#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 213 of 1

slim thistle
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What's your opinion on the sword? I see it's a bit of a shadow of it's former self and that Embark added changes to it recently

sudden pewter
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It’s objectively worse as it deals less damage and the clamp limits a Lights ability to do driveby maneuvers

And tbh I feel the game is better for it

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It’s still useable

slim thistle
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And fun tbh

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I just need to learn it more

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And I agree with the less damage as it takes like 2 hits to kill a light, 3 or 4 hits to kill a medium and 4 or 6 hits to kill a heavy.
I just need to test the dmg again

sudden pewter
#

It’s not a bad weapon, just not as strong as it once was

slim thistle
#

Yep, it's a niche one nowadays

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And hard to use with bad lag

lavish swallow
#

All it takes is for someone to slightly move, with a slide jump or dash, etc, and you miss and they just win the fight.

slim thistle
#

I started in the end of season 4 and a bit of season 5 then stopped and now back again in season 7

slim thistle
#

But who knows? Embark might make it more viable but probably not back to how it was

dense oasis
#

Balisong/Butterfly Knife skin for Dagger when??? 😩

normal ice
#

V9S is probably my most-used Light weapon, and I don't really think the manual tapping is too fast for me to do consistently, nor do I feel it throws off my aim at all. I just think it's fucking annoying.

I wish it could simply be full-auto. I'll take a damage nerf or whatever to compensate.

#

and yes, carpal tunnel syndrome is always a valid concern

faint flower
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What's the different between the AKM and Fcar? I can't check their stats rn but they seem really similar, except Fcar has a smaller mag

stable whale
normal ice
#

fcar has longer range, too

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there's a wiki btw

obsidian nexus
#

XP-gain over time is extremely lobsided. gasmine takes a million years to level up. meanwhile jumppad u can level up a new level the first few weeks of the season. please adress this

normal ice
#

aps and the healing gadgets are also atrociously slow

sudden pewter
#

You need to make a gateway something like 14,000 times to get it to max if memory serves

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Definitely askew and worthy of change I totally agree

dusk garden
#

any cool goo gun techniques that i can use that haven't been patched yet?

faint flower
#

but that's all I know

shell sonnet
rigid briar
#

how do i make a vc?

shell sonnet
#

-levels

raven finchBOT
#
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shell sonnet
rigid briar
#

sound good

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ill just talk more lol

versed finch
#

M26 Matter is an underrated gun

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I'm suprised I don't see more light players running it

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I love the hipfire capability, it's like the SA1216 in terms of how hipfiring is just as accurate

flint hill
dense oasis
#

And a 2-handed axe for the sledgehammer

cunning slate
#

Big revolver MGL skin.

flint hill
dense oasis
cunning slate
#

Vynel record player Lewis Skin.

Idk if I spelled it wrong.

dense oasis
#

Vinyl. Close enough lol

cunning slate
civic junco
#

Question, is Thermal Bore any good for light? The loadout I'd be using it with is Dash, V9S, Vanish, and Glitch

eager wasp
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not really, you could make the argument that maybe for suspended structures yeah but even then its just not something i would switch to, sniper loadout perchance tho, to make custom lines of sight for the cashout

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it is the cashball meta tho

chilly scroll
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zzzzz

boreal laurel
winged yacht
#

best medium build?

pseudo panther
#

turret
ak
gaz bomb
defib

eager wasp
#

demat, fcar/pike, zip/goo, jumppad, defib

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anyone that says turret is lying and you should never listen to any of their opinions ever again

winged yacht
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heal beam not meta anymore ?

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fcar just doesn’t have the ability to kill heavies for me, the ak mag size is larger and i think it does more damage

pseudo panther
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less dam but the ak withe like 10 bullet more is better in team fights imo

eager wasp
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fcar just has a bigger recoil pattern than akm with less ammo so it may feel a bit silly to use until you learn to control it

restive plover
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Fcar has way better recoil than the akm, just up and to the right vs. reverse s.

muted condor
eager wasp
winged yacht
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fcar does have recoil and i learnt it, i was playing great with it and then took a break and it d oesnt feel the same anymore

eager wasp
winged yacht
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even when i full beam someone it doesnt kill it feels like

eager wasp
#

when did you last play fcar

winged yacht
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idk like couple days

thorn anvil
eager wasp
#

so you stopped playing it for a couple days, came back and it felt off?

winged yacht
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nah like half a season

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=wasnt playing for half a season came back tried fcar and didnt like and switched to ak

eager wasp
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half a season.. hmm.. no nerfs or anything that i can remember other than them reducing the recoil strength

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weird, it just is how it is i guess, but i would suggest re-getting the hang of fcar again, genuinely is just the better pick stat wise, but to each their own, play whatever you enjoy ong

winged yacht
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coulda sworn it go nerfed

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ye i love the fcar just didnt feel samwe

celest pelican
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Im obsessed with using Lewis gun

eager wasp
winged yacht
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oh really

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i was using just the base one before they added scopes to every gun and still use it

eager wasp
#

i would always run the basic scopes everything came with but then i learned to get used to looking glass and now its easier for visual clarity when aiming down sights

winged yacht
#

okok makes sense

past parcel
#

Nerf riot shield.................

celest pelican
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Guys what if medium gl shot 3 grenades instead of just 1. I feel it needs a buff. and Sword should have bigger range :)

boreal laurel
mossy ibex
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Increase the sledgehammer’s damage to 110

turbid heart
#

Why don’t we replace M turret specialization with a vacuum? And maybe buff the turret as a gadget?

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Or maybe a wraith state that allows you to not take damage from fire and gas but highlights your body clearly cross map

odd ice
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I wish the grapple hook was better v-v

obsidian terrace
#

best medium build for solo players?

sleek obsidian
#

cl-40 jump pad d-fib, goo

floral wigeon
minor sedge
#

Sorry for the long post

Im looking for tips on what gadgets to use for light

I play with 2 friend who play heavy and medium we mostly play world semi casualy kinda sweat still I would say im above average with the play style I play that is like to just disturb and annoy my enemies from range with the arn . I currently use 1. pyro Grenade wich I use for stopping steals but both of my friends use gas mines/grenade so it feels kinda like I barley use it effectively and I just throw it randomly 2. Grenade wich I most of the time just throw where I think someone is and maybe 1/20 nades acc get a hitmarker (gonna try the gateway today) 3.i use the thermal bore wich I feel that I acctually have use for either for exposing walls where team are hiding or like getting a better position to fight to steal the cash point

Ps. I have tried the invis nade and glitch nade but felt like it was the same thing with the nade that I very rarely use it effectively

plucky spade
#

Also since you're playing in trios, you can communicate the vanish bomb to make your heavy go invis.
Invis SA1216 heavy is extremely funny

stoic garden
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nobody expects heavies to appear in front of them

shell sonnet
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event idea:
standing on, or touching something that can be dematerialized, will dematerialize it after a few seconds
(like hex-a-gone from fallguys, or tnt run from minecraft)
maybe cashouts will dematerialize stuff around them by default so they dont become inaccessible

thoughts?

stoic garden
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that could be pretty funny, but might be better off with a dedicated map and of course lowered remat cooldown

shell sonnet
stoic garden
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idk CNS BreachHack???

shell sonnet
stoic garden
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so both events have similar utility that can be opted out by being on the move, even a little

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whilst maybe retaining the quicker remat effect, but have it be the same for the demat spec

shell sonnet
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personally, idk if its different enough from orbital lasers that way

stoic garden
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embark seems pretty adamant on making cloak a consistent spec, so i'd just opt to suggest making cloaked players not demat floors below them even when standing still idk

shell sonnet
stoic garden
shell sonnet
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although, i guess it wouldnt be much different than a building just being destroyed and forming weird combat spaces anyways

stoic garden
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that would be cool, but think of the melee players 😢

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jk tho, lowkey goated idea

shell sonnet
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yeah, ive suggested the odd idea or 2 that would kinda screw over melee, i wanna be careful with that, cant shoot myself in the foot

maybe a max time limit?
demats if you move off
and demats automatically after some time, depending on how much you move maybe?
just camping/standing still 10-20 seconds, but if you try to position yourself to shoot someone below you, you have to move and make the floor collaps faster?
unless you stand on the edge the whole time, for which youre exposing yourself

stoic garden
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interesting way of doing it, definitely not the most intuitive event tho

brazen mango
shell sonnet
#

true

brazen mango
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Game needs TF2 Cloak

stoic garden
shell sonnet
brazen mango
#

Maybe embark need to stop cooking up their own variation of other game's abilities if all of them are objectively poorly designed

shell sonnet
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invis watch or cloak and dagger tho?

brazen mango
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Cloak, Mesh and winch are all worse poorly designed versions of abilities from other games

shell sonnet
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nothing wrong with taking a page out of something great imo

stoic garden
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is mesh really that badly designed?

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i get cloak and winch tho

brazen mango
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That aspect is extremely poorly designed, original mesh was peak game design

swift agate
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the game doesn't need to explicitly tell you everything

stoic garden
#

it kinda does via the hud, but i think it's a nice way to limit mesh juggling without completely shutting your mesh down

stoic garden
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if weapon stat screen had more details you wouldn't see people say m11 is meta šŸ”„

swift agate
brazen mango
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Your main ability should be straightforward to use, mesh is the opposite and it actively punishes you for using the ability well

stoic garden
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🤤 gotta have that 500hp mesh with no penalty

swift agate
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I'd say "press button to bring up shield, press button to bring down shield" is pretty straightforward, idk what you want

stoic garden
#

he wants mesh juggling to be usable more than once in fights

swift agate
#

oh, then sucks to suck. that would be broken

brazen mango
brazen mango
swift agate
swift agate
brazen mango
#

I love talking about issues in the game and getting egoed by random bums that are bad at the game

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Lowk the reason I dont interact much anymore here

stoic garden
#

ngl make mesh turn off when juggled too much like your kitchen's lights when u were a kid

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definitely the way to go āœŠšŸæ

shell sonnet
#

ok, idea

what if mesh started at low hp, and build hp the longer you hold it out without it taking damage (up to a higher total than right now)
then, once you put it away, it degrades in hp like right now + slowly over time

you could use it to tank-tank more, its better at juggling, but at the cost of needing time before being useable as such
does pose extra risk/cost tho, since you can be rushed down and are weak without/need to waste time charging it outside of fights to prevent that

thoughts?

drowsy cliff
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I loved old mesh juggling
generally the most fun I had on heavy

yo know it's nice when the game had a skill gap

swift agate
brazen mango
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Mesh just needs to either lose juggle penalty entirely, needs it dropped to 75-100 HP or needs a +150 HP buff

brazen mango
stoic garden
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live winch reaction:

brazen mango
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Besides a single team that plays it on 2 very specific maps in 3v3s only

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Mesh in its current state is a joke

shell sonnet
stoic garden
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so you think mesh should get a buff because winch is currently ravaging all shields?

brazen mango
brazen mango
stoic garden
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thought so, if they never nerf winch then i 100% agree with your take, but i'd rather have winch nerfed than mesh buffed to compensate

swift agate
brazen mango
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And before anyone says I dont know how to use mesh and juggle and move with it CatStare

swift agate
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I'm not against a mesh buff by any means

wide onyx
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Mesh shield should just block winch. It would give mesh alot of relevancey again

brazen mango
stoic garden
brazen mango
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Basically all Popular weapons can put a mesh to 100-200 HP in a single mag

shell sonnet
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thing is, once they reload you can go ham
unless its on medium range+ thats pretty strong

stoic garden
#

fall from grace šŸ”„

brazen mango
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Make winch not go trough shields, lower mesh juggle penalty to 150 imo

stoic garden
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yes that would be perfect

indigo nexus
brazen mango
indigo nexus
#

True

stoic garden
indigo nexus
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Still, personally I wouldn’t want a spec to require one of two specific loadout choices to fight against well

brazen mango
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Mesh in its current state at the highest level of play is playable on 2 maps which are seoul and bernal and only in 3v3s

swift agate
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I really wouldn't mind giving mesh more health and/or reducing the juggle penalty, just not to a point where you can nullify its intended downsides by pressing q a bunch

stoic garden
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now, if the person is running sa12, i wouldn't recommend getting anywhere close

brazen mango
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Yeah Mesh is way more counterable than winch, even at its peak

indigo nexus
stoic garden
brazen mango
brazen mango
#

JUST SHOOT IT ITS NOT THAT HARD

indigo nexus
brazen mango
#

99.99% of players dont know how to use mesh anyway

indigo nexus
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If they didn’t have it you could assume they would have died, so it did its job

leaden chasm
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Wish heavy had a .50 sniper that one shot to the head kills any class. Slow reload, and takes say 10% own health per shot

stoic garden
stoic garden
brazen mango
shell sonnet
swift agate
brazen mango
#

The amount of people ive seen that play a comp viable mesh shield is barely reaching 2 digits

shell sonnet
brazen mango
#

Going w S3 cuz OG winchtrap Meta

brazen mango
#

Deagles are already way too close to a DMR to be on Heavy, altough ive grown to like them a bit more

plucky spade
plucky spade
plucky spade
brazen mango
placid slate
plucky spade
placid slate
#

Adds some amount of diversity to the higher levels

plucky spade
#

Also cns should charge through winch

brazen mango
#

It doesnt, winch stops charge

placid slate
brazen mango
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Winch shouldnt stun to begin with, just block specs/gadgets from being used

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If I perfectly headshot track a guy that winched me from 12m bro should die

placid slate
plucky spade
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And cns should have a reason to exist in heavy's loadout

placid slate
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Arbitrarily making the stun effect not stun a thing that's cancelled by stuns is wacky though

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If charge just ignored all stuns I'd be fine with it, but specifically winch stun is an inconsistentcy

plucky spade
#

Goo stun is also blocked

brazen mango
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True that

plucky spade
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But nullifier doesn't stun anymore

brazen mango
#

Charge ignoring stuns would be interesting ngl, and null isnt a stun, it WOULD technically be consistent

placid slate
brazen mango
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I mean it really doesnt atm

plucky spade
placid slate
plucky spade
#

Too weak imo, i hear you but too weak
Plus winch counters too many things

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And oh
Cashout manipulation is busted

sudden pewter
#

I love CnS, first spec I maxed for Heavy

placid slate
plucky spade
sudden pewter
#

Bursting through a wall to interrupt a steal at the last second is the best way to die

plucky spade
plucky spade
placid slate
#

Fix what

sudden pewter
plucky spade
placid slate
sudden pewter
#

Embark will go bankrupt before they allow the spear catapult to be an actual feature

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It’s tech and Embark hates tech.

placid slate
#

I mean one shotting a med or heavy within 40 meters of a cliff is kinda bs, tech or not

sudden pewter
sudden pewter
#

Surely not for the victim though admittedly:)

thorn pivot
#

What would be meta for lights around plat/diamond range?

plucky spade
royal pier
#

Spear issues:

  • Spin was fixed midway through S6, they broke it again at the start of the season.

  • Attack buffering means if you accidentally double tap you're locked into that second attack. This isn't a thing on Sledgehammer, or really any of the other melee.

  • Lunge is supposed to be a little over 7m, it basically doesn't exist atm.

  • General hitreg problems that could be fixed by doing the kinds of changes they did for Riot Shield (bigger and longer lasting hitboxes).

  • Attacking drastically slows you, negating the point of the range. Supposed to be mitigated by the lunge, but lunge is basically nonexistent.

muted condor
#

Make spin cancel a feature
Fix hit detection
Spear is now B-A tier

sudden pewter
#

Just make the spin cancel a vanilla part of the kit and it’s instantly up a tier

placid slate
sudden pewter
#

(And remove the melee aim assist?)

plucky spade
#

Bot

#

@olive viper

fallow echo
#

Listen to this Revolutionary idea groundbreaking people may say they should add a gun that shots bullets, genius I know

stoic garden
#

how about a gun that shoots more?

compact tundra
sudden pewter
compact tundra
compact tundra
#

Plus the aim assist is important to like the only way sword can combo lights while hitting the light mid lunge

sudden pewter
#

Common console L

placid slate
placid slate
# compact tundra No

Melee aim assist is ass, almost every melee mf (especially daggers) turn it off

compact tundra
placid slate
compact tundra
warm cove
#

turret now does 1 dmg with a 5x increase in rpm

whole ermine
placid slate
#

i love wiffing a backstab because the game decided it was smarter than me and forces me to miss

sudden pewter
whole ermine
#

all im saying is that i can dash into someones face, turn around a little and melee aim assist will lock me onto their back >80% of the time 0 skill required

dense oasis
#

Throwing axes/hatchets for Heavy when? Slow, accurate overhand throw with heavy projectile weight but a x2 headshot mult 😩
(Went axe throwing a bunch, it’s soooo fun!)

modest lynx
compact tundra
sudden pewter
#

šŸ™‚

modest lynx
dense oasis
#

Also, chakram skin for throwing knives??

modest lynx
dense oasis
#

I think more cool skins for the unconventional weapons in the game would be nice; I’m glad those kinds of weapons are seeing more use when your usual firearms have dominated the meta for awhile (at least from what I saw)

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I would like to see a bit better combat flow with the dual blades, maybe a quick stab with one sword maybe within half a second of blocking an enemy’s melee hit

tiny willow
#

cerb being able to ignite goo from like 50m away in 1 shot was such a hype change

tiny willow
modest lynx
dense oasis
#

Maybe javelins for Medium. High speed but they lose momentum (and damage) after a certain distance

compact tundra
winter jay
compact tundra
obsidian nexus
#

revery melee changes

#

everyone running riot now and its unbearable

muted condor
compact tundra
muted condor
#

Your team mates will always be ass against any weapon

hoary patio
#

They should make a heat seeking missile for the heavy class gadget or special that would nuke those pesky lights. It would make the game a lot more enjoyable

cyan steeple
#

6 seasons have passed but still the same shit, the same game with new cosmetics and w balances…:….ggs embarks, keep going

plucky spade
plucky spade
#

woa

#

vro is unknown and used bud

abstract vessel
#

Im like beyond bad and still can counter it

stable whale
shell sonnet
obsidian nexus
muted condor
#

Remove all ARs from the game
They are boring to fight

harsh nebula
#

Is the M60 or Lewis better?

tepid perch
tepid perch
cunning slate
#

They should add an AR shared by all classes that has an underbarrel grenade launcher, it uses grenades in your gadget slots as ammo, and gives grenades better range.

harsh nebula
sudden pewter
#

M60 objectively has better skins than Lewis

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(Eclipse Shade)

harsh nebula
#

vaiiya my beloved

sudden pewter
#

Lewis has much longer range than the M60, packs a harder punch as well

harsh nebula
#

interesting

sudden pewter
#

Horizontal recoil kills it got me

stoic garden
tepid perch
#

Lewis skins r so much better

#

Yall got tips for pacing shots with the pike? I love the gun but I find myself spamming and missing sometimes

stoic garden
#

it has a recoil pattern, try and learn it somewhat, if you still cant hit consistently it's ok to slow down the firing as long as you win

sleek obsidian
#

why do i feel like switching to ARN after using XP is weird like arn doesnt feel right

sudden pewter
#

Shoots slower?

cunning slate
#

Should heal beam give overheal?

Or something similar.

shell sonnet
cunning slate
shell sonnet
#

ok tbf, normal healing does too
but at least thats a 2v1, and not a 1v1 where on was near a teammate 20s ago

cunning slate
#

Eother way, medium needs better specials.

shell sonnet
cunning slate
#

IDK, im still NEW

shell sonnet
# cunning slate Eother way, medium needs better specials.

i think demat is fine, maybe a little annoying at times (tho some call it borderline broken)
healbeam is a little conceptually flawed, but fine atm, maybe would be better off with a few stat changes in both directions
turret is in need of a rework, weak to use, yet still gets plenty of complaints by some

shell sonnet
# cunning slate IDK, im still NEW

sounded like you were referring to something i supposedly said which confused me a bit
not to sound like mean, but if youre new and dont know, why say that?

modest osprey
#

does nayone have any tips for dual blades

#

i kinda suck with them and consistently do worse than my friends

cunning slate
shell sonnet
# modest osprey does nayone have any tips for dual blades

i dont use dual blades too much, but maybe i can scrape some stuff together

as melee weapon, its benefits greatly from an ambush playstyle (demat helps)
you might get some use out oh hitting the target dummies a bit to see where the breakpoints are and a single quick-melee can get you a kill early
probably check if reflections can deal headshots, i dont think they do, never specifically noticed, especially with its rng spread, so youre probably better off aiming for center mass, since that covers more of the spread with your enemy
you can reflect at a decent angle, but not all of it is a full reflect, so you will tak more damage on the outside (been a while since ive read this, not 100% sure about it)
some people find success in doing the inspect animation, as the still crossed swords can trick an enemy into thinking youre still guarding while youre actually running at them (never tested, wouldnt expect it to work a lot, but worth a shot)

place a turret on an object and carry it around as make-shift gun lol

shell sonnet
modest osprey
shell sonnet
modest osprey
#

alight

shell sonnet
#

also, dont burn yourself out
learning weapons, especially melee, can be pretty hard, it would be sad to never discover your favorite weapon because your first experience was bad
take breaks, switch it up, come back later if it didnt work

it took me a good few days to get even passable *at mgl32

shell sonnet
modest osprey
#

yay

real brook
#

I just started playing sword again and its crazy that the camera clamp is 40 degrees now

#

id rather have reduced damage bruh

cunning slate
chilly stone
#

sonar grenade for all classes

#

More sights for bow and sniper

shell sonnet
shell sonnet
chilly stone
cunning slate
cunning slate
shell sonnet
shell sonnet
# cunning slate It had irons?

i dont think so?
if it had, then that was before i joined in the 2nd to last beta (unless i literally just didnt notice)

chilly stone
#

last time I checked sniper didnt even have an option for changing sights

swift cradle
#

It seems like every suggestion ive heard to help fight against griefing are just bad ideas and it's kinda concerning lol

cunning slate
shell sonnet
shell sonnet
cunning slate
shell sonnet
#

problem is, with how high it is, it would crit lights by default, which would be problematic

idk

#

would you like to give your input on ideas ive accumulated?

shell sonnet
cunning slate
#

Overall, I think crits should be around the 50 to 55 damage range.

If we go with my original idea, the turret would have a better range, around 20+/- meters. If someone gets within 8 or so meters, it gains the ability to crit, around 35% chance per shot, with the rng being the issue.

shell sonnet
#

been a while, had to look for it

the ideas were based on tf2's mini sentry, lethal compan turret and the gtfo turret

cunning slate
#

Yeah. I think the turret being expendable is a good angle, but lock on seems far too easy to kill.

shell sonnet
#

i think when i wrote it that was part of the point

make it stronger, but also more easily countered

like, it would be an actual skill issue to die to it due to the grace period, and be a general threat to have existing

cunning slate
#

I'd just tamper with the values overall. Bump up its raw ttk, or make it tougher. Recharge should be minimized either way.

shell sonnet
#

recharge is a thing that could be tweaked tho
people are not really complaining about how often they see turret when an enemy runs it, just that when lights try to engage it, or get cought out for even a second, theyre half dead

#

just like, dont make it instant or something

cunning slate
#

I think dealing with mediums and heavies is an issue.

shell sonnet
cunning slate
#

Lights dying to it is a normal issue when it comes to Terry.

#

I just think the real problem is killing classes with higher health than 150.

If it was talored to be an assist tool, or an outright area control tool, Id be fine with it.

shell sonnet
cunning slate
shell sonnet
#

i didnt say stun
i really dont like stuns
would probably be a bad idea

shell sonnet
# cunning slate Yes.

there was also an idea floating around of turrets with deal laughably low damage, but get 360° vision with decently fast turn speed and deliberately focus the enemy closest to death

so it would finish people off

tho that might be problematic because it deliberately abuses damage breakpoints that exist for a reason (such as revolver 148 headshots)

boreal laurel
#

I think what turret needs to become truly strong isn’t damage, but flexibility. Right now it’s limited by the same issues as minigun, namely that it forces you into static play. If it could activate quicker on deploy and had a quicker CD, it might be better. Still wouldn’t make me use it though, I’ve been a demat main since S2 and intend never to change

cunning slate
#

No stun, flinch

#

Enough to let lights slip out, but make everyone else gu it down.

shell sonnet
#

screw with peoples pov?
we havent done anything like that before besides maybe sword if you count that (or old stun gun)
both got and are gettig complaints

cunning slate
shell sonnet
#

wait, what do you mean then?

cunning slate
shell sonnet
#

lights are even more dependent on their speed than the other classes tho
taking 50% of a high number is more impactful than taking 50% of heavies speed
they would still suffer more than the other 2
while also being, yk, a slow, not very liked

gleaming aspen
#

i use sniper grappling hook glitchnade gateway and ninja bombs dis gud?

shell sonnet
#

casual, anything works
ranked, probably, to a certain extend, might need certain playstyles tho

cunning slate
shell sonnet
#

yeah, but that would impact lights a lot more, the group were specifically trying to not make it worse for, because they will complain that idea to death

cunning slate
#

Terry is weak, and lights are "weak". Give them something to make the slowdowm easier to counter by lights.

shell sonnet
#

ok, different turret rework idea
terry stands around and does nothing, until you trigger it remotely with your tablet, at which point he will spin around like crazy and spew bullets everywhere

its far away from what we have now, and probably not ideal, but i wanna see if that idea gets us anywhere

#

so ideally, you place it somewhere hidden, bait an enemy in, and then have a little risk with not shooting them by activating terry instead
which then either brute forces enemies to either dispatch him quickly, giving you an opportunity to strike, force an escape, or deal heavy damage to them
and since its not passive like current terry, lights wouldn't suffer, unless the enemy wants to use it to kill a single light, which would be kind of wasteful probably

maybe coupled with shorter recharge as disposable trap

hoary patio
#

Or you strap a minigun to a turret

shell sonnet
sullen shard
#

Would love to see blades/sword get a pool noodle skin

sleek obsidian
#

throwing knives chopstick skin

modest osprey
#

buff to dual baldes

sleek obsidian
#

no

modest osprey
#

aw

muted condor
modest osprey
lunar kernel
#

Whats a good heavy kit for comp

sleek obsidian
#

winch shak dome shield rpg c4 or anti grav

lunar kernel
sleek obsidian
#

shak

lunar kernel
#

Mb mb thanks I'll run it a game

muted condor
#

Spear :)

alpine niche
#

best gadgets to go with ARN+grapple?

shut bane
#

For maps with dense foliage like the peace center or kyoto run thermal, everything else is purely subjective lol, vanishing bomb, glitch grenade, sonar, and thermal bore/breaching charges are useful at times

raw cave
# shell sonnet

first one's can be good, but other ones are debuffs. Why would you debuff worst spec in the game?

swift cradle
# alpine niche best gadgets to go with ARN+grapple?

Depends on the map. Arn is best at mid/long range.

But close range maps, consider smoke+thermal, breach or goo/gateway to play closer/escape from bad situations.

For Long range, take your pick. Glitch and gateway is pretty universal. Third pick is up to preference.

shell sonnet
safe swift
#

Whats the best weapons for medium

eager wasp
safe swift
eager wasp
plucky spade
#

Terry rework: 10% damage buff
Focuses enemy you are shooting if in range ( infinite )/j

raw cave
plucky spade
placid slate
raw cave
shell sonnet
shell sonnet
#

If its as punishment for getting into a more restrictive angle first, i could see that working
But otherwise it might cause problems
But im kot sure about it either way

royal pier
#

Give Heavy Vortex.

raw cave
raw cave
raw cave
merry robin
#

Reduced the attack range of the blast shield Reduced blast shield movement speed

shell sonnet
raw cave
raw cave
shell sonnet
raw cave
#

would it be automatic or single shot

shell sonnet
#

Idk the exact damage numbers rn, so i cant give you the numbers on what it looks like after
Just more than currently

Still automatic

shell sonnet
raw cave
shell sonnet
#

But turret doesnt do that rn anyways?

raw cave
#

no its not, it has to wake up for like 2 seconds

shell sonnet
raw cave
shell sonnet
#

So basically you dislike the concept of a turret, and dont like ideas that keep it close to its identity

shell sonnet
#

I wonder if that would make it ranked viable if coorditated with a demat medium to drop it into an enemy team

opaque mica
#

Just needs to be a little quicker on wakeup. drop it to about 1.2-1.5 second wakeup should make it better to use. Maybe even give it a 'ammo count'

shell sonnet
shell sonnet
chilly stone
#

sonar grenade for all classes

opaque mica
#

force people to deal with it or remove it

shell sonnet
#

That forces people to not ignore it
And (maybe?) reduced how frustrated lights get

I could see that, not bad

opaque mica
#

oh no I want lights to suffer.

#

but definately needs a range boost to about 50 but with harsh falloff after 15m

shell sonnet
#

We can probably also find something that makes lights suffer just as much while making it a little more viable against Medium + Heavy

opaque mica
#

that's the ramp up on target.

shell sonnet
opaque mica
#

Encourages to either dip for a moment, block it or aggro swap

#

ehhh snipers are running around like it's a shotgun 90% of the time anyways

#

hitscan within 20 tends to cause that

shell sonnet
opaque mica
#

to be honest though not the mode guns are balanced for

#

its a cool mode and much better with either set or restricted loadouts.

#

same as term attack, fun but too punishing with the one use per round instead of 300-400% cooldowns.

#

long ass cooldowns still encourage cautious use (in theory here) but should you live long enough, options reopen.

shell sonnet
opaque mica
#

maybe but it's really hard given how each mode tends to favour certain things over overs and changing weapons per mode causes other problems

#

like for example the 'humble' sniper
Cashout/quick cash - reasonably ok balance wise
TDM - you're a masochist
Terminal attack- ehhhhh kinda good but not really
Powershift - please remove ugggghhhhhhhhh

#

making adjustments in one of them can quite harshly affect the others

#

I do think though that any new items or weapons we get need to focus harder on the pro's/con's aspect as it's getting a little cluttered

shell sonnet
opaque mica
#

yep. šŸ’Æ

shell sonnet
#

But then we get a slipper slop
Gl are annoying, do they get banned?
Is mgl included in that or is it bad/rare enough
Is aps needed anymore? The grenades are needed to flush the paltform

Spear m2 jumping on is pretty strong

eeeeh

opaque mica
#

light should've never had a sniper rifle tbh.

#

but true of the slope

#

it is rather slippery.

#

i propose maybe a high roof to the platform or taller walls that curve in slightly.

#

{___} more this shape?

shell sonnet
#

Impacts everything else

Rifles and everything more so than snipers, because snipers have grapple and can actually just go higher up to avoid it

It harms everyone else but doesnt help with the issues im afraid

opaque mica
#

making it a little more difficult on sniping and bombarding

cunning slate
#

snub nosed breaching shotgun for medium

#

or a healing dart gun

plain mauve
#

nerf the dbshotgun?

#

or buff everything else?

opaque mica
#

delete light.

magic idol
#

whats a good load out for heavy and goo gun???

plain mauve
mellow bear
plain mauve
mellow bear
#

trust trust

#

seems counterproductive but i hate the reload of the goo gun

magic idol
magic idol
#

ima replace it w pyro mines

mellow bear
#

id swap it for nade or rpg but pyro is good too

magic idol
#

i wanna start using mines sense i see people using them alot and u get 2 pyros so y not

mellow bear
magic idol
mellow bear
magic idol
stoic garden
#

you only need one ngl

abstract tartan
swift cradle
#

I figured out a possible solution to the last round double cashbox problem.

-Give the player who owns the cashbox the ability to remove a doubled cashbox at anytime.

-If the vault is removed and put in again in the same box or another cashbox, there is no bonus cash for any team.

#

This way it doesn't effect the balance too much and still gives the player being griefed more control over their cashbox

#

This could also help with unexpected doubles like in the beginning of the round.

misty elbow
boreal laurel
grand gorge
#

Pls delete cloak

compact tundra
compact tundra
foggy ruin
boreal laurel
compact tundra
#

Cloaks good if you're bad at positioning or movement, which on light Is probably one of the harder things to get down. It allows you to position freely as long as you're careful and can be good for getaways without having to have clutch movement

rocky musk
#

guys xp vs arn which light weapon is better?

stoic garden
#

arn no questions asked lol

rocky musk
stoic garden
#

tl;dr: much better long ranged performance, practically same ttk, almost double dmg per mag, similar if you dont consider the second mag

#

what xp has over the arn is: better hipfire due to higher rpm, more bullets in a singular mag, breaks ziplines and most other arena breakables in half the bullets

rocky musk
stoic garden
#

opposite for me ngl, arn's recoil is really good for me

rocky musk
#

what sight do you use

stoic garden
#

looking glass

indigo nexus
stoic garden
#

got it

chilly stone
#

detection gadgets should work in allied smoke

indigo nexus
#

this is a significantly bigger difference than that between most pairs of similar guns

stoic garden
#

yet again another fair point, i usually see differences by about a tenth of a second as insignificant, but i guess they can matter in fps games such as this

#

especially considering average human reaction time is around two tenths of a second gg

#

any other thing i might've missed?

indigo nexus
stoic garden
#

or fcar and akm

indigo nexus
#

well they're very close

#

it's the biggest difference between full autos on the same class I can actually think of, save for ARN vs M11

stoic garden
#

i guess you're saying that because shak has much lower technical range than m60 despite their similar dps?

indigo nexus
#

but even so, if you put the FCAR next to it you'd see the two had very similar ttk, as light weapons are generally more powerful than medium's

indigo nexus
stoic garden
#

nice, I'll be more informative next time someone asks, or point them to the chart...

indigo nexus
stoic garden
#

let me see

#

ok yea it's kind of a similar deal

indigo nexus
#

my graphs seem to have a bit of a problem when hits start missing (end of the red line there it gets wobbly due to the shak's inaccuracy), I do not know why that is... but I may not bother to fix it

#

but until that it should be fine

#

though I just noticed the pattern on each line is the same... how weird

#

maybe I can find out what causes that quickly

stoic garden
#

interesting

indigo nexus
#

the middle line is much more complex and works with a completely different process to the other two

indigo nexus
#

well, I am baffled about how the relatively simple calculations for it are creating such weird results
while the process for the top and bottom lines does become stochastic when the accuracy is below 1, but the differences when ran each time are tiny, and the interesting thing is that a 0.97 damage falloff multiplier gets a worse ttk than a 0.96 one...

ocean hull
compact tundra
ocean hull
compact tundra
#

@brazen mango
I've been practicing my mesh heavy after watching your clips. It was probably my least used heavy spec outside of power shift before I saw your clips. I don't have great clips on my progress but I think these are decent

vocal saddle
indigo nexus
cunning slate
#

You know that gun from bo3 that prints its ammo over time?

Give it to heavy.

compact tundra
indigo nexus
#

pretty much just upped the resolution of the spread circles and targets that it uses and increased the radius of said circles by 0.5px, as it turns out it was low enough that there was a lot of random error in determining the overlap

compact tundra
#

I feel like shak mostly competes with D-eagles due to its limited mag and dependence on headshots. And that the m60, lewis, and minigun compete with each other

#

Could be wrong that's just kinda how I feel

indigo nexus
#

not really much of a right or wrong there I think

#

hah, akimbo inaccuracy makes the graph awkwardly tall

#

realistically at those ranges you would not be moving while shooting and are probably crouching, so it would do better

compact tundra
#

That's fair, but never realized they were so inaccurate at range. I've always thought of the D-eagles as a longer range heavy weapon

#

I'm guessing the range is measured in meters

indigo nexus
compact tundra
#

Oh fair enough

indigo nexus
#

Akimbo players will often crouch in place to get much better accuracy

compact tundra
# indigo nexus yes

Ok that's fair then. At that mid range they perform about on par with the shak

indigo nexus
#

I did not take the time to measure the crouching accuracy of the guns, so, uhhh... I guessed, but here's something closer to how it can perform if you sacrifice all movement:

#

might actually be more accurate than that still, not sure

vocal saddle
compact tundra
#

Very scientific. This is why I love doing table top design, everything's simple straight numbers, no variables

indigo nexus
#

I don't think the minor benefits could outweigh the deflect being significantly weaker and the attack animation being messed up like that

#

it would be less effective offensively unless you buffed the X hit's damage

indigo nexus
#

it's just mainly trading a slight bit of accuracy to run way faster than it might, or defining the scenario

compact tundra
# indigo nexus wellll, this *does* have plenty of its own variables...

Table top only has detailed variables if you make your game overly complex. Like adding % damage resistances which is just a bad idea when the players have to do the math themselves.

But damn bro you are putting the work in for these charts, glad I don't gotta code or anything, that looks like fucking moona runes to me

indigo nexus
#

with the amount of non-strictly-neccessary stuff I wanted it to be able to do, it became quite complicated technically

#

this absolute mess is how it finds the bold lines

#

you'd think it could be a lot simpler but I don't think there's much I can cut out (other than moving certain additional parts into their own functions) without losing important functionality

compact tundra
#

I got no idea how coding works, that's all you king

covert rock
#

whats the best build for a new player? i like medium and light, heavy is a bit slow

compact tundra
#

I write some numbers on a paper, and tell my friends to do the math while they play. My job is to make the systems fun and engaging while being as easy to understand and implement as possible

indigo nexus
#

it would be much smaller if I just did the whole thing stochastically, but in another community when I did that I had a surprising amount of people at my throat shouting about how all my numbers are useless because they were "random", so I wanted this one to be as deterministic as was computationally feasible

compact tundra
cunning slate
#

What they say

covert rock
#

my friends recommend light with sword

cunning slate
#

Matter or XP for light, cerberus or AKM for medium

indigo nexus
#

The meta doesn't really exist until you get pretty good, so it's mostly just about choosing combinations of choices that:

  1. work well together
  2. fit well with your personal skillset
  3. you enjoy
indigo nexus
cunning slate
#

Someone else

covert rock
cunning slate
indigo nexus
#

I get the impression it's currently considered good by a lot of lower elo players

covert rock
#

fair

cunning slate
#

I feel like an intervention would be cool to play with

indigo nexus
#

But it seems that by gold rank most of the sword players have already been filtered out, now

vocal saddle
# indigo nexus This reads like a notable nerf to me

The engagement part is what's causing the blades to struggle, I think 90% deflection was a bit much tbh, it definitely needed a buff from its season 3 counterpart, but now every time I see dual blades user go up against anyone with a gun, they fight like a riot shield thinking they're invincible. Not to mention that with every melee (other than spear) is not combo based which I feel suffers a bit from that too. If they just moved the X slash to the front of the combo, the engagement part wouldn't be so hard bc of that last animation only being 1 swing and not 2.

indigo nexus
#

The third swing is the worst of the bunch in terms of rate of damage output. It sounds like that would only be a bad thing for the weapon

#

it'd slow the ttk on heavy and light a little, and worsen it further for any engagement in which you got some hits in and then fell out of range again

compact tundra
compact tundra
vocal saddle
# indigo nexus The third swing is the worst of the bunch in terms of rate of damage output. It ...

Well it's technically supposed to be the strongest since it goes 50, 60, then 65, but since there's 2 swing in the first two animations. I guess maybe buffing that 3rd swing to 70 at bare minimum, but having that first initial instant 65 off the bat sounds much better than possibly missing 50-60 points of damage bc your sword just didn't go through on that other part of the swings. Imo I couldn't justify 100% deflection lol, at that point play riot shield, but if they maybe went 80% deflection and made the deflection at enemies more accurate then maybe that could work too

compact tundra
#

I honestly don't like the weird way dual swords attacks and I think that's why it's kind getting beat DPS wise by the riot shield. Technically the dual swords should probably have a higher dps but the 3 swing system makes hitting with it complicated and hard. I think dropping the 3 swings all together would be much simpler

indigo nexus
vocal saddle
indigo nexus
#

This isn’t affected by which attack in the combo is being utilised

golden shuttle
#

i like how the ks23 uses tan slug shells but ejects 12 gauge

vocal saddle
young pewter
golden shuttle
#

you right my bad gang

#

(the 12 gauge is actually inside the shell)

covert rock
#

so far i like the cerberus shotgun better than the matter but i like the dash better on the light so idk

compact tundra
#

Cerberus is more comparable to double barrel than the matter

raw cave
compact tundra
raw cave
covert rock
raw cave
compact tundra
raw cave
#

i remember that it was dog shit on release, but im pretty sure they buffed it during season so i thought why not say season 5 as a whole

compact tundra
compact tundra
# covert rock how do you play the matter

You have great sustainability and damage. Don't get too close since it has an ok mid range and just keep shooting. You can out range or out sustain every other close range weapon other than the model or flamethrower

covert rock
sleek obsidian
covert rock
sleek obsidian
#

hit reg is iffy but id rather use sledge

#

only thing thats keeping the spear alive is the alt attack

cunning slate
covert rock
#

what gadgets / specials should i use for light / medium

#

mainly light but in case i play medium

compact tundra
sleek obsidian
sleek obsidian
alpine niche
#

how are you supposed to get up close with dual blades?

sleek obsidian
alpine niche
#

mf

#

what if i want to have fun

sleek obsidian
#

you use cl-40

compact tundra
sleek obsidian
compact tundra
sleek obsidian
#

id rather use goo sledge

compact tundra
compact tundra
#

It makes me want to chase a high that isn't there anymore

pale lantern
#

Will they ever make spear throwable

muted condor
#

NO

compact tundra
olive mason
#

nerf knifes into the ground

muted condor
#

To the hyena pit with you!

compact tundra
#

Literally sent that as yours got sent

muted condor
compact tundra
muted condor
#

Noooo

tame nacelle
#

Minigun?

compact tundra
tame nacelle
compact tundra
#

Oh sorry you didn't reply to him, I thought it was general

tame nacelle
#

Trying to speak with the love of my life…. 250 bullets of freedom

compact tundra
tame nacelle
#

Ight thx

whole smelt
#

For any medium mains who use the cb repeater what scope do you think is best with it?

compact tundra
whole smelt
#

Is that the one that the fcar normally has

compact tundra
#

No it's not standard on any gun. It's a circle but doesn't go all the way around, got no clue on its actual name, let me look it up

#

Its called the looking glass I think

whole smelt
#

Ohh ok yea that scope is really nice on a ton of weapons tbh

compact tundra
#

It just has great visibility

whole smelt
#

I use it on the akm and shak I find it easy that way

alpine niche
#

any ars/smgs that dont have a ton of recoil>

winter jay
swift cradle
obsidian nexus
#

light class overtuned asf

deep jackal
#

Anyone have any gun recommendations?

eager wasp
obsidian nexus
heavy mason
#

You guys should add a fake cash out tool so they follow that one instead to throw them off

brittle sigil
#

NERF SMOKE ALREADY. Im sick of losing to kids going 2-39 doubling the last box and throwing 9 smokes on it.

deep jackal
deep jackal
eager wasp
lofty dove
deep jackal
#

🄹

boreal laurel
cold gyro
#

Chat what’s the opinion everyone has on mini gun?

royal pier
lusty garden
brisk geyser
#

lota shields

muted condor
#

Definitely worth learning

spring scaffold
stoic garden
polar cedar
stoic garden
polar wagon
#

is the lewis gun on the heavy kind of bad or am i just ass with it ? i feel like i have to dump half a mag into a light sometimes and i've always loved the lewis gun in any game i've played

stoic garden
#

lewis gun kills in nearly the same time as the m60, it's the recoil that's kind of harsh

#

takes 7 bullets for bodyshots only to kill a light

polar wagon
#

i am using it for medium range fights , is it supposed to be used at a different range ?

stoic garden
#

it's the mid-long range counterpart of the m60

#

but it's just as good in close range, the only problem is really just the recoil

#

lewis falloff range and damage at max range

#

as you can see it should do way better than the m60, but the m60 has way easier recoil

polar wagon
#

maybe that is my problem , i'll play a bit more and try to get used with it

plush finch
polar wagon
#

fair enough

spring scaffold
spring scaffold
#

I use m60 out of the three because shak has too little ammo, and I just can’t use sa

spring scaffold
#

for sure, I reckon 25 is a solid spot,

bronze skiff
#

Yeah seems fair

plucky spade
#

Ιn defence of the sword having the lunge qm combo, matter does this as well

placid slate
#

mfs are argueing about lunge + qm, when you can barely land the qm in the first place because of aimlock?

fathom cove
#

let us control turrets when we die

fathom cove
#

double barrel looks weird

winter jay
bronze skiff
#

Just an ammo increase to 25 instead of 20

winter jay
#

Doesn’t need it

#

You want high capacity close range take the sa

compact tundra
#

Actual fucking highway robbery

placid slate
muted condor
stoic garden
# indigo nexus

i think the only one that matters is vs medium where lewis does 1.32 and m60 1.24

#

(bodyshots only btw)

compact tundra
sudden pewter
#

The Shak is the pinnacle of weapon balance. Perfect in form and function.

jolly pine
compact tundra
sudden pewter
#

Your heresy has been noted. You will be left behind during the rapture.

stoic garden
#

it's mostly well balanced but winch makes it too easy to shred with

sudden pewter
#

Shak doesn’t need Winch.

jolly pine
#

Shak is good with every spec

compact tundra
jolly pine
#

The problem here is that winch is unbalanced and it needs a nerf/rework

sudden pewter
#

Winch is THE pick to go with every weapon

#

I love Winch but it isn’t good for game health.

compact tundra
#

I mean all heavy specs are good just in different ways

jolly pine
sudden pewter
#

Not disagreeing, it’s another demat issue

compact tundra
jolly pine
#

Winch is not healthy for the game, same as goo grandes

sudden pewter
#

Why use anything else when X exists

sudden pewter
compact tundra
# sudden pewter Why use anything else when X exists

Let's take my heavy main for example.

Flame thrower + winch allows easy kills and a free pick if I can aim well. As well as cashbox manipulation

Flamethrower + goo gun allows stalling players and burning them while there stalled, and let's me set up defences that I can ignite at any time. Also let's me climb and croung to places I otherwise couldn't

Flamethrower + charge allows me to surprise people through walls and adds more destruction to my kit, as well as giving me a good escape tool and finisher should my ammo get low

Flamethrower + mesh allows me to better protect myself especially when out of range, allows me to close the distance, and juggle the shield to maximize afterburn damage while keeping myself safe

All have good uses

sudden pewter
#

I like that Heavy has a reflexive displacement tool. It helps fighting highly mobile burst heavy opponents and levels the playing field since Heav cannot have mobility.

But that on-demand utility is also problematic because it doesn’t require setup, putting monkeys in a row for kills

indigo nexus
sudden pewter
shell sonnet
jolly pine
compact tundra
sudden pewter
#

You still need to time & aim Winch, it’s just that the return pull is still active and many players forget that

compact tundra
#

Winch shouldn't go through shields and it should stop the charge and slam but not pull them

jolly pine
sudden pewter
compact tundra
#

But I also think mesh should have juggle charges. like how the SA12 has those bars over the ammo. It should have 3 charges that don't effect the health, but you can only activate it if you have a charge. Probably 8 second recharge time per charge

jolly pine
compact tundra
shell sonnet
#

theoretically, if we were to rework winch to be non-combat utility, what could we make it do?

ofc more range to grab statues
maybe destruction/pulling broken walls

any ideas?

sudden pewter
shell sonnet
#

rip out turrets/barricades

sudden pewter
#

But I totally see where you’re coming from

jolly pine
sudden pewter
tame quiver
#

Breaker bar sledgehammer skin

#

Should in fact exist

royal pier
#

I have never been winch fished with Demat.

royal pier
rain forge
#

shak 50, m60 or lewis gun? ive experimented and shak 50 is the best overall but i want to hear other peoples opinions

sudden pewter
rain forge
sudden pewter
#

M60 is great, the horizontal recoil on the Lewis kills it for me

royal pier
orchid sandal
#

I'm a little confused and I have a question about demat

sudden pewter
#

It’s okay my child, ask away

orchid sandal
#

It's not the first time this has happened, but several times during matches I pull it out and trigger it against a wall or something, right?

Am I crazy in thinking there's a lockout period between when I hit the button and when I can actually demat a wall?

sudden pewter
#

You need to let the pull-out animation finish aye, but it’s pretty fast

orchid sandal
#

I press the demat button on my mouse, I get the ui showing the wall is blue or whatever, but I have to intentionally wait a couple seconds to trigger

is there any way to demat faster?

It's gotten me murdered a couple times because I pull it out and click the wall and swap back to primary, and I'm just stuck there with no wall dematted looking like an idiot lol

#

usually in clutch situations too, which pains me more

sudden pewter
#

When it glows blue it’s showing you the selection

#

You need to hit it again to actually demat the wall

orchid sandal
#

I'm tracking, I'm not new, I just wanted to confirm that there is a second or so between the tool selection and the actual ability to use it in the environment

and that there's no tech or anything I can do to mitigate that

sudden pewter
#

Afaik no, but the time before you can actually use the demat is very small, unless you’re already hugging the wall when you pull it out I don’t see how you could mess up the timing

#

The demat has a little bit of range so if you’re not already I’d suggest whipping it out while running so you can demat ahead of you

orchid sandal
#

usually in these situations I am indeed hugging a wall

it's usually not a floor or ceiling

like when it happened yesterday it was kyoto and I was in a clutch 1v3

killed two, 1hp left and running from a guy trying to reset and I tried to demat a wall and flubbed it because I guess I was too close

#

I just fucked up the chain, opened demat, selected wall and activated it, and swapped back to my main weapon

but because it was too soon no demat actually happened and I just looked silly and died

weak oxide
#

I just got the Akimbos and holy hell, I think these things were actually made for me. I love them so much and it's been ONE game

sudden pewter
#

Could be worse, you could have been playing Light

sudden pewter
weak oxide
#

Also I got a team wipe with them so I'm happy

weak oxide
plucky spade
#

Fuck the db and everything it represents in gaming

compact tundra
plucky spade
#

Fuck it imma agree with a light player

compact tundra
#

Welcome to the dark side. The solution to DB is to get good enough at DB where you can rage switch and make their life hell. That's what I do. Oh a sweaty Cloak DB wiped my team, welp time to break out the dash DB

wide onyx
#

Just wish it had a longer reload

plucky spade
#

but db is boring asf who the fuck likes that shit

compact tundra
plucky spade
compact tundra
wide onyx
#

But theyre not gonna be vaulting weapons sadly.

plucky spade
compact tundra
wide onyx
#

db should just be merged into sword. Sword in your right hand and db in the left

plucky spade
compact tundra
#

Lunge used to be 2 hit on medium

plucky spade
#

well now you have to insert a qm

compact tundra
#

Making it 2 + QM I'm now realizing kinda sucks because mediums are still kinda fast and they have some pretty high DPS guns

wide onyx
#

The lock on rotation should end as soon as you qm

#

Would make it a bit more reliable while still being fair methinks

compact tundra
wide onyx
shell sonnet
#

imo this is a really interesting combat space (like, with most but not everything destroyed), should we work more with this?

wide onyx
#

Work with it?

#

It's ok. I'd prefer having thst full building undestroyed

shell sonnet
compact tundra
wide onyx
#

More building destruction without player intervention?

#

Perchance.

#

I prefer my buildings intact personally

shell sonnet
wide onyx
#

Call that sledgehammer

shell sonnet
#

but maybe the arena items could be buffed, explosive shells for monaco/skyway canons, bigger wrecking balls etc.

plucky spade
#

just went 5/8 in dm kill me rn

wide onyx
#

I don't believe so

compact tundra
#

Yes and no. There saying it should end as soon as you click the QM button so you can readjust your screen for the combo. Currently there's a delay before it ends

plucky spade
#

washed fn

#

aight that should change, and I still believe horizontal clamping should be 120

#

the clamping was actually good

wide onyx
#

They should've atleast buffed it to 90 in both directions not just vertically lol

shell sonnet
uncut zephyr
muted condor
muted condor
#

The ball and cable should be basically indestructible imo

swift fiber
#

I've been seeing it a lot and Ive been wondering... Do we unironically want grapple hook to be buffed?

muted condor
#

Dash, demat, and winch need to be brought into line

sudden pewter
#

There’s absolutely nothing wrong with Grapple. It just isn’t Dash.

plucky spade
#

ye

#

but then what you doing if dash stops being dash, sword is gutted

swift fiber
sweet echo
#

anyone know if ads effects spread at all?

wide onyx
#

Yeah your hip fire will be less accurate than ads for most weapons

#

Shotguns and stuff like gls and flamethrower are unaffected

compact tundra
#

Well grapple is decent competition but I think it's one charge turns a lot of players off even tho it isn't bad by any means

midnight cypress
#

Nerf the pike please

compact tundra
#

@tidal leaf

raw cave
compact tundra
#

Grapple is more of a utility and escape tool, and cloak is countered by a decent monitor

muted condor
shell sonnet
#

mustve never noticed...
because why would i even try to use it with how weak it is

compact tundra
#

I feel like the wrecking ball should be able to do like 100 DMG when it hits players, still wouldn't be nearly worth it but very funny if it kills someone

muted condor
#

Should be able to level buildings with it

weak oxide
#

Dash should be removed /hj

#

Also MAN the FCAR slaps

compact tundra
somber jewel
#

I want no sights to give an ADS buff. harder to see, no one uses it other than it looks cool.

compact tundra
compact tundra
#

I think iron sights giving you respect points is enough. It's why you're a bitch if you put a scope on the revolver

sudden pewter
#

He was born with glass bones and paper skin and you’re dragging him over coals smh

compact tundra
warm pasture
#

real

wide onyx
#

I'm sure he'd hate it more if he was dragged over light swords

compact tundra
#

Im glad everyone just agrees genuine skill issue. Not one person has attempted to refute that yet. I wonder how this guy would handle peak sword, not ore-nerf sword. But the true season 3 peak sword with the 10m lunge and like 20m super lunge

normal ice
#

It's funny how they randomly nerfed Sword's damage by 25% midseason because it had a bug only like 3.14 people could use consistently, but multiple shotguns out here are casually getting +40 damage a shot with animation cancels and nobody cares

#

Esports ready btw

#

@alpine heart #šŸ‘‚ā”‡game-feedback message
Why don't you try applying that same logic to weapons that aren't dogshit tier like the CL-40? Repeater, Model, Cerberus, and Revolver can all do over 100 damage with hitscan.

#

(Pike out-TTKs it, too, but doesn't "basically one shot" L šŸ˜‹)

little blade
#

What it needs more counter gadgets cuz the only counter to it is glitch mine and glitch grenade (which is hit or miss due to detonation time and you can hit yourself with it)

#

and I know shotguns and pyro also exist, tho I'm more talking about sword users who have brains instead of sugar rush juice inside their skulls

alpine niche
#

how much damage does the explosion from gas being ignited do?

vocal stone
alpine niche
#

dammit
it should

vocal stone
normal ice
#

clanker detected

uneven shore
sudden pewter
compact tundra
little blade
compact tundra
little blade
#

it very much matters how good is your movement, because otherwise Light is objectively worst class if it wasn't the case

#

because if we bring topic on any lights weapon, you can just always answer with "Aim at heads, they don't have much health anyway, easy"

#

my point was, if light with sword and dash is good and acts smart, sword can be very oppressive and it has no counters besides glitch stuff and flamethrower. As I said, I've played with light sword and dash for a while now, I have 10+ almost every game with this setup, Ranked and World Tour, I know how to play around them and frankly lot of those counter gadgets are easy to avoid if you know how to - Glitch mine is easy as you can just start dashing from a far and add sword dash which allows you to overshoot the mine. Glitch nade is always hit or miss cuz of detonation time. Hardest one is flamethrower, but you bring flashbang or smokes, it becomes negligible. Mines are also good, but you have to lure light into them which is situational. That pretty much it on countering the sword. Even hammer has more counters (Which I also main as well) - distance itself, sniper rifles, glitch (against winch), nullifier, lock bolt and flashbang honestly.

#

That's why I think bit more counter gadgets wouldn't hurt in this case as Sword and Dash especially are pretty popular picks rn but have few counters compared to other melees.

#

Sword rn is strongest MELEE weapon due to it's skill ceiling and reasons I stated above. Second is Sledge tho.

spice cape
little blade
#

If heavy uses it in long distance, you can quickly break it and escape, if it close distance, then it's no use, light can still reach heavy. Best case is medium distance.

#

again, that's if Light is playing smart

boreal laurel
#

One thing that makes sword’s life miserable is spear. That is, it would if the hitboxes on spear weren’t such a bugfest

little blade
spice cape
little blade
#

done it many times with it, best you can do to avoid dying is sticking together with team

#

sword is best on 1v1 or when you have lot of corners and pillars to retreat to. In open fields, it a death sentence

spice cape
spice cape
normal ice
# little blade my point was, if light with sword and dash is good and acts smart, sword can be ...

It's really not as good as you make it sound. Consider what Sword does that other weapons don't: slightly better movement and the potential to multi-hit. Otherwise, many of the guns kill faster than Sword literally ever could... and from range.

The counter to Sword isn't Glitch Trap or mines or whatever. Those help, but they're not necessary. The counter is staying in eyeshot of your team on highground without literally bearhugging. If the Sword user tries to get into range, they can be deleted before even dealing 1 damage.

#

If highground isn't possible, then you stay out in the open. If you're forced to play indoors, then you close off as many flanks as possible. Both of these limit the angles Sword can approach (and Light in general for the second tip, but it's extra potent against Sword because they have to physically close the distance from the flank to you to deal the damage).

compact tundra
# little blade it very much matters how good is your movement, because otherwise Light is objec...

Every other light weapon has a far better ttk. Sword isn't the worst light weapon but it isn't far off, and good movement doesn't fix that, it helps, but ultimately with screen clamping and the new harder combos it doesn't help enough.

If dash sword acts smart why are we assuming the enemies are dumb enough to put themselves in position where the sword would beat them. It's pitting a very good sword against mediocre players, which then obviously the swords going to win. But sword doesn't even need hard counters to lose, (revolver, Pike, repeater, famas, KS-23, D-eagles, Shak-50, SA-12, flamethrower, spear, CL-40, Cerberus, all light weapons besides dagger), melt the light before they can even do anything presuming the player is good. You make sword sound way better than it is, but outside the hands of a god-tier sword player these will always win assuming both players have equally high skill. Sword works when you flank and attack when they're fighting your team and they don't see you, but every weapon wins when they don't see you, dagger would win if they don't see you. Sword right now is not the strongest melee, not even close really. Riot shield, Spear, and sledge all out class it given there in the hands of a weapon specialist. Sword has a very high skill ceiling, but that doesn't mean it's the best in the game, it just means it's hard to get really good at it. If we were talking two seasons ago I would agree but we're not, current sword is not the best melee, it's the best utility melee.

alpine niche
#

what is screen clamping?

compact tundra
#

With current sword, while lunging your screen clamps at 40°. Meaning you can't move your screen more than 40°

#

It's basically killed swords combo game, because you can't actually turn your screen to hit the other part of the combo.

modern rune
#

omg i cannot stand the pike

compact tundra
# modern rune omg i cannot stand the pike

Yea pretty annoying but I don't think it needs a massive toning down. Probably needs a hip fire Nerf and then maybe a slight damage nerf to put it more on par with the repeater

muted condor
#

Definitely needs to be worse at close range

modern rune
compact tundra
compact tundra
modern rune
#

yeah its annoying when my assumption that ill have the advantage up close ends with me dead

compact tundra
normal ice
#

I don't think it needs a damage nerf. An RPM nerf would be fine

#

And maybe a hipfire nerf or mag size nerf to go along with it

eager wasp
#

cut its ammo count in half!

normal ice
#

Nah, that's a bit too much lol

weak oxide
#

Throwing Knives are goated when I can actually hit my shots

swift cradle
#

I think the trend of nerfing guns needs to stop. The guns are all very balanced at this point.

compact tundra
swift cradle
#

You either nerf a gun until it's useless or another gun ends up taking it's place in terms of dps and that's the next thing people complain about.

You're not gonna reach a perfect balance.

compact tundra
#

Nerfing something into the ground is a problem, but that's an embark problem, not a fundamental problem with nerfing itself

arctic stump
#

hipfire ftw

muted condor
#

It out performs ARs in almost every situation

cunning kettle
tender lava
#

Why can’t i type in here

#

nerf the winch claw and riot shield. Both require no skill, the riot shield will either chase you till you just kill your self, and the winch claw makes you defenseless for 3 seconds while the attackers animation is extremely fast to pull out their weapon of choice let alone he just pulled you away from your team into his team while the whole time you are completely defenseless and getting damaged by winch claw and 3 opponents

wise skiff
#

Me likey the minigun
It goes brrrrrrr

wide parrot
#

man actually warming up to the minigun these days, if you just hold the center to the target it actually hits really well

wary zephyr
#

very well

eager wasp
#

spam! banned! no vc perms for you ever

wary zephyr
#

Awww man

#

I just want ranked teammates

alpine heart
# normal ice <@621412758591766539> https://discord.com/channels/1008696016318513243/118306965...

Ok maybe i went a bit too far but i what i wanted to say is they should at least nerf it. The weapons you mentioned are completely different. They are at best close to mid range and require a bit of skill to hit with them (especially the revolver) + most of them got nerfed, unlike the CL that just shoots, has splash damage, has the range of a sniper, and basically 2 shots Lights. I wasnt referring to all classes it was just Light that gets killed very fast by the CL. If you use shotgun from up close most of the times CL wins which kinda forces you not to play shotguns when there is CL

desert kindle
#

Is the stun gun back? If so what’s the rework

runic lava
#

Regarding demat, when the camera aberrates and gives a double vision like effect on players where it separates the colour outline and body when looking through a dematerialized surface. My question is where is the hitbox? the outline or body?

shell sonnet
plucky spade
indigo nexus
#

stops steals, prevents plays and can save you in a bad scenario

viral veldt
#

Would anyone be down to spar about new gadgets? My idea was revisit gadgets that aren’t used as much, give all existing gadgets variations instead of making new ones so they are being utilised more and get new ways to play with. Using a crafting system where we can buy a variant with the gold we saved up from deposits during matches. For example gravity cube makes everything come down and damages you if you’re hit by the debris. Healing ball leaches onto enemies and damages them instead of healing you, pyro made becomes ice and slows enemies, turret becomes a close range shotty. Think the devs would come up with better variations than I do but the concept itself would help some gadgets being used more because most of them don’t get used at all. Curious to see your guys take and ideas!

maiden nest
#

You know, it'd be great if Heavy had a gadget that allowed it to quickly and fully recover HP, but locking you in place without being able to do anything while it's going. Maybe it could be some kind of consumable, a food item, like a sandwich šŸ¤”

warped flame
#

What are peoples thoughts on winching through dome shield should it exist?
(Not gonna talk about through walls, cos obviously that isn't intended)