#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 173 of 1

solemn light
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Also a sledge skin that's just a keyboard would be good

slender bear
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Also, a broomstick sledge skin!

unkempt moss
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I just had a guy in game tell me they don’t like white people. Is this against TOS?

unkempt moss
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Guys?

leaden chasm
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The KS23 feels so out of place physics wise it feels like a CL40 without the splash damage

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Sometimes I can get a good kill streak with it but it's horrible to use and feels like playing on 200 ping. The wall destruction is nice but doesn't give much advantage due to the slow fire rate, just make it instant hit like other shotguns and it would be balanced. All the other guns feel responsive and this feels like its going for some sort of realism and doesn't make sense

serene glade
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I love how 23mm ammunition is used to take out aircraft carriers and tanks, but not a 90lb sub-human with a dash

rigid stratus
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Anyone know what's the TTK between the AKM and the FCAR?
Wanted some breakdown between the two since I've been playing around with them both for a while and just wanted to compared the two and see which works better in certain situations/matchups.

unkempt moss
tranquil rose
cunning kettle
tranquil rose
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FCAR is just a LITTLE bit faster, very little

gritty swallow
cunning kettle
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I think fcar is like 0.03 faster on l and h

rigid stratus
cunning kettle
polar edge
cunning kettle
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Fcar has easier recoil, slightly better ttks, and better falloff

And it looks way cooler

polar edge
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true, it does look cooler

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honestly i wonder why they haven't bother to put something a reskin of a really different gun

cunning kettle
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Wdym

polar edge
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like maybe M16 for FCAR for example

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i think it's great to basically make more weapon without making too much differences

cunning kettle
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They added a competition .22lr pistol for v9s so we are bound to to get a m1 garand for lh1 right?…

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Tbf they might want to add another assault rifle to medium

polar edge
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stop with the AR tho, like 3 on med is already good enough, and i think their traits are already good, i proposed a crossbow on feedback yesterday

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AKM being standard, FCAR being high risk high reward, Famas is burst fire

unkempt moss
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Is the Shak considered an AR in game?

polar edge
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i think so yeah

unkempt moss
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And then they added the ARN

polar edge
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i think we have enough AR for now, at least for medium

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i think they should reduce ARN Mag size and increase it's damage, it's honestly difficult to get kills with it

tranquil rose
unkempt moss
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I’d like more gadgets more than I would like guns.

cunning kettle
polar edge
raw cave
cunning kettle
polar edge
cunning kettle
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Akm is basically just an lmg

tranquil rose
cunning kettle
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Like back when it had 36 bullets that shit was literally 7 bullets away from Lewis

polar edge
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i don't remember AKM have 36 bullets lmaocry

tranquil rose
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I'm really starting to hate automatic weapons, FCAR and XP kills too fast for how little work you have to put into it

raw cave
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calling the AR a high risk high reward is a little bit nonsense, since the AR should be reliable

unkempt moss
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I said last year during season 4 or whichever they took off for holiday that they should do a ā€œrerunā€ or ā€œsyndicationā€ season. Where they run an old battle pass and just focus on really sinking in balance for the game

cunning kettle
unkempt moss
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I was discussing with a friend that things need to be shaken up a lot. The game feels stale for a lot of people.

polar edge
unkempt moss
polar edge
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like they basically got the stale patch, unless they put a rerun of a BP and a new BP. which is aight but for those who's new it's kinda scummy looking that they have 2 battlepass

cunning kettle
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What embark really needs to do is add a fucking test server so balance changes and updates can be tested before being pushed out, so that things like 2 minute cloak and broken contracts aren’t as common

polar edge
rigid stratus
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I'll keep it in mind then but still I had a lot of fun using both but I prefer using either depending on the situation and on the map.

cunning kettle
polar edge
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CA Players?

cunning kettle
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Closed alpha

polar edge
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honestly, im actually surprised how tight their content security, my prev games was apex and leaks of the next 2 patch are usually already out

unkempt moss
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One big problem I had was this last patch was advertised as a major mid season patch, and it was but not for balancing. We got a new map, and a ton of cosmetic stuff. The weapon stuff was very mild

cunning kettle
polar edge
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no i mean unlike apex, those shit are easily found on YT which is not good in the first place. in here at least in YT for finals it's mostly speculation

cunning kettle
polar edge
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okay anyway honestly idk what kind of gadget they could put in the game anymore

tranquil rose
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They really gotta stop taking weeks just to change minor numbers

unkempt moss
cunning kettle
tranquil rose
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For example, xp is a problem now. They could literally nerf it like less 4 bullets and take the 2 weeks to see if the weapon changed anything

polar edge
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heard they trying to nerf Minigun, like wth. if anything adjust the rev speed and stopping rev speed

tranquil rose
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And that's it, if it's a minor change it doesn't need gigantic space of time

cunning kettle
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Also embark bandaid fixes go hard

unkempt moss
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Certain things like the MGL being absolutely trash for how many season now really drive me nuts.

cunning kettle
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Sniper annoying to fight in powershift? Nerf the entire weapon instead of disabling it in that specific mode or smth

Dagger doing weird hitreg? Nerf the angle instead of fixing the hitreg

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I’m still pissed that embark nerfed both of my off-meta mains

unkempt moss
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A lot of it seems that the unique or fun weapons are the once’s that remain in the dust for so long. So we get full seasons of AR/SMG or shotgun dominating.

cunning kettle
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Also I’m just schizoyapping at this point but why did embark gigabuff cerb in 5.8

unkempt moss
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The CL40 meta for the week it lasted was fun because it at least it broke up the monotony.

cunning kettle
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Like that gun was fine where it was, not meta but it was still viable with demat

polar edge
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i would love to play dagger again but you can't play it without dash anymore. like wth let me play like spy from TF2

cunning kettle
polar edge
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yeah, back in season a i can't see cloak because of not just hidden they are, THE TAA/FSR is NOT helping. now im surprised how well you can see them even when idling

cunning kettle
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S3 I played a bit of cloak dagger and did decent

S4 I had to switch to holding choke points and targeting stragglers

Now I can’t even sit next to a doorway because I get seen

raw cave
cunning kettle
polar edge
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yeah, i think imo it should be true invis if you're standing still

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you're literally sacrificing movement for survival

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and it's not like you are invincible, random flamethrower heavy, proxy, and thermal are counters

cunning kettle
tranquil rose
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It's annoying getting bursted down by a camping light, but at the same time it's a class that can be basically wiped from existing by many weapons

cunning kettle
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How tf has glitch trap gone untouched basically for two and a half seasons now

polar edge
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and they got the gall to nerf Data reshaper eternaldespair

unkempt moss
cunning kettle
tranquil rose
cunning kettle
polar edge
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i tried ARN, worst financial VRs decision i've ever made

cunning kettle
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Legit started playing medium and god is everything so fucking easy to kill now

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Literally just sit there, spam burst famas headshots and everyone dies

raw cave
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the only thing i find data reshape viable for is lockbolt and maybe turrets

cunning kettle
tranquil rose
cunning kettle
polar edge
unkempt moss
polar edge
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i can feel it on medium and heavy, but it is still somewhat OP

cunning kettle
tranquil rose
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ARN should've be the safe ranged option

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V9s should be in the place of xp

unkempt moss
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Are you guys all light players?

tranquil rose
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Kills just as fast but requires aim, while ARN is a much safer options for sustained fire

tranquil rose
polar edge
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the thing i don't get about cerberus is how their hitreg work, i hit the first time it got all the pellets but the 2nd one is miss despite hitting in the center of mass

cunning kettle
polar edge
unkempt moss
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Explain to me your thoughts on this. Do you feel that the light should be doing the most damage in the game?

cunning kettle
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I’m still good on medium and heavy tho, I just don’t know the intricacies like how to use mesh well

polar edge
lusty raven
cunning kettle
unkempt moss
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Do you feel it makes the difference in health somewhat useless?

lusty raven
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nope... already explained this... Heavy is great at tanking explosions, gas and fire

placid slate
tranquil rose
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My main problem is that now every other class have very damaging weapons, medium begin the worst ofender

polar edge
cunning kettle
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As I said, mediums and heavies still win most ttk trades.The difference in health already forces lights to run when they get touched by basically any weapon

unkempt moss
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I guess I thought it was supposed to be the more elusive clean up class.

cunning kettle
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It is

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There is a reason why a light dies almost instantly to many medium and heavy weapons

unkempt moss
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Im not a light player, so it’s hard to see the pov.

tranquil rose
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Truly the only problem lights have is the xp, the rest is pretty okay

lusty raven
tranquil rose
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Maybe the new stun gun can be a comp monster gadget, but yeah

unkempt moss
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To me the light is the most boring class in the game, so I spend the least amount of time playing it. Going out of my way to avoid it for contracts if I can.

cunning kettle
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The thing about light is that it’s really strong in low skill lobbies because the hp difference doesn’t matter

The moment your enemy can aim, you need to have way better positioning

lusty raven
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if you manage to get a drop on someone, you should be able to erase them quite fast, so you minimalize the risk of getting fucked by either your target or their teammates

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thats why the Lights weapons shred so much... if they wouldnt, they couldnt effectively engage anyone

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most brutal are Light v Light fights

unkempt moss
lusty raven
cunning kettle
lusty raven
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Medium is the best at bruising and can effectively engage anyone at any distance anytime....

unkempt moss
lusty raven
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it is by far the simplest class to play and the main reason why 3M teams usually dominate

cunning kettle
lusty raven
unkempt moss
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It’s kind of like assuming that light is more forgiving because they can runaway better than anyone and teleport and shit.

cunning kettle
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Imo heavy doesn’t need as much positioning, they just need to make sure they’re the ones on the frontline and doing the heavy lifting with the medium

lusty raven
# cunning kettle Triple cerb + indoor cashout my beloved

honestly... id argue that the Cerberus is not the simplest weapon that Medium has... you need to be able to determine if and when to engage and know some basic ways how to evade when you are reloading or far away from your target... ARs are much stronger and easier

unkempt moss
cunning kettle
lusty raven
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it has great impact, because of its burst damage, but you usually need a decent frontliner, that can just keep the lead going

lusty raven
cunning kettle
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Triple cerb can basically shut down any team because you also can run glitch traps to fuck over anyone trying to place cover

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Medium in general just does everything really well

lusty raven
cunning kettle
unkempt moss
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I think I need to leave the discord obviously. Seeing the amount of lobotomies that are present in feedback makes things even worse.

lusty raven
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i admit its hard... BUT not every cashout is indoor and there are ways to overcome 3 cerberi... like for example Heavy with flamer and dog leash

tranquil rose
cunning kettle
unkempt moss
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Going in to feed back and for every post that makes sense there’s 15 of people complaining that the second hit of spear on tuesdays while sliding on Kyoto breaks the game or something.

cunning kettle
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You better off using sledge or shak and play range or tons of cover

lusty raven
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that is true, but heavy with leash can tank a lot more + the psychological effect when you get enveloped by the flame burst will usually either force you to run or miss as you cant see shit

unkempt moss
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I wish the thrower was better. It should be so much fun

cunning kettle
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Bros calling winch claw a leash šŸ’”

lusty raven
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i really dont... there are better alternatives

lusty raven
cunning kettle
cunning kettle
unkempt moss
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It just doesn’t feel as satisfying as burning someone alive should be.

lusty raven
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afaik thats the term that people in this very channel use

cunning kettle
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also healbeam had been gutted down to the point where I don’t think it can out heal even fire dot

unkempt moss
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Dog walk or leash, Thats heal beam.

lusty raven
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it heals 40/s so Id say it can easily counter cerberus

cunning kettle
polar edge
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gotta say, we need a new Pistol for medium

lusty raven
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as post nerf cerberus can barely kill heavy if you hit every single pellet

unkempt moss
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We call it something else outside of the cord, but it’s a banned term here.

cunning kettle
lusty raven
cunning kettle
unkempt moss
tranquil rose
unkempt moss
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You guys have the .357

tranquil rose
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Heavy fuckers already got the akimbo, we're even

lusty raven
unkempt moss
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Nah Heavy should have a .44

tranquil rose
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Medium either needs a scoped pistol or a akimbo automatic pistol

lusty raven
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thats even bigger pootis than .44

cunning kettle
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Just did a quick search and there’s less than 300 messages in this entire discord mentioning a leash of any kind šŸ’€

unkempt moss
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The .44 is iconic though.

lusty raven
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for Medium I think LAR Grizzly would be kinda cool, but it would feel very similar to the revolver

unkempt moss
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If heavy gets a new AR I want it to fire a 7.62 and have a master key. And sound like it hits hard.

unkempt moss
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Slow fire rate and just chunk mfs, blow open a wall and master key a light off the map.

polar edge
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guys i have a funny idea, Give P90 to a heavy catnod

lusty raven
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why P90?

unkempt moss
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Give double derringer skin for akimbos like the little dagger.

polar edge
tranquil rose
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They need to introduce gimmick weapons though

lusty raven
tranquil rose
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Minigun is the best addition we had

lusty raven
polar edge
tranquil rose
unkempt moss
lusty raven
tranquil rose
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Like a crossbow for example

tranquil rose
polar edge
tranquil rose
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It's a close distance weapon as bizarre as it is, good to secure corners and points

unkempt moss
lusty raven
tranquil rose
cunning kettle
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In a coordinated team it’s absolutely insane

lusty raven
cunning kettle
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Bronze to low gold is freelo tho so they don’t matter

lusty raven
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its possible that in top ranks it works better, but people usually struggle while using it

cunning kettle
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That’s cuz they don’t commit to using it and they treat it like an lmg

lusty raven
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the slowdown you get even while juggling it is a massive detriment (which imho is fair)

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also the fact it makes constant sound doesnt help

cunning kettle
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Minigun forces you to commit to your decisions so you can’t just peek, shoot a bit, and then decide to run away

lusty raven
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but I do admit its PERFECT when you manage to actually get to objective

unkempt moss
cunning kettle
unkempt moss
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Because saying they don’t matter may not actually be true. They sign the most checks with purchases.

lusty raven
cunning kettle
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Bronze to low gold is literally a joke to fight against

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I have more trouble in quick cash compared to a silver game

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They can literally get 1v3ed by someone on dual blades

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I think it’s fair to ignore their opinion less when they literally can’t fight one of the weakest weapons in the game

unkempt moss
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We would have just had to not participate to get that low.

lusty raven
cunning kettle
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I don’t got clips rn but bronze and silver players are super easy to fight because you can isolate people way too easily

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Take em down one by one and it’s easy to fight an entire team by yourself

unkempt moss
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Bronze seems like such a dream. Using any loadout you want and just crushing.

lusty raven
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i guess that figures

cunning kettle
unkempt moss
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Nah. I just want to smoke lobbies with mgl

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The ability to play what you want continues up in to mid plat. So you can keep going

cunning kettle
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I might get diamond just to flex on my friends tho

unkempt moss
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The plat repeater is clean.

cunning kettle
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Fair, diamond arn also looks pretty nice cuz blue is such a great color

unkempt moss
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I don’t like the gem weapon skins. Diamond, Ruby, Emerald. I think they’re tacky.

cunning kettle
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I like the color and the shiny

unkempt moss
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But if there was a ruby mini I’d be grinding.

cunning kettle
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Also I like flexing on my bum friends

unkempt moss
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My friends are better than me, so I’m the one that gets flexed on.

cunning kettle
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I just flex on the bad friends and cry when the good friends flex on me

unkempt moss
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Im just a GooGun fella in a medium world.

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Buff KS and MGL and honestly I don’t care what the rest of the balance looks like. I am curious why there is so much division on the mini. Embark seems to think it’s too good, but the discord generally seems to think it’s weak.

raw cave
unkempt moss
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Do you think the spin juggling is too good?

lusty raven
unkempt moss
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I wish the movement was a bit smoother while juggling, it feels clunky.

lusty raven
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imho the minigun is rn funnier worse version of M60... you get similar damage output, but you need to work much harder to make the minigun as viable

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its super deadly up close... much deadlier than the M60... but the M60 can do the job as well albeit a bit worse

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i hate the fact that you CANT fire with minigun that is not spinning... its not how it works IRL and they could have made it a bit different... for example lowering its ROF or accuracy until its fully spinning

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MP5 can kill you in the time it takes the minigun to start firing

unkempt moss
lusty raven
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exactly... having some sort of ability to fight back in weaker state would be better than what it does now

tranquil rose
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Funny how you're saying minigun is bad but the next minute a medium main complains that the mingun needs a nerf

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It's the experience people, experience lol

lusty raven
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tbf I believe minigun could trade headshots for some other boon... they feel like random crits when you fire from minigun, so removing headshot potential would make the minigun damage more streamlined and weaker up close, but thanks to that it could be buffed in different area

unkempt moss
tranquil rose
#

Oh no i'm talking about zapper

lusty raven
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i said something about minigun needing nerf?

tranquil rose
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I'm saying how people say minigun is bad versun people saying minigun is absolutely op with the movement strat

tranquil rose
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Some people say the minigun is terrible cuz xyz, the next second someone complains that minigun is opressive as hell

unkempt moss
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I think the mini is in a good spot to start making small changes to nail it down. It needs some help for sure, but it’s hard to balance because it rips when the circumstances are perfect.

lusty raven
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nah... its defo not oppresive.. if you fight minigun you have extreme wiggle space to outplay them... fire grenade, flank, goo... they cant really move while firing so it should be worth the detriment

unkempt moss
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Googun crushes Minigun. It’s not even funny

lusty raven
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when you meet minigun its basically a boss fight... slow, lotsa health and deadly when you make a mistake... but easily outplayable

tranquil rose
unkempt moss
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Well it’s funny when you’re the googun

lusty raven
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ye... thats what im saying... its brings a completely new approach to the game and as such I would like it to stay and be viable

unkempt moss
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I don’t know. It feels like it’s almost there if that makes sense

lusty raven
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imho its a great addition to the game

lusty raven
unkempt moss
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Next heavy weapon needs to be a long range sniper with piercing. Rail cannon or something. Or maybe a death beam that you have to track with

lusty raven
#
  1. it feels extra underwhelming when you cant get to the objective to use it effectively
  2. firing it brings a weird question "where should I aim" if you fire at center mass you hit much more rounds, if you aim at head, you miss most of them, but deal similar damage, though randomly...
#

if they somehow solved these two issues or at least mitigated them a bit, i believe minigun would be perfect

lusty raven
unkempt moss
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Having a big shoulder mounted laser cannon like Halo Infinite, and a spartan laser right click.

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Akimbos should be a close range weapon anyway

lusty raven
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bcs hipfire == better movement than ADSing and heavy kinda has to ADS with everything they have rn

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except ofc the SA shotgun

unkempt moss
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If lights get to be high damage glass cannon weapons, all heavy weapons should have decent terrain destruction.

leaden chasm
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I'd like to see more elements like liquid nitrogen freezing and slowing players putting out fire etc, and an electric type weapon, making the zip lines and ladders conductive would be cool

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basically like quakes lightning gun

red harbor
leaden chasm
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I disagree, it needs a .50 sniper like a Barrett M95

lusty raven
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rn the Heavy has 0 range

leaden chasm
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Although pistols and mobile artillery class as range

red harbor
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The heavy is meant to be a frontline tank. Now you’re proposing casuals play heavy in kyoto by sitting in the back of the map trying to snipe instead of playing the role as intended

lusty raven
lusty raven
leaden chasm
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Bolt action would force slower gameplay and add some balance somehow to discourage camping

red harbor
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If they did give heavy a sniper it would need to be equal to the amount of damage deagles do to be anywhere even near balanced

lusty raven
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tbf I was hoping the Shak would fill this role... it didnt

leaden chasm
#

The shak is good when you're using it like the LH1 but full auto I find the mag way too short

lusty raven
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rn the best "long range weapon" on heavy is imho the M60... simply because the amount of lead it can send towards the camper

red harbor
# lusty raven i meant something like Pike or LH1... something that can help to make Heavy usef...

I believe heavy is useful even on kyoto, you’ve got ranged options with the deagle and the M60/lewis - just requires some recoil control and consistency. Between goo gun, mesh shield, and dome shield heavy has some pretty neat ways to close the gap and get closer in fights as needed

I think heavy sniper would just encourage people to play off objective and not use their gadgets effectively to benefit the team

lusty raven
lusty raven
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the M82 with a reddot would suffice.... or reworked Shak that fires single rounds... or maybe i dunno, battle rifle that is full auto, but can be used to tap semi automatically at range

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maybe a .50 Beowulf AR-15 or something like that?

tranquil rose
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New medium pistol

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The sillier the better

jovial knot
tranquil rose
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Just slap on it

tacit dust
#

Yo does anyone know what the watch does I got a legendary watch and have zero idea what it does

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Or how to use it

balmy tendon
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Cosmetic

placid slate
polar edge
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since it's a bolt action lmao

tranquil rose
polar edge
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add a 3x scope, make the gimmick, hit allies = heals, hit enemies = dmg

sand monolith
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Unless the weapon is complete ass

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There’s a reason games never give the tank class consistent range

marble glacier
rapid ingot
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Heavy weapon idea Tankgewehr M1918

sweet grotto
#

Nerf the CB's fire rate.
Nerf Cerberus damage.
Nerf CL back to where it was.
Nerf defib:

  • Either limit it's pick rate per team to prevent 3x Medium defibs or lower the defib health regain for Medium as a deterent.
    Buff Riot Shield or change it's mechanics.
    Buff dual blades, or change their mechanics.
    Bring back KS and other animation cancels for specializations.
    Add a grenade indicator.
    Put glitch mines on Light or Heavy and nerf them. Maybe have their do a burst of glitch, not a consistent one.

Overall, I believe this game is suffering from Medium's current style. It is designed to be able to do basically everything combat-wise, which is ridiculous. You want to snipe? Medium can do it. You want to melee? Medium can do it. You want to use a shotgun at close quarters? Medium can do it.
I understand that Medium is meant to be a Jack of all trades kind of deal, but it should be capable at most, but a master at nothing in specific. Instead, it's a must-have for sweats who want to optimize everything, and they get the best of both worlds because of how Medium currently it.

Medium can perform support duties:

  • Healing
  • Defib
  • Mines
  • Turrets

Medium can perform movement duties:

  • Zipline
  • Jump Pad
  • Demat

Medium can perform combat effectively and indepedently with it's variety of weapons.

  • You can have 1 person for long range.
  • 1 for close.
  • 1 for mid.

Medium is the problem in this game because it has essentially nill drawbacks, BESIDES area destruction... which can now just be substituted with expo canisters and grenades. Change how Medium works, stop freaking out about Light and Heavy being too strong, they both have very noticable weaknesses, while Medium really doesn't (other than destruction). It's infuriating seeing the 3x Medium meta, and it's even more unfun to play against. You made 3 classes for a reason, make them all a viable choice, preferably being LMH instead of a 3x of ANY CLASS.

Also, criticism is welcome.

weak kernel
sand monolith
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i think it would be funny but probably just a waste of dev time

weak kernel
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funny gimmick weapons or weapons that weren't necessarily good were a regular thing back when they made battlefield, like the kolibri although that's an extreme example. not a waste if shit's fun imo

serene glade
#

"waste of dev time" they don't do anything of value with time already

drowsy trout
#

I think the data reshaper have 2 separate charges for barrels and common objects. Where the regular 2 should be for enemy gadgets.

slender bear
serene glade
#

Promising massive changes and doing nothing but adding nail polish really breaks you

radiant orbit
#

Did you see the list of fixes?

wraith torrent
radiant orbit
#

Girl what?

wraith torrent
#

I was agreeing with you

#

I pinged the wrong person, apologies.

wraith torrent
shadow onyx
serene glade
radiant orbit
marble sphinx
#

Anyone know if the pike will get other scope options?

radiant orbit
ember drum
#

They should add fn p90 as a light weapon, big fire rate, fast reloading

tranquil rose
elder elbow
ember drum
#

That's true, and what about AUG for medium

thick jacinth
#

Yes I crave a gun that has low damage but an ugodly fire rate. The Light’s suppressed SMG doesn’t quite scratch that itch

opal kettle
marble glacier
thick jacinth
radiant orbit
#

Would love to see more skins or animations for the flamethrower, she hasn’t really been touched in a while. Minus the trentila skins from last season. I feel like there’s a ton that could be done with it.

#

Plus you could throw another animated fire sticker in there I know folks would use that.

pliant maple
#

What's the bullet velocity of the ARN?

brittle yoke
#

hitscan

lilac fiber
opal kettle
#

they should give someone a 410 revolver, probably heavy, shotgun revolver is just so sick

slender bear
#

I would like to see another thrown weapon on light like the throwing knives. We have two of everything (sniper, shotguns, submachine/machine, melee, ar, pistol) so we might get a second thrown weapon. I think something like a shot put would be cool, with 120 damage for qm combos, and INCRWDIBLY low range and fire rate (10m range, slow projectile speed, Recurve Bow charge time). If it gets a secondary it could act like spear's alt where you spin, but you get to hold it while you aim in first person and travel distance increases to 20m.

unkempt moss
#

Have throwing axes where we can melee with left click and right click throws them. Making a berserker build where you charge and slam through a wall and start slashing people down. Then after you wipeout the other two people and the pathetic, tiny, embarrassing to their friends and family light tries to run away you can send axe across the arena at them. It’s poetry

slender bear
unkempt moss
#

I will take everything away from light players. Their happiness, their team, their lives.

lament mountain
#

why does the double barrel have a seemingly easier instakill than the dagger

unkempt moss
#

Because it can do it from 360 degrees.

#

And from a longer range

oblique crypt
#

but dagger is more fun so it's better

marble glacier
royal pier
#

I had a fun gimmick idea for Cerberus.

Normally, weapons automatically re-center after firing if they kick, what if Cerberus just...didn't? It can keep the high damage, but have it kick up after each shot, and require the user to manually move it back to the target.

graceful grail
#

Whats like the generell opinion about the sledgehammer? Because i think its kinda too op tbh, nothing gamebreaking, but pretty hard to deal with in solo Q cause the dmg is kinda insane even on a single hit...and the magic hitboxes sometimes...thats why i personally would nerf it to 105 dmg for the light swing (whinch+hit+qick melee for light, 2 x hits + quick for medium both remain), and 150 for the heavy one (still oneshots lights, one heavy + one light + one quick melee + whinch kills a heavy). Cause it would still have smilar combos...but wouldnt delete that much hp anymore on a random hit...and relying on whinch would mean that some combos are directly affected by its cooldown (and 95 percent use sledge with whinch either way that i see)...and if im in a bad mood id nerf the light swing to 100 even maybe and remove some combos...but maybe i hate sledge just too much, idk

serene glade
serene glade
#

i think if lights get hit by the sledgehammer they should splat on my screen

unkempt moss
#

lights are the only class in the game that has to try and be good at the game, didnt you know?

unkempt moss
opal crow
#

medium main

graceful grail
unkempt moss
#

you may be, but i've seen an uprise in spear tears lately.

#

it is my duty to stand in the way of lights

drifting pine
#

make spear throwable 140 dmg

graceful grail
#

most of the spear mains i see try to use the secondary to spin and suddenly...theyre gone...reduced to atoms in seconds by pure focus fire

solar yoke
#

What if they could toss the spear and it would reappear in their hand after a second

serene glade
#

knowing embark if you could throw the spear embark would force your fat ass to go pick it up

unkempt moss
#

What if we could throw the spear?

#

What do you think, chat?

sweet grotto
#

Nerf the CB's fire rate.
Nerf Cerberus damage.
Nerf CL back to where it was.
Nerf defib:

  • Either limit it's pick rate per team to prevent 3x Medium defibs or lower the defib health regain for Medium as a deterent.
    Buff Riot Shield or change it's mechanics.
    Buff dual blades, or change their mechanics.
    Bring back KS and other animation cancels for specializations.
    Add a grenade indicator.
    Put glitch mines on Light or Heavy and nerf them. Maybe have their do a burst of glitch, not a consistent one.

Overall, I believe this game is suffering from Medium's current style. It is designed to be able to do basically everything combat-wise, which is ridiculous. You want to snipe? Medium can do it. You want to melee? Medium can do it. You want to use a shotgun at close quarters? Medium can do it.
I understand that Medium is meant to be a Jack of all trades kind of deal, but it should be capable at most, but a master at nothing in specific. Instead, it's a must-have for sweats who want to optimize everything, and they get the best of both worlds because of how Medium currently it.

Medium can perform support duties:

  • Healing
  • Defib
  • Mines
  • Turrets

Medium can perform movement duties:

  • Zipline
  • Jump Pad
  • Demat

Medium can perform combat effectively and indepedently with it's variety of weapons.

  • You can have 1 person for long range.
  • 1 for close.
  • 1 for mid.

Medium is the problem in this game because it has essentially nill drawbacks, BESIDES area destruction... which can now just be substituted with expo canisters and grenades. Change how Medium works, stop freaking out about Light and Heavy being too strong, they both have very noticable weaknesses, while Medium really doesn't (other than destruction). It's infuriating seeing the 3x Medium meta, and it's even more unfun to play against. You made 3 classes for a reason, make them all a viable choice, preferably being LMH instead of a 3x of ANY CLASS.

Also, criticism is welcome.

slender bear
cobalt cove
#

Give the turret a duck skin

unkempt moss
#

Give turret a namatama or Orf holding an AK skin

#

Preferably orf

serene glade
#

chief moola attacking with soundwave moos

hexed axle
royal pier
#

Make the Spear's main swing combo do 70-85-90. Allows it to two hit Light and 3 hit Medium.

I used to want a system where you could hit those breakpoints with "headstabs," but that isn't gonna happen.

#

Spear shouldn't need to use QM to hit its breakpoints, invalidates the whole point of a spear, which is reach.

slender bear
#

Idea:
A new legendary skin for the nullifier in the form of a cup-and-ball game. You can do a trick for the inspection animation, and flip the ball back onto the top for the reload animation. It could even have a unique firing animation so it looks like you popped the ball at someone, and then it would be summoned back for reload.

unkempt moss
#

@serene glade you here? Had a quick question.

#

You use spear, right

slender bear
#

Another skin idea:
What about windshield wipers for dual blades? There's wouldn't be any special animations, but it could have a funny wiping-based description.

sharp prairie
#

they need to make more specialization for light, medium and heavy

plain thistle
sly cradle
#

Got an idea for a Light class ability
Overdrive
+40% movement speed, reload speed, and fire rate for 10 seconds.
Cooldown: idk (not sure if it should have a full cooldown like grapple or a regenerating cooldown like invis where you can cancel it early)

indigo nexus
#

That would be almost comically overpowered

marble glacier
slow linden
#

Nerf mp5 it was fine before the buffs it just required aim,now it can kill heavy to the body in 1.5 seconds from basically any range (the other classes it just deletes so fast they might as well have been perma banned)its just a truly awful fight,especially for other lights

crystal mica
#

taser nullifier needs to last a little longer. 3 seconds just isnt enough. gimmie 5 so i can use it to steal again

slow linden
crystal mica
#

light should get a heal grenade

#

been saying this since beta

slow linden
#

It'd work for his kit and ratty playstyle but also give him good support utility

crystal mica
#

yeah

slow linden
#

I dig it

bold oar
#

create a shapeshifting specialisation for light build

rose quartz
#

stickerss

obsidian nexus
#

cerb nerf did nothing

sacred cypress
#

Embark give DREADS as a HAIRSTYLE that SHAKE with MOVEMENT

Also INCREASE SHAK 50 MAG SIZE

In thr future, give HEAVY a SHOCKWAVE LAUNCHER to add to their launcher arsenal

peak totem
#

How about a Freeze grenade which makes surfaces Slippery and Freezes Smoke so it dissapeares

raw cave
bold oar
#

Possibly like the disguise kit

#

I feel as if there isn’t enough shapeshifting in fps games, even if they are hero shooters. The only ones I can think of is obviously Spy and Echo.

raw cave
silk rock
#

Bro lights are already a menace 😭

bold oar
#

Ik but I couldn’t really see it working out for both medium or heavy

#

It could be on a timer as well

raw cave
#

in tf theres 2 teams and in the finals theres 4 teams

bold oar
#

Idk

raw cave
#

if theres 3rd party it wont work

bold oar
#

Fair enough

#

An illusion ability would be cool too

#

Similar to that of Mysterio’s

#

Could be useful when setting up in a room

supple furnace
#

Okay I have a quick 2 questions about the fearful nullifier:

  • is the enemy able to reload while nullified?
  • is the enemy able to recover health while nullified / is regen time counted in the nullified state

Any help is appreciated šŸ™‚

slender bear
#

Weapon idea for medium in the event of a medieval season:
A sling! It would act as medium's alternative sniper (I don't play medium so I don't know if they already have one of those) that would basically be the recurve bow to CB-01's SR-84. You would have to charge up a swing for a whole second to launch a rock at speeds comparable to the bow's velocity, with much higher damage (one shotting light with body shot). One shots are usually very unhealthy, but this one would have no ads and would be difficult to aim because of the rock's projectile nature. The gimmick? A charge cancel! You could cancel the charge up by whipping the sling forward, canceling ( or maybe just resetting) the charge up in exchange for a 5m long, 105 damage melee attack. This would make the sling a much more versatile weapon, with a unique but not broken gimmick. The damage on a full shot could even be lowered down to ~140, allowing for one shots against lights only with headshots, and giving a strong qm combo against mediums w/ a headshot. This could honestly also go on light, as I've heard some people talking about that, but I'm hoping for a true melee weapon if we get a medieval season, or, preferably, a new spec.

random fractal
#

I feel like the invis needs a Little buff so you are a Little more hard to see only if you standing still

oblique crypt
#

Imaging being jumped by a flower pot

mighty widget
#

add a EMP burst gadget for all characters, removes mines and removes any gas clouds or fire in the area while temporaily turning off turrets (by resetting start animation)

sick ginkgo
#

Add a M2 Browning deployable machine gun+heatshield as a spec for heavy

mighty widget
raw cave
opaque river
#

AA12 with drum mag šŸ’€

tame aspen
slender bear
#

If this is the weapons-gadgets forum, do we need a separate specializations channel?

#

Also, a disguise kit wouldn't necessarily be a problem for any weapon, even dagger, because the game is 3v3v3v3. Disguising yourself as a player wouldn't help very much, but disguising yourself as an object would be a really fun spec. At least it would actually make sense for either of them to have synergy with dagger though.

#

It would be even cooler if you could be picked up and thrown, because that would make for some interesting team plays.

slender bear
oblique crypt
#

For the sake of not being annoying, it may be better to make it slow and loud when leaving the disguise

slender bear
#

Honestly I don't even care if we get another weapon next season, I just want a new spec for light. According to the wiki's "seasons" page, light hasn't gotten one since release. Could've sworn that cloaking device was added in S2 though.

#

It says that vanish bomb was added in S1 though, and I thought that came after cloak.

oblique crypt
restive plover
#

1

indigo monolith
#

Just a question from a returning player, why is the minigun so expensive? When compared to all the other weapons it seems really pricey in comparison (I'm saving for it now, I took it for a spin in the practice range and instantly fell in love)

restive plover
#

1

slender bear
#

Yeah dash will always be the best spec for dagger as long as it has the one shot. The prop spec would just have a viable playstyle, maybe a little annoying if anything.

slender bear
supple furnace
# spice swan Yes and yes!

what!?!? That's rediculus. I thought the whole point of the nullifier is to exclude a player from the game for those 3-4 seconds. This doesnt make any sense, its more of a buff for the enemy if anything at this point. Devs wtf?!?!?!

restive plover
#

1

slender bear
# supple furnace what!?!? That's rediculus. I thought the whole point of the nullifier is to excl...

I think that's part of the gadget's balance. You get the chance to reset a fight (you and them should both have fully reloaded weapons, and I think light's passive heal kicks in faster than other classes), but you have to think about what position they are in and how their new invincibility will help them. The only change I think nullifier might need is to not let it block bullets for teammates, as an infinite bullet sponge can be pretty strong, even if your opponent is the one who initiated it.

restive plover
#

1

supple furnace
tame aspen
slender bear
spice swan
# supple furnace nah dude, i respectfully disagree. the patch says "while nullified, the enemy is...

I agree that removing the ability to reload and block bullets (as mentioned in @slender bear's message) would be a good change. As for the healing continuing while nullified, I don't think it will matter in most cases. It takes 10 seconds to start healing (6 on light) and the nullifier lasts for, what, 4 seconds? Unless you're nullifying low-health targets instead of shooting them for some reason, I don't think it will make a big difference.

slender bear
# spice swan I agree that removing the ability to reload and block bullets (as mentioned in <...

I'm honestly not even opposed to the idea of removing nullified targets' ability to reload, but the gadget is already in a precarious position. It's far from broken, but it's a decent gadget on light, so any changes to make it even slightly more oppressive risk backlash and nerfs. If it starts getting complaints after a buff like that, we might end up with it in a worse state than it is currently.

restive plover
#

1

sinful tangle
oblique crypt
#

I would like to see the Nullifier do 1 damage, not because I think it's too weak, but to go for a Nullifier kill.

sinful tangle
bitter surge
#

A good light with XP-54 and his glitch grenades is by far the most dangerous human being

fleet path
#

The ARN 220 is once again a pea shooter!

slender bear
placid slate
finite turtle
#

Ohh can I ask on here about swords. I love swords. Wasn’t there two? I know about the dual swords on medium but what about light. Is it good or has it already been nerfed?

slender bear
placid slate
#

Hitfix for bugs

slender bear
#

It didn't say anything about nerfs, which I figured we wouldn't get on a hotfix.

placid slate
finite turtle
#

Got it

slender bear
placid slate
slender bear
finite turtle
#

I’ll check it out when I purchase it to see my experience with it. Just needed to prepare myself

placid slate
#

Assuming you exclude travel time for the sword user

finite turtle
#

Will do

fleet path
slender bear
fleet path
slender bear
#

mb that was rude

fleet path
slender bear
fleet path
#

well there is way to much recoil on the ARN

finite turtle
#

I’ve been playing for several days now. Started with a tank build. I tried rifles, but I feel I wasn’t getting my shots in especially the battle rifle. Has it been nerfed a bit too?

slender bear
slender bear
#

That way it would play like an actual AR and get a bit more viability at a range. XP also has no reason to have comparable range to ARN, which is probably what they should start with for nerfs.

fleet path
sweet grotto
#

Nerf the CB's fire rate.
Nerf Cerberus damage.
Nerf CL back to where it was.
Nerf defib:

  • Either limit it's pick rate per team to prevent 3x Medium defibs or lower the defib health regain for Medium as a deterent.
    Buff Riot Shield or change it's mechanics.
    Buff dual blades, or change their mechanics.
    Bring back KS and other animation cancels for specializations.
    Add a grenade indicator.
    Put glitch mines on Light or Heavy and nerf them. Maybe have their do a burst of glitch, not a consistent one.

Overall, I believe this game is suffering from Medium's current style. It is designed to be able to do basically everything combat-wise, which is ridiculous. You want to snipe? Medium can do it. You want to melee? Medium can do it. You want to use a shotgun at close quarters? Medium can do it.
I understand that Medium is meant to be a Jack of all trades kind of deal, but it should be capable at most, but a master at nothing in specific. Instead, it's a must-have for sweats who want to optimize everything, and they get the best of both worlds because of how Medium currently it.

Medium can perform support duties:

  • Healing
  • Defib
  • Mines
  • Turrets

Medium can perform movement duties:

  • Zipline
  • Jump Pad
  • Demat

Medium can perform combat effectively and indepedently with it's variety of weapons.

  • You can have 1 person for long range.
  • 1 for close.
  • 1 for mid.

Medium is the problem in this game because it has essentially nill drawbacks, BESIDES area destruction... which can now just be substituted with expo canisters and grenades. Change how Medium works, stop freaking out about Light and Heavy being too strong, they both have very noticable weaknesses, while Medium really doesn't (other than destruction). It's infuriating seeing the 3x Medium meta, and it's even more unfun to play against. You made 3 classes for a reason, make them all a viable choice, preferably being LMH instead of a 3x of ANY CLASS.

Also, criticism is welcome.

finite turtle
#

I’ve been playing medium for awhile. Probably because it’s really good. Maybe too good so obviously nerf a few. I don’t know. I tried light. Don’t like it so much. Cause I tried sniper but I’ve been getting matches where I don’t have a very good line of sight. I like tank build. But I’m having trouble with the rifles lately. Flamethrower is really good but maybe a lot of damage?

I agree. Make all builds balanced.

Forgive me if I’m not reading your comment well. I have dyslexia. Maybe I’m not playing the tank heavy build correctly. Also, guardian turrets. Really good. Maybe too good. Cause I’m using it a lot but is there a duration for a turret to stay active because I feel people are running in and leaving them running while they run off. I’m guilty of that too. Maybe put a timer on it and let it run for a bit? And if you’re too far away from it, they should self destruct and give you a faster cool down timer?

vital vector
finite turtle
#

Maybe it’s just me, but maybe add a big sword for heavy builds? Or is a spear enough? I also feel like a spear is more of a medium build thing

frank sand
#

Excuse me but what is the best gun weapon for the M build

normal ice
#

@zealous nymph
#šŸ‘‚ā”‡game-feedback message

sorry bro but you're lost in the sauce. suggesting current Sword is fine and then suggesting Heavy should have long-range weapons in the same message shows you don't understand the game's design philosophy.

normal ice
normal ice
tranquil rose
normal ice
#

@daring vortex my feedback was that Sword needs a buff. your message is the one that doesn't provide feedback and instead is just ragebait. I hope this was intentional trolling on your part, 'cause otherwise, you're beyond help

zealous nymph
daring vortex
#

then they harass you for playing the game normally

normal ice
#

I didn't harass anyone, troll

#

and I play the game casually, too. Sword was a casual playstyle. It was not competitively viable

daring vortex
#

"you don't understand the game's design philosophy." leave the person alone

normal ice
#

You're the one leaving useless bickering instead of constructive discourse. You should try leaving me alone

daring vortex
#

the victim playing is crazy.

normal ice
#

can't tell if you're trolling or genuinely have that little self-awareness

#

your ass plays victim all the time

daring vortex
#

so much pent up anger. weird how u can sense that thru a discord message

#

@zealous nymph do u see this lol

normal ice
#

I guess I'll go with yeah, you're trolling

zealous nymph
# daring vortex <@591584381534208001> do u see this lol

i do see it, and to be honest, the bickering over game balance and suggestions is entertaining. like i was just thinking about what would be cool first and what would be balanced second. i am too casual to see what would be wrong with a long range option on heavy and too casual to think that sword is weak. if that means that my feedback is worthless, then i just wont post it i guess lol.

opal kettle
normal ice
zealous nymph
cosmic quarry
zealous nymph
finite turtle
finite turtle
opal kettle
finite turtle
#

I should try the bow. Being attacked by one while on a light build was pretty impressive…

royal pier
#

Steel Chair weapon for Heavy:

Lets the Heavy block, but only their upper body and head, and they can't see shit while doing so.

proper lynx
#

WHEN WE GONNA GET THE GOOLAH SET, GOO IS REPLACE BY MOOLAH

proper lynx
opal kettle
#

They really need to do a sword and like heater shield skin for the riot shield at some point

#

It’s the most obvious cool skin idea ever

tired granite
finite turtle
#

So I tried the dual blades. Am I supposed to be able to block bullets? I feel like it’s still getting through even if I block em.

weary eagle
#

Its all server side. So what you see on your screen is up to half a second behind

rapid ingot
#

lights need to reload just like the rest of us, have them pull new arrows out of a quiver and new throwing knifes out of a holster the easy damage they get is crazy with the spam

uneven field
#

okay for light
.we do not need glitch nade give us glitch trap
.we need demateralize bc its speed based give them grapple
.we need atleast 50 more health points
.make gun wraps for all guns like ranked say if its the m11 diamond skin i want it on the v9s you should be able to pick

thank you for your time

sharp prairie
#

The need to make more gadget

dark vault
#

I assume they will

finite turtle
#

I will play it. Eventually. When I have enough to buyvv it. Maybe it can be shared across the two builds?

#

Hmm true. I didn’t think about that.

obsidian nexus
#

XP54 IS BROKEN

obsidian nexus
small bramble
#

i'm late on meta now, which one is better between XP and ARN?

tranquil rose
atomic basin
shell coral
tranquil rose
brittle yoke
#

i love counting!:D

tranquil rose
sharp prairie
#

11th????? What do you mean?

tranquil rose
#

Number of new people on the server, there has been a lot new folks today and I'm impressed

#

Nothing malicious, I promise! šŸ˜‰

vague verge
sturdy pebble
#

they gonna balance it around these 5 hour andies too lmao.

plain thistle
obsidian nexus
#

Quick melee cancel being gone makes weapons clunky

indigo monolith
humble glade
plain thistle
humble glade
indigo monolith
humble glade
plain thistle
obsidian nexus
#

ks23, model, sa1216, CL40 are now all clunky because of QM changes

humble glade
indigo monolith
humble glade
#

possibly, i think the sprint speed thing is a good idea, I think something like that would even go well as some sort of team AOE thing (heavy sledge plus med swords running at you would be funny lol

indigo monolith
#

Speaking of low gravity, is the gravity cube worth it? It seems fun but I'm not sure if I should grab it or get something else

humble glade
#

i think its a million times better for moving the cashout to weird places

#

or confusing someone inside a house, I like to put it in a doorway so they cant get through

indigo monolith
#

What would be a good weapon to pair with it (I was hoping to get the minigun but man that things expensive)

humble glade
#

i like to run hook, sh12 or slug, and antigrav cube, then you hold the hook for combat help with the shotgun and you also have the hook and antigrav to do some shenanigans with an objective or a house

graceful nova
#

Demat pairs with melee pretty well imo

graceful nova
#

Anti grav is great for cashout plays

You can lift cashout into the air to expose thieves

You can go a floor above cashout, make hole above cashout, lift it with anti grav, then use goo gun to seal up the floor

indigo monolith
graceful nova
indigo monolith
#

I like the idea of using it, but I'm often pretty useless whenever I break it out

graceful nova
#

Goo gun alone has bespoke cashout stall potential

Old stun gun interrupts a steal? Goo gun does that too but you get 20 shots

Goo gun is the only thing that can effectively seal breached roof tops, especially if you’re quick

graceful nova
#

When your world CRUMBLES, the goo man shall come to BUILD

indigo monolith
#

I just end up filling up a room with the stuff once I put a cash out in. It might be fun with the gravity cube though, you could build a platform and then ascend up while keeping perfect accuracy

#

Or stick a cash out to a ceiling (gravity cube it, let it float up, then cover it in goo so it stays stuck up there)

graceful nova
#

Goo’s great because even though people can breach, you can always react by goo-ing up every hole. Even if they run pyro, you can always goo again when the fire is out.

With goo gun you don’t need to run extra defense gadgets like barricades and goo nades, but instead mines and destruction.

quick ice
#

Goo gun can be the most useful specialization in the right hands...it's one of the most versatile tools a heavy could use... merely held back by it's users lack of imagination and understanding of the tool

uneven field
plain thistle
uneven field
plain thistle
uneven field
flint stone
uneven field
flint stone
uneven field
opal token
#

man i just want a giant squeaky hammer for heavy

waxen tartan
#

:3

quick ice
#

I wanted to share my thoughts on Heavy getting a Barret...a semi auto sniper that can has a penetration gimmick that can shoot through defenses and contestants...literally the first collateral damage weapon

deep mason
#

@olive viper why did I get one ticket after spending 3 tickets?

west jetty
#

What’s yalls go to medium build?

brittle yoke
#

demat fcar reshaper pad goo nade

graceful nova
red harbor
#

Give light 10 grenades

graceful nova
#

Guess what, data reshaper counters grenades

red harbor
#

That’s why I need 8 more grenades

graceful nova
#

Jump pad

red harbor
#

You’re right. Remove jump pad šŸ—£ļø

normal ice
sick ginkgo
winged junco
#

In what world is that a good idea

#

No world

placid slate
winged junco
#

Bruh

remote swan
#

they need 15
3 for each slot

winged junco
#

Bruh

finite turtle
#

Trying to figure out the best load out to go with dual swords. I’ve been using the turrets. Also I’m starting to use the glitch pad more now that I understand it better

winged junco
#

I would run that with jump pad

#

To escape in quick situations

remote swan
#

i usually see people run dual blades with jump pad

finite turtle
#

I’ll try that one

red harbor
winged junco
#

…

shadow onyx
# winged junco …

ngl repeater needs a range nerf. Like decrease effective range and increase damage falloff. If us revolver players have to deal with this garbage damage range so should repeater 😠

winged junco
#

Yeah

obsidian nexus
#

cerb nerf didnt do anything by the way

final flame
#

but moddle buf is a W

normal ice
#

still awaiting the patch where they add Sword back into the game

final flame
#

its out?

tribal jacinth
#

Guys, does Shield weapon user is annoying to fight against?

oblique crypt
#

Riot shield? I usually play dagger or sledge so I haven't had any issues

red harbor
#

Give light 10 grenades

radiant orbit
#

Good god I love flamethrower

#

No notes, I just love it.

hexed axle
#

Flamethrower is fun ngl

royal pier
#

Nullifier is still bullshit because a 16m hitscan being able to win by denying a steal just shouldn't be a thing.

boreal laurel
slender bear
restive plover
#

I'm somewhat new to the game. I want to try the LH1 because it looks like a M14 and you can outfit it to look like Randy Shughart's. Is the LH1 a viable weapon in game? So far I've been liking the lever action repeater rifle

royal pier
slender bear
royal pier
#

A winch pull or well aimed goo? Hype.

Hitscan? Boring.

slender bear
hardy dust
#

Its on light so they don't like it

#

If it were on heavy they'd love it

slender bear
#

People really complained so much they got stun gun removed (deserved), but now they're complaining about a gadget that does exactly what it's supposed to in a way that's balanced and fair. The stun gun hate was deserved but this is a real eye opener.

royal pier
royal pier
slender bear
slender bear
#

Light has it's fair share of simple gadgets, but at least you have to aim nullifier. Rpg is an aoe weapon that takes out 2/3 of a light's health and leaves them open for followups, as opposed to 3.75 seconds of invincibilty.

royal pier
#

You're stuck like 2 or 3 seasons in the past to bring up RPG lol.

It has bloom if you don't aim it, and still has some if you do.

#

Lockbolt is a heavy projectile and you gotta be stupid close to reliably land it.

#

Anti-grav cube was better before the recent changes, but using it wrong can be devastating. Used right it can enable some crazy shit.

royal pier
rich flame
#

nerfing the Cerberus without also nerfing the mp5 was a big mistake imo

slender bear
royal pier
rich flame
#

that is true but still i feel like if they felt the cerberus needed a nerf than the XP also needed one

slender bear
# rich flame that is true but still i feel like if they felt the cerberus needed a nerf than ...

Cerb is somehow STILL a bigger problem post nerf. I just wish they would be a bit more proactive with these things. XP's s6 buff has needed a revert for a while (and people have been very vocal about this), and cerb has been a contender for the best weapon in the game for a while. They even said it was "overperforming" back when they nerfed sword (which was still worse than cerb back then), and then they finally nerf it, and it's literally just 10 damage.

rich flame
#

ive seen a lot less Cerbs in my matches, than again i may just be in the bracket of people who think "nerf = removed from the game"

normal ice
#

I wish you could disable your active Anti-Gravity Cube by re-using the gadget while it's on cooldown. Then it can't screw your own team over as easily.

slender bear
#

Also, I take it back, cerb no longer one shots light. Now they just have to do literally anything else after.

rich flame
#

last match there were 5 XP lights

#

and thats not even that extraordinary

normal ice
#

Cerb: lets you achieve one of the fastest TTKs on Heavy in the game with bodyshots and full movement on the support class
Embark: nah fuck sword nerf that shit by 25%

normal ice
rich flame
#

it was quick cash

slender bear
rich flame
#

dagger and throwing knives are arguably the most annoying weapons in the game

slender bear
rich flame
#

i mean its still obnoxious to fight a cloak bomb dash light

slender bear
#

I still think it's funny that medium's new zipline bug let's it imitate grapple hook. They're really trying to steal light's whole thing!

royal pier
hardy dust
#

It completely gutted sword. Not just "helping light not get 1 shot", which is a very stupid reason to balance it when the majority of light's arsenal does the same but better

tranquil rose
stoic jackal
#

@wet plank that suggestion is insane dude

#

Dashing makes u stop shooting? 2 charges only?

#

@barren harbor m11 is better upclose than the xp

#

@jaunty geyser light can be killed easy, its the definition of a glass cannon

barren harbor
stoic jackal
barren harbor
#

it has a slightly bigger mag that's why

#

xp can't mag dump into heavies

tranquil rose
stoic jackal
#

I honestly dont see many problems with the light class overall right now, I think people just need to play the game more

stoic jackal
tranquil rose
#

Kinda, XP kills in 1.41 seconds heavies (body shots) while m11 kills at 1.26, but m11 range start to fall of at 10m while xp is at 22.5m.

So twice the range for just a little bit less time to kill, overall a much safer with very little drawback

#

Thus people favor more the xp.

stoic jackal
tranquil rose
#

They could reduce xp mag size (which they probaly will) or reduce the damage, but if they touch the damage people will flip out

stoic jackal
#

I may have a bias for the xp since i dropped 50 kills on tdm, but still i feel like if it was nerfed then it would just become useless

barren harbor
tranquil rose
#

XP should've be the ranged generalist weapon while m11 a bursty close.

tranquil rose
barren harbor
#

people flipped out when they nerfed fcar in s1 too lmao

stoic jackal
#

How many rounds does the xp have i forgot

tranquil rose
tranquil rose
stoic jackal
#

29 would be fine, i dont need the rest tbh

tranquil rose
#

Yeah reducing to 29 would be a nice experiment

#

Problem right now is the weapon is basically perfect

barren harbor
#

yeah every other gun in the game has a particular niche scenario where it sucks compared to a different option but the xp is just always good

tranquil rose
#

I would also mess with the medium ARs as well, after some deep thought they are too efficient

stoic jackal
#

It means people gotta aim more

barren harbor
#

honestly even the medium ars are in a spot where you could end up desiring one over the other

stoic jackal
tranquil rose
#

It's more the weapons roles doesn't seem impactful enough, there is times where you can get beamed so far away by fcar/famas while medium DOES have high range options

barren harbor
stoic jackal
#

Or maybe making the m11 even faster? (Idk what the rpm is)

tranquil rose
#

Those weapon should only work in medium range

barren harbor
tranquil rose
#

At the moment FAMA and FCAR only start to see fall damage at 35m and akm at 30m

stoic jackal
#

I think the ak is the best ar

tranquil rose
#

Crazy as it may sound, Pyke start to fall at 45m and CB-01 at 40m

barren harbor
# stoic jackal Like what

a lot of the time i'll pick the fcar and feel like shit when i'm boxed in and wish i'd grabbed the ak instead or vice versa

#

sometimes i'll pick ak and wish i had the range on the fcar

stoic jackal
lethal ridge
tranquil rose
#

Now we really need to understand that the repeater which is a specialist ranged option only have 5 meters more than famas and fcar lol

#

And one of them is an automatic weapon

barren harbor
#

what's the revolver falloff again

tranquil rose
#

27.5m (sorry, xp was 22.5m)

stoic jackal
#

@ashen tangle how many items u got on the wheel lol?

barren harbor
#

i wanna say the revolver's headshot damage feels really overtuned rn

#

like literally any damage instance can kill you if you get headshot by revolver as light

tranquil rose
#

Nah, that one of it's main selling points. If we remove , it becomes terrible

barren harbor
#

i mean i'd tune it down to leave you with like at least 10hp

tranquil rose
#

Headshot damage of revolver in range is 149

barren harbor
#

being left on 2hp kinda sucks ass because a literal gust of wind can kill you
an inch of gas and you're gone

tranquil rose
#

Well...that's why you're the nimblest class with the smallets hitbox, if the medium tap that headshot he earned it

#

Belive me, it's VERY hard to hit headshots against good light players

barren harbor
#

it's just how low it leaves you that irks me
like with other breakpoints it feels fine because if i stray into gas i'm still technically alive and then a stray gust can kill me

#

revolver just feels like a massive middle finger that mocks you for your mistake

tranquil rose
#

As it should, it's a very demanding weapon that's punishing as hell if you miss

barren harbor
tranquil rose
#

It's pretty much one of the weapons that you can't bullshit, you're landing or you're useless

barren harbor
#

like i get that it requires extreme skill expression but that shouldn't be rewarded with a guaranteed kill imo

tranquil rose
#

It has good hipfire, but not perfect accuaracy. It does bloom a bit even if you're aiming the head

barren harbor
tranquil rose
#

If you're glued to the enemy than ya it's non existant. But if you're pass 5m then it does start to bloom a bit

barren harbor
#

but imo i'd tune it down to like, idk, 142 or 145 or something

tranquil rose
#

I also need to point out that you're never goin to dive at enemy with the revolver unless it's weakened.

tranquil rose
barren harbor
tranquil rose
barren harbor
#

i can literally like bar for bar recite an interaction i had where i got hit with revolver and tried to chuck a gas nade on cashout only to have like a pixel of my foot touching the cloud and die

#

i can survive that with the repeater's breakpoint but not the revolver's

tranquil rose
#

It's 10 damage per tick and it increases the more you stay

feral pawn
# stoic jackal Maybe the only problem with light is the annoying throwing knives but its just a...

Throwing knives are not the problem imo, not compared to other weapons. I climbed with knives to plat and I've swapped weapon to xp54 and the little singular pistol because they just provide so much more value. Especially in terms of range, consistent damage, fire rate and reliability for the team these guns are much better and less selfish than the knives.

You just have to play range and if they do get close if you have a heavy with shield dome etc. there's not much to do (unless u take glitch grenade ofc). If you only have mediums just use the glitch trap and they can't dash all over the place or zipline out. It's very difficult to play when a team is coordinated enough to not let you pick them off 1 by 1.

But now that you mention knives I'll try them out today it's been some time

marble glacier
drifting pine
#

ban this spammer\

red harbor
#

Give light 10 grenades

solar yoke
#

It's crazy how you're in a VR game, that has been corrupted, and hacked (iirc) and there hasn't been a different version of the Pyro grenade, or a seperate gadget that is called "Firewall" that would make a thin wall of fire in a line.

An ice grenade that makes you, and your enemies slide around would be....cool? , ':D

Would also love to see a Tommy Gun at some point.

errant jungle
#

You guys use the motion sensor?
Any advice?
I just unlocked it

cinder fulcrum
#

What if you replaced thermal vision with some sort of tactical vision: Highlighting players, objectives, fire, gas, grenades and deployable gadgets.

slender bear
ember kernel
#

Please bring the sword back. It was never s tier. Most people ranked it d tier or f tier due to its high skill gap. I was a day 1 sword player, and have over 1k hours with it. I feel like I mastered it, but now it's been gutted, taking all the fun away.

Counters for sword: turrets, glitch mines, flamethrower, minigun, shotguns, mines, and literally any gun. Sword has 7m of range.

I'm very disappointed embark. Bring back the versatility and fun please.

indigo monolith
ember kernel
# indigo monolith What happened to the sword, I quite liked using it and I haven't heard anything ...

They reduced the damage. You can't use the same combos as before, and one tapping lights is not a thing anymore. Heavy requires 4 heavy lunges, medium requires 3, and light is 1 lunge + mele + light attack.

I feel like the sword was the perfect adversary to dashing lights with many drawbacks. Like range, not being able to do damage to enemies in air, etc. Now it's just a placeholder for what was once a fun weapon, with high skill gap.

indigo monolith
ember kernel
misty axle
#

Why can't the Data Reshaper have a right click to choose output at this point?
Having a 7-step loop is unwieldly.

weak tide
#

Data Reshaper would be so powerful if you could select what you want a Barrel to turn into preemptively and I would run it every game. OMEGALUL

placid slate
#

the lunge has the lowest ttk on the light class

indigo monolith
placid slate
oblique crypt
#

What if you could go backwards in the loop somehow?

deep mason
deep mason
keen crystal
#

what's the most underrated weapon in the game?

livid edge
#

i'm still waiting on the 1 damage revolver buff

#

just a single point of damage, it's all i ask

remote swan
#

nah, 148 damage headshot

livid edge
#

just one

#

let me headshot kill lights at point blank range

remote swan
#

+0.5 damage buff to revolver

livid edge
#

every other shot has +1 damage so it averages out

#

that's a good point when are we getting TF2 ambassador reload strats

#

first shot after reload gets a minor damage bonus

remote swan
#

isn’t the ambassador just allowing for headshots at the cost of damage?

livid edge
#

spy revolver's thing is that the first shot out of a reload is perfectly accurate

remote swan
#

oh, i did not know that

grave comet
#

anyone know any weapons that synergises with which claw as a heavy

besides hammer since i’m already using it

keen crystal
grave comet
keen crystal
#

Good point

grave comet
#

maybe something with a bit of reach would be nice since hammer is pretty upclose

though claw helps with that

remote swan
#

i got some good use with spear and winch back in season 3, though sledge is probably just better to use with winch

keen crystal
#

Yeah maybe a shotgun or something

grave comet
remote swan
#

sa1216 is pretty nice with it

keen crystal
#

Yeah true

grave comet
#

so, flame, sa12-, minigun

slender bear
remote swan
#

fair enough
i’d normally just switch to a gun i like, and save my winch for more situational stuff in that case, such as moving cashouts or grabbing the last person on a team

grave comet
#

btw, what are your thoughts on rocket launcher

i don’t find much use for it, it could be i’m not playing ranked

remote swan
grave comet
#

brb

#

back

grave comet
#

it’d probably be better to switch to a gun if i really need the launcher

remote swan
#

i mostly use it for if a light dashes away at low hp

grave comet
#

i probably would use it more in higher skill level games

since right now everyone is dying to hammer lol

remote swan
#

that’s what happens with sledge
people just die to it somehow

grave comet
#

agreed, is it just hammer is op or i’m getting people who don’t know how to counter it

i’m still kind of new to the game

remote swan
#

a bit of both
it’s really op when it’s in a situation that’s good for it, but really easy to counter outside of that

normal ice
#

don't worry, they'll reduce the right click damage to 150 next update... :^)

grave comet
#

yeah, any long range battles is a death sentence lol

i ironically find the horizon map the worse for hammer for some reason

remote swan
#

sys$horizon has a lot of open rooms inside the buildings, so that’d make sense

grave comet
#

at least in kyoto you can hide under the flooring and use the sonar thing to surprise stupid people

remote swan
#

yea

grave comet
remote swan
#

it took me a moment to realize what you actually meant by that
i’d absolutely fall for that strategy

grave comet
#

it’s fun, you go under them and destroy the floor

remote swan
#

i like doing that with dematerializer

grave comet
#

btw, is the light shotgun (one with 2 shots) best with invis

remote swan
#

depends on how you play

grave comet
#

i find invis works better for me, i catch people off guard

remote swan
#

if you like catching people off guard, then invis
if you like running around, then dash

grave comet
#

thx

remote swan
#

or you could be like me, and use it with grapple and be absolutely useless

grave comet
remote swan
#

i use it to grapple directly towards whoever i want to shoot

grave comet
#

sounds fun

remote swan
#

it is really fun when i actually hit someone with it
i only hit every 10th shot doing it though

grave comet
#

btw, what are your thoughts on charge and slam + hammer besides absolute destruction

remote swan
#

i prefer charge and slam with hammer over winch honestly
it’s nice just for the extra bit of movement and quick destruction to get through walls

grave comet
#

i just want destruction, however last time i tried it (when i was alot newer)
i find getting close to the enemy ironically quite hard if they’re a bit far away

i should try it again to see if it’s better than i thought

remote swan
#

i usually use either barricades or dome shields to get close to people

grave comet
#

i just wait for them to come to me

remote swan
#

that works too

grave comet
#

since ranged battles aren’t a good advantage to me

#

unlike sonar + waiting to jump

remote swan
#

i often wait behind walls to charge and slam through them

grave comet
#

same but hammer + hiding behind barricade waiting to jump

#

afk, thx for the tips btw

remote swan
#

no problem
i don’t really play heavy too much, so i can’t give any really good info, but i’ve played enough to know how most of it works

finite apex
#

.

glad kettle
#

Yo what if you could demat people? Like a nullifier but for mediums 🤷

wheat jetty
#

So its fore real

#

At first i thught shotgun all made up ...nope that thing is the real mcoy

mild pond
#

flash bangs need nerfed

radiant orbit
slender bear
#

Double barrel is so funny, I can just swap db the second we start losing and we get the lead again in tdm. It's even worse when there are db players on the other team, I'll go out of my way to switch just so I can farm them.

meager snow
proud kite
#

I feel like they've got to do something more with grapple it feels like it's overshadowed by dash

slender bear
sweet grotto
#

Nerf the CB's fire rate.
Nerf Cerberus damage.
Nerf CL back to where it was.
Nerf defib:

  • Either limit it's pick rate per team to prevent 3x Medium defibs or lower the defib health regain for Medium as a deterent.
    Buff Riot Shield or change it's mechanics.
    Buff dual blades, or change their mechanics.
    Bring back KS and other animation cancels for specializations.
    Add a grenade indicator.
    Put glitch mines on Light or Heavy and nerf them. Maybe have their do a burst of glitch, not a consistent one.

Overall, I believe this game is suffering from Medium's current style. It is designed to be able to do basically everything combat-wise, which is ridiculous. You want to snipe? Medium can do it. You want to melee? Medium can do it. You want to use a shotgun at close quarters? Medium can do it.
I understand that Medium is meant to be a Jack of all trades kind of deal, but it should be capable at most, but a master at nothing in specific. Instead, it's a must-have for sweats who want to optimize everything, and they get the best of both worlds because of how Medium currently it.

Medium can perform support duties:

  • Healing
  • Defib
  • Mines
  • Turrets

Medium can perform movement duties:

  • Zipline
  • Jump Pad
  • Demat

Medium can perform combat effectively and indepedently with it's variety of weapons.

  • You can have 1 person for long range.
  • 1 for close.
  • 1 for mid.

Medium is the problem in this game because it has essentially nill drawbacks, BESIDES area destruction... which can now just be substituted with expo canisters and grenades. Change how Medium works, stop freaking out about Light and Heavy being too strong, they both have very noticable weaknesses, while Medium really doesn't (other than destruction). It's infuriating seeing the 3x Medium meta, and it's even more unfun to play against. You made 3 classes for a reason, make them all a viable choice, preferably being LMH instead of a 3x of ANY CLASS.

Also, criticism is welcome.

slender bear
winter jay
wide onyx
#

I don't think any equipment or specialization should have a pick limit. I don't want playerstyle choice to be limited in anyway. A big part of the fun of Finals is that you can have three sledgehammers with winch and lockbolt. Or you can have 3 riot shield healing beam flashbang mediums. What they've done to the defib is perfectly good. Much better compared to pre nerf lol. People forget just how crazy it was, its pretty tame now in comparison.

#

Pick limiting is a step towards what pro players want and we cant have that

red harbor
#

Give light 15 grenades

slender bear
# winter jay id prefer if they just upped the retract speed

I guess that's fair, but I like the general feel of grapple right now. The retract speed lets you swing easier and lets you make fun plays swinging circles around people. The only problem with it competitively is that evasive dash is better cuz it has 3 charges to back off easily.

brittle yoke
radiant orbit
#

it does

meager snow
#

really doesn’t lol

#

at range maybe but close up you can’t really avoid it

wide onyx
#

Looking away does nothing lol

brittle yoke
#

im p sure it has like an inner radius that flashed regardless of where you look and outside it looking away works, i thought thats what they said in the patch they buffed them s4 iirc

slender bear
#

I saw someone mention the m79 thumper as a gadget idea for light, but I think that would also be pretty interesting as a weapon. Single shot, and it's literally just a frag grenade. It would at leat make grenadier builds more interesting on light.

#

It would be straight up bad unless the reload time was around 2 seconds (it would still be bad even then), but it would be really funny.

oblique crypt
stray night
#

Buff Heal
Reduce mesh juggle cost or increase HP slightly
Buff Fcar +1 dmg (only changes ttk on medium heavy)
Buff AK (give its bullets back)
Buff SA firerate
Buff Lewis Dmg
Buff LH1 firerate
Buff model to 110
Buff sword to 110
Buff ARN so the reload is fast not only on empty in first mag

The ttk in this game has increased enough from the betas, more nerfs to XP, Cerb, Famas, Pike will simply make the game feel more sluggish. We need to start bringing everything up

Also pls add full tournees and full anominity option to private matches

brittle yoke
high timber
#

I agree with the take on Cerb, Famas and Pike.
I think medium weapon meta is currently in a pretty decent spot.

opal kettle
#

Nerfing XP a bit would really help the ARN stand out

high timber
#

honestly light right now is in a pretty stale spot

#

its the class with the least diverse and predictable matchups in the entire game

high timber
#

Also FCAR does not need a buff

lapis bramble
#

What are your thoughts on the dual blades personally I think they need a buff āš”ļø

dawn swan
rich flame
#

man throwing knives are so annoying, i know theyre probably just noob stompers and arent actually that good but oh my god they are unfun to play against especially as a heavy

spice kernel
#

Sword needs a desperate buff

azure stream
indigo monolith
#

Hey, is the riot shield any good? I was thinking of picking it up on my medium.

stoic jackal
#

Yo chat when’s the last time you saw someone run the arn-220

wispy stag
#

Uh like uh every dam day?

stoic jackal
#

@frozen kindle what is ur aim bro

#

Also this is not cod ur not supposed to kill ppl instantly

frozen kindle
stoic jackal
frozen kindle
#

I’ll hit but it just dont feel like im doing damage

ornate scaffold
frozen kindle
sacred scroll
#

That's why most teams are mediums shooting in unison at the same target on roofs

ornate scaffold
#

As easily

frozen kindle
ornate scaffold
frozen kindle
ornate scaffold
frozen kindle
stoic jackal
#

I got 50 kills in tdm with xp 54

frozen kindle
ornate scaffold
#

Yup XP is the best AR in the game by far šŸ˜†

frozen kindle
#

I saw the light health boost and everything but Im prolly gonna stop once rematch comes out and after I complete this battle pass

ornate scaffold
#

Another console player bites the dust šŸ˜” Wish Embark cared more/had better knowledge when it comes to console

frozen kindle
rich flame
#

why am i even lugging this thing around when i lose the DPS race against a light at my optimal range

indigo nexus
#

Not unless you’re missing a lot more shots than they are at any rate

#

your ttk on them is approx. half their ttk on you

rich flame
#

Well yeah i know but still the XP is way too controllable at ranges that feel like they encroach on AR territory while still having very good dps

indigo nexus
#

It is the all-rounder gun

rich flame
#

And when you give an all rounder gun a competitive damage profile that makes it too dominant

#

Its good at everything while also being easy to use and still does good damage, why use anything else?

indigo nexus
#

It isn’t good at everything lacking burst capability, competitiveness at close quarters and long range. It’s just about the most moderate weapon, maybe that’s the best way to put it

#

Why you’d use anything else? Well, you want to play to some more specialised role

indigo monolith
#

What would be the best gadgets to use with the minigun? (I'm pretty set on using the winch with it for keeping players in range of the gun)

whole violet
indigo monolith
#

It does look pretty fun though

rugged dirge
exotic skiff
rugged dirge
#

Still kinda sad that AR can't stand up to someone using SMG

exotic skiff
#

They do

#

A light smg vs a medium AR the light gonna die first

sweet grotto
#

Buff Heal
Reduce mesh juggle cost or increase HP slightly
Buff Fcar +1 dmg (only changes ttk on medium heavy)
Buff AK (give its bullets back)
Buff SA firerate
Buff Lewis Dmg
Buff LH1 firerate
Buff model to 110
Buff sword to 110
Buff ARN so the reload is fast not only on empty in first mag

The ttk in this game has increased enough from the betas, more nerfs to XP, Cerb, Famas, Pike will simply make the game feel more sluggish. We need to start bringing everything up

Also pls add full tournees and full anominity option to private matches

rugged dirge
#

I shouldn't be putting a clip in someone for the AR to finally kill them with all bullets hitting

#

I had lights kick my while I'm medium they kill me right as there health gets to sliver they need to make the AR do atleast a little more damage

#

Ttk for smgs are to high

obsidian nexus
#

u overbuffed xp54

exotic skiff
#

losing a pure dual against a light as medium is a skill issue

#

you can't lose face to face

obsidian nexus
#

WHAT IS HAMMER RIGHT NOW?

eager wasp
marble glacier
obsidian nexus
#

hammer cerb and xp54 are just balancing nightmares apparantly

#

xp54 does SO MUCH right now that ANY other light weapon are obsolete. yea maybe DB is on par with it. but right now, its the best option in ANY catagory. it kills so fast. it punishes soloq players. hammer is just death sentence for a heavy. and last cerb changes didnt do anything.

were feels like always so close to the game being in a good state.

warped raven
#

Shamshir and Excalibur Duel blades skin please

slender bear
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I think it would be cool if they gave grappling hook a second charge, but increased the cooldown back up to 10 second. (I think it was at 10s before but they brought it down to 8.) I think it would be cool to be able to swing twice in a row, and it still wouldn't really be any better than dash because it has more travel time and isn't omnidirectional.

south plinth
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you could literally travel half the map in 10 seconds and take the cashbox with you

novel coyote
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MAGIC WAND SKIN FOR THE DATA RESHAPER PLS šŸ–¤

opal token
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still aching for a squeaky hammer skin for heavy. give me that squeakker PLEASE.

jade violet
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does someone noticed there is a bug on SHAK-50 's OKP-7 optic?