#š£āweapons-gadgets
1 messages Ā· Page 157 of 1
I'm pretty poo but I don't really leave world tour games that's stupid
Does anyone know how the random number on skins works? its a specific number for multiple skins, and different for each player, how is it calculated and can i change it??
Donāt believe you can change it. As far as I know, itās randomly assigned to players.
so theres nothing that controls it?, im finding on reddit thats it's based off player ID but thats just not true
yeah Iām pretty sure itās random idk
Mines 66
Epic
Share yours
take positions that force enemies to fight you at medium range
Imagine being the guy who got 69 as his number
Mineās 91, i dig it.
Yeah the ARN definitely seems best at medium ranges, longish too depending.
Wish mine was 13
I see your status, whatās the reference?
I⦠I donāt know who thirteen is 
yeah bro just got a game where my teammates didn't immediately leave and we went straight to the final round it's almost like half of the game is actually playing š
Yeah I don't understand when people leave,half the time it's lights or AKM mediums
fr lol. People would be suprised how often you clutch up since the later cashouts are worth more anyways
I use completely goofy loadouts I have no idea why I win
I think the meta of this game is made of rice paper and I pray that it stays that way
One time me and my stack ran double minigun and heal beam riot shield and dogged on this lobby idk how we won
Multiple miniguns absolutely rails,just one is kinda mid though
I typically run goo gun flamethrower with goo grenades Pyro grenade and Pyro mines
Help me settle an argument. Is the Shak a burst-fire weapon?
No it shoots one bullet that splits I'm pretty sure
It's also fully automatic
A friend is calling them āthe heavyās burst fireā weapon, āfor the purposes of the gameā
I'm going to strangle him with his own skin
Thank you Iāll tell him
Good.
he probably thinks it's like hyperburst or something cuz it's Russian
PUT YOUR MONEY WHERE YOUR MOUTH IS BITCH
Lolll
Oh hey thatās the friend I was talking about
Gladly
erm aktually its 2 bullets embedded in the same casing
Personally I'd call them pellets because the shak is a shotgun
HUH!?
im not saying its actually a burst fire weapon, im saying things work different for heavy
pellets would be pellet shaped
How the fuck did we get a stranger argument standing that the Shak is a burst fire!?
One barrel,more than one projectile per firing,it's a shotgun
and optionally have a wad
Also Shak can headshot so not a shotgun
It is the ŠØŠŠ-12 which in real life fires 12.7x55mm PS12 and it was like made for the police or something so the bullet doesn't go through the wall and hit people
but the ks cant and that pisses me the fuck off
really no shit? I had NO idea!
Well itās vaguely shotgun-ish isnāt it?
The ks23 shoots slugs but can't headshot and is locked at 90 damage with half a second limit between firing
vaguely. its also vaguely burst fire
Idk. I also think dagger backstabs should count as headshots
I mean they have a crit indicator!
They do I'm pretty sure
the Marlin 1895 should have more recoil because my friend has one and he says it kicks way more than in game
its a vr gameshow
The what
repeater
THE REPEATER
Oh the CB-01? You called it a completely different name so I didnāt recognize it
The shak just has what the ks23 needs,crits
I can't remember all of these in game names between all the games
Yeah actually what is the reason for KS not headshotting?
yeah it's like the only non shotgun that can't crit
tbf it looks completely different in hunt showdown so I wouldnt get confused calling it a mako
Is it because it shoots slugs? Are they like. Bigger projectiles?
ONE (1) really REALLY big pellet
keep in mind 12 gauge is .50 cal
I mean the ks23 is a shotgun, but it shoots one projectile so it needs crits
yeah mb idk why I called it not a shotgun
cant be a rifle since its not rifled but with slugs it fits a similar purpose
Did you know that the ks23 in real life has flashbang shells?
Did you know that in-game the Bow is classified as a marksman rifle? Which gameplay-wise makes sense but like. It feels wrong
Instead of getting crits from headshots the ks should get crits from knee shots
tear gas too
I think the ks would be really fucking annoying and funny if it got tear gas round that left a cloud of gas behind
That'd be funny but no,high damage semi auto or bolt operated or single shot weapons should slow if hit either the knees or below the knees
But should do less damage
I'm stealing that
They can add the ks-23k which is the bullpup ks-23
The ks23 should be able to headshot though
Derailing the conversation, I think Light should get a makeshift flamethrower thatās just a gas grenade with a spray nozzle and a lighter
what the fuck is this piece of shit
shit looks like a water gun
It stubby
No,m79 thumper that shoots Pyro grenades
gadget thats those disposable flame throwers from ww2
š
give the heavy the NTW 20 as his sniper
damn they used this until 2001
I have three of these on me at all times
or this which is a single shot sniper chambered in the same round that the A10 uses
150 chest dmg or bust
There are cooler 20mm anti material rifles
thats 30mm
310 headshot
and it uses fucking depleted uranium in what world is that not cool
Hm,really thought it was in 20mm Vulcan
no its the one that the A10 uses
Nah that's the cram my bad
gau 8 or whatever
They should add the LAHTI 20mm anti tank rifle and give it to heavy
310 headshot 150 body
boys anti tank rifle
140 body 200 headshot it's mag fed the prior stats would be too strong
the ptrs or ptrd whichever is mag fed I forget
give light the american 180
Probly not the ARN. Itās best for mid-long range engagements but it still feels a lil tough to use.
Personally I rly like the M11 for the cartridge gunner skin, but gameplay wise I prefer the XP a lil more.
@spaghxtti.#0000 damn u rite lol whoops
Arn isnt an smg
m11 all day
Xp54 is the best of them tho not really close
About what
The ARN not being an smg, kinda glossed over that
Yeah its def a mid range weapon and its pretty decent at it
Iāve been enjoying the bow a lot more after the buff, was able to use it effectively in TDM which I totally did not expect to do
Which buff when
This season silly billy lolz
They buffed bow?
I donāt recall them buffing bow this season
Am I going crazy
Yeah
Ks-23 METAH!!!
The whole chat here being about it is right hit your shots kidd!!!!
its MID!!!
its a strong weapon that can 2 shot lights headshot dmg would make it rlly op.
ks dmg is very solid and consistent i wouldnt change a thing about it
especially after buff
Remove it's spread and everyone will use it
Let us aim ks š“
Spread on a single shot projectile weapon is stupid
yeah kinda true
i want to be able to use movement like jumping while shooting without worrying about spread
Will the M26 ever get a buff? The thing sucks
M26 is one of the better light weapons
Got to disagree thereāitās a solid weapon, but comparison (in this case between Matter and SH1900) is the thief of joy. Every Matter player I see absolutely shreds his opponents.
(Not to say I wouldnāt want a buff, just that itād probably make it truly OP)
nah at that point use med/hevy
giving up 100hp for better movement?
I dont understand the argument youāre trying to make
M26 is not the better light weapons thats all
i use the shotgun sniper and sword they all have their pros
but if you want to shoot from afar just use the Zipline on the medium
That doesnt change the fact matter is still one of the better light weapons š
idk there are somemany other options but to use the new m26 i'd rather not use it
You dont have to like it
But at the end of the day its one of the better options to learn
Idk man I find it lacking in close quarters
And the LH1 might aswell lose its visual recoil too since they're apparently removing that from weapons now like they did with the ak
AND BUFF THAT ARN it's still bad compared to other light guns XD
arn is pretty good after Wednesdays buff
Id have to disagree there.
The recoil system just needs a rework honestly cuz its kinda counterintuitive with how it is now
other than that the weapon is completely fine
Also for some reason the vibration in controllers
If you shoot with the ARN only the triggers vibrate instead of the normal vibration other guns have
Throws me offš
What's wrong with the ARN Recoil then? It does feel weird yeah but idk why that is
Its got a weird bug where the second mags recoil is like significantly less and doesnt gen a consistent recoil pattern
Ah
But still if the gun was fine why aren't more people using it?
i see it a lot ngl
Its also brand new and left the worst first impression ever which could explain why its not popular
Give it time
Am I crazy or was the nerf to the Chargeānāslam WAY too hard? The slam does practically nothing even from a 4 story building. Those big landings used to be some of my favorite moments in this game but now they do barely anything.
cant do WWE shit no more.....
Piss poor damage right off the rip with a pro that only works sometimes was definitely a very bad first impression
Crazy
#šāgame-feedback message
@unreal notch
It's lazy cuz I'm tired of crybabies yapping about melee
It's already ass except sword which should get a small nerf
There are like 30 or even less melee players in top500 and it's hella team dependant unless you're playing against noobs
melee is not ass maybe theres a reason why you keep hearing people talking about it hmmmmmm
i like akimbos for ranked
š
The reason is those people r crybabies who can't keep their distance / aim / use counters
If you believe it's easy go in ranked and get stomped lol
cant keep distance as in getting winched into the sledge or the dual blades blocking all the damage as they get up to you or the riot shield literally blocking the whole body and the lights with invis and dosnt make a sound with the smallest hit box also while dashing around
if ur complaining about riot shield i cant help you bro
only thing i can relate to you about is winch claw it is pretty hard to avoid winch hammer sometimes but other than that i think its just a positioning issue friend
its the hit box on the shield thats the main problem for me you fr can not hit them
if dude complaining about shield than he is quick player idk
Yeah, winch is broken and should be removed because it drags players towards the fattest class in a game with some of the most deadly close range weapons
But the Sledge itself is balanced
You would be surprised but winch + SA or KS is far more OP than winch+ sledge. So what, ask devs to remove SA and KS?
Riot Shield and Dual Blades just have lots of bugs that sometimes makes them feel to much powerful in terms of protecting from firearms but the weapons themselves are balanced too, especially if we take into consideration that M has zero tools to chase other players
L have 150 HP and they either dash or hide in invis, can't do both at the same time
i need to send a game clip but cant
yeah i use ks and sledge time to time i mostly use akimbos now but i never run winch on them it feels so cheap
charge and slam feels the most natural to me has so many use cases
mesh shield was my og pick during beta but it feels so lackluster now
Yeah, CnS often being picked by players who play more aggressively due to it being able to deal lots of damage in close range in short amount of time
Mesh got so many balance changes that I lost track of it's effectiveness xD
Don't if it's good or bad but some guys I know who main it said they're satisfied with its current state
its definitely not bad but i played it when it was rlly op and it doesnt fit my playstyle anymore
charge is just so good for following up on kills when u get somebody 1 tap and they hide behind a wall
its easily most versatile heavy ability. you can slam from a high grounf for very decent dmg, you can cause building distruction and reposition on a dime. and the dmg is nuts if you chain hits
Goo gun is also versatile as hell and I love that it's underrated and most people don't even try it out
I got some really nice clips with it
i think its just the fact you have to pull out the actual gun most ppl prefer something that happens at the push of a button
Yeah it's hard to use with firearms but lately I see more Heavies running that weird combo
I'm playing sledge so I it's fine for me
yeah it works well with sledge. tbh i just prefer to run charge and then goo nades bc it gives me the goo option i need while still being able to run charge. on top of that the charge makes me feel like i dont need to run c4 or rpg for building distruction
i run dome, gravity cube, goo nades. i think gravity cube may be the most underrated heavy utility.
i have a medium on my stack who runs demat and the amount of gravity demat cashout plays you can do is amazing. you can raise the cashout up to a more open position and if i want i can throw goo under it to position it exactly how i need it
my loadout is evasive dash/cloak, dagger, invis nade, frag, and goo would you say its good?
thats a good loadout for dagger the problem is dagger just isnt very good but keep using it if you like it dont conform to meta
i would def run dash and practice ur dash flick backstabs. after dagger rework invis doesnt work well with is anymore
i use dagger since s1 its been my main pc weapon since then i just really like the way it plays even if its out of meta it can be pretty good anyways
yeah definitely you can make it work any weapon is viable imo
that build for it is good also but i would possibly swap frag for sonars
but thats more preference i just feel like sonars can give you a better sense of enemy position so you can get backstab angles easier
True
Grab Cube paired with goo and/or demat can make so many very interesting combos
As a melee player I can say that its one of those rarely seen but extremely annoying gadgets that I can't counter
I can't destroy the cube if I want to steal the cashout and it also stops me from pushing for a while
also like 90% of ppl dont know you can even break the cube. also just a great item for anti steal and cutting off positons or throwing on enemy tokens or even gaining high ground
i actually do if the maps right
Light's ARN-220 has absurdly atrocious hip fire
To a point that it makes AKM feels more precise somehow
It's so bad that's basically better to keep holding ADS in CQC than hipfiring
why is everybody using cl 40 now
like was there a secret buff or smth because it seems that every single game im playing against atleast 5 of them now
yea i would use the arn if it had a remotely good hipfire, i would rather use the fcar in cqc
It got buffed if I remember
wtf thats broken
And it gives 1000$ per kill in WT
And it's $1k in WT lol
It struggles against heavies
Where did you check this
Thank you
Day 6 of LAVA LUSTER SKIN FOR MINI GUN WHEN
They should add one thing: If you melee with the throwing knife it not just punches, it use the knife
The problem is the throwing knives are already too good. Unless it's just cosmetic
That'd be cool. If the animation time is the same as regular melee.
I assumed that was the point. If it had good hip fire it would undoubtedly be the best light weapon. The point of it is to be the light's medium range full auto weapon imho
Right. For close range, the two SMG's are there
Yes
Please, someone bring back the stun gun I was just getting good with it
Lol recently realised they've forgot to add zoom snapping on controller PS5 to both Repeater and R.357. No wonder R.357 was so hard to use everytime I tried it š
This is intentional
They removed snapping for burst damage weapons in early season 1
the mini gun should do more arena damage, half a clip of 250 just to put a hole in a wall is crazy
@sand monolith Famas has snapping. And revolver is basically impossible for a stick user without it. Isn't like it's super strong but still needed.
skill issue
Iām not like arguing whether itās a good or bad thing but it is intentional
Itās on the shotguns too
Mesh and dome shield need a buff with the addition of the minigun. It melts them from 100 meters. This would also make glitch nades relevant again.
So more disadvantages for stick users, great. Probably since some PC player got killed by a console player and thought controller is better than a mouse. The PC bias for this game is a bit annoying tbh.
Is a reason a crushing majority of top ranked players are on PC, and why most users in here are PC as well. Console players play other shooters I guess due to the PC bias.
I just wish they had mnk support
Yeah think many would like that but they still shouldn't forget about stick players that are a big playerbase as well. This game, the recoil for stick users is quite mad as soon as it's like 10+ meters. Bet many quit the game due to it.
unless a game has egregiously overpowered aim assist on console/roller, mnk will always be the better option
Yeah and I'm fine with that. But R.357 needs zoom snapping. Isn't like it's strong in this game but stick users need the help they can get. Alternative is to play with super low sense and doubt most like that and rather play other games.
The flash bang time lasts way to long in my option.
Agree, is quite annoying. Luckily quite few use it (in my games at least)
Iām fine with how long it lasts but being unable to look away to avoid being flashed is so obnoxious
Im facing the other way and my screen goes fully white like what
Nuclear event: ALL Canisters in the Arena are now nukes. Data reshaper will turn props into nukes, while nukes cannot be reshaped into anything else
Smoke grenades need an activation buff. It should go off on impact and/or have dense smoke right away
XD
The words ā getting good ā and ā stun gun ā do not belong in the same sentence
very fun arcade mode idea
would love that to be an event for like week or 2
it'd be funnier if we only could use throwables and reshaper
Would be a funny april fools day mode
there is nothing funier then the mod when heavy have dash and light have slam'n'charge for April fools
it would be so insanely fun for week or two
Buff ARN more
with how punishing missing with the repeater is I think Id just have a better time using the pike
also reload speed
balise created a new outffit & get invisibility
then played a world tour / ranked idremember
the invisibility mode?
no
literal invisible?
"Oh man, I'm so good at using this 16m hitscan with a surprising wide hitbox."
The stun's hitbox was wider than the KS-23 slug's.
Jinko has a video
https://www.youtube.com/watch?v=PNaDfNQfXZA&t=668s
We all love (some) bugs and glitches, but sometimes they are just too powerful to be shared before they are fixed... The good thing is I keep track of many of them so I can show them to you when Embark removes them from the game!
Mawqert's video: https://youtu.be/OcKsXNz26Hg
⤠Twitch: https://www.twitch.tv/jinkolive
⤠Discord: https://disc...
I head arn is bad
Shame
I hope it gets a buff
I'll still try to save up for it tho
I'll also think about buying the bow
It's so wide that when I was green and inexperienced and played on light with it (no one is without sin), I was sure that taser had an aim assist.
I had this bug in the lobby, it was very strange, not familiar, but I would not say that this is a gamechanger and an imba (although it definitely needs to be fixed), I usually shoot at the body and center of mass, not at the legs and arms (there is not enough aim for the head:3), so I didn't have any serious problems killing light with this bug (after I fully realized the whole situation).
The Minigun and ARN would be perfectly fine additions, if the LMGs and SMGs already in the game didn't exist.
They added two weapons with mechanical downsides/quirks to a game with CoD guns that have basically no downsides by comparison.
but I agree that the first two or three times I was caught off guard and genuinely did not understand what was going on.
which dumb ass idiot thought it would be a smart idea that a grenade launcher kill gives 1000$
The paths of embark are Inscrutable
The mini gun needs a buff. In close range it doesn't have the reaction speed to deal with any close ranged weapons, and if we assume you are already firing it is still functionally useless against close range lights, this could be mitigated with the charge ability but not by much, charge doesn't have the damage necessary to eliminate alone, it's a good starter with high arena damage but it's not something I'd try to kill from start to finish with, at medium range it's pretty good but the issue is that it's only good if you are already firing, but the time you get to full rotation you are already at a health disadvantage, and at long ranges it would be beat by any rifle or pistol, in one on one's it's not a great option at any range, if we take it's arena damage into account it gets some bonus points but not much, compared to the destruction of other heavy weapons. Even with all that it would still maybe be usable if not for how slow it makes you in combat if you want to use it right puts it slightly over the edge. I think on it's own it's not that great of a weapon but it still has a role if we account for teamwork, like working alongside a melee light or medium would immediately make it strategically viable. Not sure what changes I would implement, buffing it's arena damage would retroactively make the slug shotgun worse. I would keep it slowing you down since it makes sense and differentiates itself from other weapons. Maybe increase base damage and arena damage but also increase bullet spread, this would help with closer ranges while still allowing for cover fire better than implementing damage fall off. Also allowing you to take down walls if need be. Might be too unrealistic though considering how big the bullet spread currently is.
Hey So, after the CNS nerf ive basically never used it, i feel like any good player can just kill you by shooting headshots before youd even reach them, is there any point to it in ranked?
I was thinking that a new medium or light specialization could be a drone.
If it's a light specialization: For the sake of the light not being a complete sitting duck while on drone make them invisible while in use, this would secure them but you could still find them from hearing or sonar. On the drone there is a lower damaging gun and possibly pings seen enemies, this would be the perfect tool to remove things like mines turrets and the like before pushing a location, it would have very little health though with possibly a long cool down.
If it's a medium specialization: bigger than the light drone with gun, can be used as a platform by allies or gadgets and specializations can be attached to it (maybe not big enough to place turret but things like mines c4 and grappling hook should be permitted) it would be a great support tool, give medium something to do after fortifying a location, also possibly pings enemies, but doesn't Cloak you like the light does. If this seems too broken maybe remove the gun and allow turrets to be placed, long cooldown after being destroyed.
@rain forge #šāgame-feedback message
stop tagging me idgaf anymore, you already replied so idk why you had to tag me here again
cry
lmao, getting pressed because i said something wrong, you already know that you are an idiot yourself and have nothing better to say other than "cry"
š
What?
Charge is really good
Going through walls and the kb means itās a free steal stopper
Itās also great for weapons that run on stipulations like minigun spin up and shak ammo count
I've used it for a few times in ranked but it just feels like the risk you take for not even enough damage to kill a medium
MAKE THE SPEAR THROWABLE MAKE THE SPEAR THROWABLE MAKE THE SPEAR THROWABLE MAKE THE SPEAR THROWABLE MAKETHESPEARTHROWABLE šÆš¶šÆš¶šÆš¶šÆ
Embark you sneaky fuckers make the spear throwable it's a spear it's a basic human right to throw it
Cns feels like very little risk for like maximal reward. Even after the nerf. Pre nerf it was not fun to play against. Easily as un fun as the stun gun
What does everyone find the best playlist is to practice a weapon you suck with is? I usually jump into quick cash, but maybe powershift would be better?
funnily enough, i only had a issue with enemy CNS players when i was playing heavy
because i felt like it was unfair it dealt more damage then my sledgehammer, a weapon is a larger commitment then a specialization
Please for ther love of god give th heal gun a buff, it overheats way too fast
Revert every heal beam nerf. š£ļø
No
I honestly like heal beam where it is now, as a heavy its still super fucking helpful imo
i think it needs a small capacity buff
Nerf dual blades
It was literally twice as powerful in healing power alone before, and for it to still be pretty good is kinda crazy
It was actually broken before
light grenade launcher w/ one shot that has good reload speed and high dmg
Not only in healing amount and duration, but the range and the fact that the tether wouldn't break quickly as well.
Better but still weak
And this is me saying that after a 30 kilk game with it
Even compared to other ars its still kinda bad
Honestly i find it quite good only really lacking in close range, its also significantly easier to control compared to the other ARs besides famas
I donāt agree i find at least fcar way easier and it needs at least 1 dmg boost it shouldnt have the same dmg as a smg.
That would just put it above the smgs
Not really itād still more than likely lose close engagements where it is rn xp is far superior in almost every engagement just because of rof difference
Arn is meant to play at like 30-40m it plays more closely to the lh1 than the xp54
It can barely compete with other ars while hitting mostly head
Canāt tell you how many times i almost get turned on by someone i had the jump on. And The higher health pool character more sht it feels its sluggishly slow killing heavies in comparison to other gun.
Still gets the job done but extremely prone to get turned on.
The only buff the ARN needs is a recoil change to make it viable at range. It doesnāt need the same dumb ttk as every other light gun. Too much instant kill bullshit already.
I think the recoil on the arn is some of the easiest to control personally
A problem I have is that the recoil doesnāt have enough time to recenter when you get the quick reload off
It feels like for that second mag specifically, it has a different pattern
He wantās another
clowns these days smh my head
I think it could use a slight hipfire buff but other than that its fine
it's already so good rn if anything it needs a dmg nerf and better recoil n reload
I dont think it needs a damage nerf at all, itās completely fine damage wise
Lmao no an ar should not do the same dmg as an smg thats just the facts of the matterš¤·š¾āāļø xp is almost always a better pick. Im not saying make it absurd but its definitely lacking compared to other ars. Viable but could be better.
Double the range
it needs qol changes and if they do those changes it'll be equal if not better than xp which isn't smth that anyone will want
they'll nerf the fire rate then
It will basically always lose to xp54 within 30 meters unless they increase the arn RoF for some reason
I just want the clamped mags to work like flip mags from CoD, honestly. Thatās all I want at this point
welp idc it's not like I am playing this trash game anyway
Insane
No reason too. bringing the dmg up one or even .5 would make it perfectly fine the ttk killing anything besides a light is crazy. You can especially feel it when fighting a heavy. Idk how many time ive got first shot on a mediums back and i still almost die or do die while hitting mostly headshots.

Its just the fact of the matter there almost no reason to pick arn over xp still you can but xp is better in almost every instance
Honestly, I only use the ARN because itās an AR-15 variant, the first one in The Finals history.
if they rework the pike to be a bit faster and easier to use in general, the repeater might see less use
I think the effective range for all 4 of mediums precision guns should be
pike > famas/revolver > repeater
even thought it doesnt make sense realisticly
maybe the pike should switch with famas?
regardless, the pike's issue is that its a result of power creep
they could also just slap a perma scope on the repeater to make it med's sniper
it might be controversial, but why would i use the repeater when i have a revolver? is there any benefit, aside from preferencce that would make me want to use the repeater instead of revolver, i heard that repeater is more accurate but i was easily making headshots across the map with revolver, when repeater seemed like making random shots in all directions
More forgiving damage and way better range
all i want is a sledgehammer skin that looks like fists or brass knuckles, maybe the right click could be a upper cut or a hay maker kinda punch
i feel like firerate negates the better damage, and i don't understand the thing about range, i still can easily shoot people across the whole monaco map
The revolver has worse damage falloff compared to the repeater, thatās why
Repeater and revolver are two different weapons, after using them I donāt see repeater replacing revolver for some situations
Against heavies the repeater is total ass up close wheras revolver can shit on heavies very easily,m considering most heavies will be playing up close anyway, itās versatile in handling and doesnāt take a century to fully reload, but it lacks the range that repeater has, repeater is much better against lights and mediums at all ranges and can hold its own against heavies but the revolver just works much faster up close
i think from my perspective repeater seems useless because i always go in combat as fast as i can and i'm going by killing the opponent before they can react, and repeater is more of a support weapon
I disagree in that itās useless as itās definitely strong if youāre accurate at long ranges but itās got a bit more of a learning curve than the revolver does, at least when it comes to mediums and heavies
i mean that it's useless for me with my playstyle
Fair
Honestly, goated cosmetic item
i bought the Akimbo skin.
It's sick ngl
Idk if this is the right spot to ask but can I have some help with my build
Iāve been playing this game for a bit and canāt figure out a build that works that Iām good with, So Iām asking for some help picking a build. Iām going to list some games Iāve played and who/what I play in them and hopefully you guys can help me find a build with that info
Marvel rivals: venom, Thor, starlord, and mantis
Splatoon: Splatanas and chargers
Overwatch: ramatra and ilari
It isnāt much to go of of because I tend to stick to only a few games and I have a wide variety of things I use but I hope you guys can help
New weapon for medium
Hyper
Electronically active
Laser
Machine
1-16 damage
1500 RPM
infinite ammo
no fall off
headshot multiplier 2
(every second you hit an enemy your damage doubles but every 0.5 seconds you lose 1 damage
Which you can see on a bar attached to the side of the weapon)
The most broken weapon concept kkkkkkkkkkkkkkkkkkk
Tš š šš š šš¤š š š š š š ššš šš š ššš š šš ššš ššš š š š š
How is it broken when youāre starting damage is 25 DPS
and the akm does 200 DPS
they could add a laser weapon which deals tick damage as you are aiming it at the enemy
And it should have infinite ammo, you would just need to wait for it to cool down every now and then
Ideas for weapons not having sight options :
create new right click option for melee weapons
Spear throw
Short dash for dual blades
Deflect for light sword
Spin attack for sledge
Charge for riot shield
I actually don't agree with any of your recommendations Leopod (I do kind of with the spear throw) because the sword is very counter able so don't debuff it. The sledge hammer already has an overpowered right click do you really want to make it even stronger? Charge for riot shield would make sense it's just add a charge would kind of replace the charge and slam. Short dash for dual blades would be too punishing and would make everyone had the light sword even less if there was a medium dash, even if it's just a short dash being faster than the enemy is just enough to make people angry. In conclusion, spear throw would work because the spear is way to weak currently and it would definitely help the spear if it had a ranged attack. Short dash for dual blades could work it's just the game is not really in a state to give any buffs to any swords. The light sword DOES NOT NEED A DEBUFF because the glitch mines exist and the shotgun exists.
Thing is that you shouldn't NEED to run glitch mines and shotguns. Should be balanced so people can run whatever they want and stand a chance.
Don't forget your odds of running into a sword aren't 100% and also they are literally countered by open areas
They aren't 100% till they are in your lobby š And open areas are only a part of the game, and vanish bombs exists.
Imo they should do sth about the Dash combo since that's where the issue lies. But also I'm not someone who spams feedback channel about nerfing swords either. But seems quite obvious to me sth should be done about it.
Also the people defending sword tends to be lights and/or sword users. Makes one think.
Vanish bomb tells you where they are if they're in any meaningful range and you can open up buildings more with red barrels, it doesn't have to be completely open, just making the sightings a bit longer makes it much more difficult for a sword
sword is unbalanced
And I know exactly what makes it impossible for me to do anything
The fact that people say "you need to do this (use shotguns, open space)" tells all really that it's unbalanced. That you need to do certain stuff for it to not be crazy.
The average player will never do that.
If the average player won't attempt to improve their gameplay they shouldn't be catered to
And the game dies.
Why even play the game if you aren't trying to do better at it
That's literally the point of games, you play it for fun and get better and better
Literally every contect creator that i watch is saying that sword is a problem. u are on this hill alone
"That I watch"
Yeah I caught a game of Commit or what he called's stream yesterday and he got slaughtered by a sword.
That sword alone changed the entire game
Sword also falls off in the finals round
I went against a sword with a minigun the other day and he killed me like once because his teammates were shooting at me, all other times I managed to rev up and kill him before I died
It's lycommit I think
Maybe he was bad. To me it feels like people who defend sword+dash are bias in some respect. Most see that it's unbalanced. That's what I think. But once again, I'm also not in feedback spamming about nerfing it. Are bigger issues in the game imo..
Sword being any worse would make it lose entirely to any of the counters every time
Sword + dash is the only thing even making it somewhat playable
I saw some dude recently do well with sword and grapple. Also easy to get close with Cloak
thats not even true, neongutz makes it work very well with grapple. and he even wins finals consistently with it.
If they remove sword dash it would still need to be consistent with the other specs
If there's no sword dash that means lunge should cancel everything
Sword grapple isn't that bad but sword cloak is awful
If you try to get close by moving through the open you will get shot, people see cloak like it's not even on 90% of the time
After the buff of the xp-54, who is better between M11 and xp-5
Imo XP due to the range. M11 is quite bad if not in their face
ok thanks !!
at cqc m11, in mid to long ranges xp-54, and considering that the light is the fastest moving class with smallest hit box and lowest hp at a mid to long distance he will behave much better than close to heavy with RPG or to a medium with Cerberus, so make your choice
sorry i mad myself a little unclear, i was talking about adding these right click options to the melee weapons. Not replacing them. The system would be similar to sights that u can purchase and choose. The idea would be to make these options weaker than the current right clicks (by adjusting damage, cd or dashing range for dashing options).
excactly this
this... sounds actually really interesting š¤
xp and m11 can kill 2x as fast and arent bound by being melee
They are also 10x easier to hit since they arent flying around you.
does that really matter? you should only die to swords if they ambush you which cuts down their ttk significantly, but if you get ambushed by a xp you literally cannot react since they have a dps of 240 compared to swords 140 (if you use the faster melee swing with zero range)
the dps is not factoring in headshots, in which case they have a dps of 360 which kills a heavy in one second but thats not reliable, either way i hope you realise that sword has such low damage and such a big limiting factor being that you have to be in melee range or fully commit to a fight via dashing. If you are in viscinity of a teammate they can easily revenge kill the sword user, and if your tracking is semi decent then you can aswell. Sword relies mostly on external factors such as the aim of the opponent meaning the skill ceiling is lower than other weapons, but without needing to aim it has a lower skill floor, meaning that new or less skilled players are gonna find it frustrating. kind of like the flamethrower.
As I wrote previously it seems like most of the playerbase view sword+dash as an issue, and that the ones defending sword+dash has an agenda = being sword users.
But I'm not in any way trying to lead this discussion š Just commented on it and keep getting dragged back into it
the only circumstances where I can see sword being really annoying are when they're holding a corner that you need to aggressively move through or in situations where the team is generally grouped up like taking the vault- otherwise being a generally lower DPS melee weapon with multiple hard counters makes me assume it's more of a gimmick that annoys scrim players because it doesn't require aim more than a genuine meta-defining issue
I've literally never played sword in my life btw
yea because thats a horrid argument. its easy to call everyone who doesnt believe sword is broken a sword main, trump calls everyone who disagrees with him a criminal
Seen plenty of the highest level players be helpless against sword. My point is that you shouldn't be helpless against anything and be able to have a fair fight no matter what you want to use.
That's what I think would be best for the game! But once again, I'm not one of those who wants to lead the discussion and think there are bigger issues in the game atm.
anyone who doesnt expect a sword while being out of position is helpless against it, but the exact same goes for any other light weapon, if youre caught with your pants down against the hit and run class then of course youre gonna die.
Does he tho?š Kinda doubt that
considering a few people have been deported explicitly for disagreeing with him we're kinda beyond that but /politics
i dont wanna keep this argument going due to rule 7 but if you wanna continue in dms id love to argue there
Nah I'm fine.
I don't know what's going on in top level scrims but I kinda doubt they're "helpless" as much as they're tilted because it's annoying to try and shoot a small target teleporting around and becoming a hitbox that chunks you for 140 damage at a time. If you see a sword coming you can blast them mid-dash, it's just that it's hard depending on the circumstance.
We'll simply have to disagree then since to me it just doesn't seem balanced. Like Winch. But once again I don't care THAT much.
I don't have a crazy strong opinion about what happens to sword, but I don't really like it when tools that rely on positioning over raw aim get gutted, and that seems like it's what people want for it.
People wanna kill it, most of the suggestions you see are by people who barely understand the weapon
call me a cry baby, but I agree with the majority, something needs to be done with sword + dash, it's not an op combination, but it's kind of unfair, no aim or reaction speed is required from a sword player, just a good position and timings (they are remembered for 3 non-consecutive evenings practice in quick cash) and you are already becoming inadequately stronger than the same default skin who, just like you, spent 3 evenings in quick cash, and this IMO main factor why everyone so upset, not that it's something very strong, but that a player on sword + dash gains the ability to pour frenzied damage and solo vipe teams much faster, then any other player with different weapon choice and same number of hours in the game
dfgdg
That could be me since I've never used. But I also don't want to kill it. I just don't think sword+dash feels balanced and want fair fights. I also don't have any ideas how to balance it, but the impression I get is that most see it as an issue.
Just gonna put this here
rpg+slam and charge
I called it Lightbegone
Also positional skill is harder to learn than basic aiming especially with how maps change through fights
I disagree
aiming is basically infinitely difficult with all the potential optimization you could have with it but I think holding aim over positioning isn't good for a game where half of the fun is clever dynamic positioning. You shouldn't be obligated to an honorable aimduel with reaction time, you should be able to get ganked.
Just because sword requires a different skill set than other weapons does not make it easy compared to those weapons
When will people realize dash is the issue and needs a rework
He's fine, why rework him?
Terrorizes casual lobbies with minimal skill input and sucks shit in high rank
Every light weapon that synergizes with dash gets complained about
Cause dash is only good if your enemies donāt hit you. Which disproportionately affects casual lobbies, especially because the skill floor is so low
Awesome
Grapple and spear should be higher
But like if they're spinning I can't kill them
Any attempts end in me at 50 health or dead
They also cant do anything you just kill his team or wait
i didnt even make the list, but spear gets shit on by sword
day 6 of LAVA LUSTER FOR MINIGUN WHEN
Trust me, i play spear pretty frequently
They can dash straight through it sometimes
Any ideas on how to rework it?
Every time I've tried I get hit, even when trying to time it when they aren't swinging
dont take my sword super dash please. i love going 30 meters in 2 seconds
Could make light tracer
Could cause other problems tho
Lh1 the best
I dont play overwatch
Is it a teleport?
Indeed, about the same range as current dash, but instant
I don't really know how dash could be changed to make it higher skill
It's a very simple concept
Good players would probably just flick to the new location
Maybe cutting a slight bit of tracking damage, but it would likely still be bad
Not much different for casuals either
Me neither tbh

The only thing would be making it have some additional feature
Like a charged dash that takes like .5 seconds to charge but maintains speed and goes a bit further
Or maybe the charge could allow you to go through small walls or something
Like you are become a thermal bore but no boom
This could be used to cheese a getaway from a fight
Like deadringer in tf2 which is obnoxious
Which would probably end up being a pain in casual
this sound worthy of a spec tbh
I was thinking it would take time to go through the wall, not be instant
You would at least have to make some distance before attempting or you'd get shot up
Assuming it's part of dash, if it were it's own spec it could be faster
Buff the finals
Elephant rifle
.950 jdj - aparently puts up about 130 ft pounds too much to be sholder fired XD
Also what's deadringer
Basicaly if you hold it you fake die, drop a corpse and turn invis for a bit
You underestimate heavy, they wield a literal minigun, a weapon which is typically mounted
Add dead ringer to light
true - tho tbf a reduced rate m134 shoots ~750 rpm and since most the force goes into your arms not shoulder it would probably be a little safer
A minigun is also quite heavy
And to be able to sprint at max speed with one in your hands is insane
also here me out - insanely fast rpm and literaly uncontrolable recoil in full auto but can be mounted with the bipod and ads with, kinda like how the mgs work in hell let loose
yeah that is mental tbh
Not to mention they can do that forever, meaning the 50-60 lbs must feel nearly weightless to them
But not too much for a heavy
dead ringer was one of spys watches in team fortress 2, when holding the dead ringer you would have giga damage reduction +speed boost when procing to survive attacks, but it would cloak and fake death to the perspective of the enemies retaining ragdolls and effect like you died.
deadringer was only good in TF2 when played with overtuned ambassador or as a pubstomp watch (one of the invi watches). since new players would not keep track of HP to make sure spy was alive after faking death. It is fun though and plays a lot differente then the other watches.
something similar would be hella annoying in the finals to be honest against new players.
heavies hight is 2.20 so yhea
I think the minigun is in need of a buff at the moment. And you cant disagree. ||brought to you by ViccValentine||
about this, why not make that the spread reduces overtime as you shot? then after some shots it gets decent accuracy? no idea how many shots though...
and also how accurate
Yeah, that and the wind up time is difficult to get used to on the minigun.
it should be lower, but not instant/0
it would be fun if minigun hopping like in DRG was good with the minigun in the finals, sadly midair accuracy is really bad in its current state
in tf2, the spy class has a watch that lets them become invisible to get behind enemy lines
somewhat similar to just using cloak with dagger here
the deadringer replaces that watch
so you cant become invisible on demand, buuuut
if you take damage it leaves a fake corpse and you turn invisible for several seconds
you have like, idk, 60-70% damage resistance on the initial hit and while you are invisible, which decays slightly over time
and where you normally blink into visibility if touched/shot with a normal watch, you wont for a few seconds after activation
its supposed to be used to trick enemies into thinking you died
nobody uses it for that
it is very much disliked for how much survivability it brings and how it can cheese a getaway
which im afraid your idea would add to some extend, even if less potent
also, didnt check if someone else wrote about it, whoops
one problem, the invis in this game is really visible, loud as fuck and everyone can see enemies health as soon as they get hit, so seeing that light from 98 hp becomes immediately dead wouldn't fool anybody
sadly, It just won't work, alas
spy invis decloak is also much slower and hella loud when cloaking and decloaking. that is why it is complete invisibility in that game while here its a much less visible like a better halo cloak. and also spy is slower without vertical mobility from himself
i wonder if tf2's cloak and dagger would work here
true invisibility, even while moving
but you cant attack out of it, and uncloaking makes a noise
like, for balance, we could also make the uncloak noise non-directional, so its not a dead giveaway and you panic where theyre coming from when you hear it
as long there is a long decloak delay it might work fur sure
You can disagree, it'll just be against the majority
democracy
We lost our chance at MG3 cause embark wanted to add minigun for the 13 year olds
I will take that personally
minigun is unique gun with different play style, MG3 is just M60 with different stats
I am at the center of the storm
i see myself
I am here
2 charges but gigabuff it
Making dash faster and removing a charge makes it harder to play and less spammable
What items pair well with the bow?
Dash
graple pretty good you can hit funny airshots bc bow has no innacuracy
question, what are some good and bad light weapons now? im coming back after a while and im just curious about the meta rn
xp-54 meta good in every way
m11 younger xp brother, can be more effective at cqc but otherwise loosing to xp
sword - as always, causing a
lot of whining
two barrel shotgun - in straight hands unstoppable killing force at cqc that can 2 shoot fully Heald heavy but after 10 meters will shoot with nerf darts
another shotgun - weaker version of two barrels with less punishment for not straight hands
bow - ultimate clip maker, not meta but pretty fine
lh-1 An echo of the shadow of former greatness, even so it is still a powerful weapon
sniper rifle - bow 2.0, just decent.
knives - cant say much but the fact that I hate them almost as sword
dagger - āWTF!!! HE WAS AT THE CENTER OF MY SCREEN, WHY ON EARTH THIS WAS BACKSTABā (c) your every opponent
Increase running speed for melee players, it's almost impossible to keep up behind light-dashers
if you want short answer, just take xp-54 and cause some rage quiting
do you guys think the lewis red dot is more bigger then other red dots?
and how?
just faster?
wouldnt that just result in the same issue
The cl-40 needs nerfed again
yeah cl40 still feels like garbage lol
I think more selfdamage would be nice, mediums with it are getting too cocky.
otherwise it is in balance imho
It's downright annoying in a stack,I like using it because it's a coward killer,if people run they are likely to die but if they fight they can win
we have seen. much, much worse
If anything both grenade launchers need less self damage to discourage roof camping,me personally I use the cl40 like one would use the model
yeah the lack of aoe and the self damage makes them not worth running
Nerf fking turret
The matter is considered better than the db as it plays better in a team environment
Turrets ass bro
Shouldn't buff it though,but a gadget for healing or enhancing the Turret would be cool
It's definitely more forgiving than the DB, dunno if I'd say better though
I feel like it's just an old model with more spread and without the advantage of mediums health
ok, will know now
I like both and I use either one depending on my mood. From my experience the DB is better if I'm landing my shots and if I'm missing a bit too much or I'm doing the smoke thermal vision strat I then go for Matter
I adore the matter and the dagger
In solo queue maybe but if you stack matter is infinitely better
Oh yeah I never stack so idk
Every weapon except ars are crazy in a stack,also ars are boring and lack utility so aren't worth stacking
mostly just boring yeah
Yeah
as a med main thats been my problem with the class for a while, they all feel the same
The akm is the biggest problem,it's just the safest weapon in the entire game to use
Not too strong,not underpowered,accurate, nearly impossible to miss with
thats an interesting opionion, most people seem to agree its the weakest ar
I think it's the weakest but easiest to use
yeah it has a lot of bullets, recoil sucks thoug
Fcar is probably the strongest but slightly higher skill curve
Famas highest skill curve with highest potential DPS
Lights ar is just kind of a cross between the fcar and the m11
i havent used it yet, got baited into buying the minigun
Run a good optic and it's fine honestly
If you're on console the miniguns slightly better now
They still plan on buffing it further they just made it affected by aim assist
yeah it definitely needs more
Yea
12 dmg. instead of the 11
I think the range is the main issue
why its a problem to have a balanced safe option?
It's just boring to use,boring to fight,not interesting no combos or anything going on LT RT X
man the arn sure is something huh
It's neat,it's an AR for light done well
Fix the spread first then we'll see if it needs anything else
Arn could use like a small hipfire buff and maybe reconsider how the ammo system works
honestly that is fine, the game having a generic blank option is good for new players from other shooters
Some players swear by it and will never use anything else, I pity them that is all
250 bullets is fine considering the rpm and reload time
Arnā¦
It is a problem regarding stagnation and entropy,they rob themselves of the fun that they could have using other weapons
yeah the reload system feels pointless most of the time
ot is only there problem, or can we even call it a problem? different people loves different things
Problem is the reload system is more of a downside because to get the fast mag you have to use the entire mag and the base reload time is atrocious
literally thats the main problem im having
Sometimes it comes in clutch but most the time it gets you killed
Thatās the biggest problem I have with the ARN after the buff. Like wth is the point in having clamped mags if you only use them on empty?
yeah you should get the quick reload regardless of ammo count for your first reload and the second should do the long reload
I remember Vicc saying that would be a nerf, but hereās the thing⦠the quick reload on non-empty could be 0.5 seconds
Nah definitely not, the issue right now is if you're doing a quick reload mid fight then you probably already lost. Being able to qr at will just gives you a lot more control of the gun
Buff ARN xp still better in 99% of scenarios
As an xp fan I like the arn more atm but that may be because its new. Plus lets not act like the xp wont be getting nerfed soon
I really hope it doesnāt, itās in its best state since S1
I wouldnt say 99% but prob like 50% of scenarios if youre playing the arn to its strengths
Arn is a longer range weapon compared to xp54 thats its entire point
Yeah but still worse in that regard too. And the ttk on anything other than a light is egregiously bad almost 0 chance killing a heavy
not true at all
THE FINALS devs try not to add new weapons in the most horrible ass useless state ever challenge
The Repeater and minigun?
xp shouldnt get nerfed
xp is quite literally in the best balance its ever been
Yeah ARN really struggles against heavy
I like the repeater
The repeater is good,the minigun is mid and requires tremendous effort and skill to use effectively for again pretty mediocre returns
They arenāt abhorrently bad though, unlike the ARN pre-patch
The minigun was and is so bad it was beaten by the Arn even before it was buffed,like take two beginners give the arn to one and the minigun to the other and the arn wins
Are we using the same arn?
Yeah the minigun is hilariously bad, unless the heavy is fully revved you can usually out dm him which makes its uses super limited
Not anymore it feels great now
Thats what im saying
Needs like maybe a quality improvement on the reload and thats it
other than that its basically perfect
I'm warming up to it, the reload function needs to be improved and I do notice it struggles against heavies unless you're only hitting headshots but that could be intentional but otherwise I like it
Thatās all they should do with the ARN at this point, if itās a long range demon compared to the MP5, Iām cool with it
Agreed
Not at all ik sorry the ttk when killing anything other than light on arn is terrible compared to the other weapons especially heavy. It needs a slight dmg buff to compete or your just always gonna lose lightVSheavy.
Even then only hitting head you lose most the time
I dont find myself particularly struggling against mediums
and the ttk is fine if you land some headshots. If they want it to be the ranged automatic weapon then maybe a reoil buff would be enough
You can just admit you dont like it the ttk is fine
not sure i wanna commit to saying that yet though, just a thought
Like you are gonna try and play it like the xp54 ofc you arent gonna like it, its more similar to the lh1 in play if anything
Im sorry but its not in comparison to the other ars and light weapons ttk is poop on heavies.
Ar shouldnāt have the same dmg as smg anyway thatās common sense. You can up the dmg without it being op because of the rof.
I think upping the damage is a terrible idea
if you up the damage it just beats all the smgs
not to mention it doesnt struggle against lights or meds, just heavies. A damage buff would make it too good in close range
Its 1.66 ttk vs 1.41 of the xp54 but keeps its max damage up to 37.5m while xp54 drops to minimum damage at 32.5m
And starts dropping at 22.5
This may be an unpopular opinion but the back stab dagger could use a rework at least in competitive. It feels like with m&k they are able to dash through you and flick into a backstab before they even come out the other side. It feels impossible to counter by spinning around because console. Maybe adding a sensitive cap when its charged or somthing would help. Then again its probably just a skill issue on my part
Sure repeater and pike released op, and the deags, matter and shak were balanced on release (maybe a bit weak idk) but every other addition has universally been not very good upon release
At 30-40m youāll basically beat every automatic the light has
Its weird since you never see the repeater either
yeah but then it has its recoil. I do think that's what they should buff if they deem it necessary
Easy recoil
Hello guys, what weapon is meta for the medium ?
Cerb and prob fcar
Absolute fart can opinion
hug a wall
dagger player
WTF I BACKSTABBED HIM AND I GOT NO BACKSTAB
https://www.youtube.com/watch?v=5WhCG0cNElI
I love this game but please buff dagger
Edited by me
#thefinals #gaming
Quick question- do the aim things (forgot name rn) actually do anything combat-wise or is it just decorative?
is it just me, or does the new ospuze drink emote sound really weird
Optics??????
Yeah
Had forgotten the name of that part
Doesn't help that my game's in Portuguese so i can't just check
Some of them influence ads time very slightly,but it really comes down to which one you're most comfortable with
Believe it or not lines and shapes on the screen can make your aim better
still waiting for that sword rework embark. this is so infuriating i wanna uninstall
Swords fine,every other melee except Sledge is ass and needs to be buffed or reworked though
Melee hit reg or hit reg in this game is especially ass though,this is even more apparent with projectile and melee weapons
I don't even use sword,I slam sword users all the time,there's really nothing wrong with it
Imbed failure
At least youre self aware. Do you have gyro aim on? Helps a bit with flicking on console
Are you in a mood to argue or will anything i say fall on deaf ears
What is wrong with the sword?
If every other shotgun in the game can be ads please allow me to ads my ks 23 itās upsetting as hell not being able to ads my favorite shotgun
Nothing really
When the sh and xp exists im confused people are mad at it
Yea, its not good but its a niche weapon so it probably shouldnt be good
Oh no, its incredible if the user is really good.
Its the only other good melee besides the sledge
might has well bring recon senses back at this point, between the sonar and motion sensors and perma tracking
yeah itās so wierd. they bored though the barrel of the model for the sight but the slug shotgun canāt even ads?
so you want..more wallhacks?
The iron sight is a little confusing on how it would work but I honestly donāt care if xp works in this game I want my ks to work too
I'd prefer none
Sensor nades and darts are the only walls
They should bring back recon
But, I won't deny light nerfs so yeah get rid of them
Not a very high bar to cross
I mean yeah.
This goes for most weapons
Recon senses should be light thermal but instead of highlighting the enemies it highlights a area on your screen showing the direction they in but not what theyāre doing or how many
I think Mediums are doing just fine.
Medium feeling boring to me
I think youre misunderstanding what made recon senses good
The fact that it was literal wallhacks
Healing beam is okay wish I could heal a different way like placing a turret down the turret is okay demat is just in the game
Medium is boring, thats their thing.
I Maxed it out i know and donāt really care just want it back if stun gun stayed up until now recon shouldāve too
They shouldnāt be boring I donāt really play anything but heavy but I still donāt think medium should be less fun then the other two
They aren't boring. They are just a simple class, to rephrase. They are also the strongest, having the most reliable weapons, defib, and mobility for their team.
He's died to it once or twice due to bad positioning and has already made up his mind that the melee weapon that makes you vulnerable is overpowered
Defib sucks most mediums defib you in combat forcing you to die in they place
Mb, that person wanted a rework not a buff
Bad medium, simple.
Everything except the ars medium has are pretty fun,demat is pretty fun
I enjoy using healbeam when playing Medium
It all depends on what YOU enjoy really.
I occasionally run turret,I like running it with dual blades
I think heal beam is great and doesn't need to do anything extra
Demat is fricking cool
Understandable lol
But cmon it was STUPID
Remember infinite heal beam?
I only play medium for data reshaping I donāt have interest in anything else they have
They both don't belong
Stun gun was a crutch for lights. They do fine without it.
Every other fps has some level of recon so I believe it was good idea but way over tuned unlike stun gun it didnāt deserve a complete removal
Recon Sense was literal wallhacks.
True but it had zero risk and all the reward.
It was a good idea that was taken to far still didnāt deserve removal if the gayest gadget in the game is allowed to stay so should recon
The gayest gadget being what
Stun gun
Well, that thing has been unusuable since last season. Something tells me its being removed.
Itās not
The health of the game comes first, and that thing is not healthy.
They wouldnāt I wish they would
I pray you're right
Considering it allows Lights to lobotimize themselves into one strat
- Stun from behind
- Beam
Hi
Heavy shouldāve got a ballistic shield instead of the spear
Winch can be pretty annoying but at least it's a projectile and only opens you up for one combo and only affects you for a fraction of a second
You can literally shoot during the pull too
Gigantic ballistic shield with electrified front,shield bash attacks and a ground pound while airborne
Dear god
Monty shield from R6?
WAIT THATD BE AWESOME, GIVE HIM A SHIELD AND A PISTOL FROM BEHIND
I was talking slow when shielding electricity when pushed from the front and thatās itš
Clash shield
Combo between Monty and clash shield,no firearm,can deploy throwables without lowering shield
I use goo gun smoke dome and more goo if I could have even more defense Iām completely down for it
I think an inaccurate glock would be fire
I think melee being the offensive focus of the weapon would be neat
Considering balancing thooo..being able to bash with the weapon that shields youuu
Instead of glock make it the hipoint yeet cannon
I prioritize locking down point by myself a shield would make it ten times better I wonāt have to worry about the two lights I get every game
Riot shield is mid
Medium has no movement like light or defense and health like heavy so using it feels underwhelming
Where my revolver lovers at?
I used the Jump pad with goo and demat it just doesnāt really feel great for me personally
Why does the Medium have 3 western weapons?
Because it's sick as fuck
Give Heavy a crank/gatling gun
Heavies do not need to be able to engage from far ranges. I say this as a Heavy player
Been training myself with ironsights on revolver, going Nutty so far
Heavy with a 50cal would be funny as hell tho
It would. I love big guns. I just care a lot about balancing lol
Fortnite chapter 5 ahh
I play heavy too I just wanna stay destructive and never leave pointš
Light should get a blunderbuss
Ks does exactly that for me have it at level 6 I just want ads with it
Light should get a rocket launcher
Yall remember Codww2? Give lights the blunderbuss from that game
Light should get a gun that does no damage and gives the win to the gigachad heavy
Shhhh....take these 357. Rounds to the chest, Big Guy
goo gun go
YES
Goo gun is fun
Have you heard of the Brazen Bull? I do that but with goo and the flamethrower
I will cover you in goo and then cook you alive.
I know what you are flunky
A big lady wearing a cow costume?
Goo gun nest are an amazing way to defend point
š¦
The mascot outfit is the best in the game
Bro In one match I was in half the building got opened. I had goo nades and my goo gun and I rebuilt the walls and floors
Iām ima big muscular lady in purple
I used to wear a bunny costume with the metal mask from season 4
I'm him
If you arenāt doing that your not at all using goo right
We goo gun users are builders
Cover respawns in goo, cover the cashout in goo, cover everything in go
Burn it all down when things go bad
My other favorite thing to do with goo is to just cacoon it. I'll throw down a grav and goo it to the ceiling
its a shame that goo has so many counters
Goo Gun and sledge, creation and destruction at your finger tips
Fire, guns, explosives
We spiders we birds we workers we defenders it donāt get not better then a good goo user
Sledge and spear too
We running a match together sometime to goo the whole match
Smoke gets rid of fire and I have it maxed so itās not a problem
Whatever is destroyed I can build in 20 seconds
shush.
Exactly
Yeah now that everyone has smokes goo stonks do be up
I been using it since season 2 i never cared for the fire
I have a theory that the deags will become meta in like a year or two because the general skill of the playerbase getting better over time
Once itās gone Iāll rebuild
Those guns have been out for a while already-
oh damn that's crazy
Will it be enough to drown out the M11 and Sh1900 meta?
Deags?
isnt the goo nade like the shortest cooldown nade though? it sort of balances out
You mean the XP and the XP meta?
Dual deagles
Sorry, I meant the XP- woops, the XP- dangit. I meant to say XP
Yeah I more meant with goo gun
You can literally stun people
doesnt the goo gun have no cooldown?
GOO WILL ALWAYS BE SUPREME DEFENSE WILL ALWAYS BE SUPREME
itās official Iām starting a cult
The Gooners?
yeah but after your goo gets set on fire that doesnt really matter
Exactly
the only reason I dont use goo is because the other specializations just feel more responsive due to having more use cases
Rebuild the goo.
just spit out some more?????
when its on fire?
When you smoke it the fire goes so tell me what do you do
Just stroke your tank and get more goo out
wait for it to go out????????????
As long as its on fire, no one wants to enter.
smoke chad
Just keep the fire going honestly. I use flamethrower so I probably started it.
actually goated combo
straight up sticky flame from DRG
sticking people with goo gun and setting them on fire is my favorite use of it yeah
Keep blowing it up is the key problem is a good goo user always rebuilds only real solution is to kill the user
not that I would know sticky flame, I build my crispr for direct dmg
Going someone to hit them with that alt sledge swing is like hitting a glyphid with a powerswing after freezing it
I fucking hate utility centered loadouts in any game
Sticky flame is superiro
I would not know, I hate the cryo cannon
I was a Gunner player though so (dont play anymore, no friends so got bored)
Melee pyro mine in mid air is the only way to go
attach a pyro mine to a smoke can
This guy has never seen a flier freeze and fall out of the sky
I DONT NEED TO FREEZE THEM WHEN I CAN JUST BURN THEM
What about the sludge cannon?
Fire glazer rh
The ultimate oxymoron
my build has more direct dmg and aoe potential than any other driller build and I REFUSE TO TAKE CRITICISMS
See how you feel when I freeze and c4 you
I dont use tcf so maybe not all of them BUT ITS STILL GOOD
What yall know about the Scout explosion build?
I build my c4 FOR MINING as ANY good, TRUE driller main would do
Nah. Scout killing is where it's at.
drilling is an ART
A real driller main uses it to terrorize the scout player
Where my Gunner mains-
Still riding the zipline
Been runnin big bertha and toxic, ricochet, explosive revolver since I was born
people dont value us enough
real driller mains dont bother themselves with such useless vendettas, as they realize that they dont need the other classes, EVER
BOOOOOOOOOOOOORRRRIIIIIINNNNGGGGGGGG
useless grudges cloud the mind of drillers. a clouded mind is one that cant drill
You say that meanwhile I am wiping the big boys
all the other classes can do that just as well
gunners dont need to think, we only point and shoot
Ok. Fine. I won't clutch the game with my shield.
cool. ill make a bunker instead
But wait...there is one thing that connects us all.
Bunkers literally cause all the bugs to spawn in there-
Mushroom.
they dont if you build it correcty
WE'RE RICH
WE'RE RICH
bro has never seen a true dwarven bunker before š š
Me when freeze
I HAVE A SET OF DRILLS AND AM SORROUNDED WITH ROCK
nah why we sweatin
to win???
this is what my ranked lobbies looking like
there were 2 new triple mediums in second round which means 8 triple medium teams minimum
all 3 stacks too
Heavy has even less movement and a gigantic hit box worth covering,feel like a riot shield would be really solid on heavy but just as counterable as mediums
med has a lot of movement what
Exactly
If anything being able to be really fast with a shield is more problematic
Eh idk about that, I think Riot shield is only okay at best. But pad and zip can move an entire team almost across the map
I'm not saying riot shield is overly strong,but it's certainly stronger on a smaller faster character
On heavy it would be just strong
Idk melee on med is hard to balance since they dont have a gap closer and idk if giving them one would be a good idea
but heavy can pull you to them/lock you in place and oneshot you with the sledge so idk
Sledge is always going to be better with lockbolt,the riot shield wouldn't have as much one shot combo potential
Also using the lockbolt would leave you vulnerable because using mediums specs does
As ranked sledge main I find the lockbolt too inconsistent to use it in my loadouts
I'm dumb I meant winch claw
Oh right, medium needs a specialization which closes the gap
The same vulnerability still applies to lock bolt though i guess
They have demat which can both close gaps and create them
Yeah but unless its a heavy you just run away and they can never catch you
Which sights do you folks prefer ?
is this referring to the minigun?
Partially I believe
all i need is the right words
?
I adore the looking glass
It's referring to most of the weapons added
So what youre saying is.... buff the minigun
Yeah sure that'd be nice
I think more accuracy as it fires would be a good buff, also maaaaaaybe a faster spool
Decrease spin up by 1 and a half seconds
It seems like folks mostly donāt like the cerb because of its high damage. I feel like the best thing to do with it is lean into its fire effect instead.
Reduce raw damage, and make the fire effect easier to proc (lower pellets needed, would increase the range and ease of setting fires both to player and objects,) and make it last a few tics longer. Thisād make it a better utility for keeping pressure on teams, and would make it a pop and go weapon. Will you kill a heavy in a 1v1 if fire only procs once? Probably not. Will you get that heavy if you wait in between shots and duck around cover? Definitely.
I just think we need more mechanical variety in general, and the fire on the cerb feels like an afterthought. Make it the whole point of the weapon!
Shame to have a fire shotgun that takes like 2 shots to clear gas and sometimes 4 or 5 to light goo. And only does incidental DOT damage that maybe secures a kill once a match because you missed half your second shot.
l agree otherwise the medium shotguns to pick (cerb and model) are gonna be always which one of the two is better for the patch
I think they should make fire stack
extend the duration for each shot?
Nerf cerbs damage,make flamethrower shoot a beam that's affected by gravity,make fire (and gas i guess)damage work in stacks
ALSO did you know that flashbangs stack? Like the affect of getting flashed stacks,if a whole team throws 3 flashbangs and you get flashed by all of them you are completely fucked
Extend the duration and slightly increase the tick damage per pellet that hits
Per hit from a source of fire should give you one stack of burn
they could do a big damage nerf to it them make like half the source of damage be the fire you got to keep applying by tagging the guy with this direction, which would require more accuracy for the gun (spread+fall off) and better reload for it l feel like. it would be a major rework. no idea if it would feel good to fight against having all the time dot that prevents self regen though. heal beam would be a major counter to it.
l dont know if it fits with the triple barrel fantasy of the cerberus, anyhow it would play way different mechanically to the model.
why does rpg not count towards gadget kills
Good question make it do 150 on direct hit and make it a primary weapon
J??
I do not joke
im just trying to figure out why the rpg doesnt count as a gadget kill when i get a kill with itj
I have no idea this games made out of paper mache and tears
It should though that's weird
Why do I feel like this would be balanced
Probably because the rpg has a long reload
Bluds talking to himself š
realš
Hey buddy shut the heck up
Sword dash should be replaced with rapid rapier pokes,spear spin should be replaced with a spear throw,I have zero clue what they could give riot shield,dual blades needs some hit reg changes and deflect should add an additional flat 15 damage to everything it deflects on top of the damage of the projectile deflected,dagger needs to be un-nerfed
They also need to fix the dagger exploits
why is it that a sword can wipe my team in 10 seconds with 3 clicks and no aim?
As a long time Titanfall 2 player I am always pro main slot rocket launcher.
I love the cold war and the smar and the softball,the epg is fucking ass though unfortunately
DONT SAY THAT ABOUT THE EPG I LOVE THE EPG
I say add it unchanged to lightās roster. Fuck it 1h kill all classes.
You need to hit a player three times when the magazine only holds 4 you need to be perfect with it
Fuck that thing man it's so butt
my dream weapon would be a shock rifle from unreal tournament to be honest, don't know which class for though
The one thing that makes it useful is good titan damage,probably the vest titan damage in the grenadier weapon class
I truly wish it was better at killing people it should honestly 1 hit but instead requires 3 direct impacts no idea why
Am I insane the EPG definitely one shots on direct in Titanfall 2
Epg does kind of suck given its handicaps
So does the softball thatās what makes those two fun
Also the steam charts show the tf2 player count to be low, is it just because people play using Northstar?
Softballs great it's just timed stickies
Nah it just died down. Had a boom a few months ago, sure itāll bounce back at some point it always does.
My go to is the L-Star. Because I cannot aim to save my life.
All the energy and non-bullet weapons in titan fall 2 were great
So i was right to assume that Northstar sort of died when the ddos issue was solved
Most of the firearms were kinda boring though
Far as I can tell yeah. Although with the server browser it still might be easier to find a match with it regardless.
Except for the shotguns,the kraber and the wingman
Mastiff MY GOAT
Man I love T2. I remember being so bummed at the release of apex that I couldnāt bounce around lol.
Shit was a mini leadwall it was great
Apex is ass and has neutered titan falls art style
Apex is funny because much like the Minecraft movie, people thought that the leaks about it were fake
Apex peaked like 2021
I gave up on it after one game 20 minutes post launch lol
I was interested in trying the game again but turns out its NOT doing well at all
One of the few traditional BRs that I actually liked (save for MY GOAT realm royale)
Anyways this is all to say I would port all projectile weapons from T2 directly to The Finals no change.
The grenadier damage may need to be decreased. Slightly.
Including the Kraber, get erā on heavy.
thief 2????
Titanfall 2 lol
The kraber is straight up just the NTW 20 and the heavy will probably get that as a sniper
Hells yeah
any sniper heavy gets is going to be a total gimmick and that's okay
I think there's only like 2 games that have it other than tf2's fake one
it was in 2042 i think
Same with the gepard
Funnily enough both of those appear in h3
Heavy's sniper should be the maadi griffin and I will die on this hill
20 damage to the body,1 tap every class to the head
Iād also take one of the semi auto barrets. Close to one tap heads but really high recoil so repeat shots are tough.
yo
sledge is balanced IMO, the only thing that spoils everything is winch
The combo sledge winch is too powerful !
