#🍥|anime

1 messages · Page 99 of 1

bitter latch
#

calvin got changed.. again

brittle rampart
bitter latch
brittle rampart
bitter latch
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nope

untold glacier
stable crane
bitter latch
stable crane
gusty palm
stable crane
brittle rampart
bitter latch
#

hmm a furry after a convention?

stable crane
bitter latch
#

no prompts

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ok going to bed. thud

brittle rampart
gusty palm
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jumbo/aesthetics/general_aesthetics has some interesting tokens lol

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Salvagepunk
Sandalpunk
Sanriocore
Scene
Schizowave

brittle rampart
#

last - the best🤣

gloomy lodge
brittle rampart
#

[Tiled VAE]: the input size is tiny and unnecessary to tile. what this is mean and where i can correct it?

gusty palm
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i think it means the rendered image is smaller than the tile size

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so if tile size is 912 and the image is 512x theres no reason ti split it into tiles

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but if the image was like 2048 it would make 4 tiles

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im not 100% sure but thats usually how tiled rendereing works in blender

brittle rampart
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exp: my im 768x512 and i am try upscale it 2x

gusty palm
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i think it tries to make tiles fof 1;1 aspect ratio, but it adjusts

summer shuttle
gusty palm
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any thing above the tile size would create a new tile, anything under is 1 tile

supple raptor
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Yep you got it right

gusty palm
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just like how it works in blender then uwu

brittle rampart
#

now i set 768 and 64

gusty palm
#

these work for me

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tile batch size is the main one ,

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not for results but batch size makes it render more tiles at once

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overlap im not too sure about and these are probably not optimal

summer shuttle
white zenith
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colorful mess

brittle rampart
#

fumu... i must set true diffusion tiled also? not only Tiled VAE?

supple raptor
gusty palm
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an i think tiled diffusion only comes into effect if youre rendering images larger than the tile size, by splitting the image to save memory

brittle rampart
gusty palm
#

actually im confused im not sure what tiled diffusion tile size represents

brittle rampart
#

my constant problem of lack of Vram it really solves very well. previously I couldn't use upscaler at all

gusty palm
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blender only uses one layer of tiling to render

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i dont wanna spread misinformation

supple raptor
gusty palm
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ah ok

brittle rampart
white zenith
#

-16 minutes of gen time to wrong vae loaded 😭

supple raptor
brittle rampart
gusty palm
brittle rampart
#

of course a good method in Tiles is to get images based on regions!

supple raptor
brittle rampart
supple raptor
#

Yeah, there are limits to what can be swapped to system ram, so depending on which part of the process it's at, it will either throw an error or swap something to system RAM

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The worst part is that if you're not using Tiled VAE then the most likely part to get an OoM error is on the VAE step which is at the end of the generation.

gusty palm
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it feels like using tiled diffusion and vae u could make images a s large as u want

brittle rampart
#

in my case, the error occurred either immediately or in the middle during when the Upscaling process os run

gusty palm
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just take longer cuz its done in batches

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i know its for sure doing something in my img2imgs

white zenith
gusty palm
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im already conditioned to wait a few minutes per frame in blender

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200gb of ram

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😮

supple raptor
brittle rampart
#

I could never get images right away even in FullHD resolution

white zenith
# gusty palm 200gb of ram

it just ooms if you increase the size too much, on DirectML comfyui it does just eat ram like this (amd pain)

gusty palm
#

ive seen your wide renders i love em

white zenith
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I think for a base image it peaks at close to 60gb for normal sized stuff

gusty palm
#

got me all inspired

brittle rampart
gusty palm
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the sygil ui i was using before had pretty much no img2img capability

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nubby

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but i like youres too uwu i havent seen your wide ones thoo

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ive always been a fan of desktop wallappers

supple raptor
gusty palm
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i saw it in the list but wasnt sure if id be able to figure it out

white zenith
gusty palm
#

i saw an extension called asymetric tiling or something that sounded like it might be useful for seamlessly merging 2 images

brittle rampart
gusty palm
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i havent found anything to test it on though

white zenith
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I think the upscaler does a kinda ok job

gloomy lodge
brittle rampart
gloomy lodge
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something other than cute girls is from from time to time

brittle rampart
gusty palm
zinc flax
steady grail
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how do you see if the gen is using ram instead of vram? i don't get out or memory any more, but i would like to prevent slow downs.

hearty raven
steady grail
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i love sunsents

hearty raven
steady grail
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i could use the emulator, but it's boring

hearty raven
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yeah docker is a good solution too

supple raptor
hearty raven
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real @supple raptor ?

supple raptor
steady grail
#

every time i use high res fix and x2 upscaling, my gen became 10 times slower

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so it's probable it's leaking on ram

supple raptor
hearty raven
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isnt that the case for everyone?

brittle rampart
#

6.02s/it - it is slow?

supple raptor
steady grail
#

so, i'm leaking for sure

supple raptor
supple raptor
steady grail
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i get something like 15/30 sec without fix, but with fix, 10/15 min

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but even with tiled vae, it's pretty slow. the difference is almost unnoticiable

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very interesting

brittle rampart
supple raptor
brittle rampart
steady grail
#

i'm using an old branch of stable diffusion, where xformers was better performing for my gcard

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i can even push without half\no vae, without error ❤️

white zenith
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cfg too low

steady grail
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i love this style

white zenith
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you can clearly see the blocks where it does an upscale

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although they look really odd once they get denoised

brittle rampart
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btw. guys... tell me if i am use Tileing VAE i can remove from my bat-file any of these parameters as not needed?

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--lowvram --always-batch-cond-uncond --opt-split-attention --disable-nan-check --xformers --no-half

steady grail
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i use --always-batch-cond-uncond --opt-split-attention --xformers --medvram

steady grail
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remove -disable-nan-check

brittle rampart
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GF GTX 1660 6 Gb

supple raptor
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--medvram would probably be better for you than --lowvram

brittle rampart
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disable-nan-check --no-half this is ?

supple raptor
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Keep --no-half since 16xx series doesn't support fp16.

white zenith
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settings for XL are kinda cooked but it worked

brittle rampart
supple raptor
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--disable-nan-check gives you a black image instead of an error when either the UNET or VAE fail math class. That one shouldn't be necessary, especially since you won't be running at fp16.

brittle rampart
steady grail
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nubby, i use nvidia gforce gtx 1650 without no-half, using an old xformers, why this is possible?

brittle rampart
#

--disable-nan-check -then i can delete too?

steady grail
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this is a thing i can't still understand, maybe that old xformers, don't generate half-vae?

supple raptor
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Not sure, probably doing some up casting shenanigans.

steady grail
#

cool

white zenith
# steady grail xl?

Generate 768 image with SDXL-> latent upscale -> "refine" with 1.5 model at 1160 to get closer to anime

steady grail
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oh, you are running sdxl

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i would love to try sdxl on a 4gvram for fun 😦

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do you have guide to run it?

white zenith
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no, using directML (amd card) so it hogs ram like an absolute monster

steady grail
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oh, you re running it on ram and not vram?

white zenith
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not too sure how well 4gb card would work, I know 1.5 ran even on like 2gb but xl likes large images+is way bigger

steady grail
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that's what i want to experiment, i like to do wizzardy

white zenith
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I mean gl I guess lol

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I dont have enough ram so its chewing up my ssd as a pagefile

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1tb+ written just tinkering today lol

steady grail
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eheheeh

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your gc is a 16 gb?

white zenith
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6900xt yeah

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this one is just weird

steady grail
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and you leaked 34 more gb on ssd

white zenith
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its mostly whenever the XL vae loads it starts to eat up ram

steady grail
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it's a monster O.O

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i can perform some trick i guess, but wow

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my ssd is almost empty, but... even with some touch, 150 gb of ssd is even enough on a 4g?

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would be funny if i could push something like this lol

white zenith
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idk will be painfully slow if it cant load the entire model to vram, like 10-20X slower depending on how much it has to use system ram

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and if you run out of ram 💀 💀

steady grail
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this time, i can even risk melting something...

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lol

white zenith
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its not gonna melt its just gonna be idle like 99% of the time because loading from system ram instead of vram is so painfuly slow

steady grail
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last time i messed with python, i got some weird results... lol

white zenith
steady grail
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i had to let the pc cool down for some minutes, that was nuts XD

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xl is very creative

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i love ai, i can't stop having fun with them

brittle rampart
#

style\(medium\)
explain if not difficult. and what other options besides medium
can be used?

steady grail
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it's a prompt?

brittle rampart
#

yes

steady grail
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maybe a wild card?

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i would do the same

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where did you get this prompt?

brittle rampart
queen void
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Well sdxl works perfect on a 3060 mobile/laptop. The lowest gpu I tried yet.

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6gb vram

bitter latch
white zenith
bitter latch
steady grail
#

a giant

bitter latch
#

yeah not sure why

bitter latch
white zenith
bitter latch
white zenith
bitter latch
steady grail
#

@hearty raven

white zenith
#

headwings

bitter latch
white zenith
bitter latch
#

interesting

white zenith
bitter latch
white zenith
bitter latch
white zenith
bitter latch
#

cant' seem to get that effect but getting great results with the new merg 😄

bitter latch
#

throw stuff from style pile in there and it just drifts away

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like this

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1 more and i'm going back to bed

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well that got dark

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ok I can't leave on that

white zenith
#

6 prompts (clip_G +/-, clip_L +/-, prompting for NAI model) but I wonder what is doing what

bitter latch
#

there we go

steady grail
#

@hearty raven

bitter latch
#

dang it this just one more... sigh

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i'm doomed

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goes to bed

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leaves this here...

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goes to bed... thud

gloomy scroll
steady grail
brittle rampart
#

why didn't anyone tell me earlier about the "sd-webui-prompt-all-in-one" add-on!!?!?! it's just magical!

steady grail
#

what's that?

brittle rampart
steady grail
#

should try it

brittle rampart
steady grail
#

ohhh

brittle rampart
steady grail
#

totally forgot how it is not knowing basic eng

brittle rampart
#

and a certain vocabulary I have

steady grail
#

usually, the words used in prompting are pretty basic

brittle rampart
#

is it? not always like this

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common words, yes. but if anything is original

steady grail
#

the models are usually based on booru indicization and google results. for me that i prefer navigate eng sites, everything is pretty intuitive

brittle rampart
steady grail
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if you are looking for new prompt, just look for images on booru and google reserch

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translations may not be faithful whith what you hope to obtain

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the word superb is a fantastic example. some use it hoping to get a better image, but the model riconize it as the car. why that? because if you write superb on gogle, most result are about the car

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cool, right?

brittle rampart
#

speaking of "superb" until the case when I encountered this, I did not know what it meant in prompts. but I saw it everywhere.

steady grail
#

probably they copied from someone else, or the model was trained differently

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that was an exquisite example of how models works

steady grail
#

this help to find booru synonyms. will be pretty useful together with translations

brittle rampart
steady grail
#

with different colors?

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i remember there is something like that out there, but never used it. but i can look for it

brittle rampart
steady grail
#

i'm bad at drawing knees lol

white zenith
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super cozy

steady grail
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cute

brittle rampart
#

fingers is @$##.....

gloomy scroll
steady grail
#

nothing, i can't find it anywhere

white zenith
#

the upscaling artifacts tho

brittle rampart
steady grail
#

it may be obsolete

brittle rampart
#

don`t worry

steady grail
#

no more compatible

brittle rampart
brittle rampart
gusty palm
gusty palm
#

has anyone seen those youtube channels with the like video fottage from the 18/1900s restored and stuff with ai

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i bet video games in the future will use like a camera in an ai environment or something

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java minecraft used to have some command line args that let u set exacly how much ram the game was allowed to allocate that would be useful

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-medvram seems to only use like 4gb itd be cool if ther was a way to tell it to use 6 and no more and to just put everything past that into a tile queue

bitter latch
gusty palm
#

i actually havent been using medvram or anything beside xformers

bitter latch
#

not sure where the horns came from..

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morning

gusty palm
#

suprise horns

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morning

bitter latch
gusty palm
#

evily turns cfg to 16

bitter latch
#

turns his to 18

gusty palm
#

are u goin for like a harley quin

bitter latch
#

ooh burnout

gusty palm
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i wanna make a sexy bugs bunny

bitter latch
#

thats lola

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😄

gusty palm
#

i love these skullgirls looking waifus

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truee

bitter latch
#

better

gusty palm
#

oo we both got sorta normal looking hands

bitter latch
#

had to turn it down

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one last one then work

gusty palm
#

i bout to go too :<

bitter latch
#

hmm it will not do bugs bunny wtf

gusty palm
#

have a good day

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awh

bitter latch
#

later

elfin bolt
#

anyone know how to stop the comfyui nodes to save some ram (like mid stop kill-switch) and then continue the workflow after the ram saved? (I managed to create the image from SDXL base and refiner, but crashes when I tried to put facedetailer nodes since it used too much ram)

nova remnant
brittle rampart
wet elm
#

damn i cant use sdxl with my gpu

vocal elbow
#

GoodMorning any prompt for generating specific mask like Demon Slayer: Kimetsu No Yaiba

vocal elbow
#

ah kitsune mask should be the answer

gloomy scroll
wet elm
#

GTX 1060 6gb

gloomy scroll
#

Have you tried with Comfyui?

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@wet elm ^

nova remnant
#

Okey thanks i will try

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Is made by ai

gloomy scroll
#

img2img

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Probably some cnet

elfin bolt
#

MikuMikudance animation, controlnet-temporalnet, controlnet-softedgehed, stylized lora, low denoising (0.25 - 3) img2img batch, davinci deflicker, flowframes

summer shuttle
summer shuttle
wet elm
summer shuttle
wet elm
#

but i want to try it

gloomy scroll
gusty palm
#

today i will use my gt720

#

ah nvm i was gonna take a picture of it but its in a box in the other room

nova remnant
elfin bolt
#

tool to help maintain frame consistency

summer shuttle
nova remnant
elfin bolt
summer shuttle
keen hollow
summer shuttle
keen hollow
primal wharf
#

I see some people posting big thighs, so here's some skinny and long legs:

primal wharf
brittle rampart
rough oxide
#

comfy shared a neat way of making anime images with sdxl; (workflow is on pic)

gloomy scroll
rough oxide
#

what sdxl makes vs how anime model finishes it off

keen hollow
#

5760x2400

rough oxide
#

sdxl is now a beast at anime

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xD

brittle rampart
keen hollow
rough oxide
#

u can paste this image into ur comfy to see the workflow, credits go to Comfy himself for the basic setup

#

i've been tinkering with it a lot

keen hollow
# rough oxide Yup

I need some comfy training or something. Found it sort of cumbersome. Not sure why I'd choose that over Auto.

rough oxide
#

testing all sorts of things still lol

keen hollow
#

like having to put in nodes to move in and out of latent and stuff.. just really weird workflows

rough oxide
#

this is an upscale workflow

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if you notice, end image is 1536x1536

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that's why the latent upscaler is there

keen hollow
#

I've been using Tiled Diffusion/VAE a lot recently, too, which I don't even know if you can do in comfy...

#

latent upscaling blows though. 😄

rough oxide
#

but

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it's because

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it's finished within a second model

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for just a regular comfy setup

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for stable diffusion XL, no tricks or anything, here's my workflow

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*you need the new sdxl/refiner models with baked in vae

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that just released

keen hollow
#

haven't messed with SDXL yet either.. the whole add-on steps for the refiner just seem like too much hassle

rough oxide
#

nuuuu

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that part is simple lol

keen hollow
#

gotta set independent samples, 80/20 rule, and all kinds of nonsense

rough oxide
#

yes

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lol

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but i did all that

keen hollow
#

I do like that, once you have a workflow set up in comfy, you can create templates

rough oxide
#

if you use my workflow it's already hyper-optimized

#

all fits in the smol starting bounding box square

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xD

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anything that isn't necessary is outside of it

keen hollow
#

can you use tiled diffusion?

rough oxide
#

never tried it

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afaik

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aside from adetailer

keen hollow
#

love me some adetailer

rough oxide
#

anything possible within a1111 is possible within comfy, usually more efficient

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but the real q is do you 'really' need it

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i'll post my latest 2 outputs in a sec

keen hollow
rough oxide
#

look at face on one on left, is adetailer REAAALLY necessary? xD

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...totally messed up in other palces tho

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lol

keen hollow
#

I like adetailer if I'm running a lower res set

rough oxide
#

fair

keen hollow
#

I am often trying to get to 3840x1600 (or even a little larger at same ratio)

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but I'll run sets to get a flavor first

rough oxide
#

i guess for me adetailer was nice if

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there was someone really far back in the background

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then it actually made the face presentable

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but uhhh

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i'll never go back to a1111 most likely

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down to just

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optimization/efficiency

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comfy UI is literally much faster for me

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  • cuda-malloc
#

a1111 doesn't have a setting for that afaik

keen hollow
#

Ran denoise too high but it ended up being kinda cool. The details are nuts. 5760x2400.

brittle rampart
keen hollow
#

comfy definitely loaded a lot faster for me .. didn't notice much in regard to generation

rough oxide
#

it's enough of a fix that i can run 3 batch size when i can only do 1-2 normally

#

like NVIDIA drivers REALLY messed somethin up

brittle rampart
#

forget

keen hollow
#

ooof... I'm definitely on older drivers

rough oxide
#

yea, it's good if ur on older drivers

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any driver prior to 531 i think

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is fine

keen hollow
#

i dont even wanna know what I'm on

supple raptor
#

The bug has already been acknowledged by Nvidia and they said a fix is in the works.

keen hollow
#

Driver Version: 516.94

#

oof

wet elm
keen hollow
#

are people sharing Comfy templates somewhere?

rough oxide
rough oxide
elfin bolt
rough oxide
#

that too

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For the most part

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there's a disable metadata option now

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but it'd work on any of my pics lol

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cuuuute

keen hollow
#

I often use a workflow where I'll generate a prompt, or prompts, through my entire modelset.

#

Another is taking a 960x400 image, hires to 1920x800, then img2img with tiled diffusion to 3840x1600.

rough oxide
#

i always gen 1024x1024 :<

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first

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though the second pass gen is a 1536x1536

#

for these ones

elfin bolt
# rough oxide

I've seen your workflow, it's t2i SDXL > i2i anime model, is that right?

#

at denoising 0.5

rough oxide
#

i think i've got it where i want it to be now

elfin bolt
#

Okay, imo, I'm still hoping that we don't need refiner or postprocessing and just straight good output from SDXL based ckpt

rough oxide
#

(forgot to describe an expression on the i2i side here XD)

#

no the refiner never comes into play in this one

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infact i've noticed refiner usually makes anime outputs worse so i didn't even include it

elfin bolt
jagged wasp
#

doesn't look much different from good 1.5 outputs

rough oxide
#

SDXL has more detailed backgrounds, better anatomy, understands more concepts

#

Also SDXL has better expressions, maybe not facial structure and way of showing it always

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but you can get a much wider range of expressions with SDXL

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and then transfer those to the anime model as well to work with

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still working on this prompt but another output

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i have, occasionally, been able to get really good exaggerated expressions in a anime model mix

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however

pseudo condor
rough oxide
#

most of the times exaggerated expressions just don't come out well afaik

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but sdxl can start you on a REALLY exaggerated expression lol

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that's really good/high quality

pseudo condor
jagged wasp
#

I guess the biggest improvements will come when ppl start releasing fine tunes, I'm still not "wow" over sdxl base

keen hollow
pseudo condor
elfin bolt
#

Waifu Diffusion were just okay at that time

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and Anythingv3 were based on tremendous NAI finetuning

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then the derivatives started to come based on NAI leaks

swift lava
#

It may not take as long because the base model seems far better than 1.5 was base.

#

Less work would have to be done to train it.

jagged wasp
#

the way things have been I'm betting the time to fine tunes will be a lot shorter this time around

elfin bolt
pseudo condor
rough oxide
#

i can't even get red auras to appear most of the time in any anime model

elfin bolt
#

probably 1 months before the community can catch up with the current mixes of sd 1.5

rough oxide
#

because sdxl understands soooo many more concepts

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it's soooo much better as a base model imo

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sdxl is without fail, always giving me the red aura i ask for

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anime models just... don't do that

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but if there's one there present already

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it'll enhance it

jagged wasp
#

I feel like auras was more of a Lora thing with 1.5

rough oxide
#

welllll i don't use a lot of loras or embeds unless necessary xD

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guess that's more of a me problem

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but with xl you almost odn't need to

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since it has almost any style you could ever want embedded in it

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and way easier to call out than 1.5

brittle rampart
elfin bolt
#

I'm just waiting for controlnet to come out for SDXL, because that's vital part of my workflow

jagged wasp
#

that's how i'm feeling about XL it's more of a reset to a new base not so much a hugh upgrade out the gate

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ppl have pushed 1.5 so far from what it was on release

rough oxide
#

ye

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it's AMAZING what 1.5 finetunes were able to do

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but i felt like it hit a wall

pseudo condor
#

Neeko 😄

rough oxide
#

just using XL as a base and then applying those old finetunes again as an i2i feels like a massive improvement to me at least

jagged wasp
#

i2i i think is what will get the most return on any base

rough oxide
#

i do not think i'd be able to pull ones in a style like this off without the help of xl as base xD

rough oxide
brittle rampart
# rough oxide

alas, but to repeat, even close to the softness and style of watercolor, you did not succeed.

rough oxide
#

i wasn't trying to mimic it lol

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tbh

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this was more of a test if i could get sweating profusely to work again xD

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seems like it's working fine overall

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just, the idea of purple haired elf i wanted to seeeee

brittle rampart
#

test of what?

rough oxide
#

how well this workflow is working for various themes

#

but i did use some of the idea of that image which is why i replied lol

brittle rampart
white zenith
rough oxide
white zenith
#

the possibility of using 6 prompts on an output is pretty interesting

#

XL is way better as a base model for gens though, no 2nd hand growing out of a leg or any random garbage like that that you usualy get with older models

#

these gens are kinda scuffed though since upscaling latent before img2img step introduces a ton of noise, I guess it gens faster though

pseudo condor
rough oxide
#

but i also increased the number of steps the anime model does from where it was originally

#

so that might be helping it too

white zenith
#

I think this workflow was XL latent-> latent upscale->vae decode->vae endcode-> 1.5 anime model

#

might work better as like XL->vae decode->vae encode->latent upscale

rough oxide
#

yea, that's what this is doing

#

vae encode into the upscaler

white zenith
brittle rampart
supple raptor
gloomy scroll
rough oxide
#

i always gen in batches

#

to save like 3 seconds lol

bitter latch
brittle rampart
bitter latch
brittle rampart
bitter latch
#

oh dear

#

oh dear, oh deer, oh dear

#

and converted

cold talon
#

pretty nice texture

bitter latch
brittle rampart
bitter latch
#

shrugs

brittle rampart
supple raptor
brittle rampart
supple raptor
brittle rampart
#

OMG!!! 🤣

supple raptor
#

It's so cursed XD

brittle rampart
#

it`s a horror!

gusty palm
#

she borger

untold glacier
brittle rampart
gusty palm
#

which u think looks best

#

idk why .4 looks best

#

to me

jagged wasp
#

hmm pushing a XL base through a 1.5 model like mimi was saying earlier...

rough oxide
#

ye love what it can do, still testing so many ideas lol

gusty palm
#

ok fine ill try xl

rough oxide
#

one day models will be able to do held objects xD

jagged wasp
#

we'll be 3d printing the waifu's by then, for science purposes ofc

untold glacier
#

I'm thinking there must be an issue with my setup somewhere.

#

ɪ ʜᴀᴛᴇ ᴄᴏᴍғʏᴜɪ AA_Aya_Cry

white zenith
#

its just the way the lighting is inherited through all the models that ends up having a "look"

jagged wasp
#

i would agree

#

it's just where we end up once the refines come out you have to sharpen a dull edge to a point and after a while all the sharp edges look similar

supple raptor
jagged wasp
#

it is making some interested images though

white zenith
brittle rampart
untold glacier
jagged wasp
#

I'm slowing lowering the denoise with each gen

white zenith
rough oxide
#

it's a sampler mismatch on your 2nd step

#

e.g. say you use dpm++ 2m normal scheduler on first part, but then karras on 2nd, or just outright a diff sampler

#

use the same scheduler/sampler for all parts

white zenith
rough oxide
#

you can mess with cfg/noise/etc but sampler/scheduler must be the same

untold glacier
untold glacier
rough oxide
#

o i was running through it now to see

untold glacier
#

Making things with comfyui is like all of my tools are now controlled with wet noodles.

#

It's messy, and there's a lot to keep track of. Everything is connected in strange and unexpected ways.

steady grail
#

comfyui is more efficent than stable diffusion?

rough oxide
#

?

#

comfyui is a UI to run stable diffusion

steady grail
#

oh, like auto1111

untold glacier
steady grail
#

so, it's a gui

gusty palm
#

nodes provide a good visual layout of info processiong

rough oxide
#

i switched sampler and it worked but completely diff

untold glacier
steady grail
#

works better than ... auto, right?

untold glacier
white zenith
rough oxide
#

hmmm

pseudo condor
#

more neeko = D

white zenith
#

maybe a tad more denoise

jagged wasp
#

started at .45 denoise and down to .25

steady grail
#

we should connect a match of fatorio to confetti... confyui

untold glacier
#

Lol. Sadly, it didn't seem to help too much. I dunno. 1 = 2M SDE, 2 = EulerA, 3 = Euler

rough oxide
#

Hmmm

#

It might be

#

refiner itself

#

doesn't like SDE

#

because i had that same issue when i tried using SDE

#

I think refiner model can't use SDE so you probably don't wanna use SDE for a pure sdxl build

white zenith
#

isnt SDE 2 steps per it or something like that?

untold glacier
#

Euler A/ Euler still have problems though. I dunno.

rough oxide
#

euler/euler a seem fine

#

just bad seed

untold glacier
#

Hard for me to judge, with my lack of SDXL experience.

rough oxide
#

oh

#

also

#

there's a lot u have to change if u wanna change width/height

#

if not doing 1024x1024

#

u gotta change all the target/actual width/height nodes on everything too

#

probably easy to set that up through a primitive if it works

white zenith
gusty palm
#

just ran my own selfie thorugh img2img

#

do not recommend

gloomy scroll
supple raptor
#

everything's a catgirl if you're brave enough your denoise is high enough

gloomy scroll
gusty palm
#

its a great way to see where the sweet spot for denois is

gloomy scroll
slate night
white zenith
gusty palm
#

i didnt even think to try that. i tried on liky 0.3 and then .45

gloomy scroll
untold glacier
#

Uh... that's... not exactly what I asked for. AA_Ichigo_Blush

untold glacier
#

Think I'm finally starting to get a feel for some things with SDXL.

gusty palm
terse ore
#

I'm trying to use the FaceDetailer node in ComfyUI, but it gives the error message that it just skips. It didn't happen before.

supple raptor
jagged wasp
supple raptor
rough oxide
#

kakigori? looks nice.

#

speaking of kakigori what changed within v2?

jagged wasp
supple raptor
rough oxide
#

oooo, ic. i'll have to try it out

supple raptor
#

The merge with Awoo helped to make the model more compatible with other models (needed to facilitate the merge with vanilla) as well as improving the hands and backgrounds, and Vanilla brought in even more improvements to backgrounds (especially simple ones)

rough oxide
#

loving the way it handles backgrounds in the second one, and toon style is great for the cheerleader thing i'm trying to pull off xD

#

forgor to switch to simpler neg prompt, now it's better xD

nova remnant
zinc flax
nova remnant
jagged wasp
bitter latch
#

hmmmm

#

does good on the woman tho doesn't follow prompt on clothing. odd

#

or background

hearty raven
#

rng'd this cirno

bitter latch
gusty palm
jagged wasp
bitter latch
#

just doesn't wanna do that one for some reason odd

nova remnant
#

mine was kind of 3D anime theme

bitter latch
jagged wasp
runic vault
rough oxide
jagged wasp
runic vault
rough oxide
nova remnant
#

so many wasted images cause of messed up fingers

#

SD fundamentally hasn't yet been able to get the fingers right

rough oxide
#

yeaaaa lol

#

you can normally inpaint to fix those but i'm too lazy to inpaint tonight

nova remnant
#

im using the adetailer but that's still a hit and miss

#

but at least adetailer is great for fixing faces

#

the finger issue is a basic problem with SD engine, can't do much about the gen, after gen edits are different matter

oak spoke
rough oxide
#

one thing i learned is never describe fingernails xD

#

like nail polish & all that

#

lately having SDXL do the base also makes hands way more accurate too

nova remnant
#

im trying out (badly drawn fingers:1.2)

#

or (malformed fingers:1.2)

#

(malformed, distorted fingers:1.2)

#

(malformed, distorted, interlocked fingers:1.2)

nova remnant
lean forge
median herald
supple raptor
supple raptor
cosmic sleet
supple raptor
# lean forge oh wow thanks

happy to help. hopefully tekmunki will pop in to let you know specifically which version it is, but at least that will get you the general style

sullen depot
#

is there any lora or lyco or something else?

median herald
sullen depot
#

IDK too much but it kinda got trained to make more stuff

#

Can I get your promt pls

shy totem
zinc flax
#

counterfeitXL looks nice

gloomy scroll
# median herald whats a lora or lyco?

Lora/Locon/Lycoris/Loha/Lokr are files that have been trained with some specific Concept, Character or Style and can be added to prompt like this <lora:NiceAnimeStyle:1.0>

#

Loras are saved to webui\models\lora\

summer shuttle
supple raptor
cyan burrow
#

because I love you all so much, I gift you this

supple raptor
lyric zealot
shy totem
lyric zealot
median herald
median herald
sick current
lyric zealot
umbral depot
keen hollow
#

Let me know if you figure out the Tiled Diffusion workflow. After you helped me set that up I use it a lot. 😄

umbral depot
lyric zealot
gloomy scroll
cyan burrow
#

with some post editing, scaling up and photoshop fixing and adjusting. I changed A into B

lyric zealot
final vault
final vault
gloomy scroll
lyric zealot
heady shard
#

If seen this image on Twitter. Do you know if its Stable Diffusion? And if yes, do you have an idea of which model it could be?

lyric zealot
heady shard
lyric zealot
heady shard
#

yo thanks

regal pivot
#

@heady shard is SD gen and .... no is anime ... go to Civitai any realistic can do it

cyan burrow
#

heh, there's so many models with really good anatomy

#

and Loras to improve it and make it more realistic

untold glacier
#

But I have been trying SDXL out with it. I hate the workflow. And its overcomplicated nature.

#

The second Auto updates his build to support SDXL I'm deleting Comfy from my system.

lyric zealot
lyric zealot
#

i believe the only perk for me, is probably the increased performance when using comfyui

untold glacier
#

True. And it helps one (forcibly) understand what exactly is going on in SD.

lyric zealot
#

true true

untold glacier
#

It just takes away 90% of how and what I usually work with, heh. Hires-fix, i2i upscaling, the ability to look at what keywords an image has without replacing the workflow, Adetailer, tiled diffusion, etc. etc.

lyric zealot
#

true true, im almost certain you can use hires-fix with that tho

#

but im dumb so don't trust me

untold glacier
#

I haven't seen a workflow yet that has that ability with SDXL.

cyan burrow
#

What's that new webui called that's similar to comfyui but more expansive?

#

I heard it can assign multiple gpu's to different parts of the generation, or maybe it's just if you're running several images per rotation

summer shuttle
#

img2img thing

regal pivot
#

Has anyone tried that new project .."StableSwarmUI" ... it looks like the horde but I think he is trying to implement more things in it ?? ... I couldn't check it because I just sold my other laptop with a gpu, and in this country you wouldn't see improvements if it wasn't in a local network..

lyric zealot
cyan burrow
#

yeah it was stableswarm

#

I haven't tried it

lyric zealot
#

oh wait, might not be from stability

cyan burrow
#

but it has both nodes and single and multi-gpu

#

no its not from stability

lyric zealot
#

i think you can literally use collab gpu with the ui

#

so you can essentially use your own gpu + collab gpu for faster(?) generation?

cyan burrow
#

or two gpus of your own

regal pivot
#

They say that they try to improve the speed by redistributing the stream between the available gpus..

cyan burrow
#

like an intel 16gb+an invidia

#

the intel 16gb are pretty cheap now

lyric zealot
#

hmmmm

#

i should go unplug my old computer gpu

keen hollow
lyric zealot
zinc flax
summer shuttle
lyric zealot
runic vault
untold glacier
# keen hollow didn't this already happen?

Auto's build can't have the model and the refiner loaded at the same time, no. And regarding the workflow similarities, SDXL has new things to consider regarding latent cropping that I don't fully understand yet with the refiner, and we would need to ability to alter/change that to properly generate images at different ratios. That and they've been pushing specific resolutions that work best (that they've trained with SDXL.) So having those within the UI as presets would be nice.
Some of that can be fixed via extensions, but the refiner issues likely need to be done at a deeper level.

keen hollow
untold glacier
#

Let me try to find what I'm talking about

rough oxide
#

You pass a still noised image to the refiner to finish the last 20% of steps

#

Base model does 80% of timesteps, refiner does 20% of timesteps

untold glacier
#

Ah, mimizukari is here to explain, heh.

rough oxide
#

No img2img involved.

keen hollow
#

Got it

rough oxide
#

refiner is not for img2img, and though it can sometimes make something look better

#

that is an unintended use of it and will usually produce much worse quality

#

lol

untold glacier
#

Mimi, do you have a link to an article or anything that talks about the changing of the ratio from 1x1, and how it's more involved than 1.x? I was looking at one the other day but I can't seem to find it now. Or maybe I'm remembering things incorrectly.

rough oxide
#

i don't

keen hollow
rough oxide
untold glacier
# rough oxide i don't

Alright. Because you have all of these in the workflow you gave me, and I was wondering where you got your info from for them.

rough oxide
#

though Sytan's isn't a full denoise

keen hollow
rough oxide
untold glacier
#

And the crop_w and _h?

rough oxide
#

haven't used those yet

untold glacier
#

Man I really need to find what I was reading yesterday. eh

rough oxide
#

but i think it's a literal crop of sorts, might work with the offset lora

#

lol

rough oxide
#

if you want full generation, full steps

#

then you wanna look towards other workflows like my own

#

60 stepped dpm++ 2m generations will have better quality

#

than 20 stepped DDIM gens

#

finished testing a newer anime workflow too

untold glacier
#

I've found unipc_bh2 gives wonderful results with my little time spent with it.

rough oxide
#

kind of mixing my own w/ the new methods i learned xD

#

and then tweaking said methods even further

untold glacier
rough oxide
#

and only going to 1280x1280 since i don't really have a need for 1536

#

uses more vram than any other setup i made tho since i use refiner too xD

#

major part of this one is using clip vit-l to guide the base image even further

#

should be more customizable prompt-wise than the other one

rough oxide
#

and i think introducing refiner prior to going into anime steps

#

kind of helps extra limbs a little bit more

#

but alas. bork hands. one day.

#

hopefully AI can solve that xD

untold glacier
#

Do you happen to know where to download custom nodes?

rough oxide
#

i do not but if you use comfy ui manager you can automatically dl custom nodes

#

i've only ever used the base nodes for making my stuff

#

if i went into upscaling i might look into them

rough oxide
#

a major reason for this upgrade (pardun the hands and messed up wine glasses cuz held objects still suck and these aren't final things ready for posting xD)

#

vit-l allows muuuuch more control over the environment/background

#

xD

#

than a pure vit-g fed into vit-l build

#

it can set the tones/themes better too

#

if you split the clips

#

anime model you had one job.

#

that job was to not turn feet into hands

#

LOL

untold glacier
#

What the heck is all over the sofa

rough oxide
#

wine stains

#

lol

#

idk about the last one

#

xD

untold glacier
#

Nah, that's like some strange mustard and alfredo sauce blend, lol.

#

It's like a cheese pizza exploded

rough oxide
#

finally a gud gen xD

lyric zealot
rough oxide
#

gud enuff* lol

zinc flax
#

and then there's me with my simple casual workflow thingy

rough oxide
#

i still like to think my workflow is simple enuffff xD

#

one thing i always try to do just for my own use is put any box i need to put inputs in into the bounding box xD

zinc flax
#

It's actually pretty comfy once you get used to it lol

rough oxide
#

so it's there on an f5 or fresh entry

zinc flax
#

And definitely faster than a1111

rough oxide
#

yeah

zinc flax
#

But for stuff like inpainting... maybe not so much

rough oxide
#

actually*

zinc flax
#

Though I seldom use that stuff

rough oxide
#

well

#

do you know how to do inpainting in comfyui?

#

it's pretty decent tbh

zinc flax
#

Need to manually make the pic transparent iirc

rough oxide
#

nope

#

right click open in mask editor

#

lol

#

my (i didn't know this comment right after)

#

xD

zinc flax
#

Ok now that's new to me lol

rough oxide
#

I AM TOTALLY AN EXPERT ON THIS

#

kekw

zinc flax
#

Back then there's nothing like that

#

Nice qol

lyric zealot
rough oxide
#

niiiice

lyric zealot
summer shuttle
wet elm
#

i feel like almost everybody here is changing to comfyui lol

untold glacier
lyric zealot
#

it's a interesting ui to play around, but when i just want to input some random prompt for generation, auto1111 is still what i go for

untold glacier
#

There's certainly no speedy way to make many small changes. But I haven't looked into custom nodes yet.

wet elm
#

the thing is that the only way i could maybe use SDXL is if i use comfyui but i dont want to have to learn it lol

lyric zealot
#

true

untold glacier
#

It's a lot to learn.

lyric zealot
#

just go grab someone's image that's generated with sdxl, drag it to your comfyui, then your node is all there

wet elm
lyric zealot
#

just change prompt and you are good, sort of

lyric zealot
wet elm
#

and i dont have a lot of technical knowledge so idk

#

is there any chance that SDXL or auto1111 will have improvements to vram usage and speed?

zinc flax
#

You can also drag and drop gens from a111 to comfyui

#

Although you'd still need to play around with the nodes

lyric zealot
untold glacier
zinc flax
#

Not really possible since a1111 gen has its own "template" nodes on the metadata

untold glacier
lyric zealot
wet elm
#

could anyone explain to me what is a "workflow", i see people saying this all the time here but i really dont know what it is lol (english isnt my main language btw)

lyric zealot
zinc flax
wet elm
zinc flax
#

Workflow is basically the nodes on the ui

sage kiln
gloomy scroll
sage kiln
#

@wet elm just google comfyui workflow examples and start from the official github

zinc flax
#

like this

wet elm
# gloomy scroll

before asking here i searched it but i didnt really undestand it

untold glacier
sage kiln
#

Btw I'm also new to comfyui. Is there a way to make a batch of say five images. Then I can choose the best out of those 5 and send it to an upscaler?

#

Or do I just have to use 2 workflows

wet elm
untold glacier
wet elm
#

so like metadata

untold glacier
#

So you can drag any of those images into the interface and it'll auto-load the workflow.

#

It'll completely replace what was there before though, so be careful.

zinc flax
#

Gets the job done for me
I don't really get the technical stuff so I make it simple lol

#

If I wanna play around with loras then I'll just add another nodes

wet elm
#

oohhhh that makes a lot more sense

sage kiln
zinc flax
#

I actually haven't tried generating in batch so no clue about that

wet elm
#

i just launched comfyui for the first time. wtf.

zinc flax
#

Nice

#

Have fun lol

gloomy scroll
wet elm
#

how can i make the seed random in comfyui?

#

like -1 in auto1111

untold glacier
#

Within the sampler, change control after generate to randomize.

wet elm
#

ty

wet elm
untold glacier
#

Lol. It's an automatic feature of Greenshot.

zinc flax
#

I wish we can just use the previous seed instead of generating a new one

wet elm