#💣┇weapons-gadgets

1 messages · Page 180 of 1

hardy dust
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They dont like giving bad or weak weapons to medium

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The last one was dual blades and everything else has been really strong

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Famas, pike, cerb are all very strong after buffs

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Dual blades is the only one that hasn't been great (simply because it's a melee on medium)

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And even then I think dual blades has gotten the most buffs out of any melee

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The most impactful ones anyways (not that they did anything)

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Medium is just embark's golden child

slender bear
royal pier
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Embark buffing FAMAS is a top 10 stupid changes.

hardy dust
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Its still very strong imo, just not as oppressive in 1v1s anymore

hardy dust
slender bear
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I feel like it's also worth noting that in terms of adding new things, demat is the ONLY spec in the game that has a legendary progression reward. If that's not enough, it's also has 2 epic rewards, which I think is the most epic rewards out of any spec in the game as well. The new spec that heavy got has four rare rewards, and I wouldn't be surprised if we see the same numbers on light's new spec, IF they ever give us one.

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Light is currently the only class without a single epic reward from spec progression, so I wouldn't be surprised if they gave light an incredibly weak spec with only uncommon-rare rewards.

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I just checked. Technically not actually a spec, but the only other thing that gives two epic progression rewards is the data reshaper, ANOTHER POST LAUNCH ADDITION FOR MEDIUM.

still magnet
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@lime folio sry game is still in alpha

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you know a great fix would be? removing thermal

plucky spade
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Atp you just got jumped and skill issue, you win some you lose some

tranquil rose
slender bear
still magnet
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reached diamond with it even

slender bear
slender bear
# still magnet

Doesn't change the fact that leaving invis without a counter is a bad idea.

plucky spade
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Deagles/lmgs, pike, repeater, lh1, sniper, xp and the 5 stack just fed you 10 kills

plucky spade
slender bear
# still magnet

Cloaking device is just a crutch used with db at this point, and I'm sure that has nothing to do with why you want it removed...

still magnet
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Oh 1 light per team let me just equip the HARD COUNTER THAT CANT BE TOLD APART FROM CHEATS

getting shot out of invis at range by thermal XP feels like playing against cheater

They need to give thermal an indicator loud sound cue or ongoing soundcue the ONLY way i see this shit getting balanced @final lotus

near scroll
slender bear
slender bear
still magnet
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I hope you know the concept of desync and shotguns "and facing different directions while shooting" exists in every game

near scroll
tranquil rose
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If you actually look at the weapon balancing, it really feels like they just slapped on three random changes because they needed to reach a deadline:

  • KS buff

  • XP nerf

Cool, both of those were necessary. But then:

ARN recoil pattern is now the same for both magazines — why? No one was complaining about that.

FAMAS recoil buff — wait, what?

M11... oh, I see what happened.

It seems like they had already planned to fix the ARN and just used the opportunity to mess with a few other recoil stats just to fill the lackluster weapon changes. đŸ„±

near scroll
near scroll
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also people were def complaining about the ARN recoils

slender bear
# still magnet I hope you know the concept of desync and shotguns "and facing different directi...

You know people can see you through invisibility whether they have thermal vision or not, right? Not being able to tell whether someone was using thermal, saw you, or was using cheats isn't really that big of a deal. The game has no replay system, so you'll never know if anybody is cheating. It really says something that you assume anybody who sees through your invisibility is cheating before you think they might be using a popular gadget that lets them see through your invisibility without breaking rules or risking a ban.

near scroll
plucky spade
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Why did ARN have different recoil patterns? Was it comsidered part of the same mag like old SA?

tranquil rose
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So they...nerfed it somehow?

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tranquil rose
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plucky spade
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Medium is almost there in the weapon balance compartment ( cerb and cerb ), Heavy has like 0 problematic weapons aside from flamethrower apparently and light is balanced but annoying

tranquil rose
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God, next thing you're gonna tell that a sword swing speed buff will make it unbearable LOL

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tranquil rose
plucky spade
tranquil rose
plucky spade
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Yeah i guess burning in a game is annoying

near scroll
plucky spade
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And it's easier

cosmic tide
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PLEASE for the love of god add a new gadget for medium. i dont want gta 6 before a new medium gadget

plucky spade
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Also what if cerb dealt 50 max dmg and another 50 in dot?

near scroll
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i'm not saying flame is useless don't worry lol, i'm just confused about flame's damage. i don't mess with it too much because i find it incredibly inconistent

slender bear
# near scroll how is flamethrower problematic? đŸ€”

It isn't really problematic in the grand scheme of things, but it's basically an unwinnable matchup for medium and light melee players almost all the time. Easy to aim like melee, but it has double the range and a much faster kill time against medium or light than sword, dagger, dual swords, or riot shield have against heavy. Normally that kind of thing could be overcame with skill and awareness on the melee player's side, but flamethrower can whip around and kill you first if you do anything short of a backstab.

plucky spade
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I guess it hard countering a very niche playstyle makes it irrelevant

tranquil rose
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plucky spade
tranquil rose
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Actually i'm curious, let me check something

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plucky spade
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plucky spade
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tranquil rose
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Imagine blocking melee with riot shield as well lol

slender bear
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tranquil rose
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People were surprised that it was possible, but it happens so very rarely

plucky spade
tranquil rose
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I guess the main counterpoint towards the flamethrower begin a problem cuz there's heavy 2 other guns that just kills faster in basically melee range

slender bear
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I'm still kind of hoping melees get turned into side arms. It would be unbalanced, but it would definitely be fun.

plucky spade
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tranquil rose
plucky spade
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*cue flame heavy getting beamed

tranquil rose
near scroll
tranquil rose
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I guess flamethrower has that intimidating effect like the CL-40

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Once you start to get shot by it you kinda panic, so people think it's broken. My 2 cents...

near scroll
plucky spade
hardy dust
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flamer always feels like it kills you really fast and yet kills so slow

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but its really not an issue

tranquil rose
plucky spade
still magnet
# slender bear You know people can see you through invisibility whether they have thermal visio...

I’m saying Thermal is SO STRONG that playing against it feels unfair and helpless, like I’m fighting someone who’s cheating.

There’s no indicator that enemies are using it, no clue how long it lasts, and no way to tell if my invisibility is even working. It completely invalidates both my gadget and other cloak players.

We’re nerfing Reshaper because it counters a spec? A medium gadget countering a medium spec? Sure, nerf it. (baffled about how useless the nerf was btw cause it legit still does the same thing)

But Thermal? A gadget that hard counters an entire class spec like invisibility? That stays untouched. The only reason it’s not full-blown broken meta, which it kinda already is, is because it’s fucking bugged. If they ever fix it, it needs to be nerfed immediately.

Meanwhile we’ve got Glitch Traps, Sonar Grenades, Lockbolt doing damage now, RPG AoE breaking invis even on chip damage, and a winched cloak Light is just dead. And on top of all that, we have Thermal.

It doesn’t give wallhacks, but it shuts down the core mechanic of sneak and evade that Light relies on. And the craziest part? You can use Thermal while being invisible yourself. So not only do you see through other cloaks, but you stay hidden the entire time.

Fifteen seconds of uptime, barely any cooldown, no visual or audio indicator, and zero counterplay. I can play smart, break line of sight, use Vanish at the right moment, and still get exposed instantly just because someone pressed one gadget.

If they want to keep it, fine. But at the very least, it needs a sound cue. Something like a subtle electric hum within 20 meters so cloak players have any way to respond.

Right now it’s just a hard counter with no interaction. That’s not balance. That’s just bad design.

plucky spade
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Also do flames obscure your vision?

near scroll
plucky spade
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It'd be cool if flames obscured a 20 meter radius around their center for thermal vision users, so that pyro nades and orange barrels could be used as soft cover

terse gorge
plucky spade
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Think fast chucklenuts

tranquil rose
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I just wished gas mines were better, it would be a great tool to breach enemy defenses

plucky spade
tranquil rose
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To a point that gás granades does it’s job better lol

terse gorge
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gas mines are useless imo cause it disappears fast and fucks me up more then the enemies

tranquil rose
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It would need to be super dense like CS

plucky spade
terse gorge
plucky spade
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I didn't know

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Still it's funny being a floor below the cashout and triggering a gas mine everytime someone goes for a steal

hardy dust
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not too strong, but stilll quite decent

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explosive mines need a bit of love though

plucky spade
hardy dust
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just a wee bit

still magnet
terse gorge
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Not serious in any way

near scroll
terse gorge
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Well then, fuck the facts😂

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Factually the universe shouldnt exist, well here we are

near scroll
terse gorge
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Well, it is a fact that I dont care about your opinioj about my opinion on the universe

terse gorge
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🗿

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I need a promotion, I cant send gifs

near scroll
terse gorge
midnight shard
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damn why not?

terse gorge
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Because it would make the skins less exclusive. Rn when u see a diamond hammer you are like damn. When they do it like you propose, it changes to, I need that too

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Exclusivity makes them rare and worth grinding cause you know you'll never get the chance again and no one else will

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Why should I play this season if can just start next season when the meta is different to get my arn skin

midnight shard
terse gorge
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I'm so pissed I only grinded to plat in s1 and 2. Such a waste cause I love the fcar and v9s and I admire every person who did it, but I dont want it back. That diamond famas is coming soon, I know it, hehe

terse gorge
midnight shard
terse gorge
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Mmh, thats bad. The only choice is to move to a different country I think😂

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But do you see my point

midnight shard
terse gorge
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You mean another mode with rewards? Yeah thats gonna help your queuing time problem😂

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ig for emerald they could do it like apex and sell the e3+2 rewards in a seperate store but I dont think embark will do that

terse gorge
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Try to actively aim for the borders and think about what attack to use. Up on open space, Secondary on edges

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The new attack launches people upwards, only use it when they are low or under open sky

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And fast bind goo nades, they can safe your life

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Also try to stay in the middle of the platform you are currently on that u get more space to land or throw a goo nade

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I can help you tonight maybe

terse gorge
fossil elk
obsidian nexus
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Winch guaranteed death is very fun and engaging

mild jolt
# regal prairie Any tips?

you have to have good spacing and positioning and time your attacks properly, the goal is not to hit the opponent, it’s to hit them off the map, so you need to make sure you’re hitting them in a direction that will result in a kill.

right click is your bread and butter to actually launch people off, left click is better if you’re not sure what direction they’re going in, since it will at least knock them to a different part of the map and buy you time

grouping with your teammates and staying away from groups of enemies is a good idea, you’re unlikely to win a fight against a group that is working together

charge isn’t great, but slam is pretty good as a decent tool to enter fights

if you’re familiar with the trajectory of sliding into jump pads, i would recommend using them to enter from angles the enemies didn’t expect.

you want to have more of the platform behind you than behind your opponent, if they’ve got you against the edge, sliding past them and knocking them off when they approach has worked for me.

umbral belfry
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hello i was suppossed to be unbanned 40 minutes ago why am i still banned

echo gate
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Could I post a build I use for feedback

lucid marsh
echo gate
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How so they deal good damage

lucid marsh
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You’re better off with a Cerberus if you want close range damage as a medium

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The only really viable melee class at the moment is sledge

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Or dagger if you’re cracked

winged junco
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What is the ks23, I forgot

dim carbon
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Are the latest Broadcast Blaze skins dropping on Twitch? I've visited a couple channels and saw a Crunchyroll subscription (drop?) but that's it.

exotic skiff
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Still not viable

royal pier
royal pier
# exotic skiff Still not viable

I mean I have seen the person I was testing this with wipe entire squads solo before these changes, and they're playing on dogshit Xfinity internet.

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Riot Shield also blocks Flashes.

exotic skiff
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You Can Say that for every fucking weapons

royal pier
exotic skiff
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You have nothing to kill people sledge is viable because it got winch that all

royal pier
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I'm talking sweaty teams wiped out.

royal pier
exotic skiff
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Can't catch up people

royal pier
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Goo Nades

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Also, you can block and sprint by positioning yourself properly.

exotic skiff
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Doesn't work against good team just need two angle

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And kite well, the riot shield will never kill you

royal pier
finite spire
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be kinda cool if the RPG had a back blast dmg effect to it

royal pier
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Also if you're running from it, you ain't shooting it.

exotic skiff
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Do that and I Can assuren you, you are dead against any decent team, never saw a riot shield qual, never been in comp

exotic skiff
royal pier
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Also, you can bring Flashes and block them for yourself while still hitting the enemy.

exotic skiff
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saying mgl is one of the best defensive weapons is not understanding the game at all

exotic skiff
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You can do tht with pretty much any good weapons, two clip is not a fact brother

royal pier
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Might be able to search up ones I've posted here and save them to repost.

royal pier
slender bear
exotic skiff
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I think you guys don't understand anything, riotshield is one of the worse weapon on the game that all

marble glacier
slender bear
exotic skiff
royal pier
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I'm going to laugh if in a few weeks we see this user complaining about Riot Shield being OP.

winter jay
slender bear
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Spec idea for light and gadget idea for heavy:

For light: Phaser spec
Removes collisions with all walls while active, runs on a resource bar like cloaking device. Basically demat without the team support, and much more slippery since it's on light. Would have a loud-ish crackling sound effect, because nobody wants to get instakilled by a dagger player popping through a wall with no warning. Wouldn't deactivate when shot, and could compliment light's hit and run playstyle. Would counter demat, but could also be countered by demat as well asdestruction, and stuff like gravity vortex and glitch. Staying inside of a wall for about a second would start to damage the user to prevent stalling.

Gadget for heavy: structure reinforcement. A deployable gadget with lockbolt health, that reinforces the walls and floor, preventing phased light players from going through them, as well as preventing destruction and dematrialization. It would remain inactive until remotely triggered, but it would rematerialize walls. This would act as the counter we've desperately needed for demat, as well as a counter for the new Phaser spec on light. You could reseal surfaces that mediums dematted, or trap a light player in the room with you when they pop out of a wall. This would not apply to light players that are already in the walls when the get reinforced, as but will take effect the second they are back in the open. It would remain active for 20 seconds when triggered, and would have a priming time of 2 seconds.

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The structure reinforcement would basically be a hard counter for Phaser and Demat, as well as a niche stalling tool. It wouldn't effect goo or barricades, so it couldn't completely stall an area, and things like debris and carriables would still be destructable. Demat is already without a counter, so I don't think it would be a good idea to add in something like Phaser without adding a serious counter to both. Currently heavy has the most specs, so ideally season 7 would launch with 1 spec for both light and medium, and a gadget for heavy.

still summit
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I love the idea of being able to reinforce surroundings possibly stopping dematiralization, it would give control back to heavy players that they currently don’t have over the arena

proper lynx
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guys, what is the chill little chief gun charm, and where did i get it?

slender bear
proper lynx
slender bear
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I think there's only one moolah charm

oblique crypt
proper lynx
brittle yoke
slender bear
slender bear
brittle yoke
# slender bear Yep!

would it reinforce walls that are broken and loose? or would it put the walls back up? how does it interact with destruction like that?

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ig it is preventative not replacing so it might reinforce a loose wall but wont fix it

near scroll
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hey so we were chatting with mr confuzzle the mgl machinator about data reshaper and turret, he thinks the interaction shouldn't have been changed (so keep 3 charges, 1 charge used on anything), i think reshaper should have kept 3 charges but consumed all 3 upon reshaping a turret, what do you guys think?
1ïžâƒŁ no change
2ïžâƒŁ 3 charges for a turret reshape

slender bear
brittle yoke
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when would it be impossible

slender bear
# brittle yoke when would it be impossible

If it reinforced debris, stuff covering the cashout could be reinforced, making it impossible to steal or access the station. It is on a 20s timer, but I figured an uncounterable 20s stall would be pretty unfair, even on heavy. That's also why it doesn't affect goo and barricades, so that a single heavy couldn't goo entrances in a small room and make it completely inaccessible

brittle yoke
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would reinforced debris be affected by things like goo nade launching, winch claw or vortex?

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ig they wouldent be but im saying if they were reinforced they could be moved bc theyre loose

slender bear
brittle yoke
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yeah ig

shell sonnet
slender bear
# brittle yoke yeah ig

It's basically meant to primarily prevent phasing and demat, the stalling stuff is just to make it worth using in some other situations.

brittle yoke
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but i can imagine like a reinforce then a lockbolt then a bubble being just a crazy murder loadout

slender bear
# brittle yoke but i can imagine like a reinforce then a lockbolt then a bubble being just a cr...

A large part of the design of this, and the reason that you have to activate it yourself, is because it's supposed to be partly preventative but mostly reactionary. The idea was that if a phasing light player is dipping in and out of a wall, you either choose to lock them out if you've already taken to much damage, or if you have enough health to take them out you can lock them in with you. It would basically be like lockbolt for people taking advantage of phaser and demat, but it could be paired with lockbolt to trap someone against the other side of the wall so you can go around, or just leave them there since they can't start phasing through again for another 20s.

tired salmon
proper lynx
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oh cool

royal pier
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They could make it just not work on Turret.

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Demat should also not work on Barricades. Both things are basically point-and-click delete buttons, and it's not particularly interesting gameplay.

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Demat in general needs a nerf.

It shouldn't cover such a wide area, be able to draw/stow instantly, and work instantly.

They already nerfed regular destruction recently when they made it kick up a shit ton of dust, the game doesn't need an instant delete button.

Adding a specific counter just makes it a must-pick, which I dislike. Soft counters over hard counters whenever possible.

near scroll
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ill have to try it out later

amber ermine
royal pier
royal pier
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Yup

near scroll
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my mind is blown

royal pier
# near scroll my mind is blown

Heal orbs come after Glitch Barrel in the Reshaper order. So if you have a Gas Can, you can Reshape those to Glitch, then to Heal.

hasty juniper
amber ermine
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Hong Kong

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Moscow

keen dirge
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ya

amber ermine
keen dirge
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ya

amber ermine
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embark probably decided the maps up to se 10

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so if they decided to take a map idea from players we probably get it in more than a year 😭

plush glacier
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So i decided to try out ARN in practice range and it's great imo. I have heard not so good things about but i dont see the issue

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People say XP is better but what's the reason? ARN has less horizontal recoil and a quick reload

surreal mountain
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PLEASE NERF THE GRENADE LAUNCHER. AN ENEMY TEAM WITH ONE OF THOSE MEANS A LOST MATCH

hasty juniper
slender bear
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I feel like we should give every new problem weapon the sword treatment. I don't know how they can do it, but they should be raising every weapons ttk against heavy by 133% if they do too well, or add an extra attack for burst damage weapons.

Cerb should need FOUR HITS TO KILL HEAVY !!!!
Sledge should take TWO OVERHEAD SWINGS !!!!
XP should take THREE SECONDS !!!!

Nerf everything into the ground!
Take 25% of the damage off of every weapon Appoh doesn't like!

gaunt arch
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Best gadgets for heavy?

lilac fiber
faint steppe
tranquil rose
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Problem about nerfing something that is extremely strong is the constant fear of it begin useless, like "oh it's not good as before" but of course it's not

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Though I won't lie that Embark either overbuff something or straight up cap it's legs, so I don't know ¯_(ツ)_/¯

sleek jetty
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is winch claw and sledge hammer a good combo? also what gadgets should heavy run other than dome sheild

stoic garden
stoic garden
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in particular if you winch lights you can do a quick swing + a quick melee to instakill them with nearly no escape window even with dash

sleek jetty
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when ever i use the winch the lights js instantly grapple or dash away and i cant do anything

stoic garden
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i remember embark making winch stun for longer the further the opponent you winched

sleek jetty
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is it worth using winch with any other weapons

stoic garden
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winch reaches about 9-10 meters if I'm not wrong

sleek jetty
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or is it mainly used with sledge

stoic garden
stoic garden
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👍

oblique crypt
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Goo Gun and sledge works too, although it's a lot more defensive.

teal lance
hardy dust
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Winch with almost anything is good

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Bar minigun and mgl

deep mason
gusty relic
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What are some good gadgets to go with cloak?

muted topaz
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together

dense quest
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Love ARN

slender bear
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At this point, I'm starting to feel like we should be more worried about defib than any other balance issue in this game. If you look at any pro tournament, defib pick rate on medium is 100%. There's a reason for that, and it's because fights are simply easier when you have more people. That's not something any other class can even come close to matching in value right now. Defib alone literally has value of a whole player, because that's what it gives you. A whole extra player with a gun is going to be better than any spec, weapon, or gadget. At this point, the only way that medium CAN'T be the best class would be to either give both light and heavy win button tools that give equal value, or to remove defib as a whole. This isn't something you can balance with cooldowns or debuffs, this either has to be hard countered or removed entirely if any other class wants a chance.

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Defib is the only thing in the game that is absolutely necessary to win. That's why we see MMH, MML, MMM, HML, but never LLH, HHL, LLL, HHH, etc. You need a medium to win, and you only need medium for the defib.

shadow kestrel
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What gadgets pairs well with Ks-23 and winch

winter jay
shadow kestrel
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Alright then, thx wheezing

slender bear
# slender bear Defib is the only thing in the game that is absolutely necessary to win. That's ...

Defib's near 100% pick rate is also the reason they refuse to nerf it. Embark justifies a lot of nerfs with high performance, and people complain about weapons and their pick rates all the time, so those numbers are out there for embark to see, even if they couldn't just watch three ruby matches and notice that every team has one medium running defib, sometimes even two or three of them. They are well aware that it is seen as mandatory, and that it is run by every medium player diamond rank and above. The only justification possible for not nerfing it is performance, which is really dumb. If a ruby ranked match included 4 LMH teams, with every medium running defib, two of those 4 defib players are going to move on. 50% win rate doesn't sound so bad, but that also means that both of the teams who moved on are running defib, and they likely would have lost without it. 100% of winning teams at ruby rank have at least one defib, and that isn't a coincidence. Anyone who has basic reasoning skills can see that, so I would hope that embark understands that defib's win rate means absolutely nothing. Defib is easily the most important and most powerful gadget on the game, and they know that but refuse to nerf it. It wouldn't matter if they gutted the cooldown or doubled defib sickness time, anything short of removing the revive mechanic wouldn't take it out of its spot in the meta. It needs a whole rework, something like a speed buff or burst healing on living teammates.

dry sage
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So smoke doesn't have a hard counter?

gaunt star
dry sage
slender bear
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I think some smaller explosions might take more though.

thick jacinth
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Embark teaching element interactions in the tutorial would be pretty pog

Also add more elements (ideas below)

Slime, very gameshowy, can take the form of grenades, mines and more. Slows down opponents and decreases jump height. Also sounds sticky and gross walking in it

Electricity, can take the form of grenades, mines and more. Maybe slows opponents, maybe temporarily causes enemy to automatically switch to a different equipment (+temporarily rebinds weapon/equipment keys just to mess with em)

Spring pad (not an element), gameshowy, similar to jump pad, not great for movement (doesn’t throw people as far) but can push players through walls (I don’t know what tactical/gameplay advantage this would bring but it’d be funny to cartoonishly shove people through the roof or through a wall)

gloomy bobcat
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Someone convince me to play heavy
(Medium main)

foggy cypress
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You wanna be evil via flamethrower+goo/claw but not an absolute sweat like lights.

gloomy bobcat
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grenade launcher peeps are worse though.

molten hinge
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sa and mesh, been having a blast

frosty summit
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just getting an ideal team comp is a good reason to pick up heavy

gloomy bobcat
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Interesting, I'll keep that in mind then
I still ought to get used to its sluggish movement though, thats my weak point atm

willow pollen
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✅

turbid sandal
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We need a boomerang for light

indigo monolith
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Like the flamethrower but slime

shell sonnet
indigo monolith
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Perhaps the slime gun could be a primary then

indigo monolith
shell sonnet
indigo monolith
shell sonnet
# indigo monolith Just how to use it in engagements and where it's useful mostly. Also, what weapo...

imo goo is useful in any situation, if you think its not useful in a situation, you probably arent looking hard enough, its that universally applicable
when i have it equipped, its out pretty much full time, only being swapped to gadgets/weapons when i need them

it very good for movement, allowing you to climb up walls by shooting occasional blobs to vault up, or straight up making a snake to reach a rooftop
there is the obvious defensive use of just clogging up all entries with goo
and for combat you can shoot it at people to slow them

melee weapons should be able to penetrate if you hit someone with goo, for guns you need to shoot exposed parts
so against gun users, try to goo the torse/head since they shoot from there to block their attacks while you yourself shoot the feet
gooing someone during a steal/revive interrupts them (doesnt count for contracts tho)

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more niche use would be blocking turrets, but mines/sensors can also be blocked
you should be able to destroy them by attacking them through the goo with melee, quick melee also works
if mines explode inside goo they wont deal damage (unless its gas/pyro, since the aoe effects still apply)

#

best weapons, not really sure
anything works, but of course with guns you need to take care to aim properly to still hit them
melee weapons synergiese pretty well since they penetrate through goo, it increases your flanking ability which is more needed on melee, while goo also allows you to interrupt steals from afar, making up for that weakness
otherwise, destruction weapons like ks-23/sledge can also synergise really well since they allow you to drop a cashout into a fortified room, immidiatly close up the hole you just made, to then steal with relative ease

#

i should really get on writing my guide

#

if you need more advice or would like clarification ask away

indigo monolith
#

Hmm, maybe it's time to learn how to use the grenade launcher then, I've been eyeing that ospuz can skin, but never had a reason to try the gun

shell sonnet
indigo monolith
#

Oh nevermind

shell sonnet
#

i mean, i havent tried it, maybe it helps since you can goo people close range to build a gap which mgl can work off of, but i run mgl pretty much exclusively with charge n' slam

#

i could try that tho tbh

#

but yeah, mgl wants distance
i usually run it with mines + c4 to delete anyone that wants to get close

#

youd be suprised how stupid this can be at times

indigo monolith
#

My thoughts for mgl would be to do something like goo grenade behind people, and then bounce the grenades off the wall to avoid overshoots

shell sonnet
#

thats not a bad idea

but sadly goo gets destroyed in i think 2 grenades?
you need to set it up, while youre likely already being shot, they can just move forward after you place it
bunch of problems

#

but i like the thought proccess

mgl and especially goo gun thrive off of creativity

indigo monolith
#

My other thinking was when people try to breach into a goo'd up room, you can exploit those small holes very well with a well placed grenade (most people default to fire in the face of goo, but if I'm using it I always bring smokes)

#

I just wish it had impact detonation

shell sonnet
# indigo monolith *I just wish it had impact detonation*

that would make it a lot less interesting and more annoying since it would be so much easier to use

even if it just had the option for it, that would make people demand nerfs which then makes the actual balanced/interesting parts catch stray nerfs

#

like, having this much depth and potential for skill expression, on a grenadelauncher of all things is incredible

#

id be in favor of just adding a 2nd heavy grenade launcher based on impact detonation and balancing that on it own, rather than messing with, and possibly ruining mgl

#

heavy is supposed to be a destructive class anyways, they can have a 2nd nade launcher

oblique crypt
#

I wanna see a light grenade launcher.

#

And incendiary/gas grenade launcher could be interesting

swift agate
graceful nova
#

Wouldn’t you say gas mines are “a breath-taking step” for the enemy

thick holly
#

I feel like riot shield being able to block charge and slam would be really nice

clever beacon
#

I want to start climbing in ranked as a medium - my favorite playstyle is medbeam, anyone know what the best weapon for medium to combo with on medbeam to climb in ranked? Also what gadgets to run with it (Obviously defib lol)

dense quest
#

famas, cerb, fcar

royal pier
dense quest
#

Interesting take

ivory dust
#

Kanabo for sledge Hammer

sweet grotto
#

If you actually look at the weapon balancing, it really feels like they just slapped on three random changes because they needed to reach a deadline:

  • KS buff

  • XP nerf

Cool, both of those were necessary. But then:

ARN recoil pattern is now the same for both magazines — why? No one was complaining about that.

FAMAS recoil buff — wait, what?

M11... oh, I see what happened.

It seems like they had already planned to fix the ARN and just used the opportunity to mess with a few other recoil stats just to fill the lackluster weapon changes. đŸ„±

little hamlet
#

stun gun is sad now

#

so meh

#

buff double barrel for lights

terse gorge
#

thats a skill issue

slate roost
#

Bro get out of here

#

And lurn how to aim you can two tap a heavy with that thing

candid bone
alpine quiver
#

hi

thorn warren
alpine quiver
royal pier
plush harbor
#

i appreciate the change

narrow roost
#

ARN recoil was kinda dumb, why does the same gun have 2 different recoil patterns based entirely on the magazine you're using

deep mason
marble glacier
narrow roost
#

make the m79 thumper but if it direct impact another light it immediately deletes their game

hoary badge
#

Can enemies shoot your grenades mid throw

oblique crypt
#

I know date-reshaper can

tawny spoke
#

m11 + nullifier with good movement can wipe a whole team

#

gotta learn to adapt

torn dawn
hybrid lynx
#

Good idea, but still basically Thermal bore +

vivid garden
#

Need Mic Stand for a weapon skin. Joey Ramone gif for example

deep mason
hybrid lynx
deep mason
hybrid lynx
deep mason
#

it stick to players and leave a spark trail too

#

bye

tidal shadow
#

I kinda want a EpiPen for medium, it can stop teammate from dying for 1 seconds

vestal badge
#

Pls does anyone know if the weapon emote “VI hammer moves” works with guitar hammer skin? (The death of rhodent one)

vestal badge
#

Bruh thank you

restive plover
#

Can anyone link to weapon TTK info

fair hull
#

Sticky granade

hallow light
#

can we get multiple skin selection? like you can select x skins and every skin has 1/x chance to selected every another game

icy mist
#

How do you make the cash spin when holding it? On controller

tranquil rose
zinc obsidian
#

Heavy auto weapons just suck. Medium and lights weapons just have better accuracy and dmg

zinc obsidian
#

if they nerf the akimbo magnums again on heavy i quit heavy play. the class weapons just horrible. The only good thing is the magnums

tranquil rose
lilac hemlock
lilac fiber
lilac hemlock
deep mason
tranquil rose
lilac hemlock
lilac hemlock
#

đŸ€” Ohh, That's interesting, i will think about how it looks like

lilac hemlock
tranquil rose
#

I dunno, if they did, it was super subtle

#

There was/is an art channel, but i've never seen a art contest

restive plover
slender bone
#

guys give me the best loadout for HEAVY ranked

polar trout
#

Except the deags take more skill to play so I genuinely just don't get it

#

Like yeah you're technically correct about MGs having less dmg and accuracy but it's negligible and made up for by you having the most health and ammo

radiant orbit
#

Except flamethrower which is best weapon

raven thunder
#

whats ur opinion on the cl guys

sage timber
#

It's good if you know how to use it

slender bear
#

Just cuz it's so easy to use

dawn sage
dusky field
jolly bison
#

Big thanks to embark for giving me -985 for losing against a cheater. Big thanks to embark for giving me the same penalty for losing as my teammates, even though I was the top lobby for kills. Big thanks to embark for disconnects. I literally tolerate your game, but you don't care.

raven thunder
#

id love to get more dmg on buildings with it, destroying a ceiling takes a reload

steel urchin
#

M11 used to be so op back in beta

deep mason
hasty juniper
#

ks23 goo gun and c4, lock bolt and pyro made

hasty juniper
#

this is the nerf light needs

deep mason
hasty juniper
deep mason
deep mason
hasty juniper
high timber
#

good work

lofty venture
# raven thunder whats ur opinion on the cl guys

One of the best weapons in the game due to the low skill requirement, but also the most toxic weapon in the game.

Just don't be surprised if your own teammates grief you in an effort to prevent the enemy team getting annoyed enough to all swap to CL-40....

obsidian nexus
#

getting winched through walls, through clutter, and being guaranteed dead always has rubbed me the wrong way

safe escarp
#

Medium needs some kind of goo bomb to slow down lights.

old sigil
#

holy nerf the FUCKING cl-40đŸ«©đŸ«©đŸ«©đŸ«©đŸ«©

jolly bison
maiden stag
#

goo mine

covert topaz
#

Why does a DB two shot let alone one shot??, it needs a simple nerf where you just have to melee to finish, this thing is way to OP

inner parrot
#

.

idle ridge
#

what heavy weapon needs that nerf?
anyone?

balmy mountain
#

I've been using dash dagger vanish goo gateway orf_crazy

Would it be wise to swap gateway with flashbang? Or anything else that might help me run away (or let enemies not see where I'm coming from)?

cinder anchor
#

What’s the meta heavy class set up right now all heavy weapons feeling weak asf

valid raft
hoary patio
#

Minigun is meta for heavy. But I like flamethrower and it works well with winch and mesh.

#

But I think the flamethrower could use more range by a few meters

cinder anchor
#

I tried the game on ps4 and flame thrower was the only way because of how glitches and slow the game was very good yeah more range is needed frr

boreal laurel
dry stream
#

does the lunge jump on the sword still work as of 6.9?

#

can't seem to get it at all

solemn light
simple zephyr
#

In response to myself #👂┇game-feedback message

A very good day once more.. this may sound quite silly, for after this complaint even I felt there be no way back...
However, destiny thought differently and brought me back here. Now.. I've tried a few fights again with my sword now duller than it was before. The first few matches were a huge challenge, for I had to recollect my thoughts as I fought the opponents..
But.. I realised: a Blademaster doesn't show defeat until they're actually beaten. I've picked up my courage and rose again with new insight... while the blade no longer cuts clean through flesh & bone, I came up with new strategies to counter it, hear my advice to you my Swordsmen:
1. Work more together, face evil together.. never forget that you aren't alone. Rely a little more on your teammates and you- AND your team will be much happier.
2. Keep more distance from the enemy: going in head-first is no longer as reliable a strategy than it used to be. Alter your mind, become an adapting Legend.
3. Don't lose yourself in power & skill alone, for you will need tactic & strategy too. Combine the two, balance them out and soon.. you may find a solution to the dulling blade.
4. Keep your wrath in check; fighting opponents rightfully (and with fun đŸ€­) is one thing, to lose yourself in the process is another.. something that will not be working in your favour. Release the anger, then come back with your sword ready.

I do still think the damage reduction on the lunge was quite hefty; it could use an increase, but honestly even if it's a smaller number (e.g 10, or if generous 15 more) then that, honestly, would be me happy enough as is.
Good luck out there, my fellow warriors. ⚔ to become a Blademaster has never been this challenging, but.. you will get there eventually with patience and work!

royal pier
#

For those wanting to try out/improve at the MGL32, this technique can be useful for dealing with enemies that get up in your face because they know how worthless the MGL is at extreme close range.

runic root
royal pier
runic root
royal pier
#

I can't wait to see you fail and cope because the thing is harder to use than any hitscan in the game.

runic root
royal pier
runic root
#

i dont play heavy period. Its gross

royal pier
runic root
#

okay ben

#

after this match, but all your gonna see is xp and arn

royal pier
dry stream
#

it's not even close how much easier they are to use

steep lily
runic root
#

if you play 18 hours a day and aim like a god sure its op

#

but you know what, to the average person who plays this game... nade launchers are far stronger, and easier to use. Cope

runic root
#

huh

royal pier
runic root
#

i do. Its everywhere in world tour open your eyes

dry stream
#

don't think it's fair to use your bad aim as a means to justify your point there

runic root
#

your right, you need aim to use an xp, sorry. Point stands, to average players, nade launchers are far easier and far better

dry stream
#

you're* gg

royal pier
#

Oh maybe I'm facing you and kicking your ass with MGL32 and that's why you think you see it all the time.

runic root
#

idc dawg we are in discord im not writing a formal letter

#

Ben i dont care

royal pier
# steep lily Unlock APS please

Tbf I welcome a Medium taking up a gadget slot so that I can just delete it instantly. It means they probably don't have Glitch Trap or something.

steep lily
#

Real

royal pier
runic root
#

lol

runic root
royal pier
runic root
#

how did i literally never think of that wow. You have opened my eyes Ben

shell sonnet
#

If its a small room it should also be easy to get close to them and force self damage

runic root
royal pier
shell sonnet
#

That thing could use a rework anyways

At least it isnt way too strong for the time being

runic root
#

defib is broken yea. Its overused. I was being hyperbolic, there is no reason to doubt that. Goof ball

solemn light
#

what is this f-tier got reincarnated into an sss rank as rage bait im heading cuh

solemn light
near scroll
solemn light
near scroll
restive plover
solemn light
slender crypt
#

hmm

south dew
brave scarab
#

I’ll be back for season 7 gotta take a break. 75% of players just using m11 or xp54 and spamming pray and spray non stop no skill required.. I don’t even get how they’re having fun tbh

restive plover
#

squints at this strange trigger Do you have a shooter in your back pocket that avoids heavily incorporating automatic weaponry in the meanwhile? (edit: typo)

restive plover
#

My snark is undone.

near scroll
restive plover
#

very gentle snark at dabitos for being annoyed by something I think a lot of people actively like. But I like your good faith answer~

near scroll
restive plover
#

Even those have their unique feel here... but fair enough.

near scroll
restive plover
#

sad high ping melee collision detection noises

restive plover
#

accurate depiction of me around sledgehammers

terse gorge
near scroll
restive plover
#

Why does that thing create such extreme feelings in both directions? It's apparently both terrible to use and a scourge.

terse gorge
restive plover
#

mystery solved

terse gorge
#

Light = Japan

#

Two hits by some american freedom and they are gone

lucid quiver
#

Make melee useable again! I haven’t seen a single melee in ranked. Still don’t get how double barrel one hits me as a light but sword is a 3 hit combo, even daggers heavy back stab feels so buggy.

terse gorge
#

Plat rn btw

summer vigil
#

Such an ego and in plat 😭😭

terse gorge
#

I dont know if I should take that as compliment or insult

#

I will go with compliment

summer vigil
terse gorge
summer vigil
terse gorge
summer vigil
terse gorge
summer vigil
terse gorge
#

Well, well, well Sir Stan, it seems we have a date

summer vigil
near scroll
terse gorge
restive plover
#

afaic it gets sold as something that needs no aim and then people try it and don't realise you do in fact want direct hits?

near scroll
exotic skiff
#

Not like it require a lot tho

near scroll
restive plover
#

i know i purchased it as first unlock thinking to use it until i learned to aim... before realising it is much less forgiving than the starter akm xD

near scroll
exotic skiff
#

That the issue, but the weapons is not rlly good so that fine

terse gorge
#

(Not my team)

near scroll
exotic skiff
#

Not rlly, if both team have the same level

terse gorge
exotic skiff
near scroll
near scroll
exotic skiff
exotic skiff
#

And bow, but bow is actually very good

terse gorge
near scroll
#

you do realize on a scale from 0-100 hitscan requires 100 while CL requires like 95 right?

exotic skiff
#

I dont agree

near scroll
#

then idk what to tell u other than stop hugging geometry when fighting CL users

#

if u just bounce on a pad repeatedly, 95% of CL users just crumble and give up

ripe kettle
#

Give medium a new pistol. Preferably a sidearm that can dual wield specs/gadgets. Fast fire rate without dual wielding and a slower rate when dual wielding

hexed tulip
near scroll
#

hybrid melee/ranged weapons when?
baseball bat with baseball
hand crossbow and dagger
hunt showdown bomblance for heby đŸ„°
and many more

queen pagoda
#

Quick survey: do you think the CL40 is fair ?

radiant orbit
#

I mean it has the lowest ttk in the class and requires a direct hits to even hit that time.

#

Is the AKM fair? Sometimes it kills me when I’m not paying attention.

#

Is quick melee fair? When I stand completely still and don’t shoot people kill me with it.

queen pagoda
#

Fair in terms of balance.
2 hits to kill a light, 0.80s is not a low ttk for a weapon that hardly misses for anyone with the slightest notion.

#

You need -1 IQ to play shooting yourself in the foot, and kill yourself in the end without giving the kill to your opponent.
and finally it is not possible to reflect the projectile

restive plover
#

i have never seen a weapon in a game that makes people so stridently think it's at both extremes and it fascinates me. (I think it's mediocre, and fair)

radiant orbit
#

Hilarious analysis. Anyways why are you polling if you already have an opinion.

#

Agree with @restive plover btw. It’s pretty middling. Folks who know what they’re doing with it can do pretty good work but again that ttk is so low a good rifle player will end your fun real quick.

queen pagoda
#

that's why I'm asking, lol

#

and apparently everyone thinks it's fair... interesting

restive plover
#

I like how different it is, too. The wacky stuff is a Finals thing.

radiant orbit
#

Yeah how interesting

inner parrot
#

.

restive plover
#

i don't need it to be a beautiful and unique snowflake to be different enough from another rifle :p

radiant orbit
#

I just wish the riot shield would block consistently

radiant orbit
#

Gonna go wreck people’s shit in powershift with the cl40 now out of spite.

queen pagoda
#

jumping and shooting on the ground?

restive plover
#

Boss, maybe hold off on queuing for a few minutes xD

near scroll
restive plover
#

i pull it out in powershift if the other team gets a sudden death.

#

overtime, w/e

radiant orbit
queen pagoda
near scroll
#

number of ppl i got beefy splash on cuz they were taking a world zip that's next to a wall is surprising

radiant orbit
near scroll
radiant orbit
#

PS. I’m back to my ol’ healer now.

near scroll
#

fair enough, good luck with your next games! hug_friend

ashen hawk
#

Stuff NOT to nerf/buff:

  • LH1
  • Sword
  • M11
  • XP54
  • AKM
  • FAMAS
  • CL40
  • Dual Blades
  • Shak
  • Akimbo
  • Lewis
  • Sledge
  • Flamethrower

Special Mentions-- Goo Gun, Turret, RPG, Grapple.

near scroll
radiant orbit
#

Just got a heavy for 349 damage with a nade and the akm before they killed me. That’s a personal record I think.

fathom cove
#

give ks-23 1-5 more damage so it can hit a light then melee to comfirm kill

tranquil rose
# ashen hawk Stuff NOT to nerf/buff: - LH1 - Sword - M11 - XP54 - AKM - FAMAS - CL40 - Dual B...

Sword needs adjusment ASAP, a lunge dealing only 105 is ridiculous considering you're goin melee with a 150 HP class with many ways to counter it. Was it annoying? Yes for sure, but decreasing 35 damage was a huge kick in the balls.

Dual blades is in garbage state as well, 3rd hit doing miserable 65 damage makes it pointless plus the inconsistent deflect.

AKM does deserve it's bullets back, but that's just it basically.

slender bear
#

Would this be too strong for light?

tranquil rose
# slender bear

It would be better as a gadget than a spec, I think it's very hard for light to give up it's specs that helps him survive or ambush for a team utility spec

#

But now as a gadget? Cool, think it might have uses

#

Though the gateway is already a very good mobility tool for the team

shell sonnet
# slender bear

speed boosts would make melee problematic (except maybe on light, but even thats questionable)

#

i would just not mess with that

tawny spoke
#

you have to actually aim for the head if you use an FCAR. Opposed to other guns with more bullets, etc. But that just comes with skill & training

#

the gimmick weapons & melee weapons after the buff just got way stronger & there’s little to no skill using it, unless its like sword

#

but cerb isnt near balanced so o well

slender bear
shell sonnet
#

well, on light, might be fine if it was only for the user
but very likely not on anybody else

i still wouldnt mess with it tho because it could cause face stabbing issues or make the mosquito playstyle more annoying

narrow roost
narrow roost
# slender bear

Anything speed related is going to be incredibly overpowered when not on light and it can easily feel bad to use or be useless if nerfed in traditional ways

serene zealot
#

healing gadget

narrow roost
#

You're in gadget chat we have that here

serene zealot
#

throwable preferrably

narrow roost
#

Oh you mean gadget gadget

That sounds really aids

#

Actually heavy can have that

#

Something something heal grenade that heals everyone in radius for 50 + lingering pool that heals 5hp/s for 5s or smthn

#

Maybe 10hp/s for 4

#

That might already be kinda busted though, any heal is very strong

slender bear
narrow roost
#

The only way i think any speed fuckery could be healthy for the game is if it's in the form of area denial or gadget that can backfire on you

#

Like an ice grenade that slows everything touching a particular floor in an aoe around it, or some "speed boost field" or something

#

"You go fast" would either be hard meta and really annoying or really bad as just a regular gadget

slender bear
narrow roost
#

Well if it's a spec on medium then it should affect teammates and if it affects teammates then minigun is definetely getting nerfed

narrow roost
#

I could maybe see it on light ish but only really cause light kinda does that already

#

But then it has to have no animation time, it's basically titanfall 2 stim or it's worse dash

#

And then in most cases it'd probably still be worse dash besides for plugging

slender bear
#

That's also why the 6 pack would've only been 10%, because it's basically instant.

winged rover
#

hi, a question for the devs)
Do you have any plans to add a new "old solo mode" that I missed back in the day (even though I’ve been playing since almost the release)?
And one more thing — are you planning to add an option to choose maps/arenas?

ashen hawk
# near scroll could you explain your thought process for sword and dual blades, as well as tur...

Something I should've mentioned is that when I mentioned the "no nerfs/buffs" thing, what I had in my mind was serious changes like heavily increase or decrease damage, increase recoil, change fire rates or whole mechanics.

Things like making recoil feel smoother, like the recoil changes they made to FAMAS and M11 this patch, aren't what I was talking about. Same goes for stuff like visual recoil, hitscan, accuracy buffs, and small tinkering with the guns to make them feel better, more consistent and fun to use. These changes should be applied to every gun if necessary if they make them better.

And most of my focus was on nerfs, as I recently got a bit shocked after seeing people complain about things like Flamethrower and M11. The guns that need small buffs like the Lewis recoil buff you mentioned wasn't the ones that I was talking about. Those would just make the gun feel better to play with, I was talking about changes that would shift the meta and whole balancing of the game.

@tranquil rose I'm pretty sure sword got buffed again, right? I mean, I played with it in Powershift today, and it felt like how it used to be to me.

I'll agree Dual Blades needs to be more consistent, it defo does.

But main focus of what I said was to counter people shitting on some guns that did not need to be nerfed.

winged rover
#

Katana* my bad, it's f translater

tranquil rose
slender bear
tranquil rose
narrow roost
#

The sword nero i have to get the sword

tawny spoke
#

Embark you should add the p90 to the Medium class

shell sonnet
#

p90 feels like a heavy weapon

#

they still need an smg for contracts, right?

tawny spoke
#

aslong as it doesnt go to light. Then sure, you guys can have ithug_friend

radiant orbit
#

Krinkov skin for the akm when 👀

radiant orbit
#

You could even do a unique fold out deploy animation like the “Fold and Hold” animation on the fcar.

Bonus points if this skin includes a green sling.

radiant orbit
warm falcon
radiant orbit
radiant orbit
pallid island
#

buff the dagger so it one shots heavies in the face

warm falcon
radiant orbit
pallid island
#

nah they should get banned for 6 days if hit with it

warm falcon
#

shows up, shows dagger, other light dies

#

I still want a Stim spec for light.

stable smelt
#

Definitely uninstalling this game. Maybe I'll check it out in a year or two. RIP thanks for the games if we ever played together

pallid island
#

i think stim should be medium

pallid island
#

if q held it heals if pressed it gives speed boost

stable smelt
# warm falcon Why if I dare I ask ?

Just isnt fun anymore. I dont like the direction its going, plust I'm getting older and dont enjoy cancerous loadouts and sweating it out every time. Maybe the direction will improve over time who knows.

warm falcon
# pallid island if q held it heals if pressed it gives speed boost

I honestly thought of it less than in CoD and more in the sense of a Health Pack in TF2.

2 charges 60 sec CD

Each Stim charge heals the light for 40 HP Instantly and any excess healing is converted into temporary extra health. I.e: you get shot drop to 96/150 HP. You pop the first Stim, get healed to 136/150. Pop the second Stim, you get healed to 150/150 and the remaining 26 HP are bonus HP that disappears after 5s. So in this example the Light would have 176 HP for let's say 5s after the second Stim.

#

And yeah sure in this idea, Stim lights can get buffed up to 230 HP for a short time (~3.5s due to the animation for the second Stim and the 1s CD between the charges). But they'd use both of their heals, which are on a 60s CD instantly, potentially getting themselves killed of an opponents teammates or worse a whole new team shows up and they have no mobility and no heals to save themselves

exotic skiff
#

Does anyone have the chart with updated ttk pls ?

exotic skiff
#

thx

pallid island
#

invise is weak like dam

radiant orbit
#

I kinda wish standing still crouched out of ads with it made you totally disappear. There might be some issues with folks camping out with the m11 or something but lights already do that so whatever. Right now it basically only gets used by new folks.

#

And there’s STILL the issue of being totally exposed when in a fight. If I get the drop on an invis light they’re boned 99% of the time.

#

Grapple is also lagging behind dash in terms of combat effectiveness even with how good it is for repositioning.

I’ve mentioned it before but I think it would be nice if grapple had two charges while in the air (i.e cooldown starts when you hit the ground no matter what), allowing you to cover greater distances while remaining skill based. It’d also allow you to stay airborne longer while firing down at enemies.

#

Tbh Light as a class is probably the messiest of the bunch balance wise rn. I’d be interested to see Embark’s internal statistics on weapon and gadget use in the class, I’ll bet it’s significantly narrower than every other class.

somber halo
radiant orbit
somber halo
#

would make the most sense being a goo gun skin bc its a caulk gun but idk if it would work like that

radiant orbit
radiant orbit
somber halo
#

either or would work

#

i use both goo gun and flame so it wouldnt really matter to me

manic dove
hot crag
#

wow

still sable
#

alr guys i had this idea back in s3 but what if there was a specilization that could give you short bursts of intangibility

#

like you could walk through walls and fall through floors

fringe grove
#

I'm half tempted to put this in bug reports but is the dome shield supposed to block the data reshaper from working? Like are you supposed to not be able to data reshape the dome shield from outside the dome?

plush harbor
#

that seems intentional

dawn sage
#

can we get some ARN animations? I get it's the first season but it would make me happy

past tiger
#

What would you guys think of a radar specialization that grants a radar similar to Halo’s radar? Shows enemies who are moving, shooting, and whether they are above or below.

obsidian nexus
#

give us input matchmaking, i dont wanna fight robots that aim for people

dim flume
#

redesign ks23 I beg, I'll take launch ks23 thanks

dim flume
ashen hawk
# tranquil rose The sword hasn't receive any buff after it was nerfed, at least it's what the wi...

oh you mean that one big damage nerf? oh yeah. i mean just revert that nerf, plus remove the phantom strikes and the stupid ability to hit multiple targets that are not even in meelee range when doing the lunge attack. Its stupid that the sledgehammer hitbox can be reduced to make it "align better wth animations and make it look more realistic" but then you completely forget about the sword's lunge

dim flume
#

sword should stay dead and a meme weapon

near scroll
smoky jackal
#

make things other than smgs and ar's good. its turning this game into just another gun game

near scroll
#

could we maybe get futuristic weapons in our VR gameshow that's set in the future? stuff like laser guns etc. ? that surely would give embarf more creative freedom in terms of unique weapon mechanics

dry stream
nocturne quarry
radiant orbit
quasi hornet
#

I still can't believe that we can't cook grenades in the finals

radiant orbit
quasi hornet
#

Yeah i think this would make using grenades easier and more versatile

royal pier
#

Honestly, I don't think frags need to be any better than they are now. The game is filled with more unique options, players don't need encouragement to use generic stuff.

lunar hare
#

Blow dart

spark igloo
#

And fair enough this would make reshape go from good to insane

coral root
#

Add M320 as gadget for medium and delete CL40

inner parrot
#

.

jolly bison
#

By the way, I got banned for Hudsigth in The Finals, with a 24-hour investigation. Please forgive me Embark, I will never aim at an enemy again. I will probably shoot at the knees, like 90% of other players, especially on maps where the sight is almost invisible.

#

I also propose to ban in advance all owners of monitors that can display a extra sight on the screen.

#

And also ban everyone with Snap tap keyboard.

crimson rivet
#

Add the PPSH-41 it's a great gun

jolly bison
crimson rivet
#

Ok

jolly bison
crimson rivet
#

Love it

jolly bison
#

Maybe the can add PPSH skin on m11.

crimson rivet
#

Sir the ppsh is not an m11

jolly bison
# crimson rivet Sir the ppsh is not an m11

Dude, I know the difference between these weapons. I mean, how it will be integrated into the game. Because in the game, most likely, these will be weapons with the same purpose, and it would most likely be on Light.

#

But it would be interesting if they added PPSH with modern kits for mid. Maybe that would be cool.

crimson rivet
#

What's a mid tank kit

#

I just want a ppsh man

jolly bison
pallid island
#

the cerb and double barrel shot gun are high skilled weapon thats y high elo players use them

#

it takes 1 clip to kill anything that's lowkey 2 much so we should buff them so its one shot

tawny spoke
#

i use cerb & easily go 30-5 in tdm it takes 0 skill. especially with demat

tranquil rose
#

Now the current model I do agree it's has a much higher skill floor

atomic basin
#

Give heavy a m30 drilling

tranquil rose
hardy dust
#

Not people falling for the cerb highskill ragebait

hardy dust
dim flume
#

firmware update to disable assistance from manufacturer to keep using it

still summit
#

More recoil for the SMGS

coral root
#

Add virtual extension skin for SCAR and Cerberus

sleek jetty
#

they should buff the sniper on the light class rn its ass

radiant orbit
#

Hmm. 60s Carry handle m16 skin for FCAR.

radiant orbit
#

Hmm good idea fishy

jolly bison
dim flume
#

I think legal cheats in gamer gear has to be discouraged one way or another

royal pier
#

Siege tried, and it only worked for a bit, unless something changed.

dim flume
royal pier
dim flume
#

I think it is a slippery slope that should be discouraged actively and remain an exclusive niche and not a competition amongst manufacturers

royal pier
#

Not to mention, the crosshair thing can be accomplished with like a sticker.

dim flume
#

There are signed drivers, these things typically aren't plugged into your computer without a trace

#

Well if people are desperate enough to stick physical tape to their monitor, so be it, I think that's the lesser evil

royal pier
dim flume
royal pier
#

I think there's a detection issue as well. I'm not sure if they would be able to determine if a feature is being used or not.

#

And some features are just becoming standard.

#

The crosshair thing could be solved in this game by Embark just not having visual recoil and the like.

bright hill
#

How come shotguns feel so hard to use in the finals? As a console player, I've had lots of success with shotguns in other games, ie; CoD, Valorant, etc. But in the fiandl I get no damage while other people one and two tap consistently. What am I missing?

royal pier
bright hill
royal pier
bright hill
#

Like I get the aiming part

royal pier
dim flume
#

Movement is faster and more erratic in The Finals and it requires 2, 3 or more followup shots to effectively kill someone compared to the games you've mentioned @bright hill

primal coral
#

Hear me out brass knuckles

deep mason
#

@ruby echo @dusk heath @covert torrent Rope knife/dart for light or medium class that goes to the center line then moves as u move your aim but only the blade damages player not the chain and there is a skill curve to get used to the rope physics,this pic is from the game shady knight.

tranquil rose
primal coral
deep mason
tranquil rose
# deep mason I already did

So there’s no point mentioning then here, they already said they only pass things from the feedback channel so there’s no need to for that

deep mason
tranquil rose
restive plover
#

it's going to take ages to recalibrate my expectations of hammers after so much super smash bros-ing people with one xD

exotic skiff
restive plover
#

I've been shocked how good the turret is while using the Cerberus, because I so often get people almost dead that the little extra matters. (Yes, I should be able to get them All Dead and not Mostly Dead, I'll get there and stop needing the crutch)

lament mountain
#

a specialization idea that i think would be really cool but would probably totally throw off balance
Objective Anchor
For Heavies
Unavailable in TDM
Tossable item, cooldown 60s
If thrown at an Objective, (A Cashout Station, The inside floor of the Platform, a Terminal) imitates the function of the user interacting with it
On a Cashout or Terminal that you're attacking, will begin stealing it at half the default pace.
On a Cashout or Terminal that you're defending, will make steals take 1.5x as long
On the Platform, will be considered as one player standing on the platform, stopping enemy progression and boosting your team's speed.
The Objective Anchor can be destroyed with two melee hits.
Similar to the Guardian Turret, cooldown does not start until the Anchor is destroyed.

shell sonnet
# lament mountain a specialization idea that i think would be really cool but would probably total...

Yeah, youre probably right about that 2nd part

The objective takes as long as it does to allow for proper counterplay
Imagine you set up near your cashout, and someone attacks it, just that by the time you arrive, its already gone because they were using this
Even if it made a special sound on steal, you only know it once they already started
(Unless we also give it a really loud deploy noise, but judging by this games janky audio system, even that has a good chance to go sideways)

It would make brute forcing steals really really easy
And the only way to counteract it, is to also run it yourself, which then just nullifies the other, so both people have less interesting loadout choices, forced by meta, just to not be at a disadvantage

And it would probably majorly favor a heavy/medium meta, since they can actually decently defend a room head on, unlike light, which would become even weaker at high elo

lament mountain
shell sonnet
lament mountain
#

it doesn't speed up an attacker's steal, it itself is stealing, but half as fast

shell sonnet
#

Ah nevermind, miss-read
Thanks for the clarification
Lemme think about it a little, but i do have the feeling this may still be bad

lament mountain
#

yeah, i think perhaps good counter-balance would be meleeing anywhere on the cashout would be considered meleeing the anchor

shell sonnet
#

It would basically removes a lot of the risk from stealing

You place it and just run away
If anybody comes to destroy it, you get a free ambush/pick, making the following team fight even easier
It would also be incredibly easy to brute force steals
While it does take twice as long, no-one on your team is a sitting duck waiting to be shot at, everyone can react and counter
So youre basically forcing the enemy into a teamfight, but on a timer
If you just stall long enough, you win by default
And since the enemy has to waste ammo on your shields, you might just win the fight afterwards anyways and get to steal for free anyways

And what if you want to steal, but now a teammate has placed the anchor on the cashout?
You can either quick meele your teammates anchor, wasting their slot and potentially upsetting them (if you can at all)
Or you get to wait through a cashout steal twice as long that may not even work out and just waste time

It gives off vibes similar to how people spam defib on someone being 90% through a revive, bringing them back later due to the hologram, at 50% hp instead of full and without their items available, just so they can feel helpful or bloat their statistics without caring about their teammates

terse gorge
#

@still sleet skill issue

still sleet
#

Keyboard warrior

hybrid lynx
#

@terse gorge, why? I’m not posting what your saying should stop being spammed, but this discord has a LOT of spam. There’s no rule on it in #👂┇game-feedback, and thus people will do it

indigo nexus
#

There should be! There’s one wall of text message there that’s been posted fifty times now.

terse gorge
terse gorge
dark path
#

Is there anybody still using model shotgun i cant see any of then in my lobby it was a good gun in s3 why they nerf it

hybrid lynx
terse gorge
near scroll
umbral ravine
#

is fcar any good or there better medium weapons, ( i can aim)

restive plover
#

it's lower ttk than the akm you start with but less bullets, what's your taste

merry imp
#

Didn't play for a while but I'm back trying to level up my aps turret. Finally got it to level 5. Just 1 more to unlock the color I want 😎. Here's my levels for medium, what's yours lookin like?

warm ginkgo
#

Why can't i paste an image into here?

hardy dust
raven finchBOT
#
Our leveling system

"Why can't I do some things in the server?"

  • You may need to level up first! hug_friend

How to level up? Just look around and join conversations. Lots to talk about!

Lvl 0: Newbie 0xp
‱ join VC ‱ make bug reports ‱ chat in most channels
Lvl 1: <@&1011197091470647317> 35xp
‱ create new VC ‱ reactions ‱ external emoji ‱ images in drip check, pet channel
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‱ images in most channels ‱ embeds in main chat
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‱ embeds and images everywhere
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‱ external stickers ‱ VC streaming ‱ bragging rights!

Role descriptions: #👋┇welcome
Check your rank: #🏆┇rank-check

polar trout
warm ginkgo
surreal mountain
#

NERF THE SKDFJHFBVASDFKJH GRENADE LAUNCHER

rough carbon
#

what about a cornershot

#

lower fire rate than the light pistol

#

or give it to medium

royal pier
#

What if defib'd players had the same effect that the Nullifier applies for the duration of what is currently i-frames? The visuals for that are more obvious, and it also avoids lessens the desync issues current defib has.

warm ginkgo
#

can someone explain how to use the gravity vortex well

royal pier
# rough carbon what about a cornershot

The problem I could see is that the camera would basically require rendering the entire game in miniature, which could be very intensive.

There's a reason a lot of "mirrors" in games have historically been a bot mirroring player actions instead of real reflections.

I would assume it's a similar problem.

agile willow
warm ginkgo
royal pier
royal pier
#

Never seen it done personally.

agile willow
#

Like staying mobile, peeking/prefiring corners, and holding angles with higher risk

royal pier
#

So you could headshot them by shooting the barrel lol.

agile willow
royal pier
#

They forgot to not let nullified players block attacks.

agile willow
royal pier
#

So if a Light starts a fight using it, the target can just be an immortal shield for like 4-5 seconds.

warm ginkgo
royal pier
inner parrot
#

.

untold flame
#

A skin for the smoke grenade that turns it into the head of a thurible would be sick

wide onyx
#

The hell is a thurible?

untold flame
#

those little balls on chains that Orthodox churches and churches in the plague era carried around to "purify" the Miasma

#

They would put little incense things in them cus they thought it would ward off bad air or spirits

sterile spire
#

I got stomped so hard by sa1216s today

#

is the weapon coming back in favour? was under the radar for a long time

radiant orbit
ebon juniper
#

So, is it a known bug that goo gun sometimes shoot "blanks", like it shoots/consumes magazine count but it doesn't properly place the goo at all.

sterile spire
#

I really like the shak in general, really good weapon to use, has a great feeling but it's just not enough to have just 20 bullets

#

Lewis is in the state that it's worse than season 1/2 but better than season 3 and it properly feels like the gun I knew, has 47 bullets and (idk the numbers but) similar damage to shak

#

So I don't see why people choose shak over lewis

#

But I agree heavy could use an automatic rifle so shak should get the fcar treatment imo

radiant orbit
sterile spire
#

I've never had a problem matching a light or medium with lewis tbh

#

when the beam is right, it just works

royal pier
sterile spire
#

I see

royal pier
#

ShAK-50 is interesting because it has the double bullet gimmick in addition to a fairly long reload if you fire until empty. So you gotta try and leave 1 shot left for the tac reload.

sterile spire
#

ah that's interesting

royal pier
#

But if you land both bullets on the head, people melt.

sterile spire
#

Well to be fair, if you land headshots in general people melt, the finals really rewards those headshots

#

I have a clip of an insane laser beam with fcar on another medium

royal pier
sterile spire
#

short range, but bro ran away in fear

sterile spire
exotic skiff
#

Sas12 is better because you know you Can wipe an entire team without reloading

sterile spire
#

so I don't think I got much headshots

#

Either way, nowadays I'm playing a lot of medium and enjoying that fcar and repeater sometimes

#

quick scopes are satisfying af

serene zealot
#

a throwable healing for the heavy

oblique crypt
#

tmeowtmeot

analog nimbus
#

I JUST FATHOMED THE DUMBEST THING FOR LIGHT AND IT ILL BE FUNNY:
The Suballista:
a sticking Bomb launcher. For light
With more of a trap making gimmick.

The launcher has
3 shots, and direct fire deals about 60-80
with a small blast radius. And deals a small amount of Structure damage, with a limit of 6 placeable lights can either use this as a objectively worse Cl-40, or can place explosive player traps as they detonate rapidly by hitting the melee button or contact with the small explosive, (dealing 90-100 and bonus structure damage)
that doesn't give a mark as to where it is

winter jay
muted topaz
sterile spire
#

I wouldn't call that reliable if you often have to reload mid gunfight

restive plover
#

reliable is impossible if you are missing :p

sterile spire
#

Sure but you can't tell me lewis is not gonna pick up your slack

#

I love the fcar, the 25 bullets is just barely doing it for me 😄

royal pier
analog nimbus
#

That sounds like a better data reshaper

static fossil
#

man gotta love using invis as your specialization only for it to become pointless because someone switches to thermal vision :/
like thermal just invalidates invis ontop of all the other gadgets that make it too situational.
it would be nice if the invis specialisation had some benifits that makes it unique from the invis grenade.
like being immune to those sweaty players who use thermal vision to just hunt you down or like immune to glitch traps?

limber ingot
#

true

whole violet
#

anyone have a link to the TTK graphs/comparisons for this patch?

long tangle
#

Is the tracking dart worth to run at all? I just think it's better to ping and shoot no?

restive plover
#

do pyro grenads still stick to riot shields like some old youtube videos about the shield suggest or is that long fixed?

lilac hemlock
#

👀

deep mason
# lilac hemlock 👀

U draw cool stuff how about this idea?

Rope knife/dart for light or medium class that goes to the center line then moves as u move your aim but only the blade damages player not the chain and there is a skill curve to get used to the rope physics.

#

Look up the game shady knight to play it

lilac hemlock
#

Hmmmmm..đŸ€” Ok

misty elbow
misty elbow
# icy sparrow This too https://youtube.com/shorts/-71MHEADkVo?si=bu2BQZR8kTwY1Xo7

i just dont see it being practical or providing any team value, its basically just "gadget that deals damage" and thats not very useful considering you yk, have weapons, rpg works cause its long range, this aint, and either way its a selfish gadget or if its a specialization it just isnt worth the trouble of giving up your teamplay

deep mason
spice vigil
plucky spade
radiant orbit
#

i like the grenade it’s nice.

#

I didn’t much like reducing charges to 1 when it first came around but I’m kinda for it now. It was kinda a must pick for a while, now it sits pretty comfortably amongst the other nades.

shell sonnet
normal ice
#

@hexed mauve Why the hell would you use Sword when DB 2-shots everything, faster, and with range?

#

Normally I don't try to attack character, but my man, are you playing WT or Ranked? Or just Quickplay all day? I've been grinding almost a hundred hours of WT since the nerf, and I've seen TWO Swords. They both lost.

normal ice
hexed mauve
#

Even double barrel is not well balanced, and no I haven't seen any sword players since the nerf (maybe one or two) doesn't mean the weapon is bad

#

Deagles are really good but I don't see a lot of people using them

normal ice
#

I don't know how much you play or where, but I see Deagles players rather often...? Like, at least one per WT tournament?

#

If nobody is using Sword, that's probably because it doesn't perform well. Try it sometime and you'll see that every Light weapon performs better than it

hexed mauve
hexed mauve
#

110 damage is still a lot

normal ice
#

It's not 110 😭

hexed mauve
#

And you can't convince me that the sword wasn't broken before

hexed mauve
normal ice
#

It's 105

#

They specifically chose 105 so it wouldn't "one-shot" Lights

real veldt
#

lyrit why u getting pressed over what someone else is playing

#

let ppl play what they enjoy and wanna play bruh

normal ice
#

I'm only replying to them because they replied to me in feedback

hexed mauve
hexed mauve
#

but yeah sword is definitely not used as before

#

but it's still decent in my opinion

normal ice
#

Sorry man, but it has no use unless your hitscan aim and Dagger aim are both terrible -- and even then, just play melee on M or H (or even Flamethrower)

plush mountain
#

Started playing a few days ago, is this a solid loadout?
Turret
FCAR
Defib
Prox Sensor
Gas Nade

jagged relic
#

Looking for group

normal ice
# plush mountain Started playing a few days ago, is this a solid loadout? Turret FCAR Defib Prox ...

FCAR is solid, Defib is solid... but:

  1. Turret is straight ass, sorry. Demat is meta, or use Healing Beam if you already have demat or sufficient terrain destruction.
  2. Proximity Sensor is okay, but if you can get used to listening for the the sound Glitch Trap makes when it zaps someone, it's practically an upgrade.
  3. Gas Grenade is okay, but consider experimenting with Gas Mines for more frequent and controllable gas clouds.
  4. Having Zipline and/or Jump Pad is meta. Jump Pad is the more popular of the two. You don't absolutely need to have them, especially if your team already has good movement and positioning, but consider at least having one on reserve to help counter close-range opponents or scale tall map geometry.
#

(Movement gadgets can also help you get closer to opponents if you or your teammates are playing close-range.)

plush mountain
#

And info is 100% the most important thing to me

real veldt
#

it is free info, but it isnt very versatile
something like demat has a lot more uses and is generally better in every situation, can save your life and the game much more than turret can

plush mountain
#

Yeah that makes sense-

real veldt
#

turret is super clunky on attack because it doesnt do enough damage to really be a proper weapon before someone notices it, so if u use it as an info tool it is sort of a wasted spec slot that u can replace for something like demat that can stall, create off angles, close angles, loads more.
in ither words, turret is fine but it isnt worth having over demat/heal gun. basically a glorified prox sensor if that makes sense

plush mountain
#

Is the heal gun an active tool you use or is it something you just trigger and you can have a gun in hand WHILE you heal?

#

Oh another thing, what's the argument between the AKM and FCAR?

real veldt
#

hope ur liking the game so far !! idk if u tried all classes yet but each of them has a lot of interesting stuff so be sure to give them all a shot

heal beam is like mercy from overwatch - u just heal or u just shoot not both at once

it has an overheat mechanic tho where if heal alot then it will cooldown for like 8 seconds ish (idk exact time)

normal ice
real veldt
#

i like akm more cause i find the recoil easier and the extra bullets r forgiving + easier to fight heavies or multiple lights, but fcar shreds lights sometimes ill swap

plush mountain
plush mountain
real veldt
#

super fair, they take some getting used to. also dont be afraid to try weapons that stand out since game does a pretty good job of making everything usable (mostly)

thick holly
#

I've been trying to use heal beam more since I wanna try to play more support

thick holly
normal ice
thick holly
#

I've been enjoying heal beam, I used to play turret a lot because me and my friends found it fun to put 3 turrets all together

plush mountain
#

I like playing supportive roles but I HATE the co-dependancy support brings with it, so just tagging on a bit of healing sounds nice

thick holly
#

Yeah, I also enjoy using it more cuz it helps me stay with my team more

#

cuz for a while I had an issue where I'd subconsciously split off, but I've been improving at that

thick holly
plush mountain
thick holly
#

Yw

north perch
#

Demat
Fcar
Pyro
Zipline
Defib

My duo plays grapple lh1

thick holly
#

Actually something is like to see for the heal beam is maybe an alt fire thing. Even though it does already feel pretty balanced it would be interesting to see some more functionality.

What I'm thinking is either

  1. Being able to split the beam to heal two teammates at once (healing amount is halved)
  2. A fast healing burst that depletes charge very quickly
thick holly
#

Yeah, I'm not sure how much it would mess with balancing though

plush mountain
#

probably alot </3

#

I'll make sure to grab the heal beam though! I'm kinda scared to buy things without knowing if they're good or not still- Scares me off light and heavy

thick holly
#

heal beam can be really good

#

But it mainly depends on play style. If you wanna play more support then it's a good pick

plush mountain
#

I like supportive yeah :>

thick holly
#

Same, I've been really enjoying heal myself

plush mountain
#

I like healing in a "My team needs me to survive" kinda way, not a "I like helping :3" kinda way TwT

thick holly
#

How I see the 3 medium specializations. It's not a perfect representation but you get my point

Demat: Offensive
Heal: support
Turret: defensive

thick holly
#

I like playing very casual, and sometimes it's hard for me to process what's going on. I like heal beam and turret because I can still provide support without feeling overwhelmed

plush mountain
#

Makes sense

thick holly
#

I'd say demat requires more game, map, and enemy position knowledge to work very well. But it's still a great pick

normal ice
#

@dusky field #👂┇game-feedback message
You have to aim at their head to deflect their bullets properly. Their bullets come out of their heads (where their cameras are positioned). It sounds unintuitive, but it works.

dusky field
thick holly
dense snow
#

Anyone have any advice for playing with sword in the current meta? I've been maining it since S1 and struggle to make it a useful weapon in WT or Ranked now. Seems like throwing knives serves the same purpose with better TTK

wind folio
#

nerf riot shield, it makes you almost invincible

dense snow
normal ice
normal ice
dense snow
normal ice
#

I feel you. I wish Sword wasn't gutted so hard. It was the only weapon I actually liked using on Light

#

More Medium Meta for The Mediums đŸ”„ đŸ”„ đŸ”„