#đŁâweapons-gadgets
1 messages ¡ Page 103 of 1
Ong
Melee wepons by themselves should be removed and put to secondary
Thats the only right answer
ok listen
im not saying yes or no
but i would be very excited to see how that would pan out
@copper axle IT WHAT
assuming melee gets slightly nerfed first <<
Making it categorical like that is more understandable, but still, it would need to have a lot of design tweaks.
IF ITS NOT IM THROWING MY ENTIRE SUPPLY OF OSPUZE AT YOU
wait then what purpose does quick melee have
Faster than switching to your real melee weapon
Please tell me this is real
what is real??
I use that weapon skin đ¤Żđ¤Żđ¤Ż
whjat is
GOO GUN REVERT
To be quick, no pullout time needed
Somebody charge n slam me rq, i gotta know if il dreaming
Realistically speaking the finals themselves would even benefit from this as people are now going to buy cool skins for their melee secondary wepon
WHER
Honestly I actually kinda fw the melee and gun idea, then we could get more melee weapons as well
Quick melee wont do
Where did you see this?
They mentioned it in feedback
This guy
Oh my god, embark finally listened to their players for once in their careers?
Its 2 fucking am, and i do not give a damn, im going on my pc and testing it
Well for now each class has 2 melee choices to pick for their secondary
if only embark listened on how to keep new player retention
Yeah bit more would be cool too
What was broken about goo, anyway? I hate to say I couldn't notice a difference
yknow.. simpler gamemodes
honestly secondary melee doesn't sound great to me at all, part of the fun of melee in this game is that you often have to get creative to play around your limitations but you're rewarded for getting in, it's a neat playstyle to have in a shooter. Hammer wouldn't feel nearly as rewarding if you could just swap to basically an assault rifle whenever they're out of range
Credit where its due, they do that oftem
There is just a lot of things to do
While i undertsnad people being displeased (as i am myself) there is not little going into it
tldr goo lock removed + random despawning
the struggle is part of the fun 2bh
Gotta give them credit
Maybe one like a commissar from 40k, where you use a weaker gun and a weaker melee but you can use both at the same time
As if goo locking was even close to as bad as winch
Is that just shooting someone with the goo?
yes, but it could be done indefinitely so im guessing thats why they removed
basically a tazer on roids but you needed good timing & not be shot in the back
So I assume you can test goo-locking in the practice range with the bots that fire, but you can't really test goo denies
Damn they removed that? The fuck is that idiocy? That was like the one thing it did aside form all the other cool techs (they also removed)
but it's a line of sight thing on both right so i'd imagine if one works it's the same with the other
Tbh I never really liked goolock, but the Goo Gun specialization kind of sucks without it lol
someone said they shadow unnerfed brought it back silently or whatever etc
i think if you're going to add the gloo cannon from prey it should be able to stop people
its back in according to whomever
glue skin for goo accessories
Glue Tube for Goo Nade
who does physical construction in the finals? or digital architecture
Good
Amazing idea
Caulk gun for the goo gun?
Then you could get that satisfying ass reload with the caulk tube
what
Wdym what
OHHHH dude yes (didnt know what it was)
Yes
And you put the tube in the center, and whenever I use one I always do reloads with it. I'm sure a simple cursory YouTube search will reveal many others do the same.
Would it have a special inspect or something
Goo Nade skin
Goo Cannon skin
I would love a glue charm
Yooo
Gimme a sec my internet is slow uploading a sc of this shit
Omfg gimme a sec ima go to the other side of my house
Never mind I have a sc of a guy talking to rob about it etc etc but goo got completely reverted
Goo plane might even work again ngl I havenât tested it
But surfing works stopping ppl works etc etc
Was gonna say, im sitting here, shit still aint working
? Are you trying to stop the bots or something
No, goo plane
Yeah they prob found a work around for it
But all the important stuff works again
Barricade surfing
Stopping people
Pushing cashout
Stopping steals etc etc
Well, bitter sweet then
We get most of it back
But because we now have this, it means we will likely never see a full reversion
By all means, goo planes were rare anyways, so its technically not much lost
And getting everythinf else back is awesome
It just kinda, you know
how fucked up would it be if they just straight up made the goo gun encase targets like the original https://youtu.be/G2VkGGyUFKg
Feels off
Not really? Itâs technically better than pre 4.4
How is it better?
Huh, didnt notice that
Itâs only slightly longer but itâs definitely longer
Probably because they had to find a work around for goo plane etc
I thought it was tied to grav cube
I would have a suspicion
Yeah no, they just made goo heavy as heck
That does leave me to wonder though...
No it was tied to goo counting as a soild object whilst inside of anyone
Let me test something
Thats the movement part, no?
Because grav cube cant even lift a barricade with 1 goo attached anymore
did they fix it and then hard code it back in?
Thatâs why after the nerf people could shoot through goo and things like barricade surfing diddnt work because itâs linked to abusing hitboxes same with goo plane the only thing anti grav cube does is lift the goo up
Abusing hitboxes with goo yes but Thatâs probably the fix they did
They just made it so grav cube canât lift goo anymore
Iâm guessing so and I think they made it so grav cube canât lift goo/barricades with goo on
Fair enough then
im really curious to see if embark adds an item that consistently chews thru the map
think ram from R6, but like how would anyone manipulate it
goo boat style. ram thru shit and instantly destroy the walls
Bro doesnât know about charge n slam
literally charge and slam as a util yes
Meh, thats something else, i think i know whatbthey mean
youre right lol whyd i not see that
Give breach charge to heavy
Trust fr fr
breach c4 and ?
Yea c4 is a higher dmg alternate and breach for faster destruction/just use as a destruction tool
they should make mega damage give guns explosive bullets that do no extra player damage but break structures and walls much faster
that would be fun
extra map destruction
To me it feels kind of weird that light is better at destruction than heavy
1 charge rpg vs 2 charges thermal bore
3 breach charges vs 1 c4
Is there any reason why we couldnt swap c4 and breach stats?
Only issue i see is that i like to traps motion sensors with c4 because it deals high damage, breach cant do that
But thats about it
big 350hp funny
Loolll
more skins for the model with the same shape as the dough wrangler. everyone loves this skin so id love some more skins with the same animations as this one
And apperantly i unlocked the triangle twinkle skin for goo gun just now, right on time for its revival
Same
Oh, that reminds me
In fortnite there is like a gun, thats basically an ak, but it looks like a train
Shooting makes a chuga chuga noise and does the choo choo on reload
Wonder if they could add something like that
Migh fit with winter and all that
I think its called pain train?
i've pretty strongly believed that heavy should get alternative destruction gadgets and/or buffs to their existing destruction gadgets since they nerfed C4
and I mainly play light
Actually whats stopping us from making breach and thermal multi class
Only heavy gets c4, but breach and thermal are shared between light and heavy
If you want, you can go max demolition mode and take both
Or you pick either c4 for traps and big aoe destruction or breach for more but smaller destruction
More certainly wouldnt hurt
I still belive rpg needs another 50% damage cut, 2 reserve and recharge buff
honestly i think the rpg is fine now
splash damage will always be broken
eeeeh
Debateable imo, but not up for it rn
Not if its (max) 50 a shot
rpg is good for opening damage but like 100 splash damage every 45 seconds honestly aint that good
Thats at most a finisher for the 5 hp leftover after 2 soear hits for example
CL-40 is unambiguously weak now and RPG is annoying rather than overbearing- 50 would probably just be awful as anything other than an instant demo tool which, to be fair, is valuable.
i meant most fights take around 45 seconds to me
anyone who asks to inc/dec the (blank) cooldown is asking for a third party meta
For combat, yeah
But i think that shouldnt be its use case
I think even the devs mentioned that
Thats the idea
Better as demo tool
increase destruction splash damage for rpg and embark can have my firstborn
but c4 exists already and that can be used in close range for breaching as long as you have cover
i'm going to take the opportunity btw to complain again about how the best breach in the game is on medium of all classes. you can't get rid of a tool as fun as demat without uproar though so please at least give the other classes better/more sources of instabreach
5v5 Cash or TDM and embark can have my left lung
power shift is basically tdm at this point đ
90% tdm, 10% a heavy playing a bullet hell on the platform
I think insta breach is only on specials atm
Like, except for rpg, but that needs to breach from like 5 meters away
also can be used for drop and drop is insane
i mean a pure TDM gamemode
"i wonder why this game struggles to appeal to casuals"
~ no tdm
~ 2 2 team gamemodes (TA doesnt really count does it)
Wonder what theyre gonna do as ltm
I would expect a zombie type mode
But i think thats exactly what they wont do
It will be something else
I just hate it so much. Light's entire concept is that you lose head-on every time but you get to win on positioning, but demat is the strongest indoors positioning tool in the game. the defib deathball packing the best all around guns in the game is stressful enough to deal with without one of them invalidating your ability to juke
Power shift and TA are too different from what makes the finals the finals
But all other modes have issues with 3rd parties and so on
We need 5v5 cashout or something
Youre saying that like defib and the guns should be that strong
(They dont)
preach
Iâm calling it now
Dual blades nerf before model
with these shit devs i dont doubt it
i think having solid range and good support utility is what medium was designed around more than having that level of mobility. I got used to playing around them doing good damage and having suffocating support, them beating light and heavy on breach/interior mobility feels intolerable and I guess I'd rather they just not intrude on the other classes' strengths
Ltm rotates every 3 weeks different mode every time eg:5v5 cashout,4v4v4 quick cash etc etc
4v4v4 qc will make me commit seppuku
This wonât be that hard to implement Iâm sure they can get the other half of theyâre dev teams thatâs been on vacation for 4 months back
Thing is, they already do
Goo gun allows for incredible mobility on heavy
But obviously it has its oeice
But all the better for me, because i get to enjoy a high mobility playstye without being forced off heavy
It allows for variety and experimentation
In my opinion thats idea
Just new ltms etc
We havenât had any real new content in 127 days
Would be sad to be disallowed to play at least somewhat close ranged just because you like medium
But it needs to come at a cost
Which demat does oretty wellonly issue is that 2 guns and a gadget are currently too strong alongside it
sponsors, new weapons, new bp:
Get ready for 5 turrets, 10+ mines scattered all over, goo walls everywhere, 5 Lights flying around stunning everyone, etc.
Bp isnât content
Sponsors isnât content
Itâs just skins
New weapons are fair but none of them contributes to the game in a healthy way
I know rotates are needed sometimes to keep player numbers up
But honestly, knowing how you could be playing something awesome, but then being denied because its not in rotation would suck
ehem ehem, smoking guns
I agree but they also couldnât have like 30 gamemodes at the same time
If you que for each thing indivudually (liek right now) true
We might be better off with something like tf2's matchmaking
What mode, which map
Check them off
Maybe smoking guns will be played incredibly little, but its possible
And then its a nice treat for the few occasions you get thrown into smoking guns dispite the low player count
Also we havenât got a new event since s2 we got one gadget and one spec In s3 and none in s4 the lack of content is just disappointing
idk what you want for new content then
okay but goo mobility is somewhat available on all classes and making goo stairs is obviously inferior in a lot of ways to something like jump pad or grappling hook. Demat allows medium unparalleled interior mobility, something they straight up didn't have before the swap out with recon sense while packing their good all-rounder weapons and defib which is still their most important support utility.
I dunno, like, Medium used to be able to stack frag mines for an impromptu breach. that's a good example of an emergent option that allows you to experiment without stepping on other classes' toes. Demat is just better than the breaches that other classes have in exchange for being in a spec slot, and nowadays what's strong about medium isn't as much about their spec slot.
Ltms
New events
Gadgets
Specs
A unique system with sponsors eg:the spectre divide system
New content that changes the gameplay and makes the game feel fresh and changes the dynamic
Skins arnt content dude
Like I'm pretty jelly too I guess because instantly deleting a wall to grab a quick pick would fit really well with light's high mobility glass cannon sort of playstyle but instead med does that
You got me confused here
"Nowadays ehats strong about medium isnt as much their spec slot"
So why are you complaining sbout it?
Like from my understanding it soundd like the guns n stuff are the issue but it sounds a bit like yourr blaming demat
Maybe its jzst that im tired
embark has been slacking but i dont understand how skins arent literally content
I guess with content they dont mean "stuff" as much as "fun" or "variety"
from my understanding, content is anything they add to the game. might not be good but it still is new stuff
Skins dont change the way you play
A new gadget brings new optiond
A new map a new layout to learm, new situattions to face
Something like that
Technically yes itâs content
But Iâm not gonna ask for new content
And some guy goes
âWell weâve had 38 store updatesâ
pike brings new medium meta and lights will suffer even more đ
But after I say âthe lack of content is disappointingâ and I reply with
âNew bpâ thatâs just wild
That was just regarding skins
Obviously pike is new content
By letting you feel what its like if literally everyone uses the same gun
Truely unique
Had something similar with winch
Got sick of beig 1-shot and went dagger
Cant be one shot if theyre already dead
Worked decently well too đ
man i sure love how deagles and pike both make light even worse than it was
And how buffed V9S and M11 make it even better than it wasâŚ
I don't inherently mind playing against defib and strong guns on medium because that's how medium has always been designed. I was never all that bothered by heavy's close range instagib shit as light, either. I'm not saying that they can't rebalance those classes or shit like the pike and 1887, but I don't have a huge problem with their fundamental roles and strengths.
I'm annoyed by demat because it erases what was formerly one of medium's primary weaknesses even during recon sense, steps on a role that belonged to the other two classes while doing it better than them, and makes outpositioning medium teams indoors (something that you'd think the flanker and fortification classes would logically be good at) an unreliable chore. It's not about it being the singular thing that makes Medium overpowered or the thing to blame, I honestly just think that Med shouldn't have that with the way the classes are designed
-v9s only got buffed against lights, against H and M its actually lower overall dps
-m11 is only viable now because xp-54 got nerfed
I think thats where it ends though
Opinion
I like having a high movement option on medium
I couldnt use cl-40 with it if it were on light
That would be sad
So im glad that it is the way it is
Not much more i can add to it
Also because its 4 am and checking out goo took me way too long
I liked using recon sense a lot with CL-40, that doesn't mean it was healthy. later then
If you like, hit me up and we can discuss this later again
I might not remember though
Up to you
IMO M11 was always OP, even before the MP5 nerf. Now everyoneâs just abusing it
have the devs even acknowledged the model blatantly outperforming every other gun in every aspect of the game? do they even release balance updates anymore?
As far as general balance goes, they did sort of nerf CL-40 a few weeks ago. No word on 1887 yet though
does anybody here have the flip out flayer skin? im wondering what it looks like when youre holding it in the lobby
so for some reason riot shield cuts off LOS for teammatesand enemys stealing the cashout
It basically acts as a neutral wall, which is also why pyro nades set it on fire forever.
yeah but like is that not new i have never scene the interaction before
It's been there since forever, it's just a niche interaction that doesn't happen often.
fair enough
M11 was always good. Just not enough to use when xp was just as good overall and had better dps at range.
With the dmg nerf, it's main strength now is mostly, the accuracy and it's great utility at all ranges.
Otherwise, m11 is just a better pick if all you care about is melting someone within 60 meters
Xp doesn't really have a use case now apart from ease of use. M11 outdamages it at range now...
M11 dmg fall off at range is pretty horrid.
But with the ammo count, it can be ok if you can control the recoil
LEST GOOOOOOOOOO
koool
best weapons for medium and light?
slap stick
Enhance mesh shield
Pike/model, lh1/m26
@restive plover But if it's wall, Turret still targets you ?
Why bad thing keeped on Shield and they nerf good thing about it lmao
Can someone test the xp in firering range and see if it can one clip the heavy dummy from the console thingy?
And at which range can the model 2 shot a light dummy? It used to be 17-18 meters
Model hasnt been completely killed right ?
hard to tell with just number, I'm loading to test things out
Alright thank you
Feels alright at distances it should feel alright as far as practice range goes
Medium you can pretty much pick any gun except for the revolver and it will be good, nothing really feels like it is stronger than anything else safe for the highest level of play I guess
Was the close range affected by the changes at all?
No
I need help. What can I do to fix the pike ADS ridicule. It sucks and shakes like crazy when shot
Please ping me when you answer
yeah I always liked that the shotguns in this game weren't completely useless beyond like a 2 meter range and while I knew those changes wouldn't result in that I was afraid that some other change that could have been implemented instead would
Im glad the model's range had its reduction
Comparing it to other shotguns it was absolutely insane with it's range
Atleast they didnt make the same mistakes as they did with the sh1900.
Make the damage insane reduce range by yes and therefore make it the most overpowered and underpowered weapon at the same time
Shotguns are good at range though and I wouldn't say it was broken or insane, just people on the subreddit started going "waaah waah nerf 1887"
Taking 100 damage without the need of ads from 20 meters away was a little too much
Like for lights for example who use m11s youre pretty much nearing the edge of the m11s effective range while still being able to deal 100~ damage on 20m with the 1887
I want a shock name like the on in fortnite that sends you flying on medium so it can also move the cashbox and extra movement
That would be cool
??
I mean personally I did ADS (I know it does nothing feels cool) but if the MP5's damage at range exists (and it got buffed this update đ) then the Model 1887 was fine honestly
the xp still needs a dmg buff before the update i think it was doing 8 dmg at 20m the range was only minorly increased and like i said it still needs a dmg buff
It definitely doesn't feel like that on the recieving end and for sure does not need a damage buff, gun is already really good at range so they buff it, a shotgun that has range has some range? Must nerf it right away because like random complains from the subreddit.
Like I can get if they saw an actual reason for the 1887 nerf but it just feels forced from the Subreddit if anything to me
it does need a buff its one of the worst gun on light (the range buff may of made it slightly better)
and no nearly every top player is asking for a model nerf
the range of model isnt a problem is the dmg
if your dying to xp its a skill issue model 2 taps light at 10-15m still even after the nerf and has a faster ttk than xp (meduim vs light)
The XP and one of the worst guns on light I don't think are words that I ever saw together, 93R sure but the XP54???? Since when is it bad?? I guess the M11 is better now because it has sights but it doesn't really have the range? Also I don't watch top players so like no idea they said that. Shotguns just kinda do that damage at range it's normal, they aren't only for point blank combat, they excel at it sure but they aren't only for that
Is model still meta?
One of these is a smg designed for close range fighting and melting you
One of these is a medium ranged shotgun designed for burst
Nope, ever since the XP nerf in S4 it's been at a fine place, the slightly increased damage range for the XP is a nice touch to put more in it's medium range role.
Shotguns are not supposed to be in the medium range category, thats what the pike and revolver should be for. (Burst damage wise)
You should be able to dominate in tight enclosed spaces or entrap enemies to fall back into your damage range (Like with demat or velocity boosting with jump pad) not have a tool that outmatches most of the close-mid range weapons in the game
Don't take that up with me take that up with there design
It's a shotgun designed for mediums range which is medium range
I mean you were the one making a point, just making a counter point supporting today's 1887 nerf
At least you can have civil conversations here mostly unlike... #đâgame-feedback
@sharp reef u good at medium? What would you give me as a new gadget or ability if you could
A new gadget or specialization for medium?
Finally another shooter that actually has the China Lake in it.
you don't see that weapon too often in games.
but anyways you guys got any good load out suggestions?
cause for now I'm thinking about just going with the CL-40
If you wanna play with the CL40 a good loadout for cashout gamemodes is usually Defib, Jump pad and zipline for full mobility so you can always have the high ground.
other than that if you wanna deal some burst damage before using your cl swap the zipline for frags. that had been my combo I used mostly
ok then cool.
what about for the Dual Desert Eagles?
also another loadout I was liking was the Fcar (FN Scar) cause I love those 2 guns.
plus the Sledgehammer looks fun to use too.
Since dual deagles are pretty much a dmr (not even kidding, you can outsnipe snipers with it)
I usually use Barricades, Dome shield and Pyro mines with charge and slam or when you need more destruction swap the dome shield or pyros out for an rpg7
you got here JUST too late, early this season china lake was very very strong and it got nerfed into the dirt pretty quick. probably workable but it used to be a terror
Damn it, last I was hearing was that the CL-40 was the new meta or something. d'aaaaaawwww
It's still good, but it can be very frustrating to use since you cant differenciate with hitmarkers if you dealt the full 100 damage
or simple just dealt 2 damage
Yeah I'm just saying they've wrote themselves into a weird corner by making a medium range burst shotgun design
Do you want a challenge or free fun?
mostly something fun to use.
I really don't care about dying a lot cause it's gonna happen.
also do they have any good skins for the CL-40
FCAR
1887
and
Dual Deagles?
and it turns it into a sawed off version?
Hey how do you refund skins
I donât think you can dawg but if you purchased something unintentionally or had someone else do it without your knowledge I guess you could reach out to embark to see what they could do if anything
93R red dot, Please.
I second that
i third it
just made a fun little dagger build: dashes, vanish bomb, goo grenade, warp gate.
might consider changing goo to tazer but idk having an angle suddenly cut off or a wall to play around is pretty fun
i often use smoke and thermal vision, its funny to sidestep people that cant see you to stab them
also works great on cashouts
Yes
Probably a goo mine that upon triggering by being close to it (like the glitch mine) it builds a 8x2 goo wall, if shot it spawns a goo blob like the goo barrels when shot
Would be kinda funny and somewhat useful to have auto activating goo gadget
Battle pass has a nice Tomb-Raider-style Deagles skin
Or it traps them in a dome of goo when triggered:3
Also what we thinking about the 1887 nerf?
or that
But I think that be very mean to combo with pyro nades
Kinda what I was thinking of
defo doesnt feel as strong as before
I can get into 5m firefights with a revolver which now looks like a blundergat, and still the guns hipfire is larger than my torn anus
terrible direction for the gun and its still just as oppressive in high elo
90% of kills with it were in ranges that are unaffected by the change. which is why high elo players were saying NOT to nerf the range but to nerf the damage. now its just going to get nerfed into the ground
terible take, you have no idea how many times ive been killed from insane ranges with the model, i have been saying for forever that the thing has way too little spread, the damage was always balanced for the fact that the reload is terrible compared to every other gun in the game, the range was ALWAYS the models issue
and this is why we shit on you in final round
I think u lost the plot ngl
Can we please get a blunderbuss
facts
@gilded elbow the model is still one of the best, if not, the best weapon in the game
i dont even understand their balancing philosophy, it makes no sense. they will make changes to weapons no one asked for then they end up nerfing it later to a worse state before it got the buff. then when a weapon is overly dominant they either nerf it so lightly that it's only slightly worse (but still really good) or they nerf it into the ground
Add on top of the fact that the range was never even the issue.
@scenic nebula how can you do the goo mechanic now?
Because of "le shotgon."
There's a small percent of ppl that are cracked with the model. It's a high skill weapon. A nerf that was justified was the cl40. That weapon gave even casuals an advantage. Why nerf a skill demanding weapon?
Just because something requires you to aim doesn't mean it should be the death laser 3000
If you are referring mechanic as the gooship, that has been fully patched and no longer possible. However, the 4.4 update that came with it messed with goo mechanics. But now it is fixed at the moment.
I honestly don't know what to tell you lol. You act like beating a model user is impossible.
As a light it kinda is
Unless I'm beaming from 35m with m11 it's just not a smart idea to fight a model
why did they give it that insane buff in the first place. they take 1 step forward then 2 backward
If only you could press it up close to take advantage of the slow raw ttk without it instagibbing you.
The ttk isn't even that slow
I dont know. That's the devs fault because in s2 the cl was just like that lol
They pointlessly nerfed it in s3
Slowest to light of any gun on medium.
For medium to medium or heavy it's not so slow.
Kills in the same amount of time as m11 bodyshots
Also he can just melee if I'm that close
Double barrel does like 160-175 dps??? No one ever complains lol
Which is slow. Most guns do not even offer the possibility of a trade.
That's what I meant by instagib.
If the model did 108 damage, no more light instagibs.
SA does 75 dps with a quick fire rate no one complains lol
Wdym
Both heavy and light should be good at close range. Medium should not, and that is the problem.
Why shouldn't medium be good at close range?đ
Akm kills lights in 0.7, fcar in 0.67, and famas 0.74(0.69 with a single headshot.) all have the outright advantage in a straight fight, they don't break even.
Medium is the midrange support, the backliner.
Them being able to facecheck heavies by weapon choice alone is incredibly stupid.
All three ars are merely okay up close(they don't compare to the things heavy and light can offer here), the cl40 kills you if you fight too close with it, revolver has the most abysmal hipfire, and both melees are defensively oriented.
Both dematerializer and guardian turret are meant to prop up medium in cqc at the expense of giving up more support with heal beam. Medium from the ground up is not meant to have close range power from their weapons, but model breaks this.
Pike does too kinda. Too lethal over every range for a long range dmr.
Okay bruh. My point entire point here is that continuously nerfing weapons is prolly gonna kill this game fr. Instead of nerfing inorder to balance...why not buff instead?
Both nerfs and buffs are needed. Buffing weak items does not mean the model isn't fundamnetally broken so long as it retains absurd close range power.
??? What gun are you referring to? đ
Also yeah, this. No season one insta deletions por favor.
I think he has got a good point here :)
The finals compared to alot of recent titles has a overall higher ttk which is part of its identity
Ig. I'm just saying......nerfing will prolly kill this game. They already killed the heavy class with the mesh nerf......
I think its a bit more complicated than just about nerfs being a problem
Just because embark is mentally defective and does incredibly stupid nerfs at times doesn't make nerfing as a concept bad.
Ik but it's a factor at the end of the day.
yep
totally agree but so are buffs
a nerf to alot of things is a buff to what has been left untouched
have a nice evening guys
Y'all have a good day đđź. Will argue tomorrow
hh
when will we be getting the holtow defib skin?
model issue: desintegrate players at close range
their solution: nerf its long range efficiency
????
is it just me or does it feel like spear m2 does more knockback now?
feels like im halfway launching cashouts again (relatively speaking)
its awesome
Preconceived notions about what shotguns should and should not be, regardless of class design, made more people complain about the distance than anything else.
cough cough old xp 54
The old xp really wasn't that bad. I agree it did need some tuning.
Tbf i think you should be rewarded for hitting headshots it's just smgs in this game besides M11 Don't really have recoil
Not as bad as model but it was definitely a
Can you aim if yes you win alot of gunfights weapon
With its little recoil aim at head and profit
Tbf there's only 2 smgs and the xp did get nerfed
They eventually realized
Is the model still viable?
The spread nerf makes it easier to aim in close range
There should have been more weapon changes
Wait they kinda buffed the gun now that I'm looking at it. Sure it's harder to hit at longer range but considering it's a shotgun that doens't really change anything
They bigger spread makes cqc so much better
false, just plain false, if you want to hit every pellet, you have less area where you can aim and achieve that, seems stupid simple to understand so idk how to make it any simpler, this is in no way a buff
That kind of is a buff
you trolling?
If there's more spread that means there's a bigger effective range. The pre nerfed version you wouldn't even hit all shots unless they were point blank which you can still do now
The main issue people have with it is how consistent it is out to range, it's a dmr with a shorter range, but it also gets 2 shots of 2 of three classes, gets no spread when you move, gets no need to aim either.
It is not a dmr tf
It is like one, due to its long range and mode of fire (being slow single shots)
It's called a metaphor (comparison not using like or as)
this is a nerf, to make it as simple as possible, it loses its effectiveness over range ~33% faster now (33% less range)
You have a higher area to land part of the pellets rather than miss completely
Ie easier to aim
if you suck super bad and miss every shot, then maybe this change will help you get some concelation damage sometimes
However you have to be closer to get all pellets on target
those few pellets that hit because they are more spread out do not outweigh the many more pellets you will miss on the other side of your crosshair, there is legitimately no situation in which a shot does more damage because of this patch, and the only case in which it is not made worse because of this match is point-blank range, even shortly outside of melee range you will shoot closer to the center of mass than before otherwise you will do less damage
the only other way that this change can provide a benefit is if you miss so badly that you hit at most 2 pellets(32 dmg), then maybe the additional spread will give you another pellet or two, which results in at most 3 pellets hitting (48 dmg, hardly worth the shot). if you were already hitting more than 2 pellets with your shot, then the increased spread can only mean the same number or less pellets will be on target (this is the case at all ranges and is determined by the specific pattern the pellets are shot in)
cool! I also saw that the 1887 had a cool skin where it turns the handle and grip into a nice maple wood grip and it puts slight gold engravings all around the guns.
but it makes the 1887 a sawed off version, I prefer the full one. tbh.
People say that 1887 skin is pay-to-win for some reason đ¤ˇââď¸
uh plus I saw there was a cool skin for the CL-40 that gives it like a cool black skin but it had like a strange zebra looking outline on it? I think or it was something else.
how tho? it's a shotgun
I suppose because your character only holds it with one hand, clearing the field of view of its left arm
it has different animations for loading and pumping, giving more visibility and a clearer indication of when it is ready to be fired again, especially when reloading with an empty chamber
ok uh they didn't nerf the SCAR did they? I hope not, I quite like that gun
I love that they got that detail right where if you reload it and there's still a shell in the chamber your character catches it, and puts it back in the chamber before loading the other shells.
love it when games have details like that.
Hunt Showdown has that same thing but you gotta get a perk called "bulletgrubber" in order to save your last round.
fcar has been nerfed for quite some time, it is still perfectly viable and slightly inferior to the ak
i was wanting to try that one out but the lack of cross-play keeps me away. heard the latest update changed gameplay a little for the worse as well
oh it's still a great game don't get me wrong but it does still have it's issues on PS5.
hell just recently they added Ghostface into the game as a hunter and the community lost it's freaking minds over it.
thats the update i was referring to, heard they introduced remote explosives and a grenade launcher as well that are generally not fun
oh I didn't hear about the grenade launcher bit cause I kept hearing people complain about Ghostface being a hunter in there.
personally I find it to be pretty cool, if anything I want them to make a Hunter that's kinda like Gunslinger Spawn with a big tall top hat.
or maybe a hunter that's dressed like Erron black from MK11 where he's got a duster coat and some makeshift metal armor under it.
oh my god model got nerfed
xp buff >.> I've had so many times this season where the enemy is left on 1~3 hp
I've seen that. They say the short barrel helps performance but I have also heard thats made up
it kinda is as it gives the player more screen space
bc of this iâve been trying to save up the coins to buy the skin
worth it just for that for sure, and it looks sexy af as a bonus
easy fix is just to let us hide viewmodels with the press of a button, but they'll never do that lol
did you read all of that? because this wouldnt "fix" half of these benefits.... but let me make sure I understand you as well, you are suggesting we have the option to make our hands and what we are holding invisible to ourselves?
Yes. This way, it doesn't matter what weapon skins/animations you're using as far as gameplay is concerned
so we would shoot out of thin air and not know whether a grenade was in our hands or our weapon without looking for the hud ammo counter? and have to do the same thing to know if and when our weapon is reloaded?
Yes, because with playtime, you can get a natural feel for all of these things' timings. People play just like that in e.g. TF2
And there's always audio feedback, too
But tbh a customizable HUD is more necessary than that first
Current HUD is hard to read sometimes
i see, i didnt know this was something you could do in some games, seems like getting the timings down would be far easier with clean animations though, especially in the case of combining with other animations or using them in quick succession, like reloading a shotgun shell by shell as you mantle up the side of a buliding, easier to see when what gets loaded, which is the main benefit of the model skin, knowing when you have pumped the shotgun, for which there is no HUD element
Still no model nerf? Thanks dev team
Still no buffs for half the garbage weapons? Thanks dev team
riot got a buff this season
ok when I get me a PS5 and I get this game the weapons I'm going to main are as follows.
CL-40 (I love the China lake grenade launcher)
FCAR
1887
dual Desert Eagles
Sledgehammer
and maybe the RPK-74
is the RPK any good in the game? or did that get nerfed as well?
There is no RPK.
oh I thought it was in there. it's a LMG
oh then I guess I'm gonna have to go with the M60 then
PTSD INDUCER
Is putting a sight on the famas a good idea?
eh never was a fan of the FAMAS
it's an alright gun but I'm not a fan of bullups
I'm not a fan of the Famas
*?
me neither
nah man not thatđ
Tbh i hate bullups weapons toođ
Face, Is the recoil patern different with the red dot? (famas)
Whatâs the best gadgets to use for the âeliminate 5 opponents from 30 meters or more using gadgetsâ contract
ah ok then
Mines and mines hahaha
Usually mines or RPG
If u want an easier time that is
Mines/ turret
anyone have the spreadsheet for ttks
frag
frag
what is this channel for
Where all my flamethrower lovers at
đđđđđđđđđđđđ
Model nerf did pretty much nothing
Same for XP buff reverted the last nerf
Revert mesh nerf it was fine before
Nerf Pike this shit is too stupid
Fix cloack so easy to see the guys is somehow black
Nerf charge and slam
Nerf winch
Thx embark
Isn't the reason shotguns are overused because fully-automatic weapons were nerfed too much? Did the developers even consider why a weapon that hasn't been adjusted since launch suddenly became stronger? After nerfing shotguns, when everyone starts using the FAMAS, are they going to nerf that next? Will they only be satisfied when we can't even kill someone with a full magazine? đđ
đĽđĽđĽđĽđĽđĽ
I agree with winch, maybe not charge and slam
People love range in there gun games
i think m11 must be nerf in the future
everyone use m11 for light build now,even no one use another weapon
because m11 hipfire have best spreading even no spread
false, v9s, lh1 and other weapons are pretty widely used, m11 is just pretty good after xp54 got nerfed and has no close range competitors
maybe its used also because it's the starter light weapon
wait ur a heavy main? the class that consistently beats light (and everything else) at close range? đĽ
for m11 hipfire to be highly accurate the light needs to crouch from at most 5m away
any heavy weapon except sledge (unless you use winch or get closer with charge, idk) can destroy at that range
i play both heavy and light, it's not that hard
Add more gadgets honestly I have no ideas but please anything. I would rather get gadgets over weapons since it creates cool new ways to play. Maybe one thing to start with would be using existing stuff to make more mines and such
More turrets for medium would be cool since thereâs two already. A stun turret for example that takes a few seconds to lock on to an enemy before hitting would be a cool idea
There ist an Event Challenge for DMG with Jack'o lanterns. Where are the Jack'o lanterns?
How do i do These challenges?
Coming out in like 5 minutes Iâm pretty sure
what yall think of my gatgid idea?
bast nade: min damage max mobility
- 2/3 ammo
- do little to no damage
- do lot of kock back to everyone -teammate
- fast recharge
More support gadgets for Light. Maybe make some weak healing grenade with a 5m radius that heals 15hp/s [med-gun heals 40hp/s] so that Medium is not the one and only way to heal (besides out-of-combat healing)
Also buff thermal bore by making the explosion a cone going through the wall instead of a sphere, so it's better at piercing roofs and ceilings instead of blasting wider holes.
Would love a thermal bore buff, when playing light its my favorite gadget so far.
Though if lights would get a heal nade it should not be an impact grenade like the vanish bomb, should be timed detonation like maybe with the timer of the flash
oh i meant like a sonar nade that heals continuously instead of pulses. Burst heals are harder to balance i think. Think of the dome shield. It's basically a burst 300 hp, and look how they nerfed it since season 2. If it was just weaker healing, they'd only need to change the healing rate.
M11 hasn't changed since beta right?
The rocket jumper let's go, based
Unironically cannot be unbalanced
Hell give it to heavy
Midair winching on top of map gaps for easy fall kills
What about a gadget that's like a stun gun, but it shoots bullets instead? đ¤
What about the mcmankiller 2000 which just kills a dude
I love that
Someone "maining" something doesn't invalidate there arguments or discussion
Alot of the main people here have the light main tag which is why I used to call this chat the light support group
Because it's main competitors(v9s and xp) got beat with a stick. We don't need to make the m11 worse, especially not at what is supposed to be its specialty.
V9S can be abused by cheaters if they give it to high of a fire rate
best light weapons are lh1 and m26 tho
This is also true.
do you guys have any opinions on the model 1887 post nerf, like do you think its still the best medium weapon?
it was running rampant in high elo lobbies so i was thinking a slight range nerf might bring it more in line
range nerf does it a slight dent, but medium having a great close range option is still strong
especially when it can still 2 shot mediums and 1shot qm lights
apparently gas nades are/were bugged and counted every damage dealt as a kill
It is a good candidate for a meta weapon, Embark should allow it to continue its dominance
It won't. What it needed was a damage nerf. It is still top two.
All this nerf did was set it up to be gutted later.
Yes bro that sounds sick
Double Barrel highly underrated.
The SR-84 Auto Focus needs a scrapbook feature. I kill way too many people too fast to get to see all the pictures I take. Please add this for the skin like the ORF game on the backpack.
Truly the embark way
RPG is basically an upgraded nade with destruction and double the CD
They could have at least removed the random dispersion on it.
I love trying to snipe a suspended structure only for it to whiff completely!
yo
add sniper scope to rpg
YES
Make light have a suicide vest to run at heavies with
They are already doing that without the vest
Real
What's better model or revolver?
porb model
model every time of the day
Revolver is fun to use and cool as hell
But is outperformed by just about every other Medium weapon đ
akm is still fire tho
It's mid.
Hello all. I'm new to Discord, and I'm simply here to suggest that the dev team consider adding a musket to the game at some point. Yes... a muzzle-loading musket. I don't know if this is the right place to post this, but I'm doing it anyway. In my head, this could work out as a fun mechanic similar to the sh1900. High damage but a very punishing reload animation. Maybe add a bayonet to the front so the player isn't completely useless after shooting. I have no idea why this matters to me so much, but I've wanted it since the open beta lol. I'm sure y'all could poke holes in this idea all day long until it seems stupid but it just seems fun to me. I think it could work on any 3 of the classes depending on how it's designed
On that note, give me a blunderbuss
A blunderbuss could be a pretty cool gadget for Heavy tbh
Could have it function similar to the RPG
the main differences that I see between the musket and a blunderbuss are both range and the bayonet. I like the short-medium range a musket could do and forcing the player to pick their shots a little more. And bayonet-charging somebody stealing a cashout sounds awesome. Don't get me wrong, the blunderbuss sounds badass, too - but it doesn't have the same qualities that I'm seeking from a musket.
Nah nah, make it used for knockback
A "No go away" tool
Oh yeah thats how I imagined it xd
I meant the RPG in how its implemented, a gadget with a cooldown that still needs to be reloaded after
Doesnât it only have dispersion when you donât ads orâŚ?
A while back one of their attempts to adjust the RPG without actually addressing the issue was by giving it random dispersion no matter what. It may not always come into play, but it's there.
Gotcha
they need the nerf the fuck out of the no skill m11
"Dev Note: One way we investigate the balance of weapons is to look at effectiveness in gameplay (i.e. stats like damage, kill rates, headshot rates, and accuracy), in addition to stats like usage and win rates. Looking at this data alone, the Model 1887 is good but not exceptional when it comes to effectiveness during play. However, weâve seen a large uptick in usage, mostly in higher-skill tiers which has led to the gun being very prevalent in matches and leading to a somewhat stale meta. This ânudgeâ to the effective range will hopefully disrupt this trend, without making the weapon weaker than its nearest competitors when it comes to effectiveness (i.e. the AKM, Famas and Pike-556)." This is jokingly hilarious
AKA "we dont know how to balance so lets make some bs excuse"
iron sight on the holtow revolver not orange 
Give throwing knives a skin that makes it so you're throwing fireballs
They should give them a skin where they don't exist cause I hate them
They do need nerfing but that's an idea I've been wanting to throw out for a bit
i need a banana gun skin pleas devs
gas mines rock
make a balisong skin for the dagger and a "invisewatch" skin, i wanna complete my spy loadout
or a finger gun skin where your hand is the gun
make it for the revolver and make the thumbs nail be cut into the irons, shit would be disgusting
Holtow revolvers lookin pretty clean tbh
They need to stop nerfing things imo
first db + cloak was and db was gutted, we've really only seen it being used again after they decided to buff it
cloak kinda got gutted during the first nerf
fcar was really prevalent during the early life time of the game in high elo and it got nerfed
ak become more used and I think it was also nerfed
(iirc) awhile later, cl-40 got nerfed for no apparent reason
and since both of the most widely used assault rifles nearly similar except one having more ammo, people started using model
now model is nerfed (it's still good though but it might get more nerfs later)
Sa12 used to one clip any class and it got gutted (it needed a nerf but I see barely anyone use it and both lmgs are just better)
That isn't necessarily to say balance is bad, the current state of throwing knives, riot, m11 are much better than what they were before
its almost as if they need to compensate nerfing items by buffing other items
other wise this is a race to the bottom with everything being garbage
(93r & LH1 being direct downgrades to FAMAS & Pike, DB rebuffed is good, but everything noticably has been nerfed
actually i can call on one more good thing, riot got a 4 hit to heavy for casuals which is good
Explosions need another rework, at least on some weapons/gadgets.
I'll use the MGL32 as an example of the basic premise. You expand the max damage range of 83 slightly, but then the weapon deals no damage past that range. No more tiers of damage, no more linear scale-down. If you get a hitmarker, you know you did 83 damage.
CL-40 needs direct impact back, with the splash also always doing the same amount.
This could also allow RPG to get some damage back. Not necessarily to pre-nerf levels, but if the overall area is less than before, it would turn it into a skill-shot that only deals damage to multiple enemies if they're tightly grouped together.
Explosions should also be made to ignore small debris and props like chairs if possible. They should never block damage. The MGL32 and CL-40 should destroy props and parts of the environment with the nade itself, but not detonate/bounce in the process. This would make them more reliable,
I need a pool noodle sword, a sasuge dagger, just a rock as a frag, a finger gun skin, a waterhose framethrower (waterthrower) and a grilled hot dog on a stick for a hammer
Finger gun would go good with the revolver
What do you think the best light weapons are rn?
Pick whatever you find most fun!
I find killing people (in game) fun
Close quarters or ranged?
Probably cq
Either of the SMGs would work, M11 is better for close quarters, though the shorty and new shotgun can be fun too
Oh ok thanks, i alr have m11 so ill check out the shorty
đ
Btw probably a bit late now but what would you say are the best for mid-long range?
Lh1 and the sniper if snipers are your thing
Thanks
I think it might be a little oppressive if the full radius was max damage. It would be nice to at least have the minimum damage be increased, though. It's really -- well, stupid that frags and other explosions can do single-digit damage. In TF2, explosion damage falls off but only to a percent amount. I think it'd be nice to see e.g. a 25% minimum here
One way to alleviate being uncertain how much damage your shot did would be to allow different pitches or volumes for different amounts of damage like in TF2, too. Then you can tell if you hit a full 83 or only 20
No the overall range would be less.
But the current max dmg range would be slightly bigger.
But no dmg past that like it is now.
Ah, I see. But well, that does mean you may miss out on chip damage
Which while isn't critical, it still staves off regen longer
buying butterfly day one. shut up and take my money embark
I want a water cannon that puts out fire and forces enemies away. It could be a no damage weapon except for what damage you do by pushing people off ledges.
Also a glider for light would be cool.
Not very useful, but cool.
Or maybe a jet pack
Winch should be able to be used as a Grapplehook
For medium
DB-12
10 damage
500RPM
40 rounds
Reload speed 3
8 m before fall off
Hit scan
Shotgun
(set enemy on fire after 5 shots)
It would be cool if the different skins for melee weapons that change it into something that is not what the weapons actually is were instead different melee weapons. The biggest example of this I can think of is the baseball bat skin for the sword
KILL TRIPLE MEDIUM
Are nades good?
I never use frags but I also just got the pumpkin skin so Iâm more curious to try it.
Frags are S tier
I run a double movement rn should I swap bouncpad out for frags?
Iâm also running defib but y know you gotta
Iâd defo give it a try. I always have either frags or mines when I run medium
I run mines when I do a cl40 build đ¤Ş
so whatya think of zip, defib, mines, model 1887
Also o just made a goofy light dagger build but idk whether to run goo grenade or breach charge
Or⌠frags?
As long as you can play objective and are good with 1887 itâs a solid build. Iâd run demat though if I were you
Yup I do
I like breach charge myself, but again you kind of have to play objective pretty aggressively rather than kill-hunting
Three mediums on the same team should not be able to have defib it's like fighting a clown car
Makes sense. Especially now when we got pumpkin event. Letâs go full out tf2!!!111 đ
The CL40 is straight up unusable lmao, They should've restarted it back to the prebuff version
I mean in terms of fighting lights its good but what were they thinking making the self damage half of my health
Might as well call the weapon suicidal fighting in CQC
Apex lifeline health bot would be cool đ
i agree great ideas
been main this gun since open beta when it was not even good and i still top score
and now everything got nerf plus the gun got buff so skill issue
althought the self damage is stupid i'll give you that lol
i think that the damage close is a good change
damage close?
Brother what did you expect from the self damage? To just make it a melee that can reach out to 30 meters+?
I just started playing yesterday, what would be a good light build to use? I've really been liking the m11, and does anyone know the point of reserve weapons?
cl40 is a close range high burst damage weapon
it a shotgun but projectile not melee with range my friend
also there's way to balance stuff without making it annoying to use
more extreme version of what im talking about would be how embark balance lewis by making recoil horrible
ofc i can't say that without giving any balance idea so this is my idea of balancing cl40
- halfed the damage and convert that into bons damage on direct
- it need compensation buff tho which i havn't think about yet
No compensation, git gud or git out
Or actually here's your compensation. You know one shot lights
bro a professional hater for cl40 question mark?
Oh no, my explosive weapon is dangerous to myself because of self-damage!, what shall i do now?!
Crying because a explosive weapon has a weakness at CQC
It's a little extreme.
Going back to a 1 to 1 self damage ratio from the 0.75 would have been fine enough without jumping all the way to 1.6.
(Whold an MP7 fit L or M More ??? )
L
Nah then they remove all the skill required from the weapon and turn every fight into an assured trade
thats the massive splash range fault not self damage
it dosn't matter if the guy using cl40 miss cus it hit for 30 or 50+ damage splash anyways
Nerf M1887/Sword meta already these shit player are too boring and annoying to fight with
Whatâs the TTK for model against the heavy class ?
Where is the new weapons???
In the game ?
Search in the âequipmentâ icon..
1.76, only a bit slower than the akm
But you know, without having to commit to ads.
You can swap to reserve weapons between matches on wt/ranked
Whats your opinion on Famas?
548MB update for XBox Console?What the heck?
Strongest medium weapon if you can master it
Why is everyone begging for sword nerfs? Itâs no more of a problem than itâs been since open beta. Honestly the meta for light is M11, not sword
Pike and model are still better, but famas is solid regardless.
is it worth it using the R. 357? when uget headshots its realy good but idk if its worth
Yes itâs worth it if you can manage your ammo and hit enough shots not as good at really long ranges but at medium to short range it chunks health bars even with body shots
Might wanna try for the head with heavies though
Oh okay thank you
cant wait for the halloween event to end. these pumpkins suck
Whats wrong with the pumpkins I love them đ
its just a must carry item half the time, makes for boring gameplay
Nice opinion, I love them though đ
thanks, boy đ
Ok, please...just tell me it's not necessary for me to kill the INTIRE enemy team for this thing to count. Can someone confirm it?
Thatâs easy 
Pretty sure no
I got a wipe in Power Shift and it didn't count. So I suppose it's more of 3v3v3 type of contract?
Likely teams of three yes
Oh thank god
Should it not count even then, itâs probably bugged or something, itâll either get fixed or changed entirely in that case
Whats the best weapon for lights?
They have a lot and each is a skill curve, my favorite is the lh1 but all of them are strong with enough time and getting used to
So all of them are competitive ?
From what Iâve seen yes
Is the pike super op like everyone made it out to be at the start of the season?
Only from lights perspective, itâs not the biggest issue for mediums and heavies, lights just need to play around it some because obviously a slower firing dmr to the lh1 would 3 tap them to the body
the 93 r still kinda not good but the rest is up to playstyle
Ok thanks
Even the 93r got pretty good but I would use the v9s over it tbh
Understood
THX
does any one know the current distance on the stun gun? I was under the impression it was 16m but I just hit a 28m shot and it stunned them.
Yeah itâs a bit far đ
It's 16m.
Once again putting out my request for a Molotov cocktail weapon skin for the pyro grenade.
Would be pretty cool to get any shotgun a glass type skin, ala glass cannon. Idk if that would be too close to a diamond skinf from ranked rewards. Or maybe for the rocket launcher or grenade launchers too.
is pike still really good?
WE NEED A DRAGON FLAMETHROWER THAT BREATHES FIRE
Does anyone have any tips on how to be more accurate with the knives?
Normally I can get the hang of weapons pretty easily and start landing hits accuractly, but with the knives, even tough I have a ton of playtime with them, I still can't get it to a level I'd like
so this season they really gave us a gift with the right click being useful
the biggest thing is right click for medium lenth engagments to stat, but the key thing is to close the gap and aim for the head. its not a long range weapon
Does the shotgun on heavy kinda suck? That one what shoots slugs?
tbh i think stun is fair based on the class that's able to use it
i use light and med but don't use heavy as it is the most op fricking shit to ever exist
heavy has 2.3 x health and on average does 0.3 less damage as long as you can hit Ur shots lights are useless. meds vs heavy is i bit sore as med is very strong but heavy has 1 main shield but can use 2 or break through walls and do 170 damage, yoink anything, and use a 20 ammo stun gun that can be near instantly reloaded. Over all heavy is by far the strongegst in high elo, to the point that if u dont have one on ur team ur near gearentied to lose
learn there arc and travel time / speed
bro ima report this shit stop
Yep
Even if you perfectly hit all your shots it has a much higher ttk than any other gun
Tho the destruction is really nice
Not really it's main issue since it's a burst weapon, the real kicker is the forced inaccuracy.
By a whole 0.1 seconds it's higher than any other H weapon, alongside no headshots and the fact that it gets dispersion as a shotgun
Sorry 0.1 second higher than any normal gun, it has a better ttk than the flamethrower against all classes and has a better ttk than the mgl against M and H
Idk (why did I waste a slow mode on this)
Oh yeah and even if you do hit shots it has horrible ranged performance
Ks needs some rework or something, I want it to be good
It just needs to be perfectly accurate from the hip like the other shotguns.
If it were, it would be very strong since you could pair it with barricades and use the movement to jiggle peak from wherever.
Maybe a slight buff of 10 damage to allow for quickmelee combos, but more than that is unnecessary.
This is also fine since it's heavy.
That's true but it's yet another compounding thing to add into it's shittery.
We donât need a winch + ks + qm combo on lights againđ
Which is why winch should be reworked into a gadget that doesn't interact with players.
The less cc the better.
Can you do sword tech on controller?
throwing knives feel unusable after yesterdays update, either a shadow nerf or a bug but embark fucked with them and now point blank shots get eaten by the void at like a 70% rate fire the art department and shell out some money for better servers
ÂĽ400 gift
You need to collect everything from the wheel
Throwing knives isn't unusable. It's just shoot and aim without reloading, tbfh (also it's a brainrot weapon)
its not a brainrot as the M11 but yeah
Causing 5.000 damage with gadgets, any fast way to do it other than spamming granades in power shift?
Nades c4 and rpg
Oh yeah! Rpg, thanks!
Powershift, go ham
Imma leave this here:
I don't really think the Stun Gun belongs in the game at the moment. It's basically a free kill gadget. This is coming from a player that loves Light.
HOWEVER if it was to stay (which is the ideal) I'd want it to be reworked into a better version of the Glitch Nades/Mines.
It shouldn't slow players down. It should be able to stop a cashout steal, make an opponent drop carried items and prevent them from picking items up and disable gadgets+abilities.
To keep it balanced however the duration of these effects should be increased and maybe even a slow damage tick could be added.
I find it frustrating too. I don't use it usually, but especially when I get to the finals as a Light. I have to switch to it in order to be viable. Stun gun vs stun gun feels "yawn..."
Actively refuse to use just because of how unfun it is to fight against
Im still fairly new to the game, but I quickly learnt that the lights that pair the stun gun with the double barrel are never seeing the pearly gates
đ đ đ
if you equip those with invisibility the game should ban you on the spot đ
Haha, there is a special place in hell for these people
Me with sword+dash:
lol... me too!
Haha, question is, is it hell for you or for them?
Little of both đ
I use nothing but the grapple hook on Light
Might not be the Meta, but I have the most fun with it lol
Curious about your thoughts on what I call the 'Defib Relay'. When fighting mmm, players will prioritize reviving over fighting, dashing through the fray to bring back fallen teammates. It's a valid strat because I do the same... but it does feel a bit strong imo, no?
fighting 6 people is worse than fighting 3
I love grapple as well. For me dash is just my personal meta (and basically a must-have for sword)
I hate grapple
Poor thing đ
No
I get it, but I wish the shadows could be killed before the revive finished. That would at least require some level of skill to the revive rather than the current state
Lol what a bad take
Let my glitch trap glitch everything in its area not just the person
ok
@silent swallow
I hope you check my private msg ik u may get a lot of them and it's easy to miss mine
So I really really want u to see it very cool things trust
they should nerf the uhhh ummmm the uh i mean the uhhhhhh ummmm i forgot ummmm uhhhhhh
that's true actually
They should also nerf the errrrrrr cuz it keeps errrrrghhhhhhhhhh and i main the uuuuuuhhhhh and it just can't compete
which shotgun for heavy is better
i want to know which to put in reserve for a winch build
I love both, even if the SA1216 is used more in competitive, the KS-23 seemed more relevant in WT
it comes with the set u unlock when you got the 20 gifts
Area damage
CAN WE PU LEASE GET A GOO GUN BUFF
đ
Itâs the perfect balance of unweildy, slow, single round yet powerful bolt action rifle for heavies, weird enough for the finals, letâs also add it with a weapon sway and breath hold mechanic
Nope not allowed to have fun
The FKING SWORD đĄď¸ đ¤Ź
YEP THATLL DO IT
tried TK for first time since S4 launch, they really good, might be my first lvl 8 weapon
Someone help me with this please i have the same issue as well https://www.reddit.com/r/thefinals/s/bK3OhiVXSb
look for yourself
https://www.thefinals.wiki/wiki/Builds
You can create multiple contestants associated with either the Light, Medium, or Heavy Build. Each Build has a unique selection of specializations, weapons and gadgets.
aaaah oke thanks alot
heavy weapon idea: defender lewis and m60 hybrid
normal fire mode have lewis fire rate and m60 damage
mounted fire mode have lewis damage and m60 fire rate
Idea: new weapons?
(L) Vector 45
(M) Automatic Famas (fire mode toggle)
(H) MG42
burst fire is what make famas uqnic
otherwise it'll just be ar number 3
hear me out, spray cans (spraypaint or hairspray) for gas grenades
if the fcar has one million fans, im one of em, if it has 100k fans, im one of em, if it has 1k im one of em, if it has 100, im one of em, if it has 1, its me, if it has none im dead
I want a dagger sausage skin, a slingshot bow, two bananas as the dual 50. , a sign as a hammer, a javelin for spear, a baton dagger, a kar98 for the light sniper, a balisong dagger, a water hose flamethrower (waterthrower), a pickaxe hammer, a dragon flamethrower, a pillow and a plushie for the riot shield. God I just want more silly skins.
Also have a fantasy/mythology season please
Was watching some crazy dagger clips but idk if theyâre using melee aim assist. Do they most likely use it and if not why?
The dagger does have it built in it kinda throws one off at first but you get used to it
In your opinions, what is the perfect weapon for each class ?
most dagger players who are good at the weapon turn melee aim assist off, it generally messes with target priority and often times will drag you away from the person you want to stab and cause you to miss entirely, ending up getting no stab
say guys, is it just me or do even more people play the shotgun after the nerf qwq?
Light : idk, Medium : R.357/Famas, Heavy : Flamethrower/SLEDGE
No I think the minor nerf had the opposite effect to what the devs wanted. It gave the gun the exposure so people know itâs good and the nerf was minor enough that people still think itâs worth a try
What shotgun?
Model 1887
Ah, itâs just kind of how itâs always been tbh little less prominent imo, havenât had many issues fighting it thus far
Still running rampant in high elo but ur right the fact that it was nerfed mighta scared some people off
light sword here in great pain, first grenade launcher meta and now shotgun meta qwq
or more like allways has been but somehow more present
Riot shield has this weird bug where when you use it, it's terrible
What did you nerf the dagger
You have to charge for so long now that it is worthless
lights when theyre forced to multitask 
Lights when they're forced to strategically use weapons instead of turning they're brain off
it really bugs me the LH1 has a chassis rail but it goes unused when you attach a sight
why bother with a bolt on adapter if the gun already has a rail for a scope
how dare you not say hamma
I forgor mb
yooo he edit it in, my G
Because this is where you'd want a sight to be mounted on a M14/M1A rifle. BF5 actually had sights mounted far forward on some rifles and it was fucking terrible just like IRL.
Speaking of the LH1, if they ever make an EBR lookalike skin, I'm buying it.
can an expert in goo gun explain to me every tech that still worked please, please dm me
Ive got something, ill hit you up in a few minutes
But its pre change
Most should still be useable, except goo plane ofc
you can find them in a goo igloo somewhere
I need that as meme
"Did someone call me?"
meduim needs the buggest nerf ever its literally meta and so unvbalanced
medium is fucking disgusting right now
ikr and they wont do shit to nerf it whatsoever
noone complains abt any other classes except mediums that should tell the something
Legit they fake nerfed the gl but its still broken af as well as their ARs, i do complain about light stun gun tho. Shit needs to be removed.
i mean yea i get that i do use stun gun but i also do think its a bit op
but meduim ars and the model is on a entire diffrent lvl of op
Does M11 feel different lately? i dont feel like its killing as fast as it used to. Couldve gotten a silent nerf i think unless i missed an update on it
Also i feel like it has more spread now
it littery said in the dev note under the so called "fake nerf" that the nerf is only targeting heavy
"Dev Note: We felt our buff of the CL-40 in 4.0 was too much and made the weapon very oppressive in certain combos or when stacked. Weâve now dialed the damage back to a level closer to what we had before 4.0, while retaining the increased size of the max damage inner radius. To prevent the weapon from returning to a time where it took 100% accuracy to take down a Heavy, weâve given it one additional ammo. As always, weâll continue to monitor the impacts of this change and adjust further if needed "
How is that only targeting the heavy? They talk about giving it an additional round to take down heavy but that's it. The nerf itself does not feel like enough.
Compare using an RPG as heavy and how much self damage it does, but a medium can walk up and point blank rounds at me, kill me but not themselves.
So it is a fake ass nerf, it was a weak one overall.
you have slective seeing my friend
"To prevent the weapon from returning to a time where it took 100% accuracy to take down a Heavy"
the extra one bullet is a compensation buff thats it
also self damage is just such a bad way of balancing shit
it like if you balance a gun by making it recoil look you straight up everytime you shoot LEWIS
"it littery said in the dev note under the so called "fake nerf" that the nerf is only targeting heavy"
First off adding the round is a buff/balance to the reduction of damage it was getting in order to take down a heavy without needing 100% accuracy, i'm talking about the nerf. You said in this statement the nerf is only targeting heavy. That's what i was responding about, I didn't read selectively at all.
i don't see your point here man
you saying you want it to be nerf acrose the borad?
No im just saying the GL is strong AF, it needs to punish a user that wants to use an explosive weapon at close range. OR reduce the overall damage which would then make it kind of pointless.
If a heavy gets punished for using RPG at close range why wont a medium get punished for using a GL right at their feet.
imagine remote controlled 50 hp explosive drone for the medium that does 149 damage
ahh ok thx for clarification
đ
It sucks when you get a full team of mediums jumping around you shooting at their feet with GL and you cant do shit.
You stop and fight, you die. You run, you die cause that shit has great range.
idk i feel like cl40 balance is in a good place rn
but i do have a rework idea that i been thinking about for a bit now
that being making cl a skill gun
halfed it damage and splash and put that number into bonus damage on hit
and some buff vs deployable/ maybe maybe not shield
that happen with any gun ever tbh
Its in a better direction rn than before the nerf they added for sure.
And with other guns i mean lets say im light i can dodge a team using all AKs or something but you cant dodge the splash of explosives or at least not for very long.
If you even get to react to it
yeah that suck
worst is it splash is so big even if you get hit by 1 singilar damage you still get uncloak
if for whatever reason we buff 93r a lightly shortened reload time would be a nice buff,
it's not bad but its very raw
I hope season 5 gives us more sights for those gun without any and is just stuck with iron sights
Light has sword, Medium has dual blades, give my boy Heavy a zweihander (would go well with a medieval map đ)
arcade map/mode melee only
Jenga tower with an actual building
donât think I donât see the automatic trigger on the FAMAS
Revert xp 54 dmg nerf, revert xp 54 range buff, add option for old sight
Rework mesh by removing cooldowns, buffing overall HP by 50 but having a 50 hp penalty each time you pull it up. This would make it feel better to use but still punish the juggling much more than S3 Mesh.
weapon idea for lights: Makeshift Flamethrower
A lighter paired with a gas grenade. Left clicker to spray a unique toxic gas that doesn't hurt you or your allies. Right click to hold the lighter to the spray to turn the spray into a fire. Tactical reloading will make you use the rest of the canister as a regular gas grenade, its effectiveness decreasing with the duration left on it.
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Should've been dash m11, grenade, sonar, vanish imo, cheaper too.
Sonar and vanish are huge crutches and would be even more beneficial for a beginner.
The words "meta" and "off meta" have been used to much. The sweats claim this land now
Also the spear still not being a throwable weapon is criminal. There is literally a javelin skin
wdym used too much?
Just sad to see that there is such a defined meta people now have the right to use "off meta"
The elo scene mostly
fair enough
The fact that so many weapons can be classified as "meta" is great in terms of design. I love the variety available to me and other players, knowing that even with each weapons pros and cons they still work in a balanced way and you won't be held back in terms of potential damage output based on what you chose
"so many weapons can be classified as "meta"" what do you classify as meta 
Revolver, the snipers, AKM, FCAR if you can control it's silly spread, FAMAS, Swords, the SMGs, that pistol for light, flame thrower, akimbos, the pan fed magazine one for heavy
I think the gadets and specialisations have a tougher time with "meta-ness" but they just generally change playstyle in more drastic ways
revolver and sniper is not meta in the slightest
I'm by no means a super high end player. I like to think I have above average aim and I average gold 1 rank and any weapon I use I feel like it's always possible to do well
the only sword that is meta is light sword
Yeah medium sword is balls I forgot that one existed
I feel like people are forgeting or just don't know that meta literally means (most effective tactic available) A meta will literally always exist
But is that the most effective tactic available for your prefered playstyle?
most effective tactic avaliable in the game imo
My playstyle favours burst fire a lot and area of effect gadets, whenever I use anything else it just feels wrong even though I see others do very well with them all the time, like frags are great gadgets but I find that gas grenades and mines are more effective for me most of the time
I'm pretty sure it's most effective tactic available for the game
I've searched up stuff like "the finals best weapons season 4" and I really never see any consensus on what the actual "best" things are
model and pike are top contenders for the meta
Yeah they are great weapons but model's slow firerate can be taken advantage of and the pike just needs hipfire nerf imo so that you're forced into that reduced vision if you wanna actually hit shots. But despite how great those weapons are I still always feel like it's very possible to do well against others using them
meta isn't defined by one person though
like I'm in plat 4 and I've player in higher elo lobbies, you'll sometimes see mediums run other weapons (and do well) but the highest performing medium is almost always using model
I'm not saying it is, and don't forget my actual point I was making by the way, because we're talking about personal views now. My main point was the fact that multiple weapons are contenders for being the potential "meta" (model and pike being two examples)
The only melee*
I just really like that there's variety in the top tiers
true
The pike is very punishing and short ranges so they have good stats but stats don't necessarily get you the win
Like lots of damage and eliminations on their logs
What can a model do at medium-long range against an AKM?
they can close the distance
Which can easily lead to their death
You should be ideally playing around your team, and if one guy with a shotgun walks up to you then it's gonna turn into a pretty epic 2v1 at most
It's an epic strat because you can just bait others into chasing you like you come a little close and then you run away they usually always chase đ
Lead them into your team
My enemies never do that 
embarke can we actually nerf model this time insteaed of just nerfing the range bec its so fckn op its insane just the meduim build in general is so actually listen to feedback and nerf the meduim ars and model and class instead of doing nothing and nerfing everything thjat doesnt need a nerf

Is the XP actually good now with the buffs or it wasnât enough?
Itâs really good idk what people are on about
By far the most controllable weapon in lights arsenal for the range it has
Medium ARs do not need a nerf
is goo gun that good for hours of trainings ?
what exactly do you mean?
It was good before, just better now
like I think there is so much tech u need to know to play good with it
Not really. Just spam goo. Goo up doorways, access points, shoot that light running away.
And with enough goo, you can set a whole room on fire
oh no no
you dont need to know all the tech
you can be good with it without knowing any tech
just equip it and play around, see what uses you can find
dont be discouraged from what seems like complexity at surface level, its really not that deep
I C
just the basics
block entries to hide and delay attacks
make long goo strips for movement (horizontal/vertical)
and shoot people for stun
the rest will come on its own
But it's really funny to mess around with people
it is, i love it
Goo gun can be peak troll
funny that, i got a clip where i hid on one of the suspended containers and ambushed someone
(its semi-bad, but a clip nonetheless)
people just dont look up
at all
i know i send you the whole thing, but if you would like more advice or have any questions dont be afraid to hit me up
ill help as much as i can
Does the ball grenade skin from the battle pass have a faster throw time?
I found a new strat that can counter any atack on your cashout
Mines?
Pike was a mistake. Yeah, the model is ridiculously strong but the pike fundamentally makes a ton of maps unplayable without also using it. Long range maps are pretty much pike or loss against good teams.
The pike and model pair really well together
no mines on top explosive canisters
So yes
Hello
A nice counter to pike is the famas
then launch them
I know but this loadout pretty much invalidates most others right now
It's decent but good luck outgunning more than 1 pike player on something like suspended structures
Fair 
LH1 was already ridiculously powerful but at least bound to a class that couldn't constantly take long range engagements due to its small health pool. Pike is basically peek shot heaven
Yeah, just some frustration. Seeing them constantly nerf range for the ARs and then release the pike is just backwards imo. But thanks maybe I'll try to improve my FAMAS gameplay and see how it goes
No but you got a cool inspect animation
I love the famas, super efficient at almost all ranges, decent dmg and ttk
totally understandable, being melted before even coasting a sightline does irk me from time to time lol
It's become a personal fav this season fosho đ
Anyone have the updated spreadsheet
đ
?
i like my good pistol back
AMR as a longer range option for heavy would be cool, but you know what would be cooler? An autocannon
hi I would like to start a conversation about the light's tazer, as a heavy main I constantly encounter lights that are able to delete me from the game with a single click from, what it feels like, 20 meters, while i am unable to fight back or run, because of the movement speed reduction or the ADS stun
I think that maybe the tazer's movement speed reduction should be removed or at least tuned down
So long as you aren't running melee a light who opens with a tazer is free food.
However I do agree that it should lose the movelock; it should instead be a full glitch effect.
i do run hammer most of the time, but i didn't mentioned because i understand that maybe i should change my weapon and adapt to the situation, but even changing my weapon and playstyle is not enough counter them effectively
if i find a light player that is killing me easily, i usually change to the LMG with a scope (i forgot its name), but because i cant ADS and they just dashed backwards twice, i cannot hit them at all
people want an anti materiel rifle for heavy but how would embark go about balancing that assuming they want something like a barrett
10 rounds in a mag thats stupid op if the thing is meant to one body a light
1 round per shot does sound more feasible but itd still need some more drawbacks
limited reserve ammo đ
ok lets chill out now
I think something like that would work better as a gadget
what gadgets should i use to take down heavy user with big hammer
(im using light)
Im thinking the bullet would need to be a projectile, as unrealistic as it sounds for an FPS game
yea
if they getting a 20mil is gonna be a projectile
yeah, I had the bfg-50 in mind but the ntw-20 looks just as dope
That's the neat part, they wouldn't.
im not saying that the tazer should be removed from the game, i understand that it is crucial to lights, just as the RPG is for a heavy, all I ask is that the dev tune it down a bit so that I at least have a chance to fight back
Or revolver
Sniper heavy is a dogshit idea.
I swear on console it feels like it ruins my aiming speed as well
i know but funny
like what other weapon would they even make for heavies in season 5, it couldnt be another shotgun or lmg, and god forbid another melee
oke, I havent unlocked tazer yet but im going for that kind of build, im using shotgun, cloaking device and soon going to get taser and vanishing grenade
Nothing possibly. I think we need new gadgets waaaaay more than we need new weapons.
200rd 22lr LIGHT mg
For heavy and medium espescially.
Does stun gun effect console aim
Defibs and jump pad go uncontested for two slots on med because we've got -2 gadget since launch and shit otherwise, heavy got the meme cube.
100%, we need more gadgets
Cannon
arsenal options are much more limited with them than they are for lights, which is fair but its not alright that deagles are the only competitive option
lewis and sa1216:
just another lmg and shotgun, personally I prefer the m60 and the ks but its personal preference
your way to kill is, go invisible around a player that is alone, taze him so he is unable to run away, two shot him with a shotgun, run, repeat
Akimbo is just better than the lewis, but the sa12 remains a monster.
So? You said competitive.
thats the plan but rn i just, run and shotgun them till i kill them, and sometimes use cloak because i forget to
but i dont think that serves as the light's motto, of high risk high reward
we talking comp options
that was no risk in that
youre not running a sa1216 on las vegas in comp TBH, unless you really build around it ig but then youre using up your gadgets and reserve slots to accomodate for it
thinking about balance is just so fucking boring anyway, if mediums and lights have options for all ranges I dont see why heavy cant either so long as they are implemented well enough to warrant their effectiveness with enough risk and a preferrably steep skill curve
The thing is medium should also not get to cover all ranges. Model is stupid broken because it means they don't have a cqc weakness anymore.
A less balanced game is inherently more boring because people just take whatever has the best stuff and run the most of it. See HHM in seasons 1 and 2 and MMM now.
Kinda random thought but i always think they should have a healing injection gadget for light that heals up to 50+ if they're low
"balance" depends on a good few factors, some weapons are more prominent than others obviously but thats just a reality of these games that well always be dealing with
the maps will determine what works best at range and if all you have as a heavy at those ranges is an LMG with stupid damage falloff, you arent winning an engagement where your only option is to push the opposing team, at that point you must rely on your teamates which could either know what theyre doing or send it and die the second theyre seen by the enemy team alone
similarly on cqc centered maps or specific areas, heavies will have an advantage as most of their weaponry and gadgetry is environment and close range focused, lights and mediums also have tools for these environments, if were talking ranked, its essential for all players to cover different ranges and gadgets with their reserve slots that they can switch to depending on those factors, of course theres the argument that you just need to "play around it", but its clear that embark is willing to diversify our arsenals as seen with the latest weapons, so that freedom of choice is gonna have to be what we utilize for these situations
I dont remember what the advantage is for a heavy facing a model
This is a team based game, you should have to rely on your team at times. If you can't you should lose. Rough for those of us in solo queue, but that's just how things are. Eroding class identity and making them all one stop shops is a terrible solution, whether embark decides to do so or not.
And pushing would be a lot less dangerous if things like mesh and dome were still reliable for taking space. But embark decided to murder them to justify keeping the cheap and unbalanced parts of heavy's kit.
My smaller sister is asking what is the identity of a light
Last time I checked it was inferior medium
in that case were still optimizing what we can use for those specific situations, whether embark decides to do so through our weapons or gadgets is completely up to them
The model is probably the best gun in the game rn but a heavy can deal with it easier than other classes, as a heavy main I just c&s right into them and it kills them almost every time lmao
gadgets do need more love I agree, though I also love the weapons were able to use as they are pretty much what well be depending on for any engagement with the help of said gadgets
Assassin/disruptor. Main weakness is not being able to take a direct fight, so their weapons do a ton of damage to maximize catching people offguard. Glitch grenades and such for softening the enemy.
The fact that their weapons keep catching nerfs and medium currently holds onto superior version of their top two guns(as well as glitch traps) has made things difficult.
Lights catch a lot of nerfs because the community thinks they are too broken
Objectively speaking lights are not at all broken, they are just extremely annoying đ
Handless mfs in quick cash get juked by dash because they cannot track, then go on a hunger strike for three days and nights in #đâgame-feedback
đđđ Facts tho
surely dash isnt something people are bitching about
You would be surprised.
Insane that landing 4 throwing knives in the head of a medium isnt enough but they can 2 tap me with a model by looking in my general direction
Its because timmy no-thumbs who plays on 4 sensitivity keeps getting camera broken by dashing lights in gunfights đ
And just today someone in the medium chats claimed the xp54 was "back to fcar tier" because its range was slighty extended.
By fcar tier they mean the current one, irrelevant, right?
I think allowing mouse and keyboard for consoles wouldnt be the worst idea if they forced those players to have crossplay enabled, there are certain disadvantages to using controller in such a hectic game and even the aim assist wont be enough to compensate when the whole building is collapsing lol, doesnt mean PC should suffer for it though
Even though it still shoots nerf darts at every distance and has one of the lowest damages per mag in the game.
Definitely not.

Its all about playstyle, most people find the hit and run playstyle that lights are based on very annoying but that doesnt mean they are busted, if you play light yourself you know that playing that way while still being of use to your team is actually very difficult
If you run too much you are dead weight but if you are out in the field too often you get shit on đ delicate balance
What people fail to grasp is that both L and H require completely different mindsets to play at a base level
You dont play a L like a medium neither with a Heavy. Much less try to even move like a medium while as heavy
A large part is how badly the specializations are designed. Dash and cloak both get shut down by good tracking/good awareness respectively, so against good players the options to keep yourself alive are limited.
But your average quick cash warrior does not possess these traits and ends up with the impression that light is super op.
The end result is a big mess that has both ends of the spectrum screaming about lights.
U wanna know what would be a cool idea? If the cloak ability also made your footsteps harder to hear that would make it wayyy more viable for the big leagues
Your footstep audio does not matter when the cloak audio is so abrasive already.
If it was full invisibility instead of partial, kept you silent and kept you out of recon/thermal vision scans, but you had to wait through decloak to shoot it would be both more reliable and less aggravating.
Invis is fine, usually the role of a light is to scout. The problem is that they gutted all the weapons that allowed you to really be effective at it
Nah, that would be too broken. If it made you completely invisible then every player and their grandmother would be using it
Better idea, what if activating the cloak ability covered you in a smoke screen? Like a smoke bomb instantly covers the area where you cloaked at. That would be an excellent change
Invis isnât the worst to go against but itâs also just kind of obsolete with vanishing bomb being a thing
