#š£āweapons-gadgets
1 messages Ā· Page 163 of 1
Makes more sense to add fun skins to gimmicky weapons, as it stands everything at base follows a similar vibe.
Is the finals like the one of the only games to make gimmicky skins
WHAT IVE BEEN BEGGING FOR
Medium does NOT need a whip ššš
They definitely do have more fun with the skins than most other games, remember the receipt printer?
Yes
Also the roulette wheel heavy weapon skin (what's the name of the gun again)
LEWIS GUN
What is that spear skin? Super cool
Musket/ Blunderbuss would be a cool heavy weapon. Tons of fun cosmetics could also be done with these ideas. Maybe it could fit a pirate themed season or something.
Might be an interesting gadget too. Burst of damage with a long cooldown. Heavy has lots of really integral gadgets so itād have some competition.
The RPG in question:
I like the gadget idea: maybe it could give them the opportunity to adjust rpg to be more destruction and less damage based like they said they were going for while still giving heavy a damage based gadget to play with
Yes, goo is a solid object
What if for a secondary fire for the flame thrower (because who looks down sights on it) it would turn off the igniter and just shot gas. For it to work you need to hold it down the left trigger and shot the gas with the normal shot button, release the left trigger and the gas will reignite when shooting normally.
It would give objects with the gas a wet affect, darkening the object to be see were it is, it would allow any fire that comes in contact with it to set it ablaze and to stop gas being everywhere it would go away after awhile.
Whether it be a pyro grenade, orange throwable, Cerberus, or the flame thrower it self to set it on fire.
To balance it the fire would probably do less damage than normal fire unless it is affected by a pyro or barrel than there area of affect would do normal damage.
I think this could work well for heavy with there ability to create traps and build fortresses for defending.
It would also be funny to put gas on teammates and set them on fire so now any quick melee or melee weapon attack would set opponents on fire too.
Rework the spear so you can throw it
Maybe you spawn with 3 and have to pick them up to recover them
No, i dont mean as in getting someone stick in goo to stop l.o.s.
I mean literally dropping goo on their head from above to stop a steal
I mean yeah itās a physical object
Kratos is that you
Gamers, what would you say to a Battleaxe Skin for Heavy Sledgehammer?
Would be cool
But it might fly to close to a potential poleaxe skin for sledge, which would be more deserving imo
Not sure how strict they want to be about weapons being visibly distinguishable
They have a spoon dude
Yeah, and it looks nothing alike any other skins we have
Once you know sledge can look like a spoon, you know its sledge if you see it
Its unique
But 2 axes?
Could be too close
Given, minor point
I dont really care
But im not sure how the devs see it
Wait new idea
Big Amy Rose style cartoon hammer (but scaled down to Sledge hammer size)
We should totally get a cartoony joke hammer
Bonus points if it actually squeaks like one
Hell yeah
invis on light useless now
On what planet?
It's a javelin skin fron a limited time event from a while ago.
maybe in gold elo is still usable
Damn it dude thats sick. Any chance it returns?
No idea. Hasn't happened for any other limited time event yet.
tf, Ive been using it fine in diamond even after the nerf
I think that event was for the Olympics last yearā¦sadly š„² I only got the shorts and shoes, missed everything else
Are the weapon skins from ranked and world tour limited?
hey i have an idea for a gaget for heavy
heavy's version thermal vison/datashaper
name: tac mask
it's ability: is immunity to flash , and to start well put the resistance to fire and gas at 25% for the trade off of 40% fov loss and 2-4% fidelity loss due to tinted grungy glass, it refreshes like a goo grenade and lasts as long as thermal vison and has a mask on animation and mask off animation of 0.3 seconds.
any opinions?
I get the flash and gas resistance but not the fire, I donāt see why a mask would reduce fire damage on the body. I do like the idea of resistance of the throwables but as an ability is to overpowered besides the flash immunity.
i was thinking because it would work like a fire fighters mask but i guess thats the suit woops lolbut what if we lowered the damage resistance to 15% gas and immunity to flash stays but we remove the fire resistance
That makes sense but because heavy being the defensive power house it is, I think it should affect teammates somehow.
Like support gadgets he has mesh shield can be shot through his shield by teammates affect them yah know
i was thinking more of since of its nature of how it works it would be like temp self defence for thos gas covered cashout steals etc
and with flash imuntiy heavy could flash then ping enemeys
Any plans to buff the 1887? It could just be me, but I really struggle to get consistency with it
its pretty well balanced
just hard to use
I see the idea better now, so it gives heavyās flashes which is cool but this feels like recon sense all over again were it was so good it was removed but forgetting that. Iām just thinking possible counters like a head shot could destroy the mask or to much gas would ācorrodeā the mask and break sense gas is a big part of peopleās defense
l feel like model needs a small rpm increase like 5 or 10 max if they wanna leave the damage per shot 108. against any AR from medium they outdps you even if you hit everything, unless you are close enough to finish with melee
thats a great addon
has about 3 seconds of the 6 seconds of gass is reduced then the mask breaks for the last 3 seconds or so of gas
then we keep the headshot thing a thing
this should be the case though, model needs slower ttk than the rifles
its a burst damage weapon so you have the advantage of playing around cover
in their effective range? unless the burst is enough to compensate corner pick
which l don't think it is right now do to its reload
reload could be buffed i wouldnt mind. but damage output is like perfect
Reduced total time in gas sounds good, it sounds like a fun item with balances now instead of just over powered
and i was talking manual pings rather then auto pings but i see ur point
here is the thing, if you gonna leave the dps as is, the reload needs to be improved like yesterday, effectively the breakpoint on medium being removed makes you reload a lot more due to needing an extra shot to kill, this also happens with heavy and light as distance increases and fall off kicks in. in my experience just swaping to another gun my damage output drastically increases
wich is y i automatically reduced visability fov and fidelity wise
That what I assumed for when you said flash than ping, I think it works better now though
this has nothing to do with not being able to hit shots, the recent buff they made is good and in the right direction, l just don't think its enough, like body shotting with revolver you kill faster and reload faster+ having the 2x HS multiplier.
yeah reload buff would be nice, cerberus also needs a nerf so model isnt completely overshadowed
that is why saying model is in the right spot l think its disingenuous, yeah l totally agree it was overtuned before with 125 per shot, but the gun still isn't in a good place, even if they revert cerberus damage per shot buff. they either need to give it more uptime with reload or do a small RPM buff 5 to 10 max (more then that will be too much).
it is at least playable now, but l feel it gets overshadowed by most medium guns, not just cerberus
its got pretty good trade offs with the rifles but thats only in high elo
think about it this way, if you are not corner picking and using melee, any other medium gun would have killed faster or with similar performance
Well yeah but you should be playing around corners and teammates
If you arenāt then it should perform worse
if they just revert cerberus damage buff, at point blank it is still going to be better in corner picking then model. you gotta remenber what justifies me using this over the other weapons, something that only this can do you know? besides flavor
Yes model is good at being a backline pressure tool. Better than any other medium weapon. Playing slightly behind your heavy and poking with damage inbetween heals
This is also why the reload isnāt the worst thing ever. If youāre behind a teammate youāll have more time for reloads
I pray they add a proper quick reload cancel.
then l ask why you dont use cerberus? even with prior damage? the more shots you poke the more time you are gonna be stuck in reload animation. poking you have rifles for that no?
tips/loadout for using the tracking dart? I'm rank 3 with it and enjoy using it, my current light loadout is: Grappling Hook, SR-84/93R , Pyro grenade, Tracking dart, Thermal Vision
Cerberus canāt poke, or at least couldnāt before the buff
Cerberus range was worse than the double barrel on launch which is how it should have been
cereberus is very annoying to deal with i wont lie
current cerberus is overtuned for sure
Its the only actively overpowered weapon in the game tbh
Dashes.
Xp54, Gate way, nade (up to u), vanishing bomb. Solid meta dude. I have no idea why u need tracking dart.
part of me wishes sniper could get that kind of treatment but if it did it would literally get removed
XP exists
i like using off meta loadouts
just wanted to see what people would reccomend
I wouldnt say xp is overpowered just a little too easy for what it does
yeah its fairly easy to use, definitely easier than most light weapons
the only one that would (imo) be easier (or just as easy) to use is the M11
l would just change the recoil for it to be honest, after 15 bullets it barely has a pattern, so it becomes raw tracking after initial shots
Well, if u solo bruiser u donāt need gate way for ur team, but i think vanishing is must have.
combine this with 34 bullets and fall off buff it allows it to play in a range it shouldn't
fair enough, snipers get toasted in cqc so a getaway like vanashing bomb works, im an ex-pathfinder main so the grappling hook is so natural to me
honestly i think gateway is always worth unless you have grapple. even then still consider it
like wtf is this?
yeah, i run grapple on all my classes if i can, but i was looking for different weapon+gadget combos
Agreed. That's what I'm talking about, mate wants to play with the hook, and he needs to find a setup for it.
Lh1 or DB is fun. kinda two extremes but they work
yea fr'
i like the LH1 alot, that was my main backup for the sniper before the 93R got buffed and the ARN got added
Imagine a blow dart for the light class that did gas/poison damage over time like the cerberus
yea those are good ones too
it being a main weapon would be hard to balance right? is it a single shot?
My buddy said it could be an equipment like the RPG
that COULD be 
But they could have some speedy reload for it, they managed to make the minigun only need 5 seconds
ill take anything with this concept. sounds pretty interesting
If I were you, I would use flash grenades and goo grenades to put pressure on the enemy.
flashes I'm decent with, but goo i can never get the hang of
I always end up accidentally setting it on fire
I just thought of it yesterday bc the light doesn't have any status affect weapon, and the light has all of the obscure weapons like the bow and the sword and whatnot
would be a good offensive substitute for pyro nades though
because frags and gas are hard for me to time,
well hopefully it doesnt turn into a stun gun situation
Hey sweet beauties please check my post out if you havenāt already Iām almost at 1k upvotes and that would brick me up
Yeahhh
yea all it has is tracking dart which no one runs. this could be a shoot and ambush later type thing
bro im RIGHT here 
Tbh the stun gun was the backbone of my light strategy
i didnt scroll up mb. it is kinda cheeks rn though. sonar nade is just easier to get value out of
Weaken them, then strike after the gas or poison affect has done its part
stungun xp54 edash lights were the stuff of my nightmares in s1
fart grenade š
There is a trick that will help you counter-act in case of a chase. Put a goo between you and the enemy and jump-throw a flash in his face.
thats a fair take i wont lie
I ran m11 with dash and cloak grenades alongside the stun gun
Now I'm a heavy main ā ļø
m11 players >> xp54 players in season 1 (before scopes)
i feel you, i was a turret fcar medium main and now im a light sniper
And the AirZookah fart heavy gadget and mine and elemental canisters š¤
I run ks23 or Shak50 mostly, occasionally the spear
add them all and the healing barrel at the same time
ks23 is an underrated pick yo 100 dmg body shot + structure damage is kinda insane
on heavy i usually run the sledge hammer or minigun
but thats mainly on power shift/tdm
And the acid - dissolves structures over time, fast tick but low damage DOT for players, highly flammable (hence gas canister color) and goo* negates it too
minigun enjoyers rise up. hot take but i dont think it needs a buff.
@fast grove In general, goo significantly expands your capabilities, especially if you play with a hook. you can move in cliffs, or save cashout. For team setup, you will have to sacrifice vanishing bomb, and use goo, flash, gate way, hook.
Personally I don't understand making the weapons cost different amounts unless they're truly better...
fair, personally i just wish the spool up time was slightly faster and that ads sens was so LOW
move in cliffs?
ah the ads thing doesnt bother me. i think set them to the same number. spool up would be nice but idk if you could ever catch a heavy out
In places where you die after falling, you can throw a goo on the wall, and wait for the hook to roll back while standing on it. Also, in case of a chase, you can put a gate way, and at the other end put it on a goo that is in a cliff, and so you will kill the enemy who uses your gate way.
like on skyway/seoul you're saying i could through goo in the void zones and grapple off those?
yea you can just chill down there
ohhhhh
If there is communication in the team, you can place a gate way under your teammates while they are in the save, and run solo to the opponents' back, place a second gate way there. Heavy will throw a Bubble into it, and two teammates will fall on the opponent's head while you gather focus on yourself.
I played this setup full stack, it was very exciting and quite effective, especially the speed with which you have to act.
i do NOT think my trio has that kind of coordination š
The game is very intense, your teamwork is a significant part of the victory conditions.
if its not "we're going here" or "that guys 1" forget it
In a cliff, you can even place two goos with a little space between them, and drop an activated Cashout on them. It won't come back, and will stay there for as long as the goo is active.
@fast grove If you want to play a hard off meta try Dash, Dagger, Vanishing Bomb, Gateway, Grenade of choice, or ZAP Shocker when it comes back. This is my favorite setup. Scary as a nuclear war, and hard as the concept of dark matter.
dagger + edash? interesting...
Bro minigun is borderline OP, you just need to know how to leverage its strengths. And you need motion sensor š
Posted in feedback but dropping this here too š
Donāt nerf cerb, make it interesting. It has that fire effect why is it still basically just a big boring shotgun after all this time.
Drop the pellet damage and lower how many pellets are needed to start DOT, then increase the duration slightly. SO it will maintain its current effectiveness even at slightly longer ranges but you need to allow the fire to proc and burn down, meaning it is a stronger run and gun harassment and/or suppression tool while loosing its power in an up front fight. It will also function then better as a fire tool, burning grass goo and gas much easier. Iād go as far as to say leave a fire effect on the ground, even if it means lowering the base damage further.
Frankly I donāt have any problems fighting against it as is right now, itās a shotgun after-all just run away (hey that works for the sword too you know.) But I find it deeply uninteresting in the lineup, when it COULD be an extremely useful tool.
Iāve said something similar before but I really believe this is the way to go with it. And hey people hate it as is anyways for some reason so itās a great chance to give it a useful slot in mediumās lineup.
Add this
Is the lockbolt necessary for most heavy builds?
No
I've been told that I shouldn't really use heavy until I have it unlocked
That depends on what you want to run really but a lot of heavies weapons heavily depend on preference so you should probably know which weapons you want to spend VRās on first
Other than the LMGās (with shak as an exception) theyāre all pretty unique
Melee heavy maybe, but even that comes down to playstyle
You will likely be fine without it
But cant hurt to experiment
So far I have the SA1216 and the domeshield
Yeah those are pretty much must haves for competitive play
Working on unlocking the bipod attachment for my Sledgehammer rn
I main heavy and Iāve used lockbolt maybe twice. I think youāre fine without it
Blackbeard R6 holy shit
It's good with:
- Sledgehammer
- Spear
- Flamethrower
But it can help on any loadout, but you're obviously giving something up as well.
You'd think it would help MGL32 but honestly I found it more annoying than anything.
If you use it with Charge you can basically delete people if they're at the very end of the tether.
everyone says that!
pls, stop coping, gun just needs a another buff
literally the worst ttk wise from every medium gun š¤£
Itās not about ttk
Burst damage weapons should have bad ttk thatās a good thing
I didnāt realize it was below the cl-40 lol rough.
No point in arguing with casuals over how a precision teamfight weapon is good
It kills slower than the cl-40
Thatās not important lol
let him cope š
Okie dokie
The m26 on light kills slower than all of its competition and itās the 2nd best weapon on the class and used routinely in comp tournaments and high rank
Ttk isnāt everything
On a weapon itās harder to tag and go with than the next two faster killing weapons? Sure.
????
lol
English maybe?
No itās just worse and harder to use than all other options.
It works fine. Itās just outclassed.
You were right heās having difficulties Iāll let him simmer.
What gun are you even talking about
Model
model
Model
What about it
Scroll up
Overshadowed by Cerberus but other than that itās fine
Every gun is fine if you hit your shots
This is true
And thatās because Cerberus is blatantly overpowered
scroll up and you are gonna see him trying to defend it when its clear it needs buffs
Probably does
Oh I forgot youāre that guy
I just want the swords to be nerfed, no reason a weapon should block both my quick mags
Medium shotguns shouldnāt be weapons you can bring into any scenario like the rifles are
@civic mauve
have you considered turning spear into a trident?
2 swords hanging out left and right, with maybe the spear tip being dagger?
could be silly
Iām out lol yāall are something
They should be more niche
he also said to me xp54 is balanced right now when its clearly the best light gun š¤£
Not what I said
@sand monolith hmmm?
Xp has fine potential but its too easy to get that potential
gonna delete messages so we cant see the burn them?
I literally said this thereās no need to delete anything. People can read
Does that exclude you?
Bro u think Cerberus is fine youāre literally a world tour rando
not gonna waste time reading any more balance changes from you after this fiasco just saying 𤣠@sand monolith
like I said I literally just tagged you in a nerf suggestion
Oh no! The horror!
medium mains when light has a gimmicky off-meta CQC exclusive weapon with multiple hard counters
Spam the official discord, this isn't about balance this is about the health of the game, this NEEDS fixed
medium mains when they get a shotgun that allows them to absolutely fuck up every other class in the game in close quarters, ruining both heavy and light's day while ostensibly playing the support class and having solid effective range that the closest equivalent, the double barrel, doesn't have
it's incredible how well balanced this is! the team did SUCH a good job!
Mfw class thatās best at forcing people towards it gets an instant fuck you shotgun
For the 2nd time
And medium players still think itās fine
it was fine on launch when it made you play around very tight quarters, like, you know, the double barrel. Now it's just an instant death radius around every medium carrying it, screw you if you're forced to push the healer class for any reason
Punished for targeting the support class first. Impeccable design
also consider, minigun, but with 4 mgl drums attached instead of the normal one
Huxs here has decided to disregard what Iāve said entirely lol
Heās in his own lilā universe
i know people usually say the cerb only needs to lose some range but I want one taps on lights to be gone at a minimum, lol. three tap on heavy, sure, it effectively had one with afterburn anyway. one good meatshot wasting light is ridiculous for med to have.
Agreed the raw damage should be reduced
should lean towards its gimmik
i dont want it to be a chip damage/regen denial nightmare
but a bit more into that direction (while removing L 1-shots) would be good imo
I donāt care about your Cerberus essay. Every player that understands class roles and boundaries knows what the Cerberus needs
same
Totally agree again, would love to see the fire leaned into personally
Okie dokie bud
Isnāt he cute backpedaling
Iām not sure you know what that word means
heyyy, whatcha having?
You pissant
A lovely gin and tonic with agave and hand squeezed lime. Mmmmā¦
yummers
Love when people realize they have the worst takes known to man and resort to āoh Iām just baitingā
Iām not
Oh you⦠really believe what youāre sayingā¦
You have terrible opinions and refuse to engage at all with other opinions
You really think thatā¦.. omgā¦.
If youāre not interested in feedback donāt post. Better for your blood pressure.
Heās steaming lol
I formally apologize for not reading your Cerberus essay. I will do better next time
And he canāt read. What a shame.
about minigun
personally not sure if it needs a buff
but for discussion
what would be the differences between just reducing spread or 2x rof + 2x ammo with halfed damage
maybe accuracy by volume would be an option?
I didnāt know it meant that much to youā¦..
Reduced spread would be more consistent, less loud, and a more intuitive change
Doubling would still leave it up to chance just would be more favorable odds
but wouldnt it also remain random on a spread buff? (unless were only talking about the range where an enemy fills the crosshair by 100%)
i know consistency around 10m has been thrown around
I feel like itās mostly fine in the right scenario. I think having it fire right away and the rof increasing as it spins up would make it feel more consistent, give it that little damage push when ambushed.
Spread buff could have it encompass the whole enemy from the problematic range around 10m
Would also make headshots less random
I think doubling would be funnier though so itās truly up in the air
i always kinda hoped it would be like DRG's minigun, tho im not sure how well pve translates to pvp
it starts off incredibly inaccurate, but gets way more accurate as you fire
basically you can be lethal at longer ranges, but you have to basically announce youre doing it, at which point an enemy can wait it out and waste your ammo (for which lowered ammo might be needed tho)
Iām kinda surprised it doesnāt overheat like drg
Although itās already got a lot to manage so
could also have been an option
but infinite ammo can be problematic at times
Tbh I like all the infinite ammo weapons
like, they could just tap fire it around the (hypothetical) 50% to overheat line
still hosing bullets without end, while never being at risk of being rushed down since they can still tank enough heat to kill anyone engaging them
that would be cool, l played DRG so l know what you mean, still l think they are leaning more with the tf2 heavy approach for the finals minigun
I do think itās funny how much people underestimated it on launch
stares at throwing knives
I def didnāt think it would be the highest skill requirement weapon for heavy
not necessarily wrong too, it is cool, and it does feel decent
its all i used for the first few days of the season, i got it up to level 3 before i started swapping to cl due to a particularly bad L stack in TDM (i like the change)
TKs issue isnāt ammo tbh itās just annoying breakpoints and being balanced around spread
Itās right click also has very little synergy with the left click so theyāre both balanced independently
I just despise those moments where they miss repeatedly while you fight someone else, then they finally land and delete you and your whole squad.
I do lovean overheat mechanic (ask me about the L-Star š) but itād have to be pretty short on the minigun for it not to be abused, imagine an impassable corridor because youāve got two minigun heavies burst firing back and forth lol.
L-Star?
Iām glad you asked!
Yea itās a little frustrating but tbh if they had any other weapon they would probably not have missed
Even Rivals knew that bows and the like should have a reload to punish poor accuracy.
Idk if I would point to Hawkeye as a good example
honestly an overheat mechanic l would leave for a new gun
first thing i though of was All-Star from pvz
In finals the punishment for poor accuracy is usually just death unless youāre left alone
speeeeaaaaaking of which, i find it interesting to recreate loadouts from other games, all-star is a pretty snug fit
That's a whole other issue on top of that issue lol.
Tired of the best weapons being some of the easiest to use.
Dual twin akimbo smgs
I canāt do it Benā¦. Not againā¦
Although Iād agree with light and the xp
dear god, theyre still writing, what have i unleashed?

In Titanfall 2 thereās a gorgeous lil weapon called the L-Star. Itās a low fire rate projectile firing LMG with theoretically infinite ammo and perfect hipfire. But itās got an overheat with a stupid long reload and it takes quite a while for the heat to go down. And even though it has that perfect hipfire it spreads out a bit at distance and the projectiles make it difficult to see what youāre shooting at.
Itās the best designed weapon in any game bar none and it should be put in every game without exception.
Speaking of akimbos⦠when are deagles being fixed
tl;dr I think its neat.
oh, that wasnt so bad, actually just made sure its a quality message
I love the L-Star and you should too
Thought my phone was boutta crash š
When is titanfall getting an interesting game that isnāt codslop or a BR
I played Apex the second it dropped because I love T2 so much and I was so disappointed I couldnāt bounce around I stopped playing after two rounds lol. Never touched it again.
T2 on the other hand I keep coming back to because itās timeless and beautiful.
Titanfall 2 is so fun to play for like 30 minutes imo. I wish they had more interesting modes and mechanics
ok, hit me, single shot light grenade launcher, good idea or balance nightmare?
Titan based team shooter would rule
Thatās true itās a hair limited, and the pve mode came too late to keep the core playerbase intact.
Live fire was also really fun but nobody ever plays it
im thinking, either cant 1-shot light, or only on a direct hit (potentially with qm?)
but fast reload to kinda pressure enemies
I think Iāve played it twice in my combined 400hrs on pc and console lol.
(yes i know, nade launcher combo with qm, silly)
Ooh M79. Iām all for it. Maybe itās a chance for a funky grenade type?
I know people are tired of hero shooters but Iād kill for a titan hero shooter
pretty much what i pictured
Hells yeah
It one shots heavy IF it hits 30 metersish away (balanced imo)
This guy gets it
Oh actually speaking of, me and the sleeper were talking about a 3 burst gun with an underbarel grenade launcher for heavy the other day. I still think that would be neat.
Base it on the M16 M203, call it the lilā friend .223 š
kinda building off of the airburst of a projectile being airborne for too long could be interesting
however, being shot by someone far away (that you potentially cant see), while theyre just spamming and dont see you yourself would probably not end well
not sure if i like the idea of a launcher mix tbh
No I'm talking about the impact radius
I just think combo weapons are neat. But to be fair I would take a standalone M79 over a Scarface reference lol.
What about giving it a longer airtime and harsher arc than the other nade weapons. Make it the cl-40s riskier cousin. Iām all for mad high direct damage if itās a single shot.
give light an epg
THIS GUY GETS IT BAYBE
Yeah u need death for this
peeeeeEEEYAOOOO boosh
1h kill all classes no projectile drop.
give me air strafing too
It would be cool to add that splitgate dual pistol thing that turns into an smg
Lowkey no more guns for a bit imo
what about em?
no more medium guns
Just gadgets and specs
I want big silly gadgets next season absolutely
We need more gadgets
yeah, id love some
i need more goo combos
Tactical nuke
thoughts on sharing thermal bore + breach charge with heavy?
thermal boring
Heavy has c4 which is just a stronger breach so idk
I think thermal bore should just be buffed somehow. I feel like I almost never see it.
Thermal bore should be on heavy but not breach
trust me, my goo starts would benefit greatly
asides, i think the choice between amount and damage is real
(similarly with bore instant + damage vs delay but 2x and fire utility)
@sand monolith I bit into a fry and it lowkey went between my gum and teeth
why not breach?
because of c4?
shit hurts
Heavy being able to drop the cashout 3+ times would be insane tbh
breach would honestly be better c4 on heavy
I do kinda wish Medium had some sort of environmental damage tool. Light and heavy have several dedicated ones but all medium has is nades.
instant triple drop is crazy
Light can do it cause itās a very contested gadget slot often used for something else entirely
C4 is a more boom boom but slower cooldown breach
im also considering if gravity vortex might be better on medium/heavy
demat + vortex for extended steal denial
gravity cube + vortex to stall god knows how long?
interesting combo or hard cheese?
opinions?
Like a deformed autistic version of breach
Vortex doesnāt fit on any class after it got gutted
Still not sure why they did that
(it's just the doom 1 plasma gun but with a heat mechanic)
dont tell me i skipped that in the patch notes again
when was it nerfed?
6.0 again?
Yeah 6.0. Offensive usage was basically removed entirely
I mean yeah pretty much exactly. But the heat mechanic is masterfully implemented.
yall used it offensively?
That was one of the best ways to use it
It primed before it hit the ground you could use it as a nade
i guess that makes sense
but that also flies a bit close to the sun
I donāt think a super defensive gadget like that makes sense on light
Unless it primes instantly and you can use it to stop people from chasing you
light has so many good gadget options that I think it kind of has to be good as a nade for it to work on the class, like even by default I struggled to get rid of my usual stuff
I think thermal bore should do SOME damage. Even if itās just a single 10dmg fire proc. Itās weird that it does nothing.
but it does?
im 90% sure if killed a low hp heavy behind a barricade before
even though det charge now has 3 charges and arms extremely quickly i still want an instant wall breach of some kind on light, i want to jumpscare people like medium can with demat even if it's all downsides otherwise
It does???????
Yeah
Thermal bore should have an active hitbox while itās on the ground and should fly 2x faster
I have to see this
It does like 5-10 damage on an explosion
you might be in luck, hold on
nope
i might have saved it but i didnt name it, tough luck
Yo no so I looked it up the startup burns on direct contact and the final explosion does slight damage, to teamates as well.
I straight up didnāt know that.
i mean, easy to recreate with the dummies at the range
Iām on my way to the range as we speak
ok so, silly idea just now, booting up the range too
you can shoot bore at a canister, and then throw it with the canister
hoo
what happens if its attached to goo that breaks before it goes off?
probably just gonna be flying sparks, but test it i shall
Thatās tech baybee
I HAVE A USE CASE
just attached? no
qm beforehand? creates a loose goo blob that burns (but breaks in like a second)
SHOOT
breach charge on a gas barrel, shoot it with thermite and throw it down on your enemy, the combo does near 100 damage, kills a light really fast and would put fear in any other class.
Could you do this with a gun, probably. Would it be nearly as cool, no.
yeah, just drops
not sure what that looks like with uncharged explosives
barely 2 bars of damage, i think were better off just throwing it at them :/
Update works even better with a fire barrel since it has an explosive effect with the DOT. It should theoretically one shot a light if it lands one sec lemmie test.
IT DOES
Fire barrel seems to be the best option by far.
this is so stupid š
āViable thermal bore use-caseā
It literally does nearly 200 raw damage if the barrel hits the target on top of whatever burn damage you get incidentally from the bore and from the resulting barrel explosion.
This shit is straight up good. Iām using this in power shift.
use it with grapple
intimidation
getting a (practise) clip rn
So. Breach charge on the fire barrel, carry it around until you see your target, drop it and hit it with the bore and then quickly pick it up and throw it directly at the target, voila anything squishier than heavy is dead.
how much damage does breach even deal here?
Alternatively this is also a good cashout defense, camp up in line of sight with a trapped barrel and hit it with the bore when someone tries to steal.
Like 30 lol
BUT weāre just chipping in bits of damage from like five sources. Bore burn, bore explosion, breach explosion, barrel explosion, barrel burn.
sheer dominance
All together thatās a very unhappy target.
YEAH BAYBEEEEE
Iāve also found if you run forwards with the barrel youāve hit with the bore it does like a lot of burn damage to you lol
Iāve also just found for fun you can thermal bore just any olā object and if hit directly on an opponent and time the explosion right it also does like a hundo damage.
The explosion radius is like crazy small though
Throw it at an mgl heavy to make them leave instantly
(they didn not fix it with turret)
doesnāt aps disappear after it fires like 8 shots
It does lol
it does after 4, but you cant shoot it directly
it makes sure you always get maximum value (it does disappear if the barrel breaks tho)
oh no
bad ideas
you can make it stick through walls XD
Why is it taking the finals so long to fix the stun gun?
i assume they wanna make sure its done right
and between everything else theyre working on, not suprised its taking a while
glad they arent rushing it (or left it in)
I know itās a main part of my setup too had to swap it for flashes
Ok
I run evasive dash xp-54 taser thermal and sonar nades
question is, is crap like that bannable?
because sticking a turret through the floor would be really fucking funny
Are vanishing bombs worth it
never felt like a wasted slot to me
but if in doubt, more objective value should probably be considered
Yah If Iām not running taser in my loadout itās goo or flash
Alright I tried the āVTBUCā and itās nearly impossible to land under pressure lol. So no go on the straight up fight BUT it is however pretty good in an ambush, in fact its pretty much the best you can do on light short of a bow/sr84 headshot or a point blank sh1900 shot. And considering you can still do that after the VTBUC lands means thisāll nuke a heavy and its pocket medic at the same time if you can land that extra shot.
I love it. Adding this to my repertoire permanently.
hmmm
since its usage amount is rather limited anyways due to rng canisters
have you considered defensive one-off tricks to defend a cashout?
aoe should make it easy to hit a thief, following fire aoe dot gets them off your money
Is there a better way to grind vrs or is 60 for winning a match just a thing
Itād be a great defense yeah. Havenāt tried it out but yeah theoretically itād stop almost anyone.
Itās based on how long the match runs (if my memory serves) so it just depends on the mode your playing really.
Powershift usually nets me 90-120.
Whatās the best quick match tho or do they all give the same
Taking a little break from warthunder atm and started playing the finals again havenāt since season 2 cowboy event only level 18
Iām really good I just need this lagging bs to stop
I had a 12 kill match and towards the end I was kicked for lag
i already closed the finals, try putting a gravity vortex on it and see if it survives the explosion(s)
i doubt it, but if it does, you might be able to keep someone in the fire for longer
Testing now š«”
Alright SO theoretically yes. But the timing is EXTREMELY difficult because the vortex takes a moment to arm after an object carrying it is in the air and you have set it off manually AND it is destroyed by the explosion if itās not set off manually in time. And on top of that it unfortunately gets blasted in a random direction when the explosions do go off so it might pull the target out of the fire.
The use case I see is using it on the gas canister instead, using the blast as bonus damage and then guaranteeing the resulting gas damage. But again itās really hard to time right. Call that the VTBUC+G2 for gas n gravity.
Itād the ultimate montage clip to get a team wipe with a VTBUC+G2 though.
Not that hard if a stack decides to dogpile a cashout (probably)
Also on further testing for the VTBUC+G2 the thermal shot has to be right next to where the charge is placed since the gas canister doesnāt explode on detonation. But hey if done correctly it guarantees a kill on all classes. That works in my book.
Wait, how much damage is a charged breach explosive again?
Looks to be about 75 on perfect direct hit (but itāll never be that in a realistic setting)
Yeah it reduces to like 5 dmg at 2.5 meters lol.
Anyways, science!
Glad to have something new
There is still so much untapped potential
I wonder when theyre gonna add more gadgets
Or what
What could they add š¤
Yeah when the esports come around theyāll be going crazy on the VTBUC and VTBUC+G2. Using up your entire gadget selection is totally worth it.
And Iām sure that name will stick.
Nobody ever talks about tech in here
True
Do you happen to know any goo tech?
I think it can still make buildings fly but other than that no.
Oh yes actually I do!
On medium you can set up extremely harsh angle jump pads on the rounded edge of a goo ball. Move your team over vast distances very quickly on maps that donāt have good pad boosting spots.
Thats a good one, sadly already on my list
Im more interested in that tbh
oh and hereās another I noticed just the other day. The tops of goo stacks from the nades stick through the bottom of the platform in powershift if the platform just barely grazes them. And if youāre standing on goo on the platform it doesnāt count you as pushing it. THIS means, although its fairly niche, you can stop a team from winning in overtime by just barely scraping whoever is on the platform off of it. This assumes you know the path of the platform exactly and thereās only one or two people on it BUT it does work.
Itās a good last resort š¤·āāļø
And its pretty easy to set up on certain maps, vegas for instance this can be done on the entire starting area. Same for kyoto if the ground is intact there.
Put it in my notes, ty
Buuuuut could we talk about this?
Hey I'm just sayin I think this season is provin me right.
Oh lol Iāve just seen clips of it happening. Has something to do with the momentum of the goo expanding in conjunction with a large section of a building separating.
Theoretically the set up is just breach mining a chimney or something and then gooing it from inside the second it detaches.
Not sure how i should imagine that, but that sounds absolutely worth looking into
The Goo Catapult using the MGL32 or other throwables seems to be dead. You don't get significant height any more.
Is it totally dead? Thatās a shame.
Unless i'm doing it wrong, but it wasn't that complicated.
I swear Iāve seen a flying gooed roof recently. Maybe it was a fluke.
Oh I mean the one where you double punch a goo can to make a ball, then hit it while vaulting on it.
You don't get the big yeet you used to.
Goo can still do crazy things, I'm just not sure how consistent they are.
Idk Iām a jump pad aficionado I don know nothin about no PREY ass goo balls.
I only know bounce
H/o some YouTuber had a tutorial lemmi find it.
Depends on what youre thinking about
Plenty goo tech is decently reliable
Mostly goovement stuff is whats inconsistent/at threat of fixing
This guy needs to learn how to do more types of tumbnails.
Ben, do you think jank like this is bannable?
Im thinking about playing peekabo with a turret because that would be really funny
That's funny, I was messing with that earlier last season. Like just before the dreaded Cerb buff.
There's some problematic elements.
WHAT
truce goat
Also I gave up I can't find the MGL32 goo catapult vid.
I guess i can try it and record it real fast.
Probably works for the l.o.s. check of motion sensor and glitch trap too, riiiight?
I cut myself off from Forbidden Research.
I stop at war crimes.
Also I just find Medium boring.
Speaking of war crimes
We invented nuke 3.0 just now
Shoot a thermal bore at a pyro barrel
Throw it at someone
200+ damage
Dubbed VTBUC
I am become boom, destroyer of gaem.
lol
The players yearn for the glue š
Welp, that seems unintended.
How so?
I guess so is The Torpedo, but it's far from game breaking.
Fair
Cause a Pyro barrel and Thermal bore doing 200 dmg doesn't seem like the damage those would do separately.
Oh, right, the original was stacked with breach charges
I only tested barrel + bore, still good damage either way
Oh I guess it's just the burn.
Eh actually I just tried with Pyro mines on it and it did less.
Why tf does Embark only give you one stack of Pyro cans instead of a spawner?
Nvm there is one. But it's weirdly hidden.
There is a spawner, right next to it behind a tree
I'll take that MGL32, boss
What a weird spot.
š
You gonna take that MGL32
Are pyro mines even enough to set off the canister?
That's sexy as hell man
Pretty
MGL supremacy, all the other weapons are there just to pad our stats
Hold on I just did something on accident that might be funny.
Do share
Gotta edit.
Ive got time, dw
Jank first iteration.
Cause I forgot the QM would go through.
Why did it hit so hard? Tf if I know.
Pyro barrel explosion? š¤·āāļø
I think the fireballs might be stacking?
But mgl synergie
Try it without pyromine
Just qm (if it doesnt go up on the dummy, try 2) and throw + shoot as usual
Certainly blocks LoS
Or shoot the pyro barrel with mgl (if it foesnt instantly combust) then throw and shoot
This one I've known for a while, just forget to use.
2 QM + 1 MGL32 shot
KS-23 will pop it too.
More difficult to time.
Also the slug doesn't pierce through.
Oh well, still, tech is tech
Still a mystery why sometimes the fire happens with Pyro mine on stuff, and other times it doesn't.
Hereās a melee weapon idea, ever see folks throwing those ropes with weights on the end? Meteor hammers? That might be a funky melee weapon. (Hereās an example: https://youtube.com/shorts/IqC7KBwz4kU?si=QWFvdE8kDfEIsbkN)
You could give it short wider swinging strikes for light attacks and a wind up for the secondary that shoots in a straight line further the longer you hold the wind up with a max of say 15m. Sort of a longer range lower damage spear, probably on light.
Itād be fun to lead that projectile going out like you do with the winch.
Iām not sure. I think I had that problem once before
Diabolical, I love it. Would've been perfect for the season the spear came out for medium class, or heavy
Can't see light using that and it not being broken
Flashlights as attachment
YES
4 attachment slots per weapon and you can put any attachments aside from muzzle attachments in any slot
(Only like sights,lasers and flashlights,grips n stuff,maybe some ars could get underbarrel launchers??
Guitar or bamboo skin for sledge
day 1 of asking the cm's to let me have cheats for a day @ me if you want me to have cheats for a day
Isnāt there already a guitar skin for the sledge?
add me
Why the best skin on the worst gun to play with(rgb on the repeater)
Embark release more rgb skins and ill pay with my soul
Well, depends on your aim and input type lol
I can see repeater being total dogass up close with controller
Idk I always feel like the automatic guns are much more better then the semi automatic ones
Like which bother using the repeater which if I miss Iām punished for when I can beam with the Ak, and it can forgive a few misses
If they would just get rid of the 2x headshot multiplier it could go right back up to 48.
Can the heavy weapon ks-23 get a freaken buff or rework please i like it but its literal buns...
Taking literally 4 bullets to kill heavys and mediums on top of 2 shots for lights makes it hard to literally contest anything unless you have a very good team its a skilled weapon that doesn't reward the player at all anf punishes the people that do use it.....
Goo gun is great
yes, goo gun supremacy
I took a few clips of me doing dummy shit with it and eating W
Especially since they haven't activated zoom snap on controllers for that weapon š
It is and it becomes satisfying when you get killstreaks despite it
Lmao sword might be cooked, all that whining actually got it pretty gutted.
Anything but fixing dash lol.
why does famas need a rework, that's one of the most balanced weapons in the game š
I HOPE YOU GUYS ARE HAPPY. THEY NERFED MY BABY TO THE GROUND š
They nerfed the sword? Whatever will i do. Its the only weapon i can kill with 
Exactly.
i got 400 hours on sword
i cant aim to save my life, literally
š Now I have to play XP.
but i cant hit my shotssss
All the rifles need significant rebalances.
i was expecting a nerf but 125 dmg at the lowest
My aim is worse than the avg genshin player
but now i cant even lunge melee a light
strongly disagree, but to each their own
what are they even gonna do to the famas though lol
Most likely a hipfire nerf.
Then again it is embark so who the fuck really knows?
reduce the dmg by 25% like they did to me š
oh that wouldn't be terrible actually, I can see that
I'm just praying they don't nerf damage or RoF
Whatever they do they should give it 24 damage back, literally the only buff it ever received and they walked it back.
i didnt get mastery 10 on sword yet
didn't like how they put that right after announcing the sword being nerfed into the ground š
Then rebalance the other rifles so they actually have identities and aren't just progressively better versions of each other.
if they butcher famas mediums will NOT be happy (me included)
Pike is outcompeting every ar at the moment so it doesn't really matter.
I mean for balance it's stupid but in terms anything being changed, nah.
I think something else that should be mentioned is that the famas is in a really nice spot when it comes to low/mid elo, as it's much less forgiving than the AKM or FCAR
I swapped to sword cuz I canāt aim what the hell am I supposed to do now
(last thing I promise lmao)
maybe they could make it almost like a tactical shooter gun, where it has awful hipfire accuracy when moving but still pretty good accuracy when staying still/aiming
I guess my reload stats for the Repeater are potentially outdated
or wait I forgot, I never had reload stats for this thing
Extremely tedious to test
NEW SWORD TTKS
The ranges are adding half a second for the time it takes to reach the enemy
Light: 0.55-0.95 -> 1.55
Medium: 1.55 -> 2.1-2.6
Heavy: 2.1 -> 3.1
THESE TTKS ARE ASSUMING YOU HIT EVERY SINGLE HIT BUT IF YOU MISS ONE MELEE (WHICH ITS QUITE EASY TO MISS), YOU ARE DEAD. THEY ARE ALSO ASSUMING YOU ARE GOING FOR SLASHES, BUT YOU USUALLY ARE NOT ABLE TO HIT THOSE, ESPECIALLY ON A LIGHT. IF YOU MAKE THESE MISTAKES, ADD A SECOND BUT YOUR 150 HP WILL NOT LAST THAT LONG. THIS MAKES SWORD BY FAR THE HIGHEST TTK OUT OF EVERY WEAPON IN THE GAME
absolute garbage sword changes
they said "removing one-shot weapons" and this isn't even a one-shot, compared to the SH1900 which is a literal gun with TWO rounds to one-shot a light at the same range
absolutely 100%. it kills the weapon to the ground for no reason other than ppl not liking to deal with it. rip my main
and the sledge 200 dmg hit
or sniper
yea exactly, sniper + melee is the exact same combo
put some other reason like "we decided to cave in to whining on forums", don't give some ridiculous excuse it's about removing one-shot weapons that is beyond insulting
fr. they already took away our stun gun and now this
either i learn dagger now or finally put hours into kovaks to fix my horrendous aim
no stun benefits sword main too tho
true but i used it more than received it. still a net positive as i rarely ran into lights
it helped me deal with dash lights, which are now hard counters to sword
interesting, i had very much the opposite experience while it was live
dash definitely has been a solid counter, among many other things like basic spacing and teamplay
but now you gotta get an extra slash, lunge, or carry pyro with its long cooldown
Embark is just caving to a vocal playerbase segment who don't have the skill to counter
Plain and simple
its not even skill
it just that they don't bother even thinking for a single moment on what to do
they just shoot at the sword and don't consider backing up, getting high ground, or any one of the 15 counters
welp it's moot now, gonna take ages for Embark to address a now useless weapon
its like they removed the sword from the game
clearly what matters more is the larger playerbase which falls into this category, and keeping them placated by nerfing anything they complain about
the biggest nerf in the history of the finals
ehh maybe not but its close
its the most unreasonable nerf by far
honestly it's pretty ridiculous they honed in on lights being the biggest complaint when lights have the widest range of tools to counter sword
they legit just dont even use them even if they have it equiped
close indeed--by protecting lights from "one-shot", they've made the weapon completely useless against the other classes
thank god W sword nerf
and also useless against lights. useless all around
yep
bro doesnt have a single braincell when it comes to countering
wow chill, i didnt do u anything wrong lil homie.
great job Embark, cater to the mediocre median and trash another unique element of gameplay out of fear of an uninformed playerbase
i mean, when Pure_strafez, and Graduating are saying its hard to counter and kill. and are saying its a problem. then its definitely not only a issue for casuals
out of touch with reality
yeah mb its just that a weapon ive spent hundreds of hours on is now the worst weapon in the game and its all bc of ppl like you who dont think of any ways to counter it. they just complain and dont realize how impactful this nerf is. sword is now completely useless
u are jumping to conclusions about me and what i did to counter sword
and i came to the conclusion; being 2 shot by a guy i cant even see for the first shot. and with a 18m dash IS BROKEN
alr the nexplain why you think this much of a nerf is justified. ill hear you out sry
you're literally describing an SH1900 dash light
its 10x harder in games than the practice range
also you got over a second to react after the first hit
jumping on goo, doesnt work because of linger hitbox,
jumping with jumppad, doesnt work cuz the light will follow and do a 15-18 meter dash as soon as u land
looking for swordplayer, doesnt work cuz his teammates will beam u down or u will stall urself out of cash,
dont run with jump pad. place it and land back on it
sword also having gadgetswapping is BROKEN
thats been patched for like 3 seasons
also why can't you see the sword light, is it somehow different from any other light? Less visible lol? making the argument that it's an invisible enemy is bonkers lol
ive seen it being used on quick melee,
you mean phantom strike?:
because he dashes for 15 to 18 meters, so he can go FROM cover, TO new cover. all in 1 dash
the TTK by current gadget swap is like .01 seconds lower, and overal TTK is not even the fastest compared to other weapons
why am i even having a discussion AFTER this nerf. like what am i doing.
bc the nerf is way too far
allright peeps, good luck in the arena. and with today.
NEW SWORD TTKS
The ranges are adding half a second for the time it takes to reach the enemy
Light: 0.55-0.95 -> 1.55
Medium: 1.55 -> 2.1-2.6
Heavy: 2.1 -> 3.1
THESE TTKS ARE ASSUMING YOU HIT EVERY SINGLE HIT BUT IF YOU MISS ONE MELEE (WHICH ITS QUITE EASY TO MISS), YOU ARE DEAD. THEY ARE ALSO ASSUMING YOU ARE GOING FOR SLASHES, BUT YOU USUALLY ARE NOT ABLE TO HIT THOSE, ESPECIALLY ON A LIGHT. IF YOU MAKE THESE MISTAKES, ADD A SECOND BUT YOUR 150 HP WILL NOT LAST THAT LONG. THIS MAKES SWORD BY FAR THE HIGHEST TTK OUT OF EVERY WEAPON IN THE GAME
So, the problem with the sword was the combo with evasive dash.
the sword nerf made it so it just takes 1 extra hit to kill anyone. thats not gonna stop the sweats that abused the combo in the first place.
Embark should address the issue properly instead of caving to non-specific demands, even if they are widespread and valid.
because now we have a reasonably hefty nerf to a weapon that maybe didnt need it, and a combo that will still get abused.
no-one is going to be happy.
lol, same attitude as Embark, nerf to squelch the whining and leave
the nerf is the equivalent to removing the weapon from the game\
"abused" the combo is a stretch when there's clear implications to the synergy with the weapon and the ability that have been allowed to work since release. Other aspects of sword mechanics were unforeseen have been nerfed or removed, but not this pairing.
The "sweats" will stop using sword because +1 hit to kill is an absolutely massive increase in TTK, exposure, and completely destroys the viability of sword in high-level play. So yeah, you're not gonna see effective swords anymore as a result of this change.
rip
I agree with this sentiment in that obviously nothing can be done from here. I'm personally only here to vent and argue, but in the end there's no control I have over the change so there's no point in me saying anything for or against the nerf anyways.
didnt even see that part
It's unfortunate that Embark would be so swayed by a petulant small portion of players, doesn't bode well for the future of game balancing that this kind of reaction can be expected from the devs.
yeah but it makes sense they'd remove this as it's literally a bug/unintended tech
yeah but now its just complete unviable. they BETTER not remove lunge jumps
I am happy to work around the intended bounds of the game to make something exceptional, but if they're just going to stomp on it because people don't understand it then I have an issue.
Spent the last month of S6 perfecting the timing for this but it doesn't matter if the weapon can't kill anyone anymore so
Sword was the ultimate punishment for people who played too comfortably together and rewarded people for being properly spaced out with good positioning or set-up their defenses properly i.e. mines/barricades/goo.
Now it's really just in a space where you got to play as a team to be the entry damage and hope your teammates are taking proper angles to do chip damage or generally finish them off.
Sword was not overpowered if you played it without the phantom strike exploits.
If u think it was a small portion of the playerbase, then u are not engaged with the community. Largest āfor nerfā divide i have ever seen since nukes
everyone uses "top level play" as a reason to justify any balance change,
but no-one seems to acknowledge that the majority of any player base ISNT "top level", and combos like this are largely oppressive and impossible to deal with.
that 1 extra hit wont make a shits worth of difference to your average joe trying to find the light thats dashing through your hitbox
it wasnt overpowered even with the phantom strikes. if someone is moving around, its hard to hit and the phantom strikes are incredibly inconsistent and not always active
People forget that glitch traps and what not exist lol. There's alot of ways to counter sword but now you can just universally beam it poorly asf it just falls over and dies.
it adds a literal second for the player to react. it makes a massive difference
If ur using phantomstrikes than u deserve to be banned for exploits. And its definitely broken when u can make the ttk vs a heavy the same as vs medium
Sword-dash defenders live in a different reality i swear
thats what i was saying aboiut being inconsistent. its not worth doing
again, a single second wont make a difference in average play.
yes it very much will
This I agree with, is unbalanced. Again, an unintended tech.
Fair
bc it snot just adding a second, its adding a slash which means the sword has to be incredibly close and exposed
But yes, this also
Still an exploit even if its inconsistent to gain an upper advantage is stupid and shouldn't exist, I used to play sword regularly without the exploits (Since I didnt knew how to do them and just dash-lunged most of my time) and as said in my post people who had poor positioning got absolutely punished, but people who positioned properly and/or had good defenses up it was hard for me to make an impact and had to rely on my gun teammates to make the first moves to de-position them
yeah same
the only unintended thing i use is lunge jumps which is just a way to save dashes for movements
ah yes, so exposed when its instantly in my hitbox and behind me, then behind me again when i spin around, then behind me again.
so glad i can suffer for an extra second
I am not sure if it's intended or not intended, it simply combines your velocity of the dash and the sword dash together to get absurd speeds.
Whole community got a skill issue lol š
if the sword has to use 3 dashes on one player to have a chance, then they are screwed for the 24 seconds it takes to recharge them
great, but im dead now and cant contest those 24 seconds.
its not a solo game
its not a solo game, theyre busy fighting their teammates
so its balanced because it takes more than 1 person to deal with it?
because my team might be there to pick up the peices, the sword dash combo is okay?
lemme put it in a different perspective. imaging having to use your entire mag to kill one person and it takes 24 seconds to reload. does that make it make more sense
Agreed. I do like the notes under the nerf that they want to solve the underlying phantom hit issues and try to find alternative fixes that allow the damage to be bumped back up.
But like, do that first? Now itās been gutted and will get almost no use until they decide to get around to doing some actual testing. Thatās good news for all the folks who have trouble playing the game I guess but yeah itās concerning the devs would acquiesce to these folks without doing any work to find out why theyāre whining.
Have you tried a different loadout? Maybe a weapon that counters swords in general? Cerb gets that job done pretty well lil bro. Perhaps positioning yourself for the sword to be strong against you is more the problem. Honestly it just sounds like the nerf won't help you against it at all cause you suffer from a major case of skill issue.
that sounds like a horribly designed weapon and should be reworked at the earliest convenience
the nerf added at least an extra dash to every kill, but the amount of dashes and the cooldown is still the same. this is not even considering the extra second to ttk
people tend to want to play different loadouts and have different preferences for what what weapons/gadgets they find fun
you shouldnt make a player choose between having fun and not being frustrated
#revertswordnerf
Just popping in to see the sword mains cry š you OP weapons getting nerfed
š£ļøš£ļø
okay but the sword doesnt need to reload. you can dash in, swipe and quick melee
and then keep swiping when you run out of dashes
meanwhile the guns reloading...
the nerf added at least an extra dash to every kill
what?
just keep distance and play as a team. medium is a team class. shoot at them while they approach and if the ydo appear out of thin air, place a jump pad down ad repeatitavely land on it and shoot the sword
Lol bruv werenāt we partied for the last three wins and you here to rub salt in the wound??
All sword users are going to switch to dagger and really piss the community off.
or double barrel
extra hit + second of ttk = extra dash
either dagger or i gotta hit kovaks
can't wait for people to start whining about the double barrel next lol
I'm just not playing anymore... A 30% damage decrease? Let's do that to any other weapon and see if it's usable... Like wtf embark
I just genuinely never understood why folks wanted the sword nerfed. I understand its stats and use-cases 100%, but itās fun to use and Iāve never had significant issues fighting it on any class. Is it hard to fight if someone knows what theyāre doing? Sure so is the bow, and the sh1900, and the revolver, and the akimbos, and the fuckinā flamethrower. Whatever.
let's do it to the cerb im so down for that LMAO
Finals isn't a 1v1 shoot eachother game. There are weapons/gadgets that punish 1v1s but there's also weapons/gadgets that punish 1v2/3s. But also weapon that benefit from low/high ground, each weapon is balanced around a certain set of strength but comes with it's proper weakness.
The sword was a good 1v1 weapon but severely lacked in 1v2/3s when enemy's teammates are paying attention. It also had an extreme advantage on even/high ground, but is at a huge disadvantage when on low ground.
out of every weapon in the game, a 25% damage decreate is the most impactful on sword
cant gurantee distance against the class thats made to ambush and be fast, especially with how many cashouts are inside
everything looses a 3v1, this does not mean its balanced
see point 1
item counter that forces loadout, also doesnt work every time
Make lunge attack do 125 and we cool
we can reposition cash outs in so many ways LMAO what u waffling about
ppl alwayus assume that its impossible to see a sword approach. its quite easy to. also, you got 1.5 seconds to kill them if the yappear out of nowhere. just hit half your shots
or 1/4 of your shots if you have a teammate with you
If you get fooled twice by the sword main then it is your fault. At first contact you may get taken by surprise, but technically can adapt if you hear a dash.
If you mess up after your next wipe against a sword, it's your fault for positioning and playing wrong.
for everyone who complains about sword, they should just give it a shot to see what it is like and how easy it is to die
nah im just not gonna try with you
i hope sword gets reworked in the future
maybe a buff around the weapons innate lunge distance so its more viable with grapple/cloak and is not hard countered by glitch trap
with some adjustments to hitreg so its not incredibly easy to get hits in by roleplaying a helicopter like right now
im glad they hotfixed it to reduce the frustrations for now
knowing its coming, or knowing what will happen doesnt make it any easier to deal with.
you have to hard lock yourself on a glitch trap and pray to god that your team wont flame you for being afk
I was sword hater when i first came back to the game but then i tried different weapons, loadouts, and strats then quickly realized that sword is kinda mid against players with good aim and positioning. Trying sword for myself definitely changed my mind. You often rely on hit and run tactics that don't always come out in your favor regardless of how cracked out you are. You'll prolly get a pick if you're positioning and awareness are 10/10 but good players will force a trade with your death. You kinda go bar for bar with sword against players with half brain. But ayyy my assault rifle is LOSING IN CLOSE RANGE To a weapon that's good in THAT INTENDED RANGE so nerf sword bro, my akm must be able to contest it at all ranges. š«
how about this? whats if you can only deal damage in like a 30 degree angle of your initial lunge and revert everything else back?
angle up for debate, but thats pretty much exactly what i want
still leaves it hard countered by glitch trap and incredibly underutilised with cloak/grapple
but its an option id be down for
Uh... did you like... ever climb up a wall? Or like maybe used a jump pad or anything to gain height against a sword user? Like this is the one thing that is such a hard counter against it when youre not hard defending, is simply climbing up or going up in height.
nvm about 30 degrees thats too tight, prob in the 90-180 range
yeah because any of that is an option in the whole second it take for them to kill you
then its literally no different to what it is now, nevermind then i guess?
extend normal range but reduce dash range?
ppl complaining about spining in a circle
SHARE THIS WITH ALL THE SWORD HATERS. not last sentence tho leave that out
look man this playerbase is stubborn they dont like using different guns "hurr dere my loadout must work against everything hrrrr"
Maybe recon for the enemy team? Like is your vision just hard locked to the next vault/cashout?
I am not sure what is so hard, I played as a sword user a lot and played against a lot, and immediately when I know I am gonna have contact with the team using the sword I play high angles, play on off-positions, drop mines at typical climbing spots. It's way easier to counter than fighting a good Medium using demat & famas.
thats legit one of the best parts about the finals
at what level though
thats just the icing on the cake, realistically, 180 is all you need most of the time since you can dash past an enemy and just sweep your mouse over their generel direction
I just loved using the sword with the "Sticky situation" skin because of the bonk sound.
your fault for being so close together when fighting a sword ngl
And recently it's just been minigun just because haha funny 250 rounds go brrrrr, funny as heck
Skill Level? I am not playing ranked, I play WT.
the range is not as long as you think it is
God forbid the playerbase considers positioning in a class based shooter. Let's nerf the sword again i think the first one wasn't enough
I get outplayed by the most random aaaah enemies by simply them dropping double mine or mine+fire barrel, pyro mines, glitch traps, gas mines any kind of trap on climb spots while they have the high ground.
lets just nerf every class. defib stuns the person revived for 5 seconds bc they just got shocked. hmm heavy. oh lets make dome shield where you are unable to shoot through it and make rpg do 2x self damage
The shit that be cracking me up in this chat is like a light player being like "what am i suppose to do against a sword user they just dash hellah far and 1 tap me" back pedal with dashes? get high ground? literally anything to create distance between you two? It's not hard to just back pedal and xp the fuck out of a sword dawg. this nerf really exposed the whole playerbase for being shitters lmao
Literally the most common thing I die to as a sword user, XP54 and dash
the real solution is just giving everyone glitch mines, not just mediums
no more dashing, simple
i mean that solves one issue and creates another one
Lights now got a spotting tool for camping, hell naaah
does light really need glitch mines? We got right click with glitch nades, honestly lol.
well thats the obligatory benefit of the doubt out of the way
they got enough sword counters
Then the whole thing wit heavy too, we got pyro mines? They gotta hit og 3 TIMES that's a stupidly long time to kill. if you aint just killing him out right with 3 chances u bugging (assume they aint exploiting)
not your. ppls's fault. i tend to say your but mean to refer to ppl in general
still 3 times with phantom strike
i thought it was 2?
well if you miss one melee
im pretty sure embark is taking this sword thing in the wrong direction. the damage isnt the prob, its how the sword can hit ppl without barely touching, multiple ppl a time.
wait no nvm its 2. you can do melee phantom strike i forgot
does anyone know what the engimo circuit reward is?
The multi hit thing is definitely too much imo. I do think that is cheap.
engimo repeater for week 1
my main problem was the proporties of the hitbox, multihit, and the combo m2 with dash.
multihit is a necessity tho
yeah nerfing the sword damage too much prob wont solve much, just make the thing worse.
I think it's more like it does the same damage to multiple targets that's the problem. If it scaled down with each target hit then it'd be chill
it is not
not neccessarily. they can increae the lunge distance all they want, but hitting without being in meelee range to 3 ppl at the same time is not normal
no it is, but it shouldnt be full damage on successive targets
yeah this
still remains that you cant know when and where you will be ambushed at all times
there are enough ways to force cqc on light and just due to the nature of this game
you ddie way to fast against a team of ppl bc you gotta get close. multihit is the only way of doing meaningful damage
i think the removal of the stun gun removed lights ability to deal with sword lights
what if they make the lunge distance big, damage to 115 or smthgn, but remove its multihit and instead do piercing damage (u can hit 3 ppl at the same time if theyre in a line kinda thing)?
its not needed, but it find it cool as an option to have if you can set it up right
but it absolutely shouldnt be as easy to hit as it is right now
scout or just react logically
now youre getting into rework territory.
im sure theyll rebuff the sword when the stun gun comes back
piercing damage from the sword instead of that multihit. itll make ppl think creatively
its not easy unless you are fighting clueless players
the stun gun is coming back??? oh yeah nvm
wdym piercing dmg
yeah in 6.6 apparently with some unknown changes
sword from 140 to 105, seriously embark?
if yall every played darktide or vermintide melee weapons scale down their damage as they cleave through multiple targets. Wouldn't mind this change for the sword.
Honestly either nerfing multi-hit damage from sword lunges or doing a set strike pattern hotbox for the sword's lunge instead of the viewpoint's tip. It would be fine.
Canāt wait for lights in #šāgame-feedback to start screaming āNERF REVOLVER ITS BROKEN!!!!!!!ā when they realize it can 2h them with a headshot and a melee.
Let's say theres a team of opponents that are standing in a line behind each other (suppose). if u lunge towards the line, then u can go through them and damage all of them together.
It was unbalanced and they said they'll keep an eye on it and prolly adjust it again
Im sure lights are whining more about the cerb than the revolver
I can kill people with cerb with my eyes close lol and i thought the model was crazy when it was ode
completely killed it, saying that "one hitting" is too unfair. sniper headshot, sniper + quick melee, sledge secondary, cerb, db, bow headshot, bow + quick melee, revolver. what about those?
if a revolver kills me as a light, they deserve it, nice aim and my bad for being exposed for so long to get destroyed by such a slow firing weapon.
it surprises me ngl wth is wrong with that gun anyway. model got complained by a whole lot of ppl from different classes, but cerb just seems a light prob lol
Well hey when they get their way with the cerb and they just nerf it in the ground instead of rebalancing it you know whatāll be next.
finally, some brain cells in this community lol
TBH Iām gonna quit this game if it stays like this, I got Lv10 sword RN, I literally play every match with sword
Iām a revolver main btw lol. Increase the sliding hipfire accuracy.
fr i place a smoke down and they jsut shoot into it and it kills me
Join the club lol
either i quit, learn dagger, or get good aim
For cerberus, it should have it's old damage back but a bit more damage range and less spread. Because its current damage is just overkill vs. lights imo
just use db it's way more annoying than sword imo 1 tap a light for a change without actually needing to land a quick melee
i dont have the aim for db. my aim is completely trash
I used to play m1887, lol
oh yeah the other light shotgun
so they sayā¦.
that one is actually pretty fun to play against. Reminds me of scout from tf2
DB is so inconsistent, with the server desync. Not just for me but also people I spectated. They hit center mass to a heavy from a meter away and only do 50 damage? Like huh.
metaslave! 𫵠š
But I agree, DB can be fun if the server is on your side.
yall sleeping on the matter for real
Macros are cheating (in pvp games) Script kiddies ruined games like apex for me ngl
more people were gonna quit the game if sword stayed broken
Gotta get a new PC first before I can play all the non-spray and pray guns again.
tfw your fps drops and your sensetivity just gets fucked up because of it
it wasnt broken, just viable and different
brother it could do 400+ damage in one click
but, i didnt mind the sword, as i am a flamethrower enjoyer 
Really the whole thing for me is embark's handling of the nerf. Wayyyyyy more heavy handed than i've ever seen before. (I mean the model nerf was pretty trash too but still)
Embark really did really just do a nuclear nerf tbf.
ppl shouldnt be that close together when fighting a sword. its bc all the sword haters never thought to counter it
They basically removed sword from the game
thats fair, i think theyāre waiting to rebuff the sword when the stun gun comes back
Just like back with the model when they dropped it below 100
Gimme my jab cancels with pumps again bruh
I do not see model at all in the game now
Minus the rare case someone probably is doing the shotgun damage challenge
cause it's ass that ttk takes longer than christ to come back. Model funnily enough is similar sword, hit and run, contantly bobbing in and out of cover, repositioning. Gives people too much time to adapt and react imo.
thats true. flamethrower+ lockbolt, cerberus + glitch mine
all great options
its still a good weapon, mediums just prefer the cerebrums
yeah cause when i use cerb they can't fight back say hello to 0.50-0.60 ttk dorks
Yes, because that one still has a good punch for a shotgun.
Also staying back from sword is impossible if they press dash 3 times to be right in my face :)
i just pop mesh shield and the cerb now cant kill me without fully reloading, eat 250 round of minigun idiot, ezpz
Remember that climbing exists
MInigun is a special case tho, it feels like a weapon that punishes players for rushing in. fastest ttk on paper too
its definitely a weapon your teammates need to play around.
not good for playing with randoms
amazing with premade teams on discord
I love minigun, praying for a small little buff to the destruction or spin up. AS a tf2 heavy player, I'm eating good.
I wish it gets a slight damage boost, it's theoretical ttk is the best, but it's practical sadly isn't
But it is hella fun to jump in as 3 miniguns to just brrrrrt everything you see, even if you lose 9/10 times it is just so much fun
Bhopping with minigun will never get old
Dang, guess y'all got what you wanted lol
The whiners won, unfortunately
Sword got butcheref
dropping from a building with all spun up miniguns into a single poor person, is just a golden feeling no other weapon really can create
or taking a gateway as you're spun up
Yes but that as 3 people with miniguns, a fear no other weapon can create
Yet another patch with no minigun buff. Why is that garbage even on the gameās thumbnail if itās going to be to useless in game?
#šāgame-feedback message ig its because melee sucks in this game, and with a recent sword nerf they suck +- evenly, ig now we can say, that heavy has the best melee, then light, then medium
DB mains sweating in the back as one shotting is mentioned
seeing a lot of xp5 hate, please stop. the xp5 was not good at 16 damage (yes it could probably use a SLIGHT range nerf but it doesn't really need it) if you want to see less xp5 then tell embark to buff other light weapons. everyone is always saying to stop nerfing and buff more, so why are we asking embark to nerf xp5 again?
like can we increase the lh1 rpm?
I think grapple should allow you to use it twice while in air. Only having it drop to zero and start on cooldown when you hit the ground.
Would make it more dynamic to use and give it a real edge as a movement tool over the dash.
holy shit the sword is booty cheeks LMAO
testing it out and oh my god it takes forever to kill now that nerf go stupid
Before you could do real good entry kills, if you catch them properly of guard, now you gotta let your team attack first and then attack to even be somewhat viable
No clue, itās so bad and people have been saying it needs buff since the damn thing came to season 6. They said āweāre keeping a close eye on the new weaponsā like tf itās been almost a month since release and complaints are flooding the discord about the minigun being hot trash. The contradictory is probably light users saying āItS OP dOnT BufF, but buff my XP-54 to 1000 dmgā. If your a light, to counter a minigun all you have to do is be outside of 10m of the minigun and you will kill him firstā¦like tf
Duuuuude that RPG nuke skin is like a triple entender of salt in your heavy nerf wounds. š„²š„²š„²
One c4 on H, Rockets do 20-60avg dmg & about as accurate/useful as a red Barrel.š«
do NOT nerf cerberus for gods sake wth
i mean its possible but so long as it doesnt go below what it was pre buff im happy
y not
Revert the spread and reload buffs, using it aggressively should be a losing strategy.
Idea: weapon specific gesture or emotes:
finally being able to not crash because of how broken sword was feels so refreshing
Or maybe as a reward for maxing out a weapon, you get a cool skin and a gesture/emote for it
I'd like this to be a riot shield emote, where you slam it in the ground and pose, maybe spray the enemy team's logo on it to boot
Or a gesture for the stick sword where you just swish it around, or the revolver where your character pretends to shoot it and says pew pew or smth to that effect
Maybe one for that old post-it FAMAS where you tear off or tack on new postits
I just want neat stuff with the funnier skins yk, maybe have your character stare at their reflection in the giant spoon. I think it'd be funny
your generally dog crap if you thought the sword was broken
Revolver exclusive gesture Idea: throw a can/coin/card in the air and shoot it.
Or a gesture with the hot sauce gas grenade skin, where you drink it and recoil in pain or smth. Maybe get the Voices to just say something along the lines of hot hot hot
Thank you for nerfing that bloody sword.
Maybe have one for glitch trap where it shocks the player outta no where. No actual effect, just an ow voice line and a small spark
ur bad if u think it needed one
One for the playing cards where the player holds out a poker hand and it's randomised would be neat. Maybe for the old BP one it could be a card trick
Well, I suppose Iām the worst player to ever exist. Also eat a bag
Would also make it so the bo reckons are still unique
good boy
I am, anyway what would be a good exclusive emote for the baseball bat skin? Hovering between a catchers mitt and balancing the ball on it
embarrassing grown man
That would be fire
I upvote that
Tbh I'd like more skins with cans of ozpuze in them like the new MGL one. We could match the cl40 and load cans in that too
Or the mini gun has a gallon jug as it's ammo tank
Ospuze ammo tanks cooks,
Wait, I just had a fantastic idea. Recon made skin, where you throw some new flavour of ozpuze that's like, clears the mind or some catchphrase like that
Maybe a Collab with vaiiya
Since engimo is so hologram based they should have a hoodie with your digital name on the back
Oh yes absolutely.
Tho some player names are Hella outta pocket
AHAH, IT SHOULD HAVE YOUR CLUB TAG
Yea lol, but they have a sleeveless one with a printed name already so i donāt think theyād care
Very good substitute
Heck yeah. I'm gonna go now. Hope the Devs read this. Bye bye :)
Did sword get nerfed?
Yes
Yes it did. The nerf is very good/bad. (Remove appropriately) I absolutely love/hate the nerf (remove appropriately). This nerf was totally deserved/undeserved. (Remove appropriately.
140 Dmg to 104
Damn I literally just started using it and getting good but I understand the need to nerf it š¦
They needed to fix the bugs first. Hopefully they follow up on themselves saying it's a bandaid fix
Speaking of sword, new sword skin that's just a plastic straw. Desc can be something along the lines of oldie but a goodie.
That could also be a dagger skin TBF. If so, why not sip a van of ozpuze from a straw, with randomised flavours each time
C4/breach charge skin that's a juice box, this one can be from trentilla. Maybe description can be "enhanced to burst with flavour"
Detonators just another juice box, and you squeeze it to detonate. If there are charges, it spills out juice. Inspect could be just drinking it
Alfa Acta Glock(idk some semi auto burst pistol irl that looks like one.) for burst pistol.
Call it a timeless classic
Remember the water gun flamethrowers?, same concept but with the dual deagles and mini gun. Just water gun versions
Dualies could be transparent and two different colours. Like those cheap plastic squirt guns that come as a pair
Maybe make them colour changing based on water level, and reloading is just filling them up with water
Maybe reloading from empty just tosses them and picks up two new colours
Then inspect could be the character going pew pew while shooting water (cosmetic obv)
For the other classes, we could use these:
Dual blade pool noodles sound funni tho
Maybe give light water balloons for throwing knives, or have a pyro made skins that's just a water balloon
Could also work for vanish bomb if the water is sparkly
I just realised these would all be good skins for a summer event lol.
New Idea: Arcade light gun dualies
Cables could be ripped off maybe
Could give it the pixel muzzle flash from that lh skin
Firing sound is lightly bitcrushed
Based. Dudes out here crying begging for sword nerfs prolly running double heavy med teams or triple turrets or some other 0 skill loadouts
The nerf to (weapon here) is very good/bad. (Remove appropriately) I absolutely love/hate the nerf (remove appropriately). This nerf was totally deserved/undeserved. (Remove appropriately.
what button do yall use for specialization on m&k ? I have quiek melee on my mouse
Anyways, this would make for a banger vanish skin
u suc
Brother I am/am not (remove appropriately) on your side
Mb4
I know the sniper does the same thing without a lungeThe player base in this game is so āsmartā you're supposed to have unique loadouts but the medic contradicts this game so hardā¦
meta*
some ideas:
weapons: Minigun could use a buff and its not ammo. I suggest speeding up the players walk speed in general but not by a lot.
Riot shield could negate some more effects as currently its only flash. Anti glitch would be useful and IDK running straight through goo? also adding a low damage bash when ADSing would be another idea. maybe that bash breaks goo in one hit.
Animations: make it so weapons with only one reload animation (minigun, revolver, sh1900) have only one selectable animation in the customization menu, so now ill be able to see my cool minigun animation without having to empty the 250 round magazine.
thats it.
Now I have ideas for a whole arcade season too, with the summer stuff
I was with you until the anims, I low key need to know when I'm reloading from empty. Riot shield could use smth tho
Exactly and honestly how often do you see sword?? It's not a metal pick and if your team gets rolled by one then it's deserved cuz they put in the work to do so melee on light is hard af to play yet gun like deagle can 2 tap from 50 meters makes sense
Holy shit this balance is so ass š
Just wait it out and pray that it's actually a bandaid fix