#💣┇weapons-gadgets

1 messages ¡ Page 137 of 1

unborn frigate
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1 that was more than 14m
2 the guy winched right as the cooldown ended

when was this clipped? i know they had nerfed it to 12m a while ago

toxic plover
unborn frigate
unborn frigate
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i had to scroll through patch-notes to find season 3 though

toxic plover
unborn frigate
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so gravity affects it

unborn frigate
toxic plover
toxic plover
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I'd kill for a lockbolt motion sensor type gadget. 2 charges. Really tight area of effect, single target, piss poor health

keen raven
toxic plover
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I'm realizing now I misread your message. And my response is "oh well, guess it's over there now"

toxic plover
toxic plover
keen raven
toxic plover
toxic plover
toxic plover
keen raven
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But I couldent do it anymore

keen raven
toxic plover
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I would do knight faction otherwise though

tranquil torrent
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did the cl-40 changes make it harder to land directs on account of the projectile being technically smaller

tranquil torrent
jolly raven
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guys I just figure out cns nerfed medium and heavy so we can get into reality more!

toxic plover
jolly raven
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That's cns's purpose lol

toxic plover
limber shell
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What are good gadets to run with cerberous?

jolly raven
versed lava
bronze cedar
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How would we rank heavy specializations after charge & winch nerfs

harsh lion
# bronze cedar How would we rank heavy specializations after charge & winch nerfs

Overall the charge is still usefull even tho it does less damage
The winch claw nerf hit my muscle memory hard
The lockbolt change is a blessing in some case but a blessing in disguise in others.
People are now more prone to use its slinging mechanic against you than before and you cannot kill people using pads to get to Platforms anymore (the triangle one that allow you to jump over large gap) because it slings them back instead of stopping them mid air

bronze cedar
# harsh lion Overall the charge is still usefull even tho it does less damage The winch claw ...

I meant like actual order of overall usefulness
Winch still usable for what it’s intended for, but the damage nerf on charge and slam is so awful that you’re better off just using main weapon for higher DPS. Charge is a liability in a 1v1 fight if you’re not right next to the opponent (necessary to land all hits) and heavy struggles to have this occur anyway.
Useful for disruption and destruction but kinda tragic damage.

My opinion is not worth very much (low rank under 350 hours) but:

With team coordination:

  1. Mesh
  2. Winch
  3. Charge / Goo

Without team coordination:

  1. Winch
  2. Goo / Charge
  3. Mesh
naive lintel
placid needle
#

What’s the best medium primary post famas nerf.

clever lava
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did they change anything about the V9S?

fickle charm
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goo numba wan

scarlet heron
clever lava
#

!rank

hearty delta
spring grotto
#

Would it have been better to just give the pike a red dot? Rather than making roof camping new meta?

pliant steppe
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I think charge and slam is headed in the direction of the RPG where it seems like they can’t decide if they want it to be utility/destruction or combat; so, it gets nerfed/stuck being meh at both.

I’d like for them to reduce damage even more, but increase speed, maneuverability, destruction, and knock back effect, add a repelling shockwave to the slam, and let it knock a cashout station around. Just commit to making it utility/destruction.

stuck dirge
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what are the conditions for the lens flares appearing to enemies when you're ADSing at them? does it depend on the type of scope you're using (i.e., does it not show if you use iron sights on LH1?)... or is it purely based on the weapon itself, regardless of scope equipped?

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would test this myself but i cant see what my enemies see.....

toxic plover
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Let's go

ashen hawk
toxic plover
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Buff sledgehammer damage from 115 to 125. If the Cerberus on medium and Sh1000 on light can two shot a medium then so should sledgehammer. Also buff winch to 14m or reduce cooldown

clever lava
spring grotto
toxic plover
clever lava
clever lava
#

Alright then yea

hearty delta
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@clever lava RoF is Rate of Fire. Way back when it got an optic, soon after it lost a good bit of its rate of fire and got a slight damage buff but overall the TTK is still worse

clever lava
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2 light attacks should in my opinion kill a medium

toxic plover
toxic plover
royal thicket
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!rank

amber cloak
brave solar
brave solar
amber cloak
hushed estuary
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Is the scar good?

brave solar
brave solar
stuck dirge
brave solar
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Alright I want to hear some opinions. I’ve seen two sides of the model 1887 coin. Some people think the nerf was unwarranted and other think it was very needed. did you guys think the model deserved the nerf?

shut bane
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Im indifferent to it really, the damage change only really affected the heavy ttk which I really don’t mind as the model really shouldn’t have been an easy delete for heavies at close range, it is generally a nerf however

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The damage dropoff change also made it a little safer to use at longer ranges so it’s kind of the safe pick for mediums

brave solar
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maybe they’re just talking about the animation cancel actually

shut bane
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yes model is generally easy to use and has little to no learning curve to it similar to the AKM in that its forgiving in ammo count and has a consistent recoil pattern

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animation cancelling only affects you if you decided to melee not knowing if youd finish whoever you were fighting with it, it still works to kill players you left really low. I think snipers were the only ones badly affected by it

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if they wanted to express skill they ought to move onto cerberus and get their movement up lol CATGRIN

graceful nova
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Black mirror gadget: a transparent hacked barricade that hides contestants from each other.

If you look through the black mirror from either side, you can see the world but no contestants in that frame.

It is a solid object with 1 HP, so any source of damage will break it instantly

Best used in door ways and windows.

graceful nova
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The dead go demat event: dead contestants apply demat effect on the surface they touched. The demat lasts until the event is over

near scroll
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I've noticed the goo gun's blobs' projectile size has been increased this patch making it way more difficult to be precise with. I assume this was unintended since there are no mentions of such a change in the patch notes. So if this could be reverted it would be lovely!

compact nexus
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Oh they apparently buffed the pellets to 9 at one point so it does 99, not as bad as I thought it was oopsie

plain wasp
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The only stk that changed is for heavy

compact nexus
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You can't qm after a meat shot to one shot a light anymore either

brave solar
# compact nexus Oh they apparently buffed the pellets to 9 at one point so it does 99, not as ba...

I don’t actually know the stats so I’m just gonna take your word for it: I am a ks23 enjoyer and seeing it come in line with the ks makes me sooo happy. Before it felt like there was no reason to use the ks23 when I could just model. It did more damage, you are way more accurate while moving around, range was better, and a faster reload! Since season 4 the ks23 reload has been buffed and now that the model is down to 99, it feels like both guns have a good chance against each other! Eg: the model gets more mobility while shooting and the heavy gets the extra health. Small pov and wierd comparing the guns but I love the change I think it’s in a great spot now very balanced ESPECIALLY with the qm change

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sorry kind of a novel (also never said it but the ks23 does 100 per shot and 6 rounds so it’s cool to compare them)

plain wasp
compact nexus
compact nexus
plain wasp
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I think it should be reverted specifically for non-shotguns

brave solar
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I agree 100% that getting rid of techs and animation cancels is lame, I misread your first message I for some reason thought the qm change made it so you couldn’t 1 shot but it was the damage nerf

brave solar
plain wasp
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I dislike shotguns in general

brave solar
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Maybe a pinch of bias then lol

compact nexus
winter jay
brave solar
plain wasp
brave solar
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lmao

pearl wyvern
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You know what they should do.They should buy the data reshaper. And make what is typically the aim button (since it doesnt have a bind for it rn) a remote trigger so you can can activate mines remotely that belong to the other team or make barrels explode from a distance while still being able to reshape stuff.

sturdy linden
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I WANT A SWORD AND SHIELD FOR EITHER THE MEDUIM OR HEAVY THAT CAN BLOCK/PARRY MELEE ATTACKS

lyric shuttle
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can we nerf lockbolt please? like make it last half a second, thatll provide enough annoyance

toxic plover
lyric shuttle
toxic plover
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Lol maybe, imma enjoy it while I can

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Because of winch nerf

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Istg they can nerf heavy all they want so long as they don't touch sledge I'll just adapt

simple glacier
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Hi I'm new

shell sonnet
swift cradle
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So the animation cancel change removed melee canceling when shooting?

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Sounds like it would make gunfights a lot more sluggish up close..

hardy dust
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It does

simple glacier
shell sonnet
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what brings you here?
looking for tips? playing with others? feedback?

simple glacier
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I'm good with combat

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I'm a light player

shadow onyx
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What is the meta now after the new update idk what to use

shell sonnet
# simple glacier Just too make friends

hope you find what youre looking for
if youre ever in need of advice, dont be afraid to ask, there are plenty of people with a trick up their sleeve happy to share

compact nexus
shadow onyx
shell sonnet
fiery grail
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since when is the bow so good

obsidian nexus
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Im kinda sad that my favorite gun, the cerberus, got overbuffed. Im sure its gonna run rampant in WT soon.

fiery grail
plain wasp
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It just needs the damage buff reverted and a buff to the fire

crisp ore
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why sh1216 had no nerf? that shit been broken for ages they nerf model and no nerf for sh1216 this is bullshit

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everyone would agree that sa1216 is too powerfull is not somthing u can deal with. u cant fight sa1216 nomatter what ur using. its too powerfull for a high rate shotgun

dapper mountain
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slight movement boost to melee users, nothing extreme but it would be fun

solar bridge
vale gorge
#

What

keen raven
sage citrus
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I'm just trying to unlock all the weapons

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Mostly just the dual desert eagles and MGL32
now should I unlock the MGL32 or the dual desert eagles first. 🤔 🤔 🤔

gloomy raft
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MGL32 takes a lot of finesse to even begin to make it viable, and lots of people will get mad at you for even running it. I would recommend you go for deagles first.

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When you do get to the point where you can make MGL work though, it feels amazing, and the results are hilarious.

sage citrus
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What bothers me is that the Deagles cost 1,600 VR but the MGL cost 1,000
I don't get it man

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Plus doesn't the dual desert eagles have a headshot multipler on them? Cause i tried them out at the practice range, and I noticed headshots do way more damage

jolly raven
sage citrus
stiff crescent
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Make sledge break the entire map with one right click

sage citrus
jolly raven
stiff crescent
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Give flamethrower a fire mortar projectile that functions like a Molotov. Used by holding right click.

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Like in battlefront

sage citrus
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The next shotgun they should add

gloomy raft
# sage citrus Plus doesn't the dual desert eagles have a headshot multipler on them? Cause i t...

Yes, the deagles have a crazy headshot multiplier. If you get them, you should learn to animation cancel their reload, as that makes them way more viable. Missing a shot with deagles is also very punishing. The reason for the price difference is because quite often new weapons and gadgets release at a higher VRs price, then decrease in price by about 200 VRs every season after. Deagles are much newer than MGL, and therefore are more expensive. I personally think that the price for things are way to high, cause grinding the VRs to get everything is awful for new players.

stiff crescent
sage citrus
gloomy raft
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It would be really funny if they said, "screw it," and just gave the Heavy a 50 Cal Sniper

sage citrus
sage citrus
gloomy raft
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Or even better, an anti tank rifle. Something chambered larger than 50 cal, with map destruction as well.

sage citrus
gloomy raft
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I have seen some interesting suggestions and speculations on his next gun though

sage citrus
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Someone suggested the Kriss Vector SMG and I'm all for that

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OR
the HK416

stiff crescent
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Give heavy a specialization that gives him a turret with great map destruction, think old tachanka turret

gloomy raft
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I saw someone suggest the Krytac Trident LMG

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It's an LMG that starts out firing slow, but then revs up to an insane 1000 rpm after a couple seconds

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So it would encourage an interesting playstyle of really committing to firing the gun

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And be great at suppressive fire

sage citrus
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Oh oh!
Add the MG42 and give it 100 rounds!

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Or the M249 SAW

lyric mirage
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Make a sword skin that is a comically oversized silverware knife, and dual blades gets two oversized forks

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complete the trifecta with spoon sledge

sage citrus
lyric mirage
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me want oversized knife and oversized forks :C

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throwing knives has a fork and knife skin, but it's not comically oversized so i dont like it

simple glacier
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Hey @sage citrus wanna be friends

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I really need friends

sage citrus
simple glacier
#

12

sage citrus
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Oh cool.
I'm only lvl 11 at the moment

simple glacier
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But I'm very good at combats

sage citrus
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You mean combat?

simple glacier
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Yes

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Whats your username

sage citrus
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You on Playstation or Xbox?

simple glacier
sage citrus
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A_Lonely_Bear_94

simple glacier
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Ok 1 sec

compact nexus
sage citrus
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I don't understand why they nerfed the 1887

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It didn't need it.

simple glacier
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@sage citrus you add me I'm trying to add you but I can't my user is my name on discord

sage citrus
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Oh that's my PSN gamer tag

simple glacier
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Oh

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1 sec

gloomy raft
simple glacier
gloomy raft
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The SA12 is not very effective when shooting anything beyond about 10ish meters

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If you just stay at mid range, the SA12 will only be able to tickle you

sage citrus
simple glacier
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Wanna play now or later

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@sage citrus

sage citrus
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I mean i was trying to level up and get enough VR to unlock the dual desert eagles so alright

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I got 980 VR right now

simple glacier
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So it's a yes?

sage citrus
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Yes

simple glacier
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Are you in a clan

sage citrus
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No

simple glacier
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Join mine

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It's public

narrow solar
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I don’t understand a stun gun rework. I get it it’s for casual players but I think it just needs a cooldown nerf I don’t understand how a rework makes sense

simple glacier
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Hop on @sage citrus

sage citrus
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I literally just started booting the game up

simple glacier
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Oh it didn't show me the notification you went online

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@sage citrus

faint fox
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At least the CL40 wont insta kill me

sage citrus
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I'm on now

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@simple glacier

compact nexus
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There's a reason why its like top 3 most hated gadgets/specs

sage citrus
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Hey @simple glacier you gonna invite me? Or should I invite you

simple glacier
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Sorry man it's the opponents and the teammate

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@sage citrus

hardy dust
lyric shuttle
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Can we nerf lockbolt already?

toxic plover
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Buff sledgehammer damage from 115 to 125. If the Cerberus on medium and Sh1000 on light can two shot a medium then so should sledgehammer. Also buff winch to 14m or reduce cooldown

sage citrus
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Yup i like the .50 Akimbo the headshot damage is fucking awesome

hardy dust
toxic plover
hardy dust
toxic plover
sage citrus
toxic plover
keen raven
tribal stream
cunning kettle
sage citrus
late sequoia
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I keep finding 20-30m shots against lights taking 4 shots instead of 3 with the Pike.

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Not every time, but often enough that it's confusing.

cunning kettle
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probably dropoff because 50 damage means you have to be at max damage range or else it wont 3 tap

late sequoia
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I'm SURE it's not 50m.

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I'm talking ranges that a light can land most of their shots with the M11 full auto.

cunning kettle
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mark em and then clip the kill and then check the range, better to get conclusive data

keen raven
late sequoia
hardy dust
tribal stream
hardy dust
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Pike falloff starts at 50m

cunning kettle
hardy dust
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Or would you rather have heavy win against a db light in optimal range when the light takes the heavy by surprise and has good positioning and gamesense?

tribal stream
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outplay? there is nothing to outplay if you are dead the moment you react to them

cunning kettle
#

pressing q on your keyboard:

tribal stream
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i dont play heavy

hardy dust
tribal stream
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It's not hard to play like a rat bro

cunning kettle
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playing with your team so a solo db light gets nuked faster than cl40 back in s4

hardy dust
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Db lights really aren't an issue

tribal stream
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Literally every single excuse other than db is not fun to play against

hardy dust
#

?

tribal stream
hardy dust
tribal stream
hardy dust
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It's almost as if getting outskilled is literally a skill issue.

tribal stream
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There is no skill to dying in less than half a second

hardy dust
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You can kill them faster than they can kill you, and if you let them get to point blank range without noticing you deserve to die.

tribal stream
cunning kettle
late sequoia
hardy dust
cunning kettle
late sequoia
#

ah, 1900

cunning kettle
#

lowkey a light with dual blades will actually be scarry because the biggest downside to dual blades gets negated with dash

tribal stream
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There is no point in talking to people like you, you just go "haha skill issue" instead of actually trying to have a conversation as to why people hate it so much and how to mitigate that problem.

hardy dust
tribal stream
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You said audio, the proper light is going to wait until you are engaged and then shoot you in the back while invisible. Hoping they make a mistake is not a proper counter strategy

hardy dust
tribal stream
hardy dust
#

If they're waiting for you to engage then you're fighting a 2v3. You have the advantage right off the bat.

tribal stream
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Lights are not supposed to fight the enemy team front line otherwise they die?

hardy dust
#

So they're supposed to take you by surprise and capitalize on your mistakes

cunning kettle
#

or they can run dagger and 1-shot you

embark, nerf dagger

hardy dust
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And if you take a scenario where they aren't part of the enemy team, that's a 2v1, you're not meant to win that.

cunning kettle
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dagger can 1v3 ez

hardy dust
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The only point you've made is that a db light can win a 2v1.

tribal stream
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I didn't say that?

hardy dust
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You said they engage you while you're fighting someone else

tribal stream
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Yeah, thats how you play light

hardy dust
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So you're fighting 2 people smh

tribal stream
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With my team

hardy dust
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Okay then you have a 3v2 against the enemy team. If you can't use that to your advantage that's on you

tribal stream
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It's not 3v2 because the light flanks and shoots you in the back while the people who start the engagement draw fire and attention

hardy dust
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It's a 3v2 until the light engages. You mentioned that you have to be distracted to engage. So the light can't engage right away, but needs not only good positioning but also good gamesense, and still leaves their team to fight a 3v2 for a moment.

cunning kettle
tribal stream
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Okay and, it's not like their team mates is letting the enemy kill them lmao

hardy dust
#

How are their teammates gonna do that? If the light gets noticed out of position they're pretty much dead, leaving the rest of the team at a huge disadvantage.

tribal stream
#

Do you not know how to play fps games on a fundamental level or something?

cunning kettle
#

speaking of thermal when will embark fix the thermal vision bug

hardy dust
cunning kettle
hardy dust
#

Its not like the light doesn't exist until they engage.

tribal stream
hardy dust
#

It aint that hard to use your ears

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Or just not try to do an impression of hellen keller

tribal stream
cunning kettle
tribal stream
#

I'm not the only person that has trouble with the audio in this game either

hardy dust
#

You can use more than just your ears

tribal stream
hardy dust
tribal stream
cunning kettle
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never had a problem with db lights tbh and they 1-shot me

tribal stream
#

Something can be a problem and the person dealing with it is still capable of dealing with it, I know, it's a hard concept to understand giving critism while being able to deal with the thing that annoys you.

hardy dust
cunning kettle
#

if i know theres a db light in my lobby, i just adjust my playstyle so i get out of their range while still being useful for the team

hardy dust
tribal stream
#

Your "counter" is fundamental gameplay that may or may not work depending on whether or not the player has a brain, you cannot be perfect 100% of the time.

hardy dust
#

Im simply saying they have a counter. Your statement was that they dont. I'm not saying you can have a 100% success rate against them.

tribal stream
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They don't have a counter other than just understanding the game and hoping the player is dumber than you are, that's not a reasonable explaination as to why the gun is good in it's current state.

cunning kettle
#

sh1900 hasnt been "meta" ever since s1 and thats reaching

hardy dust
#

Understanding the game... that's literally just playing the game.

hardy dust
tribal stream
#

Isn't it literally meta right now?

hardy dust
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Nope

cunning kettle
hardy dust
#

Lh1 or m26, its on the bottom half of light weapons.

#

Its just good against worse players, kinda like melees.

cunning kettle
hardy dust
cunning kettle
#

light is hard countered by skill, thats why high elo says their on the weaker side while low elo/casual says they are op

tribal stream
# cunning kettle its a pubstomping weapon

And you think that's okay? Just because it's not super great at higher elo that it should be allowed to terrorize the lower ends of the skill spectrum? You have to consider both sides, it doesn't matter if there is a healthy high elo playerbase if all the casuals leave the game beacuse of bullshit they don't like.

hardy dust
cunning kettle
hardy dust
#

Not to mention literally everything can pubstomb, as stated

cunning kettle
#

how it feels to drop a 30 kill game with sword:

hardy dust
#

If I die to something like that I don't complain about it. I recognize that I didn't play as well as I could and try to learn from my mistakes and get better. I don't ask for it to get nerfed instantly.

cunning kettle
#

sword is lowkey cancer even back when i was sub 100 hrs in this game i would drop 20 kill games with it consistently

tribal stream
hardy dust
#

It's really good against people who can't aim well

cunning kettle
hardy dust
#

Ngl if I die to sword 99% of the time it's my fault.

cunning kettle
#

ngl if i die to sword i just get the stungun out

tribal stream
#

Sword is so annoying to fight not because of the weapon itself but because of how badly dash causes the player using it to desync

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From what I understand dash does NOT have i-frames, but it feels like it does due to the poor networking

hardy dust
cunning kettle
#

sword users after using 3 dashes on a medium (they only hit one lunge)

cunning kettle
hardy dust
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Sword users after hitting 3 lunges in a row (none of them registered cuz melee hitreg sucks)

tribal stream
cunning kettle
tribal stream
hardy dust
hardy dust
tribal stream
#

The difference between them and me is that I have actually developed my aim skill to a high level, I am not an average player mechanically.

hardy dust
#

Anyone can say that

cunning kettle
tribal stream
#

I was certified for my aim skill in the server that the benchmarks are hosted on, I promise you I am not lying

cunning kettle
hardy dust
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I'm just taking in account of patterns observed. People say that, yet they're still the issue.

cunning kettle
tribal stream
hardy dust
#

Its literally a valid point

tribal stream
cunning kettle
hardy dust
cunning kettle
hardy dust
cunning kettle
hardy dust
cunning kettle
tribal stream
cunning kettle
hardy dust
#

I am taking what you're saying into consideration, but without any kind of proofs they are simply statements exactly the same as many other people have said, while being they themselves the issue.

toxic plover
hardy dust
#

?

cunning kettle
# hardy dust ?

He’s just like that

Probably the most obnoxious and ignorant heavy main I know

raven gulch
#

<@&1012034066876473384> I guess we will going to be invaded by bots

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Someone pushing in bots into the server

cunning kettle
vestal wagon
#

Add Stim & Semtex for lights <@&1012034066876473384>

restive plover
thorny jewel
cunning kettle
cunning kettle
real pagoda
#

Does someone knows why there is so much LH1 lately ? I don't see any up, and it's been nerf last patch, I don't get it (I mean, yes, I get it, the weapon is good, but why do people only wake up now ?)

plain wasp
toxic plover
compact nexus
fallow spindle
#

Very interesting

lapis lotus
lapis lotus
compact nexus
lapis lotus
#

i know

sage citrus
#

Prison Panada

smoky escarp
plucky spade
#

The shotguns of this game are proof that the people yearn for the quake railgun or ut asmd

sage citrus
#

Or a M249 SAW at the least

meager ginkgo
#

Nuke🗿🗿🗿🗿

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How about a glock 18

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But like techy

sage citrus
brittle yoke
cunning kettle
hardy dust
plucky spade
#

Time for the matter to shine too

snow scaffold
# sage citrus Give us a mingun damn it.

Work better as an ability for the heavy ajgssh

I would like that the devs add dual pistols for the other two classes, the dual G18’s for medium and dual 1911’s for Light (the model is already added in cosmetics)

keen raven
#

i wish there were nukes

compact nexus
neat bolt
#

Ice grenade? Can be thrown at the floor to make the surface slippery and keep ppl from consistently running around in circles

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If not that then can also be used to nerf movement speed a lil

keen raven
#

another seaseon another nerf to the ranged options of sledge heavy

compact nexus
#

Lockbolt just got hella buffed

boreal laurel
plush harbor
keen raven
#

first it was the rpg then the nukes then the winch chain. but at least we got the dam lockbolt

compact nexus
compact nexus
keen raven
compact nexus
#

Yeah nukes definitely died before rpg

keen raven
#

its just this game has gone so far down

#

nerfs all the dam time

compact nexus
#

Yeah I thought nukes were fucking hilarious but they were also incredibly over powered and rightfully deleted

keen raven
#

BUT IT WAS FUN

shell sonnet
#

for the user

keen raven
#

and other things chould be fun if only they buffed them

#

it used to be goofy and fun and chaotic

shell sonnet
compact nexus
shell sonnet
#

and like, at some point everyone is just running around with op weapons, 1 shotting everyone or being annoying in some other way
power creep would be horrendous

keen raven
#

the range of the explosion choulda been died down and then its done

grave edge
keen raven
#

they choulda megabuffed aps or glitch things

#

or had it so the integrity of an object was lowerd so it chould be shot the blow up the heavy with there own nuke

compact nexus
#

Ah yes make a gadget required to counter the team wipe button this sounds like an extremely healthy and not frustrating at all meta overcentralized on cheese

shell sonnet
shell sonnet
# keen raven and it whould be fun

trust me, i play/played a game that tried that
it barely works, and its held together with duct tape, hopes and dreams

and it still leads to frustrations a majority of the time

compact nexus
shell sonnet
compact nexus
#

Blow it up and then you have a one time use cannon ball? Now thats making something op and fun but not overbearing

keen raven
#

we went from arcade chaotic fun to this bs

#

im done

compact nexus
#

The game can still be chaotic and is still fun but pop off

keen raven
compact nexus
#

If you want it to be more chaotic then just yknow cause chaos

#

Destroy buildings light everything on fire chase people down with plants all of this has been in the game since forever, you just choose not to do it anymore

grave edge
#

I done killed a whole team doing that, I agree on that

keen raven
#

you get gunned down because now its all just guns

grave edge
keen raven
#

AND THERES ANOTHER THING

#

the teamates alwase just run off doin nothing

shell sonnet
compact nexus
# keen raven cuz that dosent work anymore

It literally does still work just as fine as it used to

It wasn't meta before and it isn't meta now nothing changed

Just go for fun instead of meta thats all there is to it

compact nexus
#

The only change is with your mentality

keen raven
#

but now its all stratagy

#

its all guns

#

its all frag grenades

ember sorrel
#

.

keen raven
#

its all the same kinda cashout steals

grave edge
compact nexus
keen raven
#

wheres the dramatic meta shifts

#

wheres the new shit that adds chaos into the game

#

all the new things just feel so nich and boring like its already been overtuned

#

the in game events never hit in a played spot

#

where are the rare high moments

#

its all just get damaged try to reset probibly get chased down or the oposite

#

it feels like too much stratagy without being a stratagy game

fallow spindle
#

lmaO

shell sonnet
# hardy dust That's probably a server issue.

meh
hitboxes for melees are kinda messed up, if you (figuratively) throw your mouse out the window you can hit stuff even sideways from you
this creates a bubble of death around you where anyone can be hit, as long as you had enough ospuze
normally not a problem
but with dash, this creates a massive, practically inescapable aoe where anything can be hit
doesnt help that the light becomes harder to hit due to dash

keen raven
#

and im tired of aiming

#

you gotta put so much efffort towords trying to hit them that you cant have a chill experience

#

theres too many deaths you can do nothing about

shell sonnet
#

this game has a lot of frustration factors like that
i personally tried not giving a damn recently
literally, i will purposefully never touch the objective

ill help my mate cap, sure
but i will not touch the box, cashout, whatever
own survival first, just shoot people

not having this investment makes it far less punishing to loose

#

im far less annoyed, which leads to more fun, thus a healthier mindset
an upwards spiral

#

kinda sad i have to play this game that way, but at least it works

covert parcel
#

people are just toxic to classes they dont like

#

whenever i play heavy, ive only gotten cursed out once since OB

shell sonnet
covert parcel
#

needs to be a button that says "stfu about KD this is an objective based game, stop farming kills in the middle of nowhere and go for box"

ivory vessel
#

We need to have some sort of grenade the slows players movement and disables specializations for a set period of time

shell sonnet
grave edge
#

I get what u mean, I'm tired of teammates just running for kills and in end when we lose they ask wt frick just happened, I was like buddy u went for kills so it's all bout u

grave edge
grave edge
#

If u got good aim then u can go for guns

topaz escarp
#

What skins should I get for the sniper in the finals

stable gulch
#

We need a lock on missile launcher

#

lol

grave edge
#

I would give anything just to beg the devs for a one shot weapon to the lights

grave edge
#

Never played sniper cuz I'm bad at aiming but go for a skin which feels like u sniping in a military world

hardy dust
warm heath
#

meh yeah I agree

balmy rune
#

Which gun is the best for medium class

shut bane
#

depends on how comfortable you are with your aim tbh

#

if youre comfortable enough the fcar and revolver can do really well

#

pike is also much better nowadays but struggles at close range, especially against heavies which are usually at close range lol

sacred scroll
#

They keep nerfing model, its so sad

toxic plover
warm heath
#

Love heavy die by heavy

shadow onyx
#

we need more famas skins

last spoke
#

Jetpack for heavies, wallrun pack for lights or perhaps mediums

toxic plover
#

Stop making melee pathetic.

Sledge:
Heavy attack 200-> 210
Light attack 115->125

Spear:
Spin 105-> 120 and remove the third spin or make it input based.
65,80,90->85 flat

Riot shield:
Light attack 90->90
Swing damage is okay, swing speed needs to be increased slightly Like 10%. Increase hitbox registration.
Special attack
Blocking is great and all, but there's almost no reason to block when you can passively block so let's lean into that. Be able to slide and jump while blocking. Slide blocking basically makes you unable to take damage unless very neich angles or AOEs.

Duel blades:
Light attack 50×2, 60×2, 70. -> remove third hit, standardize damage to 55×2 per input.
Special attack deflect-> add headshot multiplier, fix deflect hit registration

Sword:
Light attack 74->75
Special attack charge 140->150

Dagger:
Light attack 50->unchanged
Special attack 320->350 if they backstab a heavy they are gonna do the quick melee anyways so it's a small QOL. Also decrease backstab angle by 15° so you cannot be backstabbed with you back against a wall no matter what.

#

What do y'all think?

neat bolt
#

Potato skin for pyro grenade. A hot potato.

toxic plover
shut bane
#

I vouch for the 🥔

toxic plover
#

Stop making melee pathetic.

Sledge:
Heavy attack 200-> 210
Light attack 115->125

Spear:
Spin 105-> 120 and remove the third spin or make it input based.
65,80,90->85 flat

Riot shield:
Light attack 90->90
Swing damage is okay, swing speed needs to be increased slightly Like 10%. Increase hitbox registration.
Special attack
Blocking is great and all, but there's almost no reason to block when you can passively block so let's lean into that. Be able to slide and jump while blocking. Slide blocking basically makes you unable to take damage unless very neich angles or AOEs.

Duel blades:
Light attack 50×2, 60×2, 70. -> remove third hit, standardize damage to 55×2 per input.
Special attack deflect-> add headshot multiplier, fix deflect hit registration

Sword:
Light attack 74->75
Special attack charge 140->150

Dagger:
Light attack 50->unchanged
Special attack 320->350 if they backstab a heavy they are gonna do the quick melee anyways so it's a small QOL. Also decrease backstab angle by 15° so you cannot be backstabbed with you back against a wall no matter what.

kind pumice
#

For what reason does lh1 need 15 rounds in a magazine

#

Why does ks23 have random spread on hipfire

toxic plover
kind pumice
#

😭

toxic plover
# kind pumice 😭

They didn't want it to have insane range(they were too lazy to make falloff up to 90% and bullet drop and travel time would make it basically not worth it to shoot at that kind of range)

toxic plover
#

@spice vigil
I'm not going to wait another half hour to message you.

Sledge literally doesn't change it's already like that.

Sword deserves the change because the double barrel can already one shot a light AT RANGE.

Spear needs the buff because it doesn't have light attack quick melee combo on winch against lights.

Even if they do nerf stungun its not going to be like it doesn't still hard counter melee

spice vigil
#

but no, sword does not need that, neither does dagger

toxic plover
#

Sword gets the buff so it isn't one sided against the SH1000 counterpart. EVEN THEN, if the Sh user is ready they still win 100% the time

spice vigil
#

is it though? it can be annoying to get stabbed when you feel like you shouldnt have been, but whenever i get killed but dagger, its often, "oh damn i shouldve seen that/they played that well.

#

sword also can hit infinitely, so ifeel it is fairly balanced in regard to the SH

#

then mediums also get demolished by those changes, 2 shotting with sledge

toxic plover
# spice vigil is it though? it can be annoying to get stabbed when you feel like you shouldnt ...

I mean If I put my back to the wall, it just shouldn't be possible for me to be backstabbed no matter what so that nerf is deserved, iirc, it's too generous with a straight 180° angle.

I don't understand what you mean by hit infinitly, sorry.

You can already two shot a medium with heavy to light attack, the double light attack into quick melee is faster but it's too easy to miss the quick melee because it doesn't get melee magnetism like the light attack does. The heavy attack into quick melee is kinda crazy yes, but, heavy attack doesn't get melee magnetism and it comes out too slow after winch to actually land. So it's basically only amazing against stationary targets.(I lied a little, pretty good if you get the jump on someone who is distracted too, but that's just being rewarded for flanking)let me remind you that SH and Cerberus, and dagger both kill a sledge heavy faster than anything I can do. The double light attack on medium is necessary because it high ELO they slide away and flick on me over and over again so I am powerless to close the gap without winch

spice vigil
#

guts youve been typing forever im scared

toxic plover
vestal wagon
#

Pls add Stim Shot & SemtexTFcoin

toxic plover
glad wedge
#

did thay nerf the m11

vestal wagon
glad wedge
late sequoia
#

The wheel system for V day really stinks.
It's so insanely improbable to get all the items that it feels like an insult just having it.

timber idol
#

what if they added a parry system, if you hit it at the right time, you can hit back grenades and rockets

#

if not, then at least make melee vs melee combat better, if im using the riot shield its like the shield doesnt exist to sword players

toxic plover
timber idol
#

omg yes

toxic plover
timber idol
#

or it could be a timing thing, reload button acticates a parry ehich lasts 0.7 secs and any attacks in that time frame will be reversed without the user taking any damage

#

it could have a 2 sec cooldown or something

toxic plover
timber idol
#

if we are gonna have a proper melee combat system, we need more melee weapons

toxic plover
timber idol
#

yesss

toxic plover
#

Dear got I'm going crazy thinking about it

timber idol
#

crossbow skin for the LH1 or Pike

toxic plover
#

40 damage each, 12 bolts, 20 second cooldown.

great sword

parry mechanic
does an upward slash (opposite of sledge direction)
while holding parry teammates can use as a portable launch pad
to balance have a stamina meter for parry (block meter)
momentum based slashing (longer time swinging faster it attacks) (first 4-5 swings, the speed increases then stays at max speed for 15-25 more swings)

4 special attacks to destroy wall. Special attacks take 2 seconds from start up of parry pose.
while parrying blocks 25% of dmg
35 dmg for primary swing (maybe less dmg per swing)
250 dmg for secondary (charged upwards slash)

timber idol
#

maybe fire would be the slash and alt fire is a block type thing, but when slashing whilst blocking, you can push things and people out of the way, so by looking up and doing it to your teammate you can use it as a launchpad

toxic plover
#

That would be cool AF. A weapon that has a huge skill ceiling that alone can efficiently move cashbox? Yessss

plucky spade
#

Note that you miss with sh1900 (very likely with a target like a light) and you're dead, sword does not do that

formal sierra
#

Man embark pls fix my model back again😭🙏🏼

#

I changed from being a heavy main to medium main just to master model and use it ( and bought a skin for it just to use it)… Now after i mastered my aim with it the next day it got nerfed

plucky spade
#

how much max dmg is it now?

sacred scroll
#

So true it didn't need another nerf

#

99 max

#

Worst than ks23

plucky spade
#

couldn't it be 100

sacred scroll
#

11 pellets

toxic plover
sand monolith
#

Model is still good

#

It’s just niche and the current meta doesn’t favor it

#

The meta hasn’t actually favored it for a long time and it’s still been meta. Which shows how stupid it was

toxic plover
#

I can't play ranked with friends anymore. Literal platinums that can't win 1v1s

#

They are all either fucking high or drunk when I'm trying to lock in with energy drinks

#

I need a season 5 diamond or ruby or some shit to boost me.

mighty crane
#

is shak 50 gonna get nerfed

toxic plover
mighty crane
#

no

#

are u a man of god

boreal laurel
vestal wagon
#

Pls add Stim Shot & Semtex for lightshug_friend

mint hawk
#

Guys can we have a serious talk about the current state of Frag grenades?

Some pre-talk stats and information;
Land mine........ 120 dmg - 30s cd (one use)
RPG-7............... 100 dmg - 45s cd (one use)

Gas grenade.... 22/s for 12s - 30s cd (one use)
Gas mine.......... 22/s for 10s - 27s cd (two uses)

Pyro grenade... 20/s for 12s- 30s cd (one use)
Pyro mine......... 79 on hit, 25/s for 10s - 27s cd (two uses)

Frag grenade... 149 - 20s (two uses)

Has anyone else noticed a massive increase in frag usage recently?
what does everyone else think about their frequency and use?

mystic nimbus
#

@sand monolith imma do awful things to u

shell sonnet
# mint hawk Guys can we have a serious talk about the current state of Frag grenades? __Som...

any mine either forces the enemy to go around them, destroy them with something (which will most likely alert you), or never miss since they only blow up once someone gets within range
the existence of a mine is a threat

explosive mines are usable as breaching tool and that cooldown is just straight up false?
its 15s

rpg is borderline unmissable, decent damage and has really good destruction potential

gas has good aoe defensive application or makes the enemy run+use up their pyro tools
pyro is similar, decent aoe defensive potential, other utility such as setting off mines, burning goo/gas or hitting others through objects, or forces the enemy to use smoke

mines work just like their throwables, just that they trade range and immediate usage for amount and automatic triggering on player proximity
(exception being explosive mine, which only gets one due to mine stacking, thus the short cooldown instead)

frags have their downsides
they may be used more often, but that could just come down to being simpler in usage
it could be confirmation bias, you notice a pyro nade/gas nade being shut down way more easily, moving people towards frags
the same thing applies in reverse
if pyro/gas hits you, you likely get to run away and collect yourself, where a frag that hits you is an instant up to 150 damage (which can be especially bad if they had readability issues due to audio/visual clutter)
you notice the impact of getting hit by a frag grenade way more easily, so while they might be balanced comperatively, they can end up being more annoying than the other options

mint hawk
# shell sonnet any mine either forces the enemy to go around them, destroy them with something ...

Firstly, i appreciate the thought out response.

could you elaborate on what the frags downsides actually are, since you only mentioned its competitors downsides?

because in my personal experience they are becoming oppressive since you have 2 of them and at quite high, instant damage.
you can blindly throw 2 in the cashout room and do a 'fight deciding' amount of damage, if not killing one or multiple players. and thats not to mention having 2 teammates that also run them making 4 more frags at disposal.

gas and fire doesnt stack. but grenades do.
3 of you can throw 6 grenades in very quick succession dealing a grand total of** 894** potential damage.

spring grotto
#

APS? Do people forget thats a thing?

mint hawk
# spring grotto APS? Do people forget thats a thing?

aps is bad.
goo grenades are far better at plugging holes and covers far more area than aps.
they also last longer as they have a secondary stage after being lit on fire.

not to mention, its very difficult to make use of a static projectile barrier in a game thats very fast paced and very mobile.
people will breach walls and throw everything at you anyway.

spring grotto
#

Use it like a glitch mine… play with your team, as the fight starts throw it down and play around it. Whenever there is a heavy with mesh i throw it down and kite around it. Simply nerfing a grenade because you lack game sense to see, hear, or expect one thrown at you is wild when there is a tool in the game designed to stop that entirely.

#

Sure maybe two charges is too much, but completely ignoring the intended counter play to something then complaining about that something is just wild.

#

APS is amazing, it blocks c4, rpg, mines, grenades(including launched ones). Has more uses than just throwing it down at an angle a team might push from. And a hefty hp bar considering it’s a gadget. Only decent argument against running aps is the lack of other better gadgets, but its a team game, and if everyone had the tool to counter every way of play the game would be bland and boring.

hybrid jewel
#

KS23 should pop walls in 2 shots

Sniper should have body piercing capabilities for 75% damage on second hit with ability to headshot

Revolver should have extremely high bloom and an uncapped fire rate, so you can fan the hammer with AWFUL accuracy but maintain its current accuracy with the fire rate it's at rn.

Thoughts? Kinda with each weapon's identity, and each is a buff to a kinda niche weapon in World Tour (haven't considered balancing for other modes) on each class

Sorry to interrupt the current convo, didn't know where to put these 😅❤️

mint hawk
# spring grotto APS is amazing, it blocks c4, rpg, mines, grenades(including launched ones). Has...

i agree with all of your points.
however,
the problem is that APS only blocks 3 projectiles. thats not a lot. the introduction of powershift has left aps in a weak state.
it has a lot of applications but it just doesnt help in the recent meta where grenades are a permanent issue in every game.
aps will not hold off the overbearing presence of frags alone, let alone deal with anything else its supposed to.

and unless you see or hear grenades in the chaos that final breeds then its also impossible to dodge them unless you have luck.

grenades are currently a forced choice because they are so overbearingly strong.
there is no "should i pick this or that" for strategy
its frags every time. they are too reliable, consistent, and high instant damage to pass up on.

royal thicket
#

Message from @robust scroll in https://discord.com/channels/1008696016318513243/1253147941472960666 yesterday.
Current issues
-Charge&Slam can't be blocked
-Gateway + carriable
-hitbox and visual don't align (it doesn't lower while crouching, you see your own shield more to the right than it should when right clicking), which brings me to:
a- most meelees can't be blocked consistently or at all
b-There's a gap at knee level enemies can use to shoot you through the passive hitbox. Active hitbox doesn't give full coverage either
c- Explosives can only be blocked with the 'left' part of your shield (your POV)
-If weapons get close enough to you they can shoot through the hitbox (needs testing to figure out exactly how/why)
-Doing a qm will always play the sound of hitting your shield
-Baton swing is very, very small (maybe it's not intentional? I could believe it)
-You can't hit enemies encased in goo
-You can't block while crouched or when forced crouching

Buffs it needs:
-Right click blocking is instant
-Active hitbox covers all your body, speed increase
-Bigger swing
Embark, you're telling me a single weapon has ELEVEN bugs?
Not to mention the new event also brings a new bug

robust scroll
compact nexus
spring grotto
#

Ive run double movement defin, with glitch prox and aps in reserve and climbed to top 30 in wt, also about a win away from diamond. I’ve probably played powershift 20 times, so as far as balancing for those modes, im not your guy. Tournament balancing tho, i got you. 3 is pretty good considering its an instant parry to all those mentioned. And dodging a grenade is simple once you can single out that specific sound in a the chaos. Ive died many times after hearing it and ignoring it or simply just not paying enough attention to the distinct sound it makes. @mint hawk

compact nexus
#

Aps can also save a bunch of your defenses like turrets (if youre running turret for whatever reason) and mines which are commonly blown to smitherines by frags

#

Its viability at top play is probably in question but for most games its a perfectly viable option to counter grenades

spring grotto
#

APS has save my team numerous times from double heavy instant rocket engages. Its just a niche pick that holds amazing counter play opportunities. The aps field also block from put of los of the gadget.

spring grotto
compact nexus
#

Well yeah that goes for any game

Top level is strictly competitive, you dont make top level by playing for fun

sharp sentinel
#

agreed

spring grotto
#

Yes, but the nature of this game and its proceedings just highlight slimey slime ball activities.

scarlet heron
#

After much time in the lab, I decided to breakdown and give knives a shot. I'm not leaving SR84 permanently just looking for a change of pace. Is dash absolutely essential for knives or can I get by with grapple🤔

#

I've been fooling around in QP and doing OK under live fire but I know this isn't really a true indicator. But I definitely don't regret my purchase.

pastel sandal
#

am i the only one thinking the best heavy set is the doom shield rpg and lock bolt to the flametrower?

outer flint
sand robin
#

What did they change about lb

wind lintel
#

everything

compact nexus
sand robin
#

tf is that supposed to mean friend

compact nexus
#

People are actually locked in place now Lockbolt Launcher

Re-enabled the ability for the Lockbolt to attach to objectives

Increased activation grace period from 0.8s to 1s, making it slightly easier to lock on to targets

Decreased the minimum pull distance from 8m to 6m, giving locked players slightly less room to maneuver

Decreased the maximum pull distance from 10m to 6m, giving locked players less room to maneuver

Increased the pull force of the Lockbolt by 50%, making it slightly harder for players to move beyond the radius of the lock’s chains

Increased the damage the Lockbolt applies to targets from 0 to 5

Added functionality that will disable the Lockbolt’s tethers if the Lockbolt is carried through a Gateway that is outside the maximum pull distance (6m)

sand robin
#

Oh finally I was wondering why it wasnt attaching to objectives, it was still in the description

grave niche
#

I haven't played in 4 seasons. What weapons/gadgets are good for medium

sand robin
#

As of right now its kinda balanced

#

People use revolver

compact nexus
#

Any of the ars, revolver, pike all good rn

upbeat kite
#

Y’all play pike with scope or nah? I feel like the recoil is obnoxious with scope

grave niche
#

Is the lever action shotgun good

#

I like it, but I feel like i underperform with that weapon

polar trout
polar trout
grave niche
#

Aw man, I liked it. I probably still use it, but not as often as other guns I like such as the FCAR or revolver

shadow onyx
#

dawg how does rpg not count for the gadget quest

#

stupid ahh gambling wheel istg if I get anymore duplicates

winter jay
harsh moss
#

gateway needs a nerf

compact nexus
winter jay
# compact nexus There will always be a meta in the game The reason why people often call the me...

Yea but what ive seen as "meta" as of late has looked like the least interesting options. So far it looks like mesh/cloak. Ill be honest i dont really know what mediums run, but cloak and mesh are the least intersting to me. the ability they provide is essentially "stand still for value" which in a game where the building can collapse around you is crazy. should mention this is opinion, and i really dont enjoy fighting cloak

plucky spade
#

Îżk that's very true

harsh moss
#

gravity vortex is underrated

plucky spade
#

but then again, c&s meta would be awful

winter jay
plucky spade
#

might not be so effective

winter jay
#

i think even in a nerfed state if i had to go up against cns heavy every game i would scream and cns is my favorite power

#

its just it looks like the top ranks have no variety, which means the abilities have very clear stengths and weaknesses these guys have figured out, and when every single person is running the same thing with little to no variation it means somethings are too strong and some things are too weak. Im not a game dev and i have none of the data so i dont actually know anything, but i do play the game and when every light i get on my team that is actually competent they are never using dash or grapple. its always cloak. always

harsh moss
#

model needs bnuff

grave edge
toxic plover
winter jay
#

ivisible guy is gonna one shot you fight back, and i dont enjoy being oneshot so

toxic plover
#

Stop making melee pathetic.

Sledge:
Heavy attack 200-> 210
Light attack 115->125

Spear:
Spin 105-> 120 and remove the third spin or make it input based.
65,80,90->85 flat

Riot shield:
Light attack 90->90
Swing damage is okay, swing speed needs to be increased slightly Like 10%. Increase hitbox registration.
Special attack
Blocking is great and all, but there's almost no reason to block when you can passively block so let's lean into that. Be able to slide and jump while blocking. Slide blocking basically makes you unable to take damage unless very neich angles or AOEs.

Duel blades:
Light attack 50×2, 60×2, 70. -> remove third hit, standardize damage to 55×2 per input.
Special attack deflect-> add headshot multiplier, fix deflect hit registration

Sword:
Light attack 74->75
Special attack charge 140->150

Dagger:
Light attack 50->unchanged
Special attack 320->350 if they backstab a heavy they are gonna do the quick melee anyways so it's a small QOL. Also decrease backstab angle by 15° so you cannot be backstabbed with you back against a wall no matter what.

grave edge
grave edge
#

Ever since the sword has been a bit buffed a bit, I see every third or a whole ass team of lights with 25 kills stacked on em. I'm done with sword just nerf it

#

And don't ask bout dash, one hit and flies off to god-knows godamn mars and then he lands back and kills me Outta nowhere

#

No matter how much u dodge and strafe, they getchya anyways with their dash

polar trout
#

Maybe spear to 125 spin

#

Cuz why the hell not, it'll be fun while it lasts (and I've suffered long enough as a spear)

toxic plover
#

I'm at work I'll reply to y'all when I can

toxic plover
grave edge
#

Regardless of what mode I played ( honest with ya mate, I'm a casual average with a bit good aim but not as much as a pro player) and I play for fun but seriously I'm done with those sword meta and lights I swear

toxic plover
#

I still feel like the regular attacks should be 74->75 though

toxic plover
toxic plover
grave edge
winter jay
gloomy spruce
#

Can someone tell me why some specializations and gadgets cost more than others?

polar trout
polar trout
gloomy spruce
gloomy spruce
#

I'm tired of the grind, boss, I wanna make a fun Heavy build that is not CnS

winter jay
gloomy spruce
toxic plover
toxic plover
winter jay
winter jay
gloomy spruce
#

Got any tips for the SA?

winter jay
#

the sa "pump" comes after 4 shots

toxic plover
spring grotto
gloomy spruce
#

Or just keep the googun alway equiped

winter jay
gloomy spruce
toxic plover
gloomy spruce
#

And what if I'm in an open-area without buildings?

winter jay
#

you can make your own buildings with barricade goo

#

overexaggeratting but you get the point.

#

you can make pretty elaborate fortifications with them but your offensive obviously suffers a little.

toxic plover
spring grotto
gloomy spruce
spring grotto
toxic plover
#

The straighter the C the better, but that comes with time

gloomy spruce
winter jay
gloomy spruce
#

I mean, is not Grapple better for getting better positioning, while Dash will be better in combat because of multiple opportunities to get speed?

toxic plover
toxic plover
gloomy spruce
polar trout
#

? The attack cancels the second you do it

gloomy spruce
#

Wait, can I goo the top of a barricade, or does it bounce?

polar trout
gloomy spruce
toxic plover
spring grotto
spring grotto
winter jay
winter jay
gloomy spruce
toxic plover
polar trout
toxic plover
gloomy spruce
toxic plover
polar trout
#

shot from the lil tower on the right to the top edge of the barricade

keen turtle
gloomy spruce
#

Possibly?

toxic plover
keen turtle
# toxic plover Yes

the C to block high ground is smart. I make goo stalagmites for even ground areas. Goo bridges of course. I've also started using it to climb by shooting and climbing a single blob. Jump backwards and climb the goo you just shot. Have any other goo tech?

toxic plover
keen turtle
toxic plover
toxic plover
keen turtle
toxic plover
#

Ngl, I don't care what Ekazo calls it. He says a blob is a Lego but goo is more like welding. One blob is a tack, a line is a bead

toxic plover
keen turtle
toxic plover
shadow onyx
#

What do you guys consider to be the meta team comp for ranked

toxic plover
plush harbor
late sequoia
# toxic plover DB invis light, SA heavy with winch, pike medium heal beam

TBH, aiming for head with pike (a literal "designated MARKSMAN rifle" no less) is counter-intuitively pretty pointless given how many missed shots and lower DPS/TTKs you'll have on any target except one locked to his task (IE, reviving or last-second cashout steal attempt).

And it's pathetic mag to reload speed ratio makes it a shit option in general.

It would be worthwhile if it had either:

A 2x headshot multiplier like similar weapons (revolver, with it's similarly bad mag to reload ratio, or LH1 with it's similar damage model... even though LH1 also gets WAY more damage per mag better fire rate, better accuracy, and better reload).

OR, A 2s reload like the FCAR (effectively the same damage/kills per mag).

But as-is, it's just barely more than a throw take.

compact nexus
#

Pike is solid af rn after the damage buff

late sequoia
# shadow onyx pike is really good rn

What kind of standing-still low movement enemies are you guys fighting against and how can I get in on this action of enemies practically throwing every match I play with the pike then?

Because if you're up against heavies or a light who remotely knows what to do, pike's virtually a throw pick.

It can't hipfire worth a damn, it can't ADS well in the ranges it WOULD be good at (no 1x non-vision blocking red dot instead of massive crappy irons), and it's reload is so trash compared to it's damage it can barely drop a heavy with above-average aim.

compact nexus
#

Have you used it since the buff all classes receive one less shot to kill

#

Yeah im using it again rn the pike rocks atm

sand monolith
late sequoia
# compact nexus Have you used it since the buff all classes receive one less shot to kill

I have, it's really just meh with that fire rate and recoil (especially the recoil).
Same headshot TTKs against heavy/medium (was 3.5 shots to head, now 3.3 shots to head), same head body body requirement against lights (if a light lets you land 2 head shots at any range back to back, they have no clue how to play light) so that's effectively the same.

Only thing that got marginally better is pike body against mediums , but it's always been pretty trash at that and now it's just "okay". TTKs against heavy is too slow to win anything they won't run from, and anything they'll run from they will have PLENTY of time to survive unless someone else DRASTICALLY cut their health down for you ahead of time so that's a total moot point.

compact nexus
#

Bro body ttks got better across the board what are you on about DelaceyCry

late sequoia
sand monolith
#

pike and cerberus are both strong weapons acros the entire game

compact nexus
#

Nah cerb is just mid

sand monolith
#

its not as strong as pike but its good

compact nexus
#

Promoted from super shit status to mid good job cerberus

late sequoia
#

on paper, against non-moving targets, yes... oh, and only if you exclude the ENTIRE light's weapon list except MAYBE the dagger.

late sequoia
sand monolith
#

it destroys lights

compact nexus
#

Bro you 3 shot lights they die extremely fast

#

Atp youre just yapping

toxic plover
#

So long as Cerberus and SH1000 exist, melee will suffer. That's why I say...

Stop making melee pathetic.

Sledge:
Heavy attack 200-> 210
Light attack 115->125

Spear:
Spin 105-> 120 and remove the third spin or make it input based.
65,80,90->85 flat

Riot shield:
Light attack 90->90
Swing damage is okay, swing speed needs to be increased slightly Like 10%. Increase hitbox registration.
Special attack
Blocking is great and all, but there's almost no reason to block when you can passively block so let's lean into that. Be able to slide and jump while blocking. Slide blocking basically makes you unable to take damage unless very neich angles or AOEs.

Duel blades:
Light attack 50×2, 60×2, 70. -> remove third hit, standardize damage to 55×2 per input.
Special attack deflect-> add headshot multiplier, fix deflect hit registration

Sword:
Light attack 74->75
Special attack charge 140->145

Dagger:
Light attack 50->unchanged
Special attack 320->350 if they backstab a heavy they are gonna do the quick melee anyways so it's a small QOL. Also decrease backstab angle by 15° so you cannot be backstabbed with you back against a wall no matter what.

late sequoia
sand monolith
#

aim

sand monolith
#

dash doesnt give iframes you can still hit them

late sequoia
compact nexus
#

Oomfie you just have a skill issue

sand monolith
#

i have mid tier aim lol a good amount of people can track dash. thats why its useless in high elo

compact nexus
#

Last time I checked aim assist isnt even that strong in the finals

sand monolith
#

its not

late sequoia
sand monolith
#

dont hipfire

compact nexus
#

Have you considered playing range with the marksman rifle

late sequoia
# sand monolith dont hipfire

half screen obscured by massive ironsights that might as well be a stopsign glued to the front blockign your face with a pinhole to fire through, or zoom in and one strafe left then right and they've already gone behind you.

sand monolith
#

unscope

#

idk no offense this is a skill issue i think

compact nexus
#

Bro pike irons are not that bad I had very little problems with targets at long and close range with it DelaceyCry

late sequoia
sand monolith
#

i said dont hipfire

late sequoia
#

How TF do you hipfire scoped?!?!

sand monolith
#

if they are behind you, unscope, turn, and scope again

shadow onyx
late sequoia
#

You're dead by that point, unless you're fighting vegetables.

toxic plover
#

I'm cooking with these melee changes and nobody could tell me otherwise

compact nexus
late sequoia
sand monolith
#

the pike is dominating top ranked

late sequoia
#

Meanwhile, half my team can't land 20% if their lives depend on it.

compact nexus
#

Well yes 15-20m is prime m11 spray range

toxic plover
#

I almost always win a 2v1. But I play sledge so ..

#

Ah excuse me.

I'm GOOD with sledge

compact nexus
#

Cool did you want a cookie or something

late sequoia
#

This is the level of team mates I often get paired against on a GOOD run.

compact nexus
#

Bro youre playing ps just sit on the side and go for picks if youre that concerned about close range engagements (which is already looks like you do cause your obj score is horrid)

sand monolith
#

bro posted powershift

toxic plover
late sequoia
#

Imagine thinking anything but 1v1 is a good metric for judging the game...

sand monolith
#

nobody said that

#

most people judge balance by cashout

late sequoia
#

Ah yes, the 3rd party machine, where a guy with a toothpick could look like a badass by just waiting for two teams to fight and jumping in at the right time in the right place.

compact nexus
sand monolith
#

yes the game is balanced around cashout, it makes sense to use it for judging the balancing of the game

compact nexus
#

Cashout is the main mode of the finals, balancing is done around cashout whether you like it or not lol

late sequoia
toxic plover
sand monolith
#

Not since season 3

late sequoia
sand monolith
#

Dude 💀

late sequoia
#

Terminal would be the logical choice to balance around.
Having more than one party attacking one party is like just throwing every chemical in a mix and wondering why you can't figure out which one is the one that causes cancer, instead of testing them one at a time.

sand monolith
#

That has to be rage bait

toxic plover
sand monolith
#

TA blows shit and nobody likes it

#

Almost killed the game in s3 lol

toxic plover
compact nexus
toxic plover
shadow onyx
compact nexus
toxic plover
compact nexus
#

Nah terminal attack would be better with revives and uncapped healing, though it still wouldnt be that good

late sequoia
compact nexus
#

The top players run it cause its good

late sequoia
#

on paper, yes.
In the hands of the people that don't represent the playerbase... yes.

toxic plover
#

Melee needs buffs all around

compact nexus
#

My sister in christ you being bad with the pike doesnt make the pike bad

late sequoia
sand monolith
#

And not even a particularly high skill floor

toxic plover
compact nexus
#

Sword and sledge are both viable at diamond depending on the map lmao

compact nexus
toxic plover
compact nexus
vestal wagon
#

Please add a Stim shot like gadget in for Lights. (“Energy Drink” & you can use the drinking animation alr implemented) The initial burst when activated can regen 30-50% health at animation end & slowly regens the remaining healththefinals

spiral wing
#

I wish we had like a healing grenade for mediums that does like 75-125 healing instead of just having healing beam for that, I miss the Lunar New Year world tour : (

shut bane
#

Idk, the healing barrels seemed kinda insane lol

unborn frigate
#

new med spec idea

recon drone

player controlled drone
flys like spectator
has 150?hp
different cooldown lengths eg 1s if returned no dmg 5s if returned with dmg 8s if just stop using without returning 15s if fully destroyed (cooldown lengths would be more balanced)

can ping while controlling drone
players body is using a tablet when you look at them and player can be damaged
idk how fast it would go i think a bit faster than a light (no dashes)
doesnt detect
makes a medium level noise
can activate mines

alpine eagle
#

Impact nades that deal low player damage but high structure damage could be cool

placid ruin
#

hear me out, a FINAL progression tier for weapons and equipment, mirroring the final tier for badges. you can make the xp requirement like 500,000 or something insane.

chilly badge
kind pumice
#

Has sledgehammer swing speed been nerfed? Feels slower for some reason.

obsidian heron
#

I havent played in forever before ruby was a thing, whats the meta these days and what guns should I be using

kind pumice
#

Sledgehammer meta

obsidian heron
#

nah, I played med peaked p1 playing fcar

kind pumice
#

Trust me yesegg

obsidian heron
#

fcar still good?

kind pumice
#

I'd say so

obsidian heron
#

whats best on med akm or still fcar

kind pumice
#

Honestly I'm a akm normal but fcar is most likely better if you hit with most of the magazine.

chilly badge
#

Between ak and FCar I would go with FCar myself, but which one you preffer.

obsidian heron
#

I hit my shots dw

kind pumice
#

Yeah AKM is pretty forgiving. Fcar is better in cqc anyway.

chilly badge
#

Cerberus and Pike got buffs last patch, but not sure if for ranked play.

obsidian heron
#

idek what those are

kind pumice
#

I like cerberus but you really gotta get used to that range.

chilly badge
#

New guns added after S1

kind pumice
#

^

chilly badge
#

Pike shreds atm imo, but harder to use than the assault rifles.

#

Cerberus strong, but short range shotty.

obsidian heron
#

ranked what is seen more?

ebon bolt
#

Any R .357 enjoyers?

kind pumice
#

Yes

chilly badge
#

I think Model was strongest, but it got nerfed pretty hard last patch

kind pumice
#

R.357 should get better iron sights on "default" skins.

obsidian heron
#

okay thanks guys

kind pumice
#

I got snub nose skin and it's way better, idk if placebo but I think it's better.

obsidian heron
#

so basically in 3 seasons the meta hasnt changed at all for medium 😭

kind pumice
obsidian heron
#

too funny

spring grotto
spring grotto
placid ruin
ashen hawk
ashen hawk
shadow onyx
lament vortex
lament vortex
lament vortex
keen turtle
shell sonnet
# mint hawk Firstly, i appreciate the thought out response. could you elaborate on what the...

the downsides im thinking off are the use cases they dont have compared to the other options
so, no breaching unlike explosive mine/rpg, no area denial/utility

thing about frags is, being instant is both upside and downside
if you hit someone, they take all this damage immidiatly (where they would normally need to stand in aoe for multiple seconds otherwise)
but it also means that, if they dodge it, they can be back in position a second or two after
that is, if they get to dodge it
thats the part i think frags are unbalanced, when you can see them and they get covered by tons of noise, so its unreasonable to assume anybody would have been able to dodge it
it takes away healthy skill expression
they should make a high pitched noise of like metal hitting metal whenever the frag hits the floor/wall, something you can hear through everything, so that you get at least a decent chance to avoid it

as for you other points, anything stacked can be broken
6 frags with 894 damage is A LOT (mind you its still unlikely everything is going to hit)

but it wouldn't be less broken to spam an endless amount of mines and making the cashout completely inaccessable
shooting 3 rpgs at the same person and just winning outright
flushing half a building with gas spam

thats also broken, just in a different way

north swallow
#

Add a throwing axe for medium, make it have both a melee attack and a slow ranged fire

sage crown
#

revert heal beam and defib back to season 3 please (:

sour sonnet
#

how does a gateway work bc everytime i throw it it disconnects

wary adder
sour sonnet
wary adder
sour sonnet
#

does it need to be above the ground?

wary adder
sour sonnet
#

strange

wary adder
#

strange indeed

burnt flame
#

is it just me or is pike just a worse revolver? it just does less damage with the same movement inaccuracy?

polar trout
# placid ruin

Holy shit a mastery skin past triangle twinkle that I'll actually use

winter jay
polar trout
winter jay
#

dang

#

the mastery skins are kind of bad this would be an actual good one

polar trout
#

Yep

burnt flame
#

anyway @bright urchin if u do get kovaaks or aimlabs id be happy to give u recommendations on exercises. keep in mind kovaaks has far more exercises available

polar trout
#

Like why do ugly ass animal patterns

#

Ngl nothing past triangle twinkle is worth, triangle twinkle 🔛🔝

polar trout
#

Yeah pike is way better

burnt flame
#

oh thank you

#

that makes sense i guess i just hating on it bc of it's close range perforamnce

proven scaffold
#

Can you not change the weapons bindings to be the wheel using r1 on ps5 anymore???

plucky spade
#

Sword players what is better, alt attack quick melee primary attack or alt attack primary attack quick melee?

ashen hawk
#

@hollow widget no lol

hollow widget
ashen hawk
#

@misty relic clearly the numbers were exaggeration, its laughable that u coudnt even begin to understand that
and yeah get this: if u think theyre bs and all the lights think their bs that doesnt mean their nonsense. lmfao

misty relic
ashen hawk
#

@misty relic u must understand ur issue. u are clearly too biased for lights. ik its hard to imagine ur class weaker and ik u get the feeling of not being able to win so u defend ur class like hell from nerfs, but this going nowhere

misty relic
#

What your going on about is literally nonsense. Here's what non nonsense sounds like. Lights have the highest ttk vs other lights.

ashen hawk
#

Plus kid i never saw u use real facts. what were ur facts? u want me to believe u? stop being so one-sided. maybe ull understand the bigger world

misty relic
#

Or you have 3 dashes or heavy has a shield, see things that aren't biased opinions.

ashen hawk
misty relic
#

Anyways this is the weapon and gadget channel so what weapon do you want to discuss.

ashen hawk
misty relic
#

Wait you want the 93r improved? Seriously that's gotta be /s it feels so good rn.

restive plover
#

The buff was supposed to give it 28 damage but they pussied out at the last second and left it at 26.

misty relic
#

Oh it's been feeling good imo

restive plover
#

The sole exception is light on light violence but that's not really where light weapons need help.

misty relic
#

If it gets buffed it'll be every where and feedback will want it nerfed. 24 in the mag would be nice then again give the v9s it's 24 back too

burnt flame
#

is turning the pike into iron sights instead of scope fine

#

i feel like im losing too many close range battles

winter jay
restive plover
#

Just don't hipfire with pike, ever.

winter jay
burnt flame
#

yeah thats the thing. the scope is kinda hard to move with since it's blocking a third of my screen

weak kernel
#

my rule of thumb in this game in general is just not hipfiring whenever possible unless you're using a gun that explicitly wants you to hipfire like a projectile or a shotgun. it's a (relatively) high TTK game, you want to guarantee shots land.

#

pike is fine up close if you're ADSing and your mouse sensitivity is such that you can comfortably aim even while zoomed in. there's visual recoil but it's visual recoil, you can feel it out

winter jay
weak kernel
#

it's honestly a pretty mild inconvenience when you're talking about a gun like that which competes well at long and close range (as long as you ADS)

#

tracking targets can be hard up close with the scope and the kick but at that range you can do it by feel

#

it's probably more of a problem if you play on controller though

compact nexus
burnt flame
#

ok good input, thank you

placid ruin
quartz juniper
#

Great, but instead of bringing noobs into the game without defibs and healing beams, you decided to change it to turret and having to buy defibs, so either the noobs have to work there way to that loadout and get used to another loadout, which half the time people just stay with what they are used to which is gonna be the starting loadout. So EMBARK, @reachthefinals , BRING BACK STARTING THE GAME WITH HEALING BEAM AND DEFIBS UNLOCKED AND EQUIPPED, WE CANT HAVE PEOPLE THINKING NO DEFIBS AND NOT AT ALL USING HEALS IS HOW ITS DONE BECAUSE THEY WILL EITHER LEAVE THE GAME, GET GOOD AT THE GAME AND STILL BE A BAD TEAMMATE WITHOUT DEFIBS AND HEALING BEAM, OR LEARN AND ADAPT AND ADD THAT TO LOADOUT. Countless times i have had to instruct noobs that defibs and healing beam are even a thing, your just hurting yourself at this point EMBARK. ( This was addressing the video, reach the finals just posted )

https://youtube.com/shorts/SRltTbyPi_c?si=aj42gDz1n0yX0H0d

Please repost, embark needs to enable healing beam and defibs as starting loadout for noobs again or all of us solos are gonna suffer forever

winter jay
wind lintel
crisp lintel
#

I loved using the healing beam when I first started, felt like I was needed 😂

#

But on another note, when are there going to be Emerald, Dimond, or Ruby Throwing knives 😎 I need these

shadow onyx
#

Are there any good comps besides HML

toxic plover
#

So I have a proposal for you guys

crisp lintel
#

Let's hear it

toxic plover
# crisp lintel Let's hear it

Reduce healbeam from 40hps to 30hps but increase range to 30m and double the battery life. HB now passes through walls