#✨|sdxl

1 messages · Page 152 of 1

high skiff
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A member on our research team is working on their own more controllable open pose style model with control for body proportions as well

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last I saw, it was actually going quite well. But controlnets are a pain in the ass to train lol

radiant tartan
high skiff
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Same here lol

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I am nowhere smart enough to train something like that

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his uses a floating point matrix instead of stick figures, so it should be easier to get more complex poses without tripping it up with overlapping "lines"

steady grove
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Astronaut doing a side karate kick

high skiff
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lol nice

radiant tartan
steady grove
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you usually should prompt a little closer to the image, as the controlnet won't have much context wiht just "astronaut". it's just another aid to the diffusion steps, and it's still a text to image system at it's core

radiant tartan
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a simpler pose did work 🙂

steady grove
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my astronaut in space reflected a desert and yours indoors reflected space. latent spaces are weird

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same open pose, didn't work much but you can see it guiding

radiant tartan
steady grove
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yeah you found the limit. weird poses.

radiant tartan
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lol XD

steady grove
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try a hand stand

radiant tartan
wet nacelle
steady grove
radiant tartan
steady grove
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open pose. astronaut doing a handstand on the surface of a comet.

wet nacelle
radiant tartan
steady grove
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great minds an all that

heavy zinc
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Good evening everyone, can someone guide me with sdxl? I heard it needs powerful machine to run it.

west breach
timber vapor
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hey all, does anyone know what the best SDXL inpainting model is? I saw one published in diffusers, but curious what y'all are using for inpainting/outpainting

heady vale
indigo carbon
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this is odd, I never asked for a heart emoji instead of the word "love"

shy kelp
slender coral
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For training, I should use Auto11, and not compfy?

shy kelp
upbeat summit
delicate kelp
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Look what I've been cookin' up... a lil Dyna update in the works.

heady vale
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nice glow effect

heavy zinc
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Are my specs powerful to run SDXL?

half ivy
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i am here
what did i miss

west breach
half ivy
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overkill lets go!!!

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can sdxl run multiple CN's?

heavy zinc
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In stable diffusion

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I have maximum of 8 VRAM and would like to use 3

glad grove
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3 not enough

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unless u want to wait 3 hours for a single image

heavy zinc
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So 8?

glad grove
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also i dont think theres a way for u to adjust vram

heavy zinc
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Oh

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Isn’t there a command or something

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Like execute vram count

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I am new to SD 🙂

glad grove
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theres no such thing in auto1111

heavy zinc
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Okay good to know

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In the civitai web site, there are options for images I cant find in the web ui

slender coral
heavy zinc
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Such as the vae, hires prompt etc

heavy zinc
slender coral
slender coral
heavy zinc
slender coral
heavy zinc
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Yes but there are bunch of things

slender coral
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hires prompt is done in the actual prompt flags, there will be a checkbox for this.

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This isn't rude, but I would watch a intruduction to save yourself some time.

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They go over all this.

heavy zinc
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I know have watched couple of videos and I am still learning

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Is there a prompt to generate full body picture like from head to toe

glad grove
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full body

slender coral
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full body picture

heavy zinc
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Oh as simple as that!

steady grove
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mentiong both feet and eyes too

heavy zinc
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I have successfully generate my first sdxl image in 7 minutes!

steady grove
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shoes, legs, standing, lots of ways to describe

heavy zinc
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Using Realism Engine

heavy zinc
steady grove
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these are natural language systems. it turns your prompt into a latent target and denoises it

heavy zinc
steady grove
heavy zinc
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Oh yeah styles, it’s a custom prompt, where do I find it

steady grove
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there's an extension called adetailer for a1 webui. it'll automatically mask the hands and do an inpaint pass against them

heavy zinc
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Refined models? Controlnet?

heavy zinc
steady grove
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yeah. anyone can take the base sdxl weights and refine them further on their own image sets

steady grove
heavy zinc
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Oh

steady grove
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that second pass with a prompt specifically for hands, helps a lot

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controlnet is a system where you can give a visual control to the composition of the image. depthmaps and poses and other means of compositional control

heavy zinc
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There is also on model page on civitai on the right hand side a dropdown of files. Like full model fp16 and 32

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What are those

steady grove
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datatypes that the model uses. the amoutn of precision they have. floating point numbers (decimals) with 16bits of precision or 32bits of precision. super technical stuff. you'll only ever need half precision. fp16.

heavy zinc
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I just pressed the download button at the top

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I didn’t select 16 or 32

steady grove
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more precision may be better for training but as far as i can tell, not needed for inferrence at all

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default should download the half precision fp16 model

slender coral
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I personally think bing create is one of the better generators out there, anyone know if there's a opensource model that's comparable?

glad grove
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no

steady grove
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closest thing to any of the monolith models from corps

slender coral
steady grove
slender coral
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Are they finding the NLP is the key to photoreal?

steady grove
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it's a whole lot of things that get better results. a larger pretraining model than openclip helps. that's t5. also, a larger unet is important too.

supple knot
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@heavy zinc fyi, If you use ComfyUI it will cost less VRam and work without crashing

heavy zinc
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What is ComfyUI

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There is someting called badhandsv4

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Does it work on SDXL?

steady grove
heavy zinc
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Just to be sure, SDXL is same as 1.6 right?

steady grove
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1.6 is the version of automatic1111 you're using

heavy zinc
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Then what is SDXL?

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All I know it is the best version of Stable Diffusion

glad grove
steady grove
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sdxl is the 3rd generation of model released from stability ai. it's an architecture / base model

heavy zinc
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Oh

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I have Realism Engine SDXL model am using

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Is it the same one?

steady grove
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they release those "weights", a bunch of numbers that multiply together according to the inputs, for free. another program like automatic1111 or comfyui uses those weights to generate images with

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realism engine is a version of sdxl that someone else refined with their own images. they train it for many hours so that it learns more.

heavy zinc
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Oh now I get it

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so Does bandhandsv4 works on SDXL?

glad grove
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no but theres another neg embedding that does work for xl

heavy zinc
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Yes i found it

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I put it on embeddings folder?

glad grove
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yes

heavy zinc
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its not a pt file

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its safetensor

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and how do I use it ?

glad grove
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some are pt and some are safetensors,just put the name of the embedding in the negative prompt box

heavy zinc
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Is it in Textual Inversion tab?

glad grove
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yes its also there just click it and it will add itself

heavy zinc
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okay

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So how do I adjust VRAM in python for SD?

glad grove
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🤷‍♂️

slender coral
glad grove
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one of the weirdest AI videos i have ever seen

heavy zinc
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I cant fnd a vae which cis vae reverted

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on the net

heavy zinc
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What is the best way to enhance low res pic in SD?

heavy zinc
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Why In Lora, It is says showing nothing? I have put my files in LORA folder and restarted sd

steady grove
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are you trying to use a sd15 lora on sdxl?

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things like loras, embeddings, hypernetworks, controlnets, they all need to be developed for the same architecture. sd1, sd2, sdxl

heavy zinc
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oh

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It says 1.5

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it wont work?

vital ermine
half cedar
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I am Legend ^

supple knot
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@heavy zinc In general sd1.5 is trained to make 512 x 512 resolution ,sd2.0 is 768 x 768 and sdxl is 1024 x 1024 ,

heavy zinc
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oh

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when I load up SD , it is 512x512 by default

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is there something wrong I have ?

supple knot
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your using A1111?

heavy zinc
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Yes

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webui-user

supple knot
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Im not to sure I only use ComfyUI, I do have A1111 that I started with but got into ComfyUI when they released SDXL and I havent went back, what are you trying to make "Text to image"?

heavy zinc
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yes

supple knot
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if you use a SD 1.5 model 512 x 512 is the right size

heavy zinc
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What differences will it make when using ComfyUI?

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I downloaded 1.6

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but it says 512 512

supple knot
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Comfy give you a better idea what's going on with the process and where its stuck at

kindred shoal
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COmfyUI is also mroe complicated to use than A1111, still learning it myself

heavy zinc
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oh

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then its not for me

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Can i Hires after generation is finished?

crisp owl
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it "can" be more complicated to use

heavy zinc
kindred shoal
crisp owl
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or you can use a premade build and just plugin the values much as any other ui

heavy zinc
kindred shoal
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Under seed, right next to the box with the whole load of numbers, there's a green recycle button. CLick on the finished image that you'd like to add hires fix to, and then click on the green recycle button.

high cove
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I saw this article from huggingface https://huggingface.co/blog/sdxl_jax, and was wondering if it would be possible to apply these same concepts to speed up SDXL model training, and if anyone has tried doing it already

kindred shoal
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Then, with the same prompt, click generate.

heavy zinc
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So first I click on the image

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then the green icon?

kindred shoal
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Mhm

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It'll retrieve the seed, and reuse it.

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To randomize it again, click on the dice icon.

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but it wont randomize once you grab the seed.

heavy zinc
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I have the seed number

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Do I save it ?

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or what

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I just clicked the generated image on the righ side then opened Hires options with the same prompts

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What do I do next?

glad grove
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u should read the webui wiki

lofty helm
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always save every seed number. you'll need those later

heavy zinc
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When do I need seed number for later?

half cedar
supple knot
high skiff
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I am using @nimble heart's tinted latent node for SDXL, and man, it works better than offset noise when paired with my realism LoRA

Here are some extreme examples.

It seems to play much better with my first gen Realism LoRA than it does with finetuned realism models

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get as bright or as dark as you would like

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it can go brighter and darker, but thats a but much haha

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and you can do COLORED tints as well

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Prompt: A photograph of a warm forest at dusk

These are all the same seed/settings/prompt, just with different latent colors:

cyan latent, orange latent, dark grey latent, magenta Latent, yellowish green latent

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its still really experimental, and I actually chose a pretty bad prompt for that haha

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let me try some others in a more neutral prompt

supple knot
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how can I find this node?

high skiff
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just a sec

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I am using the RGB latent colorizer

supple knot
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thanks ill check it out, always love your renders

high skiff
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thanks :>

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please stay tuned, gonna be testing a new setting validation and new image tagging for the V1.5 of my realism LoRA (trying 120 images instead of the 90 I have right now)

one step closer to the 500 image 2.0

And one step closer to the 2500 image 3.0

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goal is to be able to control image framing, color grading, and realism subject effortlessly

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while also having way better lighting than any of the realism finetunes (something I have already achieved)

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"A cinematic portrait photograph of a pretty Japanese fashion model sitting in a room"

Normal Latent, dark grey latent, pink patent, blue latent, orange latent, yellow latent, white latent, blood red latent, purple latent:

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Some prompts and secens do better. I was trying to get one pretty neutral. It also works well if you prompt for specific colors as a theme and match with the latent

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"A cinematic portrait photograph of a white woman dressed in red in a red room with red lips"

Normal Latent, red 20%, red 50%, red 75%, red 100%

You can see it gets a bit much at the end lol

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(please excuse the weird noise and slight image artifacts, I am benching my LoRA with no negatives to see what to correct in my dataset)

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"A cinematic portrait photograph of a tiger in a forest at night"

normal, 25% black, 50% black, 75% black, 100% black

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infinitely controllable offset noise

noble shoal
noble shoal
high skiff
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Just be warned, it doesn't play with models as well as it plays with my LoRA, at least in dark values

vital ermine
nimble heart
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but yea what 100% black does will vary from model to model based on the contrast they cooked in

indigo carbon
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I've found an anomaly in SDXL. why tf does it ALWAYS put the Apple logo on laptops

nimble heart
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subliminal sponsorship

indigo carbon
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also sometimes cars are often just Mercedes if not specified for some reason

zinc cargo
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hey guys, how do i unbind the 8188 port or set it another way ?
PermissionError: [Errno 13] error while attempting to bind on address ('127.0.0.1', 8188): an attempt was made to access a socket in a way forbidden by its access permissions

rustic shadow
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lil cuties

indigo carbon
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just add the flag to whatever your ComfyUI startup command is

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and after you write the open/desired port you wish to use

vital ermine
indigo carbon
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maybe a SAI x those brands collab is inevitable

high skiff
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I am working my ass off to scrape images that are ideal for my dataset. it took me a week to get all 500

and its gonna take me forever to caption them as well, but I have faith it will lead to my LoRA kicking the asses of SDXL realism finetunes even more :p

high skiff
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realistic vision plays really bad with this trick for black latents I have noticed

indigo carbon
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SDXL and diffusion in general are meant to be general purpose, but LoRAs can be convenient sometimes

high skiff
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when it comes to realistic photography, my LoRA is the GOAT for most things

At least from what I have seen and tested (around 700 prompts, from 9 different SDXL models)

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Same order as above

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mine seems to take much better to the black latents, while also having much better realism/lighting/background separation

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thats 50% black offset

indigo carbon
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idk man, realism doesn't seem to be an issue for my experience

high skiff
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those look alright, but definitely not like my model

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my model 9/10 times stops the competition from my tests, non cherry picked. Thats not to say it doesn't lose, cause it does sometimes

kindred shoal
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they look real enough to me

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i like the 1st one on the second row

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Im a sucker for glowy bits

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Green is real pretty too

high skiff
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they look passable, yeah. Just not like they were taken on a real camera. Just kinda the standard flat depiction of real life with improper lighting, inconsistent background blur, and impossible dynamic range

Its a stylized realism look

indigo carbon
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plus, the model I used there is actually a model I've calculatedly made by block merging. it's not meant to be realism or anything; just a good general model.

high skiff
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In all of these, the model order goes:

Mine in top left, RealisticVisionXLV2 top right, RealismEngine bottom left, RealStockPhoto bottom right

vital ermine
high skiff
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mine consistently looks a lot more properly lit, with more realistic dynamic range, better foreground/background separation, and typically more coherent backgrounds with better fidelity

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the whole point is it does really good realism with painfully basic prompts

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same order here, Mine, RealVis, RealismEngine, RealPhoto

Entire prompt is "Dog"

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"butterfly"

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when unguided, realism engine is the closest to mine, and when guided, real stock photo gives me a run for my money occasionally on some prompts. Every once in a while real stock outputs very good images

indigo carbon
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the main way to improve SD is the text encoder itself, CLiP is kinda a bottleneck

high skiff
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those aren't bad, though I assume you use negative prompting and such as well. I am not using negative prompts, just to see what they can do base.

All of these prompts are a single realatively short sentance

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I do like the aesthetic of your images, but its still not "this was taken on a DSLR" like what I am going after specifically

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which apparently takes a ton of work to do

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evidently lol

indigo carbon
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SDXL has a SOLID UNET, but the text encoder is a stick in its wheel

high skiff
high skiff
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ah, the base style is helping some

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also interesting you are below 1m res, which is something I have messed with too

indigo carbon
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the base style is empty, it means nothing is being applied

high skiff
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I have found SDXL looks a little better slightly above/below 1024x1024 eq

high skiff
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jesus christ, 67 steps? whats that about?

indigo carbon
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so I can go ham with the steps

high skiff
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thats just wasteful regardless. Not sure why you would add all of those steps for no reason

indigo carbon
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that's just how I like to set my workflow, my personal preference

high skiff
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Fair enough I guess. I would prioritze speed/enegry savings over wasting energy for no gain 😅

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is your model out? I would love to test it if so

indigo carbon
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didn't train anything, just calculated model merging

high skiff
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there has got to be something else going on here, cuase these results look impossibly good. I must test for myself

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these results are so much better than any SDXL model I have ever used, I just don't see how its a mash up of all of them

indigo carbon
high skiff
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I am willing to bet thats more likely

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testing out in just a sec when its done

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I am gonna drop realism engine, cause its consistently the least good on average

upbeat summit
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greetings!

high skiff
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for anybody interested, the absolute worst realism model I have used is juggernaut XL

it got absolutely trashed in every single image gen test I did

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it was like 5 steps behind all the others I tested

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and it breaks horrifically with any upscale diffusion

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I am not sure what is up with that model

noble shoal
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The parrot thing seems not to be that high of a challenge. Prompt: Parrot in jungle

high skiff
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those look pretty bad compared to @indigo carbon

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I am pretty nitpicky, and I see a lot of issues with those two

noble shoal
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Yeah, for instance the burned out whites

high skiff
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I see issues with TDG's as well, but there are a lot more positives than the ones you posted

high skiff
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thats one of the reason why the SDXL realism finetunes always look so flat and muddy. They have impossible dynamic range that just makes images look artifical, cause real cameras don't capture things in perfect dynamic range

indigo carbon
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for me it just makes these

high skiff
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I had to train my model to revert that, and thats one of the things that makes it look much more realistic in lighting

high skiff
noble shoal
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He even missed the focus.

high skiff
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oh shoot, i downloaded youre model 2 times lol

indigo carbon
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only difference is seed

high skiff
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hmm... weird

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those look much much much less good/accurate

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those look way more like base SDXL

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way more scrambled, incoherent, messy, inaccurate lighting, no focus planes, plastic rendering on the feathers, wood texture looks bad, hallucinating other parrots and colors in the background

I would have never thought those were from the saem model had you not said something

high skiff
high skiff
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that is crazy that those came from the same model

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they went from pretty damn solid to pretty damn bad IMO

indigo carbon
high skiff
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the left ones have so much more fine details, better feather rendering, better light sources, proper rendering on the leaves with the textures, muchmore accurate wood, proper focus planes, better tonal contrast. I am having a hard time believing you didn't change something considerably in your workflow

high skiff
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what are you changing, cause I do not believe you when you say its just seed lol

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that is an unreasonable difference from seed to see if thats the case

indigo carbon
high skiff
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I guess I will have my answers soon, gonna try it for myself

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that second set of images looks way more like what I am expecting

indigo carbon
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this conversation reminds me of Gus Fring talking with a scientist about the quality of their product

high skiff
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how so? lol

indigo carbon
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"this batch is different" "this batch is better"

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anyways, idk man

high skiff
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1,3, and 4 look the same

2 looks really bad by comparison

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ok, yeah, just tested your model. Something is massively different with your workflow, and now you have my interest piqued, cause your model looks really bad for me lol

indigo carbon
noble shoal
high skiff
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and the results I just got from testing look even worse than 2 for me. So I really think your workflow is doing something really good

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your batch 1/3/4 look solid is what I am saying

noble shoal
indigo carbon
high skiff
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interesting, if I add "photo" to the prompt, your model does much better

indigo carbon
high skiff
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dare I say, your model looks as good, if not slightly better than the realism models I am testing

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wait, you are using unclip conditioning?

indigo carbon
high skiff
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@indigo carbonI am officially swapping out realism engine for your model in my testing going forward. I am very impressed with what I am seeing

nimble heart
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"my workflow isnt that complicated"

indigo carbon
high skiff
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you may have ended up making the best realism merge out there that I have tested

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ok nope, nevermind, it falls on its face like the others with portraits 😅

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interesting

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it did damn good with that parrot tho

indigo carbon
high skiff
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Portrait photograph of a pretty woman standing in a field of flowers wearing a suit and tie with braided hair at sunset

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there is one

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yeah, it looks like it struggles just as hard as the others for portraits without key word mashing

high skiff
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yeah, super plastic

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exactly what I am seeing

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they also look stretched in what you sent. Did you not update your latent sizes?

indigo carbon
high skiff
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Mine, real vision, yours, real stock photo

noble shoal
# indigo carbon

Very interesting. I've got basically the same person with the base model.

indigo carbon
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LOAB?

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this won't be the first time we see a woman reappearing in multiple generations

high skiff
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"A portrait photograph of a tiger walking in the snow up in the mountains"

Mine, real vis, yours, realstockphoto

indigo carbon
high skiff
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my LoRA is reallyyy overfit on a specific tiger image lmao

high skiff
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and its super overfit on a specific tiger lmao

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I only have one in the dataset

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the new 500 image dataset has 7 different tigers

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the tiger is the only thing that overfit in this LoRA lol

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Oh, I also had the LoRA turned up too high. Thats why it was a little high on contrast

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this image! lmao

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it reallllyyyy grabbed onto that tiger lmao

indigo carbon
high skiff
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I know, and yours is holding its won

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*own

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dare I say... I like it more than the other two

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your generalized merge seems to be better at realism than the realism finetunes, albeit slightly. I am testing more

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you can see again here how overfit my LoRA is on that tiger lmao

indigo carbon
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it's similar shapes on the ears for some reason, odd.

high skiff
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it just really overfit on that one image. A lot of subjects were represented with just one image, but the tiger held on SUPER HARD

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so my new 5.2x bigger dataset has a few more tigers in it to fix that lol

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and I am gonna remove that image

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cause god damn does it love that tiger lmao

indigo carbon
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this reminds me of when I tried to blend Markiplier and Shrek

high skiff
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I think realvision is consistently the worse for animals

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shrekiplier lol

indigo carbon
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he's too strong, it's just markiplier dressed up like shrek

high skiff
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A portrait photograph of a creepy ceramic garden gnome wearing glasses in a swimming pool

Mine, real vis, yours, real stock photo

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mine looks the most like hes on the SO list lmao

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but I like all of the results in different ways

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yours looks the most like a terracotta/clay gnome in the mexican style

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mine looks the creepies and the most like a real photo

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real visions is super cute

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and I like the tiles on the pool in stock photo lol

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all of them get a pass for me

indigo carbon
high skiff
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yeah, true haha

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mine wins in creepy, but I like them all!

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they all get a pass in my heart lol

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looks like the images I added for tree bark are working well too

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god, real vision consistently looks ass for non people lmao

indigo carbon
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also, a model (not SD) that uses T5 is about to be released, so we'll get a chance to see what other text encoder can do

high skiff
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man, these all look bad lmao

indigo carbon
high skiff
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Yeah, I know

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Dalle3 is interesting

indigo carbon
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I'm unsure if SAI will also adopt that encoder, because it'll need to be quantized to work on normal machines

high skiff
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it listens really well (except for the times it flips you off and chooses to do literally nothing you ask for)

But its results usually look really bad IMO. Always flat, desaturated, no color grading, soft and lacking any real fine details and textures

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I think, personally, that DE3 is the worst "looking" image generation model out right now

For visual aesthetics, I would take SD 1.5/SDXL/kandinsky/MJV4-5 over it ANY DAY

indigo carbon
high skiff
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coherence = good
Aesthetics = ew

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lmao

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its like, every time I see an image from DE3 I think "Thats a cool concept, wonder what it would look like made by a visually pleasing model"

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like "Wow, its so coherent! too bad it looks like ass and I don't wanna see it again"

indigo carbon
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for sure, I'm unsure if the quality is bad due to T5 or if they fucked up something

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because they did confirm it's latent diffusion

high skiff
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I would rather have an aesthetic lump of crap than a flawlesly coherent boring blah that inspires nobody and nothing with the sheer impressive levels of drab-ness it exudes

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I look at DE3 images, and I feel static in my brain

It feels the most lifeless of all of the models by a landslide, IMO

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I would for sure take DE2 and its mountain over issues over DE3, just cause DE2 looks fun

indigo carbon
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I think T5 might be a double edged sword, it's a tradeoff for coherence and quality

#

or it's just OpenAI being dumb.. we'll find out eventually when that experimental T5 model releases

high skiff
#

don't get me wrong, I hate OpenAI and all of the BS they have pulled, fucking over their investors, lying about what they are trying to do, all of that. And I am slightly biased against DE3, but I can recognize where its awesome, but god damn does it look like garbage aesthetically

dense chasm
high skiff
#

oh thats kinda fun haha

#

that damn default comfy image is burned into the back of my retinas lol

indigo carbon
nimble heart
#

but yea still not midjourney ✨ aesthetics 🌈

high skiff
#

I sure hope so, cause dalle looks great in comp, and nothing else. Zoom in, its static shit, look at the overall levels, its flat, uninspired and drab, look at the textures, they are dull and fuzzy

nimble heart
#

wonder if its pixel based like dfif

indigo carbon
nimble heart
#

XL is washed tf out

#

needs a black latent or post processing or something

indigo carbon
#

also DALL-E 3 is latent diffusion, so it could be T5 giving it that grainy effect

nimble heart
#

im mostly just wondering if they're running it at like the bare minimum steps for all the bing users

wet glacier
high skiff
nimble heart
#

negative "model"?

#

or "instagram"

#

might help

#

"makeup" maybe

high skiff
#

my model can do skin texture, it just failed in that image

i had the LoRA set too high, and I also had the sampler set wrong

wet glacier
#

it doesn't matter, you need to train specifically for realistic (natural looking skin), not an easy feat

high skiff
#

I mean, I did, and it worked pretty good lol

#

just not on that image

wet glacier
#

please post some of the better looking skin 🙂

nimble heart
#

i think we're all missing the obvious solution here

#

reject human women and only diffuse attractive dragon women instead

wet glacier
#

hehe

glad grove
high skiff
#

This is a crop

Please excuse the eyes. This LoRA is not done training at the moment. It didn't get a chance to fiully converge on high frequency details like eyes

nimble heart
#

i'd say eyes are mid freq

high skiff
#

also, I have tags specifically for more textured skin that I don't often use

nimble heart
#

high freq would be skin

wet glacier
#

the issue with 99% models is the lack of skin subsurface scattering

#

skin looks either plastic, dull, or artificially shiny

high skiff
#

uhhh

#

sub surface scattering is not a common thing in like 99% of photography, excluding ears lol

wet glacier
#

but in a real photo, you will see it

high skiff
nimble heart
#

maybe a black latent would show the pores better

high skiff
#

gonna have to x on that one

high skiff
wet glacier
#

I use 100mp photos for work and I can assure you, that skin looks different

high skiff
#

mk

nimble heart
#

you ever see a dragon and just like think "would"?

wet glacier
#

it's the conundrum of the photoretoucher, how much skin texture is ok to show on a fashion shot

#

too liittle and it looks airbrushed

#

too much visible pores and it looks like you went too far with your high pass filtering

indigo carbon
wet glacier
#

it's a fine line

high skiff
#

these realism models make people with "acne" look like they have skin deseases, oh my god lol

wet glacier
#

yep

high skiff
#

mine and real stock didn't, they look a lot better

wet glacier
#

or everyone looks like they came out from a Chanel makeup Ad

high skiff
#

I feel like you haven't messed around with SDXL enough if you think that TBH

wet glacier
#

really? 🙂

high skiff
#

and you're pretty passive aggressive as well, so I think I am gonna just move on. Have a good one lol

wet glacier
#

you don't have to be so sensitive, I was just trying to help with constructive criticism

indigo carbon
#

old people always have detailed skin with SDXL

high skiff
#

anyways

wet glacier
#

all good

glad grove
#

still waitin for that realistic skin pic

high skiff
#

I sent one above, though its not the greatest

indigo carbon
#

ew wtf

high skiff
#

makes old people really crusty lol

glad grove
high skiff
#

ahhh, I get you

indigo carbon
#

the skin sure is more detailed when it makes old people

kindred shoal
#

Probably to exagerate age

high skiff
#

the problem is my LoRA has unrefined residual noise cause I didn't train it fully, so it adds some unwated patterns on skin when too close

indigo carbon
high skiff
#

when I train it properly and get that to go away, it will look mucchhh better

kindred shoal
#

I would train a model but i heard that it's time consuming and requires some nice resources.

#

well I'd probably make a lora first, since that seems to probably be the easiest.

high skiff
#

my realism LoRA seems to work better than realism finetunes. LoRA's seem to be the way to go for dramatic changes

wet glacier
#

how about this

#

it's not perfect by any means

#

nothing is so far

high skiff
#

that... looks so crusty and artifical OMG

nimble heart
#

think it'd be a good idea to make a "latent gradient" node to go with the colored latents? for making simple patterns merging two latents

upbeat summit
# indigo carbon ew wtf

I think the skin textures of older subjects is not necessarily more detailed. it has wrinkles and more stuff going on which gives it the impression of more detail but overall it's just as airbrushed missing pores and blemish.

wet glacier
#

btw, @nimble heart I have been using your workflow for some time and love it

nimble heart
high skiff
high skiff
#

but the residual noise makes it look a little too over-textured

#

grrrr

#

its an issue cause the LoRA didn't finish training

wet glacier
nimble heart
#

my non-principled workflows I haven't updated in like a few months at least

nimble heart
wet glacier
nimble heart
#

it's sorta like an auto1111 style pipeline

upbeat summit
nimble heart
high skiff
#

there is pores texture, but no fine lines/wrinkles, which makes it look more fake IMO

glad grove
wet glacier
#

love the skin pissing contest btw

nimble heart
#

latent color you kinda just have to try. Upscale was just reworked into it's own separate node so if you're talking about that, it's basically an auto1111 hiresfix. Just un-bypass the two purple nodes with ctrl-b and it'll do everything else for you more or less.

vale eagle
nimble heart
#

of you're still on the old all in one node then it's even closer to Auto.

#

ah maybe I misread I thought the upscale was confusing

#

I need sleep

#

toodles

high skiff
#

I am so confused

#

is that a sampler issue?

#

I am so sure it would look much better if I was able to get rid of that last bit of latent red noise on her face

nimble heart
# wet glacier I'm using this one

yea that's basically it. the pixel buster node does math ops in this case to fix the black/white levels. Two sliders control scale and neutral.
The full Pixelbuster manual is it's own node called "Pixelbuster Help". pretty cool NGL

#

definitely not saying that cause I'm the one who wrote the library

wet glacier
#

That was another topic, I need to read the Help file

vale eagle
wet glacier
#

I can tell there's a lot under the hood

high skiff
#

Xiao, what is going on...

#

why the crunchies

#

are you using too few samples for the sampler you are on?

nimble heart
# wet glacier I can tell there's a lot under the hood

The principled node is mostly just existing ComfyUI nodes strung together automatically so it should behave as expected. Only change is the steps are dependant on denoising a la auto1111. I might revert that tbh, I haven't fully decided.

#

the other nodes aren't too bad either. I'd wager 95% of custom nodes are more complicated than mine.

vale eagle
high skiff
#

interesting

indigo carbon
nimble heart
#

that looks like a good candidate

high skiff
#

a slightly dark latent almost always makes images look a little better haha

nimble heart
#

make the tiger pop

wet glacier
indigo carbon
nimble heart
#

so far the only thing is principled won't work with conditioning nodes like IPA.

#

I could split the conditioning from the node but then it'd be super messy. Loras and whatnot already work so eh

vale eagle
nimble heart
#

@high skiff I'll try making that gradient node tomorrow probably till then night night

high skiff
#

alright, sounds good man

#

see you soon!

indigo carbon
heady vale
west breach
#

them apples

indigo carbon
high skiff
#

its a model for SDXL. Its not very good from my tests. It almost always comes in last

west breach
#

it makes everyone nude

high skiff
#

umm... I did see that happen a couple times lol

indigo carbon
#

sounds like typical CivitAI model, am I right?

high skiff
#

where girls were clearly wearing no bras under their dresses so it gave them some really prnounced nipples, or really scantily clad dresses lol

indigo carbon
west breach
#

I make pizza burgers

noble shoal
indigo carbon
noble shoal
indigo vine
indigo carbon
high skiff
#

what a crusty and prude old man >:C

#

lol

indigo carbon
#

he hates it

noble shoal
indigo vine
west breach
indigo carbon
high skiff
#

I ❤️ Love SE X

#

lol

indigo carbon
#

I like how it made him depressed now

noble shoal
indigo carbon
noble shoal
west breach
noble shoal
#

Now somebody needs to generate a newspaper article about the Pineapple pizza wars.

west breach
#

lol i like the pineapple head guy in this one, you can imagine they scrambled his voice in the interview

glad grove
#

why is there a guy with a pineapple head on there thomas

west breach
#

a mushroom cloud made out of pineapple pizzas

indigo vine
west breach
#

creative use of pineapple rings as the wheels

vale eagle
strange mist
#

I'd eat the first dish as a taste-test MochiThinking
second one though, my taste buds can imagine how nasty that might taste CatVomiting

vale eagle
#

🤣

west breach
#

mcgruber!

vale eagle
noble shoal
# vale eagle

Is that also served on a jeans? 🤔 Based on the beverages and the overall set-up I would say it was cooked and served by a drunk guy.

vale eagle
#

LOL

#

I tried several fruits and steak combination.

west breach
half cedar
#

Do "where are my farts" next

west breach
half cedar
#

Hahaha gas pains, the worst

west breach
#

release

west breach
uncut steeple
zinc cargo
vale eagle
zinc cargo
#

I used Dynavision with several Loras
Aether glitch and Aether bubbles from @icy brook
modern oil paint from @delicate kelp
and sktechbook from @sinful falcon

lusty wolf
#

Not eating crab again...

copper spire
#

Hello does anyone know if sdxl have an API

icy brook
lusty wolf
vast ridge
lusty wolf
#

What's on the menu?

cyan crown
vast ridge
lusty wolf
cyan crown
noble shoal
cyan crown
lusty wolf
#

Smiling about it...

cyan crown
#

he's smiling too

#

and running for the victory

#

and after, having a Finnish wooden sauna

icy brook
copper spire
#

Ah nice thank you

heavy zinc
#

Hi all, anyone have experience with tiled vae

crisp owl
#

Experience as in?
I use a tiled vae node in ComfyUI for my final upscaled vae decode

noble shoal
south horizon
cyan crown
crisp owl
# heavy zinc Yes to use less vram

Yeah in ComfyUI, it will automatically switch to tiled vae if you don't specify it, but it will take a few extra seconds for it to detect that.
Alternatively you can set a tiled vae node manually if you know you always hit that threshold anyways, and thus save a few extra seconds.

stone fossil
heavy zinc
crisp owl
#

it can be, or you can just download a template someone already made and use it just like any other webui

#

but still uses Comfy on the backend

icy brook
glass notch
#

Can someone ELI5 why DALL-E seems to "get" what the prompter is thinking of far more easily than SDXL? It's really a shame they put so many restrictions on its use

crisp owl
#

It was trained differently to have more focus on that, but it suffers in quality and graininess in the final images

cyan crown
icy brook
# cyan crown yes

On sdxl base only? I think it’s hard to make Nordic trolls anyway.

hasty smelt
#

Hi folks, does anyone know what prompt works well to get something similar to this style? I've already tried "vintage design," but nothing happens.

cyan crown
hasty smelt
crisp owl
hasty smelt
glass notch
# hasty smelt thanks buddy

maybe also linocut and woodcut. basically anything that has to do with etching the plate for printing in ye olden times

hasty smelt
hasty smelt
#

Thanks guys

#

This really works well!

crystal gazelle
#

Guys I am new to this, what command should I use to generate an image here?

heady vale
crisp owl
#

apparently prompting for an angry Thor, that means he has a light saber

heady vale
#

no, I am your father 😆

crisp owl
#

lol and zombie teeth with a shovel
🤣 gotta change up this prompt hahaha

cyan crown
#

Good night

crisp owl
#

popped eyes would hurt

upbeat summit
noble shoal
#

Horsetub

#

Horsehouse

crisp owl
#

Oh well now you're just horsing around

noble shoal
pure crystal
#

anyone know a video upscaler? preferably something I can run in a colab. I have a RIFE interpolator, that's working well

noble shoal
wet nacelle
#

HE GOING ALL THE FUCKING WAY!!!!

vast ridge
wet nacelle
hasty smelt
#

Hey, is there any command for ComfyUI and SDXL for Low VRAM? I'd like to know if I can improve the performance of my 8GB 2070 Super.

zinc cargo
crisp owl
#

You probably should have --disable-smart-memory though put on

hasty smelt
crisp owl
#

Always a hope to reduce rendering times haha

heavy zinc
#

What does the refiner do, I forgot!

crisp owl
#

refines the image.

adds and refines minor minor details, is what it was designed to do.
Less needed as more finetunes have been released, but can still be used at your discretion

steady grove
#

have any of you 24 gb giants in here tried using this thing? apparantly the code downloads the weights

heavy zinc
#

So I can use the same model to refine?

regal raptor
#

hey guys, i read that it is recommended to have at least 32 go of ram for SDXL, would it work fine if i setup some pagefile from my ssd ?

crisp owl
#

make the process your own, experiment and see what you ultimately prefer

vale eagle
steady grove
#

ah. the code relies on the hugging face.

hasty smelt
#

Guys, do you have any Upscaler X2 for SDXL? Currently I only have X4.

crisp owl
#

for a straight 2x I just use the swift_srgan_2x

heavy zinc
#

and What is the best Upscaler?

crisp owl
# heavy zinc Where do I put this file and how do I use it?

download it to your normal models folder where all your other models are, and then just select it for the refiner process.
Guessing you're using A1111, I haven't used A1111 since SDXL came out so I'm unsure where exactly that's all at

heavy zinc
#

so models/Stable Diffusion?

crisp owl
#

Yeah

heavy zinc
#

SDXL is on A1111? isn't it?

hasty smelt
crisp owl
crisp owl
heavy zinc
#

I have two models

#

One called Realism Engine SDXL and RealVisXLV20

#

I think RealVisXL is based on the Realistic Vision model

crisp owl
#

I really like realvis personally

#

yes same guy that made realistic vision

heavy zinc
#

I just downloaded it now

#

any difference between the Xl and V5.1?

crisp owl
#

I tend to use ZavyChroma very often

#

SDXL is trained on these ratio's, 1MP sizes. Best to stick to these if you can

heavy zinc
#

I use 3:4 portrait mostly

#

its the best

#

So NMDK Is the best upscaler?

glad grove
#

its very good but theres not a "best upscaler"

heavy zinc
#

I have 4x-UltraSharp also

crisp owl
#

Yeah "best" is very subjective in all of this haha

heavy zinc
#

bBut its very slow

#

when I use Hires

crisp owl
#

It's why I said it's the one i prefer personally

heavy zinc
#

oh

#

There is Sampling Method, which one is most recommended?

uncut fiber
#

@crisp owl somebody said that DATs are very good upscalers. Have you try them?

crisp owl
#

Nope, I've meant to go on an upscaler journey, but just always have something else taking my time away lol

uncut fiber
#

🙂

heavy zinc
#

Anyone knows what is the recommended sampling method?

crisp owl
#

subjective like everything lol
I use either dpmpp_2m/Karras or dpmpp_3m_sde_gpu/exponential (don't think A1111 has that one yet)

heavy zinc
#

DPM++ SDE Karras

uncut fiber
#

i think it has it

heavy zinc
#

Yes iam using it

uncut fiber
crisp owl
#

ah nice

uncut fiber
#

oh has not

#

probably on top

#

o.k. it has, i cant find sde 😄

heavy zinc
#

are there differences between them?

#

its on top of list

crisp owl
#

missing a few, but a good read

heavy zinc
#

ok I will read

hasty smelt
heavy zinc
#

so the refiner file goes to Stable Diffusion folder and not the VAE?

crisp owl
#

correct

#

Unless A1111 is structured to read differently, but it's a model, so I'd figure where the other models are

uncut fiber
#

it is because other resize to 4x and then multiplied it 0,5 to get 2. This apparently just resize to 2x
You can as well try SwinIR 2x

heavy zinc
#

Okay

heavy zinc
#

What affects the processing speed/generation speed, the gpu, cpu, ram?

crisp owl
#

mostly gpu

heavy zinc
#

oh

#

how about ram

glad grove
#

only gpu matters if your gpu doesnt have enough memory then it will use shared video memory which would slow things even more

crisp owl
#

some but not a whole lot. Some things like models are just called from there, but doesn't do any processing

heavy zinc
#

I have RTX 3070 Ti

uncut fiber
#

if you have 16 you should be o.k. with 8 GB of RAM you will probably need higher page file

heavy zinc
#

what do you mean

uncut fiber
#

you asked about RAM, so i answered about RAM

#

oh sorry i wrotte VRAM 😦

heavy zinc
#

16 GB RAM is 8 VRAM=8 Threads

uncut fiber
#

???

#

if you have 16GB RAM, we are almost in same boat

heavy zinc
#

Yeah

#

it is equal to 8 VRAM, right?

uncut fiber
#

i think it is apples and oranges 🙂

heavy zinc
#

huh?

glad grove
#

idk what are u asking

uncut fiber
#

RAM and VRAM
Ram is way slower having not enough VRAM all process can be processed probably on RAM but will take ages. Therefore there are --medvram --lowvram switches.
BTW suggesting you using switch --medvram-sdxl @heavy zinc

heavy zinc
#

medvram sdxl?

#

what does it do?

uncut fiber
uncut fiber
#

@heavy zinc depends on your sampler and number of samples

indigo carbon
modest pumice
#

Is one able to run SDXL directly from the command line? I’m running An automated process from a GPU that I SSH into, so it’ll be ideal if I can run a generation with a single command. I’ve done this in previous versions but can’t find the txt2img.py file. Any help appreciated:)

nimble heart
#

Probably easiest to use the diffusers pipeline. You can make a really small python script that just forwards the args through argparse

#

works for 1.5, 2.1, and other diffusion models too

indigo carbon
nimble heart
#

it's close. faster than auto for sure.

#

think comfy is still ahead on my card by like 10% from the subquad impl

#

on Nvidia with SDP it might be closer even

#

use torch autocast before you build the pipeline and it go zoom

indigo carbon
nimble heart
#

but without autocast yea it crawls. like 5s/it vs 3it/s

#

I mean IDK how useful comfy is from a shell which was the question

#

if you really wanna minmax you can set up whatever speedhacks with diffusers. Pretty sure torch compile into tensorrt works for Nvidia

nimble heart
#

cause it wasn't seamless

indigo carbon
modest pumice
indigo carbon
#

but since new ComfyUI versions kill it, now it will be officially kept on life support

nimble heart
#

basically just import pipeline, load model, prompt

nimble heart
#

yea and if you dive into it there's lots of functionality that most webuis have

modest pumice
#

perfect tysm man

nimble heart
#

and the patch didn't apply cause I was a few commits ahead lol

indigo carbon
nimble heart
#

thought the patch file was to bring it up?

indigo carbon
#

the AIT node will eventually become a built in node

nimble heart
#

that's literally what the description says

#

"apply this patch before it's integrated into ComfyUI"

indigo carbon
nimble heart
#

regardless it's still missing a lot of shit in the new repo so I'm not going to try and make it work in amd anytime soon

indigo carbon
#

the only reason the repo will also stay as a custom node when built in is to also provide compilation scripts for AMD users and such

nimble heart
#

wonder what's stopping it from hot compiling

#

like Exllama does

#

does it take 10 minutes for a single kernel or something?

indigo carbon
nimble heart
#

or whatever it does

indigo carbon
#

it compiles MSVC engines that are later used to load the models

nimble heart
#

msvc like Microsoft visual cpp?

#

sounds cursed as fuck

indigo carbon
#

but if you are compiling for specific settings it should take a few minutes

nimble heart
#

so when you do a range it basically batch compiles for every possible combo of settings...

#

cursed 99

#

does tune affect it or only unet arch?

indigo carbon
#

that's the only way to make an optimization that'll work on any hardware and will be as fast as stuff like TRT and OneFlow

nimble heart
#

pretty sure one flow works with diffusers doesn't it

#

you should try it out

indigo carbon
nimble heart
#

damn. probably thinking something else

indigo carbon
#

the engines compiled with OneFlow aren't even architecture specific like the ones AIT can make and are even more painful to produce

nimble heart
#

what'd be extra baller is if AMD added their own backend to torch compile. then it'd be vendor agnostic

#

pretty sure they already have a graph compiling thing for that similar to cuda

indigo carbon
#

also once the repo comes with prebuilt pip packages; the compilation scripts will just work ™️ on anything

nimble heart
#

™️

#

use :tm:

indigo carbon
#

so then you would just use the node to make the engines, and you'll be able to use them right off the bat

nimble heart
#

maybe if you can multi thread the compilation it won't be too bad

indigo carbon
#

however if AITemplate would be as flexible as stuff like TRT, you'd need to compile for EVERY MODEL- and that's much worse

modest pumice
half cedar
#

(POV, close up portrait, cinematic lighting), (snobby anthropomorphic dolphin:1.3) wearing blue sweater and white sunglasses, pool lounge chair, (POV:1.3),1986, (extremely detailed depth, realistic color, saturated, deep blacks), style of Paul Kidby, highly detailed, style of comic book cover illustration, inspired by William Brodie,professional, clear, high contrast, high saturated, , vivid deep blacks, crystal clear

uncut steeple
crisp owl
#

Would be cool to see how the AI see's reflections and draws them. Cause the reflections are often pretty spot on

pallid path
#

it guesses

urban fjord
#

I don't remember exactly, but doens't it just look at what it has done before and mirrors that.

crisp owl
#

No clue, but I'd be interested to know haha Just for the curiosity sake

uncut fiber
#

Here it failed a bit, columns reflections are perfect but... Probably not thinking about it as mirror?

crisp owl
#

Still a pretty decent job at capturing it. A bit wonky yeah, but the concept is there

glass notch
cobalt badge
#

Hey guys, not sure if this is the right place for my question, but i'll give it a try: I want to recreate images with stable-diffusion-webui/SDXL, which were created using the BotChannels here. But it just produces junk / totally different images. I guess i am not using the correct model/settings or something else. Is there any information about which settings the Bots here use or any other way to reproduce the outputs locally?

indigo vine
lusty wolf
#

My white stage...

celest egret
#

is the refiner needed, or can I generate ok images without?

hasty smelt
#

Guys, the question might seem simplistic, but I'd like to know if I can delete the images in both the Output and Temp folders. I want to find out if deleting the contents can affect the generation of the next SDXL and ComfyUI content.

indigo carbon
#

I've blended a duck and a snowball.. LOL

indigo carbon
indigo vine
steady grove
stone fossil
lusty wolf
hoary saddle
sinful falcon
slender coral
nimble heart
# hoary saddle

man even SD makes female fantasy races just different flavored sexy humans

#

worst trope

hoary saddle
#

agreed, 1 out of 10 got an actual female minotaur, rest just chicks

nimble heart
#

with those overfitted waifu models you can prompt animals and sprinkle in human anatomy words with a low weight and the overfitting will just bend the dragon or whatever into a human shape

#

might not work as much for pixel art tho

#

well i was gonna show an exampled but i guess i deleted it 🙃

noble shoal
shy kelp
#

how do i fix a lora doing this

noble shoal
half cedar
#

These are really great ^ nightmare fuel for me, would make good ecological propaganda

upbeat summit
waxen galleon
#

I enjoy the prompt generation on bing and would like to see that functionality added to SDXL.

native knot
#

I would imagine you mean how well it interprets the prompt.

glad grove
#

bing = good

waxen galleon
#

I feel very robotic adding alot of negative prompts using commas. Or for example with a seated subject having to put in the negative, kneeling, knelt, etc etc. i dont know how bing does it but somehow they pull it off.

#

I guess I like how on bing it feels like I am typing a story, and in SDXL it feels like I am just typing elements which feels more detached and makes me feel more like a programmer.

native knot
#

The reason that seems to make the most sense has to do with SDXL using CLIP and Bing's recent upgrade to DALL-E 3 using the GPT LLM; or at least that's what I've seen discussed, which makes sense to me. Now, implementing that locally? That's a whole other challenge. I don't think it'd be feasible locally. But there are some really knowledgeable people here who are deep in and know the underpinnings better than I do and I'm sure they could speak to it well.

waxen galleon
native knot
#

I think over time we'll get there; to me that seems inevitable. But it'll just be continued development both in software and hardware to get us there.

waxen galleon
#

I would also like to be able to get an image created in SDXL by another user load it into my pnginfo and have a list of their addons appear that it can download by checking a box.

native knot
#

If you move to ComfyUI and use Comfy Manager, you can do that with images created there.

waxen galleon
#

often when adding images to pnginfo with the metadata as a new user I am unable to tell what is a word and what is an addon.

native knot
#

It won't help with A1111 images, but it's a step in the right direction.

#

A lot of us here use Comfy.

waxen galleon
#

I just followed a YT tutorial I had no reason to pick A1111 over anything else, i chose it arbitrarily not knowing the pros cons or even that other things exist.

native knot
#

It's not really about SDXL so much as it is the program wrapped around inserting the resulting image into whatever container it goes in.

waxen galleon
native knot
#

You should check out ComfyUI. Don't get discouraged at first, just take it slow. Grab an SDXL workflow for ComfyUI, load it up, and begin experimenting. The other thing I recommend is start to read up on all the terminology so that you know what each setting really does...that helps a TON with tuning your image creation.

glad grove
waxen galleon
#

well I might do that next generation right now I cant get SDCL to do what I want either way. I can get bing too do it though which is aggravating since I have SDXL sitting here working just fine.

waxen galleon
glad grove
#

u could also hook gpt to SD so it "fixes" your prompt and sends it to SD but its useless since their bing integration is better

native knot
waxen galleon
native knot
waxen galleon
native knot
#

It's not the same as what Bing does.

#

It's just using GPT to "enhance" the prompt.

glad grove
native knot
#

But in the end, it's still just passing the verbiage to SDXL, which is interpreting it via CLIP.

waxen galleon
#

so am i using it right that the hands look wonky in SDXL because I use real low settings on purpose. if I dialed them up it would fix the hands? if it can id be interested in checking out combinining it with gpt.

glad grove
#

deformed hands are normal

#

doesnt matter if u prompt with gpt

native knot
#

Hands are always a challenge...eventually, add-ons will get better for SDXL with that, solving the issue.

waxen galleon
# glad grove deformed hands are normal

Ive seen some horrors on Bing as well, hands, extra legs, humans bent up like pretzels to fit in the frame, its bizarre. so it seems everyone is in the same boat for deformities.

#

so with SDXL will there be new versions, or does it just update the current version? for example would there be a SDXL 1.0 1.1 etc?

#

This DALLE on bing it uses its own code for the whole image? asking since when I have multiple subjects sometimes the front one is crystal clear, but the other ones looks like poorly rendered SD peoples faces.

native knot
#

It's possible. I don't know if anyone here actually knows if there are plans for that aside from those at Stable.

glad grove
#

you can fix faces with adetailer extension

native knot
#

(re: new versions)

waxen galleon
#

from what I have seen as a new user and outsider it seems to me that SDXL currently is superior to the other SD versions. That is my personal opinion only, speaking from seeing photorealistic images.

glad grove
#

both versions can create beautiful photrealistic images but sdxl is more coherent

waxen galleon
#

I better go thank you! just wanted to leave that feedback about the prompting method which I enjoy on bing and would like to see implemented. Computers will catch up if they need more computational power.

native knot
#

SD 1.5 has the advantage of being around longer and having lower requirements, therefore there are a lot of add-ons/extensions to give it better capabilities than it had out of the box. But give SDXL time and that will occur more and more. SDXL definitely has a better starting position.

vital ermine
nimble heart
vital ermine
vital ermine
nimble heart
#

yea

vital ermine
#

which one he asked?

vital ermine
#

thank you

shy kelp
half ivy
heavy zinc
#

Hey guys is there any prompt generator which help you construct a prompt to generate proper images?

lament karma
#

Hello everyone,

I'm excited to share Fooocus-Control.
Fooocus-Control is a ⭐free⭐ image generating software (based on Fooocus , ControlNet ,👉SDXL , IP-Adapter , etc.).
Fooocus-Control adds more control to the original Fooocus software.

nimble heart
#

what's the word for those fucking michael bay black movie bar things so I can add it to negative

#

letterbox maybe

indigo vine
#

cinematic bars?

hasty smelt
noble shoal
nimble heart
#

beyond the explosions his movies are super tonemapped and widescreen

#

or at least transformers was

noble shoal
nimble heart
#

yea im using a 100% black latent which paired with underwater monster seems to pull from movie stills and results in black bars

#

turning it down to like 90% fixes but it's not as contrasty I guess

noble shoal
#

I love the nodes btw

nimble heart
#

memaid 💗

nimble heart
#

when it's not making IMAX letterboxing, 100% black can do some dope things

hasty smelt
#

Hey folks, are there any prompts besides 'brush strokes' that work effectively for emphasizing brushwork in painting?

uncut fiber
#

Try "thick paint", not sure it will work but probably will.