#š£āweapons-gadgets
1 messages Ā· Page 223 of 1
Considering 93R was hard meta this season even post nerf Iād hope we get content for it
I find it rather difficult to hit stuff while aiming. way easier to crouch and shoot
Using red dot or irons?
red dot
I found it hard to use until i threw a sight on
Interesting
just find it easier to hit things while crouched for some reason
I want to use irons cause it feels cooler but red dot more effective on it š
iron sights are pretty bad for anything over 20 meters
Only irons i find myself using is the AK and that sucks
like good luck seeing anything
Any revolver users here that use irons or red dot
But then with the scar i can hit at any distance with irons
Only iron sights are use is on lewis gun, cause they're thin
Irons are always cooler looking
I only use irons on revolver cause the red dot just ruins it from an aesthetic perspective
if I put red dot on the lewis gun I'd feel like a bastard sporterizing an antique weapon
100%
I run red dot solely cuz i use the r357 with a skin that works well with it
Before i got that skin i used irons
Plus the revolvers irons are pretty good (except for the colt python skin in the Dede bundle)
Yeah i dont judge, most of the time red dot is just better
straight up feels bad to use anything other than iron sights on the lewis gun. if anything they give you an advantage cause they're slim and they go up into your view unlike on the 93r where it feels like they merged with the weapon and I can't aim for shit
At least on the alien that gun feels like itās designed for an optic
the pike skin?
The V9S
oh yeah the v9s also feels awful to play without a red dot
the ironsights on it are just too small
Especially since most good skins bulk up the suppressor
After 2 shots your target is completely blocked by the pistol lol
This is a hot take but i like using irons over red dot on the M11
I use the circuit board skin
I did buy the eclipse shade inspect i just donāt like the skeletonization
look how good the iron sights are on this weapon
I think theres something to be said for peering just over the top edge of your weapon, especially when there is a lot of horizontal recoil like with the lewis and M11
Itās a damn beauty
shame i donāt enjoy using it
it does look like that irl too
I now know why people use the scar more since the recoil patter changed its way more manageable and better the n the AKM.
I find myself hitting my shots more with the scar then the AKM
I think it needs a recoil fix just very slightly like the scar to feel less unwieldy
I think the view is skewed here as the front end of the gun is too high up
feels like its above the center of the circle
Now we'll neverr be able to unsee it
I feel like what they could've done is just lower the front end of the weapon
The halfway point is right at the base of the middle post
Like an upside down T
you know it feels like the buttock has fallen down a little bit hence the impression that the top is lifted
I use the Dede Revolver and Iāve had to put a sight on it because the moment I fire I lose the irons
I mean this
see how the top of the ironsight is not in the center of the circle, but the base of the upside down T is, like how you said
Yeah it made me sad cause i was excited for how good the skin looks, but there are other options for my red dot hating ass
personally I use the holtow revolver
feels so satisfying to use and crouch hipfires are very accurate
Yeah
The base is at the center thatās what i said
I donāt have image perms yet so i think i just explained poorly
dw
Imagine if when the healbeam was on cooldown, you could absorb enemy health to charge it up
rework light class
*delete light class
Iāve been using the fcar since almost season 1 now and after a while you get used to the pattern and itās super easy to play, the buff in s6 (I think) just made it even better
So moira overwatch?
no I am saying the scar is good even on the move better the akm. Like i said a tweak to the akm be nice
Fudge ive never tried overwatch, would it just be a blatant rip off?
Moira is a support who basically has two flamethrower type weapons (in terms of how they work, not actually flamethrowers) and you refill the healing one by doing damage with the other one
Wouldnāt be blatant and i think itād be fine but itād draw comparisons
Ah. I drew the idea from "absorb health" spells in the elder scrolls
I guess nothing is truly original
Truly
Hell the finals is prob the most unique shooter on the market rn and itās main mode is at itās most simple just a search and destroy variant (though executed extremely well love cashout so much)
I beleive cashout also draws from the Rush mode in battlefield
My theory is that the new weapon is a hand cannon type gun for light and the p90 for the medium
Let me be š¤ for a second. Statistically speaking, light is highly unlikely to get a new weapon. Like ever again. Also, the depicted revolver(if it is the one we think it is) would look comically ridiculous in the hands of a light
Which is, itself, a search and destroy variant
true but would be awesome to use
Dam ur right
also the third weapon shown is like a bigger mingun
This is true and i would love to use it as light lol it would be insane
That one calvin and hobbes menus or parkour but itās search and destroy or koth
maybe a new type of gatling gun
What third weapon
There were four images
1 and 2 were the revolver
3 and 4 were the P90
I wonder if the p90 will kinda be like an arn but for medium
In the character card
Ohh
Yeah thatās just a skin
Yeah
What's meta right now?
Pike 93R 1216
Itll be closer to the M11 with 50 rounds at ~1000 rpm
Dont forget the riot sheild š
TRUEEEE
I wonder if itāll be good to take with heal beam because you can mag dump and then heal then reload and do it all again
FAMAS and ARN are also viable
And fcar, spring hour and some other top500 were crazy with it
Thats why i love the cerberus. Especially if your heavy has close range weapon i bet itll really be great
I normally take fcar and heal and I juggle back and forth but sometimes it gets hard to do, Iāll try out the p90 and hopefully it makes it easier to be support
Yeah the fcar does have short tactical reloads which makes the juggling relatively nice, and with that heavy 50rd brick of a p90 magazine i expect longer reload
Yeah that is true
Itll probably make up for that in volume of fire and damage tho
I could be wrong about long reloads too, if theyre modelling it after the M11 stats maybe well see a pretty short snappy reload like that
These are the numbers Iām putting up on a good game, is this good or if Iām heal should I stick to less damage and more support
If your team won, you healed the right amount. Sometimes more shooting than healing is the way to go, and that mustve been the case that tournament
How much you should heal is effected by variables like teammates classes, and enemy strategies
Dam why do i sound like AI
Needs more em dash
(Itās prob the back to back comma usage and the rule of three conclusion)
Whats yalls clash royale decks looking like?
I hope that itās for the Medium because that class never had an SMG before and it honestly wouldnāt make sense to give light another one tbh since they have two already
I think itās been pretty much confirmed for medium, light already has 3 and it would change up the play style for medium probably
Glad someone finally made a graphic for the trigger
Iād cry myself to sleep that night
I do wonder about the optic situation for these guns
Iād be happy with them having unique optics (a leupold or similar scope on the BFR with an irons option, like the pike, and the integrated reflex on the P90) but giving the P90 the standard optic options makes sense
i like to use the h infuser with portal and bade
The p90 looks like it has a special built-in optic, I think that would be cool and then have the normal optic choices also
yes
must spam more
I saw that yeah
I just hope you can equip optics and it gets modified to be the TR variant
can we get these sights for the shak as I did some sight aiming practice in the practice range and well it makes sense as the other sights really do not match with where you shoot
silly question how do i quickly switch loadout from my primary to reserves? atm im just manually switching out guns lol
How tf u be extracting 130k but no emerald?
Manually. Thereās no quick switch function afaik
oh then whats the reserve slots for?
In world tour and comp you canāt switch to anything not in reserves once the match starts
Youāre stuck with the class and spec you chose, and if you wanna swap to something that isnāt in your reserves youāre outta luck
I usually keep counterpick guns and strong but niche gadgets in there
but there must be a third weapon
Like my heavy build is winch deagles bubble explosive mine and c4
I keep shak, KS23, lockbolt and either goonade or flamethrower depending on if my teammate has a goonade
Well there wasnāt a third sponsor last time so why have a third weapon this time
Generally youād make a new contestant for new loadouts, reserve is for having quick access to gear in WT/Ranked since you canāt switch contestants
No
ahh okay ty
I would love to unscope the sniper for light
I will say i wish there was a ācasualā world tour playlist cuz i prefer the 4 team mode over quick cash but if iām just trying to mess around i wanna be able to swap at will
i would like for the sniper to have a bit of downsides to being upclose
do u guys think m11 or 93r is better?
93r is the meta rn
alr thanks
Yes! I donāt get why people run in cqc with the sniper
@sudden pewter doesnāt mean you have to equip the iron sights for it
Yet you want to remove its scope.
For sights
If they made any optic but the scope available on the sniper itād be too strong
Itās stuck with a sniper scope for a reason. Please take a moment to contemplate what reason that could possibly be.
sniper needs a firerate buff, make it shoot as fast as the minigun and it's balanced
With melee combos it can drop a medium with one shot
imagine if that was made easier
also sh1900 needs infinte range
Why donāt they just give the fcar a drum magazine itād look so cool
100 rounds would make it so fun!
I wonder why Embark would decrease some stats on certain guns
They might actually have a gun with a drum mag in the future
You know what? No iron sights either. I want it raw
what you wanna aim down the rails?
Yes
Give SR-84 heat seeking bullets pls, it'll balance the gun out
Itād still be too strong
SH needs a third shot and fire damage
wait a minuteā¦
i think ive seen that before...
Heat seeking? Like the smart pistol? From Titanfall 2
SMART Pistol
This game's too violent. All weapons are now nerf, and instead of taking damage, you get tired until you take a nap, but teammates can wake you up normally, or with a bucket of coold water
a bucket of coold water is too violent
Gotta be lukewarm piss
a juice box?
mayybe
Too violent, might lead to smotherings
Itās the snowball event but one tick damage
Gas is sleepy mist, fire is clingy bubbles
also if you hit someone in the face you get put into timeout
If you bubble the mist you create mustard gas
ketchup gas*
too much sugar
kale gas*
too many fart jokes
mayo gas
vegtable gas*
not vegan enough
If you die your character falls into a bed
too vegan
if you fall off map then you wake up and it turns out it was all a dream, you respawn by going back to sleep
Actually, someone could get hurt with nerf weapons, so air weapons
air guns are worse
cardboard, and if someone shoots you you're out
they betta add a boomerang
cardboard causes paper cuts
no weapons, air tag only
if people run they might trip and fall though
also put soft cushions on the cash boxes so nobody hurts themself
what if you make another person trip? they should just go on there computers and play the finals safely from their homes
actually this is all too dangerous, just put the contestants in a room and they can play the finals
fr
its much safer than competing
Life has lost its meaning since rotation clamping got put on sword
ya... you have to aim now...
anyways can we add this baby as a skin for the V9S it has a 20 round mag already itād be perfect
no they made it you have to rely on the exciting combo of m1 m1 m1 m1 m1 m1 m1
just use dash dagger
dagger is interesting but I miss prime sword
i literally don't even notice a difference, I still run sword and get 15+ kills consistantly
Imagine thereās a new setting in gameplay and itās pyro mode. You see everything as pyro from TF2.
NO
No?
well yah swords still viable but not being able to superdash and 360 like a cwazy person was so fun
Please don't remind me of that oh my gosh
Honestly would make a banger mythic skin for the flamethrower
FUn for the user... noth the victim
the trumpet thang
Rainblower
THE VITIM JUST NEEDS AIMING SKILLS
I would buy it honestly
*victim
NIGHTMARE NIGHTMARE NIGHTMARE
Is the sh1900 nerf talk valid?
also FLAMETHROWER IS WORSE THAN THE SWORD WAS
People be forgetting that it has 5m of range before it does 0 damage
Iād personally argue itās healthy right now
reload balances it, but i think an approach where less damage, faster fire and reload would be more fun
its fine because of the counters
tf2 style
but so WAS SWORD
Remember, embark nerfed data for no reason at all
Unfortunately melee generally isnāt fun to play against
Also I definitely brought the maid outfit for my character
they're just gonna do what the data says they should
They should add something like the daggers or bow to medium, something like a sling. wouldn't oversaturate the amount of weapons unlike another assault rifle or smth.
also can we plz talk about the level up skins. The recent ones
Opinion on medium SMG and Heavy DMR? (Not sure about heavy, pretty sure it's a long range option)
THEY SUCK all I care about is level 6
Weāre getting P90 on medium next season
Itās gonna be iffy balance wise but iām a fan
Heavyās getting a DMR?
if the medium smg is good im maining that thing. AKM has like no reason to be ran
GIVE ME THOSE 5 EXTRA SHOTS IMMEDIATLY
Heavy is getting the BFR .500 revolver
Or maybe the .410 bore version
LAMEE dude i want something fun not just another gun thats like the rest
PLZ LIGHTSABER SKIN FOR SWORD AND DUAL BLADES PLZ PLZ LIGHTSABER SKIN FOR SWORD AND DUAL BLADES PLZ PLZ LIGHTSABER SKIN FOR SWORD AND DUAL BLADES PLZ PLZ LIGHTSABER SKIN FOR SWORD AND DUAL BLADES PLZ PLZ LIGHTSABER SKIN FOR SWORD AND DUAL BLADES PLZ PLZ LIGHTSABER SKIN FOR SWORD AND DUAL BLADES PLZ PLZ LIGHTSABER SKIN FOR SWORD AND DUAL BLADES PLZ
how would it be different from mediums revolver
PRETTY PLZ!!!!!
8 shots?
Single action powerhouse with 5 shots
If itās .410 itās a shotgun
I don't think it works that way
why heavy getting wingman?
I just want more options, I literally have no preference
I see the P90. But I also see a G36
The only way Iād be happy with a new revolver is if it has snake shot or a secondary fire that just fanned the hammer
yah I know i'l just keep hoping
Likely gonna be either a mid range shotgun or basically a KS23 designed for combat
Extremely long reload
sounds boring
I wonder if they're adding this season 8, or if its actually for seaosn 9
Itās a season 8 teaser
I really hope itās a G36
Looks like we might be getting Alfa acta back possibly
PLEASE, I love the skins, I bought the Minigun skin and regret nothing, its fire
they gotta delete kyoto off this game..
Nope
The four pictures we got all line up with either the BFR or the P90
Hell yeah, Alfa acta mini gun bros
Idk about delete... maybe just temp remove it and redo it
Damn
stun gun treatment, but for a map
nah, recon senses treatment, get it outta here
I don't like the idea of just saying the KS23 is only support because of its high environment dmg, its still a weapon and your main source of dmg. I don't think thats what you mean but...
There are rumors of them reworking the map but nothing confirmed
Why?
Oh the KS23 is one of my main weapons on heavy iām fully aware of itās power
It just doesnāt have a headshot multi so itās stuck doing 70 per shot
Itās very explicitly designed as a utility first
other than it looking good its a horrible map overall, cashouts are bad, buildings are bad, performance is bad, bamboo forest is horrid, so many problems with it
BAMBOO FOREST IS THE WORST PART, NO DEBATE
Just get better
Mann I'm sick of ejecting the same shell twice because I quick melee inbetween shots
that and the house at the top of the hill
Might be same with winch?
fire needs to be reworked to not kill after user dies
Then donāt
Against lights only melee after the second shot
Against mediums the third
Against heavys you shouldnāt be meleeing at all, 5 shots of 70 does 350
I have never not seen a match in PS where a light just sits up there and snipes. and there's no way to the top
A quick melee should be your killing blow, not thrown out whenever possible
Doesn't the KS do 100 damage?
People like to act like the KS23 being a rpg in your pocket with unlimited ammo shouldnāt be taken into account when balancing
Coulda sworn it was 70
theres never not a ps time where there are no snipers at every angle imaginable, ps is infested with them and would honestly do better for the mode if it was just removed from being an option, snipers ruin the fun of it esp for soloq
Yeah it does 100 not sure where i got that number from
Anyways same thing donāt melee unless they have less than 40 HP
It sometimes does 70, sometimes 100, depends on how it hits i believe, if only part of the slug, it does less, but if the whole slug, it does
sniper needs to be reworked so that it only has one bullet in the chamber and one shot headshots everybody AND HAS IRON SIGHTS
Because i have seen times where i 3 shoted a light
Wait no it does 70 at max falloff thatās why
it has a really huge damage drop off
ahh thats it
Past 23 meters youāre doing 70 a shot
Around 21m? Youāre doing less than 75 meaning you dropped to a 3sk
sniper shouldnt have drop off!
I was just remembering the min damage instead of max
Yes it should thank you very much
Aight, NG
map is genuinely awful oml
It still drops a light at all ranges why does it matter
It just means you canāt two tap heavies across the map
If someone says kyoto is good they don't deserve to play this game
why would they have it in there in the first place
@dusk kelp you hear that
It is still a problem with winch, and anything can happen, you can miss your quick melee and be out of range for another. It irks me because that is also not how a gun works.
Wait
I lied
You can!
354 damage
it does not really make a difference when light and it just makes it feel awful for both the user and the victim
To promote not crossmapping so people can actually shoot back
They want to be 200m away and not helping their team but still have highest damage so they can blame that heavy for losing after he spent the entire match in 1v3s trying to defend the cash out
thats why bullet drop off exist
Womp womp, cry about it. Iām playing this til my grave.
Wait.
Are you referring to bullet drop?
Like the projectile system?
No im talking bout damage drop off
They serve the same purpose
but they don't need both
Damage fall of is extremely necessary simple for forcing the light to actually be helpful
It doesnāt matter if you play at medium range and help your team
meh I'm in no position to argue this I'm a 500+ hour recurve bow main so My opinions prob dont help (;
Literally anywhere inside of 40 meters you have a full damage hitscan rifle
If youāre playing far enough away for sniper damage drop off the be a problem youāre throwing the round anyways
anywhere between 40 and 80 you still have full damage
if youāre playing further than 80 just play power shift
recurve bow is the weapon they found a sweet spot in its not that frustrating to play against and takes a bit of skill to hit shots and is fun
Sniper is the same, just happens 99% of lights donāt know how to play it
Just like the revolver
Feels amazing if you land shots
Get the camera legendary iām sure it changes the fire sound
Sniper/dash is the only way I play light
while it does sometimes it feels like you deserve to hit some shots that you miss
I like the pistols and the sawed off with grapple
Welcome to the finals
Hit detection is a bitch
the bow does not have that problem
The bow is a massive projectile
Sniper, spear, and revolver all suffer from the same thing
OH GOSH THE SPEAR
People canāt comprehend using them in a way that differs from how theyāre often portrayed?
I used to main the spear until half way this season
I couldnāt justify losing matches simply because hit detection makes my favorite weapon unplayable
games don
games don't use bows that well(except apex bowcek all the way baby) the finals made the bow so well
I donāt know man the huntsman is pretty cool
ig but valhiems not a fps game
Iām talking TF2
as a dagger main, i take it like a champ, i may lose horribly due to hit reg being out of my control 80% of the time but i will stick it out till the very end
mabbbyeee but still recruve bow better AND RELM ROYAL GOT IT SO BAD
I wanted to main sledge on heavy but then i got fucked over on three overheads in a row and got caeserād by a mediocre sword light because of it
never again.
bow is love bow is life, then again I may be biased cause I do archery irl
I want to like bow but itās soooo hardā¦
I will never like bow cuz i will always like playing the other classes more than light
So i stick with the most basic guns they have when i do play them
(famas but pistol, pike but pistol, cerberus but better)
is no hard just pour 8 hours a day into aimtraining and the rest into playing the finals
the humble rent:
Today? What gamemode
Like a week ago head2head
The couch backup is brutal for melee players
On right is sledge still gutted
Itās nowhere near itās peak but it isnāt bad if you ignore the hitreg shit
Still the best melee in the game atm
True
Unfortunately not the highest bar
Thoughts on integrating defib into healbeam?
#šāgame-feedback message
I wonder how they are gonna make BFR feel unique if it goes to Heavy, maybe they will make it something like "Last word" from Destiny, pure hip fire hand cannon
Which new guns u guys gonna try first when s8 is out
I'd def gonna try out the revolver
I donāt care for it solely cuz i like the state the defib is in currently
I do think the heal beam needs some sort of buff to make it viable next to the almighty demat but i donāt think this is it
I main medium and love the P90 so the P90 first
Then if any major changes got made to guns i use, test those
then BFR
No new gun for light this season which means I'll see less Lights in lobbies
And if the BFR is what we expect it to be the lights that are in lobbies will get dropped by 150+ headshots from the big iron
Just merge infuser into healbeam as a secondary setting
but the infuser already has a twitch drop skin and a battle pass skin what ever shall we do
Free outfit for ppl who had any infuser skin; also could just have it be a separate gadget on med
I suppose triple light teams are def gonna need it more than ever though
that's actually a really interesting idea
that's fair tbh, I just keep getting idiots who never realise they can revive someone normally and always defib me (I play sword light, tf am I supposed to do?)
also I'd like some actual gadget variety that isnt X + Jump Pad + Defib
I just don't like how punishing it can be to not run defib at all times
If you ever play with a double movement medium, that can free you up to replace the jump pad
thats true, but tbh I'd rather some way of ditching defib. if you dont think, you just punish ur teammates
With another close range weapon for medium, we may see it become more acceptable/viable to play med like a light
that's true, but we run into the other issue of probably needing demat again.
I'd like to run something else (turret)
but the options are, to put it mildly, not great
I just pretend like demat doesnt exist unless im in quickplay modes
Im fine with everyone else using it and everything but i dont place expectations on myself to be the demat, even when no one else on my team has it
i mean, thats true but i'd like everything to be viable ngl
Infusers probably staying on light so all one can do is check team loadouts in the pre-match, and if they have heals: maybe i dont have to run heals. If demat, maybe i can try turret and defensive gadgets
If i get a heavy in solo q though im ride or die healing, whether im M or L, whether the heavy is skilled or still learning
Yeah hopefully a little heal beam buff is on the horizon
ngl, i'd argue that turret also needs some love
I could see them buffing it
forget a buff, that thing needs a rework. buffing it will get complaints, and theyll nerf it again
if they buff damage, complaints about low skill
if they buff hp, complaints about hard to destroy
if they buff cooldown, people will complain about spam
They could make it so you or one of your teammates has to man it
You could give it legs and let it move about the room like a roomba
honestly, that would work. problem becomes what happens when the building's all rubble
I like the idea of a patrolling turret ngl
actually not a bad idea. problem comes with how much hp it has before it's either useless or too tanky
also the buildings in this game can get real cramped
MCJOHNSON NO
Maybe slightly less health than current turret has
Turret needs a full rework
how would we place it tho. if it just wanders off it becomes useless again
if its a base station type deal, how would glitch affect it?
also the buildings are real cramped sometimes
You place it down then press other mouse button to fly it with your med tablet, if you dont fly it it just stays where you placed it
then we just have a turret we can carry :/
You wont be able to see while flying it-- shit. Maybe this is all too battlefield for current embark
yeah. i dont think that
it'll work out
Possibly too much for your cpu in 12 playerr lobby as well
maybe, yeah
ngl, i just dont think turrets can work well in this game as a whole
I agree. Ive wanted them out since open beta
they're mean to hold down areas and deny space, but the areas are everchanging and the space turns to rubble
like, no matter the positioning, it only takes one goo nade/gunshot to diable it for the significat future
Yeah ive always found it to be a strange addition to this game
Medium could use a more solid 3rd gadget too
its launch/early state was the best tbh. the lower cooldowns and recalls made it dynamic enough to stand on its own 2 feet
then they nerfed it. and nerfed it again. and i wont lie, they kinda crippled it
the damage is subpar unless the enemy is caught unaware, which kinda doesn't work when it makes a loud ass beeping noise with a laser
it really just feels like a middle finger to anything that isnt a gun, but a minor inconvenience for guns as a whole
and the arm time, dear god the arm time
6 buisness days, excluding weekends + shipping
the best one can do is position it right, but then it just gets dropped (demat), disabled(goo/glitch), blown up (30% of the game) or shot (guns)
its tragic tbh
what makes it worse is that the other specs are infinitely superior unless you run 3 turrets, but then if your oponent has a brain, they can just drop the cashout and make the whole defense useless
I always figured medium would get a destruction gadget but not in the vein of a drill. Imagine if they moved the cl-40 to a spec and made it more of a destruction tool and less damage to players
ngl, i'd like that but it probably wont happen
like the only thing its good at is deterring melee users, but half the time they just go around
I suppose there are many other destruction tools that they could give med but demat makes you right
i hope they give it, at minimum, some sorta buff. but they probably wont :/
oh yea arent they nerfing demat
Can turret see through smoke?
I believe not
I may have remembered it wrong tho
I'll go test it
I like the turret as a sort of distraction that can't be ignored, or extra firepower to win a 1v1, but that's about all it's good for it seems
it cant see through smoke :/
I don't think turret being good is very fun either
Wish I was better with it š
nerf to 8 bullets. everything can be the same
I think turrets in fps games are generally kinda boring by nature, and if they're good it makes things kinda stale
the game needs to be designed around the turret, not the other way round
its why I like tf2, the turret feels normal, natural even
I think it kinda needs to be bad or just not exist
but thats because there are at least 5 things that can break it
I hear you. I wish it was more interesting in the sense of doing something other than damage while still providing area denial. Could be a slow or a burn or something
yeah. its not cut out for this game :/
Bring back recon sense surely that will cause no issues
turret is only annoying if thereās more than 1
if only one, it becomes borderline useless
and thats the problem
also do you guys think it invalidates the famas?
What if it was a lot stronger and faster, but only activates via tripwire or mines or something
annoying fuckass gun, but it does falter when you get close. the famas is more of a good balance between close and far range engagements
famas can be just as fucky as the pike up close
yeah, but at least i can reach the bastard (i play flamethrower/melee)
famas is so inconsistent for me honestly
I pick up the pike and immediately farm though
like, up close or far range?
in general
hm, ngl might just be bc ur not used to the burst
I wonder why that is
also the famas cant really take the same fights as the pike as well, and needs a slightly more active style of play
I play quite aggressively with the pike though and it just works, constantly
Scope or irons?
Scope
:/ its probably just the burst then
No medium weapon can take the same fights as the pike
Pike is unironically such a carry gun
How do you like the repeater?
Because the pike can take every fight
Havenāt tried it
its unironically a stupid ass fuck gun >:(
And I love it lol
You should
Pike nerf in season 8 š
I have faith
Itās so satisfying double dinking a light in a headglitch lol
It'll feel different obvs but it hits crazy hard
i dont wanna play s4 again >:(
i genuinely nearly quit bc of that dumbass season. tri med pike turret glitch, jpad defib
just quit at that point. you can't close in and if you play light you insta die
On medium I use goo, pad, fib
Opens patch notes
Three paragraphs explaining how they like melee and want it to be viable but no actual changes to melee again
25 random changes that do absolutely nothing
No pike nerf
No winch nerf
Should I go with pad, zip, fib instead for the pike?
real
The turret rework should just be a giant nerf dart that pushes people 8m
the only thing that changed was riot shield, arguably the worst one to be giga buffed
and now the hitbox is fucked. so we have posers running around abusing it. like the sword. time is a flat circle
Oh I forgot, random ābuffā to the model that doesnāt actually fix anything and just makes it even worse to play (extra ammo)
oh boy! 7 buisness days to reload instead of 6?
opinions on the akm and famas vs pike? (I dislike the fcar)
Hit box has always been like that
How has the 87 felt consistently bad since the beta š
akm's better for dueling, worse for range
Shield isnāt even that much more powerful then it was before itās just finals used by gold players
nope. it was definitely not. not like it is now anyways
it was fucked in the other way, being that it blocked too little.
now, if I flamethrower a riot shield head on, he just doesnt die. because a part of the hitbox is sticking over his god damn torso
I donāt remember exactly when it started doing it because i didnāt play shield for a while but i know itās been at least 4-6 season like it is now
The shield blocks the flamethrower??
it was bad the other way round. inconsistent melee blocking, inconsistent interactions with guns/flamethrowers
yes. they will only take afterburn damage. not direct damage from the flames themselves
That is so stupid
it is. i'd know. i play a bit of flamethrower
the healthy amount
it is bullshit, and they just run at you swinging while the shield hitbox keeps moving back and forth.
cuts damage roughly in half
Some people havenāt heard about swinging left of playing with a team mate :)
i am in asia. no one talks. I've only ever heard voice comms once, and it was in a language i didnt understand
No, I'm not commenting on team play or balance. I am saying a riot shield should not block fire
if you think i can co-ordinate through that, you must think im a psychic
it should not. or at the very least, when i light his FACE on fire, his shield shouldnt magically block it when its not up
Flamethrower already beats it 8/10 times as is
it doesnt no more i kid you not, they will beat you to death and you can do nothing about it
The hit box not lining up with the visual shield is annoying but once you figure out how big it actually is they are easy to kill
Alright guys, he's got an actual flamethrower. I better switch to a baseball bat
Thereās 4 pieces of equipment on heavy that counters the shield
its a bit hard to do that ngl. im normally in a brawl with 3 other parties
that is true, but i dont run them very often. they dont mesh with how I play heavy
What spec do you run with flame?
I fail to see how this is at all an argument
so, when i try and just try and kill them with my gun, the hitbox issue is mildly amplified
additional input here?
either winch/goo gun.
Awesome!
Pike wins 9/10 times
goo gun works half the time
but half isnt that great :/
I don't see it as an argument either
Honestly Iv noticed the shield has just become a skill check on players that havenāt learned how to adapt yet
Once you learn how to change your play style on a whim the shield gets rolled
i just wish they'd fix their god damned bugs
Naw 15 more skins for the ANR
Seriously why are there so many god damn skins for that thing
like, when i get beamed by a pike then beaten to death by a buggy mess, i'm not exactly pleased
add a sh1900 and i'm uninstalling
no clue
Thats kinda just melee in general
Except people got stuff like sword gutted instead of adapting
if they can gut my baby, they can fix the stupid ass hit box
im in lvl 96 in the battle pass, if i buy the supreme battle pass i still unlock the next 20 levels? in the bonus page
"20"
no. It (the 20 levels) goes towards the next battle pass instead.
Medium Ability to recall teammate or cashout, but there will be visible string connecting thing attached
Make a gravity manipulation ability for medium just like antigravity but can change the direction, at start from the body to some range like zipline. Can be used to move object or used as trap
Or a size manipulator that can be used on player or cariable, the effect of the cariable differ from size
The finals influenced by ready player one
Vehicles in the finals
Make a buffer gadget so anything can be double tha effect like jump pad mines and gun
Reloadable meele weapon
Your healbeam idea is goated
The problem is defib has skins soooo...
minigun is soo fun
indeed š®š¹
are we getting more in S8?
I know it's been said n-times already, but I really wish medium's Turret got a bit of love - so often I destroy those before they even get a shot off so they should be quicker to react, and I think they should detect enemies like a sensor in their laser rangefinder zone
I just can't see myself bringing it over demat or heal beam
A faster activation would be nice I think
True that.
It still needs more uses though
feel like turret needs to include an APS function or some other utility tool, maybe a heal like emitter but idk
i think aps would fit best, though maybe in some other form
it's a specialization after all
It needs more damage. It will never be good if it cannot kill properly.
And maybe removal of those lasers as they give out its position.
idk if you've noticed but embark leans towards listening to casual complaints, so they dont want turret to become a source of complaint if it gets good damage simply by being placed down
ye dmg is not the play, for the game's health
i want turret to be good, but it cant simply just deal more damage you feel me
We need gravity gun gadget to knockback opponents and propel ourselves.
you could kind of do that with goo gun, with extremely obscure and inconsistent techs
I have a quick cash clip where, if that was a thing, then that would have been why the cash out became a guided missile
is that goo launch tech in any way able to be semi-consistently replicated? lol
just seems like more of a fun trick to show off lol
Hell yeah
Yeah it's kinda crap tbh... Inconsistent and just kinda useless in a.real game
always remember, if you see a terrible player just keep in mind thats who the games balanced around
The game seems balanced around the top ~1/3 of players, from my experience?
But Iām not really sure as thatās a vague estimate
Might be closer to about 1/4 actually, since many of the newer players donāt play ranked, but again thatās conjectureā¦
I guess more specifically I should say, the game seems balanced around upper-gold level players, and I estimated that about 1/3 or 1/4 of dedicated players are above that skill level
i wish embark wished for more diversity in pick rates as much as i did
also how are people feeling about sword rework now that time has passed
Thatās been a major factor in their balancing throughout
for better or for worse
feel like theyve been slacking in the specs department
dash, demat and winch have all been meta/centralizing/overpicked since their release
Maybe. Specs are very sensitive so it does seem theyāre less willing to risk unsettling the playstyles of their users
The game is not balanced around the āmetaā
Dash is overly popular, though
With most things in the game, their viability curve peaks at either the lowest skill levels or the highest. Things like winch are the highest, and turret the lowest. This doesnāt mean they are over or under represented in general.
Which is basically to say that how āmetaā something is shouldnāt determine if it needs a buff or a nerf, but the more or less āmetaā something is the more it could use some kind of rework
i feel like a game as complex as this should not put its main focus on "enforcing" a meta that the devs seem healthy, id much rather they put their efforts towards bringing everything in line and letting players figure it out
now that's not to say unhealthy options shouldn't be looked into (rework winch pls)
but having options be overpicked certainly represents a disparity in the effort to reward ratio of different options
90% of competitive players won't bother learning something that's 50% harder for a 10% efficiency increase
do new gadgets always come with new season?
no, not guaranteed
ok...
What, exactly, is the difference between āenforcing a metaā and ābringing everything in lineā? And why is there an implication that what theyāre doing right now is the former?
well rather, new gadgets are addded at the start of a season, but its not guaranteed every new season will get new gadgets
medium needs gadgets
in league, certain characters are deemed "unhealthy" for the pro scene by riot and thus they purposely keep them at a low power level so they won't upset the pro scene, this is an example of enforcing a meta
if riot wanted to bring everything in line they'd try to rework the champ so they can be healthy for pro scene too
i'm not implying that's what embark's trying to do, just saying thats what it feels like with certain aspects of balancing (namely the discrepancy between spec power levels and pick rates)
Ah. So one could say that may be why MGL is consistently underused
agreed, but even then, pad would still have 100% pickrate and defib like 80% (and zip like 50% ig)
one could indeed. i do believe embark is wary of touching it after all the cl40 dramas
Personally then I think āenforcing a metaā makes sense, one should balance for user experience rather than some naive definition of the ideal case
rn I use pad defi too, but he needs a fun gadget
what about the users that are unhappy with this current experience? are they "wrong"?
am i "wrong" to want winch and mgl rework for instance? because they might potentially destabilize the current health of the game for a bit?
i'd rather see a game try and fail, then pick itself up again than just do nothing and be contempt with the current state
like a third good and fun shit... breach drill would be fun if it was useful
This depends on the given user. How correct they are will be different for each case.
No.
imagine a heavy sniper but it's a .22
heavy gets all the cool weapons ngl
most of them are just silly weapons you can mess around with
goo grenade
good gramade is not what I mean
fair.
anyways point is i don't wanna see embark get complacent with the state of balance and i fear they'll become more and more cautious with balancing considering we are entering the esports era of THE FINALSā¢
minigun flamethrower sledgehammer are very silly ig
its fun tho :)
and its good with pad+defib
the grenade launcher
is it me or does the chain claw feel like a must have for heavies
that shi is soo ahh
heavy with sledge or flame I always use winch
yes
I feel like it's hard to use sledge without the winch
its so damn versatile for manipulating the cashout box, pulling thieves off the cashout even with a shield around them, making the filthy melee weapon lights die etc
but when you make it work your brain gets an orgasm, so, worth it
I've been using sledge in WT recently and have been the best on my team with it
yea, most powerful and most picked heby spec right now.
some of us are so fed up with it we'd like a rework (dont think number tweaks will suffice)
I like charge ngl
goo gun
i don't like winching a light that has dash, since you hit them and they dash away
ngl when i first used the heavy charge, i thought it would basically catch and pin someone in front of me (shi feels like reinhardt charge from ow)
i also dread seeing a riot shield in world tour since it's hard to counter with sledge
imagine having the shield and charge at the same time, with sledge
would be p cool ngl
light new spec when? give grapple 2 charges
tbh id rather see defib go and have its functionality put into the medigun
can you imagine they put defib inside heal beam
medigun would be like a must pick tho
But hear me out
Defib kills
yeah, so thats not a good fix
š
(all classes are technically a must pick, ESPECIALLY MEDIUM already)
maybe make defib not instant rez but instead make your rez timer 3x shorter than usual
it was fun to do that in bf6
so you have to still stand in place to get it off
perma or on a cd?
no like the timer for reviving a teammate from the figurine
defib does 50dmg right now
make it shorter but not instant, so you cant just rez and keep sprinting
but its always 3x or just once and then its on a cd?
Correct
defi does dmg?
idk man i dont fw that would revive too quick and possibly lose versatility, also may reinforce goo grenade on medium which is ok but we'd rather have a diverse meta
do you understand how quick a 3x speed rez is
i meant on the defib
forget the medigun rez, thats not gonna work
i would've liked that ngl
like you use heal beam on a statue to slowly rez it back, possibly using all your charge
tbh it's funny to see someone get rez and then use sledge to one shot them
slowly could work
heal beam has decent range so it would be interesting, you could slide around and shit while rezing even
idk how it'd feel tho
the problem with slower rez with beam is that it makes no sense to use it ever - just grab the figurine, go somewhere safe and rez normally
yeah, this could work while still keeping demi viable
what if you "charge" the statue by beaming it and that removes time from the hand rez on that statue? so u can start prepping a rez before committing to it
it would have to replace defib entirely, making mediums too must-pick
oh right
that would be pretty
not me rezin my heavy from a semi hidden vent in syshorizon with necromancy so he keeps fighting for me
so the idea is to make defib replace the initial charge-up time before use and the instant fire-rez mechanic, with it instead making the usual hand-rez time 2-3x shorter when equipped and in hands
honestly the only thing that keeps me playing medium is the revolver ngl
this is an interesting rework for sure tho
maybe when I try dual blades ill change my mind
shit even most pro players wont use "hard" weapons because its simply better to use somthing more consistent eg an AR or smg
btw is it me or is the heavy's 4-tube shotgun kinda piss
it's goated but requires INSANE aim
like i felt as if i was shooting peanuts, not lead
just use the shak tbh
it deals piss damage if you're off mark even by a little unfortunately
I dont feel like shotgun in this game ngl
rn i mostly use the KS or dual .50
heavy is fun with minigun
you see way too few people running lh1 š
until you get flashbanged 
this is why i run flashbangs on my KS heavy, to deal with the mg/minigun heavies
honestly run barricade bro
minigun can break its segments, but one takes like a fifth of their mag, that's 50 bullets lost my fella
now i dont remember the exact ammo needed, but it's around that
fair enough... I hope my poket rpg can fix that tho
I dont know what to run between barricade and heal emitter ngl. I have dome
if you have dome I'd run emitter
does emitter and the healing items get rid of the auto-healing delay?
nope, everyone would run them if they did
I'd like defib to be better... But interruptible, if you try to defib someone right in front of the enemy team, they can just shoot the hologram a bit to cancel it, rip.
But if it goes through that player should be good to go instead of crazy gimped like they are now.
i have emitter with sledge so I can heal quickly
Interrupting by shooting the hologram is stupid bruh. Best we can ask from embark is allowing us to reject defib revive
Also fair
minigun dome soo fun
I'm sick of getting crappy defibed
I like the idea of better defib revives but being able to shoot the hologram
Minigun dome is so cheesy, it just so funny to watch them struggle
They just cant even touch you anymore
Until that one guy runs gas grenade
lol i sometimes run gas+smoke on my light
prevents others from clearing gas with fire, and conceals the gas a bit
especially useful when you steal a cashout - clear the 50 fire nades with smoke, steal, immediately toss gas
doesn't heal emitter out heal gas?
no, it doesnt out heal gas or fire
do u have stats?
i run it in ps, i still manage to die just to gas and fire without being shot at
it does extend how long you survive in it, but you'll still die, just slower
yea i mentioned "competitive" players as in they try their hardest to win, so why bother
it + winch + good aim = comp meta
if you're missing either winch or the aim it is indeed piss weak
Does anyone else have issues with the m26 matter shots just not registering, even when my Crosshair is over a enemy player
What's the new guns irl counterpart?
occasionally. usually when the servers are real laggy
here
man imma be honest I think the P90 will go the the light class since it's really compact and short
I mean it could never be used by a heavy look how small it is
it's most likely going to medium. light already has two smgs and recieved an AR in season 6, so it would follow that medium having 3 ARs will get the teased smg in season 8
I could also get behind that
and also it's definitely not going to heavy because heavy is 100% getting the BFR
What is BFR?
Magnum Research Big Frame Revolver
.
oh for sure, I just hope you can get to switch between different calibers
I feel like that would be a bit too much
it is bringing something new to the table
you can chamber that gun in .500 mag, .45-70, .45 acp and .410
sure, but not every new weapon needs to have a fancy gimmick. that's not really what the game is about
so if they give is .45-70 and .410, you could have access to buckshot with the .410
I'm thinking it's probably just going to be in .500 mag
I thought they werenāt adding any new weapons this season?
I mean that would be an aesthetic difference more than anything. whether it says 500 mag or 45-70 on the model doesn't affect the stats
it would be cool if the round was extremely destructive towards goo, shields and barricade
we already have KS
KS is agaist walls
I mean its just an all around very strong round they would probably do something cool with it
ks is against all structures, which includes goo and barricades. shields, not so much, but shields already have a hard counter in the form of glitch
we don't need a whole weapon that counters them too
you have a point
but what if the bullet could actually go through the goo but deal less damage?
say it lost a lot of velocity and only does a percentage of it's damage, like 15-20%
yeah, but that wouldn't really be very useful. in order to make any plays with that, you would need a very elaborate setup that includes both goo and sonar, and then hope the enemy stands in front of it and lets you shoot them
you don't need sonar to predict where the enemies would be, I've seen enemies throw goo nades in a middle of a fight to get a breathing room
I mean it probably won't be a feature they'll add
it wouldn't be meaningfully useful against that tactic. throwing goo between yourself and an enemy is generally meant to keep you from following them, not just from shooting them. they'll just duck around a corner before you get a shot off
wallbanging would be a more broadly useful feature for sure. it would likely be quite difficult to balance around though
yeah I agree
Yāall think this new weapon coming is the FN FNC assault rifle?
Wallbanging seems like it wouldnāt make much sense outside of places where we already have it?
Pretty much all the other building walls, it makes no sense for bullets to go through.
Also, it could make detection gadgets too strong.
p90
akm or fcar?
That was in a ranked game, Iām plat right now but that was last season world tour badge
can't wait to onetap lights with the BFR
FCAR is stronger, AKM is more forgiving
if youāre really good with the FCARās recoil thereās basically no reason to run AKM but itās still a fine pick
in a casual setting itās pretty much preference
tbh, while those could probably be reworked, it probably wont happen mainly because of that :/
AKM for its mag and a minor general ttk edge, FCAR for anything else
sorry, but devs have been pretty adamant about keeping one-shots limited strictly to light-on-light interactions with the only special cases being dagger and sledge, which are both melee weapons. I highly doubt they're going to ditch that rule for the BFR
Also, the cooldown should work as following: once resurrcted, no sickness, 40% hp and healbeam disabled for 6s before you can heal, rev mechanic restored in 30
Any clue to what this could be
it's a p90
1 hour to the next reveal
Cannot wait.
I hope it shows a sneak of a new map
.
im not sure what it is, but i hope its a low recoil high firerate AR
Youāve never seen a railgun before?
An energy snipe rifle
im not an expert on guns tbh :p
if theres a railgun this seaon i might shit
45 min
this is real? you just have to shoot close to hologram?
diphib))
Nah i was replying to the guy's suggestion on changing the defb
okay i was gonna say ive been doing it ALL wrongš
what are we thinking?
more battle pass teasers?
map teaser?
I'm thinking map today and maybe weapon our weapons tmrw?
They teased weapons yesterday. Maybe maps and one garenteed weapon.
did they redesign seoul??
They just teased killcams
So peak
the door to lower servers is not there anymore, may be turned by 90°?
Or a theater mode?
Killcams sound more likely
visuals are different
is gravity vortex more violent?
looks like it almost rips the cashout away...
why is iseults logo red...
It did look a tad different but idk if thatās just because of the visuals
also, is the duck in the sky?
i dont recall it being that way
did we get duck and cover for seoul?
id honestly love more map modifiers
imagine construction seoul
but now with added floating platforms over small hospital, apartments, servers and patronelle plaza
Anyone has noticed the yellow hologram behind the punk medium in the image teaser?
What is the new gun
Itās an exact duplicate of the outfit
I assumed it was gonna be a special effect tied to part of the outfit
new guns are P90 and BFR .500
I this they just teased kill cam
so laaaame, so wish it wouldve been cooler weapons
It showed mid dies
This was kill cam yea
We have one more teaser, wonder what itāll be
Maybe a more official teaser for the sponsors than the keyart
This looks like a killcam or recording system
Ya probably I hope green sponsor is good because I have no green clothing
Either way itās fire
āļø
Based on the whole thing being first person itās gotta be killcam
If it was a built-in clipping system i doubt weād be watching from the mediumās pov
Do you guys thing when finals gets super popular it will be fun or less fun
I donāt see there being a difference honestly
Either way youāre getting a variety of players in your lobbies
more fun i think, with current playerbase, matchmaking can sometimes pair you with players a lot better than you
hope that more players alleviates the problem
Please add a shoulder or backpack bunny pet. PLEASE I BEG YOU
I do like watching the COD community cry for SBMM to be removed then come over here and see everyone cry for more SBMM
A theater system would be an absolute treat. Time to bring back videogame skits lmao. [Insertclevertitlehere]
Medium and heavy respectively I assume?
Thatās the assumption yes
CoD players who cry for removal of SSBM fail to understand one thing
When they complain about "trash team", inability to climb and the like, that's just them belonging where they should and, with players who are as bad as them
Dunning Kruger effect or something
I don't think they would give heavy another pistol already
Most of them donāt realize that without sbmm they will be going 2-30 against the one dude on the other team that has a career kd of 10
whats a good build with healing beam
Defib + double mobility or debib mobility and Goo Nade
Then add to the fact that the Finals Community is a bit smaller, if SBMM was increased, they really wouldn't stand a chance considering the top 10% alone are some pretty wild player lol.
Defib, AKM/FCAR, Jumpad, gas mine/grenade.
Itās a revolver firing, most likely, .500 S&W magnum or .45-70
the mediumās revolver fires .357 for reference
Best heal beam load out would be switching to light
truth snuke
Idk it just seems odd, heavy already has deagles for oversized handgun caliber
These rounds are both larger than the deagles .50 AE or .44 magnum too
And itād be a single action so not another semi auto pistol
Sure but i feel like that fantasy is already kinda fulfilled
Single action maybe they do it, that going to heavy just seems odd
SBMM enjoyers when theyāre forced to clench their asscheeks and sweat even in the casual modes, ruining their enjoyment of the game
Im still not 100% convinced its weapons....I hate to say it, but im worried that teaser was showing 1 of 3 things.
1: MAYBE One in the chamber or gungane...
2: Attachments.....I'd be pissed...
3: New decoy gadget
"But from which barrel"
That part confused me. I could be completely wrong tho.
Medium already has a revolver and this thing would look ridiculous in the hands of a light itās so big
Heavy is the only logical one
I mean i dont think it being ridiculous is a big deal you can play as the worlds ugliest shark
be nice to him, you cant control your mutations dude
It is simultaneously one of the funniest and ugliest cosmetics I've seen
- Attachments arenāt happening.
- Gungame would be neat?
- Decoys would be worthless.
I just donāt see a world in which they give a revolver thatās larger than a deagle to light
Heavy 100%
didnt they test gungame in the chinese version?
i thought i saw something
light shouldnt have any guns with a higher caliber than whatever is in the sniper rifle
The freezeframes explicitly show two different weapons that we donāt have
I don't disagree that like its a big gun but werent deagles season 4 or 5
That feels so recent to be getting another hand gun
feels too close to revolver for me
Iām still fairly confident weāre getting 3 weapons, I canāt imagine an archetype being left out (hope itās light tho fuck them little bugs)
Why would we get another revolver tho, itās just seems silly to me
It's already happened once hasn't it
like, i see its pretty much gotta be this gun
but it feels... off...
This season is called "The Games" more than likely gonna be mode focused. Hopefully powershift gets another update. Fortune Stadium would be dope to play on. As well as some updates to private lobbies
Heavy doesnāt have a revolver. It will be our first single hand cannon. And thereās tons of ways to differentiate it from Mediums
On heavy it'll probably just feel like a hitscan ks23
Which i dont know how chill i am with heavy getting a high damage single shot ranged weapon
Guys which build is the teaser is
What is this new teaser all about?
With a damage drop off
Yeah lower range ofc
Replays and/or kill cams probably
They only gave two classes gadgets this season
Heal ball H+ and wall breach drill thing no one uses
We got three this season, the heal smg, heal ball and breach drill
Breaching drill? What are you all talking about
The BFR is:
single action (have to manually pull back the hammer)
5 shots
a gate loader (have to manually remove and load each round)
a massive round
The .357 is:
double action (trigger pull pulls back hammer)
6 shots
a swing out, uses a speed-loader
To be fair, I also forgot the breach drill when thinking of gadgets from this season
what breach drill?
Is this drill in the room with us XD
I think iāve seen it used once by an enemy in world tour
It's kinda neat
Itās literally outclassed in every way by flashbang and demat
They should probably add another charge to it so you can carry two
Breach drill if heavy is running full shield
Or a cd buff
I was really hyped about it but it ended up being shit
Just making a hole in itself is already useful
Yeah having a way to interact with the map is always a good addition
yknow what else makes a hole on medium but doesnāt give a warning and has multiple uses?
Breach drill and heal beam then
I would honestly hope the spec is better than the gadget
They need to give it two charges and a manual activation
Demat doesnāt make permanent holes
H+:
Having it work like a C4/breach charge would help a lot, we would effectively get a flash bang mine
H+ is a tad strong
Canāt wait for the 50% nerf in two days
Did it get nerfed this season im assuming it did i want playing too too much
Id honestly maybe use breach drill if it could be placed on the bottom of the powershift platform or moving platforms, mostly the powershift one tho
It went from 20 a shot to 15 a shot
H+ shouldnāt have released in the state it did. Anyone with a functioning brain could have easily identified issues the H+ poses even from the design stage. How nobody at Embark thought āDamn this kinda dumpsters the dedicated healing specā is going to be studied for the rest of the games lifespan.
What if the breach drill was reworked into the MGL as an alt-fire?
"MGL-X"
So it canāt heal a heavy from 1 to full in a single mag now
Only 50 to full
It went from 400 to 300 but given Heavies arenāt at 50HP too often itās still essentially a full heal.
A mag can be dumped in 1.43 seconds btw
so you can full heal a heavy in 1.43 seconds
It can still ensure team fights by tanking the Heavy and snowballing with health diff. Still heals way too much way too fast without any of the risks associated with the heal beam
I actually started playing a bit of light with it and holy shit itās broken
Itās ridiculous
Will it be going down to 500 points to unlock next season?
Big dumb stupid idiots will parrot the twitch monkeys and say āheal metaā but we have a āH+ metaā
Very obvious issue which Embark still hasnāt addressed
Ye give h+ to medium
H+ infuser is only OP if you let the light player live
Yeah I switched to H+ as light when my team plays L-H-H....shits wack lol.
A good light player wonāt let you kill them before theyāve full healed the heavy
Iām running grapple/sniper with it and there is literally no way for people to stop me from healing my heavy
Mmm yes letās give Light a gadget that heals better than the healing spec without being constrained by a tether range
Surely this isnāt a bad idea
Most of those lights play pocket when using the H+ . Good luck lol.
Good luck killing me when I have grapple equip
See ^ lmao
Light + Heavy is already a 2v1, they could just teamshoot you instead of healing
And sometimes thatās the answer
But what about cashouts
With dome you have to do what
1.2k damage? Before the steal goes off
Not with the SR or double barrel. Then it becomes a 1v1 lol
If a heavy is stealing and you canāt stop via elim you can try Nullifier, goo to the face, etc. all the stall stuff we know of
goo got patched
Waiting for Lights to use their only two braincells and start running Nullifier + H+ to guarantee teamfights
I was stopping steals by shooting goo at the thief, and it worked
My buddy cant lay off the anti steals goo meta lol
Ngl I donāt think this guy understands at all
You got 20 shots, full auto and you only need one to interrupt steal
H+ apologists will be stoned Ishallah š
h+ should be turned into another nullifier
Would dome shield stop H+ shots?
H+ should be semi auto with only a few shots that heal small amounts of health
My mistake
I misread that patch note, goo gun got patched to block interactions
All healing equipment in the game require line of sight, except arena heal balls
Still a team with an H+ up the heavyās ass is gonna beat a heavy with goo gun 9 times out of 10
Best way to nerf H+ is to reduce its burst heal potential that's for sure, the delay between shots should be increased by 100%
Increase the amount of time a light has to spend firing and healing, and chances of out-DPSing the heal
Completely reasonable and balanced
How many H+ were healing that light š„¶
It was a heavy and one light
A single H+ does 300 in 1.43s so one would be enough to full heal a heavy mid fight
Victim was Heavy, did more damage than the light player but still died due to H+ healing
The heavy did not die š
Thatās 1.43 seconds of them not firing at you and only focusing on hitting all 20 shots of H+
what is this new gadget? i dont get it
oh wait nvm
Waow
Thatās also 1.43 seconds of the heavy being immortal and blocking you from shooting the light
I almost did 500 damage at perfect mini gun range against a enemy that was stealing but somehow lost
I mean I know how hard it is to practically eliminate a heal light but in theory there is room to counter an H+ infuser some where
There is no way to counter it besides glitching the light
gee i wonder what else stalls the cashout aside from monkeying it
But that literally is the counter to everything and heavy does not have it
H+ Infuser may be OP in 2v1s but tbh the odds are stacked against you if you have to 1v2 regardless of build
H+ in general
Just the H+ in general
well the counter is your own team usually, since the h+ infuser can't be used on yourself
The H+ is OP in any situation
H+ should be counterable during steal by simply interrupt the line of sight or something.
You can instantly take a heavy from 50-full
soooooooo what's the problem again? Don't get me wrong it overshadows heal beam but in the grand scheme of things it isn't anything new
It doesnāt really help the lone light player if they have to do 1 v n
And pre nerf heal beam was gutted for a good reason
Healing only works if the enemy team is together, if you can split them up, you can deal with them one on one, all that on paper at least.
Heal beam is 40 health per second and H+ is around 210 per second
All that healing talk gave me a buff idea for fire DoT - how about players that are being burned are considered "cauterised" and cannot recover HP
Yes and if the heal target is moving suddenly that healing falls off a cliff
God youāre a dumb ass Iām sorry there is no way to explain this to you
and in fights the heal target is moving
Would give the pyro grenade and flamethrower some extra utility
The heal target is a heavy and youāre directly behind that heavy
if youāre missing a majority of shots cuz your heavy is strafing idk what to tell you
The healing from H+ does mean that the light isn't shooting back at you. It also means that whoever you are shooting at is not dying in one clip. The finals is a unique game in that you only have one weapon and reloads are extremely detrimental. In the same scenario, using any form of shields or goo will also instantly cut off any pressure you have on the opponent and specifically H+ will full heal anyone who is taking a breather.
Like I said, itās all on paper, Iām aware H+ does a lot of health per shot
What about 2v2s? One canāt out dps H+, what about 2?
This has been asked about for quite a while.
Fire would definitely be a very good anti-healing niche. Even if itās just reducing the healing
(Iād also like to see it deal more damage the longer a player stands in its AOE)
If so, then I don't quite understand why it's not a thing already
If the H+ infuser is still really that powerful Iām sure the devs will just nerf it again
how does recoil smoothing work
TF2 makes fire reduce healing and itās a pretty nice mechanic to have
but thats just gas
Embark works in mysterious||stupid|| ways
i think it should only be one
but maybe the case it to be made that fire should ramp in damage and gas reduces healing
but maybe with pyro weapons exisiting taht should be kept to pyro...
So is it confirmed we are getting a p90 and heavy revolver or bullpup?
Iād be fine with either tbh. Healing isnāt so powerful it needs a dedicated counter. Healing options outside of natural regen are limited. H+ just needs to be reworked/nerfed further
No. Just suggestions that seem to fit with whatās been shown so far.
Ok cause I from what I knew we weren't getting any weapons this season so I was confused
But hell maybe we do get them
This is the closest to confirmation we have but itās a pretty safe bet