#✨|sdxl

1 messages · Page 44 of 1

craggy agate
#

is sd next faster than a1111?

digital shoal
#

interested to try your upscale workflow when it's out sytan :P

tribal moat
#

unless you have long process of generating images like first text-to-image then img2img then upscale, you gotta do that all manually in Auto1111 but in ComfyUI, you connect all these nodes together, they would all be done.

cursive warren
#

Looks like SDXL is familiar with this title:

sharp robin
earnest anvil
#

what do you mean by solid?

earnest anvil
cobalt kernel
#

Feels more responsive in general ..
I like the built in " queue " and got latent previews on mine ..

cobalt kernel
#

Eg. if you cancel a job - its cancelled !

placid coral
#

Hey, anybody knows what might be causing Sdxl to take extremely long time to generate a single 1024x1024 image?

cobalt kernel
placid coral
shy kelp
#

anyone got an optimized workflow.json for SDXL 1.0?

reef sky
heady vale
high escarp
tribal moat
shy kelp
#

I dunno, I couldn't get C3Po to weild a lightsaber in sytanSD's workflow lol

placid coral
sharp robin
reef sky
#

Sounds more like a prompting problem than a workflow problem

cobalt kernel
placid coral
#

Im using automatic1111 though

reef sky
#

Unless you tryin to inpaint the lightsaber or something

placid coral
#

Do extensions have an impact on how long it takes to generate 1 image?

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Cause its taking like 10 minutes for me to generate 1 image

#

like a basic one

heady vale
shy kelp
#

Possibly, though C3po weilding a lightsaber doesn't really leave much room for error in a prompt. I was getting robots and lightsabers being weild, but never a solid c3po

boreal bough
tribal moat
#

like interrogate deepbooru feature in auto1111 ui

cobalt kernel
#

I totally missed the " comfy examples " when I started ..
Since its on a completely different repo ..

placid coral
placid coral
heady vale
sharp robin
tribal moat
shy kelp
#

How odd it's doing it today lol

lean granite
#

anyone know how to switch between workflows?

#

for comfy

shy kelp
tribal moat
placid coral
lean granite
#

o cool!

sharp robin
shy kelp
cobalt kernel
#

Better still you can just drag your output images ..
Straight onto the ui and it'll load up the workflow used to generate it ..

#

— That includes all the prompts ..

placid coral
#

damn its taking like 5 minutes to even generate a 512x512 image now

#

something's definitely wrong with my zetup

tribal moat
#

1024res image took me about 8 minutes in auto1111

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but just 30 seconds in comfyui

placid coral
tribal moat
#

I got same gpu, 3060ti

tribal moat
placid coral
#

Hmm, I've got like a million loras and models and extensions installed on A1111, aw man

placid coral
sharp robin
heady vale
vocal rapids
#

dreamshaper XL +1.0 refiner without upscaler

agile quarry
shy kelp
#

I seem to maybe have a comfyui bug after clearing and reloading my workspace too many times lol

dusk mica
#

i think a1111 is simply not optimized enough

placid coral
heady vale
placid coral
dusk mica
#

sdxl took 29 seconds for me on comfy, on a1111 is goes to 1min30 or more

queen relic
#

Loving Dreambooth LoRA + SDXL 1.0

Really solid results and much more stable likeness, even over SDXL 0.9. 🙌

placid coral
tribal moat
vocal rapids
#

Prompt executed in 33.80 seconds in comfyui using colab ,lol

high escarp
#

I'm generating images at 30 seconds in automatic 1111

heady vale
placid coral
heady vale
#

welcome to XL where technology is cutting edge

placid coral
shy kelp
#

SDXL takes about 5 seconds for me

placid coral
#

So I should probably run it medvram command you saying?

tribal moat
dusk mica
#

what default workflow

placid coral
#

thanks

high escarp
#

automatic 1111

Photo manipulation, a sailboat, sailing over a dense sea of morning fog, aged design with sunrise-reflecting gold sails, ethereal style popular on ArtStation, an 8K, highly detailed masterpiece in the style of Galen Rowell.
Negative prompt: Anime, cartoon, graphic, text, painting, crayon, graphite, abstract glitch, Noisy, blurry, soft, mutated, ugly, disfigured, hands
Steps: 50, Sampler: DPM++ 2S a Karras, CFG scale: 7, Seed: 2889460742, Size: 1024x1024, Model hash: 7440042bbd, Model: sd_xl_refiner_1.0, Denoising strength: 0.5, Hires upscale: 1.05, Hires upscaler: 4x_NMKD-Siax_200k, Version: 1.5.0

soft zealot
#

so ................

On the left is one originally generated in SDXL0.9 with a prompt specifically written there.

On the Right is from SDXL1.0 (usingthe SDXL0.9 VAE although the baked in V1 VAE is 99.9% identical)

SDXL1 just feels washed out in comparison

queen relic
livid cradle
#

anyone having issues with the masking function of SDXL?

spice kettle
#

Is a NVIDIA GeForce RTX 3070 Laptop (8GB VRam) enough to run the model?

wet merlin
#

Can anyone tell me how the training data for sdxl was captioned? Captioning isn't mentioned in the sdxl paper on arxiv.

livid cradle
#

init image is this.

shy kelp
#

8gb is enough to store the models but it would depend on how fast your PC can move stuff from RAM into VRAM

livid cradle
#

the result always modify the text on my product...

#

anyone know how to fix this?

#

my mask is good.

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so in theory it should not modify anything behind the black pixels.

high escarp
#

are you using inpain global-hormones

heady vale
livid cradle
#

im using REST API image-to-image/masking

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im not using any public UI, i build the code for a product.

high escarp
#

Whole picture or only Mask

heady vale
#

probably an option in code to change that option

high escarp
dusk mica
#

which workflow

high escarp
#

automatic 1111

#

Digital art, a sailboat, cresting a tidal wave of thick storm clouds, antique design with deep indigo sails, a mystical style trending on ArtStation, an 8K, highly detailed masterpiece reminiscent of the works of Albert Bierstadt.
Negative prompt: Anime, cartoon, graphic, text, painting, crayon, graphite, abstract glitch, Noisy, blurry, soft, mutated, ugly, disfigured, hands
Steps: 50, Sampler: DPM++ 2S a Karras, CFG scale: 7, Seed: 2889460742, Size: 1024x1024, Model hash: 7440042bbd, Model: sd_xl_refiner_1.0, Denoising strength: 0.5, Hires upscale: 1.05, Hires upscaler: 4x_NMKD-Siax_200k, Version: 1.5.0

dusk mica
#

thanks

high escarp
#

Slightly different prompt for each

royal fern
half ivy
#

yup

royal fern
#

wow...

fallow kestrel
dusk mica
#

for me comfy is much faster than a1111

wispy grotto
#

whats the best ammount of steps for sdxl and is it reccomanded to use refiner to get best result or i can just use the base version?

royal fern
#

@visual glade is the person

fallow kestrel
high escarp
craggy agate
#

did anyone compare comfy and v;ad?

fallow kestrel
#

sdxl supposedly took like 8 minutes in 1111 and 30s in comfy

high escarp
#

same on my 3090

craggy agate
#

vlad*

half ivy
#

comfy is life

wispy grotto
fleet harness
#

comfy is like 10x faster for me

earnest anvil
craggy agate
#

not true also for me i have a 3090

wispy grotto
craggy agate
#

comfy is slower?

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not sure why

vocal rapids
#

comfy is lifeboat for me

fallow kestrel
high escarp
#

where is yours

fallow kestrel
#

bruh who hurt you, I'm the dude asking you 😂

twilit zinc
turbid garnet
#

Is SDXL 1.0 allowed to be used commercially?

craggy agate
queen relic
# inner ruin seems excessive.

It's easy to get likeness trained in 3000-6000 steps with 10-20 training images. But i'm yet to see a model trained which is as versatile as my setup.

It's a very accurate likeness, very versatile in composition and can be mutated into any style really easily.

craggy agate
#

which means yes

inner ruin
#

like yourself doing random stuff

placid coral
#

Okay wow comfy ui dies run sdxl like 8 times faster than automatic1111

turbid garnet
heady vale
high escarp
#

This is the only proof I have

craggy agate
#

so as of now it is fully open source

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whic will remain as such as far as im aware

turbid garnet
#

Others can you all please weigh in

#

This is important

high escarp
craggy agate
#

just fyi stable diffusion is a big part of my actual proffesional job if it wasnt allowed for commercial use i would have known

jolly creek
queen relic
#

(also these were 0.9)

turbid garnet
#

since clipdrop ai said otherwise

twilit zinc
#

hi guys getting this error while input sdxl base model

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size mismatch for model.diffusion_model.output_blocks.8.0.skip_connection.bias: copying a param with shape torch.Size([320]) from checkpoint, the shape in current model is torch.Size([640]).

heady vale
shy kelp
#

Where are these upscalers meant to go in SwarmUI

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the comfy workflow isn't decteting them and I can't get the widget to locate them

twilit zinc
#

is ther anythin i have to do?

dense chasm
#

does anyone test the celebrity generation with sdxl1.0 like Jackie Chan?

heady vale
median mulch
#

it says size mismatch, you prob generating images less than 1024 x 1024 maybe

ornate elk
#

how do I avoid doubling? by making square images?

heady vale
#

you can gen XL images smaller that 1024. they just wont look good

small tree
#

comfyui uses like 3gb less vram than automatic1111 for some reason

median mulch
#

i think a1111 has partial support for now, it's not optimized

ornate elk
shy kelp
#

whys it complaining

small tree
small tree
#

most people just wanna put in a prompt and get an image

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not learn the node science

quaint mantle
#

guys, is sdxl slower than normal sd?

ornate elk
# small tree nah a1111 is great

ive been using it for a year but the whole sdxl support issues are getting tiresome. also why is there still no way to erase parts of a mask lol

heady vale
#

InvokeAI was updated recently also with more features and XL support in beta

small tree
#

yeah inpainting very buggy

shy kelp
median mulch
#

people expect everything to work the first day... smh, give it some time

shy kelp
#

When a place suffers from TOO much documentation, you can't find what your looking for

small tree
#

yeah i can relate

#

brain exploding tryint to comprehend comfyui rn

heady vale
#

discord search helps a lot

ornate elk
clever verge
#

That's good new nodes. Funny it's quite similar to what I've implemented in custom nodes and also workflow.

nova aspen
# shy kelp

They need to go into the models/upscale... Folder

sullen adder
#

maybe someone can create a real ui for comfy ui

dusk mica
#

comfybox?

austere bay
fleet harness
shy kelp
#

okay so the 1.0 version was finally released. What's the general consensus? is it good?

median mulch
normal geyser
#

Is the SDXL style preset implemented through the following methods? Or text inversion?

Style: Photographic
Positive: cinematic photo {prompt} . 35mm photograph, film, bokeh, professional, 4k, highly detailed
Negative: drawing, painting, crayon, sketch, graphite, impressionist, noisy, blurry, soft, deformed, ugly

small tree
fleet harness
#

It's really good

shy kelp
#

So it can make legible text or no?

small tree
#

does anyone have a good comfyui workflow for sdxl

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im using the example one but im not sure its any good

shy kelp
#

It's only been out a day. There should be everything you need for it soon though.

fleet harness
small tree
#

alr thanks

fleet harness
#

I recently found this one

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its my fav atm

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has notes and everything

small tree
#

it has some nodes i dont have

fleet harness
#

you gotta snag those. there is a note in to workflow with the link

shy kelp
#

I'm sticking with a1111. Is comfy that much better?

delicate grotto
#

Vae fix availqble anywhere yet?

small tree
#

alr

ornate elk
median mulch
shy kelp
#

Haven't installed the model yet. Is the refiner really necessary?

ornate elk
delicate grotto
fleet harness
#

there are many workflows

spice sonnet
ornate elk
fleet harness
#

I collect workflows like people do prompts

small tree
shy kelp
#

@delicate grotto Wait, are you telling me using comfy saves on vram???

delicate grotto
small tree
#

i have a 3080 10gb and it uses almost 8gb of vram

fleet harness
#

Comfy saves A TON of vram

small tree
#

doing 512

fleet harness
#

I sped up by like 10x

delicate grotto
shy kelp
#

@delicate grotto WEll damn.......I guess I should check out comfy then

small tree
#

oh

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is it like controlnet tile?

delicate grotto
#

No idea

amber fulcrum
#

how do you find SDXL 0.9 vs SDXL 1.0? Are there any breaking changes? I have seen so far one post with comparison and 0.9 won in that case in my opinion

celest jungle
#

Does invoke use the same as Auto1111?

shy kelp
#

specs are a 5800x3d, 64GB ddr4, 3090......and sometimes with a1111 it still feels like it's dragging with image generation

celest jungle
ornate elk
shy kelp
#

@amber fulcrum I didn't even bother with 0.9. It was just for testing anyways. I ignored it.

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I got seages workflow working but its not upscaling

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some how

median mulch
#

the only thing good about 0.9 is the VAE as far as i understood so far

shy kelp
#

Is there a book I can read that explains how all the nodes work and why each thing does what it does so I can build my own workflows

celest jungle
#

Has anyone tried SDXL on invoke?

shy kelp
#

Been sick with the flu delirious. But gonna get back in teh swing of things soon. I was expecting a few more days until 1.0 release. But bam it hits now.

delicate grotto
shy kelp
#

@celest jungle no not yet. not me anyways. What I want to know is working with nodes in comfy any better?

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its like a noodle soup lol

median mulch
shy kelp
#

it looks like noodles ya

spice kettle
#

Any ideas as to what I'm doing wrong?

shy kelp
#

lol damn look at that old school flowchart 😄

median mulch
#

people generating waifus already forsen1

shy kelp
#

Can someone confirm that Comfy uses less vram?

clever verge
half ivy
#

ofc

spice kettle
shy kelp
#

@median mulch People don't waste any time! 😄

nocturne dove
#

You need to be at 1024x1024 for starters.

celest jungle
#

I just don't know how to use comfyui and heard that Auto1111 isn't optimized for SDXL yet and thought maybe invoke might be better, I don't use invoke either but it's better than learning comfyui for me

spice kettle
#

Though my quality has been really bad

spice kettle
shy kelp
#

@spice kettle under what circumstances were you not able to use a1111? how big an image did you try with a1111 that you couldn't do and what are your specs?

median mulch
#

just give it like couple weeks idk, then everyone will be back to a1111 datLaugh

shy kelp
#

If you don't mind me asking

spice kettle
shy kelp
#

@spice kettle I had no problem generating images especially at 512 with a desktop 1050 Ti 4GB vram. Not sure about cut down laptop stuff.

nocturne dove
#

You should probably scroll back through this channel and grab a couple of images, If they came from comfyui you can drag and drop them into your comfyui window and it will recreate the workflow. Save your current workflow before trying this though...

livid cradle
#

where can we download this workflow?

shy kelp
#

Plus I have 64GB ddr4 that may be a factor

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then last week in preparation for 1.0 I upgraded to a used 3090

spice kettle
#

Well 7.8Gb/8Gb

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Then when trying to generate it gave me a not enough memory error

shy kelp
#

wait I'm sorry yes we're talking about 1.0. I was referring to sd1.5

spice kettle
#

I have a suspision it wasn't even using my laptops ram

vale eagle
median mulch
#

i wonder if most people use the Sytan one

shy kelp
#

@spice kettle Have you tried comfy with sdxl 1.0?

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with the laptop

spice kettle
clever verge
spice kettle
#

Takes a long ass time to load, but it renders

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Though it's not rendering quite as well as I was hoping

shy kelp
#

Then I got to investigate comfy then.

median mulch
#

it's time to upgrade that potato PC for some people forsen1

shy kelp
#

It's early days. on civitai there's going to be a ton of custom models soon enough

median mulch
#

Dreamshaper XL baby

small tree
median mulch
#

but yea gonna be awesome to see all the models and features coming :3

shy kelp
#

yeah, it took a week's pay...but was able to upgrade to a 3090....used....in preparation for 1.0. Works great. founders edition kinda loud though

celest jungle
shy kelp
#

It's the driver

small tree
#

only 3090 has more than 12gb vram

shy kelp
#

Nvidia is aware of the problem and is working on a stable diffusion specific driver

spice kettle
#

I bought a laptop with 8GB Vram and 16Gb ram and figured it'd be great for gaming for the next 10 years considering I play almost entirely indie. Then AI models started coming out and I cried.

austere bay
small tree
shy kelp
#

@spice kettle yeah with that either you need a super laptop or a reasonably priced, but specced out desktop

normal geyser
#

Does this mean that the official is making a style preset Textual Inversion?

celest jungle
shy kelp
#

3090 with 24GB of vram can't be beat right now still. That 4090 is too stupidly priced

small tree
#

only used 3090s make sense to buy rn

shy kelp
#

do not immediately upgrade drivers. If anything, use an older driver

small tree
#

if you wanna dabble with ai

livid cradle
#

is there any comfy ui workflow that uses image to image masking function?

spice kettle
small tree
#

i got a used 3080 10gb for 400 bucks thanks to mining crash lol

spice kettle
#

nice

shy kelp
#

@spice kettle and with that moronically sized cooler because they thought the card was going to be running with 600w.

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The entire 4000 series nvidia sucks

fickle jacinth
#

1.0 is powering the bots on this server right?

small tree
#

nah

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4070 is decent

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everything else completely sucks

shy kelp
#

@small tree yeah not bad....for the money.

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I overpaid for mine cause i wanted to win the bid....$740

celest jungle
#

hopefully the 50 series is better...

small tree
#

it better be

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its 1.5 years away

shy kelp
#

Hopefully. But Jensen has no motivation not to be greedy and stupid

small tree
#

amd just needs to be more competitive

shy kelp
#

yeah not till 2025. The beotch has the gaul to actually skip 2024

boreal bough
#

@wicked frigate cannot get any custom comfyui workflows working :c

shy kelp
#

oh lord. when i see pics like that i know it's going to be a pain to learn comfy

median mulch
#

i think that is error from swarm

cunning geyser
#

Anyone got a config for training sdxl loras? x-x

shy kelp
#

and i just got a good handle at using a1111

boreal bough
#

yeah, that's swarm intergration into comfy

#

comfy is innocent

median mulch
shy kelp
#

I wanted to train stuff but I'll leave it to you guys and look forward to your work on civitai 😄

fleet harness
#

idk why everyone has issues, it booted right up for me

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never looked back

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.>

median mulch
#

the big bois will train all the nice models pepeheart just give it couple days

boreal bough
short marsh
#

is it possible to connect to ComfyUI remotely? from another pc or mobile device on the same network?

shy kelp
#

it's 3:30am here for me. I just wanted to see what the word was on 1.0 before i go to bed. I'll check in again tomorrows. peace

celest jungle
fleet harness
#

SDXL 1.0 in comfy

median mulch
#

a1111 support is being worked on, it's still partial

dim basalt
#

a1111 sdxl is still partial?

celest jungle
#

I just hope that my 12gb will be enough... cause I have no idea about anything to do with comfyui

craggy agate
#

vlad has full support

wicked frigate
craggy agate
#

just need to add sd_refiner on the quick options

shy kelp
#

Where's Olivio Sarikas' video on 1.0 is what I want to know. okay gotta force myself to sleep.

fleet harness
tropic turret
#

How could I run ComfyUI with command arguments? My generations are pretty slow on my RX 6800 XT. :c

shy kelp
#

So A1111 doesn't fully support 1.0 yet?

celest jungle
#

I mean if support for auto1111 gets better does that mean vram usage will drop drastically?

fleet harness
shy kelp
#

So Comfy is that much better for me to ignore a1111 and relearn a new system?

fleet harness
#

like starting an old NES

median mulch
#

blowing that NES cartridge :3

shy kelp
#

Or should I just wait until a1111 figures stuff out?

fleet harness
#

meh, It took me like a day to learn the basics just from messing around and collecting peoples workflows

sterile ermine
#

I'm using Diffusers and I have the red dots as well 🙂

fleet harness
#

you learn a lot from observation

sterile ermine
#

idk if there is a way to turn these off

median mulch
#

comfyui is not NASA, i mean come on man, you can learn it

ornate elk
celest jungle
shy kelp
#

I'm sure I can learn it just fine. But I don't wanna learn a new system! sigh

boreal bough
#

@wicked frigate error still there

sterile ermine
sharp patrol
#

My prompts renders a slight rgb shift in the output and are not sharp. any leads or working UI which solves this? What am I missing?

sterile ermine
#

I pulled 1.0 from Hugging Face

small tree
lilac wren
#

Didnt have a single good image since 1.0

sterile ermine
#

are you using Diffusers as well?

small tree
#

base sdxl isnt really worth over using over current 1.5 models anyway

fleet harness
ornate elk
small tree
#

a1111 will probably be all figured out by the time good sdxl models release

shy kelp
#

@small tree I'm wondering if the "wonkiness" is what was causing that guy with the laptop to have image generation issues.

celest jungle
#

I'm guessing I will have to look to youtube to get a tutorial?

shy kelp
#

@celest jungle Olivio Sarikas is who I go to on YouTube.....if you can overlook the quirky nerdiness. They all are really. lol

ornate elk
wicked frigate
boreal bough
#

@wicked frigate also, I swear its not a rocket science workflow XD

sharp patrol
wicked frigate
#

idk why but you're sending the model through in a weird way

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and... when it does

#

... s- stuff happens??

#

these are identical?

ornate elk
#

the same prompt game me this lol

shy kelp
wicked frigate
#

but these aren't??

median mulch
#

can you generate a chocolate bunny :3

wicked frigate
ornate elk
median mulch
#

haha

sharp patrol
# sharp patrol

can anyone help how do I fix this blurriness? Even after I apply upscalers, it's there

sterile ermine
#

Even Hugging Face's own example seems to have them

boreal bough
#

doesnt change the model checpoint not loading

shy kelp
#

Someone generate an everything bagel, toasted, with cream cheese and lox.......I'm hungry. lol

#

Seriously, it's a good test

celest jungle
fleet harness
#

it can be complicated if you want

median mulch
#

ordering food with AI 🙂

sour obsidian
#

🥯

sterile ermine
tropic turret
#

1.0 refiner kinda iffy 😦

boreal bough
sterile ermine
#

definitely feels like a watermark but I don't know why it's very easy to see by eye and distracting

shy kelp
#

yeah I'm going to wait and see if they fix a1111 and if it will generate images with less vram. If they can't, I guess I'm going to comfy.

wicked frigate
tropic turret
celest jungle
shy kelp
#

snap to it people! I want an everything bagel with cream cheese!

livid cradle
#

can anyone share with me an image to image with masking capabilities for comfy ui??

boreal bough
fleet harness
wicked frigate
#

it... it doesn't for me .-.

livid cradle
#

I wanna test out masking and getting the subject out in different background.

celest jungle
#

unless I can use invoke

boreal bough
#

this was just the simplest one I had - to test it

shy kelp
#

That's not bad. This is more like what I wanted the cybertruck to be. Elon isn't as innovative as he likes to think he is.

sterile ermine
tropic turret
# tropic turret

Theres a span of green pixels on most edges and straight lines in this image.

boreal bough
sour obsidian
sterile ermine
#

not just this though, all images I generated so far has it. I'm using the diffusers version

boreal bough
#

the whole swarm folder

wicked frigate
#

wait

#

is it

celest jungle
wicked frigate
#

a trailing slash problem again?

tropic turret
#

Should I use v0.9 refiner instead?

wicked frigate
#

there's an unexpected trailing slash and it doesn't compensate properly?

#

eg in your settings -> model dir?

sharp patrol
shy kelp
#

gn im out was fun 😄

boreal bough
celest jungle
ornate elk
#

I tell it to make cybernetic bunny rabbits and it makes terminators with bunny heads

boreal bough
clever verge
void loom
#

have some artists been scrubbed between 0.9 and 1.0 ?

sharp patrol
clever verge
# sharp patrol why is it so different?

I used only this: beautiful korean woman, kpop idol, white hair, ponytail, olive skin, tight all white sleeveless body suit, red lips, small breasts plus a style prompt.

boreal bough
wicked frigate
#

i'm so confused

#

where is the secondary slash coming from?!

sharp patrol
boreal bough
#

and why does it work when I use your built in workflow XD

wicked frigate
#

... so it does work on some workflows??

deft quiver
clever verge
fleet harness
ornate elk
median mulch
#

armored core leaked pics 😮

ornate elk
#

finally giving me an actual cuyborg undead bunny

clever verge
ornate elk
#

plus floating ears because I am not square

boreal bough
indigo vine
#

using 0.9 vae, green artifacts disappear

sharp patrol
cunning geyser
#

Anyone got a lora training config for what they use

boreal bough
clever verge
boreal bough
short marsh
tropic turret
#

Is this so?

wicked frigate
sharp patrol
clever verge
boreal bough
clever verge
median mulch
#

keep it comfy

humble wigeon
#

it doesn't start in automatic1111.(wrote a parameter --no-half-vae ) the model is not loading.
can someone give a configuration file for sdxl 1 ComfyUI ?

frosty pumice
#

anybody can help me with searching room where I could generate something, I can't find this

clever verge
fleet harness
molten crypt
#

Just how do we limit the GPU usage of ComfyUI, in the same style as "--medvram"

ornate elk
sharp patrol
fleet harness
median mulch
#

FromSoft dev leaking pics again datLaugh

vocal rapids
#

tried to upscale to 1536*1536 in comfyui,

ornate elk
boreal bough
#

@wicked frigate remade it. nop. even tried different sampler. no idea why every comfysetup crashes for me :c

fleet harness
#

yes lmao

#

🐇

median mulch
#

🐰

sour obsidian
fleet harness
sterile ermine
#

@ornate elk did you figure out the red dot problem?

fleet harness
#

they should battle

median mulch
#

Finish Him!

sterile ermine
#

All images on Hugging Face's docs also have it

ornate elk
high skiff
#

red dot was a way of watermarking the images

#

1.0 now has a new way that is less intrusive, but still very annoying

median mulch
#

watermarking moonAngry

ornate elk
# fleet harness

same for me really...struggle to get it to make the character bunny shaped

sterile ermine
#

but it uses invisible watermark

#

those don't seem invisible at all to me 😄

high skiff
deft quiver
#

not a very good name

sterile ermine
high skiff
#

its in the 1.0 VAE

#

you can see it here

ornate elk
#

I told it no more humans or humanoids

high skiff
#

1.0 VAE with watermark, vs 0.9 VAE without watermark

#

its a sort of stair stepping compression and chromatic aberration

dusk mica
#

i think the baked in VAE has an issue

high skiff
#

its a lot more visible on some images

sterile ermine
high skiff
deft quiver
#

switch to the 0.9 VAE

high skiff
sterile ermine
#

this seems like a very bad way of "invisibly" watermarking images

#

by destroying them

boreal bough
#

it really likes to affect areas with 'extra attention' to detail, like eyes & lips

median mulch
#

0.9 vae baby

sullen glade
sterile ermine
ornate elk
#

bunny ears are the new fingers

high skiff
#

like white against black

#

also, @boreal bough

median mulch
#

i generate my images for research purposes of course forsen1

ornate elk
high skiff
#

did you see my new upscale workflow?

dusk mica
#

12k, hdr, ultra realistic

#

/s

ornate elk
#

pretty sure that'd give me something that looks like a wind up toy

boreal bough
high skiff
#

but I have been flexing it here :p

dusk mica
#

gonna try invoke next

high skiff
#

and it works damn good

boreal bough
clever verge
high skiff
#

not yet, still working on it

#

expected release for SDXL mixed diffusion, fractional offset, and upscale workflow with documentation is hopefully within 3-4 days

celest jungle
void loom
#

Just trying SDXL 1.0 a bit now with an old prompt from 0.9 using the DDPM sampler, this sampler was always 'different' some strange contrast with it etc, has this been fixed now as loading this prompt in has considerably changed the picture (as expected) but it doesn't have that unique flavour that the ddpm sampler had, does anyone know what im talking about? was the sampler 'fixed' ?

high skiff
boreal bough
clever verge
high skiff
#

have a look at that

celest jungle
#

damnnn

high skiff
lilac wren
#

This errors are driving me crazy, i have all fucking custom nodes required

high skiff
fleet harness
high skiff
#

4x the total pixel count upscales

ornate elk
#

has anyone figured out how to use refiner in a1111 with sdxl 1.0?

boreal bough
median mulch
#

refiner is basically img2img

vocal rapids
#

imgtoimg and choose refiner model

fleet harness
high skiff
lilac wren
median mulch
#

i know, but i keep telling people to wait for updates

woeful patio
ornate elk
quartz sequoia
woeful patio
high skiff
boreal bough
ornate elk
#

i mean it wasn't terrible. just not that great. although I am doing weird stuff ig

quartz sequoia
#

has anyone attempted to train the refiner?

median mulch
#

doing weird stuff with AI? forsen1

west breach
#

yehaw!

ornate elk
fleet harness
#

weird stuff guys

median mulch
#

stop the madness

#

:3

fleet harness
fleet harness
#

this is normal

ornate elk
median mulch
#

that dino one is actually nice

ornate elk
#

I have to say....sdxl is fuckin fantastic

fleet harness
#

haha ty

#

yeh it is

quartz sequoia
high skiff
boreal bough
ornate elk
woeful patio
#

why do my sdxl come out looking like shit?

boreal bough
high skiff
ornate elk
fleet harness
median mulch
#

lol

quartz sequoia
fleet harness
#

this is the future

quartz sequoia
#

asking for a friend

ornate elk
lilac wren
#

@high skiff
Did you finish the workflow you wanted to share? I don't have good results with what I was using on 0.9

boreal bough
# quartz sequoia for trained face LoRA?

ah. yeah no - then you only have the option of either overfitting your face data - then use only base model
or use refiner only as a gloryfied sharpener, with super low denoise

high skiff
quartz sequoia
pastel spire
#

i'm kinda bummed. I got it working, and its definately a better base model, but I was expecting a lot more. seems to have some pretty big issues. oh well. back to 1.5 until sdxl matures and has some solid models.

boreal bough
boreal bough
woeful patio
fleet harness
#

this one has no lizard but still good

high skiff
median mulch
#

prompt engineering school :3

woeful patio
#

the refiner goes in the models/stable diffusion folder too right?

west breach
lusty prairie
wicked frigate
#

@boreal bough git pull and try now.
The key issue was your model wasn't, uh, the original model node, so it added as its own node, and then the input for model nodes got confused by windows filepaths having \.
I fixed it to not get confused about \ for now, for using the proper model node, uh - use 'load default' in the workflow view and then don't delete the checkpoint loader there. I need to make it actually process that when you only have one model, it's the model

boreal bough
fleet harness
lusty prairie
#

is that for comfy?

fleet harness
lusty prairie
#

xD

#

thx

median mulch
uncut steeple
#

PU_ROLLCATPP Me trying to figure out a new best workflow for me in comfy

fleet harness
woeful patio
#

I find comfy to be very confusing compared to a1111

lusty prairie
#

hmmm there are missing nodes @fleet harness

fleet harness
uncut steeple
lusty prairie
#

nope

fleet harness
#

get it!

#

XD

lusty prairie
#

oki

woeful patio
tropic turret
#

"A red cube and a blue sphere" agony

median mulch
#

nice

fleet harness
# lusty prairie oki

once you have that you can have it auto install missing nodes, sometimes you just have to google them if it doesnt catch them

ornate elk
quartz sequoia
median mulch
#

(((pink bunnies)))

tropic turret
peak dove
ornate elk
quartz sequoia
tropic turret
median mulch
#

what if you type pink colored bunnies instead of pink bunnies

ornate elk
#

the problem is I've got it mashed in with a bunch of other adjectives

#

I can make it make a pink bunny, it's just kinda funny

median mulch
#

ye

ornate elk
#

they all had this colour scheme

lean granite
#

somebody know which folder to put the sdxl refiner in? is it just checkpoints?

median mulch
#

ye

lean granite
#

thx

lean granite
#

using comfyui i dont think there is a sd folder

fleet harness
#

SDXL can make your dreams reality

lean granite
peak dove
#

I have noticed that 1.0 often goes on a dissipated spree rather than follow the prompt 🥳

ornate elk
lean granite
#

all good!

median mulch
#

sdxl controlnet waiting room

hollow dirge
#

So when using sdxl 1.0 I do use it in the model slot? I mean when I was using Dream Shaper, I do this now instead?

#

dont understand it yet

median mulch
#

Dreamshaper XL tho

west breach
#

I would love if the history in ComfyUI was sorted descending. Since I usually want to redo the last gen and not the first one.

woeful patio
#

Does anyone know what sdxl has been trained on?

lean granite
#

not sure how we would know unless it was anounced somewhere

#

and if it was anounced somewhere i think the media would be all over it xD

median mulch
#

"on all sorts of things" :3

woeful patio
west breach
#

Probably one of laion's data sets

median mulch
#

i mean isnt it mentioned in the research paper?

soft zealot
median mulch
#

#

Cofy

desert fox
#

I suddenly want to know what "XL" in SDXL means. Does anyone know?

median mulch
#

extra large

shy kelp
#

@high skiff are you still using your github workflow?

clever verge
high skiff
woeful patio
#

godzilla at the nuremberg trial,
reality can be whatever i want

west breach
west breach
#

I already have a style node

uncut steeple
#

Thats where I am right now hmmm
We really need better color profile management for generated images

desert fox
clever verge
lean granite
#

there's been some people talking about invokeAI 3.0 as well, did anybody try that in comparison to a1111 and comfy?

median mulch
#

i think so far, comfy is leading the SDXL race

clever verge
peak dove
hollow dirge
#

is sdxl worth it over other models from Civitai?

peak dove
lean granite
median mulch
woeful patio
peak dove
hollow dirge
#

@lean granite @median mulch so you think they will make new models based on SDXL?

peak dove
median mulch
#

of course

#

Dreamshaper XL already out

lean granite
#

^

#

its an alpha tho i think

median mulch
#

ye

void loom
#

how to get consistent realistic shots with sdxl? im throwing in some 1.5 prompts i had for realistic images and it's giving me animations/paintings/cartoons :\

hollow dirge
#

It's time to get comfy with comfyUI....

peak dove
#

Question: If I use embeddings based on 512x512, they will work inSDXL? Or must I remake them at 1024x1024?

median mulch
#

i think civitai has a xl tag, so maybe refresh that page and see what's new haha

peak dove
woeful patio
#

was there a rule on what width and height the canvas has to be?

clever verge
median mulch
#

chatgpt can help with prompts i heard

west breach
proven moat
#

Does comfyui stable work with sdxl?

peak dove
#

So I just load base and refiner into comfy, and hey presto?!

uncut steeple
peak dove
uncut steeple
median mulch
trim totem
#

do you recommend comfyui or a1111?

median mulch
#

right now, comfyui is leading

peak dove
#

ComfyUI so easy to setup. A1111 has more features

median mulch
#

for sdxl

trim totem
#

ok thanks

vocal stream
#

a1111 still has stuff like deforum which I dont think comfy has so depends on what you do

peak dove
#

I cannot get refiner to work in A1111

median mulch
#

use it as img2img

#

with very low denoise str

peak dove
#

Txt2img with base, then img2img with refiner?

median mulch
#

yes

peak dove
#

OK

median mulch
#

that is what the refiner is anyway

peak dove
#

Will try, thank you

vocal stream
#

does the refiner not take the prompt at all? beyond what it sees in the base iamge

median mulch
#

i think you dont need the prompt, but it can help i guess if you keep it the same

#

but a1111 is not optimised yet for sdxl, wait couple days

void loom
# clever verge Yeah, expected I'd say. SDXL requires more natural prompting.

i don't understand though, i've got the typical negative prompts telling it to not do anything cartoony or artificial, this sort of thing "(3d, render, cg, painting, drawing, cartoon, anime, comic:1.4)" and (detailed photo) in the main prompt, the thing is i've done a batch of images and some come out cartoony and some more realistic, some painted.. like it's really varying and lacks consistency :\ you know of any write ups on prompting for SDXL?

clever verge
#

Got rid of a decent amount of blur / bokeh with no prompting for horizon.

median mulch
#

time for Kill Bill vol 3 baby

leaden fable
#

Hello did they updated the 1.0 vae with artifacts?

shy kelp
#

can I use the same ComfyUI workflow of 0.9 on the new model 1.0 ?

median mulch
#

use 0.9 vae for now

#

they have to fix

peak dove
#

Imma winnah!!! 🤩

leaden fable
median mulch
#

hmm maybe... i didnt check haha

formal jasper
#

System requirements for sdxl 1.0 pls I have i7 12700 and rtx 3060ti will it work for me??

clever verge
median mulch
#

if you use comfyui, you can do with like 8gb vram

#

not sure about 6gb vram

formal jasper
#

I have 8gb

median mulch
#

well you are set

delicate grotto
clever verge
#

Try to keep it simple and try to experiment with little or no negative. SDXL won't react the same way to prompting as 1.5 did. SDXL is more LLM-like.

vital wolf
#

does comfyui have clipskip option as well? @visual glade

hollow dirge
#

does anyone know a good comfy UI tutorial on YT?

woeful patio
median mulch
#

no dark theme moonAngry

soft zealot
# sharp patrol My prompts renders a slight rgb shift in the output and are not sharp. any leads...

OG & Upscaled from your Prompt + my tweaks to it (workflow in Images NB this is setup for myuse so not necessarily easy to follow unless you start dragging it out, Image of workflow as I use it daily included)

Extra details not necessarily commented in the workflow

Credit & Notes:

modified using original from https://github.com/SytanSD/Sytan-SDXL-ComfyUI

HRF modified from https://civitai.com/models/107144/sdxl-09-semi-official-workflow

Seed with Text from https://gist.github.com/alkemann/7361b8eb966f29c8238fd323409efb68

Multiple Nodes from WAS Suite, Efficiency nodes & Deerfu ::
https://github.com/WASasquatch/was-node-suite-comfyui

https://github.com/LucianoCirino/efficiency-nodes-comfyui

https://github.com/Derfuu/Derfuu_ComfyUI_ModdedNodes

styles sheet with SDXL Styles + others https://drive.google.com/file/d/1IZq_0CGTbfxlAdIMsjz3VwRzHjl3JL-n/view?usp=sharing (config in WAS Node Suite fpr location)

you need to add the Path to the styles2.csv (or whatever you decide to call it) in "\ComfyUI_windows_portable\ComfyUI\custom_nodes\was-node-suite-comfyui\was_suite_config.json"

So in my case its

"webui_styles": "Z:\AI\ComfyUI_windows_portable\ComfyUI\styles2.csv"

SO you can save it wherever you like

Link Tidier. Save in \ComfyUI\web\extensions (0=straight 1= slight curves 3 = Standard) https://drive.google.com/file/d/11pAM5HW3S72DQv4Qw6cXQXTwCrLFlN2o/view?usp=sharing

delicate grotto
median mulch
delicate grotto
#

this one has a prompt added on top of a prompt(style in au1111)

fast vector
hollow dirge
#

or is it still embeded into it

median mulch
#

you dont compress metadata

hollow dirge
#

oh cool

#

learned a new thing :D

lean granite
#

only thing about it is what he wrote on the git

vital wolf
west breach
lean granite
#

ahh, misunderstood then! mb !

fast vector
vale eagle
#

if comfyui could have a formatter node or function would be very good.

vital wolf
heady vale
#

A1111 needs the backend image gen

#

from Comfy

spring fulcrum
#

Does anyone have any suggestions on how to get these images to come out a little less blurry? Using SDXL 1.0 ComfyUI with Refiner, and Ultimate Upscaler

woeful patio
#

when can we start to expect controlnet for xl?

weary idol
#

Can one of the devs here confirm or deny if the 1.0 vae is utilizing watermarking for c2pa purposes?

fierce hollow
fiery cargo
#

I have a gtx 1660, I can run SD 1.5, will I be able to run SDXL?

uncut steeple
#

Getting somewhere

spring fulcrum
sudden lodge
#

as a 1660S user. it is pure agony

fiery cargo
#

Thanks, I will try

median mulch
#

gtx in 2023 forsen1

fierce hollow
#

you can modify comfy to force the text encoder on cpu, if unet fits on gpu it should work

rough kayak
fiery cargo
#

Also, what is the difference between Auto and Comfy performance wise?

fast vector
ornate elk
#

im having a hard time trying to get it to draw people with spiders crawling on their faces

median mulch
#

comfy is leading the performance right now for sdxl

fiery cargo
#

Ok then, I will try that. Thank you.

clever verge
vocal rapids
#

dreamshaper checkpoint + xl refiner work pretty good

median mulch
#

dreamshaper xl or?

vocal rapids
#

dreamshaper xl

median mulch
#

nice

vocal rapids
#

DreamShaper XL1.0 Alpha2

median mulch
#

that looks very nice

spring fulcrum
woeful patio
#

very stupid question but 1.5 lora's dont work on sdxl right?

clever verge
sullen glade
spring fulcrum
#

Well it might work but at this point it seems to be a negative, I'll play around with it and let you know

fierce hollow
fierce hollow
#

(happy to be proved wrong though)

woeful patio
#

is there a way to train loras forxl yet?

fierce hollow
#

with kohya's scripts, just like sd

#

you have to switch the branch to sdxl

sullen glade
nocturne dove
#

Yeah you can train loras with kohya script like normal. Many people have done this already. Works well, just like in 1.5.

lean granite
#

anybody know why im getting results the size of one pixel?

#

thats literally the img xD

woeful patio
#

great, i'll give it a try. And probably fail horribly

lean granite
nocturne dove
#

Have you trained lora for 1.5 before?

spring fulcrum
nocturne dove
#

If so, you basically just need to set the base model to your sdxl-base model and check the box for an sdxl model. Everything else is the same. You probably should set the res to "1024,1024" though because that is sdxl's base res.

fierce hollow
# lean granite

you're using some weird-ass sampler without any vae specified, probably why

west breach
forest wedge
#

In KohyaSS, why am I getting a train_data_dir must be the parent of folders with images error when I'm specifying the parent folder? ie. .../LoRA Training/rosuuri/images

delicate grotto
lean granite
#

ohh so you need a vae for sure huh, guess i was used to the a1111 auto vae thing

#

lemme try plugging it in

median mulch
#

sdxl has baked in vae

clever verge
fierce hollow
#

you still have to connect the vae to decoder

median mulch
#

ye

delicate grotto
median mulch
#

i know that, but thanks.... again

spring fulcrum
nocturne dove
#

In kohya the folder setup is an image folder that you pick. In there, there is supposed to be 1 or more subfolders with names like "10_my_favorite_person" or whatever where the "10" would indicate that you wanted 10 repeats of each image for one epoch. You should watch the video here if you have not done this before https://github.com/bmaltais/kohya_ss/#tutorials

west breach
#

1.0 vae is fine if you look at the picture at 100%

west breach
delicate grotto
#

i noticed it when it was minimized, zoomed in is just terrible

digital plaza
#

at 100% you still see the staircase/aliasing effect

delicate grotto
#

i thought i saw it pixelated for a reason, but then i noticed the shockwave function artifact

digital plaza
#

but 0.9 VAE works fine with 1.0 model

delicate grotto
lean granite
#

eyyy got it!

#

thank you both!

digital plaza
#

1.0 VAE vs 0.9 VAE

delicate grotto
fierce hollow
#

it hurts my heart more than eyes since it supposedly functions as a watermark, bad move like usual

lean granite
spring fulcrum
delicate grotto
#

drag this to your ui @lean granite

#

you will see it there

void loom
#

ddim strangely goofy

fallow kestrel
#

Dear devs, if you're reading this: Thank you all so much for the release, I've rediscovered my unhealthy addiction to generating images. Fantastic work!

digital plaza
rigid prawn
#

are Euler a in a1111 and euler_ancestral on comfyui the same sampler?

clever verge
trim totem
#

Get ready to elevate your AI artistry with SDXL 1.0 Stable Diffusion on Google Colab! In this step-by-step tutorial, we'll guide you through the smooth installation process using ComfyUI, making it a breeze to access Stable Diffusion's extended capabilities. Say goodbye to complexities as we show you how to unleash the full potential of SDXL - f...

▶ Play video
lean granite
#

u got 2 negs then the G is the regular prompt and the L is for extra details?

fierce hollow
#

well, here, on reddit, everywhere

weary idol
#

Can you post some reddit links?

#

not that I don't believe you

delicate grotto
digital plaza
deft quiver
digital plaza
fierce hollow
lean granite
#

ahhh cool cool! Thanks for sharing, ill try to reverse engineer it to figure things out

deft quiver
#

so this is not an official developer statement

#

to be clear

digital plaza
#

I know those artifacts from ESRGAN

#

also

#

why would they do that

#

the watermark function already exists

digital plaza
#

see

weary idol
digital plaza
#

I've seen the exact same thing with ESRGAN 3 years ago, they probably messed up a loss function or something like that idk how they train the VAE

digital plaza
#

everything else is unofficial

weary idol
#

@digital plaza they seem to be avoiding the question

deft quiver
#

but you are just speculating

fallow kestrel
digital plaza
#

oh they, nvm

weary idol
fierce hollow
#

their new post lacks info about the vae though

#

(you can see the new one on their profile)

spring fulcrum
leaden fable
#

hello please i need a little help, i use the basic sdxl workflow on comfy, i only downloaded the 1.0 base and refiner, how do i update the VAE with the change with artifacts reverted ?

clever verge
fast vector
digital plaza
#

If comfy supports Diffusers, you can just swap the folder out

heady vale
fierce hollow
#

last I checked a couple days ago only 1.5 diffusers work with comfy, 0.9 didn't at least, might have changed

hollow dirge
delicate grotto
fast vector
fierce hollow
#

most of the nodes just add unnecessary clutter and load time tbh, only truly useful one are the preprocessors

delicate grotto
#

the only one i would advise is the one that can add or remove prompts mid denoising run, but i don't know its name

split dock
#

how many steps should i be using for the refiner

fierce hollow
#

maybe math nodes too if you can find them outside of some super-huge-node-suite

fast vector
delicate grotto
shy kelp
delicate grotto
#

Realistic stuff demand more denoising, anime and shit like that less

weary idol
#

this rumor seems to have been started by 1 guy, so yeah just take it with a grain of salt

shy kelp
#

downloading 0.9 and comparing there is a clear downgrade in 1.0 using the same seed and settings

fierce hollow
#

one of the devs said they're not allowed to talk about the vae earlier, if you saw it you saw it, not gonna post the screenshot

heady halo
#

Sooo, how good is sdxl 1.0 at nsfw?

woeful patio
#

why do my faces come out looking like this? any way to fix that

shy kelp
#

but apparently the official word is the downgrade was required for better fine tuning

lean granite
delicate grotto
near barn
lean granite
#

fair enuff

delicate grotto
#

Au1111 has an optipn for that

fallow kestrel
soft zealot
chrome flicker
#

hi, guys, how to use reference-only with sdxl 1.0 refiners model only?

#

Because I want to keey the same style with the given img

west breach
fallow kestrel
#

I just love how accurate the Depth of Field is. Even with fine-tuned 1.5 models, it was tricky to get it right for the entire image - most of the time, single objects had the wrong "depth"

uncut steeple
fierce hollow
spring fulcrum
lean granite
#

I just used gpt to create python script which removes metadata and seems to work as well

#

tried it with this

lean granite
#

2nd one is cleared but I think I might just use the node xD

clever verge
west breach
fierce hollow
#

bot going bonkers

fallow kestrel
#

You could probably just use FFMPEG to remove metadata easily

uncut steeple
#

I keep it too, since I got a library of images I might want to recreate any day