#✨|sdxl

1 messages · Page 163 of 1

heady vale
#

no idea. I also havent used A1111 for a while either

dim steeple
#

all good thanks for the help

heady vale
#

turn off highres fix and just do 1024

#

compare then

dim steeple
#

i thought it is off

heady vale
#

and no controlnet. theres no way its the same speed as dynavision at 20 steps

dim steeple
#

i thought when it turbo released it was only 512x512?

heady vale
#

yeah turbovision was merged so you get nearly the same speed but can use normal resolutions like other XL models

dim steeple
#

oh i see

#

restarted auto, its faster

peak dove
#

3060 ti and TensorRT can do same in 7 seconds

lapis gale
carmine gale
#

is this still the most appropriate AR to go by:
1024 x 1024
1152 x 896
896 x 1152
1216 x 832
832 x 1216
1344 x 768
768 x 1344
1536 x 640
640 x 1536
?

steep sentinel
#

a chinese woman,30 year old woman,(35mm style:1.1),analog style,masterpiece,raw,cinematic film still from 1990s horror movie,film grain,night,dark dramatic,film grain,Exaggeration,Dark Aesthetic,Nostalgiacore,Backlight,light rays magical lighting beams,dust in beam,moody lighting,dark color,Exaggeration,Dark Aesthetic,'dark,ominous,haunting,foreboding,gloomy,stormy,sinister,shadowy,harrowing',storm,lightning,Realism,VFX,FXAA,TXAA,RTX,SSAO,Shaders,Denoise,De-Noise,Ambient Occlusion,Tone Mapping,Moonlight,super resolution,ultra hd,megapixel,(8k resolution:1.10),8k,8kres,8k res,high details,detailed and intricate,intricate details,high intricate details,absurd amount of details,absurdness,high resolution,(high quality:1.2,masterpiece:1.2,:1.21),(mature woman:1.21)

lapis gale
#

for comparison, this is simply
"chinese woman 30 years old concerned face thunderstorm dramatic lighting at night, dark mood"
(no finetuning or cherrypicking at all)

dreamy plover
#

A hoodie inspired by space suit

dim steeple
#

I am suprise there is not a custom modeel trained yet for a libary of celebrities?

#

Is this because of copyright?

pure crystal
#

yep

#

try more steps and a further fine tuned SDXL model

rustic shadow
lapis gale
lapis gale
#

"perfect strange 3d objects shattered bliss timelapse" 🙂

#

low poly version

cyan crown
lapis gale
#

and another well known guy

#

tesseract

lusty wolf
sharp vale
#

sdxl base to sd1.5 upscale

#

hm more like rescale

lapis gale
#

"renaissance style charcoal sketch of a man with his head in his hands, beige canvas, rough hatching hatchures lines"

#

"renaissance style charcoal sketch of a man with his head in his hands, beige canvas, rough hatching hatchures lines shading"

#

for fun and profit

cyan crown
lapis gale
cyan crown
#

before doing this Lora i used similar prompt. But again in the drawing part it''s too clean. Very good but it doe not gives the sense of drawing that I was looking for

cyan crown
ocean ermine
rustic shadow
ocean ermine
stone fossil
shy kelp
#

Anyone have any tips for making lighting / shadows consistent between two faces in an image? Want to preserve the facial features as close as possible and just alter the lighting.

lilac raven
#

What things should I look for when releasing a character LoRA? I think it works (as long you use 0.75)

vale eagle
vale eagle
lapis gale
#

just slightly deranged

lapis gale
lilac raven
#

What openpose works with SDXL? I tried a few and they seemed to not work well to actually keep the pose

uncut gull
#

16K ship diagram. 🙂 Exact dimensions 16384*16384

native knot
alpine scaffold
#

Hi, first contribution

glacial axle
#

Beware of the Vikings !!

bitter juniper
old parcel
steep pecan
#

哈哈

sullen laurel
#

Mecha musume

carmine gale
#

is there a hughe loss in quality if my training images are 1024x1280 vs the official sdxl 896x 1152??

cyan crown
#

with A1111 1.7 and TensorRT I get 70 steps (with refiner) in 14 sec with 4070 12GB instead of 48

cyan crown
#

the problem is that I can''t compile Loras

cyan crown
#

well with branches it seems to work

steady grove
#

tensorRT is such a gigantic technical hurdle for

cyan crown
cedar bobcat
carmine gale
lapis gale
steady grove
#

could be that the high resolution pixel level deformities are more prominent. scaling it down sharpens the irregularities out.

I always train sdxl at 896, 896 with buckets and repeats to help even out batch lengths. i've tried training with one image size versus buckets and i've never noticed much difference in quality.

The biggest differences to quality is the source image sets and their pixel resolution quality. Often we only look at images at smaller than native sizes. Training is working on the pixels though.

carmine gale
# steady grove could be that the high resolution pixel level deformities are more prominent. s...

ok i’ve focused on high quality curating of images. removing text and logos on image, topaz upscale one by one, to get very decent quality faces. I throw out anything that was shot with a bad camera or which has too much post processing and is simply below a high standard. I am getting already a good result with 1024x1280, but one cant be sure, there might be some flexibility issues or what now that one would never know about without proper comparisons

#

just cant be sure

peak dove
#

TensorRT will not work in SDXL on 8Gb VRAM, as TRT uses only xformers. 8Gb must use --medvram or --lowvram

carmine gale
#

still not sure whether to proceed on these resolutions or the more official one 896x1152.. ive been hearing people say just run with yours

bitter juniper
lapis gale
#

starcraft style - no zergs were harmed in the making of this image 🙂

#

alternative version

steady grove
#

you'd be better off using sd15 with cnet tile to upscale a low quality image to native sdxl resolutions

carmine gale
#

Yes I will definitely add the comfyui upscale of interesting images that don’t have the quality

#

Thanks for the great comment

steady grove
#

but also, with a good mix of high / low, i got wacky style results. used a lot of really old photos from the 90s to make a lora that turned out really well

#

and high res shots of newer versions

#

no lie, these were in the training data straight up. let kohya upscale them.

cyan crown
soft bone
slender coral
#

Anyone have any good reccomends for training stacks? I've only used auto 11

carmine gale
cyan crown
steady grove
#

for faces i def wouldn't use 300x pixel images lol. the lofi approach works better for concepts and styles i think

steady grove
#

was thinking of making a hollowknight model, but juggernaut clearly knows

wet nacelle
vital ermine
vale eagle
sudden lichen
#

Prompt:

(1girl), long hair, perfect body, windy, blue sky background, full shot,natural light,(masterpiece,high quality),Highly detailed,

Negative Prompt:

nsfw,logo,text,badhandv4,EasyNegative,ng_deepnegative_v1_75t,rev2-badprompt,verybadimagenegative_v1.3,negative_hand-neg,mutated hands and fingers,poorly drawn face,extra limb,missing limb,disconnected limbs,malformed hands,ugly,

rustic garnet
misty steeple
#

a 3d rendering of a city with a ferris wheel, in the style of cyan and black, national geographic photo, anglocore, precision of line, light black and indigo

crisp timber
ruby karma
#

can someone tell me how to achieve a look like this with a logo but the trees naturally forming the logo instead of it being so clean and white?

#

i did this with juggernaut xl and controlnet in automatic11111 but cant get it to look natural

vagrant valve
ruby karma
#

could you tell me what prompt you used for these? @vagrant valve

vagrant valve
ruby karma
#

I think part of the problem is that controlnet sees the logo as thin lines only?

#

QRCODEMONSTER is a controlnet model?

vagrant valve
ruby karma
#

how do I select the model here correctly?

ruby karma
#

what is this $50 stuff

vagrant valve
#

Most likely a scam... I would not click on that link

#

@smoky patrol Sorry to tag but I believe these are scam bots.

ruby karma
#

@vagrant valve ur a champ

#

thank you

vagrant valve
vagrant valve
ruby karma
#

woah

#

how do you get such a good negative effect?

vagrant valve
#

I'm just playing around with it. I do not know

vagrant valve
ruby karma
#

any idea how to word this view

#

looking up at looking up at snowy tree crowns isnt producing anything

vagrant valve
#

try something like " worms eye view of a deeply wooded forest " with a strength of .70 - .90

ruby karma
#

the strength is the cfg scale?

vagrant valve
#

no. I keep my cfg around 6 - 8. On comfyui i am able to control the strength of the controlnet model... not sure how it translates to automatic

ruby karma
#

ohh yeah

#

mine is 0,75

vagrant valve
#

fantastic

#

This is kittens with a strength of 1.4 lol

ruby karma
ruby karma
#

@vagrant valve I think this isn't released yet?

#

this is not the controlnet model right

vagrant valve
#

that is it

ruby karma
#

oh

vagrant valve
#

or at least thats the one i downloaded and am using with juggernaut XL v7

ruby karma
#

I tried to do pomegranate seeds

#

getting super weird results with the xl model

#

weird

cyan crown
hoary saddle
#

is there a hidden "ugly xmas sweater" lora anywhere yet? only 1 on Civi and it's not ugly

cyan crown
#

don't use refiner with qrcodemonster

peak dove
#

I have used cd to get to here - B:\ComfyUI\custom_nodes\ComfyUI-Manager>

#

How do I go back one level to B:\ComfyUI\custom_nodes?

vagrant valve
#

sorry exclude the $

peak dove
#

Thankyou

crisp owl
native knot
peak dove
#

Or if you want a dvd and not a cd ... ? 😄

crisp owl
#

You could always create an alias for cd so if you type dvd instead it'll do the same thing 😉

peak dove
#

Using Plush-for-ComfyUI OpenAI Node

#

Prompt = Surrealist Art of frail children morphing into dust particles, an American Gothic house melting into a dystopian landscape, Dustbowl Okies with faces of anguish transposed onto weathered barn doors, homeless figures merging with the shadows of despair, a family dinner table set in a dysfunctional swirl of storm clouds, a shriek transforming into a flock of disturbed crows, a scream materializing as a cascade of shattered glass, anger personified as a fiery sunset over a barren field, style of Beksinski, Kowch, and Rockwell. Model = CounterfeitXL

crisp owl
shy kelp
bright valley
#

You can also generate text with my model, no control nets or anything required HarCoolBlaze

crisp owl
#

it's true, I occasionally will use your lora with even a bit of a lower weight to help integrate text better into some of my images.

bright valley
#

whoops an extra I

bright valley
#

You should check out HxSVD if you haven't yet, it's pretty darn cool

crisp owl
#

huh?

bright valley
crisp owl
#

Ah nice!
I'll bookmark it and check into more later. I'm behind on some of my stuff I'm working on and trying to catch up (never ending game it feels like lol)

bright valley
#

oh yeah you dont gotta tell me twice lmao

twilit nexus
#

what are these new sdxls turbo zero etc?

#

also what is really good for making stylized models like leage of legends or prince of persia or things like that

twilit nexus
ruby karma
bright valley
peak dove
#

Wow! This Plush node for ComfyUI sure does produce some powerful imagery!!!

peak dove
#

These next ones are by Distillery@Discord (FollowFox)

ruby karma
midnight timber
rustic garnet
#

what's your upscaling workflow for SDXL? Do you use SDUltimate Upscale + an 1.5 SD Model for it, or do you use an SDXL model? Do you use 1.5 Tiled Controlnet?

peak dove
#

Topaz GigaPixel

rustic garnet
#

upscaler oO?
They never looked good for me

ionic dragon
celest heron
#

anyone else having issues with clip encode? I keep erroring out on comfyui whenever I change the text of the prompt, no other changes to the workflow, just the text. Restart Comfyui and it works again until I change the text

#

"Error occurred when executing CLIPTextEncode:

Cannot copy out of meta tensor; no data!" is the error message

unreal sandal
#

Hello, I'm getting a "model not found" error with the animation SDK using the SDXL- 1024 model and was wondering if anyone has info about it. Haven't used the SDK in a while and got this error out of nowhere when running my exact same configs on the same project as before.
Only happens after 1 frame has rendered. Log: """
8%|█▏ | 1/12 [00:07<01:22, 7.50s/it]Received RpcError: <_MultiThreadedRendezvous of RPC that terminated with:
status = StatusCode.NOT_FOUND
details = "The specified engine (ID stable-diffusion-xl-1024-v1-0-comfy) was not found."
"""

wet nacelle
stone fossil
lapis gale
cyan crown
wet nacelle
#

@smoky patrol GET THEM!!!! GET THEM!!!!

rustic shadow
sharp mason
#

Anyone here been able to finagle sdxl to work on 5xxx series Radeon cards (like a 5700xt)?

peak dove
carmine gale
#

Need to Upscale tight crops for face training. Want to use Comfyui to generate details. Would it better to work from pixelated small (around 300x360px) or an upscaled Topaz upscale (1024x1280) to remove pixelation to then denoise as a sharp image?
Note, the right image is Topaz'ed

crisp timber
#

A great Christmas Lora for SDXL

stone fossil
stone fossil
bitter juniper
jolly brook
#

jaffa, kree! baal

#

is that a LoRA you trained?

#

cause I def need it

wet nacelle
#

@jolly brookhuh row

jolly brook
#

hi peepowave

dense skiff
#

hey guys im having a hard time getting SDXL to run with Vladmatic anyone willing to lend a hand

dim steeple
#

There was a really helpful link I saw on the sd reddit regarding all the available SDXL controlnets, but I can't find it

#

any help?

bitter juniper
vale eagle
peak dove
#

Hao

cobalt canopy
#

你好

#

中原

stone fossil
ionic dragon
#

when's the next july 18?

#

@high skiff any insider info

stone fossil
peak dove
eternal fog
#

Been playing around with the new Insightface IPAdapter and it works pretty well.

Input image:

#

There can be some weirdness with the eyes, but it's a lot more accurate than the regular IPAdapter models

high skiff
crisp owl
#

and in Comfy? or elsewhere?

eternal fog
#

I've modified it a little as it's a sd1.5 model.

I make the image with SDXL first, then Img2img that image with sd1.5 and that IPAdapter.

crisp owl
#

aaah, ok. I was looking on the github for the sdxl info and didn't see it, that makes sense now

eternal fog
#

Hopefully they'll make an SDXL one next

shy kelp
bitter juniper
bitter juniper
#

And I thought the mandalorian was cool...

nocturne dove
#

Member Since Dec 21. Will not make it to Dec 23.

vale eagle
#

the third version of my human preference lora

bright valley
#

Somebody: harrlogos is too inconsistent!
Harrlogos:

peak dove
#

What's the name of the latest iteration of IPA? My ComfyUI Update has broken my Pixart-alpha (amongst other things!)

#

Speaking of ControlNet - where is the correct folder for this model at all?

#

ComfyUI cannot "see" this, which is under Models/Controlnet

#

(I often ask in tech-help, but get no answers)

glad grove
#

prob in lora folder since its a lora

#

why you using the control lora tho that thing is outdated

peak dove
#

OK, I will try and copy it over to there ... I am using Portrait-Master-v2.2

#

So I need that Control-LoRA

high skiff
peak dove
#

I see the problem - when I d/loaded the Control LoRAs package - everything BUT the LoRAs d/loaded!!!

#

The d/loaded LoRA folders are empty!!! 😄

#

OK, seems to work now 🙂

#

Some examples from Portrait-Master-v2.2

high skiff
#

Or am I missing what's going on here?

vale eagle
#

which one is better? ABC

rustic garnet
pliant mesa
#

/yep a lora. I try to adjust parameters to get flexibility and details. Then I will start a lora for all the stargate universe.

peak dove
#

They need denoising and sharpening (I shall use Topaz Sharpen and Denoise)

cyan crown
peak dove
#

I'm using SDXL, seems OK - I will try 1.5

#

Anybody got a json of the InsightFace/IPA w/flow at all?

thorny glacier
#

Cute bees:

stone fossil
#

https://civitai.com/models/241477

MoDernart - Newskool

Introducing MoDernart, an innovative LoRa (Text to Image) model that goes beyond conventional art boundaries, bringing a fresh perspective to creative expressions beyond the -abstract.
By simply invoking the trigger word "MoDernart, you'll unlock a transformative experience, elevating your images into the contemporary realm of modern art and more.
MoDernart has been meticulously trained on a detailed dataset, featuring 6000 steps of hand-captioned content also containing the official artwork name and the artist.

All example images are made with Paradox 2.0 as base model.

Feel free to load the model onto your preferred Stable Diffusion application, give it a spin and let us know what you think.

Use trigger word: MoDernart

MoDernart - Newskool Introducing MoDernart, an innovative LoRa (Text to Image) model that goes beyond conventional art boundaries, bringing a fresh...

cyan crown
peak dove
#

I rarely use A1111 - but when I do I will check it out - or are you saying I NEED to use A1111? 🙂

peak dove
#

Is Mo Dern related to Laura (or is that LoRA) Dern at all? 😄

stone fossil
#

Nope. 🙂

glad grove
# ionic dragon are they working on sdxl 2?

yes it will release along with controlnet 2 part 3 season finale,but only the super expert higher up ceo know this information since its very secret and crucial for the company

ionic dragon
#

@uncut steeple @smoky patrol

peak dove
#

Turning the CFG up to 16 (from 8)

high skiff
# ionic dragon are they working on sdxl 2?

If I just told you I am under multiple NDA's that could not only end my career but also put me in legal trouble, what makes you think I would possibly be able to answer that question

peak dove
#

If they swabbed me for NDA, could they find out the truth?! 😄

#

8^(|) d'oh!!!

eternal fog
peak dove
#

Thankyou

eternal fog
# rustic garnet interesting. I had only bad experiences with IPAdapter. Like it is nice to play ...

The SDXL Face Plus model can get pretty close to faces in my experience. The insight face one gets closer, but I've noticed it does a few strange things, mostly with the eyes. I think that's something to do with how insight face captures the faces. It tends to change eye colours and also makes the eyes look directly into the "camera" which can look a bit weird. It gets the likeness better though.

peak dove
#

I'm finding the same about Portrait Master - the eyes are always straight on - so it seems like a crime-scene police line-up photo everytime!!! LOL

eternal fog
#

It will even move where eyes are looking if you do a light img2img

#

They've only just released it though, so maybe some more work required on it. It does generally get facial features pretty well though. Main thing I've found with the input images is it needs to have clean consistent lighting.

If any part of the face is in shade or has coloured lighting on it, it tends to screw the whole thing up.

#

its resonably good at face swaps with img2img, looks better than reactor in my opinion

#

At the moment I've got it setup so it does an image with SDXL and the IPAdapter Plus Face to get the general face shape and idea. Then a 2nd pass over that image with SD1.5 and the FaceID IPAdapter.

peak dove
#

Good setup

eternal fog
#

You can do it without the Plus face on SDXL, but sometimes it then doesn't match the face shape very well.

peak dove
#

Send me a workflow PNG/json? 🙂

eternal fog
#

But there's about 6 settings for the IPAdapters and LoRA that you can change to tweak it.

eternal fog
# peak dove Send me a workflow PNG/json? 🙂

I'd suggest using the workflow in the examples on the github repo. I just have 1 workflow that I have a bunch of stuff in and it's a complete mess with nodes you have to bypass or mute to have stuff work. It wouldn't be usable without explaining the whole thing.

#

My workflow also still has the problem that upscaling anything makes everyone look like they are made out of plastic and I can't seem to fix it.

peak dove
vale eagle
#

SDXL base with my human preference lora.

ocean ermine
# eternal fog My workflow also still has the problem that upscaling anything makes everyone lo...

Yeah, that's the main problem with upscaling--it loses the definition that was so clear in the base level gen. I recommend decreasing denoise, using an upscaler model that helps keep details, perhaps fatal_anime (good for everything, not anime alone) or Remacri. Also, more steps in the hires pass--try 15-25 depending on the sampler you're using. The sampler itself also matters. If you're not already using 2M Karras, I can recommend that or DPM 2M/3M SDE Exponential (minimum 15 steps for the upscale, as exponential requires slightly more than karras).

I usually use a three step upscaling process, with a 0.4-0.5 denoise on the first, and then a 0.25-0.32 denoise in the second. The second is ultimate SD upscale, so it goes tile by tile and helps keep details sharp. You wouldn't want a high denoise on a tiling generation anyway. I'd love to use multidiffusion/tiled VAE as it's a far superior tiled upscaler, but that's not available in ComfyUI, and generally doesn't work well with SDXL anyway.

eternal fog
ocean ermine
eternal fog
#

At some point or another yes

ocean ermine
#

I see.

ocean ermine
eternal fog
#

Sometimes they do, but even when they don't the upscaled result still looks crap. Always has with SDXL for me.

#

I tried so many things that eventually I got bored and just stopped trying lol

ocean ermine
eternal fog
#

I don't have anything at the moment, I might have a look again later.

peak dove
elfin flare
#

Aftrer trying SDXL turbo for a bit

#

yeah nah I think for now until it gets better overall quality I'll stick with SDXL

#

Also, I just like 1024x1024 more

eternal fog
ocean ermine
ocean ermine
elfin flare
eternal fog
#

Oh lol it's a "known issue" that it leaves noise.

#

So it's kinda crap then

#

Yeah this is awful

bright valley
bright valley
elfin flare
#

This is OpenDALLE 1.1 + A combination pixel art and voxel art lora at .50 strength for both

bright valley
#

Pixel art style is one of my favorite things I do with my model

elfin flare
#

I wanted to mess with stablezero123 with this stuff to see if I could attempt a 3D Model

#

But yeah no I got nowhere

#

Makes me very sad

bright valley
#

Yeah it's not true pixel art/voxels/whatever

#

It's just pretty nyanyay

elfin flare
#

I just can't get consistent output outta that model

#

🤷‍♂️

bright valley
#

Oh, I haven't tried, I'm a 2d guy

#

Although I make 3d looking things

elfin flare
#

I saw this.

#

Yeah.

#

The bobbing is weird, but ye.

bright valley
#

That's from the HxSVD workflow, super fun

elfin flare
#

Lol

#

How much VRAM did you need to process that?

bright valley
#

Have you tried svd? You can't really control the motion

#

At least 8GB

elfin flare
#

Well I have 16

#

But since I'm on Intel Arc

#

big think

#

Where is this SVD workflow? I'll try it

bright valley
#

Here if you wanna check it out

elfin flare
bright valley
#

Yeah there's 2 versions for dl

#

The second version has 2 svd passes and RIFE interpolation

#

But I haven't updated the templates that I provide to v2 yet

elfin flare
ocean ermine
eternal fog
#

Seems like it's potentially broken, as there's a lot of people on the reddit post also saying that it does this and they can't replicate anything he's done in his examples.

elfin flare
#

I added a turbo lora to this, so now it generates stuff like this in 12 steps.

#

Before, I needed to do 70.

thorny glacier
# ocean ermine Yeah, that's the main problem with upscaling--it loses the definition that was s...

@eternal fog @ocean ermine You absolutely need to use ControlNET Tiles when Upscaling to get a natural upscale, especially with Ultimate SD Upscale, though it can be helpful with Tiled Diffusion/VAE. You can even go to denoise as high as 0.55 when using ControlNET Tiles, but mostly likely you will need to upscale the image/generation with a 1.5 model. Here are some examples of some of my upscales, along with the initial image at a lower resolution:

ocean ermine
#

Ah, didn't read your "but mostly likely you will need to upscale the image/generation with a 1.5 model"

#

We'll just have to wait until X-Adapter comes out.

thorny glacier
ocean ermine
eternal fog
thorny glacier
ocean ermine
elfin flare
thorny glacier
elfin flare
#

This guy's got a lot to do today.

thorny glacier
elfin flare
#

I greet you, my good sirs.

eternal fog
ocean ermine
shy kelp
#

XL is still the most up to date/best model right? any word of a newer better model for 2024 🤔

elfin flare
#

Which is just a specialized SDXL model

thorny glacier
# ocean ermine And your denoise? What's that usually set to for tiling?

Since I usually upscale with 1.5 based models, I can use ControlNET Tiles; therefore, I usually denoise as high as 0.45~0.55, but I usually do 0.52—obviously without ControlNET Tiles, there is no way one could go that high normally. Of course, I always use DPM++ 2M Karras, a deterministic sampler, for Upscaling as I don’t want to introduce hallucinations and weird stuff that ancestral/SDE samplers do in Upscaling (perfectly fine for base gens, though)

cyan crown
# elfin flare

I use Tensor RT. 79 steps are faster than SDXLTurbo 12 Step

thorny glacier
#

@ocean ermine Also, I do such a high denoise because it allows for the most natural details; at lower denoise, while it is easier to keep the composition, it tends to not look as natural as at 0.45~0.55

ocean ermine
elfin flare
#

As I'm not a Nvidia user

ocean ermine
#

Surely if a tile is over a patch of nothing, things will find their way into the tile.

thorny glacier
thorny glacier
ocean ermine
elfin flare
#

I've actually never used Controlnet tiling

ocean ermine
#

Have you heard of the X-Adapter though? And the coming ability to use 1.x plugins with SDXL?

#

Controlnet tiling is specifically listed in the testing they've done thus far. Very interesting stuff.

thorny glacier
#

Another thing to mention is that I don’t do latent upscales; I usually use UltraMix Restore as it keeps texture generally and the composition

thorny glacier
ocean ermine
thorny glacier
ocean ermine
#

Eh, you should probably zap that first image. It's a bit too nsfw for the server.

eternal fog
#

lmao, there is a slight bit of shaft on show there

thorny glacier
#

Okay, reposting (It is really amazing, try it! The coherency you can get is stunning. Here’s another example):

eternal fog
#

How do you apply the controlnet tile in comfyui again. Do you generate an image and then pass that image through the controlnet?

ocean ermine
elfin flare
thorny glacier
ocean ermine
#

Well, all that being said, I haven't used controlnet tiling in a while so you could be right.

thorny glacier
#

You can also use multiple ControlNETs in case it keeps messing up something. For this one for example, it kept messing up the wheel so I also used the LineArt ControlNET to keep that coherent along with Tiles:

ocean ermine
#

I'll have to look at it and do some testing to see how it works for me.

thorny glacier
thorny glacier
ocean ermine
#

You can get pretty far without controlnet though. It's just a matter of learning what works best with the tools you have.

thorny glacier
eternal fog
#

wow the Ultimate SD Upscale takes so long compared to the tiled ksampler I have at the moment

#

More than twice as long

thorny glacier
thorny glacier
tiny summitBOT
#
GiveRep <User:User> [Num:Whole number]

Invalid arguments provided: Not enough arguments passed

cyan crown
eternal fog
thorny glacier
#

What was the image?

eternal fog
#

Weird mark on the head, noses and lips appearing in the creases in the clothes.

#

compared to what I'm currently doing

thorny glacier
#

Can I see the initial generation?

eternal fog
#

As in before upscale?

thorny glacier
eternal fog
thorny glacier
#

I’d actually like to try it myself to see if there’s maybe something else different that I’m doing; I also want to try Upscaling it

eternal fog
#

And Ultimate upscale takes 130 seconds compared to 55 seconds with what I was doing before.

thorny glacier
#

Did you use a 1.5 model to take advantage of Tiles?

eternal fog
#

Yes it wouldn't run otherwise

thorny glacier
#

Makes sense. Anyway, I’ll try it and get back to you

eternal fog
#

I'll run this one again without tile just to make sure it is actually using it properly.

#

it looks like it is because I see even more eyes appearing on the preview without it

thorny glacier
#

Oof

eternal fog
#

Yeah tile is definately working, just seemingly not well enough

#

The main thing that bothers me is the horrible plastic skin

#

SDXL is really bad for it

cyan crown
#

no plastic face

ocean ermine
cyan crown
ocean ermine
#

And use a model that's known for making realistic skin. Not fashion models, heh.

eternal fog
#

What model, I've got Juggernaut, nightvision, realvis. All seem to do the same thing for me.

cyan crown
#

last 3 are from standard SDXL

thorny glacier
#

Another thing I should mention is that I also have a massive buffer zone (high mask blur and padding) so that it has a lot of context to go off of with no visible seams @eternal fog

eternal fog
#

I'll try another image

cyan crown
thorny glacier
ocean ermine
thorny glacier
#

RTX 2070

ocean ermine
#

Ah. rip

thorny glacier
#

What’s yours? 🤣

ocean ermine
#

3080

thorny glacier
#

I see l for me 💀

ocean ermine
#

Still nowhere near enough to do most decent LLMs and to run SDXL on Auto1111 properly. (but there's other issues with running SDXL on auto anyway.)

ocean ermine
thorny glacier
ocean ermine
thorny glacier
ocean ermine
ocean ermine
cyan crown
ocean ermine
wet nacelle
cyan crown
#

but 70 steps with SDXL in 14 sec on a 4070

wet nacelle
cyan crown
#

12gb

wet nacelle
ocean ermine
cyan crown
#

100%|██████████████████████████████████████████████████████████████████████████████████| 70/70 [00:13<00:00, 5.14it/s]
Total progress: 100%|██████████████████████████████████████████████████████████████████| 70/70 [00:14<00:00, 4.79it/s]
100%|██████████████████████████████████████████████████████████████████████████████████| 70/70 [00:16<00:00, 4.19it/s]
Total progress: 100%|██████████████████████████████████████████████████████████████████| 70/70 [00:17<00:00, 4.06it/s]

wet nacelle
thorny glacier
ocean ermine
cyan crown
#

64 VRAM?

thorny glacier
wet nacelle
ocean ermine
ocean ermine
#

But it's definitely a big difference in price there, heh.

cyan crown
thorny glacier
ocean ermine
thorny glacier
#

It’s really absurd, even if understandable, and I’m hoping they optimize it so us “little” guys can get some too lol 💀

ocean ermine
elfin flare
ocean ermine
#

Left detailers on for the body and face, and they're trying to gen the entire 2696x3936 at once lol

wet nacelle
thorny glacier
# eternal fog I'll try another image

Okay, I just tried it and it didn’t do any of that. There might be another issue that you have, it’s weird that it’s hallucinating noses there because ControlNET Tiles usually identifies what something is properly…

#

Denoising strength 0.52

ocean ermine
#

Ok.
Prompt executed in 175.45 seconds

#

Now granted, that's for 2696x3936

thorny glacier
#

Wow, that’s pretty quick! It looks like they made lots of improvements in the 3000 generation!

True, mine are usually 4K

ocean ermine
#

Let me do 4096x4096 and see.

#

Though, that's quite a bit more than 4k, heh.

#

I'll also optimize by changing the upscaler from hugepaint to fatal

eternal fog
thorny glacier
#

I mean, I usually do 4096~4160 as “4K,” so that’s that. Even though “3840x2xxx” also changes it

thorny glacier
ocean ermine
#

Oh boy. I can already tell I'm going to like this one.

elfin flare
thorny glacier
eternal fog
eternal fog
# thorny glacier

Could you send that with the workflow embeded, so I can check if I've got some weird setting?

ocean ermine
elfin flare
#

I'm just waiting for X-adapter

#

so that I can use controlnet tile with SDXL

ocean ermine
lapis gale
#

wot? 🙂

ocean ermine
wet nacelle
ocean ermine
wet nacelle
ocean ermine
#

The D E T A I L though

wet nacelle
eternal fog
#

@thorny glacier Just checked my file and the checksum is the exact same as the one on Huggingface, so no idea why it's not working I've tried again on a few different images and they are all adding too much extra stuff and making it look awful. Nothing like the one you've done.

#

Hmm, this one is better, but there's still a random face up in the top left

tough trellis
#

Any advice on how to display those motion/speed lines anime-like with SDXL?

#

Should I look for specific models/checkpoint? Or is it more like a prompt-tuning topic?

elfin flare
#

Negative: Disfigured, Mutated, Ugly, Out of Focus, Blurry, Text, Watermark

Parameters: Steps: 12| Seed: 2351330683| Sampler: Euler a| CFG scale: 2| Size-1: 1080| Size-2: 1080| Parser: Full parser| Model: OpenDalleV1.1| Model hash: 673887ace8| Backend: Diffusers| App: SD.Next| Version: 00281e1| Operations: txt2img| Lora hashes: LCMTurboMix_Euler_A_fix: 813ea5fb1c67, VoxelXL_v1: 796529775279, pixel-art-xl-v1.1: dbe5cdf5f8f4| Pipeline: StableDiffusionXLPipeline| Full quality: True

Time: 19.16s | GPU active 12516 MB reserved 12516 | used 12516 MB free 3740 MB total 16256 MB | retries 0 oom 0```
#

It took a bit of time to figure out the cfg

#

since the main model needs a cfg of 8

#

but the lcm lora I use decreases the cfg requirement way down to 2

#

Perhaps this wizard will guide my way

#

with his torch.

elfin flare
#

Maybe I want something a bit more detailed.

#

But still pixelly/voxelated

thorny glacier
#

The one that I uploaded was something similar I found online rather than tailored to this

thorny glacier
# thorny glacier

@ocean ermine In case you were interested in my Upscaling workflow

ocean ermine
thorny glacier
ocean ermine
#

Ah. That's a good idea.

thorny glacier
#

And… this one took me 820.79 seconds (to get to about 4K) 💀 continue

ocean ermine
#

Multidiffusion has always been my jam and I've never liked Ultimate Upscale so I guess I've never looked too far into its specific settings. If you're running that with a 1.x model, isn't the tile size too large at 1024x1024?

thorny glacier
#

It actually works much better than doing it at 512x512 because it dramatically lessens the effects of seams. Also, the model I’m using was trained with 768px as the largest side, so it still remains coherent while reducing overall time and tiles. What’s more, ControlNET Tiles enables the model to maintain consistency at that resolution, much like Kohya’s Deep Shrink does

modest swan
#

Not really sure what channel to ask this question in but here goes... can anybody help me figure out how to upscale without losing detail, particularly in the skin for realistic images? I've tried a dozen different methods in A1111, Comfy, and just tried Fooocus with its own upscaler that has the exact same issue. It will add detail in certain places, like the eyes and teeth and hair may look better, but it flattens out the skin, removes blemishes and marks like freckles, and just generally makes the image look like it was doctored/edited.

I just want to be able to scale up an image while retaining the skin quality of the original.

ocean ermine
#

Usually I'm only at 12-15 steps for an upres.

thorny glacier
#

26 steps? I guess so.

thorny glacier
ocean ermine
#

But... I've found in the past that very high step counts on a hires upscale can help give extra detail.

#

So I can't recommend changing it from what you have, lol.

thorny glacier
#

Makes sense lol 💀

ocean ermine
#

I just don't usually do that these days because it can take so long.

#

No wonder it takes you 13 minutes, lol.

thorny glacier
ocean ermine
modest swan
#

Guess I came in at the right time then

#

I'll pop back a bit and read the chat, thanks

thorny glacier
ocean ermine
thorny glacier
thorny glacier
ocean ermine
thorny glacier
ocean ermine
#

Though I also have a local "hall of fame" folder that I store iconic or specifically good gens of mine and from others to keep on hand.

#

I'm a big fan of ultrawide, that's for sure.

thorny glacier
#

@ocean ermine This is great! I’ll follow you on Civit. If you see someone named KTTB follow you on Civit, then that was me. I don’t really post much there but I really should

ocean ermine
#

Yeah it's great when you can avoid the nsfw stuff.

#

But things keep finding their way through the filters. eh

modest swan
#

Ok... I'm seeing some good initial results from an SD1.5 upscale with Ultimate Upscaler at around .25/.3 and controlnet tiling

#

Much better than what I was getting

thorny glacier
#

I’m glad our discussion could help!

modest swan
#

Thank you 🙂

ocean ermine
thorny glacier
ocean ermine
#

Oh wow! I love the look these have

#

It's like straight out of a bing background or something lol

#

I like the orb, heheh

thorny glacier
#

The prompt was: photo of old {Japanese|Atlantis, flooded|European| |Shirakawa-go|Middle Eastern|mystical fantasy village full of treehouses|jungle|Inuit|Alaskan|creepy|Kidcore, pastel colors, curved whimsical architecture|apocalyptic|Russian|European castle|Thai temple|massive colorful fantasy trees massive curved church|African tribal|African|futuristic tiki|rocky tropical Hawaiian volcano|ancient Mayan mountain|ancient Aztec canyon|serene Zen Thai waterfall cyan buildings mountain|full of bubbles spherical buildings|colorful curved exotic tropical fantasy village with terraced rice paddies|pastel colors exotic angular triangular fantasy village with massive mushrooms|whimsical curved Art Nouveau architecture buildings|intricate steampunk} {village|town|city|slum}, {evening|noon}, clouds

Negative: (Semi-realistic, cgi, 3d, render, sketch, cartoon, drawing, anime) text, cropped, out of frame, worst quality, low quality, jpeg artifacts, ugly

thorny glacier
ocean ermine
#

I've put together a list of backgrounds and D&D classes, armors, etc wildcards, over the past year. My original intention was to make a D&D portrait creator, and I think I achieved that to a certain extent at the time, but I need to get back into it with SDXL being so much better at recognizing everything.

#

Here's a few background wildcard examples with a dark style I was testing

thorny glacier
#

SDXL is really a lot better at getting characters right; like, if you want two subjects, 1.5 almost always merges or duplicates just one of the subjects, but SDXL actually respects it. It’s also better at generating random characters like Doraemon or SpongeBob, even if not perfect

#

That’s beautiful

ocean ermine
#

Yeah, they're super fun.

#

And as you can see, all illustrations, heh. When I try the controlnet tiling I really hope it's able to keep that. I'll probably have to use Dreamshaper, SDVN3RealArt, or something similar to retain the art style.

thorny glacier
ocean ermine
#

Haha love the jeep through hobbiton

thorny glacier
thorny glacier
#

It’s definitely quite old, but it still works well

thorny glacier
ocean ermine
#

The best for illustrations that I've found with 1.x was probably Dreamshaper v7. That was before it got super photorealistic

thorny glacier
ocean ermine
#

This was originally with Dreamshaper 7. Slightly photoshopped in one tiny part.

thorny glacier
ocean ermine
#

I believe this is also dreamshaper if I'm remembering correctly.

thorny glacier
#

And then of course, don’t forget about mixing models, either (like generating with one model then switching to another to exploit both). That enables for even more powerful results

ocean ermine
#

Looks like it's DreamshaperV8 to BreakdomainAnime

thorny glacier
#

That one looks so much like a human-made artwork, it’s actually crazy. AI isn’t usually great at low-frequency (lots of flat, iconic shapes that often have to be just right) styles. The texture is on-point

ocean ermine
#

Such things are often more easily achievable by breaking the model through composable diffusion. Essentially telling it to make two things at once. This allows for very interesting results.

thorny glacier
#

Do you have any workflow? I’m intrigued

ocean ermine
#

Much of this is wildly different through the months, heh. The ones above are when I used 1.x with Auto1111. Were you looking for something in particular about a workflow?

thorny glacier
#

If you had a more specific one; if it’s just with Auto1111 I could figure it out easily

#

This was a unique one that I upscaled using Deliberate; again, it’s still a pretty powerful model:

ocean ermine
#

Oh neat!

thorny glacier
#

Some work came up so I’ll have to leave for a little bit. Happy generating!

ocean ermine
#

Thanks!

bitter juniper
#

polishing the art style...

ocean ermine
static berry
opal blade
ocean ermine
wet nacelle
spice heath
#

Are there any tricks to getting text output with things like HarrLogos? I'm having a <1% success rate getting the text I want to show up

sharp mason
#

Anyone here been able to finagle sdxl models to work on 5xxx series Radeon cards (like a 5700xt)?

peak dove
#

I was seriously contemplating a 4090 system; but it seems to have a "melting wires problem!" Then again, its price'll drop, as the new 5090 is coming. Mebbe I'll invest in a 4090 system in the Summer?

tough bough
wet nacelle
lapis gale
steady grove
#

Seemingly reputable outfits like gamer nexus doing a lot of quality reputable journalism, are actually largely a yellow journalism outfit. Most of their content is overblown and they're closer to british tabloids and tucker carlson style reporting than they are any kind of real industry whistleblowers. They might even have the same PR outfit as drama alert / keemstar. i wouldn't be surprised

#

ltt have been doing clickbait marketing for years too and only fluff up their reputability as much as they can, while they operate first and foremost as a yellow journalism outfit

#

same thing is happening with starfield lately. Drama got slow for a while, so they started manufacturing this whole situation that starfield is a bad game. Meanwhile, the vast majority of players enjoy it fine.

elfin flare
opal blade
peak dove
#

Portrait-Master v2.3 #ComfyUI #SDXL

slender coral
#

Anyone have a comphy node suggestion to take a new line from a text file for each prompt?

warped sedge
crisp owl
shy kelp
lapis gale
#

santa, fighting stance

strong copper
ionic dragon
#

When is our new Xmas present dropping

snow wasp
bitter juniper
shy kelp
bitter juniper
#

Bow before my Jaffa...

jolly brook
#

need serpent guard lora

civic sonnet
cyan crown
cyan crown
cyan crown
native knot
#

Sithmas Tree:

crisp owl
cyan crown
#

now I'm working on 3 new loras

crisp owl
#

Nice, I really like how Lora's play with SDXL compared to 1.5 models. They fit so much better

#

I never used em in 1.5 because they were wonky often

cyan crown
#

yes in some way Lora with sdxl makes some magic to the base model

#

this is a result I'd like to achieve with next one

rich crescent
#

what is the best refiner?

rustic garnet
#

no one

#

most models do great without refiner

ocean ermine
#

I'm surprised how well some Midjourney prompts I've found online are working with SDXL. The gap is a lot smaller than most think.

bitter juniper
west breach
#

New version of PixelWave out now!

cyan crown
#

this is the first of 3 loras I'm working on

cyan crown
#

I've also made the 2nd Lora, but it's not perfect so at the moment it's unpublished

lapis gale
cyan crown
lapis gale
#

merry termination

cyan crown
#

it's not so bad but I must use with 0.6 Strenght

lapis gale
#

i also admire the SDXL anime capabilities, good enough for me, haven't touched a "real" anime model for ages

stray wave
#

What is the best model like Rev Animated?

lapis gale
#

only SDXL for me now

swift wind
#

Why are my images so bad and also in bad quality

lapis gale
lapis gale
cyan crown
#

So I published a revised version

cyan crown
#

ok stop

slender coral
#

Anyone know if it's possible to use alpha in inital image prompt (Without removing backgrounds)? The black is the alpha channel in my inital image, exported as 0,0,0 for an output.

ocean ermine
subtle hearth
left dock
dim steeple
#

or is it 1.5

cyan crown
#

I've also made another Lora, but I don't think I'll publish it because I don't know if people can like this style. I post some images.. What do you think ?

bitter juniper
lapis gale
bitter juniper
#

probably need to add something like red monochrome and ink color

lapis gale
#

"high contrast minimalist charcoal drawing, white and red and black color scheme, a rose, grunge red background , smears, crimson"

bitter juniper
#

or ink drips

lapis gale
#

"red background, oversaturated high contrast minimalist abstract schematic rough charcoal drawing, red and black color scheme, black cat in a poppy field, grunge red background , smears, crimson"

#

knowing some art terms helps 🙂

#

"red background, oversaturated high contrast minimalist abstract schematic rough charcoal drawing, red and black color scheme, samurai warrior moon, grunge red background , smears, crimson"

#

all with sdxl (realisticfreedom), no loras/embeddings

bitter juniper
#

not red enough

#

almost

lapis gale
# bitter juniper not red enough

"red background, oversaturated high contrast minimalist abstract schematic rough charcoal drawing, red and black color scheme, ((horus)) egypt falcon head god full body, grunge red background , smears, crimson"

#

this is fun 🙂

#

yeah, and her 🙂

bitter juniper
#

Oh yeah....

#

I got it

#

love this art style...

#

oh yeah...

cyan crown
#

again result are similar but different, because subject are too defined with only prompts

cyan crown
lapis gale
cyan crown
bitter juniper
cyan crown
bitter juniper
cyan crown
vale eagle
cyan crown
bitter juniper
#

I got an idea....

lapis gale
#

cinematic style instead

#

psychedelic

#

cubist, and done for now

fierce hollow
#

Has anybody managed to train a lora for segmind's vega/ssd-1b or turbo? kohya doesn't work with these apparently but also getting some cryptic errors with peft, not sure what sort of tinkering this requires

bitter juniper
elfin flare
#

He is ready.

bitter juniper
#

I cannot wait to master Animatediff and SVD.... I need to create video with these loras....

bright valley
bitter juniper
bright valley
bitter juniper
#

I have to make it work...

warped sedge
bitter juniper
vale eagle
indigo vine
vale eagle
vale eagle
cyan crown
#

new Lora is on the way

bitter juniper
#

from this

#

to this

#

or this

vale eagle
lapis gale
bitter juniper
vale eagle
cyan crown
lapis gale
#

ha... "a cat themed darth vader chibi", what do you say now 🙂

left dock
#

Guys, a question, what should you use for checkpoints for hyperrealism?

cyan crown
#

Elsa from Frozen

cyan crown
left dock
cyan crown
bright valley
cyan crown
native knot
#

I had a bunch of these already....lol

cyan crown
#

Lora is baked. It's too late I'll publish tomorrow. It's the strangest Lora I've done till now

#

well in the end I published.......

bright valley
native knot
#

No.

ocean ermine
high swift
#

Hi

ivory solstice
#

What works better as SDXL upscale: "Tile resample" XL controlnet, or Kohya highres fix with img2img?

#

Want your opinion guys

#

For me, the latter is better as it doesn't add depth of field

wise helm
#

#1134502659647348756 a cup of tea on a table with toxic vapor coming out of it, ultra realistic, canon camera, realism

peak dove
indigo vine
vale eagle
peak dove
#

Using Future Cubism LoRA from @cyan crown 1st picture 50%, then 65%, 75%, 85%, 100%

#

Without Future Cubism LoRA

#

No LoRA

peak dove
#

A mixture of LoRAs - Shaun (the Sheep); Melting Candles, and Futuristic Cubism, all in one workflow.

molten gull
#

...you nearly got it, ai 🙂

cyan crown
#

This style is a bit 'disturbing

vale eagle
cyan crown
# vale eagle

yes that's easy.. Try to match Joker o Pika i.e. without IPADAPTER

vale eagle
cyan crown
vale eagle
bitter juniper
left dock
#

can someone suggest a good prompt for realism?

vale eagle
#

use camera and year for realism

bitter juniper
#

I rush my apophis lora... It doesn't work as I want...

#

so average...

stone fossil
lapis gale
bright valley
native knot
bright valley
#

Ah interesting, thanks

bright valley
bitter juniper
#

Jaffa !

bitter juniper
bitter juniper
bitter juniper
crisp owl
upbeat goblet
#

basically "evil goddess of primordial chaos" etc, mostly img2img

peak dove
#

Using Mixlab Nodes - this is Node 5 - GPT

peak dove
lapis gale
#

smile!

indigo vine
vale eagle
dim steeple
#

Is rendering at higher square res than 1024x1024 going to ruin my image?

#

using img2img and controlnet

molten gull
#

happy eiffeltower year ! 🙂

#

i wonder how the happy new year 2025 pictures will look like 🙂

frail pawn
vale eagle
warped sedge
vale eagle
cyan crown
#

Testing 2 new loras

cyan crown
peak dove
#

D/loaded

cyan crown
#

the other Lora is a 50/50. Good but not great. It should emulate a toy camera. I don't think I'll publish

#

what do u think? it worth to be published?

cyan crown
#

well playing with it it seems better than I thought

lapis gale
#

but we'll see how the downloads evolve 🙂

#

and i do admire your creativity

cyan crown
lusty wolf
cyan crown