#š£āweapons-gadgets
1 messages Ā· Page 173 of 1
Also, a broomstick sledge skin!
I just had a guy in game tell me they donāt like white people. Is this against TOS?
Guys?
The KS23 feels so out of place physics wise it feels like a CL40 without the splash damage
Sometimes I can get a good kill streak with it but it's horrible to use and feels like playing on 200 ping. The wall destruction is nice but doesn't give much advantage due to the slow fire rate, just make it instant hit like other shotguns and it would be balanced. All the other guns feel responsive and this feels like its going for some sort of realism and doesn't make sense
I love how 23mm ammunition is used to take out aircraft carriers and tanks, but not a 90lb sub-human with a dash
Anyone know what's the TTK between the AKM and the FCAR?
Wanted some breakdown between the two since I've been playing around with them both for a while and just wanted to compared the two and see which works better in certain situations/matchups.
Itās a video game, bro. Ease up.
Both have pretty much almost the same ttk
Itās less than a 0.1s difference iirc
FCAR is just a LITTLE bit faster, very little
Already exits, just check for the WITCH'S BROOM it's 800 coins,
I think fcar is like 0.03 faster on l and h
Thanks for the information. But I guess outside of those FCAR just has the better range advantage because of it slower rpm and if Iām not wrong retains more of its damage a slightly longer ranges.
Yea it also has better falloff so I prefer it over the akm
then again while it has better range advantage, do note you have to hit them all to get all the good stuff
Fcar has easier recoil, slightly better ttks, and better falloff
And it looks way cooler
true, it does look cooler
honestly i wonder why they haven't bother to put something a reskin of a really different gun
Wdym
like maybe M16 for FCAR for example
i think it's great to basically make more weapon without making too much differences
They added a competition .22lr pistol for v9s so we are bound to to get a m1 garand for lh1 right?ā¦
Tbf they might want to add another assault rifle to medium
stop with the AR tho, like 3 on med is already good enough, and i think their traits are already good, i proposed a crossbow on feedback yesterday
AKM being standard, FCAR being high risk high reward, Famas is burst fire
Is the Shak considered an AR in game?
i think so yeah
And then they added the ARN
i think we have enough AR for now, at least for medium
i think they should reduce ARN Mag size and increase it's damage, it's honestly difficult to get kills with it
For all classes
Iād like more gadgets more than I would like guns.
Itās embark tho we def gonna get another ar š
or better, specs for Light and med
i dont think that the fcar is high risk high reward, its more of a standart actually, because akm gives you more forgiveness, and fcar is just how it is
^ embark should focus on making the game fun and add more gadgets and balance said gadgets because why tf does 90% of heavyās value come from gadget and specs
i mean since we get AKM First, i call FCAR high risk high reward
Akm is basically just an lmg
A beaming monster with very little down sides
Like back when it had 36 bullets that shit was literally 7 bullets away from Lewis
i don't remember AKM have 36 bullets 
I'm really starting to hate automatic weapons, FCAR and XP kills too fast for how little work you have to put into it
S4 iirc
calling the AR a high risk high reward is a little bit nonsense, since the AR should be reliable
I said last year during season 4 or whichever they took off for holiday that they should do a ārerunā or āsyndicationā season. Where they run an old battle pass and just focus on really sinking in balance for the game
As if embark could do balance
and they are
I was discussing with a friend that things need to be shaken up a lot. The game feels stale for a lot of people.
rerunning battlepasses have their merits and demerits, iirc they do want to rerun a battlepass, and those who hasn't finished it can continue it. but the problem is, those who finished it won't get any extras
They could extend it out to add on to it, call it like a directors cut or something. I just think the time when they have no one in office would be the best time to do it
like they basically got the stale patch, unless they put a rerun of a BP and a new BP. which is aight but for those who's new it's kinda scummy looking that they have 2 battlepass
What embark really needs to do is add a fucking test server so balance changes and updates can be tested before being pushed out, so that things like 2 minute cloak and broken contracts arenāt as common
Make sense.
i mean they technically have test server, we just don't know it 
I'll keep it in mind then but still I had a lot of fun using both but I prefer using either depending on the situation and on the map.
I think they do test shit with the CA players but idk it feels like embark just pushes whatever
CA Players?
Closed alpha
honestly, im actually surprised how tight their content security, my prev games was apex and leaks of the next 2 patch are usually already out
One big problem I had was this last patch was advertised as a major mid season patch, and it was but not for balancing. We got a new map, and a ton of cosmetic stuff. The weapon stuff was very mild
I mean like itās not hard to find leaks for next wt stops and shit (cms pls donāt nuke me)
no i mean unlike apex, those shit are easily found on YT which is not good in the first place. in here at least in YT for finals it's mostly speculation
Ig itās hard to find it on YouTube but if you look a bit you can find early shit yourself
okay anyway honestly idk what kind of gadget they could put in the game anymore
They seriously need to faster with weapon balanced
They really gotta stop taking weeks just to change minor numbers
Yes! The speed at which they make changes adds to the frustration for people.
S3 tk incident will still haunt me
For example, xp is a problem now. They could literally nerf it like less 4 bullets and take the 2 weeks to see if the weapon changed anything
heard they trying to nerf Minigun, like wth. if anything adjust the rev speed and stopping rev speed
And that's it, if it's a minor change it doesn't need gigantic space of time
Also embark bandaid fixes go hard
Certain things like the MGL being absolutely trash for how many season now really drive me nuts.
Sniper annoying to fight in powershift? Nerf the entire weapon instead of disabling it in that specific mode or smth
Dagger doing weird hitreg? Nerf the angle instead of fixing the hitreg
Iām still pissed that embark nerfed both of my off-meta mains
A lot of it seems that the unique or fun weapons are the onceās that remain in the dust for so long. So we get full seasons of AR/SMG or shotgun dominating.
Also Iām just schizoyapping at this point but why did embark gigabuff cerb in 5.8
The CL40 meta for the week it lasted was fun because it at least it broke up the monotony.
Like that gun was fine where it was, not meta but it was still viable with demat
i would love to play dagger again but you can't play it without dash anymore. like wth let me play like spy from TF2
They also nerfed cloak so now you can even ambush well with it
yeah, back in season a i can't see cloak because of not just hidden they are, THE TAA/FSR is NOT helping. now im surprised how well you can see them even when idling
S3 I played a bit of cloak dagger and did decent
S4 I had to switch to holding choke points and targeting stragglers
Now I canāt even sit next to a doorway because I get seen
mostly cloak is visible
Cloak is so easy to see while still itās actually a joke now
yeah, i think imo it should be true invis if you're standing still
you're literally sacrificing movement for survival
and it's not like you are invincible, random flamethrower heavy, proxy, and thermal are counters
Medium and heavy players will complain and because embark seems to favor medium way more, light will get nerfed
It's annoying getting bursted down by a camping light, but at the same time it's a class that can be basically wiped from existing by many weapons
How tf has glitch trap gone untouched basically for two and a half seasons now
oh yeah glitch trap are BS, i cant data reshape it properly like bro do they have like the same range or smth
and they got the gall to nerf Data reshaper 
The problem is glitch trap is needed to stop the medium from being oppressive. So the other classes get cooked but it as well.
I donāt have the clip rn but i can literally beam a medium down to 10hp using arn and then they double burst me with famas and I instantly die
Yeah I know how it feels, had one of those matches right now haha
real
Peak light gameplayā¦
i tried ARN, worst financial VRs decision i've ever made
Legit started playing medium and god is everything so fucking easy to kill now
Literally just sit there, spam burst famas headshots and everyone dies
the only thing i find data reshape viable for is lockbolt and maybe turrets
Arn is really good but it gets outclassed by xp54
Yep, our parameters are the XP which is busted as hell
Mines, lockbolts, turrets, and getting canisters
I think this is the case for a lot of the light weapons.
this is nerfed Cerb btw
i can feel it on medium and heavy, but it is still somewhat OP
āNerfedā cerb is basically the same thing
Are you guys all light players?
Kills just as fast but requires aim, while ARN is a much safer options for sustained fire
I play every class
the thing i don't get about cerberus is how their hitreg work, i hit the first time it got all the pellets but the 2nd one is miss despite hitting in the center of mass
I claim to be a flex player but I mostly play light
jack of all trades players, but mostly medium because of how fun cerb is for me rn
Explain to me your thoughts on this. Do you feel that the light should be doing the most damage in the game?
Iām still good on medium and heavy tho, I just donāt know the intricacies like how to use mesh well
they are literally the glass cannon type characters, yes
definitely... its a glass cannon
Yes, low hp means high damage
Mediums and heavies win ttk trades anyways
Do you feel it makes the difference in health somewhat useless?
nope... already explained this... Heavy is great at tanking explosions, gas and fire
Yes, only way to keep the relative ttk even between it and the other classes
Yes, it's the glass canon class so it should be powerful in terms of damage
My main problem is that now every other class have very damaging weapons, medium begin the worst ofender
its one hit on right click hammer, so it's not uselss
As I said, mediums and heavies still win most ttk trades.The difference in health already forces lights to run when they get touched by basically any weapon
I guess I thought it was supposed to be the more elusive clean up class.
It is
There is a reason why a light dies almost instantly to many medium and heavy weapons
Im not a light player, so itās hard to see the pov.
Truly the only problem lights have is the xp, the rest is pretty okay
both actually... you should be the best class for ambush killing
Maybe the new stun gun can be a comp monster gadget, but yeah
To me the light is the most boring class in the game, so I spend the least amount of time playing it. Going out of my way to avoid it for contracts if I can.
The thing about light is that itās really strong in low skill lobbies because the hp difference doesnāt matter
The moment your enemy can aim, you need to have way better positioning
if you manage to get a drop on someone, you should be able to erase them quite fast, so you minimalize the risk of getting fucked by either your target or their teammates
thats why the Lights weapons shred so much... if they wouldnt, they couldnt effectively engage anyone
most brutal are Light v Light fights
I guess I just assumed position and other things were important for other classes as well. Unless you have a defib, then itās kinda irrelevant until way up.
not really... only Light and Heavy need immaculate positioning
Positioning is important for other classes too but itās way more forgiving when you have much more health
Medium is the best at bruising and can effectively engage anyone at any distance anytime....
I think this trivializes the heavy class a bit.
it is by far the simplest class to play and the main reason why 3M teams usually dominate
Triple cerb + indoor cashout my beloved
definitely... both Light and Heavy need to think about their positioning
Itās kind of like assuming that light is more forgiving because they can runaway better than anyone and teleport and shit.
Imo heavy doesnāt need as much positioning, they just need to make sure theyāre the ones on the frontline and doing the heavy lifting with the medium
honestly... id argue that the Cerberus is not the simplest weapon that Medium has... you need to be able to determine if and when to engage and know some basic ways how to evade when you are reloading or far away from your target... ARs are much stronger and easier
Itās the consistency over more ranges.
Itās not the simplest but itās def one of the strongest for close quarters
it has great impact, because of its burst damage, but you usually need a decent frontliner, that can just keep the lead going
oh definitely yes... I love how smooth it feels to fire it
Triple cerb can basically shut down any team because you also can run glitch traps to fuck over anyone trying to place cover
Medium in general just does everything really well
depends... there are ways to counter cerberus... ESPECIALLY if you run 3 of them
If ur in an indoor cashout and triple cerb + glitch traps is defending it, good luck making it out alive
I think I need to leave the discord obviously. Seeing the amount of lobotomies that are present in feedback makes things even worse.
Yea this place reeks
i admit its hard... BUT not every cashout is indoor and there are ways to overcome 3 cerberi... like for example Heavy with flamer and dog leash
People defend the goddamn wheel, do you really think this place is for sane people?
Heavy with flamer dies hella fast because flamer has such ass damage output
Going in to feed back and for every post that makes sense thereās 15 of people complaining that the second hit of spear on tuesdays while sliding on Kyoto breaks the game or something.
You better off using sledge or shak and play range or tons of cover
that is true, but heavy with leash can tank a lot more + the psychological effect when you get enveloped by the flame burst will usually either force you to run or miss as you cant see shit
I wish the thrower was better. It should be so much fun
Bros calling winch claw a leash š
i really dont... there are better alternatives
no... Medium with medgun is dog leash
Flamer is really fun against lights and mediums that donāt have cerb but itās ass in general
Just say a pocket medic or smth š
It just doesnāt feel as satisfying as burning someone alive should be.
afaik thats the term that people in this very channel use
also healbeam had been gutted down to the point where I donāt think it can out heal even fire dot
Dog walk or leash, Thats heal beam.
it heals 40/s so Id say it can easily counter cerberus
Thatās the first time Iāve heard someone use that š
gotta say, we need a new Pistol for medium
as post nerf cerberus can barely kill heavy if you hit every single pellet
We call it something else outside of the cord, but itās a banned term here.
The glorious 110 instant damage š£ļø
that I wouldnt mind...
Embark add a blicky with a switch and my life is yours
Give magnum to heavy⦠.44
For medium please
You guys have the .357
Heavy fuckers already got the akimbo, we're even
heavy already has russian Shak... maybe they could get the RSh-12
Nah Heavy should have a .44
Medium either needs a scoped pistol or a akimbo automatic pistol
thats even bigger pootis than .44
Just did a quick search and thereās less than 300 messages in this entire discord mentioning a leash of any kind š
The .44 is iconic though.
for Medium I think LAR Grizzly would be kinda cool, but it would feel very similar to the revolver
If heavy gets a new AR I want it to fire a 7.62 and have a master key. And sound like it hits hard.
that would ngl slap
Slow fire rate and just chunk mfs, blow open a wall and master key a light off the map.
guys i have a funny idea, Give P90 to a heavy 
why P90?
Give double derringer skin for akimbos like the little dagger.
it looks small on a hand of the heavy
They need to introduce gimmick weapons though
poor guy couldnt even grip it properly š its extra small
Minigun is the best addition we had
MGL and Dual blades exists
That's what My lawyer advised me to not continue the joke
I know, I meant more gimmick weapons so we don't ende up in another ARN situation
Itās funny I asked for double Deagles and Mini before they came out and we got them. I should be grateful I guess
minigun is great... feels a bit bad atm but still it gives those "You have entered the boss arena" vibes
Like a crossbow for example
Cuz you're not using it the correct way
at least DB have deflecting Gimmick, MGL tho, tbf it was a starter weapon
It's a close distance weapon as bizarre as it is, good to secure corners and points
My dream is an MGL rework that actually works.
thats what I am using it for... it is still measly against coordinated teams
Yeah it really depends on your team as well to help you, it's like the revolver, its does a lot of damage but it's terrible as a finisher
Minigun is literally meta and it has been since release š
In a coordinated team itās absolutely insane
im not sure at what rank you play chief... but I meet minigun in every 100th game
Iām talking high elo meta but Iāve seen it plenty in bronze to gold lobbies too
Bronze to low gold is freelo tho so they donāt matter
its possible that in top ranks it works better, but people usually struggle while using it
Thatās cuz they donāt commit to using it and they treat it like an lmg
the slowdown you get even while juggling it is a massive detriment (which imho is fair)
also the fact it makes constant sound doesnt help
Minigun forces you to commit to your decisions so you canāt just peek, shoot a bit, and then decide to run away
but I do admit its PERFECT when you manage to actually get to objective
Whatās the most populated rank in this game?
Unranked im assuming
Because saying they donāt matter may not actually be true. They sign the most checks with purchases.
lots of people play only casual
Bronze to low gold is literally a joke to fight against
I have more trouble in quick cash compared to a silver game
They can literally get 1v3ed by someone on dual blades
I think itās fair to ignore their opinion less when they literally canāt fight one of the weakest weapons in the game
We tried to hit bronze one season to see what itās like. Just playing terrible weapons and loadouts. We couldnt get past mid silver without just not playing.
We would have just had to not participate to get that low.
id call cap, but yesterday we played the platform gamemode... and dude who played Heavy with MGL ended with 900 combat score (while average was 6000, with some going up to almost 10k)
Iāve done it multiple times after accidentally placing into low bronze
I donāt got clips rn but bronze and silver players are super easy to fight because you can isolate people way too easily
Take em down one by one and itās easy to fight an entire team by yourself
Bronze seems like such a dream. Using any loadout you want and just crushing.
i guess that figures
it gets boring quite fast
Did placements in platinum, ended up in low bronze, started dropping consistent 30 kill games and solo carrying my team till mid gold where I stopped
Nah. I just want to smoke lobbies with mgl
The ability to play what you want continues up in to mid plat. So you can keep going
I just wanted the gold minigun lmao
I might get diamond just to flex on my friends tho
The plat repeater is clean.
Fair, diamond arn also looks pretty nice cuz blue is such a great color
I donāt like the gem weapon skins. Diamond, Ruby, Emerald. I think theyāre tacky.
I like the color and the shiny
But if there was a ruby mini Iād be grinding.
Also I like flexing on my bum friends
My friends are better than me, so Iām the one that gets flexed on.
I just flex on the bad friends and cry when the good friends flex on me
Im just a GooGun fella in a medium world.
Buff KS and MGL and honestly I donāt care what the rest of the balance looks like. I am curious why there is so much division on the mini. Embark seems to think itās too good, but the discord generally seems to think itās weak.
i think its good, its really oppressive, and have a good fear factor since its actually can perform at medium or even at slightly longer range
Do you think the spin juggling is too good?
not really... it is necessary for you to be able to exist
I wish the movement was a bit smoother while juggling, it feels clunky.
imho the minigun is rn funnier worse version of M60... you get similar damage output, but you need to work much harder to make the minigun as viable
its super deadly up close... much deadlier than the M60... but the M60 can do the job as well albeit a bit worse
i hate the fact that you CANT fire with minigun that is not spinning... its not how it works IRL and they could have made it a bit different... for example lowering its ROF or accuracy until its fully spinning
MP5 can kill you in the time it takes the minigun to start firing
This does feel bad when you get deleted before your gun even starts shooting.
exactly... having some sort of ability to fight back in weaker state would be better than what it does now
Funny how you're saying minigun is bad but the next minute a medium main complains that the mingun needs a nerf
It's the experience people, experience lol
tbf I believe minigun could trade headshots for some other boon... they feel like random crits when you fire from minigun, so removing headshot potential would make the minigun damage more streamlined and weaker up close, but thanks to that it could be buffed in different area
Me? I said thereās an odd division in the community.
Oh no i'm talking about zapper
?
i said something about minigun needing nerf?
I'm saying how people say minigun is bad versun people saying minigun is absolutely op with the movement strat
No! XD i'm not saying that!
Some people say the minigun is terrible cuz xyz, the next second someone complains that minigun is opressive as hell
I think the mini is in a good spot to start making small changes to nail it down. It needs some help for sure, but itās hard to balance because it rips when the circumstances are perfect.
Yep, seems accurate
nah... its defo not oppresive.. if you fight minigun you have extreme wiggle space to outplay them... fire grenade, flank, goo... they cant really move while firing so it should be worth the detriment
Googun crushes Minigun. Itās not even funny
when you meet minigun its basically a boss fight... slow, lotsa health and deadly when you make a mistake... but easily outplayable
I don't know if needs any help, it works a bit too well if you make plan around it
Well itās funny when youāre the googun
ye... thats what im saying... its brings a completely new approach to the game and as such I would like it to stay and be viable
I donāt know. It feels like itās almost there if that makes sense
imho its a great addition to the game
it does... but still i think there could be some small changes done to it
Next heavy weapon needs to be a long range sniper with piercing. Rail cannon or something. Or maybe a death beam that you have to track with
- it feels extra underwhelming when you cant get to the objective to use it effectively
- firing it brings a weird question "where should I aim" if you fire at center mass you hit much more rounds, if you aim at head, you miss most of them, but deal similar damage, though randomly...
if they somehow solved these two issues or at least mitigated them a bit, i believe minigun would be perfect
agreed Heavy NEEDS a proper long range weapon... at least 1 and no Akimbos dont count
Having a big shoulder mounted laser cannon like Halo Infinite, and a spartan laser right click.
Akimbos should be a close range weapon anyway
this 100% hipfire close range weapon
bcs hipfire == better movement than ADSing and heavy kinda has to ADS with everything they have rn
except ofc the SA shotgun
If lights get to be high damage glass cannon weapons, all heavy weapons should have decent terrain destruction.
I'd like to see more elements like liquid nitrogen freezing and slowing players putting out fire etc, and an electric type weapon, making the zip lines and ladders conductive would be cool
basically like quakes lightning gun
Heavy does not need a long range weapon š
I disagree, it needs a .50 sniper like a Barrett M95
rn the Heavy has 0 range
Although pistols and mobile artillery class as range
The heavy is meant to be a frontline tank. Now youāre proposing casuals play heavy in kyoto by sitting in the back of the map trying to snipe instead of playing the role as intended
i think the M82 would be a bit better (semi automatic)... i dont really think heavy should get a bolt action rifle
i meant something like Pike or LH1... something that can help to make Heavy useful on shitty maps like Kyoto
Bolt action would force slower gameplay and add some balance somehow to discourage camping
If they did give heavy a sniper it would need to be equal to the amount of damage deagles do to be anywhere even near balanced
tbf I was hoping the Shak would fill this role... it didnt
The shak is good when you're using it like the LH1 but full auto I find the mag way too short
rn the best "long range weapon" on heavy is imho the M60... simply because the amount of lead it can send towards the camper
I believe heavy is useful even on kyoto, youāve got ranged options with the deagle and the M60/lewis - just requires some recoil control and consistency. Between goo gun, mesh shield, and dome shield heavy has some pretty neat ways to close the gap and get closer in fights as needed
I think heavy sniper would just encourage people to play off objective and not use their gadgets effectively to benefit the team
it deals abysmal damage at range bcs of the round being split between 2 bullets
yes... i agree, but I dont want Heavy to get a Sniper... I am advocating for something with higher accuracy, but still falling to the overkill category of weapons Heavy usual carries
the M82 with a reddot would suffice.... or reworked Shak that fires single rounds... or maybe i dunno, battle rifle that is full auto, but can be used to tap semi automatically at range
maybe a .50 Beowulf AR-15 or something like that?
wheres the silencer and the incendiary rounds tho
Just slap on it
Yo does anyone know what the watch does I got a legendary watch and have zero idea what it does
Or how to use it
Cosmetic
There is a gesture you can use to check the time with it
make a medium pistol a welrod
since it's a bolt action 
The sililier the better!
add a 3x scope, make the gimmick, hit allies = heals, hit enemies = dmg
If heavy gets a long range weapon it will just win every trade
Unless the weapon is complete ass
Thereās a reason games never give the tank class consistent range
Heavy weapon idea Tankgewehr M1918
Nerf the CB's fire rate.
Nerf Cerberus damage.
Nerf CL back to where it was.
Nerf defib:
- Either limit it's pick rate per team to prevent 3x Medium defibs or lower the defib health regain for Medium as a deterent.
Buff Riot Shield or change it's mechanics.
Buff dual blades, or change their mechanics.
Bring back KS and other animation cancels for specializations.
Add a grenade indicator.
Put glitch mines on Light or Heavy and nerf them. Maybe have their do a burst of glitch, not a consistent one.
Overall, I believe this game is suffering from Medium's current style. It is designed to be able to do basically everything combat-wise, which is ridiculous. You want to snipe? Medium can do it. You want to melee? Medium can do it. You want to use a shotgun at close quarters? Medium can do it.
I understand that Medium is meant to be a Jack of all trades kind of deal, but it should be capable at most, but a master at nothing in specific. Instead, it's a must-have for sweats who want to optimize everything, and they get the best of both worlds because of how Medium currently it.
Medium can perform support duties:
- Healing
- Defib
- Mines
- Turrets
Medium can perform movement duties:
- Zipline
- Jump Pad
- Demat
Medium can perform combat effectively and indepedently with it's variety of weapons.
- You can have 1 person for long range.
- 1 for close.
- 1 for mid.
Medium is the problem in this game because it has essentially nill drawbacks, BESIDES area destruction... which can now just be substituted with expo canisters and grenades. Change how Medium works, stop freaking out about Light and Heavy being too strong, they both have very noticable weaknesses, while Medium really doesn't (other than destruction). It's infuriating seeing the 3x Medium meta, and it's even more unfun to play against. You made 3 classes for a reason, make them all a viable choice, preferably being LMH instead of a 3x of ANY CLASS.
Also, criticism is welcome.
i am very in favor of giving heavy an extremely clumsy anti tank rifle that requires you to be crouching to fire an accurate shot or some stupid shit like that
i think it would be funny but probably just a waste of dev time
funny gimmick weapons or weapons that weren't necessarily good were a regular thing back when they made battlefield, like the kolibri although that's an extreme example. not a waste if shit's fun imo
"waste of dev time" they don't do anything of value with time already
I think the data reshaper have 2 separate charges for barrels and common objects. Where the regular 2 should be for enemy gadgets.
Dev team's number 1 hater lol
Promising massive changes and doing nothing but adding nail polish really breaks you
Did you see the list of fixes?
The tunnel vision is crazy
Girl what?
This
I was agreeing with you
I pinged the wrong person, apologies.
Actual Heavy weapon idea:
XM25 Smart Grenade Launcher
Also buff the MG32
Give revolver scope.
The changes that changed nothing about the game really? Yeah I saw that. Don't worry tho, I consoomed the orf nail polish set
Hey if youāre not feeling it fair enough.
Anyone know if the pike will get other scope options?
One can only hope. Never been official word on it though.
They should add fn p90 as a light weapon, big fire rate, fast reloading
So XP?
Light doesn't need more smgs though, it would be better for medium
Nah the P50 for medium, would be sick
That's true, and what about AUG for medium
Yes I crave a gun that has low damage but an ugodly fire rate. The Lightās suppressed SMG doesnāt quite scratch that itch
They should add Glock 18 akimbo for that, just instantly mag dumping 9 mil on people
Got me thinking about the MW2 glory days with the akimbo suitcase lookin machine guns
Would love to see more skins or animations for the flamethrower, she hasnāt really been touched in a while. Minus the trentila skins from last season. I feel like thereās a ton that could be done with it.
Plus you could throw another animated fire sticker in there I know folks would use that.
What's the bullet velocity of the ARN?
hitscan
Light does not need another weapon like that, it should be medium because they have nothing like it
they should give someone a 410 revolver, probably heavy, shotgun revolver is just so sick
I would like to see another thrown weapon on light like the throwing knives. We have two of everything (sniper, shotguns, submachine/machine, melee, ar, pistol) so we might get a second thrown weapon. I think something like a shot put would be cool, with 120 damage for qm combos, and INCRWDIBLY low range and fire rate (10m range, slow projectile speed, Recurve Bow charge time). If it gets a secondary it could act like spear's alt where you spin, but you get to hold it while you aim in first person and travel distance increases to 20m.
No, itās Hās turn. Either give spear a throw or maybe throwing axes.
Have throwing axes where we can melee with left click and right click throws them. Making a berserker build where you charge and slam through a wall and start slashing people down. Then after you wipeout the other two people and the pathetic, tiny, embarrassing to their friends and family light tries to run away you can send axe across the arena at them. Itās poetry
It's not like they can't both have new thrown weapons...
I will take everything away from light players. Their happiness, their team, their lives.
why does the double barrel have a seemingly easier instakill than the dagger
but dagger is more fun so it's better
I had a fun gimmick idea for Cerberus.
Normally, weapons automatically re-center after firing if they kick, what if Cerberus just...didn't? It can keep the high damage, but have it kick up after each shot, and require the user to manually move it back to the target.
Whats like the generell opinion about the sledgehammer? Because i think its kinda too op tbh, nothing gamebreaking, but pretty hard to deal with in solo Q cause the dmg is kinda insane even on a single hit...and the magic hitboxes sometimes...thats why i personally would nerf it to 105 dmg for the light swing (whinch+hit+qick melee for light, 2 x hits + quick for medium both remain), and 150 for the heavy one (still oneshots lights, one heavy + one light + one quick melee + whinch kills a heavy). Cause it would still have smilar combos...but wouldnt delete that much hp anymore on a random hit...and relying on whinch would mean that some combos are directly affected by its cooldown (and 95 percent use sledge with whinch either way that i see)...and if im in a bad mood id nerf the light swing to 100 even maybe and remove some combos...but maybe i hate sledge just too much, idk


i think if lights get hit by the sledgehammer they should splat on my screen
lights are the only class in the game that has to try and be good at the game, didnt you know?
Is this what we've come to as light players? Trying to get sledge and spear nerfed?
medium main
id definetely say that spear needs some help and some change
you may be, but i've seen an uprise in spear tears lately.
it is my duty to stand in the way of lights
make spear throwable 140 dmg
most of the spear mains i see try to use the secondary to spin and suddenly...theyre gone...reduced to atoms in seconds by pure focus fire
What if they could toss the spear and it would reappear in their hand after a second
knowing embark if you could throw the spear embark would force your fat ass to go pick it up
Nerf the CB's fire rate.
Nerf Cerberus damage.
Nerf CL back to where it was.
Nerf defib:
- Either limit it's pick rate per team to prevent 3x Medium defibs or lower the defib health regain for Medium as a deterent.
Buff Riot Shield or change it's mechanics.
Buff dual blades, or change their mechanics.
Bring back KS and other animation cancels for specializations.
Add a grenade indicator.
Put glitch mines on Light or Heavy and nerf them. Maybe have their do a burst of glitch, not a consistent one.
Overall, I believe this game is suffering from Medium's current style. It is designed to be able to do basically everything combat-wise, which is ridiculous. You want to snipe? Medium can do it. You want to melee? Medium can do it. You want to use a shotgun at close quarters? Medium can do it.
I understand that Medium is meant to be a Jack of all trades kind of deal, but it should be capable at most, but a master at nothing in specific. Instead, it's a must-have for sweats who want to optimize everything, and they get the best of both worlds because of how Medium currently it.
Medium can perform support duties:
- Healing
- Defib
- Mines
- Turrets
Medium can perform movement duties:
- Zipline
- Jump Pad
- Demat
Medium can perform combat effectively and indepedently with it's variety of weapons.
- You can have 1 person for long range.
- 1 for close.
- 1 for mid.
Medium is the problem in this game because it has essentially nill drawbacks, BESIDES area destruction... which can now just be substituted with expo canisters and grenades. Change how Medium works, stop freaking out about Light and Heavy being too strong, they both have very noticable weaknesses, while Medium really doesn't (other than destruction). It's infuriating seeing the 3x Medium meta, and it's even more unfun to play against. You made 3 classes for a reason, make them all a viable choice, preferably being LMH instead of a 3x of ANY CLASS.
Also, criticism is welcome.
If the heavies do enough cardio, we'll have to start calling them "tall" :D
Give the turret a duck skin
chief moola attacking with soundwave moos
Ooh, imagine the 'Orf!' mascots as actual skins. That'd be pretty cool ngl.
Also, I just imagine Nama Tama holding a pistol as the turret skin lol
Make the Spear's main swing combo do 70-85-90. Allows it to two hit Light and 3 hit Medium.
I used to want a system where you could hit those breakpoints with "headstabs," but that isn't gonna happen.
Spear shouldn't need to use QM to hit its breakpoints, invalidates the whole point of a spear, which is reach.
Idea:
A new legendary skin for the nullifier in the form of a cup-and-ball game. You can do a trick for the inspection animation, and flip the ball back onto the top for the reload animation. It could even have a unique firing animation so it looks like you popped the ball at someone, and then it would be summoned back for reload.
Another skin idea:
What about windshield wipers for dual blades? There's wouldn't be any special animations, but it could have a funny wiping-based description.
they need to make more specialization for light, medium and heavy
a specialization for medium to make the melee weapons better would be nice (light has evasive dash and heavy has winch)
Got an idea for a Light class ability
Overdrive
+40% movement speed, reload speed, and fire rate for 10 seconds.
Cooldown: idk (not sure if it should have a full cooldown like grapple or a regenerating cooldown like invis where you can cancel it early)
That would be almost comically overpowered
Nerf mp5 it was fine before the buffs it just required aim,now it can kill heavy to the body in 1.5 seconds from basically any range (the other classes it just deletes so fast they might as well have been perma banned)its just a truly awful fight,especially for other lights
taser nullifier needs to last a little longer. 3 seconds just isnt enough. gimmie 5 so i can use it to steal again
I can confidently say shits a no skill death beam after using it the past couple of days,it's a free win tool
It'd work for his kit and ratty playstyle but also give him good support utility
yeah
I dig it
create a shapeshifting specialisation for light build
stickerss
cerb nerf did nothing
Embark give DREADS as a HAIRSTYLE that SHAKE with MOVEMENT
Also INCREASE SHAK 50 MAG SIZE
In thr future, give HEAVY a SHOCKWAVE LAUNCHER to add to their launcher arsenal
How about a Freeze grenade which makes surfaces Slippery and Freezes Smoke so it dissapeares
like in prop hunt? Or like disguise kit frim tf2?
Possibly like the disguise kit
I feel as if there isnāt enough shapeshifting in fps games, even if they are hero shooters. The only ones I can think of is obviously Spy and Echo.
i guess it can work but its hard
Bro lights are already a menace š
Ik but I couldnāt really see it working out for both medium or heavy
It could be on a timer as well
in tf theres 2 teams and in the finals theres 4 teams
Idk
if theres 3rd party it wont work
Fair enough
An illusion ability would be cool too
Similar to that of Mysterioās
Could be useful when setting up in a room
Okay I have a quick 2 questions about the fearful nullifier:
- is the enemy able to reload while nullified?
- is the enemy able to recover health while nullified / is regen time counted in the nullified state
Any help is appreciated š
Yes and yes!
Weapon idea for medium in the event of a medieval season:
A sling! It would act as medium's alternative sniper (I don't play medium so I don't know if they already have one of those) that would basically be the recurve bow to CB-01's SR-84. You would have to charge up a swing for a whole second to launch a rock at speeds comparable to the bow's velocity, with much higher damage (one shotting light with body shot). One shots are usually very unhealthy, but this one would have no ads and would be difficult to aim because of the rock's projectile nature. The gimmick? A charge cancel! You could cancel the charge up by whipping the sling forward, canceling ( or maybe just resetting) the charge up in exchange for a 5m long, 105 damage melee attack. This would make the sling a much more versatile weapon, with a unique but not broken gimmick. The damage on a full shot could even be lowered down to ~140, allowing for one shots against lights only with headshots, and giving a strong qm combo against mediums w/ a headshot. This could honestly also go on light, as I've heard some people talking about that, but I'm hoping for a true melee weapon if we get a medieval season, or, preferably, a new spec.
I feel like the invis needs a Little buff so you are a Little more hard to see only if you standing still
Disguise kit is cool and all but prop hunt style would be funnier.
Imaging being jumped by a flower pot
add a EMP burst gadget for all characters, removes mines and removes any gas clouds or fire in the area while temporaily turning off turrets (by resetting start animation)
Add a M2 Browning deployable machine gun+heatshield as a spec for heavy
its good how it is. in the choas a good light can get away with it easy
W take
no it wont, being paranoical about objects is not fun
AA12 with drum mag š
This would be fun but it would kinda make the dagger way more annoying and more consistent instakills is never fun as a dagger player I would want this but it would be have to have some major drawbacks to not make shi like the dagger the most annoying weapon in the game
If this is the weapons-gadgets forum, do we need a separate specializations channel?
Also, a disguise kit wouldn't necessarily be a problem for any weapon, even dagger, because the game is 3v3v3v3. Disguising yourself as a player wouldn't help very much, but disguising yourself as an object would be a really fun spec. At least it would actually make sense for either of them to have synergy with dagger though.
It would be even cooler if you could be picked up and thrown, because that would make for some interesting team plays.
Yes
Yeet the light
For the sake of not being annoying, it may be better to make it slow and loud when leaving the disguise
Honestly I don't even care if we get another weapon next season, I just want a new spec for light. According to the wiki's "seasons" page, light hasn't gotten one since release. Could've sworn that cloaking device was added in S2 though.
It says that vanish bomb was added in S1 though, and I thought that came after cloak.
I think this would depend on if it is a specialization or a gadget, because I still think dash is better if we are going with the first case, at least for Dagger
1
Just a question from a returning player, why is the minigun so expensive? When compared to all the other weapons it seems really pricey in comparison (I'm saving for it now, I took it for a spin in the practice range and instantly fell in love)
1
Yeah dash will always be the best spec for dagger as long as it has the one shot. The prop spec would just have a viable playstyle, maybe a little annoying if anything.
and being thrown into abyss
The hardest counter in the game...
what!?!? That's rediculus. I thought the whole point of the nullifier is to exclude a player from the game for those 3-4 seconds. This doesnt make any sense, its more of a buff for the enemy if anything at this point. Devs wtf?!?!?!
1
I think that's part of the gadget's balance. You get the chance to reset a fight (you and them should both have fully reloaded weapons, and I think light's passive heal kicks in faster than other classes), but you have to think about what position they are in and how their new invincibility will help them. The only change I think nullifier might need is to not let it block bullets for teammates, as an infinite bullet sponge can be pretty strong, even if your opponent is the one who initiated it.
1
nah dude, i respectfully disagree. the patch says "while nullified, the enemy is unable to do anything" (except reload and heal?)
How does it make sense that you aim your gun and hit the target just to give an immunity boost to your enemy?! Im not against the nullifier but it came to me a big shocker when i found out it doesnt work as i would have assumed. but thats just my 2 cents
Yea I never thought of it as a spec if it was I think it would be fine as ppl couldnāt dash towards ppl and nearly guarantee a kill
Yeah, I guess reloading does count as an action. I still don't think it's that unbalanced since you get to reload too (on top of having access to all of your loadout), but that description does seem pretty misleading.
I agree that removing the ability to reload and block bullets (as mentioned in @slender bear's message) would be a good change. As for the healing continuing while nullified, I don't think it will matter in most cases. It takes 10 seconds to start healing (6 on light) and the nullifier lasts for, what, 4 seconds? Unless you're nullifying low-health targets instead of shooting them for some reason, I don't think it will make a big difference.
I'm honestly not even opposed to the idea of removing nullified targets' ability to reload, but the gadget is already in a precarious position. It's far from broken, but it's a decent gadget on light, so any changes to make it even slightly more oppressive risk backlash and nerfs. If it starts getting complaints after a buff like that, we might end up with it in a worse state than it is currently.
1
i think they should remove the ability to heal while nullified, maybe add a small bit of damage too, something like 20 points
I would like to see the Nullifier do 1 damage, not because I think it's too weak, but to go for a Nullifier kill.
thats kinda what im thinking, a 5-20 damage wouldnāt be super powerful on its own but would make for some cool/disrespectful finishes
new weapons cost more
A good light with XP-54 and his glitch grenades is by far the most dangerous human being
The ARN 220 is once again a pea shooter!
Did it get nerfed today?
It's a Monday, patches on thursday
Ohh can I ask on here about swords. I love swords. Wasnāt there two? I know about the dual swords on medium but what about light. Is it good or has it already been nerfed?
Today was a hot fix according to #game-announcements
Hitfix for bugs
It didn't say anything about nerfs, which I figured we wouldn't get on a hotfix.
Nerfed, lowest dps in the game too
Got it
M11 kills light in the time it takes to swing the sword once :(
M11 kills a light twice over by the time you kill them once
Three times over if you're just swinging
Iāll check it out when I purchase it to see my experience with it. Just needed to prepare myself
Assuming you exclude travel time for the sword user
Use evasive dash with it
Will do
Nahh it's been like that for about a week
I just checked, it hasn't gotten nerfed since introduction. I don't know what you're on.
I guess it needs a buff cuz it's not keeping up at all anymore
mb that was rude
u good
Currently it's at least comparable to XP, which is getting called for nerfs. But other people are saying ARN acts the same so they both need nerfs.
well there is way to much recoil on the ARN
Iāve been playing for several days now. Started with a tank build. I tried rifles, but I feel I wasnāt getting my shots in especially the battle rifle. Has it been nerfed a bit too?
I think they should lower fire rate, increase damage per shot, and lower recoil to around LH1 so it's not just a XP clone.
yeah
That way it would play like an actual AR and get a bit more viability at a range. XP also has no reason to have comparable range to ARN, which is probably what they should start with for nerfs.
Yeah because of the recoil it can play as a good AR
Nerf the CB's fire rate.
Nerf Cerberus damage.
Nerf CL back to where it was.
Nerf defib:
- Either limit it's pick rate per team to prevent 3x Medium defibs or lower the defib health regain for Medium as a deterent.
Buff Riot Shield or change it's mechanics.
Buff dual blades, or change their mechanics.
Bring back KS and other animation cancels for specializations.
Add a grenade indicator.
Put glitch mines on Light or Heavy and nerf them. Maybe have their do a burst of glitch, not a consistent one.
Overall, I believe this game is suffering from Medium's current style. It is designed to be able to do basically everything combat-wise, which is ridiculous. You want to snipe? Medium can do it. You want to melee? Medium can do it. You want to use a shotgun at close quarters? Medium can do it.
I understand that Medium is meant to be a Jack of all trades kind of deal, but it should be capable at most, but a master at nothing in specific. Instead, it's a must-have for sweats who want to optimize everything, and they get the best of both worlds because of how Medium currently it.
Medium can perform support duties:
- Healing
- Defib
- Mines
- Turrets
Medium can perform movement duties:
- Zipline
- Jump Pad
- Demat
Medium can perform combat effectively and indepedently with it's variety of weapons.
- You can have 1 person for long range.
- 1 for close.
- 1 for mid.
Medium is the problem in this game because it has essentially nill drawbacks, BESIDES area destruction... which can now just be substituted with expo canisters and grenades. Change how Medium works, stop freaking out about Light and Heavy being too strong, they both have very noticable weaknesses, while Medium really doesn't (other than destruction). It's infuriating seeing the 3x Medium meta, and it's even more unfun to play against. You made 3 classes for a reason, make them all a viable choice, preferably being LMH instead of a 3x of ANY CLASS.
Also, criticism is welcome.
Iāve been playing medium for awhile. Probably because itās really good. Maybe too good so obviously nerf a few. I donāt know. I tried light. Donāt like it so much. Cause I tried sniper but Iāve been getting matches where I donāt have a very good line of sight. I like tank build. But Iām having trouble with the rifles lately. Flamethrower is really good but maybe a lot of damage?
I agree. Make all builds balanced.
Forgive me if Iām not reading your comment well. I have dyslexia. Maybe Iām not playing the tank heavy build correctly. Also, guardian turrets. Really good. Maybe too good. Cause Iām using it a lot but is there a duration for a turret to stay active because I feel people are running in and leaving them running while they run off. Iām guilty of that too. Maybe put a timer on it and let it run for a bit? And if youāre too far away from it, they should self destruct and give you a faster cool down timer?
I think meduim should focus heals
Maybe itās just me, but maybe add a big sword for heavy builds? Or is a spear enough? I also feel like a spear is more of a medium build thing
Excuse me but what is the best gun weapon for the M build
@zealous nymph
#šāgame-feedback message
sorry bro but you're lost in the sauce. suggesting current Sword is fine and then suggesting Heavy should have long-range weapons in the same message shows you don't understand the game's design philosophy.
there's no "best all the time," but Cerberus for close range and FCAR/Pike for long range should serve you well
stop asking for CL nerfs lmfao. the weapon still objectively performs worse than Medium's hitscan options. only reason to use it is if your aim sucks (because it has a lower skill floor) or if you need minor chip damage around cover
Thanks
Sniper did get gutted due powershift complains, sadly the weapon is in a terrible spot. It was already a very niche weapon due The Finals revolving around a lot of cqc but now it's mediocre at best.
Guardian turrets has so many counters and it was already nerfed, so there isn't much reason to touch them
@daring vortex my feedback was that Sword needs a buff. your message is the one that doesn't provide feedback and instead is just ragebait. I hope this was intentional trolling on your part, 'cause otherwise, you're beyond help
k.
my fault for being a casual and not taking the game that seriously lol.
š š¤
thats all they do
then they harass you for playing the game normally
I didn't harass anyone, troll
and I play the game casually, too. Sword was a casual playstyle. It was not competitively viable
"you don't understand the game's design philosophy." leave the person alone
You're the one leaving useless bickering instead of constructive discourse. You should try leaving me alone
the victim playing is crazy.
can't tell if you're trolling or genuinely have that little self-awareness
your ass plays victim all the time
so much pent up anger. weird how u can sense that thru a discord message
@zealous nymph do u see this lol
I guess I'll go with yeah, you're trolling
i do see it, and to be honest, the bickering over game balance and suggestions is entertaining. like i was just thinking about what would be cool first and what would be balanced second. i am too casual to see what would be wrong with a long range option on heavy and too casual to think that sword is weak. if that means that my feedback is worthless, then i just wont post it i guess lol.
Sniper being bad leads to good players knowing itās bad leads to every time you get a sniper teammate outside of powershift theyāre impressively useless
I'm not saying your feedback is "worthless" or that it's bad because you're "too casual." I just said you should consider the original game's design more. Maybe I stated it a little harshly, but I hope you take the reasoning to heart more than anything else
i will try to. i appreciate you being reasonable. no harsh feelings.
sword still does 100+ damage per swing, just hit ur swings vro
long range and melee weapons are usually pretty cancerous to me anyway (both to use and fight), but like i said i just thought it would be cool to see lol
Got it. Yeah. Still learning my way around the game. I still have so much more to learn and explore. I need to try the light build again. I havenāt touched it awhile.
I feel that. I felt so useless lol, I just gave up being a sniper. Itās so hard to find the right place to hit several people from a distance because close up one on one is pretty useless.
Bow and LH1 are just far more usable
I should try the bow. Being attacked by one while on a light build was pretty impressiveā¦
Steel Chair weapon for Heavy:
Lets the Heavy block, but only their upper body and head, and they can't see shit while doing so.
WHEN WE GONNA GET THE GOOLAH SET, GOO IS REPLACE BY MOOLAH
i still stand by them adding a mace, close range melees, charge for a little distance and stun, no structure damage
They really need to do a sword and like heater shield skin for the riot shield at some point
Itās the most obvious cool skin idea ever
a grossemesser or something to that nature
So I tried the dual blades. Am I supposed to be able to block bullets? I feel like itās still getting through even if I block em.
It does, if the enemy is close and moving around you, you have to lead the block
Its all server side. So what you see on your screen is up to half a second behind
lights need to reload just like the rest of us, have them pull new arrows out of a quiver and new throwing knifes out of a holster the easy damage they get is crazy with the spam
okay for light
.we do not need glitch nade give us glitch trap
.we need demateralize bc its speed based give them grapple
.we need atleast 50 more health points
.make gun wraps for all guns like ranked say if its the m11 diamond skin i want it on the v9s you should be able to pick
thank you for your time
The need to make more gadget
I assume they will
I will play it. Eventually. When I have enough to buyvv it. Maybe it can be shared across the two builds?
Hmm true. I didnāt think about that.
Nah bro ur cooked
XP54 IS BROKEN
glitch nade is incredibly good. also a stationary trap on a class that has to constantly move around is kinda weird.
i'm late on meta now, which one is better between XP and ARN?
8th white role
Xp54 is way better especially if you can hit headshots
only advantage of arn, is that it's more controllable(less horizontal recoil)
11th
12th
i love counting!:D
13th /jk
11th????? What do you mean?
Number of new people on the server, there has been a lot new folks today and I'm impressed
Nothing malicious, I promise! š
Worst take I've ever heard in my entire life holy shit
they gonna balance it around these 5 hour andies too lmao.
50 more hp points?!?! also you mean like swotch demat and grapple so mediuk gets grapple?!
Quick melee cancel being gone makes weapons clunky
Medium with grapple would actually be pretty fun
may as well make light into medium at that point, dematerialiser is a utility gadget which is what medium's whole class is, glitch grenade is more offensive and glitch mine is built to hold a point, something light isn't built for nor is any good at
imo medium just needs a spec that wotks with tehir melee wepaons so they arent as bad as they are
at this point man, just play medium
Agreed, I like dual blades but there's nothing in the medium's kit to support them
something that gives medium a bit more mobility or something like hook would be nice
oh yeah that would be nice. Medium's melee weapons just feel bad compared to the other 2 classes which both have a specilization to fit melee weapons
ks23, model, sa1216, CL40 are now all clunky because of QM changes
What QM changes?
yeah, i dont think it needs to be as super quick as dash, and not as big and chunky as hook or charge, it definitely needs to be within the "idea" of medium
Maybe like a device that increases sprint speed and maybe gives you like a low gravity effect?
possibly, i think the sprint speed thing is a good idea, I think something like that would even go well as some sort of team AOE thing (heavy sledge plus med swords running at you would be funny lol
Speaking of low gravity, is the gravity cube worth it? It seems fun but I'm not sure if I should grab it or get something else
i think its a million times better for moving the cashout to weird places
or confusing someone inside a house, I like to put it in a doorway so they cant get through
What would be a good weapon to pair with it (I was hoping to get the minigun but man that things expensive)
i like to run hook, sh12 or slug, and antigrav cube, then you hold the hook for combat help with the shotgun and you also have the hook and antigrav to do some shenanigans with an objective or a house
Demat pairs with melee pretty well imo
It situational to say the least
Anti grav is great for cashout plays
You can lift cashout into the air to expose thieves
You can go a floor above cashout, make hole above cashout, lift it with anti grav, then use goo gun to seal up the floor
Ohh I didn't even think about using the goo gun like that, that's not a bad idea
Oh darling, with goo you have no idea whatās possible
I like the idea of using it, but I'm often pretty useless whenever I break it out
Goo gun alone has bespoke cashout stall potential
Old stun gun interrupts a steal? Goo gun does that too but you get 20 shots
Goo gun is the only thing that can effectively seal breached roof tops, especially if youāre quick
Goo gun needs good aim and creativity to work
When your world CRUMBLES, the goo man shall come to BUILD
I just end up filling up a room with the stuff once I put a cash out in. It might be fun with the gravity cube though, you could build a platform and then ascend up while keeping perfect accuracy
Or stick a cash out to a ceiling (gravity cube it, let it float up, then cover it in goo so it stays stuck up there)
Gooās great because even though people can breach, you can always react by goo-ing up every hole. Even if they run pyro, you can always goo again when the fire is out.
With goo gun you donāt need to run extra defense gadgets like barricades and goo nades, but instead mines and destruction.
Goo gun can be the most useful specialization in the right hands...it's one of the most versatile tools a heavy could use... merely held back by it's users lack of imagination and understanding of the tool
the 50 hp points bc of heavy if we cant run we cant take em alone as 350 against 150 a bit unfair also yes swap grapple 4 demat
why??? the whole reason light ahs 150 hp is to make up for its high damage and mobility
i did not read that right high damage it has one of the lowest damage and going into a fight feels like a nuke being droped on you
your meant to use the mobility specilizations to avoid damamge and continue attacking, also some light weapons do shred through health like thr xp54
so thats what im doing wrong i thought its bc light just had no damadge
Light has really good dmg you just kinda have to work for it or abuse xp
that makes sence now i think i loose bc i just stay still
Don't play light like a 1v1 class, play near your team not on your team, ezpz
hmm okay i think i can do that
btw how do i get roles?
man i just want a giant squeaky hammer for heavy
:3
I wanted to share my thoughts on Heavy getting a Barret...a semi auto sniper that can has a penetration gimmick that can shoot through defenses and contestants...literally the first collateral damage weapon
@olive viper why did I get one ticket after spending 3 tickets?
Whatās yalls go to medium build?
demat fcar reshaper pad goo nade
Data reshaper
Give light 10 grenades
Guess what, data reshaper counters grenades
Thatās why I need 8 more grenades
Jump pad
Youāre right. Remove jump pad š£ļø
Heavy is meant to have the lowest effective range; however, wall penetration would indeed be a fun, new strategy if balanced right
In season 8 we are getting a m2 50 mounted machine gun as a spec for heavy sooo
Yea, needs 12
Bruh
they need 15
3 for each slot
Bruh
Trying to figure out the best load out to go with dual swords. Iāve been using the turrets. Also Iām starting to use the glitch pad more now that I understand it better
i usually see people run dual blades with jump pad
Iāll try that one
Counterpoint: I think it would be pretty cool bro
ā¦
ngl repeater needs a range nerf. Like decrease effective range and increase damage falloff. If us revolver players have to deal with this garbage damage range so should repeater š
Yeah
cerb nerf didnt do anything by the way
but moddle buf is a W
still awaiting the patch where they add Sword back into the game
its out?
pls no š
Same
Guys, does Shield weapon user is annoying to fight against?
Riot shield? I usually play dagger or sledge so I haven't had any issues
Give light 10 grenades
Flamethrower is fun ngl
Nullifier is still bullshit because a 16m hitscan being able to win by denying a steal just shouldn't be a thing.
If Shield weapon user is me, then yes š (from a few matches ago)
š³
It's also notable that it only prevents solo steals, you could just play with your team...
I'm somewhat new to the game. I want to try the LH1 because it looks like a M14 and you can outfit it to look like Randy Shughart's. Is the LH1 a viable weapon in game? So far I've been liking the lever action repeater rifle
There was 8 seconds left. They just lurked.
That sounds like it's just proper use of the gadget. A double barrel would have just deleted you as well.
Nah we were body blocking. They caught the smallest piece of their body.
Also, it's literally a gadget that just doesn't let you play the game for several seconds. It's boring.
A winch pull or well aimed goo? Hype.
Hitscan? Boring.
Idk...
The gadget is literally supposed to be for denying cashouts and interactions. Both winch and goo are fun options, but imagine if I complained that winch could pull people ;)
People really complained so much they got stun gun removed (deserved), but now they're complaining about a gadget that does exactly what it's supposed to in a way that's balanced and fair. The stun gun hate was deserved but this is a real eye opener.
They do complain about winch lol.
But winch is a 12m projectile that needs a clear path to deny a steal.
Fuck no I like how Heavy gadgets ask more of the player on average.
It's not like nullifier just goes through walls yk. If they denied the cashout they at least had a clear path. Ig there's an argument that the range on nullifier is too much, but it's a denial tool, so if you can't stop somebody from lasering you 16m out it's kind of useless.
Also, how do heavy gadgets "Ask more" of the player? I would love to make some "skilled" plays with rpg on light. Half of heavy's kit is very simplistic (barring weapons and maybe lockbolt) the only skill expression heavy really gets from gadgets is how creative they can make their fortifications. (or destruction)
Light has it's fair share of simple gadgets, but at least you have to aim nullifier. Rpg is an aoe weapon that takes out 2/3 of a light's health and leaves them open for followups, as opposed to 3.75 seconds of invincibilty.
You're stuck like 2 or 3 seasons in the past to bring up RPG lol.
It has bloom if you don't aim it, and still has some if you do.
Lockbolt is a heavy projectile and you gotta be stupid close to reliably land it.
Anti-grav cube was better before the recent changes, but using it wrong can be devastating. Used right it can enable some crazy shit.
Properly using barricades and Pyro Mines can make defending a breeze.
W cashout defense
nerfing the Cerberus without also nerfing the mp5 was a big mistake imo
XP definitely needs to be toned back a bit, but the cerb nerf was so insignificant it hardly counts for anything. At least they tried I guess.
They barely nerfed Cerberus as well.
that is true but still i feel like if they felt the cerberus needed a nerf than the XP also needed one
Cerb is somehow STILL a bigger problem post nerf. I just wish they would be a bit more proactive with these things. XP's s6 buff has needed a revert for a while (and people have been very vocal about this), and cerb has been a contender for the best weapon in the game for a while. They even said it was "overperforming" back when they nerfed sword (which was still worse than cerb back then), and then they finally nerf it, and it's literally just 10 damage.
ive seen a lot less Cerbs in my matches, than again i may just be in the bracket of people who think "nerf = removed from the game"
I wish you could disable your active Anti-Gravity Cube by re-using the gadget while it's on cooldown. Then it can't screw your own team over as easily.
Also, I take it back, cerb no longer one shots light. Now they just have to do literally anything else after.
Cerb: lets you achieve one of the fastest TTKs on Heavy in the game with bodyshots and full movement on the support class
Embark: nah fuck sword nerf that shit by 25%
if it's TDM, you should expect a lot of full auto Lights
it was quick cash
Dagger:
Allow me to introduce myself
dagger and throwing knives are arguably the most annoying weapons in the game
Although dagger doesn't retain full movement
And needs to be within 3m
And needs to hit a buggy cone in the back
And has a chargup that's nearly a whole second.
i mean its still obnoxious to fight a cloak bomb dash light
Yeah
I still think it's funny that medium's new zipline bug let's it imitate grapple hook. They're really trying to steal light's whole thing!
Not really a shock. The nerf only helped Lighy not get one shot.
It completely gutted sword. Not just "helping light not get 1 shot", which is a very stupid reason to balance it when the majority of light's arsenal does the same but better
Oh I see the contrary about xp, people saying xp is fine now with the main argument that mƩdium ARs are just as powerful and the only weapon that compete with them.
So yeah
@wet plank that suggestion is insane dude
Dashing makes u stop shooting? 2 charges only?
@barren harbor m11 is better upclose than the xp
@jaunty geyser light can be killed easy, its the definition of a glass cannon
barely lmao
they can directly compete with each other given standard (10m) engagement
neat idea
I dont have exact numbers but i can vivisly remember the m11 being able to destroy heavies up close, unlike the xp
It still does, but puts you at dangerous range. Thus people favor xp more for much bigger range.
Well atp its just community preference, i dont think the balance is the problem
I honestly dont see many problems with the light class overall right now, I think people just need to play the game more
Maybe the only problem with light is the annoying throwing knives but its just a matter of time before I get used to them and not get absolutely destroyed
Kinda, XP kills in 1.41 seconds heavies (body shots) while m11 kills at 1.26, but m11 range start to fall of at 10m while xp is at 22.5m.
So twice the range for just a little bit less time to kill, overall a much safer with very little drawback
Thus people favor more the xp.
So what do you think they should do, buff the xp or m11
They could reduce xp mag size (which they probaly will) or reduce the damage, but if they touch the damage people will flip out
I may have a bias for the xp since i dropped 50 kills on tdm, but still i feel like if it was nerfed then it would just become useless
nerfing the mag probably won't do anything though unless they also touch the reload time
XP should've be the ranged generalist weapon while m11 a bursty close.
I know but people will fip the fuck out
people flipped out when they nerfed fcar in s1 too lmao
How many rounds does the xp have i forgot
They also flipped out when model was nerfed, that shit was dominating and people still though it was balanced lol
34
Yea i guess you could reduce that to 25 or 28
29 would be fine, i dont need the rest tbh
Yeah reducing to 29 would be a nice experiment
Problem right now is the weapon is basically perfect
yeah every other gun in the game has a particular niche scenario where it sucks compared to a different option but the xp is just always good
It does
I would also mess with the medium ARs as well, after some deep thought they are too efficient
It means people gotta aim more
honestly even the medium ars are in a spot where you could end up desiring one over the other
What about reducing the fire rate?
It's more the weapons roles doesn't seem impactful enough, there is times where you can get beamed so far away by fcar/famas while medium DOES have high range options
people would still flip out since this affects effective dps
Or maybe making the m11 even faster? (Idk what the rpm is)
Those weapon should only work in medium range
Like what
i mean the famas was medium's high range gun before the pike
At the moment FAMA and FCAR only start to see fall damage at 35m and akm at 30m
I think the ak is the best ar
True, but now we have Pyke AND repeater for this spot
Crazy as it may sound, Pyke start to fall at 45m and CB-01 at 40m
a lot of the time i'll pick the fcar and feel like shit when i'm boxed in and wish i'd grabbed the ak instead or vice versa
sometimes i'll pick ak and wish i had the range on the fcar
Fcar just feels really odd to use for me, even though it has more damage than the ak

Now we really need to understand that the repeater which is a specialist ranged option only have 5 meters more than famas and fcar lol
And one of them is an automatic weapon
what's the revolver falloff again
27.5m (sorry, xp was 22.5m)
@ashen tangle how many items u got on the wheel lol?
i wanna say the revolver's headshot damage feels really overtuned rn
like literally any damage instance can kill you if you get headshot by revolver as light
Nah, that one of it's main selling points. If we remove , it becomes terrible
i mean i'd tune it down to leave you with like at least 10hp
Headshot damage of revolver in range is 149
being left on 2hp kinda sucks ass because a literal gust of wind can kill you
an inch of gas and you're gone
Well...that's why you're the nimblest class with the smallets hitbox, if the medium tap that headshot he earned it
Belive me, it's VERY hard to hit headshots against good light players
it's just how low it leaves you that irks me
like with other breakpoints it feels fine because if i stray into gas i'm still technically alive and then a stray gust can kill me
revolver just feels like a massive middle finger that mocks you for your mistake
As it should, it's a very demanding weapon that's punishing as hell if you miss
i mean it's never really felt all that demanding with the perfect accuracy hipfire and whatnot
It's pretty much one of the weapons that you can't bullshit, you're landing or you're useless
like i get that it requires extreme skill expression but that shouldn't be rewarded with a guaranteed kill imo
It has good hipfire, but not perfect accuaracy. It does bloom a bit even if you're aiming the head
i've honest to god never felt the bloom on it
If you're glued to the enemy than ya it's non existant. But if you're pass 5m then it does start to bloom a bit
but imo i'd tune it down to like, idk, 142 or 145 or something
I also need to point out that you're never goin to dive at enemy with the revolver unless it's weakened.
Man 5 hp less won't you save from anything
it'll save me from my own gas bro š
Just a sec then
i can literally like bar for bar recite an interaction i had where i got hit with revolver and tried to chuck a gas nade on cashout only to have like a pixel of my foot touching the cloud and die
i can survive that with the repeater's breakpoint but not the revolver's
It's 10 damage per tick and it increases the more you stay
Throwing knives are not the problem imo, not compared to other weapons. I climbed with knives to plat and I've swapped weapon to xp54 and the little singular pistol because they just provide so much more value. Especially in terms of range, consistent damage, fire rate and reliability for the team these guns are much better and less selfish than the knives.
You just have to play range and if they do get close if you have a heavy with shield dome etc. there's not much to do (unless u take glitch grenade ofc). If you only have mediums just use the glitch trap and they can't dash all over the place or zipline out. It's very difficult to play when a team is coordinated enough to not let you pick them off 1 by 1.
But now that you mention knives I'll try them out today it's been some time
ban this spammer\
Give light 10 grenades
It's crazy how you're in a VR game, that has been corrupted, and hacked (iirc) and there hasn't been a different version of the Pyro grenade, or a seperate gadget that is called "Firewall" that would make a thin wall of fire in a line.
An ice grenade that makes you, and your enemies slide around would be....cool? , ':D
Would also love to see a Tommy Gun at some point.
You guys use the motion sensor?
Any advice?
I just unlocked it
What if you replaced thermal vision with some sort of tactical vision: Highlighting players, objectives, fire, gas, grenades and deployable gadgets.
That sounds like just removing the "thermal" part of the thermal vision. It already does all of that, it just also highlights invisible people, which is it's main purpose.
Please bring the sword back. It was never s tier. Most people ranked it d tier or f tier due to its high skill gap. I was a day 1 sword player, and have over 1k hours with it. I feel like I mastered it, but now it's been gutted, taking all the fun away.
Counters for sword: turrets, glitch mines, flamethrower, minigun, shotguns, mines, and literally any gun. Sword has 7m of range.
I'm very disappointed embark. Bring back the versatility and fun please.
What happened to the sword, I quite liked using it and I haven't heard anything about it being changed?
They reduced the damage. You can't use the same combos as before, and one tapping lights is not a thing anymore. Heavy requires 4 heavy lunges, medium requires 3, and light is 1 lunge + mele + light attack.
I feel like the sword was the perfect adversary to dashing lights with many drawbacks. Like range, not being able to do damage to enemies in air, etc. Now it's just a placeholder for what was once a fun weapon, with high skill gap.
Oh jeez I didn't even know. That's annoying I was actually quite fond of it (I have the baseball bat skin for it and everything)
Fingers crossed they revert it. I have over 1k hours logged with it
Why can't the Data Reshaper have a right click to choose output at this point?
Having a 7-step loop is unwieldly.
Data Reshaper would be so powerful if you could select what you want a Barrel to turn into preemptively and I would run it every game. 
ttk got gutted, all previously used combos are obsolete
the lunge has the lowest ttk on the light class
Because healing barrels would be abused
forget healing barrels, every cashout would be covered in 10 fire barrels and s tick of c4
What if you could go backwards in the loop somehow?
Yea u could make use of breach charge to outside the wall where turrets r cause two turrets in a rooms is too much.
U could do a long scan in a room and see enemies close range through walls but long cool down after
Entire rooms will have toxic barrels or entire floors blown up by orange barrels
what's the most underrated weapon in the game?
i'm still waiting on the 1 damage revolver buff
just a single point of damage, it's all i ask
nah, 148 damage headshot
+0.5 damage buff to revolver
every other shot has +1 damage so it averages out
that's a good point when are we getting TF2 ambassador reload strats
first shot after reload gets a minor damage bonus
isnāt the ambassador just allowing for headshots at the cost of damage?
spy revolver's thing is that the first shot out of a reload is perfectly accurate
oh, i did not know that
Matter
anyone know any weapons that synergises with which claw as a heavy
besides hammer since iām already using it
I donāt play heavy that often, but maybe flamethrower?
itās better with shield i think
Good point
maybe something with a bit of reach would be nice since hammer is pretty upclose
though claw helps with that
i got some good use with spear and winch back in season 3, though sledge is probably just better to use with winch
Yeah maybe a shotgun or something
or minigun
sa1216 is pretty nice with it
Yeah true
iām already using hammer, i need a replacement for it incase i get a match where i know hammer wonāt perform as well
so, flame, sa12-, minigun
fair enough
iād normally just switch to a gun i like, and save my winch for more situational stuff in that case, such as moving cashouts or grabbing the last person on a team
btw, what are your thoughts on rocket launcher
i donāt find much use for it, it could be iām not playing ranked
yeah, i use dual pistol
i like the rpg for getting an extra bit of damage if someone goes too far away, or if i need to drop a cashout
iām usually pretty upclose and hammer already does quite a bit of damage
meaning i rarely use rocket launcher
itād probably be better to switch to a gun if i really need the launcher
i mostly use it for if a light dashes away at low hp
i probably would use it more in higher skill level games
since right now everyone is dying to hammer lol
thatās what happens with sledge
people just die to it somehow
agreed, is it just hammer is op or iām getting people who donāt know how to counter it
iām still kind of new to the game
a bit of both
itās really op when itās in a situation thatās good for it, but really easy to counter outside of that
don't worry, they'll reduce the right click damage to 150 next update... :^)
yeah, any long range battles is a death sentence lol
i ironically find the horizon map the worse for hammer for some reason
sys$horizon has a lot of open rooms inside the buildings, so thatād make sense
at least in kyoto you can hide under the flooring and use the sonar thing to surprise stupid people
yea
(how does no one know this, literally no one expects this)
it took me a moment to realize what you actually meant by that
iād absolutely fall for that strategy
itās fun, you go under them and destroy the floor
i like doing that with dematerializer
btw, is the light shotgun (one with 2 shots) best with invis
depends on how you play
i find invis works better for me, i catch people off guard
if you like catching people off guard, then invis
if you like running around, then dash
thx
or you could be like me, and use it with grapple and be absolutely useless
grapple is more for running away or getting into the correct position
however, you still need to get away lol
i use it to grapple directly towards whoever i want to shoot
sounds fun
it is really fun when i actually hit someone with it
i only hit every 10th shot doing it though
btw, what are your thoughts on charge and slam + hammer besides absolute destruction
i prefer charge and slam with hammer over winch honestly
itās nice just for the extra bit of movement and quick destruction to get through walls
i just want destruction, however last time i tried it (when i was alot newer)
i find getting close to the enemy ironically quite hard if theyāre a bit far away
i should try it again to see if itās better than i thought
i usually use either barricades or dome shields to get close to people
i just wait for them to come to me
that works too
i often wait behind walls to charge and slam through them
no problem
i donāt really play heavy too much, so i canāt give any really good info, but iāve played enough to know how most of it works
.
Yo what if you could demat people? Like a nullifier but for mediums š¤·
So its fore real
At first i thught shotgun all made up ...nope that thing is the real mcoy
flash bangs need nerfed
Look away
Double barrel is so funny, I can just swap db the second we start losing and we get the lead again in tdm. It's even worse when there are db players on the other team, I'll go out of my way to switch just so I can farm them.
same if there playing light i am to
I feel like they've got to do something more with grapple it feels like it's overshadowed by dash
I honestly really want to see grapple with two charges some day, but I worry about how they could keep things fair for dash players. Light is supposed to be the movement class, and double grapple wouldn't actually give it that much of an edge over others, but just giving a buff like that to grapple with nothing for dash would be kind of unfair.
Nerf the CB's fire rate.
Nerf Cerberus damage.
Nerf CL back to where it was.
Nerf defib:
- Either limit it's pick rate per team to prevent 3x Medium defibs or lower the defib health regain for Medium as a deterent.
Buff Riot Shield or change it's mechanics.
Buff dual blades, or change their mechanics.
Bring back KS and other animation cancels for specializations.
Add a grenade indicator.
Put glitch mines on Light or Heavy and nerf them. Maybe have their do a burst of glitch, not a consistent one.
Overall, I believe this game is suffering from Medium's current style. It is designed to be able to do basically everything combat-wise, which is ridiculous. You want to snipe? Medium can do it. You want to melee? Medium can do it. You want to use a shotgun at close quarters? Medium can do it.
I understand that Medium is meant to be a Jack of all trades kind of deal, but it should be capable at most, but a master at nothing in specific. Instead, it's a must-have for sweats who want to optimize everything, and they get the best of both worlds because of how Medium currently it.
Medium can perform support duties:
- Healing
- Defib
- Mines
- Turrets
Medium can perform movement duties:
- Zipline
- Jump Pad
- Demat
Medium can perform combat effectively and indepedently with it's variety of weapons.
- You can have 1 person for long range.
- 1 for close.
- 1 for mid.
Medium is the problem in this game because it has essentially nill drawbacks, BESIDES area destruction... which can now just be substituted with expo canisters and grenades. Change how Medium works, stop freaking out about Light and Heavy being too strong, they both have very noticable weaknesses, while Medium really doesn't (other than destruction). It's infuriating seeing the 3x Medium meta, and it's even more unfun to play against. You made 3 classes for a reason, make them all a viable choice, preferably being LMH instead of a 3x of ANY CLASS.
Also, criticism is welcome.
I agree with just about everything you said here, but I think it's worth mentioning that cl-40 is the only weapon I can think of with a ttk higher than sword's. I know it's aoe, but it still suffers at higher level play and is kind of terrible.
id prefer if they just upped the retract speed
I don't think any equipment or specialization should have a pick limit. I don't want playerstyle choice to be limited in anyway. A big part of the fun of Finals is that you can have three sledgehammers with winch and lockbolt. Or you can have 3 riot shield healing beam flashbang mediums. What they've done to the defib is perfectly good. Much better compared to pre nerf lol. People forget just how crazy it was, its pretty tame now in comparison.
Pick limiting is a step towards what pro players want and we cant have that
Give light 15 grenades
I guess that's fair, but I like the general feel of grapple right now. The retract speed lets you swing easier and lets you make fun plays swinging circles around people. The only problem with it competitively is that evasive dash is better cuz it has 3 charges to back off easily.
god i wish looking away did something
it does
Looking away does nothing lol
im p sure it has like an inner radius that flashed regardless of where you look and outside it looking away works, i thought thats what they said in the patch they buffed them s4 iirc
I saw someone mention the m79 thumper as a gadget idea for light, but I think that would also be pretty interesting as a weapon. Single shot, and it's literally just a frag grenade. It would at leat make grenadier builds more interesting on light.
It would be straight up bad unless the reload time was around 2 seconds (it would still be bad even then), but it would be really funny.
What if it's a cookable frag grenade
Buff Heal
Reduce mesh juggle cost or increase HP slightly
Buff Fcar +1 dmg (only changes ttk on medium heavy)
Buff AK (give its bullets back)
Buff SA firerate
Buff Lewis Dmg
Buff LH1 firerate
Buff model to 110
Buff sword to 110
Buff ARN so the reload is fast not only on empty in first mag
The ttk in this game has increased enough from the betas, more nerfs to XP, Cerb, Famas, Pike will simply make the game feel more sluggish. We need to start bringing everything up
Also pls add full tournees and full anominity option to private matches
these are good i dont hate these suggestions nice:]]]]
nerfing XP wont be that dramatic
it doesnt need any thing crazy, just a nerf of its range and/or mag size
currently its just an AR for light with no weaknesses
I agree with the take on Cerb, Famas and Pike.
I think medium weapon meta is currently in a pretty decent spot.
Nerfing XP a bit would really help the ARN stand out
honestly light right now is in a pretty stale spot
its the class with the least diverse and predictable matchups in the entire game
WAAAAAA NERF EVERYTHING WAAAAA
Also FCAR does not need a buff
What are your thoughts on the dual blades personally I think they need a buff āļø
Finally someone addresses what the game actually needs
man throwing knives are so annoying, i know theyre probably just noob stompers and arent actually that good but oh my god they are unfun to play against especially as a heavy
Sword needs a desperate buff
I love this. Literally perfect
Hey, is the riot shield any good? I was thinking of picking it up on my medium.
no, it's awful
Yo chat whenās the last time you saw someone run the arn-220
Uh like uh every dam day?
@frozen kindle what is ur aim bro
Also this is not cod ur not supposed to kill ppl instantly
Pretty fine for hitting diamond a lot
What class u running and what guns?
Im using medium fcar/famas or light arn/mp5/lh1
Iāll hit but it just dont feel like im doing damage
I have that issue as well certain games and have complained about that a few times. Is like lights have medium health, mediums have heavy health and heavies are just immortal.
Started playing on wifi instead of wired and had that issue less since. Does still happen tho
Its cause they keep nerfing the guns and now we gotta fire more shots and its like if im actually sweating I have to run from fights and stuff now like this aint fun fr
That's why most teams are mediums shooting in unison at the same target on roofs
Aha, so your point isn't a connection issue like mine, got it.
This game is just different. Has higher TTK and you can't solo several ppl at once like you can in other shooters
As easily
Yeahā¦connection hasnt been an issue for me like I said before the guns just dont feel like im finna kill them its more like love taps tbh
Harder on console as well as soon as some distance gets involved. Never played a game like this where AR's feel more like SMG's
Man thats what it is honestly these ARs dont feel like they doing real damage
Yup, is certainly different.
Cause it feels like these guns are hitting for 20 each unless u use the Semi autos
Play light then
I got 50 kills in tdm with xp 54
I do occasionally
Yup XP is the best AR in the game by far š
I saw the light health boost and everything but Im prolly gonna stop once rematch comes out and after I complete this battle pass
Another console player bites the dust š Wish Embark cared more/had better knowledge when it comes to console
It happens from time to time honestly this game is addictive still its just losing my retention especially with the patches that drop every 2 weeks
getting outgunned by an SMG when i have an LMG is very depressing
why am i even lugging this thing around when i lose the DPS race against a light at my optimal range
You donāt.
Not unless youāre missing a lot more shots than they are at any rate
your ttk on them is approx. half their ttk on you
Well yeah i know but still the XP is way too controllable at ranges that feel like they encroach on AR territory while still having very good dps
It is the all-rounder gun
And when you give an all rounder gun a competitive damage profile that makes it too dominant
Its good at everything while also being easy to use and still does good damage, why use anything else?
It isnāt good at everything lacking burst capability, competitiveness at close quarters and long range. Itās just about the most moderate weapon, maybe thatās the best way to put it
Why youād use anything else? Well, you want to play to some more specialised role
What would be the best gadgets to use with the minigun? (I'm pretty set on using the winch with it for keeping players in range of the gun)
I enjoy lockbolt + dome shield + C4 if you're playing with a team. For the gadget I'd change between winch and shield depending on your teams loadout. Lamp was using basically the same set up and he's #3 at the moment
I only need like 4000 vrs to unlock all that though.... I wish lockbolt and the minigun weren't so expensive
It does look pretty fun though
Hell sad the smgs do more damage then the AR like how they pack more punch when is low caliber
light need gun with better ttk or they would do nothing
Still kinda sad that AR can't stand up to someone using SMG
Buff Heal
Reduce mesh juggle cost or increase HP slightly
Buff Fcar +1 dmg (only changes ttk on medium heavy)
Buff AK (give its bullets back)
Buff SA firerate
Buff Lewis Dmg
Buff LH1 firerate
Buff model to 110
Buff sword to 110
Buff ARN so the reload is fast not only on empty in first mag
The ttk in this game has increased enough from the betas, more nerfs to XP, Cerb, Famas, Pike will simply make the game feel more sluggish. We need to start bringing everything up
Also pls add full tournees and full anominity option to private matches
I shouldn't be putting a clip in someone for the AR to finally kill them with all bullets hitting
I had lights kick my while I'm medium they kill me right as there health gets to sliver they need to make the AR do atleast a little more damage
Ttk for smgs are to high
u overbuffed xp54
losing a pure dual against a light as medium is a skill issue
you can't lose face to face
WHAT IS HAMMER RIGHT NOW?
The same as itās been
hammer cerb and xp54 are just balancing nightmares apparantly
xp54 does SO MUCH right now that ANY other light weapon are obsolete. yea maybe DB is on par with it. but right now, its the best option in ANY catagory. it kills so fast. it punishes soloq players. hammer is just death sentence for a heavy. and last cerb changes didnt do anything.
were feels like always so close to the game being in a good state.
Shamshir and Excalibur Duel blades skin please
I think it would be cool if they gave grappling hook a second charge, but increased the cooldown back up to 10 second. (I think it was at 10s before but they brought it down to 8.) I think it would be cool to be able to swing twice in a row, and it still wouldn't really be any better than dash because it has more travel time and isn't omnidirectional.
I think that would give light too much mobility to the point where literally no-one other than another grapple light could keep up
you could literally travel half the map in 10 seconds and take the cashbox with you
MAGIC WAND SKIN FOR THE DATA RESHAPER PLS š¤
still aching for a squeaky hammer skin for heavy. give me that squeakker PLEASE.
does someone noticed there is a bug on SHAK-50 's OKP-7 optic?