#💣┇weapons-gadgets
1 messages · Page 98 of 1
(im just saying this cus i wanna have an excuse to play light in meta
Doesn't help that one of the most overtuned weapons on medium excels at killing light.
Alr so everyone knows the Pike is just a way better lh1, right? So what if it receives the lh1 treatment, where if you don't land headshots you do half the damage
Ur not wrong, but HML is better than both
HHM 🔥
Thoughts on specialization balance:
Mesh shield (Heavy) and Invisibility (Light) are both used similarly for the player. Mesh was heavily nerfed in S4, placing the specialization on cool down even if it was an accidental proc that doesn't take any damage and immediately recalled. Invisibility should be utilizing the same cool down.
Solution: Require both to have a cool down. It is probably agreed by most that mesh shield was too overly nerfed - find a balance to place both on similar cooldowns,
93R REQUIRES a buff.
Fire rate is fine - please just bump the mag and damage a little, dear GOD
That is a weakness. That’s something you’re not bringing to the team
everytime i play xp54 this season i really feel like its shooting sponges. like a toy weapon. its really just a poke/support weapon to soften your enemies and your teammates can kill them.
Needs 17 damage with 75% fall off
yeah kinda this
It’s ranged performance would be exactly the same as pre nerf but it would be worse up close, leaving that niche to the m11
yeah and v9s is like a good middle way
How does pyro nade counter defibrillator? Will it kill if I nade the trophy or does it need to be the floor? At what point in the revive do I do it?
The revived player will be on fire when the revive finishes
pyro nade should have more aoe, so the one who uses defib also takes pyro damage
Yeah I feel like it kinda got nerfed. 1. I wish it had cleaner iron sights if it’s gonna be a pea shooter 2. I wish there was a damage buff cuz I had to switch to m11 since xp54 is kinda buns
yhhh that would be a lot better tbf
real
I feel like the medium should get the thermal bore
medium not being able to perform demolition is a weakness, and it's already less of a weakness than it used to be because now medium can take demat, which in a lot of ways is the best breach in the game. the class with good ranged damage, good close range damage, great support, and solid mobility doesn't need to be given one of the few things they can't do very well
i've got fond memories of shutting out MMM teams early in the game by just fortifying a room super hard with goo gun and now they just delete the wall
3 debilitators and 3 mediums have been a problem for 4 seasons already, and the devs have no idea about it. Do they even play this game at all
Do we actually know how burn tics work? They seem to be applied at random.
I feel like the moment a player takes fire damage, it should apply a burn tic. Once that tic ends, there's a second or so cooldown before they can get burned again. Adjust the damage as needed.
It always sucks when the Flamethrower just randomly refuses to apply burn, or you direct impact someone with a pyro nade and they only take 5 damage.
It's not even reliable area denial. I've run through Pyro Mines/nade fire and only taken the direct damage, no burn gets applied.
The solution was HHM or Hmm but no one liked that. I guess. 
When's LLL meta? We need this era soon
It wasn't a problem in season two when everyone ran the akm. It was only a problem in season three because of the model. Same thing now except the pike is here to cause problems too.
make dagger like it used to be
give dagger a butterfly knife skin
This Wednesday, hopefully.
give heavy a cannon spec
itd be cool
does anyone have the TTK this patch/season
medium should have the thermite gun
M11
Players should have to put on attachments on guns like silencer,stock,sighs,ammo,magazine and smth like that
No, the sight options are quite enough.
thank you
i think embark wants to keep the TTK of each weapon the same
like each weapon regardless of how its built should have the same DPS
in my experience MMH is what im seeing win a lot in ranked
Not ammo because every weapons ammo is there main gimmick, talk the slug shotgun for example
My loadout
Middle
turret
Famas
Defibrillator
Pyrogranate
Zipline
MMM is just superior atm, 3 extra lives best weapons and huge mobility and healing. other classes just cant compete at a high level. casual anything goes tbh
im curious to know how youd fix it
fr fr
Would ruin consistency with weapons and also be a balancing nightmare
also some skins have the looks of the weapon changed, example: famas' new skin has a vertical grip
My i have slow Mode and cannot send Photos
How do I get the gold kill badge? How many kills do I need
bro lewis needs a mag or dmg nerf bec after the buff it has been so unfair to lights
its literally 6 shot
yeah, light is supposed to die fast
lewis needs changes but thats not why and thats not what it needs
Nerf every weapon dawg. . 
For your heavys mate, please take healing beam if you get a heavy, not having a healer on your team against triple light is a nightmare when you play heavy.For the rest, I use the same loadout except for the pyro, I just like my Nama Tama Goonade too much 
Please nerf the M11. You’ve nerfed everything but that weapon. You’ve ruined the heavy build gadgets. I can’t even play anymore without getting beaned 20 times by a light
Hey does anyone know when they changed the model 1887 to do 128 max damage rather then 160
the model never did 160
I don't believe this is correct, aside from the dumbass take it's associated with
It does 22 DMG, making it a 7sk on lights
nades go boom
guys, between the Eclipse Shade AKM and Lava Luster AKM, what should i get ? I've seen some people says ADS on Eclipse Shade is better and clearer, while Lava has cool effects
Don't buy either, akm is currently cheeks.
Get eclipse shade for the famas instead.
It's technically against the rules but the devs don't care. Just make sure it's reputable and just a crosshair.
Yes.
Crosshair v2 is free on steam.
Lol
I speak only the truth.
i dont use FAMAS at all ... XD
Of the three ARs it is the best.
this is objectively incorrect
Beats them at everything except the empty reload.
Best ttk, best range, highest damage per mag.
Best hipfire cone too I believe.
and its burst, which makes it not as good as the automatic weapons for actual in-game use
its the best statistically because its the worst in practice
It's the best in practice.
How much damage does the medium launcher do ?
The cl40 does 100 damage to enemies at max, but can do 160 to you.
So true
Hot take (maybe) the famas the best out of the three
Not hot at all.
But obviously the model and pike are the best of the best
I did add the (maybe)
It was already the best in season three, but the model rising to power overshadowed the AR competition.
I feel like opinions on things in this game are different than most people. For example: I love Kyoto and I think it's a good map
Now there's a spicy one.
I also think Vegas is a good map and sandstorm Vegas specifically is the second best map in the game
I can appreciate Vegas.
Now that you mention sandstorm, I could only imagine other maps covered in sand especially Kyoto
I don’t know if it’s a hot-take or nah but.. REVOLVER isn’t bad at all, it’s very very decent and you can melt contestants with it IF you learn how to aim with it
Been seeing it a lot recently in Europe WT
anyone know the requirement to level up gateway? it levels extremly slow so i wanna know what gives actual xp, just throwing it or passing through it?
im guessing its the same way jump pad does. teammates passing through and getting kills right away after passing through
demat is so busted. They can just bring the cashout down and replace it before you can do anything. WHen you try to use the stairs it's already too late. They should have a cooldown on rematerializing
demat kind of has to be that strong to justify using it over the healbeam and turret
one of its main uses is giving medium an escape tool
yeah but it outclasses every other destruction thing in the game. It beats turret when you can just bring it down to a different room.
i dont see the issue with that its the single destruction option medium has
W album
right
Agreed, but i meant it deals a lot against heavy cuz of how easy it is to land headshots against them but yeah overall its not OP at all
How much damage does that shell shotgun that heavy has deal?
I mean you could just use the model and the pike still lol
If you mean KS-23, it does 100
its better than the others because you can just put the wall back. The only counter to it is demat
There's no way
I remember one tapping a half health heavy
I play exclusively heavy hahaha
Maybe in S2 before the damage nerfs
so you have to combine it with kills? thats lame
I done that today bruh
The gotta buff the damage drop off
just guessng it has somthing to do w/ it
True
This feels underpowered
It probably is
It needs some buffs of course
Ks is a bit on the weaker side rn.
They need to make it more consistent
It just needs anything but a damage buff.
I would just pick SA1216 over it all the time 🤷🏻♂️
Tbf sa12 is one of the best heavy weapons.
Yes
Aa12 when?
If you know how to land you pellets 👍 otherwise not a very easy weapon
This’s why we don’t see it a lot
Also the mesh nerf really hurt it.
I prefer winch with SA1216 more than the mesh
Most people will disagree on that but that’s my play style 🤣
Winch sa12 is also pretty good, but it pairs better with mesh in a full comp.
Maybe
i think light or medium should get a flaregun
why is this an issue though its meant to be like that idk why ur saying it like its something blashphemous
one of its functions is as an escape tool you cant really escape if you demat and leave the wall open it was designed to have that power
the issue is when they use it to steal the cashout and you can't go down the stairs in time
fr. It gets spammed in all of my ranked matches until there's no walls left.
Demat is what made me play the game again
No joke. I started playing the game and then quit and then I saw an ad for the game and it had demat and I played the game again just for that lol
What's better the revolver with sight or no sight?
Definitely sight
Whats better Famas with or without scope?
irons are in general all bad
True with exceptions but for some they’re better, things like the dmr’s especially
huge
Nah. I can’t imagine the mediums being overtuned.
They need to change the KS to be treated more like a marksman rifle.
Buff Vanishing bomb, make rightclick an instant invis explosion that also works in the air and when using ziplines, thank you
I’ve always felt it should hang around for a moment so you have less instances of missing one teammate because they weren’t standing right on top of you
Do you guys think there should be more melee weapons for the game
No
I like melee weapons but the large majority of players are uninterested and they seemingly aren’t good for player retention
I don't think there should be any new weapons until they've got the balance for already existing ones in working order.
So did they buff the dagger? That thing does backstab damage straight to the groin
not really, we need good viable weapons for now, they can add more melee weapons later. right now every class has 2 melee weapons which is good
almost like TRADITIONAL fps weapons are a good choice in an fps game
you know, automatics, shotguns, handguns, etc
I think shotguns are not super healthy for the game, maybe only for the light class
agreed
The sa12 is perfectly fine.
It's only medium being so strong up close that's the problem.
Sa12 is fine, it’s not like super burst
the more options a (thing) has the more acceptable it is for some of them in the category to be bad
classes / spec: 3 (not acceptable)
weapons: 7-10 (moderately acceptable)
utility: ~15 (acceptable)
But on medium pike and model is just not healthy for the game balance, it should be mainly full auto rifles and pistols etc. I know it’s a bit boring
i dont understand why they dont just add more traditional shit
yes things will fall out of meta, but its worth it if the player count increases
yeah I love the spear
yes
Both of those could still be strong and balanced.
Just not insane like they are now.
And we need really few more gadgets, we only got 2 gadgets since the game released ? Maybe iam missing something
bore gateway
reshaper
anti grav
Oh forgot shaper and gateway, we also got the thermal bore so it’s 4. Ah nvm you mentioned bore
feel like one more im missing
Only the gateway is meta tho
The others more niche which is fine but I want more toys
reshaper depends on enemy set up but its strong against bunkering
should data reshaper affect enemy placed goo nades / goo barrels / goo gun?
cloak nade
Didn’t we had it since s1?
yeahh
oh i forgot s1 was when most started playing
I have small hopes that we get new gadgets mid season 4, small hope but you never know . Maybe embar wants something nice for the mid season patch
And since we got nothing in s4 so far, maybe they are holding back
me when light specialization:
light is next for the specialization
Give medium defib as special next season, would solve so many issues
S1 release
S2 demat medium
S3 winch heavy
S4 forgor
S5 ?? light
Medium got its recon senses removed tho
light desperately needs a new spec
S5 we pray
For light I think it would be best to give them something different that’s not a movement ability, I mean we have 3 so far. I think light should get a grapple Gadget and a new special that’s very supportive for the team
cloak is movement?
Not directly movement, but it helps the movement in battle, so it’s doing a similar job like dash and grapple
grapple dash charge
demat if you want to make a stretch
I would say all 3 are gap closer/escape tools
Does it prevent movement?
Leave Goo alone
How?
Cloak is literally the opposite of movement. 90% of the time, if you're moving with cloak, you're using it wrong.
I wonder if people just give their controller to their 7 year old to play. Seriously, how can you not kill a single soul?????
He has no enemies.
pacifist run
Cloak acts like the other 2 specials as a gap closer and escape tool, all 3 have that in common and is the main purpose
clearly going for the true ending
It doesn't really close the gap if you're standing still waiting for them to get in range. It's a decent escape tool ig, granted you need to break LoS for it to work well.
You can just run up to enemies with cloak if a gunfight is going on, the invis sound is not played when there are shots and explosions
Guys I think thermal vision is underrated
unfortunately for thermal vision, sonar grenades exist
Well it’s better when you are in a more action packed situation like if you are fighting someone with the cloak
Thermal is underrated yes, always worked well with smokes and smoke canisters
I think it’s just not for me it’s a bit slow for it to scan and I’ve seen people avoiding the sonar
New special for heavy> Brickbreak: destroys a wall with bare hands and then throws 2 bricks after each dealing 100 dmg. It’s good to open walls and then get a ranged attack after.
seems to be some kind of thing Fortnite and OW will have lol
Even bare gaming it makes everything clear, especially when the environment is dessert or foggy
I feel like Heavy needs a new lmg
they already have two, maybe a sniper? lol heavy one
Wasn't that the point of the KS23
That's a shot gun
What do they give currency for VPS ?
All I want is an m1 grande. The ping will feel great
It can be, like the one in OW, that Genji can do. You need to face flat to the wall in order to climb. We can call them "Vertical suction shoes" I don't know lol. But we don't need it that much, since the game has actually a lot of movement and destruction for movement. But still, Mid and Light need one more in order to have 4 like heavy
fr
maybe a parkour special, you can jump higher, climb walls etc
it can be a issue
That is reasonable, but not even supporting is not reasonable lol
yeah i see what you mean
It is a bit similar to the low gravity though, I mean over each of the two issues
hmm
I would say climbing wall like Genji is fine, since there can be places that are hard to access. But I still think there can be a way to reach super high for Mid and Heavy, cuz peope cut off the ziplines for cashouts in air(I know we have pad, gateway, zipline and blablabla... Still think we need one more though, a one that can use even without having that type of cashout, just regular games)
This cant be real people, sometimes I really think theres bots to fill the gap
some are, but most bots you can see, they don't even go to the right place, however they in order to be bots, Embark add advantages for them, like in other games, their reaction time is way faster than normal people
i think its just the matchmaking
matching up level 60 players with levels 1-5
Big problem
also is anyone else having a problem with the 'Headshot 25 opponents from a distance of 50 meters or more'
It needs to deal enormous damage up-close
its a shotgun ?
It isreasonable
Technically speaking, it's a carbine but it does use shotgun ammo
im finding it rather difficult
Not really. I jokingly posted about the contracts being difficult earlier. None of them are difficult. I usually do the headshot total ones with the deagles. It’s easier if you aren’t killing them because the long range players will always repeek you. So you can spam shots and rack up multiple against people without killing them.
Yes. I’m aware it’s a shotgun. However, its lack of spread means it’s different from the other shotguns in the game. I think if it had slightly better range and a headshot damage multiplier it would be really good. Which is why I said it should be treated as a marksman rifle. It’s not a real gun, it’s not an actual shotgun. So whether it’s treated as a DMR for balancing or as a bike horn, what it performs like is more important than the title of what it performs like.
Either that or it needs to be better at what it does as a destructive tool and a faster reload. Having to shoot a wall three times and hope it makes a big enough hole for the heavy to get his giant ass through sucks. You’re then expected to go in to a room with minimal ammo or reload. If you reload you’ve given them several seconds while advertising exactly where you’re planning to come from.
The KS just steps on its own feet while being one the heavies worst options in the range it’s designated for. The SA crushes it up close, the deagles crush it in the mid range, and the LMG crush it in the mid to long. It doesn’t have a niche that it’s effective enough at to warrant using it. Which sucks because it’s one of the most satisfying weapons to use when it does stumble in to working.
anyone know how much xp we get per defib? (for the gadget)
fair enough
It writes there, I think
Prefer snipe with bow, SMG with M11, AR with anyone, Shotgun with model, Melee with sword(IDK, just duo blade is worse than model, so sword over it as a melee)
Fellas is it possible to make the SA1216 work
I've been trying but I'm finding it difficult
Best guns for heavy
I mean, if they could think of one that has a more unique style than the already existing melees, then sure
A scythe? a whip maybe? a flail?
guns suck sledgehammer winch claw solos
they need to fix the current melee weapons first
The guns is do fucking good wdym
the medium melees and the spear maybe.
Sledgehammer is easier for me
have people tested out the Riot shield Pyro grenade bug if they fixed it?
But way worse
not really
matter of opinion anyways, I don't really like the heavy that much
I only really started playing cause I had a decent sledgehammer game once and then realised I'm actually decent with it after a few more games
dagger rework is stupid, they need to revert it, it wasn't a broken weapon before and in my 400+ hours of gameplay i have only played against about 15 light daggers max, now i dont see it at all. The dagger is useless now as a weapon. Weapons are supposed to be used and not unfunctional, u shouldn't add something to the game if not to make it a valid option to play with.
What did they do to the dagger? I wasn't really playing/reading the patch notes when they changed it
I heard they took away the dash thing
they simply added a charge to it's back stab. and when you charge back stab, they aren't allowed to run.
they can still dash and slide though
backstab ( which is basically the only viable way to use it) is now so difficult to pull off and is still inconsistant when u try to do so.
oh man I used the throwing knives the other day, haven't used them since like S1/start of S2, the secondary fire is so good now
being able to hold it down made it so much better
imagine if the TK cancels the charge if you didn't hold the secondary fire long enough
that's what most of the dagger mains are complaining about. but, I've seen good dagger users this season. so, idk
the good dagger players make me think I'm just playing it wrong
u have to get within metres of someone without being sprayed down on ur 150 hp actually get in some damage, and u have to actually hit their back, but the game doesn't like to register when u have hit their back.
and even if u can dash and slide, people see you and ur sprayed and dead. You can get about 1 - 2 kills per death when using it.
what if they added a step to the secondary fire like the sword or something similar
not being able to run doesn't work in a game where you're naturally gonna be moving a lot cause kf how the environment and stuff is
they simply need to just remove the charge cancelling thing but still let them hold the charge.
the way the backstab charge works is stupid as well. You have to charge up for an attack where u just poke someone in the back, and the charge is really annoying to understand whether you are charged or not because there is like zero audio queue and if ur invis u cant really see in the heat of battle. plus if u mantle the charge disappears so u can't just run around with it charged, and when charged u run about as fast as a medium, which ruins the whole idea of a speedy zippy build.
I want a bolt action weapon so badly
I know I'm gonna hate it if it happens cause of balancing issues but it would be so awesome
this is the logical thing to do
like the sniper?
a bolt action bayonet weapon would be nice
Maybe a pseudo-melee weapon as a specialisation for either Light or Medium.
Could be something simple like Heavy's CnS or be a genuine weapon summon with unique functions for it. Imagine a Light or Melee Player that just summons Son Wukong's staff out of thin air or something.
am I using the term bolt action wrong, idk what the actual term would be
But like a marksman where you have to reload after one shot or something like that
ye, my bad ,my brain just dumb, ur using right term
The rpg is totally a bolt action then?
Would go crazy but again there'd probably he a lot of balance issues with a bayonet
I think marksmans inherently are just gonna be hated
Primary fire only melees. it can only fire bullets when you ads
wait, that actually sounds op
The sniper is indeed a bolt-action rifle.
Technically the Matter functions like a pull-action rifle while the Model is a lever-action rifle
So a lot of variety to choose from.
Not being able to hip fire would certainly hurt in some way
that sounds deadly as hell, would eat the meta in less than a week
but ig the reward outweighs the risk
I would give it to the heavy probably, otherwise you could easily just run up and do whatever
speaking of sniper, I feel like the reward you get from hitting a shot in long range as a light isn't really enough with the whole bullet drop thing.
there's a case to be made for medium as well, being that the heavy shouldn't have as much range since its built like a truck
wdym by that
ye, thats what i was thinkin
like, even if you hit someone in long range, you won't be able to hit the second shot to kill them
and with the Medigun, even worse
Maybe make the theoretical bayonet-rifle a hip-fire only gun like KS
As in
It does not aim with sights, just kinda stabilizes the spread.
its more of a support weapon than a finish
Probably makes it feel like an Overwatch gun ngl
it just promotes snipers to charge in is what I'm seeing
get some hits for your teammates who are there, that's part of what makes it crazy in power shift
it would, wouldn't it. especially if it's melee would be in a similar range with the spear
since it's a bayonet after all
plus it works at range, it would ba an all round weapon or destruction
Maybe give it a movement penalty for ads too
all ads have movement penalty
if that's the way to fire
I thought it was just cause of spread reasons
it slows you down, even the bows zoom slows you down
I knew it slowed you for the long range stuff like the bow pike and sniper
I never really noticed for the other stuff, mostly cause I'm either fairly static or I'm hip firing
it would be weird if a shotgun spread would be tighter just because you ads
cough R6siege cough
I think it's similar in some cods too but I'm not sure
that or I'm just used to making my shotguns as snipery as possible
ah yes, the model main
I DO LIKE THE MODEL A LOT
But rn I think my favourite shotgun is the matter
When it works it WORKS
without ads
with ads
another in longer range
it actually has a spread pattern. you learn something new everyday
here's the matter
and the SH
the SA
the spread does not tighten.
it also has a consistent pattern depending on shotgun used
how do u get that sight?
you can edit it out on the menu
ik, but urs is unique, havent seen anything lik eit
I just played around with it
and i suck at customization, i just pick something simple
just mess around with it. you'll find a good look
ye, i have one, i have one i like
what gadgets do other lights run, i rcently got back into the game and im cooking people with the bow, usally i take pyro gas and vanish
stun and gateway are a must in my opinion
Thermal bore is underrated, can take down buildings, open walls, ruin cover, set goo on fire, it just needs a damage buff for the thermite that spews out on either end
im not that good
this team is like 3 dash lights and its fucking annoying to fight against with a bow
its like sure i can 1 tap them, but if there crouch spamming with smgs and dashing around its harder
yo

it performs on the side and the back
it does not work on ths sid, it may seem it but whn u catually use it the backstab doesnt work like that
remember one thing, shotguns don't have any ad-on, since wether you aim or not, head shot or not, everything stays the same
Not right on the side, since the character hitbox def not a perfect rectangular shape.
medium should get a crossbow imo
crossbow is single shot with long time charge, probably fine for mid, but not very much in the game overall.
2 back stabs yet neither dealt the damage
they turned, and you John Wick with pencil lol
wheen i let go they i was facing their back, and if there wasnt the charge up then i would have gotten the kill anyway
Theoretically, within the animation, the stab is at the back, it is a back stab, but don't know why it is not
This is why I think Dagger should be reworked to do high headshot damage. It would, in theory, make the fight feel more fair on both sides. No more no-reg backstabs, and no more "face stabs" or "I was looking right at them" moments.
do we really want to add facestabbing in this game too?
So hypothetically have Light be one head stab, Medium is a face stab and melee, Heavy is two face stabs.
Make the charge stab charge faster.
I have like no hours on the dagger in this game, but does it register more where the shoulders are facing away from, or more like 180 from where the player is facing?
I mean the alternative is the current system that feels bad for both people involved.
in tf2 it can feel like you should have gotten the backstab, but the actual hitbox is where the shoulders are
Let's be real the answer is "whatever the server decides in the moment."
Dash stab
So ditching the backstab concept entirely for the generally more reliable headshot system would hopefully feel better for both players.
stair stab
if u watch the clip i dash stab and then they dont die
So free look up + stab
You can't really counter a head stab mechanic
I initially thought it might need a hitbox extension, but I guess it's 2m or so. That should mean hitting Heavy isn't a problem.
Hence the hits-to-kill being increased.
Because atm you can't really counter the dash-flick-stab in many situations either.
It's just that few can actually do that technique.
While we're talking about melee weapons...
So, I have been stubbornly using the spear recently to some success. There are improvements needed, but imo it doesn't require replacing the spin.
First, the reach is only 4m, not that much further than the sledgehammer. I think 5m with less slowdown while attacking would make simply sprinting away less effective. You should be able to escape via other methods, but not as easily.
Second, the current spin does three spins at minimum. Being able to cancel after one spin would probably be too strong, but making it two spins would help. You can slide into it for more range and jump to avoid getting headshot some.
Third, the basic three hit combo should two hit Light and three hit Medium. This could come with a tighter hitbox to require more accuracy to compensate. The current damage requires using a quick melee to finish off Light and Medium, completely negating the point of a spear. Also, the first swing needs to have its animation be some form of stab. The spin I don't mind, getting hit by a pole hurts, but spears aren't for slashing.
Yeah
You got backstabbed in the first clip and the second clip is just spectator cam jank
Yeah, I got backstabbed while turning towards them.
You didn’t turn fast enough
But due to the servers being as they are, they accept the backstab because from their perspective I hadn't turned yet.
No you just didn’t turn fast enough and they hit the back hitbox
Who tf can turn that fast. Don't forget that console is like half the playerbase.
The back hitbox is relatively large, which is fine
I'm not even on console, but they deserve balance consideration.
Well, it seems like this is one of your first times figuring dash dagger. You get used to it, when they stand still infront of you it become obvious through experience that they’re going to dash behind you, turn in preparation
I play with a dash dagger player.
That doesn’t give you experience fighting it
I know how it works, and it's jank. They get robbed as often as they "rob" others.
@weak imp Dagger talk.
The one shot hitbox for a skill based weapon is large and that's okay
Yes, that’s fine. Because there’s plenty of things the enemy can do to play around it
Good dash daggers no longer stand still
Also, don't ignore the console aspect.
That was the whole point of the change was so that they didn't have to stand still
Sword is also a nightmare to fight on controller.
They move slower now while charging than they did pre change lol
Just turn your controller sensitivity to out the world and you'll be fine
Or shoot them
Why are you complaining about the models range just shoot them
I don’t complain about the models range
"Nerf model 1887"
Yes, not the range.
I understand the frustration of fighting light melee on controller. But if the entire game is balanced around making sure controller is fair then it will be incredibly limited
It’s the same reason why you can’t balance around making sure melee weapons are just as viable as guns. It limits creativity in gadgets and specials that might disproportionately affect melee players
Keyboard and mouse support is being added soon though. No idea why it was ever removed
I feel like we're dodging the dagger topic but w/e. At the end of the day, people don't like one-shots.
As for the Model, I'd like to see ot have a moment penalty. Its DPS is just decent, the issue is its ability to hop around and jiggle peek corners with zero accuracy penalty.
I think the movement penalties on the KS-23 are too harsh, but giving the Model more spread while moving would force you to stand still to make use of that range.
They could finally give you a reason to aim with the thing as well.
Also, give the KS-23 an irons option now that the system exists. Make aiming 100% accurate. It still has low end DPS, it's more QoL than anything.
Yeah I feel like is a bit broken at times
The issue with the model is only cqc damage
Obviously, it’s a shotgun. But it breaks the intended weakness of heal medium entirely
Which is why I don’t complain about the range. Focusing it on mid range would be perfect
It has the same shots to kill vs Medium and Heavy at range up until the damage falloff.
The range is the primary complaint.
It can 3 tap a heavy at a range that they can't even reach with winch.
The range sticks out as the issue because it’s obnoxious, not because it’s broken. And it’s only obnoxious because people attempt to run away from the model up close because it does way too much damage up close, and then find that it’s still doing decent damage from range
STK isn’t a great measurement. The sniper can do the same thing from much further
Nerfing it to 108 damage though would also nerf the range. It’s a good starting point
But i think it should shine from mid range instead of being a generic shotgun that still breaks the weakness of heal medium
I mean the only way to do that would be either a weird "sweet spot" damage model where it does less dmg up close, or give it wider spread when fired from the hip.
The way to do that is to lower the damage and buff the spread so the damage from range stays the same but the damage up close is lower
And the second one is just my original suggestion
model already 2-shots lights with quit a bit of overkill
"nerfing" hipfire would just make that even easier
That wouldn't do what you say you want it to do. I'm pretty sure.
No the spread would be wider
It depends on if they do the math right but yes it would work
exactly
As in almost impossible to hit with all the pellets.
Meaning that you'd only hit for like 100 without aiming.
wider spread means you wont need to be as precise
and since you already deal way more damage then needed, a few pellets missing doesnt matter
so you made it easier to 2-shot lights
No. A wider spread literally means you miss pellets.
I'm talking blunderbuss from the hip.
exactly, which doesnt matter because the damage you loose likely wont matter
because its damage is overkill
unless you make it actually cover half the screen or something
Lights should die in 2 shots. I'm removing the 1 shot + Quick Melee unless they aim.
Aiming slows you drastically.
so, you want to remove a semi rare 1-shot, which light is best equipped to avoid
in return for making 70% of light playstyles even easier to counter?
A wider spread to an extent would make it easier to kill lights
Jfc no it wouldn't.
Yes, it would. In close range specifically
*pulled those numbers out of a hat, but you get the idea
If they are missing several pellets due to spread, they lose the 1 shot + QM
I'm suggesting making it almost mandatory to aim to be accurate.
in close range, worse spread doesnt even matter as much
in close range, where they cover half your screen, everything will connect
so you keep the 1-shots and make light easier to kill
Currently you can kill lights by hitting them twice with ~60% of your pellets hitting. Which is generally harder to do with current model spread because 4 of the pellets go dead center up close, meaning you have to actually click on the light directly at least once to 2 tap them. Nerfing the spread would mean you could kill them with two poor shots instead of one poor shot and one good shot
Spread nerf also doesn’t fix the biggest issue with model
This game, as far as I'm aware, doesn't have shots come from the barrel of the gun. It comes from your "eyes."
So, if they have the pellets spawn in widely spread, not spreading out as a cone, pellets are guaranteed to miss.
The reason headglitches worked on old barricade is due to shots not coming from the barrel.
That's why you modify the hipfire to be more of a wide circle.
There are many non- damage adjustments you can make when it comes to shotguns.
It really just needs a damage nerf
Not to mention the VR setting lets you yeet realism.
That nerfs the range damage.
its not about where they come from
its about where they end up
if your spread is 1 cm wide, and a light takes up 1 cm of your screen, you can make all of them connect
the only way to force pellets to miss on a 1cm light, is if your spread is bigger than that
but in 1-tap+quickmelee range, a light takes up like what? the good center half of your screen?
the only way to make it actually miss that if your spread literally covered half your screen
that cant be your intention, right?
Which is why you buff the spread so an extra pellet goes in the center
That's still less damage.
Max damage is less yes, which is almost entirely close range. Currently, 4/8 pellets hit from mid range
It's actually more.
They're reducing damage by a undisclosed amount.
I already said 108
So 108 × 3 = 324.
Yes
For 108 to be achieved in 8 pellets each one would have to do 13.5 damage. 5 * 13.5 = 67.5 compared to the current model's 4 center pellets doing 64.
So you have made Heavy a 4 shot.
Or a 3 shot with quick melee
Medium should not challenge heavy in cqb.
That makes it worse than the KS-23 lol.
This. And it’s a burst damage weapon so ttk should be generally lower
Ks23 is a projectile and lacks the possibility for quick melee combos.
Ttk is not the end all be all of weapon effectiveness
Being 3 shot as a Heavy isn't what bothers me, it's how mobile they are while doing so.
105 KS-23 when? Give me the Winch combo back.
If you nerf that it won’t fix the inherent design issue with the model and will also just make it feel bad to use. It will also be a forced inconsistency with the other shotguns
- Winch should be a gadget that doesn't interact with players.
That makes it too strong.
The hell?
KS just needs an accuracy buff and also a small AOE destruction effect so it can reliably drop cashouts that are seated inbetween destruction chunks
The gun or the winch?
I don't see how having to aim in exchange for extra range would feel bad. If anything that makes it more like how it's used on western movies.
Winch should absolutely interact with players. It just needs a spin up animation and a sound cue so it can be properly reacted to. Making it more skill based for both players
The gun.
The range is the only thing making the 1887 feel distinct from the other shotguns.
A blunderbuss hipfire with very tight aimed fire makes it mechanically unique.
While not fixing the issue with the weapon, and adding inconsistency across shotguns
It does fix it. Having to aim means getting hit more, and less leeway for being off target.
Mobility matters, a lot.
The only issue with the model is cqc damage output. That doesn’t fix that issue
It would still be too high
Aiming kills your momentum, which means follow-up quick melees are more difficult.
Players would just tap rmb in air
Slow the animation.
Or add jumping spread. Even easier. KS-23 has it.
That’s not how ADS accuracy works
And jumping spread would make it even more inconsistent
Does on the KS-23.
anyone else like unironically maining the spear this season 😭 🙏
It’s a slug
And Deagles.
That’s not a shotgun
And? Spread is Spread.
Buff Goo Gun
Every gun has in air spread besides the pellet shotguns. Adding it to one of them as well as adding tightened spread with ADS just makes it incredibly inconsistent and still doesn’t fix the damage output in cqc. It really just needs a damage nerf
It’s a very simple weapon to fix
I'm not entirely against a small dmg tweak, but only in a way that punishes inaccuracy.
Guff Boo Bun
It only makes it inconsistent if you jump and use it at range.
It makes it inconsistent across the pellet shotguns
Which only makes the game more confusing for new players
Nuff Foo Oun?
Ok? Why do they all need to be the same?
Because consistency is important for good game design
Players aren't that dumb.
It's an intentional limitation, not inconsistent.
a game's consistency is lot like an ice cream's consistency, too chunky and it doesn't taste very good
Its just unnecessary and still, doesn’t fix the issue of the model being way too strong in cqc
Yeah
Trent spouting his bad takes all day and you’re going to still say that lmayo
How does forcing the player to halt their momentum to aim, making a follow-up QM more difficult, not nerf it?
Unless you want hipfire to literally go 90 Degrees sideways, this will not fix the weapon being good in cqc
I can disagree without thinking less of their intelligence. Now, there are some that I do think little of on this server, but not so much Trent.
why tf are we talking about model being good in cqc???? it's a shotgun, it should be good there
It should. It’s just too good there
Trent and I go way back, don’t worry.
Hipfire spread can be a wide circle. Ok for finishing someone off, but unlikely to hit more than 100 dmg.
ok so here me out, what if we removed model, problem solved
Medium shouldn't be, and that's the problem.
What does the white square even say. I don’t have my glasses on.
Loser in red text.
it says "Winner"
I want the Model 1887 to have a unique mechanical place, and making it just the same gun but less damage doesn't do that.
Redesigning the spread of a weapon so that the hipfire is bad at close range on a shotgun is just a bad solution
Ah. Low effort from Trent after getting nuked. Got it.
Which is why you also buff the spread
Literally just keep the damage from range the same and nerf its max damage
It keeps the unique identity of the model while making it worse up close
why don't we just take model, give it a big damage nerf, then give it incendiary rounds so it no longer does a bunch of damage but instead does a little damage and then some more damage over time so it's more of a team fight support weapon
If there me one thing players hate more than burst damage, it’s damage over time
i think we should buff the defib to make it more in line with the jump pad
Flamethrower is one of the worst weapons in the game and people still hate it.
Players just despise damage over time
exactly, jump pad has tactical use since it kills enemies, but defib doesn't do shit to enemies. So make defibs one shot enemies if you hit them with it
Trent can you post the white power square on Googs so I can add to the count
It’ll really let me defeat his argument.
I don’t know if that’s what I’d call that emote personally
trent can you use the cardboard 4 gif on them? I don't have it saved
It looks like the Black Lives Matter square. So I thought you were just racist. I don’t have the alt right server you’re on to get that one so I just need the alley oop from you.
Googs will keep posting if you don’t hit him with white square of argument destruction, Grand Wizard Trent.
im actually eating goyslop rn so im occupied
Truly one of the yellow names of all time.
I don’t see color. Sorry.
is roleism allowed in this chat?
It is when you’re green I guess? I don’t know what the colors mean.
HEY!!
I don't either, I hear it.
wdym "HEY!!"?
I can usually smell it tbh
I usually just taste it
Guys I know it probably sounds like a stupid idea, but using thermal vision with lh1 is actually such a nasty combo if you can hit your shots. I tried it out earlier and it’s literally hitscan if you can aim
red tastes like strawberries, blue like blue raspberries, yellow like banana
It's already hitscan.
lol
but only if you aim
Every weapon is hitscan besides the KS-23 and the sniper past 40m
And the nade launchers
They surely nerf the model this patch right?
Hopefully yes, probably no
i pray
Probably not
They’ll likely nerf the pike this patch and model in 4.6
watch as they nerf LH1 instead
It does seem odd to have a community universally agree something needs to be done for what four months. Have they said anything about it in the past?
It’s never had a place to really shine until now. People didn’t realize it was the best weapon on medium until early S3, and there was no ranked cashout in S3 so they didn’t have a great way to see how the model performs in different skill tiers. They also didn’t want to make balancing changes based on TA
It’s always had an excuse to not be nerfed until very recently
I feel like I’ve been hearing people calling for nerfs since I came back in season 3.
Which was really the end of season 2
Yeah they just didn’t want to nerf it based on a gamemode with no sbmm or based on TA
It's the inconsistencies that it has. Sometimes it just refuses to apply burn, making the damage pathetic. Then it'll decide to perma-burn and melt them.
I'd rework all burn damage by having the first instance of fire damage always apply a burn. Once that ends, there's a brief cooldown, then the next instance of fire damage applies a new tic of burn.
Also odd to see the pike get touched before, even though they had less info.
They knew the pike was op when it launched I’m pretty sure
They had to
They were just tired of people complaining about new weapons being bad
Nah someone let their cat into the office one day and the cat just sat on their keyboard and gave pike op stats
“Hmm we made a mistake with the lh1 at the start of season 3. What if we did that again but on a class with 100 more hp”
A weekly dev stream addressing stuff would be nice
I’m pretty sure their balance team is 1 person
what kinda gadgets are good on light rn? havent really played in a while and last time i played it felt alot more straightfoward
Which is also the gamemode designer
Are you being serious?
yes
Would make the slow movement make sense
The gamemode designer is also the person who balances weapons. And the only person that they have stated does so
Devs need to stop thinking that releasing new weapons in a OP state is a good idea.
Not everyone will be interested in them, and will resent being pushed to use them.
Truly the villain in the shadows
Which isn’t a bad thing that he does, he should definitely be on the balancing team. But he shouldn’t be the only person. They need to hire another game designer for balancing gamemodes and weapons
Hire me to goo balance and I’ll get your model changes in
Once/if the Pike/1887 get adjusted, I'm predicting that the Deagles will be next.
They only feel balanced because they stand a prayer against the other two.
Deagles just need a range nerf and hipfire buff
But I probably shouldn't be able to beat the SA1216 after being winched into their range lol.
Hip fire buff would be very nice
Deagle crouched hipfire is actually good.
Not like strafing on Heavy is super effective to begin with.
Winch is a buggy mess, but try it with Deagles. Crouch while pulling them in and go wild.
I use GooGun
Mesh Deagle is going to be hard meta after pike is nerfed
are you a goofy goober?
Winch just needs fixes to be viable.
Goonnoisseur
this can mean 2 different things
there are 2 wolves inside you
more hitbox 2 the claw
also 10dmg instead of 5
i should be able to spider man swing with winch
This guy gets it.
I need metas
it would get a lot of bugs and if you miss it you could go flying to the void
Hitbox is fine, it just does things it's not supposed to. It'll not go where you aim, break if the target is vaulting, let them shoot long before you can, sometimes you can shoot while they're getting pulled in, etc.
im so down
Oh, It'll semi-frequently toss enemies behind you. Bad for melee users.
at least w/ sledge you should be able to swing before they can shoot
Heavy meta is currently GooGun, KS/50, barricade, antigravity, goo grenade.
This gives you everything you need pretty much to accomplish all the strong tech.
I need light
☀️
Light meta is:
Sword / Dash / Gateway / Frag / Invis Bomb
Goo gun if fun, but I find winch or charge to be better when they work properly.
light meta is uninstall so you arent on my team
Dash is bad in high elo, which I’m assuming that guy is.
i use taser
skill issue tbh
Wrong
do not use invis or grapple sword
its mostly for interrupting decrypt and steal quickly
Winch is viable wdym. It’s very strong
honestly I would use taser just to make sledge heavies suffer but I need the gadget slot
I use mp5|frag|pyro|flash|grapple
i use taser WHEN playing light. i dont main light
GooGun is the thinking man’s spec. It’s the most versatile. It’s the most handsome.
Me desperately trying to place a barricade/goo wall after being stunned from 16m away (they'll both fail).
For offense
never use flashbangs they're bad
the thing shoots instantly hardening cement grenades
I use for close range
Right. This guy gets it.
I throw flash then 2 frag
It is until it bugs out in a way that loses you the match.
literally do not use flashbangs
I kill’s almost every single thing
Don’t listen to this guy.
if you use flashbangs I will show up at your house and steal your organs while you sleep
Bet
i get support score for flashing my teammates, its meta
flashbangs are hard to distinguish from frags in the Finals which is not good
I just want flash to either full blind or nothing. Only give me a hitmarker if they actually can't see.
Bro you understand
GooGun works as a flash bang so I don’t have these issues.
nobody uses m11? it feels super good
I wonder
In light of how fans are farmed
Whats the quickest way?
it should have the same after image effect as in CS to be effective.
Heal gun is what I’ve heard
Tracking dart seems to be good
ive NEVER seen anyone use it
Need to stack support
But what class has the quickest recharges?
GooGun is just a reload, no recharge.
Depends on playstyle
It has its uses
Youll just be hard pressed to find anyone use something other than M with defib
just use sonars
But compared to heal beam?
we should hardware ban anyone using goo gun
the overheat lasts way longer now
#buffgoogun
that would be pointless because nobody uses goo gun
Don’t do it
Less range, less duration, can be avoided, less uses (but aoe)
Lezdoit
Mods, lock him in the goo cage
name 10 people that use goo gun right now
The only thing stopping tracking dart from being used is how bad lights specs are at keeping the light alive. If light didn’t need to take 1-2 gadgets for self preservation then tracking dart would be a strong option
Wrong person, whoops
Umm, like 80% of the Lights I see use the M11.
Collateral damage is acceptable to catch a heretic
How many use GooGun?
M11 is perfect besides the recoil
Checkmate, Benny Boy
There’s a reason the only person known for using the m11 uses a recoil script
NOOO KITTY
aight fs i just game back to the game and when i saw a bunch of shit got scopes i tried it our and it felt wild
He tanks those.
Goo king, myself and 8 undisclosed friends of mine you dont know 👍
I can use goo nade and get much of the same benefits. King Me, GOOber.
This is what someone with 4igyoo would say
goo nade only has 2 charges. googun has only reload
Fun fact, you can just use the search bar and type in "i use goo gun"
100+ messages
Some repeats, a few from myself
But we exist
the inclusion of demat was the worst nerf goo gun ever got 😔
I rarely need more than 2.
Im fat can I count as two?
Especially since it's not that good at slowing people now.
fat people count as one and a half
I’m very fat
like "1000-Lb. Sisters" TLC levels of fat?
he is caseoh's lost brother
I’m trying.
do you even have your own show on TLC?
It’s a slow grind. Cut me some slack.
Would be kind of funny if goo gun ends up like tf2's "heavy mains dont exist"
Ben, you had everyone on your side against Trent. Then you when against The Goo Lotus.
Goo gun is fun when you want to really make the physics engine upset.
I think they should buff defib
Don’t.
Who cares how few there are, we can always make decoy goo men to buff our numbers
With enough schizophrenia were never alone 😊
Ok now I think lesser of you.
I think defib should instantly revive everyone on your team when you use it. Regardless of where you are
is this you
Im really looking to abuse the breaking mechanic goo gun seems to have innate somehow
Used to be more promenant
as a titanfall 3 player, I agree
I think they should nerf every single weapon light has and hand medium the RPG just for laughs
Its likely more for if a building already has tears, but isnt quit falling yet
And goo supplies the pressure
I think they should delete the medium class so we can all have fun
Mp5
heavies definitely wouldn't be having fun without medium with the nerfs heavy has gotten over time
delete medium buff heavy and light
Does anyone have the damage values for c4?
I think i one shot a light some time back, i wanna know if they were damaged or if thats just a thing we can do
all of them are good, just mid is a little bit too "all-good"
light is not good
Delete medium, average out the weights between heavy and light to make a singular perfect class.
Yea
How, they always perform better damage and support
better dmg?? lmao
they output more damage but also, y'know, die from less
medium literally has better support (defib healing beam) and better dmg (model and pike)
look at throwing knife, look at bow, look at sword, look at the pistols
sword? I wish sword was better than model and pike lmao
Their goo capabilities are in line with the light though. So they’re balanced.
I 1v3 heavy with light
I’m heavy because I 1v3 dinner
If you mean support is just +support, it is not all that, not even just straight mobilities that make you targets
Light is decent until you get to higher levels of play. Every light spec is designed to give survivability. But is also dependent on the enemy making mistakes for that survivability to work (not seeing invis, not hitting dashing players, not killing fast enough before someone can grapple away)
So naturally, the better the enemies, the worse light is. The specs on other classes don’t have this issue
Reasonable, cuz light is way too fast when used well
medium just has better damage and support than light
I use flash then frag then pyro
Light is only viable in HML and even then, HMM is just better rn
almost makes you wish for 5v5 Cash
I agree, but when light can elim the "good" players even before they see them, this is the real high level
I wish for 3v3 cash
With 5 defibs. No thanks
I hope they add that some day
if you cant do stupid shit why play the finals
watch as the medium turns around with a model, shoot once, then punches you and you die
Assuming that^ has been fixed
They have better average data, but not always that good, especially their support, not that better
The mediums are what stop the fun
This is why light is viable in HML. Your medium and heavy need to be forcing the objective while the light applies pressure
nah they're that good
I play grenades like fully I have like 35 kills with them
at the end of the day light dies to getting shot and taking a genuinely good player by surprise is far easier said than done. light's only way to beat people on TTK (narrowly) is with the SH1900, and the time it takes to get close enough is going to add to your TTK and then you have to not miss
you have 5 players, the more players are on each team the less effect defibs are, regardless of how many they have
But even then, having another medium or heavy is just better
Nothing will die.
not always, H can apply pressure while mid go just behind the light for the cash, light is simply faster, which performs pre-defence
2v3 (67% - 100%) (33% difference)
4v5 (80% - 100%) (20% difference)
yes it will, less people means defibs are more effective with a high TTK game
holy shit John Benny from the hit game Fallout: Old Vegas
Technically true
Playing 4 defibs vs 5 is less extreme than playing 2 defibs vs 3
That being said, its still more defibs
More oppertunity to train for even longer
In high level HML the heavy and medium never split up
I see
literally just let medium have less CQB capability and everyone will stop complaining
What’s the difference between 5v5. Because that’s what it will constantly be with 5 defibs
Not if pike and model are nerfed
found the medium mains lmao
why did it give me a png
letting archetypes that perform extremely well at range also do extremely well at point blank is an issue in like every shooter ever actually
The only reason MMM works rn is because of pike and model it’s genuinely a mid team comp with other weapons
How about this. You guys let me GooGun trophies and you can keep the defib crutch. We both get what we want.
i dont play medium
That’s what every medium says
bro i just want 5v5 cash is that too much to ask
Bro me personally LLH
PriceyHippo075
Trent
whar
One sniper
Everybody put your jackets back on
Is a nerf needed there?
Yes
Will the complaints stop?
No
Brother. Just let me have my changes and you can have yours. That’s how it works.
when the classes with tradeoffs have positives and negatives 🤯
They stopped after 2.6
that's why the solution is to just get rid of medium
literally
like actually, most hated class in the game so why have it in the game
There was already a time period where the most popular medium build didn’t perform well in cqc and nobody complained about the class then
With 5 stacks of Mediums and Heavies with bountiful amounts of gadgets at their disposal to guard just 1 cashout. Yes, it's a bit hard of an ask
He said that won’t happened. He literally promised.
its almost as if you have 5 players of your own, all you need is ears
5v5 cash would be fun as a casual mode but would require major balance changes to work in comp
yeah never in comp jsut a casual gamemode
The positives can be too strong for the negatives
Akm with 2x ammo and +2x rate of fire with -1 damage per bullet would still be busted
Oh yeah that would go hard
oh i dont mean that i meant like class archetypes
not individual items
Exactly
Medium has ups in support and (usually) downs in cqc
Doesnt mean its support cant be too hight
if you cant do stupid, fun, or OP shit with an exploitative downside - why the fuck are you playing the finals
Nobody complained in the latter half of s2 when medium was weak in cqc even though healing beam was about 3x stronger
i would have
one specific trait or item and everyone will hate on the whole kit
lotta people honestly just seem to like that a shooter with solid mobility and high TTK gunplay exists and for those types the funny strategic gimmick stuff just gets in the way
exactly, give us separation of gamemodes
I dont see people hating on akm, fcar or famas
They only complain about model, pike and defib atm (with some cl and healbeam sprinkled in)
TDM & 2 team Cashout
cl hate is just people who died to it one time
I’ll complain about whatever you want.
I hate on medium's ARs but I don't feel they need to be rebalanced where they're currently at
its splash damage people will always hate on it
buff cl40 mortar strikes so my teammates dont say im throwing for just shooting it straight up in the air
Complain about famas not having a 2 round burst for the last trigger pull like the real thing
the CL and light are both scrubkillers going by the feedback channel and they're two things that are both generally countered by aiming well
tbh they should just add a battlefield 4 mortar gadget
also add UCAVs
Yes. They should, and give it to heavy
give UCAVs to light please
what even is that
You can make your own UCAV with the googun
missle strike?
Someone died to a gooFO and they are in here. They are just scared to admit it
Speaking of, can you stand on the UFOs during the event? May need to set up a GooFO boarding party.
yes you can with zipline or grapple for example
Thank you.
How do you counter flamethrower winch as a medium with famas?
What's better ak with scope or not?
With scope
You have a cleaner sight of the person
UFO?
I find the suspended canister containers to be a far more consistent ambushing spot
(This is more of a joke, but yes, this (should) actually work)
I couldn't tell you if it has, that being said, I would like for it to be buffed in some way
i need one of these bad boys as a dagger skin
I want the M1 grant as a pike skin
we already have an M14 clone for light (LH1). M14 is basically a modern box magazine version of the M1 garand.
yes. But is it M1? No. I want the ping sound
its garand ik
I know but it's painful because I know a guy that call it grant
omfg it’s not that bad lmao
It is
meta loadout for each type?
No
oh sad :(
I want a garand
One uses mags, the other uses a clip, pretty big difference
garand has 8 rounds and is NOT a box mag gun. pike has 12 rounds and is a box mag gun
I mean you can use clips for the m14
I want a garand irl
the reload animation would be at least 2s longer w/ m1
ok but who cares about realism when you can have cool ping
im just saying that garand deserves it's own gun in the game.
Actually didn't know that, neat
so what loadout do i use on medium or heavy
Yeah
winch + sledge or flamethrower works rly well
oh fuck no this game is ruined
What
i need my gamble gun bruh
Roulette
winch hammer sounds like fucking roadhog
but imo actually a Gewehr 98 would be rly great if you add a bayonett to it.
and what gadgets?
Would there be a bayonett charge option?
the 360 shield bubble is a must if you dont have mesh shield equipped
ofc
Good
hold sprint + melee=bayonett charge
ok what else? i was using explo mine c4 and rpg
Don't use c4
yeah rpg is always good
pick your favorite grenade along with it
buff the Fcar by 1 damage, helps the ttk against medium, which would make it better than the AKM against mediums, but worse against light compared to akm
A bayoneted pistol for light with a stab alt fire would go crazy
alternative we could use pistol+knife combo for silent kills
Oh yeah, like the classic cod:mw2 set up
what gun on medium
Model, ak, famas, and Pike, in order of ascending range you want to play around
and light?
what did they do to fcar
Nothing, just don't like it personally
I manage to go in the game alone (I get 2 people offline/dc from start, not connected) and then I leave after few minutes and I get 30 minutes restriction for ranked.
DEVELOPERS IN THIS GAME ARE THE STUPIDEST PEOPLE I HAVE EVER SEEN
M11 is the current meta but honestly anything other than XP (not bad just outclassed by M11) or 93R (extremely outclassed by V9S) can work. Lights bad in general though right now
has light ever not been bad
No, but Model/Pike meta is makes it way worse
how is that issue the devs fault at all lol
anyways WHY DOES EVERY CLASS NOT HAVE SMOKES LIKE GOO NADES
medium weapon idea: SMLE mk III
❓ fast bolt action classic w/ a special add-on for assaults
🩸 DMG: body: 74 | head: 120 (~1.5x)
🩸 ⬇️ DMG falloff start: 55m -0%, max falloff: 90m -40%
🎯 aim accuracy: very high but lower than Light's sniper | hip fire accuracy: good, but gets bad when in-air or sprinting
bolt load speed: 25% faster than Light's sniper
🔄 reload speed: same as in Battlefield 1's SMLE mk III
🔪 melee DMG bonus: 50/hit (normal=40) also 25% more melee range but is also more narrow.
⚡ SPECIAL ABILITY: Bayonet Charge (hold sprint+melee)
❓ high risk and reward if you manage to hit an enemy.
⏱️ max duration: 5s | cooldown: 4s, you also cant sprint during cooldown, can cancel any time
⏲️ charge up time: 1s, does not hit enemies during this time.
🩸 DMG (melee): 200 also stuns the hit target for 1s when hit
☠️ risk: take 30% more DMG while charging
💨 movement speed boost: 30%.
I want a poison dart gadget that blocks regeneration for a long period of time (maybe 40 seconds)
that sounds too strong
Looks cool
I just want to be able to shoot the defib hologram to stop the defib
You can’t see them though.
Place a mine under them 
Once you get the timing down all you need is a grenade to get that free extra kill if you can spare the time
thats not the point
New idea for Light special: "Hologram"
Drop a hologram of yourself right where you stand, it cant take any damage and lasts forever until its destroyed (there has to be something deployed on the ground like a mine, if its destroyed, the hologram goes away)
- create up to 2 holograms at the same time, so it has 2 charges.
- The hologram will spot enemies when shot for like 2 seconds
- Cooldown maybe 20 seconds for each holo, so you cant spam it like crazy
- when a third hologram is deployed, the first one will go away
- The hologram always looks at the closest enemy when in sight
- The hologram is there to confuse your enemy and for Mindgames, you can also act like an hologram to confuse enemy, could create some funny clips.
- The hologram is good to bait enemies into wasting their Ammo and spotting them, making it easy to kill them from behind.
- when 1-2 meter close to the hologram, you can actually see that its a hologram
- Hologram is a little more supportive for the team, but also great to make traps with them and make solo kills
this is a hologram if anyone doesnt know lol
what is meta loadout for every class
alibi r6?
also is that a fucking best buy commercial LOL
now just saying but a Light assault rifle like the Honey Badger for example would be very cool or even a kris vector for medium or even a M249 with a magazine instead of a belt, Heavy lacks assault weapons with magazines, medium lack smgs and light assault rifles. At least that's my opinion. The Honey badger for example would be amazing for medium to close even tho the mp5 (or xp something) is meant for that the recoil and power of the gun makes in more a cqb then a all ranger
Light: switching off
Medium: Heal - M1887/Pike - whatever+Jump/Zip+defib
Heavy: Charge/Winch/Mesh - Deagles/SA1216/Lewis - whatever+RPG+Dome
lights get SMG
mediums get AR
heavy get LMG
its the pattern embark set i dont think theyre going to deviate from it
why does light keep sucking ass
bc of 150HP, its the core issue of why it sucks in high elo and terrible in low elo
give it 200 hp 🔥
light will only be viable in 2 team gamemodes in high elo, and even then
Light: Invis or dash - mp11 - sonar grenade, fire grenade and termit launcher is my go to and i clutched a lo of game with that build
they do have multiclass weapons like shotguns tho so i don't think it's out of the question
175 + weapon/spec rebalance + hitbox rebalance is my light wish list
noobs would cry less about light
expereinced would like light not dying off of a sneeze
yeah shotguns & handguns & melee & meme weapons are across all classes
rest are locked look at the patterns
plus on the light debat it matters more about the player and if they handle their kit very well, i had multiple 20+ kills games with 8 deaths maybe more maybe less depending with light in Ranked and World tour
lights usually dependant on enemy skill level in 3/4 team gamemodes
but the learning curves is difficult
also depend on their ability to fool and be able to do hit and runs, the light is a glass canon more then any other classes
why you think i stick to world tour or ranked? i only go in power shift and such for challenges
most people expect to one clip enemies and thats the biggest lie theyre told
no light can do that with a skilled ennemy that's why it's a team class and not a lone wolf like noobs think, he might be fast as fu but that speed is better used for scanning areas while invis or to grab a teammate's statu and bolt
yes
depending on your weapon you might be able to do more tho for example (before the new seaon) the light had the only marksman rifle and that could be used in mid to far fights but not on your own unless your ennemy is distracted, 1v1 with the carbine is a death sentence
is there any way they could balance light it feels like the most popular class
now the medium also has one so marksman fights are that much more though since light as way less health
what makes the claw so good
it was at the start of the game so they nerfed it a bit to allow others the chance to shine
can grab pesky light and force them in cqb if they don't have dash they are ded also can grab statues, cash boxs and cashout stations
is there something about the model that i dont know or why does the damage feel insanely random
hitbox and latency issues
also aimbotters.... sometimes
for example today i was in a match and a medium with and ak would drain my health in a second bc he would only headshot me and i was a light so i was pretty much ded
also quick tip your clothes can actually increase your hit box for example the tv head makes ur head giant and headshots are easier to hit plus baggy clothes also boost up your hit box
so are you telling me i shouldnt be using the wings?
i dont think the wings makes a difference waht does is the baggy pants and any headwear that makes your player model bigger
gotta go bald
like tv, dino and swamp monster head, that's why you never see competitive players using them
are general helmets fine?
lol hat don't matter much the add very little to the hit box so unless you are a ranked player only it doesn't really matter
holtow one
bike helmet?
it says entirely cosmetic tho
oh no that's fine hold one i'll show you an example
helmet doesn't ad much tbh
backpacks and dangling things on lower back too don't make much difference
they all got nothing on their back
kinda sad that there are p2l cosmetics tbh
like been a while since i saw a game with an issue like that
