#💣┇weapons-gadgets
1 messages · Page 132 of 1
Not even lights anymore heavy is committing arson on me😭
When a flamethrower is chasing you
Run
How heavy mains feel after using a literal rocket launcher and holding down a button committing arson on a single mother and four kids
The range and dmg is insane bro😭
Oh yeah i forgot the pike existed
Yes I did get killed by a heavy
Pike?
Yeah. I was thinking abt outranging a heavy and thought of it
The health is insanity I need a very good damaging gun
Or should I just save up for dual blades
Model or famas
Hell no model is prob the worst weapon in the game I used famas tho it is perfect
Model 1887 needs three shots to kill a light in close range bruh and also takes time each shot
It needs a buff
It needs two, and can 1 shot them with a quick melee combo.
Anybody have a good heavy build I’m on console
It’s so bad bro it needs a buff
Bait or mental deficiency?
Jump pad feature: angled base placement.
When equipped and ready to place, jump pad hologram goes straight up, but alt fire toggles the pad so it bounces you forward when deployed
Bro light class shotgun kills ppl better😭
Bro I would go to war with gangsters on this😭
I can’t be that bad😭
U have a Kira pfp😭
I’m so fr rn😭
i really hope you arent
this is simply objectively false and you can disprove it by just going into the practice range
It’s so bad
you are either bait or stupid
The pratice range the dmg is unreal
yeah bait mods kill him
nice
send him to the penis explosion chamber and have his penis exploded
you are not the first to bait like this and you will not be the last
IM NOT BAITING THE GUN IS TRASH
Is there any other medium gun that does good damage and actually has a spread
And I mean like a shotgun not sum like famas
Is aps even good?
i honestly hope you are baiting because the alternative is worse
just grab the 1887, go to the practice range, and look how you can two shot a light from 20 meters away
Pls tell me what controller settings I need and is aps good?
I just got jumped by two mediums with riot shields
I just watched the light class shotgun be more effective
the double barrel is for close range, the 1887 is for medium range
the 1887 is good because of just how much godamn range it has compared to other shotguns
Nvm u were right it’s super good just hard to use tbh
it might be because youre on controller so its harder to aim because the spread is just that tight
Ye
its wayy tighter than most video game shotguns
Frr
i would like to apologize for any seemingly antagonistic remarks i made at you
but yes the 1887 is generally considered one of the best weapons in the game and one of the top two shotguns
I lowkey deserved to😭
What is the other one
Heavies SA1216
Oh
yeah
it just melts anything you put in front of it
i imagine its much easier to use on console too
you see a lot of winch heavies use it
depends on how much the enemy like grenades
Oh
if theres lots of nades and rockets and stuff, its very good
wont be very useful if the people youre fighting arent too keen on grenade spam
How do you get your user to show what character build you use?
Model is the best medium weapon against every class in the game bruh 💀
we resolved it
Yeah if you hit one pellet everytime you shoot
they learned
I just have to reinforce it Yunno?
lol
Ye I realized😭
This is my build rate it
Do any mediums on xbox wanna splinter off and make a separate server to share clips and loadouts???
Can someone tell me good controller sens to kill light mains bro they’re just jumping and destroying my aim assist im using model btw
Bro they needa make console only rank
ANYONE ELSE GOT LEVEL 5 THERMAL VISION BEFORE THE SMOKE BUFF 🫡
Model be pissing me off when I use sledge
550 horizontal
remove stun
what if med or heavy could have thermal vision
I would become smoke, thermal vision, sledgeheavy
Gas dispenser for heavy.
Like a APS turret but emits has that never turns off
Fart rifle !!!
Putting gas dispenser on the ceiling of the floor below a cashout to have that sucker locked down. Throwing a pyro on it will just damage the gas maker
Googun gas dispenser would go crazy
I think light class should get a stick pad gadget, you can place it up to 30 meters away and it instantly pulls you to it and you'll stay there until you jump off of it, regardless of angle. Would really allow them to lean into getting off angles on enemies and complement their cockroach nature
so grappling hook
that is almost exactly how grappling hook works with slightly more range and you stay on it
But with a 30 second cooldown and one charge and it disappears if you deploy another one 😎😎
so grapple with a longer cooldown?
just saying it is not a good concept imo
But but but you can stay on the pad indefinitely and reattach to it with grapple hook🫠
but then you would just get beamed by anyone who has any game sense
they could just rework grapple so you can stay on it for a longer time perchance
It's technically another mobility gadget and there will be times where it's a good idea to hang off the edge of the map to get your HP back
You know what? I need a second opinion
*third
they havent nerfed it for a while
In my opinion it is at the point where it is good enough to not be too good.
but lights get hp back quickly
also how would you get back to the map?
in what way though? because i dont notice it doing much
The APS turret can block up to 3 projectiles and with each projectile it loses some health
i thought it was more. and in what kind of aplicible ways can i use it
where is this thing gonna knock down the most stuff
In my opinion, it helps to start defending a station, to change position and think of a strategy.
When you are going to attack a station, you usually throw grenades towards the station to start the fight. The APS turret will block the grenades, warning you that the enemy team is approaching and preventing possible damage.
I place it where my team will defend the station.
Deploy another one or clamber over the edge. There's no way that a team pushes a cashout and the defending team pushes back, a lH1 (who's guaranteed more headshots because his angle) isn't going to stay alive longer and deal more damage
so more like on doorframes and things?

Place it where you think more grenades can enter your general location.
Man i really wanna play Heavy more but none of the weapons in have other than the KS-23 click with me
Sledgehammer is cool but like, the, KS-23 is like shooting the head at them
I really like dual pistols, the M60 and the hammer. 
If it exploded on direct hits I would
You have to take your distance from the target
i get that

They're just clunkier Assault Rifles with big mags and I hate when games depict LMGs like that
To play them as if you were Rambo 
i crave minigun
I want to post up behind a desk and just laser people down who try to contest my space
Sacrifice movement for firepower
finnaly a use for the barracade
I like the M60 because I use it more to hold the enemy in place and make my team gain some time.
Yeah but the recoil is so janky that you can barely hit people at mid-long range
It's the recoil I hate so much
Honestly I think the m60 is one of the worst feeling guns in the game
For me, the recoil at the beginning is difficult to handle but as I prolong the burst it becomes more stable.
But also because the recoil is so key to getting consistent preformance with the LMGs, there's almost no reason to not just use the Lewis, outside of very close quarters it's almost always just better
That's how I felt. Flamethrower is good just be ready to loose 1v1s against mediums in gold+ELO (you'll still trade). I personally main the sledge
At least I REALLY like the KS-23 it's almost exactly how I want slug shotguns to be
Should be two shots to make a hole in a wall imo. Also shouldn't have bullet deviation like that I'd rather have movement bloom so it's only a laser if you stop moving and pace your shots
KS used to be my baby. But now sledge gameplay is far more satisfying
Hence, almost
Try the ShAK—you might like it
I want to run triple KS heavy all with pyro mines and explosive mines and dome shields
Actually instead of explosive on all of them, one has gravity cube. Then one has winch, one goo gun, one mesh
did they buff winch cashout yoinking?
because i yoinked it all the way to me from max range
anyones uses duel blades?
Could spear become relevant if you could "pole vault" to close distances or jump higher?
Do i really want a rifle that dosent shoot where you point it?
When I saw they were putting the ASH-12 in the game I was so hyped but than
Gimmick that makes it not shoot where you point it
Would be amazing I would definitely use it more
I used it in the practice range and it seemed really reliable
I know but I was really wanting a good mid range battle rifle style gun instead of a really chunky smg
Like it's tight enough that it realistically dosent matter, but my brain dosent like that
actually no at 30m shooting someone in the head dosent hit them i hate it
I think i finally found the word to describe why I don't like the LMGs, they feel very Jittery when shooting
@rich flame wanna run it
Guys I havent played this game for a long time, what's the meta now for light class?
Mac 10 and m14
Turn crossplay off but they will not found a lobby for you
Aim on controller sucks
which is best grenade
Gateway is the best throwable and frag or goo is best nade
Dome shield is still up there methinks, especially in final rounds gateway loses value
Gateway is still useful in those stall situations where you want to get box in while your team annoys the last person
i like the lewis gun
Dome shield has its uses, but I find it underwhelming still.
I agree with @plain wasp that frag and goo grenades are the best throwables.
I was never convinced in plug speed being important in final rounds. Like yeah you could say that the faster you plug that means they have less time to attack it for a 2nd or 3rd time, but we can also flip it and say that if you lose it, you have less time to recapture it.
Now of course if the goal is to just get the final round over with as fast as possible, especially if you're a really strong premade, then sure it comes in nicely.
I dunno, whenever it's deployed, you basically automatically lose that firing angle (and consequently position) if you don't have a light that can react fast with a glitch nade. It's also insanely helpful in last minute captures.
.
PLEASE, this would be so cool
.
lh1 nerf and gateway rework when? these two have been on every light loadout and are literally uncounterable
is it just me, or have there been a a lot more heavies in qc lately?
Buff: CL-40, KS-23, Pike-556 (slightly)
Nerf: LH1 (slightly)
Rework: Spear, MGL32
Would be good if you could toss a grenade on a unopened gateway and (half or something like that) dmg would go back to the light which is holding the other one
You can literally follow through the gateway or just like, push the vault away or break it down
What would y'all think of a greatsword skin for the sledgehammer? And what sword would you want.
I for one would go with a guts/cloud strife style sword since that design isn't actually copyrighted (it's a sword why would it) or a zweihänder or a medieval claymore.
They wouldn't even have to tweak the animations.
I feel the guts and zweihänder would work best as they're both giant even for swords. Though the guts/cloud sword would have enough weight behind it to actually destroy walls if you could swing it irl
it’d probably have to be a spear skin, since having a great sword lack range would defeat the purpose.
it would just have to be a new weapon all together, but who knows? we had a season in which we played on Kyoto, maybe will get a medieval map and knight skins.
Yeah but the problem if it would be a spear skin would be the animation you'd have to change it completely but for his zvihandar it would work
A traditional gut style one though that would be a good sledgehammer
Why do some demats take away entire rooms from building, and some barely even open a hole?
No the spear swings too fast. And doesn't do enough damage. Plus how would the alt fire for spear work for it. The sledge works. Range doesn't matter. When people think of a great sword they think of strong slow deliberate swings. not ranged lunging and poking.
yea but you’re picturing that from a first person perspective, from 3rd person, it’d look clunky as hell, it’d have to be a great sword shrunk down, an the way you hold the weapon, they’d need to reanimate it, since with the hammer it has a longer weapon handle, but a great sword has a smaller weapon handle.
the closets thing you could get to a new weapon design for the hammer, would be a battle axe.
an tbh, the alt for the spear would still kinda work, cause the two guys you used as an example for a great sword, could literally do what you can do with the spears alt attack ngl.
an were talking about HEAVY here.
you doubting heavy?
A great sword in real life spins alot
Like that's how you use it
It's light not clunky
heavy spear skin paint roller
Funni
hi
93-R or the v9s what's better? For the light build
what gadgets are best for light?
V9S easily. 93r is still pretty bad.
Thanks
Nah I want a actually great sword not a skin
wouldn't it just fill the same niche as the sledge thoughie
great sword
parry mechanic
does an upward slash (opposite of sledge direction)
while holding parry teammates can use as a portable launch pad
to balance have a stamina meter for parry (block meter)
momentum based slashing (longer time swinging faster it attacks) (first 4-5 swings, the speed increases then stays at max speed for 15-25 more swings)
4 special attacks to destroy wall. Special attacks take 2 seconds from start up of parry pose.
while parrying blocks 25% of dmg
35 dmg for primary swing (maybe less dmg per swing)
250 dmg for secondary (charged upwards slash)
me and @toxic plover made this concept
(is this the most updated one?)
? What language is that I can't read it sorr.y
bro saw the elden ring stamp skill and thought we need that in the finals
english
Why am I just realizing the pike-556 is some modified Kel-Tec PLR 16
this is an english only server...
Hello Sorry I don't know what you're saying? Can you understand Me? I go now, bye bye?
Someone actually said it was the SU-16, and the Pike’s Eclipse Shade skin does look a LOT like a 16C
pyro grenades dont kill anymore from full on mediums?
and gas deals so much more damage what happened to the damage amounts?
Is the sledge a good weapon to main as a new player
Gas does more damage after you're in it for a little bit
so whats the advantige of fire?
If you wanna cause total destruction for both annoyance of people and do the challenges sure
What challenges?
The damage over time that ticks after you're out of it
Seasonal challenges when sponsor weapon skin
I like stomp
That's cool I'll try that
not to main at first
use all weapons then pick a main
Fair opinion
Sledge is incredibly fun, you'll never really go far without learning the breakpoints. Have a buddy healbeam you while you get good with it
Thanks for the tips I'll give it a go I've been getting team wipes somewhat consistently and it's been really fun
Do you want a load out recommendation? What are you running rn
Charge sledge goo gun RPG barriercade
Try out winch, sledge, goo nade, proximity sensor, rpg
Sure I'll try it rn
Try trapping people in goo if they are out of winch range or seal their escape off. If ontop of a cashout make a hole then throw a proximity sensor in. It's also good to throw proximity sensors through doors you think enemies might be in before entering. If point is captured throw proximity on ceilings if it's a big open room with many exits, outside exits if not many doors. If you can get a light attack QM off it kills lights instantly, light attack into QM for a RPG follow up on medium, or heavy attack into light attack for medium. Heavy attack, light, QM for heavys is most optimal
It was a mouthful but I hope that helps. I run anti gravity cube instead of RPG for the movement, cashout stall, and you can punish players who get in it by slide jumping into it with the heavy attack cause they can't flee as fast as you are coming in
Playing sledge requires you to be hyper aware and mobile, the better you know a map the better you stay alive and attack. All walls are doors if you are quick enough(lucky enough sometimes destruction can be jank)
If you know a heavy has charge and slam, make sure they use it before you winch or they are already low and your team is close so they can beam him while he's winched.
Thanks this is all really helpful I was already treating walls as door as I have a lil siege experience and the charge reminds me of onyx
Honestly if you can get really good with the dematerializer, it carries over tremendously
so beatyfull
Some people can make charge and slam work with sledge. I don't like loosing the utility of winch and goolockingbhas been gutted
I also suck with CNS and can't get 1 shots
What is
It was working when I used it caught people off guard with a sledge welding maniac chargeing thought the wall at you
I'll just have to practice it
The love the fell of this games movement
Doesnt help that the training dummy's aren't pushed back or move like a player
Yea they should have a dummy that does random movements
How did the loadout I recommended go for you?
It works well when I learn the maps better I think it will be a lot more consistent
Goo catching is something I'm still trying to get better with
Stupid useful though
I have got it to work a good few times
Did the proximity sensors do you any good? It gets me some light one shots pretty reliably
I don't have enough vrs for them yet
Got outplayed once when I was 1v1 with a light and I through a sensor through the doorway to challenge his push with a one shot. He throws a vortex and beams tf out of me before I could break it
What's a vortex
Light gadget, 15 second cooldown, shorter throw range than nade, further than C4 last like 9 seconds
Pulls shit to the center of it
Oh that sounds useful
Doesn't necessarily stop steals though, just makes aiming at the cashout more difficult, as it comes to a end the pull effect becomes erratic AF and incredibly difficult to complete the steal
Good stall tool
For sure, that's why my alt load out of pyromine,C4, and proximity sensor/goo grenade is soo good on more open maps. Allows me to still stall constantly and get floor nuke kills
@restive plover you are talking crazy shit lmao. I think winch shouldn't stun when hit by it, the pull should be without delay(pretty hard set about that) I would also prefer either no stun or only stun when you are actually in front of the heavy
I wasn't being serious, I just really hate winch.
Oh my bad lol. I hate charge and slam tbf
Especially when they don't charge head on so I miss my winch and they turn on a dime and fuck my shit up
They're both bullshit specs that get off scot free while mesh gets fucked.
Dash and winch?
No, charge and winch.
I can't manage to get one shots with charge cause I never use it. I think mesh shouldn't get one shot by glitch grenades
50% health from a glitch nade would be fair I think@restive plover
That's probably a good idea.
Glitch still disables it for 5 seconds
Giving one specific thing a specific change isn't a good idea aswell
Would only make it more confusing for new players
Giving light class gadgets that hard counter entire playstyles isn't a good idea. Stungun against any melee class and glitch against mesh
And also it would appear as if nothing happens when you throw your thing intended to turn off specs, leading most to believe that it does nothing
It's not that huge of a change, especially if they just reverted the instant glitch when hitting mesh shield so it has to land right in front of a shield to disable it is better than nothing
Light is hard counterd by just about 10 bullets
I am also not supporting stun gun, I both don't use and dislike it
That's what dash and invisibility is for
People should use their damn heads if they see their grenade bounces off a mesh not chunk the other one
stun gun is the best against melee or flamethrower
This guy here everyone
"Wallhack5"
Huh
That's his name
I do a triangle trap/open triangle trap where I throw goo down and put proximity sensor on the ceiling so that I can have a heavy attack prepped(sledge)
How effective is goo nade with dagger
Blocking exits or goo trapping?
yes thats my name lol
I maxed out goo ik how to use it with sledge, I mean is goolocking viable for dagger specifically with the way goo breaks and the short range
I dont agree its very easy to get u w stun and not everyone has goo grenade
yea I get u but still melee is bad against good players u cannot kill them w melee if you play ranked or wt in the final round its rly hard to get close to them w melee
Hard but not impossible. I still kill rubys
yeah but in the final round they see u got a melee then they will get a good place to get you thats what I mean
not impossible ofc
Tbf, they only beat us because one teammate was a shitter and both the two heavy had charge and slam
Tbf...they were low rubys
Yes. It's not like Superman laser eyes
Any heavy players here I got questions
what
I'm I suffering from skill issue if I can't winch barricade a dash light in front of me and get the sledge kill
Yes
I try but it doesn't always work. I can get it to land consistently in the right lobby's, and in others where the latency isn't in my favor it's impossible
qm?
I almost always run goo so I'll try it. It was a 3 stack of bow dash lights. It was hell
Sad😢
or just rpg as they run
I don't run RPG. Winching is also downright unpredictable too because people still shoot me as they get winched sometimes or QM me in my face when the get to me before I can get a hit off
its a waiste to get a kill?
I've had people starfished out Famas to my face before they even get pulled and it pisses me off
If it's not final round yes
like?
Sledge and C4
last one dont work with sledge
Hello 👋
Depends if I'm running my floor nuke setup or my usual
Either way yes
oh do you sledge down the cashout then blow them up when they get down or the opposite
or do you mean an old nuke and make it work somehow?
that sounds effective
how do you prevent the cashout from falling through the floor and the fire staying behind?
guess that works
Mostly for instakilling the vault holder to get a easy plug and a 3v2
that dose not awnser my question
Can you rephrase the question for me then
explain what the method you use involves
So we ignore vault and go to the closes cashout, preferably a single door entrance right? I lay all my mines and C4 right behind the door so as soon as they open it they die. We grab vault and plug, go for the team wipe. Once the team is wipe I place my mines down again, one on cashout one on entrance, I put a canister on either mine so they might run over it again(stupid funny if they do)
oh ok this is with pyro right? or do you run both explosive and pyro
Just pyro so In the circumstance that the cashout does drop I can just keep alternating between my explosive options to delay and kill at the same time, it should be pretty rare for me to use my sledge. Worse case scenario everything is on cooldown I'll winch the one person stealing and my whole team and me will ape em
Explosive comes back pretty quick, significantly quicker than C4 even, but it can't be detonated at a distance
Enemies see the glare from the LH1 sight?
Only if you use the scope. The red dot doesn't have the glare
Yes I play 1887 bumper jumper, cry about it

Can we get an alt fire for goo gun that stacks a 2 high blob with the same mechanics as the goo grenade?
Yes we must. And pressing ALT and regular fire (R2 and L2 on my own) will shoot out a big rolling ball of like 10 goo (being real here)
what do you guys play on light?
xp54 rn
what about the lh1?
i mean its broken but i don't like playing it
why that
cause the ads speed is very slow
spaghetti so good
lol
ah ok, what about specs and gadjets?
do u know silvio berlusconi ?
i like thermal vision
its handy to counter other cloaks for sure
what do you mean by that?
you can see invis when in thermal
do u prefer light or tank ?
ooh i kno that game, im playng so much
I've played arenas very little, I prefer solo vs trio
do you know r5?
me too
its so cool
even tho now eu servers are often empty
32cm like in apex
on the finals i switched to 26 cm cause there so much verticality
with jumpads and also shooting people on the upper floor in building
but its so much more fun in general
i don't really like br games, not enough shooting
lol
topo gigio è il migliore
wtf
what do you mean spadohh
nothing nothing
what is the best weapon in the game?
idk man the lh1 is kinda busted
what mouse do u have ?
hitscan hyperlight rn
mouse pad ?
its really nice, the coating is insane
nice
im using my old otsu mid
but i have the key83 on the way
still mid
yo anyone play gold/silver heavy or medium
just got 20 kills with cloak pistol smokes thermal and gas
what is a good medium build
demat, fcar, reshap/jumpad, goo, defib
What is a good light build
In what situations does one use demat? It always seemed too niche for me to use it over, say, frag
I believe it's to get off angles, run away from a group, move the cash box and trick plaeyrs to fall down
demat over frag?
frag grenade?
Yes
do you mean data reshaper?
demat isn't an abilty and frag a gadget?
yessorry
nah, data is pretty good now
you basically have every grenade type at your disposal at once (when you get to know the order)
destruction on medium is pretty useful since they usually lack it
and reshaping barricades, turrets etc. can be really strong
with turret specifically you basically counter a whole special at the cost of a gadget, pretty good value
The order is POGBRS
You can also do funny stuff like reshape rockets mid flight as well as grenades that haven't blown up yet
ignoring the random chance of a glitch
ive tried that before
the only time it would have worked i had to spam the button, reshaping a random prop off in the distance, wasting my charges, and thus having the rpg kill me
Well it has to be at least mid range
Which one is goo and which one is glitch?
It's all named after the colors besides S which stands for Smoke
Ah, so pink, orange, green, blue, red, smoke?
Yeah
Thanks, mate

This is a really nice community, would've been roasted for my mistake elsewhere
dont people call it silver?
I've never heard of that, doesn't matter either way
maybe all colors is easier to remember, but yeah
ai?
really?
I went 🤓 mode
not really, ai did
Here I googled it too
ok fair enough
The nerd part is me going "ackshully smoke can be classified as a color shade so we can say that it is all colors" Jokes aside I was just curious cause there are a lot of color shades
And I'm farming messages so I can get embed permits and post gifs
hi
is the scene with spear, its better than sledge for murdering but you cant destruct with it? do people use it at high levels
you loose a 1v1 with spear against sledge unless you can pull some bs
even hitting an rpg first might not be enough
but the increased range is pretty nice, and if you can get down with an ambush playstyle, or set up proper traps while defending a cashout, spear can put in some really good work
if theyre used at high levels i couldnt tell you
you can win if you are skilled, and if they are not to competent
yeah
ah, cool thanks
the first 2 hits of the 3 step attack are also somewhat quicker than the 3rd from what it seems like?
so if you get to ambush them and get both in before they attack, then you can hit and finish them off before you die
but generally, spear is at a disadvantage
do you have to get headshots with melee in general?
there are no headhots for melee and shotguns
good to know, okay
also none for flamethrower and grenade launchers
cant really tell much difference between the speed
feels like it to me
I thought of a theory of what lockbolt was gonna be before it came out and I thought it would be a spike and chain that would penetrate surroundings and hold them in place. Would be a coding disaster but I thought it was cool at the time.
Do yall think cloak, pistol, smoke, thermal and gas is a good loadout?
which pistol v9s or 93r
smoke and thermal are interesting picks but could work with the rest of the loadout
cloak and gas are good picks
The pew,pew,pew not the ratata
i dont play those guns enough to understand 😢
the silenced one with single fire
k
i have made a decision
it is not a good loadout for most people but it has some potential if the user is decent
got 20 kills last time i used it
nice
great for holding down a cashout with confusion and area denial
waiting for when they think your not in the room with them
Give heavy slow traps. They are like glitch traps but make enemy movements 20% slower
It's not much of a difference but when using melee or allowing your teammates to better get shots in without missing it could still be powerful.
doesn't Lockbolt reduce movement speed?
Nah, only technically after a certain distance away from initial point. But I'm talking about instant effects
I need 4 gadget slots so bad man
I wanna run winch, sledge, goo grenade, C4, pyro mine, proximity sensor so bad
Something like stun gun except a trap?
I guess so except the slow effect isn't nowhere near as bad... It should also slow steal progress by 20% slower
Where is the RPG 😮
Lol I don't use it I think it sucks and if I gotta rely on it for kills I'm doing sledge wrong
Fair I guess, I would just hate having no ranged capability whatsoever (and I mean past winch range)
It sucks but you get used to it. The thing is, I think so long as your team actually plays with you you shouldn't need a finisher like RPG
@boreal laurel do you run sledge often?
Not often, mostly on Power Shift
I just wish I was good with charge and slam bro lol
I'm excellent with any of them, just not CNS
What how
They should add prop hunt to the finals right guys?
reminds me of the xm29 - 20mm smart grenade launcher with an underbarrel 5.56 rifle. one of the strangest weapons to come out of the us oicw program
wow, reading about it, the concept seems really stupid lol
big and (I assume) to be heavy too
It looks very alien though
now that i think about it a smart grenade launcher would be an interesting weapon in the finals - right click to set distance, left click to fire. something like the xm25 cdte, which is just the grenade launcher part
what if there was an MA5B assault rifle
it also is technically a war crime because the "grenades" are small enough to be considered explosive bullets which were outlawed in combat
would be cool to see considering that the matter isn't really a stand-alone gun
Legalize digital warcrime
technically the m26-mass has a standalone configuration which the matter is in
yeye
but gameplay wise giving people essentially 2 weapons would be a nightmare
and i can't really think about how they would implement it cuz every weapon can only use 2 buttons. if they wanted to add an underbarrel weapon like a launcher or shotgun, they would have to take away ads
Short range shotgun with long range grenade launcher
would be dope as hell but an absolute nightmare to play against
imfdb labeled cerb as chippa triple threat
I was still holding out hope that it was gonna be a 1:1 of a really obscure gun lol
how would you reload two barrels though
probably pressing the button would trigger a reload for both, which is another reason why underbarrels seem unlikely
i need more absolutely wild but unique guns in this game. add the zip 22. add the gilbora snake. add the xm25. they might not be good, but by god are they unique
Just make using the under barrel force a reload
im not sure i entirely understand what you mean by this. so like if i have an m4 with an m203 underbarrel, i can fire/ads normally, and pressing reload uses the launcher and then reloads? or swaps to the launcher, and i can fire/aim it, and pressing reload would reload the m4 then?
you automatically reload after firing underbarrel I think is what they mean. So basically a forced reload
how would you swap the underbarrel then?
i understand that firing the grenade launcher would force a reload for both the rifle and the launcher, but which button would trigger/swap to the launcher? would pressing r fire the launcher, then do the reload animation?
No ADS
Nah firing the grenade launcher forces a "reload" animation where you can't shoot until done
ok so left click shoot rifle/right click fire grenade + reload grenade / r to reload rifle?
I like the idea, but the grenades should be limited. Like 3 per life, revives not resetting that.
i think having limited ammo is something that wouldn't make sense in the finals, cuz literally everything regenerates over time or is reloaded. i think it would make much more sense to just have a really mid grenade that is considerably weaker than the frag or dedicated launcher weapons
seems unfun
So does being obliterated by a shotgun with a fucking grenade launcher
Red dot for pike please!!!
So I think the grenade should be 50 damage and functions like the MGL with a bounce
it could be a combo like how you m2 m1 V when using a sledge
Like 4 second forced grenade reload animation
based red dot for pike enjoyer
Its disgusting lh1 gets it and the pike doesnt. Boutta start protesting mid game to the fans
my take is that the grenade animation should be similar in timing to the frag grenade left click, but considerably weaker - like maybe 20-30 damage. a good tool for chip damage or goo destruction, but not enough to reliably take out teams that well
goo destruction would be really nice (thermal bore11?)
to clarify - the firing animation should be the same timing as frag left click, with a reload time closer to reloading a single grenade in the cl40
i mean any grenade/explosive already has insane goo destruction.
I wouldn't mind that. It should also be more shit at destroying walls too, but good for clearing set dressing for open rooms(think chairs and plants)
exactly
i have a lot of ideas that revolve around standard rifle + weird gimmick
So we agree that it should have less destructive capability than the CL-40?
most definitely - cl-40 is a dedicated room clearer + gadget destroyer, while this theoretical AR+launcher relies primarilly on the rifle, and uses the launcher more as a tool to create openings
Okay bet. Like I don't mind if it takes 2/3 grenades to destroy a wall so significantly slower than cl40 because of reload speed but more destruction per nade
i was thinking more like it can't really destroy walls, its just pretty solid at breaking goo because goo has less health than walls
I'm pretty sure walls function off a different system than goo, like a weapon has to be tagged as being able to damage walls
every weapon can destroy walls
my understanding is that all weapons can destroy walls, but some weapons get multipliers to the damage like grenade launchers or the ks23. its really slow otherwise
I'm going to test it when I get home
30 mins of shooting a wall with Ak in the exact same spot(or until I get bored)
i mean im hoppin in to see how long it takes
Bet I don't wanna waste that much time of my life. Do it on a Kyoto roof to save time those things break like eggshells
yeah I don't think it's a multiplier from player damage
7.5 ak mags to break a wall on the practice range house
size is pretty substantial too its like breach charge sized
Jesus
What about a Kyoto roof if you don't mind me asking?@woeful agate
2.5 mags for a team of 3, ak destruction meta when??
will check lemme get in the custom
Thanks bro I'm genuinely curious
you need 2 for customs lol
no
11.33 mags for ceberus holy crap this gun needs a buff
40 riot shield swings
9 mags for sa1216?
67 rounds for the double barrel
Only 67? Be real dude
112 rounds for the model. what the heck
why is the matter so good at destruction compared to the other buckshot guns
16 shots is kinda crazy
its actually 15 cus it breaks before the last round🤓
in conclusion nothing makes sense anymore
Lmao yeah still
its like 9.1 mags for the fcar, yet another reason to nerf the ak
should i test quick melee
Yes
42
Damn
this is making me realize i should get a job
I'm at work rn
Jobs are for idiots who can't figure out how to get into drop shipping(me)
Cuz its a breaching shotgun iirc
Not that it makes sense to have that ratio of destruction compared to other shotguns tho
i mean theoretically they are all firing the same shell right? but i think its hillarious that one light shotgun can break a wall in 15 hits while the slower, higher damaging one takes 67
alright chat is dead so here's some of the ideas bouncing around in my head:
boomerang for light: left click melee, right click throw
as val for light: fast firing, high recoil ar
zip 22 for light: literally just a weird-looking pistol
sig spear for medium: semi-auto only, has a sight option for a canted laser
m4/m203 for medium: left click shoot, right click nade, no ads
spas-12 for medium: semi auto shotgun because the model is too slow and the ceberus is 😦
xm25 for heavy: smart grenade launcher, right click to set distance and left click to launch a grenade that explodes at that distance
ar-10 for heavy: dmr for heavy w/o a scope bc that would be insane
barret 50cal for heavy: scopless rifle with a whole lot of destructive capabilities
decoy for light that registers as a person on recon tools, and looks like a staitionary version of the user, but dissapears when shot
regen grenade for medium that instantly starts health regen so i can throw it at my lights and they can get back in the fight
a ladder for heavy
time-based wall run specialization for light - activate it and you can wall run for a little bit
hack specialization for medium that allows you to turn glitchable placable items on to your side temporarilly
weapon mount for heavy where they are unable to move but gain cover kinda like the punisher turret from marvel rivals
Love the under-barrel GL idea. The hack would work better as a gadget though—or better yet as an alt-fire for data reshaper
my reasoning for making it a spec was because i think medium would be a really nice fit for a anti-gadget archtype, the same way we have stealth archtype using cloak+vanish bomb or a sheild archtype using mesh+dome. additionally, i am worried that allowing people to turn gadgets + do things like have a heal beam or demat would be too strong
How do you feel about giving heavy a shield gadget
Like that big. Infinite health. Blocks bullets. No cooldown
riot shield?
Can't use your weapon while it's out. Have to aim it to block bullets kinda
so basically just like riot shield, cuz u cant do damage and effectivly block at the same time
You can passively block as in sprint and hold it at the same time, but I ment aiming your block the way holding a cashout blocks bullets
It passively blocks forward rather than to your left
dont really think they gonna make heavy even more tankier
Idk what they are gonna do, just want community opinions
i see i see
idk if passive gadgets have a place in the finals. i can see heavy getting more shield/cover items, but one thats active passively seems out of place
I mean you have to unequip it for you to do much else. Unlike thermal vision that basically last forever
i might not understand it correctly then - is it an item that takes up a gadget slot, and when equipped, functions like the shield portion of the riot shield, without the ability to deal damage?
Correct, except it blocks forward left instead of hard left
While we are at it, let's say having it equipped let's you full crouch the way a medium and light can
why not have it passively protect full forward but low and you raise it to protect head when ads
Ads slows you, I want a high skill ceiling, and that would make it closer to useless with melee because you slow down while ads I want to come at someone from across the room with sledge and my skill allows me just enough health to not get killed because these stupid ass servers are getting me killed when I winch people
fair trade off
The ADS slow is fair tradeoff?
yeah you trade speed for more protection
I might still use it but idk, probably not then
it would prob be more for ultra-defensive players that play really close to the team
Maybe idk. Sounds oppressive in low skill lobby's and useless in high elo
yeah, cod had the same issue with their riot shield except it also worked passively so it was even worse
My intention is it should be a big shield, but let's say there are three spots they can aim at. Head, body, legs. Depending on where you aim your shield you should only be able to block for two out of three spots covered. @woeful agate
so held is body/legs and aim is head/body?
Yes.
sounds good, call it a ballistic shield and ship it
Should be able to crouch and hide your entire body behind the shield though and crouch walk
i use thermal bore, frag, gas , grapple thermal bore is underrated too
I pray that one day the devs add a 1911 for the medium class 🙏🙏
Day 1 of asking Embark to add more destruction gadgets and specializations for heavy and buffing up its overall destruction to make it more fun.
Anyone want to sign up, it's a petition
summon crane with wreaking ball
also whats some fun ways to use anti gravity cube?
U now the jump pads the ones building to building just have someone chase after u and after they jump throw it mid air ur gonna have to time it but its worth it
Break the ceiling, lift the cashout with it, then goo below it so it wont fall down
Throw it in front of yourself, sprint jump into it, start a spear m2 attack
Takes you way further and can suprise enemies
Get extra hight for cns bonus damage
what did CNS do to give bonus damage based on hight?
where there gonna land?
No when he’s midair throw it to trap him midair and then eventually he’ll fall
Its kinda hard tho
into the void?
anti grav survives the void?
the slam part deals more damage the higher you jump from
im not sure about the numbers
but i think ground hight and just jumping is like 80-100
and i recall 1-shotting lights while falling from a monaco house
can we stop useing abreviations? and true gun names because i have no idea what "v11A" is and now i gotta boot the finals just to find out they choulda typed "the crossbow"
i mean, if you want to (and i remember) ill happily do that for you when we write
but have fun telling that everyone in here
most people do know what is meant
its annoying its 2 diffrent langueges for both gadgets and guns
Me
Any Ruby's wanna run it with me tomorrow night? I want to learn how to be a better sledge hammer player
i think i win competition for weirdest reticle. i got a dispersion reticle of a circle with a see through green outline and a fixed default reticle
no center dot
photo
^^^
nice
Mans got the halo crosshair
It let's me have a fixed cross hair to put on them and a dynamic cross hair to tell me what's going on
the flash grenades have become way too common. If i hadn't changed it to be a blackout instead I'd be legally blind by now
every heard of mesh shield, dome shield, goo, and barricade?
if i buy prox sensor on medium do i still have to buy it for heavy same goes for like gas grenade
no you buy one gadget it unlocks that gadget for the others if they are able to use it
so you only need one purchase
oh ok nice
https://youtu.be/43wio8tQ3Eo?si=FN131Eei8Xuf8WdV
This addresses my concerns for the game perfectly and why they need to seriously focus on improving the little things that are ultimately making new comers and ogs to leave the game
I want a Gatling gun specialization for the heavy where it's a stationary manually operated Gatling gun with limited ammo that once runs out has to recharge. But you can pick it up(only as the heavy) but you get a huge accuracy penalty. But you can move with it. Maybe at 3/4 the normal speed or something close to normal speed or normal movement speed. Anyone can use it stationary but only heavies can pick it up.
How about instead we give heavy a sledge skin that's just a guts/cloud strife sword or a zweihänder
guts berserk
I run winch with either goo, cube, and proximity, or pyromine,C4, dome or some combination of those
I'd be pretty happy with that too
Nah we'd have to tweak it then and give it a much health as a wall
The battlerifle crosshair
Same difference
question what is the damage of the frag grenade when its point blank
For the proposed weapon earlier?
no just normal frag cause i think the damage is inconsitent
150 is max dmg
Is this a good loadout for medium for ranked??
Healing beam - akm - pyro grenade - jump pad - defibrillator and reserve/ fcar - gas mine - gas grenade - frag grenade?
dont play ranked so you dont have too listen to me but yeah i would say its good
demat is slow as shit, soon as I click 3 times it's done. I whip it out and it takes so fuckin long to demat.
Sad
😋
你好吗
我很好。谢谢
is this a good build for light
cloaking device, xp-54, goo grenade, breach charge and stun gun. Reserves are m11, sr-84, pyro and glitch grenade. Yes ik I have 2 guns in reserve, I js like to switch off bc I do not play competitively.
i js dont understand how to use gateway in situations
I bought it but dont have a specific reason to use it
i used to use that exact loadout, imo yeah thats good
Anyone find any success with mesh and sledge?
Most of my reserve loadouts have two weapons too, so you’re not alone 😄. It’s a good setup if you’re good at it, and if you can make XP-54 work then good on ya
Day 1 of asking Embark to add more destruction gadgets and specializations for heavy and buffing up its overall destruction to make it more fun.
Signed by:
- Guts
Anyone want to sign up, it's a petition
same to be honest
these ideas all sound kinda dope and actually unique
AS VAL should be for medium, they need a smg.
These are cool ideas
Hi guys
as val uses 9x39 which is a larger caliber than most aks which use 7.62x39. if i were to give medium an smg it would probably be the ump
medium shouldnt get an smg
It looks like there is a VSS which would long ranged like a sniper rifle, and the VAL which is automatic
Both have integrated suppressor
A weapon i would like is the MTAR, I have used it in so many shooters and it is always really good
Fuck the overrated ump, id rather see a bison or a mp7 for med.
I’d love to see the medium get another pistol- maybe a USP or something that has low mag size, but a fast reload?
Somethin that bridges the gap between the 357 and the other guns. It could do less damage, have a little bit worse range and recoil, but be as destructive as the Light pistol if you know what you’re doing.
Also I’m a sucker for pistol reload animations.
1911 would be cool, we have it in a lot of cosmetics, it would be balanced imo. Not a burst pistol like the R356 but a semi-automatic pistol with 7 rounds, medium accuracy, low recoil.
Hell yeah, that’s exactly what I’m talking about.
I definitely think the mag size would have to be a decent bit bigger to differentiate the gun as its own thing tho, like 10-12 rounds. Maybe this can be offset with a lower headshot multiplier, but decent base damage?
9 rounds would be good I guess
Guys what do y’all think about butterfly knife skin for throwing knife’s?
I think it would be better on the dagger
So dagger or throwing knife’s
BASED
how much damage is explosive mine?
there shound be a scissor skin for throwing knife and dagger
for the throwing knifes you could have them split into the two seperate blades
and when you do the charge up attack you combine them back into a normal pair of scissors
for the dagger it would just be normal scissors tho
Throwing knife has a scissor skin
nvm
Controller skin for throwing knives would be cool
😅 nice
Monster energy can skin
ospuse can skin
Why do shotguns not suffer from hipfire bloom? But other guns do? Makes 0 sense.
I mean when you think of a shotgun you usually think of hipfiring no?
I mean, yes obviously. But why add bloom to hipfire to every other gun type that relies on subsequent shots? Wether you actually shoulder a weapon or not has no effect on its projectile’s path. Should this not stand true in this game?
you have a fair point but what would make the shotguns viable if they took it away or made all the other weapons like the shotgun in that standpoint
I also think that the spread of the shotguns pellets help out with this as well, where as with a normal weapon that is a single bullet its a little harder to guess where the bullet will go. at least in real life standards
AM180 FOR MEDIUM. 1,500 ROUNDS PER MINUTE OF .22. 180 ROUND DRUM. High head multiplier, low recoil, medium range
Least overpowered suggestion
this is rage bait right??
what do you mean? it wouldnt do the same damage per shot as AK or FCAR. It would be like 9 damage per bullet, 17 or so on headshot.
guys, what's a really wacky and complex looking firearm
soviet three-barrel bullpup AR, TKB-059?
woah that looks cursed
medium needs an aug only
the model 1887 give me brain damage that gun does so much to everyone
what do you guys think of that weapon
Nerf down to 108 damage and then restore the original range.
tbh it still has insane range even right now but I would rather take the range over how crazy that burst is
anyone who wants to play corners is just fried since it works with burst damage so well
and lights who would want to get close I watch them get shot down like flies
what if heavy got a crossbow
Would be cool but idk what purpose it would serve other than being a worse or better AKM depending on its ttk
Medium needs a crossbow and heavy should get a ballista or cannon
Shak 2.0 lol
Blunderbuss
A gadget that gives a speed boost like an ospuze
Stim light spec, OSPUZE can skin
Here me out they should add a healing item that's in every class and basically it's an ospuz soda that you can drink to regain health and one of the animations for it would be you shoving your finger in the can and shotgunning the ospuz
i think breach charges should be buffed so that the time from drop to activation is much faster, they do more dmg, and that when theyre shot they blow up instead of going away
They do blow up when shot
They should only do normal damage when on a barrel and not extra from that
And they should be able to blow up sooner and still do environment damage but not player damage
Then regain player damage after the arm time
oh when i shoot them they dont
They only explode after the arm time when shot
agreed
I feel like they should add weapons that lean into the setting more
Why use boring old real guns when you can add all sorts of crazy shit?
The Cerberus is a step in the right direction in that regard
it would be cool to add a P90 to the light class as a submachine gun, tbh the machine gun pistol is just all around doesn't make sense to me on why it's the most powerful starting off with what it can do. like the xp-54 seems like a better starting choice
for a medium what gadgets should I run
defib fo sho, jump pad also, and the third I like to run frags but you can run whatever grenade you want. @restive plover
Frags are a must imo, they're like 1/4 of my kills
double blades or riot shield for fast kills. riot shield can 4 shot a heavy. as for gadgets, mines and jump pad and healing beam.
Pyro mines + gas mines (place them on top of each other so ur enemy will go to elemental prison)
- motion sensor
- demat
- shield or blades
When sensors detect an enemy u can trap him and drop him on already prepared mines with demat and if he somehow manages to survive you can secure a kill with shield/blades
And don't listen to noobs telling about defib u won't need it
that is diabolical
defib and jump pad are great for medium
The ones you enjoy using and ones that complament eachother
New patch and still nothing to make the Cerberus an actual gun?
I'd like a speed gate that shoots you horizontally like a hot wheels launcher
nice update but im still going through players with the sword!!! THIS NEEDS TO BE FIXED!!!
What is the new throwable mentioned in the new update?
Embark fixing melee weapon bugs and not even ADDRESSING the riot shield is an audacity on an describable level. The shield has probably more bugs alone than all other weapons combined. Not even mentioning the shield is absurd and I don‘t know who at Embark did this but if I find out I will personally come to his house and dematerialize it
That would be a concept for a new Med spec
anything that increases speed would probably be op with melee weapons
light being faster is fine because they die if you breathe on them too hard
but on medium or heavy that would go south really quickly
and counterplay also goes out the window
cant run away anymore because theyre faster
only way to actually avoid them would be to only ever exist in the open, which doesnt work or to waste a slot and use the item yourself
not good
More of a medium thing to support offensively instead
i would like you...
to think it through again...
a weapon that can not be move while firing/best firing when standing still. help pushing with teammate?
No like I mean killing people to support instead of movement health or extra fire
Not to push id be a clone of turret regardless
i mean yeah i guess so
but honestly it still fit heavy more just because its just a heavy mechaine gun right?
What was changed about the winchclaw? I don't understand the note
@pallid crypt @turbid oak why dont u guys just remove the class itself?? nerfing so many stuff does nothing lets just remove it from the game.
charge does have too much damage, but if ur whining about a flamethrower ur the biggest noob urself lol
literally just dash out of the fire's range. grapple out of the way. snipe the player.
with all the guns yall have, espeicallly sniper and lh1 u guys are facing probs from a guy with like 10m range.
prob one of the guns that have the most counters available is flamethrower. hes only gonna "not have to aim" if ur in his tiny ahh range, try using a flamethrower up against a dash main fgs
how does stun take skill, did u ever use ur brain cell on that???
HOLY CRAP ARE WE GETTING CARS
You can pull vaulting people immediately instead of them being able to finish the vault I think
i feel the p90 would help more in the medium's loadout. It fills the close range support role of "bullet hose" to keep pressure on the opponents. Low damage, high ROF, and a whole lotta ammo
Very specific, but a welcome change considering kills come down to the millisecond
unfortunately people like you don't have the brains to understand 😂. And I won't waste a word on brainless people.
You are too limited
HOPEFULLY, the game would be so much fun with that
yeah i just don’t see how they would implement it on maps like seoul or fortune
Yeah, I thought about that, since Cars in Seoul is everything but something enjoyable, I’m pretty sure it will be a “Map Exclusive” thing like HELLDIVERS 2 did with the cars in the Illuminate invations
yeah maybe
but even hd2 you can get the car as a stratagem
Id love king of the hill but it's more so who controls the car the longest like battlefield hardline
thats what i thought we were getting
😂 my god calling someone a no-brainer just cuz u cant answer his question is so funny 🤣 even when he has 20 years of fps experience and ruby 2 in the finals with all classes
but guess what, u alr wasted more than a word writing this response.
now that i see ur a no-brainer light player biased abt his class, ill leave u and ur skill issue alone.
git gud kid
New item idea tell me what yall think: A lights carry a grenade that functions similarly to the pyro grenade and vanish bomb in its instant detonation and what it does is either initiate the healing process for everyone in the radius or heal everyone in the radius by a certain amount.
good idea, i hope the cod-brained portion of the light community will get more encouraged to do teamplay for once bcz of this
yeah that's what I was thinking
Might be too powerful. Balancing any kind of healing will always be extremely difficult. What I do agree with is that light needs more gadgets that encourage teamwork. Maybe even reworking the taser into a tool that lets you steal enemy gadgets or overclock team gadgets / specs for a certain amount of time.
do you see that you are limited? And as well as being limited, you are also bold and proud. 1 it means nothing to have been playing fps games for 20 years and in any case I also have a lot of experience but oh well you keep the truth. 2 light game? but what are you saying? It's the class I play the least, I mostly play H and M. You see you just said nonsense, but obviously what can I expect from a subject like that who is convinced he knows more than the others just because he has 20 years of experience and has reached Ruby in ranked 😂. For this reason I didn't want to waste words on you, because I already know that people like you have mental limitations and are guilty of pride.
I just wanna point out that there is a hole in the riot shield which you can straight up shoot through and Embark thought that every other melee weapon needed more help right now because there was a small bug with jump pads not launching you in the right direction when performing the secondary attack with the sword. If Embark really just doesn't give a f*ck about the shield anymore and just wants us to move on, tell us because it definitely seems like it. On behalf of the riot shield community we don't want this weapon to be meta we just want gamebreaking bugs to be fixed. It took them 3 seasons to fix a one shot mechanic against medium. If Embark still cares at least a tiny bit about the shield this is their chance to show us. Cause we're losing hope. And if Embark wants us to do that they did a pretty good job cause I didn't play the Finals since 2.5 weeks
Do Melee weapons make you faster?
No
Mediums melee weapons make you go slower actually
Nerf turret as light it's almost impossible to kill without glitch grenades and have way to good aim
@hoary bluff could work when they add it for heavy also+a grenade similar but it stops all healing in the same radius for 10-15 seconds
Goo, explosives, getting behind it, simply being out of range.
@restive plover That's the problem the range it has like a 40-50 meter range and snipes me across the map
It has half that at most. And also takes almost four full seconds to kill a light.
Look, spamming the word limited and trying to sound smart doesnt get u anywhere.
I take pride in my rankings cuz i learnt alot while I got better. "means nothing to be playing" is just a dumbahh excuse ive been hearing for the past 20 yrs by low elos.
Its the same in valorant, in r6s, in cs2, in cod, in everything.
Every single reply from u is just telling me im mentally limited without providing any reasonable justification.
Do you see where you are limited? You are limited in skill. And logic.
I won't waste my breath telling u flamethrower is normal, but here it is. It has lowest range in any gun. Players must be able to make sure theyre opponent is in range to use it properly. They must ensure the opponent doesnt jump pad or grapple away.
Thats the skill u fail to understand. Do you see your mental illness?
You have a case of skill issue.
@restive plover I really don't have a problem with turrets but they aren't killing other classes fast enough basically a heavy can tank a turret and Steal the cashout
I thought you were saying turrets were too strong.
Yeah against lights they are shredding hp
Just checking in to complain about how annoying the stun gun is.
Who’s got a killer gadget idea?
A chocolate bar for light that does nothing
Heelies for the heavy. it takes up a gadget slot but extends distance, duration and speed of charge n' slam. Maybe give more control too.
or armor that give like an extra 25 health to urself or team mate
Goo plane for heavy
Biggest Embark L
Pagoda rocket ship gadget would be cool too
How we feeling about Riot Shields? I find it fun af
Me too
Underpowered and in need of some tweaks, but otherwise fun
I feel it is sorta balanced. It does its thing. It can two hit lights and the left side of the character is basically bulletproof if the shield isn't aimed
Though I am curious on what tweaks you think would help it
You can shoot around it if you know how, and apparently the hit box doesn't match the visual shield itself or smth
There's an entire thread that yaps about the issues with my beloved riot shield
I mostly feel the melee attack should be slightly easier to land
And yeah, the bulletproof visuals are kinda off. I see why some people struggle fighting them. Though lights that have plenty of time to escape its range are just plain stupid
Unless you are in a confined space
Btw @royal thicket i like ur assassasination classroom pfp
winch chain + anti gravity cube = the cashout goes wherever i want it to
A gadget idea i thought of was an ammo vest and any contestant standing near them gets an ammo boost if some kind. I was thinking medium gadget but I think it would work well on a heavy as well.
like a bigger mag or a faster reaload?
Yea
what about meele wepons?
I was thinking nothing
Medium GL option:
Single shot M79 with a fast reload (0.923s, effectively 65rpm).
Not quite as fast as the 5 shots from the CL-40 when loaded (which fires a shot every 0.8s or 75rpm), but no down time so it's akin to the throwing knives for constant assaults.
dosent seem good then its biased as to who it helps and its team composition built into a gadget
this, but gas grenade crossbow.
I don't like lights much, but I might have a maybe fitting gadget for them.
Imagine a device that projects a holographic decoy that runs straight forward. Just a simple decoy. Probably won't work well with all the destruction that happens. But it is a start.
You can:
-Make on demand cover.
-Block entrances.
-Make stairs.
-Block sentry guns.
-Stop that light that tried to take your kidney for a few, but just enough to grab them by the neck to wring it.
Sorta hard to master. I admit I am not worthy enough. But with practice, you can annoy the hell outta enemy teams.
Goo Gun is
Well... built different
Yes, that. Maybe. Decoys are cool
we chould have it stand still and scan anybody that shoots it
might be better for medium
with lights having so many gadgets already
Perhaps yes. I would run that honestly
just cheaked light has one more gadget than medium and heavy
Would be cool to give Heavy a quad rocket. An alternative to RPG. Less damage and destruction. Idk, I know balancing is gonna be a pain.
fire all 4 at the same time and they spread out to take out a large area with a huge cooldown for long range destruction
I think the quad rpg should have more destruction and less damage
In opposed to both
then how will rpg survive
Less damage.
I know that there are different types of rockets for different things irl. Playing Squad taught me that. Got several classes with different rockets for different things.
cooldowns 75 seconds that damage is a long time away
Yea I think that's better
?
I am hoping for atleast a new specialization next season
Hey the quad rocket most people think of irl is called the flash, and shoots incendiary rockets. It could be a very wide coverage area denial weapon that can turn a whole room into a hell simulation at will
This jawn^^^^^
I keep dodging and hiding and running away from fights 80% of the time i get caught by surprise. How do i kill this habit? Or maybe uhhh gimme a killing loadout
i use revolver(self harm)/famas, demat, goo grenade, jump pad a defib
Nah that a good habit
Like when caught by surprise run and try to reset the fight on equal footing
And better still learn to find where people oft go and get to the point where you're the one ambushing
That's a perfectly good loadout, actually it's part of the scrim meta rn iirc
Just with model but an AR is fine
Guess i really am a masochist for using a revolver
Very great advice though, thank y
Try model and stick it in their face. Or have better game sense
I have a loadout that's turret, riot sheild, goo nades, glitch mine, ans Aps turret is it good?
Sounds like the Halo 3/Reach Holo decoy.
A "mine" like the glitch mine that can be deployed/retrieved and generates a hologram copy of you that strafes left/right by one shoulder width while firing would be awesome.
Especially if it makes it look like it's dealing damage (your screen shakes as if getting shot and your health bar goes red, but your health doesn't actually go down).
Ngl if you get good enough revolver clears
i never had good aim with shotguns
No pain no gain thats why im even using it in the first place. It was my main ever since open beta
Riot shield
What's up guys, any weapon or gadget if
Ideas lately?
day one million of asking to buff cerberus
recently saw this,
Heavy
Flash, goo gun yourself so the flash wont affect you, then kill
Kinda cheesy, I mean this in the nicest way possible...just get better. But also there's nothing wrong with running away especially as a sledge heavy. More often than not I'll just break the floor under me if I make. Bad call on my distance
true, it is cheesy. never tried it myself though, i barely play heavy
Sledge heavy is such a incredibly high skill ceiling to be effective. I saw the video you are talking about though, sounds like you could lobby stomp bronze, silvers, and some golds, but anyone who knows what you're doing won't fall for it
Actually go for it and let me know how it goes, I love goo gun but I have a huge skill issue with going people so I just run winch
@gloomy bobcat
I also crashout when im going something and it just breaks even though it 100% should connect
Sure, its gonna be my first time playing sledge aswell
Ill remember you guts, not like everyone else who forgets too easily
Haha thanks bud. Do you want some sledge tips?
Sure, one i know is that with the goo gun you can shoot people with it and then BAM 💥
But thats about it
I run winch almost exclusively with sledge but yes, goo lock to bonk can be effective at shorter ranges
You have to memorize all certain breakpoints with your attacks.
Lights: 1heavy attack/light attack,quick melee
Medium:1 heavy attack 1 light attack/2 light attacks, QM
Heavy:2 heavy attacks/1 heavy attack, light attack, quick melee
The light attack quick melee combos are always going to be slightly faster but also riskier(it's worth it because encounters come down to the milliseconds)
@gloomy bobcat if you want when I get off work we can run some world tour and I'll teach you more, sledge is SO MUCH about positioning above all else
R6 but sillier
Oh and unfortunately i wont be away till very later.. still at uni, 10 am
Ill be able to play at like, 5-6pm

It's 8:50pm for me rn, I'll be on in 5 hrs
I don't understand this message
Rainbow six siege lol
Oh lmao yeah, I guess it's pretty accurate to say it's like that.
Hope youre fine with asia servers, signal is so shit here i wont be able to play well even a server away from home and not to mention my 30 fps lmao
I got a preeetty beat up cpu so thats why
sledge is just about who right clicks better
We won't play together often then since I'm on that ranked grind, but playing for a couple hours to teach you is just fine
Wrong try again
@hexed tulip back me up here
Two people who agree about something can still be wrong
sledgehammer did not get banned for this slander of the weapon
Sledgehammer has a low skill floor and high skill ceiling change my mind
so called skill ceiling being pressing q and right clicking
Bad job so far
sledge gameplay is literally just right click simulator
ehh not really, you can be effective with it using a bit of situational awareness
just learn how to flank and block off sightlines and your good for the most part
plat?
Effectiveness scales with your game sense though
a 1v1 against another sledge on similar skill levels just depends on who has the less janky physics/connection
And gadgets
Gold 1 trying to get plat 4
I was thinking about a situation where you're both the last standing with depleted gadgets. Truly a moment when both teams are spectating their heavies circling around each other lol
A situation where you and a enemy team are both 1v1 both with sledge and both with depleted gadgets?
Yummy, ranked is hard.. harder than apex actual
Pretty rare
Idk about that never played it. I can't aim to save my life though
Good, never play it
apex is so infuriating, I left for a year and had no clue how I was able to play it (it was the only good fps on geforce now at the time)
What's GeForce now
game streaming service. Muzzle flash covers the entire bottom right of your screen
Okay thanks
As if the Spear needed. Nerf
Google. Translate this shi to comprehensible
Embark has to stop aiming for "equal win rates" bs bcz its just whats destroying the entire game.
no game in this effing universe has had equal win rates and pick rates. in valorant reyna and clove top the win rates. in siege its doc and rook. whereas harbor and kayo get the lowest in valo, and clash lowest in siege. nothing can be balanced forever
there always has to be something in a video game thats better than the others, and something thats underused, to enable ppl to have some debates in the game.
equal win rates is just gonna make each class basically useless.
ik ik, i dont wanna play with op shit either, everything should be equally powerful, but that doesnt mean u go around nerfing stuff like wild.
Clove in valo, for example, is nowhere near op, but she still got one of the highest pick and win rates. but u dont have riot nerfing her and buffing omen or stuff.
Stop this "equal win rate" shit. Heavies get the best win rate because most heavy mains tend to play with the team and do the objective. Its not our fault that lights will camp on spawn in skyway powershift and snipe the entire lobby
^^^
post this in #👂┇game-feedback
sorry abt that cooldown 😭
will do
The issue was spear being usable.
@royal piergross
Yeah, they sure fixed spear being remotely decent.
Reminds me of the time DRG's devs ""fixed"" a bug that was one of the community's most beloved features.
Thanks
At least they told you they removed a bug that was good for the weapon. Riot shield got shadow nerfed hard this season and ngl harder than this
What was the nerf, I missed it.
They removed the ability to bishop so you can't catch up on enemies anymore
Just take a look at the riot shield bugs bug report chat
What drg bug are we talking about?
Barrel riding
such an outcry that they coded it back in.
Then they did the same thing with the press F to dispose of a beer in hand without drinking it
Oh hell yeah
Im so glad thats still in
I kinda hope embark would take a page or 2 out of their book and keep some cool bugs
It almost wasn't, and they've decided not to code stuff back in like that (given that the beer thing was never returned despite immense backlash over it).
Yeah, if they're gonna remove it they should increase run speed with it so you can actually use the damned thing.
They nerfed it after it already was nearly unusable and never told a soul hoping no one would notice. The riot shield players noticed but nobody listens to us🥲
The new healing barrel looks really sick!!
🩹
Well done The Finals concept artists and modelers! 🔥
Skin idea
Crusader, you get an armor the helmet pants sandals and the shield and sword would be a riot shield skin yk
fix rpg
Rpg is in a pretty good spot, only thing left to do is halve the damage and widen the blast. Give two charges so it can actually be used for demo and not opening every fight with 100+ dmg
Barett .50 cal for the Heavy class with a 5 round magazine. Stats should be pretty much like the KS-23.
me and the bois about to show everyone the power of the holy spirit
REMOVE CHARGE AND SKILL I'm so fucking tired of dunking on fucking NPCs that just click one button into one shot xd xd xd
there is no talent there is no premeditation, just see something, charge, win
literally all they have to do is make it ramp up on the damage, the longer you have it running the more damage it does but PLEASE dont make it a free 130 dmg just because I got caught in melee range to you
@wind star they won't remove it because there are bad player who just wanna have fun with charge and slam
Honestly a claymore skin for sledge would go hard
give more weight to the castle map suggestions
Flash grenades man.... I cant even put my frustration into words. it's just such a waste of a match if i face a team/ multiple opponents with flassh grenades. If my screen is black for half the round or i'm hit by 3-4 flashes without being able to see anything for like 20secs it just really robs all the fun i try to have with this game. Other features i dislike i can live with, but these just ruin my day, because there's literally nothing i can do against it.
frfr, I've been hoping for a castle map for a while
Do you think throwing grenades, placing/detonating stuff, or using gravity gloves should cancel cloak, like they do now?
A floating red canister is terrifyingly obvious.
Grenades are pretty stealthy already before they go off.
I don’t see how keeping the cloak and placing/detonating breach charges/ gravity vortices would be overpowered
I think its just for consistency's sake. If you perform any action, your cloak breaks
and there def is some potential where doing all those while stealth could be broken
Honestly, a shield bash/charge that you can't change direction during is tolerable atp. 😶
cloak nade the cashout that is being stollen is kinda strong no?
For the floating items thing, it's mainly so lights carrying vaults can be targeted easier.
Offensive actions turn off cloak by default. Baseball shenanigans don't get special treatment just cause you're praying for a lineup.
Honestly, this one's valid. Would encourage different playstyles for light.
Dancing for cash in World tour was so broken that it needs to come back
Emotes Tierlists by drip, cash ROI, and by toxicity
The longer you dance, the more cash you get when it is complete, so risk it all to bust some moves and show the fans how it’s done.
Agreed 100%
It's kinda insane that they weren't able to balance it since release. And even a simple charge up mechanic (max damage only after charging for some time) + no multiple hits would balance it already. Compensate with a bit more movement and destruction and it's still a viable pick.
imagine if light got a little m79 thumper but it shot sticky nades