#💣┇weapons-gadgets
1 messages · Page 95 of 1
How about instead of a p90 it's an mp7 :D
add more bullet spread
That just makes the weapon unfun to use.
that would be a light weapon
Guns are already hitscan
The p90 would also be a light weapon
I know what a p90 is
It was too good yeah i get it for sure but i just think that 1.6x is a bit much
not everyone here does it seems
invis + sawed off is so broken. Just lost to it so i chose it and went 14 and 2 in a round. lmao this balance
Give heavy a pp-bizon
Hell no
Idk, maybe its just me, but i usually dont have issues with that in my playstyle
or maybe im just a big gun nerd
The only time i actually died to it was when i was on a staircase on skyways, low on hp, ran at the door and panic shot a light that came through
bizon sucks ahh man. the mag is dogwater
Im just whining because a sword light beat my ass but him stabbing you and you shooting him at the same time should leave you with a sliver not outright kill you imo
The bizon is stupid and why would heavy get the bizon?
It wouldn't make sense for a heavy to have an smg
Iunno big mag big man
That doesn't mean anything bro
yeah. most heavy accurate smg would be American 180
Idk that gun
Oh I do know that gun I just didn't know that was what it's called
lesser known but its a .22 beast
Yeah I know that gun lol that is a funny gun
it should have like 10 dmg and 18 headshot dmg
give heavy a thompson
Why would heavy get a thompson?
because were giving heavy an smg?
No we aren't
nobody said that
they did
They want to give heavy an smg not us
yeah
I thought you were
Heavy smg would not work
It would suit them better.
so then why were we talking about heavy and smg?
We aren't
i wasnt serious
We were talking about how to balance a p90 and then someone brought up heavy smg
medium just shouldn't get an smg
Heavy should get Juggernaut armour and death machine
Nah there are some smgs that would work for medium
how? by being better light smgs?
Ak74u is a good example
Yes
would either end up as an AR or a better version of light smg
It's not an ar so no it wouldn't
weapon idea for or medium
KRISS vector
🩸 DMG: 17 per bodyshot, | headshots 26
🔥 fire rate: 890
🎯 range: a little less than FCAR or AKM.
mag size: 25
recoil: low
thoughts?
literally the last thing medium needs is more weapons that are just better than light weapons
medium already has pike as an upgrade to LH1 and is meta
speak of the devil
Why 890? Isn't the real thing like 1200?
250 dps on just body shots...
Also it would have negative recoil
385 on headshots
way too high and this version is 10mm
I want another game that has correct vector recoil
medium does not need more overpowered weapons
that was what i was going for
This is stupidly op 😭
Yeah that is pretty op
well yeah medium is clearly the worst class in the game rn and needs it!
i nerfed the real rpm just for you guys
its 1,200 irl
over 400 dmg per mag on just bodyshots is crazy
It's better than light weapons.
Alright what about a ump?
ugly but could work
UGLY???
it is pretty ugly though
YOU TAKE THAT BACK
no takesie backsies
face the facts blud
epic embed fail
is this you?
No it's ardiis
weapon idea for or medium
pulse rifle
🩸 DMG: 26 | headshots 43 (1,5x)
🔥 rpm: 620
🎯 range: accurate up to 65meters
mag size: 22
recoil: a bit more than akm
thoughts?
I do not believe we need any more rifles.
Especially not when the balance of the current four is so out of whack.
what are you suggesting?
Whaaaaaat? Medium is META, definitely not the worst class in the game
naaaaah, medium is way underpowered man
they only have pike, model, ARs, defib, healing ray, jump pad
i love sarcasm
I hate sarcasm, its the lowest form of wit
Bro’s probably playing light
and those are so bad they should be hella buff
medium is so weak rn
fr give pike like 20+ dmg
heavy weapon idea:
RKP
🩸 DMG: 23 | headshot: 36 | falloff starts at 25m, max falloff 30m 40%
🔥 RPM: 590
🎯 range: accurate up to 50 meters.
mag: 40
recoil: a bit more than lewis
thoughts?
Very op.
no. it has dmg falloff, more recoil and smaller mag.
That doesn't sound like an rpk
rkp is a mg version of an ak
Its better than the akm.
Yes
that's bad
Heavy should not get good ranged damage.
Agreed
tbh I'd say if we give heavy/medium more weapons they should be gimmicky weapons and not really just standard guns
so, more falloff?
Not to mention the numbers are stupidly good.
500 rpm
fixed it. trying to snipe w/ it? your dmg starts to go down at 25m
-10 rpm lol
so?
Funny that it's just -10
it was originally 17 less than akm already
and it has to be higher than lewis, lewis is 510
How about instead of guns we add another melee
how barbaric
Claymore
longsword is better
also remember this aint For Honor
so your moveset is tragically limited
weapon idea for or heavy
flintlock rifle
🩸 DMG: 49 per bodyshot, | headshots 3x
🔥 rpm: 2
🎯 range: 30m
mag size: 1
recoil: like a 10yr old w/ a barrett
reload time: 28s
since everything is OP
what if we had a gadget or specialization that called in a ufo like an air strike
weapon idea for all classes
one shot gun
DMG: 999999999999 | headshots 1.0000000000000000000000000000000000000000000000000001x
RPM: 0.000000000000001
RANGE: 69420m
Mag Size: 42
Recoil: -infinity
Reload Time: 37 seconds
most balanced finals gun
What about a musket instead of a flintlock? I feel like that would fit heavy more
same thing
I'm thinking of the pistol
thats a flintlock too
Yeah I always think of the pistol
Musket.
Damage 50 2.9x headshot multi
Rpm 2
Range 40
Wait a second 2 rpm is insane
6 rpm
10 second reload
there is no rpm if it only has one shot
Hmm I kind of want to balance this correctly
Yes there is
Musket
DMG: 70 with 2x headshot multi
Rpm: 6
Range: 45m
weapon idea for heavy
double barrel (not sawed off, full gun w/ stock and long barrel
🩸 DMG: 18-90 per bodyshot, | headshots 1.5x
🔥 rpm: how fast can you click?
🎯 range: same as model
mag size: 2
recoil: high af
thoughts?
weapon idea for or medium
gewehr 98
🩸 DMG: 80 per bodyshot, | headshots 2x
🔥 rpm: bolt-action, faster load than light's sniper
🎯 range: accurate up to 80m if you have scope bought
mag size: 5
recoil: a bit more than pike
special: by holding melee button while sprinting, you can bayonet charge an enemy. if you manage to hit them, they take 200 dmg.
special cooldown: 6s, while on cooldown you cant sprint
melee dmg (stab w/ bayonet): 60
thoughts?
The gewehr is so funny to me
Wait the gewehr isn't bolt action
it is
@queen light
If you really dont want to play light, try battery fishing as medium
Go 1 floor above the objective
Place mines above it
Pull a frag and wait for a steal (optional, but does make it way more consistent+adds damage)
And quickly dematerialize the floor
Ideally it blows the enemy up
Its a bit gimmiky, but at least its not light
Is it?
hey, it was in the trailers. how bad can it be?
gewehr 98 was the standard issue rifle for the german troops in WW1
Am I thinking of a different gun?
although, in the trailer, the team doing it was stealing, not defending...
I'm thinking of the 43
Its not really bad
But you do sacrifice a lot of slots
You need the now nerfed mines, frags if you want it to be consistent and demat over something like healbeam
actually no it probably works better on defending because then you can guarantee where the enemy is relative to the cashbox.
yes
Yes
And since high ground is usually fought over, enemies might catch you out before trying to cap
at least its unique
Alright what about this. Instead of adding a weapon to a class you add weapons to a new map. Like for example a new map has mountable m1919 or something that can only shoot in a certain area
Actually the browning might be too op Idk
Monaco has those cannons. If only they had. any use.
not bro trying to turn finals into battlefield
Maybe there could be a crashed helicopter and you can use the side guns
Id love some slow shooting artillery to just grind down cover
Slow projectile speed too so its not used for killing
Mortar
hmg turret
manual
Maybe as gadget too, no idea if that has potential to be busted though
Let it be shootable, or only let it be shot while mounted, so you actually have to use it behind cover
And perhaps even need map knowledge to line it up correctly
Might be spammy though, dont want to add annoying stuff
gadget that just makes a temporary black hole and sucks every building within 25m radius
Nah, nuke that blows up a whole house
its called a missile
anyways gn yall
Gn
new weapon idea: a projectile weapon that shoots in bursts of 2 that does 60 body, 1.5x head
Sounds like throwing knives
😭
Every class should get throwing weapons lol
prep under 🗣️
mortar flare strike something for heavy could work
place anywhere on the map, destruction works top down
actually this is just orbital lazers without a player
Yeah I agree
pike is not fun
Yeah I agree
any suggestion on L build?
use the flamethrower or something
i personally run dash, m11, stun gun, vanish bomb and gateway
yeah i agree
Yeah, I typically run light with the flamethrower, goo grenades, a jump pad, and healing beam. The loadout is crazy I'm able to get tons of kills.
SH1900 is a pretty fun off-meta pick, also highly recommend using flash bang or vanishing bomb. M11 is meta but V9S fills the same niche if you prefer semi-auto. Dash with the former, hook with the latter
😭 least stupid holtow signee
He is right tho, flamethrower on light is so good considering the amount of movement you got
They should make a zip line skin that’s vines and like a small tree
I would love for more skins for the zipline and jump pad both. Amazing gadgets but just so bland looking.
Do you actually look at them though?
yea
Change charge and slam already
No
its good to have a panic button that can demolish a team and almost oneshot light 🥸
Buff charge and slam🤓, it should one shoot light,😎 this class is too op I can't play the game without getting stun gun🤒 womp😡
What
⛷️
Nerf every weapon and gadget make it so that they only shoot once and do 1 damage
Buff Spear
spear make rightclick a throw with 5 second recharge and you get to use your fist meanwhile, completly new playstyle and pretty stylish i guess
yep, literally everyone says this. i would like to see them "choke down" on the spear as well. it needs to poke, not slash
tysm i ran a couple match with SH1900 still feels like more fun than m26 matter sometimes
Could never get into the matter personally, glad you're having fun though, man
it's a completely different feeling with both shotguns but both are good in different kind of way too imo
The matter? Who do you think should’ve gotten the pike/deagles then?
REALLY? I use almost the exact same thing except instead of flamethrower, i use the pike and winch claw
Medium and light
i agree
Heavy already has a mag reload shotgun, matter would be obsolete
me too
As in light gets deagles? I guess I could see that but they already have 2 different pistols, 3 if you wanna count the M11 which is technically a machine pistol I believe
No it's not it's a mac10
True
Yes the Mac 10 is a machine pistol
Which is a machine pistol??
no, the mac 10 is not good
No
It is my friend, google it
Yes it is
no way
I'm like 90% sure isniffcacti is just trolling or smth
i removed it from the game
Either way my point still stands on light getting another pistol weapon. I don’t think I’d be happy as a light main to get yet another pistol
Ok
It does
no light should get a 20x110mm ntw-20 anti material rifle that will also kill the light the moment they shoot it
Fuck
honestly i forgot light had more than one pistol, the other one is so useless i forgot they added it
Agreed
nah sniper has best headshot ttk on lights
Does it even one shot lights?
yea 230 > 150
Oh
is the light shotgun any good?
Which one?
(The answer is both 😜 but you have to get good)
the new
The best aspect is the 11 second wall ttk. Means you don't have to run breach charge or bore if you don't want to
lowkey tho why does m26 matter have such good wall damage
Something to do with the pellet amount I reckon.
they should add a gun that shoots guns
A T-shirt cannon that shoots ballistic vests
What about a bullet that shoots guns?
now that's where the money is
Revert V9S nerf, buff SCAR, revert RPG nerf, delete glitch mines
scar!? like fortnite?
The only thing I disagree with is RPG, that needs to stay nerfed. Everything else is reasonable.
they should really make FCAR serve a purpose
Real
They need to give it something that makes it unique idk how to explain it
maybe akm could be more damage per mag with fcar focused on dps
It's used as a breaching shotgun in real life iirc, so embark probably just made the structural damage higher.
yea but like its for breaching doors and shit 😭
not a whole ass wall
realism is key for this videogame I think
It breaches a door in 1 shot, makes sense that like 6 could bust a wall open
REMOVE THROQING KNIFES JESUS THEYRE SO STRONG SO UNFAIR
mfw a shotgun that breaches a wooden door in 1 shot breaks a huge hole in a concrete one in 6 😭
Throwing knives have such a wild learning curve they deserve to be good
Doesn't it take 16?
yea but scout said 6 so i just used their number
i wish defib wasnt mandatory 😔
Shoot man, I can't count
Or read for that matter
anyone else think sniper might be good with the thermal bore? I feel like you could create sightlines with the thermal bore in order to see the objective or certain areas better. Wanted to see other peoples opinions
m26 oneshots doors
cool
add an auto 9 reskin for the 93r

Model is broken
model should at least get a 128 -> 125 damage nerf
and more importantly a massive damage falloff
holy fuck the bow makes me want to die
the 93r should get the auto 9 skin
did they shadow nerf invis? i feel like i keep getting spotted while standing still when i never did before
Scar like COD
no bro he needs a smg
honestly they just need to increase the headshot multiplier.
you know keep its identity as a precision gun and not just a worse AK.
idk who ever thought that rework was good but damn they were dense.
and if the FCAR wasint so nerfed they wouldnt of had to nerf the AK. the AK only became the go to pick cause they ruined the other AR and introduced an AR that somehow was worse then both. literally causing their own problems to fix.
and now we got the pike which just does what the old FCAR did with rewarding headshots like FFS embark. granted the pike is a bit better balanced then old FCAR but still. and i guess pike also takes over the revolver in about every way. whens that gonna get fixed
giving the Support class a fullauto gun that does double damage on headshots is a bad idea actually
considering the only other guns with 2x damage are single shot weapons
well i know thats why it got reworked but the state its in now is awful
all it needs is a bit more range and a less stupid recoil pattern
this is a joke, idk what dev considers this to be good weapon design but they should never ever design a weapon in this game again.
definatly doesnt need the recoil pattern anymore. thats an old nerf made cause it was too strong being a fully auto headshot machine
but these devs make nonsense changes and stack nerfs onto weapons trying to fix them. then will do a rework when all that fails but leave all the nerfs that were in place to solve the issue thats no longer there
making the weapon worse overall to its counter part
what weapons do you guys think would fit different sponsors? (apart from the obvious sponsorship weapon types) I think throwing knives kinda fit fit Iseult, they could be an accessory and are flashy
O dpm
dagger is actually bs
I want a rail gun gadget that does big arena damage but basically no player damage
How much hp does defib restore again?
40-50%?
50
So that basically means
250 normal hp + 125 defib hp
Combined 375
2 defib mediums have more hp than 2 heavies
Obviously there are other factors, like ease of use, gotta charge it up first (even if only shortly)
But heavies are also slower, with a bigger hitbox and little movement in general
and the medium that got defibbed has i-frames
I think heavies low usage rate is just like with nukes did, but the other way around
When nukes were op 2/3rds of every match where heavies
After the nerf, light and medium recovered
Now defib is breaking the game more than ever (comperatively)
And everyone is using it
After a nerf, heavy wont be outcompeted by it anymore, resulting in higher usage rates
and light will still pubstomp while getting 3-shot by pike
Dunno, thats a whole other issue
But i do think it may at least even the playing field somewhat
So that instead of the top .3% being viable with light, its like 1%
But what are some buffs we could give light that make it useable in high elo but wont be abused in low elo
What about increased movement speed and not/less slowed down while ads?
It would allow lights to avoid being shot by juking shots
Like scout does in tf2
thats the thing. nobody knows lol
they tried to give them utility with recon gadgets but they hardly get used.
then they gave them the warp cubes but medium already had team movement covered so they mostly just get used to supplement the lights mobility.
lights could breach but heavys usually has this covered as well as mediums
It increases the skill ceiling which casuals might not take advantage of, but high skill players most certainly will
Little difference for low elo, skilled increase in survivability for high elo
What do yall think about that idea?
not being slowed down by ADS will be so broken 😭
imagine seeing a light sprint around you as they beam your head with a xp-54 from like 30m away
lights dont have any supporting ability's that arent already covered by just bringing a second medium or heavy. which comes with more hp.
increasing the movement speed will severely affect low elo. lights mobility is probably one of the main complaints about the class
Yeah...
Just throwing shit at a wall anyways
#👂┇game-feedback in a nutshell
i was thinking this early actually. making it a gadget as well and you could load in a bunch of fire or gas nades into it or just keep it as frags.
might be broken tho
As in pyro, gas, smoke?
Would likely feel too spammy
I dont wanna loose my baby, i love its weirdness
But who knows, maybe light will be good after a defib nerf
Those kinda just make everything else a straight hp upgrade
grenade launcher spec would be pretty cool imo
I do feel like rpg might still be an issue
100 damage made it less effective against medium and heavy, but not so much against light
Id rather have 2 shots, fast recharge and 50 damage max
like you can have long range smoke or gas at the ready
Would be more fun too
Btw, could/should we swap breach and c4 stats?
Kind of feels weird that light gets more destruction than heavy
more then likely.
lights were meta in TA solely cause thier kills mattered and medium was basically gutted for the mode
so if defibs are nerfed enough lights may come thru.
and yeah if they wanted the rpg to be a destruction tool it would have 2 charges and do 75 damage.
but then you get into the area of why does the rpg do less damage then a frag/ launcher.
well its because the rpg has a shaped charge designed to penetrate armor and not fragment outwards like the frag grenade 🤓
Lights are a risky pick class
And currently all picks get revetered
All risk, no reward
Once defib is nerfed, they will need to revive normally
Which light is also the best class to punish
so you would think i direct hit would do alot of damage but it would have bad AOE but in game it works more like just a long range frag that blows up terrain lol
lowkey that would be hilarious asf
Zpg in pvz gw is basically a non issue and does exactly that
imagine you direct hit a heavy with an rpg and it just gets 1-shotted
but if you miss it does like 40 damage
ah but that would make heavy counter heavy and that wouldn't be great for balance. kinda like the counter to defibs is glitch mines which is also on medium
just an example of how funny it would be if the rpg had a realistic shaped charge
In gw's 12v12's one shots matter less, also made more balanced because everyone gets free kills
It would likely need to be like 130 damage max here
c&s damage 😭
I like to use it as self defence with mgl
Id rather have it be harder to use than unviable for that purpose
Extend the charge up and lower turn speed
Also, for cns you need to get close and risk being lasered
Compared to rpg which has range and can be fired at a moments notice
But yeah, that thing is kinda insane, especially against melee
Painful
i mean like if they are down 100hp a rpg at close range will fuck over both me and the H
But rpg is only a gadget
Cns is a bigger commitment
Like, you use a more valuable slot
the RPG exists?
we need a sight to the 93R
true
don’t think it would work, when firing the gun the place where the sight would be (idk the technical term) would aggressively shoot back to the player, at least I think
don’t think that’s how a rail gun works
Sa12 is already very strong, a mesh buff would help it more.
ive stopped seeing mesh shields almost entirely
Just revert mesh nerf
I feel like the pike should have increased magnification on it's scope, slower fire rate, increased recoil in exchange of increased damage. this would solidify it's long range DMR identity
problem is that the scope is detachable so it's a bit iffy
thought the pike is basically lh1 for mediums
If the firerate nerf is actually significant it won't matter, because it will just be worse than other options at shorter ranges.
Better than lh1
And the recoil shouldn't be touched. Recoil nerfs don't do anything good.
idk about you but for a casual like me lh1 feels really good compared to pike
not to mention a lights movement speed and abilities comes in handy alongwith
That's the goal yes, to encourage longer range positioning
Of course it isn't good. That's the point of a nerf silly
That's not what I meant and you know that. Recoil nerfs don't actually balance a gun, they just make it feel worse.
Pike: better scope, higher dmg, also amazing for close range. Lh is ok but pike is just better. Also medium is way better class than light
pike does like 2 extra damage than the lh1 right?
it isnt a stellar difference
and better scope? that totally subjective because i perfom better without the scope and lh1 i do better WITH the scope
"way better" terms is stretching it a bit too much i think
This is big diff, 3 hits to kill light
The difference in ttk is huge between 49 and 51
If pike 4 shot a light to the body or 3 shot them to the head it’d be obsolete in comparison to the lh1, it just makes sense that it would kill them in three hits, just get a handle on lh1’s recoil and it’s far better at close to mid range than pike which excels at mid to somewhat long range
Lh1 got a better RPM
And saying Amazing for close range talking about Pike 💀
hipfire?
Buff fcar
Hipfire is dog on both
the pike just shoots too quick
If you want to compare both and take away the HP pool, lh1 us better
lh1 is harder to use because it is on a light
Better? Faster Rate of fire
Better ttk
And with HS the ttk diff is even better
It's just that the pike has a much better sight. You can't spam the lh1 by utralizing high accuracy
You Can handle it pretty well, and personally think the scope of lh1 better
Well that’s just not true, recoil nerfs or buffs can balance a gun.
Can anyone help me I would like to know if I need to buy custom sights for each weapon or buy a type and everyone who uses that type can now use it
No they can't. Harder patterns may require more practice but once they are learned they have no effect at all. They do not actually make a gun better or worse.
It literally does. The less recoil a gun has the more viable it is for range. If the ARs got a recoil nerf right now, they’d be broken
Less recoil better, but to get people to use high recoil guns in games they often increase the high recoil guns damage
Or you could just learn the pattern and control it to use it the same at every range.
You could do that, but if it has less recoil it’s easier to learn this requiring less skill meaning more people will be able to use the gun effectively at range
Yes, exactly. It's ease of use, not an actual balance vector.
Lewis had multiple recoil adjustments and remained stupid until it got an actual nerf: a damage reduction.
Perfect example of recoil effecting a games balance is seige, ever since they made the recoil much lower the skill level in the game to actually be good with guns and even how you play the game, changed completely
Still technically overtuned because midrange heavy, but whatever.
It literally is
It literally is not.
How easy something is to use is a balance feature. Also no matter how skilled you are a high recoil gun will always be inferior at range
If recoil doesn’t affect anything then why not turn it off
The real answer is to establish a skill floor.
That’s what recoil does brother
You can still just ignore it after learning it.
Someone who’s never played a game would struggle hard with recoil, but because so many people play games now it’s kinda become a default skill. It’s like resumé padding, everyone does it so now it’s not really important
“After learning it”
Yes.
So that’s a skill floor
An overtuned gun with hard recoil is still overtuned. And undertuned gun with easy recoil is still undertuned. A gun with good damage falloff is better at range regardless of if it has high recoil or not.
Of course, but recoil still affects a guns balance
It’s only not meaningful to you because you have the hang of it. But if they changed your fav guns recoil you’d probably struggle with it for a bit
For a day, if that. And then I would use it the exact same way because it was not meaningfully changed.
It was not rebalanced in any way.
Just made more/less fun to use.
Okay but we can agree recoil establishes a skill floor that’s not even up for debate
I already did.
So that intern means a guns balance is affected by recoil
No.
Say you have two guns with the same stats but one has less recoil
You’re going to pick the one with less recoil
Whats the best medium and heavy weapons right now?
There isn’t a best over all
Model and pike for medium, deagles and lewis for heavy.
Depends how you play decides what’s the best
Thanks
What gadgets do you ise with lewis?
Sas12 is the best gun for heavy by far
I somehow completely forgot about that.
But yes the sa12 is better than the lewis.
And what gadgets?
you annihilated everyone upclose
Deagles are more up in the air.
c4/barricade - rpg - bubble
It’s okay but the base heavy machine gun has better versatility
The usual for heavy. C4, rpg, barricade, dome shield.
you don't care about versatility, you can force every fight up close
Charge and slam is the best specialization at present.
nah winch is, it counter soo many thing
M60 is still worse outright than the lewis.
That’s true
Sa12 synergieses well with winch, but charge and slam is still free picks with added use for destruction and movement.
The best gadets and weapons are dependent on how you play. A close quarters best set won’t be the same as a medium range or long rangers set
against a winch ur not able to use it
like I said you can force every fight up close with pad and tp
If they have it off cooldown. If they use it for anything else but you, you have free reign.
that why a good winch won't use it before the other heavy charge, or be in kill range
If you can catch them. I hunt melees with my sniper it’s fun.
They can’t fight back
you always can that why rn with heavy you need a light, triple shotguns tp in front of people their is nothing they can do
That’s a team thing
The game is a team thing
Can anyone help me I would like to know if I need to buy custom sights for each weapon or buy a type and everyone who uses that type can now use it
Yeah but often times you can’t communicate with your team u less you go out of your way to join a server call or get your mates together
Deagle beats ks
Lewis beats m60
You do.
We are talking about what is the best loadout, in the game if you want to grind you play as a team
does the data reshaper work on barricades?
Deagles are better than both lmgs in my opinion. Nowhere near as much damage per mag, but they have the same/better bodyshot times to kill and much faster headshot times to kill.
Yeah but they didn’t say “best heavy loadout for team play” they said “best heavy load out”
Yes. So does dematerializer.
That the best heavy loadout overall, the game is team based
Yeah, these two are the same thing.
Is it me or does dash has less i frames now like dash would prevent damage but now it doesn’t matter much
We need dash like it was before the nerf
dash never had iframe
More damage range and zero chance of visual recoil
Dash never had iframes.
Tbf there used to be variations because heavys best utility spec was sheild and then they went and adjusted
I guess it was the speed that reduced damage,it just doesn’t happen anymore
neither reduce dmg
Dash just make u dash rofl
They didn't just adjust mesh, they completely killed it.
Then why do I get more damage this season while dashing?!!!
because people shoot you better
You're up against players who can track dash.
dash is very bad against decent player
It’s really not, depending on the map you can get fucked over so bad. Also if your team mates decide to play long range and hover you’re screwed. Lewis is the best gun over all for the heavy it’s very versatile and you don’t rely on anyone
That’s like most players now
It's a very bad specialization against anyone who can aim.
Exactly. Dash will continue to fall off as the playerbase improves unless it is fundamentally changed in some way.
you need to rely on other to beat good team
So what’s on ur mind?
Less cool down maybe?
The deagles are currently better than lewis.
no, deagle rely only on hs, that not anything consistent
And easier to hit full clip with lewis
Yeah but that’s ranked play, that’s not what was asked
The bodyshot time to kill is the same or better, it's only worse for mag damage.
And hipfire I suppose. But overall the potential is much higher.
if you talk about best loadout, that for betting the best team wtf are u saying
way easier to hit everyshoot on a lewis
What, a team loadout will be waaayyyyy different to the best loadout for that character type
I think that's more a preference thing. Semi auto vs. full auto.
not even for team but sas12 is far better than lewis
It ain’t, you get fucked if they play range, Lewis can do CQC and LRC
The objective of the game is to win, if you want to win you need your team. Team loadouts are naturally the best for this.
like i said you can force every fight close range
And lewis close range you get fucked by any shotgun that legit every use rn
But if you join a random match what are the chances they work with you? They’re probably on mute
saying what the best loadout is = what the meta for the class
The meta if you wanna be with the best position to win with ur team is sas12 rn
Even randoms coordinate, if loosely. Unless they're on the other side of the map they're going to work with you whether they mean to or not. Shooting someone your heavy just winched, for example, is just about the most natural thing in the world. He doesn't need to tell you to do that.
If you’re playing ranked sure, but normal modes shotguns aren’t too common since it takes more effort to use. Some people just want to sit back and shoot
if we talk about meta that for ranked, that just simple logic
But why are the chances they do? Sure if they do go for it. But if they don’t? Well tough shut your loadout sucks now
why ask best loadout if you wanna grind casual mode
Not really no.
Even with the level of people on the game if you want to elaborate more, you can legit play anything and win
But he asked for what the best
Shot gun users get ravaged on normal modes unless they’re lights. Because most people are playing long or medium range, and it’s fairly obvious their team isn’t working around them or with them
and in normal mode people are even more dogshit that the rest so just press w rofl
If you mean shotguns in general I see model players tearing shit up all the time.
Few times I see them do I also notice their team is working with them. Almost like it’s a team gun.
You can also play selfishly with it quite easily.
Not so easy, it takes a fair amount of skill to use that gun solo. And a lot of luck to not be facing a sniper line
It has a higher skill floor in general. And guess what happens to those snipers if you use your movement(best served as team utility, but enormous selfish potential) to get within 20 meters of them?
What we talking about here?
Whether or not best loadout = best loadout for team play.
Sure but they usually kill you as you close the distance since you’re a walking door with a massive hit box
Unless you’re playing against lobotomites who can’t aim
I thought we were talking about the model here.
And yes, heavy is in a worse state overall since all his shields got killed. This does not mean that sa12 isn't one of his best guns.
It isn't
Shotguns are naturally powerful given that 0-20 meters is the most important range to win in. And the Sa12 is a very potent shotgun.
We talking about shotguns?
Never said it was bad, or that it wasn’t one of his best but it’s not first place due to how situational shot gun use is for a heavy and team reliant
On that note @restive plover wanna team?
I love the model please never nerf it
At the moment I cannot.
😔
It needs it's damage to be reduced.
It makes the other shotgun dead weight
The sawed off is pretty good
👎
The heavy shotgun that shoots a slug is also pretty good
Medium (the mid range specialist) should not be able to vaporize lights nor challenge heavies in CQB.
It's mediocre.
But it just doesn’t compare
But they already have the famas that shreads lights
No it isn't
The two aren't even comparable here.
If we are talking about just the gun yeah you right but if you put in the util then they are both pretty good
Slow projectile with harsh falloff and random spread even while aiming. Bad breakpoints that can't even be remedied with quick melees. The destruction is so slow and inefficient it may as well not be a feature.
Yes the model is very good but to say that the other shotguns aren't good because of how strong the model is is wrong. Every weapon in this game is strongest in certain scenarios and the model is just the most versatile than the other shotguns but there are moments where the other shotguns + the class util can be better than the model
I didn't say the other shotguns in general aren't good. It's just the ks23.
Heavy shotgun is a slug
The ks23 is good man you're just using it wrong
It has no spread wdym
Also not every weapon is the strongest in certain scenarios. There are many that are weaker no matter what.
Maybe like two or three
It has always had random deviations.
Fcar is worse than the akm, which is worse than the famas. m60 is worse than the lewis. 93r is worse than everything. m11 is worse than the v9s. Every gun on light is worse than the lh1.
Hmmm the fcar is better than the akm in my opinion. Just got to hit head shots
Although the fcar is more anti light and weak against heavies but the akm can do both just fine so it’s iffy
Their times to kill are near identical in any scenario. But the fcar has less ammo.
Really? The fcar feels like it kills faster
And for the record the akm kills faster on headshots for both light and heavy.
Although the famas leave time both in the dust so🤷♂️
Didn’t know that
Yeah their competition isn't relevant anymore.
Although this was the case back in season three, but the model rising to power overshadowed it.
So technically speaking, with which AR can you deal the most damage?
Famas
The famas has the fastest times to kill across the board.
Technically not against lights, but that is remedied by landing one headshot.
Do you guys know the actual numbers? Like what makes it better? Is it the damage per bullet or the fire rate etc
But it should be noted the skill level needed for the famas is much higher then that needed for the fcar and akm if that’s important to you
Right now I'm mostly concerned about which weapon can deal the most damage because technically speaking I can always improve my skill but can't improve the weapon XD. But yeah, I'm quite new and that's why I'm asking
Medium is probably the only class that has a clear best weapon
I only recently started playing the game and I am obviously in a low rank and I never see anybody playing with the famas
Fcar got better recoil and hipfire and slight better range and better visual recoil

Is it me, or are Lights running the m11 a ton recently?
well yeah xp got nerfed and v9s got nerfed
basically all the good options got nerfed
and lh1 is harder to use than the magdumper
Ah I guess that makes sense
or their an endangered species
lights got hunted to endangered status by pike
and model to some extent
oh yea we got hunted by model in s3, pike in s4
"less of them"
nevermind.
nah that wasnt an actual game lmao
Please can you buff the "93-R" on light .... Or a rework it's impossible to do a lot of damage.... Maybe a scope ?
feel bad for the H on my team, bro was fighting for his life using spear while me and the other light were doing Light activities
To be fair, if a light isn't using cover and getting out in engagement with dodge and weaving, it's kinda their fault.
But same can be said of all the classes
also that was just a silly private match so we were all just doing dumb shit
the H on my team running to double up the cashout knowing full well that all the other teams are there already:
DAGGER DID NOT NEED A NERF
recon rework idea
make it show terrain like motion sensor in some way, picture for reference
(+possibly defences so it has a bit more value)
just spitballing an idea here
what do yall think?
I feel like I wanna play 93R but I don’t because i actually like to get kills and it needs this to actually be useful
honestly it would be pretty cool if there was a spec that showed you footprints and traces of other contestants
Maybe have the recon track the players foot prints and/or highlight devices that have been placed like in the CoD?
then we might get old recon issues again
anyone know s4 emerald skins?
Yes i agrée but maybe just give it a scope or a rework to be more play by everyone
old recon was plain esp, footsteps would show you where they went and their trail but not give you literal wallhacks
i was more thinking giving it a good, noticeable audio cue, and you need to stand still for 1 second if you dont want to be reconned
but even if you are, it only flashes quickly and doesnt keep showing your location
but tbh, not too opposed to the footprint idea
honestly a single ping that shows footsteps would be pretty cool and also wouldnt be that op
Agreed. Or it could easily jsut be a strong version of the motion sensor that you can place and can track through walls.
nah thats too redundant
only issue would be, if it displayed the terrain like this, it would be cluttered to all hell, so you would only see 2 walls deep
id make it like a wave that moves outward, and gives it enough time for 1 wall of a room to disappear when the next one starts being pinned
like if sonar grenade pinged on the actual outline of its ping, just slower
thats just wallhacks again
add back recon senses and make it cost 3001 vrs
Hmmm. What if the ability was you gained tracking on foes you damage? Wall hacks but only one at a time
They nerfed dagger?
they probably find it harder with the hoding, rather than tapping (i agree)
ye u now need to hold right click and ur slower while charging it
no it was a overall buff to dash dagger but it sucks with cloak now
its way more consistent than the old one but it takes some time to get used to
then i guess its just my muscle memory screwing me over
made it pretty much unuseable to me
bro u cant even chase people anymore holding rightclick
this is why dash is your friend
Simple solution. Don't use dagger
u can only kill with right click if they stand still...
there is no reason to not have both though, tapping for timed, holding to hold, right?
can you still dash while charging?
I do think the backstab for the knife should be reverted. Because at least with sword you can fight if you get spotted. But with knife you kidna have to retreat or be destroyed
you can dash while holding the backstab
not reverted, the option for both
tap if you want old dagger, holding is new dagger
True but the dash is loud af.
but cloack is better tho
and you stay cloaked until you actually stab
bro is the d1 troll
true but u can still only kill when people stand still
vanish bomb + dash
another one is go back to old dagger..
No
vanish bomb way to short then make it 2 vanish bombs
u need better positioning then
Yeha positioning with melee is super important, even more so with dagger
gadget vs specialization
vanish needs to be weaker
whattt naahhhhh
nah vanish is plenty weak already
all we need is the old dagger, no one uses it anymore
i know 1 person who mains dagger still and at least 2 more that use it
you think?
i like it
admitedly, i dont use cloak itself much, so i probably dont feel the difference an experienced player has
Vanish is pretty good when used right. (Hit and run, reloads)
no
anyways, on the recon thing
is that a rework idea worth pursuing?
like, should i make some illustrations and post it in feedback?
i suck with cloaking device but i run vanish on basically all my L builds because having that invis is insanely helpful
kunai flashbacks
think dagger should give overheal fr fr
old dagger can do that, and is good with cloack...............
fake
old dagger fucking sucks compared to new dagger
please never post here again 🙏
nahhhh
I do think maybe like equipment sense would be useful, since it gives a general sense of where players are
With new dagger you have control which is like 9 billion times better than old dagger
but only that would not be useful enough
thats why at least seeing walls like motion sensor does to see potential openings would be good
all jokes aside though, it would be sad to see this game repeat mistakes other games made
Oh! That reminds me, a really good gadget or ability would be the option to be able to reenforce a wall/walls so they can't be broken.
doesnt necessarily mean it would be busted, but id rather not take the chance
g o o
people sleep on goo gun
its the high mobility option for heavy
goo frag barricade dingy my beloved
(still want to breach walls with it though)
Oh 100%. But I'm talking like immunity to breaking at all. No sledge or wall hacks.
not being able to place barricades sideways on walls as stairs makes me sad :(
imagine the bs you would pull off with it
imagine placing a barricade on one of the walls outside the sys horizon cashout if you get what i mean
oh yeah, the one next to museum on the fire exit
thatd be funny
or the ones at the office lookin area
or winch on seoul, get it to the side of the skyscraper above the death pit
bro is devious
but tbh, should it?
;)
whats better, barricade or dome?
cant make up my mind
i prefer barricade but dome is still decent
cuz brute forcing steals is stoopid
but otherwise its pretty ok
meanwhgile barricade is the other way around, but it also depends a bit
Idk. I feel like dome is too short.
no point to be made about a barricade buff then :(
no barricade needs placement buff
that shit need the most love and care in the world before it allows you to place it
I do think barricades should be stackable
the nerf didnt even fix my issues
a heavy on 1 hp can still win fights
it should last longer, but only absorb 90% of the damage
(same total hp though)
nothing changes, except that a heavy on 5hp dies
cant even block stairs on monaco anymore
honestly, just let it clip at that point
twice as tall?
I just wish the heavy had an AR so that way I didn't have to play medium to get challenges done
not sure how useful that would be
When I'm playing Powershift, I like making tall defenses since everyone rained down hell onto the platform.
I make the power shift into a turtle with barriers and a good gun
But it gets burned down quite quickly
1 rpg and that thing folds
and if a light just moves 10 meters they get to hit you again
but whatever makes you happy i guess
run mesh and look up
God my brain jsut had the idea of like... wall hack but you can pick up the wall and place it somewhere else.
So bascially fortnight.
basically two weeks 🙏
had that idea while back
i think as a mesh rework idea?, not sure
would be funny
rip out a wall and build a staircase
breach
or just stack shit on the cashout
Tbh I like the current mesh rework. It feels good with it on powershift and cashout
That sounds like castles ultimate from apex
...
now that i think about it, the latter might be a bit broken if you dont have a heavy (or a destruction focused light)
i didnt use it a lot before, but i liked it every now and again, now just kinda not anymore
they should have given it (a lot) less hp on activation
it starts regenerating immidiatly (obviously stopping when shot)
with a total higher hp if given the time
so that you can still juggle, but not as much
but if you take your time and let it regen to full, you can tank a lot for your team
but requires your team to hold back and go with you
honestly they should make mesh have 100000000 hp
@vale obsidiancheck dms
mesh can have 1000 hp+ again it would be no issue
mesh should have 10e+1600 hp
mesh with 1,250,000,000,000,000,000,000,000,000,000,000,000,000,000,000
whats meta with heavyclass?
Sa1216 and deagles, charge n slam, RPG, barricades, dome shield, c4.
M60 chads:
mostly deagle+charge and slam+barricade+dome+whatever
Only reason deagle is meta is because it’s the only gun you can sim for the head with lmao
Let’s make KS-23 headshot 
Am I mad or they should bring the damage of quick melee down ?
Ooo. A Halo Reach like Decoy Hologram for baiting out ammo/gadgets would be fun
I tried using the lewis gun, the damage and accuracy is very nice but holy shit i get constant blueballs when i run out of ammo mid-fight unlike the m60
Deagle nerf needed
Nah me don’t think so
Just the range, really.
Range nerf for body shots only
Heavy just should not have good mid-long range potential.
If you’re getting headshot at that range they’re just better 
It doesn't matter much now because pike is insane, but it will.
Lewis still stomps the ars, and the deagles are better.
We’ll get around to it and eventually some light weapons as well, if pike and deagles stink then lh1 and sniper should stink as well to balance out the ranges
Though I guess snipers feeling better now
M26 matter will also be on the list of weapons people bitch about eventually
It sounds like you want GooGun, brother.
if someone killed me with it i shall complaine 😎
kinda do
It’s the most versatile of the specs for sure. It just requires a lot more technique and there’s not immediate guaranteed pay off.

True I honestly haven’t died to deagles once idk what these guys are on about 
The deagles feel overpowered when you get deleted by them. Using them you see the glaring weaknesses immediately.
Which is god forbid anyone get close to you.
got it in my spear loadout
love the high movemnent it allows
The deagles? Yeah, the hip fire is atrocious.
ive died to them while using lh1 so much
That’s crazy bro I’ve died to lh1 while using them tons as well 
How often do you miss?
Never
just spam barricade, aps, heal beam, and mesh, thats what i do with a full stack
that seems unrelated
talking about power shift defenses
oh, that makes sense
but i was more about my opinion on stacked barricades being kind bad, so not sure why you mentioned it
oh i thought you meant the goo
nah
ngl with so many flamethrowers and molotovs in powershift i feel like the goo can be more of a hazard, kinda like putting mines on the platform
guess what i do with goo gun when i own the cashout lol
this is why APS + barricade + mesh/dome is the goat for power shift
frags and rpgs? gone
bullets? blocked
literally everything else? blocked
shoot the aps, throw frags > profit
hide aps behind dome mesh and barricade
get your M to place another APS or pop a dome yourself
dome is literally down in 1 second when you have 5 teammates shooting it from all angles, including below the platform
if theres 5 people pressuring the platform with two or so people on it you are pretty cooked
thats why your teammates need to pressure them
thing is most players in plattform are pretty bad compared to worldtour and rankend, simply because i noticed very low account level overall
That’s not a hazard for you bud. Just spam googun in to fire and watch the world burn.
Will they fix the MP5 to what it used to?
The game just feels more boring than ever because there is no variety. Only mediums with healing beams, defibrillator and DMRs
XP-54? No, everyone knows they can only buff medium
i wish xp54 would get a buff the next patch. maybe we see tomorrow balance changes again?
the fire thinks im trapped in it but its actually the other way around 😈 😤 🔥 💀 🗣️
I feel the glitch barrel should be gauranteed to turn into a specific barrel with the reshaper. The glitch becoming a random barrel messes up the order some of the players memorized
Pike is pretty damn good right now
Scope or no?
If you want something all around decent, AKM. If you can hit your center mass shots at closer ranges, Model, which is still strong.
I’ve been using the AK since I started playing a while ago definitely my best gun but getting burnt out of combined with losing, just looking to change things up
That is to your preference. Just know that scope gives you range dominance. The hipfire is pretty good if you are in very close range engagements. But if you get tasered by a light, that will mess you up a lot.
I’ve hit gold like 4 different times today, changed my drip, tried different clothes don’t know what to do
I play with my friend and we’re both mediums so we can heal and help eachother out bc we never get a good random, so not sure if me being at range can maximize our potential
Perhaps play with different gadgets?
What do you use mostly?
Always defibs, usually frag/pyro, then goo/jump
Those are solid choices actually. Probably not using them often? Well defibs are a must. Jump pads for easy escape and movement. Goo is super reliable and good for a variety of situations. Pyro for area denial and putting out gas
Unsure if I am able to recommend better options
My options are quite off meta usually
Yeah I agree
an hk mp5k skin would be nice
Is this where we post ideas for gadget reworks or is it just for discussing current meta?
i think they should add a sticker, where all it is, is a yellow circle and then the image of the item, one to one what it looks like on the equipment menu.
this is. a reference to the stanley parable bucket.
Add a charm that does the same thing. Add a spray that is just a screenshot taken at the exact point before you pressed the spray button. No clue how it'd look in previews but we need self-referential cosmetics!!!
here's a mock-up of what this would look like for the FCAR.
what about a crowbar skin for the the lights sword
that would be hilarious. And give him a tire as a backpack maybe
Anyone else notice the famas is going crazy this season?
im praying for a lightless queue
FAMAS and Pike meta
imagine if we locked in and didn't put our barricades in the dumbest spots
it had the worst iron sights ever so now its good with scope
f
Guess I’m giving the famas another try
It has no recoil and absolutely pops heads
Data reshaper would make quick work of that
if we're gonna nerf the rpg's damage, we can also revert the x2 self damage thing,
So I'm just hopping back in after not playing for a couple months. Can someone explain to me how the M11 is balanced? Every game I play there are multiple people running dash with M11 and it feels like they have the highest TTK with decent accuracy at medium range and they kill me before I can get two shots at them. Genuine question. Maybe I'm just missing something?
The fcar is chambered in 762 and the pike is called a 566 but says 223 on the side and still does more damage than the larger caliber fcar
Why
You're screaming into the void what that one
It's my void and I'll treat it well
Top ten best quotes of all time
Realism ain't really the focus much in The Finals. higher caliber does not always mean more damage. PKe probably has more velocity in its bullet
but yeah if you try to fire 5.56 out of a 223 gun it will probably explode
If they called it a pike 338 it would all be okay
pretty sure the Pike has the barrel of some sort of HK weapon, maybe a g3
Best gun for light?
dagger 😂
The question was gun
r/woosh kid
I see nothing wrong here 🧑🦯
Lh1 overall.
Pike meta is insane, imagine being held down at your spawn point and not even being able to get close to the cashout versing 3 pc diamonds with pike, I get into a 1v1 without missing a single shot but it still out ttks the fcar and the akm
not to mention the cross play system Xbox or ps players q for over 2 hours to try get a console lobby but no we have to face mnk users 24/7 half of them are cheating most the time with walls
pike needs 52 > 49 imo
damage
Same reason the subsonic 9mm in the VS9 does 4 less damage than a 50 cal in the deagle. They don’t care about realism
You can instakill people with a pencil in this game, and survive multiple bullets to the head from most guns
Which is totally fine, this is supposed to be a game show
Virtual reality.
93r, dont listen to the beta m11 users
I'm usually a medium main but wanna branch into light, should I run dash with either shotgun, knife, m11, or LH1
Btw knife > sword
M11 bro
What's the reasoning, jus curious
93r
💀
m11 means you cant aim
I suck with 93r too much lmao
Still good weapon
Skill issue
Dont listen to them run lh1 cloack
nah dagger, cloak, vanishing bomb
become tf2 spy
Can we get a claymore gadget for the light class, something that does low damage when you trip over it, but also reveals and maybe slows movement for 2 seconds? this would also combo quite well with gateway when the enemy uses it
@grand hearth you really don't need to be that good to kill sword lights. I'm a light / heavy main but when I play medium I still have no trouble dealing with them. Often enough you don't even need to aim, hipfire is good enough to deal with them. You are just bad at medium
(Regarding #👂┇game-feedback message )
What's the reasoning?
a good sword user, uses angles you cant shoot at a bad sword user runs straight at you. the amount of bad sword users overweights the good players by alot
Yeah, you dash in and out of cover as you lunge
and you enjoy playing against a team of lights?
I'm 90% sword
Love this idea. We need mines for light
I am a bit sad they moved proximity sensors to heavy
exactly my point, if ur not playing in a beginner lobby its not fun to play against since they just dash away or do insane amounts of damage fast asf
and again i never said i had issues killing lights i said its not fun to play against which most people are just glazing over and prefer to argue that its a skill issue
You do realize this game is a shooter, right? You kinda have to learn how to hit enemies consistently
Your problem is easily solved by learning how to hit lights in any range.
Like, we've all been there. Lights are tricky to hit. But do we complain about it?
again, im just a dude tryna play casual and enjoy it without having to sweat my ass off trying to learn to hit every shot and any range and when i say something about how its not fun to play against all the light players ping me and want to argue about it
Oh, you might want to play a single player shooter game then. I don't think you want to play ANY online PVP shooter game without at least trying to get good at it.
i prefer pvp because i can play it with a party of friends, and i dont have my entire lifes worth of time to dedicate to perfecting each mechanic in the game and just wanna enjoy playing the game without being forced to spectate after being tazed and 2 tapped by a bow instantly on reapeat
Well, that's too bad. They haven't implemented bots in the game yet, and the playerbase doesn't seem have a lot of kids playing the game. I guess learning how to play is your only solution, I'm afraid
everytime i use the 93r iam like "i would have killed that person with a normal gun" jeez its so bad, sometimes it feels good but thats a rare moment
I had a game where we got teamwiped by a 93r light the other day.
not entirely sure what kids playing the game has to do with the argument that playing against light isnt enjoyable but everyones entitled to their own ideas and opinions i guess
I thought, wow, 93r is good now huh
Oh trust me, what you want to play are games where most of the playerbase also doesn't want to learn the games mechanics as well. Most games with a lot of kids playing
the hipfire of this gun feels good now, but with the burst delay it is a high ttk against heavy and medium, also if you miss a few bullets you need to reload and thats get you killed, 21 bullets aint enough imo
Well, they have a bigger HP so higher ttk is expected. But it's how you also play with it it seems
maybe i do, i just want to play game of casual thats enjoyable regardless of what class im playing or playing against and the finals is no longer offering that
Yeah, maybe you can complain on their discord about every minor inconvenience instead of here too.
then i can get more people like you who like to argue over insignificant things on the internet
Yeah, you can argue with people your age as well.
whats the best medium gadget besides defib?
Glitch
what does that mean? are you saying im old or young?
fair
gas mines for defending cashouts
its not because they have higher health, its the treshhold you have with the 93r to kill stuff
even the throwing knives kill a heavy faster in bodyshots
true, and they play the same as well. only difference is that the 93r is a hitscan
and I guess that's an advantage in itself
the rightclick for throwking knives alone has more value than 93r
What is general meta rn?
not xp54 anymore its useless now
they nerfed xp54 while buffing many other guns and introducing deagle and pike which destroy xp54 anyways
Xp54 isn't really useless it's just a lot worse
It has the same ttk as LH1 with much less range
lh1 has alot more dmg per mag, that alone makes it alot better and way way more range and a 2x headshot multiplier
The model needs nerfed. There is a skill issue with those who play the gun at all levels of gameplay. It takes no skill to use.
Condescending comment. Learn your manners.
Anyone gonna talk about the sword????
How gamebreaking it is to verse a dash that can achieve the speed of 3 dashes in once whilst shaking their mouse and doing crit hit on two ppl at once
It's not gamebreaking at all actually
Because they have to be within 6 meters of you
Don't let them get there
Highly recommend using hazards when facing them. A good fire or gas can completely shut off an angle from them and if you're heavy or light you can break terrain to open up sightlines and make it harder for them to approach
no but the thing is in high diamond lobbies even low plat 3 or 2 of us are focusing on the heavy w healer so the light just breaks our ankles, no aim train is ever good enough to track a dash+sword at the speeds they achieve
idm dash itself I think lights need to be buffed but just the sword nerfed
I see your point, some stacks play dispersed while some play tight and the sword can do a crit hit to two ppl at once even 3 by simply shaking their mouse
Sword is frustrating I understand, but if you play around it, you can absolutely ruin the sword users day. I find the most effective strategy is just communication but you can't really do that solo queuing. If they're covering a lot of ground though, mines can be very effective and explosive mines one shot lights. If you're a light you can just play high ground and stay out of range
Sometimes you don’t have a choice and have to play close quarters in buildings against a sword light, actually that’s how that pretty much all play
Then make it less closed in. Breach charges, thermal bore, and the entire heavy class can open up sightlines
Unless youre talking about the little hut in monaco's park, those items will not be enough to get them down in a reasonable amount of time
Even then, that also takes time, so its not something you can do when there is a light nearby
Alongside also being on a cooldown, so you couldnt even do it every time you need to
Only really useful if you own the cashout and get to set up
in the finals being in 6 meter range is easy. also you have like 12 meter with dash
🙂
if can't handle the truth, he shouldn't have said anything.
I Gave the idea for the dual weapons
Especially when the solution is "get good" and his argument against it is, "I don't want to."
I also agree on the model, it’s pure insanity but also really bad, it’s very unpredictable, I will watch to model players of different teams dance around each other trying to land one shot
Let's look at the time to kill for each gun in THE FINALS. I did my best to make this as fast and easy to follow as possible. If you want more videos like this let me know in the comments.
The time is based on 60 frames per second. 1 second = 00:60/00:01:00
TIMELINE:
00:00 - Intro
00:38 - Light
01...
now check the difference between the video and the sheet
in the sheet M11 does 0.90 seconds against medium body and in the video 0,56
guys am craving a molotov skin for the pyro
Damage should be nerfed to 108 and it’s perfect
It needs a range reduction and damage reduction slightly. That way it's usable up close as a shotgun should be, but not nerfed to where it's useless.
You shouldn't be able to one shot a light and/or one pump/melee someone
I think the range is fine, it’s a unique playstyle to the model. It should just be worse up close to be in line with mediums overall design
Not by any means. The range is insufferable. It should force a medium player to have a consequence to using it like every weapon does in the game.
The problem is that medium being strong up close treads on both heavy and light's toes.
And if it loses both range and up close strength it'll just be useless.
Medium has heal beam, demat, turret, defib, zip line, jump pad, glitch grenades, and a plethora of things to make it OP.
None of those except for glitch traps are op.
Solid build all around
Defib is the best util in the game
My pc keeps crashing eveytime I use the double barrel idk why
Lmao
Damn embark is getting more violent at saying how little they like the double barrel
Usually happens when I shoot someone upclose
Reminds me of tf2×100
The whole server just slows down if anyone uses the force of nature because the sheef amount of bullets
Wonder if that could be the same here too?
Although its magnitudes less
Or drg if you cryo nade and db a tank
Something about on-hit effects and bullet decals
Defib needs to be nerf and I'm a medium player, if a medium is healing any class and that class is getting shot at then the healing shouldn't feel like it is unlimited
Imo the heal beam nerfs did basically nothing
Because you still never overheat (unless you just dont pay attention)
As long as theyve got a bit of time, its basically infinite healing, just slightly slower
They should have made it charged based imo
If you activate it, it heals until overheated, then goes on cooldown
Its makes the medium decide
Do i heal the little bit of chip damage now and possibly waste some healing?
Or do i wait until they are more damaged, but risk loosing them?
And whatever they do, after using it theyre on cooldown, giving a window to jump in and sweep em
Possibly for added counterplay
They could make it overheat faster if the healed is shot and in return make it heal faster outside of that
Very strong, but easy to counter
how to counter goo gun+flame thrower
All of these things are why medium should be weak up close
Try to stay away
Hope they dont goo you
Shoot from the highground if possible
Not sure how effective mines would be since they make that explode
Dont play melee at all 👍
The range is only frustrating because it’s on top of the insane cqc performance. But the range is the intended strength of the weapon
Except if youre sledge, then go nuts
hard one💀 i play dagger and sword
Oh then yeah gg you just lose that fight
Dagger should be better, cant burn you to a crisp if they die first
I did that during the winchpocalypse
Unless the heavy is blindfolded and physically incapacitated
Your best bet is owning the cashout and only defending it, where dagger shines as is
all the time he use goo gun to keep out and then burn me alive
Oh i thought they were stun locking you
I see that a lot
Anyone else think that the XP 54 is better than M11 rn? It’s way better for any engagement further than 10 meters and has incredibly easy recoil.
Wish more used it as mobility tool
Tell that to the virtual tide of people calling it "useless" because of a 2 damage nerf
is light dash have i frame?
Yeah it’s sad I think xp is much better now even after nerf
No one expects a light with an smg to beam from range
Especially with how good of a niche that is
Corner peek from range, if you take damage, hide
Id imagine that could be a possible light meta in ranked, with how much they complain about light being too risky
Yeah i keep getting kicked from teams but me and my stack won 3 tourneys in a row with sword and xp light
Light is underrated heavy rn
I do wonder, if we ever get light to a balanced state, will people even play it?
They might just stick to current meta out of habit and not even bother, even if its viable
Light takes a pretty big skill curve, people just focus on the health pool and forget everything else
I don't
Thats also why defib needs a nerf, basically a 50% hp buff to any class
(Which also happens to be worse on light as well)
Im sure you don’t but the majority of new players who think the game is some battlefield knock off would unfortunately
No
Longer cooldowns on it wouldn’t stop players from complaining
Making it a specialization is a start, then you gotta choose between heals and defibs
Half as bad for starters, not ideal, but decent
Defib is awesome I love defib please bring it back to what it was before where it insta res
So now you can’t just jump into a team and defib in the middle of a firefight
Because they just keep it until the 18k cashout and win by default
Would still be a mid combat distraction
Kill the medium (defib finishes)
Destroy the hologram (medium kills you)
Not ideal, but an option
Corner peeking would be great there
I think they need to bring it to a state where it’s just a faster revive at 50% hp instead of another life
Charging slows the medium to a stand still
Charging noe takes 3 seconds
Upon activation, the defibbed instantly comes back
Not viable mid-combat because you need to stand still for so long
guys... anyone knows what are those numbers in brackets that you see next to the team name in ranked games?
Fine by me, at least shakes up the meta
Id rather have something very weak with no real reason to use it, than having it be a must use that breaks the game
The seed of the team. It’s the average RS of each player times 3, the higher seed (lower number) the easier the lobby but the less you gain from a win, and more from a loss. It’s vice versa for a lower seed (bigger number)
what's the RS?
Rank score. Elo
Its kind of like the reverse of sledge
It was a decent weapon if you knew how to use it, but generally you were slightly worse off and had a few hard counters (like stun and dash)
And then they added winch and everyone just goes for free kils
It went from niche but fun, to gamebreaking
thanks
Yeah? Defibs are fine where they are and turret is mega garbage.
Can we please aim with grenades while Light is invisible? same with Thermal vision, i want to be able to turn it on without getting visible
Okay buddy.
There's at least a debate to be had about defibs, but turret has been utterly outclassed since season one. And that was at it's best.
I genuinely cannot recall the last time I encountered a triple turret team. Even double turret is a rarity.
It is weak at what it does and easily circumvented, this has always been true.
Not to sound condescending, but it's probably more prevalent at lower matchmaking rungs since they made it medium's default specialization.