#š£āweapons-gadgets
1 messages Ā· Page 166 of 1
Good point
Exactly, like imagine what would happen if AK was gutted one day š¤š
Sword provided extra movement, a fun rhythm to getting kills that was different from just moving around and shooting. Stun gun just kinda acted as a way to get a free insta kill on anybody you wanted whenever you willed it. Like it was effectively one of the light gadgets that you had to have because there was no reason not to
Really hope they keep the interrupt for it so you can stop cash out steals but get rid of the hard cc when they bring it back
I had it on my loud out but I would only remember to use it once or twice per match tb real with you
I abused the hell out of it when I played tbh, and Iām abusing flashbangs now whenever I play now that itās temporarily gone
I pretty much never used it
And, nothing personal, but I hate flashbang abusers š”
Never found it as a must since I was very comfortable just by the movement and the sword itself
Oh donāt worry I hate it too and honestly want it removed from light. Itās not healthy for the game for the fastest class to have it tbh
Dude I donāt think I ever seen it work in the op team, I feel like Iām the only one affected when my own team uses that shit
Not healthy for ppls eyes
Used it for people stealing cashouts, chasing down lights running away, and using it on people chasing me when Iām like 10 health. Well, that and general kills. It was easy and effective. Light is a pick class, and the best thing you can do for your team is turn a 3v3 into a 3v2 or even 3v1 in some cases, stun was just a super easy and bs way to do it
My loadout was sword, stun, invis nade and frags. Worked really well. Sometimes swapped stun for glitch
I replaced stun with flash but I switched to tracking dart recently for the new gimmicky sword light combo with it. Itās pretty funny ngl
Y aināt wrong at all, the amount of times Iāve seen that happen itās countless, but from my personal experience I would even forget about all the gadgets cause I felt like I didnāt needed anything else other than my sword š¢
I mean hey, all the power to you. I love sword too, gonna keep using it even in its temporary nerfed state
Im gonna try that, it seems fun
I mean, now I hate it but not as much as I hate any other weapon, expect for the bow but I still prefer using the nerfed sword
Just gotta chug it till devs open their eyes
Realized I can send videos now, Iām not the best sword player but this is pre patch with flash, and itās pretty effective ngl. Audio might be bugged
Fuck man, I miss it so bad lol
Honestly Iām just gonna play quick cash from now on and fuck around the map enjoying the movement
Same, hereās a way older sword clip that I love. This oneās pretty mean though
The active frames sword lunge has are just so crazy/good
how can i send an image to this chat?
Thereās like a level up system with roles and stuff that I assume just progresses from talking
on this server you are grind for grinding
Thoughts on current state of the Dagger? I do believe the movement needs a slight buff
Apologies again cause bugged audio but I recently got this gun on medium and I just think itās fantastic
Well not recently since this was last month but still lol
You & me both man.
Or better yet having a teammate that keeps flashbanging the team for no reason
It's certainly considered the "inferior" Sword. But I also feel like the knife is equally if not more ridiculous under right circumstances.
If any melees need adjustment rn it would maybe be Dual Swords or Spear atm.
honestly better than sword IMO, the sword massacre combined with the dagger damage buff changed things
Love how dagger is just sword atp
Nerf the mp5 that thing is beyond broken
Also how you whine about the 35 dmg nerf when all it really changed was not one shotting lights and requiring a inconsequential to anything timing related qm to kill meds and heavies in the same amount of lunges
Give sword 5 extra dmg to the lunge
Tbh whenever I use the MP5 I occasionally get kill confirms at the weirdest angles.
So maybe it's a lil too consistent at close range, as much as it's whole gimmick is emptying it's magazine at close proximities?
XP-54 on the other hand feels like it can beam anyone at the right hands so both SMGs have something to complain about.
I dont know, all I see these days are the XP and famas. The XP feels so oppressive.
This is just wrong
what's the diffrence between the adder reflex and the compact reflector sights?
Depends on the weapon as a few have identical zoom magnifiers across all sights but GENERALLY the zoom is irons < comp reflect < holo < adder/looking glass < reflector < scout < sniper scope.
When is the taser coming back?
Ideally? Never.
What's likely? Fairly soon.
wtf did u do to the XP
lets buff the most versatile weapon so theres literally 0 reason to run anything else, that sounds like a great plan
U all suck. If I'm ever in a match with any of yall, u not getting defibed or healed. You can wait for a team wipe or waste ur coins
Update 6.6
Yes. In terms of rifles overall the pike is even better.
Not getting defibrillated is a blessing in a post-sickness world.
So true
i'll just send it like this
https://drive.google.com/file/d/1jx144kZOG7oEcFApO2MPNd09ywztT8xh/view?usp=drive_link
probably custom inspection animation where you play main theme, its in a-moll so its possible
Yup they turned XP-54 into the hands down strongest weapon in the game lol. Again! š
No reason to use the M11 anymore as it only has like 0.09secs faster TTK without the laser accuracy.
Daggers 2 attack is broken
As in not working or overpowered?
Op
Hitbox still wack?
The second attack 1 shots light and medium
Here me out, give me a throwable shield next season so I can be like cap š„¹
Never
Thanks I don't need the enemy knowing where I'm going to pop up at only to be smacked right back almost instantly
Starting to get really annoying getting beamed across the universe from a xp-54 light over and over. Who the hell thought it was a good idea to give the 250dps smg more range?!
bro why is the arn so quick to kill
That's... the point?
https://www.reddit.com/r/thefinals/s/UgvF73dqU9
check out my laser weapon idea gang
Ye Ik
CL40 and Cerber need a lil nerf thx
5 inch blade I hits light but 5 foot long katana 3 hits lights. Makes sense
Anyone at high elo still see sword player in ranked? Kinda stopped playing rank lately and wanted to know
Buff model
117 dmg Model pls. 4 shots to kill a heavy is too slow and means you usually die first
@silk basin I think pike is better at range and would be even better with more scopes, leaning too close towards the sniper. also the revolver is a powerful beast that is hard to control perfectly, with better scopes it could become too powerful.
@rough spire I totally get that, but the pike's damage falloff just got nerfed to prevent that issue, and like I said, I feel that it's a bit unequal seeing as the Light's DMR (LH1), a VERY similar weapon, gets a bunch of sights to choose from which--as we've seen--definitely helped the gun succeed better in a range of scenarios. As for the revolver, I can understand that.
It's balanced towards effort of use not realism
(The Dagger isn't balanced its awful they meed to completely reverse its nerfs)
its been a gorbillion days add bear traps allready
I never realized that someone made a tool for viewing my weapon data. It's pretty cool.
Ranged damage graph is an especially nice touch, and I'm glad that this guy did it earlier than me
Minigun and shotgun graphs are misleading due to spread, though.
those require some pretty exhaustive testing to derive
God PLS DONT NERF DEFIB. its a good gadget to use, and ik its stupid to see a noob med to defib u with five ppl on his tail, but still. its a good gadget to use. just bring up more of these kinds of gadgets that are super powrful so ppl dont complain abt defib being meta.
and plus, the way u ppl are saying "if u dont have defib in ur team, ur at instant disadvantage" is just wrong.
Unless u have a seriously terrible loadout (like flashbang smoke nade and stuff) u are not at any disadvantage. every other gadget has its own plays, own advantages, and own synergies.
i dont even pick defib, go with glitch mines, pyro nades and aps, and it works great.
uhhhhhh add the fuze bomb from seige
curious, what's CL-40 based off?
Oh i know i was just making a little funny i could care less for realism. But i agree dagger needs work. I just fear sword is out for this whole season. But i dont have much time to play so i cant truly tell. Right now its fun killing ppl with tracking darts, but if i played ranked and not world tour id be dead in a minute or less.
Sword was fine (melee as a whole never was fine because of dogshit hit reg bit let's not get into that) people would rather cry about things that do a lot of damage and get them nerfed rather than counter them by shooting back,they want this to be a brainless baby game where only automatic weapons are strong (kinda like call of duty)
Day 9 of asking for a Spear buff:
Among many of the Spearās problems, one of the most noticeable when using it is it's shockingly low DPS. Here is a list of guns that can out TTK the spear in Melee range while also being able to do damage from range.
Spear:
Light - Medium - Heavy
1.80s - 2.50s- 3.20s
Heavy v Heavy:
.50 Akimbos: 1.83 > 3.2
Lewis Gun: 1.6 > 3.2
M60: 1.6 > 3.2
KS-23: 2.47 > 3.2
SA1216: .80 > 3.2
SHAK-50: 1.57 > 3.2
MGL32: 2.67 > 3.2
Medium v Heavy:
AKM: 1.7 > 2.5
CL-40: 2.3 > 2.5
FCAR: 1.4 > 2.5
Model 1887: 1.6 > 2.5
R .357: 1.6 > 2.5
Pike-556: 2.1 > 2.5
Cerberus-12: 1.8 > 2.5
Light v Heavy:
93R: 1.64 > 1.8
V9S: 1.33 > 1.8
M11: 1.26 > 1.8
XP-54: 1.48 > 1.8
LH1: 1.5 > 1.8
SH1900: .75 > 1.8
M26 Matter: 1.41 > 1.8
Note: These damage numbers come from patch 1.5.5 and takes into account only body shot numbers. The spear numbers come from its M1 standard attack, not the spin. I just wanted to illuminate that even when Spear has the first shot on another player, how often they lose. Thank yall embark for continuing to do an amazing job on my favorite game and please consider buffing the spear in any capacity!
Thoughts on the m26 matter? I almost never see it used but I picked it up just to give it a go because I never really used it and it kinda rocks. The ttk is relatively slow especially among other light options but man is it consistent, you can really be evasive with your movement while keeping the damage flowing. And as a bonus itās really fun for tag and go ambush type strats, great for clearing out sniper nests on power shift š
What a shame that the two best feeling weapons in the game are on my least favorite class to play.
Oh R93 my belovedā¦
Add m242 bushmaster
Do proximity mines need line of sight to work or just need to be within the radius of an enemy? Just wanna know if it will detect through walls or not
It needs LoS
arn just sucks so bad...like ranked I get killed faster when I use. Like the pistol is better then it
#freemoolah
But all of those other items can be decently played around and offer some, often indirect value that needs further plays to become useful that can frequently be innately countered
Defib is pretty much an (almost) instant 50% heal, which allows you to steamroll teams with sheer hp advantage
Its not suprising it got these floods of complaints over and over again
Pretty much
Doesnt matter if the top 5% that sit ontop of each other 100% of the time and stick to hard meta with pretty much 0 deviation can deal with it decently
Everyone else wants to have fun too
I'm probably going to post the image once a day from now on lol
any riot shield player know the melee combo's and maybe some tips?
tip: don't fight me unless you want to have a bad time
@digital ledge you like riot
tell him the deeds
what weapon do you even use?
in the past cerberus
now I use CB but I still cook yall
im not familiar with the riot shield much
but generally
you wanna do something called "bishopping"
where you sprint diagonally towards your enemy
with the shield facing them
cuz the shield blocks shots even when youre not right clicking @gritty swallow
the repeater is crazy you can cook anything with that
ok thanks
you also wanna avoid combat against other melee users, explosions and fire
cuz all 3 of those are very finnicky to block
technically it's possible but 99/100 times it hits you anyways
fire you can't block at all btw
I think there is no weapon where you want to fight explosives
i see people with cl40 as a challenge
i go up right up their noses
the explosion issue is a lot bigger for melee weapons
cuz you can't immediately retaliate unless youre in melee range already
did you know riot shield blocks flashes?
ze fuck
it can also block winch
you need to use right click to block frag grenades and flashes afaik
but blocking a sledgehammer is an issue
only things the riot shield can block melee semi considtently is another riot shield or dual blades
everything else mostly just goes through
just tested it, flash can also be blocked when its to your side
damn
mostly other riot shield, cause dual blades also got messy hitboxes
eh
you can block maybe one hit
from their combo
at least i think so
yeah, pretty much
it's enough to give you the upper hand in the encounter
i'll just send it like this
https://drive.google.com/file/d/1jx144kZOG7oEcFApO2MPNd09ywztT8xh/view?usp=drive_link
fire
and if it would make sound when hit would be cool
would swich my skeleton skin for this for sure
the main theme is in a-minor, so its possible to play it on that thing
side shield can also block grenadesš
thats cool
i dont think it ever came into play for me though
which is why i thought it isnt possible
am kinda torn between using demat ( never used it before) and turret, healing beam could also work
turret could be used as a distraction for you to close the gap on someone
demat could be used to flank
demat works best when you listen for footsteps through walls
Does anyone else think lh1 nerf was to much or is it just me
@oblique quartz this is good idea and u know it Add kusarigama for light,primary attacks hit like sword but alt attack is u spin the chain and blade 160 degrees in front of u and most damage where blade hits not the chain,itās skill based cause u hold down alt and the more u hold the longer u throw and only the blade part damages when spinning plus u can move your aim while spinning to make blade go in that direction.
To simply put it,the melee alt is more like aim and shoot but use aim to move the blade and hit box.
There r two ways of implementing this,either the melee projectile starts from an arc from the left side and goes to the centre line and move as u change your aim or the projectile starts from the crosshairs and moves where u move your aim
U may change between the two using a different stance using the weapon inspection button or add more combos using that button.
Either u canāt use light spec when using alt or give this weapon to medium with a wall run gadget or else itās the most dull experience chasing player as a medium
A mix of projectile and melee
Demat is very good on Riot shield (im suffering with my lvl 9 Riot shield) healbeam isnt that good for Riot shield ngl
Lh1 got nerfed into the ground abs it's pretty dumb considering it was an emerald reward last season
Same with the mama's which it didn't get as heavily nerfed as the lh1 did but still
Famas*
I play on pc and I want this bundle so bad, can I pay for 1 month of ps plus get the skins and then stop my subscription and keep the skins on pc ?
Any good uses or combos for the KS-23 niche or otherwise? It's kind of a pain to use.
winch , gravity cube, barricade, domsheild
time ur shots and don't panick, make sure u open walls with it for a more convenient approach for team fights
Demat best spec ever šŖ
Run with more of your left side towards them,get really close it has near dagger range
Ever since the sword nerf I've seen a lot of lights running the dagger or just swinging with light attack the entire time. And it's kinda sad
Melee has been harshly affected,the only melee that is actually annoying enough to warrant a nerf(I don't want a nerf I want a rework) is the spear,the spin attack is really annoying when it works,it also counters most other melees(especially medium melee also sword because it got neutered) only melee spear doesn't counter and you can't just mindlessly walk at the enemy while trading damage and winning because spin does a hundred and something a tick and hits in all directions
The original dagger nerf broke my heart,sword really was never that crazy,riot shield needs some small buffs here and there,dual blades need a small damage increase or something and Sledge is perfect(aside from the horrible hit reg that affects all melee and projectile weapons in the game)
XP54 WAS OVERBUFFED
It was but I don't really know how they could nerf it without making it unusable,I also don't play smg light because I think it's boring
It was fine how it was, if ur good and could control the recoil than it was a perfectly viable option
It was nice,I heard it was a headshot monster before
ive seen carnifex play with xp before last buff. ive played against him as well. and mf chunked me on range
dm me if u want to play quick cash
Yeah I dunno they always overtune the most annoying weapons while everyone (mainly lights) complain about shit that does chunk damage because they want this to be a brainless baby game where only the automatic weapons (save for the minigun) to be completely busted and crazy death beams that can do full damage at any range
dont know about that. devs are definitely coming REAL close to a really balanced game. just cerb and xp54 feel kinda like weird changes where u go like; "why?! , and if u wanna buff it, why like THIS?!"
I think the cerb should be nerfed in damage,the flamethrower should be reworked to shoot a napalm beam and fire as a whole should be buffed to work in multiplicative damage stacks
The xp54 is a complete death ray though,the cerbs kinda annoying cause people can just walk at heavies and delete them
@still magnet why no one talks about dagger is it fixed?
@final lotus well u donāt post about dagger problems is itās fixed?
lh1 didn't deserve the nerf if anything the m11 did
Lh1 didn't deserve the nerf however i just genuinely wish the worst for roof campers
Lh1 definitely did deserve the nerf
It was an extremely non committal DMR weapon on light
Itās in a good spot now. It shouldnāt be something you see every game like it was before
I miss being a light player when cloak lh1 was still an unpopular strat
I think it was fine close range I hate that people would just sit on rooftops and be brainless boring morons(they still do that nerf it again)
Thatās the point of the weapon though
Its a long range weapon
It's not at all interesting,fun or engaging to combat
They want it to be a baby game where only automatic weapons are either strong or in a usable state while everything else is nerfed to shit
New players turning away is not a good thing for the game imo
Dash rework in season 20
I want spamming dash mains to be thrown directly into the sun
Cloak is the only correct option(they need to unnerf it)
Honestly keep it as is just remove the loud ass sound que
Cloak needs a complete rework itās the worst designed cloak ability Iāve ever seen
I think it should be a carbon copy of spy from tf2s cloak where you can't be seen at all in cloak unless from very close range,and cloaking and uncloaking should leave you vulnerable for a split second
IMO this game would be very un-fun if cloak was the only way to play light. Honestly the only reasons I even play light are for the movement and the melee weapons
Variety is the spice of life,however grapple is kinda mid and dash is so easy to use it kills your braincells
The only skilled use of dash is dash stabs with the dagger
Make vanish bomb all class š
Fair
Cloaks not the only way to play light it's just the only fun way apart from niche situations
Goo gun is pretty much forgotten,give it alt fire a charged shot where it creates 3x3 wall close range but doesnāt stun players like primary shots do OR maybe a movable object like what u get when u shoot a goo barrel that doesnāt stick to surfaces that u use for cover.
Agree
Post it in suggestion thread
Can't already posted a minigun balance suggestion half an hour ago
Why does the RPG-7 cause so much destruction in the game?
It has the PG-7 85mm HEAT warhead, which sends a rod of molten copper out the front of the warhead. It does NOT act as an plastic explosive upon hitting its target.
Also the booster with the fins (PG-7P) is not covered in cardboard as it should be to prevent it from getting damaged
How it should be. how it is
Honestly it shooting an explosion through walls would be sick
They'd need to unnerf its damage though
It'd be fair like that
Yeah and I feel like itās unfair that it does more damage to you than the enemy at point blank range. The charge is aimed forward. Not backwards.
My 4 friends which obviously a new players wasnt annoyed at sword though
they hated shotguns more, DB/Cerb/Model etc.
Like they didnt even think sword was OP just insanely fast
well this is Asia so prob some shotgun users dont literally miss
I think self damage was a mistake tbh
The only thing that should do universal damage (which self damage isn't universal it hurts you worse and the enemy less if it's triggered) is fire and gas
Shotguns are fine,the cerbs overtuned tho
Well personally I prefer not to play against DB/Cerb, everything else feels balanced
DB is balanced its purely just annoying
well yes and no, first of all its anti-melee, a better dagger than dagger itself lol
The spear is anti every other melee and yet it's technically balanced
Spear only shines in tight spaces created by the heavy or environmental situation.
I main melee btw
It's not hard to facilitate those situations and it's just kind of annoying
Melees more of an off pick for me,I main dagger on light,but normally I main goo gun and flamethrower,goo grenades,Pyro mines and Pyro grenade
Medium melee needs some love tho tbh
Well those for melee should have movement buffs for M
Might resolve some CQC Meta issues too due to more riot / Dual Blade users
Dual blades is a little inconsistent against shotguns I'm pretty sure
yeah but after resolving those and maybe tick rates it would be a good weapon to deal with the meta rn
Dual blades should be able to deflect literally everything
I main Sword/Dagger and I literally want that M riot/Dual to parry/block my thrust for fair play, atleast it wont be a 1 sided massacre
after 900hrs of sword and 950 dagger, I went from enjoying to really pitying M melee killing rn.
I think they should fix riot shields blocking hitboxes and up its batons range slightly and every hit from riot shield should very slightly slow
I think bladed weapons should do bleed and blunt weapons should cripple
well yeah but they are busy "nerfing" and using band aids rn, its kinda off their charts they lazy proven. Man I hate being here since Beta seeing how they've turned on lately
they need it yeah
Sledge would be honestly perfect and could contend with the hit reg issues
I honestly want all melee to have 5-10% increased movement speed
They should do that
then do some big reworks cause those take really long time
It'd feel actually possible to catch people with good movement instead of needing to camp doorways and stairs with Sledge
honestly all these frustrations will be solved if they hired a balancing overseer that incorporates playerbase fun (balanced wise) and retention
Add friction to creating new accounts and put SBMM to players below 1-20 only, then open queue after Lvl21
is the model 1887 bad? i heard it got nerfed rough but i wanna know whats up with it
Not really, but Cerb is making it look "Bad" rn
so its still viable? like i can use this in competitive and still be able to do something right
No until they nerf Cerb, that crap deals 130-155 near instantly as long as you know the hitbox
ah ok, thanks
Cerb as of rn is the old overtuned model but slightly better
They need to buff fire as a whole,nerf the cerb and rework the flamethrower
I want the flamethrower to actually shoot a stream of fire and liquid goopy fuel that is affected by gravity,not loosely fart a puff of flame like a propane torch
Its really horrible to fight when you play Heavy! Makes the SA1216 look like a nerf-gun.
This is actually fair,the sa1216 has always been a soft meta but Balanced pick ,they match dps but the cerberus has almost no downtime due to the forgiving reload
Forgiving at least compared to the sa1216
Meh i hate the SA1216 after they removed the pump cancellation. Feels so clunky.
Fair
It can reliably clutch a 1v2 but then you're stuck reloading,you get immediately pushed and then you die if you don't play very carefully and perfectly
#BringBackQuickMeeleeAnimationCancellation
It's really just alright,it'd be better were the cerb better balanced
Heavy should get a shockwave launcher
That'd be dope
At this point in the game I dont think I get killed by anything except the double barrel shotgun. No matter my class, no matter the game mode. It's constant
I get killed more by smgs,dB is just as annoying so I pity you for encountering it so much but as strong as it is its technically balanced sadly
Day 10 of asking for a Spear buff:
Among many of the Spearās problems, one of the most noticeable when using it is it's shockingly low DPS. Here is a list of guns that can out TTK the spear in Melee range while also being able to do damage from range.
Spear:
Light - Medium - Heavy
1.80s - 2.50s- 3.20s
Heavy v Heavy:
.50 Akimbos: 1.83 > 3.2
Lewis Gun: 1.6 > 3.2
M60: 1.6 > 3.2
KS-23: 2.47 > 3.2
SA1216: .80 > 3.2
SHAK-50: 1.57 > 3.2
MGL32: 2.67 > 3.2
Medium v Heavy:
AKM: 1.7 > 2.5
CL-40: 2.3 > 2.5
FCAR: 1.4 > 2.5
Model 1887: 1.6 > 2.5
R .357: 1.6 > 2.5
Pike-556: 2.1 > 2.5
Cerberus-12: 1.8 > 2.5
Light v Heavy:
93R: 1.64 > 1.8
V9S: 1.33 > 1.8
M11: 1.26 > 1.8
XP-54: 1.48 > 1.8
LH1: 1.5 > 1.8
SH1900: .75 > 1.8
M26 Matter: 1.41 > 1.8
Note: These damage numbers come from patch 1.5.5 and takes into account only body shot numbers. The spear numbers come from its M1 standard attack, not the spin. I just wanted to illuminate that even when Spear has the first shot on another player, how often they lose. Thank yall embark for continuing to do an amazing job on my favorite game and please consider buffing the spear in any capacity!
Make spear throwable spin is a brainless tool
Not being argumentative, but how is it balanced?
It practically needs to be used like a melee weapon,it has an ass ton of spread
With cloak and sonar being so strong atm, it seems like having to get close with it is hardly a balance?
I don't think sonar should even be in the game,and cloak honestly isn't that strong
I'll give you cloak, and second your opinion on sonar.
Sonar punishes heavies more harshly than any other class
no doubt about that
It completely nullifies stealth as an option and plays half the game for you
It's almost worse than recon sense at this point
Nothing is worse than recon sense,it Is pretty bad though
Motion sensors are fine though as they are buildings and are hard limited to specific locations
And line of sight rather than wall pinging folk
I agree fully
What do you mean by stealth, because honestly all I can think of is hiding in a corner waiting to kill someone
Heavy is too slow to run so his only option is to hide and play weird angles
Stealth is probably a bad word for it. It essentially eliminates all element of surprise, or flanking ability.
Light can run away at 1 health no problem,medium give or take it depends
No, you don't always need to be unknown to flank but to push from multiple angles. It helps but is not the most important factor.
Sonar is a death sentence for a heavy,and for people who are trying to set up a funny ambush it's annoying because people just spam sonar and then now know where everyone is
I don't really play heavy so I don't understand, why is it a death sentence?
You clutch a 1v2 you're waiting for your teammates,hiding under stairs,another team rolls up and spams sonar and you are immediately annihilated because it takes 3 years for heavy to start regenerating
Then run heal beam, also why are they hiding instead of repositioning knowing that if a team comes up they won't have their heavy yet
this also doesn't explain why it's bad for heavies
I never said it was, but it damn near eliminates your ability to do so
Say they run,they get pinged by sonar anyway and are so slow they physically can't run away unless they have goo gun AND the enemy isn't carrying Explosives or using charge and slam
This. I dont know how you cant see how wallhacks are bad for a character that literally relies on positioning almost entirely to be effective. A character that is easily run up on will absolutely suffer from constantly having their location revealed. Whereas a light may be seen, but can evade with 2/3 of their gadgets in order to counter a successful sonar ping
It may be like wall hacks but you only have so many sonar grenades and they don't last that long.
multiply that over your whole team
Why are you running three lights
IDK, I haven't had too much trouble with them personally
The time and information they do give is a lethal weapon in and of itself and it does the work for you
Because lights do insane DPS and one heavy on half health is not going to do shit to them?
They're annoying,not unbalanced,things can be balanced and yet not belong
How are they annoying?
They are certainly unsportsmanlike that's for certain
Yeah but you're not really explaining why they don't belong. You're just giving very specific situations where sonar grenade is useful And then generalizing it.
Being revealed through no control or fault of your own is annoying,being tracked through walls is annoying
Can't you just move out of it's radius?
You're already pinged why would it matter
So your no longer pinged?
Because then they won't know where you reposition to
Motion sensors can be avoided,sonar pings you through walls it does not matter where you are,how good your positioning,someone can just throw a sonar and ruin your plans,then by the time you make a new plan,find new positioning you get pinged again
Then why are you repositioning into a active sonar grenade
Also the only point of a good position is not to have the element of surprise, You can be in a good position and have people know where you are because you have an advantage because of where you are and how you're holding certain areas.
You do realize there's a delay before sonar goes off right? You know sonar only hard counter is smokes which no one runs and sonar counters and makes any amount of strategy irrelevant
How in the world is sonar's counter smokes? sonar grenade counter smoke because you can see people through the smoke
Strategy is useless when your whole team can just run cerberus or m11 and sonar grenades and win by brute force
I don't think so, at least I've tried it with the tracking dart and you couldn't see the ping through the smoke
Someone told me that you can't be pinged in smoke,but if you can be pinged in smoke that means sonar has zero counters
Tracking dart is fun because you actually have to physically hit them with it
Good positioning is its counter, if you're in a good position often it can not matter that they know where you are because they can't push you without over committing.
The balance is so fucked rn.
It's basically a case of "who can bullshit who first?"
Something about "just dont get hit with it" seems like a not sufficient answer
Good positioning counters almost everything EXCEPT for sonar,it's just that good
I think they were more saying they can know your location but if your in an advantageous position you can still do well
Sonar IS the counter for positioning
If your trying to hide or flank yes, but having the high ground no
Exactly having a good position where you can hold the space often means it doesn't matter if they know where you are because you're holding that space well In a good position
When I get Sonar'd, I try to slightly reposition in between scans, then try and set up a trap.
But imo they shouldn't go through walls.
Should be a line of sight check.
Maybe increase the range to compensate.
They would be useless otherwise? Genuinely, just a worse version of the sonar thing that medium has
I mean I guess it would have range
Like You could throw it farther
That could work
Would that not just be a camera not a sonar?
If they increased the radius and maybe had one more ping, it'd be fine.
Roof camping isn't high ground it's cowardice
It would suck in closed buildings though
Okay, I'm convinced that you're just rage baiting now
I don't care about realism, but Sonar bounces off things and then the machine shows where the bounce was. So even from a realism PoV it's inaccurate.
I also think Light should get Motion Sensor instead of Medium. So they could choose based on the map.
Intel gathering should be Light's thing. I wouldn't even mind if they took it from Heavy as well.
Why, motion sensor is better for holding space And locking down an area which light isn't meant to be able to do in that way.
Heavy having it still kinda fits from a defensive perspective. I think they gave it to Heavy for the MGL32 synergy. Though your explosions can destroy the sensor sooo...
Team support. Not to mention they're the fastest to capitalize on the Intel.
Heavy has several gadgets and specializations that overlap in terms of function, but that means you pick the option that makes the most sense for the match, or you go hard into one thing.
Yes, but light isn't meant to give team support in the way of holding space. That is the job of a heavy and partly the medium.
Knowing where someone is ā holding space.
Knowing where someone is pushing from makes holding space easier
It just lets you flank more effectively on Light.
And knowing that someone isn't pushing from somewhere, makes it easier to hold space
Also, a major problem atm is that Medium just kinda does a bit of everything.
It can do two things, you know?
Helps allies hold, helps the Light flank.
Yes, that's why light has sonar grenade because it's more specialized to flank and creating space. with mediums and heavies having motion sensor which is More specialized into holding space.
It would be nice for Light to have a gadget that provides value if they get killed during a flank.
That's a problem. Why take Sonar Light when you can go HMM/MMM and just play defensively with motion sensor?
My b I get the names messed up
Because sonar is better for flanking and creating space and forcing people to reposition when you don't have the Cash out or are pushing a team. Motion sensor is better for holding space when you do have the cash out or getting pushed.
Also, how is motion detector helping you flank? Are you throwing it into the enemy team, at that point You already know where they are because you're throwing it at them.
Especially because of how short the throw is
Because they walk past it, letting you know that what direction they're going?
Siege has a very similar gadget, and it's mostly on flankers.
It's sound based but I think it's also called a motion sensor lol.
It's passive intel.
Hide them at common entry points.
But on the way to where the Cash Out is, not the room itself.
So like staircases or above doorways in the room before the Cash Out Station.
I actuall, find placing motion sensors on the cashout itself pretty decent
Sometimes its just that tiny bit more time that you need
Well you get two, so you can do both.
Also, i wanted your opinion on something
I run turret aps motion sensor and glitch trap on medium and I use basically everything except for the ARs
Now that I think about it, Light doesn't have any utility specific to them that persists after they get eliminated.
Maps channel wasnt too interested on interacting a bit, id like a few more thoughts to improve on it before i post it
Not opposed to it, but it does kinda make sense with the hit and run nature
Are you a roof camper? Are you going to sit there as safe as can be until one team is dead and the other is crippled,get easy kills and an easy steal? That isn't strategy that's minimum effort and can barely be called playing the game
That's the problem, Medium just kinda does everything but shields.
I'm against Swiss army knife classes.
That's not roof camping thats cleaning a fight
Yeah and heavy is only kind of good at shielding,dome shield never deserved its nerf,everything just kinda chews through it now,useless gadget
Heavy is generally very tightly designed. It's good at destruction, defense, and a gadget/spec to enable their short range weapons.
It's a facet of roof camping
He is and that is all well and good
Heavys probably the most balanced class in the game right now
But all classes have their problems
Medium on the other hand can provide:
- Healing
- Mobility
- Glitch
- Destruction-but-better in Demat.
- Defib
- Defensive play in APS/Turret.
- Passive CC with Gas Mine
Medium is probably the best class in the game,but instead of nerfing medium I think the other classes should be scaled up towards mediums strengths
So I would propose taking Jump Pad from Medium and give it to Light so that they can take Gateway and Jump to be the team mobility.
In exchange, Medium gets Vortex, which has food synergy with Gas Mine.
Medium should also give Motion Sensor to Light.
This means Light can now be more focused on intel gathering and mobility, while Medium becomes more CC/Area denial focused.
That's just power creep. It never ends well.
Siege had to spend like two years undoing all its power creep.
I think Medium and Heavy are good.
Classes should be dependent on each other to compensate for major weaknesses.
Heavy needs help with mobility, for example.
It's weird because class interdependence was a major part of Battlefield (in theory). Yet they made Medium good at so almost everything.
Heavy needs something small to be up to mediums strength,light I'm not sure what light needs but everyone complains that he's too weak
Siege is ass
Light is difficult because it's viability depends on the skill level of the lobby
Doesn't change my point.
They kept releasing operators that had a ton of utility, and it got out of control.
Light isn't particularly strong he's just annoying and does nothing for the team on tip of being annoying,typically really toxic overconfident players play light and when anything kills them at all they complain and whine and whimper for it to be nerfed
I wasn't disagreeing I play siege,it's just ass it's like an addiction I can't stop
Free the stun gun
I wouldn't be totally against giving light a thumper (small break action grenade launcher) just so each class has an explosive weapon
pyro?
what sight do you use on the arn?
red dot
I would use pyro over the frag, but thats me
Remove stun gun
keep using it and you will find yourself using it more effectively. In the end its worth it bc the gateway is pretty versatile
( i dont think i will for now
lol, Im just trying to get my rank up so I can create a vc in lfgš
Lmao
frag is really good tho
especally fun
Frag is great
yup
What about glitch
I've seen it used a LOT on yt, but i dont really know for what its used (or like when i should use it)
It took me a while to break free. Though this game is getting on my nerves to the point that I'm looking at Siege X and saying "maybe."
Disabling shields, disabling placed gadgets, stops abilities, and screws over melee users.
Lmao
I'm stealing this
I know what it does just now when or how to
When these things appear
Should, I be glitching enemies I get in a fight with?
Probably not worth it unless their play style relies on their gadgets.
It's good for heavy/light because of shield, invisible and dash in my opinion
Kinda hard to know
Yep
Only light has glitch no?
Dunno
I should probably mention I have very little glitch nade experience
Haha blind leading the blind
I think so but medium has the glitch mind
Yes
The mine is quite good for cash outs so people don't come in with invis and heavys can't shield
I found out it can go on bodys so ppl can't defib
Omg that's op
I mean not everyone runs defib, and they can just regular revive so it's alr
Idk I started yesterday and have holy played light lmao
I main light with the new gun ( can't remember name)
Yup I bought it (arn220)
Got 28 kill quick cash with it it's insane
I love it's recoil
I run grapple Arn frag goo and some other gadget
Damn that's insane
I go arn recon teleport and the last one changes
Good idea
What spec
Invis
I would. Although sometimes I go dash with invis nadea
You can air strafe and control to stop it
Do you play kbm ?
The movement is nutty
What's that lol
Keyboard and mouse
Oh yeah idk why I didn't understand that
I bought a graphics card for the finals today
I get less lolš
The destruction nsnd graphics is nental on the game
Sometimes it drops to 40-50
What you play on
On a PC or do you mean platform I play on steam
Pc / Xbox /playstation is what I me at yeh
On I play on PC, I'm going to build one tomorrow cus my current one I got from my brother and the specs are atrocious
@wheat solstice wanna run it down tmrrw
I'm down
Are you in Europe?
Can't talk in-game tho bcs game chat don't work on Xbox . England yes
What's that bro
Just a brand of headseat
Those look good tho
@waxen cosmos what's your username
I'll have to do it tmr BCS I have stupid fuckin parental controls
add beartraps
Add bear traps give them to heavy,add a chainsaw give it to heavy
doing the lords work
Fast Melee for heavy cause licht has dagger and mediums have the duel blades
I usually have pretty good takes and weapon ideas
same here
What if dual blades made you run faster
Terrifying.
I feel like it would make it better
All melees should make you run 10% faster
Not on heavy tho
Can we get a riot shield skin thats just a piece of a brick wall and the baton is a metal pipe
that would be too difficult to counter tbh
Maybe not spear
is the Light class's assault rifle pretty good
Sledge would be fine tho
Sennheiser are a gr8 quality mid tier headphones
It's best at mid-long range, I find that getting someone chipped from far away then grappling closer to confirm the kill is how it works best, if you have amazing aim you'll probably still do great in cqc but it's best from a bit farther out from the fight imo
Best for picking off whoever's carrying the vault to the cashbox
Again these are just my opinions, I have 60~ levels in this game
how did they even reach that rank
If youāre a close range guy like me, no. Just use the MP5
Its TTK also just skyrockets against Heavies
Looks like me when I try to play while sleep-deprived⦠š
Shak-50 needs a a 5 + mag buff or some recoil fixes. it really is so finicky
getting real effing sick of Invis MP5 lights in every goddamn match
World tour, ranked, I get it but EVERY goddamn TDM, Quick cash, Power shift its the same diamond/emerald guy with 45,000 elims trying his nuts off
The MP5? Is that what you call the M-11 or XP-54?
The M-11 or XP-54?
the MP5 is the name of the real gun the XP-54 is based off
Gotcha, itās just strange people keep saying names of guns that arenāt in the game.
well technically the XP-54 is an MP5, it's just named differently cause you need to pay for licenses or smth like that in order to use actual gun names in your media. that's why a lot of games rename their guns even if they're exact copies of the IRL version
Makes sense. But for people that donāt know irl guns, it just makes it confusing. I go to the equipment looking for MP-5, and it doesnāt exist.
understandable. it's just that ppl that do know guns will see a certain gun and use the IRL name cause they don't wanna bother relearning the fictional names
Revert the sword please, such an undeserved nerf
Oh no, I think it perfectly encapsulates what they've been trying to do, which is eliminate one-shots and promote counter-play.
meanwhile DB, matter, bow, sniper...
As I tell folks all the time, "Give it time."
Between community feedback as well as analytics, Embark sees things we do AND don't see.
that is true and a fair point to make, however i still stand by the fact that sword was fine, and it was dash that made it too annoying
also, if you think embark wants to eliminate one shots how do you think they're gonna treat the DB? genuinely curious as it seems to me the whole point of that weapon is to 1-2 shot depending on the target
I dunno how in the world anyone is getting one shot by Dual Blades. Deflecting bullets doesn't. Their melee attack by itself doesn't do enough to lower someone into quick melee range to animation cancel into quick melee. Do you have a video of how DBs one-shot someone?
i mean double barrel by DB hahahaha
yea hahaha
Based on my understanding of how things work, Double Barrel's shells use pellets like the Model, the Cerberus, etc. The model got adjusted so that they tightened the spread, added a 5th pellet and reduced the overall damage of per-pellet to get it to where it's at. But the problem with Double Barrel is that you HAVE to get in with it, so you will likely hit all your pellets. So, (and I'm just a former QA tester, not an active dev) what I would do is lower damage per pellet.
Because you just assume every Double Barrel light is gonna be in what my friend calls, "Kissing range."
but if you nerf SH1900 to take 2 shots for lights, and 3 for heavies, why not just run matter then
Playstyle.
For example, I don't see Neongutz doing what he does with the Matter (don't tell him I said that, he'll show me how you can lol.) He loves the Double Barrel and it compliments the way he plays. Most Matter players I see don't move the same way as folks who play Double Barrel.
you could still play the matter like ppl do the SH right now in this hypothetical
I've somewhat hit a mental exhaustion point to continue this particular line of thinking, but tl;dr I agree, but what can be done is always up for debate based on what the community says, what analytics show, and how to remove one-shots without outright making a weapon go from S to F tier in one go.
i'm glad we agree, but i just don't see what other identity the SH1900 can have, it's just perfectly suited for that up close one shot and disengage assasin playstyle
which is why i'm curious what they'll do to it, if anything. all in all my point is sword's dmg shouldn't have been changed, something else should have (preferrably the interactions with evasive dash)
I sorta see folks problem with the sh1900 but itās such a close range weapon that I think what folks really donāt like is being ambushed.
Because if you see a dash player with the db coming itās super fun (for me) to play the game of kill the light before it can touch you. If you get ambushed itās panic time, unless you play light in which case rip lol. I almost wish there was a way to have it one tap a light if you land a melee as well while retaining its two tap potential on meds and needing two taps and a melee on heavies, would give it that slight bump in available counter play which I think is really all it would need to feel better when getting ambushed.
The counterplay being boring target practice with no recoil automatic beams from a rooftop,that is all the game will be if they keep neutering melee and anything that does damage
We about to get a sledge nerf if embark wasn't just making up bullshit to not give a real reason for the sword nerf
Meaning spear is actual gonna be the number 1 heavy melee since sledge would be losing 90% of its edge over it
Spear can't 1 tap either (excluding the funny angry birds tech) so its safe from any bullshit breakpoint changes
The more I think about it, the more I see that sledge would become completely obsolete without its breakpoints
Like it's deadass 10 (15 with winch) damage away from being ass
wdym? am i stupid?
Imagine 100 damage sledge
Quick melees become useless
Ttk completely fucked
This is the future Big Embark supposedly wants
Literally 1984
oh right i was thinking about overhead lmao
Yea that would probably get cooked aswell
also why do you say this? was it a dev note in the patch that nerfed sword?
Lemme grab it real quick
Dev Note: The Sword has increasingly become a source of frustration for a lot of players, especially Light players, who feel its āone-shotā potential when combined with Quick Melee is too oppressive. Over time, weāve been trying to reduce the potential for one-shots in a lot of places in the game and we feel itās time to address that here.
Basically it has to be a load of horseshit, or they are gonna kill several weapons
ooohhhh right, no way they remove every oneshot, that just doesn't make sense considering the arsenal we have
Like I see them gutting the double barrel considering the complaints around it, but they said several
imo double barrel was more problematic than sword as a standalone weapon. when you add dash into the mix, sword becomes much more problematic but so does double barrel sooo...
Like in order to make the double barrel not one shot they'd have to reduce the damage per pellet from 13 to 7, that's nearly half the damage
That would be the single biggest nerf to the damage of a weapon I've every seen
ig 149 per shot could work for double barrel
Then you'd have people complaining about quick melee since they are already up your ass in the first place
Hence the 7 damage pellets
yea for sure but that's the point : you can still combo lights, still 2 shot mediums, but u can't 2 shot heavies anymore
7 by 15 pellets is 105
i don't want to see the gun gutted, just brought in line cuz personnally i hate it lol
Note that they said they were gonna be nerfing based off 1 shots
So they'd have to cut the damage by an extreme amount
yeah yeah i heard you, i just don't think they're gonna remove every one shot, and i think they'd be fine with that cause many shotguns already work this way, where 1 shot + quick melee kills lights
xp did not need its dmg buff
None of the shotguns have this outside the cerb
matter does, but it's true model got nerfed so no longer, and KS never did but it's not buckshot so doesnt count
and SA12 is weird cuz u could do 1 or 2 into quick melee on lights, i forget
How often do you see a matter complaint, let alone a matter in the first place, compared to the SH, its practically invisible to the balance radar, plus people tend to play it a bit outside quick melee range
yeah idk why matter is so underplayed, the gun is extremely viable
I've only really seen it used to show how the reasoning behind the sword nerf was flawed
that's funny haha
i do run it pretty regularly but i rarely play light so š¤·āāļø
bring XP54 back in line with other weapons so that it isnt OBJECTIVELY the best weapon anymore.
Ive always thought that the melee weapons should have a third attack or option with the reload button. Do know what to add but think a little something more would be nice.
The spear really doesn't really feel like a spear I feel it should be reworked and it should allow you to throw the spear. And maybe follow after it. Idk š¤·
bro throwing the spear and grabbing it with claw would be next level. Id turn into spear main for sure
Sledgehammer is doomed
The spear is actually a pike based off its length, which aren't designed to be thrown
spears stay winning
Spear will be next,light mains are boring folk who cry when anything other than an AR or a SMG kills them
They are a cancerous growth
Nah, spear can't 1 shot with a quick melee, which is why it's safe when sledge is not
Sledge needs to be perfectly aimed and is short range,spear is longer range and hits in all directions
Lights will continue to complain,nothing will be enough for them
Wouldn't call it perfectly aimed since you can just flick in whatever direction you want, aswell as slide with it
I'm referring to the heavy attack,and at least on console melee is way harder
Yea that's what I'm referring to aswell since you were talking about the spin
Would still like more skill expression out if the spin tho
Oh the spin is painfully easy to use,would rather a throwing attack or an impaling thrust that doubles as a grab attack
I think they should just go the route of discouraging spamming the spin unless a couple of people are stacked ontop of eachother
Spin just kinda hard counters other melees
That's just how it is
People can just spam spin and have no openings to be punished
I think it's really lame too
If they do end up buffing the spear, I'd gladly take a delay between spins
Kinda cheap and isn't very interactive
I think the spin is just not fitting,would rather a full rework
Nah that ain't needed
Spin spamming can be addressed if needed with a dealy or cooldown if needed
It's just not fun
Then we make it more interesting to use then a sit and watch the screen button
Any effort to limit spin would ruin the weapon,would rather something with more utility
I can think of a way that would shift away the spin spam while making it more interesting to use
we need to stop the oppressive melee meta, everyone needs to pick up a real weapon and learn how to aim
I think adding a unique basic attack that is chained off of spin would be cool
3 spins, individual cooldowns, 1 spin per right click, shortish cooldown like 2 seconds since each spin lasts 0.6 seconds
You must be fun at parties
Bro is complaining about melee mfs not being able to aim, when the counter to melee is deadass just aiming
i just want this game to be a cod skin w destructible enviroment
You're a cancer
Bro it's sarcasm calm down
no, im the biggest appoh fan
Nah that's what he wants
Whats the best medium weapon
Who the fuck is appoh
Dual blades š
streamer
shortly after these mssgs sword nerf hit
Youtuber, demanded his fans to spam the discord for sword nerfs 2 weeks ago, which lead to the widespread sword hate you've probably seen
I see,sounds like a loser
I don't understand so many complaining about melee when you can just shoot the guy who can't attack back unless he's right in front of you
Probably because lights have evasive dash so they can close the gap fast if they utilise cover
I still would slam sword lights and dagger lights before that nerf
On medium heavy and light
Same here, although being on heavy Probably helped
The whole building being on fire when I play heavy probably helped me
Haven't really properly played medium since season 3
My hatred of defib made me despise the class
I love random medium teammates that revive you in the middle of a fight and get you farmed
Defib is shit to play against and also turned the large majority of mediums into morons
It did
And glitch traps, the main counter play for defib due to iframes, are also only present on mediums
Every time I see triple medium I think abusive or absent father was involved in their creation
I also do not like demat, not as bad as defib tho
Demats fine,It's fun to use,but most of the time it's used by filthy roof campers
Takes like 80% of the risk out of making holes since they can be refilled afterwards
I use it as a filthy riot shield camper š Got to agree about hating defibs however, I do play medium but I havenāt touched defibs since the S5 nerf. At this point defibs are just a detriment to the team
Sword was/is buggy with phantom hits and stuff, they said it was temporary until they address that, just use DB it is way better anyway
Riot shield is fine,it's funny too,you're much more interesting than a boring akm main
As long as people aren't just holding angles on a hole in the ceiling I see no issue(they all do this)
Like dropping the cashout, getting into the room you set up to defend for free, dropping from the top floor to the bottom instantly
I think this is fine,being able to move cashout is a good thing
I like the bug where you can launch whole buildings and the cashout across the map,unsure if it can still be done,they might've patched it
using goo?
No you'd take Sledge and destroy the bottom floor and use a gateway while lockbolting the cashout to the building,then you just take the gateway and the building is launched in whatever direction the gateway was taken
should try it
You may,my groups not on right now
Odds of us getting actual balance changes tommorow?
The balance team is lazy lol
cerberus will 2 tap med 1 tap lights but lets nerf sword
Confirmed! Oscar Spying on us disguised as a V9S.
Real
it's been 2 seasons since they've added new gadgets, next season they better release sum
Agreed I was kinda hoping for bear traps or something
Idk even what I want I just want new gadgets for all classes
Imagine a gadget/specialization that allows you to change your gravity sideways/upside-down in an area.
could be interesting
I'd like an all class climbing pick gadget
Wall run
i use the famas, what sight should i be using on it
Wall run would be cool
Looking glass is my favorite sight for everything
man this game would really be titanfall 3 at this rate
i think so far i like the adder just because its not like obstructive ig
That wouldn't be a bad thing
exactly
also what are peoples thoughts on the double barrel rn cause i think the thing is a monster after using it for a bit
i just wanna make sure im not losing my mind that i can basically 2 shot heavies from full
I think it's annoying sometimes,it's definitely pretty nuts but it's technically balanced
idk imo the thing does have some crazy range, i did basically a drive-by and sniped someone from like 15 meters away for like 70 damage
but idk man the flamer + winch combo is lethal
got like 5 lights to ragequit after i baited out their dashes
I prefer flamethrower goo gun,better damage potential
eh i just bring goo nades if i need em
im not a huge fan of the goo gun imo
The hitreg against people is bad because the hitreg in this game is awful,however it's trapping,defensive and offensive potential is great
It's arguably heavys best escape tool too,good for suppressive fire too
Flamer+goo gun has been my go-to heavy loadout since S1 š
Good man
Run all Pyro and goo gadgets with it
idk i havent really noticed too many issues with the hitreg
Use any projectile weapon for long enough and you will,even hitscan weapons are inconsistent sometimes
i used to rock the cl in the beta and s1 or does that not really count because aoe weapon
The hitreg is so bad I'll hit people's feet with the cl40 and do 20 damage
ive noticed it a bit on that which is why i stopped using it lmfao, i just assumed the thing got nerfed or something
at that rate tho it probs wouldnt be an issue of hitreg and more an issue of falloff
The damage radius actually was buffed recently and it's still an inconsistent piece of shit
ah
maybe i should read the patch notes more lol but im still gonna use the riot shield lmfao
I keep riot shield and cl40 in my medium reserve constantly,almost purely for counterplay,I don't like it but I kinda need to sometimes
The cl40 with the jump pad is so fun
the riot shield is funny
Used to be before they fucked the hitreg and damage reg,I've direct impacted for 13 damage before
I mostly play privates with my friends, so I terrorize them with it, they despise it
Privates usually run better,less people
For sure, I got 7 or 8 that usually play
I wanna get more people for like scrims, and have like prizes for the winning team
Fair nuff
some people are gonna say this is a hot-take, but l feel like minigun does not need a buff at all.
at max, a spread reduction with lower fall off multiplier to reduce rng when shooting mediums and lights after 12-15 meters, but this could cause headshots to be more consistent in close range so maybe lower hs multiplier like 1,3 - 1,25 to compensate (current is close to 1,33).
after maining this shit for 3-4 sessions of play l feel like its either really good or over tuned. a significant buff would probably break the gun
@simple zephyr what do u think of my idea on suggestion?
Actually a bit op up close but inconsistent mid range maybe itās intended but they could have the mag size be 333bullets lower spread and spin up time but lower damage
l think it being weak in long range is intended , it feels like an updated/modified heavy tf2 minigun to suit the finals.
same effective range, similar dps profile when upclose and clunkness around spinup to keep its dps in check. The main difference is the way to maintain spinup in this game is to slidejump rev or slide rev in general. so you are more vulnerable when use props like red canister and stuff compared to other weapons.
If you don't constantly play around to sustain the rev up it feels awful, otherwise it is a monster upclose, you can only lose to cerberus and double barrel upclose if you are already rev up
What u think? #šāgame-feedback message
Lets see if l got it right, so kinda like a smash bros melee marth sweat spot? and the rope is a sourspot with less damage
so to achieve its damage you would need to memorize distance like old roadhog m2 from overwatch?
I do like the Kusarigama, it's Shinobi's weapon in For Honor. In For Honor, which is also an arena fighter game, Shinobi used to have ranged attacks with the chains... while unique, it's veeeery hard to implement right and, I feel the weapon has more 'creative freedom' in AoE which... is going to be a real shocker in a game like The Finals, I fear.
it probably would feel like a shotgun without pellets, and turning the câmera around might get janky, idk
Even in For Honor, they removed the ranged aspect of the weapon, because it's really hard to do it right.
For honor is pretty awesome, it was a great idea but the balancing was terrible, getting GB by a Shinobi not even next to you was so frustrating
Yes this exactly haha. This For Honor year does seem promising, but I fear it's just quite too late to revive this game.
because what would stop you from turning the camera like crazy and achieving a gigantic AOE like this? even if its the outer circle part. @icy sparrow https://youtu.be/SeY5Skg-cFk?si=Hl9RGmnGgbNgv5hm&t=4
It's pretty lazy all around imo it's getting boring, been playing since 2018 so I've been through the ups and downs haha
Nerf cerber thx
Mesh shield messes with your sensitivity, it could do the same
Cerb rips me apart no matter what class the fire damage is nice
so limiting the max angle the camera can turn while using it?
because just temporary sense reduction players could use a button to change dpi in a decent gaming mouse mid swing and come back to still do it
could work
@muted halo we have spear spin aoe
Actually the blade part only damages which is gamble to think all enemies will line up also itās not high damage because it has range
Also time for the swings r short accept maybe the long hold swing where there is time to really swing it around but still only the blade part hits so it not op
is grenade launcher good
which one, the heavy's or the medium's
the medium's has projectiles that explode on impact while the heavy's version does not
both
o-ring for revolver please
Hey all - need advice. Which rifle for heavy (M60, Lewis, or Shak-50) is best for accuracy over long distances? I'm really struggling to consistently hit shots at distance with the M60, so I tried Lewis and Shak in practice range but I'm having a hard time telling. Is there anywhere that goes over the stats in-depth so I can figure out accuracy better?
virtual extension flashbang when
Day 13 of asking for a Spear buff:
Among many of the Spearās problems, one of the most noticeable when using it is it's shockingly low DPS. Here is a list of guns that can out TTK the spear in Melee range while also being able to do damage from range.
Spear:
Light - Medium - Heavy
1.80s - 2.50s- 3.20s
Heavy v Heavy:
.50 Akimbos: 1.83 > 3.2
Lewis Gun: 1.6 > 3.2
M60: 1.6 > 3.2
KS-23: 2.47 > 3.2
SA1216: .80 > 3.2
SHAK-50: 1.57 > 3.2
MGL32: 2.67 > 3.2
Medium v Heavy:
AKM: 1.7 > 2.5
CL-40: 2.3 > 2.5
FCAR: 1.4 > 2.5
Model 1887: 1.6 > 2.5
R .357: 1.6 > 2.5
Pike-556: 2.1 > 2.5
Cerberus-12: 1.8 > 2.5
Light v Heavy:
93R: 1.64 > 1.8
V9S: 1.33 > 1.8
M11: 1.26 > 1.8
XP-54: 1.48 > 1.8
LH1: 1.5 > 1.8
SH1900: .75 > 1.8
M26 Matter: 1.41 > 1.8
Note: These damage numbers come from patch 1.5.5 and takes into account only body shot numbers. The spear numbers come from its M1 standard attack, not the spin. I just wanted to illuminate that even when Spear has the first shot on another player, how often they lose. Thank yall embark for continuing to do an amazing job on my favorite game and please consider buffing the spear in any capacity!
Itās like a simple jump but in an arc so itās not hard work for dev
Fix funny spinning stick
Spear alt rework,replace weird spinning with pole vaulting,hammer has destruction where u change the map,make buildings fall but with spear u just spinā¦ā¦?
If u can do vaulting(in an arc motion) then u can cover vertical distance and jump rooftops and have a thrust attack when falling after vaulting and more damage the higher u fall, u can still have only one spin attack if u hold primary attack
the way you described the weapon made so it would be like a flail, so more range then current spear spin which imo needs a rework for something else
Technically it moves like a flail but itās still longer range then a flail but it doesnāt need crazy damage like spear
Itās right above ur comment read on spear rework
l already saw that idea for the spear alt fire multiple times
So kusarigama sounds good?
Still shorter time then spear spin itās quick so skill is needed
if it is a light weapon it is either going to have better ttk then medium/heavy counterpart or high burst, so saying it would be balanced by low damage makes no sense to the current way embark balance the classes
For medium it makes more sense?
the idea is creative compared to other melee weapons, l can give you that, but l have no clue how they would balance this
maybe
Maybe it more of a centre line projectile rather then an arc but small window to move it
A medium needs it cause low range isnāt good for it
the funny thing is, the more you lean on this projectile aspect of it, the more it would play more like a gun, although it fits the kusarigama design
Huh?
Gun with kusarigama design?
Lol yea itās a moving projectile,itās alt i mean
most of its damage would be from the alt fire, which you would not even be on melee range to use
maybe some combos with small charge +m1
Mostly have more of a spin swing but low damage as a start but use melee close up
like small charge alt+m1+quick melee
What are yall talking about?
he has a weapon idea for a new melee
Sound good?
More range canāt have more damage but can take advantage as u can move it but finish with melee
as concept it seems cool, in practice no idea
Yea some things u gotta try to see
I know what it is but kinda makes me think of a rope dart or a meteor hammer (alough the latter that would just be ranged )
Weapon Idea: Fireball spell.
the game needs goofier less serious weapons
Cl40 skin lol
Theyāre focused on esports, bud. Youāll get more ARs and SMGs, and youāll like it. Consume multi bucks and shoot SMG like a good little boy.
No way
More accuracy with throwing knives when jumping or hopping around with quick throw. š
they can consume deez nuts
I agree.
Flashbang is meta rn
Crossbow when
dash vanishing bomb grenade and gateway is what I personally use
for throwing knives
Who else thinks it would be cool if there were skins that looked like completely different weapons?
For example, for the AKM a skin that looks like a M4 or Radian Mod 1
or for the FAMAS would fit something like Classic M16 or AUG A3
Is this the right Chanel for such ideas?
That would be for #šāgame-feedback , but:
- That wouldnāt make sense, since the AKMās a slow firing assault rifle, vs the M4
- Theyāre kind of already doing that with the V9S, you see the Olympic Pistol skin in the battlepass, right?
I just thought that because a skin is less work than implementing a new weapon and I'm very happy with the FAMAS.. I would just rather have an M16 in my hand
.
Skins with custom animations gets put in a lot. This one would just have more and would also probably sell a lot better to justify it
Well it still wouldnāt make sense for some weapons like the AKM to M4 thing he suggested
looking away from flashes tends to not help that much, is this a skill issue or a genuine problem?
It wouldnt make sense in the context of they might be adding those weapons later.
actual real world stats dont matter since its a vr gameshow
incredibly niche weapons like the olympic pistol would probably never be added so that is an exception
competition pistols arent even in h3vr let alone an actual shooter like the finals lmao
This too. Hell, we already have an AR-15 in this game
The ARN-220, itās still functionally an AR-15 despite having an AR-18 upper
also the AUG would probably be a light weapon
s6 - 1 AR (sort of, not really) + 1 unique gun
s5 - 1 AR (sort of, not really) + 1 somewhat unique gun
s4 - no ARs or smgs + 1 somewhat unique gun
but whatever you say man
both ars are only sort of an ar because they dont act like ars
Iām pretty sure the ARN-220 is as close to an AR as you can get, considering it has a slow fire rate for a Light weapon
the general idea of ars is that its consistently good at most ranges while not being really good
the arn is just ok and only balanced via sustained fire
It's fun for triple stack riot shield
arn recoil super weird imo
Calm down, trigger. I was just messing with that guy.
Revert the sword plz, save the off meta ā¤ļøš«±š½āš«²š»
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nah this had me rollingš
nah guy i genuinely want medieval season lol
XP may be overtuned, but itās nothing compared to the might of my defib lol
I love knowing that these other players are demoralized by the fact that nothing stays dead. Itās like griefing but intended by the devs. Stay salty light players
Maybe theyāll buff sword again bahahaha
jajajajaja
If thermal vision should be a bonus for sight enemies and carriables like barrels and so, can someone explain to me why mines becomes invisible than? In normal vision I see them in thermal I donāt. Makes any sense??
hoq do i play this game?
you install it then you start it and then you use matchmaking to find a game
When my child stun gun back his mom took him away from me when do I get custody back?
Then u die to a sledge hammer
embed fail
im blowing my self up š
xp54 didnt need its buff
So, is there a good way to use mines in this game? They pretty much only detonate when people directly touch them which really cuts down viable placement areas and I never seem to accomplish much with them. What's the secret?
Doorway
Or on a cashout.
C4+ mines = pipebomb
I USED TO play them as an increased close range potential on my Chinalake loadout... When you got ambushed by someone up close you simply chucked the mine towards the enemy and then blew it up with the grenade launcher... Sadly it has been nerfed to hell and is no longer viable so I dont really use explosive mine... What I use though is the Gas mine, since people rarely follow through gas, so you can use it while escaping (throw it behind you and set off with the grenade launcher) or as a way to reinforce the cashpoint (you also have to set it off with the GL tho). If you DONT use GL, dont use the mines... they NEVER set off by themselves, only when you are extremely lucky and someone goes straight over them. They are also extremely weak and taking a grenade option is usually safer...
Honestly I would much rather have an "explosive barrel" kinda gadget, which would have to be exploded manually (via gunfire or explosion) and deal more damage than the default mine.
Doorways mean they gotta be visible though so they get shot or bypassed when people see em. Same thing with the cashout. Can usually interact with it without them going off.
Bro i need someone to hear me out when i say this delete stun gun and give lights a bear trap
low damage and short complete immovability
Back then (in the beta) you could throw mine above the doorway and it would still trigger, because the trigger radius was rather forgiving... doesnt work anymore, which i guess is for the best...
So I noticed that too. Without them being fully primed it looks like they take a major hit to the damage. I tried pyro mines with the flamethrower to some success since the remaining fire still does damage but it's still a little lackluster. I also don't like gas mines much since I do get pushed through gas a lot and it's a hazard that can be used against me too if I don't have fire. I've been mostly trying to get the explosive one to work somehow now and can't quite figure it out.
we have been talking about the gas a lot... a gasmask would be a brilliant gadget for Heavy class... You would sacrifice one of the gadget slots to walk through the gas once in a while (timed similar to thermal vision)
That would be interesting. Being able to stay in the gas would be cool, but it would probably still mess with your visibility too much.
ye... or maybe the BF1 style inability to ADS would work as the Heavy has lots of "hipfire weapons"
Not sure that's a necessary downside. Since it'd be kinda like thermal and there's not really a drawback to using thermal.
I guess that's not really true, it does make it hard to see at a distance.
suggestion for new theme and weapons for future seasons.
ww1 or ww2 theme with slower rpm but more damage weapons like grace gun or stg.
Play more basically
Playing has only made them seem less useful though. Like, what am I looking for if I haven't been able to see anyone use them in a way that made me go "Hey that was good placement, I should do it like that." Is it just being able to guess where people are gonna be more?
@dapper marten so what next weapon u want added?
Hyprst? What happened to your last account?
I like the same weapon that's it
What do yall think of the balance change they did this update?
Really good with the flamethrower, you can chuck an explosive mine out into a group and get an extra 40-80 damage chipped in there by immediately detonating it with the flamethrower.
Technically you can do this with any weapon but youād better be good at skeet shooting or willing to eat a cerberus shot.
That technique is really useful for ambushing dash or grapple lights whoāll get right outta there if you start burning right away. But if you get a good shot with that mine they donāt have time to get out quick enough to evade that final burn damage which kills em 9/10 times.
You can also do this with the pyro mine but I usually end up doing way more self damage with it than with the explosive.
Also give flamethrower an airblast lol
ah yes... i forgot about the Pyro mine... that is actually quite useful imho... much better than the explosive one
Sadly the Medium doesnt have access to it :/
The pyro is probably the best mine for setting out as an actual mine yeah. Really oppressive on powershift if you donāt also kill your entire team lol.
Med should probably be able to use it yeah. I wish theyād allow tracking dart on med again too.
eh... I am quite torn on Medium's gadgets personally
Iām just a support main so I always want more stuff that leans into that. Iāve had an identical gadget lineup for like 6 months now lol.
I like the team mobility gadgets (zipline, jump pad), then there are defibs, which are being abused to oblivion and the rest is kinda eh...
Im also playing with support gear like 99% of the time... either as a breacher heavy with a sledge or medium with medgun
I am personally quite sad that they have added a bow, which could have been perfect weapon for support Medium... and they added it to Light, which is like the worst possible weapon for a Light
I love defib because it allows me to revive two teammates simultaneously, I rarely use it out of that context unless Iām in a high danger area and need to keep a weapon up.
That would be so nice
I dont mind defib as well.. but I believe there should be some kind of teamwide restriction against 3 defib Mediums... see that way too often
Iād like to see it banned from TDM outright. If you have more than two active defibbers on your team itās a guaranteed loss because theyāll just feed the enemy team kills over and over.
This happens elsewhere too but itās especially obnoxious in TDM
oh i dont play TDM... I play Finals mainly bcs of the gamemodes that are about playing for the objective and not mindless hunting kills
I do get why the TDM and similar stuff is so popular, but to me The Finals are FPS you play with your head and not with your aim... something which I thought R6 Siege would be (spoiler alert, it really isnt)
The Finals is one of the few games which push the FPS genre into a different niche and I love it
Tips for using the beretta pistol?
Yes
Aim and shoot
Thermal Optics need a patch. When a invisible is not moving there is weird glitch that shows part of their body when you move or change the angle on screen.
The hipfire is really good, if someone is within 5-10 meters consider aimimg center mass and hipfiring.
On the other hand the ranged damage is also really good, aim low torso for a guaranteed headshot at longer ranges.
Anyone know why the M134 Minigun is classed as a ranged weapon?
?
It throws metal
miniguns already feelin much better, but doubt its considered op in casual play, still far from it
It seems really nice in the Easter event, not used it much elsewhere.
The fk do you mean no sword change?
man this some bs
š„Auto cross for heavy class and u can climb on top of the bolts https://youtu.be/LN1j3w0zchU?si=7g8onmgiaC2Qs8Fs
The culmination of my forays with the Auto-Cross. I go on a brutal free-running streak across the Himalayas near Keo Mine #4.
This is a series, full playlist is here: https://www.youtube.com/playlist?list=PLlmEEm6A0j5BZLPm56kJez5Gx-sMKITe3
#volound
Best way to support me and what I do:
http://www.patreon.com/volound
ā¤ļø Thanks to all su...
Petition for the heavy to get a 50 cal sniper as a weapon
does someone have the spreadsheet with ttk pls updated
Give to heavy
Yeah I said that.
You know what, nope the lights should get it but they become as slow as the heavy.
Jkjk
Give to medium actually,Give heavy a 20mm anti tank gun instead
RPG, but it's a primary weapon š
Quick reloads.
Even better you can have 3 RPGs in your equipment slots
Oops, all RPG's
give a armor ability to the tank where they cant move but are invunerable for 5 seconds
and can be stoped with emp
probobly would need to decrease healing recived aswell
Invulnerability is never very fun to play against, can they shoot during this?
no
just like turning to stone
for when the heavy is over run with lights and they can hold a point a little longer
and the emps would be more used \
because right now lights just swarm heavys alot of the time
I haven't noticed that personally, but that just seems like good teamwork
solo queing heavy I get swarmed by lights oon cashout(im not the best player lol but still)
rpg holographic sight when
heavy emp mine when
Like mosquitos
Rpg but it's lock on
Like a javelin or stinger
So you can shoot players
Rpg but it does exactly 150 damage
Correction: doorway with door
CNS game mode idea (for when they inevitably show up again): terminal takeover
-both teams start with 3 terminals each on their side of the map
-somewhere on the middle line of the map a single decryption key spawns
-the goal is to get the decryption key to the enemies terminal
-inserting the key is instant and can be done with a throw
(like when TA was first introduced, this aims to avoid people camping their terminal, which could be boring/end up fruitless since there are multiple terminals, while leaving their teammates at an uphill battle)
-once the key is in, the defending team needs to stop the decryption as usual
-if they stop the decryption, the terminal is reset, if the decryption is successful, the terminal is destroyed
-once either happens, the key respawns like at the start of the match
-a team wins if they destroy all the enemies terminals, or have more terminals remaining once the time is upovertime on tie: sudden death
inserting the key will instantly destroy the enemies terminal (possibly add the insertion delay for this)all items are available and on the usual cooldowns
normal regeneration and respawns,
infinite respawn tokens
loadout changes not limited to reserve (like QC)
id like to make some improvements before i post this, if anybody has some ideas to make it more interesting or sees some potential problems, please tell me
In its current state they could honestly make it a primary weapon and it'd be balanced
Aside from being a stupid good breaching tool that is
The only problem here is some asshole would bring 3 defibs
nah give medium a mortar
That'd be cool but it'd have to be a gadget or it'd be bad
Deployable turret for heavies, barricades and barbed wires stuff to meds, and "rematerialization" grenade to lights
Counter to hammer + winch claw
Why not underbarrel gl
I'm still waiting for the duel blade buff (or rework)
Gun with a noobtube would be Nice to
Lmao imbed failure
it's a little funny that just as people were starting to go "oh no wait damn the minigun's very good" it gets a biiig buff
Ngl didn't even try
It's a pretty small buff fucking amazing now
The average heavy player will still be too mentally incapacitated to use it effectively.
When you play on max volume absolutely
Games loud as fuck
Yeah, I have some haptic feedback razor headphones (dont know the name)
On max settings I might as well be blind too
I play with a 15 dollar wired turtle beach headset š
It is suffering,all sounds come from all directions
Oh no.
I've never experienced that hell.
At that point you'd be better off using your TV/monitor speakers
I hear things pretty well so sometimes I tell my teammates someone is right behind them if they don't hear
I play way better with TV speakers,I swear shitty audio makes me aim worse and make worse decisions
Not that TV audio is particularly good just better than using my headset
I need to get a new headset soon anyway
Mics starting to give out,had it for years
Well TV audio is often 3D
Yeah,it's just not the best
No not at all.
Best of Providence on getting good new headphones
I will try
I wish
This is the dream.
One day
Buff minigun + nothing about cerber gg embark keep going
Cerberus needs a damage nerf and fire as a whole needs a buff,but if they buff fire they should rework the flamethrower
I thought the new buff was nice
It's nice until they potentially decide to make you unable to spool while sliding/hopping.
If they do that I will nuke embark hq
Dear FBI/CIA/NSA, they're joking.
It's cause of people like you that the game will sink thanks bro
yall got any tips for spear + charge n slam?
