#💣┇weapons-gadgets
1 messages · Page 181 of 1
Even in TDM flamethrower kind of nullifies it. I very much think it didn’t deserve nerfed
Agreed, been waiting for that sword buff in the patchnotes but nothing yet. I know it was a weapon that frustrated a lot of new players, but there had to have been a better option. Even the S5 range nerf I could work with
Insane take given it’s one the lowest tier weapons in the game and almost nobody runs it
As a riot shield main, it's actually needs a bit of a buff. I get absolutely destroyed by heavy
If you want some tips for the weakness of riot shield (from a shield main). Aim for the feet since that's always fully exposed. And make sure to stay away from their left side
I often keep people to my left so my shield can still block even when it's not up
And if you're in a team setting against one, split up and attack from different angles because one is always guaranteed to get an exposed angle on one
I wish you could crouch while holding right click to maximize how much of your body you defend. I don't think it'd be broken because you're not attacking and crouching is your slowest movement option.
Yeah I've also had this idea for a while
Being able to sort of turtle up, but having almost no movement speed
Would be amazing for stalling for time
Another thing just came to mind. It should have some sort of animation time. Just so it can't be abused in someway where you constantly crouch and un-crouch
Well, technically speaking, that exposes your legs more
Well what I mean is that there would be a slight cooldown before you could crouch again, I should have been more specific
That way you couldn't "make distance" towards someone while having full protection
Imagine if XP-54 had like recoil. That would be rad!
So effing lame getting lasered by rubies from accross the universe!
I know normal weapon skins have pretty clear rarity descriptors, like how epic skins cover more of a weapon than rare ones, and legendary skins change the actual model and sometimes add new animations, but what is the deal with mythic skins? The new "Akimbanana" skin is our first mythic skin, but it isn't any different than most legendary skins. In fact, it has LESS unique animations than some legendary weapons, so I don't understand what sets it above the rest. Something tells me this is just an attempt to squeeze more money out of a (still ridiculously good) skin. Embark has generally been very fair when it comes to pricing, especially when you consider how high quality most of their legendary skins are, so I don't necessarily think this is a problem, but it seems kind of shady to try and market them as being a step up from legendary skins rather than just putting it on the market as a legendary skin worth 1,200 multibucks. All in all, it's an amazing skin, so it's definitely deserving of the price, it's just that we have even better ones that are considered to be lower rarities, so I don't understand the thought process behind making this specific skin the first mythic one.
Ngl, new skin isn't "ridiculously good." It's just two generic bananas with a different equip and reload animation lol
It's a little funny, but not in the slightest unique
It's still really high quality though. Not "mythic" good (compared to some legendary skins at least), but they are hyperrealistic.
Can someone tell me how to use grav vortex? I'm struggling to find good placement or timing
Is defib Zipline jump a good combo
You're not gonna need zipline AND jump pad, something to help with defense is a better idea
Zipline and Jumpad is goated wdym
Yes, it is a good combo. Sometimes it's overkill, especially if you have a Light or two, but if you need to cross larger maps more quickly like Kyoto or Bernal, it's a perfectly valid choice. I mostly see Ruby players who aimbot -- I mean, take Adderall use it, since they kill people just fine without gadgets
What aimbots do you reccomend with that combo
I play cl40 turret
I like that combo. I wish it was good. But for Ranked or WT, it just isn't. Stick to Demat or Healing Beam, and use hitscan for faster TTKs
Would fcar heal goo jump defib be good
Zip + Jump gives you a ton of mobility, meaning close-range and long-range options are both empowered. Try Cerberus for close range or Pike for long range
It is good
FCAR is pretty much always good, yes. And so are those gadgets
Should I swap off heal if I don't have a heavy
Not necessarily. Healing another Medium is good, too. Actually, if you have a Light that sticks near you, healing them is also really good.
But Healing Beam isn't as important as having good terrain control. Demat should be your default unless you already have another Medium running it or your H/L teammates have lots of terrain destruction already.
Most of my games are MML so I can just play the opposite spec of the other medium
How do i put down enough damage on heavy without playing melee/flamethrower? Every time i try to use a gun i just get screwed by the insane L/M ttk
Vortex is best used to camp choke points, cashouts, or opponents' statues. Think of it like C4 or Breach Charge except it traps people instead of damaging them/terrain
Just gotta hit your shots. Deagles have the best range and best TTK against Light if you can hit your headshots. Other good Light killers are the auto shotty, ShAK, and minigun in close range
are LMGs even viable to play? I'm in QC and getting cooked trying to use lewis gun
The general consensus is that M60 is currently better than Lewis Gun
More ammo and much easier recoil
It's not bad at all. It trades a little TTK for accuracy, range, and sustained fire, compared to most other options
Is the banana deagles skin price 1200 multibucks??
Yep
It isn't even any better than other legendary guns, so I don't understand why THIS was our first mythic skin. The skin is good and probably still worth the money if you want it, but it just baffles me.
This is actually a test to see if people are now willing to pay high prices for guns that have good animations
How the banana skin can be even different than the stick ones?
Hello, some what new.. question how do you get the scar reload where he flips the mag when reloading? I cant find it anywhere. was that a previous battlepass thing or something? Thanks
This sounds super fishy too me
Like, we have the potato cl40 and the alien gun costing 800 and both have a ton of animations
Now if this become a trend they will start charging guns with that quality for 1200
I like the skin and even now it's priced pretty fairly compared to what other games charge, but I still think it's pretty shady to label a run-of-the-mill legendary skin mythic and pretend it's actually better than a bunch of the legendary guns. I think they might be trying to trick people into paying more for the same, which is pretty dumb because the community they've built would 100% buy it if they just said "this one costs more because we want money". They've really built a lot of goodwill with this community, and I think it's pretty sad that they think they need to pull one over on us to make more money.
The “pretend its actually better than a bunch of legendary skins” it’s on point, my main concern is they start to see that anything with new animation or diferent sounds as fucking better than legendary skins
A gun costing more than a whole BPs is 100% bullshit
People on reddit are calling it “inflated legendary”, good thing people are not blind to what this might cause in the future
1200 multi bucks isn't even unfair for the quality of the skin, especially compared to what other games charge. I don't want to see the finals get to that point, but as of right now legendary skins are cheap enough that 1200 multibucks a skin won't hurt to much. I just think it's sad that they're trying the same corporate microtransactional scams that other studios are. It's not even like this is huge scam that's going to be making people pour hundreds of dollars in like the kind of thing apex does, but it wasn't necessary to be so shady about it.
The only problem is that higher quality legendary skins cost less than this one does. I would have understood if the made it on par with the v95 space gun and labeled it mythic, but unless they increase the prices of existing skins (of similar quality) to match, or lower the price of the akimbananas, I don't see any way this can blow over well.
" but as of right now legendary skins are cheap enough that 1200 multibucks a skin won't hurt to much"
Exactly, at this very moment it won't cause any damage because this is a test. If by any chance this skin is successful then it might result in the future every gun with new animations and sounds be labeled as Mythical.
They won't increase the prices because not only that would straight up make their new strategy too obvious but also it would piss people off.
I don't know if I'm begin too pessimist but this what skins might be in the future:
Legendary: any skin that changes the weapon model, no sounds or animations included (we already have those)
Mythical: any skin that change the weapon model + sounds + animations
And to be honest I don't really see how hard can it be to add new sound to a gun that you are already giving new animations
That's the thing
This is a classic strategy lots of games use to trick people into paying more for the same. Embark didn't even have to trick us, they could have just put it up for 1200 and people still would have bought it. There might have been a few complaints about the price, but the mythic thing makes it too obvious that they're trying to trick us. They treat their community so well I don't even know why they thought this was necessary.
Yep :/ that's sad as fuck
They give us free skins and events every 3-4 weeks, but they thought it was necessary to pull out the most obvious scam in live service history for an extra 4 dollars per skin. There was legitimately no reason for this.
So what makes the Akimbananas “mythic”? It’s a model change, a draw animation, and a single reload animation. You can’t even use other animation sets with it.
The Nexonization begins.
First the wheel and now this lol
It's an overglorified legendary
Players spent on the wheel and the "not that bad" monetization schemes, which tells the money people at Embark and Nexon that they can push it further.
I hate being right. Got flamed for saying it was going to escalate.
That’s a shame. I expected better from these devs.
Life gets easier when you go in with low expectations.
Devs can you add a cool Defib for medium. I had an idea where the D fibs were like dry ice and when you d fib somebody, they come back in icy smoke with a charm of a tank dry ice. That has a oozing animation
Sorry, but The Wheel was and still is more of a scam than this inflated legendary banana skin is lol. That shit is literally unfair RNG that you only have a 14% chance of completing.
Embark lost their "good will" back with first of those fuckass wheels
The Wheel is designed so that you are very unlikely to get everything. A friendlier system would allow you to keep earning tickets with more playtime. They purposely restrict the number you get.
Yeah but most of the community understood that the wheels are literally free content with little to no work required. You might have to spend money if you want to fully complete it (FOMO friendly ig), but they were free at their core. Even the wheel events were just free stuff 99% of the time, and more often then not they just do contract rewards for events. They do more for their community than any other live service game, and I don't think that's overwritten by some bad events.
Free* except it's a grind every day for 2 weeks and it's RNG how much value you're actually given in the end. Sorry, but the point was never about giving free items. It was about manipulating customers into spending for those last few items with gambling in a T-rated game.
The only predatory characteristics of the wheel are the FOMO (pretty run of the mill tbh), and the fact that it encourages you to log on daily. If requiring players to play the game to get rewards is really that big of a deal, I think you might as well give up on gaming as a whole. Even if it's meant to manipulate people into buying the last few rewards, it's still not nearly as bad as the FOMO in other games, and it's still completely optional. Even if it's gambling, they could have made spins purchasable like literally every other game that does packs, like apex legends and overwatch, with the latter also being a T-rated game. No matter how you look at it, Embark is the least manipulative in the industry.
No, I'm not saying the daily grind was the manipulative part. I'm saying the gambling is lol. IDK how Apex works, but OW1 is more fair with its ability to let you keep earning as many boxes as you want, buy anything with the infinitely earnable currency, and always get event skins again next year (no FOMO)
Being able to purchase spins wouldn't help make it any fairer. It'd just double down on the gambling philosophy
The funny part is that the About text for the wheels also says the items MAY or may NOT come back. They want to profit off FOMO but still be able to rehash the skins.
Overwatch still has FOMO for every non holiday event. Even if you save up weekly rewards to purchase them, that months of work for a single skin, which isn't much better than 2 weeks of work for upwards of 14 different cosmetics.
I was talking about OW1, not 2. 2 is indeed worse
Basically everything in the modern live service scene is based entirely around FOMO and predatory monetization. Most skins that cost us 8 dollars in the finals would be running you over 30 anywhere else.
Overwatch 2 isn't much better than even apex in that regard.
Also at least OW2 doesn't put its FOMO stuff on a wheel
And the pricing, while too big in other games, isn't really the factor that makes them predatory or not. It's the way they're sold
The grind you speak of is 3 games, about 45 mins quick cash. Doesn't seem too much. The issue I had with the Wheel is that you had to roll dupes for MORE THAN A DAY worth of tickets to get a single one back. Even 3 dupes for one extra ticket seems fairer. The FOMO is real though, in that I ended up buying a stupid sticker for 100 credits just to complete the thing and get a skin.
You were lucky. I haven't gotten more than 18 of 20 across all of them. And I was always missing a Legendary each time
It'd make more sense to add some more contracts for tickets, maybe to complete over a week instead of just "log in and play 3 games" - I play a decent bit and the 3 tickets a day limit felt real tight, especially with the fragments system I mentioned above. I do understand that Embark wanted people to log in and play, but I think more LTMs in general and the addition of Bank It would be more successful.
This was the first wheel I've seen, because I just got back into the game 6ish months ago, but I played every single day and still only got 19. Most people have to work etc but I was lucky enough to have the time
There's only a 14% chance of finishing the wheel with the tickets you can earn
Overwatch 2 is definitely one of the better game in the industry when it comes to FOMO, but even then, it and the finals are basically the only live service games that act that way. The wheels suck, but their predatory nature is generally outweighed by the fact that you're usually getting at least 30 dollars worth of cosmetics for free. I was only 2 away from completing it, and even then if I bought the last ones, it would have been 9 dollars for a legendary watch, an epic crossbody, and a full legendary outfit. Even if it's FOMO that pressures people into getting these things, they're better prices than you would get anywhere else.
I also disagree that it's the way it's sold that matters. When The Finals puts out a new wheel, it feels unfair, but at least I don't have to spend 160 dollars to gamble for the items I want like in apex. I can literally just play the game, which I would have done anyways.
Damn ok, that seems kinda predatory but I get that Embark has to make money on an F2P game - how do we know it's 14%? Also the fact that the items "may" come back doesn't seem too fair. What would the chances look like if it were 3 dupes per ticket instead of 4?
The price doesn't matter. They set their own prices. You're not getting $30 of value you can retrade or something. You're just getting digital pixels.
The way it's sold determines if it's manipulative. Imagine if an item set costed, at random per account, 0 to 1200 MB to buy. That's essentially how the wheel works
But at the same time, it's the player that decides whether or not an item is worth the money they would spend on it. You can always choose not to get something.
They can make money by simply adding items to the store as they usually do, doing crossovers, or adding and fixing more game content. The 14% figure is statistically proven and can be recreated with code. But frankly, even if it was a 99% chance you get everything, it's still literally unfair to the 1% that did everything the same and was left out for no reason
Giving players the ability to gamble for free and buy the stuff they don't get is far less predatory than forcing them to spend over 100 dollars for a shot at the cosmetics they want.
I agree, but I don't appreciate the lesser evil
This, and if you're that bothered (which you really shouldn't be, the skins are just a texture) you can still pay for the stuff you want
I don't mind paying for stuff I want. I mind paying a completely random amount for stuff I want
The wheels are still unfair, but they are also the least unfair gambling events in the industry.
Neither do I, but I think we have to show a little appreciation for Embark for being so much fairer than the big competitors. If they make it worse, that's when we make a fuss.
That's only the case for the final reward though. Apex does final rewards too iirc, and for those you need to spend $160 dollars. The method through which they get you to buy things is basically the same, but you will NEVER spend as much money on a finals event as and apex one if you want the final reward.
Unfortunately, history shows that collectively, playerbases will not make enough of a fuss. For every fuss, there is a customer who purchases anyway, which will further drive the prices up. The first fuss was over cosmetic horse armor DLC. Now we're here
insert rant about consumerism here
It's still probably going to turn out that way (they are a live service game company after all), but I would rather be spending money on the least manipulative game on the market than any of the other options.
Idk if marvel rivals is any better, but they might be serious competition for the finals in that regard.
get rid of cloak. I cant believe a FPS multiplayer game has perks and gadgets where you can be invisible almost half the time
"that Embark has to make money on an F2P game" people always use this argument but they forget that finals didn't survive up to this day because of the wheel, it survived by having friendly prices to content
Many things are fairly priced, the battle pass has a ton of content and it's fairly priced, bundles are basically multibucks with skins which is a huge incentive to buy those
zweihander spear mythic skin
Those are the things that made the finals survive, the rest is pretty much Nexon grabing Embark by the balls making it do those things and day by day it passes and I think we're getting close to some pretty bullshit pricing
Who are Nexon?
Embark's parent company
so the new mp5 loses to arn and mp7 in all distance right?
Rework idea for double barrel:
Double barrel is currently very strong, so I think it should be brought more in line with light weapons that have a similar range. The weapons in question? Melees.
Double barrel currently has a longer effective range than either melee weapon, kills faster at all distances, and has none of the movement penalties that the melee weapons suffer.
My solution is to give it the same treatment those weapons got. Rework the weapon into a blunderbuss, with a 0.5 second charge time, and the same movement penalty both sword and dagger get while charging. If sword can't stab someone for 105 damage without charging and staying slowed down (even accounting for the multihit), I don't think it's fair for Double barrel to deal over 150, from further away than sword can reach, with no charge up or movement penalty. This would give double barrel a ttk against heavy and medium that's more in line with most other guns, while retaining it's one shot against light, given the same restrictions as melee weapons (with greater reward because it's double barrel). This would bring ttk up by .5 seconds against heavy and medium, which happens to be roughly the same amount sword got from it's nerf. Sword definitely deserved the nerf it got, and is now clearly the pinnacle of balance, so I see no problem with giving double barrel the same treatment, seeing as it was even better than pre nerf sword.
What's funny is, this change to sword and dagger gutted their viability, but double barrel is so good currently this would only barely bring ttk against heavy to what every other weapon has, while medium ttk would probably be a bit slower than other weapons.
(I feel like it's worth mentioning, even with this change double barrel would still be leagues ahead of sword and dagger in terms of viability.)
maybe
They could also just bring damage down enough that it doesn't one shot lights, but that would gut it so bad it would never see competitive use again.
Me and my duo run double med what weapons should we use
The sniper has high precision: ie it can place shots in the same spot consistently over long range
Its just hard to hit the shots w sniper, ie be accurate
I agree w u tho a long range weapon given cqc capability is not good
Ik ppl play dash sniper and do well with it at close range, but getting rid of hipfire penalty for any gun isnt a good idea
Thank you!
wow!
The main issue with this is you're comparing something fine to something that is very very bad
Literally everything is better than melee on light
And sword really didn't deserve the nerf
Yeah plus now phantom strikes are fixed
It was not a balance issue, and the only reason it got nerfed it because people didn't want to adapt to it, they just wanted to play the game with the exact same narrow mindset
And phantom strikes literally did nothing effectively 99% of the time
And the entire reason they gave for the nerf (the lunge+qm light "insta" kill) is also just bs
Most light weapons can 1 shot, and a bunch at range, dash already counters sword very well
Sword is worst against light if the light has a brain
Or not even, just half decent aim will do too
Oh please the Sword was broken. Hell the netcode of the game cant even handle the dash. You die before you even see the animation and sword users could 2 dash+2qm Heavies. And its a AOE that you can just wiggle slap every enemy in the vicinity.
The nerf was overkill but saying that it didnt deserve a nerf is delusional!
If you die before you see the animation you have really bad eyesight. The netcode is a server issue entirely and screwed over sword just as much as it helped it. The 2 dash+ 2 qm kill on heavies takes longer than almost every other light weapon while also requiring you to be in point blank range of a heavy (where heavy has the ability to disintegrate a light). The aoe attack was the strongest part of it, but also the single thing it has above ranged weapon (bar movement, but that was less impactful). And even then, it was easy to counterplay by not sticking directly on top of eachother or just focusing the light (hitting 2-3 bullets per player, which really isn't the hardest, even with bad aim).
It was only good against bad players, and absolutely did not deserve a nerf.
It just required you to play around it more than a gun, because it has a higher reward for the much higher risk.
It got hard countered by a multitude of options and that every class has available, or just general gamesense and mechanical skill.
If you need to swap your loadout to counter 1 guy then its bad balance imo
(But how certain things like glitch trap completely shut them down also isnt ok)
You cant always predict where everyone will attack you from 100% of the time, especially the class made to flank and ambush
And since a lot of cashout are inside, you will frequently be forced into swords most effective range, where they can pass you and deal big chunks of damage for looking in your general direction (or even miss, turn around mid charge and hit you anyways) while you need to track them the whole way
And like, if its only good against bad players, but so good at it that it gets complained about enough to be nerfed, then it kinda failed at being a well designed weapon
Its not good at high elo, and ruins low elo due to its skewed skill:reward ratio
They could look into buffing the m2 distance to roughly current dash+m2 (and then removing its ability of dash to work with the buffed version)
So that it works better with grapple and especially cloak which is is afaik the only viable ranked option
It would allow for more loadout variety, making it more flexible and fun, while removing its training wheel needed for decent usage, which may allow it to be more useable in ranked
While still keeping the damage low enough so it wont mess with "bad" players
You dont need to swap your loadout to counter them, it's just you have the option to counter them absurdly easily with a swap. Obviously you can always predict it, but other light weapons would do better in that case, and knowing the enemy has a sword, you also have more leeway since they need to be point blank to do damage and you can't get ambushed at an off angle at 20m. Indoors are easier for sword, but guns still do fine. Its more that outdoors are terrible for sword. The issue with it excelling against bad players is that if those players dont bother to learn to play, they complain, which is more on the player than the weapon.
It's really hard to balance around players who don't bother to adapt and improve.
When "adapting" mandates either removing part of what you find fun, or never engaging at 70% of the cashouts, that kind of turns the game into a slog
Thats like complaining that people dislike sniper when the suggested counterplay was swapping to light and spending more time hunting them down than it takes to respawn, or swapping to sledge, literally throwing and destroying the whole map so they dont have a sightline for the last 2 minutes of the match
That's also incredibly subjective for what people find fun. But it also isn't much of an ask on the adapting part. Sword definitely didnt force not engaging at 70% of cashouts so im not sure what you mean there.
I don't ever recall the suggested counterplay for sniper being swapping to light (or even worse sledge). Especially since decent aim already manages to do well against sniper.
Like rn sledge forces to adapt harder than sword ever did, although that's an entirely different issue.
And considering how much versatility there is in the finals, wanting to play in a single playstyle against everything and using that as grounds to gut a niche weapon is pretty lame.
thast beyond false its in the negative. its not hard adapting to the sledge player. it requires one thing. take away cover and dont chase them through door ways. its not hard at all. the light is constantly looking for you as an ambush. to say that isnt a priority over the sledge would be a lie
Sledge is literally meta rn and forces enemy teams to play around it.
Basic Weapon Ideas for S7:
Medium:
**SMG with dual magazines. **
OR
Dual SMGs (like Dual Uzis)
Lights:
Assault Rifle with shotgun toggle, that acts as a secondary weapon (so does lesser damage).
OR
Assault rifle and shotgun in one gun, so Primary Fire button for one, and ALT Fire for the other. Almost the same thing.
Heavy:
Railgun. Can fire like a normal weapon without charge (something like LH1 or Pike) but that would do smaller but still significant damage and have lower penetration and range. But if you **charge it for longer it shoots as far as a sniper with great wall penetration and great damage. **BUT it doesnt have a scope.
No other weapon (apart from maybe cerb) has that much precedence on how much it asks the enemy to change the way they play.
evas dash and xp54 melts sledge lol
try it urself its genuine fun 💀
Lets be honest... XP-54 melts everything 🙂
lol fr. i can take the names of a few guns that it doesnt tho
Dash is decent against sledge but 1 winch and you're down to 20 hp, and sledge needs to play with teammates to excel so it's basically a guaranteed kill off of 1 winch
winch has like 10m range. is bro living in season 3.
two evas dash and ur practically out of 10m lmao
if the light with evas dash is playing with the team too then its a guaranteed death for the sledge player winch or not
And that's light, which probably does the best against sledge. Medium and heavy, which are both stronger classes than light don't have the ability to evade as easily.
throwing knives to the face you can't even get more than 3 shots off..
12m. Evasive dash will make you lose gunfights against any decent player with a gun. If the light is playing with team the sledge can just winch either a teammate for the free kill or if they manage to land the light they still die, but sledge has 350 hp to tank more.
Jump pad works really well. Demat, goo gun.
The whole problem with sledge isnt that it cant be countered with gadgets, its that if you find urself in a large and open space, which is like 60 percent of this game, ur cooked. winch doesnt have the range and a heavy and med can take enough space in an open area to eliminate the sledge
Plus sledge is very strong defensively and can force engagements within 12m
in an open space.
Most cashouts are indoors, and winch lets the sledge move the cashout super well
were talking about evas dash against a sledge. not a gun.
You realize that it takes a good amount of time to attack with a winch ryt?? in which they can simply just run away after being winched? even as a med or heavy lol
and cut me the free kill nonsense
You still get 1 hit with sledge on a winch even against dash. If the sledge has a free teammate they get to shoot the entire time on s stunned enemy. It's a free kill.
Well guess what most spawns are outdoors or in open spaces and guess what you have to go through the map to get to that indoor cashout area so yeah.
Most are indoors, and the outdoor ones can either be avoided by the team or brought indoors with winch
WTF IS A FREE TEAMMATE
blud if the light has a teammate his teammate can literally just shoot at the enemy teammate thats shooting at u
Having a teammate with the sledge.
The sledge not being alone.
And if the light has a teammate they still need to do 350 before the sledge team does 150? On a stunned target
this is dumb asf.
When comparing two things you compare them with each other. So 1v1. With fair conditions smh
In this case, i can say that i have two sniper teammates that can shoot the sledge at once and kill him before he even winches me
Winch does not stun Winch does not stun Winch does not stun Winch does not stun Winch does not stun Winch does not stun
You can evas outta there after he winches you. The sledge attack is too slow to do anything about that.
Do I have to write a song to you about this to make you understand logic?
Are you sure you're playing the same game
In a 1v1 all they gotta do is hit an rpg for 30 dmg...
If they hit the winch, which is pretty easy considering the massive hitbox
Do you realize im talking about the sledge light attack?
The heavy one is only worth against winched heavies
Given, the exact number is pulled out of the air, but a majority of cashouts is somewhere inside, most of them smaller or roughly equal to a dash+sword, where light immidiatly gets an advantage
And on that last part
It wasnt the sole grounds, the hitreg was still incredibly jank
But even then, you always have the option to play something else
Trying to brute force variety just makes the player feel out of controle and annoyed
Similar to how people were told to just run aps to counter nuke
Its better to have 1 person that can always swap to something else be slightly worse off, than to force potentially an entire server into using something they dont like
Light does have the advantage of indoor cashouts, but its not as important as people make it out to be, and it still gets countered with good aim.
The hitreg is just because of terrible servers. Half the time playing sword it feels like your hits don't reg and playing against sword feels like you get hit when you shouldn't (kinda like how you get shot around corners)
Its less of brute forcing variety and more of trying to brute force a singular playstyle to work for everything.
Nuke didn't have proper counterplay nor was it able to be shut down with half decent skills. It's nowhere near comparable to sword.
Anyways gtg
I think it's worth noting, double barrel would still be among the best weapon for ranges within 10m, with the only exception being v95, which would be a bit faster than it with this nerf.
This brings it in line with the melee weapons effort wise, but it would still be getting ttk that's a good bit faster against light, slower against medium, and almost a full second faster than sword against heavy. This nerf makes it a bit worse, but the mainq purpose is to make it take more effort to get kills with db. Rather than being an on press kill against light, now you would need to charge up a shot, effectively keeping ttk the same for sneak attacks, but making it more difficult to take fights head on. It would force db players into a playstyle similar to sword, but it would still be getting a lot more value comparatively. Currently it's up there with XP as one of the best light weapons (either the best or second best imo), and with this it would become middle of the pack, but with the skill requirements of sword.
This might be one of the only ways it's possible to raise ttk for db without absolutely gutting it. Lowering damage so it can't two tap heavy would leave it unusable, but I guess a fire rate nerf could achieve the same effect as this, but it would remain frustrating to deal with on light and it would retain all of it's movement, which is a pretty big problem, even compared to things like swords old lunge and the old backstab on dagger. If those where too strong to go without movement penalties (an argument could be made that they were, it was just handled very poorly), I don't see why db doesn't have any either.
Increasing ttk by a flat 0.5 seconds strikes a balance between making it worse but not unusable, and the movement penalty is only for .5 seconds before shooting, so it's possible to work around in the same ways that sword and dagger can. You also have dash and grapple, so movement wise it shouldn't even matter in a fight.
it still gets countered with good aim.
which may not always be present in low elo lobby (or at least to the extend of getting mostly headshots/hitting 180° flicks on someone with burst movement) where dash past and look in their general direction with sword is much easier, but still very effective, hence leading to it being (or now used to being) problematic
this cannot just be ignored
Its less of brute forcing variety and more of trying to brute force a singular playstyle to work for everything
im not sure how your intentions are with this part, care to explain it a little more detailed?
and im not trying to compare nukes strengths to sword (nuke wins that outright), but how people try to justify their items flaws with the existence of potential counters, which themselves are flawed
people said nukes were fine because of aps, or to just shoot them first, disregarding all potential problems with it
some people argue sword was fine because glitch traps exists, or you could just avoid being indoors, while ignoring the problems that has
now ur complaining abt rpg??? so when u realized ur losing ur argument u start speaking more non sense abt something else.
its just 30dmg. u can throw a pyro nade at someone or use a cloak to sneakily get the first shots which will do way more dmg than 30dmg.
Stop being so hypocritical. its a game.
nah cuz u never bothered to say anything abt that.
either way, do some research pal light attack still takes two hits or one hit and a meelee to kill light.
so yeah ur not proving shit. sledge is completely fine rn. quick cash warriors like you will obliterate any weapons they lose against just so that yall can have a good time playing.
whats next? flamethrower?
I swear if they touch flamethrower I won’t give embark another cent
cerberus is useless for no reason?
at anything higher than 8 meters, it practically does no dmg...
That doesn't mean it's useless. Cerberus does insane damage up-close. Even at a distance, it can still contribute significant chip damage with fire DoT
You have Demat and multiple defensive and offensive gadgets to close the gap and 1/2/3-shot L/M/H
After throwing in a QM of course
And you honestly don't even need those tools. Sometimes I just sit in a corner with Healing Beam and pop a few shells when enemies get close. Works pretty well for me
How often do you all see good revolver users?
Rarely, but the revo is a hard weapon to use, and I think that’s a good thing. It’s a very strong weapon that rewards very good players
148 headshots are pretty crazy, if everybody had perfect aim the revo would be busted
I'm feeling that right now for sure
Revolver is good but I suck with it
Trying to perfect my aim with it but its difficult
Idk if you’re looking for tips but I’ll drop them anyways (i play a lot of revolver)
Best advice I can give is REALLY take your time with your shots. When you ADS & shoot the entire gun including your crosshair leave the screen briefly, let your crosshair come back and recenter your aim after every shot
Got it, I'll keep that in mind when I play next
This is why that one revolver skin where you fan the gun is just a little bit pay-to-win 😏 if I ever start playing revolver I will 100% buy that skin
opinions on some shield? honestly i think that if it worked more like gibraltar shield and had a bit more health then it would be in a better spot. damage regardless of source will still gradually take it down, but maybe add a bit more health so it doesn’t get blasted. thoughts?
i’m an m11 player, i usually focus the shield down when i can cause it gets deleted so damn fast
and since it goes through floors i can just focus it down without repurcussions
when are they adding a sniper scope to the flamethrower?
after adding a sniper scope to dagger
i mean they added a red dot to sledge so not out of the question
I’d take it tbh.
They should add sniper scope to revolver and take the holo sight off the m11 bc it just looks silly
Oke,lovely people, hear me out, im of the opinion that the winch needs to be deleted A.S.A.P. and this is why. winch is the only specialization that gives you controle over your opponent, every other specialization is indirect, does have very little controle( goo gun) nor is something you can help your teammate with. which makes the winch/hammer loadout OP in every other way, this game is very close quarters as we all know, so the chances that youll be in range of a winch user is very big and when you get winched you have maybe 10% luck that you can flee, but mostly your done. I see no other reason that they must do that, the games i have when im playing with people who are using the winch/hammer combo is always saintly overpowered and its ruining my experience and every time when someone is using the winch/hammer combo on my team, we mostly win, i really thing its just dumb.
goo gun can stunlock people
oke but you not getting pulled by someone
so? you get stun locked and they run you down. same shit different method
but there is less controll, when you get goo'ed, youll still be able to move fairly quickly and you are not beeing full controlled by somebody who is pulling you
you havent been goo'd then. you are just stuck there until the heavy walks up to you. i can at least bait winch out
its about the control aspect, winch controlles the opponent to much
I've seen literally one
ive been goo'd enough to know the experience
U can slide out of current goo
its never let me do that before
I don't think anyone likes winch sledge meta but they will never nerf winch for some reason so something tells me sledge is gonna get gutted for no reason
Fixing the problem by making new problems 🙏
oh joyous day we can go back to sa-12 all the time forever
Sa12 is like the perfect meta weapon
If u take winch out of the equation ofc
and yet having 1 weapon be meta forever still seems boring
Most people would rather a permanent sa meta over most options
Myself included
most people would rather stand on rooftops and have rifle duals the whole game. im not one of those people
I never get winch-hammered, it's always the lockbolt with the hammer
I don't think anyone wants that
I think most people want a meta with a mix of rifles and cqc
every time something that isnt a full auto weapon is strong people just whine about it getting nerfed
vocal minority maybe
I never really see people talk about nerfing the bow, and I'd say it's pretty good
you say that, but every day there's like half a dozen people still whining about melee weapons even existing
I wish they wouldn't
thats becuase its kinda hard to use, so the good players are few and far between
I will say, the knife deals a little too much damage, but it's range is very short so it's fair
With exception to sledge those are usually awful players
i dont care about the melee weapons, the only thing i care about is that they should disable the quickmelee and then balance it more
Nerf v9s
I'll be honest, of the 6 melees, Dagger is probably the worst design. I get why people use it, but it's just not fun to fight. You almost NEVER get backstabbed because you didn't know where the Light was. You get backstabbed because they used Dash and the servers are too dogshit to realize you were still tracking his/her movement properly
It makes this dark horse balance where either it does nothing or it wipes people for free
And vanish+dagger is just a bit too strong
Ain’t no way ur complaining about vanish and dagger lmao
This server is a joke holy shit 😂
Nah, invis is just bad in general, sorry. It's pretty easy to see
Takes playtime to know what it looks like and sounds like
Light specs need a rework
Medium needs focuses on support and not damage
Heavy needs straight up buffs
Yeah, but they always sneak in when I'm already fighting multiple people, and I never notice them then, and I'm a bow main, so I can't just spray and pray I hit them
You need awareness if ur gonna main bow
If you don’t have that don’t complain about dying to invis
And the dagger backstab can instakill everything but a full HP heavy
I've never died to a dagger if you properly track them
Cloak and Vanish Bomb def need reworks. Should be real invis with more tradeoffs instead of the noob trapping half-invis stuff
I die to them even with tracking it’s wack
i dont think ive played against a good dagger player yet
Maybe you live next to the servers lol. I have it recorded
I play against the only good dagger player lol
Awareness my ass, the servers lag so much it don't matter.
Just walk backwards and track them
Awareness is not ping or lag
If you're on like crazy ping you'll have issues but I play on above average and don't have issues
Ye but this guy has NA tag
How do you know your ping? It doesn't show ingame
which it really should btw...
Wish it showed in the TAB menu like in TF2
Yes
It doesn't tell you directly but I'm central Canada so I'm always on above average ping
I ALWAYS have the little "connection issues" icon on the bottom right
If you really want to fuck with a dagger player u can also predict their dashes but I've never really had to do that
Which also isn't that hard to do because you know exactly where they're trying to go
Guys is it worth to buy a light chotgun skin with bucks??
we need a nama tama grenade.
I never complained about it??
I simply said all they need to do is land an rpg for 30 damage to get a confirm, which is absurdly easy. Idk how I'm being hypocritical.
I assumed you could infer it since it's the logical thing to do, but I guess I was wrong and need to spell everything out for you.
Sledge isn't the issue though, it's winch. Sledge should be untouched and winch should get reworked.
You're obviously not bothering to think at all, so I'll have to spell literally everything out for you constantly.
It doesn't really need the nerf, it has the same issue as old sword of being a noob stomper. And a 0.5s nerf is huge and would basically kill the weapon instantly.
Rn it's definitely not one of the best light weapons, it's more in the middle of the pack.
this is very true, im p sure braq is a dagger player too and db is BRUTAL against dagger so that might sway the take a little
I love dagger too but I'm not letting that bias me
But man... db is absolutely brutal against dagger
Way too relatable. Being oneclicked when you have to go behind them to kill xD it's crazy
yeah its a boss battle
Ngl DB is simply just better than Dagger 90% of the time
How good are the throwing knives? thinking abt trying Light
borderline broken if you can hit consistently
dang
Potentially stupid question, what's the point of the spear? The spin seems really useless
Good on groups in close proximity and I can NEVER block the damn thing with riot shield.
Is crowd controll really a valueble skill against teams of 3?
yeah iif they all together
Fix demat and dash packet loss
Any encounter with a grenade launcher player, i just log out the match. That gun takes to skill and is impossible to counter
they usually always win 1v1 on ligth, you just have to out position them
EVERY match i played with one of those in the enemy team is a match i`ve lost. They just keep spamming it. Even with a full team on discord, it´s impossible, they always win the last round with that weapon
you kind of just have to outskill them, its tough
holy. effing. shit. (TL;DR below) bro literally said he was tired of "sledge meta" and sledge being "op" which was literally what got this conversation started.
ik changing the topic of debate when u have no valid arguments and realize that u rnt cooking in the debate is an easy strategy, but trust me it dont work here
ya dont need to spell it out for me kid i already got the idea of what kind of sore loser player u are holy crap. just accept u were whining abt sledge cuz ur ass against it, now tried to bring multiple other stuff in between to try and change topics.
I suggest you give some time to ponder about sledge, winch, and their current state. You are absolutely fkd if u think winch is a problem after several nerfs to a range of 10m. Use actual logic, statistics from the wikis, and then come talk on this channel.
TL;DR
are melees viable or is it just a noob trap?
they are viable to some extent.
riot shield and spear are in a good spot imo
dual blades and sword needs a bit fixing
dagger and sledge are shit rn. even tho hammer does a whole lotta damage, it can easily be evaded, especially when you have a evasive dash light with a ranged gun. he'll easily be able to dash out of the way.
Although sledgehammer is defo good in the right hands. if u master it and understand how to play against long distance players, you'll do great with it. rpg, lockbolt, goo gun, winch claw, charge and slam are exceptionally good with it
Oh really? Why’s Spear > Hammer?
I was hoping to use the spear anyways so that works out for me
John semantics is here to say that I’m pretty sure that winch is at 12m. They changed it when they changed the stun time
Idk, it's 100% the easiest weapon to use well. There's no mobility downsides to having such easy burst damage. It's also basically impossible for any melee weapons to go up against it, it's too easy to kill with and there's nothing you can do if you have to get close (assuming they know where you are). There's also no feedback to invis shotgun, if you get one shot the only thing you can learn from that is to look around more often. Even then, nobody's going to smell an invisible double barrel player 20m behind them. It's all luck on the victim's part, and there's very little skill required to dominate in casual or comp (speaking from personal experience).
Riot and Spear are not in a good spot.. Even dagger. 3 worse melee in the whole game for so many reasons.
Hammer is the best to play with AND against. very well balanced. Sword is good if you know what you are doing, but damage nerf should still be reverted with a fix elsewhere (like no spin2win)
dualblade are okish too
What’re the pros and cons of both hammer and spear? surely one isnt just definativley better..?
Hammer is good to deal damage, you have the right click that can setup the area for your team, because you can destroy shit easily.
It has very good combos agaisnt all classes, that are super easy to learn, like :
Left click + Quick Melee for light
Two left click + Quick melee for medium
and 3 + QM for heavies.
Also right click is quite good when take people by surprise
big burst and shit.
But Spear is awfull. It just had good range with left click, and if people are dumb and group next to you, the right click can be OP. but it depends of how dumb people are...
In my lobies? Very
then i guess you can try spear. But i know you wont have fun
Right click on spear is fennecky, you miss some hits while they are clearly in range..
Spear and dagger are the worst of the worst.
Shield is in the same boat because of how little range it has, but at least you can take a lot of attention if you play it well
Spear and Dagger have the worst hitreg of the game, no question asked
Hammer is REALLY satisfying but I keep fucking it </3
wtf am i reading
sledge is stupid rn and pretty good
rest of melee is dog water
they are all pretty descent, I think melee struggles in higher levels though
at least I have been able to get sledge, riot shield, and dagger to work.
you can make every work because 98% of the people are not rlly good
Exactly! and it's super fun.
Frustration of no hit reg is enough for me to say that not every melee are fun. But when they work as intended, yes, they are.
It is! The combos are super satisfying and I'm in bottom elo anyway
Thas what I'm saying
When is embark going to get rid of the nade launcher
It’s the most hilariously broken gun in the game and it has survived multiple rounds of nerfs
I thought it was not that good?
There are minimum 4-5 launchers in every single round of WT
It’s unbeatably good, I’ve never seen a team with 2 or more lose any round
You're talking all this shit and you don't even know what state winch is in. You keep saying completely incorrect things as fact (like winch having 10m, it's 12m) and then saying to check the wiki (which you obviously haven't done). Your hypocrisy is actually insane.
It’s just 5 RPGs on an immediate reload
All you've been doing is putting words in my mouth and then going off about how things I never said are wrong, while being wrong yourself.
I might quit this game today. It´s so unbalanced with some weapons tbh
Every match with a grenade launcher player, i just log out and wait 10 minutes
Why does people cry about grenade launcher when the weapons is not even top 5 best medium weapons
Using it is a free win. New players with no skill just spam it and win automatically
It´s just enfuriating not being able to counter it with anything
Aps turret, walking up to them, taking high ground all work
It's not a free win at all the weapons is not even that good
Take fcar, FAMAS, cerb, pike, akm.... And you will destroy them easily
Tbh I'm two weeks into the game...that thing sucks. Like it's easily countered by just running at the user
It´s even harder as a light
counters include: walking closer, using aps, goo, height, any movement abillity, and simply not picking light as it directly counters him but has mid performance against all other classes
this is absolutely crazy to read
find 1 meter elevation and the thing is neutered
EMBED FAILURE
SUICIDE NO LONGER POSTPONED
honestly when I do play light I have trouble with it as its users often know how to position themselves correctly before firing and its difficult to properly outplay
but the same can be said about DB, the m11, and the old stun gun
if it becomes too much of an issue (it won't but lights are majority so embark always listens to them) just nerfing fire rate to make it easier to run away from should work
Use the burst pistol it's such a nice change of pace
I'd rather face a medium with GL than one with pike
what could i swap zip with
goo
medium meta is all kinda the same when it comes to gadgets
or a mine if youre into that
can jump goo be on any medium build? i use it on most of my other ones
pretty much yeah
Double movement is better imo
You rlly want to be fast or you gonna loose tempo / macro
ok what about with cerb though. since u can easily light the goo
Goo is great you can use it to angle your jump pad so you get more distance
both are good, just depend how you play in general
yeah im practiting that im just really slow at it rn
Samesies but it's worth learning
pretty much the same having a zip but usefull to engage fight
i beg you devs please make melee weapons good again i cant stand it anymore 1 you half to hold heavy attack on knife and sword 2 you cant hold down to auto light attack just at least make it a setting because they are major nerfs i only play this game because of the knife and sword and this makes me very sad
Setting it up at the cash box when someone is stealing it from you works good. If the setting allows, you can stick it the right height above the box and suck it up into the air its cool. Using it conjunction with dots like gas work well for multi kills. Works well if you have a gateway with it too you can stick it on a gas can or something and throw it into the gateway and set off the gravity on the other side (like on the box). Works well if you have a flamethrower guy around too. I wouldn't be surprised if it changed direction of an incoming projectile but I haven't played with it that much to find out. You can stick it to certain places on the map and suck people off the map too I did that in Seoul before.
It takes so long to level up aps smh
Why are you doing that dawg
can someone showcase the alfa acta arn sponsor skin?
can xp54 have A downside? just any? just so its not objectively the best gun?
Doesn’t have best range
Doesn’t have best reload
Doesn’t have best mag size
Doesn’t have best rof
Doesn’t have best damage
Doesn’t have best hipfire
in all those catagories, if u want to have the most forgiving, most versatile but still EXTREMELY viable and extremely strong option. then its a no brainer. xp54 is just the best.
if it had the best range + best reload + best mag size + best rof + best dmg + best hipfire. then u would have an m11 that shoots sniper headshots with hitscan and the magsize of the arn. like. this reply makes NO sense at all
It isn’t the best gun
Hence why I made my post showing why it isnt
You’ve got shit like cerb famas pike being untouched for seasons
Only getting tiny minuscule nerfs that change nearly nothing
Not to mention they’re also on the best class in the game
CERB ONLY CAME OUT LAST SEASON LOL
Still been rampant for a season and a half
How is it the best class that's some bull
all of those weapons have been in the last few patch notes
It does; but it is kind of the most middle-of-the-road weapon, and hence it would be its own comparator by default which would make it hard to describe any upside or downside without speaking in relation to a separate weapon. The moment another weapon is used as the comparator we can easily define downsides.
There are no weapons that the XP is objectively superior to.
I propose the ARN - I just can't get any decent damage with it
Maybe buff Pyro grenade too?
That's why I said maybe, it could use a Lil love tho maybe even the poison one too
gas nade needs a shorter fuse I think
Ehhh prob not cause then you can't throw it far
@dusky field that would be broken because you could just tell your teammates where the enemies are exactly, and they'd be effectively detected for a few seconds.
as if there isn’t a billion different esp exploits in the game rn unpatched
Doesn't mean they need to add more
Trve…
True true
Cl40 nerf?
it has much better range, less recoil and a better mag economy.
What are some good heavy weapons?
Ive only used the hammer so far, think I might try a shotgun/flamethrower
Lewis, Shak 50, SA12, M60 (?) and Deagles are all good imo
Deagles being the Akimbo?
As funny as Flamethrower is, it's honestly usually beat out by Sledge, SA12, or even Minigun. The main two niches of Flamethrower are piercing enemies and lighting fire to goo/gas, but the damage is so low that it's often hard to justify.
Good option if you run into the incredibly rare occurrence of a good Riot Shield or Dual Blades player, though lmao
ur missing minigun
Yeahhh- Dealing sustained damage is never really as good as bursts
Oh yeah i forgor about Minigun ngl
Yes
I love the spear so much whys it gotta be so bad </3
I'd say lewis is a bit niche now and the shak is only good if you have very strong aim.
Spear is honestly not that bad. It's just largely outclassed by Sledge because of its terrain destruction.
Simple fix, play it for long enough that it becomes no longer bad to you
(I believe this choice negatively impacted my abilities to use any ranged weapon)
Theoretically speaking, Spear's uses over Sledge are its longer range and AoE spin, but neither are really that meaningful
The spin just feels clunky af for all parties involved
Exactly yeah
The idea of trading off raw damage in exchange for utility is EXACTLY what I like in games like this, but utility provided just isnt useful-
Maybe I should look at other classes melees?
it only gets worse from there...
riot shield would be good if there was much consistency to its effect. Blocking is affected by latency and some enemies are insanely good at shooting past the shield. And that and dual blades both are arbitrarily countered by some weapons. Don't have the luxury of heavy's options for preventing enemy escapes either
Indeed
Light melee options are 1. fun but kinda just weak and 2. hard to use and inconsistent, for now.
Also, I really wish you could just cancel your swings into deflecting with Dual Blades. You can gadget swap to do it, but why can't they just let you hold right click? It's so unintuitive and annoying
I think the input buffer is too big myself.
Yes, that too
I kinda wanna get the spear just to try it,but I know its a waste of resources
not really
the differences between weapon viabilities aren't big enough that it will have a substantial impact on the experience
that is to say it's a waste specifically if you're really going for ranked rewards and don't care about anything else.
The shotguns are both cooked imo
flamethrower is fun but not much good against other heavies
mythic sledgehammer skin idea
is r .357 valid
Yes, it has very good damage output if you can aim, but watch out for it leaving lights on 2hp after 2 body shots or 1 headshot
It really is a very difficult weapon to use to its full potential. But its raw potential is amazing.
You can theoretically wipe a full squad of mediums in two seconds (of course this has almost never actually happened)
Personally my aim isn’t great but the gun’s still fun to use due to its good hipfire
That makes me fume occasionally
It’s incredibly versatile if you can get the hang of it. The quick reload, accurate hipfire, and high burst damage also makes it particularly well suited for support heal beam builds.
im struggling with whiffing then getting caught with my pants down reloading
although sometimes is just double dink everyone in sight
and its really fun
My secret is aiming for the chest when on the move, my natural inaccuracy will just make headshots happen occasionally.
My aim isn't the best so I often end up with an empty gun and a light with an SMG easily killing me while on 2hp. Most infuriating thing ever, especially when they won't sit still for a millisecond
Anyone know how to use the riot shield viably?
Smg and pistols non hitscan after certain distances as an idea like the sniper
bro heavys are so fat i cant kill them with one clip
That's just overly punishing though, SMGs are already incredibly inaccurate and have low damage over long range. Pistols are designed for any range so there's no problem here
They die to 5 body shots if you can hit them
I can't find a loadout that works and I die real fast to automatic weapons if I try to attack
with what gun?
Sorry, I thought we were talking about the revolver
oh alr lol
Try and stay indoors, and play with your team. Force enemies to either attack you (where you just block the damage and let your teammates shoot them) or your teammates (allowing you to close the gap).
You can win almost any 1v1 in close quarters if you know your movement. Use lots of mix-ups—change direction erratically while you close in. Learn to bishop—run diagonally toward enemies with your left side facing them to block as you run. And be motivated by the fact that you get to 2- or 3-tap your target once you reach him 😄 it’s so satisfying
I just can’t use it l
(lvl 10 Riot shield main) you force enemies to fight you, know your movement (basicially the most important part of melee in general), if you chase for too long just leave atp and return to your team, utilize quick melee combos (mostly med, light only if you know they took dmg before and heavy only sometimes)
define viable. Because riot shield will never be viable against someone competent
Also CueZeRiot has probably the best Riot shield guide out there. Watch it
Not really. They have no spread while aiming down sights, and their hipfire is typically not bad
what's even the point of this change if their effective range is still below 40m
spear is more beginner friendly. sledge is difficult to use even tho it does way more damage. so if ur a good player then defo use sledge, the only prob i was talking abt was the small hit register and slow rate of attack for the weapon, plus extremely vulnerable at long distance fights.
@winter jay imo 12m is still short asf. change to 15m. not more than that, but 15m is completely fine. ppl who constantly keep crying abt winch "stunning ppl" have no idea that you can easily evade after ur winched and the fact that the guy thats using the winch is technically stunned as well, since he cant do shit when winching either.
i didnt rank this based on quality. it was mostly ease of use. since the guy who asked was tagged "I'm new, say hi!" so was prob a beginner.
still, i agree that sledge is prob one fo teh best meelees, never said it should be buffed.
dagger is horrible, riot shield isnt THAT bad, it could use some fixing but is still pretty good tbh. spear needs some fixing too, but im unclear what the fixing should actually be since their good in their own way but still underused
@exotic skiff wtf i can tell u misunderstood. **i was ranking based on ease of use. NOT how good it is. ** sledge is damn good, but other meelees like dual blades and riot is good in the right hands, needs some fixing here and there. dagger is ass. but spear and riot are still the easiest to use meelees, which was what i was tryna explain
If dagger is ass, how come there are games where I get stabbed every 3 seconds like I'm in London
bc you're up against good players
Kid better to keep quiet. I haven't checked the wiki? Alright. Read the shit.
Winch is useless against meelees. Useless against shotguns. Thats like a big bunch of the weapons in the game.
Winch was nerfed in previous patches in order to reduce the distance the winch can move the cashout, etc. so there goes your problem of moving objective.
Winch stun duration is only 0.3s or 0.65s. I know you don't have the brain cells to figure out how less that is, but its okay you can live with your delusion.
When the winch is activated the user cannot use any weapon or gadget when the winch is happening. So its a double-edged sword. You winch someone and you end up in a vulnerable state.
12m is still low asf. Before typing nonsense and telling me I dont know what I'm talking about, ask yourself how much YOU knew about when u were talking the bs. You realize the winch's range is lower than an effing data reshaper right? DR has a range of 21m. An assault rifle can hit the heavy from distances much further than 12m, so they don't even have to get in that range and can keep easily evading lmao. Use fckn logic before coming and whining on this channel.
Mf search the meaning of hypocrisy
Lol I can already see this guy started replying as soon as I sent the message meaning that he probably didn't even try to understand or reason with anything, meaning he's just going to say the same stuff over and over again.
can be unfavorable -> bc a melee or shotgun wants to be up close (guess what, sledge IS a melee) the thing literally says "when the user is not using a melee weapon"
winch stun duration still exists, and 0.3-0.65s is still a significant margin, just not as overpowered as before. It already puts the enemy in the perfect position for you
I dont get how you keep ignoring winch is super strong because of teamplay, it puts them into a position perfect for your team and guarantees (Yes guarantees) a kill as long as your team isnt absolute dogshit
12m is still significant, especially since sledge has less than 12m (just making sure you know), it gives it a very large advantage. comparing it data reshaper is stupid since data reshaper has great range for a piece of util.
yeah no shit ars can shoot more than 12m? idk what you're trying to prove. unless you play sledge in the open often (which wouldnt surprise me tbh) you can play around that. especially with sledge's destruction to take advantage of have 12m to engage on sledge. once again, you provide absolutely nothing.
The stun duration seems a little mean though - I can never kill a light with sledge before they escape.
dagger isn't "ass"
shure it's not "meta" but everything is balanced so well that it does not matter unless you are in high elo ranked
you shouldnt tho. it doesnt make sense to have a guaranteed kill on a light bc you landed a single hit with a very large projectile
and if you have a teammate it is a guaranteed kill
it kinda is, its just players are bad enough you can do fine with it most of the time
Best mate 😄
Ngl it would be pretty funny if they just gave medium another spec this season. Light hasn't gotten a single new one, and it would be pretty on brand to give medium it's second new spec before light gets it's first.
I have the sneaking suspicion we might just get another pile of weapons like we have the last two seasons
Not that I’d turn my nose up at something (anything) interesting for medium.
But yeah light should probably get a spec.
That might be worse. Weapons are cool, but ANY new spec would be much more welcome. They change up the game so much more.
I want gadgets galore too. Thats what really turns the tide of the meta.
Exactly yeah
Apparently medium hasn't gotten a new gadget since season 2, so it would be cool if they could get a second new one.
Maybe light gets a spec, and medium and heavy both get new gadgets. Heavy could also get a new weapon, but they just got minigun, which is a banger of a new weapon.
I’ve been running a basically identical loadout for about 300 hrs of game time lol
Heal Beam, Revolver/Cerb, Defib, Jump Pad, Grenade. Data reshaper motion censor and aps in reserve, sometimes the zipline if I’m feeling spicy.
Hey it’s fun but I have had no reason to change anything since mid s5.
I’d be very happy to have a reason to change any of that set up.
They'll probably give medium a healing grenade tbh.
I’d get rid of my nade and go full support.
Fuck Zenyatta I’m a Mercy main now.
On the other hand a sidearm spec for med would be fun. Go full boots on the ground cod mode.
AKM and FCAR what are the advantages and disadvantage of one over the other? Or is AKM simply the better pick?
They’re both boring. FCAR recoils less, does better at range, and kills quicker but has a teeny tiny mag so if you miss more than a shot or two you lose the engagement. AKM has more bullets, and theoretically a higher amount of damage possible per mag, but kills slower with higher recoil a slower reload and a steeper range falloff
Basically, assuming perfect aim then the AKM will do better as a team fighting and support tool in the close to mid range but the FCAR will win out in every 1 on 1 and every ranged engagement.
If anything, I think we might be getting that on light. The official YouTube channel posted a video a bit ago of someone doing the new dagger inspection, then pulling out a sniper rifle and doing a 360 scoped shot. It would be interesting on light as well, but it would honestly fit medium so much better.
fcar is way better in every aspect
just harder to play
Not really true but alright
better ttk, better range and better hipfire
I’m not having this conversation
it's just on paper that why i said harder
Winch Claw
Shak
Dome
Rpg
what other gadget should I do? new to the game and newer to heavy
u need barricade or goo
Dagger needs a bigger hotbox bro 🙏
One thing AKM does an Itty bitty bit between is killing multiple people with one mag. But even then, it hardly overcomes the FCAR
because you have to look at them
winch is useless against melees
lol
winch is an incredibly good counter to sword, dagger, and sledge
sword and dagger because the winch cancels the weapon charges, stuns, prevents escape, and prevents util
sledge for the same reasons except instead of canceling charges it cancels overheads which can completely ruin a sledge combo and it's ttk
c4 if you're playing an objective gamemode
wt and ranked
yes c4 then
its manual remote detonate right
yeah, always have a drop set up when defending to cancel steals
alright how do i know when to drop
when someone starts stealing
is there a noise that plays?
yes and the cashout icon will flash red
you'd usually wait a bit before dropping to stall out a steal but if u wait too long they can steal while falling
is it guarneeted to cancel once they hitr the floor
rarely they'll be able to steal
but you can add a second c4 a floor down to do a "double drop" to completely rule that out
Ive never seen a steal stick through two drops or any height like that
alright is that usually worth it
if you arent actively fighting there's really no reason not to
what about 2 on the vault itself. does it do good damage
howdy gang. hate to interrupt - is this chat just for weapons/gadgets functionally or is skin discussion also ok?
it often does great damage but comes at the downside of being either shot out by enemies or not guaranteeing a steal denial
hm ok
by putting c4 between the cashout and the floor (placing c4 on the side of a box and knocking it over, covering the c4) or putting the c4 on the roof of the floor under the cashout you pretty much guarantee a steal stop
thank you. sorry, getting used to the server
No worries
hows this support build? i usually snipe on a roof then drop down to heal heavy if we get pushed
What if light got a drone spec similar to crypto's from apex? The EMP thing wouldn't be a part of it because that doesn't really fit here, but I think it would be pretty cool to tap more into the scouting capabilities of light.
It also wouldn't do the scan thing that lets you see enemies through walls. The only scouting it would do would be allowing you to see from the drone's perspective.
It should probably have a cooldown and recall system similar to guardian turret, but pressing the spec button while it is deployed would allow you to see from the drone's perspective and control it. It should travel a lot faster than spectator mode, and have lockbolt health.
I think it should still be able to open doors though.
A drone would be cool, I would just question its actual usefulness given how insanely fast The Finals can move. Info on where enemies are changes moment by moment, and being locked into watching a drone’s POV would kind of limit how much you could leverage the intel you gathered. I could see it work as a team support thing I guess. Either way, a drone would be awesome if it could be implemented in a way that meshes with The Finals as it plays right now
nerf this oppressive Gl meta
give a pop up screen and you control with the arrow keys
I feel like the only way to make it work in the finals would be to give it crazy movement speed. I kind of figured going ~1.5x the speed of spectator mode would allow for fast enough area scans, while you could clear buildings quickly by opening doors and doing quick sweeps. To work in a game as fast paced as this though, I think the switch between your perspective and the drone's (and vice versa) would have to be nearly instant to make it usable.
what if you could control both at the same time. like you could walk around and move the drone. it sounds a little brain melting but it could be cool
It sounds like it would keep the pace up, but since the only value you get from the drone is what you see through its perspective, you would have to account for the fact that the drone is moving twice as far as you walk. Imagine trying to sweep a whole building with your drone and you leave it to find yourself in completely different place than where you started 😭
thats what i mean by the popup window. or like you control it with a tablet. it wouldnt take up ur whole screen
I guess that would work, but if you were controlling both at the same time, you would still have to move your character in order to move the drone. For complicated sequences like going in and out of rooms, you would be very limited by having to make sure your character doesn't go somewhere you don't want it while you do your thing.
How would that work on console?
It would be cool if you could make them both work at the same time though. Put it on the top corner of the screen, with a second controller plug in. You could just play with your feet lol
I could see that working. I would say then to make it a little easier to kill so as to reward skill shots on it. Lockbolt HP would be a bit much for something moving so fast. Also, as much as I love reshaper, a drone would probably have to be immune to reshaping
Oh yeah it could have something more like 100 hp so it can still get one shot by things like snipers. I also just realized crypto's drone size is way too small for the finals, it should be something more like a slightly smaller APS turret. I don't really think it needs to be immune to reshaping, since it's really the user's fault if they bring it close enough to be reshaped or if they leave it somewhere, especially when things like guardian turret also get reshaped. I'm also thinking that it should be glitchable, but it would still be recallable and the glitch would only mess with it's vision, so it isn't rendered completely useless.
BUFF SNIPER
You could look at a point like how you would mark it and click a bindable button for it to move towards or a different one for it to move away from that point. Then just give it good pathfinding
That sounds like a great idea
I feel like a gadget that started the heal process of only your character would be nice
Wtf for?!?!
Yikes. Bro really ain't giving up on his shit is he?
Riot shield can block sledge attacks. So if I winch in a riot shield, he'll just kill me instead now that I'm in his range. If I winch in a sword bro can literally evasive dash lunge into me the second the winch is over. Sword vs Sledge is usually just a sword win.
It's not a significant margin. Its less than the HALF of a second. Guess I was right, this guy really doesn't have the brain cells to comprehend does he.
If winch really is super strong because of teamplay, that's nothing to do with it being nerfed. Winch can pull them where you team wants, nice. But that's not OP. That's just teamplay. You wanna go on and start nerfing stuff because theyre good at teamplay now? Good. Make this game into COD or smthng.
And I'll remind you that gateway is ten times stronger than winch in teamplay, it puts cashouts and cashboxes, plus projectiles and your opponents into the place you want. Peak manipulation. So make sure to go there and nerf that thing as well.
Of course you don't know what I'm trying to prove. Ur simply just too dumb to understand. Allow me. I'm an effing medium with an AKM and I'm standing at a distance of 20m away from a sledge, and constantly running from him as I stop a bit to shoot him constantly. He cant winch me at a distance of 20m. Same goes for me with an ARN. By the time he comes close enough to me, IF he does, I would've already killed him. Half of every map is open spaces, and winch works shit in that.
Just play with the winch yourself fgs. Try playing in the Seoul Mall area. You'll realize all the skill issue that's oozing out of you every time you get killed by someone not being able to compete against evasive dash, jump pad, etc. using winch.
Sad to see people whine about stuff they lose against just so they could have it easier for them.
**Once again, *you * provide absolutely nothing, **which I expected from idiots like you anyways.
I get the idea u will like this because of ur username
Add claymore sword for medium class,primary attacks r wide swings 170 degrees and holding alt attack blocks half the damage and deflect only a few but releasing it after holding it does a downward slash and the higher the damage the higher u fall so u can use dematerialise spec to attack players downward and surprise attacks,good combo with jump pad for very high damage,claymore has more to do with positioning rather then combo which duel blades is quicker at combo
Also u played voin?
It’s like that but only the primary and secondary attacks
After minimal thought, I have come to the conclusion that since sledge has both damage and utility, and the spear is generally just damage, they should make the primary fire of the spear kill faster than the sledge hammer
Since sledge has burst damage and destruction, its only fair that spear should have better dps
Atlest on the primary attack, we can figure out shit for the spin later
I’d feel the deflect would compete with dual blades. Maybe just have it eat the damage like on a Titanfall ronin but have a ‘durability’ metre so someone can’t chill in a corner with the parry raised all the time
👀
the range is a rather important factor. If it killed equally fast to the sledge, it would be much better for damage in practice.
Correct
Controller ?
Doesn't even have to be that much damage, adding 5 damage to the weapon would immediately make it good
Whats best keyboard or controler, i feel its good with controler when i use meela weapons but with guns its keyboard and mouse for sure, whats your opinion and I'm pretty equally good with keyboard mouse, and a x box layout controler and i feel i good in all the classes and i don't have a static team to play with anyone suggest me something to slove my situation.
sniper on top
M320 for medium to do environment destruction
Its a better idea than your little srss sofia
Shoot them with gun
wow thats what i really miss to do, never knew that before, thanks for it.
Don't forget to not die either
I mean it’s one of the more favorable matchups in the game. I dunno what to tell you.
That what doing compelety opposite. just dieing every single time , maybe i'm a bumb.
The game is balanced, but I don't really enjoy the game where it's at rn
Yoooo this idea is act sick. Bro really read my mind with this claymore thing. But to make a bit more different from dual blades, the claymore would have a stamina limit so it doesn't block infinitely and scatters the bullets randomly but faster, so there's slightly more damage. Bonus idea could be that upon each bullet blocked there's a rage meter that could fill up which makes you hit and move a bit faster to a certain limit.
But ngl that sounds a bit too rpg-like and will prob make it too complicated.
Anyways gr8 idea would fit perfectly with a medieval season
Try the M26 it kills in three at a decent range.
sure mate i'll try...
They should add a gas mask to this game, for the gas mines and grenades so you don't choke out on your own fart.
This is actually brilliant, it would be even better if it slightly reduced the lessened vision effects from other gadgets in exchange for a slot, somewhat like a passive skill.
I feel that way it wouldn't feel super underpowered just blocking the damage of gas, that kinda feels like a targeted nerf to gas
Also Colombia map when
DOES THE ARN HAVE MORE DPS THANB THE XP now ?
According to the wiki, yes.
AKM too.
It's pretty unreliable though.
Is the sword ever gonna gets its dmg back?
Probably not.
At least with the newly abysmal lunge damage, there's a chance we might see charge time buffs.
It would still be pathetic, but it would be more fun to use.
I honestly wouldn't mind if it was on tap at this point.
I dig it, no gas damage, lessened flash effects maybe? I feel like it needs one more effect but idk, better smoke visability maybe? Reduced headshot damage?
Could make it like a bubble shield that deploys over your head, that’d make it compatible with all the head cosmetics.
Unrelated I still think the Cerberus should proc fire easier, mostly on objects like goo and gas but players too.
I like the gas and flash things, but giving it the utility of thermal vision (minus invis sight) might be a bit too much if it's passive. Why would you even use thermal at that point?
Never engage from the front. If you do, you need to land headshots
This usually applies to both medium and heavy in most situations tho.
No.
Only at max dmg fall off range
alr tyvm
What weapons and gadgets are any good anymore? I haven’t played in like a year
Alr so if sword is never gonna be good again what else is there to counter heavy?
wrong chat wtf. what am i doing here
Nothing for now, except for light's current strengths like movement or stealth. You've got to play really well and put in more effort than any other class. Light is really bad right now, but that's only because light players fight to do well despite their limitations, and the devs mistake that for the class being good.
you are saying that the class's performance is unfairly inflated because light players have more dedication or something?
that doesn't really work since the predicates involved would only imply the class was middle of the road at worst
I'm so cooked, I had to look up what predicates means 😭
I agree, light is performing OK for now, but trying out other classes has led me to believe that light just takes more effort. I recently tried out heavy for the first time and it's so easy. I just did the usual stuff, like playing with my team, staying aware of my surroundings, taking up good positions, etc, and I do so much better on heavy it's like night and day.
On light, those are all mandatory if you don't want to get absolutely stomped in casual. On heavy some of them are just kind of optional if you want to do well in world tour, but putting in as much effort on heavy as I do on light lets me dominate.
What I'm saying is that light currently takes a lot more effort to achieve basic performance, but it is still treated like a strong class that overperforms (although they said something in patch notes before about it performing the worst of all three classes) when most of the time when people struggle against light players it's because those players put in so much effort to make things work.
It's harder to dodge bullets than it is to strap on Kevlar.
I feel it’s a bit of a double edged sword, because in the same way light have the best ability to get out of a bad situation and into a good one (and compared to heavy, that’s by a very big margin), which acts in opposition to how the class would otherwise be the most punishing. I’ve seen a lot of mixed opinions on how hard light is to run exactly, so I view the information we have to work with as inconclusive on this matter.
But light appears, in practice, viable at all skill levels, these days.
Formerly it was especially less present in high elo, which would have suggested the situation was the other way around if taken in isolation.
Light's movement is certainly something that the developers would struggle to balance the class around. It has the highest skill ceiling of all three classes by far, but at the same time the workable skill floor is so much higher. Performing well on light requires you to utilize every tool at your disposal, with much less room for mistakes than other classes are allowed.
In short, you do everything in your power to make the class work and it's because light is broken, but if you don't do well it's simply because you're bad. The Finals' community has a wierd double standard when it comes to the relationship between good performance and strength.
I wanna try out light for the first time, what're some good weapons? Looking mostly at the SMGs so I can get used to the movement and low hp
I think speaking in terms of skill ceilings is not that important since no human comes that close to them. But if we were to do so anyway? I think there’d be a solid case for revolver mediums…
I don’t agree that the workable skill floor is higher (assuming by skill floor you mean competence floor. in my opinion people mostly use the word incorrectly as they apply unintuitively different logic to the definitions of skill floor and ceiling). Anecdotal, but all my friends who have played, none of them ever had any issue getting into the class and everyone seems capable of using it similarly well to any other. I’ve casually observed a trend of players at particularly low levels of skill complaining of light being too skill-less more than anyone else. I am just not convinced this is a real thing.
Stop speaking in long unreadable paragraphs
tiktok attention span…….
When I say workable skill floor, I mean the minimum skill required to achieve average performance (getting kills, defending cashout, not dying constantly). I don't thing "workable skill floor" is an actual term, I just made it up :(
These aren't even beyond and 8th grader's comprehension level. I don't even know what to tell you at this point.
Is the ARN-220 good?
The larger range for less damage sounds like a good tradeoff
im on a phone these are page long to me
I'm starting to understand how you find winch has no value, considering you can't even beat a winched riot shield with sledge...
Half a second is still just about the same time as it takes to kill a light. That seems pretty significant.
Gateway is stronger sure, but it's on a different class, requires much more setup, isn't an unfun cc option and actually a healthy piece of util for the game. Winch is just "hit this huge projectile and get kill". You can't seem to understand that certain things are strong and healthy (completely fine) while other are average/strong and unhealthy (should be reworked, which is what I said about winch. REWORKED). You're saying half the map is open space. That means half the map is super strong for you, plus, winch and sledge give you plenty of map manipulation. You're talking about seoul mall, you can stand below the cashout or vault defaults to drop them to force enemies up close. The mall is layered in multiple floors, use sledge to engage people from either below or above. No wonder you find sledge bad, you're probably just running at them in a straight line and wondering how you're dying.
Once again, you're providing nothing, and also brushing off everything constructive (whether it be a point or criticism) and going off on a useless tangent.
Probably a weird thing to post, but I drew some diagrams a couple of years ago to demonstrate my ideas about this terminology
left = how most people use the term
right = how I think makes sense
this channel is awesome because it’s full of stupid takes that are fun to read
If you would please consult the graphs #💣┇weapons-gadgets message
It’s subjective and will depend on your skill level and playstyle.
I have no idea what that graph means-
guns with especially poor time to kills (and without burst capacity) tend to never be meta, but that only matters if you’re a relatively very good player
It should explain itself… it’s a time-to-kill graph over distance
Depends who you ask.
how are u not good with graphs
Most people agree XP is good. I think most people disagree ARN is good.
Realistically it barely matters.
idk the lines are confusing, I'm better with words, they all just blend together and it gets hard to read
I think the right makes more sense, but it depends on how you view skill. I use the term "workable skill floor" because I think it matters more how hard it is to do OK than it does how bad someone can be at a game. If somebody doesn't know how to jump or move around, it doesn't matter which class they are on, they aren't getting anything done. An absolute skill floor is universal for all three classes, but a "workable" one would be used to determine how much effort it takes for each individual class to do well.
Not exactly, since a bottom-of-the-barrel player attempting to use each class may perform differently between them. But that works otherwise
does bow or the double barrel have a higher skill ceiling?
I would definitely say bow
or… almost definitely.
killing a player “perfectly” with the double barrel is not exactly impressive, and nor will it mean you actually made a good play, since you are super prone to quickly dying with that thing. If you could line up bow headshots at decent range, that burst damage is insane
it just takes a long time to master?
i feel like the db was really easy to pick up and get a lot of kills with
and from a relative standpoint I would say more to gain with the bow as you got better. You don’t have to worry about reloads, but you do have to worry about charge times, velocity and headshots, with aim playing a bigger role.
If your aim is decent then yeah, the skills required to use it well against most of the playerbase are kind of common sense based.
Bow is insanely hard to use near its full potential
It’s not meta because humans just can’t do that.
alright so maybe start playing bow when i have more gamesense? i started again pretty recently
If you like.
Bow’s skill requirements aren’t much to do with tactics though, being mostly mechanical to some degree
alright
should i add glitch trap to reserver
damn son , what you playing ? wt ? ranked ? and with who ? solo queue ?
duo with demat or solo q. wt and ranked
then it depends on what you'll replace with a gt
I think gas mine or zipline might be the weakest things in your loadout
yeah im not usually sure when to actually use gas mine
rlly good on objectives you know are hard to move (cramped spaces and shit like that) , sucks on kyoto and moving platforms (where pyro mine does a better job but yk it's on hvy)
if i place it in wt and then die does it stay if i swap off
the gas , yes , the untriggered mine , no
ok
same for pyro mine and gas/pyro grenade
winch does have value. im just saying that it doesnt need a nerf at all, if any change it should get a buff to 14m or 15m max no more.
and sledge is def not meta.
ur arguments rlly just made me talk against all the nonsense you were blabbering about winch making it seem way more powerful than you think it is.
Just found out, sniper has aim spread while scoped in and sliding/riding ziplines. I knew it had spread while in the air, but I didn't think sniper would be this inaccurate. Kinda defeats the point.
Figured I would actually check the numbers on something because it's been bothering me for a bit, but here are the spec progression rewards by class and rarity:
Light:
2 uncommon
10 rare
0 epic
0 legendary
Medium
8 uncommon
10 rare
7 epic
1 legendary
Heavy:
4 uncommon
13 rare
4 epic
0 legendary
In case you couldn't tell, medium has the most uncommon rewards, the most epic rewards, the most legendary rewards, and is still tied for the second most rare rewards.
Light, on the other hand, has the least rewards across the board, aside from tying with medium for the least rare rewards and tying with heavy for the least legendary ones.
I am counting recon senses rewards and spec skins because those are still rewards that are in the game. The recon senses rewards might not be attainable anymore, but people who earned them still have them.
Just medium remaining the favorite child.
I guess I left out mythic rarity now that that's a thing.
Who knows, maybe light can be the first class to get a mythic progression reward.
Assuming mythic will remain at all as a price tier when basically everyone hates it lol. I wouldn’t be at all surprised if this is the first and last at 1200.
Mythic might remain as the rarity of bonus page items etc as they move to make old BPs available but there’s no way the current predatory bullshit lasts.
Tbf $12 for a skin is pretty fair compared to the $60 skins they do in most other games. Fortnite's good skins are upwards of $20 sometimes as well. I hope we don't continue to see prices increase like this, but if they start to make mythic skins actually different than legendary ones somehow, I don't think 1200 multibucks will be that unreasonable.
Does anyone have a build that actually makes light playable im tired of not being able to do anything
You can run dash with XP or ARN for a well rounded one. That's what all the top level players run anyways.
Idk about gadgets though. Gateway is mandatory and thermal vision is helpful ig.
Why do people always have thermal I’ve tried it and it’s not useful at all
It hard counters invis (assuming it doesn't bug out), and it helps a lot with target acquisition/tracking
Yeah but it’s not 12 dollars, the closest you can buy is 1150 multibucks. It’s priced at 1200 so you HAVE to spend more money.
Additionally I’ve seen that sentiment all over the place that’s it’s not so bad in comparison. Girl I’m not gonna take a bad deal over a horrendous deal when I’m playing a video game voluntarily. It’s ludicrous to pay 20 dollars for a single weapon skin in a video game, that doesn’t make paying slightly less than that any less ludicrous. The 8 dollar single cosmetics are already pushing it, no way we should be letting the prices slide upwards like this.
If the devs need money then charge for the game. This model fucks everyone.
But that’s only when there actually is a invis light in the game
I'm just saying, there's already an industry standard for skins, and embark charges way below it. They're also just skins, so you could absolutely choose not to buy them. They're absolutely trying to charge more for the same thing, which is sad because they didn't need to try and hide that here, but my point still stands that it costs less.
It might only be a lesser evil, but it's better than what you get anywhere else.
The multibuck bundle thing does kind of suck though. It's pretty inconvenient, even if it's only a $3 difference.
#forgottenweapons #szecsei #safari #dangerousgame #african #huntingrifle #sxs #boltaction #doublerifle
The target acquisition and tracking thing is helpful in any lobby regardless of who's there, and you also don't want to get caught by invis light players without it.
Ok sure that might help me deal with lights and mediums but I’m still helpless against heavys and heavys are the ones I’m most annoyed about
There's basically no easy solution there for light. Play sneaky and get good at evasion. Nothing you can really do about heavies except get better at the game.
I just think you’re wrong. Again just because there’s an un-just standard doesn’t mean everyone has to follow it, and yeah you’re right that most of embark’s releases have been (relatively) cheap but this release SPECIFICALLY being 50mb over the 10 dollar tier makes it a PREDATORY BUSINESS PRACTICE.
It sure looks like it’s 8 dollars under the already terrible industry standard but unless you’ve already spent money to get currency it’s not 8 dollars under the industry standard its AT THE INDUSTRY STANDARD. And again for a skin that is no higher in quality than the 8 dollar sticky situation skin for the r357.
This is a deeply concerning slide in a really bad direction. And we shouldn’t be brushing it off even for a second.
It’s a 20 dollar banana
It's a fifteen dollar banana
Far as I’m concerned anyone with that skin is a scab and I have no respect for them
I feel like it's worth mentioning that when you spend $15, you also get an extra 450mb, which is halfway to another legendary skin.
Well enjoy wasting money you coward
Or they just like the funny banana skin. An extra four dollars isn't that hard to justify if they want the skin.
So the other 2 abilities are basically bad?
I'm F2P
It really isn't that hard to go without skins tbh.
I don't really see what the issue is.
Although I'm sure there really are people who are terrified of going without the banana skin
Hold on you’re defending this shit ass anti consumer move and you don’t even have stake in it?
Fuck off dawg I’m out. Bootlicker.
You already said you weren't getting it either. You don't have a leg to stand on.
Just had a whole team wipe us out the last round of ranked tournament with grenade launchers. MFs man
Yeah because I’m fundamentally anti-anti-consumer practices. I won’t fund a practice I think is unjust.
Anyways what does shoe polish taste like I’ve always wondered.
Also, you already said you have no respect for people who got the skin, but you're also mad that I'm giving my opinion as someone who didn't get it. You're just looking for excuses to discredit me without giving a good reason.
No respect for people who get the skin, but you don't care about people who don't get it. It sounds like you just don't want to hear me out.
lol good ol fascists running in circles
It still means you don't have any more of a stake in this than I do.
Microtransactional live service games are inherently anti-consumer, that's why I'm F2P. If you don't want the skin, don't get it, and that's that.
Adios babe think real hard about this one
Oh no! The $15 banana dictators are here!
If you want to talk about fascism you can look at the American government. That word has literally nothing to do with the banana skin price. I think you're looking for capitalism and corporate greed.
How do you even get fascism from raised skin prices? There is literally no dictator in sight here. I normally hate when people disregard things and just call them buzzwords, but I don't think you know what fascism actually means.
Fascism is an inherently political ideology anyways. These $12 bananas aren't the reason we have a dictator for president, and I don't see how you came to that conclusion.
I always thought your pfp was elmo from afar what is it?
Slugcat from rainworld
Ah I haven’t played that one
It's probably the best indie game I've ever played. It never fails to make me pull all of my hair out lol
Sorry for being so rude. The mythic thing is definitely predatory, I just hope they can salvage this by making sure if they continue making mythic skins they are actually worth the extra money. They have so much goodwill with the community I don't understand why they thought they would have to turn to scams.
How good's the deadbolt?
I’d be happy to take this political discussion into dms if you want. It devolved into insults a bit there and I apologize as well. Either way I think we’re well off topic for this company ran video game discord lol.
The lockbolt? Quite good I think if you get creative with it, especially while the health of the emitter is still so high.
Unfortunately I’m dumb so I don’t use it very often 😔
s
Mhm, you think I should swap it in for the goo nade?
Hammer
Goo
Barrier ball
RPG
Depends on what playstyle you want. Offense, definitely. Defense, stick with goo and swap out RPG
Hmm. I might actually swap out the barrier if you’re running really aggressively. The goo nade is still really good for blocking off paths from targets you’re chasing.
Otherwise yeah I think Penguin is right swap out rpg
Surely you need the rpg for hammer though? It's insane for finishing off slippery targets
Yes, but if you already have them chained to the floor then it doesn't really matter
Good point
Pair it with winch or charge & slam and carnage insues
Ooh a lil’ charge and slam ambush hammer sounds really nice right now…
Off to ruin someone’s night!
GLHF
Also there's many ways to get free multi bucks so like.... Banana on my brother
Maybe just allow like 50% of the normal aim assist while in smoke
I've had quite a few matches where mnk just abuses smoke/thermal for easy kills
But busted to use against consoles imo
AA is busted let's nerf it as well so, no ?
AA in cod is busted
In the finals not as strong as you assume
add lockbolt???
It's very very strong
It make light dash stupid, just perma dash and will never miss a bullet
Play cod for a week on controller
Then tell me that the AA in finals is "strong"
You need barricade not c4
I dont think I've ever seen C4 used besides a few times
It's not because in cod it's broken that I can't say in that in the finals it's strong like what
huh my mediums usually run goo. still worth it? someone told me to use c4 i just boguht it
Nah if you dont play mesh you need barricade
It's not strong lol.
But go off ig
should i be playing mesh and then swap c4 for idk lockbolt
Depend what you like, rn you Can play a lot of weapons and spec on heavy they are all pretty much the same
oh ok
Mesh, winch and charge are all good
i dont like charge ngl
In term of weapons you have : Sa 12, shak, lewis, deagle
But adapt your loadout to how you like to play but if you dont play mesh you definetly need barricade
Or goo
alright. what about my other gadgets i relaly like dome
Dome is a must have, if you play winch go for dome, barricade/goo, rpg/lockbolt
Depend the weapons for rpg or lockbolt
when to go lockbolt vs rpg on shak
Depend of how you play and what in the lobby
In ur play style if you see rpg doesn't do much try lockbolt
For me I play sa12 and rpg is a must have to be able to kill light
oh lights are fine for me
I shoot the light a bit then rpg even if he is far
Just try both and see what u prefer
alright i will save up for lockbolt.
Do quest or task to gain a lot of credit it will be fast
i want to get started on my light build soon too so i hopefully can finish heavy soon
Heavy is the hardest class, and pretty polyvalent in term of build so try everything and see what u like
Most mechanical class by far
Oh I thought light was hardest
Nah it's the easiest class
Seems to be a lot of movement tech on light and u need to know when to take fights
No movement tech beside dash if you take it and you have a lot to go in and out
People assume when they start that it's the hardest but play more the game and you will see it's not. And it's not even close
Light is the fastest, and therefore has a pretty high skill ceiling in terms of raw aiming and muscle memory. But with the extra health and generally lower damage that heavy has you can get really technical with your destruction and how you position yourself.
Your imagination is the limit on heavy 👀
If you miss one thing on heavy ur dead, ur have no movement and just have more health
What class does the most damage? They all feel like they have very similar DMG so far
Light does in term of raw ttk
Light I think has the highest TTKs across the board yeah
And heavy is lowest?
Again generally yeah
No depend of the weapons but light have the best ttk weapons
Actually if you hit headshots don’t the dulies have the highest ttk in the game?
Does pike beat sniper at long range. I'm facing that matchup when I play medium and idk if I should take it
Nah doesn't change shit
Pike is pretty fucking op
Medium weapons that are actually very good rn : Pike, cerberus (broken as Fuck) fcar FAMAS Ak
I'm playing cerb with pike fcar reserve
Although I play less cerb when I use healing beam specialization
Cerb is stupidly broken and pike is stupid
I was against the original nerf to the cerb, but unfortunately have to agree on the last nerf not really doing anything to reduce its effectiveness.
I’m still all for rebalancing it to lean into the fire damage.
Fcar is a good choice, have the best ttk over the rest of the AR but is harder to handle
I mean THEORETICALLY on medium the revolver is king, but you really can’t miss at close range.
But we talk about what good and what's not but in the end if you know how to shoot and a little bit of gamesense you Can win 99% of ur ranked game at every elo even with "bad" weapons
I’ve done wonders in WT with mesh flamethrower, which according to some folks around here is absolute garbage.
You never know 🤷♂️
Flamethrower is indeed a very bad weapons imo
Just easy to use that why it's annoying
I would prefer goo on flamethrower
To make more defensive structures and be able to burn them down basically free fire
Flamethrower work against people who doesnt think that much but I agree it's annoying
See but I love it because of how it interacts with cover. It’s a perfect heavy weapon.
If my positioning is on point I win every engagement.
Could I be easily countered? Yeah probably but it doesn’t happen that often.
And it’s great fun in the meantime
Doesn't happen because people doesn't understand shit
So yeah you must have a lot of fun ahah
It’s frankly embarrassing how often holding W with mesh out works on rifle users.
Even more embarrassing how often it works on other mesh users
Isn't flame ttk pretty bad
Not really considering I can do full damage around corners.
In term of raw ttk it is yes
It melts lights faster than they can react too in my experience
Oh it can bend? I haven't tried that gun before only played against it and it feels weak
Yeah it sorta puts out a cone of damage, you can poke around corners and over ledges.
Or straight through heavy barricades
Might try that once I'm done perfecting my medium movement
Anyways this is why it’s my favorite heavy weapon, you get to put 100% of your effort into your movement and map knowledge. So much fun.
I wanna find the actual ttk on it now I’m curious.
Ask for the chart some people have it
I found it, it blows lol.
Dagger have worst ttk probably
nearly a second and a half to kill a light, nearly four seconds to kill a heavy.
Weird I’ve never noticed how slow it is 🤷♂️
Isnt that like half shak
Probably why I usually beat flame with fcar
More like three times shak
Shak kills light in .5 and heavy in 1.5
Wow
Is that body shots or headshots
Body, shak does crazy damage when you land your shots.
All headshots kills a heavy in 1 second flat JESUS
The headshot multiplier any good?
I think it’s just the standard 1.5
Doesn’t say on the wiki unless I’m blind. Which I am actually.
You mean the weapon with an instakill on everything but a max health heavy?
That's the one
It probably has the fastest ttk, just need to get in real close
Not really
It still has 0.8s windup
Fastest ttk melee?
Depends on the class
fav heavy gadgets?
Heavy and med is prob dagger, light probably sledge
Melee has terrible ttks across the board tho
Bad ttk and bad range perfect combo
Yep, and embark loves to keep nerfing that kind of weapon
Peak balancing
They said they'd bump up the sword numbers once they reworked stun gun. I'm still waiting
they said that?
Yeah in the same patch notes where they nerfed the sword.
sweet
Embark: Let's make more weapons than just hitscan guns to help our game stand out.
Also Embark: *adds nothing but hitscan guns since Season 3, never buffs Flamethrower or MGL32, and randomly deletes Sword from the game*
Lockbolt
it would make sense, rewarding turtling and strategy as opposed to the run in and kill mentality currently
I don't know, I'd rather not reward turtling actually. I've noticed a trend in fps games that rewarding sitting in corners makes the game a worse experience for everybody. If we want to cope and call that "strategy", I guess it counts as a strategy, but not a good one for the health of the game
It only really works in hardcore tac shooters like tarkov because everyone is already going in expecting to have a bad time and getting exactly what they asked for
i disagree, considering most classes have access to methods of getting rid of the gas, the gas mask would be a tool for control as opposed to turtling in the traditional sense
I'm not opposed to the gas mask idea at all. all I'm opposed to is an implementation of that idea that would facilitate and reward corner camping.
Why do we need a gas mask though
just play pyro, wtf
so you can sit in your own fart cloud
Yeah let’s just not have that in the game thanks
i imagine it as an area denial tool
Doesn’t do anything but make gas counters more common and gas mines useless
It wouldn't really be. Gas is the area denial tool, a gas mask would just be another way to use gas as a means to deny the area for just other people but not yourself. I'm not totally against it, but it honestly seems kind of pointless
Especially with so much fire in the game to burn all the gas up anyway
i disagree, especially at a high level
I mean all you have to do to have the same effect without a gas mask is to gas the cashout and sit in the corner on the other side of the room instead of the same side
In fact that's probably a better idea in general, mask or not
good point
ok, didnt expect that
I'm starting to think most of the people who invoke high level play in their argument don't actually know what high level play looks like and are just kind of saying it to say it
i imagine it preforming well if you keep a cashout strategically gassed
i said it to sound cool
gas is great in high level cause nobody brings pyro aside from mines
so if you have time to destroy all pyro canisters and you have gas mine it’s great cashout denial
i like this guy
"Strategically gassed" as in always gassed? Sure, maybe. But you shouldn't be close enough to the cashout to be gassed when it is anyway. The enemy tends to see you sooner when you do that. Considering they see you when they look at the cashout when you're there and they don't see you when they look at the cashout when you're somewhere else
You generally want to keep line of sight on the cashout, not be on top of it
normally the full enemy squad doesnt make it to the cashout in high play
but then gas works well
you dont have to be on the cashout, if you are running fart nades
I mean you don't want to be on the cashout even when you don't have gas nades
you have no idea what people can do to steal a cash out without triggering mines
can we fix mine hitboxes tho
i saw a squad once use goo gun to sit over the cash out and steal it to not trigger mines
What's broken about them?
Seem to work just fine when I step on them
i see the point, they are kinda weird
just look at the ground bro
they sometimes trigger very weird, I have to say that
right
i play this game too yk?
Every hitbox in the game is jank af to some degree
Gas and fire especially. Almost feels random whether running directly through it will decide to not trigger it's effects or looking in its general direction will cause you to spontaneously combust
Lies!! Deception!!! Every day!!! More Lies!!
i can stop myself before hitting them and have plenty of empty space but they still go off
goo blobs 😭
They see you 👁👁
I personally think mines know when a light is in the room and move into your path while you're not looking like scp173
if only you could have 1 gas mine
No one uses mines in your silver lobbies
I think if you looked up the definition of Jank in the dictionary, it would just be a picture of a goo blob
Probably spinning
no it would be the average heavy main standing in your way to the cashout
I think im a tad bit past silver
Don't be mean he's trying his best
u‘ll get there, no worries
Do yall got beef or something or do you guys just be saying shit just for the love of the game
No worries we are just joking
How do I know thats u?😑
well, well, well, now hes quiet
same steam account
and now? what do u expect?
sixteen diet cokes a new gpu infinite ekittens gifting me nitro and a new scale that can accommodate my 600lb fatass
only in your dreams
Ooooh! S-lam, you demolished them!
Can you rev the minigun while invis-nade'd
dont think so
never tested cause I deny lights in my lobby
I'm pretty sure I saw one in a game last night, either that or I'm just blind and didn't see a heavy with a fully rev'd minigun who was on a team with an invis Light who I JUST saw pop out of invis and killed
Hey guys I just want to know what is the best light loudout
You have some options : dash/invis XP/ARN glitch thermal and tp
You Can swap thermal for something else like sonar if needed
Ok thanks
I forgot m11 is pretty good as well
M11 is bad
Thank you
Even m26 matter but that another type of gameplay
Wdym it's prolly the best light weapons
No it isn’t
Bad range bad recoil and you might as well pick xp/arn for versatility or if you’re committed to cqc db/matter
Stats wise the V9S is close to being an objective upgrade
Recoil you just need to learn and practice
The ttk is insane, just need to play agressive and close range
One if the best light world is a otp of the weapons rofl
Nah lol I’d rather play matter
M11 you got range compare to matter but matter is good yeah
uni has exceptionally good aim but he used to macro the fuck out of the m11’s recoil lol
Matter definitely has the higher skill ceiling for its burst
He got checked via moss during tournament I dont think he used any script
I don’t trust anything anymore except for my own intuition
moss not detecting something couldn’t mean less to me 🤷♀️
Moss can detect any macro or script for recoil control
You trust your intuition?
Sometimes
Anyways m11 stinky and sucks and isn’t worth using
Not possible. But it could be close
Nah m11 is crazy whenever you got a bit the recoil on ur hand u gonna beam so hard even mid range
Well, you can do something with it at range
just good luck beaming almost anyone who isn’t stationary
old clip
Not from so long it's kinda the same rn
Yeah - not sure if this was before it got nerfed further at range
invarcel has also since dropped the gun
This was before range nerf
So it’ll be notably harder to do that now
And he was far
At mid range you still beam as Fuck, m11 is just another type of gameplay compare to XP
Idk what this guy is smoking but I want some
Just use the V9S if you want that
Its dropoff stops worsening much faster
and it has almost the same ttk up close
I think Ur the one smoking
M11 is very good like XP and ARN they all have different gameplay
I think it's okay, there's no blatant inferiority. It just seems like there isn't a lot of reason to go for it, to me.
but I doubt it matters one bit if you're not ruby grinding :p
hello
why the fuck is the ks23 not a shotgun
A shotgun slug is a heavy projectile (a slug) made of lead, copper, or other material and fired from a shotgun. Slugs are designed for hunting large game, and other uses, particularly in areas near human population where their short range and slow speed helps increase safety margin. The first effective modern shotgun slug was introduced by Wilhe...
cl40 skins gm-94 and china lake
Well, there are two little mechanics known as "stealing" and "reviving.
It was an unnecessary buff. They basically just thrust it into the meta in the same patch they balanced the XP-54.
Idk why they can't just leave well enough alone for a patch.
Is sniping on controller any good or is it way harder to do than with a mouse?
Pleaze nerf the xp into the ground, its crazy how good that smg is, virtually 0 drawbacks to using it, also buff melee weapons
I think a bolt action heavy pistol would be pretty cool on light. Not sure if it would mess with the sniper we already have though.
It could have sniper's hipfire, but slower fire rate, higher damage, a scope, and only 3 bullets and a reload that functions like the model's but faster.
??
Can you elaborate please