#✨|sdxl
1 messages · Page 120 of 1
nice image and upscale
thanks! might be a bit on the bright side. but like the detail
had to convert to jpg in order to pust it in it's full resolution
nah, just regular upscale with 4x_NMKD etc
cool - good result
made it with ipadaptor, which keeps breaking for some reason. like I'll make a couple images fine, but then black boxes, I don't think it's sending conditioning data properly
or whatever it's sending isn't proper
and once the black images start the only way I've got it to work again is to disconnect and restart the program. even tested it out with an image I'd just made before it made the black box. but the workflow that previously worked fine no longer works
well, forgot a word or two there
anyway, tested a workflow that had just worked fine, and it no longer worked.
I have issues when using LoRAs. if I cancel a gen, it's like it's doubling the weight for the next image - obviously giving me a total overcooked image. I think it depends when I cancel a job, but I'm not sure yet. Restarting usually fixes it but I cancel a lot, so this is not optimal.
seems to be the ipadaptor itself in this case because if I bypass the model output and send it from my checkpoint it'll work again. but then it's only modifying the conditioning data coming from the prompt encoder
are you running anything custom for the loras? I've dealt with modifying the base conditioning data rather than send something new forward, and that doesn't work out well long term
something isn't getting unloaded right in both cases I suppose 😉
I tried a really basic setup with only native ComfyUI nodes and it happens there too. but I'm not done analyzing this
changes the cached data but then comfy doesn't update that until you change the prompt or something
do you have one of those nodes that hooks comfyui code even when you don't use them?
me? I was just trying to mess with conditioning values, and I inadvertently modified the pooled output or whatever it was coming in
not what I intended so changed it
Been spending my day off and on finally composing a fuller featured workflow of my own. It's not going to hold a candle to the fine folks here who inspired me, but just because I really wanted to share the spaghetti, here's a screenshot.
It's got IPAdapter, ControlNet, and PPF Noise so far. All the bottom is just routing to keep everything super clean, but something you can trace & follow.
In the picture, you can see it's successfully combining zebra and donuts images on top of my canny edge detected logo for ComfyUI. (Nothing in the prompts in this case.) The white boxes are all boolean switches to turn on/off the features. Seems to work, but of course when all features are turned on, it gets a bit heavy on the iterations/second.
I plan on expanding the ControlNet implementation to include Depth next, but so far, I'm really happy with the way it looks and came together. Thanks to all of you fine people here who constantly inspire me.
I don't know if you responded to picturesonpictures or me. Right now in my test workflow only native ComfyUI nodes are being used but custom nodes are installed. I will do more tests on a clean install and if I find anything out I will open an issue.
looks neatly organized with lots of features
I wanted to figure a few things out to make something a bit more fully featured where I could easily apply a concept on top of something I've already started hashing out and I really hate the whole "connect noodles to turn this off/on" thing. So designing with boolean switches seemed like a good idea.
yeah - looks like a good concept. the most important thing is that it makes sense to you for your workflow and inspires you to create 🙂
Yup. That was the idea for sure.
any of yall use a 4060ti for sdxl? considering how slowly my amd card runs sdxl (if at all) ive been considering getting a newer one
I noticed several other ip-adaptor nodes. I just had ip-adapter_sdxl.bin. do you use any of the others? they all gave me errors when I attempted to change them out in my workflow
Error(s) in loading state_dict for Resampler:
size mismatch for proj_in.weight: copying a param with shape torch.Size([768, 1280]) from checkpoint, the shape in current model is torch.Size([768, 1664]).
do I need a different sized image or something?
Error(s) in loading state_dict for ImageProjModel:
size mismatch for proj.weight: copying a param with shape torch.Size([3072, 1024]) from checkpoint, the shape in current model is torch.Size([3072, 1280]).
well obviously my workflow is ill equipped for these next level models
Mixing sdxl with 1.5 models by chance
Also can’t run clip vision g into ipadapter it gets angry
swapped out the nodes I was using for other ip-adapter nodes. seems to work for now
ahh, I guess I should download the others? but they both say they're for 1.5 in the manager
So I remember reading a while back "if you're an artist and you need reference photos of wizards, just do a google search for symphony conductor" and gotta say, throwing this at canny works great
input:
first few tests:
gotta say this works pretty dang well
Checking in since release. Has a1111 made any performance improvements since release of sdxl
only dang problem is that searge's workflow is chewing up more than 24g of vram ugh
unghhh
wtf did I do
ok maybe worth the 900 second gen time after a little playing around in photoshop
looks like the spell has taken her everything
There should be sdxl for clip vision
yeah, I figured out the models properly I think
but still the black image
my brain wasn't thinking too good when I didn't realize what 15 meant, lol
The clip vision model might be listed separate
sdxl/pytorch_model.bin?
Yeah that’s the one
I already had it, just didn't realize what it's purpose was
OH lol
Still black?
yeah. I'll restart and make a new workflow that's trimmed down
How is the conditioning setup. IPA is very temperamental with conditioning
my workflow really isn't complex though. it was pretty straightforward. just checkpoint with 3 loras
Lower values and don’t use zero conditioning unless you know what you are doing
All sdxl Lora’s?
well here's the weird part, it'll work then not work. and even when I reload the precise workflow for an image that worked previously it does not work when I retry
yes, sdxl loras. I keep them in a separate folder so I don't mix them up
it's like something breaks somewhere and it doesn't fix itself until I restart
Sounds like it’s holding onto incompatible weights somewhere
all my loras have xl in the name, lol
well I need to just track down what the issue is
My guess is Loras trained with different weights. Have you noticed if it’s specific to certain Loras
I'll bypass the loras
Yeah super weird. All I have are guesses lol
Try to find if it’s all Loras or just specific ones
the part that gets me is that it won't work on an identical workflow to a previous successful render
not just the same setup but the precise seed and all that. should make an identical image
decoded (tensor([[[[nan, nan, nan], etc
Agreed, doesn’t make sense. Has to be something with tensor weights
but then input is the same thing
Loras give me more trouble than not
I currently have all of them bypassed for a couple weeks now
put print statements all over the place trying to figure this out
but still trying to figure out how to interpret everything
missing {'cond_stage_model.clip_g.transformer.text_model.embeddings.position_ids', 'cond_stage_model.clip_l.text_projection', 'cond_stage_model.clip_l.logit_scale'}
but why?
wait, that's before I took out the loras I think. but end result the same both times
I'll just go loraless with a new workflow and see what it does for me
made 1 image before the black box, lol. ugh. something is goofed
Anyone know what preprocessors Searge uses for controlnet? Canny works but the rest throw up errors. Reinstalled the comfy preprocessors and the searge custom node
fp16 and fp32 give me the same results. I don't even know
hmm, 3x weight gave me a garbage image but it was an image
i just bypassed his node and ran it though
there are lots of preprocessors. kind of surprised his would be giving errors
set the ipadapter weight to -1. that should work out well
do I need to be using a particular checkpoint or something? am I missing something obvious?
What is Clip Skip? Does it exist in ComfyUI?
Yes it exists. Read about it here:
https://comfyui.creamlab.net/nodes/CLIPSetLastLayer
(Use a translator if needed.)
But ultimately, if you're running SDXL, you don't need Clip Skip in your workflow.
oke
He took a ship to ダゴバ and learned to become a Samurai like his father:
Hello all together or good morning in my Timezone. Is there already a fix for the LoRa + AIT Generation delay which I may have missed? I think @upbeat summit digged a bit into that, but found only a solution for high vram cards.
You might not need it, but it can still do cool things sometimes
wdf goin on in ohio bruh ☠️
i dunno, seems like a rodent problem to me
awww ❤️
i need that mouse as a drinking buddy!
Splinter when he was still in training
tank doggo?
uhhh... that's a weird tomato
fixed all the drawing bugs with zoom and drag. also got a color picker working. just need to make a merge to RGB button, otherwise, it goes back to a greyscale mask.
Chop, chop off is the head..
Try dgb.lol for upscaling etc
don't ask. i ran this prompt multiple times... it's... disturbing creatures XD now i need to make some eyebleach creatures
eyebleach ?
Anyone got link to controlNET for SDXL in auto1111?
the models or the extension?
the extension is right there on the extensions tab
models collection can be found here: https://huggingface.co/lllyasviel/sd_control_collection
ipadaptor is so confounding. seems like some images are simply not conducive to it's whims
not sure how ipadapter can be used yet
it's very temperamental, but it makes some extremely interesting stuff when it falls into place right
which ui are you using?
Try this advanced ComfyUI Configuration from this FollowFoxAI photograph
perhaps I shall
once I figure this crap out
like, I look at the sample workflows from the creators. when I try it? black square
lol, wtf
but then random other setups? work perfectly
i'm on a1111
well you should play with it if you get the chance
What does iPadAdaptor do? Is it really fundamental, or just a minor tweak?
i did, but... not sure how to use it 'effectively' yet
precisely
Prompt (and ComfyUI setup) by FollowFox
(What does ipadaptor do at all?)
Downright gorgeous!
basically uses an image as a prompt in a very sophisticated way
completely tokenizes the source image i think?
u ip adaptered my bakery gremlin?
So like Photoshop filters or Topaz Studio, you can apply artistic styles to your own photos - which stay recognisable as the photo input?
OK, but nearly ...?
i used it on a selfie, and it made something that kinda resembles me as output 😮
well what I did there for example was use the gremlin image as the latent input
and at lower weights on the ipadapter it looked gremlinish
Yes, I am looking for img2img which will simply make the output look like van Gogh or Cezanne or Turner like Topaz Studio does
but then full power
you can also use it in conjunction with other things like controlnet. but it gets tricky
i don't dislike abstract at times ❤️
you have to balance everything or it breaks
at least for me, it's not like it just spits out a bad image. it's just a black box
Hopefully its all developing in the right direction ...
well considering the paper on the method came out like a month ago I think it's moving along pretty well
@Dream pretty
Do I only need safetensor file or anything else needed?
using git lfs install and git clone you can get them all at the same time
you just need the files for the controlnet models you wanto run
I downloaded depth but it gives no effect, got it enabled, preprocessor "depth_midas" It can generate a preprocessor preview image of the depth map but does not affect the txt2image gens
then you also need to load the model into the controlnet
be sure to refresh the model list if you haven't done so already
ye its loaded
can you show screenshot? should be smth like this
yeah, it's the old controlnet
i suppose you have controlnet from way back?
same as i had
remove the controlnet folder from your extensions (saving your models if you want)
and then reinstall from the extensions list
ok!
and last but not least.... WE COME IN PEACE!
disclaimer* lots of ketchup was spilled making these
hmm
ipadaptor setup with these two images made the one above
at least in comfy it has all sorts of options as far as how you can implement it. but some of them are tricky
This is like /blend in MJ
damn, the paper on it came out august 13th https://arxiv.org/abs/2308.06721
Recent years have witnessed the strong power of large text-to-image diffusion
models for the impressive generative capability to create high-fidelity images.
However, it is very tricky to generate desired images using only text prompt as
it often involves complex prompt engineering. An alternative to text prompt is
image prompt, as the saying go...
Cool
Phenomenal!
I've been iping it with various things
that's a good idea though. I'll look into adding it to my rotation
currently using these, lol
jeez
its cause hes a japanese monster
it's the BLLUECI MONSTER, everyone know about that one
rivising some of my 1.5 prompts in some cases has some... unexpected turns
Concept art of a beautiful female industrial 1900s gangster + in the style of Ashley Wood , Sam Weber, Joao Ruas, Octavi Arrizabalaga + portrait + Peaky Blinders + aesthetic canon of proportion + grunge and vintage and sci fi aesthetic (Prompt found at GitHub!)
the 1st one def doesn't look like a female lol
or human for that matter
this was the most sfw i got from this prompt
Hey friends, I made a post series about comfy and SDXL, It is more beginner-friendly and focuses on being more educational (as opposed to making the coolest workflow possible). Going through these can get anyone from an absolute beginner to comfortable level capable to build complex workflows. Check it out and let me know what you think
Part 1 - get started with SDXL base https://followfoxai.substack.com/p/part-1-sdxl-in-comfyui-from-scratch
Part 2 - add and explore conditioning parameters https://followfoxai.substack.com/p/part-2-sdxl-in-comfyui-from-scratch
Part 3 - Adding refiner https://followfoxai.substack.com/p/part-3-sdxl-in-comfyui-from-scratch
Part 4 - some advanced workflows: img2img, LoRAs, Controlnet https://followfoxai.substack.com/p/part-4-advanced-sdxl-workflows-in
Bonus: Installing ComfyUI on Windows with WSL2 (older post but still works) https://followfoxai.substack.com/p/getting-started-with-comfyui-on-wsl2
My issue is that people really love recommending the official SDXL base instead of models that have a baked VAE and model overhaul.
base is good but not great. There are already really good everything models out now.
Sure, this is about getting started, swapping a model and testing new workflows should be straightforward after getting comfortable with Comfy
Ah I see what you mean.
I d/loaded
Thanks, interesting nodes
(Far more than I'll ever use, but that's just me!!) 🙂
I loved your posts. they were really helpful 👍
Kewl
rad
Ouch, so good!
cool beans
trying IPA right now, does anyone know why subject in image always goes out of frame to the left?
Some choo-choo trains
any idea why does subject always go out of frame to the right when using IPA?
I've noticed that as well, didn't check too deep into it, I just chalked it up to randomness, but perhaps there is a reasoning behind that
just added 2unCLIPs chained to it, preview doesn't seem to be going out of frame
yo?
I think it worked here, right?
guess to test would be another subject with different images doing the same thing
And then, if the two chained unclips mess up other ones where the subject IS in frame with just the one unclip
was that originally going out of frame also?
nope, didn't try it without unCLIP
the only con here is that AIT doesn't work on this =[
should i change tje preprocessor resolution to 1024 when using controlnet with sdxl? or leave it at 512
Whats your guys settings for face/hand fixes with the Detailer node? Im kinda fighting with it
I played with them for a short bit, but didn't go too crazy with it. These seem to work for me.
(going afk for a bit after this message)
Low CFG huh, also is that for both? 
Seems to work well for faces, but hands on the other... hand 
@uncut steeple those images are from those song lyrics you gave me couple of months back. They're still amazing on SDXL based models 😄
Oh yeah star one and ayreon lyrics go hard 
Takes longer for better outputs 
if you're not using CNET or IPA and you have a 3000/4000 series card, you can get double the speed using AIT
this prompt going all the places. at once.
ok. uhh...
i have a 3090
what's the cnet, ipa, ait?
controlnet
not often
controlnet, ipadapter, AIT is the new optimization
nope, only specific versions of ComfyUI
@west breach lets see if my inane prompting works on your model ^^
go for it! 😄
I still dont know why AIT doesnt do much for me
could be Xformers, Pytorch, and even your CUDA version
currently I'm implementing AIT to IMG+IMG IPA, so I can get the same speed while blending images
aight, model downloaded, lets give it a go
Isnt AIT just one node you put in between
yes and no. I have to compile specialized modules for each model architecture. currently trying IPA
Not sure what that means, im a pleb
i probably should also get the fixed vae 🥲
Is that still needed?
the old vae has that weird blocky artifacting going on, and i never bothered to update
Which one is the fixed 
Like where to get it 
my model should have the 0.9 vae baked in
I don't use the refiner anymore
great images!
alright I need to go to bed, but these gens are too fun 😄
that's some nice neon stuff goin on ^^
Moonlight Temple
What is the center structure called?🦛
I am presently using FolloFox's w/flow (here is a png with the metadata - I hope?)
Temple, I'm hoping? 🙂
ah okay
Mebbe Pantheon, like in Rome, Italy
@west breach tested -> ur model doesn't like refiner anymore ^^
hey all. Take a listen to this great album. https://open.spotify.com/album/3ZZTr5lTvnwCVHgV16UcOE?si=eT_quzmbRd-EQtUBegQZIw
it actively makes it worse
is AI limited by computing power? Every 2 or 3 years there are new GPU generations with more and more Tera flops. Is tflops, memory, a limitation or it is a matter of more research to be done to improve the models?
nice
i think there's something wrong with my car tough
3d toon model?
It's the whe-feet concept model
a real monstertruck!
Mausoleum
Yeah, but cfg is subjective really
Ah okay. Thanks.
Those hands are killing me 
Ive been trying for an hour or so
Cool
clipped
monster beetle? 😄
Todays work, expanding my workflow
multiple gens, triple knee or...
all the generations had that leg issue with this prompt, weird
Try openpose to fix it 
"She looks a tad kneedy!!!" 😄
WIP, currently implementing AIT for an IPA-loaded architecture
When you use more than one ControlNet, do you find that your iterations time skyrockets?
Are we still stuck on an older version of comfy to make AIT work?
unsure, that's not what I'm responsible of, you can ask FizzleDorf by opening an issue on the repo. I'm currently adding IPA support.
I just figured you might happen to know.
which model are you using?
nightvisionxl
ah, i'm using the protovision 🙂
I had this error yesterday, but i can't get passed it again. Im using RunPod to train a LoRA. any suggestions?
CalledProcessError: Command '['/workspace/kohya_ss/venv/bin/python3', './sdxl_train_network.py', '--enable_bucket', '--min_bucket_reso=256', '--max_bucket_reso=2048', '--pretrained_model_name_or_path=/workspace/stable-diffusion-webui/models/Stable -diffusion/sd_xl_base_1.0_0.9vae.safetensors', '--train_data_dir=/workspace/1JapanTraining/img', '--reg_data_dir=/workspace/1JapanTraining/reg', '--resolution=1024,1024', '--output_dir=/workspace/1JapanTraining/model', '--logging_dir=/workspace/1JapanTraining/log', '--network_alpha=1', '--save_model_as=safetensors', '--network_module=networks.lora', '--text_encoder_lr=0.0009', '--unet_lr=0.0009', '--network_dim=256', '--output_name=1JapanTraining', '--lr_scheduler_num_cycles=10', '--no_half_vae', '--learning_rate=0.0009', '--lr_scheduler=constant', '--train_batch_size=5', '--max_train_steps=1840', '--save_every_n_epochs=1', '--mixed_precision=bf16', '--save_precision=bf16', '--caption_extension=.txt', '--cache_latents', '--cache_latents_to_disk', '--optimizer_type=Adafactor', '--optimizer_args', 'scale_parameter=False', 'relative_step=False', 'warmup_init=False', '--max_data_loader_n_workers=0', '--bucket_reso_steps=64', '--gradient_checkpointing', '--xformers', '--bucket_no_upscale', '--noise_offset=0.0']' returned non-zero exit status 1.
Is anyone chaining cnets on SDXL that can speak to their iteration times? On my 3080, if I have one active, I can do about 1 second/iteration with my current workflow, but if I add a 2nd cnet in the chain, it jumps to about 40 secons/iteration, which is quite a bit.
jarception!
actually, i had to prompt AGAINST her holding a jar
if i don't specify, she WILL hold it
lol
trying to find that other fiary
Not sure, nothing im worried about tho
I always get those 2nd and 3rd heads on the wing talons whenever I tried large winged things
well, not always, but quite often
Hammer of the Witches
don't think it knows ff that well
i suppose the model didn't realize either "the black mages" are final fantasy concepts, or are an actual band 😛
I've seen some great Vivi sd images before, back in 1.5
and the wings always behind charcters, regarding of orientation 😦
so, i'll just assume she's facing us
yep.. :v
I still do not get why I cannot put a simple hat in comfy using inpainting, I think it was working before but now even with denoise of 1, it does not change that much from the original image
those hands are fantastic
What is your prompt?
This is mostly controlnet work so my prompt won't give you a lot 
rip
I am about to release my latest lora
still lol
I'll have to check tomorrow, I'm out of office now 
Ah, okies!!
lemme k n o w ❤️
oh damn 😮 from a pure and directed prompt actually
It's something like female in a box, walls closing in and some photo related prompts, something along those lines
whatever my creatures are, the moment they come into existence, they're on the exinction watchlist, they are gorgeous 😮
in a box; yeah, I figured it was that, something, hm, yeah
Also isn't the workflow in the meta data? 
sd1.5 models just couldn't handle this prompt
i mean... for comparison: 1.5 on the same prompt lol
the bot thanks me for voting. Are the images stored and reviewed by ppl developing sdxl?
Also, for wings, you can try using angel wings as a negative. No guarentees, but you can try
nah.. its not working
perhaps nightvision too realistic?
i mean, that's a very nice effort tho
i'm using minimal to no negatives
civit is having issues again for me to upload :/
not nightvision..
sheesh, three time but finally.
what does your prompt say in this case? nvm i see it, let me see.
Little Red is on her own.
indeed
I think if you use the inpainting model then you should be using encode for inpainting, but that is not my preferred work flow.
Save her, then tell her how beautiful she is and she snubs her nose up and says "sorry, you're not my type" and she walks away.
All the while I am near dead saving her.
try to pull an empty latent image into the sampler, then set your denoise low to taste
before you try to change anything else with the encode for inpainting that is
Yeah just prompt
the whole lizard people thing is antisemetic propaganda that got repurposed as secret dog whistles in the conspiracy theories communities. while those are cool generations, that whole notion is kinda "out in the open" jew hate. it all roots back to a document published in early 20th century. knowing is half the battle.
I like to think of it more like the 1993 Super Mario Bros movie with John Leguizamo
top notch cast
don't forget Carlene Moore
best prostitute
anything worth doing is worth doing well
leguizamo was legitimately a good luigi and pulled it off for being a spanish man. it was so early in his career. to this day i think he only got hired because of the auditions, his name was closest to luigi
you know, that might be true. but seems like he very quickly became respected in the movie biz. kind of hard to believe that movie was 30 years ago
Oh yeah the man's got talent across a wide range. He was just such an oddball choice for luigi
so is charly day. i really think they missed an opportunity in the new movie to have a luigi conspiracy theory nut scene
remember this? https://www.youtube.com/watch?v=W8mrNxgX9OY
Welcome to WildBrain Cartoon Super Heroes! Click here to see more videos like this one: https://www.youtube.com/watch?v=6DHcIwbVTqY&list=PLySo2SlSHPSOYsX6uvZOvMUJojpVT7WZL&index=2&t=0s
It wasn't the best way for Team Mario to begin their day, because King Koopa had captured them. At Koopa's castle, Mario and Luigi are locked in a cell in King Ko...
fondly
as much of a nintendo kid as i was though, there was no denying that the sonic cartoon was better
Welcome back to the Sonic The Hedgehog official channel!
Subscribe for new uploads every Tuesday, Thursday and Saturday!
Subscribe for more▶️: https://www.youtube.com/channel/UCQeaaygt1I71F15PMa4QTZA?sub_confirmation=1
Welcome to the official Sonic the Hedgehog channel. Tune in to our weekly uploads of classic, retro Sonic the Hedgehog cartoon...
man, I barely remember that one for whatever reason
then there was the legend of zelda cartoon
was part of the mario bros show that one was good too. the aesthetics were sooo different back then
by the time they did the pokemon cartoon, the show's and games were on point with their branding
everything was so cheesy back then. but in a good way
the tail end of the analog age
analog art forms had a lot of leg time left on them yet. the old knowledge of the masters is still perculating. miniature work, makeup work, hand animation and sketching, the communities are very much still alive, it's just their work is so much less propagated. Japan has a lot of love in the mastery end of analog yet. "One punch man" i think is a love letter to classic animation tropes
this is tippet's "masterpiece" from his long career. worth checking out. https://www.youtube.com/watch?v=pbW5ns_pIZo
Mad God is a feature film directed by Phil Tippett, the world's pre-eminent stop motion animator.
#IGN #MadGod #Movies
it's more timeless. cgi aged quickly. especially the first round of it
look at snes or genesis graphics vs ps1
sd 1.4
cgi was rushed into production environments so studios could screw over the old sfx unions
when they started trying to go full polygon
and yeah, those early low budget cgi productions, lol
we'lll see it again as digital actors and ai videos come into play., we'll get a wave of lowest quality end production value since studios will hire people who have no idea of the old mastered techniques
Silly question but I don't know comfyui very well. I made a workflow using the ReferenceOnlySimple node and the ksampler shows the reference image in the preview and later on the reference image and the generated image are both saved in my output folder. Does anyone know how to avoid saving a copy of the reference image every time I generate an image?
should be saved in your input folder
well people mistakenly think that because something new comes along the old methods are negated and entirely obsolete, but that's so far off base
i actually like snes graphics better than ps1, since snes 16bit artists had mastered those palettes by then. Creating amazing scenes with the technical limits they had. Then psx came out and it was kind of shit. I liked n64 better since the games were more , gamified. polished. finished. "quality over quantity". FF6 is better than FF7 in so many undeniable ways in my books.
understanding the old methods and being proficient in them will facilitate adopting the new methods properly. you can polish a turd all you want but it's still a turd. you have to have substance there or all the tech in the world won't save you
and yes, snes still looks good imo. but ps1 is more nostalgic and kind of just goofy to look at
Even starfox, snes's shittiest 3d game, is better game mechanics and design than the same games that came out on psx. i don't know if psx ever had a good jet style game like starfox or panzer dragoon
16 bit era was art
Nights into Dreams was good too
chronotrigger is still good
Chronotrigger is the GOAT
I played through that game more than probably any other game ever
well, maybe skyrim
hard to say where i spent most time. that was a big contender
illusions of gaia too
super mario world as well. that's one of those games I forget I'm still good at
those star warp levels with names likes "radical" and "tubular"
soooo hard
agreed. some of the few occasions i was pushed to throwing my gamepad as a kid, were those levels
I think a lot of kids got really good at games like that because there weren't a lot of options? want to play super mario world or one of the two kmart bargain bin games your parents bought?
those were the choices
i would ride my bike for 20min to the next municipality to starflight video game rentals. had a paper route just to get an account there. rented 2-3 games a week. sometimes just keep taking the same one out.
i bought carts a couple times but they were $60-$90 and if they sucked, no returns.
well it's giving me ideas to make things, lol
you know what was up there with chronotrigger was earthbound
"nintendo hard" was a game design trope of the past. Games were made a LOT harder so that we'd get more out of them. since the quality market was much smaller
nintendo's gold seal came to mean something. before the seal of quality, games sucked
yeh and nintendo's other RPG, super mario RPG. getting a big ol remake soon
their big collab with square
well also, if you consider what those games actually consisted of. take contra for example. just think how long it would take it could basically walk through without dying or struggling
they're a few hundred kilobytes at most
damnit you brought up contra now i remember i haven't beaten cuphead yet
I'll never beat cuphead. I have cuphead and I can confidently say that'll never happen
heh i bought it launch day and yeh, here we are
I realized I'm not the best at hard games these days, lol. well hard as in reflexes and timing and all that. just don't have it in me to fail a thousand times in a row
some of the most ultimate side scrolling i've done was on megaman x series. on the psx i think it was megaman x6, was some of the hardest finger work i've ever managed to pull off
thats a radical blue bomber
I'm more into the open ended sand box stuff these days. well haven't really gamed much in the last year or two. but in general
Was already thinking Mega Man before you posted that.
same. i'm slower now
Mega Man 2 is my jam.
skyrim was always great because I could just do whatever I wanted. go fight things, trade, pickpocket, pick flowers for potions. no pressure, lol
that dr wiley theme
just walk around and look at stuff
An original acapella arrangement of the MegaMan 2 song from Dr. Wily's Castle.
Catch me live on Twitch! ► https://www.twitch.tv/smoothmcgroove
●Become my Patron: http://www.patreon.com/SmoothMcGroove
●Join my Discord server ► https://discord.gg/0qszWYeoeYBNXpHX
●Download my albums on iTunes: http://bit.ly/1rTxp0a
●Download this song on Bandcam...
when metroid dread came out, i trained for 2 weeks before it's launch cause i knew i'd need my finger nimbleness lol
got one of those gyro exercise balls. grip strength squeezies. i do finger yoga. i do accurate typing drills. getting those fingers primed for the metroid. That game still killed my hands though. was cramping up a lot
so far got most of the hidden secrets
i never cramped up 😮
although, i can image some of the bossfights are hard when spamming the gun
hollow knight is till haven't beaten
never been able to get into hollow knight
i tried it, but... something doesn't click for me
ori on the other hand.. ❤️
i need to do ori yet. hollow knight is a slow starter but it hooks you once you get into it
gtg. think i'll do a retro study with SD later today . bbl
i played it quite a while actually 😦 i think i like movement based platformers better than combat based platformers
yeah, it IS movement based once you get stuff unlocked. it's SO slow starting
mind you, it's a really cool game, something just didn't click for me 😦 and it's a shame, because i really want to like it
man, I can't buy any new games until I beat some of the games like hollow knight that I bought years ago
I've realized I now like owning the games more than actually playing them
shhh
cries in 807 games in steam list
and epic games?
they have weekly giveaway..
i know
but i have a personal issue with launcher/companies that try to create exclusivity contracts and game vendor lockouts
so. i vote with my wallet -> i won't even bother getting the launcher
plus, the money for those free giveaways was nearly all funded by fortnite -> epic ddidn't make enough money on the launcher. dunno if that improved by now
granted, knowing people only use epic for the free games, i suppose that's still the case
i still have egs installed just to claim the weekly giveaways
you actually play those games? 😛
death stranding ?
i mean, anyone is free to do what they want. i have a personal gripe with the way they operate and WANT to operate
they have a lot of good games in their free giveaways, no question about it
exactly.. those games are the only reason..
sdxl recognizes death stranding
you know that's still accurate
uhhh... i can't remember the giant mech tho xD
all the ipadapter tutorials that show elaborate setups are built on a house of lies
probably the latent going from death stranding -> kojima -> metal gear
dont recognize bts
i think he needs to smoke less...
clip vision ain't no thang. but that damn ipadapter. something might be goofed in my install
well put..
what do we need to do to get to this timeline?
is there node in comfui, that goes over all images in folder? Dont know in which channel to ask. Thank you.
reminds me mass effect 🙂
like batch loading?
yes, it seems it is @crisp owl Thank you! In what pack it is? Oh i see Was node suite. Thank you very much!
void out
what like this?
try to update IPA with git pull, or install from scratch, something wonky
looks like you only have one adapter outputting model data? I'm trying to string them or combine them, and although the info on the method says it's not a problem I cannot find the proper balance
i dont get enough control like that
I can mix ipadapter with clipvision and controlnet and all those things. but that model data
i like my control
i have tried ALOT to string model > model and i hate every iteration of it
this is how my IPA workflow looks like ATM
so, ipa basically converts images into pretty accurate tokens?
something along those lines
power centers at maximum power output for sd image generation
well you see, all your workflows are quite lovely and surely more functional than mine. but I still want to string multiple ipadapters together like they do in those github workflows
string them together as in?
IPA is multimodel, you can make a workflow that does this:
nah, splits text and image cross attention
model input to model output
output to input
whatever
anyway, I know it's possible. but I haven't gotten a feel for balancing the numbers. but I will
hmmm... interesting
Yeah that's just a weight balancing game. Gonna be different for each two images you're stringing together with IPAdapter
I just inferred it in a way that does IMG+IMG, combining it with unCLIP
well I've found with a lot of things like this it might seem random at first, or at least not intuitive, but after a while I start getting a sense for how to set it up
i have different workflows for different outcomes, this one is model to model chain
is that for 1.5?
this one prob one of my fav:
yes, but next screen is sdxl
the possibilities are ENDLESS
well anyway, I just need to find where my inbalance is. or if it's some kind of error in the my install.
trying to establish what kind of range they'll run in individually
what strength values you using?
man, anywhere from .4-1.5, and everything in between
i usually stay around .3, stuff higher than .5 gets to overcooked
so .3? I'll try that I guess. the tutorial I read didn't say such things, but obviously ithe methods I learned there aren't really working out great
yeah, typically lower values work best for me
well I've found that individually I can push them up well past 1
weight wise
not that it looks optimal, but it doesn't give me any kind of error
bruh, I've updated like 10 times in the last 2 days
yuck
if you want send me your workflow, ill load it up and see if gives me errors
You're on the bleeding edge of AI image gen...
un momento
I'm interested what sort of work is being cooked currently, last commit for Comfy was 3 days ago now
weights are .3
always interested in whats next
here is .6 weight on img 2 and you can see its starting to get overcooked
i like when people take a minute to try it with two pics, do it two or three of the 10000 wrong ways of doing it, instead of one of the 10000 correct ways, and declare "it's impossible and can't be done"
am i doing it wrong?
That weight is too high for IPAdapter
clearly the authors of ipadapter need to go back to school
Anything much over 1 in my experience makes it into a mess
Ah were you trying to do it badly lol
jokes on them. i was only pretending
I can't decide if I prefer 2 IPAdapters into each other, or Revision+IPAdapter.
why not all of them
I mean you can, but then what are you even trying to make lmao
any idea?
`Error occurred when executing IPAdapter:
'ClipVisionModel' object has no attribute 'patcher'
File "Y:\ComfyUI2\ComfyUI\execution.py", line 151, in recursive_execute
output_data, output_ui = get_output_data(obj, input_data_all)
File "Y:\ComfyUI2\ComfyUI\execution.py", line 81, in get_output_data
return_values = map_node_over_list(obj, input_data_all, obj.FUNCTION, allow_interrupt=True)
File "Y:\ComfyUI2\ComfyUI\execution.py", line 74, in map_node_over_list
results.append(getattr(obj, func)(**slice_dict(input_data_all, i)))
File "Y:\ComfyUI2\ComfyUI\custom_nodes\IPAdapter-ComfyUI\ip_adapter.py", line 157, in adapter
cond, uncond, outputs = self.clip_vision_encode(clip_vision, image, self.plus)
File "Y:\ComfyUI2\ComfyUI\custom_nodes\IPAdapter-ComfyUI\ip_adapter.py", line 224, in clip_vision_encode
comfy.model_management.load_model_gpu(clip_vision.patcher)`
does a1111 play nice with sdxl now?
have been away for a while
Hello everyone !
I need a little help understanding something. I'm trying this sdxl model, and I try generating literally anything, but the last steps always ends up with an amazing amount of artifacts, noise, and blue/yellow colors...
(Automatic1111)
Would you know what's happening ?
vae?
vae-ft-mse-840000-ema-pruned
lmao
I know, I'm new to this, I took the one I found in the guide I found 🙂
go with sdxl vae..
The sdxl model says VAE in the title, though
you dont use that one with sdxl
wrong vae
then select automatic..
Which one would you recommend ?
This is the model I use, is it a VAE model or a sd model? I'm lost
Or can I use it for both ?
its a sdxl model with fixed sdxl vae included
Okay, I think I got it
use model vae in config with that model
!!! Exception during processing !!!
Traceback (most recent call last):
File "C:\Users\joker\OneDrive\Desktop\A.I\ComfyUI\execution.py", line 151, in recursive_execute
output_data, output_ui = get_output_data(obj, input_data_all)
File "C:\Users\joker\OneDrive\Desktop\A.I\ComfyUI\execution.py", line 81, in get_output_data
return_values = map_node_over_list(obj, input_data_all, obj.FUNCTION, allow_interrupt=True)
File "C:\Users\joker\OneDrive\Desktop\A.I\ComfyUI\execution.py", line 74, in map_node_over_list
results.append(getattr(obj, func)(**slice_dict(input_data_all, i)))
File "C:\Users\joker\OneDrive\Desktop\A.I\ComfyUI\custom_nodes\ComfyUI_IPAdapter_plus\IPAdapterPlus.py", line 187, in encode
output = clip_vision.encode_image_IPAdapter(image)
File "C:\Users\joker\OneDrive\Desktop\A.I\ComfyUI\custom_nodes\ComfyUI_IPAdapter_plus\IPAdapterPlus.py", line 325, in encode_image_IPAdapter
comfy.model_management.load_model_gpu(self.patcher)
AttributeError: 'ClipVisionModel' object has no attribute 'patcher'
Prompt executed in 0.06 seconds
Looks a lot better ! Thank you
clip vision model?
pytorch_model.bin
the one included with IPA for SDXL
someone said beer i came as fast as i coudl
no clue .. if you followed the instructions exactly it should work..
🍻
i used this model https://huggingface.co/comfyanonymous/clip_vision_g/resolve/main/clip_vision_g.safetensors
should be same
I did, it worked before with the chinese version, reverting to it
i really should not be allowed to use controlnet
ip
I like the little photobombing hand lmao
this yoda slays. or whatever that disney thing is called. never watched the series
are you trying to figure out how big you can make him?
im tryin to make him smaller
so you can fit more of him on the image?
not enough pixels
I thought that looked familiar
I don't use the refiner model
yeah, it's not needed on your model 🙂
speaking of refined
this is your most insane seagal movie yet!
hanging out with the crew
new sitcom " my friend the swamp monster"
Last one for today. Good night!
G'night Wallace
G'night Gromit
lmao
my lord lmao
nice - I don't think any seagal movie had the budget for special effects like that!
no need for special effects,thats just his angry face
me and my gf
my honest reaction
are negative prompts still as important on SDXL compared to 1.5? I haven't noticed a big difference putting stuff like "bad anatomy" on negative prompts vs not having anything
Guys I need help
Dr. Seagal building space stations now
our first date
birdman
those highly evolved hands
me and my dad
hey guys
NSFW?
very stylish!
@upbeat summit I released another lora earlier today
oh nice - vignettes and damaged image looks 🙂
yes
and more too
weird little lora
rather weird AND versatile
wild beast to tame
cool I will check it out 🙂
this dont look like a bat
Too soon?
look at my new baby
come to play in the sand
🫦
thic
left my model generating all night, now got over 1700 pics to go through 😄
that was peter griffin as the flash
minion dressed as michael jackson
legs gone
Did you just run through a bunch of wildcard combinations?
I was using the file sandbit shared a while ago
Oh? Where's that?
...and you did.
🙂
our new squid god
You've gotta ask yourself one question...
Won't you be my neighbor?
friendliest neighbor in america
For reference, the original image was this:
Yeah, I saw. 🙂 But good lookin' out!
ahk - saw it now 😄
greetings
inpainting with Automatic1111 with SD XL, I had try it for a bit but it was like inpainting with a non inpainting model in SD 1.5, any thoughts 🤔
I'm just doing img2img and photobashing in GIMP
xl is overrated lol
I took a shower washing every body part with actual soap; including all my major crevices; including in between my toes and in my belly button which I never did before but sort of enjoyed. I washed my hair with adult formula shampoo and used cream rinse for that just-washed shine. I can’t seem to find my toothbrush, so I’ll pick one up when I go out today. Other than that, I’m in good shape.
trained sd1.5 > xl and its much easier to run
who's a good boy ? 🐶
anyone get inpainting to work on SDXL? I just get a black masked off area when i load the
diffusion_pytorch_model.fp16.safetensors [6470840731]
and generate with it on inpainting on automatic1111
you mean making Lora's for SD 1.5? I couldn't train in SD XL yet but yes you can get amazing things in SD 1.5, but it is much work. SD XL just delivers a good resolution image. No need to work on upscalling.
this file
"difusers team released one"
https://huggingface.co/diffusers/stable-diffusion-xl-1.0-inpainting-0.1/resolve/main/unet/diffusion_pytorch_model.fp16.safetensors
generating in 512 and then upscaling good results to 1024 is much more efficient than having to straightup generate at 1024
I get it but I iirc I had to add something to the flags like --half-vae or something like that. But it was pretty bad at inpainting, like inpainting with the SD 1.5 base model.
i can barely run sdxl let alone train loras on it lol
yes but SD XL is really something else, it really considers the prompt... I almost run it without negative prompt, I use the negative just for the things I don't want, not the classic 1.5 negs and embeddings
I'm trying it right now, it seems that now after the update it works with the same flags... kind of correct the eyes, but haven't test it in some bigger change
SDXL doesn't require the same negative prompts as 1.5 in order to produce solid outcomes. They can still be very helpful, but you can get very good results with fewer negative prompts.
Also, as a side note, the whole thing about people putting "bad hands", "bad face", etc. doesn't actually do what you think. The word "bad" might be fine and help some, but saying "bad hands" doesn't tell the system not to choose images that create bad hands because it's not trained in such fashion...neither was 1.5 for that matter.
it just add too much randomness (?!) and usually you have to test what every embedding does with the model, prompt, sampler
