#endgame-lounge

337195 messages · Page 475 of 338

boreal edge
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now u can

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later you cant

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and 15% wont be even remotely close

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to 25 STR gotten by melds

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even if we account the extra 5 ilvl of sync

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it wont be close still

stable basin
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The accessory thing isn't +15% str on accessories

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It's

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Tank accessories have the same str cap as belts even though you can't get anywhere close

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Pentamelded i350 accessory has 43+25=68 str on it

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But the str cap is 152

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And the ShB tank accessories we saw just straight up have the same stats as belts

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So they will sync down to the i375 accessory str cap for UWU, which if they don't change anything is 152

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Synced accessories will add 84 str each over what you can currently put in that slot, which means +420 str. I have 2424 str on my UWU set so that's+17.3% total str over what I have.

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i345 belt has 132 str and i320 have40+25=65, +67 per slot/335 total which is +15.5% str over my current 2164 for UCOB

glossy musk
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Plus tanks will be getting permanent 20% mitigation if doing UCOB/UWU in the future which is pretty nice to have

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It's definitely not needed but it'll be nice as hell

scenic patrol
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It'll be a bit less than 20% since we won't have protect

stable basin
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Losing mitigation in adds because I ride grit the whole time haha

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idk how that multiplier scales with level but if it's just baked into tank mastery that means significantly more hp

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All jobs get IIRC 20.5 hp per vit at 70 so if the added multiplier for tanks stays constant that would mean 29.3 hp per vit at 70

scenic patrol
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That sounds like perma Defiance Warrior

stable basin
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Yeah at 29.3 hp per vit you'd be around 80k hp in UCOB and well over 90k in UWU

scenic patrol
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That's current post echo HP iirc

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Also the new dps/Healer accessories will be really good for sync'd ultimates

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If they have vit higher than 25

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Not to mention capped secondaries

quick verge
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nice

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this means that you can eat flattens raw now

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i will enjoy this

scenic patrol
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Sounds kinky

glossy musk
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This is going to be hilarious and we should probably rush it for meme clears before they tweak it

paper solstice
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why can't raise be a cross role ability for caster?

scenic patrol
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Because they don't want BLM to have utility?

sturdy shell
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Since main stat materia won't be obtainable in a few weeks, does that mean that tanks who want to do ucob/uwu in the future need to grab and meld their BiS accessories now or else they'll never be able to have 'BiS' for those encounters? The Accessories change was only for future gear, right?

quick verge
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the old materia get bricked

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wont matter

scenic patrol
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You'll want down sync'd accessories anyhow once 5.0 releases

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So it's moot

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Even more so for dps

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If they get more than 25 vit on accessories

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Which is likely

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Ucob/UwU BiS is gonna be all downsyncd gear anyhow

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UwU can take a tier more for it to be BiS possibly

sturdy shell
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doesn't synced down gear ignore melds?

steady pebble
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yes

sturdy shell
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so we would want to keep that gear then wouldn't we?

scenic patrol
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No

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Melds mean Jackshit in front of maxed secondaries

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For example ilvl 345 weapons is 280 maxed substats

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A downsyncd weapon from 5.0 will have 280/280

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Which is more than possible with melds

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And we're not even touching accessories which we we're shown that have considerably more STR to than and not to mention that they'll have max vit due to the nature of syncing

sturdy shell
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I've heard mixed things about adjustments, one interview YoshiP said he wouldn't change things to ensure that the fight would remain the same difficulty, and another interview he said he'd make changes due to tank adjustments

scenic patrol
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Someone with down sync'd gear from another expac is much stronger than someone with that expac gear melded

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And that matters how in regards to gear?

glossy musk
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They'll be making changes if necessary

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But that has to do with the fights potencies more than anything

scenic patrol
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They won't rework syncing

glossy musk
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For example now that all tanks are perma n 20% damage mitigation, they may up the damage (doubtful, but an example)

sturdy shell
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will WAR still get more hp?

scenic patrol
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Not so sure how tank HP will be affected by tank changes

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That we don't know

glossy musk
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All tanks get extra HP and 20% mitigation

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but it doesn't say exactly how much

scenic patrol
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A bit misleading

glossy musk
scenic patrol
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Leo

glossy musk
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That being said tanks VIT scales quite a bit higher than other classes (45% higher)

scenic patrol
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You forget we lost protect

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So it's less gain than a permanent Rampart

glossy musk
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Protect's mitigation isn't 20% I don't believe

scenic patrol
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Iirc 4%

glossy musk
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Yeah so

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permanent 20% vs 4%

scenic patrol
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Need to check with the spreadsheet to have an accurate answer

glossy musk
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All good, either way

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the amount we get dwarfs prot

scenic patrol
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Anyhow if you want I'll explain how ilvl sync works so that you understand why we won't need gear from Delta for Ucob anymore

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UwU might need another tier though

stable basin
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Current non-tank accessories for UCOB and head/hands/feet for both fights have slight substat lead vs synced but the difference is so small it will mostly be worth if the spread is already perfect

scenic patrol
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I doubt they'll adjust old accessories to the increased STR

stable basin
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is the optimal usage for TCJ always Fuma > Raiton > Suiton?

scenic patrol
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Depends if it's used to prep for trick or not

stable basin
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if it's not?

scenic patrol
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Doton

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Although you should ask some actual Ninja mains

stable basin
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Doton has higher potency than suiton if fully ticked?

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Ninja mains don't exist on Crystal

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Sorry

quick verge
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yes

scenic patrol
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There's The Balance

sturdy shell
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hi

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im a ninja main lol

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but yea you'd be better asking ppl on the balance

stable basin
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I don't really get along with balance folks

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But

scenic patrol
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The crowd that can answer questions here is very mixed

stable basin
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@sturdy shell

scenic patrol
stable basin
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Don't you lose out on Raiton if you end with Doton?

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Like how does that work?

sturdy shell
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yea you do lose out on raiton

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but doton is same potency as raiton

stable basin
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I thought Ten (Fuma) > Chi (Raiton) > Jin (Suiton) always dealt highest overall

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oh I see

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So Jin Ten Chi?

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Jin (Fuma) > Ten (Katon) > Chi (Doton) ?

sturdy shell
stable basin
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OOOH NOW I SEE

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TIME TO MEMORIZE EVEN MORE MUDRA COMBOS

scenic patrol
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Will probably change once 5.0 releases with Mesui

stable basin
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I can't wait for Hyosho Ranryu

sturdy shell
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yea mesui is gonna be weird

stable basin
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Mekkya Gokkakyu looks awesome too

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What does Mesui do again?

scenic patrol
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I think you'll just default to Suiton TCJ even without prepping trick

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It consumes Suiton to give you 50 ninki

sturdy shell
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so when u have suiton, you'll just use mesui instead of trick and get....40 ninki

scenic patrol
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Oh yeah, 40 mb

sturdy shell
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i believe it's meant so that you'll use the suiton for TCJ every time

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and doton for mobs

stable basin
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but is the quicker bhavacakra better than 200 more potency per TCJ?

scenic patrol
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Depends on alignment and if you get extra casts

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Also might need it to align Bunshin with Trick

sturdy shell
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TCJ no longer consumes ninki btw

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so in ur opener you'll tcj and set up trick

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and when trick isn't up you'll meisui

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to set up for bhava during your TA window

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I think

scenic patrol
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You'll probably need opener Suiton to get enough Ninki for Bunshin

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But meh, I shouldn't talk about a job I am barely familiar with

stable basin
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They should buff TCJ so it wouldn't cancel even while moving

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The non moving debuff is too lethal

sturdy shell
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i'm glad bhava has no recast cd like hellfrog

boreal edge
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meisui will still not be better than fuma katon doton TCJ

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but the difference will be very very minimal

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difference will be around 40 potency

lyric summit
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how many doton ticks is that

boreal edge
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i think all

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doton tick is 45 pot

scenic patrol
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does it take into account the removal of dripping blades?

boreal edge
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and latest change to ground effects now let em do extra tick if they are at multiple of 3s duration

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they changed that long ago in SB

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they removed dripping blades trait from doton and bhava

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and buffed their potency abit

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they are still better

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but not as broken level as before

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now new meisui will prolly kill most optimization in ninja

lyric summit
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that's one not all

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so meisui is a 40 pot loss of you get all doton ticks

boreal edge
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yes

lyric summit
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but 5 and more gain if you lose one or more

boreal edge
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thats assuming

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you dont use TCJ under TA

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which make fuma raiton suiton better than fuma katon doton

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since doton doesnt benefit fully from TA

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once TA drop

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it tick normally

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at least that bit is interesting

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compared to some crazy heads think using meisui on cd is always a gain

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like use suiton to get 40 ninki instead of say raiton

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350 vs 400 pot

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let alone raiton is 2 step mudra compared to suiton 3 step

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so less clipping too

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i was like wtf

glossy musk
jolly sluice
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I'm gonna miss my high IQ aero III rotations

torn kindle
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If only Dia was an AoE DoT 😢

magic sapphire
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Anyone know any good combos for lvl 60 mch to use in combat?

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And for blm

torn kindle
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!faq blmguide

storm frostBOT
torn kindle
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level 60 black mage rotation is basically level 70 Black Mage rotation but without triplecast and foul

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as for Machinist, don't think I can help there

quick verge
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level 60 mch is level 70 mch without the heat stuff

jolly sluice
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well except the heat gauge which you have no control over hahadog

glossy musk
stable basin
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Hoping that extends to design as well as difficulty

inland ore
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Where is that from?

inland ore
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Thank you, Rika.

blazing pelican
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Yeah the looping was kinda silly, and really noticeable in longer fights. Every 4th floor fight in SB looped at the half way point or later on.

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You had to do more Grand Crosses after GCO, Forsaken 3 and 4 were identical, and Hello World 2 is just the bonus round of Hello World.

scenic patrol
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Fomega after Archive All is a loop

quick verge
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For crafters and gatherers, actions such as Byregot that were absolutely quintessential, will now be implemented as base for all classes, so you don't have to level all of them just to be able to level up.

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okay alright

unreal flax
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HAHAHA THANKS YOSHI <3

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!whocrafters @unreal flax

storm frostBOT
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Crafters for <Gormeus Rowntree>

Alchemist

70

Armorer

70

Blacksmith

70

Carpenter

70

Culinarian

70

Goldsmith

70

Leatherworker

70

Weaver

70

quick verge
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might as well level them all to 80

unreal flax
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Right back to the Ixal I go!

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(shh)

rigid iris
thorn bear
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looping isn't necessarily bad at some point, but final omega was just lazy

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like it was a literal repeat of what u just did after hello world 2

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at least after forsaken 3 it wasn't the same order of events between F2 and F3

livid nymph
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Whats with the ppl thinking you'll set up TA with tcj in your openner

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And you wont mesui for Bhava

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you'll mesui for bunshin

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always.

solemn crow
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For rath ex second phase, is damage capped?

livid nymph
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What do you mean?

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You can kill him ,if your dmg is high enough, without dropping him 3 times tho. twice is enough

dull radish
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Though to note, the guage thing or whatever to get him down, depends on hit count and not damage. The actual damage only matters when he's actually down

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After that, damage isn't capped or anything, just burn and try to kill him before he goes back up again yeah

earnest badger
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Anyone have an in depth explanation on how the client server GCDs/oGCD timings work? Or a link to this info? Like are animation locks tracked on client side or server then sent bk to client? Stuff like that

boreal edge
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@livid nymph no u wont always mesui for bunshin

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almost every TCJ will net you a suiton

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unless u have less than 20 secs left on TA to be ready you will always meisui at almost every TCJ

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only time TCJ doton is gain when you can guarantee it will do all the ticks on boss

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missing 1 single tick

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is enough to make TCJ suiton + meisui better option with 5 potency gain

earnest badger
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is the tooltip for TCJ correct in that it still DOUBLES ninjustsu?? if so I 'm not seeing why you'd ever end with suiton outside of trick even with mesui??

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nvm raiton go buffed I was about to say this not adding up....

earnest badger
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Who has a ninja opener rotation for me to compare to mine?

lyric summit
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!faq ninguide

storm frostBOT
earnest badger
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This for shb?

lyric summit
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oh, no

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balance is probably a better place to ask

earnest badger
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My bad I meant opner for 5.0 to compare to my theorycraft

steady pebble
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we're not going to have anything shb related until probably sometime after launch

earnest badger
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Aight

steady pebble
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when the guidemakers have updated their stuff

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so yeah balance is better place to ask at this time

boreal edge
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@earnest badger did u read what i typed above your post?

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because thats why you will suiton instead of doton TCJ assuming TA is on cd

earnest badger
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I read it then said what said forgetting that raiton got buffed along with suiton nerf.

earnest badger
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@boreal edge doton ticks 8 times right? Or is it like collective unconsciousness and starts off with a free tick. Not on game so can't check

boreal edge
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it start with free tick

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post changes in 4.4?

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or was it 4.3

boreal edge
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@earnest badger

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so yeah it tick 8 times now

stable basin
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What's relative difficulty of savage been? Gordias>Second coil savage>Midas>Coils>Creator>Alpha>Sigma>Delta or am I off base there

boreal edge
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i doubt coil was harder than creator

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its same to say coil was

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around sigma difficuty

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gordias mechanically wasnt hard

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brutal dps checks were the issue

torn kindle
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Yeah Gordias was a gear gate and A3S had mechanic issues with ping

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with tethers and passing on debuffs

stable basin
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Creator fairly close to Alphascape difficulty tho right?

ocean forge
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5 players wipe Susano EX clear
none of them are first timer

paper solstice
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for seiryuu ying yang mechanic, I notice that when the symbol disappear and you are already outside it range you can just walk into melee range and not get damage, does the game register it late or something?

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I feel like the game already took a screenshot of where you are during the cast and use that to calculate it hitting instead of after the cast

stable basin
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Pretty much how it works

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People refer to it as snapshotting

scenic patrol
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Welcome to ffxiv snapshotting and server ticks

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You either abuse them or get abused

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It's a two way street

stable basin
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Most "server tick" complaints you see are actually about snapshotting, which tends to be fairly consistent for a given mechanic, but varies wildly between mechanics

scenic patrol
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Some mechanics don't have the same snapshotting feel to them like others

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Hot tail being a major one

paper solstice
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so for seiryuu mech when he does ying yang --> dragon, do I still need to go to melee range after the cast is done or can I stay at range?

scenic patrol
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You need to go into his range to not get hit if that's what you mean

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But some jobs in certain scenarios would rather choose to eat the damage and not move/break melee range

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You can also do the mech without losing melee GCDs

paper solstice
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i'm using blm so on that fight I try to move as little as possible

scenic patrol
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Just don't be in Africa and be smart about how you use your shield

ocean forge
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the melee range of the ying yang is just outside of the dragon's claw

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while the safe zone of the dragon is slightly outside of the yin yang pattern

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@paper solstice i hope that helps minimizing your BLM's movement

boreal edge
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alpha is closest to creator

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@paper solstice for seiryu aoe pop not after ying yang icon disappear but when u see boss rise up

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if u see boss rise up

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immediately move out

terse echo
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I guess this is endgame, but any one on any world in Aether actively tracking/waiting for the Foxy Fate?

boreal edge
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Gordias savage wasnt hard just had harsh dps check and some annoying stuff like tornado tethers in A3S otherwise mechanically wasnt hard
took me 1 week to learn A4S mechs and 3 weeks to beat it

heavy mist
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git gud or get gear

livid nymph
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buy boost

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ez

rustic viper
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Hard DPS checks during the period of the game where rotations were the least forgiving of all the history.

boreal edge
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though i miss faust senpai

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he actually told ppl

ocean forge
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I am told that A4S has gear check

boreal edge
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go to striking dummies

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it was gear check

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mortal revolution was impossible to survive at early i180 days

torn kindle
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It also had extremely unforgiving mechanics that 99% of groups cheesed

boreal edge
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11k hp and aoe was 16k

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ppl cheesed cause

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u still did more dps

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even if you fuck it up

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ppl wouldnt cheese it if not for harsh dps check

ocean forge
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The cheese strat, iirc, involves cheating the server tick to explore 2 pentagram

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Do anyone ever did the mechanics legit?

boreal edge
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elysuim did

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they didnt fully do it too

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they cheesed it at last parts

ocean forge
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They need their World First

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Heh

boreal edge
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but they did it legit at least once

ocean forge
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I need to go and watch these savage guide and perhaps learn from the FFXIV on mechanics design

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I am told that Neo Exdeath is harder than God Kefka and Omega

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Why is that?

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Any particular mechanics are giving people trouble?

boreal edge
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who is saying neo is harder?

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cause that guy is speaking from his butt

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i wont lie if i said

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O3S is harder than neo exdeath

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neo exdeath has 1 real mechanic

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which is grand cross omega and u can cheese that pretty easily

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with healer LB3

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otherwise neo exdeath is boring fight

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and half the fight boss doing nothing

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and doesnt auto on top of that

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almagest might be hardest hitting aoe we got in a savage fight ever tho

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27k initial hit + 15 secs of 17k dot ticks

heavy mist
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also a lot of aggro stuff which is neat

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much resets

quick verge
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cover

ocean forge
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Jog my memory again, which fight is o3s?

torn kindle
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Halicarnassus

ocean forge
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Ahhhh

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Frog lady

brave bobcat
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Forced march

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people didnt know what signs meant

unreal flax
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I LOVE O3S.

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That was a good fight.

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Neo was fun as MNK. O7S and O8S are better though. But fuck misdirection.

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Thin ice and misdirection and anything that flings you into the air.

tired ledge
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Is this where I ask about Glams?

paper solstice
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I have finally master blm, although I feel like i master the specific content than actually mastering blm

ocean forge
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close enough, Slime

livid nymph
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Thats how it always goes Mechanics > Rotations

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otherway around would be dumb ded

minor sparrow
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Can't do your rotations If you killed not just yourself, but half the party for ignoring mechanics ^

unreal flax
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Just do Manawall. It's as good as Hallowed (for a portion of the damage, anyway)

chilly willow
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So what do you guys think about the tank changes in SHB? In a perfect setting, war was preferred over drk and pld as MT. Do you think this will still be the case?

ocean forge
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that's a very very indepth question

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and we aren't well equipped to answer it yet because we don't have the finalized numbers

chilly willow
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Thought so

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Noone can really tell for sure before actually seeing it in action.

ocean forge
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i can say this thought.... WAR play style is actually changed more than you catch onto

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your Infuriate will give you buff to cast a powered up form of FC and Decimate, which means that to optimize it, you probably want to Infuriate outside your IR window

heavy mist
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It just depends on how much threat tank stances gives

ocean forge
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maybe

heavy mist
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For pulling tank

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That's what I'm curious about

ocean forge
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hmmmm... just by half-educated guessing, best pulling tank could be: WAR/GNB > PLD/DRK

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really really half guessing

chilly willow
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since all tanks have tank stance without penalties now i guess emnity will be the least of their problems.

heavy mist
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Well yes there's a best but does it matter if say the tank stances and shield lob gave like 50k enmity or something

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And allowed u to stay ahead regardless

ocean forge
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GNB I rank before PLD and DRK because GNB seems to be able to front load a lot of stuff right away

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another way to see this is

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when it comes to picking the pulling tank

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is to work out who are the better off-tank

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so... the less worthwhile off tank becomes the de-facto main tank

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¯_(ツ)_/¯

heavy mist
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I'm going in on the war pld meta

chilly willow
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that should still be pld right cuz of the many utility skills

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guess its safe to assume that pld will stay ot and the drk should look whether the other tank is pld or war

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and war mt by default

heavy mist
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Anyways the tank way is just seeing both tanks as either pulling tank or not pulling tank

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Since in a perfect tank world u both share the responsibility

quick verge
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yeah it'll just be based on pulling aggro

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it's expected war will pull again since IR still exists

heavy mist
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As I said it depends on how much aggro tank stances gives

quick verge
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6 aggro

heavy mist
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And if it completely negates it

quick verge
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just 6

heavy mist
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Plz

prisma wasp
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Should I prioritize using thundercloud procs (390 potency on initial damage) over Fire 4?(BLM)

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Also don't know if this was the right place to ask. Otherwise feel free to redirect me.

dull radish
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no, the proper way to handle thundercloud proc is to hold it until the DoT is falling off of the boss, or the proc is about to expire. Never let a proc go unspent (if the proc overwrites it's fine), but don't use it too prematurely

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while the TC proc is pretty good damage, it also takes up a GCD that could be spent on F4. All things considered, you're looking to get higher thunder uptime while minimizing hardcasts of T3, which leads to the above suggested usage for TC procs

prisma wasp
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OOooh I completely forgot fire 4 get bonus damage from having Astral fire 3.

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I was thinking, why would I not spam thundercloud procs since it does more damage than fire 4? xD

scenic patrol
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I don't think there's any reason to have Warrior pull aside from CD reasons

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so pulling tank will be based on the fight

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and not comp

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especially if my suspicions in regards to tank stance are correct in the sense that aggro will be 100% braindead

lyric summit
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did they say they're equalizing aggro generation

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or do the new tank stances just give that much

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that it literally doesn't matter

scenic patrol
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just look at this

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Warrior hits Tomahawk and aggro is literally a none issue

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you just can't see a none tank aggro at all

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so I very much doubt burst aggro or anything will matter

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just who has better CDs for the first buster

lyric summit
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powerful

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maybe I'll finally man up and try proper endgame tanking then poggies

scenic patrol
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tanking ain't too hard

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I can always drag you through tanking Fomega to make a man out of you

lyric summit
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I'm too lazy to learn any more HW fuckery

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4 dps options are too much already

scenic patrol
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tank HW is braindead

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it's literally 2 options

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Blue or Defamation

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heck rot timing for HW2 is the last stack going off on the tank

thorn bear
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endgame tanking hasn't had aggro be a thing for like

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the whole expansion

blazing tinsel
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Is it worth to level SCH before SBr comes out? I don't what to make of it with all the controversy around it.

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I'm at lvl 43 and I'm enjoying it as it is but it seems its getting heavily reworked..

cold ember
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well levelling all classes to 70

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will give u titles

thorn bear
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all jobs are getting heavily reworked

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sch at 45 isn't even the same at 70 as it is rn

stable basin
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Friends got rank 1 execution ucob because someone dc'd at the end of adds and didn't die to teraflare haha

pastel cobalt
quick verge
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amazing

inland ore
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I remember us getting rank 1 execution in uwu awhile back. Not sure if we still have it.

nocturne atlas
#

How quickly does a typical FC prog a raid tier? Not like.. world-first speed, but trying to get a sense of how long the inevitable content drought is these days

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A friend of mine assumes a 1x/week raiding schedule is enough, but I'm not sure how viable that really is

scenic patrol
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Dunno

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Can be a week

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Can be 3 months

nocturne atlas
#

Gotcha, gotcha. I've been playing since ARR but never really done progression and want to for ShB -- just trying to get a feel for it.

scenic patrol
#

Also raiding FCs aren't really a thing

#

At best its a static within the FC

#

Or multiple of them

#

Most statics are spread around the servers

nocturne atlas
#

That's fair

boreal edge
#

there are raid fcs still

#

there are some that force you to transfer and enlist to their FC to join em but they are rare yes

stable basin
#

Will drg be part of the static still in 5.0 ? I’m debating if I want to main drg or sam

unreal flax
#

DRG will still be the best melee

stable basin
#

Nice

sour tulip
#

we in the endgame now

scenic patrol
#

What are you basing that on Brit?

thorn bear
#

you have like a whole ass month ot decide what job u wanna play

scenic patrol
#

Enough time to level and gear up all melees anyhow

stable basin
#

Looks like he just typo'd NIN

scenic patrol
#

Yeah I think Ninja has the highest chance of being the best melee

#

And no second melee

#

Instead another Caster or ranged

#

Heck double Caster in prog is gonna be really good

stable basin
#

Nin actually might remain in the static ... nin . Dnc. Smn brd

#

😂my guess

scenic patrol
#

You'll want two rez casters for prog

stable basin
#

Rdm

#

And smn dnc nin

scenic patrol
#

Yeah

#

Probably PLD + DRK/WAR

stable basin
#

I’ll start lvling my no.

#

Now

scenic patrol
#

And WHM + SCH for healers

#

That's my educated guess

#

And that's purely prog meta

#

Not actual dps meta

stable basin
#

For tank pld and drk look about right

#

Drk tbn for days

scenic patrol
#

Warrior has its benefits as well

#

But PLD is a none Brainer

stable basin
#

Yeah war is nice too

#

I want to test out gun

scenic patrol
#

Anyone that doesn't take PLD into prog is retarded if he aims for week 1

quick verge
#

LOL

stable basin
#

Lmaooo pld is just op tank

#

With sheltron update

scenic patrol
#

Not even that

#

Purely because PLD has Clemency

stable basin
#

Yeah it’s nice

scenic patrol
#

PLD is the only prog tank left I feel

stable basin
#

Mabey gun

scenic patrol
#

Warrior can't sacrifice DPS for safety/healing

quick verge
#

requiescat clemency

stable basin
#

But haven’t test it

scenic patrol
#

Gunbreaker maybe for tier enders

stable basin
#

Intervention too

scenic patrol
#

Instead of DRK

stable basin
#

I use on my healers

#

To give them extra protection

scenic patrol
#

GNB has some very high value on dual busters

stable basin
#

Yeah it is does

scenic patrol
#

With how HoS works

stable basin
#

It has a healing over time too

scenic patrol
#

I dunno, Warrior has Equilibrium so I don't see a reason to count that in

stable basin
#

And seems faster then the other tanks

scenic patrol
#

Equilibrium can also crit the whole heal

stable basin
#

The healing over time can be in you or ally

scenic patrol
#

Which can be insanely clutch

stable basin
#

I mean

#

Yeah I love my war

#

Drk to

scenic patrol
#

DRK has TBN spam for safety aye

stable basin
#

Yeah it does

#

Big mobs it helps and tank busters

#

Melee I think I’ll try out nin . I play sam mnk and drg right now

scenic patrol
#

Ninja looks really well designed

#

In its ShB iteration

#

But overall best dps design is definitely BLM

#

If the word perfect was an FFXIV job it would be Shadowbringers BLM

stable basin
#

I never played blm 😂

#

In endgame

#

Just lvled it up

scenic patrol
#

I haven't finished leveling it yet, but it's a job I am very fond of

#

I just don't play this game a lot in general until the expac

stable basin
#

Nice !!

#

I can see drg being used for battle litany

#

But that’s about it

#

@scenic patrol I wanna lvl nin but I don’t have time too because it’s lvl 22 . So out of drg mnk and sam which one should I start with first in shb

scenic patrol
#

I think DRG and SAM are the safe bets, at least play style wise

#

Can't know balance

stable basin
#

True I’ve heard sam will be a powerhouse

scenic patrol
#

Not so sure about that chief

#

SAM has the issue that it's not a burst job

#

And as such it's very weak against downtime

#

Compared to its counterparts

stable basin
#

That’s true was leaning more to drg

boreal edge
#

i might raid as ninja

#

in ShB

#

since it looks soo good now

ocean forge
#

Tank: DRK > PLD/GNB >>> WAR

Healer: AST > SCH > WHM

Melee: SAM / DRG > NIN >> MNK

Mage: SMN > BLM > RDM

Ranged: DNC > MCH > BRD

that's my current... desire to play these jobs

stable basin
#

Prolly feeling DRK>GNB>WAR but we'll see how things end up

#

Also wouldn't be surprised if I had to flex to WAR for week 1 stuff

#

Think my cotank is PLD with possible GNB flex

ocean forge
#

with just 2 tank slots for savage/ex

#

any 2 tank flex will always be enough

scenic patrol
#

Gonna skip DRK tbh

#

WAR>GNB is how I am gonna roll

#

And then dps specs

#

And healers

ocean forge
#

different strokes for different folks

#

i am least interested in WAR amongst the tanks

stable basin
#

Feel like there's not a lot of objective reason to look into DRK

scenic patrol
#

I really don't like the DRK rework

stable basin
#

I'd prolly be feeling GNB preference if I disregarded attachment/aesthetics for DRK

scenic patrol
#

I like DRK aesthetics the best out of the tanks

#

And then GNB

#

But man, it just looks ass to play

stable basin
#

ShB DRK looks pretty boring if you don't have trick and just haha if you do

scenic patrol
#

It looks hella scuffed if you have trick

#

I'll legit prefer not to play with a Ninja to avoid its trick gameplay

#

Because it looks cancerous as fuck

paper solstice
#

dnc is in a weird spot

#

is dnc dps dependent on his/her partner?

scenic patrol
#

Probably, so tethering a grey parsing Ninja won't bring you much good

paper solstice
#

ps4 won't know

#

but it can still be a fun class to play

scenic patrol
#

You'll probably feel the missing button presses

#

Since your gauge depends on the partner

paper solstice
#

sam level 80 skill is underwhelming

scenic patrol
#

The double Midare?

paper solstice
#

no the meditation skill

scenic patrol
#

Oh yeah

#

That shit looks bad

#

Double Midare brings SAM some CD based burst so it's less bad in fights with downtime

#

So I am a fan of that

paper solstice
#

what's the true potency for blm f4 at max af stack? surely it's not 300 right?

unreal flax
#

Back during HW, it was like 850 or something silly

paper solstice
#

850 paissaowo

unreal flax
#

I don't remember where the Balance people put it when they mathed it out, but it was seriously stupid

scenic patrol
#

Just remember that Caster potencies and Phys potencies aren't directly comparable

#

Also Balance people lul, just ask Rika

#

Rika's here anyhow

paper solstice
#

where's the master when I need him

#

reason I was asking is I was watching a video with seiryuu ex, and dragon nastrond was doing 16k dmg and my f4 was doing 17 k, I was thinking how come their ultimate does less damage than my regular spells

scenic patrol
#

BLM has a very big multiplier on AF together with Enochian

unborn sorrel
#

14 days until expansion drops and Healers are officially MIA

quick verge
#

x to doubt

unborn sorrel
#

they are all just gonna move to tanking for new classes, and class balance... and fun gameplay... and constant polishing

dull radish
#

@paper solstice as mentioned, there's a bit of danger in comparing potencies across jobs, they're quite different. Even if you have the same potencies after taking both buffs and traits into consideration, try to get similar stats on gear, potencies won't really translate across for a proper comparison.

For a BLM potency perspective, it depends on what all you want to take into consideration. Enochian, astral fire, magick and mend, job mod, etc. Though I can get your question a bit--why is F4, the most common spell for BLM, hitting harder than a DRG move with a lot of buildup. Well, F4 cast is longer than GCD, while DRG stays on GCD, has autos (that go out more often and hit a good deal harder, if you want to factor in BLM autos too), damaging oGCD, more self-buffs.

On another note, you mention your F4 was doing 17k. My average cast F4s in raid, from grabbing a few quick logs, end up around 25-30k, sometimes up to 55k+ with buffs. Gear, buffs, comp can all make a pretty notable difference

austere pasture
#

Any thoughts on the new DRK? Been thinking of picking up tanking and drk in shadowbringers, but havent seen much said about the class after changes. I guess we wont know anything for sure until after its out.

quick verge
#

it's a shitty warrior now

austere pasture
#

Well that doesn't sound promising XD

stable basin
#

So I was looking at the melee dps a bit further. And looks like mnk and drg are at a fight now . With piercing debuff gone it comes down to what buffs are offered ... drg battle litany and dragon sight vs mnk brotherhood and matra

#

@scenic patrol

#

@dull radish

quick verge
#

drg raid utility is better than mnk raid utility

#

pdps is unknown

#

for the two

stable basin
#

Yeah that is true !

#

@quick verge

#

It’s hard to say how they will be right now . But would drg loose its spot

quick verge
#

this is common knowledge

#

don't ping me

stable basin
#

I meant to ask would drg loose it’s spot

dull radish
#

hard to say

#

it's not on certain lock like it has been since forever

#

it'll still likely be a very solid choice even if not meta anymore but

#

we won't really know until release and do some testing and whatever else

stable basin
#

Nice !!

#

Yeah trying to figure out which melee I want to main or lvl first

dull radish
#

stuff's generally pretty balanced so you can get by playing pretty much whatever you'd like, everything's gonna be plenty fine and viable enough

stable basin
#

Nice I’ll stay drg then

#

I have sam mnk drg to 70

thorn bear
#

its not like the old spooky days of a realm reborn where people whisper tellings of jobs being outright useless and a burden to bring even to normal runs

unreal flax
#

Level all the melees and get stuck only being able to play melee like me

rotund hill
#

About to farm Wreath of Snakes extreme if anyone wants in

tepid rover
#

anyone wanna spam dungeons (leveling machinist currently level 65 on aether)

errant kayak
#

Is it safe to move to rear and trick during post-predation or am I playing with fire mooglethink

stable basin
#

When exactly do you get Trick 🤔

#

After the landslides?

#

I think there's some time to nip back there but you should be able to just true north it

#

You can definitely hit the booty in the opener and at the suppression push

lyric summit
#

there's ifrit baits after predation so just don't go too far from the center

boreal edge
#

might just true north that part

rugged minnow
#

hey

#

any veteran has a minute to answer a new player's question about endgame?

scenic patrol
#

Just ask, no need to dance around the question

rugged minnow
#

alright

#

i want to play warrior as dps

#

i know that's not possible cuz warriors are tanks in this game

#

what is the closest thing to warrior ?

scenic patrol
#

So you want to play a DPS job with similar aesthetics or mechanics?

#

Closest thing I can think of is BLM but it's a Caster and not a melee

#

I dunno, closest thing is PLD tbh

#

But it's also a tank

rugged minnow
#

blm because it's slow but hard hitting?

#

blm is blackmage im assuming

scenic patrol
#

Yeah, big emphasis on GCDs

rugged minnow
#

so unfortunately the general answer is not really

scenic patrol
#

Pretty much

rugged minnow
#

that sucks

scenic patrol
#

Tanking ain't too hard though

#

Just need to take a Plunge in

rugged minnow
#

i dont think it's hard from what i saw

#

and it seems to be getting almost braindead easy in shadowbringers

#

but that's not exactly a good thing i believe

#

and it's the main reason i want to stay away from tanking in this game

scenic patrol
#

Casual thanking was always braindead tbh

#

And tanking in savage purely gonna depend on fight design

#

You'll still have the core of tanking in ShB

rugged minnow
#

shb?

#

shadowbringers?

scenic patrol
#

Mitigation and positioning

#

Yeah

#

Shadowbringers

#

Enmity management wasn't really a thing in SB from experience

rugged minnow
#

so it is true then that basically tanking in shadowbringers

#

gonna be wait till X is about to happen and mitigate it with a cooldown

#

rinse and repeat

#

that sounds awful to me

#

but maybe it's not as bad as i think

scenic patrol
#

That's the same with SB tanking, but proper tanking is about utilizing your CDs a bit better here and there

#

Like for example swap busters you'll pre cast the CDs so they expire just after the buster hits you

#

So they take autos with em

rugged minnow
#

i see

#

alright

#

well then last thing i promise ;D

#

is there a melee version of BLM :D

scenic patrol
#

I don't mind

#

SAM is the closest but it's about managing 2 resources with a lot of weaving

#

But SAM has issues that make it a not very good job for the top end of players

supple sail
#

Tank stance and aggro combo as it currently exists is just a mechanic that punishes the tank for PuGs not using their aggro skills happycarby

scenic patrol
#

that may be subject to change

thorn bear
#

sam is close in that it's a selfish dps but it doesn't play similar lel

rugged minnow
#

oh

#

what is a selfish dps

scenic patrol
#

Its close to current DRK in design

rugged minnow
#

aren't all dps selfish? :D

thorn bear
#

no

scenic patrol
#

SAM and BLM have no raid buffs or unique utility

#

They purely bring dps

#

And nothing more

rugged minnow
#

do they bring more dps than the rest then?

scenic patrol
#

Yes

#

BLM is the top Caster currently

#

By all margins

#

But SAM is the bottom melee

#

And I mean raid DPS wise

rugged minnow
#

wow

#

so no utility and also worst dps?

#

is that by design?

scenic patrol
#

Dunno

#

It's almost top DPS of melees

#

But worst melee overall

#

DRG is the current God of melees

#

Pretty much a perma lock

thorn bear
#

keep in mind

#

this will all change in shb

scenic patrol
#

Probably won't be in ShB

thorn bear
#

Samurai is the worst in that it brings nothing other than a larger number than other dps

scenic patrol
#

SAM also has another issue, it's a sustained dps job

#

Where burst is always better

thorn bear
#

but its a perfectly fine job for like 99% of the playerbase B)

scenic patrol
#

Ye

rugged minnow
#

no one truly knows what'll happen in shadowbringers tho right?

scenic patrol
#

We have educated guesses

thorn bear
#

no one will truly know until we get in

#

👀

rugged minnow
#

i got a more interesting question then

scenic patrol
#

And SAM is still a sustained dps job, so I don't see it being taken for prog because high downtime fights fuck it over hard

rugged minnow
#

what classes's dps are affected the most by player skill

quick verge
#

yes

thorn bear
#

I'm tryna think of the job that isn't affected by player skill

#

lol

#

Warrior REALOMEGALUL

#

getting outskilled by someone killing at a better time than you

quick verge
#

your dps will suffer on every job greatly if you aren't good at the game

scenic patrol
#

Gonna be less of a meme in ShB at least

rugged minnow
#

i feel like this is an inside joke of sorts that i dont get

scenic patrol
#

Warrior is a pretty simple job that is easy to execute

#

And it's very very burst oriented

#

So if the boss dies before your burst phase

thorn bear
#

Like the example I can give is me playing summoner which does pretty high personal dps, and then I was in a savage fight yesterday and there was a ninja fighting me for top dps, and ninja has low personal dps compared to summoner

rugged minnow
#

oh

#

ninja huh

thorn bear
#

he was sick at ninja so he was doing high dps

rugged minnow
#

is that the answer?

#

ninja is the most affected by skill class?

thorn bear
#

all jobs increase in dps based on your skill

#

lol

rugged minnow
#

of course

#

but some are affected more than others

#

like warrior is the llowest

#

what's the highest

thorn bear
#

warrior is an outlier

#

its affected the most by things outside of your control in a way other jobs aren't

scenic patrol
#

Eh, all jobs are affected by kill time

#

Warrior is just the worst

#

MCH is the second worst in that regard

#

Comp issues on the other hand

#

MCH suffers the most

thorn bear
#

highest doesn't really apply to this tho like being better at the game will just get you better dps period

rugged minnow
#

where does bard lie in that?

#

being affected by things that aren't your own skill

scenic patrol
#

Pretty much not having DRG and SCH in the party

#

But that is gonna change in ShB

#

So it's not really relevant

rugged minnow
#

which is harder blackmage or summoner?

scenic patrol
#

Rotation wise SMN

#

Black mage is overall harder though

rugged minnow
#

ok here's my impression of things after reading on blm

#

very simple rotation

#

very difficult to execute

#

cuz u need fight knowledge to be able to know when to cast

supple sail
#

!faq meta

scenic patrol
#

Pretty much

dull radish
#

mmm somewhat, it's a bit different. Moreso you can always cast, it's about finding out how to do so

supple sail
#

there is always more optimisation possible 👀

dull radish
#

and you can do well for that even before having any fight knowledge, with enough overall experience

rugged minnow
#

summoner is the dot version of blm who has more mobility/instant cast and more aoe

#

but less overall dps

scenic patrol
#

Not exactly

supple sail
#

Summoner doesn't have much in common with BLM playstyle-wise.

#

Calling it any kind of "version of BLM" is probably not a helpful way to look at it.

rugged minnow
#

oh my bad

scenic patrol
#

SMN is a 60 based Caster that happens to have dots

rugged minnow
#

i should've said caster

scenic patrol
#

Is how I would put it

#

Well, more appropriate to call it 2 min based I guess

rugged minnow
#

2min because of a cooldown?

#

bahamut?

supple sail
#

Long ramp-ups to big burst window.

scenic patrol
#

Overall rotation is 2 mins between burst phases

#

But it's a burst phase every minute

rugged minnow
#

alright got it

#

there's also bard and machinist

#

which i honestly dont know how to diffrentiate them

supple sail
#

neither are casters.

scenic patrol
#

I have no idea how MCH is gonna work in Shadowbringers

supple sail
#

Bard is reactive, lots of procs, lots of apm, lots of buttons.

scenic patrol
#

So that's hard to answer

rugged minnow
#

oh ya

#

it's getting a rework, right?

supple sail
#

MCH in Shadowbringers is shaping up to be more of a straightforward burst class.

rugged minnow
#

makes sense actually, it sounded like the least "clean" class from what i read

quick verge
#

mch in shb appears to be a high apm job

rugged minnow
#

machinist sounds like it's gonna be a ranged dps version of current summoner

#

in shadowbringers

supple sail
#

uhhh

#

in extremely loose terms

rugged minnow
#

building up to a burst window

supple sail
#

I guess

rugged minnow
#

with that new mech

#

ya i guess sry :D

#

i only played like 2 weeks of this game and it was back in heavensward

supple sail
#

the mech is cool and stuff

#

but it seems like it's really still about overheat and wildfire

rugged minnow
#

alright next up is ninja

#

and he seems like the class with the most utility but least dps

#

and a ton of off gcd that doesn't actually do damage but makes u do damage later

#

does that sound accurate

supple sail
#

uh

#

the sort of signature mechanic, in terms of actually playing the job, is ninjutsu, which involves pressing three buttons in different combinations to create different attacks.

scenic patrol
#

Ninja is a burst based melee that has 60/90 timers

#

Is how I would put it

#

Oh and 120 now I guess with Bunshin

supple sail
#

in terms of what it does for the party, trick attack increases damage taken by the enemy by 10% for ten seconds, with a 60s cd

#

so that's sort of a big part of its perceived identity.

rugged minnow
#

what about red mage then?

#

i dont know how to classify it at all

#

seems like it has everything but nothing at the same time

scenic patrol
#

It's a simple on the surface burst based job

supple sail
#

simple, mobile caster with a burst window with a slightly variable timer depending on procs.

scenic patrol
#

That is based on managing procs

rugged minnow
#

is it the easiest dps?

scenic patrol
#

It has a lot of depth

rugged minnow
#

it seems like it a bit

scenic patrol
#

Not exactly

#

Easy to be decent at

#

Hard to excell

rugged minnow
#

oh

#

like

#

low skill floor but high skill ceiling

scenic patrol
#

Ye

supple sail
#

easy to play braindeadly 😄

rugged minnow
#

that sounds like good game design for real

supple sail
#

I mean, broadly speaking

#

"low skill floor but high skill ceiling" is the entire dps role

#

and really the entire game.

rugged minnow
#

oh

#

u know what

#

i donno if this is a taboo subject

#

but this is probably the main reason ffxiv is taking in all the wow refugees

#

perfect design philosophy imo

#

who has the highest ceiling ?

#

for all roles?

scenic patrol
#

Healers

#

100%

supple sail
#

somewhat subjective

scenic patrol
#

Doing well on a healer is honestly the hardest role, even if the dps rotation itself is braindead

#

Requires a lot of planning and a good party

#

To execute a good healer parse

quick verge
#

yeah

#

pretty much what he said

rugged minnow
#

makes sense

#

i think healers are always in that spot in mmos

#

which healer has the highest ceiling?

#

at least for now cuz i know hard to know in sb

scenic patrol
#

Well, SCH got dumbed down massively and there's no real trade off for using healing 0GCDs compared to before

quick verge
#

id say sch because the game likes fucking over shield healers

scenic patrol
#

Now each Aetherflow stack used on healing is 150 potency lost

rugged minnow
#

alright last question for real this time 1 billion dollars

#

highest ceiling for dps and tanks?

supple sail
#

big subjective

rugged minnow
#

i guess but there must be some names that are thrown around more often than others

quick verge
#

tanks are pretty evenly split in optimization complexity imo

#

for dps it depends on the fight

#

and how hard it makes playing the game

rugged minnow
#

is bard among the highest?

scenic patrol
#

Optimization in tanking is about working with your co tank

pastel cobalt
#

Bard is probably up there in terms of apm and quick decision making. But another job like Monk or maybe SMN might be harder in terms of planning out a fight to deal with downtime and such.

steep iris
#

i mean it takes almost nothing to get a good healer parse tho

#

cause a lot of people don't bother

errant kayak
#

from last night, but true north usually isn't up post-predation

#

i end up popping it in ultima opener because homing lasers causes ultima to twirl around

#

2think that being said, i'm just scared in general to go for trick during ultima in general just because of mechanics unless tn is up

stable basin
#

It's safer to fish for a booty hit in the opener than later

tall talon
#

Not sure if it's an endgame question but does anyone have a good PS4 hotbar setup for Paladin?

boreal edge
#

@tall talon pld has 33 usable buttons

#

so you will always end up with 1 button in 3rd hotbar regardless

#

ofc that can change in ShB

#

with removal of tempered will and aggro buttons

stable basin
#

I’m stuck between maining nin or drg on shb

#

I like both

#

I have both

#

But idk

quick verge
#

play both

ocean forge
#

i have all of them at lvl 70....

viral night
#

oh late game has it's own channel

#

so late game only has full party content or what

#

I prefer light parties myself tbh

high ether
#

expert dungeons and the deep dungeons are 4-man

#

trials and the harder end-game raids are 8-man

#

the easier end-game raids are 24-man

viral night
#

hmm alright then

ocean forge
#

Even the alliance raids are actually 3 parties of 8 players

viral night
#

yeah I know that but still

high ether
#

players have been asking for more hard 4-man content for a while, and Yoshi-P has repeatedly said they're aware there is demand for it and are looking into it

#

the higher floors of the Deep Dungeons are very hard

#

and Rathalos (Extreme) is a 4-player duty

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those two are probably the hardest 4-man content in the game

lyric summit
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I never cleared rathalos POGGERING

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hardest duty confirmed

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granted, I only tried for like 30 minutes with two bad blms

high ether
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meta for Rathex is 3 tanks 1 healer

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and get players who don't need AoE markers

mild mist
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3 tanks in rath is a waste of time

high ether
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given that most people in this game can't even dodge when there are AoE markers

lyric summit
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I gave up cause I hated the design of the dash he does

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it's supposed to be like a mhw telegraph

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not a fan

high ether
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yes

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Rathalos has almost no markers, just telegraphs

mild mist
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After you do the fight 50 times it gets rather obvious what he's about to do.. though you really have to be almost moving beforehand

high ether
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unfortunately it gets a bit difficult with this game's server pings

mild mist
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nah, not really, I play on us from EU with no problems

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rath just is an example of extremely fast charges, and most of his attacks require very fast sideways strafing

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I've had more "How did that not hit me" than "that should not have hit me" with rath :l

high ether
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that's part of the problem, I never know how far I can push it because it doesn't seem to be very consistent

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sometimes I can stretch it until the animation starts and I'm fine

quick verge
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rath behaves more like a yian garuga

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than a rathalos

high ether
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other times I start moving ahead and still get hit

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I also play on NA from EU

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it gets especially grating as NIN

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most of the time I can hit my mudras just fine despite the lag because I can compensate for it

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but sometimes it's just a tad longer or shorter

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and I mess up

viral night
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I'm from EU and I lag in EU meme

thorn bear
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rathalos ex isn't even hard

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just stand to his left and you've beaten the fight

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🤔

quick verge
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i don't know what my left is

high ether
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rathalos pushing his agenda 😔

supple sail
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Staying on his left-back corner at all times allows you to dodge almost everything he does.

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Once you get used to that it’s easy cheese.

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Left flank, behind his wing.

steady pebble
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its the larboard side, @quick verge

supple sail
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Then all that can hit you is the big tail swipe which he rarely does.

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So that’s the only tell you ever needa look out for, and it only does like 30% hp damage anyway if it hits.

quick verge
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hello

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ok i understand now

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i used to pop sentinel and eat a wave cannon for a shield swipe proc back in december

stable basin
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Pop tempered+sheltron and stand on top of a dps when their fires explode in o9s

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Pretty good rate of spooking the dps into causeing a wipe

quick verge
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making dps have a stroke is the objective uhuh

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being on the edge of your defamation as it goes off

pseudo mulch
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honest question, I am just getting back into the game after being off for a few months getting ready for Shadowbringers I have a preference for tanking and i am just trying to catch up. How are the 3 tanks looking (I know we have a 4th coming but i personally want to stick to the older tanks)

unreal flax
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PLD is still easiest thanks to the additional passive mitigation from the shield. WAR is the most fun because it has the highest DPS. DRK is in a weird place, but it's entirely playable now. I just don't like it.

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My prediction for ShB is PLD > WAR > DRK/GNB. GNB will probably be the most fun, but not the best.

pseudo mulch
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fair enough thats what i was looking for thanks @unreal flax

unreal flax
high ether
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this is what real endgame looks like

hot torrent
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@unreal flax people say it’s PLD > DRK > WAR > GNB. I kinda do get where they’re coming from WAR changes weren’t that great. We’ll have to wait and see

unreal flax
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Oh, I have no real insight. I just like making predictions lol. I'm about as accurate as Ms. Cleo was

pseudo mulch
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im was just curious as i have a renewed interest in tanking and I like my DRK lol

boreal edge
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@unreal flax war is no longer highest in 5.0

unreal flax
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My assumption is that PLD will be the highest

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I said what I said because WAR is currently unquestionably the highest DPS of the tanks

thorn bear
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we have no idea who will be the best

unreal flax
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"assumption"

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"prediction"

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These two things don't require factual information.

valid swift
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Tank ranking wise it's: Tanks who understand emnity and keeping positionals > tanks who understand emnity > tanks who understand keeping positionals > a naked tank

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Oh and classes kind of matter maybe D:

stable basin
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And then in ShB rip enmity

pseudo mulch
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good think i am comfortably in Tanks who understand emnity and keeping positionals. I just asked because when i was playing last a lot of people would just flat out not take a certain type of tank is all

stable basin
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GNB/DRK will probably have a minor stigma but on the flipside if you prove you can walk and chew gum on them people will love you

pseudo mulch
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sounds like fun to me

unreal flax
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Even though it's not the first thing I'm doing, I'm really looking forward to getting GNB to 80.

pseudo mulch
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agreed, im not jumping on the bandwagon but eventually

slim wren
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I just saw the Rathalos Ex discussion, about how long does it take to farm out the mount?

boreal edge
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50 kills if you arent lucky

stable basin
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I should do ore Rath EX

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I love it cause I can cleanse my own LD

paper solstice
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the tanks have become more homogenize, which I think is for the best. and really it's all the community's fault with constant meta making up the rules on who to bring and what not, drk lack utilty, paladin don't have gap closer, ect. the only thing that's unique now is the skill animation.

quick verge
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it's not people's fault for finding optimal compositions uhuh

unreal flax
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The very, very small percentage of the population that actually benefits from "meta" comps influences the rest of the people that this is the composition you need. It's almost never the case, but there you go.

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Stupid people on the internet think speedkill comps are "meta". It's meta for speed kills.

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Aside from BLU, DoL, and DoH, there is no job that can't complete any Savage or Ultimate content. Not a single fuckin one.

paper solstice
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yoshi finally has to say all tank now can mt and ot it's up to the player skills

unreal flax
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There is no standard composition that cannot clear any Savage or Ultimate content (with the exception of having at least one caster and one melee in UWU)

paper solstice
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to me a dev should never have to say that

boreal edge
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@paper solstice thats how tanking supposed to be played

unreal flax
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Exactly.

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YOU, the player, determines how good your job is.

boreal edge
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removing aggro buttons wont change current tanking

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thats like saying they made AST braindead when you actually was fishing for balance and discarded anything else

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which is what ShB balancing is targetting

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they just made what skilled players do a base on their balancing

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and worked from there

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brd used to proc on crit is why ppl fished for refreshing dots with all crit buffs up to maximize procs
SE made procs not rely on crit anymore but adjusted proc rate on highest crit % of a proc we ever got in SB

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ppl most the time used barrage on refulgent arrow since EA can be on some cases dps loss

paper solstice
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brd got adjusted for shB

boreal edge
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now they made barrage proc refulgent arrow

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always

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aggro been braindead since 3.0 days

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5.0 didnt make it more braindead than it is now

paper solstice
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it remove stance dancing

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it's fine for me

boreal edge
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stance dancing wasnt a thing

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in the past

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and not now too

paper solstice
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the changes is fine for me my bad

stone cave
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Saltbringers/DDoSbringers: stance dancing wasnt a thing. What game were u playing?

boreal edge
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i dont recall myself been stance dancing as tank in HW

stone cave
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stance dancing is like core in prog

boreal edge
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it wasnt

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when dps checks were some of the toughest we ever had

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u had no choice but to not go tank stance at all if possible

stone cave
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i dont know how much they nerfed raiding, but original coil savage, a3s it was dance or get wreked

boreal edge
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i cleared A3S and i didnt dance

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and we barely cleared it too

stone cave
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with all dps tome gear?

boreal edge
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week 4

stone cave
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so all tome gear

boreal edge
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u cant get all tome gear in 4 weeks

stone cave
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all dps had tome weapons

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thats all it matters

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if u were dancing u werent playing optimally

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which may not matter to some

boreal edge
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also original coil savage wasnt hard from dps checks point

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its just do mechanics on some cancer way