#đŁâweapons-gadgets
1 messages ¡ Page 6 of 1
mines should not go off as soona s theyre thrown
True, and note to add I think it would make sense if there was a timer on mines/turrets so they dont just stand there forever
The LH1 needs a damage buff
no, get better
I think every class is balanced right now. Maybe the Heavy needs a little buff but every thing is balanced
the lh1 is kinda the least used weapon and for a good reason
ngl heavy is the last class that need a buff
people have doodoo aim, thats why + it's not so vercatile to begin with
Good aim doesnât help it much, itâs still too weak to be a sniper and too slow to be a pistol with no clearly defined optimal range
2 taps lights, and 3 taps meds in the head
How do I get rid off gas?
With a bulky sight and too much zoom to be used in close or mid range, thereâs a reason the only people who use the weapon have aimbot, hint, if you wanna get all headshots youâre gonna need aimbot
The weapon itself finds no use really anywhere
fire
I need yallz opinion on sum'n, my PC is built for gaming but playing competitive fps like apex and the finals I opt to play on the lowest settings since I dont have the best specs on my PC.
By default, i started playing on mid settings, this quickly laboured my PC's GPU so i switched to the lowest settings possible, ever since that change, I've been having trouble dealing with cloaked light mains carrying swords and daggers. Is there a video setting that helps me deal with them? (As if im not one of 'them' XD)
skill issue
I wonder is learning the throwing knives worth it?
Its harder to use than most other guns and I just wonder if it just worth it using other guns over it
I'm not sure. personally I don't have any trouble at all spotting cloacked players, and I use medium for everythng grapichs wise myself with motionblur, vsync and lens distortion turned off, while keeping ray tracing at static
As a light I wouldn't recommend throwing knifes at the moment. The slow firerate mixed with the accuracy and low dps I'd tell you to stick with MP5, The pistol or the sniper
Welp, i guess ill just experiment with a friend and find out what setting helps
Great, please tell me if you find anything outđ
Will do đ
Would be balanced to change the mid turret to scan and fire faster but dmg is decreased?
Getting spammed by meleeing lights and charging heavy bulls is sometimes hard to counter since the mid build has little to no movement, and maining site holding mid build i use the turret in panic sometimes
up your sharpness?
This fanbase seems unfortunately hopeless, but I think the issue is actually that I lasered you with it and now you hate it because of how good I was when I shat all over you :3
Not really, you're just really bad at aiming lol. You said it needed a dmg buff but when you can headshot + bodyshot a light and they die then it really doesnt need a dmg buff as a DMR. Plus the zoom is pretty much the same as the ak... you didnt laser anyone, you just looked goofy
Lmao I saw you typing on and off before sending that, someone was extra shaken with that one ;3 itâs okay that I destroyed you with the worst and one of the most underused weapons in the game :3 just get better and maybe one day youâll be able to compare to me! Nyaaa~
I was reading your older message... And stop being so extremely cringe with the goofy emojis and weird use of words like "destroyed you"
Did the little goober get demolished? Destroyed? Eradicated? Atomized? Nyaaa ;p
oh you're a furry.. makes sense why you're so weird
Yeah, us furries are just too good at videogames! Thats why I wiped the floor with you with the lh1 :3
yeah right, weirdo𤣠go look at some animals and fantasize about them, creep
oooo a tsundere :3 you know, you can be upfront about your crush on me! You donât have to hide it :3 I know you just really love furries and all ^-^
pat pat thatâs it, just forget about what I did to you with the lh1 and itâll be oki :3
Sonicfox does backup this claim
How? (I apologize, despite my age, I am a Boomer XD)
i think nvidia or just ur monitors settings, i upped my sharpness for dis reason
I think when playing ranking, you can make a random ban on a prop, or vote to ban a certain prop, otherwise the fixed routine is too boring
đ¤ uhm above is stram
Nge , but uhm they medium needs 1 or 3 more gadgets thats all , if you want ideas , ide say a drill charge or impact grenade would be cool or a med syringe
Oh ok! Thanks for the advice!
Whats the best way to counter a grenade launcher player
ABS turret renders them useless
Anti grenade turret
Would adding sights to the game make it more fun or having no customizable sights balance the game?
Personally I love the LH1 on the light but the lack of sights forces me to pull out some aim tracking maneuvers (im not really complaining skillwise,it is necessary) but it also makes my eyes hurt sometimes since i have to force my eyes to focus on my targets
Also same inconvenience with the AKM.
XDDdDDDD
true add sights
I have personally been using FCAR over AKM, but what is everyones opinion, more damage per bullet, slightly better DPS, more punishing if you miss
Personally I enjoy fcar over akm. Step by step it's better imo. However, the 80% mag difference is a bit much. So many cases where you aim better and still lose a fight because akm has nearly twice your ammo buffer for missing
So many times someone will walk away with 1 hit, which is far less common with akm
No to sights
-
Gun sights are the way they are for balance
-
Every weapon isnât a gun with sights
i mean considering how the melee weapons don't have iron sights
If they want to add a scoped sledgehammer skin Iâm all for it
thats quality hahaha
y'all are free to steal it
cause it isn't mine
Very fair, as much as I enjoy 1 magging a light with ammo still left, I find myself having to play creatively around cover against another medium I leave 1 shot from time to time
I thought of this, but also, i find that some players tend to avoid some guns all because the iron sight are doo doo bird.
I really love the LH1 but people missout cuz the sniper is better.
Although in the case of the AKM and FCAR, i do agree that not giving the AKM sights balances it over the FCar, cuz if sights were available for both most would opt for the AKM over the FCAR
I run FCAR depending on my team, if my heavy or light play for team and not selfishly, then I would opt for the FCAR, this makes so I damage deal and they secure the elim for me
thats fair, they might be extremely similar, but situational based on team comp is also true
While i was testing some stuff, i came across this weird tech, if you stand on top of an explosive barrel and shot it, you get launched in its direction, not for too long, but enough to reach some places faster xD
even though i was super slow, as it was my first time, i feel like this is useful
Yeah my playstyle is the same, I have a 2.05 KD rn but a 2.43 KDA, some matches going an explicitly feeding assists to my light
i agree, if you don't immediately kill your opponent they will outgun you most probaby. It IS however, very satisfying to perform a headshot with the secondary knife attack
Super interesting
lolllll, nice find
This is just wrong.
dayum that looks sick, ty for sharing !
could do some surprise getaways if you do it off the top of a building lol, would be nice in bank it, but sadly probably not as useful in cashout/tourney. they maybe use it to get across some harder to navigate spots. i.e. top of construction building in seoul to the one right next to it.
works alot better if you quick melee it btw
Is it possible to customise ur crosshair?
Specifically, the shape and form of it, i am aware that changing the color, outline and thickness is available but i have been trying to find a setting that allows me to have a tighter crosshair.
If there isn't, should they add such mechanic? Would it defeat the balancing of some guns?
Donât forget red tube plus glitch trap to cancel heavies so you donât need light in ranked XD
after this game ended, i headed to the practice room and tested it as well. Works out better indeed!
Pair it with c4 and you can activate it manually for precision
i also tested with fire and poison barrels i have to say:
I killed myself twice
XD
did you move fast though? đ
To elaborate on why you're wrong: Both weapons are easy to aim and control even at range and the scar having an eotech is NOT the reason the two are unbalanced. The major factor is the AKM having 16 extra rounds in a magazine meaning the scar user needs perfect accuracy while the akm user does not. The AKM user can potentially wipe an entire team in a single magazine while the scar user cannot. You will frequently have an enemy medium or heavy scamper off with a tiny amount of HP left using the scar while the ak will let you finish them off. Drop the AKM back to 30 rounds or bump the scar up to 25 and this problem goes away. Nerfing the AKM would probably be the better choice over buffing the scar.
Theyâre pretty balanced rn
Fcar actually has higher dps
Higher DPS by only 10 I think
While I agree complaining the ak not having a sight is a skill issue, the fcar having a sight does help it in lower visibility or longer range situations
Headshot difference is quite significant
Both are a 1.5x headshot multiplier
The scar has a longer damage drop off and a lower RoF.
I know that, but fcar base damage is higher
No it isn't. Or at least it isn't according to the incomprehinsible fucking bars they use to show stats.
Hence why I use the FCAR but the DPS is negligable in the reason to use it, because the true DPS is easier to achieve on the AKM
True and true.
I prefer the ak personally, but I feel both are good.
Also the stats in game are wrong
Which embark dev to I @ to yell at about unfucking these horrendous stat pages?
Either way the magazine size is the biggest factor between the two and the AKM just being a flat out better choice.
yea the stat pages seriously need to give actual numbers. without them the entire thing is just estimative and arbitrary
Numbers at the end of the bars would be great
Wiki gotchu
It's just more consistent while having an almost identical dps.
I agree. But one isnât that much better than the other. Iâm not going to call an fcar user throwing
Oh absolutely not
its a shame it doesn't mention fire rate. though I guess you could calculate that off dps based on the assumption its using bodyshots.
It's just a slightly frustrating difference. I run the scar almost exclusively unless I need to sweat
It is using body afaik
Damage per mag is a very valid stat
FCAR
520 (body shots)
780 (Headshots
AKM
720 (body shots)
1080 (Headshots
Yea I said this earlier. You can wipe an entire L, M, H team with a single magazine with an AKM
I agree
I still personally prefer the FCAR with damage per bullet, but yeah AKM is great for serious play I would imagine over the FCAR
I am ak user and defend it. But fcar is competitive with the ak, itâs not really that much better
The consistency is what makes the AKM better.
Ease too, missing a bullet on a player movement teching doesn't hurt you as much
Yup. I'd prefer they unfuck heavy first but a change to the AKM to bring it more in line with the scar would be nice.
I really think the balance right now is fine
honestly their difference isn't much. I just think the mag should be higher on the fcar or lower on akm. not by much though.
I still use fcar over akm because I do better with accuracy-based weapons rather than "Idc if I miss, I can just unload"
Yea, medium is fairly balanced. Like I said, it's a small change and relatively small balance difference so it's really not the end of the world
1/6 of the ammo vanishing
Mediumâs support capabilities are what is overpowered. Heavyâs shotgun and shields are OP.
(and RPG)
Oh yes and that. And c4
Donât forget c4
To balance it out, keeping the FCAR as the heavy hitter but lesser mag
FCAR from 20 -> 23
520 -> 598 (body shots)
780 -> 897 (Headshots
AKM from 36 -> 32
720 -> 640 (body shots)
1080 -> 960 (Headshots
What's wrong with c4? Getting barrel'd with it?
if you died to a c4 thats on you
Itâs actually quite strong (I say this from a heavy perspective)
damn thing takes a year to arm, and barrel tosses take some level of timing + aim of throw
Its value just sitting on an objective is high, plus barrelmancy combos
i run frags so i don't have a problem with c4 on objectives
yes, but you can't just throw a c4 at someone like you can a mine. you have to actively be around it or you got hit by someone throwing it. Which is the user just using it well.
RPG does 180 comparatively
(for free)
C4 barrel moment
barrel crying that you called it free
All mines not being safely destroyed by being shot or glitched is part of the issue with c4
I see your point. RPG is more versatile and more practical in combat. But 240 damage, twice, is crazy
I am 100% fine with people memeing by tossing barrels covered in explosives. That's fun and requires some actual planning and timing. Some shitter having a pocket rocket that he can whip out in 0.5 seconds to instagib a light and chunk everyone else is extraordinarily stupid.
just grab it and toss it back, hot potato with more risk. (yes I know it doesn't work out this way usually lol)
Yes
I detonate on impact, so you would pick it up and spontaneously combust
yea lmao
thats what I meant by it not usually working out lol
For example, this is super unfun lol
gotta clean up those shots my friend
i was sleepy it's fine
maybe donât vault right in front of a not dead heavy that might have an rpg up
"just don't get anywhere near the heavy"
(i do think vaulting speed should be looked at itâs very slow fwiw)
I didn't even vault either I was in the air when he blasted the roofing in front of me. It's just a horrendous gadget and heavies run around with the thing out because it's literally free
Just get gud yea?
Will they add other guns in the future?
i you think thatâs being said, i donât know what to tell you. personally I think RPG could use a priming/delay time before firing (and/or require ADS) to prevent panic flicks when Lights push, I just meant there were other plays in that situation. part of Lightâs whole deal is glass cannon so a head on charge is very risky in general
You're missing the point. Its 180 damage on any class for free.
It's not a light specific problem
Gas mines need a nerf
Flamethrower was nerfed too hard and now you never see it. The range made it a good minesweeper
I used the V.I.R.G.I.N loadout.
The:
Very
Incorrect
Role
Gun
In
Nthegame
Aka. Light with shotgun
Medium had a night vision gadget in OB right?
They got rid of it because it wasnât good
Why not give light a one shot or almost one shot gadget and remove it from heavy? wouldn't that be good for balancing?
2 gb update, anything new?
itâs in there, just some minor updates to sbmm and false bans
The taser is this to some extent.
it was in the ob, now i donât even bother with taser because at the range itâs effective, so is just hip firing on ak to murder a light
i find myself winning roughly a third of the time against light with taser as medium with ak
this isnât the lfg chat
mb
check the channels roles to get the lfg role
no worries man, idk if my kd is up to par but i play medium lmao
ur na bro, im eu
ah lol unfortunate
well good luck on your ranked climb mate
Flamethrower ganggggg
whats the best light weapon?
Sawed off OP, but general consensus is probably MP5.
do heavy's explosive mines deal structural damage like c4? nvm they do but almost nothing
V9 better
The mp5 is probably the best for general use but the v9s is still a monster at close range.
A Nerd Waffling and doing damage Tests
Well i have been testing the possibility to make throwables a bit more useful.
After a bit of try and error i found something really cool (that also gives you an achievement đ )
Should you attach a Dread Mine (Explosive Mine) on an Explosive Barrel, You create a Proximity Incendiary Grenade.
This is cool and all, but it also does a fuckton of damage. The Explosive Mine on its own does 162.5 Damage Base, The Incendiary Barrel does close to 125 Base Damage on Explosion, not counting the After Burn. The Explosion combined doesn't actually Amount to 287.5 damage, but something very close to it, there being 225.5 [The way to calculate this, is based on Medium's HP being 250 with 10 squares of Health, Each Square is 25 so Half a square is 12.5...]
In theory, Regardless of After Burn, A Dread Mine + An Incendiary Barrel could potentially 1 shot someone..
In testing i found that with 2 DreadMines instead of 1: The Combined Damage reaches 350+ Damage!! (Since it's impossible for me to calculate it since i don't have any dummy above that.)
I'm gonna attempt to test, The Poison and The Explosive Barrels Now, but its actually pretty astonisging
I suspect the Explosive Barrel will not be as great as i see it, but the destructive power might be worth seeing
Please forgive me Training House 
doesnt c4 do 240?
at least thats what the wiki says
The Dummies don't actually trigger the c4, so i have to shoot the C4 myself, probably it would do more damage, but it's hard for me to test it like this. Take the results with a grain of salt. Also Please add more fuctions in the training area 
Also, not c4, explosive mines *
multiplayer training area plz đ
ohhhhhhhhhhh
i thought you were taling about c4
'The C4 on its own does 162.5 Damage Base, '
my mistake
đ
TDM đ
but now that u mention iti, i should see if the C4 is better or worse for this
Tbh TDM would be a good way to test out builds
double c4 on barrel is so devious, 605 damage if everything hits 100%
With the ability to switch out your gear for anything
I wish the reserve gear could be any item in any reserve slot
rather than having to be a weapon or gadget
what else is there?
no like 2 reserve weapons to choose from but 1 less gadget
Well the destruction passes the vibe check
or no reserve weapons but extra reserve gadgets
you can do that I think
doesn't work for me then?
try c4, its on heavy
reserve can hold any mixture of weapons and gadgets afaik
well this changes things then for sure
ill show hold on
honestly, disappointing
Ok now THAT is damage.
oh sweet, idk why i couldn't do i then
2 C4s on an Incendiary seems to be same result as the Explosive Mines, only it's not Proxy but it's infact remotely detonated
yup
Let me try with just 1 C4, see what does more damage
precision is nice, also can make traps (remote detonated)
What are we thinking is the best weapon for heavy
Hmm
shotty
yeah it does seem like C4 does more damage than Explosive Mines, if i had to say, that was about 335.5 Damage Raw, which would mean The 2 C4s did roughly 515.5 Damage....
@cyan crystal Personally, Lewis or Shotgun
Tried both very close
Feel like itâs a map thing tho
@restive plover So while i was attempting to do damage tests on some gadgets in practice i seemed to find a pretty weird bug. Check it out
Ayo Bro gimme a hand here
very weird weuifhiuwhfiuhweiuhf çç
Yo @restive plover bro, look at that clean hud
i see, it's the unreleased Harry Potter invisibility cloak huh
(jk but pls send to support as well)
this is the weirdest bug i've seen in my years, it just disables all view models
Blind fire ahh build
Thatâs just the new visibility update
yeah first person mode +
is c4 cannister or explo mine canister better for heavy
i saw that bug during ob, it looked even funnier since i was using the revolver on medium
Look at that, no more throwing animations, increases max FOV from 100 to 120 indirectly, and removes all traces of the weapon in the HUD...
Should add attachments one day
no sword trails too....
They should add a glock
i saw this happen to a yt
its pretty easy to recreate
my friend had this happen on day 1 of release, was looking at him like he was stupid until he showed me shooting without a visible gun
dear developers please add some kind of indicator for frag grenades, this feature is present literally in every FPS game
BUFF SCAR
nu uh
If you're going to ask for a buff, be more specific as to what you think needs buffed about it.
the two rifles are well balanced at the moment
cant find a solid resource on this how much health does a blob of goo have
also how much dmg does a punch do lo
hm, neither can I. I would assume like a couple hundred cause it needs a few bullets from ak
40
ye a couple hundred, makes sense
huge thanks
new video tomorrow? đ i see you
my fingers bleed from all this video work but somebodys gotta do it
im gonna be honest i hope itll be ready for tomorrow but this is a big one
anyone actually run the goo gun?
not me
its fun
I only ever see it in shelter comps (turrets, mines, goo, and tears)
all my homies hate shelter comps
That's surprising since the FOV slider only goes to 100
when you perform the glitch, you clip into the walls, which means the FOV really was changed
Can you grab other people's mines?
Itd be cool to see dual battering rams
yes, just crouch on them
Give light equipment that they can throw onto an objective or dead teammate that interacts with it for them while theyâre free to do other things
that sounds like a supremely bad idea
Go on
part of the point of the cashout is that it makes you vulnerable
some kind of ranged revive is an interesting idea though
The light is the worst class to put on it. It would be destroyable too
actually I kind of like that
but then it lets the light steal and defend at the same time so no one would use anything else
if it was super easy to destroy it might work
I picture its a little box you throw the distance of a mine onto whatever you want
yeah that makes sense... maybe it could also sap turrets or remove mines but then again buffing it too much would be silly
Could separate it into two things one letting you hack equipment and claim it as your own
yeah! this game has so much potential for cool items
Anyone knows the trigger radius of mines?
no, but we could test it...
Iâm down to
Yes we can
Canât we do the private match together?
how? as far as i know its impossible
Click practice, then go to practice range.
sure then
Im pretty sure it's rather short but send a clip here if yall can cuz Im curious
MaestroSyrex#2900, add me let's test stuff
can users using vanishing bomb be seen like with cloaking device or no? i swear it isnt the same
Added you
let me test it out and i'll tell ya
You should try to stick a c4 to my riot shield as well. See if that works.
can't start it
yes its the same invis effect
Gosh darn it
that's a damn shame
ok good to know i did an oopsie with my video then
it limits what we can do
Idk, I assume the radius is like 4 meters or something anyways.
bump on motion detector, what range is it?
Why is all my stuff gone from the playtest?
the c4 should be reworked imo
you only keep whats covered in #1169229124028616774
anyone that thinks they'd let you keep $100+ in coins is crazy
Someone should honestly compile a list of all weapons and their DPSs and TTK. i'm gonna try to see what i can do about that
Where do I make gear suggestions 
Oh
thats literally all on https://www.thefinals.wiki/wiki/Main_Page
ttk I guess is missing, but you can mostly calculate that based on dps.
there's a wiki for the game?
great, someone has already done the math, saves me time
theres a channel for it lol #đâthe-finals-wiki
was there by default for me once it launched
stunn gun needs nerf, its like 5 seconds of not being able to move or use any sort of util
yep
stun gun is fine, it just got a major nerf as well.
way too long
not for me, but thanks for poiting it out
weird. only role I had was game updates. maybe it was tied to that
Give medium a c4 charge. Whatâs the point of heavy having it when the class itself is a breach weapon.
Did a quick test in equal distances.
Without Stun Gun, The Dummy took 5 seconds to go from one point to the other.
With Stun Gun, The Dummy took 8 seconds to go from the same point to the other.
Which means the stun gun gives you an approximate 60% slower movement., it seems pretty fair for a 1 shot gadget that takes 30 seconds to recharge
Also, removing your ability to gadgets and revives seems useful, but you can still shoot
so its not as broken as people make it sound
I think honestly it needs to be shorter in time, similar in movement speed, and make it harder turn, but if you get shot it gets broken like in cb2
that promotes team play, communication, and precise rewards instead of just making a gunfight rng
Also, not sure if i fucked up or not, but it seems that stunned enemies also receive like 10% more damage from all sources? but i might've made a mistake idk
Might be offtopic, but I can see light as a future gameplay element. Similarly to Hunt.
I picked up a loose floodlight in a room to conceal myself in darkness, and the thing aligned itself perfectly to point forward. Like the lights in Control. It was deliberately programmed so that it illuminates forward upon pickup. And it made me think:
Right now the player emits a little proximity light like in the Dark Souls games, to make navigation in dark environments, night maps, or destroyed building parts more accessable. However, when it comes to the sense of visiblity of players, it completely becomes obscolete since from a close range, players almost always have outlines. Or well I'm yet to figure out when they DON'T.
But since Night Vision has been removed, saying it might get a rework in a future update, I can absolutely imagine something like giving players flashlights so they could trade stealth for the ability to see, and the proximity light being removed to conceal the players in perfect darkness.
The only thing I'm not entirely sure about is how this would play out with and without raytracing, as there is a slight yet considerable difference between static light gameplay and RTGI gameplay.
modern day splinter cell blacklist when 
I think the stun gun itself does more damage?
So it seems the sniper's fall off damage only starts after 75+ Meters, even at 60 meters its still does the same damage as a close up shot...
Also, Sniper does not have Penetration.... Sadge
The Grappling Hook seems very Similar to Pathfinder's hook from Apex, which means sending the hook and hopping backwards propels you further away. Interesting
Personally I believe the Fcar should receive a buff to make it more desirable to use. Right now everyone is using the AKM just like previously. Despite the nerf, it's still the more desirable weapon in most scenarios and gets you overall more value. I personally like the Fcar, and I think it would be cool if we saw it become a stronger weapon on par with the AKM. As such, my suggestion is:
Fcar
Ammunition increased from 20 to 27
The Fcar is a rifle that rewards good aim and quickly kills your opponents if you land your shots. However, you will often find yourself in a situation where you missed a few bullets and is now vulnerable since you need to reload. We want to see the Fcar be played more, so we feel that this buff will give players a little more room for mistake and won't punish a few missed shots as heavily. It will still stay a rifle that rewards good aim. We will closely monitor the Fcar and see if a future adjustment is needed. Good luck contestant.
its pretty balanced right now idk
FCAR sucks lol
It's just getting heavily outshined by the AKM since its more reliable with the bigger mag and higher kill potential.
the only outpaces the akm in very specific medium-long range engagements
and seeing how this game is very close up with and it having a small mag its just worse than an akm
no aim I see.
Look up both weapons on wiki. As it sits, the FCAR does 10 more dmg/sec than the akm. Thats because of the high bullet dmg and low magazine size. If you increase the size you increase the dmg/sec avg and make it go from being slightly better currently, to WAY better and the only option after the ammo buff. They would have to reduce dmg to keep it in line with where they want it and if they do that, the ammo buff is useless. I'd rather it stay where it is.
If you buff it ak becomes way too weak i say we keep it at 20
New Gadget Suggestion (Light Build): EMP Emitter
EMP Emitter would be a new Gadget for the Light build. It serves as an additional way of inflicting Glitch.
Comparison Against Glitch Grenade
Instead of being a throwable object, it simply sends a pulse out from the user's location. It would serve as a more situational but opportunistic way of applying Glitch
Advantages
- Not vulnerable to deletion from APS Turrets or Shields
- With no detonation delay and no self-glitch effect, it can be used more readily in combat
- Allows for more opportunistic plays, like glitching a Medium trying to get a mid-combat Defib off (mitigates defib spamming), or a Heavy running you down with Mesh Shield to get in range for a sledgehammer attack
Disadvantages
- Not throwable so can't be used at range
- Also can't be used to blanket a wide area like multiple grenades can
- Could be made to have a shorter Glitch duration
I feel like this would fill some awkward pitfalls of the Glitch Grenade, and feel truer to the Light's hit-and-run playstyle. It would trade the range and duration of the grenade for a more readily-available version. You could grapple through a window, see you're in a turret nest, and EMP it to try and grab a pick before retreating. It would also help against Defib spamming from teams with multiple Mediums, as the Glitch Grenade takes too long to use mid-fight.
Thoughts?
Controller or Mouse and Keyboard specifically for this game - Have we determined what works better at this point? Im a controller player for PC and am loving it... but I'm scared that controller will eventually hit a wall where good players are using only mouse. Do we know at this point what the Meta is?
I chose to post in here because its about shooting lol
RE: FCAR Balance
I'd prefer if the FCAR gave the medium a.. well.. medium-range engage tool that would outshine the AK in dueling, but not when fighting a group.
As such, I think 20 rounds in the mag is fine. I would either decrease it's first-shot recoil, so that you can tap-fire it accurately, or increase it's damage output so that 20 FCAR rounds = 30 AK rounds of damage.
AKM deals 20 dmg x 36 rds, that's a ludicrous 1080 total potential bodyshot damage, not counting headshots.
FCAR deals 26 dmg x 20 rds, it's a HUMONGOUS drop to 520 damage, for very little in return, besides a scope and .3 seconds of reload time.
To trade-off 16 rounds, forcing you to reload incredibly often, lowering your damage output uptime.. just to get 6 Body DMG, going from 5 bodyshots to 4.. and 8 HS DMG, going from 4 to 3 headshots.. feels very bad. I would up it's damage, but keep it in it's niche "You MUST hit your shots with this weapon" category.
Proposal;
- Mag size, reload time, handling and recoil remain identical.
- Bodyshot Damage : 26 â 28
- Headshot Damage : 39 â 44
Goal;
- Increase it's "accurate, but ammo-sparce" identity
- Give Medium a tool to fight on par with the LH1.
- Separate it firmly from the AKM so that it's not "the AKM but with a scope and less ammo".
Whats the best weapon for each class?
Hilarious moment to ask that considering forever there has just been an argument over Fcar or AKM with no room for any other discussion lol... but I think its safe to say Middle is AKM... not sure for the others... tbh everything is really well balanced at the moment.
I think the flamethrower needs to be tuned up just a bit I believe all those kids crying in the beta made them way over nerf it
Make grappling hook more responsive and snappy, the movement feels awful and it's too easy to get stuck on things.
Or you could simply make it 25 bullets instead? It has less bullets but does more damage. Meaning if you miss, you will most likely die to someone running the AKM who can spray and pray in most scenarios. It should be a gun that's all about being accurate and being rewarded for it. They wouldn't need a damage nerf with a 5 to 7 bullet increase, and AKM has been hard meta in beta AND on release, even despite its nerf. I'd say it's a justified reason to increase the mag size by 5
You are missing the point. With the mag sizes and bullet dmg as they sit, theres only a 10dps diff between the 2 weapons. It already rewards accuracy as I can melt a heavy with the FCAR WAY faster than the AKM. If they increase the ammo count of the FCAR the dps diff will be WAY more than 10. Its a 10 dps difference between all starter weapons and the next best one. FCAR does 10 more dps than AKM, XP-54 does 10 more dps than M11, Lewis Gun does 10 more dps than M60. They are all based around "less ammo, more dmg, 10 dps better". If you start changing the ammo they will have to reduce the dmg to compensate and then the FCAR gets weaker as a result. Id rather less bullets with more punch over more bullets with less punch. That's literally what makes the FCAR better. Don't ask for changes we don't actually want or need.
doesnt the fcar also reload a lot faster?
.3 sec
2.3 sec for AKM vs 2.0 sec for FCAR
2.3 for akm no?
you right. changed to correct
is the glitch trap any good or should i just not bother; i know the glitch grenade is hella good
depends on if youre willing to accidentally glitch yourself. I rely on gun game so it doesnt bother me. But you will glitch yourself 1 out of every 3-5 traps unless you are uber careful.
There's a post above us that goes into detail about how the AKM does significantly more damage than the Fcar when the entire mag is accounted for, even when counting body shots. So the AKM already FAR outdamages the Fcar. Yes, the Fcar can melt quicker, but that's only IF you hit basically every shot. Miss 3 bullets or something, and then you can't finish the kill and will end up dying. Having an entire system where the next weapon is 10 dmg over the other is a poor system, and a system you can't maintain long term. In terms of pick rate, the AKM is used massively above the Fcar. In terms of kill rate, i'm sure you could also guess it's probably massively above too. So what do you do when 1 out of 2 assault rifles is basically a borderline throw pick unless you're the 0.01% (which will still use AKM because it's more reliable). That's an easy answer. You buff the weapon or nerf the other. There's no reason to nerf the AKM, because it's in a good spot. The Fcar just needs to be brought up slightly.
Show me these pick rates and kill rates. I can show you the weapon design in the wiki. You're just making shit up with the pick rates though. I get killed by FCAR FAR more often than the AKM. Anecdotal for sure, but that's all either of us have.
Bro, fr, just practice with the FCAR. It's better in every way except ammo. Better accuracy, WAY better dmg, faster reload, better hipfire, better sights. It's just better. I use the FCAR almost exclusively and genuinely hate going back to the AKM because its so weak. I've tried multiple times because of all the people in cord talking about how much better the AKM is than the FCAR and that's just flat out wrong. Your problems with the FCAR are in the minority.
TLDR: If you think the AKM is actually better than the FCAR then its an aim issue and the FCAR is sitting exactly where it belongs. Weapons like it are needed to make the largest gap possible between the skill floor and the skill ceiling. It SHOULD be harder to use the better weapons. It SHOULD take more skill to get the most value out of the higher DPS weapons. The FCAR rewards aim, and more bullets doesn't do that.
Is it better damage and reload? It looks the same in training mode
I play about maybe 7 - 12 games per day, of those I see at least 1 medium on each team, the most common being seeing 1 to 2 mediums on each team. I see nothing but AKM all day. There will be someone using the Fcar rarely, and then they'll did a few times and switch to the AKM too. I don't have any pick rate statistics, no, but i'm sure you could ask people in the server and in the game what medium weapon they use the most and I bet you that you'd see most say AKM. Hell, even all content on medium is about how AKM is overall the better weapon due to overall damage and consistency. As for the kill rates, not only is it used more but it also has more mag size so even IF you miss it won't matter and will in most scenarios confirm you a kill.
I think it's funny that despite content creators, the playerbase, low rank and high rank, saying that the AKM is just better and more consistent, you insist on saying it's a skill issue and that the Fcar is actually better than the AKM but the ammo size makes the AKM more desirable. So everyone else is just bad or used the gun incorrectly, but YOU, YOU feel that the Fcar is better and therefore everyone else is just bad and need to adapt. Get better at aiming, so we can get on the level of usage that you supposedly have.
It is harder to use, but despite that it doesn't give you the reward for it. So its a high skill low reward weapon, when you have a lower skill weapon that gives you a higher reward and even more opportunity to mess up and still be fine. Giving it 5, yes 5 bullets, a minimalistic change that can be rolled back instantly it if became too oppressive, is not too much of a suggestion when the AKM massively outshines it.
Reload is slightly faster, but the damage depends. If you shoot 15 bullets with both, the Fcar has higher dmg. If you account for the entire mag in both weapons, the AKM has almost doubled the total damage.
Fcar kills meds in 6 ak kills in 7
is the zipline bugged or is that just firing range
places really weird with no visible zipline for me
even on csgo people uses only 2 weapons and i dont see where is the problem. Is way better to balance the game around a couple of weapons instead of adding to much things. I'll rather prefere to balance first other kinda broken weapons before talking about scar imo
See? It's shit like this that fucks up the statistics and makes all the babies cry about the FCAR. The AKM doesn't even come close to doubling the FCAR mag for mag. MAYBE about 1.5 times as much dmg. The AKM does WAY less per bullet. The shit evens out. Like I said, its a 10 dmg/sec difference when including reloads. It's only more punishing to miss with the FCAR bc it does a lot more dmg per bullet.
But ok. Simply because your voice is louder and the people crying about the FCAR are getting more attention than the people saying it's fine, but you win. the AKM is perfectly balanced and the FCAR is a garbage weapon that needs more ammo, because that's what ALL of us want, is for the most accurate automatic weapon in the game to not only do the most dmg, but also have more ammo. Win for everyone. Especially me who only uses the FCAR. Idk why I would even try to convince you it doesn't need a buff. More bullets for me!!
gg. I'm done with this convo. You win.
Ok. Glad we had a discussion. :D
not like that for me
but idk
I just want the broken and unbalanced mess that is the Taser to get out of the game.
How many times do I have to point out that the FCAR and AKM are equally accurate?
best gadget rn?
So much fps. I envy you đĽ˛
Youre only comparing less than 15 meters. and youre not accounting for hipfire. Sure, in those close quarters fights they are comparable. But I run the FCAR I intentionally dont get into those close fights. I keep a bit of range where I have significantly better accuracy and now even weapon control. And even when I do get into those close fights, I'm not sitting there holding my ADS.
Practice range needs to be removed from games like these. If I go to practice range in Overwatch I can walk up to any bot and one shot them as Roadhog. Thats NEVER going to happen in game though. The way things work in the range where you can stand still and take your time shooting and aiming is VERY different for heat of the moment. In a real game you shouldn't ADS for a full mag unless you have plenty of range and are in no danger. So while the AKM does have good aim standing there doing nothing, (I never said it didn't) it doesn't have as good of aim as the FCAR does when you are strafing and jumping and hipfiring. And it DEFINITELY doesn't compare if you go beyond like... 30 meters. Sure, the AKM accuracy is fine, but its intentionally not as good as the FCAR. And even the size of the cluster in your clip shows that. Imagine how much that cluster grows at 25 meters, 50 meters. the FCAR stays basically pinpoint ADS while the AKM has a spread. Neither is innacurate. But the FCAR is more accurate and your little clip doesn't prove otherwise.
anyone know healing beam heal per second cant find a resource
Man, after 100 or so matches seeing mostly Pistols with tasers, and then shotguns I kind of just get bored of the game. Gets old seeing the same crap every match.
Youre only comparing less than 15 meters
Just wanted to let you know I stopped reading here.
Roadhog can literally pull you close to him and 1 shot you. He even has a trap that stuns you and damages you so you can freely blast the Innocent soul you hooked so close that they're barely 2m away.
Real
This isn't Overwatch though not really a good thing to compare. Lol.
Then don't try and prove me wrong. I never said the AKM was innacurate, I just said the FCAR is MORE accurate, which is true no matter what clips you show. Cool, you killed someone at range. That disproves nothing and proves even less.
From what I have seen the FCAR has terrible horizontal recoil compared to the AKM in every aspect. I could carless how accurate a gun is if the side by side recoil is terrible at range.
In practice range, Roadhog can one shot kill. No hook, no trap, no melee. just one bullet from primary fire. That is not possible in game. That's my point. You can do shit in practice range you can never do in a real game and it sets unrealistic expectations.
He just kinda showed the weapons are more or less equal in terms of accuracy no matter the range you stand at.
My point was that the AKM and FCAR are functionally identical in practice accuracy wise.
My point is that they are not. Good talk. (And that practice means fuck-all in game.)
But you CAN one shot as roadhog. That's the entire reason he got reworked and was given a trap as compensation for the increased difficulty in 1 shotting.
Well, outside of the LMGS just about all the guns have around the same accuracy. If you tap fire they will generally always land in the same spot.
Cope and seethe. The FCAR is worse than the AKM right now in practical gameplay.
Facts. Give it 5 more bullets god pls.
Yes, he can in PRACTICE. But its not possible in an actual game. You'll never get the perfect shot for it to happen. And I'm talking rn. after his rework, if you go to range you can 1 shot all the bots. You cannot do that in game.
no
Funny cause I can one shot the poor bap i hooked or the tracer blinking around me with a left click. It's harder, not impossible.
I'm neither copeing or seething. I think it is fine where its at and I use it just fine. Nothing to cope about. Yall are the ones copeing blaming your lack of ability to use a weapon on the weapon itself.
Can you two not argue about characters from Overwatch this isn't the channel for that. Go to Off-Topic for that.
the bap you hooked? so not a one shot bc you used an ability before the shot. and the tracer, the one that doesnt have 200 hp so not who I'm talking about. Good talk.
If you're not going to read up to see why its relevant then don't comment on it.
It's not relevant because it's a different game. Go to off-topic or the general chat for that.
Idk man. I'm pretty much above average in just about every shooting game. I'm grandmaster on Overwatch and so forth. I'd say i'm pretty good at aiming, even whilst playing on quite a poor pc that gives me 70 frames at best on the finals. It's not the player, when the very, very, very vast majority of low and high skilled players prefer the same gun because it's massively better than the other.
You're arguing a stupid technicality that's irrelevant in practical gameplay and when direct video proof is posted about why you're wrong you just shift the goalpost to another stupid technicality while coping about a different video showing recoil control in the practice range
Go back to /v/ or something bro idk I'm not buying it
It is relevant because we were talking about how practice range affects how people view the weapons in this game and Roadhog from Overwatch was a comparison example given. If you're going to cry then call in a mod to kick me.
mines should auto despawn upon deployers dead
That would be silly if they did despawn if someone died.
no
They're traps. There are counters to mines.
YOU GAVE PROOF TO NOTHING. I wasn't arguing that the AKM has bad accuracy or that you had poor recoil control. But the fact of the matter is that the FCAR has better accuracy. It's a FACT in the game code. You are arguing against something I NEVER SAID.
Shoot the mine or even use this neat thing called a Glitch mine or nade.
Noo, it would mean no one ever played mines. Everyone would just throw gadgets instead.
Mines are not that bad if you know how to deal with them. Most people just run up to things without even checking.
An easy counter is to just throw a Glitch grenade or a mine and shoot it before you go up to something to make sure there is no mine. Or use your Ears because they're pretty loud.
not really if you shoot a gas mine it goes off so there is now real way to get rid off them, they should just despawn, there a poor tool as it is imo made to stop pushes and fights when that is the point of the game, if you want to lock a sire down, use turrets or goo or just be good at defence mines are a cop out for lower skill players to help them hold points easier
Nope, you're arguing a technicality that is irrelevant in practical gameplay which was my point
They can't stop them once they go off sadly. The main counter to those is use their weakness at that point. Fire puts out gas, smoke puts out the fire.
Oh wait really?
There is a way to get rid of them though Dayfall.
You just Glitch mine them or glitch grenade them.
Yeah, most people don't know you can counter fire, smoke, and gas. Lol.
Just use their weakness and it will counter them.
Wait, can you write down what Counters what so I can copy it to my notes?
Fire will counter Gas by turning the gas into fire, Fire will get put out by Smoke.
beign forced to run a counter that only exists as a counter is poor design
Not really. That is literally how every FPS known to man works.
Thanks man
You are welcome. đ
Look at snipers in shooters how do you counter them? Typically you go counter sniper... Is that poor design because you have to switch to a sniper to counter a sniper?
Didn't know that tbh
Play Smarter not harder Dayfall.
God yes, i hate that actually. Its my issue with most fps games.
Yeah, @empty scroll They don't really tell you all of ways to counter things in this game. I found that stuff out during the closed beta by throwing random things at the fire in practice.
Like how the Goo walls catch fire and you can just make a line of Goo walls to cause a massive fire.
I really couldn't care less about your pedantic bullshit bro. Fact is that the FCAR is the most accurate automatic weapon in the game. I never said how that affects gameplay. That's all you making strawman arguments to prove yourself right. Just know, if you keep going beyond this point, you are arguing with no one but yourself. Idc about any of your clips or claims. The FCAR is FACTUALLY more accurate. Even if it doesn't affect gameplay in a meaningful way. I never made a claim that it did. My statement remains true no matter what bullshit you try to add. Do with that information what you will, I'm done arguing dumb shit with people who make up their own arguments to fight against.
lol whatever you say i guess, but a sniper is the worst example, given it has counters buit into its design and mines dont is poor design, mine have zero down side to there use, you lose nothing and gain a massive advantage
They can actaully spread to other goo walls if they're close enough which is fun.
No one has fun getting 1 shot from across the map. Unless its a game where you have Shield, invis, flying gadget, you are forced to either play in Constant fear or frustration, or switch to sniper in an attempt to kill them. đĽ˛
I can respect your Sacrifice đ
Well, not true Rin. You can counter the sniper in another more fun way that can 1 shot at any range well on Lights anyway.
The Grenade launcher the medium gets can 1 shot lights. You can just lob a grenade over the map and if it hits them it will 1 shot them at any range. Lol.
snipers are easy to counter but just getting close, unless that sniper is better then you in cqb
On light, that is true but they also have invis, rapid movement and a grappling hook. I'm talking about in general shooters.
I'm not a fan of that either tbh. I'm an advocate of turning down the dmg a lil so it doesn't 1 shot or to give light 160 Health so they survive it or some.
(I hate 1 shots)
Well, I hate them as well but the Medium gets the fancy anti projectile sentry which can counter grenades well.
i think it should 1 hit if it a direct hit and if it has had time in the air to arm
Yeah, the Medium's grenade launcher can only 1 shot a Light with a direct hit.
You're focusing on being factually correct and I'm telling that it's wholly irrelevant. You want to be correct but you're correct in a completely meaningless way. In practical actual gameplay the AKM is functionally as accurate as the FCAR despite being literally factually more accurate. Congrats on your completely worthless "victory". There's no trophy to collect, sorry.
honesly i have only facee 1 gl and he was easy points lol
I just don't want to get 1 shot. Its just not fun or interactive gameplay. đ
does the XP54 kill faster than M111?
That is why I can't stand the Taser I think it's outright busted and shouldn't be in the game.
is there a ttk/dps chart?
Cool, I didn't ask. Moving on now.
The Taser is basically an auto 1 v 1 win and it's stupid.
mf cant even spell. lmfao
I think its kinda meh. It makes you slower, but they have to be close to use it. It doesn't stun you in place anymore, so you can just swing around and blast with Your gun. It has to be the perfect sneak attack for it to be effective in my experience.
Thought you were moving on?
Fr tho... Learn the definition of cope my guy. You have used it multiple times and not a single has been accurate. I cant "cope" with something that doesn't bother me or make me angry. I can't "cope" with something I am correct about. Just look up the definitions before you use big words. I know 4 letters is a lot for you but I have faith you will get there.
You don't have to be that close. It stops you from using abilities and it forces you to hipfire.
lmfao. still cant spell my guy
Man, both of you stop arguing in the Suggestions chat... Take it to Off-topic if you are going to act like children...
How many times I gotta tell you to ping a mod if you have a problem? Zero percent chance I'm gonna move on just because you bitch in chat.
Or, you can act like an Adult and drop it?
Its busted, let me hipfire, and dont make me stop stealing a cash out. Everything else is fine.
Yeah, it stops you from doing things which is pretty busted.
hey guys, nerf the gas gadgets - that's all (and shotgun mesh shield)
You can just counter those with the Glitch grenade or mine.
oh, that brings another issue - the glitch grneades bounce too much. big issue
The amount of gas you can throw out completely eclipses the number of glitch and pyro nades you can use.
false equivalences if you say that you should take your time to properly toss them on it - because all I can do is just plop the gas mines on the objective, and shoot it whenever I want
they will nerf them in some way it is one of the main issues people have rn beside the mp5 they should not go off when shot or should despawn when deployer dies, having the only way to get rid of them be a nade iv seen maybe 2 people run is not a goo counter
throw gas grenade, rotate to tossing mines, throw gas grenades, rotate to tossing mines.
Explosives set off mines. If you toss a frag to blow them up they just fill the area with gas.
At this point, the gas is so obnoxious, it's like I'm playing Battlefield 1 without the gas mask
@proud parcel So, then just counter them?
yer gas ganes oing off when shot is dumb
Rock different types of grenades on your team. Fire counters gas, Smoke counters fire...
what if they toss gas or just shoot it? They are just delaying the steal
If they toss gas you can have a medium on your team with the APS turret.
If they throw Gas toss fire then toss smoke to take the fire out.
so you're telling me to go through hoops and layers just to counter (left click) on the objective with mines?
Not really the same thing as a defending team set up with mines. You gunna run through all their defenses and their team to throw down that APS?
You mean you actually have to play the game and counter things? ....
You got a heavy who can Throw their dome shield. You got a Light who can use a Vanish bomb. Lots of ways to counter things.
yea, I can counter things, but I don't know what level sbmm you're at that you can't see how difficult it is to steal from gas
Gas goes through dome shields in case you weren't aware.
Not the hardest to steal from gas you just throw a fire grenade then use smoke to take the fire out.
Okay so you're just trolling, got it.
then I have to circumvent and maneuver around my own fire
Not really.. It's a team based game people acting like it's a 1 v 1 game.
then I have to waste more utility than necessary just to counter an easy utility
the ease of use for gas mines, does not equate to the difficulty of countering them
Its a team game if people have their own utilities it helps more.
You have glitch mines, shooting them, and glitch grenades to counter mines pretty easily.
there's no team work needed to just toss gas on the objective
I can do that without communication or need of working together with my team mates
Then someone throws fire nade and another uses smoke and boom! No fire or gas.
it delays time, wastes utility, and wastes the enemies time to take it out while they could potentially get third partied
oops another gas nade :^)
oops an Aps shows up.
so you expect me to deal with pushing the enemy with whatever hold they have, deal with third parties potentially, deal with the gas, and also deal with shooting them too?
I have a whole mountain to climb, they have left click, gas if they get the objective first.
You mean you have to actually play smart in a game? Damn.
doesn't sound that smart to left click gas
you mean that in order to counter something easy, I have to go through hoops?
Sounds smart to carry counters to the gas.
its not as frustrating to play as than when it was in OB
Yea, counters that add up to them throwing down more gas than you can deal with
yea, they do that, but then they shoot me with heal-beam on the shotgun mesh shield player with a dome they can place down as well
oops, I wasted all my utility just trying to get rid of gas
That is why an APS is a thing.
oops, I wasted all my utility just trying to take out the team while they shot off the gas before they died
i haven't seen anyone run aps now that i think about it
I have just about every match.
Okay, go put down the aps on the objective while countering the constant gas and an entire team shooting you. I would love to see you do it.
Literally do it every match... Not hard.
Lots of ways to counter people in this game.
I would love to know what sbmm bracket you're in.
Thereâs sbmm in this game?
Yes.
it was confirmed with recent patch
Outside of ranked yes sadly.
Why have ranked then?
ÂŻ_(ă)_/ÂŻ
I agree. Lol.
by the way, your solutions probably work a bit better in ranked, but actually becomes impossible in quick cash
Also, a good counter to Gas is a Flamethrower. đ
I'm just willing to bet you're not playing against the same types of players we're talking about.
Man, should start farming achievements now then instead of grinding wins.
Yeah, I play with smarter people who use the things the devs made to counter other things. Weird that.
LOL
either way, you don't believe gas should be toned down at all? Less time? Less damage? Delay in initial damage for potential clutch steals? or even a smaller radius? You really think I need to build my entire team around gas when there's other utility in the game I would have to deal with?
The Flamethrower is a pretty good counter to the Gas just a heads up.
i thought about scaling the aoe down yesterday
What's your colon smell like? I know you know. Gas is incredibly powerful and needing to jump through 17 hoops to counter an extremely low effort strategy is not fun.
Well, you literally have to build around any actual good setup in this game in general.
sounds like a good way to not be able to deal with opponents shooting me from atop
If you got a whole team of heavies using shields guess what? You have to run Glitch mines and grenades... Counters is pretty normal for games like this.
i have nevr ever use glitch in this game lol ever i have faced it maybe 2 times ever lol
Counters is a thing and I agree but we are talking about bad balancing lol
Gas which does too much damage and so on
yes, but this kind of uhh, utility, is one that almost has a ridiculous amounts of impossible counters
I'm convinced you're arguing in bad faith at this point. There's counters and then there's countering an objectively meta strategy
Yo is the XP-54 way better than the M11 or are they both better in different scenarios. Assume aim accuracy isn't an issue
There is also people who don't even try to counter the "meta" and complain about it.
AND?
I see why you argue in favor of gas, unironically - because you argue like the way you need to go through hoops just to counter gas
I never said I favor gas. I just said you can counter it.
The Flamethrower by itself is a big counter to gas.
yes, you can counter anything. I am explaining to you, it's a harder type of counter than anything else in the game
That's not who we're talking about is it? Gas is too powerful and does too much damage. Being able to counter a meta does not mean the meta isn't a meta.
Am I the only one who thinks building collapsing on players should do damage?
because it primarily delays the objective cap, the main premise of the game
By you can just have a single heavy with a Flamethrower counter the gas easily...
then I'd be outgunned and outranged
Sigh, you have a shield...
they could have a glitch grenade or glitch mines no?
2 of them even if you go that way... It's a heavy. Then you have a medium to heal you.
itchie are you telling me you didn't think of someone having a counter to your counter
they also nerfed that dome shield - it can die pretty quickly to gun fire
Or you use a normal Metal shield the glitch nade doesn't work on...
The heavy gets 2 Metal shields...
Like I said this game has a counter for counters.
Ok, Iâll just go somewhere else then with my sledgehammer. đŚ
you have to be as dense as the gas grenades in the game if you think that isn't an easy utility item
that'd be too much too worry about when holding points indoors, people like to bunker points and debris damage would probably just add more to the extremities of combat
of course there are counters, who denied that
Small damage though, not fatal.
Shouldn't do it either way
make rocket launcher a gadget like mesh shield and cloaking device :)
if they were nerfed, they probably would still have the same efficiency and hindrance
you are talking to deaf people, they will never admit that this game have balance issues lol
They just don't want their little toy (aka weapon/gadget) to be nerfed
I never said the game didn't have balance issues. I said Gas can easily be countered.
this game has the most major balance issues out of anything, especially to be limited by 1 weapon
"easily"
Flamethrower literally is a hard counter to gas. Lol.
even so, take a look at battlefield (specifically 1), building gets rocked and the 4 shot hp becomes a 3 shot, really changes the way peeps should approach gunfights, and more drastically so with a game such as THE FINALS, where you're usually up against 2 teams
The flamethrower also sucks ass for everything else
Iâm the hard counter to gas
my issue with gas is that it slows down gameplay so much, its a very toxic gadget in an other wise fast paced game, "just throw a fire grenade at it" ok then i have a puddle of fire blocking my way instead no?
So basically you have to build ONE person out of a THREE man squad around flamethrower just to counter ONE gadget, ok
For me the major issue with this game is the Taser. That thing is just busted.
very true
at least you have to aim the taser unlike gas
my issue with gas is that it slows down gameplay so much
This, this right here is the main issue with gas and it doing so much damage
You have to aim gas though or or goes somewhere else...
not to mention the body builds we got, for heavy it would be useless, for lights it could mean throwing your pc out the window for the 4th time
it has an AOE, it also has simple mine placements. If you think that it is anywhere hard to just plop it down or toss, you're ridiculous
The simple mine is taking out by a simple Glitch mine or grenade...
I understand gas being counterable but there is way too many sources of gas to where you can't remove them all
i think a good counter to this would be to make it like instantly dissapear, neutering the gas, and not making the fire a nuisance to push
so I have to toss something into an objective that has them already set up and I don't know what other tricks or positiosn they're at?
Like I said a single flamethrower can counter all of the gas thrown at you... Fire is literally the hard counter to gas.
i love running into a building with 6 separate gas clouds as a light and legit dying to air when noone is shooting at me
I'm wasting time here, tick tock, they're wasting my time to cap
You get two glitch grenades per light and 1 pyro per medium. Two mediums have access to SIX(6) separate sources of gas at the same time
(specially me as a light lmao(
Yeah, and a single Heavy gets a Flamethrower that literally can counter all 6...
Like I said it's stupid to have one person (out of a three man squad) to build himself with fire granades, flamethrower and so on just to counter a gadget. Just this concept should make you understand how OP that gadget is
ok but legit almost noone uses flamethrower lmao
It's stupid to have a single person play Sniper in an arena shooter yet here we are...
been saying that to him, but he's very stubborn on this.
That heavy needs to walk through a full squad with turrets, healing, shields, etc on top of being useless past 8m with a flamethrower
Because people act like you can't counter Gas when the Flamethrower can counter it for days.
đ
The flamethrower is a piece of shit
Yeah, it's a team game you have others to shoot long range people for you.
So basically you are throwing away fire power and so on just to have a counter for the gas x'
Fire is pretty crazy cqb but yeah throw that fire power away.
Needing one player to be completely useless for dealing with enemies jsut to deal with gas is a BAD counter
I mean you are throwing fire power away when someone plays a sniper and sits on a roof when everyone else is inside fighting.
ur arguements are so lost idk
you don't have to stay on the roof with a sniper, I've used it close quarters as well
Firethrower is situational, you need to be very close to them... while you try to get closer they can stun you, flashbang you, shot at you and so on
Aps...
"ok but this thing cant be bad for the game because this other completely opposite thing isnt"
it's harder, it has one shot, it's high risk high reward, sure
Twitch ItsTheLag123 im going crazy right nowđ
Oh yeah hold on let me call the medium and tell him to create a build to synergize around my build just to counter gas, hold on
You're dumb and wrong and I'm sick of your bad faith arguments. Gas is too strong and there's not enough reasonable counters to deal with the dedicated gas spam meta
It's a team game they should build around one another...
but it is pretty goated in rooms fr
there are easy counters, yes, but they either require multiple people building just against that one utility, that delays capping the objective which wastes too much time - or entirely BUILDING your class against ONE thing.
you are basically wasting two people to counter a gadget now (heavy with flamethrower + medium with aps)
If people rock normal Mines people will build around them to counter them...
Aps is an all around amazing thing to have period....
if you can not see the effortlessness of tossing gas versus the difficulty of making those counters work effectively and not be useless in every other scenario in the game, you're purposefully being dense, and I'm done with this conversation
dude the aps range is like 1 meters
Yâall tryna give me a follow on twitch. You dont have to buy would mean the world nglđ twitch: itsthelag123
Yeah he is defending his toy, that's all
I think you guys should go play TF2 and then try and complain about how unbalanced everthing is because you have to build your character to counter another character.
I have 931 hours on TF2
Why do I doubt that.
WHY IN THE WORLD DOES C 4 EXPLODE WHEN YOU SHOOT IT
sending a screenshot, hold on
I mean TF2 literally has a medic that can make anyone unkillable for a time. Yet, you complain about some gas on here. Lol.
Oh, I can take a picture off the internet as well.
Why are you shooting it?
BC I ASSUMED IT WOULD JUST BREAK IT????? BC YOU CANT SHOOT C 4 IN REAL LIFE??? I DIDNT WANNA DIE TO IT BY SOMEONE ELSE???
A lot of games have C4 exsplode when you shoot it for some reason.
is the scar better than the ak or should you use the ak?
Bro thought this was r6
WHY WOULD IT EXPLODE âšď¸
@tawdry oasis That is all up to you. Both have their ups and downs. The AKM has a larger mag but the Scar has more damage.
Idk but we gotta move past it
They usually explode in games because of balance.
honestly, mines and explosives exploding upon being shot, actually can be problematic balance. Cause then you can have makeshift c4, when their initial intention was actually to nerf c4 that gets tossed out for free kills
You can disable it with glitch grenade
see, embark noticed how c4 was used for instant toss kills, so they nerfed that. However now, people use mines to replace that, by shooting them
If you don't feel like following the line of messages: The AKM is better due to being functionally as accuruate with 16 more rounds in a magazine with only a small DPS difference.
c4 no explode in real life c4 no explode in game.
There is no real better the AK or the Scar. They have their uses. The AK has more ammo but does less damage. It comes down to the person.
How are you consistently wrong
đđđ
Good one.
You're just trolling at this point. I'm done with you.
You think you are correct so you just think I am trolling.
âIm finished with youâđ¤
The AK does less damage but has more rounds. The Scar does more damage per shot. That means it's up to the person which they like more. It comes down to do you like more ammo but do less damage. Or do you like more damage but less ammo. While also which gun has recoil you prefer.
Have you tested this?
There is a TTK sheet people have made. You can also test it in the game yourself.
Follow the message link I posted earlier. There's been a lot of discussion about it already. The AKM is better due to being more consistent.
It's not "better" it's their opinion.
Iâm not scrolling that much lil bro
Yeah, don't it's not worth it.
Iâll take your word for it(Iâm a light main)
Both are good guns it comes down to what you like.
It's not that much reading. But that summary is pretty much the gist of it.
Akm is the best fr
You know Shroud? He prefers the Scar over the AK because he finds it to be a better gun.
But yeah it comes down to the person.
I think the grenade launcher has potential đ¤
The Medium grenade launcher can 1 shot Lights if it is a direct hit.
Its annoying đ
What.
Do mines break when you shoot them
The Medium gets a pump action Grenade launcher that can 1 hit the light class if you hit them directly with it.
The grenande launcher
The explode(bs)
Yea that's fine, the short of it is that the scar is a bit less reliable due to the smaller magazine size with a slightly higher dps. They're both good but the AKM is better
Just died to oneđ
Yeah I thought that much
Going off the actual TTK chart the Scar has a higher burst dps and the AKM has a higher damage over time because of the larger mag.
Someone slide sum tips i jus started and this game fun ash but ion wanna quit it cuz im bad đ
I would go to the The Finals Chat and ask that. This is the weapons and suggestions room.
whoops
I think the sword should be stronger than the dagger
Follow me on twitch fr frđĽą
literally just bought the scar,
its alright i guess but i do think mid to long range its better but yea ak got more room for mistakes with more magazines
for me the recoil is a lot more controllable in the scar but i've played enough fps' to get good with the ak
It's definitely still very good, but that like 80% extra ammo with the AKM just makes it so much more reliable for actually finishing enemies off
but the actual plus i have with the scar is the ads with the scar's holo sight
Yea, both are really easy to control if you've played any real amount of csgo or even apex but you can still do the kind of mid range stuff the scar is supposed to be better at with the akm
i usually fumble with the ak's sight because of its initial kick in like the second bullet? covering the person i got, fun tip ive learned is to just try to aim at like below the neck for the initial kick to guide it to the head
if you play rust, aiming in this game is easy trust me
For real.
yeah
i have 500 hours apex, this game is way easier than that as well
I bet they'll do this, but eventually, they should add a weapon attachment system to change things such as scopes, mags, and stocks so that loadouts are actually more customizable and so the game has more depth than the basics it is at right now
yeah that'd be a game changer in this game and it would keep a player base for a longer period of time.
scopes maybe, the rest, no. they supposedly don't want customization like that because it'll result in meta weapons rather than being "everything is fine in a way of their own"
i.e. if you had fcar's scope on akm, nobody would use the fcar. or if you had a better mag on an fcar, nobody would use the akm
but if they balance either gun than it would be fine
they have to balance every gun with every attachment and hope that none of them are just outright superior. meaning certain attachments have to take away from others which may result in weapon redundancies.
why is it so easy for heavies to one-shot lights on repeat
playtests
its not about how they go about testing it, but the functions of how they'd balance it. It would make more sense if the game didn't have similar weapons. granted, thats mostly just the AKM and fcar that are similar.
theres always gonna be meta weapons or loadouts, so if they gradually make it even over time, first through playtests, and then implementing in the regular game and nerfing and buffing it would probably be worth it to keep player base if the devs could do it
I don't disagree, it would also solve a lot of debates. though they do need to be VERY careful about what attachments they add if they do add it. I was just under the impression they don't want to for balancing reasons. but it would get dull if we got like, 1 gun every 2-3 patches. and after a point the weapon count would just get silly.
for sure, and thats why a playtest version would be great because they wouldnt jepordize the main game while seeing if their balancing and new additions would be good and what they need to tweak before adding to the real game
Alright, this needs to be addressed like, NOW. Nerf the Sawed off. Its exhausting being instakilled by you little cloaked gremlin sh*tters running around like muppets
there needs to be a gadget or something to counter or fight gas. if fire can be snuffed with smoke then gas should have something too.
Fire snuffs gas.
NP
NERF TOXIC GAS PLEASE LORD
yea I agree lol
toxic mines so annoying too mother of god
Heal beam out heals it and fire burns it away
If you have a pyro grenade or a teammate to heal you the toxic gas is barely a nuisance
i tried fire and it did not burn it away
1 toxic canister is not a problem bro
a gas mask would be neat
multiple and the fact its hard to see anything on top of the rubble on my screen
more visual clutter than overwatch 2 hilarious feat.
i support this
gas mask gadget W
this may be a hot take but I think itd be cool to see some longer range options for the other classes
like a musket or sum lmoa
gas mask would be neat, yea. though I don't think gas is a problem. thats my own fault if I don't take the pyro grenade to deal with the 6 gas mines on the point.
Try harder
pyro nade on heavy? or hope team takes it
Heavy has it, no? If not they have flamethrower
flamethrower nice joke
If nobody takes it otherwise then thats poor setup. It's everyone's fault if nobody has fire. But then in the worst case scenario there's fire barrels.
Im still 99% certain they will be nerfing poison before any of the classes. If not then they'll reduce the visual clutter because this game needs more of that already right?
Guys I am a light player and I donât know what weapon to choose, I tried shotgun but you need to play to close to enemy and if you miss you are dead because you are very close, I tried LH1 but itâs feels weird, and the pistol is kind of nerfed is not dealing that much dmg like good old days, xmp I donât like it, you have exactly enough bullets to kill a heavy and if you miss or he has a shield is over. Help me with some feedbacks, for the moment I play shotgun and pistol
Well each person will prefer different weapons, I recommend trying em all out and sticking with whatever suits. I've seen alot of light players playing with throwing knives if you wanna try them out.
I tried and they are đ¤˘
You have very low accuracy when you are moveing and also enemy dodge a lot, in this game movement speed is very fast
Ya that's fair. As I said try everything g out and see what suits you as a player
sword
Gas mask w gadget
If anyone is interested, I made a pretty heft Reddit thread with feedback too long to post in the Discord: https://www.reddit.com/r/thefinals/comments/18i4zas/launch_feedback_too_long_for_the_discord_game/
Does anyone know if the pyro nade fire count as nade damage for the weekly challenges
I would assume it does unless the challenge is specifically denoting a TYPE of grenade.
is the riot shield viable y'all?
hell no
If you have a good team heal up the heavy start getting shot turle up heal again you have to play with your team to actually do well with it
Start getting shot smack them once shield do it agin its good for close range 1v1s
at first i thought "damn it's going to be a long grind to get all weapons" but it's not all that bad, unless you want it all at once of course... A good tip imo: some items are shared, like Gas Grenade, if you unlock it on medium it works for the others too!
I think removing Night Vision is the right choice cause it becomes uselsss during daytime and usage feels very limited
Does anyone know where I can find information on the spread/accuracy/bloom in the game (especially while moving or jumping)? I'm having a lot of trouble understanding where my bullets will go and can't find anything discussing this
Cause noone understand what you mean. Probably just skill issue.
Spread accuracy and bloom are common gaming terms to describe bullet accuracy. I'm asking where I can find information about bullet accuracy in this game.
Bullets go where the crosshair is while aimimg. While not aimimg bullets will go all over the place. Its no Rocket science.
this is completely false from the testing ive done which is why ive been asking.
i doubt this is true unless you're talking about the true "center of screen" and not the crosshair but any amount of testing with the XP-54 whilst jumping would prove bullets don't go dead on crosshair
Sorry i meant sights. So all you gotta do isncontrol where the sights are. And the reason why it feels inaccurate while jumping is because you're moving your sights all over the place
this is what i thought as well but the more i walk around the range and play back clips of me shooting in slow motion makes me suspect that the bullets go "towards the reticle" but not "on the reticle" as in there's some baked in spread
the only thing i could find online is some guy claiming someone named luke on here (a mod or something) said there is no spread but i find this unlikely given what ive seen
Ive been playing this game constantly since last beta and I havent experienced bullets going anywhere else but where my gun is pointing in real time so maybe the fact that the entire gun is slightly rotating while in movement causes the inaccuracy.
this is my theory as well im totally in agreeance with you now. i suspect the gun model shifting is why when the iron sights arent centered (the iron sight is halfway above the circle on the lh1 for example) the bullets seem to miss
but i wish i could find this information somewhere to confirm our suspicions because im not sure
Yea it does seem to be the case. You don't see that mechanic in many games.
it's so much fun when you're defending the cashout and your team decides to throw gas mines everywhere. love that so much.
if youre asking for a counter any source of fire turns off the gas
it's just frustrating getting teamkilled every match by my teams gas but thanks for the tip
oh yeah definitely when i see my guys dropping those mines i back up cause i know whats coming LMAO definitely frustrating though
hello, can someone tell me how the arsenal works? I saw that you can equip 4 gadgets or weapons in the arsenal but i dont know how it works or how can u use them
you have a second "reserve" loadout, once you are dead at the respawn screen, there is a change loadout button. it's like a backup so you can switch during the match
ok, thank you so much
the glitch grenade from the light class turns off that utility
Thank you
What counters a gas mine ?
id shoot them or use a glitch grenade
once they've exploded any fire source can get rid of the gas
Thanks again
what the hell is arena carriable? makes NO sense!!!!
Something that you can pick up using telekinesis that doesn't explode upon impact. Potted plants, the cash box, environmental stuff.
Mhm
Also the Canisters, only the impact counts, not the damage after explosion. Try to hit the opponent, when you get then hang of it, it's quiet easy.
GOO
It's always goo. Any issue you have, goo it up brother
Whatâs the best load out for M
riot shield
ak or fcar, jump or zip( or use both, but pad is more versatile), defib is a must, frag, or gas mine, wall hacks good with comms, but nothing wrong with healbeam
he meant to type out riot shield
whats the counter to gas mines? i think if you shoot an enemies gas mine it should disbale it.
brother, 5 messages up and you've got your answer
@grim void Iâll make sure to throw the riot shield in there
MEDIUM NEEDS THE DOME SHIELD FOR PROTECTION, AND BUFF HIS GRENADE LAUNCHER
Heavy pump is to strong. This mf can tank everything and two shots you. When a mid is healing him you cant do a anything cause he two shots you. When you try to split them will the heavy two shot you. When you try to push him with you mates he will kill ur team. When try to snipe him, runs he in houses. heavy pump is to strong and cant cry anymore. Its enough
And donât forget he can have the bubble utility AND barrier
no reason for heavy to hav 2 of these, give it to medium, he cannot protect himself.
voila, more then enough for heavy
Dont be mental. U clearly havent met 3 Mediums with only granade launchers. Stupid but effective
you cleary havent seen 3 heavies what all the shield possibilities. thats why i came here
Trophy system
Bow when?
when famas?
When embark decides we want Hanzo in this game
3 heavies all shields is literally completely indestructible
they can just hold deposit with shields the entier game with lewis gun shooting people at range before anyone can even get close
yes glitch traps and such exist but generally there is no guarantee for point capture, you may glitch some of their tech or kill one in poison but no way you kill all 3
plus that's 3x rpgs for blowing up adjacent walls. im not sure why people arent running heavy stacks more often
less fun, maybe. but if u wanna win
3 heavies just get poked/third partied to death because they arenât getting heals.
in my experience 3 heavies all with dome shield, lewis gun, and varied other equipment (goo gun even) are not really pokeable
1 is absolutely pokeable. 2 is hard if they stick together. 3 together is genuinely just invincible
the total shield health put together is in the multiple thousands, equivalent to wiping the entire lobby once or twice
you can build mediums and lights especially against this (dash in with a shotgun and pick one at a time) but this requires knowing you are going into a lobby with 3 fucking heavies with shields
one or two lights dashing in trying to use equipment will not do anything
with that much shield spam they can usually regen
if one person takes fire and another takes smoke, you cannot even be poisoned or flamed. turrets die instantly, explosives and rpgs just take down one shield and you have two more.
1 mesh shield alone is already more hp than 3 heavies, 3 mesh shields and 3 dome shields is comical
yeah it is
literally the only thing u can try to do is glitch/stun them to death but like i said, it would kind of require knowing ahead of time that your whole squad needs to bring glitch traps
ranked not having loadout switch was such an awful idea
no contingency plans allowed, you must deal with whatever overpowered bullshit another team spams
With a light, a glitch grenade will nullify any of that.
But in a realistic viable comp, 3 heavies lose out to a mix of heavies and mediums. Theyâll just get outmaneuvered and outsustained.
HHM is probably better but that's entirely because medic gun is broken overpowered
idk, not in my experience. we are talking 3 fully kitted heavies. and yes i think HHM can overpower with heals, but it would be a challenge
and that would come down to strategy not gadgets. best team will often win in this game
3 incompetent fully kitted heavies will lose to one gremlin with a cloak and dagger 
they should add choke bombs to counter gaz and fire
yeah u have to throw fire on self (with comms) and throw smoke half a second later to null poison
which coincidentally makes it even harder for people to poke you cause you are obscured and shielded
Thermal vision is low key underrated.
heavies don't have smoke. so if they threw fire to clear gas they'd have to hang out in said fire as well unless there was a smoke can nearby.
what's the cases of running gas grenade vs pyro grenades?
Gas grenades are good for controlling a cashout, but pyro nades are good for clearing out gas.
If you see someone controlling a cashout with gas, you can throw a pyro nade at it to remove the toxic gas.
with current meta, I'd honestly recommend always having a pyro nade in reserve regardless. so many gas mines.
gotcha. i'm running a light with glitch and stun, and idk if i wanna swap between frags or one of the two \
i'm pretty sure match xp (and gadget xp) are both really, really screwed up by gadgets that destroy terrain
running charge+slam i get like 5x as much gadget xp and a thousand more standard xp than i do with mesh, even in really good games
if i throw glitch grenade at dome does it break ?
yes
okey i thought so but i was havin someone doubt me and say i have to glitch the man who put it down which didnt make sense
Do landmines count as grenade damage?
they do not
fack
time to start landing some frags
dont worry frag kills fun
ah. the only time ive had to do that we were running HHM so the medium mustve had smoke. still, dodging grenades is pretty easy with 6x shields on a team and i've done it before
Only light has smoke
?!?!?! nah i dont believe u atp
i must be on drugs but we have 100% put out gas without a light
what else can do that?
med/heavy equipments
put out gas by throwing fire and then putting out the fire* what else puts out fire? goo spreads it. do rpg shots get rid of fire or smn?
only light and smoke cans can do smoke
to my knowledge, only smoke puts out fire. haven't noticed anything else capable of doing so.
I mean, fire does also just go away overtime.
yeah. i was the one who threw the fire and my teammate said they could put it out and did so maybe it was a canister but it was third floor on that bigass house map
does that mean that fire is better to take than gas?
fire = less damage, leaves a dot if they touch it, lasts longer than gas. gas = more damage, but easier to deal with, but also needs taken seriously. Fire won't stop someone at full hp from taking a cashout. gas will.
that makes sense.
as per the usual with this game "its situational" but if you had to pick one, I'd say pyro because that doubles as an effective counter to the gas mines, which 80% of mediums seem to use.
yeah for sure
fire has a tiny radius however
which is the main reason gas spam is constant, one gas mine will nuke an entire building basically
True, but one fire from anywhere there gets rid of it. As for fire being defensive you can just put it on the cashout, doorway, or vantage point
Can i report bugs here? Thermal vision straight out blinds you in the vegas map
my xp gains are insane now by the way, i'm getting 2.5k from ten minute cashout games
even ones where we get stomped i get like 2k just from using charge
lmao
Can we get some recognition on the sniper not doing consistent headshot damage?
https://www.reddit.com/r/thefinals/s/uB10BErsiK
Please fix the sniper. A headshot should do the exact same damage every single time and it doesnât.
isn't this just a practice range bug
Is it? No other guns have the issue and Iâve felt it (without confirming) in games.
then confirm it first đ
sounds like one. at least in kill/death feed the damage seems very consistent.
practice range has a lot of weird bugs for no reason.
Is there confirmation of this being a bug in the range?
#đâthe-finals-wiki message pretty much?
âPretty muchâ is less confirming than me headshotting a light class from like 20ft and not getting a kill.
you're still talking practice range and not actual game right\
also i think they increment the bolt action time between shots and feels really really bad to play with
the time to kill is too high for anyone who isnt a light, 3 shots to a mid one with like 1 or 2 seconds between shots feels really really bad
at least i feel it really bad since the other 3 betas
It does 115 damage a shot, 1 headshot (230) and a melee (or 1-2 bullets from a teammate) will kill a med, it was the same in obt and cbt2
Guys do you feel this strange delay between placing C4 and activating it? I think its very strange in BF and R6 C4 doesnt have such issue...
Actual game
send it
Yes, wait for the light to turn blue.
people were just using them as better grenades so it got nerfed
c4 are still deadly if you just toss it on an object beforehand. just ask this dude
Itâs done over 300 to me in a game
they probably shot you twice then
It takes forever to activate either c4 or breaching charge and I think they went overboard trying to prevent cheesing fights with them.
Breaching charge definitely doesnât deserve a delay before you can activate it. Itâs not that powerful and you only get 1.
C4 does too much damage and Iâd gladly trade power for responsiveness.
Just use explosive mines in that case, lose a bit of the destruction damage and power for near immediate activation
C4
Does anyone know if the snub nose skin has custom animation ?
With breaching charge the overwhelming majority of the time I just want to put a hole in a wall, not kill something.
With C4 the arm time doesnât matter nearly as much. The use case is throwing it on the objective or on a throwable.
i mean, it's called breaching for a reason
Idk if you read the context. It should be faster without a delay
That's the fun thing, most people I see with breaching charge tries to use it as a weapon instead of a tool. Though I also usually just use it to make it fall through a hole or get the jump on a team behind a wall
I do think the delay is a second or so too long though
I donât even get why thereâs a delay for light breach charge when heavy rpg exists
Weirder than that, why it has a delay when mines basically don't (active on landing)
will the fcar get like 5 more bullets??
just gotta hit shots
It might, but don't get your hopes up
Fcar and akm are definitely low on priority list I'd imagine, if they're even on a list at all
ik but would be sick
yeah true other guns are more unbalancedI think the heavy type needs some sort of little nerfs
and maybe the debfribillator making the cooldown higher

Whatâs the quickest way to get the grenade weekly done
đ
nerf mines clowns
Buff mines
Buff mines
buff mines
0.5 kd kids xD
people don't respect mines enough to learn how to not die to them
skilled people hate mines because mines requires no skill to kill, crooked hands loosers respect mines indeed
skilled people would deal with mines ahead of time to not die to them
mines instatly kills just after it was thrown, you are clown by the way
i don't play light so no they don't
Shoot mine, it beep and flash bright light in eyes đŤ
it will be nerfed eventually, in this day all mines enjoyers will be clowns forever
I dont even use mines đ just shoot them bro
try to shoot it when it sticked to a chair that was thrown in your face
Just dont stand still, ong ive never died that way, sooo weâre in copper
So what gear should I focus on getting first?
next level argument: just dont play
no it's called playing better
make game better
ur just bad
proof
u complain about mines
đ
yes, it's overpowered and requires no skill to kill, regular request from someone who can kill from firearm
requires no skill to deal with too
not true
bro it's stationary
it blinks a bright light
and often found near an objective
c4 has delay, mines don't - it's obvious mistake from developers
fair point
but that doesn't make them unskilled
yes it did, it should not one shot ligths
chased dude just throw mine in front of you
light shotty shouldnt 1 shot mediums but here we are arent we
it requires skill to do such thing
hah i did this today to a light player, actually laughed out loud
don't chse a medium upclose? you can't throw mines very far
if you have the shotty and don't kill them before they run away and throw a mine thats on you
nah it requires timing. just wait untill they engage in a fight, cloak and walk up to him. ez pz
stop being so predictable that you die to mines
New arguement Lights going invis should be nerfed
also for reference, we toss mines behind us specifically so we don't get shotty'd or our ass blasted by a light
it was nerfed on release
Blud acts like Cloaking and Stun gunning isnt broken đ
cloak is ass though
always has been
stun gun was also nerfed
only times ive killed people with mines ive just placed is on the cashout from highground and at low health with a greedy ass light running after me and i threw the mine behind a corner or in a doorway lmao
stun gun needs to begone from the game honestly