#š£āweapons-gadgets
1 messages Ā· Page 97 of 1
getting lvl 2 discord :/
Buff M26 Please, Needs either Faster Rate of fire or 2 Damage extra from the 8 per pellet
Model seems to be considered the free win cannon by the high elo players.
Gooking i agree heavily, it deletes light players and is pretty consistant
I should use the model more. Maybe if we all become part of the problem theyāll change it.
We need light to get a Draco
I guess down in my ELO the ARs feel fine. See the Pike more than the Model though.
Can embark please buff heavies shotgun already? (The SA)
doesnt need it
Yes it does, pitful range even for a shotgun and pitful damage
Either a damage or accuracy increase would go a long way
then you havent played in high elo
Also how come heavy is considered the class for destruction capability when 2 of his gadgets either have long cooldown or can only hold 1 at a time
Yet light can hold 5 with 2 gadgets
I mean heavy has the most abilities that can break things
By abilities you mean charge & slam
Well heavy also has sledgehammer
True, but that would mean playing with sledge and it does not have ranged destruction
KS-23 Could use a little boost for destruction so it requires 1 less bullet for every wall
Id rathr heavy have acess to breach charges instead of C4, or bring both
C4 still bad without 2 charges
Explain how C4 is in a good place when RPG Exists
It's the best cashout stall in the game.
C4 is very strong and meta on heavy.
LMAO get out, that goes for gas
Also, sa12 is very strong. A mesh buff would help it.
C4 can easily be prematurely exploded by stray explosives
Place it underneath the cashout or on the floor below.
Go ask any decent player. Also, gas isn't great.
Gas gets countered by a single heal beam, stray orange barrel or just stealing as heavy.
Underneath the cashout does not exist in a realistic scenario. Only on a floor below, and then what do you do when theres no more floor below?
You've already stalled long enough.
Being able to nullify a steal and delay for time is very strong.
You dont rely solely on gas to holdout the cashout dummy, it does discourage people to capture it in most circumstances, but if you let people steal cashout when its gassed then you simply dint do anything to defend the cashout with your actual guns
Then why say it's the best cashout stall??
Do you knoe what can also stall cashout for heavy?, gravity cube
You're saying "its good at stalling when you shoot them at the same time"
You need los and they can still steal, also easily destructible.
Except it works on all circumstances and does not need a breakable floor
#šāgame-feedback message @gentle niche you can use chrosshair V2, its free
It doesn't even stop the steal.
really? good comms
ty
Since when C4 can stop steals?, if game gives them luck they can still cap while its being blown up
yeah its made by the same people its not nearly as customizable but if you want a dot in the center of your screen with a few options then it does exactly that
You're seriously telling me to use C4 for a highly specialized situation that you might not get the advantage of being the first one to start cashout, for a POSSIBLE situation to blow it up to stop a cap
Instead of RPG which is alot more general use and easier to apply
You know you can run both right.
C4 needs 2 charges to compete with RPG for destruction
Does not changr C4 is crappier version of rpg currently
It's not. C4 can be used from anywhere on the map, making it a much more defensive option.
And you can stack 2 of it if you really want.
That gets constantly blown up by stray explosives
Maybe don't place it in a shitty location.
Id rather have control of my only charge with RPG thankyou
Running both is optimal.
Anyways, go ask decent players and you'll get the same answer.
rpg and c4 have completely different primary use cases?
is C4 like breach charges at all?
run both or just rpg c4 is not absolutely necessary
AGAIN, just because you can run both DOES NOT MEAN C4 is in a good position
Either swap c4 for breach charges or give it 2 charges
u just using it wrong lmao its one of the best items to choose for heavy
what does C4 actually do?
opens holes or acts as a failsafe for point
so like breach charges?
There is no reason to use C4 with 1 charge when rpg exists
Pretty much.
except what if youre not in the room or cant access it?
why would it even have 1 charge then?
It's stronger than breach charge.
ok
Then what the hell are you doing not close to the cashout to defend it?
Also different classes -> balanced differently.
are you for real?
I mean it's usually best to just like sit on a roof out of sight but still close at hand
What do you mean "fr" bro
there is so many situations where someone could be stealing and you cant directly shoot them before the steal finishes
when you don't have line of sight it's faster to activate a C4 than to get into line of sight and fire an RPG
tHIS^
put a c4 and a gas can on point and it will either kill them or damage them significantly and buy you a lot of time
I've used breach charges and if they serve the same purpose then yeah
And you can still shoot a RPG at the cashout to break the floot if you are actually bothering to stay close to defend it
can we buff xp
if you're close to the cashout you're probably just going to die
recruit sorry but youre just wrong lol
C4 and RPG are two toally different tools
you should be like a floor or two above it hiding and trying to ambush
and if you think they arent your still living in the Nuke meta
also if you break them down with rpg from below it wont damage them and wont allow u to use rpg for pvp
you don't want to be in RPG range of the cashout because that means you're in pike range of the medium
The nuke got fixed seasons ago, C4 DOES NOT NEED MOST OF THE NERFS from that shit
what happens if youre fighting a whole other team, someone starts stealing, and you had to use rpg in your fight and youre in another room?
like what are you even saying c4 is not even close to one of the weakest items
c4 is good what r u on
even when i run rpg without c4 i rarely use rpg to break the point down because its so valuable in pvp and there are other ways to defend the point
tbh there are plenty of situations that you can't fight the enemy, your RPG is used, you're on low hp, you're further away or out of line of sight of the cashbox
c4 is just a very strong failsafe and deterrent and allows you to play in more variable positions
Lets change the sub ject real quick. Buff M26 When?
never, it's on light so clearly will never recieve a buff
why does it need a buff
tbh just doesn't feel great to use
Ok i dont want to deal with these "what ifs" anymore, but what good is a c4 if youre gonna be dead?, that rpg could have saved your life or finish the last player of a squad
We gonna keep playin with what ifs or stop?
I'd either want an RPM buff or a slight damage buff for it
pro tip: never get into a situation where you die
yeah we gonna stop because everyone knows ur wrong and ur arguing with a wall no point in trying to explain more to you, keep complaining about c4 being weak its never gonna change cuz no one agrees with you
part of staying out of situations where you die is using the C4 to blow people up without risking yourself
Show me then you never dying
I don't play heavy but I've put a gas cannister and breach charges on cashout plenty of times and just activated them from further away then went in to finish the kill
idk its one of the stronger choices for light
0 risk because the enemy doesn't even see me
You guys have no argument for C4 being fine but play with yours "what ifs" and "you can just bring both"
i displayed multiple arguments and the "what ifs" were hypothetical scenarios i came up with to try to help your brain process it, but yeah no point in trying to help when you have no clue how the game works
I used c4 before is nerf for destruction mainly, blowing 2 wall at the same time or 2 support pillars with 1 gadget slot was a blessing
you're telling me you always have RPG ready, are in line of sight of the enemy, are not too low hp to actually fight
What are you smoking?, since when taking th rpg out takes 3 seconds?
And you should ALWAYS reload your rpg when it gets off-cooldown
what? I'm saying do you always have the RPG off-cooldown (you didn't use it in a previous fight), you always are close enough to the cashout and have a clear line of sight to fire the RPG, and you always have enough health to fight the enemy and win without them just killing you, reviving, and taking the cashout
Lmao, no argument again, but another "what if"
Keep copeing, C4 needs a buff or be swapped for breach chares
genuinely insane
breach charg chare chare chares are my fave ngl
keep copying copeing though fr
You dont have any argument to why c4 shouldnt be buffed or be swapped to breach charges
Yeah, no one can convince me
yep, I tried and your skull is just a bit too thick
but that's a good thing, lets you shrug off more pike rounds
FIX SEOUL AND VEGAS PLEASE JESUS CHRIST!
Nah,you just dont have arguments as to why you think c4 is fine
I hate to break it to you, but I don't think Jesus himself is going to fix it for you. Or embark for that matter
Ill stop repeating myself, hopefully one day someone will enlight me
I tried and failed, you are simply unenlightenable
Cope
Mald and seethe
"WATCH OUT THERE'S AN ENEMY BEHIND YOU!!!"
My controller player friend:
C4 needs a buff is crazy
Lewis Gun - Sundial Striker skin [ORIGINAL CONCEPT ART]
cant post my stuff anywhere damn
make it so when you get defibed as a med you can defib for 10 sec after rezing
nah, give defib 0 second cooldown
also make it revive everyone on the map, even other teams
Lmfao
games already dead, might as well
also make defib one shot enemy players if you hit them with it
@wispy needle what rank are you in ow2
cardboard 4
The thing about overwatch is that none of the supports will consistently shred you up close
Because overwatch realized thatās terrible design
yeah well uh, overwatch bad
No overwatch support design is generally good
(tf2 also does this btw)
We should give a scattergun with double the range to medic (peak balancing)
fr fr
medic should also get sniper's sniper too
but like the sniper medic has will have higher dps and more range because no dmg falloff
Semi auto hitscan crusaders crossbow š
And increase the damage too, so it can outpreform the sniper.
fr why dont the tf2 devs do this already? are they stupid?
Then they should nerf spy š
they should nerf all of the low hp classes
and nerf everything that isn't soldier and medic too, that seems like a great idea
Big ideas here, lemme relay them to #šāgame-feedback for you guys 
i like all the weapons tbh
i like all the weapons tbh

How do i post images
are the deagles viable in high elo rank ?
Anyone else think heavyās are mid
anything worth changing in any of these?
Thank youuuuuuu :))
Iād use jump pads with medium instead of glitch trap
@supple oracle Charge & slam is essentially one of the two only good options on heavy now since mesh has been massacred. Which makes people realize how strong it is, similar to how people want the 1887 nerfed now. And I will say it myself charge & slam is capable of leaving a heavy with less than 100 hp with one single use of charge & slam, which is just me saying that charge & slam is pretty op and can be used as a get out of jail free card in any situation.
What gadgets do you use on light and medium @gray whale
And this is an example if we exclude the damage from other sources charge & slam simply does too much damage with the charge and slam combined or the charge by itself.
/ overall thoughts on lights and meds
If you're asking for what to generally use on light or med for light you can use stungun, recon grenade, breach charge, thermal bore, and vanish bomb. Those are popular and I use some of them.
For medium I use frag grenades, gas mines, jump pads, defibrillator, stun grenades, goo, essentially almost everything as its all useful.
i find it sad thats heavies only viable strat ;-;
its a game changing strat tho but other classes feel more flexible than heavy now
It makes heavy more flexible as an offensive option but it completely removes him from the defensive side he used to have. The mesh shield cooldown needs to be removed and the mesh shield needs either a revert on the hp nerfs or health of at least 950. Whatever the current health is is basically half of what S1 mesh shield had.
i want the juggling back ngl but lower shield health should be a fine balance
Shield juggling was never a problem
I donāt even know why they decided to kill mesh
I think lower shield health simply means less usage out of it. For the most part the shield will be too damage or damaged too quickly and be put out of commission too quickly making it useless as a specialization.
mesh is not bad right now
most people dont realize that they buffed the shield as well as nerfing it. it was a rework not just a nerf
the shield no longer has to regenerate between uses, it is full HP every time you pull it out. you have 750 HP every 8 seconds now
i think it could still use a small buff but its definitely not bad, just very different. i like its new design a lot more
istg when i flash a room of people they still clap my ass to the high heavens. when i get flashed i still get mopped.
Light or medium having demomans sticky jumper as a main gadget
Like imagine how fun it would be zooming arround the map and killing someone with a sword or knife
Also, if it hit an enemy, it would be similar to nomad from r6s where it would launch them
It would also go further the lighter the class
bro i want the drugs ur taking š
Tide pods
But I feel like the fact that we havenāt gotten a form of sticky bombs that are useful for damage is a crime
imagine just cloaked spamming it everytime someone tries a cash steal š
Its more focused on teamplay now imo, but it removed some skill expression.
I personally liked it more before, but I don't think it's too bad if they buff it a little bit more.
probably movement over gas
so called "small buff" is probably gonna be 2x hp frfr
does anyone know what the numbers mean on some of the skins? for example on the baseball grenade skin my number is 33, is it just random
unique number to your account
oh ok ty
and yea its just random
The change doesn't suit the pace of the game.
I couldn't care less about having the shield at 100% hp every 8 seconds. I need to be able to rapidly use it to mitigate incoming damage as opponents go back and forth.
It took skill to use right, at least much more than CnS or winch, and when used right made it challenging for enemies to push you or your team, while there were still ways to counter MS play with or without glitch.
MS juggling was a non issue IMO, or only an issue for the lowest skilled players who did not understand yet how to beat it.
Most decent players I've faced knew better and would manage to defeat me with proper timing/closing in on me to shoot at point blank range through the shield/flanking.
LMG!Mounted!And Loaded!
why thermal Bore does NOT burn enemies? only in some cases and weirder angles it burns enemies, this is on my opinion not working as intended? how about a fix than this could be used to also burn enemies.
Earlier Trent was saying that mesh was the secret to defeating defibs in the higher elo. Do you also find that to be true? And, if so, how much do you think the rework has changed it? I was thinking to switching to mesh after his suggestion.
Playing mesh rn is legit trolling the spec is so fucking Bad. That not a rework that just a insane nerf
I mean, its basically just an hp trade
Normal medium has less hp than heavy, defib medium has more hp than heavy
So tanking a few hundred hitpoints to cancel out what they gain via defib should be a good strats
@sand monolith
I saw your comment on turning turret ino a cqc special, and id like to throw my hat in the ring
Inspired my tf2's mini sentry
-reduce its hp
-cap its turn speed (so you can circle strafe it)
-(Possibly reduce range?)
+let it always taget someone that is in range (not just if they pass its lasers)
+faster activation
Basically if you get caught with your pants down, or know you will be engaged soon
You throw it down
The enemy will now either shoot you, and be under pressure by the sentry soon
Or shoot the sentry before it boots up, giving you valuable time to eliminate, or at least get an edge against your agressor
It cares way less about positioning, since it now has 360° vision, allowing mid combat panic usage, but improper placement can still make it suffer because it can be circle strafed by a skilled opponent, which is reinforced by its reduced range, making it an easy pick if left with a slightline it cant cover
Its a bit less opressive against light because of its reduced hp, in return lights still need to be more caereful around it, as it can now see them from anywhere, not just in front of it
Possibly it could use some further adjustments but thats the basis i was thinking of
Although, i would worry about sh1900 with this rework
Circle strafing would not be an option, since they need to get close to the medium
But if they shoot the sentry, they cant kill the medium without reloading, which would be an issue
And forcing someone to use glitch nade and waste 1/3rd of their gadgets just to be useable would not be good
Especially since it denies any hope of a suprise attack
But maybe there is something to salvage from that idea?
Is there any fast way to the contract that requires destroy/remodel 30 acessories or specializations?
I reccomend data reshaper
Its faster for each individual item, has aoe and is able to destroy stuff that you might otherwise not bother with (like barricades)
Your best bet is likely something a little more serious like world tour or ranked, where people will be more likely to run medium/heavy with barricades, mines, etc.
If you really want to min max, you could grief teams so that a team with barricades comes with you into the next round, so you always have something to reshape
In middle of a match nobody has time to use data reshaper I think embark should just hold the L for this one. No hate on game though.
Y'all, wha cha think? #šāgame-feedback message :V
Thanks! Got 5 reshapes in a single cash out, it helps alot!
They're both abilities that greatly increase team survivability, so they are indeed comparable.
I would even argue that the MS could be stronger. Defibs grant you the ability to quickly revive dead team mates. But with one MS Heavy, the whole team may not even die to begin with, or at least they become way harder to kill, assuming all players stay close together.
I made it to S2 Diamond with a HMM team comp. My MS or an enemy MS was a decisive factor in countless fights, more than having a third defib Medium would have been.
A well used Heavy backed up by double heals and emergency defibs had extreme sustain if played right. Enemies just couldn't go over a 1100+ HP moving wall that easily, regardless of the guns they used. And even if they did, both Mediums could quickly revive.
BUT:
- MS is useless against melee weapons, winch claw, or FT
- MS doesn't stop bullets fired at point blank range
- MS juggling only won 1v1 if you had proper timing, tanking enemy mag dumps and firing back when they reloaded
- MS being directional, it can't save you and/or your team when outmaneuvered (flank, third party, any scenario where you take fire from more than one direction)
- MS can just be shut down immediately by glitch grenades/mines/barrels
The ability could be countered and required much more skill to use to its full potential than defibs.
The new cooldowns make it very clunky to use, IMHO they don't fit the pace of fights at all. They force you to either commit to keeping it up until its HP runs down (meaning you can't fire back at all until it does), or mitigate some damage then lose the ability to use it again for 8s, more than enough for any opponent to kill you.
I think restoring MS to its previous state would keep Medium stacks at bay, even with Pike or Model. They just wouldn't easily be able to chip HP away from afar, and would have to think twice before pushing.
We'll simply have to see when the devs update the Melee weapons by giving it a new gimmick.
Thing with some melee weapons is that you can carve a niche subclass out of it to make them a lot more effective.
Evasive Dash Sword/Dagger for Light
Zipline Melee for Medium
Winch Claw Heavy are what come to my mind.
I do agree that melee weapons, at least some of them, require an additional gimmick to help with their viability, like making the Spear throwable, for example.
Yeah that's just a straight up lie lol
casual gamemode idea: capture the flag
š teams: 6v6
ā±ļø time limit: 11min | turns into sudden death in case of a tie
š rules
-player who is carrying a flag, cannot do movement abilities w/ The Flag
-no defibs, but normal revives are allowed
-no team wipes, but +2 sec longer respawn time.
-sudden seath rules: no reviving, no respawns, -20% healing w/heal gun, +2s delay before natural healing.
-The Flag is like a pick up melee weapon that is also an objective.
-Flag cap has like an animation where you put it into a machine, and that machine teleports it away like those bank it deposit boxes. the animation can be interrupted.
CTF would need a map or two for it to work though
thoughts? there wasnt a channel for gamemodes so i posted this here
Tho It would do well to get an equip duration buff, would make reacting to nades easier
Leave defib alone, no reason to nerf heals during SD, however heals should heal a flag carrier less so a team doesn't mmmmh and the stack the heavy all the way home or whatever (ig it would be like the end dragon, with the crystals you gotta destroy lol)
i thought defib should be left out because the attackers could just revive the whole team in 10s and then cap it without effort and also its 6v6 so 6 mediums w/ defibs is scary af
also then sudden death would not work
Just give defib a much needed nerf game wide, the fact that this would be the second mode it's banned in should be saying something
true, but i still fear it would still break ctf
i thought i would post the flag's own stats on its own
@odd verge
If you are only starting to cap (accelerating) or starting to contest (decelerating) then it doesnt count yet and the match ends
The platform needs to be "fully aware" of your presence, if that makes sense
It feels unresponsive at times and feels like you lost when you should have had a chance
But at least it can be explained
How to make the entire lobby empty, part 1
this one fire
fire rate nerf on pike when?! this weapon is the most unfun to play against in the history of this game
objective weapon: The Flag
ā can be picked up from enemy base in CTF mode. acts like spear, but alt attack is a stab
𩸠dmg: 65 | head: 90/hit (alt fire: +20/hit)
š„ attack speed (depends on class that is using it): (all classes' alt fire: -20% of primary)
-light: same as sledge alt attack speed
-medium: 60% of spear's attack speed
-heavy: 90% of spear's attack speed
šÆ range: a bit less than spear's primary | alt fire +20% range
š special rules:
-lights move 25% slower while carrying The Flag
-mediums move 15% slower while carrying The Flag
-you cannot switch to any gadgets or weapons while carrying The Flag without dropping it
-10% less healing while carrying The Flag.
sword needs a rework as well, way too broken with not much counterplay
Sword players when I climb on a box and they can't stab me anymore:
they can definitely hit u there, it sounds like u only played against trash swordies
but sword being this broken and the only counterplay is. hit ur shots. and stun them. is crazy
Or glitch trap. Or glitch grenade. Or goo.
Ironically sword has more counters then a gun would... sword alr has multiple counters, while the majority of weapons counter IS to shoot them
theres no point in arguing if u dont see how broken sword is currently
that makes contesting in over time impossible to win if its in the enemies zone and they have control because you technically have to recap it
I'm just saying, if they made a pyro grenade skin that was a lemon..
It WOOOOULD sell well.
Iāll try it out. I can just feel myself getting exhausted with the current state of the game. Everything that was frustrating for me at the end of season 3 seems to have been amplified.
I never really used the mesh before, but if it can make a difference then Iām down to try pretty much anything. Having the defibs feel like they devalue so many things so heavily at my elo makes the game feel like a slog to play. When this used to be my game I get on to have a good time and unwind.
Random thing about mesh - I feel as if I'd prefer it be a hold rather than toggle. As in, holding the specialist button down to keep it up - akin to Rein from Overwatch.
I definitely vibe with this sentiment about Defib. As much as I love my silly jumper cables, they're so draining to work against. It feels like my work is just reset, personally.
ć
¤
Also - Model feels.. WAY too powerful.
It feels like a win stick. As fun as it is to be on, I can't stand having to work around it.
Drop one frag on them as theyāre reviving 
I want to trust embark. Theyāre very slow to fix things, but a lot of the time it seems thoughtful when they do fix things.
Thereās so many times that Iām sitting there after a match and just feel the game would play so much better without the defibs. I could give two shits about ranked, so if they want to sweat with the defibs go for it. But a tournament stop where they disable them would be so much fun. Seeing all the different ridiculous loadouts come back again. I remember I used to have to react to what I was going up against, now just open up the scoreboard and see what the team consists of. 9/10 you can get basically just guess their entire teams load out from seeing if there is an HM or L next to their name. And this is in gold which is nuts that the meta is so prolific even down here.
Same bro. Its our server rank sadly 
Sadj
Real
sword is not broken
"Broken sword is" ... literally every class has a counter for sword lmao
agree 100%
if anyone thinks shield juggling was a problem its a skill issue on their end
Sword entirely scaled off of the user's skill
nothing in the game can make a difference when ur against MMM with defibs model and pike
theres a reason why so many high elo heavy mains have switched to M this season
Itās still funny watching peopleās health bar disappear at close range with a light sticking his sword out for an entire second spinning circles lol
It certainly feels that way.
defib desperately needs a change in the next patch
Defib is fine, the only problem on medium right now is the weaponry.
Were you there to play smoking guns?
mediums only problem is DEFINITELY NOT only the weapons xD
both defib and the weapons are problems
Which weapons? Model and pike? Other than those two I donāt see many others that look like problems for lights
you will never make them understand that a lost cause sadly
defib is fine, model and pike are not
defib isnt a problem
it stands out because its frustrating when mediums chain defib while also immediately bursting you for 128
How would they nerf model itād still need to two shot a light, range?
but its not the root cause of the frustration. defib has tons of counterplay when the class isnt op
dont nerf range, nerf damage to 108
dmg are a problem you two shoot medium and three shoot heavy
So three shots to light and medium
108 is 2 shots to light
eh the defib immunity needs to be removed
Back when everyone was playing akm you just ran down defib chains and basked in free kills, which is the ideal solution. Defib chains should be a bad strat. But the 1887 makes doing this suicidal.
i would be fine with iframes being removed from defib just because they dont really make sense but its not necessary
Model's spread pattern is too consistent imo, that's worth tweaking.
nah thats its intended strength and playstyle. ironically the only issue with model is how good it is at point blank
sure bring on the gifs
But then whatād change if they nerfed damage that much, itd still be no less deadly at close range where lights always die to it, mediums usually take three shots to the body anyways
Great cardboard posters are in here now.
It's still nasty at range tho
yeah it should be nasty at range
š¤Ø
Medium should generally be at it's nastiest over range.
With a non slug shotgun tho..?
medium is a mid range focused class thats supposed to be weaker up close
Yes.
to provide counterplay to their support potential
Give model to Light then :3
unironically fits as a light weapon
This will pan out surely.
I donāt get it either. Theyāre just going to say youāre bad so give up
Yeesh
who is calling anyone bad
Give model to light and db to mediums
My complaint with model is that it makes the game too easy tho, how would they call me bad??
Every argument is always āsettledā by saying the other is low elo
Light already has the m26.
if model was on light it wouldnt be broken
Waaah, waaaaah.
Shush, Kira.
Ideally should be given the ability to two shot mediums again.
model would be fine on light but the weapon would be fine on medium with 108 damage
and light already has 2 shotguns
Iād gladly trade it off for m26 mass
Alternatively a hand in a sandwich bag
an actual genuine question, how come yall are complaining about defib now but not in last season
they were
there were plenty of recommendations to fix it too.
maybe a small degree of them? or not at such high level of complaining? barely noticed anyone complaining about it in game feedback last season , now its full with it
problem is pike and model , not defib
Complaining about defib when there is way bigger problem is something else
We stopped playing after we hit emerald last season because of it. These days we just hop on to complete the contracts for the tour and then donāt touch it once itās complete. Usually just quick cash or power shift to farm them and then back to deadlock.
Possibly because people were busy playing other things because season 3 was a bit of a drag
Now with reignited passion, obviously theyre going to complain about frustrating items again
yeah, it was overwhelmed by how many heavies were outraged by their nerfs
When you get defib your legit mid HP and easy to kill. And in fight dps matter more you may defib in front of people but you gonna die to a guys
fr lmao
this too xd , sometimes when enemy defibs im happy bc it means i get more kills
defib can be such a bait gadget , and it happens to me too
like its many times where i jumped in full team to defib my teamate and make it worse for my team , i saw many many others doing it too
pov my friend defibs me inside of the fire on top of 3 mines in front of their whole team "im in the thick of it everybody knows"
you just wanna kill people over defib, and then when it's safe you can
You get set back to 50% hp after going to 0
Its literally a 50% max hp increase
Mediums have more total hp than heavies
Unless you defib the heavies too
but you get insta oneshoot after it, that not 50% more hp
You actually don't because you get a full second of I frames
It literally is
You need them to take that damage again
Even if its only 1 shot, its still 1 shot
nobody shoot on the iframe you need to be dumb
You get os right after that doesn't change anything
I donāt even care about the HP part. Itās just a slog to fight through in most matches. Itās completely killed the pacing of fights. Pretty much every other game understands that combat reviving is powerful enough to have to keep it in check.
except you are invulnerable after being defibbed and medigun helps with the 50% health
defib is strong but not gamebreaking
No it's game breaking
exactly
That rare a defib win a fight in my game tbh
defib is not an issue on its own but it becomes an issue when all 3 M are running heal beams
MMM is not meta and easy to kill that just easy to play
I literally started clapping when you said that. I was so happy and proud.
it was fine last season since there was no invulnerable state. but now its overwhelming
idk how it killed the pacing if it has been there since season 1 and was actually more powerful in s1
Like I said dps matter more, defib in most fight is not rlly an option if that not safe
I stopped playing in season 1 because I couldnāt stay connected to a match for long enough to find out. Came back at the end of season 2. Iāll be quiet.
it has been killing the pacing since season 1
only difference was that back then, nukes ruined the pacing even harder, and after that rpg and defib kind of had a power struggle, where 1 countered the other one
resulting in a screw over equilibrium between them (sorry lights)
Defib is not even the best medium gadget as well
Lmfao
it's basically a war of attrition tactic with triple stack Ms with defibs and medigun.
it is though
Pad is
nope, not especially your enemy can use it against you
defib is a must use for med just like rpg is a must use for heavy. They're the only 2 gadgets that you pretty much are forced to use
"the gadget that has a near 100% pick rate and gets you yelled at for not picking it isn't even the best gadget"
If it isnāt that big of a deal why is it being defended so vehemently? Do you think Embark have a limited amount of balancing tokens they can spend at the balance vending machine? If they change it, it wonāt affect the super elite like you. Itās not even the best gadget according to this guy. So gut it and nothing will change for you. You guys can keep being the best of all time ever in perpetuity. We can go back to being shit and enjoying it.
They can nerf the model and pike. And guess what⦠they can adjust the defib too.
I really think Defib as a specialization would be awesome
If you are medium not using defib then you either better be the best finals player ever and not need teamates or you're just selfish
everyone uses defib
other items may have high useage rates, but nothing comes close to defib, how do you explain that to yourself
Thereās nothing stopping them from changing both. But you guys act like papa embark only balance one thing for the rest of our lives so we have to make sure we save our genie wishes for when model hurt me so bad
maybe they could make it so you spawn in with like 25% health. It would make people have to bring the statue to a safe place instead of defibing mid fight
NO! Then we canāt fix the model. Only one genie wish left!
Defib is even more of a must pick than rpg because it is the only thing that can do what it does
We need to spend our genie wishes on the top 500 guys! Can I get a round of applause
buff KSI-23 its not in the thick of it
Defibs gives people an identity apparently
Rpg functionally can be replaced by other gadgets
Actually yeah. Buff my beloved too
Not using pad is more troll than no defib
bro what
would still be used mid combat
still gotta fight the medium first, after that you have a better chance against a revived at 25%, than 50%, but nothing changed about the issue
you just made it slightly less bad
bandaid fix, when we should treat the infection
Bait used to be believable
Any tips for using the KS-23?
listen to KSI. while playibng
He says he's top 500 you can't criticize him, he will say low elo and then whine about model
aim better, and aim for the head
no headshot multiplier though iirc
My bad. I forgot if we nerf defib it will change how jump pad functions. Damn. Thereās that tricky genie again
it doesn't? it's a slug round though
Uninstall the game
Wow
That not a bait, pad is the most usefull gadget on the game
idk cuz even in cod 12 guage gives headshot multiplier
You get to have both so whatās your point?
not bait actually, jump pads are just that crazy
my bad king rampage. defib will make jump pad dominance bore fans. jump pad will be so op
Erm actually. I'm the greatest finals player of all time. Greetings to all of my fans. I'm better than all of emerald
That saying if a gadget is Always use that a pb, when it's legit the case for every class
Can I use my genie wish to nerf goo gun?
holy shit, you're John The Finals???????????
oh cool, so it woundn't bother you as much if they nerf defib
Hi! (I'm one of those fans)
it's so cool meeting you John The Finals
actually I am mr fan do you want an autogrpah
but for real, ks has some use cases
i usually like to open up the area around the cashout, then spam
but that usually requires heavy investment in items (where you may need to avoid stuff like dome or barricade)
otherwise you need sledge, which is melee, mgl which is a pain to use until you git gud with it
mean while ks is straightfoward, ranged and has destruction
its your best bet
use it with winch and grav cube to make capping painful and spam from above through holes
yes!!!!!!!!
powerful if done right
Ok now thatās too far
John Finals can you autograph my throwing knives!?
jk lol, the greatest finals player doesn't just give autographs to regular fans
That not my point I just explain it above
damn :(
It could cause inflation in the space of my autographed merch economy
But saying defib is a pb rn, us brainrott
Rampage, sword is the brainrot
that's true, inflation should be kept at a nice cool 2%
Yes Mr rampage, you're top 500 so I must kneel. High ranked players can't have mind numbingly stupid takes so you must be telling the truth
imo heal beam the biggest problem. Trying to shoot them and then coming back on a different flank for them all to be full health again is so annoying
People saying sword is OP are the problem, because it ain't
This is very funny to me /srs
nah fam, there are people who want the defib nerf, and you said the pads are more better than defib. that's cool then since we aren't talking about the pad, we're talking about defib. you can keep using you pad as much as you want
Thanks. So essentially treat it as a utility more than a weapon? I figured it might be worth trying because it's a gun with some of the Sledge utility, but I might as well just use sledge instead. KS is the one gun in the Finals that I'd like to use, but tend to get pretty bad results with it, unless the entire enemy team is fairly new to the game.
yes, spread more sword is underpowered propaganda my minions so that it will be buffed and finally be meta!
Lol
They nerfed heal beam and defib like 3 times already š
I guess the 3rd time wasn't the charm then
They can keep going!
4th times the charm
tbh we should just nerf heal beam and defib every patch
Keep it up!! So close!
I use the pad example against the argument some people use that a gadget perma used is a pb
they genuinely need to buf ks23. I see it used less than even double swords its so bad. everyone just forgot about it
If dmg keeps get getting nerfed, it will always be a problem.
MMM was never that good until now. But now it's a problem... 
I never said that Ur just making yourself a clown here
wait, so you aren't top 500? why tf did we let you have an opinion, only top 500 players get opinions
Should I use jump pad to not be a clown? Is it that strong?
That's actually true. I think I see 3-4 double sword players for each KS-23 player. Oddly enough.
yeah, it's that strong
I do agree with that though. I don't have a problem with it being a must use because I feel like it's part of the games identity and makes it so you don't have to wait 20 minutes to respawn every time.
Fr, I really wish it did more building damage too
I've seen a singular KS23 player and 10 other dual swords
I haven't seen ks-23 since s2 š
Shouldnāt punishment for dying kinda be a major part of the game?
There are more players using dual swords than players using riot shield.
I've seen KS players, they're a beast
I use ks
That the only reason I talk about pad but somehow the other dont want to even try to understand what I said and prefer memeing
how does it feel being like 1 of 10 total people using the ks23
We understand what you mean, but saying itās better than the defib is crazy.
man, you just gave a bad example.
A dying breed
But we can nerf jump pad too
especially most meds don't even run movement anymore and still win games
?
I dont think it is, and I strongly believe it. But like I said that not my point
Itās better than defib. You must be low elo trash.
No it isn't
obviously its still a weapon, and it can be very effective
but you do sacrifice some damage potential for utility
imo both sledge and ks have their ups and downs, so its just preference and what works better for you
i dont use ks too much, but someone mentioned that its projectile is too fast
its not distinct enough compared to something like cl or tk, its almost hitscan, almost and that throws people off
my best guess is that experience will also, eventually, make up for that
I wanted to use another gadget for medium and pad is the only one better and perma used
Uhh Rampage said so.
Idk who that is
Heās the magical genie that decides on balance
jump pad perma used?
my friend runs riot in ranked and hes somehow cracked and it's so annoying because he always disses me nerf riot rn
I don't believe in the heeby jeeby so that doesn't apply to me
with your approach to discussion?
not surprised
Lmao
just throw a pyro grenade at him
Heās right there. Ask him. He said itās better just moments before you joined.
Could Say the same to you
Definitely agree with the last point. It's not hitscan, but it's a super fast projectile and it does throw me off a lot when I overcompensate for range and movement. Was wondering if it's worth to keep using the gun and master it, but it would take a while.
we did that in ranked and we all kept killing eachother with the pyro
Idk who that even is
Idk why you keep memeing for no reason and not trying to talk about what I said.
RS is probably the most level headed person here. Googs is the one that hates Singaporeans

Forg
ive done that with mgl and it was worth it, not sure if the same applies to ks
but if its a gun you have special interest in, then it might be worth just going for it
And After we Wonder why balance is horrible somehow
This guy. @drowsy pasture
Who is that?
Where did the last part come from š
makes me think, why doesn't the frog set include a jump pad lilypad skin? seems like a wasted opportunity
I feel like defib wouldn't be as annoying if the defibed people didn't keep getting healed back to 100% instantly
They don't
It's annoying that they got defibbed after I killed them
They get healed back to half health bro
wait mb I meant to put heal beam
Thatās actually so true.
Thanks. Really good advice overall. š
yeah, except that i tried to explain my point, meanwhile you told me to just git gud and said i was throwing random nonsensical garbage around
it was less annoying when it didn't give you invulnerability on revive
Hence why Defib should be a specialization
always play whatever is most fun for you, you play better when having fun
It's so annoying when there is like one good guy and the two other dudes with heal beams are just constantly riding him like stop holding hands bruh
Keep yourself in lie, you will believe it. Yesterday you did not even know how Many health you get After a defib that show how much of a clown you are
I think thereās a difference in health between a movement item that the enemy can also use, and an item that brings back an entire player. They are fundamentally different, even if they are both mandatory.
It's not that deep dude, you ain't Shakespeare š
Keep yourself in line or I'm gonna fucking jump pad you
thanks for the kind words 
Ever since the season started, people started assuming my username is because of the gun, so I ended up gravitating to slightly less-used things, like FAMAS.
Riding, holding hands š
Please nerf yourself bro
I was not saying pad should be nerf look above once again that was not my point I could have use as an example rpg
but fr though they need to stop like have some free will and do something but heal him š
I didnāt either Iām saying that one item removes the penalty for death times 3, the other lets me get on a roof for positioning.
because i dont pay attention to that, too busy trying to survive
and even if, whats wrong with wanting to be factually correct and making sure i dont spread misinformation by accident?
if i had gotten it wrong you wouldve tried to flame me the exact same way
Why do you guys want jump pad to be nerfed?
Cuz it's op apparently
sarcasm
It's not op though
exactly
because this dude says it's stonger than defib for some reason
It's not
Yes it is
but then I can't use turret š„ . maybe defib becomes specialization and turret gadget?
Nah itās just sarcasm, because the other person compared defib to jump pad when we asked for a nerf to defib
L bait try again
HEY! Thatās our balance genie.
But once again that not my point you guys have brainrot maybe I need to explain it for the third time
You say you use the jump pad as an example because it's used all the time, but then say it's stronger than defib
Pretty ironic to Say that when you Ask for a defib nerf
Nama tama WOULD NOT approve š
Being pretentious doesn't do you any favors, it makes you look less capable of actually arguing a point in good faith.
Jump pad isn't op dude
If you canāt see the fundamental difference between the two gadgets and why the health of the game is affected by one more heavily then yes explain it as many times as needed.
Put your jacket back on rampage
Idk who that is
Where did I get pretentious ? The only Time I started beeing a bit angry it toward a guys who was legit saying random thing last Time that all

Azathoth and I are friends. Itās all good.
more use cases than defib, defib you only need if you don't just quickly wipe the other team, jump pad is useful everywhere
the egg mascot thing remember
People are making fun, because you are arguing a flimsy point. And now you're doing this "erm well I guess I have to explain it to you again kitten š" bs
yeah that's it, that's nama tama
MOOLAH I LOVE
And pad is the greatest tool to engage 80% of fight.
Iām just a guy out here trying to get jump pad nerfed. Itās been bringing too many people back to life.
Lol
You're dumb. Jump pad does not need a nerf. It's fine where it is
Because people are memeing for 10 minutes straight
I can go longer!
hmm, i wonder why...
mediguns would be less of a necessity if there were other healing sources around the maps such as a healing barrel or whatever,
you know I think, I have a sneaking suspicion, that maybe, just maybe, you are perchance, being trolled
Yeah, because treating your goofy point like a real one is a waste of time.
Defib ISN'T fine. It's a problem.
I donāt work for three hours. Buckle in, amigo.
would probably be broken in some capacity
imagine a heavy corner peeking you, you finally get them down to 100hp, the they hide for 2 seconds, break a barrel, and suddenly have 200+ hp again
I think were talking about powerscaling defib vs. jump pad
That not a goofy point that why I orginally wanted to debate over it
Goku solos
like who would win in an anime fight you know? cause my money's on jump pad, it would beat up defib
Defib would
Waah, waaaaah, baby crying
ok but ~~1 ~~ 30 billion spongebobs
debate?
aka throw all arguments in the wind because you dont want to deal with them?
funny
Dangerously based
with the TTK of the finals, it might not be an issue to an extent
I am not but next Time i'll just mock people I guess
You stopped at some point?
i mean, you saw how long they complained about healbeam already (and some still think its not ok yet)
i dont think they would be too happy about that
at least for a while
Squeaky boots or nah?
fr, 99% of ad hominem'ers quit before they win the argument
squeaky boots
Bob takes it
Yeah I Saw and that why we got poor balance because they listen to Reddit and discord spamming
Arenāt you and all the other defib apologists spamming discord as well?
Better than listening to top 500 players who killed me with a jump pad
if you died by a jump pad you have a massive skill issue I'm sorry
It's op
I set it up for that purpose.
man, i kinda wanna winch a cashout onto a jumppad during low gravity now
that was some funny bs
tbh they should let reddit balance the game
I had a game where a cashout just landed infront of our team after we spawned in from teamwipe, too bad I didnt record it though
Watch out. You might get jump padded out on the mean streets of discord.
like no oversight, an AI just looks over reddit and takes any suggestions and just puts them into the game
We need Trent in here to help his buddy Rampage out. This is kind of a dogpile.
I can help
i mean, they got defib, just gotta shock them once or twice and theyre right back in the fight
I'll be drafted to the losing side why not
"no no the defib didn't just reset a team, the model and pike did it"
the spy
everybody knows that chest compressions saves more lives than defibs
Chest compression via jump pad
We only get one genie balance wish per four patch. We wasted our last two on buffing CL and then nerfing it.
chest compression via heavy charge n slam
man I wish these dual blades were decent
This
"you can't ask for defib reworks because it's not even that good in top 500, yes I run it every game but it doesn't bring me value, the model and pike do that"
ok for my last genie wish I wish sword was meta
Genie heard riot shield
you know whats kinda sad?
heavies slam animation is different to 1st vs 3rd person
1st person is just a fist down, donkey kong esq slam, meanwhile in 3rd party thats a whole fkin body slam
that's fine, sword still beats riot shield
I don't use guns so make riot shield meta and make the all the gun users suffer
I think they should swap dual blades and sword
Maybe this is all just pointing to the fact that Embark needs better communication and increase the speed of balancing.
We should start balancing around terminal attack
NOOOO PLEASE NO I'LL DO ANYTHING THE SWORD IS ACTUALLY KIND OF GOOD I DON'T WANT A TRASH WEAPON TO REPLACE IT
Lol
this is true, never change heal beam or defib because they aren't in TA
id like them to add dev notes at the end of the patches reading stuff like "saw complains about x, discussions started" (next week) "reworks drawn up, testing them" stuff like that
I want this just so I can run a bat on medium
He runs jump pad every game too, so itās better.
it does though because they're all geocentrists
nobody said that, but rn the balance is only for casual
Dual blades make way more sense on light anyway. The block is way more meaningful. The lunge on sword would mean more to a medium too.
I think the universe revolves around Topeka Kansas
I was expecting the sledge to have a new uppercut swing because of the S4 trailer. too bad that's a LIE
Perfect. They can casually nerf the defibs too.
Fr!! More medium mobility
Also, I just secretly want to run dual blades with grapple hook. Let me Attack on Titan a heavy
Most popular game and that work, balance around both to make a great game
id be a bit worried about a medium melee with movement
currently its kinda balanced because light catches up anyways and dies to a light breeze
heavy is slower (or at most matches speed)
and medium only outruns heavies, which ahve a decent chance of folding them
that's a bad thing, balance should be a mix of casual and comp
Swap Double barrel with Model
Swap Dual blades with Sword
Holy peak
I like that.
y'know how riot users complain about endless cat and mouse chases against mediums?
it would be that but the other way around
just like when sledge was bad unless you could ambush, and then they added winch
a goo grenade could fix that though
instead of a few people suffering, and always being able to swap
you allow them to stay and abuse that weapon, and say "sucks to be you" to everyone else
not good
What game balances around both
Now weāre in my territory
might not be fast enough and wastes a slot
not too fond of that
League for example
What a hard ass line, holy peak
Saying goo is a waste of a slot. Not good.
goo grenades are extremely useful to be labeled a waste of a slot especially if you're using melee
Saying that in the presence of GooKing is crazy work
im not saying its useless
but i "waste" the slot on an item i dont want just to not suffer
which greatly limits my loadout/playstyle choices
if i did that for every single thing anyone told me to just swap to, the i would never run anything, other than those items
ok but what if I told you to run every gadget and weapon
I wish they would just do my GooGun buff to fix defib
One person has died to a Bowser goo air ship. They need to show themselves
i do run goo grenade regularly too, i like it a lot
but sometimes i really dont want to
and in those cases, id just be fucked
man, I waste my specialization with dash whenever I use sword, I could've been using any other spec.
If you're playing a certain way, you'll naturally gravitate towards certain gadgets
same thing
"dont like defib? just run goo gun"
and any charge n slam enjoyer just gets screwed for liking other stuff
so called free thinkers when asked what specialization they use with sword
just because it looks like come doesn't mean it's bad
Oh the googun buff is just for me.
thats different
its your choice to run dash with sword
nobody is stopping you from using grapple or cloak, it just sucks otherwise
but you can always stop using that combo
if something is broken though, you cant stop an enemy from abusing it
and you will always be forced to use stuff you dont like
i can point to sledge again
if there was a dash light, sure that sucks, but you could swap off sledge and just fight them normally
only you had some pain, and you could immediately stop it yourself
then they added winch, and everyone got to suffer under it instead
you cant stop people from abusing broken items
Melee items need a movement buff or a class should get a support item to boost movement speed
So called free thinkers when asked to draw an ASCII horse
Best I can offer is goolocking someone with the googun for you.
movement speed bonus would be bonkers on any class
lets not do that please
And a ride to the GooPort
I'm a goo hater
did you see the goosurfing tech yet?
I'm a goo unopinionated
Why do you prefer killing people with the jump pad?
Almost ate another 10 minute ban
Why do you like hurting other people?
its funny to yeet people off the map
Jump pad is too strong
Peakstars reference, goated
You know it. Was practicing last night.
clearly its the biggest balance issue atm
games shoudlnt be fun, what are we? some kind of charity?
wdym? jump pad is clearly the strongest medium gadget in the game
stronger than defib
I main sword
speaking of chicken, cl-40 skin?
or would that go under animal cruelty?
it already has a skin
meanwhile akm with 37 skins:
I think they meant it has an animal cruelty skin
the fish
thats kind what i though too, but i didnt want to mention it
didn't embark say that they make skins based on the weapons availability or whatever?
yeah, whats used most gets more skins, but they try to give everything some attention
but tbh, rather than a skin, id have animations
but i could only think of 2 so far, not enough to warrent a pack
any ideas?
Iām boycotting spending money until they fix defibs
tbh CL-40 needs a fish cannon skin
they should do a defib jump pad skin then
does
mushroom themes set with a mushroom jump pad?
like logs, vines etc
perfectly fit for the sticky situation set
I want this but CL-40
They have the koi kannon
they also have the lewis gun goldfish gun
Not sure. They move pretty fast
paintball skin doesnt shoot paintballs
sad
what if we had a Heavy specialization where he throws a flare and it will signal an airstrike around the flare
it'll be amazing with cashout defense
ā¬ļø ā”ļø ā¬ļø ā¬ļø ā¬ļø
that's it's weakness yes
That would be amazing but heavy arenāt allowed to have fun
hey, it's perfect with the new ospuze BP helmet
actually, an item that just nukes a house but deals 0 player damage would be interesting
fighting out in the open
but it could possibly invalidate stuff like sledge and ks, while also forcing runs like goo nade and making certain items like sniper broken
In all seriousness I would really like that , sick of cns being the only option heavy has
well, heavy already has 4 specs, while the rest has 3. so it might be a while before they'll consider a 5th heavy spec
They need to put me on the goo balance team.
From the goo to the king š„
Also, server go brrr (literally)
As of now MS feels bad to use, for the reasons I've stated. It really lacks the flexibility it had, allowing Heavies to rapidly switch between defensive and offensive stances.
The irony is that I used to dislike MS at the beginning of S2. Couldn't get the hang of it. But having witnessed its effectiveness, I kept using it until I improved, and it has since then been my main Heavy spec.
The state of Heavy specs in S4 frustrate me. IMHO, MS required more skill to use than Winch or CnS. Winch doesn't flow well with LMGs. CnS is a bit random: it can clutch hard or miss entirely, and definitely feels like a cheap crutch. Both are pretty bad at countering Medium dominance. Yet like most players, I switched to these two on my Heavy loadouts.
They should have never gutted MS so severely, and I hope they revert those changes soon. I would have preferred tradeoffs like less HP/quicker HP regen, or a narrower shield. Things that would have made the MS harder to use, but still very strong in good hands.
Its only if you dont do it right
As weve heard, obvioulsy mesh is op against defib, winch is still winch and goo gun (god bless) has unrivaled verticality and is incredibly versitile
Open your third eye
Teach me your ways sensei
šļø
š
Can you tag me in like 1 hour-1:30?
I got to go touch grass
Ill be happy to give some advice after
Sure
See yall
GooGun is the thinking manās specialization. You have to be prepared to learn a lot of tech. You need to be making your own tech. I developed new tech last night.
How is MS OP against defib ? š¤ Or was that irony ?
I think he was agreeing with you and Trent that it was the best way for a team to counter defib chaining.
Fr cns is inconsistent sometimes, it either wipes the whole team or lags out and does no damage
Itās Microsoft obviously
My soup
Myaruās soup
knoif is the best
@unkempt moss , need your advice
im writing a little something, what should we call the meme strat where people just fill the whole room with goo?
does it have a name yet?
Depends on the application
just filing the room to capacity to stall
i already have a name for application with pyro
I call it GooFrenzy, if you have fire itās GooInferno.
id consider it with fire burning hell (because drg)
but ill steal goo frenzy as name if you dont mind
Go for it.
also, got any tech i should include?
-combat
goo locking
escaping
merlons and cover
mgl
-defence
kingdom come
burning hell
bedwars
chokepoint
movement
tightrope
goo-snaking
staircase
frag jumping
goo surfing
-misc
cashout nudge
grav cube catch
psychology
-warning?
hitbox
here is what i have so far
GooRockWall. GooStairs/Bridge. GooBreaking. GooFO and its variants like Gooverwatch. Gooinforcement. GooAirbrake. GooLocking.
i think some names overlap there
Then you have your GooSurfing. GooLogroll.
Which ones?
Those are techniques that are community made and my own personal.
rock wall might, stairs/bridge does, idk what goofo is, neither gooverwatch
did just figure out what gooairbrake means
goo locking overlaps too
I canāt remember the name of the fella that did the GooFO first.
i think ill just write my thing, and if you see something missing please expand on it
ill then copy it over if anyone asks me about it again
Yeah just let me know when itās done.
GooThrone is my newest one, but thatās more of a flex than tech.
You have to be careful about tech dumping the young ones, aka Goofers.
gootism
Goo...
Goo-ning
nah, fk that, im writing a whole ass manual, let em have it all
only the strong ones shall survive
It may cause them to tunnel vision. You have to equip them, let GoolySpirit guide them from there. The Goofers need to develop their own tech to ascend. The key to Goo is self expression.
If you give them the tech they wonāt forge their Goo in the flames of combat.
well, thats the start of it
once they get used to it though, then they can ascend with the knowledge of the ancients
where the manuel comes in
Trapping trophies in goo. Goo bridge. Those are the essentials.
light vs light and against melee, absolutely
yeah against heavy is roughhhh
what gadgets are yall bringing in w light outside of it
Sonar is a must for me.
frags+gateway to spam the cashout,still gotta try flashbang
cant go wrong with breach and goo imo
glitch is pretty good
sonar too
light has probably the most balanced line up
(mostly because nothing is gamebreaking)
some are a bit sub par, but you wont be majorly worse off unless you decide to stack the worst of the worst with bad weapons
sub machine gun was fun af for a bit but ive been stuck to throwing knives this week
whats meta rn?
ranked?
not light
I love the throwing knives, theyre actually really fun
otherwise
depends
some say xp is useless now but i always found its range quit useful, m11 is pretty good, im having fun with matter, lh1 is pretty good too
m11 is alright, it melts for sure. I love team wiping with the lh1.
Really annoying when you play against like 3 people using them at the same time (experienced that once and now have a panic attack when I open my cutlery draw)
oh god no I would throw my controller
Lh1 m26
Goo
spoken like a goo king
ill buy em both today and try em
whats meta w medium?
in case i try to give it another shot
Model Pike
almost all higher rank people are running med with heal, defib, and 1887 or rifles
they should update the pike and strap two short range pistols to the end of it
heal - 1887 pike - Defib is a must (grenade, glitch trap, zip, jump)
jump pad
phew, that was something
unnecessarily long bs incoming
@unkempt moss
its time
ty
might be spammy, wanted to make sure i dont end up getting a warning for it
kiwi adviced me to post it on reddit or make a pastebin, ill try the latter
if i figure out how that works, im not great with computers
DM me the notes.
anyways, here is your yapathon of goo gun strats
What seems to be the best counter for riot shields juat had a nightmare enemy team running 3 at the same time
pyro grenade
i beleve everyone has forgot about thermal, can we get an F's in chat for thermal vison 
Shoot at the feet/ move around them very fast (left of them is best )
Turn around and press W
jump pad
teammates to mark one shielder and shred him
Explosives
1 charge and slam heavy
I firmly believe at least 1 person in any team should run goo grenade for those situations when you get jumped and need a wall
I forgot flame thrower i play riot (in powershift but still) i can't do anything against a flame heavy
Light can counter flamethrower by bringing smoke grenades to the battle
that doesnt stop flamethrower
It puts the flame out so you donāt take the burn damage over time.
New item idea. Jetpack
not for flamethrower
it does stop the dot but it doesnt stop the flamethower so you will still take damage from it
Flamethrower direct damage no it does not stop, but it stops the DoT damage
I think itās more about keeping it from tapping you for half of your health.
it will still do that
Right. Iām not saying itās the best way. I was just answering for him. The best way is to just stand 10 feet away and shoot them because the flamethrower is dogshit.
Is that better?
Thats a lot of words for someone in winch range /j
Sorry. 15 feet
Doesnt that thing have like 8 meter range?
I donāt know. I was exaggerating the short range.
Cat needs his eyes cleaned before he starts staring
Guys should I be using LH1 with or without a scope
I use it without
What feels right to you, gamer?
I prefer it with scope but I would say try it both ways and see which is better for you
Wrong game bro
nerf model
what is this channel for?
Weapons and gadgets
Typically the top 500 come in to save the defib from a nerf and complain about the model/pike. The bottom 500 fight for the nerf and effort post about goo.
Well, thanks for stopping by.
Weāll be here if you ever need some more attention.
no worries i jsut legged it from the-finals-chat
bunch of weirdos in there dunno whats going on
well i mean like
after some time it gets destroyed and i always thought what if u surround a terminal in goo but the goo isnt touch the terminal
so then it would start bouncing
overall i dont have anything against it or with it
woah...why am i orange name now?
bro what ima about to say will be the biggest lie this server will ever hear
The game is perfect as it is other than the cheaters
the db for L scares me (2 shots and H is gone)
are we able to test weapons before buying?
You should make a musket skin for the model 1887
Oh. What if you wanted to tell the truth?
that was the truth...
Oh. You said it was the biggest lie.
Yeah well it seems like everyone has a problem with everything the events mid-game like low gravity, models, movement, weapons, gadgets and other random stuff that is simply a skill issue (literally).
Definitely not a take you hear often around here
Look in game feedback rn.
My point proven.
Game Feedback is the gutter of the server unfortunately.
literally theyre proposing things that would let light be not a noob stomper and not utter shit in high elo
i agree with the premise but not the exact values
People complaining about events not having an impact when they are the reason dead go boom, one of the most impactful events, was removed
except for 5v5 cash suggestions
those are good
what was it?
you kill someone, a frag pops
Are you disabling defib for that? Because having 5 of them is going to be brutal.
Never heard of it.
martyrdom
dead go boom, explosion, people complained about it being unfair to melee. I thought it was fun as a sledge user, you could kill multiple enemies with one kill and also kamikaze š
that event sounds like a lot of fun
noone is going to run 5 defib,s plus 5 players means morre bullets flying and defibs are less useful as more players are focused on DPS
All ima say is that defibs are fine the way they are...
nah ur insane for that
Am I wrong?
throw a glitch nade, glitch mine, or any mine for the matter. or you can motion sensor it, or goo it
If I could googun to trap the trophy itself rather than fussing with making a box around it then you could leave it the same.
Im gonna head off to the fortress of dreams maybe send eggmail a few more messages one of them being if i can become an Embark on this sever (im still awaiting a response)
If you do get the googun buffed for me.
i will let my imagination cook
I'm still waiting for the day that we'll get a sonar beacon specialization (please embark it would be so funny)
Encasing a action figure in goo...i should test how practical that is
you can goo the newly spawned or defiber
It works. I do it with my anime figures all the time.
BAD TOUCH
does anyone think sword is too powerful? or is it kept in check by normal melee drawbacks
It's fine
I don't like sword because for light its very easy to just keep headcrabing the person he wants to lunge
he gets 2 types of dashes which is ridicilous and keeps dancing around your corpse which is obnoxious
As a light main I can agree
But I only use m11 and lh1 cuz itās more fun Iām not weird
I think itās balanced, I run fcar on medium and I can delete a light whoās even slightly out of position, even if theyāre in my bread box
it reduces the dmg quite a bit
It's very easy to counter and requires a ton of skill to use effectively against any decent player. It's fine as is.
thoughts on this?
Medium Spec
Damage Amplifier
TLDR: You take tick damage, cant shoot, be healed, nor move fast - but teammate +XX% damage til you die of tick damage / stop
~ Take tick damage as Amp is open, regardless of if being used
~ Cannot be healed
~ Tablet locked animation - cannot shoot, reload, bring our utility / weapon (think like mesh shield)
~ If closed manually, glitch effect urself - tick damage stops
~ Teammates must be within 3M (10 freedom units) to have buff, both you and teammate must be facing same direction to have damage buff
~ +XX% damage while active
If you're sacrificing 1/3rd of the damage output of your team (not to mention in a pretty unfun way, not being able to do anything but be a walking buff sounds pretty boring), the damage amp needs to be really strong, which really screws with weapon/gadget balance and breakpoints.
So it doesn't seem fun to use, nor easy to balance.
1/3 in favor of how much damage buff tho
id love to use something like this
I think it should be an amp gun, make it work like heal beam where instead of a beam of healing, it's a beam of amplification
A lot of the weapon and gadget balance is done through breakpoints and this just fucks all of that over.
Its a cool concept but I dont think it would be good for the game.
Laughs in Sledge and Flamethrower main
Personally, I don't think damage buffs/direct mitigation should never be added.
wdym direct mitigationb
Like taking 10% less dmg.
ahh
Passively, instead of something like mesh shield.
speaking off passives, if they add a passive into the game id argue that would be better for the average player
Plus just being a walking buff totem seems really boring, especially since you dont even have movement and it drains you.
Depends if they get balanced well.
like thermal vision, just have it be permanant, but toggleable via tablet
Wait thatās actually a good idea
explosive movement: x1.XX explosive damage taken but jumppad ish off of own explosions
gear scout: see enemy shit thru walls in X meters
tracker: bank it coin trail but how far / trail length
conditioning: flash / gas visual obstruction / smoke visual obstruction / debris -effect, less glare when walking inside to outside or rez
thermal: permanent
explosive guard: x0.XX explosive damage taken (idk if yes or no)
oh, gear scout could see trails of enemy grenade arc?
I hate the scan thing. It's so hard to see the enemy when they're scanned
They need to make it so it like outlines them kind of how valorant scan works
Explosive movement sounds fun, gear scout seems a bit useless with not much to actually scout, tracker also seems a bit redundant depending on how long the trail is, conditioning feels like you could just change video settings for the same effect (except flash, but not many people use flash), thermal could be cool, but it would make the gadget useless and 100% hard counter invis, thermal guard is direct damage mitigation
Holy moly rocket jump
gear scout would be, but lets be real light players who rush in head first would use it
tracker would be for noobs because new players dont know sound ques
conditioning what do you specifically change i keep getting a mini flash every time i walk outside from a collapsed building
thermal is true
also explosive guard could just not work with primary weapons? or a reduced effect in comparision to other explosives
i feel like if embark adds something that doesnt require player input it would be a lot smoother without choice paralysis
ie a passive for noobs that doesnt require a tablet like thermal
Seems unfun with the perm thermal
true, oversight by me
Iāll make sure to study it in great detail
A spec that I think would be cool for Heavy to have is a super jump that depends on the longer you hold the button and wherever he's looking the further he'll go or higher if you want more ver, something akin to Winston's ability from OW
Heavy specialization with 3 second prime animation- lasts 5 seconds with 1 pulse per sec where everything in a 5m horizontal radius gets destroyed and anyone with los gets glitched for 1.5 seconds š¤
vuln sentry, it scans and locks on to enemies with a wide angle beam, enemies in the beam take more dmg.
How about giving him increased knockback from self-inflicted explosive damage to give him rocket jumping? Obviously at the cost of health
That would be so sick. A hulk jump.
Bipod knife skin
Exactly!
<_>
I wish the SA1216 had a buff to it's fire rate or a buff to it's rechamber speed
Knife with a functioning scope would be sick
they should give mediums a DMR with a super long zoom scope - kind of like the scope on the LH1, but make it different by reducing the fire rate slightly and increasing the effective range
they should name it after a fish
why
it would have to trade off a different stat for this
why do you feel this way? model mediums got you messed up?
Does it really have to? Like I said I'm fine with having a rechamber speed increase
its one of the best heavy weapons already
one of the best in the game even
the rechamber can already be cancelled with qm or specs too
Wait the rechamber can be WHAT
We need a demolition option for medium
Demat kind of fills this role in a way, but not in a way that's truly destructive
Medium doesnāt need even less weaknesses
He mean they need a way to do destruction the same way light and heavy do with the thermal bore, c4, etc.
Thatās not less weakness, thatās just a way to alter the terrain
Brass knuckles (+ speed boost or dodge effect) for mediums.
Demat is better then destruction- and besides, if all mediums had access to easy destruction (tough I've seen some interesting plays with frags and explosive mines), demat would be completely invalidated
So the pike but with more zoom
Less risk and recoil as well
Oh wait- we have that- it's called the pike.
The issue is that most maps are close to mid range, and it could be a cool idea but thereās already the pike and the game is a fast paced cqc game
So it might not fit in well idk itās a cool idea tho
The pike has a good enough scope and is overturned af rn
It is essentially a better lh1, so we rly don't need another of this kind of wep for medium
Yeah I agree
Like there's no point in having pike and slightly different pike
Both of which are better lh1s
I feel like lights are starting to become less obsolete now, like Iāve noticed that when I play I can actually keep up with med and heavy
Except for pike and fcar users
I agree on H, but M's with pike or model not rly
Yeah I usually run cloak m11 and I try to pick out the mediums first
Cuz the usually just beam me
everything is outclased by MMM tbh
Indeed. All it is is a reminder/sour taste from Season 3. Wondering if thatās why healing beam keeps getting a nerf lolā¦..off topic but Heavyās should have a Ooze ball(looks like how gasoline looks on black pavement, all rainbow-like but pretty much clear. Slows down enemies & maybe moreā¦..?
tbh i think mml is better atm