#đŁâweapons-gadgets
1 messages ¡ Page 260 of 1
really why does the ARN have literally no recoil
i will never forgive embark for gradual damage falloff
to fit with its longer range identity
because it's built to fuck over anyone with low sens and a small mousepad with its vertical recoil
why is this not a benefit enjoyed by medium's longer range identity weapons
I know, thatâs why I use it. Itâs satisfying to manage value out of it to a point people feel a need to preach it being nerfed more (then again people want everything nerfed)
It's bothersome but it's balanced because it's on light,just look in their direction and they die
they couldnt make it a LITTLE horizontal?
as in, repeater? I don't think it really applies there
before i changed my sens i ran out of space on my mousepad like at the 20th bullet lmao
or pike I guess, in which case fair enough, it does have quite awkward recoil
repeater recoil is ? shaped lol
Horizontal recoil is honestly bad game design for an AR,and I don't even like using ars a whole lot
actually kinda easy to learn tho ngl
We were promised an MGL rework and never got one, and I have doubts we will get one. Otherwise itâs a fun gun, but not necessarily a good one, just too inconsistent to get value out of, and maps and modifiers do matter a lot
i mean a curve, not random bounce
Like angled???
yes
That'd be fine
like, you know, the fcar
i momentarily forgot the famas exists
i would like to go back to this time
Love how akm is supposed to be forgotten yet it was still used in the majors
akm has goated skins, I'd use it for those
famas is such a stupid, stupid weapon
Yeah AKM is fine, doesnât need to be the most meta AR but its profile is solid
Smgs should have random recoil,p90s main issue is that it's recoil is too easy to manage,an smg should be primarily usable from close range
The m11 has horrendous recoil and thus it is balanced
the m11 is attached to a class who has like five separate utilites dedicated to getting it into barrel-stuffing range
this is like saying the model should have the same spread as the double barrel, if you did this it would be unusable on medium
The MP5 feels more like an ar or like a carbine and I'm oddly fine with it having a little bit of range,but it's a neglected and difficult to balance weapon,I really don't know how to make the mp5 balanced,it's been nerfed and reworked too many times I don't think it even fits the game anymore and it's kinda shit,the most recent nerf was needed sure people were terrorists with that thing,but it's just so out of place now
damage: 17
rpm: 820
ammo: 30
fixed xp
and slight range nerf if we really care âşď¸
Everything that they nerf they neglect or break beyond unusability,and it's not a great feeling when 40% of the weapons are dogshit or awkward to use
Nah I just was half paying attention,was talking to someone, my bad
I don't know, i think that p90 meds should be fed to a woodchipper
Too quick
Burned at the stake,robbed of all things but their nervous systems and kept alive in tanks for all eternity,their only sensation sight
Each p90 magazine contains the tormented souls of 7 children
The fate that whoever made winchclaw should share
And the blood of 30 euthanized puppies
nah, hearing, forced to eternally hear cloaked lights sprinting
Hmm. I'm not sure about this
They'll go deaf after 3 minutes
On the topic of cloak,make it silent,no other changes or buffs
well i did think the rpm was gonna be a lil low lol
do you think 835 would work?
I don't think it's a good idea for cloak to be good at sneaking up on people in the open
depends on what you're going for, I'd say probably. I don't mind the weapon leaning into a low mag size speciality
yea i think having low mag size should be one of its fundamental weaknesses
You don't think a sneaking spec that limits the mobility of a sheet of tissue paper that needs to be fast or undetected to live should be good at Sneaking? Cloak literally tells you where they are đ
Correct. Cloak didn't need that to be meta in the past, it doesn't need it now, it makes the spec much more frustrating for the other players.
A tenacious light being always able to sneak up on you to get great damage would not be fun to play against as you'd need to build your loadout around countering it
Skill issue tbh use your eyes and you could've seen them,there's a reason spy is the worst class in tf2 when his cloak is far better than lights ever have been
You cannot be always looking in every direction at once while being in a fight. Surely you cannot be serious.
TF2 spy invis is like, entirely different to the finals invis
But you can hear the footsteps behind you and shoot that direction
I think we should overall analyse why vanish bomb works, but cloaking device does not
cuz u got dash
crouching footsteps are almost inaudible even if all was quiet and still, and also I don't think footsteps play while cloaked to begin with
It basically boils down to cloak not having enough survivability to compensate for being a spec
Crouching is SLOW,you would notice the flicker,or they would run out of cloak before they had the chance to even breathe your air
it does work, it appeared right up to the end of the majors after all. But it is flawed. Partially because at closer ranges you can see a cloaked player even if they're stationary, and also if your skin has any moving parts on it they'll be extra visible
If the fight took place on a flat infinite plane, absolutely.
Not even moving parts, static shit does it too
just become bald and wear the default set what's the problem
No,if the fight took place in an apartment and the light wasn't standing completely still you would think that wall looked a little funny and atomize the light
Well you could spend the whole fight sniffing walls for invis lights, but this is not exactly practical when you're actively being pushed.
then i found out the chassis makes some rather audible footsteps even when cloaked
Can confirm
You know spy checking is a skill that tf2 players learn and practice regularly and still manage to win fights while being flanked by a character that one taps them to the back and can disable turrets and other equipment,and disguise themselves as one of their teammates AND go COMPLETELY invisible with no visual indication other than if they get too close or being lit on fire
I do it all the time,my headset is so cheap I don't even have directional or particularly loud audio,half the time I don't even hear the buzzing of the cloak,notice a flicker and annihilate the light
asking to add kriss vector .. day 3
Nah,Give us an MP40 and put it on heavy
I do not think that the gameplay loop, map design or cloak abilities are similar enough for it to make sense to try and draw a comparison like this.
The ttk and counterplay honestly feels really similar
The only huge difference is there's no map destruction and no cashout
if you want to find a cloaked player during an ongoing team fight and they weren't moving, you would need to use a gadget which would reveal them. Which is okay, but if you required this to not get countered by the spec it would be a problem
right now the loud audio cue prevents cloaked players from moving into your vicinity without you being aware of them, which counteracts that problem
cloak being good at sneaking is extra problematic with how they can instantly open fire.
A cloaked light that isn't moving is not a threat,the moment they act they will die
Well, this is just not in line with the reality of the game. You are not supposed to move with cloak much of the time, its biggest strength is that it allows you to hide in plain sight and wait until the opportune moment to magdump into an enemy
The only advantage is potential setup for a cheap clean up,but the enemy would catch on that an enemy is missing so it would only work once
they need to know where you are, not just that you exist, for that to make any sense
again, cloak used to be meta, this just isn't the reality of the gameplay
no for heavy best smg will be like stern or gl36 or scorpion
Spraying into the emptiness of a room alone is enough to tell you where a cloaked light is
Spending all your ammo to maybe find a cloaked player who might be in the room? That's not very practical. If you know roughly where they are then sure, but that would often not be the case in your scenario. You are leaving yourself open to attack in doing so, both from a cloaked player and to the rest of their team
a czscorpion with the stock folded would feel amazing on heavy
now we are talking
and for make it fair it will only support iron sight
Your teammate still has ammo,use your words,cooperate with your teammates,you're nothing without them whether they're better or worse than you
to make it a better pick over shak it will have like a extended mag
This doesn't make it efficient.
You would be putting yourself in a losing position by constantly doing this
Some things CAN'T be efficient,efficiency is most things,but it cannot be everything
Efficiency can be used to define the entire scope of who wins a fight. And that is how I am using it.
Not everything needs to be efficient,it needs to be doable,usable,that alone is enough
Jumping off the edge of the map is doable. You don't do it because it's not efficient, in general.
Would be a nice change for the invisibility to be buffed with increased transparency for less easy spot, and perhaps a mobility increase while cloaked and a few seconds after in cloaking, however it could be changed to have a proper cd over a charge bar to somewhat âbalanceâ that, because itâs pretty bad in the spot itâs currently in, itâs really just become a crutch
Minigun is not efficient at all by design and yet if you just cooperate with your teammates a little it's nearly unbeatable,and it should be that way
Well then it's efficient. Not that the second point is really true, but if it was then it would be a very efficient choice
So cloak checking a room or hallway and your teammate spraying down the injured light is also efficient
Nope, because it's a bad strategy.
Also just placing mines on flanks and doorways is enough to keep cloak away
It tells the enemies exactly where you are, leaves you vulnerable to attack, much less able to interpret audio cues, for a small chance of successfully harming an enemy strategy
what happned to czscorpion and vector
sure, that helps, but didn't stop invis from being the meta pick
Would you like to know what else tells the enemies exactly where you are but as of its fundamental nature shouldn't? Cloak
Ruby uses cloak for five minutes and suddenly it's meta,no
Nah, it totally should, if you are moving. Because it has been demonstrated that it is still good in spite of this, and is much more fair to play against due to the restrictions it puts in place for what they can do to you
Er, not sure what you mean by that. For several months it was, and it's still okay.
It still screams when you're standing still
It's garbage
It does not. Unless you're within about a meter and all is calm you won't hear it.
Nope, you're exaggerating greatly there. It's off-meta but has its uses even in that context
Dash meta is more stale and uninteresting than cloak meta,I would prefer that your words had any validity and still do,but they just don't,cloak is bad,it was okay,and then they gutted it
mm, then it wouldn't be appearing in the finals of the grand major
it cannot be that bad
indeed almost nothing in the game is.
Did it win?
Cannot remember! I think so in at least some cases, but I think it wasn't in the absolute final game of TGM
I didn't watch the majors,but did it win? Was it enough? Did the cloak user top frag amongst it's team?
anyway, it was very good teams switching to it because it seemed like the play for a certain situation
Then it wasn't enough,a God can do work even with broken tools
I don't think they showed kill leaderboards or if they did I wasn't paying attention to it, not that it really matters
It was the best teams playing against other best teams...
if something genuinely sucked they would not get away with it
And the best teams could get that far with anything,I heard of a dual blades user in the majors at one point as well
there is no scenario where meta matters more than that
in the open qualifiers I think? Definitely not in the late stages
And dual blades are SHIT
the most surprising thing that happened near the end was one heavy running the KS-23, the crowd cheered very enthusiastically to see it but it didn't stick around for more than one round :p
And yet that heavy performed admirably,it's broken tools just not enough to create it's masterpiece
er, sure, but the use of invis was a genuine tactic, at least it was interpreted as such by those watching. Guess we technically don't know, but there was a fair bit of money on the line
Good for some work,but not much more
And they would've done even better with dash or even grapple
Cloak just isn't enough,it has no place at the pinnacle,but I want everything to have it's place and chance at the top,nothing left behind,nothing smited beyond usefulness because it dared to be a little unbalanced,true balance
Winch is the exception,it is the chained tool of those who make themselves slaves,winch is death,winch is hate.
well they chose to switch from dash and I trust their judgement a lot more than yours. Grapple I didn't see at all
Everything having a good chance at the top would completely nuke the balance unfortunately
I heard of exactly one grapple user but I don't think they did very well
This is an inherently biased and cancerous view on balance,true balance IS balance,anything else is just not good enough
Biased towards what?
A game with truly perfect balance would be a lot worse than THE FINALS, because it could only have a handful of weapons.
You hate what was once good,you want it to never be good again,you would rather they rot in complete entropy and neglect
What do I hate, sorry?
Team fortress two is perfectly balanced and yet it's loved and played by so many despite not seeing notable content updates in like 9 years
False, True, True
Clearly cloak for one,lying to yourself to try and keep it weak and manageable with even the most rotted attention span,as for anything else I'm not quite sure
Well I can claim with certainty that this is wrong. I have nothing against cloak.
What is unbalanced about tf2
I don't know, not a tf2 player. But it's impossible to have a significant variety of weapons and keep a perfect balance.
And yet they do,even the weaker options are usable at the top level of play
can look online and find a ton of people with various opinions
also note that TF2 has a major advantage in terms of a relatively lesser degree of loadout flexibility
Some people want tf2's 2 weakest classes nerfed that doesn't make their opinion valuable or relevant
2 weakest classes? Sounds like you're admitting right there that it's not perfectly balanced :p
anyway, their opinions on its balance are no less valuable than yours to me.
No,they're balanced,weakest is by no means weak,they're the most difficult and yet for some weak few frustrating, one of the few keeps peeking the sniper instead of flanking,and the other never learning spy checking
"weakest is by no means weak" is a funny phrase. A class being more "difficult" than another implies an imperfect balance already.
I disregard all notions that any class in both the finals and tf2 is fundamentally "weak"
The main point is that various weapon traits have impacts which do skew the skill distribution of their effectiveness. You can counteract this but your options are limited, you are super restricted in weapon design if you wish to maintain this. Doesn't matter what game we're talking about.
22lr is one of the weakest rounds but it can still kill someone,on that scale of balance nothing is weak,but there's certainly a clear weakest option
Meta persists in every balance system,it cannot be eliminated
and there we go, that's the point I made earlier
a local optimum of balance for player satisfaction may still have a fairly notable meta
I never aimed to eliminate meta,only to make everything usable and enjoyable
And there is nothing wrong with that
I think everything is usable and enjoyable currently except for maybe dagger due to its 'bugs'. Arguably spear too until they fix its hit registration
That is my problem,the things left behind,they will never fix dagger,they will never fix spear,melee is to be left behind,and you cannot in good faith call the mgl perfectly fine and usable
Mgls strongest playstyle is simultaneously where it can be most easily crushed
Dagger is pretty much an impossible fix but spear isn't, they will surely do so eventually
MGL is fun and usable. I use it, it's fun, I do pretty decently with it.
Decent isn't good enough
what MGL isn't, is reliable, because it has counters
I'm not a ruby player or something; I don't dominate all of my matches regardless of weapon choice.
Those counters being walking away or around the grenades,or running towards them and getting in their face
In which case the weapon is literally useless close range
hah, walking away not really, that's just basic evasion. But getting very close is somewhat effective. APS turret and winch claw are the most threatening things
It's why I run charge and slam + pyro mines.
Of course winch claw is a threat,winch claw counters everything
No, many playstyles it's only modestly useful against at the level I play at
Winch is meta,that means it's the best,winch should never have been added,it will always be a problem no matter how they nerf or tweak it,it is a cancer that must be cut out at the root and replaced with an entirely new spec
Winch has single handedly killed quite a few of heavys weapons,it has probably blocked a few buffs and most certainly caused nerfs to certain weapons,but barely being touched itself
- true
- not inherently but it may be correct regardless
- subjective
- disagreed
they're seemingly reducing its damage now though, which gives them a little more wiggle room in the balance
It could do 0 damage and it would still be fundamentally broken
The hotbox could be a needle and it would still be unbalanced
Winch claw itself is an unbalanced and skillless concept
second part is incorrect, winch claw requires quite measured use for it to be fairly called meta
need to know when to use it and need to reliably be able to make good use of it
I am dogshit and I hit and profit from 80% of my winches
I literally placed cardboard this season,and yet every time I use winch I win
cool, though the number that you profit from enough to 1. outweigh the other 20% and 2. outweigh the benefit of any other spec is necessarily lower
A blind deaf quadriplegic infant could do good with winch,it needs to go
I switch to mesh for the later half of this season with spear because Iâm so bored of winch
You just point click and get a kill
Try goo,gun,pretty sure goo no longer cucks spear
Additionally goo gun counters winch in a 1v1
Goo still fucks spear
Unfortunate,it didn't till they fucked it up,goo gun spear used to be a good favorite of mine
Charge and spear is incredibly fucking funny,would recommend
i love winch in any game that has it but here it really does limit the design space for other heavy stuff
making holes in the roof, then m2'ing?
From time to time
yeah, love that
though cns synergises well with itself on that
An enjoyer of winch admitting that it is a parasitic tumor that is limiting heavy? Almost unheard of,I commend you
I also just love nuking people running through alleyways from above with cns
I find goo gun more fun and effective
It is surprisingly not that bad
Charge and slam is old reliable,it can't be bad
HOW CAN YOU OUTGAME-FEEDBACK THE GUY JESUS
I donât know what you mean
Well using a close range damage spec + a close range damage weapon may seem like quite the antisynergy
Goo stops spear from doing damage so itâs a big no go for me
Not really, you just can't damage them immediately after the goo hits. It still gives you a burst damage advantage overall, and has all the rest of its utility
Bro doesn't know
He doesnât know đ
know what
He doesn't know
No he doesn't
Goo makes the M2 not connect
I just use goo gun no matter what weapon Iâm using (except in Power Shift)
I hope they never ever nerf goo gun
Its coming bud. GooGun is a little too fun for Embarks vision of the game.
Also getting stunlocked feels like shit
V9s got buffed
93r got nerfed
Bfr got nerfed
No other obvious changes
How was bfr nerfed
About 5 less damage, allegedly
Seems kinda pointless but alright
tbf pointless is the embark balancing philosophy
In other news the winch damage nerf didn't go through, spear narrowly avoids another nerf
Yeah but it gives the light players happy feefees when embark-sama pats them on the balls with things like this and gives them their bottle with heavy nerfs
Alrighty then bud
My goal for S9 is to go scorched earth on lights in game and in discord.
Alright buddy
Catch them if you can
Time to hit Kovaaks
We lost a wt final round because my teammateâs pyro grenade destroyed my C4 before itâs armed and ready to breach the double dematted cash out station
They don't got kovaaks on ps5 unfortunately
You can aim train with Gyro in Kovaaks via steam input
The real trick is mimicking your PS5 setup in Kovaaks somehow
how?
seems meaningful
when Embark touches base dmg its usually to effect a breakpoint, idk what that guy is waffling about
Falloff, predicted it ten miles away
Doesn't that just work out to being a minor range nerf
that's what the BFR needed, its a DMR on Heavy
No, it's different at all ranges
Does it change shots to kill on any classes at max damage or min damage
it's just slower to kill heavies really
but is still a minor range nerf on the other two
Oh yeah 5 shots to kill a heavy now that's kind of brutal and really not the class it needed a nerf against
The counter to bfr is now just more heavies lol
You aren't gonna see double heavies man
Is double heavy that bad?
LMH still the best comp
When did that switch? Wasn't it HMH for ever?
No, it was hmm until season 7
Also they removed all gun skin rewards from ranked
Despite what people will tell you the game is in its most balanced state with one of the least annoying metas
according to Oscar the old ranked reward skins are unique and will be different to the ones offered via reward coins
people cannot get the same old emerald and diamond skins, they look different
So the gun skins are downgraded aswell
despite what people will tell you, my opinion is right and theirs is wrong
The ranked skins were kinda ass imo anyways
Trust me they'll only be worse
Cool if you didnât have a skin for the weapon but I already have way cooler ones
people still get to feel special for playing 100hrs of WT in a single season
Or a recolour of the new level 13 skin
If they actually changed the weapon and came with unique animations they would be worth something
Also all the diamond mfs are just not gonna bother with ranked since they can just pub stomp to get their stuff quicker now
This is actually 100% true
I am the defacto source for the most correct opinions
Didnt they say cashout/ranked gets more points?
People call me Truthenheimer
What other changes are there?
I see someone complain about heal beam nerf in feedback?
probably complaining about the nerf it got like 3 seasons ago still
anyone know if they buffed dual blades
Like 3 total weapon changes outside model and ks
Which ones?
I saw 93r
93r nerf, v9s buff, bfr nerf
93r no 2 burst, v9s falloff range up, bfr 5 less damage
Was exepct more for such a dry season for our gear and the lack of changes from last season
where are u getting this info
Testing
Looking into the 4th dimention after drinking 7 ospuze
I'mma need to see proof of 93r 2rnd burst cause that just sounds hilarious, a 30% dmg nerf?
when was the last time there was an actual meaningful balance patch, genuine question. feels like its been 3-4 seasons
Technically the last one that made spear viable ish
demat nerf
spear less buggy changem and demat operating the same just less spammable. remember when changes were weekly. kinda cool we still get those except it takes 3 months to get the same level of changes
demat pickrate went from 90% to like 45%, it was very meaningful and a good change for variety when it came to fighting mediums
we've barely seen balance patches thanks to the major, which shouldn't be the case (they should play a competitive build while we get changes) but y'all are mad dramatic
should hopefully see more balance patches now the major is out of the way
id actually think the "best of the best" would be able to just play and adapt to whatever, but yeah esports is so cool and epic
Googs is a known embark hater. Hes very vocal about embark worrying about making the grand major a priority over the player base. The grand major will be a huge win for us real gamers, am I right?
This may be a dumb question, where exactly is the info for these changes so I can catch a glimpse without having to read 80 comments of this is good this is bad, before hard swapping to a different nerf/buff
there is no info, its just people noticing shit in the preview event
Gotcha, so some of the stuff in chat has been speculation and others have been off what was in the preview and analyzing it
yes
Nothing for Season 9 yet, but they will be in the patch notes once the season comes out
Yea I figured that, I just didn't know if there was like a preview of the changes apart from the stream and what not
Ya, not too much. Take what you can get from their latest vid and the preview stream, but other than that, no info
Can't wait for the KS-23 Accuracy buff
This preview event has me absolutely stoked for S9! KS is back on the menu boys lol
Flame thrower skin? Holy moly
I actually completely agree with this. Fuck what the pros have to deal with just balance the game and if they are actually good players they will adapt
Esports will bring in new players, so this is a very delicate and important time in the games life. We need to focus on this.
if you wanna play competitive finals then i feel like thats on you. but lets shape balancing and everything around them because if you change something they dont like they might get upset
You guys are being dramatic like that one gamer said.
simple answer is just have a competitive build, its not rocket science
everyone's happy then
This guy is correct.
I wish you guys would be a lot nicer to embark. Maybe you'd get what you want if you were such negative nellies lol
âLeave the multi million dollar company alone guysâ
Someone said rpg got buffed?
RPG should one shot medium fr
[Flashbacks]
This guy gets it. There's a lot of moving parts in a company this large. They are doing their best.
Am i glad nukes are gone
Embark has a bunch of parts that should be moving but most of them havenât budged in ages
Needs some grease and a cold start
No. The game is fine right now
Mediocrity should be disappointing not praised
game is great
Game is lovely
game is poggers
See, youre in the minority here bud.
if it was mediocrity I wouldn't have put 900hrs into it
Oh so you're just lying
The modern internet has spawned so many chronic complainers it's actually insane. This game is flawed (like every game) but still the best FPS out rn. Like the amount of times a see actual brain rot complaints is ridiculous
Exactly. This guy is a real gamer.
any public balance changes from the event yet?
its not a high bar to be the best fps out
I know you are trolling but some of you guys have the weirdest complaints imaginable
Im not trolling. It is the best FPS out right now. Has been.
And its not even close.
Itâs also spawned a bunch of people that are fine with companies shitting out sub par products and get glazed for it
Cough cough⌠Helldivers⌠cough
The question is who decides what is a sub-par product. I do think games can have fundamental "objective" issues but balancing is very rarely one of them.
Helldivers has had some serious issues but it also did a lot of things extremely well and was a blast to play for like 80+ hours. But I agree that every game will ultimately spawn both extremes
helldivers 2 is a pretty good product, quite frankly, the devs are just not that great at upkeeping it because they clearly were not prepared for a massive audience
A massive audience that'd probably start a bomb threat at their office if they make the enemies not a pushover
you could call it an accidental success but what they were trying to make is not what most people expected to get
they did a pretty good job at the heavily asymmetric pve space that never really landed in the mainstream before
like the closest genre comparison i could ever come up with for helldivers 2 is an obscure total overhaul mod for doom, of all things
Starship trooper extermination
where arrowhead fails is that they have repeatedly decided the best way to balance their game is either nerfing player weapons or adding arbitrary instant lethality to enemies, and neither of these actually make the game more fun
dangerous enemies are important, but having massive invisible oneshot flame cones from a flying unit as heavy as a literal main battle tank is pushing the envelope a little too far
The game isn't fun when you can genuinely fall asleep playing either
the issue with that is that they insist on having 5 extra lives per player, so the only way to make a genuine risk of running out is having BS enemies like this that are not fun to engage with
I could take a nap in front of a gunship or a elevated overseer and I'd come back unscathed
there's a reason it is near universal in pve that going down is a major event for the team and dying is even moreso, but helldivers 2 does not have a downed state and dying is instantly remedied for the first 20 times
it lets you make enemies that are not BS on the lethality front while still keeping the game actually difficult
If people canr handle dying with 20 lives, that's their problem
if you imagine a game like DRG with 20 reinforcements instead of its actual downed mechanic, DRG - already kind of easy PVE game, but it would be utterly boring like that
you would need to make enemies utter BS or make weapons suck to maintain difficulty, but BS enemies and sucky weapons just make the game less fun to justify this stupid free respawn system
Gimme 10 reinforcements at d10 and it'll still be pretty easy, normal difficulty even
genuinely think that it should be 2 per person at most
Game would be better off if they actually used the difficulty system
2 on 10, 3 on 9, 4 on 8 and 7, 5 below that
ideally youd have a wider scale but its the fate of PVE games that the bottom 2/3 of difficulty is relegated to early onboarding and not genuinely used by experienced players
this got very sidetracked from the finals gear balance discussion, but to be fair the developers have not given us anything new in that space to discuss this season
Because the changes are so minimal that there isn't much to discuss
Season 9 is very empty
rush mode is fairly substantial as an addition
(i do not care what its actual name is, it's rush)
That's not gonna affect cashout mfs
i think the weapon class space in the finals is fully explored at this point
You'd assume they'd move onto big balance patches then but they just don't
like, for example, you could give heavy an smg, but the shak is already a heavy-sized smg
Qeapons got tiny ass number changes
Sub-par? Helldivers is a pretty impressive game, no?
Only notable ones is the dual blades 3rd m1 not being worse than the qm in all situations
the most legitimate complaint for helldivers is not balance, it's the game's rapidly escalating tech debt
Shit got shrunk to 23gb
the fact that the game has been 5x larger than it needed to be for over a year just because they assumed something worked in a way it did not
someone yesterday was complaining about this game not having 'ults'
idk whats happened with the younger generation of gamers but it's depressing
Both the Finals and Helldivers a fun games with shot management
Super fun and awesome game with shit devs
Helldivers management is held in a stranglehold by the community
I just creamed, that shit is so cool and fits one of my skins color scheme so well
Naw they dug themselves into every hole they end up in
It's a fucking big ass falchion too
The community definitely over reacts to stuff
And the community forced them into a second hole and sealed it shut
I blame the shitty clickbait tubers
Instead of no holes
Arrowhead kept digging deeper tbf
Nah bro, they are getting fucked in the ass by the fact the community won't let them balance shit
AH has lied multiple times and has actively censored people that have actual valid complaints against them
There is a very vocal portion of the playerbase averse to ANY changes I agree
Like they have to be incredibly careful if they release stuff that powercreeps everything else because the community just won't let them nerf shit, same with enemies but reversed
im glad that Medium is in the gutter again. now they only need to castrate heavy and light and then the game is finally gonna be e-sports ready!!
Thatâs kinda their fault for giving into that side of the player base and driving off the more serious players in the first year
Brother the season ain't even out yet
so healbeam having reduced heal might be a buff and we just havent tried it yet?
Maybe they should be allowed to balance their fucking videogame instead of using its their fault as an excuse to keep the game down
Also I would like to say I do think HD2 is still a good game and AH are not the worst devs out there
If you need to crutch off healbeam to do well I don't know what to tell you
They definitely should have done that. Part of why I donât like AH is because they take the easy way out every time and it usually is straight into the next deeper hole to climb out of
Like mfs are calling for the platinum mission to be nerfed and you know what? That shit was still easy
I beat my first one of those on D9 after two months off the game lol
First time playing it, 5 deaths across the whole squad
oh idk im just a fan of having a usable specialisation and medium as of right now has none.
- Turret is... Well turret
- Demat is still botched since they made it clunky
- Heal Beam is nerfed again
Average medium main
AH making it so everyone can beat a D10 was their biggest blunder for me
RPG skin cool
Light also received an assbeating, if the changes turn out to be true so medium isnt the only one whos gonna suffer in the new season if thats of some solace to you
His face lmao
Also we finally got the KS23 animation bundle
750 too much
god forbid a f2p game sustaining itself
Where is my plain midriff tank top Embark?!
The actual devs or like, marketing / community management?
Both
The actual devs seem to be incompetent. We're at the point where any unlisted changes to weapons or functions could either be a complete accident or the devs intentionally changing things and not listing it in patch notes
I donât play the game but the amount of content they were able to put out really impressed me
Shit is double the price of half the animation packs
I donât blame the tactile ground floor guys of course, they and have any control over what they are allowed to do
HellDivers is a fantastic game but the devs leave much to be desired
Helldivers
It is pretty impressive
It would be awesome if you could use the awesome content without the game crashing or constant bugs of every kind
It would probably be their fault if patch notes werenât accurate, though
Perhaps they focused too much on quantity of content?
"focusing too much on quantity" is a very bold claim when we consider how much they throttled the developement of new stuff.
Kitten come play Hell Diver with me
They have cut back on content releases three times now and even paused all work on future content for months to fix stuff and thereâs still game breaking bugs from the beginning of the year
So they went faster than they could keep up with, by the sounds of it.
They kept adding technical debt in favor of content and now that it's biting them in the ass to the point it cannot be ignored they're forced to slow down
They just donât fix stuff. It took them almost two years to make the game file size reasonable
I get it, HellDivers2 is PlayStations golden goose, but holy shit nobody saw this coming?
I wonder then how much of that was community demand and how much of it was arbitrary higher level decisions
I called this happening back when they dropped polar patriots
Thatâs how long ago the game was already suffering
I get off work in 2 and a half hours pookie
Okay đ
It just seems like they have really bad management. They already had one CEO step down
I think the reason I get so worked up over Helldivers and the Finals is that the games are great but they could be so much better
Finals keeps getting better for the most part, imo, so Iâm not really worried about it
Devs should just click the âfix problem buttonâ on the desk that instantly fixes everything already smh
They should just ask Chat GPT for some balance updates they can try.
Let me try that real quick
Its just going to say nerf winch in all caps.
This shit not real
Iâm not going to post all of it but itâs considering an âLS-18 Minigunâ nerf
Reducing C4 stack limit by 1
Lemme pull up chatgpt myself rq
The light can apparently âwall jumpâ as its signature manoeuvre
where are you all pulling these changes from?
v9 damage decrease?
sounds terrible that thing is a peashooter already
which makes sense considering range mag size reload time and all that but its in a pretty good spot rn no clue what chatgpt is on about
The sawed off nerf is kinda based tbh
ai is confused but it gave me this:
@Grok write me code that makes the idiots uninstall
Iv heard enough, make this guy the lead of development
There's no guns or gadgets this season right? Just a map and mode?
Thank god
No dual blades rework
Game dead
Going to go play bo7 instead
They need to use my V9S update. It would be great. They take my V9S and MGL rework and they're good to go.
is this just AI reading all the patch notes?
100 damage 3rd m1 btw
Idk I couldn't get it to work
F
They updated the dual blade?
This made me realize embark might actually use Ai to write their patch notes. It reads exactly how they write them đ
Yea, don't know about block though
Could be using it to compile them all together easily. That would make sense
I don't think so, their patch notes (at least the details) don't use the GPT-like sentence structures. The layout is pretty standard
I'm reading they buffed v9s. What did they do?
Falloff changes
Same damage over greater distance i think?
Dont nuke me if my secondary source knowledge is wrong please đ
They increased a silenced pistols range?
the falloff is pretty wack
Placement now allowed to clip into walls, awesome
Also, reduced cloak drain while crouching seems interesting
Was the reduction buffed or added? I dont remember
Holy shit the self damage on RPG was already punishing but now its almost a guaranteed death
Barricade change is huge though
Where did this come from? Is it for sure or is this changes that were viewed over the course of a stream
I've been working so I haven't had a chance to check stuff out
I can finally block monaco's stairways again đĽ˛
Need more mythic skins for weapons that aren't heavy. There's like 4-5 heavy mythic skins and like 1-2 for medium and light CMONNNNNNN
Used discords search feature
Found it in finals chat
No idea if stuff is missing or 100% correct
Gotcha thank you for the warning as well
I haven't played for a bit but dropping the BFR damage by 15 kinda nukes the gun doesn't it, or atleast breaks some of the existing break points?
It didn't seem crazy for most players unless they were able to hit shots, makes it feel less like the anti light gun some people were using it for
Only heard of 5 shot for heavy
Nothing about ither breakpoints
Dual blades buf?!
I take back everything bad iv ever said about embark
Suicide bombing buff
Bro I sent you this like 20.minutes ago
and not me????
Yes
What does this mean for our relationship.
Gladiator death battle
buff throwing knives
No
Throwing knives need a little help
Make them slightly track to the reticle so its easier to hit
make them explode on headshot to deal more dmg
Fixing servers buffs tks
BFR Titan needs a fire rate nerf, not a goddamn fucking damage nerf, it still kills lights faster than the repeater
Can we add in Makin, Saipan and Iwo Jima in this game?
Bfr kills slightly slower than repeater but both are stupid and deserve proper nerfs
they nerf light and buff heavy this has to be a trollđđ
It's 87 bfr vs 85 cb on rpm isn't it
why am i even playing atp
Isnt bfr 75
I say we give lights all yhe buffs and nerfs they want so when they still get smoked by heavies the emotes feel even better.
I take it back, 78.5 rep vs 77.5 bfr
Lights when they arenât specifically catered to 90% of the time:
The difference might as well not exist im sorry
The bfr, winch getting nerfed:
Oh here comes the light main guys
yeah, only affecting h vs h
Bfr and winch both got barely a slap on the wrist, plus the nerfs are only effective against other heavies đ
Nerf's a nerf
Titan needs rpm nerf
think first, then write. thx
Ok bro sure
Very slight dual blades buff, it will make achieving optimal ttk easier without doing swap cancelling (Its still bad)
Going to need more than that to make dual blades good
My bad, I was to distracted by my hating
đ¤Łđ¤Łđ¤Łđ¤Łđ¤Łđ¤Łđ¤Łđ¤Łđ¤Łđ¤Łđ¤Łđ¤Łđ¤Łđ¤Łđ¤Łđ¤Łđ¤Łđ¤Łđ¤Łđ¤Łđ¤Ł
At least heavies die to the full combo now
Winch nerf (yeah valid)
Worst takes ever
Average game feedback post
Ill have to test it but I doubt its faster than a swap cancel combo so ig it makes it easier to use the weapon
Maybe it really is the player fault the game is dying
Thats because everyone that cares about the games success moved on, and totally aren't in other channels because they realizr #đâgame-feedback is a quarantine for stupidity
Not that you'd know, you have no concept of balance, no game sense, no clue, just dont want your free kill gadgets taken away...
The ttk is still really bad against competent heavies, most h weapons kill m in 1.6 seconds bodyshot only meanwhile optimal DB ttk is 2.1
Nah trust embark devs read through all the feedback there đ
Well I guess heavy always kills med faster than the other way around
Yeah, they have a weekly drawing of straws and whoever gets the shortest is put on suicide watch
That channel is the biggest steaming pile of shit I've ever seen. Moderating it isn't an option because the dumbasses would claim their "feedback" (whinging) is being "silenced" (removed because it isn't feedback)
Look i don't know why they're so afraid to buff medium melee further
Oh yeah the riot shield craze
Whenever anything janky becomes mainstream people just complain instead of learning how to adapt to it
The riot shield that naturally gets countered by any team that plays averagely
Because they want The Finals to be something else. They aren't here because they love the game, they just want more shiny trinkets and jingling keys
Melee as a whole just constantly gets shafted because people refuse to counterplay
Embark also doesn't know how to balance melee, which they've made apparent
guys i play every class and nothing is as noskill and easy as heavy + nothing more skill and harder to play than light (excluding db and m11). i dont get the light hate tbh. makes me believe that none of you guys play at high elo but maybe im wrongđ¤âŚ
" S9 needs muh gadguts and weipons"
yeah even the best heavies won't hit all their shots if your moving properly but then you remember winch exists. So basically walking into melee range against a heavy is a death sentence
Common Yellow L
Vro ok
LIGHT HASN'T RECIEVED A NEW TOY IN TOO LONG IF THEY DONT ADD ONE RIGHT NOW IM UNINSTALLING AND GOING BACK TO FORTNITE
I NEED A CONSTANT DRIP OF CONTENT OR I SHIT THE BED
Light relies a lot on the enemy's skill level. So against a bad player light is gonna be way stronger and seem way less interactive
Thats why light is such a pain to balance
It can be very oppressive and very weak at the same time
Players at large are also super stupid and play Light like they would any other game, which results in them trying to 1v3 teams and dying like idiots
V9s buff, 93r nerf to maybe bring some variety to light matchups, gateway nerf cause holy utility and infuser getting slapped on the wrist
so you think we should balance around matchups of people with different skill level? shouldnt the more skilled player always win?
SBMM outside ranked would kill the game more than it already has
And glitch nade nerf because spam
They should do that with Goo unironically
Seems fair to me vro
No I think people who complain about light usually have a skill issue đ
There are valid points but most of the time people asking for light nerfs are just complaining without good reason
is this supposed to have anything to do with what i said?
Goo should have more counterplay, like making it weaker when initially deployed or to explosions or smth like that
And make fire burn it faster cuz its pretty slow
1 goo nade is good enough
If goo is still very dominant after those initial nerfs then sure
At the very least it needs to lose a charge, if that isn't on the table I agree something else needs to be done
Cuz I'd rather have it be toned down a little first, then go from there
Because embark doesn't really backpeddle so I could absolutely see goo getting gutted and not being buffed back to a proper spot for a long time
I dislike how spammable goo is as an anti-chase measure
Oh the player fucked up and used a goo to try to buy time for an escape?
Oh you used a utility to go around it/negate it?
Fuck you, second goo.
Also buffing other gadgets that compete with the same slot as goo so its not an easy pick 100% of the time
Plus nerfing goo nerfs melee and that always sucks
Goo would still be S tier even with 1 charge
Either way goo should get some kind of nerf
Aye
if you think so u prob never played at a high rank with all classes. if i play heavy i can literally lean back while playing while i need to be hyperfocused to not die + get value on light. and while im not ruby i have a bunch of ruby friends i play with who all think the same. there is noone playing the game more optimally than the top 500 obviously. do you want to tell me that theire all being complaining bc of skill issue? i mean cmon bro, i shouldnt need to explain this. it should usually be pretty obvious to people who play this game for a whileâŚ.
?
I don't think you understood what I meant
He doesnât either, donât worry about it
I actually canât tell which side heâs on
Im so confused đ
Heavy easy Light hard and if you hate Light youâre bad at the game
you implicated that there is no imbalance, just people with skill issues. if thats not what you wanted to say mb for getting it wrong @hardy dust
Iâd say the classes are the most balanced now than they ever have been
I think there are imbalances between classes
Thatâs wild, itâs almost like each archetype has areas theyâre strong or weak in by designâŚ.
But each class still offers enough to be valuable
But I don't think they're equal, and I doubt they ever will be. But I do think its in a pretty good spot overall
you can still hate light but you cant deny its by far the weakest (excluding dbâŚ) if youre good
Light isnât supposed to be a frontline fighter, players that try to fight Heavies head-on should be clapped for their incompetence.
Bro slipped up
i agree with the "nerf winch" sentiment but this guy's filled with awful statements, he was saying pyro mines were powerful no skill heavy bullshit earlier today
Itâs a known idiot, if you criticize the statement or anything therein youâre just a no-skill Heavy that doesnât want winch nerfed
Common Light Player
Is that the method?
Add nerf winch to whatever suggestions you make so when someone critiques it you just call them a winch defender
alr but its just a fact that llm/llh is considered way to weak while every other combination of classes is strong. ofc its personal prefecence if some would like a game where double light comps are equally valuable. but what im trying to say is. in the state the game is right now/has ever been since release. theres absolutely no reason to buff havy and simultaniously nerf light. thats why i dont understand the hate on light players đ. ps: db is by far the easiest weapon to play in high rank and get value with.
nah he just clown emoji'd me when i told him the counterplay to mines was not stepping on the obvious glowing traps
Read the bottom-most sentence, dude just hates Heavies
Anything that can inhibit his mobility is OP.
Lights shouldnât have to watch where theyâre going, therefore mines are OP.
Grapple should be a get out of jail free card, and should release Lights from Lockbolt or Winch.
Anything that can two-tap a Light should be nerfed, but itâs okay for Light to have OHK weapons.
Llh/llm is weaker because light has more weaknesses and gets picked off easier, which is by design. It makes sense multi light comps should be weaker because then light will get forced into more direct fights, which isn't light's role. Not all comps should be equal. I also agree that nerfing light and buffing heavy is stupid, but the patch notes aren't even out yet... also db is the worst gun on light and one of the hardest to get value out of
I genuinely don't understand how anyone can say it's the weakest. The only bad thing about it is the health but being able to get away from situations quickly is its own balance
If you have a team that consists of 3 flankers no shit its gonna be ass
Hardest to get value out of and survive. If a DB Light dives they can generally guarantee a trade assuming they donât beef
I'm not flexing but when I use the v95, I literally melt every other class. I went 12-0 with the v95 just before
Thereâs other conditionals OFC but itâs a strong weapon in isolation
I wouldn't say they can guarantee a trade consistently but also trading right at the enemy team is usually not getting value
It takes a lot of effort to properly use db against a competent team
How the fuck do you stand that gun? I cannot find the strength to use it. The fire-as-fast-as-you-click method just isnât for me.
Yeah, but that ties into the skilled lightvskilled opponent
but who limits the light role to flankers. the devs definitely dont. and i also think limits are alsays worse than freedom. but thats my opinion
Ofc a competent team wonât even let the light get close, therefore Light must be weak
Maybe it's because I have the alien gun skin so it's super satisfying with the sounds and the reloads. I don't use it much cuz I main heavy but it's fun to just let loose on the stinky sword users
Also the meta sucks for db rn which is the main reason its not good atm
Poke laden meta for sure
Hopefully next season we get some changes to spice things up, BFR nerf might not be enough but weâll see
Yea I rarely use a light as a flanker, I take them head on and usually come out on top
Does anyone else feel the dual blades has a weird hitbox when blocking? Maybe it's my shitty PS4 but I'll shoot their legs and it'll still block
i mean guys if you wouldve seen the majors. the lights are also just diving in same range as db just with m11⌠there is no difference doing the same with db, just that its easier cus you dont have to track while dashing.
M11 has a shitton more range, can apply pressure more consistently, is more consistent in general, can do better against shields and goo, has more damage per mag. Its a very very different gun
m11 also not that hard to get value out tbh
It kinda is
Any close range light weapon is generally pretty hard to use effectively
And m11 needs really good recoil control too
Ehhh does it really? You can hipfire spray and take ppl out pretty quickly
Double light in a stack sucks because 50% of light players are ass so itâs guaranteed that one of them wonât do shit
ah ok that makes sense
thx for the info havent thought about that
Maybe up close but if you wanna be good with it past 5m you gotta get good with the recoil
Thatâs how statistics work, donât fact check me
Its got a low skill floor but high skill ceiling
I see what you mean yea but usually I'll be pretty sloppy with my aim but because it shoots so fast, most of the bullets end up hitting them regardless (at least in my case)
It won't make too much of a difference unless you go up against better players, in which case it starts to matter
M11 loses ttk duels against basically every heavy and medium weapon so the better your opponents get, the better you need to get aswell
i can just say id love to play a game where any class could be able to win a 1v1 vs any other class. equally skilled players against each other. and the only impactful factor besides raw skill should be the weapon matchup i context of their beneficial scenario. but we are very far from that and im sure this will never happen.
sadly
That doesn't really fit with the game the finals is
Its got classes that each have their own roles
And having asymmetrical 1v1s is a core part of that
I mean light would win most 1v1s with zero outside influence
Right now?
why wouldnt it though. this game screams freedom. the goal should be to maximise that. theyre constantly screaming that its supposed to be a HERO BUILDER. so no fixed roles. i think limits are boring.đ¤ˇđźââď¸ @hardy dust
Depends on the weapon match up
Not really, its kinda the opposite. Light will lose on even ground most of the time
get outta here bruh xd
Building within the boundaries of each class is what makes it work as a TEAM GAME. If all the classes were equal there would only be one class
It really depends. Lights regen is a massive advantage in isolated 1v1s if it's just about killing. But this game is about a lot more than that
Yeah, but the light will only regen if they don't get bursted down immediately. But fs this game is way more than just isolated 1v1s
Light will probably lose any fight if it has the same weapon type as the other class but probably win if it has a opposite weapon. Light db will lose against a SA12 but a LH1 will beat a minigun, SA12, or hammer
Id say heavy has the strongest 1v1 potential since they're the most combat and frontline oriented class, which is fine since they're weaker in other aspects
Straight 1v1s is something that doesnât exist in the game tho and isnât how stuff get balanced
Light probably loses any fight unless they have a counterpick
Yeah absolutely
If that was the case minigun would be F tier
but theyre substantionally different in theyre choice of weapons, gadgets, specs, character traits. in what world would it fuse them into ONE CLASS, if the only thing youd allign are ttks and health (not possible without health alignment. @hardy dust
10m max
Tbf, the high TTK generally lets you avoid immediately dying if you perfectly isolate your 1v1s as Light (which would obviously be the case in this scenario). That's also why we saw a decent amount of Lights winning 1v1s at the Major (even against Heavy). But realistically that's a pointless thought experiment.
What weapon can team wipe in one mag? What gun can shit on over confident lights and bitch hammer players at the same time? Thatâs right my goat mini gun
M60? Oh wait
thats what im saying though. if the only impactfull things in a fight are raw skill AND weapon matchups in context to their beneficial scenario. there would be even more skill expression by making the weapon of your choice work even in situations theire at a disadvantage. the goal should be:
- most freedom possible (hero builder)
- allign every possible âbuildâ so you can always win by being the better player
right know the worst thing isnt even imbalance between classes (its 2nd.)
the worst is that there are 37 weapons in this game. but only about 9 of them got played in the major. imagine what we couldve seen if at least 18 weapons wouldve been played. (still only the half)âŚ
Get away from here Satan
I will not stand for such slander
It won't ever work like that in a major. Pros and high level players outside of specialist will gravitate towards what's optimal because its what they have to do. If dual blade turret was meta you would see that in abundance because their job is to win.
Theyre trying to make the playing field even as much as possible between them because strategy and personal skill need to be the deciding factor.
hey guys, trying to complete the contract for disrupting opponents using gadgets or specializations. Been using the glitch bomb but like, that obv doesnt work. Any help?
Lockbolt
thank you. ily
Metric shit ton of QoL next season, your teamates healthbars will display what spec they have equipped which is awesome
Itâs on enemies too!!!!!
New map is beautiful but I hope it gets a unique variant akin to Vegas Sandstorm where thereâs a toxic smog smothering the map
what if hvy got an m107
Thoughts on adding a "Goo Mine"?
When triggered, it spreads out like a carpet on the floor.
- Can be used to trap players temporarily and the leftover goo as obstacles when fighting
- Can be used defensively to prevent demat from below
- Can be used to cover broken ceilings (if you have good aim, or if you have time to just climb up one floor)
I feel like this would either be a "love it or hate it" kind of gadget
then theyre trying not hard enoughđ
1/4 of the weapons played is boring as hell. bubulabubu or what his name was got easily winner of hearts this major just bc he got to closed qf with hammer and goo gun. ofc the majority will cater towards the strongest, but if you allign everything for the most part, the onetricks and cracks will come. also, this would allow much more synergy building in a team, and absolute cracked comp strategies that only work on certain team combs. this will make esports atually interesting to watch.
imagine heavy goo gun and sa + medium cerberus, igniting the goo the enemy is stuck in or heavy goo gun + light dagger combination. light trackingdart/sonar + heavy ks23 dropping them down on you one by one. m11 + p90 + minigun as ultimate dive comb with unlimited ammo. portal+fragnades+taser+rpg+c4+breach+winch+gasmines+explosive mines + vortex+demat+gravcube+goo+jumppad for unlimited stalls. minigun for taking agression+2cloakinglights for sneaky ambush. double riotshield+flamethrower for insane pressure.
there could be unlimited possibilities, but sadly there arent, bc of insane imbalancing
Do you think I don't want everything to viable? I make the dumbest loadout imaginable to see if I can make them work. People have called me the Jameis Winston of The Finals
People actually watched the Esports thing. That's crazy
Still perplexed that Cerberus seemingly got NO changes from what the notes from the early test said, despite them now adding a top 10 skin in the entire game for this BP
I can probably count the amount of people I've seen use it on one hand from the S7 nerf to now
everyone
it was busted off it's rocker, mostly to do with its ungodly synergy with demateralizer
they gave it a small nerf first, and when pretty much everybody still agreed it was too strong, they nuked the poor thing and didn't look back
before the nerf, it was the only gun that could one-shot a light but wasn't a light gun
it wasn't an outright one-tap, as the direct weapon damage still left a light on a tiny bit of hp, but the ensuing afterburn ticked down that last bit so fast that it might as well have been, even when missing a few pellets. far more forgiving than even any of light's intraclass oneshots.
compare that to the only other cross class one-shots, the dagger and the sledge, which are both melee weapons whos oneshot conditions are very unforgiving, inconsistent, and demand a lot of skill
and now cerb can't even kill a heavy in a full mag unless you space out your shots long enough for every heavy weapon to kill you twice over
Yeah the S9 balance patch is completely cooked, idk what they were thinking here
Can't believe we're so close...
Nerf the burst damage weapons ..... 93R and FAMAS meta is getting old
CL40 DECREASED SELF DAMAGE?
left is preview
right is current
nope nevermind the damage is reduced
or?
I got no clue honestly maybe its just an anomaly that occured
I cant be this delusional to think that SOMETHING changed with this weapon?
it must be an anomaly
(or is it related to controller vs kbm maybe?)
Aren't you the one testing it?
never to into the preview event, im using a video for example so I cant tell
Oh
Me neither. Im getting tingly lol
I think its damage is actually just different sometimes
I tested self damage once or twice, and recall getting different results for same distance, same aim, literally not touching anything but primary fire
ah, I tried it I got consistent 115hp
Idk where i got the memory of inconsistency from
I know bhopping is inconsistemt due to damage
But something was up with sitting still
nope nevermind I tried it, it is inconsistent
I think it might depend on the service you stand on
which is some wizard coding
this is false, so nothing changed to cl40
Then it wouldnt be inconsistent when standing still
Could you test going up to a wall (like right into it)
And then blowing yourself up?
I vaguely recall that being consistent, but im not sure
wtf I think the practice range is just cursed, although I am shift slightly to the left
Practise range can be a little fucky
I think standing still should keep it consistent, but the surface inconsistency is weird
yeah its consistent while standing still, but I think surfaces in prac are just odd
still praying for slight cl40 buffs in the future
As much as i love cl-40
Bunny hopping shouldnt reduce self damage by so much trivially
Maybe if that werent the case it could be buffed some other way
I guess so, but unfortunately removing the bunny hopping might make people drop it entirely even though all I want is a general reduction in self damage
I do also want just the slightest increase to edge damage, maybe make it like 5 or 10 instead of just 1 but even that might be too much
What i could see it making its explosive activate after x seconds of flight time
No self damage at close range
Can still defend itself
But you cant just jump and spam your feet to kill lights
X seconds being taken literally would be hella long
I mean like after 1-2 meters or so
im curious how the activate thing would work
?
Whoops, yup
Slugs for the distance it would deal self damage in
Afterwards normal explosives
interesting, maybe it could work cause then itd actually just be a shotgun upclose
tbh though I kinda just want a revert back before it turned into the inner radius even though its probably better for the game
So you can still defend yourself at point blank
Just that it becomes way harder
Though that might be trouble since it copies model pretty hard
I have days where i die in every 2nd 1v1 with people on 1 hp đĽ˛
cl40 is pain, but i still love it
i probably outta use mines, grenades, or qm more
I also geniunely think they need to fix the mythic potato launcher to have better synced reload
then again its probably an issue with how the animation is in the first place
I still want the animation where you split the cl-40 in half like a break action to reload it
(Just cover the seams in cns cubes)
wait thatd be amazing, itd be like the senseless demoman reload
whatd the cycle action be and inspect be?
I feel like for the quick reload itd be the standard open first, but for the empty youd hold the chamber up to reload it
Now i actually think it would be in between these 2
Where the slope in front of the trigger ends
Also, chamber flip from drg
Where you just throe it up and flip it in your hands once as inspect
I think it would just work without specific differences
At least in favor of potentially making it feel worse
Just maje it all this, and slow it down at some parts if need be
now i want the cycle action to be a flip up, dunno howd it would work though
That'd actually be sick
It's quite beefy and mean looking
But it'd change the entire look of the titan, as it's a skinny gun almost
Good. Its hideous
The flame thrower barrel is pretty skinny and its getting a Chinese firework skin. So I guess im just fat
Second one
I think a few people said that
Just crushed a couple lobbies with dual blades. Its so over for my foes when the buff comes
the secret double stacked mine, that is hidden by uninteractible visual decals in the doorway:
like, legit
why tf are there like visual extensions of geometry tehre of all places
you can place mines on the inner part of doors, and they just disappear (except for the barely visible lights)
Delightful derek
Love this idea, would you want it for have the same sort of reload or have completely new animations?
Hahaha this is such a good idea but maybe have it be a new skin that changes the way the cl looks so it has more custom animations
But that only limits the idea to that skin
Part of it was "haha, this weapon doesnt actually work that way but cns breaks the game yet again"
+this would be useable on all (standart) cl-40 skins, not just the custom one
Ah ok so just an animation then, got it. I like it
Ty :D
It has to be a break barrel like the one in the show.
Like with the revolver skin? They've already done that so I doubt they'd add that in for the bfr
double barrel problematic still!
!! Skill issue !! ( I will snap the wrists of all double barrel users )
DB is problematic? Imo it's fair unlike the sword and dash combo
Complaining about sword in the big season 9
DB is alright
How to fix griefing:
First place in first round gets starting cash at start of round
2nd place gets no coins added
First place in 2nd round ensures you spawn near the vault in the start
guys why recon sense was removed ?
Map wide wallhacks isnât a fun spec to fight idk man
so it was map wide ?!?!?
Yeah
Script kiddies be like
oh thx
please đ, want to be more tf2 demoman
Funnily enough demo's gl is a perfect fit
Welp you asked and I answered, I didnt realize there was a wrong answer.
Folded stock fcar skin would be nice or animation animation that folds and unfolds it
I love this game, buff dagger and remove winch already
Song: Merry-Go-Round of Life
by: Joe Hisaishi
Edited by me
#thefinals #gaming
recently got a few of the "phasing through goo" ones too
i cant legitimately think someone isnt joking when they say that
The finals is a virtual game where anything and everything is possible. Why is there no laser guns, more guns that are weird like flamethrower. More fun non normal guns. This is the finals, the world's greatest game show, not call of duty. We need some more interesting creative guns. Laser guns, paintball guns, lava spitting guns, shirt launcher guns. An oscar gun that one shots anyone and everyone. We need some more melee weapons like maybe some clothing hangers, maybe some chairs that you hold and swing. Nunchucks. Maybe even some new gadgets that decrease specializations recharge time for your teammates, maybe a gadget that shows everyone location with no distance limit, but the catch is that it reveals your location to everyone else. And my favorite gadget idea, a gadget that you can throw on the cashout or wherever you want and you can throw others things onto that gadget, as it is a sticky thing. So maybe you want to stick gas barrels onto the cashout, just throw the sticky gadget on it and put some gas barrels on the sticky gadget. It can be called goo 2.0 or maybe sticky goo. Or wet goo. Who knows. Maybe a new class? That would be crazy, a class that has the ability to be like all classes weapons health and specializations and gadgets but every game its all random, so a random gun, gadget, and specialization, and health and speed. But maybe a new secondary weapon? Maybe instead of that it can be a gadget, so maybe a very small damage secondary thing. It can launch toothpicks. That would be sick. And above all else, let there be a guinea piggy pet in game. Her name can be Lucy Amadeus Clementine.
OH, and custom feet. An option for barefoot and custom nail paints for toes.
i could see them reasonably adding map bound melee weapons
like, plastic chair, 1 use, 60 instead of 40 damage when thrown if you hit someone directly
does fuck a little bit with melee weapons, and giving stuff like mgl close range options
but it would be rather funny
i just think of chivalry 2 and throwing a barrel from a roof
But what about the other ideas
on it, still reading, just writing early cuz of cooldown
Ah ofc
ok, thats gonna end up a wall of text, gimmie a minute
Ăk. Im in advisory at school.
I got time
-weird guns, all for it, hopefully wont end up a balance nightmare though (i had a former post about a potential arcing lightning gun)
-a few of those ideas would likely end up as good skins
-decreased recharge time could end up problematic, since it allows for more spam of strong options that have that recharge for a reason, i wouldnt risk that balance nightmare
-basically just recon 2.0, more risk to it, but i doubt people would like that
-glue sounds fun, but i would specifically prevent it from wormking on the cashout, since its important and being able to clear it by grabbing the stuff away should be an option
(might end up a balance nightmare as well, but imagine being able to like walk on walls with it, might already happen as is, if you glue pots to a wall, may be problematic to melee, though goo isnt that much different so maybe its fine?)
-no, we shouldnt get a multi-tasker class, that would break quite a few things (also, rng is a problem)
maybe some more items along the lines of reshaper works though? it gives medium access to ranged glitch barrels, eventhough they dont have grenades
-secondary weapons would probably be a bad idea
-cant complain about more pets
- đŚś
The goo isn't glue
It won't stick ppl. Just objects
And yeah. I agree with a lot. Just ideas. I just want more fun guns. Not more smgs snipers and ars
I gotta go to class now .maybe talk again later cya!đŤ đŤ
i mean, it does everything glue does, and the name is right there
i didnt meant to imply it stuns people if it sounded like that
cya
Goo gun is the ultimate cashout defense tool
Obviously it can build walls and seal up holes in ceilings
Stairs to get high ground
Goo egg around cashout for stall
And basically stops steals with one shot.
Only mesh and dome shield, or eliminating/denying line of sight for the goo gun user can stop it
Hi i start the finals but i dont kwo what to play as an heavy loadout
Try out goo gun
and with which weapons.gadget?
goo gun is hard to learn but very fun
i also pretty like the antigravity cube
shak is currently the best weapon for heavy if you want spray, BFR is the best single shot weapon
Goo gun isnât exactly hard to use. I mean creativity makes it sound hard but not really. A lot of problems can be solved by just shooting the goo at it
It only demands good aim
Just shoot the goo, youâll see the difference
its not hard to do basic things like block walls, the issue is that in order for it to be good and contend with other specs you need to intergrate some of the more advanced tech like stunlocking enemies or moving cashouts with goo even knowing which doorway to block
Yeah, thatâs right
Sometimes though, the basic stuff can get you ahead.
In a fight stunlocking is nice but you can always just shoot/wack the enemy team as usual.
Goo can quickly form fast walls.
Not as fast as a barricade spawn, but it can block bullets immediately in the line of fire
I think this is a hard no, since it contrasts with the established gameplay aesthetic
i rly don't know when use mine , c4 and all of this instead of blocking an entrance
Heavy is about playing the long game and having burst damage to seal the deal
The thing about blocking entrances is that this is THE FINALS. Walls are mere suggestions.
And the only thing that can keep up with constant destruction is constant building. Only goo gun can build fast.
You donât have to seal up everywhere. Just the holes that really matter.
Mines though, you can always count on putting it on the cashout and add some barrels around it. Even if they donât fall for it, itâll still stall them by forcing them to shoot the mines and clear any fire/gas effects afterwards
beware that goo gun takes quit a bit of experience
nvm, they wrote that too
sorry for ping
i'm new, so it's the perfect moment to learn
Goo gun does teach you the more creative aspects of the game
meh, not sure
trying to learn everything at once sounds like a bad idea
makes the game more complicated
where an easy loadout would make it smoother
Thatâs true as well
i'm a soul like player , i don't want my game easy
once you got positioning, matchups, etc. that should be a good time to expand on it with goo gun
Itâs about consistency
good mindset to carry over though
admirable
goo op
writing again here for more exposure
variety of anims for basic attack would be sick
slaps as heavy simply majestic
pistol whipping etc
y
my friend ask which kind of loadout he can play as light
Tell him to "go wild, brotato"
if one has to ask that question they probably aren't skilled enough that the meta is important
we just start the game
can still be a valid question of if its worth it or fun
i like to run dash with m11, vanish bomb and breach charge
make holes, sneak around and then spray someone while dashing
worth it for him i guess he like being opti
but in casual gameplay, you can get away with a lot of things
i would stay away from melee as a new player, since that relies a lot on positioning and potentially movement
but otherwise cant really go wrong
i didnt intentionally use the pre-made new player loadouts/playstyles, but those should be decent
ok thanks
I think the most consistent is ARN, dash. Infuser for support, gateway for movement, and invis so you can bring a second spec. Start there and when youre more comfortable you can play the game for fun.
Oh ok thank you
For heavy, winch SHAK is your best option. GooGun takes a lot of game sense or you'll just be shooting goo everywhere not knowing why youre doing it. Healing orb, barricades, and a mine/grenade of your choice.
Youre looking for consistency right now because most of your issues with learning will come from macro and learning basics.
MGL, winch, explosive mine, gas grenade, gravity cube is a really good beginner load out
I don't agree with reccomending that to a brand new player, but it is a very viable loadout
shak is not an easy to use gun, especially with winch
For your light friend he shoild be looking to play around your team by taking off angles and securing kills. Heavy youre taking space and setting your team up for success.
no rpg 7?
And I guess just listen to solar sausage for whatever loadout he says.
RPG is very good, just be careful with when you use it
i essentialy use it for destroy wall or road
I learned by playing what I thought was cool and fun, not what's effective. Once youre good at the finals you can basically play however you want and win.
maybe youll even win the hearts of everyone along the way
You won my heart
see, one down bud. keep it up
.
The best advice i could give to new players is to stay away from the discord. It'll ruin thebgame for you to see whatever everyone is complaining about incessantly and you'll go in to matches with bias of blaming things instead of improving like all these dusgusting greeners here. Its a video game, just play it for fun.
They should add back the recon senses but rework it. So instead of seeing enemies, it sees gadgets / specialisations and you can hack 1 of them into your own.
not sure about hacking one into your own, but otherwise i could see that
would be interested in being able to see structures outlines through walls as well
so you can like check for weaknesses, flanks, intact map placed ziplines, etc.
what else could we slap on it to make it viable?
or just as secondary use of reshaper, the enviroment pda
RPG buff kinda schnasty
Mm, I donât know what was up with that
Cannot wait for our glorious Jihaad
Do you know of any explanation given by any dev for it? I suppose the patch notes will probably contain more detail
Iâm hoping we get developer insight on all changes
As far as I can tell RPG is a popular choice no matter the skill level of the lobby
I suspect these changes are to hint that the RPGâs intended use as a entry damage tool/finisher is developer approved opposed to it leaning towards a demolition niche
Well, they may do that, but Iâm sure such a buff isnât just there as a hint of somethingâŚ
Iâd love to have a very calm conversation with whoever suggested it gain an additional charge but only deal 50 direct damage
The RPG change supports Heavies frontline design but also discourages mindless RPG use, melee Light is more likely to trade with a Heavy if they panic RPG as its 280(?) self damage will likely ensure oneâs own demise
Or was it 210?
bummer
that would be me
Iâm sorry your vision for Heavy doesnât match what the developers seem to have in mind.
meh, theyve been know to go questionable ways and sometimes change their minds
im interested in how thats gonna play
maybe itll work out
Thank you for not immediately threatening to uninstall because you didnât get your way
Honestly I see them walking it back a bit because RPG is already insanely powerful
The new mastery skins are animated! Lvl 13 is a purple base with a blueish smoke texture?
Not for me but could be cool on some gadgets perhaps
i love the new skin
especially after 3 seasons of clouds
do kind of hope we get some feature to pick in a way
like, ofc its an achievement to get that high on a weapon
but it takes a shit ton of time, which may not be realistically achievable for new players or casuals
which only gets worse as we add levels
maybe we could like just spend xp on them individually, after you have all the basic ones
I remember someone complaining that the majority of mythic skins belonging to Heavy, not sure I can speak to that but next seasons BP is certainly Heavy weighted it seems
spear rework confirmed
XP as a whole needs to be looked at because especially for Gadgets the grind is fucking ridiculous
data reshaper đĽ˛
i still dont know if reshaping multiple things at once adds more xp
Barricade can reach rank 9 overnight but you need to throw something like +3,000 Portals to get it to rank 9 iirc
easy, throw over a pit where they dont appear
(please tell me they dont need to open for it to count)
Itâs based on unique teleportations, it not only needs to open but then be used by your team
One teammate using it multiple times only gives 1 tick of XP
do items/throwables count?
still hoping to pull off a tele-nuke some time
I think you have the right idea with the reduced damage and extra charge. I think adding rocket jumping would make it a fun mobility tool as well but I know thats not happening.
Heavy đ Doesnât đ Have đ Mobility
heavy does not need to be able to launch itself at enemies.
This is by design
Laugh at the goyim for suggesting fun lmfao
Heavy has anti grav and googun.
still trying to get a goo-a-pult to work anyways
im so close
i can clip through walls at least
They both allow for better mobility.
I also said that heavy should receive zipline.
Mobility Tool is not the same as Mobility Option
opinion on that?
if i can use goo to clip through walls without breaking them, is that exploiting?
Most likely.
Nobody would claim the Barricade is a mobility tool, but heavy can climb it to reach higher ledges
ill get around to report it some day
not like its consistent, known or useful anyways
So why wouldn't antigrav be considered a mobility option?
anti grav moves you up at like 0.75 m/s, it is very slow movement
googun is useful for getting around but bar exploits it won't move you faster.
Heavies reliance on his team for Mobility is a balancing point intentionally put there by Embark. A mobile Heavy is scary
No, Heavy doesnât need a jetpack, Zipline, Pad, Dash, etc. native to his kit.
You just use the standard speed of the antigrav to lift you? People have been using antigrav slide jump for high elevation since it came out.
actually, now that i think about it
if you cns in a grav cube, you ignore it, slam down, then fly back up way faster
could you abuse that, by slamming from floor hight to instantly ascend?
That requires some height to build speed as you slam so you rocket upward
dammit
Ultimately youâll go higher than you originally were but it requires some setup or map positioning
Rocket jump plus antigrav would be so elite. Let's get it in there embark.
Well you may be able to tell I've barely used the gadget. In any case I've never seen it approach rocket jump kinds of mobility
Then you haven't ever used it in general i guess. You can also couple it with jump pad to launch higher.
Well I have, just not much as I said
And googun is one of the best mobility options in the game.
Its effectively a free form zipline. Climbing wall. Elevator.
Hmm. I would argue it is worse for mobility than dash and grapple by a huge margin, and is also a lot less effective than jump pad and zipline
Itâs not comparable to dedicated mobility tools
But it is viable in many scenarios
you could make a case for it being comparable to anti gravity? But one of the best in the game?
Its less effective because its not on a cooldown like zipline and jump.
should grav cube be allowed to stick to walls and go sideways?
not much of gravity yada yada, were gonna ignore that
that would be fun!
It might turn out to be problematic but I'd like to see it
GooGun is the single best spec in the game. I will die on that hill every time.
sure, I agree (outside of meta), but it's no dedicated movement gadget
melee might get some problems
It's not one of the best in the game, but I will say that for the heavy class that has basically jack squat in terms of mobility, it can often take you places faster than you could otherwise get without the help of your team
Iâm on the same train
Is this mobility thing youre freaking out about kind of like when people used to larp that support items have to heal?
What?
goo gun is probably one of the few things you can get genuine compliments on (besides the usual solo wipe or something)
Healing is a type of support, but thereâs more nuance to support than just healing someone ofc
Id die on the GooGun being a top tier mobility item as well.
Then you will die a fool
Damn
blasphemy
Fire bars
Are you really so incapable of creative thinking that you cant see it?
I dont feel like goo gun is a good mobility item but just super versatile. Its not good mobility, its versatile mobility.
This is very funny to read
Hm. So its has good mobility but is not good mobility.
Itâs versatile, and can be used to enhance oneâs mobility (make stairs or walk along walls and such) but itâs definitely not a mobility tool
i wanna make a goo line over a pit and trap it with c4 and a mine
So its intended purpose needs to be mobility for it to be good at mobility?
You can stun opponents, fill holes, wall off avenues of approach, build nests for the cashout station, etc.
Other "good" mobility options are efficient, they'll get you from point A to B much faster and easier than googun. But googun is versatile, which lets it act as multiple different roles, including mobility, but to a weaker extent.
Barricade Argument.
I can climb it to reach higher ledges, ergo itâs a mobility tool
It's absolutely one of the most versatile specs in the game, but it isn't anywhere near "best" in any one category, which can be a problem when you consider the fact that it's a specialization, which is supposed to be specialized. A winch claw will always be better for doing the job required of a heavy in a properly coordinated team composition, even if it isn't nearly as versitile
Itâs an option, sure. But not a tool!
Not necessarily, but generally mobility focused tools are better at mobility than more versatile jack of all trade tools
I don't think so, that's a bit of an arbitrary appeal to its category. Nothing wrong with a generalist.
I wouldn't say moving up four feet is great mobility. Because its the equivalent of using one goo ball. But I can complete the barricades climb 20 times.
If its intended purpose is not mobility it will most certainly not compete on the mobility front with things that do meet that criteria
I think this fake "role" thing needs to go, because there is no actual system of roles for the classes being followed. "But but mediums muh support doe, and da lights are uhhhh and heavy tank"
A jack of all trades but a master of none can be better than a master of one, but I find that often times in this game, it isn't unless you can't rely on your teammates to cover your weaknesses
in what way?
that they should actually stick to the roles?
or that they should stop pretending there are any?
I guess it works in my favor that people aren't GooGun believers. You guys can remain ignorant to how good it actually is.
heavy being a tank and light being a glass cannon are locked in to their design. For any other traits, I think flexibility within the class is good
Pick one at this point
you could also master everything