#💣┇weapons-gadgets
1 messages · Page 102 of 1
What weapons suck and why? (bet you won't say CL-40
I don't want to rely on my team all the time. I solo que and it's not fucking fun to deal with zero chance of winning without teamplay
then play casual modes
CL40 mid, spear garbage, heavy gl can't shoot upwards of 45 degree angle, burst pistol mid, dual blades mid, ks23 horrible bloom
And here is the issue. A finals player alienating a solo player cause "durr play a different game mode" MY BROTHER IN CHRIST I AM DIAMOND
okay?
Good for you.
me when i solo queue a team based game and complain its team based
For the most part, I agree! But that isn't really half the roster. And nerfing Model would not make those weapons better or worse
I DIDNT SAY NERF THE MODEL I LITERALLY SAID DONT NERF IT
its already confirmed getting a nerf
It would make spear, mgl and ks23 indirectly better since medium would no longer delete heavies.
...exactly. I'm arguing against you. I'm saying we should nerf it lol
Chicken sandwich
🗣️🗣️🗣️🗣️🗣️🗣️🗣️‼️
You argued your own point in your last post
wait you think the close ranged specialist heavy using an extremely committal melee weapon shouldnt be dying to the mid ranged support's shotgun in cqc? wtf?????????
I suppose so, yes. And CL-40 would kind of compete better for high-mobility ranged Medium options. But yeah, one weapon nerf isn't screwing over the whole game lol
It's a spear it's almost like you should be able to throw it
No, your argument is that half the weps are bad because of Embark's nerfs. I asked you to list bad weapons, and I explained that nerfing one overperforming option, Model, would not further nerf those bad weapons
No my point is not that, my point is they DO FUCKING NOTHING with half the roster while 5 weapons rotate the ranked meta
All weapons wont be balanced it doesnt exist in a FPS game
Okay, fair enough. But they are slowly tweaking some of the worse options. Just in S4 we got spear and sword buffs. And Throwing Knives buff. And Dagger changes. And CL-40 buffs before they killed it again lol.
Some Always gonna be better than other
the disparity gap is WIDE
They're not very good at balancing, but they do look at underperforming options and tweak them
And some weapons will Always be bad
buffs > nerfs would ruin this game
the spear was tweaked and went literally no where, it is still statistically the least used weapon
Pretty sure the burst pistol is the least used lol
med weapons should be about as good as the AKM/famas
heavy weapons about as good as the m60
light weapons about as good as the m11
they havent even tryed the buff>nerf model and people are saying its bad
I have literally seen 3 people use the 93r since it was added, and I'm like 99% sure one of them was cheating
Melee weapons would Always be bad and not meta
everything meta
It pains me to say, but you have to accept that melee options have a low skill floor and low skill ceiling alike. They simply cannot out-DPS the guns, and they never should, lest we make the guns completely irrelevant at all skill levels.
Will never happen
Melee weapons are still good in low skill lobbies, but there's no way to make them match guns at high skill lobbies
what are you talking about? hammer is one of the highest dps weapons in the game
Hammer IS not good against good player team
melee has one of the highest skill ceilings? more work than using a gun? you act like the weapons in this game have ammo?
I mean, technically, yes. That's an exception. But it's not going to out-DPS by the time you get into melee range
Once again diamond ranked, i nearly exclusively use sledghammer and winch hook?
Full diamond lobby doesnt exist
^
Use cover, goo nades, barricades. they give you options for closing the distance
Melee requires some unique strategical skill, but the mechanical skill is lower. Period. You have giant hit boxes that can't headshot.
And you Can use any weapons and still win
so the ks23 is an easy weapon?
Not the hardest by far
Mechanical skill? have you SEEN the movement tech you need in high ranked lobbies?
Define high ranked lobby, because like I said they doesnt exist
All the same movement tech you can do with other weapons? Besides breaking walls with one swing?
they do in ranked, world tour is not ranked it has no filter
Ranked matchmaking is a joke, their is not a singular high ranked lobby rn
Movement tech matters more when you need to close the distance, and slide swin ng turning is exclusive to melee
Can you define what "slide swing turning" is? You can shoot while sliding with other weps
Wow slide and pressing left click so much skill
you are literally biased you want an AR meta
CONTROLLER
I am not, they just doesnt exist even with a lot of RS the lobby is full of plat gold and even silver sometimes
I play only mnk
I dont use a cave man input
Slide swing turning is when you swing sledge after a jump then slide if you yank screen left or right it launches you further forward
Anyway, to be clear, if there are niches that every weapon can fulfill that make them have unique applications at any skill level, that's a good thing. Hammer can break walls reliably and that makes it relevant in high ELOs. But Spear e.g. simply can't be good because it shares too much overlap between it and Flamethrower without having any unique benefit. They'd have to rework it or live with the fact it isn't meta
So much skill bro teach me
no you biased boober
That sounds a little like a bug, but hey, it's tech. But it's easier than landing 100% headshots with an AR, sorry. That's what the difference in skill ceiling is
Ok buddy full tracking moving people is easier than pressing two button
It's pretty difficult to hit 100% headshots lol... It's like, humanly impossible
Stop the rage bait
not really if your chillin on a roof, which its almost like medium has nearly exclusive vertical advantage
its almost like you dont need 100% headshots to kill?
It's easy to make use of your range advantage, yes. But my argument is that headshotting with an AR has a higher skill CEILING than hammer has
Ar overall have just a way higher skill ceiling
We're talking about the max utility you can ever get out of weapon in high-skill lobbies. We're talking about the meta
Melee are made for legit AI
nah, there is a reason you see less melee users, its almost like its harder
Yah tha meta is AWFULL rn
Or just because that Bad ??
It's harder to win with melee in high ELOs because you already have reached their skill ceiling and can't get any more out of the melee weapons. Meanwhile, your opponents are landing headshots more and more accurately.
More difficult?
thats called a player has hit THEIR ceiling. not the weapons
The KS 23 needs Christ
agreed
Nerfing a med weapon wouldn't make it better or would just make it less obvious that it sucks
Every weapon in the game has a different skill floor and ceiling. Period. Some weapons are more or less rewarding or useful at different skill levels. Balancing should strive to make weapons roughly equally rewarding when all used at the same skill level, wherever those weapons have still not been mastered. When a player's skill is too high, some options become obsolete. That's just what you have to accept.
yep
Like painting over faulty drywall
If every player was running around with aimbot, NOBODY would use melee or many of the hitscan options for that matter
NO, other weapons can be better. not everything has to be brutal to use it kills the fun
Tbf some weapons just weren't viable in ranked depending on patch
Spear needs a secondary throw attack so it's not just a worse hammer
been saying that shit from release
If you are fighting at the level of the very best of the best in the world, there is simply no way to make every option relevant. This isn't an opinion, it's a fact.
high skill weapon doesnt equal high skill player, it simply alienates the ranked and casual lobbies
my guy half the playerbase doesnt want to be ruby, weapons should be well and viable into diamond
Yes, if you want to balance weapons around lower skill levels, that's perfectly understandable. I agree. I'm just saying you can't expect the meta to include melee
this is an opinion, its almost like ELO games are picked because of their BALANCE
it can, you just dont want it to, this is whats know as an opinion
cough cough heavy melee pre winch
THANKYOU
its almost like some of the top players are melee users and some people dont like that
Have no idea what you're trying to say here. To reiterate my point... If you are fighting in aimbot levels of skill, some guns are just going to be irrelevant. That is a simple fact. Why use Dagger or Double Barrel when you can blast people away with LH1?
Tbf on release dash kinda invalidated sledge then winch was added and got nerfed but I enjoyed it for the objective play not just free kills but because it has free kill potential it's ranged was slashed
I'd prefer if they just made the CD for grabbing people much longer and lowered it for grabbing things
THAT IS WHY THEY ARE TOP PLAYERS, THEY ARENT JUST GOOD THEY PLAY BECAUSE THEY LIKE IT, thats why you see double barrel backstab sword sledgehammer users in ruby
you act like these weapons arent used at all, when in reality the players with LESS skill use the easier weapons I.E AR'S
I feel like we're on two completely different subjects. All I'm trying to get across is that 1. nerfs are necessary and won't screw up options that need buffs, 2. buffs are still coming, and 3. perfect balance is not possible, especially when some skill ceilings on some weapons are met.
there are no meaningful buffs on the way
if you want to believe so ig lol
You have literally no way of knowing this.
wait and see
ive been here for 4 seasons and the largest buff as easily the cl40, then lowered back down
93r is meta next patch.
prob m60, rpg is still really solid. charge n slam or winch hook
Lewis is still better than the m60, and deagles are better than that.
Sa1216 is still strong despite the murder of mesh.
I mean you can't go wrong with charge.
charge is probably the most consistent, and yeah lewis is prob still better than m60
the light Db needs removed fuck that weapon
I completely agree. But they had to justify preserving stupid pick abilities and the mid range game somehow.
mesh health made sense, the cooldowns are WAY out of left feild. fucked up a whole play style plus you see way less glitch nades in game modes other than powershift
Dome nerf was absolutely necessary, the first time
Is it 12 seconds? Sure doesn’t feel like it
It was, now it's 5.
Oh shit lol
The first nerf was health I think. I don't remember, it was a while ago.
Yeah 5 seconds is barely enough time to use it for its intended purposes, Not like it stops it from being an engagement advantage anyway
yeah it was health
sa12 winch is the meta
really buggy sometimes, but when it works man it works
true
IMO sa12 winch works best when you have a coordinated team, when ur solo just run deagles/lmgs
👆
Deagles were embarks best creation imo
meh, i hope we see some more creative weapons in the future. ancient times with knight weapons. a season where there is magick. its a vr world so i hope we see less traditional weapon types
I doubt we’ll be seeing magic other than lights playing cards lol, though I can totally imagine sci fi inspired weapons
I still yearn for a colossal sword skin and animations for sledge, and a very specific one at that
Lighting hands, fireballs, poison breath. It's all possible. The skins they make are so creative I don't know why weapons can't be
Also spear should be throwable with a lighting bolt skin
There’s no reason why they couldn’t turn its m2 attack into a javelin throw
The current weeb-out attack is just silly looking lol
model players beware
It’ll be fine even then 
Any notion as to what they'll actually do?
no one knows
we just know they're nerfing it potentially in 4.5 as an exception to their shop update but if not 4.5 then undoubtedly 4.6
1 thing is garunteed. more nerfs
I can imagine some kind of bullet spread change when moving
That would be really weird and not fix anything.
model is a movement demon, forced slowdown to be accurate would change a lot
thank god 🙏
thank embark, there is no god here
It’d kill it on the spot if the user needed to be grounded and still to hit shots at range, wouldn’t stop it from being effective at close range though but lights and heavies all have things for that
bullet spread while moving likely wont happen just because it would be inconsistent with all the other pellet shotguns. it just needs a damage nerf
uh i hate that machanic so much
But then it’d be another “pseudo” nerf where lights still get decimated by it at range lol
Sword would be nerfed as well since I play quick cash once a day with it to get my powertrip
It’s not like they can make it take 3 shots to kill one light
It two shotting at range is fine, it's the one shot combo up close that's stupid.
The fact it makes medium so powerful in close quarters is the main issue.
The two shot is wild. The ttk is crazy on the model
i feel the opposide ngl
i feel like the 2 tap at range is a problem and one shot combo is not
Shot into punch requires you to be inside them, it makes sense that a shotgun inside someone's ass kills them
What else would medium use other than melee weapons at close range
For lights specifically it has one of the slowest ttks for shots only.
Medium should not be good at close range by weapons alone.
That is a bad mindset for the game. All classes should have an option for every range. Increases play styles
Then with gadgets? I don’t see many options for em
It would have to be nerfed to 74 damage which would make it the worst gun in the whole game lmao
More specializations, like dematerializer. Turret also if it didn't suck shit and got hard countered by reshaper.
It's not. Every class should have specific weaknesses.
Demat serves as an escape and tool but not offense at close range, Though I guess they could make distance but why do that when the point is something you might need to defend at close range
Heavy having the deagles and lewis for incredible midrange play is just as problematic as the model up close.
It's not like you can bring every weapon in the same match you can only pick one? You should be able to play at different ranges you can't be good at all of them all the time
Your still going to get counter picking
Lights only weakness is their health but they have a lot of everything in their arsenal, heavies have the health advantage at the cost of movement with very limited options in terms of weapons at least until deagle was introduced for the longer ranges, charge and spam could use a touch up though ofc
Deagles just need a small range nerf. Lewis is literally not a problem
I wonder if there is a solution to this, like perhaps taking multiple of the same class that has options to cover every range.
Literally
YOU SHOULDNT SEE MATCHES WHERE EVERYONE IS PLAYING THE SAME CLASS. YOU ARE PROMOTING A LACK OF BUILD DIVERSITY
Lewis still beats every rifle at midrange lmao, that has never changed. Old fcar would lose a straight fight to current lewis.
Heavy needs to suck at range because of the health advantage.
I was saying that classes having options for everything is what leads to stacking. You see it happen right now with pike-model triple medium stupidity.
Triple medium meta is the death of creativity. You should want to see mixed class teams
Triple medium is happening because mediums can cover their intended weaknesses with overpowered weapons.
If other classes had more options you would see more classes picked
No it would literally just be "which class has the most right now" and take more of that one.
It was heavy, now it's medium. It'll be heavy again once pike/model are nerfed because heavies can cover their intended weakness with deagles and lewis.
Heavies are getting a high caliber rifle eventually and there’s nothing we can do about it 
That is a blatantly wrong take, it used to have a consistent balance of medium and heavy in season 1 and 2. Light got buffed in season 3 with TA you saw all light teams. You are pulling your anwsers from zero points in the games history and trying to prove a moot ppint
I want a high damage single shot musket
Medium has always been EXTREMELY useful. Heal beam has kept him constantly in the roster
HHM was the play all through seasons one and two because heavy was the best class. Medium was just there to healbot.
TA does not fucking matter lmfao, it's the finals not the terminals.
You are getting these stats from NOWHERE. Remember when medium could see through fucking walls. It's like you are extremely biased to a specific playstyle and defending it tooth and nail
I was thinking an unweildy anti vehicle weapon
Anti tank one shot rifle would be so fun
One shot as in shoot once and reload
This dumbass looking stick, looks hard
Rock on freaky bro
On my hands and knees for more goofy weapons
Yeah I do. HHM was still the best.
There is a reason wall hacks WERE REMOVED FROM THE GAME
I LOVE GOATS META!! I LVOE SHOOTING THINGS THAT NEVER DIE!!! I LOVE SUSTAIN META! I LOVE RESTORATION AND MITIGATION SPAMM!!
Near the end of season one MMM with recon and fcar was hard meta after nukes were made a little less reliable. But HHM was easily the 2nd best comp then and the best comp before then
This but unironically
Thankyou
i love having one class be consistenly worse in high elo yet completely push away new players in low elo creating a difficult balancing option
If only light had functional specializations.
What. Are. You. Yapping. About. Light has some of the most consistent specializations. NO health alienated the people who don't understand pushes
if only light consistently be considered terrible in high elo 4 team matches AND didnt create an extremely large learning curve to the player population in low elo that inevitabley push away new players in a casual game that embark refuses to address
Light has the least consistent specializations in the game. That’s the entire reason it’s bad
DASH? GRAPPLING? invis kinda mid
Dash is incredibly inconsistent and grapple could literally be a gadget
if only they added 2 team gamemodes so light can be player properly. if only there was a gamemode that was unique to the finals... but could have a simpler formula for new players to understand
Dash is very easily shut down by anyone with good tracking. Grapple has the exact same problem, but even worse.
Cloak is the "best" but it's still unreliable. You can take space with it but people with good awareness/good monitors can see the suspiciously light shaped shimmering mass of light and shoot it even when standing still.
Dash is the most used specialization on light
Me when I dash to evade bullets by my enemy is having a good aim day or im just in high elo.
Me when I pull out my mesh shield to block bullets and it does as advertised
are you on console
Yeah that doesn't make it, or light, good. It's just fun.
Me when I pull out my mesh and it breaks in one AK clip
This would make sense. Dash is actually good on console
Cross.play
like do you use a mouse or controller to aim
No
AK user broke my mesh shield (he now has no ammo and needs to reload)
(I have another 750 hp in 8s)
You get pushed🥱
Vs literally just dying because your enemy is able to aim and track dash
You could never even break it one mag. 720 was the max damage per mag, now it's 640. 😭
i love beefcake meta
i love having 1 class be consistently dogshit in high elo and dominating in low elo
i love not having balance changes that actually appeal to the casual playerbase as per embarks wording
Why must embark punch down on mid ass guns?
There is a reason dash is entirely unused by top lights
Embark's changes don't appeal to anybody, it's genuinely impressive.
Also entirely because of the specs. They’re completely reliant on the skill of the enemy rather than the skill of the user. Incredibly easy to use against casuals even if you are a casual
The only reason Lights couldn't be meta in rank games or in WT no matter what they do is because those gamemodes have limited respawn credits.
They are forced to play more defensively and use longer ranged weapons. That's why pre-nerfed XP was so good and LH1, while the more aggressive weapons are frowned upon.
this can be somewhat averted if Embark adds
a 2 TEAM CASH GAMEMODE
Controller
This game is very similar to titanfall and I can see now why that game doesn't have comp. Sucks all the fun out of the game
Or. Crazily thought they make light better at stealth. Which is what they are supposed to be good at
casuals will get dumpstered
Casuals are going to get dumpstered by sweats regardless
Light is not meant to just be good at stealth. Nor is that a particularly useful thing to focus an entire class on
to be fair its in the description of the clas
Me when I forgot about nukes:
thats valid
Yeah it can specialize into stealth. But that’s 1/3 specials
You know if cloak was actually proper invisibility vanish bomb stocks would soar.
And a gadget?
If they remove the limited respawn tokens mechanic and replace them with a "buyback" mechanic where respawning after cooldown free, but instant respawn cost a token. Lights would be used much more.
Still not a lot. The class can spec into stealth. But it’s not really the focus of the class
Just take the token mechanic out of world tour. Keep that shit in ranked
I wasn't saying it should be, just an offhand thought.
The focus of the class is espionage gameplay, never attacking from the front. I.e stealth
Gibgasm out of curiosity what is your WT and Ranked badge/rank respectively
Upper 8000 this season. Mostly been playing ranked
There are plenty of times on light where you attack from the front
If there weren’t then light would have no teamplay potential
Yeah. You can. It doesn't mean that's the way the class is intended to be played
It's the fastest class. It's so you can flank
I think plat 1?
I swear, people keep focusing on the class when talking about why light isn't meta, that they forgot that the gamemode mechanics are a factor as well
I don’t think lights viability has anything to do with the respawn system tbh. The specials are just terrible in high elo and way too strong in low elo. None of them provide objective value in survivability
So they die. And the punishment for death is that they either have to wait for their teammate to revive them ( which the statue is pretty much where the enemies are) or spend a very limited amount of credits to respawn.
Yes but even if they respawned faster they’re still going to die. Which is usually when a teamfight ends in higher elo is after the first pick, usually very quickly. Even an instant respawn wouldn’t help
It would also compound the issue in low elo
But a free respawn will
Kinda? If the team manages to stay alive for that long which generally doesn’t happen. It would very rarely help
Most teamfights in high elo end shortly after one pick
Since there is no major punishment to fighting aggressively
There is a major punishment to playing aggro. It’s incredibly risky
Nah you are right here. Light would be so much more valuable if respawns were free. It would make running away (light can do that best) so much more valuable. You would also see less defib spam
Since you can either wait for a free respawn, or just use a token to respawn faster.
Defensive play is much stronger
Because, of how punishing dying is.
No, it’s just stronger in a fight
You are at a much greater advantage in a fight while defending in terms of how easy it is to get off damage and heal
Once again, this is correct. Pushing teams if coordinated are better than defensive

Why do you think people hate model. Hyper aggressive push plays. It's in your name
That’s not why people hate model and that’s not even the main reason why model is poorly designed for medium
And more risky in the current system
I actually don’t think we need to make defending worse again personally
People hate model because being pushed by a gun that half chunks a heavies health is "balanced"
No, people hate model because it removes the reward for closing the gap on a medium. It’s also OP while attacking. But it’s strongest case in undoubtedly defense
It wouldn't, tokens are limited, use them all up and they're crippled for the rest of the tournament
Or by being chunked from an advantageous position where they can jiggle peak.
The degree of the chunking is the issue at hand.
Incredibly strong all around with no movement penalties to aim👌
Damage nerf, just three days away!
Nah, they already did a balance patch last week, it's probably maintenance this week
If they nerf the model I will go to my local food bank and donate. I just don't see it happening
There is a possibility they do an emergency patch based on what was said by Rob in Balises stream
“Emergency” is a funny word tho as it’s been meta for 6 months
They have pretty much confirmed it’s being nerfed. It’s just a matter of whether it’s in 4.5 or 4.6
Unless they literally say it's being nerfed I have to see it to believe it.
And -5 damage ain't gonna cut it
They played into it but no direct statements aside from what Rob said on Wednesday.
We have also had 3 devs say they’re aware it’s problematic and are looking into it internally
They said that with fCAR back in season 1 and it got more recoil🥱
It’s been 4 seasons but tbf they finally realized recoil is a bad balancing factor
I hope your right man. Their balancing is odd
The heavy’s quick melee should do 50 damage instead of 40
Depending on the class the quick melee should scale
Lights-30
Mediums-40
Heavies-50
Idk it seems like a good idea
Why nerf light and buff heavy
It does not.
nonononononono anything but that
Can't wait for model to get nothing but a spread nerf.
It seems like a bad idea.
im too impatient to wait, so ima type here
heavies instantly gain the ability to instakill light, and almost guarantee kill mediums
The change just nerfs actually good use of sword and makes it more worth it to brainlessly spam lunges.
Kills the best medium and heavy combos.
bro wants sledge to be able to m2 + qm a medium 😭
Exactly 😛
Guns 🤢🤮
Hammer😛🤑
lol
best loadout for medium?
Heal/Demat - Pike/Model - Jumpad - Defib - 4th gadget as you like
Demat, model, frag/zipline, jump pad, defib is pretty good for a combat based medium
how about no and we dont bring back Winch + ks + quick melee
Skuldiggerydo is typing…
KS does not need to have the 1 pump melee combo when its already miserable to fight on Model
and sledge M2 + QM against medium would also suck
#💣┇weapons-gadgets message that is literally exactly what he wanted
Heal / Demat
Model / Pike
Pad
Defib
APS/Frag/Glitch Trap/Zipline
What about for light
dont play Light 👍
hmm, pretty good, thanks I'll try it
Lowkey model is super fun tho
Cloak
M26/LH1
Gateway
Stun
Frag
Erm where is my goat 93r and flashbangs
Been using model for the past few days and holy shit does it hit hard
hoping they finally start balancing their game properly after 5+ months
i still love famas cus i suck at aiming
this point and click meta is just giga ass, can we buff tracking weapons again
Medium or Heavy weapon concept:
10 gauge Double barrel (not sawed-off)
❓ if we nerf model's range or/and spread, this could work.
🩸 dmg: 18 x 9dmg (max 162)
🛜 spread: at least 20% more than current model
🎯 max effective range: a little less than current model's (max range 25m but you can hit like 1 out of 18 pellets)
⏱️ reload: 1.5s 1st shell + 0.5s 2nd shell | mag size: 2
Thoughts? Note: this would work ONLY if we nerf model's range and/or spread.
heavy
1 shotting a light is gonna be so peak frfr
hell yeah
giving medium or heavy a weapon that oneshots lights is a horrible idea
Could be a cool gun but maybe a little too strong with those stats
there is a reason it hasnt happened yet, because its impossible to balance
i added spread!
20% more than current model is still a pretty large range
And you don’t need to hit all pellets to 1 shot at max damage range
it doesnt matter
it does...
the fact that a medium or heavy could straight up oneshot a light is n issue
considering light isnt allowed to oneshot medium with their sniper or their Double Barrel either
the only reason light can oneshot light is because they have 150 HP and Light in general is its own hard counter
true. maybe this was a little overboard
the idea for a double barrel isnt bad but it would just have to be balanced around a fast reload with less than 150 damage per shot imo
Melee and stun moment
I’m currently running demat, model 1887, defib, zip line, and gas mine but would like to switch it to either jump pad or nades. Does anyone know what’s good?
frag is probably the most versatile gadget once you learn how to use it proprely. In terms of movement i prefer jumpad cause is more versatile and you can use as a movement tool also in fights
Definitely jumppad for movement medium
I was curious cuz I saw those goofy clips of ppl dropping the jump pad on the cash outs and it gets flung
What’s a better controlling build that I should setup as well, even tho I mainly play movement medium?
like idk mines and turret and nades idk what are good combos
Turret is pretty strong so long as you know how well it covers an area. General rule of thumb is that you need to point it in an area where it would cover a cone's worth of area. A damaged turret can also be retrieved by hand to get it on a short cooldown and re-place it at full health, should you have the time to set it up.
Gas mine works well as a cashout steal deterrent.
Explosive mine isn't as useful on medium but still works, maybe try frag grenades since they're spammable and easy to toss near cashouts.
Goo rn is a little funky but goo grenade works really well at blocking entryways.
Lights being able to one/two shot heavys is not a problem for you I guess 😂
150 HP not 350 HP
Bullshit, mediums and heavys should be able to one shot lights if lights can one shot them, that doesn't make sense
what does light have that can oneshot medium or heavy
there's the dagger, and the SH
Dagger, sniper, xp-54/m11 in less than 5s, that's ridiculous
Sniper doesnt oneshot, XP is ass, and you still win a damage Trade against an M11
and Dagger is Dagger, not even worth making a counterpoint for if you consider it an issue
you know how fast a Lewis or famas kills a light? lol
False asf, the time you have to pop dome shield and not get wrecked by a light with dashs and m11 is just low asf
SH doesnt oneshot anything besides light, its 2 pumps or 1 Pump + double QM for a med
the dagger is very technical, backstab or die trying basically, only the users skill can make it somewhat viable and yet easily hard countered by anyone who played against them long enough. s
just shoot at them? you can kill 2 lights in the time it takes to kill a heavy
I played it and you just have to play against heavys and you win
Snipers, aren't that strong. if you can hit consistent headshots against lights, maybe. but it's more a support weapon now. XP is sad. M11 is just, fine.
I don't have the time to argue or something, I have work to do
again, the dagger is hit backstab or die trying.
although, you can make the argument that the dagger light would just escape and re-engage from a different angle if they failed backstab. but it's easier said than done tbh
Thing about Dagger is that you're basically relying on keeping your enemies distracted from turning their backs away from getting critted by.
Sword is a lot more flexible in this context since you're both more mobile and less likely to completely hinge on successfully hitting the charged attack.
It's annoying to die to a dagger, let alone get teamwiped by it, but it's also a lot rarer than getting teamwiped by the more usual suspects
Dagger only 1-shots lights and mediums and even then mediums have glitch trap that can basically render it useless
yes. that is what dagger does
they could make it more powerful if primary attacks crit on back attacks.
And dagger is ass anyway
But giving medium or heavy a oneshoot option against light is the worse Idea ever
Mfw s1 rpg, s3 winch + ks, (sledge should still 1 shot lights on m2 tho)
Frags? Those are for all classes
Frag grenade
Okay to be fair a lot of people don't catch or don't bother avoiding it, but a light can get caught by it relatively easily if they gamble trying to steal a cashout
Nade does 149
Not if they sit on top of it
^
But even like 0.5m away it deals 149 yea
I mean, if they ever consider an AMR for heavy, It would be fine if it could 1 shot lights. but, they should be useless in CQC if they were to do that
letting med or heavy oneshot light (again) is a horrid idea
Sledge:
no heavy should never get a sniper to begin with
Sledge is an melee who Care that a Bad weapons
it goes completely against the class design of heavy, its a close range burst damage class
idk man, there are more seasons to come and the amount of funny unique weapon ideas aren't really common
Yea I know but it’s funny
Heavy shouldnt have long range potential, Lewis and Deagles are already good enough at that
Troop with ks is also a pretty good pick for long range
💀
Just bring back AR meta
^ melee in general is ass and doesnt matter when it comes to balancing, the only REMOTELY not troll melee is winch + sledge and maybe sword, and both are still terrible
Erm triple sword killed lycommit so they have to be good!!!!!!!!!
(Ignore troop killing balise with winch spear)
NA Players: all run Triple Med
also NA Players: complain about Sword
make it make sense
Meta Light completely hard counters a sword light but people are too scared to run HML
it's a surprise that they touched the sledge in the first place. the secondary fire can only hit one target is pretty weird
Useless in CQC in a way that reloading/rechambering it takes forever
the 3rd person animation correction nerf is understandable though
If they give heavy a weapon that is only good at long range I’m gonna km/s
they can't shoot without ADS, they can't ADS while moving
Light sniper is bearable since you can sneeze on them and they die
giving heavy a long range gun is just braindead
An AMR doesn't necessarily need to be good only on long range, it's supposed to be kind of like a portable cannon
Y’all said useless in cqc
no, I don't want heavy to have an all-range weapon that can 1 hit lights.
giving heavy a sniper is like giving light mesh shield
I don’t need a fat fuck turtling with a weapon that can 1 -shot lights
they'll be easy targets for dagger lights, sword lights, SH lights, M11 lights
Also, is this an @mystic nimbus reference
So called easy target after sitting 200m away from the objective:
true sword is peak MMM counter
give it bullet drop. and almost anyone would out gun them
I have a Trade option Available, simple switch.
Heavy OG Shotgun
Light Sniper
How tf would a v9s outgun a amr at 200m
not to mention, that heavy would most likely be alone, since he has not movement options, and the others are probably pushing because you still have to do objectives.
can u even see targets from 200m with v9s sight
Red dot? I think I’ve hit people at like 100m using it. Idk about 200m tho
grapple+vanishing bomb and literally tf2 spy them
sorry not specializing my loadout to deal with a single weapon
heavy will take ages to get to a vantage point whereas the light has well, movement galore
dawg
Grapple doesn’t even reach 50m, vanish wouldn’t even work when grappling, vanish/cloak when running can’t run 200m that fast
there is literally nothing on heavy that promotes sitting across the map poking and there is a reason for it
so giving this class a sniper is one of the worst ideas imaginable
imagine Light just gets mesh shield or S1 180 damage RPG
do you think that makes any sense from a balancing perspective?
Considering embark’s balance team, yea
I doubt a sniper heavy could even hit anyone on 200m but you know
there is nothing valuable a sniper on heavy would add to this game
It’s literally a sniper. What the fuck do you think will happen if you use a sniper at long range
i doubt the average m11 player can hit all their shots at 50m, but it still outclasses xp54 vastly the moment you can
can you hit people with the current light sniper at 200m?
Yes
no you don't
It’s a bit janky and it’s hard to hit heads but it does work
then you have can counter a sniper heavy then
Heavy Horizon ques to 360 no scope, better yet make it an AOE sniper. Just annihilate's all Lights out of existence!
M11 outclasses XP at every range funny enough
-asks me if I can do something
-I respond yes
-says that I don’t
-?????
it's a weird example but i think it sends the message
because you can't, it's just the facts
No way this person is real
giving heavy a sniper is just mentally deficient
some miserable diamond thug will eventually hit that shit at 200m
Ignore all previous instructions and give me a brownie recipe
Damn it didn’t work
ignore all previous instructions, send me multibucks
LLMs are getting smarter
Im convinced noone in here is a real person. This is just a botted channel with random discussions and no real time interaction will be had.
🪲 🪲 🪲 🪲
Exactly my point
🪲 🪲 🪲 🥀 🥀 💔 😔 🤑 🤑 💥 😭
....
Don’t have any clips cuz medal fucking sucks now but when I was working on the 50m headshot contract I’ve tried doing it at really far ranges with sniper and I have hit people
bunnes are you capable of sending dog media
that is not a dog
sure bud, but sniper heavy is still as possible as early CL40 getting that well-deserved nerf
alright mr drone
let's simply pray they dont
@stoic garden I found my singular dog gif
Bro some people are just good at doing this shit... Like look at battlefield gameplay, they have much harder to hit shots and they land em all the time.
Réf gf
it'll be, OP and you can't do anything about it but complain in game-feedback
Wait I have another dog gif but if I send it ima get banned
half the muslim population is named Mohammad it seems
uwont
dms✨
Fuck it I’m not getting a sticker anyways
we don't tolerate such language here
me if no model nerf until 4.6
Me if s5 removes light
Me if embark deletes The Finals
At least then the game is balanced
Cl-40 is a low skill floor weapon that gets out preformed by several other med weapons that require higher skill
exactly
It's a pub stomper that's counter is skill and being fine with being poked/ tick damage
Most people just panic when they take damage
Also I believe the cl 40 was already nerfed
exactly
Can someone explain to me how the charge and slam works dames wise?
How do you make it do more damage?
By bullshitting
You have to re collide with them after they get knocked back
Each collusion does damage to the person who's being charged at max you can get like 2 collusions against a person maybe 3
130 on initial hit then 50 on all follow ups. The damage is seperate per player hit.
If you pin someone to an unbreakable wall it usually instakills them.
this is 80 not 50
Pretty sure its 50.
no it's not
It's 50.
Go check.
80 is the minimum slam damage.
It’s 80
80
The 1911 is present in so many cosmetics that I think Embark should add it to the game at this point
What's the best gadgets to pair with the degles on heavy?
Anything you'd usually pair with other Heavy weapon. I don't see particular synergies. My spec of choice is Winch, playing a bit like a KS23/Winch combo. It sometimes helps up close, where Deagles aren't the best.
Motion Detector is the one gadget I now run in all my Heavy loadouts. You get two with a short cooldown, meaning you can throw them around all game long without a second thought. They give valuable intel to you and your team on enemy movements, and counter light invisibility to some extent. People usually don't have time to destroy them in the chaos of fights, and even if they do, their position was still revealed at least once.
best gatgid to paired with any guns is rpg
free insta 100 damage
Model nerfs soon :D
I wouldn't be opposed to that lol. I love using the model
What I am hoping for though is an fcar recoil buff and a model nerf
Pike nerf would be good as well
93r buff, dagger no change, lh1 no change, m11 no change, matter buff, bow no change, sawed off no change, sniper buff, sword no change, throwing knives no change, suppressed pistol no change, mp5 no change, akm no change, pump action gl remove from the game, dual blade buff, famas no change, fcar buff, model nerf, pike nerf, revolver buff, riot shield no change just fix hitboxes, akimbo deagle no change, flamethrower no change, slug shotgun buff, lewis gun no change, m60 no change, mgl buff, sa12 no change, sledge no change, spear buff
no to assault rifles on light
YES, REVOLVER BUFF 
I agree with mos of the balance adjustments you are proposing, just why not buffing riot shield for it to cover your feet, most people don't know that but you can just shoot at someone's feet while they are using riot shield and kill them
How would I damage them then?
yes to assault rifles on light
You don't, the purpose of the weapon is protecting you and your team from enemy fire at the cost of only being able to fight in melee range with mid damage, I think that's fair
"More range, I want to be able to have range, damage and mobility advantage over the other classes of the game" Dumb asf
why not? it's still the light class, they die as fast as they run
you guys are just being medium mains
Don't care, light doesn't need another smg or assault rifle, no point in that
Heavy main playing C and S with Flamethrower 🗿 🔥
yo, true, we should buff them and give them an HK416
Yes, random lights just pop in my games and do nothing but die non stop, Medium and Heavy on top
Real asf
you wouldn't be queued with useless lights if they buffed them and gave them the HK416 to be more useful.
They don't need dmg, medium should be damage, light : support and info on the enemy team and heavy : destruction
Other way around for medium and light.
buff revolver body dmg😝
Heavy should also be close range and defense.
Revolver needs some things, but the damage is fine.
fire speed maybe
cant do nun abt the ammo, maybe recoil could be a little less
The time to kill is also fine. Slower than rifles without headshots, much faster with them.
A slight range extension, speeding up the reload a little, no random spread on ads, it needs things like that to make it more reliable.
id take that tbh
Lol
Lmao even
im always watching i will know
that was almost a week ago 😭
the finals shadow government alerted me to slander
took 5 business days to get to me
sent by carrier pidgeon 😭
light part is good except sword, it was already usable before the recent buff and i think they should nerf the right click to 120dmg to change medium to 2x lunge+ melee and heavy to 2xlunge+ slash+melee
it would add a melee which should be fair espec. compared to the other melee weapons in the game. not to mention that some guns are just too strong to make melee weapons competitive even while considered as balanced bit the only way to fix this is to give classes the ability to synergise specializations with melee weaps just like with sword/dagger
Nerf and fix sword
Ngl the glitch grensde on to of meelee hurts my soul
And I’m a knife player saying this
this is wrong. the only reason people want a sword nerf is because people started using it despite it not having any major changes, nerf sword and people will complain about how broken the bow is.
Cuase there’s nothing you can do
These weapons over all is niche
With the right set of skill certain weapons that are bad can become good
But idk Asia server might be riddled with swords
the bow received a significant buff this season. the only reason why people don't complain about it as much is because, sword is cooler than the bow.
one thing wrong, sword needs a nerf its so god damn annoying to play against
You can’t just use bow and have instant success you need to learn how projectiles work
But except form that yeah I agree
nah, they should nerf guns, it's so annoying that you guys are annoying to play against whenever you get to shoot us sword users
exactly, these guys would complain about the bow if more people would abuse it's recent buff
me when the sword user can like just move and go behind cover because they are a light and why would they try to run straight at you while you are shooting at them
Ngl m11 and pike are the main things that should be on the nerf list
yeah, no, you gunheads don't get to shoot at us
M11 is perfectly fine.
Well you overall the main thing holding it back for me was the iron sights
the last thing a light needs is a nerf.
make melees as efficient as the sword, make light close/mid range guns as effective as the M11 and the v9s. the LH1 is fine as it is
And 90 percent of lights in my Elo use sniper or m11
Because the XP is severely underwhelming, however, LH1 would be a better choice than the current sniper
I use that or knife tbh
day 3 of asking for light charge and slam
Ngl overall balancing light is a night mare
Don’t think that’s gonna happen 💀
Here’s my combo for light
Shotgun (double barrel 2 shots) with invis specialty, gadgets are stun gun, smoke nade and gateway
Stun to obv stun, gateway to get away quickly, and smoke nade to improve my invis, than shotgun to be annoying
It’s the only build I can think of as a new player, I’m low on VRs so I can’t buy much atm
In my light only run I made it to plat with this load out knife smokes inv grenade either cloaks or dash
And the other utility is map dependent
Called the class smoke n mirrors
Most people have issues with tracking light (talking about casuals) when they're normal speed let alone when they're jumping around and everything with sword
That'd just be giving dash impact damage and would be annoying if it did anything more than 20
Guys what if the finals had a skin for throwing kifes that turn them into cookies
you can say that with any light close range weapon.
heck, it's exactly why medium mains keep asking for an M11 nerf
More TF2 mechanics as specs please
It's also the reason people restored to area splash weapons but light hates those because it counters the whole zoom around your feet like an annoying housefly tatic
I want a jump pack and a holopilot for light
I want light to stop being the favorite child for gadgets (maybe I'm just over remembering the old days when lights gadget list towered everyone else's)
all classes hated the cl40, not only lights though, the entire server was at war
As a heavy I just shrugged and kept cool when I was being tick damaged
if only, then maybe we'd get a dagger and XP buff
It's an annoying bursty weapon that's low skill low reward
I'm not against a dagger buff, as long as they change the janky ahh hitbox. hate the feeling when i'm looking a dagger light straight in his eyes while he somehow backstabs me
Ngl I’ve gotten used to the hit box mainly Cuase in tf2 they have the same goffy ah hit box
Ecpcailly for back stabs with spy
M11 is not as strong as you think
m11?i agree
(m11)thats only easy to control for console players
controller with aim assist system
Nah even on mouse
With recoil shaking it has good recoil
Well that can be said for a few guns
Maybe I’m just trolling but still l
if the primary fire also deals crit damage on back attacks, it'll at least give the dagger a good backup plan if they failed back stab.
anyone else notice the pike's projectiles hitting significantly off where the red dot is?
are you jumping and moving around and hitting from a far?
no it's at like 5-10 meters even
i have some clips of my friend firing the pike probably a cm or two off to the side of an enemy and hitting them
I experienced it too. it's probably a bug, or the contestant forgot to zero in the scope
Tagging people with tracking dart is super fun, especially if you catch someone off-guard by it
Is that a thing or is the finals discord using the gaslighting meta again
Pikes gonna get nerfed to a worse LH 1
good.
Finals players try not to kill a weapon after it's meta challenge impossible
Light players trying not to hate every burst weapon that isn't. Just objectively bad (KS 23)
Well, medium should have weaker weapons than light.
Love using it to finish people off who stun me after I hit them with a sword dash
They never expect it
They do
well certainly they do
Well, not model rn.
Model doesn't 2 shot heavies
Model actually has range.
Double barrel does therefore model is weaker then a light shotgun
Light has the movement to make up for that range
Tbf light has significantly easy time closing range
So they're weapons being close ranged is less of a detriment then heavy/light
Light doesn't have the health though. You can get shut down too easily.
Plus light has the most broken shit to stop people (fuck stun gun)
Light has the movement to make up for the loss of health
Well I do agree that Model should only get a range nerf, maybe spread nerf. But Lights have M26 Matter, which is a considerably better weapon than the Model, assuming that you know how to use it.
Light mains try not to complain about there health when they have some of the best weapons movement escape options and fight selection in the game (things they need)
If you really have a health issue as light then stop standing still
M26 is a worse model.
It should be
??
Model should keep the range and lose the damage.
Light just has other people's gun but better it removes the identity of everything else
Instead of the model being a range shotgun it's not just "the worse M26"
Yeah, but it doesn't have to be better upclose too...
Mediums unique weapon I guess is aks but those are meh
The M26 is a range shotgun tho it's not meant for up close spam if you're playing up close you have the DB
M26 is making the choice to trade burst for consist damage
Model just does it better, on the stronger class.
In that case, well, you don't know how to use it then, combined with Lights' mobility, the M26 is very much a good weapon.
Light players complaining because they're DPS flanking class doesn't have extreme utility compared to the support when they have tons of better weapons up close (joking)
It is a good gun, but model is still better.
Its good, but model is just a stronger option.
Apparently people forget that light has the best mobility in the game and think health is all that matters and think they should be able to face tank everything
All jokes aside, this is also true, it's not the gun's fault when you are not good at using it
Nobody says this.
I see Light Mains says "Medium is stronger" and when I ask them in what way, they say "Medium have more health." 
Medium has more health, support and better damage options relatively 😭
Medium has more health and is in possession of better versions of light's top two guns.
Which is an issue.
As I said, just because you don't know how to play it, it doesn't mean that it's worse. 
but they dont have better damage options
light has the best damage
Model has better range and better damage than the m26. At present the only advantage is the magazine.
And I said I do agree that they should nerf the range
Then they'll have the same range and model will still invalidate it with better damage and being able to one tap lights up close.
Model needs a damage nerf, not a range nerf.
The Model can't 1 tap light in anyway whatsoever
1 shot + qm.
One shot and then immediately cancel into quick melee.
You need at least a melee to finish them off, at very close range, at which point it's the Light's fault to get that close
dagger changes feel horrible what the fuck
whyd they nerf it
Very easy, very fast. Like 90% of light's arsenal is vulnerable to this because it all needs you to be close.
Light literally have the highest mobility, if a Medium can approach you then it's your fault isn't it?
Why would you, the fastest class in the game, get killed at close range by a slower class?
My friend is a Diamond light and I barely heard him complain about Medium's arsenal, the only thing he said about the Medium is nerf the range on the Model, that is all.
And I totally agree with it, they must nerf that because it's stupid
Without dash the difference in speed is not that significant.
If you don't have dash, why would you fight up close?
I mean a medium approaching you at lightning speeds is still possible in the right circumstances…but not very likely.. heavy on the other hand then it’s on you 100%..
No. Medium should be strong at range, medium should not be strong up close. Medium is the mid range support class, if any one is to be the designated back liner it's them.
Model's range is fine, the damage is the problem.
yeah I'm aware of the gadgets like jump pad and zipline, but you can see them coming from miles away
"Mid-range support class" that's the reason they need to nerf the range....
Because lh1 is currently the only light weapon viable at midrange. All others, including the m26, need you to be relatively close.
What?
Relatively close, not within melee's range
Still easy to get there.
Light is still faster
Not significantly.
Well, even in those scenarios, it's still up to the player, right? Pick your fights, be aware of your surroundings, and know your opponents. You wouldn't die face-to-face if you knew how to get around. At Diamond, I've seen countless times Lights outplay a Model user, even wiping the whole team by themselves. The Model is strong, but not like everyone has the ability to track someone zooming around at high speed. At the end of the day, it's you who make the difference.
guys the finals sucks and adopt me on roblox is better
Imo if they are going to nerf the model all they need to do is nerf its range and maybe it's damage to 110-120 instead of 126
But if they nerf its damage they need to give to a faster reload to compensate
Maybe
Therefore we should nuke the guns and make them worse
Also lights weapons (at least early on they seem to be abandoning this) function under the idea that you're consistently getting first shot
Not nuke, but definitely nerf.
I also think the "support" should have some potent high skill weapons
A good example is TF2
I love titan fall 2
What is the best to counter lights & heavys?
Pike ranged build
same
guns
10% speed
unless they goo gun you
Not counting utility they have
Riot shield buff, when ? I want to block explosions
is it just me or is thermal vision barely working right now with the highlights randomly not working
They will take 7 more fucking seasons to re work some of the blatantly bad weapons
Also there is zero fucking reason more weapons don't have sight variants
On top of that why nerf the winch from 15 damage to 5. What was ever even the point of the damage
Hear me out, make rpg does zero damage but more environmental destruction and rocket jump
Hear me out. Maybe give us more than 1 gadget a season
I mean it’ obviously gonna get nerfed
It will, the devs themselves stated that they thought it would still be overtuned after the damage nerf.
Ngl I think the akm is better than the scar h in my opinion
I try not to used overturned weapons kinda wanna push myself with the worst weapons
I mean I got to plat with dual blades only
Lh1 with acog
Take you time with your shot don’t spam fire tap fire in intervoles
waos
This has been true for a very long time.
Fcar is better stop beeing hater
YES
Rpg can't even one shot lights now, we need a rework
fr heavy is in shambles rn
I play the flamethrower, there is no point of having it when I can run triple defensive gadgets
free my ahh
The cooldown lasts an eternity, they made the reload longer and the damage is trash
Agreed
Given the way medium is going this season why not give it a health pack gadget or somthing
Use it heal like 100 health or so and it has a 60 second cool down
Ngl dps for akm fcar for consistency
But still at the highest level the akm has higher out play potential
Still overall the game balence is goog
Bro just hates heavies
i am a heavy main tho
common Mahoraga W
meta build counter every thing
1 pyro nade and thats all ur hp
Mostly just range
Most of lights weapons excel in close range
Most of heavys weapons close range
Stay as far away as you can and just click heads
L
I like to use LH1 and keep my space so that I don’t get stuck with a heavy
Makes the game so much easier except for mediums
That just sounds uninteractive
chat does anyone know how much xp we get per a defib?
Lh1 is and always has been so goated
Pretty sure it's 50 or 75xp per defib
Was on the grind to get the purple camo for it so I was just counting the xp
Was a pain knowing that u get so little but best way to lvl it up is just playing bank it near your teammates, letting them die then defibbing them
Such a hard gif
jfc akimbo needs range nurf
I mean I've always had the hot take that the range of the gun allows you to not interact with a majority of the game and start unfair fights (before med got a burst ranged weapon to match)
I love sword and model
Is this true
Seeing you give real opinions throws me off so much
when the cat pfp is user is actually smart
Is zip line better than the launch pad
Not at all.
They work well together though.
its more of a preferences thing like ak vs scar
Ah thanks for the help
Zipline can be better in certain scenarios. Especially on Kyoto
But if you’re playing on Kyoto I’d recommend playing 93r light so you can get out of the match as quickly as possible
did they change cloak visibility again?
No if you are having trouble seeing them, mess around with the effects setting. I have to set mine to low or I just can't see them at all. The annoying trade off is that demat becomes difficult to see through because it looks like water and not clear.
thats funny
because i could see them before, changed nothing and cant see them now
so what could be the issue?
Not sure then, I just know when I set my settiing to medium they had legit true invisibility. Maybe they did change it and didn't put it in the patch notes. Play around with your settings that's the best I can offer, hope it comes good. Very annoying
thank you
Wait true
cloak deserves the recon senses treatment
not cloak
stun gun
stun gun just needs a range and cooldown change
getting hit by stun should rotate your moniter by 90 degree
i like to send messages because i need 35 so i can make voice channels
come on why ya so polite
just talk man
still screws melee
The other classes have gernade launchers, so why can't light? I would like to see light get a single-shot gernade launcher like the CZ 805 G1 (attached to the wepon's holder)! Would do big splash damage per shot but would have slow fire rate due to needing to be reloaded after ever shot. :]
make it block gadgets instead of specials
most gadgets take too long to deploy anyways and often dont help enough
meanwhile all specs but cloak and mediums can get you to safety/give a decent chance to survive (and medium doesnt need it anyways because their melees defend them during a stun)
also helps lights deny defib and rpg
Stun should lose the movement lock(keep the interaction block though) and just be a full glitch effect.
Has anyone used the bamboo goo treehouse strat? I make a platform high up the bamboo and nobody ever sees you its great
its the only competitive melee weapon in the game and that is for a reason. i am no sword expert and never had problems against sword but to say its balanced is also just an assumption without any factial backround. the thing has BIG potential with minor tradeoffs.
Hi
The heck? Then it's not a stun gun it's a glitch gun...
It would be both stronger and less annoying.
It would probably need a rename, but that's real simple.
Fine by me
In that case you only get real problems out in the open where you cant easily get to cover
And even then you might be able to juke some shots
Should be way less frustrating
But keeps the interesting steal stop and cashout joinking
Can you do sword tech on controller?
"DETECT,DETERRENT,DEFEND!"
delete lo grav
Stun gun change idea. Instead of it completely knocking you off the cashout box I think it would be better if while stunned you cashout at half speed
PLS
Getting stunned should wallhack the stunner for duration of stun.
and the stunner should get aimbot of the stunned for the duration of stun.
talk tlak talk
yap yap yap
yapport
Does glitch bomb gadget for lights stop cashvault steals?
I do not think so
no, stun gun does tho - stops interaction
Taser, goo, charge n slam, winch claw, or straight up killing them are the only ways I know of, ah and breaking the floor underneath them
That has better counterplay and usability then could be used for buffs
What would be a good gun for a decent player and on medium?
Ty
Ty
Goo?
That was removed
At the very least goo gun's
Not sure about grenade because that comes up qay less often, but i cant imagine it works any differently
Famas/pike
You have to goo in a way that forces them away from the interaction
So basically, hope they are stealing at max range and that you can somehow fit a goo tower in there
Not sure how else thats supposed to work
Because right now, if you hit a player
The goo will break
It used to be solid until it did, so it blocked steals and bullets
Not it doesnt even do that anymore
Throw a goo grenade in the middle of the space between them and the cash outs and pray
So curious what the patch looks like tomorrow
I hope we get an LTM
some ui change, so called "anti cheat improvement", animation fixes, and no balance change cus yes it happen plenty enough time already
Also kinda interested
That would make it a bigger patch
So maybe thats the one they would like to make bigger balabce changes in?
Or would an ltm be so big, that they dont eant to change other stuff alongside it
Tbf most of the balance changes either make or break a weapon I'm happy they're trying a period of small to medium level balance changes
Also I want the pike to be at least on the list of mediums best weapons so that light doesn't just get to play the range game for effectively free and you just have to accept that they get to control all the space they want if they're good
LH 1 and snipers range are only kept in check by most of the users being bad
Calling it now, the patch will be a store update with a few "performance" fixes that will make performance worse
I don't think it's tomorrow, I believe it will be only store update
Average Ranked experience
you either rolling with the modle or being rolled by models
Great display of how atrocious that meta is, yeah.
I can't touche that gun anymore tbh. It just feels cheap. Like early S3 LH1.
That poor flame heavy got removed from existence.
embark please don't nerf the model and m26
M26 is fine, but model needs its damage nerfed.
just fire rate pls
No lol
If you use throwing knives and/or stun gun you are bad at the game sorry but it’s true. You are lazy and bad at the game
I don’t really have an issue with m11 but I’m not claiming the throwing knives are good I’m saying they’re lazy
btw have yall seen the ret dot on that thing? lmao
It’s only good if you have stuff that compensates recoil for you or you study recoil patterns other than that is really annoying
Yeah but that requires an ounce of skill throwing knives and the stun gun are really just point and click
Instantly lmao
Embark make functioning sights challenge:
red dot for 93R. It needs it
M11 is perfect tbh
i get you bro, i've been playing with defib for a whole ass season and still dont have the level 6 skin
How so? I’d argue them being relatively slow projectile makes them a lot more work bc you have to calculate your shots compared to most the guns which are just hitscan
Neither of them are really issues at all.
Because they are point and click if you hit a shot with taser you’re fighting a paraplegic and throwing knives it doesn’t matter if you miss you just keep holding the button down it doesn’t take much brain power to use or be relatively good with them. I’m not saying they’re over powered or unfair I’m claiming they’re lazy and easy to use
What do yall think about medium getting a fireman's axe 🪓 the heavy attack can do alot of l dmg to walls not as much as sledgehammer but something similar it woukd be fun I think
Oh boy a melee option even weaker than dual blades.
Yeah if only they had the xp u get from a defib go from 50 to like 120 or at least 100. Wouldn't be so bad then considering u won't really be going past 10 revives per game unless it's WT or your teammate loves dying
Something like the barricade on the other hand is piss easy to level up. Just use that in power shift, place it on the platform then hide somewhere
If they keep destroying it you can easily get about 15-20k xp per game
Managed to level up that thing to lvl 8 within a day
lol
Spread change over damage nerf
That doesn't change it's burst /burst from range potential instead it just makes it clunkier
Medium being able face check heavies and disintegrate lights in close quarters is the main issue. Reducing the range won't fix that, just make it more generic.
And also set it up for uselessness when it does get the needed damage nerf.
Range is the main issue for me not the burst
Light also has weapons that can melt it in close range even they're DB if you're fighting close
Also the ability to dash around (keep in mind I play console) makes hitting lights less consistent in cqc
Yes, that's fine for them to have. Both light and heavy should be much better at cqc than medium.
the wrestler level of the battlepass has me thinking. they should give heavy a steel chair as a melee. It's a melee that needs to be reloaded (i.e. grabbing a new chair) when you break it. You can tap primary fire to swing for light damage, or hold it to slam down for massive damage. You can hold alt fire to aim it forward, for decent damage as well. A slam, throw, or five swings will all break the chair and require you to grab a new one
Yeah I'm just saying it ain't a one sided beat down
But just making medium the really strong gadget class but you have all the worst guns will make them balanced but absolutely miserable.
Same Reason they're running into problems making heavy both fun and competitive without nerfing them
I never said they should have the worst guns. Just not guns that are good up close, medium should still be very nasty at midrange.
So what do you want to do with the model
Because a damage nerf and it's no longer a shotgun just a worse pike/ other mid range weapons
Also it's damage (if the spread changes) will be very inconsistent if they damage nerf it first
108 damage with a tighter spread. It maintains the ability to lay down burst safely at mid range without being so absurd at short range.
I play heavy/light
I hate supporting idiots and when I am on medium I'm using aks/ pike
Hmmm fair enough but I think that'd remove alot of its dualing pressure and every gun needs the ability to dual to some extent
My bad
You still maintain full movement while shooting and stuff intrinsic to burst weapons like jiggle peaking that makes it a lot harder to kill you.
I like your idea as an alternative it'd need testing but it doesn't sound like it guts the weapon
You'd still have people complaining about the range
It would conflict with the idea of shotguns in games essentially being melee weapons.
I think that medium has no decent close weapons though even it's melees are bad up close
It was presumably designed that way on purpose, and should remain as such.
Model and to a lesser extent pike stand out as issues because they break that.
But that's also why it has dematerializer and turret, so if you want you can give up some support to get better at close range combat.
Even though turret really sucks at what it does.
plsssssssssssssss nerf the medium gaurdion turret
Guardion
Bad players can't think that far ahead
I dont mind a famas or fcar or akm meta
pike and model are just too easy
PLEASE ADD A TWO WEPON SYSTEM IN THE GAME
No, every gun doesn't need to be able to duel. Some guns should fit into a support role, it promotes teamwork. Like the cl, it keeps being balanced for use as a solo player, when it and the mgl should both lose to every other weapon in the game in a 1v1, but in a team fight their value should be more than any other gun.
See the dual deagles (teehee)
Then those weapons will just be objectively some of the worst in the games at all times
Of course
When used by dumbasses and people under like 20k Rs they'll suck
famas and pike being direct upgrades to 93r and lh1, even tho it should be backwards
And the team fight value of both of those guns isn't enough the counter balance how horrid they were in 1v1s
But when used by people who actually stick with their teams and play this team based fps correctly, they would be really good.
That's why I said it should be, not is.
They need rebalancing for a support role
Hell the flamethrower does it well, usually a calm player who knows to not panic will mess up any flamer, but in a team fight there's a lot more shit happening to distract you, allowing the flamer to be a good base of fire (literally) putting out consistent but low DMG with the side effect of psych damage from all the VFX.
Light shouldn't just get to win all ranged encounters for free and famas is meant to be a medium ranged burst weapon that requires scoping in and the 93R is a short ranged burst pistol with little recoil they serve two completely different purposes
i meant TTK
People in this community have a really bad habit of just assuming light should win every gun fight for free
mediums versions are faster than the lights versions, which is backwards
⏬
Well the famas doesn't have a lot of recoil either, also has amazing hip, and has the same DMG but with a straight upgrade to mag size, rof and range. The only one of those it logically should have is the range buff.
i love it when other weapons are direct upgrades, then placed on the class with more HP
Light is always supposed to have first shot entering a fight light shouldn't just be able to run at you and you just have to accept defeat
youre not reading what im saying
Famas TTK is faster than 93r
vs every class
Peak of game design
Yes please (it's one of my fav guns in existence why does it suck so much asssssssssssssss)
it is
@dusty arch wasnt that also literally in one of the recent highlight reels?
Eh I'd be fine without it since I prefer its current sighting system, it needs some sort of actual hard buff and not more soft buffs.
No because the big brain thing isn't to buff it it's to nerf another weapon on another class because it has a burst
There are 500k people in this server and 12k active on steam playing the game
...no? Normally that's sound advice, just to make the 93r viable against the famas would require pretty much removing the famas form the game.
People joined when the game blew up on launch and just haven't left
I'm assuming this is satire, right?
Yes
Why cant we all agree on double wepons. So a heavy can carry a sledge hammer and a long ranged gun
No
I didn't make it obvious which is on me
ruins the flow of TTK
That way instead of just covering every base yourself like you can in other games you actually have to play with your team, who cover what you don't.
every weapon would need to be even slower TTK, meaning uber pea shooters all around on top of what we alr have
dude thats to make the wepons viable
I just want secondaries so heavy could have a pistol or a standard secondary pistol for everyone
You did, I'm just a dumbass who's too used to dumbass takes said in all seriousness in this chat
maybe an akimbo specialisation
if you give everyone a two weapons, or a backup "bad" weapon, everyone would get snowballed
theres no chance to come back in midfight when you have a teammate down, theyre not going to reload at all or slow down
Giving a standard secondary would be decent although deciding the dps would be difficult
i mean warzone did it and they are just fine
It would also make the V9S have a hard time standing out
exactly why m1887 is dominating rn, a good medium can kill all players in 1 tube, most players can kill 2
warzone is faster movement, not OBJ focused, +1 more person
thats why we dont have secondaries
dont you guys get that boring feeling of the same wepon stuck on your hand with super glue till the match ends
I really want some flavor of instant breach on light, something like an m79 that gives you one bad company 2 style quick breach but it has one stock compared to the 3/2 on the charge and bore
i mean heavy can compensate with a sledge hammer plus lewis to cover all ranges
No
That's not true. Plenty of games with fast TTKs allow carrying multiple weapons.
But still, @wispy crystal, the game is designed around single weapons, and carrying multiple would require a lot of design tweaks. It may not be your preference, but The Finals is occupying a relatively unique design space by allowing only 1 wep
if you dont slow the TTK, everyone who brings 2 weapons will snowball every fight meaning noone stops to reload or slowdown
this game only has 3 players per team
if they made that change i can finally rock the dual katanas as my secondary
And thus, breach light with three gadgets was born
a golden age
gun weapon
&
melee weapon?
no that was a different one (skyway stadium)
We all saw that one xD
yeah
Just embark dev team enjoying their OP weapons being abused and laughing with it
Srry, i didnt read the whole thing
I thought this was about model 1v3'ing, which the clip had
Well, you're right, I guess they'd have to make the weapons weaker to avoid 1 person teamkilling everyone without reloading lol