#š£āweapons-gadgets
1 messages Ā· Page 182 of 1
Before, the recoil was high enough that even with good control you weren't beaming people.
Embark now consistently needlessly buffs alternatives to the meta picks the same patch they nerf said meta.
There are also plenty of situations where someone isn't standing still. At least half of every match is spent moving around.
still does shit damage
canāt one mag a medium at max distance
Not at its intended range. Point is that it's supposed to be an extreme close range weapon, then they go and give it more mid range utility.
This helps it a lot in team fight situations.
They keep making weapons useful in a more general sense, despite all the games in the past that are looked on fondly typically having weapons be good at one range/situation, and weak outside of it.
333 damage per mag at max distance, 499 with headshots.
If anything, the M11 should be more like the Minigun insofar that you have the "tighten spread" aim instead of the traditional ADS. It would make it very different from the XP-54.
that would be interesting. I'd like that kind of rework.
All lowering the recoil did for the M11 is make it a bit more like the XP-54.
So now the question is "do you want a bit better close or mid range power, but don't worry you're not worthless at either."
this games balance team is so lost
Weapons being specialized has historically been better for balance and variety.
Giving all the optics except a couple also removes a potential balance option.
For example, the FAMAS could only have irons and the zoomed optic to make it not blatantly outclass the other options. I get many don't like burst fire, but that doesn't make the FAMAS less of the objectively better choice. It also has way too good hipfire.
variety 100%, balance? how would that even work? balance would be perfect with equally designed weapons, and it's possible to reach a near-objective balance with similarly designed guns.
If anything, the AKM should be the option with the best hipfire, with the FAMAS having the worst, and the FCAR in the middle.
You think it does? It seems fairly fair to me. The differences in viability should definitely be small.
That's the thing, they keep adding weapons in categories that don't need more options.
Like, is the Repeater really offering anything the Pike doesn't? Different damage and RoF doesn't make it that unique.
It's far more burst focused than pike is. I'd say they're a lot more different than medium's automatics are to one another.
Viability should be close, but they don't have to be basically the same gun with one being 2% better.
None of them are objectively superior to another. It's all opinion based
But was it worth it being added over something completely different?
depends on what that was.
I don't know what alternate weapon would have been introduced
No, the AKM just does less damage, and its hipfire is worse, too.
Huh? It has better ttk and mag size than the other ARs
those are its things.
Fireballs, AoE lightning staff, saw blade thrower, the options are limitless because of the setting.
those sound kind of lame to me, but it would depend on the implementation
likewise FCAR has best range and reload speeds
while Famas has burst power and hipfire
Tis might be bold of me but I prefer the recoil of the FCAR over the AKM, once you get used to it its just easier to handle
What needs to be pointed out is that nobody hits 100% HS that isn't cheating, but also the FCAR recoil is now stupidly easy to control.
They're so close ttk wise that the recoil and hipfire are the deciding factors, and the FCAR is going to win that.
this is a bit misleading, the full scenario with the two weapon's ttks is actually slightly unusual
And it doesn't really have that much more ammo.
But also the old amount was probably too forgiving.
This just leads back to my point that this is why it's better to have more drastic differences.
well, so the difference was actually smaller than I remember, in my mind I had what the comparison looks like with the Famas, which has a slower ttk - but note that you only need a low headshot rate for the AKM to beat the FCAR in ttk.
16% bigger mag is fairly substantial imo.
Maybe the AKM is better up close with good hipfire, but worse damage drop-off than the FAMAS and FCAR. Meanwhile, the FAMAS has the best mid-range performance, but limited optics and poor hipfire.
Except as someone else pointed out, the FCAR now has easier recoil.
Is the FAMAS hip-fire poor? I use it as a swap to the FCAR and I often find it has very decent hip-fire
AKM isn't difficult by any means, but the snakey motion is harder than it climbing steadily in one direction.
That's likely fair. I lack a way to quantify it for now.
No, it's absurdly OP. I'm saying what it could be.
here's a famas fcar comparison for extra reference
I should really make a system for an arbitrary number of guns per graph...
I think even of they made the ttk at all ranges identical, there would still be the issue of one gun having something that's just slightly better, making the other options sub-par to even mildly competitive players.
Whereas if they give each one a distinct niche where it blatantly beats the other options, it would be healthier balance wise.
throwing knives are the best convince me outerwise
Anyone got any ideas that can enhance my build further I use xp with dash nullifier frag and pyro
I think there's a perfect gadget for Heavy :3
it is a barrel that works like PokƩmon ball, you can throw this at your teammate and capture them
while they are inside your barrel:
- you can't swap to other gadget or weapon (but can use specialization)
- you have slower movement speed
- teammate cannot be damaged
you can release your teammate by throwing this barrel Donkey Kong style, yeet your teammate really high up or really far
usage:
- Save your teammate
- Engage/flank
- speed boost (after throwing, the momentum carry over)
- etc
(they can press interact key if they want to get out, so there won't be any griefing)
pros:
- feels like what heavy can do
- fun teamwork
- a reason to play heavy more
cons: terrible potential for griefing and frustrated "victims". Something would need to be done to stop this.
good evening, are nama-tama goo nade limited items ?
Is teammates blocking your bullets a bug or feature?
can we fix this bug of having thermal on, and another light being cloaked directly in front of you. but still being invisible. I had a vod and it has this happening a NUMBER of time
this game also has some of the worst dsync i have EVER experienced. Cant even take this game somewhat seriously anymorel. Hit registration is 100% cucked.
M2 Browning deployable machine gun as a spec for Heavy
I have 1300 vrs, what stuff do i buy for either heavy of medium (for tdm, idc about main mode)
im gonna swap flashbang for lockbolt, anything else i should change?
Swap lockbolt for flashing lights
Swap frag with gas
Weapons being specialized has historically been better for balance and variety.
Giving all the optics except a couple also removes a potential balance option.
For example, the FAMAS could only have irons and the zoomed optic to make it not blatantly outclass the other options. I get many don't like burst fire, but that doesn't make the FAMAS less of the objectively better choice. It also has way too good hipfire.
I don't know, I'd rather not reward turtling actually. I've noticed a trend in fps games that rewarding sitting in corners makes the game a worse experience for everybody. If we want to cope and call that "strategy", I guess it counts as a strategy, but not a good one for the health of the game
It only really works in hardcore tac shooters like tarkov because everyone is already going in expecting to have a bad time and getting exactly what they aske
I'm also not a fan of roof camping, but if Embark os going to insist on having it be a thing, at the very least they can make it so that the weapons that are used for it suck ass in close range.
Btw, there's a reply option in discord, you don't have to copy everything I said. It's pure chance I even saw this.
idk
It still kind of bothers me that medium has the best spec progression rewards. I feel like most of the time when people say the devs play favorites with medium there's not always a lot of validity to those claims, but it's just so blatant when it comes to the progression rewards.
Here are the numbers
Light:
2 uncommon rewards
10 rare rewards
0 epic rewards
0 legendary rewards
Medium
8 uncommon rewards
10 rare rewards
7 epic rewards
1 legendary reward
Heavy:
4 uncommon rewards
13 rare rewards
4 epic rewards
0 legendary rewards
Medium has 8 uncommon spec rewards, 10 rare ones, 7 epic ones, and the ONLY legendary spec reward in the game. Light, on the other hand, has 6 less uncommon rewards, the same amount of rare ones, 7 less epic one, and light doesn't have any legendary spec rewards.
I think it's really saying something that medium has the most rewards at every tier except rare, where it STILL has just as many as light.
Medium actually gets almost as many epic and legendary rewards as light has IN TOTAL, which is kind of pathetic at this point. They aren't even trying to hide it.
Whats the best wepon for a light (i started 3 days ago)
so that explains it. i thought it was holo sight the reason i can win 1v1 70% of the time using fcar "now"
IDEA FOR NEW WEPON:
an "under over shotgun rifle" Its a break action gun with 1 shotgun barrel and 1 rifle barrel. it will ethier be good at super close range or super long range so it will have an interesting dynamic. i feel like this would work best for medium but let me know what yall think
the Savage Arms model 24 is a good example
The finals is like the only fps that works around that cause its an objective based game with destructible terrain. You can't wait for people to walk by you cause you have to get cash boxes. Hard to turtle when you have idea what direction someone might attack you from
Also came here to say fuck the cl40 that pos is so overpowered now. It was literally fine before, I used to use it on occasion
sword
I would kind of like to see a heavy pistol on light. If it had a reload mechanism like the model it would be interesting, especially if it was closer to the reload time of other pistols on light. It could also have a scope!
they should just fix the 93r
ok don't listen to that
I got like 28 elims on team deathmatch, its great
it's not
Start with something automatic
That matter can matter
Hammer
there should be a george romero (rip) style hammer skin from call of the dead
What if heavy got a track and field skin set, with only throwing event skins?
Discus pyro mines
Shot put dome shield
Javelin spear skin
it's like goo griefing but worse lol
Just realized there's only one uncommon weapon charm in the whole game, and it's on light's cloaking device progression track. They really are allergic to giving light good spec progression lol
javelin spear is a thing already. idk whats its from might be a BP
From a ltm
ah thx
I should have known considering the way they usually do skins...
At least we might still get discus and shot put stuff. I was thinking they could do it during the summer olympics, but it turns out they were last year and that was where the sporty spirits ltm came from in the first place. Maybe we'll get another one in three years
I think a new gadget for the medium class is literally necessary at this point
Actually itās from a limited-time event for the 2024 Olympics
Lowkey they should chose where I can chose what I get from a data reshape
I think heās just goated
Add a Javelin heat seeking rocket launcher on light and a m250 browning on heavy
Whats the best medium weapon?
Probably just uni on an alt
That guy makes it look so easy. Dash and m11 both
Probably the SV Annihilatir
any assault rifle, pick the one you prefer
HOW am i seeing people hip fire the revolver ? is it an animation or skin? if so wwhats its called
It called horizon dawn
horizon hammer
@hexed flame Thanks I agree with the ks23 headshot but also need wall penetration but low damage after it goes though a wall.
Maybe have ks23 need a slight increase in bullet speed but 1.1 increases in damage.
The sheild bash for riot shield should do 5 damage but have good knock back mainly to deal with sledge and a range closer
Old rifle with knife on it
ty papa
Cerb or pike
Cerby easily imo
Cerb cqb everything else pike
Yeah I've been absolutely popping off with light in Heavy Hitters.
Is the splash damage from a RPG and CL-40 round the same?
a minigun skin like this would go crazy
Pls revert sword
The Real issue is whinng from noobs who struggle against Lights or something. Stop nerf. Just buff underperforming and unfairly nerfed weapons.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
It needs to be at least 125 damage for the lunge.
Nobody plays it anymore
They nerf niche weapons like that but keep boring assault rifles and smgs as meta
At this point, I'm getting greedy, and I just want more stuff on light. What if we got a content layout similar to season 5, where we got a medium weapon, a light gadget, and heavy got one of each. My idea is to give light a new spec and a new gadget, while medium could get it's first new gadget since season 2 and heavy could get a new weapon.
I also wouldn't mind getting just a spec on light if it was something deployable with a hitbox, like guardian turret on medium.
I donāt think people say this anymore
Light is just poorly designed and only works because of stupidly strong utility
they still say it's the weakest class (not sure if true, just saying)
All around it definitely is
can you describe what you mean by "only works bc of stupidly strong utility"?
In high elo light is only strong because of gadgets
Gateway, glitch, etc
wouldn't that apply to the other classes too though? like i get your point but still
I don't think it's the objective worst (I can't say for sure what is, but it's either heavy or light), It just demands a lot more mechanical skill. They also said in a patch note a while back that it has the worst performance overall across all tiers of play, so there's at least some truth to it being the worst performance wise.
Yes but I mean thatās lights only strong point. It doesnāt perform well in combat. But the gadgets counter a ton of stuff
Defib alone gets more value than light's whole kit in high elo.
Not really
Defib is sometimes not even used in high elo because itās so punishable
light having the worst performance overall is a bad stat tho
light's the most picked class, especially in casual gamemodes, while being extremely punishing compared to medium and heby
Thereās some good team comps being ran without defib
Defib has a nearly 100% pick rate for medium players above gold. Some stacks run medium solely for defib. the only gadget you could really argue is more useful in comp is gateway, but plug meta is basically dead at this point, especially when meedium still has access to team movement as well.
Defib has such a high pick rate because itās comfort food. Incredibly easy to use and get value out of. But its value is very limited and easy to punish. Thereās good ruby stacks that donāt use defib at all and learned to play without it
Scrims especially almost every res is a slow res
i mean comp THE FINALSā¢ļø isn't the same game let's be honest, we have a TF2 situation on our hands
Only cause of matchmaking but yeah
it's true i exaggerated, it's not that bad but i still think there's a huge disconnect between ranked and comp
The hard truth is that the best of the best in this game still arenāt very good. There arenāt enough good players to push each other forward
Just depends on whoās hosting. Occasionally they do ko rounds
Why? Probably because they hate themselves or something
interesting. i should maybe watch more of it, do you have any yt channels to reccommend?
also on a related side note, i'm unsure how good a fit it is for comp but jesus christ do i hate final round in ranked
If you join the pro hubs discord they link comp streams all the time
maps aren't adapted, objective spawns are atrocious, fighting becomes more important than playing obj therefore pokefest...
Also yeah final round sucks and feels unfinished
Cashout is not comp at all
and there's no tension anymore cuz 90%+ of the time u're already up š¤·āāļø
it's the worse gamemode ever
Yeah thatās why this games casual to competitive player ratio is awful
Even ranked doesn't mean shit you can be decent and win 90% of ur games
The only people who play this game seriously are the people who genuinely just adore the game and can look past all of its flaws
And nothing is comp about the game people are just trying what they can. And final round is the best by FAR !
My nuclear take is 5v5 cashout would save the ranked scene and if they tried it instead of terminal attack in s3 then people would have liked it
here all the vod https://www.twitch.tv/prohubstf/videos
thanks 
Some team are good some are ok compare to other
But it's hard to rlly know what the best of the best
Even some comp player doesn't think the same and some other think they are the best for some reason and say that everything they don't believe is false
team bricked and ams, although hf is the scariest when it comes to pure damage and domination, but ams and bricked team synergy is next level
Itās insane embark is hosting a major with cashout this bad
Hopefully it goes poorly and pushes them to fix the mode
i'm just sad embark didn't experiment more with the mode, like WT was presented among other things as a way to try out balance changes for cashout before it's return to ranked
why didn't they keep experimenting? try out different ways to distribute the money upon interacting with the objectives, try to rework final round a bit, all that you know
Cause they think itās in a good spot lol
They keep saying in dev notes that they think the game is in a good state
either way i'll still play ranked and have fun with it. i do think cashout is good for online ranked matchmaking tho
a new cenimatic mode where u can't see where the vault and cashouts at would be fun, you'll just have teams running around like it's some sort of hide and seek
i mean sadly this has to be due to corporate higher-ups. i have no doubt if they have unlimited time and money they would definitely try more things
Nah rob is one of the highest up (I think he co-owns the company) and heās a genuinely cool guy that wants the best for the game. All the Easter egg stuff in the game is done by him and a few others in their free time.
It is unfortunately just incompetency in balancing
They think the whole game is balanced well overall
i meant nexon sorry
Oh maybe
Nexon is super silent so that could be it. Iāve always thought nexon was the reason why we got TA ranked
also yeah their team is good at finding the issues but they dont always propose good balance changes to fix those sadly
i don't see why less than a year in embark would want to do that yeah, seems nonsensical
This is the worst
Seeing them nerf the strengths and buff the weaknesses of weapons with trade offs is so bad
sword died for dash's sins š
I don't even know how they can balance dash at this point. It's useless without the charges and low cd, but it's also useful in literally every situation. I guess they could have made it so you can't use items while dashing, which wouldn't remove too much utility while giving it clear drawbacks like ttk drops and canceling lunge/backstab.
man fuck the grenade launcher
i feel like this game suffers a lot from the generalist vs specialist thing, like dash is just applicable everywhere all the time, no duh its gonna be overpicked
Did we get any S7 leaks?
None officially but thereās stuff floating out there
They gotta just start trying random shit atp
No using items + no reloading during dash would make sense. Maybe a 0.25 sec delay after the dash as well?
Canceling other animations would just kill all light melees and make the spec feel like shit to play so not that
Unless you keep dashās momentum afterwards would that change be ājustifiedā
Could do some stupid shit like balancing it separately for melees and guns
I posed that for non-melee weapons. I think it makes sense to let melee weapons charge
This would make it a lot easier to balance the melees but it would get kinda messy
Messy but fair
I still want to see something like the super dash bug implemented
Idk how they'd make that fair but ts was so fun
Eat all your charges?
i made a macro for it š„¶
Man it's true. Like competitive is balanced an interesting but I don't necessarily want to commit to ranked. But cash out only having one cashbox makes it sweat clusterfuck. So I play every other mode except those
It's the only class where you need your spec to do literally anything
And somehow the only class without a good spec
wait true
Wait thatās what you meant
Medium is also poorly designed because the devs have no idea what it does or what they want it to do
It's really funny that the stealth spec is actively a detriment to sneaking due to how loud it is
I came to the realization that light and medium completely swapped places
Yeah
Anyone know what the medium gadget is next szn i know the other two I think but not med
Light is viable because of gadgets and util and medium sweeps the game with damage
Heavy is the only decently designed class and even then the devs haven't realized that and continuing to make heavy worse for all the wrong reasons
I guess they finally got the S1 feedback
It's also pretty funny that sledge is taking over pro league rn
I mean yeah
That's what happens when you repeatedly buff winch and nerf sa12
If you told me in cb1 that we would have a sledge meta after 6 seasons then I wouldnāt have put 1k hours into this game
LOL
Winch sledge and console lights
My favourite meta! Who could've seen this coming...
This game is unironically so disappointing because its potential is easily higher than any other fps on the market
It isn't even winch that's causing it, it's CQC and goo spam making tight spaces
Thats a big part but imo thats just playing to strengths of sledge. Thats fine if you dont have winch enabling you in every other situation
I find that a lot less annoying than just getting grabbed and instakilled from 13m away
At least imo
Sledge is gonna be copping a nerf if the devs weren't talking out their ass in the sword dev notes
Yeah instead of doing the logical thing and dealing with the spec removing all of it's downsides
Honestly I think that spear should straight up have a better ttk than sledge in most situations since sledge has utility
Spear shouldn't exist in the first place imo
It's a more fair version of sledge
nonono youāre clearly thinking about this incorrectly
Spear should instead hit through walls with its spin attack
That's just because it's terrible
what are you all smoking?
No one shot combos, but could still be made work regardless
Wildfire fumes
Just up the damage by 5 and its gonna be more competent
Copium
Not really. There's been one player to play it competitively and he only does that because he likes picking the worst possible option cause he's bored
Who would that be?
Troop (StopResisting)
Sorry if I mislead you but I meant that it could be buffed without giving it one shot combos
The no performing actions thing makes sense, but not along with the delay. I feel like it has to be one or the other.
He's been gone for several seasons
Oh yeah definitely
My ideal spear outcome is that winch and spear get combined and the weapon is just
just stay out of melee range and you'll win every fight you get into, add onto that the util we have in the game to lock people down or just stick with your team and melt them.
Yeah ik he's my buddy
Like holding left cluck to throw winch?
that could be fun
Winch would be the right click or an R ability
and if we are combining weapons why not combine throwing knifes and the dagger?
I want to see all the melees reworked with R abilities
No sane person wants to remove winch throwing unless you move the spin to a different button, which would be fine since right click winch would be pretty comfortable
Winch throw could be built in idk. It's not to removal winch throw it's just to rework the weapon
Idk about that one
Yea I misread, right click for winch, reload for spin would work
spin attack should be continous and only for as long as held, just make tapping primary and holding fire the spin attack
I think it could be fun and mix up the play style a bit by giving a weapon a kind of hybrid of range and melee
It would be cool but it would defeat the purpose of dagger as weapon
how so?
Honestly, the spear throw suggestions are some of the most godawful things I've every seen, not only because they are incapable of not removing the spin, they also in 90% of the case fail to not make it a shitty ks23 with a bayonet on the end
Daggers in games are high risk high reward backstab or nothing weapons usually
Giving it a net like throwing knives kinda just defeats the point
The throw could be cool if it impaled and winched the guy...
what if we made spear bigger
like longer range
its something youd expect a spear to be capable off, and allows them to fight off sledge by keeping range
I'd be fine ish with the throw if literally any of them had a single braincells and didn't remove the spin for it
Nah, I want 20m of winch and a faster draw in speed so j can give sledge players a concussion by throwing them into the nearest map border
Yeah. I think the spin would have to be toned down but outright removed is dumb
how would you even tone the spin down?
doing it in the right spot or even just accidentally can often end up a death sentence
its only really effective against close range lights or when ambushing the objective
Pretty lethal if you catch (or force) an mf into a corner
i mean, pretty much anything becomes a lot more dangerous if the enemy cant escape or effectively dodge
Give the user more control of the spin in exchange for slightly less range or smth idk.
i mean, currently it seems to sometimes hit outside its animation (might be desync tho)
wouldnt mind it thaaaat much
If the spear didn't need the quick melee, and the m2 didn't have to do the full animation every time it would be fine. If that winds up being too strong you could make it have a sweet spot at the end of the spear if the m2 is too spammable to make up for the thought you no longer have to put into when the animation ends
The real issue Iāve had with the spear is mainly the spin animation. Iāve actually enjoyed using it but the spin feels offā¦
for the spear its the third spin animation, that i have a pb with
Preach
the thrid spin is a longer animation than the first 2 combined
i wouldnt mind if every hit of the animation was a bit slower if i wasnt forced to always do the whole 3 step thing
They could turn spear into the first melee/ranged hybrid weapon by turning it's alt into a javelin toss. That would certainly give it a niche among melee weapons, and it could have something like 140 damage and bow's charge up + fire rate.
why not just put the toss on a seperate button to the spin?
They could either replace the rmb or the lmb, so they either replace the spin or the swing combo.
Question to you guys :
What makes you think MGL needs a rework ? I play it a fair amount and for me its in a niche but great place. The point i would see upgraded is the grenades detonating on impact on players. A part from that is seems balanced for me
There are plenty of button not used by melees
Not on console.
There's one button on the d-pad that my controller doesn't have bound.
Reload
I need For Honor in The Finals tbh
But yeah if the devs are still unhappy with winch so that they wish to remove it from the game.
Simply forcing it onto Spear and replacing the spec with a new one could be possible lol.
But just giving Spear a nerfed version of winch could be cool. But maybe a little nutty if you could have 2 winches essentially
Winch doesnāt fit the game as it is currently implemented
it breaks too many things and causes way too many problems
Fair enough
What does it break?
Ohh they're very happy with winch. But they also haven't figured out the ranked meta despite literal months of data and people complaining about the same handful of weapons
too many things
Like?
Donāt ask me to elaborate
Lol ok
I also just don't think it should have 3 different attack options unless they give a third one to every other melee in the game. I would prefer having selectable alt attacks, so you could choose whether you want lmb to be the spin attack or the throw.
Wish I could use 20meter winch again
Give grapple an extra charge
what reserver should i swap for lockbolt. goo??
Goo nade is a lot more flexible imo
Also has certain other upsides
goo grenade my beloved
medium isnt supposed to have a specialty beyond general support
why would i swap thedm both off??
I've got a question regarding the riot shield if someone that knows it wouldn't mind answering.
In quick cash, or any mode really, is there a way to have a pistol and the riot shield over the baton? Saw someone running it in a match like a week ago, and just now looked up the riot shield on Google and couldn't see anything regarding it?
I'm betting heavy gets it's 5th spec before light gets a new one lol
first of all, for what mode u want this laodout? if it's for ranked then u should be going for meshsheild with the shak c4 lockbolt or rpg and dome shield
Riot shield is melee only as far as I know
half the people i talk to say c4 isnt viable at all and the other half say its a starting gadget. so idk how to feel about it lol
having barricade most of the time would make u used to playing more static which would also put u in more danger
go watch bizzy on YouTube
i know how to use c4 im just not sure if its actually worth using
Hmm.. sus... because it was the only time I've seen it (Granted I just started like three weeks ago) but it struck me as odd because it was OP with a pistol. Didn't think to clip the exchange unfortunately...
if non of ur teammates have a stalling gadget for when enemies steal ur cashout then yeah the c4 is a must
does that include mines?
yes
Is it possible someone was shooting at you from behind the riot shield user? That seems a little high effort for someone to hack into the game.
most my mediums run demat so wouldnt that count
I was facing the guy with the riot as he was shooting me with a pistol in his other hand from like... twelve meters away.
he probably just had a skin on and was using v9s or sm
what u guys think r the best light weapons
I hope we get another CNS themed season. They're the only ones who seem to bring interesting stuff to the finals
54
Isn't that the light silence pistol. Because it's what it looked like but the riot shield is a medium only thing... right?
Add the L-Star from Titanfall 2 unchanged thanks. Couldnāt care less which class it goes on.
is winch worth using over mesh
Totally depends on your loadout and playstyle.
hm i could try both but i dont want to remove my charnge profile on heavy so i dont have slots
Right now it kinda just does everything
exactly
try to have weapons on the reserve to adapt
I'd swap flash
I never use them myself. With that gone my loadout would be 1:1 with yours
For sure yeah
With a coordinated team mesh shield could be good
But by yourself you'll probably preform better with a winch
And coordinated winches can be just as good or better than mesh
Run flame thrower and winch....those lights will never be fast enough to outrun the embers...
ENIGMO ON TOP šŖ
š„ š
Does someone mind teaching me light a little bit tomorrow at 5 for 20 bucks
can we nerf turrets so each team can only have one turret š¢
would swap the flash
I truly don't get the cerberus
It's either a 2 shot at 15 meters
Or 3 hitmarkers at 3 meters
What don't I know? XD
The Real issue is whinng from noobs who struggle against Lights or something. Stop nerf. Just buff underperforming and unfairly nerfed weapons.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
0_0
i am a contrarian who loves the MGL, but know 99% of people want it changed. Have embark said they intend to change it? (in which case i need to main it until then just in case i hate any new version)
Whatās a good light build thatās good for tdm
They said a rework but I doubt theyād change the core of it being a wall bounce weapon
If anything I think theyāll only make it detonate in direct impact with an enemy player which would make it somewhat viable close quarters
Fair enough, yeah i imagine they'd surely want to keep some identity instead of creating an identikit.
What do yall think about a rail gun for heavy, high damaged charged shots when scoped in and when hip firing - a slower fire rate automatic option?
An RPG skin maybe
@proud galleon ks23 needs wall penetration more then 2 shot walls
fr
I agree with all other changes u want for KS-23 it's much needed.
U actually have a chance against mini gun mid range
Some people with light class ar just beams u long range
Any build recommendations for goo gun?
Heavy
Humour
Goo as hard as you can! š¦
But jokes aside, you can practice hitting moving targets with goo gun at practice range (it feels a bit weird).
Sword was legit stupid, they nerf thing that require no skill and make you able to have huge impact with it
Hammer, minigun, and flamethrower all play well with goo gun
loving where the ARN is right now
plus that ospuze skin is killer work, great design
still working on recoil deviation
goo gun - hammer/spear/flamethrower - rpg - dome - goonade/lockbolt
goo gun - shak/lewis/m60/deagles - rpg - dome - C4/pyro mine
goo gun - minigun - C4 - dome - anti grav
If it looks easy, youāre watching a master.
The ones calling any weapon "no skill" are the real stupid. You've clearly never played Sword properly. Every weapon requires its own skill set, obviously. If you canāt understand that, thereās no point in talking further.
If it had a huge impact on you, that just means the player using it was skilled. of course it would feel impactful when used well. And if not, then it only felt strong because you're terrible at the game. Could you even pull off that kind of impact with the Sword yourself? Not at all.
The Real issue is whinng from noobs who struggle against Lights or something. Stop nerf. Just buff underperforming and unfairly nerfed weapons.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
Sword require 0 skill to play
"your bait is so low tier i can't even mute you"
it is not a bait, it's not because ur dashing that it require skill to use
define "skill" for me
blah blah.
The weapon you play requires 0 skill to play.
something that require a lot of work and ability to be playing well, and be impactfull
125 is under 140
140 too op
I just saw ur bio, polytopia is goated teach me
Ok I will
Is there a spreadsheet that has all the gun stats like TTK, fire rate, weapon dmg, etc?
i play on phone ahah
that was a joke, but i rlly like the game tbf i used to play a lot with my friend
both melees and guns require good micro, and both also require good macro
maybe guns require more micro (and even then, arguable as guns don't require as many inputs as melee does) and melee require more macro (also arguable), either way who cares melee is definitely not no skill and if you genuinely think it is, then it's a you problem of only considering aim as a "skill", at which point you should probably play another game
You can join a link on phone
maybe later not now but thx for saying yes, to be fair that was more a joke than anything but i'll see later š
problem is pressing two button to do 140 dmg and just dash around and run away, it's not skilled
light presses two buttons to do 140 (now 105)
peter medium clicks twice to do 150+
you are actively ignoring every skill that isn't aim, stop baiting bro
@stone stump
How many Sword users were there in high level ranked or WT? Absolutely barely any.
You know what there were a lot of? Mediums.
Just like nukes, recon senses, and the old FCAR?? Donāt make me laugh, everyone used those. Literally.
Sword? Nope.
Why is there a meltdown over Sword? Skill issue.
Yes there actually were a good handful in diamond ranked, I still come across some (albeit less) sword users who still top frag with it.
2 shotting mediums and 1 shotting lights on a super janky interaction with the dash and lingering hitbox is not a fun gameplay experience
Itās not a skill issue, itās a fun issue. The game is healthier overall with nerfed sword
"the game is healthier now that a weapon is made completely unusable" gtfo
dashlunge hitbox is stupid indeed. basekit sword lunge is definitely not though
u still need to aim the lunge, if you just "press two buttons" and do not aim you will miss and do 0 dmg, crazy right š¤Æ
and again, you are ignoring every other form of skill expression that isn't just raw aim
and i think it's stupid to say aim is the only important skill, as it is not a concious skill, it's just muscle memory, there's no active thought in aiming, you just aim and shoot over and over again and slowly get better
you're essentially saying that decision making is not a skill, and that's just silly.
You donāt understand the logic of broken weapons in games.
One broken/annoying/ or OP weapon affects EVERYONE who has to play against it. One underpowered weapon only affects those who use the weapon themselves.
Greater good = healthier game
I never said aim is the only mechanic but saying "there's no active thought in aiming" like bro cmon
Tell me you don't know how to aim without telling me
okay, but you wouldn't always have to play against it even when it's popular... and you could always use it yourself.
But when a sword was in a lobby, it made the entire match less fun - being able to use it yourself is like saying ājust use recon senses until the remove itā
@normal ice sword is now actually decent to engage with because itās not an instant lost fight once they get close to you and you arenāt already set up with mines.
Itās just like how CL40 was OP for a few patches and they nerfed it into D tier - sure I enjoyed using it, but it was objectively annoying to deal with and the weapon needs a rework to be viable but also not annoying
sorry but I think that's just some cope. did you think it's "making the entire match less fun" because it was a viable strategy that didn't necessitate as much aim, or do you think it's "making the entire less fun" because you genuinely think it was OP?
no, even with old Sword, you had multiple tools to get away from or out-TTK a Light that jumps on you with a lunge
Im emerald 3 how many wins do i need for e1
and I'm gonna say it, CL-40 honestly wasn't even OP, either
low skill floor, but not as much reward in higher skill lobbies
It was a JANKY and un-fun interaction, doesnāt matter if it was objectively strong (in skilled hands it was 100% OP, but most players donāt fit that category)
Exactly! It WASNT objectively OP, but it was ANNOYING and made the game frustrating, which drives players away
okay let's break this down
- how was it janky? what did they change to make it not janky?
- no, Sword was not "100% OP" unless you and your teammates were hugging eachother on low ground so Light could easily hit all 3 of you without return fire. you can see with the meta right now that current DB has always killed people faster than Sword
I'd like to understand what exactly was/is annoying about it
Itās just based on feel and it was 2 seasons ago, not giving a full write up - Iām a fan of the weapon but 1-2 of them on each team in tourney got old fast
well at least we share some common ground, I like CL-40 too lol
idk I'm just tired of 50% of players being Mediums and 50% of Mediums running some assault rifle
2400 Win Points for Emerald 1
If there is not a spreadsheet, would patch notes be the best source of information to try and build that?
Agree that variety is better and Iād like to see more, hell Iāve been begging for riot shield buffs for a year now lol
I'm betting HydraQ sponsors the next LTM, featuring squirt guns and slip n' slides!
what do you actively think about while you're aiming???
you eyes register, the brain processes, and your body does the movements
there's not even time to think, like what?
@pine kiln
"Light pops an invis and kills the medium with DB ALONE and zips away with a grapple before the other light and heavy inflicts enough damage."
??? That means using Vanishing Bomb, but do you have bad eyes and ears or what? He literally announces when heās coming, yet you donāt see it? Invis is damn visible right now. I can tell how bad you really are.
Why is it that scenarios from people like you always only have a noob team versus a pro Light? Of course bad Lights donāt play Light anymore, so only pro Lights are left. You try playing Light. do it. youād just be terrible at it anyway.
you need to focus on the target ur actively using ur brain and thinking are you crazy ?
what thoughts are going through your head at that time???
"oh he's moving left, now he's going righ- oh wait he's ded, ok next opponent"
that's not what you think about, you think about what you're gonna do before and after taking the gunfight
you're not conscious about it but ur thinking during the entire process. aiming is a good coordination between ur eyes and ur hand. Your brain is doing the coordination, you need to be fully focus to aim well. When you do insane aiming you will be in the "zone" and I can tell you beeing in this zone is exhausting because your brain is actively working
brain working =/= actively thinking
that's my whole point bro š
You said when you are aiming ur not thinking about it and just think about what you gonna do next
is just wrong you are focus on the target if you are thinking about something else you're just gonna aim poorlly
i said there's no active thought about aiming, not that aiming requires no brainpower
there's no time to conciously make descisions in the middle of a gunfight, it's split seconds instinctual decision making
the active thought is before and after if even tho you are thinking during it but that ur unconscious that do it
yeah that's what i've been saying brother
"there's no active thought in aiming"
"you think about what you're gonna do before and after taking the gunfight"
Sword and all melee obviously require skill. Since you canāt poke from a distance, you have to move much more efficiently than with guns. To use melee, you absolutely need good movement skills, timing for when to engage, and positioning skills. On the other hand, guns can be used from range and obviously up close as well. People who say that real skill is just shooting from a high ground are seriously stupid ā what kind of thinking does that even take?
That said, both guns and melee require skill. Thereās no such thing as a no-skill weapon.
cl40 and flamethrower
if you give an average aimer the CL they'll have a harder time than most the guns in this game i reckon ngl
also CL users have to learn how to dodge all the hate they get
where can i suggest a weapon skin? I can't in discord, it seems to be requiring level to send images
Those arent no-skill, theyre low-skill
I would love to see boxing gloves in s7
Would really like to see a lockbolt mine device for medium which could trap 1 player for maybe 2 seconds or something, would be more useful and encourage team work/shielding if a player gets stuck entering a room š¤
I mean yeah the game is healthier without sword in it
Itās an unhealthy weapon that needs a rework
Flamethrower needs skill to kill anyone without dying from its own low DPS. Sure lights are free kills but heavies force you to actually use your head
What you call āunhealthyā?
Youāre just calling it that because youāre upset that youāre bad at it.
Itās just that you canāt handle melee weapons.
Thatās not unhealthy, itās your skill issue.
It wasnāt a problem when I was dealing with it, so maybe try using your brain.
Sword is a cancer. Its not functional with the games current ticrate. So yes its not "healthy" in its current state and im pretty sure Embark is aware of that.
Lets go over all the reasons why sword is unhealthy instead of just assuming
-
Multihit: Consistent multihit on a primary weapon forces players to stay away from their teammates. This (for obvious reasons) is unhealthy for a team based game. Occasional multihit/AOE like with rpg or lockbolt is fine because it can be baited out or negated entirely, but full uptime multihit is inherently unhealthy.
-
Low requirement for aim: Although aiming is far from the only skill required in FPS games, weapons that take less skill to aim with are generally made up for by being for more intensive on positioning, like the cl40. Unfortunately, sword's insane movement means most of the positioning is done for you. Despite being a melee weapon, swords required positioning plan boils down to "dont be in the open, dont contest highground directly."
-
Minimal downtime: Unlike other melee weapons, sword has almost no downtime. Dagger takes multiple cooldowns to get value out of, sledge hinges on winch and defensive cooldowns to stay active during a fight, sword can be active for 99% of a fight and is only on downtime if the user makes a mistake, there is virtually no way to force a sword into downtime. One defensive superdash has as much value as multiple dashes + goo on dagger. Sword has to use zero util to enter a fight and zero util to leave a fight. Gadgets are optional and reactionary.
So no, its not a "skill issue" I'm not bad at sword I actually think the weapon is incredibly easy to play and the most lame melee weapon in the game. Maybe try using your brain and picking apart how the weapon functions in gameplay rather than thinking "oh i like this weapon so it must be healthy because its fun to play."
Chatgpt
i dont think chatgpt can do detailed analysis of the finals meta from multiple patches ago
Ai
true!
Deepseek
Diidheshhehahajsnfbsns
Ajejej
IIIIIIIIIIIiaiiiiiii8i
I still don't think sword was actually that much of a problem. Both sword and sledge stood out for being the only melee weapons in the game with viability, and both were only strong because they played to their class's strengths.
Sledge is strong because players are forced to engage with them on objective, often forcing situations that are favorable for the sledgehammer player thanks to heavy's defensive capabilities. Heavy also has winch to pull enemies into range, or mesh shield to shrug off ranged attacks.
Sword had good chasing capabilities, with ttk that was better than most melee weapons and a little bit of extra mobility from lunge. You could actually close gaps because light has tools like dash and grapple, negating one of the major drawbacks of melee weapons as a whole. It was also notably hard to hit (the whole point of playing light) thanks to the lunge's movement. Sword's multihit was the only mechanic that was potentially unfair, as it was effectively a self-centered rpg with 140 damage and no damage stages.
Both weapons played very well with their classes' strengths, but sword ultimately got gutted because light is more annoying to deal with than heavy.
Gutting a weapon's damage to solve other issues doesn't make any sense. The problem was the multihit, so they could have either given it damage stages like rpg or removed it's ability to hit multiple people entirely. Everything else could be chalked up to frustrations involving light as a whole. The damage nerf was nothing but a band aid fix meant to deter people from playing the weapon while they figured things out.
not working
and i cant send it on reddit, it's getting deleted by moderators
I personally think little bit of multihit was necessary since enemies had to be on your screen to take damage. I think they could have spread out the 140 damage across three parts of the sword's hitbox, so you had to hit a point blank lunge with all three hitboxes connecting to deal full damage. Even better, they could split it into two, with the longer ranged hitbox allowing for consistent 105 damage lunges, but the shorter one wouldn't have multihit and would allow for single target 140 damage lunges at closer range (think 1m away).
Makes sense, honestly. Just have a sweet spot at the beginning for 140, meaning people don't complain about the sword being wiggles around n shi
WT
Do you think the dematerializer should be able to demat the powershift platform
Data reshaper should be able to change the powershift platform cosmetically into something funny
Guys I finally figured out the worst weapon in the game and u wont believe what it is
The Worst Weapon in the Game is ||me ||
||On a serious note ||we should something about MGL32 if Embark hasn't already.
mgl is fine, just doesnt click for most people
its really underpowered tbh. ive done some pretty good clutches and admittedly its hard to use, but then again theres other stuff like goo gun thats pretty brainpowr-requiring that lots of ppl thrive with (granted its not a weapon)
there are plenty of weapons that would need a touch up before mgl would be at the bottom of the barrel
Sword needs a buff. Back to how it was before latest nerf. Was not overpowered. Easy to counter.
At this point I think they should just revert sword to how it was at launch. Back then it wasn't horribly weak and theres no way people could complain about it being too strong.
wasnt that pre multihit?
It always had multihit, but back then it had a shorter lunge range and 140 damage.
yeah... i been using the stick skin on the sword since they nerfed it, now it feels right to use it knowing its nothing but a week branch
did they not touch the sword until season 4 or is the wiki incorrect
Idk tbh. I don't remember there being any sword changes other than QOL and lunge duration/range buffs and nerfs.
if it was only changed in seaosn 4 +, it would essentially only be losing a meter of lunge for its damage back
It was considered one of the weakest weapons until it got the range buffs, so I see no problem. Reverting it back to when it was weak would basically fix our bandaid solution and remove whatever made it strong in the first place. Nothing really changed that made sword that strong, it's still a weak weapon. It's just that dash became the only viable spec and sword happens to work well with dash. If anything dash should have gotten the nerf, considering it's so dominant in light's meta.
I used sword back then and it felt fine to me. I certainly wouldnāt mind if they went that route. On a similar note they should probably do the same with XP-54āit was fine on launch
Idea charged shot gun 4 heavy it has two shotguns but the Ks barely counts
Yeah the solution isnāt a good one and it needs an eventual rework but the point is that the game is overall healthier when the current iteration of sword isnāt strong
Which I think is very hard to deny
I've definitely seen less discourse in the community, although I can't say it's affected my gameplay enough to say so. Now I just feel bad every time I murk a sword player who normally would have had a chance.
I'm absolutely fine with there being less instakill options against light in the game, I just think sword was near the bottom of the list of those options that needed a change.
I think it was a little unhealthy, but at the same time I think sword should still have a faster ttk than all the guns that have 10x the range.
Maybe HydraQ will give us a water bottle grenade skin.
I'm hoping medium gets a healing grenade, and turning it into a water bottle is just perfect.
One bad part about demat is you can't see what's on the other side of wall before activating... like two heavies from another team... big oof
Doesn't that apply to all forms of breaching?
True but demat no boom
The explosion from other things only gives away your position, and you can't close broken walls to get away.
Love the model but can't use it because I spend the entire match reloading
y
like what
eliminate CL-40 IS A PATHETIC WEAPON FOR PATHIC PATHIC PLAYERS WOULD NOT BE IN THE GAME AND EMBARK IS SO MEDIOCRE THAT YOU KNOW HOW TO BALANCE it
- Multihit and slight extra mobility are the identifying features of the weapon. Those are the reasons Sword would ever be chosen over other weapons. Removing multihit is bad. And no, having weapons that punish players for being a little extra grouped up is not "unhealthy." It's a common feature in other FPSs. It's just a way to help counter handyholdy, deathball compositions like triple shotgun, multiple healbeams, multiple melees, or meatshielding in general. Do you want to remove the grenade launchers, Spear, and Flamethrower, too, even though those are ALL also weapons that generally suck?
- It's not just about positioning. Sword forces you to be more map-knowledgeable and be better at movement in general to get the maximum out the weapon. It also takes more aim to get multihits or quick melee finishes than it might look. And the positioning is more complicated than you let on, because you also have to consider from which angle and exactly when you will engage. It's more than just "don't be out in the open," because even when it had 140 damage, there were MANY ways to kill or disengage from Sword even when they got the jump on you with 140 damage.
- No, bro, Sword relies on cooldowns just as much as Dagger does. The extra distance on a dash+lunge helps close longer gaps, but the lunge itself gives you nearly nothing. Plus, said extra distance is mostly for closing or creating gaps -- it doesn't help dodge that much better because you're still traveling in a straight line. And saying a superdash is more value than placing a WALL behind you is absurd.
I will concede that when a weapon is truly OP and makes other strategies obsoleted, that's unhealthy for the game. That is not what Sword was at all. It was just a different playstyle
CL-40 is not overpowered. Learn to position around it and dodge it properly.
Sleeping dart šÆ
this is just wrong on every level lol
i think its pretty obvious why multihit on flamethrower and cl40 are different
cl-40 AOE can be used to punish the user, flamethrower is on the slowest class with no range
I'm betting we get a HydraQ recolor of the soak n' scorch flamethrower set
and sword does NOT rely on cooldowns as much as dagger does lol
thats objectively wrong ask literally any dagger player or even just look at any good dagger gameplay
Your argument was that having high multihit uptime on a weapon is bad for the game in general. The other weapons I mentioned fit this category. You saying Flamethower and CL-40 are "different" multihits doesn't make them not multihits, and if I'm being quite honest, I think you only draw an arbitrary distinction for them because they don't accent movement. Don't move the goalpost.
Fine, maybe not literally "as much." Depending on the opponents' aim, you can get a bit more dodging with base Sword than base Dagger. But it's still cooldown dependent. I'd say like 75% as dependent as Dagger is
its not moving the goalpost, theyre not high uptime
flamethrower only has uptime if youre close, cl-40 only has uptime if youre in that mid range sweet spot. also, neither of these weapons are kept good ever? none of them have ever been as viable as 140 damage sword besides maybe the one week of mega cl40
do you think the game would be more fun if those weapons were strong enough to be meta?
i dont think many people would agree with that
I mean, if you want to say the high uptime only occurs under specific conditions, you could say the same thing about Sword. Sword only has multihit uptime if you're close AND have dashes off cooldown.
There's a difference between "viable" and "meta." Personally, I think as far as the skill ceiling for the game goes:
Sword was a viable option for punishing grouped-up team compositions, NOT meta. (And a lot of its old power was owed to bugs, not 140 damage itself.)
CL-40 was never viable.
Flamethrower was never viable.
which is very often
sword has most definitely been a part of the meta before the nerf
it was an incredible teamfight tool. arguably a direct upgrade to matter depending on the scenario lol
that's an oxymoron, sorry. "Direct upgrade depending on the scenario" means it's not a direct upgrade to Matter and Matter still had use
its not really, "in certain scenarios, sword was a direct upgrade"
and a good amount of them
okay whatever we're just arguing over semantics you get the point
the only thing matter could do better was poke/icefish
Now that Sword's bugs are mostly patched and Nullifier is in, I'd really be interested to see it be reverted to 140 damage and see if you still think that it's "meta." But I hope you at least agree it needs a buff at the moment
it, alongisde dash, need a rework
sword needs to be something besides lunge spam, which is an oversimplification obviously but i think you get the point
more interesting combat would be nice and more depth outside of breakpoints
imho Sword was already one of the most interesting weapons in the game
it had a lot more functionality than just left click at the head lol
and I don't mean the bugs
cerberus overrated why r people using it
"Flamethrower only has uptime if you're close"
Wait till you hear what the main drawback on sword is š¤£
BUFF SWORD BACK TO 140!!!
flamethrower is on the slowest class in the game
wait until you hear what class sword is on
Winch lockbolt
please read the whole conversation
Donāt need to
heavy can also create and destroy cover at will, unlike Sword
Doesn't matter when objectives are involved. You literally have to engage.
so true bestie sword and flamethrower are both just as good at pushing the objective
140 is too high yea but 110 to me is reasonable
125 and it will at least be functional :^)
110 and it is functional
its literally still functional, lights specs just fucking suck
Just slash + QM
It was among the weakest weapons in the game back when it had 140 damage and a lunge that was 1m shorter. I don't think sword was the problem in the first place.
Whatever they do hopefully it happens S7
sword was not one of the weakest weapons
It was the only good melee besides sledge
Back in season 4, it was really weak so they basically buffed it's range by 1m. After that dash got really popular and people complained because sword worked well with dash. The problem was with dash, not sword.
oh you mean back then
dash needs a rework but the issue with dash is that it sucks against competent players and is way too good against casuals, with little to no effort required to use
considering sword was annoying even in high elo, i dont think dash was the only problem
I really donāt think dash sucks at high elo. Thereās a reason the tourneys use only dash
tourneys only use dash because cloak was gutted
I think they should just revert sword to pre 4.0. It sucked back then, but if the problem really is just sword then it would fix the issue even if it has 140 damage.
Itās just better than the other two
none of the light specs are good at all, they all need work
before cloak was eviscerated in 6.0, it was the only light spec used in high elo / comp since s2
it needs at least 136 for lunge + slash + qm to be lethal against Medium. 125 would only allow double lunge to kill Medium if they don't receive a single point of healing (consider healing barrels). 110 would only allow lunge + qm to kill Light if, again, they don't get a single point of healing
At 117 it will three shot heavy with lunges, which I think is completely necessary. I feel like the only way to give the weapon a chance with it's current damage would be decreasing the charge time. Ttk against heavy is over 2 seconds right now, which is ridiculous.
Lunge must be 140dmg. If itās under 140,you canāt use it against Medium or Heavy at all.
it required specific damage combinations for each classes. so lunge was 140.
All the combinations would be the same with 138 instead of 140. I personally wouldn't mind 140 back, though
Maybe we're going to get a summer event featuring squirt guns, water balloons, and slip n' slides sponsored by HydraQ. There could also be a popsicle skin!
we already have that
The problem was people not bothering to switch up how they play against it
It got nerfed because of people being bad at the game
And people not wanting to play against something different from a gun
What the fuck am I supposed to do when I hear a light invis? Lets say im a building in monaco using my demat to cross buildings so that the chances of me getting my fucked by a light is a little bit less. I hear the crackle; great, now theres 4 holes that the light might pop out from that being the 2 windows, 1 door and the hole that I demmated. I remat that hole and goo the two windows, now theres only one entrence. The smart light decided to target the idiotic level 50 heavy who decided to go in the fucking roof as the class with the slowest and biggest hitbox. Wheres my light? I dont know cause most of the lights i get matched up with decided that he wants to solo the enemy team ALONE. You might ask, yeah no shit you're a soloq well thats the majority of the playerbase are you stupid
My problem with lights its designed to punish a team that wont work together which is like, most of my soloq matches throughout the whole season. It's designed to punish the majority of the playerbase aka people that SoloQ and with the matchmaking system that matches me with emeralds it doesnt help either.
No offense but Lights are in the end, absolutely HORRIFIC game design. It is exactly what happens when game developers doesnt know how people generally play games. Theres a reason why so many people HATED playing solo in games like warzone, valorant and others. Embark deciding to make a class that punishes soloQ is just terrible. I have no problem with lights when I play with my friends but suddenly in soloQ it ends up being just a horrible class to play against
light and medium need their roles swapped
lmaooo
Skill issue(?)
EMBARK DROP BOW ANIMATIONS AND MY LIFE IS YOURS
Stoked about the new ARN animations but we need more skinsss
Also praying we get a new specialization for light and/or medium next season, weāve been stuck on the same ones since season TWO
Drop shak50 animations, im on my knees embark
Wish we could get a tactical skin for the LH1 already.
is the triangle shotgun good
it looks really cool but i saw videos saying its probably gonna get nerfed
a EBR skin or SOCOM 16 would be fire
I don't see anything like that in the game rn...
Yoooo Embark! Bring back the eclipse shade Pike, please! I want it so badlyā¦.. will donate my last cent!!!
I have it and i never use the pike...
if you talking about summer theme, yeah we already have that. but i'd love to see popsicle as a dagger knife
Thatās what Iām saying.
I would main the lh1 then
I meant a summer ltm, with actual functioning squirt guns and water balloons instead of skins.
how do you kill with mines?
Shame on you!š
lh1 got nerfed too hard, its shit now
love the ragebait
no fr this sounds like a proper skill issue, yours or your team's
light is the easiest class tho
Have you tried shooting at them? They die pretty quick.
Wasn't that in one of the season passes? If yes, it's coming back as long as it wasn't on the bonus pages
where was it said the passes are coming back?
i vaguely remember something like that but dont remember the source
Embark Rob has confirmed it in multiple streams which should make it pretty much official
nice
fomo begone
Sorry man doesnāt look like itās happening
what yall think they be adding for guns?
2 ragebaiters? thats rare
Sniper for heavy
i really have a feeling that its gonna be G3 for heavy idk why
riot shield buff, i beg (or at least a fix)
make a shield appear as a mesh when blocking, that way there will be no reason to lower fov, give it a spear and give heavy something like a chainsaw, that way there will be a way to add an attack while blocking, and make it actually block melee. Every hecking time i take a ton of damage from qm, none of the melees getting blocked, like today i was looking straight on the dashing light, he hit the shield and you know what? He just hit me through it!
also explosions aren't blocking
Its not fun to play, its not fun to play against.... maybe just swap to heavy melee
why even bother then? leave only hammer and sword in game, cause like, the weapon is shit? Just use this one, it actually works
It's fun to play as, but only when the thing ACTUALLY WORKS.
Lobby with a lot of lights? You're fucked
Lobby with melee/slam/flamethrower heavies? You're also fucked
The only class that doesn't have an easily available counter is medium (excluding CL).
The thing does one thing good - blocking bullets, but the second you stray away from that it does nothing
is m26 matter gun in light is good with dash or cloak?
Every melee has lingering hitboxes that will go around your shield including qm.
Do you know what has the least amount of lingering? The RS baton swipe. So the only time the riot shield blocks melee is against another RS.
i know, brother, i know
better with dash
okay
healing dart
i will healbot my heavy
We got cyborgs itās only a matter of time till we get the furry skins lol
Also is it just me or is the 357 good now
Feels like I can get kills with it more often
that looks like a 93r skin no?
more like pike
new styles and new ways to earn them?
where is that amethyst skin guy
Im not picking sides until I know one side has bow skins or even animations
ITS ALL I NEED PLEASE EMBARK ILL BARK ALL YOU WANT
Thought the thingy in the devlog looked similar but idk
might just be a Cns theamed 93R
the one on the left most side
Before the update today I have all the allurisma skins and noe I have a nearly full set of skins. So beautiful š
Thank god there wont be any new guns next season
what?
I have an idea for the first purely damage based spec
A CNS themed spec based on old arcade scores and multipliers.
It would work like cloaking device, except you can gain points when performing actions to build up a passive damage multiplier while active.
The damage multiplier stays active while the spec isn't activated, but it decays rapidly (it also decays while the spec is active)
The multiplier would only go up to 10%, and it would decay by 1% every 3 seconds.
Things like hitting shots, using gadgets, stealing objectives, and other things would give set point values, with every 100p granting you a 1% damage boost. Cashing out gives you 1000p!
New gadget
Also, we might see a legendary progression reward from it, which would be nice since demat is the only spec that has one so far.
New gadgets: Cyanide capsule - for more effective feed. Suicide belt - C4 explodes at the place of your death after 1.5 seconds. Horse doping injector - for 5 seconds you run 20% faster, but lose health. Fidelity belt - for 17 seconds you do not receive damage from behind.
Chewing tobacco - after using it, you can spit at the wall and your spit will burn through the wall.
OSPUZE condoms - you can inflate it and fly a short distance.
Give flamethrower a mythic skin
I think something like this would actually be deserving of mythic rarity.
I would buy this
make the reload shake the can and it would be perfect
That could be the tactical reload, maybe the empty reload would strike another match against the side of the can.
The match's fire would go out when you've used all of your ammo.
inspect could be doing finger tricks with the lighter or just somthing else idk about the inspect
It's perfect!
At least this would actually be worth 1200mb
would just be free money for embark, what flame player doesn't want that
i feel like problem would be readability for other players, like how would they be able to tell from a distance its a flamethrower
Idk maybe the flames that are shooting 5 feet out of it
It looks like weāre getting a p90 4 medium
Introducing the comedically large hair spray can, cousin of the comedically large spoon!
I don't think it really has to be bigger than the v95 tbh
thats a good point dude, a heal nade would be a really cool gadget. ill put the info out to embark :) moolah
Hear me out.... Cash Nade 
dawg i aint hearing shit
Please dont swear my children are sleeping
matter of fact im deaf on both ears
Hear me out... Fake Steal Nade
u geekin
Hear me out, nade nade
hear me out, sonar nade
that doesnt make sense dude, why are you typing this?!
Hear me out, FPV Drones for light
hear me out alt f4 nade
Crash nade
Hear me out, nade nade nade
good call
NICE IDEA BRAQ
braq come play ranked with us
hear me out s*x nade
I aint hearing u out brotha
š¦
Ahhhh you meant six nade, like a nade skin with six of em ducktaped together
sex
sex
it's 3 am in the morning , im so bored
hear me out Love Nade: Make the enemy sleep with you. If youre a heavy you cause light to die but medium to heal and vice verca
tried playing ranked but match making would take forever
are u Chinese?
Got hit by the chinese nade
W
make one for me pretty please
Sure thing
ill pay you in exposure
Gotta get those sponsorships
@sullen hemlock yo check this guy out
that is NOT me my guy
oops wrong guy @unborn jasper
Poor Voxel got pinged for nothing
maybe hes into it
i agree
do it
bring back close quarter combat meta
sniper grapple is on par with cerb goo with how abnoxious it is
True, but itās not as good. Still annoying
I want a chainsaw for my birthday
give riot shield a glock
Give Cerberus a riot shield
Hear me out.... Remove Grenade Launcher on medium
w call
Give Cerberus and Cl40 stage 4 Bone Cancer
faxx
Or you know you could just not approach cerb players since its damage drops off a cliff beyond like 10m and shoot back when you get hit by the cl-40 since it has the lowest TTK in the class (a TTK only reached by hitting nades directly.)
its easier to hit nades then all your scar shots lol
It looks like weāre getting a p90
And youāre definitely allowed to have that opinion. Doesnāt change the fact that the FCAR kills medium a full second faster and heavy nearly 2 seconds faster. Unfortunately it only kills light in half the time : (
Where are ya seein that?
doesnt matter when its far easier to hit the actual shots
And again totally fine to have that opinion. Just know itās an issue solvable by aiming.
which is far easier said than done. Yes fighting the one percent with an xp is zero fun, but fighting the average player with a cerb or cl40 is also ZERO fun, and occurs far more
Well Iām sorry to hear that, I tend to enjoy the challenge in the same way I enjoy getting cornered by dash lights.
if i throw down one end of a gateway, how long will that unfinished gateway stay there?
whats the range for a gateway? how many meters
70 meters
š thanks
It won't dissappear unless you move more than 70m away.
oh ive been completely misusing it then
is goo gun strong? for ranked paired with shak, dome sheild, pyro nade and rpg
There are better options, but you can still run it and see good results in ranked.
yee
Goo ahead and try it, insulatta fun. I'ma get off my foam now.
@slow linden u like this ideas #šāgame-feedback message
HE CAN'T KEEP GETTING AWAY WITH THIS!
I am doing better with Model than Cerb, Spear than Hammer and MGL than everything else combined.
That's not how any of this is meant to work could I be genetically predisposed to being a contrarian? :<
have a cerberus shotgun animation where you just dump like a box of shells at the barrels and itll reload
like the postal 2 shotgun reload or something like that
it should suck harder
every season are there new guns for all 3 classes?
Do you mean the gate way needs a throwing range alarm
Not necessarily, could be 2 guns or 3 guns
No
What time do we get the next leak?
ot was at 12 est every day last season, likely the same this time
What US city do I need to put into my iphone's world clock for EST... Washington? (which would make that ~6 hours from now)
we want this embark pls don't give us another choppy ugly ass weapon like the clouds and the black one in lv 8 that is barely noticeable
yo guys, my main is light, play with dashes, glitch, goo and vanish, but i think goo grenate is not the best choice, and many people have told me about it, what do you think about it?
should I change it to something else? (besides gate, I hate his asf, I can't play with him + he needs a NON-Random team)
It would be nice if people who have a high ranking in the ranked/world tour and who understand what the meta is now would tell me.
@quasi sleet same
best gadget now?
Ur mum
THANKS
This looks very well edited tbh where u get that from?
it was sent here long time ago by a guy , he said he used ai to change the color Dr house
Thanks
how is ur leg nowadays doc?
Bad tbh
@viral pond
Thatās not a reason to nerf the sword. Thatās a reason to buff the riot shield. The problem is that the Mediumās specializations and gadgets just arenāt suited for melee combat. But we don't want to treat riot shield like it doesn't exist, so it needs a buff.
And it literally says that Light is a counter to all melee weapons. Itās not just the sword that can beat a riot shield. Even if youāre using a gun, a skilled Light will just disengage for a moment and then come back to shoot you from behind.
Thatās why I believe weaker weapons like the riot shield need buffs. Right now, the sword is one of those weaker weapons. Instead of nerfing things, it would be way more fun to buff the rest and balance the game that way.
The current approach to nerfs in The Finals is going too far. Everything is getting weaker. It feels like theyāre only balancing for gun-focused Mediums while completely ignoring all melee playstyles.
?
im a goo fanatic on light so id say stick with it, free cover and movement, so much goo tech. idk why you are anti gateway but its just the best gadget in the game so would recommend learning it
@teal lance
"Lunge + QM can still 2-tap mediums and 3-tap heavies (105+40)"
Nope. No one gets to say āstillā when the sword just took a 35 damage nerf.
Heavy mains have no business judging the sword if theyāve never seriously used it. The fact is the damage combination is so weak now.
I know a YouTuber who used to consistently reach Ruby using the sword. But in his latest video, heās stuck in Platinum. That alone shows how absurd the situation is.
Now imagine the current best gun, Pike, got the same treatment with a 25% damage nerf. Its 50 damage would drop to 37.5. If you kept using Pike after that, of course your rank would drop. It would be trash. Thatās exactly what happened to the sword.
What if the weapon you use got a 25% damage nerf? Could you "still" say that after such a ridiculous nerf? NEVER
Whoās this YouTuber
xIMightBeGood
ik a guy who still reaches ruby with sword so clearly this guy just isnāt good
Nerf to damage was wrong, yes. But the only real difference is you can't one tap lights while other light guns still can one tap you (a problem)
Medium still would take 2 no matter what in a 1v1 (180 leaves at 70 so another hit is required)
Heavy went from 2-3
(180x2= 360) (145x3=435)
So? Then that person is just good, not the sword being strong. Of course, you have to make that distinction. There can be someone who reaches Ruby with a weak weapon. But that doesnāt mean weak weapons should be nerfed.
Sword right now is weak.
@blazing spear itās nerf sword oāclock
Love it
Charge lost 23% to initially damage and I still use it to this day, it's only 2% off so 
|| You can still 8 hit combo heavies with it to kill them ||
Honestly nerf it again
When is the S7 leak dropping
Also, is heavy getting a new weapon?
Please Defib users, stop being like this guy :{
Even more when the dude that is getting revived is a heavy, that take 3 years to regen its life
I think Charge n Slam also needs a buff. Like Iāve said before, Charge n Slam has mostly benefited Mediums. There are just too many blatant patches made only for Medium.
But my point isnāt that Medium should be nerfed. itās that the other things that were unfairly nerfed should be buffed instead.
Nah, Charge n Slam should be reworked to offer more movement and or destruction. It should never again be a no skill damage button. And no, it wasn't a blatant patch for Medium. All the classes and self respecting heavy players benefited
I wouldn't like charge to get a rework, I get it's a "panic button" but it's also fun. Learning to smash a wall down then cancel the ability to shoot again instead of slamming in the room
Rework doesn't necessarily mean it couldn't retain the things you've mentioned but rather lean more into these aspects and actually provide a meaningful skill ceiling.
However, its damage definitely shouldn't be buffed.
can i talk a bit about the LH1
Charge & slam is more usefull as a utility than actual damage. Yet it obliterates lights lol
does anyone think that the 6 damage drop per bullet for the LH1 was maybe a bit too harsh, considering it is in an almost unusable state now
maybe if the damage was nerfed to around 43 per bullet, it would have been still usable
WHAT ARE THE NEW WEAPONS?!!? (has anybody seen the art in s7 patches note?)
i think a p90 type smg
Most likely won't be any. I think they only teased gadgets in the initial promos
i see an AR / DMR type too
could the weapon that the girl is holding be a pike skin ?, or a completely new weapon
in the season 7 banner
the gun in the purple dudes hand look to be either a 93r skin or nullifier skin
yeah
There are no new weapons
sad
heavy look to be holding a specialization , does not look like any gun i have seen
new specialization or gadget maybe
Light is carrying a healing smg skin (new gadget), medium is carrying pike skin, heavy carrying healing lockbolt skin (new gadget)
huh?
medium gadget yet to be revealed
only gadgets then huh?
hopefully the weapon changes could change the cerberus meta
are there any weapon changes?
Correct
Definitely but idk what they are yet
I hope if light gets any type of healing that they can't apply it to themselves but actually have to play with their team
the healing is ass only like 20/s
hype 15% decreased š¦
itās gonna be another nothing burger for light
fr
I just hope that the arn is tweaked so that it could be better to use, because it feels so good but the xp 54 is just better
Gameplay wise
The ARN is already in the discussion for best light weapon rn. Just play your range well and pretty much no other weapon can reliably compete
Difficult to say. Cerb will most likely receive another nerf, both Model and KS need a reload buff and nobody knows how serious Embark was about nerfing potential light oneshots which could mean changes for a bunch of weapons
The weapons that recieve a oneshot nerf are absolutely butchered
Only stopping oneshots should not make a weapon unusable
Yeah, massively reducing damage will make most weapons unusable. It's pretty much just a bandaid fix. At the same time it's understandable that they want to take out some frustration for newer players. But simple damage nerfs are definitely not a reliable way
Smarter nerfs require time, like the stun gun took a whole season almost
But still, the sword nerf was a bit extreme
Where do you find this?
I game announcements check latest drop and click link for daily blog
556 is OP trash gun
I don't play The Finals often but Feilx gives ma reassurance
I still use the LH1 and have a bit of success with it. That being said, I do feel like the damage nerf really hurt the weapon.
Can they fix the recoil on the horizon hammer. No way I paid 800 MB to be worse
An underpowered spec idea for light:
Sidearm
-no cooldown, swaps your weapon to a preset melee weapon that you chose in the main menu
-on light that means sword and dagger are your only options
-could allow for some nutty plays with lunge + m11, but it comes at the cost of a spec slot that has no benefit outside of 10m
-you can also run it with a melee weapon, although I'm not sure if it would let you select a gun to swap to or just give you double melee
-melee weapon selection can only be done in the main menu, with a tab similar to the sights tab on weapons
i think thereās potential for a new weapon to still release they are just keeping it tight lipped for later
i hate to say it. but ripping off ana's sniper from overwatch would be a fun second sniper. heals teammates when hit. then does small poison tick dmg when you hit an opposing contestant
they are taken from still shots from teaser videos and some small leaks. so far it looks like we have some sort of healing gun
I'm still holding out hope that they made a last minute decision to put the heal gun on medium and gave light a spec instead. I would love to be an annoying light healer, but I'm desperate for a new spec. Maybe we'll get both? That's kind of greedy though.
yeah ive always thought im missing secondary weapon
What u guys thınkınk bout m26 matter
@proud galleon u like my idea on the dual blades rework?
New dual blades in battle pass where the animations is that u sharpen one blade by dragging in to the other blade creating sparksš„ to do some fire or electric(stun/glitch) damage when the sparks hit and maybe make it into a mechanic to do a special move cause the duel sword is kinda boring from a gameplay perspective š
š„Flamethrower should set terrain on fire after using 10 ammo and people rarely hide on trees or in grass so setting that on fire isnāt useful,itās a great defensive utility.
I only like the inspect animation idea, that will be really cool
The sparks hit the player cause fire damage
nah idk ab dmg but i think that anim would be baller and i would buy it
taking damage from an inspect animation?
The flame thrower already set terrain on fire in beta actually
did they remove that
Yes
damn
yeah didnt it used to leave trails of fire where u shot?
Yea u need alt button to block right
yeah
it used to burn monaco houzes down insane
I hope u also put the spark idea in ur comment or else dual blades r boring
I will
Also the flamethrower idea but one the walls u fire 10ammo at burns and not the entire building cause thatās too op and got removed
So turns out it's not only KS-23 who stopped ejecting slugs and started ejecting buckshot.
For other gun skins like the diamonds they don't eject platinum bullet casings either and just eject normal ones.
And before they used to.
Or these Kinetic Flare skins for example, they used to eject ''glitchy'' casings but now they're just normal when shooting.
New vs Old.
Hello. Im new to the game. I remember playing the playtest a long time ago and enjoying it. And now returned here at the end of season 6 haha. Any tips on what would be an optimal build? I like playing heavies but it seems medium and light is the current meta from the couple of matches I played. Any build tips for them?
Medium is always meta. Run Demat (or if not, Heal Beam), an AR/Pike/Cerberus, Defib, one or both movement gadgets, and your favorite trap/grenade.
#šāgame-feedback message
@light star Have you considered that Medium's hitscan options have faster TTKs and no self-damage? If you're really struggling with the far-from-meta projectile weapon this much, I suggest trying to reposition to high ground more. Or APS. Or throwing Goo in their face. Or bearhugging them. Or outranging them. Or jumping over the grenades as they hit the floor. Or just killing them faster than they kill you.
cl40 is just easy to use. its not good, just easy.
I'd never complain being 2 shot by a repeater or something, but being 2 shot by a basically 5-ammo nuke launcher from a dude who spends 35 minutes walking up to you the entire match is just no fun, might not be meta in quick cash but I'm mainly playing powershift.
Idk if someone is seeing the top of gateway is following me on the same direction where i left it of
Jumping over grenades? these things don't bounce
Well, that'd be the problem lol. Power Shift is completely different from WT and Ranked. The balancing is all out of wack.
even in power shift cl40 isnt great
Thats kinda true
You can mitigate the explosive damage by jumping over the explosions, that's what I mean
you can just go to pick a 1v1 and you should be able to easily take them down
just getting high ground is already such a huge advantage against them
Yeah, highground means they're forced to land direct hits
I'd say it's fair, ofcourse has it's quirks but what doesn't
but as a side point, things should never be balanced based on side gamemodes if they're gonna have an actual effect in main ones
I was just asking to make it hurt it's user more, not to change the damage
that would still be a significant nerf
if people use it the way it's normally intended to be used it won't make a significant difference
as it is right now you can basically force a trade by jumping in their face point blank
The self-damage is already pretty punishing if you play into it. It's more self-damage than damage to enemies
I honestly wish it'd go down to x1 self-damage instead
The only other thing that does more self-damage to you is the RPG
it will, since it basically makes it completely useless up close instead of severely disadvantaged like right now
wasn't it dog doodoo when it had higher self before?
and now with bigger radius that would make it even more so?
It was terrible
Rn its honestly in a fine spot. I'd personally like the self damage, but also splash reduced a bit and the direct hit increased
Direct 100->125
Splash 90->smth slightly lower
Self 1.25x->1x
You could 2 shot medium with good aim instead of going for 3 splashes like rn
Basically no benefit for direct hits with cl40 as it is right now
The 10 extra changes 0 break points and going for splash is way easier
THIS IS THE SEASON GUYS WE'RE GETTING THE CNS BUTTERFLY KNIFE WHoever that guy was that asked for that its happening
make it mythic give it cool animations i will pay $20 for this dagger skin
I'm just say:
Light gets heal gun
Medium gets heal grenade
Hydra_Q makes a big comeback, giving us a water gun skin for the heal gun and a water bottle skin for the heal grenade, complete with a drinking inspect animation.
Maybe if Hydra_Q is an actual sponsor there'll be a recolored soak n' scorch flamethrower skin as part of the sponsor progression.
My wishlist
Proper snipers for medium and heavy class
Secondary weapons
Grenades can be cooked now
Small amount of weapon customizimg
New unique specialization
@dusk heath why is this blocked cause no bad words r here
Omg can mfs stop switching through their damn builds mid game? Its so cheap and desperate.
Like I fr fought a enemy team who kept changing their builds and won only because they switched to aps turret, slam charge to goo gun, etc. Like that is so goddamn annoying and it makes you look desperate as hell.
How do i improve my aim with the Repeater?
There's videos. I can't say anything as I got my aim from cod, srry
Personally how i do it is that i just use it in the gamemode power shift. You can get on a good spot and try to snipe people who wants to or are on the objective but you will have to be careful against enemy light sniper or another repeater user
How are the double swords different in gameplay than the riot shield?
The double swords can deflect bullets back at the enemy. And you do take damage still but only very little.
Riot shield blocks bullets completly and i believe even blocks explosions unlike the swords
Both have very different playstyles
Ok I do that but only because I'm trying to figure out which build I want to play in for most of the time I play. And I only do that on my first game.
But also, who cares? Switch your load out to fight them then?
That's how the game is supposed to be played a give and take
in the practice range:
use the medium red still target dummy in the mini forest to practice your quick scope timing, aim for the head using the white crosshair and then try to quickscope until you can reliably hit the head
use the heavy moving dummy to practice actually aiming those quickscopes, you need to have your timing trained before this, there is a lot of cover in the forest so if you can reliably kill the heavy with no more than a single mag you should be fine in most in game scenarios
and if you can quickscope then aiming at long range should come with that
By shooting people idk what to tell you
@dapper marten ay
@cyan bone the devs clearly want ks23 to be medium range and not quick melee cheese.
If u want to be taken seriously then ask to increase projectile speed and headshot 1.2x and wall penetration with lower damaged after wall penetration.
are u insane?
medium range shotgun ks-23 that got dmg red on 18 meters)
btw ur req of buff is not gonna change situation in any way of balance
Why q melee is cheese btw?
In patch notes the devs said they want to avoid it being good at close range and treat it for longer range.
Atleast u need skill for headshot and predict wall penetration with motion sensor
throw a link to this confirmation, because I do not remember that the developers want the shotgun to be weak where it is only useful (which is in close quarters).
even if it is a ks-23. Its primary operating environment is close combat.
Tbh there are so many different things you can do to improve your aim! From the right configurations to aim trainers and a fitness planner to train the right muscle groups. Your hardware, your aiming style, space availabe to aim, what position your hand is on your mouse! It is basically science
Also your monitor is important as well
Bro I wonāt go read all the patch notes to find that line but the main problem was not really quick melee ks23 alone but the winch ks23 and quick melee was too op so devs fixed it
Now people complain sledge is op cause winch plus sledge and quick melee is op lol
bruh if u say that dev realy said so when just prove it lol)
Lazy to read
bc ur arguments are lit insane
welp unlucky for u
Donāt u think there is a good reason devs removed it?
How am I insane,the devs did it
bro send patch note god dem
Too lazyšš
where they say that they want make shotgun weak at close?)
No itās the winch ks23 and quick melee combo
u said lit q melee is cheese)
but this chesse can be used by anybody
so what the point
Sorry I meant the whole combo for winch ks23 and quick melee
Only reason it got removed
OK, i get it.
but then I'll just repeat my argument from the feedback
lit all other shotguns do better dmg and faster
when even ks-23 still got his combo
Itās a winch problem not a shotgun one lol same reason people suddenly want sledge nerf
nah winch is justice against turbo light with db graple)
just to counter this high speed maniac
K but thatās the price u gotta pay with balance changes
bro i dont understand this balance if other guns of H still perform good with winch after nerf
Help in suggestion to increase projectile speed and headshot 1.2x and wall penetration
Others want the same and u can join
i think we all do our part of reviving ks-23)
so many posts i droped already
Yea the quick melee cancel aināt happen letās focus on the other points
naaah
I used this in suggestion
š„Flamethrower should set terrain on fire after using 10 ammo and people rarely hide on trees or in grass so setting that on fire isnāt useful,itās a great defensive utility.
This time the only flamethrower burns the terrain spot u fire for a long time and canāt spread to the entire building cause itās concrete and not grass
Make 93r have more fire rate like reducing the time between bursts,make it shoot 4 bullets at a slower pace
The ks23 needs slightly higher projectile speed as even in mid range u have to lead your shots and it looks like it should hit but doesnāt and bullet deviation makes it worse.
It needs wall penetration after itās weakened by one slug first and headshot 1.2x to make it truly unique and stand out.
Light breach charge needs to stack damage atleast close to what it was in season1
U should be able to charge a riot shield bash by using the weapon inspection button where u hit ur shield with Barton as a taunt and a telegraph,then u will shield bash to get closer or knock(5 damage) them off structures
New dual blades in battle pass where the animations is that u sharpen one blade by dragging in to the other blade creating sparksš„ to do some fire or electric(stun/glitch) damage when the sparks hit and maybe make it into a mechanic to do a special move cause the duel sword is kinda boring from a gameplay perspective š
lets combine q melee and ur sug
Ok but donāt forget to use my points
kk i guess
U agree with my flamethrower idea?
yea, its situational but it can make more points of viability to flame
but 93r buff? its like famas right now but for light
its crushing H very easy
I mean the 3round burns is fast like itās shooting one bullet,so will make it slower
Slower but u can control it more and itās fire rate
What about my duel sword idea at the end?!
i dunno man for me 93r right now is pretty strong. Maybe lit buff but in needs downgrade for justice
blades after buff)
Help wit my suggestion in the thread
Look he is doing it too #šāgame-feedback message
okay and u help with q melee ks-23
yea okay letsgo
@proud galleon hey we together will make the same suggestion cause we agree with each other
Time limit is 17mins I will suggest then
yeah we can totally do that
hmm btw when was the last time anybody saw Ks-23 in any lobby?