#š£āweapons-gadgets
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But then the matches are skewed in favor of one or two specific classes depending in game mode and map imo
yeah playing powershift with light snipers was hell
Similarly, really building dense maps will become another heavy shotgun situation lol
Heavy shotgun is powerful regardless of map because of how objectives work in this game
If say that in both competitive and casual games, heavies wouldnāt be running it if the map was medium to long range centered, the obvious choice then would be lmgs or deags for performace
And side modes are neat, but balance should really concern cashout more than anything else.
If something like sniper is stupid in a mode like powershift it should just be banned from the mode with no balance changes.
Me when I use gateway/zipline/jump pad to launch the heavy into ideal range anyways:
Thatās assuming teamwork 
Me when the opposing team has to push us because they have to sit on top of the objects to win:
Tbf no class has their effective range, at least it doesn't seem like it by current design. Lights can fight at close, medium and long range. Mediums can fight at close, medium and now long range too and even Heavies now can fight at close, medium and long ranges.
The biggest issue about the model imo is, basically the medium has an option to play as the light's purpose, to deal massive damage and go back into cover to reposition or re-engage
Light is slightly different than medium or heavy regarding range, since its main weakness is staying power.
Even so, most options are either long range(lh1, sr84,) or close range(m26, sh, m11, dagger, throwing knives, sword, etc.)
And both medium and heavy are mostly one range, with significant unbalanced outliers.
They should buff quick mele
For medium, all three rifles are just "serviceable" in close quarters. Cl40 kills you for playing too close with it, pike now kills too slow and shares terrible hipfire with the revolver. Both melees are defensively oriented.
Turret and dematerializer are both meant to increase medium's close range competence in exchange for giving up heal beams support.
why do some have scope on akm and some dont?
Model is the only weapon for medium that is incredibly strong for cqb in its own right.
I hate how the only balance changes they implement are nerfs, everything is just going to feel so weak and not fun to use. They need to do massive buffs instead like helldivers did.
For heavy, both m60 and ks23 have terrible falloff. Flamethrower, spear and sledge are all range locked. Sa1216 is a true blue shotgun.
Deagles and lewis both break heavy's intended close range nature. MGL technically has some range potential, but barely functions as a weapon. More importantly it isn't a weapon you can sit there and ttk race people with like the other two.
Really think the opposite, no class has it's effective range and I myself have played all classes on various ranges and also died to many things on various ranges by all classes.
No class sits at any distance, the only thing that was an exception was the light who had the only true sniper rifle until it got it's projectile and practically made it worse than any dmr.
Now with Season 4 that "range" identity is even shifted further because now both heavy and medium got their long range options.
Both buffs and nerfs are needed, but a pve game is very different from PvP. Things can be overpowered without causing too much distress.
I know pve and pvp are very different in balancing but still I fell like everyone can feel powerful without the game going to shit, Titanfall 2 does it very well. I just dont want the game to go in the same direction as r6 did with its nerf or nothing balancing tactic.
Also kinda funny how people say after today "OMG PIKE IS NOW USELESS"
even though you deal nearly 40 damage at max range now, you can still 4 shot a light. Like bruh. I am just glad people can't just hipfire spam to get that lucky 3 hit kill on a light
I mean you can just ignore everything, sure.
Model and deagles are probably the last outliers that really need adjusting.
Unless embark does another fucky wucky.
games where everything is juiced like titanfall or MW2 are very fun casually, but they tend to fall apart the more seriously you try to play them. titanfall 2 competitive is agonizing and centered around one extremely boring, extremely powerful gun
What is that gun?
the C.A.R., a submachine gun that kills in four shots, almost no recoil, 36 rounds in the mag
Its not just the damage and effectivness of the guns though, its the destruction and gadgets, I feel the canisters, explosives, fire, gas, smoke etc. are very underpowered and need a buff or a rework, it all feels too weak. Gas and fire together should make a huge destructive explosion for example, it would give the gadgets more use, not just a little area denial.
i don't disagree that I miss some of the volatility of season 1. I've said plenty that I'd like a world tour stop that that ups the general power level of the game to where it used to be at, maybe a little beyond
LH1 50 damage... whoooooops
ok so what if, we reverted pike and sword nerfs, and buffed lh1 to match pikes range
Pike does not need to be reverted.
then lh1 has the rof advantage, and pike gets the recoil control advantage 
Pike should the damage reverted to 59 but the firerate sent down to 150.
Overall ttk increase is the same as going from 59 to 47, but it maintains the damage per mag and, more importantly for range performance, the shots to kill.
A firerate nerf also has the knock on effect of reducing Hip-Fire efficiency.
Nah, honestly pike should be in a good spot where it fills the dmr role. Especially since the main issue was it's shots to kill up close when hipfire spamming.
Pike is a weapon where making it's TTK match other weapons it won't change much, since you always only look at an optimal gun fight, where everyone hits their shots. It was simply important to get rid of that 3 shot on close range, since that's what frustrated a lot of people including myself. It's ranged potential is the same, I don't see an issue with it anymore
AK and Famas are not bad
The spear needs a rework, instead of a dance as the secondary it should be thrown and knock back and pin the enemy if it hits a surface like a wall, then you could recall it or another spawns in your hand when you throw it. The dance could still be there but instead of a secondary attack you need to hold primary button down and it will then activate.
brah the sword blows chunks now
Neither the akm nor the scar are "bad" per se, but they are mediocre and completely outclassed by the FAMAS.
Pike is still best 35-50m i think
AK i recently picked up again and its fairly strong. I think it is near the same level as the FAMAS. SCAR on the other hand yes, is dogshit now
Pike should take longer to kill than guns with shorter ranges than it, otherwise there's no trade for taking it.
Buff revolver
Is Famas really that great? it seems goated from the numbers. I never played it yet
Yes it is the best automatic rifle
It just needs more range and i'll play revolver in ranked
Yeah it needs better damage drop off range
whats funny is revolver is better than model close range if ur aim is insane
like significantly better
Ok
Pike is now where it needs to be, in it's DMR class.
I want more defensive options like the goo grenade, maybe if you added soft body physics to the game you could have a jello wall. It could be like the Jello from the movie cloudy with a chance of meatballs. You could bounce on it and slowly walk through it.
You could also add quick sand to some of the levels. Walking through it you would slowly sink and if you fall through you just land on the lower floor of where you were.
should i get the glitch nade as a light m11 player with dash?
Flashes are funnier
Pike now takes 4 shots to bodyshot a light, right?
Buried and dead
what else would u recommend?
anyone have new holtow flamethrower screen from game? would love to see it before buying
I'm sad ab pike nerf but I'm also not gonna say it wasn't warranted. I think an rof decrease would have made more sense
The more I think about it the fairer the DMG nerf seems tbh I'm chill with it. Getting two mediums down in one mag with two bullets left was kinda wild
Should grenades be cookable?
there should be a youtube video about it
i think part of what of what makes grenades not be annoying is that you can avoid them
if you could cook them you could time it perfectly and throw it in a way that makes them unavoidable
not without a skill check, but it would suck to be hit by it
so id rather not have that
Yeah that's kinda how I thought about it after some reflection. Cookable would allow for higher skill ceiling throws, but also more unavoidable deaths. Might not be worth the trade
reducing the rof wouldve just felt wrong, trying to click faster than you can fire would mess up peoples aim more than it already does
obviously, but miss one shot and you're gasping for air.
Also it only becomes better if you hit 2 headshots, simply because it fires faster than the shotty
But that requires you hit your headshots, rather than just a close up bodyshot
Personally I think heavy should get something like a tar Grenade that slows anyone who walks into it. Make it have the slow effect of walking in the water in Kyoto for easy coding and boom. New gadget
Ya that would be cool! An ice grenade would be fun for Medium. They could use it to make enemies slip and slide into mines, or just use it as a movement boost for themselves.
if any class gets a slow grenade it needs to medium, they need one to help their melee so bad
what we really need is an acid grenade that deteriorates wepon quality. note that this only works on popular Light weapons.
Yes but its also so much more punishing with its dmg per mag.
Sound like you just want to remove light
yes
day 8 of asking for a wing suit for light
bought the Holtow Sun skin for the pyro grenade and immediately realized it doesn't look particulary good. heck
do you have a link to this spread?
i had the evasive dash in season one why dont i have it anymore
Can we get a unique inspect animation for the Holtow hammer? As it stands you canāt inspect your receipts or really even see them.
W on the holtow pyro skin, still waiting for a molotov XD
Might switch to pyro nade for a bit just because of how much I love Holtowās branding
Sword, dash, vanish bomb, taser, sonar is a pretty L loadout for L players
I run this but I trade taser with tracking dart to take out enemies from a distance who have 5 hp
Look up pole vaulting for spear
Spear pole vaulting
honestly for sword i've been using dash, goo nades, vanish bombs, and frags. works really well imo
with stun in reserve in case of lights/charge and slam heavies
I forgot how much v9s slaps
lmao
Itās low-key OP except not even low-key any more
It really is not.
it is nice, not op but feels really good
whats op is the fucking m11
and sh19
its meh, I havent had a big issue with it tbh
id rather m11 than a cloak light with sh19 thats true though
m1911 with extended magazine skin would go hard on lights pistol
Please make a sun skin for the vanishing bomb where on impact it goes supernova
ah yes so instead of vanishing you it vanishes the whole map
Which gun has the quickest TTK assuming you hit all your shots?
Right now, I feel like FAMAS is the king of TTK
Lots of damage across a very decent range
More melee for heavy???
#buffgoogun
People need to stop kickflipping the cashout with demat.
Itās not competitive. āTechā like this has no business in a shooter. Itās not fun, itās embarrassing to be apart of this community doing childish things like this in a serious game. Embark needs to fix it
That's the other way to utilize Demat! No we won't stop doin that
Grow up!
LoL dude take game seriously,You ain't in real tournament bro game are for fun
This game is meant to be esports. Not Fortnite screw around fun time.
They removed GooFO, thank god. Now dumb uncompetitive interactions like this need to go.
We need the game to be as boring as possible so we can have a proper competitive game. Itās the only way we will have something to watch on twitch with proper pro play
If I wanted to have fun Iād play a fun game
I main defibs because I get all of my validation from a video game and need wins.
Yeah If it were a real esports tournament situation, of course those silly things like should be banned
People play this game for fun?
I have a training session with my tourney team tomorrow at 4pm to get ready for worlds
So yeah remove kick flips for sure please. It's ruining the integrity of the game
No nvm actually, we play to complain on discord
At least one person is speaking some truth. Has some common sense
Zamnn these try hard sweaty players won't let us have fun lol!
Yeah ok biney
Deb trying to kill Dex in the lake is nuts
She could just defib him, I'm glad that's gone untouched. My team still has a shot this upcoming scrims block
Defibs are a cornerstone of this game. Perfectly balanced.
These clowns should take notes. Keep up the good work Embark. Use the defibs as the balancing standard please.
can the m11 have a scope?
No, sorry. Sights aren't allowed in the comp scene. So just stick it out without one
M11 with scope could be fun, knock that shit off. We need only serious suggestions.
Someone here gets it thank you. Lot of money on the line
Sick of funtards, compchuds stay winning
honestly they need to make defib a specialization and or give the movement options that mediums have to lights instead
also #buffXP54
Defib needs a buff to be competitive viable. Multiple charges or faster cooldown. My entire team should be back online as quickly as possible after losing a fight.
I havenāt used a coin in months thanks to defib. As it should be.
Coins are for those who lose fights with repercussions. As a medium defib main I havenāt lost a fight with proper consequences in so long. I love it.
idk how viable of an option it is in terms of coding, im sure it isnt easy, but they gotta do something with the damage that mediums and heavies have. In every other game that involves heals/ tanks they do less damage than the "DPS" class.
so they need to either make all guns do less damage to lights but maintain damage against mediums/heavies, or increase the damage across the board for lights aka the "dps" class
Revert pike and model nerfs please
I think if they just add a headshot multiplier to the model. It might be in a relevant spot. Kinda sad how hard medium has fallen from the meta. They are literally so useless
which i assume would involve each "class" having their own damage profiles vs a straight "this gun does this amount of damage across the board" because with that mentality, lights will forever fall behind if they get 2-4 tap by every gun in the game
I need a way to defend myself when Iām trying to get to a revive.
The way we are now, defibs mains are shooting marshmallows
I think light mains should be doxxed and then strung up to a light pole or suspended structure while everyone gets to throw shit at them
I could probably get my defib numbers up if we did that.
Suspended structures would finally have a place in the metagame
Iām so fat Iām eating poorly cut little Caesars in bed and watching Dexter.
Letās get some defib buff ideas in chat

i assume by "bed" you mean a sheetless mattress on the floor?
with a single chair for furniture
My palico is taking legal action on me rn. Any tips on what load out to bring to the first hearing?
take the officers gun as soon as you can
lets just switch to BO6, i hear its in a better state
The brain surgeon just came through the window with a chair after Vogel. She didnāt move
Wish I was playing gung ho m60 in cold war
Dexter just stuffs evidence in his pocket, and nobody reports it ever
Actually you know what. I shit on embark, but props to them for not having their game be as dog ass as bo6
Defib
Yeah I ain't winning this shit
idk, i feel the only thing embark has done well in season 4 is the art department
I didn't say they did anything well. Bo6 is just that dog shit
Deb went from being a somewhat okay character with growth leading towards something back to an absolute shit bag. Itās crazy.
love seeing double mediums or heavies minimum for 4 seasons straight
Deb ran out of people to have sex with so she turns to her brother
and i love grinding an hour of my life in a tourney win to lose the exact same amount in 7 min the very next round
Treating classes as roles in this game is it's biggest downfall tbh
cheese and rice about deb xD
I think the recoil needs to be reverted on the LMGs, nerf deagles, increase KS reload speed.
Heavies are borderline fun right now and thatās gotta stop.
with my bronze and unranked teammate in a full plat lobby*
KS should have to be reload by using coins. Itās way too strong.
I out damaged my AK teammate with dual blades. Gonna need a dual blades nerf
maybe its a skill issue on my part, but it feels bad when heavies hit you one time with their actual gun, proceed to rpg then charge and slam you to death
Working as intended. Heavies shouldnāt have decent primaries.
Theyāre a tank class.
Let's make the deagles function as a marksman rifle instead of run and gun!
then CnS needs a longer charge up time
i think if they just made the 130 damage upfront, to be at the end, it would be a perfect specialization
You got clown emojid. G fucking G
the only thing light has going for it rn is the sh1900/m11 and stun-gunning melee users
and gateway
^
light being the "dps" class has to be the biggest joke embark has made, when other classes do it just as fast with 100 and 200 more health
I play light sometimes and wonder if Iām playing the same game as other light players. The weapons feel great and as long as I donāt run out in to loving arms of the other team I smack people.
i do well as light and as much mess as i talk i still love the role, but it feels so bad in ranked compared to the other two roles
try playing it in higher elo ranked
What elo do you want me to run it at?
the v9s, sh1900, m11 are the staples though unless your god status which is kinda a cop out considering if you were god status on any other gun on any other role, it would be better than a light
i think lights need the movement tech that mediums have I.E the jump pad and zipline, it doesnt make sense for them to be the fastest role if they cant assist their team in it, makes no sense why mediums would get heals, revives, movement
i did well with the m26 too, i liked it
but i feel like if you take a good sh1900 player vs a good m26 player, the sh1900 will win every time
the best way to stop M movement would be so they cant insta slide as soon as press the run button
Light value goes up if defibs are gone unironically. Picks matter more and hit and run flanking is viable
True.
No I'm fine with removing it
glitch nade/barrel should stop a target that is currently being defibbed
Yeah letās go ahead and remove it.
Had a good run. Too good really
The value of light goes up, heavy goes down. It brings both in line.
or if they gave lights glitch trap, which is pretty much the only counter to defib
Fortnite got a bunch of people together for the virtual Travis Scott concert. Let's get a giant lobby up in the finals, but its a funeral service for the defib. So we can all give it a proper send off
Lights arenāt having to spend 149 health to just have all of their work get removed in an instant
No defib is the single most meaningful change you can make to the game.
would love to fight 3 instead of 9 every teamfight so yeah defib being gone would be great
Yeah im tired of having to build around defibs. But people will tell you defib isn't that good, or isn't an issue. Sure thing pal š
This guy sounds like a patriot. I love it
The value of so many underpowered things goes up with no defib. Coins mean more. Health means more. Cooldowns mean more.
Right now 90% of the tools in the game are invalidated by a single gadget.
Defibs are stronger than almost any specialization in the game.
Imagine a finals where you out position, out shoot your opponents. And they are actually punished for having to revive
honestly as anti-fun as it would be, locking roles would could also be an option, triple of anything can be a little oppressing
role q would fix a lot but a lot of people say it will hurt the player base (it wont)
At least with 3L and 3H they have to actually play the same game. Rather than 6M.
or at least role lock in ranked, casual could be whatever
i once avoided two heavy CnS's only to be charged by the third, all of which occurred simultaneously in a room
The problem is you could do 3M without defib and it would be about where it should be. I like the mixed classes set up. It allows for more creative freedom when playing.
triple lights can do work on a point
Hallo peopel
removing defib would probably be a nice change of pace for the game, but i feel like its a tall order
Wdym insane burst dmg
the only other option would be role locking
I think they should have done a holtow variant with no defib to see how it went.
Just call it No Insurance or something.
Yes, model is op but you can do the same w/ any gun and any class (heavy is just harder so thats something)
I meant the cover thing, but yeah, if you hit your crits then you can get 128dmg w/ AKM pretty quick if youre close enough
terminal attack is disliked (unless that was just the season 3 ranked census) but the no heals/ defib in it is wonderful. the pinging from across the map is definetely annoying though
Also the defending team sometimes has those freaky spawn camper Lights
i feel like with the nerf to pike they only increased the model usage
sword still broken
though i feel the fcar is slept on with all this model talk
how?
i didnt mind terminal attack, definetely hated as a ranked mode though
True. I think the range/pellet spread is the issue w/ model. Reducing it and a tiny bit of dmg nerf would make the gun balanced
they dash do 2 swings and its over
Skill issue
The model probably should have been a lever action rifle if thatās how they wanted it to function.
aim then? it takes a full 3-4 seconds to do that
it wouldnt be that bad if i could actually hear them aproaching but the audio is terrible
same for model on M or CnS on H
dont even get me started on that broken lmg audio
Use a better headset, one that has surround sound
i am
or even the color outlines, as of late, it feels like purple/ pink enemy outlines are a different color making it impossible to tell how many players and on what team is still alive
The FCAR should have a lower fire rate and higher per bullet damage. Giving it a nice recoil pattern to compensate. Like an in between the AKM and Pike.
Then, you should be able to hear the difference between enemy footsteps and teammate's. Enemy footsteps are much louder.
Right now the FCAR seems like a less consistent AKM.
i have the opposite effect, teammates i can hear enemies i cant
This would be fine. Maybe a better damage fall off to go with it.
the FCAR recoil pattern seems more muted than what it was before, i feel i get noticeably quicker kills compared to the akm, but it could just be that im inexperienced on the akm, because with the red dot on the akm the visual recoil is a little jarring for me
I think there might have been a setting in the audio or gameplay settings, where you can adjust the footsteps' of how loud you hear them. I might be wrong though
And if there aint, the devs should add that in. I think even CS has that
I actually like the opposite. Irons on the FCAR feel best to me, while AK with red dot feels better.
honestly the medium and heavy are my least played class, i was light all the way until mid season 4 when i made the switch, and i only made the switch because i desperately want that diamond xp-54 and i just cant compete with 90% of the lobby being double or triple mediums
Heavy main here. I wish the deagles were more effective up close and less so at range.
The hip fire feels terrible
do u guys use the scope on the m11?
Its dual pistols what did you expect?
the red dot on the m11 and v9s are amazing
I didnāt expect them to be sniper rifles over hip fire dependent. Thatās for sure
i didnt even know that m11 has a scope xD
better than iron sight, which ive been using all the time
gn people, my rant is over and i cant wait to play this game tomorrow and do it all over again just like in true apex legends fashion
Firing a pistol single handed effectively at any sort of range is extremely difficult. Doing it twice rapidly makes even more sense, especially with such a large caliber.
Hip firing is really the only thing it could be somewhat decent at.
.50 action express is HUGE.
This guy has a vertical grip and STILL almost cant handle it.
https://youtu.be/3bOj-_dW6dc?si=-vsmlWOhOkbbUP0F
FULL AUTO Dessert Eagle 50 Caliber
Right, so why should this gun be good at range over up close.
Yup. .50AE can be good at long ranges, but only if you fire it slow, and have good aim, and the latter is VERY hard to do if you are using it one handedly, with 2 guns
So firing two at long ranges, 50m+, while using both iron sights one turned sideways, makes more sense than being more accurate from the hip at 10m?
Not even perfectly accurate, but more accurate than it currently is.
No, it doesnt make sense at all, just like a 5.56 on a longer barrel gun (pike) making more dmg than another 5.56 (FCAR)
But remember, that this is set inside a video game world, so it doesnt have to make sense!
I thought the FCAR was a 7.62.
Okay, well I want the deagles to be better up close than at range. Regardless of what video game itās in.
I use them for the headshot challenges because of how consistent they are at range. Itās wild.
In sense of power, 7.62x39 is almost identical to 5.56x45. 5.56 has a longer casing, but 7.62 has a wider casing, making the amount power on the projectile almost the same.
Bro how do you even gain this much knowledge about guns
Autism
Gotta be an fbi agent or something bc thereās no way
The 7.62 is a measurement of the casing?
Actually my country (finland) has so strict gun laws that ive become jealous of american ecosystem of guns
Probably for the best tbh
7.62mm=the diameter of the projectile
39mm=the length of the cartridge (where the gunpowder is in)
Hence the cartridge name 7.62x39mm
Then, it should actually deal MORE dmg than the pike (based on the keltec su 16)
I guess Iām not understanding how any of this disproves that the deagles should be better up close than at range.
The .50s donāt really have any business being as good at range as they are. Iād rather them have a decent hip fire so they are more usable at an effective range.
Realistically? The deagle is ass. Yes, its one of the most powerful pistols in the world, but the recoil on the thing and the size is way too big. Id rather use the Smith&Wesson 500 or Colt Python if i wanted a high caliber pistol
Okay, but why does this mean the .50s should have better range than hip fire?
It does. The recoil makes it like that. Also its akimbo so double the cons
Anyways gotta take a shower real quick
would u recommend using the dot ont he m11? some say iron sight is better
dont know if i should buy it
that makes perfect sense??
bullet size != shell size and longer barrel makes all the diff
Opinion on Dagger?
very fun to play with, coming from someone with 75% xp gathered for lvl 7 dagger
anyways, what gadgets or specializations can i use to grind that contact "interrupt cashout steal" besides the stun gun?
Glitch grenade I think
ay thanks!
Charge'n'slam works sometimes I think and maybe it will work better this time since Embark implemented environmental kills recognition so maybe the cashout interrupts are detected better right now too.
sounds great, is it usable in ranked?
Maybe something like dematerializer might work then
not in higher levels
melee in general is worse in higher levels imo
my hand!
thats so sad
i rlly wanna learn the dagger but if i cant play it in ranked... why should i learn it
for fun. i personally love melee fights than ranged ones
best light loadout that me + most other high tier EU light players run, I dont think dash is viable and even then dash players run very similar gadgets in higher elo.
guys, what's your picks instead barricade?
It's an akimbo weapon so "realistically " it would have horrid aim all around and secondly the deagles require good headshot aim to be a weapon worth running on anything that isn't a light
Playing to win or playing for fun?
Sidenote playing heavy in a mid range burst weapon meta is definitely an experienced
win win
nice to see thermal but no 93r?
oh looks good!
didnt the lh1 got nerfed? so could i play the m11 instead and keep the gadgets like u?
Also many ppl told me that dash is a MUST and im trolling if i use smth else
for example cause cloak got nerfed and it makes to much noise
Im just a new player who wants to figure out stuff
LH1 is better but M11 is much easier to use
Cloak is the only worthwhile light spec, every good light I know runs cloak, there is maybe 1 or 2 good dash users and even they admit cloak is better.
Oh okay, ill buy and try it then, thanks!
ur opinion on the other weapons? also on dagger?
cloak is not easy to use against good players but its also very strong
Thanks!
im buying the glitch nade then, lets see how it works
use a red dot or iron sight? m11
red dot imo
why the auto s tier?
the M26?
yeah
its really strong if you run triple shotguns, the best EU team runs HML triple shotgun
i started to main light this season since they noobed med, ok that make sense i do see that combo a lot
last season it was db
how did you guys do the 25 headshots from 50m distance
Powershift
Does NOT having a sight on the weapons like the revolver have benefits?
Less visual recoil
Cool good to know
buff the xp for data reshaper
Absolutely terrible ranking
says who
Me
NA light main, let me guess, you run dash?
No I run demat
Ah the most meta light strategy, playing medium instead.
Yup
what exactly do your base your opinion on, do you play light at a level where weapon meta matters?
embar studios please fix the bug in the animation of the M60 weapon in the skin grit & glory , that when you wipe it, the rag passes through the installed sight. plsš„²
True European moment Insulting someone for being NA
its not because they ARE NA, its because they PLAY in NA, NA doesnt have any high tier light players, and the few that do exist dont run meta, EU has a lot more good lights.
cool!
Name 1 good EU light player
Is that a real question
Carnifex, Some0ne, Robinzki, Alphonse,
Yeah I didn't ask
Bro has dementia
literally all good Light players have been EU
there has never been a top 3 Light that was NA besides maybe Nate š
Funchuds stay winning, comptards stay seething
buddy is onto nothing š£ļø š„
I love how casuals act like people donāt have fun playing comp just because they donāt
Erm Iām not good enough to play comp so I donāt find it fun therefore everyone else who plays it must be having no fun
they cant imagine people having fun actually competing at a high level and idk why
didnt even name myself see how humble I am @sand monolith
Listen to how MISERABLE we areā¦
Trent you "compete" at a high level in a niche game where if any good players from any actual game came over you would be irrelevant even tho you already are tbh
Humble? You mean correct
you mean the same players that competed in twitch rivals and got spanked for 6 hours straight by Balise?
Idk what the fuck that is
bro is once again not cooking š£ļøš„
The same players that tried in s1 and said the game is too complicated like shroud lmao
Enjoy comp bud idk what to tell you
Casual players are literally the quit having fun image
Check how miserable these people are, there is nothing funny or enjoyable about comp!!!
I never said they were miserable, I just think you are all insufferable
the guy starting shit for no reason
Yeah because it's fun!
starts shit for no reason
calls other people insufferable
life with zero self awareness must be cool
I will never understand why people hate comp/good Players so much in these games, hating people that dont even know you exist is just crazy work
But.. but.. comp players ask for nerfsā¦
Why the hell is smoke only restricted to light ?? Imo mediums need it more š
It's definitely an attempt to bring more utility to light.
Medium previously had all of the best utility gadgets in the game, while light's utility tools like tracker and bore weren't worth taking over offensive gadgets like grenades.
It's not they're not good enough I've been on both sides of the fence it's just unfun being limited and comp play is very limiting
yeah for fun till he realizes its dogshit and I make fun of him until he goes back to LH1
he deserves it
Can we keep the the fun chat out of here please. This isnāt fun-giggles its weapons-gadgets. I will not warn you again.
@brazen mango why do you think m26 is better than sh1900?
more total damage, more pressure and more uptime in teamfights
Best spec and gadgets with it?
Canāt see spec, no goo grenade?
Best light specialization is cloak, goo grenade is mostly memes.
It has so many uses though. Defense, traversal, escape
Do you use scope or iron sight for lh1
I think dash is lights best spec
Not in high elo
Cloak is something that will increase your chances of escaping or closing distance but it never guarantees it, wheras dash is somewhat the same but it alows for much better positioning
In high elo dash is a death sentence.
Because they donāt miss shots in high elo. You just get traced down.
Well you gotta shoot back obviously, canāt just expect the damage to stop coming in because you dashed, gotta use it as some extra layer of evasion while firing
Very interesting
And because itās high elo, your opinion does not matter here. Good day.
Really you should have to be top 500 at the bare minimum to post in these feedback channels.
All heavies need is one motion detector the second they hear a light go invis 
Maybe get some decent changes to the game
Also this isnāt the feedback channel 
Yeah thatās exactly what a low elo player would say
Iām high elo which means everyone is talking to me
Ah of course my bad king
And my opinion needs to be inserted in places
Nah Embark seems to be pointing their efforts towards the casual playerbase more so it is actually more likely that they are not listening to the feedback channel as much, because players that use discord are less casual by defualt already
Yeah this is a problem. Casuals donāt know what fun is.
Chad casuals who arenāt in the discord and enjoy the game 
They just want the easy way out and to nerf spear
Casuals have bad opinions
This is correct. Anyone below top 500 is a casual and does not get their macaroni art leaderboard put on the fridge.
We should rename this chat the fun-giggles
if i sent a video of me giggling with my friends, can i get the message pinned to the server please
its high elo of course tho dont worry
I didnāt put 2k hours in to the game for me to have my opinions invalidated by casuals trying to have fun. I do not care if they out number and out spend me on the game. I AM WHAT MATTERS
You know what you should do, you should quit the game in protest, then embark will surely respond
I have come to far. Too much of my personality and self worth is tied to this game. I cannot.
Then your willpower is not strong enough, typical casual
Thatās what they said at the hospital when I tried to kermit.
But I did not succeed at that because I succeed at The Finals.
I am Embarks chosen top 500 player. I must lead the way for you casuals.
Just trust what I say. I have literally never been wrong about this game
When I come back I expect you to be spouting my exact opinions⦠or I WILL call you casual again and compare ranks.
Nah nah nah hereās what you do, complain that embark doesnāt listen to the pros and content creators and that itās killing the game, quit publicly but not actually, then come back next season anyway after embark sponsors you
put your jacket back on
i could make a low effort video posting stating why my opinions are right and yours are wrong
i will use a mic from walmart and not adjust the audio sliders at all tho
This is an acceptable thing to do in society. It is not skin crawling levels if cringe, and it does not scare off women. It is normal.
I am a casual, I don't watch pros or content creators, and I choose weapons and gadgets based on what's fun, and no one can stop me
You are clearly a menace to the game, keep going 
Stop that now! You probably want my beloved defib nerfed too
Stop playing the game for fun!! Tie your self worth to the game and take it extremely seriously.
I don't give a shit about defib, or anything else. I'm gonna use spear and anti grav
Do you think m26 is good
He would know, after all Iām sure heās got multiple āwhat the top 1 light player looks like in the finalsā videos 
It is only strong in the EU triple shotgun meta.
What about NA?
Imagine not griding through your sanity, sleep and eating schedule just to get Emerald in world tour month one
Other than that the double barrel out performs it in every way. Also, the M26 borderlines on fun to use which is a no no in my game.
I also tie my self worth to the performance of European players.
So if Iām a solo queue console NA light
There are only good light players in Europe
Whatās my best build
So that means you are bad. Now worship a European with me. Any one of them
Model and jump pad
I would assume your best build would be swapping to medium. Second best option is probably sword or something I dunno I don't play light
Everyone knows you need MnK to play medium lmao
Anyway I would like to see a small buff to the KS-23, maybe something like it dealing 400 dmg per shot so it feels fair against model mediums.
You do not. You only need to be medium, top 500, and model and you delete everything on the map.
If you are not too 500 you are not of worth.
#buffgoogun
Holy shit I just noticed, you are the John Embark in the flesh
no wonder you get the balance of the game so well
this guy is actually real as fuck holy
NA meta is so messed up cuz nobody in that region can play light effectively

Iām just saying people should let others enjoy whatever
can some skin connosieur tell me the skin reward if you achieve emerald WT badge?
Do not relent on the casuals. We can get them to shut up and make embark listen to only us. Weāre almost there.
We are better than them, brother. They do not have value.
hello, i cannot think for myself and need meta loadouts, what meta loadout we be do using this fine evening. also what skin should be using too
Here we are going. The king of casuals. I see you in the game feedback saying the casualest things and it get worser and worser. Do not come here to say thing.
so sorry massah
#buffgoogun
When will PC be playable again?
Sound like your pc is casualer than you are.
How do I get to play THE FINALS?
did you read your syllabus?
Where to read?
Just look back in Gamefeedback posting. When you see top 500 like us know it is true and it will not wronging you.
There is many good resource. Become top 500 and you will have value.
Then you can also look down on people bad at game. This is the true finals.
dude lights have the best gadgets out of all classes
Only a casual could say this and not laughing at themselves.
prove me wrong then?
does light have the defib?
Jump pad and zipline are best in game.
does medium have smoke?
you think smoke is equivalent to defib?
for traversal yeah they are decent but still light has traversal gadgets too
Defib is decent. Only casual think smoke is good lol
I am top 500. You are not
yh
You have no value in world or community
im getting trolled, i cant get baited, thats what i do. ill back out of this
what a great and important info that i care about
It mean I am better than you.
You probably want defib nerf as well.
casualtards stay losing
Only casual want that. Casual CB
dude i am main medium and heavy
why the hell would i want that
all your arguing points are illogical and dont make sense
i only defib people if they fit harrys code
You think playing M or H make you top 500 CB?
Everyone know only dark passengers of top 500 are what should be talking here
Light not having defib immediately DQ's it
avg dexter sigma
dont tell him that, hell say smoke grenades are better
so does heavy ?? whats your point
Heavy has C4 and more than approximately 8 health
Heavy has defib? No I know you are dumb
i prefer smoke but its not better
light has gateway/breach charge/thermal bore
gateway is good. Only good light gadget
Like I get a case for saying that Gateway is strong but smoke and the some of the worst destruction items in the game?
its not the ONLY one but yeah its good
It only good
My whole point in this conversation that we either as mediums/heavy need gadget buffs or new ones
Light is basically pigeonholed into always taking gateway and imo sonar and glitch are very strong contenders but those still get blown out of the water by medium
bec imo light has it better
my point is that you are wrong
Post rank in all seasons. Now
you still didnt prove it
neither did you?
i litteraly did tho
witerawy
Goog is known casual poster. Do not worry about him
He try to tell Trent what to do and Trent is better than me at game. Trent smart.
giggleposting in 2024 is the new meta
You shut up! I would also laugh like HA HA HA if I hit RPG when among friend
RPG in 2025 will have 4 damage and instant kill on self damage
trent giggles at rpg, i giggle at my lawsuit with my abused palico. we are not the same
He laugh because he so good at game unlike you and defense attorney. You are bad at game.
Singapore The Finals community is better than you
We all laugh like HA HA HA when among friend
you always did have trouble saying brian
biney
if game good... how game bad?
Easy. Top 500 good, other player bad.
Outside of top 500 have no value to world.
wheres your proof that you enjoy playing game mr top 500?
4k hours in game is proof CB
Whatās your rs champ?
46k
Yes. Now go use it
Doubt it
You are doubter no matter what I say. You are dumb.
You are a troll or just a jackass
You will say the no matter what I do unless I agree with you. You are weak minded.
Insulting ppl on this server is that all you do? What else am I?
āYou will say the no matter what I do unless I agree with youā great English man but yeah Iām the dumb oneš
making fun of someone because they are from singapore or something is kinda fucked up. hes trying his best with his english. hate to see it. trumps america right here
Less dopamine when hitting a two shot though
Grapple>>>
No casuals can often identify issues they just have the wrong solutions and the fact that they are the majority of your player base means those bad opinions keep your lights on
YEAHHH I HATE FOREIGNERS
based
If you dish it out you need to be able to take it. Hating on anyone not in the top 500 is just brain dead only reason Iām taking the time. On top of the personal insults for no reason but thanks for the inputš
True
they cannot identify issues, they die to everything equally. They are like broken digital clocks that tell time on a 24hr scale
You had to edit that several times you casual typer
What channel do I use to ask for a squad to play with?
yes
But no casuals know when something doesn't feel right and therefore know when there's an issue and what feels good vs bad to fight
"Pros " think they know the issues for the wider player base but there opinion is often over sighted and there solutions terrible for the average player
no problem, im glad to share inputs whenever
He had no problem calling ppl dumb and worthless in English I just felt the need to say something maybe I did too much. It just ticked me off
My English is as good as your finals play you terrible player
You got me there Iām only at 44k rs atleast Iām not worthless right?š
Is that Ruby?
Rank 198 = yes
You are smart and good then.
The lfg ones. They might be hidden, so go to channels and roles to select your region and enable them
casuals think spear needs to be nerfed
they are incapable of making reads about anything because they die to everything. They provide a lot of garbage that clogs up the channel and maybe happen to provide one piece that actually does need changing that good players clocked immediately and provided feedback on without whining because they died to a spear player one too many times
Much appreciated
where can I pick up a sword in game?
stun gun is for betas
Could medium and heavy get smoke grenades? I feel like anyone could find use in it, especially melee users
day 10 of asking for a wing suit for light
day 1 of asking for a nuke for heavy that deals 349 damage and affects the whole map
Spear is clearly too strong because I can't kill them 1v1 on light using quick melee
I think the KS-23 should have an even slower projectile and do 75 damage
wow
Conan trying to reach level one. Just hopping from channel to channel and writing positive comments. Keep up the great work man! š
real
they should revert the heavy changes to its equipment and just nerf thier weapons
You can experience this now by playing MGL32 and realize that C&S is your new primary weapon
c and s?
xp is for betas, use 93r or get out
Charge And Slam
Can we get a cluster grenade where the submunitions explode into balls of goo? Think... Goo Popcorn
isnt that literally just a buffed goo grenade
Depending on how the submunitions land... maybe
i think its about time taser got shit and spit on, thank god its getting nerfed next patch
Source?
I'll admit to sometimes overlooking stuff in patch notes.
I also don't believe the patch notes because the lie semi-often.
I can't wrap my head around how I see the 1887 doing well in almost every game, yet Embark says it isn't overpreforming.
Is it simply a case of so many mediocre players are also using it? They were a bit cagey on the higher skill end of the spectrum.
day 112 asking if they can add a minigun to hevey
Me spreading misinformation on the internet 
Revolver sucks bad - When buff ?
The revolver is a reflection of its user, soā¦
Make the pikes hipfire abysmal, make the revolvers hipfire good or increase hip ROF. I think the main reason people suck with the revolver because the weapon feels so stiff (in my experience) they need to make the weapon feel more fluid. It has double the damage potential of a pike sooooo....
I don't know, it would be so inaccurate so basically slow SA12?
There are different ways to make a minigun
I could imagine it like drg
Starts off with almost half a screen worth of bloom
Shooting makes it more accurate
And if you shoot too long you overheat
So you can "technically" fire forever by tap firering, but with a heavy rate of fire downside
Would work if it only starts to cool after .25-.5 seconds of not firering
i hate rng hip fire bro
just make it perfectly accurate but slap some hard falloffs for it
Also, skin idea
Some kind of rock framework with glowing runes
Dwarfen magic for a dnd season
I mean, drg's is pve
But heavy also works in tf2 despite being "random"
You just need to code it to fire many, low damage bullets, so the rng doesnt matter as much
To kinda average out
also would this be a spec or a weapon?
cus duel weild minigun mid range and quad shotty close range sound awsome
Weapon
A secondary spec would take away the downside for some weapons and basically give you a second mag, would be kinda broken
Probably
It does
To you.
I dont wanna be in your enemies shoes
And considering you would be having fun
And everyone else would have a problem with it
I dont consider this a positive trade for the game
Kinda like how winch changed the game
yeah i agree, but my idea was that you can't really kill at anything longer then mid range and only doing enough damage to make someone stop looking at you anyways
and the "no bloom only falloffs" part is me just hating on rng and want to reward good tracking at long range
Now that i think about it, that may be a decent fix for the healbeam
It larely prevents the tap healing, and forces them to wait at least a little, while not forcing an overheat
Drg's minigun gets more accurate while shooting
Still rng obviously, but its the same as heavy
Rng with many bullets to average out dps
the more i think about it the more i like the idea
only just search it on google and uhhhhh i've never play deep rock galactic before
Fair enough
Also, what are we thinking about an electric arc gun
Like, hit someone, and enemy nearby gets hit for slightly less damage than the initial hit
my first thought is how people will react to it lol
"NNOOOOO NOOB GUN NERF IT"
š¤£
Possibly
Maybe it could be a very fast projectile, like the ks
Might be spammy...
I would put it on light
They already die very quickly, even more so in team fights where it matters more
So kinda risk reward
muti hit being so weak is kindda boring
what if we find a way to balance it by making it really hard to hit?
im thinking that arrow guy form marvel that visel to control it
Hard to hit but high damage is throwing knives
Cant see this going sideways at all || /s ||
how we control it in game is by turning your player and the arrow will turn the same direction
it hard to hit cus slow projectile which been done to death by now it feel like
I was more thinking of piwer flower from gw
Like a rapid fire smg
Lower damage than m11 or xp, but arc damage
Still, another smg may be too close
arc damage?
So maybe a bit slower
Like revolver?
?
Oh, as in electric
The first hit is normal damage, it then arcs to another target and deals like 60% of that or something to them too
Thinking about it, revolver would be considered kinda weak on light
So that but off-set with arc damage might work decently well
Should
But what about mines
Imagine someone stands on his own mine, gets hit once and it just arcs to his mine, one-shotting myself
Thatd be funny
if it hit gatgid it should hit all gatgid to avoid confusion
his flaut for standing on the mine lol
Yeah
Otherwise idk if it would screw up hitreg
Just have it be hitscan, and make the arc go to whatever is closest
My thoughts exactly
Cl-40 is no different
next biggest question is when it hit player then gatgid then player
should it -40% damage every hit or should hitting gatgid not reduse damage?
Also, this entire idea just stems from me trying to think of stuff i could make a magic wand skin for
I dont think magic fits into this game
But having an electric gun with a fitting magic wand skin, fine by me
Damage should always be the same
No matter if gadget or player
sneaky sneaky lol
Ill post it in my season idea fanwork
Whenever thats gonna be ready
Im afraid thats gonna take a while
so like it hit first person it do say 100 damage then every hit after do 60 damage?
I wouldnt make it arc more than 1 time, otherwise it might be spammy
Perhaps there is a case to be made to keep the radius in which it can arc small, and give it 2 arcs
Small radius with mutiple arcs, or high radius with few arcs
The latter might make it feel unavoidable though...
So maybe 2 short arcs would actually be better?
the arg range need to be play tested
cus too little it'll make the user feel cheated that the arg didn't muti hit and too much arg range will like you said, feel unavoidable for the enemy
Im kind of imagining this as an alternative grenade laungher
Requiring more aim than grenades, but having a higher aoe that isnt effected by fall-off from center hit
Obviously
No harm done in throwing that idea out there
this arg lighting gun would be so fun to use in team fight
I wonder if this may effect meta quit a bit
With close range bumming being meta, this could drive teams apart
And who functions best on their own?
Lights
Which also have an advantage to it in 1v1's due to its lower damage
This could actually be meta shaping
Making light good against close range stacks
But also making lights better against this exact counter
2 people bumming, being MH
And a L to keep the arc L off them
Or perhaps do it back to them
It would be the single viable weapon for lights, but hey, at least theyre meta now
Not like theyre already hard focusing on the single most viable gun at all times anyways
:)
@shell sonnet i just want your opinion on this (sorry for the salt in advance btw)
vvvvv vvvvvv
#šāgame-feedback message
Well...
It is a splash damage
If you reduce splash damage but increase direct hit damage, then it just becomes a worse model
That already rules this out as an option to me
Also, who gets set to 90hp after being shot by cl?
Lights go down to like 30
And mediums either go down to 130 with 1 shot
Or like 20 with 2
(Numbers not accurate, just best guess based on health bar)
The self damage is rather steep
But i think its a necessary evil
I can often avoid it by just bunny hopping diagonally and lobbing a nade on the opposit side of the enemy š¤·
cl40 do 100 max damage combinding with 1.6 self damage it do 160 self damage
it put yourself down to 90 if you ever accidentally shoot the cover you're using
Oh, mb then
Yeah, that happened to me like yesterday on a suspended structure
I think that may just be a case of unintuitive hitreg
Bullets come out of the center of the screen, right?
idk anymore cus the bullet trall of the thing do a loopty loop every time i fire while moving
let me see if i can find a clip
Either way, imo its about good rn
Its useable, pretty fun, but has its downsides
Like it should have
And after the whole rework chaos, im glad we landed wjere we did
Which hopefully (to me at least) mwans it will stay here for a while
I doubt they will go on that whole roller coaster again any time soon
But what kind of different downside would you give it anyways?
(If your suggestion wasnt an option)
Because the self damage also makes sure you can't just barrel stuff another medium point blank, because you die in 2 shells, while they take 3
damn this got me thinking hard
porb something that punich face hugging close range combat like self damage did
but dosn't complatly kill you if you land a single seld damage shot on yourself
i've always thought the fact that the cl40 is an arcing projectile is a pretty inherent downside, even when most people were reckoning that it was OP i've heard it wasn't really a problem in the slightest at high level
but that's the thing with balancing for casual vs comp, there's no universal solution
arcing projectile as a down side imo is like saying low fire rate is a down side cus it dosn't fully referent your accuracy and might hit less then you should
imo anyways
It is
But at the ranges where that takes effect, the projectile speed limits you more
So it doesnt really do much besides make long range spam a bit harder
Which i cant complain about
Also hella satisfying to git gud at sniping suspended containers
dose air shot man xD
No shit, thats fun as heck
fk it
arcing projectile is an upside cus it incease my blood pressure bill
At least to me
i will say that just because something isn't considered good at high level doesn't mean it can't be a problem in other ways- throwing knives at their peak strength weren't really overpowered but it was annoying as hell to play shotgun light or sword light against it
Not much of a point in balancing around comp imo
They will use whatever is best anyways, and wont be negatively impacted
Regardless of if we balance around them or casual
But casuals can be negatively impacted by balancing around ranked
we also should keep in mind that there's like 10 time more casual player then people in top 500 leader borad or ruby or what ever
Think of tf2
Medic has über
Ćber is incredibly strong
They have a melee that gives über charge on hit
A medic running into open combat with a melee out is a death sentence (in comp)
So its balanced
Making other options viable
Meanwhile in casual people often dont hit shit, or run in like stupid, so its free über, leaving the other options in the dust
I mean, comp players generally have a better (although not infallible) idea about what's actually strong- if you give a playerbase enough time through both playerbase bleed and skill inflation, what's strong in comp has a habit of making its way to casual games. Like Titanfall 2, you'd hear "ah the EPG is bullshit" or "ah the spitfire is bullshit" and nowadays it's "oh holy shit the c.a.r (comp weapon of choice) is bullshit"
Casuals just dont get variety (or are at a big disadvantage should they decide to do anyways)
And for comp players it doesnt matter anyways
They might have a generally better idea of what the maximum potential of a weapon is
But this conveniently ignores other aspects such as easy of use or useage outside of comp
wait dose tf2 way of balancing acually the best way of balancing? the stock and side grade thing
Stun gun is a free kill on melee and that is bad
But this doesnt matter in comp because light isnt run anways
Obviously its not a problem to them
No, absoluetly not
Just look at medic
2 slots are must use items with 0 viable alternatives in casual, because theyre balanced around comp
Trickle down balance does not work
93r is based, xp is just weak m11 and m11 is the most broken gun in the game with the red dot
(Or at least i havent seen it done right)
And medium shotgun is beta too š
nah what? the m11 red dot?
I personally find stuff like nerfing pyro in team fortress and the CL-40 here because they're easy to use in low-skill lobbies kind of annoying, so that helps to inform my biases a bit. It makes those items increasingly difficult to get mileage out of the better the skill of the lobby gets, while the more straightforward stuff that's more about aim than positioning gets glanced over no matter how good it actually is.
Or for example
In ranked medium is meta anyways
So after the cl buff, swapping a slot to aps was an easy choice
And what about casual?
Where plenty of people want to play light and heavy?
Aps is just not an option to them if they want to have fun
Ranked doesnt care, casual does
i mean my opinion on the cl40 isn't "medium can deal with it just run APS" it's "this gun has a hard range limitation, is a projectile, and has extremely high TTK so outposition or outshoot them" and the problem was that at low levels people can't shoot and can't position so they run into it, miss, and die to the gun with a higher skill floor
You can add scope to it and its way better
nah man i use it once and the shake on that dot bro
But with iron sight you only see half of thr screen xd
i have to practically guess where my bullets going
Cl?
High skill floor?
better then not having a crosshair
if i'm using the term right yeah the CL was pretty easy to use at point blank during 4.0
But i mean
My poimt still stands
At high elo, not an issue
They dont care
In casual, a problem, they do care
Nerfing it back down didnt impact ranked players
But it did make the game more enjoyable to casuals
Thats how it should be
You mean low skill floor then
does that make sense? "high skill ceiling" refers to something being very effective with high skill investment. I'd think high skill floor would mean you get good results for little investment
In highlander, i think the meta is a medic, a demo, 2 soldiers and a scout (not sure)
Would it be nice to have pyro be a viable option?
Yeah, obviously
Do they care?
Not really, they just use whats effective
Nothinf much would change to them
Would a change also turn any server into hell (literally)?
Yes
Not worth it
Keep the fun to those that it matters to, the rest is fine as is and doesnt care
and 2bh from my hyper specific position as a light player who leans on grapple I was loving all the CLs because that's a source of damage i can easily nullify which normally isn't the case fighting medium at all. comp players didn't really care because they had more overt problems they were worrying about and a lot of them don't value "low aim" guns in the first place, but I dunno, I wish casual players weren't so quick to reject something if they don't immediately and intuitively understand how to deal with it, it keeps games very boring
A skill ceiling is the very top
Its above players, so ceiling is fitting
The floor is usually below you
A high skill floor is a big step upwards
Its harder to make a big step upwards
Something that is easy to use is easy to reach, on floor level
High ceiling = strong with high skill
Low floor = decent with little investment
Not sure if i could explain that well
apparently it's used in both senses and there's confusion because LoL has popularized your definition
Ive literally never heard "high skill floor" being used ok something thats easy
Where did you have that from?
Id be interested in knowing/learning about the origin
floor is base effectiveness, ceiling is max effectiveness. a high skill floor means a bad player can do well, a high skill ceiling means a high skill player will do extremely well.
this is the version I've pretty much always heard and intuitive makes sense to me, and looking up "skill ceiling meaning" I get both definitions and people arguing over it
Low skill floor would mean a bad player can do well
High skill floor would mean a bad player cant do well
I really want to know where thats used the other way around
like i said you can look it up and find people arguing the definition
For me its like this
Sniper
High skill floor, high skill ceiling
A bad player cant do much (besides bodyshot) because its hard to pick up
But a good player is a nightmare
Soldier has a low skill floor and a high skill ceiling
Shooting your feet works decently well for bad players
But someone who knows rocket jumping, rollouts, airshots and bombing will always be better
And pyro is low skill floor low skill ceiling
Easy to use for bad players with 1+m1
But besides airblast and flarejump tech, high skill players cant express themselves much
so combo pyro are actually only just as good as W+m1?
I agree on your definition of skill ceiling
Im just a bit confused about skill floor
Because taking a step up
Onto somewhere high
Doesnt sound intuitive for somethinf tahts supposed to be easy
No, obviously theyre better
A good pyro will be better than a bad one (duh)
But there is a lower cap to how good they can become compared to sniper or soldier
I don't really like the idea of "the minimum skill you have to be before you can contribute" because that's extremely dependent on your opponent, while general ease of control is something that feels easier to grasp
A bad player will (almost always) loose to a good player
But i dont think its helpful comparing it that way
I think its better to compare it with averages
A bad pyro can contribute to an average team more, than a bad sniper would
/has an easier time doing so
I mean, even in that sense
Its easier to walk on even ground than climb stairs
Hence low skill floor being easy and high skill floor being harder
Google also seems to back me up on this too, i have never seen anyone argue high skill floor meaning easy
i'm not really thinking about it being a physical metaphor, for me when I think about it the "high" part of things is just talking about effectiveness or like, a graph. a low skill ceiling indicates that you're less likely to get mileage out of it for skill investment, a high skill ceiling indicates you're getting high mileage, so a high skill floor indicates that you're getting more mileage out of less investment
if you look at the results and not just the AI overview and first result it feeds you you should be able to find people discusing it pretty quick
overwatch subreddit, gamefaqs, etc
it also makes more sense to me when you compare it to the other ways people use floors and ceilings to describe something, like "floor" generally just means "the baseline," it's not a physical metaphor
but different definitions emerged in different places so w/e it's pointless to discuss
I dont use ai
Also, in case youre interested, heres the first thing that showed up for me
Low skill floor = easy
Not high floor
this was my first result
I mean, yeah kinda
But im really just curious where thats used the other way around
i get the impression that it's like this guy is saying and that it was generally this way before LoL, because like I said, I think my definition fits more in line with the way something's "floor" and "ceiling" are usually used in language
I may be starting to understand, give me a minute please
We do agree on the high skill ceiling though, right?
Hard to use, but very effective once you can manage
of course, high skill ceiling means "effective once the effort is put in" any way you slice it
But then low skill floor, as in
"Difficult to contribute with until you are an advanced player"
Goes the opposite ways
Both up, towards the ceiling
And
Down, towards the floor
Would mean getting harder
It would be much more intuitive if going up always means the same thing
A high [xyz] is harder to achieve but more rewarding
Be it a floor, or ceiling
If you want to we can obviously stop this isnt really going anywhere and i dont want to waste your time
I just find this interesting and am trying to understand the mindset
Or is it..
A low floor hero is easy to use, but is overall kind of bad
So they suffer unless youre godlike
And a high floor hero will just get you killed as noob
But those that do play them are generally good enough to contribute adequetly?
imagine the whole metaphor as just a graph measuring overall effectiveness, right
in that sort of context I think a high skill floor makes more sense, because you're saying the player's effectiveness at minimum is higher than their effectiveness would be on a harder to use character. I get the other interpretation but I think it's just a different way of visualizing it
I've probably heard it used both ways without really thinking about it
And yeah this is getting silly and circular so I'll drop it here
Still, thanks for sticking around a bit
Always nice to get some other viewpoints from other people š
- Weapon got nerfed to the point it feels awkward and clunky
- still keeps using it trying to make it work
- got somewhat good at it.
- people wants another nerf.
Man, if this happens it's the player that embark needs to nerf not the weapon.
Skill floor just means the bare minimum needed to unlock the potential of a game or activity and use it
Skill ceiling represents the maximum amount of user expression that can be put into something for its reward
I get the feeling that people are only asking for nerfs to things that work well.
Sword: kills you, so nerf it
RPG: gives heavy some ranged potential, so nerf it
Charge and Slam: a spec that deals damage, so nerf it
Motion Sensor: detects you, so nerf it
Dual Blades: can kill you from range, so nerf it
(And yes, those last two are real takes that Iāve actually heard people say)
Not to say that some things canāt be overtuned (ahem M11, Pike pre-nerf), but come on
In a game where most things don't do there job well because when they did they were nerfed into the ground anything that does is op
Kinda like the quote in the world of blind people the one eyed man is king
You can hit a bad pyro with a rocket
how is the m11 compared to the xp-54?
whats the best light gadet set up?
Better since the xp got shafted. Still not as good as the lh1.
ur opinion on dagger?
Compared to sword dagger is dookie water, they should at least let players choose between the hold or toggle mechanic tbh
Light's best gadgets are gateways, stun gun, and glitch grenades. Frags are also a great option regardless.
How to use the gateways?
What do you mean?
like whats the best way of using them
i dont know what to do with them, ive havent used it at all so far
Cash out defence probably. But you shouldn't use them for the exclusively, they are extremely versatile.
General movement, setting up gateways before a fight to have an easy escape route, things like that. Just play with them and it'll come to you over time.
If you happen to be in a stack you can combine them with other gadgets too, like jump pad.
right now im using tan bomb, sonar nade and stun gun
so ur saying is should use the gateway for sure?
Tan bomb?
invis thing
Oh. If you're dead set on using dash, keep vanish bomb. Otherwise, use cloaking device and switch it out.
i use dash and vanish bomb
Cloaking device is light's best specialization by far, as long as you know about cloak mantling and staying still with it active.
people said dash is way more often used in higher elo
and better to learn it
Those people were liars or just wrong.
Dash gets significantly worse the better your opponents get, since good tracking shuts it down completely.
@restive plover so when i use cloak, which gadedgts should i u se with m11?
i def need to keep the stun gun
Yes stun is good. You don't need vanish bomb if you have cloak.
You could swap out sonar for glitch grenades.
ill try it out, thanks!
If you happen to be dealing with other cloak lights, thermal vision is better anyways.
very good to know! u have other advice?
Tbf no one gets fooled by cloak anymore
Moving at all while cloaked makes you just as visible and noisy no matter how slow or small the movement is.
Except for mantling, which is silent and keeps you just as visible as standing still.
Partial invisibility is inherently unreliable. All of light's specializations are bad, but cloak is still the best.
i dont disagree that theyre all bad but i feel like the best is personal preference as well as the weapons youre using
nah dash is goated if ur a movement player, cloak sucks
i think the issue is that like in every movement game, you can't just outmove aimbot-like hitscan tracking
unless you are playing absolute no lifes most players cannot track you well enough if you dance around them with dash, theyll run out of mouse pad first
honestly the only thing I really want for light is demat or breach tools that rival it because it is unbelievably dumb that medium has the best interior movement in a game where having good interior movement is really important
Nah fam I always murk cloak players unless they corner camp for one kill and die right after anyways, once you play enough its the easiest thing to play around and counter
ive been rockin bow and dash and have even stomped on golds in ranked with it
bow dash is super fun
yeah hitting fat dinks with it is fun, its just a practice weapon to get used to travel time and drop, close range its pretty nonexistent tho
and the no dmg drop off means thats random shot you rip across the map can still totally murk someone and thats big funny
the shot timings for 2 shot combos can be a little tricky on mediums tho, if you hit a full charge hs first, you dont need to fully charge a second bodyshot to kill em, slightly off and youll be facepalming over 248 in 2 after you die lol
could always go for a melee
true but max hs is 180 so youll need 2 quick melees, which against a half decent model player is pretty risky
yeah i wouldnt try that against someone whos good with the model
usually its safer to go for the ranging and maybe even a couple quick no charge shots
one really annoying thing I noticed is the hitboxes on some railings dont let arrows go through and theyll get stuck in air lol
oh and some weapons like dual deags on heavy can block headshots with their hand placement
especially when they have height advantage
The correct option is grapple if you're a movement junkie
Your weak horizontal movement vs my Chad vertical movement
If grapple had 2 charges id consider it
By the time I need my second grapple its always back up
I was a kraber grapple chad in titanfall 2 but finals grapple got me wanting some more
also the more granular movement of dash lets you do some tricky stuff around debris, which I tend to prefer in this game
Gadget idea: energy barricade
Its see-through
It can be placed sideways on walls/the ceiling
It ignores building collision (so it can clip into walls)
It doesnt block falling buildings (but still blocks all player attacks and can not be walked through, by both the enemy and users team)
Faster recharge than a barricade
You only get 1
Self destructs after some time
Otherwise identical to barricade
Thoughts?
halo energy barrier real
Dude same, I wish the grapple worked more like TTF2. It's still my favorite specialization but it just doesn't hit like titanfall š
I didnt play halo
But if thats similar, maybe thats a good idea then?
yeah it might make shield spam way more prevalent though if one heavy can stack that, dome, and mesh in like 2 seconds lol
Im a bit bummed by being unable to place barricades on monacos staircases
So my thought was a slightly weaker barricade, that instead offers a bunch of quality of life
Like being see through but still protecting you
Not being reliant on weird hitreg/screwed over by weird geometry
And rewarding creative useage like wall scaling or defending youself from high ground
Cant be shot through, just like barricade
It would add nothing they cant already do
Just quality of life and a bit of creative usage
In return for raw tanking
I mean yeah its not a bad idea at all
At least to that issue specifically
Is it just me or does the Revolver feel⦠lacking?
it basically sounds like a mini mesh shield thats a gadet, I mean you could probs make it one way to keep shield consistency
It does at times, but its far from unuseable
Still pretty fun
No, that would be an issue
Just a barricade, damage blocking for all
pre 2nd pike nerf it was utterly useless, now its only a fat meh weapon again
What if the revolver had perfect hipfire
the inital damage nerf was needed but the most recent was was insane
Would probably get complaints about "removing mediums close range weakness"
idk about perfect but a buff would be nice considering how good hipfire is on most guns
unironically it should, they nerfed the range hard on it and tried to make it 'closer range' but the hipfire is awful so it doesnt work
...
Are we playing the same game?
Imo most weapons hipfire is pretty bad unless you crouch and stand still
Or we have a different idea of what counts as bad
the red dot addition helped somewhat but trying to ads in a close range fight feels like ass
i mean almost all of lights weapons have near perfect hipfire
famas shreds in close range too
Although
It adds nothing it cant already do in close range
Only majes it a little easier, slightly more consistent and allows for bunny hopping
also I dont think they can keep it over 50 damage because it becomes a light body 3 shot, same as revolver, and thats whack
Since they are always so dead set on players hitting their shots, this should change nothing to them
Id have rather have a rate of fire adjustment to pike
eh on a single shot weapon though? if they went with a fire rate nerf instead of a damage nerf i think it would have been fine
I mean they both are single shot weps, but pike has faster rof and double the ammo
I think a rof nerf woulda felt like ass look at V9S
Nobody liked their rof nerf
i think that gun is still alright though, the pike is absolutely dead
opinmion on the light shotgun?
the new one or the old one?
nah I still use it since I like dmrs i general, its just a bit more reliant on hitting headshots now which makes sense
3 hs for a light is crazy work though
yeah thats a lil scuffed but you can 1 hs and 2 bodies
the double barrel sh smth
double barrel is pretty good again
for a long time it was useless because cloak db was basically meta light back in S1 and they nerfed the hell outta it, but they brought it back after a while
db is very good if you can land shots
kk thanks!
what about db comapred to m11?
m11 is probably better but i like both
db is basically like the craziest burst damage beyond dagger backstabs, m11 is more forgiving
whiff your db shots and ur probs dead, but hit them and you can schwack teams if ur slick with it
db is like using a sniper in that you play perfectly or you self immolate
^
very rewarding though
im not sure if they would do that, im fairly sure the scope is intended to keep it in line for close range fights
I mean rof wise im pretty sure a model can still 2 shot you before you can even try a 2nd shot, it would be pretty comparable to bow ttk I think
I wish theyd have a public test server to try some ideas out before pushing to main game lol
except you can still play it at a further range than both of those weapons. a sniper is supposed to be weak in close range
I mean a bow should technically be weak close range too but they made it work lol, also ur kinda trading your long range precision for some close range versatility
actually after the bullet drop nerf you pretty much couldnt use it at range well at all, since aiming above the target with irons means you cant see them anymore lol
lmg dome shield
thats really just depends on how you wanna play lol
like if you want the basic no brain meta build just stick with M11 and whatever specialisation you want
if you wanna be a headshot demon try bow or sniper or lh1
Ok thx
if you want the hit and run burst damage build do shotgun or dagger or sword
with cloak or dash
just try unlocking weapons you think look cool and see if you like how they play
Oh ok thx
sword is really op
only if you get up close, which is kinda the point
I wonder how viable this idea would be, but what about a Hallucination Dart?
The general idea would be that the effect would make it look like thereās Fire or Toxin or Goo where it isnāt. Kind of a Soft-CC. Maybe even cause fake enemies to spawn that shoot fake zero damage bullets?
Yeah, but there can be things that make getting close too easy
As winch was (and still kind of is)
Im fine with it in theory
Im just annoyed at the amount of lights i see dash right past me, and i still take 140 damage
yeah but thats just cause hitboxes are kinda scuffed with dash plus lunge and you can swing your mouse around to hit people you probably shouldnt have, at least not for full damage if they wanted to somehow fix it
Yeah, thats exactly it
They can dash past me, shake their mouse, and still hit me
If the hitbox was a straight line alongside the dash, perfectly fine
I would probably give them like 15 to 20 degrees of turning either side before it either cancels lunge or starts doing reduced damage, the 90 degree stabs make no sense
Reduce, but by how much?
When is it allowed to screw them out of a kill?
Will it be readable?
Or will it be hard to tell like dagger
Its a bit eh
But i stick to my idea on it
Rather have it suck a little for the user (that can swap at all times), and everyone else has a better time
Than giving 1 guy free hits and everyone else feels cheated (and has to jzst deal with it)
Rather have sword suck a little, than getting ghost hit every match
Just like with sledge
I mean with proper animation and sound work they could make the feedback work
Obviously
And that would be idea
But is that gonna happen?
I mean they did reduce the hitboxes recently too with both to make them a bit less broken
I did see sledge, i dont recall sword
since they were able to straight up hit you without even being visually close lol
I think they reduced the range though
Not fix the hitboxes
Or was it that its 5cm smaller sideways?
Because that does literally nothing if you shake your mouse
Still do
Or maybe my memory is just a bit spongey
they reduced the range by 55cm
Range, but not the actual hitbox
Right?
it should make sweeping your mouse around a bit less effective
I mean that does mean they reduced the hitbox size lol
or whatever raycast they use for hit detection
That changes nothing about the mouse sweeping though
It just changes the range you cover while doing it
You can still dash past someone and just look their way for a moment
You just go less far during it
well yeah but unless they rework the weapon entirely theres not much else they can do about it
Just dont let them dash during the charge up animation
/
Interrupt the charge if you activate dash
then it would be inconsistent with the other light options like bow and dagger and feel terrible
or tks
like that would make it just about entirely useless
I mean
Ive mentioned my standpoint on this
Rather have it suck a little for 1 gzy, than everyone else
Maybe there is potential to change it in other ways to make up for it
It would make it better without dash
And less good with it
dude i have such a funny idea lmao
a fist net thing that you can swipe on enemy and it'll steal a gatgid form the enemy
its so useless but so funny lol
its not that huge of an issue for me though, as a bow I can usually kite them with my own dash and one or two tap them lol
Dash vs dash, obviously the playingfield is level
well yeah but as a medium you can hop on a jump pad in the open or lay a mine for them indoors, they have counters, and charge and slam/claw on H can def fuck them up good
Dont give them ideas, they will add anither stun mechanic
I hate stun gun, I refuse to use it even when I play L lol
Needs to be removed from the game imo
I dont like lock and key design
I want to run interesting combos and items i find fun
Not be forced into a few items just to counter 1 guy
If i did that to everyone that told me to, id never actually play something i want
I saw your line of thinking a million times
Respectfully, no
If you really want me to i can explain in a bit more detail some other time, but rn im not up for it
In short, it makes the game less fun, stale and promotes an unfun hard counter meta where everyone is more busy screwing the other guy over, than actually having fun
Sword isnt meta at all tho
Removed, eh
Stun mechanics are questionable and melee being a free kill sucks
But it has potential to be balanced
its such a lameass cheesy crutch gadget that basically means "I cant hit my shots or get a kill unless the enemy stops moving"
Are you coming from a casual or ranked standpoint?
I dont play ranked much so mostly casual
And then they will argue "BUT BUT i need to stun you first, im at a disadvantage"
like they arent that common, if anything you see the sweatlord triple medium model setuo more in casual than a sword cheeser
yeah and completely interrupting the smooth af gameplay with that shitbox gadget also puts us at a disadvantage lol
True, but just because thats bad doesnt mean the other isnt an issue
Making the player choose between
"Be annoyed/frustrated by this user"
And
"Use items you dont like and gatekeep your fun"
Is not good
Forgot to add reply
Whoops
(cough cough) overwatch
Same with with extreme roles imo
model go Brrrrrrrrrrrrr
I mean while hard counters exist I dont think comoaring this to OW is fair, if you can hit shots or play it slick you can basically counter anything in the game with anything else
I dont play overwatch so i cant give good examples
But i like games that stretch what a class can be
Like tf2
Engineer is defence heavy, throw the gunslinger on and you got a frontline fighter
I dont want to only tank on heavy
I dont want to healbot as medium
I like to expand my horizon
I still love that clip
I mean every weapon in this game gives you a new playstyle
in short skill hard counter everything
But we arent aimbots
And casual play is messy
And while its only gadgets, it still applies
"Dont want to be hard countered by [insert hero]?
Tough luck, now swap"
"Dont want to be countered by sword?
Tough luck, use mines/goo"
Counter for the latter is applied a bit losely, but i think you understand
I mean theres lot of gadgets that can counter a sword player when used correctly you have lots of flexibility
no aim required
its more of just learning tricks with each one
You can choose what to counter with
But you still need to bring a counter
A dead slot used on the possibility of a guy using a weapon i dont like
How much is ok?
Where is the gray line too dark?
We shouldnt need to ask this
not all its varied enough where u less you specifically pick the worst loadouts possible you are gonna have at least one gadget that can counter them
That may sound a bit more hostile than intended
Hope you dont take this too seriously
