#š£āweapons-gadgets
1 messages Ā· Page 128 of 1
It doesnāt work anymore in the attackerās spawn border though.
Riot shield got nerfed this season without even it being mentioned in the patch notes, a post on reddit calling for a riot shield nerf got 100+ upvotes and the skill floor is five times higher than with any other melee weapon. Medium has no gap closing tools whatsoever and sorry if this came off as rude but when someone says they canāt manage to get an enemy within a 12m distance while riot shield has to get in neckbreathing distance to damage the enemy in any way I just snap
Doesnt matter
If its tech, its tech
Even if it seems insignificant, anything has potential to be build on
Thats my goal
Honestly there should be some tradeoff for having a scope equipped
(Guns that were previously scoped would be buffed at base for the nerf to not affect them.
Why do they always remove the cool movement tech š
What was it this time?
Something something messing with pacing
||meanwhile the whole 3v3v3 format:||
Even with the new spawning system, i think it itself is not the problem
It only amplifies the issues having more than 2 teams brings
I killed a top fragging riot shield player by RPG-ing the floor then dropping on him with a spin spear attack
Feels good, even taunted
No offense, but that's kind of a low bro move, like respect to him for top fragging with the worst weapon in the game
More over do people even taunt or nah, I've almost never seen people taunt unless I do it (usually when defending cash box)
Only as retaliation or if I'm in ranked and we're about to win we all start emoting
Taunt a sweaty light
Become his prime target rest of the game
Dominate them anyway
You said 6 different gap closers you listed 3 and 2 can't be ran at the same time
Also newer players don't have all of that unlocked and alot of the gap closers are expensive
This also brings up the issue
Starting the finals is gonna get more difficult each season
Ads speed is already affected iirc
maybe more recoil for the scout scope
"New" player here. No it won't, the finals is, incredibly bad at matchmaking in quick cash, I have repetitively been put in lobbies with people who are level 1-10 on all groups. So grinding the currency for gear isn't all too bad
The ads either feels slower or is slower, and the scope itself blocks off more when adsing then with iron sites.
I mean if someone joins in a later season (scaling item costs per season) unlocking everything will feel daunting
And most people will want to unlock the best things first
Then they do just that, they'll unlock what they want to first, and if they don't want to unlock something for whatever reason, they don't need to. You don't have to unlock everything, that's not something a new player would even be capable of from the start.
And some people play for the purposes of unlocking everything, some play just to complete the battle pass then stop for the season, so new players having more stuff to work towards could give them more reasons to keep playing
But if you play for the purpose of unlocking everything then it shouldn't entirely be daunting to see what you have to unlock. I feel rn that the process to unlock things is already pretty forgiving.
why'd you need an rpg at all for this
Real
So I can throw his ass down the floor
Fair enough ig
How do you think 6 tools are gonna fit in a kit with a maximum of 4 slots? Also mb there are only 5 I think or I forgot one. Still 5 more than medium
I'm more wondering why you're throwing a mix of a pity party and self aggrandizement
2nd at max heavy can have 2 gap closers active
3 if you count goo nade but those aren't heavy specific
The riot shield community is waiting for ONE gap closer since open beta and then someone comes around the corner complaining about gap closing with heavy whoās got 5 different tools to gap close I just snapped
Brother you've been snapping for over an hour and it's been this weird mix of self glaze and a pitty party heavy is also inherently the slowest class in the game without this help there melee would just be unviable because if you don't dedicate at least two of your slots to gap closing heavies melee is inherently broken
Broken as in bad at concept by the way not broken op
The addition of dash also wrecked pre winch pre lockbolt heavy and mediums melee
lets take a step back here, the guy said he was getting out dpsed and asked for a buff to swing speed for hammer, no mention of getting gapped
Here
Here
Also if you scroll up to the top of this conversation the first message is us talking about someone struggling or potentially struggling on closing the gap with heavy
Donāt jump pad and zip line and maybe goo grenade work for gap closing
Goo is finicky but yeah it's been majorly changed
mb I wasn't meaning to reply to you specifically, it's just that the original guy said he was getting out dpsed by a famas with a hammere and then someone else mentioned it was fair because of heavy's gap closing ability
Where did I ever self glaze in any way? I never said I was the guy reaching diamond with RS and saying that complaining about riot shield being bad is a pity party is the same as telling a sportsman with a broken arm to concentrate. Did you even play riot shield before? And to the point of saying heavy being bad without the gap closing tools, well medium melee is bad and it has no gap closing tools. Go figure
Goo grenade is for everyone so that doesnāt count. Jump pad and zip are good for moving in a general direction but not usable for getting close to someone whoās 5 meters away running
"Iām here to tell you that you are a sad noob because people made it to diamond rank with the riot shield that gets countered by turning around and just walking away. You have 6 different gap closing tools, medium has 0. Sorry but thatās just a massive skill issue"
Also I'm saying it's a pity party because you chose to main the weapon and in every breathe you have to bring up how it's bad and you still make it work
The moment I switched to a different weapon in world tour I got 15 kills with a support build. Riot shield takes a lot more skill than any other hitscan weapon and the fact people are able go make it work is not a good argument for it being balanced. If you want to have a look for yourself go play it and get demolished by the entire lobby because if you donāt pay attention to every little detail you just get obliterated
This is what I mean by pity party with a mix of self glaze
Also I did play riot shield I play in a stack
Played heavy melee for a few rounds. Hate to break it to you but if you canāt manage to gap close with heavy you are just bad
Again I wasn't the one with an issue
Also you're just generally not a nice person to conversate with
2 can you gap close as heavy yes is it enjoyable and is melee enjoyable without it no
If I played a normal gun could I actually have 4 slots and a decent specialization also yes
medium can reasonably catch 2/3 classes with no gadgets, heavy can only catch 1/3.
Heavy gets medium and heavy tho
And I donāt even play heavy
You shouldn't chase people though, especially with any melee weapons it usually causes you to die, speaking from experience
How else am I supposed to say this? Heavy has a get out of jail free card for close encounters, a 12 meter get over here button or the most versatile gun in existence. Plus a f**king rocket to finish of someone who got away. Thereās nothing rude about reality
Heavy gets a bad medium (if they are both aware of each other's presence and tools)
If they start running at a 10+M difference and heavy doesn't have winch
In a 1v1 sure, but idk how realistic that should be. Like I feel if you play with your team it should be easy enough given all the mobility tools to offer
No. If the medium knows how to turn around and press w itās a stalemate. If the heavy has charge n slam or a melee weapon you have to run and light you already mentioned. Heavy has the winch claw and rpg as mentioned and if you wanna argue that heavy melee is worse than mediums I donāt know where to start with you being just wrong
if you cant catch another medium thats on you.
literally just a skill issue.
Do you play medium melee?
when i have a team, yes.
Medium melee can't catch shit
The other classes have cc gadgets or specs to help catch people, medium doesn't
I doubt that you have much experience because a ruby player who mains riot shield said that medium has a big gap closing issue
And a coordinated team makes even the worst weapons look at least usable. Have fun in the solo q experience where you dedicate you entire kit to chasing an enemy for a solid minute.
is it the same diamond player from earlier, or do you just have a list you go off of?
I can send you the video if you give me a minute or two. 20 minute interview with one of the best melee players in the finals if youāre actually interested. But you can skip all that by solo queuing with riot shield and just experience for yourself casing someone over the entire map or getting crushed by a sledge heavy without being able to do shit
The appoh interview or a different one
That's true but duals have the auto aim thingi idk what it's called
Besides both mid meles are more of a defending weapon and you go for kills when you got a chance
Why do you think that? Just because they can block?
Its known that medium needs some sort of gap closing gadget or ability to make their melee viable
Buff sledgehammer swing speed by 8-12%
Sadly couldnāt find the interview so the source is just trust me bro but this video by Jinko is still pretty relevant
https://youtu.be/ZHK4mUvYjzI?si=3kktrmge-mqEU4MP
Well, of a medium needs an SMG, what assault rifle should the light class have?
What SMG should the heavy class have?
Primary I agree it needs a small buff but I donāt think attack speedās the problem
Light should lowkey get a repeater rifle or smth
Iād recommend watching the appoh one itās quite good
ngl, I feel like embark wanted to leave specific classes of weapons to each character class
I disagree. Medium excels in staying close to their team and so their melee is built around that by blocking and reflecting bullets. Also their base movement speed is higher how is ANY heavy supposed to escape them?
It is because the damage being increased would do nothing to decrease the number of hits it takes to kill a enemy where TTK wouldn't actually be affected unless swing speed was increased. Prevents famas spam and 3 tap revolver shinanigans from making doing everything right feel really REALLY bad.(Winch doesn't always stun fools)
Heavy should stay with there team and riot shield is best in 1v1s so yeah first point. If the heavy has charge n slam, flamethrower or a melee weapon the riot shield is the one getting chased and not escaping and if med melee is supposed to be a team weapon they wouldnāt have buffed riot shields damage and made the shield hitbox smaller
Yes but also deters players from coming too close
Unless I'm wrong, shouldn't the light class get the PDWs and SMGs?
The light class should get the Vector.
-No visual recoil
-Super low recoil
-Large magazine "extendo for you and your friendo"
-Fast fire rate
-Low damage per bullet
-Supresser because it's hawt
-Red dot options
Rework the M11 to own the close range burst
Rework the Xp54 to be the well rounded option
Allow the Vector to own the long range sustained fire
People literally try to make any excuse to try and keep medium melee useless
Yeah, until it's time to refresh the game. For now they can keep the SMGs to the light class and the heavy guns for the heavy class.
Yes yes yes yes please
I looked up riot shields damage and it's 90 per swing. 2 sings kill light, 3 kill medium and 4 kill heavy. The sledgehammer is not making up for the difference when it comes to time to kill being in the slowest class in the game
The Famas rise is just the effects of Embark nerfing everything thats meta and the revolver got heavily buffed because the visual recoil got basically removed. Maybe a small speed buff but I think a range buff would be better
I was thinking 8-12% speed boost at least only on light attacks what do you think?
Maybe .3 meter range boost so stupid double ceilings stop causing me trouble
What does this even mean? Like please explain yourself because if I understood you correctly youād be stupid as hell and I donāt think so of you so please explain what you mean
Not even using REAL numbers. Just from damage we see how fast a medium can kill each class right?
Sledge: oneshot for light, heavy attack plus a big swipe, heavy, the tank class, two heavy hits.
Riot shield, two hits for light without any way of gap closing so dash saves you there. Three hits for medium if they donāt decide to just run and 4 full hits for heavy BUT if they have cas or anything else good at close combat youāre cooked
Plus riot shield has way worse range, hit width, hit reg time and lower dps
You will never get through to them, they will forever think if it's on medium there is no way it can be bad. You might as well be chatting to a brick wall š§±
Come on you can dodge riot shield by crouching and youāre telling me sledge and RS are comparable?
Tbh heavy melee beat medium melee all day, there is no way medium is winning
You can't combo a winch into a heavy attack so dash beats sledge too. Heavy attack into light attack is of comparable speed to riots 3 hits. I'll give you that for heavy, but loosing out to SA, sledge, spear, and maybe flame thrower doesn't sound so bad when sledge is supposed to be the more damaging more punishing melee weapon. I'm just envious of y'all's ability to get stunned and not be a guaranteed kill
Also I only play heavy so I don't crouch to dodge riot I actually get screwed when people are on stairs
Getting a single hit on a heavy with the heavy unaware guarantees the kill when it comes to sledge
I miss my swings against lights because my sledge grazes the top of their head so I don't think it's just RS issue
Ok I donāt have time to point out everything here this is just 95% wrong
I kinda need you to elaborate because what I said about winch heavy attack is apsolutly correct so I can only be as much as 80% wrong
You can 100% winch into a heavy attack with sledge
And it lands? No not against a light with dash
*dash light
But you can land a light attack, then finish them off with basically anything (rpg)
But dash light is literally the hardest counter to sledge and its still close.
If I'm lucky I can do a light attack into quick melee, but that's still no guarantee because winch will sometimes just not stun at all and I get killed for it
Ignoring server issues, you can land a m1 100% of the time, leaving the light at 30 hp. While you might not be able to land the qm if the dash quickly enough, you can always finish them off with rpg or even just throwing a prop at them.
Imo RPG bad though and I don't run it
Rpg is still a top 3 gadget.
Possibly top 2
Along with C4 and dome yeah, but I think those suck ass too šš
š¤·āāļø
They're all super good
My loadout is winch, sledge, goo nade, anti gravity cube, and motion sensor
A single C4 charge is bullshit and dome should last 12 seconds with 500 hp
Hell no
RPG should do 80 damage but recharge quicker
I'd personally have dome take longer to deploy but last a bit longer, but overall they're fine as is.
For how meta they are? Yeah. I'm just saying those are the changes it would need for me personally to run them
I forgot how fun bullying DB lights with the riot shield is.
Sounds amazing
its like a deer in headlights once those first few shots dont do anything
Still feel like sledgehammer should be buffed. Imagine how stupid if they increased the heavy attack damage from 200 to 210
Same with dual blades, I'd want to see the look on their face when they get one shot by their own shotgun
Is there any "easy way" to do the headshots outside of 30m i have 2/15 and i been trying it for a work week now
Play power shift and sit back as a Light with a sniper
Play power shift and sit back as a heavy with m60. Lean into your monitor and hit heads
This combo also has a 45 second cd
That's longer than a respawn
Try using any of medium's ARs and you're bound to get some
From 70 feet away? With the recoil on those things?
Oh 70m?
Even with recoil control I might be able to hit body shots
I thought it was 30m mb
70 feet = roughly 30 meters
66 feet if my calculations are correct
https://youtube.com/shorts/Uj1vKG36dNg?si=ujN-PeNX6_coZhJT
Make the cerberus do this, fixed it
honestly i don't think it will be too much of a balancing headage
even sacking 1 shot for mobility mean you can't kill a heavy or medium anymore forcing a reload
Buuutttt it open the floodgate for more crazy mobility galore that will be more of a headage to balance in the future so idk
Med having it i think is fine, makes it fun with zipline but you land and have to reload lmao
thats what keeping it balance so yeah
I got it last season with FAMAS in Power Shift. Each headshot is worth three because of the burst fire
unless you use it like me and just flick without continue to track
hitting 1 headdy at most and the guy move out of my crosshair before the other 2 shot hit lol
I currently have 7 because I went godmode with the sniper dropping i believe it was a 17 kill game
Add alcohol as a gadget
Brass Knuckles for heavy & nun chucks for light class
your movement is randomize and your cam move like you have crazy random recoil xD
no cooldown, but if you use it too much you're liver gives out
KAMAKASI EXPLOSION
Screenshot this message and post in back in #šāgame-feedback
it should give 50 xp everytime someone travels through it
or 25xp at least
Definitely
Is there even a single person with the lvl 9 or even level 8 gateway?
i saw level 8
if the game was fun i know someone who could've gotten lvl 9 by now
and i see lvl 8 alot
how do i make shotguns work
the reticle doesnt cooperate when i customize it and when everyone is using light it gets annoying, and they have 6 bullets
its like everything is working againts me
click better
there is no short cut to success unfortunately
just the usual usual gitgud
ty
shotguns have perfect accuracy all the time, no penalty for being in the air or moving so adsing dosent do much. play shotguns with movement as best you can, dodge around and weave quick melees in where you can
thanks! ill do my best
And better melee damage. š¤
Dual ice picks for light that allow them to slowly climb walls
Just use the winch claw (if youre playing heavy)
Winch claw + SA1216 = instant death for lights
im getting the points for it
Ive yet to unlock and try the KS-23 tho
gl with it
Thx
Do you guys know what happened to that spreadsheet on the stats of all the weapons š
Iām trying to figure out which weapons I should get
get the lh1 and the xp 54
If you wanna try a good heavy weapon with a somewhat niche role, try the KS-23. Pretty fun to use. Damage fallout is quite bad, but the destruction it can do to structures is good.
I am hoping for more skins on that shotty
Thanks
Just remember to lead your shots. It is not a hitscan
Center mass is best as it deals no headshot damage
Got it. Normally my accuracy is a mess š
Oh you are gonna struggle with it at first. It fires slugs. Hard to hit with
But hey, it does 100 damage
I still struggle with it, mostly in the more exposed situations. But at closer range, you will get an upper hand most times. It pairs well with the winch claw to bring your targets right up point blank for a free shot. And oh boi, those lights can easily get melted if you do that to them. I usually go for a winch, shoot, quick melee combo. If they manage to kill you, you have your teammates to clean them up
Hopefully
Imo, i think they should make the flamethrower a secondary with a time duration, something like the RPG we have now...cos its kinda OP in close quarters
At close quarters, pretty damn good. But we are not always in such enclosed spaces.
Pretty damn easy to counter a flamethrower heavy with the right equipment.
hm
Yo im serious they need to nerf double barrel for light because i know it takes skills but FUCK full health from a heavy ONLY TWO SHOTS???!!!??? That is BS
It is powerful af, but eh, you really gotta get up close. Just need a bit of counter play
invis in general is not fun to play against unless i land a wench
How would you nerf it?
If it can't 2 shot meds reliably then it'd suck
Oh you are definitely asking the wrong person for that. You already gotta get so close to get the most value. Plus you only have two shots.
Therein lies the counterplay. Staying out of range/not allowing them to close in, and taking advantage of the downtime after trying to get a kill to pressure them when they're defenseless.
My solution
Mines everywhere
I do got a friend who was playing chicken with a sword light one time.
He littered the ground under him with mines and a C4 charge and was daring the light to approach
Guys what is motion sensor function š
Intel after you setup control of a area
Irl rpgš
Whats the fastest way to grind weapon / gadget XP?
just play wt or quick cash with the gadgets
How Can I use the arsenal weapons in game??
the what
Can I send you an image in DM
sure
They're definitely the second best.
nice opinion I disagree respectfully
has anyone seen any cool/weird goo tech lately?
Theyāre insane if you can consistently hit headshots with them
i cant take them off for anything else atm
the only thing ive seen is heavy goo gun stunning enemies to close the distance with hammer/spear
i ahve been using deagles what sahould i pair it with i have been using slam dome and gas grenade
charge is the obviously better option but you can opt for mesh shield
rpg is always a no brainer but lockbolt makes it pretty easy to track and hold people in place 
dome shield is still just insane for the free damage negation and output even if just for a few seconds and its even more useful with deagles for their range
i personally run motion sensor to shit on the invis lights and know where to break through with charge and slam if youre in a building dense area though goo grenade can be just as if not more useful for both defense and mobility
I'm so tired of winchclaw not stunning when I'm using sledge. I winch people to me and they are still shooting me while winched or I winch them and they quick melee me before I can get a swing off
if theyre being pulled from a longer distance i believe they can still fire off a few rounds as theyre getting to you but its a very short window
if they manage to get you weak by the time theyre in front of you then the swing time of the hammer is probably what will get you killed lol
Sometimes they are still shooting at me the entire time they are winched. And when they are running famas or revolver it feels very unfun
That shouldn't be a thing. I like how when I winch someone they will be stunned long enough for my team to get a free beam on them, but I'd honestly rather it be a instant pull and then stun once they are close to me
Heavy specialization it's MGL but it shoots 150 hp dome shields
Oh it should stick to walls and ceilings too
the vortex for light is bad right, it would be a lot better if you could throw it and it would automatically activate
Itās good
Just very hard to use
mfw when a gadget has a skill gap
im not sure how youre suppsoed to use it. IG you throw it in a place where you are expecting enemies and then have the trigger out and activate it when enemies are around and then shoot them? The thing is that if they come from somewhere else you have to waste time switching guns.
also imagine if RPG still did 150 dmg, that would be a pretty insane combo lol
You can throw it pretty far. It can prime in mid air as well so depending on distance you can detonate it immediately when it reaches the enemy
im trying it out in the practice range and I feel like it doesnt nueter enemy movement enough. You dont have time to spam nades before they escape. Maybe its fine though
When thereās a poo gap
do you agree or disagree
With what
poo gap
No bruh š

That'll be a yesn't and a half form be
Itās good but for cashout plays only from my experience, put it near cashouts and then activate when being stolen trust itās not bad
vortex is cool but i feel like i'm handicapping myself if i don't have breaching charge and breaching charge can achieve similar things
I personally bring thermal bore, stun, and either gateway or vortex. I use thermal to create new sight lines and also helping prevent steals. Stun for obvious reasons. And then I place a gateway on cashout also so I can stay in my spot that I made with the sight lines and then when stealing I gateway > stun to prevent cashout, or just use vortex
I'm at the point where I instantly feel the negative impact if I swap off of my main light gadgets so I feel pretty stuck with what I've got, gateway, charge, goo
gateway and charge for mobility, goo for survivability and controlling engagements
I mean if it works for you thatās completely fine, I donāt wanna seem like Iām tryna tell you to change your stuff. Iāve never tried goo nade on light before, maybe Iāll use it next game
I didn't really take it that way, no worries. Goo nade gets more value on light than anywhere else because it's one of fairly few ways for light to get around their weakness of instantly melting when someone makes extended eye contact
I understand why someone would drop it for something with more direct team value but it's so good at covering your mistakes
Buff frag
yo anyone knows if ks23 got a damage nerf since its release?
Yes. From like 120/115 down to 100
thx man
Np. Used to be able to one shot qm a light or one shot charge and slam a medium
Yeah I see what you mean Iāll try it out
Hey question for everyone, do grenades have collision with player bodies?
Looks like I have nobody jumping down my throat when I ask for a sledgehammer buff. So y'all are okay with the sledgehammer swinging 10-14% faster?
Lmao so you disagree?
@coral root
I thought about it and honestly, it would only really affect those really close moments where you finally get close to the revolver/famas medium and you go to swing and right as your sledge gets to them you pop and they take no damage. Or when I fought Rubys who use famas or lamp when he was using revolver. He has absolutely no fear of me because he could get the triple headshot kill on me like it was nothing. It also prevents those times I winch people and they shoot me before my light attack comes out and I die. I guess it would just be easier to buff sledge a little because of these niche little issues that really add up.
That's pretty funny too
as a near predasheen sledge player, no. the weapon does not need a buff
Did you read what my reasoning was(also your XP on a weapon doesn't necessarily mean qualification, but I'd hear you out just as much if you said you've been playing for a while)
Yeah I'm fine with the winch claw, I personally feel that if they get a quick melee off before you can get a swing out, its a personal problem. no specialization has no downsides. if you're in a situation where a quick melee would kill you, and you winch claw the enemy to pull them in, I feel like its kind of expected for you to lose. the same way that cloaking and trying to run away with 3 hp doesn't guarantee that you will escape.
I played a lot of rampart in apex (ew I know) i got used to cycling the amped walls, and how to push using them that it's kind of carried over to barricades. I don't have a problem closing distance without taking a ton of damage unless im in revive sickness or just used all my stuff for another reason.
(but I see what you're getting at. maybe not a buff to winchclaw/sledge, but a nerf to how fast an enemy can act out of winch? I have fun playing the loadout so im not really sure lol)
I haven't played apex but I think I understand. My loadout is winch, sledge, goo grenade, anti gravity cube, and motion sensor. I don't run barricade because it's too iffy on if it'll place or not and gets me killed. I don't think the winch issue can be fixed because I think it's tied to desync and Internet issues because there are times where winch doesn't stun at all and I eat shit from 14 meters away, so I figured swing speed buff would be almost unnoticeable and not an issue considering your mostly only effective at arms reach and the SH1000 exist
Kinda worried if they change the ability to do shit when winched it's gonna lead to a nerf overall
I take the chance on barricade since it comes out instantly, goo takes time to deploy and gets me killed, but i guess its a matter of preference like jump vs zipline. typically i hide behind the barricade at low hp, and wait a second or two, then slide heavy swing to the side of the barricade out of cover. kills 9/10 lights that try to push, big ass hitbox appears out of nowhere. I run the holy trinity of rpg, barricade, and dome shield. though rpg is kinda iffy with it's damage output. I like the idea of the swing buff, but I'm out here killing people so fast, I just don't think it would be fair. but again, melee weapons are difficult to balance since they require almost no skill to use close range. but a LOT of skill to master / be viable
Yeah man don't get me wrong I myself don't want to be cocky but I'm pretty nasty myself with the sledgehammer. I do the same thing you do but for doorways. Youd be surprised how effective it is to throw goo down in front of you then sonar a ceiling. You can REALLY get a good lick in if they push for you.
(I need to learn how to stream to twitch)
Yeah I figured that changing damage wouldn't do anything to actually help the sledgehammer effectively since the real number of hits doesn't decrease unless you buff it WAY too much, it would only help in team play where as most of my kills come from light attack combosnwith QM
Here are my top techs for barricade that I like using
and to be honest about motion sensor....
never used it and I want to keep one thing at 0 xp, cause it's funny
also I saw you're a holtow signee, i wanna share my fit lmao
500 rpg damage
5 charges
5 seconds recharge time
5ms reload time
that would defo make rpg better trust me
ive used everything almost once
I swear i've used motion sensor before the rework but apparently not. so I'm keeping it at 0xp, it's gonna be rare im telling you
When I get home I'll show you mine
How tf you picking it up so quick
its called buffer input, you hold the pickup button right as you place it, maybe 1/3rd of a second after
The climbing one was crazy to see
šļøšļø
you can do it with basically any placeable that can be recalled. you can also hold Y or whatever to cancel defib into regular revive
I'm too lazy to get my own footage ngl
I call it magnet hands, look at a ledge that's climbable or a set of climbable ledges, and absolutely MASH jump
you can also climb onto things while falling, doesn't matter the speed, just mash fast enough
If only that tech worked for climbing goo on low ceilings
Magnet hands is by far my favorite tech for heavy, especially with sledge. the arena is your oyster. you can carve holes and patch them up, go through ceilings or tunnel through floors. you get so good with arena manipulation that your enemies just cannot get away, you're always a floor/building ahead of them
I used to main demat medium. It really carrys over to sledge heavy
something i find unfair, is typically if a team is pushing our building, and just camping the roof, i try to pull one through the ceiling by alt attacking the roof while jumping, a lot of the time, if I break the floor directly underneath someone, it also hits them for the full 200hp. before they even know the floor is broken
It's not unfair, especially if I put a motion sensor down and hit a MF through the wall they deserve the bonk
Ceilings are usually pretty high too so actually getting a hit is very lucky
maybe, but im swinging and winging it. I'm guessing where they are, and if i'm right. they take a full smack after the swing animation is already over lol
Monaco is a playground for that reason alone
Is already over? Sounds like you benefiting from your Internet service provider(desync)
Lmao so true. Too bad it's mostly only effective the first time
well they nerfed alt fire, but the hitbox is out longer than the animation. always has been
That's strange. My favorite thing to do is vertical winching.
durring season 3 you could hit the ground durring a slide, and the momentum would carry the hitbox into the nearest light player after you had already broken some arena object
it was ridiculous, almost half a second after the hammer was on the ground the hitbox would be active
That's insane. I just wish I ran winch prenerf dude
i like winch clawing a light or medium right as they go around a corner or into a window, they almost always get pulled out. i know it's cheesy but its fun to say "ooop, not so fast" or
"I don't think so" or "no you don't"
I also wish i ran prenerf winch claw
My shit be breaking when I try that or if they hug a window frame too hard. Feels really good when desync is on my side and I can light into quick melee a light to death from winch
Hilarious
winch 5hp
swing 115hp = 160 damage
quick melee 40hp
It's like sledge was built to kill cloak lights, they just cant do anything
RED NAMETAG WOOOOOOOOOOOOOOOOOOOOOOOOOOO LEVELED UP IN THE WORLD
Works well if winch stun doesn't fuck you
i've never been screwed by winch, except for when i miss winch, carry on attacking, and winch connects on the return, but they're already point blank. they become invulnerable for a second during the "pulling towards you" animation, which might negate a whole attack
I get screwed pretty frequently by winchššyou'll just have to see sometime.
It either stuns them as soon as it hits and pulls them to me and then they are not stunned.
Doesn't stun at all..
Or stuns for a half mile second and while they are still starfished out from the winch, they are shooting at me
Bro is spiderman š
I usually just bring goo grenades instead of barriers, more reliable for climbing and cover more area than a barricade
My personal loadout for Heavy is SA1216, winch claw, rpg, dome shield, and goo grenade
You guys remember recon?
now it exists as a bug
imma get a glow up once the battle pass is maxed
KS-23 is so close, yet so far.
(I created a picture that I found funny about the KS-23, but couldn't post it because I don't have permission)
Devs hate us ks23 chads
I love the gun, prob my third choice.
why are the guns i main not levelling up but the m11, that iāve used like 7 times at most, is at level 3
is invis+double barrel a way to go with light?
Ks-23 users hate me
Is there any reason to use the FCAR over the AK or Famas? It honestly just feels like it's useless compared to those 2
The FCAR is better than the AK in my opinion, but generally you should just be using famas cause itās a lot better than those two.
Famas fcar AK seems to be the general balance of meds ars right now. Iirc the fcar has the highest light ttk though
The little bounce it does is weird though
The only one would be a personal dislike for burst weapons.
the ak is more consistent overall but fcar has the best ttk on heavies
That is untrue. Fcar kills heavies in 1.67 seconds, the famas does it in 1.59.
It's in the message you replied to lmao.
ik i just never use it
That's fair. It's not exactly a nice feeling weapon.
i like burst weapons but that thing does not feel good to use
it just needs faster projectile speed bc it feels really hard to hit shots at long range
anyway something i dont understand is why you have to unlock the sights (i hate grinding)
It's a hitscan weapon, like all the rifles.
I think it could afford to lose the weird horizontal recoil.
projectile guns (aside from snipers) feel awful to use
horizontal recoil is horrible in general
Eh it depends.
vertical recoil is just easier to predict and control
It's fine on most guns as long as it's reasonable, it's really strange on burst weapons with their "start-stop" nature.
on like the 2nd or 3rd bullet of a burst would make sense for horizontal recoil
not the entire burst
does anyone know whats meta rn?
Anything that goes boom because off angles
(Never played a ranked match)
ok lol
I really hate that when trying to control the recoil
Not long after you start firing it bounces up and to the right
What weapon and what platform? I found turning off vibration to be very helpful on console
Yeah that's definitely the main skill curve with the fcar. I see some people use it like a laser and I'm still trying to get there. I like that the famas is good but i don't love burst weapons. I wish they'd revert that terrible AK nerf since it was my preferred gun for a while
FCAR and Iām on PlayStation
I can control the recoil but the jump throws me off a bit
If your PS5 i highly recommend gyro.So maf xbox dosent have it built in
Iāve tried using gyro but it feels really odd
It can take some getting used to but I cant turn back now. I utterly garbage without it
Iāll try practicing with it in the range
if you use the dagger, you will never have my respect or be my friend. I block you every game I encounter you
Are you the contestant who got tazed and backstabbed in the closed beta trailer
Itās the only issue I have with the FCAR, other than that itās my favourite weapon
light hate's one thing but dagger?
LOL
I'm the contestant that doesnt respect annoying af weapons. (Really the entire class but specifically dagger is so annoying this season)
You must have known about the Sword dashing lights since S3ā¦
Yes those were super annoying. I brought glitch mines for that which was annoying to have to do, but even that barely worked
At least lights donāt have a lot of HP
Fully charged sledgehammer bonk⦠light instakill
yip, just the most annoying equipment in the game. I could do without it for sure. I'd be fine with a slight bump to HP just for a little less annoying kit
Imagine if AK and FCAR ( M60 and LEWIS as well) were "Close combat beast vs ranged power".
Something like M11 and XP for light.
Whats the point of extra range weapon when it has insane recoil that makes you miss shots...
Tap fire would be the idea in a game where you can die from few if not one shot and you do not regenerate health after 6s.
We got a choice of 3 ARs for medium and 2 MGs for heavy. 3 if we count SHAK as it is also automatic.
There is barely any difference between AK and FCAR now and it felt like AKM got its mag reduced just because FCAR wasnt popular enough or something.
I just wish there was some kind of specific use for those weapons just like light has with the smgs.
You can pick M11 for the fast reload, big mag, good hipfire, ease of use shredder. But it stops being great at killing things past like 15m or so.
Or you can have slower reload, less in the mag, worse hipfire and overall power but you can damage people at range they might not be able to damage you effectively.
This is what I think they should do with AK and FCAR as well as M60 and LEWIS.
Close range shredders and the longer range option.
I kinda want to use FCAR but that recoil jump just stops me from using it.
Hitting heads with LEWIS feels like trying to win a recoil lottery.
MGL 32 Supremecy
-level
me? 72
Can anyone please answer this for me the rpg got a damage reduction but why when you shoot it close to you the weapon deals more damage than shooting it at an enemy?
there are lots of weapons that are āteam weaponsā and only realy viable when your playing with a team who stick with you and help each other.
The KS-23 is the best exaple of this because missing with it is probably the most punishing as heavy has less mobility than a light with throwing knives or a cerb medium with a turret or somthing.
The m60 is another one cause of its range and recoil being worse that the lewis its bester is a supressive fire role while your teamates push or get real pick damage with the pike or somthing.
The lewis is a weird example but i think embark sould push more to the accurate supressive fire gun than the assault rifle with more ammo.
I noticed the pyro and gas nades are sorta āteam gadgetsā cause if you donāt coordinate youāll kill them but because of the synergy between gas fire and smoke you can pull off some cool plays with a good team load out.
I hope they'll revert med's dmr to the state of mid-4 season. At the moment it's just useless version of LH-1.
We have four guns that are so unbalanced in their class. Overall, Famas is the best gun for medium while AK and FCAR are nearly copies of each other. And we have Pike that is just Famas but worse.
I know knife is not op and incosistency, but for christ sake the server tick rate make it so fucking terrible to go against it. Face stabs is annoying asf
Meme I made in 2 mins xd (about my utmost favorite, the LH1)
Pike is just famas but worse pike 556 is a dmr, or in your terms, a "worse" gun despite it having the effective range of a sniper??????? It's not supposed to be used in close range
Shotguns
60% more range
Sa1216
Goes through walls
Cerberus 12ga
Fire is 100% likely
Fire can happen at any range
Nah
Sa-1216 does not need a buff. Shotguns do not need 60% more range. You are tripping brethren
Shotguns are literally useless. Theyāre beat by melee and theyāre definitely beat out by ranged. If you donāt wanna die just donāt get close
lmao
Thereās almost no benefits to using a shotgun They do barely any more damage than range and if you get only head shots range do more damage
My guy SA is one of the best weapons on heavy š
Use winch or shield to get close and shred
and model shreds and matter also shreds and db can also shred like bro
What are you talking about? They have barely more range then flamethrower and if you really want to get close, just use sledgehammer. It is more DPS has a better TTK and can break walls
The only shotgun that could use. a buff is Cerberus
uh oh the clown reacts are coming out
finals players when someone disagrees with them
Theyāre not disagreeing theyāre denying the truth
the bait is real
Get a load of this guy
Get a load of me you guys donāt know what damage means
Shotguns arenāt that hard to play with bro you have a major skill issue pal
Look at the numbers the numbers donāt lie look at the numbers the numbers donāt lie youāre going crazy if you think that shotguns are part of the meta-unless youāre talking about the SH 1900
If you arenāt good with shotguns then donāt play with them
Ain't no way bro even plays the game
Never said they were part of the meta stupid š I said that shotsguns arenāt bad and donāt need a nerf
Shotgun arenāt good. Just get all head shots with a range weapons and then you have the benefit of ranged plus more damage and what are you talking about? I never said they needed a Nerf.
At this point is better to sit this one out, I mean, just let it be
What do you mean, Iām clearly right the numbers donāt lie the numbers donāt lie the numbers donāt lie
And I assume you always hit headshots at close range too? 
SHOTGUNS ARE TRASH THEY NEED A BUFF THE NUMBERS DONT LIE
My guy raw numbers aren't everything 
And yes, I actually do hit all head, shots. Thatās why Iām saying this you can just shoot someone in the head with the revolver and you win no matter what and Iām tired of the meta
I think you just have a major skill issue, the sa1216 is the best weapon on heavy, same situation with the model, itās arguably the best weapon on medium right now.
How many hours do you have on the game?
60
I have 700
okay?
You are so lost
just because I have a lower amount of hours than you do, doesnāt mean Iām bad at the game?
Iām definitely not great, but my KD is like 1.2-1.3 rn
Yes, but I know far more than you
well by the looks of it you donāt, shotguns arenāt bad.
I do perfectly fine whenever I use the model/sa1216
Look at the numbers, the numbers donāt lie the numbers donāt lie the numbers donāt lie the numbers donāt lie the numbers donāt lie The only reason youāre winning with shotguns is because the people youāre playing against arenāt skilled
Well I mainly play world tour, also I donāt get to choose who I play against lol
Iād say atleast some of the people I go against are skilled
Also can you show me the numbers youāre referring to?
Look it up
Okay, tell me what to look up
TTK DPS for all weapons in the finals
https://docs.google.com/spreadsheets/d/1Ud7Rdl3AgMw9mmfDwW2LtDMnzZQ9IIhnqSE4ivsaMTs/edit?gid=2136619021#gid=2136619021 5.0.0 but no weapon has recieved balance changes as for right now
How do I save this?
Well from what I seen on that spreadsheet, shotguns all seemingly have low ttks
I had that link copied somewhere (:
thing is for some weapons you can reduce TTK by using combos
Sa1216 is tied for the second fastest ttk on mediums
For instance the sledgehammer:
: left click + quick melee
: right click + left click
: right click + left click + quick melee
This is not accurate. m 11 does not deal 16 damage it deals 9
Huh? It never did 9 at its optimal range lol
That's at far distance.
From what Iām seeing on the chart, youāre completely wrong lmao.
shotguns almost all have the highest ttks
All this data is correct and thoroughly tested
Iāll be right back
How many kills do you have in this game, if you donāt mind me asking?
they should add irons onto the sr-84
a red dot/holo would be cool as well (this gun is not good at close range unless you get lucky with hipfire)
This canāt be happening I canāt be wrong no NOOOOOOOOOO
If you're far away from your target it deals 9 dmg I think
If you have 25k kills you should seemingly be smarter than this about the games weapons.
What do you mean
give everything (except the riot shield) a chance
basically any weapon can be good if you know how to play with it
Shotgun arenāt good. Just get all head shots with a range weapons and then you have the benefit of ranged plus more damage and what are you talking about?
assuming your playing cashout, a good 60-80%of your fights will be close range (THE RANGE WHERE YOU USE SHOTGUNS)
in power shift its different but who (seriously) plays that
besides its not like your entire team has to run shotguns just bc you did
Play the long game and chip away at the defense
@fossil elk there's a reason why the meta for all classes is shotguns lol
for example i could run db while my teammates run akm and the lewis gun
Shotguns are hard meta
a good flank/unexpected rush is unmatched
Okay, tell me why theyāre not good. Your last argument was ā look at the numbers they donāt lie!!!!!!! ā and the numbers proved you wrong, so whatās your argument now?
Look at the range it never lies
The main problem with pike is that it wants to be a sniper weapon, but it is not. It has the same niche as LH 1 - a weapon that can hit hard at range, but is rather inconvenient in close range. The main problem is it has too low damage for a sniper rifle, and too slow firerate for a battle rifle. It is outclassed by Famas in most situations, even in range. Also, in most situations, you don't shoot in this game for 70m or further, most fights happen in range of 30m or less, and in those fights Pike cant show it's benefit of "range".
Obviously shotguns are gonna have a big range, theyāre shotguns.
even ignoring the better damage shotguns are also just objectively better in movement games because they, you know, allow you to move, which allows you to dodge and stay alive longer, doing more damage
this same discussion is why people who play TF2 and main heavy eventually learn that the shotgun is very good
no type of gun in this game is bad overall and dismissing them as just bad absurd bc every gun in this game can 1 clip
???
Look at sword
Win what?
melee is good fym
besides your only looking at the individual weapon which wasnt my point
Melee is bad
The only "buff" that would be ok for shotguns, is to make the pattern a bit tighter while in scope, like in Apex. Other parameters are mostly ok with them.
sledgehammer. opinion disregarded
please just admit you lost this is getting boring
Just donāt get close
did you forget that the rpg, barrier, goo gun (and nade), and the dome shield exist
RUN
Winch claw
well that makes your "counter" invalid
It only has 16m
Well it still stops you from running doesnāt it?
Play the long game
im not saying this again JUST BECAUSE YOU BRING A CERTAIN TYPE OF WEAPON IT DOESNT MEAN YOU HAVE NO RANGED CAPABILITY (stun gun and rpg exist, not to mention teammates bringing ranged guns)
I really feel like heās just ragebaiting
i think hes just stupid icl
All Iām saying is that non-ranged options are just a little worse than ranged
Sounds like an opinion 
That literally isnāt what you said at all
Not part of the meta
Who decides the meta 
You said shotguns were terrible and melee is also terrible
the majority of fights in this game are close range (or melee range) how many fucking times do i have to repeat this
Pros ask a streamer
š³ š³
I have my own meta though why isnāt that the meta 
streamers always have bad/out of touch takes
Ask top 10
people other than pros have opinions yk
But only some opinions are right like the top
its just unfortunate you have them
So shrouds opinions because heās a top streamer 
no opinion is objectively right
like i think the db is a great gun but people can disagree and say the xp 54 is better
What is that?
db invis is kind of cheese and the mp5 is so much worse this season
db is the double barrel xp 54 is the mp5
They balanced theyāre both as good as each other
what does cheese mean
mainly people who camp in corners using invis with it. It's like a troll/low skill playstyle
Xp is still more reliable at ranges than m11 but lights close distance fast anyway so m11 is the better choice for most people, though if you can track well xp is more insane imo
this was just an example i dont think the db is objectively good
people who rat/camp are bad icl
Itās one of the best weapons in the game
i thought all shotguns were bad according to you
Scroll up I said that it was good. The SH 1900 is great.
meta for light is lh1, with 93r being decent
your original point was that ALL shotguns are bad, no exceptions
literally backpedalling
But then I deviated
*changed the topic bc you were losing the arguement
I donāt care about winning and losing. I care about the state of the game and melee and shotguns are just not good enough in my eyes
tell that to trent š³
Donāt do that
i always think the takes people have in this server cant get worse then i get disproved by people like impersonator
Who
The goat
ttv scory better
Headshot range will always be better than shotgun
Itās scruyā¦.
headshots are a universal mechanic (not including melee) that makes no sense
Shotguns canāt headshot
shak 50 is cool
It is, iām kind of surprised that it has the best ttk in most situations.
but it has only 20 bullets, so its balanced
headshots arent what youre going to hit 80% of time anyway (jumping, movement, cloaking, etc.)
I hit head shots 90% of the time
that sounds sus are you using mnk on xbox or something
Whatās that?
Not trying to hate or gang up on you or anything like that, but that is not true š
mouse and keyboard
It is true
bro does not hit 90% headshots lmfaoooooo
i encourage you to hate this man dismisses shotguns (best heavy gun is a shotgun) as bad
do you have like stats or something. Also, 1887, sa1216, and even m26 are all very much meta
db is niche but if you hit and run with it its nasty
db is great in qp lobbies
I've never tried it in ranked or anything but it has its uses
Sa is not Meta akimbo 50 Cal deals the same DPS
i only really play qp icl (dont have time for world tour and ranked is boring)
sa is meta and I'm not even the one who came up with that
You should definitely participate in the 100k tournament, youāre probably the best player in the game if you can hit headshots 90% of the time.
I will actually
how have you not been signed to a pro team if thats the case
Cause Iām an Xbox player
Wow youāre a real generational talent
get this man a contract with faze
Hitting 90% headshots in an fps game on a controller is unheard of
What are you talking about Xbox players do it all the time?
bro is a sigma š š¹ šæ. Ya'll are actually just not on his level lmao š š¹ šæ
You canāt say I donāt know what Iām talking about because I have 700 hours and have used every weapon for at least 10 hours or more and Iāve mastered every single combo with every single shotgun and melee weapon
Guys, we have a literal god in this chat, Run!
ok skibiti sigma kid
damn that's sigma I'm quaking in my boots rn š„¶ š„¶ š š³
ohhh so sigma bro sigma bro
Put that on skib so we believe you
ok bikidi
Are you actually being serious dude, or are you just ragebaiting?
I can send you an image of my hours right now
do it butty
Send them on skib, sigma
I think you were being genuine when talking about buffing shotguns, but thereās no way youāre not trolling right now.
nice
Technically you can just take few shots
That's like 2 hours a day for an entire year straight š³
Go outside brethren
Go full auto
Yeah but he also has 700 hours in the game, I donāt think heās doing that lol
Why would I want to go outside when I can get Ruby instead?
Just take a shower and go touch grass, dude.
Gross
Anyway, back to giving my take
These are some weapon ideas I have come up with.
Heavy
-
mini gun
15 damage
800 RPM
300 rounds
Reload speed 5.8
25 m before fall off
ADS time 0.6
Holster animation time 0.3
(Cannot fire until ADS. cannot crit. Cannot skip holstering animation) -
crossbow
140 damage
18 RPM
1 round
reload speed 2
40 m before falloff
Headshot multiplayer 1.5
3.Knuckledusters
70 damage
120 RPM
Secondary
Tactical sprint this would allow the heavy to run at the same speed of medium, but holsters the weapon meaning thereās a slight delay between stopping running and attacking
(Has no lunge)
4.ARTL .50
125 damage
37 RPM
3 rounds
reload speed 3.2
40 m before fall off
Headshot multiplier 1.5
Projectile
Specializations
1.Explosives expert
80 damage
8 rounds
Refill speed 0.8
empty refill speed 6.4
(They are small plastic explosives with glue on the back. Takes two to destroy a wall. Only detonates the ones you look at.
Activate them with a detonator)
2.railgun
100-300 damage
1 second per charge
Refill speed 15
Reload speed 1.5
(create a small breaching hole that allows a heavy to barely fit in. does 50% less damage per person 300-150-75. At base charge goes through two walls, one wall per charge. this is an extremely loud weapon. also this is a rail gun, not a laser. Please donāt make the projectile look like a laser)
3.Cluster mine
239 damage
Refill speed 12
Mine HP 200
Range 3 m
Explosion width 2 m
(a rather large mine that does a wave of damage in four directions. It is a quick projectile wall that you can dodge if you stand in the corner.)
4.berserk
duration 8
Damage 50
RPM 70
Refill speed 20
HP 550
Hit box and player model size increase %28
Increase speed to speed of light player
Jump height increase 15%
(during duration attacking walls, instantly breaks them. When at half HP during the duration increase RPM to 150
Based off of Winston Overwatch Additional HP is shield that dissipates after specialization is over
When enemy is hit knockback 4 m)
5.Combat shield
duration 5
refill speed 18
(While activate summons a invincible shield with cracks in a grid shape. The color is red enemies, and teammates cannot shoot through the red. They can only shoot through the open holes in the grid you can also shoot while this is activated works and looks like mash shield, but width his half)
Given your prior opinions, Iām not gonna bother reading any of that cause itās most likely extremely stupid ideas.
Bro, youāre stupid
Youāre not a competitive player
Yeah Iām not
Which is why youāre wrong
Neither have I claimed to be one
Wrong about what?
Wrong about me being wrong
Are you talking about the shotgun argument?
Melee Weapons
Dual blades
Increase the range and accuracy of which it can deflect make it so if you hit a critical hit, you take no damage the final slash is now activated by holding down mouse one or right trigger and does 120 damage each consecutive hits deal an extra 10 damage
Riot shield
You can now sprint and you can block all damage even fire the hit box is increased by 10% in all directions
Sword
Base damage increased to 100
Lunge range increased to 8 m
Lunge damage increased to 149
Dagger
Make it so you have to be standing right behind them and looking at their back and it automatically charges it and you canāt hold it while itās charging it disable cloaking and it takes 0.3 seconds to charge but immediately discharges as soon as you look away from their back while charging and stabbing, you cannot use any specializations
(All secondary abilities are now activated by holding down left click or right trigger.
And all melee weapons can now block they cannot block bullets. They take 50% less damage from each other. Excluding dagger, this weapons cannot be blocked or block but they can be Perryed
Riot shield cannot parry)
Perry it allows you to stun your enemy and take no damage the last for 0.5 Seconds You can also Perry bullets, but you still take damage unless itās dual blades or sword which can also deflect but only when you Perry you cannot spam Perry if you block thereās a cool down for Perry ing for 0.4 seconds if you are perryed you can still move You just canāt attack for 0.5 seconds
Ban this man from the server
For what?
General stupidity
How are you gonna to call me stupid
Youāre right i shouldnāt have said that to you, I apologize.
What did you just say?
I apologized for calling you stupid
Never in 1 million years have I seen someone on the Internet say Iām sorry
Ban the light class from the game ā¤ļø
Anyways, back to s*** posting ideas
Abilities
Abilities are a substitute for gadgets you can unequipped your gadgets to equip two passive abilities
The way you would equip these abilities would be by pressing the upwards arrow button above the first gadget, and it would swap to abilities and do unequipped abilities press the down arrow next to the ability to swap back to gadgets this can only be done in the menu
The way you were unlock these you go to equip an ability and press a ? And it would give you a random ability this cost 1000 VRs
Heavy
1.Plated protector
+100 HP But start regenerating 6 seconds later
2.Heavy-handed
range weapons deal 30% more damage
melee weapons deal 15% more damage
Shotguns deal 10% more damage
No ADS or secondaryās
3.Healthy head
Gain 5% HP per elimination in a row
4.Rapid succession
decrease the amount of time you have to wait for your specialization by 40%
5.Long legs
Run as fast as a medium and reload 2x faster but at the cost of 100 HP
6.Butcher
Lose 35% of your speed gain 40% damage
7.Tank
+200 HP start regenerating 8 seconds later But lose the ability to run
- Swift hunter
Deal 15% more damage
7.Healthy dose
start regenerating 2 seconds earlier
8.Thick ego
With every elimination gain 10% HP but loose 5% movement speed
(stops when you reach 1% movement Speed)
Medium
1.Plated protector
+100 HP But start regenerating 2 seconds later
2.Heavy-handed
range weapons deal 30% more damage
melee weapons deal 15% more damage
Shotguns deal 10% more damage
No ADS or secondaryās
3.Healthy head
Gain 5% HP per elimination in a row
4.Rapid succession
decrease the amount of time you have to wait for your specialization by 40%
5.Insanity
Do 10% more damage and move 20% faster every elimination in a row, but lose 5% of your HP with every elimination
(stops when you reach 100 HP)
6.Elimination streak
Do 5% more damage with every elimination in a row
7.Lifesaver
Revive 60% faster
8.Swift hunter
Deal 15% more damage
9.Butcher
Lose 35% of your speed gain 40% damage
10.Lazy medium
Standstill to quickly recharge your gadgets
Light
1.Raw deal
lose 50 HP but move faster than light itself
(Plus%70 speed)
2.Speed Demon
With every elimination in a row gain 10% speed
3.Great sacrifice
The time between you can use your specializations is 30% longer, but you gain 50% speed
4.Elimination streak
Do 5% more damage with every elimination in a row
5.Spider climb
stick to walls and climb 2x faster then a ladder
6.Lazy light
Standstill to quickly recharge your specializations
(This works while youāre using cloaking device)
7.Rapid succession
decrease the amount of time you have to wait for your specialization by 40%
8.Insanity
Do 10% more damage and move 20% faster every elimination in a row, but lose 5% of your HP with every elimination
(stops when you reach 80HP)
9.Swift hunter
Deal 15% more damage
10.Butcher
Lose 35% of your speed gain 40% damage
I feel the lh1 needs an overhaul or some big change because it does not make sense at all.
The sniper has 6 shot and range but it gets projectile after a certain distanse and a slow firerate to equal it out. The revolver has 6 shots, it dosent have a slow firerate but not as fast as v9s. But it still needs 2 shot to kill a light at close hold even with a headshot. I can see that make sense. But that is almost half of my ammo. The revolver also dosent have a good range so it doesnt equal out as good as the sniper does i feel. The Lh1 on the other hand has range(without turning in to projectile), high firerate(not as high as v9s but fuck why does it need to), it also only needs 2 shots to kill a light if one is a head shot. Tho it needs one more shot on M and H with headshots to kill them It has 15 shots in a mag. WTF, how is that fair. that does not equal out. Where is it suposed to be bad? With revolver you almost need to be perfekt. With the Lh1 on the other hand its fucking easy mode. I am also salty take that in to considuration thank you
Cuz light class is broken
If you want to taste nerfed LH-1, try Pike on medium. It has same damage, but slow firerate, higher recoil and for some reason it has 20% less bullets in mag.
Cuz medium aint broken anymore
Why would the spread be smaller, shotguns arenāt magically going to be more accurate just because you are scoped in. They have their own set spread ranges regardless of aiming in or not
against bots yeah
Nah, all that movement and DPS, doesnt take anything to team wipe with a team of lights. Very much broken at higher levels
i was about to ping u lol
Itās broken at lower levels. Light is hard countered by gamesense and aim
We already have magical bow that deals more damage then 23mm bullet. Explain it as āvariable chokeā or smth. It was just my take on ābuff shotgunsā while not being too stupid, it might be good idea due to the fact that shotgunās scopes are useless, while grenade launchers have some joke instead of trajectory shown while ads (like in titanfall 2).
mfw so called higher level don't have that many lights
Don't agree at all. A team of lights with game sense and aim can beat out a team of any other composition easily. Maybe not every time, but at a frequency that suggests balancing is needed.
Light is by far the best assault class in the game as long as youāre not just standing there and taking the hits all you need to do is run away hide and you regenerate faster than everyone else come back deal the same damage and go away
Correct, and escaping those situations is far too easy. And the damage output far surpasses the other classes. A team of 3 absolutely incinerates anything in front of it.
I mean, we ruby lobbies, scrims, and tournaments all show the exact opposite
Congrats
The damage output is higher but light still loses almost every trade in the game
F the rest of us then I suppose
You said higher levels of play
Sorry Father Trent I was out of line. I'll crawl back in my hole.
I agree light is broken in lower elo.
Light is balanced
I mean those of us that arent just jumping into the game. I've played every season but 3, not a scrub, and I still encounter this.
Light is very poorly designed
Yes, but itās still balanced
Not really. Itās a balancing issue in every elo bracket
Thereās not really an area where light is just a safe pick not too op or weak
u agreeing or not don't matter, it's a fact and easiest way to fact check it is by opening any stream of high elo players playing ranked and tell me how many lights you'll see
Got it, I'll shut up and get back to scrub play now
Daddy embark feeds me lights and I BETTER enjoy it
Same lol
Ong
Nobody is saying this
Everyone agrees light needs changes to be healthier in every area of play
We were just disagreeing with you saying itās op in higher tiers of play
I see. Well either way as long as some changes are made I'd love to see that
Imo itās mostly an issue with the specs. Most of their power is dependent on how well the enemy is playing. Like for example you pull out a mesh shield and it will block bullets, you spam evasive dash and you might avoid the bullets it just depends on how well the enemy is aiming. But if your enemy is having an off day itās very strong
Making the specs harder to use but give more consistent value will fix the issue entirely imo
light has been a balancing problem since s1. Also, light relies heavily on specs, like if you use another class you can forget they exist and still do decent at least, but light would get clapped if you had no dash, grapple, or invis
Yeah itās a very interesting class. Itās just unfortunate they fucked up the specs so hard
I think the invis is pretty well balanced. that cjhunk it takes out when u pop the abilty makes the uptime on it much longer. It makes it so you have to plan accordingly when you want to invis. If you pop it too early into the fight you can find urself running into the open with no movement, small healthpool, and no invis.
Buff sledgehammer light attack from 115 to 125
This guy HATES mediums
I donāt think sledge needs a buff tbh, itās fine where it is now
I really do
It definitely needs a buff considering how damn slow heavy is and over tuned famas meta
Wouldn't really change much
TTK wise
How many full tournament wins is required to get the emerald famas. idk why the in game progression thing is so useless
All rewards are given at the start of next season!
Sorry I mean to reach the emerald famas
Sledge is literally the only viable meele weapon
Saber?
Its like 2400 wtp, 100 each badge. if youāre winning you get maybe 20-25 like i think, idk actually tho never paid attention to it. Either way, just getting into the second round is good, maybe like 10-15 ish each time. Donāt even pay attention to it. Also only play season 1 and 3 music only š¤
It would for medium and for heavy you can reliably heavy attack>light>QM
Dagger and sword are good regardless of level of play. Sledgehammer falls off drastically because heavy is so slow and 350 health isn't shit to enemies running famas and revolver, double barrel and dagger, or literally charge and slam and stungun.
dagger is terrible at all levels of play and sword falls off hard against good players
sledge is unironically the best melee at high level because it slots fine in meta loadouts and essentially acts as a crippled sa12
unlike sword where you're forced into playing specific loadouts that dont really benefit your team the same way a meta light loadout would
realistically every melee in high level is bad but sledge is like slightly better than sword at barely competing
To be fair they nerfed shield massively by removing juggling and punishing you for it
It just makes it simpler like all of heavy specs are too simple
This game is too simple counterplay is usually one button away from shutting down or severally Harming someone's kit
Like glitch grenades power is only being gatekept by people not using it
First time Iāve seen someone have beef with the revolver
I'm convinced everyone here has never used sledge heavy and that's why everyone is indifferent to my struggles lmao. Melee wouldn't have any issues almost at all if you would attack while sprinting
revolver is a very poorly balanced weapon. because its stats are overpowered and its kept in check by random spread
I get your concerns, but I do think that sorta comes with the territory of playing off-meta. Getting grapple hammered by a skilled heavy is always something I respect. Had one get a team wipe on us tonight and couldnāt even be upset bc the homie earned it
Revolver is also an off meta pick. One missed shot tanks your ttk. I donāt think revolver or sledge or sniper need nerfs, I think theyāre fine as is, but will never be āmetaā with the flow of the game and thatās just okay. They exist in a space where theyāre usable and lethal in the right hands, but more of a fun pick to begin with
balancing issue waiting to happen idk why thy keep micro buffing it every once and a while
I was ruby with it in S3
i understand
im on now if you are willing to watch and give pointers
sure I can sit in a call for like 15 minutes
I would probably use the revolver if it did 75 damage.
So 1 headshot for lights or 2 bodyshot.
Missing a shot is very punishing and it is harder to score a hit than automatic weapons.
But getting that good hit and seeing a guy just dash away with 2hp while you try to shoot them once again with that thing is just not worth it.
Feels like high risk-barely any reward weapon.
or actually if u want to hop on a WT I need some points
shut up trent
how bout that gravity vortex
Dps is impacted by the burst. I love the Famas and am biased so get your gravity gloves off it.
Yooo whatās the meta
Im new to the game, so what is your opinion on the meta for heavy?
Sledgegammer is actually so good not kidding. Every specialization works with it.
Also deagles are great, the lmgs are in a tough spot imo, spear is fun but mid and foeget mgl until they rework it except for powershift.
yea, Im really enjoying the dual deagles
Dude, flamthrower...in an fps...
Making it a secondary would prolly be better....COD BO4 had it as an ult...
Pretty sure it had one of the lowest dps in the game
It has the lowest dps
im getting merlted in close quarters
What gun u using. Why cant you run away?
Xp54
You should be able to out dps, if not shoot some runaway turn around shoot repeat. Heavys vision is based off movement and their movement is about the same as a orangutan in jordans
does the finals have a automatic shotgun yet?
Kinda the sa 12 for heavy shoots four automatically butbthen you twist the mag tube. It holds 4 tubes of 4
hmm
Smoke needs a complete rework. It shouldn't be client side, and it should always be the same density.
suggestion, how about adding an AA12
If you can balance it go ahead
Are you a heavy main?
yea
You cant outdps heavy as light with xp
Yeah its designed to be strong up close (Not really strong but its particularly effective against lights up close as your so low health)
Best to keep your distance and play with your team
If they're distracted by something else light them up
The SA1216 is kinda already the AA12
Riot Shield is the BEST medium weapon!
im all for using off meta/niche weapons but this is a stink take icl
Lh1 definitely needs to be Nerfed
sure once they revert xp to how it was pre 4.0 and nerf overturned weapons like model and nerf deagles & lewis range i will gladly accept a lh1 nerf
famas also needs a nerf but idk in what, probably range
I feel like famas should stay as the longer range rifle
(No idea what to do with fcar tbh)
I dont mind famas atm, but if anything, slightly longer delay between bursts would be good imo
if it's for longer range then nerf it's rpm
but the rpm is fine imo, so it's either dmg or range
Famas should kill slightly slower, FCAR should kill slightly faster, AKM should have more bullets
Pretty much this
AK kills fine? Hit headshots even 3-4 the ttk is great. Fcar, if your not hitting headshots the gun is poo poo. Famas is a win button but i mean so is any other gun if your good with it.
AK does kill fine thatās why i didnāt say buff ttk
But if itās direct competitor is gonna kill faster then it needs something to differentiate itself
Imo fcar should have a slightly lower firerate but higher dmg per bullet, which gives it overall a better ttk than ak. Ak should have the highest damage per mag by a decent margin and famas should just kill a bit slower.
Maybe a slightly longer burst delat for famas
Yeah time between bursts is what Iād change for famas
Famas should just have 12 bullets and leave it there š
10 so the last burst is 1 bullet
If they nerf famas they better buff AKM and FCAR in the same patch or else people will be pissed
Watch embark nerf famas and buff model

Or they're gonna see that cerberus is a worse model so instead of nerfing model to a healthy state they just buff cerberus to the moon
Iām very worried theyāre going to do that to Cerberus
It just needs a consistency buff tbh. Make the spread more normal and fire proc actually work
Idk abt the spread but having a consistent fire proc would be nice
Iāve heard a lot of people say the spread like doesnāt work in some way
Both at the same time might be a bit much, depending on how the fire proc buff goes
Wdym?
People say itās inconsistent idk exactly how tho. Thinking about it now this might be a class medium player skill issue
i dont have too much trouble against the model
im more afraid of a cerberus in the hands of someone skilled bc i play aggressive
i can dance around model shots but if ur too close to a good cerberus user its case
We need some better AKM skins this is getting sad lol
Thereās like 30 akm skins rn
Where are my heal beam skins
I think a crossbow for the medium class would be cool
but theyre not fire
quality over quantity is fine but make sure theyre dope
Iām sure thereās atleast one skin you like
black leopard print thats it
the m11 has really good skins as well
so... its time to nerf lh1 --- wp with no sens dmg : body 48 in heat 96 (x2) ... 15 mag Size... no limit range for dmg... what you wanna do.. total dmg 720 ( only body) and 1440 (only heat), that range dmg so high for light... i know you boosted light becuase nobody used that hero... but now is too much put 3 light in game with good aim ... everyone is fucked... ITS TIME TO NERF LH1...
Maybe a slight rof nerf, but not before nerfs on stuff like famas or model
Lh1 has always been super good, but now that it barely has visual recoil its just a lot easier to use
model is nerfed ... you have only 6 bullets and you need play low range.. famas is good just nerf long range dmg
Model nerf did basically nothing and famas is overtuned
Both are much worse than lh1 balance wise
A QM is basically instant though so the TTK would be the same on medium, just easier. For heavy that combo already secures the kill. 200+115+40=355
First anniversary looks decent good
I can't tell you how many times I hit the second swing but not the quick melee on controller.
I'll admit I miscounted for heavy
Medium
1.fire axe
120 damage
60 RPM
Secondary
Axe throw throws weapon dealing 200 damage
Once you throw it, you must pick it up. While disarmed youāre given fists
70 damage
120 RPM
2.claymore
100 damage
75 RPM
Secondary
(When you get an elimination gain 100 HP.
When you use your secondary drains your HP and gives it to your teammates HP drains at constant rate same tick damage as gas heels, all teammates and enemies two times as fast)
3.DB-12
10 damage
500RPM
40 rounds
Reload speed 3
8 m before fall off
Hit scan
Shotgun
(set enemy on fire after 5 shots)
4.Spell book
80 damage
80 RPM
3 rounds
Reload speed 2
(set enemy on fire spawn fire underneath player reloading animation, flipping pages)
5.Coachman
230 damage
18 RPM
Reload speed 3
Hit scan
Shotgun
5 m before fall off
6.MX-25
100 damage
70 RPM
4 rounds
Reload speed 4
Rocket launcher
(I know itās a grenade launcher but I think it should shoot rockets)
7.M-16
18 damage
560 RPM
20 rounds
Reload speed 2.4
40 m before fall off
Hit scan/projectile
Headshot multiplier 1.5
(when you hip fire, it shoots a grenade that deals 100 damage)
8.Huntsman
120 damage
26 RPM
5 rounds
reload speed 4
60 m before fall off
Projectile
Headshot multiplier 2
(World War II style bolt action rifle)
Specializations
1.Flare gun
50 damage
Refill speed 8
(set enemy on fire on hit.
when shot in the air pins enemy location for 1 second)
2.RC gunner
Drone HP 300
10 damage
300 RPM
Refill speed 12
Heavy movement speed
(when activated you drive a remote controlled four-legged machine when player is damaged instantly disable specialization 2.5m tall 2 m wide)
3.Speeding charge
80-120-160 damage
1.5 the speed of Charge and slam
You can travel up to 25 m
Refill speed 12
(When you press right trigger or lift mouse, you will swing your arm or if you have a melee weapon equipped it will show the weapon it can destroy one wall the closer you are to the end of the specialization the more damage you do)
Tbf the swing has a lot more range than qm
Sledge is fine
All that would change is -1 qm on medium, which is not needed
"Famas is overtuned"
It sure feels like if you compare it to the disappointment the other ARs are.
Even discounting that it's still a little too good.
Mostly up close, since it's the longest range rifle but has the best hipfire for some reason.
Doesnt FCAR have better hipfire though?
This is what makes me lost in the whole design of weapons.
AKM has the least range, recoil is alright, but hipfire is shooting space while also it got some random ammo nerf.
FCAR on the other hand apparently is for longer ranges as well, but the recoil jump makes it hard to actually shoot by making you miss 1-3 shots.
Hipfire is very accurate.
It is confusing and I believe this is why Famas is so popular.
It hits hard, shoots where you want to shoot, hipfire is alright.
I would rather see devs change/buff the akm and fcar than drag famas down to them
More throwing knives concepts
Famas is very slightly better if I recall correctly. As for your last statement I believe all three rifles need readjustment.
Get the cns skin, orange black and white. Reminds me of a csgo esports team skin.
Idk man. Ive never had a bad game with the fcar, or because the fcar. I feel like the fcar and ak are in good spot. Fcar before the mag size nerf was just easy mode imo.
Im just saying that it could have been done better.
If that crazy recoil jump on fcar was removed, the gun would be easier to use and actually good at long range shootouts.
I always thought that AK was the shorter range rifle and that was why it had more bullets and faster rof. But that seems to no longer be the idea.
If the gun was designed to be better at close ranges but worse at longer ranges, then it should feel like "easy mode" in its range.
You shouldnt be really struggling to use a weapon within its range capabilities imo.
If you get used to the burst fire, you can squeeze really good potential out of famas.
I believe removing that recoil jump for fcar and giving ak the bullets back and better hipfire would give each AR a specific use.
Close range beast.
Ranged shootouts.
I think it would be more fun that way.
thats swiss not cheddar and yes we already have playing cards you are asking for a reskin cause you missed out
Idk man, ak always seems on par with fcar maybr even better bc the ammo to me.
ok smartass lets see you come up with a pun then
cant make it work but I wanted to play on swiss army knife somehow, best I could come up with is swiss slicers
Akm should have 36 rounds like it had before.
Yes, definetly
Thereās no reason they shouldāve nerfed it in the first place, it shouldāve kept itās original mag capacity.
Anybody knows how proxy sensor gets support points?
Glitch trap gives you 50 per glitched player that comes into its range
Meanwhile sensor sometimes gives you 50 points for detection and sometimes it doesnt?
Its inconsistent, it sometimes rewards points if like 2-3 people get scanned but otherwise nothing
That is weird.
Unpopular truth sa is a bad weapon
lemme guess, u think model is bad and light is op
this guy has awful takes (like all melees/shotguns are bad) ignore him
Itās true you can just out damage it with any range gun
winch claw, mesh shield, rpg and teammates using more ranged guns:
Itās just a glorified melee weapon that does less damage and attacks in bursts
im not restarting this argument enjoy talking to a brick wall
Itās not an argument youāre just denying the truth
Melee Weapons
Dual blades
Increase the range and accuracy of which it can deflect make it so if you hit a critical hit, you take no damage the final slash is now activated by holding down mouse one or right trigger and does 120 damage each consecutive hits deal an extra 10 damage
Riot shield
You can now sprint and you can block all damage even fire the hit box is increased by 10% in all directions
Sword
Base damage increased to 100
Lunge range increased to 8 m
Lunge damage increased to 149
Dagger
Make it so you have to be standing right behind them and looking at their back and it automatically charges it and you canāt hold it while itās charging it disable cloaking and it takes 0.3 seconds to charge but immediately discharges as soon as you look away from their back while charging and stabbing, you cannot use any specializations
(All secondary abilities are now activated by holding down left click or right trigger.
And all melee weapons can now block they cannot block bullets. They take 50% less damage from each other. Excluding dagger, this weapons cannot be blocked or block but they can be Perryed
Riot shield cannot parry)
Perry it allows you to stun your enemy and take no damage the last for 0.5 Seconds You can also Perry bullets, but you still take damage unless itās dual blades or sword which can also deflect but only when you Perry you cannot spam Perry if you block thereās a cool down for Perry ing for 0.4 seconds if you are perryed you can still move You just canāt attack for 0.5 seconds
Shotguns
60% more range
Sa1216
Goes through walls
Cerberus 12ga
Fire is 100% likely
Fire can happen at any range
Bro you actually gotta shut up about this
Itās getting annoying
Iāll shut up when they buff shotguns and melee
Well Iāve got some bad news for you buddy
I donāt think theyāre gonna buff shotguns anytime soon
The model was fineā¦
dont engage him anymore he just repeats the same thing until he reaizes hes losing the arguement then he just changes the topic and tries to sound like he agrees about shotguns/melee not being bad
I never agreed
The only reason you think shotguns and melee are good is because youāre a light main
medium and heavy have shotguns/melee too yk
Try closing the distance with an sa I just played 3 ranked games with different weapons, and the sa performed the worst
(heavy and medium melee are way more unbalanced than light)
USE. THE. WINCH. CLAW. it isnt that hard
different specializations combo well with different weapons so if you were using the same specialization each game it was a bad test as some weapons would naturally benefit
If you hit all head shots,the akimbo has 337 dps
whos hitting 100% headshots that basically impossible
Top 500
What Iām saying they should do is make it so shotguns can head shot and head shots. Donāt have any fall off.
no falloff for shotguns would break the game thats what balances them
Spread
And Iām saying no fall off for all head shots even full auto weapons
also your job as a heavy is not to "close distance" or "get picks" neccesarily, Your job is to lock down objective and take hits for your teamates. You are entirley supposed to be taking space and making yourself the target. Thats why you can have a giant sheild or be able to run through buildings. Those abilities are supposed to be paired with guns that accompany them. Not every gun will match well with the special you are using. And he is right if you want to use the shotguns and get value then adapt your playestyle to so. In other words, use abilities that make that so. Allowing headshots to not have fall of would ruin the game. A character like the heavy can tank some of those headshots but a class like the light would be unable to play if a team was holding an objective like suspended structures. It would also make medium just the best class to play with a patch like that
my buddy just started using them he said that they are enjoyable
i acc havent seen much of them
Fire and gas should be the only thing riot shield can't block,the rest of this I agree,also make the riot shield always active even when using specs and gadgets
They're alright I guess
my question here is for the riot shield: if all of these changes are made how do you beat someone playing with it?
I feel like there are strats
Explosives or just remove him from the area,boom the floor,send them out a hole in the wall
Also just shoot them in the ass
now say im playing something like light class, if Im using a close ranged weapon and shoot him in the ass, what is stoppoing him from turning on me sprinting and killing me with having no way of damaging him back
Stungun,also you have breach charges just drop him through the floor
but if i stun him then he can just turn and face me and put his shield up then i cant hit him
also ur suggesting i make my entire loadout just to fight the riot shield.
The reason the riot shiled is the way it is so that I dont have to make a loadout just to fiught one weapon, I can use whatever and still have a fighting chance
Most lights run stungun,a lot of lights use breach charges anyway
I use stun gun but my point still stands, what is stopping him from just turning around and facing me? Now i cant hit him because of the increased size of the shield
and I dont use breach charges my playstyle is a little different
With max sens sure but there's not a whole lot he can do to attack you,just stand and defend,and both the m11 and the double barrel have enough dps to 1 mag every class in the game with the right placement
the chances of me mag dumping with the m11 right after the stun and him not doing anything is really low
He cannot turn and face you before at least getting shredded to 13 hp unless he heard you or more importantly saw you,that's not how humans react
Just hipfire and look at their head,that's how m11 is played normally,I see no changes
Your settign urself into too big of hypotheticals here. In a perfect world where i hit all headshots at point blank yes I could kill him but the chances of that happening every 1v1 I get in are so low
Lights an ambush class head to heads will see them squashed no matter what weapon the enemy has usually,unless you're roof camping and your opponent has a melee weapon
again u are also setting limitations on what I can use. ur saying the only way to kill the riot shield is with stun gun, breach charges, and a m11 or double barrell. You are severly limiting the amount of things a light class has to choose from purley so that this change you have doesnt seem "overpowered".
I personally use the m26 matter and I can be on the side of someone and win a fight i dont need to catch every opponent off guard.
I am sure light has more shit to counter him that's just what I could think of,I don't even play medium I play heavy,riot shield getting buffed doesn't benefit me
Even with heavys worst weapon I can slam riot shield,which is the mgl
so if you dont play medium why do you feel that it needs a buff? wouldn't it be better to actually understand how the weapon works in order to produce a valid criticism?
Hey guys what is the best way to counter dual blades?
Shotguns/better melee weapon
Won't the shotgun just ricochet?
Alternatively you could wait for them to get close and hipfire them, or drop a frag at your feet
gotta time it right and shoot him when theres a bit outside of the parry exposed, you can exploit that part better with shotguns since high damage in a single shot
The important thing is not to panic when they get close and just hip fire
They are simple and relatively easy to counter
Or alternatively just run from them, they will never catch you since medium has no cc
yea u can also just kinda bounce around them as their sides are also exposed while also keeping distance
Dash so that can't hit you
Also running shotgun helps
Would it work to rework thermal vision to be a bomb like invis? I feel like with problem with current invis is that it requires smoking out your own teammates
Also I wish the affect looked more like fortniteās
I wonder when the frag grenade would be nerfed. Even if it would be reduced to one charge instead of two it will be a great gadget.
Canāt have two frags though
I donāt think it needs a nerf tbh, itās good but not good enough to where it needs a nerf
Looks cool
Frag is fine, explosive mines need a buff though
M2 browning machine gun with an overheat/jam mechanic for heavy, what do we think
Also they should buff the .50 Akimbo, rather than always having to stop shooting and start shooting again, I think it should work like the AKM. So the .50 Akimbo already has a slow firing rate and maybe with this buff they should even decrease the firing rate.
I once tried to use the Thermal Vision and you're basically no better off with no Thermal Vision, it is absolutely horrible though i do not really care because i rarely use light and i use it the least out of all of the classes. (My main class is Medium)
Yeah I think if it was as good as Fortniteās, where the effect didnāt obscure everything else, and also clearly highlighted enemies (their gadgets too?), it could be a specialization with a team affect bomb gadget
That sounds like a good thermal vision, though i don't play Fortnite.
Itās just great bc the environment just gets a blue filter instead of everything becoming a soft black and white
Yes, that does sound much better than the current Thermal Vision.
Yes, embark please make the thermal vision look like this! https://youtube.com/shorts/fW63C05BWz8?si=ZKLt3bzW0rpvCDYW
Okay yeah, this is definetely better.
DB-12
10 damage
500RPM
40 rounds
Reload speed 3
8 m before fall off
Hit scan
Shotgun
(set enemy on fire after 5 shots)
Heavy Gadget:
Fish
1 damage
Infinite throw range
Makes fish noises and flops around
Riot shield users when charge and slam
They usually get impatient and run at you and shoot them then
What do you guys think about grenade indicators
not a big fan honestly
I like having to listen for audio queues and the slight trail
Bad idea.
Indicators would make is less chaotic and I dunno if the finals wants to go that route lmao
Better audio/visual queue, rebuffing dome/aps to their former strength to protect from projectiles, or a combination of the two.
There's no reason for it to. It's based on radius.
True
If you're talking about domes vanishing after one frag, it's because the little ball itself can be destroyed.
Oooh yeah I forgot about that
Like the anti gravity cube and other placeables.
Makes sense
Also they should increase the stack of flashes
Anti gravity shouldn't be destroyable
i always found the fact you can destroy the cube so stupid, like why even use cube?
i mean you can destroy the dome sphere too so ig its only fair
they should increase the recharge time of smoke grenades fr
i wanna play silent hill on this
what yall think is the best light weapon?
besides lh1 tho lol
matter, situationally.
M26 is the best if you have a model medium and sa12 heavy to party up with.
the shotty yeah
cause i like to play aggressive but i mostly solo so lh1 not that good for close range
Saying FAMAS is overtuned without ever backing it up will never get old. Very similar ttks across the ARs and equal pick rates among high level players. Model might still be too powerful but that's just shotguns in general. This game favors cqc on most maps
Do y'all know if throwing a smoke grenade if you and teammates see better through it than enemies?
Famas is an all rounder that invalidates the other rifles, albeit not to an extreme degree like old fcar.
Model being strong in cqc is a problem because medium isn't supposed to be strong in cqc.
Allow us to slide while holding right click with dual blades -- Just like the mesh shield
It has outright better stats in almost every regard compared to AK and FCAR.
Outright better stats? We are talking about a 0.06s ttk advantage against M and H and a 0.07ttk disadvantage against L compared to the FCAR. It has better damage per mag (100) but a much slower reload (0.5s) and their damage at range is basically the same with FCAR dropping sooner but retaining more damage at max falloff. So no, I don't agree with saying it has "outright" better stats. And the pick rates don't reflect your comment like they did with the model meta. And guess what, instead of nerfing good feeling guns we could actually buff the weaker feeling ones like smoothing FCAR recoil and adding back more bullets to the AK. Crazy idea apparently
If it invalidates anything we isn't that reflected in the pick rates like with the model? Shotguns (SA, Model) will always remain the kings unless something fundamentally changes. It's also why the Matter performs well even though it sucks on paper.
I think weapon effectiveness is (almost) entirely dependent on the player using it :3
(Skill issue)
š that can be said to every other weapon
it can indeed
skill issue
it is weird but it is NOT bad in any means
it exceeds in its gimmick
if anything sniper is pretty skillful bc its pretty skill demanding, you need to be better then other people using normal gun to out gun them
you cant think every weapon is the same more obscure weapons like the sniper, grenade launchers and melee all have a large skill gap
My worse most beat down matches have been on kyoto in the final round they have a sniper light on the enemy team. Doesn't matter if you are across map or in a building, he WILL juggle a doorway/corner between shots.
Add flashlight gadget to heavy. Works on charge like thermal vision. Blinds TF out of people who look in your direction. Like scope glint but 250x larger. Like if you and your teammates stand almost shoulder to shoulder the enemies won't be able to able to aim directly at you
Tarkov meta in The Finals?
Lmao that's a real thing? That's hilarious. Can you show me a clip im up at work
its in ur dms
Turns corner
Turns into flashlight (led build)
Gets shot
My console people - How magnetic is the aim on console? Seems wild some of the accuracy coming out of you guys sometimes!
In the practice range, it feels strong. In a match, non-existent to me.
is your pfp a nft?
That shit is hilarious, but yes I think it should be exactly like that, and if not like a active use gadget, then at the very least as a deployable for heavy
guys, im new to the game but tell me, it the shak 50 good?
Haven't changed it for years! But yes!
Yes, very good. Probably the second best heavy weapon
It's the best even!
If you can't aim range with lewis
depends on the gun really but aim assist does most of the work for me
We need another pistol for mediums like a glock with a swtich or just dual v9s like the deagles for heavy
the riot shield should have had a pistol instead of a baton
Your right about that ngl
melee just isnt good on medium
Gun with a really fast swap speed would be so nice on meds
We be duel wilding healbeam sometime
Heās still here
Am I stupid, or everybody just don't see a problem? Frag is the only gadget in the game that can insta kill anybody except heavy, has literally no sound or visual indication of itself and it can be thrown on decent range. And for some reason they are not getting nerfed, while explosive mine got butchered in season 4, and it has much more difficulties in it's performance and it's worse then frag.
Frags can insta kill a medium?
Just drop two of them, you have two at the moment.