#💣┇weapons-gadgets

1 messages · Page 69 of 1

vale obsidian
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It only heal for 50hp but trigger passive regen

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So people don't use it like a get out of jail

rough carbon
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Or it should do more heal to your team and less self heal so you can't be selfish

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25 self hp heal 50 for team

vale obsidian
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Nah i think my idea is fine

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Its only 50hp after all

versed siren
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i mean being selfish is fine

rough carbon
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Seems ok

versed siren
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if we were being altruistic every light main would wait for their team to use their invis nade

rough carbon
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I do that on powershift a lot

vale obsidian
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I do that all the timw

rough carbon
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Try to splash everyone before we do a big jump

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Game notices your effort and pats you on the back with support points

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Invisible nade after every ress

vale obsidian
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I usually just slpash me and one other guy tho, people are too speadout

versed siren
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position swap grenade that swaps your position with affected enemies

rough carbon
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Lights are decent at ressing, they just gotta run with the body for a couple of seconds

rough carbon
vale obsidian
versed siren
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exactly

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but if they effect was delayed there could be counter play by your enemies trying to do the same

vale obsidian
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Other then that and cordinating with teammate to kill the swap guy i think its useless

versed siren
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what if had the secondary function of teleporting throwables back to their thrower

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or just teleporting the user

vale obsidian
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What if this tp item is a knife

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When you hit someone with it it mark them for tp

rough carbon
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That feels like a pain in the ass to execute

vale obsidian
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Then you can throw the knife to where ever you want and it tp them there

rough carbon
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For not a lot of profit

versed siren
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i mean i think what retains players is adding new things

vale obsidian
restive plover
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throwing axe for medium class

vale obsidian
rough carbon
restive plover
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it would be cool if throwing knives worked like minecraft arrows and act as shrapinel if a barrel they are attatched too explodes

vale obsidian
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I forgot to mention its a throwing knife..

rough carbon
vale obsidian
restive plover
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heavy needs a long range melee, like the winch

rough carbon
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I think the community has had enough knives of the throwing variety however

rough carbon
versed siren
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let us put down 2 aps

restive plover
rough carbon
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Get to second floors and instant boosts

vale obsidian
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yeah game have too many melee now that i think about it

restive plover
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I hope we get a chainsaw for medium on halloween

vale obsidian
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how about we think sifi beam weapon

versed siren
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good

rough carbon
versed siren
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i want a police battering ram skin

vale obsidian
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I want a charge rifle

restive plover
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heavy should have cloud buster-like sword, it could probably act as a parry/sheild to other melees

versed siren
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i think riot shield needs a rework

restive plover
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they should add a parry system to melees and turn this into For Honor lol

versed siren
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what if they made the riot shield a specialization that lets you use you hipfiring your weapon while active?

restive plover
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i wish the riot shield was held on your back when you are not holding it

rough carbon
versed siren
restive plover
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what about something like this

versed siren
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he’ll nah not blackbeard

vale obsidian
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it won't just block one bullet right?

restive plover
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it should block all, it only protects head

vale obsidian
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Only good at the highest elo then

versed siren
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yeah hitting headshots is a pain

vale obsidian
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Us shitter aint going for head shot anyways lol

restive plover
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because like, with every automatic in the game, realistically like 5% of your shots MIGHT be a headshot if you arent literally on them

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i would just like it for snipers

versed siren
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i stand by my idea for a laptop that lets you delete people

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like you literally have to drag and click and then hit a delete button

restive plover
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it would literally be a balanced TTK too

vale obsidian
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Or just delete their gun for x second

restive plover
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lol

rough carbon
vale obsidian
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Ya feel me? 🤣

restive plover
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Data reshape revive statues for X amount of time.

vale obsidian
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Would be a pain for the rezed person

restive plover
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data reshape your friends revive trophy into a chair

vale obsidian
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Or that annoying light into a trash can Where he belong

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Would make for such a funny apail fools lmao

restive plover
vale obsidian
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🙏

vale obsidian
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@worthy kraken Tell me thats sarcasm

worthy kraken
vale obsidian
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Ah ok

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Im interested in the "it create unfair gap" part
That team got wipe so there should be some penalty

worthy kraken
vale obsidian
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But i'll say positional advantage form defending is not good enough imo

worthy kraken
hallow current
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Decoy gadget for light class??? 🔥👀🔥

ember goblet
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guys, where can I see the weapon skins rewards for playing world tour? (all ranks)

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in the game I can only see the emerald ones at the page

sleek gyro
wind folio
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is it just me or the flamethrower feels weaker after the patch?

sleek gyro
sleek gyro
eager girder
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we need heal granade

ember goblet
versed siren
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we need aps that blocks bullets

vale obsidian
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we have meat shield

versed siren
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New Idea; Hostage Taker. Pistol that lets you grab an enemy as a human shield with right click for a time depending on how low they are

serene oyster
half notch
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Does anyone know how to get better accuracy with the throwing knives?

hallow current
vernal raft
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EMBARK, give us the power to have dual wield guns, and my life is yours!!! I said calmly in Krato’s voice

rain forge
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any op medium loadouts? im using the demat, model 1887, explosive mine, jump pad and defib

shell sonnet
civic salmon
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So I finally got around to trying the heat vison an I dunno if it's jus me, but does anyone else find it super clumsy to use? Might seem like a small thing to change but I think a huge QoL buff for it would be to jus trigger it the second you press it's gadget button instead of pulling out a tablet to use it an then accidentally turning it right back off an wasting your cooldown.

hazy crow
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RPG needs a rework, its currently an insta death for lights making the playing experience unenjoyable. My suggestion is to cap the 140 direct hit to a 95 direct, slightly increase the aoe and increase the dmg to structures. Also reduced self damage when firing at feet and increase cooldown by a small amount (1 sec maybe?)

bitter surge
hardy dust
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Rpg definitely needs a nerf

oak dagger
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imo the one thing i like most about heavy is the rpg since it counters light players at a reasonable distance so you dont have to scramble all over the place to have a chance against invis players

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coming from a medium

pearl hollow
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throwing knives seem super under-rewarding or OVER rewarding, it feels like whenever my friend is playing it on my team its super bad but when i fight this guy it suddenly melts everyone

pearl hollow
sand monolith
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also, they're not as good as people say. they just feel extremely strong to fight against because its burst damage and the visual and audio feedback is poor

sand temple
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since the light has the V95 and the medium has the R .357, plz @worn fjord give the heavy a desert eagle in s4

hybrid herald
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yo what is that gadget that attaches a string to u and glitches you

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i cant figure it out

eager wasp
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OR wait no nvm i thought about it, its the medium gadgets glitch trap

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look at me using my brain

hallow current
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Weapons & Gadget wishlist

Heavies:
-Brass knuckles -(speed boost passive)
-Dual Desert Eagles
-Mini gun specialization
-Bear Trap -(Junkrat trap from overwatch)
-"Javelin throw"

Mediums:
-Amp Matrix -(Baptist window from overwatch)
-Gravity bomb -(black hole)
-"Advanced tracking" -(shows enemies footsteps and climbs)

Lights:
-Ice bomb -(D.O.T. damage & causes players to slide during interactions like cash outs)
-Biotic Grenade (Ana's grenade from overwatch - (heals self & friendles while hurting enemies)
-Stim -(temporary heal or speed boost)
-Repulser mine - (opposite of gravity bomb, high knockback/low damage)
-"NamaTama pop shield" -(rapidly degenerating shield, makes an audible"pop" whenever it loses its deactivated or looses it's health)
-Buff the flashbang
-Hologram/Decoy gadget
-Cryo nade/Cryo mine - (D.O.T. damage and slows enemies

unreal crypt
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In the current version, the weapons that large characters can use generally have a short range. Can the heavy machine guns for large characters be remade in the next version? Add a new heavy machine gun, and then modify the values ​​of the original two heavy machine guns, so that the values ​​of the heavy machine guns are balanced based on the rate of fire/damage/recoil/effective range. In this way, each heavy machine gun has at least one advantage. Otherwise, we really can't find the reason why medium characters are not used if they want to play with guns, or why large characters have no other weapons to choose from except hammers and flamethrowers.

vale obsidian
restive plover
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Can someone please help me my med turret ability is greyed out why is that

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It shows 1 but I can't use it

fleet brook
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Now you have to recall your turret or wait for it to be destroyed old seasons you could just place a new one

sly radish
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…what about a stun grenade for heavy…

vale obsidian
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i hate stun

sand monolith
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What about winch claw for medium and light

hallow current
vale obsidian
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oh i miss read

ember goblet
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to get the Ruby AKM, only reaching top500 once will do it? or I have to maintain in top500 until end of the season?

civic salmon
verbal fossil
civic salmon
# hallow current Weapons & Gadget wishlist Heavies: -Brass knuckles -(speed boost passive) -Dual...

I'll bite. Here's my ideas for wishlist items.

Light
-93r: Make this a dual wield gun. If for no other reason than to give us a skin to look like the guy from the guns akimbo movie
---Specialization: Parkour. This is an easy sell, this would give lights similar movement abilities to that in Mirror's Edge.
Essentially base movement speed (not sprinting) is 25% faster. Your sprint now has a stamina bar an you can perform various parkour interactions while holding sprint button down.
-I.E wall run. Pressing and holding sprint while jumping at a wall allows you to wall run while consuming stamina bar (while wall running you preserve momentum).
-Wall bounce. Jump at a wall an press specialization keybind to double jump off of the wall in the opposite direction with an increased distance.
-Dive roll. Pressing sprint while in a slide performs a short distance combat roll also reducing damage taken during the roll.
-Ledge climb. You no longer automatically mantle climb, instead jumping near a ledge makes you grab onto it so you can move sideways etc. Pressing forward completes the climb. While hannging on to the ledge stamina bar is consumed.

Medium
---Gadget: Grav nade. Thrown underhand, knocks all targets hit away from blast. Thrown overhand an creates a singularity where lands slowing an pulling people towards the center.
---gadget CNS nade 2 charges
Contestants hit have 1 of the following status effects randomly applied (flashbang blind, burning 5 sec, poisoned 4 sec, glitched, madness (20% increased recoil/blood an friendly fire active) 3 seconds, random 3 unit goo splosion on someone, stun gun effect, and finally instant backstab dagger dmg.) I just think it'd be fun an I'd run that non stop.

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errr I meant recoil/bloom. auto correct tyPo

stuck tendon
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do we have any news whats next season map gonna be

vocal moss
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RPG is waaaay to op

pliant helm
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sledge's range needs rework, or atk speed or do anything abt this

low bobcat
restive plover
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I was able to place it a few times then it stopped working

vale obsidian
vale obsidian
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ofc hammer with hook is crazy and need nerf

vale obsidian
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Also give you 50% off cool down which is neat

polar trout
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Heavy
Spec:
M134- go look at the copypasta the guy has in the feedback channel, it's a good idea that I like.
Mortar/turret- set up a mortar, interact with it to use it. Arcing shots, high DMG, and destruction. Alternatively, just make an hmg turret with high DMG and destruction but no aoe. I want a turret pwease.
Sonic ram- a tool that fires a massive sonic blast on use. Deals minimal DMG, but knocks back enemies and destroys massive portions of walls. If an enemy is knocked into a wall, extra DMG is dealt. It also concusses enemies, slowing and distorting the screen.
Weapons:
Micro missile launcher- shoots missiles that explode with a low rof but high DMG, no falloff, like 30-40 round mag, high destruction. Projectile based.
Particle cannon- a charge up shotgun. Each pellet deals small dmg, like 5 or so, and is fired in a massively inaccurate spread, but there's like 100 of them. Requires a half second charge up or so, and only has one shot before reload.
Spear- allow cancelling of secondary fire/make it a spear throw.
Gadgets:
C4- increase the number you can have out at once, but not stack size. Also reduce arming time a bit.
Beacon- I want an airstrike or orbital railgun beacon, it would cause a solid vertical line of destruction with heavy DMG, but a warning for people in the aoe.
Pyro drone- a throwable that looks like a lil airplane, after being thrown it homes towards an enemy. It goes forward quickly, and doesn't really change direction beyond like 30 degrees or so. Has a smaller AOE but has hit DMG to differentiate from pyro nade.
Rpg- reduce AOE DMG, give it on hit DMG. So if you hit it, it can one shot or do massive DMG, but if you don't it only deals like 30-40 dmg. Should be for destruction, not DMG.

#

Medium
Spec:
Recon senses- reworked to be a single ping that shows to the whole team. I don't like medium being the support class but also being the only one that can't scout.
Weapons:
Some sort of normal shotgun with actual spread unlike the 1887
Laser rifle- shoots a solid, bouncing beam with tick damage that increases on a single target the longer you shoot it. The beam has falloff, and it gets larger as it loses damage. At some point, it completely disappears.
Gyrojet carbine- as pistol, but with more bullets and lower DMG. Probably also a worse starting DMG but a better DMG multiplier at long range.
Famas- gimme a scope and maybe some better ranged DMG
FCAR- undo that stupid ass change, go back to more DMG less bullets
Gadgets:
Hacking dart- can hit allies, enemies and can shoot yourself. Gives the recipient a buff to all stats, but after like 10 seconds the buffs wear off and are replaced with a nerf to all stats that's more extreme than the buffs.
Acid grenade- as dart, but lasts less time and in an aoe
SSR- some sort of medium ranged DMR / SSR pls

vale obsidian
polar trout
# vale obsidian https://tenor.com/view/imostergolfra-gif-25274972

ON GOD!!!!

Light
Specs:
stim- works like TF2 stim pilot, give a speed boost and heal back to full, plus Regen for a sec like hd2 stims. OSPUZE skin where you drink it.
Jump pack- keeping up the TF2 theme, this spec has a fuel bar. You can double jump, using some fuel, or press the key to toggle the ability to wallrun on/off, which uses fuel as you run.
Weapons:
TKs- DMG lowered, change primary to an attack combo where you do 2 normal attacks and then a heavy attack with a long cooldown after the heavy attack or after you stop firing.
93R- PLEASE BUFF TS PLEAAAAAAASE
Honey badger- a weapon with high (almost AR) level DMG, and a fire rate higher than the ars but lower than the smgs. This affords it the highest DPS or close to it. However, it has terrible recoil, bad falloff, and only like 20 rounds. Epitome of amazing hard stats, terrible soft stats.
Gyrojet pistol- a pistol firing small rockets that get faster as they fly. This allows them to deal more damage the farther they go. They are projectiles, and it has a relatively low fire rate, but high DMG up to maybe 70 at max range to compensate.
Gadgets:
Acid dart- a small gun that shoots a dart, the dart deals a small amount of DPS and stops all healing from being received.

balmy tundra
#

Sticky magnet. Sticks to players or surfaces and attracts all nearby canisters and placed gadgets (mines, C4, etc). Can be thrown like a grenade, if that too OP it can work like a c4 (can’t be thrown far and you have to activate it)

pearl hollow
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there should fire if there was a double barrel skin that was similar to the L.E.Demon face mask

pearl hollow
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Heavy specialization: (ik it has the most but itd be so fun)
A placeable turret that your allies can get on, its stationary
funy

vale obsidian
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Can we design something more versitile tho?

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something although weak, can be in most to all situations

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i have an idea!
a tiny pistol gatgid that do Damage Over Times (dot)

pearl hollow
vale obsidian
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It be a soft counter to light because the dot delays hleath regen

pearl hollow
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acts kinda like the bow in the arrow having physics aspect

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it aint a straight line just an arc down

vale obsidian
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it being a projectile give the light a changes to dodge it too
I like it

cunning kettle
#

why does winch stop you from doing anything 😭

jolly flower
#

Day ? of asking for effect skins for fire and gas. BEES 🐝

cunning kettle
#

beehive skin for pyro + bee effect for DoT would be funny and cool

vale obsidian
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What bug for gas tho

pearl hollow
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Make the football skin for frag grenade explode in like streamers and stuff because of like touchdown celebration

wind island
#

buff again the m60

vernal raft
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For comedic purposes, can we get a skin for the throwing knives but they’re just empty water bottles

vale obsidian
vale obsidian
#

The gun would be find if heavy is play at medium range but everyone is playing close so its ass

pearl hollow
lavish radish
#

i need help with making builds lol

worthy kraken
arctic fog
#

Here's a good one: 93r, cloaking device, vanish bomb, smoke grenades and pyro nade.

humble glade
#

double throw is a bigger rock

vale obsidian
restive plover
sand berry
sacred cypress
#

reduce the lewis gun recoil the recoil pattern its been given this season is just unnecasary

worthy kraken
restive plover
cunning kettle
#

preach, brother

vale obsidian
#

Hammer right click + melee + C&S insta kill heavy

worthy kraken
proud quartz
vale obsidian
restive plover
#

And an explosive with an 11 meter radius is incredibly easy to land. You can kill yourself if you decide to shoot it at your feet, sure. Just don't do that.

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Even though there are times when doing that is ideal because with 140 damage you can outright force a trade.

worthy kraken
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I don't remember killing a light with full HP by rpg, maybe because I couldn't hit it. in any case, where can I see the characteristics of RPG damage and health of the light?

median wing
#

are there faster akm reload/draw animations than others?

vale obsidian
lavish radish
vale obsidian
hardy dust
#

Not really

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Both invis and stun aren't necessary

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Invis is necessary only if you're gonna play at a high level, but rn there's nothing in the game that actually has that level consistently

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Since wt is the closest we have

lavish radish
vale obsidian
#

The gatgid

lavish radish
#

whats the best way to get the credits

#

VR's'

hardy dust
#

Just playing normally + some of the circuit rewards give VR

boreal laurel
vale obsidian
#

Won't be in issue if his gun isn't dog water
Embark pls Balance team

boreal laurel
#

True, give heavies good guns and problem solved

fervent sigil
#

They should add a chainsaw as a weapon

bitter surge
#

Decrease the fire-rate of that XP54 please

bitter surge
vital forge
heavy tusk
#

it may throw off the balance to give heavy a long range rifle, but if they ever do i'd nominate the Boys anti-tank. It fits the motif of "big gun for big man", the bolt action and five round mag can allow for slower RPM and the fact it's sights are on the side due to being top-fed can help add challenge of use/skill requirement (general magnification like the KS-23 instead of a scope or ADS).

wind island
viscid ibex
#

can we get a nerf on the model shotguns range?

vernal raft
#

Yeah cause it shouldn’t be THAT long of range

bitter surge
#

Like for god sake it’s a SHOTGUN not an assault rifle!!

hallow current
#

What's the likelihood we get more than 1 weapon & gadget per class next season?

cunning kettle
civic salmon
hallow current
#

It's the only gun I'll use for the medium class tho so I'm fine

heavy tusk
cunning kettle
heavy tusk
# cunning kettle i mean like sa1216 has a huge mag and good firerate so damage at range isnt that...

I probably should have said every shotgun besides the SH1900, that's my bad. As for the SA1216, I feel like being able to bring a full HP medium to half at that range with hipfire and without rotating the tube is a bit much. I think it comes from the design mindset of "STK should be at least 1 - ¾ of a mag" and they loosely treated one tube as one mag, but it does feel like a bit much to have a seemingly close range burst weapon do damage like that from as far as I did

#

then again the XP-54 can shred just as easily, so I may just be overreacting and the overall TTK/STK is just like that

ashen hawk
ashen hawk
heavy tusk
ashen hawk
acoustic bronze
#

Honestly the most underrated utility to pair with an a AR is flashbangs.

split fern
#

If Thermite Gun (I really forgot its name in game, sorry) can stick on enemies (maybe i need to think its damage line)

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maybe it goes like 5(sticks on enemy)--------1 damage per second (burning, for 20 seconds) ------ 100 (explode)

plain wasp
#

If thermal bore could stick it should do like 75 damage total max

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Like 25 from fire 50 from explode

stoic phoenix
#

Quality of life suggestion:

  • Data Reshaper can turn light players into chairs when below 10hp
#

🪑

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(Plant pots are also acceptable)

heavy tusk
# stoic phoenix **Quality of life suggestion:** - Data Reshaper can turn light players into chai...

Game mode: Demolition Crew
• One team is designated Props, the other Demolitionists
•All members of the Props are given the data reshaper
•Props are given X seconds to reshape before Assassins can leave spawn point
•Props can "store" a specific reshape for their next use by using alt-fire on a prop
Different systems could be worked in like the Props needing to complete some sort of objective or teams at a significant round disadvantage getting buffs (Demos get explosives, Props get traversal tools), but the core concept is there.

idle reef
heavy tusk
idle reef
spare isle
#

HOW DO HALF OF THE TERRIBLE CHANGES GO THROUGH QA IS THERE EVEN A QA AT EMBARK. horrdi class system and how the fuck does that medium shotgun not get hotfixed by god they have such a good base gamemode yet make the ranked system a rip of of cs go and siege jesus the QA department and gameplay dep by god please get your shit together sadly i think that only happenes once the tencent china money audience starts complaining. but omg im adicted to the cash heist system and the art style just a shame we have 3rd graders coding the numbners and horrid horrrridddd class system and. WHAT HAPPENED TO THE IN GAME EVENTS XDDDDDDDDDDDD. THAT WAS THE X FACTOR KEK

versed siren
#

data reshaped should let us turn enemy statues into objects which hides their location to their team for x seconds

sonic kernel
#

I think gateway should give you xp towards the unlockable weapon skins when you teleport the cash box. It is the only gadget in my kit that I dont have fully leveled up because it seems you only get exp for teleporting your team which is rare when playing ranked. Typically you drop the first on top of the vault and then run towards the cashout with your team and only the vault teleports which is a big utility to the team in my opinion and should also receive XP.

wet musk
spare isle
#

About time someone preached. No one said it was gonna be pretty 😍

hallow current
#

If they give heavies brass knuckles to heavies as a primary weapon I would actually consider playing the heavy ckass

sand monolith
spare isle
#

🥶🥶🥶🥶

spare isle
bleak gyro
#

sword with dash is cracked

acoustic bronze
# spare isle HOW DO HALF OF THE TERRIBLE CHANGES GO THROUGH QA IS THERE EVEN A QA AT EMBARK. ...

The shotgunners game is to get close. It's honestly not OP. It keeps you in check an allows you to understand that FUNDAMENTALLY YOUR OVERCOMMITTING to whatever the situation may be. You could easily out gun the shotty from 10-15 meters if you play right. You can't just go balls deep in a fight against a shotgun without attempting to flush em out. Use your utility an canisters around you. Slow down an have the shotgunners play your game.

rancid haven
#

What is the best load out for throwing knives?

arctic fog
#

Why do people want to take more from the medium class this season

#

They've suffered enough

acoustic bronze
#

@stoic phoenix but this consists of using all your datareshaper uses in one. I would hate to have the data reshaper deal 30 damage in a fight potentially.

rancid haven
sand monolith
acoustic bronze
#

@rancid haven when creating my loadout an customizing my reserves It varies heavily. As a LIGHT your team has to trust you to frag out but because of your availability to mobility you can play a role as a silent scout. But you have to play the OBJ an only the OBJ an a medic. Kills will come about when defending or securing.
Heres my take on what id use if I used the throwing knives;

Spec: Evasive dash
Gadget 1: Smoke grenades (recent buff allows you to carry three an will conceal your colored outline, health bar a bit quicker as well as your trail left from Evasive dash or movement)
Gadget 2: Sonar grenades ( your In a Smoked out room in a corner, one sonar grenade will help your team with the information they need to healthily approach threats. Personal possibilities are endless since the element of surprise is in your favor)
Gadget 3: Glitch grenades ( who doesn't back up when getting glitched? you start to heal faster than a heavy or a medium even though your a light. Keep that in mind These grenades may help you an your team by keeping your team on the offensive an preventing an enemy heavy closing the distance which may help you get that cashout

Lights are the only ones that can have smokes an glitch grenades. They are super effective if your the only light on your team in a game of world tour.
Reserves:
On the final round switch the following for the following;

Change sonar grenades for a tracking dart since there is only one team your going against. Don't push to fight but gayer Information. If your able to get both darts placed on two different players your team has to capitalize. Usually if one person is being tracked they will separate themselves from their team to not give your team more Information than they already have.

you may be going against APS turrets. If you get a glitch grenade close enough but not within range of the turret it will affect the APS an will allow you to flush em out.

An I will change smokes for frags in the final round for the sole purpose of information gathering. Whether it's Forcing someone away from a corner getting rid of mines, hurting a sentry gun. Like who is staying in a room with 4 frags total are being thrown in from two different windows. That's where you come in because now their forced to play your game.

#

...Don't push to fight but gain information....

random moat
#

hmm i light the idea of smokes plus sonars.. never gave them a chance tbh

acoustic bronze
#

@sand monolith medium shotty does not need a nerf. It was just underexplored for a long while. Maybe if they implemented the same aim assist nerf they applied to the magnum an sniper to the MEDIUM shotgun you'll see a difference in usage for sure.

#

I'm an advocate for GUNG-HO players getting clapped and humbled into focusing on the objective by a good role-MODEL 😂😂

sand monolith
acoustic bronze
#

The model Is definitely not the best shotgun in the game by far😂😂

#

The shotties are high rish high reward

#

If they miss a shot they're cooked for the most part without a doubt. @sand monolith

sand monolith
#

that doesnt make it balanced and its also not true

#

guns should be balanced on their potential

acoustic bronze
#

KS 13 is putting down 100+ damage at 75 meters Plus because it's a slug shotty. If they hit that shot you gotta give em credit where it's due 🫡
The model players are clapping players in predictable paths indoors within 10 meters. An there's a good damage drop off at 15-20 meters. You can't ask for more, that's where they shine. If they hit their shots in their own sweet spot they should get the win. If I can't force em to play my game or beat them at theirs, they're just better. Anything past 25-30 meters or so they're literally just preventing you from healing that's it. It'll be unfair that they gotta be as close as the double barrel to get kills. @sand monolith

sand monolith
#

i can 2/3 tap mediums from 25 meters with the model

#

the KS does not do that much damage from 75m lol

acoustic bronze
#

Assuming they hit the headshot ofc

sand monolith
#

none of the shotguns headshot...

acoustic bronze
#

for the ks

sand monolith
#

the KS does not headshot

acoustic bronze
#

The ks definitely has a crit hit damage

sand monolith
#

no, it doesnt

steel isle
#

give heavy the Karabin przeciwpancerny wz.35 its an anti tank rife.

polar trout
polar trout
acoustic bronze
#

@rancid haven anytime bro. It may be different pacing than usual but tell how it goes

polar trout
#

Ks main here it sadly does not have headshot or crit, wish it did cuz then I could one shot lights would be funny asl

acoustic bronze
#

@polar trout I also have only tried it twice with thermals an it's actually really great. But since I play with randoms most times the sonars allow me to give info for my team instead of using all that Info for myself

polar trout
paper schooner
#

Yo can anyone help me let me explain I factory reset my ps5 to sell but I changed my mind and my controller won’t connect to it at all can some one call me to help me figure out what’s wrong

polar trout
#

It's fun, they can't see shit and we bully everyone.

acoustic bronze
#

I was under the impression it did have critical hit damage. It feels like it at times.

polar trout
polar trout
paper schooner
#

You can’t call them

polar trout
paper schooner
#

Fuck it ima just stop playing video games all together

polar trout
acoustic bronze
#

@paper schooner your on here but not google with your issue? Good luck

paper schooner
#

Yea devs never listen to us anyway

#

Google is useless and YouTube is too

#

Plus it’s never a reliable search engine anyway

acoustic bronze
#

Welp🤷🏾‍♂️ this ain't the server for your issue man sorry. But I do wish you the best of luck

paper schooner
#

Man as a community y’all suck lmao

acoustic bronze
#

@sand monolith I stand corrected, you was right Maybe the damage I'm getting hit with is from different ranges an not a headshot specifically. Lord that thang hit hard regardless

vernal portal
#

Love the demat

solemn nimbus
#

opinions on best light build to absolutely frag?

#

especially as light, to just go in balls to walls and rack up as many kills as possible

severe wharf
#

utility option: thermal bore

fluid venture
#

mp5!!!!

solemn nimbus
#

m11 is fire, surprised no invis nade if ur runnin dash tho

wet vapor
#

Any good loadout recommendations for the famas??

restive plover
#

Just normal medium stuff. It's still a rifle.

wet vapor
paper schooner
#

Ok I fixed my ps5 for some dumb reason I gotta use a ps4 controller to connect my ps5 Sony you fukin up

loud merlin
#

yo serious request can the smoke grenade just get a timer buff

#

it takes so long to recharge
the addition 1 makes it 3 instead on 2 helps but
a shorter recharge would really make it so good

#

i barely see anyone using it

ornate juniper
#
  1. Rework SR-84
    • Increase damage to 124
    • Increase time between shots
    • Make it a projectile weapon

  2. Buff KS-23
    • Increase damage dealed to Gadgets (Barricades, Aps, etc), Turrets, Goo
    • Let it destroy walls with 2 shots instead of 3
    • Make it hitscan

  3. Nerf Throwing Knives
    • Reduce damage or increase time between shots

  4. Nerf Model 1887
    • Increase time between shots a little bit
    • Decrease mid/long range damage

  5. Nerf XP-54
    • Decrease damage at mid/long range

  6. Buff SH1900
    • Decrease bullet spread
    • Increase damage at mid range a little bit

  7. Buff R .357
    • Increase damage by 1

  8. Nerf / Rework / Remove Winch Claw
    #👂┇game-feedback message

  9. Rework RPG
    • Reduce damage to 100
    • Increase blast radius

  10. Rework Charge N Slam:
    • Set damage from the initial collision at 60-80 HP, and subsequent collisions at 30-40
    • Decrease CD

  11. Buff Sledgehammer
    • Make its secondary attack multi-hit

  12. Buff/Rework M melee weapons to make them more viable
    #👂┇game-feedback message

  13. Buff 93r
    • Increase damage from a bullet by 1-2

  14. Buff/Rework Spear
    #👂┇game-feedback message

  15. Rework Defibrillator
    • Reduce reviving time
    • Reduce amount of HP restored

  16. Rework Stun Gun
    #👂┇game-feedback message

  17. Give reworked Stun Gun or Winch Claw to M as they lack distance-breaking possibilities

  18. Buff FCAR
    • Increase damage from a bullet by 1

  19. Buff Glitch Grenade
    • Increase blast radius
    • Increase throwing speed

  20. Buff Data Reshaper
    #👂┇game-feedback message

  21. Buff Smoke Grenade
    • Make smoke thicker
    • Increase radius of smoke spread

vernal portal
#

Ooga

vernal portal
#

Decrease range on smg

nova idol
#

Xp-54 ist the Most balenced weapon in this Game right now
But i agree that the throwing knifes should BE nerfed hardly

lusty echo
# ornate juniper 1. Rework SR-84 • Increase damage to 124 • Increase time between shots • Make it...
  1. No (Wrong balancing) - My suggestion: Playing with a SR-84 is literally trolling. They should remove the scope/put an ACOG 4x and increase the time between shots.
  2. No (Wrong balancing) - My suggestion: The problem is with the reload speed (Slowest reload speed in the game 5s.)
  3. Yes, 2nd option
  4. Yes
  5. Yes
  6. No
  7. No (Wrong balancing) - My suggestion: The Winch Claw supposed to stun the opponent for 0.5s only.
  8. Yes
  9. No
  10. Yes
  11. No (Wrong balancing) - My suggestion: Lower Vertical Recoil
  12. Yes (I like that)
  13. No
  14. Yes
  15. Yes? (I think)
  16. Yes
  17. Yes but let the smoke extinguish the fire faster.
vale obsidian
brazen kelp
#

they should give the heavy 2 dual wielded hand cannons for their next weapon
(I think 2 desert-eagles would be pretty amazing)

reef sage
brazen kelp
fleet brook
#

High damage if you're beaming the head*

vale obsidian
fleet brook
hardy dust
#

Xp is slightly too good at range

#

Otherwise it would be a balanced weapon

#

Right now, I'd say ak is the most balanced weapon

vale obsidian
#

where's the clip of someone bleaming a dummy in the practice range again?

#

i remember it kill pretty fast but i don't remember how fast it kill at like 60 meter?

nova idol
fleet brook
fleet brook
vale obsidian
fleet brook
vale obsidian
#

i would just nerf it fall off

#

taking away the scope or making the recoil higher would just make the gun unfun to use

acoustic bronze
# ornate juniper 1. Rework SR-84 • Increase damage to 124 • Increase time between shots • Make it...
  1. Disagree. the sniper is good where it's at. As an individual that abused the snipers aim assist in season one I can say that you have to actually learn the skill of using such a weapon now. It's never going to be a grab an go. It's potential lies in the beholder. The user has to value positioning an be a avid communicator. You'll find your self getting a lot of assists or cleaning up kills if your using it right.

  2. Disagree. KS 23 does a good amount of damage already. An it's been buffed to have a higher rate of fire already. Your goodm

  3. Throwing knives are not easy to utilize what so ever.so kudos to those people who have learned the art. I respect it.

  4. Disagree. MED shotgun could prob get a wider pellet spread at long range. But I think its a healthy humbling tool for those that think it's okay to slide into a fight like it's rebirth island with no regard or respect of the fact that some one is equipped with with a boomstick. An ilat longe range it barely does any damage. It just keeps you from healing sooner.

  5. Xp 44 is healthy where it's at. Maybe give an option to change reticle color to one other color but thats it. Don't change reticle. It's either color A or color B.

  6. Disagree completely. It got nerfed an it's at a healthy state

  7. disagree. it's like that for a reason. An just like the sniper the aim assist got nerfed on it too. You have to be as confident in your shots as you was when picking the weapon to begin with. Follow up again buddy 🙂

  8. Disagree. Yes I hate the winch claw when it's used against me but spectatinf someone using it gave me a respect for it I thought I wouldn't have. It's not easy to get someone that's not stationary at all. If anything reduce the range of the winch claw by 3 meters at most but that's all. They really thought it out when implementing it an I think they did a good job IMO

  9. RPG gets the same amount of hate as the medium shot gun can we all agree? But even so it's been nerfed yes it deletes, an that's what it's supposed to do. If you choose not to bait it out that's on you.

  10. Disagree Charge an slam is okay where it's at an very versatile.

  11. Disagree...... Your smoking...

  12. Slightly agree Medium riot shield just needs to be taller tocover toes That's all it needs. Dual swords do a good amount of damage an it's better than I thought it would be when I gave it a shot

  13. Disagree 93rcan be easily broken an abused if it gets a buffed. But tbh I think it's good. It may not be that strong right but as alight you want to pester the other team. If I could keep them from healing an backing off I've done my job so my team could flank em

  14. Spear is good where its at.

  15. Completely disagree. You must've not been around when defibs were broken. the implemented changes are perfect an fair for everyone.

  16. They've nerfed the stun gun twice I think or maybe once ithink. But it's good where it's at an it feels more fair as a person that gets stunned. Like at least I get to fight back. It never used to be like that for the most part.

  17. Completely disagree.

  18. Disagree. FCAR is my most used weapon an I don't mind the recoil nerf or the damage nerf but it still does more damage than the AK. Yes smaller clip but high risk high reward.

  19. disagree: Glitch grenades are perfect where they're at.

19 disagree. Data reshaper got buffed an I've only seen one person use it after the buff an it is SEVERLY UNDERRATED AN NECESSARY IN TERMINAL ATTACK.

  1. disagree. Smokes got shadow buffed the smoke is SIGNIFICANTLY thicker than what it used to be and ITS THE ONLY GRENADE YOU CAN EQUIP THAT YOU HAVE 3 OF IN THE BACK POCKET.
#

@lusty echo

ocean sable
#

me personally, I like running around with a turret sat on a chair and autofiring people 😊

reef sage
#

Walter PPK skin for V9S anyone?

open oyster
#

Improve revolver accuracy

earnest bison
#

Has anyone noticed as a heavy sometimes throwing arena gas canisters (green ones) it will explode in your hand instead of being thrown?

restive plover
#

Controversial but , buff stun gun and cloaking device

ornate juniper
# acoustic bronze 1. Disagree. the sniper is good where it's at. As an individual that abused the ...

My point is every weapon should be unique in its own way and rewarding skill wise. Yet no weapon / gadget / Specialization has to be 1 button ez kill like current Stun Gun / Winch / Slam / RPG

  1. Making SR a projectile weapon will cut off boring part of players who use it only to annoy you with hitscan shots from the other side of the map but reward really good snipers

It's not hard playing against such players who try to shoot you from 100500+ meters away but it's hella annoying. That's just not fun and that's all

And if a player masters SR to snipe you with a projectile from such distances — well, my respect to him

  1. Im not telling about increasing damage multipler against Gadgets/Specializations

Its weird that a gun can break walls in 3 shots but requires up to 4 to destroy Guardian Turrets

  1. They're extremely easy to utilize lol
    Me having H next to my nickname doesn't mean i haven't played other classes bro

  2. Med shotgun is nowhere close to being healthy as it can outperform ARs on mid range

  3. Once again u call one of most toxic weapons healthy. It isn't. It's SMG and it outperforms AR at mid/close range which is absurd

  4. Winch + Sledge is probably the most toxic and broken thing rn. Its inevitable death for every H unless he uses same setup and almost guaranteed 200 damage for M
    For light its 115 damage+quick melee, almost guaranteed death too
    We can even test it out in practice range
    This trash needs to go

9, 10 thats 2 no-brain 1 button options to deal insane amounts of damage which is stupid

  1. What's wrong? It doesn't break the game balance at all
    People walking hand by hand is a dumb behaviour which will be punished by RPG / land mines /slam / Grenades and and any other aoe stuff in the game

People just need to drop this stupid playstyle or to realise that they can be wiped in seconds

  1. People canceling animations or abusing game mechanics is whole other problem and has nothing to do with balance
ornate juniper
# acoustic bronze 1. Disagree. the sniper is good where it's at. As an individual that abused the ...
  1. Spear is super trash lol
    Im Sledge+GooGun H main and not in single universe your going to kill me with spear

It seem to have higher dps with secondary attac but with the possibility to start Sledges secondary attack beforehand Spear stands no chance

I've tested it out numerous times
Plus i played spear myself and its secondary attack swings don't have clear dangerous zone

  1. I've been around from the end of s1 and I've seen Defibrillators in the past
    Currently most of the time revived person is left alone by the time he gets back to battle
  • having the opportunity to revive teammate with half of HP is still better than most M gadgets so why not try to shift the meta a little but without making defibs useless?
  1. Why? M melee weapons are a joke rn without distance breaking / attack interrupting options

You'll never catch L with melee M and you'll never have a chance in 1v1 battle against melee Heavy

Giving those things to M will give them an opportunity to interrupt H attacks

19 You've only seen one person using it cuz there are better gadgets rn not cuz Reshaper is underrated. If it still can be improved without breaking the balance why not buff it?

  • TA will most likely not gonna be a ranked mode next season. Most of the players don't even play this mode now even after all changes made
  1. Still no one uses them which means they are worse option than others gadgets and need to be buffed further for the sake of diversity
eager wasp
# ornate juniper 1. Rework SR-84 • Increase damage to 124 • Increase time between shots • Make it...
  1. SR-84 Yes completely agreed, the sniper is just spam and point and click from a a far off distance, very annoying

  2. KS-23 Keep wall damage as is, hitscan ehh i don't think it needs it, just a buff in fire rate (tiny one nothing big)

  3. SH1900 does not need a buff, and if it were, it would only be a SLIGHT bullet spread decrease

  4. Sledgehammer, no, its fine as is

14 Spear is also good as is

  1. Defib is good as is

  2. i agree with you stun gun is pretty much a free kill usually if caught off guard and you don't immediately know where the light is, and i don't care whats done to it as long as its not a buff

versed siren
#

laser guided rpg from half life for medium

low bobcat
#

Buff rpg damage from 140 to 350. This would make it so the heavy’ enemy would have to always be on their toes and sets a harsh penalty for being careless

#

Nerf shotgun. It outperforms everything in the game at any range. It takes no skill at all and has a massive margin of error. It outperforms the ARs in 30m range and does not punish the user at all for missing shots. Nerf this gun 😡😡😡🤬🤬(I’m not just a light and coping)

#

Buff the defibrillator. In its current state, it leaves the recently revived person very weak, which gets them killed very quickly. This provides almost no value to the risk of going for the defib. It should instantly revive the person, as well as giving them 10 seconds of invincibility and full health so they can survive
Longer and not instantly be picked off.

fierce kraken
#

could you please buff the CL-40 (Medium grenade launcher) again? It got nerfed so the splash damage is pretty much gone and that kinda broke the gun. Like, when the max damage goes down but the splash damage goes up, i'm would be super Happy! XD

eager wasp
fierce kraken
#

true XD

eager wasp
#

the defibs are good as they are, not too strong, not too weak

eager wasp
merry sonnet
reef sage
#

I suggest the following: buff all weapons and gadgets to ridiculous stats and decrease the respawn time by 3 times. This way all those whiny softies will stop complaining about this and that being weak or strong accordingly

low bobcat
reef sage
#

I want to one shot heavies with my sledge and RPG! I want to oneshot heavy with a sniper! I want my AKM to penetrate walls! I want charge and slame to destroy the fabric of time and space!

#

Say NO to nerfs!

#

Only BUFFS!

eager wasp
tired lodge
#

someone name another game that allows hooking through shields

hardy dust
#

Its 90% off on steam rn

#

Its great

covert parcel
merry sonnet
#

I love the fcar

covert parcel
#

i see

timber idol
timber idol
shell sonnet
# reef sage I suggest the following: buff all weapons and gadgets to ridiculous stats and de...

I think that may actually be a valid way to make a game

Garden warfare for example is full of cheese and op abilities

But its 12v12 with low stakes
If you die by cheese, only 8% of your team is gone
And it often isnt all that impactful
And because respawn times are short, youll be back to playing asap

This doesnt work in the finals though
If someone dies you loose 20%-33% of your whole team
And any death is likely to cascade into a wipe, which can make you loose the game if it happens late

Kills are currently too impactful in the finals for its cheese potential

covert parcel
shell sonnet
#

that being said, 12v12 when?

rough carbon
shell sonnet
#

like actually
imagine the carnage

depending on what the objective may be and how long it lasts, all cover could just be torn down, turning the battle field into a d-day style field with goo to block shots

merry sonnet
shell sonnet
#

i was thinking about something map controle or something

just like 5 points on the map and owning them gives money
first to x$ wins

more players on a single point makes winning more likely, but that also mean youre less spread out and cant defend as many

#

heavy good for defending a spot
lights running around trying to pick people off
mediums do whatever to support/be the best of both worlds

#

though, if youre split up the cheese becomes a problem again

#

meh, whatever, i just really hope they do something soon

ashen slate
# timber idol Too small mag imo

i liked it better when it had a 20 rnd mag
now outside of far range its just a worse ak. and i mean it needed a nerf but this was not the way

covert parcel
#

3 > 5 is 2, so maybe 7v7 might be hinted in the future?

merry sonnet
#

fcar

copper axle
copper axle
merry sonnet
merry sonnet
#

fcar in call of duty?

restive plover
sharp flame
merry sonnet
#

fcar

vital hound
low bobcat
boreal laurel
cunning kettle
#

What if we got a upgraded gravity glove as a gadget

#

Shows the arc when throwing canisters and lets you place goo canisters instead of having to throw them

#

Passive so you give up one gadget for better usage of map elements

velvet bronze
#

buffs to the stun gun

eager wasp
wet vapor
#

It would be cool for heavy to have a throwing axe

sand monolith
# merry sonnet

but random guy in game feedback told me that the fcar is useless and the akm is better in every way......

merry sonnet
sand monolith
#

no i know, people just dont understand that the range increase is super good

merry sonnet
#

They just have trouble with recoil control and tracking

#

The love taps the fcar gives is fun tho, specially in terminal attack

rough carbon
#

How about a fly swatter skin for the sledge

lavish radish
#

what a good weapon for M?

#

cant seem to be consistant with any so far

restive plover
low bobcat
acoustic bronze
#

@ornate juniper Before I continue lets take into account that the concept of meta destroys anyone tryna use their brain to accomplish the objective at hand so far embark has done great to make sure that there is at least alot more equal playtime throughout what's available to you whether it be gadgets,guns or specializations. On the other hand you have to understand that theres a limit as to what is the most efficient approach to using such things an there's going to be situation that are not favorable to you but you still have a fighting chance

  1. There's more than ENOUGH ways to get to where you want to go without getting sniped or at least close enough to create defensive positions with goo or be a distraction while a teammate shoots sniper to help you advance. Stop running in the open an slide canceling like it's cod to avoid getting sniped. You have to bring the fight to the sniper.

  2. I understand where you come from about walls vs turrets, but in the end of 3 shots took out turrets, that's literally too fast.

spring sky
cunning kettle
spring sky
cunning kettle
spring sky
#

ye

boreal laurel
# lavish radish what a good weapon for M?

AKM is arguably best. FAMAS and 1887 are very strong in the right hands. FCAR is fair but not as versatile as AK. The others are a lot harder to use well but can still be fun

tidal sentinel
#

level 5 me

reef bear
#

Give us m4 and sticky grenades please 👍

ornate juniper
cunning kettle
#

but akm is best all around

rose scarab
ornate juniper
# acoustic bronze <@284735494275858432> Before I continue lets take into account that the concept ...

I wouldn't quite agree with the part about meta

M weapons are almost perfectly balanced except 1887
H weapons are good too after LMG got nerfed
L needs some changes as there there are weapons that outperform (XP-54, TK) and that are imo underpowered (93r, SH1900 (wouldn't argue much about the last one as i didn't play with it or against it as much as L mains))

Im only talking about firearms as balancing melee weapons is a whole other question which can't be researched without taking Gadgets and Specializations in account

  1. Im not talking about SR-84 being OP or something
    A player using this weapon can easily fall out of the game, since he hardly interacts with either his team or his opponents - and the developers themselves gave him this opportunity, leaving the SR a hitscan weapon

Making SR a projectile weapon will not affect overall SR gameplay but make it more skill dependant and rewarding and at the same time it force players to play from closer distances

No one will go to the sniper who stands on the other end of the map in the literal sense of the word. But if he's standing a few houses away from your team, it makes sense. That's what I'm trying to say. Now this weapon stands out too much for because of ability to play with it from inadequate distances, at which there is nothing to oppose it. At the same time, the current SR does not break the balance, no, it just annoys and sucks the fun out of the game

ornate juniper
# acoustic bronze <@284735494275858432> Before I continue lets take into account that the concept ...
  1. My point is that KS-23 would not break balance or ruin gameplay of players using Guardian Turret (GT) if it will be able to destroy GT in 2 shots but such an opportunity will make this gun and its gameplay more unique. Especially if the KS remains a projectile weapon. We're unlikely to see crowds of people wanting to play it just because of this minor change, but those who like this weapon will get a nice and logical bonus
acoustic bronze
#

I see what your saying about the sniper but it's most annoying in terminal attack for sure when the opponents sniper all the way at spawn an there's almost nothing you can do about it. An like you said yes, they're prob at the other end of the map which sucks an no one is going to go an challenge them usually. But more commonly you see that in games of power shift more often than you may see it in other game modes for the most part

#

Am I wrong or does the KS have a higher fire rate than the model?

ornate juniper
acoustic bronze
#

Or maybe, just maybe... since it's a slug shotgun give it a head shot bonus but other than that I think it's not bad where it's at.

#

Correct me if I'm wrong but I believe the KS has a higher fire rate but not by a lot. Id have to do some homework on that

#

@ornate juniper ^^^

acoustic bronze
oblique plaza
#

is the lewis gun or m60 better?

acoustic bronze
#

They have their trade offs. Try em out 3 games each an pick we whichever fits you.@oblique plaza

boreal laurel
cunning kettle
#

i like m60 more since more damage per mag and easier to use

obsidian nacelle
#

Whats the best Medium loadout?

low bobcat
# obsidian nacelle Whats the best Medium loadout?

Most mediums use heal beam for specialization, akm/model 1887 for gun (fcar and famas are good options as well), defibrilator, and then some combination of jump pad, zipline, glitch traps, explosive mines, or frag grenades

vale obsidian
#

what if the heavy spear right click instead of a throw that people been asking for its a spin that basically a shield?

cunning kettle
vale obsidian
#

what need nerf?

#

the medium shot gun?

#

agree?

#

but that thing dosn't need any damage nerf

#

just nerf the bullet spread so it can't 2 tap medium at 10 meter

#

i won't mind the fire rate nerf

#

because it kindda buff movement

#

give more time for my slide jump to reset ya know

cunning kettle
vale obsidian
#

wait why the guy remove all his msg?

vale obsidian
cunning kettle
cunning kettle
vale obsidian
#

it usually take me 5 shot

cunning kettle
vale obsidian
#

damn i thought it do 100

cunning kettle
#

And you only need 117 per hit to 3 tap

cunning kettle
naive flume
#

buff mediums GL, just a bit more radius or something, it sucks

cunning kettle
naive flume
#

i used to run it for my main weapon but ive been on shotgun instead this season

cunning kettle
#

3.4.0 splash damage nerf, 3.0.0 damage nerf and fire rate buff

reef sage
naive flume
#

tbh i thought the mgl was always too situational but ive been using it and going crazy

reef sage
naive flume
#

real

ornate juniper
shell sonnet
cunning kettle
#

As someone who can’t hit shit with 1887, I think extra spread would be a nice change

shell sonnet
#

Its not ideal but it would work

But it lowers the skill floor and lowers the skill ceiling

Where normally low floor hugh ceiling is desireable

#

We might end up in a situation like with cl-40, where its usable at low elo but all good players just eat dirt if they want to have fun with it, because it just cant compete

cunning kettle
#

I’d say give fcar slow fire rate but better damage and drop off

#

And model more spread so it’s more close ranged

shell sonnet
#

Lower rof also makes recoild easier, expanding on its core as the long range option

cunning kettle
shell sonnet
#

I didnt play with fcar back then

Cant really remember if i was specifically annoyed at it either

Was too busy being nuked and 1 shot by mines

cunning kettle
vale obsidian
cunning kettle
#

Oh yea and built in esp

shell sonnet
burnt gyro
#

i want big bomb

shell sonnet
#

A bomb that just blows up a whole house would be incredibly chaotic and fun

Problem is, it might become a must use, because a cashout without cover is stupid easy to defend sometimes

vale obsidian
#

what if its a map thing

#

a nuke stuck to a ground and the map designer can design a map around that nuke

shell sonnet
#

But then its only that 1 map

vale obsidian
#

it can be that map gimmick

burnt gyro
#

and enough damadge to the nuke would set it off

vale obsidian
#

just like how las vagus have one big ass zipline as it gimmick

burnt gyro
#

big boom

shell sonnet
burnt gyro
#

sys gimick is bad destruction

shell sonnet
#

Hard to call that its gimmik

vale obsidian
#

sys gimick is making me uninstall of sniper

vale obsidian
shell sonnet
#

I kinda crave the finals right now
But i just kinda cant get myself to play it

Currently there is not much of a point
I hope they rebalance soon

vale obsidian
#

the finals is still very fun too me
but yeah i can also feel myself less excited to play the game each patch

#

also if nuke turn every building into monoco duck and cover i might cry lol

shell sonnet
#

Even if we set the cooldown sky high, then its just a wasted slot for the user until its used, at which point it annoys enemies

Not ideal

vale obsidian
#

i was talking about nuke being a map gimmick thing

#

anything i can come up with is just not working but the map gimmick idea is best i can come up with lol

shell sonnet
#

I once had a rework concept for the explosive mine, where it badically blows up a big cylindrical hole around itself upon explosion
(instead of dealing 150 damage, its an old idea)

What if a bomb like that blew up slightly less than half a house?

Massive destruction, but unless you use 2 there will be cover

#

Maybe with ways to flip it sideways for breaching

Just shouldnt deal damage

Big boom doesnt not need big damage

compact prawn
#

Grapple hook is OPO

inner haven
#

Medium seriously need a movement option to make melee viable for that class. I propose that a dive or roll specialization might be enough to make melee usable

vale obsidian
#

its a "runner" spec that let you do all the movement machanic you know like wall climb, wall run, roll, ect ect

#

but you need to put away your weapon first to do any of it

#

it going to be jank af but thats what we like

inner haven
#

Yeah like a 4 in 1 spec but you have to specialize in one particular movement option for the round or tournament

vale obsidian
#

i don't like locking option form player...

inner haven
#

I think its unrealistic to have all four lol

#

At once that is

vale obsidian
#

all these movement are pretty weak that you can't shot while doing it
its not a combat movement but a travel movement

inner haven
#

Nah you can dive and stab or slash. The new COD is adding that mechanic too. I just need something that will allow me to maneuver around my opponent and evade their shot. I dont want to solely rely on slide and the slow sprint.

vale obsidian
#

here's the thing...

#

that'll be too powerful in this game

inner haven
#

Yeah with light running around and dash stabbing me for over 8 months. I think we will be just fine the game is already unbalanced AF and the devs cant be arsed about balancing it. Lets unbalance it even more

#

Thesame devs that gave the class with the most health, tool and utility a road hog hook

vale obsidian
#

yeah it fcking suck that the dev all go to work on a game that isn't even out yet and leave this game to die

#

#Buff_Balance_Team

inner haven
#

If we leave season 3 without a range nerf to that winch claw then these devs are clueless

#

Getting hooked through walls and barrier is so frustrating

vale obsidian
#

they've been clueless

#

rpg still do 140 damage for the longest time and they can't even nerf it because now heavy will have no good reage weapon thx to his horrible gun

inner haven
#

Game has all the foundation to be great and the devs fumbling the bag

vale obsidian
#

how are all of these action going to be bind tho

#

roll might replace slide but if we want both then what button go where?

shell sonnet
#

ive been playing around with a little idea

what if heavy could turn into a giant?

reef sage
#

Would remind me of Warcraft 3's mountain king ultimate ability

covert parcel
#

MPX skin for MP5/XP54

MPX K* specifically, manipulate the barrel length if youre worried about a 1 inch model difference, 0 people will notice

shell sonnet
#

that could work

the only ones to suffer are melee player (which already just die to a sledge/charge n slam heavy, so no negative change here)

reef sage
shell sonnet
#

what could be a good name for a specialization like this?

reef sage
shell sonnet
#

that makes me think of an angry gorilla
doesnt quit fit imo

reef sage
#

Effect would be similar to Psycho from Fallout series

reef sage
#

Banana skin for frags as well 🤣

shell sonnet
#

thats something we should totally have though
a dinosaur map would also be cool

would be hard to make destruction work tho

unless its Jurassic park

#

what about energy surge?
like the contestant gets overloaded and lets all of that out in a destrcution rage?

#

it would be ideal if the name kind of hinted at size though

minor stream
#

medium needs a hologram specialization, see titanfall or apex legends for reference

tired lodge
tired lodge
#

im cooked

cunning kettle
#

Honestly nades should all be impact on dome shield

#

Frags won’t damage the player inside but take away half the shields health

tired lodge
#

sometimes they find a way through somehow too so i wouldnt be opposed to it

cunning kettle
#

Gas will stop them from sitting in their shield but still let them shoot through it

#

And glitches already are impact on dome

#

(We don’t talk about pyro)

shell sonnet
near scroll
#

a weapon gadget kinda like rpg or thermal bore but on medium, maybe a one charge grenade launcher that deals low damage overall but is great at destroying placeable gadgets like turrets, mines, glitch traps etc.

thoughts?

umbral kraken
#

has the spear been fixed from the bugs it had before?

glacial socket
near scroll
#

yea thats true

shell sonnet
#

Although

If left in its weaker state, maybe making it infinite might be an option

Its situational, but when you need it you may need it more than twice

If it was infinite you could remove multiple stacked mines

And cycle through the throwable barrels at your leisure

#

Nothing worse than trying to reshape an rpg mid flight, just to have both charges wasted by some random piece on the ground and then eat 140 damage

fleet brook
fleet brook
cunning kettle
#

But gas flushes them out and frags are an alternative to using glitches or shooting it

fleet brook
cunning kettle
#

I guess pyro would damage the shield over time

#

And block their sight

fleet brook
fleet brook
cunning kettle
#

They just can’t sit in there

fleet brook
#

You are winning that trade for essentially free every time plus if the heavy or/ and there team are forced out of dome they've sacrificed a lot you sacrificed one / two grenades things that are designed to be spammed.

  • I'm not a fan of 1 button counters unless it's a super niche thing like glitch (although I think glitch is a sleeper pick)
cunning kettle
#

Idk man. I’m just trying to figure out a way grenades can actually do something against dome

cunning kettle
fleet brook
cunning kettle
fleet brook
#

The devs answered the question for people who don't like defensive done fortress players and people still want more by introducing one of the best gadgets in the game

cunning kettle
fleet brook
fleet brook
#

Also I think it'd be stupid for the ability to trade gadgets for specilzaitions

cunning kettle
#

I’m talking about charge n slam/winch vs dome

fleet brook
#

Ahh

cunning kettle
#

They never expect a heavy to jump in from the roof mid steal

fleet brook
#

I'm just tired of the game heading into the direction of

I waited for the perfect moment to use my util

I click one button haha util has less value / is useless now

shell sonnet
#

I do think dome should only block like 90% of damage until its hp is gone

Nothing really changes, except that a 5 hp heavy cant cheese survival and possibly kill you with whatever

cunning kettle
#

Sure, you don’t take as much damage but all your health matters when playing sledge

shell sonnet
#

Why?
It still eats the same total amount of damage, you just eat a bit of chip damage before its gone
But because it eats less damage it also lasts slightly longer

cunning kettle
#

Like I throw it ahead of me between me and my target

#

That’s plenty of time for them to bring me down by 100 hp and when I fight my heavy attack charge time is gonna get me killed

shell sonnet
#

I dont think i quit understand

If the dome still eats the same total amount of damage, what changes that screws it up?

#

Is it that theyre away from the dome and its hp isnt fully utilized?

cunning kettle
shell sonnet
#

If that guy had hit both but a dome had eaten 100% or 90%, nothing changes

cunning kettle
#

its not a matter of just dome shield

#

its how it synergizes with melees

shell sonnet
cunning kettle
covert parcel
#

what

shell sonnet
#

11 damage wouldnt have changed it

But it would have let me kill a heavy that was on 5 hp and deserved to die but killed me because dome was in the way

cunning kettle
#

just shoot them one more time if they are on 5 hp dawg

restive plover
shell sonnet
#

They cant outrun mediums, but they can run around a corner
Which buys enough time to throw a dome and kill someone that deserved to kill them

cunning kettle
restive plover
#

Dome is such an unproblematic part of heavy's kit, especially in comparison to other things.

shell sonnet
shell sonnet
#

In any other situation, when rounding the corner
I may have eating 1-2 shots, taken a bit of chip damage, but i wouldve won

But guess what, free hp

#

It doesnt change anything about normal balance

Just last resort cheese on people that shouldnt be allowed to

cunning kettle
shell sonnet
cunning kettle
shell sonnet
#

Fair enough actually, let me think about that one a bit

cunning kettle
#

the amount of times barricade has saved my ass is more than dome since its faster to deploy

#

dome i use for helping teammates from far away and for damage absorbtion when using sledge

shell sonnet
#

Yup, found the reason

shell sonnet
cunning kettle
#

and you can always push into the dome if they arent using sledge

latent tide
#

wtf happened to the spear? it barely registers hits. im fking swirling between three enemies and none of them are getting hit

shell sonnet
cunning kettle
#

good on them for playing on the edge of the shield

shell sonnet
cunning kettle
#

but the fact that they win a duel with a health disadvantage is just being good

shell sonnet
shell sonnet
# cunning kettle all hp matters

Thats why dome is so strong

I dont care to much about its normale usage (although it could use improvements)

But it shouldnt last second cheese fights when you should be dead

shell sonnet
cunning kettle
shell sonnet
#

While they were on 5 hp
Like you said, just one bullet

Too bad they suddenly become unhittable

latent tide
#

5!=0 simple as that

shell sonnet
#

Imagine light had a special that just instantly refilled all their hp unpon activation

That would be busted

cunning kettle
cunning kettle
shell sonnet
shell sonnet
cunning kettle
# shell sonnet ?

lights can just use one of their many specs/gadgets to run away and waiting a like 8-9 seconds gets them from 10hp to 150hp

shell sonnet
cunning kettle
shell sonnet
#

Thats the whole issue

cunning kettle
#

if they manage to survive, better luck next time

shell sonnet
cunning kettle
stuck tendon
#

if they had better aim and hit me while i was charging up an attack i wouldve died

shell sonnet
covert parcel
cunning kettle
cunning kettle
covert parcel
#

surely its mitigation and taking focus fire from his allies to himself, and not an overtuned DPS

cunning kettle
#

just because someone is low doesnt mean pushing them is a good idea

#

gets the stun and a burst in, and then decides to push me

shell sonnet
shell sonnet
shell sonnet
# cunning kettle b u i l d i n g s

Even that requires map knowledge and movement ability

Which i also couldve deployed to outplay them

But they didnt need to neither have nor deploy said skills

cunning kettle
shell sonnet
cunning kettle
shell sonnet
#

It was monaco
I think the area is called shops?
The one right next to the open field cashout

Im not even sure if there were any easily accessavle stairs to run up (at leats right now, in game that comes natural)

And i wouldve heard a window climb

cunning kettle
#

its like getting mad when a light grapples/gateways/vanish when they are low

shell sonnet
cunning kettle
shell sonnet
cunning kettle
#

honestly lets just stop arguing since the problem is the fact that we think the heavy shouldve/shouldn't have lived

shell sonnet
# cunning kettle still instant health "regen"

No?

Because i can just run up and shoot them

Either they remove the mesh, get shot and die
Or they dont, are slow, i get to catch up even faster, plant a bullet in their face and they die

This hp is irrelevant if you can catch up

cunning kettle
#

good on them for using dome correctly

shell sonnet
shell sonnet
cunning kettle
rough carbon
#

How about a sledge skin for the heavy where it's the sword in the stone but the stone broke off

#

So you just got a big chunk of rock on a greatsword

lament mountain
#

played my first game with a dagger. i got a double kill of two backstabs in quick succession.

and then zero other kills the entire match.

cunning kettle
#

you get a solo teamwipe by sacrificing your teammates and then the rest of the game you get steamrolled

lament mountain
#

*gets ten kills next game* I LOVE THE DAGGER ♥️🗡️♥️🗡️ ♥️🗡️♥️🗡️♥️🗡️♥️

#

also for some reason the anime skin has dark skin during this screen. consistently.

lament mountain
# cunning kettle the dagger experience

so roughly how many of the games are going to be like the first and how many will be like the second? assume i exclusively play power shift because it's the only good mode

cunning kettle
#

but dagger is good on power shift

#

id say getting 10 kills should be the norm on power shift

#

assuming the game doesnt end early

lament mountain
#

it was an adrenaline rush every time

lament mountain
#

oh by the way this is my loadout. if this changes anything.

cunning kettle
#

and while grapple hook is good for repositioning dash is much better with dagger

lament mountain
#

wh. what even was that

cunning kettle
lament mountain
#

but anyway no i'm dead set on grappling hook. i need it.

cunning kettle
#

Honestly for power shift grapple would be better

#

Smokes aren’t that good tho

#

Goo is better since it also stops bullets, blocks sight lines, lower cd, lets you create an extension on walls to jump over, trap people running away from you, etc

tardy oar
#

It'd be cool if the 8-bit sword caught fire or shined differently when the lunge is ready

lament mountain
#

got this score. lost. i'm going to blame that on my team

#

yeah between everyone on my team who wasn't me or the last second disconnect (coward) there were... five eliminations

acoustic bronze
#

@ornate juniper I'm in the Mountain time zone. around noon good for you tomorrow?

muted oar
#

Please, pretty please, do something about the CL-40. That thing does no damage. I felt like I was tickling Lights today.

lean needle
#

Does anyone know where to report a bug?

eager wasp
lean needle
#

okay

eager wasp
#

-levels

raven finchBOT
#
Our leveling system

"Why can't I do some things in the server?"

  • You may need to level up first! hug_friend

How to level up? Just look around and join conversations. Lots to talk about!

Lvl 0: Newbie 0xp
• join VC • reply to bug report forum threads • chat in most channels
Lvl 1: <@&1011197091470647317> 35xp
• create new VC • create bug report forum thread • reactions • external emoji
• images in bug report forum, drip check, pet channel
Lvl 3: <@&1011197119199191071> 115xp
• images in most channels • embeds in main chat
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• external stickers • bragging rights!

Role descriptions: #👋┇welcome
Check your rank: #🏆┇rank-check

acoustic bronze
#

@lament mountain I haven't used the dagger more than twice since the buff it got is it me or you can't "KIBA STEP" any more with it?

KIBA STEP= using the Evasive dash alongside with the secondary charge attack at the same time...but when timed right, you dash towards enemy but without looking back at the enemy you passed you still get the backstab (critical hit)

#

@cunning kettle ^^^^^

cunning kettle
cunning kettle
restive plover
#

Season 4 we need 3 new automatics, one for each class.

Heavy - M4 with a drum mag (with scope)

Medium - UMP-45

bitter surge
#

Do you guys think Glitch Trap is an S tier ?

fleet brook
sharp kite
acoustic bronze
naive flume
#

is it a crazy take to think the m11 is mid, like the xp-54 has a longer damage falloff range, and much easier to control recoil, i feel like with the m11 im only hitting like every third shot because its horizontal recoil is wacky, why bother with that when i can just look down and to the right slightly and beam with the xp

#

'but uh hipfire' then im hitting even less shots

acoustic bronze
#

OR... HEAR ME OUT...

A NO WEAPON BUILD FOR THE HEAVY.

the only attack you have is a choke slam an a 10% movement bonus when sprinting only not walking or strafing.

acoustic bronze
#

The m11 I know people who prefer the M11 over the XP

naive flume
#

i used to like it a loooot in the beta, idk if i got lobotomized and suck with it now or it got nerfed somewhere

acoustic bronze
#

I def see what your saying but as a light tho, For a quick as you get in is as quick you can get out usually.

#

And I think it's a higher fire rate as well

naive flume
#

idk i really like how it feels but ive just been having better luck with the sword or shotgun because i can run up and do the sword's charge attack and then smack them around a bit and it'll usually kill faster, or i run up with the shotgun and BONK, BONK and then dash away, whereas with the m11 i usually just get out damaged, it could totally just be a skill issue i have though (thats usually what it is lol)

cunning kettle
#

and sword requires you to get up close

#

melee/shotgun range of a heavy and is just more dangerous

naive flume
#

good for sneaking up on heavies because they are large, and with the m11 you also need to get close because it has a really short damage falloff range

cunning kettle
#

such a shame how bad my recoil control is

#

used to be able to beam the heavy dummy with xp54 but now i can only get it to 1-2bar

cunning kettle
#

what i get for playing almost 4 days of sledgehamer

naive flume
#

incredibly real, ill ususally be running flamethrower or sledge (mgl if im feeling wacky) in ranked because the m60 nerf was kinda crazy imo, at least ive finally gotten good with the lewis gun again

#

idk if im dumb or something but i honestly control the lewis better than the akm or the fcar

#

at least i feel like i do, i certainly hit heads more often

cunning kettle
naive flume
cunning kettle
naive flume
cunning kettle
#

my guy is inverted

naive flume
#

idk it might honestly just come down to the iron sights or something dumb

#

ive kind of always sucked with the ak, even in OB, no idea why

cunning kettle
#

just upped my sense by 10 and my recoil control impoved a decent amount

ornate juniper
acoustic bronze
hallow current
#

I want Brass Knuckles to be the meta pick next season for heavies.

#

I want a new scoped weapon for light class

#

I want medium to be nerfed into a black hole

#

Into a singularity

#

Maybe a new scoped/silenced SMG for light class

fleet brook
fleet brook
woeful coral
#

Could we also discuss the issues with throwing knives.. They are ridiculously overpowered. and unlimited.... their damage to should be nerfed at least half of their current output,, makes zero sense why it would take a whole clip of a AK47 to kill someone but 2 knives in quick succession is enough to k0 someone.

vale obsidian
#

just down the left click damage a bit and its all good

shell sonnet
shell sonnet
#

Using cl-40
So medium

jagged escarp
#

Half damage at least

bronze spade
rough carbon
ember goblet
#

been having lots of fun with the flashbang lately

vale obsidian
#

how did you use it?

ember goblet
#

normally when entering a room or going to the roof, i always throw 1 bang to see if it hits someone

#

if it hits, i go quickly and try to search for the flashbanged person

mellow gazelle
#

How do we feel about dagger right now? Ever since the hit box change I encounter players that just dash at you from the front and they get a backstab because on their screen they flick to your back as they pass. Not sure if this is an intended change

vale obsidian
#

i honestly don't know how people have fun with it even as thatt one person that like playing with 300 ping

#

so dank

shell sonnet
#

Dagger is actually one of the few things i can have fun with at the moment

Cant be winched by a heavy if they didnt see you before they eat 330 damage

Even against defib it can work a bit, since they need to look away from you

But it does have a lot of downsides that you just have to deal with
Face to face engagements are just not possible, stun gun makes you a free kill and on some maps you dont even need to bother with it

Face stabbing shouldnt be possible but in my experience it doesnt happen all too often

I wonder if it has something to do with attacker/defender priority

That it looks fine on my end, but not for the guy im fighting

mellow gazelle
#

Yeah I don’t see it happen often, but twice now I’ve had players kill all 3 of us with backstabs from the front it’s crazy. I’m not bad at the game at E4 but countering it is hard

lucid barn
#

Revert changesto Lewis gun and FCAR (reduce recoil PLEASE)

sleek jewel
# cunning kettle shotgun you need to hit two meatshots to be effective against anything other tha...

i assume this is referring to light's sh1900, which requires you only hit 65% of your pellets across 2 shots to kill a medium, i would hardly call that a meatshot. heavy does require 90% pellet impact to kill without reloading, but i feel like that isnt neccessarily unrealistic to achieve either, definetely dangerous to get that close, but it is effective. killing a light requires 77% of the pellets from a single shot for comparison. if you hit these shots, the sh1900 has the fastest ttk (0/0.75s) out of all weapons in the game against all classes.

verbal seal
#

no wae

slow sage
bronze spade
#

this is insanity

fiery kestrel
#

mhh

sly estuary
hallow current
sly estuary
#

bro unless u on vaerage miss like ur first 15 in ur mag a silecner wont do shit

hallow current
# fleet brook Responsiveness to being shot is very important and when you can't tell where you...

Which is why I can't play on crossplay because whenever I see people whipping their player models 185° to hit their first shot on me immediately

And I can't do the same thing on controller it pisses me off and seems unnatural and makes me want to report them for cheating but they just have the luxury of using their entire goddamn arm for 720° trickshotting and I can only use a measley stick to rotate. And die.

analog jasper
#
  • Add more stats to leader board (Kills, Revives, Assists, Cash, Time on Cashpoint, Support score, dmg score)
  • More support for the E-SPORTS community
  • Put a max of 2 of the same operator instead of fighting 3x Heavy/3x Light/3x Medium (FOR RANKED)
  • Fix Ranked (SBM is broken)
  • Add More guns (FCAR and AKM is only guns used on M)
  • Faster defib time (since they already spawn with 50% health)
  • RPG is Broken (Nerf needed)
  • Throwing knives are broken (Decrease knife per second (slower) )
  • Winch claw is like eating raw chicken and getting salmonella (Not fun - PLS NERF (grab distance))
  • If you slide then jump when the action is complete your character will run slower for a second or so i think that this should be removed from medium because lights are fast and agile anyway
hallow current
hallow current
sly estuary
hallow current
sly estuary
hallow current
#

Never knew that

soft juniper
#

I really hope that in the next few patches or in at least the next season we see more balance changes

#

I’m kind of getting tired of just seeing….nothing

acoustic bronze
#

For those who would like to see some NON meta wins by using brain power an

merry sonnet
restive plover
merry sonnet
#

the target so tiny

cunning kettle
#

and a scoped weapon should go to heavy (or medium but medium alr has fcar's holo sight)

dim carbon
#

Medium should probably get a silenced weapon, something like that silenced SMG from halo odst

cunning kettle
#

totally original and unique weapon

plain wasp
#

A new melee weapon on light could be funnn

cunning kettle
#

please no

#

we have way too many melees already. embark should focus on actually making things balanced

plain wasp
#

The only new weapon type light hasn't gotten is melee

cunning kettle
plain wasp
#

They got tk 93r and bow

cunning kettle
#

plenty enough imo

plain wasp
#

But no new melee after launch, both other classes have gotten a new melee

cunning kettle
#

because they each only had one

#

mediums melees really need a rework or buff

plain wasp
#

Light also just has 3 more weapons than med and heavy

cunning kettle
#

honestly they should give stuff to medium

#

considering the fact that heavy has 4 specs and medium only has 2 that work in TA

plain wasp
#

Yeah next season should have a new medium spec for sure

cunning kettle
#

and their weapons are literally just rifle, rifle, rifle, shotgun, shit melee, shit melee, handgun, *and a zipline destroyer

plain wasp
#

No but what I really want is an M1 garand skin for my precious LH1

cunning kettle
plain wasp
cunning kettle
plain wasp
#

My LH1 is almost level 8 alreadyyy

cunning kettle
plain wasp
#

Speaking of why does level 6 take more xp than level 8

cunning kettle
cunning kettle
plain wasp
#

The things I have level 6 (atleast) include:
LH1 (7)
Goo (6)
Pyro (7)
Frag (7)
Breach charge (6)
Gateway and smokes are both level 5 even though I've only used smokes a couple times

#

I always use gateways and they're just barely level 5

#

Also level 6 just looks better than level 7 and 8

#

They need to make it actually stay purple tho

acoustic bronze
#

Would anyone like to play?

frigid cloak
acoustic bronze
# frigid cloak i’m down

Bet I just hopped on a match right before I saw this I'll create a VC on this server an lyk which one it is

near scroll
cunning kettle
#

If they make model have more spread would be nice to have a levergun

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Or a m1903 Springfield

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Clip loaded so not as slow reload as the model

near scroll
#

yea but model shoots hard but slow, u could put a low caliber lever gun with like 10 bullets ish and faster fire rate than model

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+headshots with it so it very nice 👌

cunning kettle
near scroll
#

amen 🙏

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also crossbow for medium when? lol

cunning kettle
frigid cloak
vital forge
#

While you guys are over here wishing for medium loadouts, Heavy's best ranged weapon is a fuggin shotgun....

near scroll
#

yea some longer ranged heavy options could be cool

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but i can't think of many besides giving heavy a 50bmg lol

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one quirky idea i'd love for heavy however is two .500 smith and wesson for him to wield akimbo haha

acoustic bronze
tardy parcel
#

LFG World Tour

vale obsidian
#

@restive plover i love decoy ability lol
but the real question is will it be a gatgid or a spec?

restive plover
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Gadget I think tbh

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If it is a spec there should be more to it then

vale obsidian
#

i kindda want it to be a spec cus it make more sense to me

restive plover
#

True

cunning kettle
restive plover
#

Ye

vale obsidian
#

i want to to miror me ngl

restive plover
#

Like mirage from apex legends but more fleshed out

vale obsidian
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Or we can have both by pressing the spec button and either left click or right click for the decoy to mimic you or run forward

cunning kettle
cunning kettle
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it mimics you when you deploy it and but it has low hp

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bait a rpg shot for you or smth

vale obsidian
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decoy standing still can be funny but every one will shoot anything look like a player lol

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it be so cool if i can which body with my decoy lol

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kindda like a diet tp

cunning kettle
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place a decoy running and then run next to it

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make the heavy choose which one to winch (lets go gambling!)

cunning kettle
#

*gets winched
aw man
*gets rpg'd
aw man
*gets blown up by the most random mines halfway across the map from the person who placed them
aw man

vale obsidian
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*the fresh install that don't even know whats decoy is, shot at you
aw man

low bobcat
#

the finals S3 bingo

cunning kettle
vale obsidian
#

i hate that zip line not placing on in there burh lmao

cunning kettle
#

Zipline and barricade need the most level and flat ground to place

low bobcat
#

fr

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i stopped using zipline for the sole reason that it needed a completely flat surface to actually place

cunning kettle
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I still use it since dual blades slow asf

low bobcat
cunning kettle
vale obsidian
#

im in a forest...

low bobcat
#

lmao

cunning kettle
low bobcat
cunning kettle
#

A small piece of rubble? Fuck you!
The floor is only one sq meter in area? Fuck you!

vale obsidian
#

smartest word said today

gritty birch
#

i am making xp:)

cunning kettle
#

LITERALLY ANYTHING? uh oh, can’t place

cunning kettle
gritty birch
#

im trying bruh

cunning kettle
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Especially in the build-main channels

vale obsidian
#

yap speedrun any%

cunning kettle
#

No message cd works wonders for getting a shit ton of messages

sick zenith
#

i need bigger weapons,

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Woah sir you have a big weapon! I love big weapons!

vale obsidian
#

@buoyant spade

noble minnow
# vale obsidian finnally find it

ziplines have become such a hassle to place quickly. i swear there was once a time where it was a lot easier to get them down in the right spot quickly. same goes for turrets

nimble hinge
#

Here is a game update that must be implemented otherwise light melee will cease to exist :

This game is all about balance and counters. You have to have something in your class that could counteract the other teams comp, weapons or gadgets. This is pretty well balanced with the exception of melee. Recently, heavy melee got a buff in the form of the claw and he also has the goo gun and a ton of hp.

I'm a sword main with extensive amount of hours. Recently they removed the main skill expression for sword which is the gadget swapping which is huge and unfair as that is not a game bug like emote cancel but a legit feature but that's for another topic.

The heavy, aside form his massive hp, has plenty for counters for sword like : flamethrower, RPG, explosive trap, anti gravity trap and I was nice in this list as a noob sword player could be easily killed from a melee weapon from him as well.

The medium has the explosive mine, and the jump pad and the 1887 so it DID NOT NEED another huge one in the form of a glitch trap which renders the melee light completely useless like a sitting duck and it's hard for 1 medium now try 3 mediums who just glitch trap every inch of the space. There is not counter for that as a light melee.

And there is the light which besides just jumping away, can stun gun you which is an instakill and not hard to hit so there is nothing as unfair and as optionless then having stungunned as a melee light and literally there is no option from there on.

So what is the solution? Simple. YOU MUST add a gadget to light that acts as a shield. The light can either toggle the shield on like a heat vision or invisibility or being a one time use that would last about 5-7 seconds and while this shield is active, the light cannot be glitched by the glitch traps, the poison a fire can still damage him but it would block the form of explosion coming it's way like an RPG or an explosive trap or a stungun. After that, the shield pops and goes of cooldown.

flint vale
#

I had a idea for a new specialization (middle class): the flic flac/ flip flop / flip flap!! A quick jumping roll to the left/right/forward/backward so the enemy cant aim too easy.

compact prawn
#

wow i like that

ashen hawk
#

give us barricades on walls. wd be so much cooler

boreal laurel
#

Who here thinks that a jetpack specialization would be cool? (Probably for medium, but I could see it for light too)

covert parcel
silk cargo
#

jetpack, singing birds, charged shot rifle

restive plover
#

Can we get an option to turn down crowd cheering it's a virtual game I thing we should be able 2 controll that

fleet brook
#

That's the only way I see a "remove alot of my counterplay" sheild working and why dodge stun gun if you want to fight heavy better and it'd have to be a specialization

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So it couldn't be comboef dash

near scroll
#

how do we all feel on glitch trap right now? it's starting to irritate me more as time passes..

vale obsidian
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and im cool with it

boreal laurel
near scroll
#

you devil!

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the thing that irks me the most about it is when you're holding a weapon gadget/spec (mostly goo gun for me) and it forces you to swap back to your weapon so you're unable to use either your gadget or your weapon for a sec

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which can be long enough to make u lose a 1v1

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ooh maybe glitch trap could need to lock on to the person? like if they stay in range for 1 sec or w.e duration then they get glitched until they deal with it?

vale obsidian
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you mean something like a cast time?

near scroll
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i suppose? but to me cast time sounds like the medium has to read a book before being able to throw the trap down lol

cunning kettle
covert parcel
fleet brook
#

My only wish is goo gun to have a full auto option

merry sonnet
#

HONEY IM HOME 🗣️

cunning kettle
timber idol
vale obsidian
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thats a "travel movement" not "combat movement"

cunning kettle
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jump pad is the best combat movement medium has

vale obsidian
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b-b-but me want combat schoovement

cunning kettle
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asumming the jetpack isnt going to be instant speed, its gonna just be jump pad but you can use it more