#🍥|anime
1 messages · Page 172 of 1
That model really makes changing genders easy huh
Leme squish it

Well have a goodnight I'ma sleep bye bye
Pass me that model ill check it out tomorrow appreciate it
Sorry, not public 😛
Understandable
😂

i thought i was gonna be clever and generate a picture of nothing but snow by using the prompt "snow", but i got this instead
Would pat this snow 
Thanks. Yeah, I'm a fan of it. Coupled with BPN 1.3, it's hard to go wrong with generic prompts, let alone specific prompting.
Oops
Wrong link
Easy image quality, more creative output V1.3 Update (creativity upgrade) Merged in the amazing Paradox2 model for it's creativity. Managed to keep...
Eface's model
oh it's had updates?
The best model out there currently in regards to cohesion, and prompt responsiveness.
will have to get latest
I haven't diffused locally in a bit
I've been using a lot of NAI recently
you run the whole model on the phone? wtf
didn't know this was possible
wow impressive
what kinda speeds we talking?
truly
@wispy canopy you should try this model
I heard its good
xD
i heard the one who made it actually hates the model 😮
I said 'No Way', grabbed my bag and hit the highway ♫
reminded me of this cute and cool song
it's the next thing i have akin to kids besides my cats
i love mine too
but bpn1.3? i love and hate it at the same time 😮
it's good, it's creative, and hasa few issues 😮
and i'm not sure how i can fix them
i have a calico -> so there's some orange in there
she's certainly the dumber one of the two
instead of opening a door with her paws (like my male tuxedo does), she just forces her face in between the opening up until it opens 😄
and of course -> you can't go to toilet unsupervised
facetank it
Softcore cat
absolutely. anchoring me down by sitting in my pants xD
it was pretty simple... "anime style, video game boss, foliage, volumetric lighting"
evenin' folks
Finally, got PLMS back.. Dam, this wasted a lot of time (GPU change
PLMS is still broken in the newer versions
wait.... people still use PLMS? 
I do, i love it
anyone got good negv prompt to fix those finger issues/recommendations?
My current one:
sampler
3D and ray traced look while keeping the anime design well
also the environment detail
(no loras, no extra detail adder)
Those fingers just issue a "little"
Less is more for negative prompts. A lot of what you have in there isn't understood by SD at all. It can't count so all of the three fingers, four fingers, etc stuff is just confusing it. Same goes for misplaced hand, misplaced foot and other tags like that. Images aren't tagged that way so it doesn't really mean anything. In Auto1111 emphasis between words is normalized. So when you have (1girl:1.2), red hair, what you're really prompting is (1girl:1.1), (red hair:0.9). I bring this up because all of those tags at 1.3 emphasis are making the rest of them less effective. This is all that I use for my negative prompt, adding to it only when there is a specific problem I need to counter with a specific prompt (such as the christmas tag adding santa hats to everyone): (Worst Quality, Low Quality:1.2), border, 2girls, nsfw, skimpy, grayscale, (watermark:1.2)
It's one of the oldest and least efficient sampling methods.
requires the most steps.
If you like the results you're getting with it, it's fine to use. I just haven't seen anyone using it other than as a meme to make cursed images at low steps in well over a year.
rly? im generating faster as dpm(any)/unipc
stopwatch says 2-4s
per img
rtx 4070
tho, it took a min or sth on my rx580 back then
is this better?
dpm++ samplers become coherent around 20 steps, DDIM is usually best between 30-40, euler/euler a is usually best around 30, and plms usually needs 50+. Outside of a few odd ones like DPM++2s a, DPM+ SDE, and Restart the it/s should be comparable between them with some small variances.
Yeah, that should be quite a bit better. I'm a bit of a disbeliever in the negative embeddings in general. After having used them for a year and then just stopping, the average quality of my images has increased noticeably. negative_hand does seem like one of the less harmful ones in my experience though.
i just started using plms with 37Steps, earlier i used 25 (seems like old is gold):
but i should test the others one more ig
alr, i'll try out. Thank you
I have no idea what im doing I just wanted snow 
1girl, (snow on the foreground, dynamic angle, fisheye lens:1.3), medium breasts, dress, playing on the snow, snowy, cute, smile, blue eyes, (high quality, best quality:1.3)
(worst quality, low quality:1.2), easynegative_8955, AuroraNegative, KHFB, negative_hand-neg_43127
very crisp
no, you're very crisp!
Blazing drive model this time, not pikasnewgen for once
My sd is just really bad at bodies for some reason, have tried many stuff
honestly that hand isn't even too bad. it would be a relatively easy one to fix. the extra horizontal finger segment makes it seem worse than it is. extend that thumb a little, erase the extra segment, and draw in a knuckle for the ring finger and it would be very passable.
Why did I read that as oatmeal empire general
most history knowledgeable person in the us 🎓
Fear the oatmeal general
...but generally, no. ComfyUI is already pretty well optimized by default and I don't know of any settings to change that would speed things up, other than not genning above the default SDXL resolution (no upres aside from the Ultimate SD Upscale tiling.)
Then make potato soup.
Are there any dedicated SDXL models that do 2D style like Mistoon/Darksushi? All the stuff I see from SDXL is 3d looking anime or else 2d but from general purpose models
darksushi xl?
Ah I'll check it out. I just used the search on civitai with "anime" and never saw it come up so yeah
looks like the LCM one could use a little more CFG
it looks good if u have cataracts
different models behave differently with it as well
LCM works really well with my model
yeah there's a lot of different factors
based on what i've heard from other people, it works with sdxl model a lot better than 1.5
switched to my Fuzzy anime merge model and WOW
works with 1.5 too u just gotta play with settings i dont use it cuz i dont like the style
hehe the miku was to strong, it wanted blue hair, even tho I said red
I still like restart
and suppose to be bunny eared
eular A

That's not a good umbrella
Buy her another

i am not allowed to post the other pics i made of her
I bet the umbrella was too perfect for these jealous mods!
it was too windy so the umbrella went flyin 
almost holding it right, so close! cool pic though
evenin'
A Mortal Kombatant? 😮
cool style
make one where shes visiting f3mb0y hooters plz
Hello guys! I came across this problem. After updating the extensions, the server stopped starting. the task just hangs on the command line without any signs of work or error messages. If I go through the execution, I get this on the command line...
i have a lot of disk space.
probably better off asking in #🤝|tech-support and posting the entire error, the last few lines are more important than the first ones, but i'd recommend deleting the venv folder and then running it
my prompt was
cinematic anime style, woman with long hair wearing a long dress standing in a windy open field, star filed cloudy sky at (dusk:1.2), (from side:1.1), (expansive view:1.3),
i was trying to get more of a colorful sunset, but i like this one
What prompt do you guys think would result in this hairstyle
I've already tried messy hair
And weighting it differently like six times
you can try 'layered hair' and/or tousled
other words that might help are 'messy, wild, crazy, frizzy, bed head, edgy'
I tried mixing a few of them and get kind of close to the same idea, but i don't think my model knows that one
Hm, using the prompts,
(white hair, (tousled hair:1.2), (shoulder-length layered hair:1.3), wild messy hair)
I got this result
It turned out that after the update Adetalier could not automatically download the mediapip
Style mixing tests dump
here is another on the left
creepy
lmao are we seriously gonna have to pay for commercial use of models released in the future?
so glad we already have sd 1.5 and sdxl and we can do just aobut whatever we can imagine with them
but apparently free until you make a certain amount? I hope that amount is large
cause paying a licensing fee for making maybe 100 dollars a month don't work 😄 Glad the older models are perpetually free and open
here ya go
you can do better than this XD
creepy anime doll
yep
wow
hmm no that one just creep "ME" out
Miku Mouse Mug shot photo , black and white (not what I meant)
cackles
country girl miku
Oh wow dollfie style
Reminds me of that one Fallout 4 mod, turning everyone's head into anime style heads, heh.
if you grab the safetensors edition, it behaves like a sdxl model
i didn't like it
it can't produce crappy images when i wwanted -> so it's biased towards an aethetic
based on their sample images, i'm not impressed tbh
i'll have to make some
so this is their offical pic they posted
@nova remnant currently i'm on team pixart
left is pixart, right is playground, just using some found song lyrics
pixart looks lot more interesting
that's the thing
it's ALWAYS more interesting
i thought brightprotonuke1.3 was good
until i played with pixart
and ... sdxl just feels so flat and bad
i can see by example what you are saying
but as much i'd like to try it out ... i cant with a1111?
when it comes to anime, it's not in a good spot yet
i think vlad had some support for it already
but i don't know how well
it works
or suppose i should wait some more days before its widely available
quality felt very poor when i used it in a1111
haven't looked at pixart
it's a beast to get running
mainly because of the t5 encoder
closeup realistic images look kind of amazing, but they're really closeup, and if you get any further away it's garbage
if it's about pixart -> hard agree. but some dudes already working on making finetunes, and they're already looking 100x better
I think if you wanted to make cool "art" wallpapers with random stuff and no people in it (or people very far away) playground might be good
otherwise it can't do anime basically at all, and anything 'normal' and realistic is very meh quality
also no LCM
important take... i don't think i'd wanna download a 13gb file for that
actually no -> lcm already built in, just only in their own backend
no one made a comfy node for it yet
or is it about playground?
i'm talking about playground
i mean, the idea is there
i looked at some more examples with playground, not impressed by them
yes, for a base model comparison that's understandable , but from user perspective quality factors gets a bit more demanding
case in point about crappy bird, left is playground, right is pixart . I want CRAPPY
the part where i mention stick figure -> the bird ALWAYS gets a stick
no way to prevent it
yeah, better wait for some playground finetunes, if they are made
yeah, it's going at breakneck speeds again, like last year
exciting
I forgot how much I despise mechanical keyboards (when other people use them)
what models are those?
looks like sdxl
first is playground v2
a sdxl sized model, but trained from the ground up
the other is pixart, new type of model, which relies on a HUGE tokenizer with actual transformer network for images, smaller than sd1.5
@rich tartan playgrounds has a sdxl compatible variant safetensors file, that one is plug and play
pixart -> radical different architecture, it's hard to get working on even comfyui
pixart? is that something like safetensors? like model.pixart
aha, alr, thank you for the information, i'll look into that
if you want to try : https://github.com/city96/ComfyUI_ExtraModels
their own implementation is ... crappy at best?
and with comfy you can offload the t5 encoder to cpu
t5 encoder? dam that's russian to me
Never used comfy tho
i'd advice against using it for now
is it worth to switch over?
What is possible with comfyUI that's not possible with auto1111?
the actual programming to run the model
a1111 is for clip only right now
which is drastically different from pixart, which uses T5 for tokenizing
or... whatever it does
did you do that with comfy?
yes
hm, i shall try out new things too. But those nodes makes my eye hurt
yeah, if you're new to it, you're in for a world of hurt
a1111 updates coming https://github.com/AUTOMATIC1111/stable-diffusion-webui/releases
with and without(right side) xformers.. The eyes look better without(light effects)
ah nice, i also hope he/they also fix the broken samplers finally
im stuck at 1.5.2
their overwork on the samplers broke some of them
anything that increases speed (xformers) by reducing vram usage will cause quality loss, there's always a tradeoff
i think if i like one, i should just regen it without the optimizations. It may get better
as long as you also have enough system ram to compensate
the only time xformers is faster is when it reduces vram usage enough that it actually fits on the card, otherwise it's not a significant difference
but, at the same time, if you remove xformers for a high res gen it might get an OOM error
as an example, i can gen sdxl at 1024x1024 with a 2.8x hires scale 2867x2867 with 24GB vram and 64gb system ram (32gb shared) but if i go any higher i run out of memory, if I disable xformers, even the 2.8x scale doesn't work anymore
xformers gives both memory efficiency and acceleration. even if you wouldn't run out of vram with no optimization, xformers will still be considerably faster. if you meant compared to Scale Dot Product (SDP) optimization, then yeah the speed is basically the same but xformers is more memory efficient.
minimalist anime
use another SDXL model but the original one - with the original, the additional refiner pass is needed for details which makes it awkward to use
"highly detailed intricate elaborate" should deliver more than enough
e.g. this is just "a cute anime neko" with SDXL anime style
same seed, only "highly detailed intricate elaborate" added - notice the difference? 🙂
well it looks more elaborate at first glance, also the belt buckle, flower in the hair etc
yozu can push it further e.g. with "((((highly detailed intricate elaborate))))" (still same seed)
or "((((highly detailed intricate elaborate fantastic arcane zany))))"
rest left as an execise to the reader 😉
change of scenery
Kitty came out unexcepted
Euler has some fog like overlay?
PVC
that one that i am using is not xl
dunno if that exists
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left, no contest. eyes and mouth are way better. an argument could be made for blending in the bangs from the right one into it though since the purple bits are a little cleaner in that one.
The star shaped pupils can look nice when they come out just right, but most of the time I think they just look messy. My model has a tendancy to do them unprompted which is one of the few things I don't like about it.
@untold glacier I saw your anime comparison sheet and the pics on civitai. The Blue pencil model looks too versatile on civitai. It looks more like a generalist model. Did you have to go heavy on anime prompting to make it look more anime style? I don't usually have good luck with generalist models
evenin'
In the detailed comparison I did, all of the images were tested with the same prompts and seeds across the rows. This was to ensure that we'd be able to see the limits and features of each model properly, without tending towards any specific model's shortcomings or best qualities. The only models on that list that are not specifically made to do anime are BPN 1.2, and realistic freedom.
Many anime models that are made for anime can do realism rather well, as it's harder for a general model to do anime than it is for a anime-finetuned model to do realism. Generally though, if you want to try and make a general model to do anime properly, the prompt should include something like
flat colors, key art, 2d. (anime style:1.3) artwork of and then you put the rest of your prompt. You can also up the attention of the flat colors and 2d part. Also be sure to negative prompt:
(photo, photograph:1.3). 3d. along with anything else you don't want.
SDXL is highly flexible when it comes to what you're able to get out of a model, and if you prompt correctly, that'll get you most of the way there. General styles and gen cohesion with more difficult prompts are taken the extra mile with good models, especially ones that are fine tuned for what you're wanting to gen.
neat concept
This... is the Stable Diffusion server, you know? 😝
Yes, I figured that the prompts were the same across gens. I just wondered if the prompts were anime-heavy to begin with, which would somewhat negate the negative aspects of generalist models ie. Thank you for the tips though, I'll write it down. That must have been why I wasn't having much success.
I purposefully didn't put most of the keywords I usually use with general models for those tests; usually only including something like: "flat colors. key art" or something similar to influence the type of anime style I want for the gens. Every now and then I'd throw in a "anime style artwork of" instead before the prompt, if the rest of the prompt would try and veer away from that style by nature.
Nice! I like the flatness it has, and the colors.
Certainly the style of Alice I prefer.
Nice!
gonna play with some sdxl stuff... is blue pencil still the best?
best at what
It was last I checked.
Well, aside from BPN. Often I start with that and then run BluePencil for the HiRes.
That gives a solid base for cohesion and then a great anime style after.
what's bpn?
BrightProtoNuke
Easy image quality, more creative output V1.3 Update (creativity upgrade) Merged in the amazing Paradox2 model for it's creativity. Managed to keep...
I see
this is one of my favorite anime of all time
Do you upscale alone for images you like or you 1 shot the gen from start to finish? I must be doing upscaling wrong when I choose images to upscale separately because they always look like trash
Your denoise may be too high or too low, but I have to use ComfyUI for SDXL so it's a oneshot process for me, with multiple stages that it can save images at. Base gen, Upscale1, UltimateUpscale, BodyDetailer, FaceDetailer.
Also, never use the LCM sampler with upscaling, as it does terribly with it. Additionally, some lesser known models don't do well with upscaling.
it's an anime?
I frankly don't know anything about anime. 😛
Last I heard, it was a cartoon. A rather old one at this point.
Yeah I use comfyUI as well. The problem is that 1 shotting takes longer because if the initial gen isn't what you're looking for then it still goes through the process. You could cancel it at the first stage I guess
Do you also run it through an anime upscaler, like anime esrgan 4x?
There's two upscales in my workflow, so two of them. Both at 1.5x, which is the limit of current gen finetuned models that I've found. Ultrasharp for the first at a 0.5 denoise, and then the Ultimate SD Upscaler uses fatal_anime at 0.3 denoise.
If you're wanting a clean finish (less details where there isn't lineart), then animesharp or anime_6B is great for those.
wut
Whatever you do, add "a stunning cinematic artwork" to the beginning and "by pascal blanche and peter balke" to the end.
it's already running a batch
you do one and share 😄
need one at 3840x1600
Well, sounds like you're gonna have to 2x HiRes then 1.5x with Ultimate SD Upscale, and hope that the first 2x HiRes remains cohesive. Depending on the model it's definitely possible, but one's pushing the limits at that point.
Must be nice to have that with SDXL.
It's the best upscaling method by far. I wish that it worked with upscaling models when using SDXL models on Auto1111's build.
oh does it not?
i'm running oneo right now.. guess it might crash 😄
hmm it worked ok
i didn't set the cfg right so i gotta run it again though 😛
takes over 6 minutes
ugh
It didn't when I last tried it about a month ago. I had multiple problems that I had to solve, and that was the last of them that I couldn't fix. Also no half vae is the time killer on SDXL.
Nice
fixed the cfg and only took a couple minutes 😄
but i don't really want this as wallpaper.. need somethin' else
Yessssss
Try ultrasharp or fatal_anime as an upscaler though. You'll retain more detail. That and maybe up your denoise slightly on the last upres if you're doing more than one. That's my recommendation anyway.
wow
wow
at this point i will simply repeat myself lol
i honestly prefer generating square images and than cut thwm manually
holy...
i love these gens, my god
thanks for that, this style is amazing
It really is, isn't it? 😄
Happened upon it by pure chance in my testing of/creating my Comfy workflow.
Well, partly pure chance. "stunning cinematic" took a lot of work in testing, figuring out what works best in prompting to give creativity but maintain cohesion.
😄
Every kid's imagination
average michael bay scene
Don't think that's not where we're going when it comes to naming these things.
We're already getting close to Japanese LN levels with some of the stuff I've seen out there.
I watch enough isekai anime to know where it's going 😒
"I was just a normal salary worker and then I was reincarnated as a samurai toaster in a world full of cat girls"
That time i reincarnated as a girl panties
i should see about regional prompting again, last time i tried to mess with it it was broken in a1111
Likely still broken. The last time multidiffusion was updated was Nov 1st, according to its github.
when your city planners really like gothic architecture 😄
nov 1st this year? because it's probably been 4+ months since i tried
When I tried it a month ago it was still broken 
pretty sure it was before a1111 1.6.0 at the least
ah, that sucks
might be a good reason to play with comfy again
More chopsticks 🥢
Hand!
hello chaps
ohy
orly?
so...what are some must have games for the quest 3?
even through pcvr/steamvr
or on the quest store
Obvious games though I suppose are the Resident Evil games that have VR support, then Skyrim, FO4 (vr versions, including the AI NPC mods), the Cyberpunk VR mod, Rogue Squadron, some other dog fight style game, some horror vr games that aren't about shooting things. Something that's like a first person rpg in vr. I don't want vr shooters yet, maybe on rails. I just don't want to vomit from moving around too fast
absurdres, highres, ultra detailed, (red, black, white theme:1.3), landscape,
expressionless, looking at viewer,
(1girl, solo,:1.2),
gray hair, straight hair, parted bangs, (purple eyes:1.2),
Geisha Elegance, featuring graceful kimonos, elaborate hairstyles, and refined accessories.,
BREAK
Renaissance Chateau, renaissance architecture, frescoed ceilings, sculpted fountains, classical statuary, formal gardens, rich tapestries.,
wonder if SD 1.6 will come out open source or not
Beatsaber, mod it with custom songs and play some of your favorite stuff. Unless your music taste is very obscure. That is like all I play on mine to be honest.
True, vr in general can be like that
There are some things you can play sitting even though
I know tons of people ask for games like that, so if you search you can probably find threads with lists.
It's a bit hard for me with a lot of games since joystick locomotion still makes me want to puke
nah not in general. Beatsaber wll need me to dodge stuff and swing around
my abdominal muscles haven't had enough rehab for that yet, neither has my diaphragm
controlnet is not required for widescreen
woah interesting, do you need a specific model for that?
basic example you dont even need deep shrink with sdxl
ain't it make bad images
no,most models work with it
the ones that cant do it will show duplicates or deformities
🤔 im def gonna try that out, that looks cool
That's what i thought, what sampler you using for that?
depends on the model,some models work great with euler a,some with dpm 2m or others with unipc/dpm sde/restart
this one here, im usiong LCM sampler, LCM LoRA 8 steps and 2 cfg .. not the best pic but no deformities
hm, alright thank you for the information
LCM sampler? Is that one in 1.6.*?
LCM sampler and LCM LoRA both work on sd1x and sdxl
you will prolly need deep shrink with sd1.x
I got a graphic tablet today and drew for the first time in over a decade and my first time ever in anime style.
nope u can do it with normal high res fix
then threw it through controlnet
ahh damn, nice
we need a lora with this style
can you elaborate a bit more about the process you took?
just a simple miku prompt in txt2img hatsune miku, close-up, twintails, blue hair, blue eyes, parted lips, simple background, grey background
i didnt think it was that easy..............
What are the ideal kohya hi res fix settings? I always get deformed bodies/artifacts
i was hoping for a long explanation about the cuteness you achieved in that one
this is no ordinary cuteness
I used my secret cute weapon ||Kakigori_v3||
||text|| = ||text||
||balls||
||big basket balls||
deep shrink, what does that do?
something like controlnet that generates areas?
like steven mentioned, it prevents duplicates and extra characters
alr thanks
btw .. LCM sampler and LCM LoRA with low steps and cfg is so good that i generated those images above at [00:16<00:00, 1.19it/s]
which card you use?
gfx? 3060 rtx
not just about card but with any 3x series you leverage on lcm tech
you can also get some great performance with 2x cards when using sd1.5
hm, im curious, does rtx 40XX have better performance in sd generally?
more cuda cores = more performance
well 4000 series are upper end, they should perform very well with sdxl
rtx 40XX has some ai improvements but idk if that applies to sd
i dunno about technical bits, but if you are planning on getting 4000 series card you won't regret it
i use rtx 4070
that's the cause why there is so much difference between my rx580 and rtx 4070, in gaming the 3x performance in sd (rocm and cuda) over 8x the performance
i thought it's just xformers or cuda
amd cards arent as optimized as nvidia cards
and you know nvidia even developed tensor rt recently
because amd doesnt have cuda cores and their ai cores suck
also tensor cores arent really that important for sd what matters most is cuda
||THE CUDA||
is that something similair to cuda just better?
yeah, that too
tesnor rt is not separate from cuda 🙂
i have to check the technical bit how tensor rt optimzes speed
is it already included in auto1111? Never head about it tho
but it uses tensor cores that are not as powerful as cuda
nice, that explains it
yes tensor rt is natively supported on SD
oh, that explains it
maybe they are more powerful but needs a software that can use them properly
TensorRT is nvidia's name for their flavor of ONNX runtime from what I understand. It's an alternative to Pytorch that's faster, but less convenient.
i really would like to try the wide thing out, wanted to train my first lora and look into LCM sampler as i never heard of.. But my sd is on ubuntu and im downloading on windows..
can take a while
btw, does controlnet have something like api that allows external input?
I could use it with blender but was it controlnet?
wide res arent anything complicated, just a matter of specifying the size and maybe push it even farther with hires fix, you should be totally ok with sdxl models on your card
yeah, but i never used sdlx before, i have the base and i wanted to generate on v1.6.1 but there was some error thrown that sdlx couldn't be used or sth. Afterwards i downgraded to v1.5 because on 1.6 the PLMS sampler broke
well if you use automatic 1111 v.1.6.1 you should be good with sdxl but you wont need refiner for community developed sdxl models
the base model does but you dont have to bother with it for almost all the community models at civitai
alright, that's interesting, i'll retry then if im finally done downloading
but hold on, i suggest updating your a1111 first
on 1.7?
current version is 1.6.1
yeah, i'll do that, as far as i know 1.5 doesn't have sdxl support i think
yes you need to update
not sure lol
2048x640
depends on driver version,some old versions allow u to go as high as u want without oom because it switches to system ram
Massive, dam that's good
something soothing
The thing is, rtx 3060 and rtx 4070 both have 12gb vram, so yea
It can generate really good environments
nice, and im NOT noticing any issue with 2048res so 4x cards would be even better
upscaling would lead to oom at that render size or?
and can you use upscaling with just denoising and steps but keeping it at x1?
depends a 2080 ti beats a 4060 8gb because of cuda cores
i may have some plans, can you use directml also with nvidia?
I generated those with driectml version on amdgpu, and i have never been able to reproduce such images on ubuntu. It could have great impact with that wide thing (but generation took like 3min or sth)
alright that's nice
got interesting results
99% of the stuff i post is a merged model
i used the basic checkpoint merger on a1111 and they came out good
lol you mean something's wrong with your settings
could be both 😏
ehem💀
:p
yes
Those are merged if i remember correctly, but you can see that there is much noise on them(right one was with plms and left one with euler a)
merging can take a lot of time and a bit of luck to get it right, overall i'm really happy with my merge, but there are a few things sometimes that just dont work right
you have certain things you look before merging? Im not experienced
i wouldnt worry too much about a tiny bit of noise at low resolutions
for me, I'm more concerned about the model producing people in a quality way, so I look for models that can give me a look but also have high quality eyes, hair, properly does poses, etc
Compare this and #🍥|anime message with the merged ones
I don't post them here, but I do a lot of realistic images, so i look for that first
if u know what are u doing you can play around with weights when merging
generally I only merge something into the model if the one i'm using is missing something, like if i want it to be able to do realistic and anime, i find a good model for each that I like and put them together
dunno, i merged around on the model 6 times till the output got a little decent
most times it's probably better to just find a good model that does what you like and learn to prompt it properly
ah alr, thank you
prompts go a very long way to changing outputs
talking about this
block weights are confusing and i doubt anyone actually knows what they do
like most things, the math is magic and even the original devs are kind of guessing
but, using the supermerger extension in a1111 was really nice since you can set it to merge 2 models with random weights and see what it makes and do tests without actually saving a file
thats a cool opinion to have
makes it easy to try a random set, do some tests, randomize again and test more
that's actually something extremly usefull
that's how i did my merging for my sdxl model, I was also trying to preserve a bit of the lora i trained and merged into the base model (BPN in this case) but not preserve it 100%
yes it also has a preset thing so u can select any from list and see results
i ended up saving 3 actual versions of the merge over probably ~20-30 random weighted tests
then more testing, and landed on the current one
i've had a couple issues with it that have made me think maybe I should start over and try again so i can fix the problems, but then i generate something nice and don't really want to go through all the work again 😄
i take a simpler appoarch.. 🙂 i look for models that has good cover images, then download then and try out several different renders to get an idea what that model can do and after say 2 or 3 models that i like, i merge them in a % of multiplier and try them out a few different versions to see what i like
also when merging i focus on differences that i like to integrate
i take an even simpler approach,i wait for someone to waste time to make a good merge then i download it and use it
haha
i did that with my 1.5 model, started with a bunch of models i liked on civitai and just kind of threw them together with different % weights with the built-in merger until i found something good
lmao
i avoided the supermerger cause its too technical lol.. i should look into it seriously tho
yeah, i have no idea how it works, but the random weights part was basically needed in my case, doing a simple % split on the merge didnt give anything usable
so it was try and get a decent randomized merge, or start training with a new dataset and everything from scratch
yeah with a bit of random luck i managed to get some fairly ok modesl with merges 🙂
i wish i had kept better notes along the way though, i don't even know what's in this merge anymore
thats important to make notes
so i keep a simple note of the merge process so i can track back if things get too unexpcted
so these are some generic results of 2 different models with 3 in each set, curious to see what would result in merging those two models
yeah, one of the reasons I've debated starting over is so I can properly document the steps and what I used, then put it on civitai
I couldn't release this one if I wanted to just because I don't know who to credit 😄
lol
only model I know for sure is in here is BPN
i have a pretty short list of what it could be, but I did a lot of merging and testing with very little sleep for ~3-4 days
manged this generic output with those 2 merges
not bad
the eyes and hair leaning on the anime style that i wanted
think i will keep this merge with the rest
a valuable input came from you and steven about merging anime and realistic for the kind of sweet look i was asking about some days ago
this has nice consistency in the look, dont feel like tinkering with any further
anime style, a girl 😄
what about cat ear
not there
one of the 'problems' with this model, it likes to put cats ears on the girls randomly
it must have been pretty heavily weighted somewhere in the merge
heh, thats a bit non generic imo
i came across some models that has fixed style in them
luckily it doesn't do it all the time, between these 2 i generated 10 images, 4 had cat ears
Lol
i n t e r n a l s c r e a m i n g
HOW DID YOU MAKE THIS!?
It's so good, even with the random protrusion on the front of the ship. I haven't had half a much luck on generating ST type ships in my testing thus far.
damn, today i'm so much in reading Mode!
nothing too extraordinary really lol ....was just giving an example of 2048 res and made up a random prompt on sdxl ... something along this line i think
star trek, outer space, distant galaxy
Which model? And no LoRAs or anything? 
just the raw prompt, for model i was experimenting with a merge i made
@native halo does this give you any error https://civitai.com/models/209030?modelVersionId=235424
Be sure to read the NOTICE in THIS POST before downloading the model! NOTICE I don't force you to download this model. Don't write a review...
oh btw, i used LCM LoRA and all the low settings
@untold glacier
Good grief that gif is much larger than it needs to be. snip
lol
This is quite the character
yeah thats weird lol ... i also had error popping up in my console
i wanted to cross check with steven since he might have used it or their other model
Dunno. I've been seeing that myself. That's why people made CADS I suppose. I really wish that was available in Comfy, but it's in Auto1111 only thus far that I've seen.
Could be overtraining on certain things in some models.
The latent space is clearly pointing to similar things across the seeds.
yes i get tensor error
i got model load error after selecting chi chi
had to remove that one to fix the issue
yes both models give me that error
ouch
But remember, don't write a review unless it supports and loves him.
yeah thats whacked
Close the webUI and open the “config.json” file and delete the hash found in the setting “sd_checkpoint_hash” and delete the checkpoint name in “sd_model_checkpoint”. Then save the config and load up the webUI again, it should skip the initial model load from cache and work as intended, just need to select your desired checkpoint before generating.
thats the only way i could fix it
luckily didnt have too big of an issue, all i did was remove the model
Lol. Even in RC4 of Auto's 1.7 build, SDXL isn't viable. LCM and Kohya make no difference if it won't run properly to begin with.
A tensor with all NaNs was produced in VAE.
auto sucks for XL 😔
I love it to death, but it's growing more and more obsolete by the minute.
if comfy gets an ui like the auto one everyone would switch but i some guess ppl dont like the noodles
It just takes too darn long to effectively make big changes.
The only anime image I managed to gen before it said no more.
anyone have some good workflows for comfyui? I am switching from auto1111
this is definitely the month of comfyui transition
never seen so many ppl switch in a month
dont know how many ppl switched since comfy or auto dont have an user count built in
try this https://openart.ai/workflows/dev
thank you, civitai images clearly don't work for me so this is a lifesaver
im not switching to comfyui, if a1111 shuts down then i might
I'm still using a1111, I am curious to see how this works tho
might switch
idk
if u use XL you may want to switch because performance is better at comfy
ok, i assume you are having specific issues with a1111?
you could also try with foocus
nah, I was just curious really
ah ok 🙂
i wanted to see what the "hype" was about
but for 1.5 the perfomance increase is not that big
can't use XL lmao
can't find any ones expressively for anime, any ideas where to look for images that give the workflow?
not really, i dont usually play with comfy
tough
k thanks
i wonder why her face is a bit smudged
kind of like blury sketch
not very crisp
amazing
actually IDK if I believe this is AI now
human bean
how did you get this?
from a real human bean artist
Wow!11!1
teach me your ways
This is a1111, gonna look for a good workflow on comfyui tomorrow
my honest reaction
Least complicated comfy UI
Now seems like a good time for this
a close resemblance to my workflow lol
my workflow is just way bigger and confusing

hmm some type of anime mech... I thnk
blue pencil is nice
thats a model for sure
As I said previously, I use NekoNSFW only for creative and aesthetic base level gens. It has major quality and cohesion issues that need an upscaler model with at least a 0.5 denoise to attempt to correct such issues. That and it really doesn't follow the prompt so well.
There's a reason why my previous comparison had Blue Pencil as number one in the list, heh. It's very good at what it does, if a bit lacking when it comes to specific flat styles of anime.
looks more like evangelion
yeah
hmm now I wanna watch a mech anime
Miku
my images basically always have PNG info
So, something like a img2img? Or..
barack obama
You can run them through img2img or you can click the PNG Info tab in WebUI and drag the image there to get the full prompt and parameters of the generation like so:
From discord images, the easist way to get PNG info is to click the image, click view in browser, then drag the image to the PNG info tab in Web UI. If you use ComfyUI you can drag the image to your workspace instead and it will attempt to create a workflow for the image.
Thnks, how can I repay you?

Just share nice images in here whenever you make them 
Stay away from generating touhou
Or you'll end up like nubby

wow. this looks an xl model
nope just good ol 1.5
the kakarot 2.5d cozy one
oh, that kakarot. still gives that weird error?
yea you have to switch models before closing webui otherwise it gives u that tensor error when u open it again
i wonder if comfy gives the same error
i should try
i wonder if i can load two 1.5 models with 8g ram at the same time
a 2.8d? o.O'
How do you get such good details? 😮
Cool style
🐀
hey @wispy canopy i rendered a bunch of 768x512 images with BPN and they all came out great, given that the model is SDXL
😄
no freak deformity on single image
still, i'm not happy with the model tho
why not
it has issues
i will ^^
i would hope you would keep the development going
and i find it useful that you kept the model versatile
i can just keep that model for general purpose
and no point in having multiple sdxl models
^^ that's my whole philosophy of the model
just one request ... don't make the model render glossy crap 🙂
yeah, it got a bit glossier, as one of the models used was closer to base SDXL
at present im happy with the model
and had to increase the weightings on the OUT blocks to prevent other IN blocks going haywire
lol
im not dealing with supermerger so i wont understand the technical bits of it lol
so right now i'm kinda stuck in a rough place -> i know some weights are out of order and will really go do weird stuff if make it worse, but i'm not sure how to repair that
i kinda developed a bit of a feel for it
well yes as you find the issues you can work on those things for better future versions
knowing what knowledge is located in what blocks
but the last merger took a lot of effort, and left me a bit burned out 😦
of course ^^
i've tested several sdxl models so far
given a sdxl model does well what its supposed to do in versatility there is no point to use several sdxl models, they are not like sd1.5
so i decided to keep bpn the only sdxl model along with other sd1.5 for anime
also i think sdxl has lot to cover on anime aesthetics compared to sd1.5
sdxl will prevail. king man will make sure of it! (this was on bpn1.3)
but the basic coherence with sdxl model is great and gives the scope to give good output
cool, but you see some of the sd1.5 anime faces that hasn't been achieved properly with sdxl yet
it does anime fairly k too
stuff like this, would be awesome if i could get it into 1.4... but this image is made on a 1.5 model

