#💣┇weapons-gadgets

1 messages · Page 87 of 1

cunning wyvern
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DAY 2, MAKE THE SPEAR A THROWABLE WEAPOB

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EMBARK YOU COWARDS LET ME THROW THE SPEAR

wanton glacier
cunning wyvern
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THE AREA ATTACK IS GARBAGE, HOLD L2 TO PRIME R2 TO THROW

small saffron
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is fcar or akm better rn?

frail vigil
bold sentinel
cunning wyvern
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GREAT IDEA

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There should be a Zeus skin with a throwable spear lightning bolt

stoic solstice
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The grenade launcher on medium has been pretty oppressive recently, any ideas to counter it?

cunning wyvern
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MAKE THE SPEAR THROWABLE THATS HOW

cunning wyvern
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MAKE THE HEAVY GL PROXIMITY STICKY NADES. MAKE THE SPEAR THROWABLE. REWORK DUAL BLADES TO WHEN YOU HOLD L2 BLOCK THEN R2 YOU DASH FORWARD AND DO DAMAGE WITH COOLDOWN. DO LITERALLY ANYTHING WITH THE LIGHT BURST PISTOL

gentle dew
cunning wyvern
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There is no way embark actually listens to these cries for mercy

pseudo swallow
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honestly, buff the aps turret juuuust a little, and give it to the DESIGNATED DEFENSES GUY. why in the world isnt the aps a heavy thing?????

obsidian nexus
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ah yes, buff sword. it wasnt already the best weapon of light

safe oak
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Hi. Since whe are talking about duals. I only play duals and have well over 200h INGAME with them. I dont think they need a rework. I do how ever think they need some balancing. In a controversial opinion i think the deflection is fine exept the being shot at the feet for full damage. To counter this you have to croutch and loose all movement. This needs to be adressed.
Going in with melee with this class will always be a challenge. "Knife to a gun fight"

My proposal for a buff is making the attack animation slightly faster. Make the time, when you are going from a swing and into "parry" faster.
This will probably not fix it all, but i think its a place to start. At least for me.

Arrival of s4 has made this game much less enjoiable as a duals player. Please Embark, do something.

Also want to address the changes to the Demat. Removing more tiles in depth is good, this solves issues like in Vegas map, but in the with... Im sorry, but its now almost useless. Id rather have it back the way it was then having it like it is now. At least give the option of the old and new version... please. My reasoning for saying this is that you can open more with one charge then you can close with one. Its also not a precision tool anymore.

btw, not hating s4, much great stuff to 🙂

Know this was a long one, but i had to get it of my chest.
Thanks'

eternal lodge
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CL40 again and again ... now people know so they all use it ... a real pain ...

vivid turret
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they should make a v9s skin that's just an xbox 360 controller

eternal lodge
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3 Medium with CL40, turret and defib ! what else ? new meta ?

unborn swallow
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I have an idea

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Light doesn't have an explosive weapon besides the gadgets

vivid turret
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no

analog jewel
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Bro that's just a shame, but btw they got a skin to sell before nerf lol

vivid turret
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just no

unborn swallow
vivid turret
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im saying no

unborn swallow
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That bad?

vivid turret
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we need a v9s skin that iis a xbox controller

unborn swallow
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I blow myself up every match at this point

eternal lodge
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not in many situation, APS and data reshaper are very situational, CL40 is a multitool to blow your face up in any situations

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play more, up you go in ranked more CL40 you get

wooden glade
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Cl40 is kinda easy tbf, you don’t necessarily have to hit your shots, but just be close enough. I think the damage could be lowered a tiny bit imo, but It is true that if they don’t hit direct shots that it does take longer to kill. Idk, it’s hard to not think something is broken when it kills you so fast, even though I might be using something that is broken itself.

mild radish
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I just saw some kill a team and a 3rd party team with the cl40. It was miraculous lol

shut bane
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cl40 is so much fun

lean bear
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dude how in gods grace do people control the akm from range so well

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its actually insane

cunning wyvern
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HAHA make the spear throwable

shut bane
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A spear javelin throw should 100% be its second attack

soft juniper
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Buff, Nerf, Change
Pick on of the top for each of the new weapons and you can only do 1 option of each gun
Example:
Buff: Matter:
Nerf Pike
Change: Akimbo
explain why too if you want

main axle
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CL-40 PLAYERS ARE SO PATHETIC

cunning wyvern
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Make the heavy gl sticky prox bombs, make the spear throwable, buff the 93r. Simple as

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LET THE PLAYERBASE THROW THE SPEAR

noble granite
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Heavy doesn't need akimbo pistols and ak-47 need a buff and ammo back

lean bear
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Ak beyond like 40m is useless tbh unless you rip your mouse fast asf to control recoil

soft juniper
polar vale
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fix the queue times

warped prism
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turn the double barrel into super shotgun from doom

1 round mag- reloads after every shot
faster reload speed
a bit more damage per bullet

fleet brook
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Quick skoping with the pike is actually really easy

fleet brook
fleet brook
shell sonnet
fleet brook
shell sonnet
warped prism
shell sonnet
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So like, you hit 2 shots quickly, dodge during the short reload, then finish your enemy off

fleet brook
warped prism
shell sonnet
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Fair enough, that was an old idea from a while back anyways

fleet brook
shell sonnet
fleet brook
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How I see it lights DB is trading consistency for explosivety

Other shotgun is consistent

warped prism
fleet brook
shell sonnet
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Or am i misunderstanding something about your idea?

warped prism
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it one taps lights already anyway

fleet brook
shell sonnet
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It sounded like you want it to fire off both barrels at the same time

shell sonnet
warped prism
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it uses both shots but does a normal amount of damage

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1 tap light, 2 tap medium and 3 tap heavy

shell sonnet
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So the damage of 1 single shot?

warped prism
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but reloads faster

fleet brook
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Lights hitbox also makes it difficult to consistently one shot more than 3M out if the light is moving

fleet brook
warped prism
shell sonnet
warped prism
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it's like fcar vs akm

shell sonnet
fleet brook
warped prism
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yeah burst damage

warped prism
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and my favorite and most used weapon is the fcar even in season 4

fleet brook
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Also new shotgun ain't that different

Land all your pellets and your medium is left at 10 hp compared to 0

shell sonnet
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Thing is, its reload would need to be lightning fast

To be worth using it would need to reload faster than matter shoots

fleet brook
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The biggest difference is dueling heavies

warped prism
fleet brook
warped prism
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it's reload should be slightly slower than the matters shot because of the higher damage

fleet brook
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Also I like having the ability not to waste ammo and trap myself in a reload animation

fleet brook
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The matter also has more range then the DB and ammo to pepper people with

shell sonnet
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And what does that get you?
You need a slower reload after every single shot
Just to kill a medium in 2 shots

When you could also just 3 shot them from further away with matter

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Which would also be faster with matter

warped prism
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true....

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yea my idea is shit nvm ☠️👍

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this why I play medium anyway

fleet brook
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With basic tracking the matter can kill a medium in 4 shots from 10-12 meters while still damaging them

Also cool

shell sonnet
warped prism
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how bout this i put a lot of thought into this one

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we give the heavy a airdrop gadget that spawns a military tank with 10k hp, and it shoots out shells that do 400 damage each

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when he throws the flare, a tank is dropped from the sky doing 1k damage to anyone that could be crushed

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destroys buildings too cuz the tank is heavy

shell sonnet
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You can probably imagine what i think about this

warped prism
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obviously one of the greater ideas youve heard i imagine

shell sonnet
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Great as in big
Yes

warped prism
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great in terms of the validity of the idea

shell sonnet
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Certainly havent seen a tank being suggested before

shell sonnet
warped prism
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i mean the way they made the lmg and lewis broken while also introducting the dualies that are crazy broken they might as well add this too

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wont make the heavies any better than the already are

shell sonnet
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I dont think the lmg and lewis are broken tbh

More like what they dhouldve always been

warped prism
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btw to any light mains here theres this secret that the devs are hidingfrom you

if you press alt+f4 while in the match, you get a permanent speed boost for the rest of the match

shell sonnet
warped prism
shell sonnet
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Its easier to be negative about something

shell sonnet
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Y'know

A tank might not be ideal

But what about a stationary artillery canon that you can use to destroy stuff

Basically just what rpg should have been all along, but whatever

Place it down and lay siege with low damage but highly destrucive shells

warped prism
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after the tank is destroyed, it deploys a mech that can be mounted. the mech would come with built in jump pads so every jump is super high, and its main attack is a minigun while its secondary attack is a seeking missile launcher

warped prism
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medium needs a heal grenade instant 50 hp

shell sonnet
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It would
But it has its drawbacks

Cant cheese fights like cns and rpg
Cant be used to defend as easily like c4

You need to be exposed so the projectiles can travel

thick geode
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hello I just lost a ranked match to a 3 pike medium team and I came to complain goodbye

shell sonnet
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What heal beam should have been all along tbh

Zombie healstation from gw

atomic crater
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Hanging the game up until a CL-40 nerf. Shit removes all the fun from the game.

shell sonnet
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Tbf, bfn did some things right
Still not good though

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I kinda feel like the nerfs to healbeam only made it less fun to use
But didnt really change it majorly

Like, i do feel that im not able to full heal heavies
But the lowered healing power never really had a snap moment where i though "now the nerf got me, had it not been nerfed i wouldve been ok"

In my opinion, the right course of action for heal beam would be to make it slightly stronger again, but give it some other alternative downside

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Personally i think being charged based would be good

Activate it, it heals until overheat, then it goes on its usual cooldown

Mediums would have to make decision on when they want to heal

Do they heal now for the bit of chip damage and waste a bunch of charge?
Or do they wait and possibly risk their teammate being finished off, for the off chance they might get a better, less wasteful, oppertunity later?

It also gives a cleat cut window for the enemies to engage
The heal beam is off, now go

It also allows light to shine more, as they can go in, chip some damage off and run away, forcing the medium to consider wasting charge

It also makes defib less busted, as the medium would actually have to leave them at 50% or waste charge (though it would likely still need changes itself)

Thoughts?

lucid cloud
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I have a doubt which is the cl-40 counter? Because the medium's anti-explosives have a limit of 3 explosives and the cl-40 has a 4-shot magazine...

timber sparrow
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what heavy weapon to win more games?

shell sonnet
boreal laurel
sand monolith
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^

smoky jackal
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nerf the cl40, the model, just medium in general

unborn stirrup
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Your mental health will thank you

shut bane
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tbh, on regular gamemodes like bank it and cash out im not seeing nearly as many cl40's as I thought I would

polar trout
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Also maybe make it heal less to someone actively taking dmg

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Or a reverse ramping hpm where it slows down over time, promoting you to swap between it and your primary so people don't healbot as often

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Which pushes medium as the battle medic it is and not a mercy or medic clone that so many people seem to try and make it

hallow leaf
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pike just makes the revolver useless

distant flare
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The revolver needs to be more powerful tbh, especially from a distance

hallow leaf
distant flare
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True, my biggest thing is that if we only get 6 shots the revolver should be much more powerful

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U can tell that when they first made the revolver they designed it so that you wouldn't be able to 2 shot a light because it does exactly 74 damage to the body

hallow leaf
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imo revolver should do 80 damage or something

hallow leaf
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it shouldnt take the same amount of headshots to kill a light as it does a med

distant flare
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Oh yea I was gonna ask, did they buff the war machine in the most recent patch? Ive been running it as my main weapon recently and it seems like I get way more kills with it now compared to last season, cant tell if they improved it or if Im just like that now 😭

distant flare
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The heavy grenade launcher, I think its called the MGL32 or smth like that

hallow leaf
distant flare
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Oh thats it? Aye I'll take it

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Guess this means I'm getting better w/ it

hallow leaf
distant flare
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Oh yea, Ive been running that recently and icl I underestimated how good the charge n slam actually is

boreal laurel
hallow leaf
distant flare
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Praying that they don't make it broken in the future 😭

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In all reality the MGL isn't a terrible weapon, it's very hard to pick up but it does its job, the biggest problem with it is the fact that you can't hurt players who are above you so if you get a map like Kyoto you lost 💀

reef river
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quick question lads, I need some help with the sword. how do I get about approaching people without instantly getting lit up?

reef river
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ye

hallow leaf
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use dash

reef river
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yea but also I feel like I can't land hits without saving the dash

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is that skill issue

hallow leaf
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yes

distant flare
hallow leaf
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you can also use dash while holding lmb

reef river
hallow leaf
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you're light use hit and run tactics

reef river
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very wise

distant flare
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Yes 💀 Light build is designed for you to fall back after you get a kill or two and the sword is no exception

reef river
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gotcha

shadow vortex
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I feel like the only light weapon u can commit with are throwing knives tbh

boreal laurel
# reef river quick question lads, I need some help with the sword. how do I get about approac...

Sword is kind of an opportunistic weapon. If you run into someone in close quarters, attack them; at longer ranges, don’t engage. Try hiding near doors (especially near ongoing cashouts) and ambushing people that come through them. Also try to stay indoors as much as possible—a couple of dashes can easily carry you across a room. And finally, if you can hit someone from behind, do it.

timber sparrow
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Red dot 93r now embark

leaden dagger
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Sweet

reef river
gaunt terrace
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Imagine a boomerang as a specialization that could grab objects and damage players on its flight. Maybe would work as a gadget or weapon even

reef vector
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i feel like grapple hook is the only good specialisation for light right now

wanton glacier
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I love Famas with the new sight it has

smoky jackal
winter badge
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The XP-54 just aint the same anymore

thick sierra
reef vector
spice vigil
reef vector
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Nuh uh

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Engimo is awesome

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Also I had a heap of engimo stuff already so I want more

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I also like the colour

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It’s a shame that volpe isn’t an option for a sponsor cus I’d definitely pick them

crisp heart
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dragonfly>shoe

burnt canyon
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Nah like if you've been in a ranked match with 10/12 players running pike you'd realize just how much of a nerf to the headshot multiplier it needs

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Probably needs the hipfire nerfed

burnt canyon
hallow leaf
weak kernel
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the literal second i saw that they gave the medium a hitscan DMR i thought "oh no" like, going into the game and testing it was unnecessary- FCAR was spectacular because it was medium's best long range damage output while still being really, really good up close, pike seems the same way. bad hipfire isn't going to be enough to balance it in a game where movement doesn't really hurt your ADS accuracy at all

I don't personally like long range being strong in this game unless it's something genuinely very flawed like light's sniper, good long range all rounders are kind of a nightmare for anyone that doesn't want to use them in positioning and movement heavy games like this

silver socket
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cl40 need to nerf ammo

rich gorge
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Ak47 needs back previous ammo cap

obsidian nexus
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cant lie, i miss the shotgun meta. CQC is where this game shines in my opinion. closing the gap with movement options and jumping in with ur team trying to get a snowball going. now its hard rotating because 2 pikes on 1 team are beaming u before u can cross the street.

fleet brook
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And it's iron aren't bad

fleet brook
fleet brook
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Because I think it has been forever since I saw any other light smg after the XP

weak kernel
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always been a fan of the M11's quick TTK and snappy reload

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MP5's AR-esque performance still just made it better IMO tho

vale obsidian
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(not extactly)

fleet brook
fleet brook
fleet brook
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Also arguably

New RPG isn't worth a 45 second CD

vale obsidian
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^^^

fleet brook
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That's kinda obnoxious for something they want to be a "destruction tool"

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My joke is it shouldn't be faster to die TWO TIMES to reset your CD then waiting out the CD on an item

vale obsidian
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i thought 100 insta damage is still very good but when i use it the long ahh cd really making me think twice every time i use it

weak kernel
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i'd really like buffs to heavy's demolition in general, most of their ways to access it were nerfed because of their killing power (which has been brought in line in other ways, anyway)

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please... the 2nd C4 charge...

fleet brook
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Nah play light they've been getting destruction tools (I know not as potent) but they're destruction actually gets buffs

vale obsidian
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i feel like when they do changes they don't really look back at what they did before
and quo feels

weak kernel
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i do mainly play light and I like having three breaching charges

fleet brook
fleet brook
vale obsidian
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termal bore lol

fleet brook
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If you told the me who was playing in the beta that sentence he'd stare at you funny

weak kernel
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I mainly use demo to create routes and angles indoors so charge's low cooldown is appealing to me, but thermal bore is funny, especially against suspended platforms it's just a free knockdown

vale obsidian
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honestly rpg should be just like termal bore

fleet brook
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No I don't count the attempt that is the KS 23 as a good long range destruction option

weak kernel
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"lower damage, two rockets" is something people were suggesting ages ago

fleet brook
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Lower damage lower CD

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50-60 damage (so it isn't obnoxious) lower CD

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Much lower CD

weak kernel
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be funny if they gave it impulse (knockback) to make up for it losing so much damage

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blast someone off a cliff

fleet brook
vale obsidian
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i would love kock back as it own gatgit
like a kock back nade that do no damage

fleet brook
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Displacer impact grenade on heavy (heavy enough to push small building chunks)

Med (players and some objects)

Light (why would light need this)

weak kernel
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a close range repulsor that you can punt stuff and do little blast jumps kinda like the tf2 force a nature is something that I've wanted on light for a long time

fleet brook
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A repulsor having the unique ability to send back projectiles if timed well and refunding 40% of the CD form doing so could be cool but I can see it getting problematic

vale obsidian
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light need it cus more Schmoovement

weak kernel
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deny the objective by punting it or the stealer
punt people into harm's way or get them away from you
a little bit of extra mobility

fleet brook
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Grenades/ grenade launchers ik would count

Sniper shots technically

eternal lodge
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light need wall jump ! and CL40 need à nerf 🙂

plucky spade
vale obsidian
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yeah yeah cl need nerf heard that a copple million time already

fleet brook
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I'm gonna be real I play movement shooters

They become super annoying when one class is the "movement" class and they kill you super fast while being untouchable

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Also that 60% of movement techs are near impossible or much harder to perform on console

dreamy osprey
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Games in a really good place rn but the cl definitely needs a nerf it’s not too op but it’s the only weapon Ive faced against the past 8 games

vale obsidian
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kockback nade won't be as bad cus you need to swap form your gun to it (can't shoot)

fleet brook
vale obsidian
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oh yeah keep forgetting bout melee

weak kernel
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it makes perfect sense on light though because light's whole bag is isolating people for picks on top of mobility

fleet brook
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A dash light with impulse knock back and lights natural speed and you have a nearly impossible to catch gnat that's CD come back anytime you close the distance

weak kernel
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I don't know if it would change that much, stun still exists, only way to kill a competent light as melee heavy is a lucky hook and sledge and I say that as someone who loves playing hammer

eternal lodge
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80% of my games are full of cl40 players, make the game less enjoyable. Only explosive spam and when you have 3 meds with cl40, turrets and defibs I think it's a bit to much for medium

fleet brook
weak kernel
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that's pretty in line with what I said, you use your mobility to make opportunities to damage or outright gank people

fleet brook
eternal lodge
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and ? this is the channel to talk about nah ?

fleet brook
fleet brook
# eternal lodge and ? this is the channel to talk about nah ?

Cl-40 needs a nerf

No one's gonna argue there's not a conversation there just everyone seal clapping saying yup and going back to the og conversation

CL 40 needs a nerf and here's how opens up a conversation

My problem isn't the spam it's the spam that has no attempt at being a discussion

weak kernel
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i'm more thinking about using it to extend your grapple launches or w/e by bouncing off the ground kinda like planetside 2's impulses

fleet brook
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Combine that and impulse nade and you have a self refunding and infinite chase against any light player

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Melee and close quarters shotguns

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As a DB player the rage I'd feel if I closed the distance and then got knocked back with an impulse would be immediate

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It also feels like light is the favored gadget class

weak kernel
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I guess I just think that light already generally beats most melee for free between any of their given movement options, faster movespeed and stun gun especially if they choose to take it so another way for light to get away from melee once they know they're there wouldn't make things worse

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DB's my favorite gun in the game so I know the long range struggle, but more mobility/more ways to get in on less mobile classes without spending all of your mobility options to do so always sounds good to me

fleet brook
fleet brook
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Give a class to much mobility options and now there's no real cost to misusing one movement option because you have 2 more spare CDs to get in/out with while the first recharges

weak kernel
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at the end of the day, the other classes' damage output, heavy at close and medium beyond that is so strong that light remains the statistically most losing class in the game- light has a ton of competitive gadget choices, so it's not like that extra mobility on the impulse grenade would be a free pick, and I doubt it'd shake up the meta that much

fleet brook
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It also from a enemy perspective makes fighting that enemy feel like a waste of ammo unless you immediately kill them cuz they're just gonna start running (you can't catch up) and heal and come back like an annoying gnat

loud chasm
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can someone nurf the CL40 please

fleet brook
loud chasm
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is op

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you cant play the game

fleet brook
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I'm just gonna start responding to this spam with how because I'm genuinely bored from the lack of conversation

weak kernel
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it'd probably be fine

fleet brook
loud chasm
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only CL spaming , like 10 of them in tournament !

weak kernel
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pulling the pin on an impulse and throwing it is definitely enough time for a medium to kill you even if it could be good at stopping someone from shooting you for a sec

fleet brook
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Also I feel like an impulse nade would be a better support tool (medium) and gives medium the class with no mobility something

And heavy it'd be useful for destruction combo because rn the only gadget that combos with destruction is gravity cube which can be shot out

Light has gadgets for everything they want to do not everyone else can say that

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At least to a long time player lights always felt like embarks favorite child that they just can't get running like the other kids

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I remember when light was given (stole) gadgets from other people as well

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Also why should a glass cannon flanker win in a dps race (unless it's DB or dagger) if you both see each other from mid range that was my problem with XP

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A glass cannon flanker shouldn't match everyone's DPS from range

weak kernel
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I don't really think medium needs more mobility with their weapons and utility being so good, jump pad on its own is incredible, and I'm frankly not sure many people would take it because medium has a few gadgets that are borderline must-takes. I'm also all in favor of medium getting sonar nade back

I'll say impulses could be fun on heavy but heavy's also not supposed to have much in the way of mobility tools. It just plain sounds fun to me on light, a flanker naturally would get the most mileage out of all the utility you can get from impulses, but that's just what I think

past flare
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turrewt cool

hallow leaf
obsidian nexus
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the only counter to sword is a weapon that specifically counters them

shell sonnet
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Slower healing when under fire would be nice
But it doesnt change the main issues

It would be another nerf mediums can complain about, while not being what was needed

At some point you just cant nerf something further
Even if its still a problem

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Slower healing over time would just promote the issue even further

Heal a bunch and stop just before overheating
Made now even clearer by healing less the more you heal in 1 go, leading mediums to basically never overheat

plain wasp
shell sonnet
vale obsidian
last solar
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Model is the best counter to sword cus you can shot-melee and it insta kill light

vale obsidian
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every gun is a soft counter to sword as long its burst fire

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dashing behind you is lest valuble when you do it in the fire rate recovery

hallow leaf
shell sonnet
hallow leaf
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They only block ONE shotgun pellet of the many that comes out form each shot

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And they are inaccurate as fuck

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Dual blades need the deflecting fixed and a damage increase on the last attack on the combo at the very least

shell sonnet
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They shouldnt block% of a shotgun
But i think 20-40% would be reasonable

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And the last combo attack needs to deal the actual damage of the hits before, not half

hallow leaf
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They have needed a buff since they came out

ashen hawk
# loud chasm is op

holy shit here we go again
lmao no cl40 aint op, its just a skill issue.
being a med player i played with a light xp54 earlier to see how difficult it was to be a light.
and damn, that requires skill. but i was also able to take down a cl40 main by evas and xp54 simply, no cry no sweat.
so if u cant use charge and slam, sword, sledge, etc., mesh, effing frags, dome, xp54 or get out of cl40 range using light speed to attack from afar, then sorry thats just ur own prob

coral sequoia
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CL40 is a low skill floor weapon that is great at killing noobs.

Which is 100% a recipe for disaster with the casual playerbase, I think it just needs higher self-damage and it got some noob friendly counterplay.

thick sierra
vale obsidian
coral sequoia
#

Not really, even the best players are forced into close combats by lights, melee or models etc

#

Where they don't have much choice but to shoot the grenades in splash range

vale obsidian
#

i like a change that effect everyone more equally~ish

vale obsidian
vale obsidian
coral sequoia
#

Have you played Unreal, Quake, team fortress or such?

In those games it can be a bad idea to fire the explosives at point blank, cause it'll hurt you as much as it hurts the enemies. For fighting the weapon it introduces a dynamic where it can be smart to keep close enough to the enemy that they hurt themselves, making the trade easier. (but depends on your own loadout)

It fixes the issue currently the gun has where you can just fire it and forget and obliterate lights at point blank. Swords could dash in, stay close and use the explosive nature against the CL user.

vale obsidian
vale obsidian
coral sequoia
#

Could work yeah

#

Good idea

vale obsidian
#

🤝

royal pier
coral sequoia
#

Yeah, but I would not say it's overtly strong against skilled teams, just good

Against noobs it's WILD

royal pier
#

The game is basically a matter of who gets that first burst of damage out first now. You used to be able to use defensive utility to turn things around, but the DPS is just too high now.

#

Some of my usual friends I play with have gone from complaining about Heavy being OP to joking that I'm throwing by playing one. The sad thing is, the joke might not be a lie.

Heavy has some OK utility, but Medium has some of the best weapons (that are also easy to use), team mobility, Glitch Trap, Demat, Heal Beam....they don't really lack anything.

Another major factor is that the CL-40 and 1887 don't require aiming to use, so they can always stay mobile. The Deagles can be strong, but you do have to slow down to aim, while they can hop all around and chunk your health.

coral sequoia
# royal pier Some of my usual friends I play with have gone from complaining about Heavy bein...

Medium is overpowered at the moment, most games I get at least 3 teams of MMM, not a very diverse meta. Thing is they're mostly using hitscan autos, so I'm not sure it'd change if they'd nerf model or CL-40, they probably have to touch the core of the class.

CL-40 is very forgiving to use.

Model is practically useless if you can't aim while moving and getting the important 128 dmg shots consistently is tough.

spark igloo
#

Society of cl took some skill tho

royal pier
coral sequoia
#

Anecdotal reality 😉

spark igloo
#

Cl would be a really cool weapon if it had proper risk reward

#

Mesh is the only unwarranted defence nerf imo

royal pier
spark igloo
#

Dome is still incredibly strong while being extremely healthy in all game modes

#

You have to use it properly

#

It's meant to be temporary cover, goo and barricade are more permanent

mystic nimbus
spark igloo
#

It's still amazing for defence, especially when stealing

royal pier
#

Or you just use Glitch Trap near the obj and the Heavy has to get shot while dealing with that.

spark igloo
#

Glitch trap doesn't even affect dome?

royal pier
spark igloo
#

You just have to throw it from outside the radius

mystic nimbus
#

💀

royal pier
spark igloo
mystic nimbus
#

i was gold in wt few hours after the new season dropped, I'm asking about the ranked league( the comp one) not the casual one

coral sequoia
#

Casual perspectives are important too, without appealing to casuals a game eventually dies.

spark igloo
#

If you do not actively play ranked above gold 2 you are more or less a casual

royal pier
royal pier
#

Gold 2+ is a tiny percentage of the playerbase, then do not get to dictate the meta. This is not CS/Val

royal pier
spark igloo
coral sequoia
#

Yeah

spark igloo
#

Famas is great, just overshadowed by pike and model atm

royal pier
#

Your rank does not invalidate your opinion regardless. I play what my friends wanna play, and atm they don't wanna play ranked.

But guess what?

Most players don't play a significant amount of ranked.

mystic nimbus
spark igloo
#

Cl is HORRIBLE in casual rn, against good players not so much

royal pier
spark igloo
royal pier
spark igloo
#

Dude there's really nothing wrong with being a casual player

#

Or maybe a hardcore casual player

royal pier
#

Because ya'll always move the goalposts to avoid responding to the actual point.

mystic nimbus
royal pier
spark igloo
#

I'm literally not arguing that

royal pier
mystic nimbus
royal pier
#

What are you advocating for/against?

spark igloo
#

The cl is a casual stomper and not actually as good as made out to be in reality

royal pier
#

The ranked meta will always be stale at high level.

spark igloo
royal pier
#

Because it's the same shit as Light making casual less enjoyable after all the buffs, while still being shit in ranked.

Just let Light be shit in ranked and stop spending entire seasons nerfing everything else.

#

They don't have the playerbase to cater to like 1k players that are in Plat+

mystic nimbus
#

all the shit they nerfed was deserved and should've been nerfed since release (mesh and dome excluded )

gray mason
#

anyone think the m26 isa beast? I stg i see noone run it but me

royal pier
spark igloo
mystic nimbus
unborn stirrup
#

Dome didn't deserve the nerf, even if it is still useful

spark igloo
#

Dome isn't just brainless 350 hp anymore

royal pier
#

Dome pops instantly under focused fire. It can be good, but you could also just get another defib and glitch trap with a Pike/FAMAS/whatever.

unborn stirrup
#

The mesh shield nerf was genuinely a more welcome change than the backlash made it out to be

spark igloo
#

It has to be used at the right times while still getting insane value

gray mason
spark igloo
royal pier
#

I didn't have an issue with dome S1-2 because I just tossed the old Glitch Mine at it and popped it manually.

That's good balance, something strong being countered by something else strong. Now, they balance by making numbers bigger or smaller the majority of the time.

unborn stirrup
#

Because the second anything "gimmicky" becomes a little bit strong the community goes insane. Doesn't help that most opinions on balancing come straight from the optimization-addled brains of world tour and ranked.

spark igloo
#

The dome changes were very healthy for comp. I don't believe dome is worthless in casual either, I don't see what the issue is

#

Double dome was SUPER oppressive before the change

royal pier
#

Just lowering RPGs damage was lazy. They could have slowed its speed, forced you to aim before firing, and lowered the maximum damage range on players to turn it into a skill shot that still felt strong, but counterable.

spark igloo
#

It still is and requires counters like glitch but they don't next to guarantee steals anymore

unborn stirrup
#

To a lot of people this game should just work like CoD or CS:GO where only a couple really good weapons are viable, and the only dimension to gameplay is 1v1 shootoffs

supple oracle
#

is rpg supposed to be a damaging tool or a destruction tool?

spark igloo
supple oracle
#

because C4 is still shit for destruction and damage, and i used it before its nerf to charge amount for destruction

unborn stirrup
#

Honestly it should be further reworked to be more of a damaging tool, like @royal pier said all they did was decrease damage when they could have increased AOE, given it two shots, etc

supple oracle
#

now i don't bother touching C4 because RPG exists

unborn stirrup
#

And things like C4 too just aren't used and are being forgotten because people whined about them two seasons ago

royal pier
north junco
#

Always hilarious to me when self proclaimed "high skill players" (enemployed people who play the simple time sync that is ranked) think that their opinions are more valid than the rest.
In reality now, vast majority of players are "casual" players, I.e. The players who bring in the money for the game to keep on going. Whether you like it or not, that is the player base who the game has to be balanced around as that is the player base who keeps the game alive, with balance against the players they will move to another game (as casual players do very quickly since they havnt put an unhealthy and laughable amount of time into something that's only purpose to them is to give them some fun) when the game has become too unfun for too long.
The fact of the matter is this game was never built with competitive in mind, embark has said this themselves, and this is evidenced by the time it has taken to add things like spectator or hold any kind of proper tournaments.

Unfortunately the balance team of this game keep listening to the vocal minority that is this dreadful server and it shows as the more they listen to the loud mouth "balance experts"in these channels and make the game less fun for the casual player, the more players they shell.

Ultimately the casual viewpoint is the most important viewpoint for this game to thrive at the moment (with next to nothing in the way of a competitive scene), so as much as some of you egomaniacs would like to argue against it, the game should be balanced around casual play to even have a chance of gaining enough traction to entertain a competitive scene.

spark igloo
gray mason
supple oracle
#

Not even using it as a trap its good, its damage is just too nerfed for 1 stick that takes 15s

royal pier
#

I'm going to go as far as to say this game should have never had ranked. There are already competitive FPS that you aren't going to drag players from.

This should have been a wacky, casual, game show FPS where losses are less annoying because who really care?

Instead they're listing to the hardcore but vocal minority in this discord and want to chase the competitive dream.

spark igloo
royal pier
supple oracle
royal pier
royal pier
supple oracle
#

Can also place mines on walls and roofs, granted its thrown range is slower

spark igloo
#

Invis has only been nerfed, dash has only been nerfed, grapple got a buff but who tf complains about grapple

royal pier
supple oracle
#

explosives mines too, and not many times will you be able to place 2 c4 on a spot since generaly there's alot of explosives going around triggering everything

royal pier
supple oracle
#

And your argument is not the same for c4?

royal pier
#

Pyro is interesting in that when placed correctly, it's a lose-lose. Pop them, fire, don't pop them, I pop them.

spark igloo
supple oracle
#

Why would you place a explosive mine below the cashout?

#

good, only pyro mines would have use for that

royal pier
#

I'll even make a little shell with barricades that make it so that you have to go where the mines are. Break the barricades? Fire.

Only data reshaper is a reliable counter.

supple oracle
#

Big deal ,you can RPG it yourself

#

you mean not close to the cashout you're supposed to guard/capture?

royal pier
#

If the cash out is against a wall, you can make a little wall with barricades that if you don't destroy you have to vault into to steal, then surprise it's 2 pyro mines and a C4.

supple oracle
#

Yes, but does that argument really will incetivize people to use C4 when RPG is just so much more flexible?

#

i can either aim and shoot a explosive with immediate feedback

royal pier
#

I've had games where we win despite being outgunned purely because of stalling strats.

supple oracle
#

or place a C4 somewhere hoping someone walks into it after it takes its sweet time to arm and does not throw a random explosive, prematurely triggering it

royal pier
#

Also you can chuck C4 surprisingly far (unless the game just eats its momentum for no reason).

#

C4 could do with an arming time reduction.

supple oracle
#

i would 100% take C4 if i could hold 2 charges with slight increased cooldown, but as it stands now, even after the nerf to RPG, i will keep taking RPG, cause C4 is too nerfed and niche

coral sequoia
#

At least intended as that, which is not necesarilly how people have been using it

royal pier
coral sequoia
#

I can't claim to understand the devs reasoning, but that's what they said.

royal pier
coral sequoia
#

How much does it do now? 100? 60?

supple oracle
#

100

restive plover
coral sequoia
#

based

royal pier
#

Which is why I've gone C4 on all but Sledge and Spear.

restive plover
#

RPG is also still good.

royal pier
#

On launch, it seems like the logic was that RPG was a damage gadget that could do destruction, and C4 was for destruction with a side of trap damage.

Then, they repeatedly nerfed C4 due to nukes, when they could have just not let C4 stick to throwables.

crisp heart
supple oracle
royal pier
#

In the time it takes to draw, aim, fire, and stow the current RPG, you could just shoot them to death.

royal pier
supple oracle
royal pier
#

Imo, they should encourage combinations of gadgets and specializations to get kills, but now they're just saying "shoot them with a hitscan."

royal pier
#

I get heat for using MGL32 when I encounter situations that it doesn't shine, but it does shine in defensive situations.

That's balance, major strengths coming with weaknesses. Instead, they made hitscan weapons be both easier to use, and also on the high end of DPS.

#

Hitscans should be on the low end of DPS. The easier it is to use, the lower the damage.

supple oracle
#

i hate how the slight elevation or de-levation already screws my chances to bounce my grenades shot into the enemy with MGL-32

royal pier
#

Weapons like the Pike, LH1, and Deagles should be projectiles with high recoil.

royal pier
supple oracle
#

or a grenade shot that does not bounce as much like you said

royal pier
#

But it's stupid that I have to do mental geometry while the ARs, LMGs, and SMGs do more damage while being easier to use.

#

Nah the bounce is what makes it unique.

#

It's fun to bounce it off the wall into a camping enemy. It's when you're in a fight and your only option is using the floor and you can't hit them because aiming at your feet makes it have crazy air time that you end up with your team ignoring all the damage you did before.

#

At least the self damage reduction.

#

The launcher that explodes on first impact should have to be the one maintaining a proper distance.

supple oracle
#

yeah as of rigth now, it bounces a little bit too much

royal pier
#

It's also terrible when fired from elevation. It has a several second hang-time.

#

Just increase the weight of the nade.

charred snow
#

Throwing the javelin instead of the dance secondly fire would be cool

lapis hound
charred snow
#

Make it do like 150 with a long charge up

#

Like the dagger charge up but without being able to hold the charge

merry fulcrum
#

here to talk about how much I love the M26; how it hits that spot of solo demon and team shotty in a way that makes me genunely happy to be digging into light again

#

the damage is enought that i'm landing picks when I want to, and assisting my team when I need to. I've never felt more versatile than with this weapon; being able to defend myself and help others in a way far stronger than running my usual medium w/ healing build

dusky moss
#

IF THEY DONT FIX cl90 I am freaking quitting this game.. I dont care if I have given money.. who makes those decisions .. 3 cl90 in a team is stupid.. they just spam grenades .. they cant even see u..

merry fulcrum
crisp heart
#

The CL is too strong that it can even kill the game itself

restive plover
#

can we get a weapon that can shoot through but does little less damage then guns

silver socket
#

remove stungun is unfair

winter badge
#

the stun gun is literally a meme at this point

boreal laurel
arctic fog
#

Unless I can get a frag in or something

shut bane
#

isnt the lh1 straight up the same thing as the pike if not more effective at close range if the shots are paced?

supple oracle
#

Pike just melts you too fast, LH1 feels like you have a chance to fight back

shut bane
#

i know practice range is always messed up but testing both of them out here I just cant see much of a difference in ttk, is it the recoil? pike is feeling like an lh1 that trades off ammo, fire rate, and handling for slightly increased damage which just so happens to make the difference for lights especially

#

unless the lh1 is vastly reduced in range in an actual match

boreal laurel
shut bane
#

recoil would be tougher with that kind of fire rate, seems like theres no reason to hold it back in the range department right now though

hollow dragon
wooden glade
#

Thoughts on giving heavy a fun special ability: let him heave up a chunk of debris and either throw it at opponents to hurt them, throw at buildings to break them, or even plant it down to create a small bit of cover

shut bane
vale obsidian
wintry crane
steady ibex
#

undo the AK it needs the 36 rounds

merry solar
#

any riot shield players have an effective way of dealing with other melee weapons/flame thrower?

wooden glade
merry solar
#

i find it really fun to face against guns but its super tilting to see another melee and know my shield won't do anything

#

trying out goo nades to some effectiveness but was curious if there was a better method

wooden glade
crisp heart
polar pasture
#

Can someone give me an advise? I have a challenge - Kill 5 enemies with gadets from more than 40m away. I just cant make it work. RPG doesnt kill anyone anymore and i have the feeling that i cant thow granates that far.

polar pasture
#

Somehow i cant get a kill with it xD but when i play i die to them.

crisp heart
#

play in Power shift and pray no one is using aps

#

use the CL for guaranteed win, and use grenades for the challenge

polar pasture
#

With the cl everyone is using aps <.<

crisp heart
#

that's why you pray

polar pasture
#

xD thanks i will try - its called challenge for a reason. I dont belive in god but maybe the finals will change that.

wooden glade
crisp heart
#

that'd be a sight

wooden glade
#

Crazy lol. I would think the heavier the object, the less distance you get with the throw. Even one handing super light things that you just yeet at someone for like, 60 damage

#

Maybe less if it becomes a problem or is too easy to hit

night sinew
#

how many meters away can you throw the frag grenade

hazy ridge
#

With exchangeable sights and the eclipse shade skin on the akm the skin actually changes how the sight is attached

wide swan
#

oh thats cool

torn mason
lofty sky
#

WHY DO I HAVE TO PLAY PERFECTLY WITH THE REVOLVER! I have mained this weapon from s1, I love it but god give me something more please. I play against the cl40 rn and I cant fight them from range because of the dmg fall off, close they destroy me while kicking up dust and shaking the screen so I cant really see them. I know its just hit headshots, but in this game that is SOO difficult. I can do semi regularly but comon.

lean bear
#

The HC is low key not that good

real dawn
#

Does anyone know if theres any extra features on the new Paintball CL40 skin?? like shooting effects, extra inspects etc?

lean bear
#

Does the aps turret block ALL projectiles including bows and throwing knives

real dawn
shell sonnet
#

Maybe mention it in feeeback
I (and likely a bunch of others) already mentioned it

If enough speak up maybe they will change it
Maybe you should too

shell sonnet
lofty sky
real dawn
shell sonnet
#

We really should be able to

Helps with reactive skins like magma
Now stuff like paintball cl-40
Lets us see their special animations
And get us to see how it feels in lighting of an actual match

marble sage
#

CL40

lean bear
#

i come from destiny 2 mb

#

as someone who mains hand cannons in that game i feel like the finals revolver has too much visual kick

#

and the bloom feels weird, like beyond the first shot it just whiffs so much

lofty sky
#

Yess, like it needs a slight deley to resenter before i can fire again or I wont hit properly

#

I do complain after one awful match I had then I got 22/7 on my next match

#

I got soo close to winning but demat didnt demat the wall fully so I couldnt steal

lean bear
#

demat is wierd like that

#

also fcar recoil for the first like 8 shots is horrible

lofty sky
#

I want to try it again but I dont find the automatic guns to be as fun to use

lean bear
#

aps still good for cl40

plain wasp
#

It also blocks every grenade including rpg

lean bear
#

i know that but what about dome shield

plain wasp
#

Probably

lean bear
#

i want to test it out now somehoe

plain wasp
#

I think all throwables

lean bear
#

arena canisters too?

steady ibex
#

if you mean the explosive ones

lean bear
#

what should i use then i current use frags, defib and jump pad

#

aps seems worth

swift blaze
#

delete gre launcher for medium

verbal pier
#

at the very least give it a longer reload than the revolver the fact that you can spam cl40 is insane yall need to fire whoever play tested that n found it okay

untold timber
#

I doubt anyone playtested that shi 💀
Nerfing the explo mines and the RPG but instead buffing the CL so it does more damage than the RPG with less self damage.
The heavy class is just absolutely useless right now in must casual lobbies because you are essentially just a slower medium with a little more HP

nimble geyser
#

can the dual blades not reflect cl40 or the heavy gl grenades? playing dual blades against the cl40 has been so ass

timber idol
#

make a banhammer skin for sledge

carmine lark
#

Anyone think they got a good gyro setup going and would like to share

sinful dagger
#

Have to play powershift till pike hopefully gets gutted

hallow leaf
#

i would just use the riot shield until they get buffed if ever, riot has better blocking and better damage

carmine lark
sinful dagger
sand monolith
restive plover
hallow leaf
#

I think pike does need some changes, my issue with it is that it's just a direct upgrade to the revolver and there is no reason to run the revolver anymore

#

It completely made the revolver obsolete

tough prairie
#

Revolver probably needs a glowup

carmine lark
sinful dagger
#

Gutted pike is still a great weapon. I think embark wasn't really thinking when they nerfed sniper and lh1 range, because they apparently realized that long range damage is not fun. However right after they add pike with perfect range and insane damage. Zero logic behind it

coral sequoia
#

Make revolver hipfire as accurate as model hipfire and we’re cooking

shut bane
#

Nah nah nah, let us fanfire the revolver decreasing damage range but increasing close range accuracy and fire rate

coral sequoia
#

I’d very much like to live thank you

carmine lark
coral sequoia
#

No

cosmic heart
hallow leaf
junior ledge
#

bruh theres a triple medium grenade launcher team in my lobby 😭

lean bear
lean bear
#

i didnt even play the other 2 dlc ones

restive plover
#

The cl40 is gonna kill the newer players

#

What was Embark thinking

keen turtle
#

Cl40 is going to kill me

hallow leaf
keen turtle
#

For real though. RPG gets nerfed - indirect sledge nerf. and now I also need to deal with aoe spam from 1/3 of the lobby

hallow leaf
#

but no its gets +24 damage increase

#

cl-40 2 taps lights with no skill needed you just need to hit in the area near the light, while the revolver needs TWO HEADSHOTS to two tap a light

restive plover
junior ledge
#

a solo light came 3rd over them 😂

hallow leaf
#

and revolver needs reworked

restive plover
#

I know I was joking revolver doesn't actually have mcree's high noon ability from overwatch

hallow leaf
#

i just dont see why the most skill based weapon on medium is the worst

restive plover
#

they should just let you fan the hammer

hallow leaf
#

i say give the revolver a fan hipfire ability and keep the ads but increase its range

hallow leaf
restive plover
#

give it a speedloader

hallow leaf
#

give it fucking anything

#

revolver needs a rework and dual blades just need major buffs

austere patio
#

ok but can we pls get a baguette skin for spear?

restive plover
weak kernel
# hallow leaf I disagree, mediums need something to help them with speed. They need either a s...

medium's melee is relatively speaking terrible and I don't think that will ever change because their guns are so good, but I dunno, if you give them a mobility boost gadget or something you're giving that mobility boost to everything besides melee that probably doesn't need it. Like I'm imagining the stim from Titanfall on something like the AK or the 1887 and that sounds pretty miserable. I think I'd sooner give medium a (small) conditional speed boost on their melee weapons.

hallow leaf
weak kernel
#

can medium run with riot shield up?

hallow leaf
#

The best fix for dual blades would be to double the damage on the last attack on the combo, fix how deflecting works(make it block more then one shotgun pellet and increase it's accuracy at least), and be able to sprint while deflecting

weak kernel
#

I can't remember but if they can that probably wouldn't be much more annoying than that

hallow leaf
#

Hell even if they made it block 70% or 75% and gave us the ability to sprint with it it would be better

cunning wyvern
#

DAY 3 GIVE IT UP FOR DAY 3 EMBARK MAKE THE SPEAR A THROWABLE WEAPON THIS IS A NO BRAINER

restive plover
cunning wyvern
#

DONT CARE

lost pivot
#

Buff fcar please.

cosmic heart
lean bear
#

I was top 500 in trials and comp for like a year but I stopped playing about a month ago

sharp walrus
#

how do i get A gagget kills over 40 meters????

#

whats the strat???

shut bane
#

C4, rpg, mines, grenade I guess

restive plover
#

Place turret in random location.

sharp walrus
restive plover
#

Why is this guy screaming at me?

And yes.

lean bear
#

Light with breaches on a cash box then gateway 40m+ away

#

Detonate when people grab

shut bane
#

people being angry about -4 bullets on ak is funny to me

prisma valley
#

40 meter gadget kills is the absolute dumbest contract ive ever fuckin seen

#

"try to get kills without being in the fight or even the building, or even the county"

sharp walrus
prisma valley
#

r word

haughty haven
unkempt whale
#

One message removed from a suspended account.

#

One message removed from a suspended account.

unborn swallow
#

Knifes definitely need a speed boost. The drop also needs a boost to match

#

And I escape

wanton tulip
#

best heavy gun?

unkempt whale
#

One message removed from a suspended account.

unborn swallow
#

I've died so much while using, literally unseen, nah

#

Faster please. I ment the bullet drop

#

Meaning it needs to fall faster....

restive plover
plain wasp
#

LH1 has been my go to since s1

plain stream
#

lh1 is bae

haughty haven
restive plover
#

LH1 has always been better, but the xp was less painful to use.

restive plover
main axle
#

Delete Cl-40 is so pathetic gun

vale obsidian
restive plover
haughty haven
#

They gotta buff revolver or something there’s literally no reason to take it over Pike.

gusty sedge
main axle
#

Cl-40 players are so pathetic

timber sparrow
#

is the dagger change a nerf or a buff?

haughty haven
timber sparrow
#

I mean if your not already used to how it works

haughty haven
spiral pilot
timber sparrow
haughty haven
#

Lol

#

They gotta do something with revolver, literally no reason to pick it especially with pike being released.

shell sonnet
#

What about perfect hipfire?

lusty raptor
#

like even as a medium main i'll admit that the pike is busted, it is capable of long range, but also good for close range because of spamability

shell sonnet
uncut heath
#

So whats the meta rn? I havent played since s2 and wanna get in ranked. Whats the best class, weapon, specializations and utilities?

haughty haven
# shell sonnet Even while jumping, running, etc.

That would be really strong, revolver does, 74 dmg to body, 148 to head, average Dps is like 180, so perfect hip fire would probably be to strong, possibly slightly better fire rate or recoil adjustment.

static violet
crisp heart
#

Man, Ichikawa-san is very masochistic with her contracts

lusty raptor
#

i wanna know how much weapon xp the match gave me not total

vague sorrel
#

could we pwease get a dt 11 in the game for medium in the game. the assualt rifle meta is getting boring....

#

dt-11=over under shotgun. i think it should have fast reload, bc only two shots, longer range then most shotguns in the game, and be able to 2 shot lights, almost 2 shot mediums(3 shot), and 4 shot heavys. of course this is only if all pellets hit, so high risk high reward.

stable swallow
#

What where the throwing knife buffs?

vague sorrel
#

i know we already got a double barreled, but it might as well be a mele weapon a with how close range it is. if you really want a difference between the two you can make it 3 shot shotgun and then lower the dmg and stuff. i just want a quick high damaging wheapon that you don't gotta be up someones butt to actually be effective with. also i like the dt-11 shotgun, just looks nice, compared to the triple barreled shotguns out there.

grim kite
#

I want to know when the DUAL BLADES will be strengthened...

#

Now this weapon is just a toy

knotty snow
#

we not going to address TRIPLE GRENADE LAUNCHERS
ITS THE MOST TOXIC META

shut bane
#

Dual blades should have some kind of lunge to be honest but not one so abnoxious as lights

#

And no we’re not gonna address it CATGRIN

nova surge
smoky jackal
#

give the bow a slightly faster draw back time. it struggle long ranges anyway, might was well play to the close/med range playstyle

young lava
crisp heart
#

the grind

orchid cave
#

i have been using gateway even since it released and yet somehow it doesnt reach rank 4 whereas everything else ranked up to rank 5 or 6, do i need to use it multiple times in a game to gain xp for it ?

plucky spade
#

Ok so
Every explosive in the game should be explode on contact with enemies in the air.

#

Too many jump pads around
I dunno I just wanna hit fat airshots

fickle radish
# crisp heart the grind

Use burst weapons like famas, if you are a bit lucky sometimes you can get 2 or 3 HS in just one burst. I did the same by using the 93r for hs with pistols

spice vigil
#

guys please explain what happened

gaunt swallow
#

what on earth did they do to the cl40

#

lil overbuffed id say

white nymph
#

Flamethrower not count as fire damage anymore?

crisp heart
plain wasp
night pilot
#

nerf or take away sword I say. ONE SHOT!

merry fulcrum
urban mango
#

I love the new grenade launcher its very balannced and fun to use

#

however it could use some more ammo since the fire rate is so low

icy forge
#

Which one 💀

urban mango
#

cl40

icy forge
#

I think you never saw the rest of the Discord and cl40 is an og weapon so, no, it's not new and it's not balanced, everyone is complaining about it

urban mango
#

I think its kind of weak tbh but that's just me ig

icy forge
#

You are just using it wrong, just ask other people and you'll see

urban mango
#

idk man I thought I was using it pretty well, I do most dmg almost every game

wintry crane
#

hes obviously trolling

restive plover
plain wasp
#

You don't always have the choice to go to high ground

loud blade
#

Is double barrel better than uzi?

boreal laurel
boreal laurel
sand monolith
#

Yeah it’s obnoxious and I’m sure it’ll get nerfed but I wish they would implement a tips pop up on death that suggests how to counterplay things

shut bane
#

It’s obnoxious only in certain game modes imo, on its own it’s not the worst thing to deal with at all

vale obsidian
viscid quarry
#

a

agile imp
#

b

crisp heart
sand monolith
#

It’s not op. It’s just low effort. The weapon is extremely counterable

vale obsidian
sand monolith
#

^

#

I like fighting it because it’s the only time medium actually has downsides

#

When it gets nerfed you will just have less fun fighting better weapons like the model or pike

crisp heart
#

Oh no, my joke has triggered the CL defense force

sand monolith
#

What

restive plover
#

Next time you should try being funny.

sand monolith
#

Me when I say something dumb and play it off as being a joke

crisp heart
#

My joke was killed by CL40's massive explosiom radius. Sorry

sand monolith
#

What class do u play

obsidian nexus
#

pike, lol.

sand monolith
#

Play highground above them and they won’t hit you. You can also just ttk race them if you’re hitting your shots. And if their team isn’t nearby, walk directly into them and hipfire them so they kill themselves with self damage. Also, APS helps a lot

#

Cl40 biggest weakness by far is highground. Goo nade creates portal highground

#

Yeah I suck at burst weapons

#

The weapon is definitely annoying but I’d much rather fight it than model or pike rn

#

Heavy is miserable if you don’t have 2 mediums

crisp heart
#

Heavy will get left behind

sand monolith
#

HLL might be the worst comp in the game right now

crisp heart
#

And get bombarded by cl usets

sand monolith
#

The mesh nerf was ridiculous

#

Barricade needs a consistency buff as well. Also the ability to be placed on walls

#

Yeah the model is just the cl40 but without the weaknesses

#

The model is still meta alongside the pike which is wild

crisp heart
#

Jumping while shooting grenades is a skill though

sand monolith
#

triple healing team comp that can’t be punished

#

Insane close range weapons will always be inherently broken on medium in the same way long range would be broken on heavy

crisp heart
#

It can be if they made dagger more easy to use

#

What beats healing? Insta death

sand monolith
#

The model also instakills

#

Model is probably the best weapon vs dagger rn maybe besides cl40 (on medium)

sand monolith
#

Cool

crisp heart
#

Dagger hater

potent pilot
wicked apex
#

The deagles need to be nerfed. Was getting blasted at the FCAR ranges

potent pilot
#

if you think you can face check shotguns as a dagger you're straight up wrong

#

and have not played dagger lol

crisp heart
#

Precision weapon as they call it

wicked apex
#

The heavy can have that, just make a new DMR or something. At least take away the ADS

crisp heart
#

The deagle doesn't have an ads

spiral pilot
#

the xp-54 needs a range buff from min 15 to min 18 and max 27,5 to max 30. this way the xp has more reason to be picked for those specific ranges over the v9s or m11

crisp heart
#

It just shrinks the crosshairs

potent pilot
#

FUCK

obsidian nexus
crisp heart
#

Deagles are really scary if a heavy constantly hits his shots and has C&S. He'll be a menace in all ranges

spiral pilot
sand monolith
potent pilot
sand monolith
#

Also yeah the xp blows

#

Yes mesh needs to be brought back

craggy crystal
#

I think GL is a bit strong... ir am I tripping ?

wicked apex
sand monolith
crisp heart
mystic nimbus
sand monolith
#

I like its performance from range but it is ridiculously strong up close

crisp heart
#

The OP one or the Heavy GL

faint steppe
wicked apex
craggy crystal
#

the CL 40

spiral pilot
wicked apex
spiral pilot
crisp heart
spiral pilot
wicked apex
crisp heart
#

I wish the LH1 uses a clip instead of a mag. They are depriving us of the Garand ping

obsidian nexus
#

what happened to my favorite game. pike is incredibly unfun to play against and when played well it can outdamage any gun MvM up close. nice job. this game is now incredibly unfun to play last round

potent pilot
crisp heart
#

Lights have low HP, last thing they want do is fight close quarters.

wicked apex
crisp heart
#

But while you guys are shooting your guns, we are mastering the blade

lapis hound
#

I'm glad we have more light detergent weapons in my humble opinion

crisp heart
#

Throwing knives are melee?

potent pilot
crisp heart
#

They can one hit lights if they get a headshot in, but that's it

wicked apex
potent pilot
#

that's just annoying, mostly happends when you push TKs like a bot

potent pilot
#

unless you're on 93r or something

crisp heart
potent pilot
#

there probably exists a good TK player out there but you would not meet them often enough for that to be a problem

spiral pilot
potent pilot
#

its like complaining against dagger if you think about it

spiral pilot
#

i play this loadout atm

potent pilot
#

thelmals are goated

spiral pilot
#

basically hide in smoke while you can see with thermal

#

its fun when you jump from a roof with thermal and you smoke instead of stungun

#

its not fun when they just cl40 you

crisp heart
spiral pilot
potent pilot
#

its way too long rn

spiral pilot
#

smoke need a little shorter cooldown for sure

crisp heart
coral sequoia
#

And nor particularly good odds either, melee could do a lot more damage

spiral pilot
spiral pilot
#

sword can clean a full room of enemies

compact egret
#

Who came up with the idea to nerf the sniper rifle? It was one of the few balanced weapons since the game's release. And what's even dumber, who came up with ballistics after 40 meters? That is, at 39 meters I should shoot in the head and at 40 meters I should shoot ahead. Either add ballistics at all distances or remove it completely. BUT! I am for removing it completely, since it is extremely difficult to outshoot a Pike with a sniper rifle. We both need to make 3 shots to the body, but the sniper rifle has a lower rate of fire and a delay before hitting, which puts M in a better position, since with a simultaneous pick at a distance, M is easier to dodge.

And also #CL40BrainDead

spiral pilot
crisp heart
spiral pilot
#

they want to lower the amount of players camping at the spawn in power shift

crisp heart
#

Especially if that sniper is good at cqc and running away with the grapple

potent pilot
crisp heart
#

I love how a single stungun can ruin you

#

It's part of the risk

spiral pilot
coral sequoia
#

People think anything that is not a hitscan auto and is moderately effective is OVERPOWERED

#

Modern fps brainrot

coral sequoia
#

haha

leaden sage
#

L ragebait

#

(I only joined the convo now )

potent pilot
crisp heart
#

Other classes are annoyed by the CL antics. Not just lights though

lofty sky
#

Sorry, in a bad mood rn

crisp heart
spiral pilot
#

as a light i hate CL because you know it almost oneshots. and as a heavy i hate cl because it ruins by defensive setup when i put mines or barricades

leaden sage
spiral pilot
#

cl40 needs 5 ammo and have its dmg decreased

compact egret
spiral pilot
zealous gull
lofty sky
compact egret
lofty sky
#

I love the revolver but its not op

leaden sage
spiral pilot
#

when i first started playing the finals i hated it that sniper was hitscan, because i was used to bullet drop. basically it doesnt really matter you will get used to it

crisp heart
#

It's funny how they turned the sniper into a better sword

static violet
#

I don't really understand why embark added 93r if they themselves say it's impossible to balance

crisp heart
#

Issue is, it needs it's own identity than being a weaker Famas. So they just focus on making it good with close range hipfire

shut bane
#

anyone know if the lh1 sight has a glare for the enemy team

spiral pilot
shut bane
#

not all i dont think, at least not for the deltapoints

static violet
spiral pilot
crisp heart
#

However, since light needs it's weapon to kill the enemy fast. Since they'll die if the enemy sneezes at them, so it wasn't a very popular pick

leaden sage
static violet
spiral pilot
#

they already made the 93r feel much better last patch, they should just keep going i dont even mind if they make it OP for a bit

crisp heart
static violet
plain wasp
#

It is a shotgun, the problem comes when it has the same range an the revolver

leaden sage
static violet
leaden sage
#

It was like “oh I got this gun on light , oh man the same gun on medium, oh yay slug shotgun “ not “oh new shotgun,new dmr, and akimbo pistols !”

spiral pilot
#

famas now is lowkey op

static violet
crisp heart
#

They could make the 93R have laserbeam accuracy on moving hipfire, that'll make it strong

crisp heart
#

It'll be a headshot monster

plain wasp
#

The problem is the unforgiving ammo count really

spiral pilot
compact egret
crisp heart
static violet
spiral pilot
crisp heart
#

Oh wait, the issue with the new 93R is that it plays the same as the TK. But TK has more damage and doesn't reload while 93R just shoots faster

#

If you buff 93R , there's no point in using TK.

#

Unless you really hate reloading

leaden sage
spiral pilot
leaden sage
spiral pilot
#

it even got a good buff with the red dot, pocket sniper now. but if the pike gets nerfed, the revolver has automaically more value again

#

revolver can still do that 148 headshot damage in 1 shot

#

thats effective range pike vs revolver i think revolver doing only 45% damage at max range is low

cunning wyvern
#

DAY 4. MAKE THE SPEAR THROWABLE

fading grotto
#

yes

woeful agate
#

hey what gadgets would be good for getting kills at 40+ meters (this challenge is wack)

#

alr

limpid crater
#

yeah mines and run away tbh

#

maybe frags on powershift

soft shale
#

RPG could do this too
Mines esp. pyromines on enemy statues in WT/Ranked

crisp heart
spark igloo
#

How does tk play like 93r at all

crisp heart
#

if you main TK, you'll feel at home with 93r

spark igloo
#

I don't think anyone would feel at home with 93r tbh that weapon blows

#

Idk if I'd put 93r on the same level of burst as tks

#

Tk is high damage slow bursts while 93r is more sustained bursts

#

And tk is a projectile

woeful agate
#

imma be honest ive been trying the strats yall gave me and it just isnt working. if i place mines on cashout/vault and try to get 40m away im just playing so far away from my team that i just get picked off instantly, frags(or any nade) really just gets intercepted on powershift, and the frag/gas fuse is short enough to where it explodes before reachting the platform

#

nvm somehow without even killing anyone in a powershift game it went from 0-->5

crisp heart
spark igloo
#

Same level as in burst playstyle

crisp heart
#

duh

spark igloo
#

Like 93r doesn't play any different to v9s

#

But you wouldn't say v9s plays like tks

#

They're two VERY different weapons

crisp heart
#

because it isn't burst, and you want all your bullets to hit to get the most damage?

limpid crater
spark igloo
crisp heart
#

and tk throws 2 knives per click?

timber sparrow
#

Personally they smoothed the recoil on the 93R so much i mainly just ads with it unless im like 5-8m away from someone

crisp heart
#

it plays the same,

timber sparrow
#

If i want hipfire id just choose the m11

crisp heart
fair gate
#

They need to add Hellsing skins for the Deagles

timber sparrow
#

Like the hipfire is good, but the ammo count holds it back cant let the hipfire spread ruin my odds of finishing someone off

#

Dear god that would be vile

crisp heart
timber sparrow
#

Thats why we have no 93R skins lol

#

Least give it a battlepass skin 😭

fair gate
timber sparrow
#

I think deagles will be popular enough to warrant adding skins

crisp heart
#

they're also experimenting on our funny skin ideas apparently

timber sparrow
#

The stick skins

crisp heart
#

fork and knife skin

#

giant spoon

lucid thicket
#

for god sake pls nerf the cl 40

crisp heart
#

with that, I will suggest a new stungun skin, finger guns, contestant shoots at enemy with their hand in fingergun position and then stuns them

timber sparrow
#

Can we get a red dot for the 93r please please please 🥺

crisp heart
#

spellbook pyro grenade skin, Fireball

gritty badge
#

yrds

crystal garnet
#

Is it just me or does the Pyro nade mostly suck? 1 charge, small radius and easily avoidable and you can easily heal thru it

hallow leaf
shell sonnet
crisp heart
#

and riot shields

hallow leaf
crisp heart
#

it shouldn't but it does