#💣┇weapons-gadgets

1 messages ¡ Page 212 of 1

sleek obsidian
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then you might aswell just run minigen them

cunning slate
red pumice
muted condor
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Mini gun is infact the coolest gun and amazing

red pumice
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It is

cunning slate
sleek obsidian
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not a huge problem

red pumice
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I love melting lights with the minigun

cunning slate
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Almost everything can "melt a light"

muted condor
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I’m just praying for the servers to be fixed so I can go back to playing spear

red pumice
sleek obsidian
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atp im just playing cod running light sr-84 ts is so fun

red pumice
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Lmao

cunning slate
sleek obsidian
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i never touched it cause i thought the game would be to fast paced for sniping but its pretty slow in some cases

red pumice
cunning slate
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Needs a buff imo

sleek obsidian
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its good as is im not expect to 1 tap a heavy lol

shell sonnet
inland ibex
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Who wanna play the new mode head 2 head

shell sonnet
#

and revolver can 1 tap+qm on a hs

red pumice
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I wouldn’t know because I never use the revolver as I said

cunning slate
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Your not missing out.

shell sonnet
ripe whale
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I see people complaining here about actual D and F tier weapons and gadgets

red pumice
sleek obsidian
red pumice
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Sledgehammer > riot shield change my mind

inland ibex
sleek obsidian
#

not that i cant kill them (CL-40 main) they are just very dumb

shell sonnet
inland ibex
#

Guys I have a question, why I can't hear the footsteps especially with people who use sword

sleek obsidian
#

riot shield

inland ibex
sleek obsidian
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prob cause theyre light and also alot of stuff happens right before they shove it 12 ft deep into you

normal ice
shell sonnet
cunning slate
ripe whale
inland ibex
#

Like I can only hear them when im alr dead so what's the f point

sleek obsidian
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night mode?

red pumice
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What now

muted condor
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I have seen people complaining about the dual blades needing a nerf before

ripe whale
cunning slate
swift agate
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mgl is cheeks, there is nothing op about that thing. riot is strong right now, though how it stands after the fixed regarding its hitbox is yet to be seen. sword is viable at the moment, though it's not really fun to play. and CL, while still not exactly requiring the best of aim, is really not all that bad now that it takes the slightest ounce effort at all to use

cunning slate
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Ofc the mgl sucks.

swift agate
# cunning slate Name 2 weapons

well let's see. akm, fcar, pike, famas, CL, repeater, revolver, m60, lewis, shak, dualies, SA, KS, sledge, flame, minigun

you can disagree if you like, but you can look at the ttk values yourself and note that all of these weapons kill a light faster than the m11 can kill a medium or a heavy. this is, of course, most of the weapon cast and we're exclusing other light weapons too. the counter to light that you're looking for isn't a specific weapon or strategy, it's hitting your shots

hoary patio
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Sword wouldn’t be bad if dashes wasn’t part of the game. Dashes is way to good in the right hands. Now in my opinion dashes should be nerfed to 2 charges with a charge reload at 20s. All the dashes are is a crutch for people who can’t win at any weapon. Idc who plays light if it’s a pro or not it needs to be nerfed. Sure people can say it has counters like glitch or winch but you have make the enemy come towards you to get them winches or glitches.

teal pike
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lcar

cunning slate
ripe whale
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Yall act like a light is suppose to face to face 1v1 mediums 🤦‍♂️ actual bots

swift agate
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you don't want to balance dash, you just don't want to play against it

hoary patio
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Dash isn’t balanced. Cloak or grapple are hardly picked because dash is too good

swift agate
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cloak and grapple aren't picked because they're garbage, not because dash is somehow op

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the secret to countering dash is following the bright blue trail the light leaves with your crosshair and shooting them

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this is generally only a problem to play against in lobbies where players are still having a hard time with the concept of object permanence and also seem to have an affinity for using the controller or the mouse with their left foot

cunning slate
hoary patio
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Or nerf dash

cunning slate
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That too

swift agate
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or hit your shots
it's really not all that difficult

merry robin
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can fit this show

merry robin
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lol

subtle minnow
foggy ruin
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ngl dash does NOT need a nerf

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just track better or wait until they've wasted their dashes

solar dagger
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Am I geeked or is the sword nerfed???

boreal laurel
amber folio
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the spear needs to be reworked. It should be a throwable and the secondary attack is a melee. I never see spear users

thorn anvil
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Yo

oak shuttle
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Stuck on terms and conditions screen , help

royal pier
shell sonnet
hoary patio
sleek obsidian
#

the xp is amazing

heady kindle
# hoary patio Dashes return to quick so there’s no waiting for them running out of dashes

I don't like dash, but i also believe in buffing all other options over nerfing the one. Id rather see grapple and cloak users go crazy like dash than just no one having fun with light specialisations.

As a heavy main, i feel lucky that all 4 (unfair that med and light only have 3 still) are very fun and equally usable. Mediums specialisations I haven't used enough to form an opinion on but I've heard that demat is disproportionately better than heal and turret

hoary patio
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I’m being genuine

sand monolith
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thats quite the opinion

sleek obsidian
#

indeed

compact tundra
hoary patio
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All dash is a get out of jail free card

compact tundra
hoary patio
#

If lights supposed to be a high skill class all dash does makes it easier for lights to win even though they have the most powerful weapons in the game. Grapple can do the same thing with one charge

brave yew
compact tundra
# hoary patio If lights supposed to be a high skill class all dash does makes it easier for li...

Never said light is high skill, light is a glass cannon. Light has some high skill weapons but overall it's not the hardest to play, heavy is a far higher skill class overall. Light has the most powerful weapons in the game because they die to half decent aim. But dash is needed for that. Without dash lights have no way of escaping when caught out, and they get caught out an awful lot. Light is hit and run, and if they can't run then everyone else will just dominate them. This is an aiming and team play issue, not an issue with dash itself

hoary patio
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Have you heard of something called goo grenade? Sure lights are hit and runs but does lights really need 3 dashes. I’m sure is 2 is enough to evade gun fire. Now if you want to play melee as medium you will most likely lose the fight against light because you can’t catch up to a stupid dasher nor can you prevent the dash except he gets hit glitch traps but that rarely happens. Or you know what why don’t we give mediums winch claw that solve that issue and make lights suffer

swift agate
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if you can't kill a light before they recover even one dash, you're the problem in that interaction, not the light

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this isn't ultrakill where you can chain dashes by spacing them out by like 1 second

compact tundra
# hoary patio Have you heard of something called goo grenade? Sure lights are hit and runs but...

Making 1 gadget a must pick is a shit balancing idea. Yes they do, 2 dashes would completely kneecap there ability to position in fights, the whole reason dash is so generous is because most the time you arent 1v1ing, you're in a team fight, and light needs the ability to get out should things get Rocky, dash also needs 3 so lights can get in, grab statues, and get out. A good light is gonna be playing support and dash is necessary for that. Medium is not meant to 1v1 anyone, there a team player. Tell me how often does Melee medium beat heavies or other mediums. If you're in even half decent lobbies then Melee medium just gets fucked regardless, because mediums Melee choices are shit at the moment. Medium is a all around team player, heavy is the 1v1 champ + mid fight support, and light is hit and run + post fight support. If they hit dash then light will lose both of their niches. The problem is the other specs. Cloak is countered by a held decent monitor, and grapple is a single use get out of jail free card/position tool with a high skill floor. That's why 90% of lights run dash, it's easy and versatile. Not because it's broken

#

Medium does not need winch claw. That would break their design

sand monolith
compact tundra
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Typing out a fucking book about match ups, be back in like 20

cunning slate
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Elephant gun. Who gets it?

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Also buff repeater.

swift agate
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I'd be down for a repeater buff. it's only really good against lights, and any damage buff wouldn't affect lights at all any further unless it got to 100 base damage, which would be the threshold by which it could one shot a light to the head, which would indeed be busted, but anything below that would only make it better against mediums and heavies, which it desperately needs to be

compact tundra
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My book is done but I feel I took so long that it would be weird to post it now

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Fucking 45 minutes of writing

sleek obsidian
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world tour players have to be the dullest people ive ever interacted with

wary zinc
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bombs are broken

shut bane
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Which ones sour

cunning slate
lilac thorn
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Could we get some more weapons and or gadgets for the medium class

shut bane
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Next season for sure for sure

brazen mango
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Heavy as a whole is giga winch carried atm but positioning on heavy is easily the hardest among classes

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And the meta gun on most maps is also the hardest to use gun in the game

compact tundra
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Just for me heavy having typically short to medium range weapons, on top of having the slowest movement in the game, makes him the highest skill class

brazen mango
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Light is perfect rn imo, Medium needs power on guns moved around into more of an AR Meta + a heal beam buff, and Heavy needs Mesh to be remotely usable again

brazen mango
compact tundra
brazen mango
compact tundra
#

Also throwing knives to me needs a bit of a rework. They dominate other lights and their alt fire is just so boring.

compact tundra
brazen mango
#

Imo the biggest issue rn is how dogshit mesh shield is

brazen mango
compact tundra
brazen mango
#

As it stands winch is the better 1v1 spec IF YOU IGNORE THE SHIELD INTERACTIONS IT HAS, MESH ALREADY LOSES TO IT because you wont get any additional damage out of mesh in a 1v1, having the FIGHT LOSING SPEC be the one that gets hard countered makes absolutely zero sense

compact tundra
brazen mango
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Nah it shouldnt go trough gateways imo, thats gonna cause hog 1.0 issues

compact tundra
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But it'd be really funny

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Plus it's not like cash boxes can go through gateways

brazen mango
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If they nerf the hitbox so it cant hit people on pullback, make it get blocked by all shields AND FIX IT PULLING AROUND CORNERS they could legit buff it to 20m again

compact tundra
stoic garden
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"again"? i watched the s3 preview event, was it really that long lol

stoic garden
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and 15 dmg

stoic garden
brazen mango
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Prime winch SA12 could pull a medium from 21 meters and 3 tap them if they took as little as 7 damage before that

stoic garden
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scary ass

compact tundra
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I remember prime winch, that shit was hilarious on power shift

brazen mango
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SA12 and Sledge got watered down so much because embark refused to nerf winch

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5 Perfect center mass shots with SA12 to beat a guy hipfiring shak thumbsup thumbsup thumbsup

placid slate
stoic garden
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because winch

#

clearly

brazen mango
placid slate
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Almost every gun benefits from winch

brazen mango
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The thing is even in Mesh Meta SA12 will be good because of damage per mag, SA12 is FINE, it just FEELS TERRIBLE TO USE now because of winch

stoic garden
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i didn't say anything about the free kill combo

brazen mango
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SA12 IS FINE, but the gun was ALSO fine after season 2

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Nobody complained abt SA12 after S2 because it genuinely took skill to use, half the reddit posts and complaints abt the gun during that time was casuals saying its weak

placid slate
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Casuals Don't know shit

brazen mango
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And with Shak embark already added an easier more accessible SA12 anyway (way less dmg per mag ofc)

#

SA12 is by far the most skillful gun in this game and it SHOULD be strong because of that

placid slate
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I wouldn't say it's the most skillful gun

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That's just glaze

slim schooner
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what is then?

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genuine question btw

brazen mango
placid slate
brazen mango
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Well yeah Dagger isnt a gun and also not even functional against good players, but yeah its a harder to use weapon

placid slate
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So if guns are the criteria then I'd say the SR, since the game is primarily built around cqc and you can't remove the scope

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Note I'm purely talking about cashout

brazen mango
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Sniper is really easy to use lol, especially in this meta, points are always outside cuz of winch

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And hitscan Sniper was also giga easy to use

placid slate
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90% of boxes are deep in a buiding

slim schooner
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but the buildings dont tend to stay 'built' for very long

brazen mango
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Pad, Winch, Goo, Demat is all you need and all 4 of those are hard meta rn

placid slate
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Just saying a shotgun in a heavily cqc focused game, on a class that can force cqc is not the hardest gun

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Not to mention its ttk is very good

slim schooner
placid slate
brazen mango
sleek obsidian
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LEFT CLICK WITH SPEAR IS GENUINELY CANCEROUS

slim schooner
brazen mango
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No because Heavy is Heavy without Winch and Winch is a completely different issue that affects all heavy weapons

#

Winch makes Heavy untalented as a whole, if in every weapon discussion we have to assume we are talking about you being able to throw out a winch then Heavy is the least mechanical class in the game

compact tundra
# placid slate Just saying a shotgun in a heavily cqc focused game, on a class that can force c...

I mean it's probably not THE hardest but trying to close distance on what is by far the slowest class in the game is pretty difficult. I also don't really like the idea of hardest gun cuz how do we quantify that. Are headshots considered very hard, is it tech required to use, is it having abnormal skills that aren't present in other weapons, or maybe the gun itself goes against the actual design of the class that's on. There's no way to objectively say what is the hardest gun or weapon

brazen mango
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A gun that has to do a nearly 1s animation after every 4 shots with every class requiring between 3-5 shots to kill that is limited to about 7m of range and that does basically no damage if you dont hit center mass id argue is pretty hard

compact tundra
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I think every gun has its own difficulties

placid slate
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W take

brazen mango
#

Revo is like top 3 contender for me for sure but it has no recoil and isnt entirely accurate even when aiming so IMO that takes a lot away from it

compact tundra
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See for me I'm a head shot hater so I don't really see head shots as like super high skill, especially on PC, but that's just me. Tho I will say there pretty hard on revolver, especially if you're not a bitch (people who put scopes on revolver are bitches, looks way cooler without a scope)

hollow violet
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I feel Light should get a new specialization, medium and heavy have been updating with over 3 each

brazen mango
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Found some old ass 4:3 S4 Clips when I was working on a Revo Montage I ended up never making

heady kindle
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As I've been using the spear, the secondary attack is great, but it its weird. I wanna say its the hitbox, not the hit reg. Ill be in so many situations where it either should or shouldn't hit, but does the opposite. Especially when you get multiple people nearby, you'll sometimes randomly miss some but hit others with the same tick.

half shore
amber folio
swift fiber
#

Alr I just had the craziest idea for a gadget and I need someone to tell me why it would never work.

It would be like a schizophrenia sort of thing where you could use it to make the enemy team think that their teammates are bad guys like on their screen it'll make it have a different outline and it'll change their colors. Idk what they would do about their name tags but I'm sure they could figure something out. Or maybe to fix it you could just limit how much of their teamates they could see like their team just didn't appear on their screen or something like that. Like a glitch effect in the direction of the teammate. Idk

sleek obsidian
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basically the ghost gadget on cod where your name tage switches the other team

swift fiber
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I never really played cod but that sounds similar, yeah

sleek obsidian
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the color of your name tag changes it forces people to remember their teammates names or you could just make it full spy tf2 and take a name from a team

swift fiber
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Yes that sounds great I need that.

I can't think of any way for that to not be fair. And maybe to get rid of it you have to glitch yourself or something

shell sonnet
# swift fiber Alr I just had the craziest idea for a gadget and I need someone to tell me why ...

Would probably end up really unbalanced based on skill level

New players dont know to spy check, and die randomly to someone they thought was a friend
On higher levels, people just get ptsd and waste ammo spy checking the whole time, which may end up problematic on some weapons depending on how its handled
And if you go even higher, people communicate and it ends up doing absolutely nothing

It would kinda make lights problem even worse

And unlike spy, that pretty much only backstabs and is as good as dead upon being found out, light is actually a viable combat class
It would likely end up horrible

#

Wait, did i misread it?

sleek obsidian
#

same

shell sonnet
#

Not yourself to the enemies, but the enemies among themselves, mb

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In that case it would only really work on uncoordinated teams, making the gap between randoms and stacks even wider
If it does anything at all

It would likely be problematic when it works, or not work at all and be a waste of a slot

I dont think its gonna work

swift fiber
#

Okay, that makes sense

heady kindle
#

Ideas about what will be specialisation 4 for medium and light? Well overdue I reckon.

Light has evasion and infiltration specialisations only. So assuming thats the pattern, what will be a good fit? Maybe a simple speed boost with silent footsteps as a timer ability? Maybe a bit simple, cliche even for such an ability. Oooh maybe a scan that reveals all barrels, buttons, and enemy gear like mines and turrets? That could be very very interesting for light.

Medium... imma put that in another message or thisll be too big

sleek obsidian
#

the gadget scan would be for medium

heady kindle
sleek obsidian
#

gadget scanning doesnt match with light

heady kindle
#

Infiltration and evasion. It gives intel which is great for a flank and retreat, though because its not movement or directly making light harder to hit, you may be right

#

The old player scan was op, but barrels and enemy gadgets is much more reasonable

sleek obsidian
#

there should be a overheat gadget or special for medium or light
shooting generates heat and overheatting burns the gun out for a second or two and they take a tick of dmg

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obviously melee users have no effect

heady kindle
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I know heavy has 4 specialisations already, but hear me out:

EXPLOSIVE TURRET orf_happy

sleek obsidian
#

5 second intervals and shouild be as big as cl-40 explosion

#

slightly bigger actually

#

should be for medium

heady kindle
# sleek obsidian obviously melee users have no effect

And it gives fire damage like the Cerberus?

I think thats too dangerous for weapon balancing. The performance of a weapon should be unchanging in-game or otherwise balancing gets way harder for the devs.

If they didn't have to balance weapons every month, that would legitimately rule, but realistically nah

sleek obsidian
#

no just a reason to stop shooting

#

think of ballistic from apex

placid slate
plucky spade
knotty citrus
#

Give the heavy a anti material sniper please 🙏

slender bear
#

Imagine running light with environment scans, sonar nades, thermal vision, and glitch grenades.

subtle minnow
#

Some kind of medium utility would be a good, has to be unique in the same sense the dematerialiser is

raw cave
knotty citrus
exotic cedar
#

Hear me out, a donut skin for the gas mine

cunning slate
#

Even then, Id rather have a railgun for light.

knotty citrus
knotty citrus
cunning slate
knotty citrus
knotty citrus
#

Most likely a super slow reload time tbh

#

It would end up being like the Kraber from apex

compact tundra
cunning slate
compact tundra
#

One of his class weaknesses is range. You do not want to put a sniper on the guy that can literally build his own barricades and fortresses

cunning slate
#

Id be fine if the thing tore through a couple walls, but I don't want the gun to hit at a distance.

#

Just don't give it a scope. Easy

compact tundra
# cunning slate Who said it could snipe, tho?

You want a short distance am rifle, cause that makes no sense. And also you do not want to say something that shoots through walls, you're going to hit one proximity sensor and then immediately get ripped to pieces

compact tundra
knotty citrus
#

Ok instead of an am how about a compound bow that can break through walls?

cunning slate
shell sonnet
shell sonnet
cunning slate
knotty citrus
shell sonnet
cunning slate
shell sonnet
compact tundra
#

And again, you do not want medium to long range weapons on heavy, that throws off heavies balance heavily

knotty citrus
#

Why not 1. So the heavy has a long range silent weapon
2. It wouldn’t look like a reskin if you’ve actually seen and used a compound bow irl, you need a lot of strength to draw it back why it would be a good heavy weapon

knotty citrus
cunning slate
cunning slate
shell sonnet
shell sonnet
#

hope i dont sound mean

knotty citrus
cunning slate
knotty citrus
#

It’s really not look up a pic of a compound bow vs a recurve and you will literally see the difference between the two bows

indigo nexus
knotty citrus
#

Recurve bow is literally made to be lightweight while the compound is made to have powerful shots lol

muted condor
#

Recurves aren’t all that much lighter than compounds

cunning slate
muted condor
#

Dagger

uneven kindle
foggy ruin
#

Double barrel already is a heavy be gone (as a light/med main)

uneven kindle
#

This weapon would be a non-issue in unskilled hands and then very uninteractive against a skilled user

cunning slate
muted condor
#

Double barrel and dagger already toe the line on what should be allowed to kill heavies that fast

uneven kindle
#

I don't know, proper balanced weapon design is very complicated topic that I don't wanna spend time on

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But I know to spot at a glance "this would be very unfun to play against"

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I think some weapons that dance on the extreme, very powerful in one area and then very weak in others, are a hell for balance

uneven kindle
# muted condor *every shot gun*

Everything besides DB is more or less fine atm I think, it's just DB as the very example of that extreme. Unparalleled 1v1 close range power, but not good at anything else.

muted condor
#

They have managed to get light and heavy shotguns in a good spot now

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I’m hoping they can figure out medium soon

knotty citrus
cunning slate
muted condor
#

Cerb is cool but personally I think it’s kinda dog shit

#

It’s good in a 1v1 but I can never get it to work in any other situation

cunning slate
shell sonnet
knotty citrus
#

I’ve used these exact bow myself you goob which is why I know the difference of what I’m talking about

shell sonnet
muted condor
#

They really aren’t different enough

cunning slate
knotty citrus
#

Yall have clearly never seen a heavy ass compound bow in your life

muted condor
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Lmao

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Dude I own a $1,400 target set up

spring spear
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it doesnt matter how different they are since i doubt theyll add another bow with how disliked the current one already is

shell sonnet
spring spear
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at most it'd be a skin for the current one

cunning slate
#

MAYBE add a sight and some explosive arrows. Even then, too similar.

shell sonnet
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we'd probably be better of making a low rof crossbow with elemental utility arrows
for medium or smth

indigo nexus
#

that sounds extremely lame.

shell sonnet
# indigo nexus that sounds extremely lame.

not like we dont already have 3 flavors of assault rifle and 2 dmrs
at least this would be something
maybe it could also have that 1 mechanic someone suggested for spear, where a certain kind of arrow can stick to walls and be vaulted with

indigo nexus
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those are much nicer

shell sonnet
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single shot weapons are a bit riky to add, they would practically require insane damage per shot, which leaves them prone to 1-shots

cunning slate
#

If they add an elephant gun, who'd get it?

shell sonnet
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in general, weapons are getting kind of samey imo

uneven kindle
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I'm still waiting for the fantasy and magic season where we get spells as weapons

indigo nexus
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I wouldn't mind for example the pyro nade having a skin which made it look like some fireball spell, but I would be quite annoyed if they added spells as dedicated weapons

it would add too-narrow theming to loadouts that was quite at odds with the design philosophy of all the others

uneven kindle
indigo nexus
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It really isn't a new concept.

uneven kindle
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But yeah probably make them not good enough for meta so it could just be a fun random pick in casual games

shell sonnet
indigo nexus
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Anything "makes sense" but the game still has its own theming and design philosophy which personally I am a big fan of, so naturally you'd expect a lot of the game's fans to want it maintained

cunning slate
uneven kindle
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Obviously I don't want one shot nukes as spells or smth

cunning slate
#

Any of you know about the Luty SMG?

muted condor
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I read that with a S at the beginning

cunning slate
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I read that you could build it around shotgun shells. Or something like that.

Point is: open bolt, low damage, full auto shotgun for medium. I think a ghost gun not being in the game is a pity.

#

Yes, model is viable, yes Cerb works in 1v1s, but this would be the most optimal assist gun of all time.

compact tundra
#

I want a revolver with a seventh cylinder in the center of the 6 others that loads a shotgun shell that you fire as your alt fire.

So it's a 6 shooter with a shotgun shell in a cylinder in the middle that shoots from a second barrel under the first. Would probably be on medium

The primary fire is standard .22 magnum.

  • 6 shots in clip
  • very little hip spread, about the same spread as hip firing while crouched with current revolver. Can't ADS
  • 70 damage per bullet, can't headshot
  • .2 second buffer between shots, so can basically be fan hammered
  • .4 second reload so missing is punishable but not a death sentence

Alt fire

  • single fire shotgun round
  • has a pellet spread similar to the current cerberus
  • 110 damage on full meat shot
  • .3 second buffer after firing
  • reloads when pressing reload button, doesn't automatically trigger reload upon emptying

Light

  • three .22 shots
  • two .22 shots + QM
  • one shell + one .22 shot

Medium

  • four .22 shots
  • 1 shell + two .22 shots

Heavy

  • five .22 shots
  • one shell + four .22 shots
  • one shell + quick Melee + three .22

I want to add all the QM combos but for some reason it keeps getting blocked, I don't understand why

cunning slate
compact tundra
#

Huh, QM is 40, the shotgun shell is 110. It's far better than QM

cunning slate
#

???

compact tundra
#

125 wouldn't really change any damage interactions, like medium is still 1 shell + 2 .22 and heavy is still 1 shell + 4 .22

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They qm combos would also stay the same

cunning slate
#

If the full damage for the shell is 110, and light 150 hp, and QM is 40, why would I not QM to confirm the kill?

compact tundra
cunning slate
#

Either way, I think it's a good concept. What class were you aiming for.

compact tundra
#

Medium

cunning slate
#

Really? Medium needs damage, but it felt like a light weapon. Still, Im ok with that.

compact tundra
cunning slate
#

True

compact tundra
#

Plus giving a light a medium ranged weapon that can also sword combo up close would be problematic

tribal jolt
#

hey guys is it just me that getting botherd by the iron sights that they didn't match the guns skins your currently equip?

compact tundra
tribal jolt
#

yes, i mean the equippable one's

compact tundra
tribal jolt
#

its not that im using sight with those guns but wut i mean for example ar with vaiiya skin that is completely white then putting sight with just black (didn't match ths skin) just giving ick if u know wut i mean

compact tundra
tribal jolt
#

specially with the skins that have special effect n different visual models, like ex the v95 ray gun one, its just making the skin out of the aesthetic n theme

compact tundra
cyan bone
#

@hasty thistle thats the point, only 2 guns will be selected by sponsor points
Others perma locked

dire harbor
#

have the released which will be those weapon skins

placid slate
compact tundra
rich patrol
#

what if a crossbow existed for medium or smth

compact tundra
rich patrol
#

yea thats a valid concept

chilly stone
#

What do you guess the team loadout for the e-sports winning team will be?

compact tundra
muted condor
compact tundra
muted condor
#

Only target and 3D tournaments never did any bow hunting

dire harbor
compact tundra
muted condor
#

Did he ever do the Redding shoot?

compact tundra
zenith summit
#

how do you consistently land headshots with the akimbo? just aim at the upper torso and pray?

compact tundra
zenith summit
#

also do you tap it fast or just slow enough that it wont just go everywhere from the recoil

#

sorry just comparing it to CS

compact tundra
compact tundra
muted condor
#

That was the main 3D I used to do

#

The venue got hit by a fire a few years back and really wasn’t as nice after

near crag
#

is this a good light loadout?

SH1200
tazer (I forgot its in-game name)
glitch
vanish-bomb

Dash

compact tundra
muted condor
#

That’s 3D, I primarily did indoor and field competitively

compact tundra
compact tundra
muted condor
#

Its a big thing on the west coast

near crag
compact tundra
#

Ah, without doxxing myself. We live in the South

compact tundra
near crag
#

alright, the way I'm used to playing is get in, kill whoever is doing the most dammage, and try to get out w/o dieing lol

compact tundra
compact tundra
indigo nexus
near crag
compact tundra
#

And it's far less finicky than dagger

near crag
#

It can 2-shot a heavy with 1 headshot (feel free to fact check me on that)

weak kernel
compact tundra
weak kernel
#

getting into point blank in the first place and then not fucking up against groups that position well and shred you the second they get a glimpse of you is anxiety-inducing shit

#

especially considering if you go down you're literally on top of the enemy and you ain't getting saved

compact tundra
near crag
#

thats why you go after the dammage dealer/shot-caller first lol

compact tundra
near crag
#

I dont really play competative, Ive gotten verbaly abused by my teamates 1 to many times to have fun

compact tundra
near crag
#

I'm just ass at the game, so I stay on the bottom board lol

indigo nexus
compact tundra
#

Bro will be 2 & 6 and running his mouth about why I'm sword light in gold 1.

compact tundra
near crag
indigo nexus
#

I think meta is about nonexistent at gold 1

near crag
#

I dont really have a loadout for it though

indigo nexus
#

too low for strict standards to apply and too high for mechanically simple weapons to dominate

compact tundra
indigo nexus
#

it is fun.

unique swallow
#

Nerf CL this is META af

near crag
unique swallow
near crag
#

damn

muted condor
#

We in cardboard 3 😭 🙏

subtle minnow
#

.

muted condor
#

.

unique swallow
near crag
grave narwhal
#

Is there any real counter to riot shield on medium besides melee?

unique swallow
plucky spade
#

is it me or is ks too comfy to play now?

grave narwhal
#

Gun idea- slow firing lmg with a small mag that fires explosive rounds

#

Just checked patch notes, they bringing sledgehammer back from the grave?

compact tundra
#

Bro the CL-40 already gets so much hate, we do not need an explosive LMG

compact tundra
near crag
compact tundra
compact tundra
near crag
#

it seems like fun, but good lord it would be so difficult to foigh agains unless you lower sensitivity

weak kernel
compact tundra
#

We went two very different but similar directions

compact tundra
#

Bruh it's actually dead in here today. I'm so close to ranking up as well. I'm gonna be hard stuck in piss role

plucky spade
#

Lmao cuh just you wait when people start playing model again

compact tundra
#

I've been playing model again, I feel like they should have buffed the reload time over the mag tho

#

Well never really stopped in the first place, model is fun as hell
Top 5 most fun weapons in the game for sure

terse stone
#

yea ts crazy nerf the model

compact tundra
woven shore
compact tundra
woven shore
somber jewel
compact tundra
stoic eagle
#

i want a revolver that does 1 damage but makes you bleed for 8 seconds

compact tundra
muted condor
compact tundra
kind pumice
#

Proximity sensor needs nerf. Just a better sonar grenade for medium and Heavy and makes them completely screw over melee (other than the devs themselves)

compact tundra
kind pumice
compact tundra
kind pumice
compact tundra
kind pumice
#

It just doesn't make sense to me for medium.

compact tundra
indigo nexus
kind pumice
#

Either you push and get detected, or you don't. Only option is to eliminate the team and that can go any which way or could get stuck in a revive battle and they stall you out.

compact tundra
kind pumice
#

I'mma be honest they probably should buff glitch grenade.

compact tundra
#

If your medium then your melee weapons are built around not being easy to gun down. If heavy then goo gun, winch, or mesh shield would work fine

kind pumice
#

Heavy makes sense for having proximity sensor to compensate for speed, but medium effectively abuses it.

#

Just doesn't make sense game wise.

compact tundra
kind pumice
wary zinc
#

love the famas

#

dawg i’m just tryna level up 💔

compact tundra
#

Me and my sword homies hate FAMAS and your stupid accurate head shots

wary zinc
#

just fight back brodie ❤️

compact tundra
#

No. Me can't reach roof, roof too high

upper kayak
#

Anyone else having their first gateway randomly disappear before even throwing the second one? Is that a new change they made or am I crazy?

upper kayak
#

That's dumb af, I've lost games cause of that multiple times today CrowTears

winter jay
#

Yea it’s annoying. I’ve had another bug where throwing it underhanded just launches it way further than normal. I don’t see anyone talk about it though

shell sonnet
kind pumice
normal ice
#

You may have reached that 70m limit

compact tundra
upper kayak
compact tundra
stoic garden
compact tundra
stoic garden
#

true embark should make it happen

compact tundra
#

Peak sledge

stoic garden
#

goo ships my beloved...

warped ether
#

love it tho

compact tundra
#

Sledge has never been the same for me since it's removal. And I don't understand why. It was fun but not viable, I don't know a single person who wanted goo launchers gone

compact tundra
cunning slate
compact tundra
warped ether
compact tundra
cunning slate
#

Chainsaw

warped ether
#

man, being able to 2hit a heavy feels so great.

compact tundra
#

One day sword will return, I have faith.

warped ether
#

Spear need to be throwable or smth. I've actually never seen spear perform well a part in that platform mode.

fallen shard
#

ANTICHEAT WHEN????????????? OBVIOUS CHEATERS EVERY GAME!!!!!!!!!!!!!! only 50 iq kids with 0 movement and full cheats they think they are the best and just say get good when they are clearly hacking... please add ID verification and AI anticheat and if you catch someone cheating perma ban for life!!!

dusty reef
#

The model needs a small damage buff. Not much, just a tad bit.

compact tundra
dusty reef
#

This game legit is overtaken with cheaters. These guys legit don't even know what they are doing but have no miss aim. You can tell when someone is good and when a team is good, but when someone with no awareness, no movement, and no idea how to play can never miss, it baffles me.

kind pumice
#

Dual blades suck

compact tundra
kind pumice
compact tundra
compact tundra
kind pumice
#

Did they mess with AK spread I used to be pretty decent but at the same time I forgot my last settings because update bonked them.

muted condor
foggy ruin
#

ngl i dont see cheaters at all, ive only seen one

#

and they got banned

kind pumice
#

M11 needs to be nerfed

dire harbor
#

why m11, its only weapon i use on lights

kind pumice
#

Triple light m11 completely invalidates Heavy

foggy ruin
#

um m11 does not need a nerf ngl

kind pumice
#

Reload speed needs nerf

#

By the time you load even a shell for grenade launcher they already all have their magazines back

dire harbor
#

3 heavy vs 3 lights in H2H, lights got murdered

dusky sentinel
#

I love the H+ Infuser its so good

eternal mortar
#

bruhhh infuser is fire asl

foggy ruin
#

#buffhealbeam

restive prairie
#

can we fix 1887 reload cancel?

dusky sentinel
kind pumice
kind pumice
kind pumice
# foggy ruin why

When heal beam was how it was in s4 it was always triple medium spamming each other (even besides defib was busted at the time)

foggy ruin
#

I dont want it to be broken ofc, i just want it to be able to compete with the litteral gadgets

kind pumice
#

It simply won't be because then why would you use the gadget, one is slow and one is fast.

#

I mean you could but idk it sounds like it wouldn't pan out well.

#

Already bad enough every class can heal each other now.

foggy ruin
#

I mean if you were light or heavy you would still use the gadgets because thats the only way you can heal.

#

i mean they could just technically nerf the gadgets to make heal beam viable again (for good healing)

kind pumice
#

But then it was just be triple medium or double medium and other two class either or with their healer gadget

muted condor
#

Chuck is perfect but the H+ is over tuned

sudden pewter
#

Chuck is balanced, H+ is OP

teal arch
#

Nerf demat

foggy ruin
teal arch
#

If defib was moved or light would medium still be used? Maybe heavy would have defib due to low movement

#

I would be cool with defib being moved if they got gun buff on weapons other than the pike

#

Gas mine + demat is so cancer on some cash outs

restive prairie
#

gl is now useless :d

muted condor
alpine ridge
teal arch
#

We gotta shake up med it’s stale af

foggy ruin
cunning slate
foggy ruin
cunning slate
#

G11

mint lotus
#

Should make a sword and shield skin for the riot shield and a wizard staff for the Grenade launcher

cunning slate
shrewd warren
dense oasis
cunning slate
#

For a G11? Unless you think an AN-94 would be useful for medium, G11 sounds better.

honest siren
#

As a gun for a girl who doesn't know what she's doing ... SA1216 or SHAK-50?

vocal saddle
#

Embark for the love of God BUFF THE DUAL BLADES
The fact practically everything can counter them is ridiculous

#

The 90% deflection does not help, I literally have to bawl my eyes out every time I see a dual blades user bc they just stand there and eat bullets like it's a riot shield

vocal saddle
#

I have a damn 4-PAGE REVIEW, count em, 4 PAGES on how to make the blades better, there's so many options to choose from, PLEASE

vocal saddle
mossy ibex
#

Increase the sledgehammer’s damage to 110

whole herald
#

Increase light melee damage to 110

boreal laurel
vocal saddle
calm ermine
#

Curious for the Marble mobster skin and the marble Majesty both skins for the F-car shouldnt the magazine on the Marble majesty be White instead of black to be the oppiste of the Marble majesty Color scheme??

#

along with the handle

lilac hemlock
#

I think... ARN-220 should get increased damage from 17 to 18

Make this gun so it can fight AKM, Fcar, and Famas players
worry about OP? No worry. We have only 150 HP

verbal locust
#

Is the light class AR any good?

weary sand
#

i want a p90 for the medium class

restive plover
median goblet
#

would a meteor ball not be the most iconic finals weapon ever

tidal gust
#

yo guys can u tell me how to level up weapon fast?

median goblet
tidal gust
#

but if i get more eliminations teh i will get more xp or no

median goblet
tidal gust
#

oh ok

#

coz im grinding death matches all night and i only get like 1-2k xp per game

median goblet
tidal gust
#

okok ill try thx

obsidian nexus
#

shak might be a little too good

twin coral
#

maybe it would be cool if we have an ability that can combine with one another.

tired drum
#

Embark should take the tripwires from the steal the spotlight ltm and make them a gadget

#

Preferably for like heavy or medium

cunning slate
#

Heavy.

stoic garden
#

Heavier.

teal arch
# cunning slate How?

I feel like they need a different specialization. Turret is completely useless so it feels like they have two options, with one clearly being better than the other. Maybe give them sonar grenade back in exchange for something. I feel like medium is the least fluid in their choices for gadgets and specs. Also most of their guns are mundane at this point

tall topaz
#

add vehicles like in battlefield

frosty jasper
#

I’m one game off diamond on ps5. I use light with dash, infuser, gateway, and glitch nade. What gun/s should i use?

indigo nexus
#

well, whatever you're best with I suppose... the balance is too close for another person to be able to guess as well as yourself, in the short term

obsidian nexus
#

93r, shak painpoints of balance rn

spark igloo
spark igloo
obsidian nexus
#

93r too broken still

blissful light
#

Any builds i should try with Heavy? I've been running mostly default gadgets with akimbo

frosty jasper
frosty jasper
modest lynx
#

10rpm is Marginal for a burst gun

#

Its barely any different

indigo nexus
#

I think it was the standard pattern of a slight buff becoming exaggerated in the minds of the playerbase over time, leading to a small nerf no longer being percieved as counteractive

indigo nexus
modest lynx
#

I know

#

It's still effective at its intended purpose, I haven't felt it change the gun very much, but I play sword so maybe I just expect balance changes to rework the identity of a weapon

modest lynx
spark igloo
frosty jasper
#

How good is nullifier?

indigo nexus
#

if it applied to the burst itself (which is approx 1000rpm), 10rpm would be a much smaller loss

spice cloak
#

What if they made it so turret would shoot gadgets as well like barricades, prox, sonar

indigo nexus
#

that could lead to turrets shooting at a barricade for a flat minute...

#

it works as a buff assuming appropriate target prioritisation, but I'm not sure it's a nice one

indigo nexus
spice cloak
#

Yeah they’d need prioritization and could also buff the dmg to gadgets

indigo nexus
#

nerf was minor but not negligible

#

here's a comparison against the XP now

modest lynx
#

it ain't really gonna do much in the bigger picture, but if you main it you feel type nerf?

indigo nexus
#

I don't think the human brain is precise enough to feel it in a way that is much better than guessing based on a small sample of info regarding its performance / your presumptions about how big the nerf should be

daring tendon
#

is the SR-84 good?

indigo nexus
daring tendon
#

what are some meta guns for light? i have every gadget but the healing one

indigo nexus
#

ARN, 93r, maybe XP, M11 and M26 Matter

#

it doesn't matter much unless you're grinding ruby, as they're quite closely balanced

daring tendon
#

ok

#

is nullifier good?

placid slate
restive prairie
#

shield needs an attack time nerf.

sudden pewter
#

Surely glorious Embark (beloved by all) is above such measures

restive prairie
#

is it just me or minigun does not feel viable at ALL?

indigo nexus
#

but it is hard to use well in most respects

restive prairie
#

it takes so long to kill even a light

sudden pewter
#

You disrespect the Minigun at your own peril peasant

royal pier
indigo nexus
sudden pewter
#

It feels sluggish because if it wasn’t it would be an SSS tier weapon

#

Mind, even with its drawbacks it’s my most used Heavy primary

restive prairie
#

at 20M its practically useless against a medium tho...

#

even with centre of mass aim.

blissful light
#

Is it just me or is the MGL for Heavy very inconsistent tenko i like the gun because lots of booms, but i can't seem to hit anyone

sudden pewter
#

Don’t take engagements at 20m 🤓

blissful light
#

Wild

restive prairie
sudden pewter
#

Yeah, fight within your effective range!

indigo nexus
#

since the mode is objective based there are quite often ways to force the fight to come to you. However bad the minigun is at 20m (not THAT bad) there are several other weapons that are much worse!

#

you just really need to not get caught unawares

sudden pewter
#

Thinking ahead makes the minigun shine

#

You forgo any measure of stealth by revving up but it’s better to be loud than unprepared

blissful light
#

Assuming im playing on my effective range, im still not able to do well with it

sudden pewter
#

It takes some time to get used to, you aren’t able to be as reactive in fights due to the spin-up, and your mobility is greatly reduced

#

In defensive scenarios you’re a wall of lead, and excel at holding areas.

But offensively you have to use cover and shields to enable yourself time to ready the gun and not die immediately afterward

blissful light
#

I just can't defend myself against stuff like shotgun lights

alpine niche
#

what are the ars/smgs that I won't have to ADS with a lot?

deft swan
#

ADS is pretty important for most ars and smgs

misty rivet
#

If i headshot with revolver does it one shot a light and a medium or just light

alpine niche
#

I don't think it one shots anyone

#

I think it just gets a light down to like 10 health

misty rivet
#

Ohh okay

sudden pewter
#

Shotguns also don’t have hipfire penalty in this game(excluding Heavies KS23), allowing you to stay mobile

cobalt mango
#

When did they make the goo gun unable to move cashouts? Can't find it in any patch notes

foggy ruin
modest lynx
indigo nexus
#

the ttk is extremely low

blissful light
#

Issue is that the grenades don'ÂĄt explode fast enough for me to get damage in

stoic garden
plucky spade
#

ok garmin
KS-23 overpoweren

clever cloud
#

Meta loadout for every class?

chilly stone
#

sonar grenade for every class

swift agate
woven shore
stoic garden
plucky spade
#

once again

#

fuck the db

#

and idc if it's not optimal in current meta, it's toxic

stoic garden
terse stone
#

cerbius is back

stoic garden
#

kinda yea

unborn stream
#

Best gadgets to use for light??

#

Db is so easy to counter it’s not even funny yet people still complain about it

stoic garden
#

if you dont have heavies on your team or they're hopelessly bad, consider swapping off h+ if you desire

stone willow
#

whould u guys say the lockbolt is a meta gadget for heavy or its buns?

vocal saddle
#

I feel lockbolt needs a small nerf to its health, to me it's stupid how many times you have to melee it or shoot it while it lasts for 5 seconds. This is the same thing as season 1's stun gun where it stops you from doing anything and there's really no counterplay besides ACTUALLY eliminating the person who stopped you, and even then that's hard considering you have serious restricted movement.

sudden pewter
#

Sounds like a LIGHT

stone willow
stone willow
#

i need a loadout, im running deagles with rpg goo gren and fire gren

vocal saddle
stone willow
sudden pewter
#

Counterplay’d

stone willow
# sudden pewter Why pyro nade

ive been using it since season 1, its so good to dmg them fast. whichs with deagles, also, i have it lvl 5, which make it one of my favorite

sudden pewter
#

When using Deagles I use barricade. You can cut your hitbox in 1/2 by peeking the sides, as well as blocking doorways or ratholes

vocal saddle
stone willow
sudden pewter
vocal saddle
stone willow
#

btw deagles 2 tap a light main, gulp

sudden pewter
#

I regret reading the doc, already seeing a lot of bad juju

vocal saddle
placid slate
sudden pewter
#

Your mention of a “heal meta” hurting the dual blades is poop. There isn’t a heal meta. H+ is just OP

placid slate
stone willow
sudden pewter
vocal saddle
stone willow
placid slate
sudden pewter
placid slate
sudden pewter
vocal saddle
placid slate
sudden pewter
vocal saddle
#

I don't think the healing emitter is op, I think it's fine. the H+ infuser obviously is annoying asf-

sudden pewter
#

H+ isn’t annoying, it’s overpowered

placid slate
vocal saddle
#

Yeah ik

sudden pewter
#

Very poorly designed on Embarks part. Outdoes the healing spec in every measure that matters

vocal saddle
#

They do need to do somn with the healing beam tho

sudden pewter
placid slate
#

Deadass could have original health values but like 10 shots

#

Burst vs sustain when compared to beam

#

Youd get more value out of beam overtime, but the infuser would work excellent in high stress situations

sudden pewter
#

It needs something regardless, Infuser instawins engagements because the Heavy is fully healed immediately

vocal saddle
#

Medium should be allowed to have a healing grenade or somn like that, healing beam can overheat and can be outdamaged while heavy is infinite and light heals you almost instantly

stone willow
sudden pewter
#

I wouldn’t mind a blueberry on demand for Medium

stone willow
#

any1 got a good deagle build for heavy?

sudden pewter
#

It’d have to be substantial enough to warrant swapping double mobility or defib though

vocal saddle
# placid slate Just manage heat better?

The point is medium has a drawback while H+ infuser can instantly negate the damage someone did while heavy's ball can keep you healed until destroyed

Not to mention the fact the healing beam is a specialization, not a gadget

vocal saddle
sudden pewter
#

To say healing beam is bad or doesn’t have value is foolhardy and false. It’s a decent spec, it’s just completely overtaken by Lights healing gadget

#

The issue isn’t beam, it’s H+

vocal saddle
#

Which is why healing beam is almost never used- why waste a whole specialization when you can instantly heal someone or indefinitely heal someone and just sacrifice a gadget slot?

sudden pewter
#

If you throw more shade at my beloved healing emitter (loved by all) you will be stoned Ishallah

#

HealBeams lack of popularity is largely due to the power of DeMat, and the healing of H+

vocal saddle
#

Which is why not a lot of people use it-

sudden pewter
#

Yes, none of the reasons stated above is the direct fault of the HealBeam itself

#

If the H+ didn’t exist, HealBeam would still be the King Healthcare

vocal saddle
#

Which is what I was trying to say-
Demat is strong (overtakes heal beam)
H+ infuser is strong (overtakes heal beam)
Healing Emitter is fine imo (a better choice in general since heavy has more health and can heal infinitely until destroyed)

placid slate
sudden pewter
#

Demat is popular, it doesn’t overshadow HealBeam because they’re two different utilities (it’s just more popular)

H+ is strong, it overshadows HealBeam because it’s a gadget that does what a spec does better and with less risk

placid slate
sudden pewter
#

||Source:||

vocal saddle
#

Ik that they're 2 different utilities, but the demat is just more versatile and easier to use- the heal beam you have to manage overheat, it's a specialization, and needs control over you dying, or your teammate dying, that's my point
There's more risks of healing beam than the H+ infuser and the healing emitter

placid slate
sudden pewter
#

Yes, that’s part of the design issue with H+.
It heals faster, with less risk to the user, and is a gadget where the healbeam is a spec

placid slate
#

It's essentially a fuckass minefield where one wrong step leads to light being pointless again

sudden pewter
sudden pewter
#

I want to say Demat and Winch are the two most damaging specs in terms of game health

#

As for the H+, it should have never left the design room. Even on paper anyone there should have seen how problematic it is.

#

If it was something like a skillshot or some form of projectile one could at least make the argument that there’s a skill-based element to the healing. But there isn’t!

vocal saddle
placid slate
#

It's a game of numbers

sudden pewter
placid slate
#

My issue is that mfs would nerf winch and still refuse to give spear buffs

vocal saddle
#

I've tried winch and it feels a bit cheaty, especially when you combine that with lockbolt

sudden pewter
#

Cheaty?

stone willow
#

best heavy loadout any1?

vocal saddle
#

When you shoot someone and then yoink them towards you with that extra half a second or so to just shoot them again

#

Ngl I think it would be funny if you could use the winch like a lasso and 1990 Batman wall walk upwards

sudden pewter
stone willow
#

i used to play it alot on season 1 but now its so bad

sudden pewter
sudden pewter
#

It’s got a deceptively long range when you throw it correctly. It does not replace RPG, but it is just as flexible

#

The big difference is that C4 doesn’t need LoS to be effective

sudden pewter
stone willow
#

idk about the lock bolt

sudden pewter
#

It’s very good

stone willow
#

im using it rn and i dont think i like it, maybe im just bad tho

sudden pewter
#

You can use it to separate teams, walk the cashout station, prevent inserts, and mitigate lights mobility

median goblet
#

It can completely shut down lights which are generally your biggest threat as a heavy

sudden pewter
#

It’s very strong, and useful in a variety of situations

median goblet
#

Lockbolt and winch together basically let's you control where all your enemies are positioned which can be a fight winning move

sudden pewter
#

Mobility is survivability, and being able to displace enemies or mitigate an enemy teams mobility is huge

#

Even if a Light throws a gateway and travels through the portal, if it’s lockbolted it’s yanked back at superspeed

#

Heck, I’d argue the Lockbolts mobility inhibiting trait is secondary to the panic it causes (at least at lower skill brackets)

stone willow
sudden pewter
#

Sure, players can shoot the anchor. It’s very hard to miss. But in the heat of the moment lots of players will scramble for cover or try to wait it out

stone willow
vocal saddle
versed finch
#

in 60% of ps games i play there's atleast 2 flamethrowers

plucky spade
#

excuse me

#

is embark not buffing spear because for some reason the first two spins of the alt fire, emote cancel and quick melee kill a medium in a second (?)

sturdy glade
#

I haven't played since season 2 or 3, which weapons/gadgets are the best now?

#

I main medium and heavy for the most part, but light is fun so I dabble with them in qc

stone willow
stone willow
sturdy glade
#

back in the day I would run fcar/ak with heal beam, frag jump pad and defib

on heavy I ran lewis with shield, bubble rocket and c4

sudden pewter
#

I still run FCAR - HealBeam - Defib - Double Mobility

sturdy glade
#

jump pad and zip?

sudden pewter
#

If there’s a Heavy on my team I’m bringing HealBeam. End of story

sturdy glade
#

100

#

I just feel like shield isnt that good anymore with the losing hp every time you put it down and the base hp is so little now

sudden pewter
#

What, Mesh? Winch is pretty strong tbf and Mesh juggling killed slower weapon options afaik

sturdy glade
#

yeah i also used to use the 4 burst shotty I forget what it's called

#

just jump in and out of shield bursting with shotty

sturdy glade
#

yeah i think that's what it's called

sudden pewter
#

Lights shotgun is easy because they use it to Sexually Harrass Heavies

swift bridge
#

I don’t know if there’s like a dev in here or something but the sword needs like 20 more degrees horizontally during secondary lunge attack

sudden pewter
sudden pewter
#

Nobody is allowed to use the sword. We will keep nerfing it until Lights stop using it and we can completely rework it without anyone whining - Embark probably

normal ice
#

I will whine about it

#

If old Sword has no fans, I'm dead

sudden pewter
#

Sword definitely needed to be toned down but I do agree they went too far with it initially.

I actually really like the idea of the aim clamp forcing players to commit and aim 😱 their lunges.

normal ice
#

I just wish it didn't actually lock the camera

#

Limit the hitbox, fine, but the camera shit feels awful

sudden pewter
#

If it didn’t, Lights would complain about the lunge not working

#

“I was looking at him and it didn’t hit!!!!”

#

Damned if you do, damned if you don’t

normal ice
#

The difference could be shown with the on-screen viewmodels

#

Sword leaves hand = sword is not hitting in front of you

sudden pewter
#

You’d still get a very vocal portion of players unable to grasp such a simple measure, but I agree with you

#

The clamp exists to limit the weapon, ideally it shouldn’t hinder your ability to look around and gather visual information

#

Throw it onto the melee rework pile

normal ice
#

It's a shame this game actually has genuinely interesting melee ideas and keeps them all dogshit half_friend

#

Best melee weapon rn is honestly the lamest one

sudden pewter
#

Sledge?

normal ice
#

Riot Shield

normal ice
#

I like using it, don't get me wrong. I just think it's the least interesting

#

The right click is borderline useless. That alone speaks to its design flaws

sudden pewter
#

It has uses, they’re just so niche it isn’t worthwhile 90% of the time

#

Oh cool I can approach enemies in relative safety but I walk slower!

Or, I could just crab walk with my left side facing the enemy

#

Wow I can block flashbangs by raising my shield! Or, just not look at them.

normal ice
#

It's hard to tell because the animations are so monstrously fucked up, but I'm pretty sure just crouching covers more of your body than the right click does

sudden pewter
#

Embark has ideas for melee but generally misses the mark with implementation

#

Mind I’m no scientist and I probably couldn’t do better but I don’t need to be a chef to know when food tastes bad

#

And right now outside maybe the sledge most of the melee options taste bad

normal ice
#

I don't think the 175 overhead makes it worth using yet tbh

#

I wish left click did 110. Or 109 at the very least

sudden pewter
#

I too miss the days of LMB + QM killing Lights

#

I am once again asking Embark to remove melee aim assist from spear and let it two tap lights

timber sparrow
#

Embark when fortnite funny moments #18

vocal stone
#

What do you think about cerberus buff? I really like it now but I wish the fire damage could stack up, so that you don't need to wait between shots to kill heavy for example. I mean, it seems like it's the only weapon(that has a magazine) that can't finish a heavy with all it's magazine without applying certain timings

astral cedar
#

But I have no idea how to make it 3 shot without some other evil interaction appearing on the other classes

sudden pewter
#

3 taps Heavies and it goes back to 2 tapping lights again

jolly pine
analog prairie
#

pike-556 is underrated fr

#

been steam rolling in WT with it!

foggy ruin
analog prairie
#

i just never see anyone use it

foggy ruin
#

ah, prob bc your in wt and thats a preety casual gamemode

analog prairie
foggy ruin
lucid marsh
weary eagle
vocal saddle
weary eagle
#

Heavy has alot of direct combat gadgets which makes it tough to take a good one down with dual blades. Best way to deal with them is make them waste their gadgets/abilities. Winch/rpg will ruin your day if you try to fight one and they land those two

#

Idk if lockbolt needs a nerf. Its honestly the least worrisome part of a heavies kit for me

#

If anything dual blades should deal more dmg to the enviorment that would counter it. Embark has adjusted enviormental damage before and it would make it so you can kill the lockbolt faster. Rn it takes a solid 3 seconds to kill it with the blades which is a bit much

#

Side point im seeing so many dual blades in charlies lobbies. I didnt realize it was such a popular weapon in low elo

#

I see a fellow dual blades player like once every 100 games

vocal saddle
# weary eagle Heavy has alot of direct combat gadgets which makes it tough to take a good one ...

That's what I usually try to do, I have started running glitch mine to stop heavies from running at me and practically stunning me twice with no means of counterplay. If you get lockbolted, you're stuck there for 8 whole seconds, which is kind of insane to me- I feel like the lockbolt should last 5-6 seconds and decrease the health of the lockbolt point just a smidge. Trying to break the anchor WHILE someone (or more) is shooting/hitting you for 8 seconds is a guaranteed free kill. Take note that the stun gun back in season 1 lasted 5 seconds and people weren't happy about that. I also kinda feel that winch should be deployed (make the heavy lasso it before throwing) so it deters players from engaging and if they do they deserve to get yoinked.

vocal saddle
# weary eagle I see a fellow dual blades player like once every 100 games

Really? For me it's almost a week that I get to see 1 of them. More people obviously run riot shield more now bc of the buff- also I tried this out in the practice range, the riot shield is 0.10 seconds faster than the dual blades, so it's just better in that as well, especially in a game where every second counts.

young night
#

Are there any defensive builds for heavy?

#

Like full defense, i tried dome, mesh shield, barricade and goo grenade and that felt like garbage

brazen mango
#

@compact tundra funny mesh clip in case ur interested

analog prairie
compact tundra
thin acorn
#

Buff v9s

dense token
#

should I prioritize unlocking weapons or gadgets. ive heard to do both but never one or the other

vernal folio
#

smokes are very tilting.

hasty thistle
#

ull have too much to spend at some point anyways

dense token
hasty thistle
#

i think thats most what matters probably

dense token
#

guess ill grind emitter then, since its most expensive

short badger
royal pier
#

So, first they release the ARN in the same patch they buff the XP-54 to be straight-up better than it.

Then, after that, they buff the ARN and nerf the XP-54, making the ARN just better than the XP in most cases.

istfg there's two balance teams that don't communicate.

chilly turret
#

That would make sense given the sheer level of bullshit in this game

stone willow
#

how to make the screen less blury on performance settings

sacred scroll
#

Anyone know if riot shield blocks flashbangs?

plucky spade
sacred scroll
#

Then how do I fight against riot shield at close range? I find that if I get hit once , even running in the opposite direction they will catch up to me while continuously swinging at me

#

If I'm playing medium am I just forced to equip jump pad or goo grenade?

raw cave
thin acorn
#

Buff V9s bring the fire rate back nerf pike body shot to 49 and call it a day

indigo nexus
#

Demat movement can also help a lot.

#

The main reason medium melees are not competitively viable is because they can’t defend themselves on all sides, so as soon as you’re against a cohesive team using one becomes very hard, as you become really weak as you have neither damage output nor survivability

plucky spade
chilly scroll
#

lfg wt/ranked

raw cave
plush harbor
#

thank you 🙏 v9s doesn’t need buffing at all

kind pumice
#

Nah lights should be even more polarizing. Nerf SA12 and delete melee from the game. LSATIRE

plucky spade
#

Here's how to nerf light:
Every time someone picks db, they get cut wrists

vocal stone
#

What do you think about this cerberus fire damage rework: is it gonna make the gun better or worse?

The fire damage of the cerberus will be bound to the each individual pellet. Every pellet will deal 1 fire dmg per tick. Each pellet will have 3 ticks. So that base dmg is 99 and if you land all pellets - it will deal additional 33 burn dmg, making total of 132 dmg. The fire damage does not depend on distance.

slender bear
raw cave
astral cedar
#

Double barrel lights are in for a rude awakening when I get the “I don’t miss shots” buff in the next update

pseudo panther
#

is ak better than scar

zealous current
#

ttk is slower so no but it does have easier recoil and more ammo in the mag so take that as you will

meager niche
#

does the C4's arming time begin when it flies through the air, I see videos on "offensive c4" but it takes 5 years to arm and I spam click detonate (noob move I know)

#

or like did they nerf the arming time recently?

tacit minnow
thin acorn
#

@raw cave @plush harbor obviously reduced the body shot damage to 37 but the fire rate is what made the v9s the v9s. Tell me this my slow friends why is the v9s not in the meta or even used in casual because the weapon is in a dogshit state bring back the fire rate reduced body shot to 37

plush harbor
thin acorn
plush harbor
#

OK

grand turtle
#

The range kills the weapon for me
It does well up close, but the moment enemy is a bit far away, it kinda tickles.

tardy briar
#

Can we add ammo effects. Where gun fire can be things like G.I. Joe laser effects, paintballs, ice chunks, lightening or darts?

indigo nexus
#

is being arbitrarily limited by the ability of your fingers to follow instructions rapidly enough "fun"

#

I don't know why the V9S isn't that popular in casual games though, it has a pretty good standing. Easy hipfire, good ttk, big mag, super quick reloads.

indigo nexus
stoic garden
#

might be because tapping repeatedly whilst aiming requires a different mouse holding technique

#

otherwise aim might be shaky, and rsi risk is increased

indigo nexus
#

I hold my mouse in the same way as ever when using it, so I do not know what you mean

stoic garden
#

i too hold my sausage the same no matter what

stoic garden
indigo nexus
#

I think invarcel a while ago thought that a big reason V9S was not considered the meta was that with the amount that rubies play, they'd all end up with RSI from using it

though I don't know how serious or correct that was

stoic garden
#

for example I'm a fella with a mousepad the size of an ipad and no space on my desk for that optimal arm sliding to track well with

#

so i kinda hold and move my mouse in a pretty wonky way, pair it with v9s and it kinda sucks

#

i think the current fire rate is absolutely fine for any console player tho, maybe they just dont know fr and I'm tweaking

indigo nexus
#

according to stats from clicking benchmark sites it seems that it's still too high for the average person to use it properly, but it is much better in that regard compared to when the game was new

stoic garden
#

solution: make it shoot automatically

indigo nexus
#

yeah

thin acorn
#

No

#

Then play 93r at that point

stoic garden
#

i dont like 93r, and that's not automatic either, i just wanna hold my mouse like i would with most other guns

indigo nexus
#

the m11 being considered more meta than the v9s always seemed curious to me, since the v9s compares pretty favourably to it

#

so the clicking requirement must really throw a lot of people off

stoic garden
#

i will never understand people saying m11 is meta, but ig quick cash warriors find joy in high uptime weaponry since it's a third party simulator

thin acorn
#

It’s the fire rate

indigo nexus
stoic garden
#

v9s and lh1 were still miles better, i actually meta slaved in that particular season

indigo nexus
stoic garden
#

same thing for lh1

#

then cloak died in s6...

final basin
stoic garden
#

ranked and worldtour require a few more braincells to play and are overall the better modes if you're a bit more confident in your macro skills, which include spawn predictions for enemy teams, cashboxes and what to do in any given situation

#

some simply play it for the appeal of usually having to fight only one team, as opposed to the zombie onslaught type battles you'll have in quick cash to defend your cashout

#

I'm one of those people!

final basin
stoic garden
#

you can play world tour for a pretty similar (and imo more fun) experience, i think you should play ranked the moment you think you want to commit to getting good at this game

#

gamesense is much more prevalent in these two modes tho, yes

#

only downside of worldtour is the queue times tbh, it seems to be the least played mode out of the 3