#đŁâweapons-gadgets
1 messages ¡ Page 46 of 1
Is throwing knife OP top tier ggez mode high level competitive meta? No. It is fun and viable though.
true fun > skill
theyâre literally perfect pls leave my throwing scissors alone Embark
XD
The scissors will forever hold a place in both me and my wife's heart đš
i adore them, they are so cute and deadly
Exactly!
is there a way i can get a weapon to level 6 quickly? i have lewis at 59k/162k, i use it all the time, and it barely seems to move?
This is a crazy idea
Maybe a limited mode?
I believe the best gun for heavy is either the SA12 or Lewis gun
Idk bout light and heavy but in the medium main channel there's a pinned message with someone explaining good situations for each medium weapon
Alright thanks guys
id love to see more animation packs, for any guns or any gadgets, i know they might be harder than new skin packs but man they are cool. one that id personally love to see is for a reload animation where you pull out the magazine throw the gun and pull out a new gun, mostly for the handguns but any gun would be funny to see
true
Is the new circuit CNS??
I think a funny skin for the throwing knives would be a fidget spinner shuriken skin. Since the throwing knives by themselves already kinda look like kunai, I feel this would be somewhat appropriate. The inspect animation can start by the player crossing their arms with the knives then they use their arms to spin them when pulling out from the center. The shuriken would then be balanced on the pointer or middle finger whilst the arms move around slightly to indicate the users prowess. Then the animation ends by having the players fingers flip them back into the default ready stance. In addition, the sound design for this could be exceedingly satisfying similar to the playing cards skin.
someone else mentioned a banana skin for the revolver and a perfect reload animation is just to peel eat the banana, they have so many opportunities to just go crazy with skins and animations, Whoopie choosin gas mine is hilarious, or a tiny trampoline jump pad
I can already imagine the whoopie cushion making a funny noise when it activates
imagine it has a couple different recordings and picks a random one lmao
đ¤Ł
If they used a reverb sound that's so loud every hears it, I'd be laughing so hard
The sniper rifle is the reason I turned off cross play.
When playing against MnK I couldnât go outside without getting hit for 115-200 instantly from anywhere in the map. It was so bad I started flicking onto stadium lights and lamp posts because I thought they were invs lights aiming at me. Even if you can get to the light they have the best escape abilities in the game. Even if someone on my team had the sniper they wouldnât move or finish anyone off that they happened to hit. Meaning we would end the game with the same damage but I would have 9+ kills and they would have 3. As it stands the sniper rifle is not only in a bad spot because it is a hit scan weapon making too easy to chunk peopleâs health and it promotes weak team play.
Sniper isnt op at all though
It is though, I thought that I was just a salty medium and itâs my fault for getting hit so I used the gun for a round of Terminal attack and dropped 4 of the 5 people on their team all you have to do is line up the big lines to someoneâs brain and itâs more damage than an RPG???
A sniper heady should do more damage than an RPG, takes way more skill đ
3 shots to a medium or 2 with 1 heady is definitely not OP
I get it on Terminal Attack though, really think mediums and Heavies should come back with more health than 100
It doesnât take half the skill that the guns with recoil need. As an example the heavyâs slug shotgun does the same damage unless the person is over 30 meters away then youâre just shooting for 30 damage a hit and it takes leagues more skill to use that gun what Iâm saying is itâs not in line with the skill or range of the other guns. In other games like battlefield or Cod this is countered by a slower weapon or it not being a hit scan. Apexâs community had the same problem with the charge rifle. I think as it stands it should be harder to use
cod's snipers are hitscan unless you play the trash br
Does circuit drop tomorrow??
1hour 33m
i forgot its the next one, yes pray
to be honest I think they should just give the sniper irons, and then decrease deviation when not scoped in, to me, the snipers the light's version of the revolver if the damage drop off was not dog water, I don't think the game was made for long range gun play, because most weapons and gadgets only work for short range except for barriers and rpgs which work at all ranges. The sniper is just a more annoying version of the garaad but the garaad can actually work in short range combat without having to quick scope to hit anything. The Sniper rifle is both the most overpowered weapon and the most useless weapon in the game, because it has no ability to be used in any short range environment. Compared to meta weapons the gun can't compete, especially sense most people play the cash box style game mods and the sniper sucks at attacking or defending any cash deposit that is indoors and in an inclosed room which is the case in 80 percent of cash deposites excluding the more open range maps, and special map events.
Don't take more away from light bruh
Its not taking away, its changing the play style, you can do the same damage, but you'll be able to use it more effectively at shorter ranges with irons, and you can perhaps even get off some hip fire
Hmm
I'd rather they just buff the controllability/camera recoil of the lh1 since that would be sorta similar.
sure, but the issue of the rifle is the scope, the whole reason they put a light beam from a sniper rifle is that it has a scope and can do damage from across the map, and then when you get into close quarters you have to quick scope the whole time but rearly do you get head shots up close and because your a light you die before the next shot is even ready for the sniper.
It's not meant for up close combat though. It's for sniping.
The revolver and the sniper are both burst damage weapons that are out damaged by meta weapons but with in and out gun play can do more damage then the metas with the same amount of bullets.
But the sniper is stuck as a long range weapon, and defeates the perpose of what a light was made to do, there is no risk at staying at far ranges, but any time they are needed to go upclose and help their team, they suffer for choosing a sniper, and worse yet their is two other weapon with long range capabilities, that can be used at range and close quarters more effectively and they are both of light's meta weapons.
thats what most people say and I agree, the long range aspect doesn't fit into what the finals is which is a short range high velocity game with dystruction machanics
The issue that I see with most balancing is that it centers around the ease of use of weapons, the meta right now is easy to use weapons, that can fofill most ranges, for example the heavy's lewis gun is still the meta even after the nurf, because it melts at longer and short ranges, and is over all the best gun for heavy outside the burst shotgun. But the funniest gun the game is the KS-23, the satisfaction of landing a hit is amazing, but it is bogged down by its low dps, and horrible registation. The gun fires to slow still, the range was nurfed into the ground even though it took skill to land shots from a distance, and they nurfed the damage on a gun that you can barrelly hit anything with that isn't a wall. The machanic it is used for is destroying walls, but it requires so much ammunition and wasted time firing and reloading in case of a counter attack that the gun becomes completly useless. getting kills with it hits that dopemine extra hard, but you get only a hand full while the rest of your team some times gets 4x the number. I think they should have just gone the rout of the tf2 shotgun if they want to decrease the damage of each shell. The gun if it took the specks of the tf2 shotgun, and increased the range it is effective by, and kept the projectiles speed, also make the deviation near 0 because its a projectile, I would think that the gun would be the most fun gun in the game. with still a lower dps than most heavy weapons its more usefull at more ranges and its wall breaking would be used more because it can damage structures faster, and the reload would make it safer to do so without the fear of a counter attack while reloading, which is one of the reasons why the wall break is underutilized by the people who use the KS-23.
We need to be allowed to carry two weapons in the game. Weapons have strengths and weaknesses, but some weapons have much more weaknesses than others, thats why we need two weapon to make up for their respective shortcomings, so you don't have to to be upset fighting fcar with a mgl32, there will be much more fun to play with two weapons.
hi
PLEASE NERF THE THOPHY SYSTEMS THEY ARE TOO OP. IT CAN EAT UP TO 5-6 MAYBE MORE UTIL???? THATS INSANITY, IT PROTECTS TURRETS ALL TOO WELL.
Nah let's stop nerfing shit now
It's time things get buffed because I'm tired of all the fun being sucked out by crybabies like you that don't play enough to know how to counter stuff
how do you counter said thing i stated
trophy on turret is literally only counterable if you kill all the team and then shoot the turrets from behind. the trophy should not eat 6 plus util bro...
I think a cool skin idea for the sword would be a whip. Or just add a whip in general lol
The sentry needs another health decrease it's way too good at holding an objective especially with the trophy system combo
mhm
Yes thank you
I mean they can make it like the cod one and make it to where it can only handle 2 projectiles at a time before it self destructs
I think they should make turret shoot projectile bullets.
would make it less of a "tick damage field" and more of an actual turret
Find another angle to land it. Use AoE demage instead of trying to impact. Shoot it from safe before open fight. Dont rely only on projected gadgets. Throw enemies out of their position. Change position of objective (by bringing it down floor for example). Coordinate firepower with team to insta delete opponents. There are various ways of dealing with APS and thats why you rarely see one i higher rangs. Its good, it has its place, but i would say its range is very limited, what makes it weak overall. Before crying over something unbalanced, check how top players deal with it. You would be surprised how well this game i actually balanced.
Trophy does no damage so just shoot the people standing in it until they move then throw grenades or flank. If it's a turret just throw goo and run around it. Turret is so bad idk why you complain about it
I've been saying since launch everything needs to get buffed. Idk why they listened to bad players who would just continue to complain until we end up playing something like sarcastaball
una pregunta urgente por que no tengo la polera de cns en mi invenario
si ya complet las misiones por favor
They really need to add bloom to the turret and decrease the fire rate bc rn it lasers lights in cramped spaces and in general has too much power for what's supposed to be a sentry
Make the dagger and knives alt fire be able to be held the same as sword
A flash bang skin-
fulminated mercury
Like the one from breaking bad but without the explosion, only the flash
Wtf âtake MORE awayâ even means? Light has the best gadgets and the most unique weapons out there. The light even has recon grenade from medium class. No other class has the same level of load-out customization.
The light can be effective in close range with pistols or sub-machine guns, mid range with lh-1 and even long range with sniper rifle, it can peak or be extremely mobile with itâs throwing knives, it can pierce through enemies with a rapier, it can one-tap enemies (especially lights) with a shotgun.
The light has great support tools like teleports, scans, team invisibility or a stun gun (for stopping running opponents or insta-stopping cash-out stealing).
For me light right know is the most fun and versatile class, even with all those invis and stun gun nerfs (didnât use invis anyway)
fun yeah doesn't mean the class isn't dogshit in ranked
Have you tried flanking or using walls? Ofc light isnât supposed to fight fairly. Perhaps because of that all lightâs specializations are movement oriented.
Donât fight face-to-face if your enemy is at full hp. Stab him in the back, fool him, scan him to make your teamâs life easier.
Consider light as a scout/spy in TF2. You canât win against heavy/pyro/solder in fair fight on the open field because of your small HP amount. Be smart.
Perhaps thatâs why light isnât that popular in high-ranked games. There players are usually smart enough to counter play most lights.
But in quick cash-out games light is still a pure delight to play as
Ah⌠Argument accepted, I have nothing to say against it. Lights suck against a good team of heavies and mediums
gun go pew pew
gimme a sniper buff
let it one shot head shot mediums
riot shield needs a buff
put it on heavy
No! : (
It would be a nightmare
yea but light absolutely dominates casual matches lmao
and by dominates I mean that there's a lot of them not necessarily that they're good
no that would be unbalanced
I already have to deal with snipers and they're annoying asf
so you want an unstoppable force coming your way?
why does everyone want mediums to be worse
Shield was so fun for me before devs fixed melee bug
Idk. Medium is my main, but this class is so boring sometimes.
Yea that I can agree with
medium should be able to have more explosive abilities
Like more than zero. On the other hand medium can delete walls
So thatâs a progress from season 1
yea i guess
but who's gonna use that ability over a heal beam or a turret?
I'd say it only has a use in gamemodes like the new 5v5
I mean they got the explosive mine which can be used as a worse c4
ig
@vale obsidian i have a 30 minute cooldown so i cant respond to your message on #đâgame-feedback but basically i disagree with your last statement. This is a teamwork game and as a teamwork game there are should exist at least 3 classes: tank, support and attacker. Its basically the same idea as in Overwatch. So as a medium with a granad launcher you somehwere in between the attacker-support range, this also depends on your loadout. Because of that some weapons do need to be teamwork based and that is not a BAD design choice. As i said it prevents people from going solo which is NOT the point of the game. The granade launcher still inflicts a lot of damamge, mainly it can quickly kill lights or medium 3 attacks. In a 1v1 you are likely to win the fight given that you never miss the shots. You still have the upperhand and your odds are only shifted to teamwork based if they have an APS turret. You still can turn it around as i mentioned before so you are not entirerly hopeless.
demat?
Dematerializer
No better tool for ice fishing or secretly waiting above a cash out waiting for a steal attempt opening up the floor and beaming a person's head
Dont forget the game has destructable environments, so you can also just destroy the floor beneath them, force them to move etc. I think you should not use the mentality from COD or the other shooter since this game wants you to think differently and apply new tactcis not possible on other games for now. Otherwise you wont fully enjoy this game and enemy will take advantage of you.
I think it would be better if demat would be moved to gadgets instead of special ability, similar to data reshaper or thermal vision, or is that too OP?
it should
yeah i understand that, but like everygun can go solo without problem yet cl40 the only one that need teamwork even if this situaltion is kindda rare
Granade launcher of heavy needs teamwork, light players also need teamwork in general, its very tough to go alone against a heavy. Shotgun of light also needs teamwork, very good weapon to finish enemies with low health (despite people complaining that its useless its quite fun imo with a team). Heavy sledgehammer literally requires you to have a team with you. Its not only cl40, there lot of other scenarios.
@flint spade bullets don't go through? That's the entire point of shields. They stop bullets but slower projectiles like grenades and grenade launcher rounds should pass through.
The in-game description for the APS turret says that it destroys projectiles. Projectiles in the game are things like grenades and grenade launcher rounds. Heavy already has access to 2 kinds of shields which is very annoying to play against. It's fine that they block bullets but players who are slower than bullets can easily pass through the shields so I'd imagine the shield only stops things that go very fast like bullets but not nades since they're pretty slow.
Not really. the shield could have a description where it says it only blocks bullets but players and slower projectiles like nades can pass through. The description itself is already very vauge. For the mesh shield it says it's 'shoot-proof' and for the dome shield it just says that it provides protection.
Exactly! Teamwork at its finest. An APS turret under the shield would completely block everything but that's because you combine 2 gadgets to make something very good instead of just being able to make something OP alone.
uhm, actualy, all bullets in Finals are hitscan âď¸đ¤
Again, just hitscan, i'm sure. If it was projectiles from one day to another you'd notice how you miss more bullets in medium distance or long distance targets.
Projectiles have a travel time which means the damage isn't instant when you shoot, and you gotta aim where the person is running/going if you're far. In Finals there isn't that since immediatly when you shoot, the enemy immediatly receives the damage.
Nope. I don't even play Finals as much anymore.
No ideia why you'd have to lead, but if the sg is actualy a projectile that's...bad. I mean bad for the game.
I could test it when i get home if you'd like.
we've already addressed your message in another channel, no need to spam it
I am a Korean working in China. My company has a public computer. I often play the finals on it. Sometimes, my Chinese colleagues also play the finals on this computer. I don't know if they cheated, but my account Again#4904, which did not commit any cheating, was permanently banned. I played the finals for 1200 hours and owned just 1kd. Do my stats look like a cheater? If I cheated, it was more than that. I really love this game, I recharge half a month's salary in this game, maybe my Chinese colleague cheated on this computer, causing my account to be accidentally damaged. My id is: Again #4904
Glitch grenade is a headache at times, makes you wish Light could have a gadget that makes THEM a mobile emp on activation. Like a 15m range that deactivates all electronics places in the world.
Ik itâs all skill issue, but AGS heavy teams makes / feels using glitch grenade as a waste (but still mondo-help)
it would definitely make light a viable class for competitive
I remember I made a suggestion like this for a medium but it would be better for light
great suggestion 
yep, and then the community complains that it feels unfair to play against a light, or that they move too fast, so they're too hard to hit. So light gets nerfed again.
I mean, you're right that we have so many options for gadgets, but they're kinda all shit.
Glitches (in their current unfixed bugged state don't even do what they're supposed to)
flashbangs
smoke grenades (same cooldown as RPG for some reason),
Sonar (easy to walk out of, doesn't actually give that much info unless your enemy is ACTUALLY braindead),
Thermal vision (only good with smokes or if you REALLY hate invis),
invis bomb (somehow still ok, despite catching strays from EVERY invis nerf),
stun gun (pretty much useless at this point, except for maybe getting a free kill on a melee user)
Breach charge (only good cause it's the ONLY destruction light gets. Also got proxy-gutted when the nuke changes happened)
Tracking Dart (alright, and better tracking than sonar)
Gas grenade (every class has this)
goo grenade (good, but every class has this)
frag (same)
Pyro (same)
what is considerd a marksman rifle and a handpistol? ( for the season challenges)
Sniper Rifle, LH1 for marksman and Revy, light pistol for pistols
Then we go to weapons:
Beretta (93R): just bad in general
Dagger: nearly unusable in its current state.
LH1: a great powerful gun with ACTUAL downsides, unlike the equivalent on medium and heavy. (perhaps mostly just heavy now that Fcar is in an acceptable state
M11: it's pretty good, not gonna lie.
DB: was killed in the first patch and never came back.
Sniper: great at range, pretty damn bad at close range. Takes a lot more skill to use than people expect.
Sword: I personally use it, but it takes hours and hours to learn the tech to make it good. It also leaves you with NO way to get rid of the mines that eat nearly 90% of your health.
Throwing Knives: also kind of just useless. The movement bloom sucks.
V9S: also decent, but takes good skill to use.
XP-54: just the easiest to use light weapon. It's probably the best light weapon, and I hate it for being that easy to use
Calling the XP54 "alright" đ¤Ł
Your edit is better.
My default weapon picks:
LH1 on Monaco/Skyway Stadium
XP54 on Las Vegas/Sys$Horizon/Seoul... Or just about any map if I'm struggling
It's just an easy go-to gun if you need something that will do the job 90% of the time
then we go to specalizations:
Cloak: they gutted the damn thing, so no-one's really gonna use it.
Evasive dash: It's probably the only "good" specialization left on light. Also mandatory for melee.
Grappling hook: it'd be so good if it didn't suck ass with the recharge and the amount of charges it can hold
also you die if someone breathes on you rudely
Itâs always light this light that when are we going to talk about heavy not being able to quick melee through walls?
lmfao, that would be something heavy would like to do, wouldn't it.
It'd just completely powercreep the hammer at that point tho
It feels like the two classes that require the most attention tbh
heavy is doing fine IMO
They just complain when anyone tries to balance their class
Maybe too fine tbh
lol, yea
I mainly played Heavy in ranked. Mostly with LMGs.
M60 then Lewis when I realized that it was much stronger overall
Approaching diamond, I'm facing the most oppressive gameplays ever from Heavies
lewis can take out a MHL team with only bodyshots without having to reload, lol
Like a flamer/sledge, mesh/charge duo, building a little castle of barricades close to the cashout, Medium throws an APS in there, and they just camp inside/wait for you to approach
There just wasn't anything we could do as a typical HMM team with mesh/heal
Couldn't hit them with bullets being barricades
Couldn't hit them with explosives either
yep, and even a light (who's hypothetically SUPPOSED to break that stuff up) wouldn't be able to get in there
best bet might be a C&S heavy to just charge straight in, but you'd just get blown up on the infinite mines
Anything we tried, we got beamed very fast. So a Light would just disappear in seconds lol.
I did not expect barricades to be so useful to a melee/close range team
yep, especially because of how high up they are now
if anyone dies they can just defib into healbeam anyways, which'll protect the heavy
Thing is, that team would we very weak when moving between objectives. But once set up there was no way to quickly get rid of them.
yep, exactly
well, they can also probably kill you just by running lewis and RPG
They still had double RPGs anyway
All they had to do when defending was to stay behind their 4 barricades. If you tried to steal both heavies just popped out of their castle to mess you up.
Of course they were constantly getting healed by their medium who was almost untouchable...
Did it require proper set up/team effort ? Yes. Was it fun to play against ? Absolutely not.
yea, and there's not really any way to break it down
other than MAYBE going to the floor below, knocking the cashout through the floor, and gooing the hole?
I havenât been killed by the KS-23 since itâs nerf, I was able to dance infront of a heavy on the crane from the chapel on Monaco without dying and walk away
We did try that too, but then you're just asking for trouble
yea, it sucks ass and has falloff like a motherfucker
The last thing you want is to have two heavies falling on your face from the floor above while you're stealing lol
yea, cause they can icefish at you, which is super hard to deal with.
and even if YOU icefish them you're gonna get shot anyways
The only viable thing may have been to fire at them from a much higher position
But you probably guessed that they did not set up in the open. It was always within buildings
yep, and they could probably just dome or mesh if you opened a hole in the ceiling
yea, where you just trick out the platform with turrets and APS, then complain that there's a single light sniper after you dominate the entire match, lol
it is fine having one especially if he knows how to use the sniper up close and is actually doing numbers, but really anymore and you end up in a situation where you are not able to take over the platform by jumping on it and you don't have enough firepower to force the enemies off the damn thing.
And further on, since the paths in powershift are all over the place it snowballs into snipers being out of position constantly because the platform moves too fast.
it's annoying, but pretty damn easy to counter
sword
yea, it describes sword as well.
gotta be pretty damn good with it, and one RPG can just fuck you up for pretty much free
looks at the ks 23
And the semi auto pistol
Not really my point here, yes it can be countered, but on some maps (Skyway Stadium...), snipers can camp at spawn. Even if you kill them, they'll come back in a few seconds, at exactly the same spot. Can you camp spawn to kill them again and again ? Yes, sure, but then you're committing yourself to neutralizing that sniper, instead of PTFO.
nah, I meant when you're on the platform, not killing the sniper
Sure, if you play super defensive with barricades, shields, and so on.
just put up barriers and goo, or have a countersniper on your team
(though I don't think the solution to an issue should be "engage in the issue yourself")
Overall I think it doesn't really fit/benefit the game mode. It's boring to have games revolving around snipers/counter-sniping.
The mode was much better in the limited April Fool's event... without snipers.
And the thing is, other game modes aren't really fit for snipers, so PS is pretty much the only mode where snipers can be half relevant to anything.
In short, my opinion is that Embark could remove the sniper rifle altogether, and I wouldn't mind AT ALL. Maybe the only weapon I think of this way.
sniper rifle is an inconvenience, bot not an issue.
At this point Iâm not certain why they donât just remove light class altogether since every time they have something useful it needs to be nerfed because it requires the other classes to counter it with strategy rather than just shooting it/soaking up more damage.
Would let them better balance casuals like ranked at least
Healing beam breaks a lot. I donât mean runs out.. it just wonât heal
I disagree, I think they should increase the scoping in speed and make it a projectile weapon
no bullet drop, but definitely travel time.
that way you have a weapon you can quickscope with that requires good aiming at long range
I agree, I think hitscan is the biggest annoyance with the sniper.
Then again, if youâve ever played against the goo gun flamethrower combo heavy it is so much worse
Is flamethrower any good? I've been using it in Powershift for some contracts but it seams realy good?
I got killed from hospital holding the box PAST HOTEL ON SKYWAY wtf is the sniper
Like I'm constantly wiping every one on the platform but I've heard that it kinda sucks?
I'm hiting 10000+ combat score every match too which Is awesome. I might try it in a ranked match and see how it goes
I disagree. At least you can go outside vs the goo flame
I mean, that's a pretty wack shot, not gonna lie
Ok turns out it sucks ass in ranked XD
On power shift it's useful because it's decent for turtling
Other modes it's alright
Itâs wack that he can still kill me in three hits from across the map but the revolver (with ironsights btw) and the slug shotgun which takes 10x more skill shoot peanuts if youâre a block away from them
Yeah powershift it is amazing for but most other gamemodes were the oponents aren't 5m apart it sucks
oh 100%, the revy and slug shotgun should not have the level of falloff they do
As someone who's invested time with the ks-23 I can't find it's niche
When will we get tactical nuke specialization for heavy wiping the entire map
did you not play before the c4 nerf?
well before the "very concept of placing things on barrels" nerf (because embark can seemingly never realize what the actual issue is, and will proceed to ruin absolutely everything about the concept of the problem before ACTUALLY fixing it)
everyone whatâs the best character to use and if so what is the best guns for each character????
heavy, lewis, Mesh shield or C&S, Barricade, Dome shield, and RPG.
have a medium back you up with healbeam and mines, and you're practically unkillable. The little hidey holes you make will also be nearly unassailable because of the devs systematically removing or overnerfing every single way to counter this setup
Personally for heavy I run sa1216 for ranked/cashout and flamethrower for powershift. You should always have an rpg in your gadgets section, a dome shield is almost always a good bet and the last one is up to you but I use explosive mines. Specialisation depends on your playstyle, I like to play more aggressively so I use charge & slam to smash through barricades and deal some solid damage but mesh shield and barricades are great if you like a more suport/ defence build.
The toned down ttk makes me think the lewis is just a regular gun i cant see how its above average to the other guns
it doesn't have a toned down TTK?
it currently has one of the best in the entire game, and can eliminate an entire HML team with only bodyshots without having to reload
No the game in general i meant
Ill try to use it more to see i guess
is the fcar any good anymore? I'm seeing less and less with it
oh yea, lewis is one of the exceptions to that rule.
The Fcar used to be, but it got a decent slap on the wrist
https://youtube.com/shorts/NgYKWf3DTAQ?si=3ftqIB-AizXlLvo6
Just saying, this guy makes throwing knifes very appealing
What gadget you guys running as light in rank?
After the stun and vanish bomb nerf I don't know what to run
Gateway is still op
On paper the Lewis is fine. But itâs on heavy, a class meant to have limited range. It also directly wins against the other weapons on heavy. It doesnât really have any downsides. Despite being a long range weapon, it outperforms other heavy weapons close up. Itâs very poorly designed overall
lewis pisses me off dawg. I (a medium main) play akm and everytime im chillin a heavy will roll up and i will hit like mostly headshots and he still kills me faster even tho i saw him first
earlier today this lewis main had 42 kills in a regular cashout match. either hes cheating or its just over powered as shit
his name was like corlex or something
Personally I use either smoke grenades and thermal vision..3rd gadget is a filler for whatever.
Or Iâll run a recon setup with sonar and the tracking dart. Both are pretty strong in my opinion.
Hey so is the aps supposed to eat things underneath the power shift platform. Cause it has been doing that very consistently for me and I donât think it should
It can eat things underneath it in general
It goes through floors
okay quick suggestion ⌠i feel like heavy is pretty balanced .. but to fix the heavy abuse i think no team should be allowed to shoot thru any mesh shields or dome shield . your team or enemies. i just think its pretty dumb how you can hide behind a mesh shield and beam players down without getting touched . to fix those problems i just think no one should be able to shoot thru until they are broken. team or not . please look into this
the main problem with heavy is lewis and rpg
Gadget idea: Dematerializer charges, just like C4 but instead of destroying what its planted on it demateralizes it.
I'm a heavy main and I even think the gun is too meta, hell the lewis gun even out damages the sledge at point blank, what do you think about the KS-23?
Whatâs the hit box on the knives backstab
The FCar imo is just a bit too boring to be a healthy part of the game
I kinda hope they mega rework it to have a gimmick of some kind
Like forcing ADS to use thermal vision
I understand it's place in the game, its just not a good place imo
havenât really used the sword much but itâs been fun learning how to use it
It's fucked currently, if youâre using it with dash
I tried using it at all and I can say there really isnât one
The heavy class isn't supposed to have limited range, it's balancing factor is the large hitbox slow movement speed and limited mobility options.
heavy is absolutely meant to have limited range, look at every other primary
look at every tank class in any pvp fps game
its like the basics of tank class design
The basic design philosophy of tanks is they trade mobility for health, all heavy classes share only 2 things in common, slow movement speed and high health
i mean thats the broadest way to view it yes, but they are also meant to have poor range. look at every overwatch tank
tf2 heavy
Ks is dog shit
There are different types of tanks, but the thing they have in common is a lot of health and low mobility
yes and another common trait is poor range, heavy was meant to follow that and then they added the lewis gun
The m60 doesn't have poor range, only recoil
They are meant to suppress the opponent
the m60 has very poor range stats
it does not, it starts to fall off 10m sooner and hits max fall off 7.5m sooner
the lewis gun has the same fall off ranges as the fcar
the lewis gun also beats the m60 and the shotgun at close range despite having more range than both of them
Then why do they even have the exact same stats on the weapon view, wtf.
Oh the weapon view is awful donât ever look at it
Hold on thereâs a stats sheet I can link for you
SUMMARY
Weapon,Body Damage,Head Damage,Rate of Fire (RPM),Magazine Size,Damage Per Magazine,Empty Reload Time (seconds),Tactical Reload Time (seconds),Shots Per Burst,Delay Between Bursts (seconds),TTK vs. Light @ Body (seconds),STK (L),TTK vs. Medium @ Body (seconds),STK (M),TTK vs. Heavy @ Bod...
Every heavy weapon has low range. And then you look at Lewis gun and itâs like wtf were they thinking
Maybe tweak the damage a bit to make more balanced, but the heavy can't be just close ranged it would be too unbalanced for the class, because of how slow and big is in comparison to the medium and light
Well thatâs generally the point, itâs meant to play defense or be enabled by a medium with jump pads to play offense
Because of its high hp, it canât do decent damage at all ranges or else it will just win every fight
So being a powerhouse only up close is the best way to keep the class fun and impactful while also being balanced
Which is like almost how the class works but then Lewis gun exists and takes all of that away
Imo they should make it a worse option but lean into it being long range. It should be a very niche pick. -20% fire rate but +10m min and max range
It would be worse than the long range options on medium and light but itâs large mag would let you lay into people without needing to reload. And the lower rate of fire would make it more punishing to miss up close and it would actually lose to the m60 and SA1216 up close while winning from range
Maybe make the Lewis gun high damage/low range and the m60 low damage/high range? Would give heavy better options to deal with snipers
It needs a rework
It needs to pick something to do well
the issue is that it has so little dps and is a projectile that it doesn't deliver the real damage it needs to be effective in its state, and then its wall breaking potential is tied to shells that take forever to fire, and forever to reload leaving you volnerable to any counter attack that happens do to the holes
ks would be fine if it had 0 spread and did 110 damage, and if the lewis gun was nerfed.
It should also do structure damage in a small AOE so you donât have to shoot the same area 6 times because itâs on the edge of a piece of the building
The deviation is its number one weakness outside its dps, if they still wanted the deviation, they should have had it fire faster and reload faster, with less damage on hit, something like the tf2 stock shotgun, which had fine tooned damage and speed for a game that had simular health pools
Agreed :)
No idea why the projectile weapons have the most spread. Youâd think it would be less
Since itâs already harder to hit by default
the point of projectiles is that its a strate arch which requires timing and persision, but the deviation throws it out the window unless you stand perfectly still and yet miss most shots because projectile colision sucks, and the hitboxes on 2 of the classes are so small
Yeah I donât know why they did that
There is also the fact that it requires 3 shells out of a 6 stack shotgun inorder to break walls leaving you with only enough bullets for one light or one medium which will kill you faster then you could retaliate
Reload should be faster and it should also take 2 shells
We need an rpg buff, stun gun to strong please change soon!
The point of the slug was that it was a fast projectile that if you land, you get great reword, and you can break walls with it, but the range was nurfed into the ground while the speed was increase which lead to the gun having no range, but all guns that work with in its new range out damage it.
I'm new to this but I would like to suggest that the anit-gravity cube need/want it to last longer, I feel its pretty short when I do use it but it is a really cool gadget.
i would also like to hear why it is so short if there is a reason
Ngl KS is ass even after the buff. Itâs no better than the model 1887 afaik and the model is only decent in very specific close encounters
Model is a strong weapon and ks is nowhere near it
Less dmg and a projectile instead of hitscan just to be able to break walls
Ks needs a buff
it should just take 2 shots to destroy a wall, and hit for 110.
also, slightly faster firerate and further damage falloff distance. (it should NOT be falling off at 30 meters if it's a goddamn projectile slug)
Bring it back to OG damage, keep projectile speed and lower the pump speed by a lil bit, keep it accurate, damage falloff should be less severe- it should be a high skill ceiling weapon for close-mid range I think
bro alot (not all) of these comments sound more for benefiting themselves, or their class (opposing class that is)
Not good for team fights but for picking off individuals or assisting with damage
grappling hook buff to light 1 isnt enough to do anything
w
Does anyone know weapon dps
which one
there is weapon dps at the wiki, tho at least the Fcar one is outdated I believe
It's not good for wall destruction but it's not a good gun
If it was good at One or the other it would be good
It last awhile people can just shoot it out very easily
That maybe why you think it's so short the better the lobby the less it last
Light is in a bad spot right now, it needs a couple buffs.
weapons:
- Dagger - give the dagger 60 instead of 50 damage and/or allow backstab to be more forgiving by giving it a bit wider backstab area.
- 93r - increase its hipfire accuracy and maybe increase the mag from 21 to 24
- SH1900 - make spread a little bit tighter and give it back 1 of the 2 removed pellet, this makes it so that if you hit all pellets you only need to melee a Heavy once instead of twice.
the rest of the weapons are in an alright spot
Gadgets:
4. Vanishing Bomb/cloaking - when aiming with a grenade, you get uncloaked right away, there is no reason for this. fix this please.
5. Smoke Grenade - Make the smoke a little thicker and/or lower the cooldown a bit.
6. Stun gun - Give it 5 Damage, like tracking dart. (this reveals invis, it gives lights an assist, it reduces the TTK of some weapons, but the main thing... please embark give it at least the Gadget disable back. no rpg, dome, jump pad, defib. they still can ADS, they still can use all their specials, they still can crouch. we really need something to fight heavys with, one rpg we are basically dead.
Specials: we always see cloak nerfs (its not that good anymore) where are the buffs to grapple or dash? at least some cooldown buffs.
93r needs faster fire rate or higher damage
Honestly, Iâm fine with it being a low DPS weapon, light has plenty of high DPS weapons already. But it still needs something to set it apart. IMO it should have a drum mag with looks 60 bullets to sustain that low dps for much longer than the other weapons can do their burst damage
if it is a low dps weapon, even if it had 60 bullets it would not be worth ever touching
Depends on range too but it could get a small dps increase
But a lower dps/higher mag capacity weapon for light would be very cool
Could reduce the time between bursts
if they make it to 25 damage it could be broken really quick, so my take would be better hipfire, this increases the realistic TTK, not on paper tho. if they buff ROF again it would be almost a full auto gun (but maybe ROF is good)
so i worse m11?
M11 is very high dps
25 damage would not make it broken, would just make light v light cancer, like it already is
yes exactly so a worse m11
What no
M11 has high mag capacity out of necessity. It has just enough to kill a heavy while missing only a few times. 60 bullet 93r would be more than just necessity
thats true, i was all for 25 damage but i feel like embark is not a fan of 25 anymore (look at fcar) waiting for the lewis damage nerf
Lewis gun could keep its damage if it shot slower
you have to hit half a mag to kill a heavy with m11...
With bodyshots?
m11 does 640 damage with a full mag
22 shots to kill a heavy with body
Oh wow okay
93r only 504 damage
Hm idk. Light needs less weapons that just do the same thing
Already has a ton that just close range burst down the target and leave
light has melee, close range, medium, long range
i think is very balanced in that case
Yes I know but if 93r was just damage buffed or fire rate buffed then it would be another V9S, m11, or xp-54
93r is just a worse m11
Already has a ton of that niche imo
M11 will always be my baby
its only good in closer range but cant compete with the m11 there
Honestly it was a pretty bad addition overall. Light didnât need another close range hitscan
but its a burst weapon, it actually should do the 25 damage to feel the burst maybe
It could just get a stupid range buff to compete with the LH1 (once itâs balanced)
where is my slingshot/tech bow
I think the bow idea everyone wanted was reworked into the throwing knives tbh
we still can get a bow/slingshot would feel different
heavy probably a deagle as his first pistol, even tho i would like to see that on light aswell
wondering what they are coming up with
would love a bow like weapon. im just throwing it out there. like the bocek from apex. or heavy crossbow
LH1 is more balanced as it is than with what your wanted changes would do to it
50 damage, -50% RoF, and a 30m min and max range nerf?
yeah, you literally have no done any math, this shit would suck ass
its firerate is 300 rounds per minute, it does 49 damage, its ttk on a full 250 health medium is exactly 1 second
slash that firerate in half to 150, and make that damage 50, ttk on a full 250 health medium becomes over 2 seconds because it would fire 2.5 shots per second and takes 5 shots to kill, and don't get me started on heavy
lh1 is really good right now
Headshots. The gun is very focused on headshots. Thatâs why it has a 2x multiplier instead of 1.5x
all the guns that demand headshots to be USABLE aren't used for a reason
But right now you still get above average ttk for a light weapon with only bodyshots
absolutely not, the XP is sitting around the same ttk
Itâs a long range weapon, it should have lower ttk
it has IRON SIGHTS and the WORST VISUAL RECOIL IN THE GAME
lh1 is ment for medium/longer ranges yeah and its still a beast in close if you nail headshots
it is NOT a long range weapon, it wants you medium range
It has better fall off than the sniper lol
like a DMR should
that is literally one stat when everything else points to it needing to be used at medium, when are you ever gonna take advantage of that range with such shitty ironsights?
i do every game
Then give it a sight. The famas is meant to be long range and it has ironsights too. Not really a great argument
having no sight is what it makes it balanced
If it killed slower and had a sight it would be balanced and not feel like shit
there is a reason why only a few guns have scopes
absolutely not, the FAMAS would invalidate the LH1 lights because they'd just kill you even easier
to me it feels amazing right now
If only light had tools to get around this
if only mediums could just look at a light and shoot them, its almost like all the movement in the world to get to a better vantage point is literally meaningless when you breath in their general direction to kill them
the mp5 has a scope but does shitty damage on long ranges
FCAR still kills lights faster than the LH1 kills them
and its got more range now :)
The lh1 out ranges the famas. Play to its advantages
light is not supossed to trade face to face, thats why it has ninja skills
Yes light loses literally almost every ttk trade
I just donât think a medium/long range weapon should have the best ttk in the game
You are never going to be able to play to its incredibly long ranges, you will only ever be able to hit anything at medium ranges, or hit someone a few times by tap firing that will never result in any kill cause by the time you're done lining up the next shot they'll just move away from your sight on them
Which is why I said give it a scope
Gun should encourage you to play to its strengths
why ppl forget that this is a team based game? you can poke 1-2x from a distance by just peaking and your teammates can finish them
98 damage in no time
Yes 100 damage is incredibly strong when your teammates can push the breakpoint
ppl should play light more as the evasive poking annoying character, rather than being the solo main character that kills all on its own
The main thing stopping light from being good is the rpg. If you ever fight a team when they have rpg on cooldown itâs actually decently strong
thats why taser needs its gadget disable back to have a chance in higher ranks
Yeah I wouldnât mind this
you cannot look at one outlier stat and try to balance the whole gun around it when its clearly at large based around medium range, you would have to get rid of its visual recoil and bastardize it to a completely different weapon by that point to make it even remotely suited for what you say its actually based for. You play this thing by using it around your team, getting people low enough for your team to finish them off. It purposefully requires an extra bullet against mediums and lights so its ttk isn't oppressive against things like XP or M11 (which both beat it in bodyshots)
If anything is to be done, take its range away, make people play medium ranges, its current balance is perfectly suited for medium range, and you trying to force lights into this long range sniper distance is nothing short of awful when the whole reason why I find it fun its that its skillful to use at all ranges but has a very clear weakness against certain weapons that requires me to think beyond my own capabilities.
halving its firerate would make times I could get two shots into someone before they disappear around a corner to only 1, which will do next to nothing since they would still have advantage on me and I no longer have any good means of out dueling them. Why the fuck shouldn't I have brought the sniper at that point? Has way better burst damage and support for the team, and I can combo lights/mediums with it. You would just be turning the LH1 into a worse sniper and thats the last thing I want for my BATTLE RIFLE that may not be the best at anything beyond range, but I can use that to my advantage.
If you actually looked at the balance for lights weapons, most of them have clear benefits. The XP is the all-rounder option thats good everywhere, the M11 is the uncontested close range bullethose, and the LH1 is a solid burst damage weapon while still having good dueling capabilities at medium range, but not as good as XP or M11 if you tread close to them.
get rid of its insane range then if thats what has you thinking this is supposed to be played like a sniper
Ok so this is objectively wrong.
The LH1 is currently a lot better close range than any of the other weapons on light. Donât look at how the weapons currently play because they are not well balanced. Look at the stats and you can actually tell what the developers intended
Now I just know you're lying, look at the TTK sheets
XP and M11 kill faster than the LH1
the only thing its better at is against heavies and mediums, but thats the point of the gun, you fell things bigger than you easier, but lose out on LvL capabilities
and when they can kill you much easier than you can kill them, its still limited by the fact you're playing a class with 150 health and there is only so much you can do when a heavy comes around the corner while you're trying to get out of a bad situation
if this gun gets gutted, RPG, mediums grenade launcher, M1886, could all get gutted for the exact same shitty reasons you're using here
and by hell, hearing a shitter like you demand my favorite light gun be reduced to being unusable is awful
especially when you clearly haven't done ANY research into this at all
gimp the firerate by 15 percent, give it the 1 extra damage, limit its range so its not outdoing the sniper, and that's it
thats all the adjusting this gun would need
The LH1 will kill faster as long as it gets a single headshot
It does not need a compensation buff for these nerfs. Especially not one that big
its spam-ability being hit by 15 percent would mean XP would kill before the extra headshot damage would matter
You are literally just wrong objectively and have not done the math
It shouldnât even be close
Holy real
Iâve never seen someone more biased and defending just a blatantly overtuned weapon
You are literally lying
Ok!
Just accept it and move on at this point đ
I am lmao
Ik
Literally 0 point and I have to drive anyways so see ya
The real point of a debate is to convince the audience.
everyone here can look at the ttk sheets and see you for the clown you are
that is all that matters
I can look at them and see that he's correct about the headshots.
Oh my gyatt I don't care
that multiplier can be reduced without making the weapon a worse sniper
The weapon just always has to be an objectively better V9S instead of playing how itâs intended
the V9S should have more benefits to it beyond slightly better hipfire
if the LH1 is better at range, give the V9S basically no visual recoil and make it incredibly hipfire accurate
It would never be picked
Give the V9S slightly more range and actually force the lh1 to be played from medium to long range so it doesnât just outdo the V9S
Ok but hear me out
What if you picked sledgehammer and mogged people to death
True mogging can only be achieved without the goo gun.
The V9S kills a light faster than the LH1, again, adjust the headshot damage and a tiny bit of the FR and thats all that matters. You saying it shouldn't be close is stupid when all the light weapons kill very closely to one another with only minor variances depending on what the weapons wants of you.
The LH1 objectively kills lights the slowest out of all of light's guns aside from throwing knives and sniper rifle on bodyshots, that is a major factor when against rapid fire guns like the XP and M11, and it hurts into weapons that never have much downtime like the V9S because you have very limited windows to get first shot off so that you might win. Demanding you hit shots with a precision weapon is very hard, thus, they always can technically compete with the other weapons but normally do not. The very rare times it does cause an incredibly short TTK (sniper headshot) on a light are blown out of the water by the times you will die to them if they are remotely competent like you are.
Giving the LH1 a longer TTK does not make people play from medium ranges more, it just makes people switch weapons to the M11, XP, or sniper if they want burst damage. Your changes make this weapon worse into everything and unable to contest anything without the raw damage the sniper rifle can pump out. And thats including if they just turn around after you flank them while on a rooftop and shoot you. All of this is on top of the fact nobody will want to play against another laning gun like the sniper. The fact your asking for this thing to act like the sniper will make a lot more people mad than people like me who like the gun.
All of the weapons should be consistently close to one another, giant gaping gaps in usability should only go to things that have good enough boons to justify it (ala flamethrower/sniper), and people don't like those guns anyways. They'd rather just have minor variation in TTK so its fair for everyone unless you specialize into specific things.
No? Weapons should not be carbon copies of each other with very small differences??? That creates an incredibly boring environment where every class does one thing and one thing only. Most weapons should specialize in one thing and have downsides in another area that pushes towards playing to the strengths of the weapon. Literally every generalist weapon has been a balance issue so far idk how youâre rationalizing that we need more of them
Your weapon choice should determine your overall playstyle/engagement range and your gadgets and specials should be picked to compliment that and your team comp
the differences are things beyond TTK
There has never been a healthy generalist weapon in this game and thatâs because the game is not built for them
It is really not that complicated. You have a semi auto pistol and a semi auto rifle that both need to have distinct advantages and disadvantages over each other. The pistol should play up close and the rifle should play from range. The fact that the rifle can be played up close and do better than the pistol is insane
thats because the pistol has abhorent TTK's into the actual threats, and its not other lights, its always been mediums and heavies
Lh1 also outperforms both smgs up close if you hit a single headshot, and still has their average ttk up close if you donât
try hitting a headshot on light at close range without being immediately melted when you try to aim, or else sniper light would be the best loadout if it was easy
and sniper has the better anti light tech out of the two of them
No? In what world are you fighting that many lights. Not to mention the fact that light has such low hp that you donât need to hit the headshot to kill that fast anyways
All of lights other weapons except for the throwing knives and sniper will kill you first on body shots alone
So the lh1 only loses to other lights using smgs and wins at everything else. So every other light weapon is only picked for beating the lh1. Yeah that sounds like a balanced weapon I think
So if youâre in a lobby with only heavies and mediums (most lobbies) and youâre a light. Why would you ever pick something that isnât the lh1
for the same reason you would never pick the LH1 in an all light lobby, or take a grenade launcher if you're a medium
you will lose more often than you win
What??? There would be no reason not to use the LH1 in that lobby???
The lh1 successfully delegates every other light weapons only purpose to be an lh1 counter
they all BEAT YOU in body shot TTK, you are working much harder than them to SOMETIMES have a better TTK than them
âSometimesâ đ
the V9S has a better TTK on bodyshots than the LH1
everything except throwing knives and sniper does
And falls off at 10 meters
thats not true at all for the XP and V9
most engagements do not happen while a light is camping on the church in monaco, most of them happen close enough to contest objectives, which means the light with the LH1 can only be so far away before its a detriment to his team in spite of being 'safer'
ok i am done arguing with someone who is literally just doing math wrong and saying that a medium/long range DMR should contest smgs at close range. Your crutch weapon is getting nerfed anyways so who cares
I did the math wrong? You didn't even do it
and then you stated something completely wrong
lh1 kills faster as long as it hits 1 headshot. something anyone can do.
thats not true at all
dude failed elementary school math
anyways, i am leaving, your weapon is undoubtedly being nerfed soon after s3 drops
it is not if the devs know whats wrong
The fact of the matter is that nothing can stop you from screaming lies and spouting bullshit like this. But at the end of the day, people are going to actually look at the math, and how it actually plays out. And you're just gonna be left surprised when its only a minor tweak that maybe ends up happening.
Your math is literally wrong please show me where the lh1 loses to another light weapon killing mediums or heavies after hitting 1 headshot
MAYBE vs the m11
On heavy only
M11 wins without contest actually
the M11 has both better anti light, anti medium, and anti heavy
but it should, because it demands you to be close, but thats risk and reward for you
all headshots, try and hit that in a game
on a precision rifle, as fast as you can
Against a heavy? I have multiple times đ
Thereâs a reason itâs the only light weapon used in high elo. Itâs not an easy weapon to use but that doesnât mean itâs balanced
trash ass lying about the TTK's, you're lying about this too
Dude is just wrong objectively
have you done any research to be convincing?
The stat sheet I have open in question
the spreadsheets are available for everyone to see
it only loses if the LH1 gets all headshots
Wow! .6s ttk on heavy! Just like I said!
Thank you for proving my point! Enjoy your weapon being nerfed!
I never contested that being true, I said good luck doing that during a real game against real people
You might have to learn how to actually play light instead of facetanking with a broken weapon when itâs nerfed
its the same reason as the sniper not being the best weapon, most people are not that accurate at all
even when its hitscan
The sniper isnât the best weapon because it has terrible ttk
WhichâŚ. Long range weapons should have đ¤Ż
it has the best in slot light removal, can put mediums on deaths door, and puts heavies below the point that can live an RPG shot
I know I know, very shocking information that guns should be well designed
instantly from anywhere you can dream of
the only downside is firerate, but that clearly doesn't matter according to you
Wow so I can only kill lights fast. Very useful for competitive!
its almost like you're missing the left out obvious point to draw from that
How do players like this actually exist lmfao
you're playing with your team though!?!?!?!?! The medium can easily be cleaned up by your team!!!!!
sniper best gun in the game, just hit your shots, its easy
Wow guys the long range dmr is outperforming the smgs close up! This is fine :)
it does not
Sniper has a fire rate downside. Lh1 does not
it does in one hyper specific situation, not anywhere else
Yes. Like guns are meant to⌠to encourage you to play to their strengthsâŚ..
if you are able to thread the line and hit all headshots on a heavy that isn't moving and shooting back, you'll kill him before the SMG can
Basic math
thats almost like its rewarding precision or something like that
Please Iâm begging take a math class
as a class where you don't have the time to do that at close range
Basic math
the heavy kills you that quickly with only body shots btw
even less if he rpg'd you as you entered the room
Yes, light loses most ttk trades with every weapon. This says nothing about the lh1
this shows that its impossible to get this fringe scenario that you're acting like makes it overpowered
Itâs almost like light has tools to get around
its almost like the other classes aren't blindfolded
Idk Iâm sure if I saw you play them Iâd think otherwise
This thread is too long and heated to understand, neither of you are convincing the other and I canât understand the origin of the debate. Itâs a game letâs please be civil here
Or at least practical
It literally doesnât matter cause the weapon is getting nerfed anyways after the Lewis and rpg
Thankfully, the developers understand that a DMR should not be the best close range weapon on light
Read the whole thing
if this was just heated, I wouldn't have a problem, its another thing when someone is clearly lying
I donât have that kind of time but I will just say that trying to use the lh1 at close against aks and xp5 is not a winning prospect. TTK values are not everything and trying to hit consistant headshots at close range on moving targets with the LH1 sights is not great and donât waste time hip firing.
Solid weapon definitely but best for medium range mostly due to terrible iron sights and hip fire
about what I excepted
Yes, the lh1 will lose in a 1v1 against smgs close up and thatâs it. It is better than the smgs at killing everything else close up
In diamond lobbies, lights are already hitting most headshots with it close up. Which is why that is a terrible balance argument
The thing that is âhard to doâ is already happening consistently
How many lights you seeing in diamond lobbies? Iâm plat and see diamonds plenty but past first round usually not a lot of lights and among them not a lot of LH1s not calling you a liar just hasnât been my experience
And I certainly donât hit a very high percentage of headshots
But anyways gtg
Yes the lh1 is currently the only reason you will see a light in diamond. There arenât many because itâs currently significantly easier to just play heavy. But the lights that do play in diamond are already hitting most of their headshots with lh1
thats all light has for weapons. Beyond sniper, nothing has the medium range distance the LH1 has. Everything else light has wants them to be closer to the enemy, but all of them aside from throwing knives provide a clear TTK benefit along with ease of use over the LH1 to justify it besides the pistols being bad because of their visual recoil and hipfire.
Of course the people are going to take the LH1, because you're not going to go up against other lights, and getting close to the other classes is bad unless you've got a team you're communicating with. LH1 lets you harass from medium range.
If light is only played because of the weapon why nerf it? Why not buff other stuff?
Because the reason light isnât played isnât because itâs other stuff is bad, itâs because heavy is too oppressive and rpg completely counters the class. Light is actually very good against mediums and buffing light further would make that matchup impossible for mediums
As well as make the light v light matchup even more annoying than it already is
The fact that the lh1 makes light actually usable in a meta dominated so hard by heavy speaks volumes as to how overtuned it is
thats simply because of its range and nothing more, TTK wise its nothing special
Finger gun skin for v9s
.6
good luck hitting that on a ranked player, and as this game is infamous for, it has a hacker problem
Already very common to happen in diamond
Do you play any other shooters?
Overwatch mostly
Which is a very poor comparison to finals
Finals balancing is a lot more straight forward as of right now
Do you just play sniper there? One shots everything but tanks unless Iâm remembering wrong
Been a long time since I played OW
Yes but you can just swap and very easily deal with it
There is no giant leaping gorilla to contest the lh1 in finals unfortunately
It seems like the XP gain for the MGL32 is wrong. Even if I do very well I'd have to play like 160+ games to go from tier 5 to 6.
Maybe not but a heavy that can charge through walls get in close and slaughter you. Thereâs so much bs in this game and honestly the only time Iâve ever felt a weapon was broken to the point of being oppressive was burst shotty before nerfs. Other than that I honestly feel the abilities have been way more important at breaking the game. Most weapons outside of melees have all felt viable
Charging an lh1 is instant death because you directly line up your head to be exposed and you die in .6s
The thing about widowmaker that makes her balanced is that she is very poor close up. The lh1 is not at all
The sniper in this game is also balanced for that reason
Im not a pro but thatâs not been my experience with and against it.
I decided to look up some of the more prolific light users in diamond, low and behold, they use XP or M11 mostly, and rarely the LH1
But to each their own
I play with a top 100 light and they only use lh1 because it shits on literally everyone
Actually the last time I saw them cause a fight loss is when they peaked an lh1 for less than half a second
fellas i wanna know what guns yall wanna see in the finals
sure you do
its convenient really, you don't know anything about the TTK's except for whats slightly supportive of you
@soft bridge thoughts on lh1
wow i wonder what happens here if both weapons hit 1 headshot
But M11 fires a lot faster so what if it hits a proportional number of headshots
peaking a set up LH1 laning you is literally like peaking a sniper rifle, why would you do that?
I want a vss vintorez as a semi auto for medium, but I have no idea how it would fit in without treading on something else's toes.
i thought it shouldnt be like a sniper?
the Lewis gun can do the same if the heavy is pre aiming you
harder to do consistently because you have to track for longer. but if both weapons hit all headshots, the lh1 still wins
if
havent even thought abt dat, i was thinkinf abt a fully auto m16 or m1911đââď¸đââď¸
its almost like the lewis gun is very overtuned
They really need to give the MGL32 some love. I want less bounce and shorter fuse to start. You rarely get to use the long bounces in an effective way.
"still"
the m60 has less recoil and can do it too lol
ummmmmmmm
m60 go hard ashell
and even then the m60 still needs a slight range nerf
5m min and max not anything huge
objectives take place in a place with cover, and if you wanna shoot these people, it means getting in range of their weapons. One wall and you can't touch them anymore. And if you're laning that means repositioning and finding a better spot, which can take time and you can easily be made to go regroup with your team if they just put a few shots your way.
you are arguing situationals which is literally never productive
and you aren't?
This is an objective based game, if you aren't helping contest objective, you might as well not exist
its almost like range has been the meta since day 1
Eh, for non bullet hose weapons it can be.
for mediums that have heal beam and FCAR
its so weird when people say range doesnt matter that much when the entire meta has been range besides the time when the sa12 was extremely op
new game mode made me realize how better game would feel if defib revives with 100 hp
Idk it feels like this is too much of a top tier issue, like I said I canât consistant hit headshots with the thing and enemies, outside of hackers, typically donât beam me with it. Maybe when the player base has gotten more elite this issue will become more prevalent but right now this feels very much like a top 100 issue that doesnât affect most of us more casual players
low key would be a good buff for lights and nerf for heavies
yes but reworking the weapon to play from distance also wouldnt hurt casuals either, nobody loses if the weapon is properly balanced
range doesn't matter when all the other class options can contest you at that range, FCAR, AK, and FAMAS all can murder a light extremely quickly at the optimal ranges you play the LH1 from because of its bad visual recoil and irons
unless you're telling me to lane like a normal sniper rifle, but at that point, that's even more stupid
god forbid the dmr plays angles
heavens forbid the game does not allow it because most objectives are in doors and force you into close range anyways
I mean I love classic dmr as a weapon archetype but feel like at that point add an mk11 weapon to compete
are u even having fun at the game
this literally isnt true
unless you're on seoul, it is
even the indoor areas outside of monaco houses are very open
Better sight, lower fire rate, higher damage, shit hip fire
SySHorizon has very open indoor areas, vegas has very open indoor areas, seoul, and half of skyway all have very open indoor areas
Though might invalidate sniper completely so idk
those indoor areas all are at optimal AR distance
didnt you say thats where lh1 is best?
you just told me you're supposed to lane from super far away with the LH1, but I said that's not at all how its supposed to be played because of its shitty irons and bad visual recoil
And if these places are medium range as you say, does this not mean the light can now be shot at?
i have repeatedly said the lh1 is medium/long range
btw, lh1 can perfectly contest medium with headshots
it is not long range, it is good at medium ranges only
trying to use that thing is not worth the time when you can get closer to hit more often
wow what a well designed dmr
it is not a DMR
ok
I was being rhetorical to you, I never agreed it should, in fact, I have said repeatedly it shouldn't have that range
LOL
it should be at medium
this has been going on too long, anyone with a brain will tell you that the lh1 should not be as good as it as at close range. i will ping you when the weapon inevitably gets nerfed
I said specifically that its not a long range weapon, and that its balanced to have you playing it at medium ranges, like a DMR should and not long range, obviously, because I had also said turning it into a sniper-lite is a terrible idea
It feels like fire dmg needs to be upped some, cause atm gas is just better.
brainrot conversation
I think it is fine, just Pyro nade and fire canister have a really small area so it is hard to feel the Impact of ot
Fix the famas b4 season 3 Iâm tired of hitting my shots and doing no damage light needs hit box to be bigger fix the bugs put in 2 new maps and change the way we get multibucks fcar/akm stay the same the lmgs need a major buff bc they are weak the fact the m60 and lewis gun do the same damage but the m60is weaker makes no sense
Swords needs major nerfs
Time to heal needs to be buffed to healing begins in 5 secs
Which means the healing beam should be nerfed majorly bc itâs doing too much
I seen someone heal a person while they was being shot and gassed and they still took the cash out
That shouldnât be in the game if you wanna beat cod make these changes now
Also their are too many weapons without sights so add in costom sights to most guns
Lots of L takes there pillow lol
You have one chance to make this game unstoppable DONT FAil US or else you will loose thousands
I call for the CL-40 to be nerfed. makes games super unenjoyable.
Cl40 needs one more bullet
sure, i dont care as long as it's not explode on impact
And not insta kill lights with one shot
And I donât see you making any suggestions to make the game better like cmon are you here to to rant or help these devs
dont have to aim with it, just close your eyes and point
Dude itâs a Granade launcher what do you espect
If you gonna nerf lights like that then give them 50 more health to balance it out. Sounds like a skill issue
If your going to say that then say that about the heavy garbage launcher
to not explode on impact so you just aoe splash everywhere around you willy nilly
So why are you surviving headshots from a sniper? Same thing
If thatâs the case then heavy gets 400 health
Sniper does tons of damage thatâs no surprise there
ya good point haha. k well light hitbox does not need to be bigger - they're already so weak
Ks23 needs its spread higher
Heavy is the class with most dps and health in the game already. Your argument was to increase the hitbox of lights to make them more prone to damage, if thats the case, then buff their health. You can buff health to heavys but then take away their dps
& nerf RPG for sure
No nerfs for the rpg
Sounds like @paper schooner only plays heavy or medium and gets mad when lights kill him gnl
If you get hit with one in real life your dead simple as that
lmao how does the rpg not need a nerf? its a free 140 dmg in any fight at any time
No Iâm just here to make the game better
ok pistol should one shot then
If I die I die so what
No thatâs not realistic and players will quit
Hey man headshot with a sniper should be one shot right? Imagine if you were shot in the head irl
It is
Then lets suggest that and make the game better
Also the heads have to be bigger and make it related to health
I get it
If lights have a small head with 150 health, then mediums with 250 should have a bigger head and heavys should have a balloon
Dome shield needs more health itâs too weak
agreed. also buff rpg and buff lewis gun imo
Flame thrower linger effects needs to last longer
this dude trolling. im done with him
No buffs to rpg
Iâm not trolling Iâm stating facts if your on fire in real life your dead unless you can get it off you the longer effects only last 2 seconds
I said it once I said it a thousand times if you wanna beat cod make these changes or else you loose your fan base
Bc 2 guns that do the same damage but one is more powerful with less ammo makes no sense
This is not a realistic game my guy
Its literally a game based on virtual reality shows....
You lowkey sound absurd if you are trolling goid on you but if you truly want the game to be better then keep your emotions on check and try to view all points of view
Iâm talking about numbers
Shooting shots like that will not help you so go ahead and think none of these changes wonât help
None of the changes you are suggesting will help the game. You are slowly transforming it into a copy of cod and thats boring
They literally gave us a gun that does no damage like cmon who tf have you seen use the fammas and they was killing the lobby
And no itâs not your the one that want the game to stay the same
It is true that the famas needs a rework, but not every weapon should be made to be overkill. They need to be versatile and asssets
Your changes legit consist in buffing heavys gadgets and nerfing everything else. Thats biased.
I want it to evole and take over but make it make sense the m60and lewis gun does the same damage but no one really uses the m60 changes need to be made right there
You are neglecting a full class bc you dont like something. "Sword needs to be nerfed" "increase light body so its easier to shoot"
The famas is a burst that right there should tell you that ok this deff do damage they they gave us a version thatâs a April fools joke I donât wanna use meta I wanna use any gun I want and not have to complain about hitting my shots and dealing no damage it makes no sense
Mines in general radius needs to be increased
If you dont hit your shots its def your fault
If you want to hit your shots i suggest AimLab
Like I said b4 I hit my shots the gun is just trash you canât make that up
No they have a shooting range for a reason
Pls stop bc this is recorded and your making yourself look like a fool
Nah wont stop, not a fool, just explaining my pov
Well on to what i was going to say: would be cool if next season they added a desert eagle type of pistol for heavys, a crossbow for mediums and double swords/uzis for lights
A cool.gadget would be a lariat that you throw ans if you wrap it around an opponent it would momentarily tie them in place or to you
Another ability that could replace invis is the clone ability. Produce a fake moving copy of your character that cannot damage but serves as a distraction.
what a convo
A gadget inspired by it can generate a static puppet copy in the place you were for a distraction
Might even generate a smoke or mini explosion when destroyed
Battle rage is another coool gadget, you activate it it gives increased movment to players around you in your team. Could be a new gadget for heavy or medium
they should get a railgun sniper for heavy that heavily deecreases movement speed. and it should have a reload at every shot, which is a charged shot. and then to kill a full light build ud need to charge for 6 secs, and the shot can destroy an entire wall. if u charge for one or two second its not gonna cause significant damage (like 30 or 40, so ull just alert the enemy). how's the idea
I feel like its a good idea but the scope would need to be like the M1; slightly visible but not sniper
Yeah, thats a good way to nerf it up.
how about a freeze related grenade, maybe slows you down. and then things like freeze ray, etc.
I thought about it but it would be very strong if paired with melee or flamethrower
Yeah..... how about a sort of a computer on the map where you can activate it to start events. like meteor or orbital lasers. i mean it would take a loooong time for the cooldown.
I was thinking if since the throwing knives legit throws knives around, ine of the characters decided to pick one up and use it as a throwing knife, less damage and 25% chance it deals even less damage as it didnt hit with the tip
Yeah thats actually a good idea. so its like something that your teammates can use later.
It would be a gadget for mediums probably, just a throwing knife
How about instead of starting an event you can "hack it" to change a current event and the options are random
If the event has happened then its a blank screen
I was thinking they start adding a bit fantasy weapons. Cause, the game is supposed to be virtual reality, so they can add pretty much anything right? It doesnt really have to be real looking weapons. Fantasy weapon as in something like "Plasma Minigun" that fires plasma green bullets at high rates or "Electric Arc" Which fires an electric laser constantly until the reload comes. Something like these.
Yeah like a tennis ball launcher, where bullets ricochet around
Good idea, because activating an event out of nowhere would be op. So yeah.
Where are the game devs, we need you here
That electrci arc can actually be an event lmao
Like meteor shower but with lighting? Perhaps even add heavy ran into the mix
Or a fire tornado or ion sotrm that temporarily disables gadgets (hd2 inpiration)
It would be reaaaaaaaally annoying but reallly cool
Another event is a flood, slowed momvement on ground and forces verticality and change of paths
emphasis on cool. anyways ill take a break and come up with ideas. hopefully the game devs <@&1012034066876473384> will see the ideas.
Guns
Buff smoke grenade, flashbang, and tracking dart :). Make Gateway a specialization.
flashbang freaking op
If heavy gets a sniper I want it to be a scoped elephant gun
i got double flashed by a light with throwing knives and depite my manuvering efforst he hit both headshots with his charged attacked and i died almost instnatly
I actually love tracking dart
Am I the only one who thinks the heavy should have a desert eagle
gun that removes the revolver's entire viability
heavy doesn't need more privileges lmao
Fine or just lower the rocket dmg to 60
i agree with you
rpg is a nuissance to the game
actually a shit load of things related to the heavy are but you aren't allowed to criticize the class that's an actual pacifier to bad players
Every game I played today has had more than 3 heavies and every one of em their first instinct is to rpg anything that moves
it's more that mediums and heavies enable each other in the actual worst ways possible
True true
but a heavy alone is significantly way more problematic
m60 and lewis gun now out-dps the fcar and are now the two highest dps dealing weapons in the entire game lmao
and that's not even factoring in that the sa1216 is still abusable and still used in plat+
For real it's actually absurd
Oh and they kinda need to buff the 93r by alot for it to even be considerable
Playing as the small class and seeing a RPG is a good way to ruin my whole match
stun gun complainers when they have an infinitely better gadget they can also pull out of their ass
Haven't gotten the Stun Gun yet
That shit is evil
Of course, the RPG disintegrates any being in the local area so I like it even less
i'm saying heavy mains who whined about stun gun have always had way better gadgets and privilege over lights lmao
it's actually fucked up that heavies are dead ass just ruining every single game mode
Heavy is my least played
I enjoy medium
Basically punished myself
I want to do the Matter Displacer, Glitch Mine, and Zipline
I only have the zipline rn
I have that too, I meant the gadget that turns mines into plants
Forgot the name
Bingo
Yuuuup
I hate it too, especially after playing Platform Shift
Love The game!
It is a cruel evil little device
Like the Fallout New Vegas toaster
Yeah
What is the best gaget?
Probably the RPG
where i agree with most of the nerfs to stun, it's actually astonishing how left out light is in terms of synergy with the team composition
everything that makes mediums and heavies overpowered is done by both enabling one another very strongly
barricades and aps are quite good alone, but are made infinitely better when paired together
every single heavy and medium are enabled by two heal beams on them at once, as well as having two more lives with defib
barricades and bubble shields boost turret utility the same way they do aps's
heavies have little mobility problems with their charge n slam and medium's gadgets
heavy's sa1216, lewis gun, and m60 are the actual best weapons in the game in terms of practice and statistics
there's literally nothing light offered back then and now they just straight up have nothing now
sword, dagger or throwing knives for most fun?
sonar granade for heavy glitch trap for light buff data reshaper buff smoke buff flashbang 3 shot trackin dart
do not touch dagger rn
too weak of a weapon?
very buggy rn
Hitreg is extremely broken and it doesn't really work effectively, they're working on fixing it
they're ALLEGEDLY working on fixing it
yeah i still don't believe it
just keeps getting worse
have faith
no, it's been over 5 months
and now i can't even use dagger
since 2.6 literally killed the weapon, and you can't use dash with it anymore
i was literally shooting a guy today that was using defib, he was immune to damage until guy respawned đ
I was referring to melee but yes, for some reason someone being defibbed blocks bullets from going through, it's a bit painful
unloaded full lewis clip on him, 0 reg
is it a bug or a thing atm?
That's not the reg as much as just the defib respawn stops the bullets, I'm assuming it's a bug but I truly don't know
for comp what setup do yall use for heavy
I'm a madlad hyperaggro grenade boy who runs charge and slam, lewis, RPG, pyro and frag grenades. I'd recommend not doing this, and run dome shield or something to defend your teammates too
Goo/Sledge/RPG/Expl. Mine/Barricade goo is the best cc after sledge rmb
i see
1- When I get killed while throwing a landmine, I can see in the animation that the mine is released by my hand, but it is not placed in the game, it really bothers me. can you make the confirmation match when the mine leaves my hands?
2- WHY I CANNOT HOLD THE SECOND GRENADE IN A RAPID TOSSING?!! So annoying
The XP-54 is a real headache. This weapon is a damn laser gun, extremely high rate fire with laser precision, AND VERY FAST TO RELOAD. perhaps 20 round mag will be better?
People of the finals I ask you this. How much self damage does the rpg do point blank.
sorry this is not feedback sadly đĽ˛
oh sorry
you can fly in a destroyed crane with two heavies using anti grav, pretty funny thing to do
It has a multiplier that makes it do more to you than it does to the enemy. Not worth using it close range
Nah, light is way to underpowered as it is. Plus, if it had a 20 round mag you wouldn't be able to kill anyone.
what medium buuilds do yall run in comp
Is there any way to make it so the game auto selects my previous weapon when using a throwable with more than 1 charge?
That's not a number. I'm looking for the actual self damage number for shooting point blank.
The revolver removes the revolvers entire viability
Or increase it's arena damage while lowering its damage
thats what i meant 2
I was gonna say just lowering its damage would make it useless
Make it absolutely decimate buildings, it'd be sick
260hp
Crying for RPGs but saying nothing about grenade launchers... the reload time of the RPG is extremely long, it only does 140 dmg compared to 260 on yourself. I have no problems with RPGs, you just need to be at least reactive. if you head straight for a Heavy, don't be surprised
Bruh people still complaining about light lol
i hate the swords to op
** APS turrets NEEDS A NERF**
Glitch sword, not the sword
nerd
aps turret should only block explosives
yes
Increase the time between each block it makes, Iâve seen those things stop 3-4 grenades in a second or 2
@tacit zinc it does not matter, if the whole lobby is running heavy and their first instinct is to rpg anything that moves you are screwed to put it in simple terms 1 rocket is 140 two rocket is 280 three rocket is 420 if they all hit it does not matter what character you are you are dead
what is the damage of charge and slam
this situation is so rare
I play this game every day it is not rare, it happens every day whole teams of heavies running around with rpgs the whole game if you played as much as my friends and I you would be complaining too unless your a heavy main that doesn't want his precious rpg to get nerfed
130
itâs like pulling a free kill out of your back pocket
@restive plover exactly
No you donât get it itâs actually very skillful to run around with your rpg out and immediately shoot the first person you see for a free kill
Wait if an rocket is 140 how do I still get one shot as light?
idk why people are crying for the aps nerf its fine as its any nerf will probably kill it
in this logic nerf the Grenade launcher and glitch Grenade
Because passive support is very lame and denial abilities are even more lame. APS is both of those. I donât have a balance issue with it I just think itâs incredibly boring
bro anybody that need aps turret gone just use data reshaper
And then if they donât have aps you wasted a gadget slot
Data reshaper the silent meta but I want a second charge for it tho
yea so aps medium when they deny grenade you can deny his aps. with reshaper
Yes thatâs very poorly designed and very boring
maybe if it really needs a nerf just the cooldown
that will make the reshaper more valueble
The cooldown should start when itâs destroyed. You can just place an aps a minute before a team arrives and then have another one to place down if that one gets destroyed
And itâs not possible for the attacking team to know if thatâs the case
put in mind that should be the same for the gardian turret
Yea
what really need a nerf in my openion is the M11 and the LH1 i see. alot of lights dominate with these weapons
why you shouldnt nerf the APS
- there is alot of matches where one of the teams run a heavy with MGL that really annoying to deal with if you dont have APS
- there is alot of matches that run 3 CL mediums with guardian turret (once they have the cashout goodluck getting it back)
- Lights glitch got buffed recently and this is the only counter
That's what I'm saying it need to do less damage
Patch the sword
Emote canceling is wild af
LH1 cant even 3 shot a light w/o a headshot how does it need a nerf?
ok but now thats 3 people fighting 1 person wheres your team with an aps/dome shield or anything else to help you?
bro belive me you can delete heavy if you know how to aim
yeah you can do that with any weapon
Like I previously stated if the entire lobby is running heavy its does not matter and I can't rely on brain dead teammates to have my back like that
2 shots takes to kill a light 1 head 1 body
sounds like the rest of the lobby is relying on them
the headshot multipier is too good 1 shot takes 4 bars regular 2
sr-84 litterally 1 shots
and has no falloff
did i mention that you can spray and pray and still screw others with that gun?
Well and every single heavy runs almost the same 3 gadgets RPG,barrier, and dome if not one of those 3 than anti grav cube
Exactly, light doesn't need a nerf, it needs a buff
@shadow onyx I agree
lowest dps out of all light guns besides beretta but continue
i just think the LH1 and the M11 is too good
no, just leave it alone nerf the sniper since its the most annoying thing to play against but thats it
93r desperately needs a buff It can't compete with anything
LH1 rewards consistent aim and m11 rewards high risk since it has no range, everything has a niech
peoples problems arent with the weapons/gadgets being too good its not working with your team to find your enemies counters and using them against them
Yes, it is one of the few/only gadgets in the game that is basically necessary to use. It's too op because no heavy should even think about not running rpg.
i see alot of invis ligts with M11 dominating the game with over 20 kills is that feel broken to you yet?
no, good job on them for using their equipment well
the only thing i have real trouble dealing with is lights sitting 3km away with the sr-84 since i have to waste time getting to them to get them off my team
The sniper literally ruins power shift so I see your point
Yeah, in power shift it is so annoying. The only solution is to use hammer to break down all the buildings đ
Started using the sledge its kind of fun
you can counter that by goo shields or simply play the cashout in houses i faced a game with 2 light snipers we simply played houses they cant do shit
From what ive seen you supposed to have someone hunt them down
The only problem is that other than sniper, light is pretty much useless in power shift with any other weapon. You can't assault the platform, you can't defend it, and you get melted as soon as anybody starts focusing you
they were domenating in suspended structures
2 hits of the hammer dealing 400 damage??? Them heavys treating me a heavy like a helpless light
mhm, but im mainly speaking on power shift
Yeah but even so they're slippery little turds so sometimes it's hard to do that
cashout theyre anoyying but can be avoided easier
Fr fr
Yeah the only downside is managing the speed of heavy so far from what ive seen using it but it one shots mediums and lights so thats cool i guess
oh so Thixy speaked about this thing in one of his videos "powershift fans want nerfs to gadgets/weapons that are bad a quickcash but good at powershift and the oppsite
Haaaaađ
fr, some things are op in power shift and suck in other modes
I started to lean away from the goo grenade since everyone has a pyro grenade every game
im a fan of both and the only things i wouldnt mind a change on is the sniper, possibly dmg or range, and the guardian turret health is a little too high imo but thats all
i think best solution is to add modifiers in gamemodes that restrects or nerf this specific weapon / gadget in this specific gamemode only
i mean who realised that RPG is OP in terminal?
the range on it sucks along with its velocity when i tried to be in a decent and not close position
range meaning dmg falloff since it has none
I feel like it would just be better to have preset loadouts in power shift, with just a little ability to customize to some extent
Goo gun + hammer itâs literally unbeatable and if you have a medium behind you perma healing youâre immortal, with the goo gun you can trap people and they canât shoot through the goo but you can hit them with the hammer even if theyâre all covered in goo
Probably gonna nerf that
Yeah the turret is the most annoying thing especially when I see a team running triple turret on the cashout, and they don'y have to even play the game
itâs a good gadget i like it but i think it could use a change
Oh i forgot it can trap people so many of my teammates got trapped from goo i heard the goo gun was underrated ima have to try it
yea i still think RPG is good it needs more accuracy nerf
I havent even been using the rpg right i just shoot it at the platform every time i remember it exists other than that i get killed cuz of the reload
Or it could do less damage to players and more to the environment
less damage will make it bad you need to make it less powerful not kill it
its the ony soloution to sword lights
There are also plenty of other warheads other than the pg7v
flamethrower is I feel like
yea but sacrfice range
Dog is meh in term
You get one per round
It's lack of damage to structure and because you can't use it a bunch leaves alot better options for heavy imo
imagine the rpg having airburst he frag, or a TBG-7V thermobaric round
Make a sword and shield cosmetic for the riot
A scythe would be cool for the sword
i think it would be super cool if they had a skin for the model shotgun that was just a steampunk olaf's shotgun type deal with new animations.
I think they should add a new gadget that's like the drill charge from cod
i feel like they should make a tommy gun for the medium class i feel it would be super fun and or a desert eagle for the heavy
cause heavy is the only class thast doesn't have a pistol
new Specialization ideas I had
Light: Pyro Shield (If it had to replace a Specialization, this would replace Cloak)
-Activate to ignite yourself, while ignited you spread fire in your path and on contact with surfaces but take constant self damage. (Duration of shield is about as long as a teammate effected by Vanishing Bomb)
If killed with Pyro Shield active, drop a slightly smaller Pyro Grenade where you were standing + momentum
Basically just weaponized vulnerability, trying to harness Light's focus on status effects
Medium: Combat Stim (If it had to replace a Specialization, this would replace Dematerializer)
-Use a copyright distinct stim on yourself, increasing movement speed and jump distance when jumping out of a slide. During stim, you are unaffected by Glitch effects but can only use gadgets that have a wrench icon (I.E. defib & jump pad)
Weapon stability is worse when Stim is active, but reload speed is slightly increased
Wrench icon gadgets have increased recharge speed when Stim is active, but decreased speed for a few seconds after Stim wears off
Again, this is TOTALLY not inspired by a character from another game that just so happens to feature a minimal weapon, movement based FPS PVP
Intended to act as a general buff to Medium when needed, playing off their Jack of all Trades nature
Heavy: Blasterbuss (If this had to replace a Specialization, this would replace Charge 'N' Slam)
-Activate to deploy a very large Blunderbuss.
Blunderbuss does slightly more damage than an RPG-7, but with majorly increased swap time if the shot makes contact with an enemy.
When it makes contact with a surface like a wall or floor, it will cause a C4 like damage effect that will destroy a large horizontal portion of the surface.
The Blasterbuss will also cause major knockback to the user & those the user hits, about the distance of 1 and a half Light Evasive Dashes
The Blasterbuss is a way to extend on Heavy's destructive potential. Plus, its funny.
tbh rpg should get removed at all
nah, RPG's the perfect tool for Heavy
He's the most close ranged class in the game, him having a one-time 100 or so damage ranged attack (that if im not mistaken does have a bit of travel time) is fine imo
tbh it'd be fine it was 100
the thing I find weird about it is that it's a gadget, that behaves more like a weapon then a gadget
If you can control the kick, yeah
still, the majority of Heavy's weapons are strongest in close range
heavy does NOT have too much going for him
Day one of asking for dual wielded pistols for light, a bow for the medium with explosive tips, and an m4a1 for either the medium or heavy
dual pistols works better for medium imo
Let's remove one of the main selling points of the game destruction
Took a C4 charge
Really limiting heavy destruction
What đ
Heavy is the best class in the game by far
All the classes have some crazy stuff to them, while Heavy has some decent stuff I would by no means call it the best
heavy has an rpg, shield grenades, barricades and mines
They're all the best except for light đ
Medium is actually well balanced. Heavy is op. Light is bad because heavy is op
heavy is just really powerful
me when I ignore Defib, Glitch, Jump pad, Defensive capabilities of Goo on every class
Light needs good team composition to stand up imo
(I plan on really jumping into competitive soon to really understand the class dynamics, just havent 'cause im challenge grinding rn)
been playing since Open Beta regularly & havent encountered a situation yet where another class was able to subvert a part of my kit
Light light be good if heavy didnât put it at 10hp for free
And then also have Lewis gun to instantly kill it normally
Light has to shmove if it wants to stay alive
It doesnât matter because rpg radius is bigger than a dash
you literally have some movement tec with heavy aswell, obviously its not as good as medium but he can do mostly everything
defib obviously is insane
jump pad and ziplines are solid but all of this still doesnt compare to the heavy arsenal.
opening fights with a gadget that literally halves or outright kills players - rpg
literally having cover on the go - barricades
more effective hp - dome grenades
and that is not even when trying to compare the current weaponry between medium and heavy, especially after the massive fcar nerf
dome & barricades are countered by like, a single pyro grenade
dome is countered by glitch grenade
plus I was always an AK type of guy, so the fcar nerf didnt affect me personally (& 1887 can be mean if you get a good angle against a heavy)
Rocket can be strong but its a single use, if you cant follow it up or dont finish someone off with it they can likely regen and punish assuming they need to regen at all
Heavy is countered by movement, Light is countered by accuracy and reflex, Medium is countered by knowing it's counters
oh damn
I just thought of a way to counter medium's APS
Goo to the side of it so that it extends into the APS, then light it on fire to keep people away from the APS' protection
ive never seen a pyro grenade effective againts dome or barricades
glitch is fair counterplay for the most part
using ak instead of the fcar pre-nerf id say is very questionable considering how good the fcar was
even if rockets are single use and regen slowly, its still instant high damage and destruction
then your lobbies are sleeping on Pyro grenade
blinds the area it hits, decent damage, punishes people hugging defenses, and can turn Goo into some major area denial
I can see how rockets can be strong, but I would probably only bring it along for a sledgehammer or flamethrower build
pls nerf defib
also I didnt use the AK or FCar before the FCar nerf, i was a solid 1887 or Riot Sheild main
pyro isnt really that bad, tho i would say it gets outclassed by other grenades/gadgets, unless you really want to counter gas or another option and cash out area denial
tbh i also did rock the model and the revolver lmao, i barely used the fcar
tho i still cant deny, pre-nerf fcar was mad
yeah I hated the FCar
I still find it a boring choice amongst Medium's kit
Sheild grenades?
?
we might just be seeing Heavy through different experiences, I never had much annoyance at Heavy because I rarely play ranked. Last I played it was like midway through last season
dome shield?
Bubble sheild would be better
oh im not annoyed at heavy, hell i mainly play heavy, maybe its unusual but i find heavy really fun, and yeah, im the opposite of you, i mainly play ranked atm
i just cant deny how good heavy is
but i think like, instead of an issue of the heavy class being really overpowered and needs a nerf or yadadada, i think giving him some very slight adjustments and buffing the other 2 classes to a degree would be proving more efficient, be it ranked or casul
yeah, im a Medium main for the most part
im gonna get into ranked soon, as I said im just catching up on challenges right now (plus I got a bit rusty recently)
I do feel like each class just needs a few changes and probably some more toys to use to keep a "best class" out of discussion
very much agree on this
medium feels very weird currently
although with the fcar nerfed, famas is actually rather viable, which is really fun winning some ranked games with it
I love the burst weapons, but I find myself running out of ammo a bit too soon on the pistol & the famas feels a bit too weak sometimes
also, I just remembered, the big value of pyro grenades is that almost nobody runs it's counter grenade so you pretty much always get it's full value (at least from what i've played)
yeah you run through the ammo really fast, and the famas has quite a long reload if you used all of your mag which can be pain. it could have some slight adjustments for its damage drop off as sometimes you just do so little damage, even with a full burst hit on a player.
honestly the burst pistol i really believe just buffing its hipfire spread would make it 10x better. literally just make it the HIPFIRE weapon of light and you can have some interesting plays with it, especially since the iron sights on this is not the best.
and yeah, pyro grenades are quite underrated
Who here thinks that embark games should make the iron sight for the LH1 a bit better
iTz_Nao and I are collaborating to sychronize the data between our spreadsheets (and double-check our testing methods)
the pinned spreadsheet should now have data that's consistent with my own
i don't know how to feel about this
like yeah, all medium weapons are balanced among each other
but that's because they're all equally lacking in firepower
esp. while Heavy has guns with similar range that kill faster, all while he's much tankier, and has RPG/Slam for extra damage
I wish that they buffed all of the other Medium guns to compete with pre-nerf FCAR instead
i personally think that the fcar rework/nerf was not the best decision
hot take, but i would have kept the same mag size, change the fcar to have 24 damage an a slight increase in rate of fire like 540 - 560 and maybe change the ak damage from 20 to 21
and also slightly reduce the burst intervals of the famas
either that or keep the 25 damage on the fcar, but lower the rate of fire to 500
there's a lot of basic stats that can be tweaked and see if it be more proficient balance between the medium's arsenal, its a shame embark didnt consider these adjustments
its very odd that the fcar does the same damage as the m60
yeah I would've done
- FCAR damage decrease from 25 to 24
- AKM damage increase from 20 to 21
- FAMAS burst delay decrease
- Revolver spread decrease + minimum damage dropoff range increased
- Model 1887 reload time decrease (mainly making that shell ejection animation faster)
this would've made the difference in TTK between assault rifles much closer
while accounting for how you're more likely to achieve 100% accuracy on a clicking weapon like Revolver or Model