#💣┇weapons-gadgets
1 messages · Page 94 of 1
i turn off melee assist when i use melee cus its really awkward to keep track of where im looking at some time
not on the screen but in the room im in, like say the door i can run away to is behind me, with melee assist it can be anywhere around that direction which i just don't like
Free my boy slegbammer
Wym
Just thought of a new interaction
Defibrilator - Apply glitch effect to a deployable (single target)
it could allow for defib use when teammates aren't down and when an enemy gadget could hamper your approach/steal
temporarily deactivate C4/breach charge on a second floor cashout, knock out a mine to grab your teammate downed in a cashout compound (e.g. Kyoto's tea house), stun a turret for safer destruction
a bit of a niche addition, but I think it could make for some interesting plays without being game-breaking
This is just power creep. There are guns that need to be buffed and also guns that need to be nerfed depending on context of how the classes should play around each other and their intended weaknesses
After the pike and model get nerfed, the famas will be meta. The famas is also a perfectly fine weapon unlike the pike and model. It shouldn’t really be nerfed besides maybe trading hipfires with the AKM
I really wish you could customize the colors of the new red dots they released, i can barely see the red they chose, especially once i put it on target. (slightly color blind)
Can someone explain to me the logic behind giving Lights, the quickest class in the game, the Stun Gun please? All the stun gun does is lock you in place, essentially making you a sitting duck if you can’t tell where it came from.
Lights are the fastest movie class in the game and are given the only gadget that can lock people in place.
Why isn’t the stun gun on Medium? It would be a great support gadget to slow down Light players who are dashing everywhere and making themselves a hard target.
why give it to medium?, to make him more cancer?, just get rid of stun gun
embark already removed specializations, why can't they remove gadgets?
Please just buff the r.357 why is it 4 shots to kill a medium
How many lights still actually use the stungun? (serious question) I havnt seen it used nearly as much since the nerf that prevented it from locking ads(and that was a while ago).
I see it used quite regularly, but I’m not talking about a straight transplant to medium as is. Light would get another gadget that could potentially help with mobility and, because of the strength of Medium’s weapons, the duration of the stun gun effect would be nerfed plus the cooldown would be longer to avoid spam
as a light main i would rather run a gadget more useful to the team then the stungun, i only find it useful in killing people who ditch their teams. however i am interested, what gadget would you give light in stead of the stungun?
If extreme, I could get behind the removal of stun and have something replace it. I only destracts from the experience and is never used tactically (stop a steal or drop a cashbox) it is only used to farm kills.
I’d do a straight swap and give Lights the jump-pad. Nerf the height ever so slightly for the Light player because they can compensate with dash and grapple hook abilities.
I just think that considering Lights are a movement based class, a jump pad would be a great mobility tool to really get that momentum going.
Horrible idea
I think medium kind of needs the jump pad though, plus i dont see much point in swapping whats supposed to be a team oriented ability, it would remove a lot of the lights motivation to play with their team, because unless you run grapple hook, as light you have no verticle mobility, unless you play near your team.
That’s actually a fair point, I forgot to take that into account. I just think the stun gun is hard to get right in a game like this because it’s annoying no matter what you do with it
Stun gun sucks
Yea the stungun is annoying, but i dont think its too big of a threat rn.
I dont think you can get everyone to like a gadget thats main purpose is to purely give you an advantage in a 1v1...it will always be annoying.
Heavy weapon idea: laser cannon
Description: Similar to the prototype laser rifle from Akira.
Firing: bursts of laser or can charge up a stronger laser that consumes more ammo.
Range: long but bursts have a low dmg drop after 20 meters
Damage:
bursts: low dmg/hit but bursts have 8 hitscans/burst
Charged shots: charges for 1.2s and then fires a high dmg shot that can penetrate but not destroy 1-3 thin surfaces and structures.
Mag/battery:
Size: 24
burst cost: 2 | charged cost: 6
Aiming: 2 firing modes that can be switched anytime allows aiming normally.
Sights:
default: 2.5x digital scope
alt: red dot or iron sights
personally, i dont like the idea of giving heavy weapons with long range, since they are meant to fight up close. However, it looks like you put a lot of work into this, so maybe you should post it in #👂┇game-feedback ? Then it might actually get looked at.
I don't like that idea
I thought that it would be great to have multiple playstyles for all classes. Also i thought that charged bodyshots would have only a lil more punch than a pike headshot. Headshots which are imo harder to do since w/charged mode requires a more stable target to get a headshot. Also shooting through a wall deals only 30-50% of normal dmg and even charged shots' accuracy and dmg starts to drop after 40-60 meters.
i get what your saying, but a heavy has so much health it would dominate ranged fights too easily compared to medium (the class meant to specialize in range) and possibly make the lights long range weapons redundant.
So the laser cannon is more like a marksman rifle.
They should give heavy a one shot sniper that insta kills and medium and light with a headshot because heavy doesn't have any good range weapons
No
They should keep heavy the way it is and keep the long ranged weapons to light and medium
yes. heavy is meant to be up close in all the action and chaos, thats why they have so much health.
So heavies should always die from range with no answer is what you're saying?
If only there were ways to block bullets
No class is meant for upclose
What if you don't use the stuff capable of blocking bullets
Then you're a dumb heavy
that seems like the heavy's mistake tbh
Not every heavy wants to use mesh shield or barricades some use mines and motion sensors for protecting the cashout if that's dumb then idk
Then why would you play heavy?
Yea because his shooting himself from 100m away with a sniper and dmr
you dont need to go all in on either, you can use a nade/mine AND a barricade/dome shield to protect yourself
Why not
the cashout isnt always outdoors
Rpg is a must when you a heavy and I use mines mostly
agreed
100% but the motion sensors help your team know when people are close
Motion sensors suck
If you don't know how to use them yes
But honestly I don't use them much but they do come in handy when going against full light teams
motion sensors arnt that bad. But you cant do everything as a heavy. if your build doesnt have a defense againt ranged enemies you have to rely more on your teamates to help you when the cashout is outside.
Then if you have braindead teammates I guess it's the heavies fault again
I saw him coming from the other side😂
I remember playing yesterday and I went 6 and 10 after the 1st 2 cashouts then by almost carried my dumbass teammates but they were just doing their own shit then they stole our cashout and I ended on 16 on 12
I guess what im trying to say is that the game is balanced around a coordinated team, even if that isnt always the reality. You cant expect to have the utility to do everything just becuase your teamates arnt using their utility properly. Though i do agree that teamates like that are very annoying. Nice carry tho.

Medium Speciality idea: Stims.
Description: a bothsupportive, defensive and offensive ability that temprarily boosts movement speed, max HP and melee damage. You can use it on yourself or a teammate.
Boost duration: 4-10 seconds.
Uses: 1-2
Cooldown: 15-30 seconds
Movement speed boost: +10-40%
Max HP boost: +5-20%
Melee damage boost: 10-30 dmg
Accuracy: while under the effect of a stim, the boosted player will have a slightly decreased accuracy.
Note: the effects may vary between classes.
For example; light might get less movement speed bonus and more max HP or melee dmg since light is already a faster class then others and heavy might get more movement speed than others since they are slower than other classes.
'
thoughts of stimming a sledge hammer heavy come to mind
I was thinking this would be something for CQB objective assaults, like raiding a highly defended cashout or maybe to help turn the tables when being overwhelmed like 2v5 in terminal attack
i run it when i play sword because it lets me stop cashouts alot faster, esp when sword isnt super fast when you cant do all of you're dashes and such
that fair, i forgot that it did that.
also good to stop people from chasing you
it would prob be banned in terminal attack becuase it adds extra health, and the heal beam is allowed.
I dont think its the best item to use, but i still use it myself becuase i think its fun and ive used it to long to not play with it.
it absolutely hard counters sword though, like what am i supposed to do when i get stunned 😭
it counters all melee users tbh
Maybe instead of increasing hp, it decreases incoming damage while stim is in effect
that seems to general to me, becuase of how big of a deal increased movement speed is, paired with upped melee damage. What if it greatly redcued headshot damage instead? or vice versa, made body shots less effective? (demanding higher accuracy from opponents?)
Or maybe its just melee dmg and speed boost, like an adrenaline shot?
that would be fine too.
that seems great for turning the tides of a fight. what would its downsides be?
Decreased accuracy while in effect and after effect, temporarily decreases boosted attributes a bit.
So it has a withdrawl effect after it wears off for a few seconds? Thats great. How would the inncauracy be implemented? Would it be worse hipfire, or ADS sway the longer you shoot, like with the lewis gun?
More bullet spread ig.
Adrenaline shot
- 🟩 Boosts damage by 50%
- 🟥 Reduces health by 30%
- ⬜ adds 20% speed boost
- 🟦 Adds a vignette to reduce visiblity in corners
oh, perfect! kind of like an apex octane stim
Yep
Only melee dmg tho, since adrenaline doesnt affect your caliber
so it could turn the tide, but easily get you killed, seems like a great desperation item.
Last chance type item
Gamble type shi
Frfr
as a light player i would love this item. You said it could be a medium item, but they could use it on teamates? whats the duration of the effects, and how long and severe are the after effects?
Adrenaline shot?
For light definitely. Alongside a long cooldown
Animation same as dagger's backstab when applying to teammates
Somewhat of the same animations
Also, big skin potential
A scary big needle
LMAOOO
Or an snake biting you
Cobra sticker on some level
imagine a light pulling a cobra out of their pocket and proceeding to let it bite them, or a teamate.
Exactly
😂
Sometimes my creativeness amazes me
Damage boosts would ruin so many carefully placed damage breakpoints
And a speedboost would likely be an issue on melees like riot and sledge
There's the health reduction
On light 105 health is low
and thats minus maximum health right? so using it when your not at full health really hurts too
True
So basically, you have less fun and get 1 shot more, but you also get to 1 shot enemies more
Everyone is worse off, so its balanced
Yes yes, if you're 10 HP you get knocked down to 7hp
And no regeneration while in effect of adrenaline
I know what i sound like, but i do wholehwartedly ageee that thats a bad idea
it would have to have a massive cooldown, its meant to be a last second desperation item.
It is meant to be just that
Well done I guess 
Also maybe 30% less healing from external sources
what if a medium couldnt heal you, and you couldnt be rezzed by a defib if you die under its effect?
A gamble, an item to use at your own risk
And you leave a trail behind you to signal you're under it's effect
yea, that would really punish you using it for no reason.
Let me write this down Real Quick
😎 👍
Btw we NEED a molotov skin for pyro grenade
that just makes sense
Whenever I put a scope on my AKM, I hop into ranked and the scope isn't there. Is this a glitch or a something?
Gadget for Light; proposition
Adrenaline Shot
🟩 Boosts damage by 50%
🟥 Reduces health by 30%
⬜ Increases speed by 20%
❌ Disables natural health regeneration while active
⬇️ Reduces healing effects by 30% (e.g., healing gun)
🟦 Adds a green vignette, impairing visibility in corners
🔶 Leaves a long green trail, revealing your adrenaline state
Cooldown: 1 minute (starts counting after effects wear off)
Effects last for 12 seconds
Designed as a high-risk, high-reward item, the Adrenaline Shot isn't for routine use. It amplifies your power but severely punishes any missteps, making it a true gamble.
at least 45 sec cooldown tho, no way this should be more available then the rpg.
How long is rpg cooldown
45
decoy mine or decoy type gadget would be good
i feel like 12 seconds is more then enough to make a huge impact
So after you use it (the very moment you click the button) you would have to wait an entire 1m and 12 seconds to get another one going
yep
It's up in game feedback but I'm pretty sure they won't add this
No, I'm just a silly guy with a funny idea. There's no way they would consider my proposition
true. still fun to theorize though.
How come when I put a scope on my akm the scope isnt there in ranked?
can this get nerfed? 130 dmg on low cooldown with easy to use skill shouldnt be a thing in this game
Close range is a penalty
Light Explosive Gadget: Impact Grenade
🩸Dmg: 180 (direct hit) 90-40 non-direct hit
💥 Blast radius: 1.2m
Direct hit radius: 0.8m
🧨Fusetime: blows up 3.8s after throwing but reduces fusetime by 1.5s on impact.
its 130 dmg i would take this if it would be 100
130 from jumping final use
that means its not balanced if players would still use it over most other specials
Horrible idea
Electro-Magnetic Railgun
- Class: Heavy
- Functionality: Fires a single, high-damage projectile at hypersonic speeds that can penetrate walls and shields, but it has a lengthy charge time.
- Special Ability: Can temporarily disrupt enemy electronics (like turrets or shields) in a small radius upon hitting a surface.
- Pros: Extreme range and penetration, environmental destruction.
- Cons: Long charge and reload times, difficult to aim in close quarters.
Thoughts?
Horrible idea again
Why?
Long range heavy weapon
It should finally have one
No it shouldn't
i like this
big boom boom
if it has a long charge time and is single shot it would be fair, kind of like the rpg but you actually have to aim it
it would have to be loud though(the charge up sound). maybe some bright light effects too
Horrible at close range weapon because of the charge times
and if a real sniper sees/hears it charge up, they can take cover, so its not oppressive
The biggest problem with it is that it's a long range heavy weapon
with 1 shot thats easy to avoid
Sound and light effect indicating its charging up
Hold on we onto something with this one
Give double barrel the option to shoot both barrels at the same time instead of aiming
They should add an actual double barrel for medium class
but then it would have the same problem it did in season 1, which is why it was nerfed
Incredible potential for quick sweep ins with quick one kills
If you shoot both barrels, the reload time is slower and when firing you take 15dmg since you break your wrist
"break your wrist"-thats actually really funny. but i dont think that would happen, if you look at the patch history devs dont want any class besides occasionally light, being oneshot. You could fire both barrels near instantly in season 1, and it got nerfed, presumably because of the fast kill time, since they first reduced its damage, then restored its damage and lowered its fire rate to demand better aim and more careful positioning.
Replace spear with longsword
The spear seriously need some more damage...
maybe that could be a skin?
3 swings to kill a light makes me cry
spear needs more range, and should 2 tap light, the other values to kill medium and heavy feel fair.
Why would anyone swing with a freaking spear?! Spears are made for stabbing, not slashing!
Even against other heavies its still too slow, you will mostly be shot to death before you even kill the other heavy
Ability Name: Shadow Rush
- Class: Light
- Duration: 2-3 seconds
- Damage: 15-20 per enemy phased through
- Disorientation Effect: 0.5 seconds of screen flash for enemies hit
- Cooldown: 15 seconds (reduced by 3 seconds on kill)
- Strengths: Invulnerability, mobility, disruptive potential
- Weaknesses: Vulnerable post-dash, detectable by sensors
- Skill Requirement: High, with potential for advanced maneuvering and tactical plays
Stay with me on this one
i dont know, this seems like a weaker dash, or if overtuned makes the dash redundant. Whats the point of this exactly?
Has potential, but a little bit too anime for me.
Dash should be nerfed and grappling hook and invis buffed
rpg on roids
they could all stand a buff tbh
Invis, grappling dash are not anime?
The ability should serve as a tactical tool rather than just a faster dash. By incorporating damage and disorientation
how about they make a special that is NOT for mobility once?
we literally have anime skin in the game... Just saying
Nope. Bf1 impact grenade was the idea
Imo dash is fine, so is grapple
Cloak could use a rework
Its basically in limbo, where it feels bad to use, but cant be buffed
i'm gonna make it clear i have a clear bias against dash because i hate how it has 3 charges and every single fucking light out there always escape with it when the map favors them
Let me think about this, What do you think should be good ability then
sticky grenade
This aint cod
i think give light a new gadget that helps for mobility or something and a new special thats not for mobility, something unique that helps the team
also hate how they can just dash and shoot at the same time
bro you literally described a sticky nade
i dont play cod its just how it works
hits object > latches on > fuze begins > kaboom
sticky
Too bad, i had an idea for a movement special :/
impact is
hitx object > kaboom
what is it?
drop it
Gravity boots
how about special for light that produces copy of players > fake images that could confuse the enemy and when they are close to the copy they are also disrupted like glitch
Damage: 100 (direct hit), 50 (explosion radius)
Sticky Duration: 3 seconds
Cooldown: 20 seconds
Range: 20 meters
i immediately thought of this
Been a while since i posted about it
Idea has changed a bit but the concept is the same
Walk on the ceiling, attack from weird angles, scale walls
(Wouldnt replace grapple because its slower)
Sticky boots to climb walls
Never played that
ngl if every class got a wall skip it could be very cool. VERY long cooldown tho
Sticky ≠ impact.
Stickies stuck on when hit, then boom
Impact nades go boom when hit or shortly after hit
They are not the same.
you had the names backwars what im saying XD
like ladder climb speed?
The intention with my idea was that it doesnt have a charge, so you could kinda hang out and move wherever
Which should bw fine since youre basically just a normal light without extra mobility/cloak
Just that you can walk anywhere
Bro doesnt know what fusetime means💀💀🤡🤡
lmao
give light a glider gadget
casuals tho
For balancing reasons maybe
Would depend on how it feels
you cant have your gun out when scaling, right?
Not sure if it would be bad with vanish bomb though
Dont mind checking the ceiling of every single building, but also to look for any cloak movement at the same time
Remote-Controlled Drone
- Type: Recon Gadget
- Description: A small drone that can scout areas, mark enemies, and even distract opponents by emitting sounds.
- Capabilities: Can drop smoke grenades or flashbangs for diversion, giving teams the upper hand.
Then its just worse movement than grapple
Being useable mid combat was its intention
ok fair. but whats its downside then?
youre on light
Cant hide like cloak, cant escape like dash, not as quick/with range like grapple
lol thats a good point
Imagine playing light, but you dont get to use your special
Thats the downside
In return you get to be an annoying little critter looking at you from the top right corner of the room
but could you steal while scaling? llike through a small hole in the floor if your climbing on the ceiling?
Yo serious question
I dont see why not
NAH that shoul d100% be a feature, itd be cool
Why is lh1 b tier when last year it was s tier lol
1 more shot to kill, they nerfed the damage
What about those climbing thingies climbers use?
Even frags explode before impact if they dont hit anything. Its because they work pretty much like dynamite. I would put a diagram here if i could (2 low rank💀). Fusetime means the time it takes the lit fuse to reach the explosive and blow it up.
this is a videogame about a videogame being the center piece of a late stage capitalist society just add cool shit
Your hands are on your gun, thats why i choose boots originally
But turning the viewmodel upside down got complaints about motionsickness
So i was thinking about an energy belt that grows energy-esq spider legs that spin around you
That way you remain upright
Boots would make more sense, maybe some magnetetizing boots
The point is kid, that your argument is invalid. Go back to fortnite blud
Again, motion sickness
Wouldnt make sense for your head to be upright, while your feet also face up
you use blud youre in your 20s at max, its not that deep
finger gun, ur hand is the gun
You cant go upside down. Only wallrunning for example
but i want to steal cashouts through ceilings when my random medium misses their demat😭
Then id be forever sad you cant actually play spider
Confusing enemies by running upside down was part of what made ir cool in my mind
if they ever add wallrunning / wall skip, they should add it to be an option or passive for all classes; or else were gonna get another Light VS Heavy debate in casuals again
Light should have a passive wall running ability
No stealing through walls >:(
not through, youd need line of sight and be within the normal distance
id argue if you add something THAT dope, it should be for all classes; else it will create another imbalance on high elo VS low elo again
You got mad i corrected you. You are 16 years old max.
Heavy wall running doesnt feel right sorry
brother please scroll up, reread, rewatch ur milsim vids again
Now thats just racist
it doesnt, but it WOULD be super scary though
nah not wall running, wall skip
if you add a wall run/skip to one class, 100% be an imbalance on casuals and high elo (light is shit in high elo)
What weapon and gadgets should I use on heavy and medium?
It would make it viable in high elo then
everyone gonna say "buh light broken"
when its 150HP
Always defib
Gotcha
Anyone got that meme where everything in the loadout is replaced by defib?
The wallrunning thing being, it needs balance. So if you get shot you lose your balance and fall down (disables wallrunning for 2 seconds)
isnt that their problem though? truth is light has no place in competitive (at least high ranks)
Rn I’m running deagle, dome shield, goo grenade, and rpg is that alr for heavy?
Yeah
And the charge slam
Sounds good to me
And for medium I’m running the model 1887, jump pad, defib, zip line, and grenades with the turret
you already got the right mindset you gonna do good
not bad you have 1 more gadget
Also in my reserve for the medium I have the fcar just in case
Defib must have ✅
Movement item ✅
Model
Minigun for heavy when
Cant go wrong with that
could become a special
Never
I’m not good enough to effectively use the dematerializer nor the vrs so I’m running turret
j make it a primary weapon but a pea shooter
like a minigun that can actually break walls
Also smart to have some all rounder options, especially for greater ranges
And rebalance all weapons + breakpoints?
Downside being incredibly slow movement speed and overheating potential
highly innacurate?
Is deagle the best weapon for heavies and I’ve ONLY seen mediums run the fcar or the model
Nay, no special, that would likely be a balance nightmare
A sledge heavy with no range downside
What a nightmare
yes
Lh1 was still s tier last season even after damage nerf
Odd, i think mist agree akm is better than fcar
But theyre all busy snorting glue and bumming out model/pike, so whatbdo i know
Im happy with my little baby cl-40, which if finally good again
yes third point
if you touch any HP on class every weapon needs rebalance
my argument is light itself
~ Low elo hates light for evasion + DPS (cloak, dash, small AF hitbox)
~ High* elo hates light for 150 HP (dies in any coordinated fight, especially so with third party meta)
you can fix both by lowering evasion and increasing HP, win-win for all elos
Btw, glue charm when?
HMG like m249 at most but pls do you know how fast those things fire? They shoot ungodly 2,000-6,000 rpm
I think it’s the attraction of the fcar already having a sight having to pay the price of a whole weapon for a red dot is kinda yikes for newer players especially with all the other options they have
Oh right, yeah that makes sense
High overheating potential + incredibly inaccurate + ungodly slow movement + super loud (easy to position sound)
What about the deagle? Is that the best heavy weapon im also thinking of buying the SA for reserve just in case
should have a constant revving up sound, and you should be a SNAIL when using it.
There's no best.
There's only best for your playstyle
if you cant hit headshots deagle is the best for bodyshots VS heavy, only reason why i go deagles
I can hit my headshots fairly well
esp with MMH returning to high elo, movement is king; deagle is goatedrn
Rn I’m thinking of running deagles and the sa1216 I think it’s called?
does lewis or m60 have higher head i forgot
Not sure but I haven’t lost a fight yet to any m60 users tbh
this. exactly this. You play best when your having fun, and when the gun actually is meant to work the way your using it. If your not grinding high elo rank the meta doesnt matter.
Depends
I actually think heavy has multiple best weapons, depending on what you play
Sa1216 in cqc is disgusting
Winch+sledge is stupid (and stupid strong)
Everyone and their mum have been complaing about the deagles
In an all light lobby, flame thrower is basically a free win (in low elo)
And lewis/m60 are just general all rounder with slightly different stats depending on your aim and what youre looking for
2,000 rpm = 33 rounds/second. Even if it is a tiny caliber like 22lr it will prob still kill heavies in at most 2 seconds. That would be op AF
if you manage to see them in the absolute apocalypse of bullets
i mean the finals isnt know for hyper realism, the rof could be dropped to something more reasonable.
What I was thinking of running is the deagles for more medium ranges and having the sa1216 in reserve for more closer range bouts since I’m also running the dome shield
You only need a direction and just spray everywhere and you would still get them.
Perfect 👍
3 dmg per bullet
MINIGUN
LMG stats but big capacity
pea shooter damage
funny animation work to be minigun
yall thinking too much just add cool shit
nerf gun ahh dmg
Id be interested to see if a reverse bloom, precision minigun like the one from drg would work in the finals
thats why its called mini gun
Awesome tysm for the help
drg>
Deep rock galactic
to excuse the damage have it be an actual nerf gun lol, or airsoft mini gun
- Warp Blast
Functionality: The Medium player releases a pulse of energy that momentarily warps time in a small area, slowing down everything (including projectiles and gadgets) within the affected zone for a few seconds.
bugs vs dwarves im intruiged
GAU 8 avenger fires 3,900 30mm rounds per minute. Not so mini ehh?
If you wanna know more, feel free to dm me
Ill be happy to explain and tell you some stuff about it if it means we get another recruit
ill look into it
Can the Thermal Bore have a little more damage like 50?`right now its really doing almost nothing and 50 isnt much but still useful to do some chip dmg or make mines around explode
i dont do pve but if i do ill @
Id be glad
wait i swear bore did AoE how are you not breaking mines
Its not meant for killing blud its for breaking stuff
Its not supposed to be used for Damage?, its for destruction
its very low dmg and mines have 25 health
i know and this doesnt change any of that, just a simple buff
also, mines should have lower HP, i swear they take a few shots too many to be destroyed
if* you guys have to add next weapons what will it be?
Bolters😈
Electro-Magnetic Railgun
- Class: Heavy
- Functionality: Fires a single, high-damage projectile at hypersonic speeds that can penetrate walls and shields, but it has a lengthy charge time.
- Special Ability: Can temporarily disrupt enemy electronics (like turrets or shields) in a small radius upon hitting a surface.
- Pros: Extreme range and penetration, environmental destruction.
- Cons: Long charge and reload times, difficult to aim in close quarters.
is that a weapon or spec or util
Weapon
single shot. its charge up is very loud and makes some type of bright light.
But seriously, id add at least 1 sci fi weapon for each class
High risk high reward should be more present in this game
Dagger is 1
It is but it should be more present in this game
yea, high risk high reward is rarely good, but its always fun
Then make the gambling machines at vegas usable.
i want to know exactly how that would work lol
90% chance you will lose 2x the bet money 2% chance to 10x it, 10% chance to get 150% it, 8% chance to 2x it
L:
~ Vector JungleMag (1 mag does 99% to body M, first reload miliseconds fast, second reload full seconds slow)
M:
~ G11 Burst (every time you shoot, downtime between bursts shorter = more bullets on spam)
H:
~ Minigun (peashooter; more accurate longer you shoot but shit DPS)
i see massive teamthrow potential lol
5 dollars max bid
I see 50% rise in gambling addicts
by 5 dollars do you mean 5,000 in game?
rags to riches to rags
oh no😂
no 5USD, lets get the cs gamblers in here
you mean real money lol?
No bet limit, so you can get debt
in debt to the finals
game devs and the real vegas about to make a deal
The Embark gods will accept your flesh as payment
-Streamer falls further into debt playing the finals, and wagers their lucky M1 finger.
does the "fastball ferocity" frag grenade weapon skin technically provide a tactical advantage since it makes the grenade smaller aka harder to see?
maybe by the very very smallest margin. But they bounce which makes noise, and your contestant shouts that theres a grenade nearby.
to casuals they need a big ass red grenade indicator to notice it
true.
i feel like if embark streamlines the process of new players being introduced to the game it would go a lot smoother / retain more players
noobs only queue
simpler gamemodes (5v5 cash / TDM)
grenade indicator
"tips" on death (you died to blank you counter it by action
we just kind of throw them into the deep end and wonder why they cant adapt to the uniqueness of this game
that makes sense actually.
new tutorial is great tho thats a step in the right direction
spongebob news fish voice Breaking news!! The CEO of Embark, a famous videogame company, has been arrested for violating numerous human rights and running illegal organ trading 2 months after their company released the option of online gambling inside the famous fps shooter "The Finals"!
LMAO😂
pick up cube. put in tower. hold down e to steal. erm....um...good luck contestant.
Also
There should be a community version of eggcademy
Showcasing all weird stuff like window hopping, prop jumping, goo surfing, frag jumping, goo snaking, battery fishing and so on
grab small box
put into big box
kill anyone thats a different color
you win 🎊
i started early season 1 and i got lost on stairs so often💀
that sounds bad out of context
eggcadamy what game is it for
I dont get sarcams
oops lol. but seriously, the building structure is very similar across all maps, but can be very confusing to a new player.
idea
Noob Queue
Players classified noobs or experienced based on stats
Anyone of any hours played or rank or whatever can queue into this
Noobs at full strength (under level 15)
Experienced at 50% damage (over level 15 (or goated stats; failsafe if smurf accounts troll queue))
Simple gamemodes (powershit, quick cash, bank it, etc) - noobs can only vote on next gamemode
encourages playing together without hidden sbmm killing you
you can play with your noob friend whos new, but you cannot dominate as youre at half strength, allowing noobs to play the game normally and not get fucking dumpstered like it was in S1
when everyone was new and sbmm was whacky
Why make it complicated with experince, level and everything?
Just make it like door mat from pvz gw
The more you die, the more hp you get
Cant be abused by trolls and is likely easier to code
Also, no wipes, coin in whenever you like
touching HP values would make it harder to understand tho no?
consistency on your own screen for noobs
touching good* enemy DPS values wouldnt be as bad but its an idea
noobs can still play just not get dumpstered on
obviously not exactly 50% but you get the idea
I dont think it matters that much this early
Gotta hook em with fun first
Just make sure to display it real big so they arent suprised later
Once they care about geting better and playing normal stuff, then they will want to learn hp values and ttk differences
And just do that on their own
i just wish they did something to these effects
they did hook them with fun but after that 90% of the playerbase left due to misc reasons
But tbh, its likely all flawed anyways, because a pro light can just escape at the speed of sound
They would be frustrated even if they dont die, because they aint getting kills either
Iant that prwtty much every game though?
i mean youre purposely queing with noobs
yeah but embark doesnt have the privilage of being a covid comfort game, nor a bajillion $ for advertising, nor a subset of a community to appeal to
Like, we kinda started off with an on-off relation ship with the finals where we got to play it, then not, and gather our anticipatiol for months on end
i mean they do its ADHD ish gamers and tahts already saturated
nah i played it since OB as my main game i got like 600 hours rn
embark if ur reading this please drop 5v5 cash or TDM
5v5 cashout ❤️
Today i had 1 match on fortune stadium where i always got the vault in as grapple light
We always wiped the first team that came along
And then had the cashout stolen last second by a 3rd team
We only got to the 2nd round because of the put-in bonus
In total, this happened 4 times i 1 match
Also had a clip where we got 6 kills on a MMM defib team
Would have been a great clip if we actually died to them to prove my point, but we clutched it
Died to pink though
defib chain
Wish i had it, but i wanted to try matter
Funnily enough, its the reason we won against orange
2-shot + quick meleed the first medium
While i was going up the jump pad to the construction site (Seoul) one mediim defibbed
When the medium jumped up to follow me i 2-shot + quick meleed em too
After which i proceeded to whiff 3 shots on a revolver medium which hit me twice and gave me the ellbow
He then went on to defib and died
2-shot + quickmelee is so goddamn satisfying
I just gotta watch myself more so i dont keep running into 2v1's
But somehow its working dispite being on grapple
Wondering
If i hit all pellets on a medium, is a single self damage cl-nade enough to kill em?
pellets from what gun
Matter
121 is a single m26matter
how much is the current damage on cl40, 1.6x is the self dmg multiplier
its 100
160 + 121 is 281
Nice, so its possible
But how feasable is it, since they dont take full self damage
How much of a difference does 31 make
Also, thx for the number btw
Well that's the reason they added the insert cash
holy shit you couldn't be more wrong here
Still would have won if any of the later ones had started stealing even 1 second later
Tbh, the insert cash only wasted more time since we didnt win anways
I just want 5v5 cashout man 🥲
1 I was drunk
2 I still think a good sniper is worth more than a good scout but I maintain my stance on true invis being cancerous in any game it's in especially when the character has a one shot
At least if you're playing solo
How can I make sword work well with grapple?
Ever played tf2?
Before the botpocalpsye or after?
6-12 players on one team
this game has 3-5
Gotta get some movement tech that allows you to sneak up on and get close to people without movement items
The killing itself is usually helped a lot by dash, so no idea how well that will go
Use grapple to get out of trouble
Alternatively might get value out of jumping someone quickly with grapple
But youre a sitting duck after, not good in more than 2 player fights
Just any game where bots werent a factor
to be fair it depends on the ammount of people in your lobby
id argue "bullshit" (invis, uber high combos, one taps) are better in a high player count where individual grudges arent help
See where your mistake is is TF2 has 1-4 players on a team at least 2 grierfers and the rest are so bad they should be considered bots or are
Was more of a "can it work without being cancer" kind athought
Might obvioulsy be different here
But i wouldnt rule out the possibility
yeah
if 100 players are in the game youre less likely to be annoyed on one persons build
if its 2 players tho
Never really felt annoyed by spies cloak
More so just face stabs
I mean if you can find a true invis in any shooter that people have enjoyed fighting (even when the character is weak) I can't think of one
Thanks, does it make more sense to stick close to teammates with guns or to flank/sneak around
sombra OW my beloved
Imo tf2 does
I know this is a joke but she's overwhelmingly hated by everyone who doesn't play her and in OW1 she sucked and in OW2 she sucks
only good in goats
outside of that shes a noob stomper
i wonder where the finals has seen something similar
Imo spy unless you're playing cloak spy relies more on deception around disguises
cough cloak low elo meta + HHM high elo meta
And she is hated I hated fighting her because she was
Oh you were enjoying the game NAH
Oh you're doing good on any damage who even half relies on abilities NAH
Oh you're winning the fight against me imma just dissaper and reappear after nabbing the health pack I placed my transporter on (ow 1) or imma throw it in the air slightly and you have to guess the drop or know it (OW2)
I mean, what else is there?
He only has cloak and disguises
If you aint using one, gotta use the other
Imo if i had to choose between them, id probably go with cloak every time
Sombra is hated because she's annoying and that's coming from a junkrat player who's hated slightly less than Sombra
old sombra was too strong
now sombra is just an enabler for coordinated teams. did she get her DPS buffed?
My friend have you heard of gun spy (spys version of trolldier)
Gun spy uses neither
Well, they usually run deadringer
But just for the get-out-of-jail-free-card
Yeah well they made the hack ball (brain fog atm) have more upfront damage and she's mostly just a severe nuisance to any long range damage/supports and she effectively forces everyone to group up tight
hack ball lol
But if your team is smart they'll go aoe damage which there's more of in the game so Sombra kinda screws you two ways
Don't clump Sombra eats good
Do clump gonna get aoed by her team
extremely reminiscent of some specialization in the finals i wonder who
I have a freind who mains Sombra I main junkrat it is fun
Tbf light can still kill one person even if two people are packed together (DB my beloved) it's just the light ain't getting away alive
The only class that can't take someone with them or trade easily is medium imo
if only people came to that realization in s1/ob and didnt complain and drop the game
Ob/S1 cloak was good and fine
casuals didnt see it that way tho
No 👍
Pay attention to the moving shimmer
casuals tho
Did, didnt work
Casuals aren't gonna take advantage of the audio nerfs either
Either that, or they fixed some bugs
Because i know the audio was inconsistent
Oh the audio was super janky imo
Wonder how/if we coulve balanced it around full cloak
decloak anim, doesnt play if damaged
Like, cant attack until fully decloaked?
But being attacked decloaks instantly?
Then you would never see them and only get a visual que that you will be attacked
Would need to be a noise que tooy which then ruins any suprise factor
hows the new sight on the famas?
Although, kinda does that already while moving...
i thought blocking players would prevent them from being in your team
you can only block 50 players
i still cant get the interuppt stealing cashbox contract to be compleated :[ its the last one
So if you have blocked more than that then any new (blocked players) won't actually be blocked
does not answer my question, theres not even a tab to show how many people you have blocked
You have to go to the embark portal
So technically you can only have 50 blocked at once any anything else doesn't get blocked so you will still be matched with them
Player Cloaks
If damaged
~ Instant uncloak no anim (current cloak)
If manually dropped / anything but exist (shoot, interact, etc)
~ Lil .25/5 second animation
Idk why there is a block limit when this game has consistently had cheaters
Does that behind someone capping
0 noise, gets killed for "no reason"
Feels bad
Would need a noise, makes it bad (most likely)
full invis but slower to shoot after uncloaking basically
not a change id want but a change so idk
Yeah, just spitballing ideas
But i cant really imagine it without a noise
I wonder what the LTM they mentioned is gonna be
Kinda hoping for zombie infection
i just checked and i still have about 10 blocks left, so i guess blocking players from being in your team isn't a thing
or bug
tbh im not sure how it works i just know there is a limit to how many can be blocked and i think that alone is stupid
Pretty sure it doesnt
Have heard a few people complain about it not working that way
bow is amazing wdym
bow is good
if you want to be a bow guy you can do it and have success. its a different and more dificult weapon
If you allow an account to block to many people they inflate their queues to unplayable degrees
Have thousands upon thousands of player's doing this it becomes very hard to make a match
What are some new specializations have thought of? 🤔
Light: "Phantom"
-Passing through walls
Heavy: Heat seeking missile
-soft locks onto targets
Medium: Healing dart
-burst of healing for a team mate at range
-Hitscan
Idk, anybody got any ideas
hi guys
why dont they add a bomb into the game that when using grenade launcher u can explode midair and essiantaly make a nuke |
cool synergy
Passing through walls would allow lights to shoot you, maybe kill you and if they receive any amount of damage, they would just phase through a wall
You would never kill them, basically deadringer from tf2
No thx
Not sure what exactly you imagine with heat seeking missles
Rpg but aimbot doesnt seem like a good idea
Heal dart would just be a slightly different healbeam, not sure if that really adds anything
Do i sense ultrakill?
yes
Be productive and and give your ideas. Thx
deagles or m60, which is better? i mostly hit body
Ks-23
Light - anti gravity boots
walking on walls/the ceiling
Medium - ice-[something]
Shooting walls weakens them, making them break easily
Hitting yourself/players gives the ice physics (better movement if used right, hindering in combat under certain circumstances)
Shooting the ground also makes it slippery, allows you to shove the cashout around
Heavy - mega size
Turn into a giant with damage resistance
Melee only (but highly destructive), no sprinting
Basically just a destruction tool
Likely m60, not sure though
Didnt play deagles much yet
A boomerang weapon would be so sick
And what would it do?
hurt people?
But how
you throw it and it comes back
i have almost never used the weapon before, not familiar with the bullet travel
can hit people on its way back to you
You said body shots so my first thought was shotguns
if im correct, ks is very good with wrinch?
So like infinite?
honestly m60 slays on bodyshots, deagles are more of a headshot weapon due to low mag size andlong reload
But the m60 Headshot multiplayer is 1.5 and the deagles are 2x
So if you are mainly going for body shots I would say m60
yea but youre weaponless while its in flight
Also the m1 could throw it and the m2 could use it like a melee weapon and hit people with it
yea
oh you aim with m2 but the bash has a special kind of bash when its equipped
does a little more damage but its slightly slower? idk
Wait wait wait
You want it to replace the primary?
boomerang would be a primary yea
If the boomerang is not the oversized stick that is in inuyasha, then i want nothing to do with it
Not sure how i would feel about that though
Kinda just sounds like throwing knives with extra steps
Would (likely) need to deal even more damage then them to be viable, and going off how many people complained about them, well...
good point
I just had a shitty skin idea
Trash can rpg
-give your enemies a piece of your mind
Is gold ak skin for ranked different besides the one from store?
what this game really needs is more skins for the m11
I have my synthwave one
Im happy
I wonder how long they could sustain themselves just by selling skins they have for some weapons for all others
I barely see m60 skins that r actually good
Lots of weapons dont have synthwave, which is one i love
I have the beta one, wish it didnt have the horns
Just simple yellow with "beta contestant" on it like akm would be my dream
half the stuff dont even have any skins yet like real skins
Just the yellow level 2(?) skin feels wrong
I don't have that one ☹️
The gold skin for m60 is ok
I'm trying to get platinum ranked but it's frustrating
The gold ranked ak skin seems like it's worse than the store version
what if they added a drill chrage that breached a wall and sends a grenade or smth thru?
or it makes a little tube where it gives the option to toss a grenade of ur choice thru, u have to have it in ur loadout tho, but teramates can use it
Thermal bore kinda does that
Just a small aoe woth low damage
Not sure if thats really possible
As far as i know the walls kind of break off in the same pieces as demateializer removes, so they would all be too big
but its just not as noticable, so if they are all in a room together u can go above to to the adjacent room and it just makes a small hole
thats where the idea did come from yeah, and the drill charge from cod
Hey I was wondering if anyone else has been thinking the AK is like rlly bad now it just feels mediocre now. Ik it was nerfed but I feel like it’s like unusable now.
I'm of the opinion we need some sort of weapon that changes it's behavior from interacting with arena canisters
ive been able to defeat lights using xp-54 decently consistintly so maybe its just u?
we should get a gadget that summons a random prop
like a april fools thing
Agreed
But don’t we kinda got that with the data reshaper
it literally only lost 4 bullets it didnt change its damage
ik, buts instead of changing, it summons
It’s probably a skill issue then lol. Lots of good new players have came to the game, I feel like I’m getting filtered 😭
It's always been mediocre, but between the recent nerf and the overturned natures of the pike and model it is just massively outclassed.
it might be, but honestly if it going from 36 to 32 bullets basically just means you need to aim a little more now
If you want to use an ar, use the famas.
honestly i think a few med weapons could use a buff or rework
Still outclassed, but not as much.
the fcar should do like 30 damage with a slower fire rate
hahhahahhaha, no
that way it feels different and doesnt just feel like the ak with a sight
Now it is time to plug my assault rifle rework plans.
tbh the fcar shouldnt feel like akm 2.0
I feel like embark rlly wants medium to only be support or run and gun.
That wasn’t meant to be a reply*
Akm 0.5 more like.
my point was it feels way too similar
Anyways, here it is:
For the akm I'd like to see it trade hipfire cones with the fcar and get bumped up to 21 damage. Then have it's falloff range change to 28-35 meters instead of 30-37.5, just to enforce as the shortest range rifle.
Fcar should go down to 490(from the current 540) rpm, but get it's old 25 damage and 20 ammo back. Also a 60% modifier at max falloff, and the aforementioned hipfire trade with the akm(this is a nerf).
Famas is in need of the least changes. It should simply have no horizontal recoil and a 65% modifier at maximum falloff range. Possibly a larger hipfire cone.
I believe these changes would be enough to allow all three rifles to be both distinct and useful, but not overtuned.
Id rather have mediums other weapons like dual blades and r357 buffed so theres more viable options
Figthing mediums that only either use the 3 types of rifles or the cl-40 gets old
change the famas scope with a regular red dot would be nice too, also give light the revolver
Had 1 match where 2 enemy mediums where using dual blades amd it was very fun to fight against them
Revolver could also use some love, but without some major gadget additions melee medium is never going to work.
Quick question: which gun do you guys think feels good to use? I’m not talking about effectiveness, but just how satisfying it is.
The last time I felt that was with the FCAR and MP5, but right now the other guns just feel really wonky to use.
deagles are fun
V9S used to be one of my favorites, but then they fucked it up.
M60 feels like a laser beam now that the damage is actually decent.
Reflecting bullets with dual blades and putting at low hp or killng enemies always feel good, but currently reflection is lacking, i mean, it has random spread!, why the hell reflecting damage has random spread?!
I tried to have fun with them, but a lot of times it feels like they’re not hitting where I’m aiming. The enemy is right in front of me, my crosshair is exactly on them, I start shooting, but for some bizarre reason, after the third bullet, the shots just go everywhere
Gonna give it a try!
Definitely use the red dot sight.
make sure u havbe the red dot
And you're also tanking partial damage, and you're super vulnerable too :/ They really didn't think the mechanic through
I dont mind the partial damage since they wouldnt have a reason to shoot me if it completely blocked damage
But the random spread needs to go
lowkey why tf does m60 have so many skins
like bruh look at all of em
akm also has a ton
Now that I think about it, if it completely negated the damage, it would trivialize the shield. I think the problem is the class itself. Like, with heavy, you can tank some damage or straight up use charge to close the gap or hell even the hook helps, and with light you can quickly dash in and out. But the class itself doesn’t feel like it has enough mobility to use it properly.
And the mobility options you do have can be used against you
Pretty much :/ that's sad
Not a single melee weapons work against decent people, that why this game is an fps
?...
This is true.
what about a pump action shotgun with a mini shield on it that blocks bullets. for medium it would have a faster reload but much less pellets than the lever action
(flamethrower + goo gun) is good in my opinion
ima sketch up a design
Let’s talk about the Model 1887, the most broken weapon in the game right now. How the hell is a shotgun dealing 100 to 120 damage from over 20 meters away? Shotguns are supposed to be close-range powerhouses, not some sniper with a spread as wide as a damn RPG! This gun is completely unbalanced. No other weapon in the game comes close to its ridiculous range and damage. It’s like carrying an RPG with shotgun shells—it’s absurd!
The devs need to nerf this thing, and anyone who says it’s balanced is just scared they won’t be able to keep up once this crutch is gone
heres my badly drawn concept for a shotgun with a mini shield
a good anti sniper weapon
Sk- ski-
they should make the next season space theme and add space themed skins and map and weapons:
toz-81 mars is Soviet cosmonaut gun
thats just blackbeard from siege, no offense
v9s skin idea: Soviet laser pistol
Okay, i have been using the 50 akimbo and i can tell why its considered heavies best gun
you point it at someone with your crosshair, and the bullet goes exactly where you point it, No bullshit, no recoil control, no nothing
i dont play r6s so idk what you are talking about
with good range and damage
Would work better as a 93R skin
yeah 93r has bad skins this seems good
Yep it's just good. Plain and simple.
Consistent
Killer klowns from outer space cosmetics skins for Halloween 🎃
Maybe use some of their weapons ideas for the finals weapon skins 🥺 that would be awesome or any fat clown skins pls 🥺
🤡 Clown = 💰💰💰
Maybe add flash bang canisters - if shot blinds anyone that looking in that direction.
Teleporting canisters anyone near when it blows up gets teleported randomly around the map.
Ice gives you/ team haste makes enemies slow
If they're mostly hitting the body they probably don't have the best aim so I wouldn't recommend burst weapons
M60 if you mostly hit body but Lewis is even better
lewis used to be insane before nerf
Yeah it’s still insane because it allows heavy to duel from range which should never happen honestly
It needs a rework but it’ll probably get a nerf instead after deagles (they do the same thing but better)
What’s the best light weapon on controller?
M11, but I use V9S and it's still solid
same but lh1
love the lh1 but it seems like im being pranked by the scope sometimes
I think LH1 works better with iron sight, at least I feel I hit away more hits with LH1 than the deagles
I mean, it's still super funny how the iron sight goes everywhere when you shoot haha
yea
you can see with the sight
but im the opposite of you lol
i seem to be hitting more shots with iron sights
^ Yeah, I really don't like that specific sight
But the red dot ones are crazy good, no complains about them
Remind Me, was the idea of the gun for it to work in space or for when cosmoneaughts returned back down if they got stranded, they’d have something to defend themselves with in the wilderness?
The latter i think, because they couldn't predict where they'd land
Ty NJ!☺️
I’m just picking up the V9S again after it’s buff (or nerf, whatever u think it is) and I do this in like my second or third round
15 kills, no deaths
Nerf light sword/dash combo 🙏
give the heavy a 4 bore rifle
ong
is this a real rank???
yes
HEY THAT'S RUDE! I'M SPONGE IV 💢
Complaining about being sponge-stuck, I'm out here getting stuck in Dumpster III bro you're fine
I am seeing conflicting accounts here
I think it is probably fake, but it is funny
oh damn no gifs
He has a shield for his rifle that blocks incoming bullets yo his head, I get what ur going for but it just wouldn't work in the finals
You know, I used to think that Pyke wasn't that bad. I tried it out a few times, and it did feel powerful when you're able to correctly time your shots. But at close range, when you're getting ganked by a light or heavy you could feel it's weakness.
But my god, now I undestood that I sucked with the weapon. In the hands of someone that knows how to use, it's such an obnixous weapon at medium range. I was getting melted in SECONDS in close/mid range as heavy class. Seriously, how did it passed in the balance test?
yea pike is quite literally a more accurate lh1
what is heavy meta at the moment?
lewiss and m60 i guess?
how much damage does the knife backstab do nowadays?
idk the exact number but i do remember it will kill heavy with backstap + 2 melee
melee is 40 or 80?
one melee is 40
hm
dose this game have a wiki?
so backstab is atleast 270
maybe I never looked
just check its 320
ohhh
Imma definitely try it out
I haven't played light since the season started because I just love the revolver and the buff made it so much more viable
light sniper needs a buff 😄
yes but not really updated
nah uh let the shitly design weapon be shit
SH1900 is fun.
it's not that bad you just gotta tryhard T^T
nooooo, its ma favourite lol im jk btw its alright the way it is
DB is goated
this
yeeeeeeah thats me lol
Buff?
You mean the sight?
Yes
I mean the higher fire rate
Also, does anyone know when the devs will give dagger a sniper scope? I'm sure they're planning to eventually...
the sight doesn't change much
That got a buff?
How come i didnt see it in the patch notes
it already have such high fire rate
maybe I'm insane and I never noticed it fired that fast
iron sight buff close range quick scoping
Anyways, i just had a stupid idea
Open a gateway and lob a flash
Vant hityourself after you jump in, let the carnage commence
Does the iron sights make it so you scope in faster?
it already scope so fast so idk if ads buff would do anything
I see
(also we don't have iron for sniper)
*yet 👀
Honestly I was expecting devs to add that, especially since sniper is pretty effective in close range against lights
Dash is game ruining mechanic
@hard pewter
I dont think that that specifically is the issue (although some weapons do need damage adjustment)
The problem in my case comes from literally being disallowed to use my skill to avoid, say, an sh1900 shot because i got hit by a perfect hipfire hitscan gadget
Even the time it takes to swap from it to your gun isnt wasted because thats the time they take to get close to you via dash
Normally i dont have a problem with sh1900, because i can dash around them, juke shots and make them miss
But with stun gun they get to hit me from like 14 meter away (incredibly easy at that) way more than sh's lethal range, then close the gap with a dash that lasts barely as long as your reaction time, just to be 1-shot right after
its just a realistic shotgun pellets dont spread out like crazy and maintain speed over short ranges
still, game shouldnt be realistic on this case
anyway i'm fine with the current spread of shotgun
sas12
still viable?
this is the best heavy gun by far
tought it was dead ages ago
was always the best
in a game with no side arm shotguns should have some range imo
Not during the days of old lewis gun.
And hasn't the recent mesh nerf hit it quite hard?
true, i'm just saying that who cares about realism
im just talking about cod anti relism where seemingly most shotguns behave like a stubby sawedoff
nah because he was still stronger and got nerf with lewis as well
The sa12 was nerfed well before the lewis was.
ok mb, but even at this point sas12 was better
You can force everyfight close range
The way the m26 feels rn, I'm not sure if I even want any major changes to it lol
It handles really well.
At minimum, maybe reduce the dmg fall off slightly
anyone know the ttk of the pike and lh1?
This spreadsheet has all values for weapons, including time to kill:
In a game like the finals your guns downsides should not be nullified
You chose the shotgun, getting into close range should be necessary
Long range weapons shouldn't be as effective up close either
Model is the most broken weapons rn, even if that shotguns he have very decent range, and you Can force close range fight pretty much everytime
The the finals have hitscan or projectile weapons/bullet drop ?
mostly hitscan
what is the best heavy weapon to use against model?
Sas12
4 shoot and the medium is dead
ok thanks I equipped for the final round against 3 models
@spiral pilot please go ahead and tell me how to counter stun gun
goo grenade alone counters stungun pretty well
jumppad also on medium
Are you playing melee?
So you want me to swap to goo grenade, pull the pin then throw it
In the time it takes a light to dash once and 1-shot me?
1 shot? you play light and the other light uses shotgun then all the time?
goo grenade saves me most of the time against stungun and i play light myself
No idea how you manage to do that then
On my end id be dead before i even let go of the nade
Perhaps your enemies miss more shots?
Besides
I actually want to have fun with other items and not be locked into goo grenade to avoid being a free kill
Any other tips?
Melee is a whole other issue
If you're not playing melee, it's as simple as just shooting them. Opening with stun sells their first strike and it's just an even fight from there.
Which is not the sort of encounter that light wins.
So, me shooting someone thats running and jumping all over the place, while they have to shoot a glorified target dummy is an even fight in your eyes?
Id like to mention again, light vs light
Did u know?
Somehow the most health class also has high damage weapon plus charge n slam has high damage.
Heavy is supposed to compensate with gadgets(not high damage) while lights for speed and movement.
But no balance in this game.
While charging heavy should have low damage and knock back enemies and have high damage only while slamming
Deagle should be only accurate midrange when u aim and hip fire for very close range,it’s has more range then ks shotgun.
Shut the fuck up.
Even that comes down to who shoots first, which the stun light did not.
Where were we?
Most of the time, yes
Not with stun gun at play
heavy hardly has any ranged weapons for dealing with snipers etc, closest it gets is the M60 which gets more accurate over time but even then the recoil is significant at range, the deagles kick ass at range IMO and it could just be me but I would rather literally any other weapon than them at close range, the low fire rate punishes panic shots and hipfiring
by that logic, sword should also have some range options
so is the dagger and other melees
In my mind im kind of comparing items between games
Stun gun is basically a hitscan sandman that prevents jumping and slows you down way more
On a direct hit soldier
how to counter stun gun : shoot
Very fast + bunny hopping vs target dummy
Guess who wins that by default
he got 150hp and lose the suprise by tazing
tbf the one that manages you to stun from behind would have most likley killed you without the stungun if he gets the jump on you
that more an skill issue that anything else
This is true.
tbf it's a team game, light taking advantage of a heavy on their own and using movement abilities is just an ideal play on their part
This is about light vs. light.
ligth vs light you don't have time to use stungun
aah my bad, fair point though I agree if they can get close enough with a stungun shot first they probably had advantage anyway
Light is probably the least bad target to open with stun but it's still "just shoot them lmao" except on both sides of the equation.
stun is only usefull if you have a very clear position advantage, or your team is near but in pure 1v1 you gonna loose if you use it instead of shooting
Normally sh lights have a hard time getting you suprised because of the low range
You have a decent amount of time until they get into 1-shotting range
If you notice them at any point, you can use your own movement items to build distance again
Stun gun has a way bigger range, one that you often cant easily react to
Sure the "suprise" is ruined by using stun gun, but since you cant move or dash away, that doesnt matter
You maybe get a bit of damage in but they just dash in and 1-shot you
Only deagle range
And lewis.
you kill light way faster than they do
Both of which should be reduced.
Light vs light
You get 1 shot by sh
using stun gun is trolling in 1v1 light
give it up, you are arguing with a wall
Likely
i see what you are saying though, that sounds like bs with no real counterplay, lots of stuff like that in the game now
light vs light the guys who shoot first win
How come what i say id random bs?
How is yours supposed to be any better?
So you really think light vs light, the guys who stun gonna win over the guys who shoot ?
*who hits their shots first wins
Dodging, especially with dash is a big part of fights
Just disabeling that, alongside all movement takes away all counterplay besides shooting, which you loose to sh
dash is a bad spec, against decent aimer that doesn't change anything
The guy who doesnt need to aim vs the guy that needs to hit a moving target wins?
Sounds about right if you ask me
because you don't know how to aim i guess
you are trolling right? everyone knows dash is good
Cloack is the best spec by far
"BuT hIgH eLo"
Dash is trolling
no one talk about high elo but just playing against good people ur not gonna do anything with dash
Maybe youre just doing it wrong, play with it more, its pretty good in the right hands
no it's not, your argument can be apply to legit everything on the game "ur just not good with it" cope more
dash is the only consistent way to avoid winch claw, and was widely considered a necessary pick on light last season, it is far from their worst ability, arguably their best even
yo who wanna play The FInals now?
Ooooh, watch out, theyre gonna call you a smelly casual 😅
Grapple is the worse but dash is right after
what gun do you use rampage?
The fact of the matter is it's the lights best spec
It drops off a cliff against decent aim.
ofc dashing in front of people gonna change something when you die in 0.72sc
mb guys you are right dash so strong, so hard to aim wow
Yall just told me that "i just need to aim better"
How is that supposed to be an argument for you but not for me
My initial argument was, dash against decent aimer doesn't work
Light want to surprise people, and be able to get a proper position without beeing seen
i get it guys
I can't remember. I know the laser one I think the laser could like blind the optics on a sattelite or something but idk. Cool looking skin and realistic either way
hi is there any spreadsheet with stuff like ttk for weapons somewhere?
Which is normally somewhat hard with sh because of the low range
Which is not the case anymore with stun gun, because you cant dodge it anymore
Lights, the class its also most impactful on
Which also has some of the best tools to achieve that
All of which get turned off with stun gun
if you don't shoot first you gonna loose that all, even if you stun the guys
Because if you dont suprise them, theyre gonna dodge it
Which stun gun turns off
maybe if you only know how to stand in one spot with your camo XD
how can they dodge when they died in legit 0.5sc
The main point of dash is to maneuver in and out of fights so that you actually can get the jump on people by picking them off one by one
did you play a single game of TA (terrible mode that not the debate here)
Thats the point
You die in .5 seconds if they just shot you
Thats why you dodge, to make that little hp go further
if i stun you and then dash around a corner, how are you going to kill me?
If you're dashing to dodge in front of enemies, you're playing wrong
Literally the reason you can 1v1 heavies as scout in tf2
Even engineers if youre good enough
we are talking about the finals
Concept carries over
But you wouldnt be suprised
Again, sh short range
That almost never happens
But stun gun does
Like were going in circles and you just repeat whatever youre saying
I don't think your even playing the game at this point
we are talking about how there are other strategies than sit in my corner with camo and get first shot, doing something other than that isnt playing a different game
Yes, I still thing your saying random shit and don't even play the game. Or never played against good people
But you know what keep playing dash that fine, best spec you'r right !
any top player would agree, best spec for sure
No one would agree that the thing
Silly you, doesnt get the irony
Oh well
Grapple is by far the best light specialization
The best?
Meh
Its good and has its place
I'd argue that unless you're playing WT it's one of the worst
i think it depends most on what weapon you are using, grapple is better on sniper than any other weapon probably
about the original topic, i dont think theres much you can do, stun gun has always had a lack of counterplay, and the game has a record with things that lack counterplay. winch claw, rpg, nukes, defibs, and unarmed explosive detonations have all been bad about it before. you might just be stuck relying on a teammate, something gimmicky, or luck to win vs it
what's funny to me about stun gun is that obviously a lot of people hate it, it shuts down certain weapons and people just plain don't like getting CC'd
but with the TTK being the way it is, old stun gun was light's most reliable way to actually ensure kills- they straight up don't win on TTK outside of a few standouts like the double barrel at point blank, but the stun gun removing your ability to ADS let you just stun them and back away to take advantage of their lack of accuracy- which is consistent, something that often feels missing when you're playing light against good hitscan players
the other side of that is being hit by something impossible to dodge and losing your ability to both move and aim; forcing you to rely completely on getting lucky hipshots - which is about as shitty as it gets
you could argue that in that case it's the team's job to protect each other from lights, and in fact tightly knit mediums are already extremely unpleasant for lights to deal with because of their sustain, revive, solid mobility, good range, and winning TTK but yeah like I said, people don't like getting CC'd.
it's interesting to think about just how juiced everything was back when the game was fresh
Guys do you just ignore grapple
The distance it can close combined with the verticality you can achieve makes it extremely strong in supporting the get in and out playstyle of lights. Also, the ability to get behind someone midcombat in an unpredictable manner makes it strong for maneuvering midfight
the issue with grapple people have I think that it doesn't do a ton once you're actually in a fight to protect you from light's biggest weakness, getting shot. A good hitscan player will waste you mid slingshot no problem. It's still my favorite thanks to the sheer movement flexibility it offers
Nerf Model 1887 > maybe make the spread a little wider
Nerf Pike by 2 dmg and lower its firerate
Nerf charge and slam The 130 dmg to like > 100-90 and its still very good
Nerf Defibrilator and the MMM Meta with it, this is redicoulis, maybe make a new gadget or SOMETHING to counter that.
Nerf/fix Dash extending the sword Lunge
Buff Mesh shield > Remove the cooldown when taking 0 shield dmg
Buff/change spear rightclick > The current rightclick is not good and random, give it the ability to throw the spear and getting it back after X amount of seconds. Meanwhile you have your fists dealing like 50 Damage.
Buff Ks23 > Make reload a little faster
Buff/change Dematerializer to 2 charges and make it so that rightclick closes all open Walls on the map and Consumes NO charges, this makes this special way easier to use.
Buff Fcar by 1 damage to be more on the level with the AKM
Buff Revolver by giving it more range
Buff Dual Blades > Faster swings, more damage, better Reflect something... at least something we havent seen a single buff since release
Buff 93r > Still a bad choice, make the burst delay a little Faster and give it 21 > 24 Ammo.
Buff M26 Matter > Little faster fire rate
Buff Xp54 > More ammo or More range
Buff v9s Range a tiny bit to compensate its rawr dps loss
Buff Glitch Grenades giving it Higher AOE or the ability to glitch through walls and objects and extend the duration to like 8 seconds
Buff Smoke Grenade by lowering it cooldown, its very very long cooldown
Buff Thermal Vision, making the enemies RED
why does it feels like every new player has NEVER played a FPS game let alone a GAME in their life?
you would think playing other FPS games the experience would be transitioned to the finals, like any fps game
yet i see new players having the reaction time of a sloth
you can counter defibs by placing a glitch trap on a dead enemy
What's better pike with scope or without?
with. why would you want the iron sights when you have a free AGOG??
thermal vision should get coloring based on enemy team's color
thats not really a counter tho, you can also place a turret or mines or gas grenade etc. all is the same but thats no way to counter it. also the glitch is on medium only
do you have an idea how to counter it?
either nerf it or give glitch the ability to destroy the Hologram, like it does with domeshield
either barrel or glitch grenades
good idea ngl. also you could make the hologram time longer
yeah like a second
Nerf everything I don't like the list
And 93R isn't bad just aim for the head and it's extreme burst also non ads is amazing
matter should get a small dmg or dmg drop buff
I want a slime grenade that gives a slowness debuff
KS 23 could use a destruction buff
I'm surprised people remember it exists
i was also thinking buff its destruction from 3 to 2 shots, but you know what happens when 2 ks23 heavys shoot in a building? it collapses
Not only that some walls are deceptive and you only destroy a tiny portion
was xp54 the mp5 finals version?
ah i got it, yes
If you keep taking potshots at the Pike it's gonna end up a LH 1 on the medium or a worse LH 1
medium is the longrange and mid range master, light has no shot anymore, famas buff and the scope was good enough to rival LH1 but there is also the pike now which is way better
The medium shotgun snipes me
completly overnerfed, its trash up close has lowest dmg per mag. its a supportive fire gun right now, no more
LH1 is still one of my favorites because of the AGOG attachment
did they nerf it in past few days? i played 3 days ago last time and then alot of lights used it and they cooked me
its nerfed by 2 dmg which is alot
holy shi-
18>16 with 30 bullets in its mag
thats a bit too much. i could live with a small firerate nerf but damn
Should’ve just given it more recoil
but they should have compensated by giving it at least 3 more bullets
Yeah more ammo would be nice
its a mp5 clone so that would be inaccurate
but mechanically sounds good
or extend the range, because right now the v9s is just as good as the mp5 when it comes long range, which was the mp5s stronger point
true. mp5 has a long barrel for an smg which means it SHOULD have a longer range.
We just need new smgs for light ong 😭
how do i add more text levels without sending the message on discord
i hope they never touch m11 again, its in a very good spot the way it is
True
You mean like
This?
Shift-Enter should be the case for PC
YES!! THANK YOU
no problem, sarge
weapon idea for or medium
P90
🩸 DMG: 12 per bodyshot, | headshots 1.5x
🔥 rpm: 866
🎯 range: a little less than FCAR or AKM.
mag size: 50
recoil: same as Famas' recoil
thoughts?
Seems kind of op but I’m not opposed to the idea of the medium getting an smg type weapon
Give light an AR
AR on light would be super niche I don’t think a lot of players would use it over the smgs or lh1
Can we have a Alof magazine single barrel shotgun for heavy
if light can have 2 shotguns, why can't heavy (KS-23 Ain't it with its slug aight?)
it's only the best because they nerfed dash
i will never understand Sniper lights taking dash or invis when grapple lets them get to high advantage points in a moments notice
Heyo, I love the Akimbo, but I feel like they are super inconsistent. Does anyone have any tips to get better at aiming with them?
point at enemy, shoot
I've found strafing throws me off more easily then other guns. Like I'm fine if I use other heavy weapons
SMG go to Light
AR/Carabine go to Medium
LMG go to Heavy
Nah, just practice
i was pretty bad with them myself, but once i got used to it, it was all good
it is still a shotgun no matter what it shoots
i want buckshot, not slug
and the Buckshot heavy has is not as satisfying (it being good or bad is not the issue)
L
do the deagles count as a handgun for the quest dumg quesiton
Just run it once and see if the number goes up
actually I'm dumb, 93r is the best way to get the quest
i suck with 93r
93r is hard to use but I feel like it’s so close to being a viable pick
Way op
how would you change it so it would be balanced in current finals?
we nerfed XP-54 on light so we could give medium a better version!
XP-54 does 16 dmg now and has a slower firerate than M11
like that's just the XP-54 but better in every way
there, i fixed it
I don't think an smg would ever work on medium because it would either just overshadow light's weapons or be garbage compared to other medium picks
It's better now but it needs more like akm recoil
nah, p90 fires way 2 fast for that to be in any way accurate.
It would have to be a 30 round mag p90 for it to be balanced
Add more damage too
I think 15 damage 30 round p90
you just complained about the dmg
When?
no, I did
oh sorry wrong user😔
12 damage and 866 rpm makes it really bad.
it'll either be really bad or just a better XP-54/M11
I feel like just round it up to 900 rpm or round down to 850
It's hard to make it distinct from ARs without it going into light territory.
Wdym?
it'll either be an AR (slow rpm higher dmg) or just a better light smg (high rpm and lower dmg)
If it kills as fast as an AR but with less range its gonna suck, but if it kills faster because it has less range, it encroches on light's weapons, and if it doesn't have low range it's pretty much an ar.
who thought it would be a good idea to more than double the self damage on the cl-40 im not saying to rvert it completely just having it be made almost useless against something like a sword is absurd it should not kill you faster than you can kill another medium
it should actually
But it won't be an ar because it's a p90
weapons should take skill to use
weapon idea for or medium
P90 (fixed)
🩸 DMG: 14 per bodyshot, | headshots 1.5x
🔥 rpm: 900
🎯 range: a little less than FCAR or AKM.
mag size: 50
recoil: low since high rpm
thoughts?
for something like the rpg it makes sence but for a primary weapon its stupid
CL-40 takes positioning skill instead of tracking skill
30 round mag 16 damage
Now it's too much damage.
No it isn't
if a sword positions himself iside of me i have no choiuce but to die
that would actually just be a straight upgrade to the XP-54
that makes it xp54 clone
It's pretty much an xp54 with way better range.
I don't know the stats man
skill issue tbh
maybe try not letting a sword user get close enough to stab you?
With the interest of keeping that thing actually useable
Lets just not revert that so the others wont complain it to death
i made it 50 round mag since its the real gun's mag size
Yeah but it can also be 30
there are 20 and 50 mags irl
If it had a lot less range it might be fine.
Yes
p90 has longer barrel than it seems, its a bullpup