#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 140 of 1

hollow wind
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RPG finally feels balanced to me lol. can't just obliterate a light for trying to fight you, but can still use it on grouped/weak enemies for lots of value

steel umbra
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rpg is at a good spot rn inst season 4 good and it isnt -1 heavy gadget slot but it also isnt terrible and unusaple

mossy ibex
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Most of them are weakened just to make the light not easy to kill, which goes against the positioning of high risk and high reward

exotic pawn
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Exactly

hollow wind
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shouldn't be infinite risk tho
insta kills don't make much sense

exotic pawn
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Then why can light insta kill other classes?

hollow wind
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I main heavy and havent had an issue punishing stupid lights, it was unbalanced when any LOS with a light meant their demise

hollow wind
steel umbra
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rpg cant one shot light but frags were ables to i dont think it was being used as and example because rpg was bad...

cedar idol
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they need to fix weapons with high arena damage. the KS-23 can shot all of it bullets at a wall and not break it at all because its a corner of three blocks. sledge is better but its still weird that it breaks the floor when im crouched but looking up. Idk what other weapons have near as fast of a wall break time but just like demat. it could use some collision help

exotic pawn
# hollow wind HIGH RISK HIGH REWARD BRUV

How do they face high risk if their main counters are always getting taken down a peg? I also think light class as a whole is the worst in the game but taking everyone down to their level instead of giving them increased survivability doesn’t feel good to me

hollow wind
hollow wind
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if you're having issues securing followup damage on a weakened light, you may not be using the RPG right specifically, or you're more focusing on other issues. I'm being specific to the RPG balancing since that's what was mentioned

spark hamlet
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They should give make a gun that shoots hammers

hollow wind
#

finally a common sense take

exotic pawn
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Saying there’s no counterplay unless we remove all things that threaten light is just incorrect, positioning, stealthy play, and waiting out util is a huge part of the game and making it easier for all lights just because in your experience ā€œstupidā€ lights still aren’t an issue

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My conversation wasn’t even about light in the first place I just wanted to bring up that every answer for the devs balancing seems to be to take away value instead of add value which I believe inherently hurts the game

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I have friends who no longer play the game because they feel like it’s not as fun as it used to be due to weapon changes

graceful nova
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Frags used to deal 149 dmg and you get 2 per cooldown cycle. 2 can eliminate up to medium.

But it also has a delay, long enough to leave the radius or become useless in a gunfight: Lights and mediums can sprint/jump away. Heavy can block or tank the damage. So stealth and surprise is where it’s lethal, and I think that’s what frags should be good at.

Honestly I don’t even mind the frag grenade damage nerf much (140 HP is still a lot). But with just 1 frag per cooldown, it might be too slow to flush rat players in buildings/rubble. I’d buff the cooldown so you get 1 frag more often.

sand monolith
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Not really? Rpg is in a good state. Frags weren’t.

normal jasper
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The fact they still haven't added a indicator for frags or flashes made the nades too powerful considering the high damage and how many you carried regardless if you play high skill or not someone can slip a nade in the battle and you wouldn't know until you either see the small fuze on the floor or your already dead

trail marsh
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All I really wanted for frags was for them to be more obvious. A louder more distinct sound que and maybe like a red glow around them to indicate "THERES A GRENADE RIGHT HERE!" would have been great

mossy ibex
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The RPG nerfs damage twice so that it is not easy to kill the light, but does not get any cooldown compensation

normal jasper
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I rather it stay where it is then the RPG becomes the new charge and slam where everyone uses it as a panic button if they reduced the cool down

hollow wind
graceful nova
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I mean the finals is full of explosions. What makes frags so poweful is that:

if everything is too loud, no one can hear frag grenades that are hot in the room. At the same time, people are already hyper aware, so getting caught is just bad luck

Ironically, when things are quiet, it’s really obvious to hear and (even) see the hot grenade. But at the same time, you wanna throw frags as a surprise/ damage opener too…

I’m saying it should be powerful, otherwise it wouldn’t do much tbh

normal jasper
winter jay
normal jasper
graceful nova
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The devs also said to make grenades more readdable, but honestly this has to be aimed at frags. Pyro, gas, goo, smoke, glitch, and flash bang are all really readable. Only frags are quiet until it goes off

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What do you think about the arena destruction buff for frags?

shell sonnet
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Id find it interesting if 2 + half a mag could break a wall

Does it do that right now?

normal jasper
quartz anchor
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L frag nerf and L gadget cooldown on revive, this game is not going in the direction i like, feel like we are slowly taking away the things that made this game so good

exotic pawn
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I agree

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I feel like this game already has the overwatch issue where you slowly but surely take away value and no one really feels that good

exotic skiff
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Yeah nade are so fun to play against when there is no indicator and can deal up to 149

exotic pawn
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Everyone feels worse than they did in season one and two

quartz anchor
exotic skiff
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Stun gun should have never be remove and nade nerf is a big W

quartz anchor
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also they nerfed explosive mines to 1 insteaad of 2 and that sucked as well

deep sierra
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How good is 93C?

bright ivy
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Nah stun gun is too f***ing annoying

graceful nova
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A lot of high burst dmg gadget and abilities like charge and slam, rpg, explosive mines and frags are getting nerfed

bright ivy
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Calm down bro

exotic skiff
graceful nova
bright ivy
#

What time is it where you are ?

graceful nova
#

I love explosives

exotic skiff
bright ivy
#

Skill issue

exotic skiff
bright ivy
#

Womp womp

exotic skiff
#

Not understanding, that you can't dodge a nade getting well launch, might be a brain issue from ur side ngl

bright ivy
bronze smelt
# exotic skiff Stun gun should have never be remove and nade nerf is a big W

at first nades where a pain in the ass but later become very difficult to someone to hit me with a good nade,
stun gun was funny and not really op, more situational, i dont think that changes are necessary (ah and im waiting for the deadzone fix in controller, play with 5 or more deadzone is really fucking my aim down)

graceful nova
#

Frags do make bouncing noises and have a tracer though. When people use nades on me, I see them coming.

But yeah, it’s not easy when explosions are all around, but that’s the finals for you folks

exotic skiff
bronze smelt
graceful nova
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I throw underhand frags in front of flamethrower user. 2 will put a heavy to 50hp

bright ivy
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70 now with the nerf

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And you won’t even be able to throw 2 anymore

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They didn’t deserve that nerf

peak monolith
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I think grenades needed a nerf, but maybe not one so extreme. It was very annoying to just randomly explode and die when you didn't even know a grenade was present besides "tinka tink" in your general direction.

spark igloo
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Frag spam was super obnoxious I'm glad they did this

peak monolith
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I hope so, or at least work on the voice lines, cause some times you hear "Watch out! Grenade!" and then something explodes a mile away from you, and then other times you hear "tink" and then immediately die.

spark igloo
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It needs something other than sound

graceful nova
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Call of Duty’s sticky semtexes have a bunch of beeping sounds before it goes off

spark igloo
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Sound just doesn't work properly half the time in this game and the voice line only happens if your teammate has line of sight on it

graceful nova
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Idk how to feel about frag grenades having indicators, since indicators make it really obvious, not to mention the delay. So who would get caught by frags anymore?

People who are stuck inside rubble would definitely just get turned into money

spark igloo
graceful nova
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Winch claw rework: make the range 15m, and keep the stun effect. However, for contestants, the distance you pull them depends on the class: lighter classes get pulled in closer

past parcel
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Delete the cerberus from the game please it's just annoying and strong

spark igloo
chilly lance
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i dont think the stun gun was such a dire emergency that it needed to be taken out of the game entirely temporarily. i agree it was a little strong but stun guns are somewhat easy to counter. for new players i see this as a problem but i think this ties back to the matchmaking problem where people are getting pared with level 15s as a level 80. also for the frag i dont know why they nerfed it considering 2 for a frag was great for opening fights. if you miss one you throw another it was very forgiving but at the same time balanced. i think it was really annoying as a light main to be 1 tapped by it but i think thats just my lack of spatial awareness.

royal pier
winter jay
chilly lance
# royal pier

isnt the whole point of the stun gun that you can isolate an enemy so you can do some damage on them. maybe lower the time being stunned

royal pier
chilly lance
winter jay
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i think the dmg nerf was unwarrented all i cared about was the 2 charges

royal pier
chilly lance
winter jay
royal pier
chilly lance
winter jay
chilly lance
royal pier
winter jay
chilly lance
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the lock bolt pisses me off but its not that insane cuz u can just run around or your teamate can shoot it out while you distract the heavy

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im a little biased because im a light main but ive been stunned and fragged countless times so i do think i have a small say in what happens to my gadgets

royal pier
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I'd give Light the Jump Pad. It has great synergy with Gateway.

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Also the Motion Sensor.

sour sonnet
royal pier
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Make Light the mobility/intel role.

sour sonnet
royal pier
royal pier
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They also have tracking Dart.

sour sonnet
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tracking dart is useless tbh

royal pier
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The point is for builds to have two main focuses.

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Heavy: Defense/Destruction

Medium: Support/CC

Light: Team Mobility/Intel

chilly lance
chilly lance
chilly lance
winter jay
winter jay
chilly lance
#

yes especially because it looks like when you shoot it, it looks like it has more range than it does imo. its a bit clunky

sour sonnet
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i killed someone once whit the tracking dart lol

chilly lance
#

😭 doesnt it do like 1 damage

sour sonnet
chilly lance
#

id alt f4 the game if that happened to me

winter jay
lean dagger
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as a light player who loathes m11, if they nerf it i know who to point my finger at

swift agate
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Iirc the m11 has the best dps in the game, but that's kind of balanced out by the fact that light players can't aim

chilly lance
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it really depends on the gun. the m11 has a lot of recoil and bad damage at range

royal pier
winter jay
# royal pier

idk about glitch on heavy. i dont think id ever run it. the rest are interesting

royal pier
#

Mesh being lackluster doesn't help either.

winter jay
royal pier
winter jay
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i figure if heavy is the only one with barricade it must be worth learning

woeful agate
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based on ama we might be getting a holo/red dot for pike and sight skins. my life's work has been accomplished

tender pendant
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Now the stun gun is gone im using lots of different gadgets. Im noticing a lot of gadgets dont even work. Sonar nade and tracking dart dont work when you join a game in progress, and the thermals visions doesnt even do its job halve the time. Kinda sad to remove a functioning gadget when there are some that dont even work properly.

royal pier
royal pier
woeful agate
winter jay
royal pier
nimble sand
#

NERF TURRET

royal pier
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I miss the thin barricade. I'd bring it back but tall enough to remove the head glitch.

Make current barricade not curve and cleanly "snap" into doorways. If it's a small doorway, have it adjust (if possible).

winter jay
royal pier
winter jay
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based cube enjoyer

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i usally run dome with deagles. dont really know why it just feels better to me. i also run CnS normally instead of winch. but the cashout shennagins are a pretty good reason to pick goo especially after the goo gun proj change.

plucky spade
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@limber gull honestly, stun gun got removed because it didn't provide any meaningful way of crowd control like other gadgets, it was simply a fuck you in particular tool that when met with the slightest bit of teamplay became useless/needed a lot of comms to be used effectively

hardy dust
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It got removed because it was a crutch tool for bad lights against bad players. Not an issue at high ranks but a glaring one at low ranks.

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It had great team utility if used properly, but also doubled as a free kill against bad players.

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It's also not fun to be on the receiving end in general.

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CC just isn't fun. That being said, it's still a necessary evil in design.

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Tbf it was a very strong tool for light outside of being a free kill against bad players, and really doesn't help with light already being the weakest class. Although it definitely needs a rework to make it less of a crutch for bad players while still retaining it's utility.

limber gull
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250,000 players at launch!
.....and under 15,000 players currently.

Those nerfs are working, keep em' coming!

hardy dust
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Easier said than done, but that's the dream

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Yeah probably because they were the strongest class by far at launch

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No shit they should get more nerfs

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Yep

limber gull
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have fun with it, it's probably going next

hardy dust
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Winch needs a rework. It has the same issues at stun but worse

limber gull
hardy dust
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Rework =/= nerf

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More range but actually being able to react to it

limber gull
hardy dust
limber gull
worthy haven
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what r we thinking about the frag nerf

hardy dust
#

Bad

worthy haven
#

real

hardy dust
#

Doesn't solve issues with why they were problematic, just makes em feel worse, still better than gas and pyro by far

worthy haven
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idm the dmg decrease, but PLEASE give me back my other frag

limber gull
restive plover
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Got an idea for the stun gun rework:

Rename it to the Taser
make it sort of a melee gadget where you need to physically press in into the player
you can copy the lunge mechanic from the sword (or not)
make it a single use and have a balanced cool down

This would help with risk vs reward:
you need to get in close to benefit from the stun mech
keep the same effects of the current stun gun
But you can still get bonked by a heavy sledge or barrel stuffed by a model

timid sandal
#

Is the new revolver skin werf since it has a hammer fan style like last word?

hardy dust
#

I'd say it's worth it. Whenever im not shooting I'm constantly spamming the inspect 😭

compact nexus
sharp knoll
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why tf do I even play this game????

lament mountain
royal pier
royal pier
#

This was an APS buff, too.

royal pier
timid sandal
hardy dust
royal pier
#

You can do some weird stuff on the return pull, but just strafe the opposite way.

royal pier
hardy dust
royal pier
#

Maybe spend some time using it.

royal pier
compact nexus
#

Both are stupidly op but winch is hard stun

royal pier
#

Winch also doesn't hard counter like 6-10 weapons.

compact nexus
#

Once again both are op

royal pier
compact nexus
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It's very op lol it's a guaranteed kill with a coordinated team

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No other spec is just a free kill

royal pier
sharp knoll
compact nexus
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If the heavy is ass sure but it can not be blocked on reaction no

royal pier
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I will say the Demat + Winch combo can be devastating, but also I have never seen it happen outside of that tournament.

royal pier
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Goo is harder for sure.

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But I run from fight to fight with Barricade/Goo at the ready.

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Also, 10m range now.

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I'll agree that 16m was too long with that speed.

Slowing winch at 10m just means nobody who's paying attention gets hit ever again. That's not balance.

shell sonnet
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I have literally had a goo nade already pulled for something
Noticed a heavy round the corner, unaware that they have winch, threw it at them anyways because they were the bigger threat, and then still got winched
How exactly do you block it like that?

royal pier
#

Cause I've been on the giving and receiving end of that myself.

When I do it to someone it's because on my screen they hadn't reacted yet.

compact nexus
royal pier
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And the game favors the wincher over the other person.

shell sonnet
royal pier
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A good habit I picked up from using the MGL32 so much.

compact nexus
royal pier
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Goo nades can also be used offensively.

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Hit them directly and it'll often break the winch even if it pops in their face mid pull.

compact nexus
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a better solution to winch would be to increase its range again but make it so people pulled are not stunned and are instead launched more like objects with an arc instead of instantly pulled to the heavy, so they can counter with goo mid flight or use mobility

royal pier
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Or, if you know they have winch, be prepared to counter and stay out of 10m if you can.

16m hitscan stun was a different story.

compact nexus
#

Once again, both are op it doesnt matter if you compare it to stun gun or not

royal pier
royal pier
compact nexus
#

OK then winch from bubble or by cover instead of raw dogging it, the stun is part of what guarantees kills

royal pier
#

I discovered this while goofing around with a turret on a goo can.

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Dome/Mesh should 100% block winch, though.

compact nexus
compact nexus
royal pier
worthy haven
shell sonnet
# royal pier Barricade/Goo/Slide/Hold something in front you you. That last one is only hal...

Goo takes too long
Holding out barricade while staying on yout toes 110% of the time to see if a heavy is nearby at all times makes it feel mega sweaty
And those are item counters, ir you wanted to have fun with something else, tough luck
Sliding/movement depends on the heavy missing

Id really like it to have inert counterplay that always applies
Even if it get buffs to compensate

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Im trying to think of other games and how they solved problems like it

royal pier
#

But anyway yeah the stun is mandatory or else the once using Winch will just lose most of the time.

Don't forget you can't attack during that animation that lasts longer than the average TTK.

If you look at the time it takes to Winch and follow up vs just using the Lewis/Shaq-50 to shoot them, the latter is just as fast, if not faster.

royal pier
shell sonnet
royal pier
#

Why are ya'll acting like the Heavy can adjust the winch midway? You can't.

royal pier
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Especially if you're using the Spear/Sledgehammer/SA1216.

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If you manage to slide from the initial winch, watch for them strafing/sliding. That's the way they get you on the return. Strafe/slide the opposite way. Also, remember that you can shoot them this whole time.

So many people just stop fighting back when they could be doing enough damage that even if they get hit with the winch they could kill right after.

sharp knoll
#

alright guys I officially deleted the game off my PS. put in a request with embark to delete my account. I will now see myself out of this discord and be glad to be done with this game.

man I wish this game had some solid devs behind it :/

silent dawn
#

Weapons are great

polar venture
#

HOWDY

eager wasp
#

how dee

nimble lynx
toxic plover
compact nexus
toxic plover
toxic plover
compact nexus
toxic plover
compact nexus
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Ok then just shoot them

You playing sledge is not a problem with winch claw, it is a problem with sledge hammer, which you signed up for by playing melee

toxic plover
compact nexus
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Yes and that becomes significantly more difficult if you force them into said rsnge on the cashout or by just flanking

toxic plover
fading rain
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the grind

toxic plover
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Nothing feels worse than stungun, but getting poked to death by a demat medium is pretty high up there cause I'm entirely reliant on cover

shut bane
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ill gladly die to a demat medium to a stungun any day of the week ChinaReact

patent idol
#

The sniper already sucks, and heavy has 2 good weapons for distance. No creativity on these sweats. A marksman at least.

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Broke boy says what?

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A heavy falls off a building and it ruins a push for 30 seconds. Terrible pacing. I’m not saying a horizontal speed buff, but their vertical momentum needs work. Only a medium main has an issue with that😭 can’t demat from everything boss

toxic plover
sacred scroll
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The medium have to be in sneezing distance to do that

toxic plover
sacred scroll
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Shame , still better than fighting a light with the stun gun

rose harbor
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Nade nerf and stun gun disabled thank the lordy

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nades were in every one of my loadouts makes sense

toxic plover
sacred scroll
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One gadget to shut down a whole entire category of weapons on the most agile/mobile class is fair and balanced

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Why not just Give heavy a gadget that just deletes the account of lights when it hit them

spark igloo
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it's not even a bad run

patent idol
patent idol
spark igloo
hoary fox
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Make defib a specialization

toxic plover
boreal laurel
hoary fox
spark igloo
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the other solution to this would be make medium intentionally worse at doing damage and buff/add to their support tools

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encouraging teamwork and healthier metas

spring grotto
toxic plover
hoary fox
boreal laurel
spark igloo
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it is an HML rn but it sucks because nothing meta feels good

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like mesh is meta but it feels awful because they gutted it for some reason

toxic plover
boreal laurel
toxic plover
hoary fox
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Mesh already has a perfect counter too. If you have a decent light on your team one glitch screws up everything for them

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but no heavy needs more nerfs according to a lot of people

toxic plover
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Me and a friend litteraly made a call out, 4 times all together, just for our random 3rd WHO IS ON MIC to run out into the shit and we died because of him a Cerberus snuck up on us

toxic plover
boreal laurel
hoary fox
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kept leaving our entire team for a 2k plug LMAO

toxic plover
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"Why you little"

toxic plover
hoary fox
toxic plover
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Also I want mesh shield quick melee to return

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Charge and slam needs it's turn speed nerfed and damage buffed

hoary fox
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You're insane

spark igloo
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charge nerf was perfect

boreal laurel
spark igloo
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winch needs a charge up and 13m again

royal pier
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Ok, so atm Spear does 65 - 80 - 90 damage for a standard 3 hit combo.

Lower that to 55 - 70 - 80 for body hits, but headshots deal 70 - 85 - 95. So hitting all three headshots kills a Medium, and leaves Heavy at one hit from Spin to finish.

Also, remove the gd slow down when you attack that lets people just back away from you.

hoary fox
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C&S Needs a rework. Has since S1. The destruction of the ability needs to be the charge and the damage of it needs to be the slam. If you had to use C&S with your brain it would be a much better ability. Right now and before it is a panic button for people who can't aim.
I've been saying this for a LONG time but if the slam increased in damage the higher you did it from, it would need a actual setup to be super damage potent. Instead, you get a small buff from height which makes the charge the more viable option for damage, espessially considering you can slam from just jumping.

patent idol
patent idol
toxic plover
patent idol
# spark igloo heavy's main weakness is his speed

I agree, which makes their jumping momentum terrible, they can’t even climb the same things their team can. So give them a way to do that that doesn’t improve their speed and let them climb everything ALL THE TIME, only do it on a refresh…makes sense and people think it finna be OP

spark igloo
#

ngl I think you're just bad at parkour

patent idol
spring grotto
spark igloo
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Never playing heavy do I struggle that much with movement and I've stopped running goo grenade

hoary fox
# boreal laurel Agreed, I was just thinking about nerfs. For buffs I think mesh shield juggling...

I do thing the juggling was a problem. In almost every 1v1 scenario you're at a total disadvantage going against a mesh juggle. However, I don't think the way it was reworked was the correct solution. I would have to sit and think on an actual rework but I do think that mesh is a bit weaker than it should be at the moment. Making it stronger would also encourage even more HML comp and I'm all for that.

cunning kettle
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Nah I just stopped by here and yall are complaining about lights even tho heavies should win the ttk trade if you got good aim

patent idol
spark igloo
cunning kettle
patent idol
spring grotto
toxic plover
#

To be fair, there are certain things like railings on stars and very certain spots that my head gets caught and I just can't climb over and it gets me killed@spark igloo

patent idol
spring grotto
toxic plover
cunning kettle
spring grotto
royal pier
# hoary fox C&S Needs a rework. Has since S1. The destruction of the ability needs to be the...

Copy/Paste from last time I wrote about Charge.

Before I start, I rarely levy the accusation of devs being lazy. With that said, how else do you describe the Change n' Slam changes? Instead of trying to keep the Spec strong while adding more counterplay, they just made it worse by lowering damage. They talk about a major mid-season patch, and this is what we get?

Getting to my main point, I'll keep it simple and bullet point it out:

  • Lock the turn radius so that increasing sensitivity/DPI doesn't allow the user to make sharp turns.

  • Add in multi-hit protection to keep people by from taking multiple hits in an instant. Doesn't need to be long, but getting hit into a wall shouldn't instantly hit three or more times.

  • Make the start-up animation more clear, and/or add a sound effect, like they seem to have for swords lunge. I suggest a train whistle or a semi-truck horn.

  • Move the front-loaded 130 damage from the first time someone is hit with Charge, to the Slam. Then, make the Slam a forward-facing cone. This encourages players to actually use the Slam on flat ground instead of just canceling out of Charge.

There, that's actual mechanical changes that both makes Charge require more finesse to use, while not gutting it.

hoary fox
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I have to agree. The last thing heavy needs is movement.

patent idol
cunning kettle
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Honestly they should remove H and L and then make this a battle royale

royal pier
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Heavy either makes you stop moving, or brings you to em. That's fine.

patent idol
cunning kettle
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Just window climb or have a medium teammate

royal pier
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Charge obviously needs to speed you up some because otherwise you could just sprint away, but tht boost is real small. You can avoid all of it with two Dashes. One if you're good.

patent idol
boreal laurel
royal pier
#

So odd to me that they used Light as the justification for the dmg nerf on Charge. It's the build with the most ways to avoid it.

cunning kettle
royal pier
boreal laurel
cunning kettle
boreal laurel
spark igloo
patent idol
#

And a building with no windows? Or that new ranked map? Like bro there’s 3 maps where goo grandes only work on 50% of the buildings AND they got no windows

royal pier
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Goo Gun on Heavy doesn't count as mobility, but it does let you navigate more efficiently.

spark igloo
#

goo gun counts as a self nerf

patent idol
toxic plover
patent idol
cunning kettle
spring grotto
royal pier
cunning kettle
winter jay
#

i think it for sure does. makeing little platformsto climb up, bridge gaps too far to jump, it helps alot.

patent idol
spark igloo
cunning kettle
hoary fox
# cunning kettle I’m saving the game vro

I assume you're joking, otherwise I suggest talking to your nearest brain surgeon for help. The thing that makes the finals the BEST fps out right now is the game modes. The uniqueness of the gameplay. The last thing we need is another cash grab battle royale. I mean ffs they should've never added Terminal Attack (CSGO) or Team Deathmatch, even if it is limited time. Now people are gonna be begging for TDM to stay.

royal pier
patent idol
winter jay
royal pier
spring grotto
cunning kettle
bitter surge
#

Mesh, Flamer, Dome, RPG, and Lockbolt… don’t sleep on this

royal pier
cunning kettle
royal pier
winter jay
patent idol
hoary fox
winter jay
patent idol
bitter surge
hoary fox
cunning kettle
royal pier
#

But yeah, no build should be like Medium and nearly entirely self-sufficient. Classes should have to rely on each other to make up for weaknesses. Heavy's weaknesses is range and speed.

patent idol
#

Y’all haven’t said one way how the single boosted jump would be OP, it’s vertical movement buff…so it literally doesn’t make them faster at anything but climbing…

royal pier
patent idol
royal pier
bitter surge
#

What kind of gadgets do you guys want to use in the game ?

spring grotto
spark igloo
patent idol
spring grotto
#

High jump, pyro mine, mgl spam… entire team dead

winter jay
spring grotto
bitter surge
patent idol
faint silo
#

give the light a computer mouse that when you click on an enemy, instantly kills and deletes them from the match and uninstalls their game

winter jay
royal pier
#

Heavy should be reliant on others for movement.

I wouldn't say no to Heavy getting boosted to Medium sprint speed while out of
Combat and standing close to a teammate.

I constantly have to yell at my team to remember that I'm slow lol.

winter jay
spring grotto
patent idol
faint silo
spring grotto
patent idol
spring grotto
#

Window climb, goo stairs…

patent idol
patent idol
spring grotto
hoary fox
# cunning kettle Yea this game has an amazing concept but embark is fucking it up in so many ways

I don't think so. I think they're doing a good job, maybe at just a slower pace. Some updates are targeted to help some players and others are targeted for others. People kept complaining about heavy over and over and so he got nerfed to the sorta pushover he is now. Either way, if you've followed the game for the last year+ then surely some patches have made you happy and others pissed you off. For instance recently with the removal of stun gun, as a light main, I love this change. We're finally not rewarding terrible players that just stun, kill with M11 or DB, and repeat. Now the people that can aim are having a great time. However, I bet those DB and M11 players are swearing off the game until it comes back lol. Saying stuff like "oh my god, how am I supposed to kill a heavy now??"

I'm rambling, point is, embark is trying to make their small community happy. Some updates need to help the new people and some need to be changes that veterans have been asking for. Also, at the end of the day, its a free game man. Some people forget that when getting angry about certain things. The game being free doesn't give them a pass for everything but its not right to expect everything to be perfect.

cunning kettle
#

Holy wall of text I ain’t reading allat

patent idol
# spring grotto I still dont see why heavies need movement. Just play as a team.

Cuz over 50% of players on console are probably solo queuing like most FPS games. It’s not like they force people to use mics, and people barely do in this game. Not to mention, heavy is boring and this would be fun, not OP, and USEFUL TO NEW PLAYERS. ur only argument is ā€œyeah but I’m good and I can make doā€ okay?

winter jay
spring grotto
patent idol
hoary fox
patent idol
# spring grotto Sorry if when u play heavy, your team doesnt zip n pad u around.

They do, but the fact that the heavy has no choice but that, and a lot of people like going double light in WT these days? If heavy needs to be in their own, they should be able to be efficiently. Notice how you couldn’t say examples on how it was OP? And every reason you said it’s unneeded had problems? You have some sort of issue with the idea bro😭

hoary fox
cunning kettle
toxic plover
patent idol
hoary fox
patent idol
cunning kettle
spark zenith
patent idol
hoary fox
winter jay
#

they could just like wait for me before engaging

spark zenith
patent idol
toxic plover
spark zenith
spring grotto
patent idol
obsidian nexus
hoary fox
#

The thing about heavy in the current meta is that his gadgets and abilities are really only enabled by his team. If your team leaves you behind or ignores you and splits up, you're normally doomed.

winter jay
obsidian nexus
spring grotto
#

Heavy is absolutely fun asl to play. And comes with so much pressure you can control entire fights.

spark zenith
royal pier
spring grotto
patent idol
hoary fox
toxic plover
royal pier
patent idol
toxic plover
toxic plover
spring grotto
patent idol
spring grotto
#

Heavy isnt op because they need their team….

spark zenith
royal pier
toxic plover
spring grotto
spark zenith
obsidian nexus
winter jay
patent idol
# spring grotto Heavies util decides games man, and is completely balanced. What is niche about ...

Bro the average heavy used barricades, nades, and RPG…nobody is yelling at their heavy teammate for not using grav cube my boi. You are complaining about something that is not true. What’s needed more Defib and Zipline? Or RPG and BarricadešŸ’€ Gateway or Lockbolt?šŸ’€ you are a sweat that thinks everyone gotta play like you and they shouldn’t appease to the newbies. I’m a sweat that wants more people to play the damn game😭

winter jay
hoary fox
toxic plover
royal pier
patent idol
hoary fox
winter jay
spark zenith
royal pier
spring grotto
winter jay
#

actually ijust realized the heavy movment issues is simply solved by learning niche goo barrel techs. Solved game

patent idol
hoary fox
royal pier
spring grotto
toxic plover
royal pier
#

Jumping right as you enter Anti-grav Cube does actually give you a semi jump pad like boost.

patent idol
winter jay
royal pier
#

Also it's bullshit that spear doesn't penetrate goo but sledgehammer does.

toxic plover
patent idol
winter jay
royal pier
spring grotto
toxic plover
royal pier
royal pier
patent idol
# spring grotto Then go play quick cash, power shift, TA, tdm

You just said ā€œscrew the casual players, they don’t need adjustmentsā€ without saying it bro. And this is a common problem with the community too. Yall think everyone finna use their brain to use gadgets in the weirdest ways possible…this spec wouldn’t be OP nobody’s come up with a valid reason on that yet, and would help the noobs. They shouldn’t have to learn the nerdiest strats to play the game gng😭

royal pier
#

I do not follow my own advice reliably.

toxic plover
hoary fox
royal pier
toxic plover
timid saffron
royal pier
winter jay
spring grotto
patent idol
hoary fox
#

taking off RPG feels like I lose so much destruction but if you have a M make up for it with Demat.. its insane. Demat, lockbolt, beam them.

spring grotto
patent idol
spring grotto
toxic plover
royal pier
#

I should mess with Lockbolt with C4 more.

patent idol
royal pier
#

Cause you can just toss it at em and duck behind cover for a boom.

toxic plover
royal pier
#

C4 needs something. Either faster arming time, two charges with less dmg... something.

patent idol
spark zenith
#

mgl, rpg, barricade, and pyro

royal pier
winter jay
royal pier
#

I play with a Dagger lover.

hoary fox
toxic plover
patent idol
toxic plover
royal pier
spark zenith
patent idol
spark zenith
patent idol
toxic plover
winter jay
spring grotto
spark zenith
#

shooot at the floor w tactic

winter jay
toxic plover
patent idol
spring grotto
winter jay
patent idol
hoary fox
toxic plover
#

Imagine if there was a lunge specialization for heavy melee
LUNGE
ITS LIGHT DASH BUT YOU GET 1 CHARGE AND A 4 SEC RECHARGE TIME

spark zenith
royal pier
#

Catapult Heavy gadget. Have it only give any good distance when used from height.

spark zenith
#

it'd be funny to send enemies flying hundreds of feet into the air

patent idol
royal pier
toxic plover
patent idol
spark zenith
patent idol
#

If I said the Body Slam thing when I first offered this idea nobody would’ve taken it serious, and kids like this would’ve been like ā€œbut charge and slam already existsā€ so…

patent idol
spring grotto
#

No way your serious

toxic plover
#

It's mostly heavy mains in the gadgets-weapons chat rn if y'all haven't noticed

spark zenith
patent idol
spark zenith
patent idol
patent idol
# spring grotto No way your serious

And it’s not ā€œOPā€ cuz if you do it wrong ur teammates get knocked off the map. But it’s a heavy thing so ur probably gonna have something

spring grotto
#

Just give heavy the ability to fly man, for the new players who struggle learning to play then game the way it was intended to be played

patent idol
patent idol
spring grotto
#

Ur totally right man, just mash all the classes together and make 300 the regular health and every gun .17 ttk

royal pier
#

Driving home, these server changes better not be lies istg.

spring grotto
#

Fuck it just sell to Activision and cashout

toxic plover
patent idol
spring grotto
toxic plover
patent idol
spring grotto
#

Whern

patent idol
spring grotto
#

Heavies are strong, a good heavy can carry a game.

patent idol
spring grotto
#

Mediums are strong, a good medium can carry a game.

spring grotto
#

Nothing i said is false?

toxic plover
spring grotto
#

I was being 100% serious when i said completely balanced.. Tf?

spring grotto
patent idol
patent idol
spring grotto
#

HML is the strongest team comp…

patent idol
toxic plover
patent idol
spring grotto
#

Weakest in terms of macro sure, micro they have every tool needed to turn game deciding fights completely around.

patent idol
toxic plover
patent idol
# toxic plover Barricade and lockbolt

Barricade is good, but lockbolt is better in powershift than anything else. it CAN be okay, but no it is not on the same tier as Zip, Pad, and Gateway my boy

spring grotto
toxic plover
#

Lockbolt straight up wins team fights, so does RPG

patent idol
spring grotto
#

U joking right?

patent idol
spring grotto
#

Bubble and mesh are being completely ignored ig huh

patent idol
toxic plover
patent idol
spring grotto
patent idol
#

Light could use a stim charge if we're being fr too, but people dont wanna have that talk

spring grotto
#

Bc new player and such bizz

#

I think the healing barrels introduced in WT split were amazing and should be added into the game

patent idol
patent idol
#

yk what screw the health beacon, Give heavy a combat stim bro

#

that would actually go so hard on cashout

spring grotto
#

Give heavies a spec that makes them fast towards team mates

#

Or a stim that makes the faster towars team mates

patent idol
patent idol
spring grotto
#

Well no shit man it was a joke

toxic plover
#

@spring grotto @patent idol

I did have a thought weeks ago that I liked, two of them and I want your thoughts.

Blind sentry-flashbamg effect the closer and more direct you look at it.

Lockdown turret-APS sized and does a heal beam effect to nearby allys except it's damage redirection. Has 300hp and once it takes that damage it breaks. Redirects 30% of damage taken

patent idol
spring grotto
#

Blinding sentry would go brazzy. But not a full blind. Maybe a tarkov flashlight effect. Dmg redirect should stun once broken and do more dmg to user ino

sacred scroll
#

Or maybe buff the anti-grav cube to let the heavy that threw it to move very fast up and down

spring grotto
sacred scroll
#

How to you alt fire it when the rmb already underthrows it?

spring grotto
#

Some sorta toggle that changes it mode? And can only be dropped at feet.

#

Ik @patent idol is punching air rn

#

It would have to only move the casting player or sumn to keep it from being a cashout stopper.

#

And grief tool

#

Tbh i only argued with dude because i like to, and would like to rank up in the server

toxic plover
spring grotto
#

@patent idol where did u go

spring grotto
peak monolith
#

Playing Riot Shield turns you into a mini-Heavy, you can two shot Lights, you're near-bulletproof, and you can use Guardian Turret to still be able to shoot back or have a teammate behind you to shoot back. (Works really well with MLL comps. Flanks and crushing force.) I'm not saying nerf, but I am saying that a weapon that can basically take and contest space like no other, basically for free? huh

spring grotto
#

U can put turrets into objects and barrels too..

peak monolith
spring grotto
#

@patent idol did u really give up?

toxic plover
spring grotto
#

30 take it or leave it

#

Medium needs a new spec

peak monolith
#

I think either partial dim of the screen or area specific blind is the only really fair option. Maybe if it could only full blind one target at a time, but otherwise that gets really powerful and disruptive.

spring grotto
#

I had a crazy idea but forgot it bc my brain has been shriveled due to consistent mary jane abuse

peak monolith
#

I think it is a fun idea to mess around with, turrets that are designed to perfom the task of specific grenades/mines. A toggleable gas or smoke screen on a turret would be amazing, place it down and be able to remotely spray gas in and area like C4.

#

Or something like XYZ "Charges" Like a goo charge that can create a wall of goo after detonating to isolate enemies, or a flash charge that could act similar to Vyse's blind from Valorant.

toxic plover
peak monolith
spring grotto
#

How about, mediums get a lil go cart

peak monolith
#

New bumper cars LTM

toxic plover
spring grotto
#

120 sec cd, lasts through death. And has a smaller hp pool

toxic plover
#

Dear God please let me double blind sentry and mesh shield to hold a point please I wanna be cheesy just for like a week then remove it

#

@spring grotto @peak monolith

peak monolith
#

Oh god

toxic plover
#

I also want lockbolt trap. It's a glitch mine but it does lockbolt

barren ether
#

muted again e.e

peak monolith
#

Spinning in circles while blinded and hitting absolutely nothing.

toxic plover
#

Instead of blind sentry, make it a MICROWAVE SENTRY😈😈SEE WHERE IM GOING WITH THIS@peak monolith @spring grotto

peak monolith
#

Flamethrower sentries are terrible ideas

#

Turn a room into a bomb in 2.5 seconds

toxic plover
#

You don't even gotta look at it just let it hit you and you start slowly being able to see less and less until you are fully blinded and start taking damage

#

Cancer Ray ass turret

peak monolith
#

I feel like that's actually a good idea, something that punishes not breaking it by amping up over time. Cause it would be good during a fight but could be punishing as you'd have to prioritize it over a steal or res.

toxic plover
#

When they go for steals but are fully microwaved and can't see me charging up my Heavy attack with sledge HWAAAAA

#

I think to get maximum value you definitely need to have ample time to set them up though

#

I didn't mean to interrupt y'all sorry what were you saying @peak monolith @spring grotto

peak monolith
#

I agree that the value should come from playing with the turret, and not something that can kill on it's own, but I feel like blind turret + gun turret = free killz

toxic plover
#

Now a sentry turret with barricade behind it then the microwave sentry would be aids, but that's using up one specialization and two gadgets to hold a single direction at a point

#

@peak monolith

spring grotto
#

Make cl40 one shot barrels if there isnt gunna be any indirect dmg with near hits

#

Hits on players that is

#

Actually make it useful toss something at a team if its gunna suck butt

peak monolith
patent idol
spring grotto
#

Lmaoo

patent idol
spring grotto
#

I was thinking something not movement based, zip n pad should be it

#

Like a 5% high velocity mag.

#

5% capacity that is

patent idol
#

movement based is ight for medium not like heavu

toxic plover
peak monolith
#

Fair enough

patent idol
#

more ammo as a spec? lmao

peak monolith
#

An AMP Gun instead of a heal gun that provides passive ammo regen/move speed and bonus damage.

spring grotto
#

No, it reload the gun with 5% of max capacity with high velocity bullets. More headshot dmg.

peak monolith
toxic plover
spring grotto
#

High risk, high reward

peak monolith
#

It's the AMP Gun; it's gotta amp you somehow

toxic plover
peak monolith
#

Maybe just faster attack speed and not move speed.

peak monolith
toxic plover
spring grotto
#

You cannot tell me the high velocity mag isnt a good idea?

peak monolith
#

Faster reloads/action speed sounds better, it's just steroids, make you arm nades a bit faster.

peak monolith
spring grotto
#

Id rather have my revolver one shot head shot lights

worldly ice
#

Yo

toxic plover
peak monolith
toxic plover
#

We talking 250m launch

peak monolith
#

Me throwing my Light build into the stands because I'm bored

toxic plover
#

Now I just hate people who beg for stungun

peak monolith
#

It's not about playing Light, it's about the principle

spring grotto
#

Make the cl40 not do more dmg to me than enemies

peak monolith
#

S-L-A-P buff

toxic plover
spring grotto
#

Make the cl40 either two shot mediums or not two shot me

#

Not its idiotic that my gls do 125 to me, but less that that to enemies

toxic plover
spring grotto
#

A third a mediums hp

hardy dust
spring grotto
#

Yea that

toxic plover
hardy dust
#

90 damage max on splash though

spring grotto
#

Cap, its always been 11

#

Cept that one time they buffed it

hardy dust
#

11 damage the moment it's a milimeter off target 😭

spring grotto
#

Yuuuuuuuuuuuuuuuuuuup

#

Its abhorrently frustrating

#

And in any close quarters fight 1v1s become 2v1s once any distance is closed

toxic plover
spring grotto
#

Im fucking killing myself faster than they are killing me.

hardy dust
#

It should be reduced for both grenade launchers

spring grotto
#

A little room for error

hardy dust
#

Especially mgl imo, since it would make it a lot better up close

spring grotto
#

Truce would love that, i love truce

hardy dust
#

Being able to bounce it on a roof or wall at point blank would be great, especially considering there is basically nothing you can do at that range rn without c&s

hardy dust
toxic plover
#

Stun is a win button on melee, that alone is reason enough to remove/rework it

hardy dust
#

Hopefully it gets a good rework.

#

I really wish winch gets reworked too, since it has the exact same issues as stun but slightly worse.

toxic plover
swift cradle
hardy dust
#

Since the main problem part of stun is the movement penalty working as a crutch for and against bad players.

#

Full glitch gives it more utility.

toxic plover
peak monolith
#

Yes. A handheld glitch-gun is perfect, especially for Light since they can get their skull caved in by most Heavy gadgets and Charge&Slam

swift cradle
hardy dust
peak monolith
#

Yeah, but a Heavy just points an RPG at their feet and most Light builds just go away.

toxic plover
swift cradle
toxic plover
#

Sorry, SA winch is bullshit too

hardy dust
peak monolith
#

The Cerb is barely a shotgun at this point, most only use it point-blank, they could've just added a firesword and it'd be the same difference

hardy dust
swift cradle
peak monolith
#

Just straight up give Medium a torch to swing around and it'd be just as good as the Cerb if not better

hardy dust
#

I just wish niche stuff would get more love. Give more things the 93r treatment

swift cradle
#

I literally got stunned yesterday turned around and killed a light without a second thought

hoary tulip
#

To the finals why did you cut OUR tickets to get the Valentines suit some of us had 18 out of 20 finished VErY pissed off

toxic plover
swift cradle
#

It's really not that bad. You wanna see busted stun gun? Go back and play the beta version

toxic plover
hardy dust
peak monolith
#

Yeah that's what I meant, a melee weapon doing the same damage with consistent fire would be the same thing

hardy dust
toxic plover
toxic plover
swift cradle
#

At this rate, the game is going to get dull and boring with guns and gadgets getting watered down every patch

peak monolith
#

Winch should be like a reverse-grapple, let me swing grappled objects/opponents around like a flail

toxic plover
swift cradle
peak monolith
#

I think my main problem is that for a game with some pride on it's destructable environment, there's very little interaction with it. I would love to see more immersive environment interaction between abilities, or more maps with special things or features/traps/events only on one map or area of a map.

toxic plover
spring grotto
#

Yes, i want to make love to my demo’d builing and have little rubble babies

toxic plover
swift cradle
#

Winch is a better stun gun than stun gun hug_friend

peak monolith
#

Like even something simple as goo being able to replace supports for a structure, like patching up the suspention of a floating platform with goo gun

swift cradle
#

And goo gun

spring grotto
dusky sigil
#

Sup

peak monolith
#

I always forget demat exists it's just Medium's C4 to me

#

"Break walls" item

swift cradle
toxic plover
swift cradle
#

Lmf

#

We can't expect every gadget and ability to have a telegraph. Players need to learn to use their ingenuity and come up with strategies to prevent those situations from happening in the first place.

That's the finals

peak monolith
#

But most of the Finals is just "sigh" and then you lose.

toxic plover
swift cradle
#

Next thing we're gonna have to change guns to let players know they are gonna get shot. With big letters over the u.i.

peak monolith
#

At least with things like Roadhog's hook, you know Roadhog has a hook, you know that that's a thing that is going to happen and can play around it and are prepared for it. For the most part in the Finals, you don't know what an enemy is carrying until KERCHINK

swift cradle
peak monolith
#

It doesn't need to be telegraphed what a player is doing actively, that's how you learn, but it should be telegraphed that a player has that and you know what you're up against. That is also a major part of learning.

toxic plover
peak monolith
peak monolith
toxic plover
#

@hardy dust what do you think

peak monolith
#

In a game with this many moving variables and things to keep track of, I'm simply saying that it's rather hard to manage, especially as a newer player.

hardy dust
quartz juniper
#

HEY EMBARK

Still has issue after death my equipped inspect diesnt work, its the default one.

And please do something about powershift platform damaging the player and if you guys seriously want it to be a mechanic and damage you underneath, then it shouldnt be the fastest damaging thing in game and reduce the DAMAGE

Please go back to old ui for gadget icons

Please fix another glitch thats been in game since day 1, when picking up player totem, cashout, whatever, sometimes you will drop it trying to open door or go up zipline and i have gotten caught trying to run away many times because of this

AND HOW LONG IS IT GONNA TAKE TO BE ABLE TO EDIT LOADOUT OR CHANGE CONTESTANT IMMEDIATELY AFTER DEATH INSTEAD OF WAITING 8 SECONDS TO NOT WATCH A KILL CAM. I DONT WANT TO RUSH TO CHANGE MY STUFF BECAUSE HALF MY RESPAWN TIMER WAS TAKEN UP NY NOTHING, AND HALF THE TIME IT FREEZES OR ACTS LIKE IM CHOOSING SOMETHING ELSE, ANNOYING.

another good idea would be WHEN I CHANGE MY LOADOUT while KIA, then i get a revived and have same contestant or loadout, i get that but when i die again then i should have what i chose, not have to select it once again

peak monolith
swift cradle
# peak monolith Completely forgot it does that, probably because I too am a TikTok scrolling tee...

It's fine. That's half the earth at this point. hug_friend

I do think the scoreboard needs a bit more adjustments to let players know what's going on.

The feedback channel is full or more complaining than reasonable thing embark could do to improve the player experience.

Players knowing what specs and gadgets beforehand could help a bit. But regardless you not going to please everyone. People will always find something to complain about.

toxic plover
peak monolith
hardy dust
swift cradle
#

I think the balance is in a good spot all things considered. But I don't like the frag change. And heavy is a bit neglected. But it's surviving.

Stun gun change is either gonna be hot shit or just ok. So it's whatever

hardy dust
#

I dont think entire loadouts need to be revealed, its fine as is rn.

peak monolith
#

If it's information that can be provided, it should be provided consistently. Since it's shown at the start of the match, it should be on the board; is my arguement.

hardy dust
hardy dust
toxic plover
hardy dust
swift cradle
toxic plover
hardy dust
swift cradle
#

I'd rather have new guns and specs. But embark is still balancing the game rn. So ĀÆ_(惄)_/ĀÆ

toxic plover
swift cradle
#

While they are reworking stun gun, im still waiting on recon senses...

toxic plover
#

Light dashing out my winch be pissing me off

hazy merlin
#

When is stun gun getting back up

peak monolith
hardy dust
hazy merlin
#

🄲

#

Stun gun is my main gadget that kinda sucks

peak monolith
#

Then learn to play something else

#

Having multiple expertise is how you deal with situations like this, where your main gets nerfed/canceled

#

Why I learn to play all classes and multiple weapons/specialties

royal pier
royal pier
toxic plover
royal pier
#

Winch was just unusable at times.

toxic plover
toxic plover
royal pier
toxic plover
royal pier
#

Even when I do well it can feel like they fucked up more than anything.

toxic plover
#

@royal pier you can spin cancel by switching to a gadget now btw

queen pagoda
#

Could EMBARK release a top list of weapons most used by light ?
because I just played a game where 8 of the nine light were using M11
and in all matches it's the same thing every day 90% m11

calm grove
#

LH1 still meta? Been feeling the Xp more after the nerf

#

Maybe it's cause I'm not used to the new TTK and would overpeek because of it

cunning kettle
#

Lh1 always light meta

#

It gives the best range and still has good damage

calm grove
#

So basically we have a worse long range oppressive meta with both pike and LH1

calm grove
#

Pike and LH1 sorry

queen pagoda
#

Does anyone have an explanation as to why they nerfed the dagger?
Who cried to embark?

calm grove
#

Please tell me you're lying

cunning kettle
#

And embark bandaid nerfs the dagger instead of fixing the servers that caused the weird stabs

toxic plover
queen pagoda
calm grove
#

I'm actually gonna crash out

queen pagoda
calm grove
#

Come again

queen pagoda
#

nerfing from 180 degrees to 150 is absurd, in almost a thousand hours of play I have only encountered ONE dagger player. There's no reason for a nerf like this

hardy dust
queen pagoda
#

The fact is that nobody plays with this weapon, a nerf to 170 would be plausible

#

I've been playing with her exclusively since the beta and I know what I'm talking about

toxic plover
hardy dust
#

It shouldn't have gotten a nerf period

#

It was one of the worst weapons in the game, probably the hardest to play apart from maybe dual blades, and wasn't an issue in any way.

calm grove
#

I don't get why it's nerfed. So I've played dagger in ranked all the way up to platinum. It's already hard enough to get the mechanics down to kill people with it in casual modes, let alone make plays with it in good lobbies and not die afterwards. It's the hardest weapon to utilise in the game and I guess nerfing it is fair because 0.1% of players get to pop off with it?

#

That's crazy

calm grove
#

I myself have only encountered a SINGLE other good dagger player in all my playtime

hardy dust
#

All my messages are getting restricted smh... literally 1984

calm grove
#

And all I had when I got killed was appreciation cause that shit is not easy dawg

queen pagoda
calm grove
#

Why embark 😭

hardy dust
#

Its cuz of dumbass players who just latch on to random shit to cry about without any justification

queen pagoda
calm grove
#

I played dagger yesterday in a private game and was wondering why I was failing so many backstabs

hardy dust
#

The closest thing to "justify" the nerf is that some backstabs seem to hit from the front, but that's literally an issue with dogshit servers.

#

I really hope the dagger nerf gets completely reverted with a buff on top

calm grove
#

They will really leave the most OP weapons and gadgets unchecked but go straight for dagger

calm grove
#

I'm so sad bro it's actually the most fun I've had in this game šŸ˜”

hardy dust
#

Embark hates fun...

sacred scroll
#

I watch a dagger light dash into me , fling his mouse so fast he turns into a beyblade and oneshot me while I'm still hitting him

#

Blame players that abuse the terrible server connections and get away with this

calm grove
#

Have you ever played with dagger?

sacred scroll
#

Im still not a fan of playing against it , but at least I can recognise it's hard to use

cunning kettle
calm grove
sacred scroll
#

Does it deserve the nerf? No
Will it be changed in a way that prevents it from being abused by a even smaller minority? No

spark igloo
queen pagoda
#

the most difficult and least played, leading to a 16.6% effectiveness nerf

peak monolith
calm grove
sacred scroll
#

If the reward is a one-sided interaction that can only be countered by dying and having another teammate kill the exposed light then I don't think that's a good game design

queen pagoda
calm grove
#

But you have to fw the vision

spice vigil
#

i love dagger so much, but now it just feels less fun to use

spark igloo
#

you are actively crippling yourself picking up that weapon

sacred scroll
#

Whenever I see the 1% minority that uses the dagger

hardy dust
spark igloo
queen pagoda
spice vigil
#

dagger users when the opponent stands in a corner

calm grove
hardy dust
#

Dagger users when the opponent simply looks at them

spice vigil
#

there was a guy saying something like "i hit like 4 bullets on them and they didnt die and just dashed behind me and killed me" unironically lol

hardy dust
#

The only actual situation in which there is pretty much no counterplay is getting winched.

spark igloo
#

ttk isnt really relevant but dagger unironically has a longer ttk than most medium weapons do on light

calm grove
queen pagoda
spice vigil
#

funnily dagger is still pretty good against bad players, all it did was make it even WORSE in ranked

calm grove
#

If you have awareness you can see a dagger player coming from a mile away

spark igloo
queen pagoda
eager wasp
#

FR there are so many counters to a dagger light

spark igloo
eager wasp
#

whats crazy to me is that sword was nerfed, they revert the changes, and then nerf dagger?????? like whats the thought process there

hardy dust
spark igloo
#

In my 1500 hours the only dagger light I've struggled with is Kael ON my team

queen pagoda
spark igloo
#

I can count the amount of times I've been dashstabbed on my two hands

calm grove
spark igloo
queen pagoda
#

someone cried to embark because they didn't accept dying to the dagger, that's my theory

spark igloo
#

the most recent server changes were a better fix to dagger than the nerf the weak prior

hardy dust
sacred scroll
spark igloo
hardy dust
calm grove
spark igloo
#

90% of facestabs arent even facestabs. Most clips I see of someone getting "facestabbed" is them letting the dagger behind them and turning around after they've already died on all ends

calm grove
#

99% of backstabs are people genuinely predicting where you're gonna go, dashing behind you then killing you

queen pagoda
spark igloo
#

it's literally impossible to backstab someone if you arent behind them

calm grove
shell sonnet
spark igloo
shell sonnet
#

Literally standing in front of them looking the other way

spark igloo
#

it may look weird, like sometimes their death animation will turn or they'll move last second but you cant backstab if you arent on their backside

queen pagoda
#

180 degrees gives a false impression at certain angles.
A backstab is always performed in the dagger player's view

shell sonnet
spark igloo
shell sonnet
shell sonnet
spark igloo
#

if it's saved on your pc you can check the creation date in file explorer

shell sonnet
#

Right, im stupid
Whoops

calm grove
#

Inb4 embark nerfs bows because the odd 13th light in my casual games likes the weapon a little too much and frags out with it after putting 200 hours in

spark igloo
#

but otherwise it's just impossible, current dagger works from your end so if you werent behind them you cant have stabbed them

shell sonnet
#

Dont work enough with pc's, thanks for the reminder

spark igloo
calm grove
pale plank
#

How’re people feeling abt the grenade change?? I hate it

dark pumice
#

bout danm time

#

for the dash dagger lights, is the nerf noticable. I play stealth dagger so i normaly have a direct backstab

calm grove
unborn frigate
vestal wagon
#

MAKE GOO DISINTEGRATE ON IMPACT & RID THIS TOXIC GOO GUN MELEE COMBO.. YOU CANNOT MOVE & ITS UNCOUNTERABLE NOW THAT STUN IS VAULTEDAlert_siren_light_warning_red

vestal wagon
# hallow leaf Glitch them

after they’ve already goo’d and one tapped? okay great🤠 + the glitch grenade isn’t nearly as instantaneous as their specialization.

vestal wagon
cunning kettle
tough mortar
#

just tried sword again after a while. shit's so overpowered with dash. I think the dash + lunge bug needs to be fixed at the very least

cunning kettle
#

Goo gun is pretty easy to play against if you just know their weaknesses

vestal wagon
cunning kettle
#

It’s harder to goo you if you have high ground, and if you play farther away they can’t fight back at all

#

And you can run goo nades to block their goo gun

vestal wagon
#

there’s usually a battalion running with them bro.. b real

cunning kettle
#

You should also have teammates

vestal wagon
#

nah we all got goo’d & one tapped rememberšŸ’€šŸ˜­?