#💣┇weapons-gadgets
1 messages · Page 87 of 1
They should take away the area attack.
Although that would be quite interesting
THE AREA ATTACK IS GARBAGE, HOLD L2 TO PRIME R2 TO THROW
is fcar or akm better rn?
akm
Maybe add spear throw as an other option for secondary fire (purchasable like a scope)
The grenade launcher on medium has been pretty oppressive recently, any ideas to counter it?
MAKE THE SPEAR THROWABLE THATS HOW
MAKE THE HEAVY GL PROXIMITY STICKY NADES. MAKE THE SPEAR THROWABLE. REWORK DUAL BLADES TO WHEN YOU HOLD L2 BLOCK THEN R2 YOU DASH FORWARD AND DO DAMAGE WITH COOLDOWN. DO LITERALLY ANYTHING WITH THE LIGHT BURST PISTOL
I second this
There is no way embark actually listens to these cries for mercy
honestly, buff the aps turret juuuust a little, and give it to the DESIGNATED DEFENSES GUY. why in the world isnt the aps a heavy thing?????
ah yes, buff sword. it wasnt already the best weapon of light
Hi. Since whe are talking about duals. I only play duals and have well over 200h INGAME with them. I dont think they need a rework. I do how ever think they need some balancing. In a controversial opinion i think the deflection is fine exept the being shot at the feet for full damage. To counter this you have to croutch and loose all movement. This needs to be adressed.
Going in with melee with this class will always be a challenge. "Knife to a gun fight"
My proposal for a buff is making the attack animation slightly faster. Make the time, when you are going from a swing and into "parry" faster.
This will probably not fix it all, but i think its a place to start. At least for me.
Arrival of s4 has made this game much less enjoiable as a duals player. Please Embark, do something.
Also want to address the changes to the Demat. Removing more tiles in depth is good, this solves issues like in Vegas map, but in the with... Im sorry, but its now almost useless. Id rather have it back the way it was then having it like it is now. At least give the option of the old and new version... please. My reasoning for saying this is that you can open more with one charge then you can close with one. Its also not a precision tool anymore.
btw, not hating s4, much great stuff to 🙂
Know this was a long one, but i had to get it of my chest.
Thanks'
APS
APS
CL40 again and again ... now people know so they all use it ... a real pain ...
they should make a v9s skin that's just an xbox 360 controller
Thanks now I know to use it
Fight from medium range
3 Medium with CL40, turret and defib ! what else ? new meta ?
no
Bro that's just a shame, but btw they got a skin to sell before nerf lol
just no
I'm saying that light needs one
im saying no
That bad?
we need a v9s skin that iis a xbox controller
I blow myself up every match at this point
not in many situation, APS and data reshaper are very situational, CL40 is a multitool to blow your face up in any situations
play more, up you go in ranked more CL40 you get
Cl40 is kinda easy tbf, you don’t necessarily have to hit your shots, but just be close enough. I think the damage could be lowered a tiny bit imo, but It is true that if they don’t hit direct shots that it does take longer to kill. Idk, it’s hard to not think something is broken when it kills you so fast, even though I might be using something that is broken itself.
I just saw some kill a team and a 3rd party team with the cl40. It was miraculous lol
cl40 is so much fun
dude how in gods grace do people control the akm from range so well
its actually insane
HAHA make the spear throwable
A spear javelin throw should 100% be its second attack
Buff, Nerf, Change
Pick on of the top for each of the new weapons and you can only do 1 option of each gun
Example:
Buff: Matter:
Nerf Pike
Change: Akimbo
explain why too if you want
CL-40 PLAYERS ARE SO PATHETIC
Make the heavy gl sticky prox bombs, make the spear throwable, buff the 93r. Simple as
LET THE PLAYERBASE THROW THE SPEAR
Heavy doesn't need akimbo pistols and ak-47 need a buff and ammo back
Ak beyond like 40m is useless tbh unless you rip your mouse fast asf to control recoil
all they need to do is nerf its fall off damge so its ment to be used at shorter ranges I keep getting heavys spam fire like they are snipers
fix the queue times
turn the double barrel into super shotgun from doom
1 round mag- reloads after every shot
faster reload speed
a bit more damage per bullet
Quick skoping with the pike is actually really easy
As someone who's fav weapon on light is double shotty no.
Simply give me the option to have more consistent damage without being in the other person
As long as you're going for the body*
So just casually 1-shot every class?
No thx
Also feels like the ttk is faster compared to normal shots emphasis on feels
I was thnking of lowering its damage (to where 2 shots dont kill a medium)
But give it a drastic rate of fire buff and reload speed buff (which could come alongside a spread buff for better range)
as someone who's favourite weapon is the fcar, ok cool 👍👍
So like, you hit 2 shots quickly, dodge during the short reload, then finish your enemy off
I.... Nah really don't like that cuz if you want that kinda shotty I'd run the new one
you should be able to kill all types of opponents with a single mag
Fair enough, that was an old idea from a while back anyways
So basically what I have to do to heavy but for medium as well?
Heavies die in 2 shots wdym?
How I see it lights DB is trading consistency for explosivety
Other shotgun is consistent
unless it's something like the bow or throwing knifes and that's where my idea comes in, 1 bullet mag
If all pellets connect yes which is semi consistent unless the game just decides screw you for some reason
1 shots are not good
We have already removed pretty much all of them
Even less problematic ones like mine stacking
Or am i misunderstanding something about your idea?
that's not my idea, my idea is that the double barrel reloads after every shot
it one taps lights already anyway
Most things one tap light or two tap
It sounded like you want it to fire off both barrels at the same time
yes
So actually 1 shot everyone
No thanks
no like
it uses both shots but does a normal amount of damage
1 tap light, 2 tap medium and 3 tap heavy
So the damage of 1 single shot?
but reloads faster
Lights hitbox also makes it difficult to consistently one shot more than 3M out if the light is moving
Again why wouldn't I just use the new shotgun
cuz it has higher explosive damage
Fine enough by me, gives me a little more time to react when im playing medium
But then its just worse than the new shotgun
it's like fcar vs akm
I think you mean burst
Right?
Fcar has better range (when it came out) because it had a scope
yeah burst damage
yeah but currently there is absolutely no reason to use the fcar
and my favorite and most used weapon is the fcar even in season 4
Also new shotgun ain't that different
Land all your pellets and your medium is left at 10 hp compared to 0
Thing is, its reload would need to be lightning fast
To be worth using it would need to reload faster than matter shoots
The biggest difference is dueling heavies
if it reloads faster than matter shoots and does higher damage it will be better than the matter in every way
You would have to half it's reload because making it slightly faster would just be a nerf to the weapon
it's reload should be slightly slower than the matters shot because of the higher damage
Also I like having the ability not to waste ammo and trap myself in a reload animation
So you've just nerfed the DB significantly
The matter also has more range then the DB and ammo to pepper people with
And what does that get you?
You need a slower reload after every single shot
Just to kill a medium in 2 shots
When you could also just 3 shot them from further away with matter
Which would also be faster with matter
With basic tracking the matter can kill a medium in 4 shots from 10-12 meters while still damaging them
Also cool
I dont wanna know how often i made shit suggestions
Discussing helps greatly
Dont be discouraged, im sure theres gonne be plenty good coming from you 👍
how bout this i put a lot of thought into this one
we give the heavy a airdrop gadget that spawns a military tank with 10k hp, and it shoots out shells that do 400 damage each
when he throws the flare, a tank is dropped from the sky doing 1k damage to anyone that could be crushed
destroys buildings too cuz the tank is heavy
You can probably imagine what i think about this
obviously one of the greater ideas youve heard i imagine
Great as in big
Yes
great in terms of the validity of the idea
Certainly havent seen a tank being suggested before
That on the other hand...
i mean the way they made the lmg and lewis broken while also introducting the dualies that are crazy broken they might as well add this too
wont make the heavies any better than the already are
I dont think the lmg and lewis are broken tbh
More like what they dhouldve always been
btw to any light mains here theres this secret that the devs are hidingfrom you
if you press alt+f4 while in the match, you get a permanent speed boost for the rest of the match
Ok so, hp wise
10k is a lot, but obviously it would be pretty slow, so easy to hit
Thing is, that requres a decent amount of bullets, which takes time
During which, you need to be exposed to (possibly explosive) 400 damage
Which just 1 shots anyone
That would be no fun
nah since the game is set in the future its a rocket powered tank- moves as fast as a light
Its easier to be negative about something
With the stuff ive seen people suggest, this couldve been an actual suggestion until now
But that gave it away
Y'know
A tank might not be ideal
But what about a stationary artillery canon that you can use to destroy stuff
Basically just what rpg should have been all along, but whatever
Place it down and lay siege with low damage but highly destrucive shells
after the tank is destroyed, it deploys a mech that can be mounted. the mech would come with built in jump pads so every jump is super high, and its main attack is a minigun while its secondary attack is a seeking missile launcher
actually sounds like a good idea, but wouldnt it easily just topple over every building
medium needs a heal grenade instant 50 hp
It would
But it has its drawbacks
Cant cheese fights like cns and rpg
Cant be used to defend as easily like c4
You need to be exposed so the projectiles can travel
hello I just lost a ranked match to a 3 pike medium team and I came to complain goodbye
Healing as gadget would either be busted or useless, no inbetween
Enough people complain the healing we already have
What heal beam should have been all along tbh
Zombie healstation from gw
Hanging the game up until a CL-40 nerf. Shit removes all the fun from the game.
Tbf, bfn did some things right
Still not good though
I kinda feel like the nerfs to healbeam only made it less fun to use
But didnt really change it majorly
Like, i do feel that im not able to full heal heavies
But the lowered healing power never really had a snap moment where i though "now the nerf got me, had it not been nerfed i wouldve been ok"
In my opinion, the right course of action for heal beam would be to make it slightly stronger again, but give it some other alternative downside
Personally i think being charged based would be good
Activate it, it heals until overheat, then it goes on its usual cooldown
Mediums would have to make decision on when they want to heal
Do they heal now for the bit of chip damage and waste a bunch of charge?
Or do they wait and possibly risk their teammate being finished off, for the off chance they might get a better, less wasteful, oppertunity later?
It also gives a cleat cut window for the enemies to engage
The heal beam is off, now go
It also allows light to shine more, as they can go in, chip some damage off and run away, forcing the medium to consider wasting charge
It also makes defib less busted, as the medium would actually have to leave them at 50% or waste charge (though it would likely still need changes itself)
Thoughts?
I have a doubt which is the cl-40 counter? Because the medium's anti-explosives have a limit of 3 explosives and the cl-40 has a 4-shot magazine...
what heavy weapon to win more games?
So you wasted 3/4ths of their total ammo
They need to reload 2 shots to kill you (assuming they hit center mass and not at the edge of the blast)
Whatever you’re best at using honestly. If you’re looking for meta, go Lewis, SA1216, Deagles, or M60.
^
nerf the cl40, the model, just medium in general
Easiest to use are things like the SA and Lewis, especially at close ranges.
Remember to have good combinations of gadgets and specs too. They’re just as important to winning fights as your primary.
#👂┇game-feedback message @vale heath Just play casual
Your mental health will thank you
tbh, on regular gamemodes like bank it and cash out im not seeing nearly as many cl40's as I thought I would
I would give it more capacity but lower hpm so it can be used to keep people up but not to pocket people when they're under fire
Also maybe make it heal less to someone actively taking dmg
Or a reverse ramping hpm where it slows down over time, promoting you to swap between it and your primary so people don't healbot as often
Which pushes medium as the battle medic it is and not a mercy or medic clone that so many people seem to try and make it
pike just makes the revolver useless
Agreed 😭 I tried to use the revolver earlier today and I was getting slammed by kids using the pike
The revolver needs to be more powerful tbh, especially from a distance
the issue imo is that they added the pike which is just a better revolver and did nothing to help the revolver
True, my biggest thing is that if we only get 6 shots the revolver should be much more powerful
U can tell that when they first made the revolver they designed it so that you wouldn't be able to 2 shot a light because it does exactly 74 damage to the body
imo revolver should do 80 damage or something
yeah and thats the issue it should be able to one shot a light with a headshot
it shouldnt take the same amount of headshots to kill a light as it does a med
Oh yea I was gonna ask, did they buff the war machine in the most recent patch? Ive been running it as my main weapon recently and it seems like I get way more kills with it now compared to last season, cant tell if they improved it or if Im just like that now 😭
what gun is the war machine?
The heavy grenade launcher, I think its called the MGL32 or smth like that
with season 4 they reduced its reload from 3.1s to 2.8s
the mgl + c&s is a nasty combo
Oh yea, Ive been running that recently and icl I underestimated how good the charge n slam actually is
In addition to the buff, they said they’re working on other buffs/reworks and they really want the MGL to be more viable
i hope they make the dual blades viable
Praying that they don't make it broken in the future 😭
In all reality the MGL isn't a terrible weapon, it's very hard to pick up but it does its job, the biggest problem with it is the fact that you can't hurt players who are above you so if you get a map like Kyoto you lost 💀
quick question lads, I need some help with the sword. how do I get about approaching people without instantly getting lit up?
light sword?
ye
use dash
yea but also I feel like I can't land hits without saving the dash
is that skill issue
yes
You wanna run the dash ability on it and maybe vanish bombs too. If you have the dash, you can quickly dash in for kills and dash away when the player is dead. Avoid attacking head on when all the enemies are close to each other, you wanna attack when they are seperated
you can also use dash while holding lmb
ohhhh so don't commit, just fuck off after one kill?
you're light use hit and run tactics
very wise
Yes 💀 Light build is designed for you to fall back after you get a kill or two and the sword is no exception
gotcha
I feel like the only light weapon u can commit with are throwing knives tbh
Sword is kind of an opportunistic weapon. If you run into someone in close quarters, attack them; at longer ranges, don’t engage. Try hiding near doors (especially near ongoing cashouts) and ambushing people that come through them. Also try to stay indoors as much as possible—a couple of dashes can easily carry you across a room. And finally, if you can hit someone from behind, do it.
Red dot 93r now embark
Sweet
that's super helpful, thank you!
Imagine a boomerang as a specialization that could grab objects and damage players on its flight. Maybe would work as a gadget or weapon even
i feel like grapple hook is the only good specialisation for light right now
I love Famas with the new sight it has
they nerfed dash to the ground because people cant aim. then buffed the cl40 into a nightmare. light is holding on by a thread
The XP-54 just aint the same anymore
One message removed from a suspended account.
Famas is goaded
shoulda gone with ISEULT
Nuh uh
Engimo is awesome
Also I had a heap of engimo stuff already so I want more
I also like the colour
It’s a shame that volpe isn’t an option for a sponsor cus I’d definitely pick them
dragonfly>shoe
Nah like if you've been in a ranked match with 10/12 players running pike you'd realize just how much of a nerf to the headshot multiplier it needs
Probably needs the hipfire nerfed
Let's just swap the standing .357 hipfire accuracy with the pike and that would even it out between the roles
i agree but the blue mask is better
the literal second i saw that they gave the medium a hitscan DMR i thought "oh no" like, going into the game and testing it was unnecessary- FCAR was spectacular because it was medium's best long range damage output while still being really, really good up close, pike seems the same way. bad hipfire isn't going to be enough to balance it in a game where movement doesn't really hurt your ADS accuracy at all
I don't personally like long range being strong in this game unless it's something genuinely very flawed like light's sniper, good long range all rounders are kind of a nightmare for anyone that doesn't want to use them in positioning and movement heavy games like this
cl40 need to nerf ammo
Ak47 needs back previous ammo cap
cant lie, i miss the shotgun meta. CQC is where this game shines in my opinion. closing the gap with movement options and jumping in with ur team trying to get a snowball going. now its hard rotating because 2 pikes on 1 team are beaming u before u can cross the street.
It's good enough without it
And it's iron aren't bad
If I'm up close the zoom is limiting just quick scope
"Can't beam from a mile away and is comparable to lights other weapons" = useless
Because I think it has been forever since I saw any other light smg after the XP
always been a fan of the M11's quick TTK and snappy reload
MP5's AR-esque performance still just made it better IMO tho
it need a nerf but not the ammo lmao
i see it like when they give op ability longer cool down
(not extactly)
No no embark only has 2 balance modes
Baby taps
Rkoing whatever they touch into being the clunkiest thing in the classes kit Or worst weapon
Yes but it's weird that people are complaining when xp is being brought in line with lights other smgs
It's also weird they don't usually revert CD nerfs
So new rpg has the same CD as old rpg
Also arguably
New RPG isn't worth a 45 second CD
^^^
That's kinda obnoxious for something they want to be a "destruction tool"
My joke is it shouldn't be faster to die TWO TIMES to reset your CD then waiting out the CD on an item
i thought 100 insta damage is still very good but when i use it the long ahh cd really making me think twice every time i use it
i'd really like buffs to heavy's demolition in general, most of their ways to access it were nerfed because of their killing power (which has been brought in line in other ways, anyway)
please... the 2nd C4 charge...
Nah play light they've been getting destruction tools (I know not as potent) but they're destruction actually gets buffs
i feel like when they do changes they don't really look back at what they did before
and quo feels
i do mainly play light and I like having three breaching charges
Nah see whenever you nerf one aspect of something that was problematic why would you undo your bandaid fixes instead of just having a terrible item
Light has better long range destruction then heavys RPG
termal bore lol
If you told the me who was playing in the beta that sentence he'd stare at you funny
I mainly use demo to create routes and angles indoors so charge's low cooldown is appealing to me, but thermal bore is funny, especially against suspended platforms it's just a free knockdown
honestly rpg should be just like termal bore
No I don't count the attempt that is the KS 23 as a good long range destruction option
"lower damage, two rockets" is something people were suggesting ages ago
be funny if they gave it impulse (knockback) to make up for it losing so much damage
blast someone off a cliff
A long range destruction option like it was MADE TO BE yes yes it should then the community ruined it by using it for damage even back in beta
And because we can't have nice things devs baby nerfed it until they took it out to the gallows
i would love kock back as it own gatgit
like a kock back nade that do no damage
Displacer impact grenade on heavy (heavy enough to push small building chunks)
Med (players and some objects)
Light (why would light need this)
a close range repulsor that you can punt stuff and do little blast jumps kinda like the tf2 force a nature is something that I've wanted on light for a long time
A repulsor having the unique ability to send back projectiles if timed well and refunding 40% of the CD form doing so could be cool but I can see it getting problematic
light need it cus more Schmoovement
deny the objective by punting it or the stealer
punt people into harm's way or get them away from you
a little bit of extra mobility
Grenades/ grenade launchers ik would count
Sniper shots technically
light need wall jump ! and CL40 need à nerf 🙂
Finally a reasonable proposition
yeah yeah cl need nerf heard that a copple million time already
I'm gonna be real I play movement shooters
They become super annoying when one class is the "movement" class and they kill you super fast while being untouchable
Also that 60% of movement techs are near impossible or much harder to perform on console
Games in a really good place rn but the cl definitely needs a nerf it’s not too op but it’s the only weapon Ive faced against the past 8 games
kockback nade won't be as bad cus you need to swap form your gun to it (can't shoot)
Playing melee against another distance maker (which is why I think it shouldn't go to light) would be atrocious
oh yeah keep forgetting bout melee
it makes perfect sense on light though because light's whole bag is isolating people for picks on top of mobility
A dash light with impulse knock back and lights natural speed and you have a nearly impossible to catch gnat that's CD come back anytime you close the distance
I don't know if it would change that much, stun still exists, only way to kill a competent light as melee heavy is a lucky hook and sledge and I say that as someone who loves playing hammer
80% of my games are full of cl40 players, make the game less enjoyable. Only explosive spam and when you have 3 meds with cl40, turrets and defibs I think it's a bit to much for medium
More flanking and picking off low HP targets or sneaking into backline getting first shot on you killing your teammate then leaving
that's pretty in line with what I said, you use your mobility to make opportunities to damage or outright gank people
Not targeted at you but mostly this channel
Having unique conversations NAH
Eighty different randos randomly joining in and parroting the same thing everyone's heard and seal clapped for mid interesting conversation LESSS GOOO
and ? this is the channel to talk about nah ?
Also if light had a large knock back grenade you'd run into release dash X2 cause it could combo with dash
Cl-40 needs a nerf
No one's gonna argue there's not a conversation there just everyone seal clapping saying yup and going back to the og conversation
CL 40 needs a nerf and here's how opens up a conversation
My problem isn't the spam it's the spam that has no attempt at being a discussion
i'm more thinking about using it to extend your grapple launches or w/e by bouncing off the ground kinda like planetside 2's impulses
Alternatively (this was dashs og intentions plus more movement then it became lights objectively best option)
Then it became oh I've fucked up and have misplayed heavily against any melee class free reset button to extend chase
Combine that and impulse nade and you have a self refunding and infinite chase against any light player
Melee and close quarters shotguns
As a DB player the rage I'd feel if I closed the distance and then got knocked back with an impulse would be immediate
It also feels like light is the favored gadget class
I guess I just think that light already generally beats most melee for free between any of their given movement options, faster movespeed and stun gun especially if they choose to take it so another way for light to get away from melee once they know they're there wouldn't make things worse
DB's my favorite gun in the game so I know the long range struggle, but more mobility/more ways to get in on less mobile classes without spending all of your mobility options to do so always sounds good to me
Also a displacing item on light would need low knock back because on medium it'd be a support item and on heavy it'd go well with melee heavy
Light already like you said has alot of options at what point are we removing the difficulty of closing distance on light and if light had 10K movement options and super burst id rather play the new cod
Give a class to much mobility options and now there's no real cost to misusing one movement option because you have 2 more spare CDs to get in/out with while the first recharges
at the end of the day, the other classes' damage output, heavy at close and medium beyond that is so strong that light remains the statistically most losing class in the game- light has a ton of competitive gadget choices, so it's not like that extra mobility on the impulse grenade would be a free pick, and I doubt it'd shake up the meta that much
It also from a enemy perspective makes fighting that enemy feel like a waste of ammo unless you immediately kill them cuz they're just gonna start running (you can't catch up) and heal and come back like an annoying gnat
can someone nurf the CL40 please
How
I'm just gonna start responding to this spam with how because I'm genuinely bored from the lack of conversation
none of light's mobility options have iframes or anything, I've seen people that play ranked decry dash and grapple both as "worthless" because once someone is good enough at tracking they just kill you in the middle of your escape option
it'd probably be fine
Knock back also affects aim (in most games) or forces you out of ads and moves your cursor
only CL spaming , like 10 of them in tournament !
pulling the pin on an impulse and throwing it is definitely enough time for a medium to kill you even if it could be good at stopping someone from shooting you for a sec
Also I feel like an impulse nade would be a better support tool (medium) and gives medium the class with no mobility something
And heavy it'd be useful for destruction combo because rn the only gadget that combos with destruction is gravity cube which can be shot out
Light has gadgets for everything they want to do not everyone else can say that
At least to a long time player lights always felt like embarks favorite child that they just can't get running like the other kids
I remember when light was given (stole) gadgets from other people as well
Also why should a glass cannon flanker win in a dps race (unless it's DB or dagger) if you both see each other from mid range that was my problem with XP
A glass cannon flanker shouldn't match everyone's DPS from range
I don't really think medium needs more mobility with their weapons and utility being so good, jump pad on its own is incredible, and I'm frankly not sure many people would take it because medium has a few gadgets that are borderline must-takes. I'm also all in favor of medium getting sonar nade back
I'll say impulses could be fun on heavy but heavy's also not supposed to have much in the way of mobility tools. It just plain sounds fun to me on light, a flanker naturally would get the most mileage out of all the utility you can get from impulses, but that's just what I think
turrewt cool
I disagree, mediums need something to help them with speed. They need either a speed boost gadget or a slowing gadget, their melee needs something to help them catch other people. Light has movement and stun gun to help their melee and heavy has winch. Melee needs something, because jump and zip are both ass at catching people
the only counter to sword is a weapon that specifically counters them
In that case you could still just stop healing right before overheating
If anything it would be a buff because you have higher burst healing
Slower healing when under fire would be nice
But it doesnt change the main issues
It would be another nerf mediums can complain about, while not being what was needed
At some point you just cant nerf something further
Even if its still a problem
Slower healing over time would just promote the issue even further
Heal a bunch and stop just before overheating
Made now even clearer by healing less the more you heal in 1 go, leading mediums to basically never overheat
Ie every weapon in this entire game
Mediums melee weapons are defensive
Theyre not meant to get lots of kills
more like good aim
Model is the best counter to sword cus you can shot-melee and it insta kill light
every gun is a soft counter to sword as long its burst fire
dashing behind you is lest valuble when you do it in the fire rate recovery
And the only one good at being defensive is riot the dual blades even suck at that
Theyre less defensive in return for some of the offensive capabilities you want
Just that they apperantly have some downsides in that aspect
I dont use them too much but i heard they have random spread for reflects for example
Which i think i noticed a few times too
Thats something they would be buffed in
They also dont work vs shotguns or other melee
They only block ONE shotgun pellet of the many that comes out form each shot
And they are inaccurate as fuck
Dual blades need the deflecting fixed and a damage increase on the last attack on the combo at the very least
They shouldnt block% of a shotgun
But i think 20-40% would be reasonable
And the last combo attack needs to deal the actual damage of the hits before, not half
They are supposed to block 80% of all weapons and reflect 100%
They have needed a buff since they came out
holy shit here we go again
lmao no cl40 aint op, its just a skill issue.
being a med player i played with a light xp54 earlier to see how difficult it was to be a light.
and damn, that requires skill. but i was also able to take down a cl40 main by evas and xp54 simply, no cry no sweat.
so if u cant use charge and slam, sword, sledge, etc., mesh, effing frags, dome, xp54 or get out of cl40 range using light speed to attack from afar, then sorry thats just ur own prob
CL40 is a low skill floor weapon that is great at killing noobs.
Which is 100% a recipe for disaster with the casual playerbase, I think it just needs higher self-damage and it got some noob friendly counterplay.
One message removed from a suspended account.
self-damage only effect noob player ya know
Not really, even the best players are forced into close combats by lights, melee or models etc
Where they don't have much choice but to shoot the grenades in splash range
its not a very good nerf, compairable to lewis recoil nerf, it nerf low skill player and only annoy high skill player
i like a change that effect everyone more equally~ish
they are not force to get into close range, the projectile nature make it naturally a close range weapon
splash is the only thing the weapon do...
Have you played Unreal, Quake, team fortress or such?
In those games it can be a bad idea to fire the explosives at point blank, cause it'll hurt you as much as it hurts the enemies. For fighting the weapon it introduces a dynamic where it can be smart to keep close enough to the enemy that they hurt themselves, making the trade easier. (but depends on your own loadout)
It fixes the issue currently the gun has where you can just fire it and forget and obliterate lights at point blank. Swords could dash in, stay close and use the explosive nature against the CL user.
just want to say i agree with this minus the last 3rd part
i've been playing quake and tf2 for the last 2-3 month and main cl40 yes
and i don't really like that interaction, cus 1 its really ez to do on light, 2 splash damage is a btch all around
if i can choose to rework, i'll take away half it damage and put that damage into bonus damage on direct
🤝
Hell, it's strong vs coordinated teams as well. I faced a MMM team last night using CL-40, 1887, and Pike. They had diversified their gadgets to the point where they basically had no weaknesses.
Yeah, but I would not say it's overtly strong against skilled teams, just good
Against noobs it's WILD
The game is basically a matter of who gets that first burst of damage out first now. You used to be able to use defensive utility to turn things around, but the DPS is just too high now.
Some of my usual friends I play with have gone from complaining about Heavy being OP to joking that I'm throwing by playing one. The sad thing is, the joke might not be a lie.
Heavy has some OK utility, but Medium has some of the best weapons (that are also easy to use), team mobility, Glitch Trap, Demat, Heal Beam....they don't really lack anything.
Another major factor is that the CL-40 and 1887 don't require aiming to use, so they can always stay mobile. The Deagles can be strong, but you do have to slow down to aim, while they can hop all around and chunk your health.
Medium is overpowered at the moment, most games I get at least 3 teams of MMM, not a very diverse meta. Thing is they're mostly using hitscan autos, so I'm not sure it'd change if they'd nerf model or CL-40, they probably have to touch the core of the class.
CL-40 is very forgiving to use.
Model is practically useless if you can't aim while moving and getting the important 128 dmg shots consistently is tough.
Coordinated teams will just go two meters off the ground and be unaffected
Society of cl took some skill tho
You keep saying that, yet reality says you're wrong.
Anecdotal reality 😉
Reality says I don't lose to cl teams because I throw a goo nade and stand on it
Cl would be a really cool weapon if it had proper risk reward
Mesh is the only unwarranted defence nerf imo
Cool, you aren't the only player. Enjoy being good at a dead game.
Dome is still incredibly strong while being extremely healthy in all game modes
You have to use it properly
It's meant to be temporary cover, goo and barricade are more permanent
what's your rank?
It's still amazing for defence, especially when stealing
Or you just use Glitch Trap near the obj and the Heavy has to get shot while dealing with that.
Glitch trap doesn't even affect dome?
Don't bring that shit into it. I'm Gold in WT atm and basically every lobby is MMM.
You just have to throw it from outside the radius
💀
You can't throw it when glitched, come on.
So your perspective is as a casual player
i was gold in wt few hours after the new season dropped, I'm asking about the ranked league( the comp one) not the casual one
Casual perspectives are important too, without appealing to casuals a game eventually dies.
If you do not actively play ranked above gold 2 you are more or less a casual
You know, the majority of the playerbase. You did see how they considered a reliable player to be someone who plays 2-3 hrs a week, yes?
I hold off on ranked until the queues settle.
gold 2 is generous
So yes you are a casual?
what was your rank in s2
Gold 2+ is a tiny percentage of the playerbase, then do not get to dictate the meta. This is not CS/Val
I quit at Plat because I realized I didn't want any of the skins after the Gold M60.
They definitely are, the issue is when casual players challenge comp views purely off their casual experience
Yeah
Famas is great, just overshadowed by pike and model atm
So casual
Your rank does not invalidate your opinion regardless. I play what my friends wanna play, and atm they don't wanna play ranked.
But guess what?
Most players don't play a significant amount of ranked.
you're a casual who's rank is a casual whos skills are casual, there is absolutely nothing wrong with that but don't say shit takes while proven wrong by higher skill players
Your opinion isn't invalid, your opinion is a casual opinion
Cl is HORRIBLE in casual rn, against good players not so much
You have zero idea what my skill level is. You have no argument against my points, and want an easy argument winner.
This is the equivalent of a professor saying "I have a doctorate and you don't" to a student that stumps them.
Send clips then, let's see your skill level
A. Not home.
B. You'll just respond "that was a lucky clip."
Dude there's really nothing wrong with being a casual player
Or maybe a hardcore casual player
Because ya'll always move the goalposts to avoid responding to the actual point.
there is no such thing as luck, send a couple of different clips and we'll know what's your skill level the moment we see u playing
But then why argue about people saying a weapon is OP in the modes most players are in?
I'm literally not arguing that
Ya'll not know what not being home is?
when you get home then
But then what what is your point?
What are you advocating for/against?
The cl is a casual stomper and not actually as good as made out to be in reality
The ranked meta will always be stale at high level.
So it can still be nerfed
I'd love to see cl receive ease of use nerfs while keeping its overall effectiveness the same, maybe a higher direct hit bonus
Because it's the same shit as Light making casual less enjoyable after all the buffs, while still being shit in ranked.
Just let Light be shit in ranked and stop spending entire seasons nerfing everything else.
They don't have the playerbase to cater to like 1k players that are in Plat+
all the shit they nerfed was deserved and should've been nerfed since release (mesh and dome excluded )
anyone think the m26 isa beast? I stg i see noone run it but me
Nah dome included
Lazy nerfs. Mostly just numbers, not function.
It's a good weapon but it requires you to play a playstyle that isn't very effective
i mean kinda, i still play dome and it's still very useful
Dome didn't deserve the nerf, even if it is still useful
Dome isn't just brainless 350 hp anymore
Dome pops instantly under focused fire. It can be good, but you could also just get another defib and glitch trap with a Pike/FAMAS/whatever.
The mesh shield nerf was genuinely a more welcome change than the backlash made it out to be
It has to be used at the right times while still getting insane value
which playstyle? poking at close to mid range? I usually am able to run and get 2-3 shots off and leave the rest for me teammates
Light dash is just generally not that good outside of casual, matter requires you to take head on fights which light isn't super great at
I didn't have an issue with dome S1-2 because I just tossed the old Glitch Mine at it and popped it manually.
That's good balance, something strong being countered by something else strong. Now, they balance by making numbers bigger or smaller the majority of the time.
Because the second anything "gimmicky" becomes a little bit strong the community goes insane. Doesn't help that most opinions on balancing come straight from the optimization-addled brains of world tour and ranked.
The dome changes were very healthy for comp. I don't believe dome is worthless in casual either, I don't see what the issue is
Double dome was SUPER oppressive before the change
Just lowering RPGs damage was lazy. They could have slowed its speed, forced you to aim before firing, and lowered the maximum damage range on players to turn it into a skill shot that still felt strong, but counterable.
It still is and requires counters like glitch but they don't next to guarantee steals anymore
To a lot of people this game should just work like CoD or CS:GO where only a couple really good weapons are viable, and the only dimension to gameplay is 1v1 shootoffs
is rpg supposed to be a damaging tool or a destruction tool?
They tried all of this except the damage range in s1 and all it did was make rpg feel like shit to use
because C4 is still shit for destruction and damage, and i used it before its nerf to charge amount for destruction
Honestly it should be further reworked to be more of a damaging tool, like @royal pier said all they did was decrease damage when they could have increased AOE, given it two shots, etc
now i don't bother touching C4 because RPG exists
And things like C4 too just aren't used and are being forgotten because people whined about them two seasons ago
They now claim its supposed to be destruction, but that's just a lie. They wouldn't have left it for so long if that was true.
Also, Heavy has a shitton of destruction, why would C4 and RPG be intended to do the same narrow thing?
Always hilarious to me when self proclaimed "high skill players" (enemployed people who play the simple time sync that is ranked) think that their opinions are more valid than the rest.
In reality now, vast majority of players are "casual" players, I.e. The players who bring in the money for the game to keep on going. Whether you like it or not, that is the player base who the game has to be balanced around as that is the player base who keeps the game alive, with balance against the players they will move to another game (as casual players do very quickly since they havnt put an unhealthy and laughable amount of time into something that's only purpose to them is to give them some fun) when the game has become too unfun for too long.
The fact of the matter is this game was never built with competitive in mind, embark has said this themselves, and this is evidenced by the time it has taken to add things like spectator or hold any kind of proper tournaments.
Unfortunately the balance team of this game keep listening to the vocal minority that is this dreadful server and it shows as the more they listen to the loud mouth "balance experts"in these channels and make the game less fun for the casual player, the more players they shell.
Ultimately the casual viewpoint is the most important viewpoint for this game to thrive at the moment (with next to nothing in the way of a competitive scene), so as much as some of you egomaniacs would like to argue against it, the game should be balanced around casual play to even have a chance of gaining enough traction to entertain a competitive scene.
C4 isn't used much in casual but is hard meta in ranked
Oh i dont play dash PURE grapple for me. being able to run into a fight, clearing out half my enemies health, then jumping out a window to grapple to relocate is just too good and imo i rarely get counterd doing this.
Oh that's awesome
I have many loadouts that have at minimum 1 destruction tool, be using specialization,gadgets or even the KS
Having options is great, but the C4 is shit at destruction with its high cooldown and 1 charge only
Not even using it as a trap its good, its damage is just too nerfed for 1 stick that takes 15s
I'm going to go as far as to say this game should have never had ranked. There are already competitive FPS that you aren't going to drag players from.
This should have been a wacky, casual, game show FPS where losses are less annoying because who really care?
Instead they're listing to the hardcore but vocal minority in this discord and want to chase the competitive dream.
I'm not really aware of too many comp balance changes that have super negatively impacted casual. Please do list some if you can think of any. Some of the light buffs maybe?
I use it as more of a way to drop the cash out down to the floor I'm waiting to ambush on. Also, stacking them on pyro mines is funny.
Then why just not use explosives mines if you're going to use it as a mine with extra steps?...
Most Light buffs. They were already the most played, so why worry about their win rate?
Only get 1 explosive mine. Also, pyro mines on the cash out also make it harder to steal.
and you only get 1 C4 too
Can also place mines on walls and roofs, granted its thrown range is slower
What light buffs have there been if you don't mind me asking? Only one I can think of is the healing cooldown
Invis has only been nerfed, dash has only been nerfed, grapple got a buff but who tf complains about grapple
If you spread 2 pyro mines and place a C4 either in the middle below them, or inside one of the mines, you can die and still clutch while dead.
explosives mines too, and not many times will you be able to place 2 c4 on a spot since generaly there's alot of explosives going around triggering everything
That's fine with pyro mines, because the area denial is the point.
And your argument is not the same for c4?
Pyro is interesting in that when placed correctly, it's a lose-lose. Pop them, fire, don't pop them, I pop them.
The guns have only been nerfed, sword got buffed for some reason (this one I understand idk why they did this), dagger has only been nerfed since its inception. Ig throwing knives? That change was just bad all around, it didn't positively impact any side of the game
Why would you place a explosive mine below the cashout?
good, only pyro mines would have use for that
I'll even make a little shell with barricades that make it so that you have to go where the mines are. Break the barricades? Fire.
Only data reshaper is a reliable counter.
Big deal ,you can RPG it yourself
you mean not close to the cashout you're supposed to guard/capture?
If the cash out is against a wall, you can make a little wall with barricades that if you don't destroy you have to vault into to steal, then surprise it's 2 pyro mines and a C4.
Yes, but does that argument really will incetivize people to use C4 when RPG is just so much more flexible?
i can either aim and shoot a explosive with immediate feedback
I've had games where we win despite being outgunned purely because of stalling strats.
or place a C4 somewhere hoping someone walks into it after it takes its sweet time to arm and does not throw a random explosive, prematurely triggering it
Also you can chuck C4 surprisingly far (unless the game just eats its momentum for no reason).
C4 could do with an arming time reduction.
i would 100% take C4 if i could hold 2 charges with slight increased cooldown, but as it stands now, even after the nerf to RPG, i will keep taking RPG, cause C4 is too nerfed and niche
The devs said it was a destruction tool firmost
At least intended as that, which is not necesarilly how people have been using it
Which is a lie. You don't make a destruction tool do 140 damage.
I can't claim to understand the devs reasoning, but that's what they said.
Yeah that wasn't a dig at you.
How much does it do now? 100? 60?
100
based
Which is why I've gone C4 on all but Sledge and Spear.
RPG is also still good.
On launch, it seems like the logic was that RPG was a damage gadget that could do destruction, and C4 was for destruction with a side of trap damage.
Then, they repeatedly nerfed C4 due to nukes, when they could have just not let C4 stick to throwables.
Both, it's meant to be a destruction tool, but it is toned so that it can be used as a damaging tool without being too oppressive like the CL
Yet they already fixed the problem with Nukes seasons ago and STILL haven't reverted the damn damage and charge nerfs, alongside the "Deals less damage if triggered prematurely"
Ridicilous devs
In the time it takes to draw, aim, fire, and stow the current RPG, you could just shoot them to death.
I don't even need higher damage. I just want 2 charges and faster arming time. It would help the MGL32 a lot.
That would be a interesting combination to soft-counter the MGL32 weakness...in theory since we can't actually put it into practice
Imo, they should encourage combinations of gadgets and specializations to get kills, but now they're just saying "shoot them with a hitscan."
I do use it with MGL32 already, but most of the time it only gets me a 30 dmg boost. Still good for preplaced traps.
I get heat for using MGL32 when I encounter situations that it doesn't shine, but it does shine in defensive situations.
That's balance, major strengths coming with weaknesses. Instead, they made hitscan weapons be both easier to use, and also on the high end of DPS.
Hitscans should be on the low end of DPS. The easier it is to use, the lower the damage.
i hate how the slight elevation or de-levation already screws my chances to bounce my grenades shot into the enemy with MGL-32
Weapons like the Pike, LH1, and Deagles should be projectiles with high recoil.
They could do with increasing its trajectory and/or making it bounce less on flat ground.
i would kill for a slower-rate of fire secondary fire that deals less damage but atleast i can do SOMETHING against people that love high ground
or a grenade shot that does not bounce as much like you said
But it's stupid that I have to do mental geometry while the ARs, LMGs, and SMGs do more damage while being easier to use.
Nah the bounce is what makes it unique.
It's fun to bounce it off the wall into a camping enemy. It's when you're in a fight and your only option is using the floor and you can't hit them because aiming at your feet makes it have crazy air time that you end up with your team ignoring all the damage you did before.
At least the self damage reduction.
The launcher that explodes on first impact should have to be the one maintaining a proper distance.
yeah as of rigth now, it bounces a little bit too much
It's also terrible when fired from elevation. It has a several second hang-time.
Just increase the weight of the nade.
Throwing the javelin instead of the dance secondly fire would be cool
Probably why the bow is currently a thing
Make it do like 150 with a long charge up
Like the dagger charge up but without being able to hold the charge
here to talk about how much I love the M26; how it hits that spot of solo demon and team shotty in a way that makes me genunely happy to be digging into light again
the damage is enought that i'm landing picks when I want to, and assisting my team when I need to. I've never felt more versatile than with this weapon; being able to defend myself and help others in a way far stronger than running my usual medium w/ healing build
IF THEY DONT FIX cl90 I am freaking quitting this game.. I dont care if I have given money.. who makes those decisions .. 3 cl90 in a team is stupid.. they just spam grenades .. they cant even see u..
cl40 could use a radius decrease, yea
The CL is too strong that it can even kill the game itself
can we get a weapon that can shoot through but does little less damage then guns
remove stungun is unfair
the stun gun is literally a meme at this point
And a way to bully melee players
When I get stunned using a melee weapon I just stand still and wait
Unless I can get a frag in or something
isnt the lh1 straight up the same thing as the pike if not more effective at close range if the shots are paced?
Pike just melts you too fast, LH1 feels like you have a chance to fight back
i know practice range is always messed up but testing both of them out here I just cant see much of a difference in ttk, is it the recoil? pike is feeling like an lh1 that trades off ammo, fire rate, and handling for slightly increased damage which just so happens to make the difference for lights especially
unless the lh1 is vastly reduced in range in an actual match
LH1’s damage drop off was nerfed when S4 dropped; also the recoil is a lot harder than the Pike IIRC. I like the LH1 more though
recoil would be tougher with that kind of fire rate, seems like theres no reason to hold it back in the range department right now though
have they said anything officially about this ?
Thoughts on giving heavy a fun special ability: let him heave up a chunk of debris and either throw it at opponents to hurt them, throw at buildings to break them, or even plant it down to create a small bit of cover
decrease its radius and increase its direct damage by 20% 
(also let you throw player enemy or teammate)
I made an updated tier maker with all of the weapons, gadgets and specializations for season 4:
Have fun y'all:
https://tiermaker.com/create/the-finals-weapons-gadgets-and-specializations-season-4-111959
undo the AK it needs the 36 rounds
any riot shield players have an effective way of dealing with other melee weapons/flame thrower?
Actually yes, that’s hype
i find it really fun to face against guns but its super tilting to see another melee and know my shield won't do anything
trying out goo nades to some effectiveness but was curious if there was a better method
Imagine yeeting a light player into a fight 🤣
pair that with a melee user
Can someone give me an advise? I have a challenge - Kill 5 enemies with gadets from more than 40m away. I just cant make it work. RPG doesnt kill anyone anymore and i have the feeling that i cant thow granates that far.
grenades
sentry
oh
Somehow i cant get a kill with it xD but when i play i die to them.
play in Power shift and pray no one is using aps
use the CL for guaranteed win, and use grenades for the challenge
With the cl everyone is using aps <.<
that's why you pray
xD thanks i will try - its called challenge for a reason. I dont belive in god but maybe the finals will change that.
Exactly. I think it would be an awesome addition, as long as it can be balanced decently
or you can throw a Heavy with c&s and flamethrower at the enemy for even more AOE damage
that'd be a sight
Crazy lol. I would think the heavier the object, the less distance you get with the throw. Even one handing super light things that you just yeet at someone for like, 60 damage
Maybe less if it becomes a problem or is too easy to hit
how many meters away can you throw the frag grenade
With exchangeable sights and the eclipse shade skin on the akm the skin actually changes how the sight is attached
oh thats cool
WHY DO I HAVE TO PLAY PERFECTLY WITH THE REVOLVER! I have mained this weapon from s1, I love it but god give me something more please. I play against the cl40 rn and I cant fight them from range because of the dmg fall off, close they destroy me while kicking up dust and shaking the screen so I cant really see them. I know its just hit headshots, but in this game that is SOO difficult. I can do semi regularly but comon.
The HC is low key not that good
Does anyone know if theres any extra features on the new Paintball CL40 skin?? like shooting effects, extra inspects etc?
Does the aps turret block ALL projectiles including bows and throwing knives
There is not
But should be
awwww yeah, i thought there might be some paint effect when you shoot or smth
Maybe mention it in feeeback
I (and likely a bunch of others) already mentioned it
If enough speak up maybe they will change it
Maybe you should too
If it had that i would buy it
I couldnt tell from just shop alone so i waited
Had someone with it in a match, nothing
A showcase video later that day showed it too
HC?
i wish there was a way to use it in the practise range, see the animations etc
We really should be able to
Helps with reactive skins like magma
Now stuff like paintball cl-40
Lets us see their special animations
And get us to see how it feels in lighting of an actual match
CL40
hand cannon, revolver
i come from destiny 2 mb
as someone who mains hand cannons in that game i feel like the finals revolver has too much visual kick
and the bloom feels weird, like beyond the first shot it just whiffs so much
Yess, like it needs a slight deley to resenter before i can fire again or I wont hit properly
I do complain after one awful match I had then I got 22/7 on my next match
I got soo close to winning but demat didnt demat the wall fully so I couldnt steal
I want to try it again but I dont find the automatic guns to be as fun to use
Only explosives
It also blocks every grenade including rpg
i know that but what about dome shield
Probably
i want to test it out now somehoe
I think all throwables
arena canisters too?
delete gre launcher for medium
at the very least give it a longer reload than the revolver the fact that you can spam cl40 is insane yall need to fire whoever play tested that n found it okay
I doubt anyone playtested that shi 💀
Nerfing the explo mines and the RPG but instead buffing the CL so it does more damage than the RPG with less self damage.
The heavy class is just absolutely useless right now in must casual lobbies because you are essentially just a slower medium with a little more HP
can the dual blades not reflect cl40 or the heavy gl grenades? playing dual blades against the cl40 has been so ass
make a banhammer skin for sledge
Anyone think they got a good gyro setup going and would like to share
Have to play powershift till pike hopefully gets gutted
dual blades cant reflect a lot of things tbh
i would just use the riot shield until they get buffed if ever, riot has better blocking and better damage
Or find out what the Skill Issue is and find out how to counter act.
you use pike as crutch or...?
worst bait known to man
not bait, you simply use pike to counter pike
I think pike does need some changes, my issue with it is that it's just a direct upgrade to the revolver and there is no reason to run the revolver anymore
It completely made the revolver obsolete
Revolver probably needs a glowup
Just started my gyro journey so no weapon is my crutch, I can barley land anything lol
Gutted pike is still a great weapon. I think embark wasn't really thinking when they nerfed sniper and lh1 range, because they apparently realized that long range damage is not fun. However right after they add pike with perfect range and insane damage. Zero logic behind it
Make revolver hipfire as accurate as model hipfire and we’re cooking
Nah nah nah, let us fanfire the revolver decreasing damage range but increasing close range accuracy and fire rate
I’d very much like to live thank you
Are the developers the ones actually stating these nerfs & buffs🤔
No
What was your fav campaign?
Na make the revolver hipfire holdable and do a fan
bruh theres a triple medium grenade launcher team in my lobby 😭
i dont play the campaigns nowadays, i put most of the 6000 houirs into pvp, but the lightfall one was cool
i didnt even play the other 2 dlc ones
Cl40 is going to kill me
cl-40 is going to make me kill me
For real though. RPG gets nerfed - indirect sledge nerf. and now I also need to deal with aoe spam from 1/3 of the lobby
cl-40 didnt need a damage buff, just a reload buff or mag increase
but no its gets +24 damage increase
cl-40 2 taps lights with no skill needed you just need to hit in the area near the light, while the revolver needs TWO HEADSHOTS to two tap a light
well yeah, revolver gets mcree high noon ability so of course it requires 2 headshots to kill, wouldn't be balanced otherwise
my point was that it requires far more skill for the same or worse result
and revolver needs reworked
I know I was joking revolver doesn't actually have mcree's high noon ability from overwatch
ik
i just dont see why the most skill based weapon on medium is the worst
they should just let you fan the hammer
i say give the revolver a fan hipfire ability and keep the ads but increase its range
thats what im saying and make it reload a little faster
give it a speedloader
give it fucking anything
revolver needs a rework and dual blades just need major buffs
ok but can we pls get a baguette skin for spear?
no fr*nch allowed in the finals
medium's melee is relatively speaking terrible and I don't think that will ever change because their guns are so good, but I dunno, if you give them a mobility boost gadget or something you're giving that mobility boost to everything besides melee that probably doesn't need it. Like I'm imagining the stim from Titanfall on something like the AK or the 1887 and that sounds pretty miserable. I think I'd sooner give medium a (small) conditional speed boost on their melee weapons.
Yeah I see where you are coming from but anytime someone mentions that we should be able to run while deflecting with dual blades people seem to lose their shit
can medium run with riot shield up?
The best fix for dual blades would be to double the damage on the last attack on the combo, fix how deflecting works(make it block more then one shotgun pellet and increase it's accuracy at least), and be able to sprint while deflecting
I can't remember but if they can that probably wouldn't be much more annoying than that
I don't think so but the riot also blocks 100% of damage while dual only blocks 80%
Hell even if they made it block 70% or 75% and gave us the ability to sprint with it it would be better
DAY 3 GIVE IT UP FOR DAY 3 EMBARK MAKE THE SPEAR A THROWABLE WEAPON THIS IS A NO BRAINER
well if they make the spear throwable then that would ruin the throwing axe they have planned for season 25
DONT CARE
Buff fcar please.
DANG, I suck at pvp, so I never really played those modes.
I was top 500 in trials and comp for like a year but I stopped playing about a month ago
C4, rpg, mines, grenade I guess
Place turret in random location.
TURRET CONSIDARD A GADGETS?
Why is this guy screaming at me?
And yes.
people being angry about -4 bullets on ak is funny to me
40 meter gadget kills is the absolute dumbest contract ive ever fuckin seen
"try to get kills without being in the fight or even the building, or even the county"
THEY GOTTA BE ALREADY IN HURT TO KILL
r word
I finished it on a powershift in one match, just play light with gas, pyro and frag and go on top of building next to the platform
One message removed from a suspended account.
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Knifes definitely need a speed boost. The drop also needs a boost to match
And I escape
best heavy gun?
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I've died so much while using, literally unseen, nah
Faster please. I ment the bullet drop
Meaning it needs to fall faster....
It hasn't. V9S and lh1 are just the go to light weapons after the xp54 was gutted.
LH1 has been my go to since s1
lh1 is bae
I thought I saw something about V9S recoil getting buffed in patch notes am I mistaken?
LH1 has always been better, but the xp was less painful to use.
It was the 93r that got a recoil improvement. But even if it had been the v9s, it wouldn't really matter. Recoil isn't meaningful.
Delete Cl-40 is so pathetic gun
lh1 hit you in the face every time you fire lol
Lore accurate m1a.
They gotta buff revolver or something there’s literally no reason to take it over Pike.
Yeah I was just on here complaining about it.
Cl-40 players are so pathetic
is the dagger change a nerf or a buff?
IMO, nerf.
I mean if your not already used to how it works
Yeah.
Personally would like if they added the old stab back as an option, and add a back stab indicator for the held down version so you know when your in range/postion for a backstab
I agree
I miss the old backstab
the very old backstab?
not that old
Lol
They gotta do something with revolver, literally no reason to pick it especially with pike being released.
real
+++
What about perfect hipfire?
like even as a medium main i'll admit that the pike is busted, it is capable of long range, but also good for close range because of spamability
Even while jumping, running, etc.
So whats the meta rn? I havent played since s2 and wanna get in ranked. Whats the best class, weapon, specializations and utilities?
That would be really strong, revolver does, 74 dmg to body, 148 to head, average Dps is like 180, so perfect hip fire would probably be to strong, possibly slightly better fire rate or recoil adjustment.
v95 for light, pike 556 for medium, lewis gun for heavy
Man, Ichikawa-san is very masochistic with her contracts
i wanna know how much weapon xp the match gave me not total
could we pwease get a dt 11 in the game for medium in the game. the assualt rifle meta is getting boring....
dt-11=over under shotgun. i think it should have fast reload, bc only two shots, longer range then most shotguns in the game, and be able to 2 shot lights, almost 2 shot mediums(3 shot), and 4 shot heavys. of course this is only if all pellets hit, so high risk high reward.
What where the throwing knife buffs?
i know we already got a double barreled, but it might as well be a mele weapon a with how close range it is. if you really want a difference between the two you can make it 3 shot shotgun and then lower the dmg and stuff. i just want a quick high damaging wheapon that you don't gotta be up someones butt to actually be effective with. also i like the dt-11 shotgun, just looks nice, compared to the triple barreled shotguns out there.
I want to know when the DUAL BLADES will be strengthened...
Now this weapon is just a toy
we not going to address TRIPLE GRENADE LAUNCHERS
ITS THE MOST TOXIC META
Dual blades should have some kind of lunge to be honest but not one so abnoxious as lights
And no we’re not gonna address it 
lunge? no - But i think some small movement buff (potentially 1.1-1.3x maybe?) when not guarding (or maybe after deflecting so its not active all the time?)
give the bow a slightly faster draw back time. it struggle long ranges anyway, might was well play to the close/med range playstyle
How do you get it to look like that?
the grind
i have been using gateway even since it released and yet somehow it doesnt reach rank 4 whereas everything else ranked up to rank 5 or 6, do i need to use it multiple times in a game to gain xp for it ?
Ok so
Every explosive in the game should be explode on contact with enemies in the air.
Too many jump pads around
I dunno I just wanna hit fat airshots
Use burst weapons like famas, if you are a bit lucky sometimes you can get 2 or 3 HS in just one burst. I did the same by using the 93r for hs with pistols
guys please explain what happened
Flamethrower not count as fire damage anymore?
this actually worked. thanks for the tip
No, more shotguns just make light suck to play, and that sounds like a carbon copy of the model with less ammo
nerf or take away sword I say. ONE SHOT!
absolutely devilish. embark take notes ✍️
I love the new grenade launcher its very balannced and fun to use
however it could use some more ammo since the fire rate is so low
Which one 💀
cl40
I think you never saw the rest of the Discord and cl40 is an og weapon so, no, it's not new and it's not balanced, everyone is complaining about it
I think its kind of weak tbh but that's just me ig
You are just using it wrong, just ask other people and you'll see
idk man I thought I was using it pretty well, I do most dmg almost every game
hes obviously trolling
It is on the lower end of medium weaponry. The reason everyone is upset is that it was completely irrelevant for so long that nobody remembers how to deal with it. Once they figure out it gets totally shut down by decent positioning the complaints will cease.
You don't always have the choice to go to high ground
Is double barrel better than uzi?
Just no 👎
Also no, basically. At least M11 (the “Uzi”’s actual name) is way easier, although 1900 can be more rewarding (I personally like it more)
1900?
Is it a new weapon?
The cl40 is not really op
Yeah it’s obnoxious and I’m sure it’ll get nerfed but I wish they would implement a tips pop up on death that suggests how to counterplay things
It’s obnoxious only in certain game modes imo, on its own it’s not the worst thing to deal with at all
yes and no, but both are really good
(depend on your playstyle)
a
b
It is though, it killed the game
It’s not op. It’s just low effort. The weapon is extremely counterable
its stornge but i wouldn't say it killed the game lol
it just unfun to fight for some people
^
I like fighting it because it’s the only time medium actually has downsides
When it gets nerfed you will just have less fun fighting better weapons like the model or pike
Oh no, my joke has triggered the CL defense force
What
Next time you should try being funny.
Me when I say something dumb and play it off as being a joke
My joke was killed by CL40's massive explosiom radius. Sorry
What class do u play
pike, lol.
Play highground above them and they won’t hit you. You can also just ttk race them if you’re hitting your shots. And if their team isn’t nearby, walk directly into them and hipfire them so they kill themselves with self damage. Also, APS helps a lot
Cl40 biggest weakness by far is highground. Goo nade creates portal highground
Yeah I suck at burst weapons
The weapon is definitely annoying but I’d much rather fight it than model or pike rn
Heavy is miserable if you don’t have 2 mediums

Heavy will get left behind
HLL might be the worst comp in the game right now
And get bombarded by cl usets
The mesh nerf was ridiculous
Barricade needs a consistency buff as well. Also the ability to be placed on walls
Yeah the model is just the cl40 but without the weaknesses
The model is still meta alongside the pike which is wild
Jumping while shooting grenades is a skill though
triple healing team comp that can’t be punished
Insane close range weapons will always be inherently broken on medium in the same way long range would be broken on heavy
The model also instakills
Model is probably the best weapon vs dagger rn maybe besides cl40 (on medium)
Cool
Dagger hater
dagger main*
The deagles need to be nerfed. Was getting blasted at the FCAR ranges
if you think you can face check shotguns as a dagger you're straight up wrong
and have not played dagger lol
Isn't that the whole point of the weapon though? So that heavy has a mid to long range single fire weapon?
Precision weapon as they call it
The heavy can have that, just make a new DMR or something. At least take away the ADS
The deagle doesn't have an ads
the xp-54 needs a range buff from min 15 to min 18 and max 27,5 to max 30. this way the xp has more reason to be picked for those specific ranges over the v9s or m11
It just shrinks the crosshairs
FUCK
hitting ur shots is probably the buff ur thinking about
Deagles are really scary if a heavy constantly hits his shots and has C&S. He'll be a menace in all ranges
? thats probably the worst answer in a shooter game someone can give
Yeah after the pike gets nerfed we will see the deagles become problematic. Heavy shouldn’t be contesting people from range
the gun is terrible tho
I think GL is a bit strong... ir am I tripping ?
Actually the pike doesn’t need a nerf. You have to be so pinpoint and the hip fire is shit on that gun. I actually love it the way it is
The pike is abused up close rn in higher elo. It’s the entire meta
There are to GLs. Which one?
he is literally one of the few good dagger mains on this game
I like its performance from range but it is ridiculously strong up close
The OP one or the Heavy GL
You need to be pinpoint with the revolver which by the way is completely outclassed by the pike right now
Can be. I prefer to play at mid range so it’s perfect for that
the CL 40
the pike is actually really good on close quarters which is crazy to me
It is when ADS, but hip fire I’ve found it to be not great
amr amchad
even when hipfire its really good for dmr, it outdamages alot of stuff
It's similar to the revolver
Oh I don’t disagree
it is way too good for it being a ranged weapon for sure shouldnt be that strong you can easily win vs auto guns in ccq its insane
I will admit I’ve won some fights I should have lost up close. That being said the melee weapons for light are OP. So I’ll take that mis match
I wish the LH1 uses a clip instead of a mag. They are depriving us of the Garand ping
what happened to my favorite game. pike is incredibly unfun to play against and when played well it can outdamage any gun MvM up close. nice job. this game is now incredibly unfun to play last round
wtf you mean melee weapons for light are op😭
Lights have low HP, last thing they want do is fight close quarters.
Throwing knives specifically
But while you guys are shooting your guns, we are mastering the blade
I'm glad we have more light detergent weapons in my humble opinion
Throwing knives are melee?
you're insane if you think they are that good💀
They can one hit lights if they get a headshot in, but that's it
Not from the players I’ve faced
that's just annoying, mostly happends when you push TKs like a bot
that might just be a u issue i'm not gonna lie
unless you're on 93r or something
Man, are you denying the existence of a good TK user?
there probably exists a good TK player out there but you would not meet them often enough for that to be a problem
i mean yeah they have low hp but they want to fight ccq but from behind not face to face ofc
its like complaining against dagger if you think about it
i play this loadout atm
thelmals are goated
basically hide in smoke while you can see with thermal
its fun when you jump from a roof with thermal and you smoke instead of stungun
its not fun when they just cl40 you
You could say that with most light weapons since light is mostly about flanking. But melee users gets close and risking dying and having their statue in an unrevivable position
thats one of the main problems with light they tend to die too far away so its a good thing when you can fight near your team with ranged weapons
issue with that is the smoke cd
its way too long rn
it works well its a nice mix of smoke+thermal and going out with vanish then flank and smoke again, vanish etc.
smoke need a little shorter cooldown for sure
Exactly why melee users aren't really that OP. It's extremely high risk
And nor particularly good odds either, melee could do a lot more damage
i mean lets be real the best melee weapons do insane dmg already
DB though
sword can clean a full room of enemies
Who came up with the idea to nerf the sniper rifle? It was one of the few balanced weapons since the game's release. And what's even dumber, who came up with ballistics after 40 meters? That is, at 39 meters I should shoot in the head and at 40 meters I should shoot ahead. Either add ballistics at all distances or remove it completely. BUT! I am for removing it completely, since it is extremely difficult to outshoot a Pike with a sniper rifle. We both need to make 3 shots to the body, but the sniper rifle has a lower rate of fire and a delay before hitting, which puts M in a better position, since with a simultaneous pick at a distance, M is easier to dodge.
And also #CL40BrainDead
you dont need to shoot above their head at 40 meters, thats where it simply starts with the bullet drop, doesnt mean you have to aim above there head
I assure you, once people get used to the bullet drop, it'll be just as annoying as before
they want to lower the amount of players camping at the spawn in power shift
Especially if that sniper is good at cqc and running away with the grapple
people say that melee is overpowered and then play like orange team or something istg
nice clip, when i notice a dagger user i immeditly change my approach and playstyle. these guys r dumb yea
People think anything that is not a hitscan auto and is moderately effective is OVERPOWERED
Modern fps brainrot
The revolver is very OP
haha
its an average teamwipe with the dagger i'd say. nothing really impressive about it
Other classes are annoyed by the CL antics. Not just lights though
How is the revolver in any way op??
Sorry, in a bad mood rn
Because it's not a hitscan auto and is moderately effective
as a light i hate CL because you know it almost oneshots. and as a heavy i hate cl because it ruins by defensive setup when i put mines or barricades
It does 117 damage now , it’s just a little much
cl40 needs 5 ammo and have its dmg decreased
Yeah, let's balance weap for side game mode
sniper wasnt polular to begin with in the main mode, so they thought none cares
In addition to that - cl-40 should be a gadget
It has awful range and needs to be played perfectly to win
i play only sniper
it's need 6 ammo nad radius decrease
I love the revolver but its not op
6 ammo, keep the new radius , bring the damage back to what it was(or slightly more than what it was )
when i first started playing the finals i hated it that sniper was hitscan, because i was used to bullet drop. basically it doesnt really matter you will get used to it
I've fought people with the sniper in cashout and WT. The good ones are pretty scary
It's funny how they turned the sniper into a better sword
I don't really understand why embark added 93r if they themselves say it's impossible to balance
They wanted a burst fire weapon for light.
Issue is, it needs it's own identity than being a weaker Famas. So they just focus on making it good with close range hipfire
anyone know if the lh1 sight has a glare for the enemy team
they could easily balance it to apoint where its good. start adding 21>24 bullets work a bit more on the hipfire and firerate and its good
not all i dont think, at least not for the deltapoints
In 4.0 patch notes they said that it is either too OP or sucks when they try to balance it
they talked about adding more damage from 24->25 then it becomes op or bad
However, since light needs it's weapon to kill the enemy fast. Since they'll die if the enemy sneezes at them, so it wasn't a very popular pick
They just should’ve released them not at the same time , two burst guns at the same time was just stale
Me and a lot of people still consider 93r one of the worst weapons in the game
they already made the 93r feel much better last patch, they should just keep going i dont even mind if they make it OP for a bit
One is for light and one is for medium. It makes sense. It's like how light has the XP while medium gets an FCar
The SH1900 is dominating in close range engagements
It is a shotgun, the problem comes when it has the same range an the revolver
I mean I understand them both needing a burst gun but there was variety / freshness since the XP/FCAR had a bunch of other guns released with them as it was just base game. Releasing a season with 2 of practically the same ish gun and then a slug shotgun wasn’t smart since it was just like releasing 2 guns
It's barely usable at distances that it's not up-close because of crazy horizontal recoil
It was like “oh I got this gun on light , oh man the same gun on medium, oh yay slug shotgun “ not “oh new shotgun,new dmr, and akimbo pistols !”
it felt like releasing 1 gun, only liked the famas
famas now is lowkey op
Isn't pike better?
They could make the 93R have laserbeam accuracy on moving hipfire, that'll make it strong
Extremely agree
It'll be a headshot monster
The problem is the unforgiving ammo count really
thats why i said give it 24 ammo and work more on the hipfire and maybe firerate. thats exactly what this thing need. light wants to hipfire and move alot
I'm already used to it, but it's still hard to overshoot those who don't have ballistics
5 months from now there will be several sniper mains who consistently get headshots in long range and is a menace in all ranges
R.357 needs a hipfire buff too, it was my favourite weapon but now there's no reason to choose it over pike
fan the hammer for more hipfire power
Didn't they gave it a hipfire buff though?
Oh wait, the issue with the new 93R is that it plays the same as the TK. But TK has more damage and doesn't reload while 93R just shoots faster
If you buff 93R , there's no point in using TK.
Unless you really hate reloading
a fan the hammer could actually be super interesting
or simply higher firerate
i mean it was in a good state before the pike just overshadowed it
it even got a good buff with the red dot, pocket sniper now. but if the pike gets nerfed, the revolver has automaically more value again
revolver can still do that 148 headshot damage in 1 shot
thats effective range pike vs revolver i think revolver doing only 45% damage at max range is low
DAY 4. MAKE THE SPEAR THROWABLE
yes
hey what gadgets would be good for getting kills at 40+ meters (this challenge is wack)
alr
RPG could do this too
Mines esp. pyromines on enemy statues in WT/Ranked
Grenades, C4s
Dude what
what?
How does tk play like 93r at all
mid-close range, mainly hipfires. burst fire.
if you main TK, you'll feel at home with 93r
I don't think anyone would feel at home with 93r tbh that weapon blows
Idk if I'd put 93r on the same level of burst as tks
Tk is high damage slow bursts while 93r is more sustained bursts
And tk is a projectile
imma be honest ive been trying the strats yall gave me and it just isnt working. if i place mines on cashout/vault and try to get 40m away im just playing so far away from my team that i just get picked off instantly, frags(or any nade) really just gets intercepted on powershift, and the frag/gas fuse is short enough to where it explodes before reachting the platform
nvm somehow without even killing anyone in a powershift game it went from 0-->5
it's not on the same level, it just plays the same
Same level as in burst playstyle
duh
Like 93r doesn't play any different to v9s
But you wouldn't say v9s plays like tks
They're two VERY different weapons
because it isn't burst, and you want all your bullets to hit to get the most damage?
I think you could say this before S4 but since V95 got a reflector its got an edge to 93R (but what doesn't?)
Is this not the same with burst weapons?
and tk throws 2 knives per click?
Personally they smoothed the recoil on the 93R so much i mainly just ads with it unless im like 5-8m away from someone
it plays the same,
If i want hipfire id just choose the m11
why would you slow yourself down by ads, when hipfire is just as good?
They need to add Hellsing skins for the Deagles
Hipfire is mediocre, its barely better than the m11 when moving and jumping and has half the ammo count, also any good damage with 93r comes from headshots and its easier to confirm them with ads
Like the hipfire is good, but the ammo count holds it back cant let the hipfire spread ruin my odds of finishing someone off
Dear god that would be vile
that's tough since the devs said that they mainly focus adding skins on gadgets and weapons that are accessible to everyone. that's why there's a lot of ak skins
Sounds about right, would just be sick as hell though
I think deagles will be popular enough to warrant adding skins
they're also experimenting on our funny skin ideas apparently
The stick skins
for god sake pls nerf the cl 40
with that, I will suggest a new stungun skin, finger guns, contestant shoots at enemy with their hand in fingergun position and then stuns them
Can we get a red dot for the 93r please please please 🥺
spellbook pyro grenade skin, Fireball
yrds
Is it just me or does the Pyro nade mostly suck? 1 charge, small radius and easily avoidable and you can easily heal thru it
its amazing wdym, it breaks on impact, removes gas and can block off areas plus gives a dot
Nah, we need an 8 bit lava flask from noita
it's a good counter to goo grenades and gas.
and riot shields
It shoudlnt work on riot tbh
it shouldn't but it does