#💣┇weapons-gadgets

1 messages ¡ Page 224 of 1

sudden pewter
#

We were under the impression that we weren’t getting any new weapons due to the need for balancing what we already have. So there’s two possibilities:

  • The teased weapons were already ready to go and they decided to release them with S9 regardless of balancing issues
  • They have been cooking on balance but haven’t released sweeping changes as to not shake things up for the Major
proven compass
#

Didn’t they say there wouldn’t be new weapons every single season to avoid bloat and that made everyone assume S8 wouldn’t have weapons despite S7 not having new weapons

sudden pewter
#

Melee weapons still need to be reworked and there’s some pain points in the line of gadgets. H+ being too strong and the Breach Drill being too weak.

sudden pewter
#

IIRC They’re looking to refresh weapons that aren’t popular and essentially make them new.

#

I’m sure the melee rework ties into that somehow but idk 🤷‍♂️

#

It’s not like Embark will stop adding new toys. But the list of toys we have that don’t get used regularly will grow with time

compact tundra
#

H+ needs the fuckign nullifier treatment. I think breach drill is a relatively easy fix tho and could cause some promising changes.

Breach now makes a loud sound while connecting to a wall, Then you can trigger it anytime with a remote. Once triggered it immediately flashes and then booms the wall about .3 seconds after. Maybe give it a second charge as well to be a better pick for people who don't use dematty

sudden pewter
maiden nest
#

Breach Drill should release HE grenades into the room instead, like Fuze's cluster launcher from R6:Siege

maiden nest
#

So you'd get... Clear&Breach? 🤔

sudden pewter
#

Honestly I’d just make the breach drill manually activated like C4 and make it instantly destroy goo walls

sudden pewter
#

Instant S tier for breaking goo alone

compact tundra
muted condor
#

Holy shit it’s Junior!

lost plume
#

Should I switch from turret to demat?

muted condor
#

Probably

maiden nest
#

Or maybe just give the Thermal Bore to Medium, buff it a little too, idk

sudden pewter
sudden pewter
tawny scaffold
#

I think that's a good thing for showing you their fov, if you for whatever reason maybe had doubts that they may be cheating.

visual orbit
#

We want brick throwing knives🙏

sudden pewter
tawny scaffold
#

wait but if they add killcams and you get resurrected before it could play or as it was playing, then they should let you review the footage at the end of the game

sudden pewter
#

That’s another concern.

tawny scaffold
#

also it may stop you from spamming emotes or teabagging after killing people

sudden pewter
#

I’d hope Embark would allow a quick-report option while dead so they can capture and log killcams

tawny scaffold
#

they need an overwatch system like the one global offensive had

#

community is very friendly Im sure people would review footage

restive plover
#

is it.a new weapon in todays teaser

#

I don't recognize the black/red skin

sudden pewter
#

I also wouldn’t trust the community at large to identify actual cheaters from skilled play tbh

compact tundra
#

That sounds like a really bad idea

tawny scaffold
versed finch
#

Killcams are gonna go so hard

#

They'll also help players see what they did wrong, so thats a plus

compact tundra
versed finch
#

So 2 new weapons (Kind of like season 5 how medium got cerbrus and heavy got shak-50), kill cam system, fire beats, i wonder what else will get revealed before the start

#

They probably have 1 more suprise for tomorrow

sudden pewter
#

Yet another reason Season 5 was peak (Birth of Shak)

versed finch
compact tundra
coral root
tawny scaffold
#

which mode was that?

sudden pewter
#

2 tapping Lights was peak but it definitely needed a nerf

versed finch
tawny scaffold
#

1 tapping a light with an rpg was peak

coral root
versed finch
hardy dust
coral root
versed finch
#

BRING BACK STEAL THE SPOTLIGHT

coral root
versed finch
coral root
versed finch
#

I totally thought it was like a weird gameshow/quiz online game when i saw it on my xbox a couple years ago

#

I downloaded it season 4 and haven't missed a season since

sudden pewter
#

LTM’s quake in fear at the mention of Heavy Hitters

eager wasp
#

Cashball #1 LTM by far

coral root
#

Imma have to toss in S2 Bunny Bash just for the music track

versed finch
#

Cashball was fun, but i think its like #4 on my list

tawny scaffold
#

cashball was unique but the arena wasn't that interesting

versed finch
#

Heavy hitters was so peak, I don't think embark can top it, at least in my eyes

eager wasp
#

I liked cashball simply bc dagger vs melee, i could destroy entire lobbies just for the fun of it, ALSO i miss the 4k exp for my dagger per match

coral root
#

TDM was such a good LTM it stayed

tawny scaffold
#

I mean it is a standard gamemode in other fps games

versed finch
#

We all know the #1 LTM is obviously Terminal Attack

#

It's so popular it takes me 2 minutes to find a match

compact tundra
#

I've gotten matches of TA pretty quickly recently

#

I think the S3 hate for it is finally fizzling and people are trying it casually. And the S3 sweaties at the mode have probably quit by now so it's more casual friendly

versed finch
#

Terminal Attack is fun if its a good map

tawny scaffold
#

I hate kyoto with every fiber of my being

versed finch
#

REMOVE KYOTO AS A MAP OPTION FOR TA

eager wasp
#

remove kyoto as a map option

versed finch
#

Embark, Give Kyoto The Stun Gun Treatment

#

But never stop reworking it so I never have to see it again

eager wasp
#

no, recon senses treatment, completely wipe it off the game

tawny scaffold
#

and turn it into a sonar grenade

versed finch
#

It's a good looking map, but the second it's time to play...

coral root
#

Kyoto should only be available in power shift, same for vegas stadium and TDM

compact tundra
# versed finch Embark, Give Kyoto The Stun Gun Treatment

Fucking real. Why is that goddamn abomination called kyoto when it's literally the middle of bumfuck nowhere. Like it's supposed to be one of the largest cities in Japan even back then, so why the fuck is there like a population of 3 people

versed finch
tawny scaffold
#

It's based on kyoto from that time period. Bunch of parts of it put together in a map

versed finch
#

Seems like Embark finally realized how to make a good map season 7

compact tundra
versed finch
#

New map is PEAK, no debate

tawny scaffold
#

more I play nozomi citadel more I start to hate it like kyoto

#

the nozomi part to be specific

versed finch
#

I love Nozomi Citidel, only downside is I'm not a big fan of maps with void sections, because people always set up goo traps

coral root
#

I like Fortune Stadium

tawny scaffold
#

I like the vaiiya side but I really hate the nozomi side

#

the 80s synthwave aesthetic is so overused

muted condor
wispy bloom
#

wdh are void sections?

compact tundra
muted condor
versed finch
#

I think embark should actually take a season to fix their balance issues

wind lintel
versed finch
#

I would rather take a season with nothing new than add new weapons that worsen the balance even more (Even if the new gunas are gonna be pretty damn cool)

tawny scaffold
#

wheres that from???

wind lintel
tawny scaffold
#

oh now I'm being discriminated against huh

#

elitism they call it

versed finch
#

Hmmm, why is there an E in the corner with the specific font...

coral root
proven compass
wind lintel
versed finch
#

Tank Comfirmed?

sudden pewter
versed finch
#

Def gonna be a Heavy Spec, no debate

proven compass
#

Nah you’re all wrong it’s a G36

wind lintel
proven compass
#

Give light a cancer ray

versed finch
#

Juggernaut event season 8 please

terse gorge
#

what are the new weapons boys

versed finch
#

Looks like People are saying the P90 for medium and the .500 BFR for heavy

versed finch
compact tundra
versed finch
compact tundra
versed finch
#

No problem. I wish it was the 9th today, I'm actually hyped

#

New guns just make me happy ngl, even if they aren't needed. Going from like 2 guns a season to 0 for season 7 was brutal for me

compact tundra
versed finch
#

I remember when in season 4, each gun was like 2200 vrs, despite some being from like season 1

#

It took me to end of season 6 to unlock the spear

ember condor
#

do you guys think m11 or 93r is better

compact tundra
#

Usually it's the new theming, cosmetics, and especially the balance changes that excite me. God I miss weekly Wednesday balance changes

versed finch
#

and then they're like "We made all old stuff very cheap :D"

#

RIGHT after all my hard work was finished. I remember when light got grapple and M11 as the staring loadout

compact tundra
versed finch
arctic terrace
#

whats the best weapon for light main

versed finch
#

V9S has such an insane damage potential

compact tundra
versed finch
#

I turn that gun into a full auto versions

compact tundra
arctic terrace
versed finch
#

I've put down so many SH1900, M26 Matter, XP-54, ARN-220, 93R, and Sword players with the V9S

#

If you know how to use it, you can easily get 15+ kills

versed finch
compact tundra
ember condor
#

there is too much visual recoil for me and tbh it would be better if it had slightly more range

graceful nova
#

V9S hip spread is pretty tight

willow musk
#

Did they reveal any new guns today?

coral root
willow musk
#

Dang

coral root
vale pivot
coral root
willow musk
plucky spade
tawny scaffold
#

im going to invent time travel and travel 2 days into the future

plucky spade
#

Watch it be a railgun of sorts

cunning slate
coral root
cunning slate
coral root
plucky spade
#

A beverage of sorts

graceful nova
#

The glitch grenade should be called the “No grenade”

cunning slate
glossy sable
#

Nerf cl40 on everything

outer atlas
#

Is there a ruby for 94r,ARN,throwing knifes,mac11,PLEASE TELL ME

velvet pasture
#

how long does the light's tracking dart last for?

velvet pasture
#

or in other words, is there any point in taking that over sonar nade

proven compass
velvet pasture
feral pivot
#

Top 3 weapons of each class with best hipfire GO

eager wasp
#

m26 model 1887 sa1216

tawny scaffold
near salmon
indigo nexus
#

if you have a short range weapon it's more useful

muted condor
compact tundra
#

I came up with a kinda gimmicky design for a blunder buss, what you guys think.

DESIGNED FOR HEAVY

Blunderbuss & pavise shield
The blunder buss is a shotgun like weapon with very high damage and a musket like reload. The pavise shield is a large, placable shield, that often worked as cover for archers and musketeers.

Blunderbuss

  • Fires 1 shot per reload
  • has 1 "slug" round and 8 pellets
  • slug deals 120dmg
  • pellets do 25dmg × 8
  • total damage per meat shot is 320dmg
  • 3.5 second reload

Pavise Shield

  • an invincible shield that is worn on the heavies back
  • can be placed with the alt fire button, while placed the stand holding the shield up has 650hp, any damage done to the shield is dealt to the stand. So after 650 damage is dealt the shield will collapse.
  • While deployed the shield is large enough to be crouched behind but when standing the heavies head will be fully visible.
  • the sheild can only be picked up or recalled, can't charge while placed.
#

Should have a big spread so you have to be very close for a full meat shot

compact tundra
hardy dust
hushed nacelle
#

Heavy should get a saw or 240 L

hardy dust
#

And flamer

lusty garden
compact tundra
feral pivot
indigo nexus
indigo nexus
compact tundra
compact tundra
shell sonnet
arctic remnant
#

Why not be able to stuff random objects like chairs or smth it is a blunderbuss, for funny

compact tundra
lusty rampart
#

can someone give me meta loadout for light and medium? (for grinding rank)

compact tundra
shell sonnet
#

in casual you have a ton of 1:1 engagements

and 1-shots in general sucks
i dont think a downside is gonna make that any better
especially one that the victim doesnt feel

you see how many people complain about being 2-shot by sh1900
1-shots, on heavy no less, would be even worse

compact tundra
tiny glen
#

I need cool gadgets for medium and dual blades fixes

south plinth
#

Honest to god I would delete lights Vanish bomb if I could

viral veldt
#

PETITION;

Heavy gets a Blunderbuss, slow reload high damage with knock back

Light will get a poison darted blow pipe

Medium wall climbing gloves

proven compass
#

they should give heavy a jetpack

muted condor
blazing flume
#

@covert pebble

compact tundra
#

I honestly think I'm maining flamethrower heavy at this point until sword is in a fun state again. I still play it some but I've found mesh flame has become my go to pick because honestly sword is genuinely becoming boring for me right now. I've been playing more fucking double barrel than sword recently

covert pebble
blazing flume
# covert pebble That would be nuts

Ik, I think people are saying it’s for heavy, I personally am hoping it’s not a revolver but idk since someone sent me this and I can’t confirm if it’s real

#

(I have no idea who this is btw)

covert pebble
#

500 magnum for heavy 🤤

compact tundra
#

I'm pretty sure it's a bullpup shotgun or automatic

#

If we even are getting new guns

covert pebble
#

We definitely are from the teasers lol

blazing flume
covert pebble
#

My first idea was a branch from the pancor jackhammer but I think it's a stretch

compact tundra
blazing flume
covert pebble
#

Medium is very stale with its weapon choices at the moment

compact tundra
blazing flume
proven compass
#

The video is called “THEFINALS_S08_WeaponTeaser.mp4” this is not skins

#

And the twitch chat message that said they didn’t want to flood the game with weapons specifically said there were a few more on the way

tiny glen
hardy dust
proven compass
tiny glen
proven compass
#

light just got the ARN

minigun is fun but ARN is good

blazing flume
proven compass
#

Gotta be fake the RTS is a real .22 revolver
And if it’s destruction focused that’s just the KS-23

ripe storm
#

Can we get like a Barrett 50cal for heavy, and like a L118A1 for medium?

blazing flume
tiny glen
#

can we fix dual blades and give medium a stim which doesn't heal but gives speedboost?

proven compass
#

Still doesn’t add up with the KS23 being a single shot destruction-focused weapon, what purpose would adding a single action revolver that has the exact same role serve

proven compass
#

That’s its main purpose yes
it’s a 100 damage no headshot multi slug that does massive structural damage

It’s viable in a fight but the main use case is that it can break a wall in 2-3 shots

compact tundra
tiny glen
#

is it like sledgehammer lvl

blazing flume
#

I shot a .38 long nose the other day, very fun

proven compass
tiny glen
blazing flume
#

Honestly, and idk why this is the case, but my favorite part of using a revolver is emptying and reloading the cylinder, just is kinda addicting in a weird way

tiny glen
#

do the dual blades still have server issues?

tiny glen
compact tundra
# tiny glen do the dual blades still have server issues?

All Melee still have hit reg issues. But the dual blades also have a weird quirk to them. The reflect is rendered as a cone that expands from your player, so the closer they are the smaller that reflect circle is, making it easier to shoot you

blazing flume
tiny glen
#

is frag/ explosive mines good?

blazing flume
proven compass
compact tundra
eager wasp
#

explosive mines no, frag ehhh

tiny glen
eager wasp
#

you get one, and it really doesn't do that much damage, you'd have more value bringing other stuff

blazing flume
eager wasp
#

bc its also not a guarantee you get any value out of it if an enemy never steps on it

#

the only good mines in the game are pyro mines and gas mines being okay

compact tundra
eager wasp
#

glitch is a trap not really a mine, and its really only good for stopping melee users completely

compact tundra
tiny glen
#

why does the wiki says that pyro mines deal 79 + 25/s even tho pyro nades deal 20/s

eager wasp
#

pyro mines are hotter perchance (idk why they are different tbh)

compact tundra
#

I mean it makes balance sense why a placable mine deserves more value than a throwable grenade. But logic wise it's a mystery

tiny glen
#

but is it true? wasn't it like a mistype?

compact tundra
#

I presume so, I haven't seen the wiki be wrong before

dry widget
#

Anyone have updated spreadsheet for weapon ttk?

tiny glen
#

maybe was fire ever nerfed?

stoic garden
#

the only nerf i've ever seen was fire destroying goo timer from 6 to 9 seconds (it was 12 the patch before these) because "it countered goo too well" mf that's the point

#

and now they nerfed goo nade itself instead 🔥

#

aside from that i've never seen fire damage or dps changed on any of these since s1

tiny glen
stoic garden
#

i have no idea i never use those gadgets

proven compass
tiny glen
proven compass
#

Yes

tiny glen
#

it doesn't make much sense. its still fire

proven compass
#

it’s also a video game

tiny glen
proven compass
#

If mine only did 20 there’d be minimal reason to run it over gas for cashout defense, gas does 22
the nade does less because it’s free, whereas mine can easily be disarmed

proven compass
tiny glen
proven compass
#

have you considered audio

pyro mines go kaboom nades shatter

tiny glen
tiny glen
proven compass
tiny glen
proven compass
proven compass
#

if they’re from the same direction assume overlapping flames, so 25/s

rough olive
#

The audio in this game is almost as bad as tarkov change my mind

tiny glen
proven compass
#

I am saying that the problem can be solved by any sort of awareness

tiny glen
#

how do u know fire deals 20 or 25

proven compass
stoic garden
#

i feel like someone should go ingame to actually test, then check if the lingering fire long after the explosion has the same damage

proven compass
#

it does not last long enough for it to be an issue if you were far enough to not hear it

tiny glen
#

im questioning the game stats

proven compass
#

it does differing amounts of damage for balance reasons

tiny glen
#

are u sure about it?

proven compass
#

gas does the same damage because multiple weapons can disarm gas
only smokes can disarm fire, so the free pyro nade is weaker than the situational pyro mine

tiny glen
proven compass
#

exactly
does the same between them

proven compass
tiny glen
#

yes

#

but i want to know if its correct or no

proven compass
#

Test it then
would take about 2 minutes in the range

tiny glen
stoic garden
proven compass
marsh oasis
#

HELLO

proven compass
#

Maybe if it was on medium i could see the argument of pyro being better

stoic garden
#

gas grenade is missing some balance changes

marsh oasis
#

Ruby

#

MEOW

stoic garden
#

i remember in a certain patch (might've been s1 or two) they made gas start off weak when you first enter it then deal bigger damage to counter heal beam steal strats

marsh oasis
#

dd

blazing flume
#

anyone know what this akm skin is? I cant even find it on the wiki

stoic garden
#

because it does NOT deal 22dmg per second

tiny glen
#

i gotta go

cunning slate
#

Any news?

stoic garden
#

season 2 starter patch

#

the page dedicated to the actual gas has the correct values tho...

stoic garden
lusty rampart
stoic garden
#

way more useful in combat to not die the moment you're caught without cover

muted condor
#

It’s more forgiving

eager wasp
#

just infinitely better

proven compass
#

Still available but you gotta have PS plus, “buy” the bundle (it’s $0) and launch the game on playstation to get it

blazing flume
proven compass
#

if it’s any consolation there’s the same thing but purple for the famas, 93R, KS23, and riot shield in the season 2 pass

lusty rampart
blazing flume
proven compass
#

Fair
Interesting that they did orange and not blue for playstation

stoic garden
#

another thing inside organized teams is, if you dash into your medium's jump pad you just asked for, you can go anywhere and lend them a free gateway

#

very helpful for getting to cashouts in time with the whole team without using ziplines, or using a less versatile spec such as grapple

lusty rampart
#

maybe its the q key, i find it so clunky to press and move, i should change it do my side mouse buttons and play with it more

stoic garden
#

personally i rebound it to mouse 4 (lower side mouse button)

#

if you dont have that you could try scroll wheel if you don't use it, or start training your pinky finger and use it for left shift

lusty rampart
#

whats ur sprint key? i use my pinky for shift/sprint

stoic garden
#

i use auto sprint lol

#

i have it on q, because that toggles it on and off if you have auto

viral flume
#

I haven’t seen anyone say this yet but I feel like one of the new guns might be an over under shotgun the rail that is shown looks similar to one but if i could send pictures id show the resemblance but i cant so you just gotta take my word

pliant steppe
#

Where can i find the different zoom levels for all of the sights?

stoic garden
# pliant steppe Where can i find the different zoom levels for all of the sights?

https://www.thefinals.wiki/wiki/Sights might help, but generally most if not all sights that arent irons or scout have the same zoom

THE FINALS Wiki

Sights are weapon attachments available via the weapon customization menu. They can be equipped on most firearms, including rifles, handguns, and shotguns, depending on the weapon’s compatibility. Sights must be purchased individually with VRs and are applied on a per-weapon basis.

pliant steppe
stoic garden
#

i checked and it doesn't in fact, the screenshots dont help much either

#

if you really really care you could check appoh's video on sights, which showcases the actual zoom levels decently well

stoic garden
#

you will never catch me dead using holographic sights cuz it clutters too much imo

hardy dust
shell sonnet
#

hmmm, what if defib made the target come back immediately (so without hologram)
and the defib medium themselves became a hologram for a short duration?

just throwing shit at a wall to get some opinions

viral flume
stoic garden
#

and what if you're doing some crazy movement shit then you decide to defib and stop like a car crashing on a tree, not very interactive

ember condor
#

do u guys think pike or famas is better?

stoic garden
#

pike

ember condor
#

thanks

stoic garden
#

kills faster and more range (i love balance) , kinda harder to use tho

shell sonnet
violet jacinth
autumn dirge
#

is there a medium gun that shreds heavy flamethrower?

lusty rampart
#

is there any game option to have ur character instantly swap back to ur gun after throwing a grenade?

teal grotto
stoic garden
#

repeater is actually kinda cheeks vs heavy

#

it takes 3 seconds to kill a heavy with only bodyshots 💀, only slower weapon is flamethrower with almost 4 seconds instead

#

akm can kill a heavy in half the time as repeater 💀

coral rune
#

@autumn dirge any gun that can play outside 10 m my guy. Nah but definitely revolver best against heavy. And yeah repeater is terrible against heavy

rancid yew
worldly maple
#

Resurrecting this idea because I’m bored

#

Imagine a Gyrojet pistol in the game, on the Medium class

#

In my mind, it would have travel time but if would gain damage at a farther distance

#

And also ricochet off walls cause that sounds funny

proven compass
#

Unfortunately heavy already has a rocket launcher

(If anything i could see this filling the hand cannon archetype for light)

steel ice
#

SO pumped for new guns!!!

ebon mason
#

odd they would release new guns next season with the majors and all that, but I'm not complaining

eager wasp
#

its really not bc you know they can just, ban the weapons from use, its not that hard

ebon mason
#

ig so

soft steppe
#

what new weapons are they adding season 8 ??

lost plume
soft steppe
#

theyre adding the p90 ?

lost plume
#

Based on the teasers it looks like a big revolver and a p90, yeah

haughty hearth
#

what new things are we getting for the new season or have the not said anything

lost plume
lost plume
#

Usually there's a third weapon; I hope it's weird

#

Love that they use really unique weapons in this game

soft steppe
#

does anyone know what guns will be emerald next season ?

eager wasp
viscid carbon
#

are the lewis and m60 worth using over the shak-50 and akimbo deagles?

polar cedar
haughty hearth
#

hi

stuck reef
#

How will they change riot shield in the next season?

hardy dust
viscid carbon
#

The Lewis has a funky pattern after a few rounds, and the M60 is ass at range

plucky spade
hardy dust
#

Plus the first shots are pretty easy

shrewd warren
haughty hearth
#

I need them to take the riot shield out the game

near scroll
indigo nexus
compact tundra
indigo nexus
# compact tundra The massive reload means deployable cover is necessary

It can one tap light and medium, and bring a heavy to quick melee. And given that plenty of cover exists around the map already to utilise, and the existence of dome shield, goo grenade and goo gun, I don’t think this is really the case.

And on top of that, the weapon seems strong enough and adding a built in gadget to it would kind of conflict with the weapon design philosophy, that’s no better than forcing a pick anyway

haughty hearth
#

Hi

last urchin
#

exp mine, sonar sensor, and zipline

#

should i change anything

frozen rose
#

what classes are the new weapons for?

#

havent we only gotten 2?

fierce herald
#

Gif defi more range. The inconsystency of defib esp in movement is extremly annoying. And can be the diferent betwen win and lose.

tiny glen
frozen rose
#

prob

hollow notch
#

did I miss something because there is no recoil for ARN unlike last time I played?

deft patrol
#

a revolver for light would be interesting might need to have a slower fire rate then the medium one and do more damage

still tusk
#

but that's just like..... the sniper rifle

deft patrol
little remnant
#

I think the H+ Infuser could use a small buff. The downgrade from 20 → 15 feels a bit too harsh. When teammates are standing still it’s still strong, sure, but if you miss shots it feels really underpowered. A middle ground adjustment might keep it balanced without making it feel clunky.

near scroll
soft steppe
near scroll
#

remove/rework smoke and thermal vision pwease

sharp portal
#

what happened to my beloved sledgehammer :C

near scroll
sharp portal
near scroll
# sharp portal how do you mean?

many close range heby weapons have been nerfed, meanwhile the winch, a tool which lets you grab an enemy and put it into the ideal close range has not been changed

sharp portal
#

ah. so instead of nerfing winch they nerfed the weapons?

near scroll
#

ye

#

sledge, ks23, sa1216 are the biggest victims

sharp portal
#

awh man

near scroll
#

yea :(

soft steppe
#

they just nerfed them?

oblique crypt
#

Is KS23 really a close range weapon?

sharp portal
#

boooo

soft steppe
#

when did they nerf them?

near scroll
#

(technically still combos with quick melee but dont tell embark ok?)

near scroll
shell sonnet
plucky spade
#

Yes, thermal should have an indicator that can be seen through smoke

near scroll
#

i think thermal can stay as an invis counter and it needs a visual indicator indeed but smokes as a whole are just stupid in a game centered on the steal interaction

frank sorrel
frank sorrel
near scroll
#

but yeah i just think concealment like that is stupid in a game about stealing the obj

#

ninja defuses are fine in cs cause everything about it is more restrictive :
smokes are smaller
in cs2 smokes can be interacted with in really consistent ways to outplay them
ttk and stk is much lower so dodging a few shots isnt as big a deal
the maps are static and the interaction range is smaller

#

also i still want m79 "thumper" grenade launcher on light
if u direct hit another light they evaporate

shell sonnet
#

no idea who ive discussed this with before
but i hope they turn smoke into a solid sphere (with some smokey wavy effect on the outside so it still looks good obviously)

you cant look into the smoke from outside
and if youre inside the smoke, any other person inside the smoke will be a decently recognizable gray silhouette

it gives it consistent counterplay, getting close

indigo nexus
muted condor
#

Smoke spammers when I pull out the mini gun and prox sensors

shell sonnet
#

imagine it like reverse thermail vision, everything is white, except enemies, which are black/gray ish

that would also remove the jank of grafic settings, lighting problems and explosive interactions

indigo nexus
#

Though you can already make smoke transparent in close quarters by chucking a grenade into it

shell sonnet
shell sonnet
frank sorrel
# near scroll i see your point but personally i find it frustrating to fight a thermal light w...

I gotta disagree with you.
Ofc it's frustrating to fight in that situation because there is no way of having a slight idea where the light is: u can't see him inside the smoke, and if u take the time to leave the smoke and search for him outside, you will be already low hp. So ofc u just think to urself: guess i'll accept my fate

There's simply no counter to it and that's why this red glowy eyes idea is not bad: if u don't see them: the light is outside smoke/if u see them he's inside smoke. And you could play around that, even tho light will still have advantage So it's a fair nerf

And ninja steal in this game is what makes it exciting. Would be kind of boring of having to wipe everyone before every single steal ever

indigo nexus
#

Hmm. It seems to work easily enough in tests at least, but maybe it doesn’t work well with rough terrain and such

frank sorrel
#

but i agree smoke needs a counter, like explosives or something, right now it's very inconsistent.

shell sonnet
near scroll
#

nvm im stupid

#

but why not do that tho? why bother with making the inside of the smoke blurry?

indigo nexus
#

valorant smokes seem to look very simplistic graphically

shell sonnet
near scroll
indigo nexus
#

and this also means you can see out of the smoke easily

near scroll
near scroll
indigo nexus
# frank sorrel I gotta disagree with you. Ofc it's frustrating to fight in that situation becau...

Smoke thermal isn’t great… You say that there is “no counter to it”, but any counter play which requires less than or equal to two gadgets can be considered a counter. Which includes things like using demat to bring the fight on to a different level, using anything AOE to tip the odds, or really anything else that takes the fight out of the smoke one way or another. For example winching the objective away from it

Or detection gadgets, which every class has access to

muted condor
#

Why do people keep saying it has no counters?

near scroll
#

not the best picture but you get my point, the player is inside the smoke rn

near scroll
modest lynx
#

Bubbles smokes could be the move?

indigo nexus
near scroll
#

that's true. i just don't like when matchups are so polarizing

muted condor
near scroll
#

encounter smokes with one of these counters? semi even fight

didnt equip any of those? ggs

indigo nexus
#

Personally as a spear user, smoke lights can be quite fun to encounter…

indigo nexus
muted condor
#

Besides there’s gas canisters around

cunning slate
#

I've got this idea fir a fireaxe on heavy.

The axe swings in a v-shaped pattern, right to left, left to right, etc. It has gradual damage based on where you hit in the arc. 55 min, 75 max. It can also be thrown to instantly destroy places items (turret, APS, ball, etc), and you have limited throws. You can pick up the axe to recover time on the throwable ones, or shoot the axe to lessen the earned time or destroy it. Thrown axes only do max damge when they hit someone, and auto break. Broken axes offer no time.

near scroll
near scroll
shell sonnet
indigo nexus
near scroll
near scroll
plucky spade
indigo nexus
#

The problem wouldn’t exist in a perfect balance but I do not think weakening smoke thermal combo ultimately makes the balance better

#

In the ideal case every loadout will naturally have viable counter play to every possible other loadout

plucky spade
#

Sry for that im a bit irritable now

#

But yeah it doesn't lose its point, it just lets everyone now a thermal user is here

near scroll
shell sonnet
near scroll
worthy wedge
#

do people acutally use thermal vis i thought itt was a meme

frank sorrel
# muted condor Smoke has three counters

By counter, i literally mean COUNTER and not a lame motion sensor that can be quick meleed out of existence
Like the way u get rid of gas with fire, and get rid of fire with smoke

It's just sits there till times runs out

near scroll
#

see dash vs melee among other examples

shell sonnet
#

im so glad aps and taser got changed

frank sorrel
shell sonnet
# near scroll see dash vs melee among other examples

on one hand, i understand that
ive had my odd crash out over dash while using melee before

but on the other hand, light is already faster than the other classes and should not need it
could be argued it makes it too easy, with little movement/positioning knowledge
but im a bit on the fence about it

muted condor
#

“There’s no counter”
Gives multiple counters
“No I don’t care about those!”

shell sonnet
plucky spade
plucky spade
shell sonnet
muted condor
#

Gas and red cans

frank sorrel
plucky spade
near scroll
# plucky spade What

isnt the point of thermal to see others when they can't see you? so what's the point if you have glowing eyes that pop out through smokes and stuff, you're throwing a smoke down so people cant see, to then activate thermal so both you and your opp can see each other again

that's what confused me

muted condor
#

If there was a easy way to counter every gadget without needing gadgets there wouldn’t be a point in bringing gadgets

shell sonnet
# muted condor Gas and red cans

random and spread around on the map
you dont know if the right ones are nearby
if they are, you need to fetch them
if you get them, the enemy has a chance to destroy them before you get to use them, if they dont kill you while youre running off to get them

plucky spade
near scroll
plucky spade
muted condor
frank sorrel
plucky spade
#

Remember guys you can't win everything, even when you have the advantage

near scroll
muted condor
#

You can ether sacrifice a slot to hard counter or take your chances with what the map gives you

worthy wedge
plucky spade
near scroll
plucky spade
muted condor
shell sonnet
muted condor
shell sonnet
near scroll
muted condor
shell sonnet
#

just because it has been that way, doesnt mean its good, or couldnt be better

muted condor
#

Ok let’s just make it so you can melee smoke and it completely disappears from guess since no one likes to adapt

plucky spade
#

I just think the glow would make it a bit more fair

shell sonnet
# muted condor That’s literally how the entire game works

they had even more extreme examples before
aps hard countered cl-40, unless you had data reshaper or found a glitch barrel
so they added the hp mechanic

stun gun hard countered melee, even if you could technically use gadgets sometimes to cheese survival
so it got changed

near scroll
#

just make smokes a sperichal smokescreen istg

frank sorrel
muted condor
shell sonnet
frank sorrel
shell sonnet
near scroll
indigo nexus
# frank sorrel A gadget that can be quick melee in 0.3s is not a counter, sorry to say. (+ 3 sm...

You don’t have to do it three times. You only need to kill the player or make their smoke useless. And note that smoke recharges very slowly compared to prox sensors.
It can be quick melee’d but that’s very efficient against them as it’s an easy opportunity to shoot them, so it was well worth it in that case - unless you just left it lying there, but in that case the intent was probably to register their presence at all.

Smoke does get somewhat countered by explosives.

#

Also note that efficiency is a key concept here

#

the light had to sacrifice two of their three gadget slots to make that play, if one does a good job at countering it, it’s super efficient

muted condor
#

So from what you guys are saying you want smoke to be counter able with every load out without any reliance on area items…

indigo nexus
#

And in general I think you are seriously overstating the power of a light hiding in a few meter radius bubble of smoke. They can’t move much without now being at a disadvantage, so they have to be positioned well, but the environment is also so dynamic that you can often easily make that positioning worthless

#

I genuinely do not think it is a very viable strategy at really any skill level, since it is not easy to use well and has a lot of counterplay / drawbacks

shell sonnet
# muted condor So from what you guys are saying you want smoke to be counter able with every lo...

would be good yeah
counterable
doesnt need to come without drawbacks

like, if we go with the fully opaque outside, silhouettes inside idea

you can either
try to spray from the outside and potentially loose
or get inside and be able to see them
but the light could still outplay that again, by staying at the edge of smoke and go outsdie if someoen else tries to counter you, and both end up dancing on the edge like with dome

indigo nexus
#

I do think a gradient approach is better, but the specifics are up for debate

#

I can’t say I know exactly how it works right now, though.

shell sonnet
#

its still useful
becomes more reliable
has reliable counterplay
and both parties get skill expression

ancient pond
#

KianaWave (i did not realize i was in the wrong channel. i am sorry)

near scroll
muted condor
#

So a play style they requires two gadgets slots that literally only do one thing should be completely hard countered by everything in the game lmao

near scroll
lofty wedge
#

Is the silenced pistol good or am I wasting my time?

near scroll
#

also rework invis pls, literally just tf2 spy is good thanks 👍

shell sonnet
#

thermal vision itself is questionable to me
like, it hard counters cloak and gets to do smoke jank

muted condor
#

A light has to sacrifice half their loadout for a one trick play style that already has multiple counters

#

This just sounds like how lights used to complain about the cl40

near scroll
silver minnow
#

Please add actual good gadgets for the medium, I’m tired of medium only being viable with defib and jump pad

indigo nexus
muted condor
#

To name a few

near scroll
shell sonnet
indigo nexus
muted condor
#

He’s right, what happens if a triple heavy stack doesn’t bring a rpg or ks23 during a suspended structure map?

shell sonnet
#

actually, idea
what if gas* was bigger, but it cant actually kill you, leaving you at 1hp

pyro on a cashout is small enough you can capture without taking damage
we dont have that with gas
so maybe this is an idea

indigo nexus
#

It would be best to remove such things but I do not think anything that would nerf them is a great plan, and it seems like the proposed smoke rework here is majorly biased towards making it much less useful.

near scroll
#

basically my problem is the efficacy, i don't deny triple heby no destruction should be at a disadvantage on suspended structures, but the disadvantage they're at is comical at this point, and i think this of multiple such cases

muted condor
near scroll
muted condor
#

We need to remove suspended structures now

near scroll
shell sonnet
indigo nexus
muted condor
#

Except its super easy to fight suspended structures, make sure to take a ranged explosive or find a red can, same thing as smoke

shell sonnet
near scroll
indigo nexus
muted condor
near scroll
indigo nexus
near scroll
#

also if you wanna suggest getting 6 red barrels AT LEAST to bring down the 3 structures, that takes so long and is so unsafe you're giving them cash for free

muted condor
#

You would need three APSs to stop a structure from being dropped

silver minnow
near scroll
#

yeah but like, we bring one down and they rotate to the next one, now process restarts

how is that healthy gameplay lol

shell sonnet
shell sonnet
muted condor
shell sonnet
#

explosives, mines, grenades, rpg

near scroll
muted condor
#

I don’t thing Iv actually had a hard time as a heavy attacking a team on suspended structure since season two

#

Shoot them back lol

near scroll
rugged marten
near scroll
muted condor
#

I have to be real I think you all would have more fun in COD because that’s what it sounds like you want

near scroll
rugged marten
#

Havent had that issue tbh

muted condor
near scroll
indigo nexus
# shell sonnet it still doesnt that in my proposed idea it just gets reliable counterplay in ge...

"reliable counterplay in getting close" is the entire problem. That's just too low a bar to make the gadget worth bringing over anything else which is much less counterable, smoke can't give you a big advantage if it's so simple to subvert. We already have reliable counterplay in map manipulation and a host of other loadout choices, which I think is plenty enough without smoke getting some other buff as well.

Just for some perspective, a frag grenade. They're potent and it is unlikely that the enemy team has explicit counters. Same goes for many others, they have less counters than smoke does. So, if smoke is way more counterable, it needs to be way more potent than them with regards to its overall ability to win. Right now I don't think that this is the case.

muted condor
#

People just hate adapting on the go these days

boreal moat
#

guys hear me out

can we just get MP7 for light or medium?

please embark

near scroll
indigo nexus
near scroll
#

keep things in context pls else we can just quote each other to try and make ourselves look dumb

indigo nexus
#

Oh, sorry, I did indeed not read that correctly

shell sonnet
# indigo nexus "reliable counterplay in getting close" is the entire problem. That's just too l...

thing is, for frag, you dont even need a specific counter
if you see it flying, you jump out of the way (when it isnt being an invisinade anyways...)

and like, maybe theres some options for buffs we would explore on smoke?
maybe it would end up weak if it was added like that, i wouldnt want that
i just want there to be innate counterplay

what buffs do you think would make it strong to still be balanced with this?

near scroll
#

no worries. just need to make sure people actually get what i mean if i want my typing to be productive

muted condor
boreal moat
near scroll
muted condor
#

Team play and positioning in my competitive team shooter? How detestable

#

Before we know it people will start to controls recoil too

near scroll
#

alright brogon i'll stop now, this is really pointless and infantilizing

#

you're not even arguing anymore just slandering

indigo nexus
# shell sonnet thing is, for frag, you dont even need a specific counter if you see it flying, ...

Everyone has jumping but frag nade can still be devastating to a player who knows this when used correctly. But the thing is, smoke is similar - pretty much no matter what your loadout is, the presence of smoke will not force your team to take a fight on the enemy's grounds, unless you have an unusually ill-suited team composition for the task at hand. Kind of need a specific scenario to be more specific, though... but I've kind of said this already. Since smoke is a contextual support tool which stays in one place, it becomes useless as soon as you make wherever the smoke currently is no longer a useful place for either it or them to be.

#

I don't really know what a good way to buff it would be, though.

#

Issue is with bigger area of effect, shorter cooldowns etc, is that it can become quite spammy, I think smoke everywhere on a whim means a lot of ways of being able to counter it start to matter a lot less

versed finch
#

It doesn't need to be insanely short, maybe taking off like 2-3 seconds could help

shell sonnet
indigo nexus
#

Smoke should be devastating when used at the right place and time, in my opinion, for it to be generally fun

shell sonnet
#

there is also high ground

with explosives being less impactful, and getting close being the intended counterplay, you could actually get someone down from the rooftops

indigo nexus
#

And such scenarios shouldn't have to be more niche and specific than they are for all the other powerful gadgets

shell sonnet
indigo nexus
near scroll
shell sonnet
indigo nexus
shell sonnet
#

i could also see a recharge buff (and a duration nerf?)
less costly to use

to extinguish fire
to quickly cover yourself during a revive
cover a sightline
etc.

shell sonnet
indigo nexus
shell sonnet
#

thats part of what i mean tho
not everything gets worse

and maybe if we off-set it a little more, it can be in a healtheir, still decently useful spot

shell sonnet
indigo nexus
shell sonnet
#

i feel like were circling back around to rock paper scissors hard counters...

indigo nexus
shell sonnet
#

exactly
knowing the enemy can counter smoke by getting into it, allows you to plan ahead and make use of it
it might actually help smoke in certain ways

#

like, realistically, what changes for smoke if we make this change

near scroll
indigo nexus
shell sonnet
indigo nexus
rugged marten
#

Sometimes the game gets opaque even when noone threw a smoke (when ned yeets a building)

shell sonnet
indigo nexus
shell sonnet
#

might be related to lighting, but this is the exact kind of inconsistency that drives me off running it

id use smoke a lot more if i could actually know what to expect
and reliably make use of it

indigo nexus
shell sonnet
indigo nexus
#

That is pretty much what it's supposed to do right now

shell sonnet
#

and the idea is intended to that more reliably
(i hope i didnt mess up trying to get my idea across lol)

near scroll
outer cove
#

New weapon prediction: HK G36 assault rifle

near scroll
clear vale
#

New teaser I don't get it help

proven compass
#

I’d assume map props will do more damage to the map

muted condor
proven compass
#

(Also if you look at the map you can see the sponsered buildings have changed to match the new season’s, holtow and trentila)

proven compass
muted condor
#

There is a very small chance it’s a shotgun but it’s doubtful

proven compass
#

An over under sporting shotgun would be cool
but
you can also explicitly hear the sound of a hammer being pulled back at the start

#

That’s pretty much 100% a single action revolver

plucky spade
#

it's a heavy revolver, damn

#

we got a 6 shot heavy weapon already....

obsidian nexus
#

93r still broken

versed finch
#

New physics, new weapons, new kill cam, am I missing anything?

sudden pewter
#

What I love most??? Theyre adding more goth cosmetics with fishnets

shell sonnet
sudden pewter
#

I forwarded it bro 😭
It’s right there

daring helm
#

How many new weapons are we getting? I thought it was 2 but with the sound at the beginning idk

shell sonnet
shell sonnet
versed finch
proven compass
sudden pewter
slow linden
blazing flume
#

Any theories on what the emerald and ranked rewards might be?

slow linden
#

Ruby rpg skin when?

#

Emerald goo gun skin when?

covert pebble
#

Like still give people the badge that says what season they reached a certain rank, that part can be exclusive, but why gatekeep weapons that are pretty much picked by random each season

#

And what if the weapon for something like diamond isn't even a weapon you play? The grind is pointless to you

shut bane
#

If new revolver doesn’t one tap a light to the head I’m crying

shell sonnet
#

If new revolver one taps a light to the head I’m crying

slow linden
#

Headshots with everything except maybe flamethrower

muted condor
#

If cry I’m revolver new

slow linden
#

I dabble in revolver now and when,really hate that it not onetapping light to the head encourages laziness

#

Why head dink them if the ttk is the same as just shooting them

muted condor
#

Pretty sure it’s one shot faster

#

Idk tho because I usually land at least one head shot

stoic garden
slow linden
#

I try to headshot at all times,even with something like the minigun and even weapons without crits

stoic garden
#

if ur teammates dealt any sort of chip dmg they just die

slow linden
#

True

stoic garden
#

btw today I decided to play light, played super crazy wt round with a friend, and i dont think I've ever Been this invested in a match

#

final round i just unleashed the lh1 poke beast and we nearly won

sudden pewter
slow linden
#

I'm a very aggressive medium though,I play medium and heavy like I'm playing light,I'm usually first in the fight

muted condor
stoic garden
slow linden
muted condor
#

Still like medium and heavy better but damn H+ is insane

slow linden
#

Trades are so funny

shell sonnet
thick holly
shell sonnet
stoic garden
slow linden
thick holly
#

Lol

slow linden
#

With heavy I place my orb cause I am not being healed,it helping my team is incidental

thick holly
#

I just like playing support role, also works out surprisingly well in soloQ

muted condor
#

Defib more like deflipping not use that on me

thick holly
#

I try to have decent defibs, but occasionally there are panic moments where I use it

muted condor
#

If I’m playing light feel free to defib me when ever but for the love of god stop defibbing heavies T_T

slow linden
shell sonnet
#

Tdm defib

slow linden
#

I feel like defib specifically should be tied to heal beam so I can't be defibbed without heals

slow linden
#

I don't really take tdm seriously enough to care it's just for challenge grinding

thick holly
slow linden
thick holly
#

Yea

slow linden
#

It's annoying to fight unless you have way too many mines and a heavy with winch

muted condor
#

Personally I think the only time you should defib a heavy is if we’re down to the last 10 seconds of a cash out

thick holly
#

I would love to swap out defibs when I use other builds. But sadly defibs is seen as a must on medium

slow linden
#

My favorite weapons on medium are as follows,revolver,cerb,dual blades,cl40,and riot shield,and the only ar on medium I will ever be caught using is the famas,because I find ar gameplay brainless,and at least the famas is unique

hardy dust
#

The only gadget on medium I find is a must pick is jumppad imo

thick holly
#

Fair enough

#

I use defibs for my main build cuz it actually works well with me being a purely support role

#

I use zipline instead of jump pad because it has more uses for how I personally play

slow linden
#

I like putting mine clusters on zipline routes

stoic garden
#

pad is so crucial to my medium gameplay, it's too versatile to drop

muted condor
#

I don’t run jump pad, zip, or defib on my medium

slow linden
#

Me neither

#

Glitch trap is my must use on medium

lone wing
#

Crossbow Ingame when?

sudden pewter
ember condor
#

xp54 or arn-220 or 93r? (in general)

versed finch
ember condor
versed finch
#

93R is insane if you can land the bursts

#

and ARN has great mid range potential

ember condor
slow linden
#

93r Is really fun,it's also one of my favorite irl handguns

ember condor
versed finch
ember condor
versed finch
#

Embark has put some gems in this game

ember condor
#

i run xp with m11 in reserve, pike with famas, shak with m60

versed finch
#

I don't get why like 80% of medium players run the AKM, FCAR and FAMAS... Pike can outdamage and outrange all 3

ember condor
#

i solo queue so i rarely run heavy

ember condor
versed finch
ember condor
#

pike and xp are my favorite weapons to use rn

versed finch
ember condor
versed finch
#

EMBARK ADD MORE GAMEMODES IN A ROTATING ARCADE SYSTEM THAT REFRESHES EVERY WEEK PLEASE

versed finch
#

Like domination, BANK IT (ILL PAY SO MUCH FOR IT BACK), FFA, CTF

#

Maybe I should get a job at Embark... I would just have to move...

#

Like why are all of fmy fav studios in stockholm?

shell sonnet
ember condor
sudden pewter
shell sonnet
sudden pewter
#

Jiggles 👏 when 👏 I 👏 walk 👏

shell sonnet
#

oh, someone actually doing the bare minimum?
what a nice change of pace

sudden pewter
woven sequoia
#

Am i the only one that prays for a demat nerf tomorrow? I'm tired of having to run it every match just because it's so effing good compared to the other options and the easiest way to counter itself when others use it

shell sonnet
arctic remnant
#

Why nerf something when you can make everything else better? If your biggest problem is it’s the only good option, but a good nerf or counter is to be able to glitch the walls into closing.

sudden pewter
#

I understand the mindset, but if the two options are buff every weapon to absolutely stupid states or nerf a single weapon back into line the latter is preferable. (Post buff Cerberus was absolutely insane)

shell sonnet
glossy sun
#

Is there any Info yet on the New weapons...?

shell sonnet
sudden pewter
#

Demat is just too good atm. HealBeam doesn’t need a buff, it just isn’t as powerful as Demat. Turret needs a rework or some drastic changes.

glossy sun
#

Hope it's not a revolver for Heavy...

sudden pewter
#

Praying it’s a delayed trigger revolver that allows me to OHK Lights. Call it the “flyswatter”

glossy sun
#

I can see P90 short snub barrel

shell sonnet
#

i hate 1-shots

sudden pewter
#

The nefarious dagger/SH:

#

Hear ye hear ye 🔔
Lights are allowed to one shot, but not be one shot

thick holly
#

I think a very slight delay before opening would be good for demat. My current issue with the demat is that sometimes you can not react to it at all. Even just a split second to hear the noise before it actually opens would feel a bit more fair

glossy sun
#

Cause why give a Heavy a Revolver when it already has the Akimbo Deagles?

shell sonnet
#

dagger has counterplay

sh1900 is borderline problematic

shell sonnet
glossy sun
#

Just feels like a straight downgrade.

sudden pewter
glossy sun
#

What think there gonna add that old western cliche that it will bounce on walls?

#

Ricochet Revolver Cowboy style?

sudden pewter
#

Let Embark cook. If it comes out of the kitchen mooing we can always send it back

glossy sun
#

LOL

thick holly
sudden pewter
#

My money is on delayed trigger. I could see a ricochet SMG or AR but not a revolver

#

Not without some insane bullet magnetism

glossy sun
arctic remnant
thick holly
#

One idea I do think that could be cool for a gun but I don't even know how it would be balanced. A gun with a bayonet on the end of it

#

It would be like a combo ranged and melee

glossy sun
#

With increased Melee damage but poke damage on gun

#

Correct?

thick holly
#

I'm not sure honestly

#

I don't know the logistics of balancing it within the game, but it could be a cool idea if done correctly

lost plume
#

Give the Cerberus knuckles

glossy sun
lost plume
#

Oh idk I was just bouncing off the bayonet idea

#

Hunt has shotguns with axes welded on which are tons of fun

sudden pewter
thick holly
#

Yeah I figured it would probably be annoying

#

But as a concept it would be interesting. Maybe "if" it was added it could be balanced in a cool way

lost plume
#

Put a bayonet on the lh1 and maybe people would use it

sudden pewter
#

I’d wait for melee to not be in a disastrous state before we consider mixing melee/ranged weapons into unholy amalgams

lost plume
#

Haha fair

glossy sun
#

Hell do we even know if it's a revolver heavy is getting?

sudden pewter
glossy sun
#

Imagine it's a Rail gun and Embark was trolling

sudden pewter
#

This too

jolly pine
thick holly
#

With quick melees?

jolly pine
#

but you need to do the gadget swap technique

glossy sun
#

KS doesn't do justice... Not for me anyways.

thick holly
#

KS23 seems fun, I wanted to learn how to play it but I was not having any success with it

jolly pine
glossy sun
jolly pine
thick holly
#

I only started playing this game because my friends REALLY wanted me to play it. Melee weapons has been the only way I can actually enjoy the game lol

glossy sun
#

A little practice will trigger that Muscle to aim DW I was the same.

thick holly
#

I have been exploring into ranges options more, I've been oddly liking the repeater

jolly pine
thick holly
jolly pine
thick holly
#

Alrighty

#

Cuz I know from facing off against KS players that their shots do 100, and riot shield does 90

#

So I figured the math would be similar

glossy sun
#

Speaking of is Riot getting fixed?

thick holly
#

If the riot shield passive block hitbox gets fixed, I think there should be a slight buff to active block

#

Because the active blocking is more situational in how a lot of high level riot shield players use it

glossy sun
#

Think not.... Guess I take my Anger out on them with my Arson.

thick holly
#

Lol

#

The way I play riot shield, I do use the actual block mechanic more than others. But it can be annoying when im holding up the shield and they still hit headshots

glossy sun
#

I just run at people sideways blocking there shots without the M2

thick holly
#

Yeah that's how riot shield is typically played. I still do that a lot too

#

Just my playstyle I hold up the shield more than others

#

if it actually provided more protection than passive blocking then I think people would be using that mechanic

glossy sun
#

Idk much about Riot Aside that Sideways trick I use Heavy mostly....with a Minigun....

thick holly
#

I main riot shield. Honestly it's a lot of fun, but people just don't know how to counter it

glossy sun
#

Shoot there toe out

thick holly
#

Like if I'm using other weapons, I don't have that much of an issue with riot shield because I know how to counter it lol

glossy sun
#

Burn them.

#

Mines...

thick holly
#

like they will still kill me more often cuz I'm not good at ranges weapons. But they aren't as much of an issue for me as people say they are

glossy sun
#

You should at least use a shotgun.

thick holly
#

Yeah I think I'm gunna try KS23 out a bit more

glossy sun
#

Like if change is needed

thick holly
#

I don't play to win, I just like being in the game

glossy sun
#

That's one I will never touch again lol...

thick holly
#

I like the utility of it

glossy sun
#

I could be at 5m and still miss Deadass

thick holly
#

Oof

#

Or I could be funny and learn MGL

glossy sun
#

Atleast MGL is fun and can pop people

#

KS nah none of that.

thick holly
#

Two of my friends we play with. Our team comp has MGL in it and it works surprisingly well

#

Sniper, Riot Shield, MGL. It works decently well since we all cover each others weak points

jolly pine
#

Besides that there is no way of getting more dmg, i still think this gun needs headshot mult to be viable

thick holly
#

Ah nice

glossy sun
#

Even with that how about a moving target

thick holly
#

Good to know. Riot shield does somewhat have QM combos, but I don't think it's that much faster

#

The only QM combo I use on riot shield is to destroy ziplines almost instantly

boreal pike
#

Thoughts on winch claw being re worked to where you can grab team mates as well, minus the damage you give obviously. Buddy who mains heavy swears up and down there have been a lot of moments he could have saved our 3rd or myself out of sticky situations, not as a countermeasure to bad plays, but sort of just having the option to use the winch other than aggro or anti-steal.

jolly pine
thick holly
#

In theory yes it would be really cool, but you know it's gunna be used to grief people's own teammates

boreal pike
jolly pine
boreal pike
thick holly
#

Maybe a winch rework could be like having a slight wind up period similar to the bow. Longer you hold it in for the further it goes? Would also come with a sound queue so people further away know what's about to happen

jolly pine
thick holly
#

And it could reward you for getting longer ranged winches that way since you are putting yourself at more of a risk. So maybe a slightly longer stun period? I'm not sure I don't play winch

thick holly
jolly pine
thick holly
#

Fair enough

#

Honestly I block a lot of winches with the riot shield, so I don't know how bad the stun from it actually is

boreal pike
jolly pine
boreal pike
jolly pine
sudden pewter
#

Healing Emitter is totally fine. H+ is problematic

jolly pine
#

Light is on a decent spot except H+ infuser, they need to do something about that gadget next season

sudden pewter
#

It should have been dealt with this season. It had obvious issues even in design. How Embark thought it okay to release is beyond my comprehension

boreal pike
#

I sense no lie

#

Really tho, H+ is extremely annoying.

jolly pine
sudden pewter
#

They nerfed the healing from 400 to 300. That’s great, awesome. But it didn’t fix the issue. It’s too much healing, too fast, without any risk.

glossy sun
#

Why is Medigun sucks while Infuser is better...

#

BUFF THE MEDIGUN

sudden pewter
#

At least with the HealBeam the Medium needs to be within proximity of the patient. The H+ only needs LoS and within 1.45s they’ve fully healed the target and the team snowballs due to health diff.

jolly pine
boreal pike
sudden pewter
#

HealBeam does not need to be buffed. H+ needs to be reworked/nerfed further.

glossy sun
#

Well if there gonna stick with the infuser like that and not Nerf it Buff the Medigun then

boreal pike
sudden pewter
#

HealBeam should never be outshined in its one fucking niche (healing) by a GADGET RAAAAAGH

sudden pewter
boreal pike
glossy sun
#

Hell whats the use for The Heal Beam then.

boreal pike
#

NGL I’d like to see it. I’ll be that stinky loser

gritty swallow
#

What do yall hope we get in the balance changes tommorow?

glossy sun
#

Change it to a Gadget and give a different Specialization at that point cause it has no use.

boreal pike
glossy sun
jolly pine
sudden pewter
jolly pine
#

and a ks buff

gritty swallow
sudden pewter
glossy sun
#

1 light One shotting my medium and light and then 2 shot me.

#

A literal 1v3.

gritty swallow
glossy sun
#

No help from the other 2.

sudden pewter
#

I exclusively run HealBeam on my Medium. Not because I’m a contrarian or don’t realize how strong Demat is, but mending a Heavy before natural regen kicks in is huge.

boreal pike
glossy sun
#

Like I understand The M26 shotgun that can do damage from Close and mid but a Shotgun tht does 195 damage just by running in close and out DPS any gun is Absurd.

muted condor
sudden pewter
#

Who’d have thought the hypermobile archetype with a gadget that does what the healing spec does but better and with less risk, would be a better support

muted condor
#

It’s easier to revive, heal, and has team movement options

sudden pewter
#

Team movement option

muted condor
#

True

hardy dust
frozen moss
#

Show us them new guns embark! My balls are turning blue!

plucky spade
sudden pewter
plucky spade
#

Ah we talking bout lights

sudden pewter
#

DUMMY!!!!!