#✨|sdxl

1 messages · Page 59 of 1

honest flint
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i have been working on my model for 8 months now and didn't even get to finish the last fork i was on because the architecture changed out from underneath me

icy brook
high skiff
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Introducing the new Sytan workflow validation image

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2048x2048 pixels of pretty kitty

high skiff
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Winston Woof is a mad man, I'll say that haha

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glad I gave him early access

soft zealot
boreal bough
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confused man is confused by how well the upscale works

honest flint
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btw any one doing finetunes for sdxl of decent size should probably target 1280x1280 and not 1024x1024

high skiff
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mad man did all my testing for me while I was refining things haha

kindred bramble
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Roman statues of beautiful Irish woman with a hint of egyptian culture

icy brook
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@soft zealot got any suggestions here? 🙂

hollow hare
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i see, because the KohyaSS guide tab actually recommend using 4e-7 because it's the standard LR but so far i only used 4e-4 and perhaps if somebody trained using 4e-7 can share the findings too

honest flint
spring fulcrum
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@high skiff where do i get the upscaler from?

high skiff
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oh, let me link

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oh crap

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their site is maxed out, what

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here

soft zealot
# icy brook <@828725267937493012> got any suggestions here? 🙂

trial & error lol

all i can say is look at the prompts Ive used , Im not speciying anything special although I am using Preconditioning and the offset LORA plus various "styles" , analog phot is aquite a good one for getting a good result IMHO.

Anyways going quiet as have to go out for a hospital appointment shortly

high skiff
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if you don't have it, 4x ultrasharp is almost as good

honest flint
soft zealot
icy brook
high skiff
honest flint
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lmao watda

high skiff
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damn, I wish I could share with people all the hell and 1000's of tests I went through lmao

soft zealot
high skiff
#

I tested like 20 different pixel upscalers, and at least 5 major upscale revisions, with tons of different settings and stuff

over 3k image samples and tests

eternal fog
#

I won't have time to look over this until after work. But I see in the JSON a contrast fix. Nice, I was bitching about it messing with the contrast on img2img, but I'd not thought of doing this.

high skiff
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the default setting should be good for most images

eternal fog
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I'm interested to see what you've done with it.

late marsh
high skiff
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I mean, I can share now

honest flint
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did they ever say why they changed the encoder on the vae between SD 1/2 and SDxl

late marsh
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@high skiff Did you have your secret upscaling method shared somewhere?

high skiff
#

take final image, upscale 4x downsample back down using a decimal multiplcation, encode that to a latent, put that into an advanced K sampler with add noise turned off, starting at 50% or later in the diffusion pipeline (this is the magic sauce, its what keeps it faithful, but adds noise to greatly improve deformities)

Then that gets exported, and overlayed on itself to fix the contrast iossues

honest flint
#

its kinda annoying since i can't pre-init alot of the layers from my last fork

eternal fog
late marsh
honest flint
high skiff
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of course, I am so pooped lmao

spring fulcrum
high skiff
#

I have done it

boreal bough
# hollow hare i see, because the KohyaSS guide tab actually recommend using 4e-7 because it's ...

# SDXL original learning rate <- was meant as in this is what SAI used to train the whole SDXL model, with a batch size of 2048. While it's a neat fact, it doesn't really apply to any training nor finetuning, unless you plan on training significantly above 1 million images, and have around 64 A100s to pull off that training.

for LoRA, typically you'd train around 50~100 images, and that can be done at 1e-3, since the sdxl model is a lot more robust than SD1.5 used to be. You can achieve better quality with lower settings, but by lower I refer to 5e-4, which is as low as you'd ever need to go, for like 5k image datasets. Rather than focusing on training speed though, I can promise that every improvement you can make in your captioning, will show significantly more improvement in the final LoRA, than settings will

high skiff
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took 7 minutes on a 3080 lol

eternal fog
soft zealot
high skiff
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4096x4096 image

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4096x4096 is very much viable on a 3090

eternal fog
high skiff
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with incredible fidelity and detail

spring fulcrum
# high skiff 4096x4096 image

I'll put my 4090 to work then... I have to say so far this is looking amazing... Thank you for your hard work.. Great job

high skiff
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oh also, one of the biggest finds behind the advanced sampler offset

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the base

eternal fog
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Lmao it's annoying me now. I really want to see what you did differently. But work :(.

high skiff
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using the base as the upscale model is insane

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forget the refiner

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its a lost cause

eternal fog
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I found the refiner to be really good for eyes and noses. But it wrecks everything else

high skiff
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base 100%

its way more consistent, more faithful, scrubs less detail, fixes deformities more, and also has higher pixel level detail cause its not overfitted

honest flint
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out of morbid curiosity are you using the 0.9 vae or the 1.0

high skiff
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0.9 of course lol

pallid sail
spring fulcrum
high skiff
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I just didn't ship it with that, cause I am not sure still why SAI is being all silent about it

honest flint
#

yeh thought so, didn't see any chromatic aberrations

honest flint
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i personally prefer 1.0 except for the ca's... 0.9 is too sharp for me

soft zealot
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@high skiff One little "under the hood" tweak I made was to chnage the final VAE Decode to a Tiled VAE decode as I noticed it was always (in the console) generting an Out Of Memory Error and falling back to Tiled VA (which is nicer from @visual glade than just crashing) . Saves about 20 seconds (on my 1080ti YMMV with newer cards) waiting for it to fail over

high skiff
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0.375 is 1.5x upscale, 0.5 is 2x upscale, 0.75 is 3x upscale, and 1.0 is 4x upscale

spring fulcrum
high skiff
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you can do whatever you want with it, its not very crucial

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That is the only vlaue I have not found a real purpose or use for in SDXL

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its never better or worse, always just different

pallid sail
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Replaced my first stage base img2img with a prompt only pipeline and went from the left image to the right image. Odd.

hard fractal
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PLEASE

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BE

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KIND

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❤️

high skiff
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whut

spring fulcrum
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and kind

hard fractal
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he's been awesome!

spring fulcrum
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yessir

hard fractal
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a little kinder please ❤️

eternal fog
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He just means for the upscale pass I believe

high skiff
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^

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the refiner is not viable for the upscaler pass

high skiff
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hell, I am very close to removing the whole refiner from the workflow after some recent finds

eternal fog
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And it does really struggle with img2img, but don't think it's really designed for that.

high skiff
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need more testing tho

hard fractal
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we've already removed it.

peak dove
pallid sail
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Where's a good place to find upscale models? I've been using RealESRGAN4x but I'm keep to try alternatives

hard fractal
honest flint
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i think both the refiner and base model need some work but i am super happy they were released in the state they were... arch is probably pretty stable, just some more steps and rhlf inputs

hard fractal
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that's base only

woeful patio
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Ah I'm currently training at a 100, I guess that won't come out right then?

high skiff
hard fractal
high skiff
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Cause I cracked the code on my end

boreal bough
#

@hard fractal but while you're here. could I ask for this message to be pinned?
it will make redirecting people a lot easier than constantly posting the link
#🔧|finetune message

pallid sail
ember cargo
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amazing work @high skiff !!

high skiff
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thank youuu

charred beacon
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Pou coming to Fornite??!!!!

high skiff
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wouldn't be possible without the support of this community

ember cargo
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i tried to generate at 4k on my 3090 and it takes ages though, 2k is fast

spring fulcrum
high skiff
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oh weird...

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hmm

peak dove
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Some more stunning beauty from the Triple-Process R-B-R

high skiff
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I did 4096x on my 3080

pallid sail
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@high skiff So how do you end up using the base model as an upscaler anyway? I thought it would only work up to 1024x1024

hard fractal
brazen patrol
hard fractal
ember cargo
high skiff
boreal bough
hard fractal
#

oh, you're actually changing the size of the image to 4096x4096?

pallid sail
icy brook
high skiff
icy brook
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or 7

boreal bough
hard fractal
icy brook
high skiff
hard fractal
hard fractal
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we wanna add upscaling to the bot

icy brook
hard fractal
#

images are ridiculously better

high skiff
spring fulcrum
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Am I supposed to switch the refiner model to just base?

hard fractal
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but would likely be a subscription or something

woeful patio
pallid sail
hard fractal
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That's warning number 2.

high skiff
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ok, so I just can't say literally anything thats not just 100% blindly praising SDXL?

hard fractal
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"glaring issues"

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no

high skiff
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it has glaring issues, its a base model

its not perfect man

dense chasm
high skiff
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anyways

hard fractal
hard fractal
honest flint
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its the best base model we have ever seen

dense chasm
high skiff
high skiff
hard fractal
high skiff
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its been a shit ton of work

icy brook
ember cargo
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4k looks amazing

high skiff
dense chasm
high skiff
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left is base SDXL, right is after my high res fix

hard fractal
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give 8K a try 🙂

high skiff
hard fractal
#

those were fun tests!

high skiff
hard fractal
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you don't need better hardware

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8K still runs on 16GB

spring fulcrum
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@high skiff So when I do x4 upscale it goes OOM then it says its trying a tiled approach and then it takes a while but still works... Should I use --lowvram or something?

hard fractal
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with comfy

woeful patio
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me just chilling with 8gb 😦

high skiff
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thats weird that 24GB VRAM would be having that issue

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oh wait

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are you running --gpu-only?

spring fulcrum
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yessir

icy brook
# hard fractal

must be something else you're doing here in comfy. can't get that sort of result on 7.5 elsewhere

boreal bough
# hard fractal 8K still runs on 16GB

it switches to tiled vae, since otherwise it would die at that resolution - but it doesn't do this for all users. that's why for some people they just go way OOM
manually putting in the tiled vae solves that instantly though

dense chasm
spring fulcrum
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oh wait I can do that? --gpu-only

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Ill try that

honest flint
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when i was toying around with the idea of trying to merge weights from sd 2.1 partially into sdxl i noticed most of the parm counts per layer were 2x'd... thats a pretty large size increase... i imagine we are still really really far away from overtraining either model based.. that or we need to start doing layer-wise learning rates

hard fractal
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we're looking to see if it holds, and if it does, we'll release

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there's a glaring issue with your workflow, Sytan.

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let's see how long it takes for you to find it 👀

high skiff
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and that would be?

icy brook
# hard fractal it is

can't use comfy very much locally. 8 gb vram and 16 gb regular ram seems too little

hard fractal
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yeah, at least 24GB recommended

icy brook
pallid sail
high skiff
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system

peak dove
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I can see that Sytan uses a robust turn-of-phrase - but its grazing the deepest sensibilities of a lot of people who've sweated blood for SAI ... 🙂

hard fractal
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oh, I'm not the one to ask.

high skiff
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24GB recommended for system

hard fractal
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that's a comfy question.

pallid sail
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And here I am trying to run SDXL and Unreal at the same time lol

hard fractal
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lol

high skiff
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I have talked with comfy, 24 is the recommended minimum, but 16 works

eternal fog
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16gb system ram works fine with comfy, but it gets a bit laggy sometimes.

icy brook
high skiff
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32 is the actual recommended

hard fractal
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by whom?

high skiff
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comfy

hard fractal
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ah

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nice

peak dove
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(Am I the only one dedicated to using Scott Detweiler's R-B-R Triple-Process for ComfyUI?) 🙂

high skiff
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he and I talked about this during the research

hard fractal
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i know.

high skiff
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back when I first got my weights

eternal fog
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Increase your page file size if you are having issues with 16gb RAM

hard fractal
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you had a whole reddit post about how beautiful it was.

high skiff
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man, was that already a month ago? jesus

honest flint
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have they announced what controlnets they are going to release for sdxl?

peak dove
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Virtual Memory

spring fulcrum
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@high skiff OOM

hard fractal
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it'll do it.

high skiff
ember cargo
pallid sail
high skiff
spring fulcrum
high skiff
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yeah, thats whats doing it

hard fractal
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@high skiff where's your newest at?

eternal fog
ember cargo
dense chasm
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diffusers sdxl lora can't run on 16G RAM GPU,it require more highly

high skiff
honest flint
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(honestly if i was stability ai, i would charge $5 or $100 or something for the controlnets, i would buy it just to feel like I contributed somethint to the cause and get something I would use)

eternal fog
boreal bough
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I would know after today

ember cargo
high skiff
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my 3090 gets here on wednesday I believe

high skiff
#

yeah, wednesday

eternal fog
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I've been able to do 2048*2048 on a 3080

high skiff
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once that is here, I can run the 24GB VRAM tests

ember cargo
boreal bough
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pretty confident that comfy doesn't account for overhead. but just manually changing the decode vae for tiled decode should solve that

hard fractal
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I'll get you some compute

boreal bough
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(since in the end it defaults to tiled vae anyway)

high skiff
hard fractal
#

for now, i sleeb.

eternal fog
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Yeah 4k won't work though

high skiff
eternal fog
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Unless you use a tiled ksampler

honest flint
hard fractal
ember cargo
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if I generate 2k, as it's the workflow default, I use almost 10gb of VRAM

spring fulcrum
hard fractal
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I'll ask the SAI computemaster.

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I mean, we're hiring.

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I'm looking for 2-3 community finetuners.

high skiff
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interesting

high skiff
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lol

hard fractal
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hi Caith!

honest flint
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my day job is reliability engineering, I just do this fine tuning stuff cause its fun

high skiff
#

gotta love caith

spring fulcrum
high skiff
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I'd offer up Caith, hes goated lol

hard fractal
#

DM me some links!

eternal fog
dense chasm
high skiff
eternal fog
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I think that's the one you linked

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Which I believe was reverted back to the 0.9 one

dense chasm
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Lora train on cloud is a pain in the neck, some options on github run locally

eternal fog
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Kohya_ss scripts are the best for training

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I can do LoRAs on a 3080 10gb with them.

dense chasm
spring fulcrum
#

@hard fractal I send you a DM

peak dove
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How does it compare to @Sytan setup?

dense chasm
pallid sail
#

Dug up one of my first test scenes and ran it through SDXL. Such a massive improvement over when I was using SD1.4

peak dove
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I have d/loaded Sytan's but yet to implement

eternal fog
peak dove
eternal fog
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Try it out with them

soft zealot
hard fractal
dense chasm
eternal fog
#

I think @boreal bough has posted some settings too.

heady vale
#

@high skiff do you have any commands for vram on startup? Mine blows past 10gb on the 2k upscale

soft zealot
eternal fog
hard fractal
#

RBR was slightly under-preferred over BR.

peak dove
#

How does R-B-R compare to @Sytan at all?

high skiff
#

@peak dove Winston has been working with me in DM's for a while now, he uses the core stuff from my workflow

soft zealot
high skiff
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I'll have to sleep on it

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I am so burned out after this 72 hour crunch I have been doing to get all this out

hard fractal
#

Also, fixed conditioning (including 4096x4096) was underpreferred.

spring fulcrum
heady vale
hard fractal
#

that's your glaring area of improvement there, sytan

eternal fog
#

RBR being Refiner, Base, Refiner?

That acronym is Red Bull Racing to me lmao.

high skiff
hard fractal
#

mm?

peak dove
timid sonnet
soft zealot
eternal fog
#

I've been setting the conditioning to match the aspect ratio. That seems to work well.

hard fractal
#

how are your noodles so straight?!

high skiff
#

you told me when I dropped my first workflow that SAI concluded that 4096x4096 is the best Latent size

And then I tested it myself and found no evidence supporting that

urban breach
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I looked at Winston's workflow and promptly went out to buy alcohol

high skiff
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damn

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my phone died

hard fractal
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why would that be best?

high skiff
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I have no idea

soft zealot
eternal fog
eternal fog
high skiff
#

@hard fractal

hard fractal
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resolution

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4096x4096

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what you just did with the owl

high skiff
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yes, did I misunderstand something?

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oh

hard fractal
#

yeah

high skiff
#

is this not latent size instead of res?

soft zealot
high skiff
#

ah man, my body hurts

eternal fog
hard fractal
#

latent size is 128x128x4

soft zealot
hard fractal
#

well

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depending on aspect

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that's the square latent size

eternal fog
high skiff
#

alright, I will have to catch up with this info tomorrow, I am too trashed from all this work for tonight

soft zealot
high skiff
#

(had to redo my launch post to reddit 3 times, cause reddit wasn't saving my drafts properly IckyCat )

soft zealot
high skiff
#

Im 19 💀

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ORANGE YES

woeful patio
#

what are the realest looking images y'all have seen from xl?

eternal fog
high skiff
soft zealot
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The Future is bright, The Future is Orange (as the old ad tag line went)

high skiff
#

cause some images have an insane level of realistic detail, but they don't look like a "real" photo, if that makes sense

#

wow, this is the longest I have been orng

spring fulcrum
#

@hard fractal Did you say you had some links for a Position at SAI?

woeful patio
high skiff
soft zealot
high skiff
#

ok, I have to go, I am starting to feel sick again. This happened after I stayed up too late yesterday

woeful patio
urban breach
#

Well done

spring fulcrum
trim totem
#

Hey all, Searge's nodes are not working here.

I'm running comfyui in colab and the default nodes are working, other custom nodes like from Sytan are working as well. Unfortunately, Searges nodes are neither loaded in comfyui (only the default) nor can I open the nodes from the file when I load it in comfy directly. I followed the workflow https://github.com/SeargeDP/SeargeSDXL/blob/main/README.md and my colab script is this https://github.com/comfyanonymous/ComfyUI/blob/master/notebooks/comfyui_colab.ipynb

Had anyone else here this issue? Thanks!

GitHub

Custom nodes and workflows for SDXL in ComfyUI. Contribute to SeargeDP/SeargeSDXL development by creating an account on GitHub.

GitHub

A powerful and modular stable diffusion GUI with a graph/nodes interface. - comfyanonymous/ComfyUI

high skiff
#

I am off to sleep

boreal bough
# high skiff hmmm, thats a hard one

the ones we made as a joke while trying to create a whole storyboard about & with chaz
context and situational timing adds a lot to images, I feel.

#

what XD i swear I replied to the other message

spring fulcrum
high skiff
woeful patio
#

another contender?

urban breach
#

What's the deal with this new VAE, sd_xl_base_1.0_0.9vae.safetensors

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Is that some improvement over the 1.0 one?

boreal bough
soft zealot
brazen patrol
# high skiff ok, I have to go, I am starting to feel sick again. This happened after I stayed...

You know there are ways to handle your problem. The first is no blue light and therefore no device such as phone or computer. I don't know if you read but I cannot live without my e-reader. I have an 8 inch one which I love to death and is the last thing I'm using with my lights off set at 2%. Some people recommend melatonin supplements but I find they leave me a little doped so instead I found a great alternative with L-tryptophan. Which I highly recommend. Just friendly advice my friend

soft zealot
#

ok a cute kitten before I leave (standard res only as I never did an upscale on this one)

late marsh
urban breach
#

another dumb question, why do some workflows use the VAE, and some not at all? for instance this latest one from Sytan and friends does not have it?

brazen patrol
#

I admit I haven't really figured out the upside of these upscalers. It's not that the results are bad or anything. It's just that the time invested, and realize that I'm doing this on a souped-up laptop, is just absurd compared to the result. So instead what I opt for because I do want a bigger and higher resolution image is Topaz Gigapixel which I upscale to four times and then downsize to whatever size I'm really looking for. It's been very satisfactory overall and is insanely fast.

soft zealot
rustic garnet
#

@hard fractal hi, short question: what is the noise offset used for SDXL training. Is it still 0.0375 as for the SDXL 0.9 version?

dense chasm
soft zealot
soft zealot
peak dove
#

As many a glitch as VAE 1.0 is giving, it adds artistic value 😄

hard fractal
#

i uploaded the 1.0 base weights + 0.9 vae

timid sonnet
brazen patrol
peak dove
#

Overall, SDXL 0.9 is better artistically speaking; 1.0 looks a tad pastel/washed out - but that's just me 🙂

rustic garnet
#

I found that 0.9 looks better but 1.0 has more details and realism. But maybe its just the prompting behaviour is slightly different

boreal bough
peak dove
#

I'd say 1.0 was a photographer's dream, and 0.9 is fine art

brazen patrol
rustic garnet
#

@hard fractal but really: what are the correct settings for training SDXL. Its really confusing that in your paper you write you used a noise offset of 0.05 while the kohya script is using 0.0375 as default. Also, the technical paper was never updated since 1.0, but I assume that you changed something between 0.9 and 1.0. Is there any report of what is different in 1.0. And again: what is the noise offset setting?

timid sonnet
spring fulcrum
#

These are looking pretty awesome 🙂

west breach
#

also has ratio selection, option for custom size (including fit to 1024 res) and the clip conditioners are built in

peak dove
#

What node package gives me tidier (and square) noodles/node connexions?

timid sonnet
peak dove
#

Awesome

urban breach
#

where's the police car with the military Humvee turret from yesterday, from the guy who kept posting that sea monster lol

late marsh
#

Ummm I posted a couple Cthulhus but the other dude got an inspiration and kept doing them a lot 😄

woeful patio
late marsh
boreal bough
#

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

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SDXL understood the assignment 🤣

late marsh
#

Haha, nice 😄

timid sonnet
#

@urban breach

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its uploading

late marsh
boreal bough
#

the red one is actually lore accurate. well done

late marsh
#

Mine is just faded black inked to my shin 😛

smoky patrol
late marsh
#

Oh man I love SDXL ❤️

smoky patrol
#

Burb! Love it!

#

I've been working on a massive prompt list for everyone.

boreal bough
#

for sytans new workflow, I can recommend this style tag centered, dreamworld, sunset, bokeh, f1.8

#

adds nice colors and patterns to every image

boreal bough
late marsh
#

I just run One Button Prompt randomness, it's fun 😄

polar epoch
#

Need a few eye doctors, but once those kinks are done with

smoky patrol
urban breach
timid sonnet
smoky patrol
#

Those eyes! P e r f e c t i o n

polar epoch
smoky patrol
#

Very intense look

#

Yeah, high contrast lighting...might look interesting with some intense shadows or fog

eternal fog
peak dove
#

<------- just trying-out Sytan's Implementation ...

peak dove
turbid garnet
#

Error occured while processing model:Input type (c10::Half) and bias type (float) should be the same

#

Getting this error while trying to run SDXL

boreal bough
peak dove
#

First Sytan example - clear and sharp!

turbid garnet
#

Error occured while processing model:Input type (c10::Half) and bias type (float) should be the same
Getting this error while trying to run SDXL

timid sonnet
peak dove
#

But no real advance/disadvantage to the Triple-Process R-B-R imho

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Need to add a Preview Image to Sytan's w/flow

smoky patrol
#

Oh....you know. I totally forgot all about....

sinful dirge
peak dove
smoky patrol
late marsh
#

Haha, the randomness ❤️

peak dove
#

Thank you

pallid sail
#

Melon cat

timid sonnet
urban breach
#

Seems like the new Sytan Workflow is adding some nice details and fixing faces

peak dove
#

Can you do a melon collie?

vital wolf
smoky patrol
smoky patrol
boreal bough
# smoky patrol

trying to make a xena fighting a named devil for you... but all I get is them weirdly dating instead 🤣

timid sonnet
west breach
smoky patrol
#

The full is far too long, but you can see what I posted haha--it's close enough

smoky patrol
peak dove
#

I am generating images using Sytan's w/flow - how do I get it to Upscale at all?

urban breach
#

do you have the one he released like an hour ago?

peak dove
#

Yes

urban breach
#

it's already upscaling to 2048x isn't it?

#

the second output image

peak dove
#

No, then mebbe I'd better re d/load 🙂

urban breach
#

should look sorta like this

peak dove
#

Yes I have that look ...

urban breach
#

Also you have to download the upscale model he linked, if you don't have that

ionic dragon
#

@eternal fog why do these both image nodes points have the same input?
whats the point of having 2 image nodes with the same input?

timid sonnet
#

@ionic dragon one is preview one is save

#

You disable Save and enable preview

#

if you dont want the files saving

urban breach
polar epoch
ionic dragon
#

why would someone want to preview it

woeful patio
#

any idea why khoya is making multiple files?

urban breach
boreal bough
eternal fog
boreal bough
#

I usually end up using 20/25/30 - but its good to try with all of them, and see & learn from the results

polar epoch
woeful patio
urban breach
polar epoch
#

Thanks!

pallid sail
boreal bough
ionic dragon
#

@eternal fog why does it have an extra sampler?
what does it do and it starts at 18 and ends at 22?

eternal fog
# ionic dragon oh ok

Use sytans workflow. I've not seen his new one yet. But I've had a quick look at the JSON and he's doing similar to what I have now, but better.

wet nacelle
timid sonnet
peak dove
#

OK, I got the freshest release at Sytan that I could, will re-open the json file ...

eternal fog
peak dove
#

Sytan's implementation gives a very crisp and detailed finish - perhaps a tad too sharp for my more artistic tastes - but that's just me 🙂

#

Prompt = a vivid watercolor depiction of diverse Rococopunk Afrofuturist women with beautiful and bold head wraps walking toward a huge moon in the background, holding hands, walking away from the camera, collaborating in a creative and productive environment, women empowerment poster, photography, inspired by the styles of victo ngai and vladimir kush

charred beacon
wet nacelle
peak dove
#

sd_xl_base_1.0_0.9vae.safetensors - is this used as VAE or Checkpoint?

unreal plover
timid sonnet
spark bear
eternal fog
#

Well both

#

It's the SDXL 1.0 checkpoint with the 0.9 vae

peak dove
#

I thought vae and ckpt were separate?

eternal fog
#

Because people didn't like the 1.0 vae

eternal fog
peak dove
#

The 1.0 VAE opens up so many distinctive artistic possibilities over here at Torcello Towers ... 🙂

eternal fog
#

It's why the comfy model loader has a VAE output

#

The 1.0 vae adds weird lines and colours for me.

But both are there to choose from.

peak dove
#

<--- gone to Tescos - L8r

vital wolf
#

Can someone share a ss of sytans workflow, not at my computer

honest flint
#

Its not sdxl but it seems good enough for a 2.1 model to go through the effort of releasing probably?

woeful patio
#

sorry for the questions, do you have any idea what the 20 to 40 number changes?

proud stirrup
#

SDXL Now available on Mage.Space. Not a shill, just a fan.

urban breach
#

it's like a video game, how do i disable depth of field, bokeh in all these pics 😄 just put that in the negative prompt and hope for the right seed.

unreal plover
honest flint
silver dock
urban breach
#

i think somebody was working on one yesterday

unreal plover
#

Is here a way to reduce the size of a lora ?

urban fjord
#

Yes, use a lower dimension for the network and conv.

rustic garnet
#

or skip conv at all 😉

#

and use bf16

ionic gulch
late marsh
spring fulcrum
#

@soft zealot are you still online?

soft zealot
azure oxide
#

so the answer is yes 🙂

spring fulcrum
spark bear
soft zealot
eternal fog
west breach
#

@vital wolf you will need to git pull to update the code for my nodes to get V3. Here is an example workflow that uses the new node.

trim totem
#

How do I get photorealistic hands?

ionic dragon
trim totem
#

in sdxl all the hands are fucked up compared to Realistic Vision 5.0 for example?

#

left sdcl searge nodes left Realistic Vision 5.0

boreal bough
urban breach
#

hmmm very good point

upbeat summit
#

but but 4k, 8k, trending on artstation are my most important tokens thomas

urban breach
#

i was indeed using 4k lol

#

what about "cinematic photo"

boreal bough
#

thank god 'artstation' wasnt affected. I actually need that one for concept art styles, until I get a better bigger prompt

boreal bough
upbeat summit
urban breach
#

what keyword would you recommend for the style to get a realistic photo

ionic dragon
#

@high skiff whats your opinion on DreamShaper XL1.0?

urban breach
#

without the blur i mean

azure oxide
#

all hail sytan

#

id just keep shallow depth of field, blur, bokeh in negatives

#

works fine for me

#

tbh idek if shallow dof works

late marsh
#

❤️

urban breach
#

but aren't you supposed to kind of specify a style at the beginning of the prompt to avoid cartoons, anime, drawings, etc. something that is "photorealistic" but without the blur

azure oxide
# late marsh ❤️

ohhh righ this reminds me to test out how well sdxl can draw supercell thunderstorms

cedar lark
#

I get crisp and sharp images, maybe you should up your prompt game 😛

soft zealot
pallid lintel
urban breach
#

wow that is ridiculous

azure oxide
#

idk thats missing the charactaristic supercell look

#

nice lightning flashes though

urban fjord
#

I find hands to usually be good, just make sure to not draw too close attention to them.

late marsh
#

Oh.. let's see

azure oxide
#

hands are always easy, just edit them in photoshop afterwards 🙂

#

perfect hands everytime

urban breach
#

personally i am so overwhelmed by the style of pictures my brain just filters out bad details. it's not until i send it to somebody and they are like, "what's with the extra 2 fingers" or "legs don't bend that way" that i'm like... oh yeah lol

woeful patio
#

why do the faces of my lora come out looking like they've been in a chainsaw accident?

indigo carbon
spring fulcrum
late marsh
barren bluff
#

My first gen with SDXL

ionic gulch
# hard fractal depending on aspect

can you explain in more detail? i already thought that 4096x4096 couldn't be best for all aspect ratios. that's why i used some math nodes to do width * 4 and height * 4 instead - from limited tests that reduces problems with stretched content. but maybe there is a better calculation for those values?

peak dove
#

My latest gen using Sytan's w/flow

unreal plover
ionic gulch
unreal plover
ionic dragon
#

what does this end at step:1000 mean?

#

980 steps?

#

but it isnt doing that

late marsh
# unreal plover

What's with the spaghetti thing I keep seeing from time to time? 😂

ionic gulch
shy kelp
peak dove
floral island
late marsh
static prawn
#

also downloaded the sytan workflow but not sure how i can edit the steps in general

peak dove
unreal plover
peak dove
floral island
ionic gulch
ionic gulch
#

it's a different node that some people use instead of the regular vae node.

ionic dragon
#

which one do you prefer?

peak dove
#

The sharper on right side

ionic gulch
#

left has less broken finger

full spruce
#

Secınd one look better but just slightly

young mantle
#

Not really

#

The fingers

#

Left has less

#

Broken ones

azure oxide
#

right has more details, fingers can be fixed with editing

hoary saddle
#

where can we download the 2 nodes in sytan's workflow?

#

did git pull on comfy already

full spruce
#

Both images has broken finger to be honest

young mantle
ionic dragon
#

which one from these?

azure oxide
#

yeah so if youre already going to edit either one, you may as well choose the one that has more details

barren bluff
#

Still learning how to tame this powerful beast

young mantle
static prawn
#

why my upscales always use 11 steps?

floral island
young mantle
#

The background is more detailed

#

But honestly, both are cool

full spruce
#

I am kinda new with stable diffusion, what should be steps for base and refiner? Refiner seems to break faces especially eyes

young mantle
#

Did u use an upscaler?

ionic dragon
peak dove
barren bluff
nimble marten
#

Anyone try pruning the SDXL base model? Is it even possible?

young mantle
late marsh
floral island
#

anyone got it working in vlad? i just haven't been able to get decent output from sdxl in vlad

shy kelp
floral island
peak dove
floral island
nimble marten
#

hehe let's prune it to fp1 and see what happens 🤣

young mantle
spring fulcrum
# late marsh Tanks!

Did you do that with ComfyUI SDXL???? Those actually look like real tanks.... Awesome job with those.

full spruce
spring fulcrum
late marsh
peak dove
indigo carbon
#

new minecraft update hits different

floral island
brazen patrol
# unreal plover

Minister Gordon Ramsey went public in stating: "Officially a state of war does exist with Italy"

ionic dragon
# peak dove 1st one

so the 1st post 1st image & 2nd post 2nd image had Sytan's default's samplers and schedulers.
1st post 2nd image & 2nd post 1st image had dpmpp_2m and karras for all ksamp.
but we cant always say that its better, have to try for other styles too
but ddim produces better fingers

barren bluff
peak dove
#

Seeing that Comfy actually works at SAI - I'd say that ComfyUI is the present-time leader in the field of SDXL ... !

barren bluff
indigo carbon
peak dove
floral island
ionic dragon
peak dove
#

... it lives to be soft focus

barren bluff
#

So how do you use the refiner? just chuck the image I got from t2i to i2i?

spring fulcrum
floral island
indigo carbon
floral island
#

sometimes base gives better output, somtimes base+refine gives better output

static prawn
#

idk why but my image is stuck

#

in vae decode

peak dove
ionic dragon
peak dove
barren bluff
young mantle
indigo carbon
urban breach
peak dove
#

Sytan released his latest w/flow already

young mantle
static prawn
#

and i dont know where i can see the outputs of comfy

#

my pictures dont get saved

young mantle
#

Do u have the link?

indigo carbon
#

I don't like using SDXL on Comfy, it wants 2 positive prompts

peak dove
static prawn
heady vale
nimble marten
#

Comfy is just annoying to use in many ways.

young mantle
peak dove
indigo carbon
ionic dragon
#

@peak dove do you use Sytan's workflow?

peak dove
peak dove
static prawn
#

would like to adjust the steps in sytans workflow, but dunno how

urban breach
#

Oh it does this anyway, I guess it makes no difference for me? Warning: Ran out of memory when regular VAE decoding, retrying with tiled VAE decoding.

nimble marten
#

it's kind of annoying how SDXL doesn't seem to handle genning at 512*512 at all

#

as in it produces nonsense

#

usually

peak dove
#

As you go from one sampler to the next, 1st sampler say 0 to 3 steps; 2nd sampler 3 to 12 steps; 3rd sampler 12 to 20 steps ... rinse and repeat!

static prawn
indigo carbon
eternal fog
ionic dragon
floral island
brazen patrol
nimble marten
ionic dragon
ionic dragon
floral island
peak dove
late marsh
#

Generation data stripped, had to fix it a tiny bit

indigo carbon
peak dove
#

AIT?

floral island
peak dove
#

Turn our swords into ploughshares

indigo carbon
late marsh
#

Oh no👆

floral island
young mantle
peak dove
young mantle
static prawn
urban breach
static prawn
nimble marten
#

Auto1111 seems to be struggling with SDXL img2img

barren bluff
indigo carbon
nimble marten
urban breach
#

it says offset 0.2 but mine is throwing errors

nimble marten
#

like it dropped to s/it

static prawn
#

use --medvram

indigo carbon
young mantle
nimble marten
#

"a battle tank with a main cannon with the face of Thomas the Tank Engine"

indigo carbon
nimble marten
#

I tried the inverse "Thomas the Tank Engine as a battle tank with a main cannon" and it wasn't as cohesive

young mantle
indigo carbon
spring fulcrum
urban breach
#

this is what the Lora comes up as, but the one they released with SDXL is saying Erorr occured when executing Loraloader.. HeaderTooLarge

ember cargo
young mantle
indigo carbon
eternal fog
#

On automatic it will just use the one. Or just use the same in both and mask it from the user.

indigo carbon
#

I want to punch it

brazen patrol
uncut steeple
floral island
spring fulcrum
#

Neon LoFi Girl in the city

indigo carbon
ember cargo
peak dove
#

Sytan's "two positives" seem to be 1) a prompt and 2) a style modifier (rather than a full-blown prompt). It matters not whether you fill-out one or both!

brazen patrol
#

Well I've seen workflows with two actual positives. But it's a personal workflow thing and nothing to do with ComfyUI

peak dove
#

Somebody try this in Sytan's two positive boxes - BLACK - WHITE - the result should be GREY?! 😄

young mantle
#

Just tiny issues

brazen patrol
#

For example I found a great workflow for Loras, but it imposed some upscaler which I absolutely did not want. Outside from that it was a great workflow. So I deleted the nodes that I didn't want and left the rest. No big deal

peak dove
hoary saddle
#

What does this mean? Renders still work
missing {'cond_stage_model.clip_g.transformer.text_model.embeddings.position_ids'}

spring fulcrum
uncut steeple
late marsh
static prawn
#

idk im still not a fan of the refiner, always destroys most of my images

peak dove
floral island
urban breach
#

sorry guys does anyone know why it errors out with any value other than 0 for both these strengths?

late marsh
mellow tendon
eternal fog
urban breach
#

same thing

mellow tendon
floral island
eternal fog
floral island
peak dove
urban breach
#

Now it's working 🙂

eternal fog
#

Ok cool

peak dove
#

Some far out stuff (TingaTinga Art)

#

Street Art

hoary saddle
uncut steeple
static prawn
floral island
proud stirrup
spark bear
peak dove
proud stirrup
#

Wutno.

peak dove
#

Gandalf?

proud stirrup
#

Beksinski.

peak dove
#

OK, the artist

woeful patio
#

does the refiner fuck up loras? because it looks fine until the refiner comes in

solemn scroll
#

Hi, any idea if () still emphasizes some keywords or not? Using comfyui rn

vale eagle
hoary saddle
floral island
proud stirrup
#

I'm starting to warm up to SDXL.

wet nacelle
wet nacelle
#

that's a dumd ass question

compact obsidian
#

How much faster can SDXL get with optimizations? 2x? 10x?

young flume
#

Hey guys

#

How can I use roop extension in SDXL?

wet nacelle
solemn scroll
solemn scroll
# peak dove

Thx, so it doesn't change between old models and SDXL?

peak dove
#

(clown:1.3)

compact obsidian
wet nacelle
peak dove
peak dove
#

(a:1.1) (brown:1.2) (cow:1.3) (jumped:1.4) (over:1.5) (the:1.6) (moon:1.7)

compact obsidian
#

People have done optimized attention implementations for previous SD models, seems like the same concepts should work

floral island
spring fulcrum
uncut steeple
peak dove
uncut steeple
static prawn
#

using sytan workflow

#

without upscale

uncut steeple
static prawn
#

with upscale

peak dove
#

Using R-B-R w/flow

static prawn
#

just erase a lot

#

:/

#

the first one without the upscale looks way better imo

uncut steeple
static prawn
#

allright, ill try soon 😄

peak dove
#

I can see little difference upscaled/non-upscaled

static prawn
#

no its a big different, the upscale erases a lot of detail

#

look especially at the cats nose

uncut steeple
#

Its mostly about the proper settings

peak dove
#

Nasal upscales are tricky 🙂

peak dove
heady vale
static prawn
#

i did

#

and set it allready to 25

#

for less changes

heady vale
#

try 29 or 30

urban breach
late marsh
peak dove
late marsh
brazen sapphire
#

Hey, a bit new to this. Noticing my generations lose all of my lora-ness when they pass through refiner. Any ideas of what I could try?

cedar lark
vocal rapids
#

Hi-res workflow of both Sytan and Searge work fine

uncut steeple
wet nacelle
static prawn
uncut steeple
#

Yeah I have a few custom nodes installed, with the comfy manager it should tell you what you need

#

or maybe this helps

static prawn
#

last time i tried to install ultimate sd upscale everything crashed

#

and i had to reinstall my whole comfy

#

xD

uncut steeple
#

Works fine for me

brazen patrol
#

Uses Frank Frazetta Lora. workflow in image

indigo vine
late marsh
#

Birb! (it might have a double face.. kinda. You decide!) 😄

peak dove
hoary saddle
#

anyone have a good image2image workflow to share?

mellow tendon
#

Are people getting better results putting the same prompts into both text_g and text_l encoders? or having different prompts,
I have had some really good results with just leaving the text_l encoder blank.
This seems to make more difference to the output image than what number of steps or sampler is used, but I haven't seen many people talking about it!???

indigo carbon
crisp owl
#

Supporting terms to L if you're gonna split

rustic garnet
mellow tendon
peak dove
#

I made a moonlight picture in Sytan's w/flow - the second prompt specified sunlight - so the result was a very sunny moon (if that makes any sense?)

rustic garnet
#

so far I prefer to just use same prompt for both

rustic garnet
indigo carbon
crisp owl
late marsh
peak dove
#

I suspect what it does is it places emphasis on the words used early on in each prompt - SD takes heed of the earliset words in a prompt, de-emphasising the later words - so a 2nd prompt is a form of re-emphasising (that's my surmise at least...)

indigo carbon
rustic garnet
peak dove
#

.. as in a "sunny moon"

late marsh
crisp owl
indigo carbon
rustic garnet
#

if your prompts are "moon" and "sun" then this makes sense, as you end up with a token that is associated with both, moon and sun.
But if you use "moon" and "by greg rutkowski" then the word "moon" is associated with the word "by" which does not make sense. Of course the tokens are somewhat contextualised,but still it is strange

trim orbit
vale eagle
#

it is identical in a1111 and comfy, like 98% of the image.

indigo carbon
vale eagle
#

If you make both using the same way. It would be identical

#

It is in the setting

late marsh
indigo carbon
trim orbit
#

I think my best results come when i give different prompts to the G and L, where i treat L like a support. Both clips are going to go out and invoke the latent space. I think if you prompt them seperately, it can give a higher quality focus across a wider attention. If that makes sense. Prompting is all about the attention you're drawing to various parts of the latent space. using 2 prompts is like, 2 wheel drive vs 1 wheel drive

indigo carbon
vale eagle
#

This setting

indigo carbon
ionic dragon
#

are any 3rd party control nets out?

hoary saddle
#

someone has to have a dope img2img workflow to share 🙂

fading haven
#

dope, not so much, but i got this one

#

ops

hoary saddle
fading haven
#

np o/

#

good luck

urban breach
#

finally starting to get rid of the boka look, having a subject and detail in the background is awesome. just don't look at her fingers lol

#

i pretty much got rid of every photograph "high quality" related term before it stopped the depth of field thing with a photographic subject

vast galleon
#

Does anyone know how to add a toggle button to a custom comfyui node?

indigo carbon
vale eagle
vast galleon
indigo carbon
crisp owl
# vast galleon Does anyone know how to add a toggle button to a custom comfyui node?

The way COmfy is currently written it does not allow for a toggle to be added into a node because it expects a connected line to have an output.
You can write a custom receiving node and custom output node to allow for that, but you'd have to do the same for every single node then.

Alternatively, yeah just mute the node, or drag the output to a reroute, following another reroute, and use that as the toggle

thin nova
#

It would be nice to have a switch junction. A reroute with two inputs, a toggle, and one output

vast galleon
soft zealot
#

hmm this nose is suspicous

twin bluff
#

can anyone give me a good prompt to test if my sdxl works on auto1111 ? 🙂

spark bear
crisp owl
# vast galleon Could it be added with code? Looking into litegraph and they have it on this pro...

In a way.

I fiddled around with trying to code something for a while, ended up abandoning it.

My process was to have an image output (like vae decode) go into an output switch, so one image input with two image outputs, controlled by a boolean. That way I could have a "switches" row of just booleans changing between 0 or 1, which would control which image output I wanted.
So I could have one for saving only, or preview and save.
I got them working by making a custom save image node which normally it would yell at you when there is a line connection but no image to be received and would redwall you, but I made it so that it would ignore an empty image.

This worked, except ONLY for that. If I wanted to do the image output to any other node, I'd also have to make that a custom node to ignore the empty input.

So basically the NoneType would have to be fundamentally rewritten by Comfy to allow empty inputs. That's above my python coding, no expert here

indigo carbon
vast galleon
vale eagle
crisp owl
stray mantle
#

I'm really liking @high skiff latest workflow 👍🏻

peak dove
#

beauties R-B-R Triple-Process

#

can I use my A1111 embeddings in ComfyUI?

hoary saddle
#

can comfy default, add a transparent png overlay onto a final output image?

#

like for adding a company logo in the bottom corner

late marsh
thin nova
hoary saddle
#

interesting result

vale vapor
#

i was just curious cause i lowkey love stats...whats the difference between discord bot users now that 1.0 is out and when it wasnt out yet.