#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 62 of 1

unique veldt
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How do i aim with the pistol

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Its so harddddddddddd

dense oasis
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Don’t always need to ADS if that’s what you’re doing

vital forge
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I played against all TK light team & it felt horrible. Poof! teammate dead, poof! teammate dead, poof! Team wipe.šŸ˜… Silent 120-180 damage with unlimited ammo & no cool down is gross when there are multiple.

hardy dust
vital forge
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Subjective opinion

hardy dust
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Not really, the entire meta was HHM

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Not enough has changed to shift that

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It's pretty objective

fleet brook
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Evasive dash goo brrr

viral quartz
amber echo
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thats just cruel...

north flint
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Am I lying šŸ¤“

abstract depot
abstract depot
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idc if i die as lonf as i bring tk with me

polar cove
pine grail
hardy dust
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Cuz 3 players per team

restive plover
cunning mango
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ts a weaker revolver which is fine i think is coo i dont get the hate

timber oxide
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really? personally i think zipline is better

cunning mango
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nah jump pad trust i used to be a zipliner

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as medium if u need to get vertical u want it to be quick and unpredictable

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honestly goes for any class

next kelp
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jump pad also offers the most distance over time of any class if you angle it correctly. Amazing for quick rotates and chases.

pine grail
restive plover
upbeat skiff
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why is the revolver so bad it had 0 recoil but the bullet dispersion is just absolutely horrible

restive plover
upbeat skiff
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yea apparently lmao

pine grail
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They made that decision because while cash out is fun it’s trash as ranked and so they made it the secondary mode

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Cry about it if you don’t like it

fleet brook
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If I wanna play Csgo I'll play cs go

pine grail
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It’s also just better than cash out

fleet brook
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I mean meh

pine grail
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It’s problem is the balancing isn’t for it yet

fleet brook
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Cash out is kinda bland

I prefer quick cash

pine grail
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if they balanced for it,it would be far better

fleet brook
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Feels more finals if that makes sense

pine grail
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like sniper light hp pools could use a little tweaking different spawn points

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Small stuff would vastly improve it

fleet brook
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Quick cash would be a better ranked mode

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But that's a hot take

modern citrus
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It doesn't fit with the gameplay. The fact you need to disable core medium mechanics to make it work is proof of this. The lack of regenerating health encourages turtling and hiding, which runs counter to the fluid/dynamic movement that the game is designed to emulate, and makes some weapons (like the sniper rifle) disproportionately powerful.

On top of that, it's poorly implemented - teams defend/attack for 6 turns and then swap, in a match which is first to 7? That means you could potentially be stuck attacking for the first 6 rounds, only get to defend once, and then lose. You need at least a couple of rounds defending to figure out your opponents strategy. And the Preperation time at the start of the match is arbitrarily long and drags out match time - in other games you'd be updating loadouts, but Finals has no economy so you're just jumping around like a bunch of goons and throwing canisters at one another. The whole thing is just tedious.

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I'm not opposed to the game type, it's fun to mess around in with a group of 5, but it just feels weird having it as the core ranked gametype. It would be like ranking professional Tennis players by making them play Badminton; there are similarities but they're fundamentally different games.

next kelp
fleet brook
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Quick cash would be a fun ranked mode and it's fast

quick stream
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Hey guys, this might be a hot take but I think the riot shield needs to be reworked. I understand the beef with the weapon as in other games when put away it blocks projectiles from the back and the whole body when being used. Even so, with the addition of the dual blades, the riot shield has become redundant as the blades deal more damage, deflect bullets back at enemies, and reduce the damage of bullets hitting you when using alt. fire. Now I know we cannot give it the features of the dual blades or both of the features that it generally has in other games but it does need some sort of upgrade. The fact that even when you are blocking with it, enemies can still attack you from the feet making the weapon ultimately useless, the idea of a shield meant to block bullets thrown out the window with that mechanic. My idea is to either give it the ability to be placed on your back when not in use OR to cover your entire body when blocking. Now I know that is the issue with the shield in other games but in other games you generally get a weapon to use while the shield is on your back, something not applicable in this game. Furthermore, even with this addition skill is still needed as items shared among all builds like the pyro, gas, and frag grenade can force a riot shield user to move or take damage. Even unique equipment among all builds can stand a chance with the change. The RPG, anti-grav cube, and charge and slam for the heavy, the the jump pad (with careful placement) and the guardian turret ( forcing enemy fire from two different angles) for medium, and glitch grenade, stun gun, evasive dash, and cloaking for light(with rotations needing to be used). Now I know this will probably not be heard but I do think this weapon should become relevant in some way

modern citrus
quick stream
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i never saw this, sorry man, just seen that its literally unplayable and his been for awhile, trying to see if maybe the devs notice this or smthn

modern citrus
thorny wolf
modern citrus
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Personally I'd love to see Riot Shield baton be a cow-prod that mini-stuns enemies when they're hit. But tbh the issue with that weapon is that the block is broken, not that it's offensively not strong enough. Until you're able to block properly the offensive capabilities are basically redundant. Same as the blades.

quick stream
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frrr

vivid bluff
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🤣

hardy dust
quick stream
hardy dust
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Dual blades are more in need of a rework than riot imo

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But both of them are bad just because they're melee on medium

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Both need buffs tho

regal raven
# modern citrus It doesn't fit with the gameplay. The fact you need to disable core medium mecha...

Agreed. Loved this as a featured game and at the end of season 2 was hoping theyd keep it on the casual roster.

Yeah they muffed hard with making it ranked with the best of 7 extension. I understand they wanted to sandbox cashout a bit with WT , but honestly the game should look like this :

Ranked :
tournamnent Cashout

Quickplay :

QuickCash
Powershift
Bankit
Terminal Attack

(Bring back) Featured :
A themed map mod variant

ornate schooner
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What’s the best skin for the model 1887

boreal laurel
ornate schooner
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I’ve looked at the concrete smoke and IMO it looks pretty basic and clunky

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But thanks for the feedback

regal raven
# ornate schooner What’s the best skin for the model 1887

Without a doubt the 'Dough Wrangler'.

The skin gives 1800s vibes 100%.
Also the finger flip around is so fluid, its such a delight to play because of that animation. This cosmetic actually got me into playing the model, and was one of my first purchases.

fringe otter
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I think the Finals should remove melee weapons that were added this season

brazen jackal
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i wonder how often devs read or contemplate the changes here lots of shit to sift through

shut bane
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Make heavy spears second attack a charged spear throw instead cluehmmm

brazen jackal
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make it so i can hold the knives right click thank u šŸ™

regal raven
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Have some thoughts on the Heavy class as a whole.

I notice a lot of comments pointing out disproportionate power levels on some of the gadgets + specials.
Some of the notable ones are RPG, Winch Claw, ChargenSlam.

A little synopsis on the other two classes to give my points on the Heavy a little more context :
Medium and Light have greater fluidity of movement, as is accentuated in their equipment + abilties. (Zipline, Jump Pad, Demat .... Grapple Hook, Dash, faster default movement ). Especially with Light, movement is a signature feature of the class .
Plus smallers frames for both in terms of environment, like those little hidey hole grates. Medium also is the central support class with Healbeam, Defib, ( even Turret ) being another feature of that class.

The Heavy, by comparison, has things like infrastrure destruction, tankiness (high health, low manueverability), and ALSO displacement.

At the current state a lot of the disproportionate things with the Heavy are the items which boost the signature features, yet also are used to deal damage and/ or secure kills.

This is were some of these things can be adjusted :

  • Winch Claw; give it a transition timer right after deployment; preventing stuff like sledgehammer wind ups where you get smacked as soon as youre pulled, or preemptive fire damage from a flamethrower as you get sucked in. The idea of it being more a team utility than a solo kill secure, accentuates the displacement aspect rather than kill aspect. Perhaps give it longer hold times on things, so it can drag stuff.
  • ChargenSlam; body slam could knock back much further, and only the run around actually deals damage.
  • RPG; increase structural damage 1.5x, but lower the player damage to .75x... (105), and slightly increase aoe damage.

I firmly believe Heavy should have high damage btw, but these items could instead highlight other signature features of this class rather than be used so -heavily- (šŸ˜‰) for kills and assists.

obsidian nexus
narrow plaza
narrow plaza
crystal garnet
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Well rip in pieces CL40

sharp reef
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I feel like the throwing knives really need a nerf. Being able to infinetly chuck those without worries is kinda broken up close, mix that in with dash and you find yourself winning so many engagements.

I got upset by it, tried it myself and casually dropped 10-15 kill matches in a row easily without even trying hard, it's laughable. It's not that it needs like a damage reduction, it more needs like an ammo pool that requires a reload maybe (As stupid as it sounds) or a cool down after chucking too many knives too quick, so that you just cant carelessly spam those in a room and expect things to hit

sacred cypress
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EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.

regal raven
modern citrus
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Kind of frustrating that we've got bug reports dozens of pages long here in the discord that get ignored

regal raven
# obsidian nexus i believe heavy needs to be able to front line. i hate getting RPG'd as light. b...

I like it as is too. Who wouldnt enjoy the gratification of popping someone with basically one shot.

However, it would be nice to see the class be a little more balanced. Given there are so many defensive options paired with high damage output options, nerfing the player damage on the rpg would only be healthy imho. Especially with an increase in class expression as I highlighted in my previous points.

ivory grail
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yh

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can u get multibucks from world tour

vague monolith
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Does the whole game still revolve around lights fragging

dusty bison
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Do glitch mines only target enemies now?

polar trout
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They always did, I think?

obsidian nexus
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Cl feels even more horrible now, feelsbad

civic cairn
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I’m scared to use the mgl32 today

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SOMEBODY HOLD ME!

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You know, i wonder if the pepper gun (like the shortstop from TF2) would be a good weapon for the light class?

sharp reef
civic cairn
sacred cypress
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Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode.

  1. Give more button optimisation for controller players for example triggering something or being able to choose an item with the double tap or triple of a button or swipe on the middle pad of a controller.

  2. More character slots

tropic hearth
civic cairn
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NOO

tropic hearth
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don't know why it got the smallest range increase of everything

sharp reef
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MGL honestly needs a bigger buff, like the bounce to detonation time to be reduced or simply just give it a bit more damage

tropic hearth
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this is basically what they've done

in most cased you're going to be doing less damage

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and you'll only be getting in the full damage on actual direct hits, which is something that happens pretty rarely with the MGL, even when you're trying to get direct hits

tropic hearth
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like keep the oldminimum damage radius

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but then still have it fall off linearly

sharp reef
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Yea for the role its meant to be, it even doesnt work well.

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At this point you can replace your mgl by just using frags and pyro/gas

tropic hearth
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but yeah overall this is a pretty nasty nerf for what was already a somewhat middling weapon

you'll be doing more tickle damage at the edges than before, but you'll be doing less damage when it actually counts
your direct DPS is just going to be lower most of the time now

junior basin
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I came here to check how people felt on the mgl before I gave it a try... oh no

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my sweet child. what have they done to you

tropic hearth
junior basin
civic cairn
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i tested it, it feels, weird…

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i mean, sure you should be hitting your shots more center point, but cmon man, give ya boy a break

tropic hearth
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seriously the RPG was already a mandatory S tier choice that goes in every heavy build

junior basin
civic cairn
junior basin
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Like maybe a .5 or a .7 buff instead of .25

civic cairn
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but keep an eye out for my rant if i’m crying frfr

tropic hearth
civic cairn
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damn, that actually makes sense on why some grenades just do the big damage, and some did the small one

junior basin
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Yeah.

steel stream
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I honestly love this change

junior basin
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Tried it out it game... feels okay so far but I expect feeling worse over a longer period of time.
Could probably just use a little more radius.

tropic hearth
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If we actually knew the old falloff radius + falloff damage then we could do a real proper comparison

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for which specific ranges you're dealing more or less damage at

junior basin
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Ah, so that's unclear

cobalt lake
tropic hearth
# junior basin Ah, so that's unclear

but it FEELS like I'm doing less damage overall so I'm assuming

if everything averaged out the same then the way it feels in game would be much the same

junior basin
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Yeah.
I just would've preferred of it leaned more towards minor buff than nerf

chilly coral
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do u think they will bring back slide jumpad?, since then i kinda not like play mid :p

tropic hearth
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guesstimation and rough napkin math with oartially guessed values

SO

ASSUMING that the old damage falloff number was half, so about 42 damage (rounding up from 41.5) and the old inner radius was 1.5m (according to the wiki) then this should give us a pretty decent idea of how different the new MGL actually is

old damage-meters value was ~249
new damage-meters value is ~166

so yeah unless the radius or damage falloff on the old MGL were signficiantly different than what I think they were, then this update is objectively a pretty big nerf to the MGL

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you're just doing less damage than before at almost every range

crystal garnet
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My glitch hot takes

  • Glitch mines / effect should also block passive and active healing from heal beam.
  • Glitch grenades should remove all HP from the heavy shield, not just disable it.
tropic hearth
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green areas represent ranges where the old MGL would be dealing more damage than the new

the purple represents ranges where the new MGL would be dealing more damage than the old

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unless my guessed falloff damage number is just wildly wrong, then this is a signficiant nerf

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😰

oblique hornet
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hi

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8 mesages to go

civic cairn
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although, i completely agree that this is a nerf overall, makes sense tho cuz this IS the best weapon in the game

civic cairn
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@tropic hearth can you do a chart where you have the range be 4.5

hardy dust
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So cl40 and mgl got nerfed while rpg got buffed?

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Why did rpg get the biggest radius buff 😭

civic cairn
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fr tho

hardy dust
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Rpg would be fine without a radius buff

tropic hearth
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yeah even as a Heavy I'd be more than okay with an RPG nerf

soft juniper
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So how’s the explosive changes so far?

tropic hearth
civic cairn
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yes, you should make a video on it

soft juniper
civic cairn
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i’d watch it! šŸ˜‡šŸ˜‡

nimble sand
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Nerf turret

tropic hearth
split crane
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add a KRISS vector šŸ™šŸ™

tropic hearth
# civic cairn <@68555526866206720> can you do a chart where you have the range be 4.5

okay so at 4.5 it's still not enough

in order for the new MGL to be """equal""" to the old MGL it would need to have a radius of 6 meters, which in my opinion is getting stupidly large

I think a damage buff would probably be a better choice since it would also make landing direct hits more rewarding

so let's say they wanted to keep the radius right at an even 4m
in that case they could make the new MGL equal to the old one by raising the max damage to 124.5

some combination of a smaller radius increase and slight damage increase might be in order as well to achieve the same effect

civic cairn
tropic hearth
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raising the max damage to 100 and raising the radius to 5 would be almost perfect, albeit 1 damage-meter higher

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for reference the old MGL's total damage-meter was 249 and the new is 166

fleet brook
tropic hearth
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consistency has definitely gone up since now the amount of damage dealth is always directly proportional to how far they are away

however some of the weapons, namely the MGL and CL40 have become weaker as a result of today's changes

civic cairn
soft juniper
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Ok I will have to see what it means later because depending on it it could make or break my Frag play style

tropic hearth
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Frag is probably fine, though perhaps slightly weaker depending where the inner radius for fall off was before today's patch

fleet brook
inner haven
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So the developers have decided not to ever design a skin for the CL40

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I know its not the most popular weapon but cmon..its been 8 months

civic cairn
fleet brook
civic cairn
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I WANT A SKIN

tropic hearth
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could also do some sort of cannon theme

inner haven
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Flintlock, blunderbuss, chinalake

tropic hearth
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loads in potatoes instead of grenades

civic cairn
inner haven
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Easy slam dunk but we never going to get it cause barely anyone uses either weapon in the playerbase

tropic hearth
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from the internet sadly
not mine

wicked slate
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add a slingshot to the finals šŸ—£ļø

inner haven
boreal laurel
fickle radish
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Do you mean the "it's just a recolor" skin?

hardy dust
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It looks worse than the default šŸ’€

inner haven
fallow iris
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yeah man whats up with no CL-40 skin I love that thing

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@inner haven

cyan meteor
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BUFF THE HIP FIRE FROM THE REVOLVER TO 100% ACCURACY

wicked slate
blissful wraith
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It's a big turn off to see that that lunge attack animation is still the same with the katana skin

inner haven
vital forge
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Just found out about the extra delay on Xbox. The store says 3 more days. Anyone know if that's accurate?

ancient yoke
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how do i get better with the model 1887 🄲

modern citrus
# cobalt lake I'm sure they're working on it, give em some slack

Some of those issues have been there for weeks. If they're aware of the issues, and working on them, then some transparency there would be appreciated. Helldivers devs have a "Things we're aware of" section of their patch notes, which is great, because it lets players know that their feedback is actually being listened to and there are plans to address it. If existing widespread issues aren't openly acknowledged then it just feels like the devs either aren't paying attention or they don't care, which will ultimately lead to a disenfranchised and apathetic community.

fervent elk
modern citrus
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I mean this explosive aoe damage change is cool, but who the hell was asking for that? Can someone point me to some feedback from someone here on the discord, on youtube or Reddit? Was that really the nail that needed hammering?

Seems like some weirdly skewed priorities when you've got several weapons which are simply ignored because they're so broken and ineffective.

worn flicker
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Is it just me or does the defib feel different this patch? Like range it shorter maybe?

boreal laurel
# ancient yoke how do i get better with the model 1887 🄲

Practice šŸ˜‰. Seriously that’s all I can say—keep at it until you master it. Some tips though:

  • Play peekaboo. Shoot once or twice, back behind cover to chamber the next round, and use that time to readjust your aim, your position, and your mental. Shoot down through holes in roofs for best effect. Always play kind of parry with this gun—if you’re a beginner, you’ll probably lose a lot of direct 1v1 duels
  • Pick on enemies with low HP—the 1887 is an AWESOME finisher for injured enemies
  • Remember you have the longest range of any shotgun but the KS-23. Shoot across the room when possible

Hope that helps 🫔

proud tundra
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I really want to see the new camera sniper skin to print out the last frame before the enemy dies (and make the photos in color)

if player eliminated->sniper
then--> get last frame of ADS for scope

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idk how difficult that would be but it would be amazing

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and also adding onto this,how about the photo dosent print until you inspect it. the photo prints, you pull the photo out and wave it around to "develop", then it shows the photo by coming closer to your face (like inspecting a turret tablet or whatever)

dim onyx
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please nerf the rpg, literal free uncontested fuck your health button. i say this as somebody who mains heavy.

proud tundra
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is be fine with a longer rpg cool down but nothing else

dim onyx
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meads and lights need the buff?? more variety in gameplay?

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theres literal 0 reason to not have the rpg in your loadout and its been that way since beta and prob b4 that

proud tundra
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you won't be saying that when you freak out because "that rpg should have killed that light stealing out cashout"

dim onyx
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im tired of using rpg bc its so free and not fun to use

proud tundra
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then use it differently, use it to open walls and drop down cashouts

dim onyx
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literal 1 button fuck ur health button 0 skill to use

proud tundra
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don't just shoot it at an enemy that's not it's intended use lol it just works

dim onyx
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i have 500+ hours on this game i dont need to be told how to use the rpg and its basics

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the point being that the rpg is too op and its been and it needs some kind of nerf

proud tundra
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not trying to give you tutorials on how to use a weapon, it's just if it's nerfed it will affect alot of other stuff

boreal laurel
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The reason why everyone runs RPG is because there’s nothing better. Heavy’s gadget options have been gutted over the seasons, to the point that RPG is about all that’s left

dim onyx
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it adds variety to gameplay. i literally dont play a single game where rpgs aren't being lobbed and taking away most ppls health. not to mention its recent radius buff, its like bro rpg needs a dmg to class ratio, getting near 1 tapped bc the heavy saw u is not fun in any instance

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i dont want it gutted, i just dont want it to be the only viable option

proud tundra
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that would mean they gotta add new gadgets too if they even want to consider nerfing rpg

dim onyx
boreal laurel
proud tundra
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but it would need to be a good gadget yk, not just some basic one

dim onyx
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or finally add vehicles. that's the only way i see rpg staying in is current state. or maybe i just want cars

restive plover
proud tundra
restive plover
proud tundra
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2 low damage launcher shots
unique but weird

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structural splash is very important it feels like it's weak on roofs n stuff sometimes

restive plover
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Heavy has pretty limited destrction all things considered. His only real big ticket item for it is charge.

proud tundra
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would lowering it's splash radius for contestant-damage be considered a nerf

restive plover
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Yes.

restive plover
proud tundra
restive plover
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I've been playing that but with the sa1216.

proud tundra
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it's forcing them to either push you or get clawed while breaking your bubble

I find killing evasive dash users difficult though so I see your point

proud tundra
sharp reef
# ancient yoke how do i get better with the model 1887 🄲

Honestly the only way to get better with it is, to be patient with your aim before you shoot. I suck with it as well because I wanna get the next shot off of asap, but the best way is to play around with it like a peek-a-boo game, go out of cover blast an enemy, back into cover to rechamber, repeat. Only other thing to note is to not ADS with the model as it does nothing.

regal raven
#

(Posted this a day or so ago.)

Some thoughts i had to greater lock in the creative expression of the Heavy class.

A little synopsis on the other two classes to give my points a little more context :

Lights movement is a signature feature of the class . They have specials and gadgets which are particularly well suited to dueling and assasination. Things like Grapple Hook, Dash, Smoke, etc , they dont inherently deal damage, instead they compliment the inherent aspect of the class.
Medium has a key feature of being able to specifically support the other members of the team. Healbeam, Defib, Zipline, etc ( even Turret ). Allowing for greater synergy between members during teamfights , reinforcing areas, etc.

The Heavy, by comparison, has things like infrastrure destruction, tankiness (high health, low manueverability), and ALSO displacement.

At the current state things which seem disproportionate are the items which grant enviro destruction / displacement features, yet also are used to deal damage and/ or secure kills.

This is were some of these things can be adjusted :

  • Winch Claw; give it a transition timer right after deployment; preventing stuff like sledgehammer wind ups where you get smacked as soon as youre pulled, or preemptive fire damage from a flamethrower as you get sucked in. The idea of it being more a team utility than a solo kill secure, accentuates the displacement aspect rather than kill aspect. Perhaps give it longer hold times on things, so it can drag stuff.
  • ChargenSlam; body slam could knock back much further, and only the run around actually deals damage.
  • RPG; increase structural damage 1.5x, but lower the player damage to .75x... (105). They just recently adjusted AOE damage globally and i think it was an excellent move.

Firmly believe Heavy should have high damage btw, but these items could instead highlight other signature features of this class rather than be used so -heavily- (šŸ˜‰) for kills and assists.

smoky jackal
#

a nice change to tk thats not a straight nerf is adding tracers to the knives. would help the knives players track their shots while letting other players see where the shots are coming from

regal raven
novel quarry
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gonna need a weapon animation where you throw away the gun and put a new one on a mag to reload

royal pier
hidden obsidian
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auto focus has a different reload animation? the scope doesnt recenter as fast? kinda sucks no?

regal raven
royal pier
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At point blank.

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I was dead anyways so hence the self-destruct.

regal raven
# royal pier Did you miss that i did 8 dmg to them?

I made this error before too, the damage gets absorbed by whomever is closest. If it doesnt directly impact the player on their hitbox, the majority of the damage gets knocked back to you. Its pretty annoying to be honest as just a slightly off hit and it becomes a self desctruct.
Im glad you brought this up.

I believe its designed as such to prevent just clamming whoever is too close and gives it a bit of necessary skill to aim so its not such an easy kill. However it would certainly be a little more satisfying to take them out with ya. I get that.

Def has happened to me as well.

royal pier
pine grail
#

Y does everyone leave in 1m of ta

dusty bison
#

Does the glitch mine only affect enemy players now?

sharp reef
dusty bison
#

The effect where it has a cord going out from it has always been like that? I thought it used to just explode like a glitch nade?

sharp reef
#

Yes, it had been changed in S3

#

To be a line of sight gadget until it is destroyed

#

So one glitch mine can fuck up an entire team for minutes if they dont find where it is

dusty bison
#

ahh so even in the old iteration the glitch explosion only applied to enemies not team mates?

noble zodiac
#

Can the sword have a chime for when the lunge is charged up like the bow and arrow?

#

Can't count the amount of times I've released just a hair to soon and lose my lunge

mossy flax
#

is that what the alt attack for the sword is lol

#

Ive just seen my character make a stupid pose then i try to attack and nothing, didnt know it had to charge

keen island
#

haha there is a slight audio queue (sort of like wind getting louder) you should hear in the background when trying to charge the attack, i havent used sword in forever so idk how hard it is to hear it tho

noble zodiac
#

Gonna have to test this because I have never noticed any sound to the sword lunge.

soft juniper
#

If you ever feel useless just remember flamethrower has a focus fire on right click
Same as Goo Gun….and Grenade launchers both medium and heavy…..
Would be cool if they have a unique function to them

noble zodiac
#

@remote flint You're correct there is a woosh, never noticed it before but honestly I want a chime or something like the bow. Can't hear the woosh over anything else.

barren kelp
#

fr?

weak kernel
#

what if a single action army for light with ricochet-capable rounds and an agonizingly slow reload

plain wasp
#

I like single fire weapons with high damage

torn mantle
#

Question, what gadget works well for light besides sonar and frag?

sacred cypress
#

EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.

ashen slate
reef sage
ashen slate
#

It be so fitting for such a cheesy weapon lol

reef sage
sacred cypress
smoky jackal
#

fix the healing beam bug where people are healing through walls without los

polar cove
outer forge
#

@silent swallow I apologise for the ping, but I really wanted you to see my suggestion. When I was at cadet school we used to do a lot of AK rifle assembly and disassembly, and my favourite part of the process was knocking out the cleaning rod of the rifle. Would you be interested in adding a similar AK inspection animation with knocking out the cleaning rod(shompol - in Russian) with the palm of your hand, then perhaps twisting it around your palm or fingers like a pen or pencil and bringing it back?
Perhaps this animation would be a nice addition, given the recent update with the ability to equip multiple animations

barren kelp
#

sounds oddly specific

outer forge
solid hedge
#

anyone know what the legendary square in Emerald 2 of WT is for? Is it an emerald tattoo or something?

solid hedge
#

i thought that was the epic item in Em4

keen island
#

idk

#

i havent looked properly

solid hedge
#

ill take 2 stickers tho i guess...

keen island
#

em4 should be the charm

solid hedge
#

i think its the season sticker, it looks like the previous stickers

#

EM3 shows the charm

keen island
#

might be wrong idk

#

hmmm idk what the might be actually

solid hedge
#

yeah what is that legendary square for XD. EM 4 has a sticker, EM 3 has a keychain attached to the sticker, EM 2 has a emerald square XD

#

real guess ill have to earn it and find out

#

it kinda looks like the tattoo boxes in customization

keen island
#

@silent swallow pls may you tell :3

solid hedge
#

have they done a spray that shows the rank before?

keen island
#

i dont think so

solid hedge
#

i doubt its a spray then. do they do skins for the abilities that can be customized?

keen island
#

not ranked skins

solid hedge
#

yeah its gotta be a body paint

keen island
#

interested to see how that turns out

solid hedge
#

lemme put it on the multi-mood face and we chillin

#

thx for the quick analysis šŸ™‚

keen island
#

is oki :)

idle reef
solid hedge
#

lemme be a walking green screen though to frog max

worldly patrol
#

How do the gateways work ?

shrewd pecan
#

Day 1 of asking embark to make a capacity for the heavy where you grab piecezs of buldings and throw them at enemies

steel stream
eager wasp
#

you can also throw things through it if im not mistaken

pearl spear
wicked sluice
#

I found a cool piece of tech but im not sure its viable

#

You can shoot the cash box in the air with a thermal bore and it gives it a boost

#

Its very unreliable and difficult

ancient yoke
#

as annoyed of how users i get, i seriously have so much respect for yall who are good with the bow, my slow self could NEVERR

eager wasp
#

im not consistent with the bow because i dont' know where the middle of my screen is šŸ˜” the little crosshair is so hard to see and i refuse to change it because im allergic to change

torn mantle
#

Am I the only one who finds it kinda funny how people are complaining about throwing knives? I mean the things I see people complain about such as "infinite ammo" or "it has too high damage" weren't even buffed (damage got buffed but then reverted yet people still complain). Like, why do people complain only now? The things that are hated upon about TK are things they always had, aren't they?

hallow leaf
#

tks were fine in s2, s3 just broke them and made them op. another reason why the devs dont know how to balance

restive plover
hardy dust
#

They're spammy and give very little feedback

#

They're not op, just really really annoying

hallow leaf
#

they are op

hardy dust
#

Not really, the smgs, lh1 and v9s do better

#

But tk are more spammy so if you dont have good aim, tk are better

sinful dagger
# hardy dust Not really, the smgs, lh1 and v9s do better

I find that tks are far better than those. In a straight ttk battle maybe they'll lose unless you headshot(which happens pretty often accidentally) but most of them use dash and cloak which are way easier to use with a spammy weapon like knives

#

I usually only play them if there's another tk player and i want to make them switch weapons

#

When they lose to me they usually think the weapons bad šŸ˜”

barren kelp
#

dope

torn mantle
torn mantle
#

Like even that. Their attack speed got buffed by 0.11s per knive whereas the anim is pretty long.

torn mantle
#

Looking through patchnotes the only thing besides that to get a buff is the secondary fire speed and a very small primary projectile speed boost and literally no one ever talks about the secondary so I just wanna know how that 0.15s earlier knife spawn which doesn't even change the dps suddenly made the knives "op"

#

(Btw the primary projectile speed boost really was very small, just a 5%)

#

At the end of s2 they were much stronger then before, sure. But since then they got the speed got nerfed (from a 15% increase to just the 5%) as well as reverting the damage buff1

#

So can someone explain to me how tf theyve gone from trash to op from that small of a change?

#

Like I'm actually confused

#

They dont have better range, their dps is the same, projectile speed barely got changed, so why are they op now?

ashen slate
#

It made them much easier to use so their power is more easily realised.
Like many have said before, they have always been strong. Now they are much easier to use since the projectiles are closer together and fly faster.

On top of getting a slight damage buff that made them take one less knife to kill mediums, just put the TK on everyone's radar even after that change got reverted.

And the right click is universally agreed on to be bad.
And is what should have been buffed imo but it's been left dead in the water.

dim onyx
worldly patrol
#

true that

clever swallow
#

sniper is best gun

#

most fun most skill

jovial latch
#

I'm curious if anyone has a clip of someone using the new sniper skin (auto focus). I want to know how long the polaroid stays on the gun and how that all works. If it stays on the gun too long I won't be buying

boreal laurel
nova sundial
#

I think the lh1 needs a buff

eager wasp
#

erm, nuh uh

nova sundial
#

šŸ˜”

#

It always leave the enemy at 1 hp

eager wasp
#

stop playing with your food then and finish them off

lunar token
#

I'm surprised to see how the dual blades are actually a decent counter to snipers

devout mason
#

Can riot shield get a gun

sacred cypress
#

When are the spear changes coming in, the secondary attack, a throwing option. It's been mentioned countless times its about time action should've been taken

radiant sonnet
#

lh1 dont need a buff, u do

worldly patrol
#

fr

soft juniper
#

Do you think Lights should get an explosive weapon too since both Medium and heavy have one?

#

care for a reasoning? or just gona say no

soft juniper
#

dosnt have to have high damage and high blast radius

#

could be a smaller blast range

#

could even be a single shot with a decent fast reload

crude quiver
soft juniper
#

that or a melee weapon that has Attack speed of dagger but slightly more damage then dagger and its right click does a revers winch claw pulling the player to the target closing the gap to attack them

sweet thistle
sweet thistle
soft juniper
sharp reef
reef sage
#

And we already have it's younger cousin, China Lake for medium

sharp reef
#

The issue would be balancing, you can't simply make it as strong as the rpg, or close to it. It would be difficult to put right sadly with the balance we have now with mgl, and cl40

sweet thistle
sharp reef
#

He just mentioned that the CL-40 IS the China Lake

sweet thistle
#

Ah, I misread

reef sage
#

It's already in the game

fathom steeple
sacred cypress
manic pine
#

cant the throwing knives have a reload like how kiriko or genji has their reloads?
kinda stupid when the DPS is better or even faster then most light guns and it doesn't require a reload.
the fastest ive ever been melted was with light knives (i only play heavy) i wouldnt even mind the damage but the projectile speed makes the knifes instant easy hits to land.
lower damage add reload or readd projectile speed to the knives

fleet brook
#

I think people focus on the 1v1 potential of a weapon too much in this game

sand monolith
#

its a really important metric but its far from the only metric

the riot shield is actually a good primary (when it works) in cashout if you're playing with your team. Despite not having great 1v1 potential, it's very good for keeping you alive and wasting the enemies mag

fleet brook
#

The only time I'm taking a bunch of 1v1s is when I'm playing light and that's only with certain builds

trail wave
sand monolith
#

it needs small survivability buffs but people will ask for dps buffs instead

fleet brook
vale obsidian
#

ay hows it going in here

sand monolith
fleet brook
trail wave
#

do wish i could change the baton/Shield Skins differently though

#

whouldnt mind a thing you could do to put out fires on your shield though

#

maybe pour some ospuze on it

smoky jackal
#

give the bow a lower pull back time

formal crown
#

this season was the perfect chance to give the heavy class an oodachi&wakizashi dual set

sweet thistle
#

A nodachi for heavy yes, could have been cool. Would prefer that over a spear.

vernal girder
#

Which gadgets fits better with AKM

limber thistle
#

i think there should be a naginata skin for the spear

restive plover
limber thistle
#

turret has its utility, but if you have a 3 medium team, it's definitely far more ideal to do 2 med than 2 turrets

reef sage
fickle radish
#

and 3 healers are still better than 2 meds and 1 turret

languid plinth
#

Can embark add a unique animation for the lunge attack like the katana skinšŸ™šŸ»šŸ™šŸ»

ashen slate
fickle radish
#

one demat also is viable if you have a very well coordinated team

#

The thing is that nothing is going to remove heal gun from best pick unless we get something else to heal, like an healing nade or stuff like that making viable renouncing to the med gun.

restive plover
jaunty moth
#

Yes

polar trout
trail wave
polar trout
#

But shield should just be immune anyways the flames should just roll off

#

Then fall to the floor in front of the shielder so if they keep holding w they step in it

ashen slate
# restive plover Dematerializer is also very good, just not as easy to get value out of.

yeah but is everyone running it?
its good if you can make use of it but its got a tough learning curve that will push people away before even getting into it.
IMO i think if they removed having to pull up a tablet to use it. it would become much more user friendly. and maybe increase to its range like the did with data reshaper.
and a healing gun that heals a large % amount of hp or even full hp but you only have 2 charges of it and make it a skill shot would help balance the heal beams ez of use and steady healing ability

trail wave
#

whouldnt mind if the riot shield blocked Melee stuff heavy sledgehammer bypassing it makes some sense though

#

Apperently the flamethrower just bypasses it too

polar trout
ashen slate
#

another thing i think is needed is an rpg rebalance.
i suggest making it have 2 shots but reduce its damage to 75 or 80 (slight overall damage buff). to give it more focus as a long range terrain "modifier".

and then bring back nukes in a realistic way by removing the rearm timer and making the total damage it can deal be around 180-200 at most. as well as making the red canister fly further then the other barrels but not much farther. having it go wild as soon as it leaves your hand with anything on it is bogus. this will (hopefully) make c4 be the close range weapon rpg currently does and the c4 cooldown can be adjusted to fit if its too strong again.
like say the turret nerf were if you have a c4 out it doesn't start cooling down until the first one is used up or reclaimed.

but leave the other nerfs nukes really didn't need much to reduce their power i don't get why they just outright decided to remove them after saying they wanted to keep them in the game in some way lol.

fickle radish
#

nothing will never be better than a healing gun. Last thing that managed to be better to heals was a wallhack lol

haughty lagoon
#

and wench claw

fleet brook
#

Also feels like most weapons are gonna become whomever shot first you v Light wins

#

And light will always have the advantage of shooting first

copper sinew
#

also most lights have the advantage of deciding not to fight instead of dying, or at least the ones with the dash have

#

and I think focusing on 1v1s really depends on the weapon used, because some weapons just fall into place perfectly for 2v1s where you focus a person with your buddy and hop on to the next one

#

For example sword and 1887, if both of you hit a medium for full damage they just disappear and if you coordinate they can't do anything about it if they didn't spot you

copper sinew
# ashen slate another thing i think is needed is an rpg rebalance. i suggest making it have 2 ...

Nah. I would like to see nukes make a comeback, but not like that. Heavies already throw objects further so I would change the arming timer to 1 sec, delete the rearm times, remove the weight on objects but not canisters and limit c4 to one deployed.

This way you can throw them for 170 damage or however much the c4 deals right now, you actually need to aim really well because you don't have the boost from canisters and you can't get a lot more damage from stacking c4s and canisters of any kind.

also just throwing in a c4 into the middle of an enemy team would feel better as you would actually be able to detonate it before they kill you or run away from it.

The problem with nukes was that they where able to delete entire teams with a good throw and instead of reducing the damage they got removed from the game entirely

hardy dust
#

If the throw penalty remained, but there was a slight damage buff to make it worth using, nukes could be a good defensive tool instead of an offensive one like in s1

#

The concept is really cool and they literally have it showcased in one of their trailers

copper sinew
#

Yeah that is basically what I would like the nukes to be, but they use like a potted plant in the trailer, not the red or orange canisters and they, together with stacking 2 c4s on one thing, where the problem as they could deal like 500 damage at that point.

I would also like to see them be possibly more focused on destruction so maybe increase the explosion radius but only for damage to buildings so they leave big holes in walls and collapse bridges, but don't kill people a mile away from them

fickle radish
#

nukes defensive tool in s1? If by defensive you mean killing a full team with one click then you are right

copper sinew
#

I mean death is the best crowd control am I right?

hardy dust
hardy dust
ashen slate
copper sinew
#

No, coz you want them to work with canisters and I think that is the worst idea possible for c4s

ashen slate
#

ah that part. thats just a suggestion for them since all the other barrels were not so problematic as getting sniped with a red canister nuke lol. the range would still be significantly less then before since the new wights on barrels. it just be the furthest ranged option of the barrels
at the very least it should'nt go all over the place as soon as you let go.

copper sinew
#

Well I think that is just a bad idea, because it either deals too much damage or requires some wierd scaling (which is still the case now, I think) and both of those are bad for the game

The scaling is bad, because it forces new players to learn a table of damage percentiles and damage values, so they can understand how much damage they would actually deal and if it just so happens that there is another explosion at the same time the whole nuke explodes the calculation is off again. Overall the entire process is just unintuitive and not player friendly.

Dealing too much damage is bad because it will just one shot everyone and we are back to the situation from season 1. Sure you could nerf the c4 damage so that it doesn't do that, but at that point the gadget is useless unless you use it as a nuke.

The best option from both of those cases is make the nukes not work with canisters and work with other objects and just say that is is becuase of weight values of everything. Regural objects have a value of 1, canisters have a value of 2, c4 have a value of 2, heavies can throw things far if they have a value of 3 or less.

Sure it is making up a mechanic, but a really easy one to remember, since there are only two options and you can even scale it with other classes and gadgets for a pretty clear, solid system

ashen slate
#

yeah but no body is using C4 on its own for damage anyway.
testing it out it has huge damage fall off but standing directly on it does a bit more damage then a frag
red canister also does about 150 damage with a direct hit so thats 300 damage remove 50 damage from both and you hit the 200 damage mark while keeping both at a high enough damage to be viable on thier own.

short ledge
#

GG you killed well the CL-40 great update, i am ready to uninstall

copper sinew
# ashen slate yeah but no body is using C4 on its own for damage anyway. testing it out it has...

I actually think they should boost the c4 damage to 200 and reduce the arming timer to 1 second so it would also be useful on its own, because as it stands now it is a breaching and trapping tool and RPG is better at breaching while the mines are better at trapping.

Also that would make red canisters worse on their own, which maybe wouldn't be too bad, but it is already pretty hard to hit people with them for full damage. Making that damage lower would just make it a lot less worth to use them and a lot less rewarding for actually pulling it off and I don't think that would be a good change.

It would basically be like removing two mechanics to sort-off revive one that is toxic for the game

ashen slate
#

oh wait correction i forgot i could stand in it myself and see exacty how much damage it does lol.
its doing 196 but like you said theres a diminishing returns on stacked explosive damage so that would get reduced by i cant remember if it starts at 40% or 60% but thats about half the damage of the c4 with a red canister would sit around 250 damage

#

unless the damage reduction affects both explosives then we are sitting at 175 which would be perfect and woulndt even need to adjust anything damage wise could even use a bit of a buff honestly to hit that 200 damage area.

im actually gonna test how much damage they both do rn

copper sinew
#

Yeah that is the problem, nobody can remember the diminishing returns on explosions. I think wiki lists the damage at 170 and there is a penalty for self damage on explosives (I think CL-40 is the only exception to that but I might be wrong).

From what I remember the calculations for damage are probably full damage from either the first explosion or the highest damage explosion and 40% from the second one and then 20% from the third one and so on, but I also remember getting one shot as a heavy by nukes after they introduced that.

ashen slate
#

oh snap the damage from stacking c4 and red canisters is actually less then just using them individually they do 110

copper sinew
#

well did it menage to rearm?

#

coz unarmed explosives deal only 20% of damage

ashen slate
#

no i just stood on it so it was armed from the start

copper sinew
#

oh I dunno then

ashen slate
#

the arming damage was more to nerf the cl40 from tossing mines and blowing them up for 250 damage

copper sinew
#

Maybe there was another nerf to those calculations.

I think that also highlights the problems with the current system. We have no idea how any of that works, even if we test it out in a controlled environment and in actual fights things like that can be set of by a stray frag and because of how it is coded it will suddenly deal less damage if you just threw in a frag.

ashen slate
#

thats so odd tho the red canister does 100 damage the c4 does 200 damage together they do 110. they must have a pretty heavy reduction in place.
and if you throw in a nade im sure that damage would get reduced even more. there probably was another nerf cant remember it tho

copper sinew
#

And we could just not have that with a simple fix that can be explained in another way that would also define how things interact with: mines, breach charges, maybe even motion sensors, barricades and turrets since those can be placed on objects too

ashen slate
#

i can see that being a huge headache. so they just sacrificed the nukes in favor of everything else

copper sinew
#

and it would even buff c4 traps because you could just slap a c4 on a canister and if someone walks on it and you detonate, they would take full damage from both the c4 and canister, which would maybe make the inconsistency of things like that worth it

#

because as it is right now even well placed c4 sometimes wiff because a small part of a roof fell down and blocks the damage or someone is just standing a bit too far away from it from movement that seems illogical to someone who placed the trap

ashen slate
#

ive had that happen. been trying to use c4 more lately to see if its any good still and missed a guy that seemly was standing on it

copper sinew
#

I do think they should be better now with the explosives changes, but it seems like explosives in general are somewhat wierd at detecting player positions while they are moving

ashen slate
#

after these test tho it seems using non-lethal objects is the way to go
oh man testing it on a gas canister it doesnt even blow it up just knocks it away
and anything that gets used up on contact will re-start the rearm timer which includes furniture since it breaks on contact. was wondering why it feels like it takes so long to arm after a pot toss

so i guess its really just no more cant even use it to set traps since the damage is so meh and mines do it better.
and frags do more damage are easy to use better range then nukes as well and you get 2 on a fast cooldown.

obsidian nexus
#

NERF THROWING KNIVED

obsidian nexus
#

infini ammo plus insane damage is stupid. in early season 2 they were fine. now there are so braindead to play and just plain stupid.

#

please change something about the infini ammo

sand monolith
#

If they remove the spread in air they should give it an ammo count

indigo monolith
#

Data reshaper deserves a buff. Make it kind of like a personal mesh shield that can absorb incoming projectiles (bullets, arrows, grenades ect) which would give medium a solid solo defence.

crude leaf
obsidian nexus
#

throwing knives are insane, everyone is playing them. pls fic

weary eagle
sweet thistle
#

Data reshaper is where it should be with its two charges and able to one tap delete turrets, domes, mines, barricades. In TA even the attackers will need to put up defenses once you've planted, so it's usefull regardless

obsidian nexus
#

nerf throwing knives

bold zenith
#

if they nerf the mp5 my life would be better ngl

crude leaf
regal raven
#

Data reshaper comes in really handy in very specific situations. Less versatile for sure, but high impact against turrets, barricades, mines.
Basically if there are a significant number of mediums / heavies it can be worth its slot.

crude leaf
hardy dust
regal raven
regal raven
# crude leaf It can

Oh for real ?

Need to explore it a bit more. Thats actually super sick that it can already do that. 😁

crude leaf
twin pine
#

would be a nice buff for data reshaper to show you gadgets through the walls within a small radius

regal raven
# crude leaf Requires precise timing for the RPG and Frag grenades are a bit tricky to find b...

Ok now im getting used to the rotations too
[ goo -> fire -> gas -> red -> smoke -> goo]
... glitch seems to be random?

This is actually tighter than i thought. It helped a lot to notice + learn the order.

I just won the finals twice in a row, with it the whole time. (Not necessarily attributing the success to the gadget, just saying the utility worked) . I even transformed a grenade which got tossed in our cashout room!
We went against a MM H team and it was honestly so clutch to turn their mines into flower pots (never liked that one anywayšŸ˜‰).
It also came in handy to knock out their aps .

I ran Demat, fcar, jumppad, goo, data reshaper.

crude leaf
copper sinew
sharp reef
#

Its the one and only sonar grenade counter too

hardy dust
#

Smoke

sharp reef
#

Smoke also has thermal as a counter tho

worldly patrol
#

what is peoples fav gadgets

ashen hawk
#

give us nade indicators fgs im tired of playing an fps where they thro a grenade out of nowhere and takes away half my health

indigo monolith
#

The dagger really needs some kind of buff too. It feels punishing to use. Maybe a larger radius for the back strike and a bigger lunge when you use the heavy attack.

somber python
shut helm
#

the hitbox is hella wonky tho ngl

abstract depot
sacred cypress
#

Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode.

sand roost
#

Double Barrel either needs to shoot faster or to nerf it's dmg back to 12 like in s1 and tighten pellet spread. DB is good but the ttk nerf was too much considering you have to be up their butts to meat shot with it.

vital forge
#

Has the update gone Live on Xbox?

sharp reef
crude leaf
sharp reef
#

Bruh, I already said it was the only counter to sonar grenades

crude leaf
vital forge
#

@crude leaf Ottr finally made a "Why I quit THE FINALS" video.šŸ™Œ

crude leaf
fluid gale
#

smoke gernades need a buff they have potential but they dont do any thing rn making them totally useless

civic cairn
worldly patrol
#

yeah thats good

vale obsidian
smoky jackal
#

some directional dmg indicators would make this game way better

worldly patrol
vale obsidian
smoky jackal
vale obsidian
#

i wish sniper dose not exsit, it never fun to fight

worldly patrol
#

yeah they just stay in 1 place the whole game

shut helm
placid ruin
shut helm
abstract depot
vale obsidian
#

still dosn't change the fact that its unfun to fight

like as a medium you have 3 option and 2 are bad while the 3rd are just to ignore the sniper

#

1: shoot back (you die)
2: you run up leaving your random teammate to fight a man down and the sniper you trying to kill just dash or gabble away

#

And it all start over again

abstract depot
#

When I play power shift I’ll just go heavy sledge and camp him in spawn. I’ll ignore everyone else

proven fern
#

Give Medium a WA2000

abstract depot
#

Yes please

autumn pine
#

Honestly only me but i feel like the heavy KS-23 and the Medium’s grenade launcher should be swapped

polar trout
polar trout
exotic skiff
wise briar
#

New gadget idea for M.
Hacking tablet: Fires a pistol dart of 2 shots on one or 2 enemy players. After the enemies are hit with the pistol dart, the user can hack the enemy using the hacking tablet which will take around 5 seconds. Hacked enemies are tracked by the whole team, has 50% reduced damage output for their guns and 25% lowers health ( if health is already below 25%, then it will not be affected ) for 30 seconds. When hacked enemies are not killed within 30 seconds, the debuff will instead buff them up giving them 50% more damage and 25% more health for 15 seconds.

keen island
polar trout
polar trout
wise briar
#

New gadget idea for M.
Nanite grenade: This grenade does not damage any enemies but it affects the area. Affected enemies on the blast area will have reduced movement speed and will take more damage from bullet projectiles as the nanite's eats through the player's armor.

wise briar
wise briar
spiral anchor
#

They should make it where if you are holding a grenade and you pull the pin or activate it, it drops on the place you die

spiral anchor
#

Claymores work too

wise briar
# spiral anchor Claymores work too

That would be more annoying for people because they cannot destroy the claymore if it is placed in front of a door inside the cash room lol

spiral anchor
#

But they could throw something in front of it to set it off

exotic skiff
#

And you Can shoot and spam ping as the same time

#

But yeah smoke are useless against decent player

polar trout
#

A gadget or maybe spec that causes you to somehow stack an affect on people that causes DMG to be recorded and replayed. So let's say I hit them with one stack of replay, when they take DMG from a source that isnt me, it stores some % of the DMG they take for a second or so, then plays it back over a second. So if I hit someone with one stack, they then get shot by 100 DMG, then they take 10 more DMG added on and consuming the 1 stack. It can stack higher and higher, gaining like 10% per stack or something

polar trout
#

Idk I used it in high plat and it worked pretty well with only a few instances of people actually getting me, and usually it was cause of an aim issue in my part

exotic skiff
#

They do like 1 SC but you Can refresh it by spamming very usefull to spam across forest or just to ping invis light

#

Put ping as scrollwheel and enjoy

polar trout
crude leaf
#

Data Reshaper šŸ”›šŸ”

#

Pyro Mine šŸ”›šŸ”

exotic skiff
#

But overall there is better than smoke

crude leaf
#

Tracking Dart šŸ”›šŸ”

exotic skiff
#

Or like better than everything the guys said above

polar trout
#

@crude leaf has some w ass opinions

crude leaf
#

Oh wait

I read that wrong

wise briar
#

I only use smoke in a small room of the cash and slice everyone with the dual blades

polar trout
#

"w ass", where ass is used to intensify the w meaning they're good and I agree

exotic skiff
#

L ass opinion

polar trout
#

H-H-HELL NAH

crude leaf
#

Ngl, I be using Pyro Mines like Pyro Grenades

Best be used when put on a death statue and shooting it, that way you have an indicator for when they go for a revive or they will have to wait to revive their teammate

wise briar
#

Even if it is triggered. The fire wont follow them

#

Thats useless tactic man

crude leaf
wise briar
#

I know but picking a statue now can be picked up from longer range

crude leaf
wise briar
trail wave
spiral anchor
#

I pray on the down fall of people who use gase mines on statues then go hide to shoot you while you are trying to already work around a mine

spiral anchor
#

This has happened so many times

trail wave
#

i do think gas might be better at that though since they cover a bit more area

wise briar
#

But gas will be countered by flamethrowers since alot of H are using them nowadays

exotic skiff
#

Or just play something more usefull like APS nade or double movement

crude leaf
trail wave
#

ah didnt know it stuck to the statue

#

heavy is like all melee/Cose range weapons :(

crude leaf
wise briar
trail wave
#

i would use anything but the flame thrower but like LMG's kinda suck ass and every other class can just run away from melee due to heavy being so slow

wise briar
#

I dont like using heavy. The slowness just hurts my eyes.

exotic skiff
#

Best heavy guns is SAS12 by far

trail wave
#

still like no range and the reload after 4 shots hurts to use when fighting other heavies

exotic skiff
#

You win against other heavy every fight

#

Too much dmg

restive plover
#

Anyone know how to get the DISSUN swords? (Not the battle pass ones)

restive plover
#

They're red with white text that say DISSUN

#

but not like- the ones on tier 106 of the bp

wise briar
#

Wow i never heard about this before. I gotta check it out

restive plover
shut helm
cyan meteor
#

nerf light or buff the revolver

fast copper
soft juniper
cyan meteor
#

Give the revolver 1+ dmg or 100%hipfire accuracy

dim onyx
#

tell me again why rpg is still fucking broken. for the love of god rpg crutch is not fun for anybody but heavy. it was the same for tasers. getting near 1 shotted bc the heavy saw me is not fun. nerf rpg. give it a dmg ratio, make it more destruction based instead of damage idk do fucking something man.

boreal laurel
dim onyx
#

gut it, nerf it idc anymore. no one class should have all that power. a delete health button is not balanced. there is no playing around it or avoiding it, its literally so free its not even funny.

ashen fiber
#

Did they nerf the med grenade launcher? why's it feel like it does 0 damage?

dim onyx
#

and i say this as somebody who mains heavy. i would like to free up my loadout of the rpg but you literally need it in every instance.

fickle radish
#

Nerfed twice. Once on s3 release and once on last patch

dim onyx
#

embark devs r like blizzard devs,
nerf the most arbitrary aspects, buff the most annoying. none of the balance patches actually address the issues that the weapons have. rpg is too good and does to much dmg and has way to much value, secondary fire for tk and spear still havent been fixed, fcar is still an smg and the mp5 is still an AR. the lost goes on. point being there have been prevalant balancing and performance issues and nothings done ab it. prob bc of the first decendent and arc raiders, wonder how mich of it is exon and yhe higher ups.

short ledge
#

I would like ask when we get balanced weapons? Throwing knife 2-3 shot, sniper 2 shot, rpg 1, hammer 1 hit..... CL 40 is not GRANADE launcher? explode? BUMMM? On heavy need 7 shot or more? https://youtu.be/Cdj4CZWj_8E?si=1YPs5BBStC4G5vTz is that okay?

marsh grove
# dim onyx and i say this as somebody who mains heavy. i would like to free up my loadout o...

Sounds like a skill issue. I know plenty of heavies who don't run rpg at all in their load out and top leader boards with +10 kills. The rpg is only a detriment to a careless light other than that if you have any semblance of situational awareness, you shouldn't be eliminated too much by an rpg. I play agaisnt console and pc. I'm gold 3 on world tour and gold 2 in ranked, been playing since season 1, been invested since cb 1. The only people I've seen struggle with rpg's, generally, were careless lights and new players.

boreal laurel
dim onyx
marsh grove
marsh grove
fleet brook
fleet brook
fleet brook
#

Light could one shot you with SH heavys one shot was at least on a CD both charge and RPG

Medium's AK was stupid

#

Altho beta was more fun and med had a crazy defib

regal raven
#

Hey do glitch nades affect your own team ? Just a quick check since i havent used them all that much.

fleet brook
#

Only flash fire and gas hit your own team

north flint
#

Would be cool if our weapons discharged smoke as we reload them

regal raven
north flint
dim onyx
#

if everything is easy to use any lobotomie can shit on you just because they had it is my point. it takes 0 skill to use. at least with literally any primary weapon you can argue that it takes 'skill', unlike the gadgets that border useless or are things you wull never not have in your loadout

marsh grove
# dim onyx if everything is easy to use any lobotomie can shit on you just because they had...

Again, if it's as real as an issue as you say it is; how come a large majority don't share your views? Just because YOU don't like something or think it's unbalanced does not inherently make it unbalanced. There are plenty of ways to counter the rpg. If you want I'll even list them all. These devs know balancing, the bf devs alone have been, for years, been on the barrels end of gamers opinions when it comes to balancing. Every value has been meticulously chosen so that the rock-paper-scissors affect happens consistently enough that it's even all even. Rpg is a tool that can be used as a crutch. Just how a jump pad is a tool that can be used as a crutch to get away. I'm surprised you aren't complaining more about winch claw

dim onyx
#

bc im not ass at the game and have more than 2 collective brain cells and can counter a winch claw. a fucking 1 shot delete your health button is not fun in any instance nor is it even balanced. its seriously crazy how free of a gadget it is and nobody says a thing ab it. rpgs thrown when you engage. rpgs thrown when you are fighting. rpgs thrown when you are disengage. rinse and repeat. straight up not fun. i literally have to run entire builds to counter 1 or two meta gadgets/weapons that are just 'good'. ive seen plenty of times and suggestions in this disc for reworks or nerfs, again, just because im not parroting someone elses opinions off of youtube doesnt mean im wrong. the entire overwatch community is a perfect example of that lmao. id love to see the win and pick rate ratio for the rpg specifically

slender fjord
#

make the f-car easier to use. make the sniper either have sway or flinch when someone shoots you. would be a good place to start. no?

#

also playing with a melee weapon and getting hit with a stun gun feels like someone breaking into ur house and stealing ur mouse and keyboard for 5 seconds and then handing them back to you. no way to counter.

halcyon wagon
#

nunchucks

cerulean yew
#

did they fix it

#

the crossplay for xbox

random yacht
#

Right now I believe that grappling hook should be removed and replaced with another ability like a stim that will increase movement speed like the one in cod or octane in apex legends

hardy dust
#

Are people seriously saying rpg is balanced

foggy snow
#

there's no way that you guys think the RPG is balanced lmao

#

it's been a must-pick for the entire lifetime of the game

keen island
foggy snow
#

braindead easy damage, potentially upon whole teams, that doubles as one of the best destruction utilities

weak kernel
#

I don't really mind if something is a must-pick if I consider it fun to use. Like I don't think Heavy got more fun to play after C4 became a sometimes pick, having tons of demo was fun

keen island
#

problem is whilst you may think of it fun to use it doesnt necessarily mean its balanced, if you appear next to a light, rpg them and then shoot them and watch as they die it may be funny to you but itll feel super annoying for the player you just killed

weak kernel
#

honestly even when RPG could one shot light with splash it never bothered me that much, but back then stun gun disabled gadgets and sh1900 was in its prime, so

weak kernel
#

I play light almost exclusively and have since closed tests

keen island
keen island
weak kernel
#

admittedly when playing with friends I'd regularly play sledge heavy and it made me sad when heavy's surrounding nerfs made playing it feel pretty awful, at least until winch claw came out

keen island
#

especially when there isnt really any counterplay to the rpg

weak kernel
#

the counterplay is not putting yourself in the situation where you get RPG'd head on, either by fighting them from safe high ground or jumping them and killing them faster than they can do it, which is often easier said than done I'll admit

#

in S1 you could stun them to disable the RPG for a good bit but that's not a thing anymore

hardy dust
#

Rpg has basically 0 counterplay while also having absurd value

#

It's never fun to get killed by

#

And not everyone finds cheap kills fun

#

So less than 50% of people have a positive reaction to it

weak kernel
#

I mean heavy's whole bag is that they're a close range bruiser limited by mobility that medium gives them and RPG is a large chunk of what gives them that close range damage threat. I feel like you'd have to retool a lot about heavy if you gutted RPG to the point that people often didn't take it because it feels like they've been balancing around it

#

not saying they shouldn't consider it though, obviously people have been complaining about the RPG for a long time

warm steppe
#

Is there a spreadsheet of how much XP you get for each gadget when using it?

placid ruin
#

Gateways give 50xp by putting something through it (yourself included), and 25xp for subsequent items, but it caps out at 75xp per person using it.

#

Meaning each person on your team can use it twice to give you 75xp each

#

That's the only equipment I've studied with a spreadsheet so far

worldly patrol
#

anyone actually use tracking dart

soft ether
# ashen fiber Did they nerf the med grenade launcher? why's it feel like it does 0 damage?

Feels like it's doing no damage because it still has a damage registration bug that has existed since beta, devs have not acknowledge or addressed it in ANY patch notes or comms with the community yet either.

This far in, it's time to accept this bug is never going away and the GL will always be passed over. Still doesn't even have a single decent skin for it yet lmao. I'll take a ginger stepchild skin for it in a heartbeat because that's how the devs treat this weapon!

worldly patrol
#

šŸ˜„

pseudo bluff
# worldly patrol anyone actually use tracking dart

my homie uses it. its surprisingly super useful to know where two out of three of a team are for a really long duration imo. I think it shines the most in the Final Round, and also In TA as it makes targeted enemies super easy to outplay and hunt down.

fickle radish
#

Sadly there is stuff way more useful. So sad that very fun stuff is locked behind cause of way more better stuff that can't really be ignored

warm steppe
#

Does anyone know how explosive/pyro mines XP works? Do you get XP for damage dealt or just placing them?

rough carbon
rough carbon
sacred cypress
#

Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode.

crisp heart
sacred cypress
#

OP how? Powershift aside when u use the right click attack it's a massive liability, ur stuck in the same place which easily gives space for other players especially that of other builds to create alot of space and shoot you(it's super evident in high elo lobbies) besides I'd take the throwing spear over the right click anyday bur keeping that and adding a toggle mode where u can aim and throw the spear just makes it alot better

rough carbon
cyan meteor
mossy wadi
#

i think a cool weapon for the heavy would be a flail

torn mantle
#

does the m11 get out-dpsed by the akm?

zinc solstice
#

Can you shoot both barrels of the double barrel at once?

polar trout
# worldly patrol anyone actually use tracking dart

Ya, I use it on my sniper load out. When someone is approaching the cashout I first mark 2 of them and then go to sniping, it lets my teammates position around them and make ambushes and allat. Honestly it's won us games before, and it's kinda underused.

polar trout
polar trout
torn mantle
polar trout
torn mantle
polar trout
# torn mantle does that also apply to the xp?

Been a while but I think the numbers are around 250 vs 200 DPS (check the wiki if ya want) so the light should be able to kill before m can react. Yes, but XP is a lil lower than m11 (by like 5 or something, it makes it up with range)

#

Light consistently has higher damage weapons, then med, then heavy. Outliers are that I think auto shotgun is the highest DPS gun in the game

rough carbon
#

It would be metal as hell too

polar trout
#

Isn't it crazy that knives were actually balanced if not a lil underpowered and nobody was complaining, and then they got micro buffed to op?

#

Like just revert them back to the way they used to be yk

cyan meteor
#

just add ammo capacity to the knives, then its good.
i don't see lights empting there ammo in wiping out a team,than be reminded ,oh shit i have to reload like all other weapons.

polar trout
#

Meh ion really like the ammo idea it ruins what knives have unique to em

#

Like if they weren't busted before go back to it. They felt fine, to both the light and the target so why not

#

Just also give it a buff to secondary fire it's needed for forever

iron solar
#

any solos that wnat to join me and my duo dm me

mossy flax
#

xbox?

boreal laurel
#

I think TK just need the RoF and projectile-speed buffs reverted. All they needed originally was an accuracy buff, which they got. The other upgrades were too much IMO, and that’s why they feel so bad to fight. Not that adding an ammo mechanic would be a bad thing…

cyan orbit
eager wasp
#

No gif for you

civic cairn
#

what would you guys think about an M79 Sawed Off or the Shortstop from tf2 for the light?

lone stirrup
#

yea

eager wasp
#

I thik maybe we don’t go the shotgun route because that would no be good having everyone running shotguns all the time as light

hardy dust
#

None of light's weapons can beat it

torn mantle
torn mantle
# polar trout Like if they weren't busted before go back to it. They felt fine, to both the li...

I mean before they were barely used because they were hard to use and has a low dps, things which they still retain. The reason people didn't complain before is not that they were balance, it was because so weak they were barely used and you'd barely see TK users at all, and when you did they were easy to beat, so people barely cared. When they got buffed they were very popular and yes, kinda strong tough they still got out-dps'ed by most weapons, it was just that they were really good in lower skill lobbies. Now, they barely have any more buffs because they got almost entierly reverted and the things that people complain about are not even things that got buffed. Right now, the only real buff they have compared to originally is that they're less responsive, yet you never see people say "make TK be harder to land shots with", cause they always complain about traits that have always been there, but which have never bothered anyone untill people actually started using them.

hardy dust
#

If they got reverted people would still probably complain

#

Not as much, but still

ember wasp
#

It’s probably overlooked because no one uses it but the revolver is broken the hit reg doesn’t exist and the sight takes up half of your screen

abstract depot
#

I used them on my quest to level up everything and to highlight to my friends how stupid they were I held my trigger down all game and just dashed everywhere

abstract depot
covert parcel
#

at least without backing out and hiding for a few seconds

abstract depot
#

Me and a light just stood there for three minutes as he just non stop threw them at me. Couldn’t wait for his reload to push like your supposed to with riot shield

raven finchBOT
soft juniper
#

I think tracking dart is hella bugged

torn rain
soft juniper
abstract depot
#

I know a lot of people have talked about nerfing lights but what if we instead buffed the other two classes.

A big pet peeve of mine is how my heavy’s quick melee does the same damage as a light

With damage drop off as aggressive as it is nerf the recoil of h and ms gun. The recoil pattern for the Lewis gun has annoyed me since season one with all the left right pull.

Give the medium some form of range. It’s so annoying that the smallest fastest highest dps class has all the range with sniper lh1 and xp-54.

Let the healing beam effectively heal heavies. It takes too much time and too much charge to heal a heavy

Heal delay and heal rate on especially heavy’s is excruciatingly slow.

hardy dust
abstract depot
#

Ps I know posted that in game feedback but 30 minute slowdown makes it impossible to discuss

hardy dust
#

Changing qm is a bad idea, lewis deserves a buff just because the nerf made it annoying to use, medium has good ranged options, heal beam is already one of the strongest specializations in the game.

#

Xp54 does deserve a nerf to it's range 40m+

abstract depot
naive tinsel
hardy dust
#

Yall have NOT played during HHM

#

Light is objectively weakest

naive tinsel
#

bruh. HOW

abstract depot
hardy dust
naive tinsel
#

Lights has so many 'get out of jail options' its ridiculous

abstract depot
hardy dust
#

Light is strong in casual but really weak in a comp setting

#

But any class can pop off in casual, light is fast and hits hard, so they do best

abstract depot
naive tinsel
naive tinsel
hardy dust
#

But since light can move and kill faster, they can obviously get more kills

abstract depot
hardy dust
#

On an even ground, light will lose

hardy dust
fleet brook
hardy dust
fleet brook
hardy dust
#

Good tracking

fleet brook
#

At least if they're playing melee heavy

hardy dust
#

No shit the biggest counter to melee heavy counters melee heavy

fleet brook
#

I play melee destruction heavy so if I winch into a dash user I've wasted my cd

hardy dust
fleet brook
naive tinsel
hardy dust
fleet brook
#

I feel like an over limitation but something that could be put in place is claw can only be used with melee and short ranged weapons

hardy dust
#

If you get hooked by any decent heavy you will die

hardy dust
#

The only weapon that can't really do that is mgl

fleet brook
naive tinsel
fleet brook
#

I find winch is best effective against cowards or over commiters who want to run

naive tinsel
hardy dust
fleet brook
hardy dust
hardy dust
fleet brook
#

Also you can't change specializations in certain game modes so your options once you see a evasive dash light (there's many) is

Change weapons

Hope that you have a gadget you won't have 90% of the time

hardy dust
#

If you dont, then you'll probably lose

#

Because you're fighting your hard counter

fleet brook
#

Getting countered in the finals is you have a losing matchup and you just have to avoid that player

Unless you brought a range back up weapon (something I've started doing) for the entire game

naive tinsel
fleet brook
#

Having a guaranteed you will lose this matchup 99% of the time isn't fun or good to go against

abstract depot
hardy dust
fleet brook
hardy dust
naive tinsel
fleet brook
naive tinsel
fleet brook
hardy dust
abstract depot
fleet brook
hardy dust
fleet brook
#

Actually the shot gun as well because heavy sucks at closing distance

fleet brook
naive tinsel
#

I get lights are weak in SOME situations, I get that. Just like every other class. But you are not convincing me that lights are STILL the weakest class in the game. That's just lying to yourself and other people

abstract depot
hardy dust
hardy dust
hardy dust
fleet brook
#

Because if you ran heavies shotgun dash

Melee dash

Flamethrower dash

naive tinsel
fleet brook
#

Then people just ran lmgs because that's the only thing dash doesn't disable them those were op so they got nerfed repeatedly

hardy dust
fleet brook
#

So basically if lmgs become terrible dash will just counter all to most of heavies arsenal

hardy dust
#

Depends. Dash only properly counters melee

fleet brook
fleet brook
naive tinsel
fleet brook
#

KS 23 as someone who likes the gun doesn't exist as a weapon imo

naive tinsel
#

That is not the fault of lights as a class, its the fault of light players and the way they go about playing the class

hardy dust
#

That's why HHM is meta, a 2nd heavy gives way more value than light

hardy dust
naive tinsel
fleet brook
naive tinsel
#

don't do meta. meta is just stinky. Play what you want

fleet brook
#

Also I know I'm crazy for this but I usually like to save my rpg for arena damage

fleet brook
hardy dust
fleet brook
#

I still play loads of shotgun light but I use grapple because it's just fun grappling in getting 1-2 elims getting out

#

Basically I'm guaranteed one and then if they turn around grapple out

hardy dust
#

Light is fun in pubs but a pain to play in comp

exotic skiff
#

Light is the worse class people complaining are just casual

hardy dust
#

Yep

exotic skiff
#

Because it's a noob killer

#

But yeah people play it because it's more fun overall

#

Only in TA the class is overall the best due to the regen at 100hp + the range

hardy dust
#

Yeah, but TA is a mess

#

And should never be taken into account for balancing

naive tinsel
exotic skiff
#

TA should never been there but dev are high

hardy dust
exotic skiff
#

Comp did not rlly exist anywhere tbh

#

Ranked was never a really good experience, the level was Always very low overall

naive tinsel
#

It feels like they keep forcing to try and be competitive though and it's a bit annoying

exotic skiff
#

This game is purely casual the people trying comp is because they like tryharding

exotic skiff
#

They do not promote or try to improve it

naive tinsel
exotic skiff
#

TA have nothing to do with comp

hardy dust
#

TA is just horrible

exotic skiff
#

Shittiest game mode and every tournament is 3v3 or 3v3v3v3

naive tinsel
#

TA is just a CS like game mode. But kinda crap

exotic skiff
#

Not at all

#

Still TA have nothing to do with comp

naive tinsel
#

Dude. Its 5v5. One objective. No respawning. Sounds a lot like cs

exotic skiff
#

Not a single comp tournament is or will be hosted on TA

naive tinsel
#

Didn't they make TA a comp mode last season?

exotic skiff
naive tinsel
exotic skiff
#

I dont thing we Can compare AT all

#

And on the side every balancing was around casual

naive tinsel
#

brb I gotta eat. Continue your points while im gone tho

exotic skiff
#

Imma go to sleep ngl, have a good mea'

naive tinsel
#

thanks man. Sleep well

fleet brook
#

People also need to remember dying is bad doesn't make your play bad

Trading your life and HP are just another resource

fleet brook
fleet brook
hardy dust
#

In a proper comp the value light can provide is almost always inferior to another H or M

#

Sure, light can get good pressure and open up plays, but most of the time that isnt worth not running anothet H or M

fleet brook
#

Also old stun gun had no counter play for heavy meds could move there weapon (but they were dead if they were using revolver but that was always the case)

fleet brook
#

DPS classes in most games that aren't mmropg can never be too Good

hardy dust
hardy dust
#

Things that don't have counterplay (like rpg) shouldn't exist

fleet brook
fleet brook
fleet brook
#

Damage classes are either

I win every fight I take or 90% of my fights because I have better movement and more damage

Or

Everything melts them to fast to be effective and whatever they counter the few things they do might as well not exist

late crypt
somber halo
#

wheres the fart gun at?

sacred cypress
#

Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode.

  1. Give more button optimisation for controller players for example triggering something or being able to choose an item with the double tap or triple of a button or swipe on the middle pad of a controller.

  2. More character slots

tawny kraken
#

yo chat, does the revolver have inaccuracy while ads? or am i genuinely terrible at the game

proven fern
late crypt
# tawny kraken yo chat, does the revolver have inaccuracy while ads? or am i genuinely terrible...

I tested it out, and it's not innaccurate. Just that during movement, the hand does wobble a lot which messes with accuracy. Also one of the main issues with other guns that my friend who is used to Valorant can't get used to 😭

Truly one of my pet peeves. That's why I observed those "pro players" hitting their shots with like bow or sniper or the revolver do this short pause just long enough to stabilize the wobble to their own flavor

ocean geode
#

Gotta say, i've been playing throwing knives and I'm suprised at how good they are for a non-gun weapon in an fps game

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plus it's a legitimatly fun playstyle

proven fern
tawny kraken
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I personally dont think it makes sense to not have the bullet go where the indicator of aim is pointing

late crypt
deft fable
#

is it better to play with cl40 now or worse?

fickle radish
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Worse

eager wasp
hardy dust
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Its the worst medium weapon apart from melee

fickle radish
# tawny kraken I saw somewhere that the bullet comes from the centre of the screen and not the ...

There are 3 tipes of way bullets are generated on videogames.
1-from the center of the screen, like counter strike and the finals
2-from the sight like hunt showdown
3-form the barrel like tarkov, rising storm, hell let loose and most stimulative games

The problem with the finals is that weapons sights have a little shake when firing, so most of the times the sight is not pointing exactly on the center of the screen. You really notice that if you try playing using an external crosshair.

hardy dust
#

Hell, it might be worse at this point

fickle radish
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If katana deflect worked properly I would say that cl40 would have been worse

hardy dust
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I think dual blades is the 2nd worst weapon overall

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Partly because riot exists

fickle radish
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Dont say that here, some guys would get mad

agile beacon
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why the fuck is the flamethrowers damage so weird, im watching flames completely cover my enemies but they take no damage sometimes

dawn patrol
#

what is the meta for light these days

kind wave
#

its light lol

kind wave
royal pier
#

I think they should have just made the barricade slightly taller to remove the "head glitch" instead of making it wider and taller.

It's much more difficult to use it as a quick defense because it's so large it often gets blocked.

The old curvature also allowed you to completely encircle the cash out, which forced players to vault on top to capture. Very funny when combined with pyro mines.

torn mantle
#

What spec and gadgets work well with m11?

torn mantle
sleek jewel
#

lights need support capability to be competitive without being in the horrible state they are in now

soft juniper
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Wish dual blades block was more consistent because feels like Im blocking point blank and they take no damage

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yeah no dual blade feel so inconsitent with the deflect even landing

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My jump pad broke

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what happened is my game lagged mid placment it said it placed when it didnt and I couldnt use it anymore

agile beacon
#

does the bullet come out of the gun, face or center???

coral root
#

I believe it originates from the muzzle of the gun

vale obsidian
fluid river
soft juniper
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Never had that problem since most people don’t and even if they did I just crotch and that problems fixed

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It’s just that it feels like the deflect will just do nothing even at 5m away

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When it works it’s cool but alot of the time the deflect won’t do any damage and it just makes me think the deflect could have been something else like lunging X slash

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Same thing for heavy spear the spin attack feels kinda useless a lot if the time

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Now that I’m thinking about it every season so far all the new weapons are never good and are barely changed or touched

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Take season 2 with the burst fire weapons and the slugger

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The Famas was the best thing out of the 3 since slugger was slow and hard to aim and the burst pistal had basically no damage output to it

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And from this season the best new weapon is the Bow but even that gets out shined

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I think embark should buff all non meta weapons so they can be at the level of meta weapons

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Anyway I’m done yapping

fickle radish
lofty sky
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I think dual swords deflect need to be more consistent. Why do I take full damage so often? I do love the swords and have alof of fun using them but I want to know I can deflect so I can survive more

sweet thistle
lofty sky
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I will look at them dead senter and I take full dmg alot. It feels very inconsistent

mossy flax
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m1887, guardian turret, glitch + gas mine and apc. is this good in your mind for area denial? it's hard for me to choose between my gadgets and it sucks giving up mobility but it made me learn the movement more and i can scale buildings a lot faster than my teammates, just suck at offense lol i'm on xbox if that means anything

sweet thistle
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Shotgun goes really well with dematerializer esp if you wanna be more offensive

radiant vapor
#

what weapon has the highest sustained DPS?

trail wave
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what if we gave the CL-40 2 "fire modes" so it can explode on impact or bounce like the mgl

vale obsidian
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also hook should not goes throw shield

trail wave
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only has like 4 shots so making it get close for more dmg

vale obsidian
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you don't need that utility when you can spash around cornerr the same

trail wave
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the closer the nade is the more dmg it does no?

vale obsidian
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yes but thx to that explosive change splash damage is not that improtent anymore

vale obsidian
radiant vapor
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pls delete sniper from the game this weapon is so ungodly anoying it has little to no counterplay.

and no "not peaking" is not counterplay, its just not fighting and means that the sniper gets to control all the space he sees, witch is ridiculous.

rpg is to inaccurate to be used at long range and heavys have no weapon to compete at long range.

even hunting them down with jump pad is not viable since grapple is more versatile and has a shorter cooldown.

this weapon has minimal skill requirements being hit-scan, having no recoil that needs to compensated, and not requiring any positional awareness or movement tech to do good with.

Snipers are impossible to balance there is no point in trying. Pls just get rid of it.

vale obsidian
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i hate it that every fps game need to have a sniperr too, even though it never been a good addition to any game ever
(except slow tacticall game i guess)

silk cargo
radiant vapor
# silk cargo bow

???? what is up with the bow? I didn't say anything about it. Bow is fine

radiant vapor
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not realy sniper is better than bow at range and there is even less counterplay for medium and heavy @silk cargo

atomic sand
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Sniper is also much faster and has a scope to aim for longer distance

fleet brook
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I swear people here never think about the utility of a weapon unless it's blatantly obvious

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I honestly think everyone who plays team shooter games just wants to run off on their own and take gun fights and that's the reason they value weapons strictly by damage and never utility

radiant vapor
fleet brook
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Sheilds shouldn't be good 1v1 weapons in games

Unless your blitz ig

weak kernel
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the more i play light the more i develop a powerful need for a snappy old-west revolver with good hipfire on the class

noble schooner
weak kernel
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faster firerate, lower damage, slow reload. somewhat similar balance niche to the sawed off maybe where you can get really efficient close-ish range kills with a pretty heavy penalty for missing

noble schooner
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That sounds pretty dope, I do think they should add more weapons like that for the light class

ocean geode
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whats the general consensous on the throwing knives? I heard somewhere that they are a littel OP but also I'm not sure if that was someone just complaining about losing to one

summer nimbus
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do the glitch grenades stop heavys shield and dome

tidal sentinel
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The grenade launcher ain't that bad the only use for it is in power shift

hardy dust
fleet brook
hardy dust
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Nah I just said that in a confusing manner

wicked slate
hardy dust
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Its so far below everything else in the game for literally everything

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A light weapon with a ttk similar to a heavy weapon

ocean geode
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jesus turrets need a nerf

hardy dust
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They aren't too bad, just a bit annoying

boreal laurel
restive glen
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I'd say just make there health lower, as a heavy killing turrets take half my health, though that's probably because I'm using a spear

hardy dust
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If you run straight at it from a distance without cover then I can see that but... half health as heavy???

polar trout
#

Jeez 93r needs a buff

boreal laurel
restive glen
hardy dust
boreal laurel
restive glen
ocean geode
boreal laurel