#🍥|anime
1 messages · Page 99 of 1
that a not Calvin😀
nope
this is really cool
very atmospheric
hmm a furry after a convention?
g`night
jumbo/aesthetics/general_aesthetics has some interesting tokens lol
Salvagepunk
Sandalpunk
Sanriocore
Scene
Schizowave
last - the best🤣
[Tiled VAE]: the input size is tiny and unnecessary to tile. what this is mean and where i can correct it?
i think it means the rendered image is smaller than the tile size
so if tile size is 912 and the image is 512x theres no reason ti split it into tiles
but if the image was like 2048 it would make 4 tiles
im not 100% sure but thats usually how tiled rendereing works in blender
which side(W or H) ?
exp: my im 768x512 and i am try upscale it 2x
i think it tries to make tiles fof 1;1 aspect ratio, but it adjusts
any thing above the tile size would create a new tile, anything under is 1 tile
Yep you got it right
then what parameters should I set in Tiled VAE Encod/Decod for best rezult?
now i set 768 and 64
these work for me
tile batch size is the main one ,
not for results but batch size makes it render more tiles at once
overlap im not too sure about and these are probably not optimal
colorful mess
fumu... i must set true diffusion tiled also? not only Tiled VAE?
You don't have to, no. They can each be used separately or together. For Tiled VAE, you want to find the largest tilesize you can use at the batch size you run, without running out of VRAM. That way it will only tile when necessary and will still prevent OoM errors or severe slowdowns due to swapping to system RAM.
an i think tiled diffusion only comes into effect if youre rendering images larger than the tile size, by splitting the image to save memory
but sharing can increase generation rate?
actually im confused im not sure what tiled diffusion tile size represents
my constant problem of lack of Vram it really solves very well. previously I couldn't use upscaler at all
Stable diffusion works with what are called "latents" which is essentially an 8x8 block of pixels. Tiled diffusions measures in latents so you would multiply it's tile size by 8 to get the size in pixels. VAE is what translates between latents and pixels.
ah ok
all values must be simply multiples of 8
-16 minutes of gen time to wrong vae loaded 😭
I think that's exactly why the dev decided to use latent values for tiled diffusion. Since it's already in latents, the values for that one don't need to be multiples of 8.
forgive my lack of intelligence, but still, in the end, I still didn’t understand how will using Tiles help me increase the speed or quality of the resulting images? besides eliminating errors related to the lack of Vram?
of course a good method in Tiles is to get images based on regions!
It only increases speed by preventing the gen from exceeding your VRAM since that will cause things to be swapped into system RAM which is painfully slow. Aside from that, if you can gen without tiling without running out of VRAM, it will be faster to do so.
now I understand. In my case, using Upscaler without tiling will not work.
Yeah, there are limits to what can be swapped to system ram, so depending on which part of the process it's at, it will either throw an error or swap something to system RAM
The worst part is that if you're not using Tiled VAE then the most likely part to get an OoM error is on the VAE step which is at the end of the generation.
it feels like using tiled diffusion and vae u could make images a s large as u want
in my case, the error occurred either immediately or in the middle during when the Upscaling process os run
just take longer cuz its done in batches
i know its for sure doing something in my img2imgs
exactly!
vae requesting 200gb of ram to decode... pain
There are some limits, that I don't fully understand the reason for, but within reason, yeah. I've made some that were over 16k resolution.
I could never get images right away even in FullHD resolution
it just ooms if you increase the size too much, on DirectML comfyui it does just eat ram like this (amd pain)
ive seen your wide renders i love em
I think for a base image it peaks at close to 60gb for normal sized stuff
got me all inspired
my!?
the sygil ui i was using before had pretty much no img2img capability
nubby
but i like youres too uwu i havent seen your wide ones thoo
ive always been a fan of desktop wallappers
Are you familiar with the Krita extension? It's excellent for inpainting which can be very helpful on big gens.
i saw it in the list but wasnt sure if id be able to figure it out
miku
i saw an extension called asymetric tiling or something that sounded like it might be useful for seamlessly merging 2 images
but maybe she bit smiling?
i havent found anything to test it on though
I think the upscaler does a kinda ok job
very interesting style !
something other than cute girls is from from time to time
Well, I'm more likely not about the content, but about the design
https://civitai.com/models/117359/mbbxl-alpha is there any special requirement to use these or just more vram
how do you see if the gen is using ram instead of vram? i don't get out or memory any more, but i would like to prevent slow downs.
i love sunsents
Get Linux, and just allocate swap memory
i could use the emulator, but it's boring
yeah docker is a good solution too
If you're interested in it, I can take some screenshots of how to use it. With how quick you've picked up on everything else, I don't think it'll be a problem for you.
real @supple raptor ?
You'll know because your generation speed will be like 10x slower.
every time i use high res fix and x2 upscaling, my gen became 10 times slower
so it's probable it's leaking on ram
I think I'm real 
isnt that the case for everyone?
6.02s/it - it is slow?
Well, increasing resolution will also reduce gen speed, but usually it'll be more like half speed assuming a 2x upscale.
so, i'm leaking for sure
Probably, I think the latest Nvidia driver has an issue that causes offloading to system ram when it shouldn't.
i get something like 15/30 sec without fix, but with fix, 10/15 min
but even with tiled vae, it's pretty slow. the difference is almost unnoticiable
very interesting
15 sec.. nice i am get 1+min
Yeah, that definitely sounds like it's swapping.
with fix i am get 10-12 min
i'm using an old branch of stable diffusion, where xformers was better performing for my gcard
i can even push without half\no vae, without error ❤️
cfg too low
i love this style
you can clearly see the blocks where it does an upscale
although they look really odd once they get denoised
btw. guys... tell me if i am use Tileing VAE i can remove from my bat-file any of these parameters as not needed?
--lowvram --always-batch-cond-uncond --opt-split-attention --disable-nan-check --xformers --no-half
i use --always-batch-cond-uncond --opt-split-attention --xformers --medvram
Which GPU do you have?
remove -disable-nan-check
GF GTX 1660 6 Gb
--medvram would probably be better for you than --lowvram
disable-nan-check --no-half this is ?
Keep --no-half since 16xx series doesn't support fp16.
settings for XL are kinda cooked but it worked
for me better left
--disable-nan-check gives you a black image instead of an error when either the UNET or VAE fail math class. That one shouldn't be necessary, especially since you won't be running at fp16.
ok now i try..
nubby, i use nvidia gforce gtx 1650 without no-half, using an old xformers, why this is possible?
--disable-nan-check -then i can delete too?
this is a thing i can't still understand, maybe that old xformers, don't generate half-vae?
Not sure, probably doing some up casting shenanigans.
cool
xl?
Generate 768 image with SDXL-> latent upscale -> "refine" with 1.5 model at 1160 to get closer to anime
oh, you are running sdxl
i would love to try sdxl on a 4gvram for fun 😦
do you have guide to run it?
no, using directML (amd card) so it hogs ram like an absolute monster
oh, you re running it on ram and not vram?
not too sure how well 4gb card would work, I know 1.5 ran even on like 2gb but xl likes large images+is way bigger
that's what i want to experiment, i like to do wizzardy
I mean gl I guess lol
I dont have enough ram so its chewing up my ssd as a pagefile
1tb+ written just tinkering today lol
and you leaked 34 more gb on ssd
its mostly whenever the XL vae loads it starts to eat up ram
it's a monster O.O
i can perform some trick i guess, but wow
my ssd is almost empty, but... even with some touch, 150 gb of ssd is even enough on a 4g?
would be funny if i could push something like this lol
idk will be painfully slow if it cant load the entire model to vram, like 10-20X slower depending on how much it has to use system ram
and if you run out of ram 💀 💀
its not gonna melt its just gonna be idle like 99% of the time because loading from system ram instead of vram is so painfuly slow
last time i messed with python, i got some weird results... lol
i had to let the pc cool down for some minutes, that was nuts XD
xl is very creative
i love ai, i can't stop having fun with them
style\(medium\)
explain if not difficult. and what other options besides medium
can be used?
it's a prompt?
yes
exmp: (watercolor_style\(medium\):1.4)
Well sdxl works perfect on a 3060 mobile/laptop. The lowest gpu I tried yet.
6gb vram
a giant
yeah not sure why
headwings
is this 1.5? the deepdream prompt works much better on xl
cant' seem to get that effect but getting great results with the new merg 😄
its a weird workflow
throw stuff from style pile in there and it just drifts away
like this
1 more and i'm going back to bed
well that got dark
ok I can't leave on that
6 prompts (clip_G +/-, clip_L +/-, prompting for NAI model) but I wonder what is doing what
there we go
hha
dang it this just one more... sigh
i'm doomed
there
goes to bed
leaves this here...
goes to bed... thud
lol
why didn't anyone tell me earlier about the "sd-webui-prompt-all-in-one" add-on!!?!?! it's just magical!
what's that?
replacing the standard prompt input field with additional functionality
should try it
since English is not my native language, the translation function here is a godsend!
ohhh
history of used keywords
totally forgot how it is not knowing basic eng
I'm not talking about basic knowledge of the language
and a certain vocabulary I have
usually, the words used in prompting are pretty basic
the models are usually based on booru indicization and google results. for me that i prefer navigate eng sites, everything is pretty intuitive
Again, I'm talking about convenience.
if you are looking for new prompt, just look for images on booru and google reserch
translations may not be faithful whith what you hope to obtain
the word superb is a fantastic example. some use it hoping to get a better image, but the model riconize it as the car. why that? because if you write superb on gogle, most result are about the car
cool, right?
therefore, I can replace it with many words from my native language, which will be translated differently and about the spelling of which in English I may not know, agree ..
speaking of "superb" until the case when I encountered this, I did not know what it meant in prompts. but I saw it everywhere.
probably they copied from someone else, or the model was trained differently
that was an exquisite example of how models works
nope
this help to find booru synonyms. will be pretty useful together with translations
thanks try it now. and you know extention for highlighting prompt?
with different colors?
i remember there is something like that out there, but never used it. but i can look for it
yes
please
super cozy
cute
fingers is @$##.....
nothing, i can't find it anywhere
the upscaling artifacts tho
ok.
it may be obsolete
don`t worry
no more compatible
ill try to find something i can use krita for and take u up on that
Im better with inkscape and glimpse
has anyone seen those youtube channels with the like video fottage from the 18/1900s restored and stuff with ai
i bet video games in the future will use like a camera in an ai environment or something
java minecraft used to have some command line args that let u set exacly how much ram the game was allowed to allocate that would be useful
-medvram seems to only use like 4gb itd be cool if ther was a way to tell it to use 6 and no more and to just put everything past that into a tile queue
i actually havent been using medvram or anything beside xformers
evily turns cfg to 16
are u goin for like a harley quin
ooh burnout
i wanna make a sexy bugs bunny
better
oo we both got sorta normal looking hands
i bout to go too :<
hmm it will not do bugs bunny wtf
later
anyone know how to stop the comfyui nodes to save some ram (like mid stop kill-switch) and then continue the workflow after the ram saved? (I managed to create the image from SDXL base and refiner, but crashes when I tried to put facedetailer nodes since it used too much ram)
damn i cant use sdxl with my gpu
any prompt for generating specific mask like Demon Slayer: Kimetsu No Yaiba
ah kitsune mask should be the answer
What gpu you have?
GTX 1060 6gb
MikuMikudance animation, controlnet-temporalnet, controlnet-softedgehed, stylized lora, low denoising (0.25 - 3) img2img batch, davinci deflicker, flowframes
no, it seems way too complicated
but i want to try it
I have heard people using 6GB GPUs on Comfyui
today i will use my gt720
ah nvm i was gonna take a picture of it but its in a box in the other room
What is temporalnet and softedgehed
tool to help maintain frame consistency
slime
But the characters are created on stable diffusion or on mikumikudance?
MikuMikuDance, Stable diffusion have no capability to create that fluid animation as of now
ok thanks
skinny
comfy shared a neat way of making anime images with sdxl; (workflow is on pic)
what sdxl makes vs how anime model finishes it off
using comfy?
Yup
u can paste this image into ur comfy to see the workflow, credits go to Comfy himself for the basic setup
i've been tinkering with it a lot
I need some comfy training or something. Found it sort of cumbersome. Not sure why I'd choose that over Auto.
testing all sorts of things still lol
like having to put in nodes to move in and out of latent and stuff.. just really weird workflows
this is an upscale workflow
if you notice, end image is 1536x1536
that's why the latent upscaler is there
I've been using Tiled Diffusion/VAE a lot recently, too, which I don't even know if you can do in comfy...
latent upscaling blows though. 😄
but
it's because
it's finished within a second model
for just a regular comfy setup
for stable diffusion XL, no tricks or anything, here's my workflow
*you need the new sdxl/refiner models with baked in vae
that just released
haven't messed with SDXL yet either.. the whole add-on steps for the refiner just seem like too much hassle
gotta set independent samples, 80/20 rule, and all kinds of nonsense
I do like that, once you have a workflow set up in comfy, you can create templates
if you use my workflow it's already hyper-optimized
all fits in the smol starting bounding box square
xD
anything that isn't necessary is outside of it
can you use tiled diffusion?
love me some adetailer
anything possible within a1111 is possible within comfy, usually more efficient
but the real q is do you 'really' need it
i'll post my latest 2 outputs in a sec
look at face on one on left, is adetailer REAAALLY necessary? xD
...totally messed up in other palces tho
lol
I like adetailer if I'm running a lower res set
fair
I am often trying to get to 3840x1600 (or even a little larger at same ratio)
but I'll run sets to get a flavor first
i guess for me adetailer was nice if
there was someone really far back in the background
then it actually made the face presentable
but uhhh
i'll never go back to a1111 most likely
down to just
optimization/efficiency
comfy UI is literally much faster for me
- cuda-malloc
a1111 doesn't have a setting for that afaik
Ran denoise too high but it ended up being kinda cool. The details are nuts. 5760x2400.
I wonder if you get paid to advertise or do you advertise SDXL for free? if not, you should raise the issue.
comfy definitely loaded a lot faster for me .. didn't notice much in regard to generation
...wat?
the cuda-malloc fix added to comfy makes it much more efficient, less vram usage, faster gens. NVIDIA's recent drivers introduced a bug and a1111 hasn't fixed it through their UI afaik
it's enough of a fix that i can run 3 batch size when i can only do 1-2 normally
like NVIDIA drivers REALLY messed somethin up
forget
ooof... I'm definitely on older drivers
i dont even wanna know what I'm on
The bug has already been acknowledged by Nvidia and they said a fix is in the works.
Oooh! that's good news.
are people sharing Comfy templates somewhere?
i have a template for anime and one for sdxl inference
you can literally just drag and drop png from comfyui to see someone's workflow
that too
For the most part
there's a disable metadata option now
but it'd work on any of my pics lol
cuuuute
I often use a workflow where I'll generate a prompt, or prompts, through my entire modelset.
Another is taking a 960x400 image, hires to 1920x800, then img2img with tiled diffusion to 3840x1600.
i always gen 1024x1024 :<
first
though the second pass gen is a 1536x1536
for these ones
I've seen your workflow, it's t2i SDXL > i2i anime model, is that right?
at denoising 0.5
yea; it's modifed from a workflow comfy posted
i think i've got it where i want it to be now
Okay, imo, I'm still hoping that we don't need refiner or postprocessing and just straight good output from SDXL based ckpt
(forgot to describe an expression on the i2i side here XD)
no the refiner never comes into play in this one
infact i've noticed refiner usually makes anime outputs worse so i didn't even include it
Ah yeah, but we still need anime based model
doesn't look much different from good 1.5 outputs
The thing is, with SDXL making the base image, it's a lot better
SDXL has more detailed backgrounds, better anatomy, understands more concepts
Also SDXL has better expressions, maybe not facial structure and way of showing it always
but you can get a much wider range of expressions with SDXL
and then transfer those to the anime model as well to work with
still working on this prompt but another output
i have, occasionally, been able to get really good exaggerated expressions in a anime model mix
however
most of the times exaggerated expressions just don't come out well afaik
but sdxl can start you on a REALLY exaggerated expression lol
that's really good/high quality
I guess the biggest improvements will come when ppl start releasing fine tunes, I'm still not "wow" over sdxl base
I like this one. Neat colors.
this would be very long.. great anime model didnt even exists until NAI leak happened
Waifu Diffusion were just okay at that time
and Anythingv3 were based on tremendous NAI finetuning
then the derivatives started to come based on NAI leaks
It may not take as long because the base model seems far better than 1.5 was base.
Less work would have to be done to train it.
the way things have been I'm betting the time to fine tunes will be a lot shorter this time around
Yeah, but so far the animediffusion from lykon and other loras is still very stiff
sdxl still starts the base waaaay better than any of the previous models can
i can't even get red auras to appear most of the time in any anime model
probably 1 months before the community can catch up with the current mixes of sd 1.5
because sdxl understands soooo many more concepts
it's soooo much better as a base model imo
sdxl is without fail, always giving me the red aura i ask for
anime models just... don't do that
but if there's one there present already
it'll enhance it
I feel like auras was more of a Lora thing with 1.5
welllll i don't use a lot of loras or embeds unless necessary xD
guess that's more of a me problem
but with xl you almost odn't need to
since it has almost any style you could ever want embedded in it
and way easier to call out than 1.5
I'm just waiting for controlnet to come out for SDXL, because that's vital part of my workflow
that's how i'm feeling about XL it's more of a reset to a new base not so much a hugh upgrade out the gate
ppl have pushed 1.5 so far from what it was on release
Neeko 😄
just using XL as a base and then applying those old finetunes again as an i2i feels like a massive improvement to me at least
i2i i think is what will get the most return on any base
i do not think i'd be able to pull ones in a style like this off without the help of xl as base xD
alas, but to repeat, even close to the softness and style of watercolor, you did not succeed.
i wasn't trying to mimic it lol
tbh
this was more of a test if i could get sweating profusely to work again xD
seems like it's working fine overall
just, the idea of purple haired elf i wanted to seeeee
test of what?
how well this workflow is working for various themes
but i did use some of the idea of that image which is why i replied lol
interesting, another person using XL to anime model
yea; this is so far the best method i've found. the quality is insane
the possibility of using 6 prompts on an output is pretty interesting
XL is way better as a base model for gens though, no 2nd hand growing out of a leg or any random garbage like that that you usualy get with older models
these gens are kinda scuffed though since upscaling latent before img2img step introduces a ton of noise, I guess it gens faster though
upscaling latent before gen is what i'm doing though and it comes out fine ._.
but i also increased the number of steps the anime model does from where it was originally
so that might be helping it too
I think this workflow was XL latent-> latent upscale->vae decode->vae endcode-> 1.5 anime model
might work better as like XL->vae decode->vae encode->latent upscale
on mine? change batch_size to 1
i always gen in batches
to save like 3 seconds lol
😄
both deer will rust
where is the second deer?
shrugs
no no no no .. i wont eating her!
OMG!!! 🤣
It's so cursed XD
it`s a horror!
she borger

ok fine ill try xl
one day models will be able to do held objects xD
we'll be 3d printing the waifu's by then, for science purposes ofc
tbh I dont like the high denoise gens, inherits too much of the "1.5" look
its just the way the lighting is inherited through all the models that ends up having a "look"
i would agree
it's just where we end up once the refines come out you have to sharpen a dull edge to a point and after a while all the sharp edges look similar
can probably be fixed with MBW merging to find the right model if you tinker enough 💀 (maybe merge an offset noise lora+ a few layers of a heavily stylized model?)
Most of my gens end up with big issues, and there's a persistent error that I can't find any info about. 
I'm slowing lowering the denoise with each gen
bruh the arms on that skeleton looking downright delightful
i know what causes this
it's a sampler mismatch on your 2nd step
e.g. say you use dpm++ 2m normal scheduler on first part, but then karras on 2nd, or just outright a diff sampler
use the same scheduler/sampler for all parts
you can mess with cfg/noise/etc but sampler/scheduler must be the same
It was the same. 
I... may have found the issue though. Your suggestion led me to a different problem that I found: the amount of total steps was different than the scheduled amount.
o i was running through it now to see
Making things with comfyui is like all of my tools are now controlled with wet noodles.
It's messy, and there's a lot to keep track of. Everything is connected in strange and unexpected ways.
comfyui is more efficent than stable diffusion?
oh, like auto1111
do a dark summoning ritual
I'll take "Reasons why I never want to play Factorio" for 300, Alex.
so, it's a gui
nodes provide a good visual layout of info processiong
it might also be the SDE sampler(?)
i switched sampler and it worked but completely diff
Currently testing to see if it's fixed now
works better than ... auto, right?

the skills for reading the sphaghet pile transfer surprisingly well
altho might not be that cuz i'm using sde_gpu for the anime stuff
hmmm
more neeko = D
maybe a tad more denoise
started at .45 denoise and down to .25
we should connect a match of fatorio to confetti... confyui
Lol. Sadly, it didn't seem to help too much. I dunno. 1 = 2M SDE, 2 = EulerA, 3 = Euler
Hmmm
It might be
refiner itself
doesn't like SDE
because i had that same issue when i tried using SDE
I think refiner model can't use SDE so you probably don't wanna use SDE for a pure sdxl build
isnt SDE 2 steps per it or something like that?
Euler A/ Euler still have problems though. I dunno.
Hard for me to judge, with my lack of SDXL experience.
oh
also
there's a lot u have to change if u wanna change width/height
if not doing 1024x1024
u gotta change all the target/actual width/height nodes on everything too
probably easy to set that up through a primitive if it works
With high enough denoise you will turn into waifu
everything's a catgirl if you're brave enough your denoise is high enough
yeah ><
its a great way to see where the sweet spot for denois is
1.0 is good place to start when i2i selfie
Happy H✨o✨La✨! to you too!
i didnt even think to try that. i tried on liky 0.3 and then .45
Uh... that's... not exactly what I asked for. 
Think I'm finally starting to get a feel for some things with SDXL.
I'm trying to use the FaceDetailer node in ComfyUI, but it gives the error message that it just skips. It didn't happen before.
Yep, v2 used v1 as the base with 2 more models merged in using MBW (Awoo7 and Vanilla) along with 2 loras to help bring back some of the toonlike style that was lost by adding those models (Lilliput and ssambatea)
oooo, ic. i'll have to try it out
The merge with Awoo helped to make the model more compatible with other models (needed to facilitate the merge with vanilla) as well as improving the hands and backgrounds, and Vanilla brought in even more improvements to backgrounds (especially simple ones)
loving the way it handles backgrounds in the second one, and toon style is great for the cheerleader thing i'm trying to pull off xD
forgor to switch to simpler neg prompt, now it's better xD
reminds me of Archie comics
hmmmm
does good on the woman tho doesn't follow prompt on clothing. odd
or background
poros!
mine was kind of 3D anime theme
so many wasted images cause of messed up fingers
SD fundamentally hasn't yet been able to get the fingers right
yeaaaa lol
you can normally inpaint to fix those but i'm too lazy to inpaint tonight
im using the adetailer but that's still a hit and miss
but at least adetailer is great for fixing faces
the finger issue is a basic problem with SD engine, can't do much about the gen, after gen edits are different matter

one thing i learned is never describe fingernails xD
like nail polish & all that
lately having SDXL do the base also makes hands way more accurate too
im trying out (badly drawn fingers:1.2)
or (malformed fingers:1.2)
(malformed, distorted fingers:1.2)
(malformed, distorted, interlocked fingers:1.2)
what model is this
Looks like some flavor of AOM, if not, it's some merge consisting mostly of AOM.
oh wow thanks
happy to help. hopefully tekmunki will pop in to let you know specifically which version it is, but at least that will get you the general style
how the hell u guys can make that hand looking damn cool
is there any lora or lyco or something else?
whats a lora or lyco?
counterfeitXL looks nice
Lora/Locon/Lycoris/Loha/Lokr are files that have been trained with some specific Concept, Character or Style and can be added to prompt like this <lora:NiceAnimeStyle:1.0>
Loras are saved to webui\models\lora\
because I love you all so much, I gift you this
moths are so cute
ill have to dm u cus of word restrictions
You switching over to comfy? 🙂 Messing with SDXL?
Let me know if you figure out the Tiled Diffusion workflow. After you helped me set that up I use it a lot. 😄
with some post editing, scaling up and photoshop fixing and adjusting. I changed A into B
sdxl?
which model bro
Kakigori v2 + add_detail lora
If seen this image on Twitter. Do you know if its Stable Diffusion? And if yes, do you have an idea of which model it could be?
not the best place to ask this, since this is anime channel
I thought its like a mix of anything and anime
looks a little more realistic to me. You might wanna try bra model
yo thanks
@heady shard is SD gen and .... no is anime ... go to Civitai any realistic can do it
heh, there's so many models with really good anatomy
and Loras to improve it and make it more realistic
But I have been trying SDXL out with it. I hate the workflow. And its overcomplicated nature.
The second Auto updates his build to support SDXL I'm deleting Comfy from my system.
it's actually kinda interesting using comfyui for the first time tho, not gonna lie
i believe the only perk for me, is probably the increased performance when using comfyui
True. And it helps one (forcibly) understand what exactly is going on in SD.
true true
It just takes away 90% of how and what I usually work with, heh. Hires-fix, i2i upscaling, the ability to look at what keywords an image has without replacing the workflow, Adetailer, tiled diffusion, etc. etc.
true true, im almost certain you can use hires-fix with that tho
but im dumb so don't trust me
What's that new webui called that's similar to comfyui but more expansive?
I heard it can assign multiple gpu's to different parts of the generation, or maybe it's just if you're running several images per rotation
Has anyone tried that new project .."StableSwarmUI" ... it looks like the horde but I think he is trying to implement more things in it ?? ... I couldn't check it because I just sold my other laptop with a gpu, and in this country you wouldn't see improvements if it wasn't in a local network..
isn't that the new ui by stability itself?
oh wait, might not be from stability
i think you can literally use collab gpu with the ui
so you can essentially use your own gpu + collab gpu for faster(?) generation?
or two gpus of your own
They say that they try to improve the speed by redistributing the stream between the available gpus..
didn't this already happen?
I think it would be the same regardless of whether or not you use SDXL. It's just that in Comfy it's like 4 nodes, and in Auto it's a checkbox. 😛
Auto's build can't have the model and the refiner loaded at the same time, no. And regarding the workflow similarities, SDXL has new things to consider regarding latent cropping that I don't fully understand yet with the refiner, and we would need to ability to alter/change that to properly generate images at different ratios. That and they've been pushing specific resolutions that work best (that they've trained with SDXL.) So having those within the UI as presets would be nice.
Some of that can be fixed via extensions, but the refiner issues likely need to be done at a deeper level.
Don't you just pass the image through the refiner in img2img?
Let me try to find what I'm talking about
No.
You pass a still noised image to the refiner to finish the last 20% of steps
Base model does 80% of timesteps, refiner does 20% of timesteps
Ah, mimizukari is here to explain, heh.
No img2img involved.
Got it
refiner is not for img2img, and though it can sometimes make something look better
that is an unintended use of it and will usually produce much worse quality
lol
Mimi, do you have a link to an article or anything that talks about the changing of the ratio from 1x1, and how it's more involved than 1.x? I was looking at one the other day but I can't seem to find it now. Or maybe I'm remembering things incorrectly.
i don't
Is this the official workflow people are using in comfy? https://github.com/comfyanonymous/ComfyUI_examples/tree/master/sdxl
No; i think most people use Sytan's
Alright. Because you have all of these in the workflow you gave me, and I was wondering where you got your info from for them.
though Sytan's isn't a full denoise
Why his over this?
turned those to widgets to save space; i think you generally want target width/height and actual width/height to be the same from what people discussed in #✨|sdxl
And the crop_w and _h?
haven't used those yet
both are fast gens but sytan's is better organized and has better settings. that said.
if you want full generation, full steps
then you wanna look towards other workflows like my own
60 stepped dpm++ 2m generations will have better quality
than 20 stepped DDIM gens
finished testing a newer anime workflow too
kind of mixing my own w/ the new methods i learned xD
and then tweaking said methods even further
Nice!
and only going to 1280x1280 since i don't really have a need for 1536

uses more vram than any other setup i made tho since i use refiner too xD
major part of this one is using clip vit-l to guide the base image even further
should be more customizable prompt-wise than the other one
and i think introducing refiner prior to going into anime steps
kind of helps extra limbs a little bit more
but alas. bork hands. one day.
hopefully AI can solve that xD
Do you happen to know where to download custom nodes?
i do not but if you use comfy ui manager you can automatically dl custom nodes
i've only ever used the base nodes for making my stuff
if i went into upscaling i might look into them
This is starting to feel like
Lol. But not worse than my Skyrim build.
a major reason for this upgrade (pardun the hands and messed up wine glasses cuz held objects still suck and these aren't final things ready for posting xD)
vit-l allows muuuuch more control over the environment/background
xD
than a pure vit-g fed into vit-l build
it can set the tones/themes better too
if you split the clips
anime model you had one job.
that job was to not turn feet into hands
LOL
What the heck is all over the sofa
Nah, that's like some strange mustard and alfredo sauce blend, lol.
It's like a cheese pizza exploded
finally a gud gen xD
gud enuff* lol
i still like to think my workflow is simple enuffff xD
one thing i always try to do just for my own use is put any box i need to put inputs in into the bounding box xD
It's actually pretty comfy once you get used to it lol
so it's there on an f5 or fresh entry
And definitely faster than a1111
yeah
But for stuff like inpainting... maybe not so much
actually*
Though I seldom use that stuff
Need to manually make the pic transparent iirc
nope
right click open in mask editor
lol
my (i didn't know this comment right after)
xD
Ok now that's new to me lol
niiiice
i feel like almost everybody here is changing to comfyui lol
No longer than I have to. 
it's a interesting ui to play around, but when i just want to input some random prompt for generation, auto1111 is still what i go for
There's certainly no speedy way to make many small changes. But I haven't looked into custom nodes yet.
the thing is that the only way i could maybe use SDXL is if i use comfyui but i dont want to have to learn it lol
true
It's a lot to learn.
just go grab someone's image that's generated with sdxl, drag it to your comfyui, then your node is all there
its seems WAY to complicated
just change prompt and you are good, sort of
yeah damn
and i dont have a lot of technical knowledge so idk
is there any chance that SDXL or auto1111 will have improvements to vram usage and speed?
You can also drag and drop gens from a111 to comfyui
Although you'd still need to play around with the nodes
What if I want to import the settings from a gen back into comfyui but without changing my entire node setup. Is that possible?
Not really possible since a1111 gen has its own "template" nodes on the metadata

could anyone explain to me what is a "workflow", i see people saying this all the time here but i really dont know what it is lol (english isnt my main language btw)
well, a workflow is like a step by step on how to reproduce the same pic
Not sure about this though since webui is pretty much a bit bloated with new features 🫠
Do you use ComfyUI or A1111?
a1111, but im going to try comfyui today
like a tutorial?
Workflow is basically the nodes on the ui
Yeah in A1111 the workflow is in your head. In ComfyUI you can arrange nodes that do the steps that you would do in A1111. This is considered a worklflow
That will really help him...
@wet elm just google comfyui workflow examples and start from the official github
ohh i kinda get it now ty
before asking here i searched it but i didnt really undestand it
ty
Yeah, it's the order and flow of nodes within the interface.
Btw I'm also new to comfyui. Is there a way to make a batch of say five images. Then I can choose the best out of those 5 and send it to an upscaler?
Or do I just have to use 2 workflows
oh ty, and you can save them to use later?
You can, but they're also contained within the generated images themselves.
so like metadata
So you can drag any of those images into the interface and it'll auto-load the workflow.
It'll completely replace what was there before though, so be careful.
Gets the job done for me
I don't really get the technical stuff so I make it simple lol
If I wanna play around with loras then I'll just add another nodes
oohhhh that makes a lot more sense
Can you choose which initial image gets used for the hires or does it upscale all gens?
I actually haven't tried generating in batch so no clue about that
i just launched comfyui for the first time. wtf.


Within the sampler, change control after generate to randomize.
ty
bro added shading to the arrow LOL
Lol. It's an automatic feature of Greenshot.
I wish we can just use the previous seed instead of generating a new one
could you share an image with me so i can get the workflow plz?




