#đŁâweapons-gadgets
1 messages ¡ Page 119 of 1
Personally I never minded the recoil but I see
where is this? or is it S5
S5
Yes how? Those 8 secs are LONG in this game, I think 4 secs is perf
3 of those is spent in the animation
so its really 5s of glitch to prevent chains
DAYUMMMM
imo the defib changes only fix half the issues
defib trains being gone is nice
but that they brute force 1v1's will still be an issue
Defib was fine before literally all they needed to do was remove I frames
Defibs are a trolling tool now and you think they didn't get hit hard enough.
Lol. Lmao, even.
Dagger rework idea
Left-Click (Standard Attack)
Damage: Fixed at 50 per hit.
Mechanic:
-Performs simple, repetitive slashes/stabs for consistent damage.
-Effective for sustained engagements in close combat.
Purpose:
-A basic tool for Chip damage, Finishing off wounded enemies. And situations where backstab opportunities are unavailable.
Right-click (Backstab Options) [new rework]
Instant Backstab
Damage:
80 to the back (critical).
50 if it hits non-back regions or misses.
Mechanic:
-Tap right-click once to perform a single, forceful instant stab aimed at the enemyâs back.
-Includes a 2-second pull-back delay animation after execution, regardless of success.
Purpose:
-A quick and decisive attack for punishing vulnerable enemies with minimal setup.
Charged Backstab
Damage:
320 to the back (critical).
50 if hitting non-back regions or missing.
Mechanic:
-Hold right-click to charge the attack, with the character raising the dagger in a deliberate motion.
Release right-click to execute the stab when fully charged; releasing early cancels the action with no attack.
Includes a 2-second pull-back delay animation after execution.
Purpose:
-A high-damage, precision-based finisher for taking down key targets.
Effectiveness against build:
Light Build (150 HP)
⢠Left Click: 3 hits (50 dmg each).
⢠Instant Backstab: 2 hits (80 dmg each).
⢠Charged Backstab: Overkill (1 hit, 320 dmg).
Medium Build (250 HP)
⢠Left Click: 5 hits.
⢠Instant Backstab: 4 hits. (Or 3 hits + 1 follow up)
⢠Charged Backstab: 1 hit (320 dmg).
Heavy Build (350 HP)
⢠Left Click: 7 hits.
⢠Instant Backstab: 5 hits.(Or 4 hits + follow up)
⢠Charged Backstab: 1 hit (leaves 30 HP), follow with any attack.
Let's meet each other halfway. How do you think?
As a dagger main I can say that all that dagger needs in its current state is the ability to run while charging
if you compare it to the crutch it used to be, yes
but if you had paid any attention to more than just the single most common complaint it should be pretty easy to see how the changes leave something to be desired
yeah, I think so. I'm a dagger main too. I like the old patch we can just tap one simple right-click backstab to wipe the enemy out. and I understand why they changed our weapon to become like this. That's why I said Let's meet each other halfway. I mean between us(as Dagger main) and the Embark developer
i've returned to the game after one month of not playing and i type in meta on the reddit to see what has been buffed/nerfed, and i see people complaining about medium defib and heal beam meta. can anyone clue me in as to what it is? (also has the light db been buffed and if so what's the best way to use it?)
They leave something to be desired because guttering the support abilities of the support class is a bad move.
Cream is correct, all it needed was to lose Iframes. Giving it a glitch effect means that even after being revived, that person is effectively still out of the fight. At that point you might as well risk a full revive, and defibs have no purpose.
They leave something to be desired because guttering the support abilities of the support class a bad move.
yep, didnt pay attention
after being revived, that person is effectively still out of the fight
except they now have 50% hp again and get to shoot you after you exhausted your resources on the medium that revived them
but i do think it sucks that the defibbed person has to carry the heavier burden of the "glitch" now instead of the medium
it already sucked to be revived when you didnt want to, now theyre even worse off
And i feel like. okay, If Embark can't choose between holding right click. or just a simple stab with a tabbing right click... why not both?
And all I want is a new way to balance dagger and make. dagger gameplay more diversity.
give me an instant backstab with only 80 damage... And keep charge backstab like that
I feel like an 80 damage insta backstab wouldenât be very useful
They have 50% HP you can instantly remove in a myriad of ways since they have no Iframes. Don't even need utility, any burst damage weapons will make them eat shit.
And I find it highly unlikely that you spent everything trying to kill the medium defibbing in front of you.
Defib nerf is unneeded
It can be useful... I mean. I don't want to force you to do something but. I hope you gonna read my dagger rework idea again and think about it.
I mean if you want chip damage M1 already does a fine job at that
focus on instant backstab. abut left click for chip write it. but... im sorry. it is not the main thing of this rework. I'm just writing to be able to tell the difference.
Does this mean they milled through the barrel
They used a lot of glue.
and what is m1 again? M1 garand? M11? or LH1?
No like Mouse 1 on dagger
The loctite is not holding on đ đ
oh okay, but sorry. I am fine with left-click and right click
I mean I have my scenario... in my experience, I reach into the back of the enemy
I'm The finals player who plays from the pre-alpha test. or close- alpha I can't remember it, sry
CB1 had instant backstab
yeah, I have my muscle memory that when I reach into the enemy back. just one right click. BOOM! enemy gone
Iâm kinda disappointed with how they handled the shak 50 because why couldnât they just give it an extra barrel so the two shot made sense?
Or they could have actually made it a 2 burst and let it be useful at range
And then change the gameplay of Dagger that you need to hold right-click to perform a critical backstab to the enemy
dagger gameplay becomes like a sword
Itâs just crazy to me that every bullet just mysteriously splits into 2 đ
hey, cream. can we umm.... can I talk DM to you? just only you and me. I don't wanna disturb some people here. can we talk like you and I are dagger main?
I swear that I will not make any trouble to you
This means that the AK scope will soon be able to be mounted on almost any weapon. Including the dagger and sledgehammer.
Finally bro đ¤Śââď¸
But at least with the AK they designed a thing for the rail to be mounted to
LETSS FKING GO THEY ADDED ShAK 12 TO THE GAME
Love sledge hammer with scopeđ most op weapon of all times
So how do you guys feel about cerberus 12GA, from what i've seen it kills kinda slow
It does 2 tap a light kinda fast, but you gotta be really upclose
i mean, the range of that thing is reaaaaaally tamed
I didn't catch if his shots had an HP burn effect? ââIt would be logical, and about 10 HP burn would be fair for one shot.
I didn't notice this in early access, I don't understand why they didn't implement it.
Itâs irl counterpart ammo literally has 2 bullets in single cartridge.
Wait fr?? How does that work/ whatâs it called?
https://en.m.wikipedia.org/wiki/ShAK-12
see âDPâ in ammunition section
Ty bro that makes sense now 
What amuses me more, 2 subsonic 12mm bullets should do devastating amount of damage and have great stopping power. But in the play test this weapon looked very weak. đ¤ˇââď¸
Tbf shotguns should be the best weapon for every class and a db should turn your body into mosaic art on the first shot
It already does
There's one thing that bothers me. The Shak-50 from the season 5 is based on the OTs-14 âGrozaâ or is it just me?
ash17
I guess you meant ASh-12.7?
ya something like that
Thx
why doesnt the 93R have a red dot?
next season
ah nice!
Do we know if Winch breaks the tether of the new Lockbolt? Being able to trap a whole team, then isolate one enemy specifically could be powerful.
- dmg buff.
Is it just me, or do a lot of mediums swap to grenade launcher after losing a single fight? lol
is that the model? why would you ever want a sight on that. and I saw a jinko vid with a sight on the new triple barrel. makes no sense.
Real
The bad ones
I'm the bad ones
Yeah idk why⌠I also feel like adding red dot to the Lewis kinda kills the m60
i mean m60 has more ammo for supporting/sustained fire
A lot of mediums switch to anything else after losing a single fight with the launcher
Still I donât think it will compare with the Lewis now bc of damage and range
The only shotgun that would maybe need a sight is KS-23 because it shoots projectiles and not the usual shotgun rounds that have a spread and honestly, just being able to actually ads would be great
True. Did it get a sight?
NO, I JUST WANT TO ADS, PLEASE EMBARK
Do you mean you want ads to use irons?
Yes, just irons would be good, you can't aim down sights with the KS-23, it zooms your fov, like the thing you get with Flamethrower when you right click
Oh you mean it doesnât slow down your sens?
I mean that it would cool to be able to aim and not get a zoomed fov
a real waste for the rmb on the flamethrower btw. could've been some kind of special move
Iâm not sure what you mean đ
Yeah like Pyro on TF2 maybe but the opposite way, like it pulls enemies and has a cd
Do you mean you want the ads to not zoom but still slow down sens?
no matter what weapon we are talking about, the game has a setting that allows you to ignore fov changes in ads, and the sensitivity does not change. It's just that in the case of KS, the aiming type is used as in grenade launchers.
yeah, it could also just use a chunk of ammo, or have a longer animation. I think a cd would be weird for ssomething that isnt a gadget or perk
I was just saying that no being able to aim like with any other gun in the game and getting a lame zoom is just dumb asf
the person talking to you wants the aiming type to change as a whole when using a calimator with KS.
I think I get it now but what would the point of that setting be because then ads wouldnât do anything?
It would help you against lights
So red dot could be good then
Well, for example, it's easier for me to play on light with m11, when the sensitivity doesn't change. There are some players from apex who use a special sensitivity for 1x scopes. It's called 1/1 to hip fire.
I think you don't understand, you don't have a real ads on KS-23, you get the same thing as MGL and Flamethrower, just being able to aim like with the assault rifles, smgs, or any other gun would be good and I don't think that a red dot would change a thing
in fact, the term 1/1 is used in many games where there is an option to align the aiming sense to hip fire. You might be interested in reading this topic.
Well I meant the red dot would also let you look through it for ads
Yeah
So what would pressing your ads change with a 1/1
they should let you put a sniper scope on it but when you ads it still just does the lil zoom thing
Or sprint bind to toggle between optic and zoom when adsing??
Would help you having something more visual, really helps compared to other shotguns that have a spread
make it so you need to hit space to ads
I'm not tripping right, the Shak-12 isn't hyper burst irl
I think they made their own abomination.
Pretty sure it has two barrels?
1/1 to hipfire - Sensitivity in scope is equal to sensitivity from the hip. If you haven't adjusted this, your sensitivity slows down when using the scope.
So the shots are literally side-by-side.
I just learned it uses a cartridge with literally 2 bullets in a row
Realism has no place in this game.
Ohhhh so ads would show the scope/irons but not change zoom or sens
I think they made a hybrid of the ShAK-12 and those weird double barrel AKs.
This game is realistic and not at the same time, same with being both goofy and serious, that's why I love it
It's in no way realistic lol. It's literally VR in lore.
It only has one barrel and shoots those âDPâ bullets but I think a 2 barrel rifle wouldâve been cooler
At first I thought it was hyper burst like the AN-94
The graphisms are realistic
That was my first thought as well.
What makes the shotgun catch things on fire? Is it random?
any good charge n slam heavy builds out there that are demo themed but also viable
Dragonâs Breath shells, a la John Wick 4!
ASH-12?
Practically every item and weapon in the game has âdigital replicaâ written on the side. Not to mention all the flashy visual effects and infinite ammo.
The Cerberus seems inconsistent imo
Sledge/M60, C4, Dome sheild, RPG. You can honestly be viable w/ anything thru skill and practice but for heavy, sticking with your team/ remindding them to group up always helps
thanks man
Might be based on how many pellets hit? I think itâs supposed to be something you jump in and out of fights with, spamming all 3 shots and diving for cover.
Also it seems like a hilarious way to keep Light Melee in check.
Killer advice
Can't we get a healing bomb for the lights like the clock bomb
That would be sick
Yeah then the medium wouldn't need to be the Supporter everytime
I mean medium was designed to be the designated support class, but I get what you mean
50hp for one person would be enough
The heavies and lights always want a medium with a healing beam and the defib. This would help the medium for not always playing as a healer.
And the lights would get like this a bit more useful
yeah if you become isolated as heavy, you are more dead than any medium or light
With charge and same you can wipe out entire teams
If theyâre all crowded on objective, yeah. If theyâre playing right and covering eachotherâs backs, a heavy can get liquified without some setup.
You gotta be a shit team to die to one charge and slam from a heavy without its team 
lol thatâs what Iâm sayin!
But fr, itâs by design.
But it's always so fun to wipe a team bye the cashout
True, rpg charge combo does still work really well
Especially the ones in the lift
Oh my god yeah, on Power Shift I fire a rocket onto plat and then jump in with the Spear
I always use the hammer. The lights are the funniest ones in this situation.
Lmaoooo
the counterplay to prevent this outcome is not a large ask for a whole team discovering an isolated heavy
Yeah imagine trying to do that to 3 Dash lights
So here's an idea for the winch Claw. I think it would be pretty funny and fun if you can shoot the winch claw at a building and pull out a piece of it back to you. Not sure what size the chunk would be but still think it'll be funny to miss a winch claw only to smack their head with a random piece of building.
or any sort of competitive team comp, yeah, they just are not getting that team wipe
(Runs into 6 gas and explosive mines)
HAHAHAH YESSS
Itâs like a manual version of the Demat
We NEED TO BE ABLE TO CHARGE AND SLAM BACKWARDS
CALL IT BIG BACK BASH
I want Heavy to have some kinda big Anti Material rifle thatâs capable of one-shooting other heavies on head.
Ofc make it innacurate as all hell and give it a ton of scope sway.
like what an elephant gun?
I was thinking like a GM6 Lynx but I think I like that more
add a sniper but make it quick scope cqb only, 0 range
KS-23
Hahaha oh my god wait
ur right
What if
Beanbag gun.
Does like, 70 something damage but throws the target backwards
Good team comp and you can go crazy with something that throws players around.
I mean, look at the new gadgets coming in S5.
wait they should also have like sideways charge and slam too. You should be able to charge and slam in all directions
Pfft, hold up. I got something even better for the heavy if you want a cartoonishly fun sniper
.950 jdj fat mac
A sniper rifle that weighs 100 pounds and is 5 foot long.
HAHAHA YESSSS
Was given the green light by the ATF as a joke because there is no way anyone would seriously take it for hunting. Shooting a solid pound of brass that is overkill for blue whales.
Imagine how horrifying it would be to accidentally charge n slam to the right off the side of the map, and you canât stop
big back attack
My gf was makin food late one night and called it a Big Back Snack Attack
Universal Equipment item that works like the Shockwave grenade from Fortnite would be hilarious
Surely they allow us to double up on grenades
Oh god
So we can have two slots for grenades and mines, cause if we have double of anything else, it would be broken
Imagine being on obj and you hear like 8 frags hit the ground
agreed
Imagine you turn the corner, and you suddenly aren't there anymore
Some kind of like hologram or clone ability would be really cool
Its time Embark, give us the ability to drink ozpuse can as a item that gives us a temporary increase movement speed!
The new shotgun looks good but didnât have enough damage in my opinion. Like whatâs the point if you canât kill a heavy with all three shots
It's a shotgun, on the mid range class, I think you'll be fine
Not everything needs to be able to one clip/ mag
The double barrel can one clip a heavy I don't see any reason why the triple barrel shouldn't be able to
And saying "because it's on medium" isn't a valid response
I wasn't going to
It's fire damage gives it utility in slowing natural regen
DB has alot of risks assigned to it high risk high reward gun miss a shot and it can spell your end engage wrong and that's the end of you it also has the disadvantage of needing to close the range. The new shotgun seems to be able to counter Regen/ do tick damage
But it's not out yet and we really need more than a few hours to really test it, but one thing I am sure of is that sniper doesn't need a damage buff
As for the new shotgun it will really come down to if it's too weak or not
And if it is too weak since it's on medium it will get a dual blades treatment and never be buffed
I think the Cerberus is gonna be a unique utility. I think people forget that this is primarily a team game.
The more they keep buffing lights the less it becomes a team game
Idk if I'm tripping but in every Cerberus clip I've seen it doesn't actually look like the enemies take any fire damage or if they do it's like only one tick of damage
Can someone gift me the pwr backbling
im sorry buddy, this aint the fortnite discord
do we know if they plan to fix the spear heavy attack hit registration?
they should add it and it like damages all the walls
Love that.
Was also thinking about an ability where they stomp or something and it blows out any nearby walls and ceilings
The fire on it looks to be not emought to set goo on fire
With 3 shots at least
It may, but it lasts only one second on humans
I've been using the riot shield for funzies but I've been struggling to find many redeeming qualities. And it seems like it just doesn't block incoming melee damage at all? Sword bois are dicing me out here frfr
yeah like backwards charge and slam
Oh no no, like youâre shaking the ground. Does an AOE of environment damage
Iâve seen light can stay invis all day if they donât move, sounds kinda broken ?
You can hear them, also you can be ran into by other players so you can be found
What if the backwards charge and slam applies massive screen shake to all of the other players on the map and breaks the floor
that desert eagle police carbine would make for a cool skin for the dualies
it would obviously not be able to ADS and would have an extended mag so it makes sense as a skin
Yeah unfortunately it's just not very good. You have to use your gadgets, specialization and just think outside of the box to take out enemies most of the time. It's pretty fun when you do, tho.
Sadly they cannot make skins that make verifiable changes to the gun (ex. Not be able to ads, extended magazine) as that would be pay-to-win, especially for the akimbo style deagles
that is definitely a valid response
it doesnt really change cloak, just makes it more annoying to fight
Both riot and dual blades block melee as well but the thing is if you are too close it doesn't block, you can test this in a private match.
It effectively does as long as you set them on fire. Landing all three shots leaves them with a sliver of health, and fire will tick down as you're shooting them.
For example if you are 0-2m from them it won't block but if you are 2-5m it will block it
But the fire only lasts one second
It's really buggy and trash and needs fixed
Oh really?
It only applies the fire tick damage, for example if you run into fire and leave the fire the tick damage from leaving the fire is all you take
Just quick melee them I guess.
That's why I mentioned that it wouldn't be able to ads? The double size mag is a visual thing since (get this) a single deagle has half the ammo of 2
The fire damage is mainly there to stop healing and be more for utility for example burning goo or getting rid of gas
Also since that gun is being added all classes get smoke as well
Flamethrower players in shambles.
Seems a little too committal.
I haven't played much the last few days did they make the goo wall fireproof?
Also both will still get dispersed by explosives.
Laughs in rpg
No? In fact I'm pretty sure it's been made weaker to fire.
I'm gonna go on a hill and just say rpg sucks now with it's current CD
Laughs in aps
Ah
"Since âď¸đ¤ get this âď¸đ¤ a single deagle has half ammo of two" wow really I didn't know you could do simple division, good job!!! But what you didn't understand you nincompoop, you absolute buffoon, is that i was trying to be realistic, while still being polite you delinquent
Touche charge n slam
Touche (places jump pad to watch you send yourself out of existence)
Can someone actually conversate with me about this or just red x
Unbelievable that I try to be polite while still giving an answer and I get attitude for no reason smh
Untrue, I'm not providing any further feedback
Well played but used new movement to position myself behind your team and then kill the light
Touche (I'm going to land on you with the force of a semi-truck)
Data reshaper
Ahh yes the finals discord a good reminder why I left
M11 is overpowered
Conversations nah
You're wrong I'm right end of discussion yup
lmao
Counter point uses sledge
I just wish med would have gotten one of the new gadgets, it would have helped their melee so much
Off topic mb
Counter counter point (uses data reshaped on you)
Is there going to be new guns in the new season
I just feel like melee for medium is in a perpetually odd space and if they got a gadget that made it better they'd end up in a heavy winch scenario
Come on cuh people been talking about it for a while
Counter counter counter point. Turns into explosive barrel and lands on you
Ow, could you maybe not
I just started using discord a few days ago
Counter counter counter counter point. Uses stun gun with M11
Damn, mb gng
Counter counter counter counter counter counter point
Rpg
Counter counter counter counter counter point . Random sniper with damage buff randomly killing you because you're a light
Counter counter counter counter counter counter point. I am the one sniping you
Jokes on you mesh sheild
Sledgehammer/winch claw is better than sledgehammer/ charge n slam
I was planning for you to have mesh shield so I naturally carried glitches, it was all a part of my plan
See this is why this community can't do Esports, we all dumb and autistic
I was expecting you to carry glitches so I was holding a goo barrel
Jokes on you I was also also carrying frags
I feel like finals eSports would look cool but quickly become the most boring thing
Yeah completely, the casual side of this game is the most fun imo
In ranked it all looks the same, three mediums, two mediums one heavy, two heavys one medium etc
Everyone just uses the same things with minor differences, there's never any changes
Wait, holtow boys get a cool sledgehammer with a unique animation and iseult gives me just a famas (but it's blue :3)??!?!
What kinda scam is this?!
also idk why they can make duskvane skull go with literally everything but the iseult mask throws a fit if it's in a 3 km radus of anything that even touches the head
You're about one season late to this discussion lol
Two seasons actually
They even have the perfect gimmik with the fazing thing! Just have it go low-poly on reload! Easiest legendary of my life
(i am scared to ask what the engimo guys got. they already had the mask from the previous season but recoloured.)
We got good clothing items, besides the mask and gun of course
the pants are fine but tbh they can be subbed in by any other dark pants. The jacket was the best part until they gave everyone another one from the event
and it's all blue! i have to make whole new outfits from scratch from pure black or, maybe, white clothing that i have.
Meanwhile holtow gets a heck ton of orange clothing from the career unlocks!
i really love the look of dissun from the previews of the next season but now i'm scared it's jsut gonna be a jacket that only works with one thing or makes you bald otherwise and ofc i already have the exact same mask but the text is horisontal instead of vertical
i just tried bow for like first time since launch its really nice tbh
Hit reg on the defib is worse recently
Guess it doesnt matter anyway since the defib will be worthless next season
wait why?
The ttv lights (of course people of that nature being the loudest voice in the room) have reduced medium's support gadgets to a fraction of their former effectiveness. Getting defibbed will put all your gadgets on an 8 second cooldown. 8 seconds is a lot man. And no im not a triple medium scum, i use support when there is a heavy on my team
8 second cool down on all abilities after a defib revive. It no longer actually functions for bringing people back into the fight quickly since they have to wait for util(and now also health Regen since heal beam is being hard nerfed AGAIN.)
This really doesn't have anything to do with lights, it's just embark making a pattern stupid decisions. Instead of doing the smart thing and bringing the model back in line with medium's design philosophy, the scuttle the intended strength of the class and fuck up everything.
They did the same thing with heavy. People complaining about winch/charge being free kills and range on lewis/deagles? Kill shields, that'll fix it!
Yeah complainers should not be listened to. I know i literally just complained but ive just watched medium get absolutely nootered since season 1
Medium is still very strong. It just has no identity anymore.
Fr. Im probably just gonna stop playing medium all together
I like exclusively play medium, I enjoy the balanced feel
Medium also hasn't gotten any new gadgets since season 2 and light will have gotten 2 new gadgets since then, can we please stop kissing lights ass
I'm on board for medium love
I want a gadget or primary with some character
Medium better be the only class to get gadget in season 6 and 7
Dual blades can only carry so hard haha
Correct they carry the other teams
They are the worst melee weapon in the game they literally help other teams when you use them
Lol I have great success with them. Must be a skill issue
I can also do good with them but that doesn't change the fact that they are objectively the worst melee weapon in the game
Cool?
No lol. Medium melee just does not work against people who have any idea what they're doing.
This message was fact checked by a real riot shield main: Trueâ â
But for real if you play medium melee and the opponent has enough braincells (2) to just run away most of the time you can do shit
ikr, thats why med should have gotten one of the new gadgets, that would have helped med melee so much but nope, med doesnt get shit and the devs just keep kissing lights ass
Frfr
medium melee when i fucking walk away:
honestly your best bet as med melee to catch people is to goo them with goo grenade
what are they gonna do? chase me for five minutes?
Oh they will.
It's especially funny when you have a shotgun or something and neither of you can do shit to the other.
mfs sacrifice their team just to get one hit on a light
also with the new gadgets med melee will have to run data reshaper 100% now
Did model get untouched but heal and defib nerfs?
Mid range support but no support and also shotguns.
Close range tank but no damage mitigation and also three different long range options.
Iâm already using it as are many other RS mains but yeah itâs gonna be pretty much a requirement for med melee in S5
Medium is getting motion sensor
Yep
thats not a new gadget
and med is also getting smoke back
New gadgets aren't always as important as having old gadgets that are good.
My main point was med needs something to slow or stop enemies or to speed them up
Plus, with your same argument, I could say that in s5 medium will have gotten 3 new weapons since s2, while light only gets two, and thats not fair blah blah
They need something to help their melee bad, med med needed a slowing gadget a lot more than fucking light or heavy did
"Speed them up" jump pad / zipline?
Light has bullshit stun gun to help them and heavy has winch
That doesn't really help with melee
Zipline is the better of the two to use with melee but still
It's not nearly enough
But tbh fuck these shit devs
Tbh jump pad is better
So help me if dual blades don't get buffed for the 3rd season in a row I'm going to lose it
Not with melee imo
They got buffed my guy
Mate if medium had a speed ability their melee would be invincible since the medium melee sacrifices range for the power to block, and with that theyd have blocking and also melee
Show me the patch notes because I don't believe it
Wait untill tommorow
I seriously doubt they buffed them
I think they buffed dual blades, idk about riot tough
i played the preview and it was consistently deflecting 3 shots from 10-12 meters, and even one-two from 30 (burst pistol used for testing
With these devs there is no shot
didnt test riot cause, well what do you buff really. maybe fix but not buff
Their damage is what mainly needs buffed
dual blades are probably the worst weapon in the game why the doubt?
i think 100 damage is fine on the hits it needs a luinge increase like dagger got
Because I don't trust the trash devs I mean come on they buffed sniper
While the sniper buff was a mistake, they aren't "trash" by any standards
that coupled with the deflect it'll be pretty solid. ANd sniper needed a buff common i think 128 and hte same headshot damage is fine
The damage drops off at the end of the combo and punishes you for finishing the combo it's not fine
if anything the final hit should do bonus damage considering it's an overhead slash that takes more time than the other two swings i think
Imo the sniper buff promotes needing less skill, also powershift is going back into nightmare
Unless they stop catering to lights I'll never like the devs
you've sent several messages saying embark is trash and your reasoning is they buffed a weapon you dislike?
So yes they are trash
Avg complainer
Yeah I think this guy is just rage-baiting, dont think he's for real
well if we're talking about dual blades, id like the secondary fire to be reworked a bit
You mean the block?
yes
Its getting way less bullet dispersion in s5
put it on a cooldown and make it a proper deflect, think genji
I think itll be a pretty proper deflect when s5 rolls
But considering how third partying happens a lot in this game's main modes, I dont think a cooldown is a good idea
im saying 100% damage reduction and 100% damage deflected, in exchange for being on a cooldown
if a cooldown is too harsh a resource bar could be interesting
so just mesh shield but it deflects too and is limited to their hit box
Not really the games style. Sounds more like a spec then a aeapon
riot shield would be a closer comparison
tru
its closer to a gadget than a weapon, its not a perfect idea
Deflecting and riot block also need fixed when it comes to blocking melee, they are buggy and only block if you are in a sweet spot if too close it doesn't block shit for example if you are 3-5m away it blocks melee but if you are 0-2m it for some reason doesn't block
At least they fixed the fire bug
if im in your face my punch hitbox should go through the shield, video game logic but makes sense to me
But the issue is it makes it to where blocking melee is impossible
is this all melee attacks or specifically quick melee
All
They block all melee even charged attacks but if you are too close it doesn't block and it should considering how chaotic melee fights can be
not gonna argue thats not a bug
You will never get in the (block zone) mid fight because one is always trying to get closer to the other
If its not a bug then it just needs changed
medium main detected 
You called?
Everybody gangster till I demat the floor and a jump pad hits the cash out
yeah!
tbh the only people complaining of sr being viable again is 95% of meds players
you mean op?
Eh don't mind foxghoul, he's been whining for hours.
Snipers aren't even a threat if you're not begging to get headshotted in clearings
if you're dying to 1.5s ttk in 20-30m range against sniper
yeah i guess it's your fault dawg
if you're dying in <10m (basically shotgun range) against sniper - then it's straight skill issue
real. and people saying "JusT uSe It As A shotGuN!!!" not knowing how awful hipfire accuracy (so it's basically gambling) is and how annoying to re-built your muscle memory for quickscopes
I've never been a big fan of "quick scoping" or any sniper nonsense outside of BF3, so I don't really care.
I get the drop on 7/10 lights anyways and they fold like the napkins they're made of
Like yeah, light and heavy seems to get a lot of love the last few seasons, and I'm just a casual, but medium has been rock solid for me since launch
so they buffed my DB or no? i mean its good now, but not perfect
I think all weapon damages should be tweaked so it doesn't leave your enemy at 1 hp (or around the single didit numbers)
medium mains are complaining about sniper ignoring the fact that model has been 10x more cancer for all classes since late s2
no matter how op sniper is it's still on light dawgs
wait what was the new sniper change
128 bodyshot damage (but hs damage is still 230)
everything else is the same
guh i dont give a shit about body shot damage i want my hs damage to be 1-shot medium đ
cope
skill issue
L bozo
rip
but lets be real 1hs meds would be too op
especially because of cheaters
hard to do, the biggest example is revolver leaving lights at one health on a headshot. nerfing the damage just makes the weapon bad, buffing it makes it overpowered against lights
2 bodyshots on mediums looks already strong tbh
as well 1h1b heavies or 3b heavies
yea at least im not ognna get a hs and bs on a heavy and they gun me down with lewis before i get get the last 5 damage
yeah, so i think this buff is actually good
I know this is specifically the channel for it, but y'all trip on numbers and breakpoints pretty tough. Had someone whining dual blades are the worst melee weapon while simultaneously saying they do great with them.
Your numbers don't matter much when in practice it works fine, really.
dual blades is only good when your enemies are bad
all melee weapons are pretty like that tbh
eh id say dagger requires you to be a bit more indirct with your approach because your head on damage is really bad
melee requires you to play positioning, but medium melee is just flat out bad numerically and in practice
light and heavy melee has skill because you have viable approach tools
medium melee cant outskill a good enemy so ends up being good against noobs
they gave both weapons defensive secondary fires which helps but generally isnt enough
Then I say just reduce the TTK of the overall game
Both I can agree too but I still think in my personal opinion the game will benefit from it since it'll match it's fast paced gameplay much better
how does longer ttk match fast paced gameplay
do past diamond skins coME back
I fucking hate whoever leaves tournaments on the first game with 2 respawns left im so goddamn done with these bitches that throw my rank around it's so goddamn stupid
It was a fucking 1v3v3v3
Like why waste the time matchmaking into a tournament just to quit out 5 minutes after you queue up??
cant agree more, leaver compensation would be great; but heres not the place to talk about that
so they dont come back?
Yeah ik mb
It's balanced that way on purpose because as we saw in 3.0 LH1 changing breakpoints makes weapons very powerful very fast
Because I think it'll match the flow and pace much better but like I said that is just my opinion
just hit headshots noob
Tell that to the server when they say nuh uh and give me blanks
(you missed)
quick melee
Lights can run away, medium can use the jump pad and heavy usually kills me because I don't use the Lewis
headshots or just have teammates that shoot the same enemy as you
Having competent teammates is a lot to ask for
just dont soloq
Damn sure lemme ask my imaginary friends to get on to play with me
people will say "dont soloq" in every competitive game ever and its always a bad argument
by that logic the best way to play is to queue with pro's every game and just get carried
No just having comms with your team is a massive advantage, being able to coordinate pushes and strategies
They should make the event mode from season 1 (the one where everyone was heavy and solo) back, since that is what got me hooked in the first place
Europe:
#lfg-eu-casual ⢠#1290634115720286209 ⢠#lfg-eu-ranked
North America:
#lfg-na-casual ⢠#1290634275737305190 ⢠#lfg-na-ranked
Asia:
#lfg-asia-casual ⢠#1290634388014633054 ⢠#lfg-asia-ranked
Oceania:
#lfg-oce-casual ⢠#1290634528255246439 ⢠#lfg-oce-ranked
South America:
#lfg-sa-casual ⢠#1290635941211410443 ⢠#lfg-sa-ranked
Go to id:customize to show/hide specific channels.
I'm not playing to win, I'm playing to have fun
Is playing with friends not fun?
Didn't mean to reply
No I always liked playing games solo and without my mic since I'm very shy and don't like talking much
theres so much criteria its unrealistic for everyone to find someone
How is talking over text any different?
I have insecurities when it comes to talking so I rather not be able to talk and much rather text
Literally, the vortex quite literally sucks
It pulls people in
Throwing 2 frags in vortex might be the play
Everything sucks until some dickhead figures out how to use them
facts
Having team mates is probably the best thing, this helps a lot in communications, I think that everyone should use comms but some people don't want to, I am good at communication but being alone in the vc is not cool
Im that head
looking at the triple barrel shotgun makes me hope that we could get a unique shotgun skin style like this maybe
that would be so cool. or like a triple barrel elephant gun would be dope
ok random question how do yall think a combination gun would work in this game? (ex. 2 shotgun barrels with a rifle barrel under it)
but you can hit the person from a range more than winch claw đ
bcz hit reg ofc
get frags and pyronades with urself
How tf am I always loosing to blades with BULLETS it makes no sense. Every time I bring a gun to a knife fight I lose. Blah blah skill issue. Every single time tho? That's ridiculous
Don't let them get so close to you, take high ground so you see them coming sooner
Are there any chances to see the AR 15 in the finals?
What class do you use, if you use medium demat a decent way to counter them if your in a building just demat them down this gives you time to heal and think.
Queueing with people you have comms and synergy with is generally more efficient in every team game
You shouldn't be, have you tried shooting them?
@vague citrus lockbolt is destroyable
Just go into lfg chat and find people to play with.. that's what I did, coz soloQ was brutal... And I managed to play everyday with many good players!
Yes, I know, but in quick cash matches, thereâs a chance that 7 players might be trying to kill you while youâre locked to the ground.
The game shouldn't be balanced around qc
it was just an example
also what did u expect from a third party sim
like you don't go 1v1 in such game
this isn't a 1v1 game either
keep distance and aim at the legs
Stick to your team and you will be fine.. but I assume you soloQ light that runs around alone đ
I am medium healing beam actually. this role is old. I assume you cannot assume
Am I wrong in seeing that light didnât get a new weapon? Just curious
good enough of the new weapons and balance the old ones
my point is while its more efficient and you will find more success, you cant expect everyone to find someone to play with
Itâs fine light has a lot of weapons plus the 93r getting good buffs plus a scope
I'm NOT a nincompoop!
Thatâs so true actually, huge take from you.
Light will still have more weapons even after the 2 new ones are added. He can go a season without getting one
Honestly, embark needed to chill with light's power in the earlier seasons
I am glad they're trying to nerf the stunted ones
People be saying lights are so overpowered then they say itâs the worst class
Look
There was no way
One slicey boy with a sword should be as killy as it was
It's neither, lights just suck ass to fight
please embark rework the right click of the spear, it's really useless
Not really, you just need to use it right, it has a niche you just aren't playing around that niche
Okay I will check how use it but actually I think itâs less strong than other right click on melee weapon
when i tried it the hitbox just seemed to be really inaccurate from what the animation showed
but that was some time ago, so maybe that changed
probably not. embark is committed to adding unique and unknown weapons to the game, the AK, H-car, M60, m11, and XP-54 being the biggest exceptions. with an AK already being in the mediums arsenal, and the gun seeming to big and small for the light and heavy respectively, I don't see any AR type weapons being added. too simple, to well known, sorry.
wha does LFG stand for?
Looking for group.
oohhh ok koolio
Hasn't changed but also this is an fps, you kinda need to aim anyways so I don't see the problem with that and @dusky fog I really like rpg from range into c&s then right click can kill a heavy really quickly
fr I'm tired of afk dudes in ranked. like in casual idc you know, like people have lives, but don't start a ranked game you can't finish, so annoying
Are there any patch notes for the new season? I heard defibs being removed and tracking is moving to med, the page doesn't seem like it has the info
What defibrillator removed????
Saw a comment under a video saying that it disabled gadgets or something
It's just that my friend and I want a western-style assault rifle instead of an AK, but the H-car doesn't fit (not enough ammo), so if so, that's a shame.
After rev, u will have 5sec cd on everything.
Massive defib nerf, billions must respawn đ
Nerf will probably make managing coins actually important
By the way, what do you think about adding a Minigun to the Heavy, with the mechanics of shooting through walls? (Of course with damage reduction). If balanced correctly, it would be cool.
the dps would be a slippery slope for defense
Wouldn't see any use to use it if it's dps was significantly lower than a lewis through a wall
This is a bit of a drastic decision to affect the mid meta, but overall it's reasonable. Now you can't rev a heavy so he can just press charge and eat someone, or a light so he can quickly run away.
It would be awesome, but that would have to be a specialization with limited supply per game
Similar to an oh shit button
interesting thought
Or have a start up and long reload anim
- slow movement speed while shooting, and no aiming mode, moderate bullet spread, but significant damage. It would be unbalanced if it were a laser gun.
Imagine a heavy hitter riding a zipline towards you, spinning a minigun's drum.
who knows. mabye you'll get a AR with some weird unique attachment
Huh, that seems decently balanced and the lore of it could be that it's illicit gun trade between vaiiya and engimo
Brooo no specialisation this season:(
Guys this is my best jump pad I ever placed đ https://youtube.com/shorts/_3gv_bQ5dJQ?si=B41o-yX9-_ObBt3N
Note this was before they made player caused environment kills count towards your elims
okay thanks for tips
You just made me realize that lockbolt isn't a specialization 
I feel like it should be
Lockbolt + Charge inside a small area is going to be filthy
lockbolt + winch >.>
Both the famas and scar are used by western countries
are they?
Like cube
I'm trying to get in to the MGL, anyone familiar with some good loadouts? Pls specify gamemode đ
That 8 second cooldown of mediums using any gadget after getting defibed is too long ngl,atleast it should've been 5
It's not the same feeling, the Famas shoots in bursts, and my SCAR doesn't have enough ammo, and the recoil takes me somewhere to the left. I want something like an AKM, but on an AR or other Western platform (I just don't like Soviet junk).
Do you even know what guns are used in the west đ. What you are looking for is like an m4 but also like there are tons of guns used by the west. The m60 is a western gun, for example, and the Lewis gun, and like most of the guns in the game
What you gave as an example is machine guns for heavy class, I want a machine gun for the middle class of the western world right away
THERE ALREADY ARE GUNS
What? read my posts and understand that I just want an analogue of the Soviet AK for the middle class that looks like a western weapon
the hcar was literally used by... the navy seals. a very western poster boy for armed forces
It's an 8 sec cool down for anyone that gets defibed not just medium, is if you are a light and get defibed your not using any movement to get away and it's a cd for everything not just gadgets
I don't like it, I don't have enough ammo, I want something else
It has a recoil that moves the barrel far to the side, not like the AK, I think they cut it too much.
i mean it sounds like youre upset that the most meta gun isnt an ar15 platform
i mean. i'd like a m16a1 type burst gun for the mediums but most of the guns they add are either older (like the m60) or weird prototypes (sa1216)
i dont think a m4 is technically old enough or weird enough. maybe an ar10 for the mediums but itd also have high recoil and not handle like an ar
Why does it matter where it's from? We already have enough rifles, the lines that define them are too thin as is.
I don't want to bring politics here, it is important for my region to abandon the Soviet
I will be very happy if one of them is added to the game
I don't understand why weapons need to be very old to be added to the game
stylistic thing? it's the far future but the guns are all older and wonkier. the two medium shotguns are from cowboy times
the heavy has all of these super sci fi abilities but their machine guns are from ww2 and the vietnam war
It could be lore related who knows
sadly
with all due respect i disagree
i like the older soviet bloc guns, but it would be nice to have an older fashioned nato bloc gun for medium. like a g3 or an ar10
same with the weird cowboy era shotguns for medium. very hunt showdown
the game has the whole range of weapons in time from katana to modern rifle in the form of SCAR or SRM1216, I don't see a problem to add another modern gun
I want to see more of them in the game because this game gives a great feel to the weapons, and it was a bit of a shame when nothing was added to the light class because there was nothing unique.
wackier guns are easier to find when you go back in time
I mean we also have an ak
I don't want AK, it's as old as time
as in the scar and srm1216 are also strange or prototypes that didnt get full adoption
like the laugo alien for the light
?
light's pistol is modern but it's a strange prototype. either we get a m4 pattern gun that's a really strange prototype or an older obscure one. like the c7a2? a canadian m16
It would be nice, but whether the developers will go into some fictional weapon of the future will be seen in 90 days
I would like to see some other quick melee weapons except for the regular elbow strike.
Kill Feed: would be great if it would be shown whether the kill was a headshot or no + mention the assist
a heavy should be allowed to bitchslap a light
I want like a boomerang or smth for the medium that does melee but also can be thrown for some short range damage
The new shotgun might be comp
Who's all ready for season 5?
Would be awesome. I want a throwing axe weapon for heavy since light has throwing knives
I would rather see med get a Kusarigama
HEAR ME OUT: javelins are added. slowish projectile weapon
How long until reload and what's the damage
I would rather just see them make spear alt attack throwable
valid
I mean spear does have a javelin skin
Heavy should 100% get a throwable melee weapon
Make it so you can also climb on it if you chuck it at a wall, giving the heavy more mobility options.
Hold R to retrive, ''reload'' time depends on distance.
Let heavy be able to punch with the same damage and speed as light dagger until he gets it back
Wouldn't that just be quick melee? Qm is 40 damage and dagger is 50
Sounds like you answered your own question. To reiterate, no, heavy becomes a boxing champ and starts throwing hands.
faster rof
To elaborate, im okay with heavy having less damage than dagger, but it NEED the fast rate of fire. Maybe make the fist mode(when spear is thrown) have a special attack. But what?
Tackleđđ
Give heavy some brass knuckles
Their main gimmick would be that they knock people back with right click
So what you are telling me is c&s without any range and less damage?
Yes, but tbh charge could use some less damage
It is kinda perfect where it is rn
Na 130 on contact is bs
With lockbox it might be broken, but that's called synergy
It's know as the panic I win button for a reason
Yet being able to block every hitscan projectile that deals damage isnt?
You could also say c4 and mines with a canister had synergy but we called that nukes
I just shot a med with db in the face with a sniper and it barely did any damage
I'm not tagging anyone cause I want everyone's feedback on this... I think charge and slam should do 60 damage on hit, but heavy moves faster and the ability last 2 times as long.
Yet it still was synergy, so??
Yes but it was broken
So even though it had synergy it deserved a nerf
Absolutely not. Also I'm getting in the shower so @hallow leaf don't argue with air
What do you think about my proposal?
Anything you think should change about it?
It's damage really just need to be made 100 for impact
I even like the idea that the charge should do no damage only the slam. Charge still does knock back. Especially if the ability last twice as long
Charge is currently 130 for impact and 50 for each consecutive hit and then 80 for slam so 130-50-80
Okay so the slam would have to do more damage
Tbf i think a lot of issues with the charge and slam could be solved by reducing the turn radius. Being able to turn on a dime when you're CHARGING is kinda bs.
Even then the first hit should be reduced
I dunno, if you get caught out like that it's kinda on you. Same as if you get caught out by a light with the double imo.
I actually don't think it's too hard to dodge CnS
With my proposal, since charging won't do any damage anymore, slam damage should be 200 and drastically fall off for every second charging
I think it needs to do damage while charging for destruction purposes
Trust me, with this change, you either do way more destruction since it last twice as long and move a little faster. OR you can do 200 damage with the instant slam
There are issues with c n s?
holy smokes charge n slam abbreviated is cns
What that
They either need to
- increase aim assist or
- significantly decrease the recoil on all weapons or
- Give us input based matchmaking.
No way in hell controller players are keeping up with MnK.
The visual recoil is being fixed in S5, so aiming should be easier for us console players.
As for aim assist, I recommend turning off the sensitivity decrease.
I hope youâre right; MnK get the same benefit but maybe the AA will be balanced with the change.
I can vouch for your tip, Iâve been turning that off for a while and it definitely helps.
Dual blades is too good.
Mediums are consistently OP and people act like light gadgets are the issue
They hate him because he speaks the truth
no they are not
Just went 18-0 with them. 6 team wipes. Only blades.
Lol used to. Cant hang so he bailed.
i dont main them anymore cause i have no 'main'
I found out that they don't stop a CL40 today.
I was using the CL40.
they dont stop any projectiles
didnt know that thanks
That would be cool
Why are you coming here and sturing shit
What about a healing circle like ADS?
Itâs okay his 0.7 k/d speaks for its self
Lol that's funny. I saw what you said about invisible turrets on the other chat. I'm fucking scared dude
I think you got the wrong person
Prolly got clipped on and getting tilted going into the new season my guess
Probably. Either way as a heavy I'm not super satisfied with lockbolt launcher
I agree, i think it will get a shorter chain length? Idk how to improve
Shorter chain length as in the enemy can't go as far away?
Yes
Not even the change I was wanting but I think you are right. I saw some of the gameplay and it looks like those mother fuckers can pretty much just not leave the building and that's it
I actually don't like how it instantly disappears if it doesn't latch to anyone. I want a tether trap/turret if lockbolt doesn't latch to anyone
EMBARK. GIVE ME TETHER TRAP/TURRET AND MY LIFE IS YOURS
how long intile the new seson?
10 years.
how many hours
I actually heard it could be 35
i got 25 mins from the in game WT time
imo, stats make for a bad case for why a weapon is good because it could be a lobby of shitters. Unless it was ranked diamond+, that has some merit
You can wipe a really bad team with literally anything
To address your actual claim: riot shield way better
Blocks 100% damage with complete uptime, meanwhile dual blades slows you down and inconsistently only mitigates a fraction of damage, and the reflect is janky. Not sure which had higher dps
when pls i am playing overwatch its that bad
For the âplayable charactersâ
how did you know?
Pretty sure it's riot shield with higher dps
thats why i want it buffed so it can compete with famas at range
but i use iron sights and its super effective up close
good point
Why should it? The rifles should have their own niches.
If anything the range on the akm should be nerfed to make way for other buffs.
famas is good close range as well
whatever this incindiary shotty is better be good
Yeah it needs a hipfire adjustment.
gave us shitty samarais last time
It will be. People claim the shots to kill make it bad, but completely discount the fire. As long as you land good meat shots the dot effectively removes one shot from every class.
yeah with pyro grenades just burn the whole place down with everybody in it
that with demat and another medium healer and a heavy or a 3rd medium, unstoppable
I don't know about a healer. Heal beam is getting nerfed again.
its still gonna be fine
fuckin turrets made a comeback... healbeam aint going nowheree
The only turret I tend to see is my own. Also data reshaper is going to be everywhere.
medium with a fire shotty and demat and pyros another medium with an ak and demat pyros, and a heavy with flamethrower
data reshaper is hot garbage\
we burnin ayything down
Hitscan should always be the lowest damage option in a game with projectiles and melee.
for the light, it would be nice if u could throw the gateway a little outside the map so the enemies would fall if they try to follow you (counted as environmental kill) while you can grapple or dash back in to the map.
Anyone that doesn't bring it is getting dogged on by lockbolt launcher. đ¤ˇââď¸
thats facts and i hate it
i dont think im ever gonna rage harder than im about to with this bullshit
Data reshaper is about to be amazing vs the new gadgets wdym
which?
Both
demat >>>>>>>
I don't think Demat will be able to Demat them
Demat is not competing for a slot with reshaper.
i do believe it is
i could be mistaken then
And I believe the only gadget that demat works on is barricades
i just like to keep shmoovin so i rock with demat to stick and move
i hunt lights and break heavy domes
try to target healers
medium is technically just a support class but i just frag out
They keep nerfing the support part of the support class so it's kind of dumb to call it a support class now
When does new season drop
shortly
youre not wrong
@unborn frigate lmao that's what it says
i think it usually drops at 5am est
probably in an hour or so
The pain of living in a stupid time zone
im in nj so im gucci
I won't get it for another 7 hours ugh, its still the 11th where I am
wen does the update drop
What times the update supposed to be
1 hour
5AM est
is that 5v5 TDM shit cap or what?
Im not in est
unlucky
Im gmt
change ur steam region
I use ps5
also unlucky
And why would i change it?
sometimes allows you to download the update and qeue in to games
Im fine with it being slower, im at school now anyway
used to be able to do it with fortnite and oceania
if only it was that simple :P
I mean, kinda is.
Hitscan: Low damage
Projectile/Melee: Higher damage
Just put it on the edge
i did it

wen?
when the update will drop?
THEY FUCKING NERFED JUMP PAD AND ZIP LINE...... WTF DEVS
And they didn't even touch dual blades damage which is their main issue..... Yeah, all hope is lost at this point
Guess medium is just dead now
Hello, I'm a TF player, and recently I found that TF always freezes from time to time while playingăMy cpu is I5-12490F MY GPU RX7600
did the cloak for light kindof got a buff? says on the patch note that
Removed the ability for burning damage to break the cloaking effect
Removed the ability for poison damage to break the cloaking effect
Yeah, they buffed it. It also drains more slowly while standing still.
Please bring back the sniper buff you guys had in the preview.
Nah, thank god they didn't buff the sniper.
Season 5 live let's goooo
Im fuckin hyped
What's your embark id
damn. unfortunate
update ruined
@silent swallow My account cannot contact the official customer service and I have not received any response. Can I check my private message
glitch with the lockbolt, the anchor can be moved sometimes. not sure how, but i locked someone and they just dragged the anchor with them instead of getting stuck
SHAK50 headshot multiplier at range is lower than bodyshot
Under whelming buffs, the spear needs a rework not a buff, it will never be better than the hammer
Dual Sword buff let's go? Also Spear buff going for 7.5 meters is fucking huge are you kidding me
Yeah.... Too bad what they mainly needed was a damage buff but you can't really expect much from an incompetent balance team
No riot shield bugfixes is insane. Iâm just disappointed Embark
five seconds
damn, they already changed it
soooo it should two shot mediums? That's what you're saying?
The new lock bolt is so fun, Im running lockbolt charge right now
No what it needs is it's last attack to do more damage and not fucking punish you for finishing the combo
Also they nerfed meds movement which is inadvertently nerfing their melee
Finally, JFJ buff
Medium gets shafted once again, but hey at least they are staying true to their routes and and continue to favor lights
Damage Numbers for Shak?
is anyone else having a bug with scroll wheel not switching to the next gadget but skipping it as if it was already used before?
hope that made sense lol
How much does each weapon cost
2000
Alr
Real
History will not remember light mains as heros
they could've at least buff it's hitscan range đ
or scope speed
with the cerberus I feel like I'm always at the wrong distance. I'm either too far to do meaningful damage or too close to stay alive long enough to kill my target
the cerberus is surprisingly fun. I love getting my opponent's health just low enough so they burn to death
mediums haven't exactly been underpowered
So lights havenât been the meta since season 2 or even 1??
welp. the 93r is still terrible.
The 93r has become a cool gun
I don't mean to sound greedy but it's kinda sad that we still haven't gotten another specialization
completely off topic, but
i can't really say i'm in a great mood with the new season? The emerald rewards were only released a few weeks before the end of the WT season and was only 100 points off the emerald fcar, so now it just feels like i cant even bother with the new season...
maybe it is just me, but its not a great start to the new season having wt end so suddenly
idk if that comes under weaopns, but weapon skins i guess at the very least - though, they did somewhat murder the medium build constantly
i get it though, it was overpowered, though it is weird to move onto now
I thought WT had one more week.
nope, it just suddenly started breakingm
I'll be happy if heavy is viable now
with the mesh shield being (kinda) back, it definitely could be
Was too busy with ranked then getting emerald s04 which I'm sad about now đŚ a 9-5 also doesn't make it easy.
I was so prepared to get emerald and I barely managed to get gold đ
same over here, i'm just realy frustrated with it - ranked had a countdown, but wt just suddenly stopped working
and beign so close after staying up till midnight several days back to back to just miss it because the rewards were only unvielded halfway through?
it does hurt to me, probably too much, but regardless it was insanely frustrating
I really thought we were in week 10 and it said it had 11 weeks
vortexgood?
ShAK-50
This heavy-hitting assault rifle is a force to be reckoned with! Tailored for the Heavy class, it fires two bullets per shot. Whether youâre holding down a defensive position or charging headfirst into the fray, this weapon packs a punch that demands respect.
....until lights winge on here and they nerf it to non usage.
They nerf weapons that are over performing, the shAK is balanced to be very like the Lewis gun, it probably won't be changed
It's longer range than the lmgs while not being very long range
because casual retention is lacking, so they add casual weaponry
More mid range for heavy
ie "real" guns, like automatics AR SMG LMG etc
Lewis gun is a med to long for heavy essentially being the heavy AR so shak 50 just seems to be spitting on shottys.
@plain wasp
go look at the numbers and stats i mentioned
the first word was lol
i put a laughing emoji at the end
I mean yeah but usually sarcasm should be more exaggerated, not numbers that sound real enough to be believed by someone that doesn't know the game well
Like if you put m11 kills heavy in like .0001 seconds and stun slows 99% it would've been readable as sarcasm
also fire not decloaking lights is a stealthy Heavy nerf.
Flamethrower still decloaks just Pyro mine doesn't
It will still put them really low so
And also you'll see the mine go off
And likely get hit markers too
ah
It shoots two bullets with imperfect spread and bad falloff, I don't think it's anything past close range.
It is still a rifle
Yes? Weapon class doesn't determine performance
Idk but I used it for an hour and it was shit past like 15m
Lewis is good out to 40 or sum
30, 15 for each bullet (I think)
Do you know the hs multi?
No but it seems to be 1.5
I mean honestly I'd rather heavy stay at close range
Yep that's a valid opinion
So the cerb. doesnât even do fire dmg
connect multiple shots
but by the time you do connect multiple, theyre alr dead
so itâs shit-_-
I just dont understand the focus on competitve, the finals should be focused on fun and chaos. Marvel Rivals is doing great and every hero there is busted af.
Still would love for game events to nuke half the map instead of oh no đžđžđžđžđž
It typically boils down to how players just naturally start to develop a meta to get more wins.
There's a line though I feel. A good game should be both fun to casuals and should also be fun at the top levels too, otherwise what's the point in investing time and getting better, just to make your gameplay experience worse
You probably won't feel this when people figure out a meta. It's being played by a lot of dude bros who've only played call of duty and don't even know how to use their abilities
Like on Overwatch's launch competitive devolved into who had the fastest genji cause genji could one shot people and chain together dashes and just wipe a team
I agree, but the finals balance patches have only been heading in a competitive direction. Only nerfs, very few buffs, almost no new in game events like mega damage. Also every gun plays the same just with different stats. The chaos from the beta and the first few seasons is gone and everything feels weak and limited. The Cerberus is advertised as a incindiary shotgun but does so little fire damage and doesn't even ignite goo, it feels like a normal shotgun with a fire skin.
This patch was like all buffs
Yes but the buffs are really small compared to the nerfs. I admit the 93r buff was big and thats how I want every weapon and class to be treated.
357 buff seems goated
Itâs much shorter range than the LMGs
The shak is contesting the SA1216
Not really the lmgs
I feel like the 357 just needs a small rework, have it be accurate at hip fire and instead of a zoom it has some other kind of secondary function
The spear needs another secondary function instead of the spin, I hate the spin with a passion
You don't like to turn into a beyblade?
It'd be kinda cool if you could fan the hammer of the R357
Yee haw
Would it ever be useful to use defibrillator offensively as opposed to a quick melee?
No
Itâs just a joke/battlefield reference that you can
I canât play yet but I gotta know, howâs the 93r now?
Genuinely very strong
theres a reload bug ive been noticing with the 93r where it shows a full mag but It cant fire (maybe cause its stuck in a reload animation), if you do encounter this bug you have to melee and then reload, or inspect reload
Battlefield reference? I haven't played battlefield, is there a defibrillator that does the same thing in it?
Lfg 93r bros
Will the shak50s price go down?
Yes defibs insta kill in battlefield. I assume they made it do 50 damage in finals as a reference considering theyâre ex battlefield devs
No weapon has ever gotten a price decrease as far as Iâm aware
Neat
I used the defib to get a quad kill in bf2042 a few days ago
how did they get shafted again when triple medium was meta last season?
whats the meta rn?
Nobody knows, new season dropped like 6 hours ago
Did the hit registration on bow and TK get fixed?
yes
Awesome thx!
Did sonar get gutted or is it still good?
Curious to hear what strats are being cooked for heavy. I'm thinking Mesh, RPG, Lockbolt, and dome shield. I imagine the nasty combo of lockbolt into a direct hit RPG would be really nasty
New M's shotgun doesn't even burn the goo down... A wasted opportunity
Only after 3rd shot.
There has to be some diversity. At least one or two out of 10. Give lights all sorts of weapons for all I care. If the heavy gun has long range, then give it something like recoil or long reload to smooth things up.
The diversity is between builds, not all on one
Heavy having long range breaks the game
That's why Lewis gun was nerfed
ohh thats why
knives r getting too mainstream guys đ
been using since s1 now every game i see like 4 ppl with em
YOO an idea has occurred to me. Take winch, barricade, tether trap, and goo. Then use the goo, place a barricade on it; then break the goo to make the barricade a free item. Place the trap on the barricade, making sure to catch someone (duh). Then winch the barricade, and if you jump while doing it and the barricade should have enough distance to pull the enemies with it. Might be able to displace people off the map, or the platform in PS.
Why are you gatekeeping you're like the average metal fan getting annoyed when their fav band actually gets popular
theyll get nerfed when everyone uses them
XP-54 has higher fire rate now but its missing from patch notes.
Noticeably faster
What should I run with sledge? Any recommendations?
Anyone find any unique interactions with the lockbolt yet?
It can randomly just fail sometimes. Like it grabs but they can run away with the anchor. It's not demat, as it was a solid floor, tho I would like to test demat vs tether tho
I've seen times where it will tether to a cashout, one time I tested it and it yanked it over, the next time, nothing happened
Winch is ez, googun is hard but better if you get it locked, charge is pretty good in low lobbies, and shield works but you spend more time tanking than attacking. Bring a lot of shields and an rpg to finish targets who escape. Goo is good as well.
meathook so killing lights is more than a fleeting dream, goo for utility, RPG, haven't tried it yet but lockbolt could actually be really good for it
There's a glitch that makes it where mantling makes it not work
I had a moment on sys where I locked a cashout on the skybridge by one of the PS spawns, do you know if the tether would've held the cashout over the ground had I destroyed the bridge below it?
Attempted this same thing using a cube. Results are inconclusive, but from what I've seen it won't work if interacted with a cube beforehand. I have a sneaking suspicion that who has control of the cashout affects weather it can be tethered or not from what I've seen.
Lockbolt will be good for splitting a team
Did this at the hospital in soel during the final round. It was disgusting because I threw a goo on top of it and the heavy acted like he didn't know what he was doing?
What
I effectively turned the fight into a 3v2 because the heavy didn't even try to break the lockbolt
My friends and I were fighting LLH and the heavy was a sledge/flamethrower heavy and the lockbolt was making him a almost non threat because his lights were too aggressive
Prolly not the new sight
lockbolt is yet another thing that's going to ruin my life with the sh1900 and that's okay
It's not that bad really, so long as you aren't running defib and double grenades
i mean while i'm using the sh1900
at least it probably has it better than like, dagger
Sh still two shot quick melees a heavy so.. I guess just be careful lol I don't feel alot of sympathy for you because that gun is bullshit
oh i'm not really complaining, I know the gun is on perpetual thin ice because instagibs inherently tilt people regardless of how good they actually are- it being hard to get in is part of the fun
also it's still in "just straight up two shots heavies" territory
Any thoughts on the 93r so far? It feels kinda nuts tbh
If u gonna spam knives, other lights gonna switch too, just to annoy you.. that's what I do when I have that one light spamming...
Embark, why did you even make the new shotgun. It's fucking terrible and entirely unusable in 100% of situations in the game. So unbelievably disappointing.
Welp so long as you know
A
Is defib even worth taking in S5? To be honest Data Reshaper seems like a much better choice with the new gadgets for L and H
new shotgun annoying
barret .50 would go crazy on heavy
its still an insta-res and the cooldown start when the defibs touch, so it ends up only being 5s or so with no abilities. Id say its still very useful, but probably more necessary to run healing beam in conjunction with it
MAN I FUCKING LOVE WHEN I JOIN THE MATCH AND MY GAME INSTANTLY CRASHES. YALL BROKE TF OUTTA THIS GAME OFF RIP
Since I run Demat I think it might not be worth so much, especially since I'm the only M in the team
my k/d of ten winning with the first two cashouts with two useless lights on my first game with it would beg to differ
the good thing is its a lot more optional to run now. Formerly you basically were required to
im probably gonna wait unitl they fix the game and get rid of defib sickness
why would they get rid of defib sickness
Because it's a terrible change and prevents defibs from actually doing their job.
it turns defib into a faster revive with half health and no benefit
the faster revive IS the benefit. and honestly if you stop playing the game because they balanced your favourite broken gadget, thats kinda stupid imo
Defib sickness makes anyone defibbed an easy kill:
One The defibbed player is now on half health and a much easier target = free kill
Two The defibbed player has no abilities
Light: cant dash or grapple to stay alive, can just die on there 125 health
Heavy: cant run cos slow and has no way of defending self with dome shield, barricade or use charge and slam to get free
Medium: only good thing is they cant re-defib someone, the mediums cant run with a jumpad or zip
Three Its annoying as hell to get defibbed and then just die, no one wants that
Four it wasn't broken before, there was no issue and people who respawned had a chance to run.
If someone got defibbed and was then defibbed another tm8, then you would have to half two health opponents against a trio. The trio wins easliy
Five defib is now gonna slowly leave meta and therefore just shows that it has been ruined
The defib should be changed back because thats how it should work, we shouldnt be a free kill for a team.
no im gonna stop playing bc after every game, i freeze and get kicked from my party
It wasn't broken. All it needed was losing invulnerability frames
And a faster revive doesn't count for much if they're still out of the fight waiting for util to actually do something.
defibs should focus as an inferior res, but eliminating the part where you literally have to stand still vulnerable for 5 seconds. This is literally a good change. Its a crazy argument to suggest that the defibs were somehow balanced when the meta was literally to run 3 mediums and spam insta res when you lose your 1v1. This change is good for the balance of the game
defib now does the following: revives u at the same speed, still half health, still have to load, if ur gun was outta ammo then u still gotta reload. The only difference is ur absolutely fucked if u have no ammo when u die. u can't use movement gadgets and u can't use specialization. u are allowed to run at half health until u die
Triple medium was held together by covering the close range weakness that it's support tools were built around.
When people were just playing akm, defib chaining was just free kills for good players.
and no, the invulnerability frames are an indirect nerf. Unless you mean they get res'd and then have to stand there for a sec and take dmg before loading in, which would be even a harder nerf
okay but turning a 3v3 into a 3v3v3v3 because res is spammable is stupid
the game is no longer balanced, as soon as ur defibbed ur an easy kill. Theres no point in running defib, the whole kit of medium is a supporter, so taking away the most useful item is just killing the medium.
they should have the load up animation OR the sickness. both makes it's more of a liability
bro run heals with it and shoot? healing beam means the new res is still strong
How is that an indirect nerf? It is directly stripping away protection from the punishment that the telegraph is supposed allow.
res isnt spammable because of the cool down, but the fact that as a light who was just defibbed, u are 125hp and have no way of running away is ridiculous
ahh and even more so now that you can switch from M and H to L
Fix model and remove Iframes and medium is totally fine.
Defib wasn't a problem lmao, just that when the person was defibbed you got model sniped immediately
the i frames where they cant move means the opponents can line up a shot to drop them when they res in, assuming they clear the rest of the team. If they just instantly spawn in while vulnerable, they can immediately re-enter the fight
you're still missing the point. INSTA respawn +fast light healing + crazy light movement means abilities can get you to safety immediately. an instant revive mechanic needs drawbacks for game balance
so ur point is that how the defib was working was counterable and therefore not needing a nerf? becuase u just argued that it needed a nerf
im saying it would be more broken if the res'dm player had zero i-frames and immediately was able to re-enter the fight, even at half health? yes absolutely
as a light you are on low health, the healing isnt as drastic as u are making out, and without movement you are just another free kill. The game becomes a death filled chaos and no one can actually enjoy the gameplay
who argued that they should insta reenter the fight
so it should be encouraged to actually revive you naturally, not with an instant res. That is the point
I'm not talking about the hologram. I'm talking about immediately afterwards, they had Iframes then
its encouraged by the defib having a cooldown, not players getting insta killed because an unneeded nerf that ruins game flow
they cooked the medium loadout
there will always be a meta, but having an item that is all but required for comp teams is absurd. If you are getting insta killed, your teammate should manually revive you or use the heal beam. The defib by itself was too strong. Mediums shouldn't be forced to run a piece of equipment because its overperforming
the only good thing about the nerf is that now i can try out the rest of the gadgets instead of defib. i think they 100% intended to get rid of defib usage at all bc it was so needed for a med kit