#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 128 of 1

shell sonnet
#

Holy shit
How did i not think of that

Im adding that to the list

magic knoll
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It doesn’t work anymore in the attacker’s spawn border though.

royal thicket
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Riot shield got nerfed this season without even it being mentioned in the patch notes, a post on reddit calling for a riot shield nerf got 100+ upvotes and the skill floor is five times higher than with any other melee weapon. Medium has no gap closing tools whatsoever and sorry if this came off as rude but when someone says they canā€˜t manage to get an enemy within a 12m distance while riot shield has to get in neckbreathing distance to damage the enemy in any way I just snap

shell sonnet
magic knoll
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Honestly there should be some tradeoff for having a scope equipped

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(Guns that were previously scoped would be buffed at base for the nerf to not affect them.

shadow onyx
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Why do they always remove the cool movement tech 😭

shell sonnet
shadow onyx
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Idk just in general

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I remember the good old days of grappling onto red barrels

shell sonnet
#

Something something messing with pacing

||meanwhile the whole 3v3v3 format:||

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Even with the new spawning system, i think it itself is not the problem

It only amplifies the issues having more than 2 teams brings

latent pike
shadow onyx
latent pike
#

More over do people even taunt or nah, I've almost never seen people taunt unless I do it (usually when defending cash box)

shadow onyx
latent pike
#

Taunt a sweaty light
Become his prime target rest of the game
Dominate them anyway

fleet brook
#

You said 6 different gap closers you listed 3 and 2 can't be ran at the same time

fleet brook
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Also newer players don't have all of that unlocked and alot of the gap closers are expensive

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This also brings up the issue

Starting the finals is gonna get more difficult each season

warm gyro
covert swift
buoyant pivot
buoyant pivot
fleet brook
buoyant pivot
hallow leaf
#

And some people play for the purposes of unlocking everything, some play just to complete the battle pass then stop for the season, so new players having more stuff to work towards could give them more reasons to keep playing

buoyant pivot
spark igloo
slow linden
latent pike
spark igloo
#

Fair enough ig

royal thicket
fleet brook
#

2nd at max heavy can have 2 gap closers active

3 if you count goo nade but those aren't heavy specific

royal thicket
#

The riot shield community is waiting for ONE gap closer since open beta and then someone comes around the corner complaining about gap closing with heavy whoā€˜s got 5 different tools to gap close I just snapped

fleet brook
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Brother you've been snapping for over an hour and it's been this weird mix of self glaze and a pitty party heavy is also inherently the slowest class in the game without this help there melee would just be unviable because if you don't dedicate at least two of your slots to gap closing heavies melee is inherently broken

#

Broken as in bad at concept by the way not broken op

The addition of dash also wrecked pre winch pre lockbolt heavy and mediums melee

shadow onyx
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lets take a step back here, the guy said he was getting out dpsed and asked for a buff to swing speed for hammer, no mention of getting gapped

fleet brook
hot reef
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Don’t jump pad and zip line and maybe goo grenade work for gap closing

fleet brook
shadow onyx
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mb I wasn't meaning to reply to you specifically, it's just that the original guy said he was getting out dpsed by a famas with a hammere and then someone else mentioned it was fair because of heavy's gap closing ability

royal thicket
# fleet brook Brother you've been snapping for over an hour and it's been this weird mix of s...

Where did I ever self glaze in any way? I never said I was the guy reaching diamond with RS and saying that complaining about riot shield being bad is a pity party is the same as telling a sportsman with a broken arm to concentrate. Did you even play riot shield before? And to the point of saying heavy being bad without the gap closing tools, well medium melee is bad and it has no gap closing tools. Go figure

royal thicket
fleet brook
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"I’m here to tell you that you are a sad noob because people made it to diamond rank with the riot shield that gets countered by turning around and just walking away. You have 6 different gap closing tools, medium has 0. Sorry but thatā€˜s just a massive skill issue"

#

Also I'm saying it's a pity party because you chose to main the weapon and in every breathe you have to bring up how it's bad and you still make it work

royal thicket
# fleet brook Also I'm saying it's a pity party because you chose to main the weapon and in ev...

The moment I switched to a different weapon in world tour I got 15 kills with a support build. Riot shield takes a lot more skill than any other hitscan weapon and the fact people are able go make it work is not a good argument for it being balanced. If you want to have a look for yourself go play it and get demolished by the entire lobby because if you don’t pay attention to every little detail you just get obliterated

fleet brook
royal thicket
fleet brook
#

2 can you gap close as heavy yes is it enjoyable and is melee enjoyable without it no

If I played a normal gun could I actually have 4 slots and a decent specialization also yes

last rock
hot reef
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Heavy gets medium and heavy tho
And I don’t even play heavy

shadow onyx
royal thicket
fleet brook
fleet brook
hot reef
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In a 1v1 sure, but idk how realistic that should be. Like I feel if you play with your team it should be easy enough given all the mobility tools to offer

royal thicket
last rock
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literally just a skill issue.

royal thicket
last rock
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when i have a team, yes.

hallow leaf
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Medium melee can't catch shit

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The other classes have cc gadgets or specs to help catch people, medium doesn't

royal thicket
royal thicket
# last rock when i have a team, yes.

And a coordinated team makes even the worst weapons look at least usable. Have fun in the solo q experience where you dedicate you entire kit to chasing an enemy for a solid minute.

last rock
royal thicket
hot reef
loud aurora
#

Besides both mid meles are more of a defending weapon and you go for kills when you got a chance

royal thicket
hallow leaf
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Its known that medium needs some sort of gap closing gadget or ability to make their melee viable

toxic plover
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Buff sledgehammer swing speed by 8-12%

royal thicket
hallow current
#

Well, of a medium needs an SMG, what assault rifle should the light class have?

What SMG should the heavy class have?

royal thicket
warm gyro
hot reef
shadow onyx
#

ngl, I feel like embark wanted to leave specific classes of weapons to each character class

toxic plover
toxic plover
royal thicket
loud aurora
hallow current
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Unless I'm wrong, shouldn't the light class get the PDWs and SMGs?

The light class should get the Vector.

-No visual recoil
-Super low recoil
-Large magazine "extendo for you and your friendo"
-Fast fire rate
-Low damage per bullet
-Supresser because it's hawt
-Red dot options

Rework the M11 to own the close range burst

Rework the Xp54 to be the well rounded option

Allow the Vector to own the long range sustained fire

hallow leaf
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People literally try to make any excuse to try and keep medium melee useless

hallow current
toxic plover
royal thicket
hot reef
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If vector is added I’m never playing anything else

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I think med could get a p90 tho

toxic plover
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Maybe .3 meter range boost so stupid double ceilings stop causing me trouble

royal thicket
toxic plover
royal thicket
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Sledge: oneshot for light, heavy attack plus a big swipe, heavy, the tank class, two heavy hits.
Riot shield, two hits for light without any way of gap closing so dash saves you there. Three hits for medium if they donā€˜t decide to just run and 4 full hits for heavy BUT if they have cas or anything else good at close combat youā€˜re cooked

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Plus riot shield has way worse range, hit width, hit reg time and lower dps

hallow leaf
royal thicket
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Come on you can dodge riot shield by crouching and youā€˜re telling me sledge and RS are comparable?

hallow leaf
toxic plover
# royal thicket Sledge: oneshot for light, heavy attack plus a big swipe, heavy, the tank class,...

You can't combo a winch into a heavy attack so dash beats sledge too. Heavy attack into light attack is of comparable speed to riots 3 hits. I'll give you that for heavy, but loosing out to SA, sledge, spear, and maybe flame thrower doesn't sound so bad when sledge is supposed to be the more damaging more punishing melee weapon. I'm just envious of y'all's ability to get stunned and not be a guaranteed kill

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Also I only play heavy so I don't crouch to dodge riot I actually get screwed when people are on stairs

toxic plover
toxic plover
royal thicket
toxic plover
hallow leaf
toxic plover
hardy dust
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But you can land a light attack, then finish them off with basically anything (rpg)

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But dash light is literally the hardest counter to sledge and its still close.

toxic plover
hardy dust
toxic plover
hardy dust
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Possibly top 2

toxic plover
hardy dust
#

They're all super good

toxic plover
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My loadout is winch, sledge, goo nade, anti gravity cube, and motion sensor

toxic plover
toxic plover
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RPG should do 80 damage but recharge quicker

hardy dust
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I'd personally have dome take longer to deploy but last a bit longer, but overall they're fine as is.

toxic plover
last rock
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I forgot how fun bullying DB lights with the riot shield is.

toxic plover
last rock
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its like a deer in headlights once those first few shots dont do anything

toxic plover
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Still feel like sledgehammer should be buffed. Imagine how stupid if they increased the heavy attack damage from 200 to 210

weary eagle
pastel fog
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yo

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oioioi

cyan orbit
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Is there any "easy way" to do the headshots outside of 30m i have 2/15 and i been trying it for a work week now

hallow sable
sand monolith
fleet brook
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That's longer than a respawn

arctic fog
cyan orbit
arctic fog
#

Oh 70m?

cyan orbit
#

Even with recoil control I might be able to hit body shots

arctic fog
#

I thought it was 30m mb

cyan orbit
#

66 feet if my calculations are correct

tired osprey
vale obsidian
tired osprey
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Med having it i think is fine, makes it fun with zipline but you land and have to reload lmao

vale obsidian
boreal laurel
vale obsidian
cyan orbit
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I currently have 7 because I went godmode with the sniper dropping i believe it was a 17 kill game

fickle charm
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Add alcohol as a gadget

hallow current
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Brass Knuckles for heavy & nun chucks for light class

vale obsidian
fickle charm
placid ruin
cunning kettle
mystic nimbus
# placid ruin

it should give 50 xp everytime someone travels through it

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or 25xp at least

fickle radish
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Definitely

arctic fog
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Is there even a single person with the lvl 9 or even level 8 gateway?

solemn arch
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i saw level 8

mystic nimbus
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and i see lvl 8 alot

loud stone
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how do i make shotguns work

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the reticle doesnt cooperate when i customize it and when everyone is using light it gets annoying, and they have 6 bullets

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its like everything is working againts me

vale obsidian
loud stone
#

ty

brittle yoke
# loud stone how do i make shotguns work

shotguns have perfect accuracy all the time, no penalty for being in the air or moving so adsing dosent do much. play shotguns with movement as best you can, dodge around and weave quick melees in where you can

restive plover
steel cove
#

AK is Perfect and rpg

dim carbon
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Dual ice picks for light that allow them to slowly climb walls

gritty bobcat
#

Winch claw + SA1216 = instant death for lights

loud stone
#

im getting the points for it

gritty bobcat
#

Ive yet to unlock and try the KS-23 tho

loud stone
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gl with it

gritty bobcat
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Thx

rough drift
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Do you guys know what happened to that spreadsheet on the stats of all the weapons 😭

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I’m trying to figure out which weapons I should get

tough prairie
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If you wanna try a good heavy weapon with a somewhat niche role, try the KS-23. Pretty fun to use. Damage fallout is quite bad, but the destruction it can do to structures is good.

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I am hoping for more skins on that shotty

rough drift
#

Thanks

tough prairie
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Just remember to lead your shots. It is not a hitscan

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Center mass is best as it deals no headshot damage

rough drift
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Got it. Normally my accuracy is a mess 😭

slim mango
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yo

#

whats up guys

tough prairie
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I still struggle with it, mostly in the more exposed situations. But at closer range, you will get an upper hand most times. It pairs well with the winch claw to bring your targets right up point blank for a free shot. And oh boi, those lights can easily get melted if you do that to them. I usually go for a winch, shoot, quick melee combo. If they manage to kill you, you have your teammates to clean them up

Hopefully

fickle pilot
#

Imo, i think they should make the flamethrower a secondary with a time duration, something like the RPG we have now...cos its kinda OP in close quarters

tough prairie
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At close quarters, pretty damn good. But we are not always in such enclosed spaces.

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Pretty damn easy to counter a flamethrower heavy with the right equipment.

slim mango
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hm

craggy monolith
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Yo im serious they need to nerf double barrel for light because i know it takes skills but FUCK full health from a heavy ONLY TWO SHOTS???!!!??? That is BS

tough prairie
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It is powerful af, but eh, you really gotta get up close. Just need a bit of counter play

half torrent
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invis in general is not fun to play against unless i land a wench

fleet brook
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If it can't 2 shot meds reliably then it'd suck

tough prairie
restive plover
tough prairie
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My solution

Mines everywhere

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I do got a friend who was playing chicken with a sword light one time.

He littered the ground under him with mines and a C4 charge and was daring the light to approach

rough drift
#

Guys what is motion sensor function 😭

fleet brook
#

Intel after you setup control of a area

terse gorge
crystal garnet
#

Whats the fastest way to grind weapon / gadget XP?

terse gorge
#

just play wt or quick cash with the gadgets

umbral widget
#

How Can I use the arsenal weapons in game??

wind lintel
#

the what

umbral widget
wind lintel
#

sure

shut bane
#

deagles are 100% heavies best weapon

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imo imo CATGRIN

restive plover
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They're definitely the second best.

shut bane
#

nice opinion I disagree respectfully

shell sonnet
#

has anyone seen any cool/weird goo tech lately?

outer flint
shut bane
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i cant take them off for anything else atm

west perch
hearty bear
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i ahve been using deagles what sahould i pair it with i have been using slam dome and gas grenade

shut bane
#

charge is the obviously better option but you can opt for mesh shield

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rpg is always a no brainer but lockbolt makes it pretty easy to track and hold people in place CATGRIN

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dome shield is still just insane for the free damage negation and output even if just for a few seconds and its even more useful with deagles for their range

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i personally run motion sensor to shit on the invis lights and know where to break through with charge and slam if youre in a building dense area though goo grenade can be just as if not more useful for both defense and mobility

toxic plover
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I'm so tired of winchclaw not stunning when I'm using sledge. I winch people to me and they are still shooting me while winched or I winch them and they quick melee me before I can get a swing off

shut bane
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if theyre being pulled from a longer distance i believe they can still fire off a few rounds as theyre getting to you but its a very short window

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if they manage to get you weak by the time theyre in front of you then the swing time of the hammer is probably what will get you killed lol

toxic plover
toxic plover
toxic plover
#

Heavy specialization it's MGL but it shoots 150 hp dome shields

toxic plover
#

Oh it should stick to walls and ceilings too

autumn dirge
#

the vortex for light is bad right, it would be a lot better if you could throw it and it would automatically activate

sand monolith
#

Just very hard to use

mystic nimbus
autumn dirge
# sand monolith It’s good

im not sure how youre suppsoed to use it. IG you throw it in a place where you are expecting enemies and then have the trigger out and activate it when enemies are around and then shoot them? The thing is that if they come from somewhere else you have to waste time switching guns.

also imagine if RPG still did 150 dmg, that would be a pretty insane combo lol

sand monolith
autumn dirge
autumn dirge
#

do you agree or disagree

sand monolith
#

With what

autumn dirge
#

poo gap

sand monolith
#

No bruh 😭

mystic nimbus
vale obsidian
#

That'll be a yesn't and a half form be

warm gyro
weak kernel
#

vortex is cool but i feel like i'm handicapping myself if i don't have breaching charge and breaching charge can achieve similar things

warm gyro
weak kernel
#

gateway and charge for mobility, goo for survivability and controlling engagements

warm gyro
weak kernel
#

I understand why someone would drop it for something with more direct team value but it's so good at covering your mistakes

ruby shuttle
#

Buff frag

tranquil portal
#

yo anyone knows if ks23 got a damage nerf since its release?

toxic plover
tranquil portal
toxic plover
warm gyro
light brook
#

Hey question for everyone, do grenades have collision with player bodies?

toxic plover
#

Looks like I have nobody jumping down my throat when I ask for a sledgehammer buff. So y'all are okay with the sledgehammer swinging 10-14% faster?

toxic plover
#

@coral root

I thought about it and honestly, it would only really affect those really close moments where you finally get close to the revolver/famas medium and you go to swing and right as your sledge gets to them you pop and they take no damage. Or when I fought Rubys who use famas or lamp when he was using revolver. He has absolutely no fear of me because he could get the triple headshot kill on me like it was nothing. It also prevents those times I winch people and they shoot me before my light attack comes out and I die. I guess it would just be easier to buff sledge a little because of these niche little issues that really add up.

placid ruin
toxic plover
placid ruin
#

Yeah I'm fine with the winch claw, I personally feel that if they get a quick melee off before you can get a swing out, its a personal problem. no specialization has no downsides. if you're in a situation where a quick melee would kill you, and you winch claw the enemy to pull them in, I feel like its kind of expected for you to lose. the same way that cloaking and trying to run away with 3 hp doesn't guarantee that you will escape.

I played a lot of rampart in apex (ew I know) i got used to cycling the amped walls, and how to push using them that it's kind of carried over to barricades. I don't have a problem closing distance without taking a ton of damage unless im in revive sickness or just used all my stuff for another reason.

(but I see what you're getting at. maybe not a buff to winchclaw/sledge, but a nerf to how fast an enemy can act out of winch? I have fun playing the loadout so im not really sure lol)

toxic plover
# placid ruin Yeah I'm fine with the winch claw, I personally feel that if they get a quick me...

I haven't played apex but I think I understand. My loadout is winch, sledge, goo grenade, anti gravity cube, and motion sensor. I don't run barricade because it's too iffy on if it'll place or not and gets me killed. I don't think the winch issue can be fixed because I think it's tied to desync and Internet issues because there are times where winch doesn't stun at all and I eat shit from 14 meters away, so I figured swing speed buff would be almost unnoticeable and not an issue considering your mostly only effective at arms reach and the SH1000 exist

Kinda worried if they change the ability to do shit when winched it's gonna lead to a nerf overall

placid ruin
#

I take the chance on barricade since it comes out instantly, goo takes time to deploy and gets me killed, but i guess its a matter of preference like jump vs zipline. typically i hide behind the barricade at low hp, and wait a second or two, then slide heavy swing to the side of the barricade out of cover. kills 9/10 lights that try to push, big ass hitbox appears out of nowhere. I run the holy trinity of rpg, barricade, and dome shield. though rpg is kinda iffy with it's damage output. I like the idea of the swing buff, but I'm out here killing people so fast, I just don't think it would be fair. but again, melee weapons are difficult to balance since they require almost no skill to use close range. but a LOT of skill to master / be viable

toxic plover
toxic plover
placid ruin
#

and to be honest about motion sensor....

never used it and I want to keep one thing at 0 xp, cause it's funny

#

also I saw you're a holtow signee, i wanna share my fit lmao

loud merlin
#

500 rpg damage
5 charges
5 seconds recharge time
5ms reload time
that would defo make rpg better trust me

loud merlin
placid ruin
#

I swear i've used motion sensor before the rework but apparently not. so I'm keeping it at 0xp, it's gonna be rare im telling you

toxic plover
toxic plover
placid ruin
#

its called buffer input, you hold the pickup button right as you place it, maybe 1/3rd of a second after

olive olive
#

The climbing one was crazy to see
šŸ‘ļøšŸ‘ļø

placid ruin
#

you can do it with basically any placeable that can be recalled. you can also hold Y or whatever to cancel defib into regular revive

toxic plover
#

I'm too lazy to get my own footage ngl

placid ruin
#

you can also climb onto things while falling, doesn't matter the speed, just mash fast enough

toxic plover
placid ruin
#

Magnet hands is by far my favorite tech for heavy, especially with sledge. the arena is your oyster. you can carve holes and patch them up, go through ceilings or tunnel through floors. you get so good with arena manipulation that your enemies just cannot get away, you're always a floor/building ahead of them

toxic plover
placid ruin
# toxic plover I used to main demat medium. It really carrys over to sledge heavy

something i find unfair, is typically if a team is pushing our building, and just camping the roof, i try to pull one through the ceiling by alt attacking the roof while jumping, a lot of the time, if I break the floor directly underneath someone, it also hits them for the full 200hp. before they even know the floor is broken

toxic plover
#

Ceilings are usually pretty high too so actually getting a hit is very lucky

placid ruin
#

maybe, but im swinging and winging it. I'm guessing where they are, and if i'm right. they take a full smack after the swing animation is already over lol

placid ruin
toxic plover
toxic plover
placid ruin
#

well they nerfed alt fire, but the hitbox is out longer than the animation. always has been

toxic plover
#

That's strange. My favorite thing to do is vertical winching.

placid ruin
#

durring season 3 you could hit the ground durring a slide, and the momentum would carry the hitbox into the nearest light player after you had already broken some arena object

#

it was ridiculous, almost half a second after the hammer was on the ground the hitbox would be active

toxic plover
placid ruin
#

i like winch clawing a light or medium right as they go around a corner or into a window, they almost always get pulled out. i know it's cheesy but its fun to say "ooop, not so fast" or
"I don't think so" or "no you don't"

I also wish i ran prenerf winch claw

toxic plover
toxic plover
placid ruin
#

winch 5hp
swing 115hp = 160 damage
quick melee 40hp

It's like sledge was built to kill cloak lights, they just cant do anything

#

RED NAMETAG WOOOOOOOOOOOOOOOOOOOOOOOOOOO LEVELED UP IN THE WORLD

toxic plover
placid ruin
#

i've never been screwed by winch, except for when i miss winch, carry on attacking, and winch connects on the return, but they're already point blank. they become invulnerable for a second during the "pulling towards you" animation, which might negate a whole attack

toxic plover
gritty bobcat
#

I usually just bring goo grenades instead of barriers, more reliable for climbing and cover more area than a barricade

#

My personal loadout for Heavy is SA1216, winch claw, rpg, dome shield, and goo grenade

visual mist
#

You guys remember recon?

scarlet thunder
#

now it exists as a bug

toxic plover
#

imma get a glow up once the battle pass is maxed

acoustic patrol
drowsy osprey
#

Devs hate us ks23 chads

acoustic patrol
#

I love the gun, prob my third choice.

restive plover
#

why are the guns i main not levelling up but the m11, that i’ve used like 7 times at most, is at level 3

loud stone
#

is invis+double barrel a way to go with light?

floral ledge
#

Ks-23 users hate me

deep grove
#

Is there any reason to use the FCAR over the AK or Famas? It honestly just feels like it's useless compared to those 2

outer flint
drowsy osprey
#

Famas fcar AK seems to be the general balance of meds ars right now. Iirc the fcar has the highest light ttk though

#

The little bounce it does is weird though

restive plover
covert swift
restive plover
#

That is untrue. Fcar kills heavies in 1.67 seconds, the famas does it in 1.59.

covert swift
#

i forgot the famas existed icl

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im just biased towards the ak really

restive plover
#

It's in the message you replied to lmao.

covert swift
#

ik i just never use it

restive plover
#

That's fair. It's not exactly a nice feeling weapon.

covert swift
#

i like burst weapons but that thing does not feel good to use

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it just needs faster projectile speed bc it feels really hard to hit shots at long range

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anyway something i dont understand is why you have to unlock the sights (i hate grinding)

restive plover
#

I think it could afford to lose the weird horizontal recoil.

covert swift
#

projectile guns (aside from snipers) feel awful to use

covert swift
restive plover
#

Eh it depends.

covert swift
#

vertical recoil is just easier to predict and control

restive plover
#

It's fine on most guns as long as it's reasonable, it's really strange on burst weapons with their "start-stop" nature.

covert swift
#

on like the 2nd or 3rd bullet of a burst would make sense for horizontal recoil

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not the entire burst

gentle linden
#

does anyone know whats meta rn?

graceful nova
#

Anything that goes boom because off angles

(Never played a ranked match)

gentle linden
#

ok lol

outer flint
#

Not long after you start firing it bounces up and to the right

lavish plover
drowsy osprey
# outer flint I really hate that when trying to control the recoil

Yeah that's definitely the main skill curve with the fcar. I see some people use it like a laser and I'm still trying to get there. I like that the famas is good but i don't love burst weapons. I wish they'd revert that terrible AK nerf since it was my preferred gun for a while

outer flint
#

I can control the recoil but the jump throws me off a bit

lavish plover
outer flint
lavish plover
outer flint
#

I’ll try practicing with it in the range

stable smelt
#

if you use the dagger, you will never have my respect or be my friend. I block you every game I encounter you

graceful nova
outer flint
royal thicket
stable smelt
graceful nova
#

You must have known about the Sword dashing lights since S3…

stable smelt
graceful nova
#

At least lights don’t have a lot of HP

#

Fully charged sledgehammer bonk… light instakill

stable smelt
grand turtle
polar coyote
#

tap-fire

#

i mean snipers are like that

grand turtle
#

Tap fire would be the idea in a game where you can die from few if not one shot and you do not regenerate health after 6s.

We got a choice of 3 ARs for medium and 2 MGs for heavy. 3 if we count SHAK as it is also automatic.
There is barely any difference between AK and FCAR now and it felt like AKM got its mag reduced just because FCAR wasnt popular enough or something.

I just wish there was some kind of specific use for those weapons just like light has with the smgs.
You can pick M11 for the fast reload, big mag, good hipfire, ease of use shredder. But it stops being great at killing things past like 15m or so.
Or you can have slower reload, less in the mag, worse hipfire and overall power but you can damage people at range they might not be able to damage you effectively.

This is what I think they should do with AK and FCAR as well as M60 and LEWIS.
Close range shredders and the longer range option.

I kinda want to use FCAR but that recoil jump just stops me from using it.
Hitting heads with LEWIS feels like trying to win a recoil lottery.

stable smelt
#

MGL 32 Supremecy

limpid wave
#

-level

stable smelt
#

me? 72

craggy monolith
#

Can anyone please answer this for me the rpg got a damage reduction but why when you shoot it close to you the weapon deals more damage than shooting it at an enemy?

cedar idol
#

there are lots of weapons that are ā€˜team weapons’ and only realy viable when your playing with a team who stick with you and help each other.

The KS-23 is the best exaple of this because missing with it is probably the most punishing as heavy has less mobility than a light with throwing knives or a cerb medium with a turret or somthing.

The m60 is another one cause of its range and recoil being worse that the lewis its bester is a supressive fire role while your teamates push or get real pick damage with the pike or somthing.

The lewis is a weird example but i think embark sould push more to the accurate supressive fire gun than the assault rifle with more ammo.

I noticed the pyro and gas nades are sorta ā€˜team gadgets’ cause if you don’t coordinate you’ll kill them but because of the synergy between gas fire and smoke you can pull off some cool plays with a good team load out.

bronze cedar
#

I hope they'll revert med's dmr to the state of mid-4 season. At the moment it's just useless version of LH-1.

#

We have four guns that are so unbalanced in their class. Overall, Famas is the best gun for medium while AK and FCAR are nearly copies of each other. And we have Pike that is just Famas but worse.

tranquil rose
#

I know knife is not op and incosistency, but for christ sake the server tick rate make it so fucking terrible to go against it. Face stabs is annoying asf

ripe sentinel
#

Meme I made in 2 mins xd (about my utmost favorite, the LH1)

cyan orbit
fossil elk
#

Shotguns

60% more range

Sa1216
Goes through walls

Cerberus 12ga
Fire is 100% likely
Fire can happen at any range

shut bane
#

Nah

warm gyro
fossil elk
brittle yoke
#

lmao

fossil elk
tidal hollow
#

My guy SA is one of the best weapons on heavy 😭

#

Use winch or shield to get close and shred

brittle yoke
#

and model shreds and matter also shreds and db can also shred like bro

fossil elk
tidal hollow
#

The only shotgun that could use. a buff is Cerberus

brittle yoke
#

uh oh the clown reacts are coming out

fossil stirrup
#

finals players when someone disagrees with them

fossil elk
covert parcel
#

the bait is real

fossil elk
warm gyro
#

Shotguns aren’t that hard to play with bro you have a major skill issue pal

fossil elk
#

Look at the numbers the numbers don’t lie look at the numbers the numbers don’t lie you’re going crazy if you think that shotguns are part of the meta-unless you’re talking about the SH 1900

warm gyro
#

If you aren’t good with shotguns then don’t play with them

tidal hollow
#

Ain't no way bro even plays the game

warm gyro
fossil elk
tranquil rose
#

At this point is better to sit this one out, I mean, just let it be

fossil elk
tidal hollow
fossil elk
tidal hollow
#

My guy raw numbers aren't everything half_friend

fossil elk
#

And yes, I actually do hit all head, shots. That’s why I’m saying this you can just shoot someone in the head with the revolver and you win no matter what and I’m tired of the meta

outer flint
fossil elk
outer flint
#

60

fossil elk
outer flint
#

okay?

fossil elk
outer flint
#

just because I have a lower amount of hours than you do, doesn’t mean I’m bad at the game?

#

I’m definitely not great, but my KD is like 1.2-1.3 rn

outer flint
#

well by the looks of it you don’t, shotguns aren’t bad.

#

I do perfectly fine whenever I use the model/sa1216

fossil elk
#

Look at the numbers, the numbers don’t lie the numbers don’t lie the numbers don’t lie the numbers don’t lie the numbers don’t lie The only reason you’re winning with shotguns is because the people you’re playing against aren’t skilled

outer flint
#

Well I mainly play world tour, also I don’t get to choose who I play against lol

#

I’d say atleast some of the people I go against are skilled

outer flint
outer flint
#

Okay, tell me what to look up

fossil elk
#

TTK DPS for all weapons in the finals

outer flint
#

All I see are links that are a year old

#

I see nothing up to date

ripe sentinel
outer flint
#

Well from what I seen on that spreadsheet, shotguns all seemingly have low ttks

ripe sentinel
#

I had that link copied somewhere (:

#

thing is for some weapons you can reduce TTK by using combos

outer flint
#

Sa1216 is tied for the second fastest ttk on mediums

ripe sentinel
fossil elk
#

This is not accurate. m 11 does not deal 16 damage it deals 9

ripe sentinel
#

That's at far distance.

outer flint
#

shotguns almost all have the highest ttks

ripe sentinel
#

All this data is correct and thoroughly tested

fossil elk
#

I’ll be right back

outer flint
pulsar apex
#

they should add irons onto the sr-84

covert swift
#

a red dot/holo would be cool as well (this gun is not good at close range unless you get lucky with hipfire)

fossil elk
ripe sentinel
outer flint
# fossil elk

If you have 25k kills you should seemingly be smarter than this about the games weapons.

covert swift
#

give everything (except the riot shield) a chance

#

basically any weapon can be good if you know how to play with it

fossil elk
covert swift
#

in power shift its different but who (seriously) plays that

covert swift
fossil elk
#

Play the long game and chip away at the defense

ornate tiger
covert swift
sand monolith
#

Shotguns are hard meta

covert swift
outer flint
bronze cedar
# cyan orbit ~~Pike is just famas but worse~~ pike 556 is a dmr, or in your terms, a "worse" ...

The main problem with pike is that it wants to be a sniper weapon, but it is not. It has the same niche as LH 1 - a weapon that can hit hard at range, but is rather inconvenient in close range. The main problem is it has too low damage for a sniper rifle, and too slow firerate for a battle rifle. It is outclassed by Famas in most situations, even in range. Also, in most situations, you don't shoot in this game for 70m or further, most fights happen in range of 30m or less, and in those fights Pike cant show it's benefit of "range".

outer flint
ornate tiger
#

even ignoring the better damage shotguns are also just objectively better in movement games because they, you know, allow you to move, which allows you to dodge and stay alive longer, doing more damage

this same discussion is why people who play TF2 and main heavy eventually learn that the shotgun is very good

covert swift
outer flint
outer flint
#

Win what?

covert swift
#

besides your only looking at the individual weapon which wasnt my point

fossil elk
bronze cedar
#

The only "buff" that would be ok for shotguns, is to make the pattern a bit tighter while in scope, like in Apex. Other parameters are mostly ok with them.

covert swift
#

please just admit you lost this is getting boring

fossil elk
covert swift
outer flint
covert swift
#

well that makes your "counter" invalid

fossil elk
outer flint
#

Well it still stops you from running doesn’t it?

fossil elk
outer flint
#

What is the long game

#

Just continuously running away the whole game?

covert swift
# fossil elk It only has 16m

im not saying this again JUST BECAUSE YOU BRING A CERTAIN TYPE OF WEAPON IT DOESNT MEAN YOU HAVE NO RANGED CAPABILITY (stun gun and rpg exist, not to mention teammates bringing ranged guns)

outer flint
#

I really feel like he’s just ragebaiting

covert swift
#

i think hes just stupid icl

fossil elk
shut bane
#

Sounds like an opinion ohyeah

outer flint
#

That literally isn’t what you said at all

fossil elk
shut bane
#

Who decides the meta ohyeah

outer flint
#

You said shotguns were terrible and melee is also terrible

covert swift
fossil elk
shut bane
#

I have my own meta though why isn’t that the meta ohyeah

covert swift
fossil elk
covert swift
fossil elk
covert swift
#

its just unfortunate you have them

shut bane
#

So shrouds opinions because he’s a top streamer laugh

covert swift
#

like i think the db is a great gun but people can disagree and say the xp 54 is better

shadow onyx
covert swift
fossil elk
covert swift
shadow onyx
shut bane
#

Xp is still more reliable at ranges than m11 but lights close distance fast anyway so m11 is the better choice for most people, though if you can track well xp is more insane imo

covert swift
covert swift
fossil elk
covert swift
fossil elk
#

Scroll up I said that it was good. The SH 1900 is great.

shadow onyx
covert swift
#

literally backpedalling

covert swift
fossil elk
#

I don’t care about winning and losing. I care about the state of the game and melee and shotguns are just not good enough in my eyes

sand monolith
#

Don’t do that

covert swift
#

i always think the takes people have in this server cant get worse then i get disproved by people like impersonator

fossil elk
sand monolith
#

The goat

wind folio
fossil elk
#

Headshot range will always be better than shotgun

sand monolith
#

It’s scruy….

covert swift
fossil elk
#

Shotguns can’t headshot

wind folio
#

shak 50 is cool

bronze cedar
wind folio
#

but it has only 20 bullets, so its balanced

covert swift
fossil elk
covert swift
#

that sounds sus are you using mnk on xbox or something

fossil elk
#

What’s that?

shadow onyx
covert swift
stable smelt
#

bro does not hit 90% headshots lmfaoooooo

covert swift
shadow onyx
covert swift
#

db is niche but if you hit and run with it its nasty

shadow onyx
#

I've never tried it in ranked or anything but it has its uses

fossil elk
covert swift
shadow onyx
outer flint
covert swift
fossil elk
outer flint
#

Wow you’re a real generational talent

wind folio
#

get this man a contract with faze

outer flint
#

Hitting 90% headshots in an fps game on a controller is unheard of

fossil elk
shadow onyx
fossil elk
#

You can’t say I don’t know what I’m talking about because I have 700 hours and have used every weapon for at least 10 hours or more and I’ve mastered every single combo with every single shotgun and melee weapon

bronze cedar
#

Guys, we have a literal god in this chat, Run!

sonic wren
shadow onyx
sonic wren
#

ok bikidi

outer flint
fossil elk
#

I can send you an image of my hours right now

sonic wren
#

do it butty

shadow onyx
outer flint
#

I think you were being genuine when talking about buffing shotguns, but there’s no way you’re not trolling right now.

fossil elk
wind folio
#

nice

fleet brook
shadow onyx
# fossil elk

That's like 2 hours a day for an entire year straight 😳

fleet brook
fossil elk
outer flint
fossil elk
bronze cedar
#

Just take a shower and go touch grass, dude.

fossil elk
#

Anyway, back to giving my take

#

These are some weapon ideas I have come up with.

Heavy

  1. mini gun
    15 damage
    800 RPM
    300 rounds
    Reload speed 5.8
    25 m before fall off
    ADS time 0.6
    Holster animation time 0.3
    (Cannot fire until ADS. cannot crit. Cannot skip holstering animation)

  2. crossbow
    140 damage
    18 RPM
    1 round
    reload speed 2
    40 m before falloff
    Headshot multiplayer 1.5

3.Knuckledusters
70 damage
120 RPM
Secondary
Tactical sprint this would allow the heavy to run at the same speed of medium, but holsters the weapon meaning there’s a slight delay between stopping running and attacking
(Has no lunge)

4.ARTL .50
125 damage
37 RPM
3 rounds
reload speed 3.2
40 m before fall off
Headshot multiplier 1.5
Projectile

Specializations

1.Explosives expert
80 damage
8 rounds
Refill speed 0.8
empty refill speed 6.4
(They are small plastic explosives with glue on the back. Takes two to destroy a wall. Only detonates the ones you look at.
Activate them with a detonator)

2.railgun
100-300 damage
1 second per charge
Refill speed 15
Reload speed 1.5
(create a small breaching hole that allows a heavy to barely fit in. does 50% less damage per person 300-150-75. At base charge goes through two walls, one wall per charge. this is an extremely loud weapon. also this is a rail gun, not a laser. Please don’t make the projectile look like a laser)

3.Cluster mine
239 damage
Refill speed 12
Mine HP 200
Range 3 m
Explosion width 2 m
(a rather large mine that does a wave of damage in four directions. It is a quick projectile wall that you can dodge if you stand in the corner.)

4.berserk
duration 8
Damage 50
RPM 70
Refill speed 20
HP 550
Hit box and player model size increase %28
Increase speed to speed of light player
Jump height increase 15%
(during duration attacking walls, instantly breaks them. When at half HP during the duration increase RPM to 150
Based off of Winston Overwatch Additional HP is shield that dissipates after specialization is over
When enemy is hit knockback 4 m)

5.Combat shield
duration 5
refill speed 18
(While activate summons a invincible shield with cracks in a grid shape. The color is red enemies, and teammates cannot shoot through the red. They can only shoot through the open holes in the grid you can also shoot while this is activated works and looks like mash shield, but width his half)

outer flint
#

Given your prior opinions, I’m not gonna bother reading any of that cause it’s most likely extremely stupid ideas.

outer flint
#

Yeah I’m not

fossil elk
outer flint
#

Neither have I claimed to be one

outer flint
fossil elk
outer flint
#

Are you talking about the shotgun argument?

fossil elk
#

Melee Weapons

Dual blades
Increase the range and accuracy of which it can deflect make it so if you hit a critical hit, you take no damage the final slash is now activated by holding down mouse one or right trigger and does 120 damage each consecutive hits deal an extra 10 damage

Riot shield
You can now sprint and you can block all damage even fire the hit box is increased by 10% in all directions

Sword
Base damage increased to 100
Lunge range increased to 8 m
Lunge damage increased to 149

Dagger
Make it so you have to be standing right behind them and looking at their back and it automatically charges it and you can’t hold it while it’s charging it disable cloaking and it takes 0.3 seconds to charge but immediately discharges as soon as you look away from their back while charging and stabbing, you cannot use any specializations

(All secondary abilities are now activated by holding down left click or right trigger.
And all melee weapons can now block they cannot block bullets. They take 50% less damage from each other. Excluding dagger, this weapons cannot be blocked or block but they can be Perryed
Riot shield cannot parry)

Perry it allows you to stun your enemy and take no damage the last for 0.5 Seconds You can also Perry bullets, but you still take damage unless it’s dual blades or sword which can also deflect but only when you Perry you cannot spam Perry if you block there’s a cool down for Perry ing for 0.4 seconds if you are perryed you can still move You just can’t attack for 0.5 seconds

outer flint
#

Ban this man from the server

fossil elk
outer flint
#

General stupidity

fossil elk
#

How are you gonna to call me stupid

outer flint
#

You’re right i shouldn’t have said that to you, I apologize.

outer flint
#

I apologized for calling you stupid

fossil elk
#

Never in 1 million years have I seen someone on the Internet say I’m sorry

stable smelt
#

Ban the light class from the game ā¤ļø

fossil elk
#

Anyways, back to s*** posting ideas

fossil elk
#

Abilities

Abilities are a substitute for gadgets you can unequipped your gadgets to equip two passive abilities

The way you would equip these abilities would be by pressing the upwards arrow button above the first gadget, and it would swap to abilities and do unequipped abilities press the down arrow next to the ability to swap back to gadgets this can only be done in the menu

The way you were unlock these you go to equip an ability and press a ? And it would give you a random ability this cost 1000 VRs

Heavy
1.Plated protector
+100 HP But start regenerating 6 seconds later

2.Heavy-handed
range weapons deal 30% more damage
melee weapons deal 15% more damage
Shotguns deal 10% more damage
No ADS or secondary’s

3.Healthy head
Gain 5% HP per elimination in a row

4.Rapid succession
decrease the amount of time you have to wait for your specialization by 40%

5.Long legs
Run as fast as a medium and reload 2x faster but at the cost of 100 HP

6.Butcher
Lose 35% of your speed gain 40% damage

7.Tank
+200 HP start regenerating 8 seconds later But lose the ability to run

  1. Swift hunter
    Deal 15% more damage

7.Healthy dose
start regenerating 2 seconds earlier

8.Thick ego
With every elimination gain 10% HP but loose 5% movement speed
(stops when you reach 1% movement Speed)

Medium
1.Plated protector
+100 HP But start regenerating 2 seconds later

2.Heavy-handed
range weapons deal 30% more damage
melee weapons deal 15% more damage
Shotguns deal 10% more damage
No ADS or secondary’s

3.Healthy head
Gain 5% HP per elimination in a row

4.Rapid succession
decrease the amount of time you have to wait for your specialization by 40%

5.Insanity
Do 10% more damage and move 20% faster every elimination in a row, but lose 5% of your HP with every elimination
(stops when you reach 100 HP)

6.Elimination streak
Do 5% more damage with every elimination in a row

7.Lifesaver
Revive 60% faster

8.Swift hunter
Deal 15% more damage

9.Butcher
Lose 35% of your speed gain 40% damage

10.Lazy medium
Standstill to quickly recharge your gadgets

Light
1.Raw deal
lose 50 HP but move faster than light itself
(Plus%70 speed)

2.Speed Demon
With every elimination in a row gain 10% speed

3.Great sacrifice
The time between you can use your specializations is 30% longer, but you gain 50% speed

4.Elimination streak
Do 5% more damage with every elimination in a row

5.Spider climb
stick to walls and climb 2x faster then a ladder

6.Lazy light
Standstill to quickly recharge your specializations
(This works while you’re using cloaking device)

7.Rapid succession
decrease the amount of time you have to wait for your specialization by 40%

8.Insanity
Do 10% more damage and move 20% faster every elimination in a row, but lose 5% of your HP with every elimination
(stops when you reach 80HP)

9.Swift hunter
Deal 15% more damage

10.Butcher
Lose 35% of your speed gain 40% damage

lofty sky
#

I feel the lh1 needs an overhaul or some big change because it does not make sense at all.

#

The sniper has 6 shot and range but it gets projectile after a certain distanse and a slow firerate to equal it out. The revolver has 6 shots, it dosent have a slow firerate but not as fast as v9s. But it still needs 2 shot to kill a light at close hold even with a headshot. I can see that make sense. But that is almost half of my ammo. The revolver also dosent have a good range so it doesnt equal out as good as the sniper does i feel. The Lh1 on the other hand has range(without turning in to projectile), high firerate(not as high as v9s but fuck why does it need to), it also only needs 2 shots to kill a light if one is a head shot. Tho it needs one more shot on M and H with headshots to kill them It has 15 shots in a mag. WTF, how is that fair. that does not equal out. Where is it suposed to be bad? With revolver you almost need to be perfekt. With the Lh1 on the other hand its fucking easy mode. I am also salty take that in to considuration thank you

bronze cedar
#

If you want to taste nerfed LH-1, try Pike on medium. It has same damage, but slow firerate, higher recoil and for some reason it has 20% less bullets in mag.

stable smelt
warm gyro
mystic nimbus
stable smelt
sand monolith
#

It’s broken at lower levels. Light is hard countered by gamesense and aim

bronze cedar
#

We already have magical bow that deals more damage then 23mm bullet. Explain it as ā€œvariable chokeā€ or smth. It was just my take on ā€œbuff shotgunsā€ while not being too stupid, it might be good idea due to the fact that shotgun’s scopes are useless, while grenade launchers have some joke instead of trajectory shown while ads (like in titanfall 2).

mystic nimbus
stable smelt
fossil elk
#

Light is by far the best assault class in the game as long as you’re not just standing there and taking the hits all you need to do is run away hide and you regenerate faster than everyone else come back deal the same damage and go away

stable smelt
sand monolith
sand monolith
#

The damage output is higher but light still loses almost every trade in the game

stable smelt
#

F the rest of us then I suppose

sand monolith
stable smelt
#

Sorry Father Trent I was out of line. I'll crawl back in my hole.

sand monolith
#

I agree light is broken in lower elo.

fossil elk
#

Light is balanced

stable smelt
#

I mean those of us that arent just jumping into the game. I've played every season but 3, not a scrub, and I still encounter this.

sand monolith
#

Light is very poorly designed

fossil elk
#

Yes, but it’s still balanced

sand monolith
#

Not really. It’s a balancing issue in every elo bracket

#

There’s not really an area where light is just a safe pick not too op or weak

mystic nimbus
stable smelt
#

Got it, I'll shut up and get back to scrub play now

#

Daddy embark feeds me lights and I BETTER enjoy it

placid ruin
sand monolith
#

Everyone agrees light needs changes to be healthier in every area of play

#

We were just disagreeing with you saying it’s op in higher tiers of play

stable smelt
sand monolith
#

Imo it’s mostly an issue with the specs. Most of their power is dependent on how well the enemy is playing. Like for example you pull out a mesh shield and it will block bullets, you spam evasive dash and you might avoid the bullets it just depends on how well the enemy is aiming. But if your enemy is having an off day it’s very strong

#

Making the specs harder to use but give more consistent value will fix the issue entirely imo

shadow onyx
#

light has been a balancing problem since s1. Also, light relies heavily on specs, like if you use another class you can forget they exist and still do decent at least, but light would get clapped if you had no dash, grapple, or invis

sand monolith
#

Yeah it’s a very interesting class. It’s just unfortunate they fucked up the specs so hard

surreal vigil
#

I think the invis is pretty well balanced. that cjhunk it takes out when u pop the abilty makes the uptime on it much longer. It makes it so you have to plan accordingly when you want to invis. If you pop it too early into the fight you can find urself running into the open with no movement, small healthpool, and no invis.

toxic plover
#

Buff sledgehammer light attack from 115 to 125

sand monolith
outer flint
toxic plover
toxic plover
tidal hollow
#

TTK wise

shadow onyx
#

How many full tournament wins is required to get the emerald famas. idk why the in game progression thing is so useless

spring grotto
shadow onyx
broken vigil
drowsy osprey
#

Saber?

spring grotto
# shadow onyx Sorry I mean to reach the emerald famas

Its like 2400 wtp, 100 each badge. if you’re winning you get maybe 20-25 like i think, idk actually tho never paid attention to it. Either way, just getting into the second round is good, maybe like 10-15 ish each time. Don’t even pay attention to it. Also only play season 1 and 3 music only 🤭

toxic plover
toxic plover
spark igloo
#

sledge is unironically the best melee at high level because it slots fine in meta loadouts and essentially acts as a crippled sa12

#

unlike sword where you're forced into playing specific loadouts that dont really benefit your team the same way a meta light loadout would

#

realistically every melee in high level is bad but sledge is like slightly better than sword at barely competing

fleet brook
sand monolith
#

which was dumb

#

and its also still objective value

fleet brook
#

This game is too simple counterplay is usually one button away from shutting down or severally Harming someone's kit

#

Like glitch grenades power is only being gatekept by people not using it

analog carbon
toxic plover
sand monolith
#

revolver is a very poorly balanced weapon. because its stats are overpowered and its kept in check by random spread

analog carbon
#

I get your concerns, but I do think that sorta comes with the territory of playing off-meta. Getting grapple hammered by a skilled heavy is always something I respect. Had one get a team wipe on us tonight and couldn’t even be upset bc the homie earned it

Revolver is also an off meta pick. One missed shot tanks your ttk. I don’t think revolver or sledge or sniper need nerfs, I think they’re fine as is, but will never be ā€œmetaā€ with the flow of the game and that’s just okay. They exist in a space where they’re usable and lethal in the right hands, but more of a fun pick to begin with

sand monolith
#

balancing issue waiting to happen idk why thy keep micro buffing it every once and a while

toxic plover
spark igloo
#

sure I can sit in a call for like 15 minutes

grand turtle
#

I would probably use the revolver if it did 75 damage.
So 1 headshot for lights or 2 bodyshot.

Missing a shot is very punishing and it is harder to score a hit than automatic weapons.

But getting that good hit and seeing a guy just dash away with 2hp while you try to shoot them once again with that thing is just not worth it.
Feels like high risk-barely any reward weapon.

spark igloo
#

shut up trent

jolly thicket
#

how bout that gravity vortex

royal pier
lavish plover
# royal pier

Dps is impacted by the burst. I love the Famas and am biased so get your gravity gloves off it.

quick raft
#

Yooo what’s the meta

bright tiger
#

Im new to the game, so what is your opinion on the meta for heavy?

lavish plover
#

Also deagles are great, the lmgs are in a tough spot imo, spear is fun but mid and foeget mgl until they rework it except for powershift.

bright tiger
#

yea, Im really enjoying the dual deagles

fickle pilot
#

Dude, flamthrower...in an fps...

#

Making it a secondary would prolly be better....COD BO4 had it as an ult...

lavish plover
hardy dust
#

It has the lowest dps

fickle pilot
#

im getting merlted in close quarters

lavish plover
fickle pilot
#

Xp54

lavish plover
# fickle pilot Xp54

You should be able to out dps, if not shoot some runaway turn around shoot repeat. Heavys vision is based off movement and their movement is about the same as a orangutan in jordans

bright tiger
#

does the finals have a automatic shotgun yet?

fickle pilot
#

Hnm but in a cqb situation the AoE is really strong

#

Im new

lavish plover
bright tiger
#

hmm

royal pier
#

Smoke needs a complete rework. It shouldn't be client side, and it should always be the same density.

bright tiger
#

suggestion, how about adding an AA12

lavish plover
bright tiger
#

High damage, big mag, high fire rate, low range

#

*decent mag

#

*decent fire rate

lavish plover
bright tiger
#

yea

hardy dust
weary eagle
#

Best to keep your distance and play with your team

#

If they're distracted by something else light them up

royal pier
ocean stirrup
#

Riot Shield is the BEST medium weapon!

covert swift
eternal peak
#

Lh1 definitely needs to be Nerfed

mystic nimbus
#

sure once they revert xp to how it was pre 4.0 and nerf overturned weapons like model and nerf deagles & lewis range i will gladly accept a lh1 nerf

#

famas also needs a nerf but idk in what, probably range

shell sonnet
#

I feel like famas should stay as the longer range rifle

(No idea what to do with fcar tbh)

I dont mind famas atm, but if anything, slightly longer delay between bursts would be good imo

mystic nimbus
#

if it's for longer range then nerf it's rpm

#

but the rpm is fine imo, so it's either dmg or range

sand monolith
spring grotto
sand monolith
#

AK does kill fine that’s why i didn’t say buff ttk

#

But if it’s direct competitor is gonna kill faster then it needs something to differentiate itself

hardy dust
#

Imo fcar should have a slightly lower firerate but higher dmg per bullet, which gives it overall a better ttk than ak. Ak should have the highest damage per mag by a decent margin and famas should just kill a bit slower.

#

Maybe a slightly longer burst delat for famas

sand monolith
#

Yeah time between bursts is what I’d change for famas

hardy dust
#

Its basically nothing

#

Hardly feels like a burst when its almost full auto

spring grotto
#

Famas should just have 12 bullets and leave it there šŸ˜›

hardy dust
sand monolith
#

If they nerf famas they better buff AKM and FCAR in the same patch or else people will be pissed

hardy dust
#

Watch embark nerf famas and buff model

sand monolith
hardy dust
#

Or they're gonna see that cerberus is a worse model so instead of nerfing model to a healthy state they just buff cerberus to the moon

sand monolith
#

I’m very worried they’re going to do that to Cerberus

#

It just needs a consistency buff tbh. Make the spread more normal and fire proc actually work

hardy dust
#

Idk abt the spread but having a consistent fire proc would be nice

sand monolith
#

I’ve heard a lot of people say the spread like doesn’t work in some way

hardy dust
#

Both at the same time might be a bit much, depending on how the fire proc buff goes

sand monolith
#

People say it’s inconsistent idk exactly how tho. Thinking about it now this might be a class medium player skill issue

hardy dust
#

Yeah probably

#

Either that or server issues

acoustic mason
#

im more afraid of a cerberus in the hands of someone skilled bc i play aggressive

#

i can dance around model shots but if ur too close to a good cerberus user its case

#

We need some better AKM skins this is getting sad lol

outer flint
#

Where are my heal beam skins

humble nacelle
#

I think a crossbow for the medium class would be cool

acoustic mason
#

quality over quantity is fine but make sure theyre dope

outer flint
#

I’m sure there’s atleast one skin you like

acoustic mason
#

black leopard print thats it

hardy dust
#

Ak has so many skins

#

And a lot of actually decent ones too

covert swift
#

the m11 has really good skins as well

south dew
#

so... its time to nerf lh1 --- wp with no sens dmg : body 48 in heat 96 (x2) ... 15 mag Size... no limit range for dmg... what you wanna do.. total dmg 720 ( only body) and 1440 (only heat), that range dmg so high for light... i know you boosted light becuase nobody used that hero... but now is too much put 3 light in game with good aim ... everyone is fucked... ITS TIME TO NERF LH1...

hardy dust
#

Maybe a slight rof nerf, but not before nerfs on stuff like famas or model

#

Lh1 has always been super good, but now that it barely has visual recoil its just a lot easier to use

south dew
hardy dust
#

Both are much worse than lh1 balance wise

tidal hollow
cyan orbit
toxic plover
fossil elk
#

Medium
1.fire axe
120 damage
60 RPM
Secondary
Axe throw throws weapon dealing 200 damage
Once you throw it, you must pick it up. While disarmed you’re given fists
70 damage
120 RPM

2.claymore
100 damage
75 RPM
Secondary
(When you get an elimination gain 100 HP.
When you use your secondary drains your HP and gives it to your teammates HP drains at constant rate same tick damage as gas heels, all teammates and enemies two times as fast)

3.DB-12
10 damage
500RPM
40 rounds
Reload speed 3
8 m before fall off
Hit scan
Shotgun
(set enemy on fire after 5 shots)

4.Spell book
80 damage
80 RPM
3 rounds
Reload speed 2
(set enemy on fire spawn fire underneath player reloading animation, flipping pages)

5.Coachman
230 damage
18 RPM
Reload speed 3
Hit scan
Shotgun
5 m before fall off

6.MX-25
100 damage
70 RPM
4 rounds
Reload speed 4
Rocket launcher
(I know it’s a grenade launcher but I think it should shoot rockets)

7.M-16
18 damage
560 RPM
20 rounds
Reload speed 2.4
40 m before fall off
Hit scan/projectile
Headshot multiplier 1.5
(when you hip fire, it shoots a grenade that deals 100 damage)

8.Huntsman
120 damage
26 RPM
5 rounds
reload speed 4
60 m before fall off
Projectile
Headshot multiplier 2
(World War II style bolt action rifle)

Specializations

1.Flare gun
50 damage
Refill speed 8
(set enemy on fire on hit.
when shot in the air pins enemy location for 1 second)

2.RC gunner
Drone HP 300
10 damage
300 RPM
Refill speed 12
Heavy movement speed
(when activated you drive a remote controlled four-legged machine when player is damaged instantly disable specialization 2.5m tall 2 m wide)

3.Speeding charge
80-120-160 damage
1.5 the speed of Charge and slam
You can travel up to 25 m
Refill speed 12
(When you press right trigger or lift mouse, you will swing your arm or if you have a melee weapon equipped it will show the weapon it can destroy one wall the closer you are to the end of the specialization the more damage you do)

hardy dust
hardy dust
#

All that would change is -1 qm on medium, which is not needed

outer flint
#

It’s alright

grand turtle
#

"Famas is overtuned"
It sure feels like if you compare it to the disappointment the other ARs are.

restive plover
#

Even discounting that it's still a little too good.

#

Mostly up close, since it's the longest range rifle but has the best hipfire for some reason.

grand turtle
#

Doesnt FCAR have better hipfire though?
This is what makes me lost in the whole design of weapons.

AKM has the least range, recoil is alright, but hipfire is shooting space while also it got some random ammo nerf.

FCAR on the other hand apparently is for longer ranges as well, but the recoil jump makes it hard to actually shoot by making you miss 1-3 shots.
Hipfire is very accurate.

It is confusing and I believe this is why Famas is so popular.
It hits hard, shoots where you want to shoot, hipfire is alright.
I would rather see devs change/buff the akm and fcar than drag famas down to them

cosmic oriole
#

More throwing knives concepts

restive plover
spring grotto
spring grotto
grand turtle
# spring grotto Idk man. Ive never had a bad game with the fcar, or because the fcar. I feel lik...

Im just saying that it could have been done better.
If that crazy recoil jump on fcar was removed, the gun would be easier to use and actually good at long range shootouts.

I always thought that AK was the shorter range rifle and that was why it had more bullets and faster rof. But that seems to no longer be the idea.
If the gun was designed to be better at close ranges but worse at longer ranges, then it should feel like "easy mode" in its range.
You shouldnt be really struggling to use a weapon within its range capabilities imo.

If you get used to the burst fire, you can squeeze really good potential out of famas.
I believe removing that recoil jump for fcar and giving ak the bullets back and better hipfire would give each AR a specific use.
Close range beast.
Ranged shootouts.
I think it would be more fun that way.

restive plover
spring grotto
cosmic oriole
restive plover
tame ibex
#

Akm should have 36 rounds like it had before.

swift crest
outer flint
grand turtle
#

Anybody knows how proxy sensor gets support points?
Glitch trap gives you 50 per glitched player that comes into its range
Meanwhile sensor sometimes gives you 50 points for detection and sometimes it doesnt?

vestal egret
#

Its inconsistent, it sometimes rewards points if like 2-3 people get scanned but otherwise nothing

grand turtle
#

That is weird.

fossil elk
#

Unpopular truth sa is a bad weapon

mystic nimbus
#

lemme guess, u think model is bad and light is op

covert swift
#

this guy has awful takes (like all melees/shotguns are bad) ignore him

fossil elk
covert swift
fossil elk
covert swift
#

im not restarting this argument enjoy talking to a brick wall

fossil elk
#

Melee Weapons

Dual blades
Increase the range and accuracy of which it can deflect make it so if you hit a critical hit, you take no damage the final slash is now activated by holding down mouse one or right trigger and does 120 damage each consecutive hits deal an extra 10 damage

Riot shield
You can now sprint and you can block all damage even fire the hit box is increased by 10% in all directions

Sword
Base damage increased to 100
Lunge range increased to 8 m
Lunge damage increased to 149

Dagger
Make it so you have to be standing right behind them and looking at their back and it automatically charges it and you can’t hold it while it’s charging it disable cloaking and it takes 0.3 seconds to charge but immediately discharges as soon as you look away from their back while charging and stabbing, you cannot use any specializations

(All secondary abilities are now activated by holding down left click or right trigger.
And all melee weapons can now block they cannot block bullets. They take 50% less damage from each other. Excluding dagger, this weapons cannot be blocked or block but they can be Perryed
Riot shield cannot parry)

Perry it allows you to stun your enemy and take no damage the last for 0.5 Seconds You can also Perry bullets, but you still take damage unless it’s dual blades or sword which can also deflect but only when you Perry you cannot spam Perry if you block there’s a cool down for Perry ing for 0.4 seconds if you are perryed you can still move You just can’t attack for 0.5 seconds

Shotguns

60% more range

Sa1216
Goes through walls

Cerberus 12ga
Fire is 100% likely
Fire can happen at any range

outer flint
#

It’s getting annoying

fossil elk
#

I’ll shut up when they buff shotguns and melee

outer flint
#

Well I’ve got some bad news for you buddy

#

I don’t think they’re gonna buff shotguns anytime soon

fossil elk
#

The model was fine…

covert swift
fossil elk
covert swift
fossil elk
covert swift
covert swift
covert swift
fossil elk
covert swift
fossil elk
covert swift
fossil elk
surreal vigil
#

also your job as a heavy is not to "close distance" or "get picks" neccesarily, Your job is to lock down objective and take hits for your teamates. You are entirley supposed to be taking space and making yourself the target. Thats why you can have a giant sheild or be able to run through buildings. Those abilities are supposed to be paired with guns that accompany them. Not every gun will match well with the special you are using. And he is right if you want to use the shotguns and get value then adapt your playestyle to so. In other words, use abilities that make that so. Allowing headshots to not have fall of would ruin the game. A character like the heavy can tank some of those headshots but a class like the light would be unable to play if a team was holding an objective like suspended structures. It would also make medium just the best class to play with a patch like that

fossil stirrup
#

so how to people feel about double blades

#

I like em

surreal vigil
#

my buddy just started using them he said that they are enjoyable

#

i acc havent seen much of them

slow linden
slow linden
surreal vigil
fossil stirrup
#

I feel like there are strats

slow linden
#

Explosives or just remove him from the area,boom the floor,send them out a hole in the wall

#

Also just shoot them in the ass

surreal vigil
# slow linden Also just shoot them in the ass

now say im playing something like light class, if Im using a close ranged weapon and shoot him in the ass, what is stoppoing him from turning on me sprinting and killing me with having no way of damaging him back

slow linden
#

Stungun,also you have breach charges just drop him through the floor

surreal vigil
#

but if i stun him then he can just turn and face me and put his shield up then i cant hit him

#

also ur suggesting i make my entire loadout just to fight the riot shield.

#

The reason the riot shiled is the way it is so that I dont have to make a loadout just to fiught one weapon, I can use whatever and still have a fighting chance

slow linden
#

Most lights run stungun,a lot of lights use breach charges anyway

surreal vigil
#

I use stun gun but my point still stands, what is stopping him from just turning around and facing me? Now i cant hit him because of the increased size of the shield

#

and I dont use breach charges my playstyle is a little different

slow linden
surreal vigil
slow linden
#

He cannot turn and face you before at least getting shredded to 13 hp unless he heard you or more importantly saw you,that's not how humans react

#

Just hipfire and look at their head,that's how m11 is played normally,I see no changes

surreal vigil
#

Your settign urself into too big of hypotheticals here. In a perfect world where i hit all headshots at point blank yes I could kill him but the chances of that happening every 1v1 I get in are so low

slow linden
#

Lights an ambush class head to heads will see them squashed no matter what weapon the enemy has usually,unless you're roof camping and your opponent has a melee weapon

surreal vigil
#

again u are also setting limitations on what I can use. ur saying the only way to kill the riot shield is with stun gun, breach charges, and a m11 or double barrell. You are severly limiting the amount of things a light class has to choose from purley so that this change you have doesnt seem "overpowered".

#

I personally use the m26 matter and I can be on the side of someone and win a fight i dont need to catch every opponent off guard.

slow linden
#

I am sure light has more shit to counter him that's just what I could think of,I don't even play medium I play heavy,riot shield getting buffed doesn't benefit me

#

Even with heavys worst weapon I can slam riot shield,which is the mgl

surreal vigil
#

so if you dont play medium why do you feel that it needs a buff? wouldn't it be better to actually understand how the weapon works in order to produce a valid criticism?

atomic marsh
#

Hey guys what is the best way to counter dual blades?

shut bane
#

Shotguns/better melee weapon

atomic marsh
#

Won't the shotgun just ricochet?

hallow leaf
#

Alternatively you could wait for them to get close and hipfire them, or drop a frag at your feet

dusky gyro
hallow leaf
#

The important thing is not to panic when they get close and just hip fire

#

They are simple and relatively easy to counter

#

Or alternatively just run from them, they will never catch you since medium has no cc

surreal vigil
#

yea u can also just kinda bounce around them as their sides are also exposed while also keeping distance

fleet brook
sullen bear
#

Would it work to rework thermal vision to be a bomb like invis? I feel like with problem with current invis is that it requires smoking out your own teammates

#

Also I wish the affect looked more like fortnite’s

bronze cedar
#

I wonder when the frag grenade would be nerfed. Even if it would be reduced to one charge instead of two it will be a great gadget.

shut bane
#

Can’t have two frags though

outer flint
still hemlock
hallow leaf
#

Frag is fine, explosive mines need a buff though

chilly turret
#

M2 browning machine gun with an overheat/jam mechanic for heavy, what do we think

swift crest
#

Also they should buff the .50 Akimbo, rather than always having to stop shooting and start shooting again, I think it should work like the AKM. So the .50 Akimbo already has a slow firing rate and maybe with this buff they should even decrease the firing rate.

swift crest
sullen bear
swift crest
sullen bear
#

It’s just great bc the environment just gets a blue filter instead of everything becoming a soft black and white

swift crest
swift crest
outer flint
fossil elk
#

DB-12
10 damage
500RPM
40 rounds
Reload speed 3
8 m before fall off
Hit scan
Shotgun
(set enemy on fire after 5 shots)

jolly flower
#

Heavy Gadget:
Fish

1 damage
Infinite throw range
Makes fish noises and flops around

dapper mountain
#

Riot shield users when charge and slam

shadow onyx
dapper mountain
#

What do you guys think about grenade indicators

shadow elm
jolly flower
#

I like having to listen for audio queues and the slight trail

restive plover
jolly flower
#

Indicators would make is less chaotic and I dunno if the finals wants to go that route lmao

restive plover
#

Better audio/visual queue, rebuffing dome/aps to their former strength to protect from projectiles, or a combination of the two.

jolly flower
#

True

#

Does an enemy frag do more damage if it's trapped INSIDE your dome?

restive plover
#

There's no reason for it to. It's based on radius.

jolly flower
#

True

restive plover
#

If you're talking about domes vanishing after one frag, it's because the little ball itself can be destroyed.

jolly flower
#

Oooh yeah I forgot about that

restive plover
#

Like the anti gravity cube and other placeables.

jolly flower
#

Makes sense

dapper mountain
#

Also they should increase the stack of flashes

fleet brook
vale mulch
loud merlin
loud merlin
#

i wanna play silent hill on this

keen axle
#

what yall think is the best light weapon?

frigid zealot
#

hollistically probably the lh1

#

solid at all ranges

keen axle
#

besides lh1 tho lol

plush harbor
#

matter, situationally.

restive plover
keen axle
#

the shotty yeah

#

cause i like to play aggressive but i mostly solo so lh1 not that good for close range

faint steppe
# hardy dust Both are much worse than lh1 balance wise

Saying FAMAS is overtuned without ever backing it up will never get old. Very similar ttks across the ARs and equal pick rates among high level players. Model might still be too powerful but that's just shotguns in general. This game favors cqc on most maps

toxic plover
#

Do y'all know if throwing a smoke grenade if you and teammates see better through it than enemies?

restive plover
quasi warren
#

Allow us to slide while holding right click with dual blades -- Just like the mesh shield

hardy dust
faint steppe
# hardy dust It has outright better stats in almost every regard compared to AK and FCAR.

Outright better stats? We are talking about a 0.06s ttk advantage against M and H and a 0.07ttk disadvantage against L compared to the FCAR. It has better damage per mag (100) but a much slower reload (0.5s) and their damage at range is basically the same with FCAR dropping sooner but retaining more damage at max falloff. So no, I don't agree with saying it has "outright" better stats. And the pick rates don't reflect your comment like they did with the model meta. And guess what, instead of nerfing good feeling guns we could actually buff the weaker feeling ones like smoothing FCAR recoil and adding back more bullets to the AK. Crazy idea apparently

gaunt lion
#

Delete sniper plz

#

It bad, I hate it

faint steppe
gaunt lion
#

I think weapon effectiveness is (almost) entirely dependent on the player using it :3
(Skill issue)

vale obsidian
gaunt lion
#

It can.

vale obsidian
#

it can indeed

gaunt lion
#

Except for sniper, fuck sniper

#

I HATE ITT!!!!!

unborn frigate
#

skill issue

#

it is weird but it is NOT bad in any means

#

it exceeds in its gimmick

vale obsidian
#

if anything sniper is pretty skillful bc its pretty skill demanding, you need to be better then other people using normal gun to out gun them

unborn frigate
#

you cant think every weapon is the same more obscure weapons like the sniper, grenade launchers and melee all have a large skill gap

toxic plover
#

Add flashlight gadget to heavy. Works on charge like thermal vision. Blinds TF out of people who look in your direction. Like scope glint but 250x larger. Like if you and your teammates stand almost shoulder to shoulder the enemies won't be able to able to aim directly at you

toxic plover
fleet brook
atomic crater
#

My console people - How magnetic is the aim on console? Seems wild some of the accuracy coming out of you guys sometimes!

olive olive
toxic plover
# quasi warren its in ur dms

That shit is hilarious, but yes I think it should be exactly like that, and if not like a active use gadget, then at the very least as a deployable for heavy

bright tiger
#

guys, im new to the game but tell me, it the shak 50 good?

atomic crater
faint steppe
vale obsidian
covert swift
devout shell
#

We need another pistol for mediums like a glock with a swtich or just dual v9s like the deagles for heavy

covert swift
#

the riot shield should have had a pistol instead of a baton

devout shell
covert swift
#

melee just isnt good on medium

vale obsidian
mystic nimbus
#

@sand monolith did that guy block us

#

or has he left the server?

sand monolith
#

He’s still here

bronze cedar
# outer flint I don’t think it needs a nerf tbh, it’s good but not good enough to where it nee...

Am I stupid, or everybody just don't see a problem? Frag is the only gadget in the game that can insta kill anybody except heavy, has literally no sound or visual indication of itself and it can be thrown on decent range. And for some reason they are not getting nerfed, while explosive mine got butchered in season 4, and it has much more difficulties in it's performance and it's worse then frag.

outer flint
bronze cedar
#

Just drop two of them, you have two at the moment.

outer flint
#

Okay but that’s not instant tho

#

I can often see and or hear a grenade when it gets thrown at me