#š£āweapons-gadgets
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thanks eve
blocks damage where you're holding it yeah
thank you
it still blocks if they shoot it while its not being held forward I'm pretty sure, just.. not from the front
i literally shoot people who are holding it out just fine, it bocks little to nothing
got a quick question, does anyone knows how to get as most as possible coins out of cash rain? like do you have to do a lot of kills or out in a lot of cash or is it randomly?
kills i believe
okey ill do some kills now ill watch thank you
does anyone know how to get rid of gas?
Fire
What is the best AR/SMG in the game at the moment?
With fire and use smoke to get rid of fire
Are we talking for every class or each class specifically?
You should be able to cook nades, change my mind
I agree
Any class
it fully depends on the build, but id say akm and xp54
it should automaticallyu throw gadgets. if i hit 2 it should jsut throw it i shouldnt have to left click.
aww heell naa, frags would be hard to throw
that could be toggleable for each gadget maybe?
in some games iuf you hold it you can cook the grenad
Like c4, but it is a heal bomb for teammates .. remote healing
This would be a cool new gadget
Remove sawed off db š
the RPG and nade launchers need a minimum arming distance. People just use them as a shotgun right now
respectfully, thats the intended purpose (also the funniest)
Intended or not, it's poor game design. Everyother weapon in the game requires some care into shot placement to be effective. The exsplosives should have something limiting their use.
its how those weapons function in most other games though, limiting it would feel like poor design
yes but the gun also doesnt have a lot of recoil
Wich is the best weapon for medium class ā¤ļø= akm š= Fcar š= model 1887 š= revolver please vote thanks š
Yes rpg best weapon make it one shot on every clas š š :D:D
hella balanced š, love it when a heavy comes out of nowhere with 50 healers an rpg and a flamethrower š
pocket hell me? lol
and see why i did not add the a LOL
š
Loads of games have arming distance, these weapons have massive DPS potential without the need for critical hits. Want to get loads of kills? Spam the vault with nades or RPG it whenever it goes off. More than likely a kill or at the very least you'll half health someone. They also have massive util potential. you can blow up walls, force people out of cover, create new attack angles. - They need to have something nerf them that isn't damage.
I wish we can put attachments on weapons like scopes (Iām fine with the recoil) they should just put scopes to put
real i need an acog on my hammer
Yes i think heavy still dies too fast buff his HP give him 50 more š š š š
only 50??? 150.
Also make the mag more on the scar 20 isnāt enough ngl
fr
itās got clear downsides vs the ak in terms of consistency, fire rate and recoil so i think itās fair to bump the mag up to like 25 at least
i agree
No wtf, this means an indirect nerf to heavy don't do that š š š
20 isnāt enough though the ak has 36 the scar is basically an ak with a scope for better aiming at least let us put a scope on weapons or make the mag higher on the scar
Cause the 20 mag barely kills a light
Imagine going up against a heavy with that š
what are you smoking
fcar can kill a light in like 6 bullets
but itās tough vs heavies with all their bullshit like shields and whatnot
Should ı use fcar as it is easier to use ?
I have meh aim so I want comfy weapon to usr at medium. I mean thr scope may make easy for me.
Use the ak tbh
meh aim = impact launcher trust
I abused/spam/use impact launcher ( cl40)at open beta. It feels demoman of tf2 or junkrat of ow.
I use jumpad and zipline at same time.
Should ı use heavy as destruction or shield kit ? Like is dom shield good ?
the ironsite is very strange to use, i like FCAR more because of the aim
Dudeeeee just buff flame range fr
dome shield is really good, also i main junkrat and demo in both those games
Yea I like the fcar for the aim but itās just isnāt the greatest in fighting heavyās or fighting a team so I rather use the ak
fs
Yeah, that checks out. Okay ı can go granade launcher. Heavy in finals also have grenade laucnher ? İs heavys granade launcher good ?
imo its mid, shotgun seems to be peoples fave
i run hammer for the funny
The iron sight on ak sucks for long range though but I donāt mind it up close
I have trouble with iron sight.
I can kill with ak and iron sight but ıdk
You will get used to it but my aim is still kinda wonky with it (ps5)
Console aim gaming.
Yep lol I be shooting at nothing for the first few shots and then hit the target š
Ye. 100% light will do that lol
Assuming you don't use it to buy the next battle pass. Yeah. But I subtracted 1150 from the 1575
Does the medium gl still only apply damage to one thing in the sphere?
if u can buff/nerf ONE thing in the game what will it be
je n aarive pas a joue mes armes
nerf rpg
Is there splash damage to the rpg? Because Iāll get hit close range and bro is still BREATHING
its unreliable to oneshot a light why nerf
Have you played against a team of full rpg auto shotty heavies?
it only kills lights with a direct hit and it has a long CD
Not if thereās 3 of them š¤·āāļø
yeah 3 of anything is obvi op
obvi not
Explosives in general seem pretty corny in this game
Well not really, but the rpg still gives the heavies essentially the only secondary in the game. It may not one shot most classes, but it does extremely high damage for free and can be followed up with MG or shotty spam to kill someone without any warning
I think there should be a grenade indicator too
exactly. they get a free 180 damage extra weapon
Ya thatās already overwhelming when theyāre equipped with a god damn lmg or something else.
Grenade indicator would actually be nice. Just gadget indicator
That would be mega helpful
Idk as much as playing as a light sucks when other teams have rpg I think it somewhat balances out by the movement abilities the light has, sure every now and then you'll get caught by surprise and theres nothing you can do against it but most of time you're able to see the heavy pull out the rpg and dip out pretty quick
need one for ranked M or H
Mhm, and they donāt even need to hit a headshot with it like the light sniper. And the sniper is offset by the lightās health pool, theyāre a glass cannon. With the RPG, heavies are just cannons. Titanium reinforced cannons
need one for ranked M or H
wrong chat bro
light has stungun that is equally as deadly
Haven't had a negative k/d yet
Stun gun needs a small buff imo, in the beta it was way too strong cause aim was all fucked up but now there's no impact to aim so even if you do stun its pretty easy to get killed
I rarely do either unless I get hella unlucky
you cannot ads when stunned
reload anim for the 1887 needs tweaking lol why do i put an empty shell in it???
I think stun gun is pretty much fine, Iāve been hit by it and died most times and hit by it and killed the light that hit me a few times
who want game?
You donāt, the gun ejects spent shells after firing. When you open it to reload it ejects the last chambered shell, which isnāt spent
oh fairo still weird
I think thatās how the irl equivalent works. Plus, it looks cool
real, my monkey brain expects more bullets when i put somethin in the gun
Is their a faster way to get the vhrs to get the gadgets and weapons?
tournament gives you more, games are fast anyways so getting lots is easy
i get 140+ pretty often
depends on how long a game is and personal performance i think
M grenade launcher is so brain dead
I feel like some wording choices needs to be redone, for example my first weekly was get 2000dmg with grenades, my first thought yep grab a medium's GL bada bing bada boom done. nope GL doesn't count, also i feel as if 'Career level' needs a change maybe im just stupid but i automatically assumed it would refer to my overall player level rather then gadget or weapon levels idk thats my thoughts
yeah but fuck lights
Lights have options to deal with them. But they don't so it's funny watching them get mad
mf has the gadget to instantly delete 1250 of my effective HP
i get to delete all 150 of theirs
it's only fair
is goo gun good?
walls walls walls
Yes
how do we change to the small crosshair?
But do you deserve to have 1250 effective HP in the first place?
well they buffed it from 750 long ago
so apparently yeah
I think 1250 would be fair if the shield also had a time limit
But itās really just infinite which kinda sucks
Only 1 class has an effective way to stop it rn (glitch mine is ass)
And you can shoot it, but 1250 health is so much that it really doesnāt do much
I think it either needs less health or a drain meter so that it canāt be used infinitely
yeah the class that keeps complaining about losing 150 of their HP in a single blow
it's fair
they get to remove 1250
i only get to remove 150
What about medium?
they should be helping the team by making the 1250 shield look the other way while someone shoots from the back
They remove your shield, but you still have more than twice the health of a light
And they have to keep a glitch grenade for that purpose, so if they use it earlier or on someone elseā¦
yeah but in the same hit they can also still just disable my ability to deal 150 to them instantly
that's a skill issue
š
Okay if I need to do all of that to beat the shield, thatās a BS ability. Thereās no other ability that needs full team cooperation or a specific class to defeat
it's almost as if the class was made to be hard to kill
make the mines not go off when you shoot them
āHard to killā doesnāt mean ācanāt kill.ā None of the other abilities heavy has are as obnoxious
Even the dome shield isnāt as powerful
look it only has 1250
and only instantly dies to glitch
and only blocks bullets
it doesn't make you unkillable
guess what you can do
block off their LoS with goo and smoke
still damage them with fire and gas
blow up their surroundings
this game isn't only about shooting people to death
This is hilarious litote. āOnly 1250 HPā? You obviously know how much that is, you clearly play the game. Donāt act dumb as 1250 HP is nothing. āInstantly dies to glitchā thatād matter if glitch was something common, that everyone had access to. But we donāt, itās a single gadget that not every light uses. Should lights be expected to dedicate one of their 3 gadget slots to glitch every match, or else lose to a shield heavy? And what if your team doesnāt have a light? And blocking bullets is kinda a huge deal. Watch your kill feed and tell me how many kills you see that arenāt earned with primary weapons (or the RPG). Even if there are other damage sources, they arenāt nearly as effective as bullets. And the shield doesnāt block ALL bullets either, the fact that teammates can shoot through it makes it completely ridiculous.
not bringing any form of glitch as light is literally trolling though
it counters everything but guns
straight up handicap
Thatās not what weāre arguing. I think glitch is definitely the best gadget light has, but that shouldnāt be forced just to counter heavies
and why shouldn't they dedicate one slot to counter a single ability (which isn't the only thing it does)
i dedicate an entire slot just for the chance to one shot them
how can we change the reserves gun?
have you seen the meta since the betas
heavy shields, heal defib mediums
guess what counters that
glitch
Yeah, but that meta is an issue if the only counter is glitch. And you use the shield, listen to other people telling you itās an issue
anyone?
tbh what else should be the counter?
Yours is a guaranteed kill, theirs gets rid of a shield
Glitch counters it, but itās the only thing that counters it outside of high level cooperation or sustained fire (without you getting shot back by teammates enemies the shield.) and my point is that glitch ISNT a guarantee. If nobody brings glitch into the match, or if your team just doesnāt have a light, thereās not much you can do to beat the shield
glitch seems like an appropriate gadget for it
REAL false equivocation
Glitch is fine, I just think that for something with only 1 guaranteed counter thatās locked to 1 (and a half, cause glitch mines are awful) class, it has way too much hp and has no cooldown
stun gun can stop them as well, gas can make it a lot harder for them and give you a chance to focus on the medium more. there are other ways to go about it
but yeah if oyu're just trying to brute force dps them you're gonna have a rough time
This argument is unbelievably stupid, that 150 health means a lot more to the light than your 1250 āhpā does to you. If your shield goes down, itās only for a few seconds and you have guns to fight back with. If a light loses their 150 hp, theyāre dead for 20 seconds or until they get revived
breach charge + pyro or poison barrel is also extremely good at clearing out people who stick together too close
you can straight up one shot a medium with it
Gas is the only thing Iāve been using to try to beat them so far, but these all require really specific scenarios that just arenāt available at all times. Again, if you need to do all of these specific things to defeat it, itās not balanced. And gas is great and all, but they can move. And if they have a healer, they can outpace your damage
The anti-grenade turret counters the glitch grenade
Again, thatās a light-specific counter. And thatās even less effective than the glitch grenade, it requires you to have good timing as well
are you coming at this from a solo queue perspective or do you have groups where you can use comms regularly?
REAL
Half and half
So Iām youāre perfect world, light is throwing without glitch, the medium is throwing without the turret, and heavy is bad without the shield
Sorry, what do you mean specifically?
But if everyone uses that then itās a game with only 2 gadgets each bc everything counter out
i cant use my new gun. it didnt show up on loadout screen
Only if it actually goes on its range
Their AoE can overlap
So once you buy a gun, go to contestants, edit, than swap out your reserves.
From the main menu, you canāt do it while youāre in a match. You can only access your reserve equipment in a match
Well boohoo
They didn't hit and run as good as they should have
Which is their job
thanksā¤ļøā¤ļø
???? What does that have to do with anything? Losing their 150 HP is objectively worse than your shield going down. They need to like, actually kill you still
Glitch grenade actually only gets rid of the shield of its in range, their AOEs can overlap
Just don't get hit lol
And hit and run becomes a lot harder when heavies have a no skill instakill lol
Okay so itās clear youāre just being inflammatory and arrogant so Iām going to stop now
No the RPG still has some skill involved
You have to not use it near you or you die
Or actually hit pretty close to them or they don't die
You donāt die, itās does 180 damage to you, youāll love, they die
Good :)
What's their no skill instakill?
RPG lol
even against mediums it does enough damage that they can be one shot after
You do need to hit your shot, I was exaggerating a bit, but it's not as hard as getting sniper headshots. Its not no skill, but its not skillful
is anyone having a weapons skins glitch, I have only encountered this on the AKM but it wont let me unequip the skins and shows that there are 3 active skins.
yea
Ok good least I am not the only one.
anyone have a good loadout for light
Replace the tracking dart on medium with a healing dart like ana from overwatch or sumn
is the sniper a true hitscan or do you have to lead shots?
Real
It doesn't even have to be that just replace it something that's not as useless. Heavy's gun gadget is an RPG, Light's gun gadget is a stun gun, but medium gets a little tracking dartš
stun gun is so underwhelming now tbh tho
The tracking dart is so ass, like itās objectively worse than the sonar made
If I could hit someone with the tracking dart, thereās no reason why I wouldnāt have just shot them
i don't think this double barrel is leaving my hands ever
Actual insanity
I agree with Mr. Massacre, The heavy shield is stupid and insanely op. OW had the exact same issue with shields being meta there is no reason to repeat that here. The heavy can get access to two shields in the same loadout while retaining massive DPS potential. I don't really see a way the shields can be balanced maybe teammates can't shoot through them? Either way Shields will be META indefinitely now, H dones't get anything that comes close to how good they are.
soooo dbl barrel just 2 shots heavies? tf
yep
Yeah, itās just really hard to use
yeah.... cloak up onto someone and boom before they can do anything
cloak is for nerds
dash or die
yeah so hard to use 
give it a try
the trap meta in this game is the biggest problem easily, there is suupper little counter play to mines and such, no way to detect other than visually aand 90% of the time by the time u do its too late, there needs to be a electronics/trap version of recon vision for lights since they have glitch grenade, maybe swap themal vision for it since that gadget is ass
i use medium and heavy shotguns, i doubt it'll be that hard with any of the specializations. Plus light throw knives
Does ads effect shotgun spread?
throwing knives are one of the hardest weapons in the game to use
and thats what i primarily use. TK or sniper depending on map, very rarely do i bust out the mac10
running dash with invis bomb is fucking nuts
actually so good with sword too
you can charge your right click while invis and then start spam dashing around them
its great yea
huge potential if there werenāt so many counters to light
u mean any source of damage lmfaoo
yeah
yeah just bought DB. Not hard to hit shots, just hard to 1v3 engage. Also no idea how i got 2 shot as a heavy from it, as it doesnt fully kill a heavy at full hp so idk
still prefer my knives but this thing def feels like it'll get nerfed
it does 360 damage per "mag" if you barrel stuff them
barrel stuff?
shove the barrel in their face
ah, yeah i was a lil ways away when i got 2 shot
was right up on a heavy and still needed 2 + knife
did they buff it?
no, shotguns are just insane
Man every time I see a light with throwing knives I have to fight the undying urge to say āBro thinks heās kirikoā
2 shots as in 2 bullets or 2 shots reload 2 shots
One db shot at max damage is 180
All pellets have to hit before damage fall off
TKs are mad fun, but imo they need some tweaks, not to dmg or speed, but imo the streaks that follow in the air need to be more visible its almost impossible to see the trajectory and fix it at longer ranges, and the right click needs to be hold and release imo its so hard to time right because of how slow it is. Would be perfect if you could hold right click and release when ready
think they want to avoid the click and release cus of the swords in OB
yeah, we will see how everything ends up getting balanced when they decide to do a balance update
TKs are natrually going to be way harder than the sword regardless tho so it wouldn't be too strong i think, but maybe
run around cloak or wait around a corner with it held, and just release when someone comes. Def going to be broken
would be better if animation was just faster
doesn't it do like 3/4 of a heavys hp on full draw if you hit them in the head?
and maybe faster projectile speed
how often can you get a headshot on a heavy unless theyre reviving or using a cashout
i know it 3 shots turrets
idk heavy
only time i use it is range or pre-releasing a corner
Gas grenades my beloved
thats why i run pyro and smoke along with gas lol
Turrets are actually gonna make me lose my mind
i havnt run into anyone with turrets yet
ive ran into teams with 2-3 turrets lmfao. wish i had your luck
turrets need way less hp
What kind of magical wonderland are you playing in
They need to stop lasting for 7 hours
ikr im the annyoning one with the breach charges and explosive crate
i love when i drop a turret, a team can walk all around it and it not do shit. but i step behind a turret and instantly get lit tf up
Real
thats also why i like my knives cus i can just 3 shot them and be done with it
Swear to god these mines donāt exist until they explode sometimes
i usually see em ahead of them unless its on like a jump platform/landing or behind a door
thats why i carry the 3 diff grenades so i can counteract any of the mines minus explosion
explosion mines just busted
Iām a light main
db is 2 shot the body on heavy if u hit all pellets , even all body shots, even if the heavy is full hp
My experience with DB is āshoot straight in chest, barely damageā
āHardly tag their arm, 145 hp goneā
or i just go behind with knives and theyre dead bfore they can even turn around lol
@warm lion thoughts on riot shield having toes you can shoot. I hate it so much
What does the APS actually do?
I slap that APS turret down and it doesn't seem to do anything
that's what it SAYS. But I'm standing right next to it and boxes of grenades are blowing me to bits
like the ones you pick up (cannisters) or actual grenades?
like, everything. It does... nothing
literally had a fight, infront of my turret. No fucking reaction from it
This is the way. Heavies have rpg. We have this
i love heavies kit but god i hate their speed
invis is soooo cringe in it's current state, it should work like it does in other games.
i think invis is fine. It's not overpowered, you can still see them, but not paying attention or heat of the moment from combat you wont see em
just cant use it to escape a 1v1 or a fight every single time. That's why a lot run dash + invis grenade
remove mines pls
u should be able to put sight attachments on any gun
I donāt agree but I think it would be nice for more guns to get sights
i think the trade of for guns having better easier to use sights is that they have less ammo.
I think there should be a sphere around every mine where you canāt have another mine near it. So you canāt stack 6 mines tightly in the same spot
lol
the scoped AR should have 25 bullets instead of 20 tbh
Medium: Sentry gun, sailing, firenade coz its useable in many situations, for me only missing some destruction but i gonna buy soon explosive mine if i shot on it opens the way.
just makes them easier to get rid of
a good team will place 2-3 mines on the cashout, and then mine each entrance
also helps having someone who can defuse every toxic enviroment, either gas or fire
tho im not sure if throwing a pyro on a gas mine destroys it or not. will have to test
I think you're wrong and I'd imagine pick rates will show this. Invis is pretty much a get of jail card and or a free kill. When you take damage it should stop it and start cool down or movement should reduce it's effectiveness
it does cancel when you take damage... but you can immediately re-enter stealth until you get damaged again or takle an action
I know, it should start the cooldown all over again, you shouldn't be able to re-enter it
it doesnt have a cd at all, introducing one would completely destroy it
like literally just ran into a 1v3 cus my team died, and still died while running around invis trying to escape
No it wouldn't, if a light player over-extends they should be punished. Taking damage should start a cooldown so you have to think about it before you popped it.
hit and run should still require thought, not just util
Light players also are the easiest to kill, unless you get stun gunned. With melee weapons, we also have to play somewhat aggressive.
Making a CD would render it useless as it's designed as an engage or an escape, and there's already several counters to it aside from just being a good player and being able to see the shimmer running by you...
also see so many running dash, some run cloak. Some run neither and use grapple
meanwhile the duration of stun gun is ridiculous jesus christ
I'm a light player, I know this but to suggest that invis isn't OP in it's state is insane. I see shimmer, I shoot shimmer then they invis again. only lights get the Glitch nade so you'd need another light to counter it. I'd bet money on Invis being top pick. it's a crutch for players who over-extend and put themselves in a bad spot. invis should be an ambushing util. hide and strike. right now as you can run at full speed and the game is mess of particle effects and bloom just seeing a shimmer isn't an argument.
Everyother class in the game has to think at-least a bit about util placement and usage, except the light-class whos util is completely self-centered. in a box invis isn't OP but when paired with everything else it's so OP. invis, stun and then kill. rinse and repeat.
Imma be honest the invis in this game is really hard for me to spot. In titanfall, they have a similar effect thatās way easier to see and still balanced. I think the fact that theyāre invisible when still makes it really hard to spot them
I donāt think thatās necessarily an issue though, but the issue is that you canāt punish them for cooking mid battle. Their invis should be good enough to not get spotted before battle, but it shouldnāt be good enough to use to get out of a battle. Also the ability to just decloakand 2 shot someone with the shotgun is obnoxious
nahhh the "Eliminate 1 opponent with Quick Melee" is impossible, it does like 20dmg xddddd
40
Get them down to low hp and finish them off
What I did was just hit them 2-3 times while theyāre in the middle of reloading lol
Glitch mine is medium
Lights have thermal vision
Medium has sonar and recon vision
Unless you're heavy, you should be able to keep up with a light invis'ing away. If you can't then they're probably just better at movement, and invis while it does make a difference, doesn't change the fact they're better at movement.
I main light, but play M/H. Never do I have an issue with invis, unless they sneak up behind me and that's 1. on me for not hearing them, and 2. wouldnt matter invis or not since they're behind me. Only time it sucks is when i'm using sledge or riot and cant break invis in range.
Glitch mine is ass </3
dont have it yet
In a game with so many particles and effects, I think cloak needs to be rebalanced a lot. Itās really hard to see a cloak when they disappear mid battle. I get that the whole point of light is hit and run, but itās too easy right now. Maybe if they could add a persistent noise while cloak is active or rework the cloak visuals to be easier to track itād feel better to go against. That and longer decloak/recloak delays
cloak also makes your footsteps louder btw, that was a change they made iirc
but shotgun does need a nerf i agree, and stun guns duration is a bit insane but i dont think cloak is an issue personally
Oh ok thatās good
It may just be a lack of practice but I find it really hard to see. Iāll probably get better at it the more I go against it, but idk
Hello I am here for a feedback, I think the V95 is to nerfed, you are doing enough dmg if you are very close to the enemy and thatās for light is in most scenarios suicide, maybe is better to improve the dmg or the dmg by the distance, is the only weapon that you can use to kill someone without reloading your weapon, the other ones you canāt use it against medium and heavy, cuz you need to reload twice, and thatās suicide , thank you š
V9S got nerfed bc in OB it absolutely shredded, and outperformed every gun
Fully disagree here. It's still really good and you can easily melt through people
It's not overpowered but good now
the knife backstab angle needs to be worked on needs to be bit wider
agreed. The amount of times i've been instadeleted by pistol, it has a good RoF so it'll still shred. Just range sucks on it and, well. It's a pistol, it's supposed to
way too many times when a backstab shouldve gone through but screws up
Weapon ttk did not change, ppl tend to forget that in beta all weapons shot in the center of your screen making v9 and other weapons beams
In my opinion the only hella overpowered weapon/gadget ist the heavy auto shotgun. Almost every heavy with this weapon ends up with 15+ kills in quick cash, often enough with over 20.
light shotgun is the same
stun gun is so shit wtf i can't do anything for 5 seconds in a fast paced game
Yeah exactly. It really depends on how you play with it
Shotguns in general are very strong, but for light and even medium the damage is justified due to their lower health. With good aim you can win against them
i mean hard to win against a light who can 2 tap you
sword, throw knives, and everything else you can at least evade or have a chance to win
Based on my experience lights already lost the fight after one missed shot, for mediums it kinda depends. Their shotgun can be very annoying but they can at least be outrun in most cases
lights shotgun you have to be lucky and hope they miss a shot (unless you're another light)
and i mean, lights shotgun does way more damage (sure 2 shots only) with a quick reload, medium shotgun does slightly less damage (yeah sure, 6 bullets) but a long ass reload
Id say balanced enough. Best strategy against lights are explosive mines anyway 
or sledgehammer/heavy charge lmfao
legit had a heavy charge through a goo barrier, one shot my medium team mate, and one shot my light self, with a single charge 
charge doesnt destroy goo
well it did today lmfao. either that or he sledged through it and i didnt hear/realize it idk
We were sitting in the tunnel/under bridge cashout, one team mate roaming around, both sides goo'ed, turret inside with medium and light sitting inside waiting to defend
It does
Nerf c4 barrel ;(
make invisible not have footsteps
My team got insta wiped by a heavy with it earlier today, truly a tragedy
Ah hell naw, they give you louder footsteps
I think dev should add color paint on iron sight of every gun (MAG 10 AK etc) i think that will help player play much easy than now sometime i can't see any thing with that blank black iron sight picture
how to do 2000dmg with nades lol seems impossible ive been grinding it for 3 days and only have like 300dmg
I done it in like an hour or 2 so idk whatās going on for you š
Use pyro and gas, theyāre definitely the best for consistent damage output
Man please remove bullet drop physics frm the throwing knives I have no range
im a TK main, just make sure you aim up ddrastically
use cloaking to get closer and get out too
I canāt get use to them there so fun but I havenāt gotten one kill but there so satisfying to play with
aim drasticly over what you think you need to
do mines explode if i shoot them? or they are just destroyed
They explode
so is there a way to "disable" them? or if they mined the vault im quacked? lol
You have to get very close to activate them. You can often just steal a cashout even if it is full of mines. The problem is, that with everything going on you just dont see them ;D
yeah, ill try glitch nade but 1 loadout slot for that is.. meh
I always use explosive mines and found out that they are way more effective when placed in a doorframe or behind stairs
They really only go off when you touch them
ye fair footstep sound atleast should stay same as not invis but as long as they make knife backstab like 180 degrees same as tf2 spy, cuz the knife is inconsistent af and theres no point using it when u can use the double barrel shotty which is more consistent
Yeah
IMO they shouldnāt, at least the gas mines. The explosive one exploding makes sense when shot and doesnāt do much, but blowing up a gas mine and it going off regardless kinda defeats the point of it and doesnāt make much sense anyways
Yeah, gas mines are annoying. Hurt the team as much as the enemies and last stupidly long for the amount of damage they deal
Maybe 1 stupid question: can you throw c4 on riot shield?
actually good question lol semtex cod vibes
Just making sure, but there is no way to test weapons before you buy?
in practice
you just changing loadout, and use it
ill try that thanks
but bots wont have shields
yeah, thats the problem
Bigger angle would be so nice. I only play light in bank it with knife because it it is very fun. But inpossible to use in any other gamemode due to the inconsistency
maybe throw c4 upwards and switch to shield xD
will be good if practice range gonna be like in apex
where you can go with your teammates
were you able to do this in the beta, i thought i tried then and only had access to what i bought?
i might be buggin
ye exactly the angle is very funky rn especially with the way the lunge and windup is, i feel like the backstab shouldnt have the large windup and the angle to be larger, in return just make the lockout time when u miss longer so its more punishing if u do happen to miss
Sounds good
Whatās your favorite weapons ? Mines Akm
fcar and throwable knifes. No debate
Fcar recoil is awkward idk
Played beta for 87 hours only akm. Switched to fcar 2 days ago - avg kills per match went up from 4.5 to 6.8
Dropped 26 kills yesterday š
If u actually hit your shots its way better
Fühle die Null
Even if you dont, reload is just quick enough to do it mid fight
AK just better bro , u can beam anyone with it
Definetly not for me. I havent played any shooter since beta and instantly improved by 50% just by switching to another ar
I canāt remember now how many rounds I one mag in the scar ?
only 1 sticker per weapon? sucks tbh
Akm only better for taking on multiple fights, if each gun is landing it's shots perfectly then the Fcar wins everytime, it has better damage and recoil properties
But the akm can be used aggressively, whereas the sheer amount of reloads for the Fcar limits it in that sense without any cover to use
Hey guys .. wha do u think about a heal bomb as a new gadgets for middle class ?
Akm and fcar actually same damage if you inspect them
sounds difficult to utilise properly imo, would it provide health as soon as it hits the ground? what would you say its range should be?
nahh it should be for light , the hp is too low ( if someone even shoots 1 bullet before u engage its a lost fight)
or just lower the time it takes to start health regen
only advantage fcar has is that it has a pretty good headshot dmg multiplier, other than that i dont see any advantages to using it
and red dot if thats your thing xD
haha yeah that aswell
turret, akm vs fcar wont be a noticeable difference
hey would it be better or worse if all the light classās specialty was having only impact grenades? i feel like id benefit more from impact glitches overall. i never seem to get a hit with them despite throwing them in a room full of people
they have an explosion delay like frags, and like to bounce 
fr lmao
trying throw them onto like a catwalk/walkway from underneath is impossible, wish they'd stick to the surface like a semtex
Fr they would be so much better
even delay, just delay with sticky. Impact would be busted
Is it just me or do gasmines and such rarely trigger?
they have a very close prox to trigger
Any way to reduce the size of that huge crosshair?
nahh just use monitor crosshair it fixes every thing
eh maybe, i just like red dot sights on my guns. Never been a iron sights fan, not for distance anyways and a lot of engagements are distance
also why the hell is hipfire spread so damn accurate, I feel every time i use throw knives i just get hip fire killed in like 2s if that
oh as a heavy im constantly tased and idk if it force fires your gun or what but ive tried to kill em with hip lmfao. Moreso meant light subs/medium ARs
been hip fire killed so quickly so many times with akm, or even lewis maybe
trying not to run taser cus i try to do pyro + smoke + glitch so i can counter everything
used to run gas instead of glitch but glitch fucks me up every time lmfao. and everyone runs gas so, no point in running it lol. Would rather just dissipate the gas, and nobody ever runs smoke so
How to get rid of those like, yellow turrets, I think the heavy makes them
They seem to be bullet proof
Oh those are on a specific map and idk if you can destroy em or not. They are fucking insane
Oh I complained about them to a friend and he said that heavies place them, I was pretty sure they were exclusive to the Vegas map
You can disable them somewhere in the rooms around them but i can never find it easily lmfao. Pretty much if you trip the lasers guarding the room it'll annihilate everything
Theyāre so irritating š
You're talking the big armored turrets right? not the guardian turrets that mediums drop? the ones mediums have you can shoot and kill somewhat easily if you stay behind cover or get behind them
Yeah the big ones, the solid yellow ones that just sit there inactive unless you get in the red square
Yep, those are map turrets, not placed by players
Whole team, first time playing on the map, was amazed when it ate 2 rockets and our whole teams focus fire
There's rooms to deactivate them next to each one (podium with a button i believe) i just dont know where. I get lucky when i find them
and they have actual aimbot too. They dont play no games lmfao
Good to know
op asffff. Need to take the time to learn all their spots and deactivation rooms. They are a nice bonus when you're defending a cashout inside that laser room tho
If they donāt kill you
you can usually run and deposit the box before it'll target you lmfao
or take the time to find the deactivation but it seems even if you deactivate and then activate it, if it was tripped at all it goes aggressive asf to everyone
Is the camouflage bomb good you think ?
If you donāt wanna run invis then yeah. Dash + invis bomb is good, also good since you can cloak your team too
nahh knives are meta bro , in some time everyone will be using knives.
Oh I know. I main the throw knives and use them unless itās either a bad game for them or my team isnāt pushing aggressively and I have to play ranged with them so I donāt suicide every respawn lol
what should i use stun gun or vanishing bomb?
Depends on play style. Stun gun for ganks or setting up kills, vanish for escaping or sneaking onto a team
glad i got a fellow knife gamer who agrees, legend
guys anyone got a + crosshair?
Im so confused about you guys talking about non medium turrets. Ive never seen any other turrets
Best weapon for light class
Just jump at them ig
this shit is op asf
The m11 better then AKM
PLS BUFF SNIPER !!!!!!
i think the sniper could do with a very minute buff
Just 15dmg more pls....
4 hits on heavy and they have 1hp left...
Same after 2 hits on M
Sniper gameplay is so much fun, but so frustrating! To use it properly you need to have a mate with you to finish kills. You'd have to be able to kill the P and M in 2 shots and the heavy in 4.
Long messages yes bc my english is trash sry
Bro donāt worry bout it cuzzo
im curious, what do you guys consider to be the medium meta rn?
i know defib is absolutely essential but for weapons mostly
I see most people in ranked just using the ak
yeah it does seem pretty decent
Nerf Heavies auto shotty and RPG, please and thank you š
rpg is pretty balanced ngl
Yes one shot capability is balanced š
yeah you need to get a direct hit with a projectile on a fast moving target using a single shot weapon
I found a cheat with the sniper š„²
If you take the taser and switch on the sniper, there will be no bullet dispersion.
oh no
Yes, just aim š
While you don't jump*
I personally use the sniper in close-range combat without any problem.
yeah
if you see a heavy pull out a rocket launcher you should start juking
a weapon is only broken if you cant have counterplay
Yes, just run away š Oh wait, you are already dead š
i main med and i run defib jump pad and gas mine
idk sniper doesnt feel like it belongs in this game , fast movement with such high time to kill no hs multiplier
there is headshot multiplier though?
its not great
Its 2x, 230 damage on sniper. It'll nearly 1 shot a med. Just sneezing on them after and they'd fall over
yeah i think 2x is enough lmao
If you could one shot meds with it then you'd be trolling on light by not camping it and getting insanely good with it
I have many ideas .. like a granade.. like a c4.. like a healing station with wires for all 3 teammates..
Yeah my teammates always be tryna quick scope but fail sm bc the dmg is low
I want to see a stim for light that heals like 30-80 hp and gives like 25 hp overhead if ur already mostly healed
Itād be used so u can take just a slight amount more damage or stay in the team fight for slightly longer
Or you could throw it at your teammate to instantly heal them for 20% of their max hp
Or just disengage the fight for 20 seconds and re position you literally heal fully in like 25 seconds no need for stims
Gas or explosive Mine?
Huh
Flashbangs don't seem very good, the blind is short lived, do they have to look straight at it for it to be effective?
why use a flashbang when you can just throw a frag
Should I be jumping while shooting? Seems that there are no negatives to actually doing it.
please delete defib invulnerability
Defibs are becoming the bane of team fights because of this. Because a medium can tank a little damage to get the revive off and the invulnerability allows for to much time. It would be cool to allow for other classes to have a similar item for this like heavy having a 3 second invulnerability ability or something for rushing into the middle of a fight or protecting against the revive. Lights cloak could do the same thing.
yeah the defib is instantaneous and then they're rewarded with a grace period that just shouldn't exist
We just need a way to counter it correctly for every class. Itās not impossible in current state just incredibly inefficient and inconsistent. It requires the use of specific gear which are must have in slot because of it
You could also balance it by placing the stun gun debuff on the revived player for the 3 seconds
Just remove the invulnerability, defib is already amazing as is
if you revive without clearing you deserve to die
we need custom/ private matches
Yeah itās bs when an enemy rezās right in your face and heals an invuln heavy to half before being able to be shot
Best gadgets for med
shotguns shouldn't be a medium range weapon....
defibrillator
gas mine or explosive mine and probably jump pad
guys hit me, what are the most annoying cheeses / strats to deal with rn
are becoming? you must be new here
Stun gun is useless now. Might as well take it out of the game completely. Why would you allow people to still turn as fast as they want? It's almost like they are not getting electicuted and are unphased and can just turn around in an instant and just continue the fight.
Nope not new. Just reaching that point of salt haha
it absolutely fucks me when using .357, I just shrug it off with shotgun or FCAR though
well defibs have been this way for a long time anyway
Probably the c4 on barrel from heavy and the defib invulnerability/spam healing of the heavy from a team of 2 mediums and a heavy
Sniper need a buff dmg... Pls 125 or 130 dmg...
Replace tracking dart with some other gun based ability on medium Por favor, maybe a heal dart like Ana from overwatchš
What about a heal granade or heal c4?
As the other dude said, heal grenade and ESPECIALLY a heal c4 would be hard to utilize. Plus I say a gun-based ability because every class has one, heavy has rpg and light has stun-gun. A heal grenade would just blend in as a really bad alternative to the heal gun
The m1887 has different animations, are any other guns like that?
The reason why I say a heal dart is because it could be a powerful healing item thatās about on par with the stun gun and rpg but still requires a good amount of accuracy to hit
As a gadget maybe
But even then it doesnāt have to be that I just want a better gun-based ability for mediumš
Am I mixing up gadgets and abilities?
Gun that temporarily increases the movement speed and possibly the jump height of the person shot with it. Make it so they canāt use it on themselves so it still alines with mediums support-esc role
Heal myself with heal beam ah yes š
this isn't apex and cod lmao cool idea tho
I didnāt base it off cod or apex ;-;
lol
I meant there's something similar in both games š
I think it's a cool idea tho dont get me wrong
No worries I understand
I was actually trying to avoid it being the same as cod tbh
One message removed from a suspended account.
Device for lights they can throw down to steal objectives or revive teammates remotely
Thereās literally a pyro gun that does that
Please make the sword do 1 more damage.......and make it have headshot damage and ESPECIALLY add visual melee FX on it please devs...
Please man
Anything fire related causes gas to explode then disappear meaning as long as someone is using pyro grenade you can get rid of it at a distance
Also unrelated sniper should do 10 more dmg body shot and 20 more head shot
It would be more viable to run if I didnāt have to three tap mediums or 2 tap with head shot and even though it seems balanced on paper the cooldown between shots means you Loose any fight you donāt start especially with headshots
Thatās a fire idea
Opinions on the CL-40 guys
when will new skins be in store, i need to spend money
15 hours
but like the store has reset and been the same skins past 3 days
boom boom
Hammer is best weapon, right click one shots mediums
I am thinking of a new gadget ā the heal c4ā or āthe heal granadeā but not as an ability
If sword gets any buffs Iām getting my fly swatter
As a sword main I agree that itās fine where it is.
Flame thrower needs its range back
Sword needs buff maybe a faster swing time
Uhh, sword already rocks my shit, no buff pls
It shouldn't it really is the worst light weapon it would destroy you if you use sledge hammer because it also needs a buff in ttk
NO!!!
yeah and buff turret
How about this the devs just add melee trails or a visual fx on the sword
buff lewis bullets
Very good weapon
Do the glitch grenades/mines disable mines and turrets?
Imho. Guns are not in a particular order aside from the slight organization. There are also some weapons that I rarely see people use so take those more niche weapons placements with a grain of salt. Tier lists are always subjective but I'm sure that a good number of these placements are probably unanimously agreed on, and if you're good enough at the game it's not like you can't make most of if not all of these weapons work.
man...
Fcar just needs a bigger mag
Burst fire it. Trust me, if you utilize your ammo right you will fuck people up with that gun.
Firing it in short rapid bursts gives you zero recoil or pattern, you will laser anyone if you have the aim
tier list is...
In all fairness, they're always subjective
that and very very situational, map, teammates, gadgets
put light shotgun in TOO strong is...
That and the game also just released
Yeah, there's too many variables to make an actually concrete list. Lol
If you're not a bot you can double tap a heavy and one tap a light. I know it only has two shells at once but you can't deny it's really gross.
he super effective on short distance but... on medium distance he sucks
but xp can beat shotgun on any distance, its just strange for me sorry
Will agree that you should swap it on more open maps though yeah
So maybe it should down a tier
i played against a trio that all ran the sr84 and they fucked up the whole lobby
cost of the miss is so high.
Sniper should never be buffed to one-shot mediums with a headshot. If it struggles it can be buffed elsewhere
ye its just can be annoying
I'm okay with db being op. It's a skill test and its on light class wiich is fragile. But autoshotty doesn't deserve to be THIS strong.
Yeah the risk can be pretty painful if you fuck up
That's fair yeah. A weapon being weak or strong doesn't necessarily means it has to be changed, some should be the way they are for what they offer to fill a niche
whhats mean DB 
Autoshotty is definitely the most wack gun rn
Double barrel
heavy gadget ?
No, the light shotgun is a double barrel shotgun
my bad...
Lol
Its so strong. But i dont think its too strong
Which one, the DB shotgun or heavyās shotgun
Send the tier list link
imo range is the problem. the autoshotty can frag even at mid range which is unacceptable
https://tiermaker.com/create/the-finals-weapons-16473613
There you go papi
Do glitch grenades work on LOS or just a certain area
Actually that's a very fair assessment. Yeah I'd probably push the light shotty down a tier then comparing it to that.
Yeah itās certainly not great at range by any means, but it can finish people at low health off at ranges farther than should be considered fair so a damage drop off nerf could be reasonable if it isnāt too extreme
double barrel
its really good to have with dash imo because a lot of people cant track aim really well up close
Does anyone have gameplay with the high noon revolver skin
I agree with this
man...
Disagree - the fcar needs the same small mag but a tick more damage.
Donāt get me wrong heavyās shotgun is good, I just donāt think itās on its own tier Iām above everything else
Idk dude, heavy shotgun is pretty nuts
I could agree to this if they were to ever buff it for some reason. It's supposed to be a heavy rifle, not a normal one like the AKM.
What do you mean by tick damage? I think of damage over time when hearing tick damage.
They mean ever so slightly more damage per bullet
You have like 16 rounds each capable of one-shotting or two-shotting 2/3 of the classes in the game
Kinda wanna see a mortar gadget added to the game.
Love how the throwing knives r just missing
I'm usually 1 bullet shy of a kill so I'd be down with a slight buff
Yeah i'm pretty sure this is an older list, they'd probably go in average though, I haven't been particularly bothered by them
Fire it in short rapid bursts. It'll help save you bullets by making the gun a laser with barely any drop to your TTK.
It two shots lights and three shots mediums only at extremely close range and has a long pause after 4 shots. Itās a skill check for dumb lights getting too close without using any utility or mediums not abusing their ranged capabilities. There are plenty of counter plays to it. Light out damages it with a few guns any day of the week too
Is this the meta chat?
It's a heavy rifle, don't expect to spray it and have ammo left
no just aim better.
Yeah I mean a bit more Damage. I don't know the numbers but imagine the akm did 10 damage, I'd like the fcar to do 12
I wasn't aware there was a different meta chat, this is the weapons-gadgets chat where one would assume people talk about the weapons and gadgets
AThanks for this!
The thing is that in order to know not to get to close you have to get one-shot by the heavy in the first place. Old flamethrower was annoying as hell but at least it gave you time to attempt to run away if you saw a heavy with it. With auto-shotty if you go into a cashout (most of which are close-ranged) and there happens to be a heavy in there with an autoshotty then fuck you for going into the building ig
Huh, well would you look at that. I guess it pretty much is the meta chat.
One death isnāt really a big problem. And you can see the gun in their hand too
I know one death isn't really a big problem but once again most of the cashouts are close-ranged and you can't really do that much in that case. Also if you're close enough to notice what gun they're using without them firing it then you're probably within death rangeš
Also utility such as explosives, glitch grenades and stun gun even the playing field
There's also the fact that autoshotty range is pretty substantial
Not really. You can get hit by it from range but it only does like 3-5 damage a shot
If it was like DB where you have to be decently close to do damage then it'd be fine but autoshotty has about old-flamethrower range
Please make the flash grenade black instead of white. It hurts my eyes, and it may damage my vision and health.
Well... the stun gun not so much against shotgun
True but still situationally useful
So mediums can just go screw themselves?š
Just look at heavyās shotgun vs mediums shotgun
Stun gun and glitch grenades don't remove the one-shotting capabilities of the shotgun
No they have the easiest job of all, ranged weapons easily counter it and they have movement and defib to help teammates help them.
Their balance is so different between the two that either mediumās needs a buff or heavyās needs a nerf (heavy is the one that needs to be changed)
There isnāt any one shot capabilities if the player is max health and they absolutely do as lights can sneak up and kill heavies with their shotgun faster than a heavy can kill anyone else
Ranged weapons don't help that much when most cashouts are close-ranged plus heavy also have shields making ranged combat less effective. And once again due to the substantial range of the autoshotty it's hard to be out of their effective damage range
Mediums are very important. If you don't play with a shitty medium you can consistently expect a great support with an insta res and a heal.
Have you ever used the auto shotty? It doesnāt have substantial range. After 10ish meters the damage drops off substantially. Even against the lights shotgun it can lose easily
It isn't 100% a one-shot but it might as well be tbh as if the first shot doesn't kill you the second one that comes right after will either make you extremely low or kill you off
THIS IS DUMB
Again have you used the gun? The shots arnt instant there is plenty of time between them. The only people worrying about the first two shots killing them are lights who arnt using enough utility and playing their character incorrectly by pushing direct 1 v 1s
It's literally an autoshotty mate the firerate is high afš
Have you considered not having an actual fight with heavies and instead flanking them
Like I do understand that the autoshotty is kind of bullshit but as a light you at least have the capability of getting behind them or above them very easily
ur putting stuff in "weak" when its obv close range combat lmao
I know there's breaks in between firing but still the firerate is high for the damage
The autoshotty is more of a problem for medium and other heavies because they can't flank like light can
I play medium š
Again, look at the firerate diff between medium, heavy, and light shotguns
But not instant. You said itās practically one shot and it absolutely isnāt
yeah that's the thing
it will always be useless ranged
guns can do damage at any range
I feel like you're focusing on the wrong part of my argument here
I think that its sustained enough to be too much of a threat for too long in my opinion
Idk what to say other than your best option is more range or gassing them out of their rat hole that they want you to come into
Sorry, Iām not trying too you just brought up a point about it nearly instant killing that you kept looping back too so I was just trying to finally disprove it
Exactly, the issue is that there isn't much counterplay to it
My point is that the ttk is too high for how much ammo, damage, and range it has
Well then itās not mediums job then. Itās a teamwork game
yuhhhh
Isnt it almost the same damage per shot as a mediumās shotgun
It isn't the mediums job obviously but it's not like you can calculate every encounter
With almost every other gun in the game you have a decent chance to run away from it due to some flaw the gun has, autoshotty doesn't really have that
I was just about to say that. Mediums can counter pretty effectively with their shotgun. Iāve used medium shotgun before and it can kill heavy in all round 2-3 hits
SO WHY DOES THE AUTOSHOTTY HAVE THAT BUT FULL AUTO THEN
But you can adapt and play against it
Yeah, it's like, one notch less damage
How are you going to 1v1 a heavy that has autoshotty with the model 1887š That's not a counter
I shouldn't say 1v1 but my point is that the model 1887 is not a good counter to the autoshotty
I hope that stupid pistol gets nerfed
I think youāre misunderstanding it because people are referring to it as an auto shotgun. You canāt hold down the button to shoot it( actually maybe you can Iāve never tried) but either way itās the exact same thing except instead of an animation it just has a break in between each shot as well as a large animation after 4 shots
By the time you get your first shell into the heavy with medium shotty he'll already have put the three shells he needs to kill you into your forehead
Exactly
Iāve 1 v 1 plenty of heavyās with it, itās super viable
With autoshotty?
Mediums shotgun has more range and isnāt so much slower that itās unviable against them
Oh wow one whole less notch im so glad i sacrificed 10 ammo and the worst reload speed known to man š
Yeah idk you're 1v1ing some bad heavies dawg
Fr
How you gonna lose a 1v1 against a medium with the model 1887 when you have autoshottyš
fr
Fr
That's just disgraceful tbh
By standing more than 10 meters away and getting the first shot in
Please tell me where are you fighting these heavies because I know for a fact it ain't in no building
Brother have you used the 1887
You are using a mag and a half to take down a heavy from 10 meters
But you need 3 shots, he also needs 3 and they come out in the time you fire one. So you might get 2 shots in but he'll likely already be in the process of getting healed by his medium and you'll already be dead
Bro is your only game experience in the houses in Monaco or something. Any building on Seoul, most buildings on Vegas and anywhere outside like the forest on Monaco
Well in that case if teamwork is an option than the medium heals their light teammate or has their light stun the heavy
Reminder that a point blank all headshot 1887 shot STILL NEEDS THREE SHOTS to kill a heavy
Alright, let me count the shells at 10m for medium shotgun on the heavy dummy
There isnāt any headshot multiplier on shotguns
yeah
3 exactly, even a smidge of healing or slightly missing center of mass and you'll need 4 or more
Incredible
Meanwhile he has walked two steps forward and rolled you into the pavement
All of those locations that you're talking about have enough distance for a heavy to easily close the gap
Your literally faster
Plus charge, Plus shield
Plus bounce pad, plus zipline, plus turret
Ok so the solution is to not fight them good to know
When you're forced into an encounter you won't always be able to use those ESPECIALLY not zipline, heavy can use charge and shield anywhere
I'mma be real bro you are not running zipline
Let me go run zipline to counter a single class with a single gun
Yeah thatās fair I shouldnāt have mentioned it
Which class do you play?
Charge isnāt very fast and canāt be cut off mid run and shield is free spacing for you
Heavy and medium actually but a bit more time on heavy
Iāve used all of them for a ton of hours though
Charge isnāt very fast
??? It's fast enough to catch up with you when running away as medium. Or at the least put you in range for autoshottyš
I would like you to play 1887 medium against and autoshotty heavy and tell me that you not only won, but had fun fighting them
And not a bot heavy that just remembered that he has a mouse he can use
It is only slightly faster than medium and has terrible turning
And thats assuming the heavy doesnt have a medic medium stuck up his ass
Slightly faster than medium is enough to dog on them
Already have except for the part where it was a bot heavy, it was instead a heavy that had good adaptive aim and a good sense of their non overpowered weapon
Not if you do this cool thing called hitting a or d and turning to the left or right
Can you at least admit the reload/fire rate for the 1887 is not balanced in comparison to the auto shotty
anything compared to auto shotty isn't balanced š
Iām trying to compromise with him rn
Damn bro that's crazy, you're still inside thoughš so most likely he's gonna hit you or he's gonna get close enough to kill you with autoshotty
Thereās a break after the charge that you canāt shoot during and no he wonāt still hit you since the turning capabilities are atrocious during the run
can bro stop cooking
And all the buildings have fundamental architecture such as corners to run around
corners to run around through
Honestly let's take a step back from the charging argument. But notice how no other class has a weapon with the damage of the model 1887, high firerate and range of about old-flamethrower
Like that's not okayš
Ok i was about to be like wait a minute ttk isnt it LMAO
Doesnāt have the range of the old flamethrower if you take damage drop off into consideration and again if you donāt want to use the 1887 then, like I said before, back up and use an ar
I just dont think you should have to shape your gameplan around one persons weapon
Put it into scale what you think the damage drop off range of the shotgun is
Like your average cashout room? two?
I would say the damage is completely irrelevant (does nothing) at around 20 meters but starts dropping off as close as 10 meters
And anyway this whole conversation is idiotic. This isnāt a 1 v 1 game. Play together and you wonāt have any trouble.
Yeah this isn't a 1v1 game so now imagine an autoshotty with a light and a healer or better yet imagine two autoshottys
Throw explosives in the room if they are forcing close encounters. Mediums have gas utility that is the bane of heavyās slow movement
okay go try to fight 3 people with heavy shotgun
Now imagine a light with invisibility and a DB, and two mediums with aks fighting that
Well then they get to play with their medic medium gf with the heal beam up their ass and the light cloak sweat with the shotgun up mine
Even easier, now they have no range to back them up at all
Two mediums ain't doing shit against autoshotty ima be so real
even harder cause they each have 1600 HP minimum
They will if they have the mental capacity to take 5 steps back
the light is their only saving grace but that's pretty fragile and even if they do get the pick they'll just get defibbed
And so will you with two mediums
Ah yes, let me take 5 steps back from the cashout so they steal it for free
The difference is that the mediums don't have an autoshotty
bro only came in here 3 days ago and acting like he knows better
Like an autoshotty can easily decimate someone about a monaco room away
Plant mines or better yet shoot them from where your now standing
And even from a monaco room and a half away that's still considerable damage
Been playing for a while but didnāt join the discord until recently
I should shoot the double shield so true
sure you did
In the small rooms, sure but thereās windows to run from. If itās a large room like the ones on the first floor or in the larger houses then no way
I'm just using monaco rooms as a form of reference because ima be honestly I don't know exact distances in the games I play
i'm just saying that the range is too large
Well I canāt really offer any proof. Iāve used nothin mg but actual game logic and you guys are over here just pulling random scenarios out of your ass that still donāt mean anything
Iāve logged almost 50 hours in open beta+release, and oh my god the shotgun is the single least fun thing to fight against
game time on steam? leader board? ???
^
You wanna see my hours on the current release?
no
Tbh I donāt know how to look at the beta hours, but they technically donāt even matter anymore since the guns have majorly changed
just pulling random scenarios out of your ass that still donāt mean anything
That's literally what you're doingš
(Oh just do this thing that might maybe just work in a perfect world where there isn't destruction or confounding variables)
most barely did
the only major change gun is flamethrower
Like chat, look at my teammate "I need more boolets": He has full HP right? Happy as can be
heavy do be dummy thick
This is him 1.5 seconds after a heavy came out of nowhere with an autoshotty
My issue is that, what was he supposed to do? If the heavy had a lewis gun he could've ran away, if the heavy had a flamethrower he could've ran away, etc. etc. But because the heavy had an autoshotty HE GOT DICKED DOWN DEMON STYLE
This is your brain
This is your brain on autoshotty
Theyāre boutta brawl
Mind you the heavy missed the first bullet then got him around the corner with the other 15/16 SHELLS IN HIS MAG
THIS IS WHAT AUTOSHOTTYS DO TO INNOCENT MEDIUMS
Not really flamethrower has enough consistently damagaging aoe (not as much as before) that heavy can run after you while spraying and itās shit too so it shouldnāt even be brought up. a Lewis gun to the head is the same thing. A light with a db or a smg could do the same thing. It wouldnāt be quite as fast (but it would be just as unavoidable) if it was a medium with an 1887. He still couldnāt get away in time. Even if he got a shot, in a 1 v 1 scenario like you propose, it wouldnāt matter
bro acting like 1v1s don't happen frequently
Havin to switch to the thermal vision, then click, and then switch away from the thermal vision again is really really clunky and annoying
Especially when the thermal vision has such a long cooldown and cant be switched on and off at will
No they do Iām just saying if someone wins the 1 v 1 it doesnāt matter if they got hit once in the process because they are using a 1887.
For just 80 cents a day, you can help innocent 1887 mediums from their vicious autoshotty invasive predators
- I've outran flamethrowers as medium before because it doesn't 1-2 shot
- Bro's not standing still how you hitting all those shotsš
- Light with DB doesn't have 16 shells and has to reload after the second shot
- Light SMG still gives you time to react as it isn't instant and you have to track instead of flick (Which means more chances to miss)
- If it was a medium with an 1887 his ass was screwed either way for running 1887š
Honestly at this point it seems both of us are firm in our stances
So yeah, tried using it to no avail. Sniper just terrible, no?
And i'm also tired of keyboard warrioring (for now)
⢠again my bad on the flamethrower argument the gun is shit so itās not saying much when you claim another is better than it
⢠With aimš®
ā¢light may have to reload but those two shots kill and the reload isnāt to atrocious. It takes heavy three full pellet hits to kill a medium and if he misses even one he has to take a reload like pause
⢠Light smg is actually faster than heavy shotgun. You can test this by going into range and at close range you barely have to aim since they take up most of your screen
⢠I was saying if it was a medium waiting around the corner instead of a heavy they would have the same effect (be unavoidable and would kill quickly) just maybe take a bit of damage first which wouldnāt matter in a 1 v1 where he has time to heal
Tips on dealing with turrets as a medium? Do I have any gadgets that assist or a good primary for being anti-turret, or is that best left to a different class?
Yeah thatās fair, there are good points on both sides. Agree to disagree
š¤
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You can't play Light and have bot movement. See the problem is, Light has the highest skill gap. You can't face people, you always ambush. Even if you get caught out you can use movement to win
Example: https://streamable.com/ihdem0
Trying to be nice, but Light is not for bad or even "good" players. You want to be successful as Light, you can't stop moving and you can't miss
yeah so it's for good players
Would say "best" players, tbh. People toss the word good around to much. You miss or don't move as Light, you die. I'm honestly horrid at Light sometimes. All it takes is one miss shot or input š„¹
great clip though
Thank you 
Can you kill enemies with defi?
You reload a little bit too much but good clip
The defib, yes. Friend tested it
well it does 50 damage yeah
Amazing!
Not full to 0 though
I agree and thank you 
I like to record the whole game to watch back later, you can't learn from what you don't see
does the vanishing bomb work if youre doing a cashout or reviving someone?

if you throw it on a teammate
Yes
okay thank you
They have to be doing the action though
yeah
I think they should add another medium class melee weapon. My idea for one would be a spear. I think a longer range stabby weapon could fit medium build pretty well
Light class gets a whip, lower damage higher range melee, can act as a mini grapple hook š¤
Queues Indiana Jones music
Ohhh you could have it where the primary is faster but the secondary attack will like grapple/pull players and objects
Imagine you pull someone into a mine š
the worst thing about the revolver is that the light is the smallest class and two taps from a revolver leaves them at 1hp
so you lose 1v1 if you dont headshot right away while they're hopping around holding m1 with no noticeable brain activity
what if a crossbow was added
imagine a huge crossbow for heavy class like a handheld ballista type deal
exactly what i was thinking but i believe medium will get the next weapon also imagine a mini-gun for heavy
its honestly a little sad that they dont like give a little of something to each class instead of focusing on one
i agree but if they started to focus on all three then people would expect it and it would have an increased chance to let the player base down and these devs dont like to break promises
hmmmm i guess i see your point there. It would be nicer though even if they only added a weapon and a gadget but just spread them between two classes instead of souly focusing on one. I'm just personally a little salty cause light is my least fave class and i would have liked to see a little something tossed to either of the ones i play. But at that point it is more just personal opinions
Imagine though if the medium class got a gadget or specialization that was like... A smoke machine. And the whole thing is that is produces a constant flow of smoke so it suppresses any gas or fire in that area
and maybe a channge to smoke so if your in it for to long your screen starts going black at the edges to show the lack of oxygen
well then it would be closer to gas if it hurt you. I think it would already be very powerful just for the fact you could cancel out gas and fire for a more consistent amount of time on top of having long lasting smoke to break up sightlines
i dont think it should hurt you but make it hard to see to make the players want to get out of it maybe the devs could add blurry vision as well
oohh my bad. I thought lack of oxygen meant it hurts you. That could be good yeah. Then you have to dip in and out rather than just camping
Yea and maybe heavy breathing after a bit so people outside could make a guess on where you are so people rely on game sense more
True. OH imagine adding like a gas mask gadget that works similar to the thermal vision. It makes you invulnerable to gas and that smoke effect but impairs your vision and you can only have it for a short time before it goes on cooldown
And maybe they don't tell you when it's off cooldown so you could use that to sharpen your sense
How do you mean?
Like it doesn't make you take it off when cooldowns on so you need to listen for details on when you can't use it like maybe some coughing
Oh I see yeah
I hope a dev see this
You have some good ideas btw
Thanke. This game inspires a lot of cool ideas just for how interesting all the mechanics are and how they all work together well
If you ever want to discuss ideas you know where to find me
is there any way to dissipate poison clouds?
Yeah fire instantly burns all gas around and smoke will replace gas
oh nice
And remember folks, if you put a turret on a barrel, you a movable turrett
Wtf
Imma try that
and what about fire?
WOW, im def going to try that!
the barrel explodes but the turret is just fine
Hehehehehe
we going kumbaya in this MF
Forgot to mention, its not just barrel's no no no, anything with a hitbox that is just big enough can be used, just not to the same effect
I'm just waiting for the three turrets combo of death but haven't seen any posted yet
nice
This never gets old
Hey, Im typing here cuz there is no designated chanel for that and general is extremely busy. I love the game but i have a massive performance issue due to having slightly below minimal specs (GTX 1050 not ti, intel i5 6400, RAM is 16 so fine) and minimal graphics settings lack any visual clarity and are horrendus to play on. Could any of you guys have any configs/tips/tricks that I could use to make the game a lil more playable without massive disadvantages of simply not having a clue whats going on? I will certainly try to roll with lower resolutions but I'm afraid this will not reduce the CPU load caused by destructible terrain and particle effects and any configs that could help with simplifying/reducing these would be awesome and much apprieciated
#š„āspawn-point wrong channel
Aye, fair
There's literally no help channel. @restive plover maybe make one to also filter out all the BP questions and stuff from everywhere lmao
People are going to ask things in any channel even if we had a dedicated help channel 
Yeah but then then answer would be go to help and not go to the one channel that is being flooded constantly with totally random stuff lmao
I'll let it be cause uhhh.... this ain't he right channel for this š
btw, those answers are in the PINS, of #ā”āthe-finals-chat but god forbid you guys to read those
Don't @ me on that idc about it. Still not useful for performance questions
you @ me about this stuff, you don't read pins and then expect me to not inform you which channel is the right one?
smh my head
stop
amazing game when the melee is better than the fucking high cailbre rifles -_- the balancing is so bad
Ye, sure, but if u would happen to have enough power to make a help/performance and tech channel(s) happen it would be very apprieciated
Also, why does it feel like this server is absolutely savage? Like half the answer to simple questions seems to either be rude, childish or simply uninformative
Not talking about this specific instance, just saying that it doesnt look too shiny round here
Angry/salty competitive players that always think what they think is right with no exception. Results in a rather toxic environment. Doesn't help that everyone is convinced something needs nerfed, while the other half disagree and both sides usually have bias
Is anyone playing the LH-1? I feel like its fucking ass
The game is literally a game within a game. Next youāll be complaining about the lack of fall damage and the fact that corpses explode into a cloud of coins.
Wait, smoke will replace gas? Are you sure? I know smoke puts out fires but I don't feel like it replaces gas.
nerf the heavy shotgun it is way too powerfull it is strong even in medium range wich shotguns should not be
nerf heavy shotgun pls
it doesn't. saw this mentioned a couple of times, so wanted to confirm myself.
discolors it, but still is very much there.
I've seen it mentioned for months and it bothers me that everyone just assumed it's true
Cool, this is exactly what I thought happened. I went through and tested every interaction I could think of in CB1. I didn't think they would change that.
I was pretty certain it didn't work, but was tired of the constant "oh it does for sure" with no backing or confirmation. to which, is now entirely proven to be bullshit for whoever has been saying it.
fire kill gas, smoke expand the gas, smoke kill fire
I think that the lights pistol need to be full auto because it is next to impossible to use on controller
Fire>gas/goo>smoke
Need a buff for glitch nadesā¦it doesnāt go through shieldsā¦only to hope it glitch everything in range
Healing beam must go and defib must take his place.
Does Motion Sensor work?
š¦š·
so true
aps turret can shoot down glitch grenades (hard counter for turret)
so if you put them next to eachother its annoying to deal with
aps turret underrated, you don't really see people use it. but people struggle to deal with it in tight spaces
Honestly Iād use APS turret more but gas mines have been getting me right lately
Same. I've been enjoying explosive mines. throwing them at lights or tricking people into chasing you around a corner because they had an advantage is fun.
There's really not much you can do to my knowledge. It's a very CPU heavy game and changing graphics around wont really do anything if your CPU is the issue
Lower res and what not will just reduce the load on the GPU mainly
Yep, what I thought, thx anyways
RPG = Boom š„
ONG
Shoking discovery!
Said this in the feedback forum, but I'll repeat it here. RPGs should have a 1-2 meter arm range where they'll just bounce around then explode instead of exploding on impact. This'll make it so heavies can't just use them as suicide bombs/get out of jail free cards. C4 would instead be the closer range option, as it should be imo.
Defibs are just too strong. To the point where not taking them feels like throwing on a medium. I think they should be made a specialization, or revive someone with like 1 headshot's worth of health. It's insane that a medium can essentially reset a fight by reviving someone then healing them. It's also very frustrating to win a fight and immediately have to win a very difficult 2v1 because a medium has defibs; never mind if there are two mediums with defibs š . You can win a team fight and essentially reset back to neutral. I'd honestly prefer the specialization balance method rather than the HP method simply because I'd still feel like I need to take defibs at all times for the instant revives. It just limits my creativity with the class needlessly, especially in ranked where - for some reason - you're still not allowed to swap to your reserves mid round.
i asked before but would like more - what are some really annoying strats in the game you wish would be nerfed? or know how to be countered
Oh, mines need an arm time of like 1-3 seconds as well. A REALLY annoying strat is throwing any mine behind you as you run as a medium.
Double heal+shotgun heavy
Mines should have the tradeoff of being real strong, but not being able to be used near instantly like the nades.
Also yea, shotguns are a bit wack in this game. Medium's shotgun spread is so tight that its optimal range feels almost the same as the revolvers, except it's easier to hit with. Heavies shotgun is just insane damge wise, defo needs like one more bullet to kill or a slight rof nerf. Making the spread rotate in a circle randomly (pattern is the same, but it just rotates) might be a way to make them feel more balanced, but then they'd be more inconsistent and peeps would be upset.
no
I think this arm method for RPG is actually a good solution if they don't want to change the damage. People say "just dodge it" but can't dodge it in melee range. This would fix that. The defib being a spec I also entirely agree with. I feel like I'm trolling not taking it because not "just" does it get someone up, but they have invincibility after so they have to time to get their bearings. But in all honesty, the real concern is the fact that you can defib juggle to delay wipe timing, which can be a big deal
It still lets you use the RPG pretty up close (1-2 meters is literally nothing), so I don't see an issue with making it NOT a suicide bomb lol. It ust gives lights and other classes some options for fighting. You can make it do a little bit of damage on hit like thrown objects as well.
Make invis not so powerful
Why do you think goo is better than smoke?
I mean if someone wants to use it as a suicide bomb then why not? Thatās a pretty valid trade off. You take like half of your own health for a kill
A kill is astronomically more valuable than half my health
I disagree with the mine stuff though. If you're chasing a medium and think you shouldn't be punished, that's on you.
In the middle of a team fight thatās still a big risk
Itās a risk to reward type deal
It's more that the arm time is SO fast that you can kind of do it for free. Not asking for much here, 1 second is pretty good.
But further more just imagine trying to use the RPG and your shit just bounces off, thatād feel so terrible to useš
If you're SPRINTING up to someone and suicide bombing in the middle of a team fight, you probably weren't going to win that fight anyway. 2 meters is 6 feet bro, that's like nothing lol.
You gotta read what I answered
1 second is too long I will say that, as you said previously I think it'd benefit more from distance than time. 1 second sounds like a little, but for a bullet its far too fast.
How many times are you being suicide bombed by RPGs for this to be an issue broš
If they arenāt going to win the fight anyways then why does it matter
Enough lol. It's also more to stop heavies from taking out the RPG in every single situation. Like, opening every fight with an RPG is fine, but if a light sneaks up on you and you happen to have an RPG out you shouldn't get a free kill imo.
Fights where you're fighting a heavy away from their team are still a thing
When you're fighting in the rubble of a building, I think C4 should be the main tool being used, not RPGs personally. Speaking as in you're fighting real close range like inside the rubble.
Idk, I just feel like suicide-bombing heavies is just a non-issue. Youāre literally the first person that Iāve seen complain about this
It's not just about suicide bombing heavies... it's also to give a direct counter to RPGs
The direct counter to RPGs is glitch nade
The RPG still explodes btw, it still could kill
The issue with RPGs is that most heavies who are decent to good will open every fight with one. So you're going to be taking that damage immediately, long before a glitch nade would hit probs. I'm speaking from a non-top ranked perspective here.
you talked about glitch shit? dont act like you already answered. and if its somewhere else in this chat then I'm not searching for it and your reasoning can remain a secret. I was asking out of curiosity for your opinion. dont talk down to me.
At least this way, if you round a corner as a light and run into a heavy on accident it's not a free heavy kill. It, like I said, also gives the heavies RPG a bit of risk - which is fun for everyone imo. Like I said 1 meter is 3 ft, 2 meters is 6 feet. That's actually like at your feet, so it really wouldn't be an extreme nerf in any way
If we're talking glitch nades then since you're light you can sneak behind the enemy team and toss a glitch nade
im gonna bomb the house of every etard that spams the bank with mines
heavies RPG has risk rn which is blowing yourself upš My main strat on medium when coming close to heavies with an rpg is literally hugging them while doing damage so they don't know whether to fire or not
1, glitch nades don't last forever. 2, you're not always going to get the drop on an enemy. That's just reality. 3, you might not have glitch nades in every situation.
Ok
And even if they do fire i've typically done enough damage where they die instead of me
And even if we both die that's just a valid trade
TBH, RPG is in the exact same place as defibs atm. It's just too good in too many situations not to take
Honestly every class has something like that
But it shouldn't be a specialization imo, just a tiny tweak to make taking other things not a throw.
I'd argue light doesn't have that. Glitch nades are great, but you don't have to take them if peeps aren't shielding or heal spamming imo
Though i'm fine with it tbh
rpg/defib/taser I'd say are the 3 items that are a bit weird
Nor do I think light needs something like that
For the most part lights will take stun-gun because it's very good
Stun gun used to be so stupid it was insane. You definitely do NOT need to take it now thank god. It was terribly overpowered before. Now it's a nice option you can use to pick off some people
I don't think it's a must pick though
Yeah stun gun was broken af before launchš But it's still pretty good and an extremely popular option
it definitely isn't. but I don't feel rpg is a must-take either. defib is the only one that genuinely feels like that
Yeah I think stun gun and RPG are more similiar rather than Defib and RPG
Not like RPG and defib for sure. I'm not saying they shouldn't be strong, but with them being so strong it limits your creativity. I think they should both be around how the stun gun is atm. RPG is defo a must take. A possible free instant kill, aoe damage, and simply just free burst damage in a fight? Like insane
For starters. Iām driving, and texting while Iām at a stop, secondly, all you gotta do is to click twice to the msg being replied to see the msg, third, I replied to someone asking what elements cancels out each other/what takes over the other, last but not least, I was talking about glitch in a separate post if youāre too blind to see it, if you like being a dick about it, be my guest, no one cares
As a medium main who loves heavy, I'd argue it's different because noob toob is fun. resing teammates on cooldown is less fun. theres a lot I can do with that slot that is more fun, but the defib is too good to not take. if I replace the rpg, my fun is probably gonna drop with my value.
Like, I would never get rid of the RPG, I just can't see anything else being as useful in as many situations.
The RPG is fun, that's why I said it'd make it have a little downside to bounce around at 1-2 meters if it hits something. Also it'd be hilarious, and you could EASILY account for it imo
Then I'd more so consider taking c4 over it, or maybe some other defensive option
I agree with this
you have to remember that the RPG is hard countered by APS. the thing that nobody seems to bring.
As long as you're in range of it, the RPG does NOTHING to those near it.
I bring APS atm, it's kind of not comparable imo
There's a good chunk of people that bring APS