#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 166 of 1

weak kernel
#

Stun gun and sword are both things that were touched less because they were overtuned and more because they were disliked, but the difference is that at least in my experience most light players didn't love using the stun gun while sword has always had a contingent of people that really liked using it in particular.

boreal laurel
opal crow
#

Sword provided extra movement, a fun rhythm to getting kills that was different from just moving around and shooting. Stun gun just kinda acted as a way to get a free insta kill on anybody you wanted whenever you willed it. Like it was effectively one of the light gadgets that you had to have because there was no reason not to

#

Really hope they keep the interrupt for it so you can stop cash out steals but get rid of the hard cc when they bring it back

clever sleet
#

I had it on my loud out but I would only remember to use it once or twice per match tb real with you

opal crow
#

I abused the hell out of it when I played tbh, and I’m abusing flashbangs now whenever I play now that it’s temporarily gone

boreal laurel
clever sleet
#

Never found it as a must since I was very comfortable just by the movement and the sword itself

opal crow
clever sleet
opal crow
#

My loadout was sword, stun, invis nade and frags. Worked really well. Sometimes swapped stun for glitch

#

I replaced stun with flash but I switched to tracking dart recently for the new gimmicky sword light combo with it. It’s pretty funny ngl

clever sleet
opal crow
clever sleet
clever sleet
opal crow
clever sleet
#

Just gotta chug it till devs open their eyes

opal crow
#

Realized I can send videos now, I’m not the best sword player but this is pre patch with flash, and it’s pretty effective ngl. Audio might be bugged

clever sleet
#

Fuck man, I miss it so bad lol

#

Honestly I’m just gonna play quick cash from now on and fuck around the map enjoying the movement

opal crow
#

Same, here’s a way older sword clip that I love. This one’s pretty mean though

#

The active frames sword lunge has are just so crazy/good

raw cave
#

how can i send an image to this chat?

opal crow
#

There’s like a level up system with roles and stuff that I assume just progresses from talking

waxen fiber
#

on this server you are grind for grinding

neon pollen
#

Thoughts on current state of the Dagger? I do believe the movement needs a slight buff

fading bison
#

#freemoolah

opal crow
#

Apologies again cause bugged audio but I recently got this gun on medium and I just think it’s fantastic

#

Well not recently since this was last month but still lol

sage citrus
fading bison
#

#freemoolah

tulip grove
spice vigil
plucky spade
#

Love how dagger is just sword atp

silent patio
#

Nerf the mp5 that thing is beyond broken

plucky spade
#

Also how you whine about the 35 dmg nerf when all it really changed was not one shotting lights and requiring a inconsequential to anything timing related qm to kill meds and heavies in the same amount of lunges

#

Give sword 5 extra dmg to the lunge

tulip grove
# silent patio Nerf the mp5 that thing is beyond broken

Tbh whenever I use the MP5 I occasionally get kill confirms at the weirdest angles.

So maybe it's a lil too consistent at close range, as much as it's whole gimmick is emptying it's magazine at close proximities?

XP-54 on the other hand feels like it can beam anyone at the right hands so both SMGs have something to complain about.

unkempt moss
fading bison
#

#freemoolah

gritty swallow
#

what's the diffrence between the adder reflex and the compact reflector sights?

obsidian nexus
radiant orbit
onyx finch
#

When is the taser coming back?

fading bison
#

#freemoolah

royal pier
obsidian nexus
#

wtf did u do to the XP

#

lets buff the most versatile weapon so theres literally 0 reason to run anything else, that sounds like a great plan

unborn pumice
#

U all suck. If I'm ever in a match with any of yall, u not getting defibed or healed. You can wait for a team wipe or waste ur coins

radiant orbit
restive plover
#

Yes. In terms of rifles overall the pike is even better.

restive plover
raw cave
arctic zodiac
#

No reason to use the M11 anymore as it only has like 0.09secs faster TTK without the laser accuracy.

green thunder
#

Daggers 2 attack is broken

distant verge
green thunder
#

Op

gritty swallow
green thunder
#

The second attack 1 shots light and medium

rugged prawn
#

Here me out, give me a throwable shield next season so I can be like cap 🄹

sage citrus
sage citrus
arctic zodiac
#

Starting to get really annoying getting beamed across the universe from a xp-54 light over and over. Who the hell thought it was a good idea to give the 250dps smg more range?!

solid bluff
#

bro why is the arn so quick to kill

distant verge
gaunt terrace
green thunder
cyan steeple
#

CL40 and Cerber need a lil nerf thx

lucid quiver
#

Anyone at high elo still see sword player in ranked? Kinda stopped playing rank lately and wanted to know

silent dawn
#

Buff model

stiff helm
#

117 dmg Model pls. 4 shots to kill a heavy is too slow and means you usually die first

rough spire
#

@silk basin I think pike is better at range and would be even better with more scopes, leaning too close towards the sniper. also the revolver is a powerful beast that is hard to control perfectly, with better scopes it could become too powerful.

silk basin
slow linden
#

(The Dagger isn't balanced its awful they meed to completely reverse its nerfs)

cunning wyvern
#

its been a gorbillion days add bear traps allready

foggy snow
#
APE SQUAD

Display Google Sheets Data Weapon Body DMG Head DMG Rate of Fire Magazine Size DMG/Mag Empty Reload Time Tac Reload Time TTK vs Lights STK TTK vs Medium STK TTK vs Heavy STK Error loading data. Please try again later.

#

I never realized that someone made a tool for viewing my weapon data. It's pretty cool.

#

Ranged damage graph is an especially nice touch, and I'm glad that this guy did it earlier than me

#

Minigun and shotgun graphs are misleading due to spread, though.

#

those require some pretty exhaustive testing to derive

ashen hawk
#

God PLS DONT NERF DEFIB. its a good gadget to use, and ik its stupid to see a noob med to defib u with five ppl on his tail, but still. its a good gadget to use. just bring up more of these kinds of gadgets that are super powrful so ppl dont complain abt defib being meta.

#

and plus, the way u ppl are saying "if u dont have defib in ur team, ur at instant disadvantage" is just wrong.

Unless u have a seriously terrible loadout (like flashbang smoke nade and stuff) u are not at any disadvantage. every other gadget has its own plays, own advantages, and own synergies.

i dont even pick defib, go with glitch mines, pyro nades and aps, and it works great.

cunning wyvern
#

uhhhhhh add the fuze bomb from seige

polar edge
#

curious, what's CL-40 based off?

lucid quiver
# slow linden It's balanced towards effort of use not realism

Oh i know i was just making a little funny i could care less for realism. But i agree dagger needs work. I just fear sword is out for this whole season. But i dont have much time to play so i cant truly tell. Right now its fun killing ppl with tracking darts, but if i played ranked and not world tour id be dead in a minute or less.

slow linden
remote steeple
#

bro

#

fr

#

frh

final geyser
#

Day 9 of asking for a Spear buff:
Among many of the Spear’s problems, one of the most noticeable when using it is it's shockingly low DPS. Here is a list of guns that can out TTK the spear in Melee range while also being able to do damage from range.

Spear:
Light - Medium - Heavy
1.80s - 2.50s- 3.20s

Heavy v Heavy:
.50 Akimbos: 1.83 > 3.2
Lewis Gun: 1.6 > 3.2
M60: 1.6 > 3.2
KS-23: 2.47 > 3.2
SA1216: .80 > 3.2
SHAK-50: 1.57 > 3.2
MGL32: 2.67 > 3.2

Medium v Heavy:
AKM: 1.7 > 2.5
CL-40: 2.3 > 2.5
FCAR: 1.4 > 2.5
Model 1887: 1.6 > 2.5
R .357: 1.6 > 2.5
Pike-556: 2.1 > 2.5
Cerberus-12: 1.8 > 2.5

Light v Heavy:
93R: 1.64 > 1.8
V9S: 1.33 > 1.8
M11: 1.26 > 1.8
XP-54: 1.48 > 1.8
LH1: 1.5 > 1.8
SH1900: .75 > 1.8
M26 Matter: 1.41 > 1.8

Note: These damage numbers come from patch 1.5.5 and takes into account only body shot numbers. The spear numbers come from its M1 standard attack, not the spin. I just wanted to illuminate that even when Spear has the first shot on another player, how often they lose. Thank yall embark for continuing to do an amazing job on my favorite game and please consider buffing the spear in any capacity!

radiant orbit
#

Thoughts on the m26 matter? I almost never see it used but I picked it up just to give it a go because I never really used it and it kinda rocks. The ttk is relatively slow especially among other light options but man is it consistent, you can really be evasive with your movement while keeping the damage flowing. And as a bonus it’s really fun for tag and go ambush type strats, great for clearing out sniper nests on power shift šŸ‘€

#

What a shame that the two best feeling weapons in the game are on my least favorite class to play.

#

Oh R93 my beloved…

slow linden
#

Add m242 bushmaster

spice vigil
#

"stop nerfing light"

silent crescent
#

Do proximity mines need line of sight to work or just need to be within the radius of an enemy? Just wanna know if it will detect through walls or not

sacred scroll
#

It needs LoS

zinc obsidian
#

arn just sucks so bad...like ranked I get killed faster when I use. Like the pistol is better then it

fading bison
#

#freemoolah

smoky breach
#

#freemoolah

shell sonnet
slow linden
shell sonnet
#

Pretty much
Doesnt matter if the top 5% that sit ontop of each other 100% of the time and stick to hard meta with pretty much 0 deviation can deal with it decently

#

Everyone else wants to have fun too

fading bison
#

#freemoolah

slow linden
gritty swallow
#

any riot shield player know the melee combo's and maybe some tips?

faint silo
faint silo
gritty swallow
faint silo
digital ledge
gritty swallow
digital ledge
#

you also wanna avoid combat against other melee users, explosions and fire
cuz all 3 of those are very finnicky to block
technically it's possible but 99/100 times it hits you anyways

#

fire you can't block at all btw

gritty swallow
faint silo
digital ledge
gritty swallow
faint silo
#

ze fuck

digital ledge
#

it can also block winch

digital ledge
raw cave
#

but blocking a sledgehammer is an issue

digital ledge
gritty swallow
#

just tested it, flash can also be blocked when its to your side

raw cave
digital ledge
digital ledge
#

it's enough to give you the upper hand in the encounter

raw cave
raw cave
#

and if it would make sound when hit would be cool

gritty swallow
raw cave
#

the main theme is in a-minor, so its possible to play it on that thing

gritty swallow
digital ledge
#

thats cool
i dont think it ever came into play for me though
which is why i thought it isnt possible

gritty swallow
digital ledge
#

turret could be used as a distraction for you to close the gap on someone
demat could be used to flank

#

demat works best when you listen for footsteps through walls

uneven niche
#

Does anyone else think lh1 nerf was to much or is it just me

icy sparrow
#

@oblique quartz this is good idea and u know it Add kusarigama for light,primary attacks hit like sword but alt attack is u spin the chain and blade 160 degrees in front of u and most damage where blade hits not the chain,it’s skill based cause u hold down alt and the more u hold the longer u throw and only the blade part damages when spinning plus u can move your aim while spinning to make blade go in that direction.

To simply put it,the melee alt is more like aim and shoot but use aim to move the blade and hit box.

There r two ways of implementing this,either the melee projectile starts from an arc from the left side and goes to the centre line and move as u change your aim or the projectile starts from the crosshairs and moves where u move your aim

U may change between the two using a different stance using the weapon inspection button or add more combos using that button.

Either u can’t use light spec when using alt or give this weapon to medium with a wall run gadget or else it’s the most dull experience chasing player as a medium

https://youtube.com/shorts/-71MHEADkVo?si=bu2BQZR8kTwY1Xo7

#

A mix of projectile and melee

fading bison
#

#freemoolah

dusky field
analog dragon
#

Lh1 got nerfed into the ground abs it's pretty dumb considering it was an emerald reward last season

#

Same with the mama's which it didn't get as heavily nerfed as the lh1 did but still

#

Famas*

amber ermine
#

I play on pc and I want this bundle so bad, can I pay for 1 month of ps plus get the skins and then stop my subscription and keep the skins on pc ?

kindred wedge
#

Any good uses or combos for the KS-23 niche or otherwise? It's kind of a pain to use.

amber ermine
#

time ur shots and don't panick, make sure u open walls with it for a more convenient approach for team fights

obsidian nexus
#

#justiceformoolah

slow linden
prisma maple
#

Ever since the sword nerf I've seen a lot of lights running the dagger or just swinging with light attack the entire time. And it's kinda sad

slow linden
# prisma maple Ever since the sword nerf I've seen a lot of lights running the dagger or just s...

Melee has been harshly affected,the only melee that is actually annoying enough to warrant a nerf(I don't want a nerf I want a rework) is the spear,the spin attack is really annoying when it works,it also counters most other melees(especially medium melee also sword because it got neutered) only melee spear doesn't counter and you can't just mindlessly walk at the enemy while trading damage and winning because spin does a hundred and something a tick and hits in all directions

#

The original dagger nerf broke my heart,sword really was never that crazy,riot shield needs some small buffs here and there,dual blades need a small damage increase or something and Sledge is perfect(aside from the horrible hit reg that affects all melee and projectile weapons in the game)

obsidian nexus
#

XP54 WAS OVERBUFFED

slow linden
obsidian nexus
slow linden
obsidian nexus
candid saffron
#

dm me if u want to play quick cash

slow linden
obsidian nexus
slow linden
#

I think the cerb should be nerfed in damage,the flamethrower should be reworked to shoot a napalm beam and fire as a whole should be buffed to work in multiplicative damage stacks

slow linden
icy sparrow
#

@still magnet why no one talks about dagger is it fixed?

#

@final lotus well u don’t post about dagger problems is it’s fixed?

uneven niche
slow linden
sand monolith
#

It was an extremely non committal DMR weapon on light

fading bison
#

#freemoolah

sand monolith
#

It’s in a good spot now. It shouldn’t be something you see every game like it was before

vale mulch
slow linden
sand monolith
#

Its a long range weapon

slow linden
#

It's not at all interesting,fun or engaging to combat

sand monolith
#

Agreed

#

Because people don’t understand that it was poorly designed

slow linden
#

They want it to be a baby game where only automatic weapons are either strong or in a usable state while everything else is nerfed to shit

#

New players turning away is not a good thing for the game imo

sand monolith
#

Dash rework in season 20

slow linden
#

I want spamming dash mains to be thrown directly into the sun

#

Cloak is the only correct option(they need to unnerf it)

#

Honestly keep it as is just remove the loud ass sound que

sand monolith
#

Cloak needs a complete rework it’s the worst designed cloak ability I’ve ever seen

slow linden
#

I think it should be a carbon copy of spy from tf2s cloak where you can't be seen at all in cloak unless from very close range,and cloaking and uncloaking should leave you vulnerable for a split second

sand monolith
#

Yeah just not as slow

#

Keep vanish bomb as is though

boreal laurel
slow linden
#

The only skilled use of dash is dash stabs with the dagger

slow linden
slow linden
slow linden
icy sparrow
# slow linden Fair

Goo gun is pretty much forgotten,give it alt fire a charged shot where it creates 3x3 wall close range but doesn’t stun players like primary shots do OR maybe a movable object like what u get when u shoot a goo barrel that doesn’t stick to surfaces that u use for cover.

icy sparrow
slow linden
#

Can't already posted a minigun balance suggestion half an hour ago

gusty rock
#

Why does the RPG-7 cause so much destruction in the game?

It has the PG-7 85mm HEAT warhead, which sends a rod of molten copper out the front of the warhead. It does NOT act as an plastic explosive upon hitting its target.

Also the booster with the fins (PG-7P) is not covered in cardboard as it should be to prevent it from getting damaged

How it should be. how it is

slow linden
#

They'd need to unnerf its damage though

#

It'd be fair like that

gusty rock
neat furnace
#

My 4 friends which obviously a new players wasnt annoyed at sword though

#

they hated shotguns more, DB/Cerb/Model etc.

#

Like they didnt even think sword was OP just insanely fast

#

well this is Asia so prob some shotgun users dont literally miss

slow linden
#

The only thing that should do universal damage (which self damage isn't universal it hurts you worse and the enemy less if it's triggered) is fire and gas

slow linden
neat furnace
#

Well personally I prefer not to play against DB/Cerb, everything else feels balanced

slow linden
neat furnace
#

well yes and no, first of all its anti-melee, a better dagger than dagger itself lol

slow linden
neat furnace
#

Spear only shines in tight spaces created by the heavy or environmental situation.

#

I main melee btw

slow linden
#

It's not hard to facilitate those situations and it's just kind of annoying

#

Melees more of an off pick for me,I main dagger on light,but normally I main goo gun and flamethrower,goo grenades,Pyro mines and Pyro grenade

#

Medium melee needs some love tho tbh

neat furnace
#

Well those for melee should have movement buffs for M

#

Might resolve some CQC Meta issues too due to more riot / Dual Blade users

slow linden
#

Dual blades is a little inconsistent against shotguns I'm pretty sure

neat furnace
#

yeah but after resolving those and maybe tick rates it would be a good weapon to deal with the meta rn

slow linden
#

Dual blades should be able to deflect literally everything

neat furnace
#

I main Sword/Dagger and I literally want that M riot/Dual to parry/block my thrust for fair play, atleast it wont be a 1 sided massacre

#

after 900hrs of sword and 950 dagger, I went from enjoying to really pitying M melee killing rn.

slow linden
#

I think they should fix riot shields blocking hitboxes and up its batons range slightly and every hit from riot shield should very slightly slow

#

I think bladed weapons should do bleed and blunt weapons should cripple

neat furnace
#

well yeah but they are busy "nerfing" and using band aids rn, its kinda off their charts they lazy proven. Man I hate being here since Beta seeing how they've turned on lately

slow linden
neat furnace
#

I honestly want all melee to have 5-10% increased movement speed

slow linden
neat furnace
#

then do some big reworks cause those take really long time

slow linden
#

It'd feel actually possible to catch people with good movement instead of needing to camp doorways and stairs with Sledge

neat furnace
#

honestly all these frustrations will be solved if they hired a balancing overseer that incorporates playerbase fun (balanced wise) and retention

#

Add friction to creating new accounts and put SBMM to players below 1-20 only, then open queue after Lvl21

hot swift
#

is the model 1887 bad? i heard it got nerfed rough but i wanna know whats up with it

neat furnace
#

Not really, but Cerb is making it look "Bad" rn

hot swift
#

so its still viable? like i can use this in competitive and still be able to do something right

neat furnace
#

No until they nerf Cerb, that crap deals 130-155 near instantly as long as you know the hitbox

hot swift
#

ah ok, thanks

neat furnace
#

Cerb as of rn is the old overtuned model but slightly better

slow linden
#

I want the flamethrower to actually shoot a stream of fire and liquid goopy fuel that is affected by gravity,not loosely fart a puff of flame like a propane torch

arctic zodiac
slow linden
#

Forgiving at least compared to the sa1216

arctic zodiac
slow linden
#

It can reliably clutch a 1v2 but then you're stuck reloading,you get immediately pushed and then you die if you don't play very carefully and perfectly

ashen hawk
#

#BringBackQuickMeeleeAnimationCancellation

high timber
#

is the model 1887 any good?

#

or am I just skill issuing

slow linden
#

It's really just alright,it'd be better were the cerb better balanced

sacred cypress
#

Heavy should get a shockwave launcher

slow linden
#

That'd be dope

stable smelt
#

At this point in the game I dont think I get killed by anything except the double barrel shotgun. No matter my class, no matter the game mode. It's constant

slow linden
#

I get killed more by smgs,dB is just as annoying so I pity you for encountering it so much but as strong as it is its technically balanced sadly

final geyser
#

Day 10 of asking for a Spear buff:
Among many of the Spear’s problems, one of the most noticeable when using it is it's shockingly low DPS. Here is a list of guns that can out TTK the spear in Melee range while also being able to do damage from range.

Spear:
Light - Medium - Heavy
1.80s - 2.50s- 3.20s

Heavy v Heavy:
.50 Akimbos: 1.83 > 3.2
Lewis Gun: 1.6 > 3.2
M60: 1.6 > 3.2
KS-23: 2.47 > 3.2
SA1216: .80 > 3.2
SHAK-50: 1.57 > 3.2
MGL32: 2.67 > 3.2

Medium v Heavy:
AKM: 1.7 > 2.5
CL-40: 2.3 > 2.5
FCAR: 1.4 > 2.5
Model 1887: 1.6 > 2.5
R .357: 1.6 > 2.5
Pike-556: 2.1 > 2.5
Cerberus-12: 1.8 > 2.5

Light v Heavy:
93R: 1.64 > 1.8
V9S: 1.33 > 1.8
M11: 1.26 > 1.8
XP-54: 1.48 > 1.8
LH1: 1.5 > 1.8
SH1900: .75 > 1.8
M26 Matter: 1.41 > 1.8

Note: These damage numbers come from patch 1.5.5 and takes into account only body shot numbers. The spear numbers come from its M1 standard attack, not the spin. I just wanted to illuminate that even when Spear has the first shot on another player, how often they lose. Thank yall embark for continuing to do an amazing job on my favorite game and please consider buffing the spear in any capacity!

slow linden
stable smelt
slow linden
stable smelt
slow linden
#

I don't think sonar should even be in the game,and cloak honestly isn't that strong

stable smelt
slow linden
#

Sonar punishes heavies more harshly than any other class

stable smelt
slow linden
#

It completely nullifies stealth as an option and plays half the game for you

stable smelt
#

It's almost worse than recon sense at this point

slow linden
#

Nothing is worse than recon sense,it Is pretty bad though

#

Motion sensors are fine though as they are buildings and are hard limited to specific locations

#

And line of sight rather than wall pinging folk

stable smelt
#

I agree fully

tender python
slow linden
stable smelt
#

Stealth is probably a bad word for it. It essentially eliminates all element of surprise, or flanking ability.

slow linden
#

Light can run away at 1 health no problem,medium give or take it depends

tender python
slow linden
#

Sonar is a death sentence for a heavy,and for people who are trying to set up a funny ambush it's annoying because people just spam sonar and then now know where everyone is

tender python
#

I don't really play heavy so I don't understand, why is it a death sentence?

slow linden
#

You clutch a 1v2 you're waiting for your teammates,hiding under stairs,another team rolls up and spams sonar and you are immediately annihilated because it takes 3 years for heavy to start regenerating

tender python
#

Then run heal beam, also why are they hiding instead of repositioning knowing that if a team comes up they won't have their heavy yet

#

this also doesn't explain why it's bad for heavies

stable smelt
slow linden
#

Say they run,they get pinged by sonar anyway and are so slow they physically can't run away unless they have goo gun AND the enemy isn't carrying Explosives or using charge and slam

stable smelt
oblique crypt
#

It may be like wall hacks but you only have so many sonar grenades and they don't last that long.

stable smelt
#

multiply that over your whole team

tender python
#

Why are you running three lights

oblique crypt
#

IDK, I haven't had too much trouble with them personally

slow linden
slow linden
slow linden
oblique crypt
#

How are they annoying?

slow linden
#

They are certainly unsportsmanlike that's for certain

tender python
#

Yeah but you're not really explaining why they don't belong. You're just giving very specific situations where sonar grenade is useful And then generalizing it.

slow linden
oblique crypt
#

Can't you just move out of it's radius?

slow linden
#

You're already pinged why would it matter

oblique crypt
#

So your no longer pinged?

tender python
#

Because then they won't know where you reposition to

slow linden
#

Motion sensors can be avoided,sonar pings you through walls it does not matter where you are,how good your positioning,someone can just throw a sonar and ruin your plans,then by the time you make a new plan,find new positioning you get pinged again

tender python
#

Then why are you repositioning into a active sonar grenade

#

Also the only point of a good position is not to have the element of surprise, You can be in a good position and have people know where you are because you have an advantage because of where you are and how you're holding certain areas.

slow linden
#

You do realize there's a delay before sonar goes off right? You know sonar only hard counter is smokes which no one runs and sonar counters and makes any amount of strategy irrelevant

tender python
#

How in the world is sonar's counter smokes? sonar grenade counter smoke because you can see people through the smoke

slow linden
#

Strategy is useless when your whole team can just run cerberus or m11 and sonar grenades and win by brute force

oblique crypt
slow linden
slow linden
tender python
#

Good positioning is its counter, if you're in a good position often it can not matter that they know where you are because they can't push you without over committing.

royal pier
stable smelt
slow linden
oblique crypt
slow linden
#

Sonar IS the counter for positioning

oblique crypt
tender python
#

Exactly having a good position where you can hold the space often means it doesn't matter if they know where you are because you're holding that space well In a good position

royal pier
#

When I get Sonar'd, I try to slightly reposition in between scans, then try and set up a trap.

#

But imo they shouldn't go through walls.

#

Should be a line of sight check.

#

Maybe increase the range to compensate.

tender python
#

They would be useless otherwise? Genuinely, just a worse version of the sonar thing that medium has

#

I mean I guess it would have range
Like You could throw it farther

oblique crypt
#

That could work

gritty swallow
royal pier
slow linden
oblique crypt
tender python
#

Okay, I'm convinced that you're just rage baiting now

royal pier
royal pier
#

Intel gathering should be Light's thing. I wouldn't even mind if they took it from Heavy as well.

tender python
#

Why, motion sensor is better for holding space And locking down an area which light isn't meant to be able to do in that way.

royal pier
#

Heavy having it still kinda fits from a defensive perspective. I think they gave it to Heavy for the MGL32 synergy. Though your explosions can destroy the sensor sooo...

royal pier
#

Heavy has several gadgets and specializations that overlap in terms of function, but that means you pick the option that makes the most sense for the match, or you go hard into one thing.

tender python
#

Yes, but light isn't meant to give team support in the way of holding space. That is the job of a heavy and partly the medium.

royal pier
tender python
#

Knowing where someone is pushing from makes holding space easier

royal pier
#

It just lets you flank more effectively on Light.

tender python
#

And knowing that someone isn't pushing from somewhere, makes it easier to hold space

royal pier
#

Also, a major problem atm is that Medium just kinda does a bit of everything.

royal pier
#

Helps allies hold, helps the Light flank.

tender python
#

Yes, that's why light has sonar grenade because it's more specialized to flank and creating space. with mediums and heavies having motion sensor which is More specialized into holding space.

royal pier
#

It would be nice for Light to have a gadget that provides value if they get killed during a flank.

royal pier
#

My b I get the names messed up

tender python
#

Because sonar is better for flanking and creating space and forcing people to reposition when you don't have the Cash out or are pushing a team. Motion sensor is better for holding space when you do have the cash out or getting pushed.

#

Also, how is motion detector helping you flank? Are you throwing it into the enemy team, at that point You already know where they are because you're throwing it at them.

#

Especially because of how short the throw is

royal pier
#

It's sound based but I think it's also called a motion sensor lol.

#

It's passive intel.

#

Hide them at common entry points.

#

But on the way to where the Cash Out is, not the room itself.

#

So like staircases or above doorways in the room before the Cash Out Station.

shell sonnet
#

I actuall, find placing motion sensors on the cashout itself pretty decent
Sometimes its just that tiny bit more time that you need

royal pier
shell sonnet
#

Also, i wanted your opinion on something

slow linden
#

I run turret aps motion sensor and glitch trap on medium and I use basically everything except for the ARs

shell sonnet
royal pier
#

Now that I think about it, Light doesn't have any utility specific to them that persists after they get eliminated.

shell sonnet
#

Maps channel wasnt too interested on interacting a bit, id like a few more thoughts to improve on it before i post it

shell sonnet
slow linden
royal pier
#

I'm against Swiss army knife classes.

tender python
#

That's not roof camping thats cleaning a fight

slow linden
royal pier
#

Heavy is generally very tightly designed. It's good at destruction, defense, and a gadget/spec to enable their short range weapons.

slow linden
slow linden
#

Heavys probably the most balanced class in the game right now

#

But all classes have their problems

royal pier
#

Medium on the other hand can provide:

  1. Healing
  2. Mobility
  3. Glitch
  4. Destruction-but-better in Demat.
  5. Defib
  6. Defensive play in APS/Turret.
  7. Passive CC with Gas Mine
slow linden
#

Medium is probably the best class in the game,but instead of nerfing medium I think the other classes should be scaled up towards mediums strengths

royal pier
#

So I would propose taking Jump Pad from Medium and give it to Light so that they can take Gateway and Jump to be the team mobility.

In exchange, Medium gets Vortex, which has food synergy with Gas Mine.

Medium should also give Motion Sensor to Light.

This means Light can now be more focused on intel gathering and mobility, while Medium becomes more CC/Area denial focused.

royal pier
#

Siege had to spend like two years undoing all its power creep.

oblique crypt
#

I think Medium and Heavy are good.

royal pier
#

Classes should be dependent on each other to compensate for major weaknesses.

#

Heavy needs help with mobility, for example.

#

It's weird because class interdependence was a major part of Battlefield (in theory). Yet they made Medium good at so almost everything.

slow linden
#

Heavy needs something small to be up to mediums strength,light I'm not sure what light needs but everyone complains that he's too weak

oblique crypt
#

Light is difficult because it's viability depends on the skill level of the lobby

royal pier
# slow linden Siege is ass

Doesn't change my point.

They kept releasing operators that had a ton of utility, and it got out of control.

slow linden
slow linden
river shadow
#

Free the stun gun

heavy warren
#

I wouldn't be totally against giving light a thumper (small break action grenade launcher) just so each class has an explosive weapon

waxen cosmos
#

Im running ARN-220, frag, goo what sould my third slot be?

#

Also I use grapple

river shadow
waxen cosmos
waxen cosmos
#

Ive used pyro thermal and gatway a bit

river shadow
#

I would use pyro over the frag, but thats me

waxen cosmos
#

ik gateway is good but im not good at using it well

#

I started yesterday lol

slow linden
river shadow
waxen cosmos
#

( i dont think i will for now

river shadow
slow linden
#

Lmao

waxen cosmos
#

especally fun

slow linden
#

Frag is great

waxen cosmos
#

What about glitch

#

I've seen it used a LOT on yt, but i dont really know for what its used (or like when i should use it)

royal pier
royal pier
oblique crypt
slow linden
waxen cosmos
royal pier
#

Our meme, comrade.

oblique crypt
waxen cosmos
oblique crypt
wheat solstice
#

It's good for heavy/light because of shield, invisible and dash in my opinion

oblique crypt
#

Yep

waxen cosmos
#

Only light has glitch no?

wheat solstice
#

Dunno

oblique crypt
#

I should probably mention I have very little glitch nade experience

waxen cosmos
wheat solstice
#

I think so but medium has the glitch mind

oblique crypt
wheat solstice
#

The mine is quite good for cash outs so people don't come in with invis and heavys can't shield

waxen cosmos
wheat solstice
#

Omg that's op

wheat solstice
#

Could be good for getting team wipes

#

I think goo gun is ACC good

waxen cosmos
waxen cosmos
wheat solstice
#

I main light with the new gun ( can't remember name)

waxen cosmos
wheat solstice
#

Got 28 kill quick cash with it it's insane

waxen cosmos
#

I love it's recoil
I run grapple Arn frag goo and some other gadget

waxen cosmos
wheat solstice
#

I go arn recon teleport and the last one changes

waxen cosmos
wheat solstice
#

Invis

waxen cosmos
#

Ah I haven't bought invis

#

I LOVE the grapple movement i highly recommend

wheat solstice
#

I would. Although sometimes I go dash with invis nadea

waxen cosmos
#

You can air strafe and control to stop it

wheat solstice
#

Do you play kbm ?

waxen cosmos
#

The movement is nutty

waxen cosmos
wheat solstice
#

Keyboard and mouse

waxen cosmos
#

Oh yeah idk why I didn't understand that

wheat solstice
#

I play controller

#

Stuck to 60 fps 😭

waxen cosmos
#

I bought a graphics card for the finals today

waxen cosmos
wheat solstice
#

The destruction nsnd graphics is nental on the game

waxen cosmos
#

Sometimes it drops to 40-50

wheat solstice
#

What you play on

waxen cosmos
wheat solstice
#

Pc / Xbox /playstation is what I me at yeh

waxen cosmos
#

On I play on PC, I'm going to build one tomorrow cus my current one I got from my brother and the specs are atrocious

#

@wheat solstice wanna run it down tmrrw

wheat solstice
#

I'm down

waxen cosmos
#

Are you in Europe?

wheat solstice
#

Can't talk in-game tho bcs game chat don't work on Xbox . England yes

waxen cosmos
#

Alr my mic broke😬

#

I took a crazy cheap headset with a mic from my school

wheat solstice
#

😭

#

I like turtle beach headsets

waxen cosmos
wheat solstice
#

Just a brand of headseat

waxen cosmos
#

Those look good tho

wheat solstice
#

@waxen cosmos what's your username

#

I'll have to do it tmr BCS I have stupid fuckin parental controls

cunning wyvern
#

add beartraps

slow linden
cunning wyvern
gritty swallow
slow linden
river shadow
coral coral
#

What if dual blades made you run faster

royal pier
coral coral
#

I feel like it would make it better

slow linden
coral coral
#

Not on heavy tho

spice yarrow
#

Can we get a riot shield skin thats just a piece of a brick wall and the baton is a metal pipe

uneven niche
glass tinsel
slow linden
mortal heath
#

is the Light class's assault rifle pretty good

slow linden
#

Sledge would be fine tho

boreal pagoda
#

Leave if u have these 2 bozos in ur team

mossy flax
mossy flax
# mortal heath is the Light class's assault rifle pretty good

It's best at mid-long range, I find that getting someone chipped from far away then grappling closer to confirm the kill is how it works best, if you have amazing aim you'll probably still do great in cqc but it's best from a bit farther out from the fight imo

#

Best for picking off whoever's carrying the vault to the cashbox

#

Again these are just my opinions, I have 60~ levels in this game

spice vigil
sly girder
#

Its TTK also just skyrockets against Heavies

boreal laurel
# boreal pagoda

Looks like me when I try to play while sleep-deprived… šŸ˜

zinc obsidian
#

Shak-50 needs a a 5 + mag buff or some recoil fixes. it really is so finicky

south plinth
#

getting real effing sick of Invis MP5 lights in every goddamn match

#

World tour, ranked, I get it but EVERY goddamn TDM, Quick cash, Power shift its the same diamond/emerald guy with 45,000 elims trying his nuts off

fading bison
#

#freemoolah

fading bison
#

#freemoolah

finite plover
near scroll
finite plover
near scroll
finite plover
near scroll
fading bison
#

#freemoolah

gentle flicker
#

Revert the sword please, such an undeserved nerf

ocean wadi
#

Oh no, I think it perfectly encapsulates what they've been trying to do, which is eliminate one-shots and promote counter-play.

near scroll
#

meanwhile DB, matter, bow, sniper...

ocean wadi
#

Between community feedback as well as analytics, Embark sees things we do AND don't see.

near scroll
#

that is true and a fair point to make, however i still stand by the fact that sword was fine, and it was dash that made it too annoying
also, if you think embark wants to eliminate one shots how do you think they're gonna treat the DB? genuinely curious as it seems to me the whole point of that weapon is to 1-2 shot depending on the target

ocean wadi
near scroll
ocean wadi
#

OH!!

#

That makes WAY More sense lmao

near scroll
#

yea hahaha

ocean wadi
#

Based on my understanding of how things work, Double Barrel's shells use pellets like the Model, the Cerberus, etc. The model got adjusted so that they tightened the spread, added a 5th pellet and reduced the overall damage of per-pellet to get it to where it's at. But the problem with Double Barrel is that you HAVE to get in with it, so you will likely hit all your pellets. So, (and I'm just a former QA tester, not an active dev) what I would do is lower damage per pellet.

#

Because you just assume every Double Barrel light is gonna be in what my friend calls, "Kissing range."

near scroll
#

but if you nerf SH1900 to take 2 shots for lights, and 3 for heavies, why not just run matter then

ocean wadi
#

Playstyle.

#

For example, I don't see Neongutz doing what he does with the Matter (don't tell him I said that, he'll show me how you can lol.) He loves the Double Barrel and it compliments the way he plays. Most Matter players I see don't move the same way as folks who play Double Barrel.

near scroll
#

you could still play the matter like ppl do the SH right now in this hypothetical

ocean wadi
#

I've somewhat hit a mental exhaustion point to continue this particular line of thinking, but tl;dr I agree, but what can be done is always up for debate based on what the community says, what analytics show, and how to remove one-shots without outright making a weapon go from S to F tier in one go.

near scroll
#

which is why i'm curious what they'll do to it, if anything. all in all my point is sword's dmg shouldn't have been changed, something else should have (preferrably the interactions with evasive dash)

radiant orbit
#

I sorta see folks problem with the sh1900 but it’s such a close range weapon that I think what folks really don’t like is being ambushed.

Because if you see a dash player with the db coming it’s super fun (for me) to play the game of kill the light before it can touch you. If you get ambushed it’s panic time, unless you play light in which case rip lol. I almost wish there was a way to have it one tap a light if you land a melee as well while retaining its two tap potential on meds and needing two taps and a melee on heavies, would give it that slight bump in available counter play which I think is really all it would need to feel better when getting ambushed.

fading bison
#

#freemoolah

slow linden
placid slate
#

We about to get a sledge nerf if embark wasn't just making up bullshit to not give a real reason for the sword nerf

#

Meaning spear is actual gonna be the number 1 heavy melee since sledge would be losing 90% of its edge over it

#

Spear can't 1 tap either (excluding the funny angry birds tech) so its safe from any bullshit breakpoint changes

#

The more I think about it, the more I see that sledge would become completely obsolete without its breakpoints

#

Like it's deadass 10 (15 with winch) damage away from being ass

near scroll
placid slate
#

Imagine 100 damage sledge

#

Quick melees become useless

#

Ttk completely fucked

#

This is the future Big Embark supposedly wants

#

Literally 1984

near scroll
#

oh right i was thinking about overhead lmao

placid slate
fading bison
#

#freemoolah

near scroll
placid slate
#

Lemme grab it real quick

placid slate
# near scroll also why do you say this? was it a dev note in the patch that nerfed sword?

Dev Note: The Sword has increasingly become a source of frustration for a lot of players, especially Light players, who feel its ā€˜one-shot’ potential when combined with Quick Melee is too oppressive. Over time, we’ve been trying to reduce the potential for one-shots in a lot of places in the game and we feel it’s time to address that here.

#

Basically it has to be a load of horseshit, or they are gonna kill several weapons

near scroll
#

ooohhhh right, no way they remove every oneshot, that just doesn't make sense considering the arsenal we have

placid slate
#

Like I see them gutting the double barrel considering the complaints around it, but they said several

near scroll
#

imo double barrel was more problematic than sword as a standalone weapon. when you add dash into the mix, sword becomes much more problematic but so does double barrel sooo...

placid slate
#

Like in order to make the double barrel not one shot they'd have to reduce the damage per pellet from 13 to 7, that's nearly half the damage

#

That would be the single biggest nerf to the damage of a weapon I've every seen

near scroll
#

ig 149 per shot could work for double barrel

placid slate
#

Then you'd have people complaining about quick melee since they are already up your ass in the first place

#

Hence the 7 damage pellets

near scroll
#

yea for sure but that's the point : you can still combo lights, still 2 shot mediums, but u can't 2 shot heavies anymore

placid slate
#

7 by 15 pellets is 105

near scroll
#

i don't want to see the gun gutted, just brought in line cuz personnally i hate it lol

placid slate
#

So they'd have to cut the damage by an extreme amount

near scroll
#

yeah yeah i heard you, i just don't think they're gonna remove every one shot, and i think they'd be fine with that cause many shotguns already work this way, where 1 shot + quick melee kills lights

obsidian nexus
#

xp did not need its dmg buff

placid slate
near scroll
#

and SA12 is weird cuz u could do 1 or 2 into quick melee on lights, i forget

placid slate
near scroll
placid slate
#

I've only really seen it used to show how the reasoning behind the sword nerf was flawed

near scroll
#

that's funny haha
i do run it pretty regularly but i rarely play light so šŸ¤·ā€ā™‚ļø

obsidian nexus
#

bring XP54 back in line with other weapons so that it isnt OBJECTIVELY the best weapon anymore.

prisma maple
#

Ive always thought that the melee weapons should have a third attack or option with the reload button. Do know what to add but think a little something more would be nice.

The spear really doesn't really feel like a spear I feel it should be reworked and it should allow you to throw the spear. And maybe follow after it. Idk 🤷

lucid quiver
#

bro throwing the spear and grabbing it with claw would be next level. Id turn into spear main for sure

placid slate
placid slate
slow linden
#

They are a cancerous growth

placid slate
slow linden
#

Sledge needs to be perfectly aimed and is short range,spear is longer range and hits in all directions

#

Lights will continue to complain,nothing will be enough for them

placid slate
slow linden
#

I'm referring to the heavy attack,and at least on console melee is way harder

placid slate
#

Yea that's what I'm referring to aswell since you were talking about the spin

#

Would still like more skill expression out if the spin tho

slow linden
#

Oh the spin is painfully easy to use,would rather a throwing attack or an impaling thrust that doubles as a grab attack

placid slate
#

I think they should just go the route of discouraging spamming the spin unless a couple of people are stacked ontop of eachother

slow linden
#

Spin just kinda hard counters other melees

placid slate
#

That's just how it is

slow linden
#

People can just spam spin and have no openings to be punished

#

I think it's really lame too

placid slate
#

If they do end up buffing the spear, I'd gladly take a delay between spins

#

Kinda cheap and isn't very interactive

slow linden
#

I think the spin is just not fitting,would rather a full rework

placid slate
#

Nah that ain't needed

#

Spin spamming can be addressed if needed with a dealy or cooldown if needed

slow linden
#

It's just not fun

placid slate
#

Then we make it more interesting to use then a sit and watch the screen button

slow linden
#

Any effort to limit spin would ruin the weapon,would rather something with more utility

placid slate
#

I can think of a way that would shift away the spin spam while making it more interesting to use

hollow inlet
#

we need to stop the oppressive melee meta, everyone needs to pick up a real weapon and learn how to aim

slow linden
#

I think adding a unique basic attack that is chained off of spin would be cool

placid slate
#

3 spins, individual cooldowns, 1 spin per right click, shortish cooldown like 2 seconds since each spin lasts 0.6 seconds

placid slate
#

Bro is complaining about melee mfs not being able to aim, when the counter to melee is deadass just aiming

hollow inlet
placid slate
hollow inlet
slow linden
lilac narwhal
#

Whats the best medium weapon

slow linden
slow linden
hollow inlet
#

shortly after these mssgs sword nerf hit

placid slate
slow linden
# hollow inlet streamer

I don't understand so many complaining about melee when you can just shoot the guy who can't attack back unless he's right in front of you

placid slate
#

Probably because lights have evasive dash so they can close the gap fast if they utilise cover

slow linden
#

I still would slam sword lights and dagger lights before that nerf

#

On medium heavy and light

placid slate
#

Same here, although being on heavy Probably helped

slow linden
#

The whole building being on fire when I play heavy probably helped me

placid slate
#

Haven't really properly played medium since season 3

#

My hatred of defib made me despise the class

slow linden
placid slate
#

Defib is shit to play against and also turned the large majority of mediums into morons

slow linden
#

It did

placid slate
#

And glitch traps, the main counter play for defib due to iframes, are also only present on mediums

slow linden
#

Every time I see triple medium I think abusive or absent father was involved in their creation

placid slate
#

I also do not like demat, not as bad as defib tho

slow linden
#

Demats fine,It's fun to use,but most of the time it's used by filthy roof campers

placid slate
#

Takes like 80% of the risk out of making holes since they can be refilled afterwards

boreal laurel
edgy estuary
#

Sword was/is buggy with phantom hits and stuff, they said it was temporary until they address that, just use DB it is way better anyway

slow linden
slow linden
placid slate
slow linden
#

I like the bug where you can launch whole buildings and the cashout across the map,unsure if it can still be done,they might've patched it

slow linden
# thick flax using goo?

No you'd take Sledge and destroy the bottom floor and use a gateway while lockbolting the cashout to the building,then you just take the gateway and the building is launched in whatever direction the gateway was taken

slow linden
#

You may,my groups not on right now

placid slate
#

Odds of us getting actual balance changes tommorow?

slow linden
#

The balance team is lazy lol

hollow inlet
#

cerberus will 2 tap med 1 tap lights but lets nerf sword

mortal rock
mortal cloud
#

it's been 2 seasons since they've added new gadgets, next season they better release sum

slow linden
mortal cloud
#

Idk even what I want I just want new gadgets for all classes

oblique crypt
#

Imagine a gadget/specialization that allows you to change your gravity sideways/upside-down in an area.

mortal cloud
#

could be interesting

slow linden
oblique crypt
#

Wall run

lilac narwhal
#

i use the famas, what sight should i be using on it

slow linden
slow linden
tender rapids
lilac narwhal
#

i think so far i like the adder just because its not like obstructive ig

slow linden
tender rapids
#

also what are peoples thoughts on the double barrel rn cause i think the thing is a monster after using it for a bit

#

i just wanna make sure im not losing my mind that i can basically 2 shot heavies from full

slow linden
tender rapids
#

idk imo the thing does have some crazy range, i did basically a drive-by and sniped someone from like 15 meters away for like 70 damage

#

but idk man the flamer + winch combo is lethal

#

got like 5 lights to ragequit after i baited out their dashes

slow linden
#

I prefer flamethrower goo gun,better damage potential

tender rapids
#

eh i just bring goo nades if i need em

slow linden
#

Nah

#

More utility,really worth it

tender rapids
#

im not a huge fan of the goo gun imo

slow linden
#

The hitreg against people is bad because the hitreg in this game is awful,however it's trapping,defensive and offensive potential is great

#

It's arguably heavys best escape tool too,good for suppressive fire too

boreal laurel
#

Flamer+goo gun has been my go-to heavy loadout since S1 šŸ˜Ž

slow linden
#

Run all Pyro and goo gadgets with it

tender rapids
slow linden
tender rapids
slow linden
tender rapids
#

ive noticed it a bit on that which is why i stopped using it lmfao, i just assumed the thing got nerfed or something

#

at that rate tho it probs wouldnt be an issue of hitreg and more an issue of falloff

slow linden
#

The damage radius actually was buffed recently and it's still an inconsistent piece of shit

tender rapids
#

ah

#

maybe i should read the patch notes more lol but im still gonna use the riot shield lmfao

slow linden
#

I keep riot shield and cl40 in my medium reserve constantly,almost purely for counterplay,I don't like it but I kinda need to sometimes

dense pine
#

The cl40 with the jump pad is so fun

tender rapids
#

the riot shield is funny

slow linden
dense pine
#

I mostly play privates with my friends, so I terrorize them with it, they despise it

slow linden
dense pine
#

For sure, I got 7 or 8 that usually play

#

I wanna get more people for like scrims, and have like prizes for the winning team

slow linden
#

Fair nuff

muted halo
#

some people are gonna say this is a hot-take, but l feel like minigun does not need a buff at all.

at max, a spread reduction with lower fall off multiplier to reduce rng when shooting mediums and lights after 12-15 meters, but this could cause headshots to be more consistent in close range so maybe lower hs multiplier like 1,3 - 1,25 to compensate (current is close to 1,33).

after maining this shit for 3-4 sessions of play l feel like its either really good or over tuned. a significant buff would probably break the gun

icy sparrow
#

@simple zephyr what do u think of my idea on suggestion?

icy sparrow
muted halo
# icy sparrow Actually a bit op up close but inconsistent mid range maybe it’s intended but th...

l think it being weak in long range is intended , it feels like an updated/modified heavy tf2 minigun to suit the finals.

same effective range, similar dps profile when upclose and clunkness around spinup to keep its dps in check. The main difference is the way to maintain spinup in this game is to slidejump rev or slide rev in general. so you are more vulnerable when use props like red canister and stuff compared to other weapons.
If you don't constantly play around to sustain the rev up it feels awful, otherwise it is a monster upclose, you can only lose to cerberus and double barrel upclose if you are already rev up

muted halo
#

Lets see if l got it right, so kinda like a smash bros melee marth sweat spot? and the rope is a sourspot with less damage

#

so to achieve its damage you would need to memorize distance like old roadhog m2 from overwatch?

mossy flax
#

Can you use winch claw like grapple hook?!

#

will it bring you to walls

simple zephyr
# icy sparrow <@130377261944799233> what do u think of my idea on suggestion?

I do like the Kusarigama, it's Shinobi's weapon in For Honor. In For Honor, which is also an arena fighter game, Shinobi used to have ranged attacks with the chains... while unique, it's veeeery hard to implement right and, I feel the weapon has more 'creative freedom' in AoE which... is going to be a real shocker in a game like The Finals, I fear.

muted halo
simple zephyr
mossy flax
#

For honor is pretty awesome, it was a great idea but the balancing was terrible, getting GB by a Shinobi not even next to you was so frustrating

simple zephyr
muted halo
mossy flax
cyan steeple
#

Nerf cerber thx

placid slate
mossy flax
muted halo
muted halo
icy sparrow
icy sparrow
#

Also time for the swings r short accept maybe the long hold swing where there is time to really swing it around but still only the blade part hits so it not op

copper river
#

is grenade launcher good

mortal heath
#

which one, the heavy's or the medium's

#

the medium's has projectiles that explode on impact while the heavy's version does not

copper river
#

both

fading citrus
#

o-ring for revolver please

vital rose
#

Hey all - need advice. Which rifle for heavy (M60, Lewis, or Shak-50) is best for accuracy over long distances? I'm really struggling to consistently hit shots at distance with the M60, so I tried Lewis and Shak in practice range but I'm having a hard time telling. Is there anywhere that goes over the stats in-depth so I can figure out accuracy better?

cinder scaffold
#

virtual extension flashbang when

final geyser
#

Day 13 of asking for a Spear buff:
Among many of the Spear’s problems, one of the most noticeable when using it is it's shockingly low DPS. Here is a list of guns that can out TTK the spear in Melee range while also being able to do damage from range.

Spear:
Light - Medium - Heavy
1.80s - 2.50s- 3.20s

Heavy v Heavy:
.50 Akimbos: 1.83 > 3.2
Lewis Gun: 1.6 > 3.2
M60: 1.6 > 3.2
KS-23: 2.47 > 3.2
SA1216: .80 > 3.2
SHAK-50: 1.57 > 3.2
MGL32: 2.67 > 3.2

Medium v Heavy:
AKM: 1.7 > 2.5
CL-40: 2.3 > 2.5
FCAR: 1.4 > 2.5
Model 1887: 1.6 > 2.5
R .357: 1.6 > 2.5
Pike-556: 2.1 > 2.5
Cerberus-12: 1.8 > 2.5

Light v Heavy:
93R: 1.64 > 1.8
V9S: 1.33 > 1.8
M11: 1.26 > 1.8
XP-54: 1.48 > 1.8
LH1: 1.5 > 1.8
SH1900: .75 > 1.8
M26 Matter: 1.41 > 1.8

Note: These damage numbers come from patch 1.5.5 and takes into account only body shot numbers. The spear numbers come from its M1 standard attack, not the spin. I just wanted to illuminate that even when Spear has the first shot on another player, how often they lose. Thank yall embark for continuing to do an amazing job on my favorite game and please consider buffing the spear in any capacity!

icy sparrow
# final geyser Day 13 of asking for a Spear buff: Among many of the Spear’s problems, one of th...

It’s like a simple jump but in an arc so it’s not hard work for dev

Fix funny spinning stick
Spear alt rework,replace weird spinning with pole vaulting,hammer has destruction where u change the map,make buildings fall but with spear u just spin……?
If u can do vaulting(in an arc motion) then u can cover vertical distance and jump rooftops and have a thrust attack when falling after vaulting and more damage the higher u fall, u can still have only one spin attack if u hold primary attack

muted halo
icy sparrow
icy sparrow
muted halo
icy sparrow
muted halo
icy sparrow
muted halo
muted halo
icy sparrow
#

A medium needs it cause low range isn’t good for it

muted halo
#

the funny thing is, the more you lean on this projectile aspect of it, the more it would play more like a gun, although it fits the kusarigama design

icy sparrow
#

Gun with kusarigama design?

icy sparrow
muted halo
#

most of its damage would be from the alt fire, which you would not even be on melee range to use

#

maybe some combos with small charge +m1

icy sparrow
muted halo
#

like small charge alt+m1+quick melee

gritty swallow
#

What are yall talking about?

muted halo
#

he has a weapon idea for a new melee

icy sparrow
muted halo
#

as concept it seems cool, in practice no idea

icy sparrow
gritty swallow
#

I know what it is but kinda makes me think of a rope dart or a meteor hammer (alough the latter that would just be ranged )

ashen hawk
#

Weapon Idea: Fireball spell.

cunning wyvern
#

the game needs goofier less serious weapons

icy sparrow
unkempt moss
high sluice
#

No way

civic forum
#

More accuracy with throwing knives when jumping or hopping around with quick throw. šŸ˜„

clever beacon
#

anybody have optimal loadout for throwing knives

#

trying to get better with them

unkempt moss
drowsy trout
edgy estuary
#

Crossbow when

uneven niche
#

for throwing knives

fiery cairn
#

Who else thinks it would be cool if there were skins that looked like completely different weapons?

For example, for the AKM a skin that looks like a M4 or Radian Mod 1

or for the FAMAS would fit something like Classic M16 or AUG A3

Is this the right Chanel for such ideas?

sly girder
#

That would be for #šŸ‘‚ā”‡game-feedback , but:

  1. That wouldn’t make sense, since the AKM’s a slow firing assault rifle, vs the M4
  2. They’re kind of already doing that with the V9S, you see the Olympic Pistol skin in the battlepass, right?
fiery cairn
#

I just thought that because a skin is less work than implementing a new weapon and I'm very happy with the FAMAS.. I would just rather have an M16 in my hand

sly girder
#

Uhh

#

That’s another heep of work for the animators

white nexus
#

.

sand monolith
sly girder
#

Well it still wouldn’t make sense for some weapons like the AKM to M4 thing he suggested

vague verge
#

looking away from flashes tends to not help that much, is this a skill issue or a genuine problem?

vague verge
#

incredibly niche weapons like the olympic pistol would probably never be added so that is an exception

#

competition pistols arent even in h3vr let alone an actual shooter like the finals lmao

sly girder
#

The ARN-220, it’s still functionally an AR-15 despite having an AR-18 upper

vague verge
#

also the AUG would probably be a light weapon

vague verge
#

both ars are only sort of an ar because they dont act like ars

sly girder
#

I’m pretty sure the ARN-220 is as close to an AR as you can get, considering it has a slow fire rate for a Light weapon

vague verge
#

the general idea of ars is that its consistently good at most ranges while not being really good

the arn is just ok and only balanced via sustained fire

slow linden
past kernel
#

arn recoil super weird imo

unkempt moss
gentle flicker
#

Revert the sword plz, save the off meta ā¤ļøšŸ«±šŸ½ā€šŸ«²šŸ»

mystic nimbus
ashen hawk
unkempt moss
#

XP may be overtuned, but it’s nothing compared to the might of my defib lol

#

I love knowing that these other players are demoralized by the fact that nothing stays dead. It’s like griefing but intended by the devs. Stay salty light players

#

Maybe they’ll buff sword again bahahaha

serene glade
#

jajajajaja

storm mason
#

If thermal vision should be a bonus for sight enemies and carriables like barrels and so, can someone explain to me why mines becomes invisible than? In normal vision I see them in thermal I don’t. Makes any sense??

drowsy knot
#

hoq do i play this game?

near scroll
stiff creek
#

When my child stun gun back his mom took him away from me when do I get custody back?

stiff creek
eager wasp
#

embed fail

final meadow
#

im blowing my self up šŸ˜”

obsidian nexus
#

xp54 didnt need its buff

kindred wedge
#

So, is there a good way to use mines in this game? They pretty much only detonate when people directly touch them which really cuts down viable placement areas and I never seem to accomplish much with them. What's the secret?

placid slate
lusty raven
# kindred wedge So, is there a good way to use mines in this game? They pretty much only detonat...

I USED TO play them as an increased close range potential on my Chinalake loadout... When you got ambushed by someone up close you simply chucked the mine towards the enemy and then blew it up with the grenade launcher... Sadly it has been nerfed to hell and is no longer viable so I dont really use explosive mine... What I use though is the Gas mine, since people rarely follow through gas, so you can use it while escaping (throw it behind you and set off with the grenade launcher) or as a way to reinforce the cashpoint (you also have to set it off with the GL tho). If you DONT use GL, dont use the mines... they NEVER set off by themselves, only when you are extremely lucky and someone goes straight over them. They are also extremely weak and taking a grenade option is usually safer...

Honestly I would much rather have an "explosive barrel" kinda gadget, which would have to be exploded manually (via gunfire or explosion) and deal more damage than the default mine.

kindred wedge
# placid slate Doorway

Doorways mean they gotta be visible though so they get shot or bypassed when people see em. Same thing with the cashout. Can usually interact with it without them going off.

astral rapids
#

Bro i need someone to hear me out when i say this delete stun gun and give lights a bear trap

#

low damage and short complete immovability

lusty raven
kindred wedge
# lusty raven I USED TO play them as an increased close range potential on my Chinalake loadou...

So I noticed that too. Without them being fully primed it looks like they take a major hit to the damage. I tried pyro mines with the flamethrower to some success since the remaining fire still does damage but it's still a little lackluster. I also don't like gas mines much since I do get pushed through gas a lot and it's a hazard that can be used against me too if I don't have fire. I've been mostly trying to get the explosive one to work somehow now and can't quite figure it out.

fading bison
#

#freemoolah

lusty raven
kindred wedge
#

That would be interesting. Being able to stay in the gas would be cool, but it would probably still mess with your visibility too much.

lusty raven
#

ye... or maybe the BF1 style inability to ADS would work as the Heavy has lots of "hipfire weapons"

kindred wedge
#

I guess that's not really true, it does make it hard to see at a distance.

pallid crypt
#

suggestion for new theme and weapons for future seasons.

ww1 or ww2 theme with slower rpm but more damage weapons like grace gun or stg.

kindred wedge
# plucky spade Play more basically

Playing has only made them seem less useful though. Like, what am I looking for if I haven't been able to see anyone use them in a way that made me go "Hey that was good placement, I should do it like that." Is it just being able to guess where people are gonna be more?

deep mason
#

@dapper marten so what next weapon u want added?

dapper marten
deep mason
gritty swallow
#

What do yall think of the balance change they did this update?

radiant orbit
#

That technique is really useful for ambushing dash or grapple lights who’ll get right outta there if you start burning right away. But if you get a good shot with that mine they don’t have time to get out quick enough to evade that final burn damage which kills em 9/10 times.

#

You can also do this with the pyro mine but I usually end up doing way more self damage with it than with the explosive.

#

Also give flamethrower an airblast lol

lusty raven
radiant orbit
#

The pyro is probably the best mine for setting out as an actual mine yeah. Really oppressive on powershift if you don’t also kill your entire team lol.

radiant orbit
lusty raven
#

eh... I am quite torn on Medium's gadgets personally

radiant orbit
#

I’m just a support main so I always want more stuff that leans into that. I’ve had an identical gadget lineup for like 6 months now lol.

lusty raven
#

I like the team mobility gadgets (zipline, jump pad), then there are defibs, which are being abused to oblivion and the rest is kinda eh...

lusty raven
#

I am personally quite sad that they have added a bow, which could have been perfect weapon for support Medium... and they added it to Light, which is like the worst possible weapon for a Light

radiant orbit
#

I love defib because it allows me to revive two teammates simultaneously, I rarely use it out of that context unless I’m in a high danger area and need to keep a weapon up.

gritty swallow
lusty raven
#

I dont mind defib as well.. but I believe there should be some kind of teamwide restriction against 3 defib Mediums... see that way too often

radiant orbit
#

This happens elsewhere too but it’s especially obnoxious in TDM

lusty raven
#

oh i dont play TDM... I play Finals mainly bcs of the gamemodes that are about playing for the objective and not mindless hunting kills

#

I do get why the TDM and similar stuff is so popular, but to me The Finals are FPS you play with your head and not with your aim... something which I thought R6 Siege would be (spoiler alert, it really isnt)

#

The Finals is one of the few games which push the FPS genre into a different niche and I love it

errant jungle
#

Tips for using the beretta pistol?

slow linden
slow linden
civic forum
#

Thermal Optics need a patch. When a invisible is not moving there is weird glitch that shows part of their body when you move or change the angle on screen.

radiant orbit
# errant jungle Tips for using the beretta pistol?

The hipfire is really good, if someone is within 5-10 meters consider aimimg center mass and hipfiring.

On the other hand the ranged damage is also really good, aim low torso for a guaranteed headshot at longer ranges.

rigid pebble
#

Anyone know why the M134 Minigun is classed as a ranged weapon?

thorny flame
#

It throws metal

shut bane
#

miniguns already feelin much better, but doubt its considered op in casual play, still far from it

thorny flame
hollow inlet
#

The fk do you mean no sword change?

boreal falcon
icy sparrow
# edgy estuary Crossbow when

šŸ’„Auto cross for heavy class and u can climb on top of the bolts https://youtu.be/LN1j3w0zchU?si=7g8onmgiaC2Qs8Fs

The culmination of my forays with the Auto-Cross. I go on a brutal free-running streak across the Himalayas near Keo Mine #4.

This is a series, full playlist is here: https://www.youtube.com/playlist?list=PLlmEEm6A0j5BZLPm56kJez5Gx-sMKITe3

#volound

Best way to support me and what I do:
http://www.patreon.com/volound
ā¤ļø Thanks to all su...

ā–¶ Play video
prisma maple
#

Petition for the heavy to get a 50 cal sniper as a weapon

exotic skiff
#

does someone have the spreadsheet with ttk pls updated

slow linden
prisma maple
slow linden
#

Give to medium actually,Give heavy a 20mm anti tank gun instead

oblique crypt
#

RPG, but it's a primary weapon šŸ’€

prisma maple
#

Quick reloads.

Even better you can have 3 RPGs in your equipment slots

oblique crypt
#

Oops, all RPG's

upper moss
#

give a armor ability to the tank where they cant move but are invunerable for 5 seconds

#

and can be stoped with emp

#

probobly would need to decrease healing recived aswell

oblique crypt
#

Invulnerability is never very fun to play against, can they shoot during this?

upper moss
#

no

#

just like turning to stone

#

for when the heavy is over run with lights and they can hold a point a little longer

#

and the emps would be more used \

#

because right now lights just swarm heavys alot of the time

oblique crypt
upper moss
#

solo queing heavy I get swarmed by lights oon cashout(im not the best player lol but still)

crisp briar
#

rpg holographic sight when

upper moss
#

heavy emp mine when

prisma maple
errant jungle
drowsy trout
#

Rpg but it does exactly 150 damage

shell sonnet
#

CNS game mode idea (for when they inevitably show up again): terminal takeover

-both teams start with 3 terminals each on their side of the map
-somewhere on the middle line of the map a single decryption key spawns
-the goal is to get the decryption key to the enemies terminal
-inserting the key is instant and can be done with a throw
(like when TA was first introduced, this aims to avoid people camping their terminal, which could be boring/end up fruitless since there are multiple terminals, while leaving their teammates at an uphill battle)
-once the key is in, the defending team needs to stop the decryption as usual
-if they stop the decryption, the terminal is reset, if the decryption is successful, the terminal is destroyed
-once either happens, the key respawns like at the start of the match
-a team wins if they destroy all the enemies terminals, or have more terminals remaining once the time is up

overtime on tie: sudden death
inserting the key will instantly destroy the enemies terminal (possibly add the insertion delay for this)

all items are available and on the usual cooldowns
normal regeneration and respawns,
infinite respawn tokens
loadout changes not limited to reserve (like QC)

#

id like to make some improvements before i post this, if anybody has some ideas to make it more interesting or sees some potential problems, please tell me

slow linden
#

Aside from being a stupid good breaching tool that is

slow linden
gritty swallow
slow linden
ashen hawk
#

Deployable turret for heavies, barricades and barbed wires stuff to meds, and "rematerialization" grenade to lights

fading bison
#

#freemoolah

errant jungle
#

Counter to hammer + winch claw

errant jungle
outer ibex
#

I'm still waiting for the duel blade buff (or rework)

gritty swallow
weak kernel
#

it's a little funny that just as people were starting to go "oh no wait damn the minigun's very good" it gets a biiig buff

prisma maple
slow linden
restive plover
slow linden
#

Games loud as fuck

prisma maple
slow linden
slow linden
prisma maple
slow linden
#

I play way better with TV speakers,I swear shitty audio makes me aim worse and make worse decisions

#

Not that TV audio is particularly good just better than using my headset

#

I need to get a new headset soon anyway

#

Mics starting to give out,had it for years

prisma maple
slow linden
#

Yeah,it's just not the best

prisma maple
#

No not at all.

Best of Providence on getting good new headphones

slow linden
#

I will try

mossy flax
#

Can you use winch claw like a movement tool as well

#

Nvm

slow linden
#

I wish

unkempt moss
mossy flax
#

One day

cyan steeple
#

Buff minigun + nothing about cerber gg embark keep going

royal pier
slow linden
#

Cerberus needs a damage nerf and fire as a whole needs a buff,but if they buff fire they should rework the flamethrower

slow linden
fading bison
#

#freemoolah

royal pier
slow linden
royal pier
cyan steeple
thorn siren
#

yall got any tips for spear + charge n slam?