#💣┇weapons-gadgets
1 messages · Page 125 of 1
yeah thats the point
Yeah I kinda get it now oops
I think my minigun idea is cool
well people been asking for it since season one lol
Exactly how I purposed it?
We need it tbh
Well for instance it could behave like the halo turret where it slowly spins up and fires slowly but then increases its fire rate
Idk I'm just throwing out any idea I can think of
^
that will force the minigun player to empty their minigun mag for max dps
that can be balance tbh
So if you're regularly hitting people the damage can stack up pretty high but it's gotta build up from 1 I think that'd be cool
Though maybe 3 would be more usable
Just take away mini gun headshot multiplier. Or leave it relatively midrange even while zoomed
I want a heavy gadget that does damage and comes back pretty quick.
I'm so out of it
Flintlock pistol,90 damage,7 second reload
Gadget
We will get another rpg situation
do ppl feel a difference with recoil on lh1 iron sight vs red dot sight?
i heard people run revolver with iron sight for that reason
Do I gotta pay you or something?
Make it hipfire only,also it's a bullet not a kaboom
Yes
Right. I need a finisher tool, and I DO NOT like running RPG it's too inconsistent
I'll cashapp you 50$ if the flintlock comes to the midevil season as a gadget
Bro say less
If flintlock come as gadget from midevil season, I give you 50$
12 words instead of 15
Blunderbus gadget for heavy,40 damage,ass ton of knock back,ass ton of recoil,5 second reload
The reload animation is just shoving fistfulls of garbage and random objects down the barrel after pouring in powder
Be funny if it were actually a plunger
Actually guys...I want a hand cannon
Steel balls sometimes,maybe pensils,rubber duckies,paper clips,orange peels,chunks of cactus
I much prefer the red dot on it personally, i feel like i hit my shots more
500 magnum for heavy with depleted uranium tipped bullets
Lmao nah bro. I'll send a picture
That'd be a cool gadget but it'd just be another rpg
Give it no AOE and insane multiwall destruction and like 40 damage and killer knock back unless y'all have other ideas
I feel like the flamethrower should have these changes, but I only really have it in practice mode RN so I'm going based on testing from there. These changes might make it too overpowered, but im just brainstorming here
Reduced Mag capacity
Longer Reload Time(?)
Catching buildings on fire, or at the very least, leaving some temporary flames on the ground or walls. (As of now, only plantlife, and props catch fire, at least based on testing in the practice range)
Mag capacity is fine,reload time can be nerfed or stay the same,it used to be able to ignite buildings but they changed it cause a lot of people's games couldn't handle it,games better optimized now so I think it'd be fine to restore it
I main flamethrower so I know my way around it
people sayin the xp54 got debuffed but it feels the same to me
I think it just got power crept honestly
k cause i still suck ass w it
yeah i can feel its a good weapon i just gotta play more
Good luck and get good 👍
danke
The m11 feels a little better, but the xp is still solid
i dont get the m11
its bad when i use it, but when i get killed by it, it takes like .5 seconds
real
Insane hipfire, great ttk, great damage per mag, all around a great weapon. Only downside is maybe the recoil, so you gotta play closer range
Also looks mad ugly compared to the v9s and xp😭🙏
yeah the xp is better for mid ranges thats why i use it
I mean it's a playstyle thing
yeah
But the problem is that
yep
You will be outclassed on mid range against almost any medium weapon
That's why it's generally better to play close range as light
At least imo
Most of heavy weapons too
you still have an advantage
you a the light, you have speed to get behind people, and you the one that shoot first
Of course, but that still work better point blank lol
Because with the m11, you litterly cannot miss point blank
my kit rn is xp54, cloak, taze, and frag, it works ok, but i would like reccomendations
There's already a pretty big gap in ttk with and against light and considering the huge damage falloff of light weapons, it only makes sent to keep close
Which spec?
dash
when i play light i just run it down so dash, m11, invis bomb, stun, gateway. or db, invis bomb, sonar, gateway
I run cloak, m11, invis grenade, sonar and stun/goo
I really want to run the v9s again but they straight up murdered it
Also killed the cloak😭 Straight up taking my kit apart
yeah, but i still get molested by a diamond w a cloak m11 kit in like .5 secons
I mean you gotta play carefully as light
yeah, hell no, its no fun
and world tour, that shii is amazing
i mean you can be That guy if you aim train enough
i wanna be the respectable light, taze you and miss half of my shots then run
If you miss your tazer, then you're playing just like me as a medium trying my best
yeah, and my dumbass had dreams of bein in ruby too 😂
solo Q is so hard this season
fr
you have to play full stack
solo q is a life style my friend
no offense to the trash mediums runnin the worst kits known to man goin 1 and 10 but please play cashout not ranked
3 med is af
I've been getting the worst players in finals history, shits heart breaking
solo q is great for training cus you can not rely on anything but yourself, no teammate to help you, just you and the world
i was gold 1 now im silver lol
you can go negitive on points in wt?
No
ranked
k
if you wanna win and get some rank do 3 stack
solo q tho is great for training
As long as the said soloq isn't in ranked lol
i dont have people to 3 stac w
That's what this server is for lmao
ik but i get 1 game then they ignore me
Join different lobbies then ig
i dunoo man
but im gettin freinds to play its good
People got better 🤷♂️
then some polish light said in game " I MAKE YOU LOSE" and kept runing away with the cashbox the whole lobby was chasing him lol
tbh i just play drunk now
takes the pain away fr
i wish i could im 14 so i gotta raw dog the pain of solo q
fair
Light meta
what is the best class now ?
I mean, I guess medium overall, I prefer light tho
that new med shotgun is strong man
solo q aint that bad if yall won't focus on the bad so much
-its hard but that just mean you will improve faster then other (skill =/= rank)
-shit teammate is funny to watch as they make misstake
-you don't need to comms unlike when stack other wise you're just throwing in that context
-teammate are a lottery mechiene Holy SHIT Dose the jackpot hits
It's ass🙏
fr ?
Yeah, kinda
i love you for making me happy
light sword is still a strong
Even with lights, if you miss a couple pelets, you get destroyed
i love my samurai katana build it goes crazy s3 was a goat
Not as strong as it was before the big nerf, but yeah
ahhh i see
happy holidays btw
i think cerberist is a "support gun" like heavy flame thrower are
that why people think its shit, bc people arn't using it right
as in dot damage ?
it would be awesome if embark kept doing what theyve been doing this christmas
and the fact that it leave people really low really fast yes
for heavy flame tho its that it do multi hit
jk i know they will
u too
@royal pier killed tf out you bro lol
@cinder peak cl40 ain't shit, you're shit
and unpopular dosn't mean bad
people say Throwing Knives not next to no one is using it so is it bad?
The CL40 is just a weird to play weapon.
It's pretty strong as long as you don't accidentally nuke yourself
its a support weapon, and people don't know how to use support weapon
killing is it second functionality
Yep
Never get a lot of kills, but babeh that combat score goes sky high anyways
it main purpose is to soften up enemy and or clean up low hp tarket
just like heavy flame thrower
Servers are shit for me tonight.
Much better than it was before in the beginning of S3 where you could nuke people with triple stack medium nade launcher
if servers are bad for me one night, im so useless bro. i feel your pain
you can nude with anything if 3 people are shooting at once
least it ain't that bad
has been before lol
Issue with the nade launcher back then was that you could nuke entire teams and had close to no damage penalty for hitting yourself
oh no it 100% have enough self damage
Yeah since they nerfed it xD
i main cl40 you can trust my word that it miss shot that hit the user will cripple their hp
Ok so like i didnt know about the server until recently and im sure this question has been asked before. BUT i have a geninue question, why cant the MEDIUM class have an M4A1 man or a M4 like gun! Like the HK416 for example or the M27
I heard that the devs didnt want to add it because it was common or so on, but so are the scar and the ak and the famas.
Not saying those options are bad but honestly the Ak is still the best ar verstality wise. I love me the scar but it doesnt do much more than the ak. But back to the main thing. The M4. I think it would look so CLEAN in the game, it could be the mediums faster option. Maybe high fire rate, low recoil, but lowest damage and or range. Similar to that of the lights mp5. I think it would fit in between the other ars as the better close range option.
Medium has amazing tools for sustaining the team but i feel like something is missing personally from the main weapon arsenal and his own survivability, it would be nice for medium to have a better demo option or maybe a way to do light healing or aoe healing with less heaking strength. im not sure what can be done or if this gun would solve the issue that i believe is there but just suggestions of course. It just feels like medium despite being the "strongest" class, also misses some versitality.
Tho back to thw m4 again If we cant get it as a actual gun what about doing skins to make the guns look different i saw someone suggest a m4a1 skin for the ak. Which does sound a bit weird but i think that might be a cool option. I know its a common gun but just watching the old testing vids, the m4 as a test weapon looked so neat. Hopefully this message can spark some disccusion and hopefully not arguments lol. But please for the sake fo us ar fans, please dont give the m4 to light or heavy if it does get added 😭, let us mediums eat a little more in the primary category.
(Posted this here aswell since its a bit about weapons and gadgets)
I'm stealing that gif
it so dumb that they balance it with self damage burh
i can rant about this for like an hour but to some it all down
"its like for every shot i miss i get hit with an rpg"
I'ts more than an RPG
You can two shot yourself I think xD
But I think the high self damage is fair to avoid people going into close quarters with it.
In close quarters, the CL40 just kinda fucks everything it comes into contact with
Lmao taking that. Gif
Now For the devs
about gadgets it would be nice to have some more options to counter light invis on other classes or jjst more versitality in general for each class especially medium. I feel a large lart of making the defib medium meta go away would be to add better healing options to all classes. Like a stim or a burst of aoe healing.
Medium also needs some sort of demo option, the demat is cool but its not practical in every situation because of the recharge you typically run out right away.
Also can the cerberus get a slight increase to reload speed.
Maybe even another movement option for medium as i feel they are the most exposed in team fights. It feels like im always getring targetted unless its a multi medium team im on.
I've noticed it's more efficient to play the CL40 like a mortar rather than a nade launcher
I feel like Medium Defib also should be nerfed by making it's cool down global for the team, so that having multiple mediums doesn't result in a revive circlejerk
im the opposite imo
playing it like a mortar is kind of rng bases cus of the long tarvel time, an enemy can stop walking at anymoment
also cl40 is usless without direct hit anyways
And the current nerf with the being stunned essentially for 7 seconds is kinda useless and only an annoyance to the other classes, since light can't dash away from spawn, and heavy can't really.. run away from it or shield
My own play style probably then.
I've nuked a team across the map with it before, was pretty funny
That could work, though i did see the suggestion of making the holo shootable which is also not a bad idea.
Honestly i agree with medium being the strongest class but purely cuz of sustanibilty. The turrets are also very strong but its just not practical to play anything other than medium medic. Which SUCKS because mediums weponry is honestly not that good. Medium prolly has the most unforgiving weaponry choses other than the ak if we are being really honest.
If more options are added to add in every aspect i think it would make more combat routes rather than pure metas.
A stim for example could be a short cooldown with very low healing but faster than normal healing. This could give medium the chance to run something else and maybe more mines instead of being practically forced to run defib and launch pad.
Medium imo is only strongest when there are multiple. Otherwise they are some of the weakest classes in the game. Its still easy to shred their health especially cuz a solo medium cant sustain himself. And doesnt have enough movement to escape.
Ontop of that practically every weapon requires medium to hit their shots in every fight or else they lose. Now it isnt as bad as i make it seem, i win many gunfights as medium, but the problem is the fact that its because i have to rely on a gamble. Hitting every shot and a couple headshots to win any fight, while other classes can run high dps weapons or straight up tank rounds. Example, m11 melt spray, or deagle headshots.
Medium weaponry is really really strong though
Especially the AK, the FAMAS and the FCAR are very very strong weapons
They can be, but in respect to their roles. Medium weaponry excels best at range, and with every medium weapon u gotta hit ur shots like i mentioned. And again im agreeing here but compared to other class weapons it just makes it hard to win gunfights against the better weapons. Practically every medium weapon u relies on pure accuracy up until the recent cerberus
I dont think they need crazy buffs but rather make the handling a bit better if that makes sense
Honestly, with the AK hitting shots isn't too hard and as long as you are on range you can obliterate people hard
But the medium weapons kinda have very very low recoil which makes them also very viable on those ranges
thoughts on making lockbolt a permanent structure until it gets destroyed/catches someone? rather than instantly disappearing if it doesn’t get anyone
One question to the guys here, how come the AK sometimes deals 150 damage?
Like I've seen it multiple times that I got killed by an AK dealing 150 damage, but its base bullet damage is only 20, no?
headshots.
I do agree tho its just hard to kinda explain what i mean. Like earlier i was dominating lobbies with light Mp5 against snipers, mediums, heavies and all. Granted i was closing distances with grappling hook but it just performed well no matter what i used it for
What's the headshot value of the AK?
always assumed it was 40
It was funny the first time but if its a disccusion channel im gonna post discussions just letting u know
Personally, I find the lock bolt annoying enough as it is already xD
But that's just my personal opinion
well if you can just some it down to like a feel sentence it would be welcome
Why would i do that? Thats impractical. If you dont want to read it then dont? How is a discussion with multiple points not welcome in a discussion channel??
Lockbolt is kinda strong honestly, but not crazy amounts. I think the distance is just a bit crazy
i just wanna have fun yapping with a bunch folks
no offences but readding a wall of text kindda suck
Btw its 30, the scar does like 48 i believe but only 22 to body.
Wait FCAR has that hight of a headshot damage multiplier?
God autocorrect
Then go to the general chat?????????????? At this point you smell of entitlement. Im talking about suggestions with the game and devs not you. Just because u deem it not welcome doesnt mean im not using what the channel is intended for. Infact you are in the wrong space
well my bad then ig
Yes thats its saving grace LMAO headshots with the scar hit hard, but hitting pure body makes it just barely better than the ak
The good thing about the FCAR back when it wasn't customizable was that it had a scope
Agreed, it certainly had a advantage, though around that time aswell it dealt more damage and had less ammo though im not sure how i feel about the iron sights on the scar. I still prefer the aks, but the scars doesnt change the gameplay much which isnt a bad thing. Just kinda weird honestly. I think if we do keep going the attachment route maybe implement something like siege. Where u have a very limited selection of attachemnts but they boost the category well. Such as only being able to equip one attachment on ur gun, like a grip. But that grip could give increased reload instead of increased accuracy?
Would probably make the weapon system too complex I'd say
I personally prefer it the way it is
Agreed, hopefully it doesnt change much. Besides im a fan of buying skins for the different grips n stuff anyways 😂 gives me that satisfaction
yo, anyone here that is extremely good with sr-84?
Also to talk about heavies a bit they need a little help too, maybe buff the reload of the ks23 a bit again, its so slow and takes alot to break things. Ontop of that heavy doesnt have a easy way to really scale buildings hopefullt they get a little bit of love too
Nah i wish, im decent but not good. Just doesnt have a great appeal to me
its like ive been training and improving with it, and its the bloom bro, like i hit every headshot in quickscopes but when it comes to close range
Yeah thats why it has no appeal to me, it sucks close range.
Which is makes sense cuz it is a sniper after all, but thats the downside for it in this game. Since u cant have a backup weapon it puts u in some bad situations for much of the map. This Forces people to play like losers imo, cuz then they just sit in hiding spots invis with it
Im not sure how they could help it tbh
i think increasing dmg from 115->130, this way it can make a 1 shot in the head to mids too and 2 shots instead of 3 to heavies
also the fact that ttk for heavies is 4.7s is wild
True but the one thing is its for some reason really easy to hit headshots with it. Which would make it a bit strong I play on controller and also used it on mouse and i hit the head easier than the bodies.
Maybe they could just make the hipfire a tad more accurate or maybe increase the cycling speed, or both i think hey did it before.
depends on range, also good flicking ability makes the difference, but honestly is that or its straight unusable, i also thought on making the firerate faster may help counter the misses
Yeah, its definetly in a tough spot to improve. Its one tweak away from becoming op again. Lights are very strong at distance as they can easily dwindle ur health.
that will really help on close range, but may ovepower long ranges cuz u just crouch and theres no need to aim, but cuz low healthpool idk
yep, but its just m11 from 25m the fact that i lose to that its so annoying
Yeah any of there guns hurt, u just cant escape their movement long enough forcing u to play inside. Tho maybe for the sniper i know it sounds weird but maybe a increase in melee damage. Like a exclusive attack for it
that looks so weird in paper but may really work
Could go from the 40 melee to 50, which will allow it to three tap lights alone Doesnt do anything crazy but if u can survive or even land one shot it would atleast help. 10 extra damage goes a long way
That would make it extremely overpowered.
The SR has the highest range of all weapons (it's a sniper, after all), and is already rather hard to counter when playing against a competent sniper player.
Oneshotting mediums with a long range weapon would be super broken
I don’t think you understand how hard it is to hit headshots with a sniper rifle in this game, having the SR being able to oneshot mediums is the least you can do for the gun.
just make a bunch of qol buff to make the gun easier to hit
one shot are the last thing to consiter in this game
It isn't if you're in a sane range.
If you try sniping people from across the map, then honestly you don't deserve the kill
With all the mobility gadgets/specializations in this game it doesn’t matter what range you’re at it’s always gonna be hard to hit headshots with a sniper
you headshot a medium and they’re just gonna zip line away or demat
Then go and practice.
The Sniper has a high skill ceiling.
It's good that way, because having a super long range weapon that can Oneshot mediums is simply not good game design as that would encourage players roof camping on range
Everybody who uses sniper already camps on roofs, cause that’s the only thing you can do with it to get kills
And that's why the sniper isn't played a lot
This game just isn't a sniping game, sorry to disappoint
"Then go and practice" they duck into cover after the first shot so idk if that will help much
dosn't mean we should just ignore the gun complately tho
i fcking hate fighting sniper but it dose really need some change
Most fps games aren’t “ sniping games “ but that doesn’t mean the snipers have to suck
That's a matter of game sense
If you can consistently hit your shots it's not too hard to decommissh a medium if he is not currently already peeking
The Sniper is more of a supporting weapon than a weapon to kill imo
The Sniper doesn't suck tho
You can camp people out of their own range in a game that is all about close quarter combat
cod is a great example, the snipers oneshot to the head but despite that most people still suck ass with them
Completely different genre of game though
Both the finals and COD are fps games
i completely agree with you here
but sniper still need some change
the sniper would actually be viable if it oneshot mediums to the head because it rewards players who take the time to get good with it
One is a defending Game, The other is a "Kill everything you see" game
thats the thing tho, people hate one shot and its not healthy for the game too
I haven't really played s5 yet.
How is the new visual recoil?
SR headshots are not hard to hit if you play on a sensible range, again
If you try to headshot people fro across the map, you do not deserve the kill, simple as is
There are modes in COD where you defend objectives, also those aren’t game genre’s that’s literally just what most fps games are
defending and killing everything you see
you need to see it for yourself bro its amazing
Mmm. I used the 93r for a bit. Loved it soo much
There is a reason the sniper got bulletdrop after it was so predominant in Power Shift.
Because it's extremely hard to counter if you are not a heavy
The sniper would be fine to oneshot mediums if it was a game about playing 1 VS 3
But you are playing AS A TEAM
If you do 230 damage to a medium, your teammates can always nuke the medium.
how about we try giving sniper some utility buff instead of killing power buff
Yep that would eb much better
No weapon should oneshot a medium, except the dagger because it's so hard to hit
really weak passive wallhack on people you ping with sniper for your teammate for example
Or the sniper just being able to punch through one single wall
*Or through thin cover like heavy barricades
sound like a 50cal for heavy
Let's be real, heavy will never get a long range weapon lol
The sniper doesn't need a damage buff neither does it deserve it
It's a very out of place weapon in a game where most weapons only work well in close or medium range combat
Sniper should be removed. It does not fit the games, is useless and only annoying. The whole game is based around short/mid range fights. The whole map design does not have long lines of sights most of the times. I really don't understand why every damn game should have every type of weapon where it's not really necessary.
Also lights already struggle to have a role in the game and to play with the team. Giving them a sniper equals making them even more useless.
Imagine playing the game always 2v3 cause your third is a sniper camped on a crane who can only tag random people and most of the times that random tagged people is not even the people you are fighting.
I know that there are exceptions, and there are really good top tier players who can quick scope and run around doing random shit, but can't deny that 99% of the sniper players are doing none of that.
It's a can that really don't makes sense to me in this game
I agree that it's useless and annoying,uncertain it should be removed
Bows a way better way funner sniper that does more damage anyway
Bow it's what sniper should have been since the start
It's impossible to remove it rn, you can't anymore cause of skins. I should rework it maybe
I think just give it falloff so people stop sitting across the map
Throwable hammer gadget when
It already has it. It's like after 40 meters
guys the only thing that could save the sniper is huge buffs in: firerate, hipfire accuracy,midair accuracy, reload time, hitscan range(although its really not that important), 3 shotting heavies, and very important: reduce the visual swivel when jumping/dashing/landing…
Firework RPG and Green Crackling balls and a New year themed clothes set 🔥🙏🎆💣
and even then it would probably be worse than the bow so the firerate buff would need to be huuuge
I dunno people Still can sit clear across the map and be annoying with it
Any thoughts on the cosemetics for New year
Hipfire and you could work the bolt faster? That'd be an interesting buff and it'd give the sniper some appealing close range utility
I fuck with it
Also they could add a limited time Free for all mode, with only firework RPG and Crackling balls etc.
Or New Year themed Terminal attack with a Firework to plant ?
Thats the freaking problem, when u are less than 15m away its really weak and when u are over 50m is really weak, its just complete garbage, having good movement is the only thing that saves the day
I think ur problem isnt the sniper itself, is the light class and u mad cuz u get bad light teammates
Cause it's just smoke on the eyes. It was a kind of a fake nerf to let people believe that the gun was bad. And it worked tbh, but the gun is still trash and it still don't fit into the game
So true man, finally a goat
It's honestly a throw pick
I team kill sniper players with goo and Pyro mines
Nah, I have good light friends, and I also got to diamond S3 and S3 playing with a light on my team mostly. I don't even have problems with sniper, almost nobody is using it anymore, at least on my lobbies. I'm just saying that is an useless gun that shouldn't have been put into the game since the start cause makes no sense with the game itself.
Watch some chickenphobia clips, youll notice what i mean, and yes, it belongs to the game
That is kinda the range you have to play at as a medium too though.
The game just isn't a game for sniping.
I see the sniper as more of a gimmick rather than an actual weapon, because it simply doesn't fit into the general game style of THE FINALS
Else we end up with 90 roof campers in each match which is just trash
Also prob ur friends running cloak + m11 or sh and ratting or scouting if they are good enough ykyk
Still roofcamping will be useless, ofc not playing the objective isnt the way so i dont see a problem to have a 1 shot in the head, it just makes u train for a headshot
The SH is a high risk high reward weapon.
It can't Oneshot a medium either and has quite the long reload time after missing your two shots.
The M11 is a whole other kind of story and I don't know how to feel about it
You are not even writing facts to validate your thesis. You are just supposing stuff about me and my friends cause you think you know everything lol
Im just taking guesses, weird is to see smo running throwing knives or dagger tbh
If you want to play light and being useful for your team you have to play useful stuff. For sure sniper is not something that helps your team to win.
The best way to use light on a premade is stick with the team, let the medium and heavy deal the big part of the dps and then use your mobility to rush the low HP enemies and steal the kills
bro there is sadly no way to make people understand who dont play in high elo nor have above basic game sense. save your nerves, better times will come🤝
in embark we trust🛐
So, u just saying mmh or mhh is still better cuz u said they deal most of the dmg, straight up making useless the light class if thats what you mean, a light is not useful if you ja goin for stealing
In embark we trust 🙏
Again, making assumptions lol. Stick to what I say, rather than supposing stuff
Light is not useless if it's played like I said and like every good player does. And you can check it by yourself by watching the top leaderboard light players play on stream.
But a light camping on a roof with a sniper or trying to be a mw2 wannabe quickscoping around will never be as useful as a light playing with other guns
Let me give another point, since game came out, only sniper have being comming out basically, take the new sniper on mid class an the LH being extremely overpowered, i expect next season a new sniper maybe for heavy class so yk
Havent u thought on being both? Cant u be quickscopping and playing useful same time?
boy this explanation of a whole class is so ass. thats all i needed to hear to know that you literally have no clue at all. and probably shoulndt.
not tryna argue so have a nice day😂👋🏻
Playing light how he's intended passively does nothing for the team,Playing the other classes passively does something for your team unless you intentionally throw,I'd much rather a trash medium than a trash light
With this light dilemma on topic to a degree is Melee still worth it sword to be specific
Cause currently my old loadout is evasive dash sword flash sonar and stun gun
Fair enough
bros do any of you think that the m1887 skin gives it a buff
no, maybe a little p2w cuz it blocks the vision less
i imagine bro trash medium being stuck with defib in hand trying to rev his heavy and die
It's good for power shift less good for ranked
Defib can be used by a newborn,you have to try to mess it up
Defib nerf is to much
theres people that have such low elo that not even leaving the click to rez ive seen
It's in great spot
it is too much, defib sickness is game breaking
The only thing in great spot is the poor soul that got defibed.
Easy +1 kill :^)
a good reson not to use it anymore tbh
It needed a nerf but now I'm just completely useless
Nah
Fr
Buts whatever tho it can still be useful
comming from a heavy main its so understandable cuz u have no freaking nerfs apart from lewis and small stuff like nuke(that lights could also alr do)
and shak-50 being FCAR on steroids
Fr
Not even for power shift, most of the times one team gets pissed, everybody switches to heavy and win
I've ran high kill games in it and I'm by no means a sniper main it's just sit far away and snipe it's fs not bad
you and i play sniper differently i think
for me sniper its the best close range weapon
I've also had players with the most kills in the lobby in turmanal attack they were using snipers and they absolutely cooked up
raise sniper dmg from 115 to 120 change my mind
I agree
Every sniper I come across is actually trash
Yeah same I've only seen 2 good ones
I hope I matchmake with you ig
Same, I was talking about the other guy tho
Oh mb
It's good, what your loadout for medium
I got ak Demat jump pad motion detector and grenade
Yeah motion detector is good
I gave up on defib after the nerfs
Yeah I might just have too
https://www.youtube.com/@ChickenPhobia watch this guy
Kk
It doesn't help that my teammates bring me back with two lights and I can't use abilities
Heavys speed was nerfed soon after launch,every weapon he has has been nerfed apart from the new one,all his unique gadgets except for barricade has been nerfed,the mgl is useless,the flamethrower no longer burns buildings the KS was nerfed to unusability and then they reworked it and its OK now
after watching some of his vids bro istg i just jumped
Charge and slam needs a nerf mesh shield needed a nerf and goo gun is perfect but a buff wouldn't hurt the game
Charge and slam is the only good thing about heavy
i wouldnt nerf mesh shield just get close to him or use a glitch
Actually I like the Lewis
Mesh shield is fine
It shouldn't be a crutch,heavy shouldn't have had all of his weapons have been nerfed to shit
It was nerfed and it needed that nerf it's fine now
Dome shield I feel like needs a buff, it takes one mag to break it
Bro fr crazy with it
if it wasnt 3 shooting lights and 5 shotting mids
It's really balanced trust
its amazing tbh, but its just the thousands of hours
Also something to stop it from going through the wall and getting shot by a person in other rooms would be nice
Yeah and he dies aim training probably more hours in that
Wait I actually just came up with a good idea
What is it
yep
What I just said
Oh
use gravity cube
Wdym
idk i think it will work?
I agree charge and slam needs a nerf,but it's a crutch that is holding heavy up right now because all of his weapons are gutted shells of their former selves except for the ones that aren't complicated at all to use like the machine guns and the sledgehammer
I never knew flam thrower went through walls
does it?
That's what he said
bro flamethower needs some rework, its fine but its scary to counter and to use
It could ignite walls on launch,not go through them
Riot shield should block flames
that makes more sense
It can ignite gas and goo through walls though if it's touching the wall
no, like just no
Heavy should be able to destroy walls with guns more, that was like it's whole.sellong point
Heck no
they should add a gas mask or smt i just thought
That's kind of a niche item, it would only would well in like two situations
yep, but only some
it wouldnt nerf gas and making a good choosing, i think it fits light or mid, dont think it fits heavy
Yeah, and have it give better smoke visibilty
It's alright and is scary but I miss igniting surfaces
see bro, it would be nice gadget
I'm seeing it
i mean, cant u ignite a forest in fire or smt?
Can we talk about how bad the flashes are tho
they give me irl dizzening idk why
They need to give that back to the flamethrower and no other buffs or nerfs and it'd be fine
Like at least make it flash me less
Also can we add that gas mask to the suggestions thing
It used to be able to ignite buildings,slowly making wood buildings fall apart and stone would crack I think but eventually it would go out
I think performance issues around launch but the games much better run now so I think it'd be fine to give back
it makes so much sense, that touch of realistic stuff too
Put these ideas in game feedback
"much better" (lets get it into commas to ignore the 30 fps drops that 80% players get)
The game is much better optimized now and can handle fire
W
it could be more optimized
Used to be too many Pyro grenades would lag the game
at least i didnt get lag on launch (i have a gtx 1650 ik i need an upgrade)
Now nearly everyone runs them and its fine
i dont run pyro anymore, i run gas or frags
cuz pyro deal no dmg thou it counters gas
No issue with that,all grenades are valid
yep
Except for the mgl it's useless
glitch greanade is almost a must in light and pyro mine its just useless i think
It's nerfs were not needed at all
yo, yk how much dmg does tracking dart deals, i may buy it
Like 1 at the least,10 at most
i think its 5 but im not so sure
It's just a tracking device
its cuz i may use it to finish ppl that i headshot
Fair nuff
wtf bro
I agree but flamethrower needs that shit back ngl
true
I did go react to it so the idea gains traction
lmao look waht a guy said in feedback
Not at all
Not you the other fella
The guy with the shitty kpop pfp
Nvm it's not kpop it's a scrawny English guy
No I know it is unbalanced to unholy levels on occasion
I think it's time they added new specialties
I personally agreed with the flamethrower buff for the burning building but dear god please make so it's not a godamn ducking incinerator that can melt you in a good 3 seconds
Or class
What about an overdrive thing for heavy that makes them have infinite ammo and ability to shoot out walls for a little bit
It should still kill that fast but with the rework it'd be harder to do cause they wouldn't be able to pursue you as hard without getting burned themselves
And for melee they could move faster and hit more
Fair enough also spear or sledge
Yeah
It'd be kinda crazy with spear
I don't even think it would be to op either
Indeed but also sledges heavy attacks could make walls vanish
Yeah, but the movement speed buff would still be really helpful
Only gun I worry about would be his shotgun
How so
Overdrive Sledge would just be a c4 explosion level of destruction with every heavy attack
The ks or the one that takes forever to reload
Yeah, just leave the destruction the same, and give a health and speed buff
The ks shoots slugs the other doesn't
Non slug the one that breaks walls
The auto shotgun can break walls?
It can?
With enough shots yes
The ks can but I didn't thought the auto could
You called
I could be wrong but thinks so
A infinit ammo ks or auto would still be extremely good
It'd have to be like a 10 or 15 second buff no longer
Yea
Also I think light having like phase though walls could be fun like phantom though it with 2-3 charges similar to how dash works but no momentum
Or how cloak works with the timer that recharges
A ghost ability would be cool
Indeed
Yea
Slight speed boost can't attack and visible but you phase though walls and it be like the same button you have to use to zip for phasing though floors and roofs
Not being able to attack but can throw props would be cool
Yea and bring though walls
Like a poltergeist ability
Gas would be op them
Tru but use that in a place like under the floors on the Japan level or in the roof on the building levels
Potential gas buff and nerf is add gas mask as I gadget for all and make so that the fire does cancel it but it makes a explosion
Gas detonations do damage I think just no where near what it should
Fair also I forgor does it break buildings
Should in small radius like where gas sprouted
Yea
Should be a two stage explosion if there's another breached canister in the cloud
Indeed also glitch should have the same effect as getting revived
Yea
Cause NGL glitch is useless
It is the sole reason cloak is bad to be fair
Grenades not a soul,mines plenty of people
Fair enough also medium idea a auto cash out boy takes a bit longer but you don't have to be there or Cary's props and canistera
What do you mean like a money making spec but you gotta protect the teammate?
No like a bot that will steal cash out and hold props that stuff revives
Like a drone that you can command
That'd be cool,like a Boston dynamics dog with a grabby arm
Yea so Like it could . Take Cash out,revive the team,bring props canisters to you detonate itself like a rc xd
That'd be cool,maybe while it's active its commands replace your gadgets?
Yes
I fuck with that tbh
It just they will sit i corner with deflect up and stalk you for their team to pull up and then they run to kill you
And my kit doesn't work out for that
Shoot their feet,fire a d Explosives
Flamethrower should always hit through shield Because it's literally the only ranged hard counter for riot shield
The mgl is unusably bad and the China lake is alright
Fair enough
Light should get one where it like cluster nades
Or breach like thermal bore
I'd say cluster mines,light doesn't have a mine
No like grenade launcher that fires clusters but yes mines and nades are needed
I could see that
So a even worse no aim weapon as it'd effectively me shotgun+ grenade launcher
To a degree yes but also the explosive is times and add throwing nades bacl
The mini dagger is awsome
Oh I love it so much
It Reminds me of the cheese touch lol
Shoot one time and having to reload would make it hard to use which is good it should be single shot
Specialization for heavy that makes him release gas over time
That ducking amazing
And be immune to gas?
Cause that'd be really cool
Would it be like a suicide vest full of gas grenades?
eh maybe. Could be problematic. My initial thought was the gas emerges from the backside so as long as you keep moving you're fine
That'd be funny but ehh I feel like the vest and gas mask would be cool
Either that or a gas resist where you only take 1 damage a sec
Is it me or is the Cerberus shotgun bad
Like really bad, like grandma falling down stairs bad
Breach charges can be used as mines on cash outs i guess
The 1887 does more dmg and has more range and more rounds
Vortex + various barrels with breach charges attached
Yeah the Cerberus isn’t that great right now I think that if it had a tighter pellet spread it would be good
Yea but you gotta lurk and watch that
Yea even up close tho the 1887 outshines it
Yeah exactly what I like to do is put explo or fire barrels, add my breach charges, then put vortex and wait
Or you can just wait in another room to see when they are stealing and then detonate them
I mean yeah but I'm not even a light player and I think light needs some kind of mine
True that, I would actually be kinda happy if we got something like a cluster mine or even a flash mine would be cool
A cluster mine for light would be sick
Yeah have like 3 little mines that disperse over say a 5 meter range and each do ~60 damage
Maybe giving lights faster interaction times (steal, revive, etc) would not only balance it since it has less hp and can't really use it's mobility to survive during those interactions, but also make it better for team play.
To give light a class passive would mean the others need one aswell
Maybe that could be added as a specialization or gadget, call it stadium pulse or something idk. After you activate it, you do things like move, shoot, reload, and revive faster. Here’s what the catch to this would be, it has a 10-15 meter radius and enemies have to be in that radius to have those effect. This could be stackable, like if 1 person is in the radius, you do everything at 1.25x speed, 2 people is 1.5x speed, 3 people is 1.75x speed, etc. @vapid frost does that kinda seem balanced?
I think that's a good idea, but in the end it's a support ability and thus it should go to medium. My reasoning for saying that light might need that passive is that all classes should be on equal ground when it comes to general interactions (especially stealing) and having 150 hp, while not being able to use your mobility while stealing automatically puts you on an objectibly disadvantageous position.
I think Medium players might just not be used to having such committal weapons because the 1887 still lends itself to poking- the Cerb lets Medium just jump people using demat and waste them almost instantly in point blank 1v1s. I feel pretty confident that it'll go from "decent" to "a serious problem" if it's buffed much further from where it's at
That's only about balancing, it would also be nice since it would encourage more lights in competitive play for other reasons besides doing damage/gathering info.
Ok yeah I see your reasoning
I think that if light were to get a passive every other class would have to get a passive also
I love how much power the Cerberus has but I agree, it’s just one slight over-adjustment away from being busted.
The only thing I think it needs is a slight reload speed decrease, by like 0.1-0.2 seconds. That might make all the difference
Yeah, but it kinda already has tho
The faster healing
I think light should get that passive but still keep the radius effect and the stacking effect, medium should get a different type of passive (not sure about one yet) and heavy should get like a health surge when below 25%health or something
That makes sense, the way I see it is that the other classes (or at least medium) should get passives to focus more on what they are supposed to do, like supporting or defending, and light should get one that diversifies it's kit and make it more team-oriented.
Instead of getting a damage oriented passive
Yeah I like that idea
Maybe for a medium passive they would get like increased specialization efficiency, for instance maybe the heal beam heals faster if there are 2+ enemies within a certain range (15-20m or something), or turret shoots faster
Sounds good, I feel that anything could go well on medium as long as it doesn't improve its already oddly great combat capabilities
Yeah that what I was tryna think of but medium is already pretty good
I wish medium had more team support abilities like heal beam.
One idea I saw was a booster beam that gives the teammate a % bonus damage.
Unless the "support" role of medium has been scrapped.
It's an interesting concept
But ttks are already kinda busted for most class interactions. I feel it would have to be really well thought
Maybe different dmg boosts depending on the class
I don't see passives picking up in the finals, as that could ruin the balance and theme of the game with certain weapons, and gadget combos
I would like to see three different beams, all on different classes
Light - Speed Beam: apply a speed buff to the nearest player, having the base movement speed of the class below it (i.e. heavy going up to a med move speed and med going to a light move speed and light getting a 200% speed boost) it could make team play and have lights closer to the team to help out more
Medium - Healing Beam: you already know what this does
Heavy - Absorption Beam: Like an empath, take any damage the highlighted player takes while giving them a 25% extra defense against all damage. This could have heavy more appropriately fit the role of a tank and support the more damage dealing classes
More importantly, I wish they had a dedicated healer class, something along the lines of not quite heavy hp, but not medium hp so 300 and their move speed could be .25 slower than medium and they do deal damage, just less than heavy and all of their gadgets are focused around buffing your team mates and making them last longer, and those beams I mentioned prior could be the specializations for said class. It would probably have a healing flamethrower, given by CNS.
they've done a balance between class based and "hero" shooter, which is why you can have a heavy which is pure defense ( mesh shield / goo gun ) or pure offense ( winch claw / charge & slam ) a class dedicated to healing would basically feel like a seperate character
Yet we don't have a pure support class yet, it's mainly just oh hey, I guess medium has some of these while light and heavy have some of that too but oh hey this guy is healing central similar to how oh hey light is damage central, sure the other classes deal damage but this one specializes in it. I feel like medium is kind of just a gray zone
Sorry if that's worded weird
I'd rather all classes have support utilities then have a dedicated support class
On another topic, give heavy back proximity sensor and give medium barricade 😈
heavy still has it !
what
medium got proximity sensor
both med and heavy have prox
That's sick asf
but heavy still has it, unless ur talking about those sensor grenades
Only light has that
Nah i was talking about prox sensor the place able one
Medium deserves barricade 🫡
This is kinda the point of light
Classes should have weaknesses. Lights are meant to be good at offense so they should have to teamwipe before stealing
I think having in-betweens for light to medium and medium to heavy would work
Making in between classes I think is way too much to ask for
Yes light main personally this is what makes it fair and the fact that we are really good at stopping steals due to our speed heavy is pollar opposites
It's also a tun to ask for adding a different class system entirely
Yeah, they can only manage a new map and four weapons
Which I am totally happy with
I think we should just suggest items, not entire classes
Tru I'm just saying it is mixed so we could use the weapons from both and only have to add new specialists
And a gadget or two
I feel like the classes are the signatures of the finals, I don't think they should add new ones
But yes definitely add more support stuff
Add megachonker class. It takes up entire team
Great idea and than micro man where it takes 0.1 of the team
Imagine an army of ants swarming you with toothpicks
the last page ivada model's got a very short barrel. a friend is saying it's gonna be one handed but it still has the stock.
Anyone insane enough to have already grinded it out te settle this?
I love double blades
But I personally think that light needs to be a little more team based like giving him a thing where he can revive people while moving
Like reviving them while holding
they can already run away and revive away from the fight really easily. idk if that's the nail really. Tho i do agree that it would be nice for lights to be more team focused
And I main light he needs a buff for invisible and a nerf for evasive
The amount of times my light has ran off with a cash out and died is bizarre
Aware basically invisible with cash out
Another invisibility buff?? It seems pretty good to me as a person who has to deal with it.
No I just think being able to hold cash out but it's visible
Maybe reduce the sound? I think it's great as it is now tho
Light needs to eat their vegetables
Fair enough I just think it's weird you can hold props invis but not cash out
Yeah, nah. Holding the cash is supposed to be risky. That's, like, the whole reason you can see it through walls! If yo uwant to stealth with it, just let someone else pick it up
Yeah, imagine stalling at the end of a match with invisibility
Ahh fair grappling half way across the map with proper jumps works really well
Sounds a bit broken
especially with the latest buff! you'd be sitting there for a whole minuyr absolutely safe
Fair but evasive while using it is fair
If I'm able to grapple with it dashing should be the same
dash IS really annoying to deal with, sure. But buffing invis isn't the solution
Tru I use it in wt and on occasion I'm disgusted by myself
i'm fine with grappling hook tbh. Out of combat movement is it's only thing anyway
No if you de hook you can momentum behind and peek doors with traps way better
idk what you mean by that tbh
If you grapple you can slip behind traps and not trigger them
Grappling hook should go on players
like mines? I have never seen that and tbh i don't believe you can in buildings. and if you're not in a building, jsut go around
That's just winch
But you go to them
grapling hook on propane would be very funny.
...Actually! can you lockbolt onto propane tanks?
Maybe? But yes grappling propane tanks
Just grapple everything
the players yearn for grapendix tech
The goovement nerf broke me
I don't know if its just me but I think I predicted the changes to the KS-23
Is that the heavy shotgun
yeah
I stated in a game-feedback channal a couple months ago that they should ballance the KS-23 around the TF2 default shotgun, and its gotten ever so closer to the stats of the tf2 shotgun
The only change that I think has to be made to make it viable in ranked is that they should get rid of the projectile deviation.
What is that @dapper bear
Yes please it shoots slugs it should shoot straight
The way invisible is currently I find really nice and I wanted it that way since d1, and also how does buffing invis do anything to dash
You can
projectile deviation is when a projectile or hit scan has the chance to veer off center course, its that secondary circle or 4 lines that move rapidly depending on if your moving or shooting. basically the more it grows or goes further from your center crosshair, the more a bullet can potentially go further off target at 18ft the projectile deviation of the KS-23 is the same size as the medium torso, which means you have around a 50 percent chance of missing a NON-moving target, when you factor in movement its even worse.
Some would argue that you can just ADS to solve the problem the only issue is that ADSing on heavy when it isn't the heavy machine guns or the degals is clause for immediate death, for the fact that he is the largest class, and moves the slowest, while ADSing its only marginally faster then standing still, its that slow. and its head shot city for every class in the game.
does the vaiiya taunt scan? or am I imagining?
Yes... That's why i said buffing invis isn't the way to nerf dash. Because they have nothing to do with each other.
Ohhhhhhhhhh i thought you were defending it sorry
a
Dash needs buffs not nerfs
fact
It's a good movement option basically on the level of the hook on most maps, grants you a lot of survivability in close range fights. what more do you want?
for it to not be eaisly countered by players with decent aim
skill issue

i hate the phrase but... yeah skill issue
What, do you want it to give you invulnerability for a few seconds?
Skill issue
to be like tracer's dash
Skill issue just be better
jumpscare
ill have you know this is the finals not overwatch
Light has very good movement
it's basically the same thing already??? Maybe a little shorter.
Except it can go upwards!
Skill issue that’s why every top player agrees dash is terrible
AAAAAAAAAAAAAAAÆAAAAAAAAAAAAAAAAAAAAAAAAAA
If you think dash is good it’s a skill issue. Dash is hard countered by decent aim
I'll have u know i didn't play overwatch for more than 100hrs and i still think tracer's dash is what the finals dash needs to be good
counter their aim by your decent aim. Light already has the biggest damage to dump into enemies.
Dash makes it even easier to dip in, atomize a person or two and dip out.
I think a poltergeist spec for light would be cool
like demat but for one person only?
You're invisible,can move through walls but can't attack or use gadgets,you can throw props and barrels but can't take props through walls with you
i can argue with u all night but i want to go sleep so I'll just hit u with "why are mid/high/pro elo thinks dash is trash"
For a set time like cloak
Wrong, light loses nearly every direct ttk trade in the game. Decent aim atomizes the class. It’s the reason why the class sucks in high elo
idk, i'm not a pro player. I just play on mid level where, you know, most players are.
If dash was tracer blink the class would be on the same level as med and heavy. The specs are horribly designed. Which is why you can tell the skill level of a player based on their takes on light
Or maybe you are visible but like literally a ghost
if u think dash is op or not trash then you're not even in mid level unfortunately

i only ever said it's annoying.
Also, again, how the heck is tracer's dash different?
Because it’s a blink. It can’t be tracked
It really ain't bad,could use a buff but it's limitations can be played around
it has a huge blue line from start to end wdym
It’s a short teleport rather than a slightly sped up burst of movement
It’s still a teleport
Instead of a small speed boost
light dash is too practically. Unless you want it to ignore mines on the way.
Light dash is probably the slowest dash I’ve ever seen in a game
Xakus dash in warframe
faster than dark soul
Even if you disagree there is proof in the fact good players just track dash
Erm. That’s a roll……
Most people who are really good like the top players are just on Adderall all the time or have crazy good reaction time
Okay it’s still bad design lol. Not only does the design make it useless against good players, it makes it overpowered and obnoxious against bad players. It affects different skill levels very differently because it has an extremely low skill ceiling and its viability is determined by enemy skill
Fair nuff
elden ring has a dash-teleport spell but whatever
The only reason i can think of as to why the dash feels slow is the subdued effects on dashing. I'll agree that it always looks longer on enemies than me.
Either way, if pros think dash is trash but it still is annoying on lower levels, i don't think buffing it will make it any better for the bigger percentage of players
bad players deserve that
That’s not dark souls…..
Why not just replace it,feel like a teleport would be even more "obnoxious"
Saying it needs buffs is misleading. It needs a rework that functions as an effective buff in the hands of better player
it's basically dark souls in gameplay.
Also i completely agree that it's "bad design". i just think that making it even more oppressive on lower levels jsut to make it viable for pros isn't the way to go
If you are taking advantage of a poorly designed mechanic to purposely punch below your weight,you are also a bad player,and will never improve,you limit yourself to mediocrity so you will never climb
the game is full of poorly designed mechanic, whatever how do you play you never avoid it, thinking the way to use them is also represent your skill
Use something that has the potential to work for all skill brackets you're only hurting yourself in the end
Not really. It just leads to metas that abuse poor design. Like winch claw
Winch claw is fun,but it's a crutch so I don't use it
what do you use then
I just click on the stuff that's fun to use instead of easy to abuse. Also the grappling hook
Goo gun and flamethrower,the weapon spec combo with a lot of combo attack and utility potential
Grappling hook is fine,my light I just run cloak and dagger
flamethrower don't need to aim, it's a crutch isn't it
I yearn for titanfall too much to ever let the hook out of my inventory.
Also for the heavy i use the slug shotty.
I like lighting people on fire,it's also not heavys best weapon,it's alright
:\
lmao
I'd prefer if it still lit buildings on fire so you have to be more careful with it,but for some reason that was expunged
speaking of flamethrower! is it framerate based or are my hands frowing from the wrong place? granted, i used it only a few times but it feels like it does about 4 times less damage in my hands.
just dot + fire damage
It might be,also you might not be using it right,the beam pierces enemies,meaning you could be hitting at least two people at any given time
i know that. And about the particle travel time. It just feels like it has way less dps than when the enemies use it.
I've just learned to never-ever be in range of enemy flamers but i can never burst down enemies liek they do to me :(
I feel that sometimes,I get more use out of using it in conjunction with the goo gun,also using the goo gun to counter other flamethrower users
i did earn that goo gun animation just today, so i'll try that next time
Goo them so they cannot shoot you,light them on fire,they're getting hit by the fire particles of the goo and the flamethrower at the same time
someone said they were chucking a flame mine at the enemy too but that feels like it'd jsut set you on fire while you advance...
No that works too
Goo,Pyro mine,flamethrower
But it's kinda tricky to pull off
Anybody feels like fire and gas is underwhelming?
Especially for area denial when it comes to "blocking off" paths.
I see people running only frags while the rare case of pyro or gas nade is used only on cashouts really.
Fire is alright,gas desperately needs a buff
i run gas a decent amount of time. At least until a single person brings any fire. It's pretty good to smoke enemies out of cover and to confirm kills when i miss a bullet or two
Fire needs small tweaks or just make all elemental effects stack tbh
I honestly felt like fire is worse gas, but the counter (smoke) is just almost never used.
You can get enemies out of cover or... you could blow their holtow insured asses with a frag :^)
Which is more effective.
Like every second your getting touched by Fire or gas it should stack that damage tick repeatedly
Well, all of these aoes are mainly for denying some area. Fire is good for doorways or, maybe gooing up a whole room for a few seconds.
Gas would be good to cover a room or a passage or the entire cashout but it's cleared out by so many things that so many people run that it's basically useless in half the rounds.
I think they just don't do enough damage to justify having counters in the first place
So they should stack either to 5 times or infinitely I'm unsure
Yeah. Even the two ticks of invulnerability gas gets just feels insulting lol
Yea
not sure how the stacking would work really?
I got no numbers on the game tho so i can't say if it needs more damage or two charges or cooldown or what
You know how much damage being on fire or being in gas does?
That would start stacking upwards infinitely or until you leave the fire or gas
You see, I think the "good" part is wrong.
I never understood the gas change with a moment of immunity.
A light can run through a gas or fire and barely get hurt.
idk, i gotta play more with them (especially fire) but gas always helps me out in denying an enemy cover. I don't use it to cut off an approach but to keep chipping at a damaged target so they have to push into me or run into the open.
Or gas the cashout cause that's enough to deny a steal unless they have a medibeam
or i run gas mines with the CL for that tiny bit of damage i always seem to miss with it. Also works as a smoke on sale!
Fires definitely better,does more damage too
idk, it's too small for me. Every entrance i could light with it has a morbillion other ones a few meters to the side or there's a heavy ready to burst through the door.
And i only find the use for it's wallhacking once in a blue moon. Again because of it's size cause plonking a gas mine on the ceiling under the cashout is my go-to.
and if someone else is using fire, i just switch to frags.
Mollies are just way to easy to avoid i think.
You can also use gas (and, I guess fire nades too) as a very janky sonar!
Use Pyro mines with goo gun,scatter globs of goo near the mine
Gravity cube is my go to for this reason-a sledge heavy
Add throwing hatchets for medium
Yes
And either rocks or javelins or harpoons for heavy
I would also like to see these guns:
Mauser C96 for Light
Minigun M1340 for Heavy
Combination AK57 uzi radar Lazer triple barrel double scoped heat seeking shotgun for Medium
That's just a borderlands gun.
I would love some projectile guns like the knives or the bow on medium and heavy tho
is the frostfracture set going to stay after the 2nd?
I want a gun that shoots gyrojets
medium weapon concept: MBA gyrojet
❓ a unique pistol that instead of using gunpowder, uses rocket fuel to accelerate the bullet
🩸 DMG: 40-46/54, 60-69/81 headshots (increases dmg when bullet travels) | DMG increase start: 2m, DMG increase end: 6m, best DMG (54, 75 headshots) range: 10-30m
🔥 fire rate limit: 90rpm (1.5 rounds/sec)
🎯 Aimed accuracy: Very good, hip-fire accuracy: okay
🏹 projectile speed: starts at 190m/s, accelerates to 400m/s
thoughts?
Why not the rifle variant
The carbine I mean
it could be, in cosmetic sense
Instead of a sight it gets a carbine conversion kit?
nah, i think the gun looks kinda ugly also the fire of the round burns your hands so i think just make another whole gun design
but make it realistic as possible
We're back in the S1 rooftop meta.
not gonna lie this looks like the KS-23 with less damage and a bit more range. I guess without the arc, and the building damage, and it speeds up?
Esports gonna be really exciting with all teams pew pewing from different rooftops, defibbing anyone that dies. /s
With a Mesh Heavy to draw things out, maybe.
what maps?
what optic should i be running on lh1
red dot
bet thanks
Roof campers deserve to become burn victims
.
Money gun
That’s what Cerberus is for 
I prefer the flamethrower
For a idea: Heavy gets the Pouza P-50 rifle, 6 round mag, and only has iron sights
Yes
Does anyone have some tips for a riot shield loadout?
I’ve been experimenting with the riot shield, lately running it with turret specialization, frags, zipline, and aps turret. I have gas mines, proximity sensor, and pyro nades in reserve. Hopefully this gives you some ideas.
And any other gun for one backup weapon. I use the turret specialization with it in the interest of sheer tactical defense.
is that a 50cal sniper?
cus if it is like bro we really don't need another sniper
I’ll give that loadout a go, thanks
I was hyped for shak but instead of BEEG bullet it shoots 2 tiny bullets which is both wierd (cos it has one barrel) and lame. Sure its balanced around it but i would rather have one big bullet per shot and smth else as drawback like more recoil
Especially for heavy lmao
Data reshaper and goo - reshaper for jump pads, turrets, mines etc.
Goo for catching people or instant cover and much more
Glitch trap optional if you're fighting a lot of dash lights or charge heavies
Red dot
hey guys does it worth if i play the v95 on controller?
cus its a bit hard with no mous klick triggers to shoot rapidli
Try flashbangs with it. You can shield yourself from them if you chuck them right in front of yourself.
day 3 asking for sr-84 buff
For proper feedback, you have #👂┇game-feedback 
ok, i will make an actual suggestion
yeah it speeds up. the dmg increase and bullet speed increase because its a literal ROCKET PISTOL
can u post this emote PNG so I can steal it
Haha I don't have it, I'm on mobile sorey
I mean I agree but like, it would be pretty cool for heavy to have a 50cal
.50 caliber = 0.5 inches = 12.7mm
Shak 12 (in-game name Shak 50) is chambered in 12.7x55mm
we also have a .50AE (Action Express) akimbo, so i think 3 .50 cal guns is enough
also 12 gauge shotguns are usually 18mm in diameter and most shotguns in The Finals are based off 12 gauge shotguns so we have pretty big stuff
Heavy is not the class you want to have a 1 shot weapon with. They already used to be able to 1 shot lights with RPGs. It was not really healthy for the game lol.
i agree. a slug shotgun (the big pump shotty) that can deal 100 dmg per hit from even a lil longer than short range is enough on heavy. i think we need a fictional weapon for each class next.
sniper is just not a gun that belong in our close range focus game
I mean, I can kind of agree, but at the same time, there are moments where the sniper rifle is the only thing that can get the job done.
true, but its a must in modern fps games now and has been for 1,5 decades
even if the finals never got one, the playerbase would be asking for one 24/7
I tried using flashes and they’re kinda mid, it’s probably cause I usually play solo q but most of the time I only flash my teammates and nobody else lol
cod brain worm situation
:(
And let them cry then
Heavy being the only one without long range game (besides the deagles) is a huge disadvantage
Slowest
Least range
Biggest hit box
Etc
More of a we can't put the toothpaste back in the tube situation
Yeah because let's just allow the class with the most health to damage enemies from a distance that their weapons are useless on. Giving heavy a sniper is a HORRIBLE idea
Heavy as the best cashout control and defense in the game, as a lot of utility for the team and can be extremly offensive depending on your playstyle. Heavy is tanky while having high damage and high outplay potential. Overall the best class imo. For the range, the Lewis gun is probably one of the best long range weapon in the game.
Never said sniper I meant a decent ranged weapon
The game is turning towards mid range fighting
Lewis gun
Lewis has enough range, any more and it would be plain unfair to play against, heavy is meant to be used like a close range tank, not a fucking anti air system
It's "turned towards mid range" when most fights take place in rooms or small areas still
The outlier being roof campers, which still fight close range once you're in their building
Most "objective fights" take place in small rooms
Some maps are very open and all maps have at least 2-3 long range sight lines
Newer maps also feel a lot more open
But rotating to new objectives/ getting to new objectives on your own is usually very open and wide field

bro who cares about range when cashouts
BERNAL
BERNAL IS OPEN?
Caps lock for dramatic tension
I mean Kyoto is very open
I got busy baking but I was gonna add for example Kyoto
I mean you get one open, one closed map it seems.
Also that's why the pregame inventory check is there, to see what loadout fits the map
I.E Monaco short range, Seoul long , Sys long, LV short ( kinda idk ), Bernal and Fortune stadium short, Kyoto long
This was already in the game before
{Instructions unclear}
Every map now have a black hole in it center
oh wow i just noticed your name
gg
tbh nuke should've returned in the new mode, if anyone wanted to play it and revive their ptsd they could've went there
how could they

It is an antimaterial rifle
Lets give heavy a GAU-8 Avenger, they can only walk and also cannot enter buildings because of how big the gun is
He can just make his own door tf
The buildings project a field that prevents him from entering in anyway (they are made of materials and do not appreciate his profiling.)
📸

😈
Yo I just got back into the game after not playing a while what is your fav weapon
riot shield
I like to play with m11
@heavy I need advice. Let's say it's a long range map, when do I know it'll be more beneficial to me to break a building down to make cover for me when I use my sledgehammer
Add a shield gadget to heavy. It's about the size of a large present and prevents you from using your primary as the shield is held in right hand. Infinite health but breaks like a barricade
this is a reworked mesh shield
Nah, it's not even big enough for yourself, just enough to punish the AK medium who's going for body shots. Saves your ass from across map shooters too
so riot shield but cant attack
Yeah pretty much. Any changes you think there should be?
Well like riot shield you have to aim horizontally to block bullets, for the heavy shield you have to do vertical too to prevent headshots OR body shots
It would mostly be good for pushing with sledgehammer/flamethrower and defending your teammate when they steal
Maybe teammates can climb up it? Maybe you can press a button to make it fill a hole in the wall like a wall patch?
you can body block bullets by standing inside them
Yeah I know
goo nade
-_- so why not have the ability to do both but less effective than either?
If you think it's a bad gadget just say so
im not saying its bad just saying it is not a good thing for embark to add as it is pretty much the same thing as a couple other items already
from what im reading its pretty much a handheld barricade
That's what it is yeah pretty much
it would be interesting as a rework of barricade
I would definitely replace my goo grenade for it
Well idk... I'm running sledge, winch, sonar, goo, and cube.
Wish there was a 4th gadget slot
Why am I not able to crash through windows with the grappling hook
I feel like if youre flying at terminal velocity at a window with the hook it should just break
Bring barricades but yes do knock down buildings,also make sure to cave in rooftops in key strategic positions to piss in the oatmeal of roof campers
Just another day pointing out that Demat being near-instant draw, use, and stow is bullshit and takes away the viability of all other destruction in the game. Demat is destruction, but better, end of story.
Every other method of destruction either has significant draw/stow times, an arming period, or requires putting yourself right up against what needs destroying. Demat is basically no risk for high reward.
I can't do barricades bro, they never wanna place down and it be getting me killed
Dome or grenade
Goo grenade? I got that
Run goo gun with hammer,play around cover,make cover,become the perfect ambush predator,goo gun,goo grenade,c4,rpg
The Explosives are for quick breaching while fleeing
Or to kaboom pusuers if you can quickly coolaid man a wall with only a hammer
Demat you technically have to be close to what you're dematting
A significant nerf / soft rework is you could only have 1 hole open and opening a new one automatically closes the first
Either that, or have a delay between activating it and the target disappearing/reappearing.
At least then you would know it's coming.
Add a short draw/stow time, as well.
If Medium is supposed to be the support, then their specs should be about helping their team get to/away from enemies, not being able to instantly capitalize off of their own demat holes.
ill have to try it out
would be a buff to fleeing
Yes but worse at general destruction
You can also goo the feet of weaker opponents if you don't mind being shot for a head on kill
Yeah,lots of demat users just use it to get rid of opponents they are struggling with by dropping them through the floor or platform
I use it to ice fish or drop cash out
There have been times I'll be fighting a medium on a platform and they'll try to drop me to get rid of me,unfortunately for them I have good footwork with heavy and just burn them to ashes,but it's very hard to move well with heavy so being able to have more than one demat active is detrimental to the fun of the average player I'd suppose
Damat is fine, if anything it's the last spec that need to be adjusted
Famas probably needs a nerf to make it as shitty as the fcar and akm
Skill issue
So instead of the other guns not being throw picks or shitty in your eyes
You'd rather the decent gun be nerfed down to shit
No thats what embark clearly wants.
Most players haven't figured out the famas is good yet
would you guys say model or m60 is harder to use and get good at
Model is probably harder to actually get good at. But is a better weapon when you are good at it. M60 is pretty straight forward if you ever played a video game with a machine gun
Burst vs sustain
The akm is great what the fuck are you smoking
I can’t decide if I love or hate the riot shield, seems easy to shoot people while they’re blocking with it but also deals wicked damage
I need an extended clip for the akm
Lmaooo
That and a fast reload
Make my life easier
Bigger banana clip would be nice though
Just imagine an RPK sized clip
it already have so much bullet
how did you need more
Well I mean that once you get to the bottom of the magazine after holding the trigger down, the recoil stops and it almost starts beaming but that’s at the very end. It’d be nice to have a bit more time to make use of the lower recoil if there was a bigger mag
i don't think akm need change tbh
if you want to be more accurate then just learn the recoil so you can be accurate at all part of the recoil pattern
Imo it’s one of the more balanced weapons. Has been thru most of the game
Not really no. It's not absolutely terrible, but it's really never been good either. Especially after it's one defining advantage of magazine size was chipped away at for some unexplainable reason.
AKM could be a little stronger beyond effective range...its probably the most balanced weapon in the game though
Still no Cerberus buff? Wow 😃
It probably won’t be getting a buff tbh
Yeah, sadly is a medium weapon. It wont be getting a buff it will remain shit for the next 3 seasons at least
Also holidays patch. Not expecting anything rather than few fixes
To be fair with the way the balance team is don't expect any changes until mid season, so we have at least 40-60 days until we get anything meaningful
Usually they do little balance things, but for sure not on holidays. People deserve a break from work like everybody
It doesn't really need one. It's actually a balanced shotgun for medium.
One message removed from a suspended account.
Man, I can’t seem to find a good use for data reshaper unless the map and enemy gadgets EXCLUSIVELY allows it
I wanna be able to turn wall chunks or goo squares into barrels
That's a strange take,I die more to mediums automatics than their shotguns,sure they're not strong but they don't need to be,it's sustained damage to pick off people who are low health or to overwhelm an enemy who's already being shot at,you cannot do these things as efficiently with mediums other weapons except for maybe the pike
it's not a take it's a fact, go read medium class description ingame
I disagree with the range need, but wholeheartedly agree with the pyro proc
It's either too strong and mulches people in under a second or it's too weak,automatics are harder to balance than shotguns,melees and other weapons
Dealing damage is a way of support, excells doesn’t mean “I can only do mid range shit”
I mean just imagine if they gave heavy the M11 that would not be fun to deal with at all
It kinda does yeah.
Cry harder, bitches
because it's heavy with 350 hp health not light with 150hp health that gets vaporized in 0.5s
You would have to say something that upsets me and not yourself.
I'm a heavy main,and I'm saying dealing with other heavies that are using the m11 would be a nightmare,instead of the annoyance it is to deal with lights
It would outclass literally all of heavys guns
No wonder.
M60 is a worse akm but the mag size.
If the stat spreadsheets are to be believed
wdym too weak, you're not supposed to kill enemies you should just deal poke dmg between heals and that's it, if u want to deal dmg play light or heavy
I ain't say too weak heavys weapons are strong,the m11 is probably one of the highest dps weapons in the game is all,while all of heavys high damage tactics (excluding charge and slam nerf it pls) require infinitely more effort than look poke with half a mag and flee
If medium was designed to only heal people then they wouldn't have any other specs
the Flamethrower either melts (literally), or your visual flame particles don't connect and damage people at ALL.
Is the weapon some strange hitscan deal and the flames are purely cosmetic? I have had such inconsistent fights with this weapon...
Dude what are you talking about turret and demat literally heal your team
They need to tighten the spread and particle to half of its diameter current and up it's range by two meters
They also need to restore its ability to burn buildings
support isn't just healing, opening walls/droping cash/etc.. is considered support
Flamethrower is kind of boring (but I'm loving using it and Winch to punish Lights), just needs a bit more consistency in order to be a lot more effective.
A range increase up to to 10m would be nice, a tighter spread would help too, but I still don't know if it's a hitscan or if it's like TF2 Pyro's Flamethrower in that it shoots multiple flame particles at once
You were literally arguing that medium shouldn't do damage and should just heal people
it should poke dmg only not shouldn't dmg at all
Mediums long range options are ass,and one of mediums shotguns are ass,the model is incredibly overrated but fun and the China lake is in a perfect state
