#✨|sdxl

1 messages · Page 135 of 1

cyan crown
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I started with DB but finally I prefer Lora with Kohya

somber hill
cyan crown
somber hill
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but finding correct parameters took 66 trainings 🙂

cyan crown
upbeat summit
uncut fiber
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@cyan crown qrmonster i found is 7-8 years old. What is the name of that thing for qr codes for 1.5? do you know, or link?

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@shy kelp try chaiNNer, but scaling latent space can be more effective probably.

somber hill
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i should do same for LoRA too

uncut fiber
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@cyan crown o.k. found it on hugginface

crisp owl
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sdxl already has canny, depth, scribble, openpose, and recolor controlnets

cyan crown
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have fun

polar epoch
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For those curious. Here's peak load speed of SDXL models on sn850 gen 4, vs SX8200 pro gen 3 budget

shy kelp
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used rush from doors roblox as control trait using sdxl model in playground ai, results was pretty neat

stone fossil
uncut fiber
stone fossil
urban fjord
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I've been trying to create my own Controlnet-lllite pose model as the existing ones are not that inuative to use and its getting promising despite the short training.
First two images are with the input "mask" overlaid on the output images. And the last two are them seperate. Given my limited training data (8 pairs) it can't do all poses but I'm happy for something that took about 2 hours of training.

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It is supposed to only pose hands, but it decides that a foot passes as a hand when needed.

upbeat summit
stone fossil
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Sushi + wool = Woolshi.

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🙂

cyan crown
stone fossil
cyan crown
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is there any way to apply a color scheme ?

stone fossil
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Yes ofc prompt for it.

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Tell it to only use the colors xyz.

cyan crown
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.....I'm trying

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but can't reach the exact tonality

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this is what i want

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this what I get with prompt

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not the composition, just tonality

stone fossil
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It depends on how complicated the subject is.

indigo carbon
uncut fiber
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4 hours to stickers end. Shouldnt we contribute?
I will try, but i will for sure spoil everything, there should be some categories but i see only BOTOs contribution.... Help me pick one so at least two ppl contribute 😄

stone fossil
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I like the lion cats for sure the last one cute tail.

native knot
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Before/After fun with ControlNet

stone fossil
abstract depot
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Still great looking

native knot
#

I just think it's fun to take something made in a model of one type and then pull that forward into other models (or in this case a merge of 3 other models: JuggernautXL, FoddaXL, & TalosProject

quasi sinew
uncut fiber
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yes, i think so, post it! @noble shoal

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@stone fossil thank you very much

native knot
lusty wolf
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Here's looking at you !

uncut fiber
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they watching you!

noble shoal
uncut fiber
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i got notice it ends in 4 hours, so o.k. probably they extended it

noble shoal
polar epoch
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We've been here both for a year this month and first seeing eachother first now lol

uncut fiber
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I think you have very nice submission @noble shoal

noble shoal
indigo carbon
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copax colorful

inland vessel
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thank you!

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ill check it

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i hope i can get it to work

indigo carbon
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juggernut V2 is my favorite for sure

stone fossil
stone fossil
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Last one is a song, can u guess it? 🙂

indigo carbon
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hairy sushi (watch closely)

crisp owl
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somewhere over the rainbow

stone fossil
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Yes.

olive flare
indigo carbon
drowsy dust
indigo carbon
drowsy dust
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I hope quality is great with this level of control.

indigo carbon
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yeah, I did manage to get a little close to it with this:

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but it's not even close to what's demonstrated in that paper

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so we must figure out how to implement that into SDXL

drowsy dust
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Don’t know much about the technical but asides from IPA weight, is there a way the features so you just get the style and not both composition and style

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It’s the one thing that can make it replace Loras

drowsy dust
indigo carbon
drowsy dust
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I mean your Minecraft generation

indigo carbon
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so, yeah, BLiP diffusion is open source, luckily- so we might be able to learn how to achieve that level on SDXL

drowsy dust
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Thought about making something similar to yours but I’m worried I will spend the whole weekend failing lol

indigo carbon
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so if we figure that out for SDXL, we should be golden

drowsy dust
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For SAI’s model at least

indigo carbon
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for sure. when it comes to pure txt2img; no doubt SDXL is the best. but when it comes to stuff like zero-shot subject generation, not possible yet..

drowsy dust
indigo carbon
drowsy dust
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iC2 style chair design/silver pipe/various logos and labels/black and silver mixture/in the style of Tom sachs/low back seat

stone fossil
drowsy dust
crisp owl
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When I can run MJ on my own pc, let me know

stone fossil
drowsy dust
indigo carbon
stone fossil
drowsy dust
slender coral
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Could you guys recommend a way to add more detail to a scene like this:

stone fossil
uncut gull
cyan crown
stone fossil
indigo carbon
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why tf is everyone saying this here?

crisp owl
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because people are clicking on the link

indigo carbon
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so stupid

cyan crown
uncut gull
# slender coral Could you guys recommend a way to add more detail to a scene like this:

Remove the photography terms like "bokeh", because they cause blur. Remove all the negative prompts, because negative prompts always lower SDXL's level of detail. Remove the specific video game names, because specific names (e.g., "Gears of War", "Elton John", "Louvre") always force SDXL into a narrower region of its data; they hurt quality and drop detail.
Add these words: ashes, ruined buildings, scorched earth, metal debris, concrete debris, barbed wire, dust, haze, exposed rock formations, tumbleweeds, ancient, volumetric lighting, machinery debris
(Or, in general, words describing the details you want to see.)

indigo carbon
uncut gull
somber hill
cyan crown
uncut gull
cyan crown
slender coral
stone fossil
crisp owl
indigo carbon
slender coral
crisp owl
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When it comes to prompting, there's not really any set in stone methodology yet.
Using "masterpiece" twice seems pointless.
"masterpiece" also assumes the images trained which were tagged as "masterpiece" were actually of "masterpiece" quality.
So, as everyone has mentioned, it seems to be a pretty limiting term

uncut gull
stone fossil
cyan crown
indigo carbon
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I want to punch it

stone fossil
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Owlcat. 🙂

drowsy dust
indigo carbon
drowsy dust
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iC2 style chair design/silver pipe/various logos and labels/black and silver mixture/in the style of Tom sachs/low back seat

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I used IPA and put death stranding inspired in the prompt lol didn’t bother using the original prompt

stone fossil
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Owl cats rule lol. 🙂

stone fossil
indigo carbon
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yeah, I'd argue SDXL nails this haha

stone fossil
cyan crown
drowsy dust
# indigo carbon

I like the fourth one a lot. Did you have to work on the prompt?

indigo carbon
drowsy dust
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When I tried it MJ it gives similar result to yours. I don’t know how the user in the magazine got that variant with brand logos.

drowsy dust
indigo carbon
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the only thing I can see MJ possibly beating SDXL in is probably zeroshot subject, the SDXL image blend workflow on the other hand; can easily beat MJ most of the time

drowsy dust
indigo carbon
drowsy dust
shy kelp
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hmm, real pixar looks interesting

indigo carbon
stone fossil
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xD

indigo carbon
stone fossil
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Yarrrrrrrr. 🙂

indigo carbon
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and the titanic is AMD somewhere in the bottom of the ocean in that gen

stone fossil
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AMD is all cool if you just want raster for now.

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Anything else team green still rocks and they know it.

indigo carbon
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I'd love to see Nvidia get destroyed by AMD one day, Nvidia needs to be put in their place, they grew too greedy recently

stone fossil
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Depends.

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They do quite good right now I would not want to lose this.

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🙂

shy kelp
indigo carbon
stone fossil
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Yes i skip the 40 series here.

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Main rig on 3090.

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Cause it was even more fun to test dual GPU amd far cheaper to step over.

indigo carbon
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if the 4000 series would have sane prices like Nvidia used to have and they won't make the VRAM use tech from over a decade ago, I won't be angry- but that's not the case.

stone fossil
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DLSS 3 is the main thing, but lets see what the 5090 gives us.

indigo carbon
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so, if AMD will get back up there it will automatically make the 5000 series better and cheaper due to competition

glad grove
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the 4070 ti 16gb looks good but idk the price maybe 600$?

indigo carbon
glad grove
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but they said soon tm

indigo carbon
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I have a 4070ti, only 12gb

shy kelp
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one of my favorite generations this week FeelsWowMan

stone fossil
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Yeah and then you come with number of lanes used.

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Which is like a crap show.

indigo carbon
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fuck that, I will go in their walls if they won't give a refund to people with 4070ti after they give it 16gb

stone fossil
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Because for sure if you have like a PCIe3 bor for example.

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I dont say you should use a 40 serie if you do, but people do.

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And downgrade theirselfs lol.

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It is is a massive crap show.

glad grove
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i also checked 3070 ti and it has 256 bit bus,they really cucked the 4000 series

stone fossil
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3070 ti is good but the one and only thing about it, is it has GDDR6X buts only 8 so quite eh not useful.

indigo carbon
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the 3000 doesn't get effected when VRAM gets full

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why? because the VRAM doesn't use tech from 2012

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fuck Nvidia for that

stone fossil
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Best always been to buy top cards.

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Say you had 4 ram slots and you fit them all with 8 GB RAM.

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Then u need to upgrade and ditch 2. 😉

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While in first place you could have better went for the higher budget to safe money later so it is for GPU's.

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You dont wanna eject em to much eh.

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Swapping them costs time and money. 🙂

indigo carbon
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idk, I might get a refund on my 4070ti and save for when Nvidia would be more sane

glad grove
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if only i could find an used titan rtx for like 500$ 😔

indigo carbon
stone fossil
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3090 is the sweet spot imo upi cam go more crazy. 🙂

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Next step imo would be A6000.

glad grove
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i thought i could find an used rtx titan cheaper than a 3090 since its older but looks like no 😔 at least not now on ebay

indigo carbon
glad grove
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yea

indigo carbon
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titan rtx 4000 was cancelled I think

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or is that the 4090?

stone fossil
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These have kinda over shadowed these cards. 🙂

glad grove
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ppl in ebay really chargin 700 and 800 $ for a titan rtx when 3090 is around the same price and faster

stone fossil
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😉

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Because I think peopel in the titan GPU age are not willing to let go to what they have spent for it.

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This seems a lot more doable for ex 3090 owners.

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As most when kicking them out upgrade for a 4090.

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Look at the 3060 lol.

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It used to cost like 2 arms and 4 legs in the miner times.

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But now no longer you can buy it for like a bucket of rabbit food.

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Inflation plays a big part in it.

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🙂

glad grove
stone fossil
glad grove
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well if nvidia kills titan lineup it will prob become a collectors item even more expensive if its sealed

hollow crown
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that was on sdxl 0.9

stone fossil
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Not bad tho. 🙂

hollow crown
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not nice modular i done it on comfyui

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still on comfyui

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a last

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some clive barker way ring on my try on comfy

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exiftool is like png info tool eatch image have informations =)

stone fossil
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I swear the air keeps drinking my beer.

hollow crown
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me too crop !

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so

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by use

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i prefere stable diffusion 1.55

stone fossil
hollow crown
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not the 1.6

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stone fossil
hollow crown
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ha changé le processeur

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=) sd 1.55

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en karras

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avec texture inversion d'une autre entité makima

stone fossil
hollow crown
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vache c'est détaillé

stone fossil
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🙂

hollow crown
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la derniere de faite sur makima si je la retrouve

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mdr 35 minutes de rendu

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Chouette en tous cas ce partage =)

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j ne sais pas comment aider les équipes ca avance tellement vite

stone fossil
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Je ne comprends pas un seul mot de cette langue mais merci allez Google traduire des choses comme celle-ci ne sont plus un problème mdr. 🙂

hollow crown
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pas mal de controlnet perde pied sur la 1.6, sur la 1.5 ou plus c'est du betton

crisp owl
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man, was starting to think I lost it with my gens, past couple days been fighting extra hard to get a good image. Still could, but just seemed I lost my touch.

Turns out when I was building out my main workflow and added back in the LORA nodes, I accidentally left them on a random lora, not the offset one. So it was affecting all my images.
Relieving yet frustrating at the same time

stone fossil
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Phew. 🙂

steady grove
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this is why comfyui is suited towards being a backend and not a frontend

crisp owl
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could have just as easily been done on a frontend ui, the two naming schemes for the lora looked very similar.
Was just simply my oversight

tepid surge
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Thaevil is music humans ✨

steady grove
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UI's designed to be front ends are just better for creativity. I look forward to SDFX because they're hyping actual studio UX design on top of comfy. SD Swarm is coming along well too

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swarm has the follow of programmer UI invading stuff too. like selecting loras from a drop down

somber hill
urban fjord
indigo carbon
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this swarm thing is really cool! it allows me to use my normal AIT workflow to keep the speeds I'm used to, but have it be a fancy interface

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any idea how to make it work with batch sizes?

steady grove
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how'd you get the ui to use the loaded workflow? whenever i go back to ui mode it uses it's own internal one

indigo carbon
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idk, when it uses ComfyUI as a backend it just translates the workflow to a simple UI that is identical in performance and functionality- except it gets rid of batch size

steady grove
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might not be using ait and the speeds of it's internal workflow is just fast

indigo carbon
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that's how it looks like when my workflow is being used

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it's that, but for some reason Swarm doesn't do batch size?

steady grove
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i dont get the hype for ait. 14 seconds but it's using a gan for scaling. kind of a cheat and it can be seen in the image quality. working with it is just so much more of a technical challenge wrestling with quality trade offs instead of a creative process. if you don't use a gan and just go latent upscaling and loras, does it help?

indigo carbon
steady grove
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i'm looking at yours. i can tell a gan was on the finsihed product

indigo carbon
steady grove
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gan galore here

indigo carbon
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this works really well. idk what do you want

stone fossil
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Ill tell you one thing and it is: soya sauce is freaking master.

steady grove
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sdxl do work really well i know. i just think the ait layer is kind of a snake oil and might be doing less than you think. it's always a wrestle with quality vs speed. with or without ait.

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with ait it just seems to have a lot more technical hurdles in the same battle

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there's all sorts of gan artifact on that image up close. i think that's where all the speed gains are coming from. the gan doing a lot of the heavy lifting instead of diffusion

indigo carbon
steady grove
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it's the gan i see

indigo carbon
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I guess I'm blind then.. =\ , you're seeing something we don't

steady grove
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i don't use gan upscaling in my workflows because they produce really sloppy artifacts

west breach
glad grove
west breach
glad grove
west breach
glad grove
wet nacelle
west breach
drowsy dust
glad grove
west breach
somber hill
west breach
#

whoopsie!

wet nacelle
vital ermine
wet nacelle
west breach
rare gull
wet nacelle
rare gull
wet nacelle
rare gull
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am in love with sdxl

wet nacelle
rare gull
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these cave images are generated right?

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they are good enough to make me question... so, they are very good imo

vital ermine
rare gull
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anyone have any good prompts to share?

glad grove
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this is what i call a good prompt

rare gull
#

it's certainly striking visually

urban fjord
glad grove
rare gull
glad grove
rare gull
#

looking hungry

glad grove
#

tasty burger

rare gull
#

am getting hungry now

somber hill
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max 2$ - RTX 3090 is sufficient 35 cent hour on RunPod

urban fjord
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It's mostly that I find cloud training a bit inconvinient, though the longer training sessions the less of a problem it becomes.

uncut fiber
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almost 🙂

wet nacelle
glad grove
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looks like the little hand from the scary movie

wet nacelle
#

SHIT CASTLE STUDIO!

glad grove
#

my honest reaction

uncut fiber
hardy cipher
glad grove
#

hello ladies

hardy cipher
glad grove
hardy cipher
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he's becoming one with the stench bog or whatever that is

glad grove
#

he looks like a manatee 🤣

west breach
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naughty kitty!

uncut fiber
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very rarely it add legs 🙂 Makes feeling of motion

glad grove
hardy cipher
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he looks like this is his favorite treat

glad grove
#

ill eat it after im done with shower

hardy cipher
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he's about to pop

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so much energy and virility

glad grove
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idk what happened to him here

native knot
hardy cipher
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input these images

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got these

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well 3 left ones above

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as you may have deduced

native knot
hardy cipher
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man, I have a real goofy setup, but it's working. I'm actually not entirely sure. need to investigate more

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I'm using dynamic thresholding with it which took a while to tune

crisp owl
hardy cipher
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I messed with them a bit too, but ended up zeroing them out

crisp owl
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I think the vast majority of the time they should stay zerod, but want to test on one's that are off to the right when zerod, then changing the width crop to 256 or something

hardy cipher
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trying to figure out the nan errors that cause it to break somewhere in the chain. well maybe not the source cause, but how to work around it

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that's the same everything with a little tweak

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trying some different approaches, but this one might actually work. it'd be on a case by case basis though since it happens randomly depending on seed number and a million other things

noble shoal
glad grove
vital ermine
uncut fiber
#

this pumpking reminds me very Jack Nicholson 🙂

vital ermine
#

When your neck is broader than my waist you know you are in the presence of a giga chad

sour obsidian
west breach
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what is it?

sour obsidian
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the operation is super simple. Works on any unet though the idea of it being good on all unets is questionable. Curious to see some experimentation with it

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in the unet the decoder blocks take in a concatenated tensor of both the info from the skip connections passing along encoder info and the tensor directly from the block before it. This suggests the values are not weighted optimally in training and so applying a small multiplier to give more important to the decoder block outputs gives a better image

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little more nuance to where/how its applied but that is the gist

west breach
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I will try it out

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left: without, right: with

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looks cleaner

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sample of 1

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I'll do some more testing

glad grove
#

looks like its made out of plastic

hardy cipher
sour obsidian
#

I am always a bit skeptical of single value changes being an all around improvement in any model. Though it might reveal so interesting stuff if it turns out to be the case, or at least often enough to merit some thought on the weightings

west breach
vale eagle
west breach
sour obsidian
# west breach Apart from training have you tried tweaking block weights to improve the image q...

seen some interesting stuff directly modifying cross/self attention weights. I have played plenty with modifying various weights in the models 1 at a time to see how each part tends to effect outputs. Sometimes freezing parts of a model and training pieces specifically can improve or help smooth out things esp when trying to teach models new stuff, though when aiming generally tweaking stuff tends to have some trade offs, usually as well if something "just works" I figure its something good to learn from and might be applicable in training to just correct for it haha

vale eagle
bright valley
west breach
sour obsidian
sour obsidian
sour obsidian
# west breach like this

ah hmm interesting.. They are the main blocks on input layer 2 and should be able to take dif weights but they are processing basically the portion of the latent back to back

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I guess it might make sense that the blocks accounting for each layer if shifted enough might not play as next with the part next to them

west breach
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Yeah I noticed the loras I trained seemed to be mainly affecting the IN blocks 4 - 8 and OUT 0 & 1

sour obsidian
#

ah yea that makes total sense, those are where the transformers are which are where loras operate. Out 0/1 are the two biggest transformers at the lowest latent size in the unet (besides mid as well) making up the bulk of the composition and color so it makes sense there. You should get some effect on 2-5 as well on our but dimishing only affecting smaller details

sour obsidian
west breach
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I think the anime lora I trained was almost all in 6?

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I'll have to find those pics haha

sour obsidian
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was it a locon?

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that would affect it

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but still not too much happenin there besides downresing to the next layer

west breach
sour obsidian
#

4,5,6 here

west breach
#

just normal lora

west breach
hardy cipher
west breach
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@sour obsidian with just IN 8 being applied, anime off, anime on

hardy cipher
#

I've been going to strange corners of the latent space myself

sour obsidian
# west breach correction, it was IN 8

aha yea that makes a lot of sense then 😄 Final encoder supplying its skip connection output to the first big ol decoder block. very important block in the chain

sour obsidian
#

really clean

west breach
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other blocks changed little things, but the style definitely was in 8

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it can be hard to add in new data without changing the model too much

sour obsidian
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yea thats a tough challenge in general, esp at smaller scales. The models are so fluid haha

west breach
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I was trying to get the eyes fixed, but it would make the poses all weird, random missing limbs

hardy cipher
west breach
#

why can't we just ask the model which weights to train on? 😄

hardy cipher
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just gotta know how to ask it

sour obsidian
hardy cipher
sour obsidian
hardy cipher
#

interesting how it works these things out

slender coral
#

What would you guys reccomend as the best detail processor for environments / landscape?

west breach
hardy cipher
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I think it just hits spots that it has a harder time working through?

west breach
west breach
#

I've been using this one that masslevel recommended to me

hardy cipher
west breach
hardy cipher
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doing weird things with the pooled output in conditioning. split the stream in two, do different things to each stream, concatenate. not sure what I'm achieving exactly. but seems to add something

slender coral
west breach
slender coral
west breach
slender coral
#

Yes, and restarted.

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So I'm confused : D

west breach
floral island
sour obsidian
# west breach I'm still new to all the training, the loss chart in tensorboard would be relate...

yea though loss on diffusion models is really funky and tends to be a poor indicator. Honestly I just print many many samples and compare a mix of same prompt/inference and random prompt over time once loss is platued. Also seen various people using models like Dino to do image evals but thats a bit more complex to set up haha. And ofc there is our little bot here which we have used before with the a/b for evals as well. So much of late stage diffusion model training is by feel and preference and really understanding your data and how it will likely be interpreted, from your anime tune it seems like you already got a good feel for it. Lots of playing and figuring out what is best for your stuff

slender coral
floral island
#

aight, it's that time again, time to go do some highres renders so i can make a nice showcase on the model update ^^

hardy cipher
#

check that cfg chad

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it's the number that starts with 20

floral island
slender coral
slender coral
floral island
slender coral
floral island
hardy cipher
#

gordon

glad grove
#

the va that did the voice for claude from gta also died, rip 🙏 😔

slender coral
crisp owl
glad grove
#

my man just fused with the bed

hardy cipher
#

lovely

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let's see what sort of beautiful music he'll add to the mix

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really captures the essence of your image here

glad grove
#

ballsy 🤣

shy kelp
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sadcat i want a 4090

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or 4080

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or 4070ti

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or 3090

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or 3090 ti

hardy cipher
#

well, ok

crisp owl
hardy cipher
#

nice

glad grove
#

speaking of cuties

crisp owl
#

ooh those pucker lips

noble shoal
hardy cipher
#

they're having such a good time

glad grove
#

hes not happy about it

crisp owl
#

She's indifferent about it

hardy cipher
#

didn't expert her to have this impact

shy kelp
#

does comyui support postive prompts like (daylight:-1)? or is there any other way i can get away with negative prompts in my positive prompt encoder

hardy cipher
shy kelp
tropic forge
#

does anyone uses colab for generating sdxl? also i want to use the models from civitai, is that possible?

west breach
tropic forge
hardy cipher
uncut fiber
west breach
shy kelp
slender coral
#

I'm losing a lot of detail when I try and inpaint my image, same settings just a slightly different prompt, the area you see hasn't been masked, the one on the left is the inpainted image, the one on the right is the original. Anyone know a fix?

shy kelp
#

man that sucks, there seems to be no way to combine positive and negative prompt into a wildcard

uncut fiber
#

@slender coral how about only masked? But supposing you know...

slender coral
uncut fiber
#

o.k. and you are in comfui? Is there option to only affect masked area? In A1111 there is. Anyway it is quite large mask.

slender coral
uncut fiber
#

hm in a1111 it used to work. Do not you using lossy image format?

slender coral
#

Lossy would be for encoding, I don't think that's the issue.

uncut fiber
#

i dont think eighter
masked-full, what is other option?

slender coral
uncut fiber
#

hm... and how about lower mask blur when it is affecting whole area?

slender coral
ionic dragon
#

which cn model should we use to get these kinda images?

uncut fiber
#

i know. hm...

#

@ionic dragon qrmonster?

slender coral
#

That just looks like a image to image prompt.

ionic dragon
uncut fiber
#

could be.

ionic dragon
#

or depth?

uncut fiber
#

probably but according person used to use it is qr monster best

ionic dragon
#

anything for sdxl?

uncut fiber
#

i realy dont know. probably posible with canny or depth.

slender coral
ionic dragon
ionic dragon
slender coral
uncut fiber
#

it is in controlnet, and i checked in temp it create b&w image in this case Trump. It made very interesting results, so i dont care what is behind it 🙂

noble shoal
#

I made a @glad grove LoRA. Something is wrong with me.

glad grove
#

he looks so handsome 🫡

noble shoal
uncut fiber
#

ai robot painter is Sioux! 🙂

uncut fiber
#

what should i share?
I did it in 1.5 with qr monster from huggingface

ionic dragon
#

oh ok

uncut fiber
#

oh it was bad. mmnt

ionic dragon
#

oh ok

#

@uncut fiber can we use sdxl base as the model?

#

i dont have 1.5

noble shoal
uncut fiber
#

i can recognize hand, problem is i put there that man

uncut fiber
#

whats the difference 1.5 and sdxl? Isnt it just model? I mean you can have two installation 1.5 and SDXL and you can do anything

#

probably canny can work for you better @ionic dragon or cant?

rustic garnet
#

in Comfy you do that with the ImageMaskComposite Node

floral island
west breach
floral island
glad grove
uncut fiber
#

Ai is painting on blue canvas with white color 🙂

floral island
uncut fiber
#

🙂

floral island
uncut fiber
#

@floral island it is lora? i like it.

floral island
#

no, pure prompt

#

i'm generating images for my new model post 😄

uncut fiber
#

aha 🙂

floral island
#

i managed to fix the horns/swirlies a bit

#

making the image output a lot more pleasing

glad grove
noble shoal
vital ermine
floral island
vital ermine
peak dove
#

AUTOMATIC1111 SDXL and Nik Filters

floral island
vital ermine
floral island
soft zealot
#

NB this is not intended to be an egg sucking granny exercise 🙂

a quick & dirty comparison ComfyUI workflow showing the differences Conditioning & noise generation methods make to the final image.

Uses common inputs to generate 3 comparison images.

May help those trying to understand why they cant always replicate other peoples images from places such as CivitAI

Requires
https://github.com/BlenderNeko/ComfyUI_ADV_CLIP_emb
&
https://github.com/ltdrdata/ComfyUI-Inspire-Pack

peak dove
#

Thank you

vital ermine
icy brook
#

anyone got different results in inference on auto11 than comfy using some LoRA's?

peak dove
#

LoRAs in CUI are so different to when I use in A1111 - e.g. Underwater LoRA, 1960's LoRA ...

icy brook
#

and do you know why?

soft zealot
#

most likely for the same reason that A1111 & ComfyUI convert your text inputs erc differently as per #✨|sdxl message

All comes down to the method used to interpret things

icy brook
#

how can I train a LoRA and get at least similar results?

soft zealot
#

This is Stable Diffusion, This is The Way

uncut fiber
soft zealot
#

ie there's more than one way to skin a cat

#

think of A1111 & ComfyUI as translation programs , not all translation programs translate the same way

icy brook
rustic garnet
#

these are similar results

soft zealot
rustic garnet
#

I think it's just the prompt weighting that is differently handled in comfy and auto111

icy brook
#

my glitch lora on auto11 vs comfy (I know res is different but we have tested with the same, just happen to have these two image):

#

auto11:

peak dove
icy brook
#

comfy:

rustic garnet
#

you use Euler?

peak dove
#

But don't know why that shd be

rustic garnet
#

cause ancestral samplers are always instable

soft zealot
vital ermine
floral island
vital ermine
#

yeah 😦

peak dove
#

Ancestral Samplers change the output as and when you change the iteration number. Non-Ancestral Samplers change as and when you adjust the CFG ... not an exact science, but valuable information

uncut fiber
#

why not same resolution?

vital ermine
peak dove
soft zealot
icy brook
icy brook
#

@soft zealot does comfy handle token order the same way auto11 does: stronger influence the earlier they show in the prompt?

soft zealot
woeful patio
soft zealot
icy brook
soft zealot
#

no

icy brook
slender fable
#

Looking for advice, please.
The dreamstudio sometimes blurs images it creates that it deems inappropriate.
I'm concerned that the API calls we are utilizing in our app might sometimes return blurred images to our users.
Is this something that happens? (only experienced in Dreamstudio so far)
And if so, is there anything that can be done to have these instances return an error, rather than a blurred image?
TIA!

soft zealot
slender fable
#

We're using rest API, so was hoping to find a solution for that

noble shoal
#

Most of us here generate locally

#

@glad grove Do you think somebody would vote for that in the Sticker-Scrapbook event? 🤔

noble shoal
floral island
native knot
floral island
uncut fiber
#

@ionic dragon
just trying, This both are same famous painting. Without preprocessor

uncut fiber
#

we didnt talk about qrmonster today?

floral island
uncut fiber
#

@floral island my answer, but you have nice star in the middle

floral island
#

same prompt? 😮

uncut fiber
#

nope, walpaper made earlier. Got just impression it is related 🙂

#

@floral island in this picture should be prompt

floral island
#

ah, don't have comfy opened 🙂

uncut fiber
#

np

slender fable
#

Thanks @noble shoal

hybrid rapids
#

medieval spiderman , thunder armour , rising voltage electricity discharge

uncut gull
floral island
wet nacelle
uncut gull
wet nacelle
uncut gull
uncut fiber
#

@uncut gull lora?

uncut gull
uncut fiber
#

so it looks superb then. plastical gold, pearls 👍

floral island
indigo vine
indigo carbon
#

why is this so depressing

#

he happy now

uncut gull
#

It's so detailed. (The full one on the right is a 4096*4096 image.) Really makes me want to make a game.

floral island
#

very nice upscale ❤️

uncut fiber
#

latent space upscale?

uncut gull
# uncut fiber latent space upscale?

It's actually img2img with the tiling script in A1111, with the 4x-UltraSharp upscale and 0.51 denoising. (Probably any upscaler would work fine though, since you're running denoising and re-generating.)

uncut fiber
#

once denoising it seems to be latent space. I will try something if i can.

uncut gull
uncut fiber
#

yes

#

There is on steam overpriced app to let you make card game 😄 , or you can do something for tabletop simulator 🙂

uncut gull
rustic garnet
#

is there already a tiling script for SDXL?

uncut gull
upbeat summit
#

some electronic flowers made with the CircuitCraft LoRA by @stone fossil (base SDXL model)

rustic garnet
#

or in general: what are your upscaling strategies? I have the feeling SDXL is not good in upscaling. Doing img2img on gigh res images often looks blurry and low detail. Maybe I do something wrong, though

rustic garnet
#

is there a SDXL tiling script for comfyui?

uncut gull
uncut fiber
#

anybody know if plans CN qrmonster for sdxl? Trying understand it but it is SD theme then

floral island
indigo carbon
indigo vine
uncut fiber
#

@indigo vine thank you very much. i dont search on github if there, because qrmonster i found there was 8 years old.
Thank you!

indigo carbon
indigo vine
indigo carbon
uncut fiber
#

nice

floral island
# indigo carbon

"i'm in a good establishment, stop horsing around" -> said the unicorn

floral island
woeful patio
#

is there a way to use 2 different characters (loras) on the same image in sd 1.5?

floral island
uncut fiber
#

pixel perfect is something less demanding?

uncut gull
#

Moderately successful 8K*8K upscale. There's some tile banding on the soft gradients in the background rays. (But Discord limits images to 4000x4000, so you can't see my beautiful 8K render.)

woeful patio
floral island
#

don't take my words for granted

#

but i do think it's possible

woeful patio
#

allright thanks 🙂

uncut gull
#

Oh wait no! It's A1111 that exports JPEGs as 4000x4000! This might work. 8K render. (Yep! It worked. So much detail! 🤩 )

woeful patio
#

stupid question but is there a way to merge loras together?

uncut gull
floral island
steady grove
uncut gull
polar epoch
#

can comfyUI properly sort models by version? Like SDXL, and one for SD 1.5

eternal fog
steady grove
#

thats a hard detail to train for. the physical lines in holographic foils

polar epoch
steady grove
#

comes out really well here

polar epoch
#

@eternal fogYou wouldn't happen to know if there's a plugin/node/extension that can show image previews of models next to the names?

#

As that's a feature i dearly miss from automatic

eternal fog
#

Has anyone had a play around with FreeU on SDXL?

uncut gull
steady grove
#

they're the subtle kind of details that make things "realistic" ❤️

polar epoch
indigo carbon
rustic garnet
eternal fog
#

FreeU seems to give SDXL way too much contrast using the settings they have on the github page.

Left to right is base SDXL, SD1.4 FreeU Parameters, SD2.1 FreeU Parameters.

indigo carbon
eternal fog
#

Yeah I dunno. Doesn't seem to do anything good with the listed parameters.

indigo carbon
#

does it change architecture?

eternal fog
#

Guess I could just try randomly change stuff and see if it does anything that looks good

#

I don't understand the code enough to tell

shy kelp
#

cswađš u < 0, hy C:\Users\User\Desktop\ComfyUI_windows_portable\ComfyUI\outpute

crisp owl
#

Changes the weights or something from what sdxl was trained at

#

It was described a bit yesterday in this channel

steady grove
#

its supposed to be way better approach at understanding prompts and turning them into quality images by doing something to the unet. similar to the cfg scaling i think.

i'm probably wrong

indigo carbon
#

or just give up on AIT to use it

crisp owl
steady grove
#

same situation with controlnet isn't it? ait fails when extra networks tie in

indigo carbon
#

I even managed to use IPA with AIT

steady grove
#

weird. if ait is even in the custom nodes folder, controlnet won't work for me

#

i tried it last week most recently

indigo carbon
#

I use a commit from a month ago, so idk how it works with the latest ones

steady grove
#

yeah. it's a technical challenge to deal with. very fragile library. i tend to always update to the newest versions and ride the wave

indigo carbon
#

I've had so many bad experiences with stuff like this

#

I also always use Conda for it to be even more reliable, so I don't need to handle the VENV myself

uncut gull
#

FreeU explanation:
TLDR; It makes all diffuser-based AIs fundamentally better, no matter what you're doing. Sound, video, images, code, text. In all cases for all applications. With no downsides, with no compatibility problems, no retraining. Just flat out better.

Background: There's a thing called "skip connections" discovered a while back that also makes all diffuser-based AIs fundamentally better in all cases for all applications. SDXL uses skip connections. (All modern diffusers do.)
Short story: Skip connections work, but the researchers discovered they have a side effect. This algorithm fixes that side effect.

Details:

  1. The researchers found a way to "look inside" the u-net while it was running. That was the first big breakthrough. (Fourier transform graphs of the noise.)
  2. They tested what the different parts of the u-net were doing. (We've known for years that "skip connections" improve diffusers, but we never knew why.)
  3. They realized the "backbone" was doing structural stuff (like eyes, faces, fingers, windows, etc.) and the "skip-connections" were doing textures (like skin, hair, leather, etc.)
  4. They wrote a function that amplifies half of the channels of the backbone (it has 4 channels if you're not inpainting), and they wrote a second function that "sharpens" the skip connections.
  5. Profit!!!
eternal fog
uncut gull
eternal fog
#

I'm messing around with it and it's blowing out the image contrast a lot

uncut gull
eternal fog
#

This is the info they give on the github page

b1: 1.2, b2: 1.4, s1: 0.9, s2: 0.2

SD2.1
b1: 1.1, b2: 1.2, s1: 0.9, s2: 0.2

Range for More Parameters
When trying additional parameters, consider the following ranges:

    b1: 1 ≤ b1 ≤ 1.2
    b2: 1.2 ≤ b2 ≤ 1.6
    s1: s1 ≤ 1
    s2: s2 ≤ 1
#

The awful looking one is with the SD1.4 parameters

uncut gull
eternal fog
#

Yeah

#

And then this is the SD2.1 parameters

steady grove
#

i see a lot of hype for free u. i don't know why. it just looks liek more knobs with hand waiving explanations. Quality examples just look like regular examples but cherry picked

eternal fog
#

It's because from the paper it looks "better" with no extra performance loss

#

So people are interested

steady grove
#

when i use it i get more of the same and once again, prompting is king. a good prompt makes good results. bad prompts make bad results.

#

it's literally called free lunch. the paper seems like a lot of hype for what amounts to more of the same

uncut gull
eternal fog
#

I don't understand the details of the paper, so I can't say much other than what I see when I try and make an image with it.

steady grove
uncut gull
eternal fog
#

on mine CFG is 4, so I can't really go much lower

peak dove
#

Where did IPXL_v2 LoRA come from? And what can it do? 🙂

eternal fog
uncut gull
eternal fog
#

Left off, right on

#

Sorry other way around

#

Right looks worse to me in this case.

#

I do have similar thoughts to iceycold, it's just another button that might make images look better, but it might make images look worse as well

#

Same as changing the seed, or noise or anything else.

uncut gull
eternal fog
#

Doesn't look like it has there. Maybe it doesn't work as well with SDXL and that's why they've not provided any parameters.

uncut gull
#

I'm wondering if it can be used to render a base image, then img2img that for texture.

uncut gull
eternal fog
#

Left off, right on

#

left off, right on

uncut gull
# eternal fog Left off, right on

Well, I can see the difference. The hands are the most important thing to me, and it messed those up worse. But there are so many other changes...

eternal fog
#

They look very similar in composition to me, in this these ones the contast is better, but the structure is similar.

steady grove
#

just seems like a slightly different random seed to me

#

you can look at all the differences and make subjective opinions about them being better or worse. i dont see it though. it just looks like it came out slightly differently

#

prompting is king

eternal fog
#

it seems like it manipulates stuff in the background a bit

indigo carbon
eternal fog
#

Yeah

indigo carbon
#

can you test if it's compatible with AIT or needs new modules?

uncut gull
#

I JUST WANT AN SDXL WORKFLOW THAT WORKS. Why are all of these offering a million features I will never use with 5 to 10 custom nodes I have to go hunting somewhere for?

indigo carbon
eternal fog
#

It produces a completely different result though

uncut gull
eternal fog
#

Left is without AIT, right is with. Exact same settings.

#

So looks like it runs, but doesn't work properly.

indigo carbon
#

idk then

#

if it doesn't improve SDXL I'm not touching it

eternal fog
#

I guess it's sort of helped here

Left is FreeU off and right is FreeU on

#

But I still feel like you could just get that by trying different seeds

#

It makes some things pop a bit more

indigo carbon
eternal fog
#

Yeah in that case it has

#

It does seem like it can make the shape of things better sometimes

#

But it's also making it look more like an art piece than a photo

indigo carbon
eternal fog
#

Yeah

indigo carbon
#

you can tell it's the same seed though

eternal fog
#

Absolutely yeah

indigo carbon
#

if you flip between them, the shapes are similar

uncut gull
#

Got it working! Tests in just a second.

indigo carbon
#

it's a small yet big difference, but I can objectively say it's kinda worse

eternal fog
#

I don't know why it's making it loo more drawn

#

Messing with the settings a bit I can sort of remove that drawn look

uncut gull
#

Okay! This is a classic glitch: SDXL is just incapable of making people hold swords. Until now!
The first one is normal SDXL. There are 0% correctly held swords:

#

And now... with FreeU! We get 50% correctly held swords. 😄

eternal fog
#

But it's got overbaked contrast

uncut gull
#

Yeah, I'll work on that after I test some more stuff. I'm just really interested in what structures in can fix right now.

eternal fog
#

For this one, instead of fixing the man, it just moved him very far away lol

indigo carbon
#

just the FreeU one looks less realistic

eternal fog
#

It looks better than before now I've messed with a few values

indigo carbon
#

the bushes look more artificial

eternal fog
#

It's because it's like it's pumped up the colour of them

uncut gull
#

Glitch #2! SDXL can't do wings. It always messes up the placement.

#

And, with FreeU, it does just as bad. (Well, technically two of these are slightly better, but not worth the change.)

eternal fog
#

lol

indigo carbon
eternal fog
uncut gull
eternal fog
#

I think the right one looks a bit better closer up, but then the background looks weird

indigo carbon
#

remember when SD2 released? the colors also looked like this

uncut gull
#

It makes text accuracy worse, so I'm guessing text isn't on the backbone's features.

eternal fog
#

Let me see what it does to an anime model, because they tend to have a lot more weird shapes and stuff that SDXL makes

indigo carbon
vale eagle
#

kind of interesting

#

prompt "a warrior holding a sword fighting with dragon"

#

with freeU default setting

uncut gull
#

It doesn't help with a painter holding a paintbrush either. I guess I'll mess with the settings...

eternal fog
#

Doesn't seem to help with holding guns either

#

It seems more different, than "better" at the moment with SDXL

rustic garnet
#

for me all this images look much worse. As if you used way too high cfg

eternal fog
#

Yeah it absolutely blows out the contrast

rustic garnet
#

I also don't get the reasoning behind it

steady grove
#

"SDXL can't do" ... works fine. prompt issues

#

that's eular a 30 steps with base 1.0

rustic garnet
#

the weighting between skip connection and previous block is learned during training, why changing it at inference?
I mean yes, you can always experiment and sometimes there are interesting effects.

uncut gull
#

I'm calling it. This is useless. The paper's authors are full of it.

#

I could've been upscaling beautiful pearlescent stuff for the last hour.

eternal fog
#

I think it works better with anime models

#

It makes the colours pop more

#

I'm just playing with the parameters, I think I've made it look a little better for this prompt by using parameters outside their recommended numbers,

random yarrow
#

so, what's FreeU? i've been looking through this server for some time, I keep seeing FreeU followed by a horrible, saturated image, why do people use it?

eternal fog
steady grove
random yarrow
steady grove
#

lol blast processing was actually real

supple knot
#

whaa I was trying sd2.0 qr one, but could it going

eternal fog
#

That's cherry picked, let me run another seed and see if it still makes it "better"

shy kelp
#

right loses a lot of details

eternal fog
#

It loses some background stuff, it seems to be what one of the sliders does

#

This was the next seed

steady grove
#

what threw me was the claims of discovering fourier transforms to look into the inner workings of the unet. it threw up bs alarms to me.

supple knot
shy kelp
supple knot
shy kelp
#

make it more detailed, idk

supple knot
shy kelp
#

if you mean this one then yeah

supple knot
shy kelp
#

one of em

supple knot
#

Among us

#

thats really good

shy kelp
#

realistic pixar

uncut gull
shy kelp
#

where are the rated R pixar movies where it's uncanny realistic look now catered to adults who grew up on pixar movies as kids MADGE

uncut gull
eternal fog
steady grove
#

its just an unfortunate truth of the internet. ideas accelerate and they often spin off towards hedonistic tendencies

shy kelp
#

ngl, i am not a fan of the jittery ai videos

steady grove
#

i was toying with animatediff's cli tools. there is a branch with prompt travelling and controlnet

supple knot
shy kelp
steady grove
shy kelp
supple knot
#

@shy kelp its cool but 2 many changes ,if you could steady the style,maybe a fixed background

shy kelp
#

30 minutes for this hires? 😭

supple knot
#

@shy kelp Can you tell me about T2i and what makes it different?

eternal fog
#

@uncut gull Give FreeU a try with these settings, do you think it's "better"?

shy kelp
supple knot
#

have you got Scribble to work?

supple knot
#

it not bad thou, the place is like a Quarry or something

#

,you could run your video thru runways rotoscope tool to get a fixed background

steady grove
#

i've got stable swarm setup here at my friends with his 4080. it has the new freeu tools. they just feel like seed variations. quality increases are sometimes there, and sometimes worse. generation times are 2 seconds longer with freeu on.

#

its a whole lot of snake oil over here too. its kind of a waste of time

uncut gull
shy kelp
eternal fog
#

I do agree with iceycold though, you can get the same stuff with a seed variation, for example, can you tell which of these is the original, the FreeU and just a normal seed variation

steady grove
#

often with quality gain claims, it's just cherry picking and what the real champ of the day is prompting. Prompting is always king.

supple knot
#

@shy kelp its credits and they give you so many free 150 i think ,you have to run on chrome browser for some reason

steady grove
#

i think a big part of it is the need to defend doctorates. competitive academic spaces. maybe thats where the hype claims come from.

eternal fog
rare gull
shy kelp
#

i could tell because a lot of the finer details got deleted in the other images lol

steady grove
#

3rd image i think has the best details

eternal fog
#

Yeah I don't think I'll use it. It doesn't really add anything and I have enough knobs to turn to make it do different things

steady grove
#

the differences are so slight that i don't think it can be qualified as a distinct improvement