#💣┇weapons-gadgets

1 messages · Page 98 of 1

hardy dust
#

Light is basically a worse medium rn.

spice vigil
hardy dust
#

Doesn't help that one of the most overtuned weapons on medium excels at killing light.

torn mantle
#

Alr so everyone knows the Pike is just a way better lh1, right? So what if it receives the lh1 treatment, where if you don't land headshots you do half the damage

exotic skiff
#

Ur not wrong, but HML is better than both

icy forge
#

HHM 🔥

true heart
#

Thoughts on specialization balance:
Mesh shield (Heavy) and Invisibility (Light) are both used similarly for the player. Mesh was heavily nerfed in S4, placing the specialization on cool down even if it was an accidental proc that doesn't take any damage and immediately recalled. Invisibility should be utilizing the same cool down.

Solution: Require both to have a cool down. It is probably agreed by most that mesh shield was too overly nerfed - find a balance to place both on similar cooldowns,

slim crest
#

93R REQUIRES a buff.

Fire rate is fine - please just bump the mag and damage a little, dear GOD

sand monolith
#

That is a weakness. That’s something you’re not bringing to the team

spiral pilot
#

everytime i play xp54 this season i really feel like its shooting sponges. like a toy weapon. its really just a poke/support weapon to soften your enemies and your teammates can kill them.

sand monolith
#

Needs 17 damage with 75% fall off

spiral pilot
sand monolith
#

It’s ranged performance would be exactly the same as pre nerf but it would be worse up close, leaving that niche to the m11

spiral pilot
keen turtle
#

How does pyro nade counter defibrillator? Will it kill if I nade the trophy or does it need to be the floor? At what point in the revive do I do it?

sand monolith
spiral pilot
#

pyro nade should have more aoe, so the one who uses defib also takes pyro damage

warm gyro
echo python
candid hill
#

real

arctic onyx
#

I feel like the medium should get the thermal bore

weak kernel
#

medium not being able to perform demolition is a weakness, and it's already less of a weakness than it used to be because now medium can take demat, which in a lot of ways is the best breach in the game. the class with good ranged damage, good close range damage, great support, and solid mobility doesn't need to be given one of the few things they can't do very well

#

i've got fond memories of shutting out MMM teams early in the game by just fortifying a room super hard with goo gun and now they just delete the wall

languid tapir
#

3 debilitators and 3 mediums have been a problem for 4 seasons already, and the devs have no idea about it. Do they even play this game at all

royal pier
#

Do we actually know how burn tics work? They seem to be applied at random.

I feel like the moment a player takes fire damage, it should apply a burn tic. Once that tic ends, there's a second or so cooldown before they can get burned again. Adjust the damage as needed.

It always sucks when the Flamethrower just randomly refuses to apply burn, or you direct impact someone with a pyro nade and they only take 5 damage.

It's not even reliable area denial. I've run through Pyro Mines/nade fire and only taken the direct damage, no burn gets applied.

swift cradle
#

When's LLL meta? We need this era soon

restive plover
dim field
#

make dagger like it used to be

cyan bobcat
#

give dagger a butterfly knife skin

restive plover
#

This Wednesday, hopefully.

hardy slate
#

give heavy a cannon spec

hardy slate
covert parcel
#

does anyone have the TTK this patch/season

arctic onyx
#

medium should have the thermite gun

wet ridge
#

Players should have to put on attachments on guns like silencer,stock,sighs,ammo,magazine and smth like that

restive plover
#

No, the sight options are quite enough.

covert parcel
#

thank you

covert parcel
#

like each weapon regardless of how its built should have the same DPS

noble basalt
#

in my experience MMH is what im seeing win a lot in ranked

arctic onyx
fringe garden
#

My loadout
Middle
turret
Famas
Defibrillator
Pyrogranate
Zipline

copper spade
#

MMM is just superior atm, 3 extra lives best weapons and huge mobility and healing. other classes just cant compete at a high level. casual anything goes tbh

noble basalt
#

im curious to know how youd fix it

tall spruce
#

fr fr

sand monolith
cyan bobcat
fringe garden
#

My i have slow Mode and cannot send Photos

#

How do I get the gold kill badge? How many kills do I need

viscid ibex
#

bro lewis needs a mag or dmg nerf bec after the buff it has been so unfair to lights

#

its literally 6 shot

sand monolith
#

lewis needs changes but thats not why and thats not what it needs

swift cradle
#

Nerf every weapon dawg. . revenge_friend

icy forge
verbal bluff
#

Please nerf the M11. You’ve nerfed everything but that weapon. You’ve ruined the heavy build gadgets. I can’t even play anymore without getting beaned 20 times by a light

fringe garden
#

Ok

#

Shadow

desert hatch
#

Hey does anyone know when they changed the model 1887 to do 128 max damage rather then 160

polar trout
#

It does 22 DMG, making it a 7sk on lights

trail horizon
#

nades go boom

carmine cypress
#

guys, between the Eclipse Shade AKM and Lava Luster AKM, what should i get ? I've seen some people says ADS on Eclipse Shade is better and clearer, while Lava has cool effects

restive plover
#

Don't buy either, akm is currently cheeks.

Get eclipse shade for the famas instead.

#

It's technically against the rules but the devs don't care. Just make sure it's reputable and just a crosshair.

#

Yes.

#

Crosshair v2 is free on steam.

restive plover
carmine cypress
#

i dont use FAMAS at all ... XD

restive plover
#

Of the three ARs it is the best.

hollow widget
restive plover
#

Beats them at everything except the empty reload.

restive plover
#

Best hipfire cone too I believe.

hollow widget
#

and its burst, which makes it not as good as the automatic weapons for actual in-game use

restive plover
#

That is untrue.

#

It takes some getting used to, but that's it.

hollow widget
#

its the best statistically because its the worst in practice

hardy dust
#

It's the best in practice.

upbeat trellis
#

How much damage does the medium launcher do ?

restive plover
#

The cl40 does 100 damage to enemies at max, but can do 160 to you.

drowsy pasture
restive plover
drowsy pasture
#

But obviously the model and pike are the best of the best

drowsy pasture
restive plover
#

It was already the best in season three, but the model rising to power overshadowed the AR competition.

drowsy pasture
#

I feel like opinions on things in this game are different than most people. For example: I love Kyoto and I think it's a good map

restive plover
#

Now there's a spicy one.

drowsy pasture
#

I also think Vegas is a good map and sandstorm Vegas specifically is the second best map in the game

restive plover
#

I can appreciate Vegas.

fair pecan
#

Now that you mention sandstorm, I could only imagine other maps covered in sand especially Kyoto

bitter surge
#

I don’t know if it’s a hot-take or nah but.. REVOLVER isn’t bad at all, it’s very very decent and you can melt contestants with it IF you learn how to aim with it

#

Been seeing it a lot recently in Europe WT

drowsy pasture
#

It has too much damage drop off

#

Also the other weapons are just so much better

spiral pilot
#

anyone know the requirement to level up gateway? it levels extremly slow so i wanna know what gives actual xp, just throwing it or passing through it?

cyan bobcat
shadow onyx
#

demat is so busted. They can just bring the cashout down and replace it before you can do anything. WHen you try to use the stairs it's already too late. They should have a cooldown on rematerializing

noble basalt
#

demat kind of has to be that strong to justify using it over the healbeam and turret

#

one of its main uses is giving medium an escape tool

shadow onyx
noble basalt
#

i dont see the issue with that its the single destruction option medium has

drowsy pasture
#

W album

noble basalt
#

right

bitter surge
long isle
#

How much damage does that shell shotgun that heavy has deal?

drowsy pasture
bitter surge
shadow onyx
long isle
bitter surge
bitter surge
spiral pilot
long isle
drowsy pasture
#

The gotta buff the damage drop off

cyan bobcat
long isle
bitter surge
long isle
drowsy pasture
#

It probably is

bitter surge
hardy dust
#

Ks is a bit on the weaker side rn.

bitter surge
#

They need to make it more consistent

hardy dust
#

It just needs anything but a damage buff.

bitter surge
hardy dust
bitter surge
drowsy pasture
#

Aa12 when?

bitter surge
#

This’s why we don’t see it a lot

hardy dust
#

Also the mesh nerf really hurt it.

bitter surge
#

Most people will disagree on that but that’s my play style 🤣

hardy dust
#

Winch sa12 is also pretty good, but it pairs better with mesh in a full comp.

bitter surge
#

Maybe

cyan bobcat
#

i think light or medium should get a flaregun

noble basalt
#

one of its functions is as an escape tool you cant really escape if you demat and leave the wall open it was designed to have that power

shadow onyx
#

the issue is when they use it to steal the cashout and you can't go down the stairs in time

#

fr. It gets spammed in all of my ranked matches until there's no walls left.

drowsy pasture
#

Demat is what made me play the game again

#

No joke. I started playing the game and then quit and then I saw an ad for the game and it had demat and I played the game again just for that lol

leaden iris
#

What's better the revolver with sight or no sight?

pliant smelt
leaden iris
#

Whats better Famas with or without scope?

restive plover
shut bane
#

True with exceptions but for some they’re better, things like the dmr’s especially

void karma
#

huge

unkempt moss
unkempt moss
spiral pilot
#

Buff Vanishing bomb, make rightclick an instant invis explosion that also works in the air and when using ziplines, thank you

unkempt moss
dull marsh
#

Do you guys think there should be more melee weapons for the game

sand monolith
#

No

#

I like melee weapons but the large majority of players are uninterested and they seemingly aren’t good for player retention

restive plover
bronze oyster
#

So did they buff the dagger? That thing does backstab damage straight to the groin

spiral pilot
covert parcel
#

you know, automatics, shotguns, handguns, etc

spiral pilot
#

I think shotguns are not super healthy for the game, maybe only for the light class

void karma
#

agreed

restive plover
#

It's only medium being so strong up close that's the problem.

spiral pilot
#

Sa12 is fine, it’s not like super burst

covert parcel
spiral pilot
#

But on medium pike and model is just not healthy for the game balance, it should be mainly full auto rifles and pistols etc. I know it’s a bit boring

covert parcel
#

i dont understand why they dont just add more traditional shit
yes things will fall out of meta, but its worth it if the player count increases

kind mortar
restive plover
#

Both of those could still be strong and balanced.

#

Just not insane like they are now.

spiral pilot
#

And we need really few more gadgets, we only got 2 gadgets since the game released ? Maybe iam missing something

covert parcel
spiral pilot
#

Oh forgot shaper and gateway, we also got the thermal bore so it’s 4. Ah nvm you mentioned bore

covert parcel
#

feel like one more im missing

spiral pilot
#

Only the gateway is meta tho

#

The others more niche which is fine but I want more toys

covert parcel
#

reshaper depends on enemy set up but its strong against bunkering

#

should data reshaper affect enemy placed goo nades / goo barrels / goo gun?

spiral pilot
#

No not goo

#

It alrdy is affected by fire

wind lintel
spiral pilot
covert parcel
#

yeahh

wind lintel
#

oh i forgot s1 was when most started playing

spiral pilot
#

I have small hopes that we get new gadgets mid season 4, small hope but you never know . Maybe embar wants something nice for the mid season patch

#

And since we got nothing in s4 so far, maybe they are holding back

wind lintel
#

me when light specialization:

covert parcel
spiral pilot
#

Give medium defib as special next season, would solve so many issues

covert parcel
#

S1 release
S2 demat medium
S3 winch heavy
S4 forgor
S5 ?? light

spiral pilot
#

Medium got its recon senses removed tho

covert parcel
#

yeah

#

i meant new additions
med got a new spec first

glossy birch
#

light desperately needs a new spec

covert parcel
#

S5 we pray

spiral pilot
#

For light I think it would be best to give them something different that’s not a movement ability, I mean we have 3 so far. I think light should get a grapple Gadget and a new special that’s very supportive for the team

wind lintel
#

cloak is movement?

spiral pilot
#

Not directly movement, but it helps the movement in battle, so it’s doing a similar job like dash and grapple

covert parcel
spiral pilot
#

I would say all 3 are gap closer/escape tools

unkempt moss
hardy dust
#

Cloak is literally the opposite of movement. 90% of the time, if you're moving with cloak, you're using it wrong.

tranquil rose
#

I wonder if people just give their controller to their 7 year old to play. Seriously, how can you not kill a single soul?????

spiral pilot
restive plover
#

clearly going for the true ending

hardy dust
spiral pilot
dull marsh
#

Guys I think thermal vision is underrated

restive plover
dull marsh
#

Well it’s better when you are in a more action packed situation like if you are fighting someone with the cloak

restive plover
#

sonars show cloak too

#
  • works through walls
spiral pilot
#

Thermal is underrated yes, always worked well with smokes and smoke canisters

dull marsh
#

I think it’s just not for me it’s a bit slow for it to scan and I’ve seen people avoiding the sonar

spiral pilot
#

New special for heavy> Brickbreak: destroys a wall with bare hands and then throws 2 bricks after each dealing 100 dmg. It’s good to open walls and then get a ranged attack after.

warm jackal
warm jackal
solemn forum
#

I feel like Heavy needs a new lmg

warm jackal
#

they already have two, maybe a sniper? lol heavy one

solemn forum
#

Wasn't that the point of the KS23

warm jackal
#

That's a shot gun

proud cape
#

What do they give currency for VPS ?

unborn swallow
#

All I want is an m1 grande. The ping will feel great

cosmic oriole
#

Should light get a wall run ability?

#

Idk maybe it's too op

warm jackal
# cosmic oriole Should light get a wall run ability?

It can be, like the one in OW, that Genji can do. You need to face flat to the wall in order to climb. We can call them "Vertical suction shoes" I don't know lol. But we don't need it that much, since the game has actually a lot of movement and destruction for movement. But still, Mid and Light need one more in order to have 4 like heavy

timber idol
warm jackal
warm jackal
timber idol
warm jackal
timber idol
#

hmm

warm jackal
#

I would say climbing wall like Genji is fine, since there can be places that are hard to access. But I still think there can be a way to reach super high for Mid and Heavy, cuz peope cut off the ziplines for cashouts in air(I know we have pad, gateway, zipline and blablabla... Still think we need one more though, a one that can use even without having that type of cashout, just regular games)

tranquil rose
# timber idol fr

This cant be real people, sometimes I really think theres bots to fill the gap

warm jackal
timber idol
#

matching up level 60 players with levels 1-5

warm jackal
timber idol
#

also is anyone else having a problem with the 'Headshot 25 opponents from a distance of 50 meters or more'

long isle
reef sage
timber idol
unkempt moss
unkempt moss
# timber idol its a shotgun ?

Yes. I’m aware it’s a shotgun. However, its lack of spread means it’s different from the other shotguns in the game. I think if it had slightly better range and a headshot damage multiplier it would be really good. Which is why I said it should be treated as a marksman rifle. It’s not a real gun, it’s not an actual shotgun. So whether it’s treated as a DMR for balancing or as a bike horn, what it performs like is more important than the title of what it performs like.

Either that or it needs to be better at what it does as a destructive tool and a faster reload. Having to shoot a wall three times and hope it makes a big enough hole for the heavy to get his giant ass through sucks. You’re then expected to go in to a room with minimal ammo or reload. If you reload you’ve given them several seconds while advertising exactly where you’re planning to come from.

The KS just steps on its own feet while being one the heavies worst options in the range it’s designated for. The SA crushes it up close, the deagles crush it in the mid range, and the LMG crush it in the mid to long. It doesn’t have a niche that it’s effective enough at to warrant using it. Which sucks because it’s one of the most satisfying weapons to use when it does stumble in to working.

tranquil portal
#

anyone know how much xp we get per defib? (for the gadget)

warm jackal
warm jackal
fickle radish
sacred silo
#

Fellas is it possible to make the SA1216 work

#

I've been trying but I'm finding it difficult

exotic skiff
crisp heart
#

A scythe? a whip maybe? a flail?

sacred silo
dim field
exotic skiff
crisp heart
sacred silo
crisp heart
#

have people tested out the Riot shield Pyro grenade bug if they fixed it?

exotic skiff
sacred silo
#

not really

#

matter of opinion anyways, I don't really like the heavy that much

#

I only really started playing cause I had a decent sledgehammer game once and then realised I'm actually decent with it after a few more games

dim field
# crisp heart the medium melees and the spear maybe.

dagger rework is stupid, they need to revert it, it wasn't a broken weapon before and in my 400+ hours of gameplay i have only played against about 15 light daggers max, now i dont see it at all. The dagger is useless now as a weapon. Weapons are supposed to be used and not unfunctional, u shouldn't add something to the game if not to make it a valid option to play with.

sacred silo
#

I heard they took away the dash thing

crisp heart
#

they can still dash and slide though

dim field
sacred silo
#

oh man I used the throwing knives the other day, haven't used them since like S1/start of S2, the secondary fire is so good now

#

being able to hold it down made it so much better

crisp heart
#

that's what most of the dagger mains are complaining about. but, I've seen good dagger users this season. so, idk

sacred silo
dim field
# crisp heart they can still dash and slide though

u have to get within metres of someone without being sprayed down on ur 150 hp actually get in some damage, and u have to actually hit their back, but the game doesn't like to register when u have hit their back.

#

and even if u can dash and slide, people see you and ur sprayed and dead. You can get about 1 - 2 kills per death when using it.

sacred silo
#

what if they added a step to the secondary fire like the sword or something similar

#

not being able to run doesn't work in a game where you're naturally gonna be moving a lot cause kf how the environment and stuff is

crisp heart
#

they simply need to just remove the charge cancelling thing but still let them hold the charge.

dim field
#

the way the backstab charge works is stupid as well. You have to charge up for an attack where u just poke someone in the back, and the charge is really annoying to understand whether you are charged or not because there is like zero audio queue and if ur invis u cant really see in the heat of battle. plus if u mantle the charge disappears so u can't just run around with it charged, and when charged u run about as fast as a medium, which ruins the whole idea of a speedy zippy build.

sacred silo
#

I want a bolt action weapon so badly
I know I'm gonna hate it if it happens cause of balancing issues but it would be so awesome

dim field
crisp heart
tulip grove
sacred silo
# dim field like the sniper?

am I using the term bolt action wrong, idk what the actual term would be
But like a marksman where you have to reload after one shot or something like that

dim field
sacred silo
#

I think marksmans inherently are just gonna be hated

crisp heart
#

wait, that actually sounds op

tulip grove
sacred silo
dim field
sacred silo
#

but ig the reward outweighs the risk

sacred silo
crisp heart
#

speaking of sniper, I feel like the reward you get from hitting a shot in long range as a light isn't really enough with the whole bullet drop thing.

sacred silo
#

there's a case to be made for medium as well, being that the heavy shouldn't have as much range since its built like a truck

crisp heart
#

like, even if you hit someone in long range, you won't be able to hit the second shot to kill them

#

and with the Medigun, even worse

tulip grove
#

Maybe make the theoretical bayonet-rifle a hip-fire only gun like KS

As in

It does not aim with sights, just kinda stabilizes the spread.

sacred silo
tulip grove
crisp heart
sacred silo
#

get some hits for your teammates who are there, that's part of what makes it crazy in power shift

crisp heart
#

since it's a bayonet after all

dim field
#

plus it works at range, it would ba an all round weapon or destruction

sacred silo
#

Maybe give it a movement penalty for ads too

crisp heart
#

all ads have movement penalty

sacred silo
#

if that's the way to fire

crisp heart
#

that's why you don't ads shotguns

#

it could work it the ads is very slow

sacred silo
#

I thought it was just cause of spread reasons

crisp heart
sacred silo
#

I knew it slowed you for the long range stuff like the bow pike and sniper

#

I never really noticed for the other stuff, mostly cause I'm either fairly static or I'm hip firing

crisp heart
#

it would be weird if a shotgun spread would be tighter just because you ads

#

cough R6siege cough

sacred silo
#

I think it's similar in some cods too but I'm not sure

#

that or I'm just used to making my shotguns as snipery as possible

crisp heart
#

ah yes, the model main

sacred silo
#

I DO LIKE THE MODEL A LOT

#

But rn I think my favourite shotgun is the matter

#

When it works it WORKS

crisp heart
#

without ads

#

with ads

#

another in longer range

#

it actually has a spread pattern. you learn something new everyday

#

here's the matter

#

and the SH

#

the SA

#

the spread does not tighten.

#

it also has a consistent pattern depending on shotgun used

dim field
#

how do u get that sight?

crisp heart
#

you can edit it out on the menu

dim field
#

ik, but urs is unique, havent seen anything lik eit

crisp heart
#

I just played around with it

dim field
#

and i suck at customization, i just pick something simple

crisp heart
#

just mess around with it. you'll find a good look

dim field
#

ye, i have one, i have one i like

lavish moss
#

what gadgets do other lights run, i rcently got back into the game and im cooking people with the bow, usally i take pyro gas and vanish

dim field
#

stun and gateway are a must in my opinion

dusky shadow
lavish moss
#

im not that good

#

this team is like 3 dash lights and its fucking annoying to fight against with a bow

#

its like sure i can 1 tap them, but if there crouch spamming with smgs and dashing around its harder

rigid belfry
#

yo

fickle radish
edgy tapir
warm jackal
dim field
warm jackal
# crisp heart without ads

remember one thing, shotguns don't have any ad-on, since wether you aim or not, head shot or not, everything stays the same

warm jackal
cyan bobcat
#

medium should get a crossbow imo

warm jackal
dim field
warm jackal
dim field
#

wheen i let go they i was facing their back, and if there wasnt the charge up then i would have gotten the kill anyway

warm jackal
royal pier
# dim field 2 back stabs yet neither dealt the damage

This is why I think Dagger should be reworked to do high headshot damage. It would, in theory, make the fight feel more fair on both sides. No more no-reg backstabs, and no more "face stabs" or "I was looking right at them" moments.

crisp heart
#

do we really want to add facestabbing in this game too?

royal pier
vague monolith
#

I have like no hours on the dagger in this game, but does it register more where the shoulders are facing away from, or more like 180 from where the player is facing?

royal pier
vague monolith
#

in tf2 it can feel like you should have gotten the backstab, but the actual hitbox is where the shoulders are

royal pier
royal pier
#

So ditching the backstab concept entirely for the generally more reliable headshot system would hopefully feel better for both players.

crisp heart
#

stair stab

dim field
fleet brook
#

You can't really counter a head stab mechanic

royal pier
# crisp heart stair stab

I initially thought it might need a hitbox extension, but I guess it's 2m or so. That should mean hitting Heavy isn't a problem.

royal pier
#

Because atm you can't really counter the dash-flick-stab in many situations either.

It's just that few can actually do that technique.

#

While we're talking about melee weapons...

So, I have been stubbornly using the spear recently to some success. There are improvements needed, but imo it doesn't require replacing the spin.

First, the reach is only 4m, not that much further than the sledgehammer. I think 5m with less slowdown while attacking would make simply sprinting away less effective. You should be able to escape via other methods, but not as easily.

Second, the current spin does three spins at minimum. Being able to cancel after one spin would probably be too strong, but making it two spins would help. You can slide into it for more range and jump to avoid getting headshot some.

Third, the basic three hit combo should two hit Light and three hit Medium. This could come with a tighter hitbox to require more accuracy to compensate. The current damage requires using a quick melee to finish off Light and Medium, completely negating the point of a spear. Also, the first swing needs to have its animation be some form of stab. The spin I don't mind, getting hit by a pole hurts, but spears aren't for slashing.

sand monolith
#

Dagger is fine

#

It is unbelievably counterable

sand monolith
#

Yeah

royal pier
sand monolith
#

You got backstabbed in the first clip and the second clip is just spectator cam jank

royal pier
sand monolith
#

You didn’t turn fast enough

royal pier
#

But due to the servers being as they are, they accept the backstab because from their perspective I hadn't turned yet.

sand monolith
#

No you just didn’t turn fast enough and they hit the back hitbox

royal pier
sand monolith
#

The back hitbox is relatively large, which is fine

royal pier
#

I'm not even on console, but they deserve balance consideration.

sand monolith
royal pier
sand monolith
#

That doesn’t give you experience fighting it

royal pier
#

I know how it works, and it's jank. They get robbed as often as they "rob" others.

#

@weak imp Dagger talk.

fleet brook
sand monolith
#

Yes, that’s fine. Because there’s plenty of things the enemy can do to play around it

fleet brook
royal pier
#

Also, don't ignore the console aspect.

fleet brook
royal pier
#

Sword is also a nightmare to fight on controller.

sand monolith
fleet brook
sand monolith
#

Or shoot them

fleet brook
#

Why are you complaining about the models range just shoot them

sand monolith
#

I don’t complain about the models range

fleet brook
#

"Nerf model 1887"

sand monolith
#

Yes, not the range.

#

I understand the frustration of fighting light melee on controller. But if the entire game is balanced around making sure controller is fair then it will be incredibly limited

#

It’s the same reason why you can’t balance around making sure melee weapons are just as viable as guns. It limits creativity in gadgets and specials that might disproportionately affect melee players

#

Keyboard and mouse support is being added soon though. No idea why it was ever removed

royal pier
#

I feel like we're dodging the dagger topic but w/e. At the end of the day, people don't like one-shots.

#

As for the Model, I'd like to see ot have a moment penalty. Its DPS is just decent, the issue is its ability to hop around and jiggle peek corners with zero accuracy penalty.

#

I think the movement penalties on the KS-23 are too harsh, but giving the Model more spread while moving would force you to stand still to make use of that range.

#

They could finally give you a reason to aim with the thing as well.

#

Also, give the KS-23 an irons option now that the system exists. Make aiming 100% accurate. It still has low end DPS, it's more QoL than anything.

warm gyro
#

Yeah I feel like is a bit broken at times

sand monolith
#

Obviously, it’s a shotgun. But it breaks the intended weakness of heal medium entirely

#

Which is why I don’t complain about the range. Focusing it on mid range would be perfect

royal pier
#

It can 3 tap a heavy at a range that they can't even reach with winch.

sand monolith
#

The range sticks out as the issue because it’s obnoxious, not because it’s broken. And it’s only obnoxious because people attempt to run away from the model up close because it does way too much damage up close, and then find that it’s still doing decent damage from range

#

STK isn’t a great measurement. The sniper can do the same thing from much further

#

Nerfing it to 108 damage though would also nerf the range. It’s a good starting point

#

But i think it should shine from mid range instead of being a generic shotgun that still breaks the weakness of heal medium

royal pier
sand monolith
#

The way to do that is to lower the damage and buff the spread so the damage from range stays the same but the damage up close is lower

royal pier
#

And the second one is just my original suggestion

shell sonnet
royal pier
sand monolith
#

It depends on if they do the math right but yes it would work

shell sonnet
#

exactly

royal pier
#

As in almost impossible to hit with all the pellets.

#

Meaning that you'd only hit for like 100 without aiming.

shell sonnet
#

wider spread means you wont need to be as precise
and since you already deal way more damage then needed, a few pellets missing doesnt matter
so you made it easier to 2-shot lights

royal pier
#

I'm talking blunderbuss from the hip.

shell sonnet
#

exactly, which doesnt matter because the damage you loose likely wont matter
because its damage is overkill

#

unless you make it actually cover half the screen or something

royal pier
#

Aiming slows you drastically.

shell sonnet
sand monolith
#

A wider spread to an extent would make it easier to kill lights

royal pier
sand monolith
#

Yes, it would. In close range specifically

shell sonnet
royal pier
#

If they are missing several pellets due to spread, they lose the 1 shot + QM

#

I'm suggesting making it almost mandatory to aim to be accurate.

shell sonnet
#

in close range, worse spread doesnt even matter as much
in close range, where they cover half your screen, everything will connect

so you keep the 1-shots and make light easier to kill

sand monolith
#

Currently you can kill lights by hitting them twice with ~60% of your pellets hitting. Which is generally harder to do with current model spread because 4 of the pellets go dead center up close, meaning you have to actually click on the light directly at least once to 2 tap them. Nerfing the spread would mean you could kill them with two poor shots instead of one poor shot and one good shot

#

Spread nerf also doesn’t fix the biggest issue with model

royal pier
#

The reason headglitches worked on old barricade is due to shots not coming from the barrel.

royal pier
#

There are many non- damage adjustments you can make when it comes to shotguns.

sand monolith
#

It really just needs a damage nerf

royal pier
#

Not to mention the VR setting lets you yeet realism.

royal pier
shell sonnet
# royal pier This game, as far as I'm aware, doesn't have shots come from the barrel of the g...

its not about where they come from
its about where they end up

if your spread is 1 cm wide, and a light takes up 1 cm of your screen, you can make all of them connect

the only way to force pellets to miss on a 1cm light, is if your spread is bigger than that

but in 1-tap+quickmelee range, a light takes up like what? the good center half of your screen?
the only way to make it actually miss that if your spread literally covered half your screen

that cant be your intention, right?

sand monolith
royal pier
sand monolith
#

Max damage is less yes, which is almost entirely close range. Currently, 4/8 pellets hit from mid range

restive plover
royal pier
sand monolith
#

I already said 108

royal pier
sand monolith
#

Yes

restive plover
#

For 108 to be achieved in 8 pellets each one would have to do 13.5 damage. 5 * 13.5 = 67.5 compared to the current model's 4 center pellets doing 64.

royal pier
#

So you have made Heavy a 4 shot.

sand monolith
#

Or a 3 shot with quick melee

restive plover
#

Medium should not challenge heavy in cqb.

royal pier
#

That makes it worse than the KS-23 lol.

sand monolith
restive plover
#

Ks23 is a projectile and lacks the possibility for quick melee combos.

sand monolith
royal pier
#

Being 3 shot as a Heavy isn't what bothers me, it's how mobile they are while doing so.

royal pier
sand monolith
#

If you nerf that it won’t fix the inherent design issue with the model and will also just make it feel bad to use. It will also be a forced inconsistency with the other shotguns

restive plover
royal pier
restive plover
#

The hell?

sand monolith
#

KS just needs an accuracy buff and also a small AOE destruction effect so it can reliably drop cashouts that are seated inbetween destruction chunks

restive plover
royal pier
sand monolith
#

Winch should absolutely interact with players. It just needs a spin up animation and a sound cue so it can be properly reacted to. Making it more skill based for both players

royal pier
#

The range is the only thing making the 1887 feel distinct from the other shotguns.

A blunderbuss hipfire with very tight aimed fire makes it mechanically unique.

sand monolith
#

While not fixing the issue with the weapon, and adding inconsistency across shotguns

royal pier
#

Mobility matters, a lot.

sand monolith
#

The only issue with the model is cqc damage output. That doesn’t fix that issue

#

It would still be too high

royal pier
#

Aiming kills your momentum, which means follow-up quick melees are more difficult.

sand monolith
#

Players would just tap rmb in air

royal pier
#

Or add jumping spread. Even easier. KS-23 has it.

sand monolith
#

That’s not how ADS accuracy works

And jumping spread would make it even more inconsistent

pulsar ermine
#

anyone else like unironically maining the spear this season 😭 🙏

sand monolith
#

It’s a slug

royal pier
sand monolith
#

That’s not a shotgun

royal pier
unkempt moss
#

Buff Goo Gun

sand monolith
#

Every gun has in air spread besides the pellet shotguns. Adding it to one of them as well as adding tightened spread with ADS just makes it incredibly inconsistent and still doesn’t fix the damage output in cqc. It really just needs a damage nerf

#

It’s a very simple weapon to fix

royal pier
#

I'm not entirely against a small dmg tweak, but only in a way that punishes inaccuracy.

unkempt moss
#

Guff Boo Bun

royal pier
sand monolith
#

It makes it inconsistent across the pellet shotguns

#

Which only makes the game more confusing for new players

restive plover
royal pier
sand monolith
#

Because consistency is important for good game design

royal pier
#

Players aren't that dumb.

royal pier
restive plover
sand monolith
#

Its just unnecessary and still, doesn’t fix the issue of the model being way too strong in cqc

unkempt moss
unkempt moss
royal pier
sand monolith
royal pier
restive plover
#

why tf are we talking about model being good in cqc???? it's a shotgun, it should be good there

sand monolith
unkempt moss
royal pier
restive plover
#

ok so here me out, what if we removed model, problem solved

restive plover
unkempt moss
#

What does the white square even say. I don’t have my glasses on.

restive plover
restive plover
royal pier
#

I want the Model 1887 to have a unique mechanical place, and making it just the same gun but less damage doesn't do that.

sand monolith
#

Redesigning the spread of a weapon so that the hipfire is bad at close range on a shotgun is just a bad solution

unkempt moss
#

Ah. Low effort from Trent after getting nuked. Got it.

sand monolith
#

Literally just keep the damage from range the same and nerf its max damage

#

It keeps the unique identity of the model while making it worse up close

restive plover
#

why don't we just take model, give it a big damage nerf, then give it incendiary rounds so it no longer does a bunch of damage but instead does a little damage and then some more damage over time so it's more of a team fight support weapon

sand monolith
#

If there me one thing players hate more than burst damage, it’s damage over time

restive plover
#

damage over time isn't that bad

#

and fire shotgun is still cool

serene glade
#

i think we should buff the defib to make it more in line with the jump pad

restive plover
#

Flamethrower is one of the worst weapons in the game and people still hate it.

sand monolith
#

Players just despise damage over time

restive plover
unkempt moss
#

Trent can you post the white power square on Googs so I can add to the count

#

It’ll really let me defeat his argument.

sand monolith
#

I don’t know if that’s what I’d call that emote personally

restive plover
#

trent can you use the cardboard 4 gif on them? I don't have it saved

unkempt moss
#

It looks like the Black Lives Matter square. So I thought you were just racist. I don’t have the alt right server you’re on to get that one so I just need the alley oop from you.

#

Googs will keep posting if you don’t hit him with white square of argument destruction, Grand Wizard Trent.

serene glade
#

im actually eating goyslop rn so im occupied

unkempt moss
#

GET HIM

#

White power square activate! Defeat him!

restive plover
#

Truly one of the yellow names of all time.

unkempt moss
restive plover
unkempt moss
#

It is when you’re green I guess? I don’t know what the colors mean.

sand monolith
restive plover
restive plover
unkempt moss
restive plover
warm gyro
#

Guys I know it probably sounds like a stupid idea, but using thermal vision with lh1 is actually such a nasty combo if you can hit your shots. I tried it out earlier and it’s literally hitscan if you can aim

restive plover
#

red tastes like strawberries, blue like blue raspberries, yellow like banana

unkempt moss
#

lol

restive plover
sand monolith
unkempt moss
#

They surely nerf the model this patch right?

torn mantle
pulsar ermine
sand monolith
#

They’ll likely nerf the pike this patch and model in 4.6

restive plover
unkempt moss
#

It does seem odd to have a community universally agree something needs to be done for what four months. Have they said anything about it in the past?

sand monolith
#

It’s always had an excuse to not be nerfed until very recently

unkempt moss
#

I feel like I’ve been hearing people calling for nerfs since I came back in season 3.

#

Which was really the end of season 2

sand monolith
#

Yeah they just didn’t want to nerf it based on a gamemode with no sbmm or based on TA

royal pier
unkempt moss
#

Also odd to see the pike get touched before, even though they had less info.

sand monolith
#

They knew the pike was op when it launched I’m pretty sure

unkempt moss
#

They had to

sand monolith
#

They were just tired of people complaining about new weapons being bad

restive plover
sand monolith
#

“Hmm we made a mistake with the lh1 at the start of season 3. What if we did that again but on a class with 100 more hp”

unkempt moss
#

A weekly dev stream addressing stuff would be nice

sand monolith
#

I’m pretty sure their balance team is 1 person

thin peak
#

what kinda gadgets are good on light rn? havent really played in a while and last time i played it felt alot more straightfoward

sand monolith
#

Which is also the gamemode designer

unkempt moss
#

Are you being serious?

restive plover
unkempt moss
#

Would make the slow movement make sense

sand monolith
royal pier
#

Devs need to stop thinking that releasing new weapons in a OP state is a good idea.

Not everyone will be interested in them, and will resent being pushed to use them.

unkempt moss
#

Truly the villain in the shadows

sand monolith
#

Which isn’t a bad thing that he does, he should definitely be on the balancing team. But he shouldn’t be the only person. They need to hire another game designer for balancing gamemodes and weapons

unkempt moss
#

Hire me to goo balance and I’ll get your model changes in

royal pier
#

Once/if the Pike/1887 get adjusted, I'm predicting that the Deagles will be next.

They only feel balanced because they stand a prayer against the other two.

sand monolith
#

Deagles just need a range nerf and hipfire buff

royal pier
#

But I probably shouldn't be able to beat the SA1216 after being winched into their range lol.

unkempt moss
#

Hip fire buff would be very nice

royal pier
#

Deagle crouched hipfire is actually good.

#

Not like strafing on Heavy is super effective to begin with.

#

Winch is a buggy mess, but try it with Deagles. Crouch while pulling them in and go wild.

unkempt moss
#

I use GooGun

sand monolith
#

Mesh Deagle is going to be hard meta after pike is nerfed

restive plover
royal pier
#

Winch just needs fixes to be viable.

unkempt moss
cyan bobcat
restive plover
cyan bobcat
#

also 10dmg instead of 5

serene glade
#

i should be able to spider man swing with winch

unkempt moss
short tree
#

I need metas

cyan bobcat
royal pier
# cyan bobcat more hitbox 2 the claw

Hitbox is fine, it just does things it's not supposed to. It'll not go where you aim, break if the target is vaulting, let them shoot long before you can, sometimes you can shoot while they're getting pulled in, etc.

royal pier
cyan bobcat
unkempt moss
# short tree I need metas

Heavy meta is currently GooGun, KS/50, barricade, antigravity, goo grenade.

This gives you everything you need pretty much to accomplish all the strong tech.

short tree
#

I need light

cyan bobcat
restive plover
#

Light meta is:
Sword / Dash / Gateway / Frag / Invis Bomb

royal pier
#

Goo gun if fun, but I find winch or charge to be better when they work properly.

serene glade
#

light meta is uninstall so you arent on my team

unkempt moss
#

Dash is bad in high elo, which I’m assuming that guy is.

restive plover
restive plover
cyan bobcat
sand monolith
restive plover
#

honestly I would use taser just to make sledge heavies suffer but I need the gadget slot

short tree
cyan bobcat
unkempt moss
#

GooGun is the thinking man’s spec. It’s the most versatile. It’s the most handsome.

royal pier
#

Me desperately trying to place a barricade/goo wall after being stunned from 16m away (they'll both fail).

short tree
#

For offense

restive plover
cyan bobcat
short tree
#

I use for close range

unkempt moss
short tree
#

I throw flash then 2 frag

royal pier
restive plover
#

literally do not use flashbangs

short tree
#

I kill’s almost every single thing

unkempt moss
restive plover
#

if you use flashbangs I will show up at your house and steal your organs while you sleep

short tree
#

Bet

serene glade
#

i get support score for flashing my teammates, its meta

cyan bobcat
royal pier
#

I just want flash to either full blind or nothing. Only give me a hitmarker if they actually can't see.

short tree
unkempt moss
#

GooGun works as a flash bang so I don’t have these issues.

thin peak
#

nobody uses m11? it feels super good

shell sonnet
#

I wonder
In light of how fans are farmed

Whats the quickest way?

cyan bobcat
unkempt moss
#

Heal gun is what I’ve heard

shell sonnet
#

Tracking dart seems to be good

cyan bobcat
shell sonnet
#

Need to stack support

But what class has the quickest recharges?

unkempt moss
#

GooGun is just a reload, no recharge.

shell sonnet
restive plover
shell sonnet
serene glade
#

we should hardware ban anyone using goo gun

cyan bobcat
serene glade
#

#buffgoogun

restive plover
unkempt moss
shell sonnet
unkempt moss
shell sonnet
restive plover
sand monolith
# shell sonnet Tracking dart seems to be good

The only thing stopping tracking dart from being used is how bad lights specs are at keeping the light alive. If light didn’t need to take 1-2 gadgets for self preservation then tracking dart would be a strong option

shell sonnet
#

Wrong person, whoops

royal pier
shell sonnet
#

Collateral damage is acceptable to catch a heretic

unkempt moss
sand monolith
#

M11 is perfect besides the recoil

unkempt moss
#

Checkmate, Benny Boy

restive plover
sand monolith
#

There’s a reason the only person known for using the m11 uses a recoil script

cyan bobcat
thin peak
#

aight fs i just game back to the game and when i saw a bunch of shit got scopes i tried it our and it felt wild

unkempt moss
restive plover
shell sonnet
royal pier
unkempt moss
cyan bobcat
shell sonnet
weak kernel
#

the inclusion of demat was the worst nerf goo gun ever got 😔

royal pier
unkempt moss
royal pier
#

Especially since it's not that good at slowing people now.

restive plover
unkempt moss
restive plover
cyan bobcat
unkempt moss
restive plover
unkempt moss
shell sonnet
#

Would be kind of funny if goo gun ends up like tf2's "heavy mains dont exist"

unkempt moss
#

Ben, you had everyone on your side against Trent. Then you when against The Goo Lotus.

royal pier
#

Goo gun is fun when you want to really make the physics engine upset.

sand monolith
#

I think they should buff defib

unkempt moss
shell sonnet
#

Who cares how few there are, we can always make decoy goo men to buff our numbers

With enough schizophrenia were never alone 😊

royal pier
sand monolith
#

I think defib should instantly revive everyone on your team when you use it. Regardless of where you are

restive plover
shell sonnet
#

Im really looking to abuse the breaking mechanic goo gun seems to have innate somehow

Used to be more promenant

restive plover
weak kernel
#

I think they should nerf every single weapon light has and hand medium the RPG just for laughs

shell sonnet
#

Its likely more for if a building already has tears, but isnt quit falling yet
And goo supplies the pressure

restive plover
short tree
weak kernel
#

heavies definitely wouldn't be having fun without medium with the nerfs heavy has gotten over time

restive plover
#

delete medium buff heavy and light

shell sonnet
#

Does anyone have the damage values for c4?
I think i one shot a light some time back, i wanna know if they were damaged or if thats just a thing we can do

warm jackal
restive plover
#

light is not good

unkempt moss
short tree
#

Yea

warm jackal
restive plover
weak kernel
#

they output more damage but also, y'know, die from less

restive plover
#

medium literally has better support (defib healing beam) and better dmg (model and pike)

warm jackal
restive plover
#

sword? I wish sword was better than model and pike lmao

unkempt moss
short tree
#

I 1v3 heavy with light

unkempt moss
warm jackal
sand monolith
# warm jackal How, they always perform better damage and support

Light is decent until you get to higher levels of play. Every light spec is designed to give survivability. But is also dependent on the enemy making mistakes for that survivability to work (not seeing invis, not hitting dashing players, not killing fast enough before someone can grapple away)

So naturally, the better the enemies, the worse light is. The specs on other classes don’t have this issue

warm jackal
restive plover
#

medium just has better damage and support than light

short tree
sand monolith
#

Light is only viable in HML and even then, HMM is just better rn

covert parcel
warm jackal
restive plover
unkempt moss
shell sonnet
covert parcel
restive plover
shell sonnet
warm jackal
unkempt moss
sand monolith
short tree
#

I play grenades like fully I have like 35 kills with them

weak kernel
#

at the end of the day light dies to getting shot and taking a genuinely good player by surprise is far easier said than done. light's only way to beat people on TTK (narrowly) is with the SH1900, and the time it takes to get close enough is going to add to your TTK and then you have to not miss

covert parcel
sand monolith
warm jackal
covert parcel
# unkempt moss Nothing will die.

2v3 (67% - 100%) (33% difference)
4v5 (80% - 100%) (20% difference)

yes it will, less people means defibs are more effective with a high TTK game

restive plover
shell sonnet
sand monolith
covert parcel
#

literally just let medium have less CQB capability and everyone will stop complaining

unkempt moss
#

What’s the difference between 5v5. Because that’s what it will constantly be with 5 defibs

sand monolith
covert parcel
#

found the medium mains lmao

restive plover
#

why did it give me a png

weak kernel
#

letting archetypes that perform extremely well at range also do extremely well at point blank is an issue in like every shooter ever actually

sand monolith
#

The only reason MMM works rn is because of pike and model it’s genuinely a mid team comp with other weapons

unkempt moss
unkempt moss
covert parcel
short tree
#

Bro me personally LLH

sand monolith
#

PriceyHippo075

covert parcel
#

Trent

restive plover
short tree
#

One sniper

serene glade
#

Everybody put your jackets back on

shell sonnet
unkempt moss
covert parcel
sand monolith
restive plover
restive plover
#

like actually, most hated class in the game so why have it in the game

sand monolith
#

There was already a time period where the most popular medium build didn’t perform well in cqc and nobody complained about the class then

crisp heart
unkempt moss
covert parcel
sand monolith
#

5v5 cash would be fun as a casual mode but would require major balance changes to work in comp

covert parcel
shell sonnet
sand monolith
covert parcel
#

not individual items

shell sonnet
covert parcel
#

if you cant do stupid, fun, or OP shit with an exploitative downside - why the fuck are you playing the finals

sand monolith
#

Nobody complained in the latter half of s2 when medium was weak in cqc even though healing beam was about 3x stronger

serene glade
#

i would have

covert parcel
weak kernel
#

lotta people honestly just seem to like that a shooter with solid mobility and high TTK gunplay exists and for those types the funny strategic gimmick stuff just gets in the way

covert parcel
shell sonnet
covert parcel
#

TDM & 2 team Cashout

serene glade
#

cl hate is just people who died to it one time

unkempt moss
weak kernel
#

I hate on medium's ARs but I don't feel they need to be rebalanced where they're currently at

covert parcel
serene glade
#

buff cl40 mortar strikes so my teammates dont say im throwing for just shooting it straight up in the air

shell sonnet
weak kernel
#

the CL and light are both scrubkillers going by the feedback channel and they're two things that are both generally countered by aiming well

restive plover
#

also add UCAVs

unkempt moss
restive plover
#

give UCAVs to light please

covert parcel
#

what even is that

unkempt moss
covert parcel
#

missle strike?

restive plover
#

literally drone bomb

#

fly it at enemy then kaboom

serene glade
#

Someone died to a gooFO and they are in here. They are just scared to admit it

unkempt moss
spiral pilot
unkempt moss
torn mantle
#

How do you counter flamethrower winch as a medium with famas?

tidal moat
#

has mediums revolver been nerfed?

#

last time i played was season 2 and it feels off

leaden iris
#

What's better ak with scope or not?

warm gyro
#

With scope

warm gyro
shell sonnet
vernal cosmos
cunning kettle
#

i need one of these bad boys as a dagger skin

clever fern
cyan bobcat
clever fern
drowsy pasture
#

Omg that is painful

cyan bobcat
drowsy pasture
#

I know but it's painful because I know a guy that call it grant

clever fern
#

omfg it’s not that bad lmao

drowsy pasture
#

It is

graceful ether
#

meta loadout for each type?

drowsy pasture
#

No

graceful ether
#

oh sad :(

cyan bobcat
#

1 is m14.
2 is m1 garand

#

basically the same weapon

drowsy pasture
#

I want a garand

night elk
#

One uses mags, the other uses a clip, pretty big difference

cyan bobcat
drowsy pasture
cyan bobcat
#

the reload animation would be at least 2s longer w/ m1

cunning kettle
#

ok but who cares about realism when you can have cool ping

cyan bobcat
#

im just saying that garand deserves it's own gun in the game.

night elk
graceful ether
#

so what loadout do i use on medium or heavy

drowsy pasture
#

Yeah

cyan bobcat
graceful ether
#

oh fuck no this game is ruined

drowsy pasture
#

What

graceful ether
#

i need my gamble gun bruh

drowsy pasture
#

What

#

What is the gamble gun?

graceful ether
drowsy pasture
#

Roulette

graceful ether
#

winch hammer sounds like fucking roadhog

cyan bobcat
#

but imo actually a Gewehr 98 would be rly great if you add a bayonett to it.

graceful ether
#

and what gadgets?

drowsy pasture
cyan bobcat
cyan bobcat
drowsy pasture
#

Good

cyan bobcat
graceful ether
drowsy pasture
#

Don't use c4

cyan bobcat
cyan bobcat
spiral pilot
#

buff the Fcar by 1 damage, helps the ttk against medium, which would make it better than the AKM against mediums, but worse against light compared to akm

night elk
spiral pilot
night elk
graceful ether
#

what gun on medium

night elk
#

Model, ak, famas, and Pike, in order of ascending range you want to play around

graceful ether
#

and light?

graceful ether
night elk
#

Nothing, just don't like it personally

peak ferry
#

I manage to go in the game alone (I get 2 people offline/dc from start, not connected) and then I leave after few minutes and I get 30 minutes restriction for ranked.

DEVELOPERS IN THIS GAME ARE THE STUPIDEST PEOPLE I HAVE EVER SEEN

night elk
# graceful ether and light?

M11 is the current meta but honestly anything other than XP (not bad just outclassed by M11) or 93R (extremely outclassed by V9S) can work. Lights bad in general though right now

graceful ether
night elk
#

No, but Model/Pike meta is makes it way worse

proven lance
#

anyways WHY DOES EVERY CLASS NOT HAVE SMOKES LIKE GOO NADES

cyan bobcat
# cyan bobcat but imo actually a Gewehr 98 would be rly great if you add a bayonett to it.

medium weapon idea: SMLE mk III
❓ fast bolt action classic w/ a special add-on for assaults
🩸 DMG: body: 74 | head: 120 (~1.5x)
🩸 ⬇️ DMG falloff start: 55m -0%, max falloff: 90m -40%
🎯 aim accuracy: very high but lower than Light's sniper | hip fire accuracy: good, but gets bad when in-air or sprinting
bolt load speed: 25% faster than Light's sniper
🔄 reload speed: same as in Battlefield 1's SMLE mk III
🔪 melee DMG bonus: 50/hit (normal=40) also 25% more melee range but is also more narrow.

⚡ SPECIAL ABILITY: Bayonet Charge (hold sprint+melee)
❓ high risk and reward if you manage to hit an enemy.
⏱️ max duration: 5s | cooldown: 4s, you also cant sprint during cooldown, can cancel any time
⏲️ charge up time: 1s, does not hit enemies during this time.
🩸 DMG (melee): 200 also stuns the hit target for 1s when hit
☠️ risk: take 30% more DMG while charging
💨 movement speed boost: 30%.

pseudo swallow
#

I want a poison dart gadget that blocks regeneration for a long period of time (maybe 40 seconds)

hallow leaf
ashen robin
shut bane
#

Once you get the timing down all you need is a grenade to get that free extra kill if you can spare the time

hallow leaf
spiral pilot
#

New idea for Light special: "Hologram"

Drop a hologram of yourself right where you stand, it cant take any damage and lasts forever until its destroyed (there has to be something deployed on the ground like a mine, if its destroyed, the hologram goes away)

  • create up to 2 holograms at the same time, so it has 2 charges.
  • The hologram will spot enemies when shot for like 2 seconds
  • Cooldown maybe 20 seconds for each holo, so you cant spam it like crazy
  • when a third hologram is deployed, the first one will go away
  • The hologram always looks at the closest enemy when in sight
  • The hologram is there to confuse your enemy and for Mindgames, you can also act like an hologram to confuse enemy, could create some funny clips.
  • The hologram is good to bait enemies into wasting their Ammo and spotting them, making it easy to kill them from behind.
  • when 1-2 meter close to the hologram, you can actually see that its a hologram
  • Hologram is a little more supportive for the team, but also great to make traps with them and make solo kills
#

this is a hologram if anyone doesnt know lol

graceful ether
#

what is meta loadout for every class

covert parcel
#

also is that a fucking best buy commercial LOL

buoyant arch
#

now just saying but a Light assault rifle like the Honey Badger for example would be very cool or even a kris vector for medium or even a M249 with a magazine instead of a belt, Heavy lacks assault weapons with magazines, medium lack smgs and light assault rifles. At least that's my opinion. The Honey badger for example would be amazing for medium to close even tho the mp5 (or xp something) is meant for that the recoil and power of the gun makes in more a cqb then a all ranger

covert parcel
covert parcel
#

its the pattern embark set i dont think theyre going to deviate from it

graceful ether
#

why does light keep sucking ass

covert parcel
#

bc of 150HP, its the core issue of why it sucks in high elo and terrible in low elo

graceful ether
#

give it 200 hp 🔥

covert parcel
#

light will only be viable in 2 team gamemodes in high elo, and even then

buoyant arch
buoyant arch
covert parcel
#

175 + weapon/spec rebalance + hitbox rebalance is my light wish list
noobs would cry less about light
expereinced would like light not dying off of a sneeze

covert parcel
buoyant arch
#

plus on the light debat it matters more about the player and if they handle their kit very well, i had multiple 20+ kills games with 8 deaths maybe more maybe less depending with light in Ranked and World tour

covert parcel
buoyant arch
#

but the learning curves is difficultExhaustion

covert parcel
#

yeah

#

but casuals dont wanna hear that

buoyant arch
#

why you think i stick to world tour or ranked? i only go in power shift and such for challenges

covert parcel
buoyant arch
#

no light can do that with a skilled ennemy that's why it's a team class and not a lone wolf like noobs think, he might be fast as fu but that speed is better used for scanning areas while invis or to grab a teammate's statu and bolt

buoyant arch
#

depending on your weapon you might be able to do more tho for example (before the new seaon) the light had the only marksman rifle and that could be used in mid to far fights but not on your own unless your ennemy is distracted, 1v1 with the carbine is a death sentence

graceful ether
#

is there any way they could balance light it feels like the most popular class

buoyant arch
#

now the medium also has one so marksman fights are that much more though since light as way less health

graceful ether
#

what makes the claw so good

buoyant arch
buoyant arch
graceful ether
#

is there something about the model that i dont know or why does the damage feel insanely random

buoyant arch
#

hitbox and latency issues

#

also aimbotters.... sometimes

#

for example today i was in a match and a medium with and ak would drain my health in a second bc he would only headshot me and i was a light so i was pretty much ded

buoyant arch
graceful ether
#

so are you telling me i shouldnt be using the wings?

buoyant arch
#

i dont think the wings makes a difference waht does is the baggy pants and any headwear that makes your player model bigger

graceful ether
#

gotta go bald

buoyant arch
#

like tv, dino and swamp monster head, that's why you never see competitive players using them

graceful ether
#

are general helmets fine?

buoyant arch
# graceful ether gotta go bald

lol hat don't matter much the add very little to the hit box so unless you are a ranked player only it doesn't really matter

graceful ether
#

holtow one

buoyant arch
#

bike helmet?

graceful ether
#

it says entirely cosmetic tho

buoyant arch
#

oh no that's fine hold one i'll show you an example

#

helmet doesn't ad much tbh

#

backpacks and dangling things on lower back too don't make much difference

graceful ether
#

they all got nothing on their back

buoyant arch
#

ye these are fine

#

strange i can't add my screenshots in the chat

graceful ether
#

kinda sad that there are p2l cosmetics tbh
like been a while since i saw a game with an issue like that