#endgame-lounge
337195 messages · Page 475 of 338
later you cant
and 15% wont be even remotely close
to 25 STR gotten by melds
even if we account the extra 5 ilvl of sync
it wont be close still
The accessory thing isn't +15% str on accessories
It's
Tank accessories have the same str cap as belts even though you can't get anywhere close
Pentamelded i350 accessory has 43+25=68 str on it
But the str cap is 152
And the ShB tank accessories we saw just straight up have the same stats as belts
So they will sync down to the i375 accessory str cap for UWU, which if they don't change anything is 152
Synced accessories will add 84 str each over what you can currently put in that slot, which means +420 str. I have 2424 str on my UWU set so that's+17.3% total str over what I have.
i345 belt has 132 str and i320 have40+25=65, +67 per slot/335 total which is +15.5% str over my current 2164 for UCOB
Plus tanks will be getting permanent 20% mitigation if doing UCOB/UWU in the future which is pretty nice to have
It's definitely not needed but it'll be nice as hell
It'll be a bit less than 20% since we won't have protect
Losing mitigation in adds because I ride grit the whole time 
And there's also this from the Theoryjerks guy
idk how that multiplier scales with level but if it's just baked into tank mastery that means significantly more hp
All jobs get IIRC 20.5 hp per vit at 70 so if the added multiplier for tanks stays constant that would mean 29.3 hp per vit at 70
That sounds like perma Defiance Warrior
Yeah at 29.3 hp per vit you'd be around 80k hp in UCOB and well over 90k in UWU

That's current post echo HP iirc
Also the new dps/Healer accessories will be really good for sync'd ultimates
If they have vit higher than 25
Not to mention capped secondaries
Sounds kinky
This is going to be hilarious and we should probably rush it for meme clears before they tweak it
why can't raise be a cross role ability for caster?
Because they don't want BLM to have utility?
Since main stat materia won't be obtainable in a few weeks, does that mean that tanks who want to do ucob/uwu in the future need to grab and meld their BiS accessories now or else they'll never be able to have 'BiS' for those encounters? The Accessories change was only for future gear, right?
You'll want down sync'd accessories anyhow once 5.0 releases
So it's moot
Even more so for dps
If they get more than 25 vit on accessories
Which is likely
Ucob/UwU BiS is gonna be all downsyncd gear anyhow
UwU can take a tier more for it to be BiS possibly
doesn't synced down gear ignore melds?
yes
so we would want to keep that gear then wouldn't we?
No
Melds mean Jackshit in front of maxed secondaries
For example ilvl 345 weapons is 280 maxed substats
A downsyncd weapon from 5.0 will have 280/280
Which is more than possible with melds
And we're not even touching accessories which we we're shown that have considerably more STR to than and not to mention that they'll have max vit due to the nature of syncing
I've heard mixed things about adjustments, one interview YoshiP said he wouldn't change things to ensure that the fight would remain the same difficulty, and another interview he said he'd make changes due to tank adjustments
Someone with down sync'd gear from another expac is much stronger than someone with that expac gear melded
And that matters how in regards to gear?
They'll be making changes if necessary
But that has to do with the fights potencies more than anything
They won't rework syncing
For example now that all tanks are perma n 20% damage mitigation, they may up the damage (doubtful, but an example)
will WAR still get more hp?
A bit misleading
Leo
That being said tanks VIT scales quite a bit higher than other classes (45% higher)
Protect's mitigation isn't 20% I don't believe
Iirc 4%
Anyhow if you want I'll explain how ilvl sync works so that you understand why we won't need gear from Delta for Ucob anymore
UwU might need another tier though
Current non-tank accessories for UCOB and head/hands/feet for both fights have slight substat lead vs synced but the difference is so small it will mostly be worth if the spread is already perfect
I doubt they'll adjust old accessories to the increased STR
is the optimal usage for TCJ always Fuma > Raiton > Suiton?
Depends if it's used to prep for trick or not
if it's not?
Doton has higher potency than suiton if fully ticked?
Ninja mains don't exist on Crystal
Sorry
yes
There's The Balance
The crowd that can answer questions here is very mixed
@sturdy shell

I thought Ten (Fuma) > Chi (Raiton) > Jin (Suiton) always dealt highest overall
oh I see
So Jin Ten Chi?
Jin (Fuma) > Ten (Katon) > Chi (Doton) ?
Will probably change once 5.0 releases with Mesui
I can't wait for Hyosho Ranryu
yea mesui is gonna be weird
I think you'll just default to Suiton TCJ even without prepping trick
It consumes Suiton to give you 50 ninki
so when u have suiton, you'll just use mesui instead of trick and get....40 ninki
Oh yeah, 40 mb
i believe it's meant so that you'll use the suiton for TCJ every time
and doton for mobs
but is the quicker bhavacakra better than 200 more potency per TCJ?
Depends on alignment and if you get extra casts
Also might need it to align Bunshin with Trick
TCJ no longer consumes ninki btw
so in ur opener you'll tcj and set up trick
and when trick isn't up you'll meisui
to set up for bhava during your TA window
I think
You'll probably need opener Suiton to get enough Ninki for Bunshin
But meh, I shouldn't talk about a job I am barely familiar with

They should buff TCJ so it wouldn't cancel even while moving
The non moving debuff is too lethal
i'm glad bhava has no recast cd like hellfrog
meisui will still not be better than fuma katon doton TCJ
but the difference will be very very minimal
difference will be around 40 potency
how many doton ticks is that
does it take into account the removal of dripping blades?
and latest change to ground effects now let em do extra tick if they are at multiple of 3s duration
they changed that long ago in SB
they removed dripping blades trait from doton and bhava
and buffed their potency abit
they are still better
but not as broken level as before
now new meisui will prolly kill most optimization in ninja
yes
but 5 and more gain if you lose one or more
thats assuming
you dont use TCJ under TA
which make fuma raiton suiton better than fuma katon doton
since doton doesnt benefit fully from TA
once TA drop
it tick normally
at least that bit is interesting
compared to some crazy heads think using meisui on cd is always a gain
like use suiton to get 40 ninki instead of say raiton
350 vs 400 pot
let alone raiton is 2 step mudra compared to suiton 3 step
so less clipping too
i was like wtf
Here we go guys, complicated class
I'm gonna miss my high IQ aero III rotations
If only Dia was an AoE DoT 😢
!faq blmguide
level 60 black mage rotation is basically level 70 Black Mage rotation but without triplecast and foul
as for Machinist, don't think I can help there
level 60 mch is level 70 mch without the heat stuff
well except the heat gauge which you have no control over 
This is good news
Hoping that extends to design as well as difficulty
Where is that from?
Thank you, Rika.
Yeah the looping was kinda silly, and really noticeable in longer fights. Every 4th floor fight in SB looped at the half way point or later on.
You had to do more Grand Crosses after GCO, Forsaken 3 and 4 were identical, and Hello World 2 is just the bonus round of Hello World.
Fomega after Archive All is a loop
For crafters and gatherers, actions such as Byregot that were absolutely quintessential, will now be implemented as base for all classes, so you don't have to level all of them just to be able to level up.
okay alright

looping isn't necessarily bad at some point, but final omega was just lazy
like it was a literal repeat of what u just did after hello world 2
at least after forsaken 3 it wasn't the same order of events between F2 and F3
Whats with the ppl thinking you'll set up TA with tcj in your openner

And you wont mesui for Bhava
you'll mesui for bunshin
always.
For rath ex second phase, is damage capped?
What do you mean?
You can kill him ,if your dmg is high enough, without dropping him 3 times tho. twice is enough
Though to note, the guage thing or whatever to get him down, depends on hit count and not damage. The actual damage only matters when he's actually down
After that, damage isn't capped or anything, just burn and try to kill him before he goes back up again yeah
Anyone have an in depth explanation on how the client server GCDs/oGCD timings work? Or a link to this info? Like are animation locks tracked on client side or server then sent bk to client? Stuff like that
@livid nymph no u wont always mesui for bunshin
almost every TCJ will net you a suiton
unless u have less than 20 secs left on TA to be ready you will always meisui at almost every TCJ
only time TCJ doton is gain when you can guarantee it will do all the ticks on boss
missing 1 single tick
is enough to make TCJ suiton + meisui better option with 5 potency gain
is the tooltip for TCJ correct in that it still DOUBLES ninjustsu?? if so I 'm not seeing why you'd ever end with suiton outside of trick even with mesui??
nvm raiton go buffed I was about to say this not adding up....
Who has a ninja opener rotation for me to compare to mine?
!faq ninguide
This for shb?
My bad I meant opner for 5.0 to compare to my theorycraft
we're not going to have anything shb related until probably sometime after launch
Aight
when the guidemakers have updated their stuff
so yeah balance is better place to ask at this time
@earnest badger did u read what i typed above your post?
because thats why you will suiton instead of doton TCJ assuming TA is on cd
I read it then said what said forgetting that raiton got buffed along with suiton nerf.
@boreal edge doton ticks 8 times right? Or is it like collective unconsciousness and starts off with a free tick. Not on game so can't check
What's relative difficulty of savage been? Gordias>Second coil savage>Midas>Coils>Creator>Alpha>Sigma>Delta or am I off base there
i doubt coil was harder than creator
its same to say coil was
around sigma difficuty
gordias mechanically wasnt hard
brutal dps checks were the issue
Yeah Gordias was a gear gate and A3S had mechanic issues with ping
with tethers and passing on debuffs
Creator fairly close to Alphascape difficulty tho right?
5 players wipe Susano EX clear
none of them are first timer
for seiryuu ying yang mechanic, I notice that when the symbol disappear and you are already outside it range you can just walk into melee range and not get damage, does the game register it late or something?
I feel like the game already took a screenshot of where you are during the cast and use that to calculate it hitting instead of after the cast
Welcome to ffxiv snapshotting and server ticks
You either abuse them or get abused
It's a two way street
Most "server tick" complaints you see are actually about snapshotting, which tends to be fairly consistent for a given mechanic, but varies wildly between mechanics
Some mechanics don't have the same snapshotting feel to them like others
Hot tail being a major one
so for seiryuu mech when he does ying yang --> dragon, do I still need to go to melee range after the cast is done or can I stay at range?
You need to go into his range to not get hit if that's what you mean
But some jobs in certain scenarios would rather choose to eat the damage and not move/break melee range
You can also do the mech without losing melee GCDs
i'm using blm so on that fight I try to move as little as possible
Just don't be in Africa and be smart about how you use your shield
the melee range of the ying yang is just outside of the dragon's claw
while the safe zone of the dragon is slightly outside of the yin yang pattern
@paper solstice i hope that helps minimizing your BLM's movement
alpha is closest to creator
@paper solstice for seiryu aoe pop not after ying yang icon disappear but when u see boss rise up
if u see boss rise up
immediately move out
I guess this is endgame, but any one on any world in Aether actively tracking/waiting for the Foxy Fate?
Gordias savage wasnt hard just had harsh dps check and some annoying stuff like tornado tethers in A3S otherwise mechanically wasnt hard
took me 1 week to learn A4S mechs and 3 weeks to beat it
git gud or get gear
Hard DPS checks during the period of the game where rotations were the least forgiving of all the history.
I am told that A4S has gear check
go to striking dummies
it was gear check
mortal revolution was impossible to survive at early i180 days
It also had extremely unforgiving mechanics that 99% of groups cheesed
11k hp and aoe was 16k
ppl cheesed cause
u still did more dps
even if you fuck it up
ppl wouldnt cheese it if not for harsh dps check
The cheese strat, iirc, involves cheating the server tick to explore 2 pentagram
Do anyone ever did the mechanics legit?
but they did it legit at least once
I need to go and watch these savage guide and perhaps learn from the FFXIV on mechanics design
I am told that Neo Exdeath is harder than God Kefka and Omega
Why is that?
Any particular mechanics are giving people trouble?
who is saying neo is harder?
cause that guy is speaking from his butt
i wont lie if i said
O3S is harder than neo exdeath
neo exdeath has 1 real mechanic
which is grand cross omega and u can cheese that pretty easily
with healer LB3
otherwise neo exdeath is boring fight
and half the fight boss doing nothing
and doesnt auto on top of that
almagest might be hardest hitting aoe we got in a savage fight ever tho
27k initial hit + 15 secs of 17k dot ticks
cover
Jog my memory again, which fight is o3s?
Halicarnassus
I LOVE O3S.
That was a good fight.
Neo was fun as MNK. O7S and O8S are better though. But fuck misdirection.
Thin ice and misdirection and anything that flings you into the air.
Is this where I ask about Glams?
I have finally master blm, although I feel like i master the specific content than actually mastering blm
close enough, Slime
Can't do your rotations If you killed not just yourself, but half the party for ignoring mechanics ^
Just do Manawall. It's as good as Hallowed (for a portion of the damage, anyway)
So what do you guys think about the tank changes in SHB? In a perfect setting, war was preferred over drk and pld as MT. Do you think this will still be the case?
that's a very very indepth question
and we aren't well equipped to answer it yet because we don't have the finalized numbers
i can say this thought.... WAR play style is actually changed more than you catch onto
your Infuriate will give you buff to cast a powered up form of FC and Decimate, which means that to optimize it, you probably want to Infuriate outside your IR window
It just depends on how much threat tank stances gives
maybe
hmmmm... just by half-educated guessing, best pulling tank could be: WAR/GNB > PLD/DRK
really really half guessing
since all tanks have tank stance without penalties now i guess emnity will be the least of their problems.
Well yes there's a best but does it matter if say the tank stances and shield lob gave like 50k enmity or something
And allowed u to stay ahead regardless
GNB I rank before PLD and DRK because GNB seems to be able to front load a lot of stuff right away
another way to see this is
when it comes to picking the pulling tank
is to work out who are the better off-tank
so... the less worthwhile off tank becomes the de-facto main tank
¯_(ツ)_/¯
I'm going in on the war pld meta
that should still be pld right cuz of the many utility skills
guess its safe to assume that pld will stay ot and the drk should look whether the other tank is pld or war
and war mt by default
Anyways the tank way is just seeing both tanks as either pulling tank or not pulling tank
Since in a perfect tank world u both share the responsibility
yeah it'll just be based on pulling aggro
it's expected war will pull again since IR still exists
As I said it depends on how much aggro tank stances gives
6 aggro
And if it completely negates it
just 6
Plz
Should I prioritize using thundercloud procs (390 potency on initial damage) over Fire 4?(BLM)
Also don't know if this was the right place to ask. Otherwise feel free to redirect me.
no, the proper way to handle thundercloud proc is to hold it until the DoT is falling off of the boss, or the proc is about to expire. Never let a proc go unspent (if the proc overwrites it's fine), but don't use it too prematurely
while the TC proc is pretty good damage, it also takes up a GCD that could be spent on F4. All things considered, you're looking to get higher thunder uptime while minimizing hardcasts of T3, which leads to the above suggested usage for TC procs
OOooh I completely forgot fire 4 get bonus damage from having Astral fire 3.
I was thinking, why would I not spam thundercloud procs since it does more damage than fire 4? xD
I don't think there's any reason to have Warrior pull aside from CD reasons
so pulling tank will be based on the fight
and not comp
especially if my suspicions in regards to tank stance are correct in the sense that aggro will be 100% braindead
did they say they're equalizing aggro generation
or do the new tank stances just give that much
that it literally doesn't matter
NOT A CLEAR VIDEO* Strat (not 100% accurate but cleared with this eventually): Divination Rune -- Tank Buster Bright Sabbath -- Raid wide damage Mi...
just look at this
Warrior hits Tomahawk and aggro is literally a none issue
you just can't see a none tank aggro at all
so I very much doubt burst aggro or anything will matter
just who has better CDs for the first buster
tanking ain't too hard
I can always drag you through tanking Fomega to make a man out of you

tank HW is braindead
it's literally 2 options
Blue or Defamation
heck rot timing for HW2 is the last stack going off on the tank
Is it worth to level SCH before SBr comes out? I don't what to make of it with all the controversy around it.
I'm at lvl 43 and I'm enjoying it as it is but it seems its getting heavily reworked..
all jobs are getting heavily reworked
sch at 45 isn't even the same at 70 as it is rn
Friends got rank 1 execution ucob because someone dc'd at the end of adds and didn't die to teraflare 

amazing
I remember us getting rank 1 execution in uwu awhile back. Not sure if we still have it.
How quickly does a typical FC prog a raid tier? Not like.. world-first speed, but trying to get a sense of how long the inevitable content drought is these days
A friend of mine assumes a 1x/week raiding schedule is enough, but I'm not sure how viable that really is
Gotcha, gotcha. I've been playing since ARR but never really done progression and want to for ShB -- just trying to get a feel for it.
Also raiding FCs aren't really a thing
At best its a static within the FC
Or multiple of them
Most statics are spread around the servers
That's fair
there are raid fcs still
there are some that force you to transfer and enlist to their FC to join em but they are rare yes
Will drg be part of the static still in 5.0 ? I’m debating if I want to main drg or sam
DRG will still be the best melee
Nice
we in the endgame now
What are you basing that on Brit?
you have like a whole ass month ot decide what job u wanna play
Enough time to level and gear up all melees anyhow
Looks like he just typo'd NIN
Yeah I think Ninja has the highest chance of being the best melee
And no second melee
Instead another Caster or ranged
Heck double Caster in prog is gonna be really good
You'll want two rez casters for prog
And WHM + SCH for healers
That's my educated guess
And that's purely prog meta
Not actual dps meta
LOL
Yeah it’s nice
PLD is the only prog tank left I feel
Mabey gun
Warrior can't sacrifice DPS for safety/healing
requiescat clemency
But haven’t test it
Gunbreaker maybe for tier enders
Intervention too
Instead of DRK
GNB has some very high value on dual busters
Yeah it is does
With how HoS works
It has a healing over time too
I dunno, Warrior has Equilibrium so I don't see a reason to count that in
And seems faster then the other tanks
Equilibrium can also crit the whole heal
The healing over time can be in you or ally
Which can be insanely clutch
DRK has TBN spam for safety aye
Yeah it does
Big mobs it helps and tank busters
Melee I think I’ll try out nin . I play sam mnk and drg right now
Ninja looks really well designed
In its ShB iteration
But overall best dps design is definitely BLM
If the word perfect was an FFXIV job it would be Shadowbringers BLM
I haven't finished leveling it yet, but it's a job I am very fond of
I just don't play this game a lot in general until the expac
Nice !!
I can see drg being used for battle litany
But that’s about it
@scenic patrol I wanna lvl nin but I don’t have time too because it’s lvl 22 . So out of drg mnk and sam which one should I start with first in shb
I think DRG and SAM are the safe bets, at least play style wise
Can't know balance

True I’ve heard sam will be a powerhouse
Not so sure about that chief
SAM has the issue that it's not a burst job
And as such it's very weak against downtime
Compared to its counterparts
That’s true was leaning more to drg
Tank: DRK > PLD/GNB >>> WAR
Healer: AST > SCH > WHM
Melee: SAM / DRG > NIN >> MNK
Mage: SMN > BLM > RDM
Ranged: DNC > MCH > BRD
that's my current... desire to play these jobs
Prolly feeling DRK>GNB>WAR but we'll see how things end up
Also wouldn't be surprised if I had to flex to WAR for week 1 stuff
Think my cotank is PLD with possible GNB flex
Gonna skip DRK tbh
WAR>GNB is how I am gonna roll
And then dps specs
And healers
different strokes for different folks
i am least interested in WAR amongst the tanks
Feel like there's not a lot of objective reason to look into DRK
I really don't like the DRK rework
I'd prolly be feeling GNB preference if I disregarded attachment/aesthetics for DRK
I like DRK aesthetics the best out of the tanks
And then GNB
But man, it just looks ass to play
ShB DRK looks pretty boring if you don't have trick and just
if you do
It looks hella scuffed if you have trick
I'll legit prefer not to play with a Ninja to avoid its trick gameplay
Because it looks cancerous as fuck
Probably, so tethering a grey parsing Ninja won't bring you much good
You'll probably feel the missing button presses
Since your gauge depends on the partner
sam level 80 skill is underwhelming
The double Midare?
no the meditation skill
Oh yeah
That shit looks bad
Double Midare brings SAM some CD based burst so it's less bad in fights with downtime
So I am a fan of that
what's the true potency for blm f4 at max af stack? surely it's not 300 right?
Back during HW, it was like 850 or something silly
850 
I don't remember where the Balance people put it when they mathed it out, but it was seriously stupid
Just remember that Caster potencies and Phys potencies aren't directly comparable
Also Balance people lul, just ask Rika
Rika's here anyhow
where's the master when I need him
reason I was asking is I was watching a video with seiryuu ex, and dragon nastrond was doing 16k dmg and my f4 was doing 17 k, I was thinking how come their ultimate does less damage than my regular spells
BLM has a very big multiplier on AF together with Enochian
14 days until expansion drops and Healers are officially MIA
prepared for this to be the new normal
x to doubt
they are all just gonna move to tanking for new classes, and class balance... and fun gameplay... and constant polishing
@paper solstice as mentioned, there's a bit of danger in comparing potencies across jobs, they're quite different. Even if you have the same potencies after taking both buffs and traits into consideration, try to get similar stats on gear, potencies won't really translate across for a proper comparison.
For a BLM potency perspective, it depends on what all you want to take into consideration. Enochian, astral fire, magick and mend, job mod, etc. Though I can get your question a bit--why is F4, the most common spell for BLM, hitting harder than a DRG move with a lot of buildup. Well, F4 cast is longer than GCD, while DRG stays on GCD, has autos (that go out more often and hit a good deal harder, if you want to factor in BLM autos too), damaging oGCD, more self-buffs.
On another note, you mention your F4 was doing 17k. My average cast F4s in raid, from grabbing a few quick logs, end up around 25-30k, sometimes up to 55k+ with buffs. Gear, buffs, comp can all make a pretty notable difference
Any thoughts on the new DRK? Been thinking of picking up tanking and drk in shadowbringers, but havent seen much said about the class after changes. I guess we wont know anything for sure until after its out.
it's a shitty warrior now
Well that doesn't sound promising XD
So I was looking at the melee dps a bit further. And looks like mnk and drg are at a fight now . With piercing debuff gone it comes down to what buffs are offered ... drg battle litany and dragon sight vs mnk brotherhood and matra
@scenic patrol
@dull radish
Yeah that is true !
@quick verge
It’s hard to say how they will be right now . But would drg loose its spot
I meant to ask would drg loose it’s spot
hard to say
it's not on certain lock like it has been since forever
it'll still likely be a very solid choice even if not meta anymore but
we won't really know until release and do some testing and whatever else
stuff's generally pretty balanced so you can get by playing pretty much whatever you'd like, everything's gonna be plenty fine and viable enough
its not like the old spooky days of a realm reborn where people whisper tellings of jobs being outright useless and a burden to bring even to normal runs
Level all the melees and get stuck only being able to play melee like me
About to farm Wreath of Snakes extreme if anyone wants in
anyone wanna spam dungeons (leveling machinist currently level 65 on aether)
Is it safe to move to rear and trick during post-predation or am I playing with fire 
When exactly do you get Trick 🤔
After the landslides?
I think there's some time to nip back there but you should be able to just true north it
You can definitely hit the booty in the opener and at the suppression push
there's ifrit baits after predation so just don't go too far from the center
might just true north that part
Just ask, no need to dance around the question
alright
i want to play warrior as dps
i know that's not possible cuz warriors are tanks in this game
what is the closest thing to warrior ?
So you want to play a DPS job with similar aesthetics or mechanics?
Closest thing I can think of is BLM but it's a Caster and not a melee
I dunno, closest thing is PLD tbh
But it's also a tank

Yeah, big emphasis on GCDs
so unfortunately the general answer is not really
Pretty much
that sucks
i dont think it's hard from what i saw
and it seems to be getting almost braindead easy in shadowbringers
but that's not exactly a good thing i believe
and it's the main reason i want to stay away from tanking in this game
Casual thanking was always braindead tbh
And tanking in savage purely gonna depend on fight design

You'll still have the core of tanking in ShB
Mitigation and positioning
Yeah
Shadowbringers
Enmity management wasn't really a thing in SB from experience
so it is true then that basically tanking in shadowbringers
gonna be wait till X is about to happen and mitigate it with a cooldown
rinse and repeat
that sounds awful to me
but maybe it's not as bad as i think
That's the same with SB tanking, but proper tanking is about utilizing your CDs a bit better here and there
Like for example swap busters you'll pre cast the CDs so they expire just after the buster hits you
So they take autos with em
i see
alright
well then last thing i promise ;D
is there a melee version of BLM :D
I don't mind

SAM is the closest but it's about managing 2 resources with a lot of weaving
But SAM has issues that make it a not very good job for the top end of players
Tank stance and aggro combo as it currently exists is just a mechanic that punishes the tank for PuGs not using their aggro skills 
that may be subject to change
sam is close in that it's a selfish dps but it doesn't play similar lel
Its close to current DRK in design
aren't all dps selfish? :D
no
SAM and BLM have no raid buffs or unique utility
They purely bring dps
And nothing more
do they bring more dps than the rest then?
Yes
BLM is the top Caster currently
By all margins
But SAM is the bottom melee
And I mean raid DPS wise
Dunno
It's almost top DPS of melees
But worst melee overall
DRG is the current God of melees
Pretty much a perma lock
Probably won't be in ShB
Samurai is the worst in that it brings nothing other than a larger number than other dps
but its a perfectly fine job for like 99% of the playerbase B)
Ye
no one truly knows what'll happen in shadowbringers tho right?
We have educated guesses
i got a more interesting question then
And SAM is still a sustained dps job, so I don't see it being taken for prog because high downtime fights fuck it over hard
what classes's dps are affected the most by player skill
yes
I'm tryna think of the job that isn't affected by player skill
lol
Warrior 
getting outskilled by someone killing at a better time than you
your dps will suffer on every job greatly if you aren't good at the game
Gonna be less of a meme in ShB at least
i feel like this is an inside joke of sorts that i dont get
Warrior is a pretty simple job that is easy to execute
And it's very very burst oriented
So if the boss dies before your burst phase
Like the example I can give is me playing summoner which does pretty high personal dps, and then I was in a savage fight yesterday and there was a ninja fighting me for top dps, and ninja has low personal dps compared to summoner
he was sick at ninja so he was doing high dps
of course
but some are affected more than others
like warrior is the llowest
what's the highest
warrior is an outlier
its affected the most by things outside of your control in a way other jobs aren't
Eh, all jobs are affected by kill time
Warrior is just the worst
MCH is the second worst in that regard
Comp issues on the other hand
MCH suffers the most
highest doesn't really apply to this tho like being better at the game will just get you better dps period
Pretty much not having DRG and SCH in the party
But that is gonna change in ShB
So it's not really relevant
which is harder blackmage or summoner?
ok here's my impression of things after reading on blm
very simple rotation
very difficult to execute
cuz u need fight knowledge to be able to know when to cast
!faq meta
Pretty much
mmm somewhat, it's a bit different. Moreso you can always cast, it's about finding out how to do so
there is always more optimisation possible 👀
and you can do well for that even before having any fight knowledge, with enough overall experience
summoner is the dot version of blm who has more mobility/instant cast and more aoe
but less overall dps
Not exactly
Summoner doesn't have much in common with BLM playstyle-wise.
Calling it any kind of "version of BLM" is probably not a helpful way to look at it.
oh my bad
SMN is a 60 based Caster that happens to have dots
i should've said caster
Long ramp-ups to big burst window.
Overall rotation is 2 mins between burst phases
But it's a burst phase every minute
alright got it
there's also bard and machinist
which i honestly dont know how to diffrentiate them
neither are casters.
I have no idea how MCH is gonna work in Shadowbringers
Bard is reactive, lots of procs, lots of apm, lots of buttons.
So that's hard to answer
MCH in Shadowbringers is shaping up to be more of a straightforward burst class.
makes sense actually, it sounded like the least "clean" class from what i read
mch in shb appears to be a high apm job
machinist sounds like it's gonna be a ranged dps version of current summoner
in shadowbringers
building up to a burst window
I guess
with that new mech
ya i guess sry :D
i only played like 2 weeks of this game and it was back in heavensward
the mech is cool and stuff
but it seems like it's really still about overheat and wildfire
alright next up is ninja
and he seems like the class with the most utility but least dps
and a ton of off gcd that doesn't actually do damage but makes u do damage later
does that sound accurate
uh
the sort of signature mechanic, in terms of actually playing the job, is ninjutsu, which involves pressing three buttons in different combinations to create different attacks.
Ninja is a burst based melee that has 60/90 timers
Is how I would put it
Oh and 120 now I guess with Bunshin
in terms of what it does for the party, trick attack increases damage taken by the enemy by 10% for ten seconds, with a 60s cd
so that's sort of a big part of its perceived identity.
what about red mage then?
i dont know how to classify it at all
seems like it has everything but nothing at the same time
It's a simple on the surface burst based job
simple, mobile caster with a burst window with a slightly variable timer depending on procs.
That is based on managing procs
is it the easiest dps?
It has a lot of depth
it seems like it a bit
Ye
easy to play braindeadly 😄
that sounds like good game design for real
I mean, broadly speaking
"low skill floor but high skill ceiling" is the entire dps role
and really the entire game.
oh
u know what
i donno if this is a taboo subject
but this is probably the main reason ffxiv is taking in all the wow refugees
perfect design philosophy imo
who has the highest ceiling ?
for all roles?
somewhat subjective
Doing well on a healer is honestly the hardest role, even if the dps rotation itself is braindead
Requires a lot of planning and a good party
To execute a good healer parse
makes sense
i think healers are always in that spot in mmos
which healer has the highest ceiling?
at least for now cuz i know hard to know in sb
Well, SCH got dumbed down massively and there's no real trade off for using healing 0GCDs compared to before

id say sch because the game likes fucking over shield healers
Now each Aetherflow stack used on healing is 150 potency lost
alright last question for real this time 1 billion dollars
highest ceiling for dps and tanks?
big subjective
i guess but there must be some names that are thrown around more often than others
tanks are pretty evenly split in optimization complexity imo
for dps it depends on the fight
and how hard it makes playing the game
is bard among the highest?
Optimization in tanking is about working with your co tank
Bard is probably up there in terms of apm and quick decision making. But another job like Monk or maybe SMN might be harder in terms of planning out a fight to deal with downtime and such.
i mean it takes almost nothing to get a good healer parse tho
cause a lot of people don't bother
from last night, but true north usually isn't up post-predation
i end up popping it in ultima opener because homing lasers causes ultima to twirl around
that being said, i'm just scared in general to go for trick during ultima in general just because of mechanics unless tn is up
It's safer to fish for a booty hit in the opener than later
Not sure if it's an endgame question but does anyone have a good PS4 hotbar setup for Paladin?
@tall talon pld has 33 usable buttons
so you will always end up with 1 button in 3rd hotbar regardless
ofc that can change in ShB
with removal of tempered will and aggro buttons
play both
i have all of them at lvl 70....
oh late game has it's own channel
so late game only has full party content or what
I prefer light parties myself tbh
expert dungeons and the deep dungeons are 4-man
trials and the harder end-game raids are 8-man
the easier end-game raids are 24-man
hmm alright then
Even the alliance raids are actually 3 parties of 8 players
yeah I know that but still
players have been asking for more hard 4-man content for a while, and Yoshi-P has repeatedly said they're aware there is demand for it and are looking into it
the higher floors of the Deep Dungeons are very hard
and Rathalos (Extreme) is a 4-player duty
those two are probably the hardest 4-man content in the game
I never cleared rathalos 
hardest duty confirmed
granted, I only tried for like 30 minutes with two bad blms
3 tanks in rath is a waste of time
given that most people in this game can't even dodge when there are AoE markers
I gave up cause I hated the design of the dash he does
it's supposed to be like a mhw telegraph
not a fan
After you do the fight 50 times it gets rather obvious what he's about to do.. though you really have to be almost moving beforehand
unfortunately it gets a bit difficult with this game's server pings
nah, not really, I play on us from EU with no problems
rath just is an example of extremely fast charges, and most of his attacks require very fast sideways strafing
I've had more "How did that not hit me" than "that should not have hit me" with rath :l
that's part of the problem, I never know how far I can push it because it doesn't seem to be very consistent
sometimes I can stretch it until the animation starts and I'm fine
other times I start moving ahead and still get hit
I also play on NA from EU
it gets especially grating as NIN
most of the time I can hit my mudras just fine despite the lag because I can compensate for it
but sometimes it's just a tad longer or shorter
and I mess up
I'm from EU and I lag in EU 
i don't know what my left is
rathalos pushing his agenda 😔
Staying on his left-back corner at all times allows you to dodge almost everything he does.
Once you get used to that it’s easy cheese.
Left flank, behind his wing.
its the larboard side, @quick verge
Then all that can hit you is the big tail swipe which he rarely does.
So that’s the only tell you ever needa look out for, and it only does like 30% hp damage anyway if it hits.
hello
ok i understand now
i used to pop sentinel and eat a wave cannon for a shield swipe proc back in december

Pop tempered+sheltron and stand on top of a dps when their fires explode in o9s
Pretty good rate of spooking the dps into causeing a wipe
making dps have a stroke is the objective uhuh
being on the edge of your defamation as it goes off
honest question, I am just getting back into the game after being off for a few months getting ready for Shadowbringers I have a preference for tanking and i am just trying to catch up. How are the 3 tanks looking (I know we have a 4th coming but i personally want to stick to the older tanks)
PLD is still easiest thanks to the additional passive mitigation from the shield. WAR is the most fun because it has the highest DPS. DRK is in a weird place, but it's entirely playable now. I just don't like it.
My prediction for ShB is PLD > WAR > DRK/GNB. GNB will probably be the most fun, but not the best.
fair enough thats what i was looking for thanks @unreal flax
@unreal flax people say it’s PLD > DRK > WAR > GNB. I kinda do get where they’re coming from WAR changes weren’t that great. We’ll have to wait and see
Oh, I have no real insight. I just like making predictions lol. I'm about as accurate as Ms. Cleo was
im was just curious as i have a renewed interest in tanking and I like my DRK lol
@unreal flax war is no longer highest in 5.0
My assumption is that PLD will be the highest
I said what I said because WAR is currently unquestionably the highest DPS of the tanks
we have no idea who will be the best
Tank ranking wise it's: Tanks who understand emnity and keeping positionals > tanks who understand emnity > tanks who understand keeping positionals > a naked tank
Oh and classes kind of matter maybe D:
And then in ShB rip enmity
good think i am comfortably in Tanks who understand emnity and keeping positionals. I just asked because when i was playing last a lot of people would just flat out not take a certain type of tank is all
GNB/DRK will probably have a minor stigma but on the flipside if you prove you can walk and chew gum on them people will love you
sounds like fun to me
Even though it's not the first thing I'm doing, I'm really looking forward to getting GNB to 80.
agreed, im not jumping on the bandwagon but eventually
I just saw the Rathalos Ex discussion, about how long does it take to farm out the mount?
50 kills if you arent lucky
the tanks have become more homogenize, which I think is for the best. and really it's all the community's fault with constant meta making up the rules on who to bring and what not, drk lack utilty, paladin don't have gap closer, ect. the only thing that's unique now is the skill animation.
it's not people's fault for finding optimal compositions uhuh
The very, very small percentage of the population that actually benefits from "meta" comps influences the rest of the people that this is the composition you need. It's almost never the case, but there you go.
Stupid people on the internet think speedkill comps are "meta". It's meta for speed kills.
Aside from BLU, DoL, and DoH, there is no job that can't complete any Savage or Ultimate content. Not a single fuckin one.
yoshi finally has to say all tank now can mt and ot it's up to the player skills
There is no standard composition that cannot clear any Savage or Ultimate content (with the exception of having at least one caster and one melee in UWU)
to me a dev should never have to say that
@paper solstice thats how tanking supposed to be played
removing aggro buttons wont change current tanking
thats like saying they made AST braindead when you actually was fishing for balance and discarded anything else
which is what ShB balancing is targetting
they just made what skilled players do a base on their balancing
and worked from there
brd used to proc on crit is why ppl fished for refreshing dots with all crit buffs up to maximize procs
SE made procs not rely on crit anymore but adjusted proc rate on highest crit % of a proc we ever got in SB
ppl most the time used barrage on refulgent arrow since EA can be on some cases dps loss
brd got adjusted for shB
now they made barrage proc refulgent arrow
always
aggro been braindead since 3.0 days
5.0 didnt make it more braindead than it is now
the changes is fine for me my bad
Saltbringers/DDoSbringers: stance dancing wasnt a thing. What game were u playing?
i dont recall myself been stance dancing as tank in HW
stance dancing is like core in prog
it wasnt
when dps checks were some of the toughest we ever had
u had no choice but to not go tank stance at all if possible
i dont know how much they nerfed raiding, but original coil savage, a3s it was dance or get wreked
with all dps tome gear?
week 4
so all tome gear
u cant get all tome gear in 4 weeks




