#đŁâweapons-gadgets
1 messages · Page 13 of 1
yah but you wont see my little boys b4 its to late
bro it literally has dps than a flamethrower
doesn't matter if i won't see it
it takes 5 secs to kill heavy.... and if its chasing you and you have other teams on you.....its really more then u think bro
and i usually run it with the shield so ill just block in a corner as it hurts you then you reload and i kill you its really broken aginst some but then again a well placed rpg and its over
bro that's literally slower than flamethrower
flame is OP!!!!
and even worse when comparing it against the actual guns medium has
quit looking at numbers and get some exp and see it just melt ppl lol
AS WELL!!!!!!! as it really depends on your team comp 100%
what i'm seeing is that people will kill you before you kill them if they aim
and if i have a shield up?
guess what
other weapons will still destroy that shield faster
and they'll have their own shield too
which you'll be destroying slower
cause you're busy carrying a stupid turret
of course it's a riot shield turret player
it'll be faster to just walk up to them with shield dumb dumb
its litteraly ment to get you to focus me!
after all the mines you just triggerd and my team is around its a diff story
majority of my playtime since CB2 has been that same build
don't speak to me as if I don't know what counters it đ
im used to running nuke tbh
also the riot shield just says blocks incoming projectiles whats its dmg threshhold? and what happens dose your main wep break?
pretty sure it just doesn't break
so i can just be a bullet spunge
How do I equip a new weapon after buying it? I can't find it.
just don't let them hit your toesies
you have to go to characters first
then pick a loadout
ok thanks
LOL THEY HARDLY DO!!!!
i know but that's why i jump and look to the right so they'll never try to
Still useless tho. Heavy is a useful bullet spunge because mesh shield and dome one can be a barier you shot trough. Being a medium bullet spunge bring nothing to your team :/
ok but can heavy revive
didn't think so
Go to your characters and select it it the bar at the bottom of your screen. You can have one weapon and 3 gadgets equiped by default and other weapons and gadgets in the "reserve" (bottom right of the screen) so you can change them in game
But even if defibrilators are absolutely OP, doing nothing more is still being useless.
While protecting yourself behind your shield, you don't do damage, you don't run with the cash, you don't heal your mates, you don't protect your team at all... etc.
To me, taking a shield with the medium is being like most light players, it's playing alone for fun but without bringing anything to the team (some light are good teammates tho ; but it's very rare). Or you really need to get mates to make a suitable build for the shield. Because it's not versatile at all
lewis gun hipfire crosshair when moving vs the xp-54. you can clearly see the lewis gun has better hipfire accuracy ( LMG vs SMG) from all shooters ive ever played the lmgs had bad hipfire accuracy and the smgs had good hipfire accuracy. i think this needs a change
bigger body = better recoil management đ§
can you half the transparency on both images, overlap them so i can actually see what you're saying
but the weapon is also bigger so it makes no sense.
you see the crosshair is smaller on the left picture (lewis gun) which means better hipfire accuracy.
ok but did you actually shoot the things
ofcourse. lewis gun kills a light in 6 shots and the xp in 10 shots while the lewis has 47 bullets and the xp only 30. lewis has for no reason better hipfire than any lights gun ofc the xp can shoot faster but the lewis wins in most points and that weapon is on a heavy with 350 hp. at least the hipfire should be the other way around which makes total sense, since this is how it works in any other shooter
Light players are saying stupid shit again
Ong
what about this i said is stupid? its just facts and a SMG should be more accurate to hipfire than LMGs
Letâs all be honest tho. The dagger is busted
alot of the weapons are so unbalanced
Ehh i think most are pretty balanced
But the lights shoutgun is just good enough to make the sword and dagger irrelevant so either those need a buff or shotgun needs a nerf
But nothing is OP in the state of the game rn
i mean the sword can basically oneshot another light and seems to be in a good spot. the knive is hard to use because backstabbing on those servers is even harder than it should be. but melee weapons in generell should be harder to use than guns and ppl who are dedicated enough can still destroy lobbys with those.
Sword is good idk what youâre talking about.
Sword do be kinda boo boo
Yo the fact that you can change the colors of your mines is f'd in the a. I just died to an enemy mine because the skin was blue and the enemy color was purple. I knowingly walked over it assuming it was a teammates. Not cool.
Or just be able to change the colour of the enemy team and your own team like in other games.
Something like that. I just don't want to have to mathematically evaluate whether a mine is an ally's or not every time I see one on the ground.
I can totally agree with that any above average light be whoopin ma ass with the sword dash combo and im a heavy
The sword is currently at a good spot if ppl actually spend time to learn the mechanics to one shot light and medium. Two shot for a heavy. At this point, light seems to be at a balanced state, it just depends on whether if ppl would actually spend time to learn to play or not
Sword should be buffed. Its melee but hard loses to every other melee except the crummy knife
Tell me youâve never used the sword without telling me youâve never used the sword.
Lights balanced, just the people who run cloak db stun 
Giving us a bad name fr
Only buff i want for sword is a small audio cue on when the charged attack is full charged....but keep in mind it takes 3 charged sword attacks to match one charged sledgehammer.
Buff M11
hes talking about the size but the lines on the floor dont match so its wierd
Yeah but if you use evasive dash or even just use none but have good movement you can easily take out a sledge wielding heavy. They move so fucking slow itâs not that hard to dodge.
Agreed but its faster and faaar more consistent to just use a shotgun at that point.
Sword was my 1st main because i hated the m11. Now i run shotgun and xp. (Throwing knives or sniper when just having fun tho)
Ik I was just saying in a direct comparison, using heavy as a melee class is a terrible choice.
and xp and pistol
buff light
Buff xp? đ
Yeah especially when lewis can kill 2 lights and a heavy in 1 mag.
xp isnt that good so yes
Maybe the magazine is a drawback, still incredibly good imo.
What...xp is great. Xp and pistol are probs the best weapons for light in terms of consistency. Granted im a shotgun dash main.
Shotgun dash 
all light weapons are just underperforming compared to say medium
The SR-84 is so good if you know how to use it
Now this i can somewhat agree with but im not sure if the weapon itself is the main problem OUTSIDE of mag size. I think xp and pistol could both use a bigger mag.
its a sniper rifle its in its own category, talking about the full auto weapons or the mainstream kinda weapons
Only thing i dislike about it is the wierd distortion view in the scope.
mp5 vs akm
You said all light weapons. Sniper is a light weapon. Also, thereâs no mainstream weapon, theyâre all used and viable.
No weapon is particularly weak on light imo. Maybe throwing knives or dagger but I donât have much experience in them.
good idea
Smg...vs assault rifle....yeah thats a range issue. Idk what u were expecting.
thats just a very common engage range
People when a gun built for medium-long ranges does better at medium-long ranges then a gun built for close ranges:
i had 14 bullets left in this clip with the akm and no bullets for the mp5
Throwing knives need a slight hitbox adjustment and a sliiiightly faster throwing speed. just a smol one
Yeah I press r2, raise a child while it throws, then get a body shot and get dbâd in the face.
Ikr XD i even mentioned mag size already but thats less about range and more about being able to kill multiple targets or adding more forgiveness against one for the lower skill players. Mag size has always felt more closely like a QOL thing and less like a direct buff thing even tho...it kind of is. Bigger mag=more damage after all.
I use SR-84 so mag size doesnât rly affect me, also it has quite a fast reload
XD EXACTLY. I got mine all the way through college once.
At least feels like it does
I use it for memes when i play with my buddies. I have a full sniper build where we dont go for cash outs. We just chill a mile away and make the other teams lives miserable. SUPER fun. I only do it with friends tho so i dont screw over my team mates in pubs.
if the xp had 36 and the akm had 30 that would be balanced but not this way.
200m range for a comparison between smg and ARâŠgreatâŠwhy not compare SR to AR you get half the mag size left for SR even at a further range
I use sniper in pubs and get the highest damage in my team. A lot of the time I just run n gun with it and still do good, super fun. If you just have good awareness and movement sniper is busted.
Rly canât go wrong with it.
I mean, unless youâre in a room like 10ms away from a light class, you can win any engagement
Mhm mhm i dont struggle vs snipers often but ive been domed more then id like to admit by a good one in mid range. Especially when they start with stun. I just prefer shotgun for that playstyle. But yeah i see alot of invis snipers with stun pushing in harder than i expected at 1st
sniper is hard underrated it performs really good in some maps
See this guy gets it
I mean, you canât go wrong with light unless you use grapple or throwing knives anyway
its much less effective in vegas then it is in open maps like monaco
Yep. My only genuine issue in this game is rocket launchers. I have a few minor ideas and fixes id like but my only genuine problem are rpgs. Mainly because theres no punishment to heavy when they rocket themselves.
ppl just should learn to adapt the weapon to the map, sometimes its just better taking another loadout for a specific map
Nah itâs goated in vegas, thereâs plenty of good positions for it
You can see like 90% of the map from one concealed spot and just snipe kids
It all depends on the map on which weapon ppl uses, most light uses db because itâs ez to get things done, but thereâs other weapon with more potential which most lights donât utilize
the cashout is inside, compared to the other maps where the cashout is outside and you can snipe everyone trying to steal from a distance and i think thats important
Itâs a 330 self damage
I just run n gun with the sniper and kill everyone tho fr (/j)
I use sniper and have the xp in my reserve
i mean when i talk about weapons or gadgets i always think about the most competitive way and thats ranked to a point where it gets hard. and thats where you for sure dont just kill everyone.
Just for some maps I will use the xp , I use the sniper in 99% of cases tho
Depends on distance from blast and the distance is VERY forgiving. You can go down to 80hp sure but odds are ull barely lose 100. Sounds like alot until you realize thats 2/3 of a light hp. And u one shot lights and cripple mediums.
Itâs at a decent place right now for rpg, it wasnât much of a problem as it used to be, c4 barrels are more annoying than rpg
Am I the only person who doesnât find c4 barrels that annoying
I run m11, xp, and Glock in my reserve, hardly ever touch the db
Yeah same on the db part
Itâs annoying when you constantly see 2h or 3h comps in rank xD. Mmh team doesnât bother me as much as hhm or hhh
I prefer to have more grenade in my reserve so I can counter whatever theyâre using. Like if theyâre using a lot of pyro I can swap a smoke into my gadgets, etc
C4 barrel requires more resources i have way less of an issue with it.
If i shoot a heavy once and his 1st responce isnt to find me but to rocket the ground at their feet to no detriment of themselves...theres a problem. And thats a veeery common thing.
I usually run stun gun, breach, and glitch
Why m11 and xp. In my experience m11 is flat out worse xp. Genuinely asking.
I use glitch, breach charge and whatever other grenade, usually itâs frag or gas.
M11 has more dps, xp has better range, so in some maps m11 is better as the range really isnât needed
I see i see. Doesnt m11 also have a smaller mag tho? So its more of a dueling thing? Idk i hate everything about it. Never had success with that weapon.
It had a bigger one iirc
M11 has a fast reload and a decent ttk, I usually aim for the head or flank around which annoys the shit out of the other teamsâŠitâs not great at mid range, but decent
Idk i hate everything about it ESPECIALLY the sights.
M11has a 40mag size with 1.7sec reload time
Yeah so it has 10 more rounds
Ah i thought it was reversed. Maybe ill give it another shot now that im immensely better compared to when i 1st started. Granted shotty will always be my go to.
As long as you donât use it with cloak and stun đ
m11 out dps the xp in close range up to 10 meters then the xp gets more value from its accuracy
Dash, glitch, gas, invis
if you run goo + smoke will you put out burning goo walls before they break
does anyone have any idea how to efficiently level up the heat vision gadget? getting frags and winning game gives me tops 2k xp but am trying to figure out HOW you gain xp with it and the optimal way to do it
what does leveling up gadgets/specializations even do though?
rewards you with skins/sprays/keychains/stickers. I am trying to get the max level keychain for the heat vision
Skins and bragging rights
Pretty cool to be able to say you got everything max level
(Itâs not, people will just think you have no life)
have a reset button like bo3
anyways, my fav spec is invis obviously
buff light weapons, thx
Buff the sniper so I can 1 shot headshot lights
Not sure if itâs been said or not, but has anyone heard if the devs have any plans to add new weapons and gadgets down the line?
C4 barrels an issue or no?
iirc they said they wanted to do one but their plans were changing and they didnât want to lock themselves into smth
It can already do that
Not if theyâre full health
It does 230 headshot
It gets them down to one tap, doesnât full kill
You are probably hitting mediums instead of lights
One min imma go test it, I may be being dumb
yeh it does 230 in da head - which will kill any light
I have been on the receiving end of one of these headshots many a time
Yeah youâre right Iâm stupid
Buff the sniper so I can 1 shot headshot mediums!!!
đ
that's already what it does. oh mb it's been covered
you can alrdy
it can just hit the head
Hey soâŠ.
I emoted with a weapon out and my hands just disappeared
Like they arenât holding the weapon
Happen to anyone else?
Nope, Iâve done it before and itâs been fine, just put it in #bug-discussion
8
Yup. And sometimes the weapon levitates above your hands đ
I do like not seeing the hands tho, looks kinda cool
lol thats funky
Buff C4
Buff aim assist
Salut les gars, je cherche un joueur PlayStation 5 pour des games, vous ĂȘtes disponible ?
The rpg is op
Buff the rpg đŁïž
?
ça sent le ras le bol des mates en carton ça 
Un peu, tu veux nous rejoindre ?
Tu as tout compris lâami đ
thoughts on riot shield balance?
Hitbox needs to be fixed.
I was in a team of randos 3 deep, enemy team only had two. Final round of a tournament and we actually got clapped by the riot shield and heavy present. Tbf one of our teammates was continually disconnecting.
I applaud that medium but when you are shooting 'exposed' parts and hitting shield it gets annoying.
Would also say there needs to be some life for it before you have to back out and have it repair itself.
Or have the glass be damaged to the point you can't see through it and gives those with rifles a chance to get a upper hand if the medium is just going to hold it up constantly
How long does it take to steal a cashout from an enemy?
If you're versing riot players who actually brace the shield with right click you can easily shoot their feet
The correct way to use riot is to sprint while keeping enemies on your left, much harder to shoot feet
But you can't do anything while people are shooting the shield, especially in anything other than a 1v1
I think saying 'easily' is not accurate to most situation you are in. If they have a teammate present, shooting feet in the midst of battle is not the best option. Do less damage while trying to contend with another medium running with them or a heavy thats beaming you or chasing with melee
6 sec
Thanks good to know
Plus if they are alone and you are trying to shoot feet in a close to medium distance they will just rush you down and be so close shooting their feet is nigh impossible
At least there's a counter to hitscan guns in this game
the finals makes me sad
yea same
Why sad
Please add weapon-specific zoom sensitivity options 
I second this!
buff the sledge
when you ban cheaters???
I would like to see the RPG for the medium class.
Medium needs more options to go trough walls.
Or for the frag to better damage walls
Instead of the rpg just give them something like a break action grenade launcher with two shots that does the same damage as the cl40 to players but can actually break walls in a 1 shot.
They need to Buff C4 explosion radius and damage
That's like saying buff double barrel
fr
ye ofc, they should make c4 one shot everyone alive at that time no matter how far they are and it also should revive your teammates
can u nuke some1 with light's breach charge?
does slightly less damage with even less range
but yes
so u need to be precise?
even more so than c4 yes
i see
Isn't the shield too big?
The game is new and they can't fix glitches where you can't start up the game. For new gadgets you will wait months
zzzz 3000/3000 moment
hope they do well soon
Agreed
I guess it was meant to protect your teammates as well?
Sure but look at it. It's bigger than my...
oh jeez.
I believe they are supposed to release new weapons/gadgets every season. But I am not sure
gotta wait extra 3 month 
yep, indeed
which would be better? New shit to use every 3 months OR New shit to use every 2 weeks but they are all horribly unbalanced?
add a semi long range burst riflle for medium
Medium doesn't really need a long range weapon. You can burst people down from 3/4 the way across the map as is. I'd prefer something like a high RoF close range weapon.
"New shit to use every 3 months" ofc
more sheds are prefer
Just add weapon customisation atp
oppenheimer? is that you?
Stun gun is fucking bullshit, I canât do shiiit not even go on zip line. It lasts waaay too long
hate it too, but high risk high return
what risk is there, it's an easy to use disabler lol
Je cherche quelqu'un disponible pour des games PlayStation 5 qui parle français et qui a un micro
couldn't agree more. Would be okay if the effect was shorter
That and it shouldnt stop cash outs imo, too cheap of a tactic
stun gun does last too long long ngl
lol for real c4 are really really good for heavy
yeah no kidding
You should at least be able to crouch while stunned so you can teabag them if you kill them like they deserve
honestly outperforming with heavy because of c4s
mfs cant handle the c4 red barrel combo
Yeah exactly just way to long of an effect
but yea i agree it stun too long
If you go to practice range and pay attention to alien skin showcase - you can see that hes holding a raygun with iron sights looking exactly like v9s. Did devs scrap it from the battle pass?
dont get hit then
Your a genius, just doge an invisible dude with a stun gun behind me. Appreciate it đđ»
I dont think there is a way to handle doing like 400 dmg in 0.5 a second 
Exactly
Bro u can do it 1 time in like 15 sec
You can cloak, sit around a corner wait for them to start to steal, and pop em once with the stun gun and they're locked out from trying again for a bit
u guys think that recon senses shouldnt be affected by fog and not outline them through smoke?
hey, i know heavy has some problematic shit (cough cough NUKE cough)
teammates
but assuming everything gets fixed
they can steal 1 sec later
the heavy grenade launcher deserves a buff, right? things ass
ive racked up a ton of games with it, even with it being the best weapon for extremely niche scenarios, its ass
If you're stealing it at the last possible seconds and you get hit by a stun gun there is no going back to it. Team mates can't help it either
Stun gun is a no brainer gadget like rpg, c4 barrel, and defibs nerf them all or remove all those gadgets. Then everybody would be happy
problem is stun gun is one of the only ways to get ahead as light without literally being insane. Light needs some buffs in some ways
C4 barrels isnât a gadget, defibs canât be nerfed and is also balanced (still requires a small charge and hard to hit without dying yourself in most scenarios), stun is hard to hit as it requires time to pull out, long reload, and if thereâs 2 or more enemies you just get beamed because you donât have your weapon out so itâs also situational. RPG is the only thing I agree needs nerfing.
Also light has rly good survivability if you know how to use your specialisation/movement correctly.
against similarly skilled players light is miserable
Honestly, the game itself is pretty balanced as it is, itâs just that ppl need to stop complaining when they die too much or not getting what they want
So,
âI donât do good when everyone else is as good as me.â
Thatâs on you. Not the class.
Exactly
light is fundamentally underpowered, it needs like maybe 10 more health
Theyâre not underpowered, itâs just that most ppl donât give a fuck about the class, or simply not skilled enough to do what it needs to kill/win
Mostly skill.
They want a easy way out of it
saying "skill issue" is a cop out answer.
Nothing in this game is particularly cheese or requires no skill short of cloak db, rpg kills and c4 barrels, everything else is literally just a skill issue. It might be a cop out answer but itâs true.
it true in some ways, but playing well as light depends entirely on your opponents
In what way?
light gets one shot in so many ways (and two to three shot) in numerous others. You cannot afford to make a mistake. I think thats a little too harsh. Light has the potential for power and a very high skill ceiling. But they are underpowered right now. Not by a bunch.
The only really annoying or unavoidable ways to get 1-shot as light are RPGs and barrel bombs ( which affects all classes so that's irrelevant )
The rest can easily be avoided or counter-played
You have a glass cannon class that has very high skill ceiling and high potential when ppl actually learn to play the class, ppl think itâs underpowered cause all they do is run into ppl in 1v3 1v6 situations and get themself killed, and when the time ppl actually find some one shot mechanics or high damage builds, ppl would start complaining about the class because theyâre too ass
but not glass cannon enough for the DB
So whatâs not class cannon about it? In the current version, both medium and heavy needs 2 shot to take out a light with their shotgun, same as the light 2 tapping both medium and heavy with the db
If you canât kill a light with db before they get close to you for the 2 tap, then thatâs on you
How long do gas nades last
12 seconds according to the wiki
Ty
what gadgets should i be using with the riot shield
rn im running full support with medi-gun, jump pad, explosive mines, and the defib
For Medium builds i keep seeing AK over CAR, whats the best one overall? *As in should generally use and be safe with it not necessarily better in every category
Buff concept for light
-give heavy size and health
-give sledgehammer
-...
-rinse and repeat with medium
-success!
Wtf đ€Ł
well that was a joke, you would think holding block with the riot shield would at least block some damage against sledgehammer.....oh no still one shot's you so basically if you are playing medium with riot shield and someone is playing heavy sledgehammer Run you simply can't win
Riot shield weapon swing speed is so very slow for what it is....something needs changing on it and i don't know what
What'd you expect? Haha
What Sledgehammer vs Riot shield, I was expecting to take some damage but still survive a hit
swingspeed is basically the only thing riot shield needs a buff with
i mean shouldnt the sledge win against the riot shield? makes sense to me
does anyone seriously use the goo gun?
as a heavy main, never seen anyone use it and i dont use it
thats a thing?
If you use it below you and keep jumping you can build up into the sky
Right click on sledge will still hurt the medium using riot shield. Regardless if they are shielding
However it will block light swings
i think it needs a serious buff its totally unusable in my opinion
The goo gun is the heavy class stun gun
goo gun should instantly kill people you shoot it at
Fix the aim assist for controller players thats wild
Please dont use guns, they hurt
Use melee weapons instead
Use your fists
The medium turret spec is so op against lights, especially when there is more than one or there is an actual enemy
They should bring out a pair of knuckle dusters haha
Add medium melee
shield?
It sucks
Hello does anyone have the problem of when throwing throwables it just drops in front of your face instead of actually throwing?
on computer, if you right click it just drops infront of you, and if you left click it throws it
if you're on console then idk
on console, you do the right trigger like normal shooting
make a portal gunnnn
nononon
tracking dart buff please
One c4 is enough, two is too many
Someone to play ranked?
my first experience with C4 on a cashout deposit I didnt expect the range to be big lol and blew myself up when I was on the 2nd story
(enemy's C4)
I had thoughts about weapons: heavy sniper that have slow fire rate, long reload, can one shot head medium, head and body for heavy kill, and can break small parts of walls (to balance make it shot slowww and low ads speed). Medium burst rifle with scope. Light have there scoped weapon and sniper
there is more to it than that, cloak shotty players eventually learn to just 3rd party and never 1v1. hard to keep track of the shits when youre already fighting 1 person
its brutal, like they just watch you while invisible, then when ur health gets low they pick and run. I get thats the whole point but it kills the mood dying to an invisable guy that wasnt even in the initial fight
especially if youre full health and literally are doing everything great and you just get 1tapped đ€Ą hope that shotty gets nerfed soon, until it is im gonna cheeseball every cloakshotty the moment i see them in the lobby. ill get 3rd if they get 4th
*ideas
that situation would happen whether if theres another team...not only light class
more guns for medium. burst rifle would be dope
bear trap gadget, u cant move for 3 seconds
explosive mine, you cant exist for 20 seconds : ) nah but i feel like that would be kinda broken
The point they're making is more that you get instantly killed by it. Usually it's:
Invis light zooms in to a 3rd party>tases someone>instant delete with shotty
It's kinda really not fun.
BOO!
As another jew. I say no
o k
the more cringe about this is all that people complaining about getting 2-tap after getting stun, while you can literally be revived cost free with 15 less efforts than the kill.
i mean if you struggle with light, bring a third medium and play human centiped
y'all literally complaining about sneak-skill play and then proceed to stack MMM/MMH/HHM cancer.
yep, light players are always correct
yep, sneaking is skill
tbh getting 2-tap at shotty meant you got hit 3 times, while if you react approprietly you have to land only 1-tap to negate the play.
Damascus knife skin i want
Imagine complaining about lights when they are irrelevant for competitive play gold+ rank.
no need to imagine, im complaining
WELL
Light with invis and shotgun is really good but only in lower levels
Nerf Nukes > every c4/breach charge or mine, planted to an object will reduce your running speed by like 10% this way heavys dont run around as much with a nuke because it makes them slower. it still works and is not dead but will reduce the amount of nukes will be used, especialy if you have to run back fast to the objective. you think this is a good change?
IM Putting a x due to variables. not trolling, but this just means non heavys will put the mines opr c4 on it instead of the heavy. the best suggestion ive seen has been a weight system implemented to carried objects (nothing on it-same movement speed. more items oon thge carriable, more movement debuff
Goo gun needs buff
thats what i basically mean, if you carry something with c4 or mines on it, you are slower, actually doesnt matter whos c4 it is
Best bomb?
Probs C4
Fair
Woah just found out Smoke grenades or canisters can turn off fire like an extinguisher
gas also puts out a fire after 10 seconds
That's too long smoke does it instant
What? Fire puts out gas, this is just false info
Can someone check if goo puts out fire
Goo spreads fire
Oh I'm gonna mess with that later
you just have to wait 10-15 seconds
but it makes a big puff of fire, that can do tons of damage cause it combines with gas
Man c4 or breach charges are so fun with the red can
agreed, but i'd be surprised if that dmg doesnt get nerfed tho
Yeah
Iâm a red can sniper enjoyer
Fair
It just dawned on me that medium and heavy only get 6 weapons each to choose from but lights get 9 to choose from. I think thats why I have the most fun on light is that I get more options within one single class. I really hope they add more weapons for medium and heavy, maybe something like a 3 round burst rifle for the medium and something like a claymore (or other giant sword) for the heavy
Any opinions about gas? It seems too op - high damage, high range, 2 gas mines in a stack
What is error code TFAV1012? And How do I fix it?
is the dagger not supposed to backstab people while emoting?
isn't that op when u counter it by using fire and the smoke to get off the fire simple but difficult on practice unless ur light
It takes many time to clear all the gase anyway, isn't strong?
it takes a few seconds by granades plus u got the smoke advantage when u capturing soo in many cases is very well pay off
light passive ability = you can revive whilst running with your teammates totem thingy
goodmorning
It would be cool to see a foil type sword to the medium class, primary fire being a swing while the secondary fire being a lunge type attack, kind of like the light class's sword but longer range, more lunge or there could be another type of secondary fire thats m ore movement based
defending cloak shotty sounds a lot like a cloak shotty user
Haha
how when i play tournments do some people have 6 respawn credits when u onyl get an extra 1 per round
So c4 barrel is fun in your opinion? Having multiple gadgets that counters light is also fun in your opinion? And for your information, Iâm a xp user with dash/invis.
Is it me or are red dotted weapons are meant to be direct upgrades? Cause, I find them to have no significant weaknesses when compared to their iron sighted counter part
Examples: Uzi vs XP. AK vs FCAR
You have teammates for a reason, and there should also be one medium with recon to help with map awareness, which clearly none of you are bringing, you guys complains about light running into chaotic fights picking off kills when you guys have 0 map awareness, clearly tells me that your teammates sucks, or not doing their job. So feel free to keep complaining or learn to get better at the game, getting tired of medium and heavy class mains complaining about light class when they donât utilize their gadgets or specs for counter plays
the whole game is meant to be explosive, as a light i just expect it and dont put myself into corners or situations where i can get exploded if possible. cloak shotty players play like rats and that would be fine in itself if the cloak shotty wasnt overpowered. i get what youre saying but bottom line it needs a nerf because too many people run it, i expect there to be at least 2 per game using it
Ppl run it too much itâs because those dumbass YouTubers and twitch streamers keeps saying itâs op and itâs wrong to bring other gadgets or weapons, in lower elos below plat, sure. Bring w.e the fuck you want cause itâs ez elo, kd, you would barely see anyone bring db unless it goes to the last match cause you get killed before they get close.
Hint: If you shoot the c4 barrel it kills the holder instead of you đ (or just don't put yourself in that position in the first place).
Positioning is really important in this game - if you're squishy, don't play like a heavy. Use your invis, mobility, etc and it's not much of an issue. I duo with a light grapple main and never really hear him saying 'ugh, that nuke got me'.
Aps can also cancel out the nuke, Iâm not saying itâs a 100% death sentence(pyro cans takes way too much effort to spray it down). But itâs annoying to see 3-12 heavyâs in a match just running around with a barrel in their hands
From my perspective as as heavy main, it's annoying to see shotgunners 2-tapping anyone and then stealthing and running around everywhere. It's annoying to see 3 mediums running around healing each other and defibbing. See what I'm getting at? It's just part of the game. Such is the game - it's really not that bad. Every class and kit has its gimmicks. I don't see an issue, and IMO (unpopular opinion, idk?) I actually think other than a few nitpicks/caveats the game is relatively well balanced atm.
I totally get why itâs annoying, Iâm not against it, neither am I asking for any nerfs, the game is well balanced as it should be, but thereâs always ppl complaining about this xxx class is too op with xxx weapon/gadgets/specs. Need to nerf this and buff this etc
and btw heavy's can't do anything while running around with the nukes. You can't melee (kills yourself), you can't always safely put the can down (depending on which prop it is), and you can't use any other weapons or gadgets. If I'm running a nuke I can't goo up an obj area or shield myself or teammates.
only point I was trying to make was it's not nearly as bad as people want to whine about. People just like to whine. Game is surprisingly well balanced - have played every class and enjoyed it, which isn't something I can say for most FPS nowadays.
So to answer your original comment/question - yes, I do think C4 barrels/nukes are fun, because they're part of how my main class succeeds and part of the game đ
I get your point, but they do need to fix some mechanics in the game, nades in general(except goo, pyro, smoke, and gas) grenades and glitch has this problem where they canât do shit when thereâs an small tiny object blocking it, even a step on the floor can block it. Like wth
Sure, not debating that stuff - but that's to be expected. As mentioned, there's a few nitpicks/caveats. Elevator shouldn't be indestructible, either. Plenty of stuff for them to work on. But nukes aren't on the list of 'omg please fix' for me anymore than other class' gimmicks.
This goes for the player tbh, itâs fun to play it when your the one playing the class, but when youâre playing against it, it would be the opposite, but nerfs and buff isnât necessary cause it is what the game is made for
I spent 40+ hours on light & med playing against it. Got blown up a few times from nukes, including one time with a reallllly clean throw from a heavy when I was in elevator (right through some goo, lol, was a good shot by him), but other than a couple times I wasn't ever dead in a fight and thinking "Wow, would have gone totally diff if not for nukes". Nukes aren't an issue.
I'd even argue nerfing nukes further would take away a significant amount of heavy utility - as a light it's realllllly not hard to kite and out-DPS a heavy if your aim or movement isn't bad. If anything for heavy's needs nerfed right now it's the lewis gun. I think it's a bit too much dmg & range for the mag size (as someone that uses it often myself).
does kinda make sense but having a gagdet in which can dmg multiple people at once and instant kill them seems overpowered having something that has a heavy dmg and has potential to one tap someone is better than throwing a nuke and getting a kill 90% of the time it most definetly needs a nerf and balance
gas, frags, fire, and other stuff can all multi-kill. Any combination of those. C4 by itself can multikill. invis + sword can kill super quick, same with shotty. fcar can kill quick, too.
TTK in the game is low if you're good, and high if you're not. I don't think nukes change any of that. 2 C4 on a flowerpot is enough to multi-kill, too (been there done that, was sad it didn't give me the flowerpot achievement). So what you are really advocating for is nerfing C4, which IMO isn't necessary.
The damage doesnât need a nerf, probably the range maybe? Like what they did to the v9s would seem more reasonable
a lewis gun is a high caliber weapon, IMO range nerf makes less sense than dmg. The recoil is too easy to control, mag size too big. Dropping the dmg a tiny bit, and/or bumping recoil more in line with the other machine gun would be fine by me and seems simplest. Lewis is one of the only decent-ranged weapons heavy's have and IMO important it has range, otherwise if I can't engage at range I'm just going pump shotgun.
If you take away the range of lewis gun you're just pushing heavy's further into a melee-centered role, which then ironically makes nukes even more important for heavy's to have. Kiting a heavy is trivial - if the heavy is on you in melee range you've already positioned wrong. So with that in mind, heavy's need some amount of range otherwise noone is going to play the slow-moving melee-only class just for a shield or two. Heavy's will be one of those niche strats like throwing knives that you pull out occasionally in specific circumstances or for the lulz, and a whole class shouldn't be in that position
So the range that Iâm saying it would be somewhere over 500m range, I think every gun should have a dmg range nerf like it should be, except the sniper, but I guess adding the recoil would have similar effect to it
The maps aren't THAT big, though, so would 500M really matter more than recoil? Recoil would require more effort/skill from the player to handle, so you're not going to get beamed from across the map anyways. Could also slightly decrease mag size
Actually. Yes, Iâm not saying this cause itâs a good weapon that needs a nerf, but more on the cheaters and anti recoils users perspective, would constantly see ppl using those to snipe ppl off far away where you canât see them.
Sure, I guess - but as someone that used to build anti-cheat software, the range doesn't matter. Cheaters are going to find ways to cheat/beam regardless of those kinds of restrictions. For the anti-recoil or skilled players, sure, I guess, that might matter - but maybe you're seeing something diff in games than I am. I'm not getting beamed across the map constantly from heavys.
The normal player base wonât even be bother with this cause most of them would be fighting within 3-400m range
Thatâs why I said itâs for all the guns, doesnât matter which class your playing, I see ppl sniping with akm, fcar, lh1, and Lewis gun most of the time
Eh, how much of an issue is that, though? I get hit and I just duck behind cover, go aroun the corner, etc? You'd rather devs put resource on a global range limit rather than the many other things they could put time on?
Not arguing against range limit, per se (just to clarify), but kinda like the nukes I just don't see much of an issue with it (in my games, at least) so if the devs are going down a list of priorities of work to do with the new year, I'm not sure that would be anywhere on my list
I heard there was a ban wave this morning, tons of ppl getting banned with 2+kd. So I guess the devs are kinda doing their jobs? I rather have devs putting resources on banning cheaters and new weapon/maps. Oh, and probably make a chat box in the game, or at least fix the voice chat in game, cause itâs bugged from time to time
Bans usually happen in waves in most games, yes, for various reasons. Also, the team members doing the banning aren't necessarily the ones writing the code behind weapon range, etc (may not even be much code involved in the banning process, depending on how its instrumented - may just be a bunch of cases to review, which wouldn't necessarily require devs). So my point was if the team is committing code to X priorities, there are bigger issues than weapon range I'd personally like to see them on. But
you clearly see diff things in your games. I'm just one random person đ
Yo
ok
Reduce C4 explosion timer
Anyone know what is up with the healing beam bug? Ever since i changed the skin on the healing beam it just refuses to work. Issue appears 1 in 5 games - cant use it for the whole game.
i nutted
My man
Monaco
Seoul
Skyway Stadium
Las Vegas
Agree
seoul fucking sucks
đ
It good
I like its color
why? lol
i just played a ranked game on it and 2 teams were all heavys with sledgehammers
they like took notice of it and started working together
seoul is only good if its under construction, otherwise its tied with skyway for 3rd
every building was knocked downđđđđđđđđđđđ
hell no
Yes plz hehe
Its realistic
Yes please add more that counter light
yeah, under construction its more funny
Melee tracking could use some work.
what skin is this u use
It's the diamond skin from one of the closed beta tests.
Are the beta test skins still obtainable?
i think u know the answer to that
Please more weapoins soon
They should add a second RPG for heavy and maybe a third
he should get a quad barreled one like Arnold schwarzenegger
This isnât a weapon but we need a âdo not reviveâ feature like BF1
Yup
Explosive aoe, especially in the case of c4 on barrels is kinda too large. I can be around the corner, or 5 feet away from one when it detonates but my entire team will still evaporate. One shot on only direct hit would help, and lessening aoe dmg while increasing radius and destruction area would be a nice change.
Wjth the implementation of the invis bomb, I feel like something like an âimpulse nadeâ would be good, something that does little to no dmg, but pushes people away from point of impact, would be nice, or some sort of âspeed upâ nade.
That aside, because of lightâs low hp, I feel like some sort of % based weapon would be nice, something like a poision dart that does a little on hit dmg and then % dot dmg
That impulse nade idea sounds super cool. How would you balance that? I feel like nades and gas are in a pretty strong position and adding more could be problematic.
happy new year
have you played planetside 2? Itâs doesnât need much balancing, itâs essentially just a pocket ârocket jumpâ. Has a lot more push if ur in the air and less if youâre not. Should give 2 or three like the frag nade, does no damage. Can be thrown at enemies to push them a little (like off the cahsout or off the map), or to make them drop things theyâre holding. Can be thrown under your feet or behind you while jumping to essentially rocket jump.
dude that sounds awesome. I can imagine having 2, but 3 could be a bit too powerful for nudging people off cashout
How would it affect teammates? Little nudge or forced space program?
Medium needs more balance between his options imo
Nade launcher is so fun but the fact you have to DIRECT HIT a heavy with your whole clip to kill them is kinda weird considering other options frankly just do the job better
Just a liiiitle tweak should do the trick
i hateeeeeee nukesssssssssssss
pls nerf them shits no skill and it can literally team wipe with no effort
Thoughts on frags?
I agree
Heya, what does it change to upgrade gadgets and weapons ?
2024 CUSTOM GAMES ?
As a Melee player i need them for long range damage
That would be good
Imagine a mode where cashouts are instant but there are like 10
Sounds fun af. Call it: quicker cash
Zipline or Jump pad?
Jump pad
Zip line is so hard to make work, and jump pad can get basically the same range
You can also put it on stairs to be annoying, correct?
Plus the utility in the midst of a cash out
Thanks for the feedback
No@problemo
Btw about your name
â ïž
What would you nerf? Personally, the movement speed for me, as a medium it's very hard to catch up a heavy if we're both running, the difference in speed between light and medium is insane but between medium and heavy is barely noticeable
The speed is such a minor nerf, especially when everything is like a one shot with heavy
What would you nerf?
Basically every utility, sledgehammer, etc etc
Iâve played as heavy and just breezed through the game compared to other classes
Sledgehammer and RPG are my main complains, and i'm medium main not even light
Mesh shield plus sledge/shotgun
You bait them close and it's easy kills
limit defib and healing beam in triple medium setups to 1 in stacked lobbies
What yâall think about the breach charge to make a mini nuke? Not as strong as the c4, but I think itâs rly good
same can go for most gadgets eg dome sheild and mesh sheild, cloaking.
light isnt very viable in ranked
Ur actually right it kinda sucks..
So like 2 mediums & heavy? Or 3 mediums is meta?
What do you mean? Having to kill a team 2 or more times over just to win a team battle is perfectly balanced!
defo not 3 mediums. heavy is MUST. meta is 2 heavy 1 medium, or 1 heavy 2 mediums
BOTH MEDS MUST HAVE DEFIB, and one has to have healing beam
Yet I see mostly mediums and lights everywhere
Heavy way less fun imo, the character feels clunky & slow
heavy is easy to use in low elo but high elo u get punished v easily if u dont know how to play heavy well
thats the point tho
Yea itâs like a reinheart
That's why you get all the HP and shields and explosives to make up for it
We need counter fire gadget
Remove the class and make a new one
already do that and i cant buy again
That's deep
did*
Try to restart the game
i already closed it several times
Come back in 30 minutes maybe this will fix something
ÂŻ_(ă)_/ÂŻ
its like a code bug or something i just bought the skill and i cant equip it
What skill did you bought?
the shield from heavy class
Try playing a game, sometimes I get the unlock after a game
Try
is like 2 days i bought

That's ultra deep
yeah and much deep because its the best fucking skill
Remove the heavy class for couple games and make a new one
Sadly agree
You don't mind playing with me for couple games?
do you guys know how do i contac admin suport?
what server you are playing ?
EU
too distant for me brow sorry, i playing SA
SA, that's deep for me
you like a lot deep
Mega deep
i take it
ggg
Are you a snake?
bros chatting in 2 channels
Just dropped 63 kills with FCAR and a broken setup ranked tournament kill record? https://youtu.be/4NJ_ImUaX-s?si=I4ooLOBlSadmDYyr
I wish they buffed the crane, most underrated gadget
The balls are best gadget
Don't mind him, he just hacks and doesn't care about it and no fking one bans him
How many people are there to kill!?
Iâm not a hacker or cheater there but itâs alright if you think Iâm one you wouldnât be the first but my gameplay doesnât show Iâm a cheater
e
Dawg needs a ban
Must have an RGB gaming couch
RGB black eye
one of those ones yeah yeah
Nah he just got that RGB ram
anyone know how the exp works for gadgets?
is it per use or it has to hit sum1?
Ggs bro
Throwing cards remaining cards when thrown 
Whatâs your rank ?
that's not me
Why exactly does a fucking mine not one shot a light, but a rocket launcher does. You want to tell me that an exploding mine under my feet is less damaging than a rocket launcher that lands 2 meters away from me.
100kđ
I feel as if the light class needs to be worked still. They are incredible annoying to deal with and yes if played by the right person strong. But overall they arn't even in the meta. But yes, I agree a mine (explosive only) should insta kill a light.
Bros boosting his hacking skills đ
my point was that the rocket launcher was too strong and not the mine too weak
fuck the rocket launcher
heavys should not have a delete button for lights
I think we need to buff the rpg a little đ€
meh I don't think there is much to do. They already lowered the max and min radius a for the rocket launcher. Plus when you are the tiniest, and fragile class. The class meant to hold down forts I think is rather okay. The light would have to out meanuver the heavy. Yeah a rocket launcher makes that challanging, but then again for a class that moves twicwe as fast and can use vents, invisibility, and stun guns. I think it's fair.
Best skin for each weapon?
Make it one shot mediums too
remove stupid 4 second cooldowns for like every gadget
Nah just balance not remove
Itâd be rage inducing to be hit with likes nuke on the go with a mine that doesnât need prep
Does APS destroy arena carriables?
I think so, I swear Iâve seen it deflect gas cylinders
good for suspended structures on skyway
best wep/gadget combos??
would a satchel (sort of like raze) have a place in the finals? Im thinking it could be called something like "impact satchel" or something like that and obviously be a gadget for the light class, i think it would be an interesting movement gadget with tons of skill expression, but then again, giving light even more movement might make them op
For medium Iâve been rocking scar/recon w/ gas mines (shorter duration to reset than gas grenades), defib, launch pad.
Light I use xp54/evasive w stun gun, glitch nade, breach charge
One thing that doesnt sit right with me is how heavy class gets 2 of the substantially more powerful c4 charges, while light class only has one breach charge
medium has none
ideas for new gadgets / weps?
Medium has more than enough gadgets as is, i dont think many people would run it if it were an option
Id agree to disagree on this one, i think its good that the heavy gets the most destructive abilities, it just makes sense. The ligth class isnt supposed to be this distructive machine theyre only supposed to be fast squishy but damage dealers. It just makes sense in my opinion. But to each their own
Thatâs completely fair reasoning, honestly if light players were running around with nukes the way heavy players i think there would be an issue, its just something I thought about the other day
best medium loadout?
When heavies get invisi and stun then we can talk about lights having more powerful charges
there is no single best loadout right now, it depends on playstyle. Trying to be a support? AKM/scar with healing beam, jumppad, defib gasgrenade or gasmine
Trying to play solo because your team isnt keeping up with you? (VAP stragety) Turret, akm/scar/model 1887 with explosive mine, gas mine, gas grenade or defib
Trying to play as a damage carry but still with your team? Reconsenses, akm/scar jumppad or zipline, defib, gasgrenade or gasmine.
One thing to point out though is (even though everyone complains about it being unbalanced) quite well balanced and allows for pretty much anything to be used. So in my opinion the best loadout is the loadout that makes you feel good playing with. For example, the frag grenade isnt deemed to be super powerful but to me its quite satisfying so i usually run it when i play recon senses.
Yeah
The most unfair sht i've witnessed on this game so far is c4+barrel
And second place for rpg. 
I came to this chat kind of hoping to find discussion about these tools needing to be nerfed
I just closed a match where I was only dying to that and third partying
make turret explode when its destroyed in a small radius ty
Na that's not a bad idea just lower the health aswell
i suggested lowering turret hp but increasing its activation time in another thread
I think all gadgets should not recharge inventory if they have ever damaged or get damaged from others
That's not a bad idea tbf
But make it so it doesn't hit every shot
yea i would modify its range/cone personally too
Coos it shaves off half my health in seconds
Fireworks
some send me inappropriate gifs
It's a pigeon dancing
(Nothing bad)
What are people running for gadgets with Light? I play with invis, throwing knives, and breach charges, but I can't figure out what else to run
Nerf the rpg damage
Stun gun and glitch nades are really good
make turrets have less health, its impossible to do anything if theres fucking 3 of them on a site, dont tell me to use that useless excuse for a grenade called the "glitch grenade" its the WORST grenade I CAN NEVER GET IT TO WORK, it ALWAYS bounces off of the thing I am trying to disable, turret? bounced off, shields? bounced off? players? BOUNCES OFF I am tired of it it needs to have its radius be adjusted or be turned into an impact grenade because its so SHIT
skill issue
Lol
more than one counter... glitch, mesh sheild, nuke... the major weakness of turrets is that ur usually locked into the interior of a cap point and at the mercy of whatever someone throws at you
cookie
1000000% yes⊠This would implement more movement strat and leave a larger skill gap for those nasty light playersâŠ. Which i think the game (the skill gap) needs
could use* not need
can LIGHT CLASS zip line can a rebuff to reuse again faster plez â€ïž spooderman would aprove
Whatâs the best gadgets for heavy
RPG, C4, DOME
What about melee mains though? It makes life a bit difficult to avoid when someone is just pointing at the ground and firing a rocket killing whomever was hitting them.
Be embarrassed

@restive plover why do you hit enter after typing 1 word??
Hes acoustic
ews
srry xp grinding rn
CUSTOM GAMES PLSSSSSSSSSSS
that is literally a major skill issue
Zipline or Jump Pad with Riot Shield? (I know it's off meta)
i dont rly like the riot shield tbh
Alright, but the question was Jump or zip?
jump
after buying all the stuff what can i use credits for
notting
Absolutely nothing
welp
All you can do is wait for more gear to come out
will there be any new weapons in the future
most likely as the ig currency is capped at 3k prob to stop people from instant buying new equipment right away (at least all of them at once)
trying to level up
I got warned for farming exp đ
lmaoooooooo howd u do it
You can thank @smoky trellis for snitching on me đ
I was putting dots in a bunch of channels and deleting them, harming nobody in the process
damnnnnn
:3
they would have noticed regardless at some point tho as they have an own channel for deleted and edited messages
Yeah I figured, I wasn't blaming you, just being cheeky
after all I also didnt intend in you getting warned or punished or anything btw
No worries, it's all good anyway 

spam
hu

Balls are beat gadget
Are nukes gonna be removed or nah
Hey all. What is the mindset on stun guns rn? I personally believe theyre powerful and not very fun to fight. Also not a fan of it being able to stop anyone stealing cashouts.
Stun guns are very powerful, but i believe the only reason they are is because lights can use cloak
Imagine if heavy had it, at the point that he would use the stun gun he should probably just be shooting you because heâs in the open
The light using it is the reason why it hurts as much as it does
Its strong but not OP or anything
Attaching c4 to throwables? Is it gonna get nerfed?
I think that it wont get nerfed tbh
Theres no counter to it, i get that, but how would you go about nerfing it other than âno attatching to throwablesâ which ruins a creative part of the community like motion sensor grapples
For Medium Gadgets:
I use zipline + defib + (Need 1 More)
What do you guys suggest ?
Only C4 is breaking the game. I specifically said attaching "C4"
on me yâall needa update the shop đ€ŠđŸââïž
C4 is OP
There is no counter play to it.
C4 is fine. Throwing a double with an extra explosive attached to them is OP
jumpad/gas nade/mine
Which mine ?
whatever you want. Personally I prefer using gas nade cos it's easy to avoid mines
What do you guys think about glitch traps ?
I would say thereâs 3 options depending on playstyle
Gas mine for defensive, sonar for support, jump pad for offense
How about gas grenade ?
I am here to advance the Goo Gun agenda
More specifically, trapping someone with one shot of the goo then right click hammer'ing them. bonk bonk
hey does anyone know gadget and explosive damage values? i managed to find weapon ttks but nothing about gadget damage.. @ me if u can help! thanks
I plan to use it instead of shield
Throw some to the ground and take protection
Good as well
Nothing against it
Buff glitch grenades Embark
not the plant pot blocking its effect as well đ
almost everything can block it thats an object and in the right angle
Glitch is already one of the top 2 best pieces of util in the game...
How about glitch traps ?
still it doesnt always work because of little things that block it
Horrible
Ik it makes sense to fix but also they're really good so... embark can take their time with fixing it
thats how u use glitch traps
hmm. I'll try that đ
I have a new gadget idea (Oil Grenade) Welcome to discuss right here:
https://www.reddit.com/r/thefinals/comments/18wys8s/how_about_oil_grenade/
So I have two thoughts on this. 1. You are running melee in a game that mainly has guns, plus if you are a light player meleeing ANYWAY. You probably shouldn't be picking a fight with a heavy unless you have dashes. If you are a GOOD melee light and use the dashes correctly by the time the heavy gets his Rocket out and fires you should be out of the way or already done the damage so they also kill themselves. A heavy is more important than a light in my opinion
and 2. I think Melee altogether needs a little work
or 3. if you're a melee light that runs invis. You probably shouldn't be fighitng a heavy without your team anyway. have them distract take a blow from the RPG and then swoop in. or deal with the non heavies of the team.
Itâs called light nuke
When custom inspects and reloads?
Fcar nerf anyone?
yo
need to buff flamethrower and MGL32
indeed
only if they nerf the class heavy
N I pe
every class has its own variety of cheese/OP; if they nerf heavy they need to nerf light and medium.
Alright, I'll try these few things. But I do agree on the melee needing to be worked on a bit.
light is pretty balanced besides the shotty
and medium and heavy are both pretty balanced other than their respective 1 or 2 cheesy interactions. that's my point. every class is actually pretty fine overall minus various mechanics/kinks here and there. entire class-wide nerfs aren't needed.
It just depends on a lot. If your invisible then you sacrifice movement for visibility and need to play with your team. If you have dash uou need to be faster with everything. Both styles though, if you play as a team you should be fine. Until you become God tier. FFS play eith the team. I join too many games where the lights just go about dking their own thing and get thrashed because their take on anyone let alone a heavy.
I also dont really think that there is a reason to nerf them I just said if they are buffing heavy's weapons they need to nerf something cause it is already kinda balanced
I guess? you get 2 options as heavy right now for weapon: lewis gun (IMO needs a slight nerf to dps) or shotgun (trash range). The other FOUR options are just meme/niche (not saying you can't win with them, I have, but its much harder and more nuanced). IMO that destroys build diversity for the class (again, assuming you're not going niche stuff). There's maybe 2-4 builds you go on heavy if you actually want to consistently play to win in ranked.
Contrast that with both light/medium: I've seen a variety of builds on both classes work just fine competitively. AKM, FCAR, Riot Shield, 1887, sword, lh1, xp54, m11, v9s are ALL viable with almost any combination of abilities on both classes.
So I think you definitely could & should buff flamethrower and mgl32 to make them relevant without overpowering anything. Flamethrower is almost there; mgl32 probably needs good bit more tweaking imo. A buff doesn't have to be 'big' to be helpful, and it can defiinitely be balanced. When you only see 1 flamethrower every 20 matches clearly it needs some love. I see even less mgl32
flamethrower might need a buff to be able to make more variety builds as you said there are only a few, but i dont think mgl also needa buff it just my opinion
Same, I'm just expressing my opinion, too; I don't play MGL32 enough (it's THAT bad/useless IMO) to really have an idea for how to fix that, but I never see it used except in unranked from heavys that clearly don't have everything unlocked or are experimenting, and in last 100 games I feel like (spitballing, obviously don't know for sure) I've died to mgl32 twice? maybe? I feel like that's a good indicator it needs some love.
and for the record, I think dagger could use some love, too. Any weap with a pick rate < 15% probably needs a bump (or the other 85% need tuned down a bit). throwing knives are good when you spend time on them but imo could use a bit more range or less velocity/drop. So I don't just think it's the heavy weapons needing some attn ;P
ok i still don't understand how the guardian turret works but ive got it up to level 4 now, it must be doing something
it seems to consider targetting enemies as optional. but when it does decide to see somebody, it's very nice
Glitch Grenade
glitch grenade S tier
grenades got much stronger when i learned about alt-firing them
thats depressing 
Yeah, I was trying to use invis and then go off to try and pick off stragglers but end up getting blasted either way. I played a match a bit ago, trying to stick with my team but it gets difficult because everyone tries to go do their own thing and split up for some reason. I had to swap from invis to grapple till I have enough for dash.
Yeah solo queue is rough. Plus you move faster than them so it gets to be like "why won't yall hurry up" but sometimes you just gotta be the one to sit back and instead of trying to get to fight the ones you want to. Instead just back them up for the ones you like. And I'll tell you this. You CAN melee on any map. But some maps are better than others, or atleast have a different way of playing around it. Vegas is not as open as every other map and invisible is a lot of fun on it. DM me your friend code and I'll get you mine. We can run some. (Idk about tonight but maybe tomorrow)
Yeah, alright. I think I'm all set though. I was just seeking advice so I think I'm fine, but I honestly appreciate the offer. I'll try and figure things out.
@pearl vale and here
does the APS turret destroy glitch grenades? hard to tell based on my interactions with them, as they both have a small radius
if they throw it into the radius then it should
I had an idea for an inspect animation I thought was cool
For the AKM, named âunder the hoodâ
The player takes the dust cover off to look at the weapons internals.
Semi auto burst rifle for medium pls
How good is the Motion Sensor?
I'm trying to get cracked with frag grenades. What should I know about them to deal lots of damage consistently with them?
Throw them at people.
what class
I should be more specific. When does the fuse start?
Does it start when I begin throwing it, when I do throw it, or when it hits the ground?
As soon as you throw it. I'm not joking just toss the fucking things everywhere
So can it detonate mid-air
If you throw it far enough probably.
So it's a long fuse, people usually have enough time to react to it
In my experience, very rarely.
Most people don't even notice them. Especially not in the middle of a fight.
Or it won't embed, thanks.
People just don't even see them.
people donât get UI indicators for nades
so if you chuck it in a busy fight they might not even notice it
You also have to either arc them really high up or toss them extremely far to detonate in mid air and even that's a really niche usage. Especially since you can throw them extremely far. Seriously they recharge fast enough that you should just throw them everywhere. In the middle of fights, randomly at enemies you see, through windows, etc.
Day 6 of asking for semi auto burst rifle for medium
should i use pyro grenade or gas grenade
It depends if you're masochistic enough to run the single pyro nade solely to counter the multiple sources of gas that other mediums get.
thats what i do
im so angry at all the gas that i replaced my own with a pyro nade
Light dashing is so satisfying
You can pop some good damage with pyro too
How do i punch the enemys?
Are the twitch drops for the game working ?
V
how can i equip the glitch grenade? for some reason it doesnt pop up even though i got it?
Not really. It does like 200 damage total if someone is stupid enough to stand in it for it's full duration. Fire is quite weak. Gas will kill a heavy in a few seconds.
they both do the same dps
Do I seriously need to get out of bed to make a video to explain this? A pyro nade will not kill a heavy or medium with its full duration. A gas nade will.
i never said anything about total damage
I did.
i didn't
Then you said something irrelevant to my point for no reason.
the point is both need you to be stupid enough to be inside them for their full duration to actually deal significant damage
I seriously doubt you're capable of avoiding gas 100% of the time.
i seriously doubt anyone'd be stupid enough be in it for 100% of its duration
I have no idea what your fucking point even is. You can't avoid taking damage to gas because there's always so much of it. Pyro nades are a bad source of damage and not great for removing gas, again, because mediums get three sources of it if they choose. If you say something irrelevant again I'm just going to call you a moron and go back go sleep.
Something irrelevant 
Thanks
Bro NERF TURRETS
Just goo or smoke it bro
Iâve started to use them grenades that disable it, but itâs the fact it has so much health, it takes like 4 sniper shots to kill it
bro is actually fighting turrets with sniper
bro acting like being able to even get close to anyone is no skill
Lol running into a room and spamming r2 or what ever ainât skill
running into a room gotta be the worst thing you could do as a melee player
goes to show how bad you are if you die to those kinds of players
Dying in a room to a melee makes someone bad? Lmao u canât stop a heavy with a sledge hammer in a room
Is this discord full of fucking nerds like you?
yeah bro just go out the room
moooore guns for med and heavy
yes
Yes, light have 9 guns and medium and heavy have only 6. Thats unfair
9 guns 2 of them being mele weapons? yeah
yeah give me more melee weapons
Medium needs some more guns
For the frag yes, the timer starts as soon as you throw it. there are two ways to use them efficiently. The frag is the ONLY gernade that will follow the path shown when holding it. so where the line ends, IT ENDS. So, if long enough it won't make it to the ground. Keep this in mind when using it. if your throwing mid-long range or trying to cover something just follow the arc. When using it at close range where it obviously won't blow up, keep in mind that they will roll so you can throw it short so it rolls into the objective. You'll get the hang of it. Also short throw (right click) is great if your above a cashout and need to basically drop it 2 ft in front of you.
How?
Less dmg
Model 1887 needs a buff it's so much weaker then the other shotguns đ
Why should it be able to compete equally?
Nerf the nukes heavies make with c4s and barrels somehow
Because all the other classes have a good shotgun?
It's not terrible but could do with some love in my opinion
You're right. Heavy should have invisibility and light should have an rpg
Also they all should move at the same speed and have the same health pool.
Can't tell if you are serious lol
I am, you changed my mind. I'm a changed man because of your wise opinion.
Good
chickeb
i still haven't gotten any single weapon/gadget to max level. i bring shame to my family name
I LIKE BOTTLES
I like it! Letâs get this in front of the lead devs asap.
Who cares about kd man. Show us how you trick the enemy team into giving you the vault instead.
yea but imagine using a pyro or fire in general to remove gas and instead just created gas again but its fire styled. you see where theres a problem?
so your saying they have to play slow and back in the open? đ€Ł the entire point is catch someone in close range so they cant run or hit you from a far. yk what that describes? a room
I'm saying that entering a room through the most obvious method is stupid
Even more so on melee weapons
Most rooms aren't even small enough for simply walking in to end up with a kill
idk how to reply to this theres hardly any way for a heavy to walk into a room unexpected considering there are hardly any ways to enter as a heavy. and even then most rooms inside buildings are pretty close enough for a heavy with a melee to do damage any room is close enough for a heavy considering they have shields and can tank damage
sniper is horrible icl
but yh u shouldnt be trynna kill turret if ur playing sniper, either goo it or have a medium or Heavy kill it
What the fuck are you saying that heavy doesn't have anyway to enter unexpectedly
It's literally hammer
Walls are just there to suggest you to not walk through them
Sledge can make gaps everywhere just to have the chance to hit somebody
If a sledge tries to go in normally from a door into a room, they still have over a second to to wall over to where you might be and another second on top just to execute the right click
In that time you can just run over to a different exit, shoot them, kill them
no1 said melees were good bro and breaking a wall in is usually less conspicuous and takes more time than just walking in a room and your acting like heavy is just slow as balls lmao everyting your saying is entirely too situational. a heavy melee is best used in rooms close range and thats that bro
Except most rooms aren't even small
And have multiple exits you can just go to once you see the melee
The rooms where you're guaranteed a sledge kill are rare
Rooms you wouldn't typically even fight in
Can you use smokes to block turrets line of sight?
I do, and it seems to work so I'm gonna go with yes
hear me out: a vehicle ability with a longer cooldown, health etc. any each class had their own
I don't feel like this game should have vehicles.
The thing is it might step on the toes of m60 and lewis
Those two are already pretty similar and a higher firerate m60 would make it a triplet of weapons on a class with only 7 total, one being a melee, one being a high skill ceiling grenade launcher, one being a flamethrower (not very good), and the other being THE meta for a few weeks
Its just a little difficult to justify another big mag, long fire uptime gun when thereâs other archetypes that could be used
Sorry for the long message btw đ
The maps barely have rooms for all the buildings they have, much less vehicles. Movement, even for heavys, is already quick - what value would vehicles bring?
Maybe a high power either, Deagle low ammo high damage. or a blunderbus sort of weapon i could see being very high damage maybe even one shot to mediums at close range, but very long reload rate and only one shot per reload. for heavy.
just thinking of weapons that are sort of the opposite of what heavy already has y'know.
maybe if larger maps are added, vehicles may be useful. i agree they would be chaotic as of now. just an idea yk đ
heavy specialization that just summons an entire car
any revolver enjoyers in chat
what do yall feel could help make it actually viable in higher elo play? after hella testing in the practice range i fell like what it needs it just accurate hipfire (a la throwing knives) and inheriting the throwing knives crosshair
Right now it just lacks identity, functionality and flexibility so choosing literally any medium weapon aside from the GL is immediately a step up
L is rushing and theyre more than 10m away? good luck hipfiring them to break their invis while they move at at the speed of an F1 car?
Heavy walking at you with their shield up? Guess I'll die
Giving it a more deagle-like functionality with working hipfire without altering its damage profile could give it the versatility it lacks and open up more outplay-potential
In my opinion its the falloff damage that hurts it
Its supposed to be a revolver, high power, strong weapon
So why is it doing 25 damage from a different building
real
while i wholeheartedly agree with this, the devs seem to have purposefully gimped the weapon's dmg falloff and hitreg at longer ranges based on data collected from the beta, so it seems like they wanna take it in a different direction and solidify the medium's "close-mid range" identity, which is why I feel like giving it functional hipfire would help it perform at its new (intended?) range without turning it back into a little scope-less hand sniper
other possible changes that could just straight up overpower it would be to
- boost bullet magnetism
- boost body shot damage to make it more forgiving
But both of these would turn it into an insane 2-3 tap machine and probly get it nerfed back into the ground
mang
I think theres a few things that we could, should, or shouldnt change
Shouldnt: damage, itâd make it a 2-tap on lights
Should: spread on hipfire, jeez its not good
Could: fire rate/recoil, not needed but couldnt hurt as well as falloff damage
Defibrillator balance idea, rub together for 50%-125% longer so you cant defib cycle as easily in uneven matchups
Skill issue
thanks for your valuable input goobythefish
is there a way to get a scope
Sniper rifle
Tracking Dart đȘđż
True
Need to add mg42 for heavies
make a gravity grenade that gets less effective the bigger the class is? Medium or heavy specific gadget. Subject to change obv
are the weapons accurate in air (perfectly accurate i mean)
while ads
im doing some testing in the firing range and it seems like off of jump pads there is some degree of variability in shot placement while ads but i just wanted to see if anyone else could confirm
Im 90% sure they're 100% accurate but your crosshairs jumps around
So the shot doesn't change, but the crosshair does
when empty reload, the arnold shotgun(?) can interupted current reload and fire next shot really fast compare to doing the same thing durning tactical reload
is this designed on purpose or a bug
weee wooo
đ
riot shields need the mega nerf
Really? I tried it and ended up going 0-10 in like 3 games
ah yes that 93 dps really needs a nerf
nerf rpg idk how just do it
are you a light player
no mainly play med
but giving a 350 hp character a gun that 1 shots lights and almost always 1 shots a hurt medium is just insane to me
and on top it destroys all gadgets and buildings it hits
i just hate heavy in general
i mean numbers wise theres a lot of things that deal more damage than rpg
well ovbiously
Lights are mosquitos sometimes you need to pull out the rpg
and heavys are just game on easy mode
Use invisible, tazer, double shotty. There ya go
there ya go
lights shotgun can technically kill before a heavy even gets to pull the rpg out
bro i solo q, 9 times out of 10 the heavy already is looking at me with rpg before i even shoot at him
and im not even light main
if you hit both shotgun shots it takes .6 seconds to kill a heavy
Rpg does additional dmg to user if they get hit with splash dmg and the cool down is pretty high.
sounds to me like u guys use rpg thats all im hearing rn
max level fcar user brah
If you're a light, sneak attack, if medium, fcar/ak
asd a medium main i think youre having an issue called a "skill diff"
its not like i die to rpg every round im just saying every time i die to rpg it seems like an unfair situation
when i first started playing i mained light and would get rpgd in my back or from a roof its the most annoying shit
Heavy is easy to cheese and the rpg cool down is huge
kinda impossible to miss big bertha
i just dont like the circle jerk with 2 heavy playstyle all im saying, as a solo player
it is what it is
Yeah I have a theory. Light DOMINATES quick cash and bank it because of their ambush potential and that effortlessly cheese individual players. In Tournament the lack of respawns and double tank meta makes it hard to style on players
In non-Tournament modes if you get rpgd it's w/e you're back before their rpg cool down is over lol
light can still be good in tourney tho, i abuse tf out of movement/repositioning out of fights and invis, but like i said as a solo its rlly hard to kill a heavy even with double barrel when the enemy team usually has a turret on me or a medium healing the heavy right next to him
or like 3 shields witch seem to have infinite hp on light bc no gun/gadget can destroy them
If you're light you can use glitch it'll negate all that
i do but its effective only to a limit
I find the limit is pretty good. You have cheese AND an emp.
cheese?
Stun+shotty
gouda cheese
yh stun is kinda cheese but hitting a stun and 2 shotgun shots is more skill than any 350 hp tank with shields and rpgs
Arguable, however what bothers me the most is that it can be done MUCH more frequently. whereas the rpg has a much higher cooldown.
Bump the cool downs for both rpg AND invis and nerf/rework the stun gun. That's my personal opinion.
It already takes 45 seconds for the rpg to recharge
Lmao
taser broken
cry harder plz
lol i dont even play light im not crying at all i just hate rpg
You're right, heavy should get invisibility too
ĐŃĐžĐČĐ”Ń Đ”ŃŃŃ ŃŃŃŃĐșОД ĐČ ŃŃаĐș ?
What does this mean
That he should be reported with no questions asked. Internet is for English.
sounds fair
uhh
cough cough cloak bomb
No
I have done this with a friend running sledge đ
2 shotgun shots on a huge target barely moving is not hard
i killed someone with cash box and a flower pot
MVP gadgets fr fr
i can't man, I can't with the invi+shotgun đ
me but with sword bc shing shing shing
ok add invi+stun gun
i also do that
A healing grenade?
skill issue fr fr
invis + m11
Use med recon, invis doesn't do shit
dash B? maybe, can be OP if you know how to use it properly
imagine putting cloak at a
i underrated it yes
cloak is good when you play close range
cloak is only "good" because people are ass
reason
Being honest termal vision is good but with just a couple of weapons otherwise its ass
Imo very underrated
đ
grappling hook gets you stuck on things way too easily
it could be alot better
tracking dart needs a buff almost make it a combo either hit a player and track or shoot a wall and act like the motion tracker from light
theres like 5 or 6 gadgets with 0 use cases
I will say recon with the tracking is nice for the zoom to see with old eyes haha
name a few ill try and change your mind :p
the dart
booo thats the only one ha
It does have use in ranked and will grow because when the enemy is being tracked they are less likely to push and swing and because the game is timing more than anything highlighting a pushing team slows them down
oh i didnt want to get spammy, glitch trap, gas nade, motion scanner
I have used it a lot and it works for that purpose but if your solo Queueing it falls off
flashbang
gas nade is great for quickly cutting off a path in a mid fight
if something else does everything you want out of it, but better, why would u use it?
glitch trap is good to clear the objective of other bad stuff throw it shoot it and its all clear
is it good to clear objective tho?
it is if you are trying to cap it :p
especially if you cant trust your jumpy teammate not to run over everything whilst you cap
at best its a glitch nade with a lot of overhead
gas nade isnt as powerful as the trap for sure but I do primary it because of its fast utility
why use gas when u can pyro
kill a guy gas his trophie slows his teams immediate revive
and also get benefit of gas exstinguish on point cap
pyro radius is kinda weak and less obstructive to view
that is the only reason i like the pyro grenade but tend to let it loose before I even get the cashout with gas on it
dont forget a lot of those devices can be put on plants or chairs and chucked to a location for ranged setup
the only reason, but also you use it for other things?
