#✨|sdxl
1 messages · Page 136 of 1
It's like, generate this image normally
FreeU does this
But I could just not use FreeU and use Seed Variation
Not really much difference
And it doesn't add a couple seconds to generation time
different shirts
i have no idea what freeu thing is or supposed to do lol
making it not a free lunch
they claim some revolutionary restructuring of the unet, an effort to seperate high and low frequency generation processes, but i think it's a lot of bullshit weaving
I doubt it could be that revolutionary when it's only a very small snippet of code
⬅️ XL, MJ ➡️
I wouldn't say so
but the paper reads a bit strange. In principal I find their observation somewhat interesting / their plots are not what I expected
I would have thought that high frequencies are dealed with in late timesteps and low frequencies in early timesteps
yeah when the code released as a snippet in the readme file, bullshit alarms went off
seems like it's much more chaotic in practice
but then their paper got really strange
they increase the impact of the decoder side of the unet by a simple scaling factor. This leads to washed out textures
there is no real "high frequency" or "low frequency" passes to the architecture. These are marketing terms coming out of adobe to communicate new technologies to the end users. not legitimate modes of function
"retina display" doesn't mean that the screen is a retina
so they come up with a lot of tricks, all of them super hacky . for the fourier transform I can imagine why it could work, but just applying the scaling arbitrary on halve the channels???
frequencies have nothing to do with retina
i think the fourier transform just shuffles the noise a bit during generation and effectively all you're getting is a seed variation.
retina display is just another one of those marketing terms that is a metaphor instead of a real function
Fourier transform is a common thing in image processing and definitely not a marketing trick
i know what fourier transforms are. i use them in signal processing a lot.
and noise does affect frequencies differently. low noise only effects high frequencies, high noise effects all frequencies
so it's a valid assumption that the denoising process first fixes the low frequencies and later the high frequencies
in this case, i think they're just affecting the noise in a way they claim improves things. but all it really does is act like a seed variation which also affects the way the noise is produced
I don't disagree with that part 😉
i want to try this freeu thing but idk how lol
@indigo carbon made something similar to your blend. Still testing to see how good it is
It's in ComfyUI under the "For Testing" nodes
MJ didn't even get close here haha
someone told me MJ looks to GTA-ish
the left looks like it could be an actual photograph, while the right looks like something you can spot was made by AI
lots of testing to get it that way 
idk, I also kick MJ's ass all the time, I just made a pretty good workflow and that's pretty much it
guys, is there any SDXL usage expert around? i'm in need of some helpz on it... to make the most of it really.
i will always love the skeleton designs like these
hmmm
can't replicate the hands again ahhhhhhhhh 
it came out very nice
(fire issues in one, ear issues in the other) idk
angy
Why are people always making this fat gremlin?
Is this like a new trend like when people started making QR codes?
also, should I update my drivers? I find that when my GPU is over 90% VRAM full, the speed becomes a fraction of what it used to be, the older ComfyUI commits didn't do this, but the newer does. is there a driver version that resolves that issue?
Thanks so much, could I ask you where would I use one of those?
these are cool, that ear has a finger nail
\
Hey lads, I'm wondering if this exists. I want to be able to generate a new image but keep a lot of the same features here (It's a part of the image I wan to replicate but make it seem like it's a new area (Down the block)) is there anything that could achieve this or is a image to image my best bet?
lots of things could potentially help with tht
Could you recommend them?
controlnet, clipvision, ipadapter, various other things I'm sure
they all have their own approach to it but would help you keep different aspect of the image, shape, theme, structure, aesthetic, whatever
"Use the same prompt" is the best I can come up with. With SD 1.5 I would have recommended a controlnet model that we don't have for SDXL.
Sorry I should have been a little more specific, I want to basically be able to "Walk" through a scene like this and capture a different sor of perspective.
Understood I was just seeing if there was something like this, as there's been videos of AI shown moving through "scenes".
How about "fly" through the scene? Just crop a section, upscale it, and do img2img. As long as you don't want to turn a corner, it's doable.
Yeah tried that, this is what that image gave me, was hoping it would be able to give me something similar, I'll play with the denoise, just wanted to confirm there's nothing like that.
8096x8096 upscale of figurines. (The pink SA die is under the wolf's paw in the bottom left. 🙂 )
Denoise less on your img2img, I think. (I'm rendering an upscale, so I can't try anything for you.)
8096*8096 resolution. The wolf warrior's belt from the figurine on the left, and the rainbow shadow from the die on the bottom right.
It should barely change at 0.5 denoise. Hang on, let me run one and show you what it should look like.
Yes I know, that's why I'm confused.
Here's what I got, and I don't even have your prompt. The node setup you're using is wrong, but all I can do is recommend A1111.
is it wrong?
Wondering if anyone know's what's going on here first before I go back to auto1111
8096*8096 resolution figurines. (Last one, I promise.)
0.5 is in that swing zone where it either changes a lot or hardly at all. Depends on the image really, and if its a latent or pixel upscale.
if you really wanna be safe on a pixel upscale I wouldnt go above like 0.35 without extra guides like controlnet or something
Testing
it's all relative to input and perspecdtive
one person might say something was changed a lot when the next wouldn't
If its got something sensitive like a face then 0.5 can mess it up pretty fast
If its just like a landscape or something 0.5 might not even be enough
Also resolution is huge. 0.5 @ 3840x2160 is a much stronger effect than 0.5 @ 1920x1080
😦
Is this a bug? Am I doing something wrong?
lower than 0.3 and it doesnt enhance the details enough
is the left supposed to be your input?
Yes
thats like not even the same image
That's what I'm saying.
you're using some custom nodes so idk what's going on
yeah, the workflow didn't load for me
maybe I did it wrong. that happens every once in a while
I'm not going to rebuild it from a screenshot
yea but it could be another node goofing its gafs no?
I'm not about to install a bunch of shit tbh
I'm not specifically asking you guys, I'm asking general what's going on.
I use some of the searge stuff. has some useful things
try 0.35 on the default sampler
You guys are just responding to me 😄
we have no idea cause its all custom nodes and stuff. None of those are in ComfyUI
well it's hard to have any clue what's going on if you don't give us the information
something wrong with your nodes thats why its changing too much
What would you reccomend me trying?
We've established there's an issue.
Here's the one I got working earlier. Don't know why I'm posting it though, it doesn't do img2img. ComfyUI is a headache. https://civitai.com/models/147057/crystalclear-sdxl-workflow-for-low-vram
Simple model for CrystalClear SDXL, does not use refiner, uses sdxl vae and uses upscaling.
try with another workflow
0.35 shouldnt change that much
0.5 can be a bit strong but the overall composition is the same
lol, I just loaded it
so one of your other nodes just like totally replaces the image
you didn't think that five of these would be at all relevant?
well, unless they're turned off I guess
wtf is with the arbitrary "data", too? I dont even know what I'm looking at
its green so is that a model or something?
pretty sure it's a custom data stream of some kind
like a combination of things that don't go together normally
its like it puts all the output into a tuple or something
to avoid spaghetti
and in turn just makes it unreadable garbage anyways
at least name the streams what they actually are.
"controlnet input data" or something
well it's kind of a mystery flow from my perspective. nodes called magic boxes
which I am intrigued by because magic. but no idea what they do
If its using custom nodes anyways why not concat all the 400 boxes on the bottom into custom nodes too
lil schizo ngl
it's a lot of different things
people move to ComfyUI cause auto has spaghetti code then proceed to try and recreate auto functionality with spaghetti nodes
literally insane
well I feel like it might be too much for my smooth brain to fully grasp tbh
maybe a single megastream?
I don't know
more arbitrary 'data' types
its 100% a fucking dictionary with literally everything in it at once
wont that get cloned 800 times for the comfyui caching too?
or would it just clone the pointers cause dict is a complex type
latents arnt that big but when you have like 50 of them it adds up
That doesn't make sense as they would be using a tuple.
hrm
if its a tuple you'd have to access all 50 fields from indices which means whoever made that needs to be put in the grippy sock hospital
probably just did return (dict,)
AFAIK it's not a key value, as the properties you have access to in the system are tuples.
could also be a custom class with 50 fields or whatever
so you can return (MyStruct,)
well, there are ways of figuring this out, lol'
either way still garbage for canvas readability
I dont wanna figure it out I wanna be angry
Its been a slow boring day
That still doen't explain why my image isn't image to imaging 😄
Ive just been sitting here depressed listening to my Sonic the Hedgehog mixtape so this is the most fun I've had in the last 4 hours
ooh, I can make you next level sonic things with my fancy flow
thats 100% impossible to debug without knowing what types are used where in the arbitrary "data" streams
only whomever made it will know
hence why I was ranting about how terrible of an idea "data" is
Understood, thanks lads.
I'm just curious about it now
you'll either need a different workflow that actually takes its morning pills, or you need to literally just change a bunch of random things until it works
Can you guys reccomend a workflow that has image to image, text to image, and inpaiting?
Something that will take at most 20 min to install
idk just try some find what you like. I made my own using a single custom node I wrote
I don't think my current flow would really work for anyone but me and I'm not even sure it works for me
I had a really funny feeling there was some sort of memory leak, I was correct. Restart fixed it.
memory leak
earlier I literally said the omega data stream probably fucks up the comfyui caching
that didn't work out as I thought it would
From what I've gathered, comfy caches by keeping the output of each node in scope for re-runs
that's why you don't tweak that data
so if you use your own FNs that directly mutate the data or do other fucky wucky stuff it messes it up
unless you want it on your permanent record
cause it wont re-clone it every time (cause that doubles memory footprint)
well it is efficient, aye?
yea
wonder if the cache is accessible from within a node
so I could cache the 1st pass of my 2 pass node manually
why not?
so it doesnt re-run
it might be an engine thing that the nodes cant see from the flowchart
like the cache is entirely in runtime or something
ahh. well I don't know enough to have a definitive answer
like no cache FNs, its managed entirely by the thread in-scope
maybe. I'd have to look
but no nodes I know of do that so I'm assuming there's no hooks or anything for manual caching
you should see the node I've been playing with
thats the only downside with my principled node, if you modify just the refiner and re-run with the same seed it also recomputes the base pass. Same with hi-res-fix
im good thx
lol
you don't have to know what any of it means. just change stuff until it looks the way you want
why spend 5 minutes reading the documentation when you can spend 4 hours debugging
well sometimes I read the documentation and it is almost impossible to understand until I see it in action
fair
need a point of reference for some of it
but having 8 sliders with strange latin names will make it hard to learn the specific impact of each
was my 2¢
does that node result in a noticable improvement of an image?
not necessarily
but it can do all sorts of things
and yes, it can improve things
or destroy them
I was literally going to try and figure out how it worked myself so I could make my own custom nodes, lol. but then he did it which is awesome
well, it's not always the case though. if you tweak things in the right way it does not make things worse
yeah not a fan of those result examples
well they're not that good
there's like a sane range between 5-12 ish with XL and anything above bakes it while anything below turns soupy. Similar to 1.5
20 will never look better than 10 change my mind
10 would be my max for certain subjects
this is cfg 20. sure it's subjective whether it's good
and you could say that it doesn't look like cfg 20 would normally look which is also true
then it would defeat the purpose of dynamic threshold,u set cfg to 30 then dynamic mimic to something low like 5 or 10 then run it to see wild or maybe shitty results
I'm not saying its 100% impossible for things to work at 20 I'm just saying theres never a reason to make it work over just using a lower CFG
nah, not what I'm going for. I mean, I could, but I have several things precariously balanced. people are just conditioned to think high cfg = bad. but it's not always the case
great for pop art type stuff
if wrangled properly
non photographic is less sensitive for sure
maybe cfg is just a bad method of guidance and we need something new
sdxl for 🐜
one of my favorite things with the dynamic thresholding and scheduling is it can make one part of the image almost glow it's so hot, then the rest of it is just normal
this is high cfg
not photorealistic, but I think it's pretty clean
try with cfg 50
oh snap. good idea
Has anyone experimented with the new ComfyUI Free Lunch (FreeU) node yet?
@sour obsidian talked about it in the chat here #✨|sdxl message. Thanks to @west breach for letting me know.
It definitely can improve proportions & coherence - consistently. But the trade off - at least with the settings I've currently dialed in - is a loss of sharpness, details like skin texture and background complexity.
The improved coherence might be a side effect of the increased contrast - noise offset like. But I'm still experimenting and trying partial, multi processing next.
This is the source for FreeU: https://github.com/ChenyangSi/FreeU
without FreeU / with FreeU
oh yeah, I think I caught the tail end of that
What's it actually do?
I bet all of the cavemen ghosts that sacrificed their lives being eaten by saber tooth tigers and being stomped on from mammoths just to tell a story on a stonewall are pretty mad at AI right now
I heard you like cfg
In my tests, the improvements are very over stated, and it adds 2-5 seconds to generations on my 4080
you are influencing the unet layers of the model
daniel craig constipated
any "improvements" i think are really just subjective differences that people are reading into
the improvements in coherence are not overstated. the trade offs might very well be not worth it in the end
those sparkling blue eyes. what a charmer
Is FreeU part of base comfy?
yes
aight I'll pull master and see how it is
something odd going on there
This video is an experimental footage of the FreeU node added in the latest version of ComfyUI.
but if you look at her arms they're just rendered normally. but then everything else has been kicked up a notch or two
in my explorations, i didn't see any consistent improvement. it was there sometimes and it wasn't others. sometimes a prompt would be consistent without freeu and fall apart with it. nothing consistent was happening and it just came down to prompting was the driving force behind good results
are there recommended values for XL? Paper only lists 1.5 and 2.1
I tested several glitches, and it seemed to help with 1, but none of the others.
good prompts with freeu are just a variation seed basically
I have an 8096 SDXL portrait, but I can't post it because it's pure nightmare fuel.
cant be worse than screaming steven
sure like with everything here it's a lot of randomization, voodoo knowledge but it's fun to explore it and trying to find patterns
without / with FreeU
damn that just like deleted all the detail out of it. FreeU on right, left just has a really basic post-process to improve contrast.
yeah, that's what it does, so a partial approach might make more sense. I don't really want the contrast increase 😄
and definitely not the detail reduction
but proportions especially in faces are getting improved - at least in some of my tests
but as said - could be a side effect of the increased contrast so it has better guidance
I made something for you
at least i can hear his voice here
everything on 1.0 is default - so same as without. I'm currently experimenting with settings around here
Sometimes her skin is feathers, but not when it's eyes. I miss tiling ControlNet. 😦
it also breaks upscaling
it also doesn't work with AIT
neither do I
wait that one might be my bad
well get yourself patched up 
but then I can't use random nodes?
I'll be honest, I tried a couple times and broke comfy until I deleted it. I realize I could have fixed it, but it didn't give me enthusiasm to do so
yeah. I worked all week to get all my node features working with AIT and than something new comes along and I have to stop using it 
ok it worked with upscaling but yea not a fan I guess. It makes everything cleaner which works for the flat armor but makes literally everything else worse
damn... but you got it fixed
well I just removed it and restarted comfy and all was fine
Fellow AIT excluded rejoice
not trying to knock it all
because I realize it's great for a lot of people and all
I think a partial or multi-pass processing workflow might make sense, but we'll see
free U as base then highrers fix with non-u
yeah
create a base image for guidance with FreeU and than a 2nd pass without it. I already tried that but have not dialed in the settings yet to give me a good result - so not sure if it makes sense
a lot of extra work though. Not sure it'll be worth all extra render time per-image over just rendering more seeds/post process fixes
ig if you're already doing a high res fix you could just incorporate it directly
yup. could be that it doesn't make sense to use it like that. I'm mostly interested in the possibilities to improve coherence since I'm always looking for ways to push image fidelity
I've found that compute is usually better spent cherrypicking seeds than trying to incorporate a bunch of hacks. I'd argue even the refiner falls into that category but thats debatable.
maybe its better as a one-off for when you render an image that's 90% of the way there. Turn on free-u and re-render to see if it makes a banger
yeah could very well be
it's always a trade off. you want to brute force good images but also want a solid base fidelity
Now everyone can argue what the "Base" should be lol
Guess to me it's prompt, sampler, base model.
some might argue the refiner is part of the base which I could 100% understand
yeah prompt is most important to me too - since I not do much else beside prompt engineering ; )
I typically re-render the same batch of 4 or so images to refine the prompt then just let it run for a while to collect some decent seeds for further monkeying using refiner/upscaling/etc
cause refiner wont really change the seed much
and upscaling wont make a bad seed good
trade offs... better textures and some details (without FreeU) vs better proportions, better eyes, less details
but it can very well change the style or a face
depending on the settings of course
that's probably a best case scenario because the overly narrow focus means the contrast boost from FreeU doesnt demolish details
yup
exactly. "damn this seeds cool but the face is fucked up"
re-render with refiner
or "that face is nice - what is the refiner doing? it changed it completely" 😄
I only have the refiner at 15% max anyways
it really depends on the prompt and settings, yeah
and you straight up cant use the refiner for high res
so my wallpapers are all refiner-less
the refiner is a tool for certain use cases
Ig you could for the first low res pass but all the refiner additions will be denoised out in the high res fix pass anyways
refiner's good at making mid-frequency details pop on base res
or close to
the refiner can make very sharp details
that's apparent if you make an image with just the refiner
I found base XL actually has better high frequency details for things like texture
so skin/leather/dirt
but refiner does great with mid-frequency. Plants, etc
flower petals
realism environments are really sharp with just the refiner
coherence is horrible, but the details are pretty good
also it makes of course no sense to use it as the only model in your chain 😄
also there's the problems of refiner+lora/controlnet/everything else
heh, cute
hence my conclusion that its not part of the "solid base"
its something you add when you feel you need it, like scenes with foliage
yeah - use cases
The original, the classic, the unforgettable - Grid Game.
Yea. I feel a lot of people havent proper tried just base to understand it yet. Like the people complaining about waxy skin probably running refiner @ like 30%.
lul
close ups of skin is one of those areas base actually does better cause pores are too high frequency for the refiner
(in a general sense, ymmv)
looks like you forgot the caps lock was on when you drew Obi-wan and Anakin
It does but there's still a airbrushy look to the skin no matter how you prompt. You can have a lucky seed but I worked with some fine-tunings under development that vastly improve skin pores and blemishes
yea its still airbrushy but its improved enough that I wouldnt default to the refiner with facials
true
but you can see that they are improving it. the discord bot does sometimes output images that have better details in those areas. so they are probably testing different checkpoints on it
wonder if that's refiner or not
seems like concept of a refiner still isnt 100% certain.
like it was good for 1.0 but maybe 1.1 wont have one at all
I don't think so from my experience because the refiner also does have a certain "look" to it
skin smoother
yea. Like those people that doctor magazine photos to smooth the skin and fluff up the hair and enhance the general facial curves while muting the wrinkles
the concept is great but I tried for days to make it work for me and I only use it for experiments or edge cases. I got it build into my default workflow but I'm using it very rarely right now
yea. I have the refiner always on my workflow but I only set "refiner_amount" on my principled node to more than 0% when it really feels like the image needs it
show us 😄
better not be my principled node
ive worked hard to make it as small as possible...
is that node fucking AI generated
looks like it was made by one of those python scripts that generates more python
or chatgpt
yea that's 100% built with a for loop. no way someone made that by hand
whoa, it's several full screens all the way zoomed out
that wins, pictures 😄
probably about a mile long I'd say
base model vs refiner lol
just in case
post that on social media - get a cease and desist letter lol
i found it on that instagram vs reality reddit thing so its already a deal
don't forget to tweak the setting on widget 234
oh damn, how did I not check those
i should make a 2nd pixelbuster node where instead of typing math ops into a text box, it just has 512 sliders like
add_a: 0.0
sub_a: 1.0
mul_a: 1.0
...
all the way down to arctangent_z
so this as a node
yes
perfect
in fact I should include 8 more copies of each in case the user needs to use variables
connected by a "copy to varN" after each cluster
you could do one for each operation type - addition, multiplication etc
In SDXL all your pirates will have perfectly straight, gleaming white teeth, and all your Star Wars droids will have 5 fingers.
facts
lower the CFG so their teeth succumb to the eldritch space distortions
I just wanted a golden tooth. :0(
"pirate with golden grillz" ez
Pics or it didn't happen. 😛
(I just started a 5-hour batch job, so I'm done for the night.)
ggez now where's my commission money
Sorry, I don't pay for pirated content.
Sir I assure you he's never stolen a thing in his life
Look at what a fine, upstanding young gentleman he is
Been messing with some upscale routines for photo-realistic that was to my liking. Using the CR multi-upscale stack, this ended up being a pretty great result.
Left is original, right is upscaled 2x.
Like, I'd give him the spare key to my house
so you ran 3 separate upscale models in series just to have the end result be a airbrushed?
When you look at it at the same size, it will seem "airbrushed", but take the original and scale it up raw 2x and you'll see a ton of artifacting. If my goal was to have 1:1 size, I wouldn't bother upscaling.
For instance, left again original, right is upscaled:
Sure, if I shrink the upscaled, it'll look like shit, but that's not the point; the point is up increase the size and not have it look like the example on the left.
Here's another example area:
The hair on the upscaled version is clearly better and not "airbrushed".
One last area to compare: the bottom where the fabric changes at the waist. Easily a cleaner result when zoomed to see the detail the upscale brings.
maybe?
could also just do a small denoise at your target res to get your details back for realsies
Denoising at the target res runs the risk of detail changes where the upscaler shouldn't change a thing. However, I find it very situational and your approach would work well for some circumstances.
I do both
run upscaler first then denoise at a very lowvalue like 0.2-0.3 to make some real details
As would I...just depends. Sometimes I really like a version of an image and I don't want to change anything except make it bigger.
Plus, I'm trying to find good combinations of upscaler stacks for various situations and will just have them there premade and ready to go for when I need them. I'll just label them for the situations they're good in.
I did think about using the stack in-between some samplers to push quality up as well, which I think could net some really interesting results.
I did test 20-25 upscale models a couple of weeks ago and in all my tests (at least for realism) SwinIR s64w8 did give me the best results - definitely cleaner and sharper results compared to 4x-Ultrasharp - less artifacts, blurriness.
https://openmodeldb.info/models/4x-classicalSR-DIV2K-s64w8-SwinIR-M
In speed Ultrasharp still wins, but this version of SwinIR is only slightly slower on my setup but it's absolutely worth it in my opinion. I also compared it to the new DAT upscalers and while DAT can give you minor better details it's 2 - 3x slower.
Idk. I personally find raw upscalers kinda gross. They either have excessive ringing/smoothing/denoising or just dont work.
if its an AI generated image then you already have the prompt and settings so running a small denoise to fix the upscaler artifacts helps a ton imo
So, I actually ran a test on that specific image with SwinIR and ended up with some rough results that had some hashing where I really shouldn't have. I need to go back and retry it with a different order of upscalers.
XL doesnt blow up your VRAM like 1.5 does which makes it viable. I can run 3840x2160 on my AMD card
yeah give s64w8 a try. I think it's currently one of the best. and I'm not even a fan of pixel upscalers 😄
Well, that's why the ultrasharp is in the middle of the stack, essentially...lol
shoot, I'll try it. I just use ultrasharp cause it gives the least blur for feeding into the denoise pass
is it runnable in comfy like any other?
yeah just put it into the upscale_models folder
I mostly use it for realism so I can't say for other styles, but for me there's no comparison between Ultrasharp. s64w8 gets you much cleaner results
The other thing to keep in mind with the upscalers is that it very much depends on the input and what you are going for with the output.
Some people want something that's a bit more noisy, some don't.
github what the fuck is that speed
lul
I like the lollypop upscaler for a clean upscale, works for photo images
im not worried about clean mostly just cramming the most details into an image since the denoise cleans it up anyways
some add detail, but make it look scratchy, even with a denoise stage after
adsl speeds
fuckin people up in Warcraft III
running circles around people in medal of honor
those speeds are reserved for github power users
its down to 40 right now so clearly
when SD2 came out my workflow always included a highres fix to get the most details and fidelity from a gen. brute forcing good images was/is the way to go.
with SDXL I only just tweaked a highres fix / latent upscale workflow (I know beinsezii has been doing this for some time), but it's the same now.
you can't go below 0.5 (or even 0.55) denoising strength or your image gets all that diffusion halo blurriness and at 0.6 to 0.7 you can get amazing details but of course lots of mutations and duplication.
the original starcraft was top notch
potion time 
never played. Warcraft III was literally the first PC game I had besides space cadet pinball
im already halfway downloaded its good
up to 90KB/s now
pretty sure it took me the same amount of time to download the entire cyberpunk 2.0 patch from steam
1 Mbit yay!
you jinxed it. 66.6 KB/s now
it's only 40gb 😄
I clicked and seemed and downloaded that file without even considering what it was because I live the YOLO lifestyle
mr fancy pants over here
hehe
I think mine was like 40mb or something on my 386
I had a zip drive that took 250mb zip disk instead of just those trash 100 mb ones
game changer
yea? well we used to share games using those 8 inches floppy disks that had like 1mb capacity
hey at least you know IDE 😄
I look away for 1 second and I'm missing classic tech talk. Damnit.
the only games that mattered to me on floppy disk were oregon trail, number munchers, and that conan game
worked in PC repair so I've had to recover deleted pictures from old people who refuse to move from Windows 95
like grandma once I clone this disk I'm throwing this tower out and making you buy a new one. The white has faded to piss yellow over the course of 30 years in your garage.
sure, we want to play some quake and C&C later at the lan party
Nah, I'm too busy duping this stack of disks on my 1541s.
cash registers still make that icq noise
I got a VC1540 in my shelf right behind me lol
icq - I guess I dropped it after it was sold for the 2nd or 3rd time
yeah, yahoo at one point I believe
maybe aol
all those tech giants that are still standing tall
Noice. I know this is #SDXL, but I'm gonna share a quick couple of pics. Give me a sec to take new ones. (I don't have my classic PCs any longer, but I do have a great classic console collection as well as a nice set of shelves for classic PC games. Uno momento, por favor.
"tall"
I wonder if aol still makes money off clueless old people that still pay for it on top of their isp bill
probably the same people that have 3 amazon prime subscriptions
The arcade is self-designed and built. Has a multisync CRT from Wells Gardner, a Pixelcade marquee, and is running on a MiSTer FPGA for precision core behavior. The dust covers on the NES/SNES/Gen do have the actual consoles there as well. Also, the PS1, Wii, & Dreamcast have all been modded by me with modern HDMI as well as some other features.
several years ago I found out my neighbor was pay an extra 10 or 15 dollars a month for those sweet aol extras. I told him he really didn't need to pay for it. but he was a devoted customer
sweet crt
27" in the arcade cab, 14" for the consoles.
oh wow, soul. that is an awesome collection and setup! nice.
something wrong here,i dont see a PC-FX
hey a snes. I still have mine back at the old house I'll have to bring it to my new place sometime
Nothing wrong with the PC-FX, just not in my stack of hardware at the moment.
never really thought about it cause I have everyting on retroarch now but it'd be cool to hook up the snes to our guest TV
let's get that 3DO out 😄
greetings fellow owner of a 32 inch crt
doesnt have the integrated VCR though, 6/10
😔
I want one of those crts with the fake wooden drawers at the bottom
one that's been sitting in a smoke filled living room for the last 35 years
The other pair of Detolfs...currently preparing for some figure movement, so vehicle Voltron isn't in the case. Also...open the drawer and you'll find the nice surprise! All the boxed versions on the shelves still contain their carts in nice condition while I keep my play carts here. 🙂
dang, look at you with cool stuff
very nice
Nerds gotta nerd, right?
true
Got U.N. Squadron?
game was so hard, 8 y/o me never beat the 2nd level
we are not going off-topic - here's one of my favorite SDXL images yet
beauty
Not on console...but it's a decent shmup. Area88/UN Squadron is on the arcade.
I like how sonic's non-euclidean mouth confuses image models
vs ultrasharp v10
Arcade? Gotta have Metal Slug too then
All of them, yeah.
just recently replayed metal slug in co-op
such a great game
what's your rarest game, @native knot ?
Across all consoles?
or your favorite to own
all of them as in 1-3 & X or does that include 4 and 5 too?
let's start with NES 😄
I have almost no physical retro stuff left 
i got a retro gameboy with a busted screen. still works, just some cracked pixesl
I don't think I have anything "rare", but I do have the Castlevania trilogy in the boxes, which is awesome. Also, my copy of Gradius is a really stellar hangtab box.
i might dremmel it out and put a modern pi4 in it
nice!
Gradius... awesome
but i may as well just buy a pocket thing thats a fpga machine instead of emulation
Includes 4 & 5.
yeah there are some good fpga powered machines out there
swinir, ultrasharp_v10, formula, esrgan, lsdirdat (i think lsdrirdat wins)
https://www.analogue.co/pocket this guy
I have a Pocket, but I keep that by the bed for relax time.
with the logo display - so cool
i miss arcade vibes. i had it as a summer joba few years
Yeah, that's my Pixelcade. I actually helped the guy that makes that fix some things and a handful of my marquee art is included in his pack.
I was like the 2nd person to have one for the MiSTer.
its hot
yeah, this is another option
some reason, it says cruella devil meets peg bundy to me
better than ted bundy
ah very cool. I remember my time setting up hyperspin 😄
Did that as well...that's actually what was on the arcade before I migrated it to MiSTer.
yeah I need to redo my retro setup from scratch. guess I will be taking a look at MiSTer
do you have bad dudes on there?

retro game that makes you throw or slam the controller the most?
its hard to pick theres so many
not trying to throw anymore 
love and hate them at the same time
they're not made anymore, we have to be kinder
I never actually broke any controllers. but I've wanted to
Original Mega Man...so frustrating and not as well designed as the sequels. But I have a seriously nice copy of 2, my favorite of the franchise, and a decent copy of 3, my 2nd favorite.
I mean I'm not throwing a $80 PS5 controller
i never broke game pads either. they'd always just wear out at the cable connection. they were usually tanks
i bought the legacy collection on steam thinking i'd use old gamer skills to fly through it. nope
barely got through 1
modern games are too easy 😄
one of the primary reasons they were so hard and sent you back to the beginning on game overs is because the space was so limited. not a problem these days
I mean dying 50 times in a souls games... pff.. piece of cake 😉
Sorry for causing the whole channel to deviate. 🤣
(Sorry not sorry.)
also, games being harder made the content last longer
I'm just not good at them anymore. well super mario world I am still good at
they also wanted your coins at the arcade 😄
and ate more quarters
exactly hehe
the og mtx
hey look a SDXL image on topic
1980 polaroid of a hacker wearing sunglasses using an Commodore Amiga 500, synthwave, led, nostalgic
you need to find this https://en.wikipedia.org/wiki/Time_Traveler_(video_game)
Time Traveler or Hologram Time Traveler is a LaserDisc interactive movie arcade game. It was designed by Dragon's Lair creator Rick Dyer, and released in 1991 by Sega. Its plot is that an American old west cowboy named Marshal Gram travels to various timelines to rescue Princess Kyi-La and defeat the evil time lord Vulcor. The game is best known...
wait, is that the one that was in the arcade and cost a dollar? that was time something
I played this so much at Disneyland / Disneyworld
the tech amazed me
and it's so hard and unfair
but what else did I expect from the Dragon's Lair creator 😄
I don't think I ever even saw someone beat an arcade game back then. I realize some of them just got harder and harder, but others definitely had endings.
probably a 6 second crude animated video clip and then roll credits and a cordial congratulations onscreen. and that was that
sdxl n64 logo
the reward for beating one of the very hard gameboy tetris modes was a gameboy level video of a space shuttle launch. never quite got how they decided on that
that was where i worked. i played it so much. it's the same kind of hologram as those floating pennies in a mirror disc.
cds the size of records
laser discs were a thing. yup. they sure were
have u ever played super mario rpg legend of the seven stars? now thats a good game 
oh yes, top notch
looking forward to the remake
probably won't have axem rangers though. hasbro hated that
nope
Inpainting if you have to.
Any ways you know that would fix in the generation, or is this normal for SDXL?
That's not just normal for SDXL, it's normal for every AI image generator. You're just going to have some seeds that will do that.
not as cool as yours 
u could try to draw on top of it then img2img
There's no warping on this.
Not every combination in the infinite set of combinations will be perfect and not all will have issues. Literally change one number in your seed and you might get a completely different result. Hell, one change to CFG could do it too...or your sampler, or your schedule...
Shall I go on? 😄
it's in the 4th dimension. to see if you've got to take a step to the left
wait. jump to the left, step to the right
I'm asking what would help me not get warping. So if you have a suggestion on what to play with yes.
the lights on this forklift is how i feel (i am not forklift certified)
Literally everything I mentioned could net you a result that is what you are looking for. But it's not something anyone could magically say, "oh yeah, just change X to Y and it goes away"; that's not how this works.
Mate, I fully understand that, I'm asking for suggestions.
Not being told I can't do it or what I'm not doing...
You guys undertsand that right?
I think he's pretty cool 😄
i sadly do run into warping issues on certain generations with this model though
just keep generating m8 sometimes it just happens
lots of people run into warping
i rarely go past 4 cfg
Nobody's saying what you can or can't do. We're literally giving you suggestions.
The only one who gave a suggestion was i don't know just n ow.
just keep generating m8 sometimes it just happens
This. Exactly this.
The rest of you guys are telling me to just do generations.
testing thank you
That's not a solution.
is to
That's a suggestion and a solution.
I'm asking about generating, not inpainting.
I'm actually not going to offer any more advice at all
It's just not the one you want.
Great thanks for coming out.
im about to showcase some warping though even at 2 cfg 
because you seem to have contempt for people that suggest things you didn't want to hear
you could prompt better. try "no deformed"
No, icey, that's not a solution...unless he wants it to be one, then it is. 🤣
well what he's not telling you about are the 600 other nodes impacting the image
he won't show them
Seriously, though. Everything that's been mentioned here is a viable possibility.
Open photoshop and draw it yourself yes it's a solution but it's not what I asked.
who cares
actually, deformed is one of my standard negative bits. "deformed, demented, disconnected, broken, dead, old, disfigured"
That's why we didn't say that. We gave you solutions related to image generation.
not gonna lie 
Lower cfg and higher steps seels like a good direction thanks. .
same...it's in my neg as well.
best thing to test what's doing what is of course to do more generations.
Keep the same seed, everything else the same, and add some prompting. See if one thing prompted vs another changes things as you wish.
SD often isn't just a process of one great image after another. I've sometimes worked on getting a single image right for hours
lower cfg to 0 and leave it there
try with this negative
At least they included "latent space" in there.
I hate when my images contain left-over latent space
So, lowering your CFG also increases the possibility of losing elements that follow your prompt. I also mentioned a change in CFG as a possible solution above. You could literally change it by .5 and get a better/worse result.
make sure bad anatomy has an emphasis of about 12.8, roughly
I try to keep all of my latent space next to my dark matter...just to be tidy.
the model knows what bad anatomy is and is just leaning that way
Careful not to mix them, though.
what I normally do is max out that aesthetic value in sdxl
whats the max
over 9000?
a1111 has a good feature for learning and doing your own investigations into the model. understanding how your prompts do things. xyz plotting with prompt s/r

warps
Get all the good, none of the bad.
running at 999 aesthetic score atm.
woah slow down man. you dont wanna blow the fuse
i'm not sure if that does have warping. it doesn't look like an era of precesion engineering
Right? 100% perfectly perfect thatch roofing. ™️
honestly, it's not that bad 
Ladies and gentlemen...we did it. The "good/bad" prompt is all we needed. Pack it up, boys!
stable diffusion solved. whats next
Thank goodness. I can get back to folding protiens and reading radio signals from space.
What was the prompt for that one so I can see if I'm at all close to that?
Man, what is the prompt for that?
"isometric post-apocalyptic landfill oil factory"?
make sure bad is in the negative prompt so that nothing is bad
closer
isometric perspective of gorgeous fantasy market village
(masterpiece:1,2), best quality, highres, original, wallpaper, (extremely detailed CG:1.2), Perfect Light, isometric realistic top down, sci fi farms, walkable path, post-apocalyptic, perfect portrait, hyper detailed, volumetric lighting, octane render, 8k, HDR, RTX
```
"Award winning drone photography"
RTX,16k,official,IGN,CHAD,

"we require more minerals"
I've suddenly opened up Factorio.
command and conquer sprite vibes
i've actually laged hard on keeping up with sdxl practice because iv'e been playing a mod pack on factorio
So easy to get sucked into that game if you're in the right mood.
most of my pc gaming life has revolved around openTTD, so when factorio came out i was all 😮 i know this!

😄
:feelsbad:
i sometimes toss random words into a prompt to see what wild shit it throws back at me
have u tried to put good in positive and bad in negative 🤔
soon
I've done that before, yeah...in this example though, my neg is empty. Absolutley nothing in there.
Positive was:
isometric post-apocalyptic wasteland landfill oil factory 35mm photograph
Didn't have the 35mm photograph for the earlier ones.
roofs aren't perfectly square and level. clearly fake
but u didnt put (masterpiece:1,2), best quality, highres, original, wallpaper, (extremely detailed CG:1.2), Perfect Light, isometric , ultra mege hyper ultimate perfect portrait, hyper detailed, volumetric lighting, octane render, 8k, HDR, RTX in prompt thats why u didnt get a perfect pic
fuck.
💀
can see warping in the dirt
3 models merged at and even 0.33 for these:
7 of 9, Juggernaut, & fodda
Also using the add-detail LoRA at 3
and the cloud puff looks warped
Just remember:
the fire is warps
Bus bench billboard Brad sees you while you sleep:
i can see warping on the hair

Version 14.0 of my workflow, with FreeU settings, first beta of artist styler (letters A-D):
https://github.com/JPS-GER/JPS-ComfyUI-Workflows
if you prefer to use your own workflow you can still use the SDXL Prompt styler node - especially the new artist option gives some great results IMO.
Nice job, JPS.
thanks for sharing it, JPS!
Toying with that other prompt that I was doing upscaler comparisons and got this absolutely great lighting on the left side of the hair on this particular gen. It's otherwise normal, but that hair lighting is fab.
Mate, where did you get that workflow 😄
just prompting and merged models

im picky so i spot the tiniest thing that's wrong and dismiss the entire image (even though i can healing brush with photoshop if i really wanted to)
the mud is warpped
The building is warped.
and "latent space"
lol
sometimes ill put something like person so it adds people. so i remove person and put in people and it gives me one person or a crowd. sometimes, not mentioning people will give me no people 
don't think about a pink elephant
but it's an elephant right?
Yeah but it's brown
we talkin bout the elephant again?
is it in the room again?
I found it, guys.
at least it can actually fit through the sliding door
the ceilng fan is deformed
elephants aren't pink what the heck
These guys beg to differ.

This is getting out of hand.
are they conspiring now?
this is what happens when you don't include "latent space" in your negative prompt guys
what happens when stable diffusion starts to empower the kind of people that makee this stuff https://youtu.be/l5OR6k1fqdM
stolen from merrygoat: https://youtu.be/iuP9uiTH95I
one hour version: https://youtu.be/Lvxwj5204K4
my discord: https://discord.gg/rGCbddZEpE
h e l l o . . ?
yeah hi. i haven't been posting because 1. pure lazyness and 2. my pc isn't booting up. yeah so i had to make this completely on my laptop lol. hopefully i can get my computer up and running...
I really don't know what to do now, guys. Halp.
better turn down the CFG 
They've started organizing.
wait
this is what happens when you turn the aesthetics up to 999. i tried to tell you
oh no - they aligned! getting ready to march
Damn. My bad.
They've decorated their room with it.
They've gone pink elephant militia on us and now have pink camo.
These guys are here to see a special guest...
Here we go this is the one as I am testing
that's a huge army
here we have insted of pink elephants little white mouses.
The special guest speaker the elephant army was here to see:
for text you write "says" in prompt
didn't work
The white mice army is amassing...
Oh shit.
Guys....
The mice are getting serious.
I knew all these mice used in science experiments was gonna end strangely
I think they've come for revenge.
Do we have Token Merging for stable diffusion in Comfyui?
The mice have an artillery unit.
Now do a pink elephant.
elephant sized hippos
Looks like the mice have air support as well.
Their navy may be a bit outdated.
they are fighting on same side with pink elephants or are against each other?
They're fighting against the pink elephants.
hi, did anyone know how to create multiple animals in one image? i can't seem to get it right, always mixed.
eg: elephant, snake, giraffe, crocodile, in prompt mixed up to multiple creatures.
could try one elephant, one snake, one giraffe, or inpaint them in
thanks, i think i will inpaint them. one elephant, one snake, and so on still can't get it right.
the minerals are warped
lennon is seems to be longer time zombie
it's organic crystal 😮
Everybody do the Twist
special ops
Mouse Army will fall
the rat pack
I feel like we need to make this mice vs elephants conflict a perm thing on this server now
Choose a side kinda deal
I'm going to sleep, but when I wake up, I expect military operations to continue. 🤣
sleep well!
leave me out of it!
how those pink elephants started?
don't think about pink elephants
because i got it in stickers things for sure before all those 😄
it's an old psychological example. Tell someone to not think about pink elephants, but in telling them that, they are thinking about pink elephants
he can fight them
It was used as an example back for I think 1.5 when talking about the negative prompt, how sometimes you can put in a negative prompt term, but in so doing, you get that very thing in your image, where it may not have been created in the first place.
yes i know 🙂 just coincidence with my sticker 🙂
@crisp owl thanks for clarifying it to me
actualy not sure, i know elephants got fear from mouses. Because they bite their foots. Difficult to predict
is this the action lora? i like prompting in this lora with the power turned down
i dont use any lora
🤔
Anyone seen this warning message before?
WARNING:accelerate.utils.modeling:The model weights are not tied. Please use the tie_weightsmethod before using theinfer_auto_device function.
got it when cancelling a gen I queued then started another one quickly after before the other fully cancelled.
Because SD so spoilering it. It invented "I" quite funny but original way.
@crisp owl in comfy or a1111?
i noticed big troubles in A1111 changing prompt during processing.
But never see this before.
In Comfy, first time seeing that error before.
So far seems a one off, I didn't have it happen again so far
if it gone so it is o.k. 👍
From Budapest?
Freddie Mercury, the Legend.
i know just asking on concert, In Budapest, or in forgot that famous england stadium now 😄
Hey mate, I'm trying to try out your workflow to see what I'm doing wrong, any idea what I'm doing wrong with this now 😄
wembley
i am trying old CN model, unfortunately it is only for SD now
It was a serious learning experience working with only 1 image
how long training?
🙂
It picked up the style very well, and even created its own style too so I got a two out of the deal
One is like a comic book that it created
I remember you people talked about an llm + lora trained on generating good stable diffusion prompts?
has anyone a url?
If it is that what you mean
Works for me even without lora
is there a good way for getting seperate people with different loras in the same image within comfyui?
really? cause chatgpt gave me always just descriptive prompts, but no good tags
@woeful patio only can imagine regional prompt, but only in theory
I never cared so much about the tags. Here is an exaple prompt output: "A mysterious forest where trees are made out of diamonds and crystals. There's a clearing in the middle that leads to a magical lake surrounded by white marble statues. The sky above is filled with floating islands covered in purple flowers. In the distance, there's a castle made entirely out of ice and snow, towering over everything else."
Another example: "A forest at night where everything is glowing blue and purple from bioluminescent mushrooms. The trees are covered in fairy lights that twinkle when touched by a gentle breeze"
Does that support loras?
I dont understand how it doesnt exist yet, it would be so handy
yeah sure, but it's not so much about creating interesting prompts but about enhancing prompts
You could feed your prompt into the ExLlama Generator and let it improve it. Will try to work out a prompt in a moment. @rustic garnet
i think it support loras, dont know why it shouldnt. But realy dont know
yeah, I know, if you make your prompt right that works somehow. I just thought there is a lora specifically trained on SD captions
to add the right styles and tags matching your prompt
no worries, thanks
Pinging @fierce hollow . The creator of the nodes
@rustic garnet has a question about a existing llama loras for sd. No worries, nothing broke
on the contrary, everything broke and it's your fault specifically
There is a lora trained on captions but I didn't ask if I can share it, @ionic dragon has it
oh no, anyways
and I made a lora loader for the nodes, it works, probably
haha, thanks, I will ask qwerty
??
you have a lora for llm trained on SD captions?
they want your llm-sd lora (what do you even call this)
yeah, its not a full-fledged one, its just for testing purpose trained with 80k prompts, you wanna try it?
idk, didnt think of a name yet
sure, which base model did you use?
Mythomax
haha, yeah, good example
llms tend to be way too talkative
I think I will first try it in textgen webui
you dont need any instructions, i didnt train it with instructions, just input&output
yeah but mythomax itself was trained this way iirc
or at least the models it was mixed from
sent the lora in dms
that said it works with chat format too
https://huggingface.co/Gryphe/MythoMax-L2-13b <-- this one?
do you use quantized model variant or fp16?
GPTQ from TheBloke
