#đŁâweapons-gadgets
1 messages ¡ Page 212 of 1
But then again, minigun.
I do sometimes
Mini gun is infact the coolest gun and amazing
It is
I enjoy it
not a huge problem
I love melting lights with the minigun
Almost everything can "melt a light"
Iâm just praying for the servers to be fixed so I can go back to playing spear
Ehhh sort of not EVERYTHING
atp im just playing cod running light sr-84 ts is so fun
Lmao
Name 2 weapons
i never touched it cause i thought the game would be to fast paced for sniping but its pretty slow in some cases
Revolver, any light weapon
Needs a buff imo
its good as is im not expect to 1 tap a heavy lol
light weapons melt other lights even faster because they need to keep up with M/H hp
Who wanna play the new mode head 2 head
and revolver can 1 tap+qm on a hs
So my point stands.
I wouldnât know because I never use the revolver as I said
Your not missing out.
but if you dont know why say it doesnt?
I see people complaining here about actual D and F tier weapons and gadgets
From what Iâve seen from other people using it
remove riot shield done
Sledgehammer > riot shield change my mind
No
not that i cant kill them (CL-40 main) they are just very dumb
just because something is underused or bad in some contexts, doesnt mean its fine everywhere
Low skill copium
Guys I have a question, why I can't hear the footsteps especially with people who use sword
Which one?
riot shield
Good question
So whats the answer
prob cause theyre light and also alot of stuff happens right before they shove it 12 ft deep into you
game's audio genuinely sucks and always has
how would you know?
I don't know
Cuz im high skill
That's true, but it was good at season 1 and 2
Like I can only hear them when im alr dead so what's the f point
night mode?
What now
Which ones
I have seen people complaining about the dual blades needing a nerf before
All people complain about are riot, sword, CL, MG
They are inharently op weaopns.
mgl is cheeks, there is nothing op about that thing. riot is strong right now, though how it stands after the fixed regarding its hitbox is yet to be seen. sword is viable at the moment, though it's not really fun to play. and CL, while still not exactly requiring the best of aim, is really not all that bad now that it takes the slightest ounce effort at all to use
Ofc the mgl sucks.
well let's see. akm, fcar, pike, famas, CL, repeater, revolver, m60, lewis, shak, dualies, SA, KS, sledge, flame, minigun
you can disagree if you like, but you can look at the ttk values yourself and note that all of these weapons kill a light faster than the m11 can kill a medium or a heavy. this is, of course, most of the weapon cast and we're exclusing other light weapons too. the counter to light that you're looking for isn't a specific weapon or strategy, it's hitting your shots
Sword wouldnât be bad if dashes wasnât part of the game. Dashes is way to good in the right hands. Now in my opinion dashes should be nerfed to 2 charges with a charge reload at 20s. All the dashes are is a crutch for people who canât win at any weapon. Idc who plays light if itâs a pro or not it needs to be nerfed. Sure people can say it has counters like glitch or winch but you have make the enemy come towards you to get them winches or glitches.
lcar
I was trying to tell someond that light can be melted by amost any weapon. I meant two weapons that cannot melt light.
ah, gotcha
Yall act like a light is suppose to face to face 1v1 mediums đ¤Śââď¸ actual bots
if you want it to take almost a minute to recharge 2 dashes, you'd be better off asking for the specialization to be removed from the game.
you don't want to balance dash, you just don't want to play against it
Dash isnât balanced. Cloak or grapple are hardly picked because dash is too good
cloak and grapple aren't picked because they're garbage, not because dash is somehow op
the secret to countering dash is following the bright blue trail the light leaves with your crosshair and shooting them
this is generally only a problem to play against in lobbies where players are still having a hard time with the concept of object permanence and also seem to have an affinity for using the controller or the mouse with their left foot
Then make them stronger than dash.
Or nerf dash
That too
or hit your shots
it's really not all that difficult
can fit this show
lol
Average rage bait
ngl dash does NOT need a nerf
just track better or wait until they've wasted their dashes
Am I geeked or is the sword nerfed???
I disagree only with the statements regarding swordâsomehow I actually do find it fun to play đ
the spear needs to be reworked. It should be a throwable and the secondary attack is a melee. I never see spear users
Yo
Stuck on terms and conditions screen , help
The spin is fine when they aren't breaking hit detection.
Or getting you killed because you always have to do the full animation
Dashes return to quick so thereâs no waiting for them running out of dashes
the xp is amazing
I don't like dash, but i also believe in buffing all other options over nerfing the one. Id rather see grapple and cloak users go crazy like dash than just no one having fun with light specialisations.
As a heavy main, i feel lucky that all 4 (unfair that med and light only have 3 still) are very fun and equally usable. Mediums specialisations I haven't used enough to form an opinion on but I've heard that demat is disproportionately better than heal and turret
is this ragebait
Iâm being genuine
thats quite the opinion
indeed
Shoot them, dash isn't a crush, it's the only way light can survive with such a low health pool. If you nerf dash then light would need ~200HP just to be able to play the game
All dash is a get out of jail free card
Grapple is a far better get out of jail free card. Dash is a positioning tool and helps through off peoples aim, which is needed with how easily light is mowed down
If lights supposed to be a high skill class all dash does makes it easier for lights to win even though they have the most powerful weapons in the game. Grapple can do the same thing with one charge
You just defined something not being balanced
Well, not if you cancel it đ
Never said light is high skill, light is a glass cannon. Light has some high skill weapons but overall it's not the hardest to play, heavy is a far higher skill class overall. Light has the most powerful weapons in the game because they die to half decent aim. But dash is needed for that. Without dash lights have no way of escaping when caught out, and they get caught out an awful lot. Light is hit and run, and if they can't run then everyone else will just dominate them. This is an aiming and team play issue, not an issue with dash itself
Have you heard of something called goo grenade? Sure lights are hit and runs but does lights really need 3 dashes. Iâm sure is 2 is enough to evade gun fire. Now if you want to play melee as medium you will most likely lose the fight against light because you canât catch up to a stupid dasher nor can you prevent the dash except he gets hit glitch traps but that rarely happens. Or you know what why donât we give mediums winch claw that solve that issue and make lights suffer
no they do not. let's have a look at how fast dashes in the finals are earned back
if you can't kill a light before they recover even one dash, you're the problem in that interaction, not the light
this isn't ultrakill where you can chain dashes by spacing them out by like 1 second
Making 1 gadget a must pick is a shit balancing idea. Yes they do, 2 dashes would completely kneecap there ability to position in fights, the whole reason dash is so generous is because most the time you arent 1v1ing, you're in a team fight, and light needs the ability to get out should things get Rocky, dash also needs 3 so lights can get in, grab statues, and get out. A good light is gonna be playing support and dash is necessary for that. Medium is not meant to 1v1 anyone, there a team player. Tell me how often does Melee medium beat heavies or other mediums. If you're in even half decent lobbies then Melee medium just gets fucked regardless, because mediums Melee choices are shit at the moment. Medium is a all around team player, heavy is the 1v1 champ + mid fight support, and light is hit and run + post fight support. If they hit dash then light will lose both of their niches. The problem is the other specs. Cloak is countered by a held decent monitor, and grapple is a single use get out of jail free card/position tool with a high skill floor. That's why 90% of lights run dash, it's easy and versatile. Not because it's broken
Medium does not need winch claw. That would break their design
because light loses ttk races
Typing out a fucking book about match ups, be back in like 20
I'd be down for a repeater buff. it's only really good against lights, and any damage buff wouldn't affect lights at all any further unless it got to 100 base damage, which would be the threshold by which it could one shot a light to the head, which would indeed be busted, but anything below that would only make it better against mediums and heavies, which it desperately needs to be
My book is done but I feel I took so long that it would be weird to post it now
Fucking 45 minutes of writing
world tour players have to be the dullest people ive ever interacted with
bombs are broken
Which ones 
I take that back.
Could we get some more weapons and or gadgets for the medium class
Next season for sure for sure
Not entirely wrong
Heavy as a whole is giga winch carried atm but positioning on heavy is easily the hardest among classes
And the meta gun on most maps is also the hardest to use gun in the game
Just for me heavy having typically short to medium range weapons, on top of having the slowest movement in the game, makes him the highest skill class
Light is perfect rn imo, Medium needs power on guns moved around into more of an AR Meta + a heal beam buff, and Heavy needs Mesh to be remotely usable again
Well yeah heavy is just a bruiser by design, tanky, slow, high HP, high damage output, its kind of like how offtanks work in OW
I think DB is a problem, grapple needs a rework, and cloak needs something, not sure on that one
TF2 Cloak, DB needs a rework, Grapple should either be kept niche or heavily reworked into a gadget
Also throwing knives to me needs a bit of a rework. They dominate other lights and their alt fire is just so boring.
I think they need to find a way where DB can 1shot +QM light without heavily altering the other interactions, maybe also 2 shot + QM on heavy. I think grapple needs to be nerfed a bit and then given a second charge, that's put it more on par with the dash, grapple as a gadget would be problematic
Imo the biggest issue rn is how dogshit mesh shield is
Nah DB should be 110 with way faster reload
Would removing winches ability to go through it fix the problem
For the most part yeah, winch shouldnt go trough any shields
As it stands winch is the better 1v1 spec IF YOU IGNORE THE SHIELD INTERACTIONS IT HAS, MESH ALREADY LOSES TO IT because you wont get any additional damage out of mesh in a 1v1, having the FIGHT LOSING SPEC be the one that gets hard countered makes absolutely zero sense
I honestly agree there, this chat had like a whole conversation 2 days ago on winch, we came up with
Winch should now be blocked by mesh shield, dome shield, and riot shield. And it should also go through gateways now. So you can pull the rats back through
Nah it shouldnt go trough gateways imo, thats gonna cause hog 1.0 issues
If they nerf the hitbox so it cant hit people on pullback, make it get blocked by all shields AND FIX IT PULLING AROUND CORNERS they could legit buff it to 20m again
I don't know about the pullback, a lot of heavies like the pullback feature. I never really use winch so I'm unbiased but they seem to love it.
"again"? i watched the s3 preview event, was it really that long lol
21m in preview
and 15 dmg
yes i kinda love missing my free kill, and finding out i actually didn't
Prime winch SA12 could pull a medium from 21 meters and 3 tap them if they took as little as 7 damage before that
scary ass
I remember prime winch, that shit was hilarious on power shift
Heavy guns used to do damage, now only shak is allowed to sadly
SA12 and Sledge got watered down so much because embark refused to nerf winch
5 Perfect center mass shots with SA12 to beat a guy hipfiring shak

If sa12 is so watered down, how come it was the only heavy gun used in the pri league grand final in Europe
Because winch is still unchanged and SA12 is still good if you perfectly center mass every shot
"Because winch" that doesn't change teh fact that shak also benefits from winch
Almost every gun benefits from winch
The thing is even in Mesh Meta SA12 will be good because of damage per mag, SA12 is FINE, it just FEELS TERRIBLE TO USE now because of winch
i didn't say anything about the free kill combo
SA12 IS FINE, but the gun was ALSO fine after season 2
Nobody complained abt SA12 after S2 because it genuinely took skill to use, half the reddit posts and complaints abt the gun during that time was casuals saying its weak
Casuals Don't know shit
And with Shak embark already added an easier more accessible SA12 anyway (way less dmg per mag ofc)
SA12 is by far the most skillful gun in this game and it SHOULD be strong because of that
Name a harder to use gun
Dagger probably if you just mean weapons
Well yeah Dagger isnt a gun and also not even functional against good players, but yeah its a harder to use weapon
So if guns are the criteria then I'd say the SR, since the game is primarily built around cqc and you can't remove the scope
Note I'm purely talking about cashout
Sniper is really easy to use lol, especially in this meta, points are always outside cuz of winch
And hitscan Sniper was also giga easy to use
90% of boxes are deep in a buiding
but the buildings dont tend to stay 'built' for very long
Its so easy to move basically every cashout outside
Pad, Winch, Goo, Demat is all you need and all 4 of those are hard meta rn
The general structure of a building generally stays intact for the whole round, even if it did fully collapse the debris still functions as cover
Just saying a shotgun in a heavily cqc focused game, on a class that can force cqc is not the hardest gun
Not to mention its ttk is very good
yes, but my point is that rotations are made on almost every wall, floor and ceiling, and the interior of most cashout buildings get an 'open floor plan' renavation lol
Generally that's only because of demat, opening a 2 way hole to get shot through in a wall is generally not great unless needed at the moment
Considering how easy it is to outrun said class (if we ignore winch) because they are the slowest in the game and have an effective range of about 7m I disagree
LEFT CLICK WITH SPEAR IS GENUINELY CANCEROUS
"if we ignore winch" kinda sorta invalidated everything else in that sentence lol
No because Heavy is Heavy without Winch and Winch is a completely different issue that affects all heavy weapons
Winch makes Heavy untalented as a whole, if in every weapon discussion we have to assume we are talking about you being able to throw out a winch then Heavy is the least mechanical class in the game
I mean it's probably not THE hardest but trying to close distance on what is by far the slowest class in the game is pretty difficult. I also don't really like the idea of hardest gun cuz how do we quantify that. Are headshots considered very hard, is it tech required to use, is it having abnormal skills that aren't present in other weapons, or maybe the gun itself goes against the actual design of the class that's on. There's no way to objectively say what is the hardest gun or weapon
A gun that has to do a nearly 1s animation after every 4 shots with every class requiring between 3-5 shots to kill that is limited to about 7m of range and that does basically no damage if you dont hit center mass id argue is pretty hard
I would too, I just think there not really a quantifiable way to say what's hardest. Hell I think old sword was probably the hardest because of how high the skill ceiling was for super lunging. But then again you look at dagger and daggers like super difficult to use. And then revolver requires like insane headshot abilities.
I think every gun has its own difficulties
W take
I mean yeah, when I look at guns I tend to not think about weapons easily hard countered or not feasible in a competitive setting, I guess you could say of the "viable weapons" SA12 is the hardest
I think Revo takes skill but its also still a single shot gun with zero recoil, imo people overrate the skill it takes
Revo is like top 3 contender for me for sure but it has no recoil and isnt entirely accurate even when aiming so IMO that takes a lot away from it
See for me I'm a head shot hater so I don't really see head shots as like super high skill, especially on PC, but that's just me. Tho I will say there pretty hard on revolver, especially if you're not a bitch (people who put scopes on revolver are bitches, looks way cooler without a scope)
I feel Light should get a new specialization, medium and heavy have been updating with over 3 each
Found some old ass 4:3 S4 Clips when I was working on a Revo Montage I ended up never making
As I've been using the spear, the secondary attack is great, but it its weird. I wanna say its the hitbox, not the hit reg. Ill be in so many situations where it either should or shouldn't hit, but does the opposite. Especially when you get multiple people nearby, you'll sometimes randomly miss some but hit others with the same tick.
didnt realise Finals has been out since 2000
lights are super easy to kill especially for a heavy, 3 dashes are fine you take that away from them nobody would ever play lights, and the grappling hook should have 2 charges
Alr I just had the craziest idea for a gadget and I need someone to tell me why it would never work.
It would be like a schizophrenia sort of thing where you could use it to make the enemy team think that their teammates are bad guys like on their screen it'll make it have a different outline and it'll change their colors. Idk what they would do about their name tags but I'm sure they could figure something out. Or maybe to fix it you could just limit how much of their teamates they could see like their team just didn't appear on their screen or something like that. Like a glitch effect in the direction of the teammate. Idk
basically the ghost gadget on cod where your name tage switches the other team
I never really played cod but that sounds similar, yeah
the color of your name tag changes it forces people to remember their teammates names or you could just make it full spy tf2 and take a name from a team
Yes that sounds great I need that.
I can't think of any way for that to not be fair. And maybe to get rid of it you have to glitch yourself or something
Would probably end up really unbalanced based on skill level
New players dont know to spy check, and die randomly to someone they thought was a friend
On higher levels, people just get ptsd and waste ammo spy checking the whole time, which may end up problematic on some weapons depending on how its handled
And if you go even higher, people communicate and it ends up doing absolutely nothing
It would kinda make lights problem even worse
And unlike spy, that pretty much only backstabs and is as good as dead upon being found out, light is actually a viable combat class
It would likely end up horrible
Wait, did i misread it?
same
Not yourself to the enemies, but the enemies among themselves, mb
In that case it would only really work on uncoordinated teams, making the gap between randoms and stacks even wider
If it does anything at all
It would likely be problematic when it works, or not work at all and be a waste of a slot
I dont think its gonna work
Okay, that makes sense
Ideas about what will be specialisation 4 for medium and light? Well overdue I reckon.
Light has evasion and infiltration specialisations only. So assuming thats the pattern, what will be a good fit? Maybe a simple speed boost with silent footsteps as a timer ability? Maybe a bit simple, cliche even for such an ability. Oooh maybe a scan that reveals all barrels, buttons, and enemy gear like mines and turrets? That could be very very interesting for light.
Medium... imma put that in another message or thisll be too big
the gadget scan would be for medium
Medium specialisations have no distinct pattern like light, so it could be, but it fits light better i think.
gadget scanning doesnt match with light
Infiltration and evasion. It gives intel which is great for a flank and retreat, though because its not movement or directly making light harder to hit, you may be right
The old player scan was op, but barrels and enemy gadgets is much more reasonable
there should be a overheat gadget or special for medium or light
shooting generates heat and overheatting burns the gun out for a second or two and they take a tick of dmg
obviously melee users have no effect
I know heavy has 4 specialisations already, but hear me out:
EXPLOSIVE TURRET 
5 second intervals and shouild be as big as cl-40 explosion
slightly bigger actually
should be for medium
And it gives fire damage like the Cerberus?
I think thats too dangerous for weapon balancing. The performance of a weapon should be unchanging in-game or otherwise balancing gets way harder for the devs.
If they didn't have to balance weapons every month, that would legitimately rule, but realistically nah
And much more pointless, since every hard to see gadget makes loud noises
Holy shit
Give the heavy a anti material sniper please đ
I actually really like the scan idea.
Light could find a new niche as an intel gatherer.
Imagine running light with environment scans, sonar nades, thermal vision, and glitch grenades.
Some kind of medium utility would be a good, has to be unique in the same sense the dematerialiser is
Please dont give anyone sniper rifles, one is already too much
I just want a longer ranged option for my beloved heavy class
Hear me out, a donut skin for the gas mine
Not for heavy, too much hp. Light at least.
Even then, Id rather have a railgun for light.
I fw this heavy
I wasnât talking about for the light the am rifle would be for the heavy class to use
How would you even balence that?
Thatâs for the devs to figure out bruv I just come up with the ideas
Ture.
Most likely a super slow reload time tbh
It would end up being like the Kraber from apex
No, heavy does not need a sniper
The Kraber can one shot to the head rn
One of his class weaknesses is range. You do not want to put a sniper on the guy that can literally build his own barricades and fortresses
Who said it could snipe, tho?
Id be fine if the thing tore through a couple walls, but I don't want the gun to hit at a distance.
Just don't give it a scope. Easy
You want a short distance am rifle, cause that makes no sense. And also you do not want to say something that shoots through walls, you're going to hit one proximity sensor and then immediately get ripped to pieces
Bow? Revolver?
Like the GM6 Lynx?
Ok instead of an am how about a compound bow that can break through walls?
You'd need explosive arrow heads, bare minimum.
that would only end up as even slower, even higher damage sniper tho, right?
people already complain about sniper, i dont think we need to add even more fuel to the fire
compound bow should just be a skin imo
But what if a railgun takes away attention to sniper. Stronger, yes, but FAR more popular, and flawed.
No it shouldnât?
why not?
do you think they want to add a 2nd, almost identical weapons, that might as well just look like a reskin?
The differences between a compound bow and recurve are slim.
so an intentionally badly designed weapon?
doesnt sound very rosy
And again, you do not want medium to long range weapons on heavy, that throws off heavies balance heavily
Why not 1. So the heavy has a long range silent weapon
2. It wouldnât look like a reskin if youâve actually seen and used a compound bow irl, you need a lot of strength to draw it back why it would be a good heavy weapon
So every class but the heavy has a long range option? How is that fair balancing?
Bad? No.
Let me explain:
1 shot railgun
+aim for 4 seconds for max damage
+2 second reload
+can 1 shot HS heavy at full charge
-laser when aiming
-no hipfire
Heavy has 350 hp. I think if they wanted to add distance to the kit, they could add the XM7 to the game.
im literally in an archery club irl
its not different enough to warrant being its own weapon
what flaw were you speaking of then?
also, 1-shots suck
this is literally tf2's "do not exist where i can see you"
if the enemy can aim, you do not get to play the game
this should never exist
hope i dont sound mean
Iâm sorry but you being in archery club means nothing, you clearly havenât used a compound bow or at least tested it against a recurve bc if you did youâd def feel the difference, tell me how two gears to help pull the bow back is the same as a recurved bow?
The point is to have one POWERFUL shot, rather than a couple STRONG shots. It's more about skill than power.
Itâs really not look up a pic of a compound bow vs a recurve and you will literally see the difference between the two bows
Same.
So the KS?
This sounds like a terrible idea. It would be way more effective versus heavies than any other class
Recurve bow is literally made to be lightweight while the compound is made to have powerful shots lol
Recurves arenât all that much lighter than compounds
I get that.
I think if heavy gets an am rifle, light should get a "Heavy-be-gone"
Dagger
You have to consider not just the fun of the player using a weapon but also the players going against the weapon
Double barrel already is a heavy be gone (as a light/med main)
This weapon would be a non-issue in unskilled hands and then very uninteractive against a skilled user
How would you fix my idea, then? Im still new.
Double barrel and dagger already toe the line on what should be allowed to kill heavies that fast
I don't know, proper balanced weapon design is very complicated topic that I don't wanna spend time on
But I know to spot at a glance "this would be very unfun to play against"
I think some weapons that dance on the extreme, very powerful in one area and then very weak in others, are a hell for balance
every shot gun
Everything besides DB is more or less fine atm I think, it's just DB as the very example of that extreme. Unparalleled 1v1 close range power, but not good at anything else.
They have managed to get light and heavy shotguns in a good spot now
Iâm hoping they can figure out medium soon
Ks23 could use a ammo buff ngl
And I enjoy the Cerb
Cerb is cool but personally I think itâs kinda dog shit
Itâs good in a 1v1 but I can never get it to work in any other situation
Yeah. Its great for support or pocket Medium, who's basically glued to a heavy or light.
its literally not because i know the difference đ
"you may use bows irl, but due to my criteria as to what feels different enough you obviously you dont know anything about bows" what kinda logic i that?
Iâve used these exact bow myself you goob which is why I know the difference of what Iâm talking about
and you think i cannot possibly know because i dont agree with your opinion of it being different enough?
They really arenât different enough
Gameplay wise, the difference would only be in sound and desgin.
Yall have clearly never seen a heavy ass compound bow in your life
it doesnt matter how different they are since i doubt theyll add another bow with how disliked the current one already is
its disliked?
beyond spamming low charge shots i havent seen anything
at most it'd be a skin for the current one
MAYBE add a sight and some explosive arrows. Even then, too similar.
we'd probably be better of making a low rof crossbow with elemental utility arrows
for medium or smth
that sounds extremely lame.
You deadass read my mind
not like we dont already have 3 flavors of assault rifle and 2 dmrs
at least this would be something
maybe it could also have that 1 mechanic someone suggested for spear, where a certain kind of arrow can stick to walls and be vaulted with
those are much nicer
single shot weapons are a bit riky to add, they would practically require insane damage per shot, which leaves them prone to 1-shots
If they add an elephant gun, who'd get it?
in general, weapons are getting kind of samey imo
if they had a long reload.
I wouldn't mind for example the pyro nade having a skin which made it look like some fireball spell, but I would be quite annoyed if they added spells as dedicated weapons
it would add too-narrow theming to loadouts that was quite at odds with the design philosophy of all the others
I mean it would be super original in an fps and it would make complete sense in the game world of a virtual game show
It really isn't a new concept.
But yeah probably make them not good enough for meta so it could just be a fun random pick in casual games
then they 1-shot someone, retreat + reload, 1-shot somebody, repeat
the receiving end keeps getting 1-shot
not fun, even if its "theoretically" balanced
Anything "makes sense" but the game still has its own theming and design philosophy which personally I am a big fan of, so naturally you'd expect a lot of the game's fans to want it maintained
Didn't we have that talk with my railgun thing?
No we had the talk of "this random thing one-shotting me without my input is unfun"
Obviously I don't want one shot nukes as spells or smth
Any of you know about the Luty SMG?
I read that with a S at the beginning
I read that you could build it around shotgun shells. Or something like that.
Point is: open bolt, low damage, full auto shotgun for medium. I think a ghost gun not being in the game is a pity.
Yes, model is viable, yes Cerb works in 1v1s, but this would be the most optimal assist gun of all time.
I want a revolver with a seventh cylinder in the center of the 6 others that loads a shotgun shell that you fire as your alt fire.
So it's a 6 shooter with a shotgun shell in a cylinder in the middle that shoots from a second barrel under the first. Would probably be on medium
The primary fire is standard .22 magnum.
- 6 shots in clip
- very little hip spread, about the same spread as hip firing while crouched with current revolver. Can't ADS
- 70 damage per bullet, can't headshot
- .2 second buffer between shots, so can basically be fan hammered
- .4 second reload so missing is punishable but not a death sentence
Alt fire
- single fire shotgun round
- has a pellet spread similar to the current cerberus
- 110 damage on full meat shot
- .3 second buffer after firing
- reloads when pressing reload button, doesn't automatically trigger reload upon emptying
Light
- three .22 shots
- two .22 shots + QM
- one shell + one .22 shot
Medium
- four .22 shots
- 1 shell + two .22 shots
Heavy
- five .22 shots
- one shell + four .22 shots
- one shell + quick Melee + three .22
I want to add all the QM combos but for some reason it keeps getting blocked, I don't understand why
I like the idea, but it seems like the shotgun element is no better than QM.
Id have it so the shell offers an opening, make the max dmg 125, giving you better QM capacity.
Huh, QM is 40, the shotgun shell is 110. It's far better than QM
???
125 wouldn't really change any damage interactions, like medium is still 1 shell + 2 .22 and heavy is still 1 shell + 4 .22
They qm combos would also stay the same
If the full damage for the shell is 110, and light 150 hp, and QM is 40, why would I not QM to confirm the kill?
You should, I couldn't type that out because it kept blocking my message for some reason
Either way, I think it's a good concept. What class were you aiming for.
Medium
Really? Medium needs damage, but it felt like a light weapon. Still, Im ok with that.
It'd be a bit powerful on light given its hip-fire based.
True
Plus giving a light a medium ranged weapon that can also sword combo up close would be problematic
hey guys is it just me that getting botherd by the iron sights that they didn't match the guns skins your currently equip?
Iron sights means without a sight, do you mean the equippable sights
yes, i mean the equippable one's
Yes no one likes that the sights don't fit the skins, that's why running sights on revolver or model makes you a bitch
its not that im using sight with those guns but wut i mean for example ar with vaiiya skin that is completely white then putting sight with just black (didn't match ths skin) just giving ick if u know wut i mean
No you're right. No one likes that sights don't match skins, just those two weapons in particular are affected hard by it.
What if they're "disabled"
specially with the skins that have special effect n different visual models, like ex the v95 ray gun one, its just making the skin out of the aesthetic n theme
Disabled people don't exist, therefore their still a bitch. Plus theres no disability greater than looking like a bitch.
@hasty thistle thats the point, only 2 guns will be selected by sponsor points
Others perma locked
have the released which will be those weapon skins
Module 1887
You do any medieval combat sports or just archery
what if a crossbow existed for medium or smth
I've always thought light should have a higher ttk healing crossbow. Especially now that H+ infuser exists, it should be reworked into a weapon so light has to trade there ttk for the ability to heal teammates
yea thats a valid concept
What do you guess the team loadout for the e-sports winning team will be?
Don't know about team comp but presuming it's a Light, Medium, Heavy.
If I had to guess It'd probably be
Light
Dash
Xp, Arn, 93R, or DB
Gateway
Glitch nade
Infuser
Medium
Dematerializer
Pike, revolver, or repeater
Jump pad or Zipline
Defib
Mines or poxy sense
Heavy
Winch
SA12, D-eagles, or Shak-50
Dome shield
Rpg
C4 or mines or smth
Just archery
Damn, looking for a fellow buhurt brother in here
Only target and 3D tournaments never did any bow hunting
Ah, i dont use shotties
Makes sense, got a friend who went to nationals for 3d
Did he ever do the Redding shoot?
I don't know let me text her
how do you consistently land headshots with the akimbo? just aim at the upper torso and pray?
Skill, it's an unforgiving weapon
also do you tap it fast or just slow enough that it wont just go everywhere from the recoil
sorry just comparing it to CS
You'd need to ask a D-eagles main, I'm a light main
No she never did the redding shoot
That was the main 3D I used to do
The venue got hit by a fire a few years back and really wasnât as nice after
is this a good light loadout?
SH1200
tazer (I forgot its in-game name)
glitch
vanish-bomb
Dash
Most of the time when I saw her practicing it was on animal models, usually deer and I think turkeys
Thatâs 3D, I primarily did indoor and field competitively
That's pretty close to meta
That's what I figured but I didn't know what the redding shoot was so I didn't know if it was a specific event or a different type of 3d archery
Its a big thing on the west coast
would it be better with throwing knives (I'm on console, and can't really aim with the M11 or MP5
Ah, without doxxing myself. We live in the South
Double barrel is meta as hell. Throwing knives are also good but require sustained aim and have a higher ttk
alright, the way I'm used to playing is get in, kill whoever is doing the most dammage, and try to get out w/o dieing lol
Here was her response
The most I did was Center Shot and 3D through NASPA and my team/individually made it to worlds
Stick with double barrel, it dominates that play style
it really isn't. It just is strong against disorganised teams
Ah, NASPA is really cool
very much so, if the enemy team is closer togeth, I usually just support one of my teamates, but if their disorganized I can usually drop a team wipe
I mean yea, but the ability to insta kill anyone is going to be good in the right hands
And it's far less finicky than dagger
It can 2-shot a heavy with 1 headshot (feel free to fact check me on that)
it's not meta as much as it is light distilled- pubstomps unprepared teams like crazy and often gets shut out by strong teams
Shotguns don't headshot
getting into point blank in the first place and then not fucking up against groups that position well and shred you the second they get a glimpse of you is anxiety-inducing shit
especially considering if you go down you're literally on top of the enemy and you ain't getting saved
Yea that's fair. I just feel a slippery fucking gateway light could make it work
thats why you go after the dammage dealer/shot-caller first lol
In high Comp everyone is the damage dealer
I dont really play competative, Ive gotten verbaly abused by my teamates 1 to many times to have fun
Bro almost every time I get shit talked in ranked it's the bottom board yapping
I'm just ass at the game, so I stay on the bottom board lol
it's more instakill 1/3rd of people...
Bro will be 2 & 6 and running his mouth about why I'm sword light in gold 1.
Yea by anyone I meant any one person
sword slaps, I run it every now and again, but prefer the SH
I think meta is about nonexistent at gold 1
I dont really have a loadout for it though
too low for strict standards to apply and too high for mechanically simple weapons to dominate
Yea you're right. I run fuckign grapple sword now
it is fun.
Nerf CL this is META af
bro the china lake is a pump action greade launcher and you expect it not to be good?
'not to be good' my whole game is literally 2 team 3 CL's
damn
We in cardboard 3 đ đ
.
.
in high plat lobby too
ok? I dont see what that proves.
Is there any real counter to riot shield on medium besides melee?
You know what that prove, 3-6 CL jumping with jump pad with god tier movement and we can barely do anything because of double team
grnades, CL
Flame barrel
alright my bad.
damn
is it me or is ks too comfy to play now?
Gun idea- slow firing lmg with a small mag that fires explosive rounds
Just checked patch notes, they bringing sledgehammer back from the grave?
God No
Bro the CL-40 already gets so much hate, we do not need an explosive LMG
Ks players really be looking for struggle
so you want to walk around with a FLAK gun?
Shooting their feet. There are videos on YouTube on how to counter the riot shield
I like the idea but it would be ass
it seems like fun, but good lord it would be so difficult to foigh agains unless you lower sensitivity
anti aircraft cannon that specifically blows up on people in midair to address the CL-40 complaint up there
A LMG that goo's people if there hit mid air
We went two very different but similar directions
Bruh it's actually dead in here today. I'm so close to ranking up as well. I'm gonna be hard stuck in piss role
Lmao cuh just you wait when people start playing model again
I've been playing model again, I feel like they should have buffed the reload time over the mag tho
Well never really stopped in the first place, model is fun as hell
Top 5 most fun weapons in the game for sure
yea ts crazy nerf the model
What do you mean, they just buffed it
that would be lit đ
Oh you mean you want it nerfed again. Fuck that, the model is fine bruh
who asks for a model nerf đ
I want more environment guns. Like this OP turret you have to hop on.
I don't think that would work in this game
i want a revolver that does 1 damage but makes you bleed for 8 seconds
Would have to be balanced tho, might be broken. Making it have a 1 bullet clip might work
Thatâs just the cerb now lmao
yeah you're right [BUFFED]
Na Cerb shreds at the range where you can see the sweat drizzle down there crack
Proximity sensor needs nerf. Just a better sonar grenade for medium and Heavy and makes them completely screw over melee (other than the devs themselves)
I think it's fine and most Melee weapons have ways on closing the distance or retreating anyways
If you're in debris and in the chaos you don't have the time to break such a small hitbox without sacrificing your hp. It's always a lose lose scenario and it's always present unless you break it unlike sonar.
Yes but the debris also blocks it's line of sight making avoiding it easier
It wouldn't be so bad if it couldn't track you through the tiniest cracks or have 11m of range.
It'd probably be hard to code it where line of sight needs a minimum size hole to see you. And I think the 11m is fair, maybe nerfing it to like 9m could work but that would make it far less useful at covering flanks
I can understand the range for lights or mediums running around, but any melee build against a semi competent team and its over before it started.
It just doesn't make sense to me for medium.
I'd say I disagree, I'm a sword main and it doesn't hurt me too much, just gotta be careful to not push like an idiot while tracked
I don't think so. You'd just have to create like four more raycasts at a small distance, and check for hitbox intersections
However, this would mean that they became worse at detecting enemies around corners too
Yeah but if it's on cashout and last crescendo it's a lose lose.
Either you push and get detected, or you don't. Only option is to eliminate the team and that can go any which way or could get stuck in a revive battle and they stall you out.
If it's the first 2 rounds then there's so much going on during last cash that they honestly probably won't even chase you unless everyone else is dead. And as for final round, you can just ask your team to deal with them or use a glitch nade
I'mma be honest they probably should buff glitch grenade.
If your medium then your melee weapons are built around not being easy to gun down. If heavy then goo gun, winch, or mesh shield would work fine
Heavy makes sense for having proximity sensor to compensate for speed, but medium effectively abuses it.
Just doesn't make sense game wise.
It makes sense with the being team players. It's less a use for them and more a use for their team
That's agreeable. Still hoping they take it off of medium and just let Heavy keep it.
Nu-uh, no level up for the dirty roof rat
Me and my sword homies hate FAMAS and your stupid accurate head shots
just fight back brodie â¤ď¸
No. Me can't reach roof, roof too high
Anyone else having their first gateway randomly disappear before even throwing the second one? Is that a new change they made or am I crazy?
Itâs buggy as hell
That's dumb af, I've lost games cause of that multiple times today 
Yea itâs annoying. Iâve had another bug where throwing it underhanded just launches it way further than normal. I donât see anyone talk about it though
I think the first one cant exist over pits
Butnwouldnt suprise me ifnits just bugs
Nah the gateway legit sometimes just doesn't activate. Like it refuses and you have to rethrow it (it can happen on ground or in air)
It IS buggy, but just in case you weren't aware, it is intentionally designed to make the 1st gateway disappear if you go 70m out
You may have reached that 70m limit
It's most likely to happen if thrown over the void, I think to stop greifing
Ik that, I'm talking about when I throw it up at the ceiling or corner of an objective. It randomly stops working even tho I stay within like 30m of it
Could be server issues not sure. It is a bug prone item tho
or to make it harder for people to wipe reckless teams with it
But see like if they walk through it, that's there fault. W grapple light
true embark should make it happen
I kinda wish embark allowed more fun shit in the game. Like I miss goo launchers so much
Peak sledge
goo ships my beloved...
Sledge has never been the same for me since it's removal. And I don't understand why. It was fun but not viable, I don't know a single person who wanted goo launchers gone
What
Watch the clip
Valid.
I used to be such a liability when this was in the game. Would spend 3 minutes setting it up just to jump a gap at a near useless spot, and then just end up falling in anyways. This was peak glue sniffing heavy for me
I mean embark can accept killing people into coins but mentally scarring contestants with aviary fleets of goo is too much
God I miss the planes. 1 heavy to set them up and 2 flame throwers to parachute down. Never worked but God it was fun
Chainsaw
something that is fun and is back is sledge itself.
man, being able to 2hit a heavy feels so great.
One day sword will return, I have faith.
Us spear enjoyers in even more shambles
Spear need to be throwable or smth. I've actually never seen spear perform well a part in that platform mode.
ANTICHEAT WHEN????????????? OBVIOUS CHEATERS EVERY GAME!!!!!!!!!!!!!! only 50 iq kids with 0 movement and full cheats they think they are the best and just say get good when they are clearly hacking... please add ID verification and AI anticheat and if you catch someone cheating perma ban for life!!!
TO THE HYENA PIT WITH YOU
The model needs a small damage buff. Not much, just a tad bit.
No I stand on my hill now. Spear should have a throwable alt fire and the current alt fire should happen when holding the primary fire.
This game legit is overtaken with cheaters. These guys legit don't even know what they are doing but have no miss aim. You can tell when someone is good and when a team is good, but when someone with no awareness, no movement, and no idea how to play can never miss, it baffles me.
Dual blades suck
That's a great idea.
Throw stones at this man
They're fun but so much effort đ
Thank you
Hmm, valid point. But should probably still be stoned
Did they mess with AK spread I used to be pretty decent but at the same time I forgot my last settings because update bonked them.
nuh uh
This is true
M11 needs to be nerfed
why m11, its only weapon i use on lights
Triple light m11 completely invalidates Heavy
um m11 does not need a nerf ngl
Reload speed needs nerf
By the time you load even a shell for grenade launcher they already all have their magazines back
3 heavy vs 3 lights in H2H, lights got murdered
I love the H+ Infuser its so good
bruhhh infuser is fire asl
#buffhealbeam
can we fix 1887 reload cancel?
nah fr
Better be getting a glitch specialization if that ever happens.
I was single heavy there was no saving
When heal beam was how it was in s4 it was always triple medium spamming each other (even besides defib was busted at the time)
I dont want it to be broken ofc, i just want it to be able to compete with the litteral gadgets
It simply won't be because then why would you use the gadget, one is slow and one is fast.
I mean you could but idk it sounds like it wouldn't pan out well.
Already bad enough every class can heal each other now.
I mean if you were light or heavy you would still use the gadgets because thats the only way you can heal.
i mean they could just technically nerf the gadgets to make heal beam viable again (for good healing)
But then it was just be triple medium or double medium and other two class either or with their healer gadget
They should
Chuck is perfect but the H+ is over tuned
Chuck is balanced, H+ is OP
Nerf demat
fair
If defib was moved or light would medium still be used? Maybe heavy would have defib due to low movement
I would be cool with defib being moved if they got gun buff on weapons other than the pike
Gas mine + demat is so cancer on some cash outs
gl is now useless :d
This take is so raw itâs still shitting
wish they'd just delete defib honestly. teaches such awful game sense
We gotta shake up med itâs stale af
Agree
How?
we just gotta do it bro, you gotta trust me
G11
Should make a sword and shield skin for the riot shield and a wizard staff for the Grenade launcher
Full auto hipfire, 3 round hyperburst while ads
Which grenade launcher (I'm assumnig you mean the CL-40)
Yessir
They could probably do something like the Abakan, with the 1800 RPM 2-round burst that precedes auto fire
For a G11? Unless you think an AN-94 would be useful for medium, G11 sounds better.
As a gun for a girl who doesn't know what she's doing ... SA1216 or SHAK-50?
shak
Embark for the love of God BUFF THE DUAL BLADES
The fact practically everything can counter them is ridiculous
The 90% deflection does not help, I literally have to bawl my eyes out every time I see a dual blades user bc they just stand there and eat bullets like it's a riot shield
Definetly not me
I have a damn 4-PAGE REVIEW, count em, 4 PAGES on how to make the blades better, there's so many options to choose from, PLEASE
I wanna send it rn, do I send it here?
Increase the sledgehammerâs damage to 110
Increase light melee damage to 110
ShAK. 1216 is good but much harder to learn.
It's gonna be like those "day # of doing this until someone notices"
Day 1 of pitching my ideas to make the Dual Blades better
https://docs.google.com/document/d/1gQf6ocgnqo3YdNr1LFKwb_bNSxzLp7RE-B0DL2Q98C4/edit?usp=sharing
Curious for the Marble mobster skin and the marble Majesty both skins for the F-car shouldnt the magazine on the Marble majesty be White instead of black to be the oppiste of the Marble majesty Color scheme??
along with the handle
I think... ARN-220 should get increased damage from 17 to 18
Make this gun so it can fight AKM, Fcar, and Famas players
worry about OP? No worry. We have only 150 HP
Is the light class AR any good?
i want a p90 for the medium class
Its has a slower ttk but it can absolutely beam you at range
would a meteor ball not be the most iconic finals weapon ever
yo guys can u tell me how to level up weapon fast?
it's based on xp earned while using a weapon so there's not really any ways to min max that sorry
but if i get more eliminations teh i will get more xp or no
generally yes but going exclusively for kills in most cashout based modes can earn you less xp overall
I may be totally wrong but I usually get the most xp going between different modes. Also helps to complete weekly contracts if you still need to do that
okok ill try thx
shak might be a little too good
maybe it would be cool if we have an ability that can combine with one another.
Embark should take the tripwires from the steal the spotlight ltm and make them a gadget
Preferably for like heavy or medium
Heavy.
Heavier.
I feel like they need a different specialization. Turret is completely useless so it feels like they have two options, with one clearly being better than the other. Maybe give them sonar grenade back in exchange for something. I feel like medium is the least fluid in their choices for gadgets and specs. Also most of their guns are mundane at this point
add vehicles like in battlefield
Iâm one game off diamond on ps5. I use light with dash, infuser, gateway, and glitch nade. What gun/s should i use?
well, whatever you're best with I suppose... the balance is too close for another person to be able to guess as well as yourself, in the short term
93r, shak painpoints of balance rn
arn and 93r are both good and work very well with aim assist
its very good
93r too broken still
Any builds i should try with Heavy? I've been running mostly default gadgets with akimbo
What about m11?
Even after nerf?
I think it was the standard pattern of a slight buff becoming exaggerated in the minds of the playerbase over time, leading to a small nerf no longer being percieved as counteractive
that's to the time between bursts, not the burst itself, if you weren't aware
I know
It's still effective at its intended purpose, I haven't felt it change the gun very much, but I play sword so maybe I just expect balance changes to rework the identity of a weapon
Is Famas still 220 or are they the same now?
well balanced and good but not the top of the line
Does that make it less of a nerf?
How good is nullifier?
no, it just sounded like they might be mistaken
if it applied to the burst itself (which is approx 1000rpm), 10rpm would be a much smaller loss
What if they made it so turret would shoot gadgets as well like barricades, prox, sonar
that could lead to turrets shooting at a barricade for a flat minute...
it works as a buff assuming appropriate target prioritisation, but I'm not sure it's a nice one
Yes, it is 220
Yeah theyâd need prioritization and could also buff the dmg to gadgets
it ain't really gonna do much in the bigger picture, but if you main it you feel type nerf?
I don't think the human brain is precise enough to feel it in a way that is much better than guessing based on a small sample of info regarding its performance / your presumptions about how big the nerf should be
is the SR-84 good?
meta-wise no, but if you're particularly good at aiming it does well in casual games and is quite viable in power shift / terminal attack
what are some meta guns for light? i have every gadget but the healing one
ARN, 93r, maybe XP, M11 and M26 Matter
it doesn't matter much unless you're grinding ruby, as they're quite closely balanced
Placebo is definitely a factor in the effect of nerfs, some character in league of legends didn't receive any nerfs, but nerfs were listed in the patchnotes, and his win rate went down a sizable amount despite no changes
shield needs an attack time nerf.
That's a neat example
China gaslighting players as per usual
Surely glorious Embark (beloved by all) is above such measures
is it just me or minigun does not feel viable at ALL?
many people consider it top tier
but it is hard to use well in most respects
it feels so sluggish and dmg doesnt feel good
it takes so long to kill even a light
You disrespect the Minigun at your own peril peasant
best dps in the game. On the high-hp class, mind you.
It feels sluggish because if it wasnât it would be an SSS tier weapon
Mind, even with its drawbacks itâs my most used Heavy primary
at 20M its practically useless against a medium tho...
even with centre of mass aim.
Is it just me or is the MGL for Heavy very inconsistent
i like the gun because lots of booms, but i can't seem to hit anyone
Donât take engagements at 20m đ¤
Wild
ah yes that makes 100% logical sense...
Yeah, fight within your effective range!
since the mode is objective based there are quite often ways to force the fight to come to you. However bad the minigun is at 20m (not THAT bad) there are several other weapons that are much worse!
you just really need to not get caught unawares
Thinking ahead makes the minigun shine
You forgo any measure of stealth by revving up but itâs better to be loud than unprepared
Assuming im playing on my effective range, im still not able to do well with it
It takes some time to get used to, you arenât able to be as reactive in fights due to the spin-up, and your mobility is greatly reduced
In defensive scenarios youâre a wall of lead, and excel at holding areas.
But offensively you have to use cover and shields to enable yourself time to ready the gun and not die immediately afterward
I just can't defend myself against stuff like shotgun lights
what are the ars/smgs that I won't have to ADS with a lot?
ADS is pretty important for most ars and smgs
If i headshot with revolver does it one shot a light and a medium or just light
I don't think it one shots anyone
I think it just gets a light down to like 10 health
Ohh okay
M11 has relatively decent hipfire, as does the burst pistol
Shotguns also donât have hipfire penalty in this game(excluding Heavies KS23), allowing you to stay mobile
When did they make the goo gun unable to move cashouts? Can't find it in any patch notes
if your playing light i think the m11 is actually better without ads
2 health,its a terrifying and hard to forget a good revo heady
they will die before they get their next shot off, if you aim alright
the ttk is extremely low
Issue is that the grenades don'ÂĄt explode fast enough for me to get damage in
yes, advertisements are distracting
ok garmin
KS-23 overpoweren
Meta loadout for every class?
sonar grenade for every class
Oneshots are generally quite rare and are mostly limited to light-on-light interactions
M - Famas or Pike with demat. Jump pad, goo, defib
H - Sa12 / Shak winch, dome, rpg, c4
L - not too sure, i dont play
L - Arn220 or 93r with dash gateway, glitch grenade and h+ infuser
No MP5?
it's slightly worse than both of those two
cerbius is back
kinda yea
Best gadgets to use for light??
Db is so easy to counter itâs not even funny yet people still complain about it
scroll a lil bit up, we talked about loadouts
if you dont have heavies on your team or they're hopelessly bad, consider swapping off h+ if you desire
whould u guys say the lockbolt is a meta gadget for heavy or its buns?
I feel lockbolt needs a small nerf to its health, to me it's stupid how many times you have to melee it or shoot it while it lasts for 5 seconds. This is the same thing as season 1's stun gun where it stops you from doing anything and there's really no counterplay besides ACTUALLY eliminating the person who stopped you, and even then that's hard considering you have serious restricted movement.
just shoot it
Sounds like a LIGHT
you play heavy?
i need a loadout, im running deagles with rpg goo gren and fire gren
I play dual blades-
đĽ
Counterplayâd
Why pyro nade
ive been using it since season 1, its so good to dmg them fast. whichs with deagles, also, i have it lvl 5, which make it one of my favorite
When using Deagles I use barricade. You can cut your hitbox in 1/2 by peeking the sides, as well as blocking doorways or ratholes
Day 2 of pitching my ideas to make the Dual Blades better
https://docs.google.com/document/d/1gQf6ocgnqo3YdNr1LFKwb_bNSxzLp7RE-B0DL2Q98C4/edit?usp=sharing
bringing swords to a gun fight, what a peasant
It donât matter what day it is bro just plop it in #đâgame-feedback with the rest of the garbage
At least it's engaging-
play deagles, youll feel like a real man
btw deagles 2 tap a light main, gulp
I regret reading the doc, already seeing a lot of bad juju
I have, it's meh
If I play heavy I just use m60 or sledge
Favourite gun
Your mention of a âheal metaâ hurting the dual blades is poop. There isnât a heal meta. H+ is just OP
Sledge is for wimps, spear is for real men
nah there is, most team run healing pod on heavy with heal ray and heal gun
Spear chads hunter/gathering light kills
But having 3 flamethrower heavies in a corner with healing balls isnt annoying, is it?
cmon, yk most of the time its only 2
That and meds and heavies being fed to the creatures that inhabit the bottom of the pits
No, heal emitter heals less the more players are attached to it. And the flamethrower has very limited range
That's bs, same heals regardless
Nyuh Uh
Yeah ik that, but when you multiply 1/3 by 3, you get 1
Which means each heavy has their own healing ball
Best I can do is throw a pyro in there and hope they move
Yuh uh
Healing Emitters have incredibly low health and can be very easily destroyed, or thrown away đ¤ˇââď¸
Theyâre very balanced
I don't think the healing emitter is op, I think it's fine. the H+ infuser obviously is annoying asf-
H+ isnât annoying, itâs overpowered
Nah its not incredibly low, it's serviceable as a self reset
Yeah ik
Very poorly designed on Embarks part. Outdoes the healing spec in every measure that matters
They do need to do somn with the healing beam tho
It cuts a Heavies reset from 16s to around 12(varying in severity of wounds)
Deadass could have original health values but like 10 shots
Burst vs sustain when compared to beam
Youd get more value out of beam overtime, but the infuser would work excellent in high stress situations
It needs something regardless, Infuser instawins engagements because the Heavy is fully healed immediately
Medium should be allowed to have a healing grenade or somn like that, healing beam can overheat and can be outdamaged while heavy is infinite and light heals you almost instantly
Just manage heat better?
as a medium you are the igl, your light should be the one doing the poking and dmg, and your most of the time with your heavy, so why whould you need a healing grenade?
I wouldnât mind a blueberry on demand for Medium
any1 got a good deagle build for heavy?
Itâd have to be substantial enough to warrant swapping double mobility or defib though
The point is medium has a drawback while H+ infuser can instantly negate the damage someone did while heavy's ball can keep you healed until destroyed
Not to mention the fact the healing beam is a specialization, not a gadget
Cuz healing beam is not worth playing atm?
To say healing beam is bad or doesnât have value is foolhardy and false. Itâs a decent spec, itâs just completely overtaken by Lights healing gadget
The issue isnât beam, itâs H+
Which is why healing beam is almost never used- why waste a whole specialization when you can instantly heal someone or indefinitely heal someone and just sacrifice a gadget slot?
If you throw more shade at my beloved healing emitter (loved by all) you will be stoned Ishallah
HealBeams lack of popularity is largely due to the power of DeMat, and the healing of H+
Which is why not a lot of people use it-
Yes, none of the reasons stated above is the direct fault of the HealBeam itself
If the H+ didnât exist, HealBeam would still be the King Healthcare
Which is what I was trying to say-
Demat is strong (overtakes heal beam)
H+ infuser is strong (overtakes heal beam)
Healing Emitter is fine imo (a better choice in general since heavy has more health and can heal infinitely until destroyed)
I agree on that-
Also demat powercrept every other form of holepunching
Demat is popular, it doesnât overshadow HealBeam because theyâre two different utilities (itâs just more popular)
H+ is strong, it overshadows HealBeam because itâs a gadget that does what a spec does better and with less risk
Think about it: best teamcomp rn is LMH, would you rather pick the best spec in the game, which is also the only counter to itself, or would you pick heal beam
I agree completely.
My only gripe is you said LMH, when everybody knows and unanimously agrees itâs HML.
||Source:||
Ik that they're 2 different utilities, but the demat is just more versatile and easier to use- the heal beam you have to manage overheat, it's a specialization, and needs control over you dying, or your teammate dying, that's my point
There's more risks of healing beam than the H+ infuser and the healing emitter
Demat is a large part of the issue now that HML is the main comp, changes could theoretically remove light from the teamcomp meta again and revert shit back to HMM
Yes, thatâs part of the design issue with H+.
It heals faster, with less risk to the user, and is a gadget where the healbeam is a spec
It's essentially a fuckass minefield where one wrong step leads to light being pointless again
100%
Demat is a very powerful utility and its existence is meta defining
Exactly
I want to say Demat and Winch are the two most damaging specs in terms of game health
As for the H+, it should have never left the design room. Even on paper anyone there should have seen how problematic it is.
If it was something like a skillshot or some form of projectile one could at least make the argument that thereâs a skill-based element to the healing. But there isnât!
10 shots would've been fine
Winch is annoying to play against in every match fr
Plus the registration where you can get hooked and pulled around a wall is dumb
It's a game of numbers
I love winch and I am 100% bias but it definitely needs some tweaking
My issue is that mfs would nerf winch and still refuse to give spear buffs
I've tried winch and it feels a bit cheaty, especially when you combine that with lockbolt
Cheaty?
best heavy loadout any1?
When you shoot someone and then yoink them towards you with that extra half a second or so to just shoot them again
Ngl I think it would be funny if you could use the winch like a lasso and 1990 Batman wall walk upwards
- Winch/Mesh
- Shak
- C4
- RPG
- Dome Shield
aight thats mostly my loadout but why c4
i used to play it alot on season 1 but now its so bad
You can stall the cashout station, or use it offensively. C4 can almost instagib lights
so basicaly a better rpg?
Itâs got a deceptively long range when you throw it correctly. It does not replace RPG, but it is just as flexible
The big difference is that C4 doesnât need LoS to be effective
If you want, you can replace the RPG with a Lockbolt
idk about the lock bolt
Itâs very good
im using it rn and i dont think i like it, maybe im just bad tho
You can use it to separate teams, walk the cashout station, prevent inserts, and mitigate lights mobility
It can completely shut down lights which are generally your biggest threat as a heavy
Itâs very strong, and useful in a variety of situations
Lockbolt and winch together basically let's you control where all your enemies are positioned which can be a fight winning move
Mobility is survivability, and being able to displace enemies or mitigate an enemy teams mobility is huge
Even if a Light throws a gateway and travels through the portal, if itâs lockbolted itâs yanked back at superspeed
Heck, Iâd argue the Lockbolts mobility inhibiting trait is secondary to the panic it causes (at least at lower skill brackets)
i wont lie light are easy to deal with when u use deagles, 2 hs and they gone
Sure, players can shoot the anchor. Itâs very hard to miss. But in the heat of the moment lots of players will scramble for cover or try to wait it out
im so sorry u were right theres 3 heavy with flamethrowers in my tournament
Yeeeeeaaaaahhh that sounds fun, now imagine that in almost every quick cash game you play đĽ˛
in 60% of ps games i play there's atleast 2 flamethrowers
excuse me
is embark not buffing spear because for some reason the first two spins of the alt fire, emote cancel and quick melee kill a medium in a second (?)
I haven't played since season 2 or 3, which weapons/gadgets are the best now?
I main medium and heavy for the most part, but light is fun so I dabble with them in qc
what do you play rn? like your role
for heavy scroll up
this
back in the day I would run fcar/ak with heal beam, frag jump pad and defib
on heavy I ran lewis with shield, bubble rocket and c4
I still run FCAR - HealBeam - Defib - Double Mobility
jump pad and zip?
If thereâs a Heavy on my team Iâm bringing HealBeam. End of story
100
I just feel like shield isnt that good anymore with the losing hp every time you put it down and the base hp is so little now
What, Mesh? Winch is pretty strong tbf and Mesh juggling killed slower weapon options afaik
yeah i also used to use the 4 burst shotty I forget what it's called
just jump in and out of shield bursting with shotty
heavies sa1216?
yeah i think that's what it's called
An easy method to remember the name:
Heavy Seems Aggravated when lights are present
Lights shotgun is easy because they use it to Sexually Harrass Heavies
I donât know if thereâs like a dev in here or something but the sword needs like 20 more degrees horizontally during secondary lunge attack
My name is D. Veloper and Iâm going to suggest you keep doodoofeces takes in the designated garbage bin. #đâgame-feedback
Game D. Veloper, The head dev
Nobody is allowed to use the sword. We will keep nerfing it until Lights stop using it and we can completely rework it without anyone whining - Embark probably
Sword definitely needed to be toned down but I do agree they went too far with it initially.
I actually really like the idea of the aim clamp forcing players to commit and aim đą their lunges.
I just wish it didn't actually lock the camera
Limit the hitbox, fine, but the camera shit feels awful
If it didnât, Lights would complain about the lunge not working
âI was looking at him and it didnât hit!!!!â
Damned if you do, damned if you donât
The difference could be shown with the on-screen viewmodels
Sword leaves hand = sword is not hitting in front of you
Youâd still get a very vocal portion of players unable to grasp such a simple measure, but I agree with you
The clamp exists to limit the weapon, ideally it shouldnât hinder your ability to look around and gather visual information
Throw it onto the melee rework pile
It's a shame this game actually has genuinely interesting melee ideas and keeps them all dogshit 
Best melee weapon rn is honestly the lamest one
Sledge?
Riot Shield
I like using it, don't get me wrong. I just think it's the least interesting
The right click is borderline useless. That alone speaks to its design flaws
It has uses, theyâre just so niche it isnât worthwhile 90% of the time
Oh cool I can approach enemies in relative safety but I walk slower!
Or, I could just crab walk with my left side facing the enemy
Wow I can block flashbangs by raising my shield! Or, just not look at them.
It's hard to tell because the animations are so monstrously fucked up, but I'm pretty sure just crouching covers more of your body than the right click does
Embark has ideas for melee but generally misses the mark with implementation
Mind Iâm no scientist and I probably couldnât do better but I donât need to be a chef to know when food tastes bad
And right now outside maybe the sledge most of the melee options taste bad
I don't think the 175 overhead makes it worth using yet tbh
I wish left click did 110. Or 109 at the very least
I too miss the days of LMB + QM killing Lights
I am once again asking Embark to remove melee aim assist from spear and let it two tap lights
Embark when fortnite funny moments #18
What do you think about cerberus buff? I really like it now but I wish the fire damage could stack up, so that you don't need to wait between shots to kill heavy for example. I mean, it seems like it's the only weapon(that has a magazine) that can't finish a heavy with all it's magazine without applying certain timings
I understand your feeling about the heavy 3 shot needing timing, but at least you can quick melee.
Fire buff was beyond late, that was needed in season 5.
But I have no idea how to make it 3 shot without some other evil interaction appearing on the other classes
3 taps Heavies and it goes back to 2 tapping lights again
Cerb is one of those balacing hell guns were if they do anything to it it makes it meta or it just stays mid until another buff. Also i feel like is one of those guns that are not fun to go against, so im fine with the gun not being good
Its not underatted bruv, its litterally considered meta.
didnt know that, returning player here lol
i just never see anyone use it
ah, prob bc your in wt and thats a preety casual gamemode
is it pretty common in comp?
as far as im aware it is, i mostly grind wt too but i ussually get nuked by them when i play comp
Itâs not underrated at all, itâs arguably the best medium weapon lol
Yeah its a tough one. You can demat it down if you are not on the ground. You can goo yourself off and wait it out or reflect enemies while they push you. If they push you you still get a lunge and it will overpower the lockbolt. But if its 3 enemies pushing you its prob gg if you are lockbolted
The lockbolt lasts 8 seconds which to me is crazy- if they can nerf the dome shield, they can nerf the lockbolt
I'm not a lockbolt main, but I feel 6 seconds is fair enough.
Heavy has alot of direct combat gadgets which makes it tough to take a good one down with dual blades. Best way to deal with them is make them waste their gadgets/abilities. Winch/rpg will ruin your day if you try to fight one and they land those two
Idk if lockbolt needs a nerf. Its honestly the least worrisome part of a heavies kit for me
If anything dual blades should deal more dmg to the enviorment that would counter it. Embark has adjusted enviormental damage before and it would make it so you can kill the lockbolt faster. Rn it takes a solid 3 seconds to kill it with the blades which is a bit much
Side point im seeing so many dual blades in charlies lobbies. I didnt realize it was such a popular weapon in low elo
I see a fellow dual blades player like once every 100 games
That's what I usually try to do, I have started running glitch mine to stop heavies from running at me and practically stunning me twice with no means of counterplay. If you get lockbolted, you're stuck there for 8 whole seconds, which is kind of insane to me- I feel like the lockbolt should last 5-6 seconds and decrease the health of the lockbolt point just a smidge. Trying to break the anchor WHILE someone (or more) is shooting/hitting you for 8 seconds is a guaranteed free kill. Take note that the stun gun back in season 1 lasted 5 seconds and people weren't happy about that. I also kinda feel that winch should be deployed (make the heavy lasso it before throwing) so it deters players from engaging and if they do they deserve to get yoinked.
Really? For me it's almost a week that I get to see 1 of them. More people obviously run riot shield more now bc of the buff- also I tried this out in the practice range, the riot shield is 0.10 seconds faster than the dual blades, so it's just better in that as well, especially in a game where every second counts.
Are there any defensive builds for heavy?
Like full defense, i tried dome, mesh shield, barricade and goo grenade and that felt like garbage
man i already said i didnt know cuz i aint seen people using it đ
I've actually been running mesh SA just because your clips seem very interesting to me. I can't quite get as much movement as you do though I don't know how you're so fast with it
Buff v9s
should I prioritize unlocking weapons or gadgets. ive heard to do both but never one or the other
smokes are very tilting.
doesnt matter, just get essentials for the class you like
ull have too much to spend at some point anyways
essentials such as?
dome, gateway, healing emitter, c4, zipline, demat, mesh, winch, glitch grenade
i think thats most what matters probably
guess ill grind emitter then, since its most expensive
Youâll get em all at some point, try less meta and more experimental
So, first they release the ARN in the same patch they buff the XP-54 to be straight-up better than it.
Then, after that, they buff the ARN and nerf the XP-54, making the ARN just better than the XP in most cases.
istfg there's two balance teams that don't communicate.
That would make sense given the sheer level of bullshit in this game
how to make the screen less blury on performance settings
Anyone know if riot shield blocks flashbangs?
Yes ot does, there's a whole tactic around flashbanging a room while having your shield up
Then how do I fight against riot shield at close range? I find that if I get hit once , even running in the opposite direction they will catch up to me while continuously swinging at me
If I'm playing medium am I just forced to equip jump pad or goo grenade?
how to fight a weapon that is good in close range in close range? Maybe you don't? Maybe you have range advantage? And jump pad is one of the best gadgets medium have, so is the goo
Buff V9s bring the fire rate back nerf pike body shot to 49 and call it a day
Theyâre slower than you while swinging. Once youâre at close range you need to use movement, gadgets or just be playing with your team, because you are very much not intended to be able to win that fight just by shooting them
Demat movement can also help a lot.
The main reason medium melees are not competitively viable is because they canât defend themselves on all sides, so as soon as youâre against a cohesive team using one becomes very hard, as you become really weak as you have neither damage output nor survivability
Well you'll have both ideally
lfg wt/ranked
yes đĽ
Are you insane?! Buff v9s?! 40 or something damage, fast fire rate, 20 bullets in magazine, and the lowest reload time in the game! This weapon does NOT need a buff
ong
thank you đ v9s doesnât need buffing at all
Nah lights should be even more polarizing. Nerf SA12 and delete melee from the game. LSATIRE
Here's how to nerf light:
Every time someone picks db, they get cut wrists
What do you think about this cerberus fire damage rework: is it gonna make the gun better or worse?
The fire damage of the cerberus will be bound to the each individual pellet. Every pellet will deal 1 fire dmg per tick. Each pellet will have 3 ticks. So that base dmg is 99 and if you land all pellets - it will deal additional 33 burn dmg, making total of 132 dmg. The fire damage does not depend on distance.
(Lowest range of any hitscan gun in the game (not including shotguns))
every time someone picks db he dies from two shots, no matter which
Double barrel lights are in for a rude awakening when I get the âI donât miss shotsâ buff in the next update
is ak better than scar
ttk is slower so no but it does have easier recoil and more ammo in the mag so take that as you will
does the C4's arming time begin when it flies through the air, I see videos on "offensive c4" but it takes 5 years to arm and I spam click detonate (noob move I know)
or like did they nerf the arming time recently?
It has always been pretty slow at detonating, think it's like a 1s charge time or something like that
@raw cave @plush harbor obviously reduced the body shot damage to 37 but the fire rate is what made the v9s the v9s. Tell me this my slow friends why is the v9s not in the meta or even used in casual because the weapon is in a dogshit state bring back the fire rate reduced body shot to 37
because the gun isnt fun and easy to use
You know why itâs not fun because they removed the fire rate cuz dumb ass keyboard and mouse players abusing their scroll wheel to get max damage with the v9s
OK
The range kills the weapon for me
It does well up close, but the moment enemy is a bit far away, it kinda tickles.
Can we add ammo effects. Where gun fire can be things like G.I. Joe laser effects, paintballs, ice chunks, lightening or darts?
Personally I am confused as to why you would view that change as a bad thing
is being arbitrarily limited by the ability of your fingers to follow instructions rapidly enough "fun"
I don't know why the V9S isn't that popular in casual games though, it has a pretty good standing. Easy hipfire, good ttk, big mag, super quick reloads.
(also I think physically worse for your hand, in terms of developing RSI?)
might be because tapping repeatedly whilst aiming requires a different mouse holding technique
otherwise aim might be shaky, and rsi risk is increased
I hold my mouse in the same way as ever when using it, so I do not know what you mean
i too hold my sausage the same no matter what
i think it depends from player to player tho
I think invarcel a while ago thought that a big reason V9S was not considered the meta was that with the amount that rubies play, they'd all end up with RSI from using it
though I don't know how serious or correct that was
for example I'm a fella with a mousepad the size of an ipad and no space on my desk for that optimal arm sliding to track well with
so i kinda hold and move my mouse in a pretty wonky way, pair it with v9s and it kinda sucks
i think the current fire rate is absolutely fine for any console player tho, maybe they just dont know fr and I'm tweaking
according to stats from clicking benchmark sites it seems that it's still too high for the average person to use it properly, but it is much better in that regard compared to when the game was new
solution: make it shoot automatically
yeah
i dont like 93r, and that's not automatic either, i just wanna hold my mouse like i would with most other guns
the m11 being considered more meta than the v9s always seemed curious to me, since the v9s compares pretty favourably to it
so the clicking requirement must really throw a lot of people off
i will never understand people saying m11 is meta, but ig quick cash warriors find joy in high uptime weaponry since it's a third party simulator
Itâs the fire rate
in season 4 or something I think it was actual meta
v9s and lh1 were still miles better, i actually meta slaved in that particular season
A higher firerate is marginally useful but it seems confusing to me that that would be considered a major factor
it was when they added sights to the game, so i got red dot on v9s, and it finally became real good with cloak due to the sight glow
same thing for lh1
then cloak died in s6...
so thats what good rank people think about quick cash?
if I am relatively new (3-4 months) and bad at rank/tour (silver/gold); is quick cash not a good way to learn? or should I keep playing ranked modes and get fucked, but learn along the way?
quick cash is an ok mode for newbies and great for learning the game and having some chaotic fun with weird loadouts etc, but it's so much different than ranked, steals take 1 less second (it matters a lot somehow), third parties are what the gamemode is built around, which more advanced players find pretty frustrating in ranked too
ranked and worldtour require a few more braincells to play and are overall the better modes if you're a bit more confident in your macro skills, which include spawn predictions for enemy teams, cashboxes and what to do in any given situation
some simply play it for the appeal of usually having to fight only one team, as opposed to the zombie onslaught type battles you'll have in quick cash to defend your cashout
I'm one of those people!
Thank you. I should play ranked modes rather than quick cash if I want to get better game sense.
you can play world tour for a pretty similar (and imo more fun) experience, i think you should play ranked the moment you think you want to commit to getting good at this game
gamesense is much more prevalent in these two modes tho, yes
only downside of worldtour is the queue times tbh, it seems to be the least played mode out of the 3
