#✨|sdxl

1 messages · Page 57 of 1

soft zealot
#

remeber SDXL1 is a firstrelease. You shouldnt be comparing it too fine tuned 1.5 models, compare it to vanilla 1.5 and it blows its socks off

rich coral
#

for me sdxl is a tool in the toolkit and an amazing one at that. sure life could have froze at 1.5 and I would be fine but sdxl just makes things better quicker for me

fresh path
#

its 10x slower tho

arctic bloom
#

there is no loader for refiner in workflow

spark bear
#

black cats = best cats

indigo carbon
woeful patio
ionic dragon
#

i cant find lexica node

soft zealot
normal bridge
#

with the supposed dreamshaperxl workflow i guess yeah

arctic bloom
glad flint
indigo carbon
normal bridge
#

usually you would feed latent into the refiner straight from base with noise leftover but dsXL seems to work different?

soft zealot
# ionic dragon

ah thats cios I renamed the title, WAS doesnt advertise what It does, its somehwere under Was Suite |Text IIRC

spark bear
indigo carbon
glad flint
#

I could never get 1.4 or 1.5 to do this kind of frame, I'm really tempted to clean a bunch of them up and add it to my personal clipart library but to do that I'd have to make a to-do list and open GIMP instead of generating more stuff

indigo carbon
#

this way, it doesn't effect performance, just takes ~3 seconds extra every gen

glad flint
#

LOVE art nouveau decorations, hate the time it takes to draft this stuff by hand

woeful patio
#

I'm suprised by how well sdxl handles pixel art, that's progress for sure

mellow dome
#

yea, sdxl does create higher quality image

indigo carbon
#

yeah, no noise with that extension whatsoever

indigo carbon
orchid cobalt
#

what I need to do to use Swarm to create alterations of the image?

#

I can't connect image from Load Image with KSampler

#

different nodes

normal bridge
#

anybody care to explain CLIPTextEncodeSDXL or paste a resource for some information

indigo carbon
#

no refiner

#

refiner

brazen patrol
fresh path
woeful patio
brazen patrol
#

yes, it was one of the first things I tried, and I was quite amazed

spark bear
midnight shuttle
#

Compare base model to base model. Compare SDXL to base 1.5 with no LoRA, no TI, no hypernet.

glad flint
#

this was something like "innovative web design with creative use of gradients, screenshot of a website"

spark bear
#

will take time for sdxl to take off, a lot of the popular 1.5 models are just mixes of the NAI leaked model and they don't have that for sdxl, very few people do actual finetunes, most just mix models

radiant tartan
#

hi, i'm using Comfyui SDXL to test out a few different things. is the official offset LoRa suppose to change the image fairly dramatically from the none LoRa image? i'm using the same fixed seed for both lora and no lora. I'm including my test images + an image card to drag into ComfyUI to show my workflow.
edit: oops the first image is like this Base -> with lora -> refiner

glad flint
#

BRUH I THINK IT WAS WILDCARD PROMPTS IN COMFY THAT WERE CAUSING THE SLOWDOWN!!!!
I'm back to 29 second generations 🥳

arctic bloom
indigo carbon
glad flint
#

wildcard prompts such as {option1|option2} were apparently doubling to tripling my generation time in comfyui, I've been trying to figure out what the problem is for a whole day now

indigo carbon
arctic bloom
eternal fog
spark bear
jolly creek
normal bridge
#

sdxl might be onto a new better helicopter design 🤔

indigo carbon
woeful patio
glad flint
#

oof i accidentally replied to something, sorry

woeful patio
ionic gulch
woeful patio
normal bridge
#

https://www.youtube.com/watch?v=P-DCgzFbo_o found this channel, with a unique artstyle think a lora might be nice for this one ^^

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spark bear
ionic gulch
glad flint
#

"innovative web design, website about frogs, screenshot of a website"

woeful patio
young mantle
#

It just changed one corner of the cube

spark bear
unreal plover
woeful patio
unreal plover
glad flint
#

art nouveau ornate web design

woeful patio
glad flint
worldly terrace
#

Tree textures and overall background vegetation textures are straight up bad. Anybody else?

#

Othervice getting damn pristine stuff out of that sdxl 1.0

worldly terrace
worldly terrace
brazen patrol
#

It has trouble with simple geometric motifs a lot

worldly terrace
#

Simple bs prompt, but still exemplary of the general phenomena Ive encountered

peak dove
#

Make a primitive with required dimensions

ionic gulch
peak dove
#

You can use thesame primitive twice I think

#

Ask Scott Detweiler, or Comfy himself

glad flint
ionic gulch
#

yes, but i need different values. i want to get a selection of the combinations in the blue box as dropdown or buttons or in some other way that allows me to pre-define multiple height/width combinations:
https://i.imgur.com/EURCa2C.png

brazen patrol
# brazen patrol

well, +1 for negative prompts. This next image is all identical except negative prompts: "distorted, bad geometry"

#

Prompt was: flat company logo of chess and motherboard, electronics, elegant, gorgeous design, minimalist

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not quite logo, but I had not expected such a radical change from those two negs

glad flint
noble shoal
#

I have coded myself a custom EmptyLatent node with a buidin Ratio/Dimesion selector. Quite handy

brazen patrol
#

Yes, I was caught offguard by its choice to add the words. Funny how the original tried to use 'motherboard' instead

woeful patio
zealous horizon
gloomy barn
#

using serge cutom node 2.0 inpaint....after running it once, it doesn't run a second time. Seems the images have to be cleared from intermediate output, but how?
I have turned to saving it unrun, then reloading it to run a second time. It runs once, then runs very fast subsequent times - around .1 second - with no output

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I take it back. Even if I save it before generating, if I reload the unrun saved workflow, it still runs in about ,1 with no output. I have to re-load the blank workflow...start from scratch

boreal bough
#

well someones making a statement XD

soft zealot
soft zealot
brazen patrol
#

besides, it was misspelled. It is written "Seeks"

boreal bough
#

Mister MeSeeks

wicked dagger
#

The dynamic promtps built into ComfyUI is very barebones. A ComfyUI port of Auto1111's dynamic prompt extension was just released - https://github.com/adieyal/comfyui-dynamicprompts. It supports wildcards, combinatorial mode, I'm feeling lucky, magic prompt, jinja2 templates and the majority of the features available in Auto1111.

woeful patio
zealous horizon
ionic dragon
#

@soft zealot do you know anyone who trained an LLM before?

soft zealot
#

ah ok use this

unreal plover
#

Name this

ionic gulch
#

i found one for sdxl resolutions, but i don't know how it works, because it has some predefined resolutions, but still has seperate inputs for height and weight

radiant tartan
soft zealot
soft zealot
indigo carbon
wise edge
glad flint
#

how it started VS how it's going
september 2022 stable diffusion 1.4 vs SDXL 1.0 today

zealous horizon
glad flint
#

I've been trying to recreate some 1.4 prompts

polar epoch
#

Damnit.. how do i tell it to make a tiny shark to bite him in the finger lol

soft zealot
bold osprey
#

what are some crazy things you made with dreamshaperXL?

woeful patio
#

this has to be changed to 1024,1024 for lora training right?

ionic gulch
wise edge
#

Ah yes, well that looks like a more production ready solution 😄

ionic gulch
#

just don't know why it doesn't update width and height if you use the dropdown menu. but from a frist test it uses the values selected via dropdown.

#

@wise edge the name of the custom node is the same as shown in the picture - if you want to try it yourself

wise edge
#

Thanks! I`ll be checking that out

worldly terrace
noble shoal
ionic gulch
boreal bough
#

anyone have a way to unload comfy, without close/reopen the whole app?

glad flint
boreal bough
#

I have a pic for that. gimme moment

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bit big, but it shows exactly what you have - and how to resolve it

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either switch sampler, or go up in steps. both options work

glad flint
#

oh yeah, I forgot my texture problems were way worse when not using euler

boreal bough
#

@visual glade
is there currently a supported way to unload the vram? my lora training pushes it just over edge T.T
if I could just unload the models, then I could leave it open while training

arctic bloom
#

where do comfyUI's history is saved?

visual glade
#

unload the vram from comfyui?

boreal bough
visual glade
#

the history isn't saved anywhere, it's in the software memory

#

but you can get the workflows by loading the images you generated

zealous horizon
boreal bough
visual glade
#

that should be the default right now

boreal bough
#

O_O

visual glade
#

how much is it taking after a generation?

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in comfyui you can open a new tab and drag that image in

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a new browser tab

arctic bloom
boreal bough
#

pre closing/after closing

visual glade
#

oh that's the amount pytorch takes by default

boreal bough
#

it works right now apparently. but sometimes it occupies 7 gb vram for hours

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but clearly not always

fierce hollow
#

you're probably running with highvram and it's not unloading the unet to cpu after generation

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try starting with --normalvram

woeful patio
#

RuntimeError: Sizes of tensors must match except in dimension 1. Expected size
56 but got size 55 for tensor number 1 in the list., Anyone know what this means?

soft zealot
boreal bough
worldly terrace
boreal bough
fierce hollow
worldly terrace
spring fulcrum
#

Is there any way to get comfyUI to use more vram??? I have a 4090 and it seems to be pegged at under 8gb vram since the update.. Would allowing it to use more vram get it to have more its/s right now I get about 6.5 its/s

boreal bough
fierce hollow
visual glade
#

sure

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I'll set it to less than 4

fierce hollow
#

thanks

visual glade
#

done

primal vault
#

most of the time you can just use the same prompt in main and secondary, making them different only helps with fine tuning the image in the last iterations of improving it

#

I always start with using the same prompts there until I find a nice seed, then fine tune the prompts if needed while locking in the seed

indigo carbon
ionic gulch
#

is there a way to prevent nodes from changing size? especially primitive nodes always reduce their size if i save a workflow and reload it at a later time (pinning doesn't help for the size, only for the top left corner)

primal vault
#

also SDXL has been amazig so far and SAI definitely was right that lower weights on keywords that affect styles can improve the results quite a bit

upbeat summit
nimble heart
#

I'd say it's up and down. Sometimes the reduced offset noise in 1.0 can wash out art if you don't cram the prompt full of tokens

indigo carbon
#

@visual glade remember when you claimed you managed to convert SDXL into TensorRT? how did you convert the safetensors to ONNX, as far as I know- ONNX doesn't support SDXL's shapes?

visual glade
#

why wouldn't it support it?

indigo carbon
azure oxide
#

that specific one doesnt support it

#

nor did it support 2.1's unless you did something iirc

visual glade
#

yeah of course I didn't use any of the code from that extension

indigo carbon
#

I have no idea how would you do it otherwise.

visual glade
#

I suggest you go read what onnx is and how it works

civic sigil
#

First finished version of my XL Animation workflow, would like to add reference_only and more controlnets as they roll out tho

indigo carbon
# visual glade I suggest you go read what onnx is and how it works

yes, I did. the conversion scripts on the HF diffusers repo mentions that SDXL isn't supported. I have no idea what kind of black magic script did you use for that conversion. the ONNX->TRT onversion is the simple part. however, I have no idea how would you convert SDXL to ONNX.

eternal fog
visual glade
azure oxide
#

im more interested in how this is coming along tbh 😉

indigo carbon
visual glade
#

oh I started working on it, I'm trying to make the AIT and pytorch code the same

visual glade
indigo carbon
#

by the way, how's AIT performance wise in comparison to TRT?

eternal fog
visual glade
#

no and I don't plan on supporting them because they are not useful since the weights can't be swapped out

eternal fog
#

What's the actual speed difference like. I never bothered trying them before, because you have to convert every model you want to use.

visual glade
#

if there's an official trt engine file that gets released for SDXL I might make a custom node to load it though

indigo carbon
visual glade
#

not really

indigo carbon
azure oxide
#

ive seen reports of some crazy it/s's

indigo carbon
azure oxide
#

tbh i wonder why it never took off

indigo carbon
#

oh jesus

azure oxide
#

i remember looking it up a while back, someone managed to get like 90+ it/s on their 4090 but i cant seem to find the thread in my history

indigo carbon
#

oh shit, also, the conversion is straight from safetensors to AIT, trying this out now.

azure oxide
eternal fog
#

The documentation for that says it requires Triton and I believe that only works on linux

eternal fog
#

Unless it's changed recently

#

The Kohya trainer can use Triton as well, but it won't install on Windows

indigo carbon
#

I'm getting MVS errors when using AIT hahaha

eternal fog
#

They claim for that AIT it uses less memory as well

midnight shuttle
#

Finally gettig ComfyUI going locally. If I move it to another location do I need to update any absolute paths other than the ones in the venv scripts?

nimble heart
#

the venv itself can't be moved easily

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when it's created all its references are absolute

eternal fog
#

Yeah if you move the venv it will break

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Even if you try change the config, it still seems to break

midnight shuttle
#

OK. I'll re-create it in the new location then. I was hoping I just needed to update the references in the venv scripts.

molten gull
nimble heart
#

I tried that using a sed regex replace and it still broke

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so I just remade the venv

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maybe there's a shady python script for it on git or pip somewhere

quartz sequoia
#

@marble dew @hard fractal i propose everytime you get a new question of a upcoming feature, you tease us with a Picture or a Vid 👀 of "SOON™"......using that feature, like controlnet 👀 👀

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just just a lil tease

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of

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SOON™

tropic turret
#

What am I doing wrong? 😦

quartz sequoia
#

so whens videoLDM for sdxl coming out 👀 ?

quartz sequoia
upbeat summit
tropic turret
eternal fog
#

And if you look in the outputs folder, is it actually saving a white image.

tropic turret
#

Yes, it is saving a white image.

autumn forum
#

i successfully managed to get my lora to do a reverse shot. albeit not consistantly but it did it

indigo carbon
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@visual glade are you on linux? AIT is spitting OS compatibility issues at me

quartz sequoia
#

tbh you might have cracked the code in producing perfect white pictures

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can anyone do that with SDXL?

tropic turret
#

😦

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I really am just wanting to upscale the final image and save it lol

eternal fog
tropic turret
#

ill try that

eternal fog
#

Also how the fuck do you get all your lines at right angles?

tropic turret
hot rover
# tropic turret

Enabling the TAESD preview for each sampler might help you narrow things down.

eternal fog
#

I'd like to remove my spaghetti mess

tropic turret
#

This here

quartz sequoia
tropic turret
quartz sequoia
#

token placement in prompts is important... especially for loras

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a lora at the mid or end of a prompt is utter trash

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but if its at the start it works almost always depending on the weighting sometimes

autumn forum
soft zealot
quartz sequoia
#

i found weighting the lora node.. to be a bit of you either get it right or its shit, weighting the trigger word and class is a bit more lenient

tropic turret
#

I got an image this time

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Is it because the upscale model file is not in safetensors format?

autumn forum
tropic turret
autumn forum
#

mam you need to turn around.. 😂

tropic turret
#

But kept the default SDXL 1.0 workflow and trying to add upscale to it

autumn forum
upbeat summit
indigo carbon
#

@visual glade does AIT only work on linux?

midnight shuttle
#

I can see the different VRAM memory management strategy between A1111 and Comfy just by watching the VRAM graph. I can see where it loads and unloads models in real time whereas A1111 without --medvram just shoves everything in there until it overflows.

quartz sequoia
#

@visual glade is it possible to use like --share on my pc to connect to my laptop? or is there another method or still not implemented?

autumn forum
#

@quartz sequoia excuse the bad face but turns out it is pretty consistant

soft zealot
hot rover
autumn forum
soft zealot
quartz sequoia
indigo carbon
mellow tendon
#

Hmm I tried to install Roop with the ComfyUI package Manager and now ComfyUI will not launch, looks like it has broken the Python version

" RuntimeError: Failed to import transformers.models.clip.modeling_clip because of the following error (look up to see its traceback):
Descriptors cannot not be created directly.
Downgrade the protobuf package to 3.20.x or lower."

Anyone had this and know how to fix it, please?

autumn forum
upbeat summit
#

there could be a shortcut to just hide the link cables. but this goes a bit against what a node interface is. I understand having a simple interface with a compact overview makes sense, but I think UI projects like comfybox or mentaldiffusion that put a simplified UI on top of it could be overall a better solution.

but there's no right or wrong. if it makes sense to someone, it makes sense ;).

mellow tendon
#

hmm, I remember now, that I did try that the other night and it came up with a Windows file permission error.
There seemed to be 2 versions of Roop avalible so I just tried the 2nd one and that is when it broke ComfyUI.

indigo carbon
autumn forum
#

hehehe this is getting me gitty with how well this is working

midnight shuttle
#

This is interesting. Now that I'm using Comfy I finally saw the VAE artifacts that I'd never seen before. Biggest difference is that I am using refiner in Comfy but not using refiner in A1111. I wonder if the VAE artifacts are mainly a refiner problem?

upbeat summit
upbeat summit
#

nice! looks really good

visual glade
#

of course AIT works on windows

wet nacelle
indigo carbon
visual glade
wet nacelle
#

Does anyone have a working XL 1.0 for control net workflow for comfy? If so can you send an image that uses it so that I can have the metadata attached to it?

visual glade
#

has anyone released controlnet weights for XL?

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if they did you can just use it like a regular controlnet

indigo carbon
wet nacelle
visual glade
ionic gulch
eternal fog
# indigo carbon does this do the conversion? the errors I get are during the conversion process.

The main Repo suggests updates need to be made for it to be able to do SDXL https://github.com/facebookincubator/AITemplate/issues/851

GitHub

Hello! It would be super cool to accelerate the stable diffusion xl models, as they are pretty slow because of the 1024x1024 res. I think it could work pretty easily, the only problem seems to be t...

#

Updates to the code in the example, so if you know how it works, then you can probably just update the conversion code.

indigo carbon
eternal fog
#

Probably because he knows how it works and can code it himself.

visual glade
pallid sail
eternal fog
#

no they don't, so I'm not sure what that's actually doing

indigo carbon
#

no SDXL support though

azure oxide
#

what was your speed without it?

tight fjord
#

anyone can give me an idea of what I should be getting with a 3090 and SDXL in comfy? I think I hit a weird bug, used to be 3it/s, now 3s/it 😦

indigo carbon
midnight shuttle
azure oxide
#

nicenice

indigo carbon
#

I got to ~40 with TensorRT though

tight fjord
#

Nothing in console, but I might reinstall comfy just to be sure

azure oxide
indigo carbon
midnight shuttle
#

Also watch Task Manager if on Windows to make sure it's using your GPU and that it's not using unexpected amounts of VRAM.

azure oxide
#

some samplers are slower than others and there might be some other generation settings that affect speed

visual glade
#

probably but those AIT files might not be the most optimized

indigo carbon
visual glade
#

no, the engine will be compiled separately and shipped with the standalone

indigo carbon
#

so basically, everyone will get that insane boost

visual glade
#

it is model specific but not checkpoint specific

indigo carbon
quartz sequoia
gentle ridge
#

when controlnet for sdxl realsinf

visual glade
#

on LAN use --listen, make sure it's unblocked in your firewall and access the LAN ip of that computer

hardy cipher
#

oh my, wha tdid I miss?

visual glade
#

as long as your LAN is secure

quartz sequoia
#

so no pass required?

#

ur webui isnt technically gradio

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that makes sense

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also i have no idea if my ur ui is updating for me

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everytime i run the update / comfy manager update also

#

its always upto date

#

i never see it take in any pull requests when i start it up

hardy cipher
#

when I first started using comfyui recently I thought the tutorials were super lame and uninformative not realizing I could load the pictures to get the workflow, lol

boreal bough
hardy cipher
#

I need to figure out how to use the boolean commands to automate things. I haven't really seen much of that but I know there are lots of possibilities

quartz sequoia
boreal bough
#

'coffee shop' being one of them. trumps most other weights XD

autumn forum
spring fulcrum
#

Idk what is going on with SDXL but I was making things like this.... the dark one with the golowing eyes, now they are coming out like this.... Can someone please help me???
.
.
Does the new SDXL 1.0 model need more steps to make good images?

azure oxide
#

poor comfy, probly has a million pings from various servers for tech support

hardy cipher
#

using a lighter latent image to start?

azure oxide
#

he the realest mvp for actually responding tho

hardy cipher
#

or whatever it's called

boreal bough
autumn forum
candid walrus
#

yeah i'm curious have been toying with the idea of trying to make some styled loras for sdxl and would love any time saving knowledge

boreal bough
hardy cipher
#

"butt slap"

#

lol

candid walrus
#

i see completely what you mean now

autumn forum
candid walrus
#

right, like some community 'hard to train' phases would be killer

boreal bough
#

view from behind vs same prompt, without view from behind

candid walrus
#

right, like it almost got it, but then forgot about the subject

hardy cipher
#

hmm. maybe you could word it differently? not sure how exactly

candid walrus
#

'back'

boreal bough
#

its a core sdxl problem T.T

autumn forum
candid walrus
#

@boreal bough what program is that first screenshot from

boreal bough
#

could be solved with TE training - but once I add that in, I can forget about making a 'newbie friendly tutorial', cause this is getting complicated

boreal bough
boreal bough
#

its for sfw tutorial XD

#

app lets you organize tags real well

hardy cipher
#

lolol

quartz sequoia
#

can SDXL outpaint?

hardy cipher
#

anyone know why I would get a "header too large" error when trying to use a safetensors vae? switched to ckpt and it worked fine

midnight shuttle
hardy cipher
wet nacelle
midnight shuttle
hardy cipher
#

yeah, that could very well be the case. I'll do that

#

thanks. sometimes these errors are kind of hard to figure out without doing some digging or having someone clue me in.

void skiff
#

SDXL is not as the other AI kids, not long ago I did not like Euler and Euler A, but now SDXL can give okay but very random result. What have become your (any who read this) favorite sampler for SDXL?

hardy cipher
#

what's wrong with euler A?

autumn forum
boreal bough
#

(base only)

#

but refiner doesn't change composition, so it makes for a good comparison

midnight shuttle
#

I haven't found the samplers to make that much of a difference. Maybe Euler is a little "softer" and some of the DPM are a bit more intricate detailed. But I could never guess what sampelr was used for an image.

glad flint
#

I love sde in 1.5, but in SDXL Euler is friend

void skiff
#

Eurler A was jumpy and changed result as fast as Sampling Steps was altered

midnight shuttle
hardy cipher
#

is it possible to copy an entire group of nodes in comfyui?

urban fjord
#

Yes, control drag to select multiple nodes in ComfyUI, I think.

spring fulcrum
#

Does sdxl require more steps for a good image? I used to use 0-13 base then 13-20 refiner then 10 upscaler steps. Has this methodology changed since 1.0 released?

hardy cipher
#

ugh, so obvious now that you said

#

that

glad flint
boreal bough
brazen patrol
#

There are cases where the Refiner is actually counterproductive

boreal bough
#

and if it's too complex, it ends in "too long; didn't read" when a youtube video (looks like it) gets them 80% of the way there in 15 minutes. Even if that's not true at all

nimble heart
midnight shuttle
#

Oh, maybe they mean "13 to 20 steps on the base and then 0 to 13 steps on the refiner". Not actual step numbers.

glad flint
#

somewhere my old high school teacher is taking a nap, woke up and screamed something about units, and fell back asleep confused

boreal bough
gloomy barn
#

I downloaded this SEARGE custom node. Run the inpaind. Once it's run one time, it runs in about .1 seconds every other time, outputs nothing. I have to reload it - either blank or saved with what I want to do before running it.

Is there a way to get it to run more than once?

hoary saddle
#

anyone here using comfyUI API? curious if anyone else experiences it freezing the PC after a couple dozen renders, after a bit the queue shows "Prompt Executed" but fails to render, then system locks up and have to hard reset

glad flint
hardy cipher
#

that doesn't sound good

#

are you sure everything is up to date?

gloomy barn
#

mine doesn't freeze, but as I explained above, it won't run inpaint more than once

hardy cipher
#

every time I have issues like that it's because something isn't installed or updated

trim orbit
#

check mic is controlnet gtg yet mic check check 1 2

hot rover
#

As far as face fixes go, what works best with SDXL? Photo real faces all look weird in the eyes with SEARGE SDXL workflow and another that I tried. I've tried using a facedetailer node setup that I recreated from a 1.5 workflow but the results weren't great because I have limited knowledge on which model to feed the DetailedDebug node now that there are two different models to consider. It'd be nice to pass the image through codeformer or GFPGAN within the node network.

hoary saddle
#

yeah pretty clean fresh install

gloomy barn
#

we've taken such a huge step back with sdxl...

hoary saddle
#

only thing erroring is stage_model_clip, whatever that is

#

doesn't effect it via web ui

broken ferry
#

Sorry if this is a dumb question - are the settings for this discord's bot image generator(s) shown anywhere?

I finally downloaded the sdxl models for my local stablediffusion installation and the images it's generating are just really, really awful compared to what the bot is generating. I'm just using default settings from the automatic1111 web ui, and using exactly the same prompt as I am with the bot, and it's not even close (like child's drawing in mspaint vs a nice painting.

gloomy barn
#

in the past, people had answers and fixes. Now...nada. Faces look weird, workflows won't run more than once if at all

midnight shuttle
midnight shuttle
hardy cipher
gloomy barn
#

SDNext and Auto 1111 not generating clear images....look like at best refiner isn't really applying. Comfy running something once then never again unless it's reloaded

trim orbit
#

prompting is a new vernacular to learn too

gloomy barn
#

Clothing styles are lost...inconsistend or not there

trim orbit
#

"can't" is a bad attitude to approach these systems with

midnight shuttle
#

A1111 SDXL images are clear enough for me. Also ran many Comfy gens with no freezes.

hardy cipher
#

I mean, maybe go back to what brings you joy and wait until people figure xl out?

midnight shuttle
#

But yeah, if SDXL doesn't work for you, use a model that does.

gloomy barn
#

base 1.5 if I prompted a certain clothing, it was somewhat consistent

hardy cipher
#

well 1.5 was so finely fine tuned

#

with all it's addons

gloomy barn
#

inpaint ran more than once, images weren't blurry in A1111 and SDNext

midnight shuttle
#

SDXL has more training data, so if you say "pretty dress" it will have a lot more different dresses.

hardy cipher
#

sdxl is like a new supercar that none of really know how to drive yet

gloomy barn
#

if I say shorts....it does long pants, baggy shorts, one leg long and one short, one leg missing of character,

hardy cipher
#

lol, those shorts

gloomy barn
#

When you try to make images of people playing tennis or basketball in the 70's, you need shorts

midnight shuttle
#

Use old model for waifus while learning new model. Problem solved.

gloomy barn
#

not the baggy shorts they wear today

#

I dont do waffles\

#

I tried to make an image of a tennis player with standard, not baggy, shorts

glad flint
hardy cipher
#

out of the box with no loras or anything else sdxl can do a lot of things as well or better than most of the stuff I could do with 1.5. and I'm not bad with 1.5. I just think it's one of those things that takes time to get used to

gloomy barn
#

I want to try to inpaint in Comfy,.,,but can only run inpaint one time...then it stops outputting anything

midnight shuttle
gloomy barn
#

using the searge worfflow

#

can it be reset?

midnight shuttle
gloomy barn
#

instead of re-loading the flow?

#

I am not clear on how to build it for inpaint, so I am using searge

midnight shuttle
#

I think you need to use a load image node, then a VAE encode node.

gloomy barn
#

just as with 1.,5 I wouldn't have known how to do it, so I used a1111 and sdnext

midnight shuttle
#

There's no SDXL inpainting model yet so I haven't really done much with SDXL inpaint.

#

Might also need a mask encode node. I can't remember.

gloomy barn
#

but with sdxl, those give what look like unrefined images. Comfy has face issues...maybe there is a face fix somewhere for comfy

hardy cipher
#

I think there is a face fix

midnight shuttle
hardy cipher
#

I like to have the freedom to make my own mistakes and mess everything up

gloomy barn
#

right. I have started using comfy because a1111 and sdnext arent giving good results.. not sure if they're actually applying the refiner

hardy cipher
#

bro, just use other people's workflows. and if they don't exist yet I guess just wait

midnight shuttle
gloomy barn
#

I am

#

Which is why I asked if there's a way to make it run over and over again

#

\rather than just one time...then it has to be reloaded

hardy cipher
#

I'm really trying to figure out some new things myself. lots of things that don't work, lol

#

but that's how I learn this kind of stuff

gloomy barn
#

I add the imagte, the inpaint image, inpaint, run it...it outputs., Hit QUEUE again...it goes for .1 second, claims to be done...outputs nothing. Then I have to reload the workflow

hardy cipher
#

if I'm using a 2.1 unclip model do the other models in the workflow need to be 2.1? I hope this isn't a dumb question

upbeat summit
gloomy barn
#

and you ask if it's already been done

hardy cipher
#

might be a problem with the node?

spring fulcrum
hardy cipher
#

lol. was not going for this

#

kind of cool though

cedar tusk
#

happy accidents, and all that

midnight shuttle
hardy cipher
#

they're my favorite

midnight shuttle
#

And someone would have spent many hours creating it.

gloomy barn
#

searge has some kind of discord alternative link to live chat about his workflow...but that won't create an account, so I can't get into it

cedar tusk
#

got this happy accident while messing around with the clip sizes

midnight shuttle
# deft quiver people still will, lol

For a little while longer until AI gen goes fully mainstream. Once it's as easy as Word or Excel no one will pay for anything other than highly specialized art.

hardy cipher
#

another recent happy accident for me

gloomy barn
#

Ah, if I change either the initial image or the image in the inpaint node, it runs again

indigo carbon
hardy cipher
#

I like when they sort of render in liminal latent space. on the precipice of different concepts

glad flint
#

for me a bad generation used to be body horror where it looked like someone's face melted off and the subject of the portrait used to stare at you with dead blacked smeared eyes
This usually happened to me when my prompt was really complex in 1.4 and 1.5 and I wasn't using a LORA or anything for correction

In SDXL my bad generations are usually just too generic and rarely there's some floating object or something. Sometimes things are just "too perfect". It's hard to prompt back in that vintage look and the quirks that come with it.

These images look like the subject of my 1.4 and 1.5 prompts died of tuberculosis and are now in heaven

cedar tusk
#

Got themselves a case of the vapours

glad flint
hardy cipher
#

my bad renders are basic and dont pop. not sure how to describe it

gloomy barn
#

show one

spring fulcrum
hardy cipher
#

a bad one?

gloomy barn
#

yes

glad flint
ionic gulch
gloomy barn
#

anyone have a good workflow for inpaint?

hardy cipher
#

that one isn't very good

gloomy barn
#

like to fix handy pandies?

gloomy barn
hardy cipher
#

well it was more than that

#

I moved a bunch of nodes when zoomed out

#

not realizing I was still changing parameters

gloomy barn
#

yes, but it's washed out

midnight shuttle
#

Some VAE had to be applied. That's the only way to get a human-readable image out of the latent space.

hardy cipher
#

so that took a while to undo

gloomy barn
#

we=ll...then the wrong vae

hardy cipher
#

I think it was

#

orangemix or something on sdxl

gloomy barn
#

in sdnext, I was getting washed out images until I changed to default VAE none

hardy cipher
#

but didn't realize because never meant to set it

cerulean valley
midnight shuttle
gloomy barn
#

right. well,. it's odd

#

when I used the sdxl vae in sdnext, everything was washed out

#

when I did none to use the baked in, it was fine

hardy cipher
gloomy barn
#

on comfy, I used the sdxl vae....looks fine

hardy cipher
#

or rather, from the input or output

gloomy barn
#

SDNext generations look blocky, unfinished. Comfy looks better, but issues in the eyes

molten breach
#

SDXL inpainting model wen? 😎

hardy cipher
#

cutting an unclip model's output off a few steps early produces some strange results

gloomy barn
hardy cipher
#

meant to put the cutoff on the sdxl base model, not the unclip, but either way

cedar tusk
#

So what's the skinny on refiner prompt versus base prompt? I usually keep it the same

hardy cipher
gloomy barn
hardy cipher
#

how do you structure them?

#

I haven't figured out what my approach will be. still experimenting

spark bear
hardy cipher
#

I've decided most of the online advice is pretty much. people saying all sorts of conflicting things

#

*pretty much nonsense

winter raptor
#

Any of yall played around much with SDXL on the StableStudio tauri build?

hardy cipher
#

I don't know what that is, but I wouldn't mind knowing

midnight shuttle
hardy cipher
#

I'll take note of what people say, but I don't just believe it. and a lot of it is subjective, so there really isn't a right or wrong way per se

brazen patrol
#

Are you talking about SDXL, Social Media, or what?

hardy cipher
#

well sdxl right now

#

try to not believe or read anything on social media

brazen patrol
#

Nonsense, It is the only source of truth

#

and knowledge

#

and wisdom

#

🤣

midnight shuttle
#

The best is if you learn enough about how it works so you understand it. And not just doing "magic spells" and incantations.

hardy cipher
#

yes

#

however, many things will start off as magic spells and incantations. we must put in the effort to demystify them

midnight shuttle
#

Following tutorials without understanding counts as incantations.

hardy cipher
#

understanding what?

#

the coding, machine learning? the model specifics?

midnight shuttle
#

Understanding at least on some basic and honest level what the steps are doing.

#

Some basic understanding of all those. Just the basics.

hardy cipher
#

well you have to be bad at something before being good at it. we were all born knowing basically nothing

winged tree
#

thats completely missing the point here

hardy cipher
#

what is the point?

midnight shuttle
hardy cipher
#

that people shouldn't follow totorials if they don't have a deeper understanding of how it works?

midnight shuttle
#

Learn by doing will often result in wrong learning.

winged tree
hardy cipher
#

well okay

#

but how do you learn if you don't get experience in it?

#

should a person just read about it for a fdw months before looking at tutorilals?

brazen patrol
#

I disagree. I have no clue what each sampler does, and yet have experimented to geta feel for them and choose three that I rotate

midnight shuttle
hardy cipher
#

I know how things work because I used them when I didn't

winged tree
#

because you can learn 'cfg should be 4-6[or insert whatever]' and 'learn' that... but you're not learning anything by following a guide that doesn't explain why that is 4-6 vs, 8-10. for example

hardy cipher
#

and figured it out

#

I don't agree at all, but okay

#

this just seems like some strange quasi-gatekeeping to me. I don't care what someone else wants to understand, lol. it's their choice. doesn't impact me

winged tree
#

lol gate keeping XD

#

ight

#

didn't come here to discuss, just wanted to drop

hardy cipher
#

I like to learn everything I can about whatever I'm doing. but I realize not everyone has that want. and I don't see any reason to really be concerned with that

vast galleon
hardy cipher
winged tree
#

what was that made with?

hardy cipher
#

extremely long frankensteined prompt

#

sometimes I'll just put two completely different prompts together to see what happens

#

or 3

winged tree
#

guessing auto?

hardy cipher
#

ooh. made that on dreamstudio. mess with that sometimes on my phone when I'm out doing things

winged tree
#

ah, that's why i couldn't import anything lol

hardy cipher
#

yeah, I noticed that. kind of annoying. you'd think the people that make the model would be all about having the prompts in the metadata

spark bear
hardy cipher
#

man, this unclip workflow is stuck in some weird nether region, but kind of making cool things

winged tree
hardy cipher
#

that is true

#

I can't be mad at these, not what I'm going for though

pure crystal
winged tree
#

some of my first ones for the prompt, and not too upset by that

hardy cipher
#

yeah, he looks manic, lol

#

nice. that's clean

gloomy barn
#

all searge's workflows are the same...they run once, then won't run a second time unless I remove the feeder image and add a new one, even the same one

hardy cipher
#

I don't know what to tell you, bud. they've worked for me so far

winged tree
hardy cipher
#

true

winged tree
#

personally haven't used it but sounds like that's the issue if other people are fine

gloomy barn
#

No idea. it';s the searge inpaint and searge img2img

hardy cipher
#

so are you changing things int he flow before trying it again?

gloomy barn
#

no, when I inpaint, it has to generate lots of images to get one that's good generally

#

the first one isn't always fixed...in fact, almost never

hardy cipher
#

well what he's saying is if the inputs or whatever are identical it won't rerun them

pure crystal
gloomy barn
#

so it doesn't change it each time like a111 or sdnext

#

So it's one chance to inpaint...that's it

winged tree
#

Only if you set the seed to fixed or such

hardy cipher
#

seed number?

gloomy barn
#

I have seed set, and then random variance

hardy cipher
#

random variance?

winged tree
#

feel free to post the workflow, could solve a lot

gloomy barn
#

it is the searge inpaint and img2img workflow

hardy cipher
#

yeah, haven't used that one myself

gloomy barn
#

I dont know how to post it. An image is unseeable...the workflow is huge

winged tree
#

I understand that, but it very well could be a connection being wrong

#

post the image

#

it contains the workflow

gloomy barn
#

To get the image in one screen, the names disappear

winged tree
#

erm... post the generated image

gloomy barn
#

Here's the one searge uses

#

there's that, and then the json

hardy cipher
#

tilt shift?

gloomy barn
#

I have to load the json - the workflow doesn't always load from the image

#

That's for img2iimg...note there's nowhere to load the initial image

#

so I have to use the json

#

Here's one I made with it.

hardy cipher
#

I don't think mine willload it because it's rendering something. wanted to check it out. not sure I can help though. but curious

winged tree
#

you can, just gotta go into your history after or queue and select load from that and it'll be back

hardy cipher
#

that's fine. it'll just be a few seconds. are you trying to make peaky blinders there?

gloomy barn
#

The seed is set to random, but it doesn't generate a second time. If I change anything, then it will generate again

winged tree
#

this seed?

#

there's a lot so idk if there's another in there

hardy cipher
#

just change it manually then

gloomy barn
#

also, that seed is set. It doesnt change with the uploaded image

#

So I cant generate the same image over and over to try to get good hands, for example

hardy cipher
#

doesn't it say "fixed" right in that screenshot?

gloomy barn
#

yes, but I mean when I set that to random

hardy cipher
#

simple workaround it to just change it manually

#

until you figure it out

gloomy barn
#

well...now its working...generating over and over whether it's fixed or randomized

#

Ah., no

winged tree
#

no idea, a lot didn't load for me because i don't have those plugins/extensions but glad its worki--

hardy cipher
#

bruh

gloomy barn
#

it generated 3x, then wouldn't generate again

fleet veldt
#

what are folks using for easy training right now?

gloomy barn
#

in sdnext, sometimed generate over and over until it gives one with good hands...each generation is slightly different\

#

in comfy, cant do it

#

,,,,sometimes

#

Just did it again...it generated twice in a row, then wouldn't generate again

hardy cipher
#

no idea why the image won't load for me, but it's not

urban fjord
#

I'm using Kohya-ss gui for training, it works and I'm too lazt to look for something else.

fleet veldt
#

anyone try onetrainer?

fleet veldt
half ivy
#

i am here
wot did i miss '

pure crystal
#

this is a shitty sdxl gen. we have really leveled up

hardy cipher
#

no one knows. I'm just over even trying to figure it out, lol

#

I've read completely opposite things about it both being stated as valid

half ivy
#

surely refiner is anything not forcing a change, anything positive..
so like "detailed" doesnt have a shape and wont affect a space

hardy cipher
#

read it's not needed. read it's vital. read it can be the same as base prompt, then not. then that it should just include base prompt and a few words for fine tuning, etc

vast galleon
#

I got mask upscale working now.

hardy cipher
#

that is a clusterific mess, lol

midnight shuttle
vast galleon
midnight shuttle
#

Right now you just have people randomly spouting things without understanding.

hardy cipher
vast galleon
hardy cipher
#

I think I have all those. thanks. I'll take a look

vast galleon
hardy cipher
#

sweet. I'll load it in a fw minutes when this thing is done

pure crystal
hardy cipher
#

trying to figure out the unclip models. or at least sort of grasp them

pure crystal
vast galleon
hardy cipher
#

I'm apparently one of the few people on the internet that does not really like watching tutorial videos

half ivy
hardy cipher
#

lol

half ivy
#

dont 😂

hardy cipher
#

you don't

vast galleon
#

To blur a mask, use radius

hardy cipher
#

excellent work!

#

man, I can't get over how wild these unclip images turn out

vast galleon
half ivy
#

it dont

hardy cipher
#

like, not saying they're the most mind blowing thing ever

#

but very interesting

#

I think I'm zeroing in on a sweet spot of some kind.

half ivy
#

cant remember 😂
tryna find it

dark jasper
#

hey anyone have good settings for lora training?

hardy cipher
#

not really there yet, whereever there is

#

ooh, last image of that round got borked,lol. stupid edge filter

#

I erally like how it just runs what's needed, so when it's something at the end it's super quick

vast galleon
#

control mask contrast with black_level and white_level

hardy cipher
#

alright, I need to check this out

vast galleon
#

Working on mask by prompt, but it's getting late

half ivy
hardy cipher
#

lol

#

When loading the graph, the following node types were not found:
Model_Inputs
Text_Encoders
VAE_Inpaint_Encoder
Inpainting
Edge_Detection
Blend_Node
Samplers
Mask_Upscale
Nodes that have failed to load will show as red on the graph.

#

I thought I had most of the nodes, but missed those I guess

lilac raven
#

Is there a way to know if a model knows a specific term?

vast galleon
vast galleon
midnight shuttle
hardy cipher
#

hmm. got another error. I'm sure it's resolvable

#

Loading aborted due to error reloading workflow data

TypeError: Cannot read properties of null (reading 'type')
TypeError: Cannot read properties of null (reading 'type')
at ComfyNode.inheritPrimitiveWidgets (http://127.0.0.1:8188/extensions/ComfyUI_NestedNodeBuilder/nestedNode.js:186:26)
at ComfyNode.nestedNodeSetup (http://127.0.0.1:8188/extensions/ComfyUI_NestedNodeBuilder/nestedNode.js:84:14)
at ComfyNode.onAdded (http://127.0.0.1:8188/extensions/ComfyUI_NestedNodeBuilder/nestedNode.js:124:18)
at nodeType.onAdded (http://127.0.0.1:8188/extensions/tinyterraNodes/ttNwidgets.js:392:49)
at LGraph.add (http://127.0.0.1:8188/lib/litegraph.core.js:1453:18)
at LGraph.configure (http://127.0.0.1:8188/lib/litegraph.core.js:2232:22)
at ComfyApp.loadGraphData (http://127.0.0.1:8188/scripts/app.js:1199:15)
at http://127.0.0.1:8188/extensions/ComfyUI_NestedNodeBuilder/nodeMenu.js:193:17
This may be due to the following script:
/extensions/ComfyUI_NestedNodeBuilder/nestedNode.js

vast galleon
hardy cipher
#

well I have nested nodes and thought I had all that node packages

half ivy
#

a short story 😂

hardy cipher
#

I'll figure it out and let you know

vast galleon
vast galleon
#

install missing custom nodes

hardy cipher
#

I'll look when this thing finishes

#

I just odn't even know what to think of these results, lol

vast galleon
#

it takes some finangling

#

Boolean will invert the mask. But I just realized blur won't work if the mask is inverted, so I will have to fix that.

hardy cipher
#

and now this guy? what?

half ivy
vast galleon
#

bare with me. gonna un-nest and try to see what's missing. everything is working for me

hardy cipher
#

I have all those node packages though, I use a lot of them

#

I'll just restart. that usually helps

#

well restart the comfy

half ivy
hardy cipher
#

once these apparent updates finish I'll restart

half ivy
#

also not the 1st time, might be a comfy thing

vast galleon
#

these are the only extensions I have

#

I wish it said which node the error was coming from

hardy cipher
#

it does

#

well for me

half ivy
vast galleon
#

Oh, ok. those are all of the nested nodes I built. how do I make them available?

half ivy
hardy cipher
#

"there is an extension that needs updated"

#

lol, thanks for the deets

vast galleon
hardy cipher
#

oh yeah! that does make sense

#

I have mixed feelings about nested nodes, or maybe i'm not using them right. sometimes they're great, but other times they'll do things like swallow a parameter adjustment or output display or something

vast galleon
#

I am not fond of them either. I plan on going through and trying to build my own custom ones, but I'm trying to build it first

hardy cipher
#

yeah, how do you go about starting that process? I'm curious. I have some ideas floating around in my head, but pretty new to this particular interface so not really planning on diving in immediately

vast galleon
#

youtube tutorials lol. also I have experience with blender and houdini so I'm learning quickly

hardy cipher
#

only started learning about python because of stable diffusion, lol. but I'd taken a few random programming classes in the past so the logic is still in my head

#

and nodes satisfy my weird brain. and allow me to quantify some of the strange things I'll do with photoshop

#

not so much any particular single thing, but I've done so much as far as layers and filtering. but these nodes get out of hand quickly

urban breach
#

so it won't run because the "file doesn't exist" type thing

#
* LoadImage 131:
  - Custom validation failed for node: image - Invalid image file: NINTCHDBPICT000270813068 (1).jpg
hardy cipher
#

maybe modify the json?

urban breach
#

🤷‍♂️ just seems unintended, you upload a picture

half ivy
#

File "<frozen importlib._bootstrap_external>", line 1073, in get_data
FileNotFoundError: [Errno 2] No such file or directory: 'C:\Users\34\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI_NestedNodeBuilder\init.py'

Cannot import C:\Users\34\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI_NestedNodeBuilder module for custom nodes: [Errno 2] No such file or directory: 'C:\Users\34\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI_NestedNodeBuilder\init.py'

hardy cipher
#

alright. I'm going to restart browser as well

vast galleon
hardy cipher
#

it loaded fine but got some errors. scanning them to see what they are

tribal jackal
#

Trained my first lora on one of my dogs today! Pretty solid results, but two "issues". My lora is 1.7GB and the execution time jumps from about 20s to anywhere from 300-500s

vast galleon
hardy cipher
#

ooh, zinger ModuleNotFoundError: No module named 'global_table'

urban breach
#

You upload a picture to the 2nd node and it should show up in the 1st node primitive?

tribal jackal
#

It works, but I was expecting a smaller file size from a lora, and not sure what common causes might lead to extremely long load times

hardy cipher
#

I wonder if there are any others

rich coral
urban breach
#

(i saved it after adding the mask)

vast galleon
vast galleon
hardy cipher
#

ModuleNotFoundError: No module named 'comfy.ldm.models.diffusion.ddpm' tbh not exactly sure how to resolve that one

autumn forum
tribal jackal
#

What's the rank tradeoff again?

autumn forum
tribal jackal
#

Thanks bud. Yeah, I made some personal tweaks along the way as well.

#

But only when I was confident it wouldn't hurt

autumn forum
# tribal jackal But only when I was confident it wouldn't hurt

sdxl is very good with loras just dont go much heigher than network rank 8. cuz itll make huge files that you dont need. mess with learning rate and unet learn. i went from 0.0001 to 0.0004 on both learning rate and unet learn rate it made differences but not like a complete burn so try as you wish.

tribal jackal
#

I might be able to mitigate the lower rank training tradeoff if I increase the subject sample image data set size. I want more variation in blankets and background for him organically anyway.

midnight shuttle
#

LoRA is low-rank adaptation. Apparently 256 isn't low enough. 😆

urban breach
# vast galleon that makes sense

I converted image back to widget for the first one? seems to be working now. without that primitive. i'm not super familiar with all this yet

vast galleon
tribal jackal
finite moth
#

whats the difference between a checkpoint and a Lora?

urban breach
#

i mean for a first generation with adjusting nothing 😀

midnight shuttle
tribal jackal
finite moth
#

dope

vast galleon
urban breach
#

i just threw a random image i saw on here in there lol

vast galleon
#

that's funny that it brought some of my test images into it

urban breach
#

yeah it must save the history for some nodes

ionic gulch
tribal jackal
urban breach
#

that red sash thing looks great

ionic gulch
#

it would look even better with less offset, but you can see the broken faces without the heavy contrast.

urban breach
#

i have seen the offset lora in ComfyUI but with the weight set to 0, is that correct? not sure how to use it right

hardy cipher
#

lol RuntimeError: Added route will never be executed, method HEAD is already registered

#

ugh

ionic gulch
#

@urban breach to get the dark sillouette you have to use negative values.

#

the 3 images use -0.8 to -1.5

urban breach
#

is that for the model or clip strength or both?

ionic gulch
#

i've made a simple workflow that changes both values at the same time - so both for those pictures.

urban breach
#

ahh ok

#

really cool style

ionic gulch
#

maybe you can get better results if you try to change them separately.

#

very small negative values help in a lot of cases. even -0.05 can make a difference, if you just want a higher contrast in regular pictures.

#

and if you set it to 0 the lora isn't used. so you can keep it in the workflow all the time.

urban breach
#

cool where do you put that in the workflow, right after checkpoint?

ionic gulch
#

yes and only for the base model at the moment. haven't tried refiner because people said lora doesn't work well with refiner.

urban breach
#

ah interesting

ionic gulch
#

i still use refiner for the last 20%, but without a lora node.

urban breach
#

at last a good way to hide the 6 fingers on my snowy vampire girl 😂

#

actually it looks more like an assortment of random fingers under the gloves now lol

autumn forum
#

in 22 minutes we will see if my lora training of UnBlurTool will work! time to squash the pesky blur everyone has been annoyed with

hoary saddle
#

any good solid updates from @nimble heart or @high skiff with their node examples?

high skiff
#

have some full quality image examples of what my new upscale workflow can do

#

This one is 4096x

ionic gulch
#

@high skiff do you use "target width" and "target height" for your upscaler?

high skiff
#

I do, but not in any particular way

hoary saddle
#

can't wait to test drive it!

high skiff
#

as in, I set the value to whatever

#

current node look

polar epoch
#

Tried making a ultrawide image.. well, made a meme instead lol

high skiff
#

oh me oh my

#

looks like

#

lmfao

#

same energy lol

spring fulcrum
#

@high skiff I really hope you drop that sooon... I am pretty much not using SDXL until I can work with a better workflow.

polar epoch
#

Here, have the workflow lol.

high skiff
#

Goal is for later today, early tomorrow

polar epoch
#

Don't mind the 80MB size, it's just native 1440p upscaled 4x lol

boreal bough
spring fulcrum
ionic gulch
autumn forum
polar epoch
boreal bough
#

oh god why XD

autumn forum
#

failed diffusions needs to be more active lmao

polar epoch
#

Have my first attempt at text. The pecsnort!

#

Or is it pecsnourt

high skiff
boreal bough
#

when you forget to tell your lora that you're describing a game character - and sdxl decides that it's a cat/labrador mix XD

#

#notEvenMad

high skiff
#

crash!

#

jk jk lol

#

Ratchet!

boreal bough
high skiff
#

that is too cute haha

polar epoch
#

Now to find the right CFG to not have face slaps all over lol

boreal bough
tribal jackal
polar epoch
#

Is there a benefit to have leftover noise with comfy? Thonk

tribal jackal
#

Did that with the base sdxl offset lora and my new one

#

I'm still getting good results, but if it speeds things up that'd be great

#

Granted, mine's a character lora not an offset lora

polar epoch
#

I just add lora for both base and refiner, somewhat works with sub SDXL loras kek

ionic gulch
#

for style/offset it shouldn't matter too much if you don't use lora for refiner. for faces/celebs it's more problematic, because the refiner without lora will remove some of that information.

tribal jackal
#

After removing from refiner

#

0.06s difference

polar epoch
#

When i attempted zaraki kenpachi, a 1.5 lora with SDXL. Didn't get it quite right at all, but close enough lol

hoary saddle
polar epoch
#

Ariel for instance

heady vale
gloomy barn
#

I've tried walking away, walking away from camera, walking away from viewer, pitching to a batter, serving to an oppoent in the distance, - always facing the camera/viewer

polar epoch
charred beacon
#

When I put facing away, it usually works but they don't look back

urban breach
#

i use "rear view" and "rear side view"

boreal bough
polar epoch
#

This is gonna take forever eugh ultrawide native res with 80 steps

tribal jackal
#

This is incredible.

polar epoch
#

One last attempt, then bedtime at this damned 6am's..

charred beacon
#

I like making cursed images

gloomy barn
#

tried all of those...still facing the camera

glad flint
#

"back turned" but it can impart thematic coldness to some prompts
a weird hack can be adding prompts that focus on "hairstyle", especially for women characters

gloomy barn
#

I have (rear view:1.4) in positive, forward view in negative along with facing the camera, eyes to camera, looking at camera

glad flint
#

I accidentally found out (at least in 1.5) that trying to specify hairstyles ended up with a character with their back completely turned some of the time

polar epoch
charred beacon
polar epoch
#

Have a cricket i made earlier today that i gave a hat, but also half turned into a slight cat lol

gloomy barn
#

tried each one and then all in the same prompt...still facing the camera

boreal bough
#

goold old 1:4

polar epoch
#

3440x1440 x4

charred beacon
#

Well I'll be damned

gloomy barn
#

of course when I make a simple prompt "man with back to camera" that works

ionic gulch
gloomy barn
#

I'll be honest, it was less painful having a broken neck than trying to get this walking away from camera

boreal bough
gloomy barn
#

I put "faciong away from camera" in the front of the prompt. It made the torse facing away, but the legs facing to the side

boreal bough
#

wait a minute XD

polar epoch
#

Finally. 1440p divided by 2, then upscale by 4x

gloomy barn
#

maybe when there's something like controlnet for sdxl 1 it will have the ability to rotate something - we'll all be pleasantly surprised

livid basin
#

So what do people think about 1.0 refiner?

gloomy barn
livid basin
#

Good bad? Base only?

#

Or do peeps really think refiner helps

gloomy barn
#

for me, anything base looks blocky

#

refiner makes it not blocky

charred beacon
#

Is it bad to not do any upscaling? Biggest I make is 1920x1080

polar epoch
#

here we go. Wallpaper worthy

boreal bough
trail obsidian
#

Hi guys having some trouble. Whenever i go less than 0.4 de-noise on high res fix i always get a weird result with the picture quality? Meanwhile others using it just fine. What am i doing wrong?

gloomy barn
#

you cant use refiner with lora?

livid basin
#

I guess you can, but the LoRA would apply to base only

trail obsidian
#

custom models like dreamshaper dont need refiner

#

high res fix is great if it works

#

does bascially the same job

livid basin
#

What solver do we use for the refiner? DDIM?

#

DPM?

trail obsidian
#

ive seen best results with Base: 20 Steps, CFG 7, DPM++ 2s a

Refiner: 15 steps, CFG 8, DPM++ 2M,

livid basin
#

I'm using dpmpp 2m karras for base

trail obsidian
#

issue is low denoise fucks the image quality for me for some reason

livid basin
#

But I've heard dpm is not good if you use <15 steps, apparently it can fuck it up with few steps

trail obsidian
boreal bough
trail obsidian
livid basin
#

ok

#

I've ended up with DPM++ 2M for both base & refiner

#

With lower_order_final=True

trim orbit
#

ii use whatever and it's always coming out good. hard to determine whats best. even old ddim is fast and great

livid basin
#

50 steps base, 15 steps refiner

polar epoch
#

Alrighty, time for a break for tonight. Gonna go wilder tomorrow lol

livid basin
#

without lower_order_final, 15 steps fails with DPM++ 2M on refiner

hardy cipher
#

orly?

boreal bough
#

if you ever have to go base only, then use this though
(steps 25 or 50, depending if the extra bit of quality is worth the double time for you)

heady vale
hardy cipher
#

is that so?

boreal bough
nocturne dove
heady vale
boreal bough
vale eagle
boreal bough
boreal bough
#

pretty simple though

spring fulcrum
#

Does anyone know how to get ComfyUI to save images to a folder outside of the comfy folder? I would like to save my images to a folder on a server I have and it is not in the Comfy folder to say the least... Is that something that can be changed in the python file "folder_paths.py"?

tribal jackal
heady vale
spring fulcrum
#

Awesome, that's easy enough to do... Thank you.

boreal bough
spring fulcrum
urban breach
#

The new Marvel series, "Electric Dog". Coming to a streaming service near you!

turbid garnet
#

how much gpu mem is needed for sdxl base 1.0?

urban breach
#

Anyone have a pun for Electrocute + Dog

zinc cargo
boreal bough
#

6 should be barely possible now, though I haven't tested it

tribal jackal
trim orbit
#

hard to resist those eyes

tribal jackal
#

Like having to say no to that face a thousand times

trim orbit
#

dataset building is a dogs life

peak dove
#

Scott Detweiler's Refiner-Base-Refiner Workflow - Triple-Proces R-B-R

tribal jackal
#

the payoff though

dense chasm
#

does anyone knows how to run sdxl lora training on colab?

rich coral
#

That is pretty impressive. My first go has been very satisfying too. Can't wait to make a bunch of these and start mixing them. strange amazing times.