#š£āweapons-gadgets
1 messages Ā· Page 208 of 1
Lol
Why would it have less latency?
Why wouldnāt it
no, because you have to count fear factor, two other opponents, explosions, falling debree, bullets flying everywhere
Because it only had 2 players to deal with instead of 12
Null hypothesis should be that there is no difference⦠in lieu of a difference being proposed
When was the last time someone actually used full block tho
None of that changes that it blocks an rpg shot though..
Thatās not related to latency, thatās server performance. Which player count affects a bit but is generally fine at full server capacity anyway.
that only strengthening my point
Your point isnt what i was talking about
I see
my point is that your 'tests' in the private match are not tests
I think most of us can agree the shield really isnāt a problem if youāre half decent and have game knowledge
Nuh uh
What point is being made here, Iām not sure Iām following this conversation correctly
Except the fundamental flaws
It is a test though because the game functions the same in a priv match as in a normal one. Shooting an rpg at someone there is the same as anywhere else lol
Idk dawg i rage posted sumn n these guys eatin it up
only server sided problems, cause a lot of my hits on the riot don't connect due to servers
Thereās nothing fundamentally wrong with it
Mmmmm yuh huh
Is riot shield hitbox not shooter-authoritative? It being handled on the server would be silly. I just thought the animations did not line up with it.
Riot shield is broken in a couple ways, mostly against guns because theres no way to damage them
If you want a fundamentally flawed item look at the H+
It definitely isnāt victim authoritative, as there is a notable delay between when the victim expects to be able to block hits and when they can actually block them
Im just happy they nuked it to a non-game breaking level
Ha, if only⦠riot shield might be considered competitive
Itās better now but still
God DAYUM
This shouldnāt happen
Yeah i be doing 450 to heavies sometimes its annoying bc theyll have emitter too
Emitter on release was actually the most horrid experience ever bc it would be triple heavies with emitters, berricade, and dome shield with minigun
Genuinely impossible to counter without spamming glitch nades and data reshaper
Now emitter is fairly balanced and the H+ is the more broken heal
Does it make the game unplayable? No but its kinda shit when you completely outplay the enemy and should get the kill no matter what but the H+ saves them with no way for you to stop it
Real question is when are they buffing the heal gun bro
Just hit head shots bub
These two new items made it completely not worth it 90% of the time
The barricade glitch was really the only super broken thing with the chuck
Bro liked his own reply š
I did
This is typically referred to as teamplay, if they were saved by any other method. People seem to make an exception for this gadget, and Iām not quite sure why.
If the enemy team outplays your own then you will indeed lose.
Most people donāt know but the emitter does not stack with multiple of them so having three on a team is actually detrimental
H ball isnt good just pick it up
Its instant rather than slowly outpacing shots
Not sure what you mean by this.
Indestructible shield
Heal gun can be out-Dps-ed by guns, so can emitter. H+ does 200 health in like 1.5 seconds
Quite a lot of gadgets or specs can be used without a notable time cost
The problem is when the team play includes the class with the best movement and damage getting a healing gun that can instantly save a heavy that is at 1hp from 20m away
Wouldnt be 1hp if u hit heads
Bum
Hmm. Well, it is more instant than a goo grenade I suppose⦠but I do not see why this is viewed as a fundamental problem.
Pipe down the adults are having a conversation right now
Kinda breaks the class identity imo
āPipe downā lol says the āadultā
Goo grenade doesnt get them to over half in 1 second tho, theyd need 10 seconds for heal
I wouldnāt mind light having a healing item but it invalidates M as the āsupport/healerā
Indeed, but conversely the infuser doesnāt strictly stop them from dying; theyāre still prone to being killed.
Exactly, medium having it as specialization was the entire point of healing, now the other classes dont need it from medium ever
Anyway, this should not be a goo grenade vs H+ argument when their utility differs a lot
The Chuck is a great example of a healing item that fits the class and doesnāt harm class identity
Goo nade + being instantly healed by the light is why its an issue
Well, Iāve never been one for wishing to enforce any kind of class identity when not strictly necessary.
Mediums back to full basically and in full safety all in 2 seconds when they lost the gunfight significantly
Just hit heads
Genuinely just hit head n healing from all sources is null
Do you think the gadget is overpowered? The complaint seems to be based around the magnitude of its impact but I am not aware that the gadget is considered much too powerful right now.
Cept maybe 2 sources
Itās definitely a problem
Just hit heads buster
Not overpowered, just a bit unfair sometimes
This made me think: what if the infuser got a headshot bonus? Like very weak heal on body shots and much higher if you hit the head
I think the idea of it being a single shot to heals 50 hp over time would be a great alternative
And the real issue is how weak it makes medium as support
I think its nontrivial use already gives it enough skill gap.
Most gadgets are a lot easier to use than it is already, no need to make it more severe
Thatās fair
Wrong im afraid because it still doubles your ttk while making theirs the same
Them hitting headshots while you hit headshots is still a guaranteed loss for you
@muted condor post the image where you dealt an obscene amount of damage and still died
Thrust a door knob buster
He just did i think
Again
Just did
^^
Nah, my opponents arent that good
Then youre down in gold ššš
Oh yea far down in good on the cusp of ruby
I donāt think inter-class balance should be brought into it. If itās fair among other gadgets of its class there should be no problem in that regard; as long as medium is decently balanced and light and medium are decently balanced with regard to one another this does not pose any issue I can find on this front.
His dad works at embark as well
It should be because its a medium specialization
My father shot himself
You mean it should be better? Iām pretty sure it is.
No i mean that heal has no place over dmat because of the new heals
Quite rude n insensitive man
Med can just run dmat and light run H+ now
I do not care
On the assumption that a healer is mandatory and itās better for the light to be a healer then this could make sense, but⦠is it? My perspective of the balance does not line up with this.
Yikes man, thats a crazy outlook. All cuz i said things you disagreed with. Scum
Most rubies ive seen run H-M-L
Wench, dmat, infuser
Every single match
My favorite spec... the Wench.
I think class identity should be considered because do we really want a heavy with sniper and jet pack
Ill tell my dad to add that
Speaking of, can embark work on getting these fucking queues fixed. I should not be going into full ruby and d1 lobbies when im in mid-high plat
Ah, you see I care very little about rubies. There are just so few of them.
Yes u should
I literally play against more rubies than my own goddamn rank
Youll be better in no time
āYou will fight top 500 players in your quick cash matches and youāll enjoy it you ungrateful bratā
Dawg not when i have to run with other plats š
class identity should be in the game, because if there are no differences why even make the classes?
People say this a lot but one does notice a total lack of meaningful suggestion as to how, further than banning rubies or killing the gamemode altogether
Exactly, the entire point of classes to begin with
Actually banning rubes sounds kinda nice
Itās a hero builder, not a hero shooter. Theyāre supposed to act as open-ended templates
If heavy has wench and shields, lights have their special movement and invis, then med should have heals
THE heal
It is quite unreasonable unfortunately
Legit i had to play against bizzy the other day while my whole team was at like 35k
You reached ruby congratulations you beat the game now go outside lmao
Medium has fortification and movement ability. The classes should not be so predestined to fit certain roles like that.
DUDE not just ranked, rubies literally stack and go into fucking tdms all night
Like what kind of practice do they need in tdm GO OUTSIDE
Weāre not saying light shouldnāt ever have any healing but that healing shouldnāt out perform the healing of the class whoās base idea is support
Exactly, the infuser is nearly a replacement for meds specialization, as just a gadget itself...
Gadgets should never be close to specialization
Making a support light build should be possible and usable but if it makes the other support option obsolete is when the problems start happening
And thats why i want med gun buff
I think just make it burnout later and it would be fine
Like 50 extra health
I still think making heal beam a gadget and defib a spec would be a healthy change for medium
That sounds so weird in my head lol, i could never think of pressing my mouse button instead of 4 for defib
It would give medium another spec besides demat that is viable and make the heal beam a better pick
It would kill two birds with one stone
Three birds actually
Another issue, can wench get a hitbox nerf to make it more skillbased
Would let them buff defib back up a bit without being broken
I literally be wenching people through roofs and walls because of how fat the hitbox is
Funny enough itās not the hitbox itās the servers (why is every problem come back to the same exact thing?)
Wait fr? I thought the hitbox was just huge lol
It lets you hit people you thought you missed
Shak wench feels like easy mode no skill involved
Dude i wish charge and slam would get a dmg buff already, its funny as hell and i wanna see a different heavy spec already
Dash, demat, winch, and the servers are the cause of literally every problem
My friend uses goo gun but it doesnt do much once we play against rubies
And they refuse to work on or fix the servers whatsoever and ignore their playerbase :)
Itās actually crazy how you can trace everything back to one of those 4 90% of the time
ay how do you counter someone usin shield and baton
You dont
Shield and baton
Distance n aim š¤Ŗ
You have to cheat to kill one or run it yourself
Just use a controller
Or yeah aim at the one pixel of their feet
Jokes aside fire, explosives, swinging left, the entire heavy class, and not taking 1v1s
Idk how youre supposed to sidestep left a riot shield anyways if they can sprint at you but you have to walk backwards
And plus they can just turn right after every swing
Cant hurt them then
It doesnāt seem like it does⦠it seems like it is probably better than it should be for ranked play (not the same thing as being stronger than healbeam) but it doesnāt seem so for other skill levels. I donāt see it appear much in lobbies at all, really.
Only the last part works, which i can never seem to get because im caught off gaurd and get no assistance from a teammate
It doesnāt get used because light players canāt comprehend team play
-_-
I know positioning is a skill on the shields part just like a sledge, but a sledge i can actually hurt
The lights I get that do use it are absolute units tho
Support lights are a one in a thousand chance
Second generation Embark employee
The other 999 are running sniper and land two shots all round
Or run db and smoke thermal and end up 2-7 ššš
How can you suck on db its literally free kills and team wipes
Throwing smoke on you getting the entire team killed because the three enemy lights have thermal and youāre playing heavy
I know invis is the db meta but you can also do vanish bomb and dash and still be unkillable while one tapping the whole enemy team
I actually start chimping out when I get double light team mates running smoke
Dash is DB meta, Invis helps sure but it isnāt a popular choice
I just accept the loss on first engagement
I do not understand why invis is so popular I almost never die to it
I die to it bc i only go against the good invis players
The real db meta is thermal dart glitch grenade and tunneling whoever you tag
Iād assume itās used more in lower ranks?
I hear those mfs from 50m away
In tdm i see the dumbest invis players sprint at me like they arent the loudest mfs ever, but in ranked they stand still on some random lightpost and beam the shit out of me in 0.2 seconds before i can get one bullet shot
I forgot tracking dart existed
Dw everyone does
Bring medium track dart back š
Truth dart
I run mini gun so I just cover the entire map in bullets and drop their cloak :)
I run pike and fcar :c
Accuracy by volume šŖ
Kill invis light challenge impossible
šŖ
Grenade launcher
Smartest #šāgame-feedback post in months
My words exactly lol
Die once to invis
Equip sensors and mini gun
Simple as
Oops i just got automodded mb
I might not ever die to it because one of my main load outs has motion sensors in it
Heal beam needs love and H+ can go have a very nice time* 
make H+ only heal yourself
I run skill weapons sry
Technically both got nerfed but that is true
that way lights can truly be the lone wolf class
A light healing itself is the least helpful thing ever i think
Since it already heals to full after being 1 health in like 7 seconds
ok but it'd be a funny panic button
Give heavy a teleportation gadget
True. Hit a mine and then get full health with H+, then hit another mine
Give heavy a sniper and im not joking
Best class in the game by miles
Deags exist
Let me just appear in front of the enemy lights
Sniper on heavy seems like a bad idea
Emitter got nerfed in the sense its placement is more like the turret, H+ got nerfed and it ultimately did nothing to curb the effectiveness of the gadget
Not saying I wouldnāt have a lot of fun with a .50 cal that can put holes through walls
It did a lot actually, just not enough
It used to be able to let people do 750+ to you without you dying
That 498 damage I did was post nerf š š
Exactly
Prime mini gun range on a still target that was stealing and I ran out of ammo before I could secure the kill
Iām just glad light players donāt run it
A sniper on Heavy would remove one of the balancing factors on Heavy( low mobility) because the Heavy doesnāt need to move with a sniper
Lights have to reposition due to their poor survivability once caught, Heavies would thrive in such a situation with all the defensive utility
buff my wepons and nerf the rest
I think it would be unhealthy for the game buuuuuuuutā¦. It would be fun
Deags:
Deags donāt have a x4 scope and require far more precision than a sniper would require to be effective at similar ranges
Finally someone that isnāt afraid to just come out and say exactly what they want
Remove the light class
Honestly just dash bro, light without dash would actually require skill
Game would be infinitely healthier if light was removed and I mean it unironically
if embark knew ball they'd make the heavy sniper an m82a2
I donāt want light removed but many grievances with balance would be alleviated
Removing dash would kill dagger and sword more than embark already has :(
Back to riot shield for a second tbh, i want it to be strong, just not annoying
Sword is perfectly fine and broken where its at lol
Dagger tho, its in a rough spot for good probably...
remove riot shield entirely and replace it with a sword/mace and smaller shield
Mace and smaller shield sounds cool asf actually
It is far from good and the playstyle that everyone liked was publicly executed
if embark were to release an entirely medieval season id whale the game
It is still impossible to kill a sword player because bullets phase through them while dashing
Now sword is just left click spam with some movement tech but atp just play db
Remove db from the game unironically
They donāt? Unless Iāve missed something as a sword main, you can get hit while dashing
Sword remains hypermobile Lights are just forced to commit more to dashing due to the aim clamp
Playstyle remains intact but the primary attack buff was very odd
I'll literally wench one and hipfire the shak directly into them and like 25% of the bullets just get ignored. And by like 5 shots theyve already slapped me 3/5 times
It still has great movement but itās just a lot less risk for decent reward to just left click
Well, officially done with World Tour. The riot shield is just so broken, it makes the game genuinely unenjoyable/unplayable. See y'all in a week when less people are running the riot shield.
I think thatās just an aim issue ngl
So your issue isnāt that the playstyle you enjoy is gone, but that it isnāt optimal anymore?
Perfectly tracing them when looking back at recordings so no
They just cease to exist, ESPECIALLY if you try m60
Just a ghost killing you
You'll have to wait a month until next season, bc its only gonna get worse
Iād say thatās a server issue more than a problem with dash tbh
Well yeah why play the weapon if the thing you want to do is so much worse. My problem is that they heavily hurt the old playstyle
Db lights and riot have been growing exponentially the past week and a half
What up with the flamethrower and riot shield meta in wt right now? Itās genuinely so annoying having a flamethrower on every team now
Its in ranked too
I donāt play ranked a lot but as a light Maine being yanked by winch and roasted even when Iām behind doors and walls makes me rage so hard lmao
Thank you embark
Flamethrower is less than the ideal weapon for Heavy.
- Skill Issue
As for the Riot Shield? The recent buffs apparently caused some shenanigans regarding the hit reg due to the shields existence and players are making full use of that while they can. - Blame Embark
Yeah flame is pretty bad, just weird that its everywhere, plus ive been try to learn gas mines and its making it impossible
It kind of came out of nowhere these past 2 weeks I feel like, and yeah gas mine is so bad now because of it
Gas mines are meta rn and i wanna get good with them
Same as riot and db spam lol
They should make shield a actual ballistic shield with a pistol:)
The current WT Event is where you get more money based on the weapon used iirc. Flamethrower is a generally āmehā weapon and players are trying to maximize the elimination reward if I had to guess
Hello rainbow six siege
They should give Heavy a tactical nuke
Thank god they nuked the money cl40 gives
Lights on suicide watch
I remember last time it was 1k and it was full cl40 lobbies
Yeah itās all just a ball of toxic play styles that just happen to work extremely well together when you get 1k for a riot shield kill which is ridiculous given how easy it is to use
Duel blades and SA get the same amount of money lamo
Shhhhhhhh youāre not allowed to say melee is easy
Unless its trip light
Embark forgot the dual blades exist so they didnāt adjust the money it earns
Sa is insane considering its still viable in pro play lmao
I mean itās not easy
Riot is
Sure you donāt have to aim but you also have to have really good positioning, especially with medium melee since it is so hard for them to close gaps
Itās been one of the most viable weapons since launch
I have mad respect for sledge players, that shit is impossible
Iām a spear player š
WHY
If thereās a good dual blades player in existence they are a god
Shitting and crying right now
90% chance to not hurt your enemies
Dear god
I KNOW
Spear is so strong against heavies tho
I hate you embark
I saw a triple spear team in wt last night and they got DOGGED š
Lucky you, embark ignores their players so they'll never see you make fun of them
The one thing im happy about, is that triple riot is dogshit at least
Is there anything that penetrates riot shield besides flamethrower?
Double riot with a heavy though is an impossible matchup to beat
I was genuinely chimping tf out
Cl40 and sledge and db light is just strong
But then you have to deal with losing against guns by the rest of the players
CL40 is an unwinnable matchup if they donāt run at you
Literally the only way to hit diamond this season is the run DB or riot now
my man
Stop yapping
Iāve been a db main for a while now so I get how to play it I just like off meta weapons bc itās more fun, but that means I get graped by meta teams, I also solo queue and my teammates usually have the iq of a steamed carrot
Dual Blades you mean? Not Double Barrel?
Iām talkin double barrel but that makes more sense now that you say that
I donāt even have dual blades unlocked lol but I gotta say a good dual blade player is so annoying to play against
Donāt talk about my beloved like that š«
You main the Sexual Harassment 1900 and you expect mercy from your betters?
You are getting winched.
Unstoppable force (db light) meets immovable object (flame heavy)
tipical melee experience since patch
its bad on both sides since i dont know what i am blocking or not
What on earth are you talking about
Any other melee
nothing really penetrates riot shield, flamethrower and melee included
but it doesn't work very well against them
riot is pretty inconsistent with blocking a lot of melee weapons
buff fcar
I'm convinced this game wasn't programmed. It was melded slowly in a vat of defective harddrives
Ngl, in every single match, even simply moving feels awful (especially with latency)... but I ain't seen that shit before
I haven't noticed any left click issues but right click usually fails multiple times per match, if you don't avoid it for that specific reason.
If light's DB is fair, then sledge and spear should quick melee combo lights
I really do not think spear needs to be any better vs lights. Not sure about sledge
Lights have DB
Indeed?
They'll be fine, also lights can run away from heavies
That's why melee heavies always run something specifically to help with that
Me when a dash is that specific thing's counter, launching you back that specific thing's range
I do not know what you mean
The thing is winch, it's always winch
lockbolt and goo gun?
I hear you about goo only, lockbolt just gets shot
I don't think a dash actually takes you out of the spear's range in time after a winch also, but I'm not sure...
well, let it get shot, still gives you a lot of ability to get close and them less ability to counter
well I was talking about before getting winched, also just dash through the man, what's he gonna do, expect it?
Besides the poor lights need their free out of jail cards
anyways the point is remove DB and have sword take its place
anyway, in practice I usually switch to spear when there are too many lights and it usually does especially well. Which is most of the reason I'm arguing this
DB vs spear is an interesting matchup because both players are simultaneously super vulnerable just fighting each other
You're playing against ass lights there's no way they are suffering like that
Low-platinum grade lights
no, wouldn't say so
Brotha that's skill issue to the max
most players are not very diligent with their positioning and such
The db kinda falls off in use the higher you go
I just want Sword to be a functional weapon again
Every close quarters gun falls off the higher you go because people are afraid to bait their teammates
Itās a one trick weapon so all the good players will start picking up weapons that are more versatile
though a lot of lights, even (especially?) mechanically good ones often push spear users in scenarios where it just doesn't make sense. I don't know why, but if correctly anticipated they're dead before they can react.
This is true
If you're talking about DB and sword, it really needs your team to commit to a 2v3 at the start, they cannot see you coming or you're dead
However what's the point of Sword if DB does the job and even better
The db is good at killing a single enemy from a flank at point plank range, it is extremely good at that but it literally only does that
And the sword against a good team does what?
Deal 120 to 2 people max and die?
Even Matter does Sword's job better than it
That's the problem
I have never played the sword and fought two people that were actually able to kill me with it so I have no opinion on the weapon
Actually yeah, since we're at it
Why does matter get to be a better pre nerf model but when it comes to model, everybody rees?
Well, Model is for Medium, not Light. But I personally would like it to have a small damage buff
The model would be good if the reload wasnāt ass
Still dont see no one crying about matter
Same reason no one complains about the SA despite being the most powerfully heavy weapon since launch
It doesnāt get used so no one realizes itās good or asks for a nerf
Same reason no one cared about the cl40 until the cerb got nerfed
funny aint it
It does interest me that matter was never that popular in spite of it being super similar to old model, but with a faster reload
The cl40 had no changes between season 6 and 7 but it instantly went from being considered a shit weapon to needing a nerf over night
Ok I will have to admit, if light gets a model with a faster reload, it might be a bit underwhelming, but still
And now Riot Shield is apparently meta-defining and beats every gun because it, uh, swings 10% faster?
Slight range buff and is easier to hit with lol
I can't with gamers
People want it nerfed now because they lowered its skill floor so itās actually showing up in silver and gold
I think a huge swathe of the playerbase have a tendency to heavily exaggerate the state of weapon balance.
Yep, and then the hivemind begins its journey
I should spend less time in the discord server and reddit, bad for blood pressure
I made a guess what weapon they would witch hunt after the cl40 but I forgot what it was
After riot shield the next one will be dual blades trust, embark will make the deflect work better, bronzies will get domed by their own bullet and start crying
They will increase the third strike rang damage and make deflect work
first strike should deal 110 total, it's hard to land both strikes
There will be a crying and gnashing of teeth
Just remove the third, quick melee fills in all the breakpoints it covers
Pretty sure it was FCAR?
Some medium weapon, vaguely remember the conversation
hi
I wouldnāt have said fcar because itās a AR
Yeah itās a basic AR and the cries for nerfs donāt follow logic
If it got popular again The lights would absolutely cry for it to be Nerfed
As everyone knows, every single full-auto gun in the game has the highest skill floor and ceiling in the game, and they never deserve any nerfs unless they're doing 25 damage a bullet. š
light class has too much going for it, this class single handedly ruined the game for so many casual players. a fast moving target thats 12 pixels long and thats dashing, invis, infini-ammo, instakilling. aint fun to play against for the majority of the playerbase
People will say skill issue to that but I believe the game is healthier when light is the least popular class
dash is problematic and unfun to play against (same way nobody ever enjoyed playing against genji in overwatch and the devs regretted their mistake)
and dematerializer dilutes the essence of the finals and counteracts too many mechanics and gadgets for it to remain as is
thats medium
no no demat is a light spec know your place I've been here since playtest 0
sorry
It turns mediums into lights
fix the riot shield omg.. thought this was a fps game
last 2 games ive played in world tour has been a mele game
anyone go crazy with reshaper?
Riot shield has remained almost exactly the same since season 1 lol
I wanna send it as soon as I am able to tweak some of the wording and structure of it, but I made a literal 4 page review on how to buff the dual blades. I have played it for so long that I'm level 10 on them
prepare for it to be ignored by embark
false.. they updated the mele for last update
That's only damage, not mechanics
I'm tempted to ping lol
all the major changes for riot shield has been damage wise
My main want for the dual blades is to have that last X swing be at the front of the combo
That way you get rewarded for sneaking up on someone
Fellow duel blades brother š¤
Me! I love that gadget, so fun to grief turrets š
Yes! š¤
Us rare specimens are still out there š
I main the spear but the duel blades are a close second
I'm level 10 on dual blades and on my way to getting them maxed
Is it really that difficult to have at least average mechanical skill?
Codbrain has to relive their ptsd from mw2 shield except it's worse here
If turret was buffed data reshaper would get buffed too
I kinda would like a ray gun skin for the ak-m
I would also love more body shapes for the medium and light class like they have for the heavy i know it makes sense for the heavy but i would still like it for the medium and light
At this rate I don't care if they take the multihit off of sword as long as they do the same for spear.
Nerf riot shield
Why does everyone seem so obsessed with the literal definition of fps, when its pretty clear other things can join the roster
By that logic, grenades etc would be excluded too
i don't think that's ever not been the case, is the thing. light was popular and considered strong by casuals even when old RPG that insta-swatted them existed.
I do to an extent feel like a lot of things in this game have gotten less fun to play casually especially for like, Heavy even if the balance has probably objectively gotten tighter, but Light's playstyle of needing to outposition and outmaneuver fits so nicely and feels so good to play in this game and I feel like it's a skill issue that has to be accepted to a degree. I don't think we should be jumping to gut anything the average shooter player struggles to deal with in a game where not being an average shooter is the appeal.
I could see a dash rework happening, I'll say. Same with Demat and Winch, although they all share the problem that all three of those specs have weapons that feel balanced around them. I'd really like to see a Demat rework because it completely kills fortification as a potential thing. Fighting mediums went from "they have shit breach, let's fortify as much as we can it'll piss them off" to "they have a medium, don't even bother fortifying" in like a day.
What if demat was on heavy or light?
They have more breaching tools anyways, so its less appealing
On light specifically it would work very well with their get in get out playstyle
Personally rather light, because heavy cheesing survival might be a bit more annoying, since light is more likely to just barely get out anyways and gains less from survival
i feel like if light should have anything like that it should be something like a grenade launcher gadget that gives you an instant breach with one charge, so you can blow a wall down and immediately go in, kinda like a mini-RPG that's no good for combat. Even that I think would plausibly be a little too annoying if demat was gone. I don't know if I think anyone should have demat's kind of breach in this game
I think demat feels really nice, and im not really annoyed at it most of the time
But sometimes someone is barely dead, insta demats and just runs for 20 second or escapes using jumppad, which i find annoying
I wouldnt mind a rework, but i havent really seen any ideas floating around
So better thermal bore
shorter range with one charge at a time so light can't really deal with suspended platforms and without the QoL of burning gas and goo but in a lot of ways yes lol, but I only really thought of it because medium having better mobility and dive indoors seemed kinda dumb
Kinda
Would compete too much
And part of what makes demat good is bring able to rematetialize
Reduce demat charges to 2
There's your solution, and if need be
Decrease the recharge rate by a bit
probably just because of risk + reward
the medium's shield should make it break for a certain amount of time, it can hold up to an RPG and the 3 firing nerfs, what should not be nerfed and what they should nerf, they do not do is a riot shield, not a bunker so that it cannot be destroyed
not a good idea, riot is already quite underpowered in comparison to other weapons
bring back sword movement
You will fall asleep spamming m1 and you will like it
I think we mostly agree, yes
My biggest gripe is definitely demat for exactly the reason you said, this specialization has been such a detriment to the creativity in the game that I just wish they had never added it
I completely agree with light needing to out position and outmanoeuver and that's precisely where I feel like dash is a problematic crutch. I believe it also participates in encouraging a meta around automatic weapons
I don't know how they could rework it but I really hope they do
To be honest I think demat participates in making the game confusing and a bit boring to watch too, it worries me for the tournament they're organising. Shouldn't the game be about clever plays and strategizing around destruction, not just no clipping around? I didn't even say anything about the awful one way visibility of dematerialized walls, that stuff is a desk slammer
speaking of aweful visibility on demat walls
what if you couldnt see through it at all?
so you can get into a heavily fortified position easily, but you cant shoot from behind the cover of the partially existent wall, and need to risk more by getting closer
in ranked specifically i could imagine the focus fire you'd receive could make it a choice to consider more
not a solution to the actual problem, but might help
thoughts?
it would be an improvement but I still see that as a bandaid with everything else it does
I am just hoping embark follows through on what they said in that stream, making very wide and deep changes to the game to shake up the meta, and that deleting dematerializer in its current form is a part of it
But the mere mention of nerfing it gets people all hands up in the sky
"embark nerfs everything fun!!!!"
it was also fun to abuse recon senses back in beta and season 1
Are people seriously complaining about demat now? When we have things like the double barrelā¦
who said db is fine?
double barrel's impact on the meta relative to demat makes the double barrel look like dual blades
demat is fun to use like any good mobility but I've thought it was annoying how it just completely steps over the destruction mechanics of the game from day 1
Double barrel is fine. 
Then cry about it. Demat is not the problem
love all thje gadgets
and of course a b-tier light weapon is
Your gold 4 is showing
my guy, it doesn't take a Bronze 4 to tell you Demat is the most impactful Specialization in the game
every team composition needs a form of breaching to be viable, and Demat isn't just demolition -- it's even better
in fact, it can even act as anti-demolition
NOTHING else in the game can provide (or counteract) the utility Demat gives you
if i were bad i actually would be complaining about the double barrel, lol
And? Itās working exactly how itās supposed to.
If your idea of balance is that Demat is "supposed to" be meta, then sure. I guess it's fine if one Medium Specialization alone is bordering on must-pick for your team to win as a whole while the other two choices are redundant at best or completely useless at worst.
i just liked it more when demolition and fortification was a thing people actually sometimes thought about and not completely irrelevant because the jack of all trades probably has noclip on
bru i had a game where 5 people where using riot shields it shoudl not give you 1k for WT
Iām just sad that riot shield used to be a high-skill weapon that people respected you for using, kind of like bow or KS-23 or 93R. But now that everyoneās using it, everyone thinks itās a lamer weapon
Demat powercreeps several gadgets due to it being a straight up better version of destruction
No, the best counter to Demat is Demat.
Demolition doesn't counter Demat's ability to create and close holes anywhere (that largely give skewed benefits to the user) -- demolition just makes permanent holes that can be used by either team (and are NOT as team-skewed as Demat's holes are).
You can create a permanent opening to the ceiling where a Demat Medium may be camping, but they're just going to move over a few feet and camp another part of the ceiling. They can always dive to another story or wall. You can't usually destroy the ENTIRE BUILDING, and even if you do, the random debris still favors Demat because Demat recharges much faster and can't hurt yourself when compared to most demolition/debris clearing.
also part of the reason you might fortify is to try to force close range encounters and leveling the building and making tons of new sightlines doesn't exactly address that problem
Well, it's a lot more "meta" than the db...
What's the best melee weapon in the game so far according to people? What's the funnest?
I'm not sure, honestly... some people would say riot shield, and the latter is quite variable
personally I like spear but I can't really say why.
Spear looks fun, I saw a heavy use it to demolish a team. That AOE attack is terrifying.
when it actually registers, yeah...
good for killing unwise lights who believe they can push you due to a dps advantage or whatever
The riot shield looks interesting. I've had a few run ins with riot shield players and it can be pretty annoying trying to stop em when they have an invulnerable shield they have raised.
nerf doble barrel
it's never really that invulnerable but a lot of players seem to not put in any thought when trying to fight against it
Nah, from the time I've played so far, which I know isn't much, throwing knives are OP.
True, one of them I just shot his ankles into oblivion.
very swift with a bit of correct anticipation
nerf that shit too
They're ok but really only a small number of players use them well
sword, sledge
I think throwing knives are both strong and boring. I wouldn't say there OP due to how rare they are, but they do 1 shot (technically 2 shot) on head. Which as a sword player is very frustrating, especially now that I'm locked into lunging in a perfectly straight line. But I also just hate how boring their alt fire is. You just charge and throw a shot. I think they need a more interesting alt fire and maybe to lose headshots with a body shot buff, but I also don't like when games let a lot of weapons head shot, I feel like that should be reserved for only certain weapons.
Eh, new sword is good but I wouldn't say it's great. Works really well on a support light but isn't great for head on fights anymore.
spear is goated in my very biased opinion, knowledge gap between new and seasoned spears is pretty large tho
EDIT:
This rework is wrong, for some reason I convinced myself QM was 60 and not 40
I think the double barrel should be rebalanced to have a bit smaller of a spread, to make meat shotting a bit easier. then maybe have the damage fall off start at about 8 meters to prevent it from working a mid range, and then have its full meat shot damage nerfed to deal 145. So now
Lights; 1 shot + Quick Melee
Mediums; 2 shot
Heavies; 2 shot + quick Melee
Still only requires 2 shots on everyone but now it doesn't one shot lights and requires a little extra boost against heavies, I think 2 shotting mediums is fair
Sledge is fun, slow but it hits hard, honestly seems better at destruction than killing players. It's good for breaking walls.
if sword is to exist, double barrel should not
My favorite melee weapon so far is the dual swords. It's awesome reflecting bullets back into players.
Double Barrel shouldnāt exist*
At least not on Light š¤
I think my rework would greatly help that match up, now both weapons require a 1 shot + quick Melee
They are sooooo fun, but they need to fix how consistent they are. Like they just did with riot shield
Yeah. It seems like sometimes they reflect and sometimes they don't.
But reflecting snipers is one of the most satisfying game experiences of my life. I reflect headshotted a dirty rat on top of the church one time and I genuinely about nutted.
They're just super inconsistent, like many things in this game. But it seems there looking to fix inconsistent weapons at the moment
That's good.
I'll have to try reflecting snipers more. That sounds fun as hell. Being able to reflect bullets or harmful stuff in games just always seems sick as heck and fun. (Cough Cough Ultrakill)
No, no, no... Matter already has the same breakpoints against L and M. The only reason to use SH1900 anymore with that change would be deal more damage to Heavy, but 145+145+40 is not even lethal like you claim.
SH1900 needs at LEAST 155 damage to be worth using at all compared to Matter
Wait I'm genuinely stupid, for some reason I convinced myself that Melee was 60. I'm dumb, especially since I main sword and have a whole fucking paragraph on different sword combos all with the correct 40dmg Melee. Big oops on my part
It's okay lol. Happens to us all
Also that makes this far more difficult, I do think the healthiest place for DB would be 1 shot + qm for light, 2 shot for medium, 2 shot + qm for heavy. But with 40dmg melees that's not possible
Personally, I don't think it one-shotting Light is that big of a deal, especially if you're making it more difficult to do so by lowering the damage and forcing more pellets to be hit
It's a big problem with light melees which is a reason people don't like it. DB hard counters sword
Well, lowering the damage across the pellets means the DB's range is nerfed
And honestly, Light is just a good counter to Sword in general -- not even specifically DB
double barrel isnāt really used in high ranks. Just get gud
Why even bother getting into Sword's range when you can oneshot them from even longer distances with other weapons?
You are very right, but on its current form, a DB light that can aim is basically impossible to kill with sword if they see you
I think DB could do with, like, 1 less damage per pellet or a slight spread increase, but otherwise I think it's okay
The MAIN thing that needs to be changed about it is its stupid pellet pattern
I think spread increased might be best to really force that breath smelling distance play style, and give the matter some room to breath
Agreed it's the dumbest pattern ever. Just make it a fucking rectangle, why is it this slanted rhombus like shape
They reflect if the bullet hits the hitbox. If you are quite close to them, they may shoot under, over, to the sides of it etc depending on where exactly you are facing.
It's a cone which narrows as it gets to you.
They should really make like a tutorial video in the equipment menu explaining that. They do it for other weapons, I had no idea that Dual Blade required distance to work
So if you are close to them, you may not reflect as well?
basically yes
Ok, thanks.
What are people's opinions on the Cerberus 12 gauge for medium? While I think it's cool basically having a dragons breath shotgun. It does not do much damage and seems to take long to reload.
It's pretty good at breath smelling distance. Use it like the double barrel on light and it's pretty damn good, only problem is your medium and not light
Ok, thanks.
Fuck you, I think a spear throw would be a cool idea, but I also think the AOE should stay on spear that's like it's whole thing. It'd be a different weapon without it
Rather than bastardizing a melee weapon just make javelins a new one.
But having a rat pegger on spear would be cool
Giving melee weapons a ranged component has got to be one of the least creative ideas to balancing them. Especially since it doesnāt balance them, just adds more issues
But Im also biased since in my weapon rebalance manifesto I had the idea of having a thrown alt fire on spear so I'm kinda married to the idea
I know
Your only saving grace is you havenāt put it in your name
Shoutout to the āflamethrower fireballā guy
It's more of giving spear, which before the Melee massacre was underperforming, a new tool to separate it from flamethrower and sledge, since it was being outcompeted by those two at the time
Because the secondary spin and ramping damage combo isnāt enough?
What are people's opinions on the dagger?
balace-wise itās fine, but due to server performance and desync itās very annoying to fight against
I also had that idea, but I don't really care enough about that spear idea to rename myself for it. Even flamethrower thermite ball which I like a lot isn't really worth its own name.
Not good enough, it should have 360 backstab capabilities
I think it's fine, maybe a little under powered. But dagger suffers from the same problem as the butterfly knife in TF2. Your camera is client side and your hit box is server side, so bullshit is bound to happen.
I see
More server-side checks could alleviate the issue slightly but itās a poorly designed weapon for the type of game The Finals is, and itās on the most mobile archetype no less
I donāt want it removed, I donāt think many players do (at least unironically) but itās frustrating to randomly die to a backstab when the light is in front of you
But thatās just a part of multiplayer online games tbh
I think for it to even work it'd have to be on light. Heavy ain't gonna get no backstabs, medium maybe but really it'd only even have a chance of being viable on light. And I agree it doesn't really fit the finals, tho I guess that's up to opinion since I think the same thing about turrets and sniper.
Unironically it would make the most sense on Heavy. Low general mobility and not enough movement tech that Desync would be an issue. The other two archetypes outrun heavy 100% of the time so the backstab(punish) makes sense
Saying that; Heavy already has sledge and I donāt want dagger on Heavy.
I want fighting the dagger to not be a diceroll the majority of the time based on the Lights ping
But it would be so ass tho, it'd have to be a really funny weapon for anyone to use it that way. I think granting it rag dolls or something like that could be a very fun way to make fat spy work, not viable wise but entertainment wise.
But I get what you're saying about ping, but like I can't imagine trying to catch or strafe someone on heavy, that'd be so frustrating without a really good reward.
Yes, desync affects things other than dagger. (I have been killed by guns behind walls before)
The difference is:
- Other melee weapons donāt instakill you
- If youāre dying to guns chances are you were in a bad position, doesnāt excuse the death but itās more understandable
I agree, just dagger on heavy would be so damn hard to use. Now I will say tho i love dagger I am absolute duky with it, so I'm not the best source on how it'd fair on an even harder to use class.
If the dagger was on Heavy at launch the weapon would be significantly less frustrating to fight. Unfortunately for all involved it went to Light
Dagger was always about fun not effectiveness. If Lights want to be getting kills theyād equip the double barrel.
Why all the class didn't have one weapon of each category, let me explain, the medium have a sniper, the light have a sniper, why not the heavy, the light have machine gun, the heavy have machine gun, why not the medium.
Fair but dagger is so much more fun, which I guess is your point. But putting it on heavy might actually put it into a similar tier as the old 93R, probably not as bad since it'd 1 shot everyone, but still probably would be for laughs and nothing else. But to argue for you, the triple stack heavy dagger would be amazing and I kinda want it on heavy for that reason alone
That would break the game and the restrictions that limit each class
Because some weapon archetypes donāt make sense for some classes.
Light has a sniper because once theyāre located, their low healthpool forces them to relocate to a new area.
If Heavy had a sniper, they could fortify the area and make themselves very difficult to push or move due to their defensive utilities.
Heavy gets LMGās, Light doesnāt because theyāre the most mobile and their weapons have the lowest TTKās in the game. An LMG would remove the need to reload in most engagements and would make Lights even more annoying
Weapons we have available are (to varying degrees) made with consideration to the class theyāre going to.
Heavy sniper would be fucking awful to fight. Light has SMG's not an actual minigun, and if light did have a minigun I would honestly foam at the mouth. And medium doesn't have a sniper, they have rifles, which are still good at sniping, but not the one shit kills a proper sniper is.
I understand confusing the pike with a sniper as they both specialize at long ranges but the pike is not a sniper.
Heavy (for the reasons mentioned above) does not need a sniper.
Light does not need LMGās or god forbid an MG.
Ok thanks you for your explanation
š
gadgets r great.
Bros tryin to level up
i am
The fuck, that was quick
Just go to light hangout and say you donāt think winch is OP
Bro rage baiting an argument is actually a great leveling tool
Tell lights that the pike is fair and balanced, they'll actually have a stroke.
āI donāt think the double barrel should 2 tap Heavyā
in fact, it should one tap
What would you guys think about removing headshots off of revolver, tightening the hip spread, and maybe buffing the body shots a bit. I really like quick draw revolver and I think I'd like that version more, plus I think it steps on repeaters and pikes toes a little much for it being so different design wise
not op, just severely janky and annoying to fight ā¤ļø
Oh God we summoned them, we curled the monkeys paw
The only jank I see on it is people not expecting the return pull
very rational response indeed
Iāve seen some pretty wild desync with it though, which I understand being frustrated by
I donāt think thatās wise. The revolvers power comes from its headshot damage. If you take that away itās just a faster firing repeater with less ammo
I get that, I just don't like all the toe stepping with these weapons, and I just feel like revolver should be hop fired. Maybe we can buff the hip fire and keep headshots, I'm just not a big fan of headshots in general. Tho to be fair my favorite shooter of all time is Shadowrun 2007 and when I can blackmail my friends into playing we use a no snipers, no rifles rule.
also every single light would complain about being two tapped
Yea I get that, I just really wanna hip fire it
Model exists
Booo, I wanna do it with revolver
i really like revolver's gimmick of being one of the fastest killing weapons if you tap heads ngl
Yea I just really want a quick draw revolver, maybe it work better as a separate weapon. Maybe even with an alt fire that lets you fan the hammer and dump bullets into someone.
embark would never do that
Weapons that allow you to keep your mobility while pumping out insane damage have to be kept on a very tight leash
Movement is survivability in The Finals and accuracy while firing from the hip for everything but shotguns is generally lackluster outside CQC
s1 sa12 was a raging pitbull in an orphanage with no leash
āŗļø
I'm aware, I member the beta flamethrower
We learned our lesson.
But still, a lower damage fast firing revolver could be fun. Tight hip spread and a fanning alt fire that lets you dump like 3 bullets into someone could be cool.
SA12 will never not be at least viable until Embark decides to cut its head off and send it for rabies testing
Listen I think it would be pretty cool if heavy got a Barret .50 cal next season.
Why are so many whites adamant that Heavy needs a sniper
Because it'd be cool
Can't make an omelet without breaking a few eggs first
Medium need that f2000š„
That would be pretty cool
Coming from battlefield background this would be perfect ngl
It would make it medium 3rd full auto tho
It needs it honestly
Could be 40 bullet mag for 19 damage 24 critical/headshot 2.4 reload speed good bull pup animations
Honestly I don't do good with specifics but it could maybe be a faster fire rate gun that could be close range
Thatās why I said such a low damage , would be faster than the akm
Or g36c or bizon
Big dog if you hit perfect head shots you could kill like 2.8 heavies with that clip. Just body shots does 760dmg. If that thing can dump people it'd be busted as fuck
Do we really need more ARs
I think it's an SMG but could be wrong, either way it'd probably play like an SMG
Na I looked into it, it's an AR. But still it'd play like an SMG with that quick fire and fucking MASSIVE burst damage
finally someone who gets it
I think u can do that anywhere and get a reaction
Make it to where the light class utterly gutted of thermal and smoke.
Conspiracy theory time: what if Embark is using this WT event thing to force people to play underused weapons so they can figure out what they want to nerf next? š¤
Or just rebalancing in general
No, they need a railgun
But tbf, if Heavies ever going to get a sniper rifle, I doubt Embark will give them snipers with high DPS
I don't think heavy's character fits a sniper ngl.
Even med """""sniper"""" is a repurposed lh1, it doesn't reach sniper status
Bro invented discord racism
Is the pike underrated?
I hate the new sword it's just a stick someone swings at you and runs around in circles while doing so
Itās considered meta so Iād say no?
The TTK of the riot shield is even shorter than that of the sledgehammer, and it can even block bullets. Might as well just remove the sledgehammer.
Theyāre not on the same class, a direct comparison makes little sense
but that is not a generally accurate statement to make regardless, unless you assume the right click attack doesnāt exist
It isn't tho
I like this games meta rn
"creating more sightlines to control" only is only helpful if you're using a strong ranged weapon and medium, the guy with demat, is the class that has the lion's share of the strong ranged weapons. before you could actually frustrate/counter a triple medium stack by fortifying because recon sense isn't all that useful if you can't successfully breach to take advantage of the info.
like, I can count on one hand the amount of times I've pre-emptively destroyed my own cover and concealment to stop someone from from dematting it to use as an angle later- part of the reason demat flanks and pushes are so strong is because they're instantly completely deleting the cover that you are obligated to use. You can't just not take cover, especially if you're running close range.
Like pre-demat there were layers to the destruction and fortification gameplay- goo could patch and wall off spaces, fire burned it, smoke stopped goo from being engulfed in flames. breaching tools like C4, RPG, and breaching charge can get you in, but APS can deny you. Sledge gives you unrestricted destruction at the cost of leaving you forced to fight at point blank.
demat just ignores all of that, at the moment there's little reason not to take it. Every medium (and there's going to be mediums in every match) can walk through walls. Nobody is denying that it's fun to use, but it completely contorts the game around it and not in a way that I feel is worth it.
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You're missing one of my key points. By creating more permanent sightlines with demolition for yourself, you're giving the enemy more sightlines, too. It's not always strictly beneficial for you to create holes. It doesn't "counter" Demat -- yes, you may be giving them a few less places to peak out from, but by sacrificing YOUR cover, too. By comparison, using Demat yourself doesn't have this issue.
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Your example ignores that Demat has 3 charges, works instantly, is relatively quiet, and recharges quickly. Also, although it's universally useful, it's best used for defending a cashout, not stealing it.
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I never said Demat discourages destruction or that it's uncharacteristic of the game... I just said it's usually superior to destruction, is meta, and deserves a slight nerf to lessen the need to rely on it.
Also, per your reply to mac: the enemy using your own Dematted walls is not always possible, especially if you just position better, and unless by happenstance they are preemptively staring at the wall you Demat, there is physically no way for an enemy to react to where you have Dematted and then shoot at you faster than it takes you the Dematter to spot and shoot someone.
it's really not that slow dude and "other people can use the holes you make too!" isn't a serious weakness considering the one way filter over the hole you make+that's a stronger weakness on actual demolition where patching the hole is something difficult to reliably do.
Like on one level, yeah, demat attempting to flank me compels me to reposition, typically by going down or preferably up a floor. That doesn't mean it "actually encourages destruction" when it largely nullifies and skips around the fortification minigame I mentioned that you seemingly just ignored. Comps don't need to take destruction when they have demat handling breach. No medium seriously takes their new breaching charge because they have demat, which does the job strictly better.
The problem is that it just does so much. It steps on the toes of tons of other specs, gadgets, and potential strategies, and IMO not in an interesting enough way to say well, it's okay that it's that versatile. It's a top tier chase tool. It's a top tier escape tool. It's a top tier flanking tool. It's great at stealing the cashbox. It's great at defending the cashbox.
If it had very direct points of counterplay like goo, another extremely versatile gadget, maybe it would be different- but it doesn't. maybe you can goo off the flank they've made. Maybe you can pre-emptively take the box to the bottom floor they can't just attempt to demat steal it, but the way cashbox defense is in this game this IMO encourages you to take ranged hitscan, something demat already does by allowing people to instantly generate lengthy sightlines on you.
Hey what do yall think of a Medi gun buff for medium
It's kind of needed to keep the healing gun competitive
Considering that that the H+ Infuser and Healing Emitter are just as powerful
does anyone else think heavy should get a claymore
yeah thats what i was thinking, I started playing light more bc med was getting boring for me, and the H+ is so much better fr
I don't think the H+ Infuser or Healing Emitter should be more powerful than a specialization. I also don't think nerfing Healing Emitter and H+ Infuser is the answer. They just need to give Healing Beam a buff, giving it more health to give, and a slightly faster heal speed. The Healing Beam right now just feels like a weaker combination of the 2 healing gadgets. It does have the auto tracking beam so you can't miss, unlike the H+ Infuser, and it gives health faster than the Healing Emitter, but that's about where the good stuff stops. The Healing Emitter can hand out infinite health, and the H+ Infuser has infinite range and an insanely fast speed. Embark just needs to Buff the Healing Beam, if they want to keep it relevant.
Iām ok with that, but just a small buffā¦
I'm not saying anything insane, I'm just disappointed when my specilization gets beaten by a gadget
I would also like to see a long range option for heavy. The Deagles feel too inaccurate, the Lewis and M60's recoil makes to very difficult, along with their damage drop-off, the Minigun just can't reach that far and deal any damage, and I guess the KS-23 can work for now, but the accuracy drop-off when basically moving, along with the fact that it's projectile and has no scope makes it hard to use beyond 50m for me personally. I would just love to see a Hitscan weapon for heavy. I am basically willing to work with anything at this point.
Yeah that was exactly the buff i was thinking of
also heavy .50 cal?
heavy is designed to be restricted to short range
they can give heavy a long range weapon as a treat as long as it's a sort of clumsy gimmick that has to be specifically played around kinda like the minigun
deagles
šļø šļø
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I think that if they don't rework or buff both healing beam and guardian turret, they should give medium a new specialization. I hate playing medic, because most of the time, my teammates die 5 seconds after I heal them, and healing beam makes you sacrifice your life to heal someone else. Guardian Turret is counter by jumping over it, and I literally never use demat. I don't know what they could add, but giving players another choice would be nice, as mediums specializations are much weaker than heavy's and light's
demat is actually really good, especially with other specs of med, but yeah, when gadget is better than spec - there's a problem
Demat just needs two charges and it's immediately better balanced
then make dash also two
and demat not the problem here, i think its ok as it is
Ngl i dont think dash needs a nerf, I dont understand why people want it nerfed so much tbh.
Dash and Demat have the same issue. Theyāre both so good they overshadow the other options. They arenāt OP, but why bring anything else?
i just don't want for demat to be nerfed, so i typed something toxic
pluh
I use grap hook alot as light and i ussually use medi beam just bc i like support even if its not the best option (and also tf2 medi gun is funny)
I kinda hate the nerf mindset some people are in right now. Don't nerf dash and demat. Buff others, come up with concepts for specs that can compete, make other options not just gut what people enjoy using in this game.
Yeah thats acctually a w take
Also Moist critical made a video on the finals last night and within the first 20 minutes it had like 165k views, so we are probably about to see a fucking ocean of whites. Now that is a good thing, but I'm just prepared for the possibility of like 3 weeks of #šāgame-feedback takes in this chat
ngl i look in the game feedback when i want to be entertained, its really friggin funny most of the time (altho there are some good takes in there sometimes)
#šāgame-feedback is basically a slur in this discord. There are some good takes there but it's a sea of brainrot
fr, its mostly people getting killed by a weapon and then going on there and just saying
Nerf so and so weapon
Bruh half the time they don't even bother with nerf ideas, they just say delete it. The amount of times I've seen delete sword or delete CL-40, even in there current state, actually makes my mind go numb
Most weapons that have been asked to be nerfed don't need to be nerfed, their competitors need to be buffed
When the competition can't keep up with a weapon, it should be a sign that other weapons should be adjusted so they can compete
Hell I don't even think some of them fall into that category, medium has alot of good options, same with light. The AR's are fine, not great but fine. the repeater, pike, and revolver, are all great l. Cerberus and model are good if played right. And then every weapon on light besides sword and dagger is fucking great. It's really just people not knowing how to fight these weapons with different play styles that don't involve just click and mow down.
Cl-40 and sword are a positioning check, not a movement or cover check. And people can't learn how to position
Definitely. I personally don't like playing the model, but I don't scream for it to be buffed immediately. I think people should just play the weapons they're better at more
Not disagreeing with the mentality but if the healbeam gets buffed a bit itāll be OP
It also is annoying when people say some weapons are underpowered, when they use them wrong. The Cerberus isn't meant to be used like a sniper
Model probably don't need no buff, haven't played it much since season 5 but I don't think they've changed it since it's nerf in season 4, and it's been fine since. It's just a shotgun that's medium ranged rather than breath smelling ranged like every other shotgun. It requires a different playstyle so people don't play it as much now that it's not super meta
Oh I agree, heal beam and turret are in weird spots where they suck to fight if there good
I honestly think they just might need the nullifier treatment, or maybe just some kinda lighter rework. Either way straight buffing would probably suck
I agree, as a sword light I can tell you that thing fucking meat shots. It's mean as hell if you use it right
The Nullifier rework was great. I think Embark definitely has the capability to fix the healing beam and guardian turret, so if they decide to do so, I'll be interested in the results
I actually had a TDM game the other day where I ended up dropping a 30 bomb on sword. So on the 3rd round half there team switched to Cerberus, hard countered my ass.
So I switched to "Dagger"
Turret could definitely use buffs, lights will adapt or be filtered
I agree but if it's too good it gets oppressive. I don't really like turrets in games that aren't TF2 because they all miss what made their sentry work, the fact that it has to be maintained.
Facts. Right now, you can't even maintain your turrets. Yes. you can pick them up and place them down again, but that's not maintaining, that's just resetting
tbh i still hate sentries in TF2, engies are the fun police
oh you thought you were going to play something other than soldier or demo? not 2day
I think it would be cool if there were different modes for the turret so you could interact with it in different situations, it starts out just on the default one that is the one we have right not, we could just call this guard mode or whatever, then we could press the spec button to switch to an auto fire mode, it fires directly in the place you had set it, but at a lower rate to make it not as powerful, other stuff like that yk (the reason i didnt post this in game feedback is bc im still on time lmao)
also i only play medic, no matter what
I mean yes turtling is too viable, but thats honestly a dispenser problem, not a sentry problem. And most classes without explosives really shouldn't be pushing where sentries are anyways. Besides heavies but heavies certainly have ways of dealing with sentries.
Engineers are designed to slow the game. I hate comparing TF2 to The Finals due to them being completely different in the way theyāre supposed to work but itās very easy to point out what does/doesnāt work
You have a good point, but turrets on the finals are literally just place and forget, hell I main turret when on medium and half the time I end up even forgetting to pick it up. I think on the finals turrets should be more of an area to retreat to rather than a tool for fights. I get having maintained turrets in this game wouldn't really work but that's honestly a reason they shouldn't have been added in the first place. Tho there's not much that can be done about that now
Itās place & forget because theyāre easily dealt with most of the time. Goo, glitch, melee weapons knock them off their perch, avoiding LoS, shooting them, etc.
If we want Terry to be competitive as a specialization itāll probably need a rework tbh
But that's also why there weak rn
I agree, it's why I said give it a rework and maybe the nullifier treatment
I think medium needs a stun type gadget or ability, or just to get glitch grenades. Using melee, or even guns on medium is frustrating because heavy has lock bolt shields and winch, light has dash grapple and invisibility, but medium?⦠besides flashbangs or smoke (which both other classes have and hardly do the trick) medium is kind of stuck when it comes to an encounter against lights or heavies.
I think that's fine tho, medium is more team based and worse at 1v1's. I think if mediums had as many DM tools as lights and heavies they'd dominate the game again.
Absolutely not.
Fair, but Iām referring to melee more specifically, I think something needs to be done to help the dual blades and a nerf needs to happen the the shields hit box
I think melees not going through mesh now is dumb, and dual blades honestly just need the blocking hit boxes to make more sense. It's more of an understanding issue rather than them not working. But the dual blades also create another problem, they turn medium into a 1v1'er. Dual blades are countered by focus fire, so they work best when you single someone out and force them into a 1v1
I think they're good if you can get your team to take pressure off of you, but they are heavily countered by just being shot at from 2 angles
I feel like the dual blades are weak in the current meta in general, did they get nerfed?
No, desync issues have been rampant since S7 launch and have affected all melee weapons, but deflects have also been affected which is Dual Blades survival gimmick
Yeah they caught a nerf in 7.6.0
Did they really?
Yes. But also buffed.
I mean even the ānerfā was to make it more reliable
Decreasing the inner width causes no regs if you hit an object
Embark made the weapon worse by trying to fix an issue? Say it aināt so!
Fixed the imaginary issue of a melee with multihit hitting multiple things
what could we do tho?
im trying to think of ways other games did it
tf2 with strong leveled sentries and mini sentries
gw has pre placed sentries, so that likely wouldnt work? but the concept of many low damage sentries that deal low chip damage, but SPECIFICALLY to an enemy on low hp to finish them off might be something
then there is bfn turret which recycles ammo and increases rof, tho i doubt that would go over well
no experience with OW, but maybe thats different?
Just noticed the KS23 bullet points are significantly larger š¤”
Dunno if itās a gag or not
gw has pre placed sentries, so that likely wouldnt work? but the concept of many low damage sentries that deal low chip damage, but SPECIFICALLY to an enemy on low hp to finish them off might be something
like, it would specifically abuse weakpoints that are there for a reason
like how revolver barely doesnt 2-shot lights/1-shot to the head
might make it frustrating, but i dunno, is that an idea?
Light breakpoints exist purely because lights whinge incessantly and you want a specialization to break the dam holding them back?
Frankly Iām all for it. Let them suffer.
weeeeeell, theyre still part of the eco system, we kinda need players
wouldnt wanna drive others off
I mean it's pretty obvious why breakpoints are the way they are, light would be abysmal dogshit if they were ignored entirely
Not disagreeing
Like revolver, there's a reason shit doesn't do 75 damage, 0.43 ttk would be bullshit
Just pointing out Lights shit & piss everywhere when they get 1/2 tapped but itās totally fine when they do the same to other archetypes
Only real 1/2 tap issue would be double barrel, rets of the shot is fine because of downtime
Tru
Even then double barrel was ass when it couldn't crack more than 300 damage a mag
Reload is long, as it should be
Reload is the reason it 2 taps heavies
If it doesn't 2 tap, then the ttk goes to being worse than flamethrower
Needs some way to get a 3rd round without reloading through some kind of gimmick if they wanna drop the damage alone
IMO Iād prefer all pellets + QM to kill Heavy
Itās weird to me that Medium/Heavy are both 2 tap
same
I donāt feel it would totally break the weapon given the size discrepancy between Lights & Heavies (Heavies are bigger targets and significantly less mobile)
i know we get enough complaints that medium gets too few items
but what if turret got s light hp nerf or something and was turned into a gadget
its cost it too high for what little it does
but its too frustrating to a bunch of players to nerf
so reduce the cost by turning it a gadget
thoughts?
I donāt feel turning it into a gadget is the play, especially when Medium only has 3 specs
add a spec in return?
no idea what, but surely that can be done again
if possible id like it to stay a special, but i havent heard a suggestion that works
wait, what other reasons do you see against it beyond the "would only have 2 specs" thing?
Honestly? Not a lot. Aside from maybe the turret doing too much for a gadget š¤·āāļø
Specializations are supposed to be something you can define a playstyle with, or be some integral component of how you play
thats why im asking for further nerf
enough to be fit for a gadget
If it gets nerfed more itās useless. Not even worth a gadget slot
It definitely needs a rework because buffing it outright would bar lights from play until itās dealt with.
so its too much for a gadget
but nerfing it more makes it too weak, even for a gadget
so there must be a perfect middle area, right?
Probably yeah, where itās viable enough to not outright kill enemies but help when fighting them, react fast enough to threats without being what is essentially a 4th teammate, and have enough health to not be super annoying to target but enough to not be easily dealt with
Where that middle area is though? I donāt know. And clearly neither does Embark.
we've had trial and error balancing before
just set the bar low so it doesnt get a "break the game week", and gradually buff up until its fine
The problem with that is time. Theyāre only allowed to push patches out so fast (part of the issues with console is any update has to be vetted and approved)
doesnt need to fullfil all of those at once tho
it could be in the extremes of those instead
maybe its lethal, but has really low hp and slow reaction time
or it has high hp and is fast, but has only barely enough damage to pressure to finish someone off
they could also work with reducing its range, making a slightly more deadly "dont get close"
tho this would have me worried about melee
Haha man if only there was some sort ofā¦.testing branchā¦.
They can't even run production servers well. Ain't no way they're getting test servers lol
They should add a high risk high reward type of long ranged weapon to heavy, like a 50bmg with really slow reload and fire rate
Make it look like a Barrett 50 cal or some type of Gauss rifle
Maybe another ability to light or medium thatās a kind of team support? Like a gas mask or force field armor that protects from fire/gas? the two classes both have one less main then heavy, I feel like it would balance it out a bit, especially with heavy gaining heals this season
You could give the armor to teammates and it would only last for a couple (like 5-15) seconds
messes with ttk and htk
we just went through a rollercoaster because cl-40 couldnt 1 mag heavies if they didnt get full damage
Not armor armor, I meant like fire and gas protection (the message above)
Heavy doesnāt t need a sniper
So this is completely biased and only based on how I've personally played the turret most effectively. To me the turret is best suited to cover lesser used flanks and to make an area you can retreat to. So you can either bait people into to 1v2ing you and your sentry, or retreat there if you're losing a fight and have it protect you.
I think the turret should have a DPS of ~50.
-3 sec kill a light
-5 sec kill a medium
-7 sec kill a heavy
Probably like a 12-15M range to really focus on the retreat aspect since that would make it easier to chip down in bigger areas.
I think it should also heal in a 5M radius at the same rate as the heal barrel. So it's not much but a good boost to retreat to after a fight.
It should be visible through walls for all teammates
And lastly maybe have it ping enemies it's shooting at, so you can see where they are.
Alternatively if we want the sentry to have a similar role to the one it does now I think 70dmg a second could work well but it may be way too powerful
-2.2sec to kill a light
-3.6sec to kill a medium
-5sec to kill a heavy
This makes turrets a force to be recorded with while not killing anyone before they can react. If we do this tho then cloaking as a light should make the turret stop shooting at you so cloak lights don't get fucked and all lights can run vanish if they want extra survivability against turrets.
Also it should probably have a longer deploy time so you can't jump people with the turret
Don't know how well these would go over and they would need heavy play testing but these are the ideas I had
We need more weird weapons you donāt see as primaries in other games, this is the fucking Finals not COD so why do people want boring snipers, AR, and smgs when we already have mini guns, swords, and grenade launchers? If we get any more weapons they shouldnāt be basic stuff
Embark seems hesitant to lean into the quirky VR side of the aesthetic which I partially understand because itās a super slippery slope
Pike, not the gun, and actual pike. Fucking 15 meter Melee baby
That would be funny
We have gundam cosmetics and itāll only take so long before we get full-body furry cosmetics because āItās a literal virtual avatarā
It would actually be about 4-5 meters since pikes were 12-16 feet
Give me a literal cannon as a weapon
I would love to see more pirate stuff
The church cannon from blood born
Since weāre getting Viking cosmetics in the future Iād hope we see more historical cosmetics, perhaps European Medieval armor or Spanish stuff
That would be a peak heavy weapon
I would unironically love a Capirote or a Kettle Helm
Maybe like a mythic skin for the rpg?
If we do get a historical western season a cannon for heavy and javelins/throwing axes for medium would be sick
Naw a primary weapon
Calling it now, the Viking cosmetics will have a shield on the back for upper body
The maps server has been rallying behind a medieval themed season or at minimum a medieval map. They have a guy gathering "signatures" just to count how many people want it, I was 216 I believe. We should join together
Iād rather die than join such a Reddit coded movement
Fuck the reddit, let's rally the discord behind our medival plans
They should make it like a slow reload mix between the gernade launcher and the KS shotgun
Wish you guys the best but I have principals I stand behind
We already have a shit load of eastern cosmetics so I love medieval stuff
Someone remove this man from the kitchen lest he burn water
I'm not on the reddit, I only care about the discord guys
It wasnāt my idea
We have that Ivada helm which seems to be European Medieval inspired but itās attached to a Zoro-esque outfit which doesnāt fit
We only have one knight cosmetic š
Yeah thatās the one
We also have that one weird football skin with the medieval style mask
It hardly matches anything too
I think itās technically a bassinet?
Iām not sure
They have the opportunity to do such cool things with the VR excuse, futuristic knight armor and shit and itās a shame they donāt take advantage of it
Dude the amount of potential for a medieval season⦠just weapon skins alone.
Give me tacticool-Knights with Kevlar plates and ammo holsters fuck it just go balls to the wall
Actually give medium a gun Lance :)
That helmet isnāt from that cosmetic set
I think adding the M202 would be cool
Absolute perfection
We already have it as a skin sadly
Oh shit your right, I've ran that skin so long I actually forgot
Iām always right š¤
You sure are my big strong man
Now what I would kill for above all else for them to add is servers that actually work
Now wouldnāt that be peak
Season 8 revealed?
What do you guys think they should make the fourth ability for medium and light be?
Season 8 patch notes be like: āWe care about melee and want it to be viable so we are lowering all melee damage by 50% and causing a movement penalty if you are wielding a melee weaponā
Dual blade lore
Honestly got no clue, haven't even come up with any ideas for those, I should do that
Actually they are making duel blades heal the enemy next patch
I gave my suggestion about the fire/gas resistance armor
Maybe another ability to light or medium thatās a kind of team support? Like a gas mask or force field armor that protects from fire/gas? the two classes both have one less main then heavy, I feel like it would balance it out a bit, especially with heavy gaining heals this season(copied)
Time stop for medium that temporarily freezes all projectiles that hit the feild
"Dual Blades now damage the user when swinging"
A bit too similar to demat, maybe make it a gadget instead? Like the grav trap
I think fucking with the ttk in this game is kinda a bad idea. I mean like if it's just fire/gas that could work but both fire and gas already aren't great, there more of a deterrence than anything
And it'd fuck flamethrower over, and he doesn't any more beatings
The flamethrower is bad? Havenāt used it lately
Fuck flamethrower all my dual blade homies hate flamethrower
Pls fix the riot shield
The flamethrower doesnāt have any counters.
Leave riot shield until dagger face stabs are fixed :)
You mean nerf, right?
Does smoke not counter flamethrower?
U can counter flamethrower, just keep distance
No
Smokes, range, and literally 90% of the weapons in the game
Yea that's exactly what I mean
Still, if you're more than 10 meters away, flame can't do anything, and considering heavy takes 30 years to move from one side of the map to the other, I'd say it's fine
The only weapons that really struggle against flamethrower are dual blades, spear, and some of the shotguns
Smoke
But dual blades and spear struggle against everything for different reasons
Dual Blades counters itself at this point. It's in desperate need of a buff
Smoke doesnāt stop flamethrowers last I checked
It stops you from burning
Thatās like 1/3 of the flamethrowers damage
Correct
And it already has shit TTK
So true š
I think itās in a good spot tho
Itās not a terrible weapon at all
Iām kind of a medium only player so I canāt really talk š
Itās a easy to use weapon that helps players with bad aim keep up without being oppressive or out performing weapons that require more skill
Is it the best option for Heavy? No.
Is it a bad weapon? No.
Really, most of heavy's weapons do what they're supposed to
No trust me, Iāve used it, just not lately.
NO! NO! NO! IT NEEDS TO SHOOT FIREBALLS OR THROW GASOLINE OR WHATEVER
I can't say I love all of them, but none of them are just outright bad
Except the spear (please embark save my child the spear)
Dual Blades are gonna be buffed before spear at this point
Sledge, Riot, Sword, and Dagger are usable. Dual Blades and Spear...
Me when hit detection
Stupid idea- a tech/glitch themed pistol for medium that applies a random affect with each bullet, (pure rng) for example gas clouds fire ticks emp, a goo blob instead of bullets, or if youāre lucky exploding rounds
Dagger isnāt really usable tbh
Only if everyone is sitting still and is blind
Like the chaos pistol from cyberpunk 2077 (look it up)
Sword still cooks. Riot can be dangerous in specific circumstances, and sledge is light's worst nightmare especially when paired with winch
And spear would be perfect if hit detection wasnāt so bad and they made spin cancel not require a emot
Lowkey cooked with that, but it would probably insanely complicated to add probably idk
My luck would have every bullet heal the opponent and damage me
STOP IM BEGGING
How crazy did they think Thomas Edison was when he went through countless days and resources making the first lightbulb?
You donāt need to be a cook to know when food tastes bad. And Iām telling you right now. This is an undercooked. Itās outright raw. Itās still mooing.
Thomas Edison stole the light bulb soā¦
And I got the idea from cyberpunk 2077. Your point?
Caught between two worlds, I have many an hour on both Flame thrower and dual blades.
Mooing and shitting as we speak
Twin what did I doš Iām trying to be creative
Great ltm, awful weapon. That would be so ass to fight
We will get a dual blades rework in season 17 i swear š š
Your optimism is inspiring
I feel like if the pistol also had a chance to heal your opponent it could be balanced
None of my guns do a decend amount of damage annymore ...nerfed to death
If my stupid ass light teammate could heal the enemy I would actually beat him with a studded belt
RNG in a game like the finals will always ether completely suck or be dog shit to fight
Permanently barred from the kitchen.
Strangle your light teammate through the screen update
Hmm maybe water pistols ..would be a better choice
Summer Update & we finally get swimsuits and bare feet
Potatoe gun
I did say the pistol was a stupid joke idea in the first place. You bolded those letters. And Iām banned?
That wouldn't hurt enough
You immediately followed up with ālowkey cooked with thatā
Which you most certainly did not
Which guns?
You most certainly did not deny the fact you bolded, and I quote ābare feetā
M11 ak47 pistol cant hit fore aimed shit either ...

What
Shoot into a condenced group of 4 people aimed shot not one hit full ammoclip
Tf is the AK47 pistol
Nama tama most likely does NOT approveš
Iām confused is this person saying the M11, AKM, and silenced people have bad damage?
If you canāt hit anyone while ADSing I firmly suggest you go to the training room and shoot at bots for 5 minutes
You mean like 2 of the better guns in the game, and the AK isn't terrible either, it's actually pretty good if you can control the recoil
Flamethrower main lore:
AKM has recoil yes but controlling that is part of the skill curve
As for the M11? Why are you ADSING? Hipfire that shii dawg
Hey what's do you guys think about giving medium an axes
battle axe
Or a one handed weapon
K
Melee on medium doesn't work terribly well since they lack movement and health. And Melee is usually more of a 1v1 tool and mediums kinda lack in that department. They don't have glitch, shield, dome, winch, goo gun, ect....
Riot shield and dual blades work because they give the medium extra survivability
Dual blades work? š¤Ø
ngl i kinda wish i coul do that, but my muscle memory is too built in for every other weapon that requires ads
I see were you a coming from but i would like to see medium have a one handed weapon
I added an extra message there
Remove medium from the game ong š£ļø š„ š„ š„
Play KS-23 or SA and you will break the cycle
Why
Hell nah
I've found the model really helped me learn to hip fire
Because I play heavy and donāt like fighting triple medium teams :)
Medium and light are my fav to play
Discord users when someone says something satirical
Does anyone lmao
Remove light as well
Wait no now it effects me
I like playing like medic from tf2
Leave only heavy and the game will be 5x better

Hell yeah
You can see why medium is so fun to play
Utopian society where defib and demat doesn't exist
Also @sudden pewter, where the fuck do you get all those gifs. Like you have a new goofy ass gif for like every conversation
Medium needs a new weapon, revolver pike and cowboy all are sniper esq weapons, fcar ak and famas are all the same thing, model and Cerberus are okay, riot shield is⦠riot shield. And dual blades are underpowered.
Medium needs a more non typical weapon. And donāt even start on the gl-40.
The image that can win any argument regardless of whoās right
"Your majesty a second bus is heading towards Big Ben"
Boo
Wait did I fuck up? Is his name not Big Ben
Not the scary kind, the disapproval one
It has Ben in it
Oh the only other spear fella?
No, the idiot with the terrible takes
Different person ok
The dude that thinks Demat is destruction
Almost is, more so a powercreeping version of it
He got absolutely roasted in main and I stole the blocked message image because he publicly said he was blocking someone and everyone dogpiled like there was blood in the water
Demat completely goes against the spirit of the finals imo
It was honestly beautiful
Huh, it's a really unique take on destruction and map altering
I donāt think so, itās just too applicable to every possible situation
Demat for pussies now
I swear to God you have to be a furry, how the fuck do you have all of these and your not a furry
To fuck with people
Itās supposed to be a super exciting game show with explosions and shit but the demat is the most anti climactic item ever
Iām very hairy, and Iām not a furry. Like Urchin said my gifs are purely to get reactions out of people
I don't accept that answer any more form him, I need an explanation
Turning any geometry into what is essentially a door seems pretty The Finals to me idk
Specs should be flashy, explosive, or wacky
I'm going to forcefully and completely platonically make out with you.
This is a threat
Me first please
Yeah but if the demat was like a charge that just straight up exploded structures it would stick with the theme better
It wouldn't be platonic with you my big dual blades man
It would just be C4 or breach charge as a spec then
Yeah. Pretty much.
I do not demat I do not defib and I do not run pike
I use dual blades with turret and if I lose so be it
Just like me fr fr
The HealBeam is my most used spec on Medium ngl
Actually having it charge a wall you target and the longer you charge it the bigger the explosion gets would be sick
Mines turret with heal beam in a close second. I like de-matty but I just cannot get the hang of it. It just does not fit my playstyle
Demat existing is literally almost the sole reason people think breach drill is ass
Yo that would actually be fucking bad ass
True
So you can ether blow up a small hole in a wall or literally detonate the entire floor to a room
Like if demat didn't exist and it went off cooldown 5 seconds faster it would be minimum b tier
I think you might have actually cooked here, would need a lot of tuning but it could be awesome
But in what scenario would that be useful?