#đŁâweapons-gadgets
1 messages · Page 180 of 1
The last one was dual blades and everything else has been really strong
Famas, pike, cerb are all very strong after buffs
Dual blades is the only one that hasn't been great (simply because it's a melee on medium)
And even then I think dual blades has gotten the most buffs out of any melee
The most impactful ones anyways (not that they did anything)
Medium is just embark's golden child
That's also why they didn't do anything about demat despite being strong, and they've left winch weak. Can't let heavy get a strong new spec and can't let medium get a weak one.
Embark buffing FAMAS is a top 10 stupid changes.
Winch is fine
Its still very strong imo, just not as oppressive in 1v1s anymore
There are so many more stupid changes that deserve top 10 but a famas buff is definitely a stupid change
I feel like it's also worth noting that in terms of adding new things, demat is the ONLY spec in the game that has a legendary progression reward. If that's not enough, it's also has 2 epic rewards, which I think is the most epic rewards out of any spec in the game as well. The new spec that heavy got has four rare rewards, and I wouldn't be surprised if we see the same numbers on light's new spec, IF they ever give us one.
Light is currently the only class without a single epic reward from spec progression, so I wouldn't be surprised if they gave light an incredibly weak spec with only uncommon-rare rewards.
I just checked. Technically not actually a spec, but the only other thing that gives two epic progression rewards is the data reshaper, ANOTHER POST LAUNCH ADDITION FOR MEDIUM.
@lime folio sry game is still in alpha
you know a great fix would be? removing thermal
Atp you just got jumped and skill issue, you win some you lose some
It wasn't even a stupid change, it was a random change. It's like "alright we got 99 other balance problems to solve and we need touch at least 5 guns, so let's just slap a random ass buff that no one asked for and call it a day"
I smell an invis main
Crazy, because that's a silver 3 take if I've ever seen one.
Doesn't change the fact that leaving invis without a counter is a bad idea.
Deagles/lmgs, pike, repeater, lh1, sniper, xp and the 5 stack just fed you 10 kills
Ok why did they buff FAMAS, it was fantastic at being a headshot machine already
Cloaking device is just a crutch used with db at this point, and I'm sure that has nothing to do with why you want it removed...
Oh 1 light per team let me just equip the HARD COUNTER THAT CANT BE TOLD APART FROM CHEATS
getting shot out of invis at range by thermal XP feels like playing against cheater
They need to give thermal an indicator loud sound cue or ongoing soundcue the ONLY way i see this shit getting balanced @final lotus
they couldn't help themselves but buff the french gun after playing clair obscur
You can't tell db's one shot apart from cheats either, and that's only amplified by the fact that you can't even tell which way they were actually facing when they shot you. Of all the reasons to remove thermal vision, countering the one spec it was designed to counter shouldn't be one of them.
???????
??????
I hope you know the concept of desync and shotguns "and facing different directions while shooting" exists in every game
do you mean double barrel? đ€
If you actually look at the weapon balancing, it really feels like they just slapped on three random changes because they needed to reach a deadline:
-
KS buff
-
XP nerf
Cool, both of those were necessary. But then:
ARN recoil pattern is now the same for both magazines â why? No one was complaining about that.
FAMAS recoil buff â wait, what?
M11... oh, I see what happened.
It seems like they had already planned to fix the ARN and just used the opportunity to mess with a few other recoil stats just to fill the lackluster weapon changes. đ„±
both were necessary but both weapons received the wrong changes imo, just like with sword đ€·ââïž
Na but it was uncalled for
also people were def complaining about the ARN recoils
You know people can see you through invisibility whether they have thermal vision or not, right? Not being able to tell whether someone was using thermal, saw you, or was using cheats isn't really that big of a deal. The game has no replay system, so you'll never know if anybody is cheating. It really says something that you assume anybody who sees through your invisibility is cheating before you think they might be using a popular gadget that lets them see through your invisibility without breaking rules or risking a ban.
agreed, makes no sense
Why did ARN have different recoil patterns? Was it comsidered part of the same mag like old SA?
Not that the recoils were different, only that ARN had naturally much higher recoil than Xp. Unless I missed something, this was actually a huge benefit cause if you hold the fire until you loaded the second mag the recoil was much more easy to control
So they...nerfed it somehow?
no, it's just that quick reload is so quick, the recoil pattern didn't have time to reset
And that was good! And they remove it! xD
i saw so many people on here complain about that tho, i didn't mind but there was always some dudes complaining it didn't make sense/was inconsistent
Medium is almost there in the weapon balance compartment ( cerb and cerb ), Heavy has like 0 problematic weapons aside from flamethrower apparently and light is balanced but annoying
They were really complaining that the weapon recoil didn't reset which gave them a much easier recoil?? Are people this bitchy?
God, next thing you're gonna tell that a sword swing speed buff will make it unbearable LOL
yes, they said it felt inconsistent, which ig is fair but it wasn't that hard to get used to
how is flamethrower problematic? đ€
They shot their own foot for 0 reason lol
Heard a lot of people say it was too good at melting people in close range, desync and all
On heavy, the slowest class
Sounds more like a desync problem to be honest, cuz no way the flamethrowers is more deadly than a SA to the face
Yeah i guess burning in a game is annoying
by the way does flamethrower damage have drop off? i've heard you're supposed to get in melee range do to max dmg but at that point just play sledge lmao đ
Flamethrower kills groups faster than sledge actually
And it's easier
PLEASE for the love of god add a new gadget for medium. i dont want gta 6 before a new medium gadget
Also what if cerb dealt 50 max dmg and another 50 in dot?
i'm not saying flame is useless don't worry lol, i'm just confused about flame's damage. i don't mess with it too much because i find it incredibly inconistent
It isn't really problematic in the grand scheme of things, but it's basically an unwinnable matchup for medium and light melee players almost all the time. Easy to aim like melee, but it has double the range and a much faster kill time against medium or light than sword, dagger, dual swords, or riot shield have against heavy. Normally that kind of thing could be overcame with skill and awareness on the melee player's side, but flamethrower can whip around and kill you first if you do anything short of a backstab.
I guess it hard countering a very niche playstyle makes it irrelevant
So melee just begin terrible as usual?
honestly pre nerf sword has a fighting chance against flame, it was a tough matchup but not unwinnable.
also i saw someone post that if you're in a smoke cloud, riot shield can block flame projectiles which is crazy but doesn't change the matchup too much ngl
You just let a guy with gun get him low
Actually i'm curious, let me check something
embarf : let's make the coolest melee weapons in a FPS game that existed in a while!
also embarf : let's make them all unusable! (except sledge our beloved)
Fun fact, perfectly played dual swords vs sledge the dual swords win
i know what you mean but that's unrealistic af
Yeah good luck parrying a sledge hit with how parry detection works
and even then, medium only wins if he can swing in between overheads, if heavy just trades with his own left clicks medium falls over
Imagine blocking melee with riot shield as well lol
Oh yeah, with only 3 lunges needed to take down heavy it wouldn't surprise me if a smart light player could take down a flamethrower. Right now the only melee weapons that can are dagger, spear, and sledge. Heavy just has a natural advantage at close range due to the larger health pool.
i think i legitimately saw this happen once in 1k hours recorded on steam lol
People were surprised that it was possible, but it happens so very rarely
Nah riot hard counters bullets, it has to be countered by melee
I guess the main counterpoint towards the flamethrower begin a problem cuz there's heavy 2 other guns that just kills faster in basically melee range
I'm still kind of hoping melees get turned into side arms. It would be unbalanced, but it would definitely be fun.
Also that heavy is slow and any other melee player that sees him simply turns the opposite direction
i thought about a WT event one time where there's weapon switching stations scattered on the map
Basically makes winch super necessary to work properly as well
*cue flame heavy getting beamed
(or goo gun)
oh yeah it exists too
you dare hurt my feeling like so?
I guess flamethrower has that intimidating effect like the CL-40
Once you start to get shot by it you kinda panic, so people think it's broken. My 2 cents...
then again, flamethrower trades direct DPS for passive, AoE damage so it makes sense some guns like SA1216, minigun or even melees would outclass it there
Make sense
Yeeees make it an actual arena shooter
flamer always feels like it kills you really fast and yet kills so slow
but its really not an issue
Thatâs the panic effect
It has to do with the damage effects and when the bar on the enemy's head not flashing according to the damage it receives
Iâm saying Thermal is SO STRONG that playing against it feels unfair and helpless, like Iâm fighting someone whoâs cheating.
Thereâs no indicator that enemies are using it, no clue how long it lasts, and no way to tell if my invisibility is even working. It completely invalidates both my gadget and other cloak players.
Weâre nerfing Reshaper because it counters a spec? A medium gadget countering a medium spec? Sure, nerf it. (baffled about how useless the nerf was btw cause it legit still does the same thing)
But Thermal? A gadget that hard counters an entire class spec like invisibility? That stays untouched. The only reason itâs not full-blown broken meta, which it kinda already is, is because itâs fucking bugged. If they ever fix it, it needs to be nerfed immediately.
Meanwhile weâve got Glitch Traps, Sonar Grenades, Lockbolt doing damage now, RPG AoE breaking invis even on chip damage, and a winched cloak Light is just dead. And on top of all that, we have Thermal.
It doesnât give wallhacks, but it shuts down the core mechanic of sneak and evade that Light relies on. And the craziest part? You can use Thermal while being invisible yourself. So not only do you see through other cloaks, but you stay hidden the entire time.
Fifteen seconds of uptime, barely any cooldown, no visual or audio indicator, and zero counterplay. I can play smart, break line of sight, use Vanish at the right moment, and still get exposed instantly just because someone pressed one gadget.
If they want to keep it, fine. But at the very least, it needs a sound cue. Something like a subtle electric hum within 20 meters so cloak players have any way to respond.
Right now itâs just a hard counter with no interaction. Thatâs not balance. Thatâs just bad design.
It always irked me how you have no idea when a light uses thermal, even if it has like no other use than smoke fights and invis lights
Also do flames obscure your vision?
a visual indicator and it deactivating when you go cloak could also be considered
It'd be cool if flames obscured a 20 meter radius around their center for thermal vision users, so that pyro nades and orange barrels could be used as soft cover
Lights getting flashbanged by a fire barrel flying in their face
Think fast chucklenuts
I just wished gas mines were better, it would be a great tool to breach enemy defenses
No, gas already goes through walls
Use gas grenade
To a point that gĂĄs granades does itâs job better lol
gas mines are useless imo cause it disappears fast and fucks me up more then the enemies
It would need to be super dense like CS
Gas mine has less duration than gas nade?
bruh
I didn't know
Still it's funny being a floor below the cashout and triggering a gas mine everytime someone goes for a steal
they are already pretty good
not too strong, but stilll quite decent
explosive mines need a bit of love though
Kinda? Idk i don't see them as very necessary in the gamepllay loop for some reason
just a wee bit
Gas mines are beeing played quite a bit in high ranked even what are you guys on about?
Just my personal opinion m8
Not serious in any way
well your personal opinion is FACTUALLY WRONG! and that is PROVEN by CERTIFIED HIGH ELO GAMERS
Well then, fuck the factsđ
Factually the universe shouldnt exist, well here we are
do you mean scientifically? cause factually the universe does exist đ€
Oh yeah. Right.
Well, it is a fact that I dont care about your opinioj about my opinion on the universe
yapping time
@midnight shard #đâgame-feedback message
I hope they don't
damn why not?
Because it would make the skins less exclusive. Rn when u see a diamond hammer you are like damn. When they do it like you propose, it changes to, I need that too
Exclusivity makes them rare and worth grinding cause you know you'll never get the chance again and no one else will
Why should I play this season if can just start next season when the meta is different to get my arn skin
i understand but also what if u really enjoy using a certain weapon and because of this exclusivity u will never get the chance to have the emerald or diamond versions
Bad thing ofc, if you didnt play back then, but id you did its your own fault
I'm so pissed I only grinded to plat in s1 and 2. Such a waste cause I love the fcar and v9s and I admire every person who did it, but I dont want it back. That diamond famas is coming soon, I know it, hehe
Wouldnt be the same if I knew: those guys got it in s2, damn
its just a little unfortunate. I was only able to start playing s4 because of performance issues and since im oceania world tour and ranked usually have no eta
Mmh, thats bad. The only choice is to move to a different country I thinkđ
But do you see my point
yea i just think it would be nice if something similar was added
You mean another mode with rewards? Yeah thats gonna help your queuing time problemđ
ig for emerald they could do it like apex and sell the e3+2 rewards in a seperate store but I dont think embark will do that
@regal prairie #đâgame-feedback message
just youđ
Any tips?
Try to actively aim for the borders and think about what attack to use. Up on open space, Secondary on edges
The new attack launches people upwards, only use it when they are low or under open sky
And fast bind goo nades, they can safe your life
Also try to stay in the middle of the platform you are currently on that u get more space to land or throw a goo nade
I can help you tonight maybe
@regal prairie
You know what I mean with the different attacks? Also dont spam. time it well, it wins you fights
I would like a detailed opinion
Winch guaranteed death is very fun and engaging
you have to have good spacing and positioning and time your attacks properly, the goal is not to hit the opponent, itâs to hit them off the map, so you need to make sure youâre hitting them in a direction that will result in a kill.
right click is your bread and butter to actually launch people off, left click is better if youâre not sure what direction theyâre going in, since it will at least knock them to a different part of the map and buy you time
grouping with your teammates and staying away from groups of enemies is a good idea, youâre unlikely to win a fight against a group that is working together
charge isnât great, but slam is pretty good as a decent tool to enter fights
if youâre familiar with the trajectory of sliding into jump pads, i would recommend using them to enter from angles the enemies didnât expect.
you want to have more of the platform behind you than behind your opponent, if theyâve got you against the edge, sliding past them and knocking them off when they approach has worked for me.
hello i was suppossed to be unbanned 40 minutes ago why am i still banned
Could I post a build I use for feedback
Your first mistake.. dual blades
How so they deal good damage
Youâre better off with a Cerberus if you want close range damage as a medium
The only really viable melee class at the moment is sledge
Or dagger if youâre cracked
What is the ks23, I forgot
Are the latest Broadcast Blaze skins dropping on Twitch? I've visited a couple channels and saw a Crunchyroll subscription (drop?) but that's it.
Riot Shield got some interesting changes.
Still not viable
That last overhead swing that went through was due to them having left the server due to their PC being weird.
I mean I have seen the person I was testing this with wipe entire squads solo before these changes, and they're playing on dogshit Xfinity internet.
Riot Shield also blocks Flashes.
Think about why it's not a good arguments
You Can Say that for every fucking weapons
You're the one making the claim why it's not. I'm not going to make your arguments for you.
Obviously there's counters, but that's healthy for games like this.
You have nothing to kill people sledge is viable because it got winch that all
I'm talking sweaty teams wiped out.
?
Riot Shield does decent damage lol.
Can't catch up people
Doesn't work against good team just need two angle
And kite well, the riot shield will never kill you
You sprint towards the target on the right hand side. The one on the left won't be able to help unless they have a counter like CL-40, MGL32, or another melee weapon.
be kinda cool if the RPG had a back blast dmg effect to it
Also if you're running from it, you ain't shooting it.
Do that and I Can assuren you, you are dead against any decent team, never saw a riot shield qual, never been in comp
If you kite well it's pretty easy
"Comp" players also hate risk. MGL32 is one of the best defensive weapons there is, but using it is a risk.
Doesn't make it non-viable. Most sweaty players are just boring.
Also, you can bring Flashes and block them for yourself while still hitting the enemy.
ok ur ragebaiting
saying mgl is one of the best defensive weapons is not understanding the game at all
You can do tht with pretty much any good weapons, two clip is not a fact brother
I'm not home atm so I only have the clips on my phone.
Might be able to search up ones I've posted here and save them to repost.
You can't do such wide AoE with other weapons, you wut?
Also, you can do this, which is very funny.
I think you're just to dumb to accept the truth.
I think you guys don't understand anything, riotshield is one of the worse weapon on the game that all
Maybe so, but that doesn't make it useless.
it's just not viable as a weapons that all
I'm going to laugh if in a few weeks we see this user complaining about Riot Shield being OP.
can still make it to diamond
Spec idea for light and gadget idea for heavy:
For light: Phaser spec
Removes collisions with all walls while active, runs on a resource bar like cloaking device. Basically demat without the team support, and much more slippery since it's on light. Would have a loud-ish crackling sound effect, because nobody wants to get instakilled by a dagger player popping through a wall with no warning. Wouldn't deactivate when shot, and could compliment light's hit and run playstyle. Would counter demat, but could also be countered by demat as well asdestruction, and stuff like gravity vortex and glitch. Staying inside of a wall for about a second would start to damage the user to prevent stalling.
Gadget for heavy: structure reinforcement. A deployable gadget with lockbolt health, that reinforces the walls and floor, preventing phased light players from going through them, as well as preventing destruction and dematrialization. It would remain inactive until remotely triggered, but it would rematerialize walls. This would act as the counter we've desperately needed for demat, as well as a counter for the new Phaser spec on light. You could reseal surfaces that mediums dematted, or trap a light player in the room with you when they pop out of a wall. This would not apply to light players that are already in the walls when the get reinforced, as but will take effect the second they are back in the open. It would remain active for 20 seconds when triggered, and would have a priming time of 2 seconds.
The structure reinforcement would basically be a hard counter for Phaser and Demat, as well as a niche stalling tool. It wouldn't effect goo or barricades, so it couldn't completely stall an area, and things like debris and carriables would still be destructable. Demat is already without a counter, so I don't think it would be a good idea to add in something like Phaser without adding a serious counter to both. Currently heavy has the most specs, so ideally season 7 would launch with 1 spec for both light and medium, and a gadget for heavy.
I love the idea of being able to reinforce surroundings possibly stopping dematiralization, it would give control back to heavy players that they currently donât have over the arena
guys, what is the chill little chief gun charm, and where did i get it?
It comes from the battle pass
isnt there also a one without shades tho?
Not that I know of
I think there's only one moolah charm
Would phaser make you fall through floors? Or would you have to jump, activate, and deactivate on the other side of a wall.
i have two, one with shades and one without
love this idea, would it reinforce like the walls and floors in a bubble around the deployed gadget you think?
It wouldn't go through floors, just to keep it a little different from demat, and to encourage using it for regrouping. You could escape through a wall, regen, then pop back through the same to teenage, rather than popping it and just dropping through the floor.
Yep!
It would basically only work on walls perpendicular to the floor, or things that are at an 80° angle or something. It just removes collisions with walls and detects when you're somewhere that should have a collision, so it can start self damage if you stall.
would it reinforce walls that are broken and loose? or would it put the walls back up? how does it interact with destruction like that?
ig it is preventative not replacing so it might reinforce a loose wall but wont fix it
hey so we were chatting with mr confuzzle the mgl machinator about data reshaper and turret, he thinks the interaction shouldn't have been changed (so keep 3 charges, 1 charge used on anything), i think reshaper should have kept 3 charges but consumed all 3 upon reshaping a turret, what do you guys think?
1ïžâŁ no change
2ïžâŁ 3 charges for a turret reshape
Nope, debris wouldn't get reinforced to prevent impossible cashout stalling.
when would it be impossible
If it reinforced debris, stuff covering the cashout could be reinforced, making it impossible to steal or access the station. It is on a 20s timer, but I figured an uncounterable 20s stall would be pretty unfair, even on heavy. That's also why it doesn't affect goo and barricades, so that a single heavy couldn't goo entrances in a small room and make it completely inaccessible
would reinforced debris be affected by things like goo nade launching, winch claw or vortex?
ig they wouldent be but im saying if they were reinforced they could be moved bc theyre loose
Probably. I thought about debris getting reinforced then pulled, but gravity vortex and winch can only move so much.
yeah ig
Imo the recent nerf didnt really change much since its still a gadget hard countering a special (which was their main argument for it iirc?)
It's basically meant to primarily prevent phasing and demat, the stalling stuff is just to make it worth using in some other situations.
i think stopping regular destruction for a bit is also large value
but i can imagine like a reinforce then a lockbolt then a bubble being just a crazy murder loadout
A large part of the design of this, and the reason that you have to activate it yourself, is because it's supposed to be partly preventative but mostly reactionary. The idea was that if a phasing light player is dipping in and out of a wall, you either choose to lock them out if you've already taken to much damage, or if you have enough health to take them out you can lock them in with you. It would basically be like lockbolt for people taking advantage of phaser and demat, but it could be paired with lockbolt to trap someone against the other side of the wall so you can go around, or just leave them there since they can't start phasing through again for another 20s.
The one with glasses moos less
oh cool
I think part of the reason it was nerfed was due to them adding the healing orb.
My friend uses Reshaper to get them, and they rack up insane support score.
They could make it just not work on Turret.
Demat should also not work on Barricades. Both things are basically point-and-click delete buttons, and it's not particularly interesting gameplay.
Demat in general needs a nerf.
It shouldn't cover such a wide area, be able to draw/stow instantly, and work instantly.
They already nerfed regular destruction recently when they made it kick up a shit ton of dust, the game doesn't need an instant delete button.
Adding a specific counter just makes it a must-pick, which I dislike. Soft counters over hard counters whenever possible.
i didn't consider that, interesting
ill have to try it out later
Directly hitting with them gives a pretty damn big burst of healing.
Yup
my mind is blown
Heal orbs come after Glitch Barrel in the Reshaper order. So if you have a Gas Can, you can Reshape those to Glitch, then to Heal.
downtown vancouver 2025
Istanbul, Paris, Egypt, old medieval map with witchcraft theme and magic
Hong Kong
Moscow
ya
or some jojo se 3 map with dio ahh looking mansion and black magic theme
ya
embark probably decided the maps up to se 10
so if they decided to take a map idea from players we probably get it in more than a year đ
So i decided to try out ARN in practice range and it's great imo. I have heard not so good things about but i dont see the issue
People say XP is better but what's the reason? ARN has less horizontal recoil and a quick reload
PLEASE NERF THE GRENADE LAUNCHER. AN ENEMY TEAM WITH ONE OF THOSE MEANS A LOST MATCH
nah i was saying that cuz fent lol
lol
I feel like we should give every new problem weapon the sword treatment. I don't know how they can do it, but they should be raising every weapons ttk against heavy by 133% if they do too well, or add an extra attack for burst damage weapons.
Cerb should need FOUR HITS TO KILL HEAVY !!!!
Sledge should take TWO OVERHEAD SWINGS !!!!
XP should take THREE SECONDS !!!!
Nerf everything into the ground!
Take 25% of the damage off of every weapon Appoh doesn't like!
Best gadgets for heavy?
This also needs to happen to the dash ability itâs unfun to fight
Demat is definitely extremely stacked without much counterplay rn. But I'm not quite sure you can nerf it without making it useless
Adding a CD between uses perhaps? So it stops begin instantaneous
Problem about nerfing something that is extremely strong is the constant fear of it begin useless, like "oh it's not good as before" but of course it's not
Though I won't lie that Embark either overbuff something or straight up cap it's legs, so I don't know ÂŻ_(ă)_/ÂŻ
is winch claw and sledge hammer a good combo? also what gadgets should heavy run other than dome sheild
winch + sledge is an excellent combo, as for gadgets to run alongside it, i suggest good grenade to block escape routes for opponents and probably rpg to finish off stragglers
ok
in particular if you winch lights you can do a quick swing + a quick melee to instakill them with nearly no escape window even with dash
when ever i use the winch the lights js instantly grapple or dash away and i cant do anything
ok
i remember embark making winch stun for longer the further the opponent you winched
is it worth using winch with any other weapons
winch reaches about 9-10 meters if I'm not wrong
or is it mainly used with sledge
winch is decently versatile, definitely best with sledge, otherwise also works with sa12 (requires really good aim), or m60 for easy guaranteed dmg and often a kill
alrighty thanks!
đ
Goo Gun and sledge works too, although it's a lot more defensive.
I like winch with flamethrower, you can force people back into the kitchen (the fire)
@olive viper @ruby echo @proper hedge @bright current new event idea grapple hook only light but only sword đ
Or maybe give option for double sword from medium to light class only for event,alt is the sword double slash but u need back stab angle for crit.
Epic attack on titan event mod!
What are some good gadgets to go with cloak?
Love ARN
At this point, I'm starting to feel like we should be more worried about defib than any other balance issue in this game. If you look at any pro tournament, defib pick rate on medium is 100%. There's a reason for that, and it's because fights are simply easier when you have more people. That's not something any other class can even come close to matching in value right now. Defib alone literally has value of a whole player, because that's what it gives you. A whole extra player with a gun is going to be better than any spec, weapon, or gadget. At this point, the only way that medium CAN'T be the best class would be to either give both light and heavy win button tools that give equal value, or to remove defib as a whole. This isn't something you can balance with cooldowns or debuffs, this either has to be hard countered or removed entirely if any other class wants a chance.
Defib is the only thing in the game that is absolutely necessary to win. That's why we see MMH, MML, MMM, HML, but never LLH, HHL, LLL, HHH, etc. You need a medium to win, and you only need medium for the defib.
What gadgets pairs well with Ks-23 and winch
barricade is p good and you cant go wrong with rpg
Alright then, thx wheezing
Defib's near 100% pick rate is also the reason they refuse to nerf it. Embark justifies a lot of nerfs with high performance, and people complain about weapons and their pick rates all the time, so those numbers are out there for embark to see, even if they couldn't just watch three ruby matches and notice that every team has one medium running defib, sometimes even two or three of them. They are well aware that it is seen as mandatory, and that it is run by every medium player diamond rank and above. The only justification possible for not nerfing it is performance, which is really dumb. If a ruby ranked match included 4 LMH teams, with every medium running defib, two of those 4 defib players are going to move on. 50% win rate doesn't sound so bad, but that also means that both of the teams who moved on are running defib, and they likely would have lost without it. 100% of winning teams at ruby rank have at least one defib, and that isn't a coincidence. Anyone who has basic reasoning skills can see that, so I would hope that embark understands that defib's win rate means absolutely nothing. Defib is easily the most important and most powerful gadget on the game, and they know that but refuse to nerf it. It wouldn't matter if they gutted the cooldown or doubled defib sickness time, anything short of removing the revive mechanic wouldn't take it out of its spot in the meta. It needs a whole rework, something like a speed buff or burst healing on living teammates.
So smoke doesn't have a hard counter?
Thermal ?
If you aren't playing light
Any explosion in the game will clear smoke.
I think some smaller explosions might take more though.
HOW DID I NOT KNOW ABOUT THIS been playing since season 1
Embark teaching element interactions in the tutorial would be pretty pog
Also add more elements (ideas below)
Slime, very gameshowy, can take the form of grenades, mines and more. Slows down opponents and decreases jump height. Also sounds sticky and gross walking in it
Electricity, can take the form of grenades, mines and more. Maybe slows opponents, maybe temporarily causes enemy to automatically switch to a different equipment (+temporarily rebinds weapon/equipment keys just to mess with em)
Spring pad (not an element), gameshowy, similar to jump pad, not great for movement (doesnât throw people as far) but can push players through walls (I donât know what tactical/gameplay advantage this would bring but itâd be funny to cartoonishly shove people through the roof or through a wall)
Someone convince me to play heavy
(Medium main)
You wanna be evil via flamethrower+goo/claw but not an absolute sweat like lights.
Yeah I've been seeing alot of those playstyles.. and honestly theyre getting into my skin playing light bow. Sure, I'll play that when I'm feeling evil (Lord forgive me)
grenade launcher peeps are worse though.
sa and mesh, been having a blast
I play both. Usually when Iâm solo queuing and both my team mates play light (throwing) I switch heavy and that increases my win rate by a lot
just getting an ideal team comp is a good reason to pick up heavy
Interesting, I'll keep that in mind then
I still ought to get used to its sluggish movement though, thats my weak point atm
â
^^^
Holy paragraphs đ
We need a boomerang for light
Replacing or adding heavies goo gun with a slime gun would be sick
Like the flamethrower but slime
do not replace my baby
goo gun is so fun if you actually know how to use it
Perhaps the slime gun could be a primary then
How does one use it effectively, I was planning on running it at some point
i could give some advice later, gonna finish my ound first
what kinda advice are you looking for?
Just how to use it in engagements and where it's useful mostly. Also, what weapons would be best to pair with it, I've been trying to run the drum shotgun (I forget the name) but I feel heavy struggles to close gaps without charge n slam or winch
imo goo is useful in any situation, if you think its not useful in a situation, you probably arent looking hard enough, its that universally applicable
when i have it equipped, its out pretty much full time, only being swapped to gadgets/weapons when i need them
it very good for movement, allowing you to climb up walls by shooting occasional blobs to vault up, or straight up making a snake to reach a rooftop
there is the obvious defensive use of just clogging up all entries with goo
and for combat you can shoot it at people to slow them
melee weapons should be able to penetrate if you hit someone with goo, for guns you need to shoot exposed parts
so against gun users, try to goo the torse/head since they shoot from there to block their attacks while you yourself shoot the feet
gooing someone during a steal/revive interrupts them (doesnt count for contracts tho)
more niche use would be blocking turrets, but mines/sensors can also be blocked
you should be able to destroy them by attacking them through the goo with melee, quick melee also works
if mines explode inside goo they wont deal damage (unless its gas/pyro, since the aoe effects still apply)
best weapons, not really sure
anything works, but of course with guns you need to take care to aim properly to still hit them
melee weapons synergiese pretty well since they penetrate through goo, it increases your flanking ability which is more needed on melee, while goo also allows you to interrupt steals from afar, making up for that weakness
otherwise, destruction weapons like ks-23/sledge can also synergise really well since they allow you to drop a cashout into a fortified room, immidiatly close up the hole you just made, to then steal with relative ease
i should really get on writing my guide
if you need more advice or would like clarification ask away
Hmm, maybe it's time to learn how to use the grenade launcher then, I've been eyeing that ospuz can skin, but never had a reason to try the gun
MGL?
maybe try those outside of eachother
mgl has a whole nother learning curve, and theyre kinda anti synergy imo
Oh nevermind
i mean, i havent tried it, maybe it helps since you can goo people close range to build a gap which mgl can work off of, but i run mgl pretty much exclusively with charge n' slam
i could try that tho tbh
but yeah, mgl wants distance
i usually run it with mines + c4 to delete anyone that wants to get close
youd be suprised how stupid this can be at times
My thoughts for mgl would be to do something like goo grenade behind people, and then bounce the grenades off the wall to avoid overshoots
thats not a bad idea
but sadly goo gets destroyed in i think 2 grenades?
you need to set it up, while youre likely already being shot, they can just move forward after you place it
bunch of problems
but i like the thought proccess
mgl and especially goo gun thrive off of creativity
My other thinking was when people try to breach into a goo'd up room, you can exploit those small holes very well with a well placed grenade (most people default to fire in the face of goo, but if I'm using it I always bring smokes)
I just wish it had impact detonation
that would make it a lot less interesting and more annoying since it would be so much easier to use
even if it just had the option for it, that would make people demand nerfs which then makes the actual balanced/interesting parts catch stray nerfs
like, having this much depth and potential for skill expression, on a grenadelauncher of all things is incredible
id be in favor of just adding a 2nd heavy grenade launcher based on impact detonation and balancing that on it own, rather than messing with, and possibly ruining mgl
heavy is supposed to be a destructive class anyways, they can have a 2nd nade launcher
I wanna see a light grenade launcher.
And incendiary/gas grenade launcher could be interesting
m79 thumper would be a perfect light GL
Wouldnât you say gas mines are âa breath-taking stepâ for the enemy
I feel like riot shield being able to block charge and slam would be really nice
I want to start climbing in ranked as a medium - my favorite playstyle is medbeam, anyone know what the best weapon for medium to combo with on medbeam to climb in ranked? Also what gadgets to run with it (Obviously defib lol)
famas, cerb, fcar
Interesting take
Kanabo for sledge Hammer
If you actually look at the weapon balancing, it really feels like they just slapped on three random changes because they needed to reach a deadline:
-
KS buff
-
XP nerf
Cool, both of those were necessary. But then:
ARN recoil pattern is now the same for both magazines â why? No one was complaining about that.
FAMAS recoil buff â wait, what?
M11... oh, I see what happened.
It seems like they had already planned to fix the ARN and just used the opportunity to mess with a few other recoil stats just to fill the lackluster weapon changes. đ„±
thats a skill issue
it does not need buffed at all
hi
hi
no
Yes
arn recoil is nice now
i appreciate the change
ARN recoil was kinda dumb, why does the same gun have 2 different recoil patterns based entirely on the magazine you're using
That's cl40 but worse,how about a flare gun that's sticks to players and walls and explosion cause burn damage
make the m79 thumper but if it direct impact another light it immediately deletes their game
Can enemies shoot your grenades mid throw
I know date-reshaper can
??
m11 + nullifier with good movement can wipe a whole team
gotta learn to adapt
ragebait
So⊠Thermal Bore+?
Good idea, but still basically Thermal bore +
its not a straight line and does good damage and the sparks does damage around too
Thermal bore does a straight line when you ADS, does good damage(over 100 when close, iirc) and if very close the sparks do DMG too
no i mean there is an arc in projectile with flare and its probably better as a gadget
A good idea, but imo too similar to Thermal Bore
Anyway, I have to sleep
goodbye
I kinda want a EpiPen for medium, it can stop teammate from dying for 1 seconds
seconding this
Pls does anyone know if the weapon emote âVI hammer movesâ works with guitar hammer skin? (The death of rhodent one)
same animations different music
Bruh thank you
Can anyone link to weapon TTK info
Sticky granade
can we get multiple skin selection? like you can select x skins and every skin has 1/x chance to selected every another game
How do you make the cash spin when holding it? On controller
It's the inspect input, take a lot at your controller buttons configurations to check where's the inspect button
Heavy auto weapons just suck. Medium and lights weapons just have better accuracy and dmg
Thank you
if they nerf the akimbo magnums again on heavy i quit heavy play. the class weapons just horrible. The only good thing is the magnums
SA, Akimbo, Shak, Minigun...?
Yeah no bro
I finally created my Ospuze dagger skin, hope you enjoy!
https://discord.com/channels/1008696016318513243/1376236081900556380
Dude I agree they really like to nerf heavy and medium and not really light nearly as much
Let's check out my Ospuze dagger skin design. Feel free to comment Popsitivly! 
https://discord.com/channels/1008696016318513243/1376236081900556380
Make a design where there is a flare at the end of the handle where it shoots sparks after a kill or during the stab part in general or when it's fully charged,only animation no other use
Looks very Nice i would buy it
I wish they did a "fan concepts contest" so people can vote which one they want in the game
Thx you bros

It's like Ospuze Hammer?
đ€ Ohh, That's interesting, i will think about how it looks like
Yeah, but I feel like they already did it
I dunno, if they did, it was super subtle
There was/is an art channel, but i've never seen a art contest
Thanks. The pin link is busted
guys give me the best loadout for HEAVY ranked
Except the deags take more skill to play so I genuinely just don't get it
Like yeah you're technically correct about MGs having less dmg and accuracy but it's negligible and made up for by you having the most health and ammo
Except flamethrower which is best weapon
whats ur opinion on the cl guys
It's good if you know how to use it
One of the best weapons on medium rn
Just cuz it's so easy to use
Very good weapon but it feels like cheese to use and play against. Then again I main light so Iâm gonna be biased
Pretty mid weapon lol
Big thanks to embark for giving me -985 for losing against a cheater. Big thanks to embark for giving me the same penalty for losing as my teammates, even though I was the top lobby for kills. Big thanks to embark for disconnects. I literally tolerate your game, but you don't care.
id love to get more dmg on buildings with it, destroying a ceiling takes a reload
M11 used to be so op back in beta
a laser pointer dagger with actual laser u can see in map
ks23 goo gun and c4, lock bolt and pyro made
yeah to give away any stealth the light may have had
this is the nerf light needs
its a taunt
lol yeah
like here i am then vanish and backstab
u could troll a lot
or they can spam animal noises and go disco ball
Feels good to see a weapon concept that isnt AI
good work
One of the best weapons in the game due to the low skill requirement, but also the most toxic weapon in the game.
Just don't be surprised if your own teammates grief you in an effort to prevent the enemy team getting annoyed enough to all swap to CL-40....
getting winched through walls, through clutter, and being guaranteed dead always has rubbed me the wrong way
Medium needs some kind of goo bomb to slow down lights.
holy nerf the FUCKING cl-40đ«©đ«©đ«©đ«©đ«©
Already have a glitch trap for inv and dash players
goo mine
Why does a DB two shot let alone one shot??, it needs a simple nerf where you just have to melee to finish, this thing is way to OP
.
what heavy weapon needs that nerf?
anyone?
I've been using dash dagger vanish goo gateway 
Would it be wise to swap gateway with flashbang? Or anything else that might help me run away (or let enemies not see where I'm coming from)?
Whatâs the meta heavy class set up right now all heavy weapons feeling weak asf
Iâve been playing with the flamethrower and minigun, both feel strong. Idk if their meta though
Minigun is meta for heavy. But I like flamethrower and it works well with winch and mesh.
But I think the flamethrower could use more range by a few meters
I tried the game on ps4 and flame thrower was the only way because of how glitches and slow the game was very good yeah more range is needed frr
Meta would probably be M60, Lewis, or ShAK (maybe Deagles if you have good aim) with charge, dome shield, RPG, and (IMO) pyro mines
Can we get this?
Original Stevens Model 94B shotgun in 12 gauge modified with an original Alofs magazine conversion system. Hunt: Showdown fans will know it as the Romero 77 Alamo.
In response to myself #đâgame-feedback message
A very good day once more.. this may sound quite silly, for after this complaint even I felt there be no way back...
However, destiny thought differently and brought me back here. Now.. I've tried a few fights again with my sword now duller than it was before. The first few matches were a huge challenge, for I had to recollect my thoughts as I fought the opponents..
But.. I realised: a Blademaster doesn't show defeat until they're actually beaten. I've picked up my courage and rose again with new insight... while the blade no longer cuts clean through flesh & bone, I came up with new strategies to counter it, hear my advice to you my Swordsmen:
1. Work more together, face evil together.. never forget that you aren't alone. Rely a little more on your teammates and you- AND your team will be much happier.
2. Keep more distance from the enemy: going in head-first is no longer as reliable a strategy than it used to be. Alter your mind, become an adapting Legend.
3. Don't lose yourself in power & skill alone, for you will need tactic & strategy too. Combine the two, balance them out and soon.. you may find a solution to the dulling blade.
4. Keep your wrath in check; fighting opponents rightfully (and with fun đ€) is one thing, to lose yourself in the process is another.. something that will not be working in your favour. Release the anger, then come back with your sword ready.I do still think the damage reduction on the lunge was quite hefty; it could use an increase, but honestly even if it's a smaller number (e.g 10, or if generous 15 more) then that, honestly, would be me happy enough as is.
Good luck out there, my fellow warriors. âïž to become a Blademaster has never been this challenging, but.. you will get there eventually with patience and work!
For those wanting to try out/improve at the MGL32, this technique can be useful for dealing with enemies that get up in your face because they know how worthless the MGL is at extreme close range.
Gross. Use a real gun that takes skill.
Yeah the low recoil hitscans are truly more skillful /s.
at least i have to track and hit more than 2 shots and a dumb run lol
Go play it, then come back.
I can't wait to see you fail and cope because the thing is harder to use than any hitscan in the game.
no thanks. Its a toxic way to play. Its zero fun to play, or play against
Show me your XP page for your main build.
i dont play heavy period. Its gross
Read much? I said MAIN BUILD.
HAHAHAHAHAHAHAHAHA!
So you're a meta-crutcher, got it.
these weapons are vastly stronger than the heavy grenade launcher
it's not even close how much easier they are to use
People like you are the reason I main CL-40
if you play 18 hours a day and aim like a god sure its op
but you know what, to the average person who plays this game... nade launchers are far stronger, and easier to use. Cope
Unlock APS please
huh
If they were so easy, you would see the MGL32 more than once every, like, 30 matches.
i do. Its everywhere in world tour open your eyes
don't think it's fair to use your bad aim as a means to justify your point there
your right, you need aim to use an xp, sorry. Point stands, to average players, nade launchers are far easier and far better
you're* gg
Oh maybe I'm facing you and kicking your ass with MGL32 and that's why you think you see it all the time.
Tbf I welcome a Medium taking up a gadget slot so that I can just delete it instantly. It means they probably don't have Glitch Trap or something.
Real
Then why start shit? You start losing and nope out, I get it.
lol
no further point in arguing. If you think shooting nades at someones feet is hard idk what to tell you. Lights have 150 hp. Not much champ...
If you can't dodge the slow moving nades with harsh damage drop-off in terms of breakpoints, skill issue.
your right let me dodge the 8 nades in a small room where half if not more of the cashouts are
how did i literally never think of that wow. You have opened my eyes Ben
If its a small room it should also be easy to get close to them and force self damage
your right, then a heavy gets defibbed, and i get defibbed, but im a light, so i lose that 10x over
MGL32 only has 6 shots and I doubt you were being hyperbolic. So you're just kinda a hater without any knowledge.
Sounds more like an issue with defib
That thing could use a rework anyways
At least it isnt way too strong for the time being
defib is broken yea. Its overused. I was being hyperbolic, there is no reason to doubt that. Goof ball
what is this f-tier got reincarnated into an sss rank as rage bait im heading cuh
in other news, if this does end up being added, whos it gonna go to?
probably medium or heby, but medium already has model, so probs heby
wont it clash with the ks tho? or mayvbe this ones a alternative to the other heavy shotgun
if we make it buckshot and not slugs it wouldn't clash with KS, would clash with SA12 more but they're unique enough imo
ty for that, it's a more useful tip than i'm getting from sizzle reels - i'd not thought to break its (edit: charge, that is) momentum to clear space instead of closing it. Despite loving the launchers i'm finding it as hard to get mileage out of as the tier lists suggest rather than having the ezstreet of ExoticBoost's hyperbole. :p
thats true. maybe this has a tight spread, but low structure damage. like, really low structure damage
hmm
Heavy class needs this gun https://www.youtube.com/watch?v=1AN8hNngMyU&ab_channel=KentuckyBallistics
Iâll be back for season 7 gotta take a break. 75% of players just using m11 or xp54 and spamming pray and spray non stop no skill required.. I donât even get how theyâre having fun tbh
squints at this strange trigger Do you have a shooter in your back pocket that avoids heavily incorporating automatic weaponry in the meanwhile? (edit: typo)
TF2 and Hunt : Showdown
My snark is undone.
were you making a joke? i honestly wasn't sure lol, sorry
very gentle snark at dabitos for being annoyed by something I think a lot of people actively like. But I like your good faith answer~
i can understand him though, THE FINALSâąïž has a lot of unique options so seeing the same unorinigal options being used 75% of the time gets tiresome
Even those have their unique feel here... but fair enough.
true, but it's pretty unoriginal compared to stuff like big man run towards you with hammer
sad high ping melee collision detection noises
accurate depiction of me around sledgehammers
Me getting evaporated by three potatoe launchers
honestly CL is super fun, they need to turn down the audio and visual clutter though. i think less people would be upset by it with that change
Why does that thing create such extreme feelings in both directions? It's apparently both terrible to use and a scourge.
One side cant aim and the other one doesnt know how to survive it
mystery solved
Make melee useable again! I havenât seen a single melee in ranked. Still donât get how double barrel one hits me as a light but sword is a 3 hit combo, even daggers heavy back stab feels so buggy.
Hello m8, riot main here, I join and demolish your lobbies if u want
Plat rn btw
Such an ego and in plat đđ
Bit of humour is all
Road to diamond, wanna join
Can do havenât played much ranked this ssn
Sarcasm and irony wins it all
đŻđŻ
Europe?
Indeed
Well, well, well Sir Stan, it seems we have a date
Dm me your ign Iâll be on in halfa
wdym can't aim, it's the only weapon i know how to aim with 
I literally see so many people complaining that it doesnt do enough splash damage cause they cant even aim around the people
afaic it gets sold as something that needs no aim and then people try it and don't realise you do in fact want direct hits?
that much is true lol, hitting directs on mid air people feels so good though đ©
shame they're missing out
Not like it require a lot tho
precisely. or at least hit directly next to their feet, the AoE is pretty small
i know i purchased it as first unlock thinking to use it until i learned to aim... before realising it is much less forgiving than the starter akm xD
you with boolet point and click
me with nade think then point close enough then click
That the issue, but the weapons is not rlly good so that fine
Its good enough that 3 of them can fuck a meta comp
(Not my team)
aren't you a riot user? CL should be your nightmare no?
Not rlly, if both team have the same level
Yes, but nama is with me literally (goo nade)
Even worse
i don't see the issue with a projectile wepaon with minimal splash dmg, you really need direct hits or really close hits to get decent damage
like ngl pike is pretty much as easy if not easier
are you a auto hitscan gamer?
Not rlly you at least need tom aim so
Depend, playing a lot of ks recently for fun but normally yeah
And bow, but bow is actually very good
Bow is broken when u can aim
you do realize on a scale from 0-100 hitscan requires 100 while CL requires like 95 right?
I dont agree
then idk what to tell u other than stop hugging geometry when fighting CL users
if u just bounce on a pad repeatedly, 95% of CL users just crumble and give up
Give medium a new pistol. Preferably a sidearm that can dual wield specs/gadgets. Fast fire rate without dual wielding and a slower rate when dual wielding
sidearm hammer for heavy
(not a sledgehammer!)
hybrid melee/ranged weapons when?
baseball bat with baseball
hand crossbow and dagger
hunt showdown bomblance for heby đ„°
and many more
Quick survey: do you think the CL40 is fair ?
What do you mean by fair?
I mean it has the lowest ttk in the class and requires a direct hits to even hit that time.
Is the AKM fair? Sometimes it kills me when Iâm not paying attention.
Is quick melee fair? When I stand completely still and donât shoot people kill me with it.
Fair in terms of balance.
2 hits to kill a light, 0.80s is not a low ttk for a weapon that hardly misses for anyone with the slightest notion.
You need -1 IQ to play shooting yourself in the foot, and kill yourself in the end without giving the kill to your opponent.
and finally it is not possible to reflect the projectile
i have never seen a weapon in a game that makes people so stridently think it's at both extremes and it fascinates me. (I think it's mediocre, and fair)
Hilarious analysis. Anyways why are you polling if you already have an opinion.
Agree with @restive plover btw. Itâs pretty middling. Folks who know what theyâre doing with it can do pretty good work but again that ttk is so low a good rifle player will end your fun real quick.
I like how different it is, too. The wacky stuff is a Finals thing.
Yeah how interesting
.
i don't need it to be a beautiful and unique snowflake to be different enough from another rifle :p
I just wish the riot shield would block consistently
happens a lot around here haha
Gonna go wreck peopleâs shit in powershift with the cl40 now out of spite.
jumping and shooting on the ground?
Boss, maybe hold off on queuing for a few minutes xD
go play demat cl in QC, its more fun than spamming platform
Also good suggestion
My problem wasn't playing against gl40, it was seeing how they play with.
direct hits or splash the surface they're hugging (floor or wall)
number of ppl i got beefy splash on cuz they were taking a world zip that's next to a wall is surprising
I got bored and swapped to revolver. Cl-40 is pretty good though.
was it PS or QC in the end?
PS. Iâm back to my olâ healer now.
fair enough, good luck with your next games! 
Stuff NOT to nerf/buff:
- LH1
- Sword
- M11
- XP54
- AKM
- FAMAS
- CL40
- Dual Blades
- Shak
- Akimbo
- Lewis
- Sledge
- Flamethrower
Special Mentions-- Goo Gun, Turret, RPG, Grapple.
could you explain your thought process for sword and dual blades, as well as turret?
also i think lewis recoil buffs would be nice, as it's supposed to be the mid range auto hitscan for heby but it's a bit hard to control at those ranges atm
Just got a heavy for 349 damage with a nade and the akm before they killed me. Thatâs a personal record I think.
give ks-23 1-5 more damage so it can hit a light then melee to comfirm kill
Sword needs adjusment ASAP, a lunge dealing only 105 is ridiculous considering you're goin melee with a 150 HP class with many ways to counter it. Was it annoying? Yes for sure, but decreasing 35 damage was a huge kick in the balls.
Dual blades is in garbage state as well, 3rd hit doing miserable 65 damage makes it pointless plus the inconsistent deflect.
AKM does deserve it's bullets back, but that's just it basically.
It would be better as a gadget than a spec, I think it's very hard for light to give up it's specs that helps him survive or ambush for a team utility spec
But now as a gadget? Cool, think it might have uses
Though the gateway is already a very good mobility tool for the team
speed boosts would make melee problematic (except maybe on light, but even thats questionable)
i would just not mess with that
it takes way less skill to use the weapon but its still at a good spot imo
you have to actually aim for the head if you use an FCAR. Opposed to other guns with more bullets, etc. But that just comes with skill & training
the gimmick weapons & melee weapons after the buff just got way stronger & thereâs little to no skill using it, unless its like sword
but cerb isnt near balanced so o well
Would it be any better if it was only for the user?
It wouldn't be getting any team utility
well, on light, might be fine if it was only for the user
but very likely not on anybody else
i still wouldnt mess with it tho because it could cause face stabbing issues or make the mosquito playstyle more annoying
It's actually kinda hard to hit 2 direct or .5m hits on a light with the cl
Anything speed related is going to be incredibly overpowered when not on light and it can easily feel bad to use or be useless if nerfed in traditional ways
healing gadget
You're in gadget chat we have that here
throwable preferrably
Oh you mean gadget gadget
That sounds really aids
Actually heavy can have that
Something something heal grenade that heals everyone in radius for 50 + lingering pool that heals 5hp/s for 5s or smthn
Maybe 10hp/s for 4
That might already be kinda busted though, any heal is very strong
Another idea I had would be to make it something you drink, with only 2 charges, but it would be a 20% speed boost after a 2-3 second animation. The duration would only be 7 seconds though.
The only way i think any speed fuckery could be healthy for the game is if it's in the form of area denial or gadget that can backfire on you
Like an ice grenade that slows everything touching a particular floor in an aoe around it, or some "speed boost field" or something
"You go fast" would either be hard meta and really annoying or really bad as just a regular gadget
It would be a whole spec, not a gadget
Well if it's a spec on medium then it should affect teammates and if it affects teammates then minigun is definetely getting nerfed
It's a spec on light
I could maybe see it on light ish but only really cause light kinda does that already
But then it has to have no animation time, it's basically titanfall 2 stim or it's worse dash
And then in most cases it'd probably still be worse dash besides for plugging
The whole idea of the animation is to balance the speed boost.
Going 20% faster on light would mean you are running in circles around people faster than they can track you, so being able to pop it instantly would be too much. The idea is that you have to pop it before a fight, because there's no way you can get it in the middle of one without dying.
That's also why the 6 pack would've only been 10%, because it's basically instant.
hi, a question for the devs)
Do you have any plans to add a new "old solo mode" that I missed back in the day (even though Iâve been playing since almost the release)?
And one more thing â are you planning to add an option to choose maps/arenas?
Something I should've mentioned is that when I mentioned the "no nerfs/buffs" thing, what I had in my mind was serious changes like heavily increase or decrease damage, increase recoil, change fire rates or whole mechanics.
Things like making recoil feel smoother, like the recoil changes they made to FAMAS and M11 this patch, aren't what I was talking about. Same goes for stuff like visual recoil, hitscan, accuracy buffs, and small tinkering with the guns to make them feel better, more consistent and fun to use. These changes should be applied to every gun if necessary if they make them better.
And most of my focus was on nerfs, as I recently got a bit shocked after seeing people complain about things like Flamethrower and M11. The guns that need small buffs like the Lewis recoil buff you mentioned wasn't the ones that I was talking about. Those would just make the gun feel better to play with, I was talking about changes that would shift the meta and whole balancing of the game.
@tranquil rose I'm pretty sure sword got buffed again, right? I mean, I played with it in Powershift today, and it felt like how it used to be to me.
I'll agree Dual Blades needs to be more consistent, it defo does.
But main focus of what I said was to counter people shitting on some guns that did not need to be nerfed.
this sword? đ Catana is a little bent)
Katana* my bad, it's f translater
The sword hasn't receive any buff after it was nerfed, at least it's what the wiki state since patch 6.3.0
It got it's hit recognition improved along with every other melee weapon in 6.9.
What a game changer.
It improved quality overall towards all melee for sure, but it wasn't a direct buff (like didn't change any values etc etc)
The sword nero i have to get the sword
aslong as it doesnt go to light. Then sure, you guys can have it
Krinkov skin for the akm when đ
Yâall donât understand how much I need that folding stock.
You could even do a unique fold out deploy animation like the âFold and Holdâ animation on the fcar.
Bonus points if this skin includes a green sling.
Bundle it with some russian themed stuff. Green âTraditionâs Edgeâ helmet with a red star. Bear sticker. Vodka lower back accessory. Go crazy.
Would go hard but I doubt Embark would do this given that Russia isn't very liked currently
Well then donât do that idc. I just want the krink baybee.
Thereâs a bunch of American themed stuff in the latest season, strange given that America isnât very liked currently.
buff the dagger so it one shots heavies in the face
That would mean other lights would die by looking at the dagger XD
Buff heavy qm so that it one shots lights 
nah they should get banned for 6 days if hit with it
Definitely uninstalling this game. Maybe I'll check it out in a year or two. RIP thanks for the games if we ever played together
i think stim should be medium
Why if I dare I ask ?
if q held it heals if pressed it gives speed boost
Just isnt fun anymore. I dont like the direction its going, plust I'm getting older and dont enjoy cancerous loadouts and sweating it out every time. Maybe the direction will improve over time who knows.
I honestly thought of it less than in CoD and more in the sense of a Health Pack in TF2.
2 charges 60 sec CD
Each Stim charge heals the light for 40 HP Instantly and any excess healing is converted into temporary extra health. I.e: you get shot drop to 96/150 HP. You pop the first Stim, get healed to 136/150. Pop the second Stim, you get healed to 150/150 and the remaining 26 HP are bonus HP that disappears after 5s. So in this example the Light would have 176 HP for let's say 5s after the second Stim.
And yeah sure in this idea, Stim lights can get buffed up to 230 HP for a short time (~3.5s due to the animation for the second Stim and the 1s CD between the charges). But they'd use both of their heals, which are on a 60s CD instantly, potentially getting themselves killed of an opponents teammates or worse a whole new team shows up and they have no mobility and no heals to save themselves
Does anyone have the chart with updated ttk pls ?
up here
thx
invise is weak like dam
The most recent nerf making it more visible was a bizarre decision too. Itâs just kinda the worst spec rn yeah.
I kinda wish standing still crouched out of ads with it made you totally disappear. There might be some issues with folks camping out with the m11 or something but lights already do that so whatever. Right now it basically only gets used by new folks.
And thereâs STILL the issue of being totally exposed when in a fight. If I get the drop on an invis light theyâre boned 99% of the time.
Grapple is also lagging behind dash in terms of combat effectiveness even with how good it is for repositioning.
Iâve mentioned it before but I think it would be nice if grapple had two charges while in the air (i.e cooldown starts when you hit the ground no matter what), allowing you to cover greater distances while remaining skill based. Itâd also allow you to stay airborne longer while firing down at enemies.
Tbh Light as a class is probably the messiest of the bunch balance wise rn. Iâd be interested to see Embarkâs internal statistics on weapon and gadget use in the class, Iâll bet itâs significantly narrower than every other class.
Flamethrower skin
id be down for it to be anything lolol, it just reminded me of the finals
would make the most sense being a goo gun skin bc its a caulk gun but idk if it would work like that
Consider, killing floor 2 Caulk Nâ Burn
Ooh goo gun skin is a great idea actually
nah they have the minigun, its just like a submachine gun cuz its mini
wow
alr guys i had this idea back in s3 but what if there was a specilization that could give you short bursts of intangibility
like you could walk through walls and fall through floors
I'm half tempted to put this in bug reports but is the dome shield supposed to block the data reshaper from working? Like are you supposed to not be able to data reshape the dome shield from outside the dome?
that seems intentional
can we get some ARN animations? I get it's the first season but it would make me happy
What would you guys think of a radar specialization that grants a radar similar to Haloâs radar? Shows enemies who are moving, shooting, and whether they are above or below.
give us input matchmaking, i dont wanna fight robots that aim for people
redesign ks23 I beg, I'll take launch ks23 thanks
abolish aim assist in ranked multiplayer
oh you mean that one big damage nerf? oh yeah. i mean just revert that nerf, plus remove the phantom strikes and the stupid ability to hit multiple targets that are not even in meelee range when doing the lunge attack. Its stupid that the sledgehammer hitbox can be reduced to make it "align better wth animations and make it look more realistic" but then you completely forget about the sword's lunge
sword should stay dead and a meme weapon
make things other than smgs and ar's good. its turning this game into just another gun game
could we maybe get futuristic weapons in our VR gameshow that's set in the future? stuff like laser guns etc. ? that surely would give embarf more creative freedom in terms of unique weapon mechanics
true, been swapping out invis nade for other util
dawg i canât wait for killing floor 3
Iâm glad they pushed back the release date to address concerns, Iâm still skepticalâŠ
I still can't believe that we can't cook grenades in the finals
Would be nice tbh
Yeah i think this would make using grenades easier and more versatile
Probably because they want to avoid some dingus holding it too long near a Pyro barrel or friendly Pyro Mines and obliterating themselves and possibly nearby allies.
Honestly, I don't think frags need to be any better than they are now. The game is filled with more unique options, players don't need encouragement to use generic stuff.
It is
Blow dart
Yes you can't reshape through shields
And fair enough this would make reshape go from good to insane
.
By the way, I got banned for Hudsigth in The Finals, with a 24-hour investigation. Please forgive me Embark, I will never aim at an enemy again. I will probably shoot at the knees, like 90% of other players, especially on maps where the sight is almost invisible.
I also propose to ban in advance all owners of monitors that can display a extra sight on the screen.
And also ban everyone with Snap tap keyboard.
Add the PPSH-41 it's a great gun
Will be just a second m11 dude.
Ok
U just like it?)
Love it
Maybe the can add PPSH skin on m11.
Sir the ppsh is not an m11
Dude, I know the difference between these weapons. I mean, how it will be integrated into the game. Because in the game, most likely, these will be weapons with the same purpose, and it would most likely be on Light.
But it would be interesting if they added PPSH with modern kits for mid. Maybe that would be cool.
Sry, typo.
the cerb and double barrel shot gun are high skilled weapon thats y high elo players use them
it takes 1 clip to kill anything that's lowkey 2 much so we should buff them so its one shot
whatâs high skilled about landing 2 shots & qm or 1 head & qm
i use cerb & easily go 30-5 in tdm it takes 0 skill. especially with demat
Cerbs is not really high skilled at all, the weapon is super forgiving actually
Now the current model I do agree it's has a much higher skill floor
Give heavy a m30 drilling
I would love the drilling but I guess we're done for shotguns for now
Not people falling for the cerb highskill ragebait
Btw shotguns dont have headshot multi
unironically, ban hardware with assistance
firmware update to disable assistance from manufacturer to keep using it
More recoil for the SMGS
Add virtual extension skin for SCAR and Cerberus
they should buff the sniper on the light class rn its ass
Hmm. 60s Carry handle m16 skin for FCAR.
Hmm yes I do think thatâs correct.
Hmm good idea fishy
Yeah. It's better to ban a few thousand people in a game where there are about 10k online, instead of actually eliminating the reasons for using such things.
I think legal cheats in gamer gear has to be discouraged one way or another
If you mean Xim and the like, the problem atm is that they're very hard to detect, and when developers find a way to detect it, the hardware manufacturers just patch around it and it's back to square one.
Siege tried, and it only worked for a bit, unless something changed.
I'm talking about things very broadly, from monitor black spots enhancing features to crosshairs or other assistance that allows an advantage in games included
I don't think there's any way to detect such things.
I think it is a slippery slope that should be discouraged actively and remain an exclusive niche and not a competition amongst manufacturers
Not to mention, the crosshair thing can be accomplished with like a sticker.
There are signed drivers, these things typically aren't plugged into your computer without a trace
Well if people are desperate enough to stick physical tape to their monitor, so be it, I think that's the lesser evil
Do you really want to give a developer access to that level?
they already do, anyway
I think there's a detection issue as well. I'm not sure if they would be able to determine if a feature is being used or not.
And some features are just becoming standard.
The crosshair thing could be solved in this game by Embark just not having visual recoil and the like.
How come shotguns feel so hard to use in the finals? As a console player, I've had lots of success with shotguns in other games, ie; CoD, Valorant, etc. But in the fiandl I get no damage while other people one and two tap consistently. What am I missing?
Pellets, you're missing pellets.
Not that kind of missing..
I mean there's not much to it. Hit the upper body as centered as possible.
No like what peice of the puzzle am I doing wrong
Like I get the aiming part
There's not really a trick. You are either suffering from bad network performance from either you and/or the game, or you aren't getting close enough and hitting enough pellets.
There's no hidden BS. The only exception is the KS-23, but it's a slug.
Movement is faster and more erratic in The Finals and it requires 2, 3 or more followup shots to effectively kill someone compared to the games you've mentioned @bright hill
Hear me out brass knuckles
@ruby echo @dusk heath @covert torrent Rope knife/dart for light or medium class that goes to the center line then moves as u move your aim but only the blade damages player not the chain and there is a skill curve to get used to the rope physics,this pic is from the game shady knight.
Send this do game feedback, mentioning CMs wont do anything
I already did
What if you throw it to the side of a player and itâs moves with your head so it wraps around a player doing strangle damage if thrown from certain distances
Maybe it depends on the rope physics
So thereâs no point mentioning then here, they already said they only pass things from the feedback channel so thereâs no need to for that
If u think it's a good idea and come on it's fun,then help in the suggestion thread on this idea
My point is telling to you cease @s the CMs for every suggestion
it's going to take ages to recalibrate my expectations of hammers after so much super smash bros-ing people with one xD
That not rlly and advantage and most of them are easy to detected but yet their not doing it
I've been shocked how good the turret is while using the Cerberus, because I so often get people almost dead that the little extra matters. (Yes, I should be able to get them All Dead and not Mostly Dead, I'll get there and stop needing the crutch)
a specialization idea that i think would be really cool but would probably totally throw off balance
Objective Anchor
For Heavies
Unavailable in TDM
Tossable item, cooldown 60s
If thrown at an Objective, (A Cashout Station, The inside floor of the Platform, a Terminal) imitates the function of the user interacting with it
On a Cashout or Terminal that you're attacking, will begin stealing it at half the default pace.
On a Cashout or Terminal that you're defending, will make steals take 1.5x as long
On the Platform, will be considered as one player standing on the platform, stopping enemy progression and boosting your team's speed.
The Objective Anchor can be destroyed with two melee hits.
Similar to the Guardian Turret, cooldown does not start until the Anchor is destroyed.
Yeah, youre probably right about that 2nd part
The objective takes as long as it does to allow for proper counterplay
Imagine you set up near your cashout, and someone attacks it, just that by the time you arrive, its already gone because they were using this
Even if it made a special sound on steal, you only know it once they already started
(Unless we also give it a really loud deploy noise, but judging by this games janky audio system, even that has a good chance to go sideways)
It would make brute forcing steals really really easy
And the only way to counteract it, is to also run it yourself, which then just nullifies the other, so both people have less interesting loadout choices, forced by meta, just to not be at a disadvantage
And it would probably majorly favor a heavy/medium meta, since they can actually decently defend a room head on, unlike light, which would become even weaker at high elo
hang on just to be clear, when i said "half the default pace," i meant half as fast. i can't tell if that's how you interpreted it or not
That is the slow part on the defenders side
For attackers its supposed to speed it up right?
it doesn't speed up an attacker's steal, it itself is stealing, but half as fast
Ah nevermind, miss-read
Thanks for the clarification
Lemme think about it a little, but i do have the feeling this may still be bad
yeah, i think perhaps good counter-balance would be meleeing anywhere on the cashout would be considered meleeing the anchor
It would basically removes a lot of the risk from stealing
You place it and just run away
If anybody comes to destroy it, you get a free ambush/pick, making the following team fight even easier
It would also be incredibly easy to brute force steals
While it does take twice as long, no-one on your team is a sitting duck waiting to be shot at, everyone can react and counter
So youre basically forcing the enemy into a teamfight, but on a timer
If you just stall long enough, you win by default
And since the enemy has to waste ammo on your shields, you might just win the fight afterwards anyways and get to steal for free anyways
And what if you want to steal, but now a teammate has placed the anchor on the cashout?
You can either quick meele your teammates anchor, wasting their slot and potentially upsetting them (if you can at all)
Or you get to wait through a cashout steal twice as long that may not even work out and just waste time
It gives off vibes similar to how people spam defib on someone being 90% through a revive, bringing them back later due to the hologram, at 50% hp instead of full and without their items available, just so they can feel helpful or bloat their statistics without caring about their teammates
@still sleet skill issue
Keyboard warrior
@terse gorge, why? Iâm not posting what your saying should stop being spammed, but this discord has a LOT of spam. Thereâs no rule on it in #đâgame-feedback, and thus people will do it
There should be! Thereâs one wall of text message there thatâs been posted fifty times now.
true, but I really like reading feedback and seeing that very long message twice per swipe up gets annoying pretty fast, its nothing personal, just annoying
defend yourself. Behold⊠the riot main
Is there anybody still using model shotgun i cant see any of then in my lobby it was a good gun in s3 why they nerf it
You can block them to make their messages smaller, thatâs what I do
Its ok to say the least. Its usable but u need aim, I found it quite clutch in gold lobbies
they nerfed it cuz it was overpicked, every other medium was running it.
now it's pretty mid, cerb's better for all-ins and revolver (if you can aim it) is better for close-mid range
is fcar any good or there better medium weapons, ( i can aim)
it's lower ttk than the akm you start with but less bullets, what's your taste
Didn't play for a while but I'm back trying to level up my aps turret. Finally got it to level 5. Just 1 more to unlock the color I want đ. Here's my levels for medium, what's yours lookin like?
Why can't i paste an image into here?
-levels
"Why can't I do some things in the server?"
- You may need to level up first!

How to level up? Just look around and join conversations. Lots to talk about!
Lvl 0: Newbie 0xp
âą join VC âą make bug reports âą chat in most channels
Lvl 1: <@&1011197091470647317> 35xp
âą create new VC âą reactions âą external emoji âą images in drip check, pet channel
Lvl 3: <@&1011197119199191071> 115xp
âą images in most channels âą embeds in main chat
Lvl 8: <@&1133322765194235904> 1015xp
âą embeds and images everywhere
Lvl 15: <@&1012661788401217579> 3955xp
âą external stickers âą VC streaming âą bragging rights!
Role descriptions: #đâwelcome
Check your rank: #đârank-check
Would make glitches a lot better to counter it
dammit, i just wanna show my loadout
NERF THE SKDFJHFBVASDFKJH GRENADE LAUNCHER
what about a cornershot
lower fire rate than the light pistol
or give it to medium
What if defib'd players had the same effect that the Nullifier applies for the duration of what is currently i-frames? The visuals for that are more obvious, and it also avoids lessens the desync issues current defib has.
can someone explain how to use the gravity vortex well
The problem I could see is that the camera would basically require rendering the entire game in miniature, which could be very intensive.
There's a reason a lot of "mirrors" in games have historically been a bot mirroring player actions instead of real reflections.
I would assume it's a similar problem.
Changing player perspective to barrel in ads?
couldn't you just create a tiny minimap with dots for players? that shouldn't be too hard
Idk how you would be able to shoot anyone based on that.
I could see something like that maybe working. Not sure if you can "curve" optic perspectives, though.
Never seen it done personally.
Idk about curve, just set the perspective to look from the barrel, like a scope does, but regardless i think the idea is unique but takes away from certain risks in the game
Like staying mobile, peeking/prefiring corners, and holding angles with higher risk
That could theoretically work I would guess.
I could also see this leading to them somehow making the barrel act as the player's head.
So you could headshot them by shooting the barrel lol.
Lmao gun hitbox
They forgot to not let nullified players block attacks.
And collisions too apparently
So if a Light starts a fight using it, the target can just be an immortal shield for like 4-5 seconds.
well, you can see the corner you're sitting on and you can see when a player comes around it
Wall hacks đ”
Defib totem pt 2
I don't want it to last super long, just the duration that the i-frames currently do.
.
A skin for the smoke grenade that turns it into the head of a thurible would be sick
The hell is a thurible?
those little balls on chains that Orthodox churches and churches in the plague era carried around to "purify" the Miasma
They would put little incense things in them cus they thought it would ward off bad air or spirits
lmao
I got stomped so hard by sa1216s today
is the weapon coming back in favour? was under the radar for a long time
I think the sa1216 is sorta coming back around yeah. I think so much of the overall arsenal has been nerfed into the ground longer term players are looking at the funkier options to have fun.
Iâve even seen some pretty regular ks-23 use, and that gun has famously blown goats since its release. Times are tough.
So, is it a known bug that goo gun sometimes shoot "blanks", like it shoots/consumes magazine count but it doesn't properly place the goo at all.
I've been getting pretty great success with Akimbo Deserts, Lewis, is the arsenal for heavy really that bad nowadays? Since the time I played in season 3 last, I think quite a lot has changed and it's more grounded but fun and rewarding to use
I really like the shak in general, really good weapon to use, has a great feeling but it's just not enough to have just 20 bullets
Lewis is in the state that it's worse than season 1/2 but better than season 3 and it properly feels like the gun I knew, has 47 bullets and (idk the numbers but) similar damage to shak
So I don't see why people choose shak over lewis
But I agree heavy could use an automatic rifle so shak should get the fcar treatment imo
It matches up well against mediumâs ARs and lightâs SMGs at close range, thatâs about it unfortunately.
I've never had a problem matching a light or medium with lewis tbh
when the beam is right, it just works
I prefer it using ShAK-50 with Winch since the hipfire is pretty good. Just takes 5 hits on a light.
I see
ShAK-50 is interesting because it has the double bullet gimmick in addition to a fairly long reload if you fire until empty. So you gotta try and leave 1 shot left for the tac reload.
ah that's interesting
But if you land both bullets on the head, people melt.
Well to be fair, if you land headshots in general people melt, the finals really rewards those headshots
I have a clip of an insane laser beam with fcar on another medium
Yeah but the ShAK-50 is on another level.
short range, but bro ran away in fear
I feel you. I've played maybe just a few matches with it until I tried the Lewis and realised I'm not going back lol
Sas12 is better because you know you Can wipe an entire team without reloading
so I don't think I got much headshots
Either way, nowadays I'm playing a lot of medium and enjoying that fcar and repeater sometimes
quick scopes are satisfying af
a throwable healing for the heavy
tmeowtmeot
I JUST FATHOMED THE DUMBEST THING FOR LIGHT AND IT ILL BE FUNNY:
The Suballista:
a sticking Bomb launcher. For light
With more of a trap making gimmick.
The launcher has
3 shots, and direct fire deals about 60-80
with a small blast radius. And deals a small amount of Structure damage, with a limit of 6 placeable lights can either use this as a objectively worse Cl-40, or can place explosive player traps as they detonate rapidly by hitting the melee button or contact with the small explosive, (dealing 90-100 and bonus structure damage)
that doesn't give a mark as to where it is
The shak is reliable. Not really any recoil and itâs better up close than the others.
Give it two shots and not able to place six and just make it a gadget
It's easy to miss shots if your enemy is not a sitting duck, 20 bullets is really punishable
I wouldn't call that reliable if you often have to reload mid gunfight
reliable is impossible if you are missing :p
Sure but you can't tell me lewis is not gonna pick up your slack
I love the fcar, the 25 bullets is just barely doing it for me đ
So I had an idea for a gadget that lets Heavy cycle through the available map throwables, then when thrown it spawns three of them.
That sounds like a better data reshaper
man gotta love using invis as your specialization only for it to become pointless because someone switches to thermal vision :/
like thermal just invalidates invis ontop of all the other gadgets that make it too situational.
it would be nice if the invis specialisation had some benifits that makes it unique from the invis grenade.
like being immune to those sweaty players who use thermal vision to just hunt you down or like immune to glitch traps?
true
anyone have a link to the TTK graphs/comparisons for this patch?
Dagger fastest ttk
Is the tracking dart worth to run at all? I just think it's better to ping and shoot no?
do pyro grenads still stick to riot shields like some old youtube videos about the shield suggest or is that long fixed?
đ
U draw cool stuff how about this idea?
Rope knife/dart for light or medium class that goes to the center line then moves as u move your aim but only the blade damages player not the chain and there is a skill curve to get used to the rope physics.
Look up the game shady knight to play it
Hmmmmm..đ€ Ok
it correlates to ping a lot ime, but idk, ive never heard someone directly call it out tho
yeah not worthh
i just dont see it being practical or providing any team value, its basically just "gadget that deals damage" and thats not very useful considering you yk, have weapons, rpg works cause its long range, this aint, and either way its a selfish gadget or if its a specialization it just isnt worth the trouble of giving up your teamplay
Not a gadget a weapon that changes direction with ur aim with rope physics, mostly a fun gimmick weapon like most melee
new dagger animation pack goes crazzzyy
No. But it could be a nice fortification tool
What about the Isul-t Butterfly knife?
i like the grenade itâs nice.
I didnât much like reducing charges to 1 when it first came around but Iâm kinda for it now. It was kinda a must pick for a while, now it sits pretty comfortably amongst the other nades.
skill issue đ
@hexed mauve Why the hell would you use Sword when DB 2-shots everything, faster, and with range?
Normally I don't try to attack character, but my man, are you playing WT or Ranked? Or just Quickplay all day? I've been grinding almost a hundred hours of WT since the nerf, and I've seen TWO Swords. They both lost.
What is DB 2 ?
Double Barrel -- AKA the SH1900
Even double barrel is not well balanced, and no I haven't seen any sword players since the nerf (maybe one or two) doesn't mean the weapon is bad
Deagles are really good but I don't see a lot of people using them
I don't know how much you play or where, but I see Deagles players rather often...? Like, at least one per WT tournament?
If nobody is using Sword, that's probably because it doesn't perform well. Try it sometime and you'll see that every Light weapon performs better than it
I have like 900 hrs of gameplay
Trust me if you have good movement (dash) or (grapple) you can kill anybody with the sword
110 damage is still a lot
It's not 110 đ
And you can't convince me that the sword wasn't broken before
wdym it is ?
lyrit why u getting pressed over what someone else is playing
let ppl play what they enjoy and wanna play bruh
I'm only replying to them because they replied to me in feedback
don't worry we just arguing nothing serious
oh my bad then
but yeah sword is definitely not used as before
but it's still decent in my opinion
Sorry man, but it has no use unless your hitscan aim and Dagger aim are both terrible -- and even then, just play melee on M or H (or even Flamethrower)
Started playing a few days ago, is this a solid loadout?
Turret
FCAR
Defib
Prox Sensor
Gas Nade
Looking for group
FCAR is solid, Defib is solid... but:
- Turret is straight ass, sorry. Demat is meta, or use Healing Beam if you already have demat or sufficient terrain destruction.
- Proximity Sensor is okay, but if you can get used to listening for the the sound Glitch Trap makes when it zaps someone, it's practically an upgrade.
- Gas Grenade is okay, but consider experimenting with Gas Mines for more frequent and controllable gas clouds.
- Having Zipline and/or Jump Pad is meta. Jump Pad is the more popular of the two. You don't absolutely need to have them, especially if your team already has good movement and positioning, but consider at least having one on reserve to help counter close-range opponents or scale tall map geometry.
(Movement gadgets can also help you get closer to opponents if you or your teammates are playing close-range.)
Why is the turret bad? It seems to just be free info as afar as I can tell
And info is 100% the most important thing to me
it is free info, but it isnt very versatile
something like demat has a lot more uses and is generally better in every situation, can save your life and the game much more than turret can
Yeah that makes sense-
turret is super clunky on attack because it doesnt do enough damage to really be a proper weapon before someone notices it, so if u use it as an info tool it is sort of a wasted spec slot that u can replace for something like demat that can stall, create off angles, close angles, loads more.
in ither words, turret is fine but it isnt worth having over demat/heal gun. basically a glorified prox sensor if that makes sense
Is the heal gun an active tool you use or is it something you just trigger and you can have a gun in hand WHILE you heal?
Oh another thing, what's the argument between the AKM and FCAR?
hope ur liking the game so far !! idk if u tried all classes yet but each of them has a lot of interesting stuff so be sure to give them all a shot
heal beam is like mercy from overwatch - u just heal or u just shoot not both at once
it has an overheat mechanic tho where if heal alot then it will cooldown for like 8 seconds ish (idk exact time)
It's an active tool, but think about it like this: it doesn't require an animation to reload, and it gives you something to contribute to the fight whenever you aren't in Line of Sight of an enemy
akm has more bullets and differemt recoil, fcar has less bullets and diff recoil. pretty much personal preference
i like akm more cause i find the recoil easier and the extra bullets r forgiving + easier to fight heavies or multiple lights, but fcar shreds lights sometimes ill swap
Yeah it's pretty fun! I missed the hype train completly cus I dismissed it as a fad, but a few of my friends who stuck with the game got me to try it and its alot of fun :> Only actually played medium so far though- The other classes seem a bit too extreme
I'm assuming you can't heal yourself with it too..?
super fair, they take some getting used to. also dont be afraid to try weapons that stand out since game does a pretty good job of making everything usable (mostly)
I've been trying to use heal beam more since I wanna try to play more support
No you can't, only teammates
No, but you know how you regenerate HP when you haven't been hit in a while? You can heal others while you take cover and heal up for yourself :^)
I've been enjoying heal beam, I used to play turret a lot because me and my friends found it fun to put 3 turrets all together
I like playing supportive roles but I HATE the co-dependancy support brings with it, so just tagging on a bit of healing sounds nice
Yeah, I also enjoy using it more cuz it helps me stay with my team more
cuz for a while I had an issue where I'd subconsciously split off, but I've been improving at that
Also I really like your profile picture :>
OMGOSH TYSM !! <3
Yw
Demat
Fcar
Pyro
Zipline
Defib
My duo plays grapple lh1
Actually something is like to see for the heal beam is maybe an alt fire thing. Even though it does already feel pretty balanced it would be interesting to see some more functionality.
What I'm thinking is either
- Being able to split the beam to heal two teammates at once (healing amount is halved)
- A fast healing burst that depletes charge very quickly
oo i like the latter one
Yeah, I'm not sure how much it would mess with balancing though
probably alot </3
I'll make sure to grab the heal beam though! I'm kinda scared to buy things without knowing if they're good or not still- Scares me off light and heavy
heal beam can be really good
But it mainly depends on play style. If you wanna play more support then it's a good pick
I like supportive yeah :>
Same, I've been really enjoying heal myself
I like healing in a "My team needs me to survive" kinda way, not a "I like helping :3" kinda way TwT
How I see the 3 medium specializations. It's not a perfect representation but you get my point
Demat: Offensive
Heal: support
Turret: defensive
Mhm
I like playing very casual, and sometimes it's hard for me to process what's going on. I like heal beam and turret because I can still provide support without feeling overwhelmed
Makes sense
I'd say demat requires more game, map, and enemy position knowledge to work very well. But it's still a great pick
@dusky field #đâgame-feedback message
You have to aim at their head to deflect their bullets properly. Their bullets come out of their heads (where their cameras are positioned). It sounds unintuitive, but it works.
Oh damn ty ty i didn't know that thought the game is being trash again â ïž
That's good to know, I'll have to try this out later
Anyone have any advice for playing with sword in the current meta? I've been maining it since S1 and struggle to make it a useful weapon in WT or Ranked now. Seems like throwing knives serves the same purpose with better TTK
nerf riot shield, it makes you almost invincible
I'm surprised they haven't touched riot sheild yet, it's only good counter is melee weapons and nades
Sorry, but just don't try to use Sword. It's completely obsoleted by other options at the moment. Its mobility and multihit niches are currently not strong enough to make it a viable weapon.
No, Riot Shield doesn't need a nerf lol. It takes practice, but you can just shoot their feet. CL-40 and Flamethrower are even easier to hit them with
That was kind of what I figured. Throwing knives kinda fits the same playstyle while having some ranged options too, but generally I've found myself switching to heavy