#💣┇weapons-gadgets

1 messages ¡ Page 6 of 1

lone pumice
#

Shotty is meta because its damage output is ridiculous
and since dome shield and is basically a must pick, you just go mesh shields to force close combat

scarlet sphinx
#

mines should not go off as soona s theyre thrown

fickle stump
violet saffron
#

The LH1 needs a damage buff

fickle stump
paper basin
violet saffron
fickle stump
fickle stump
violet saffron
fickle stump
paper basin
#

How do I get rid off gas?

violet saffron
#

The weapon itself finds no use really anywhere

fickle stump
fresh pawn
#

I need yallz opinion on sum'n, my PC is built for gaming but playing competitive fps like apex and the finals I opt to play on the lowest settings since I dont have the best specs on my PC.

By default, i started playing on mid settings, this quickly laboured my PC's GPU so i switched to the lowest settings possible, ever since that change, I've been having trouble dealing with cloaked light mains carrying swords and daggers. Is there a video setting that helps me deal with them? (As if im not one of 'them' XD)

crude garden
#

I wonder is learning the throwing knives worth it?

Its harder to use than most other guns and I just wonder if it just worth it using other guns over it

fickle stump
fickle stump
fresh pawn
fickle stump
fresh pawn
#

Would be balanced to change the mid turret to scan and fire faster but dmg is decreased?

Getting spammed by meleeing lights and charging heavy bulls is sometimes hard to counter since the mid build has little to no movement, and maining site holding mid build i use the turret in panic sometimes

violet saffron
# fickle stump skill issue

This fanbase seems unfortunately hopeless, but I think the issue is actually that I lasered you with it and now you hate it because of how good I was when I shat all over you :3

fickle stump
violet saffron
fickle stump
violet saffron
fickle stump
#

oh you're a furry.. makes sense why you're so weird

violet saffron
fickle stump
violet saffron
violet saffron
wanton plume
fresh pawn
brave tinsel
vestal pilot
#

I think when playing ranking, you can make a random ban on a prop, or vote to ban a certain prop, otherwise the fixed routine is too boring

glacial umbra
#

🤔 uhm above is stram
Nge , but uhm they medium needs 1 or 3 more gadgets thats all , if you want ideas , ide say a drill charge or impact grenade would be cool or a med syringe

fresh pawn
glacial umbra
#

Whats the best way to counter a grenade launcher player

floral grotto
#

ABS turret renders them useless

compact linden
#

Anti grenade turret

fresh pawn
#

Would adding sights to the game make it more fun or having no customizable sights balance the game?

Personally I love the LH1 on the light but the lack of sights forces me to pull out some aim tracking maneuvers (im not really complaining skillwise,it is necessary) but it also makes my eyes hurt sometimes since i have to force my eyes to focus on my targets

#

Also same inconvenience with the AKM.

keen wagon
shell night
#

I have personally been using FCAR over AKM, but what is everyones opinion, more damage per bullet, slightly better DPS, more punishing if you miss

stable igloo
#

Personally I enjoy fcar over akm. Step by step it's better imo. However, the 80% mag difference is a bit much. So many cases where you aim better and still lose a fight because akm has nearly twice your ammo buffer for missing

#

So many times someone will walk away with 1 hit, which is far less common with akm

golden adder
#

No to sights

  1. Gun sights are the way they are for balance

  2. Every weapon isn’t a gun with sights

warm lion
#

i mean considering how the melee weapons don't have iron sights

golden adder
#

If they want to add a scoped sledgehammer skin I’m all for it

warm lion
outer geyser
#

thats quality hahaha

warm lion
#

y'all are free to steal it
cause it isn't mine

shell night
fresh pawn
#

Although in the case of the AKM and FCAR, i do agree that not giving the AKM sights balances it over the FCar, cuz if sights were available for both most would opt for the AKM over the FCAR

fresh pawn
stable igloo
#

thats fair, they might be extremely similar, but situational based on team comp is also true

stiff axle
#

While i was testing some stuff, i came across this weird tech, if you stand on top of an explosive barrel and shot it, you get launched in its direction, not for too long, but enough to reach some places faster xD

#

even though i was super slow, as it was my first time, i feel like this is useful

shell night
wicked shadow
wide violet
stable igloo
pseudo owl
fresh pawn
#

Is it possible to customise ur crosshair?

Specifically, the shape and form of it, i am aware that changing the color, outline and thickness is available but i have been trying to find a setting that allows me to have a tighter crosshair.

If there isn't, should they add such mechanic? Would it defeat the balancing of some guns?

elder rain
#

Don’t forget red tube plus glitch trap to cancel heavies so you don’t need light in ranked XD

stiff axle
elder rain
#

Pair it with c4 and you can activate it manually for precision

stiff axle
#

i also tested with fire and poison barrels i have to say:

I killed myself twice

wicked shadow
proud parcel
# fresh pawn Although in the case of the AKM and FCAR, i do agree that not giving the AKM sig...

To elaborate on why you're wrong: Both weapons are easy to aim and control even at range and the scar having an eotech is NOT the reason the two are unbalanced. The major factor is the AKM having 16 extra rounds in a magazine meaning the scar user needs perfect accuracy while the akm user does not. The AKM user can potentially wipe an entire team in a single magazine while the scar user cannot. You will frequently have an enemy medium or heavy scamper off with a tiny amount of HP left using the scar while the ak will let you finish them off. Drop the AKM back to 30 rounds or bump the scar up to 25 and this problem goes away. Nerfing the AKM would probably be the better choice over buffing the scar.

upbeat laurel
#

Fcar actually has higher dps

shell night
upbeat laurel
#

While I agree complaining the ak not having a sight is a skill issue, the fcar having a sight does help it in lower visibility or longer range situations

upbeat laurel
shell night
proud parcel
#

The scar has a longer damage drop off and a lower RoF.

upbeat laurel
proud parcel
#

No it isn't. Or at least it isn't according to the incomprehinsible fucking bars they use to show stats.

shell night
upbeat laurel
proud parcel
#

Which embark dev to I @ to yell at about unfucking these horrendous stat pages?

upbeat laurel
proud parcel
#

Either way the magazine size is the biggest factor between the two and the AKM just being a flat out better choice.

stable igloo
#

yea the stat pages seriously need to give actual numbers. without them the entire thing is just estimative and arbitrary

shell night
#

Numbers at the end of the bars would be great

proud parcel
#

It's just more consistent while having an almost identical dps.

upbeat laurel
proud parcel
#

Oh absolutely not

stable igloo
# upbeat laurel Wiki gotchu

its a shame it doesn't mention fire rate. though I guess you could calculate that off dps based on the assumption its using bodyshots.

proud parcel
#

It's just a slightly frustrating difference. I run the scar almost exclusively unless I need to sweat

shell night
#

Damage per mag is a very valid stat
FCAR

520 (body shots)
780 (Headshots

AKM

720 (body shots)
1080 (Headshots

proud parcel
#

Yea I said this earlier. You can wipe an entire L, M, H team with a single magazine with an AKM

shell night
#

I still personally prefer the FCAR with damage per bullet, but yeah AKM is great for serious play I would imagine over the FCAR

upbeat laurel
#

I am ak user and defend it. But fcar is competitive with the ak, it’s not really that much better

proud parcel
#

The consistency is what makes the AKM better.

shell night
#

Ease too, missing a bullet on a player movement teching doesn't hurt you as much

proud parcel
#

Yup. I'd prefer they unfuck heavy first but a change to the AKM to bring it more in line with the scar would be nice.

upbeat laurel
#

I really think the balance right now is fine

stable igloo
#

honestly their difference isn't much. I just think the mag should be higher on the fcar or lower on akm. not by much though.

upbeat laurel
#

( on medium)

#

Heavy need changes asap (I would know, I abuse them often)

stable igloo
#

I still use fcar over akm because I do better with accuracy-based weapons rather than "Idc if I miss, I can just unload"

proud parcel
#

Yea, medium is fairly balanced. Like I said, it's a small change and relatively small balance difference so it's really not the end of the world

upbeat laurel
#

1/6 of the ammo vanishing

golden adder
#

Medium’s support capabilities are what is overpowered. Heavy’s shotgun and shields are OP.

golden adder
upbeat laurel
shell night
#

To balance it out, keeping the FCAR as the heavy hitter but lesser mag

FCAR from 20 -> 23

520 -> 598 (body shots)
780 -> 897 (Headshots

AKM from 36 -> 32

720 -> 640 (body shots)
1080 -> 960 (Headshots

proud parcel
#

What's wrong with c4? Getting barrel'd with it?

stable igloo
#

if you died to a c4 thats on you

upbeat laurel
stable igloo
#

damn thing takes a year to arm, and barrel tosses take some level of timing + aim of throw

upbeat laurel
golden adder
#

Its value just sitting on an objective is high, plus barrelmancy combos

proud parcel
#

i run frags so i don't have a problem with c4 on objectives

stable igloo
#

yes, but you can't just throw a c4 at someone like you can a mine. you have to actively be around it or you got hit by someone throwing it. Which is the user just using it well.

upbeat laurel
proud parcel
upbeat laurel
stable igloo
#

barrel crying that you called it free

golden adder
#

All mines not being safely destroyed by being shot or glitched is part of the issue with c4

upbeat laurel
proud parcel
#

I am 100% fine with people memeing by tossing barrels covered in explosives. That's fun and requires some actual planning and timing. Some shitter having a pocket rocket that he can whip out in 0.5 seconds to instagib a light and chunk everyone else is extraordinarily stupid.

stable igloo
upbeat laurel
stable igloo
paper island
proud parcel
#

i was sleepy it's fine

paper island
#

maybe don’t vault right in front of a not dead heavy that might have an rpg up

proud parcel
#

"just don't get anywhere near the heavy"

paper island
#

(i do think vaulting speed should be looked at it’s very slow fwiw)

proud parcel
#

I didn't even vault either I was in the air when he blasted the roofing in front of me. It's just a horrendous gadget and heavies run around with the thing out because it's literally free

wary oar
#

Just get gud yea?

glossy nova
#

Will they add other guns in the future?

paper island
# proud parcel "just don't get anywhere near the heavy"

i you think that’s being said, i don’t know what to tell you. personally I think RPG could use a priming/delay time before firing (and/or require ADS) to prevent panic flicks when Lights push, I just meant there were other plays in that situation. part of Light’s whole deal is glass cannon so a head on charge is very risky in general

proud parcel
#

You're missing the point. Its 180 damage on any class for free.

#

It's not a light specific problem

paper island
cobalt topaz
#

Gas mines need a nerf

gloomy geyser
#

Yeah 100%

#

I love the flamethrower nerf it made me so happy to see this

golden adder
#

Flamethrower was nerfed too hard and now you never see it. The range made it a good minesweeper

inland saffron
#

I used the V.I.R.G.I.N loadout.

The:
Very
Incorrect
Role
Gun
In
Nthegame

Aka. Light with shotgun

placid pond
#

Medium had a night vision gadget in OB right?

humble coral
#

They got rid of it because it wasn’t good

timid heart
#

Why not give light a one shot or almost one shot gadget and remove it from heavy? wouldn't that be good for balancing?

civic turret
#

2 gb update, anything new?

crude bison
#

it’s in there, just some minor updates to sbmm and false bans

proud parcel
crude bison
crude bison
#

this isn’t the lfg chat

brisk mango
#

mb

crude bison
#

check the channels roles to get the lfg role

crude bison
crude bison
#

well good luck on your ranked climb mate

left quartz
#

Flamethrower ganggggg

fickle stirrup
#

whats the best light weapon?

torn maple
#

Sawed off OP, but general consensus is probably MP5.

eternal isle
#

do heavy's explosive mines deal structural damage like c4? nvm they do but almost nothing

elder rain
proud parcel
stiff axle
#

A Nerd Waffling and doing damage Tests
Well i have been testing the possibility to make throwables a bit more useful.

After a bit of try and error i found something really cool (that also gives you an achievement 😉 )
Should you attach a Dread Mine (Explosive Mine) on an Explosive Barrel, You create a Proximity Incendiary Grenade.
This is cool and all, but it also does a fuckton of damage. The Explosive Mine on its own does 162.5 Damage Base, The Incendiary Barrel does close to 125 Base Damage on Explosion, not counting the After Burn. The Explosion combined doesn't actually Amount to 287.5 damage, but something very close to it, there being 225.5 [The way to calculate this, is based on Medium's HP being 250 with 10 squares of Health, Each Square is 25 so Half a square is 12.5...]

In theory, Regardless of After Burn, A Dread Mine + An Incendiary Barrel could potentially 1 shot someone..
In testing i found that with 2 DreadMines instead of 1: The Combined Damage reaches 350+ Damage!! (Since it's impossible for me to calculate it since i don't have any dummy above that.)

I'm gonna attempt to test, The Poison and The Explosive Barrels Now, but its actually pretty astonisging

#

I suspect the Explosive Barrel will not be as great as i see it, but the destructive power might be worth seeing

#

Please forgive me Training House Prayge

upbeat laurel
#

at least thats what the wiki says

stiff axle
# upbeat laurel doesnt c4 do 240?

The Dummies don't actually trigger the c4, so i have to shoot the C4 myself, probably it would do more damage, but it's hard for me to test it like this. Take the results with a grain of salt. Also Please add more fuctions in the training area Prayge

#

Also, not c4, explosive mines *

native fractal
#

multiplayer training area plz 👀

upbeat laurel
#

'The C4 on its own does 162.5 Damage Base, '

stiff axle
upbeat laurel
#

👍

merry mountain
stiff axle
#

but now that u mention iti, i should see if the C4 is better or worse for this

merry mountain
#

Tbh TDM would be a good way to test out builds

upbeat laurel
merry mountain
#

With the ability to switch out your gear for anything

native fractal
#

I wish the reserve gear could be any item in any reserve slot

#

rather than having to be a weapon or gadget

upbeat laurel
native fractal
#

no like 2 reserve weapons to choose from but 1 less gadget

stiff axle
native fractal
upbeat laurel
native fractal
upbeat laurel
upbeat laurel
native fractal
#

well this changes things then for sure

upbeat laurel
stiff axle
upbeat laurel
#

i think you mistimed it

#

also, c4 barrel is better for dmg, not destruction.

stiff axle
native fractal
#

oh sweet, idk why i couldn't do i then

stiff axle
#

2 C4s on an Incendiary seems to be same result as the Explosive Mines, only it's not Proxy but it's infact remotely detonated

stiff axle
#

Let me try with just 1 C4, see what does more damage

upbeat laurel
#

precision is nice, also can make traps (remote detonated)

cyan crystal
#

What are we thinking is the best weapon for heavy

merry mountain
#

Hmm

upbeat laurel
stiff axle
#

yeah it does seem like C4 does more damage than Explosive Mines, if i had to say, that was about 335.5 Damage Raw, which would mean The 2 C4s did roughly 515.5 Damage....

@cyan crystal Personally, Lewis or Shotgun

cyan crystal
#

Feel like it’s a map thing tho

stiff axle
#

@restive plover So while i was attempting to do damage tests on some gadgets in practice i seemed to find a pretty weird bug. Check it out

#

Ayo Bro gimme a hand here

restive plover
stiff axle
restive plover
#

(jk but pls send to support as well)

stiff axle
#

this is the weirdest bug i've seen in my years, it just disables all view models

sturdy sedge
#

Blind fire ahh build

terse storm
stiff axle
winged turret
#

is c4 cannister or explo mine canister better for heavy

crude bison
stiff axle
#

Look at that, no more throwing animations, increases max FOV from 100 to 120 indirectly, and removes all traces of the weapon in the HUD...

next sandal
#

Should add attachments one day

neon haven
#

They should add a glock

stiff axle
stable igloo
digital kite
#

dear developers please add some kind of indicator for frag grenades, this feature is present literally in every FPS game

red vapor
#

BUFF SCAR

upbeat laurel
stable igloo
#

If you're going to ask for a buff, be more specific as to what you think needs buffed about it.

upbeat laurel
#

the two rifles are well balanced at the moment

dull prawn
#

cant find a solid resource on this how much health does a blob of goo have

#

also how much dmg does a punch do lo

upbeat laurel
upbeat laurel
dull prawn
#

its 8 punches

#

so 280-320, im assuming 300 then

upbeat laurel
#

ye a couple hundred, makes sense

dull prawn
#

huge thanks

native fractal
dull prawn
#

my fingers bleed from all this video work but somebodys gotta do it

dull prawn
next hazel
#

anyone actually run the goo gun?

upbeat laurel
#

not me

native fractal
stable igloo
#

I only ever see it in shelter comps (turrets, mines, goo, and tears)

next hazel
#

all my homies hate shelter comps

frozen ruin
stiff axle
mint acorn
#

Can you grab other people's mines?

dull prawn
#

whats motion sensor range

#

doesnt work properly in firing range

wind finch
#

Itd be cool to see dual battering rams

whole ginkgo
golden adder
#

Give light equipment that they can throw onto an objective or dead teammate that interacts with it for them while they’re free to do other things

stone rampart
#

that sounds like a supremely bad idea

golden adder
stone rampart
#

part of the point of the cashout is that it makes you vulnerable

#

some kind of ranged revive is an interesting idea though

golden adder
#

The light is the worst class to put on it. It would be destroyable too

stone rampart
#

actually I kind of like that

#

but then it lets the light steal and defend at the same time so no one would use anything else

#

if it was super easy to destroy it might work

golden adder
#

I picture its a little box you throw the distance of a mine onto whatever you want

stone rampart
#

yeah that makes sense... maybe it could also sap turrets or remove mines but then again buffing it too much would be silly

golden adder
#

Could separate it into two things one letting you hack equipment and claim it as your own

stone rampart
#

yeah! this game has so much potential for cool items

mystic violet
#

Anyone knows the trigger radius of mines?

stiff axle
mystic violet
stiff axle
#

whats your id?

#

actually that will not do, since we can't do private matches

mystic violet
#

Can’t we do the private match together?

stiff axle
#

how? as far as i know its impossible

mystic violet
stiff axle
#

sure then

stone rampart
#

Im pretty sure it's rather short but send a clip here if yall can cuz Im curious

stiff axle
#

MaestroSyrex#2900, add me let's test stuff

dull prawn
#

can users using vanishing bomb be seen like with cloaking device or no? i swear it isnt the same

mystic violet
stiff axle
mystic violet
stiff axle
#

can't start it

fiery ermine
mystic violet
#

Gosh darn it

stiff axle
#

that's a damn shame

dull prawn
#

ok good to know i did an oopsie with my video then

stiff axle
#

it limits what we can do

mystic violet
#

Idk, I assume the radius is like 4 meters or something anyways.

dull prawn
#

bump on motion detector, what range is it?

atomic sail
#

Why is all my stuff gone from the playtest?

raven pulsar
#

the c4 should be reworked imo

stable igloo
#

anyone that thinks they'd let you keep $100+ in coins is crazy

stiff axle
#

Someone should honestly compile a list of all weapons and their DPSs and TTK. i'm gonna try to see what i can do about that

grizzled falcon
#

Where do I make gear suggestions revenge_friend

atomic sail
#

Oh

stable igloo
#

ttk I guess is missing, but you can mostly calculate that based on dps.

stiff axle
#

great, someone has already done the math, saves me time

stable igloo
#

was there by default for me once it launched

orchid quest
#

stunn gun needs nerf, its like 5 seconds of not being able to move or use any sort of util

upbeat laurel
stable igloo
#

stun gun is fine, it just got a major nerf as well.

orchid quest
#

way too long

stiff axle
stable igloo
rancid latch
#

Give medium a c4 charge. What’s the point of heavy having it when the class itself is a breach weapon.

stiff axle
#

Also, removing your ability to gadgets and revives seems useful, but you can still shoot

#

so its not as broken as people make it sound

inner dune
#

I think honestly it needs to be shorter in time, similar in movement speed, and make it harder turn, but if you get shot it gets broken like in cb2

#

that promotes team play, communication, and precise rewards instead of just making a gunfight rng

stiff axle
#

Also, not sure if i fucked up or not, but it seems that stunned enemies also receive like 10% more damage from all sources? but i might've made a mistake idk

sharp sparrow
#

Might be offtopic, but I can see light as a future gameplay element. Similarly to Hunt.

I picked up a loose floodlight in a room to conceal myself in darkness, and the thing aligned itself perfectly to point forward. Like the lights in Control. It was deliberately programmed so that it illuminates forward upon pickup. And it made me think:

Right now the player emits a little proximity light like in the Dark Souls games, to make navigation in dark environments, night maps, or destroyed building parts more accessable. However, when it comes to the sense of visiblity of players, it completely becomes obscolete since from a close range, players almost always have outlines. Or well I'm yet to figure out when they DON'T.

But since Night Vision has been removed, saying it might get a rework in a future update, I can absolutely imagine something like giving players flashlights so they could trade stealth for the ability to see, and the proximity light being removed to conceal the players in perfect darkness.

The only thing I'm not entirely sure about is how this would play out with and without raytracing, as there is a slight yet considerable difference between static light gameplay and RTGI gameplay.

inner dune
static summit
stiff axle
#

So it seems the sniper's fall off damage only starts after 75+ Meters, even at 60 meters its still does the same damage as a close up shot...

Also, Sniper does not have Penetration.... Sadge

#

The Grappling Hook seems very Similar to Pathfinder's hook from Apex, which means sending the hook and hopping backwards propels you further away. Interesting

empty scroll
#

Personally I believe the Fcar should receive a buff to make it more desirable to use. Right now everyone is using the AKM just like previously. Despite the nerf, it's still the more desirable weapon in most scenarios and gets you overall more value. I personally like the Fcar, and I think it would be cool if we saw it become a stronger weapon on par with the AKM. As such, my suggestion is:

Fcar

Ammunition increased from 20 to 27

The Fcar is a rifle that rewards good aim and quickly kills your opponents if you land your shots. However, you will often find yourself in a situation where you missed a few bullets and is now vulnerable since you need to reload. We want to see the Fcar be played more, so we feel that this buff will give players a little more room for mistake and won't punish a few missed shots as heavily. It will still stay a rifle that rewards good aim. We will closely monitor the Fcar and see if a future adjustment is needed. Good luck contestant.

upbeat laurel
rotund flower
#

FCAR sucks lol

empty scroll
rotund flower
#

the only outpaces the akm in very specific medium-long range engagements

#

and seeing how this game is very close up with and it having a small mag its just worse than an akm

wary shore
wary shore
# empty scroll Personally I believe the Fcar should receive a buff to make it more desirable to...

Look up both weapons on wiki. As it sits, the FCAR does 10 more dmg/sec than the akm. Thats because of the high bullet dmg and low magazine size. If you increase the size you increase the dmg/sec avg and make it go from being slightly better currently, to WAY better and the only option after the ammo buff. They would have to reduce dmg to keep it in line with where they want it and if they do that, the ammo buff is useless. I'd rather it stay where it is.

restive plover
neon nebula
#

New Gadget Suggestion (Light Build): EMP Emitter

EMP Emitter would be a new Gadget for the Light build. It serves as an additional way of inflicting Glitch.

Comparison Against Glitch Grenade
Instead of being a throwable object, it simply sends a pulse out from the user's location. It would serve as a more situational but opportunistic way of applying Glitch

Advantages

  • Not vulnerable to deletion from APS Turrets or Shields
  • With no detonation delay and no self-glitch effect, it can be used more readily in combat
  • Allows for more opportunistic plays, like glitching a Medium trying to get a mid-combat Defib off (mitigates defib spamming), or a Heavy running you down with Mesh Shield to get in range for a sledgehammer attack

Disadvantages

  • Not throwable so can't be used at range
  • Also can't be used to blanket a wide area like multiple grenades can
  • Could be made to have a shorter Glitch duration

I feel like this would fill some awkward pitfalls of the Glitch Grenade, and feel truer to the Light's hit-and-run playstyle. It would trade the range and duration of the grenade for a more readily-available version. You could grapple through a window, see you're in a turret nest, and EMP it to try and grab a pick before retreating. It would also help against Defib spamming from teams with multiple Mediums, as the Glitch Grenade takes too long to use mid-fight.

#

Thoughts?

pastel geode
#

Controller or Mouse and Keyboard specifically for this game - Have we determined what works better at this point? Im a controller player for PC and am loving it... but I'm scared that controller will eventually hit a wall where good players are using only mouse. Do we know at this point what the Meta is?

#

I chose to post in here because its about shooting lol

halcyon creek
#

RE: FCAR Balance

I'd prefer if the FCAR gave the medium a.. well.. medium-range engage tool that would outshine the AK in dueling, but not when fighting a group.

As such, I think 20 rounds in the mag is fine. I would either decrease it's first-shot recoil, so that you can tap-fire it accurately, or increase it's damage output so that 20 FCAR rounds = 30 AK rounds of damage.

AKM deals 20 dmg x 36 rds, that's a ludicrous 1080 total potential bodyshot damage, not counting headshots.

FCAR deals 26 dmg x 20 rds, it's a HUMONGOUS drop to 520 damage, for very little in return, besides a scope and .3 seconds of reload time.

To trade-off 16 rounds, forcing you to reload incredibly often, lowering your damage output uptime.. just to get 6 Body DMG, going from 5 bodyshots to 4.. and 8 HS DMG, going from 4 to 3 headshots.. feels very bad. I would up it's damage, but keep it in it's niche "You MUST hit your shots with this weapon" category.

Proposal;

  • Mag size, reload time, handling and recoil remain identical.
  • Bodyshot Damage : 26 → 28
  • Headshot Damage : 39 → 44

Goal;

  • Increase it's "accurate, but ammo-sparce" identity
  • Give Medium a tool to fight on par with the LH1.
  • Separate it firmly from the AKM so that it's not "the AKM but with a scope and less ammo".
open pagoda
#

Whats the best weapon for each class?

pastel geode
# open pagoda Whats the best weapon for each class?

Hilarious moment to ask that considering forever there has just been an argument over Fcar or AKM with no room for any other discussion lol... but I think its safe to say Middle is AKM... not sure for the others... tbh everything is really well balanced at the moment.

noble meadow
#

I think the flamethrower needs to be tuned up just a bit I believe all those kids crying in the beta made them way over nerf it

dull prawn
#

how long does revive invincibility last

#

ok i found it 1 second

grizzled flower
#

Make grappling hook more responsive and snappy, the movement feels awful and it's too easy to get stuck on things.

empty scroll
# wary shore Look up both weapons on wiki. As it sits, the FCAR does 10 more dmg/sec than the...

Or you could simply make it 25 bullets instead? It has less bullets but does more damage. Meaning if you miss, you will most likely die to someone running the AKM who can spray and pray in most scenarios. It should be a gun that's all about being accurate and being rewarded for it. They wouldn't need a damage nerf with a 5 to 7 bullet increase, and AKM has been hard meta in beta AND on release, even despite its nerf. I'd say it's a justified reason to increase the mag size by 5

wary shore
# empty scroll Or you could simply make it 25 bullets instead? It has less bullets but does mor...

You are missing the point. With the mag sizes and bullet dmg as they sit, theres only a 10dps diff between the 2 weapons. It already rewards accuracy as I can melt a heavy with the FCAR WAY faster than the AKM. If they increase the ammo count of the FCAR the dps diff will be WAY more than 10. Its a 10 dps difference between all starter weapons and the next best one. FCAR does 10 more dps than AKM, XP-54 does 10 more dps than M11, Lewis Gun does 10 more dps than M60. They are all based around "less ammo, more dmg, 10 dps better". If you start changing the ammo they will have to reduce the dmg to compensate and then the FCAR gets weaker as a result. Id rather less bullets with more punch over more bullets with less punch. That's literally what makes the FCAR better. Don't ask for changes we don't actually want or need.

frosty thorn
rare obsidian
wary shore
rare obsidian
wary shore
frosty thorn
#

is the glitch trap any good or should i just not bother; i know the glitch grenade is hella good

royal cradle
#

its not bad

#

but i think gas mine or explosive mine is better

wary shore
empty scroll
# wary shore You are missing the point. With the mag sizes and bullet dmg as they sit, theres...

There's a post above us that goes into detail about how the AKM does significantly more damage than the Fcar when the entire mag is accounted for, even when counting body shots. So the AKM already FAR outdamages the Fcar. Yes, the Fcar can melt quicker, but that's only IF you hit basically every shot. Miss 3 bullets or something, and then you can't finish the kill and will end up dying. Having an entire system where the next weapon is 10 dmg over the other is a poor system, and a system you can't maintain long term. In terms of pick rate, the AKM is used massively above the Fcar. In terms of kill rate, i'm sure you could also guess it's probably massively above too. So what do you do when 1 out of 2 assault rifles is basically a borderline throw pick unless you're the 0.01% (which will still use AKM because it's more reliable). That's an easy answer. You buff the weapon or nerf the other. There's no reason to nerf the AKM, because it's in a good spot. The Fcar just needs to be brought up slightly.

wary shore
# empty scroll There's a post above us that goes into detail about how the AKM does significant...

Show me these pick rates and kill rates. I can show you the weapon design in the wiki. You're just making shit up with the pick rates though. I get killed by FCAR FAR more often than the AKM. Anecdotal for sure, but that's all either of us have.

Bro, fr, just practice with the FCAR. It's better in every way except ammo. Better accuracy, WAY better dmg, faster reload, better hipfire, better sights. It's just better. I use the FCAR almost exclusively and genuinely hate going back to the AKM because its so weak. I've tried multiple times because of all the people in cord talking about how much better the AKM is than the FCAR and that's just flat out wrong. Your problems with the FCAR are in the minority.

TLDR: If you think the AKM is actually better than the FCAR then its an aim issue and the FCAR is sitting exactly where it belongs. Weapons like it are needed to make the largest gap possible between the skill floor and the skill ceiling. It SHOULD be harder to use the better weapons. It SHOULD take more skill to get the most value out of the higher DPS weapons. The FCAR rewards aim, and more bullets doesn't do that.

clear thunder
#

Is it better damage and reload? It looks the same in training mode

empty scroll
# wary shore Show me these pick rates and kill rates. I can show you the weapon design in the...

I play about maybe 7 - 12 games per day, of those I see at least 1 medium on each team, the most common being seeing 1 to 2 mediums on each team. I see nothing but AKM all day. There will be someone using the Fcar rarely, and then they'll did a few times and switch to the AKM too. I don't have any pick rate statistics, no, but i'm sure you could ask people in the server and in the game what medium weapon they use the most and I bet you that you'd see most say AKM. Hell, even all content on medium is about how AKM is overall the better weapon due to overall damage and consistency. As for the kill rates, not only is it used more but it also has more mag size so even IF you miss it won't matter and will in most scenarios confirm you a kill.

I think it's funny that despite content creators, the playerbase, low rank and high rank, saying that the AKM is just better and more consistent, you insist on saying it's a skill issue and that the Fcar is actually better than the AKM but the ammo size makes the AKM more desirable. So everyone else is just bad or used the gun incorrectly, but YOU, YOU feel that the Fcar is better and therefore everyone else is just bad and need to adapt. Get better at aiming, so we can get on the level of usage that you supposedly have.

It is harder to use, but despite that it doesn't give you the reward for it. So its a high skill low reward weapon, when you have a lower skill weapon that gives you a higher reward and even more opportunity to mess up and still be fine. Giving it 5, yes 5 bullets, a minimalistic change that can be rolled back instantly it if became too oppressive, is not too much of a suggestion when the AKM massively outshines it.

empty scroll
clear thunder
#

Fcar kills meds in 6 ak kills in 7

dull prawn
#

is the zipline bugged or is that just firing range

#

places really weird with no visible zipline for me

fickle radish
#

even on csgo people uses only 2 weapons and i dont see where is the problem. Is way better to balance the game around a couple of weapons instead of adding to much things. I'll rather prefere to balance first other kinda broken weapons before talking about scar imo

wary shore
# empty scroll Reload is slightly faster, but the damage depends. If you shoot 15 bullets with ...

See? It's shit like this that fucks up the statistics and makes all the babies cry about the FCAR. The AKM doesn't even come close to doubling the FCAR mag for mag. MAYBE about 1.5 times as much dmg. The AKM does WAY less per bullet. The shit evens out. Like I said, its a 10 dmg/sec difference when including reloads. It's only more punishing to miss with the FCAR bc it does a lot more dmg per bullet.

But ok. Simply because your voice is louder and the people crying about the FCAR are getting more attention than the people saying it's fine, but you win. the AKM is perfectly balanced and the FCAR is a garbage weapon that needs more ammo, because that's what ALL of us want, is for the most accurate automatic weapon in the game to not only do the most dmg, but also have more ammo. Win for everyone. Especially me who only uses the FCAR. Idk why I would even try to convince you it doesn't need a buff. More bullets for me!!

gg. I'm done with this convo. You win.

empty scroll
oblique mist
#

but idk

slender aspen
#

I just want the broken and unbalanced mess that is the Taser to get out of the game.

proud parcel
cursive stone
#

best gadget rn?

empty scroll
wary shore
# proud parcel How many times do I have to point out that the FCAR and AKM are equally accurate...

Youre only comparing less than 15 meters. and youre not accounting for hipfire. Sure, in those close quarters fights they are comparable. But I run the FCAR I intentionally dont get into those close fights. I keep a bit of range where I have significantly better accuracy and now even weapon control. And even when I do get into those close fights, I'm not sitting there holding my ADS.

Practice range needs to be removed from games like these. If I go to practice range in Overwatch I can walk up to any bot and one shot them as Roadhog. Thats NEVER going to happen in game though. The way things work in the range where you can stand still and take your time shooting and aiming is VERY different for heat of the moment. In a real game you shouldn't ADS for a full mag unless you have plenty of range and are in no danger. So while the AKM does have good aim standing there doing nothing, (I never said it didn't) it doesn't have as good of aim as the FCAR does when you are strafing and jumping and hipfiring. And it DEFINITELY doesn't compare if you go beyond like... 30 meters. Sure, the AKM accuracy is fine, but its intentionally not as good as the FCAR. And even the size of the cluster in your clip shows that. Imagine how much that cluster grows at 25 meters, 50 meters. the FCAR stays basically pinpoint ADS while the AKM has a spread. Neither is innacurate. But the FCAR is more accurate and your little clip doesn't prove otherwise.

dull prawn
#

anyone know healing beam heal per second cant find a resource

slender aspen
#

Man, after 100 or so matches seeing mostly Pistols with tasers, and then shotguns I kind of just get bored of the game. Gets old seeing the same crap every match.

proud parcel
empty scroll
slender aspen
#

This isn't Overwatch though not really a good thing to compare. Lol.

wary shore
slender aspen
#

From what I have seen the FCAR has terrible horizontal recoil compared to the AKM in every aspect. I could carless how accurate a gun is if the side by side recoil is terrible at range.

wary shore
empty scroll
#

He just kinda showed the weapons are more or less equal in terms of accuracy no matter the range you stand at.

proud parcel
wary shore
empty scroll
slender aspen
#

Well, outside of the LMGS just about all the guns have around the same accuracy. If you tap fire they will generally always land in the same spot.

proud parcel
empty scroll
wary shore
wary shore
empty scroll
wary shore
slender aspen
#

Can you two not argue about characters from Overwatch this isn't the channel for that. Go to Off-Topic for that.

wary shore
wary shore
slender aspen
#

It's not relevant because it's a different game. Go to off-topic or the general chat for that.

empty scroll
#

Idk man. I'm pretty much above average in just about every shooting game. I'm grandmaster on Overwatch and so forth. I'd say i'm pretty good at aiming, even whilst playing on quite a poor pc that gives me 70 frames at best on the finals. It's not the player, when the very, very, very vast majority of low and high skilled players prefer the same gun because it's massively better than the other.

proud parcel
#

Go back to /v/ or something bro idk I'm not buying it

wary shore
steel swift
#

mines should auto despawn upon deployers dead

slender aspen
#

That would be silly if they did despawn if someone died.

steel swift
#

no

slender aspen
#

They're traps. There are counters to mines.

wary shore
slender aspen
#

Shoot the mine or even use this neat thing called a Glitch mine or nade.

empty scroll
slender aspen
#

Mines are not that bad if you know how to deal with them. Most people just run up to things without even checking.

empty scroll
#

True that

#

Can a glitchmine stop a gass/fire nade mid function btw?

slender aspen
#

An easy counter is to just throw a Glitch grenade or a mine and shoot it before you go up to something to make sure there is no mine. Or use your Ears because they're pretty loud.

steel swift
#

not really if you shoot a gas mine it goes off so there is now real way to get rid off them, they should just despawn, there a poor tool as it is imo made to stop pushes and fights when that is the point of the game, if you want to lock a sire down, use turrets or goo or just be good at defence mines are a cop out for lower skill players to help them hold points easier

proud parcel
slender aspen
#

They can't stop them once they go off sadly. The main counter to those is use their weakness at that point. Fire puts out gas, smoke puts out the fire.

slender aspen
#

There is a way to get rid of them though Dayfall.
You just Glitch mine them or glitch grenade them.

#

Yeah, most people don't know you can counter fire, smoke, and gas. Lol.

#

Just use their weakness and it will counter them.

empty scroll
#

Wait, can you write down what Counters what so I can copy it to my notes?

slender aspen
#

Fire will counter Gas by turning the gas into fire, Fire will get put out by Smoke.

steel swift
slender aspen
#

Not really. That is literally how every FPS known to man works.

slender aspen
#

You are welcome. 🙂

#

Look at snipers in shooters how do you counter them? Typically you go counter sniper... Is that poor design because you have to switch to a sniper to counter a sniper?

empty scroll
#

Didn't know that tbh

slender aspen
#

Play Smarter not harder Dayfall.

empty scroll
slender aspen
#

Yeah, @empty scroll They don't really tell you all of ways to counter things in this game. I found that stuff out during the closed beta by throwing random things at the fire in practice.

#

Like how the Goo walls catch fire and you can just make a line of Goo walls to cause a massive fire.

wary shore
# proud parcel Nope, you're arguing a technicality that is irrelevant in practical gameplay whi...

I really couldn't care less about your pedantic bullshit bro. Fact is that the FCAR is the most accurate automatic weapon in the game. I never said how that affects gameplay. That's all you making strawman arguments to prove yourself right. Just know, if you keep going beyond this point, you are arguing with no one but yourself. Idc about any of your clips or claims. The FCAR is FACTUALLY more accurate. Even if it doesn't affect gameplay in a meaningful way. I never made a claim that it did. My statement remains true no matter what bullshit you try to add. Do with that information what you will, I'm done arguing dumb shit with people who make up their own arguments to fight against.

steel swift
#

lol whatever you say i guess, but a sniper is the worst example, given it has counters buit into its design and mines dont is poor design, mine have zero down side to there use, you lose nothing and gain a massive advantage

slender aspen
#

They can actaully spread to other goo walls if they're close enough which is fun.

empty scroll
#

No one has fun getting 1 shot from across the map. Unless its a game where you have Shield, invis, flying gadget, you are forced to either play in Constant fear or frustration, or switch to sniper in an attempt to kill them. 🥲

empty scroll
slender aspen
#

Well, not true Rin. You can counter the sniper in another more fun way that can 1 shot at any range well on Lights anyway.

#

The Grenade launcher the medium gets can 1 shot lights. You can just lob a grenade over the map and if it hits them it will 1 shot them at any range. Lol.

steel swift
#

snipers are easy to counter but just getting close, unless that sniper is better then you in cqb

empty scroll
#

On light, that is true but they also have invis, rapid movement and a grappling hook. I'm talking about in general shooters.

empty scroll
slender aspen
#

Well, I hate them as well but the Medium gets the fancy anti projectile sentry which can counter grenades well.

steel swift
#

i think it should 1 hit if it a direct hit and if it has had time in the air to arm

slender aspen
#

Yeah, the Medium's grenade launcher can only 1 shot a Light with a direct hit.

proud parcel
steel swift
#

honesly i have only facee 1 gl and he was easy points lol

empty scroll
#

I just don't want to get 1 shot. Its just not fun or interactive gameplay. 😔

quiet drift
#

does the XP54 kill faster than M111?

slender aspen
#

That is why I can't stand the Taser I think it's outright busted and shouldn't be in the game.

quiet drift
#

is there a ttk/dps chart?

wary shore
slender aspen
#

The Taser is basically an auto 1 v 1 win and it's stupid.

wary shore
#

mf cant even spell. lmfao

empty scroll
proud parcel
#

Thought you were moving on?

wary shore
slender aspen
#

You don't have to be that close. It stops you from using abilities and it forces you to hipfire.

wary shore
slender aspen
#

Man, both of you stop arguing in the Suggestions chat... Take it to Off-topic if you are going to act like children...

wary shore
slender aspen
#

Or, you can act like an Adult and drop it?

gaunt saffron
slender aspen
#

Yeah, it stops you from doing things which is pretty busted.

fossil surge
#

hey guys, nerf the gas gadgets - that's all (and shotgun mesh shield)

slender aspen
#

You can just counter those with the Glitch grenade or mine.

fossil surge
#

oh, that brings another issue - the glitch grneades bounce too much. big issue

proud parcel
fossil surge
#

false equivalences if you say that you should take your time to properly toss them on it - because all I can do is just plop the gas mines on the objective, and shoot it whenever I want

steel swift
#

they will nerf them in some way it is one of the main issues people have rn beside the mp5 they should not go off when shot or should despawn when deployer dies, having the only way to get rid of them be a nade iv seen maybe 2 people run is not a goo counter

fossil surge
#

throw gas grenade, rotate to tossing mines, throw gas grenades, rotate to tossing mines.

proud parcel
#

Explosives set off mines. If you toss a frag to blow them up they just fill the area with gas.

fossil surge
#

At this point, the gas is so obnoxious, it's like I'm playing Battlefield 1 without the gas mask

slender aspen
#

@proud parcel So, then just counter them?

steel swift
#

yer gas ganes oing off when shot is dumb

slender aspen
#

Rock different types of grenades on your team. Fire counters gas, Smoke counters fire...

fossil surge
slender aspen
#

If they toss gas you can have a medium on your team with the APS turret.
If they throw Gas toss fire then toss smoke to take the fire out.

fossil surge
#

so you're telling me to go through hoops and layers just to counter (left click) on the objective with mines?

proud parcel
slender aspen
#

You mean you actually have to play the game and counter things? ....

#

You got a heavy who can Throw their dome shield. You got a Light who can use a Vanish bomb. Lots of ways to counter things.

fossil surge
#

yea, I can counter things, but I don't know what level sbmm you're at that you can't see how difficult it is to steal from gas

proud parcel
slender aspen
#

Not the hardest to steal from gas you just throw a fire grenade then use smoke to take the fire out.

proud parcel
#

Okay so you're just trolling, got it.

fossil surge
#

then I have to circumvent and maneuver around my own fire

slender aspen
#

Not really.. It's a team based game people acting like it's a 1 v 1 game.

fossil surge
#

then I have to waste more utility than necessary just to counter an easy utility

#

the ease of use for gas mines, does not equate to the difficulty of countering them

slender aspen
#

Its a team game if people have their own utilities it helps more.
You have glitch mines, shooting them, and glitch grenades to counter mines pretty easily.

fossil surge
#

there's no team work needed to just toss gas on the objective

#

I can do that without communication or need of working together with my team mates

slender aspen
#

Then someone throws fire nade and another uses smoke and boom! No fire or gas.

fossil surge
#

it delays time, wastes utility, and wastes the enemies time to take it out while they could potentially get third partied

proud parcel
#

oops another gas nade :^)

slender aspen
#

oops an Aps shows up.

fossil surge
#

so you expect me to deal with pushing the enemy with whatever hold they have, deal with third parties potentially, deal with the gas, and also deal with shooting them too?

#

I have a whole mountain to climb, they have left click, gas if they get the objective first.

slender aspen
#

You mean you have to actually play smart in a game? Damn.

fossil surge
#

doesn't sound that smart to left click gas

#

you mean that in order to counter something easy, I have to go through hoops?

slender aspen
#

Sounds smart to carry counters to the gas.

sonic oak
proud parcel
#

Yea, counters that add up to them throwing down more gas than you can deal with

fossil surge
#

yea, they do that, but then they shoot me with heal-beam on the shotgun mesh shield player with a dome they can place down as well

#

oops, I wasted all my utility just trying to get rid of gas

slender aspen
#

That is why an APS is a thing.

fossil surge
#

oops, I wasted all my utility just trying to take out the team while they shot off the gas before they died

sonic oak
slender aspen
#

I have just about every match.

proud parcel
#

Okay, go put down the aps on the objective while countering the constant gas and an entire team shooting you. I would love to see you do it.

slender aspen
#

Literally do it every match... Not hard.

#

Lots of ways to counter people in this game.

proud parcel
#

I would love to know what sbmm bracket you're in.

mystic violet
proud parcel
fossil surge
#

it was confirmed with recent patch

slender aspen
#

Outside of ranked yes sadly.

mystic violet
#

Why have ranked then?

proud parcel
#

¯_(ツ)_/¯

slender aspen
#

I agree. Lol.

fossil surge
#

by the way, your solutions probably work a bit better in ranked, but actually becomes impossible in quick cash

slender aspen
#

Also, a good counter to Gas is a Flamethrower. 🙂

proud parcel
#

I'm just willing to bet you're not playing against the same types of players we're talking about.

mystic violet
#

Man, should start farming achievements now then instead of grinding wins.

slender aspen
#

Yeah, I play with smarter people who use the things the devs made to counter other things. Weird that.

proud parcel
#

LOL

fossil surge
#

either way, you don't believe gas should be toned down at all? Less time? Less damage? Delay in initial damage for potential clutch steals? or even a smaller radius? You really think I need to build my entire team around gas when there's other utility in the game I would have to deal with?

slender aspen
#

The Flamethrower is a pretty good counter to the Gas just a heads up.

sonic oak
proud parcel
#

What's your colon smell like? I know you know. Gas is incredibly powerful and needing to jump through 17 hoops to counter an extremely low effort strategy is not fun.

slender aspen
#

Well, you literally have to build around any actual good setup in this game in general.

fossil surge
#

sounds like a good way to not be able to deal with opponents shooting me from atop

slender aspen
#

If you got a whole team of heavies using shields guess what? You have to run Glitch mines and grenades... Counters is pretty normal for games like this.

steel swift
#

i have nevr ever use glitch in this game lol ever i have faced it maybe 2 times ever lol

amber nimbus
#

Counters is a thing and I agree but we are talking about bad balancing lol
Gas which does too much damage and so on

fossil surge
#

yes, but this kind of uhh, utility, is one that almost has a ridiculous amounts of impossible counters

proud parcel
#

I'm convinced you're arguing in bad faith at this point. There's counters and then there's countering an objectively meta strategy

polar tulip
#

Yo is the XP-54 way better than the M11 or are they both better in different scenarios. Assume aim accuracy isn't an issue

slender aspen
#

There is also people who don't even try to counter the "meta" and complain about it.

proud parcel
#

AND?

fossil surge
#

I see why you argue in favor of gas, unironically - because you argue like the way you need to go through hoops just to counter gas

slender aspen
#

I never said I favor gas. I just said you can counter it.

#

The Flamethrower by itself is a big counter to gas.

fossil surge
#

yes, you can counter anything. I am explaining to you, it's a harder type of counter than anything else in the game

proud parcel
#

That's not who we're talking about is it? Gas is too powerful and does too much damage. Being able to counter a meta does not mean the meta isn't a meta.

mystic violet
#

Am I the only one who thinks building collapsing on players should do damage?

fossil surge
#

because it primarily delays the objective cap, the main premise of the game

slender aspen
#

By you can just have a single heavy with a Flamethrower counter the gas easily...

fossil surge
#

then I'd be outgunned and outranged

slender aspen
#

Sigh, you have a shield...

fossil surge
#

they could have a glitch grenade or glitch mines no?

slender aspen
#

2 of them even if you go that way... It's a heavy. Then you have a medium to heal you.

proud parcel
#

itchie are you telling me you didn't think of someone having a counter to your counter

fossil surge
#

they also nerfed that dome shield - it can die pretty quickly to gun fire

slender aspen
#

Or you use a normal Metal shield the glitch nade doesn't work on...

#

The heavy gets 2 Metal shields...

#

Like I said this game has a counter for counters.

mystic violet
fossil surge
#

you have to be as dense as the gas grenades in the game if you think that isn't an easy utility item

sonic oak
fossil surge
#

of course there are counters, who denied that

mystic violet
polar tulip
spare cargo
#

make rocket launcher a gadget like mesh shield and cloaking device :)

fossil surge
#

if they were nerfed, they probably would still have the same efficiency and hindrance

amber nimbus
slender aspen
#

I never said the game didn't have balance issues. I said Gas can easily be countered.

fossil surge
#

this game has the most major balance issues out of anything, especially to be limited by 1 weapon

slender aspen
#

Flamethrower literally is a hard counter to gas. Lol.

sonic oak
# mystic violet Small damage though, not fatal.

even so, take a look at battlefield (specifically 1), building gets rocked and the 4 shot hp becomes a 3 shot, really changes the way peeps should approach gunfights, and more drastically so with a game such as THE FINALS, where you're usually up against 2 teams

proud parcel
#

The flamethrower also sucks ass for everything else

mystic violet
spare cargo
#

my issue with gas is that it slows down gameplay so much, its a very toxic gadget in an other wise fast paced game, "just throw a fire grenade at it" ok then i have a puddle of fire blocking my way instead no?

amber nimbus
slender aspen
#

For me the major issue with this game is the Taser. That thing is just busted.

fossil surge
proud parcel
slender aspen
#

You have to aim gas though or or goes somewhere else...

sonic oak
fossil surge
#

it has an AOE, it also has simple mine placements. If you think that it is anywhere hard to just plop it down or toss, you're ridiculous

slender aspen
#

The simple mine is taking out by a simple Glitch mine or grenade...

proud parcel
#

I understand gas being counterable but there is way too many sources of gas to where you can't remove them all

sonic oak
fossil surge
#

so I have to toss something into an objective that has them already set up and I don't know what other tricks or positiosn they're at?

slender aspen
#

Like I said a single flamethrower can counter all of the gas thrown at you... Fire is literally the hard counter to gas.

spare cargo
fossil surge
#

I'm wasting time here, tick tock, they're wasting my time to cap

proud parcel
slender aspen
#

Yeah, and a single Heavy gets a Flamethrower that literally can counter all 6...

amber nimbus
spare cargo
slender aspen
#

It's stupid to have a single person play Sniper in an arena shooter yet here we are...

fossil surge
proud parcel
#

That heavy needs to walk through a full squad with turrets, healing, shields, etc on top of being useless past 8m with a flamethrower

slender aspen
#

Because people act like you can't counter Gas when the Flamethrower can counter it for days.

spare cargo
#

💀

proud parcel
#

The flamethrower is a piece of shit

slender aspen
#

Yeah, it's a team game you have others to shoot long range people for you.

amber nimbus
#

So basically you are throwing away fire power and so on just to have a counter for the gas x'

slender aspen
#

Fire is pretty crazy cqb but yeah throw that fire power away.

proud parcel
#

Needing one player to be completely useless for dealing with enemies jsut to deal with gas is a BAD counter

slender aspen
#

I mean you are throwing fire power away when someone plays a sniper and sits on a roof when everyone else is inside fighting.

spare cargo
#

ur arguements are so lost idk

fossil surge
#

you don't have to stay on the roof with a sniper, I've used it close quarters as well

amber nimbus
#

Firethrower is situational, you need to be very close to them... while you try to get closer they can stun you, flashbang you, shot at you and so on

slender aspen
#

Aps...

spare cargo
#

"ok but this thing cant be bad for the game because this other completely opposite thing isnt"

fossil surge
#

it's harder, it has one shot, it's high risk high reward, sure

rugged crane
#

Twitch ItsTheLag123 im going crazy right now😂

amber nimbus
# slender aspen Aps...

Oh yeah hold on let me call the medium and tell him to create a build to synergize around my build just to counter gas, hold on

proud parcel
slender aspen
#

It's a team game they should build around one another...

sonic oak
fossil surge
#

there are easy counters, yes, but they either require multiple people building just against that one utility, that delays capping the objective which wastes too much time - or entirely BUILDING your class against ONE thing.

amber nimbus
slender aspen
#

If people rock normal Mines people will build around them to counter them...

#

Aps is an all around amazing thing to have period....

fossil surge
#

if you can not see the effortlessness of tossing gas versus the difficulty of making those counters work effectively and not be useless in every other scenario in the game, you're purposefully being dense, and I'm done with this conversation

amber nimbus
#

dude the aps range is like 1 meters

rugged crane
#

Y’all tryna give me a follow on twitch. You dont have to buy would mean the world ngl😂 twitch: itsthelag123

amber nimbus
slender aspen
#

I think you guys should go play TF2 and then try and complain about how unbalanced everthing is because you have to build your character to counter another character.

amber nimbus
#

I have 931 hours on TF2

slender aspen
#

Why do I doubt that.

gleaming kite
#

WHY IN THE WORLD DOES C 4 EXPLODE WHEN YOU SHOOT IT

amber nimbus
slender aspen
#

I mean TF2 literally has a medic that can make anyone unkillable for a time. Yet, you complain about some gas on here. Lol.
Oh, I can take a picture off the internet as well.

amber nimbus
weak python
gleaming kite
#

BC I ASSUMED IT WOULD JUST BREAK IT????? BC YOU CANT SHOOT C 4 IN REAL LIFE??? I DIDNT WANNA DIE TO IT BY SOMEONE ELSE???

slender aspen
#

A lot of games have C4 exsplode when you shoot it for some reason.

tawdry oasis
#

is the scar better than the ak or should you use the ak?

gleaming kite
#

WHY WOULD IT EXPLODE ☹️

slender aspen
#

@tawdry oasis That is all up to you. Both have their ups and downs. The AKM has a larger mag but the Scar has more damage.

weak python
slender aspen
#

They usually explode in games because of balance.

fossil surge
# gleaming kite WHY WOULD IT EXPLODE ☹️

honestly, mines and explosives exploding upon being shot, actually can be problematic balance. Cause then you can have makeshift c4, when their initial intention was actually to nerf c4 that gets tossed out for free kills

weak python
#

You can disable it with glitch grenade

fossil surge
#

see, embark noticed how c4 was used for instant toss kills, so they nerfed that. However now, people use mines to replace that, by shooting them

proud parcel
gleaming kite
#

c4 no explode in real life c4 no explode in game.

weak python
#

Well even in the game it’s not real life gang

#

It’s a simulation

slender aspen
#

There is no real better the AK or the Scar. They have their uses. The AK has more ammo but does less damage. It comes down to the person.

proud parcel
weak python
slender aspen
#

Good one.

proud parcel
#

You're just trolling at this point. I'm done with you.

slender aspen
#

You think you are correct so you just think I am trolling.

weak python
slender aspen
#

The AK does less damage but has more rounds. The Scar does more damage per shot. That means it's up to the person which they like more. It comes down to do you like more ammo but do less damage. Or do you like more damage but less ammo. While also which gun has recoil you prefer.

weak python
#

Have you tested this?

slender aspen
#

There is a TTK sheet people have made. You can also test it in the game yourself.

proud parcel
slender aspen
#

It's not "better" it's their opinion.

weak python
slender aspen
#

Yeah, don't it's not worth it.

weak python
#

I’ll take your word for it(I’m a light main)

slender aspen
#

Both are good guns it comes down to what you like.

proud parcel
#

It's not that much reading. But that summary is pretty much the gist of it.

rugged crane
#

Akm is the best fr

slender aspen
#

You know Shroud? He prefers the Scar over the AK because he finds it to be a better gun.
But yeah it comes down to the person.

weak python
#

I think the grenade launcher has potential 😤

slender aspen
#

The Medium grenade launcher can 1 shot Lights if it is a direct hit.

rugged crane
#

Its annoying 😂

astral terrace
#

Do mines break when you shoot them

slender aspen
#

The Medium gets a pump action Grenade launcher that can 1 hit the light class if you hit them directly with it.

rugged crane
#

The grenande launcher

weak python
proud parcel
rugged crane
#

Just died to one😂

slender aspen
#

Going off the actual TTK chart the Scar has a higher burst dps and the AKM has a higher damage over time because of the larger mag.

thorn lava
#

Someone slide sum tips i jus started and this game fun ash but ion wanna quit it cuz im bad 😭

slender aspen
#

I would go to the The Finals Chat and ask that. This is the weapons and suggestions room.

weak python
#

I think the sword should be stronger than the dagger

rugged crane
#

Follow me on twitch fr fr🥱

sonic oak
#

its alright i guess but i do think mid to long range its better but yea ak got more room for mistakes with more magazines

#

for me the recoil is a lot more controllable in the scar but i've played enough fps' to get good with the ak

proud parcel
#

It's definitely still very good, but that like 80% extra ammo with the AKM just makes it so much more reliable for actually finishing enemies off

sonic oak
#

but the actual plus i have with the scar is the ads with the scar's holo sight

proud parcel
#

Yea, both are really easy to control if you've played any real amount of csgo or even apex but you can still do the kind of mid range stuff the scar is supposed to be better at with the akm

sonic oak
#

i usually fumble with the ak's sight because of its initial kick in like the second bullet? covering the person i got, fun tip ive learned is to just try to aim at like below the neck for the initial kick to guide it to the head

wide surge
#

if you play rust, aiming in this game is easy trust me

austere garnet
gentle meteor
#

yeah

#

i have 500 hours apex, this game is way easier than that as well

#

I bet they'll do this, but eventually, they should add a weapon attachment system to change things such as scopes, mags, and stocks so that loadouts are actually more customizable and so the game has more depth than the basics it is at right now

wide surge
stable igloo
#

i.e. if you had fcar's scope on akm, nobody would use the fcar. or if you had a better mag on an fcar, nobody would use the akm

gentle meteor
stable igloo
#

they have to balance every gun with every attachment and hope that none of them are just outright superior. meaning certain attachments have to take away from others which may result in weapon redundancies.

next coral
#

why is it so easy for heavies to one-shot lights on repeat

stable igloo
#

its not about how they go about testing it, but the functions of how they'd balance it. It would make more sense if the game didn't have similar weapons. granted, thats mostly just the AKM and fcar that are similar.

gentle meteor
#

theres always gonna be meta weapons or loadouts, so if they gradually make it even over time, first through playtests, and then implementing in the regular game and nerfing and buffing it would probably be worth it to keep player base if the devs could do it

stable igloo
#

I don't disagree, it would also solve a lot of debates. though they do need to be VERY careful about what attachments they add if they do add it. I was just under the impression they don't want to for balancing reasons. but it would get dull if we got like, 1 gun every 2-3 patches. and after a point the weapon count would just get silly.

gentle meteor
stable sphinx
#

Alright, this needs to be addressed like, NOW. Nerf the Sawed off. Its exhausting being instakilled by you little cloaked gremlin sh*tters running around like muppets

formal gull
#

there needs to be a gadget or something to counter or fight gas. if fire can be snuffed with smoke then gas should have something too.

formal gull
#

oh actually

#

oh nvm the lmoa

boreal laurel
#

NP

swift bridge
#

NERF TOXIC GAS PLEASE LORD

formal gull
#

yea I agree lol

swift bridge
#

toxic mines so annoying too mother of god

red fable
#

Heal beam out heals it and fire burns it away

winged saddle
#

If you have a pyro grenade or a teammate to heal you the toxic gas is barely a nuisance

swift bridge
swift bridge
formal gull
#

a gas mask would be neat

swift bridge
#

multiple and the fact its hard to see anything on top of the rubble on my screen

#

more visual clutter than overwatch 2 hilarious feat.

swift bridge
quick knot
formal gull
#

this may be a hot take but I think itd be cool to see some longer range options for the other classes

#

like a musket or sum lmoa

stable igloo
#

gas mask would be neat, yea. though I don't think gas is a problem. thats my own fault if I don't take the pyro grenade to deal with the 6 gas mines on the point.

severe flower
#

Will Turkish language support come?

#

Will Turkish language support come?

fleet shuttle
swift bridge
stable igloo
#

Heavy has it, no? If not they have flamethrower

swift bridge
stable igloo
#

If nobody takes it otherwise then thats poor setup. It's everyone's fault if nobody has fire. But then in the worst case scenario there's fire barrels.

swift bridge
#

Im still 99% certain they will be nerfing poison before any of the classes. If not then they'll reduce the visual clutter because this game needs more of that already right?

thick dew
#

Guys I am a light player and I don’t know what weapon to choose, I tried shotgun but you need to play to close to enemy and if you miss you are dead because you are very close, I tried LH1 but it’s feels weird, and the pistol is kind of nerfed is not dealing that much dmg like good old days, xmp I don’t like it, you have exactly enough bullets to kill a heavy and if you miss or he has a shield is over. Help me with some feedbacks, for the moment I play shotgun and pistol

dusk linden
thick dew
#

I tried and they are 🤢

#

You have very low accuracy when you are moveing and also enemy dodge a lot, in this game movement speed is very fast

dusk linden
#

Ya that's fair. As I said try everything g out and see what suits you as a player

frail cedar
#

Gas mask w gadget

desert solar
harsh forum
#

Does anyone know if the pyro nade fire count as nade damage for the weekly challenges

desert solar
round siren
#

is the riot shield viable y'all?

heady fox
harsh blade
harsh blade
wicked shadow
barren bough
#

I think removing Night Vision is the right choice cause it becomes uselsss during daytime and usage feels very limited

frail spoke
#

Does anyone know where I can find information on the spread/accuracy/bloom in the game (especially while moving or jumping)? I'm having a lot of trouble understanding where my bullets will go and can't find anything discussing this

sand geyser
frail spoke
sand geyser
frail spoke
#

i doubt this is true unless you're talking about the true "center of screen" and not the crosshair but any amount of testing with the XP-54 whilst jumping would prove bullets don't go dead on crosshair

sand geyser
frail spoke
# sand geyser Sorry i meant sights. So all you gotta do isncontrol where the sights are. And t...

this is what i thought as well but the more i walk around the range and play back clips of me shooting in slow motion makes me suspect that the bullets go "towards the reticle" but not "on the reticle" as in there's some baked in spread
the only thing i could find online is some guy claiming someone named luke on here (a mod or something) said there is no spread but i find this unlikely given what ive seen

sand geyser
frail spoke
#

but i wish i could find this information somewhere to confirm our suspicions because im not sure

sand geyser
steep oasis
#

it's so much fun when you're defending the cashout and your team decides to throw gas mines everywhere. love that so much.

frail spoke
steep oasis
frail spoke
rotund fox
#

hello, can someone tell me how the arsenal works? I saw that you can equip 4 gadgets or weapons in the arsenal but i dont know how it works or how can u use them

steep oasis
#

you have a second "reserve" loadout, once you are dead at the respawn screen, there is a change loadout button. it's like a backup so you can switch during the match

rotund fox
#

ok, thank you so much

lofty thistle
#

What counters a torrent and mines ?

#

What counters a turret?

frail spoke
lofty thistle
#

What counters a gas mine ?

frail spoke
misty dome
#

what the hell is arena carriable? makes NO sense!!!!

winter hamlet
misty dome
#

ah.... ive been trying that

#

its actually quite hard.

dense granite
#

Mhm

umbral ginkgo
grim void
#

It's always goo. Any issue you have, goo it up brother

wet flume
#

What’s the best load out for M

grim void
untold olive
grim void
#

he meant to type out riot shield

knotty knot
#

whats the counter to gas mines? i think if you shoot an enemies gas mine it should disbale it.

grim void
#

brother, 5 messages up and you've got your answer

polar bough
#

I hate turrets

#

does anybody else hate turrets?

wet flume
#

@grim void I’ll make sure to throw the riot shield in there

verbal zodiac
#

MEDIUM NEEDS THE DOME SHIELD FOR PROTECTION, AND BUFF HIS GRENADE LAUNCHER

stoic topaz
#

Heavy pump is to strong. This mf can tank everything and two shots you. When a mid is healing him you cant do a anything cause he two shots you. When you try to split them will the heavy two shot you. When you try to push him with you mates he will kill ur team. When try to snipe him, runs he in houses. heavy pump is to strong and cant cry anymore. Its enough

glacial sail
#

And don’t forget he can have the bubble utility AND barrier

verbal zodiac
#

no reason for heavy to hav 2 of these, give it to medium, he cannot protect himself.

glacial sail
#

Oh AND he can have placeable shields

#

All at the same time smh

verbal zodiac
#

voila, more then enough for heavy

hardy ruin
verbal zodiac
#

you cleary havent seen 3 heavies what all the shield possibilities. thats why i came here

noble oar
#

Bow when?

radiant widget
#

when famas?

elder rain
solemn nexus
#

they can just hold deposit with shields the entier game with lewis gun shooting people at range before anyone can even get close

#

yes glitch traps and such exist but generally there is no guarantee for point capture, you may glitch some of their tech or kill one in poison but no way you kill all 3

#

plus that's 3x rpgs for blowing up adjacent walls. im not sure why people arent running heavy stacks more often

#

less fun, maybe. but if u wanna win

golden adder
#

3 heavies just get poked/third partied to death because they aren’t getting heals.

solemn nexus
#

in my experience 3 heavies all with dome shield, lewis gun, and varied other equipment (goo gun even) are not really pokeable

#

1 is absolutely pokeable. 2 is hard if they stick together. 3 together is genuinely just invincible

#

the total shield health put together is in the multiple thousands, equivalent to wiping the entire lobby once or twice

#

you can build mediums and lights especially against this (dash in with a shotgun and pick one at a time) but this requires knowing you are going into a lobby with 3 fucking heavies with shields

#

one or two lights dashing in trying to use equipment will not do anything

kindred arrow
solemn nexus
#

if one person takes fire and another takes smoke, you cannot even be poisoned or flamed. turrets die instantly, explosives and rpgs just take down one shield and you have two more.

kindred arrow
solemn nexus
#

yeah it is

#

literally the only thing u can try to do is glitch/stun them to death but like i said, it would kind of require knowing ahead of time that your whole squad needs to bring glitch traps

kindred arrow
#

ranked not having loadout switch was such an awful idea

#

no contingency plans allowed, you must deal with whatever overpowered bullshit another team spams

golden adder
#

With a light, a glitch grenade will nullify any of that.

But in a realistic viable comp, 3 heavies lose out to a mix of heavies and mediums. They’ll just get outmaneuvered and outsustained.

kindred arrow
#

HHM is probably better but that's entirely because medic gun is broken overpowered

solemn nexus
#

idk, not in my experience. we are talking 3 fully kitted heavies. and yes i think HHM can overpower with heals, but it would be a challenge

#

and that would come down to strategy not gadgets. best team will often win in this game

#

3 incompetent fully kitted heavies will lose to one gremlin with a cloak and dagger shrug

dreamy grove
#

they should add choke bombs to counter gaz and fire

solemn nexus
#

yeah u have to throw fire on self (with comms) and throw smoke half a second later to null poison

#

which coincidentally makes it even harder for people to poke you cause you are obscured and shielded

austere garnet
#

Thermal vision is low key underrated.

stable igloo
shadow prawn
#

what's the cases of running gas grenade vs pyro grenades?

austere garnet
#

If you see someone controlling a cashout with gas, you can throw a pyro nade at it to remove the toxic gas.

stable igloo
#

with current meta, I'd honestly recommend always having a pyro nade in reserve regardless. so many gas mines.

shadow prawn
#

gotcha. i'm running a light with glitch and stun, and idk if i wanna swap between frags or one of the two \

kindred arrow
#

i'm pretty sure match xp (and gadget xp) are both really, really screwed up by gadgets that destroy terrain

#

running charge+slam i get like 5x as much gadget xp and a thousand more standard xp than i do with mesh, even in really good games

muted meadow
#

if i throw glitch grenade at dome does it break ?

kindred arrow
#

yes

muted meadow
#

okey i thought so but i was havin someone doubt me and say i have to glitch the man who put it down which didnt make sense

proper heron
#

Do landmines count as grenade damage?

stable igloo
#

they do not

proper heron
#

fack

stable igloo
#

time to start landing some frags

shadow prawn
#

dont worry frag kills fun

solemn nexus
solemn nexus
#

?!?!?! nah i dont believe u atp

i must be on drugs but we have 100% put out gas without a light

#

what else can do that?

stable igloo
#

med/heavy equipments

solemn nexus
#

put out gas by throwing fire and then putting out the fire* what else puts out fire? goo spreads it. do rpg shots get rid of fire or smn?

stable igloo
#

only light and smoke cans can do smoke

#

to my knowledge, only smoke puts out fire. haven't noticed anything else capable of doing so.

#

I mean, fire does also just go away overtime.

solemn nexus
#

yeah. i was the one who threw the fire and my teammate said they could put it out and did so maybe it was a canister but it was third floor on that bigass house map

#

does that mean that fire is better to take than gas?

stable igloo
#

fire = less damage, leaves a dot if they touch it, lasts longer than gas. gas = more damage, but easier to deal with, but also needs taken seriously. Fire won't stop someone at full hp from taking a cashout. gas will.

solemn nexus
#

that makes sense.

stable igloo
#

as per the usual with this game "its situational" but if you had to pick one, I'd say pyro because that doubles as an effective counter to the gas mines, which 80% of mediums seem to use.

solemn nexus
#

yeah for sure

kindred arrow
#

which is the main reason gas spam is constant, one gas mine will nuke an entire building basically

stable igloo
#

True, but one fire from anywhere there gets rid of it. As for fire being defensive you can just put it on the cashout, doorway, or vantage point

crimson patio
#

Can i report bugs here? Thermal vision straight out blinds you in the vegas map

kindred arrow
#

even ones where we get stomped i get like 2k just from using charge

elfin saffron
#

lmao

finite steeple
#

Can we get some recognition on the sniper not doing consistent headshot damage?

upbeat laurel
#

You can put mines on canisters

#

I just found this out

finite steeple
warm lion
finite steeple
#

Is it? No other guns have the issue and I’ve felt it (without confirming) in games.

warm lion
#

then confirm it first 💀

stable igloo
#

sounds like one. at least in kill/death feed the damage seems very consistent.

#

practice range has a lot of weird bugs for no reason.

finite steeple
finite steeple
#

“Pretty much” is less confirming than me headshotting a light class from like 20ft and not getting a kill.

warm lion
#

you're still talking practice range and not actual game right\

muted cloak
#

the time to kill is too high for anyone who isnt a light, 3 shots to a mid one with like 1 or 2 seconds between shots feels really really bad

#

at least i feel it really bad since the other 3 betas

stable igloo
#

It does 115 damage a shot, 1 headshot (230) and a melee (or 1-2 bullets from a teammate) will kill a med, it was the same in obt and cbt2

crimson summit
#

Guys do you feel this strange delay between placing C4 and activating it? I think its very strange in BF and R6 C4 doesnt have such issue...

finite steeple
warm lion
#

send it

finite steeple
warm lion
stable igloo
#

c4 are still deadly if you just toss it on an object beforehand. just ask this dude

upbeat laurel
stable igloo
#

they probably shot you twice then

golden adder
stable igloo
#

Just use explosive mines in that case, lose a bit of the destruction damage and power for near immediate activation

still cobalt
#

C4

languid orbit
#

Does anyone know if the snub nose skin has custom animation ?

golden adder
warm lion
golden adder
#

Idk if you read the context. It should be faster without a delay

stable igloo
#

That's the fun thing, most people I see with breaching charge tries to use it as a weapon instead of a tool. Though I also usually just use it to make it fall through a hole or get the jump on a team behind a wall

#

I do think the delay is a second or so too long though

golden adder
#

I don’t even get why there’s a delay for light breach charge when heavy rpg exists

stable igloo
#

Weirder than that, why it has a delay when mines basically don't (active on landing)

radiant widget
#

will the fcar get like 5 more bullets??

frank marsh
stable igloo
#

Fcar and akm are definitely low on priority list I'd imagine, if they're even on a list at all

radiant widget
#

yeah true other guns are more unbalancedI think the heavy type needs some sort of little nerfs

#

and maybe the debfribillator making the cooldown higher

elfin saffron
earnest heart
#

What’s the quickest way to get the grenade weekly done

elfin saffron
#

😂

digital kite
#

nerf mines clowns

restive plover
#

Buff mines

austere garnet
#

Buff mines

warm lion
#

buff mines

digital kite
#

0.5 kd kids xD

warm lion
#

people don't respect mines enough to learn how to not die to them

spiral spear
#

Buff mines

#

Give them a larger blast radius

digital kite
warm lion
digital kite
warm lion
#

i don't play light so no they don't

spiral spear
#

Shoot mine, it beep and flash bright light in eyes 🫠

warm lion
#

exactly

#

mad cause bad

digital kite
#

it will be nerfed eventually, in this day all mines enjoyers will be clowns forever

spiral spear
#

I dont even use mines 😭 just shoot them bro

digital kite
#

try to shoot it when it sticked to a chair that was thrown in your face

spiral spear
digital kite
bitter fable
#

So what gear should I focus on getting first?

digital kite
#

next level argument: just dont play

warm lion
#

no it's called playing better

digital kite
#

make game better

warm lion
#

ur just bad

digital kite
#

proof

warm lion
#

u complain about mines

elfin saffron
#

😂

digital kite
#

yes, it's overpowered and requires no skill to kill, regular request from someone who can kill from firearm

warm lion
#

requires no skill to deal with too

digital kite
#

not true

warm lion
#

bro it's stationary
it blinks a bright light
and often found near an objective

digital kite
#

c4 has delay, mines don't - it's obvious mistake from developers

warm lion
#

fair point
but that doesn't make them unskilled

digital kite
#

yes it did, it should not one shot ligths

warm lion
#

light
cry

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it's always the light players

digital kite
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chased dude just throw mine in front of you

sudden patrol
digital kite
sudden patrol
stable igloo
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don't chse a medium upclose? you can't throw mines very far

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if you have the shotty and don't kill them before they run away and throw a mine thats on you

sudden patrol
warm lion
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stop being so predictable that you die to mines

spiral spear
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New arguement Lights going invis should be nerfed

stable igloo
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also for reference, we toss mines behind us specifically so we don't get shotty'd or our ass blasted by a light

digital kite
spiral spear
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Blud acts like Cloaking and Stun gunning isnt broken 💀

warm lion
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cloak is ass though
always has been

digital kite
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stun gun was also nerfed

sudden patrol
digital kite
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mines, rpg, c4 werent xD

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cancer weapons with no skill to kill

sudden patrol