#endgame-lounge
337195 messages ยท Page 457 of 338
during blaze phase and knock-up situation, where am i suppose to stack?
in the middle, you're not supposed to get knocked up by big bang
i meant the yellow marker and 2 player stack each other
it's healers/tanks blaze splash -> stacks -> tanks/heals go inside -> dps blaze splash -> dps go inside
well, that depends on the positions you should set up before pull, who goes where
tanks and healers get one cardinal, and dps get one cardinal
for the stack markers, same cardinals go to their positions
stack damage goes off, healers/tanks move in, dps stay out to explode their blaze debuff
after it's resolved, dps move in too to avoid the big bang aoes that get placed on where the stacks were
yes, tanks have to face the boss
facing the boss halves the tornado knockback distance, facing the tornado doubles the distance
and the opposite for dps, they have to face the tornado
make sense, ty
(I always thought that as tank/healers look towards the outside of the arena, dps look towards center for tornado knockback)
ahh
i mean that's basically the same, the party will always be between boss and tornado
or at least should be
so facing the boss = facing away from the tornado
it can be a bit notable if the boss is pulled out of the corner to help a little with uptime
yeah was thinking positioning for uptime but I've cleared only once because I'm useless trash (haven't tanked it, done dps or healing)
it's also relevant in why dps in is such a terrible strategy for orb phase
since the source of knockback is the dps
don't remind me ๐ (off by a small bit, kill partner dps even if try to correct positioning)
well, it's not a matter of clipping other dps, or it shouldn't be at least
it's more that you force healers/tanks to actively face away from the orb for the knockback, is why dps in is so bad
more how far are away from the other person when turning around for kb prep
that's not really an issue I've found in parties haha
though of course the best is just to advocate for line strat, since it's safest and also best for uptime
yeah
but if you can't get line strat to pass, at least do dps out
I can kinda sorta maybe understand people not wanting to do line strat in pugs just to have something that works regardless of your DPS comp or not trusting randoms to time surecast right, but if not line strat, why DPS in instead of DPS out? DPS out seems 99% Identical, except your healers and tanks don't need to face the wrong direction for no reason
it's the same difficulty as dps in but lets tanks/healers have more uptime
My brain no understand
I tried prog before line strat was in widespread use so most of my bad feelings (my shitty performance aside) is from derp parties who can't decide in or out not less anything to reduce human error (intercardnials)
i joined like 3 kill parties for chaos yesterday and they were all dps in 
tragic
"that's what we're used to"

Is it DPS players advocating for DPS in
Trying to keep the tanks and healers down
It's a conspiracy
yes it's like 6/8 statics
I prefered dpsing it (9s) and dps out was way simpler
would have been if the others in my practice group would remember not to die
I got a purple mch parse in a kill party and only greys when subbing for a 9-12s static with full orange parses 
is probably that grey
cause for once I didn't die to the healers' greed and had a DRG instead of a blm/sam/mnk party comp
wow that's nice
losing like 600 dps because tfw no drg
and another 300 because tfw no trick
another 1500 because dying
I deleted my good m/f parse so that my profile shows my actual achievement, worst mch parse eu for both mf and final omega
My PLD actually did get the very lowest dps for pld in o9s.
I was glad we didn't get to enrage, because I don't remember how to do it.
go for 0
that would require actual effort
What does "A/C1 B/D2" mean on party finder for The Wreath of Snakes extreme?
so before the fight you pick A, B, C, or D which show where you go for meteors or whatever yeah?
then for when you have the healer stacks folks in groups A and C go to stand on waymark 1, folks who had B and D go stand on waymark 2
Oh, I see.
I haven't tried extreme yet. I've watched videos a few times through so I think I understand.
the markers are always set up like
A B
1 2
C D
so it's kinda just logical
or
A B
1 2
D C
That's very helpful!
yeah
but basically you always pick a corner at the start, you do that tower if you don't get an aoe on you and you stack with the healer on the same half
wish they'd give us E F and/or 3 4 markers
6 markers is miles better than the 3 markers that we had in HW, but there are 8 players in a party
and a bunch of mechanics require specific positions for all 8
do they require specific markers for each single player though tbh
don't need to add more
like idk, ultimate suppression
you just know your order of 6 players between 2 markers
having 8 or 10 markers would just make a huge clusterfuck
PF already goes overboard with waymarks when they don't need to (see O10S), don't really want to give them more fuel for the fire haha
plus there's no better developer blog puns they can make beyond yoshi P giving us the D
๐ฉ
Housing is true end game. That is all. Carry on :D
But first you need the gil for housing
hi if i am affected by looper debuff for o11s, does the looper debuff symbol appear under status info (other) or status info (enfeeblements)?
enfeeblements
(other) is generally for buffs that you don't really need to track, like FC actions and such.
Hello?
No hello
hello
how come there wasnt any loot when i complete alphascape savage 1?
do they drop loots or no?
alphascape savage has weekly lockout, and coffers appear depending on the number of people who have yet to clear for the week
if there were no coffers, it means that there were too many people that have already cleared for the week, so all you get upon completion is a weekly page
mmhmm
where does it tells me?
not if you get the drop
what do you mean
if the piece of gear that you want drops when you finish the fight
you dont need to save your pages to buy it
basically you want to try to run with people that haven't cleared the fight for the week yet
so that chests spawn that have gear drops inside
but then i only got this?
because it probably said "The number of coffers to appear will be 0 of a possible 2" for you
since too many people have cleared for the week that were in your party
so next time, try to get in a ppl who havent cleared it?
who havent cleared it for the week
yeah^
I finally started trying out Savage today and it's been really fun, but I just had one question. How do people handle passing the shield in O10S to ensure it gets passed properly? Our group established a place for the party to stack and a place to bait flame breath, and then each newly marked person could run through the guy with the shield as they swapped places. Mechanically it seemed easy, but there were 2 or 3 cases of two people running clear through each other, and the shield not getting passed. Do you need to stand still for a moment to ensure it is passed?
for my group, we just swap on the flame breath marker, the person with the bulwark waits and the other one goes to pick it up and says when they have it. Generally if only one person is moving at a given time, the pass goes pretty smoothly
PF, and some other groups, have a "passing" waymark a bit off from there, where you stack to pass the bulwark
generally you want the person with the bulwark to move and stand on that waymark right after their breath, and not move until the bulwark is passed successfully to the other person
really as long as one person is standing still for when you're trying to pass, it's usually pretty fine
it's just when you have both people moving, that sometimes it gets finnicky and doesn't pass well
That makes sense. We'll probably try out a passing waypoint next time, thank you!
yeah, there's a few ways to place waymarks/execute it, it's just mostly important to make sure that both people are not actively moving when you're trying to do the pass itself
There's a lot of time between when the fire goes off and when the next person gets targeted (like a full second) so yeah we just pass on 1
soon as the fire goes off you move to 1 and the other guy meets you there
I don't understand what happened. Why/how did I survive at full health, but everyone in my party died?
It was right after the cutscene where she does the love thingy.
Oh jeez.
how do you even forget
ahh
Probably killed adds too fast
@hybrid rapids yo tsun long time not seen your brows
||Brows is love||
i see you i mean your spoilers
i was pleasantly surprised that I fumbled my way to a 62% last night
in spite of having not played summoner in a few months
Yeah I just got asked to play BRD again and Iโm like
Oh boy
Time to see how bad I do
So I am trying to get an objective opinion or statement on the difficulty of savage. I've never done it but want to try it, but am wondering if I am good enough. I frequently see people talking about the "meta" even in the normal duty finder version of the raids, which makes it seem as though in order for savage to be possible, you have to play your class to the top 1% of possibility or else you aren't invited. I don't know how this translates to tanking as I usually see it referenced for DPS.
I can tank well enough, and follow mechanics, I just may not have the rotation down to 100% perfection. I am not looking to be in a race FC or anything, but if I am not capable of playing well enough to do savage, for me there is no reason in playing. So I am trying to get a basis before I drop obscene money on the collectors edition preorder and wanted opinions from others.
it's not difficult if you know what you're doing
and knowing what you're doing isn't that hard either
no way to know if you're too bad till you try it
I'd say try an extreme primal first
if you can do extreme trials without much difficulty, you are probably fine with savage. The "lower" savage tiers are somewhat easy aswell. like omega 1 savage is pretty easy to do
How do you gauge your ability, outside of obvious failures, if your group is preventing you from succeeding and theres nothing else you can do to make them succeed
i check if my dps are good and if i am making mistakes
try a different group
and yeah if your group is crap, you either get them to get their shit together or you look elsewhere
How relevant is tank dps
just as relevant as DPS from all the other jobs.
relevant enough
A good, geared, tank does very roughly about 2/3 the dps of a good, geared, dps I think. Obviously depends on a hundred things, but somewhere in that neighborhood
All jobs are DPS, so tanks/healers should be providing a significant amount
That being said your main job comes first. If you can't even hold threat like that clown I had in o12s yesterday then focus on that
Likewise if you're a healer and letting everyone die because you can't stop spamming stone, fix that first
til this is a thing???
Yes but I just set mine manually
/magiaattack and /magiadefence also works in chat
who the fuck is scraeming "MELD VIT" at my house. show yourself, coward. i will never meld vit
ucob, fellruin trio
oh understandable
the last i remember from your prog
was switza lb3ing the megaflare towers in heavensfall
he does that every time yea

hot
we finally saw first triple quote after reaching adds first like 2 sessions ago
u fkers died to twister AAA
๐ฎ getting closer to a clear?
Slowly but kinda
\o/ gl! i believe in you
they're still a long ways away
nah it's like a minute away from last actual mechanic then it's just tank busters raid damage and exaflares
ultrawide master race
o shit
i don't think we failed the dps check on an add phase pull
maybe on an octet wipe
it's like really really easy to get it down to 60
Exaflares isn't bad. What we did was had one person pay attention to them
and we all just went lemmings after him
that's what everyone says
then someone is gonna eat shit
to exaflares
some cocky motherfucker
Then you all blame them
o11s numbers are high ๐
are they unlocking the chests soon in the next patch?
probably
is it not defined yet?
Is it just me, or are salted earth macros way more unresponsive than shadowflare macros?
they both suck
I dunno, my shadowflare macro has always worked fine.
But my salted earth macro won't go off when I'm like... right next to the enemy.
are you like
spelling it correctly
/merror off /ac "Salted Earth" <t> /ac "Salted Earth" <t> /ac "Salted Earth" <t> /ac "Salted Earth" <t> /ac "Salted Earth" <t> /ac "Salted Earth" <t> /ac "Salted Earth" <t> /ac "Salted Earth" <t> /ac "Salted Earth" <t> /ac "Salted Earth" <t> /ac "Salted Earth" <t> /ac "Salted Earth" <t> /ac "Salted Earth" <t> /micon "Salted Earth"

As a sidenote, I'm having a lot more fun with drk than I expected.
I generally use auto-translate for macroed actions
It's all one term and the server won't fuck it up
just do it manually. Ground target macro is really bad especially since it straight up won't work on some bosses like shinryu and neo
That's why you have it target yourself
for those situations
though it only works if you're near the boss, if you're not DRK
have you ever been so mentally done
you stay in grit
the entire fight
okay good night
im so tired
*pat pat pat*
he'll yeah brothers
only 93%
You're not respecting hard enough
i decided to drop grit after 2nd archive all
like
just in case we got far into enrage
because i wasn't gonna be the reason we wipe
Went the whole tier not knowing that the unmarked tank has to stack in front of the marked tank for Final Omega
Found out in the clear tonight
xd
GGEZ 
nice logs
at first I thought you had a 98 percentile in damage with grit on and was impressed.
then i saw it was about healing
||
||
hi
hi
hi
does overhealing counts towards healing?
i wonder if spamming clemency on full hp will count to the log and percentile
they said for the healers to not heal until they said so
i see
which was basically when it was essential to not die
plus you get IB healing, storm's path, equilibrium
You can prob get higher on pld but that's like the wrong type of padding
2 refresh 2 mana shift
2 asts feeding you enhanced ewers
yeah
overhealing doesn't count for hps on fflogs yeah
and you want to be tanking the boss for as long as possible ofc
no idea why he was not spamming fast blade > riot for additional mp
he was doing full combos
less mp
and you also want to actually clear
your dps tanks so hard doing shit like that
I did a hps meme run with Naomi in 11s but we didn't clear for unrelated reasons
good thing we had 8 shitters
well obviously top 10 rankings are not being made with pugs
dps or hps
no difference

11s meta is holding IR for flamethrower
purple
i don't do log runs
do you even play this game
you're supposed to spam PHYSICK
sw and se is for melee because positionals
if there's a third melee then south is reserved for them
casters, blm especially would take south so they have little movement to do for starboard/larboard wave cannon
we were talking with him about it in balance BLM channels
unfortunately he's on JP so he's pretty much stuck to NE or NW haha
OT has south as part of the macro
and healers E/W
yeah a bit haha. But it's not the biggest deal in the end, just pretty annoying

powerful
yeah orbonne is kinda bugged
i was looking through the fflogs discord and the fights don't have like
proper end triggers
might be because they don't actually die since they have to turn back into the human form or whatever
like the vault bosses give exp unsynced because it's not actually exp from killing the enemy
What Materia should I focus on as Monk? I have almost everything Crit. Crit > Direct Hit > Determination.
huh
...huh
person on reddit advising the use of un-enhanced RDM melee attacks during pantokrator
the most proper solution is you just don't move with the party, and then it's easy for you to just cast
that's what I was thinking actually
me going into Panto 2: i'm going to slidecast so hard and show fflogs who's boss of this gym
me in Panto 2: screaming while mashing ruin 2
blacklistings against the rules of what?
why would you use melee combo unless you're 80/80
Unenchanted melee is better than no GCD at all, I suppose
I mean yeah but you just stand away from your party and slidecast if you have to
there is not enough time to slidecast between aoes
There is
Especially if you're not stacked with party
You don't get every AoE guaranteed
Where is my Scathe / Ruin 2 equivalent for RDM :(
So it's pretty reliable to keep casting throughout
You have break
Wow
oh wait
for panto 2 I like to just move through the flamethrowers and cast
it has cast too
@uncut charm tfw I'm gonna farm 200 extra crystals so I can just buy the flames when hydatos comes out
Oof
I mean im assuming they're gonna be 40 crystals each
But I have one more week to afk so hopefully I'll be able to catch a penny spawn
I'm assuming 50 per flame if they'll be the same price as Louhi ice.
50
timers and triggers and stuff can occasionally be useful, but they're certainly far from being needed. Lot of folks, myself included, don't use them, but there are people that do
I generally wouldn't recommend them to the average raider, it's more a case of if you think you really need/want it, go for it
oki , thanks
I have i389 on my monk with i380 ornate body, and I can't seem to get past 5000-something DPS. My dps is so stupid low. I go to the dps rankings websites and there are people that reach up to 11,000 at certain moments during Lakshimi EX. I can barely reach half of their peak DPS. Warrior tank in my Wreath of Snakes party last night was doing more damage than me. I feel like I'm doing very poorly.
I don't know how to git gud.
11k is like a stupid amount of pad with a billion % echo, as a 390 monk you should be doing about 6.9-7.2k on a dummy
I'll read these guides again. I didn't know what to aim for as a non-padded monk. 6.9-7.2k is a good goal to have for now. I appreciate that info.
My rotation can definitely use improvement. Monk can get a little hectic.
just learn the basic PB opener, know what buffs should allign when, most monk buffs have cooldowns that are multiples of 30 so everything should allign easily if you use it on cooldown after the opener
also make sure your weapon is high ilvl, if you have i400 pieces and a i340 weapon which averages to i390 then don't expect anything over 5k tbh
yeah should defo be higher than 5k then
My gear is Crit > Direct Hit Rate with Materia.
plus don't compare fight-specific dps to dummy dps or other fight dps, every fight has different downtime and stuff which can cut your dps by like 1000
your problem isn't gear
open act, do a SSS dummy, upload the log and post it here
also i will say in general, if someone's dps is significantly lower than it's supposed to be they just aren't riding their gcds/pressing their buttons
in the correct order
idk what cpm mnk is supposed to reach, but in 9s with perma selene the mnk was at 44 cpm
lot of times people would get a good bit more dps just even pushing any buttons more often, not even in the right order
though of course correct rotation is preferred
overall GCD uptime is usually the killer to parses
you can upload all logs
you can go hit a regular dummy for an hour and upload the log, if you want
Hey all, I am getting overwhelmed in alpha savage from all the Manny skills and mechanics an boss can do. How u guys keep this in order? ( I just hit 384ilvl for the first time :) )
U Just practice group a lot or how do u approach this :) ?
you get used to it
they're very scripted and everything always happens basically in the same order, after enough pulls you'll know what happens after what
Yep. Just memorization
The more you do a fight youโll just get used to it, youโll be able to predict upcoming mechanics
On the other hand, thereโs also act triggers you can look into
oh wow, I just changed my scheme from standard to legacy
is there any downside to this other than it being awkward at first?
I haven't figured out how to change my facing that's about it
No, legacy is better in every way
other than a quick tap
It also lets you run and gun with face target since it doesnโt turn your movement
oh that's neat
there is a slight niche for standard but it's pretty minimal
and rarely is even a point of note haha
it's amazing
I've been used to WoW's "hold right click" scheme for years but the moment I switched to legacy I already like it better
the main issue I have with legacy
is that you can't use mouse left click to move camera unless you're autorunning
if you do it when moving normally, it acts like right mouse click camera
it's not a HUGE deal but I'm so used to running around and turning my camera that it got me killed in eureka a couple of times
Is 6.2k as a sam a decent DPS number?
yes, no, depends on the fight, your gear, what kind of buffs did you have and so on
that sounds like an i380 number or lower though
I did say decent
I didn't say perfect bc I know it isn't
That number was from the O12S SSS dummy on my 392 sam
not sure what lvl your weapon is but for a dummy that does sound kinda low, just ran a quick test on a dummy with my 381SAM with 390crafted weap, missing some melds and did 6700 over 4:30(too lazy to test longer)
mostly want to make sure to hit positionals, refresh higanbana when it's about to drop(but not too early), hit hagakure on cd and never cap kenki
Better than what I was previously measured at
oh and meikyo/guren on cooldown too
I tend to lag behind on these personally when I play SAM to fuck around
Who knew throwing in a few kaiten higanbanas could double your DPS?
that and I forget about higanbana for a while
I play on PS4 so I have to have others measure for me
did you use the calculator thing on the SSS dummy or someone was there with ACT?
cause the numbers tend to vary a bit
I had rika run the numbers for me
I'd do it myself if ACT actually had a phone app
yeah, I just calculated based off of the max health of the dummy vs how much was left at the end of it
it's not a perfect metric but it should be in the right ballpark for dps output that was done
what is "cabd line" for o9s?
cabd refers to translating blaze positioning to positioning during earth phase.
A B
C D
for Blaze usually, and then along the top of the arena for earthquake you have waymarks set like
C A B D
and you go to those spots for stack markers
line strat is for the orb phase, for positioning
here's a nice gif explanation for it: https://cdn.discordapp.com/attachments/474246520141512723/528401157652086794/line_strat2.gif
since I know you're the caster in this case, you just go stand on that waymark and hit surecast before your blaze goes off, and that's all you have to do
also it can be an actual line idk why the gif has the caster curved
the ranged has to adjust back into the stack i guess
Some ranged get paranoid and like being knocked off to an angle safe away from the water, I dunno haha
Seen both variants, they're essentially the same thing
That's your preference
I am still a standard mode shill
Legacy just feels like Standard but you can run backwards
With Standard I used to do janky mouse stuff where Iโd flick the camera away from the boss to run away from it, not sure how Standard players manage that
just turn 90 degrees and strafe
how difficult would o6s be these days?
I'm considering running it for glamour
I only started raiding with alphascape
not sure how big the gear difference is
it was already very, very easy when relevant
it'd be even more of a breeze with more current gear haha
wew
O6S is probably the second easiest fight of this raid series?
Is that the painting one?
yes
yeah that one is p easy, second to O1S which is trivial
yup
question
at what point should I rip out all of my Vitality melds?
i399 SMN, group's doing O12S prog right now
for 12s I would say at that ilvl can do it now as long as are good with door boss (M/F) mechanics wise (since failing HW or sync error will one shot no matter what build) (*disclaimer: I'm a trash player and will never clear 12s)
Probably fine at that ilvl but I still support keeping vit melds because ion efflux is a bitch
Especially if you're still progging and likely to see the enrage sequence
Ion efflux with 4 damage up stacks and small explosions beforehand to knock your shields off is a quadruple bitch
Yeah I get rid of VIT once the fight is down and I'm not getting close to death anymore
So if you're still progging, keep them
If you wipe due to DPS, it's something else, like deaths or being afk
cause those melds are going to be like single digit difference
I wasn't sure if there's anything this tier where too much health is counterproductive
only thing I can think of is white hole mechanic on chaos earthquake but that's pretty whatever
also only on tanks/heals
unless you hit enrage but if you're hitting enrage you have other stuff to worry about
Ye. Vit usually comes off once you have the fight down. Any missing dps to beat the enrage can be made up for elsewhere.
Crit.
anyone know in o10s if the pld cover the MT on tankbuster while tanks have blue or orange debuff... will the pld get doom? from covering
you can... but the covered autoattacks will get doom
so you gotta break the cover tether fast
thanks!
In O10S (and just in general, most of the time), each Akh Morn has one more hit than the previous one, right?
in O10S it seems to be a static number of hits (I've never paid much attention to it but that's what I thought and looking at a log backs it up)
other iterations did have increasing number of hits though
yeah it's 4 hits each akh morn in 10s
two separate action ID's, interestingly enough to note. First hit is one, then the following 3 are another ID
That's strange
But reassuring
If it increased in hits, the last one would be almost 100k raid damage 
wouldn't change much anyway
Real late to the party but PLD covering in 10s is not something that should happen anyway unless you have a fast killtime
At least not the way people usually do it
Most PLD who use cover do it on the second and then hallow the third if they get it, but you're also scheduled to hallow the sixth if you get stuck with all the p3 busters and you can't hallow both the third and the sixth
But you can hallow both the second and the sixth so just swap for it
oh i think ill just hallowed second one then \o/
Am I too late in the expansion for any serious raiding or is there some room left to clear the current content before an echo buff?
echo's not coming for like at least 2 more months so it's more than enough time to prog
but all the competent people already cleared tbh so there's not many practice pugs
you can always make some tho
plus it depends on how fast you learn yourself, 9s and 10s take like a lockout to learn if not less and you can probably elbow your way into some weekly party if you ask nicely
11s can take a while longer but there's more people still trying to clear than the first two
I have about 3 people that have cleared and want to do it with me just cuz they loved the shit out of it.
can't believe you found people that l;ike ffxiv
who the fuck likes FF XIV
It's like people who play ffxiv because it's fun wtf
But it is and I do
it's never too late
however the quality of pugs really goes down a lot
so you might need to put in more effort or have connections to better players
just turn off brain
join parties a little bit ahead of where u are for practice if u arent fresh
which dps are usually most wanted in raid? I just came back a few days ago and plan on using a Tales of Adventure on a dps
any recommendations?

I usually bail if I feel that shit is going down
so at least I can comeback to save them all
you use Hallowed on 2nd if you're getting an even slightly competitive time
cover 2nd if it's gonna be one of those runs
Sentinel 3rd if you have it
how many savage raiders would you say use triggers/alerts?
% wise
I'm thinking about setting it up but at the same time I wonder if it's a crutch
not many tbh unless it seriously helps so basically Ultimate modes because of Nael RP and Titan jails
I see
if you can't do mechanics without triggers
most
(nael)
then you should invest in not using them
check your market
at this point 5's are only for overmelding when can't use 6's
they still have value but everything is kinda ehh in value (eureka flooding the market)
mhm
@copper sluice if it's a meta job sure
I think most pfs are in need of a brd/drg/nin
there's an overabundance of casters and samurais
on seiryu ex
is it just bad luck if big boy's hand ends up in the same place as seiryu's donut attack?
or are you supposed to heal through that
I wanna say he never does a donut at the same time a hand slam is coming down, but it might be bad memory, or I've just never seen it. I know the slams can just be mean sometimes and make things more difficult in some runs than they would be in others, but I don't think I've ever seen something impossible to avoid
it's always in/out first, then hand slam
it's not at the same time, as long as you don't tank him at the complete edge of the arena as far from the middle as possible, you have like 1.5-2 seconds between in/out and hand slam
i mean edge is fine, as long as it's north or south
no it was west
yeah just don't get knocked towards the edge
ye that's a pretty bad spot to tank it
melee should have uptime no matter which half is getting slammed too
there's not much the tanks can do there tho
at that particular point in the fight
there's the double knockback
and then seiryu just teleports to the farthest player
who will be at the edge
i mean yeah i guess i've never seen it tanked middle at that point but it was close enough to the middle to dodge in/out and slam
no
not at the absolute edge
at that point
it will knock you back with the snakes into in/out
there's no moving it
he's so big tho his ass will be like 2 steps from the middle when the front is autoing the knockbacked tank
For m/f, how do tanks determine who goes where after the first blade/shield if it's far apart in pugs with no comms?
the non-adjusting group probably goes to their non-adjusting side
but no idea tbh just guessing
We just assign spots ahead of time
And which way do pugs usually go when it's time to do all that lb stuff?
west of eye
Mmk. Thanks.
I'm considering it.
M/f only parse runs
I need to get this ugly purple off my page.
Recently I've either died during weeklies, or no nin.
you'd have better luck playing ranged
or get some magical
92% balance uptime
not padded though
because getting odds is hehe in general
literally stealing dps from fellow party members with DoTs on that target haha
Disrespecting the content yoshida gave us
Does anybody know what is dice strat in M&F ?
Dice refers to the mechanic, not to any particular strat. But how it's typically done in NA pugs at least is that there are 2 groups, one group will always stand directly W and E of the eye for the mechanic, while the other stands a bit south of them (relative to eye).
1 and 3 markers cross to the other side of their boss and stand with 1 in front of 3, swapping once they get hit.
2 and 4 stand on the same side as their boss. Same deal.
oh, thank you! I know the mechanic but ppl put it on the pf description so idk what it is
The JP strat is really stupid for it
What is it?
probably standing in 2 lines along the edges so you don't have to swap
Oh, the MTQ strat?
Yeah the downtime strat lul
whenever i feel bad about life
i always say to myself
"at least i don't have to do jp strats"
what would you say are top 3 easiest dps classes?
in context of savage and having good uptime / playing the class properly
bard and mch get free uptime but they arent necessarily easy
if you fuck up with MCH you lose infinite dps nbd
RDM/SAM are super easy to play mostly right
I wasn't trying to cheese
it's more that with blm I have to learn the fight in way more depth to be any relevant
since ideally I should barely move at all which is hard to do when I'm new to it right
so I wanted a "learning" class and keep blm for farming
you're going to make those connections with blm anyway
you see mechanic
hey how can i optimize this
along with
how do i do this mechanic
the same applies to other jobs
with
how can i keep my dps up
how can i keep pressing the correct buttons without not pressing buttons
smn rdm brd easiest uptime
the real question
yeah thing is if I mess up badly with another class I don't have a 30 second downtime where I literally don't have any spells to cast

except foe's 
drg braindead
Not to mention lowest cpm
How's warrior for end game stuff?
how is SAM in end game dps and such?
high dps, low utility
hmm, not sure if i should go sam or drg
hm
thats the first time ive had to report someone through gms over chat log content
interesting
so would SAM out dps a DRG or the other way around
i really dont know what to choose as main
Both play styles seems nice and fun
I am currently more of a solo player, reckon one is more favorable?
Well, you're not going to get much done solo. DRG is obviously more wanted in groups
But all are viable
hmmm, not sure but before when i was playing ppl kept saying SAM is garbage
so is that changed now?
SAM was never garbage but it brings no raid dps
so most people would rather not take it
and rotation difficulty wise, which has a more rotation to master SAM or DRG?
Both are baby tier, I'd probably say DRG is a little easier
Baby tier.. oh
No job really has too difficult a rotation after HW
It's more about learning how to flex the rotation around the fight
having to disconnect, move, phase transition, etc
hmmm, i see
Yeah I been using drg and it does feel pretty smooth-ish with the rotation i am using
Yeah DRG is real smooth now
Sam is a lot about priorities at end game. Maintain buffs, don't overwrite sens, use hagakure on CD when you have 3 sens, use guren on cd, use meikyo on CD, maintain higanbana uptime, use kaiten on midare and higanbana
If you're able to do all of that consistently you should be outdpsing everyone except for maybe BLM if they're really good too
What ilvl are tanks at bis?
ya
And no one uploaded a single log of mine all those times I was running it to try and get the tank hands/feet.
Lame.

Yup, it's time to trap. ๐
pld with triple crafted, pyros gloves, and pyros shield would be... 393?
I knew the pyros gloves was a slight gain, but the shield as well?
Well, I'm not sure how rolling for stats work with the sword/shield.
yeah in theory
does the pyros shield also keep the 30% block
also appears to require like
a really good roll
It turns out I need a 2nd pyros weapon to proceed to hydatos, because I need to keep my book as an elemental +1 for uwu.
Time to do pagos again. ๐
why
diamond book is really good
is that really worth multiple hours of awful grind
BiS is BiS
then that's already a bigger advantage than 15 crit lmao
it's not
what happens then
The set I came up with hits the dh and det tier perfectly. It's very satisfying.
I don't want to give it up.
if 15 crit is the only thing between a wipe and a clear then you need to get better people or a cleaner run
It's not like all my efforts are going to be meaningless even with uwu aside.
I'm still getting another relic.
Funnily enough, I am sort of in the process of seeing if this ucob group's schedule is going to line up with mine.
If yes, I'm going to be in both an uwu and ucob group, at the same time. ๐
unfortunate
cant find a good guide that shows the drop table for appraised logograms. fflogos.com has them color coded but im noticing im getting the same pieces from different color sets. is there any good guide about this?
mfw I need to do either Anemos or Neo Exdeath for a 345 weapon for UCoB 
might as well just do Neo Ex
Is T13 soloable? If not, what's the minimal unsync party I need to kill bahamut?
you can solo t13
at least on tank
if you don't want to solo it then get another person
Aye, gotta look into it then
want that answers orchestrion roll and not feeling like spending over mil on that
In Hell Kier EX as tank,
When should I start to move to the side after the spam punches from boss to not get knocked off the platform?
as soon as she starts casting phantom flurry
So while he is punching I move around him?
Okay, thanks
Which of the ex trials of 5.X would you say are the hardest? WAR and DRG main
I don't have a clear on shinryu and my only clears on tsuku have been very sloppy and I'm not confident in joining a farm, those are the only dogs I'm missing asides from seiryu(44 totems), I got byakko last night (at 81 totems...)
low
Tsukuyomi is IMO easy as it's very clear what to do and almost no RNG elements to the fight
So if I'm like an ace at the rest I should just get over myself and make a practice refresher?
sure
Idk the few clears I had when it was new were really bad and I felt like a shitter but my axe dropped and I gtfo'd
After the "teather balls" part on Hells Kier, is the fight just on repeat?
can you like
use the names of the mechanics
the fight mixes mechanics after Close-quarter Crescendo
the only new one
is like
the towers
You get one more Simon, then towers, then simon plus close quarters plus push pull
Then break and enrage
My game is not english, I do not know english name of attacks
The tethers with arrows is close quarters crescendo in English
The Phoenix flying by coloured symbols is what some people call simon
Towers happens after the next Simon session, you and your designated partner will stack until one of you gets a marker, the marked players go diagonally so they don't hit anyone as they get knocked back while the 4 unmarked players get knocked back into the 4 towers as they explode
there's tether balls + colours, that's new too technically
yeah, but it's that and tether balls at the same time so you need to position yourself correctly so that the ball autorun makes you dodge the exploding floor
the
only relatively difficult ex primal this entire expac
was shinryu
everything else is incredibly padded
how does padding refer to difficulty 
also it's extremes they're not meant to be difficult
i just never heard that word be used to describe difficulty please explain
you've never heard of a padded room?
no
it means they're all soft fights
there aren't any harsh mechanics
and in sb's case it's less a situation of "ex primals need to be harder" and more "every single ex primal dying within 3 pulls is just boring"
it probably doesnt help that the actual plotline was, like, incredibly boring
comparing seiryu as sb's primal conclusion to zurvan as hw's conclusion
there's a huge disparity in how satisfying the content was to finish
zurvan was basically as "difficult" as seiryu tho
no zurvan was
definitely marginally harder lol
in addition to being a much cooler fight
zurvan was at least not "i see literally the entire fight by the second pull"
zurvan was literally just sweep the leg, feather rain, in/out and towers
that doesnt change anything about what i just said
seiryu's only real "mechanic" was the reused towers from the previous ex primal they'd just released
that's just fuckin' lazy and boring
the only primal i actually enjoyed the entire expac was tsukuyomi because of the music and the pacing
yeah thats
every single primal this expac
lol
at least tsuex had shit to hit
it was still bad but
i'll take it over lakshmi/shinryu/byakko/suzaku/seiryu just straight up wasting my time every pull
any day
Lakshmi/Shinryu/Seiryu intermissions were so brief, tho
It was just Byakko and Suzaku that were obnoxious
Suzaku wasnโt too horrible but it needed a shorter animation. If the animation happened WHILE you did the DDR
It would have been just fine
It's designed to be a rest period for mp/tp but...we don't really need that these days
like 3.0 sure, tp was so fuckin scarce
or if there was huge damage
and you have to drain mana
the only reason it doesn't bother me for ucob/uwu is because the break gives you a mental breather
but all the ex primals have transitions for the sake of transitions
Yeah
When main tanking Tsukuyomi, when you have to pull her to the sides when the floor crescents during the moon stuff, should I be facing her east/west depending on side, or north?
Take her to the side with the less color (so that she's betwen both) and point her north
Cause usually tanks go north, healers go E/W depending on what side is major and Dps go south
And keeping her facing north lets everyone side step
Okay, yeah I was already going that direction, but was staying east/west (and somehow we lived) but I'll face her north when moving her there from now on, thanks
Well to be honest, I don't mind the intermissions, since its pretty nice in a fight. Since most fights in the end game is just hitting a dummy for long periods of the time whilst stepping left or right. Its a dance you have to get used too, I enjoyed Most of the primal fights and savage fights, but I did them with my FC and I taught others it. I'd say the largest stepping stone for most people was Shinryu, and in HW it was actually Fisty man and Nidhogg. Those 2 fights gave pugs a bunch of trouble. But thats just the PF on Primal. Can't say the same for anyone else, also difficulty is per person anyway.
nidhogg can still give indigestion but so can solo tanking-carrying a couple dps to clear 
Man I swear the final boss of Rabanastre is glitched. It tells me: "Look away" and I do with both my actual character and camera and I still get unnerved. It tells me to run away and don't stop so I do that and I still get unnvered. I don't get it is it a trick question?
You need to pay attention to the mask
White face/blue eyes = do as you're told, black face/red eyes= ignore the order
oh.
and for the run away one, if its do as told you need to move away from the boss. if its ignore, you need to stop moving near him iirc
for red eye/devil mask it's more like opposite the order. so for "run around in a circle" you do literally nothing when the status resolves (basically same idea as accelleration bomb)
not really move away, just as long as you move
and for the run away one, if its do as told you need to move away from the boss. if its ignore, you need to stop moving near him iirc
the opposite one demands you to stop everything including attacking
its been too long since i did raba
basically pyretic and blizzard from exdeath
@uncut charm 1 is just look away the other is keep moving while hitting him
you don't need to look away tho
its look away and shinryu ice storm last phase
its just accel bomb
the debuff barely matters
nowadays
he hit 10% harder
with each debuff
assuming you even got hit
90% of his stuff are dodgable
yeah but when you hit 3? or 4? I forgot you will be come mummy
rui gonna be world first hydatos
should be done in 3-4 days
nah world first if anything will be the EN people
the JPs aren't that hardcore when it comes to info gathering and sharing
in fact they pull from Eurekan Exploerers a lot
waiting for datamining stuff
wait
im talking in endgame
just noticed
also we will see if baldesion arsenal drop i415 weps

405 would be good
fine with either

@quick verge noob
I agree
Yikes
what is the highest item level i should achieve for endgame
i400
We gonna hit 420 in 5.xyz boyos 
There will be so much cancer in that regard
god i can't wait
for people tonot do their level 80 quest
and then do the level 80 trial for the msq
Maybe they'll do 425 just to dodge it
Would you unsub if they rolled all combos into single dynamic buttons like pvp
I'm just trying to think what they'll remove aside from maybe some of the worthless cross class stuff
The Netflix players might be able to keep up lol
they said they won't do that
I don't want to be that guy but I'm probably an ass, I see so much cringry shit on the DF/PF that I have to resist asking if some players enjoy spending their finite life dragging on content for doing what seem to be obvious unoptimal play for both simple and complex things.
Like idk, I get bothered by all the ready checks every fight in farms, mobs not being stacked, my time is limited and I want to go fast and clear fights as fast as possible if it's something that should be on farm
Maybe I'm the problem though
Like when I see so much of that, it makes me think that maybe that's we the game is supposed to be and cater to, and I'm the one that shouldn't be here
shrug
idk are you bad at the game
Myself? I feel like I'm fairly skilled, I haven't cleared the ultimates but I also haven't tried, played since 1.0 i.e shit game
I cleared ultima and I still feel like garbage
im garbage and i dont feel like garbage









