#✨|sdxl

1 messages · Page 43 of 1

stuck bobcat
#

one of my favs

trail bay
#

willing to share the prompt? wondering if my setup is wrong because it messes up eyes/hands so much still. but the release said it should do those fine (hands I mean). but still I like it when it can produce these nice pics locally that I'm seeing on this server. but no worries if you don't want to

kind pewter
#

????????

stuck bobcat
#

which prompt?

deft coral
#

how do i get rid of block patining

trail bay
#

are you doing post-processing to get it to look that good?

high skiff
#

just like a normal image

high skiff
deft coral
#

how can i get rid of this lol

high skiff
#

tree kisser moment

kind pewter
#

not that straight

quasi remnant
#

never get rid of that

high skiff
quasi remnant
#

that is amazing

high skiff
#

O a, sp sprru

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WHAT HAPPENED

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*I am so sorry

kind pewter
high skiff
kind pewter
stuck bobcat
#

for the butterfly ones the prompt is ""beautiful glowing realistic blonde haired woman, realistic hazel eyes with an iris in her eye, wearing a bikini, glowing moon behind her, tunnel like background behind her

blonde girl, blue eyes, anime girl with bioluminescent makeup, at a forest with a lake, up close, detailed portrait, up close of upper body, cute anime girl, wearing a Masquerade Mask, wearing a dress, peacock feathers, background forest, chained up, surrounded by glowing rainbow butterflies and flames, up close, detailed portrait; close up of face, beautiful hazel eyes, anime girl wrapped in vines, glowing clothes, dripped out, random colors, detailed portrait, close up, close up of upper body!!! Space background with melting liquid , detailed portrait, close up of face, close up of upper body!!!!, anime girl in black orange green cyber armor, techno girl, detailed portrait , stars, galaxy, and roses, flames, chains crosses, and graveyard tombstones ,anime boy with a rope around her neck, burning fire and chains, detailed portrait, melting water on her clothes, dripping colors, in the galaxy, flowers, detailed portrait, close up of upper body!, growing from the ground, as the brightest flower, detailed portrait, in the galaxy"

high skiff
#

oh my goodness gracious

fleet fern
#

it is watermelon

high skiff
#

watermelon?

#

WATERMELON?

kind pewter
high skiff
#

Ah, you said it before I did lol

azure oxide
#

watermeLON

shy kelp
#

Inappropriate watermelon

kind pewter
#

Water me ELON

eternal fog
#

Are you saving your images as jpeg or PNG?

dense chasm
#

just generating on the API,1.0 is awesome

fleet fern
deft coral
#

1.0 has so much potential

high skiff
#

remember, Racoon is blacklisted in the SDXL bots because of the racial slur contained in it lol

high skiff
high skiff
deft coral
#

@eternal fog png

dense chasm
#

process speed improved as well

fleet fern
azure oxide
#

i was actually going to generate some cubers to finally see if sdxl could make them

stuck bobcat
#

nice @trail bay !!! with my prompt?

trail bay
#

@stuck bobcat nice prompt

edgy otter
#

You can point at things, sometimes :3

high skiff
eternal fog
kind pewter
deft coral
#

but

dense chasm
#

celebrity is more realistic than 0.9

autumn forum
#

im diggin that offset noise lora they added

deft coral
#

@eternal fog none of my actual gens get watermarks

fleet fern
#

changing the width and height doesn't change the number of credits used anymore?

deft coral
#

im gonna die kekLOL

high skiff
lean granite
#

Just watched a video on comfy and damn it really does seem miles better than 1111! I'm jumping boat right away 😂

eternal fog
kind pewter
#

let's play a game, GUESS THE PROMPT!

deft coral
#

i haven't had that issue

stuck bobcat
eternal fog
deft coral
#

but for real

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how can i get rid of that art style

jade folio
#

Anyone know why everything I generate looks like absolute garbage? It's nowhere near what everyone else is getting

urban fjord
#

JSR: Don't prompt for that art style

honest flint
#

A: 20.88 GB, R: 34.98 GB``` dang this thing can take up alot of vram
kind pewter
trail bay
edgy otter
lean granite
#

Does refiner mean the same as vae or am I trippin?

trail bay
jade folio
edgy otter
inner maple
#

No way!

trail bay
deft coral
#

how can i get rid of thie blocky art style

deft coral
#

i wanna put it in negative

inner maple
#

Do you guys think there will be a way to retrain sd 1.5 loras into sdxl rather than starting from scratch? There are a couple loras I like and I don't know if the creator will retrain.

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Some type of conversion process?

deft coral
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@kind pewter

west breach
kind pewter
flat ibex
#

Building a style dataset to dreambooth my own model (well, fingers crossed lolol)
Building out different aesthetics to train into my style training images.
I did find it interesting that the prompt, "artistic" generates mainly portraits of women.
I'd like to think it's a romantic concept rooted in art itself - but then again, how else would SD be able to generate such realistic waifu's? 😆

clever fable
#

yep its definitely biased towards women lol

outer oxide
urban fjord
inner maple
fleet fern
#

great. and it is blurred through the API too.

jade folio
midnight shuttle
#

Does anyone know for sure how much VRAM is needed to train SDXL embeddings and hypernetworks (yes some people use those) at 1024x1024? Will 16 GB be enough or does it need 24 GB? Or more?

jade folio
thick goblet
#

Can this run on rtx 2060 6gb variant , Intel i5 8400 and 32gigs of ram? ,

deft coral
jade folio
deft coral
#

is there a way to get rid of this art style

urban fjord
thick goblet
lean granite
#

@high skiff where are you gonna post your workflow when it's ready? Is it gonna be on here or somewhere else?

high skiff
deft coral
hoary saddle
#

am i the last person on earth using image2image?

glad fulcrum
#

Is auto1111 working already for 1.0 can it load both models at the same time like comfyUI?

deft coral
#

comics

shy kelp
thick goblet
#

Post some realism and text pics

shy kelp
#

now im testing the base model

thick goblet
#

I still don't know what refiner model is

lean granite
deft coral
deft coral
#

@kind pewter

kind pewter
deft coral
high skiff
edgy otter
glad fulcrum
# thick goblet I still don't know what refiner model is

Refiner model is meant to be used with low denoising on img2img. It gives more details or better end result. But it depends in my experience. Sometimes it makes it worse. Sometimes it is clearly better for realism for example

lean granite
high skiff
#

@eternal fog I can't seem to get any good prompts for skin texture in SDXL 1.0, do you have any recommendations so I can test with my upscale workflow?

So far its doing damn good on things like hair

deft coral
#

@high skiff

kind pewter
deft coral
#

can i get rid if this art

high skiff
#

get rid of what art? lol

deft coral
#

i want photorealistic

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instead of this

high skiff
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upscale workflow is worken for hair

shy kelp
#

i've generate a realistic photo, looks amazing!

high skiff
#

lol

lean granite
deft coral
#

i just got deadpool on it

kind pewter
#

I'M CRYING MY PANTS AAAAAAHAHAHAH

dense chasm
azure oxide
edgy otter
lean granite
#

He's working on it

midnight shuttle
high skiff
shy kelp
#

ok you need to turn of half vae still

azure oxide
shy kelp
#

just testing if it's working in the latest branch

midnight shuttle
#

1.5 and 2.1 never needed it for me. But SDXL needs it. I would like to understand why.

deft coral
#

i got no half vae on

hoary saddle
high skiff
hard fractal
#

Hey everyone...

Thank you.

SDXL would not have been as good as it is without your feedback.

oak arrow
#

u can't spell feedback without feed and u can't feed ppl without pizza so where is our pizza

kind pewter
#

Best one so far 🤣

cobalt kernel
#

Did we get the proper 1.0 workflow ?
I assumed that was going to be part of the release ..

urban fjord
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Yeah it looks good and yeah I can see from finetunes that finetuning is working really well on SDXL

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So good job!

edgy otter
wary wren
#

delete that

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ugh

deft coral
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hes holding a cup

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whats wrong with that

oak arrow
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is there any info about training sdxl yet? Do we train at 1024 source images? How much vram? Does it work with automatic1111?

wary wren
fair tartan
lost glade
#

And additional question, sorry if this was asked a lot, but what sampler name and scheduler have you guys been using for SDXL?

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I'm using comfyUi

azure oxide
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all of them

urban fjord
lost glade
#

Fair, anything work best? 😂

fair tartan
#

7360x3520 output now in 51sec on my 3080Ti

kind pewter
west breach
#

I'd prefer a million dollars

broken hare
urban fjord
soft blaze
#

this is using the DreamshaperXL 20seconds using A1111 webui and 1254x836 resolution, no refiner

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and DPM++ 2m karras

midnight shuttle
#

I tried Comfy but I miss the "inpaint masked only" from A1111 and I really miss the "send to inpaint" option for iteratively inpainting images. What is a good way for me to do these things in Comfy?

soft blaze
#

GPU 3070 8gb

lean granite
urban fjord
#

The best if you want to do inpainting is really to use Auto1111

deft coral
broken hare
midnight shuttle
#

OK, I do a lot of inpainting so I will stick to A1111 for now or maybe try SD.Next. Thanks for the answers.

soft blaze
outer oxide
#

I look forward to the time when I don't have to worry so much about sampler selection anymore. The analysis paralysis is real!

but DPMSolver++ seems to still be a good staple. (maybe with Karras at lower step counts.) and there's always the ol' reliable DDIM fallback if things get too weird.

ionic dragon
#

@high skiff any keytake always from your today's testing

wary wren
lean granite
broken hare
deft coral
#

@wary wren

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F1 day

ionic dragon
#

@cold mica @smoky patrol or any dev please ban him

broken hare
midnight shuttle
#

Most seem good enough even without refiner.

broken hare
high skiff
# ionic dragon <@296720689468145664> any keytake always from your today's testing

A few things

I need to look more into the latent sizing for 1.0, as it seems to do considerably more than previously

I need to work a little bit on my prompting guide, as it seems as though the text encoders behave a little bit differently now

There is potential main branch merge hope for my fractional offset, as well as my upscale workflow for my 1.0 release

CFGs are a lot less finicky with 1.0

Aesthetic score seems to do even more extreme effects with 1.0

1.0 seems to have a little bit more support for resolutions over 1024 compared to 0.9

The 1.0 VAE introduces some weird artifacts, of which I assume are some form of digital watermark

Mixed diffusion AKA my workflow requires additional steps compared to 0.9, but produces better results

Likely some other things I'm not remembering at the moment

midnight shuttle
#

Hoping for SDXL inpainting model soon.

exotic kestrel
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All images generated by SDXL 1.0 have a red/green defect if you zoom it. Just check your images. Almost all of them has that "mark". It was not present in SDXL 0.9. Has anyone seen it?. Why is there?

edgy otter
#

For me, the best thing about SDXL is the faces. It almost everytime gets them right.

hoary saddle
#

decent i2i from default Comfy workflow with added image input found on reddit lol

deft coral
azure oxide
midnight shuttle
#

The real watermark is invisible.

high skiff
half ivy
#

do you guys vae decode with base or ref?

lost glade
#

Alright, thanks for the tips. I'm trying comfy cause auto1111 gives me a "size mismatch for model" error, and I can't fix it for the life of me haha

azure oxide
#

ive noticed it down once before, ya

cobalt kernel
heady vale
azure oxide
#

ya true

#

that should still work

deft coral
#

@high skiff do not use DPM++ 2M SDE

lost glade
#

I tried to go right to 1.0, maybe I need to add the vae manually?

midnight shuttle
lost glade
#

I'm trying to remember what all these parts do

urban fjord
deft coral
jade folio
#

What is with the jpeg artifacting effect?

exotic kestrel
midnight shuttle
deft coral
#

i got that with DPM++ 2M SDE

west breach
exotic kestrel
midnight shuttle
deft coral
#

This shot is good @west breach

high skiff
lost glade
#

How do you use --no-half-vae in comfy?

kind pewter
exotic kestrel
languid schooner
#

Cars and people don't look great when doing native 1920x1080 but man do landscapes look good. Upscaled it in Gigapixel.

edgy otter
#

it was really difficult to generate indian people before, now its not. I used to get the same faces or "HDR" images

wary wren
kind pewter
honest flint
#

someday we will get a model that can do cats

exotic path
wary wren
#

prob the data set they used

honest flint
# kind pewter

this just looks like chromatic aberration, might try adding that to your negatives

jade folio
#

Almost got the RB-19

exotic kestrel
jade folio
#

Except it's driving sideways

deft coral
#

its so good at pics for f1

kind pewter
#

I use the one you posted here, and I still have em

exotic kestrel
jade folio
kind pewter
edgy otter
deft coral
#

ya

honest flint
# kind pewter

did you. try adding chromatic aberration to your negatives?

midnight shuttle
#

I don't see these artifacts when generating from A1111. But that's with no refiner.

kind pewter
autumn forum
honest flint
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did you try it?

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im not having this issue fwiw

kind pewter
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it's 1.0

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:(

hoary saddle
#

says a month ago

kind pewter
nocturne dove
midnight shuttle
#

If you have the artifacts, what UI are you using and are you using --no-half-vae?

hoary saddle
#

wierd

autumn forum
kind pewter
deft coral
#

@jade folio not the best

ionic dragon
edgy otter
kind pewter
deft coral
#

@jade folio

edgy otter
cobalt kernel
#

— Re : cars I get 50s ones a lot ..
Though it has to do with my prompt :

solar tusk
glad flint
#

Is there a place for benchmarks?

cobalt kernel
exotic kestrel
shy kelp
#

Been messing with SDXL in search of anime style images.
Even without a finetune or hell even the refiner! It's quite good, for a base model.

midnight shuttle
#

But I don't use refiner yet.

kind pewter
#

Yup, confirmed, they changed something in the VAE Weights

high escarp
#

It seems the softer group of sampler’s are doing a lot better

jade folio
heady vale
high escarp
#

For instance, Euler compared to heun Euler is soft, and heun is sharp

deft coral
high escarp
solar basalt
#

why annouce with broken link ?

kind pewter
#

it was the live chat

#

?

shy kelp
#

yay batman

deft coral
#

@shy kelp prompts

shy kelp
#

Photo of a batman standing on the roof of a building illuminated by the moonlight

glad flint
#

im getting ~1.3 it/s on comfy UI with a RTX 3060 (12gb vram) and 16GB ram, on 1024x1024 images, euler
My system ram usage keeps peaking to 100% then dropping slightly then peaking 😓 never happened before lol

cobalt kernel
#

— It does reflections well ..
This is from 0.9 model :

shy kelp
#

Same on 3080

lilac raven
austere bay
#

A catgirl with orange hair and stripes wearing a sundress painting at an easel outdoors, warm lighting

glad flint
#

euler is definitely working better for my stuff on SDXL

honest flint
#

if you are using windows with recent nvidia card it will page out of vram to ram instead of oom'ing to some extent

shy kelp
#

that's not a photo...

gloomy totem
#

I get some weird memory leak sometimes during rendering. Have to restart the whole application.

glad flint
#

i couldn't reply to anyone because my browser was locked up because RAM 😂

lilac raven
#

I still can't use both models, as there's not enough memory

shy kelp
#

huh
RuntimeError: Expected all tensors to be on the same device, but found at least two devices, cuda:0 and cpu!

#

im getting this error for the first time

high escarp
#

Also, using Hi-Rez fix latent anti-alias resize to 1.01 at the noising strength 0.7 using Euler seems to produce better results also.

jade folio
#

@high skiff when I change the step value in the int box for your SDXL workflow it distorts the image terribly. It also doesn't appear to affect either pass's step value. Am I doing something wrong?

midnight shuttle
deft coral
#

@jade folio

#

now the shots are getting there

jade folio
visual glade
#

I can run base + refiner on 16GB ram + 8GB vram on windows but that's without anything else open on the computer

high skiff
jade folio
#

Seems to be the better the human looks the worse the car looks and visa versa

peak dove
#

Its doing weird double heads!!!

honest flint
#

almost

visual glade
#

I'm eventually going to improve memory more though

high skiff
median mulch
#

so i dont have to get a 4090? :3

visual glade
#

no because I have had 100x other things to do

high skiff
#

fair enough

cobalt kernel
#

So mister comfy , little confused about " swarm " being written in c# for multi - threading versus " comfy " in python. Though the latter remains the back end - and " swarm " a front end ? I thought you'd want the multi - threading on the back ..

fair tartan
visual glade
#

yeah I'm probably going to add a way to execute multiple workflows at a time eventually

lilac raven
#

Is it possible to unload the first model once the first latent is available to the second model?

visual glade
#

but for now it's like this

cobalt kernel
#

Thanks for your work !

glad flint
#

just closed chrome to free up RAM and realized that's where I was prompting comfyUI from 🤔

cobalt kernel
kind pewter
#

Left : 1.0 VAE (artifacts, blurry even!) Right : 0.9 (crisp and no artifacts)

high escarp
#

snow globe momma bear baby bear
Negative prompt: Anime, cartoon, graphic, text, painting, crayon, graphite, abstract glitch, Noisy, blurry, soft, mutated, ugly, disfigured, hands
Steps: 32, Sampler: Euler, CFG scale: 7, Seed: 1476289861, Size: 1024x1024, Model hash: 31e35c80fc, Model: sd_xl_base_1.0, Denoising strength: 0.7, Hires sampler: DPM++ 2M Karras, Hires upscale: 1.05, Hires steps: 50, Hires upscaler: Latent (antialiased), Version: 1.5.0

median mulch
#

where do you get the 0.9 vae? cause i think the hugging face one is the 1.0 version

kind pewter
#

I've reposted the link

jade folio
#

whats the best sampler for photorealistic humans?

tribal moat
#

just tried Comfy, dam it's fast. Same image took almost 8 minutes to generate in Auto1111 but comfy did the job in just 30 seconds. Almost 15 times faster! Thanks buddy for recommending comfy.

shy kelp
#

his face is something

exotic kestrel
vocal rapids
median mulch
#

so how do we use the vae in comfyui? do i need specific workflow or it can be any workflow?

kind pewter
vocal rapids
vital wolf
#

my installer is stuck when trying to install swarmui

kind pewter
shy kelp
#

Batman is watching you

inner maple
#

Does SDXL know who big poppa pump scott steiner is?

median mulch
#

oh i assumed i needed to download base + refiner + vae from huggingface, you telling me i actually dont need the vae?

wicked frigate
exotic kestrel
wicked frigate
#

(or the launch-windows file directly)

vital wolf
vocal rapids
wicked frigate
honest flint
vital wolf
median mulch
#

but just to confirm, we need the vae from hugging face right? it's not "baked in" correct?

shy kelp
#

i hate this

kind pewter
deft coral
#

wish i could train 1.0

jade folio
#

anyone figure out which sampler is working best on SDXL?

kind pewter
#

the main branch is 1.0 VAE, it got updated about 16 hours ago

honest flint
kind pewter
#

cuz the 1.0 VAE is messed up

digital shoal
honest flint
#

1.0 model works fine with the 1.0 VAE

visual glade
kind pewter
vital wolf
honest flint
#

i disagree, I think the 1.0 vae is better then the 0.9 vae

#

yes

deft coral
#

i need DB to be fixed to i can train 1.0

#

so

shy kelp
kind pewter
shy kelp
#

wait, i'll get it back

median mulch
#

i mean idk... i saw couple people say 0.9 vae is better

visual glade
#

or at least give me the full traceback

honest flint
marble dew
#

gonna push more modular, change around VAEs, refiners, upscalers, base models and more. This will be really important as the next models of other architectures come through, my ensemble model predictions will become true muahaha (also a reaosn we ❤️ ComfyUI)

midnight shuttle
#

People are seeing different results with the 1.0 VAE. I don't see any artifacts but other people do. It's not a simple answer just to say that 1.0 VAE is broken for everyone.

kind pewter
shy kelp
marble dew
#

0.9 VAE and 1.0 VAE will be subjective in some ways

inner maple
#

Is torch 2.0 recommended for this bad boy?

median mulch
#

Emad doing god's work pepeheart

marble dew
#

just as model can produce better images without refiner sometimes

#

handily we open sourced all

shy kelp
marble dew
midnight shuttle
#

The artifacts some people were posting from 1.0 VAE were very obvious and not normal variations. But not everyone sees these artifacts.

shy kelp
#

just to not spam here

boreal bough
#

so the license for 0.9 is no longer research only?! 😄

marble dew
#

eventually what will happen is that there will be feedback loops so you'll have a bunch of student teacher and intermediate models with full control and composition

kind pewter
azure oxide
#

there are threads popping up about the vae now lol, people are guessing that its due to a watermark

median mulch
#

we just have to wait for SDXL 1.5 forsen1

marble dew
lilac raven
#

I'm pretty happy with SDXL and ComfyUI, I got another computer to run SD with them

marble dew
#

or more efficiently so much to do

honest flint
marble dew
#

we need some super fast models now we have bulked

exotic kestrel
midnight shuttle
honest flint
kind pewter
marble dew
#

RLHF will have a bigger impact

azure oxide
marble dew
#

as will fine tuning

exotic kestrel
compact obsidian
#

I tried to quanize it down to 2 bits, 6 is about the lowest i could go with good results

median mulch
marble dew
#

fine tuning super easy the fine tuning API will be out of preview shortly

spark bear
#

I love how emad just pops in with a barrage of posts out of fkin nowhere

marble dew
heady vale
visual glade
#

of course it can I did it

marble dew
heady vale
#

very nice

marble dew
#

using delayed prompts also can have an interesting outcome

alpine pine
marble dew
#

its just faster like AI template etc

heady vale
cunning geyser
#

Is there any anime models rn

marble dew
#

NVIDIA have model

cunning geyser
#

Is the base model even good for training anime models?

marble dew
#

yeah really good

cunning geyser
#

Oh ok

kind pewter
cunning geyser
#

Thank god i'll just stock up til then as i get ready asap

#

Yall think sdxl will replace 1.5? REM_think

dull cairn
#

any comments on the "jpeg" artifacts that so many people are experiencing? my SDXL output looks terrible

median mulch
#

@marble dew im curious, how are devs generating images? is it some private/custom UI or is it something that is released out there?

azure oxide
magic dawn
#

The vae thing is not subjective, the rainbow/lines artifacts are clearly visible

marble dew
midnight shuttle
#

Anyone know the VRAM requirement for training SDXL hypernetworks?

marble dew
#

0.9 vs 1.0 VAE is more noticeable in peoples

boreal bough
#

will we get a fp32 version of sdxl1.0 base for finetuning with full precision?

exotic kestrel
visual glade
#

it was on an A100

marble dew
#

look at all the nobs

midnight shuttle
marble dew
#

this was our inspiration

magic dawn
#

@marble dew Will there be any official guides on finetuning SDXL base/refiner?

marble dew
#

I remember when we had a leaky VAE before that was bad

marble dew
#

and we have fine tune API in preview

#

rolling it out rapidly

kind pewter
marble dew
#

as Joe noted LoRAs where it at

high escarp
#

Out of curiosity, what was the sampler CFG and steps used on the bots during training when we were generating pictures

median mulch
#

cant wait for controlnet and more greatness

trim orbit
honest flint
deft coral
#

i just dud a cute pic

boreal bough
deft coral
#

did

boreal bough
#

7hours in ^^

vital wolf
#

Does it redownload comfyui if I select comfy as backend? @wicked frigate

deft coral
#

@boreal bough what gpu

plucky prairie
#

I want my textual embedding training!

lost glade
#

What have you guys done to get eyes right on SDXL?

boreal bough
#

4090

cunning geyser
#

how big are sdxl loras

boreal bough
#

will take about 10 more hours

cunning geyser
#

@-@

deft coral
#

how so long

cunning geyser
#

Cause theres 1.7gb loras on civitai and its like jesu schirst

kind pewter
wicked frigate
deft coral
#

i can get 100K in like 3 hours

inner maple
#

Does anyone know if multiple loras will perform better with sdxl? In 1.5 if you added too many loras the image would start to get distorted.

marble dew
boreal bough
lavish sinew
#

And 1790 epochs

plucky prairie
#

I always got better results from training TIs than LORAs. Probably user error, but still. I love my TIs.

marble dew
#

0.9 loras work with 1.0 better too

#

which indicates something

honest flint
deft coral
#

romance pic

cunning geyser
#

Question, how big are loras for sdxl usually

#

cause the 1.7gb worries me i might not have enough space x-x

median mulch
#

time to get a 8TB SSD :3

crisp owl
#

storage is cheap

deft coral
midnight shuttle
#

Are Loras similar to hypernetworks in the sense that you can train a lot of similar subjects (example, train many images of cats) and then it uses those cats to give more variety than the cats already built in to the model? That's my current application for hypernets.

deft coral
#

im good for now

lost glade
#

I keep getting lazy eyes and crooked teeth, dpm-2-a with karras, and the basic comfy 0.9XL workflow

cunning geyser
#

oh so 50 mb thats fine

boreal bough
#

any lora above 50mb is doing it wrong, because they think they're still working sd1.5

cunning geyser
#

i got a tb but i mean

honest flint
cunning geyser
#

ima go get a better ssd soon

#

ngl

#

yeah ima order it rn

midnight shuttle
cunning geyser
#

Internal or external ssd?

lavish sinew
#

I'm starting training on XLeanBeefPatty to run overnight. We'll see how it goes using the same settings as 0.9

kind pewter
pastel spire
#

what is the best way to use sdxl with the refiner and lora's, comfyUI is really fiddly and difficult, does a1111 support using both the base and the refiner correctly? I can't get impact to work right with it.

inner maple
#

I'm getting this issue too. 1024x1024

median mulch
#

does civitai have any sdxl stuff yet?

lavish sinew
west breach
#

my loras are coming out at 891mb

cunning geyser
#

Yeah

brazen patrol
#

so what is the recommended proportion of Base and then Refiner? I have it 3/4 Base and 1/4 refiner. Ex: 32 ste Euler with 0-24 Base and 24-32 Refined

kind pewter
midnight shuttle
#

I know I won't be able to train with 12 GB. But is 16 enough? Is even 24 enough to train 1024x1024 TI?

urban fjord
marble dew
#

you can look at some of the pantheon here

#

try matching

urban fjord
#

You can train LoRA with 12 GB VRAM.

austere bay
midnight shuttle
#

I guess I just need to experiment.

high skiff
#

@upbeat summit Do you mind if I Dm you?

spark bear
#

hmm 1320x1472 base gen, still surprisingly coherent, did the sai team ever try to push 1.0 past 1024 base? seems like it could go quite a bit higher

lost glade
boreal bough
austere bay
crisp owl
#

Using Sytans flow, I notice the "Positive Base/Refiner" and "Negative Base/Refiner" are set at 4096 for width/height, but the default node "CLIPTextEncodeSDXL" is set at 1024.

Trying to make sense of that, but my tired mind can't right now

visual glade
hard fractal
midnight shuttle
sour obsidian
azure oxide
lilac raven
#

So close, the perfect glowing cube, but then the hand was SD'ed agony

crisp owl
honest flint
#

the loss functions for training lora's are actual loss functions vs what the one hypernetwork trainer i looked at was using (a1111) which means hypernetworks tend to be a crapshoot as well... success rate on lora's is way higher

reef sky
#

where can we find sytans workflow?

west breach
#

Do we have a SAI lora config file for kohya gui?

cobalt kernel
#

Hey @hard fractal was an offical 1.0 workflow released today as well ? Is sytans the closest that we have in " comfy ui " ..

shy kelp
hard fractal
cobalt kernel
#

Thanks

quiet vine
azure oxide
#

sytan is our god

shy kelp
#

Where's my bucket of water

west breach
median mulch
#

stay hydrated

dapper current
#

@hard fractal is mine

lavish sinew
hard fractal
#

aww

#

comfy's default workflows are great

silk geode
#

Did any of the SAI team ever show us the examples that precipitated the surprise delay of 1.0?

autumn forum
#

I also have a workflow working with sdxl 1.0 pretty well. feel free to use it#✨|sdxl message

visual glade
cobalt kernel
tough vigil
#

ComfyUI works for me at least, A1111 not so much

midnight shuttle
hard fractal
urban fjord
#

Auto1111 works really well for me so it's subjective.

tough vigil
boreal bough
# azure oxide https://civitai.com/models/112902/dreamshaper-xl10-alpha2 looks like the dreamsh...

refiner causes a lot of issues for lora training. some of which can be overcome with effort - but some simply can't be solved, due to the nature of what the refiner does.
• for example: if you train a specific head accessory, or eye accessory that didn't exist in sai's dataset, then then the base model will learn it via the lora, but the refiner will not understand it, and will do its best to delete it away.
• if you train a specific face, then the refiner may or may not change it, depending on if the prompt is biased
• certain anatomy information (4 hands from indian gods) will also be deleted by the refiner if possible

@hard fractal is lora support for refiner planned? or is using base only the official sai endorsed method for now?

lost glade
azure oxide
spring fulcrum
visual glade
hard fractal
quiet vine
urban fjord
#

I might try the new SwarmUI but not until it is more stable in terms of ease of install and got LoRA support

midnight shuttle
tough vigil
cobalt kernel
hard fractal
wicked frigate
cobalt kernel
#

I thought hypernetworks ..
Weren't as efffective as using " lora " :

urban fjord
#

Oh, I guess the readme on Github is just outdated.

dapper current
#

It's extremely useful if you run it on a multi-GPU system and run batches or grids - soooo fast

sour lodge
#

I compiled a modified version of pytorch to take advantage of CUDA Unified Memory and it seems to use full GPU speed until the VAE stage, when the VRAM usage spikes up and overflows into my regular RAM (instead of throwing an OOM like with official pytorch)

lusty raptor
#

Can I get a hint on the crop values? Are they useful at all during inference? They certainly do stuff, but I haven't nailed down a positive use for them yet

shy kelp
sour obsidian
spring fulcrum
lusty raptor
#

cool thanks, annnnnd how about the other h/w values?

dapper current
midnight shuttle
# cobalt kernel I thought hypernetworks .. Weren't as efffective as using " lora " :

The question is "effective at what". I know a Lora is good if you want to train in one particular person or object and re-use that person or object in generations. But what if you simply want to add more examples of cars or trees or waifus or whatever? For that I've always used hypernet. But it seems hypernet training doesn't work with SDXL right now anyway so it doesn't matter.

vast narwhal
#

I don't know why people uses a1111, comfy ui is so easy. ComfyUI:

spring fulcrum
sour obsidian
# lusty raptor cool thanks, annnnnd how about the other h/w values?

target_width/target_height should be plugged into your gen size, so whatever you plan to output should also be target. Width/Height there I reccomend 4096 in both always, though you can try other square values here (1024, 2048, etc, we found 4096 best generally. yes I realize its a bit odd haha)

spring fulcrum
languid schooner
#

Have a really shitty Dante holding pizza.

lusty raptor
#

thanks again! I had been leaving them all at 4096 while messing with everything else

lavish sinew
#

ComfyUI makes me feel like a moron, but I have no experience with nodes. Fortunately I’m able to rip off others’ workflows with their pretty pictures.

wicked frigate
west breach
#

Tip for comfyui. Stop adding more nodes! Just build a different workflow and keep it simple. You can have multiple workflows, it takes 1 second to load them.

midnight shuttle
digital shoal
lusty raptor
honest flint
inner maple
#

Finally got it working in automatic

dense chasm
inner maple
#

This is without the refiner.

wicked frigate
jade folio
#

anyone know how to import the workflow from a civitai picture? on automatic1111 you could use png info to get it from the images but drag and drop doesn't work for same images on comfy

brazen patrol
boreal bough
wicked frigate
boreal bough
#

made my some cool guy

west breach
#

It's amazing what SDXL can achieve in just 8 steps

kind pewter
digital shoal
honest flint
#

where is it? I didn't see it in the screenshot

wicked frigate
honest flint
#

oh, hrmm does one of those buttons give you a dropdown or something?

cobalt kernel
#

Also for any " stability " devs ..
— Just curious about this warning :
missing {'cond_stage_model.clip_g.transformer.text_model.embeddings.position_ids'}

plucky prairie
#

Comfy reminds me of early in my career as an engineer, I would run into guys who thought the harder their code was to read, the better it must be.

wicked frigate
#

there's a bunch of handy lil tabs down there like image history

honest flint
#

oohhh

#

i get it now, thank you

brazen patrol
# kind pewter oh, a chess antheusiast?

and chess writer and photographer and.... lol. https://en.chessbase.com/post/study-shows-chess-is-a-powerful-tool-against-dementia-video (my latest article)

Chess News

In a study just released, chess was shown to be one of the most useful strategies in helping to prevent dementia. The study followed over 10 thousand senior Australians and their habits, and spanned 10 years. The conclusion was that chess permitted 'higher efficiency in using brain networks'. Read on and watch the video!

wicked frigate
#

and Tools with options like grid gen

honest flint
#

slick

wicked frigate
west breach
#

comfy can also look like this

civic sigil
#

Or this

digital shoal
quiet vine
brazen patrol
wicked frigate
dapper current
#

Very. This is coming from two people who coded for Automatic1111 quite a bit.

wicked frigate
#

that should explain what you need to fix (and if not, screenshot it and ask)

digital shoal
#

alright thank you!

lean granite
plucky prairie
civic sigil
brazen patrol
#

All I can say is that Swarm with Comfy works remarkably well here. It eats up my Ram as needed, but that is fine

midnight shuttle
#

Comfy seems useful and isn't too hard to understand if your workflow is mainly prompt -> image. But if you intend to do prompt -> image -> inpaint -> inpaint -> inpaint -> inpaint then A1111 is still easier.

digital shoal
#

Also, my friend was trying to set up stableswarm on his local machine as well, however it just loops the installer whenever he tries to launch it. any ideas what could be causing that?

lean granite
urban fjord
#

SwarmUI seems to have solved some of ComfyUI's UI problems but from the images I've seen I still prefer Auto1111.

civic sigil
#

Just autuomatically does everything for me

wicked frigate
honest flint
high skiff
#

damn, my upscale workflow is showing so many pomising qualities

quiet vine
#

Stable diffusion still doesn't know what an opossum is. Maybe I need to make an opossum lora.

honest flint
#

though ill give swarm a try, it looks like it might solve the goofing off use case

high skiff
#

but its having some hangups

glass wolf
#

dreamshaper xl 1.0 alpha

azure oxide
honest flint
#

i can't believe dreamshaper released a fine tune already

high skiff
#

look how good it does with eyes and hair

digital shoal
azure oxide
#

here's the download link

plucky prairie
high skiff
#

this workflow, if I can get it working right, could likely go reliable 2048x image gens

#

I just need to iron out some issues

civic sigil
#

Definitely looks promising

high skiff
#

it does extremely good for non human face things

digital shoal
high skiff
#

like my owl

plucky prairie
#

Nice hooters

fair tartan
high skiff
#

G

#

GUMMY

#

CATS!?

azure oxide
#

another user had this suggestion

agile quarry
#

is twopercent the bot maker? any chance this might happen soon or not soon im patient 🙂 dreamstudio credits in a bot that i could take to my own server would be awesome

spark bear
high skiff
#

lmao, prompted black panther?

#

I have had that issue

lean granite
quiet vine
fair tartan
autumn forum
high skiff
high escarp
#

sampler comparison Illustration, a sailboat, maneuvering through an archipelago of cloud formations, classic wooden design with black pirate-like sails, dreamlike yet adventurous style trending on ArtStation, an 8K, highly detailed masterpiece inspired by the works of N.C. Wyeth.

Negative prompt: Anime, cartoon, graphic, text, painting, crayon, graphite, abstract glitch, Noisy, blurry, soft, mutated, ugly, disfigured, hands
Steps: 50, Sampler: Euler a, CFG scale: 7, Seed: 2889460738, Size: 1024x1024, Model hash: 7440042bbd, Model: sd_xl_refiner_1.0, Version: 1.5.0

#

clik will be big

pastel spire
#

so I'm assuming comfy is the only place to be able to have a fully featured UI with refiner and everything working correctly.... but it comfyUI.... so I guess I'll wait...

azure oxide
civic sigil
agile quarry
#

comfy is kinda fun and you can just use someone elses workflow if you dont enjoy messing with the nodes

high skiff
#

guys, the potential is real

azure oxide
#

yeah but so is the laziness

spark bear
#

love how it interprets "black panther" as either the animal or the character

cobalt kernel
#

I learn a lot more with nodes ..
Than with installing random extensions ..

high skiff
#

SDXL 1.0 upscale workflow may be releasing with my official drop

peak wraith
autumn forum
spring fulcrum
lean granite
high skiff
azure oxide
civic sigil
pastel spire
high skiff
#

its also very light to run too

azure oxide
cobalt kernel
west breach
boreal bough
#

@wicked frigate is there a way to load loras via your ui?
either by text or model selector directly?
and are there any preset workflows other than basic?

high skiff
#

oh wait, I see unforseen issues

#

shit

honest flint
#

sdxl refiner - sdxl base + refiner - sdxl base (same prompt and seed)

high skiff
#

ok, i have an idea

lean granite
wicked frigate
urban fjord
#

Tried gummybear cat with my 0.9 LoRA, not that good, but will retry with 1.0 and with different weighting.

high escarp
vale eagle
#

loading mutiple loras in comfy seems a bit annoying

high skiff
#

the level of promissing here is huge

crisp owl
#

just string em together

midnight shuttle
#

XYZ plots are a great way to determine if "magic words" like masterpiece and best quality really do anything.

civic sigil
thick goblet
#

where the models at

compact obsidian
#

seems like theres specific words that randomly have a ton of impact, but synonyms hardly do anything

fleet harness
cursive warren
#

Is there somewhere to report a bug in clipdrop?

Negative prompts don't seem to be working there (for SDXL).

cobalt kernel
compact obsidian
#

idk ive also been having issues with negative prompts, and im running it on CoreML

compact obsidian
#

maybe my implementation is 🤏 🧠

pallid sail
#

I had some issues with negative prompts a bit earlier today whilst trying to remove depth of field from an image using my Unreal plugin. Didn't seem to like the negative prompts

#

Used "blurry, depth of field, out of focus" as negatives. Could just be how I've implemented the compel library though

lean granite
dusk mica
#

how do i make a styles csv in a111? it always errors out

inner maple
cobalt kernel
#

" Interactive style transfer " ,
From realtime live a few years ago :
[ https://www.youtube.com/watch?v=DDlYIzhoXfI&t=610s ]

Real-Time Live! celebrates the top original, jury-reviewed interactive projects of the year. Enjoy the excitement of a live event where you’ll get an electrifying sample of what’s new in real-time. Real-Time Live! is open to all types of technology demos, as long as they are real-time, exciting, and most of all, live!

Projects included in the #...

▶ Play video
boreal bough
#

@wicked frigate if one uses a config that doesn't work , such as: sampler + unspported scheduler, then your ui just freezes up after the error, and forever errors out until the webpage is refreshed - despite comfyui in the background still being fine

compact obsidian
#

my negative prompts here are "painting, artwork"

civic sigil
high escarp
#

CFG 1-10 Illustration, a sailboat, maneuvering through an archipelago of cloud formations, classic wooden design with black pirate-like sails, dreamlike yet adventurous style trending on ArtStation, an 8K, highly detailed masterpiece inspired by the works of N.C. Wyeth.

Negative prompt: Anime, cartoon, graphic, text, painting, crayon, graphite, abstract glitch, Noisy, blurry, soft, mutated, ugly, disfigured, hands
Steps: 50, Sampler: DPM++ 2S a Karras, CFG scale: 1.0, Seed: 2889460738, Size: 1024x1024, Model hash: 7440042bbd, Model: sd_xl_refiner_1.0, Version: 1.5.0

languid schooner
#

Not a bad effort. Haha

pallid sail
fair tartan
cursive warren
cobalt kernel
#

I usually put " symmetry " in negative prompts too ..
Along with " frame " so on ..

civic sigil
compact obsidian
civic sigil
#

But it can be a lot faster if you dont train the network for too long

#

I just like to give it time for my tests

cobalt kernel
#

Yeah it was pretty impressive ..
I have tried running " fast style transfer " on ipad pro ..
It gets about 3 to 4 FPS with barracuda ML and burst processing ..

#

— Using " unity " engine ..

wicked frigate
compact obsidian
civic sigil
inner maple
lean granite
high crescent
#

dragged some images into comfy ui to look at workflows and some of you dont seem to have the VAE on btw

civic sigil
#

Waiting on SDXL controlnet lol, I dont have any examples of this specific workflow until then

spark bear
hard fractal
#

HWAT

azure oxide
hard fractal
#

wow

boreal bough
hard fractal
cobalt kernel
austere bay
azure oxide
#

(workflow not included)

spark bear
thick goblet
fair tartan
midnight shuttle
#

Always use safetensor.

azure oxide
#

we
love
pickles

thick goblet
cursive warren
#

BTW, I'm really impressed with how much more capable SDXL is. Various prompts that SD v1.x and v2.x couldn't really handle now produce very nice results.

For example, "A cowboy riding a dinosaur by N. C. Wyeth":

inner maple
spark bear
#

its mostly sytan's workflow, just doing 35 base , 35 to 52 refiner , 11 fcg on refiner and high base resolution

cobalt kernel
agile quarry
spark bear
#

1.0 can pull some insane texture detail with just base gens

outer junco
rustic surge
#

So do you have to run comfyui to get the best results?

cobalt kernel
#

Uh no its the same model ..
Should be similar results if the code is correct ..

thick goblet
#

is nsfw censored ? in xl 😏

languid schooner
#

Ahem...I present to all of you.....

Duck

deep dagger
wary bay
cobalt kernel
outer oxide
thick goblet
outer junco
#

oh wait nvm

agile quarry
lean granite
peak dove
sonic lantern
#

i have a 4090, what's the best way to train or make a lora with SDXL 1.0 right now? (sorry if this is answered somewhere)

vocal rapids
#

finger is still suck , lol

outer junco
thick goblet
trim orbit
#

meanwhile, deloreans

sharp robin
outer junco
austere bay
thick goblet
high escarp
civic sigil
cobalt kernel
# austere bay

I like the tall format too ..
It seems to get more dynamic layouts - hit or miss ..

outer junco
austere bay
# high escarp prompt please

The first: A mechanical >^..^< hunting in the dark forest. Adventurous, new adventure, forest, rocks, stream, ripples,angron,angry,phoenix,sad dragon, by Jeremy Mann and Greg Rutkowski
The owl: A mechanical owl hunting in the dark forest. Adventurous, new adventure, forest, rocks, stream, ripples,angron,angry,phoenix,sad dragon, by Jeremy Mann and Greg Rutkowski

pallid sail
#

I'm surprised at how well the model is at creating consistent looking characters from specifying how many of that subject occurs in the scene along with img2img hints

reef sky
#

A mechanical UwU noticing ur O.O wuts this

austere bay
pallid sail
latent zodiac
#

SDXL on Mac M1 = snail lol

civic sigil
timid basin
#

love it

cursive warren
#

Have Stability mentioned anything about SDXL's training data? Is it still just LAION, or have they expanded it with additional sources?

I'm asking because it seems as though SDXL recognizes more artists than the previous models do.

hollow halo
fair tartan
vocal rapids
civic sigil
outer oxide
austere bay
#

Monster hunter...

wary bay
high escarp
autumn forum
#

he is. the. goat.

high escarp
#

did a prompt Matrix on The stylization or enhancement words Illustration, a sailboat, maneuvering through an archipelago of cloud formations, classic wooden design with black pirate-like sails, dreamlike yet adventurous
Negative prompt: Anime, cartoon, graphic, text, painting, crayon, graphite, abstract glitch, Noisy, blurry, soft, mutated, ugly, disfigured, hands
Steps: 50, Sampler: DPM++ 2S a Karras, CFG scale: 7, Seed: 2889460738.0, Size: 1024x1024, Model hash: 7440042bbd, Model: sd_xl_refiner_1.0, Version: 1.5.0

autumn forum
strange mist
#

late to the party fellas, do I need to use the offset lora? 😄

high escarp
outer oxide
# cobalt kernel Mystery meats then ?

heck no this is the fully open source Stability AI latest and greatest we don't do no mystery meats here! KappaRoss /s

just because it has been developed behind closed doors with no published data set does not mean you have to call it a "mystery" 👻

hollow halo
cobalt kernel
pallid sail
strange mist
urban fjord
#

Ironman cat with Lora + DreamshaperXL without refiner.

cobalt kernel
# pallid sail

Ah right so you're using " unreal " to create the scenes ..
Then feeding that into control net to generate a 2d image then ..

high skiff
#

ok, i don't wanna call it too soon, but this 2048x upscale workflow I am testing for SDXL 1.0 is yielding... incredible results

cunning geyser
#

whattya mean

high skiff
#

like, really damn good (these are crops)

digital shoal
high skiff
pallid sail
high skiff
#

look at the difference here

reef sky
#

Texture

#

👀

high skiff
outer oxide
high skiff
#

results are looking very promising, just saying

#

if all goes well, this will be released with the 1.0 drop of my SDXL workflow

urban fjord
#

More IronMeow, not so happy with these but where trying to make it wear a helmet.

boreal bough
high skiff
austere bay
autumn forum
# high skiff

thats very good. i dont see any of the artifacting of normal upscalers

high skiff
#

its a very simple process, but I have to tune it jusssstttt right, and also work on a third prompting field (which will be very easy to do)

boreal bough
#

doing the megagrid right now - and saw that most of my issues came from too high cfg values

high skiff
#

but its giving good result after good result for now

earnest anvil
#

anybody know how upscaling works in A1111?

pallid sail
# austere bay

Can't wait till we have SDXL ControlNet. This one is with depth

cursive warren
#

One of the ways SD v2.x was worse than v1.x was interpolating between styles that are too different from each other (eg. adding a B&W artist can result in some really weird color palletes). SDXL not only fixes this regression, it now does a much better job than SD v1.5.

OTOH, the problem with one artist style overwhelming the other seems slightly worse (ie. 'strong' styles are stronger than ever).

violet merlin
#

Has anyone noticed that with SDXL 1.0 LoRAs, very simple prompts yield good results that look a lot like the subject, but as the prompts get more complicated, they drift away from the training images? Is there a param I can tweak to help with this?

boreal bough
autumn forum
violet merlin
autumn forum
high skiff
#

I have just one more thing that could help with this upscaler, and I might try and source from some friends

urban fjord
autumn forum
#

oops guess i couldve zoomed in

dense chasm
#

swarmUI is more customised than bots here

austere bay
pallid sail
boreal bough
urban fjord
sharp robin
boreal bough
#

uni_pc sampler giving... interesting results XD

pallid sail
royal fern
#

am I understanding it right that you should use the external vae for better results?

vale eagle
autumn forum
nocturne dove
#

I couldn't get good results with uni_pc because it takes so few steps that I couldn't really get the split for base/refiner right.

high escarp
#

The owl: A mechanical owl hunting in the dark forest. Adventurous, new adventure, forest, rocks, stream, ripples,angron,angry,phoenix,sad dragon, by Jeremy Mann and Greg Rutkowski

Negative prompt: Anime, cartoon, graphic, text, painting, crayon, graphite, abstract glitch, Noisy, blurry, soft, mutated, ugly, disfigured, hands
Steps: 50, Sampler: DPM++ 2S a Karras, CFG scale: 7, Seed: 2889460738, Size: 768x1040, Model hash: 7440042bbd, Model: sd_xl_refiner_1.0, Denoising strength: 0.5, Hires upscale: 1.5, Hires upscaler: 4x_NMKD-Siax_200k, Version: 1.5.0

sharp robin
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Has anyone compared .9 refiner vs 1.0?

austere bay
cursive warren
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Is it just my imagination, or does the order of terms in the prompt seem to matter much less for SDXL than it does for the previous models?

eg. The prompt "By $ARTIST_1 and $ARTIST_2" doesn't now produce results much different from "By $ARTIST_2 and $ARTIST_1".

vital wolf
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@wicked frigate Unknown parameter type's data type? LIST" getting this error

languid schooner
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Well, I tried. XD

high skiff
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ok, I need some community help

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I need a pixel upscaler that is very sharp and high detail, but does not destroy noise

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It needs high detail, and to strengthen noise

earnest anvil
high skiff
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current issue I have is the pixel upscaler I use is sharp, but it smooths out some textures

cursive warren
high skiff
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if I can get that goal, then I can ship this workflow

meager isle
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Has anyone been able to create image variations with 1.0?

reef sky
fair tartan
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4xUltraSharp and NMKD-Superscale i've had the best results keeping textures

high skiff
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yeah, unfortunately, it smooths things out too much

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its the sharpest tho, and it works good for non fine textures

wicked frigate
sour obsidian
high skiff
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ultrasharp is what I am using now

high escarp
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4x_NMKD-Siax_200k and LDSR

high skiff
vital wolf
high skiff
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if I can find the right pixel upscaler for this workflow, I can include the full upscale workflow in my 1.0 release in the next few days

earnest anvil
sharp robin
high skiff
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oh hmm

autumn forum
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actually that one is very similar to the one i have lmao

high skiff
lean granite
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im confused about the refiner, does it come included with the base model? Is it a separate dl? I have the offset lora and the base dl rn and dk where the refiner is

winter verge
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Monet pastel of a [cute|ethereal|beautiful|elegant] [ghost|rusalka] girl with glowing blue eyes [singing|singing|praying] in a [swamp|lake|puddle] under a silver moon. [Trees|Plants|Swamp growth] surrounds the mire, lending it [an eerie|a dark|an unnerving|a mysterious] presence.
([masterpiece|realistic|ultra realistic|highly detailed|64k|detailed|highres]:2)

Neg: close, closeup bokeh, cartoon, render, octane, (worst quality, low quality, normal quality:1.5), (signature, text:2)

pallid sail
dusk mica
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what UI do you guys use?

wicked frigate
earnest anvil
high escarp
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automatic 1111

urban fjord
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A1111

sharp robin
pallid sail
sharp robin
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Thank you.

high skiff
earnest anvil
high skiff
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I need to run more tests, but I might need to credit you as a contributor to this haha

high escarp
high escarp
cursive warren
lean granite
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did u delete the msg or someone else xD

autumn forum
tribal moat
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hey guys, does anyone here uses ComfyUI? if so do you know how to use deepbooru in it?

reef sky
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Link got disappeared 👀

sharp robin
high skiff
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if I get what I am looking for, then my SDXL upscaler workflow will be out at the same time as my official 1.0 workflow

cobalt kernel
earnest anvil
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guys, from what I understand, comfy generates much faster than A1111. are there any other benefits?

fair tartan
lean granite
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easier to iterate with and understand what nodes are changing what in your picture

fair tartan
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ya running all cat prompts

sharp robin
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Workflows be like need more nodes. And then nodes for the nodes

earnest anvil
cobalt kernel