#✨|sdxl
1 messages · Page 163 of 1
all good thanks for the help
i thought it is off
and no controlnet. theres no way its the same speed as dynavision at 20 steps
i thought when it turbo released it was only 512x512?
yeah turbovision was merged so you get nearly the same speed but can use normal resolutions like other XL models
3060 ti and TensorRT can do same in 7 seconds
how long for a standard SDXL image? comparing apples with apples and that 😉
is this still the most appropriate AR to go by:
1024 x 1024
1152 x 896
896 x 1152
1216 x 832
832 x 1216
1344 x 768
768 x 1344
1536 x 640
640 x 1536
?
a chinese woman,30 year old woman,(35mm style:1.1),analog style,masterpiece,raw,cinematic film still from 1990s horror movie,film grain,night,dark dramatic,film grain,Exaggeration,Dark Aesthetic,Nostalgiacore,Backlight,light rays magical lighting beams,dust in beam,moody lighting,dark color,Exaggeration,Dark Aesthetic,'dark,ominous,haunting,foreboding,gloomy,stormy,sinister,shadowy,harrowing',storm,lightning,Realism,VFX,FXAA,TXAA,RTX,SSAO,Shaders,Denoise,De-Noise,Ambient Occlusion,Tone Mapping,Moonlight,super resolution,ultra hd,megapixel,(8k resolution:1.10),8k,8kres,8k res,high details,detailed and intricate,intricate details,high intricate details,absurd amount of details,absurdness,high resolution,(high quality:1.2,masterpiece:1.2,:1.21),(mature woman:1.21)
211 tokens overkill, lots of repetitions - touch of voodoo? 🙂
for comparison, this is simply
"chinese woman 30 years old concerned face thunderstorm dramatic lighting at night, dark mood"
(no finetuning or cherrypicking at all)
A hoodie inspired by space suit
I am suprise there is not a custom modeel trained yet for a libary of celebrities?
Is this because of copyright?
everyone popular is in the training set anyway, this is "the whole internet" as a baseline - or what do you mean with celebs?
This Lora is skilled in creating drawings in a classical style reminiscent of Renaissance art. It excels in capturing the essence of this era with ...
"renaissance style charcoal sketch of a moon rocket, beige canvas" no lora at all 🙂
and another well known guy
tesseract
good, but it''s too "clean"
adding "rough hatching hatchures lines"
"renaissance style charcoal sketch of a man with his head in his hands, beige canvas, rough hatching hatchures lines"
"renaissance style charcoal sketch of a man with his head in his hands, beige canvas, rough hatching hatchures lines shading"
for fun and profit
cute
before doing this Lora i used similar prompt. But again in the drawing part it''s too clean. Very good but it doe not gives the sense of drawing that I was looking for
Anyone have any tips for making lighting / shadows consistent between two faces in an image? Want to preserve the facial features as close as possible and just alter the lighting.
What things should I look for when releasing a character LoRA? I think it works (as long you use 0.75)
https://civitai.com/models/235649 Released my human preference lora alpha version
Human Preference Lora Alpha It is an alpha version of my <Human Preference Lora> Dataset The original dataset is Pick a pic v2 dataset https:...
zany
What openpose works with SDXL? I tried a few and they seemed to not work well to actually keep the pose
Hi, first contribution
哈哈
is there a hughe loss in quality if my training images are 1024x1280 vs the official sdxl 896x 1152??
with A1111 1.7 and TensorRT I get 70 steps (with refiner) in 14 sec with 4070 12GB instead of 48
the problem is that I can''t compile Loras
well with branches it seems to work
tensorRT is such a gigantic technical hurdle for
it's a GB-eater
I don’t know, but if you’re concerned you could always downsize the images, or upscale then downsize (might preserve quality slightly better).
1024x1280 gives me good results. It’s seems to be in the list for official sizes, but not the core sizes. Just not sure. About to format my entire dataset library and want to make sure I’m not doing something I will regret later in training
i thought all training was at 1024x1024?
could be that the high resolution pixel level deformities are more prominent. scaling it down sharpens the irregularities out.
I always train sdxl at 896, 896 with buckets and repeats to help even out batch lengths. i've tried training with one image size versus buckets and i've never noticed much difference in quality.
The biggest differences to quality is the source image sets and their pixel resolution quality. Often we only look at images at smaller than native sizes. Training is working on the pixels though.
ok i’ve focused on high quality curating of images. removing text and logos on image, topaz upscale one by one, to get very decent quality faces. I throw out anything that was shot with a bad camera or which has too much post processing and is simply below a high standard. I am getting already a good result with 1024x1280, but one cant be sure, there might be some flexibility issues or what now that one would never know about without proper comparisons
just cant be sure
TensorRT will not work in SDXL on 8Gb VRAM, as TRT uses only xformers. 8Gb must use --medvram or --lowvram
still not sure whether to proceed on these resolutions or the more official one 896x1152.. ive been hearing people say just run with yours
starcraft style - no zergs were harmed in the making of this image 🙂
alternative version
i wouldn't use topaz on training material. It's okay if one or two of your source images are lower resolution / quality, but you should not need to upscale a training set.
topaz lleaves really obvious pixel level artifacts and works less good on already very small iimages.
you'd be better off using sd15 with cnet tile to upscale a low quality image to native sdxl resolutions
That’s a very good point. I totally agree about low quality. Topaz is not adding detail, and will more than likely add artifacts like hard lines. But for medium quality images where there is something it is pretty good
Yes I will definitely add the comfyui upscale of interesting images that don’t have the quality
Thanks for the great comment
but also, with a good mix of high / low, i got wacky style results. used a lot of really old photos from the 90s to make a lora that turned out really well
and high res shots of newer versions
Mad Balls! The foam toys straight from the 80s
no lie, these were in the training data straight up. let kohya upscale them.
client i trained
Anyone have any good reccomends for training stacks? I've only used auto 11
This is more like the kind of stuff I do. But I take your recommendation home with me. Maybe it’s that, ‘use lofi images to give the model more flexibility’
for faces i def wouldn't use 300x pixel images lol. the lofi approach works better for concepts and styles i think
was thinking of making a hollowknight model, but juggernaut clearly knows
Prompt:
(1girl), long hair, perfect body, windy, blue sky background, full shot,natural light,(masterpiece,high quality),Highly detailed,
Negative Prompt:
nsfw,logo,text,badhandv4,EasyNegative,ng_deepnegative_v1_75t,rev2-badprompt,verybadimagenegative_v1.3,negative_hand-neg,mutated hands and fingers,poorly drawn face,extra limb,missing limb,disconnected limbs,malformed hands,ugly,
it's fine. SDXL can deal with many kind of resolutions without any problems
a 3d rendering of a city with a ferris wheel, in the style of cyan and black, national geographic photo, anglocore, precision of line, light black and indigo
#1072220168534642768 @sudden lichen
can someone tell me how to achieve a look like this with a logo but the trees naturally forming the logo instead of it being so clean and white?
i did this with juggernaut xl and controlnet in automatic11111 but cant get it to look natural
I would play around with the strength... maybe the prompt a little too.
Here are 3 examples, the first with the highest strength and last with the lowest strength.
could you tell me what prompt you used for these? @vagrant valve
I used QRCODEMONSTER with SD 1.5 for these a while ago. The prompt was ( Deep Space, the pillars of creation, nebulas, powerful colors )
I think part of the problem is that controlnet sees the logo as thin lines only?
QRCODEMONSTER is a controlnet model?
Yes! The most popular one is the SD1.5 model by monster-labs on hugging face but it looks like they have a SDXL version too. Linked : https://huggingface.co/monster-labs/control_v1p_sdxl_qrcode_monster
I have limited knowledge of Automatic1111 and do not know. I use comfyUI. Here is a video I found that might be a help https://www.youtube.com/watch?v=CmIxW_VOo8U
Downloads:
Ugleh Reddit Post: https://www.reddit.com/r/StableDiffusion/comments/16ew9fz/spiral_town_different_approach_to_qr_monster/
SD V1.5 Model: https://huggingface.co/runwayml/stable-diffusion-v1-5/blob/main/v1-5-pruned-emaonly.safetensors
Realistic Vision V5.1: https://civitai.com/models/4201?modelVersionId=130072
QR Code Monster sd1.5: ht...
what is this $50 stuff
Most likely a scam... I would not click on that link
@smoky patrol Sorry to tag but I believe these are scam bots.
Hell to the yeah
H e r r i
I'm just playing around with it. I do not know
any idea how to word this view
looking up at looking up at snowy tree crowns isnt producing anything
try something like " worms eye view of a deeply wooded forest " with a strength of .70 - .90
the strength is the cfg scale?
no. I keep my cfg around 6 - 8. On comfyui i am able to control the strength of the controlnet model... not sure how it translates to automatic

@vagrant valve I think this isn't released yet?
this is not the controlnet model right
that is it
oh
or at least thats the one i downloaded and am using with juggernaut XL v7
I tried to do pomegranate seeds

getting super weird results with the xl model
weird
is there a hidden "ugly xmas sweater" lora anywhere yet? only 1 on Civi and it's not ugly
don't use refiner with qrcodemonster
I have used cd to get to here - B:\ComfyUI\custom_nodes\ComfyUI-Manager>
How do I go back one level to B:\ComfyUI\custom_nodes?
just do $ cd and it will reset your current directory
sorry exclude the $
Thankyou
if you want to go back a single directory, cd ..
or if you want to stay in the same directory, cd . 😛
Or if you want a dvd and not a cd ... ? 😄
You could always create an alias for cd so if you type dvd instead it'll do the same thing 😉
Using Plush-for-ComfyUI OpenAI Node
Prompt = Surrealist Art of frail children morphing into dust particles, an American Gothic house melting into a dystopian landscape, Dustbowl Okies with faces of anguish transposed onto weathered barn doors, homeless figures merging with the shadows of despair, a family dinner table set in a dysfunctional swirl of storm clouds, a shriek transforming into a flock of disturbed crows, a scream materializing as a cascade of shattered glass, anger personified as a fiery sunset over a barren field, style of Beksinski, Kowch, and Rockwell. Model = CounterfeitXL
While these are nice images, this is the SDXL channel, not for 1.5 based models.
#🏞|general-with-images
I wasn't aware, thank you. Will merge them over there!
You can also generate text with my model, no control nets or anything required 
it's true, I occasionally will use your lora with even a bit of a lower weight to help integrate text better into some of my images.
awesome!
You should check out HxSVD if you haven't yet, it's pretty darn cool
huh?
It's called the HxSVD Workflow, it's for comfy, and it makes these ^
Ah nice!
I'll bookmark it and check into more later. I'm behind on some of my stuff I'm working on and trying to catch up (never ending game it feels like lol)
oh yeah you dont gotta tell me twice lmao
what are these new sdxls turbo zero etc?
also what is really good for making stylized models like leage of legends or prince of persia or things like that
anyone using this model?
https://civitai.com/models/84040?modelVersionId=247214
recommend or no?
currently using juggernaught
Checkpoint Type: SDXL 1.0/Zero Limitations/Everything/Multi Style Support me on Twitter: @YamerOfficial Discord: yamer_ai Welcome to the " 𝐒𝐃𝐗𝐋 𝐔𝐧𝐬...
how?
Hah, I literally just told you my guy, using my model Harrlogos: https://civitai.com/models/176555/harrlogos-xl-finally-custom-text-generation-in-sd?modelVersionId=214296
Introducing Harrlogos v2.0! Solving Stable Diffusion text generation one LoRA at a time! THIS DOES NOT REQUIRE CONTROL NET TO WORK Harrlogos now on...
Wow! This Plush node for ComfyUI sure does produce some powerful imagery!!!
These next ones are by Distillery@Discord (FollowFox)
I didn't see 🙂 will check it out after work! Thank you
what's your upscaling workflow for SDXL? Do you use SDUltimate Upscale + an 1.5 SD Model for it, or do you use an SDXL model? Do you use 1.5 Tiled Controlnet?
Topaz GigaPixel
4x-ultrasharp
upscaler oO?
They never looked good for me
they worked fine for me, made the details sharp
anyone else having issues with clip encode? I keep erroring out on comfyui whenever I change the text of the prompt, no other changes to the workflow, just the text. Restart Comfyui and it works again until I change the text
"Error occurred when executing CLIPTextEncode:
Cannot copy out of meta tensor; no data!" is the error message
Hello, I'm getting a "model not found" error with the animation SDK using the SDXL- 1024 model and was wondering if anyone has info about it. Haven't used the SDK in a while and got this error out of nowhere when running my exact same configs on the same project as before.
Only happens after 1 frame has rendered. Log: """
8%|█▏ | 1/12 [00:07<01:22, 7.50s/it]Received RpcError: <_MultiThreadedRendezvous of RPC that terminated with:
status = StatusCode.NOT_FOUND
details = "The specified engine (ID stable-diffusion-xl-1024-v1-0-comfy) was not found."
"""
@smoky patrol GET THEM!!!! GET THEM!!!!
For tech related issues check out #🤝|tech-support
Anyone here been able to finagle sdxl to work on 5xxx series Radeon cards (like a 5700xt)?
This makes excellent prompts! Plush for Comfyui ... https://github.com/glibsonoran/Plush-for-ComfyUI
Need to Upscale tight crops for face training. Want to use Comfyui to generate details. Would it better to work from pixelated small (around 300x360px) or an upscaled Topaz upscale (1024x1280) to remove pixelation to then denoise as a sharp image?
Note, the right image is Topaz'ed
I would love help with making this LORA better. I need more images and more testers if you want a place to go for all things AI (SD, Chatbots, deve...
A great Christmas Lora for SDXL
baddass jaffa in construction...
@jolly brookhuh row
hi 
hey guys im having a hard time getting SDXL to run with Vladmatic anyone willing to lend a hand
There was a really helpful link I saw on the sd reddit regarding all the available SDXL controlnets, but I can't find it
any help?
yep a lora. I try to adjust parameters to get flexibility and details. Then I will start a lora for all the stargate universe.
Hao
Pixart-alpha
Been playing around with the new Insightface IPAdapter and it works pretty well.
Input image:
Outputs:
There can be some weirdness with the eyes, but it's a lot more accurate than the regular IPAdapter models
I do have a little bit, but I am bound under multiple NDA's from my job, so there will be no sharing this time lmao
What's your process, or video you followed (or website) describing how to use it/apply it?
and in Comfy? or elsewhere?
Comfyui and I followed the sample workflow on the IPAdapter comfyui addin GitHub page.
I've modified it a little as it's a sd1.5 model.
I make the image with SDXL first, then Img2img that image with sd1.5 and that IPAdapter.
aaah, ok. I was looking on the github for the sdxl info and didn't see it, that makes sense now
Hopefully they'll make an SDXL one next
And I thought the mandalorian was cool...
Member Since Dec 21. Will not make it to Dec 23.
the third version of my human preference lora
Somebody: harrlogos is too inconsistent!
Harrlogos:
You joined SAI?
What's the name of the latest iteration of IPA? My ComfyUI Update has broken my Pixart-alpha (amongst other things!)
Speaking of ControlNet - where is the correct folder for this model at all?
ComfyUI cannot "see" this, which is under Models/Controlnet
(I often ask in tech-help, but get no answers)
prob in lora folder since its a lora
why you using the control lora tho that thing is outdated
OK, I will try and copy it over to there ... I am using Portrait-Master-v2.2
So I need that Control-LoRA
Oh no, I don't work for them. That ship is long sailed
I see the problem - when I d/loaded the Control LoRAs package - everything BUT the LoRAs d/loaded!!!
The d/loaded LoRA folders are empty!!! 😄
OK, seems to work now 🙂
Some examples from Portrait-Master-v2.2
Is it supposed to look so cooked and messy?
Or am I missing what's going on here?
which one is better? ABC
interesting. I had only bad experiences with IPAdapter. Like it is nice to play around and mix images, but it is totally sensitive to styles and less to content. It never adapts to "faces" , but just to style and composition. So it seems that this insightface is working better ins this regard?
/yep a lora. I try to adjust parameters to get flexibility and details. Then I will start a lora for all the stargate universe.
I used the wrong Checkpoint - now using NightvisionXL and it is much better...
They need denoising and sharpening (I shall use Topaz Sharpen and Denoise)
Where to d/load? 🙂
I think it''s only for 1.5 and not sdxl
I'm using SDXL, seems OK - I will try 1.5
Anybody got a json of the InsightFace/IPA w/flow at all?
https://civitai.com/models/241477
MoDernart - Newskool
Introducing MoDernart, an innovative LoRa (Text to Image) model that goes beyond conventional art boundaries, bringing a fresh perspective to creative expressions beyond the -abstract.
By simply invoking the trigger word "MoDernart, you'll unlock a transformative experience, elevating your images into the contemporary realm of modern art and more.
MoDernart has been meticulously trained on a detailed dataset, featuring 6000 steps of hand-captioned content also containing the official artwork name and the artist.
All example images are made with Paradox 2.0 as base model.
Feel free to load the model onto your preferred Stable Diffusion application, give it a spin and let us know what you think.
Use trigger word: MoDernart
MoDernart - Newskool Introducing MoDernart, an innovative LoRa (Text to Image) model that goes beyond conventional art boundaries, bringing a fresh...
And with A1111?
I rarely use A1111 - but when I do I will check it out - or are you saying I NEED to use A1111? 🙂
D/loading ...
Is Mo Dern related to Laura (or is that LoRA) Dern at all? 😄
are they working on sdxl 2?
Nope. 🙂
yes it will release along with controlnet 2 part 3 season finale,but only the super expert higher up ceo know this information since its very secret and crucial for the company
@uncut steeple @smoky patrol

I'm using MoDernart LoRA with Nightvision Portrait XL - Prompt = MoDernart peruvian arpillera style of victo ngai henri rousseau vladimir kush (the last two pictures are without the LoRA)
Turning the CFG up to 16 (from 8)
If I just told you I am under multiple NDA's that could not only end my career but also put me in legal trouble, what makes you think I would possibly be able to answer that question
https://github.com/cubiq/ComfyUI_IPAdapter_plus for the extension and documentation on how to use in Comfy
https://huggingface.co/h94/IP-Adapter-FaceID/tree/main for model files.
Thankyou
The SDXL Face Plus model can get pretty close to faces in my experience. The insight face one gets closer, but I've noticed it does a few strange things, mostly with the eyes. I think that's something to do with how insight face captures the faces. It tends to change eye colours and also makes the eyes look directly into the "camera" which can look a bit weird. It gets the likeness better though.
I'm finding the same about Portrait Master - the eyes are always straight on - so it seems like a crime-scene police line-up photo everytime!!! LOL
It will even move where eyes are looking if you do a light img2img
They've only just released it though, so maybe some more work required on it. It does generally get facial features pretty well though. Main thing I've found with the input images is it needs to have clean consistent lighting.
If any part of the face is in shade or has coloured lighting on it, it tends to screw the whole thing up.
its resonably good at face swaps with img2img, looks better than reactor in my opinion
At the moment I've got it setup so it does an image with SDXL and the IPAdapter Plus Face to get the general face shape and idea. Then a 2nd pass over that image with SD1.5 and the FaceID IPAdapter.
Good setup
You can do it without the Plus face on SDXL, but sometimes it then doesn't match the face shape very well.
Send me a workflow PNG/json? 🙂
But there's about 6 settings for the IPAdapters and LoRA that you can change to tweak it.
I'd suggest using the workflow in the examples on the github repo. I just have 1 workflow that I have a bunch of stuff in and it's a complete mess with nodes you have to bypass or mute to have stuff work. It wouldn't be usable without explaining the whole thing.
My workflow also still has the problem that upscaling anything makes everyone look like they are made out of plastic and I can't seem to fix it.
I always Upscale via Topaz GigaPixel - much much faster! 🙂
Some more MoDernart LoRA
SDXL base with my human preference lora.
Yeah, that's the main problem with upscaling--it loses the definition that was so clear in the base level gen. I recommend decreasing denoise, using an upscaler model that helps keep details, perhaps fatal_anime (good for everything, not anime alone) or Remacri. Also, more steps in the hires pass--try 15-25 depending on the sampler you're using. The sampler itself also matters. If you're not already using 2M Karras, I can recommend that or DPM 2M/3M SDE Exponential (minimum 15 steps for the upscale, as exponential requires slightly more than karras).
I usually use a three step upscaling process, with a 0.4-0.5 denoise on the first, and then a 0.25-0.32 denoise in the second. The second is ultimate SD upscale, so it goes tile by tile and helps keep details sharp. You wouldn't want a high denoise on a tiling generation anyway. I'd love to use multidiffusion/tiled VAE as it's a far superior tiled upscaler, but that's not available in ComfyUI, and generally doesn't work well with SDXL anyway.
Yeah I've tried stuff like this and still looks plasticy to me unfortunately
There's a fair amount of suggestions there. You've tried all of them?
At some point or another yes
I see.
Does the base level gen look plasticy?
Sometimes they do, but even when they don't the upscaled result still looks crap. Always has with SDXL for me.
I tried so many things that eventually I got bored and just stopped trying lol
Well, if you'd like to give me an example image with a workflow, I can take a look. It could also be on the model side; some models really don't do well with upscaling, and it's only in the last month that I've seen cohesion improve well enough to bring up the denoise on an upscale to 0.5.
I don't have anything at the moment, I might have a look again later.
This Upsaling method claims to have more detail after Upscale https://github.com/ttulttul/ComfyUI-Iterative-Mixer/tree/main
Aftrer trying SDXL turbo for a bit
yeah nah I think for now until it gets better overall quality I'll stick with SDXL
Also, I just like 1024x1024 more
Yeah I looked at that a little earlier, but it doesn't look like it's a tiled upscaler, so it will take ages or i'll run out of VRAM
This looks very promising, at least for the initial upscale.
If it works properly, then break it down into a couple upscales, max 1.5x each. The first can use the Iterative Mixing and it keeps most of the detail with the higher denoise. The second you can have a much lower denoise, and from there it's upscaling and re-genning just enough to get rid of the upscale model artifacts.
Have you tried it out. I just tested the example workflows and it doesn't work properly. It gives awful noise on everything.
Oh lol it's a "known issue" that it leaves noise.
So it's kinda crap then
Yeah this is awful
I also really like gigapixel!
Wow this pixel art looks great!!! What model is this?
This is OpenDALLE 1.1 + A combination pixel art and voxel art lora at .50 strength for both
Pixel art style is one of my favorite things I do with my model
I wanted to mess with stablezero123 with this stuff to see if I could attempt a 3D Model
But yeah no I got nowhere
Makes me very sad
No it's not even just that
I just can't get consistent output outta that model
🤷♂️
That's from the HxSVD workflow, super fun
Well I have 16
But since I'm on Intel Arc
big think
Where is this SVD workflow? I'll try it
Here if you wanna check it out
Yeah there's 2 versions for dl
The second version has 2 svd passes and RIFE interpolation
But I haven't updated the templates that I provide to v2 yet
I haven't tried it yet. Wow that looks terrible. Is there no way to tell it to stop after a certain point?

Seems like it's potentially broken, as there's a lot of people on the reddit post also saying that it does this and they can't replicate anything he's done in his examples.
I added a turbo lora to this, so now it generates stuff like this in 12 steps.
Before, I needed to do 70.
@eternal fog @ocean ermine You absolutely need to use ControlNET Tiles when Upscaling to get a natural upscale, especially with Ultimate SD Upscale, though it can be helpful with Tiled Diffusion/VAE. You can even go to denoise as high as 0.55 when using ControlNET Tiles, but mostly likely you will need to upscale the image/generation with a 1.5 model. Here are some examples of some of my upscales, along with the initial image at a lower resolution:
This is, of course, the ideal, but Controlnet Tiling isn't available for SDXL. Unless that has changed since I looked last?
Ah, didn't read your "but mostly likely you will need to upscale the image/generation with a 1.5 model"
We'll just have to wait until X-Adapter comes out.
Unfortunately, it hasn’t changed. BUT, something that can help (at least for initial generations) is Kohya’s Deep Shrink, as it helps the composition to stay coherent at higher resolutions
I've never been able to get that working right. Even at 1.5x scaling, it's far too unstable and incohesive to use properly at high resolutions.
I've been using SDXL I'd forgotten about the tiles ControlNet, I'll give that a go
You could try inserting an initial SDXL generation/image inpainting edit and then upscale with a 1.5 model; it always works very well for me
Tell me, what does your end goal resolution for most of your gens look like?
There are certain settings you have to do that can be a little complex to get it working properly, as the extension doesn’t tell you what the “base” resolution is—or, your software isn’t fully updated
This guy's got a lot to do today.
Almost always 4K (4096~4160px on the long side), as shown in the images I posted
Yeah that's what I've been doing but I forgot about the tile controlnet
And your denoise? What's that usually set to for tiling?
XL is still the most up to date/best model right? any word of a newer better model for 2024 🤔
I've been using OpenDALLE 1.1 so far
Which is just a specialized SDXL model
Since I usually upscale with 1.5 based models, I can use ControlNET Tiles; therefore, I usually denoise as high as 0.45~0.55, but I usually do 0.52—obviously without ControlNET Tiles, there is no way one could go that high normally. Of course, I always use DPM++ 2M Karras, a deterministic sampler, for Upscaling as I don’t want to introduce hallucinations and weird stuff that ancestral/SDE samplers do in Upscaling (perfectly fine for base gens, though)
I use Tensor RT. 79 steps are faster than SDXLTurbo 12 Step
@ocean ermine Also, I do such a high denoise because it allows for the most natural details; at lower denoise, while it is easier to keep the composition, it tends to not look as natural as at 0.45~0.55
And you somehow don't have issues with characters or unintended things showing up with that high of a denoise? Are you removing everything from the prompt at that point?
I cannot use TensorRT.
As I'm not a Nvidia user
Surely if a tile is over a patch of nothing, things will find their way into the tile.
No, actually, I can keep stuff in the prompt because of ControlNET Tiles
Do you ever use non-deterministic samplers (SDE samplers, any sampler with “A” behind it) when Upscaling? That can cause problems. Also, ControlNET Tiles is essential to not get such hallucinations at such a high denoise, as even deterministic samplers like DPM++ 2M Karras will create such hallucinations without it
Generally I use 2M Karras or 2M/3M SDE Exponential. But I've only attempted using Controlnet Tiling once before months ago.
I've actually never used Controlnet tiling
Have you heard of the X-Adapter though? And the coming ability to use 1.x plugins with SDXL?
Adding Universal Compatibility of Plugins for Upgraded Diffusion Model
Controlnet tiling is specifically listed in the testing they've done thus far. Very interesting stuff.
Another thing to mention is that I don’t do latent upscales; I usually use UltraMix Restore as it keeps texture generally and the composition
Yes, I think when/if it comes out it will be amazing!
Yeah, latent upscaling is a lot more trouble than it's worth. After doing a fair amount of back and forth testing months ago between upscaling models and latent, I found that it's much better to just use a model.
Me too honestly, latent Upscaling introduces too many random artifacts, even with ControlNET Tiles
Eh, you should probably zap that first image. It's a bit too nsfw for the server.
lmao, there is a slight bit of shaft on show there
Okay, reposting (It is really amazing, try it! The coherency you can get is stunning. Here’s another example):
How do you apply the controlnet tile in comfyui again. Do you generate an image and then pass that image through the controlnet?
But anyway, the main issue here is that you still can't use SDXL models for the actual generating. So with a high denoise, you'll be removing all of what makes the base level SDXL gen great. Better overall cohesion, a greater awareness of ideas, the ability to natural-language prompt without issues, not to mention the styles.
This is a good workflow:
You can still use the SDXL generation as a base generation, as I did for most of these. And ControlNET Tiles does a really good job of keeping the integrity of the image while adding appropriate details
That likely won't work so well for things like illustrations or anime artworks. There's just too much of a stylistic change between them. Especially if it's of something like an up close face, where you'd want to see individual brush strokes or the like.
Well, all that being said, I haven't used controlnet tiling in a while so you could be right.
You can also use multiple ControlNETs in case it keeps messing up something. For this one for example, it kept messing up the wheel so I also used the LineArt ControlNET to keep that coherent along with Tiles:
I'll have to look at it and do some testing to see how it works for me.
It’s true that it does struggle a bit more on illustrative artworks—at least when they’re DIGITAL style illustrations. For analog (oil painting, drawing with graphite, watercolor, etc.) it actually upscales pretty well:
Of course. Hope it works for you as it did me! And don’t be afraid to reach out for advice
Yeah, I deal primarily in illustrations and artworks, heh.
You can get pretty far without controlnet though. It's just a matter of learning what works best with the tools you have.
Makes sense! I primarily like to upscale realism/3D render style, so that’s what my workflow is optimized for. I find that Tiled Diffusion generally does a better job than Ultimate SD Upscale when it comes to artworks. This is an example here:
These are really nice!
wow the Ultimate SD Upscale takes so long compared to the tiled ksampler I have at the moment
More than twice as long
Nice. Love the painted texture
It definitely does, but when you use it with ControlNET Tiles, the quality is just amazing
Thanks!
GiveRep <User:User> [Num:Whole number]
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I'm not finding much improvement with tile compared to what I'm already doing and if I put the denoise up as high as 0.5 like you suggested it starts making noses and eyes in random places. It's not as bad as without Tile, but it still does it.
What was the image?
Weird mark on the head, noses and lips appearing in the creases in the clothes.
compared to what I'm currently doing
Can I see the initial generation?
As in before upscale?
Yes
I’d actually like to try it myself to see if there’s maybe something else different that I’m doing; I also want to try Upscaling it
And Ultimate upscale takes 130 seconds compared to 55 seconds with what I was doing before.
Did you use a 1.5 model to take advantage of Tiles?
Yes it wouldn't run otherwise
Makes sense. Anyway, I’ll try it and get back to you
I'll run this one again without tile just to make sure it is actually using it properly.
it looks like it is because I see even more eyes appearing on the preview without it
Oof
Yeah tile is definately working, just seemingly not well enough
The main thing that bothers me is the horrible plastic skin
SDXL is really bad for it
no plastic face
Just try some anti-prompting.
And use a model that's known for making realistic skin. Not fashion models, heh.
What model, I've got Juggernaut, nightvision, realvis. All seem to do the same thing for me.
Better than words v3.
Another thing I should mention is that I also have a massive buffer zone (high mask blur and padding) so that it has a lot of context to go off of with no visible seams @eternal fog
I tried the settings in the screenshot you posted
I'll try another image
I am Upscaling to 4K (2.9 times) so it’ll be about 13 minutes until I get the image 😅 I’ll show you my results
It takes you 13 minutes to get to 4k?? What's your gpu?
RTX 2070
Ah. 
What’s yours? 🤣
3080
I see l for me 💀
Still nowhere near enough to do most decent LLMs and to run SDXL on Auto1111 properly. (but there's other issues with running SDXL on auto anyway.)
i'm with auto without problem
Yeah, so everyone keeps telling me, lol.
For real though optimization is just not good there for SDXL… on my machine I can only run 4-bit 7 billion parameter LLM models
Try running multidiffusion with an upscale model (hires fix) on an SDXL model and get back to me 
I use img2img for upscale
Wait, how long does it take you? I wouldn’t have guessed there was that much of an improvement
And multidiffusion?
Eh, lemme see if I can find that info
no
That's the difference.
but 70 steps with SDXL in 14 sec on a 4070
4070 with what Vram?
12gb
Aight, I'm going to regen this and see how long it takes. #✨|sdxl message
100%|██████████████████████████████████████████████████████████████████████████████████| 70/70 [00:13<00:00, 5.14it/s]
Total progress: 100%|██████████████████████████████████████████████████████████████████| 70/70 [00:14<00:00, 4.79it/s]
100%|██████████████████████████████████████████████████████████████████████████████████| 70/70 [00:16<00:00, 4.19it/s]
Total progress: 100%|██████████████████████████████████████████████████████████████████| 70/70 [00:17<00:00, 4.06it/s]
Well, at least my computer’s saving grace is that I at least have relatively high RAM (32 GB)
Yeah. That's a big boon to LLMs especially. I have 64 myself and I've been able to at least RUN a 70b model. You just have to be super patient with 0.15-0.25 token speeds, lol.
64 VRAM?
I am hoping to upgrade my machine eventually to get 16 GB of VRAM and perhaps even more RAM, but for now I have to deal with what I have since getting that can be expensive
Ram.
I'll be honest, I wouldn't recommend anything under 24gb of vram if you're gonna use it for AI and can swing the extra price.
But it's definitely a big difference in price there, heh.
ok me too
I mean, you’re right; the more VRAM the better. Of course I’d want to get 24 GB of VRAM, but budget is important too
Just thinking of the minimum requirements of models out there right now. Heck, even the new text to 3d that stability ai released is min 24gb.
It’s really absurd, even if understandable, and I’m hoping they optimize it so us “little” guys can get some too lol 💀
Oops. Left some stuff on for the gen that I forgot to turn off, it'll be a moment, heh.
Left detailers on for the body and face, and they're trying to gen the entire 2696x3936 at once lol
Okay!
OOOF oh god
Okay, I just tried it and it didn’t do any of that. There might be another issue that you have, it’s weird that it’s hallucinating noses there because ControlNET Tiles usually identifies what something is properly…
Denoising strength 0.52
Wow, that’s pretty quick! It looks like they made lots of improvements in the 3000 generation!
True, mine are usually 4K
Let me do 4096x4096 and see.
Though, that's quite a bit more than 4k, heh.
I'll also optimize by changing the upscaler from hugepaint to fatal
No idea, I just fed that image in and used the settings in the screenshot you posted
I mean, I usually do 4096~4160 as “4K,” so that’s that. Even though “3840x2xxx” also changes it
Ah, gotcha
Maybe you could try reinstalling your ControlNET Tiles file, or updating. I’m not sure why you’re getting those issues
Oh boy. I can already tell I'm going to like this one.
I like the stylization! Which model are you using?
Using the same file as you. Are you on comfyui or Auto, it's possible it's a comfy thing.
Could you send that with the workflow embeded, so I can check if I've got some weird setting?
I'm glad you asked! It's Eface's model, BPN (BrightProtoNuke 1.3) https://civitai.com/models/148871?modelVersionId=248861
It's the most cohesive, most prompt following general purpose model that I've used for SDXL thus far. It's amazing.
ʏᴏᴜ ᴀɴᴅ ᴍᴇ ʙᴏᴛʜ
wot? 🙂
Adding Universal Compatibility of Plugins for Upgraded Diffusion Model
There we are. 4096x4096.
Prompt executed in 205.92 seconds
About 3 and a half minutes. Not too bad.
The D E T A I L though
@thorny glacier Just checked my file and the checksum is the exact same as the one on Huggingface, so no idea why it's not working I've tried again on a few different images and they are all adding too much extra stuff and making it look awful. Nothing like the one you've done.
Hmm, this one is better, but there's still a random face up in the top left
Any advice on how to display those motion/speed lines anime-like with SDXL?
Should I look for specific models/checkpoint? Or is it more like a prompt-tuning topic?
Negative: Disfigured, Mutated, Ugly, Out of Focus, Blurry, Text, Watermark
Parameters: Steps: 12| Seed: 2351330683| Sampler: Euler a| CFG scale: 2| Size-1: 1080| Size-2: 1080| Parser: Full parser| Model: OpenDalleV1.1| Model hash: 673887ace8| Backend: Diffusers| App: SD.Next| Version: 00281e1| Operations: txt2img| Lora hashes: LCMTurboMix_Euler_A_fix: 813ea5fb1c67, VoxelXL_v1: 796529775279, pixel-art-xl-v1.1: dbe5cdf5f8f4| Pipeline: StableDiffusionXLPipeline| Full quality: True
Time: 19.16s | GPU active 12516 MB reserved 12516 | used 12516 MB free 3740 MB total 16256 MB | retries 0 oom 0```
It took a bit of time to figure out the cfg
since the main model needs a cfg of 8
but the lcm lora I use decreases the cfg requirement way down to 2
Perhaps this wizard will guide my way
with his torch.
Hello! I’m so sorry this took so long, I had some work come up! Here’s the proper workflow and the final image:
The one that I uploaded was something similar I found online rather than tailored to this
@ocean ermine In case you were interested in my Upscaling workflow
Hmm. Why chess as the mode_type instead of linear? What's the difference there?
“Chess” makes the Ultimate SD Upscale do every tile like a checkerboard (not left-to-right, top-to-bottom as normal). Why I do this is because the less linear order makes seams a lot less obvious, or even non-existent
Ah. That's a good idea.
And… this one took me 820.79 seconds (to get to about 4K) 💀 continue
Multidiffusion has always been my jam and I've never liked Ultimate Upscale so I guess I've never looked too far into its specific settings. If you're running that with a 1.x model, isn't the tile size too large at 1024x1024?
It actually works much better than doing it at 512x512 because it dramatically lessens the effects of seams. Also, the model I’m using was trained with 768px as the largest side, so it still remains coherent while reducing overall time and tiles. What’s more, ControlNET Tiles enables the model to maintain consistency at that resolution, much like Kohya’s Deep Shrink does
Not really sure what channel to ask this question in but here goes... can anybody help me figure out how to upscale without losing detail, particularly in the skin for realistic images? I've tried a dozen different methods in A1111, Comfy, and just tried Fooocus with its own upscaler that has the exact same issue. It will add detail in certain places, like the eyes and teeth and hair may look better, but it flattens out the skin, removes blemishes and marks like freckles, and just generally makes the image look like it was doctored/edited.
I just want to be able to scale up an image while retaining the skin quality of the original.
I also notice that you're running it at a relatively quite high amount of steps for a 0.52 denoise.
Usually I'm only at 12-15 steps for an upres.
26 steps? I guess so.
Oh, I see, I usually do the steps that I do for details
Considering the denoise is only changing the image by half, you would theoretically only need at least half the amount of steps as usual.
But... I've found in the past that very high step counts on a hires upscale can help give extra detail.
So I can't recommend changing it from what you have, lol.
Makes sense lol 💀
I just don't usually do that these days because it can take so long.
No wonder it takes you 13 minutes, lol.
Maybe you might want to reference the workflow I posted above
If only you knew how we've been talking about that exact subject on and off for the last few hours, lol.
Guess I came in at the right time then
I'll pop back a bit and read the chat, thanks
True… but I guess when it comes to certain specific images, I don’t mind the tradeoff—for many years before AI I was a “traditional” artist, so this is—as you can guess—is a lot faster lol
I get that. As I've told others who've tried to espouse the wonders of turbo and LCM, I'd rather it take 10x longer and have a fantastic generation rather than a quick great one.
Exactly! Thats my philosophy. And I think no image expresses that better than this one, for me. For years, I dreamed about being able to get my characters in a hyperrealistic 3D render style. The best I can do manually is a painterly realistic style. But with AI, inpainting, and more, I can finally achieve that. It’s such an amazing feeling!
Nice! Great stuff 
Thank you!
It seems like you enjoy more horror/surreal images?
Absolutely not, hahaha. Just used my previous gens for reference. I generate all types, but they usually fall into anime or non-anime. I actually hate horror movies/games/etc. so I find your statement quite humorous, though I can see how you got that.
Then again, you have an anime profile picture and a Japanese-y name, so I should’ve known lolll 💀😭
You can find a showcase of my best works here: https://civitai.com/user/Yumeshiro
Though I also have a local "hall of fame" folder that I store iconic or specifically good gens of mine and from others to keep on hand.
I'm a big fan of ultrawide, that's for sure.
@ocean ermine This is great! I’ll follow you on Civit. If you see someone named KTTB follow you on Civit, then that was me. I don’t really post much there but I really should
Oh nice. Thanks
Yeah it's great when you can avoid the nsfw stuff.
But things keep finding their way through the filters. 
Unfortunately… 😅
Ok... I'm seeing some good initial results from an SD1.5 upscale with Ultimate Upscaler at around .25/.3 and controlnet tiling
Much better than what I was getting
I’m glad our discussion could help!
Thank you 🙂
You ever work with dynamic prompting and wildcards? They can really help with coming up with testing subjects/backgrounds around a style or theme.
Oh my god YESSSS here’s some I got recently with a somewhat complex prompt:
Oh wow! I love the look these have
It's like straight out of a bing background or something lol
I like the orb, heheh
The prompt was: photo of old {Japanese|Atlantis, flooded|European| |Shirakawa-go|Middle Eastern|mystical fantasy village full of treehouses|jungle|Inuit|Alaskan|creepy|Kidcore, pastel colors, curved whimsical architecture|apocalyptic|Russian|European castle|Thai temple|massive colorful fantasy trees massive curved church|African tribal|African|futuristic tiki|rocky tropical Hawaiian volcano|ancient Mayan mountain|ancient Aztec canyon|serene Zen Thai waterfall cyan buildings mountain|full of bubbles spherical buildings|colorful curved exotic tropical fantasy village with terraced rice paddies|pastel colors exotic angular triangular fantasy village with massive mushrooms|whimsical curved Art Nouveau architecture buildings|intricate steampunk} {village|town|city|slum}, {evening|noon}, clouds
Negative: (Semi-realistic, cgi, 3d, render, sketch, cartoon, drawing, anime) text, cropped, out of frame, worst quality, low quality, jpeg artifacts, ugly
Thank you! Yeah, I just fired off whatever I could think of for the wildcards
I've put together a list of backgrounds and D&D classes, armors, etc wildcards, over the past year. My original intention was to make a D&D portrait creator, and I think I achieved that to a certain extent at the time, but I need to get back into it with SDXL being so much better at recognizing everything.
Here's a few background wildcard examples with a dark style I was testing
SDXL is really a lot better at getting characters right; like, if you want two subjects, 1.5 almost always merges or duplicates just one of the subjects, but SDXL actually respects it. It’s also better at generating random characters like Doraemon or SpongeBob, even if not perfect
That’s beautiful
Yeah, they're super fun.
And as you can see, all illustrations, heh. When I try the controlnet tiling I really hope it's able to keep that. I'll probably have to use Dreamshaper, SDVN3RealArt, or something similar to retain the art style.
These were some I enjoyed too:
Haha love the jeep through hobbiton
For illustrations, I actually tend to use Deliberate v2 since it’s a very generalist model, but it depends on what you want; it’s best to experiment
Wow, that's an old one.
It’s definitely quite old, but it still works well
Yeah, that one was legit hilarious!
The best for illustrations that I've found with 1.x was probably Dreamshaper v7. That was before it got super photorealistic
I should probably try that version of DreamShaper out then; as it’s one of the most popular models of course I have it, just not that version…
This was originally with Dreamshaper 7. Slightly photoshopped in one tiny part.
Okay, I’ll definitely have to download it now, that is pretty good; I’m always on the lookout for models that can do paintings better
I believe this is also dreamshaper if I'm remembering correctly.
And then of course, don’t forget about mixing models, either (like generating with one model then switching to another to exploit both). That enables for even more powerful results
Yep. That's how I made this. Started with Dreamshaper or something similar and then switched to an anime model.
Looks like it's DreamshaperV8 to BreakdomainAnime
That one looks so much like a human-made artwork, it’s actually crazy. AI isn’t usually great at low-frequency (lots of flat, iconic shapes that often have to be just right) styles. The texture is on-point
Such things are often more easily achievable by breaking the model through composable diffusion. Essentially telling it to make two things at once. This allows for very interesting results.
Do you have any workflow? I’m intrigued
Much of this is wildly different through the months, heh. The ones above are when I used 1.x with Auto1111. Were you looking for something in particular about a workflow?
If you had a more specific one; if it’s just with Auto1111 I could figure it out easily
This was a unique one that I upscaled using Deliberate; again, it’s still a pretty powerful model:
Oh neat!
Some work came up so I’ll have to leave for a little bit. Happy generating!
Thanks!
polishing the art style...
Was getting a lot of hallucinations at first, but seems to be better at the moment for some reason. The single upscale with controlnet really does help keep the style of the original gen. Thanks for the upscale tips!
Are there any tricks to getting text output with things like HarrLogos? I'm having a <1% success rate getting the text I want to show up
Anyone here been able to finagle sdxl models to work on 5xxx series Radeon cards (like a 5700xt)?
I was seriously contemplating a 4090 system; but it seems to have a "melting wires problem!" Then again, its price'll drop, as the new 5090 is coming. Mebbe I'll invest in a 4090 system in the Summer?
The 4090 issues were a storm in a tea cup. They are fine so long as you plug the power cable in properly. Gamers Nexus and others did a good breakdown for this. They are still bonkers expensive though and likely to stay so as nvidia is using all their production capacity on AI server chips.
fully agree, and IIRC they now have better connectors as well (modified to avoid mistakes). important to have enough space in the case and no pressure/pull on the cables to be on the safe side. i measured the 4090 during the burnin test with an IR camera and all was fine
yeah. The vast majority of 4090s exist without issue. Youtubers signal boost anything that get clicks and views.
Seemingly reputable outfits like gamer nexus doing a lot of quality reputable journalism, are actually largely a yellow journalism outfit. Most of their content is overblown and they're closer to british tabloids and tucker carlson style reporting than they are any kind of real industry whistleblowers. They might even have the same PR outfit as drama alert / keemstar. i wouldn't be surprised
ltt have been doing clickbait marketing for years too and only fluff up their reputability as much as they can, while they operate first and foremost as a yellow journalism outfit
same thing is happening with starfield lately. Drama got slow for a while, so they started manufacturing this whole situation that starfield is a bad game. Meanwhile, the vast majority of players enjoy it fine.
Portrait-Master v2.3 #ComfyUI #SDXL
Anyone have a comphy node suggestion to take a new line from a text file for each prompt?
santa, fighting stance
When is our new Xmas present dropping
Trying to figure out if I can stream and generate shit at the same time
they should. i feel stable need some hype
Sithmas Tree:
@cyan crown By assistance of your renaissance Lora, plus some other magic
very fine!
now I'm working on 3 new loras
Nice, I really like how Lora's play with SDXL compared to 1.5 models. They fit so much better
I never used em in 1.5 because they were wonky often
yes in some way Lora with sdxl makes some magic to the base model
this is a result I'd like to achieve with next one
what is the best refiner?
I'm surprised how well some Midjourney prompts I've found online are working with SDXL. The gap is a lot smaller than most think.
PixelWave 05 The latest version of PixelWave with better cohesion, detail and prompt following skills! Trained on a lot of pictures captioned with ...
New version of PixelWave out now!
Important notes : There are 2 version of the model. Western Comic Style : muted colors and use with 0.8 Strenght. Western Comic : a litlle more cor...
this is the first of 3 loras I'm working on
I've also made the 2nd Lora, but it's not perfect so at the moment it's unpublished
These are some results
merry termination
i also admire the SDXL anime capabilities, good enough for me, haven't touched a "real" anime model for ages
What is the best model like Rev Animated?
what is "best" for you? style? anatomy? lighting? composition?
i was a big fan of revanimated back in the days, but IMHO it's overtrained, all the women look the same
only SDXL for me now
Why are my images so bad and also in bad quality
just kidding
that's more a question for #🤝|tech-support than this channel... what are you using, what are you trying to generate, what is the result instead, what do you consider "bad", etc etc
So I published a revised version
Basic Prompt :: <prompt> , text "YOUR TEXT" Better Prompt : impactful color paint of a<prompt>, Text "YOUR TEXT" , highly detailed, vib...
Anyone know if it's possible to use alpha in inital image prompt (Without removing backgrounds)? The black is the alpha channel in my inital image, exported as 0,0,0 for an output.
👩🎨 Unleash the power of Xmirror.ai , the ultimate tool for generating ultra-realistic human images. With unlimited generations, bring your creative ...
is this contorlnet for sdxl? https://huggingface.co/webui/ControlNet-modules-safetensors
or is it 1.5
No special prompt (examples images are normal prompts).. inocut is a distinctive printmaking technique that relies on carving a design into a sheet...
I've also made another Lora, but I don't think I'll publish it because I don't know if people can like this style. I post some images.. What do you think ?
I love it but I wonder if it is not possible to get the same thing with only prompt
looks quite cool... i'm trying to approximate it with "high contrast charcoal drawing, white and red and black color scheme, a rose, grunge red background" but it's not 100% the same
probably need to add something like red monochrome and ink color
"high contrast minimalist charcoal drawing, white and red and black color scheme, a rose, grunge red background , smears, crimson"
or ink drips
"red background, oversaturated high contrast minimalist abstract schematic rough charcoal drawing, red and black color scheme, black cat in a poppy field, grunge red background , smears, crimson"
knowing some art terms helps 🙂
"red background, oversaturated high contrast minimalist abstract schematic rough charcoal drawing, red and black color scheme, samurai warrior moon, grunge red background , smears, crimson"
all with sdxl (realisticfreedom), no loras/embeddings
"red background, oversaturated high contrast minimalist abstract schematic rough charcoal drawing, red and black color scheme, ((horus)) egypt falcon head god full body, grunge red background , smears, crimson"
this is fun 🙂
yeah, and her 🙂
again result are similar but different, because subject are too defined with only prompts
rock on
needs more metal 🙂
cinematic style instead
psychedelic
cubist, and done for now
Has anybody managed to train a lora for segmind's vega/ssd-1b or turbo? kohya doesn't work with these apparently but also getting some cryptic errors with peft, not sure what sort of tinkering this requires
I cannot wait to master Animatediff and SVD.... I need to create video with these loras....
Have you tried the HxSVD Workflow?
I will try it soon. Thank you
Absolutely! v2 makes animations like this, 2 SVD passes, and RIFE interpolation, ending at 16sec of animation, but it "pingpongs" by default
(Goes to the end, and reverses back to the start)
I have to make it work...
good prompt idea 🙂
retro!
20231229 Version 1.4 Human Preference Improvement Finally, before 2024 version 1.4 is made. Trained with pickapicv2 dataset with 4000 filtered data...
new Lora is on the way
fight 🙂
ha... "a cat themed darth vader chibi", what do you say now 🙂
Guys, a question, what should you use for checkpoints for hyperrealism?
I use SDXL Base plus loras
Thank You!
Lora is baked. It's too late I'll publish tomorrow. It's the strangest Lora I've done till now
well in the end I published.......
Important note : 0.8 strength is a good compromise between excessive cubism and more artistic drawings. You can try lowering it to 0.6 or increasin...
Are these with harrlogos?
No.
Hi
What works better as SDXL upscale: "Tile resample" XL controlnet, or Kohya highres fix with img2img?
Want your opinion guys
For me, the latter is better as it doesn't add depth of field
#1134502659647348756 a cup of tea on a table with toxic vapor coming out of it, ultra realistic, canon camera, realism
I adore a new lora 🙂
Using Future Cubism LoRA from @cyan crown 1st picture 50%, then 65%, 75%, 85%, 100%
Without Future Cubism LoRA
No LoRA
This is cool! Way good
A mixture of LoRAs - Shaun (the Sheep); Melting Candles, and Futuristic Cubism, all in one workflow.
Play with the strength (from 0.6 to 1) to achieve more or less of a swirling inferno effect This style is a bit 'disturbing' The "Infernal Vortex" ...
This style is a bit 'disturbing
yes that's easy.. Try to match Joker o Pika i.e. without IPADAPTER
just try some idea on my new fine tune.
it's good but it's quite different
can someone suggest a good prompt for realism?
use camera and year for realism
Lol, okay. What did you use to make them? They're pretty cool
They were just prompt work and an SDXL model...probably JuggernautXL, via ComfyUI. But it's been a bit, so I don't recall.
Ah interesting, thanks
Reminds me of this epic post in my models gallery, that's where I got the image I posted from
https://civitai.com/posts/830731
A post by Svetlyi. Tagged with poster, cat, animals, film, and cinematic.
basically "evil goddess of primordial chaos" etc, mostly img2img
Using Mixlab Nodes - this is Node 5 - GPT
GPT phrased prompt Mixlab Node 5
smile!
Is rendering at higher square res than 1024x1024 going to ruin my image?
using img2img and controlnet
happy eiffeltower year ! 🙂
i wonder how the happy new year 2025 pictures will look like 🙂
Play with strenght (0..8 is good) to obtain different results. Good prompt : impactful paint of ............ lora:Rainbow_Style:0.8, highly...
D/loaded
hope u like
the other Lora is a 50/50. Good but not great. It should emulate a toy camera. I don't think I'll publish
what do u think? it worth to be published?
well playing with it it seems better than I thought
Important notes : Use with 0.8 strenght and with lomo keyword enforcement. I suggest to use this prompt : <prompt> lora:Toy_Camera:0.8...
i think the analog SDXL style gives a nice retro look with better quality (ok the toy camera is supposed to be... a toy, i get it)... not sure
but we'll see how the downloads evolve 🙂
and i do admire your creativity
thanks. Yes this doesn't want to give an analog look. I wanted a toy camera like a lomo.

