#💣┇weapons-gadgets

1 messages ¡ Page 46 of 1

toxic marsh
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Exactly

gritty raft
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i dont like the cloak

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the hook is alright i guess

toxic marsh
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Is throwing knife OP top tier ggez mode high level competitive meta? No. It is fun and viable though.

gritty raft
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true fun > skill

full pecan
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they’re literally perfect pls leave my throwing scissors alone Embark

gritty raft
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XD

toxic marsh
full pecan
toxic marsh
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Exactly!

umbral kraken
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is there a way i can get a weapon to level 6 quickly? i have lewis at 59k/162k, i use it all the time, and it barely seems to move?

ember finch
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nope

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you just gotta keep using them

wheat palm
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This is a crazy idea

gritty raft
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What’s like a really good gun for each class

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Aggressive play style

broken goblet
broken goblet
humble remnant
gritty raft
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Alright thanks guys

trail beacon
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id love to see more animation packs, for any guns or any gadgets, i know they might be harder than new skin packs but man they are cool. one that id personally love to see is for a reload animation where you pull out the magazine throw the gun and pull out a new gun, mostly for the handguns but any gun would be funny to see

gritty raft
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true

arctic fog
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Is the new circuit CNS??

maiden notch
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I think a funny skin for the throwing knives would be a fidget spinner shuriken skin. Since the throwing knives by themselves already kinda look like kunai, I feel this would be somewhat appropriate. The inspect animation can start by the player crossing their arms with the knives then they use their arms to spin them when pulling out from the center. The shuriken would then be balanced on the pointer or middle finger whilst the arms move around slightly to indicate the users prowess. Then the animation ends by having the players fingers flip them back into the default ready stance. In addition, the sound design for this could be exceedingly satisfying similar to the playing cards skin.

trail beacon
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someone else mentioned a banana skin for the revolver and a perfect reload animation is just to peel eat the banana, they have so many opportunities to just go crazy with skins and animations, Whoopie choosin gas mine is hilarious, or a tiny trampoline jump pad

maiden notch
trail beacon
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imagine it has a couple different recordings and picks a random one lmao

rotund cradle
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If they used a reverb sound that's so loud every hears it, I'd be laughing so hard

visual oasis
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No

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No

still summit
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The sniper rifle is the reason I turned off cross play.
When playing against MnK I couldn’t go outside without getting hit for 115-200 instantly from anywhere in the map. It was so bad I started flicking onto stadium lights and lamp posts because I thought they were invs lights aiming at me. Even if you can get to the light they have the best escape abilities in the game. Even if someone on my team had the sniper they wouldn’t move or finish anyone off that they happened to hit. Meaning we would end the game with the same damage but I would have 9+ kills and they would have 3. As it stands the sniper rifle is not only in a bad spot because it is a hit scan weapon making too easy to chunk people’s health and it promotes weak team play.

solar nebula
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Sniper isnt op at all though

still summit
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It is though, I thought that I was just a salty medium and it’s my fault for getting hit so I used the gun for a round of Terminal attack and dropped 4 of the 5 people on their team all you have to do is line up the big lines to someone’s brain and it’s more damage than an RPG???

solar nebula
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A sniper heady should do more damage than an RPG, takes way more skill 😂

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3 shots to a medium or 2 with 1 heady is definitely not OP

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I get it on Terminal Attack though, really think mediums and Heavies should come back with more health than 100

still summit
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It doesn’t take half the skill that the guns with recoil need. As an example the heavy’s slug shotgun does the same damage unless the person is over 30 meters away then you’re just shooting for 30 damage a hit and it takes leagues more skill to use that gun what I’m saying is it’s not in line with the skill or range of the other guns. In other games like battlefield or Cod this is countered by a slower weapon or it not being a hit scan. Apex’s community had the same problem with the charge rifle. I think as it stands it should be harder to use

mellow lodge
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cod's snipers are hitscan unless you play the trash br

arctic fog
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Does circuit drop tomorrow??

trail beacon
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1hour 33m

arctic fog
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Oh sick

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Pray for a w circuit

trail beacon
dapper bear
# still summit The sniper rifle is the reason I turned off cross play. When playing against MnK...

to be honest I think they should just give the sniper irons, and then decrease deviation when not scoped in, to me, the snipers the light's version of the revolver if the damage drop off was not dog water, I don't think the game was made for long range gun play, because most weapons and gadgets only work for short range except for barriers and rpgs which work at all ranges. The sniper is just a more annoying version of the garaad but the garaad can actually work in short range combat without having to quick scope to hit anything. The Sniper rifle is both the most overpowered weapon and the most useless weapon in the game, because it has no ability to be used in any short range environment. Compared to meta weapons the gun can't compete, especially sense most people play the cash box style game mods and the sniper sucks at attacking or defending any cash deposit that is indoors and in an inclosed room which is the case in 80 percent of cash deposites excluding the more open range maps, and special map events.

arctic fog
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Don't take more away from light bruh

dapper bear
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Its not taking away, its changing the play style, you can do the same damage, but you'll be able to use it more effectively at shorter ranges with irons, and you can perhaps even get off some hip fire

arctic fog
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Hmm

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I'd rather they just buff the controllability/camera recoil of the lh1 since that would be sorta similar.

dapper bear
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sure, but the issue of the rifle is the scope, the whole reason they put a light beam from a sniper rifle is that it has a scope and can do damage from across the map, and then when you get into close quarters you have to quick scope the whole time but rearly do you get head shots up close and because your a light you die before the next shot is even ready for the sniper.

arctic fog
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It's not meant for up close combat though. It's for sniping.

dapper bear
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The revolver and the sniper are both burst damage weapons that are out damaged by meta weapons but with in and out gun play can do more damage then the metas with the same amount of bullets.

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But the sniper is stuck as a long range weapon, and defeates the perpose of what a light was made to do, there is no risk at staying at far ranges, but any time they are needed to go upclose and help their team, they suffer for choosing a sniper, and worse yet their is two other weapon with long range capabilities, that can be used at range and close quarters more effectively and they are both of light's meta weapons.

arctic fog
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Ig you're sorta right

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Also sniping is kind of out of place in the finals anyway.

dapper bear
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thats what most people say and I agree, the long range aspect doesn't fit into what the finals is which is a short range high velocity game with dystruction machanics

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The issue that I see with most balancing is that it centers around the ease of use of weapons, the meta right now is easy to use weapons, that can fofill most ranges, for example the heavy's lewis gun is still the meta even after the nurf, because it melts at longer and short ranges, and is over all the best gun for heavy outside the burst shotgun. But the funniest gun the game is the KS-23, the satisfaction of landing a hit is amazing, but it is bogged down by its low dps, and horrible registation. The gun fires to slow still, the range was nurfed into the ground even though it took skill to land shots from a distance, and they nurfed the damage on a gun that you can barrelly hit anything with that isn't a wall. The machanic it is used for is destroying walls, but it requires so much ammunition and wasted time firing and reloading in case of a counter attack that the gun becomes completly useless. getting kills with it hits that dopemine extra hard, but you get only a hand full while the rest of your team some times gets 4x the number. I think they should have just gone the rout of the tf2 shotgun if they want to decrease the damage of each shell. The gun if it took the specks of the tf2 shotgun, and increased the range it is effective by, and kept the projectiles speed, also make the deviation near 0 because its a projectile, I would think that the gun would be the most fun gun in the game. with still a lower dps than most heavy weapons its more usefull at more ranges and its wall breaking would be used more because it can damage structures faster, and the reload would make it safer to do so without the fear of a counter attack while reloading, which is one of the reasons why the wall break is underutilized by the people who use the KS-23.

restive plover
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We need to be allowed to carry two weapons in the game. Weapons have strengths and weaknesses, but some weapons have much more weaknesses than others, thats why we need two weapon to make up for their respective shortcomings, so you don't have to to be upset fighting fcar with a mgl32, there will be much more fun to play with two weapons.

bleak reef
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hi

civic nymph
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PLEASE NERF THE THOPHY SYSTEMS THEY ARE TOO OP. IT CAN EAT UP TO 5-6 MAYBE MORE UTIL???? THATS INSANITY, IT PROTECTS TURRETS ALL TOO WELL.

quaint cairn
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It's time things get buffed because I'm tired of all the fun being sucked out by crybabies like you that don't play enough to know how to counter stuff

civic nymph
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trophy on turret is literally only counterable if you kill all the team and then shoot the turrets from behind. the trophy should not eat 6 plus util bro...

bleak reef
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is the gate way good?

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is it?

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anyone?ZS

quick gate
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I think a cool skin idea for the sword would be a whip. Or just add a whip in general lol

frank iron
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The sentry needs another health decrease it's way too good at holding an objective especially with the trophy system combo

short prawn
sullen tree
fading crater
# civic nymph how do you counter said thing i stated

Find another angle to land it. Use AoE demage instead of trying to impact. Shoot it from safe before open fight. Dont rely only on projected gadgets. Throw enemies out of their position. Change position of objective (by bringing it down floor for example). Coordinate firepower with team to insta delete opponents. There are various ways of dealing with APS and thats why you rarely see one i higher rangs. Its good, it has its place, but i would say its range is very limited, what makes it weak overall. Before crying over something unbalanced, check how top players deal with it. You would be surprised how well this game i actually balanced.

quaint cairn
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I've been saying since launch everything needs to get buffed. Idk why they listened to bad players who would just continue to complain until we end up playing something like sarcastaball

wary python
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una pregunta urgente por que no tengo la polera de cns en mi invenario

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si ya complet las misiones por favor

arctic fog
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They really need to add bloom to the turret and decrease the fire rate bc rn it lasers lights in cramped spaces and in general has too much power for what's supposed to be a sentry

torn mantle
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Make the dagger and knives alt fire be able to be held the same as sword

zealous timber
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A flash bang skin-
fulminated mercury
Like the one from breaking bad but without the explosion, only the flash

upbeat thicket
# arctic fog Don't take more away from light bruh

Wtf “take MORE away” even means? Light has the best gadgets and the most unique weapons out there. The light even has recon grenade from medium class. No other class has the same level of load-out customization.

The light can be effective in close range with pistols or sub-machine guns, mid range with lh-1 and even long range with sniper rifle, it can peak or be extremely mobile with it’s throwing knives, it can pierce through enemies with a rapier, it can one-tap enemies (especially lights) with a shotgun.

The light has great support tools like teleports, scans, team invisibility or a stun gun (for stopping running opponents or insta-stopping cash-out stealing).

For me light right know is the most fun and versatile class, even with all those invis and stun gun nerfs (didn’t use invis anyway)

mellow lodge
upbeat thicket
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Have you tried flanking or using walls? Ofc light isn’t supposed to fight fairly. Perhaps because of that all light’s specializations are movement oriented.

Don’t fight face-to-face if your enemy is at full hp. Stab him in the back, fool him, scan him to make your team’s life easier.

Consider light as a scout/spy in TF2. You can’t win against heavy/pyro/solder in fair fight on the open field because of your small HP amount. Be smart.

Perhaps that’s why light isn’t that popular in high-ranked games. There players are usually smart enough to counter play most lights.

But in quick cash-out games light is still a pure delight to play as

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Ah… Argument accepted, I have nothing to say against it. Lights suck against a good team of heavies and mediums

north quail
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gun go pew pew

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gimme a sniper buff

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let it one shot head shot mediums

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riot shield needs a buff

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put it on heavy

upbeat thicket
sand geyser
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and by dominates I mean that there's a lot of them not necessarily that they're good

sand geyser
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I already have to deal with snipers and they're annoying asf

sand geyser
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why does everyone want mediums to be worse

upbeat thicket
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Shield was so fun for me before devs fixed melee bug

upbeat thicket
sand geyser
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medium should be able to have more explosive abilities

upbeat thicket
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Like more than zero. On the other hand medium can delete walls

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So that’s a progress from season 1

sand geyser
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yea i guess
but who's gonna use that ability over a heal beam or a turret?

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I'd say it only has a use in gamemodes like the new 5v5

fleet brook
sand geyser
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ig

fleet brook
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Plus I think the demat is slept on

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It's great for ice fishing

manic agate
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@vale obsidian i have a 30 minute cooldown so i cant respond to your message on #👂┇game-feedback but basically i disagree with your last statement. This is a teamwork game and as a teamwork game there are should exist at least 3 classes: tank, support and attacker. Its basically the same idea as in Overwatch. So as a medium with a granad launcher you somehwere in between the attacker-support range, this also depends on your loadout. Because of that some weapons do need to be teamwork based and that is not a BAD design choice. As i said it prevents people from going solo which is NOT the point of the game. The granade launcher still inflicts a lot of damamge, mainly it can quickly kill lights or medium 3 attacks. In a 1v1 you are likely to win the fight given that you never miss the shots. You still have the upperhand and your odds are only shifted to teamwork based if they have an APS turret. You still can turn it around as i mentioned before so you are not entirerly hopeless.

sand geyser
fleet brook
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No better tool for ice fishing or secretly waiting above a cash out waiting for a steal attempt opening up the floor and beaming a person's head

manic agate
manic agate
vale obsidian
manic agate
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Granade launcher of heavy needs teamwork, light players also need teamwork in general, its very tough to go alone against a heavy. Shotgun of light also needs teamwork, very good weapon to finish enemies with low health (despite people complaining that its useless its quite fun imo with a team). Heavy sledgehammer literally requires you to have a team with you. Its not only cl40, there lot of other scenarios.

sand geyser
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@flint spade bullets don't go through? That's the entire point of shields. They stop bullets but slower projectiles like grenades and grenade launcher rounds should pass through.

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The in-game description for the APS turret says that it destroys projectiles. Projectiles in the game are things like grenades and grenade launcher rounds. Heavy already has access to 2 kinds of shields which is very annoying to play against. It's fine that they block bullets but players who are slower than bullets can easily pass through the shields so I'd imagine the shield only stops things that go very fast like bullets but not nades since they're pretty slow.

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Not really. the shield could have a description where it says it only blocks bullets but players and slower projectiles like nades can pass through. The description itself is already very vauge. For the mesh shield it says it's 'shoot-proof' and for the dome shield it just says that it provides protection.

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Exactly! Teamwork at its finest. An APS turret under the shield would completely block everything but that's because you combine 2 gadgets to make something very good instead of just being able to make something OP alone.

nova jolt
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uhm, actualy, all bullets in Finals are hitscan ☝️🤓

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Again, just hitscan, i'm sure. If it was projectiles from one day to another you'd notice how you miss more bullets in medium distance or long distance targets.

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Projectiles have a travel time which means the damage isn't instant when you shoot, and you gotta aim where the person is running/going if you're far. In Finals there isn't that since immediatly when you shoot, the enemy immediatly receives the damage.

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Nope. I don't even play Finals as much anymore.

No ideia why you'd have to lead, but if the sg is actualy a projectile that's...bad. I mean bad for the game.

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I could test it when i get home if you'd like.

north laurel
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we've already addressed your message in another channel, no need to spam it

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I am a Korean working in China. My company has a public computer. I often play the finals on it. Sometimes, my Chinese colleagues also play the finals on this computer. I don't know if they cheated, but my account Again#4904, which did not commit any cheating, was permanently banned. I played the finals for 1200 hours and owned just 1kd. Do my stats look like a cheater? If I cheated, it was more than that. I really love this game, I recharge half a month's salary in this game, maybe my Chinese colleague cheated on this computer, causing my account to be accidentally damaged. My id is: Again #4904

warm yarrow
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Glitch grenade is a headache at times, makes you wish Light could have a gadget that makes THEM a mobile emp on activation. Like a 15m range that deactivates all electronics places in the world.

Ik it’s all skill issue, but AGS heavy teams makes / feels using glitch grenade as a waste (but still mondo-help)

sand geyser
sullen tree
# upbeat thicket Have you tried flanking or using walls? Ofc light isn’t supposed to fight fairly...

yep, and then the community complains that it feels unfair to play against a light, or that they move too fast, so they're too hard to hit. So light gets nerfed again.

I mean, you're right that we have so many options for gadgets, but they're kinda all shit.

Glitches (in their current unfixed bugged state don't even do what they're supposed to)

flashbangs

smoke grenades (same cooldown as RPG for some reason),

Sonar (easy to walk out of, doesn't actually give that much info unless your enemy is ACTUALLY braindead),

Thermal vision (only good with smokes or if you REALLY hate invis),

invis bomb (somehow still ok, despite catching strays from EVERY invis nerf),

stun gun (pretty much useless at this point, except for maybe getting a free kill on a melee user)

Breach charge (only good cause it's the ONLY destruction light gets. Also got proxy-gutted when the nuke changes happened)

Tracking Dart (alright, and better tracking than sonar)

Gas grenade (every class has this)

goo grenade (good, but every class has this)

frag (same)

Pyro (same)

gritty swallow
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what is considerd a marksman rifle and a handpistol? ( for the season challenges)

copper sinew
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Sniper Rifle, LH1 for marksman and Revy, light pistol for pistols

sullen tree
# sullen tree yep, and then the community complains that it feels unfair to play against a lig...

Then we go to weapons:

Beretta (93R): just bad in general

Dagger: nearly unusable in its current state.

LH1: a great powerful gun with ACTUAL downsides, unlike the equivalent on medium and heavy. (perhaps mostly just heavy now that Fcar is in an acceptable state

M11: it's pretty good, not gonna lie.

DB: was killed in the first patch and never came back.

Sniper: great at range, pretty damn bad at close range. Takes a lot more skill to use than people expect.

Sword: I personally use it, but it takes hours and hours to learn the tech to make it good. It also leaves you with NO way to get rid of the mines that eat nearly 90% of your health.

Throwing Knives: also kind of just useless. The movement bloom sucks.

V9S: also decent, but takes good skill to use.

XP-54: just the easiest to use light weapon. It's probably the best light weapon, and I hate it for being that easy to use

soft shale
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Calling the XP54 "alright" 🤣

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Your edit is better.

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My default weapon picks:

LH1 on Monaco/Skyway Stadium

XP54 on Las Vegas/Sys$Horizon/Seoul... Or just about any map if I'm struggling

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It's just an easy go-to gun if you need something that will do the job 90% of the time

sullen tree
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also you die if someone breathes on you rudely

still summit
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It’s always light this light that when are we going to talk about heavy not being able to quick melee through walls?

sullen tree
soft shale
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It feels like the two classes that require the most attention tbh

sullen tree
soft shale
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Maybe too fine tbh

sullen tree
soft shale
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I mainly played Heavy in ranked. Mostly with LMGs.

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M60 then Lewis when I realized that it was much stronger overall

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Approaching diamond, I'm facing the most oppressive gameplays ever from Heavies

sullen tree
soft shale
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Like a flamer/sledge, mesh/charge duo, building a little castle of barricades close to the cashout, Medium throws an APS in there, and they just camp inside/wait for you to approach

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There just wasn't anything we could do as a typical HMM team with mesh/heal

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Couldn't hit them with bullets being barricades
Couldn't hit them with explosives either

sullen tree
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yep, and even a light (who's hypothetically SUPPOSED to break that stuff up) wouldn't be able to get in there

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best bet might be a C&S heavy to just charge straight in, but you'd just get blown up on the infinite mines

soft shale
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Anything we tried, we got beamed very fast. So a Light would just disappear in seconds lol.

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I did not expect barricades to be so useful to a melee/close range team

sullen tree
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if anyone dies they can just defib into healbeam anyways, which'll protect the heavy

soft shale
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Thing is, that team would we very weak when moving between objectives. But once set up there was no way to quickly get rid of them.

sullen tree
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well, they can also probably kill you just by running lewis and RPG

soft shale
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They still had double RPGs anyway

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All they had to do when defending was to stay behind their 4 barricades. If you tried to steal both heavies just popped out of their castle to mess you up.

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Of course they were constantly getting healed by their medium who was almost untouchable...

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Did it require proper set up/team effort ? Yes. Was it fun to play against ? Absolutely not.

sullen tree
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yea, and there's not really any way to break it down

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other than MAYBE going to the floor below, knocking the cashout through the floor, and gooing the hole?

still summit
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I haven’t been killed by the KS-23 since it’s nerf, I was able to dance infront of a heavy on the crane from the chapel on Monaco without dying and walk away

soft shale
sullen tree
soft shale
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The last thing you want is to have two heavies falling on your face from the floor above while you're stealing lol

sullen tree
soft shale
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The only viable thing may have been to fire at them from a much higher position

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But you probably guessed that they did not set up in the open. It was always within buildings

sullen tree
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yep, and they could probably just dome or mesh if you opened a hole in the ceiling

soft shale
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Exactly

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In fact, they were playing like in Powershift

sullen tree
soft shale
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Well Snipers kinda ruin the experience in PS

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Friendly or enemy snipers alike

copper sinew
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it is fine having one especially if he knows how to use the sniper up close and is actually doing numbers, but really anymore and you end up in a situation where you are not able to take over the platform by jumping on it and you don't have enough firepower to force the enemies off the damn thing.

And further on, since the paths in powershift are all over the place it snowballs into snipers being out of position constantly because the platform moves too fast.

sullen tree
vast totem
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sword

sullen tree
# vast totem sword

yea, it describes sword as well.

gotta be pretty damn good with it, and one RPG can just fuck you up for pretty much free

fleet brook
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And the semi auto pistol

soft shale
# sullen tree it's annoying, but pretty damn easy to counter

Not really my point here, yes it can be countered, but on some maps (Skyway Stadium...), snipers can camp at spawn. Even if you kill them, they'll come back in a few seconds, at exactly the same spot. Can you camp spawn to kill them again and again ? Yes, sure, but then you're committing yourself to neutralizing that sniper, instead of PTFO.

sullen tree
soft shale
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Sure, if you play super defensive with barricades, shields, and so on.

sullen tree
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just put up barriers and goo, or have a countersniper on your team

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(though I don't think the solution to an issue should be "engage in the issue yourself")

soft shale
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Overall I think it doesn't really fit/benefit the game mode. It's boring to have games revolving around snipers/counter-sniping.

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The mode was much better in the limited April Fool's event... without snipers.

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And the thing is, other game modes aren't really fit for snipers, so PS is pretty much the only mode where snipers can be half relevant to anything.

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In short, my opinion is that Embark could remove the sniper rifle altogether, and I wouldn't mind AT ALL. Maybe the only weapon I think of this way.

digital saddle
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sniper rifle is an inconvenience, bot not an issue.

glacial oyster
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At this point I’m not certain why they don’t just remove light class altogether since every time they have something useful it needs to be nerfed because it requires the other classes to counter it with strategy rather than just shooting it/soaking up more damage.

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Would let them better balance casuals like ranked at least

calm aspen
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Healing beam breaks a lot. I don’t mean runs out.. it just won’t heal

sullen tree
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no bullet drop, but definitely travel time.

that way you have a weapon you can quickscope with that requires good aiming at long range

calm aspen
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I agree, I think hitscan is the biggest annoyance with the sniper.

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Then again, if you’ve ever played against the goo gun flamethrower combo heavy it is so much worse

zinc kiln
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Is flamethrower any good? I've been using it in Powershift for some contracts but it seams realy good?

still summit
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I got killed from hospital holding the box PAST HOTEL ON SKYWAY wtf is the sniper

zinc kiln
zinc kiln
still summit
sullen tree
zinc kiln
fleet brook
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Other modes it's alright

still summit
zinc kiln
sullen tree
fleet brook
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As someone who's invested time with the ks-23 I can't find it's niche

inner lynx
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When will we get tactical nuke specialization for heavy wiping the entire map

copper sinew
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did you not play before the c4 nerf?

sullen tree
# copper sinew did you not play before the c4 nerf?

well before the "very concept of placing things on barrels" nerf (because embark can seemingly never realize what the actual issue is, and will proceed to ruin absolutely everything about the concept of the problem before ACTUALLY fixing it)

restive plover
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everyone what’s the best character to use and if so what is the best guns for each character????

sullen tree
zinc kiln
# restive plover everyone what’s the best character to use and if so what is the best guns for ea...

Personally for heavy I run sa1216 for ranked/cashout and flamethrower for powershift. You should always have an rpg in your gadgets section, a dome shield is almost always a good bet and the last one is up to you but I use explosive mines. Specialisation depends on your playstyle, I like to play more aggressively so I use charge & slam to smash through barricades and deal some solid damage but mesh shield and barricades are great if you like a more suport/ defence build.

short prawn
sullen tree
short prawn
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Ill try to use it more to see i guess

ripe timber
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is the fcar any good anymore? I'm seeing less and less with it

sullen tree
rocky kettle
verbal gulch
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What gadget you guys running as light in rank?

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After the stun and vanish bomb nerf I don't know what to run

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Gateway is still op

sand monolith
novel sundial
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earlier today this lewis main had 42 kills in a regular cashout match. either hes cheating or its just over powered as shit

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his name was like corlex or something

finite meadow
uneven totem
#

Hey so is the aps supposed to eat things underneath the power shift platform. Cause it has been doing that very consistently for me and I don’t think it should

fleet brook
#

It goes through floors

steady rain
#

okay quick suggestion … i feel like heavy is pretty balanced .. but to fix the heavy abuse i think no team should be allowed to shoot thru any mesh shields or dome shield . your team or enemies. i just think its pretty dumb how you can hide behind a mesh shield and beam players down without getting touched . to fix those problems i just think no one should be able to shoot thru until they are broken. team or not . please look into this

sand monolith
clever carbon
#

Gadget idea: Dematerializer charges, just like C4 but instead of destroying what its planted on it demateralizes it.

dapper bear
ember wasp
#

What’s the hit box on the knives backstab

shrewd scarab
#

The FCar imo is just a bit too boring to be a healthy part of the game
I kinda hope they mega rework it to have a gimmick of some kind

#

Like forcing ADS to use thermal vision
I understand it's place in the game, its just not a good place imo

full pecan
#

haven’t really used the sword much but it’s been fun learning how to use it

sullen tree
ember wasp
#

I tried using it at all and I can say there really isn’t one

silver star
sand monolith
#

look at every tank class in any pvp fps game

#

its like the basics of tank class design

silver star
sand monolith
#

tf2 heavy

stone cobalt
sand monolith
stone cobalt
#

The m60 doesn't have poor range, only recoil

#

They are meant to suppress the opponent

sand monolith
#

the m60 has very poor range stats

stone cobalt
#

It has the same range than the Lewis

#

The only difference is the precision and mag

sand monolith
#

it does not, it starts to fall off 10m sooner and hits max fall off 7.5m sooner

#

the lewis gun has the same fall off ranges as the fcar

#

the lewis gun also beats the m60 and the shotgun at close range despite having more range than both of them

stone cobalt
#

Then why do they even have the exact same stats on the weapon view, wtf.

sand monolith
#

Oh the weapon view is awful don’t ever look at it

#

Hold on there’s a stats sheet I can link for you

#

Every heavy weapon has low range. And then you look at Lewis gun and it’s like wtf were they thinking

stone cobalt
#

Maybe tweak the damage a bit to make more balanced, but the heavy can't be just close ranged it would be too unbalanced for the class, because of how slow and big is in comparison to the medium and light

sand monolith
#

Well that’s generally the point, it’s meant to play defense or be enabled by a medium with jump pads to play offense

#

Because of its high hp, it can’t do decent damage at all ranges or else it will just win every fight

#

So being a powerhouse only up close is the best way to keep the class fun and impactful while also being balanced

#

Which is like almost how the class works but then Lewis gun exists and takes all of that away

#

Imo they should make it a worse option but lean into it being long range. It should be a very niche pick. -20% fire rate but +10m min and max range

#

It would be worse than the long range options on medium and light but it’s large mag would let you lay into people without needing to reload. And the lower rate of fire would make it more punishing to miss up close and it would actually lose to the m60 and SA1216 up close while winning from range

leaden yoke
#

Maybe make the Lewis gun high damage/low range and the m60 low damage/high range? Would give heavy better options to deal with snipers

dapper bear
fleet brook
#

It needs to pick something to do well

dapper bear
#

the issue is that it has so little dps and is a projectile that it doesn't deliver the real damage it needs to be effective in its state, and then its wall breaking potential is tied to shells that take forever to fire, and forever to reload leaving you volnerable to any counter attack that happens do to the holes

sand monolith
#

ks would be fine if it had 0 spread and did 110 damage, and if the lewis gun was nerfed.

#

It should also do structure damage in a small AOE so you don’t have to shoot the same area 6 times because it’s on the edge of a piece of the building

dapper bear
#

The deviation is its number one weakness outside its dps, if they still wanted the deviation, they should have had it fire faster and reload faster, with less damage on hit, something like the tf2 stock shotgun, which had fine tooned damage and speed for a game that had simular health pools

formal monolith
#

Agreed :)

sand monolith
#

Since it’s already harder to hit by default

dapper bear
sand monolith
dapper bear
#

There is also the fact that it requires 3 shells out of a 6 stack shotgun inorder to break walls leaving you with only enough bullets for one light or one medium which will kill you faster then you could retaliate

sand monolith
#

Reload should be faster and it should also take 2 shells

lapis cargo
#

We need an rpg buff, stun gun to strong please change soon!

dapper bear
#

The point of the slug was that it was a fast projectile that if you land, you get great reword, and you can break walls with it, but the range was nurfed into the ground while the speed was increase which lead to the gun having no range, but all guns that work with in its new range out damage it.

raw needle
#

I'm new to this but I would like to suggest that the anit-gravity cube need/want it to last longer, I feel its pretty short when I do use it but it is a really cool gadget.

#

i would also like to hear why it is so short if there is a reason

novel sundial
hardy dust
#

Model is a strong weapon and ks is nowhere near it

#

Less dmg and a projectile instead of hitscan just to be able to break walls

#

Ks needs a buff

sullen tree
chilly turret
# hardy dust Ks needs a buff

Bring it back to OG damage, keep projectile speed and lower the pump speed by a lil bit, keep it accurate, damage falloff should be less severe- it should be a high skill ceiling weapon for close-mid range I think

sly tinsel
#

bro alot (not all) of these comments sound more for benefiting themselves, or their class (opposing class that is)

chilly turret
neat bough
#

grappling hook buff to light 1 isnt enough to do anything

winged sparrow
#

g

#

hook way2useless

winged sparrow
#

w

loud verge
#

Does anyone know weapon dps

verbal pagoda
#

which one

copper sinew
fleet brook
#

If it was good at One or the other it would be good

fleet brook
#

That maybe why you think it's so short the better the lobby the less it last

spiral pilot
#

Light is in a bad spot right now, it needs a couple buffs.

weapons:

  1. Dagger - give the dagger 60 instead of 50 damage and/or allow backstab to be more forgiving by giving it a bit wider backstab area.
  2. 93r - increase its hipfire accuracy and maybe increase the mag from 21 to 24
  3. SH1900 - make spread a little bit tighter and give it back 1 of the 2 removed pellet, this makes it so that if you hit all pellets you only need to melee a Heavy once instead of twice.
    the rest of the weapons are in an alright spot

Gadgets:
4. Vanishing Bomb/cloaking - when aiming with a grenade, you get uncloaked right away, there is no reason for this. fix this please.
5. Smoke Grenade - Make the smoke a little thicker and/or lower the cooldown a bit.
6. Stun gun - Give it 5 Damage, like tracking dart. (this reveals invis, it gives lights an assist, it reduces the TTK of some weapons, but the main thing... please embark give it at least the Gadget disable back. no rpg, dome, jump pad, defib. they still can ADS, they still can use all their specials, they still can crouch. we really need something to fight heavys with, one rpg we are basically dead.

Specials: we always see cloak nerfs (its not that good anymore) where are the buffs to grapple or dash? at least some cooldown buffs.

mellow lodge
sand monolith
# mellow lodge 93r needs faster fire rate or higher damage

Honestly, I’m fine with it being a low DPS weapon, light has plenty of high DPS weapons already. But it still needs something to set it apart. IMO it should have a drum mag with looks 60 bullets to sustain that low dps for much longer than the other weapons can do their burst damage

mellow lodge
sand monolith
#

But a lower dps/higher mag capacity weapon for light would be very cool

#

Could reduce the time between bursts

spiral pilot
sand monolith
#

M11 is very high dps

mellow lodge
mellow lodge
sand monolith
#

What no

#

M11 has high mag capacity out of necessity. It has just enough to kill a heavy while missing only a few times. 60 bullet 93r would be more than just necessity

spiral pilot
sand monolith
#

Lewis gun could keep its damage if it shot slower

mellow lodge
sand monolith
#

With bodyshots?

spiral pilot
#

m11 does 640 damage with a full mag

mellow lodge
#

22 shots to kill a heavy with body

sand monolith
#

Oh wow okay

spiral pilot
#

93r only 504 damage

sand monolith
#

Hm idk. Light needs less weapons that just do the same thing

#

Already has a ton that just close range burst down the target and leave

spiral pilot
#

i think is very balanced in that case

sand monolith
#

Yes I know but if 93r was just damage buffed or fire rate buffed then it would be another V9S, m11, or xp-54

spiral pilot
#

93r is just a worse m11

sand monolith
#

Already has a ton of that niche imo

restive plover
#

M11 will always be my baby

spiral pilot
#

its only good in closer range but cant compete with the m11 there

sand monolith
#

Honestly it was a pretty bad addition overall. Light didn’t need another close range hitscan

spiral pilot
#

but its a burst weapon, it actually should do the 25 damage to feel the burst maybe

sand monolith
#

It could just get a stupid range buff to compete with the LH1 (once it’s balanced)

sand monolith
spiral pilot
#

heavy probably a deagle as his first pistol, even tho i would like to see that on light aswell

#

wondering what they are coming up with

obsidian nexus
#

would love a bow like weapon. im just throwing it out there. like the bocek from apex. or heavy crossbow

violet cosmos
sand monolith
violet cosmos
#

yeah, you literally have no done any math, this shit would suck ass

sand monolith
#

Okay show me your math

#

It would kill medium and heavy slower

violet cosmos
#

its firerate is 300 rounds per minute, it does 49 damage, its ttk on a full 250 health medium is exactly 1 second

slash that firerate in half to 150, and make that damage 50, ttk on a full 250 health medium becomes over 2 seconds because it would fire 2.5 shots per second and takes 5 shots to kill, and don't get me started on heavy

spiral pilot
#

lh1 is really good right now

sand monolith
violet cosmos
#

all the guns that demand headshots to be USABLE aren't used for a reason

sand monolith
#

But right now you still get above average ttk for a light weapon with only bodyshots

violet cosmos
#

absolutely not, the XP is sitting around the same ttk

sand monolith
violet cosmos
#

it has IRON SIGHTS and the WORST VISUAL RECOIL IN THE GAME

spiral pilot
#

lh1 is ment for medium/longer ranges yeah and its still a beast in close if you nail headshots

violet cosmos
#

it is NOT a long range weapon, it wants you medium range

sand monolith
#

It has better fall off than the sniper lol

violet cosmos
#

like a DMR should

violet cosmos
sand monolith
spiral pilot
sand monolith
spiral pilot
#

there is a reason why only a few guns have scopes

violet cosmos
spiral pilot
sand monolith
violet cosmos
spiral pilot
#

the mp5 has a scope but does shitty damage on long ranges

violet cosmos
#

FCAR still kills lights faster than the LH1 kills them

#

and its got more range now :)

sand monolith
spiral pilot
sand monolith
#

Yes light loses literally almost every ttk trade

#

I just don’t think a medium/long range weapon should have the best ttk in the game

violet cosmos
# sand monolith The lh1 out ranges the famas. Play to its advantages

You are never going to be able to play to its incredibly long ranges, you will only ever be able to hit anything at medium ranges, or hit someone a few times by tap firing that will never result in any kill cause by the time you're done lining up the next shot they'll just move away from your sight on them

sand monolith
#

Gun should encourage you to play to its strengths

spiral pilot
#

98 damage in no time

sand monolith
#

Yes 100 damage is incredibly strong when your teammates can push the breakpoint

spiral pilot
#

ppl should play light more as the evasive poking annoying character, rather than being the solo main character that kills all on its own

sand monolith
#

The main thing stopping light from being good is the rpg. If you ever fight a team when they have rpg on cooldown it’s actually decently strong

spiral pilot
sand monolith
violet cosmos
# sand monolith Which is why I said give it a scope

you cannot look at one outlier stat and try to balance the whole gun around it when its clearly at large based around medium range, you would have to get rid of its visual recoil and bastardize it to a completely different weapon by that point to make it even remotely suited for what you say its actually based for. You play this thing by using it around your team, getting people low enough for your team to finish them off. It purposefully requires an extra bullet against mediums and lights so its ttk isn't oppressive against things like XP or M11 (which both beat it in bodyshots)

If anything is to be done, take its range away, make people play medium ranges, its current balance is perfectly suited for medium range, and you trying to force lights into this long range sniper distance is nothing short of awful when the whole reason why I find it fun its that its skillful to use at all ranges but has a very clear weakness against certain weapons that requires me to think beyond my own capabilities.

halving its firerate would make times I could get two shots into someone before they disappear around a corner to only 1, which will do next to nothing since they would still have advantage on me and I no longer have any good means of out dueling them. Why the fuck shouldn't I have brought the sniper at that point? Has way better burst damage and support for the team, and I can combo lights/mediums with it. You would just be turning the LH1 into a worse sniper and thats the last thing I want for my BATTLE RIFLE that may not be the best at anything beyond range, but I can use that to my advantage.

If you actually looked at the balance for lights weapons, most of them have clear benefits. The XP is the all-rounder option thats good everywhere, the M11 is the uncontested close range bullethose, and the LH1 is a solid burst damage weapon while still having good dueling capabilities at medium range, but not as good as XP or M11 if you tread close to them.

#

get rid of its insane range then if thats what has you thinking this is supposed to be played like a sniper

sand monolith
violet cosmos
#

XP and M11 kill faster than the LH1

#

the only thing its better at is against heavies and mediums, but thats the point of the gun, you fell things bigger than you easier, but lose out on LvL capabilities

#

and when they can kill you much easier than you can kill them, its still limited by the fact you're playing a class with 150 health and there is only so much you can do when a heavy comes around the corner while you're trying to get out of a bad situation

#

if this gun gets gutted, RPG, mediums grenade launcher, M1886, could all get gutted for the exact same shitty reasons you're using here

#

and by hell, hearing a shitter like you demand my favorite light gun be reduced to being unusable is awful

#

especially when you clearly haven't done ANY research into this at all

#

gimp the firerate by 15 percent, give it the 1 extra damage, limit its range so its not outdoing the sniper, and that's it

#

thats all the adjusting this gun would need

sand monolith
sand monolith
violet cosmos
#

its spam-ability being hit by 15 percent would mean XP would kill before the extra headshot damage would matter

sand monolith
#

You are literally just wrong objectively and have not done the math

sand monolith
azure dawn
sand monolith
#

Holy real

#

I’ve never seen someone more biased and defending just a blatantly overtuned weapon

violet cosmos
#

You are literally lying

sand monolith
#

Ok!

azure dawn
sand monolith
azure dawn
#

Ik

sand monolith
#

Literally 0 point and I have to drive anyways so see ya

restive plover
# azure dawn

The real point of a debate is to convince the audience.

violet cosmos
#

everyone here can look at the ttk sheets and see you for the clown you are

#

that is all that matters

restive plover
violet cosmos
sand monolith
#

The weapon just always has to be an objectively better V9S instead of playing how it’s intended

violet cosmos
#

the V9S should have more benefits to it beyond slightly better hipfire

#

if the LH1 is better at range, give the V9S basically no visual recoil and make it incredibly hipfire accurate

sand monolith
#

It would never be picked

#

Give the V9S slightly more range and actually force the lh1 to be played from medium to long range so it doesn’t just outdo the V9S

azure dawn
#

Ok but hear me out

What if you picked sledgehammer and mogged people to death

restive plover
violet cosmos
#

The V9S kills a light faster than the LH1, again, adjust the headshot damage and a tiny bit of the FR and thats all that matters. You saying it shouldn't be close is stupid when all the light weapons kill very closely to one another with only minor variances depending on what the weapons wants of you.

The LH1 objectively kills lights the slowest out of all of light's guns aside from throwing knives and sniper rifle on bodyshots, that is a major factor when against rapid fire guns like the XP and M11, and it hurts into weapons that never have much downtime like the V9S because you have very limited windows to get first shot off so that you might win. Demanding you hit shots with a precision weapon is very hard, thus, they always can technically compete with the other weapons but normally do not. The very rare times it does cause an incredibly short TTK (sniper headshot) on a light are blown out of the water by the times you will die to them if they are remotely competent like you are.

Giving the LH1 a longer TTK does not make people play from medium ranges more, it just makes people switch weapons to the M11, XP, or sniper if they want burst damage. Your changes make this weapon worse into everything and unable to contest anything without the raw damage the sniper rifle can pump out. And thats including if they just turn around after you flank them while on a rooftop and shoot you. All of this is on top of the fact nobody will want to play against another laning gun like the sniper. The fact your asking for this thing to act like the sniper will make a lot more people mad than people like me who like the gun.

All of the weapons should be consistently close to one another, giant gaping gaps in usability should only go to things that have good enough boons to justify it (ala flamethrower/sniper), and people don't like those guns anyways. They'd rather just have minor variation in TTK so its fair for everyone unless you specialize into specific things.

sand monolith
#

No? Weapons should not be carbon copies of each other with very small differences??? That creates an incredibly boring environment where every class does one thing and one thing only. Most weapons should specialize in one thing and have downsides in another area that pushes towards playing to the strengths of the weapon. Literally every generalist weapon has been a balance issue so far idk how you’re rationalizing that we need more of them

#

Your weapon choice should determine your overall playstyle/engagement range and your gadgets and specials should be picked to compliment that and your team comp

violet cosmos
sand monolith
#

There has never been a healthy generalist weapon in this game and that’s because the game is not built for them

#

It is really not that complicated. You have a semi auto pistol and a semi auto rifle that both need to have distinct advantages and disadvantages over each other. The pistol should play up close and the rifle should play from range. The fact that the rifle can be played up close and do better than the pistol is insane

violet cosmos
#

thats because the pistol has abhorent TTK's into the actual threats, and its not other lights, its always been mediums and heavies

sand monolith
#

Lh1 also outperforms both smgs up close if you hit a single headshot, and still has their average ttk up close if you don’t

violet cosmos
#

try hitting a headshot on light at close range without being immediately melted when you try to aim, or else sniper light would be the best loadout if it was easy

#

and sniper has the better anti light tech out of the two of them

sand monolith
#

No? In what world are you fighting that many lights. Not to mention the fact that light has such low hp that you don’t need to hit the headshot to kill that fast anyways

violet cosmos
#

All of lights other weapons except for the throwing knives and sniper will kill you first on body shots alone

sand monolith
#

So the lh1 only loses to other lights using smgs and wins at everything else. So every other light weapon is only picked for beating the lh1. Yeah that sounds like a balanced weapon I think

#

So if you’re in a lobby with only heavies and mediums (most lobbies) and you’re a light. Why would you ever pick something that isn’t the lh1

violet cosmos
#

for the same reason you would never pick the LH1 in an all light lobby, or take a grenade launcher if you're a medium

#

you will lose more often than you win

sand monolith
#

What??? There would be no reason not to use the LH1 in that lobby???

#

The lh1 successfully delegates every other light weapons only purpose to be an lh1 counter

violet cosmos
#

they all BEAT YOU in body shot TTK, you are working much harder than them to SOMETIMES have a better TTK than them

sand monolith
#

“Sometimes” 😭

violet cosmos
#

the V9S has a better TTK on bodyshots than the LH1

#

everything except throwing knives and sniper does

sand monolith
#

And falls off at 10 meters

violet cosmos
#

thats not true at all for the XP and V9

#

most engagements do not happen while a light is camping on the church in monaco, most of them happen close enough to contest objectives, which means the light with the LH1 can only be so far away before its a detriment to his team in spite of being 'safer'

sand monolith
#

ok i am done arguing with someone who is literally just doing math wrong and saying that a medium/long range DMR should contest smgs at close range. Your crutch weapon is getting nerfed anyways so who cares

violet cosmos
#

I did the math wrong? You didn't even do it

#

and then you stated something completely wrong

sand monolith
#

lh1 kills faster as long as it hits 1 headshot. something anyone can do.

violet cosmos
#

thats not true at all

sand monolith
#

dude failed elementary school math

#

anyways, i am leaving, your weapon is undoubtedly being nerfed soon after s3 drops

violet cosmos
#

it is not if the devs know whats wrong

#

The fact of the matter is that nothing can stop you from screaming lies and spouting bullshit like this. But at the end of the day, people are going to actually look at the math, and how it actually plays out. And you're just gonna be left surprised when its only a minor tweak that maybe ends up happening.

sand monolith
#

Your math is literally wrong please show me where the lh1 loses to another light weapon killing mediums or heavies after hitting 1 headshot

#

MAYBE vs the m11

#

On heavy only

violet cosmos
#

M11 wins without contest actually

#

the M11 has both better anti light, anti medium, and anti heavy

#

but it should, because it demands you to be close, but thats risk and reward for you

sand monolith
#

M11 loses headshot ttk by a mile

#

.6 ttk on heavy btw

violet cosmos
#

all headshots, try and hit that in a game

#

on a precision rifle, as fast as you can

sand monolith
#

Against a heavy? I have multiple times 😭

#

There’s a reason it’s the only light weapon used in high elo. It’s not an easy weapon to use but that doesn’t mean it’s balanced

violet cosmos
#

trash ass lying about the TTK's, you're lying about this too

sand monolith
#

Dude is just wrong objectively

violet cosmos
#

have you done any research to be convincing?

sand monolith
#

The stat sheet I have open in question

violet cosmos
#

the spreadsheets are available for everyone to see

#

it only loses if the LH1 gets all headshots

sand monolith
#

Wow! .6s ttk on heavy! Just like I said!

#

Thank you for proving my point! Enjoy your weapon being nerfed!

violet cosmos
#

I never contested that being true, I said good luck doing that during a real game against real people

sand monolith
#

You might have to learn how to actually play light instead of facetanking with a broken weapon when it’s nerfed

violet cosmos
#

its the same reason as the sniper not being the best weapon, most people are not that accurate at all

#

even when its hitscan

sand monolith
#

The sniper isn’t the best weapon because it has terrible ttk

#

Which…. Long range weapons should have 🤯

violet cosmos
#

it has the best in slot light removal, can put mediums on deaths door, and puts heavies below the point that can live an RPG shot

sand monolith
#

I know I know, very shocking information that guns should be well designed

violet cosmos
#

instantly from anywhere you can dream of

#

the only downside is firerate, but that clearly doesn't matter according to you

sand monolith
violet cosmos
#

its almost like you're missing the left out obvious point to draw from that

sand monolith
#

How do players like this actually exist lmfao

violet cosmos
#

you're playing with your team though!?!?!?!?! The medium can easily be cleaned up by your team!!!!!

#

sniper best gun in the game, just hit your shots, its easy

sand monolith
#

Wow guys the long range dmr is outperforming the smgs close up! This is fine :)

violet cosmos
#

it does not

sand monolith
violet cosmos
#

it does in one hyper specific situation, not anywhere else

sand monolith
#

Yes. Like guns are meant to… to encourage you to play to their strengths…..

violet cosmos
#

if you are able to thread the line and hit all headshots on a heavy that isn't moving and shooting back, you'll kill him before the SMG can

sand monolith
#

Basic math

violet cosmos
#

thats almost like its rewarding precision or something like that

sand monolith
#

Please I’m begging take a math class

violet cosmos
#

as a class where you don't have the time to do that at close range

sand monolith
#

Basic math

violet cosmos
#

the heavy kills you that quickly with only body shots btw

#

even less if he rpg'd you as you entered the room

sand monolith
#

Yes, light loses most ttk trades with every weapon. This says nothing about the lh1

violet cosmos
#

this shows that its impossible to get this fringe scenario that you're acting like makes it overpowered

sand monolith
#

It’s almost like light has tools to get around

violet cosmos
#

its almost like the other classes aren't blindfolded

sand monolith
#

Idk I’m sure if I saw you play them I’d think otherwise

glacial oyster
#

This thread is too long and heated to understand, neither of you are convincing the other and I can’t understand the origin of the debate. It’s a game let’s please be civil here

#

Or at least practical

sand monolith
#

It literally doesn’t matter cause the weapon is getting nerfed anyways after the Lewis and rpg

#

Thankfully, the developers understand that a DMR should not be the best close range weapon on light

violet cosmos
#

if this was just heated, I wouldn't have a problem, its another thing when someone is clearly lying

glacial oyster
#

I don’t have that kind of time but I will just say that trying to use the lh1 at close against aks and xp5 is not a winning prospect. TTK values are not everything and trying to hit consistant headshots at close range on moving targets with the LH1 sights is not great and don’t waste time hip firing.

#

Solid weapon definitely but best for medium range mostly due to terrible iron sights and hip fire

violet cosmos
#

about what I excepted

sand monolith
#

Yes, the lh1 will lose in a 1v1 against smgs close up and that’s it. It is better than the smgs at killing everything else close up

#

In diamond lobbies, lights are already hitting most headshots with it close up. Which is why that is a terrible balance argument

#

The thing that is “hard to do” is already happening consistently

glacial oyster
#

How many lights you seeing in diamond lobbies? I’m plat and see diamonds plenty but past first round usually not a lot of lights and among them not a lot of LH1s not calling you a liar just hasn’t been my experience

#

And I certainly don’t hit a very high percentage of headshots

#

But anyways gtg

sand monolith
violet cosmos
#

thats all light has for weapons. Beyond sniper, nothing has the medium range distance the LH1 has. Everything else light has wants them to be closer to the enemy, but all of them aside from throwing knives provide a clear TTK benefit along with ease of use over the LH1 to justify it besides the pistols being bad because of their visual recoil and hipfire.

Of course the people are going to take the LH1, because you're not going to go up against other lights, and getting close to the other classes is bad unless you've got a team you're communicating with. LH1 lets you harass from medium range.

glacial oyster
#

If light is only played because of the weapon why nerf it? Why not buff other stuff?

sand monolith
#

As well as make the light v light matchup even more annoying than it already is

#

The fact that the lh1 makes light actually usable in a meta dominated so hard by heavy speaks volumes as to how overtuned it is

violet cosmos
#

thats simply because of its range and nothing more, TTK wise its nothing special

tardy vigil
#

Finger gun skin for v9s

violet cosmos
#

good luck hitting that on a ranked player, and as this game is infamous for, it has a hacker problem

sand monolith
#

Already very common to happen in diamond

glacial oyster
#

Do you play any other shooters?

sand monolith
#

Overwatch mostly

#

Which is a very poor comparison to finals

#

Finals balancing is a lot more straight forward as of right now

glacial oyster
#

Do you just play sniper there? One shots everything but tanks unless I’m remembering wrong

#

Been a long time since I played OW

sand monolith
#

There is no giant leaping gorilla to contest the lh1 in finals unfortunately

royal pier
#

It seems like the XP gain for the MGL32 is wrong. Even if I do very well I'd have to play like 160+ games to go from tier 5 to 6.

glacial oyster
#

Maybe not but a heavy that can charge through walls get in close and slaughter you. There’s so much bs in this game and honestly the only time I’ve ever felt a weapon was broken to the point of being oppressive was burst shotty before nerfs. Other than that I honestly feel the abilities have been way more important at breaking the game. Most weapons outside of melees have all felt viable

sand monolith
#

The thing about widowmaker that makes her balanced is that she is very poor close up. The lh1 is not at all

#

The sniper in this game is also balanced for that reason

glacial oyster
#

Im not a pro but that’s not been my experience with and against it.

violet cosmos
#

I decided to look up some of the more prolific light users in diamond, low and behold, they use XP or M11 mostly, and rarely the LH1

glacial oyster
#

But to each their own

sand monolith
#

Actually the last time I saw them cause a fight loss is when they peaked an lh1 for less than half a second

jovial shard
#

fellas i wanna know what guns yall wanna see in the finals

violet cosmos
#

its convenient really, you don't know anything about the TTK's except for whats slightly supportive of you

sand monolith
#

wow i wonder what happens here if both weapons hit 1 headshot

glacial oyster
#

But M11 fires a lot faster so what if it hits a proportional number of headshots

violet cosmos
restive plover
sand monolith
violet cosmos
sand monolith
jovial shard
sand monolith
royal pier
#

They really need to give the MGL32 some love. I want less bounce and shorter fuse to start. You rarely get to use the long bounces in an effective way.

sand monolith
violet cosmos
sand monolith
#

ummmmmmmm

jovial shard
#

m60 go hard ashell

sand monolith
#

and even then the m60 still needs a slight range nerf

#

5m min and max not anything huge

violet cosmos
#

objectives take place in a place with cover, and if you wanna shoot these people, it means getting in range of their weapons. One wall and you can't touch them anymore. And if you're laning that means repositioning and finding a better spot, which can take time and you can easily be made to go regroup with your team if they just put a few shots your way.

sand monolith
#

you are arguing situationals which is literally never productive

violet cosmos
#

and you aren't?

#

This is an objective based game, if you aren't helping contest objective, you might as well not exist

sand monolith
#

its almost like range has been the meta since day 1

royal pier
violet cosmos
sand monolith
#

its so weird when people say range doesnt matter that much when the entire meta has been range besides the time when the sa12 was extremely op

ivory flax
#

new game mode made me realize how better game would feel if defib revives with 100 hp

glacial oyster
#

Idk it feels like this is too much of a top tier issue, like I said I can’t consistant hit headshots with the thing and enemies, outside of hackers, typically don’t beam me with it. Maybe when the player base has gotten more elite this issue will become more prevalent but right now this feels very much like a top 100 issue that doesn’t affect most of us more casual players

ivory flax
#

low key would be a good buff for lights and nerf for heavies

sand monolith
violet cosmos
#

unless you're telling me to lane like a normal sniper rifle, but at that point, that's even more stupid

sand monolith
#

god forbid the dmr plays angles

violet cosmos
#

heavens forbid the game does not allow it because most objectives are in doors and force you into close range anyways

glacial oyster
#

I mean I love classic dmr as a weapon archetype but feel like at that point add an mk11 weapon to compete

jovial shard
violet cosmos
sand monolith
#

even the indoor areas outside of monaco houses are very open

glacial oyster
#

Better sight, lower fire rate, higher damage, shit hip fire

sand monolith
#

SySHorizon has very open indoor areas, vegas has very open indoor areas, seoul, and half of skyway all have very open indoor areas

glacial oyster
#

Though might invalidate sniper completely so idk

violet cosmos
sand monolith
#

didnt you say thats where lh1 is best?

violet cosmos
#

you just told me you're supposed to lane from super far away with the LH1, but I said that's not at all how its supposed to be played because of its shitty irons and bad visual recoil

And if these places are medium range as you say, does this not mean the light can now be shot at?

sand monolith
#

i have repeatedly said the lh1 is medium/long range

#

btw, lh1 can perfectly contest medium with headshots

violet cosmos
#

it is not long range, it is good at medium ranges only

#

trying to use that thing is not worth the time when you can get closer to hit more often

sand monolith
#

wow what a well designed dmr

violet cosmos
#

it is not a DMR

sand monolith
violet cosmos
#

I was being rhetorical to you, I never agreed it should, in fact, I have said repeatedly it shouldn't have that range

sand monolith
#

LOL

violet cosmos
#

it should be at medium

sand monolith
#

this has been going on too long, anyone with a brain will tell you that the lh1 should not be as good as it as at close range. i will ping you when the weapon inevitably gets nerfed

violet cosmos
#

I said specifically that its not a long range weapon, and that its balanced to have you playing it at medium ranges, like a DMR should and not long range, obviously, because I had also said turning it into a sniper-lite is a terrible idea

royal pier
#

It feels like fire dmg needs to be upped some, cause atm gas is just better.

jovial shard
#

brainrot conversation

copper sinew
paper schooner
#

Fix the famas b4 season 3 I’m tired of hitting my shots and doing no damage light needs hit box to be bigger fix the bugs put in 2 new maps and change the way we get multibucks fcar/akm stay the same the lmgs need a major buff bc they are weak the fact the m60 and lewis gun do the same damage but the m60is weaker makes no sense

#

Swords needs major nerfs

#

Time to heal needs to be buffed to healing begins in 5 secs

#

Which means the healing beam should be nerfed majorly bc it’s doing too much

#

I seen someone heal a person while they was being shot and gassed and they still took the cash out

#

That shouldn’t be in the game if you wanna beat cod make these changes now

#

Also their are too many weapons without sights so add in costom sights to most guns

drifting forum
#

Lots of L takes there pillow lol

paper schooner
#

You have one chance to make this game unstoppable DONT FAil US or else you will loose thousands

restive plover
#

I call for the CL-40 to be nerfed. makes games super unenjoyable.

paper schooner
#

Cl40 needs one more bullet

restive plover
#

sure, i dont care as long as it's not explode on impact

shrewd pagoda
paper schooner
restive plover
#

dont have to aim with it, just close your eyes and point

paper schooner
shrewd pagoda
paper schooner
#

If your going to say that then say that about the heavy garbage launcher

restive plover
#

to not explode on impact so you just aoe splash everywhere around you willy nilly

shrewd pagoda
paper schooner
paper schooner
drifting forum
paper schooner
#

Ks23 needs its spread higher

shrewd pagoda
drifting forum
#

& nerf RPG for sure

paper schooner
#

No nerfs for the rpg

shrewd pagoda
#

Sounds like @paper schooner only plays heavy or medium and gets mad when lights kill him gnl

paper schooner
#

If you get hit with one in real life your dead simple as that

drifting forum
#

lmao how does the rpg not need a nerf? its a free 140 dmg in any fight at any time

paper schooner
drifting forum
paper schooner
shrewd pagoda
shrewd pagoda
#

Then lets suggest that and make the game better

#

Also the heads have to be bigger and make it related to health

paper schooner
#

I get it

shrewd pagoda
#

If lights have a small head with 150 health, then mediums with 250 should have a bigger head and heavys should have a balloon

paper schooner
#

Dome shield needs more health it’s too weak

drifting forum
#

agreed. also buff rpg and buff lewis gun imo

paper schooner
#

Flame thrower linger effects needs to last longer

drifting forum
#

this dude trolling. im done with him

paper schooner
#

I’m not trolling I’m stating facts if your on fire in real life your dead unless you can get it off you the longer effects only last 2 seconds

#

I said it once I said it a thousand times if you wanna beat cod make these changes or else you loose your fan base

#

Bc 2 guns that do the same damage but one is more powerful with less ammo makes no sense

shrewd pagoda
#

You lowkey sound absurd if you are trolling goid on you but if you truly want the game to be better then keep your emotions on check and try to view all points of view

paper schooner
#

I’m talking about numbers

#

Shooting shots like that will not help you so go ahead and think none of these changes won’t help

shrewd pagoda
#

None of the changes you are suggesting will help the game. You are slowly transforming it into a copy of cod and thats boring

paper schooner
#

They literally gave us a gun that does no damage like cmon who tf have you seen use the fammas and they was killing the lobby

#

And no it’s not your the one that want the game to stay the same

shrewd pagoda
#

It is true that the famas needs a rework, but not every weapon should be made to be overkill. They need to be versatile and asssets

#

Your changes legit consist in buffing heavys gadgets and nerfing everything else. Thats biased.

paper schooner
#

I want it to evole and take over but make it make sense the m60and lewis gun does the same damage but no one really uses the m60 changes need to be made right there

shrewd pagoda
#

You are neglecting a full class bc you dont like something. "Sword needs to be nerfed" "increase light body so its easier to shoot"

paper schooner
#

The famas is a burst that right there should tell you that ok this deff do damage they they gave us a version that’s a April fools joke I don’t wanna use meta I wanna use any gun I want and not have to complain about hitting my shots and dealing no damage it makes no sense

#

Mines in general radius needs to be increased

shrewd pagoda
#

If you dont hit your shots its def your fault

#

If you want to hit your shots i suggest AimLab

paper schooner
#

Like I said b4 I hit my shots the gun is just trash you can’t make that up

#

No they have a shooting range for a reason

#

Pls stop bc this is recorded and your making yourself look like a fool

shrewd pagoda
#

Nah wont stop, not a fool, just explaining my pov

#

Well on to what i was going to say: would be cool if next season they added a desert eagle type of pistol for heavys, a crossbow for mediums and double swords/uzis for lights

#

A cool.gadget would be a lariat that you throw ans if you wrap it around an opponent it would momentarily tie them in place or to you

#

Another ability that could replace invis is the clone ability. Produce a fake moving copy of your character that cannot damage but serves as a distraction.

sonic parcel
#

what a convo

shrewd pagoda
#

A gadget inspired by it can generate a static puppet copy in the place you were for a distraction

#

Might even generate a smoke or mini explosion when destroyed

#

Battle rage is another coool gadget, you activate it it gives increased movment to players around you in your team. Could be a new gadget for heavy or medium

zenith forum
#

they should get a railgun sniper for heavy that heavily deecreases movement speed. and it should have a reload at every shot, which is a charged shot. and then to kill a full light build ud need to charge for 6 secs, and the shot can destroy an entire wall. if u charge for one or two second its not gonna cause significant damage (like 30 or 40, so ull just alert the enemy). how's the idea

shrewd pagoda
zenith forum
#

Yeah, thats a good way to nerf it up.

#

how about a freeze related grenade, maybe slows you down. and then things like freeze ray, etc.

shrewd pagoda
#

I thought about it but it would be very strong if paired with melee or flamethrower

zenith forum
#

Yeah..... how about a sort of a computer on the map where you can activate it to start events. like meteor or orbital lasers. i mean it would take a loooong time for the cooldown.

shrewd pagoda
#

I was thinking if since the throwing knives legit throws knives around, ine of the characters decided to pick one up and use it as a throwing knife, less damage and 25% chance it deals even less damage as it didnt hit with the tip

zenith forum
#

Yeah thats actually a good idea. so its like something that your teammates can use later.

shrewd pagoda
#

It would be a gadget for mediums probably, just a throwing knife

shrewd pagoda
#

If the event has happened then its a blank screen

zenith forum
#

I was thinking they start adding a bit fantasy weapons. Cause, the game is supposed to be virtual reality, so they can add pretty much anything right? It doesnt really have to be real looking weapons. Fantasy weapon as in something like "Plasma Minigun" that fires plasma green bullets at high rates or "Electric Arc" Which fires an electric laser constantly until the reload comes. Something like these.

shrewd pagoda
zenith forum
shrewd pagoda
#

Where are the game devs, we need you here

shrewd pagoda
#

Like meteor shower but with lighting? Perhaps even add heavy ran into the mix

#

Or a fire tornado or ion sotrm that temporarily disables gadgets (hd2 inpiration)

zenith forum
#

oh yeaaa

#

fire tornado is sick

shrewd pagoda
#

It would be reaaaaaaaally annoying but reallly cool

#

Another event is a flood, slowed momvement on ground and forces verticality and change of paths

zenith forum
#

emphasis on cool. anyways ill take a break and come up with ideas. hopefully the game devs <@&1012034066876473384> will see the ideas.

sonic parcel
#

Guns

violet gust
#

Buff smoke grenade, flashbang, and tracking dart :). Make Gateway a specialization.

fleet brook
novel sundial
#

i got double flashed by a light with throwing knives and depite my manuvering efforst he hit both headshots with his charged attacked and i died almost instnatly

amber cloak
#

I actually love tracking dart

covert ether
#

Am I the only one who thinks the heavy should have a desert eagle

remote sable
#

heavy doesn't need more privileges lmao

covert ether
#

Fine or just lower the rocket dmg to 60

remote sable
#

i agree with you
rpg is a nuissance to the game

#

actually a shit load of things related to the heavy are but you aren't allowed to criticize the class that's an actual pacifier to bad players

covert ether
#

Every game I played today has had more than 3 heavies and every one of em their first instinct is to rpg anything that moves

remote sable
#

it's more that mediums and heavies enable each other in the actual worst ways possible

covert ether
#

True true

remote sable
#

but a heavy alone is significantly way more problematic

#

m60 and lewis gun now out-dps the fcar and are now the two highest dps dealing weapons in the entire game lmao

#

and that's not even factoring in that the sa1216 is still abusable and still used in plat+

covert ether
#

For real it's actually absurd

#

Oh and they kinda need to buff the 93r by alot for it to even be considerable

dim roost
#

Playing as the small class and seeing a RPG is a good way to ruin my whole match

remote sable
dim roost
#

Haven't gotten the Stun Gun yet
That shit is evil

#

Of course, the RPG disintegrates any being in the local area so I like it even less

remote sable
#

i'm saying heavy mains who whined about stun gun have always had way better gadgets and privilege over lights lmao

#

it's actually fucked up that heavies are dead ass just ruining every single game mode

dim roost
#

Heavy is my least played
I enjoy medium
Basically punished myself

#

I want to do the Matter Displacer, Glitch Mine, and Zipline
I only have the zipline rn

#

I have that too, I meant the gadget that turns mines into plants
Forgot the name

#

Bingo

#

Yuuuup

#

I hate it too, especially after playing Platform Shift

next chasm
#

Love The game!

dim roost
#

It is a cruel evil little device
Like the Fallout New Vegas toaster

next chasm
#

What is the best gaget?

dim roost
#

Probably the RPG

remote sable
#

where i agree with most of the nerfs to stun, it's actually astonishing how left out light is in terms of synergy with the team composition

everything that makes mediums and heavies overpowered is done by both enabling one another very strongly
barricades and aps are quite good alone, but are made infinitely better when paired together
every single heavy and medium are enabled by two heal beams on them at once, as well as having two more lives with defib
barricades and bubble shields boost turret utility the same way they do aps's
heavies have little mobility problems with their charge n slam and medium's gadgets
heavy's sa1216, lewis gun, and m60 are the actual best weapons in the game in terms of practice and statistics

there's literally nothing light offered back then and now they just straight up have nothing now

frosty pulsar
#

sword, dagger or throwing knives for most fun?

ripe kraken
#

sonar granade for heavy glitch trap for light buff data reshaper buff smoke buff flashbang 3 shot trackin dart

mellow lodge
frosty pulsar
mellow lodge
idle reef
idle reef
mellow lodge
#

just keeps getting worse

idle reef
#

have faith

mellow lodge
#

no, it's been over 5 months

#

and now i can't even use dagger

#

since 2.6 literally killed the weapon, and you can't use dash with it anymore

modest wing
idle reef
modest wing
#

unloaded full lewis clip on him, 0 reg

modest wing
idle reef
#

That's not the reg as much as just the defib respawn stops the bullets, I'm assuming it's a bug but I truly don't know

craggy prism
#

for comp what setup do yall use for heavy

idle reef
keen turtle
craggy prism
#

i see

static grove
#

1- When I get killed while throwing a landmine, I can see in the animation that the mine is released by my hand, but it is not placed in the game, it really bothers me. can you make the confirmation match when the mine leaves my hands?
2- WHY I CANNOT HOLD THE SECOND GRENADE IN A RAPID TOSSING?!! So annoying

#

The XP-54 is a real headache. This weapon is a damn laser gun, extremely high rate fire with laser precision, AND VERY FAST TO RELOAD. perhaps 20 round mag will be better?

wild nexus
#

People of the finals I ask you this. How much self damage does the rpg do point blank.

tired rapids
static grove
#

oh sorry

tardy egret
#

you can fly in a destroyed crane with two heavies using anti grav, pretty funny thing to do

shadow onyx
shadow onyx
craggy prism
#

what medium buuilds do yall run in comp

jovial dune
#

Is there any way to make it so the game auto selects my previous weapon when using a throwable with more than 1 charge?

wild nexus
fleet brook
fleet brook
covert ether
#

thats what i meant 2

fleet brook
#

I was gonna say just lowering its damage would make it useless

sullen tree
tacit zinc
# covert ether Fine or just lower the rocket dmg to 60

Crying for RPGs but saying nothing about grenade launchers... the reload time of the RPG is extremely long, it only does 140 dmg compared to 260 on yourself. I have no problems with RPGs, you just need to be at least reactive. if you head straight for a Heavy, don't be surprised

swift cradle
#

Bruh people still complaining about light lol

fleet sun
#

i hate the swords to op

dire marsh
#

** APS turrets NEEDS A NERF**

tacit zinc
fleet sun
#

nerd

tacit zinc
dire marsh
#

yes

timid sandal
#

Increase the time between each block it makes, I’ve seen those things stop 3-4 grenades in a second or 2

covert ether
#

@tacit zinc it does not matter, if the whole lobby is running heavy and their first instinct is to rpg anything that moves you are screwed to put it in simple terms 1 rocket is 140 two rocket is 280 three rocket is 420 if they all hit it does not matter what character you are you are dead

last briar
#

what is the damage of charge and slam

tall raft
#

riot shield trash

#

this is far from a recent conclusion

covert ether
#

I play this game every day it is not rare, it happens every day whole teams of heavies running around with rpgs the whole game if you played as much as my friends and I you would be complaining too unless your a heavy main that doesn't want his precious rpg to get nerfed

keen island
restive plover
covert ether
#

@restive plover exactly

sand monolith
#

No you don’t get it it’s actually very skillful to run around with your rpg out and immediately shoot the first person you see for a free kill

torn mantle
midnight ember
#

idk why people are crying for the aps nerf its fine as its any nerf will probably kill it

#

in this logic nerf the Grenade launcher and glitch Grenade

sand monolith
midnight ember
#

bro anybody that need aps turret gone just use data reshaper

sand monolith
#

And then if they don’t have aps you wasted a gadget slot

covert ether
#

Data reshaper the silent meta but I want a second charge for it tho

sand monolith
#

Plus reshape is another denial ability

#

At least it’s active though

midnight ember
#

yea so aps medium when they deny grenade you can deny his aps. with reshaper

sand monolith
#

Yes that’s very poorly designed and very boring

midnight ember
#

maybe if it really needs a nerf just the cooldown

#

that will make the reshaper more valueble

sand monolith
#

The cooldown should start when it’s destroyed. You can just place an aps a minute before a team arrives and then have another one to place down if that one gets destroyed

#

And it’s not possible for the attacking team to know if that’s the case

midnight ember
midnight ember
#

what really need a nerf in my openion is the M11 and the LH1 i see. alot of lights dominate with these weapons

#

why you shouldnt nerf the APS

  1. there is alot of matches where one of the teams run a heavy with MGL that really annoying to deal with if you dont have APS
  2. there is alot of matches that run 3 CL mediums with guardian turret (once they have the cashout goodluck getting it back)
  3. Lights glitch got buffed recently and this is the only counter
covert ether
#

Patch the sword

#

Emote canceling is wild af

inland lark
inland lark
midnight ember
inland lark
#

yeah you can do that with any weapon

covert ether
midnight ember
#

2 shots takes to kill a light 1 head 1 body

inland lark
midnight ember
#

the headshot multipier is too good 1 shot takes 4 bars regular 2

inland lark
#

and has no falloff

midnight ember
#

did i mention that you can spray and pray and still screw others with that gun?

covert ether
#

Well and every single heavy runs almost the same 3 gadgets RPG,barrier, and dome if not one of those 3 than anti grav cube

shadow onyx
covert ether
#

@shadow onyx I agree

inland lark
midnight ember
#

i just think the LH1 and the M11 is too good

inland lark
covert ether
#

93r desperately needs a buff It can't compete with anything

inland lark
#

peoples problems arent with the weapons/gadgets being too good its not working with your team to find your enemies counters and using them against them

shadow onyx
midnight ember
inland lark
#

the only thing i have real trouble dealing with is lights sitting 3km away with the sr-84 since i have to waste time getting to them to get them off my team

covert ether
shadow onyx
short prawn
#

Started using the sledge its kind of fun

midnight ember
short prawn
shadow onyx
midnight ember
thin ermine
#

2 hits of the hammer dealing 400 damage??? Them heavys treating me a heavy like a helpless light

inland lark
covert ether
inland lark
#

cashout theyre anoyying but can be avoided easier

short prawn
midnight ember
shadow onyx
short prawn
#

I started to lean away from the goo grenade since everyone has a pyro grenade every game

inland lark
midnight ember
#

i think best solution is to add modifiers in gamemodes that restrects or nerf this specific weapon / gadget in this specific gamemode only

#

i mean who realised that RPG is OP in terminal?

short prawn
inland lark
shadow onyx
thin ermine
#

Probably gonna nerf that

shadow onyx
restive plover
short prawn
midnight ember
short prawn
#

I havent even been using the rpg right i just shoot it at the platform every time i remember it exists other than that i get killed cuz of the reload

shadow onyx
midnight ember
#

less damage will make it bad you need to make it less powerful not kill it

#

its the ony soloution to sword lights

shadow onyx
#

There are also plenty of other warheads other than the pg7v

shadow onyx
midnight ember
#

yea but sacrfice range

fleet brook
#

It's lack of damage to structure and because you can't use it a bunch leaves alot better options for heavy imo

shadow onyx
near birch
#

Make a sword and shield cosmetic for the riot

high storm
#

A scythe would be cool for the sword

barren zephyr
#

i think it would be super cool if they had a skin for the model shotgun that was just a steampunk olaf's shotgun type deal with new animations.

barren zephyr
#

33

#

46

shadow onyx
#

I think they should add a new gadget that's like the drill charge from cod

covert ether
#

i feel like they should make a tommy gun for the medium class i feel it would be super fun and or a desert eagle for the heavy

#

cause heavy is the only class thast doesn't have a pistol

shrewd scarab
#

new Specialization ideas I had
Light: Pyro Shield (If it had to replace a Specialization, this would replace Cloak)
-Activate to ignite yourself, while ignited you spread fire in your path and on contact with surfaces but take constant self damage. (Duration of shield is about as long as a teammate effected by Vanishing Bomb)
If killed with Pyro Shield active, drop a slightly smaller Pyro Grenade where you were standing + momentum
Basically just weaponized vulnerability, trying to harness Light's focus on status effects
Medium: Combat Stim (If it had to replace a Specialization, this would replace Dematerializer)
-Use a copyright distinct stim on yourself, increasing movement speed and jump distance when jumping out of a slide. During stim, you are unaffected by Glitch effects but can only use gadgets that have a wrench icon (I.E. defib & jump pad)
Weapon stability is worse when Stim is active, but reload speed is slightly increased
Wrench icon gadgets have increased recharge speed when Stim is active, but decreased speed for a few seconds after Stim wears off
Again, this is TOTALLY not inspired by a character from another game that just so happens to feature a minimal weapon, movement based FPS PVP
Intended to act as a general buff to Medium when needed, playing off their Jack of all Trades nature
Heavy: Blasterbuss (If this had to replace a Specialization, this would replace Charge 'N' Slam)
-Activate to deploy a very large Blunderbuss.
Blunderbuss does slightly more damage than an RPG-7, but with majorly increased swap time if the shot makes contact with an enemy.
When it makes contact with a surface like a wall or floor, it will cause a C4 like damage effect that will destroy a large horizontal portion of the surface.
The Blasterbuss will also cause major knockback to the user & those the user hits, about the distance of 1 and a half Light Evasive Dashes
The Blasterbuss is a way to extend on Heavy's destructive potential. Plus, its funny.

torn mantle
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tbh rpg should get removed at all

shrewd scarab
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nah, RPG's the perfect tool for Heavy

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He's the most close ranged class in the game, him having a one-time 100 or so damage ranged attack (that if im not mistaken does have a bit of travel time) is fine imo

torn mantle
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the thing I find weird about it is that it's a gadget, that behaves more like a weapon then a gadget

shrewd scarab
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If you can control the kick, yeah
still, the majority of Heavy's weapons are strongest in close range

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heavy does NOT have too much going for him

midnight zealot
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Day one of asking for dual wielded pistols for light, a bow for the medium with explosive tips, and an m4a1 for either the medium or heavy

shrewd scarab
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dual pistols works better for medium imo

fleet brook
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Took a C4 charge

Really limiting heavy destruction

sand monolith
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Heavy is the best class in the game by far

shrewd scarab
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All the classes have some crazy stuff to them, while Heavy has some decent stuff I would by no means call it the best

clever temple
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heavy has an rpg, shield grenades, barricades and mines

shadow onyx
clever temple
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literally best gadgets

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you can play defense, offense it doesnt matter

sand monolith
clever temple
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heavy is just really powerful

shrewd scarab
shrewd scarab
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been playing since Open Beta regularly & havent encountered a situation yet where another class was able to subvert a part of my kit

sand monolith
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Light light be good if heavy didn’t put it at 10hp for free

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And then also have Lewis gun to instantly kill it normally

shrewd scarab
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Light has to shmove if it wants to stay alive

sand monolith
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It doesn’t matter because rpg radius is bigger than a dash

clever temple
# shrewd scarab me when I ignore Defib, Glitch, Jump pad, Defensive capabilities of Goo on every...

you literally have some movement tec with heavy aswell, obviously its not as good as medium but he can do mostly everything
defib obviously is insane
jump pad and ziplines are solid but all of this still doesnt compare to the heavy arsenal.

opening fights with a gadget that literally halves or outright kills players - rpg
literally having cover on the go - barricades
more effective hp - dome grenades

and that is not even when trying to compare the current weaponry between medium and heavy, especially after the massive fcar nerf

shrewd scarab
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dome & barricades are countered by like, a single pyro grenade
dome is countered by glitch grenade
plus I was always an AK type of guy, so the fcar nerf didnt affect me personally (& 1887 can be mean if you get a good angle against a heavy)
Rocket can be strong but its a single use, if you cant follow it up or dont finish someone off with it they can likely regen and punish assuming they need to regen at all
Heavy is countered by movement, Light is countered by accuracy and reflex, Medium is countered by knowing it's counters

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oh damn
I just thought of a way to counter medium's APS
Goo to the side of it so that it extends into the APS, then light it on fire to keep people away from the APS' protection

clever temple
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ive never seen a pyro grenade effective againts dome or barricades
glitch is fair counterplay for the most part
using ak instead of the fcar pre-nerf id say is very questionable considering how good the fcar was
even if rockets are single use and regen slowly, its still instant high damage and destruction

shrewd scarab
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then your lobbies are sleeping on Pyro grenade
blinds the area it hits, decent damage, punishes people hugging defenses, and can turn Goo into some major area denial
I can see how rockets can be strong, but I would probably only bring it along for a sledgehammer or flamethrower build

bold ruin
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pls nerf defib

shrewd scarab
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also I didnt use the AK or FCar before the FCar nerf, i was a solid 1887 or Riot Sheild main

clever temple
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pyro isnt really that bad, tho i would say it gets outclassed by other grenades/gadgets, unless you really want to counter gas or another option and cash out area denial

clever temple
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tho i still cant deny, pre-nerf fcar was mad

shrewd scarab
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yeah I hated the FCar
I still find it a boring choice amongst Medium's kit

clever temple
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can agree

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such a snooze weapon

fleet brook
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?

shrewd scarab
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we might just be seeing Heavy through different experiences, I never had much annoyance at Heavy because I rarely play ranked. Last I played it was like midway through last season

clever temple
fleet brook
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Bubble sheild would be better

clever temple
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i just cant deny how good heavy is

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but i think like, instead of an issue of the heavy class being really overpowered and needs a nerf or yadadada, i think giving him some very slight adjustments and buffing the other 2 classes to a degree would be proving more efficient, be it ranked or casul

shrewd scarab
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yeah, im a Medium main for the most part
im gonna get into ranked soon, as I said im just catching up on challenges right now (plus I got a bit rusty recently)
I do feel like each class just needs a few changes and probably some more toys to use to keep a "best class" out of discussion

clever temple
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very much agree on this

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medium feels very weird currently

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although with the fcar nerfed, famas is actually rather viable, which is really fun winning some ranked games with it

shrewd scarab
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I love the burst weapons, but I find myself running out of ammo a bit too soon on the pistol & the famas feels a bit too weak sometimes
also, I just remembered, the big value of pyro grenades is that almost nobody runs it's counter grenade so you pretty much always get it's full value (at least from what i've played)

clever temple
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yeah you run through the ammo really fast, and the famas has quite a long reload if you used all of your mag which can be pain. it could have some slight adjustments for its damage drop off as sometimes you just do so little damage, even with a full burst hit on a player.
honestly the burst pistol i really believe just buffing its hipfire spread would make it 10x better. literally just make it the HIPFIRE weapon of light and you can have some interesting plays with it, especially since the iron sights on this is not the best.
and yeah, pyro grenades are quite underrated

ornate schooner
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Who here thinks that embark games should make the iron sight for the LH1 a bit better

foggy snow
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iTz_Nao and I are collaborating to sychronize the data between our spreadsheets (and double-check our testing methods)

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the pinned spreadsheet should now have data that's consistent with my own

foggy snow
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like yeah, all medium weapons are balanced among each other

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but that's because they're all equally lacking in firepower

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esp. while Heavy has guns with similar range that kill faster, all while he's much tankier, and has RPG/Slam for extra damage

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I wish that they buffed all of the other Medium guns to compete with pre-nerf FCAR instead

clever temple
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i personally think that the fcar rework/nerf was not the best decision

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hot take, but i would have kept the same mag size, change the fcar to have 24 damage an a slight increase in rate of fire like 540 - 560 and maybe change the ak damage from 20 to 21

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and also slightly reduce the burst intervals of the famas

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either that or keep the 25 damage on the fcar, but lower the rate of fire to 500

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there's a lot of basic stats that can be tweaked and see if it be more proficient balance between the medium's arsenal, its a shame embark didnt consider these adjustments

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its very odd that the fcar does the same damage as the m60

foggy snow
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yeah I would've done

  • FCAR damage decrease from 25 to 24
  • AKM damage increase from 20 to 21
  • FAMAS burst delay decrease
  • Revolver spread decrease + minimum damage dropoff range increased
  • Model 1887 reload time decrease (mainly making that shell ejection animation faster)
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this would've made the difference in TTK between assault rifles much closer

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while accounting for how you're more likely to achieve 100% accuracy on a clicking weapon like Revolver or Model