#💣┇weapons-gadgets

1 messages ¡ Page 76 of 1

shadow onyx
#

yeah, the new update absolutely sucks. Worse graphics I think, weird barrels, and no hair on the bucket hat

burnt canyon
#

Unplayable without bucket hat fr

chrome bobcat
shadow onyx
#

I know that's the main reason why I hate the game right now I'm not kidding my character looks so goofy it's impossible to play seriously. Every since they removed hair on bucket hat I started doing worse

burnt canyon
#

I ain't even gonna talk about not getting the insult frag skin for playing world tour to emerald 1 during its duration smh

burnt canyon
#

It is kinda weird that some skins just don't let you run upper back or lower back skins but whatev

shadow onyx
low bobcat
#

heal beam isnt a problem. the problem is that mediums can dish out crazy damage while also having very good support capability.

shell sonnet
chrome bobcat
shell sonnet
#

but i dont think it would elevate it to heal beam levels
healbeam needs downtime

burnt canyon
#

The worst part about demat is there are some floors that get double removed, and others that keep the props or the second floor

shadow onyx
#

The next update better have some decent guns, I don't want to feel like some Zulu guy getting mowed down by the British at the Battle of Ulundi everytime I use the new weapons

low bobcat
chrome bobcat
shrewd geyser
#

niceĹž

ornate juniper
#

My balancing suggestions

  1. Rework SR-84
    • Increase time between shots
    • Increase reload time
    • Increase damage to 120-130
    • Add projectile ballistics

  2. Buff KS-23
    • Increase damage to walls so that they break with 2 shots instead of 3
    • Increase damage to APS, Goo, Guardian Turrets

  3. Rework Throwing Knives
    • Increase damage
    • Decrease projectile speed of the basic attack
    • Increase pause between throws of the basic attack

  4. Nerf XP-54
    • Significantly increase damage drop-off at range
    Or
    • Decrease damage per bullet by 1
    • Decrease magazine capacity by 5 rounds

  5. Nerf Model 1887
    • Slightly increase time between shots
    • Increase damage drop-off at range
    Or
    Decrease damage to 100-109

  6. Buff R .357
    • Reduce damage drop-off at range
    • Increase magazine reload speed

  7. Nerf SA 1216
    • Decrease damage per shot

  8. Buff 93r
    • Increase damage per shot

  9. Buff FCAR
    • Increase bullet damage by 1-3
    • Decrease magazine size to 22

  10. Nerf LH1
    • Decrease fire rate
    Or
    • Decrease bullet damage

  11. Buff melee weapons
    • All melee attacks receive multi-hit

  12. Rework Spear
    • Change the second attack to a thrust with increased reach and damage of 120-180
    Or
    • Make the second attack a spear throw with damage of 120-180. Cooldown of 10 seconds, with the option to approach and pick up the spear (same interaction as picking up mines)

  13. Rework Winch Claw
    • Interrupt the pulling animation when an obstacle appears in the target's path
    • Make it impossible to pull through Dome / Mesh Shield
    • Change the distance at which the pulling animation of opponents ends:
    ° L is pulled in almost the same way as now, within the reach of the basic attack of the sledgehammer, but without the possibility of finishing off with a quick melee
    ° M is pulled outside the reach of the heavy attack of the sledgehammer
    ° H is pulled outside the reach of any attacks of the sledgehammer
    • Increase hook throw range to 15 meters
    • Make it possible to shoot while hooked

#
  1. Rework RPG
    • Decrease damage to 80-100
    • Slightly increase blast radius and environmental damage
    Or
    • Decrease damage to 50-70
    • Give a second charge
    • Increase blast radius and environmental damage

  2. Rework Charge N Slam
    • Reduce damage from the first collision to 60-80, and from subsequent ones to 30-40
    • Halve damage from jumping on enemies
    • Improve character control during ability activation
    • Make it possible to destroy the environment during ability activation controllable
    • Decrease CD a little

  3. Rework Stun Gun
    • Reduce duration to 1-2 seconds
    • Significantly increase cooldown
    • Allow gadget use and interaction with environmental objects (doors, ziplines, barrels) during the effect, but prohibit movement and use of any relevant specializations (Charge N Slam, Grapple Hook, Evasive Dash)
    • Prohibit aiming during the effect and increase screen shake

  4. Rework Defibrillator
    • Reduce reviving time
    • Decrease HP restored

  5. Buff Tracking Dart
    • Add periodic poison damage throughout the duration, which will deal a total of small damage (20-40), but will thus block passive HP regeneration

  6. Buff Data Reshaper
    • Add the ability to turn enemy mines, APS, Guardian Turrets into your own
    • Add the option to choose which barrel to transform into when using on barrels
    • Create a very small area in which one charge will be spent for two items of the same type (e.g., two mines sitting on top of each other)
    • Allow use on reusable items (jump pads, zips) and pre-set the number of uses after which they will be transformed

  7. Buff Gravity Cube
    • Add a glitch effect to players within its area of effect

  8. Transfer reworked Stun Gun or Winch Claw to M to allow this class to utilize its melee weapons

  9. Buff Dematerializer
    • Increase the depth of each charge's effect to avoid situations where transformed surface has a blocking obstacle behind

  10. Buff Flashbang
    • Increase blindness duration
    • Increase the degree of blindness
    • Increase CD

#
  1. Make Gas Grenade explode on impact

  2. Glitch Trap nerf
    • Remove glitch effect right after u step out of range
    • Remove automatic weapon switching after applying glitch effect
    • Remove dropping held items after applying glitch effect
    • Remove automatic melee swing after applying glitch effect
    • Reduce range
    • Add glitch effect duration time

Other wishes:
• Reduce amount of coins available in WT from the start from 2 to 1

• Remove Low Gravity as it makes melee and grenade launcher players gameplay much harder which is not fair as firearms still remain their precision while melees and grenade launchers can't even hit targets properly

• Add sticky explosive grenades with 80-100 damage but a larger blast radius than Frag Grenades

• Make a skin in the form of a light bulb for Flashbang

• Make a skin in the form of a mint-tipped toothpick or drink stirring stick for the Spear

• Make a skin in the form of a Molotov cocktail for Pyro Grenade

• Make a skin in the form of a test tube with reagents for Gas Grenade

• Make a skin in the form of shoehorns for Dual Blades

• Make a skin in the form of a hookah for Smoke Grenade

• Make a skin in the form of dynamite or a round bomb with a fuse for Frag Grenade

• Make skin in form of dried fish for Throwing Knives

• Make a skin in form of slingshot for Recurve Bow

• Make skin in form of tennis ball machine for MGL32

timber igloo
ornate juniper
timber igloo
vale obsidian
#

just damage nerfs to change the break point is enough tbh

reef dagger
#

guys molden mark set worthy?

paper tendon
#

But it depends if you use the ak,xp or flamethrower often or not

blissful path
#

is the charge n slam thing where you are pinned against the wall and get 2 tics instantly dealing 280 dmg intended?

exotic skiff
#

Doesn't happen most of the time

vale obsidian
burnt canyon
#

NGL a spear skin in a giant straw would go hard

polar trout
#

What did everyone else see

vale obsidian
short escarp
#

no isult granade? did we get it?

fleet brook
ornate juniper
fleet brook
#

The whole reason you winch pull someone is to bring them into melee range

Medium is faster than heavy

So pulling them would be pointless because they'd always be out of range

Pulling a heavy is pointless because he's out of melee range + you've just given that heavy free effective range on you

#

Actually winching a heavy is a net negative for you g

ornate juniper
ornate juniper
sinful obsidian
#

Is there any way to disable the no HUD button being on F10?

ornate juniper
swift cradle
ornate juniper
swift cradle
# ornate juniper Nice fairy tales Wanna show me ur insane (imaginary) skills in training room?

I’d love to, and no they’re not insane skills it’s called general gameplay. You get winched you have to reposition and get safe. They also are unable to do anything while you’re stunned so you have ample time to get out of the way. Vents heavies can’t walk through. It’s so simple to put them down it’s hilarious you think it’s skill that it takes to kill them. It’s literally common sense I could do it blindfolded

leaden sail
swift cradle
#

I have yet to experience that unless he winches me into a 3 stack, now that is hard to work with but other then that a quick slide away usually gets you out of hammer range

restive plover
#

This guy is playing people with no hands or a different game entirely.

swift cradle
ornate juniper
swift cradle
ornate juniper
swift cradle
late idol
#

No

ornate juniper
swift cradle
shell sonnet
#

@swift cradle HHM is meta
its already 1 per team most of the time

it does limit the total healing and prevents heal triangles

but you still get to heal with 0 risk or downtime
and we never had a restriction like this before

and like, what do you do if you want to run healbeam, but your teammate already does?
tough luck, no fun for you
it wouldnt work

swift cradle
# shell sonnet <@163828944754180097> HHM is meta its already 1 per team most of the time it do...

Well yeah that does kinda suck, but it’s better than having 2 heal beams. I find when it’s just one though it is broken in its moments. If you split the team up you can easily whittle them down. Without 2 heal beams it makes doing chip damage and taking one opponent out at a time the play to make. Also, many games have limits to the classes, a good example is hell let loose or overwatch. Though sure you may get locked out of your fav class for that game, you can always play it next time if your teammate isn’t an ass

#

Because they’re glass cannons that are required to get close to shotguns. Making an actual good player with those rare

ornate juniper
shell sonnet
# swift cradle Well yeah that does kinda suck, but it’s better than having 2 heal beams. I find...

Without 2 heal beams it makes doing chip damage and taking one opponent out at a time the play to make
thing is, a single heal beam also does that
obviously 2 are stronger than 1, but 1 is still too strong

chip damage can't accumulate
and you can just stop right before you would otherwise overheat

this is the exact thing i complained about in my post

it needs strategy, risks, windows for counter play to be balanced

#

and personally, i dont play games with class/weapons locks
but whenever i see someone mention role locks for the finals, someone else is tehre complaining about it being a bad idea, item locks that depend on other people would be a bad idea imo

swift cradle
shell sonnet
swift cradle
# shell sonnet my idea with the charges would help against that though after they all went thro...

I guess but by that point they’re entirely reworking medium, and we saw what happened last time they did that with the turret range buff and the defib nerf. I think they should just slowly tweak things, it’s not in a terrible state rn and there isn’t a real easy solution to the problem. ATM the heals are no better then they were in TF2 and I’d say that game had good balance imo

shell sonnet
# swift cradle I guess but by that point they’re entirely reworking medium, and we saw what hap...

I guess but by that point they’re entirely reworking medium
imo its needed though
defibs and heals are frustrating to face, and you rarely see serious mediums without them
the only reason its needed for balance is to counterbalance rpg, to make sure heavy isnt on top at all times
but rpg is also frustrating
imo the game would be better off if they both got a nerf (and if it turns out a class is too weak afterwards, then we could just buff other aspects like heavies guns)

we saw what happened last time they did that with the turret range buff and the defib nerf
im not exactly sure what you mean by this, could you explain perhaps?

slowly tweak things
that can work, but it might also go backwards and make stuff feel worse without changing much else
if a rework can offer to keep it fun while also making it more balanced, that would be the way to go

obviously there is no easy solution
but maybe if we brainstorm a bunch we can find something that works and improves the game

ATM the heals are no better then they were in TF2
but these games are very different
medic in tf2 has very strong healing, but they die to pretty much everything because they cant defend themselfes
and there are 12 people that all know youre a priority target and will make your life hell
alongside specific classes made to counter them

in the finals, a heal medium can defend themselves just fine, there are way less people (which also makes the healing of a single player way more impactful), and there are no specific things to counter it (at least to the extend you do in tf2)

engineer needs to set it all up, move it to his team, also has somewhat bad self defense option (unless you rely on your sentry, more setup and resources) and still falls very easily to demomen and soldiers

swift cradle
shell sonnet
#

personally, i dont like a "counter" meta anyways

especially since you cant swap items in world tour (or may not have it in your reserve to begin with)

shell sonnet
#

on defib i agree though, didnt change much, still annoying, still a must use

swift cradle
#

The turrets went from useless to overpowered in one patch

chrome bobcat
shell sonnet
chrome bobcat
#

Shit y'know my ass dyslexic

swift cradle
#

It’s like a no skill weapon. And does all too much damage nonstop. Takes a full mag to destroy

shell sonnet
#

imo the game would be better off if they both got a nerf

swift cradle
mint lotus
#

Yall nerfed turrets so hard they don’t even work anymore

shell sonnet
#

nerf, not removed

shell sonnet
chrome bobcat
swift cradle
#

Yeah. Useless for anything but stealing kills and ruining team comp

shell sonnet
#

btw, what would yall think about a mode where all guns but cl-40 and mgl32 are removed?

i had a match where pretty much everyone decided to meme and it was a ton of fun

chrome bobcat
swift cradle
#

It doesn’t adequately defend anything, yet makes attacking arduous and annoying. Replace it with a mountable gun with a front sheild that can be broken. Would be so much more fun to fight with and against

chrome bobcat
swift cradle
chrome bobcat
shell sonnet
#

i did read somewhere that embark got the general idea that loadout limitations are disliked

but imo thats because they were all tied to skins

people wanted the skins, so they forced themselves through it, disliked it, but kept going at it anyways

shell sonnet
#

if you make modes for skins, people that dislike the mode will play and complain

if you make a mode for fun, only those that like it will play

chrome bobcat
chrome bobcat
#

That bunny bash event was pretty cool in season 2

shell sonnet
#

i LOVED smoking guns

chrome bobcat
#

Sadly my PC wasn't good enough to run the finals in season 1 😭😭🙏

swift cradle
shell sonnet
#

yeah

chrome bobcat
swift cradle
chrome bobcat
#

Yea tho I wish it got a damage buff so 2 bodyshots kill a light

shell sonnet
chrome bobcat
#

Spending half a mag with such reload time for a light is honestly insane

shell sonnet
#

we need LTM's for fun, not skins

chrome bobcat
swift cradle
shell sonnet
swift cradle
chrome bobcat
#

What are your thoughts on stun grenades

shell sonnet
chrome bobcat
#

Yea. I feel like it's a meme to pick it. I've genuinely seen mediums swap defib for flashbang

shell sonnet
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they suck, deserving of a buff
but you cant just straight up buff the flash duration because that quickly turns it into cheese

i would make it more extreme
just being next to it (like dropping it at your feet and walking past it) shouldn't blind you at all
but if you look at it, it blinds you from further away (but with the same duration)

#

still useful to check if someone is in a room, but you can kinda use it better to engage people too

chrome bobcat
#

Doing the flash contract I've seen that just throwing the flashbang at the sky in the general direction of people gives you a hit which is weird since nobody looks up at the sky

shell sonnet
#

it turns the screen ever so slightly white
but thats too shallow, only a full white screen helps you at all (most of the time)

it needs to be more extreme

just being near it shouldnt do anything at all
but looking at it should be more effective (but still same duration to avoid cheese)

mint lotus
#

They should add 10 v 10 with some final type vehicles like a platform or something

chrome bobcat
shell sonnet
#

then they're busy looking away, you can then try to shoot them until the flash goes off, giving you a slight combat advantage

i just dont think there is really a way to buff these

chrome bobcat
#

True what about smokes tho

shell sonnet
#

at least without turnng them into cheese

shell sonnet
chrome bobcat
#

Honestly why would anyone use stun or smoke grenades

shell sonnet
#

i like to run smoke with thermal vision and dagger

its awesome to defend a cashout

#

smoke can also help with revives or to sneak a steal

(we should probably also make smoke thicker)

chrome bobcat
#

Maybe smoke would be good if it had a bigger radius and didn't show the healthbar

shell sonnet
chrome bobcat
#

Oh well some things just aren't meant to be good

shell sonnet
#

yeah

id rather have some trash than stuff that ruins the game

#

you can always stop using bad stuff, but you cant stop an enemy from abusing op ones

chrome bobcat
#

True but at that point just remove the weapon if its that ass

shell sonnet
#

nah, dont remove stuff cuz its bad
there are always some synergies or use cases

let it be bad, and let those that like it have fun

chrome bobcat
#

Always has

shell sonnet
# chrome bobcat What are your thoughts on stun grenades

on flash, tried them for a match rn

in one situation i was hiding from an enemy behind my barricades, threw a flashbang sideways and kept looking into my barricade
my plan was to blind them and then shoot them
but instead (even though i wasn't looking at it) i was full blinded because i was close, meanwhile i'm pretty sure the enemy got nothing

another situation
im low hp and hiding, i need to cross a gap
my plan was to throw a flash and run through during it
i threw the flash and blinded myself, meanwhile the enemy, barely 20 meters away, didnt get blinded and lasered me anyways

it needs to be more extreme
only ever blind if people are actually looking at it
but blind from a much greater distance

night gate
chrome bobcat
night gate
#

@chrome bobcat What?Gas is good for blocking off choke points or areas extremely good against light players. I remember gas being extremely annoying in the open beta. Goo is great for blocking doorways and plugging holes in the cash out area. It directly counters sentry’s and beaks there line of sight. They are great tools!

swift cradle
night gate
swift cradle
# night gate I’ve been using goo grenades this whole season and i love them, one of the thing...

I suppose that is a fair point but I still think goo players and “squirrely” players clash a lot. I like to run around in circles doing chip damage as M and the “lock everything down” strategy kinda kills that. So fr it might just be my strats that clash with goo, and smoke I didn’t really think about the fire potential but I think it needs a buff still. People should not be visible through it, and it should do something to hide the team that threw it

cunning kettle
#

goo is so goated

swift cradle
night gate
# swift cradle I suppose that is a fair point but I still think goo players and “squirrely” pla...

@swift cradle Im a Dual blades main so my whole strategy is being squirrely. I Use goo as a gap closer and locking off entrances basically funneling my enemies into going one way, the only time i have to “lock down” is when I’m stealing the cash out. To me i think that is what goo is intended for. I think of “Locking down everything” as placing mines and sentry’s all over the place.haha

swift cradle
cunning kettle
swift cradle
cunning kettle
night gate
#

Nah complete skill issue on your part haha

cunning kettle
#

the soloq experience

swift cradle
#

Yea 😭. Even in this server

cunning kettle
#

goo is so good for close range build tho

#

and its a must-have on db build because you can stop em from running away

night gate
#

If you really think about it the goo gun is just a better stun gun.

cunning kettle
#

its a higher skill ceiling stun gun

#

its insane if you get good at it tho

night gate
#

Any thoughts on what weapons we could be getting in season 4 ?

remote swan
#

goo let’s me climb buildings from weird angles for flanking along with countering opponents who play away from their objective

remote swan
#

true

summer fossil
cunning kettle
#

if you hide on top of a crane above the cashout you can also do stealth heavy

ancient yoke
#

with light sword are you able to quick melee someone while doing the right click attack?

ancient yoke
shrewd veldt
#

hey! Wasnt there a blue grenade skin to be won by playing with a pre-made squad? it's not in my inventory :/

reef oyster
#

yrsh

remote swan
fallow iris
#

wtf is going on I took a little break then comeback still no CL-40 skin why????

shut nacelle
ionic niche
#

KS-23 or SA1216?

shut nacelle
hardy dust
ionic niche
#

Yea I like it and I like the sledge but idk if heavy is exactly for me idk I'll give it time

idle reef
main axle
#

nerf el gancho del pesado es demasiado desagradable para los ligeros

teal solstice
#

Heavy gl actually rocks

shut bane
#

model is a godsend against full light teams lol

hardy dust
#

Model is just really good

eager wasp
cunning kettle
cunning kettle
#

what if medium had a pepperball launcher spec like how heavy has goo gun happy_friend

chrome yarrow
#

We need some more consistency when using the dual blades, and there are like 3 ways we can go about this:

1: Double damage on deflect
2: Make it so blades negate all damage on deflect
3: Make the blades consistent to where you're aiming

Feels like there's nearly no point in running a more inconsistent riot shield when the RS isn't even meta

They're actually terrible, Embark please make good (meta) weapons for S4

vale obsidian
warm hazel
cunning kettle
radiant vapor
#

My Take one Game-Balance Changes for gadges:
Light

  • Stungun: Stun duration reduced to 2.5seconds, Cooldown increased to 18seconds
    Medium:
  • Make Defibrillator a specialisation (Posibly increased rivive HP to 75%)
    Heavy
  • RPG: Reduce DMG to 80, keep Radius, Lower Cooldown to 22 seconds.
  • C4: DMG increase to 100, increase DMG Radius by 1 Meter, increase Destruktion Radius by 2 Meters, Set Charges es to 1, Set priming time to 1second, Set Cooldown to 24 seconds.

Environment

  • Goo(from goo-gun, Goo-granade or Goo-canister): Compleatly Stop movment while stuck in goo, Block movment abilitys while stuck in goo to prevent wasting them

These are Just the Changes that came to mind First, there could be more.

dark kindle
#

Not sure if people knew but the Googun counters aps turrents so hard

dark kindle
#

the heavy googun

#

oh mid as in shitty not mid as in med....my b my b

chrome bobcat
#

Mid as in situationally useful (I love them both tho)

dark kindle
#

Listen I'm a goo gun apologist

#

gives heavy that sick mobility

chrome bobcat
#

Goo gun was better in like season 1 or beta for movement I've heard

dark kindle
#

for sure! but it makes it easier for me to mantle onto the platform in power shift so I still love it

sonic star
#

Flamethrower is aids and makes me want to die

#

The range is high, and even if you get away the fire will still do a good bit of your health, plus most times the heavy will either use his very skillful ability and charge at you doing 45 damage per hit before burning you alive again or they will just use the rpg and most likely kill you, if you don’t die to the flamethrower. I understand winch claw was annoying with flamethrower but its way less annoying then charge and slam

severe sparrow
#

lol

solemn forum
#

Genuinely the Model needs a range reduction

#

Losing 30 hp from a random long range shot is crazy

sand monolith
#

the model needs range and damage nerf

ionic niche
#

Is there a use for grappling hook really? I feel like Dash and cleaning device outshine it a lot

covert parcel
#

other than reposition / obj steal not really

ionic niche
#

Wish grappling hook could bring small objects to you like the winch but like only stuff like boxes or barrels

wintry crane
#

Make the 93-R an actual gun

brisk shale
leaden sail
#

rpg should do 140 self dmg after the nerf not 250

night gate
ionic niche
#

Unfortunately I don't think dual blades are balanced because mediums don't have the same mobility a light has and the deflect isn't good enough to warrant walking towards a shooting enemy

#

Meanwhile the dual blades make me wanna be Deadpool

eager wasp
#

real, i got to take a more sneaky , get the surprise ambush type of playstyle for using dual blades, and only use deflect when i know im most likely gonna die

ionic niche
#

Dual blades along side a light with vanishing grenade maybe

night gate
ionic niche
#

Depends on range there's fall off and the bullets don't deflect exactly back there's some spread but who knows maybe mediums get a more movement ability

#

We just need adrenaline rush 😂

night gate
ionic niche
#

That's what I'm saying the weapon is almost there but theres nothing to really pair with it to make total use of it

#

But oh well it's all fun!

night gate
#

I love the play style and power fantasy this gun provides heart ❤️

sand monolith
#

Dual blades and riot shield aren’t necessarily meant for killing though. They’re some of the only primaries meant for defense and keeping you alive longer

#

They’re mostly meant for support builds to stay alive as long as possible

#

Although the dual blades could absolutely use a buff in terms of removing the spread from the deflect

#

Embark loves random spread so much that they found a way to put it on melee

restive plover
#

Truly ahead of their time.

vague monolith
#

what's the good LMG right now I swear they just swap which one has fucked up spread every other patch

restive plover
sand monolith
#

^

pine crystal
#

I personally like the M60 still, it works more like a regular LMG (stabilises the longer you fire)
Lewis is more of a psuedo FCAR at the moment, it goes hog wile after a few rounds so I try to burst with it

bitter surge
#

Spear is still an UNDERRATED weapon.

hallow current
#

Do you guys gave any feature suggestions?

Do you have any game mode suggestions?

What things asside from weapons and maps should they add?

pearl spear
# hallow current Do you guys gave any feature suggestions? Do you have any game mode suggestions...

More statistics in the career tab. Like how many hours you played in S1 or 2. Your best or worst weapon. If possible a highlight reel where you can submit your favourite clip of yourself. Put your player card in the statistics page or your favourite character that you’ve made with your favourite pose. And with this information have it so players can view your profile AFTER the game because if they have that option during the game or before people can get toxic and force you to play or use things you don’t want to (Like how Overwatch 1 was). Anyway those were some suggestions for a player profile type thing!

arctic fog
hallow current
hallow current
# pearl spear More statistics in the career tab. Like how many hours you played in S1 or 2. Yo...

I also agree with the idea of having a "profile" of sorts where you can see your player model and maybe even have some sort of menu that you can look through.

Maybe a file share system where you can display your favorite clips on your profile.

I really agree with those suggestions.

Maybe we won't be able to talk to the other team the same way overwatch does it but having a pregame menu where we load in or are able to view player profiles and see their clips would be awesome.

Kind of like how Halo used to have a file share system when everybody was loading in you could view their pictures or clips

hallow current
# pearl spear More statistics in the career tab. Like how many hours you played in S1 or 2. Yo...

Imagine you load into the finals and you see the floor (or background) litterally has your clips.

It's playing through them one by one. In the background maybe you can see your clips rolling behind you in a gameshow theme.

As you join in a party it randomly shows everyone's clips from their player profile.

What else am I might?

I think this would be cool to add to the "glorious gameshow" vibe of the finals...

daring cairn
#

guys what are we thinking about m1887?

sand monolith
daring cairn
#

i agree

sand monolith
#

Doesn’t belong on a class the specializes in supporting the team really. If it was on light I think it would be fine but it’s not so it should be nerfed

daring cairn
#

the range is insane, and the spread is disastrous

true mirage
#

lol

weary ridge
#

whats the best gun for heavy (im new)

vale obsidian
#

hammer can work and can dominate if you're good

weary ridge
#

alr tysm

#

are melee weapons any good (swords, daggers, etc.)

stoic egret
vale obsidian
weary ridge
#

ah im not very good since i literally have played like 4 games

potent oriole
#

OK CHAT
HEAR ME OUT
WE ALL HATE SWORD AND KNIFE PLAYERS
(Yes throwing knives too)
So....
Embark needs to make like chain armour. It goes in an equipment slot, but it's more like a perk Gives you protection from knife players
This idea will allow some weapons to remain strong but also give you a way to counter it
This could go across the whole game
Like a fire protection suit against flame throwers
DUDE IM A GENIUS

vale obsidian
#

this is like having a spec that make you invisable to bullet type damage

#

it just unfun for the enemy bro

upper sinew
#

gunns in this game and the players whold have more funn unlocking cosmetic parts for the gunns, sights includet no stat changes but its to late, it will nt impact the game if implemented there will be full skins and parts for the wappons holding it separad so called skinn kategorie, that has addet unlockable parts and buyeble part for the base skinn model only (zoom maby changeble based on scope) go to #👂┇game-feedback to see every thing

iron zenith
sharp dome
#

is the glitch trap a nice gadgets for defend a cashout or i need to combine it with a turrets for a good combo ?

vale obsidian
#

light can't dash
med can't heal
heavy can't do anything

#

also a lil tip for ya, place the trap on the ciling so people will waste time looking for it on da floor, it have a lil less range tho but for how much longer it last, you should be doing it all the time

icy sparrow
#

@fervent berry @worn fjord @frigid tartan @sudden magnet @pseudo pike big problems

more then 1 turret at the same place is terribly unbalanced!
The glitch grenade should fully disable all mines and damage to turret as well

Double blade replacement should be a heavy sword for medium which has a wide swing but a fast downwards slash when jumping plus more damage if u fall from high plus secondary deflect bullets

Add arrow velocity increase and optics for sights as bow and arrow is bad close range cause of delay fire and slow at long range

Fast double barrel shotgun reload when one bullet left out of two.

Have rpg to be aimed before firing

Faster secondary throwing knife attack as it’s barely used.

sharp dome
gritty tree
#

@icy sparrow as a bow player I wouldnt say no tp buffs but it certainly does not need any. It fucking shreds at mid and close ramge if you can hit your shots and if you cant thats just a skille issue, doesnt need a sight and the velocity is pretty high in my opinion

shell sonnet
#

@topaz sphinx

Given the current meta it's crazy to me that that´s your actual opinion on what´s wrong with the game lmao.

Current meta is stacking rpgs, defib and heal beam

Not running them is basically a surrender

How is my opinion suprising?

wintry crane
#

I would go more in depth but im on mobile

topaz sphinx
proud kestrel
stiff vine
#

only sucks that you dont get exp for blocking damage with it

ionic hill
#

spear secondary is hilariously op on platform

stiff vine
#

ultimate multikiller

ionic hill
#

sword literally cant do anything against it

pallid moth
#

What’s the best way to level up weapon and gadget levels?

#

Do different game modes have different xp values

somber niche
#

I don't think so, you just gotta use the hell out of them each match

pallid moth
#

Seems like some go waaayyy faster than others

somber niche
#

My thermal bore level is higher than my taser but granted I use thermal a lot more & the XP I get for damaging pieces of buildings is a lot more than just a little stun, idk

#

They definitely need to make some adjustments there

boreal laurel
keen island
vale obsidian
#

i just realize...
where did retro invastion go? i don't miss it but it just leave without me knowing

boreal laurel
shell sonnet
topaz sphinx
#

Its pretty aim sensitive and unreliable thanks to the nerfs to both cl40 and explosives. Best thing to carry alongside it would probably be the jumppad. Other gadgets: they either don't do damage instantly to get you out of shit or do very little, so you're probably better off gaining some air which you can use to evade or reload in a pinch. Goo nades, fire nades or defib if you think you'll fight alongside teammates enough to make it count

topaz sphinx
# shell sonnet Pretty much everything else is well balanced Would just be up to my taste, what ...

Personally I've never had that strong of a feeling about something in this game, "uphill battle" is interesting wording for me. I do have the feeling that 3/4 of the stuff in this game has absolutely no skill curve and it's just there to appease. For instance, dash + sword with the melee aim assist that's currently in the game. You rarely see any complaints about that kind of "easy to use, incredibly effective" stuff.

Funnily enough, the training wheels melee aim assist provides even hurt a slightly more advanced usage, since you can connect one right click stab into multiple enemies, and do so more easily without it

#

So the issue here is maybe how easily you can achieve good results. Most of the meta in this game is braindead anyways

shell sonnet
topaz sphinx
#

I feel like you do agree. See, the risk exists in the form of the stupidity of trying to res without any cover, something you wouldn't do when manual-ressing either

The punishment comes in the form of having to sprint over to your potato teammate, grabbing him (makes you unarmed) and carrying or throwing him to cover, which is another point of failure. Or, it comes in the form of ressing your teamie in the middle of the battlefield, maybe right next to a primed grenade, inside gas thrown by enemies or in the sights of any gun.

Talking about low-risk stuff in this game... Shield + flamethrower. Demat and model. Cloak and snipe. And only one of those three is significantly riskier

covert parcel
#

what ever youre good at

leaden jolt
#

hahaha

covert parcel
#

public que just do 1 "needed" +2 whatever ure most comfortable with

#

light: stun / glitch
med: defib / zip / jump
heavy / dome / rpg

just use one of those if you play their respective class, rest just do whatever ur good at, youll find ur own loadout

#

i have used cl40 before, usually pairs well with demat and/or jumppad. keeps the high ground so u can splash easier

wet night
#

I know why it isnt like that but I really wish the sniper had a faster second shot. I always struggle to land that second shot on far away targets

plain wasp
#

Gateway has won me more games than every other gadget

covert parcel
#

true

jade tendon
#

Yo what it there were gadgets the didn't need to activate but it would take up a slot like a silencer instead of a goo granade but it would always silence your shotgun or ar are shoes that increase speed by some and silence your steps yet increase all cool downs and takes up one slot and what about a turret drone for medium or light

plain wasp
#

Those sound like they should be limited use like thermal vision is

shadow onyx
leaden jolt
#

Anyone from Poland?

stiff vine
shadow onyx
stiff vine
#

that's evil, thank you

wet night
#

If they do anything I want smoke to be harder to see through

jade tendon
shadow onyx
#

I also think as a gadget they should add a fire extinguisher

wet night
shadow onyx
stiff vine
#

wish they would give exp for blocking damage with riot shield like every other type of shield

covert parcel
#

if it did, it would confuse newer players

#

maybe have it take up a utility slot to be balanced

jade tendon
terse raven
#

🟥Weapon skin Idea🟥
Give the Dagger in Light class An butterflyknive skin Every weapon has gotten alot of skins and the Dagger has only really Gotten 2 skin in each bastlepass so it would be a good idea for a skin With a custom inspect animation where the charakter flipps it around and does some pretty cool Tricks with it

jade tendon
covert parcel
#

like crypto from apex or like cypher from valorant

jade tendon
#

But a scan is cool

#

I'd say it should be one shoted by RPG or shotgun but take 3 shots from an ar and more for the knifes or smgs

covert parcel
#

melee tho

covert parcel
#

if a melee cant do anything about it, needs to have a timer / decay / ammo limit

covert parcel
jade tendon
terse raven
#

But whats the dmg output though?

#

Like 3 dmg or maybe 5?

jade tendon
#

Not tones

jade tendon
covert parcel
#

very small, just to annoy them / funny clips style

#

better for clip farming if you shoot them with a pea shooter

jade tendon
terse raven
#

Mh 10 maybe to op i mean with a Clip capazity of 25-30? Maybe like 7 dmg

jade tendon
#

Drone jousting

terse raven
jade tendon
#

It it can be realoaded when it land that would be pretty nice but put c4 on and pilot into a cash point even better

terse raven
jade tendon
#

I have a drone and it's really loud so there a nerf

terse raven
#

And the HP? Like 100 maybe?

#

And then the Flying speed drones are fast

jade tendon
#

25 each fan and 150 for body if fans are destroyed the movement speed will go down and when put away drone will have to recharge also turret has 100 and if drone has six fans in a hexagon formation then once broken all fans it falls but if body gets destroyed the kaboom dealing 10 damage

terse raven
#

Mh sounds actully pretty good

jade tendon
#

Wait

#

Heavy with nade launcher on drone vs light with grapple and knifes

SPIDERMAN VS GREEN GOBLIN

#

@latent monolith could this possibly be added

shadow onyx
covert parcel
jade tendon
#

What if instead of the gun turret it can pick up barrels and launch them like missiles in a straight line even if it has mines or c4 on them but I still prefer the gun turret

tight yarrow
covert parcel
tight yarrow
#

Hmm

#

Any of ya got any ideas of what might be the next weapons/gadgets?

#

Because I think heavy should get some sort of adrenaline type item that gives a short increase of speed for a limited time

scarlet escarp
tight yarrow
#

True, sorta like that one steak item from TF2

jade tendon
# tight yarrow Hmm

My idea was the drone but already said that so a object that when in radius heals you and decrease utilities time

covert parcel
#

PASSIVES
so noobs arent overwhelmbed
few friends who dropped this game, said they had choice paralysis with 3 utility

1 util slot replaced by said passive
Never affecting; HP (healing, regen, more, less, etc), walk/run, cooldown timers, weapon damage, and not glaringly offensive/defensive; these are off limits
Usually will not affect high elo, only to help low elo / noobs adjust to the game, The Finals is very unique

~ Thermal vision > permanent passive (adjust stats)
~ Conditioning; Reduced flash effect, smokes, gas, debris dust - more see-thru, glare when walking inside > outside reduced
~ Explosive Guard; Reduced taken explosion (-cl? -mgl?)
~ Tracker; tiny bank it coin trail, but color coded (footprint tracking)
~ Explosive Boost; self inflicted explosions vertical boost self (soldier tf2 rocket jump, junkrat OW rollout, etc)
~ Gear Scout; see gear placed down, small radius

Scale raised/lowered with classes?
Can toggle on/off with tablet, similar to thermal vision?

Some arent properly balanced, but you get the idea. itll help get new player in so they dont have too many buttons to worry about

#

yes or no to each idea, change the stats up however yall want

weary ridge
#

whats the best light build weapon for new and low skill players

hardy dust
#

Dash + xp is pretty easy and good

weary ridge
#

alr bet ty

restive plover
#

Fellas is the m11 a pistol?

eager wasp
weary ridge
#

bet tysm

proud tundra
#

@ruby echo so sorry for the ping but imagine this

DAGGER KARAMBIT SKIN

ruby echo
proud tundra
#

karmabits are always really nice skins. if the finals actually did it it i already know its going to be amazing

#

DISSUN Karambit

#

i hope they see this 🗣️

restive plover
#

This might be too controversial to add to the game but a lh1 m1 garand skin and a sniper kar98 skin

weary ridge
#

dagger or sword

scarlet escarp
#

I Like Dagger, Sword Is Better In Every Way

weary ridge
#

alr ty

#

should i use dash or cloak with it

scarlet escarp
#

Dash

#

Mobility Is Best For Melee In General

weary ridge
#

bet

#

is bow or sniper better/higher skill

restive plover
# weary ridge bet

Since you’re are using light try stun gun and glitch grenade to get rid of others escape options as well as vanish bomb for surprise attacks but you can just go for frag if you want

weary ridge
#

will do tysm

restive plover
weary ridge
#

got it btw is dual swords any good

#

@restive plover

eager wasp
#

I like them, but they are really difficult to get the playstyle down

restive plover
weary ridge
#

alr

eager wasp
#

yeah, deflect isn't too consistant for some people so it leads to having to play more sneaky

obsidian island
#

i want a gas weapon (theres no way this works at all without being useless or broken)

paper schooner
#

Hey devs if you don’t nerf the mp5 and light your game will die during season 4 and you know what I look forward to it

obsidian island
#

if lights going to play with team they prob need a weapon that has better area control

tropic stirrup
#

give lights a trident and net

obsidian island
#

i think a low damage high knockback weapon / special would go so hard

sand monolith
#

And should do low damage yeah

obsidian island
#

some type of low damage high mag size that increases the more successibe bullets hit could be good. use it as supressibe fire

sand monolith
#

No i don’t think heavy needs another gap closer

scarlet escarp
#

So I Had An Idea For A Defib Nerf

#

What If The Rez Took As Long As A Player Started One, And The Rez Itself Could Be Negated By Hitting The Defib Model?

eager wasp
#

you mean if it took as a long as a normal revive?

scarlet escarp
#

It’d Get Rid Of The Zero Counterplay Aspects Of Versing Defib, And Force The Medium To Move The Statue To A Save Place, Like They Would With A Normal Rez

#

I Dunno Why Glitch Nade Doesn’t Already

sand monolith
#

In the nicest way possible, why are you capitalizing every letter?

scarlet escarp
#

But I Think Making The Defib Stoppable By Damage-Interrupt Would Make Some Of Those “Kill Guy - Medium Jumps In And Rezzes - Die To 2v1” Much Less Possible

scarlet escarp
eager wasp
#

why was it a habit in school

sand monolith
#

It makes it very hard to read tbh

scarlet escarp
#

I Used To Have Issues Where My Eyes Would Immediately Lock Onto The Start Of A Paragraph When I Was Reading My Essays

#

So If I Was Typing Something I’d Lock Onto The Start And Forget What I Was Typing About

#

It Sounds Dumb, And It Is, But It Works For Me, So I Kept Using It

boreal laurel
#

Sword not OP right? 😎

scarlet escarp
#

Getting Stunned As Melee Is The Most Depression Inducing Shit

#

I Am One, I’d Know

#

Frantic Looking For Goo* Barrels Is All You See

ornate juniper
hardy dust
#

Goo/barricade are lifesavers

#

Although if you're on light, you're dead before you can throw a goo nade

restive plover
#

It's got to have something to do with the the weird animation they gave it.

ashen slate
#

i can tell you why.
the wall you placed. your attacks were hitting that before hitting him.
its not an AOE its more like a bunch of attacks in a AOE trench coat. and its origin is from the direction you were facing when your right click which was right into the wall.
you can hear all the hits being used up on the wall

#

spaer is very mid.
i like the suggestion winch claw should have been the spears right click

#

he never got hit once during the animation. there was no chance to even no longer be hit.
like i said play it back with the volume up you can hear 5-6 attacks hit the wall as soon as the animation starts...
thats all the attacks it provides so him being in the animation meant nothing

#

your video proves my theory. i wasn't ever to sure but i kinda noticed it awhile back when you have things like walls around you and you use it while facing the wall all the attacks go into the wall even if people are right beside you

glacial bolt
#

Hey guys, did any of you got the Isul-T granade? Normally it takes a couple of days to get the community prizes but it is sunday and I didn't get nothing yet

bitter surge
#

Can we nerf the ranges of xp54 and model please ?

fleet brook
# sand monolith It makes it very hard to read tbh

I'm much better at typing but my handwriting is horrid so I do capitalize letters that aren't supposed to be

But my writing is already chicken scratch and in my brain some letters just make more sense capitalized (for some reason) when I was younger it used to be whatever was emphasized in the word .

#

To the point every English teacher (up to including college and trade school) made me turn things in in computer docs/printed docs

fleet brook
fleet brook
stiff vine
vale obsidian
shell sonnet
#

Gadgets just take too long
And still waste a slot

Pretty much all specilizations counter stun gun in some way
So it wouldnt matter what you use
(Except for medium, which is fine anyways because of how defensive their melee weapons are)

copper axle
#

Imo a way to nerf defib would raise the time it takes to res heavy’s and lower time to res lights (smaller hologram faster load time)

#

I saw sum1 suggesting it and it’s a pretty cool idea to nerf MHH a little bit more

shell sonnet
# copper axle Stun gun is useless now unless it’s a mele player since it allows gadgets they’r...

Stopping steals and grabbing cashboxes are already pretty powerful, those alone would make it situational but incredibly powerful in those situations

I dont even want to remove its denial ability
Just move it from gadget to specials

Goo nades take too long
Barricades cant be placed everywhere, bug out occasionally and are easily just walked around
Dome shield is a semi decent counter but still needs to be deployed
Rpg is busted anyways and shouldnt be this strong (and also doesnt 1-shot)
You cant place a bounce pad under yourself, and walking onto it is slow (and it only works outside)

With specials, you at least get a chance to survive

Alongside that, light would finally get something to stop rpg's and defibs

shell sonnet
copper axle
copper axle
vale obsidian
#

average quake game

timid sandal
#

Mmm Quake, they should really release the og ones for current platforms

plain wasp
raven venture
#

lol

true palm
#

did the community event for the grenade skin get rewarded yet?

rose karma
#

I still don't have it

copper axle
hardy dust
#

Stun is still good util

lunar owl
hardy dust
#

You can stop steals, deny a res, shut down certain problem specs and the movement penalty can be useful sometimes (although just shooting is normally better)

#

Making people drop cashboxes and other items is also pretty good, same with stopping interactions

#

Its just lost a bit of util and how much of a crutch it is

void rock
#

Don't forget that you can stun Heavies so they cannot use their speed and inhuman mobility to fly away like in creative mode

sand monolith
#

i dont think it needs to stop specs at all tbh. it just punishes off meta way too hard. melee players are completely shut down by it

#

coming from an m11 stun player

#

any sort of critical thinking id normally have to do against a sword player is entirely negated by one button press

jade violet
#

guys as my test

#

I think Lewis is better than FCAR

#

same damage ans rpm,same hard recoil

#

but lewis have 47 rounds per mag but FCAR only have 25

hardy dust
#

Fcar has better ttk, but lewis is better because it's on heavy

sand monolith
#

Lewis is still a great weapon and still technically needs a rework. People just don't want to touch it because it feels like shit

hardy dust
#

Heavy needs a rework

jade violet
#

ttk is not important for me,I need large mag

sand monolith
#

In the hands of the players who have gotten great at using it's recoil, the lewis gun gives heavy great dps from ranges that it shouldnt have access to

jade violet
#

to make sure I kill 2 enemies without reload

sand monolith
jade violet
#

but,not M60 it only have 19 damage,wtf,mp5 have 18

sand monolith
#

people all the time say that heavy should have the worst dps because he has the highest HP, but this is generally never how tanks are designed in videogames. They're given high dps up close and very low range so that they provide an actual threat without being just the best 1v1 class in the game

#

because they're slow, everyone else is able to move away (rework winch) and avoid the high dps

#

this is why, imo, SA1216 really just needs a spread nerf instead of a damage nerf like people are asking for

jade violet
#

guys do u know Dice(Embark) love lewis?

#

btw who knows whats the new weapon for season 4

#

its BAR?or Tommy Gun?

#

BAR for heavy?

#

Tommy for medium?

#

or MG42?

sullen bear
#

I hope winches’ utility can be buffed somehow like less cooldowns for grabbing an object rather than an opponent

#

Also it’s be cool if medium revolver worked like in Fortnite where it shoots faster and less accurate from the hip but the opposite for ads

#

Wait it’d be so cool if winch could break and grab through walls

sand monolith
# jade violet btw who knows whats the new weapon for season 4

I honestly hope they stop adding weapons for a while. Light has so many weapons that don't have anything that makes them worth using over xp-54/m11. I'd much rather have reworks to the light weapons that are underperforming to be on par with the power of the m11. It would practically be adding new weapons into the game because how often do you actually see V9S or 93R in game.

Same for medium. AKM and FCAR are practically the same gun. Reworking the fcar would be great. The revolver also has low usage due to bugged ironsights and being overshadowed by the model 1887. Fixing the ironsights and nerfing the range on the model would bring the revolver to a point where you would actually start to see it in game and could use it without feeling like you're throwing the game.

For heavy it's a little different. The lewis has literally always been an objectively better m60 in terms of performance, even during s3 where its harder to use. It kills faster and has more range. The ammo disparity between the weapons never made a huge difference because the 47 bullets that the lewis gun has is already a lot. I'd like to see these weapons finally balanced. Give the m60 better hipfire, an even faster rate of fire, and nerf the range stats to 10m min and 25m max. Then change the lewis gun to just have the exact stats that the m60 did at the end of S2 (minus the fire rate) with the recoil that the m60 has now. Both weapons should have easy recoil. This would create an actual meaningful difference between the two weapons. M60 is for huge spray and pray DPS up close while the lewis gun kills slower but has more range without breaking the range that heavy should be dealing good damage from. Spear is already confirmed to get a rework so maybe we will finally see it used in game. But neither of the lmgs would be used if the SA1216 wasn't touched. I think the SA1216 is perfect for heavy in theory but has remained overtuned since launch and has never moved from being his strongest weapon. Although the lewis gun did compete with it at the end of S2. All it needs is a spread nerf. Effectively nerfing it's range and making it less oppressive vs lights specifically without being completely useless against them. Light desperately needs help vs this weapon because it straight up just loses to any competent player using it up close, and 90% of light's arsenal is close ranged. Finally, MGL should detonate upon impact with players.

Combining all of these changes would likely shake up the primary weapon balance enough between every class to justify 0 new weapons being added. You would still be seeing new content via a much more diverse arsenal of viable weapons

sullen bear
#

Trent how do you feel about what I said for medium revolver

jade violet
#

so do u think lewis need lower recoil?

sand monolith
# sullen bear Trent how do you feel about what I said for medium revolver

I personally think the revolver is perfectly fine as it is, the ironsights just need to be fixed. I'm not a huge fan of when primary weapons are meant to cover their own weaknesses. Like how the FAMAS has great hipfire despite the fact it's meant to be a long range weapon and should be weak up close.

jade violet
#

and famas need nerf maybe?

sand monolith
# jade violet so do u think lewis need lower recoil?

yes, hard recoil patterns aren't really necessary in this game because there's so many ways to outplay an opponent and so many things going on. Hard recoil makes sense for games like csgo where movement and utility is limited and most gunfights come down to who can aim best. Recoil is a great tool for adding an extra layer of skill in games like that

jade violet
#

I doesn't like SA1216 because it request close range

#

I only like lewis for heavy

#

@sand monolith btw what do u think about KS

#

its a good weapon or trash?

sullen bear
jade violet
#

I like KS and Lewis for hevy

sand monolith
jade violet
#

and famas&akm for medium

sand monolith
jade violet
#

I Don't think so

#

no one dared against my KS

#

I have fully mastered this guy's habits

sand monolith
#

KS can be directly challenged at close range because it’s heavily punished for missing due to the large delay between shots

sand monolith
jade violet
#

so do u think they will nerf SA1216 again?

#

i think they wont

ebon oak
#

Aweee

eager wasp
#

also i saw the stun gun chat up there and what i have to say about it is fuck stun gun, too op when someone runs xp, if you don't already have line of sight of them 9 times out of 10 you are dead

jade violet
#

@eager wasp btw,do u know how to use teleporter for light build?

#

i think i should try this

#

to make myself ez to escape

eager wasp
#

yuh, you just place one down and it has a certain distance limiter to it, (idk how far to tbh but not incredibly far) and it will reset, but if you don't go past that limit you just place the other and boom press e on it

#

basically throwin it like you would a grenade

jade violet
#

and next question which mine u like

#

i like explosive mine to play with my zipline

#

not glitch

eager wasp
#

if you wanna fuck with lights ALWAYS glitch trap, but i like running explosives so that i can get a better advantage on heavies if they run over it

jade violet
#

we same

eager wasp
#

i used to like gas but i found it getting in the way more than usual nowadays

jade violet
#

idk why they like glitch trap

#

i never used 0 damage mine in my game history

eager wasp
#

because glitch trap stop invis, and dash, so its easier to hit lights and for a sword light, dash is something they are heavily reliant on

hardy dust
#

Glitch shuts down light melee

#

It's mediums best option against it

jade violet
#

like wires?

sand monolith
# jade violet so do u think they will nerf SA1216 again?

I honestly don't know. Embark switches between putting out great balance changes that show they are aware of things that are problematic and more important why things are problematic. But then they also put out insane balance changes that either target the wrong thing, dont address the core issue in a given balance problem, or just make 0 sense. The defib rework was amazing and provides actual counterplay to the gadget. It's clear that they understood the issue with old defibs was that they were instant and could not be reacted to. But the lewis gun changes in season 3 show that they have no idea why the weapon was problematic.

sand monolith
#

wait true

jade violet
#

i dont think glitch trap is good

sand monolith
#

rpg should either not be able to be reloaded until you've committed to firing it or should not be able to be fired until you have fully aimed down sights

hardy dust
sand monolith
hardy dust
#

Destruction

jade violet
sand monolith
#

i would love to see them try to focus the rpg on destruction and turn the mgl into a counterpart gadget that focuses on player damage

jade violet
#

the mines,for me is explosive

#

the best

eager wasp
#

I prefer explosives, just the question of should i switch out my other gadget for glitch traps 😔 its a hard decision

#

cuz i like using the grenade but i want to screw up lights

obsidian island
#

And also let heavies use as gap closer because that’s funny

cunning kettle
tough prairie
#

I feel Data Reshaper could be a tad stronger.

cunning kettle
#

If I see my medium running mines I love to run breaching charge so I can just remotely explode the mines if someone steals

rancid brook
#

Am I the only one seeing an insane amount of melee builds in all my lobbies? I feel like sledge heavies are falling from the sky all around me

eager wasp
#

they made the lmgs not as pleasant to use according to heavy mains so it makes sense that youd see more melee

tough prairie
#

I'm gonna go out on a limb and say that I sorta do not mind the sledge heavies. They are annoying, but they add some horror aspects to the Finals. Like imagine going around a corner and bam, your head had sunken into your body from a well placed bonk to the noggin. After a respawn, you are trying to reach your team and a heavy with a sledge just begins chasing you as you run for your life through a series of buildings. The destruction adds to the panic.

vale obsidian
tough prairie
#

Atleast the sledgehammer heavies are more fun to fight over the sword lights, but you can shut those lights down with glitch traps.

cunning kettle
shell sonnet
#

Same

Removing the major downside and skill differentiator tied to some of the most powerful weapons was a bad idea

vale obsidian
#

what is pmx?

eager wasp
#

an esports team in a game that doesnt have esports

pallid moth
#

Do flash bangs affect your teammates?

vale obsidian
#

my duo always run flash just to spam it on me lmao

cunning kettle
pallid moth
#

lol okay

vale obsidian
#

just make sure to atleast flash the enemy with me lmao

eager wasp
#

I don't run flashbang anymore cuz i always just ended up flashing myself everytime 😔

vale obsidian
#

just do the csgo thing and turn around, if you don't ssee it it dose not exsit

weary ridge
#

also is it just me who prefers cloak over dash for sword, i really love how it allows me to escape from situations as well as sneak up on ppl, esp when they are alone

eager wasp
#

I prefer dash cuz i like being speedy zoom zoom

cunning kettle
weary ridge
#

superdash?

cunning kettle
#

if you time a lung and dash correctly you can dash really far

weary ridge
#

god dayum

eager wasp
#

I am unable to watch the video cuz it wants to freeze every two seconds but from nights reaction it seems like it was a nice clip so DAMN WTF

cunning kettle
weary ridge
#

ty

weary ridge
#

what is weapon rank and how do you increase it

#

i dont see any overview button for sword

vale obsidian
unborn stirrup
lavish radish
#

what is a good weapon for the light class?
for terminal

vale obsidian
lavish radish
#

so the sniper?

#

anyh gadgets i sould use?
still unlocking alot

vale obsidian
#

idk i don't play ta

#

but if i have to guess it'll have to be something that can deal with all the mines and turret so frag/ glitch
this is a guess tho

eager wasp
#

cloak, xp, stun for literally anything, its op in both modes

tough prairie
unborn stirrup
pearl spear
#

I think sniper should be nerfed or reworked

vale dragon
pearl spear
#

It’s really oppressive I’m all game modes imo

vale dragon
#

It is horrible even point blank it’s insane they outgun me with a mp5 when they have a sniper

cunning kettle
vale dragon
#

Need to have travel time not hit scan

#

I didn’t miss he just shot 2 times didn’t miss or one tap head shot me

cunning kettle
#

if he misses two shots thats plenty of time to kill him

vale dragon
#

He didn’t tho

#

No one that’s sniping point blank like that misses if they are half way confident in themselfs

cunning kettle
#

and if he hit you twice with sniper when you are a light then idk how to help you

vale dragon
#

The snipers shot twice before I can shoot enough to kill them with a mp5

cunning kettle
#

sr-84 has a ttk of 1.50 on light, xp-54 has a ttk of 0.58

vale dragon
#

If I even miss 2 bullets is over tho

#

I have to have perfect aim to compete

#

The recamber speed needs to be nerfed

cunning kettle
unborn stirrup
# cunning kettle sr-84 has a ttk of 1.50 on light, xp-54 has a ttk of 0.58

TTK stats are utterly bullshit imo and are only an insanely loose estimate in the viability of a gun. Using a training room dummy that is completely static and then basing TTK's off of every shot being hit at a constant range is a situation that would never actually happen in matches.
Like he said, missing even 2 of those 9 XP-45 shots allows any sniper that can hit two shots in a row to dome you, disregarding the possibility of them just one tapping with a headshot.

cunning kettle
unborn stirrup
scarlet escarp
#

NGL Getting Headshot Instantly When Dagger Rushing A Sniper Is Infuriating

cunning kettle
#

dont run at them then 😔

#

there is a reason why dagger has extra damage from behind

scarlet escarp
#

Typically I Prefer Jumpscaring, But I Run Dash To Blip Behind And Snag The Backstab

unborn stirrup
cunning kettle
#

dashstabbing works wonders except you gotta get within dash range and you probably will get shot before you get there

cunning kettle
scarlet escarp
#

Oh, I Meant When I Attempt To Dash Behind Them

#

Like I Get Within Dash Behind Range And Explode The Moment I Try To Dash

cunning kettle
#

i guess rng just hates you then

deep inlet
#

It's also just not your job as the guy with a kitchen knife to go kill the guy that's on the other side of the map shooting at your team

deep inlet
#

Yeah, but it's kinda on you if you get shit on in the process

unborn stirrup
#

The advantage with cloak can't be understated, too

scarlet escarp
unborn stirrup
#

Any other specialization or class gets beamed when trying to approach that sniper without wasting time through alternative routes

scarlet escarp
#

Rando Experience And All That

unborn stirrup
#

Whole point being is that hitscan sniper has too low of a skill ceiling and bullet travel would make it harder to be extremely oppressive

cunning kettle
#

(ignore the fact that i missed 3 backstabs and didnt die)

cunning kettle
deep inlet
scarlet escarp
#

I Don’t Hate Snipers, Or Want Them Nerfed At Range Significantly, But I Do Admit Their Up Close Effectiveness Is Better Than It Probably Should Be

#

My Friend Who Played Sniper Light And Revolver Medium Remarked That The Sniper Hipfire Was More Forgiving Than The Revolver

cunning kettle
scarlet escarp
#

Maybe He Just Had A Luck Blessing Or Something But That Sounds Odd

cunning kettle
scarlet escarp
cunning kettle
scarlet escarp
#

🤷

deep inlet
scarlet escarp
#

Except Dagger, Makes Me Sadge

cunning kettle
#

point blank range or if the you are running dash lets you absolutely cook other lights

scarlet escarp
#

Though Dagger Loses Head To Head Against Almost Everything, So That’s Kinda Expected (With No Backstab)

cunning kettle
scarlet escarp
#

DbD Tech Go Brrrr

cunning kettle
#

what that

scarlet escarp
#

Dead By Daylight, Where When You Get Hit By The Killer, You’d Run Right Into The Killer And Spin (In Their Model), And It’d Confuse The Fk Out’ve Some People, Funny As Hell

cunning kettle
#

oh interesting

scarlet escarp
#

Sorta Similar To Running Into Someone As Melee And Moving In A Chaotic Way So They Always Have To Turn To Try And See You

cunning kettle
#

yea doing that with dagger is honestly the best backup most of the time

scarlet escarp
#

I Mean If You Whiff Multiple Backstab Dashes It’s Basically All You Can Do Besides Risking A Disengage Chase

scarlet escarp
#

HUH

#

Can You Even Do That On Controller?

#

If You Can I’m Absolutely Gonna Sink Several Hours Into Practice Range When I Get Off Work

arctic fog
#

I need a finger gun skin for the v9s with the contestant making pewpew sounds as the fire sound.

#

Who's with me?

scarlet escarp
#

I Still Want A Smoke Nade Skin Where It’s Just An Overloaded Vape

#

That Does Sound Rather Interesting Though, I’d Welcome Something Like That

cunning kettle
#

real talk tho, smoke nades are insane for steals and revives

scarlet escarp
#

When They Block Your Outline

cunning kettle
#

ive been running them for the past few days and holy shit they work wonders

scarlet escarp
#

I’m Not Talking Your Colored One, But Your Actual Figure’s Outline

#

I Used To Try To Use Smoke Thermal With Dagger And I Had Way Too Many Occasions Where I’d Get Seen Straight Through Smoke When Doing Stuff

cunning kettle
#

huh

scarlet escarp
#

Like Hiding In Smoke, Sometimes I’d Have Mediums Or Heavies Just BEAM Me Out’ve Existence Instantly

#

Or Sometimes I’d See Someone Enter Smoke And Be Able To Keep Track Of Them Without Thermal, As Long As I Wasn’t In The Smokefield (Or They Weren’t Past It)

#

It’s Just Slightly Too Thin

exotic wren
#

Healing station for medium maybe 🤔

scarlet escarp
#

As Special Or Gadget?

#

Special It’d Probably Need Some Strange Tuning, As A Gadget It’d Be Horrible, Guaranteed

#

Healing Is Hard To Implement In A Way Where It’s Not Rage Inducing To Play Against

#

Honestly I Hate That Defib Isn’t A Specialization, Well, Moreso That It Hasn’t Gotten Several Nukes In It’s Gut Yet

#

(I Am A Defib Hater, I Pray On It’s Downfall)

#

But If It Wasn’t A Healing Station, Then Maybe It’d Be Fine, Like A Gadget That Deploys A Holo-Field That Boosts Specialization Recovery Rate By 50%

arctic fog
scarlet escarp
#

I Like Them, But They’ve Let Me Down So Many Times I Genuinely Believe Breach Charge Is Better In More Scenarios

arctic fog
#

I don't understand breach charges either tbh

scarlet escarp
#

As A Rotation Tool, A Distraction Tool (Don’t Ask), And A Way To Counter Defi- Oh Wait You Can’t Stop Defib By Damaging It WHOOPS

arctic fog
#

Ik that they can open up new areas but idk

scarlet escarp
#

GOOD GAME DESIGN!

arctic fog
#

Yes

scarlet escarp
#

IT WAS ALL AN ELABORATE SCHEME TO DOG ON DEFIB MUAHAHAHAHAH

arctic fog
#

At least they made it so mediums can't hind behind their teammate while they're regenerating. That was very annoying

cunning kettle
arctic fog
#

I'm gonna stick with sonar or stun gun until they nerf them

plain wasp
#

Stun gun is dishonorable

vale obsidian
arctic fog
plain wasp
#

I don't

#

It's more satisfying to win in spite of them using everything they can to give themselves an advantage

scarlet escarp
#

It’s Even More Satisfying To Land A Backstab

vale obsidian
#

2 hp re-enage can not be match

arctic fog
#

I miss old sh it had more range

north snow
#

snipers are not healthy for the game at all, they're just in the game because every other shooter has a sniper and if it wasnt there fortnite kids would complain

#

maps have infinite sightlines and only 1/3rd of the players get access too them,

plucky spade
unborn stirrup
#

You missed what I was saying to him entirely but aight

outer harness
#

have they nerfed the m11 in the new update?

plucky spade
modest valve
#

Add a 50 BMG sniper for the heavy or medium class.

ashen hawk
#

a dual pistol for any class (med maybe) and charged smg for lights, also a semi auto battle rifle for heavy

copper axle
vale obsidian
timber igloo
#

Lh1 needs a hip fire buff

#

A mix probely

plain wasp
#

They aren't mutually exclusive

timber igloo
#

But 4 what class? Cuz a mix is best for light but then if ur a heavy ratting idk what u doing

plain wasp
#

You can try hard and be a rat

#

That's your job when on light

timber igloo
#

Same, but I think if ur playing support medeum u don't rly have a choice as u gotta follow ur teammates and especialy if u have a heavy that is getting into a lot of fights

timber igloo
#

With what specialisation?

#

Ieant ability like heal beam that sorta stuff

#

K for the medeum how well does the heal beam + Grenada launcher work cuz I've never used it

#

Ok ty also what u run for gadgets on light cuz idk if stun glitch and frag are the best

#

Cuz that what I run

timber igloo
#

Ok ty

plain wasp
#

For med always take defib

#

And for light I always take gateway

#

It's won me more games than every other gadget

naive glacier
#

"what's the difference between me and you"

crude dawn
icy sparrow
#

@zenith cedar too big and annoying problems

#

@sand monolith what’s wrong with others?
These r really bad balancing

zenith cedar
#

i get the feeling youre a light main

icy sparrow
#

Plz give reason if I am wrong

zenith cedar
#

a lot of issues i have with this game are more systemic like lack of content or gameshow identity and better ranked and stuff like that, i cant really speak to specific balancing changes cuz imo this game is waaaay too sandbox and even the classes are very loose, there's lots of punishes and counters for every class

icy sparrow
zenith cedar
#

i thought glitch mines already showed a tesla like tether? or do you mean you just want it more pronounced

icy sparrow
#

Yes before I get zapped not after

#

That tether effect needs to be there regardless

zenith cedar
#

i feel like if you could easily see a mine before it hit you it would kinda defeat the purpose

#

mines are supposed to catch you off guard

silk cargo
#

glitch mines are so cringe

zenith cedar
#

i dont really use them lol

icy sparrow
zenith cedar
#

ahh i see what youre saying

#

i think they reworked them becuase if a gadget doesnt speficially do damage or add consistent value, nobody uses it and claims it sucks

#

so a lot of gadgets and stuff get reworked to be used more and it ends up just making them mad annoying

icy sparrow
sand monolith
#

Glitch mines are insanely overpowered and should have to build up the effect before applying it

#

The fact it’s instant is insane

zenith cedar
#

yeah i could agree to that now, like a tether when you're in range for about a second before the mine switches on

#

makes sense

sand monolith
#

Yeah they’d still be good area denial cause you would still want to avoid that radius

#

But wouldn’t be instant death

zenith cedar
#

and it would emphasize better placement of them which would fall on the user of the mine, instead of them just throwing it out anywhere

icy sparrow
zenith cedar
#

i like your aim to fire rpg, maybe you could also hold or press left click too, but when pressing left click it still goes through the ADS animation before firing, so it doesn't confuse players

icy sparrow
shell sonnet
icy sparrow
kind nimbus
zenith cedar
#

i like double blades i just feel like they lack more of a lunge

#

if light sword can basically glide around db should be able to cover more distance with their swing

#

but i dont play them too much im not a huge melee guy

#

light naturally has more movement options, heavy has survivability, if youre gonna give med a melee it either needs more blocking potential like riot or more movement

#

even as simple as letting me sprint while blocking

sand monolith
shell sonnet
sand monolith
#

I’d really like to see it throwable as a hybrid melee weapon

zenith cedar
#

i was suprised it wasnt

hallow current
#

I seen Sombody asking for a sniper for medium

As far as balancing goes, is it possible to balance a sniper for the medium class?

My opinion is that it is not possible.

The model can already 2 tap a lite class

The mid has more health

And the mid has less mobility making a sniper more clunky to use than the lite class' sniper

shell sonnet
#

Personally, i think if its a melee weapon it should be melee

But it cant be as bad as rpg so i probably woulnt mind

hallow current
shell sonnet
#

Id rather have had it as a movement melee

Problem is that sledge already does that (by opening walls, floors and ceilings etc.)
While also just having general destruction

Spear wouldve needed some kind of vaulting mechanic or a helicopter spin

#

Somewhere you can get by destroying the ceiling and just vaulting up a floor

#

Could you imagine a heavy flying towards you

Or the utter shinanigens of flying up high and slamming down

#

Either way, im happy theyre working on old bad weapons

Making them more viable adds just as much variety as just new ones, while being less work, and causing less bloat

icy sparrow
shell sonnet
#

Meh

Imo mediums melees are kind of ok for what they are

If anything, maybe riot should get a bigger shield that exposes less (but still a bit) of the feet and covers the sides more

Ive heard dual blades have bloom on ricochet, remove that
And let it get headshots if it cant already

Those would be buffs to what make them unique, playing into their core design

#

But just increasing damage woulndt be good imo

lofty parrot
#

I think all weapons should be balanced for range with a point stat-Luke system. What I mean is by that all weapons should have 3 points that are invested into ranges. For example the m11 has 2 points at close range and 1 point in mid range, while the shotgun has all 3 points in close and the xp has 1 point in each. This would help balance the 93r and v9s I think v9s should be mainly mid range and some long range with a bad hipfire up close, while the 93r should be super good hipfire and ads up close but bad at long range.

lofty parrot
shell sonnet
# lofty parrot I think all riot shield should also give. A speed buff cause sometimes it’s hard...

A speed buff would be a bad idea
Riot is highly defensive, if you cant shoot the feet, running away is the only option

There are 2 options
Either

  1. Riot is slow and needs to annoyingly chase after someone
    Or
  2. Riot is fast, and anyone they go after has to annoyingly run for their life

You can always stop using something bad, but you cant stop someone else from abusing something broke
So option 1 is the way to go (imo)
Better to have 1 guy do annoying chases often, instead of everyone else being annoyed at them

Its similar to nukes, heavies had more fun at the expense of everyone else
Removed
Same with winch, which is also still being complained about

sand monolith
#

More focused on pressure and utility

dusty arch
# hallow current I seen Sombody asking for a sniper for medium As far as balancing goes, is it ...

Imo sniper has no place in this close quarter game. players with melee weapons simply cannot counter it and snipers already make ranked TA unplayable. If they'd add another i would honoustly quit the game cuz there's not fun in being mid battle or even clutching a whole team in your own to just get shot by a random guy across the map let alone getting spawn camped in TA even more.
And theres a lot of ppl that think this way.

Also; a sniper can 1-shot lights from all distances even in panick-mode. With the model you have to 2-tap it from close range and theres a lot of time between every shot. Not easy to use. Any decent light can kill you twice before you can land a second model-hit
Snipers on the other hand.. completely unbalanced
They should make them at least lose -500% accuracy from close quarter fights

hallow current
# dusty arch Imo sniper has no place in this close quarter game. players with melee weapons s...

I think it's borderline "fine" as is now.

Since you can make your own cover and blow up cover the snipper is fine

Players who are good with it get rewarded at closer ranges too

By nature the sniper makes you consider angles and cover more. But if you are good at that then you passively outplay the sniper.

Only noobs try to outgun a sniper. Just leave them alone if they are out of your range.

shell sonnet
shell sonnet
hallow current
full glen
#

A impulse grenade would be good for light

hallow current
hallow current
full glen
#

Would be lit tbh

shell sonnet
hallow current
hallow current
full glen
#

Especially for people who don’t like to use the grapple

hallow current
shell sonnet
hallow current
#

But, at least, in casual modes you get to try fun and creative ways to play the game.

hallow current
shell sonnet
hallow current
shell sonnet
dusty arch
hallow current
# shell sonnet "X is annoying too, so y should be allowed to be as well" is not good reasoning ...

Idk what to tell you, honestly.

I don't want them to keep deleting items from the game rather than adding them.

We're going to get more "annoying" stuff in the future but when you use them and aren't dieing from them they are actually fun to use and add to the customizability of the game.

I hope they never take things out the game because players have a hard time winning against them.

Just change the play style or something.

Sniper is fine for me and winch is fine for me too (specifically cuz I use dash alot tbh)

But idk, winch kinda makes sense as an ability for the heavy class.

shell sonnet
#

Also, congrats on red role

#

Personally i was thinking about making it a high caliber medium range rifle

Being capable of making holes in walls (for angles to shoot from for example)

#

Similar risk/reward to lh1, but in return for the higher risk (due to lower rof), it gains the destruction utility

dusty arch
shell sonnet
#

Same damage otherwise, just add damage fall off for medium range

dusty arch
#

that would slightely solve the problem ye.

#
  • make health completely regen in TA f.e.
shell sonnet
#

Oh right, TA

dusty arch
shell sonnet
#

Tbh, i think as soon as its ranked anymore, we will see other stuff being used

dusty arch
#

I honoustly hope so cuz this season just wasn't it

shell sonnet
#

What im wondering

They do updates on wednesday, so that if something breaks they can fix it

But then they release a whole season update before a 2 month vacation?

#

I mean, they did make the preview and adjusted winch before release

But still

gloomy snow
#

Do like items and weapon skins ever get removed from being sold or just from the storefront

shell sonnet
#

I hope that next time around, they just delay the season for a bit

Some calm time with little change wouldve been better than this iml

shell sonnet
gloomy snow
#

Oh that’s good then

shell sonnet
#

Or something like the world tour items

shell sonnet
gloomy snow
#

Yeah I missed most of them but that’s cos I wasn’t Any good then

hallow current
# dusty arch Problem is the objectives. You have to sit still and take a certain point (casho...

That being said, I have a suggestion:

✨New Game Mode Concept: "Blitz"✨

Here is an idea for a new game mode in The Finals, inspired by Hardpoint (objective zones that pop up randomly around the map during the match)

CORE PRINCIPLES:

Appeal to new players:
Faster respawns and a focus on maintaining control of a designated area make it easier for new players to jump into The Finals and contribute.

Fast-paced and engaging:
Short to medium length matches and constant objective switching keep the action flowing, as well as short respawn times.

Teamwork encouraged:
Earning money is based on team presence within the zone, rewarding coordinated pushes and revives.

  • I believe the long respawns in every game mode has turned away a lot of people. "Fast paced & Chaotic" don't seem palatable when mixed with high respawn times. I understand we want to incentivise team work, revives, and strategy but I think a game mode with fast respawns is well overdue in a game like The Finals.

GAMEPLAY:

Team Setup:
3 teams of 4 players.
If supported - 3 teams of 5

  • Here I want to increase team size because I feel like people want bigger team sizes in The Finals to play with more friends. Also we might want a lot of concentrated destruction.
    I feel like 3 teams of 4 would not be too much and would be fun for a casual game mode.
    (Also would effect the size of zone and balance which is fine since all of this is just a concept)

Blitz Zone:
A designated area on the map becomes the objective (Blitz Zone or whatever it ends up being named). It can be circular, shaped like a building, or highlighted by a beam.

Earning Money:
Teams earn money based on the number of players within the Blitz Zone. More teammates present translates to exponentially higher earnings per tick.

Example:
-One person in the area will earn the base amount of points - $10 per tick

-Two people earn the base amount of $10 per tick PLUS $5 each (since there are 2 team mates inside.)

-Three people all earn the base amount of $10 per tick PLUS a bonus of $10 each (since there are 3 team mates inside

-Full team will receive a base amount of $10 per tick PLUS a bonus of $15 or $20 EACH (since there is a full team alive in the zone)

Penalties & Rewards:
"Direct Deposit" - Kills have a small siphon effect where you take money from the enemy you killed and it's added to your teams total balance.
NOTE: Only kills between players inside the Blitz Zone have siphon effect. ✨Clutch players REJOICE✨

"Team wipe" aka "Bankruptcy" - Same as cashout, you loose a percentage of your teams balance if your whole team is dead at the same time.
OR bankruptcy can have a short lock-out effect where a team might not be able to earn for a short period of time after respawning.

("Bankruptcy" might be too much for a casual mode since it makes another variable to calculate mid gunfight. Might but be good for the gamer that wants to just shut their brain off. If they play this and don't care about score tm8s will complain and ruin the mood... Maybe this is an idea for a less casual mode🤷🏾‍♂️)

Match Duration:
The game lasts between 5-10 minutes with the Blitz Zones active for 2-4 minutes each before switching to a new location.

Suggestion:
For all casual modes, turn on auto Re-que. It's a wise decision.

This is a starting point, and all aspects of Blitz are open for discussion and refinement.

Totally open to criticism on this one too guys🙇🏾‍♂️

Thanks for your consideration 🚀

zenith cedar
# icy sparrow For medium cause u think I am a light main Double blade replacement should be a...

my only specific issue is with certain precision weapons. revolver should not have bloom in mid air, throwing knives should not have bloom in mid air, etc. just doesn't make sense and keeps me from expressing my movement in the way the game obviously intends. idk why throwing knives were mega buffed in the first place, the biggest problem was always that they have bloom while you're in mid air, when in reality their high movement while using them is supposed to be the tradeoff of them not being the best in other aspects.

full glen
hallow current
shell sonnet
#

Being in a given area just makes people a sitting duck

And it limits defensive options

Id rather have something like suburbination
(3 capture points giving money individually if capped at all)

Or gnome bomb
(Put in cashbox, defend, a steal just interrupts, first to 3 wins)

#

Those are the names from gw, idk what they are called in other games

hallow current
topaz sphinx
#

#👂┇game-feedback message brother I wiped a whole team first round in TA using the sword and connecting hits. If that's not op i don't know what you're on about @plain wasp

full glen
#

Duel uzis for light would be cool but not like cods where you click both triggers to shoot you should be able to ads as i feel like that’s key for a game like the finals

dusty arch
shell sonnet
plain wasp
#

And also, they should have just shot you, you only have 150 health

topaz sphinx
#

And it still connects

#

I'm playing light in ranked because its broken. No way to make it to diamond soloq otherwise

shell sonnet
#

Did we even get any ltms this season?

Season 1 had smoking guns, steal the spotlight, solo bank it
Season 2 bunny bash and the introduction of TA

But season 3? (Discounting the slight rule changes to wt)

topaz sphinx
#

You're also thinking i just go head first into combat. Light is, will, and has always been good for flanking. Wait for your team to fight and sneak behind, its actually as easy as it sounds with some map knowledge, dash and cloak nade

topaz sphinx
#

@main solstice I can tell you literally only play TKs by the way you think there are no points in favor of using them mate, quit the crap

#

If you can't hit both daggers consistently down range you need more practice. Obnoxious random spread? Literally where

#

To add insult to injury, you think the right click sucks. At least come up with better reasons

main solstice
#

right click is good for stuff like stopping steals but its not very viable mid fire-fight

topaz sphinx
#

Not only move and fire, you can also jump and fire. Less consistently though

sand monolith
#

i would rather move and hipfire m11 than ever pray to rng that my tks will hit

#

tks are really not good

#

they were fine before but got nerfed because quick cash warriors couldnt stop walking directly into them expecting to be able to win every interaction

main solstice
#

Like a lot of things on light they're a knowledge/skill check to fight, which once passed becomes utterly dogshit

dim onyx
#

i miss old defibs man

dim onyx
zenith cedar
hallow current
dim onyx
#

we need a capture the flag or oddball mode

zenith cedar
#

whats oddball

hallow current
undone oyster
#

Gadget Idea:

Dematerializer Grenade: Light and Heavy heavy having a more powerful vicinity range

Think Dematerializer mixed with a frag grenade 🫡

Also for the weapons: please make some bow animations, I really wanna be able to spin an arrow between my fingers like the pencil dagger animation @silent swallow

dim onyx
hallow current
#

Nvm nvm nvm

undone oyster
#

It’s okay 😭😭😭 I was ab to say

hallow current
zenith cedar
hallow current
undone oyster
#

Look we all know we agree with this:

Make TEAM DEATHMATCH A GAMEMODE EMBARK please I’m tired of restarting custom games bc power shift and ta are the only options

zenith cedar
hallow current
undone oyster
hallow current
hallow current
hallow current
undone oyster
undone oyster
shell sonnet
#

Ok so, you were already here

That does make me wonder why you would want to dm them instead

boreal laurel
#

I still think it would be funny to have a gun game as a limited time event or something. So where everyone starts with the same gun and upgrades to a new gun after X amount of kills with their current gun; first to get through all guns wins

lucid horizon
lucid horizon
tight yarrow
pearl spear
wet night
#

The margin for error using the revolver without adsing is so high

pliant smelt
#

Next medium gun should be an AA12 or a saiga 12 💯💯

sand monolith
sand monolith
pliant smelt
cinder light
sand monolith
#

It isn’t. Medium shouldn’t have amazing damage without building for it

cinder light
#

if they increase the bullet dispersion itd be fine

#

rn its better than the revolver at what the revolver is supposed to do

pliant smelt
#

The shotgun was meant for taking off big damage with one shot, if you’re losing to it that means you’re taking a head on fight that you shouldn’t be

sand monolith
#

I am the one using the shotgun

pliant smelt
#

I’ve never met a model player that could kill me if I flanked them

sand monolith
#

Then you haven’t met a good model player. It’s the best weapon on the class for shutting down flanks

sand monolith
#

What weapon on medium is better for shutting down flanks and why

pliant smelt
#

The ak for its mag capacity; you can stop shooting at a primary target and immediately attack a flanker without needing the time to reload

sand monolith
#

That is a very specific scenario where the model is still probably better just because of the high burst damage. Light as a class literally cannot contest the model with any weapon they will be flanking with

pliant smelt
#

Except dagger

sand monolith
#

Bruh

pliant smelt
sand monolith
#

Dagger gets shit on by model entirely. Also just medium as a whole rn

lean bolt
#

If a dagger player is that close, you can basically just one shot him with model

pliant smelt
#

You guys clearly haven’t seen a dagger demon such as myself

sand monolith
#

Yes there is no reason the model player should ever lose that interaction

sand monolith
lean bolt
#

Dash or invisible ?

pliant smelt
#

The whole point of a flank is that you catch them off guard, you guys are taking like this is still a 1v1

Dash^

#

Talking*

sand monolith
#

Any good medium player will be next to a teammate at all times

pliant smelt
#

And any good dagger player will show up behind you undetected

sand monolith
#

💀

lean bolt
#

So are you saying you would kill one but then get killed by the teammate?

pliant smelt
lean bolt
#

Two mediums two models you’ll lose and that is fax

sand monolith
#

The glitch trap in question

pliant smelt
#

🤦‍♂️this is like talking to a wall, there’s no evidence I wouldn’t just dash to the side and then do a dash-stab or whatever tf it’s called

pliant smelt
sand monolith
#

There’s no way this isn’t bait

lean bolt
pliant smelt
#

He would miss me trust

lean bolt
#

😂😂 what if you miss

pliant smelt
#

I don’t 🥱💯🙏

soft bridge
pliant smelt
#

I didn’t even realize that guy called him boyfriend for him bruh

soft bridge
#

my goat fell for the bait i cant believe it

sand monolith
#

No i called

soft bridge
sand monolith
soft bridge
vernal raft
#

ngl, i think they should give medium a thompson smg

sonic kernel
#

Can we please have the Prime Time Ready inspect for the Dough Wrangler Model. It is currently "not compatable" but it doesnt feel like it would feel that hard to add. It's nice to be able to inspect on the side that has your charms and stickers and its literally just the inverse of the current legendary inspect.

night sinew
#

does the sh1900 do 150dmg per shot?

#

i still get killed by lights with it immediately as heavy and i dont know how they do 351 dmg with it in 2 shots

hallow current
#

I would really like a gravity bomb

  • Short/mid duration black hole
  • Explodes after pulling items/debris/players into the singularity
  • maybe causes damage upon exploding
  • maybe does no damage but pushes players/debris away upon exploding
timber igloo
#

But invis shottys are the most toxic players and I realy just hate their way of thinking

jade violet
#

why someone say famas is too op?

#

its not full auto weapo how is it op?

vale obsidian
night sinew
timber igloo
night sinew
#

bro has absolutely no idea what he's talking about

timber igloo
#

They nerfed the damage per pellet

night sinew
#

they didnt fucking halve it bro

vale obsidian
#

db 2 taping heavy was a night mare lmao

night sinew
#

found the change, it got nerfed to 10 a while ago then buffed again and i missed this patch note

timber igloo
timber igloo
#

And lights sorta got it worse they get one tapped💀

night sinew
#

10 dmg per pellet still one taps lights

#

it always one tapped lights

#

and in season one there was this, which is what i was remembering, so i was surprised when the sh two shot me

jade violet
copper axle
#

at this point just buff rpg. hitscan,249 dmg,4 charges,0.291 reload time,1.5x acog on the side.

timber igloo
vale obsidian
#

it will just be another ar with no uquinicness then

jade violet
#

so which AR guys like

vale obsidian
jade violet
#

AKM?