#đŁâweapons-gadgets
1 messages ¡ Page 143 of 1
Well I mean it's kind of imbalanced to have one sponsor show everything, and then leave one gun to someone else. Ofc, the other things might not be gadgets, we might be getting a huge amount of stuff this season, or the sbr (that's what imma call it) might be coming in s7 instead, but idk seems odd.
It would be oddly poetic if the SBR came in PART 7
Sbr?
???
HOW DO I GET 15 headshots from 30 meters ITS IMPOSSIBLE
Short barreled rifle
You don't get it don't worry
Grab the famas, go to power shift and go crazy. Ping people you shoot at, it'll tell you how far they are.
Still
Impossible
Honest question here and I apologize if this is off topic, but does anyone else possibly think that weâll be getting more weapon attachments next season based on the teaser trailer that was dropped earlier today? đ¤
I know we already have the introduction of sights/scopes for weapons this season/last season, but Iâm not sure if weâll be getting muzzle attachments or something similar to the targeting system featured in the trailer with Alfa Acta
Interesting theory, some laser sights might be a cool addition, I canât see much use for muzzles, maybe putting the fcar holo on some more weapons. Pray they donât give pike red dot.
I hope so, even if they maintain the streamlined gun customization to make it more accessible something like a silencer that just gives guns a diff sound or a laser sight for hip fire visual
and railgun is a genius idea it's perfect for this game, I can hear this godzilla wind up sound to it
Eh people don't like one shots, it'll either be a free kill for you (hit) or them (miss). Either way, one party leaves the fight fuckin annoyed cuz they either didn't do shit or missed their one shot
Yeah I get what you mean there with the muzzles, I think it would be difficult to adding a silencer to weapons like Mini-guns unless they add certain mods like twin Gatling barrels but reduced dps and more aoe spread
I think it would be more of a fun alternative to RPG to remove its monopoly on H loadouts, similar playstyle but offering some more dynamics
Think that would be fun to have a railgun for the heavy, but Iâm not sure if it should be strictly a specialization tbh. I see it more as a primary weapon with certain weapon attachments/mods
adding something to compete a high level item does not replace it
at best you add a 2nd must use item
though rpg has luckily been moving away from that a little
though imo it could use - damage +1 reserve ammo
Makes a smaller hole, but pierces through walls and contestants infinitely, no (or small) aoe
Yes this please gimme more ammo but less DMG it makes no sense that light has more easy access destruction
on that note, add breach and bore to heavy
give them different options of destruction
big aoe and damage with c4
small aoe but many charges wih breach
instant ranged destruction and low damage finsiher rpg
delayed ranged destruction with fire utility bore
also allows them to stack it for maximum server abuse
more options, more strategies, more fun, (hopefully) more heavies in casual
yeah exactly, very short duration and high recoil, would function similar to orbital laser
I think the balance between contestants is where the devs want it to be rn but giving H some movement tech that isnt grav cube or cns could maybe open up the pick rate
something like a rocket jump on the rpg for some verticality
That would be really cool if they did something like that or add something like potentially a jet pack as a gadget that allows mobility for heavyâs
Lightâs got enough mobility items, and medium has the a few as well so I think that itâs time for the heavy to get some love in that department
But now that you think of it, is anyone remembers the promo art for the Chinese New Year cosmetics that came out recently I saw the contest holding both a revolver and sniper rifle, is that a possible teaser that both weapons will be possibly usable by both Mediumâs and lightâs next season or no? Again this is just speculation đ¤
jetpack is a dope spec idea for H, creating a more movement focused playstyle at the cost of the support is reasonable for people who wanna frag out
especially since solo qing H is a struggle, jet pack could create that necessary independence
That would be awesome to see it combo with the body slam specialization if it ends up becoming a gadget but who knows
The way I see it is that it could have a limited fuel duration before going on cooldown for a small period of time
yeah plenty of ways to balance it, it fits the game perfectly I can imagine a heavy with a minigun flying feeling like a beast
heavy is definitely missing that kind of badass factor
That would honestly be terrifying though facing a heavy with a jet pack just dropping through the skybox and demolishing an entire building in skyward stadium
With how much stupid shit heavy just gets gifted to them and how clearly favored they are by the devs, would you honestly be surprised
Yeah thatâs understandable, but then theyâll add something just as crazy for light and mediums to counter balance it
if it was a gadget it could function like thermal
While Iâm a medium main, I do like to branch out sometimes to other classes sometimes and think it would be fun at a casual level for the most part
fuel duration on screen, have to press to put on back, maybe even a reload of the fuel so it isnt instant
I mean I doubt it at this point I think they'd spit in every light players mouth if logistically possible. They havent really done anything for light in a while unless you count the pike being nerfed. Id be nice if light got SOMETHING after getting nothing all season 5 and season 4 being the light holocaust
Mediums cooling though, in a good spot
but heavies have no verticality unless u run goo gun, and grav cube is there but they both dont offer the instant gratification that the economy demands
the reality for heavy is that its not fun to play without a med to pad and zip u
They offer the gratification of being able to play with your nuts and win
Mobility is their one downside
Thatâa fair, but I donât think itâs out of spite for a certain class or a set of mains though, I just think theyâre trying to come up with ideas for the light without it being OP, basically I just want to give the developers the benefit of the doubt
mobility isnt from the ground up their downside though, because they can climb things vertically that a light is too short to reach lol
their downside is speed at moving
To each their own. I wouldnt say its spite as much as just not caring and recognizing that the "Masses" Are far more leaned towards heavy and far less leaned towards light. No need to aim just swing that hammer and shoot that rpg until your fucking eyes bleed
They could add a decoy specialization for light that allows them to spawn multiple holographic clones that act as human shields or as a means of area denial/distraction similar to mirage from Apex legends
Lmao that does sound cool but I cant imagine that not giving the community a stroke. Id be eating well with that though because I full time themral vision and I imagine it'd let you see that too
Decoy grenades would be fucking fire though.
another good idea, or similar to prisma/ianna from siege
theres plenty of working models they can take from r6
Havenât played siege tbh, but Iâm glad you like the idea! đ
They would probably have like 50 health and 7-8 clones spawned only, but you can give them a special set of commands to follow
finals is siege but on crack, and obviously much more streamlined
Id tune that down a little but imagine you send a clone to run through a room or a hallway and you send some dumbass chasing a mirage across the map LOL
Kinda heat
The way people chase lights in this game its like their entire family was killed by a sword dash light
Which, valid.
lights are bugs u need to squash, I say this as a filthy L main
You can say ârevive teammateâ or âhold at this pointâ and the decoyâs stop in front of a door or entrance, players canât move past them like any other player and would have to mow through them first
likewise
everything in the game can one tap a L so i dont get the whole L is op thing
id like to see something like a zhonyas for light
9/10 except in cases ike double barrel and sword for me, its just straight up a skill issue. It all boils down to they cant deal 150 damage before you can do 250 or even 350. You've almost never been able to call light meta and even then its almost always playing like a little shit with cloak
yeah u know its bad when u have to literally play like a rat to be meta
Hmm, an invulnerability item item would be interesting to see for sure, but how long would the duration be though? Itâs your idea and Iâm honestly kinda curious đ¤
I like running dash for styling on people in 1v1s so I can take straight up fights but Im also an insane person
i think it would be a sick way to break the rhythm in fights, similar to how a dash gives you that momentary advantage it could be a cool way to bait people into certain directions but also to not be 1 tapped by a flame barrel, short duration long cd
cant play L without dash tbh, when I first unlocked it and I airwalked between the suspended structures I felt like jesus
cloak is meta but its never been fun, dash opend up doors and grapple is fun in the macro but i only play it to farm the spider charm lol
What if they added augmentâs for certain specializations? Or would that be too much?
defs too much for the games design
their whole thing is making complexity from popular games something more instant, the learning curve is strange in this game
i honestly want the option to sheath weapons and move faster/parkour better in the spirit of mirrors edge
Thatâs understandable, mainly the augments I was thinking of are mainly minimal and not game breaking per say
One aug for dash would be called âmarathon manâ and it just gives you more 2 extra charges of dash to useâ
I usually use cloak because no matter how obvious your location is its objectively gonna raise the enemies reaction time, its gonna take a second to recognize you. Brutal when abused. People think they're imperceptible when cloaked but you gotta use it like active camo
If I could mod the game Id make it do the prowler sound every time I exclusively toggled cloak
cultured
i think we need the holo from hunger games as a gadget for detecting mines/traps
I could see that, which class would it be used for though? đ¤
It seems like a medium to me since theyâre mainly a support class
for light, only class without mines
would work similar to thermal although a handheld scan would be really cool
something that takes time to do in order to offset its power
I could see that, I was thinking of maybe adding like those spike traps they use for highway chases
I donât know the exact name for that, but maybe something similar to a deployable barbed wire trap
But going back to what you said earlier it could be a recon/survey drone that patrols certain areas
Is they how you sort of picture the gadget/device to work or no? Sorry again there, I donât want to feel like Iâm twisting or changing your idea here or anything đ
barbed wire is one of the main items in defence on r6 siege, so 100% anything to hold down site would work for cash defence
i think it would be like a scanner in your hand, or something you toggle like thermal
I dont think that'd be great because if you think about it it wouldnt work that different than light stun gun. Think about it, slows you dramatically. How many times will you be in a gun fight and the fucking guy throws a mine at your feet instead of shooting you? Imagine someone just runs up, drops wire at your feet and starts drilling you. Sounds like if medium had a stun lol. Stun gun for light, lock bolt for heavy, barbed wire for medium
i think it makes sense, barbed wire is easily destroyed though, melee twice
its more about the noise and negating power positions
For noise for sure that'd be great.
not that you can hear people walking up right behind you in this game 
@native gull bro now that i think about jetpack would have to be a handheld device cause it would conflict with backwear
it would prolly look something like the daedalus jet suit, heavy as fuck to hold but makes sense for H
Hmm, thatâs fair I honestly didnât think about conflicting cosmetics when I thought about it at the time
Should it be more like the green goblinâs glider then or no? Obviously it wouldnât be a jet back any more but idk
wish i could post pics in here
Same, not sure if I have to a certain account level or access for that sort of thing
But being able to send photos here would be a godsend
Jesus i wish glitch mines would halt dashers, cause as it stand it looks like you can pretty much dash trough half the effective range and longer if you sword lunge :/
What if they add electric trip wires and glitch mines?
Glitch Mine used to exist. They replaced it with Glitch Trap.
It already makes playing sword near impossible I think you'll be fine
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It's the multihit fuckery that really irks me, lunge dashing zippy bastards. If glitch mines cant shut them down properly how are you supposed to combat that if your not some MLG hyper reactive mofo?
If you place them properly instead of throwing them all willy nilly sword literally can't break it without wasting enough time and or resources to get killed
Thanks for sending this earlier, I looked at some of the rules when I first joined and missed this part here so I apologize for bothering you here
Iâm still new to this server and joined about 2 weeks ago
It's not shown on the rules area you're okay
bring back old LH1 đ
GuuyurggtbbggmmmfghâŚ..
My point is since there will obviously be no ads, it will be easy asf to use and aim and probably get balanced by a low skill cap since if it's so easy to use making it actually be that good would be terrible for balance. Not to mention, the guy recommending this wanted it as a specialization which brings up a whole lot of problems. We don't know if it will be a specialization but if it is I see it being similar to crutch and slam or rpg which just messes up the flow of fights. Also, if it is a spec it would make for some annoying builds as well
I mean what do you expect. Its heavy. Theres a handfull of skill requiring options and you're more likely to catch a shooting star than see a heavy even BOTHER to try using them
I see a lot of deags and a few ks in ranked
You love to see it
That shit bangs too its really good. Its a shame.
Im a light I die when coughed on but its nice when people put effort into that cough
I personally run deags ks and m60 on my loadout
Just cuz they're my favorite guns, minigun prolly finna take the place of m60
If I played heavy Id probably run ks23/deags and lewis. I usally run a longer range precision and then a good tracking weapon
fcar and revolver ultimate ego loadout
Yeah I like how lewis feels more tbh, but the m60 is my preference cuz I was raised reading old army manuals and shi so it's my fav gun
It does look nice.
I'm also a sucker for the old m16 specifically with the full stock and 20 round stanag and the muzzle that looks... slightly phallic?
Wait but since this is a retro season, we should get that as a skin for the fcar (trust)
sigmund posting
Like Freud?
Huh. How's that pertinent to this convo? (I'm missing some connection aren't I)
93R v V9S v XP-54 for Light? Also, Dash or Invis?
Sigmund Freud had a theory suggesting that guns are a phallic symbol, and that our sexual impulses could relate to guns
Xp-54 and dash for sure
just when i thought he couldnt get any more bum ass
hi
XP-54 takes a long time to kill tho
Use the m11 with the sight, it shreds if you hit shots
93R or V9S kill faster?
Red dot or ACOG?
Red dot
V9S
Why does everyone like the 93R so much then?
It is a good choice of weapon if you know how to control it, it used to be a bad gun but they buffed it awhile back, good if you learn it tho. It does decent damage i think
V9s does kill faster but the 93r is more forgiving and can more easily damage at range
New Light gadget recall ability would go so hard
What's the point of tracking dart?
Longer lasting sonar grenade that has no limit in range is constant for the time duration but limits to 1 target per shot it also does 5 dmg if you wanna try kill someone XD
So a waste of equip slot?
Pretty much
Y'all gotta give the light an actual gun after the nerfs y'all done did this is horrible
everything is balanced, thnx god devs deleted stungun
Again its not gone just being reworked so temp removed
i hope they will give to it 1m radius, that's enought
So we getting a mini gun and the war crime knife next season? Yall think itâll be for medium or light? Iâm hoping medium, personally. Dash combo with that would be so annoying, unless they nerf/rebalance dash (which is really needed anyways imo)
I think the war crime knife will be a skin for the dagger probably, unless they make it a gadget as a sort of projectile like the grenades but who knows đ¤ˇââď¸
skin for dagger 100%
Yeah it didnât make sense for a new weapon otherwise, unless medium is getting a knife
Trust new medium weapon if you get hit you die in 4 seconds to bleed
Does 1 dmg on impact and 25% HP bleed per sec
The knife theyâre adding or the Cerb?
War crime knife is probably a skin and the other weapon is some kind of suppressed carbine/ar/smg for light
why do yall call it a warcrime knife instead of spiral dagger
Because it's a war crime
aint flamethrowers also warcrimes
and gas
aw man
Against civilians

It's okay to kill people just not the plants
tbh i wouldve expected something more strict because like burning someone alive doesnt sound very humane
I mean chances are if you're close enough to use a flamethrower on a soldier they can just shoot you
what if like
their gun got disabled or smth
and you just use a flamethrower on them behind cover
I think the trade of is being a walking bomb, that was the idea at least
Using land mines is also a war crime
And welcome to another episode of the finals discord server listing down war crimes done in the hit game âThe Finalsâ
Remember scotty thats illegal in many jurisdictions but not here at the finals
just had a game again of full lights in cashout worldtour. and this class makes this game utterly unbearable for me.
I mean a game against only one class in general makes the game unbearable, just imagine all cns heavies or all turret defib meds
all turret defib meds is way less infuriating than lights. and all heavies is so troll that its also kinda free
Turret defib med teams literally never die
@median obsidian so just make the game cod
And tdm takes the kill hungry people away from my objective games
what?
I'm on game feedback slowmode
not to make it cod, but to emphasize the objective, allowing 1 category melee to be strongest in close range, is bad and having weapons that are playing the objective from OUTSIDE of any range of engagement is also bad
make ppl go For the objective, and not sit around it to kill ppl (2 tap in melee) or outside of it to kill ppl from across the map
that is just idiotic choice of design
the entire point of the game is to play around the objective not from across the map sniping ppl
we ain t playing battlefield here
besides that, gadgets are way way too expensive, fking 1 or 2 matches should allow you to buy 1 gadget
sights should be free
Removing the interesting aspects you have to play differently against would just make the game more like cod
And the gadgets they just keep increasing the price on for some reason idk why
dude, how tfk is what you say a counter argument, you are arguing about cod mentality when the game has snipier allowing players to just sit afk and not play the objective
i agree
Protecting the objective with a sniper is still playing the objective
To counter it just push the sniper who is all alone
It's honestly just now setting in how bad balance is rn. Medium has Cerb and Pike being monsters, the frag nerf (which is good) has led to them using Motion Sensor (that they never should have gotten back), the LH1 and DB are deleting, just not good.
yeah push, proceed to zip half the map and get another position, you ain t playing no objective if i slam 2 shields and a dome , calm down afk enjoyer
argues for cod mentality refuses to go at the objective
I'm not even saying I use sniper, but what you're describing isn't someone using it properly
well use it and you will see
And how am I the one arguing for cod mentality? You want to remove melee and gls
Cod isn't just shooting people there are objective based modes
how is the GL good for the game when i literally ruined matches in the start of this game with 2 GL sitting in the middle and just bombing LOL
and we won the match with 1 light stealing while we bombed from crains
They could've killed you if they were playing the game properly idk
The GLs are considered some of the most niche weapons in the game come on now.
i haven t done that strat in the current patches
They could've broken down the crane or just like gotten up in your face
oh man yeah you see what you saying ?
go to the guys that DO NOT come close to the objective to kill them so now you are NOT playing for the objective you are going cod monkey mod to kill them since they are OUTSIDE of the objective and INTERFERIng with it just like snipers
You are attacking their objective, they are defending it
Also, which GL? cause the MGL32 can be pretty meh from heights due to the extreme bounce.
heavy gl
That's still playing the objective, the only time it wouldn't be is if there is a 3rd party on them and you are defending your own cashout, in which case you're also attacking the other teams and probably not going to get the steal
no wonder the game is almost dead with this 0 understanding of what the game was initially
being able to interfere with objective from across the map just leads to ppl afking bothing others and not playing with the team
(i did this many times over limit testing strats that are toxic.)
beyond the don t get me started in the 3 gl heal mets) LOL
Okay you can do that with any gun
And when people know what they're doing you would have a team to fight on the cashout you have?
I would actually say it's worse if they have a pike also
You had a strat work once because the enemy didn't adapt and are now delcaring a weapon that's not even in the meta as unhealthy for the game.
At a time where the Cerberus, Pike, LH1, and DB are deleting people with half the effort.
And also melee is not at all unhealthy
Fuckin wish i saw more melee
Melee is hard countered by shotguns
cept sword. fuck sword.
I use sword
I stand by my statement
Playing spear and having to fight for every kill then here comes sword with Dash Lunge, Dash Lunge, Dash Lunge.
I normally don't care about realism, but why tf does the MGL32 have a tactical reload?
It's the same action to reload, why would leaving one in make if faster?
wh cant i buy iron sight???
You can for some weapons
nah you bullshittin and you played against bronzes no shot this worked
in the early starge of the game, everyone was using GLs, idk if you played during beta / s1
cuz iron sights on sniper would be too strong probably
so you're talking about open betas?
Not S5?
yes
REVERT EVERYTHING BACK TO SEASON 1
based
And after you will see something like
"Remove nukes"
"Remove zipline prop flying"
And other stuff
And remove rpg, and remove recon senses, and nerf fcar, and the lewis, nerf mesh, "holy shit the model is good again? Why haven't we been using that?" Nerf mines (why the hell do they arm instantly) nerf defib (instant res is a horrible idea) but hey, at least we have the ability to delete entire enemy teams on occasion
Yeah the game is waaaaaaaaay better now than it was, aside from some niche techs that got removed, which I would like to be readded.
No lol
Oh oh, and the recoil is uncontrollable and guns bounce way too much, we don't have sights and we're missing like a 4th of the gadget and weapon roster
Holy shit shut the fuck up with this nostalgia bait bs
to be fair, old lh1 without a sight would be a godsend rn. all the rest, no thank u
Just cuz you want nukes back (which are fucking stupid anyways, and I'm a heavy main who took full advantage of them) doesn't mean the team should ruin their game
Yeah I liked the old lh1, was a niche pick for hackers or specifically me (I had the digicam skin and didn't want to waste it)
Readd goo tricks tho. And the nade barricade launch thang.
Holy real
S1 was fucking horrible and is only remembered well because it was the first time for a lot of players
Does anybody have zaff's sheet on hand I might've accidentally deleted it idk
Pinned in medium build chat
Yeah that's why the game died ngl, it got fucked with the horrible balance
Game lost loads of players because it was horribly balanced and then a ton of the remaining players got pissed off because the game started to actually become balanced
Very unfortunate
i just played a match just sniping
pure idiotic for this weapon to be in the game, sit outside of any danger, not play the objective just deal 1 or 2 shot ppl .
bad for the game
Thx twin
I keep it in my clipboard for these situations
I think that might be slightly outdated though I'm not sure if it's updated for 5.10
Nevermind there were no weapon changes it's up to date
Hi, I need a suggest, I like to play with v9s/ cerberus/ks23, do you think I should buy Pike556 or m26matter? Whatâs better for you? Ty
M26 matter will be more your speed. Although itâs definitely one of the hardest weapons on light to use well
Wait but itâs a shotgun? I thought was a weapons for long range lol
is there even a point playing with the sword if you master dagger? because it seems that only disadvantage dagger have is that there is less damage in body, and i can't find any meaning in the sword when i just can use dagger and one shot most enemies
I actually need stun gun back
nah i mean start everything from start. not keep it like s1 lol. go back to s1 balancing, then start again from there. instead of nerfing nukes and meds and heavies, buff lights. nerfing stuff gets u nowhere
thats crazy lol
I just need more options to run with dagger, stun gun helped me use the weapon but now I just die because of glass cannon lol
stun gun is a crap way of staying alive. you should be using other stuff that helps you stay alive AND deal max damage. "glass cannon" remember
- Smoke nade and thermal vision combined(for stealth when u get on low health or stuff.
- Sonar nade (to show u where ppl are to get the upperhand and plan beforehand)
- Gravity vortex (to help with ppl chasing u)
- Evas dash and grapple (to help u get outta tough situations)
- frag ig
Did i get pinged here
Yea he del his comment
Have u ever ran them with dagger or r u theory crafting
no lol i was dagger main in s2. left because they werent fixing shit. still horrible weapon, needs buff
you asked for it lmao. stop replying non sense to ppl without anything constructive to talk abt. im not here to argue, im here to put up a fun conversation and/or discuss abt the game. not to hear u yap the same thing over and over again for no reason
sword has multi hit and can take a lot more fights than the dagger can
its a better weapon overall
It is really bad but i like playing tf2 spy so here i am
Ok
but wouldn't very skilled player with dagger can wipe the whole team with proper backstabs?
Its just frustrating how scared embark is to buff it
i wont blame you. the thing is fun
good teams just dont allow this to happen
I will continue to reply to bait posts with bait responses
btw try using it with smoke nade and thermal vision its amazing to use
a good dagger player doesnt go in on a team thats grouped up
and low effort posts with the same low effort response. đ
but overally i feel like all cold weapon can get beaten by a player with good coordination who can spin fast enough to get the player who is trying to take you down like a tree
yet another piece of bait ive seen on this server. "Fascinating"
Lots of bait posts are from quick cash warriors who donât understand game mechanics and arenât willing to get better at the game, only complain about the things that they find unfair when in reality it is all their fault for letting themselves get outplayed
u realize ur the only one thats calling my posts and the ppl who comment on them as bait. get this, its prob just you thats wrong
Skill issue is oozing from feedback channel and any competent person can see that
Itâs not only your posts itâs many others too
no. lots of them are. not all of them.
skill issue like complaining about winch and cerb and xp54. not about buffing model or dagger or mgl.
get this. not everything u think is a skill issue. anyone who tells ppl "skill issue" is a literal clown thats insecure abt himself.
i suggest u go touch grass and stop whining non sense without reason. not everyone is worse than u are lol
but have a good day tho
Whatâs grass
lmao good one.
I personally think the cerb is too good atm. It's just a double barrel with 3 rounds. I think it should be shifted to focus on the DOT damage rather than burst damage and bring the model back up to where it was so it's the burst damage gun again.
Yeah
has pyro been nerfed a little? feels like lingering flames aren't going as far as they used to
Barrett M82
Yeah that's what we needed in the first place but they made the gimmick practically useless by making the damage do enough to kill
Sword has a secondary ability. Thrust. Does more damage and gives a slight speed boost.
Unrelated idea, maybe a literal dragon as a flamethrower skin?
Would make sense considering next season is gonna be medieval themed
Whoâs saying this lol
who said that?!?!
Lol I wanna know too đ đ¤Ł
Idk i just heard it from word of mouth
Here in the server
lol
Ive used the sniper and xp on light for so long anyone know if the LH1 is any fun?
dagger is nearly unusable against players who understand it
Lh1 is pretty fun though you will get the most out of it if you can track peopleâs heads decently, itâs one of lights most effective weapons at most ranges
Ah gotcha so its a kinda gun with a learning curve?
A little bit, though it is very strong even if you only hit body shots
Alr thx I'll try tomorrow
The db does more damage in 2 shots than the cerb does in 3
cerb is in a good place rn cause you really dont want med in cqc
Gravity Vortex v Breach Charge?
The model has 6 shots and the Cerberus has 3, if anything the model needs a faster fire rate that's it
ig the dash
try bow
That looks too hardđ im not the most accurate
its very fun tho
I'll give it a go tho!
if you hit head with it
so hot and combined with the dash its like prime megan fox
Lmao alrighty i just wanna try new guns ive only used tge same 2 since launch lmao
fair enough i switch around so. much have you used the v9s
Dont think so
very good pistol would recormed to try aswel
Alr thx ill keep it all in mind
Depends, what mode you play mainly?
Also i recommend you ditch breach charge and use thermal bore
How do you earn xp for the zipline? Is it dependent on the amount of people who use it or the amount of rimes you deploy it?
I seriously hate the red chevron sight.
The sight frame makes it hard for me to get better peripheral around the dot, especially in CQB.
I also prefer just a dot
Particularly on the XP-54.
I really wish Embark allows all red dots for all weapons that should have them
lh1 needs serious rework
Just needs less hs multi and/or less ammo
Rate of fire nerf and hs multi and less ammo
and dropoff NERF
or give us back the visual recoil and normal recoil and make it iron sight only
Nah
this is what i mostly want. otherwise it needs all its stats reworked so its not game breaking
It isnât really game breaking, i barely see people using it
What gamemode you playing
quick cash/bank it player frfr
It just needs hs multi to 1.6 so it's worse against med and heavy but the same against lights
Deploying it gives 75XP, i think that is the only XP it gives
And here I was always leaving it up thinking I was getting XP every time a teammate used it
Cashout or whatever it's called
Thermal bore to break walls/floors when enemies try to steal
Ok so the minigun trailer had 3 non minigun items also in it, in the olfactory sense, some fence field thing (i dont remember the exact name), and the rate reducer. My guess for these are: olfactory is recon sense coming back in a reworked form, the field is a med gadget because its some form of area denail cc, and L H just got that (vortex/Lockbolt). Finally the rate reducer which i think might be a new light spec ( i heard s6 was getting one but could be wrong) and i dont really know what it could do. only things ive come up with are fire rate reducer which sounds like complete ass to play against, or it makes a little aoe where you and you teammates recharge gadgets and stuff faster.
Set it down and kill some people while having it setup will you earn xp wich in return levels it up. This is the case for any item
Pretty sure it reduces recharge rate of an area with your team mates,we got glitch stuff and crowd control already
i think it sounds more likely than fire rate reducer. not alot of counter play to "i cut ur dps by #%". now the question becomes how fast of a recharge rate we talking. personally it would have to be lot to take it over like grapple or something.
like heavy gets rpg back in like 10 seconds fast
I'm guessing about 25-30% wich in most case doesn't seem like alot but it can clutch alot of times more then people will notice until they use it often. It could turn a game at time for escaping or needing the something when accidently falling off the map
Why thermal over breach?
Rpg is a shell of what it used to be. Not that that is a bad thing but most of heavys old meta is destroyed, you cant double strap c4 on red canister anymore, the mesh shield got nerfed into the ground, and rpg just isnt the same. Probably for the best the mesh shield double heal medium meta was so annoying
Remember when rpg 1 shot light that was fun and double c4 canister 1 tapped heavy
On one hand it was hilariously fun since I used to get like double or triple kills without issue but on the other hand, being on the receiving end of that can't be fun either
But it was high risk high reward bc if somebody saw you with a strapped canister before you saw them they could shoot the canister and you die instantly
It is faster depending on the scenario, you can just shoot the bore into the ceiling or wall and be back on the objective in no time, but if you had the breach they could be stealing and you cant make it in time because you have to wait for the breach to be ready
But i will say i dont miss being chained to the shotgun mesh shield meta its a lot more flexible now
On top of the fact bore can be shot at range and isnt destroyed by fire before detonation
Many times ive tried to blow down a cashout with a breach and it gets destroyed by fire going through the floor before i can detonate
Read my mind was coming back to say that yes
Only benefit of breach is that you can pre place it so that you arent putting urself in harms way to detonate
Yeah also does 80 dmg as if anyone uses it for that tho
My issue with heavy now is that, while things arenât OP, they also arenât useful. Practically all the utility heavy has is gone nowadays
Very much so agree
yeah they are just a big health bar and good damage. gets shredded by light smg and lacks utility
Heavy is still much more useful than lights in competitive play I believe
They struggle more in casual play against faster teams where you donât need to hold any points or play objectively
agreed
not necessarily in all scenarios
all the heavy specilizations are light combatants at mid-range where light excels
let me rephrase im not saying light vs heavy is unbalanced im just saying light smg is unbalanced
i guess?
yeah true it feels endlessly better playing heavy in a ranked comp
in what scenarios?
How to kill heavies with light?
So what you're saying is, you let them hit you for 350 before you can hit them for 150?
feels way too easy to use especially into heavy. the dmg is outrageous bc at the correct range its hard to miss a bullet on a heavy with that gun. the m11 imo is just wayyy too strong not even just into heavy but in the game in general
other than that heavy vs light is fine
Its really not. Play heavy and use a gun if you're not a bot, shooting a light is like throwing a snowball at a fire its near instant death.
Ks23 two taps, lewis gun and m60 un-invents them. Two tap with deag headshots, 4 shot otherwise
light wouldnt exist if it were this simple you are clearly making an argument out of pure stats which just doesnt make sense
Its really not that complicated man. Shoot the light, win the fight. A light can be god tier and you can be mediocre at best and you will still win.
I gurantee if we 1v1 and I play heavy with any gun you will lose every time and vice verca. Its not an unbalanced interaction, and if it is unbalanced its CERTAINLY not that lights the strong one.
obviously its not that simple or this game wouldnt exist bro if just shooting the light worked every time why would lights even exist
It is that simple.
if you are 1v1 face tanking a heavy you will lose
Of course, Im not pretending you're that dumb.
insanely weird take
But I mean even with lights getting the jump on you and being slick, but losing due to getting shot in the back is a thing for every class
If that insanely cold simple take is crazy and weird to you, wait until I tell you my take on fire (Its hot!)
yeah all im saying is m11 is too strong im not complaining about lights
idk where you got the idea i think light is unbalanced
Mayhaps it does vomit damage out, but gamesense I guess. If you dont have a good reaction time and let a light drill you in the back you're probably fucked
I just saw smg and not m11
M11 might be a smidge overtuned but I still think its not an unbalanced interaction
nobody had the reaction time to whip around and hit only headshots on a light and kill them instantly unless ur cracked or lucky. you are grinding this game down to the most barebones interaction when it is muchhhh more complex than that
ur not taking into account utility, terrain, etc there are so many more variables than "shoot light with perfect aim every time and you win"
I am, but I am seperated from average ability and aim stuff, not humble bragging but I can 100% whip around and obliterate someone in time but It might just be a skill issue in the opposite direction I just dont get it
Heavy is very rarely subjected to skill tests so I get if it stands out more.
it can feel unbalanced when by the time you turn around the light is literally gone along with half of ur health.. and it doesnt take a genius to know the light will just loop back around and finish you off. no light is running in and 1v1 a heavy shot for shot for the most part
lights ability to dance around is what makes the matchup balanced in the first place
what im saying is m11 is just too good at doing that
Its good at hit and run but If you think that about the m11 whats your take on the double barrel
i think the db is a gimmick weapon at its core.. but somebody who is really cracked will make you feel like its the most broken thing on earth
when in reality it isnt just a high-ish skill weapon
I think its everything you dont like about the m11 doesnt even need to be cracked
again maybe im biased or out of touch
m11 does what the db does at a longer range with a huge mag and less punishment
i mean im not saying i have no heavy bias but when i get demolished by a light with a shotgun it feels more like a skill issue and he just got me.. with the m11 a lot of the time it feels like the effort the light needs to put in to shred me is minimal
i understand the effort it takes to kill him is also minimal but not every situation allows me to hit easy headshots on a light and to be honest i just dont think you are doing that so often either unless you are just very good
lights still exist in high rank so there must be something else to it
exists but doesnt prosper or anything. They've hardly been considered viable the entire game and thats either just ratting with cloak or fast plugs with grapple
idk if ur a light main but a lot of light players tend to very much downplay lights viability
every playstyle has its struggles its not like heavy is just on easy mode
just bc heavy can delete a light doesnt mean nothing in the light class can possibly be unbalanced
m11 and DB are very different weapons
very might be unecessary but they're definitely different
not in the context hes saying its op. getting in getting out hit and run damage vomitting
m11 is completely fine. it has almost no range
one of the most balanced weapons in the game imo
i can never see it that way maybe my heavy bias is too big
i think its clearly the best light weapon
by far unless you excel at some precision weapons like sniper/throwing knives but thats rare
its not even top 5 on light
says who
good light players and high ranked players
yeah who bro
you asked around just now? this is just our opinions im not acting like i have some high ranked top 5 list
i just know general high elo consensus
and whats number 1 weapon then
3 and 4 interchangeable, 5 and 6 interchangeable
i guess i just have to take ur word its high elo consensus
my gripe lies with the weapon ive played against many dash lights
how often do u see cloak m11 or grapple m11
it feels better when i get curbstomped by a light with a v95, sh, matter than it does m11
dash* is not nearly as easy to shoot as just light, tracking a dash light is actually a considerable challenge
i mean thats just personal preference yeah
playing against a sword feels like shit imo but its a p bad weapon
you dont get it bro, they have to right click and press q. do you understand the blood sweat and tears?
i wouldnt say sword is too good but it just feels non interactive to play against
and they all act like its the most difficult shit in the world
yeah, just feels like your randomly taking damage while someone slides around
yeah its so silent and u cant rlly tell what the attacks even are
i know the matter is good i always see ppl praising it but i just dont get it im so bad with it
which is weird bc i rlly enjoy the db something with the matter doesnt click with me
You have to think about it less like a shotgun and more like the revolver. It doesnt just vomit damage out like the DB you have to hit good center mass shots
Matter is really hard to use correctly
Lots of playing around cover and corners inbetween shots, because it kills slower than most cqc light weapons
yeah but it feels like im in the fight for too long
yeah i think this is it. the ttk is weird and it forces you to prolong fights while at the same time not taking dmg
Yeah itâs a weird weapon with a very different playstyle
Really strong when used well tho
i got destroyed by medium swords today and idk how to feel about it
i have never seen them as a threat until now
Yeah its usually just getting caught in bad situations there isnt a ton you can do. When they get you they get you unfortunately.
always that once in a blue moon game where somebody using a buns weapon is running the whole lobby its kind of inspiring
what the fuck is this, dagger is obviously meta
I cant comprehend the dagger changes
embark bandaid fix instead of fixing server issues
Why did they think removing the ability to sprint while charging the backstab wouldnt ruin the weapon
just use dash if you want a mobility based playstyle
and use cloak if you want a passive playstyle (you can charge the stab while cloaked)
and grapple dagger if ur name is esu and you are a madlad
Or get this you can use something else
yea lowkey just use sh1900 if you want high damage or sword if you want melee
dagger aint worth it, especially after the nerf
Someone probably mentioned this already but what are yâallâs thought on a ospuze gadget? Say itâd make you sprint faster or something along those lines. Also only being for heavy or possibly medium.
imo the only reason why were feeling like cerb is too much is because model got nerfed too hard. cerb is strong against lights a lot. cuz u know "lowest health class" and all, but if u play it against any med or heavy ull realize its honestly normal
speaking of lowest health, i think we should have the hp for each class as 200, 250 and 300 for L, M and H respecively. Then adjust their speed and balance their weapons accordingly. know it will take some time, but just a thought
Or you can pour it on the ground and can make everyone slip on it kinda like ice say within like 5x5or7 meters/feet radius.
It could also extinguish enemy fires.
Would it be possible to add a settings toggle for the recoil in red dot sights that was removed a while ago? I think its impossible to handle recoil when its not displayed... Makes my ak beams not as beamy đ
93R? đ˘
does weapon xp earned amounts change between which gamemode is played? does anyone know?
yes in my experience world tour gives out the most
weapon xp doesn`t change between gamemodes, weapon xp is just dmg*0.2=xp and kill=50
(didnt see the word weapon my fault) thought it was talking abt bp xp
smokes already do that
yea i feel like theres a difference in weapon xp earned between gamemodes. but i have no way to prove it
i imagine its just the more kills you get depends on the gamemode
@versed mason also put emphasis on being able to single tap like before.
U can hold dagger as well but u can do both
Lowkey got the FCAR and the Mode 1887. Im somewhat decent with the FCAR but trasssh with the 1887 anything I could use to improve them both? Specially the 1887 gameplay and mechanics
dagger is meta no?
Model isnt in the best state rn, so it's alright if you don't play well with ut
The guy above me is quite correct. The Model was formerly a dominating weapon
Need
But with the recent nerfs... oh boi. You are better off with Cerberus than the Model
But I do Engineer Gaming from TF2 tricks with the Guardian turret and Lever Action
Oh lordy
Guardian turret? I recommend heal beam and become TF2 Medic.
I see turret
I take out pad and swipe to reshape
Also anytime I see heavy getting played recently itâs been the spear Winch Combo, is this a short term meta if itâs even that, Or should I invest into the Winch?(already have the spear)
You take out pad? Wtf are your other two specs where you take out pad?
stupid question but how do you get the animation on the model where it flips over your hand every time you shoot
A none competitively viable bottom tier weapon was fun to use, they simply couldn't have that
A specific skin, called dough wrangler
Uhhhhhhh... that isn't meta at all, I used it for a while cuz it's lots of fun, but it sure as hell ain't meta. Literally any weapon aside from mgl is better than spear, and even mgl is better if the person using it knows what's up
mb mb I forgor
Add red dot sight to sledgehammer
Might make it op idk man
Probably right. Let's add it to the spear
i think it actually needs a sniper scope and a supressor for the stealth yk. you can take long range pokes without getting found out
Good thinking
Anyone got good tips for using pike and what kind of load out would go good with it? I've been using it a lot more and I like it but idk if my load out is the best. I'm using goo grenade, turret, gas mine and defibs
itâs still fun, itâs just so much more difficult bc you are going in for the backstab wondering if itâll even count as a hit. Ive come across more frequently where Iâll be straight behind someone, stab them right in the spine, and it only does 50 damage or none at all smh makes no damn sense, they really fucked it up
Weirdest weapon change ever
The fact you cant sprint while charging pretty much kills invis dagger and now you need to purely play off of ur dashes
Sprinting while the dagger is charged would be cool
since pike is more of a long range weapon, try to pick things that work better with that playstyle. Mines and defib typically need to be used close to or on the point, and currently defib without heal is pretty bad. I use goo grenades for quick cover while long reviving, and then you have another gadget slot for something else. Maybe try gas grenades, as they allow for area denial without needing to go close to the point. Turret is probably good, as you can put it further away for more area cover, or close to you to cover your back while scoped in. I would suggest a movement gadget so you can quickly put distance between you and your opponent, because unless you are very skilled and have good positioning, the pike (especially with the scope, irons would fare a little better) will get destroyed close range by most weapons, but as soon as you have some distance it will work far better. Demat and heals don't make much sense with the pike playstyle, but if you are skilled with demat it can absolutely work. During the PSL invitational, Sanguine ran pike and demat and was able to get some really nice flanks and ended up greatly contributing to a couple wins. But honestly play whatever works for you, the game is first and foremost about player experimentation, so whatever seems fun, pick it! I also really like motion sensors, but without an option to destroy cover from long range on medium (embark please), they don't work as well. I also find it gets cluttered with the colored squares on them, which can make it hard to aim for heads.
Thanks a lot I will try gas grenades and I know I need to work on my positioning a lot to as I find myself getting ran up on or to close to the battle way too much but there's also a part of me that doesn't want to leave my teammates to far and then I can't help in time if 1 goes down so I'm curious if you have any pointers for that also should I use zip or jump pad instead of gas mine?
Honestly a good pike player keeping distance from their team will do more than a decent player staying close. Make sure to use pings as you will be fulfilling the scout role, so if someone is attacking a building from the other side, you can ping there and your team will be ready to meet them. As for getting ran up on, the turret will be essential in not only defending you but alerting you when enemys are near. Listen for the little beeps it makes when it detects and enemy, and then get ready for a fight. A lot of positioning is just experience, so just play often and it will come with time. As for a specific loadout, i'd reccomend turret, pike, gas grenade, goo grenade and a movement gadget. Either one works, jump pad for more sporadic, quicker movement, zip for slower but more precise movement. If you want to be able to get away quickly, go jump. If you want to be able to get to a specific spot, go zip. Hope this helps!
@remote gust fogot to ping
Yes it does thank you a lot for taking the time to explain it to me I appreciate it and will put these tips to use the best I can!
no problem! good luck and see you in the arena!
sword is a problem
No it's not
it is,
Nuuuh
explain how its """balanced"""
It's countered by a wide variety of things on every class, as well as taking steps to make your cashout or area more open
Skill issue if you can't fight it idk
Ah yes, a guy that can do 140 on me without reaction time. Balanced
Pay attention to your surroundings and shoot them before they get that close to you
Even if you take the first damage you got like a couple seconds to place a jump pad and get a free kill
Fake snuke member
Oh I hate nukes the image is just relevant here
Ok
because it's a weapon that is completely useless in a lot of situations
it's annoying but it's not overpowered
anything can do 140 on to you without reaction time if you have the gamesense of a brick
ur obviously missing the glaring issue.
which is
The sniper can do 236 damage to you from 80m why is it the sword that's worse
not meta, but very good at cyberbullying due to the quirks of the spear spin. Can throw people of maps by winching them, then spinning
I prefer the gamesense of a lobotomized tortoise
z
What are some gun and gadget concepts y'all have for the light class?
Like, what would make sense for that class to have?
Compressed air grenade that rocket jumps and interacts with fire by making it explode and gas/smoke by clearing it
Could also have 2 charges
Grease gun could be cool
Slippery ice nade would be cool too
Could potentially stop movement on hit but leave a slippery area
i dont think cc/slows are a good idea
make the ground slipper and maybe force ice physics on someone caught in the blast for a few seconds
The point being it just stops them to make it slightly more useful
ice physics for extended sliding, faster springint, making walls bittle for destruction and cashout movng sounds hella funt though imo
Not holding them or anything, just a slow/stop that applies once and does not continue
Would also apply to you if you throw it at your own feet
Could also put out fires
Duel mini beretta would be nice
A crossbow would be cool ngl
fireball spellbook
I want a spellbook that isn't just one spell
light gets a spell book, medium gets a staff, heavy gets a cauldron
or light gets a wand medium gets a book and heavy gets a staff
Staff might look too similar to spear
but I think a cauldron is funnier
What would a cauldron even be
spear is two handed a staff would be one handed
idk just a massive chunk of iron full of goo he carries around
Like potion throwing
he shoots the fumes
just like wafts it with his hand other hand
i think magic weapons as skins would be a better idea
that being said, a lightning staff thats just a spear with cool visuals on m2 attack could be nice
nah we just need a whole wizard season
cause it would allow adding unique weapons that dont overlap with a niche already filled
you can only add so many guns before you have multiple that do the exact same thing
like the 3 medium rifles that all do the same thing but 2 are worse than the famas
What do you mean every assault rifle med has is so distinct
Dnd season would be great
fcar is just a worse famas and ak is just a worse fcar
Most likely would only add weapons for two classes like every season does but has great potential for gadgets
yall fw the riot shield?
no like, just make the new weapons guns, and add magic skins
i think they gotta anyways because of the leveling skins
impact grenade with fire ball skin đ
oh m11????
i disagree even more then, i thought you meant the xp-54
the reason is because counter-play is so easy against the m11 in a 50/50 fight
I love perfectly tracking a knife user through their dash and keeping them in the center of my screen the entire time but die anyway because the finals servers are abysmal dogshit
I swear they run these servers on sleeping peoples brains
And a flamethrower skin that's just fire magic would be cool, reload would be the spellbook burning up and you grab a new one (or something like that)
Maybe a flame arrow skin for rpg
Don't know how that would work with sights tho
Lightning finger gun for stun gun
Maybe like an energy or lightning ball for glitch nades
What if instead of funny skins we fixed the servers so "esport ready" wouldnt be a joke
Stun gun donât deserve any cool skins
Ooh maybe a throwing knives skin that's like assail from darktide
Dwag the m11 is better than the xp nowadays
for the scenario he's talking abt not necessarily
at longer range where light would excel against heavy unless the heavy is playing akimbos, the m11 is going to do worse because of the spread at longer range, and @limber mantle already explained to @normal acorn why
the m11 is not unbalanced against heavies at all, i played against them yesterday and it was fair
Oh I didn't have context that's MB
Real
Yeah Id say m11 is better than the xp in the context of how lights normally played, but its not like dramatic. I just use the xp because Im an aim nerd. XP5 is to AKM as FCAR is to M11.
If that makes sense.
Xp is fcar, the longer ranged slower firing option with less bullets. M11 is the akm, more bullets, less range, but faster rof. (So more forgiving) I assume that's what you mean?
Im saying xp and akm both have easy enough recoil, are consistent long range solid tracking options. Fcar and m11 have intense recoil and are great for bursts of close-mid range damage.
Also xp and fcar always get the guys who memorized the recoil and look like they hackin
Huh... that's an idea fs
Does anybody have a good gun recommendation for light class?
Dagger
Okay, also, what about V95?
itâs okay, dagger is the best weapon for light (real)
Thank you!
I'd recommend throwing knives imo
Really good on combat, 2 shots and you get a kill, not really much of a big of a delay between shots and is infinite
Wheatley is spreading false information, dagger is the way
Lies
I'll try both
I wish revolver gets a reload speed buff that shi is so slow
Itâd be neat to see some more alternate model skins. Like the Schofield or the pepperbox pistol (I think thatâs what that is) on the revolver.
For instance, they could do an SKS skin for the Pike-556. Maybe an old school carry handle ar-15 skin for the AKM. 1911 with a stendo skin for the V9S. Auto Mag 180D for the .50 Akimbo. Orrrr they could do something fun like Robocopâs custom Beretta for the 93R, hey Far Cry did it. And on and on and on.
Anyways the idea is, allow some aesthetic variety without building out and balancing full new weapons. Might be fun đ¤ˇââď¸
It's v9s not v95
These suggestions are also all very 60s America. Wouldnât be angry about a full Cold War weapon set đ
I already said this but I need an m16 with a carry handle and an old muzzle break and an old handguard etc
And a 20 round stanag instead of some banana shi
Put it over fcar if necessary
I have purchased entire games just because I saw a nice depiction of one of those early terrible m16s. I donât know what it is about them thatâs so neat looking.
Good silhouette I guess
Unfortunately putting it on the fcar might work better with the straight 20rnd mags yeah.
Yo embark if you add a carry handle m16 skin me and @polar trout better get a free copy we came up with it first đ¤
I wanna ask something, like generally. Who the heck uses thermal vision
Playing it with heavy smokes or during night time maps is useful
Like vegas is a shitshow
Wait, did they use those ARâs during Vietnam? đ¤
I figured since weâre potentially getting a war themed bp in season 6 they might add some time period themed skins to accompany some of the new weapons
BY THE WAY, If anyone has a weird bug where their mouse randomly drops sens or just stops working and freezes? Its because you're using dxlevel 12 and not 11. Esport ReadyTM
Mfw the solution I found was posted over a year ago so the problems been in the game for at LEAST that long.
does tracking dart have glint?
Another cool one could be the AKM without the stock
Id kill to get a krinkov for light
Best equipment on light main & reserve? Are glitch nades even necessary anymore? Also, is smoke worth an equip slot? Sonar?
Gateway is the best gadget
Never unequip it
Would be a cool gun for medium or light,Definitely agree though.
Take the stock off though lol
EMBARK! NERF THE RANGE ON THE HAMMER
A "directional" bouncepad would be cool, if it mostly/only gave you forward momentum and way less height that would be radical, more one-way fight initiation/cross-gap movement.
You'd be able to rotate it to change it's direction (why ever you'd need to do this.)
Like just a placeable map triangle pad? More distance but directional I dig it.
Yeah yea something like that. The only problem I could see with this would be it could be used ever harder than normal bouncepad to deny doorways/vents.
Ooh that is true. Maybe itâd need reduced health and reduced bounce height.
This could also be used as basically an item thrower, sending canisters/nades/boxes/environmentals at like mach 5
You could also potentially make a conveyer belt, and maybe infinitely toss a player/item in a back&forth/triangle
I'm imagining making a culty bounce circle of flying mines
heavy semi auto ar15 dmr style gun would be cool
I think we could afford to give Medium a SMG, not something to wild, maybe like a P90, low-damage high-mag for some more suppressive fire out of the Medium loadout.
We might be getting something similar to that next season for mediums
Seems to be a modular supressed smg with a quick mag
Suppression and intimidating battle presence does seem to be the lights duty but I can see more of a hybrid SMG/assault rifle being more in tune with the duty medium needs to fill.
It's unlikely to be for medium because light didn't get a weapon s5
Medium will probably not get a weapon s6 then heavy won't get one s7
Nothing "threatening," more just "holy shit so many bullets are being shot at me right now what the fuck is going on when will he reload"
I understand that completely yes but following a reload pause or wasted bullets like that will leave such a medium vulnerable and unable to kill one or more when they return fire or flank... I know teamwork makes the dream work so I'm not denying your input.
God I love the finals for the infinite battle strategy it has, Goodness.
Yeah, we'll just have to see what this minigun is about and keep moving
Yep
Iiidk the one holding it looks like a medium tbh, thatâs not to say lights arenât getting anything next season
In 50 Beowulf
Then again light has more weapons than the other two classes and they might be trying to equalize (I hope it's light tho)
Cuz med and heavy have both gotten a weapon every single season so far (aside from 1) so it could literally be just another med gun
I really wanted a .950 JDJ rifle for the heavy.
Eh that wouldn't be a very good idea
Cuz either the heavy hits their shot and deletes the opponent from existence, or they miss and go through a lengthy reload and probably die. Either way, one party dies while dealing minimal DMG to the other, leaving them frustrated (people get more enjoyment in fights that are close, cuz it makes it seem like they could've won, and also assists the team). Also, giving the class that takes at least a second to kill (if your aim is perfect) a one shot isn't a good idea (it gives them a while to aim)
But honestly maybe the four bore, then make the bullet have like 120 DMG or something then make the wadding be shotgun pellets that deal 10 each or something and there's like 5 in a circle around the bullet
The ks-23 had 120 damage, they nerfed it immediately and honestly now it's a bad weapon. A single shot rifle with terrible reload time, self damaging but oneshotting a light would be awesome.
Man why can't the ks be good bruh
Because they need to add a little headshot multiplier. Just a little one FCS, it's not even an hit scan weapon and with a terrible falloff.
its looks like a light gun to me. not even counting that light didnt get a gun last season, but its suppressed, and the gun looks on the smaller side, which they love to give to lights
Im only basing it off the distance between the gun and the floor in the tease honestly
I was thinking UMP. high damage (for an smg) but slower firerate. Also as shallot said the new ar is likely to be for mediums. just as i donât think they would hive medium an smg calibre weapon i donât think they will give light an AR. also flip mags and a suppressor?? yes please
no they are trying to balance the amount of weapons each class has. lights got way more than heavy or med. also according to reddit it is chambered in 300 blackout, which is an ar calibre. medium also is lacking in a mid-close range suppressed high fire rate weapon as well, which is why i think itâs for medium. this is also probably accentuated by my wishful thinking tho
300 blk is usually an SBR caliber, it's likely a light gun. 300 blk is seen in the honey badger, maxim pdx and other pdw type weapons. Also the gun shown has a pretty short barrel, so it should be all logic be for light
Also light so far gets a weapon every other season
yeah but itâs still not a pistol calibre, which is what lights weapons mostly are
Ngl there might be a med gun they just haven't shown yet, as every other season gives a gun to everyone
no itâs been every season except five right?
Wait you right
yeah that could be the case, i have just been wishing for a suppressed sbr like this since day one so itâs in part wishful thinking lol
TKs, 93R, bow, mass, none
Oh also med has the most weapons that are useful or valid so they deffo shouldn't be getting one
Paragraph incoming âźď¸âźď¸âźď¸âźď¸
yeah but there is not a huge amount of variation. lights got everything, sniper br db burst pistol smg s and the works, med has a couple ars, and some semi viable other guns. I am also usually pretty bad at guns like recover where missing a shot is punishing, which seems to be a recurring theme for med so it might be me
lol iâm on my phone so you are going to be spared from the paragraphs
like this one
Yeah uh cerb fills the same niche db does, you get the burst pistol (but its a rifle) and allat
But also if you're complaining about variety, how would an SBR help
A shorter range automatic option? You already got the akm. I believe it would work best as a higher damage but lower rof and high recoil weapon for light
i mean itâs a more close range weapon, more like an smg almost, also suppressed also i like sbrs
So go play light (I hope)
meh i like medium
Womp womp
lol
Med is boring to me idk. Gets the least variety and just gets mostly boring stuff. It goes to show that the meta loadout does nothing that you can't do elsewise
Like the meta is (or was) healbeam, frags, movement, and defib. Sometimes demat. You can Regen, res, or just find your own jump pad, yk?
thatâs why we need a suppressed sbr!
Light gets spoiled with weapons
I agree that med needs another gun but not this gun
Why not
I think its interesting when a class gets a weapon that doesnt fit its usual stereotype
......this gun is the same as every other gun they have, just with diff stats
so i noticed spear m2 can be canceled by equipping your special/a gadget
has that always been a thing?
Yes, also by emoting
Doesn't let you do much tho
weird, how come i never at least acdidentally done that before
still would be good if the m2 got some changes imo
Yo if weâre gonna get rid of a grenade can we PLEASE GET RID OF THE FLASHBANGS, I would much rather get stunned than flashed like be fr
Get rid of glitch mine too
sniper rifle is useless for 99.9% of playerbase btw đđż
the only good long range option for lights is lh1
True. Im a huge sniper enjoyer and I play very up close and aggro. People who just sit on rooftops and bodyshot just arent doint it right
Glitch nades have been super meh ever since they made the fuze time so long. Incredibly easy to avoid. What people did instead was throw in some frags to chip them but now those are gutted so glitch nades are a better option but still meh
Yea I've been running them but rarely ever feel the need to use them
My favorite loadouts 100% frag, thermal vision and smoke. Smoke for free cover, ressing team mates, steals, and therms for seeing invis players and through smokes. My favorite use for frags is dropping them in a door way when I know im being chased. Can replace frag or smokes for gateway though
yeah ikr. and for some unknown reasons people still glazing on sniper+grapple while it's not viable for 2 seasons already
Yeah its really not that great. Right now Id say its super slept on since they buffed a breakpoint to where heavy dies in 3 body shots/1 headshot 1 bodyshot and thats kinda nuts. Id still say its B tier at best even if it destroys in my hands. Too niche too difficult, but Id call it viable at thus point
delete this bro đ
Theres always a bigger fish. I feel like flashes are easy to deal with when you are looking out for them. They're unique in that the projectile thats thrown sparks and flashes, just hit a quick 180. Though a team with 6 flashes is cancer
Yeah delete it we don't want them to remove it
add sandstorm sys$horizon
That's a recent one, but spear cancel has been around since day one. I think the devs are afraid to remove it since it'll dumpster the weapon
Can we have a punt gun for the heavy?
I want the heavy to have a Smith and Wesson 500 revolver
What if light got a compact assault rifle??
likely going to be the second new weapon shown in the trailer
Thermal vision should just toggle on item equipâŚ
Finger guns deagles
what if light got P90
Light should get a pistol and switchblade combo
putting sonar back on medium was a mistake
Wait so they got sonar back on PC?
Sonar or prox mine
they do the same thing, its just a spam ability and takes away skill from the game
Come again? The proximity sensor or the literal special move sonar? like the turret and b pad.
Bounce pad is iconic donât diss bounce pad
I meant D pad? (I use b pad lol)
they shouldnt last indefintely. have a duration
Maybe but they can be shot and destroyed and donât penetrate walls so itâs a bit of a trade off
the hitbox of a rice grain isnt much ofa hitbox
Donât like em either way, donât like sonar either, would rather they all just got the recon senses treatment
sonar and invis take away skillful gameplay. i think both gone would make this game 10000% better
I can at least somewhat understand tracking dart in its current state
Would have been meta had itâs effect lasted as much as it did pre unnecessary nerf
Like the bit on a controller?
bring back the stun gun. disagree that it is OP. what's OP is the amount of noobs not knowing how to play against it.
Itâs not op, itâs annoying and not fun
Ok I'll break down what I originally asked lol. I play on ps5 but I know the PC players got the beta of the special move, sonar related. Did they add that back to PC?
No
Afaik there are also no differences between the version of the game rn
Evidenced by crossplay being a thing
I can't help but notice that zaff's sheet is incorrect, more specifically that the 93r takes one less shot to kill a med and heavy than the sheet specifies (9 vs 10 and 13 vs 14)
Which is odd, it gets the number for light correct
Youre gonna love next season
hey guys im coming from cs and im kinda annoyed by the high time to dmg is playing the revolver or the pike the fastest one assuming u hitting your shots?
how much do we actually know about season 6 so far? All I've seen is the Alfa Acta minigun ad
I get they were trying to be cute with the cerberuses spray pattern but good fucking god that thing requires no aim, huge range just click at them and they'll turn into dust
is turns into was real quick
pink mist
medium rare
leave em looking like a homelander attack
you say it like homelanders a bear or some shit đ
homelander week on the discovery channel
fucking homelander week
Buff heal beam
is the RPG worth? Feels like is not anymore
Compared to what? Nothing about it has changed. Its only semi-direct competitor, frags, got nerfed.
I personally started using lockbolt over it for its utility.
winch claw be like so what if my spec is a free kill, nerf light.
Exactly,I feel something unfair happened when it drags me to the most health class with his teammates surrounding međ
It was op and broken, especially against melee
Always will be
U like my idea?
Add kusarigama for light,primary attacks hit like sword but alt attack is u spin the blade 160 degrees in front of u and most damage where blade hits not the chain,itâs skill based cause u hold down alt and the more u hold the longer u throw and only the blade part damages when spinning https://youtube.com/shorts/-71MHEADkVo?si=bu2BQZR8kTwY1Xo7
Stun gun for heavy. Yummers
I think Embark should properly balance already existing melee weapons first b4 adding new ones
Which ones?
Sword and Spear
Sword is as good as it can get,spear is dumb in general
Sword in it's current state is a bit OP and Spear is completely useless
How do u fix dumb spear?
sword has 1000 counters. it has to be a stonger weapon because of all the counter play against melee that natural occurs in the game
U like this idea for light? #đâgame-feedback message
eh its looks fun but i can see it not working well with the games interactions with the enviroment. even the sword still cant fight right on stairs because it will register the lunge on the stairs instead of the player making the dmg 0
The alt attack is more like aim and shoot melee and use aim to move the blade so itâs not fixed like lunge
Yes very
Sword+dash is the strongest melee rn
being the strongest melee in a shooting dominated game isnt saying much and it still has a ton of counter play
It is already stronger than other melee weapons which are somehow doing well in the right hands so it must be nerfed for the sake of melee vs melee balance
"it must be nerfed for melee v melee balance".. thats such a niche thing when it still can get out played by other melee builds especially heavy. dont nerf something that is in an ok spot
Lol, melee heavy is much weaker than melee L
I'm a melee H main myself
No melee can outplay sword L, described it here in 1.3
C&S, Winch Claw, goo gun, the new grav chains heavy has, mines, motion sensor
We need more stuff for the medium build not much good stuff
None of this helps, only winch has a chance to win
Goo doesn't stop dashing sword Lights â https://medal.tv/ru/games/the-finals/clips/jIR819cvF6Tpw_9q7/l53wWUPEuxRb?invite=cr-MSxidkEsMzUyODExMDg2LA
And this problem exists for 2 seasons already
goo has stopped me many times on sword light and i have over 500 hrs on it. 1 instance of it not working doesnt mean the other 10,000 times of it working are null and void. also c&s 100% can win a fight against a sword light.
If you wanna be really funny you can nerd pole with goo gun and then shoot it
Act like they're a zombie from minecraft
Bro I play goo gun + Sledge form s2
This is not a single instance, it happens all the time since it started in s4 and we can even test this in practice range if you want
Goo wil only stop dashing sword L in the very end of lunge animation when the damage is already dealt and it's too late
Sword L being killed by CnS is rather a skill issue or a rare multihit clipping situation when you get stuck and recieve multiple hits in 1 second
CnS has to hit full HP L 3 times to kill him
This is pretty hard since most of the times L will dash away after the first hit
abilites in this game arent supposed to be 1 solution buttons. c&s combined with 1 or 2 shots from a lewis or a melee for 40 dps will 100% win a fight against sword light. thats why they nerfed rpg, because it was a 1 button solution to lights in general
Holy shit sword isn't op just fucking shoot people
Like everyone's all like "this counters it, that counters it, blah blah" you know what else counters it? Fucking aimlabs. 4 rounds of .50 AE directed into the offending light. Stop complaining, and just shoot the damn light
exactly, were 150 hp. glass cannons should do dmg but they can pop easily
The only time I've had an issue with sword is when fighting someone waaaaaaaaay above me in rs, and then yeah, no shit, any weapon used by someone a rank higher than me would fuck me up
Goo Gun isn't 1 button solution, it requires some skill to constantly hit enemies with it
I even tested sword dash in 40k+ ranked myself, it's fairly easy compared to other melee weapons to get good with it
make db shottgun cheeper tbh
That's cause the other melees are ass not cuz sword is op
ok
And honestly they just take positioning and other skills instead of the mech skill required to play sword at the highest level
Shotgun, cheaper
Also, how much does it cost? Did it inflate with the new season?
1000
Other melees are not ass lol, they're just balanced, some are balanced better, some are not
im playing
How odd
Beat someone of an equal rs to you using blades, dagger or spear, go ahead. Beat someone who isn't a fucking idiot using hammer, and beat someone who actually has a duo with shield.
These all have easy, specific counterplay, for the former three, it's called using any other weapon, for the other two balanced melees (hammer and shield) hammer, it's not going around the damn corners (and other obvious things, mainly boiling down to don't be greedy) and for shield just have a teammate flank. For sword, there isn't anything specific, you just need good enough tracking. So people with bad tracking get mad that they can't kill someone using a sword.
Yeah they increased the max vrs without increasing vrs earned, kinda sucks for people who don't already have everything
I beat some rubies with sledge and goo gun and fighting in diamond lobbies all the time
Skilled dagger and blades/shield are pretty hard to fight against
Spear is just worst melee rn and needs secondary attack rework
I did say beat someone with a brain, yes?
And dagger is just sword but it doesn't get any extra range in its dash, and can one shot you if they're good enough at using desync
"It doesn't get any extra range" â this is the reason why sword is broken lol
"they're good enough at using desync" â you know it also works against dagger Lights as well right?
When they clearly land a backstab and it deals only 50 damage or no damage at all
Rubies have no brains, I get your point, okay
Nah that's why dagger is bad, not why sword is good. And yes, that's why I said the ones who are good at using the desync.
Well evidentially, the ones you're fighting don't.
i think this is a skill issue
What is the best dagger build rn
I run dash, dagger, goo grenade, sonar grenade, and vanish bomb
or
switch vanish for gateway
no gateway?
is there a bug with press to aim?
gateway is a good one as well, i just don't run it that often cuz i was leveling my vanish
voice chat
We talking about dagger Lights being unable to be useful with their weapon after recent dagger nerf right?
also i kinda like vanish more for a dagger build, i'll use gateway on anything else tho
Gotcha, how do u use goo nade?
dagger lights aren't usless after the nerf
it still works just gotta play smarter
many ways, i usually just use it to block line of sight to then get a different angle, i don't take advantage of all it could be used for
hammer one shots light and it's not hard since he literally has a sword and has to run up to you. Heavy melee when they have to use 1 braincell
Yo guys any tips on sword I am already good with it it's just I want to know how to improve
Lol, try to write something smart next time
Sword lunge with dash is faster than Sledges secondary attack and it ends out of Sledges reach
Bro played one tdm with noob Lights and thinks that diamond / ruby Lights play the same way
Does anyone know how to revert the loadout UI for in-game? Iâm on console. Please tell me where exactly in settings for this option. Thank you
Riot Shield.
maybe just try timing the left click đ¤ˇââď¸
lil bro spent 20 minutes typing something and then stopped. Presumably to go see what his favorite streamer says first
Wanna test it out in practice range?
I played hammer in ranked since s2 and I know the timings
Sword is faster that lmb attack as well, but you can try
I will switch to sword I barely played and still beat your ass lol
And no, I don't watch streamers and have my own opinion based on my own experience
Dagger is my goatttt
đ đ
fact of the matter is that sword has been out of the meta since emote cancel removal in s3
Fact of the matter is that sword is the strongest of all existing melee weapons and can't be countered by most melee setups
that's why you have a gun in reserve. Counterplay exists
this guy's never used riot shield 
What gun lol?
I'm only playing ranked where you can't switch weapons right after someone whooped your ass
But thats a genius logic anyway
-> Someone points at the fact that one of melee weapons is OP against all other melees
-> "SwItCh To FiReArMs"
Read the rest, I stipulated that shield and hammer are fine
i think its all fine(and its called a joke gng
)
...how?
There's legitimately no comedy to be derived from such a normal message
You could've overplayed saying it, like adding too many intensifiers, or said it in some other way
Oh well
@polar trout this is a normal message? 
Donât secondary attack then
swords will just time your attack so choose the one thatâs faster
Don't reply b4 you read the whole message then
As I said earlier, primary attack is slower too timing it is almost impossible and requires Light to stay close in order for it to hit him
buff the model embarkians
nah lol
it dominated the game for the majority of its lifespan. give it a break
Embark give medium the HL2 shotgun
No shade if you use turrets u have no skill and ur garbage
do you main m11
No
Turret is meta guys 
No one uses that anymore, so why nerf
they clearly prefer cerberus meta 
Sledge
Especially now that stun is removed, sword doesn't even win the 1v1
Okay well no matter what, sounds like a skill issue to me, get better and you wonât have the problem fr yw
Goo gun sledge, winch sledge wins
Spear spining attack active frames and any specialisation besides mesh
Medium glitch traps
Dagger is a skill match up I personally often win
yes but he has a sword so he has to stay close?
little bro is getting ratioed with his little clown emoji 𤥠đ¤Ą
Also, sword was never even close to meta, even with emote cancels. Their effectiveness wasn't all that, it just got blown out of proportion by players complaining.
yeah, it is pretty much one of the most easily counterable weapons
Yep, but also really good at farming bad players, hence all the outcry against it
Fr
sword is "really good at farming bad players" sounds like @ornate juniper đ đ
Brolly got violated. Iâd leave the server if I were him tbh. Travesty.
As an ex-sword main, I agree with everyone except Mr. Pipkin, really ainât that strong, just annoying when paired with a good team and teamwork just like anything can be
Melee are bad and should be even worse hihi
hihi
Except for dagger
Real
Bro I ran what you said and Im really messin with this build, thx for the advice
mfw fcar has harder recoil less ammo less dps and the same ttk as the akm
I thought at LEAST the ttk was better.
w
Do you get exp âshareâ from stuff your team uses? iâve exclusively run light sniper for a few days on platform shift, and ive gotten exp for famas and defib
I thought it does if it hits headshots
Sword
With the stun gun removed sword has nothing to fear, but u buddies have never seen good Ruby sword players which absolutely destroy every other melee cuz their weapon is just OP
@eager wasp bro suggested to use secondary / primary attack to kill Sword L and when he was told it doesn't work he switched to "skill issue" argument lol đ¤Ą
Same with @shadow onyx
Bro suggests to switch weapon which means he only plays casual modes filled with noobs and never touched ranked with some competitive players
But at least he's good at counting reactions
Dude really thinks that if 2 reactions are placed under a message it automatically means he's right, but that's not how it works
@still magnet only thing from that list that works against sword is Winch but that's another cancer thing
@fast cedar keep convincing yourself of that buddy
If it's just a skill issue I suggest to test it out in practice range buddies
You take the sledge with goo gun or any other weapon/gadget that you believe counters Sword and I play as a sword Light
nothing to fear while glitch mine is in the game
Write ur embark ID and we go test it rn
Iâve got ruby sword friends I met by playing against them as a dagger onetrick and I name you all the counters for melee weapons, if still complain thatâs a massive skill issue
i dont have to go test it with you, ive played it a lot at diamond + lobbies
Nah. Infact the one situation it has a better ttk is if you hit all headshots against a medium. Wanna know how much faster? 0.02 seconds
Peak
So true
Iâm ass at recoil control in the finals so I just spray and pray with the AK over the scar
Real reason to use scar is style points
I flip flop between the 2, I like to just swap between guns all through the match
Keeps things interesting, and I learn all of the weapons and how they work at an even pace
Skill issue is you and @smoky jackal (lol, funny nickname) r scared that none of your MiLliOn WaYs To CoUnTeR would work in practice range xD
The community of this game is delusional lol I really hope embark doesn't listen to any of you
You just dump incredible amounts of cringe in which you're not even confident and which you aren't ready to test in practice
But at the same time u firmly believe you're right and know how to write "skill issue" like if it changes anything
It appears I got here at a rough time, pipkin is passionate of the craft
ive never written skill issue. ive just pointed out clear counters that are in the game that make sword balanced. im not going to go into a practice range with you because im not playing the finals rn. im just got off work and winding down with some poe2. chill your ass out
I can quite remember where I wrote this but I will rewrite it
Light
Dash counters sword if you arenât regarded you never get hit
Dagger is a skill matchup, again I can win it but any average dagger player looses
Medium
Glitch traps and jump pads and healing to fix breakpoints and good demat usage
And turret as bad as it might be does dmg sword players
Heavy
Goo gun is a skill expression it can be really good
Winch is a no Brainer
Charge and slam makes you unapproachable with 2-3 follow up bullets
Spear spinning attack hit does 105 dmg and and other 7m range primary follow up finishes
With sledge itâs either of specialisations + RPG
You complain about made up problems and a weapon with a high skill ceiling but itâs not impossible to counter r
yeah i was the one that said skill issue good sir
I think the sword is balanced considering you need to much more precise with your movements to use it effectively compared to other weapons on light
Cogburn my goat
Sword wins if heavy manages to miss winch/not run c&s. If the heavy has winch or c&s, they win.
Donât get me wrong. Lights who main the sword def make me wanna rip my hair out lol. BUT itâs all because they just know the game and its mechanics better to use it effectively. Canât get mad at that, itâs a skill issue on my end
Just do what you can to keep distance. Thatâs what I always say, itâs not always possible for sure, but it def helps lol
yes, this is what i've been saying ever since like season 2
Why is this chat alive?
Winch only works now, but unfortunately winch is also broken from the very moment it was introduced to this game
CnS has to land 3 hits to kill full HP L, it wouldn't save him
RPG and guns like cuh you pretend like lights only use dash and not their weapon
CnS needs a single hit before rpg becomes lethal. It literally has a bigger hitbox than the sword lunge.
THE FINALS
ill say it once ill say it again, 2 shots from a lewis or 1 melee for 40 dmg then using cns will kill a sword light. abilities arent supposed to be 1 button solutions
All you gotta do is cns into the light when they lunge at you and you get a guaranteed 100 dmg.
100 dmg Charge and slam and 2 shots by Shak or 2 shots by deagles or 3 bullets by any heavy gun btw
Not to mention getting slam damage is very easy after hitting the light.
Not to mention you can sit in a corner and just dps check sword they canât do much, thatâs a side argument for specialisation
They canât dash into walls like a fucking cavediver they will dash at your toes and stop
The only tool that light has rn against that is glitch nade, which is easy to react to and hard to hit.
Havenât used it enough to figure out on my own, but does glitch nade one tap bubble shields?
Nah lowkey if you get hit by charge you kinda played shit as light besides dagger and sword
yes
Yes, and glitches through it
Alr I gotta start bringing it more then lol
Nah, if you time the charge for when the light lunges at you, you can pretty much guarantee a hit
Bubble shield is the bane of my existence half the time
Canât relate donât play heavy (and donât play sword no longer) I am a dagger onetrick
But if you're not playing melee then just good spacing can usually do the job
wanna make sword lights rage? fight them on stairs. half the time the lunge doesnt register because it hits the stairs instead of the player half the time
Noted.
Played against 2-3 sword as light dash recently was playing M11 instead of dagger for once cause it was last vegas and there was like 8 enemy lights lmao and the way the sword player couldnât play the game lmao
Literally any change in elevation will screw over sword lights really bad.
Just gonna to the timeout hand sign at lights until we get to a staircase then re engage
they just go flying over like a fly when you open the window
Dagger players aswell at times based on how high, if they can box dash (dash tech) then you arenât safe
Yeah, melee in general gets screwed by changes in elevation, but spear has it worst đ
I donât have image perms yet so thank you lol
Actually not quite for the primary it weirdly enough pierces walls a little bit
I'm pretty sure you won't be able to do this if we try to test it out
L has faster health regen so in the worst situations he can just wait because H will either turn his back on the Sword and recieve some more damage or be forced to wait as well
Most of the time L doesn't even stay in your line of sight because Dash+Sword Lunge cover insane distance which let's you deal damage and come out of melee reach
- I really love how you guys start talking about firearms when I was only mentioning melee vs melee scenario where sword is the best
But even against firearms L only needs to land 2 lunge hits to kill M and H (if he's good to land qm after lunge)
Yeah, but when you go for a combo with the secondary and it misses because the enemy is like 1 stair below you...
Yeah, I always carry some stairs in my pockets just in case you know
While on the topic of melees, whatâs a good counter for dual blades? I still think itâs nonsense those things can just say âyea nahâ to a full M11 mag
L faster regen doesn't matter if they just die to burst damage extremely fast, sledge and spear both win against sword just because of winch/cns.
thats why i mentioned the melee that everyone can use for 40 dmg. and i have had many heavies do it against me and ive done it against sword lights as a skill check. if you know the timing of the lunge you can time your melee to hit
And I stated my points on how you CAN counter it but you seem to not read or ignore the point, Iâve got a friend who mains sledge winch goo gun and he likes to fight sword as a skill fight
Check my name
other melee đ and pryo grenade is a good one i like to use on em, when they block they move slower, so you just toss a pyro on them and it chips away at some of their health

