#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 43 of 1

inland nova
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guys

sly estuary
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its hard to make new weapons that arent incredibly niche and uneffective just look at the ks 23 embark buffed it like 5 times but it stil not viable

wise briar
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We M and H dont have sniper rifles. I want a dragunov and H wants a .50 cal

inland nova
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i want to start a peoples union to improve thermal vision pls

digital cipher
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Real. But if you look at Lights, no two lights are the same. Every medium using Fcar mostly though because everything else (besides AKM, and MAYBE Grenade Launcher) don’t hold a candle to it

sly estuary
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the rare light in ranked running sniper is annyoing enoguh, imagine a whole fucking team, and a HEAVY with 350 hp sniping u from a cross the map

digital cipher
wise briar
sly estuary
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we dont need snipers at all

sly estuary
digital cipher
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It’s good that light is the sniper because they are squishy, which mean I can go sneak up behind them and stun spray them

sly estuary
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snipers ruin the whole purpose of the game. imagine wiping a team and then getting triple snipe third partied by a team that just respawned (after u wiped them)

digital cipher
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Also can I just say that I’m SO glad we don’t have bullet drop off?

wise briar
digital cipher
sly estuary
torn mantle
wise briar
sly estuary
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if you nerf them enough to be actually balkanced then they wont be snipers anymore lmao

torn mantle
idle sky
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personally, i don't rly have a rough time with snipers. i never rly understood the stigma around them

torn mantle
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I dare say snipers are one of few balanced weapons

wise briar
sly estuary
torn mantle
sly estuary
idle sky
sly estuary
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it might "balance out" but it would also completely ruin the game lo

idle sky
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also, rpg shots almost never land when i play. i have never been hit with one

sly estuary
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maybe u just dont realize it was an rpg

torn mantle
idle sky
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now they health heavys would have would be an issue, but that could also be adjusted by buffing other classes

sly estuary
idle sky
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maybe a high movement speed for light and medium to make them harder to track

torn mantle
wise briar
torn mantle
wise briar
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Make the hip fire worse for H. Now they will have very hard time against enemies with close range weapons

sly estuary
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like i said, if u balance it then it wont be a sniper anymore

sly estuary
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heavy's should be rewarded for close quarter fights

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they should make it the farther away the opponent the less damage

wise briar
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Its a sniper. It shouldnt be

sly estuary
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yeah but then its NOT BALANCED

torn mantle
wise briar
sly estuary
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thats the whole point of my argument. first of all, snipers are incredibly annoying for anyone not playing against them. for u guys who love snipers, its great, but for the other 99% of the playerbase, it sucks. second, a heavy or medium sniper would be OP due to their increased HP. in an attempt to balance this, then it wouldnt be a sniper anymopre

sly estuary
torn mantle
torn mantle
sly estuary
wise briar
sly estuary
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but it was mostly really op in season 1 when everyone mained sa1216, now heavy has more range with m60 and lewis

torn mantle
# sly estuary rpg is more range that most of what heavy runs

And if rpg already exists, why shouldnt there also be a long-range weapon on top of the gadget? The finals is a game all about choosing your own weapons and gadgets and specializations and making your own combo. Whats wrong with another type of playstyle?

sly estuary
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i didnt say that rpg and snipers were too much RANGE for heavy, i said they were too OP lol

sly estuary
sly estuary
# torn mantle .

dude by ur own argument "the finals is a game all about choosing your own weapons and gadgets" blah blah, then why shouldnt the rpg exist. prob cuz u hate it because ur a medium or light. just deal with it man

torn mantle
sly estuary
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the heavy having ONE charge of a semi-long range weapon to make up for its inadequacy in that aspect is not gamebreaking

torn mantle
bold ruin
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damn the turret is crazy

sly estuary
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bro i hate the turret theres no skill involved and it is hella annoying

bold ruin
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literally a team of three mediums with turrets and defibs is unbeatable no matter how bad they are

wise briar
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Dude the RPG is not even a main weapon and has a long ass CD and can literally be countered by Aps. How can u even complain about it at this point

bold ruin
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me and my duo (teammate was kinda bad) outaimed and skilled them in every way but they just had endless defibs and turrets so there was no chance

bold ruin
wise briar
wise briar
bold ruin
wise briar
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.

sly estuary
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and i was tryna look at ur perspective because mediums and lights seem to think rpg is hella op so it was just rhetoric

wise briar
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Not to me it is. My aps is my best friend on the battlefield

astral mantle
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Please can you make attachments for weapons

fleet brook
wise briar
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.

fleet brook
wise briar
wise briar
bold ruin
astral mantle
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Yeah

wise briar
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I honestly dont think embark wants to do that. Even right from the begginning

fleet brook
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Making parts of the game useless is bad

idle oracle
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Has anyone noticed the APS activating through the floor of payload? had a teammate put theirs on the underside and it still seemed to catch things on the top side

mortal plume
raw wasp
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what are the best guns to use guys?

torn mantle
quick gate
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Anyone else think a Goo Trap would be cool?

sullen tree
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Wasn't bad against mediums tho, and it's in a pretty good spot now against meds

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The only way they could feasably solve this is by buffing light health to 200, because nerfing RPG damage would unbalance it against medium

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But if you're playing light and a heavy even sees you with their RPG out, you're losing over half your health at best

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One time I saw a heavy with RPG out, dashed to the side as soon as I did. Out of their LOS. They fired their RPG, still did more than half my health.

arctic fog
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New gamemode??

sullen tree
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Ye, apparently

sullen tree
# sullen tree It was way too powerful against lights, and still is

RPG used to be able to 1-shot lights off the AOE alone.

Now you have to hit it a bit closer to the light, and It'll do 140 damage. Which puts the light at kill percentage from Literally any weapon besides a single tracking dart shot.

And the AOE seems to only lower the damage to around 80, which is over half light's health.

What this means is that if a heavy is running around with RPG out, they basically can immediately trivialize any light who tries to challenge them. Because even if they pretty much entirely miss, they'll still take more than half the light's health from the AOE. From there it's only about 3 lewis bodyshots to clean up

fleet brook
arctic fog
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this week i think

bright light
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turrets are horrid

ancient shadow
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Here’s an idea for a gadget. I think this weapon should be for the heavy basically it’s a anti-tank gun with a 75 or higher shell which would allow a defensive or offensive placement to destroy walls and all classes can use it once it’s placed the downside is the enemy teams can use it as well

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I thought process was that you’ve already worked on war-games before so this should be easy

spare spindle
fleet brook
gilded shoal
spare spindle
gilded shoal
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instead of giving a mouse a cookie ad nauseum, just take the L and remove it like Recon.

twilit field
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is there a reason why the healing beam does not have a white skin from the experience-skin tree?

fleet brook
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C4 would be the only thing that could reasonably destroy the environment well and well charge but that has no range

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And the KS-23 takes half a year and most of your mag to destroy a bit of one wall

mellow lodge
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they just look near someone click button and now the other person is dead

fleet brook
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Me a heavy who actually uses it for map destruction

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Because if not my only other ranged destruction option is the ks- 23

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Nerf it's damage give it a better CD idc I use it for utility

mellow lodge
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you don't need ranged destruction

fleet brook
gilded shoal
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keep RPG, let heavies destroy buildings they need it.

twilit field
mellow lodge
mellow lodge
fleet brook
fleet brook
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I like arena destruction stop removing heavies arena destruction they took a c4 charge now they're gonna nerf rpg

mellow lodge
gilded shoal
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Cool, remove RPG's player damage, increase building damage/area, and reduce the CD or give it two charges.

fleet brook
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Yeah IDC if c4 and RPG did no damage I'd run them simply cause I enjoy destroying the arena

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They'd need to be rebuffed but breach charge deals no damage anyways

mellow lodge
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i just hate rpg because it instantly removes someone from a fight without requiring any skill at all

mellow lodge
gilded shoal
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breach and C4 both need to do so much more building dmg/area than they do currently.

mellow lodge
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yeah for a game that's building destruction was a selling point the actual destruction kinda sucks

fleet brook
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Beta destruction was better

mellow lodge
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beta was better entirely it seems like from what i have heard

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like xp had irons 😭 i want that

twilit field
mellow lodge
sullen tree
# mellow lodge c4 nerf was dumb af, same as breach nerf

they massively overnerfed them through the "death by a thousand cuts" style of nerfing they have.

where they dance around the actual issue (C4 damage and blast radius, plus the amount of C4 you get on a respawn) nerfing everything around it, (stacking stuff on barrels, arming time, the fact you can throw and remote detonate it, etc.)

sullen tree
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it just kills anything overall

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if you can put two C4 on a flowerpot and have it function identically to a barrel nuke, the issue is not putting stuff on barrels and throwing them

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the issue is clearly with C4

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but in some part it's the community's fault. Since even seeing something like a nuke that's half effective would have everyone frothing at the mouth. Even if it had been brought to a perfectly balanced state

fleet brook
sullen tree
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it was also in a massive amount of the promotional material. It was intended to be a core mechanic

fleet brook
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Putting a c4 on an explosive barrel and you have a RPG from wish

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The game feels a lot less dynamic then it used to less sand box like

sullen tree
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prop surfing used to be a thing. Dash used to be just a quick acceleration that you could tie into other cool tech, or curve

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we're getting to a point where they're gonna nerf the stuff that you can use high skill expression with, because people complain when they get stomped by someone using it

fleet brook
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Ig one crazy buff they could give heavy for map presence is

Gravity well can't be shot out

sullen tree
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people are already starting to eye up dash and sword now that invis is gonna be gutted

fleet brook
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Because whenever I use it it creates a fun weird play environment but anyone who knows you can shoot it destroys the fun immediately

gilded shoal
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ngl, I feel awful shooting the cube

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I see visions and plans and a game much cooler than the one that we're playing every time I do it. sadcowbo

boreal laurel
sullen tree
fleet brook
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Lights have movement options and guns and weapons that play on that

Mediums have arena buildings and supportive utility options and entire kits that center around that

Heavy has defensive utility and maybe a little arena destruction

mellow lodge
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seeing an fcar kids or heavy crying about sword makes me think they truly are fucking dogshit at this game moolah

fleet brook
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Sword and dash users who are good

Is like trying to swat a fly that's biting your knees

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And if you add tazer I'm putting you on a watchlist (joking)

waxen apex
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Does anyone at embark or in the community managers realize how fuckin impossible it is to level up the data reshaper

sullen tree
waxen apex
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I don’t necessarily hate the gadget. I love the buff from the past patch because the longer range definitely helps. It’s just the XP you gain from switching enemies gadgets, canisters and other things is weak af

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I just wanna know what I can do to maximize the XP usage from the gadget itself. Everything you reshape gives you the same XP

boreal laurel
sullen tree
bold ruin
sullen tree
bold ruin
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i respect the grind because i personally know how hard it is to do what they do

sullen tree
mellow lodge
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@foggy snow hey zaff do you know the DOT on flamethrower?

foggy snow
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difficult to test. i assume that it's the same as any other fire DoT

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unless, somehow, different sources of fire deal different damage

mellow lodge
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did the DOT be taken into accoutn with your stat sheet?

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also thanks for the response hug_friend

foggy snow
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no. when I checked my math against target dummies, they didn't appear to take damage from a DoT while I was shooting

mellow lodge
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yeah the DoT seems quite buggy sometimes

foggy snow
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it would be much easier to test all of this precisely

mellow lodge
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like sometimes i will die in less than a second and be like wtf just happened šŸ˜”

foggy snow
foggy snow
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would love if someone else could confirm if the DoT was applied on top of the 30 damage per shot

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or I could take Flamethrower into Quick Cash and do a VOD review, reading the damage charts on death

mellow lodge
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and it is refreshed after every time you are hit by a flame projectile

glass raptor
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best loadout for sword dash?

mellow lodge
undone dragon
mellow lodge
glass raptor
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ig i gotta save for stun

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whats the best med build

mellow lodge
bitter dirge
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you moving on from light?

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Colby's is meta, mine is fun (probably)

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frag should probably be replaced with defib though

novel sundial
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And then ofc healbeam for powershift

bitter dirge
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I love pyro because it can go through floors

novel sundial
bitter dirge
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True, but I've found gas to not cause the enemy to scatter as much as flames

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also flames burn goo, which is great for clearing areas

glass raptor
novel sundial
bitter dirge
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I wish that dagger was somewhat good on it's own

novel sundial
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In my history I’ve probably gotten atleast 50 or so kills from players having an ego battle with the gas while stealing, and all of them failed

bitter dirge
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you pretty much need cloak or dash for it to work at all, and both are likely to be nerfed soon when in reality, everything else just needs a buff

novel sundial
bitter dirge
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the problem with light isn't that the xp and cloak are too viable, just that they are viable at all

bitter dirge
glass raptor
novel sundial
glass raptor
bitter dirge
# glass raptor yeah

try cloaknade for added surprise factor, and jump them from behind. If you're not constantly moving around, you will get lit up very fast

novel sundial
novel sundial
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Oh shit. Well that’s ironic

bitter dirge
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the feds stole my embed perms šŸ˜’

novel sundial
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I sent and epic embed fail and it failed to embed

glass raptor
bitter dirge
novel sundial
bitter dirge
#

they legally can't damage you

novel sundial
bitter dirge
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Skill based matchmaking and my teammate has a final combat score of 150, the other is constantly going afk for minutes at a time, and the enemy kills in milliseconds

bitter dirge
novel sundial
bitter dirge
novel sundial
bitter dirge
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bet you didn't think of that, huh?

novel sundial
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Nah like like, out in the wild type shit. Also the wall behind me is gonna be the guy giving the 10% ethanol backshots

novel sundial
bitter dirge
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ddos them and grind their ping to 4000 for 6 seconds, giving you enough time to whack them both and run across the map

novel sundial
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Damn that shit funny asl ngl I gtg to bed I’m running off humor rn

bitter dirge
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the trick is to become a bisexual vampire, steal your adopted brother's body, and learn to stop time

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after you've done that, I think you can win pretty much any encounter

bitter dirge
novel sundial
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OHH. Like snoring i think

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ā€œHonk… mimimmimiā€ type shit

bitter dirge
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exactly ā€¼ļø

bitter dirge
bitter dirge
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Bullet time: Slow time around you in a 25 meter circle radius to a quarter of the regular speed for 3 seconds. you retain your normal speed.

torn mantle
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Especially is you dont slpw yourself but prpjectiles are slowed. Like imagine just filling up the space around an enemy with knives while they watch in horror

sullen tree
bitter dirge
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I think it would be best if it didn't completely stop time, but slow it to a fraction to add the possibility of a clutch, or to shatter someone's hopes even more

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imagine getting time slowed and still somehow managing to kill them

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or slowing time and almost dying, but living with a sliver of health while they try to run away

torn mantle
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I think that if theres a time slow, it should be in an area, so bullets incoming are also as slow as the ones going towards

bitter dirge
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25 circular meters seems fair to me

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like 25 in each direction from the caster

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but should it be a placed thing, or should it be a surround user ability

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because you could give a cool watch interaction by literally stopping time with the press of a button

torn mantle
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Isnt that a bit much?

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Okay thats true

long oar
fast mulch
rugged bear
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Make the KS-23 have accurate Iron sights not some stupid squint mechanic.

turbid perch
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I think thats the point

orchid arch
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Is there an up to date TTK/DPS chart?

mellow lodge
# orchid arch Is there an up to date TTK/DPS chart?
soft juniper
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Melee auto aim sucks ass I was gona hammer swing a light right infront of me and my screen 180 and aimed for a full hp heavey behind me?

fleet brook
mellow lodge
fleet brook
# mellow lodge m11 and what else?

M11 and V9S SH-800 (unreliable because shotgun but still). The other classes standard's for killing a medium in body shots tends to be .90+

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Light does have some of the highest ttk guns only matched in medium with by model shotgun (in terms of Killin other mediums)

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If your wondering why I'm using mediums as a base for HP in the game and not comparing medium to killing light is because it's a good baseline not a heavy with an absurd amount of HP compared to everyone else but also not a light they're the middle ground so a nice control point

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Also because I see mediums the most

novel sundial
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Medium is a light + a light minus a lil dash of 50

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Light is just a medium minus a big sprint of 100

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L + M + 50 = H
L + L - 50 = M
M - 100 = L

fleet brook
glass raptor
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whats the best heavy build

novel sundial
novel sundial
nocturne ledge
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Just wondering, seeing as the sniper says melee weapon does it actually count to dailies that require melee damage? or is it just poor wording haha

novel sundial
novel sundial
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Sniper and LH1 count towards hunting rifle challenge. For melee use sledge or riot or sword

nocturne ledge
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So the sniper counts for the marksman/handgun? Sorry just still confused šŸ˜…

modern blade
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a hunting pistol for medium

violet cosmos
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turn the light pistol into a deagle

grizzled apex
#

Please give us cute skins for the Xp54

bold ruin
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can we get a reskin of the rocket launcher thats just a pool noodle with the hole in it? Yk when you like fill up the pool noodle with water and then blow really hard in one end and it becomes a cannon? Can we have that?

bold ruin
earnest stone
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Imagine cosmetic attachments for the guns, no changes on the stats purely cosmetic things

desert apex
restive plover
bold ruin
frail mango
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Buff the grappler

bold ruin
frail mango
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Ya

grizzled apex
frail mango
bold ruin
bold ruin
# frail mango Range sucks

i get that but i feel that the mobility advantage of lights is already really good, i think the grapple is a decent gadget for the time being, an extension in range might make it too easy to leave fights that were poorly chosen, or as crossmap mobility (i guess thats part of the gadget but yk too much is also op). I dont play light that often so take my word with a grain of salt i guess

frail mango
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But yk wut I mean by poor fight cuz your team should be on your ass helping.

bold ruin
frail mango
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Also when I’m trying to get into a fight I can cuz the range sucks

vernal rover
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Whats an optimal riot shield loadout?

drifting bronze
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So yeah, buff grapple 😭

little fog
# vernal rover Whats an optimal riot shield loadout?

I try to lean into support if I have the shield, Healing gun, paddles, Pyro, zip/jump pad, flashbang. Because of how close you have to get to the enemy, you'll want to be just as close to the team. Combat won't be that hig unless your nice like that, but you'll lead in support everytime.

little fog
earnest stone
# bold ruin like a flashlight or grip?

Yea, imagine like for 200 crowns (idk whats name of the coin for buying guns/artefacts) u can buy a silencer or a foregrip that doesn’t give u any buff but makes ur gun look 200% cooler

carmine willow
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i just ranked up to plat 4, do i have to wait until the end of the season to receive the gold m60?

honest yoke
#

need more smgs

crude loom
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I think we need a high power bow for lights, very low ttk, medium-high range but with some arrow drop, high reload time, but the ability to move around at a slighty slower pace while loaded. you could hit some nasty snipes with it but it would be high skill to do so to discourage people from sitting back

analog terrace
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why are the cool skins always restricted to three guns. There are cool skins but most of the time not for the gun i want them for, is that so hard to implement? And i dont mean the crazy wood Skin pack for excample i mean just the simple skins

hallow leaf
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I feel like mines are going to be amazing in the new game mode

analog terrace
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very powerful for sure

sullen tree
frail mango
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LOL

sullen tree
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sword grapple should be a thing, lol

frail mango
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facts

brisk delta
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Am I the only one who wants moddable weapons in the finals?

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I’ll take that as a yes

analog terrace
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I think it would be cool, but i dont think that THE FINALS needs that. I think the core of THE FINALS are the cool Game modes. I dont know what weapon attachments would do for the game i think the balancing would also be a lot harder

brisk delta
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Yeah true, but still it would be cool

analog terrace
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But I had the thought too if this would be cool. Because there would be a new point to play because you have more to unlock

stone stump
# vernal rover Whats an optimal riot shield loadout?

So I’ve just hit plat 1 with only riot shield. Having experimented a fair amount I can tell you the absolute best loadout is heal gun, zipline, APS, defib. Prioritize healing teammates and bunkering with APS, whack anyone who’s in range but don’t chase those that run from you unless they’re last one alive

eternal urchin
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anyone else explosive mine wont level up? just stuck at full bar

analog terrace
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works for me

boreal laurel
fleet brook
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Sledge sucks

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Worst heavy weapon by far

stone stump
cedar elm
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Wuts the key differences between knife and sword?

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Like ik knife deal some heavy backstab damage but wut about sword? I don't see an advantage other than longer reach?

warm cove
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impact nades 90 dmg, high arena damage (light class) cryo nades slow weapon fire rate and gaget recharge (medium) knockback nade pushes enemy 5-10 meters from impact zone (heavy)

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shield bubble should behave like gibraltars shield from apex. player permiable but doesnt allow people to shoot through it. In its current state it is atrocious.

formal monolith
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Why does your rank go down 2 times in the fianls and what cause it to do that? I really like help with that?

grizzled sundial
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controversial opinion, heavy mesh shield/dome shield should get a buff due to glitch mines/grenades instantly taking them out

sullen tree
boreal laurel
boreal laurel
soft shale
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Well unless you want to keep that very stale competitive gameplay with Heavies sitting endlessly behind shields with healers.

thorny flower
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When do they put new weapons in?

thorn meadow
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CROSSBOW

thorny flower
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some m4 for medium would be good

wooden cairn
wise briar
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Can we have mannable turrets on the battlefield?

karmic narwhal
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Can't say how many times I have accidentally grappled, or grappled the wrong thing, but it happens more often than I am comfortable admitting, and yet other times, I grapple a wall too short and am unable to grapple again to correct for it, or even cancel the grapple. I would love to have grapple hook recharge based on distance grappled or travelled with grapple, with up to two or even three charges, but only at very short ranges. It would, of course, also need to increase cooldown dynamically per charges used within a rolling [normal/current cooldown duration time in seconds] window, with each additional charge used increasing recharge by no less than 65-85%, with the increases stacking in tandem (or in layers, depending on what performs best)

this would allow for greater flexibility if you accidentally tap your grapple in closed quarters, or want to chain a few swings alongside a building.

cosmic tide
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i cannot wait for stun gun nerf, i just got killed with stun gun, revived, then killed by another stun gun IMMEDIATELY

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i gotta take a break so i dont have to buy a new keyboard, i just left that game and joined a different one and the first thing i got shot with was a stun gun

cosmic tide
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each time i almost killed them, so if they just lower the time it lasts at the VERY least, i think i'll be happy with it

mellow lodge
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if only the famas was better

cosmic tide
mellow lodge
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yeah stun just isn't fun to play against

cosmic tide
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its kinda like recon senses, what are you supposed to do to counter it?'

mellow lodge
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i think people kinda target one thing when they are angry at something

cosmic tide
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i shouldn't need to reshape my whole playstyle against someones one gadget choice

mellow lodge
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like rpg and defib are just as unfun to play against but people don't complain about that šŸ˜”

cosmic tide
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defib isn't as strong now that its not insant, and rpg can't 1 hit a light anymore

mellow lodge
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as rn defib block players and blocks bullets now

sullen tree
cosmic tide
sullen tree
cosmic tide
mellow lodge
sullen tree
sullen tree
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they literally removed that functionality, it's in the patchnotes, lmao

cosmic tide
#

fr?

sullen tree
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ye, it was like that in open beta, I think

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then it got nerfed to no DPI decrease on release

cosmic tide
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def not in open beta, i remember my friend quitting because he hated the dpi thing so much after launch

sullen tree
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I think he was just genuinely tweaking then

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cause it has never been in the actual release of the game.

modern jay
#

Random ideas:
Blast Rocket
low damage, high knockback. shoot enemies to keep them away, shoot teammates to boost them forward, or at the floor to rocket jump!

Virus Dart
shoots a dart which instantly applies the hacked status effect to the enemy hit.

Phase
Allows you to phase through walls for a short duration. crouch to phase downwards

sullen tree
#

lemme bring in a few more lights to back me up, lol

modern jay
#

i suck at names im sure you guys can make better ones

cosmic tide
sullen tree
#

like revolver, you can kinda melt them with even while stunned. If you get stunned as a light you're just dead, but that's Light on Light TTK being the bigger issue

cosmic tide
#

you can deal with rpg spam with any weapon, you can deal with defib spam with any weapon (if you can fight a team twice), you can fight turret spam with any weapon, but stun gun spam you cannot use presicion weapons

sullen tree
cosmic tide
sullen tree
cosmic tide
sullen tree
#

they have to actually suffer a stroke IRL to first miss with that thing, and then suffer another not to clean you up when you're 10 HP

sullen tree
cosmic tide
sullen tree
#

a normal person loses muscular function and drops like a stone. The vids are funny cause they're the exception

cosmic tide
mellow lodge
cosmic tide
sullen tree
cosmic tide
mellow lodge
#

šŸ˜” why everyone sayin light have high ttk thats such a fucking joke šŸ˜”

sullen tree
# cosmic tide you don't let them hit that rpg shot, and if they do, you run ALSO, it is much ...

and by the time I heal, they have another RPG.

additionally, by running and taking yourself out of the fight, they have won. You are going to spend nearly a respawn timers worth of time healing up. They've fully taken you out of the fight for a not-inconsiderable amount of time.

The heavy also has to be nearly braindead to not hit at LEAST 80 damage from any popular engagement range. I have seen heavies with RPG out, logged what they were going to do, dashed to the side far out of line of sight, and still gotten tagged for over half my health while doing EVERYTHING right.

additionally, while you're a "sitting duck" you have a higher effective TTK on the light than they have on you. You have a higher effective TTK on the light in general, unless you're also running light

#

AND it isn't even hard to hit.

weapons like FCAR have higher TTK on lights than light weapons have on medium with all fuckin' bodyshots

cosmic tide
mellow lodge
#

RPD'S COOLDOWN IS 20 FUCKING SECONDS? THAT HAS TO BE A JOKE 😭

sullen tree
cosmic tide
sullen tree
sullen tree
cosmic tide
#

fair point tbh

sullen tree
#

and then we get into heavy guns, which are actually also horrid to fight, besides the slug and sledge, sledge because it's melee, and slug because it's ass

#

flamer is only hard to fight really if you have a close range weapon like DB or melee

mellow lodge
sullen tree
#

honestly the area I will agree on you with stun is when it hits a melee user. There is zero recourse in that situation

cosmic tide
sullen tree
cosmic tide
sullen tree
mellow lodge
#

guys patch will surely make the famas, 93r, and ks meta right? right? šŸ˜”

cosmic tide
mellow lodge
cosmic tide
sullen tree
cosmic tide
sullen tree
cosmic tide
#

i don't even have the invis bomb UNLOCKED 😭

sullen tree
cosmic tide
# mellow lodge ranked?

i am strictly against it because last time i played had an afk tm8 who just taped his controller and started being toxic to us so i dont go near it

mellow lodge
cosmic tide
#

my one and only experience from launch, do not need it

mellow lodge
#

omg zaff is here, hi zaff moolah

sullen tree
cosmic tide
sullen tree
foggy snow
#

it's not even hard to buff 93R and FAMAS. Simple fire rate and burst delay changes will go a long way for them.

sullen tree
cosmic tide
cosmic tide
foggy snow
#

Just waiting on 2.6 to see what spreadsheet updates I'll have to do

#

I'm hoping it'll be a lot.

mellow lodge
foggy snow
#

if Embark is balancing around quick cash then yeah, sadly Light's gonna die

#

but to be fair, he should not rely on degen game mechanics to be useful

mellow lodge
foggy snow
#

cloak and stun are the two most cancerous things you can have in a shooter

#

haven't seen a single shooter where people didn't complain about them

cosmic tide
sullen tree
cosmic tide
sullen tree
foggy snow
#

Also, if they change HP values for Light (and Heavy, to maintain "symmetry" in class differences)

#

they have to rebalance every single weapon in the game, around the new breakpoints for shots-to-kill

sullen tree
sullen tree
foggy snow
mellow lodge
cosmic tide
sullen tree
mellow lodge
#

no way did he just describe lights existence without cloak?

foggy snow
#

for example, I've done spreadsheeting with 175/250/325 HP split across classes. If they don't change weapons, then LH1 will be the best gun in the game at all ranges, and the FCAR will be even more broken.

#

so yeah, lots of rebalancing to do if they change HP

cosmic tide
#

THAT is what gives you an advantage, not JUST flanking

foggy snow
#

I'm just hoping that they give significant buffs to Dash and Grapple (perhaps making them more spammable, or increasing their distance/acceleration)

sullen tree
mellow lodge
#

dash is so easy to track, picking grapple is the worst choice in this game you can make, and cloak is getting an even worse nerf this week to make it actually useles

cosmic tide
foggy snow
#

I'd love to do dive n' dip strats with Grapple, but the cooldown takes forever

cosmic tide
#

fr, i wish it was more available, would try it out more on light if it were

foggy snow
#

it was probably meant for easy high-ground access for Light to do sniping things

#

but we all know how bad sniping is, outside of power shift

cosmic tide
#

probably, but it would be so much more fun, and would be so much more useful if you didn't need to be super conservative with your usage of it

cosmic tide
#

its really fun too, being able to jump out a window, then back in through a different window is really fun, and if they can't find me, the 10 second timer to heal starts and i am back to full health

sullen tree
sullen tree
cosmic tide
sullen tree
foggy snow
#

Goo Gun takes some getting used to, but the movement + annoying defense strats that you can do with it

sullen tree
#

if used correctly, it's like a much more powerful stun in some ways, lmfao

cosmic tide
#

its fun going against invis because i don't feel the need to change how i play to kill them, but i feel like its a horror game where they could pop out at any moment, the suspense is kinda fun

sullen tree
cosmic tide
foggy snow
#

sadly Mesh is still a braindead easy panic button for poor positioning so unless Mesh gets gutted, Slam and Goo Gun won't see a lotta use.

sullen tree
sullen tree
foggy snow
#

close range bruiser heavy build 🄲

cosmic tide
#

yeah i get WHY they did it, but i dont think they should do that. i think rebalancing the weapons and making lights a little more viable for the average person by giving them more health would be better then gutting things that are fun to make light better

#

which obviously, would be SIGNIFICANTLY more work

#

but i feel the long term payoff would be better overall

cosmic tide
sullen tree
cosmic tide
#

yeah i just don’t play heavy enough to be good with it, mesh is just simpler when i’m trying to do stupid shit with a comically large spoon

sullen tree
#

since the heavy GL functions not off travel time but instead off of the number of bounces (every nade must bounce at least once).

as such you can do what I'm calling goo cycling.

#

you goo an enemy, then fire two GL shots downwards at their feet, so it bounces off the gound and goo, exploding immediately

#

you swap back to goo, and automatically shoot it again to goo them again.

#

repeat until they're dead.

I'll test it more tomorrow, but this might be a bit stupid TBH

analog terrace
#

sounds like an idea XD

plucky lance
#

#šŸ’£ā”‡weapons-gadgets can you add a hand canon for light so it has a explosive wepon and all classe have a weapon if it add it has 1 or 2 shots and can get easy kills

fading crater
grizzled sundial
spare acorn
#

If I'll dematerialize a floor with mines on it; when they fall, will they be destroyed by an APS turret?

pallid veldt
#

is the smoke grenade any good for yall? Me and my lil bro tried playing but e said the smoke is not good enough. any thoughts from you guys?

mellow lodge
pallid veldt
#

I saw the strat in a meme post but seems like its still visible with low graphics settings on

glass mason
pallid veldt
#

true. I just need a third and some good coordination. I think it only really shines until then such as having a Heavy stealing while Medium constantly heals The heavy.

spare acorn
merry oasis
#

im seriously in love with the anti-gravity cube, it’s super fun to play around with. thank you, embark, for your amazing and cool gadgets :)

pallid veldt
merry oasis
#

i personally find it really cool to lift random props and cashout stations up into the air with the item

sleek pond
acoustic schooner
#

movement specilization for light to replace grapple. you would be able to wallrun superjump faster slide speed

soft shale
#

^ I think this would actually be very cool if implemented right, but am afraid it would make evasive dash seem like a worse option

pallid veldt
#

is it still possible to put a Medium Turret on props?

chilly pivot
#

How would use the gateway

sullen tree
wind folio
#

cl40 is busted, i mean you dont have to really aim and it does big damage, two shots lights

shrewd flower
#

VCAR

#

There could be also an argument for AKM, if you are using medic beam

#

Model 1887 is great but requires precision, otherwise Its DPS tanks

restive plover
# sleek pond aps:

Shoot outside the ring instead of hucking grenades straight at it and you can damage both the turret and the people in the ring.

sleek pond
restive plover
alpine ledge
#

Man tbh that stun gun ts be killing my mood more than anything ppl using the heal that’s basically a free kill

wind folio
thorn meadow
#

add crossbow

real wave
worldly gust
#

add a lazer

arctic fog
real wave
arctic fog
#

Oh ok we'll see ig

#

Fingers crossed they don't destroy light bc it's the most fun class to play (personally)

cosmic tide
#

thats when new challenges come out usually for me

#

unless im crazy and thinking its a day earlier than normal

arctic fog
#

Hope not

#

For me updates are usually on Wednesday

cosmic tide
#

ok then yeah it should be that day

cosmic tide
real wave
cosmic tide
#

it is currently May 1st, 3:15am where their studio is located

thorn meadow
#

may2nd

foggy snow
#

2.6 absolute nail biter

#

😨

arctic fog
#

Fr

#

We all know what the community is waiting for:

#

Motion sensor buff

spare spindle
#

(Fcar nerfs)

swift cradle
#

Stun gun nerfs will be funny because most players with decent awareness already could still beat lights even after getting hit by the stun gun.

spare spindle
#

Yes cause heavy and medium meta primary weapons are stupid

arctic fog
spare spindle
#

Stun gun is best for stopping steals

arctic fog
#

They should reduce stun duration and increase cooldown

swift cradle
foggy snow
#

Watch Heavy get nerfed again

#

and still, double heavy will be a thing until season 3

arctic fog
swift cradle
#

Removing that will make me more sad than hitting someone for a free kill tbh.

That type of utility is unique.

arctic fog
foggy snow
#

heavy was the least played class since release AFAIK

#

the slow playstyle is always niche in every fast-paced shooter, and not for everyone

#

but this game is particular makes 'em cheesy as hell, esp. in a ranked environment, due to all of the shield stacking, panic buttons like RPG and Slam, etc.

arctic fog
#

If heavy had at least one movement gadget or smth I'm sure it would get more playtime

#

Other than charge and slam ofc

spare spindle
#

The issue with double heavy is that it’s the best offense possible despite being the defensive class

foggy snow
#

it's overloaded with multiple sources of damage, yeah

spare spindle
#

God bless the Lewis gun and rpg

foggy snow
#

from having excellent close range weapons, to having the RPG

#

on top of being a traditional tank/bruiser

#

fixing RPG is easy as hell. just make the splash damage weak and inconsequential, and the direct hit damage strong and crippling

spare spindle
#

I think it should have good close range weapons, given the fact it’s the defense class. But they might be a little too good and also the Lewis is horseshit from range

foggy snow
#

I honestly don't think his weapons should deal as much damage as they do now, considering his massive health pool

spare spindle
spare spindle
foggy snow
#

M60 is perhaps the perfect middleground

#

feels great up close, but falls off quickly even at midrange

spare spindle
#

Clear engagement range and downsides while being competent in its niche without overstepping

#

Thank GOD there’s no weapon that just completely overshadows it in almost every way possible

foggy snow
#

many people think that the Lewis overshadows it completely

#

mainly because it's better at range and has slightly lower TTK

#

but I've had many cases where being stuck in Lewis's reload was crippling

#

and since it doesn't beam as hard as it did in Season 1, I see no point in using it

#

when I can legit burn through 2 mesh shields, or wipe defib spamming triple Medium team, with the M60

mellow lodge
spare spindle
#

I do see the positives of the m60 mag but i think the Lewis is stronger in more situations, at least for the playstyle my team has. I personally just don’t think heavy should have a weapon with that much range that’s that consistent. It doesn’t make sense for a defensive tank class

foggy snow
#

my old playstyle with the Lewis was to score picks from mid-to-long-range, before enemy teams could get close to be cashout at all

#

it helped immensely when dealing with those stupid double heavy shotgun team comps

fleet brook
spare spindle
#

Dude I’ve seen a few people saying SA12 needs to be buffed again and I’m actually gonna lose it if that happens

foggy snow
#

M60 and Lewis have the same empty reload time

#

Only Lewis's non-empty reload is faster by ~300ms

spare spindle
#

Tbh I feel like most of the community opinions were based on the inaccurate AIO chart before you made yours

spare spindle
#

Like if you try telling people the lh1 might be a little overtuned they will think you’re insane

foggy snow
#

that AIO chart was cancer

#

I can't believe that got as much traction as it did.

spare spindle
#

Some of the ttk values were just very blatantly wrong

#

ā€œLh1 has a 1s ttk on heavyā€ like ok im not sure about that one

foggy snow
#

I feel like all of it was based on testing with target dummies, which isn't reliable because TTK on those things varies depending on network conditions

fleet brook
foggy snow
#

my method was to do frame-by-frame analysis on weapon fire rates, using the ammo counter, which has clear client-side prediction at play

spare spindle
#

Yeah that’s a much better method

foggy snow
#

which probably meant packet loss

spare spindle
#

I’d imagine that bullet probably wouldn’t register right

foggy snow
#

but it was clear that the client was predicting the state of the ammo counter accurately 99.9% of the time

#

and then "rewinding" if the ammo wasn't actually spent on the server-side

#

fortunately I only ever had to discard 1 piece of testing footage due to that, on the XP-54

spare spindle
#

That’s cool actually I wonder how often that affects trades in game

#

Zafferman what are your thoughts on the fcar

foggy snow
#

clearly overtuned

spare spindle
#

How do so many people disagree with that statement I don’t get it

foggy snow
#

but also necessarily powerful

spare spindle
#

Idk I feel like medium would still be great if fcar didn’t exist

foggy snow
#

it's the only Medium AR that kills faster than any Heavy LMG, and slower than any Light SMG

#

which stays true to the intuitive design philosophy of "tankier classes should deal less damage"

foggy snow
#

meanwhile, if you use the AKM, FAMAS, or Revolver

#

you put yourself at a massive disadvantage against a Heavy up close

mellow lodge
spare spindle
#

Idk if that’s their design philosophy exactly though. Medium has much more range than heavy

mellow lodge
#

not really

foggy snow
#

Lewis has both more damage output AND more damage at range than an AKM

spare spindle
#

Heavy DPS is great on paper but I think has a lot of ways to play around it

#

Yeah I think the Lewis gun is stupid

mellow lodge
#

i think heavy weapons entirely are stupid

spare spindle
#

Every cb2 weapon (xp-54, fcar, lewis) is just kind of terrible for the game. Xp-54 being the least of the offenders but still lame

foggy snow
#

I don't think Medium can survive by being an "only midrange" class

#

and since FCAR is good at all ranges, that's what people will naturally gravitate towards

spare spindle
#

that’s true but I also feel like medium should be getting most of its ā€œpowerā€ through support. It should still be able to get kills though if outplaying someone

mellow lodge
spare spindle
#

If medium is a competent fragger then light probably won’t ever been seen in meta unless it’s because of something stupidly overtuned like the lh1

foggy snow
spare spindle
#

Model is great

foggy snow
#

3 taps Heavies AND you can repeek from cover for each shot

spare spindle
#

And I don’t even think it’s like op. It has clear downsides

foggy snow
#

its slow TTK on my spreadsheet is deceptive because it's not a gun for continuous damage output. it's a beast in practice.

spare spindle
#

Yeah most people focus too much on ttk alone I think

foggy snow
#

for these kinds of guns, it's shots-to-kill that matter the most

spare spindle
#

Shoutout to model for being strong without being like stupid

foggy snow
#

I think the only improvement it could use is to shorten that "eject-and-catch-shell" animation significantly for its reload (around 2.5s long, before you start loading any shell).

#

and then it's in a healthy spot

spare spindle
#

Yeah it’s a little silly. I wouldn’t mind trading that buff for a very slight range nerf. The cluster of pellets that goes toward the middle of the model spread could be very slightly dispersed a bit more

foggy snow
#

doesn't even need a range nerf. range and damage are perfect as is.

spare spindle
#

Maybe idk I haven’t played too much with it. But when I did I felt like I was getting some stupid shots off with it

foggy snow
#

it's wabbit season bitch

spare spindle
#

Fair

#

If medium got some more support tools besides heal and defib I could see fcar being nerfed properly

#

More active support tools* it has more but they’re all passive

foggy snow
#

IMO AKM, FAMAS, and Revolver should get straight-up buffs, so that they clearly kill faster than any Heavy LMG

spare spindle
#

The issue then is that light is just gonna be terrible

foggy snow
#

This would mean

  • AKM damage from 20 to 21
  • FAMAS time between bursts shortened by 500ms
  • Revolver bloom removed, or fire rate increase
spare spindle
#

Light would have an even harder time interacting with mediums. Especially since taser is being nerfed

foggy snow
#

that's an issue with Light's survivability overall

#

150 HP isn't enough (and IMO Heavy doesn't need 350 HP)

spare spindle
#

Idk I like how light and heavy have clear strength and weaknesses. It felt like mediums weakness was meant to be damage but then they added the fcar in cb2 and refused to elaborate

foggy snow
#

175/250/325 would be healthier (or lower health regen delay for Light while increasing it for Heavy)

spare spindle
#

Would medium still need damage buffs on top of that if heavy has lower hp

foggy snow
#

let's see. I've been spreadsheeting what 175/250/325 split would look like

#

Yeah he'd still need 'em lol

spare spindle
#

They did try heavy with 325HP in closed beta and I’m not gonna lie it felt pretty bad. But the special and gadget balance was a different then

#

People also played differently

foggy snow
#

didn't Heavy also have 21 damage M60 back then?

#

and did Lewis Gun exist?

spare spindle
#

Iirc heavy was set to 325 at the end of cb1 before AKM, lewis, or mp5. Im not sure what the m60 damage was because it didn’t have the kill report that showed damage dealt

#

And they just didn’t include a ton of stuff in patch notes for some reason

steep matrix
#

I haven’t seen anyone use this but goo gun plus flamethrower could actually be really good

spare spindle
#

You used to be able to pick up your 500 HP dome shield and walk around with it though

bold plover
#

CL40 best weapon

sleek pond
keen island
livid cypress
#

Curious if anyone suggests the lewis gun or m60

sleek pond
ornate furnace
#

I've been thinking of ways to make more useless or, simplistic weapons do more/have gimmicks and one of my ideas was to kinda change how the riot shield functioned,

my idea was to remove the mesh shield from heavy and in turn give it to medium but as a mechanic weapon instead of heavies standard, and how you would make it work is kinda like brigitta's ult in overwatch, the more you hit stuff with your stick the more charge you give your shield, in turn making it bigger over time
also giving players a choice of, do I wanna waste big shield now, or when it matters
so ultimately, mixing the mesh shield and riot shield

heavies don't exactly need their mesh shield, while its good I personally think its useless compared to the barricade, and doesn't have the instant value of a dome shield, and after its nerf its pretty much just sitting there stagnant, so why not give that feature to medium but make them work for its full value,

too many things in this game have instant value if you're not a light, so I think introducing more cool things that you have to work for mid game would not only be nice if they had a good payoff but also just overall more fun

sleek pond
#

and the fact that dome shield cant replace barricade in alot of situations like trapping people and as a guy that uses sledge hammer šŸ™ nope

ornate furnace
#

goo gun does its thing (although buggy) and charge n' slam does its thing, mesh shield is just like..heavies third shield

#

its like they got confused on what else to give it

sleek pond
#

well if you are talking about mesh ye not alot of people use it now because of the nerfs and with a coordinated team it gets down very easily

ornate furnace
#

though, mesh shield BEING shot at IS its purpose, I still think it already has alot of things that do that exact purpose

plucky lance
ornate furnace
#

imagine how cool this game would be if certain weapons had gimmicks like the dagger and its backstab

#

The double barrel could probably have a movement option that fires both shells at once, it would be good for damage but it could give you a huge boost of momentum if used properly

#

one of heavies shotguns actually have a destruction gimmick and I think thats super cool, but it almost feels useless too with how long it takes

#

they ought to consider these things a bit more in depth

sleek pond
#

ye gimmick weapons are very cool but its probably very hard to balance with normal weapons

ornate furnace
#

I mean they already suck with the balancing....

#

one of the classes is just there to throw things unless you're sweating 24/7 while everything else has instant value you basically dont have to work for

arctic fog
#

Too many gimmicks can be confusing, frustrating and extremely hard to balance

ornate furnace
#

give me an example?

arctic fog
#

Ah NVM I got no gimmicks my imagination is dry

ornate furnace
#

2 of the games gimmick weapons already suck, either due to bugs or just being underwhelming

sleek pond
#

i guess if they wanted to buff riot shield they could already just improve on its gimmick like changing how fire is its kryptonite and how you can easily just shoot the legs

ornate furnace
arctic fog
#

Honestly the riot shield is bad in my opinion because of the class it belongs to. Lights have stealth and speed, which is why they have 2 melee weapons. And the heavy is tanku and defensive enough to take some fire as it charges in with the sledgehammer. But medium doesn't specialize in any of those. It's speed is pretty meh and it still can't take that much damage although it has the shield. I think if it was either a heavy or light weapon it'd have much more potential, even though that's never going to happen.

ornate furnace
#

lights having riot shield makes sense but also doesn't and thinking how every other class has a defensive/offensive melee option its better off to let the medium (support) have something to defend itself if its heavy is non existent

#

light defends itself by not being there and playing in a different angle or way, tbh light being anywhere in or out of a fight is REALLY bad considering how a fight can end in like 3 seconds if people play things right

#

if your light is busy trying to flank you're down a teamate which could be bad, if your lights there its an easy pick

sullen tree
sullen tree
ornate furnace
#

I think this game would benifit from just an overall HP rework

torn mantle
sweet thistle
#

I think a faster health regen for light would be more fitting for the style

verbal pagoda
#

APS is too op that they need some cool timerevenge_friend revenge_friend

idle cairn
#

Bro they did the M1216 dirty with the nerf. I can barley kill anyone with it, the range compared to other shotguns is wild

#

1 meter spread at 25 yards

#

And it went from like 7 damage per pellet to 4

sleek pond
fleet brook
#

Weapons would have take a hit accordingly

mellow lodge
#

you cannot say light is in a good state when both medium and heavy are like a hundred times more useful to a team

azure idol
# sweet thistle I think a faster health regen for light would be more fitting for the style

Yes! Imagine being a light in this world. The training they would be going thru, would it not make sense that a light trains more in recovery (Getting back on two feet, Fight/Flight) medium regen should probably stay where it's at if not deceased in delay, and the heavies perhaps a second or two more of a delay for the regen. Or lights could have a sped up healing rate. The regen delay is the same but when it starts their health regen is faster.

#

Also I believe the thermal vision for the light class needs reworked. The activation and deactivation of the gadget has no flow. What’s up with the distance of the thermal too. If you’re out of range you can’t see contestant’s body heat (Buff please). Also it’s too difficult to know who’s an enemy or friendly when thermals on and everybody’s packed tighter than a grade schoolers lunch box.

sweet thistle
foggy snow
#

faster, less delayed health regen on Light makes more sense now, and is far less work

#

redoing HP splits = redoing all of the game's weapon balance

trail hound
#

true

kind bane
#

Data Reshaper needs to be able to reshape dome shields from the outside. Would make the Reshaper super useful and also help nerf dome.

sage stirrup
#

reshaper has mad cooldown, would you actually use it instead of just dumping half a mag into the shield? would be cool to see though.

soft shale
foggy snow
#

2 charges on data reshaper pls

#

just having 1 is so inconsequential

#

while people easily recover their reshaped deployables when they're off cooldown

arctic fog
#

Damn it I thought the update was today ;<

patent gate
#

red day (holiday) in sweden today 😦

trail hound
#

woo!

arctic fog
#

Ohh

brisk silo
#

Really hope we get some new weapons tomorrow

arctic fog
#

Prob not it's just a big patch

#

Prob not gonna add anything

brisk silo
arctic fog
#

No

brisk silo
sullen tree
# sleek pond please rethink that 50 hp is broken light is not in a bad state stop complaining...

RPG takes over half my health for the crime of having a heavy look at me.

A single charge and slam leaves me 20 HP, same with explosive mines.

And the return on the class is mediocre for the skill you have to put in. Mediums and heavies have comparable TTKs

This is the concensus, even among skilled light mains. Just look at light chat, you've got a lot of diamond ranked players there.

You are just wrong. There is a difference between something needing skill to be effective and something needing skill to be useable.

pearl grove
#

y

slender halo
#

What weapons can I use to do this mission? "Inflict 12500 damage with marksman weapons or short weapons"

winter phoenix
#

Medium shotgun needs a range nerf, all the other ones have minimal range except the heavy slug

sullen tree
#

maybe revolver as well.

sullen tree
arctic fog
fleet brook
#

Also weapon balance would go to shit

#

Lights already have the fastest ttk on most of there guns (killing mediums)

sullen tree
fleet brook
#

This is like flank class in a shooter getting mad tanks counter them

sullen tree
fleet brook
#

Lights excel at killing other lights and mediums

fleet brook
sullen tree
#

oh right, I forgot, heavies should be raid bosses

#

my mistake. That's a healthy ideal for the game

fleet brook
#

Yeah there's no talking to you my bad I forgot

#

Light should be able to destroy everything and kill you in less than a second

fleet brook
#

Sheesh that's crazy Anyways

sullen tree
#

didn't even know that heavy charge did 130 damage per tick and you PLAY the damn class

#

have you played light recently?

#

I've played a lot of heavy, a lot of medium, a lot of light

fleet brook
sullen tree
#

light unilaterally is just worse, the battery of nerfs will make it even worse

fleet brook
#

Also no lifing a game more than me isn't a flex

And I just finished a run?

sullen tree
#

it does 130 damage per tick on the ground. 130 damage from the AOE slam on ground level, and maxes at 200 damage if you jump from roof level

fleet brook
sullen tree
#

mines do 130 damage, and have 50 HP, RPG does 140 damage and moves down to 80 damage minimum within their effective range

fleet brook
#

Also how are you getting hit by charges?

sullen tree
fleet brook
#

How are you such an expert at the game and you get hit by heavy charge as a light

sullen tree
#

you get a single frame and then their entire body becomes a hitbox

fleet brook
#

I play light SH1-900 and I don't get hit by charge

#

SH1-900 and XP-54 if shotgun isn't working

sullen tree
# fleet brook Dash Gateway (if you're weird) Stun gun

stun's getting nerfed next patch. (or reworked to protect heavy tears)

gateway is shit for getting away at point blank range.

Dash is mandatory for sword and still will not protect you at point blank because of the lack of telegraph

sullen tree
#

but you still have a much better range for a possible dodge VS the sword

#

the mines also have 50 HP, meaning if you run sword there is no way to blow them up other than tanking 130 damage

fleet brook
#

Also you could just nerf the damage of heavy utility

#

Because I do advocate for that less damage better arena destruction

sullen tree
sullen tree
#

I honestly think mines should have 1 HP

#

because then you could blow them up with tracking dart. Which would give melee lights SOME recourse

sullen tree
#

a light has practically no ability to do so, outside of stun, which prevents a heavy from using their gadgets for only a little bit

#

which it may not even do after this next patch

formal monolith
#

I Hate see 3 M always win rank. :(

fleet brook
sullen tree
# fleet brook Also it's weird you call me stupid and a moron when I frequently talk about lowe...

nah, I was just assuming you were one of the really bad heavy mains. Seen WAY too many shittakes about heavy damage and stuff from heavy mains.

"RPG should 1-shot lights because it's realistic", Simultaneously arguing that light shouldn't be able to take fair 1v1s while arguing that light deserves to have all the tools they use to tip the scales taken away because they're not fun to play against, etc.

"Nerf the sword and dash because it gives the mobility class good mobility to outplay me" is a good example from the last few days

"heavy should be a raid boss" was an actual popular argument on launch. I wasn't exaggerating when I said it, lol.

sorry about that.

formal monolith
#

This game should remove head box

compact linden
#

Im actually losing my mind. Charge n slam damage is so fucking stupid. This specialization should be meant for pushing enemies away and destroying the enviroment and not a fucking free rpg with no reaction time and no self damage

#

Lower the initial hit to 50 damage. 130 does not make any fucking sense

soft juniper
#

Just dodge it

solar sleet
#

can we like get a rocket launcher primary weapon in the incoming seasons ? i think an m202 flash is a good use for it

compact linden
solar sleet
compact linden
#

IM playing heavy

#

im fucking dead when the enemy decides to press Q. and guess what - Top1000 D2, I know my shit

tame marsh
#

Just move to the side

arctic fog
#

It depends on the environment you're in but most of the time they rush a meter or so away from you so it can be hard to dodge

vast kite
# compact linden IM playing heavy

I don't even play ranked and I can dodge it or outplay the opponent. It really depends on your positioning. If you understand the enemy has charge & slam, don't mindlessly engage them in close quarters. It gets ridiculous during close quarters battles around the cashout, sure, but if you're so angry about it, you could probably run C&S yourself and dodge to the side or counterattack. You could dodge to the side normally if they charge you at a distance. Unless you're pressed up RIGHT against them, you're pretty much fine.

Solution? Don't try to give them a fat hug. Shoot them from a distance, and when they charge, move out of the way. If they try to get close to you, keep shooting and they'll die before they get to you.

sullen tree
arctic fog
#

I think charge and slam is fine tho. Hot ox is kinda janky but whatever

vast kite
#

There are a lot more pressing matters for the meta, like APS turret, which is currently VERY powerful, especially on power shift. C&S is balanced as is right now.

vast kite
compact linden
compact linden
arctic fog
#

I think that they should just make it a limit of 2 aps on the platform in power shift rather than a complete nerf

vast kite
compact linden
vast kite
compact linden
#

casual is a whole different story than diamond ranked

vast kite
compact linden
#

thats all theory

vast kite
#

So in practice?

compact linden
#

You have to push a team with 2 bubbles and 8 barricades, you have to push a cashout, you have to actually engage in a fight

#

cashouts will be indoors, you cant just remove a whole building in 20 seconds

#

of course you wont get hit by charge n slam when staying away from the enemy. that wont win you the game tho

sullen tree
vast kite
#

I get that ranked is different. But 50 damage is crazy.

sullen tree
#

honestly, just make the windup time a bit more

have them stomp their feet

compact linden
compact linden
#

charges main use case should not be damage. for that heavy has literally any weapon, rpg, c4, explosive mines, frag grenades you name it

vast kite
compact linden
#

150 damage and you still can place 2 of them

#

throw a c4 down on the floor while running up stairs, easy damage.

arctic fog
compact linden
#

nope, still 2

vast kite
#

they changed it back?

arctic fog
#

Mmm I don't think so

compact linden
#

works like light breach charge. you get the 2nd after 30 seconds

arctic fog
#

Ohhhhhh

compact linden
#

you just dont have the 2 instantly

arctic fog
#

I actually didn't know that that's useful

vast kite
#

I haven't met a single heavy using C4 in any of my games in a real long time, but that might just be casual.

compact linden
#

additionally too often the charge doesnt properly push you away, dealing up to 280 damage in 0.5 seconds

vast kite
compact linden
#

nukes got removed because they were basically 300+ damage with the click of one button

#

now charge + rpg is 300+ damage with the click of 2 buttons. pretty much the same and no skill involved

vast kite
#

Nuke was way funnier.

compact linden
#

the rpg itself is in a good enough state, but in combination with charge n slam we literally have the nuke situation again. it takes the flow out of the game, not fun to play against, no proper way to counter. nothing

vast kite
# compact linden the rpg itself is in a good enough state, but in combination with charge n slam ...

This would fix the problem in ranked but make it barely picked at the same time. It becomes situational, and it provides less use than a mesh shield (protects your teammates, yourself, aids in stealing cashouts if you protect the stealer, uses pretty obvious lol) and the goo gun (locks opponents in place if goo'd, blocks doorways and vents, good way to protect cashout, can be used with anti grav cube to put cashouts in ridiculous spots, etc.).

#

As a light main I honestly wouldn't care, and would probably appreciate such a nerf. But I do feel like it should be hit with more of a lighter nerf. I don't want Charge to become the next Cloak.

#

It's really fun to play if you use it right, and part of that is owed to the damage, at least for me.

compact linden
#

the recent mesh shield nerf to 750 hp made it very managable. you can kill a heavy and the whole shield with one lewis mag. you can destroy a shield with one akm mag and I think even with the fcar now. if 2 players shoot one mesh shield, it's gone in 2 seconds

#

thats the reason why we got more charge n slam players in the first place

compact linden
#

yep, 2 weeks ago iirc

vast kite
#

oh my god how did i not know this 😭

i was wondering why there were so many charge and slam users

compact linden
#

before it had 1000. now the tradeoff of not having a mesh shield is not nearly as bad. especially since nukes are no more, most heavies play barricade anyways

#

and fun fact: place barricade, wait till enemy is close and then just charge through it. not counterable

sullen tree
#

goo gun should be the meta TBH

compact linden
#

yeah, I see like 2 goo guns per week

#

I think some heavies would actually switch to goo gun instead of back to mesh shield if charge gets nerfed, making the specialization pickrate more balanced overall

fleet brook
sullen tree
warped shadow
#

Fcar recoil should be buffed, the dmg and falloff was what shouldve been nerfed. How it is now just creates a barrier for newer players trying to use the fcar. Pros can still beem people easily.

lime forge
#

This may be a bit of a stretch but I think a tripwire that does like 180 damage could be an insane addition to the game. It would definitely be viable in the upcoming gamemode for defenders.

opaque shuttle
restive plover
warped shadow
#

Recoil is literally a hook

restive plover
#

Still the easiest of any automatic weapon except maybe the xp.

grand ledge
#

the barricade superposition glitch

real nebula
#

Medium compound bow idea for The Finals. Keep in mind I don't have all of the main details it's just a fun idea I had a minute ago that I would like yo share.

Naturally, the weapon will be your average bow with a projectile speed and a noticeable bullet drop at farther ranges.
The compound bow comes with 4 ammunition types with the main one being the standard arrow. The standard arrow has unlimited uses and can bypass APS with ease unlike the others but has no special properties. The other arrows will be Gas, Fire, and Explosive that cannot be spammed as they have a cooldown per use.

The Pyro arrow leaves fire in wherever it hits and can stick onto other surfaces and opponents. Sticking an opponent with the arrow is deadly

Explosive arrow explodes on contact with a radius of about 2m with damage scaling based on how close you are to the blast. It has decent destruction being able to create small holes in walls and floors. The arrow has a limited range of 20m before detonating.

Finally the gas arrow is a trap arrow. Shooting the arrow on a random doesn't do anything until an enemy is near it where it will explode into a small cloud of gas. Directly hitting someone with the gas will detonate instantly, but gas does not follow the opponent. It's mainly used for setups and to place on choke points.

You'll have three colors on your bow and on your UI visually indicating to you what's available and what isn't. By pushing the reload button while the bow is equipped you will switch between the special arrows in a specific order, but by holding the reload button will switch you to your standard arrow. Each arrow besides standard will have its own cooldown time.

Tell what you guys think about this idea šŸ˜„

grand ledge
sterile forge
#

What do you guys consider to be the best Loudoun for light right now

zealous timber
#

(This is a gadget) A device where you drop it somewhere, and the next time you self revive, you respawn there, but if you get team wiped, your whole team spawns there

torn mantle
#

I really think the 'nade launcher shouldnt easily two-shot all lights

restive plover
#

The cloak light camping right next to said device: blanketegg

zealous timber
mellow lodge
sullen tree
torn mantle
compact linden
sullen tree
# sullen tree ye

I've used it a few times as well.

even hit this clip.

I love using it like a mortar, and I think there's a lot of skill potential there, but it's stuck in this state where it feels super oppressive against lights, but mediocre against mediums and actually useless against heavies.

ivory flax
#

no ks-23 buff? really?

wise briar
ivory flax
#

Its bad high risk no reward with wall breaking gimmick. Its so rare to see it in ranked it might not even exist.

mellow lodge
#

@foggy snow GAD DAMN YOU WERE QUICK

foggy snow
#

I couldn't sleep, and there was only 1 gun change.

mellow lodge
foggy snow
#

at least it's still good as a stalling tool, but I mean

mellow lodge
#

not really a stalling tool when a heavy can still rpg and medium can still defib

foggy snow
#

I think re-enabling ability and gadget usage was too harsh

#

because the other clever usage of Stun was the disable a Medium's ability to defib, or a Heavy's ability to use a panic button like charge, shield, RPG, etc.

#

So... If I get stunned as a Heavy, then I can just pull up a shield and be fine?

foggy snow
#

So it's entirely useless for combat now

#

especially now that the stunned player can ADS

#

Mediums and Heavies will just exploit the fact that Light is a twig, and delete them anyway

mellow lodge
brisk silo
#

Nice to see there wasn't a single buff to any of the shit weapons.
Also nice to see that the meta is going to remain the same just with less light players around.
Brilliant

swift cradle
#

How y'all liking the sorta kinda half stun gun change?

mellow lodge
#

isn't really a stun gun anymore

swift cradle
#

Yea, im glad it still keeps it's utility.

Otherwise it's basically a tickle gun. It's pretty funny.

mellow lodge
vocal urchin
#

In what way did barricades size increase?

warm lava
#

#Buff-the-fcar

mellow lodge
hybrid falcon
#

They deviated from the stun gun

rough carbon
#

Never used it as a light

hot anchor
#

I like how the barricade become such big

delicate pine
#

Got any one the New ttk from the fcar?

gusty relic
vital forge
#

So barricades are fucked now...cool. They've run out of things to nerf on heavy huh?

native isle
#

barricades is now taller than heavy, which is a bit of a nerfšŸ™ƒ

gloomy nacelle
#

So is light basically a complete toss now??

final lotus
#

The balance changes with light and heavy have been incredibly out of touch

native isle
gloomy nacelle
#

Ok so useless got it

#

Welp, time to swap to heal beam defib medium with a scar like how the finals devs wanted me too!!

native isle
#

😫

rough carbon
#

If anything it's more likely going to be used for it since they raised the range

gloomy nacelle
rough carbon
#

I think the rpg should be a one hit kill to lights and I say that as someone who plays more light

desert apex
#

Yeah no buff and yet more nerfs to Fcar. Are you trying to make all the guns useless

hot anchor
cinder notch
#

I really wish I would see more buffs in the patch notes. The constant nerfs are exhausting. Fcar probably justified tho

ebon ingot
#

FCAR is now in line with the other guns in the game. It really sounds like yall have never used anything else and expect every gun to be FCAR level. That pos was always a tier above every other gun in the game.

gusty relic
#

Stun gun was made to ensure that you don’t get out gunned in every single fight and nerfing that makes light even harder to play

ebon ingot
rough carbon
#

Gotta rely on mobility and hit and run tactics more

#

Lights aren't for facetanking

#

They're literal scouts and spies

gusty relic
gusty relic
#

U sure u really play light?