#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 182 of 1

royal pier
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You have to stand still to steal and revive, meaning using the M11 at mid range is pretty fuckin viable for those common situations.

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Before, the recoil was high enough that even with good control you weren't beaming people.

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Embark now consistently needlessly buffs alternatives to the meta picks the same patch they nerf said meta.

slender bear
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There are also plenty of situations where someone isn't standing still. At least half of every match is spent moving around.

plush harbor
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can’t one mag a medium at max distance

royal pier
# plush harbor still does shit damage

Not at its intended range. Point is that it's supposed to be an extreme close range weapon, then they go and give it more mid range utility.

This helps it a lot in team fight situations.

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They keep making weapons useful in a more general sense, despite all the games in the past that are looked on fondly typically having weapons be good at one range/situation, and weak outside of it.

indigo nexus
royal pier
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If anything, the M11 should be more like the Minigun insofar that you have the "tighten spread" aim instead of the traditional ADS. It would make it very different from the XP-54.

indigo nexus
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that would be interesting. I'd like that kind of rework.

royal pier
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All lowering the recoil did for the M11 is make it a bit more like the XP-54.

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So now the question is "do you want a bit better close or mid range power, but don't worry you're not worthless at either."

plush harbor
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this games balance team is so lost

royal pier
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Weapons being specialized has historically been better for balance and variety.

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Giving all the optics except a couple also removes a potential balance option.

For example, the FAMAS could only have irons and the zoomed optic to make it not blatantly outclass the other options. I get many don't like burst fire, but that doesn't make the FAMAS less of the objectively better choice. It also has way too good hipfire.

indigo nexus
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variety 100%, balance? how would that even work? balance would be perfect with equally designed weapons, and it's possible to reach a near-objective balance with similarly designed guns.

royal pier
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If anything, the AKM should be the option with the best hipfire, with the FAMAS having the worst, and the FCAR in the middle.

indigo nexus
royal pier
indigo nexus
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It's far more burst focused than pike is. I'd say they're a lot more different than medium's automatics are to one another.

royal pier
indigo nexus
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None of them are objectively superior to another. It's all opinion based

royal pier
indigo nexus
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depends on what that was.
I don't know what alternate weapon would have been introduced

royal pier
indigo nexus
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those are its things.

royal pier
indigo nexus
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those sound kind of lame to me, but it would depend on the implementation

indigo nexus
cerulean locust
royal pier
#

They're so close ttk wise that the recoil and hipfire are the deciding factors, and the FCAR is going to win that.

indigo nexus
royal pier
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And it doesn't really have that much more ammo.

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But also the old amount was probably too forgiving.

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This just leads back to my point that this is why it's better to have more drastic differences.

indigo nexus
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well, so the difference was actually smaller than I remember, in my mind I had what the comparison looks like with the Famas, which has a slower ttk - but note that you only need a low headshot rate for the AKM to beat the FCAR in ttk.

16% bigger mag is fairly substantial imo.

royal pier
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Maybe the AKM is better up close with good hipfire, but worse damage drop-off than the FAMAS and FCAR. Meanwhile, the FAMAS has the best mid-range performance, but limited optics and poor hipfire.

royal pier
cerulean locust
royal pier
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AKM isn't difficult by any means, but the snakey motion is harder than it climbing steadily in one direction.

indigo nexus
royal pier
indigo nexus
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here's a famas fcar comparison for extra reference

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I should really make a system for an arbitrary number of guns per graph...

royal pier
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Whereas if they give each one a distinct niche where it blatantly beats the other options, it would be healthier balance wise.

ocean mural
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throwing knives are the best convince me outerwise

gusty relic
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Anyone got any ideas that can enhance my build further I use xp with dash nullifier frag and pyro

tidal shadow
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I think there's a perfect gadget for Heavy :3
it is a barrel that works like PokƩmon ball, you can throw this at your teammate and capture them
while they are inside your barrel:

  • you can't swap to other gadget or weapon (but can use specialization)
  • you have slower movement speed
  • teammate cannot be damaged

you can release your teammate by throwing this barrel Donkey Kong style, yeet your teammate really high up or really far
usage:

  • Save your teammate
  • Engage/flank
  • speed boost (after throwing, the momentum carry over)
  • etc

(they can press interact key if they want to get out, so there won't be any griefing)

pros:

  • feels like what heavy can do
  • fun teamwork
  • a reason to play heavy more
indigo nexus
lapis dock
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good evening, are nama-tama goo nade limited items ?

bright hill
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Is teammates blocking your bullets a bug or feature?

fathom cove
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shuld i use low sensitivity on sniper

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btw add pike scope on sniperpls

runic root
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can we fix this bug of having thermal on, and another light being cloaked directly in front of you. but still being invisible. I had a vod and it has this happening a NUMBER of time

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this game also has some of the worst dsync i have EVER experienced. Cant even take this game somewhat seriously anymorel. Hit registration is 100% cucked.

sick ginkgo
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M2 Browning deployable machine gun as a spec for Heavy

restive plover
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I have 1300 vrs, what stuff do i buy for either heavy of medium (for tdm, idc about main mode)

north perch
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im gonna swap flashbang for lockbolt, anything else i should change?

sick ginkgo
stark pecan
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Weapons being specialized has historically been better for balance and variety.
Giving all the optics except a couple also removes a potential balance option.

For example, the FAMAS could only have irons and the zoomed optic to make it not blatantly outclass the other options. I get many don't like burst fire, but that doesn't make the FAMAS less of the objectively better choice. It also has way too good hipfire.

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I don't know, I'd rather not reward turtling actually. I've noticed a trend in fps games that rewarding sitting in corners makes the game a worse experience for everybody. If we want to cope and call that "strategy", I guess it counts as a strategy, but not a good one for the health of the game
It only really works in hardcore tac shooters like tarkov because everyone is already going in expecting to have a bad time and getting exactly what they aske

royal pier
slender bear
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It still kind of bothers me that medium has the best spec progression rewards. I feel like most of the time when people say the devs play favorites with medium there's not always a lot of validity to those claims, but it's just so blatant when it comes to the progression rewards.

Here are the numbers
Light:
2 uncommon rewards
10 rare rewards
0 epic rewards
0 legendary rewards

Medium
8 uncommon rewards
10 rare rewards
7 epic rewards
1 legendary reward

Heavy:
4 uncommon rewards
13 rare rewards
4 epic rewards
0 legendary rewards

Medium has 8 uncommon spec rewards, 10 rare ones, 7 epic ones, and the ONLY legendary spec reward in the game. Light, on the other hand, has 6 less uncommon rewards, the same amount of rare ones, 7 less epic one, and light doesn't have any legendary spec rewards.

I think it's really saying something that medium has the most rewards at every tier except rare, where it STILL has just as many as light.

Medium actually gets almost as many epic and legendary rewards as light has IN TOTAL, which is kind of pathetic at this point. They aren't even trying to hide it.

reef atlas
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Whats the best wepon for a light (i started 3 days ago)

restive plover
vast plaza
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IDEA FOR NEW WEPON:
an "under over shotgun rifle" Its a break action gun with 1 shotgun barrel and 1 rifle barrel. it will ethier be good at super close range or super long range so it will have an interesting dynamic. i feel like this would work best for medium but let me know what yall think

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the Savage Arms model 24 is a good example

supple perch
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Also came here to say fuck the cl40 that pos is so overpowered now. It was literally fine before, I used to use it on occasion

slender bear
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I would kind of like to see a heavy pistol on light. If it had a reload mechanism like the model it would be interesting, especially if it was closer to the reload time of other pistols on light. It could also have a scope!

supple perch
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they should just fix the 93r

exotic skiff
supple perch
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I got like 28 elims on team deathmatch, its great

exotic skiff
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it's not

iron pelican
exotic skiff
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best light weapons : xp arn m11

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m26 is good as well

iron pelican
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That matter can matter

sick ginkgo
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best gun on light is the Car15

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there should be a frying pan sword skin

iron pelican
sick ginkgo
slender bear
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What if heavy got a track and field skin set, with only throwing event skins?
Discus pyro mines
Shot put dome shield
Javelin spear skin

rough carbon
slender bear
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Just realized there's only one uncommon weapon charm in the whole game, and it's on light's cloaking device progression track. They really are allergic to giving light good spec progression lol

winter jay
winter jay
slender bear
#

I should have known considering the way they usually do skins...
At least we might still get discus and shot put stuff. I was thinking they could do it during the summer olympics, but it turns out they were last year and that was where the sporty spirits ltm came from in the first place. Maybe we'll get another one in three years

bitter surge
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I think a new gadget for the medium class is literally necessary at this point

boreal laurel
stark apex
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light can't work guys, its underpowered class

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50m+ headshots only with m11 btw

atomic horizon
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Lowkey they should chose where I can chose what I get from a data reshape

plush harbor
stark apex
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i aboustely didn't mean to put this here

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and that called cheating

sick ginkgo
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Add a Javelin heat seeking rocket launcher on light and a m250 browning on heavy

potent jay
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Whats the best medium weapon?

cunning kettle
winter jay
sick ginkgo
near scroll
fathom lotus
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HOW am i seeing people hip fire the revolver ? is it an animation or skin? if so wwhats its called

near scroll
icy sparrow
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@hexed flame Thanks I agree with the ks23 headshot but also need wall penetration but low damage after it goes though a wall.

Maybe have ks23 need a slight increase in bullet speed but 1.1 increases in damage.

The sheild bash for riot shield should do 5 damage but have good knock back mainly to deal with sledge and a range closer

near scroll
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more melee weapons when

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also hybrid melee/ranged weapon when

wind folio
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Old rifle with knife on it

fathom lotus
hardy dust
drowsy osprey
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Cerby easily imo

tame aspen
oblique crypt
agile panther
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Is the splash damage from a RPG and CL-40 round the same?

amber ermine
sweet thistle
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Pls revert sword

crimson nimbus
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The Real issue is whinng from noobs who struggle against Lights or something. Stop nerf. Just buff underperforming and unfairly nerfed weapons.

If the Sword’s lunge doesn’t go back to 140 damage,it’s just useless.If it’s under 140,you can’t use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.

Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.There’s a reason people started saying ā€œThe Mediumsā€.
Heavy is still powerful at close range,so melee isn’t even a threat to them.

Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just can’t handle melee because of a skill issue.

I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasn’t even meta got nerfed.That’s how you ruin patches.

If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.

About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ā€œdon’t use it.ā€ It’s the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.

sweet thistle
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It needs to be at least 125 damage for the lunge.

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Nobody plays it anymore

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They nerf niche weapons like that but keep boring assault rifles and smgs as meta

slender bear
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At this point, I'm getting greedy, and I just want more stuff on light. What if we got a content layout similar to season 5, where we got a medium weapon, a light gadget, and heavy got one of each. My idea is to give light a new spec and a new gadget, while medium could get it's first new gadget since season 2 and heavy could get a new weapon.

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I also wouldn't mind getting just a spec on light if it was something deployable with a hitbox, like guardian turret on medium.

sand monolith
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Light is just poorly designed and only works because of stupidly strong utility

near scroll
sand monolith
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All around it definitely is

near scroll
sand monolith
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Gateway, glitch, etc

near scroll
slender bear
sand monolith
slender bear
sand monolith
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Not really

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Defib is sometimes not even used in high elo because it’s so punishable

near scroll
sand monolith
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There’s some good team comps being ran without defib

slender bear
sand monolith
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Defib has such a high pick rate because it’s comfort food. Incredibly easy to use and get value out of. But its value is very limited and easy to punish. There’s good ruby stacks that don’t use defib at all and learned to play without it

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Scrims especially almost every res is a slow res

near scroll
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i mean comp THE FINALSā„¢ļø isn't the same game let's be honest, we have a TF2 situation on our hands

sand monolith
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Only cause of matchmaking but yeah

near scroll
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it's true i exaggerated, it's not that bad but i still think there's a huge disconnect between ranked and comp

sand monolith
#

The hard truth is that the best of the best in this game still aren’t very good. There aren’t enough good players to push each other forward

near scroll
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yeah fair

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comp is still played on a final round format right?

sand monolith
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Just depends on who’s hosting. Occasionally they do ko rounds

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Why? Probably because they hate themselves or something

near scroll
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interesting. i should maybe watch more of it, do you have any yt channels to reccommend?
also on a related side note, i'm unsure how good a fit it is for comp but jesus christ do i hate final round in ranked

sand monolith
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If you join the pro hubs discord they link comp streams all the time

near scroll
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maps aren't adapted, objective spawns are atrocious, fighting becomes more important than playing obj therefore pokefest...

sand monolith
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Also yeah final round sucks and feels unfinished

exotic skiff
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Cashout is not comp at all

near scroll
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and there's no tension anymore cuz 90%+ of the time u're already up šŸ¤·ā€ā™‚ļø

exotic skiff
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it's the worse gamemode ever

sand monolith
exotic skiff
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Even ranked doesn't mean shit you can be decent and win 90% of ur games

sand monolith
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The only people who play this game seriously are the people who genuinely just adore the game and can look past all of its flaws

exotic skiff
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And nothing is comp about the game people are just trying what they can. And final round is the best by FAR !

sand monolith
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My nuclear take is 5v5 cashout would save the ranked scene and if they tried it instead of terminal attack in s3 then people would have liked it

exotic skiff
near scroll
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thanks froggy_smile

exotic skiff
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Some team are good some are ok compare to other

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But it's hard to rlly know what the best of the best

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Even some comp player doesn't think the same and some other think they are the best for some reason and say that everything they don't believe is false

amber ermine
sand monolith
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It’s insane embark is hosting a major with cashout this bad

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Hopefully it goes poorly and pushes them to fix the mode

near scroll
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i'm just sad embark didn't experiment more with the mode, like WT was presented among other things as a way to try out balance changes for cashout before it's return to ranked

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why didn't they keep experimenting? try out different ways to distribute the money upon interacting with the objectives, try to rework final round a bit, all that you know

sand monolith
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Cause they think it’s in a good spot lol

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They keep saying in dev notes that they think the game is in a good state

near scroll
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either way i'll still play ranked and have fun with it. i do think cashout is good for online ranked matchmaking tho

amber ermine
near scroll
sand monolith
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Nah rob is one of the highest up (I think he co-owns the company) and he’s a genuinely cool guy that wants the best for the game. All the Easter egg stuff in the game is done by him and a few others in their free time.

It is unfortunately just incompetency in balancing

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They think the whole game is balanced well overall

sand monolith
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Oh maybe

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Nexon is super silent so that could be it. I’ve always thought nexon was the reason why we got TA ranked

near scroll
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also yeah their team is good at finding the issues but they dont always propose good balance changes to fix those sadly

near scroll
sand monolith
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Seeing them nerf the strengths and buff the weaknesses of weapons with trade offs is so bad

near scroll
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sword died for dash's sins šŸ˜”

slender bear
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I don't even know how they can balance dash at this point. It's useless without the charges and low cd, but it's also useful in literally every situation. I guess they could have made it so you can't use items while dashing, which wouldn't remove too much utility while giving it clear drawbacks like ttk drops and canceling lunge/backstab.

plain harness
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man fuck the grenade launcher

near scroll
sacred cypress
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Did we get any S7 leaks?

plush harbor
spark igloo
restive plover
spark igloo
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Canceling other animations would just kill all light melees and make the spec feel like shit to play so not that

plush harbor
placid slate
restive plover
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I posed that for non-melee weapons. I think it makes sense to let melee weapons charge

spark igloo
spark igloo
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I still want to see something like the super dash bug implemented

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Idk how they'd make that fair but ts was so fun

placid slate
plush harbor
spark igloo
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Light is just so poorly designed

supple perch
spark igloo
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It's the only class where you need your spec to do literally anything

sand monolith
sand monolith
#

Wait that’s what you meant

spark igloo
#

Medium is also poorly designed because the devs have no idea what it does or what they want it to do

placid slate
#

It's really funny that the stealth spec is actively a detriment to sneaking due to how loud it is

sand monolith
spark igloo
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Yeah

plush harbor
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Anyone know what the medium gadget is next szn i know the other two I think but not med

sand monolith
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Light is viable because of gadgets and util and medium sweeps the game with damage

spark igloo
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Heavy is the only decently designed class and even then the devs haven't realized that and continuing to make heavy worse for all the wrong reasons

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I guess they finally got the S1 feedback

placid slate
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It's also pretty funny that sledge is taking over pro league rn

spark igloo
sand monolith
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If you told me in cb1 that we would have a sledge meta after 6 seasons then I wouldn’t have put 1k hours into this game

spark igloo
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LOL

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Winch sledge and console lights

My favourite meta! Who could've seen this coming...

sand monolith
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This game is unironically so disappointing because its potential is easily higher than any other fps on the market

placid slate
spark igloo
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I find that a lot less annoying than just getting grabbed and instakilled from 13m away

At least imo

placid slate
spark igloo
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Yeah instead of doing the logical thing and dealing with the spec removing all of it's downsides

placid slate
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Honestly I think that spear should straight up have a better ttk than sledge in most situations since sledge has utility

spark igloo
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Spear shouldn't exist in the first place imo

placid slate
plush harbor
spark igloo
wooden cairn
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what are you all smoking?

placid slate
spark igloo
placid slate
#

Just up the damage by 5 and its gonna be more competent

plush harbor
spark igloo
spark igloo
#

Troop (StopResisting)

placid slate
slender bear
placid slate
spark igloo
wooden cairn
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just stay out of melee range and you'll win every fight you get into, add onto that the util we have in the game to lock people down or just stick with your team and melt them.

spark igloo
placid slate
spark igloo
wooden cairn
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and if we are combining weapons why not combine throwing knifes and the dagger?

spark igloo
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I want to see all the melees reworked with R abilities

placid slate
spark igloo
placid slate
shell sonnet
wooden cairn
spark igloo
wooden cairn
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how so?

placid slate
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Honestly, the spear throw suggestions are some of the most godawful things I've every seen, not only because they are incapable of not removing the spin, they also in 90% of the case fail to not make it a shitty ks23 with a bayonet on the end

spark igloo
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Giving it a net like throwing knives kinda just defeats the point

spark igloo
shell sonnet
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what if we made spear bigger
like longer range

its something youd expect a spear to be capable off, and allows them to fight off sledge by keeping range

placid slate
placid slate
spark igloo
shell sonnet
placid slate
shell sonnet
#

i mean, pretty much anything becomes a lot more dangerous if the enemy cant escape or effectively dodge

spark igloo
shell sonnet
vague monolith
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If the spear didn't need the quick melee, and the m2 didn't have to do the full animation every time it would be fine. If that winds up being too strong you could make it have a sweet spot at the end of the spear if the m2 is too spammable to make up for the thought you no longer have to put into when the animation ends

short frost
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The real issue I’ve had with the spear is mainly the spin animation. I’ve actually enjoyed using it but the spin feels off…

modern copper
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for the spear its the third spin animation, that i have a pb with

placid slate
shell sonnet
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i wouldnt mind if every hit of the animation was a bit slower if i wasnt forced to always do the whole 3 step thing

slender bear
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They could turn spear into the first melee/ranged hybrid weapon by turning it's alt into a javelin toss. That would certainly give it a niche among melee weapons, and it could have something like 140 damage and bow's charge up + fire rate.

placid slate
slender bear
modern copper
#

Question to you guys :
What makes you think MGL needs a rework ? I play it a fair amount and for me its in a niche but great place. The point i would see upgraded is the grenades detonating on impact on players. A part from that is seems balanced for me

placid slate
slender bear
wide onyx
#

But yeah if the devs are still unhappy with winch so that they wish to remove it from the game.

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Simply forcing it onto Spear and replacing the spec with a new one could be possible lol.

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But just giving Spear a nerfed version of winch could be cool. But maybe a little nutty if you could have 2 winches essentially

plush harbor
#

Winch doesn’t fit the game as it is currently implemented

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it breaks too many things and causes way too many problems

slender bear
wide onyx
spark igloo
plush harbor
wide onyx
plush harbor
#

Don’t ask me to elaborate

wide onyx
#

Lol ok

slender bear
# placid slate Reload

I also just don't think it should have 3 different attack options unless they give a third one to every other melee in the game. I would prefer having selectable alt attacks, so you could choose whether you want lmb to be the spin attack or the throw.

wide onyx
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Wish I could use 20meter winch again

languid palm
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Give grapple an extra charge

amber ermine
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bro ts ain't spiderman far from cashout

north perch
#

what reserver should i swap for lockbolt. goo??

amber ermine
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flashbang and barricade

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or flashbang and goo nade

shell sonnet
warped radish
#

goo grenade my beloved

lapis field
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G36C for medium

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Or F2000 for faster fire rate ar with like 32 bullets

north perch
north perch
magic mortar
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I've got a question regarding the riot shield if someone that knows it wouldn't mind answering.

In quick cash, or any mode really, is there a way to have a pistol and the riot shield over the baton? Saw someone running it in a match like a week ago, and just now looked up the riot shield on Google and couldn't see anything regarding it?

slender bear
#

I'm betting heavy gets it's 5th spec before light gets a new one lol

amber ermine
slender bear
north perch
amber ermine
north perch
#

i know how to use c4 im just not sure if its actually worth using

magic mortar
amber ermine
amber ermine
slender bear
north perch
magic mortar
north perch
ocean harness
#

what u guys think r the best light weapons

slender bear
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I hope we get another CNS themed season. They're the only ones who seem to bring interesting stuff to the finals

magic mortar
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Isn't that the light silence pistol. Because it's what it looked like but the riot shield is a medium only thing... right?

radiant orbit
#

Add the L-Star from Titanfall 2 unchanged thanks. Couldn’t care less which class it goes on.

north perch
#

is winch worth using over mesh

radiant orbit
north perch
spark igloo
north perch
exotic skiff
wide onyx
#

I never use them myself. With that gone my loadout would be 1:1 with yours

wide onyx
#

With a coordinated team mesh shield could be good

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But by yourself you'll probably preform better with a winch

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And coordinated winches can be just as good or better than mesh

restive plover
#

Run flame thrower and winch....those lights will never be fast enough to outrun the embers...

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ENIGMO ON TOP šŸ’Ŗengimo šŸ”„ šŸ‘ˆ

proven thorn
#

Does someone mind teaching me light a little bit tomorrow at 5 for 20 bucks

final robin
#

can we nerf turrets so each team can only have one turret 😢

misty elbow
halcyon zenith
#

I truly don't get the cerberus
It's either a 2 shot at 15 meters
Or 3 hitmarkers at 3 meters

What don't I know? XD

crimson nimbus
#

The Real issue is whinng from noobs who struggle against Lights or something. Stop nerf. Just buff underperforming and unfairly nerfed weapons.

If the Sword’s lunge doesn’t go back to 140 damage,it’s just useless.If it’s under 140,you can’t use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.

Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.There’s a reason people started saying ā€œThe Mediumsā€.
Heavy is still powerful at close range,so melee isn’t even a threat to them.

Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just can’t handle melee because of a skill issue.

I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasn’t even meta got nerfed.That’s how you ruin patches.

If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.

About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ā€œdon’t use it.ā€ It’s the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.

restive plover
#

i am a contrarian who loves the MGL, but know 99% of people want it changed. Have embark said they intend to change it? (in which case i need to main it until then just in case i hate any new version)

acoustic ice
#

What’s a good light build that’s good for tdm

shut bane
#

If anything I think they’ll only make it detonate in direct impact with an enemy player which would make it somewhat viable close quarters

restive plover
#

Fair enough, yeah i imagine they'd surely want to keep some identity instead of creating an identikit.

sacred cypress
#

What do yall think about a rail gun for heavy, high damaged charged shots when scoped in and when hip firing - a slower fire rate automatic option?

deep mason
#

@proud galleon ks23 needs wall penetration more then 2 shot walls

deep mason
# proud galleon fr

I agree with all other changes u want for KS-23 it's much needed.

U actually have a chance against mini gun mid range

deep mason
trim geyser
#

Any build recommendations for goo gun?

wind folio
#

Heavy

trim geyser
hot light
#

Goo as hard as you can! šŸ’¦
But jokes aside, you can practice hitting moving targets with goo gun at practice range (it feels a bit weird).

exotic skiff
young pewter
cinder oracle
#

loving where the ARN is right now

#

plus that ospuze skin is killer work, great design

#

still working on recoil deviation

near scroll
crimson nimbus
# exotic skiff Sword was legit stupid, they nerf thing that require no skill and make you able ...

If it looks easy, you’re watching a master.

The ones calling any weapon "no skill" are the real stupid. You've clearly never played Sword properly. Every weapon requires its own skill set, obviously. If you can’t understand that, there’s no point in talking further.
If it had a huge impact on you, that just means the player using it was skilled. of course it would feel impactful when used well. And if not, then it only felt strong because you're terrible at the game. Could you even pull off that kind of impact with the Sword yourself? Not at all.

stark pecan
#

The Real issue is whinng from noobs who struggle against Lights or something. Stop nerf. Just buff underperforming and unfairly nerfed weapons.

If the Sword’s lunge doesn’t go back to 140 damage,it’s just useless.If it’s under 140,you can’t use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.

Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.There’s a reason people started saying ā€œThe Mediumsā€.
Heavy is still powerful at close range,so melee isn’t even a threat to them.

Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just can’t handle melee because of a skill issue.

I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasn’t even meta got nerfed.That’s how you ruin patches.

If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.

About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ā€œdon’t use it.ā€ It’s the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.

near scroll
exotic skiff
#

it is not a bait, it's not because ur dashing that it require skill to use

crimson nimbus
exotic skiff
exotic skiff
north perch
autumn stratus
#

Is there a spreadsheet that has all the gun stats like TTK, fire rate, weapon dmg, etc?

exotic skiff
#

that was a joke, but i rlly like the game tbf i used to play a lot with my friend

near scroll
# exotic skiff something that require a lot of work and ability to be playing well, and be impa...

both melees and guns require good micro, and both also require good macro
maybe guns require more micro (and even then, arguable as guns don't require as many inputs as melee does) and melee require more macro (also arguable), either way who cares melee is definitely not no skill and if you genuinely think it is, then it's a you problem of only considering aim as a "skill", at which point you should probably play another game

north perch
exotic skiff
exotic skiff
near scroll
#

you are actively ignoring every skill that isn't aim, stop baiting bro

exotic skiff
#

pressing button is way easier to just aim

#

and sword lung hitbox is stupid

crimson nimbus
#

@stone stump
How many Sword users were there in high level ranked or WT? Absolutely barely any.

You know what there were a lot of? Mediums.

Just like nukes, recon senses, and the old FCAR?? Don’t make me laugh, everyone used those. Literally.
Sword? Nope.

Why is there a meltdown over Sword? Skill issue.

stone stump
normal ice
near scroll
# exotic skiff pressing button is way easier to just aim

dashlunge hitbox is stupid indeed. basekit sword lunge is definitely not though

u still need to aim the lunge, if you just "press two buttons" and do not aim you will miss and do 0 dmg, crazy right 🤯
and again, you are ignoring every other form of skill expression that isn't just raw aim

and i think it's stupid to say aim is the only important skill, as it is not a concious skill, it's just muscle memory, there's no active thought in aiming, you just aim and shoot over and over again and slowly get better

you're essentially saying that decision making is not a skill, and that's just silly.

stone stump
exotic skiff
#

I never said aim is the only mechanic but saying "there's no active thought in aiming" like bro cmon

#

Tell me you don't know how to aim without telling me

normal ice
stone stump
#

@normal ice sword is now actually decent to engage with because it’s not an instant lost fight once they get close to you and you aren’t already set up with mines.

It’s just like how CL40 was OP for a few patches and they nerfed it into D tier - sure I enjoyed using it, but it was objectively annoying to deal with and the weapon needs a rework to be viable but also not annoying

normal ice
normal ice
umbral belfry
#

Im emerald 3 how many wins do i need for e1

normal ice
#

low skill floor, but not as much reward in higher skill lobbies

stone stump
stone stump
normal ice
normal ice
stone stump
#

It’s just based on feel and it was 2 seasons ago, not giving a full write up - I’m a fan of the weapon but 1-2 of them on each team in tourney got old fast

normal ice
#

well at least we share some common ground, I like CL-40 too lol

#

idk I'm just tired of 50% of players being Mediums and 50% of Mediums running some assault rifle

normal ice
autumn stratus
stone stump
slender bear
#

I'm betting HydraQ sponsors the next LTM, featuring squirt guns and slip n' slides!

near scroll
crimson nimbus
#

@pine kiln
"Light pops an invis and kills the medium with DB ALONE and zips away with a grapple before the other light and heavy inflicts enough damage."

??? That means using Vanishing Bomb, but do you have bad eyes and ears or what? He literally announces when he’s coming, yet you don’t see it? Invis is damn visible right now. I can tell how bad you really are.

Why is it that scenarios from people like you always only have a noob team versus a pro Light? Of course bad Lights don’t play Light anymore, so only pro Lights are left. You try playing Light. do it. you’d just be terrible at it anyway.

exotic skiff
near scroll
#

that's not what you think about, you think about what you're gonna do before and after taking the gunfight

exotic skiff
#

you're not conscious about it but ur thinking during the entire process. aiming is a good coordination between ur eyes and ur hand. Your brain is doing the coordination, you need to be fully focus to aim well. When you do insane aiming you will be in the "zone" and I can tell you beeing in this zone is exhausting because your brain is actively working

near scroll
#

brain working =/= actively thinking
that's my whole point bro 😭

exotic skiff
#

You said when you are aiming ur not thinking about it and just think about what you gonna do next

#

is just wrong you are focus on the target if you are thinking about something else you're just gonna aim poorlly

near scroll
#

i said there's no active thought about aiming, not that aiming requires no brainpower

#

there's no time to conciously make descisions in the middle of a gunfight, it's split seconds instinctual decision making

exotic skiff
#

the active thought is before and after if even tho you are thinking during it but that ur unconscious that do it

near scroll
#

yeah that's what i've been saying brother
"there's no active thought in aiming"
"you think about what you're gonna do before and after taking the gunfight"

crimson nimbus
#

Sword and all melee obviously require skill. Since you can’t poke from a distance, you have to move much more efficiently than with guns. To use melee, you absolutely need good movement skills, timing for when to engage, and positioning skills. On the other hand, guns can be used from range and obviously up close as well. People who say that real skill is just shooting from a high ground are seriously stupid — what kind of thinking does that even take?

That said, both guns and melee require skill. There’s no such thing as a no-skill weapon.

near scroll
#

also CL users have to learn how to dodge all the hate they get

raw cave
#

where can i suggest a weapon skin? I can't in discord, it seems to be requiring level to send images

coral root
knotty osprey
#

I would love to see boxing gloves in s7

untold pilot
#

Would really like to see a lockbolt mine device for medium which could trap 1 player for maybe 2 seconds or something, would be more useful and encourage team work/shielding if a player gets stuck entering a room šŸ¤”

sand monolith
#

It’s an unhealthy weapon that needs a rework

boreal laurel
# raw cave cl40 and flamethrower

Flamethrower needs skill to kill anyone without dying from its own low DPS. Sure lights are free kills but heavies force you to actually use your head

crimson nimbus
# sand monolith It’s an unhealthy weapon that needs a rework

What you call ā€œunhealthyā€?
You’re just calling it that because you’re upset that you’re bad at it.
It’s just that you can’t handle melee weapons.
That’s not unhealthy, it’s your skill issue.
It wasn’t a problem when I was dealing with it, so maybe try using your brain.

arctic zodiac
#

Sword is a cancer. Its not functional with the games current ticrate. So yes its not "healthy" in its current state and im pretty sure Embark is aware of that.

sand monolith
# crimson nimbus What you call ā€œunhealthyā€? You’re just calling it that because you’re upset that...

Lets go over all the reasons why sword is unhealthy instead of just assuming

  1. Multihit: Consistent multihit on a primary weapon forces players to stay away from their teammates. This (for obvious reasons) is unhealthy for a team based game. Occasional multihit/AOE like with rpg or lockbolt is fine because it can be baited out or negated entirely, but full uptime multihit is inherently unhealthy.

  2. Low requirement for aim: Although aiming is far from the only skill required in FPS games, weapons that take less skill to aim with are generally made up for by being for more intensive on positioning, like the cl40. Unfortunately, sword's insane movement means most of the positioning is done for you. Despite being a melee weapon, swords required positioning plan boils down to "dont be in the open, dont contest highground directly."

  3. Minimal downtime: Unlike other melee weapons, sword has almost no downtime. Dagger takes multiple cooldowns to get value out of, sledge hinges on winch and defensive cooldowns to stay active during a fight, sword can be active for 99% of a fight and is only on downtime if the user makes a mistake, there is virtually no way to force a sword into downtime. One defensive superdash has as much value as multiple dashes + goo on dagger. Sword has to use zero util to enter a fight and zero util to leave a fight. Gadgets are optional and reactionary.

So no, its not a "skill issue" I'm not bad at sword I actually think the weapon is incredibly easy to play and the most lame melee weapon in the game. Maybe try using your brain and picking apart how the weapon functions in gameplay rather than thinking "oh i like this weapon so it must be healthy because its fun to play."

sand monolith
#

i dont think chatgpt can do detailed analysis of the finals meta from multiple patches ago

sand monolith
#

true!

north perch
north perch
#

Diidheshhehahajsnfbsns

Ajejej

IIIIIIIIIIIiaiiiiiii8i

slender bear
#

I still don't think sword was actually that much of a problem. Both sword and sledge stood out for being the only melee weapons in the game with viability, and both were only strong because they played to their class's strengths.
Sledge is strong because players are forced to engage with them on objective, often forcing situations that are favorable for the sledgehammer player thanks to heavy's defensive capabilities. Heavy also has winch to pull enemies into range, or mesh shield to shrug off ranged attacks.
Sword had good chasing capabilities, with ttk that was better than most melee weapons and a little bit of extra mobility from lunge. You could actually close gaps because light has tools like dash and grapple, negating one of the major drawbacks of melee weapons as a whole. It was also notably hard to hit (the whole point of playing light) thanks to the lunge's movement. Sword's multihit was the only mechanic that was potentially unfair, as it was effectively a self-centered rpg with 140 damage and no damage stages.
Both weapons played very well with their classes' strengths, but sword ultimately got gutted because light is more annoying to deal with than heavy.
Gutting a weapon's damage to solve other issues doesn't make any sense. The problem was the multihit, so they could have either given it damage stages like rpg or removed it's ability to hit multiple people entirely. Everything else could be chalked up to frustrations involving light as a whole. The damage nerf was nothing but a band aid fix meant to deter people from playing the weapon while they figured things out.

raw cave
raw cave
slender bear
# slender bear I still don't think sword was actually that much of a problem. Both sword and sl...

I personally think little bit of multihit was necessary since enemies had to be on your screen to take damage. I think they could have spread out the 140 damage across three parts of the sword's hitbox, so you had to hit a point blank lunge with all three hitboxes connecting to deal full damage. Even better, they could split it into two, with the longer ranged hitbox allowing for consistent 105 damage lunges, but the shorter one wouldn't have multihit and would allow for single target 140 damage lunges at closer range (think 1m away).

polar trout
rare hound
#

WT

graceful nova
#

Do you think the dematerializer should be able to demat the powershift platform

#

Data reshaper should be able to change the powershift platform cosmetically into something funny

ashen hawk
#

Guys I finally figured out the worst weapon in the game and u wont believe what it is

#

The Worst Weapon in the Game is ||me ||

#

||On a serious note ||we should something about MGL32 if Embark hasn't already.

placid slate
ashen hawk
placid slate
sweet thistle
#

Sword needs a buff. Back to how it was before latest nerf. Was not overpowered. Easy to counter.

slender bear
#

At this point I think they should just revert sword to how it was at launch. Back then it wasn't horribly weak and theres no way people could complain about it being too strong.

placid slate
#

wasnt that pre multihit?

slender bear
clever sleet
placid slate
#

did they not touch the sword until season 4 or is the wiki incorrect

slender bear
#

Idk tbh. I don't remember there being any sword changes other than QOL and lunge duration/range buffs and nerfs.

placid slate
#

if it was only changed in seaosn 4 +, it would essentially only be losing a meter of lunge for its damage back

slender bear
# placid slate if it was only changed in seaosn 4 +, it would essentially only be losing a mete...

It was considered one of the weakest weapons until it got the range buffs, so I see no problem. Reverting it back to when it was weak would basically fix our bandaid solution and remove whatever made it strong in the first place. Nothing really changed that made sword that strong, it's still a weak weapon. It's just that dash became the only viable spec and sword happens to work well with dash. If anything dash should have gotten the nerf, considering it's so dominant in light's meta.

boreal laurel
flat fern
#

Idea charged shot gun 4 heavy it has two shotguns but the Ks barely counts

sand monolith
#

Which I think is very hard to deny

slender bear
# sand monolith Yeah the solution isn’t a good one and it needs an eventual rework but the point...

I've definitely seen less discourse in the community, although I can't say it's affected my gameplay enough to say so. Now I just feel bad every time I murk a sword player who normally would have had a chance.
I'm absolutely fine with there being less instakill options against light in the game, I just think sword was near the bottom of the list of those options that needed a change.
I think it was a little unhealthy, but at the same time I think sword should still have a faster ttk than all the guns that have 10x the range.

slender bear
#

Maybe HydraQ will give us a water bottle grenade skin.
I'm hoping medium gets a healing grenade, and turning it into a water bottle is just perfect.

magic mortar
#

One bad part about demat is you can't see what's on the other side of wall before activating... like two heavies from another team... big oof

slender bear
magic mortar
slender bear
merry imp
#

Love the model but can't use it because I spend the entire match reloading

rare hound
#

y

dreamy prawn
#

like what

main axle
#

eliminate CL-40 IS A PATHETIC WEAPON FOR PATHIC PATHIC PLAYERS WOULD NOT BE IN THE GAME AND EMBARK IS SO MEDIOCRE THAT YOU KNOW HOW TO BALANCE it

normal ice
# sand monolith Lets go over all the reasons why sword is unhealthy instead of just assuming 1....
  1. Multihit and slight extra mobility are the identifying features of the weapon. Those are the reasons Sword would ever be chosen over other weapons. Removing multihit is bad. And no, having weapons that punish players for being a little extra grouped up is not "unhealthy." It's a common feature in other FPSs. It's just a way to help counter handyholdy, deathball compositions like triple shotgun, multiple healbeams, multiple melees, or meatshielding in general. Do you want to remove the grenade launchers, Spear, and Flamethrower, too, even though those are ALL also weapons that generally suck?
  2. It's not just about positioning. Sword forces you to be more map-knowledgeable and be better at movement in general to get the maximum out the weapon. It also takes more aim to get multihits or quick melee finishes than it might look. And the positioning is more complicated than you let on, because you also have to consider from which angle and exactly when you will engage. It's more than just "don't be out in the open," because even when it had 140 damage, there were MANY ways to kill or disengage from Sword even when they got the jump on you with 140 damage.
  3. No, bro, Sword relies on cooldowns just as much as Dagger does. The extra distance on a dash+lunge helps close longer gaps, but the lunge itself gives you nearly nothing. Plus, said extra distance is mostly for closing or creating gaps -- it doesn't help dodge that much better because you're still traveling in a straight line. And saying a superdash is more value than placing a WALL behind you is absurd.
#

I will concede that when a weapon is truly OP and makes other strategies obsoleted, that's unhealthy for the game. That is not what Sword was at all. It was just a different playstyle

normal ice
lunar hare
#

Sleeping dart šŸŽÆ

sand monolith
#

i think its pretty obvious why multihit on flamethrower and cl40 are different

#

cl-40 AOE can be used to punish the user, flamethrower is on the slowest class with no range

slender bear
#

I'm betting we get a HydraQ recolor of the soak n' scorch flamethrower set

sand monolith
#

and sword does NOT rely on cooldowns as much as dagger does lol

#

thats objectively wrong ask literally any dagger player or even just look at any good dagger gameplay

normal ice
# sand monolith i think its pretty obvious why multihit on flamethrower and cl40 are different

Your argument was that having high multihit uptime on a weapon is bad for the game in general. The other weapons I mentioned fit this category. You saying Flamethower and CL-40 are "different" multihits doesn't make them not multihits, and if I'm being quite honest, I think you only draw an arbitrary distinction for them because they don't accent movement. Don't move the goalpost.

normal ice
sand monolith
#

flamethrower only has uptime if youre close, cl-40 only has uptime if youre in that mid range sweet spot. also, neither of these weapons are kept good ever? none of them have ever been as viable as 140 damage sword besides maybe the one week of mega cl40

#

do you think the game would be more fun if those weapons were strong enough to be meta?

#

i dont think many people would agree with that

normal ice
normal ice
sand monolith
#

which is very often

#

sword has most definitely been a part of the meta before the nerf

#

it was an incredible teamfight tool. arguably a direct upgrade to matter depending on the scenario lol

normal ice
sand monolith
#

its not really, "in certain scenarios, sword was a direct upgrade"

#

and a good amount of them

normal ice
#

okay whatever we're just arguing over semantics you get the point

sand monolith
#

the only thing matter could do better was poke/icefish

normal ice
sand monolith
#

it, alongisde dash, need a rework

#

sword needs to be something besides lunge spam, which is an oversimplification obviously but i think you get the point

#

more interesting combat would be nice and more depth outside of breakpoints

normal ice
#

imho Sword was already one of the most interesting weapons in the game

#

it had a lot more functionality than just left click at the head lol

#

and I don't mean the bugs

ocean harness
#

cerberus overrated why r people using it

slender bear
clever sleet
#

BUFF SWORD BACK TO 140!!!

sand monolith
#

wait until you hear what class sword is on

winter jay
sand monolith
#

please read the whole conversation

winter jay
#

Don’t need to

normal ice
#

heavy can also create and destroy cover at will, unlike Sword

slender bear
sand monolith
#

so true bestie sword and flamethrower are both just as good at pushing the objective

winter jay
#

140 is too high yea but 110 to me is reasonable

normal ice
#

125 and it will at least be functional :^)

winter jay
#

110 and it is functional

sand monolith
#

its literally still functional, lights specs just fucking suck

winter jay
#

Just slash + QM

slender bear
#

It was among the weakest weapons in the game back when it had 140 damage and a lunge that was 1m shorter. I don't think sword was the problem in the first place.

winter jay
#

Whatever they do hopefully it happens S7

sand monolith
#

sword was not one of the weakest weapons

winter jay
slender bear
#

Back in season 4, it was really weak so they basically buffed it's range by 1m. After that dash got really popular and people complained because sword worked well with dash. The problem was with dash, not sword.

sand monolith
#

oh you mean back then

#

dash needs a rework but the issue with dash is that it sucks against competent players and is way too good against casuals, with little to no effort required to use

#

considering sword was annoying even in high elo, i dont think dash was the only problem

winter jay
#

I really don’t think dash sucks at high elo. There’s a reason the tourneys use only dash

sand monolith
#

tourneys only use dash because cloak was gutted

slender bear
#

I think they should just revert sword to pre 4.0. It sucked back then, but if the problem really is just sword then it would fix the issue even if it has 140 damage.

winter jay
#

It’s just better than the other two

sand monolith
#

none of the light specs are good at all, they all need work

#

before cloak was eviscerated in 6.0, it was the only light spec used in high elo / comp since s2

normal ice
# winter jay Just slash + QM

it needs at least 136 for lunge + slash + qm to be lethal against Medium. 125 would only allow double lunge to kill Medium if they don't receive a single point of healing (consider healing barrels). 110 would only allow lunge + qm to kill Light if, again, they don't get a single point of healing

slender bear
#

At 117 it will three shot heavy with lunges, which I think is completely necessary. I feel like the only way to give the weapon a chance with it's current damage would be decreasing the charge time. Ttk against heavy is over 2 seconds right now, which is ridiculous.

crimson nimbus
#

Lunge must be 140dmg. If it’s under 140,you can’t use it against Medium or Heavy at all.
it required specific damage combinations for each classes. so lunge was 140.

normal ice
slender bear
#

Maybe we're going to get a summer event featuring squirt guns, water balloons, and slip n' slides sponsored by HydraQ. There could also be a popsicle skin!

hardy dust
#

It got nerfed because of people being bad at the game

#

And people not wanting to play against something different from a gun

pine kiln
# crimson nimbus <@753082937515180146> "Light pops an invis and kills the medium with DB ***ALONE...

What the fuck am I supposed to do when I hear a light invis? Lets say im a building in monaco using my demat to cross buildings so that the chances of me getting my fucked by a light is a little bit less. I hear the crackle; great, now theres 4 holes that the light might pop out from that being the 2 windows, 1 door and the hole that I demmated. I remat that hole and goo the two windows, now theres only one entrence. The smart light decided to target the idiotic level 50 heavy who decided to go in the fucking roof as the class with the slowest and biggest hitbox. Wheres my light? I dont know cause most of the lights i get matched up with decided that he wants to solo the enemy team ALONE. You might ask, yeah no shit you're a soloq well thats the majority of the playerbase are you stupid

#

My problem with lights its designed to punish a team that wont work together which is like, most of my soloq matches throughout the whole season. It's designed to punish the majority of the playerbase aka people that SoloQ and with the matchmaking system that matches me with emeralds it doesnt help either.

#

No offense but Lights are in the end, absolutely HORRIFIC game design. It is exactly what happens when game developers doesnt know how people generally play games. Theres a reason why so many people HATED playing solo in games like warzone, valorant and others. Embark deciding to make a class that punishes soloQ is just terrible. I have no problem with lights when I play with my friends but suddenly in soloQ it ends up being just a horrible class to play against

plush harbor
#

light and medium need their roles swapped

cinder oracle
#

lmaooo

gloomy bobcat
#

EMBARK DROP BOW ANIMATIONS AND MY LIFE IS YOURS

tender atlas
#

Stoked about the new ARN animations but we need more skinsss

#

Also praying we get a new specialization for light and/or medium next season, we’ve been stuck on the same ones since season TWO

wind folio
#

Drop shak50 animations, im on my knees embark

shut echo
#

Wish we could get a tactical skin for the LH1 already.

trail saffron
#

is the triangle shotgun good

#

it looks really cool but i saw videos saying its probably gonna get nerfed

gusty rock
slender bear
mystic lily
#

Yoooo Embark! Bring back the eclipse shade Pike, please! I want it so badly….. will donate my last cent!!!

gusty rock
cinder jetty
shut echo
gusty rock
#

I would main the lh1 then

slender bear
cinder jetty
#

oooooh, sure thatd be cool

#

definitely wheel of summer lol

little knot
#

how do you kill with mines?

mystic lily
past parcel
#

lh1 got nerfed too hard, its shit now

pine kiln
plucky spade
#

no fr this sounds like a proper skill issue, yours or your team's

exotic skiff
#

light is the easiest class tho

radiant orbit
faint steppe
shell sonnet
faint steppe
winter jay
gusty rock
#

what yall think they be adding for guns?

pine kiln
red dune
gusty rock
dawn marsh
#

riot shield buff, i beg (or at least a fix)

raw cave
# dawn marsh riot shield buff, i beg (or at least a fix)

make a shield appear as a mesh when blocking, that way there will be no reason to lower fov, give it a spear and give heavy something like a chainsaw, that way there will be a way to add an attack while blocking, and make it actually block melee. Every hecking time i take a ton of damage from qm, none of the melees getting blocked, like today i was looking straight on the dashing light, he hit the shield and you know what? He just hit me through it!

somber jewel
#

Its not fun to play, its not fun to play against.... maybe just swap to heavy melee

raw cave
dawn marsh
#

The thing does one thing good - blocking bullets, but the second you stray away from that it does nothing

stray cave
#

is m26 matter gun in light is good with dash or cloak?

dawn marsh
uneven niche
stray cave
amber plinth
raw cave
#

healing dart

dawn marsh
faint meteor
#

We got cyborgs it’s only a matter of time till we get the furry skins lol

#

Also is it just me or is the 357 good now

#

Feels like I can get kills with it more often

gusty rock
raw cave
shell sonnet
# amber plinth

new styles and new ways to earn them?
where is that amethyst skin guy

gloomy bobcat
#

Im not picking sides until I know one side has bow skins or even animations

#

ITS ALL I NEED PLEASE EMBARK ILL BARK ALL YOU WANT

zinc kiln
#

Thought the thingy in the devlog looked similar but idk

#

might just be a Cns theamed 93R

gusty rock
bright hill
#

Before the update today I have all the allurisma skins and noe I have a nearly full set of skins. So beautiful šŸ˜

coral root
#

Thank god there wont be any new guns next season

fringe nymph
#

what?

slender bear
#

I have an idea for the first purely damage based spec

A CNS themed spec based on old arcade scores and multipliers.
It would work like cloaking device, except you can gain points when performing actions to build up a passive damage multiplier while active.
The damage multiplier stays active while the spec isn't activated, but it decays rapidly (it also decays while the spec is active)
The multiplier would only go up to 10%, and it would decay by 1% every 3 seconds.
Things like hitting shots, using gadgets, stealing objectives, and other things would give set point values, with every 100p granting you a 1% damage boost. Cashing out gives you 1000p!

shut bane
#

Oooh mama

#

Future vibe sounds fun

winter jay
#

New gadget

slender bear
jolly bison
#

New gadgets: Cyanide capsule - for more effective feed. Suicide belt - C4 explodes at the place of your death after 1.5 seconds. Horse doping injector - for 5 seconds you run 20% faster, but lose health. Fidelity belt - for 17 seconds you do not receive damage from behind.

#

Chewing tobacco - after using it, you can spit at the wall and your spit will burn through the wall.

#

OSPUZE condoms - you can inflate it and fly a short distance.

slender bear
#

Give flamethrower a mythic skin

#

I think something like this would actually be deserving of mythic rarity.

young pewter
gritty swallow
slender bear
#

The match's fire would go out when you've used all of your ammo.

gritty swallow
slender bear
gritty swallow
keen island
tired salmon
keen island
#

no way thats crazy

#

i mean before they do that smh

flat fern
#

It looks like we’re getting a p90 4 medium

slender bear
slender bear
#

I don't think it really has to be bigger than the v95 tbh

woven chasm
#

Heal nade moolah

#

Slow Nade moolah

fleet yoke
#

thats a good point dude, a heal nade would be a really cool gadget. ill put the info out to embark :) moolah

woven chasm
#

Hear me out.... Cash Nade moolah

fleet yoke
#

dawg i aint hearing shit

woven chasm
#

Please dont swear my children are sleeping

fleet yoke
#

matter of fact im deaf on both ears

woven chasm
#

Hear me out... Fake Steal Nade

fleet yoke
#

u geekin

slender bear
#

Hear me out, nade nade

woven chasm
#

Hear me out, Echolocation for Light

#

@slender bear Thats a silly idea

keen island
fleet yoke
woven chasm
#

Hear me out, FPV Drones for light

fleet yoke
#

hear me out alt f4 nade

woven chasm
#

Crash nade

slender bear
#

Hear me out, nade nade nade

fleet yoke
#

good call

woven chasm
#

NICE IDEA BRAQ

fleet yoke
#

braq come play ranked with us

visual pendant
#

hear me out s*x nade

amber ermine
formal hearth
visual pendant
#

😦

formal hearth
visual pendant
#

sex

lyric mirage
#

sex

visual pendant
#

it's 3 am in the morning , im so bored

woven chasm
#

hear me out Love Nade: Make the enemy sleep with you. If youre a heavy you cause light to die but medium to heal and vice verca

visual pendant
#

tried playing ranked but match making would take forever

formal hearth
#

Thats better

amber ermine
woven chasm
#

Got hit by the chinese nade

fleet yoke
#

W

lyric mirage
formal hearth
#

Sure thing

lyric mirage
#

ill pay you in exposure

formal hearth
lyric mirage
#

@sullen hemlock yo check this guy out

unborn jasper
#

that is NOT me my guy

lyric mirage
#

oops wrong guy @unborn jasper

formal hearth
#

Poor Voxel got pinged for nothing

lyric mirage
#

maybe hes into it

formal hearth
#

Arent we all

#

Cant wait till cm comes in this channel and sees this discussion

lyric mirage
#

its gonna be great

#

we should ping him again make sure he sees it

fiery hull
#

i agree

lyric mirage
#

do it

obsidian nexus
#

bring back close quarter combat meta

#

sniper grapple is on par with cerb goo with how abnoxious it is

lyric mirage
#

True, but it’s not as good. Still annoying

velvet shoal
#

I want a chainsaw for my birthday

lyric mirage
#

Give Cerberus a riot shield

woven chasm
#

Hear me out.... Remove Grenade Launcher on medium

fleet yoke
#

w call

woven chasm
#

Give Cerberus and Cl40 stage 4 Bone Cancer

fleet yoke
#

faxx

radiant orbit
# woven chasm Give Cerberus and Cl40 stage 4 Bone Cancer

Or you know you could just not approach cerb players since its damage drops off a cliff beyond like 10m and shoot back when you get hit by the cl-40 since it has the lowest TTK in the class (a TTK only reached by hitting nades directly.)

runic root
flat fern
#

It looks like we’re getting a p90

radiant orbit
radiant orbit
runic root
flat fern
#

Season 7 main card

#

Can’t send a picture tho

radiant orbit
flat fern
runic root
radiant orbit
plucky shore
#

if i throw down one end of a gateway, how long will that unfinished gateway stay there?

sleek jetty
#

whats the range for a gateway? how many meters

plucky shore
#

70 meters

sleek jetty
slender bear
plucky shore
sleek jetty
#

is goo gun strong? for ranked paired with shak, dome sheild, pyro nade and rpg

slender bear
rare hound
#

yee

oblique crypt
deep mason
slender bear
restive plover
#

I am doing better with Model than Cerb, Spear than Hammer and MGL than everything else combined.

That's not how any of this is meant to work could I be genetically predisposed to being a contrarian? :<

toxic frigate
#

have a cerberus shotgun animation where you just dump like a box of shells at the barrels and itll reload

#

like the postal 2 shotgun reload or something like that

bitter surge
#

Gravity Vortex needs an HP buff

#

It gets broken down really fast

plush harbor
drifting python
#

every season are there new guns for all 3 classes?

carmine hornet
bitter surge
sacred cypress
#

What time do we get the next leak?

polar trout
restive plover
#

What US city do I need to put into my iphone's world clock for EST... Washington? (which would make that ~6 hours from now)

amber ermine
#

we want this embark pls don't give us another choppy ugly ass weapon like the clouds and the black one in lv 8 that is barely noticeable

shell heron
#

yo guys, my main is light, play with dashes, glitch, goo and vanish, but i think goo grenate is not the best choice, and many people have told me about it, what do you think about it?

should I change it to something else? (besides gate, I hate his asf, I can't play with him + he needs a NON-Random team)

#

It would be nice if people who have a high ranking in the ranked/world tour and who understand what the meta is now would tell me.

deep mason
#

@quasi sleet same

wanton raptor
#

best gadget now?

deep mason
wanton raptor
#

THANKS

gleaming cedar
amber ermine
amber ermine
#

how is ur leg nowadays doc?

gleaming cedar
crimson nimbus
#

@viral pond
That’s not a reason to nerf the sword. That’s a reason to buff the riot shield. The problem is that the Medium’s specializations and gadgets just aren’t suited for melee combat. But we don't want to treat riot shield like it doesn't exist, so it needs a buff.

And it literally says that Light is a counter to all melee weapons. It’s not just the sword that can beat a riot shield. Even if you’re using a gun, a skilled Light will just disengage for a moment and then come back to shoot you from behind.

That’s why I believe weaker weapons like the riot shield need buffs. Right now, the sword is one of those weaker weapons. Instead of nerfing things, it would be way more fun to buff the rest and balance the game that way.

The current approach to nerfs in The Finals is going too far. Everything is getting weaker. It feels like they’re only balancing for gun-focused Mediums while completely ignoring all melee playstyles.

exotic skiff
#

Melee should be bad that an fps

#

That not for honor

brittle yoke
# shell heron ?

im a goo fanatic on light so id say stick with it, free cover and movement, so much goo tech. idk why you are anti gateway but its just the best gadget in the game so would recommend learning it

crimson nimbus
#

@teal lance
"Lunge + QM can still 2-tap mediums and 3-tap heavies (105+40)"

Nope. No one gets to say ā€œstillā€ when the sword just took a 35 damage nerf.
Heavy mains have no business judging the sword if they’ve never seriously used it. The fact is the damage combination is so weak now.

I know a YouTuber who used to consistently reach Ruby using the sword. But in his latest video, he’s stuck in Platinum. That alone shows how absurd the situation is.

Now imagine the current best gun, Pike, got the same treatment with a 25% damage nerf. Its 50 damage would drop to 37.5. If you kept using Pike after that, of course your rank would drop. It would be trash. That’s exactly what happened to the sword.

What if the weapon you use got a 25% damage nerf? Could you "still" say that after such a ridiculous nerf? NEVER

crimson nimbus
plush harbor
#

ik a guy who still reaches ruby with sword so clearly this guy just isn’t good

teal lance
crimson nimbus
plush harbor
#

@blazing spear it’s nerf sword o’clock

teal lance
#

Charge lost 23% to initially damage and I still use it to this day, it's only 2% off so shrug
|| You can still 8 hit combo heavies with it to kill them ||

blazing spear
#

Honestly nerf it again

sacred cypress
#

When is the S7 leak dropping

Also, is heavy getting a new weapon?

proper elbow
#

Please Defib users, stop being like this guy :{

#

Even more when the dude that is getting revived is a heavy, that take 3 years to regen its life

crimson nimbus
faint steppe
teal lance
#

I wouldn't like charge to get a rework, I get it's a "panic button" but it's also fun. Learning to smash a wall down then cancel the ability to shoot again instead of slamming in the room

faint steppe
#

Rework doesn't necessarily mean it couldn't retain the things you've mentioned but rather lean more into these aspects and actually provide a meaningful skill ceiling.

However, its damage definitely shouldn't be buffed.

hollow horizon
#

can i talk a bit about the LH1

proper elbow
hollow horizon
#

does anyone think that the 6 damage drop per bullet for the LH1 was maybe a bit too harsh, considering it is in an almost unusable state now

#

maybe if the damage was nerfed to around 43 per bullet, it would have been still usable

quasi hornet
#

WHAT ARE THE NEW WEAPONS?!!? (has anybody seen the art in s7 patches note?)

hollow horizon
#

i think a p90 type smg

faint steppe
quasi hornet
hollow horizon
#

could the weapon that the girl is holding be a pike skin ?, or a completely new weapon

#

in the season 7 banner

quasi hornet
#

i am not sure

#

heavy in the back is also holding something

hollow horizon
#

the gun in the purple dudes hand look to be either a 93r skin or nullifier skin

quasi hornet
hollow horizon
#

heavy look to be holding a specialization , does not look like any gun i have seen

#

new specialization or gadget maybe

plush harbor
#

Light is carrying a healing smg skin (new gadget), medium is carrying pike skin, heavy carrying healing lockbolt skin (new gadget)

quasi hornet
#

huh?

plush harbor
#

medium gadget yet to be revealed

hollow horizon
#

only gadgets then huh?

#

hopefully the weapon changes could change the cerberus meta

#

are there any weapon changes?

plush harbor
plush harbor
faint steppe
plush harbor
#

the healing is ass only like 20/s

quasi hornet
#

hype 15% decreased 😦

plush harbor
#

it’s gonna be another nothing burger for light

quasi hornet
#

fr

hollow horizon
#

I just hope that the arn is tweaked so that it could be better to use, because it feels so good but the xp 54 is just better

#

Gameplay wise

faint steppe
#

The ARN is already in the discussion for best light weapon rn. Just play your range well and pretty much no other weapon can reliably compete

hollow horizon
#

Ooh

#

Wut other weapon changes could be expected??

faint steppe
#

Difficult to say. Cerb will most likely receive another nerf, both Model and KS need a reload buff and nobody knows how serious Embark was about nerfing potential light oneshots which could mean changes for a bunch of weapons

hollow horizon
#

The weapons that recieve a oneshot nerf are absolutely butchered

#

Only stopping oneshots should not make a weapon unusable

faint steppe
#

Yeah, massively reducing damage will make most weapons unusable. It's pretty much just a bandaid fix. At the same time it's understandable that they want to take out some frustration for newer players. But simple damage nerfs are definitely not a reliable way

hollow horizon
#

Smarter nerfs require time, like the stun gun took a whole season almost

#

But still, the sword nerf was a bit extreme

quasi hornet
#

I game announcements check latest drop and click link for daily blog

sterile prawn
#

556 is OP trash gun

hollow summit
#

I don't play The Finals often but Feilx gives ma reassurance

twilit whale
shadow onyx
#

Can they fix the recoil on the horizon hammer. No way I paid 800 MB to be worse

slender bear
#

An underpowered spec idea for light:

Sidearm

-no cooldown, swaps your weapon to a preset melee weapon that you chose in the main menu
-on light that means sword and dagger are your only options
-could allow for some nutty plays with lunge + m11, but it comes at the cost of a spec slot that has no benefit outside of 10m
-you can also run it with a melee weapon, although I'm not sure if it would let you select a gun to swap to or just give you double melee
-melee weapon selection can only be done in the main menu, with a tab similar to the sights tab on weapons

paper remnant
#

i think there’s potential for a new weapon to still release they are just keeping it tight lipped for later

dry talon
#

i hate to say it. but ripping off ana's sniper from overwatch would be a fun second sniper. heals teammates when hit. then does small poison tick dmg when you hit an opposing contestant

dry talon
slender bear
gritty socket
nimble yoke
#

What u guys thınkınk bout m26 matter

icy sparrow
# crimson nimbus I think Charge n Slam also needs a buff. Like I’ve said before, Charge n Slam ha...

@proud galleon u like my idea on the dual blades rework?

New dual blades in battle pass where the animations is that u sharpen one blade by dragging in to the other blade creating sparksšŸ’„ to do some fire or electric(stun/glitch) damage when the sparks hit and maybe make it into a mechanic to do a special move cause the duel sword is kinda boring from a gameplay perspective šŸ˜”

šŸ”„Flamethrower should set terrain on fire after using 10 ammo and people rarely hide on trees or in grass so setting that on fire isn’t useful,it’s a great defensive utility.

proud galleon
icy sparrow
brittle yoke
#

nah idk ab dmg but i think that anim would be baller and i would buy it

proud galleon
icy sparrow
proud galleon
icy sparrow
#

Yes

proud galleon
#

damn

brittle yoke
#

yeah didnt it used to leave trails of fire where u shot?

icy sparrow
proud galleon
brittle yoke
#

it used to burn monaco houzes down insane

icy sparrow
proud galleon
#

I will

icy sparrow
# proud galleon I will

Also the flamethrower idea but one the walls u fire 10ammo at burns and not the entire building cause that’s too op and got removed

restive plover
#

So turns out it's not only KS-23 who stopped ejecting slugs and started ejecting buckshot.

For other gun skins like the diamonds they don't eject platinum bullet casings either and just eject normal ones.

And before they used to.

#

Or these Kinetic Flare skins for example, they used to eject ''glitchy'' casings but now they're just normal when shooting.

#

New vs Old.

keen marsh
#

Hello. Im new to the game. I remember playing the playtest a long time ago and enjoying it. And now returned here at the end of season 6 haha. Any tips on what would be an optimal build? I like playing heavies but it seems medium and light is the current meta from the couple of matches I played. Any build tips for them?

normal ice
#

#šŸ‘‚ā”‡game-feedback message
@light star Have you considered that Medium's hitscan options have faster TTKs and no self-damage? If you're really struggling with the far-from-meta projectile weapon this much, I suggest trying to reposition to high ground more. Or APS. Or throwing Goo in their face. Or bearhugging them. Or outranging them. Or jumping over the grenades as they hit the floor. Or just killing them faster than they kill you.

hardy dust
#

cl40 is just easy to use. its not good, just easy.

light star
#

I'd never complain being 2 shot by a repeater or something, but being 2 shot by a basically 5-ammo nuke launcher from a dude who spends 35 minutes walking up to you the entire match is just no fun, might not be meta in quick cash but I'm mainly playing powershift.

nocturne barn
#

Idk if someone is seeing the top of gateway is following me on the same direction where i left it of

light star
#

Jumping over grenades? these things don't bounce

normal ice
hardy dust
#

even in power shift cl40 isnt great

normal ice
hardy dust
#

you can just go to pick a 1v1 and you should be able to easily take them down

#

just getting high ground is already such a huge advantage against them

normal ice
#

Yeah, highground means they're forced to land direct hits

light star
hardy dust
#

but as a side point, things should never be balanced based on side gamemodes if they're gonna have an actual effect in main ones

light star
#

I was just asking to make it hurt it's user more, not to change the damage

hardy dust
#

that would still be a significant nerf

light star
#

if people use it the way it's normally intended to be used it won't make a significant difference

hardy dust
#

as it is right now you can basically force a trade by jumping in their face point blank

normal ice
#

The self-damage is already pretty punishing if you play into it. It's more self-damage than damage to enemies

#

I honestly wish it'd go down to x1 self-damage instead

#

The only other thing that does more self-damage to you is the RPG

hardy dust
#

that would be nice

#

at least its not the 1.6x from before, but 1.25x is still brutal

hardy dust
restive plover
#

wasn't it dog doodoo when it had higher self before?

#

and now with bigger radius that would make it even more so?

hardy dust
#

Rn its honestly in a fine spot. I'd personally like the self damage, but also splash reduced a bit and the direct hit increased

#

Direct 100->125
Splash 90->smth slightly lower
Self 1.25x->1x

#

You could 2 shot medium with good aim instead of going for 3 splashes like rn

#

Basically no benefit for direct hits with cl40 as it is right now

#

The 10 extra changes 0 break points and going for splash is way easier

brittle yoke
#

THIS IS THE SEASON GUYS WE'RE GETTING THE CNS BUTTERFLY KNIFE WHoever that guy was that asked for that its happening

#

make it mythic give it cool animations i will pay $20 for this dagger skin

slender bear
#

I'm just say:

Light gets heal gun
Medium gets heal grenade

Hydra_Q makes a big comeback, giving us a water gun skin for the heal gun and a water bottle skin for the heal grenade, complete with a drinking inspect animation.

Maybe if Hydra_Q is an actual sponsor there'll be a recolored soak n' scorch flamethrower skin as part of the sponsor progression.

quasi hornet
#

My wishlist
Proper snipers for medium and heavy class
Secondary weapons
Grenades can be cooked now
Small amount of weapon customizimg
New unique specialization

deep mason
#

@dusk heath why is this blocked cause no bad words r here

gleaming ledge
#

Omg can mfs stop switching through their damn builds mid game? Its so cheap and desperate.

#

Like I fr fought a enemy team who kept changing their builds and won only because they switched to aps turret, slam charge to goo gun, etc. Like that is so goddamn annoying and it makes you look desperate as hell.

strong brook
#

How do i improve my aim with the Repeater?

gleaming ledge
inner palm
# strong brook How do i improve my aim with the Repeater?

Personally how i do it is that i just use it in the gamemode power shift. You can get on a good spot and try to snipe people who wants to or are on the objective but you will have to be careful against enemy light sniper or another repeater user

merry imp
#

How are the double swords different in gameplay than the riot shield?

inner palm
#

Both have very different playstyles

prisma maple
lilac yacht
# strong brook How do i improve my aim with the Repeater?

in the practice range:

use the medium red still target dummy in the mini forest to practice your quick scope timing, aim for the head using the white crosshair and then try to quickscope until you can reliably hit the head

use the heavy moving dummy to practice actually aiming those quickscopes, you need to have your timing trained before this, there is a lot of cover in the forest so if you can reliably kill the heavy with no more than a single mag you should be fine in most in game scenarios

and if you can quickscope then aiming at long range should come with that

plush harbor
icy sparrow
#

@dapper marten ay

proven scroll
#

are nullified players supposed to absorb bullets?

#

is that the intended effect?

icy sparrow
#

@cyan bone the devs clearly want ks23 to be medium range and not quick melee cheese.
If u want to be taken seriously then ask to increase projectile speed and headshot 1.2x and wall penetration with lower damaged after wall penetration.

cyan bone
#

medium range shotgun ks-23 that got dmg red on 18 meters)

#

btw ur req of buff is not gonna change situation in any way of balance

#

Why q melee is cheese btw?

icy sparrow
# cyan bone Why q melee is cheese btw?

In patch notes the devs said they want to avoid it being good at close range and treat it for longer range.

Atleast u need skill for headshot and predict wall penetration with motion sensor

cyan bone
#

even if it is a ks-23. Its primary operating environment is close combat.

light sierra
# strong brook How do i improve my aim with the Repeater?

Tbh there are so many different things you can do to improve your aim! From the right configurations to aim trainers and a fitness planner to train the right muscle groups. Your hardware, your aiming style, space availabe to aim, what position your hand is on your mouse! It is basically science
Also your monitor is important as well

icy sparrow
#

Now people complain sledge is op cause winch plus sledge and quick melee is op lol

cyan bone
cyan bone
#

bc ur arguments are lit insane

cyan bone
icy sparrow
#

How am I insane,the devs did it

cyan bone
#

bro send patch note god dem

icy sparrow
#

Too lazyšŸ™šŸ˜­

cyan bone
#

where they say that they want make shotgun weak at close?)

icy sparrow
cyan bone
#

u said lit q melee is cheese)

#

but this chesse can be used by anybody

#

so what the point

icy sparrow
#

Sorry I meant the whole combo for winch ks23 and quick melee

#

Only reason it got removed

cyan bone
#

lit all other shotguns do better dmg and faster

#

when even ks-23 still got his combo

icy sparrow
cyan bone
#

just to counter this high speed maniac

icy sparrow
cyan bone
icy sparrow
cyan bone
#

so many posts i droped already

icy sparrow
icy sparrow
# cyan bone so many posts i droped already

I used this in suggestion

šŸ”„Flamethrower should set terrain on fire after using 10 ammo and people rarely hide on trees or in grass so setting that on fire isn’t useful,it’s a great defensive utility.
This time the only flamethrower burns the terrain spot u fire for a long time and can’t spread to the entire building cause it’s concrete and not grass

Make 93r have more fire rate like reducing the time between bursts,make it shoot 4 bullets at a slower pace

The ks23 needs slightly higher projectile speed as even in mid range u have to lead your shots and it looks like it should hit but doesn’t and bullet deviation makes it worse.
It needs wall penetration after it’s weakened by one slug first and headshot 1.2x to make it truly unique and stand out.

Light breach charge needs to stack damage atleast close to what it was in season1

U should be able to charge a riot shield bash by using the weapon inspection button where u hit ur shield with Barton as a taunt and a telegraph,then u will shield bash to get closer or knock(5 damage) them off structures

New dual blades in battle pass where the animations is that u sharpen one blade by dragging in to the other blade creating sparksšŸ’„ to do some fire or electric(stun/glitch) damage when the sparks hit and maybe make it into a mechanic to do a special move cause the duel sword is kinda boring from a gameplay perspective šŸ˜”

cyan bone
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lets combine q melee and ur sug

icy sparrow
cyan bone
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kk i guess

icy sparrow
cyan bone
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yea, its situational but it can make more points of viability to flame

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but 93r buff? its like famas right now but for light

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its crushing H very easy

icy sparrow
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Slower but u can control it more and it’s fire rate

icy sparrow
cyan bone
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i dunno man for me 93r right now is pretty strong. Maybe lit buff but in needs downgrade for justice

cyan bone
icy sparrow
cyan bone
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blades after buff)

icy sparrow
cyan bone
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oh yea

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in my head for the moment it becomes the same thing(like riot and blades)

icy sparrow
icy sparrow
cyan bone
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okay and u help with q melee ks-23

icy sparrow
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@proud galleon hey we together will make the same suggestion cause we agree with each other

icy sparrow
cyan bone
cyan bone
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hmm btw when was the last time anybody saw Ks-23 in any lobby?