#✨|sdxl

1 messages · Page 40 of 1

orchid ledge
#

they should be the same, check hash?

pearl geode
#

holy cow

shy kelp
#

Can someone send me their StableSwarm Comfy work flow for SDXL?

pearl geode
#

@candid spindle the best i saw here so far.. will u share the prompt? 😄

true wing
candid spindle
#

(a (gritty and dark:1.2) photography) of a (lonely astronaut:1.1) inside a (crumbling and eerie:1.3) (abandoned destroyed space station:1.4) with (sparks and wires:0.9) hanging from the ceiling and (a glimpse of Earth:0.8) in the background.

orchid ledge
#

seperate vae is nice

candid spindle
#

I use Bing to create the prompts, I can share the bing prompt

honest flint
#

im happy they decided to release the base and refiner models as seperate safetensors, thankyou

tulip kelp
#

Bing can help create prompts?

candid spindle
#

Hello Bing. I will give you some words and you will add details to them. The details should match the words and make them more descriptive, they should also always be visually descriptive and make them much longer than the initial words, mix your own ideas in there. You will also mark some parts of the line as important or unimportant. For example, “a (blonde girl in rainy weather:1.3) in a grass landscape” means that the rainy weather is more important than the other details. To mark a part of the line, you will use brackets and a colon like this: (part of the line:importance score). The importance score is a number from 0.5 to 1.5. The higher the number, the more important the part of the line is. Please use 0.5, 0.6, 1.4, and 1.5 sparingly. Use the importance scaling only when it makes sense and when you really want to make something important or unimportant.

Please search for “StableDiffusion prompting guide” and “Midjourney prompting guide” on the web and summarize them for me in less than 3 words each. This will help you know what kind of details I want.

If you understood the instructions, say “Roger” and I will give you some words to add details to.

supple bronze
#

prompt: eco city, apartment with plants, futuristic, headquarters in background settings : sampler - DPM++ 2S a Karras, steps 20, 1024x1024, cfg scale 8

tropic turret
tender birch
#

has any1 figured out how to use any kind of face fix in ComfyUI?

candid spindle
#

have fun with the bing prompt yall lol

void parrot
#

I'm getting grainy images at 1024x1024 in Auto1111. Any thoughts?

runic lark
#

Now do "Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch"

smoky pewter
#

When I generate 512 x 512 images are ok but 1024x1024 are like this, anyone has an idea?

bold osprey
#

on it

echo stratus
#

Yes I have, 1.0 is better. Same prompt same seed, 0.9 is the first

true wing
# orchid ledge seperate vae is nice

I don't mess with VAEs too much, I usually just use whatever comes with the model I'm using or the base stability VAE, what's the benefit to offering the VAE standalone?

orchid ledge
bronze arch
orchid ledge
#

only unet+clip changes with training

mortal mural
#

my pagefile went from 9gb to 30gb is that normal

echo stratus
bronze arch
hasty cipher
#

dont even know how to use the gosh darn refiner

thorn lion
#

attempting this

wary bay
tender birch
hasty cipher
#

so no one knows how to use the refiner model on top of base? please help

tulip kelp
#

I'm getting around 5it/s, is that roughly right for Nvidia cards?

thorn lion
smoky pewter
echo stratus
# bronze arch whats the prompt

"Satan standing in a bloody portal to hell, horror art, ominous atmosphere, inspired by H. R. Giger and H. P. Lovecraft, towering figure, sharp horns, glowing red eyes, detailed demonic features, surrounded by shadows and flames, dark crimson blood dripping from the portal's edge, eerie lighting, gothic, macabre style, intense emotions, unsettling background, desolate landscape, tortured souls, intricate details of suffering and horror lora:offset_0.2:1" yes I used the offset lora on BOTH.

astral knoll
#

@bold osprey @pearl geode

wary bay
green python
#

damn new dalle 3 bout to drop!!!!

pearl geode
#

@astral knoll nice!

warm hazel
#

What's the optimal sampler to use for SDXL? I heard DPM++ 2M isn't good.

smoky pewter
edgy sierra
pearl geode
wary bay
bold osprey
echo stratus
smoky pewter
high skiff
green python
candid spindle
bold osprey
high skiff
#

lmao

exotic path
sudden cliff
#

My 2c is that SDXL1.0 is rarely quite a bit better than 0.9, sometimes a bit better, and mostly quite similar. Not the biggest jump but overall I'll probably stick to 1.0 most of the time.

high skiff
#

bloud

pearl geode
bold osprey
#

my brain stops midway through

vale phoenix
#

Does SDXL work with controlnet in comfy?

shy kelp
hoary saddle
shy kelp
orchid ledge
olive notch
exotic path
proper cape
#

Hi everyone, am trying to created a seemless pattern but when I check the result, is not seamless... Any idea how to make SD a perfect tiled texture?

high skiff
azure oxide
#

are there any optimizations i should be using in comfy with a 3090? --highvram or anything?

exotic path
exotic path
thorn lion
# high skiff lmao

got your workflow working on StableSwarmUI/ComfyBackEnd. my page file is mad at me LOL i need more RAM for model loading. or I could just close chrome. meh.

shy kelp
smoky pewter
hoary saddle
exotic path
hoary saddle
bold osprey
olive notch
pale mountain
#

well that was a funny test run. back to v1.5 now, lol.

solid sundial
shy kelp
#

anyone actually managed to get it working on their PC yet using the Swarm UI?

high skiff
shy kelp
#

anyone actually managed to get it working on their PC yet using the Swarm UI?

bold osprey
cyan crown
orchid ledge
#

if you add 1+2 you have not removed 4... it is not trained on pornography. it has good understanding on what a body looks like but it does not know genital detail if that is important to you

green python
bold osprey
shy kelp
#

anyone actually managed to get it working on their PC yet using the Swarm UI?

pearl geode
#

have to test how good it is now with creating places like Berlin Alexanderplatz 🤔

high skiff
unreal plover
#

New planet discovered

cyan crown
lilac wren
#

Hey, i tried your workflow but i hav ethis error :

high skiff
#

I will be releasing 1.0 of my workflow hopefully within the next couple days

shy kelp
trim orbit
#

1.5 has very clear ceilings that sdxl just completely smashes through

pearl geode
orchid ledge
trim orbit
#

refined includes doing better prompts. SDXL already is refined if you're a smart prompter instead of cherry picking bad results to confirm your preassumed biases

shy kelp
high skiff
high skiff
#

will be setup on macros for 1.0

exotic path
shy kelp
# high skiff https://github.com/SytanSD/Sytan-SDXL-ComfyUI

Prompt outputs failed validation
CheckpointLoaderSimple:
- Value not in list: ckpt_name: 'SDXL Refiner.safetensors' not in ['OfficialStableDiffusion\sd_xl_base_1.0.safetensors']
CheckpointLoaderSimple:
- Value not in list: ckpt_name: 'SDXL Base.safetensors' not in ['OfficialStableDiffusion\sd_xl_base_1.0.safetensors']

soft zealot
#

WTD?

How come these are so different

The LH image was generated in 0.9 earlier, just dropped it back in comfy and set for V1 so all the settings are the same but totally different

bronze arch
high skiff
high skiff
simple citrus
#

damn generating 10 images takes 1 minute with a 3090 ❤️

indigo carbon
#

started tuning SDXL, opinions?

unreal plover
#

When the Inpainting model will be release ?

thorn lion
warm hazel
#

Hmm, my tests aren't turning out optimal, but I'm getting something that works at least.

pearl geode
hard fractal
shy kelp
#

I'm using ComfyUI with the template it listed for SDXL and noticing a sort of 'square edge noise' or 'fine line jigger' across a variety of prompts. Anybody know what I mean? Tough to describe

orchid ledge
#

anyone like salt

hard fractal
trim orbit
upper sage
tulip kelp
#

@high skiff I'm trying to undertand how the workflow repo fits in with StableSwarmUI. Is your work going to be basically moving quicker and being more experimental with SDXL?

cyan crown
#

anyone knows if a1111 uses refined model?

shy kelp
#

Ayo sytan <3

unreal plover
#

that is a salty image

limpid rose
shy kelp
#

I think you 've done it

cold cargo
upbeat summit
candid spindle
#

looks kinda like Serana

buoyant flower
#

Tried to train an anime character LoRA, got shit results lmao

edgy otter
high skiff
soft zealot
median mulch
upbeat summit
indigo carbon
hard fractal
pearl geode
high skiff
thorn lion
high skiff
#

finding better results with some small tweaks

urban fjord
orchid ledge
#

anyone have a screenshot of the recommended comfyui flow - i just want a quick check if its any different

trim orbit
urban fjord
#

We really need a FAQ that can answer all the repeated questions.

echo stratus
#

people will always complain, I like 1.0

high skiff
#

well, we do have the FAQ bot

shy kelp
#

what sampler are you guys using and how many steps in general?

urban fjord
#

I'm using DPM++ 2M Karras with 20 steps because I'm too cheap for any more steps.

wary bay
#

0.9 vs 1.0, same prompt and settings... interesting difference

soft zealot
bold osprey
high skiff
#

I find that 1.0 seems to have less severe color processing

upbeat summit
tulip kelp
high escarp
#

Just got sdxl working on automatic 1111 curious what Samplers steps and CFG people are using

urban fjord
#

32 steps means 12 steps more waiting for each image so no thanks.

zealous horizon
#

How do we load LoRA VAE etc in SwarmUI? THere is no instruction on how the folders should be named or where to put them. I tried the structure (names) from auto1111 and the ones from ComfyUI but neither show up anywhere (using Comfu Backend)

high skiff
#

current thoughts, people?

bold osprey
high escarp
#

update to 1.5

thorn lion
soft zealot
#

Its feeling like YMMV when it comes to recycling old prompts.
This is Stable Diffusion , This is the Way

limpid rose
trim orbit
#

i dragged my sdxl file into the models folder and loaded auto

#

and bam it worked

primal nimbus
#

ANYONE FINETUNED ALREADY

halcyon plank
quasi notch
#

having endless fun with this

placid edge
#

minimal prompt and effort attempt lol

high escarp
polar epoch
primal nimbus
high skiff
#

the 1.0 base is way better than the 0.9 base, I will say that

upbeat summit
limpid rose
quasi notch
high skiff
#

but the difference between 0.9 with refiner and 1.0 with refiner is smaller

warm hazel
#

Any recommendations for the base SDXL settings?

high escarp
#

base in text to imge refiner in imag to image

polar epoch
#

Where can i find configs for comfyUI? No idea how to setup nodes yet, and don't know if SDXL 0.9 will work just as good for 1.0 :P

limpid rose
#

in the meeting today they said you could just drag and drop - no json file needed

warm hazel
#

We still doing CFG 7?

tulip kelp
urban fjord
#

If you're just going to use the baes then Auto1111 is the easiest.

trim orbit
high skiff
#

I found CFG 2.5-9 is typically good to play with

limpid rose
trim orbit
#

its a seperate generation is all

high skiff
#

7.5 is my base shipped value for the workflow

thorn lion
limpid rose
#

img2img i usually do 12.5

primal nimbus
bold osprey
trim orbit
shy kelp
#

Working steps for windows (and an rtx 4080),

GitHub

StableSwarmUI, A Modular Stable Diffusion Web-User-Interface, with an emphasis on making powertools easily accessible, high performance, and extensibility. - GitHub - Stability-AI/StableSwarmUI: St...

high escarp
#

what sampiler

placid edge
echo stratus
#

whats a good 4:3 res for sdxl?

primal nimbus
warm hazel
high escarp
stray depot
trim orbit
#

you can generate images with the refiner too but meh

placid edge
urban fjord
#

Hmm, what is really the point of the off-set noise LoRA? I did some tests with it and either got weird results or worse results than a similar kind of model I made as a joke for 0.9

upbeat summit
jolly creek
clever verge
echo stratus
unreal plover
tulip kelp
bronze arch
#

through votes

high skiff
#

being blown up omg

cerulean valley
#

@⛧ Sytan ⛧ hey Buddy thats SDXL 1.0 in ComfyUI?

upbeat summit
# limpid rose shoot thats awesome.

have fun 🙂
miniature sailing ship sailing in a heavy storm inside of a horizontal glass globe inside on a window ledge golden hour, home photography, 50mm, Sony Alpha a7

thorn lion
candid spindle
#

is this nsfw?

bold osprey
#

nah it's for science

high skiff
high skiff
#

just had to tweak some things

high skiff
#

woooow

edgy otter
thorn lion
kindred plinth
high skiff
shy kelp
pearl geode
#

OK weird. i use comfy the whole time, with the setup from @high skiff ... and now i got this error out of nowhere:

Error occurred when executing CLIPTextEncodeSDXL:

Sizes of tensors must match except in dimension 2. Expected size 77 but got size 154 for tensor number 1 in the list.

File "C:\Users\User\Desktop\ComfyUI_windows_portable_nvidia_cu118_or_cpu\ComfyUI_windows_portable\ComfyUI\execution.py", line 145, in recursive_execute
output_data, output_ui = get_output_data(obj, input_data_all)
File "C:\Users\User\Desktop\ComfyUI_windows_portable_nvidia_cu118_or_cpu\ComfyUI_windows_portable\ComfyUI\execution.py", line 75, in get_output_data
return_values = map_node_over_list(obj, input_data_all, obj.FUNCTION, allow_interrupt=True)
File "C:\Users\User\Desktop\ComfyUI_windows_portable_nvidia_cu118_or_cpu\ComfyUI_windows_portable\ComfyUI\execution.py", line 68, in map_node_over_list
results.append(getattr(obj, func)(**slice_dict(input_data_all, i)))
File "C:\Users\User\Desktop\ComfyUI_windows_portable_nvidia_cu118_or_cpu\ComfyUI_windows_portable\ComfyUI\comfy_extras\nodes_clip_sdxl.py", line 44, in encode
cond, pooled = clip.encode_from_tokens(tokens, return_pooled=True)
File "C:\Users\User\Desktop\ComfyUI_windows_portable_nvidia_cu118_or_cpu\ComfyUI_windows_portable\ComfyUI\comfy\sd.py", line 468, in encode_from_tokens
cond, pooled = self.cond_stage_model.encode_token_weights(tokens)
File "C:\Users\User\Desktop\ComfyUI_windows_portable_nvidia_cu118_or_cpu\ComfyUI_windows_portable\ComfyUI\comfy\sdxl_clip.py", line 75, in encode_token_weights
return torch.cat([l_out, g_out], dim=-1), g_pooled
Queue size: 0
Extra options
Running
Pending

warm hazel
thorn lion
candid drum
#

Is there an official work flow for comfyui? Did it change from 0.9 or are those still pretty optimized for 1.0

high escarp
#

If any of the moderators or Devs are on here what or the steps and Samplers used cFG use for the Bots

shy kelp
orchid ledge
#

if you're getting 'expected size' errors check you're using the right vae for the right pass

urban fjord
#

Weird, the offset noise LoRA seems to ruin any image of Pikachu.

pearl geode
#

can someone try this prompt in comfy ui with Sytans setup?

A (dramatic and action-packed:1.2) scene of (Tracer:1.4), a zeitspringende Abenteurerin, and (Winston:1.4), a genialer Gorilla-Wissenschaftler, fighting against (Reaper:1.4), a maskierter Söldner mit übernatürlichen Fähigkeiten, in the (futuristic and colorful:1.1) city of Busan, painted in a (bold and expressive:1.1) style inspired by (Roy Lichtenstein:1.4)

dry plinth
#

What node do you add in comfyui to randomize the seed? And does the seed of the model and the refiner need to match?

jolly creek
shy kelp
wicked frigate
upbeat summit
clever verge
orchid ledge
sonic cove
solid sundial
tulip kelp
hard fractal
lost blaze
upper lantern
#

does anyone know what precisely is supposedly not working in A1111? the contrast lora seems to fail, but the base and refiner both work as expected on 1.5 from what i can see

wary bay
#

0.9 vs 1.0, noticing some pretty clear stylistic differences

clever verge
#

@high skiff Might have same issues as you found no? It's like a rainbow.

wary bay
#

1.0 seems less "animated"

pearl geode
# shy kelp

Thanks! No idea why it gave me a error. everything else worked.

placid edge
candid drum
# high skiff working on it

Awesome! Thanks! I had been using your one from 2 weeks ago and a couple others and they seem to work okay. Just wasn't sure if the steps or actual work flow was going to be the same or not ♥️

soft zealot
high skiff
slender raft
#

Does discord strip metadata from images these days?

warm hazel
#

prompt:geode spaceship, outer space nebula steps:50 width:1024 height:1024 guidance_scale:7.0 sampler:DPM++ 2M Karras seed:2727916641 data_model:SDXL

echo stratus
#

I haven't had any issues with this "rainbow" 🤷

upper lantern
high skiff
zealous horizon
high skiff
urban fjord
#

It is on huggingface along with the other models and I loaded it with Auto1111.

high skiff
#

^

#

in comfy, loaders, load LORA, patch in clip and model, load the LoRA, then patch the model and clip to where they would normally be

thorn lion
orchid ledge
urban fjord
#

Look at the background.

thorn lion
slim plover
#

Does a 12 GB VRAM GPU need --medvram for SDXL? thinking about upgrading from a 8GB card

trail bay
#

@visual glade in that example workflow, I see it use CLIP text encode, but under add node, advanced, conditioning, I see a CLIPTextEncodeSDXL and also one for refiner. and I've seen some pple use that in their workflows. what is the difference?

urban fjord
#

But it is kind of pointless to show that the LoRA isn't doing anything weird with Pikachu if you do not show how it performs without the LoRA.

upper lantern
visual glade
urban fjord
cyan crown
thorn lion
unreal plover
thorn lion
minor violet
#

can i dreambooth SDXL ?

placid edge
clever verge
past raptor
#

@visual glade is there a wiki or something that explains text_g vs text_l?

hard fractal
#

everyone realizing that their 0.9 LoRAs work even better on 1.0:

ember cargo
#

when can we expect some lora training "guides" with recommended settings for sdxl 1.0? please no videos

high skiff
zealous horizon
# high skiff its on the 1.0 release page

sorry, I'm a bit stupid, so many pages. I checked github and HF but couldn't find the LoRA or instructions on using them in SwarmUI
Do you have a direct link for me? ♥️

high skiff
#

0.9 VAE fixes all the issues

lost blaze
#

Getting nice impressionist paintings, running in ~1 minute with A1111 Macbook Pro m2 DPM++ 2M Karras 1000x1000 18 steps CFG 7

visual glade
urban fjord
#

I don't know if my 0.9 LoRA work better on 1.0, but they still work well.

unreal plover
#

inpainting dont work very well

high skiff
thorn lion
high skiff
#

^

#

this

#

we are all always learning

tulip kelp
sonic cove
zealous horizon
arctic swan
#

how to make text on image with model?

soft zealot
zealous horizon
#

The text in quotes will be written on the sign

arctic swan
#

thanks

past raptor
urban fjord
#

But I'll test my 1.0 LoRA against no LoRA with both 0.9 and 1.0.

cerulean valley
#

SDXL 1.0 on ComfyUI work like charm

cyan crown
#

hires fix seems not working

gleaming owl
#

Why cant I choose the VAE in auto1111?

#

ops, didnt mean that to be a reply

dry plinth
shy kelp
soft zealot
placid edge
cyan crown
#

A1111

gleaming owl
#

how do I choose the VAE in auto1111? Every time I try to choose it, it reverts to my old VAE

urban fjord
#

How is it not working? Does it crash, produce bad results or what?
It works for me at least thought I didn't test for 1.0, just 0.9

lost blaze
urban fjord
#

Remember to save your settings in Auto1111

pearl geode
#

i feel like i understand a bit what supporting terms means,.. but the longer i think about it, the more it doesn't make sense to me 🤔

soft zealot
limpid rose
#

I noticed "restore faces" improves the quality of text a bit.

edgy sierra
cyan crown
#

wich sampling method is the best for sdxl?

thin nova
#

anyone able to get the tauri branch of StableStudio working? I built the latest off of github but comfyui is complaining that StableStudioNode is not found

sonic cove
primal turret
#

Soo how do I install SDXL? Do I just drop the base into the normal models folder like all the others

soft zealot
trail bay
#

if I have 24 GB Vram and say 100 GB system RAM, should I be using any particular flags when running ComfyUI? like the medvram or other stuff like that?

urban fjord
#

Yes, just remember to update Auto1111/Comfy to the newest version.

hot dagger
pearl geode
primal turret
#

Thankss

shell oasis
#

sheesh my setup is scuffed but wowee

warm hazel
#

Trying an old prompt out:

prompt:anthro gecko in a white tuxedo, vinyl toy figurine steps:50 width:1024 height:1024 guidance_scale:7.0 sampler:DPM++ 2M Karras seed:2401955551 data_model:SDXL

quasi remnant
hot dagger
placid edge
#

anyone able to see the .9 vae anywhere ? i can only see 1 version of vae on huggingface ?

hot dagger
#

ill give it a shot

quasi remnant
#

that's a bug with the 1.0 vae

hot dagger
#

oh

#

didn't pay attention to it

thorn lion
# zealous horizon sorry, I'm a bit stupid, so many pages. I checked github and HF but couldn't fin...

so here's my thought. devs correct me if i'm wrong and i'll edit the message.

what backend are you using? think of swarm like a jacket. it wraps around whatever method you were using before to generate images. so, if you were using A1111, then however you loaded loras there is how you'll load it. if you were using Comfy, then you load it with a node. I am not certain about the A1111 integration with Swarm and I committed to converting to Comfy upon SDXL release anyways so I won't be going back to learn how cause I wanna hazard saying that Comfy backend is OBJECTIVELY better than any of the others we currently have available for local use.

If you're using Comfy, then I'm gonna assume it's a node. somewhere. and anybody that knows Comfy could tell you how to get there. So far, it seems like Swarm is looking at the Comfy workflow and pulling whatever fields you may want to edit into something easier to digest than nodal spaghetti. That's the front page you'd be looking at when trying to generate. I assume.

The great thing about trying so hard and being wrong is that someone will come correct me if I am, and then I won't make the mistake next time.

echo stratus
#

anyway, time to wait for the fine tuned models

shy kelp
#

so has stable released any loras yet?

hard fractal
#

oh nice! you can't tell at all that that's "Edge of Realism" and "RealisticVision" and "Illuminati"

hot dagger
deep dagger
shy kelp
tulip kelp
#

Is ComfyUI expressive enough to construct a DreamBooth/LORA training pipeline? or does that require more low level access?

hot dagger
#

@hard fractal

urban fjord
#

Alright, tested my white background LoRA on 0.9 and 1.0 and the effect is a lot weaker on 1.0. (I was trying to get morpheus in the Matrix but forgot to prompt certain details)

quasi remnant
wicked frigate
#

it's on the TODO to get native clean lora integration

#

but for now, make a node to do it with comfy

#

for auto type it in the prompt lol

bronze arch
#

comfyui is nice but its so annoying for experimenting lol, i cant easily just turn off parts of the workflow

chrome furnace
#

Hey peepz, im a bit confused. I expected that the release meant i can just download a sdxl.ckpt file and throw into my SD folder. where do i get sdxl?

trail bay
#

missing {'cond_stage_model.clip_g.transformer.text_model.embeddings.position_ids'} should I be worried about this?

wispy idol
#

any update if this works on automatic1111 yet?

shell oasis
bronze arch
wispy idol
#

im getting runtime errors

shell oasis
#

its on huggingface

jagged ferry
#

Comfyui doesn’t do img2img?

urban fjord
#

Yes SDXL works on Auto1111.

#

ComfyUI does img2img

tiny walrus
thorn lion
alpine pine
jagged ferry
chrome furnace
shy kelp
urban fjord
#

Instead of an empty latent you load an image and use the VAE encoder node. (Or decoder, I always mix them up, you see which one has the right inputs)

wispy idol
unreal plover
chrome furnace
wet nacelle
#

I'm away from my computer right now but I'm wondering that if you view my issue you might be able to think of another way of fixing the issue.

If you have anything you can think of please let me know and I'll test it later.

https://github.com/Stability-AI/StableSwarmUI/issues/5

GitHub

I followed the instructions on how to download the UI. It does not open a browser and instead quickly opens and then closes the command prompt which would have let it start. I have nothing else I c...

urban fjord
#

For Auto1111, disable all the extensions to make sure non of them is messing things up and remember to update Auto1111 by using git pull and make sure you're on the right branch.

azure oxide
alpine pine
azure oxide
#

had the same thing happen

thorn lion
azure oxide
#

download it from here

wispy idol
#

other then just updating automatic1111 webUI, and dropping in the SDXL 1.0 model + the vae is it right?

thorn lion
zealous horizon
limpid rose
# unreal plover

I love this. I tried doing wimmelbuilders a while ago to mixed results. looks like its going to get better and better!

wet nacelle
thorn lion
wet nacelle
azure oxide
potent summit
#

How do you invoke a style in ComfyUI? Everything is coming out "painterly" and I want photographic. I tried putting Style: Photographic at the end of my prompt by no luck.

thorn lion
thorny frost
#

i am getting excellent results with invoke

eternal fog
#

Do we think we are going to get a fixed VAE for 1.0. It's overall better than the 0.9 one, but it puts horrible lines all over images.

hot dagger
#

use this preset

urban fjord
wet nacelle
# thorn lion ?

I'm pretty sure I'm the reason that parts there. I might be wrong but that wasn't there when I installed it.

urban fjord
#

And remember to switch resolution to 1024x1024 and remember to make sure you've not set auto1111 to use a 1.5 or 2.x VAE.

nocturne dove
echo stratus
#

I wonder if this will do anything lul

#

probably not

wispy idol
urban fjord
#

If you want more photo stuff then add camera info at the end.

nocturne dove
#

That works well too sometimes.

urban fjord
#

I think auto/default should work, I don't remember the settings.

slender raft
#

Interesting, I've got the refiner taking flowers on a cup and saucer from the base image and replacing them with actual dead bits of plant.

thorn lion
thorny frost
slender timber
#

is there a description of what the offset lora does?

nocturne dove
#

The refiner can definitely mess things up from time to time.

slender timber
#

and should we add it to both the refiner and base?

#

or experiment?

urban fjord
#

I'm pretty sure the LoRa is for the base only.

shy kelp
urban fjord
#

But I won't stop you from trying to apply it to the refiner.

wispy idol
#

im just going to do a full reinstall of automatic1111 and see if i can get it to work

molten gull
#

how do i have to note the use of loras in prompt in comfyUI ? it's not "in the style of lora:myNiceLora"

hot dagger
clever verge
thorny frost
#

it seems sdxl likes old people

hot dagger
potent summit
# hot dagger

Do I drop that in the comfy directory with the rest of the jsons of somewhere else?

urban fjord
#

To use LoRA in comfy you use a load LoRA node and connect it to the model node.

shy kelp
polar epoch
#

Excuse the "whateverthefuckthisis" lol, just benchmarking, but this is a 2048x2048 on 24GB video memory xD

hot dagger
#

select the downloaded .json

molten gull
#

i dont want to just load it, but use the keyword again, too

urban fjord
#

SDXL is meant for 1024x1024 and aspects ratios with similar pixel counts if you create a lot smaller or bigger images you will get issues.
And now I'm tired of repeating the same answers. Please add a FAQ to this channel.

steady grove
potent summit
polar epoch
unreal plover
hot dagger
fleet veldt
sullen adder
thorny frost
hot dagger
thorny frost
#

even specifyjng young in the prompt

sudden cliff
limpid rose
hot dagger
high skiff
#

back

sudden cliff
hasty cipher
#

omg what

unreal plover
#

refiner work on automatic1111 ?

upper sage
shy kelp
#

Does someone know if the Style they use here (anime, fantasy art, ...) are getable ?

wicked frigate
#

BTW if yall go in StableSwarmUI to presets -> import preset
you can just yeet this CSV that Joe posted (of @blissful shoal prompt presets) and it will import them all automatically for you

hot dagger
pearl geode
#

no one can generate an image with a person pointing at a thing. Proof me wrooooooong.

shy kelp
edgy wagon
wicked frigate
azure oxide
#

@high skiff did you have any findings on this?

clever verge
# steady grove very cool thanks for linking

No problem, it's a simple yet effective node. SDXL responds incredibly to stylings that's quite easy to generate. And well, you don't need the node if you don't want to. Just use the templates and paste it.

wicked frigate
green python
#

i hope they release dalle 3 for free, it's abt to drop!!!!

high skiff
slender timber
azure oxide
#

nice

molten gull
#

nobody knows ? i remember that there was a way to emphasize/strengthen a lora, besides just loading it in

shy kelp
magic dawn
#

Is there a fp32 checkpoint or just fp16?

placid edge
quasi notch
#

the fact it gets this close to anime by itself gives me hope for good anime finetunes

sudden cliff
#

So anyone know why that strange pixellation / lines is sometimes happening with 1.0 vae?

shy kelp
echo stratus
slender timber
bronze arch
pearl geode
pearl geode
quasi remnant
#

also you're using the wrong vae

clever verge
bronze arch
#

the first one is really good, if i didnt know id assume its from a finetune

quasi notch
quasi remnant
thorn lion
sudden cliff
quasi remnant
#

like all around here it's easy to see

#

you should use 0.9 vae

quasi notch
unreal plover
quasi remnant
#

use 0.9 vae if you can

spark bear
#

hmm getting an odd color pattern/lines in most gens with 1.0 even in monochrome images, mostly in the shadows, looks like moire pattern you'd get in photography with lots of fine patterns messing with the image sensor.

pearl geode
quasi notch
wary wren
#

i got it to work and damn. prompt is legit "cat" thats it

#

like wtf

eternal fog
wary bay
hasty cipher
wary bay
#

which reminds me of mismatched VAE results...

sonic cove
unreal plover
quasi remnant
bronze arch
#

generating a 7680x2160 image, only using 12 gb vram 🤔 do i have some low vram setting on by mistake or something

unreal plover
#

he have a soul

shy kelp
wary bay
#

however I noticed my base results for 1.0 are less saturated than my 0.9 results so I don't think it's the vae causing my issue

eternal fog
violet shale
#

so

karmic dew
#

Will ClipDrop support the Watercolor style?

fleet veldt
violet shale
#

since my model folder is 112gb

wary wren
violet shale
#

i have to ask

#

is it worth the storage?

wary bay
#

I'm not using auto either, comfyui

wary wren
fleet veldt
wary wren
indigo carbon
#

I think I'll stay with my tuned 0.9 for now, it makes slightly better results than base 1.0, but I'm sure if the same process will be executed on 1.0 it will be way better.

fleet veldt
wary bay
wary wren
fleet veldt
pearl geode
#

also gave up on A1111. not working. just error codes.

wary wren
#

what is all this

wary bay
#

Yeah I won't touch auto until I see some clear indication that it's user friendly again lol

topaz bloom
fleet veldt
# wary wren it looks so ugly tho

yes.. i'm doing file server stuff.. so... helps find out why someone has uploaded 30gb from their iphone and most are cruise or cats..

indigo carbon
pearl geode
#

@topaz bloom i did git pull ...

unreal plover
thorny frost
#

A person pointing at the moon 🤣

wary wren
#

ah perfect

pearl geode
hasty cipher
#

i juts asked for a stock market crash

orchid ledge
#

looks like a bear market to me

pearl geode
topaz bloom
runic nest
#

Recording of todays event?

wary wren
#

depression

lean garden
hasty cipher
pearl geode
wary wren
# pearl geode

honestly looks cool. its a little wonky but that could be seen as an art style

trim orbit
shy kelp
# lean garden

that remind me, is animation totally free on local setup ?

hot dagger
trim orbit
#

the squares represent files and their relative sizes

#

wiztree is what i use too actually. its so fast

fleet veldt
#

yeah.. i'll bbiab to work on this.. my automattic on this lab pc is hosed.. i'll pickup a grocery order and try on the office PC who's got a cleaner automatic1111 install and a 3090.. see if i can make it work there.. ALSO.. my computer crashed MID download of this thing and i resumed it when it rebooted.. could i actually just have corrupt model files????? hrm.. here's another "CAT"

thorn lion
polar epoch
#

Huh, why is upscaler's k sampler greyed when i try to add prompts to it?

shy kelp
thorn lion
upper lantern
eternal fog
unreal plover
#

@shy kelp Unclassified files just dropped

candid spindle
#

scary Kerr black holes

thorn lion
fleet veldt
shy kelp
fleet veldt
pearl geode
#

@thorn lion

clever verge
thorn lion
sonic furnace
pearl geode
#

@thorn lion thanks!

polar epoch
wary wren
polar epoch
#

Testing upscale to 2048 now

tawdry sonnet
quasi remnant
unreal plover
polar epoch
#

Well.. i might be able to shoot it a bit higher than 2048 kek

quasi remnant
#

but aaaaaaa my eyes, i can tell at a glance when someone is using the 1.0 vae lol

#

i wonder what happened and why it broke

clever verge
karmic vault
polar epoch
#

by the way, does confy UI have a tool to load images to get generation settings from, similar to auto's? As i wanna download a few of you guys's images and make a personal library of prompts to puzzle together to get a realistic image :P

slender timber
#

where can you load the 0.9 vae?

quasi remnant
wary bay
#

I can't get the 0.9 vae thing to work at all lol..

quasi remnant
#

for instance you can take this image and drop it into comfy

#

and you get my workflow

clever verge
high skiff
wispy idol
#

having some issues with automatic1111 still - full fresh install, only model in it is SDXL with the --no-half-vae agrument, but it refuses to generate, running a 4090

polar epoch
zealous horizon
high skiff
slender timber
#

comfy, I meant more of "where can I download it"

wary bay
#

@quasi remnant are you using two checkpoint nodes like this, and just taking the VAE from the 0.9?

bronze arch
#

took 855 seconds for this

polar epoch
soft zealot
spring fulcrum
#

@visual glade @high skiff Do either of you by any chance have a workflow that does batch upscale... like say put a directory path and then it passes it to the upscaler and then you select an output path and then that folder is where your batch upscales go?

high skiff
quasi remnant
#

i put a separate vae loader next to my vae encoder just for that

topaz bloom
wary bay
#

do I need to separately download the VAE for that

quasi remnant
slender timber
clever verge
wary bay
#

using the checkpoint node does not work so whatever you're doing is the better way lol

#

I'll try that

high skiff
#

yeah, I reccomend using 0.9's VAe, it works a lot better than 1.0's

grizzled viper
#

For A1111 there are scripts for batch txt2img and batch img2img… the latter is a bit harder to find…

sudden cliff
#

that's what I'm doing

cyan crown
chrome furnace
unreal plover
high skiff
#

absolutely love

#

❤️

polar epoch
#

4k atm, yeah, lets crank it to 12k at this rate kek

orchid ledge
#

especially the space lazer

unreal plover
#

@high skiff The magic of this model is you don't need huge prompt, a simple one without any negative prompt can generate this !

high skiff
#

yeah, thats whatmy guide suggests as well

fiery plover
unreal plover
#

a meteorite hits the earth, view from space, extremely detailed,natural lighting,film grain

clever verge
cyan crown
polar epoch
#

With higher res, is it just denoise i have to drop to get the same image, but way higher res? Or CFG?

fervent orchid
#

Is there any recording of the SDXL super stage?

ocean phoenix
#

11 seconds per iteration on an RTX 2070. Color me not impressed.

wary wren
#

what does the xl stands fro in sdxl?

pearl geode
polar epoch
wary wren
polar epoch
#

¯_(ツ)_/¯

quasi remnant
autumn forum
#

its resolution is 1024x1024 thats what it was trained on so its pretty large

fervent orchid
sharp patrol
#

In ComfyUI, How do I run a node from middle? I have generated an image and now I want to upscale the same using a different upscaler. any help?

polar epoch
#

What's super stage?

slender coral
fiery plover
eternal fog
#

Ice cream van anyone?

trim orbit
quasi remnant
polar epoch
eternal fog
#

It can sort of do car liveries now

leaden fable
#

Hello, to make sdxl work on comfy, do i need sd_xl_base_1.0.safetensors or sd_xl_refiner_1.0.safetensors ? and about the vae ?

urban fjord
#

The vae is built into the 1.0 checkpoint so you do not need to download it.

leaden fable
hard fractal
#

and refiner

lean garden
quasi remnant
#

like in every generation 1.0's vae feels broken

eternal fog
polar epoch
quasi remnant
leaden fable
trim orbit
#

i saw 2 examples of that and quick conclusions. i'm not sure if that is supported

vital wolf
#

Can you generate nsfw from the released models?

trim orbit
#

i've not caught any lines on my generations

sharp patrol
# clever verge

When I click QUEUE PROMPT, it generates the art from the start. How do I run it post the refiner process?

hard fractal
vague monolith
#

Is there a way to use consistent styling in SDXL (like you normally would with lora)?

eternal fog
quasi remnant
trim orbit
#

i can see the issue in your examples easily and dont need to compare

#

it would stand out if i saw it on my own

hard fractal
vague monolith
hard fractal
#

It's trying to fill the shoes of its dad, but that's hard!

quasi remnant
trim orbit
#

i'm using a 4080, ada architecture, if that lends towards another diagnostic to do with precision errors

sullen linden
#

So I keep getting this 'failed to create model quickly' issue with sdxl where it's like failing to make a yaml

south vector
#

Guys does sdxl 1.0 is live on stable discord

sharp patrol
# clever verge

I want to upscale this same image using a different upscaler now

clever verge
pallid path
#

good stuff, maybe the refiner is enhancing the face a little too much but it still looks good

trim orbit
#

you can look through all the generations here and not see the artifacts that you two are claiming is for certainly due to the 1.0 vae

lean knot
#

I'll have to check the 0.9 vae, because there are definitely some artifacts with my gens

hard fractal
trim orbit
#

most people are not loading in the 0.9 vae

wary bay
#

I hate trying to figure out file stuff because I must've downloaded the wrong vae from your link @quasi remnant

vague monolith
clever verge
wary bay
#

its not even recognizing the safetensors

quasi remnant
quasi remnant
wary bay
#

using comfy 🥲

trim orbit
wary bay
#

just dont know what im doing lol

quasi remnant
#

you put it in vae folder

#

models\vae

trim orbit
wary bay
#

I diiiiiid

#

reee

lean garden
wanton lark
#

Trying to generate unusual fruits - sdxl 1.0 is awesome

lyric grove
#

I see it too, though we can wait and use 0.9 vae until there's a fix

quasi remnant
wary bay
quasi remnant
quasi remnant
#

use the 0.9 vae, standalone

#

in the vae folder.

#

With 1.0 base and 1.0 refiner

wary bay
#

right but did you mean to link the 0.9 base vae instead of 0.9 refiner

trim orbit
# lean knot

si that's them. i bet there's a different better fix

candid spindle
#

Ok this one is kinda dark, I reread the rules to be sure lol

wary bay
#

I'm just making sure I do this right lol

quasi remnant
wary bay
#

gotcha... so none of the refiner VAEs are worth using lol

quasi remnant
#

i think it was linked by outerside

trim orbit
#

--no-half-vae

delicate grotto
#

when you make an image with 1024, the latent image is divided by 8

so 1024x1024 = 128x128(latent) --> sampler(base) -->img2img with refiner as the checkpoint(model)

trim orbit
#

i use that on my auto and don't see none of those

quasi remnant
quasi remnant
#

idk about if you should use base or refiner, i do know that this one works thooo

polar epoch
#

Ok, confirmed. 4k is the highest i can go kek

lost blaze
#

Getting better results than Midjourney on photorealism. (left SDXL 1.0 base only 1312 x 1312, 18 samples DPM++ 2M Karras, 18 samples, CFG 6, right Midjourney v5.2 upscaled)

polar epoch
#

Or no, it chuggs on ram, lower than 4k

vague monolith
edgy otter
#

SDXL is better with faces, I rarely have to use "restore face" now

quasi remnant
indigo carbon
sharp patrol
quasi remnant
#

so dw about which one u use

lost blaze
sudden cliff
#

"This guy gave me this really tiny cone. But he says he'll give me what I deserve. Says I just need to come back tonight when he closes up."

trim orbit
quasi remnant
#

u can use the one from 0.9 base or 0.9 refine

polar epoch
#

Ok, too low denoise, i made high quality squares lol

delicate grotto
#

btw, why are all of the SDXL have the square artifacts?

pallid path
#

I love these

indigo carbon
pallid path
#

look at the anatomy too though

torpid spindle
#

Is an Nvidia RTX 3070 with 8GB of VRAM enough for SDXL, im trying on ComfyUI but it takes forever to generate images

delicate grotto
#

is this normal?

trim orbit
clever verge
pallid path
#

the refiner is trying to give it an eye

#

I'll try the BASE only

#

its winking lmao

median prism
#

I'm getting this when trying to run SDXL on Auto1111
RuntimeError: Input type (float) and bias type (struct c10::Half) should be the same

delicate grotto
polar epoch
median prism
#

I'm not quite sure what to do

indigo carbon
#

do you really think MJ gets to this level of quality?

pallid path
#

yeah?

cunning geyser
#

Has anyone tried anime with sdxl

quasi remnant
torpid spindle
#

Is an Nvidia RTX 3070 with 8GB of VRAM enough for SDXL, im trying on ComfyUI but it takes forever to generate images

delicate grotto
slender timber
#

I mean, it can

quasi remnant
#

mj def beats those lines.

high skiff
quasi remnant
#

i see it IMMEDIATELY when people post with 1.0 vae tho

polar epoch
#

Also love that comfyUI doesn't regenerate all from scratch per gen, it just redoes the node that has changed thinky

quasi remnant
#

i'm using 0.9 vae myself

high skiff
#

not sure what they did to the 1.0 VAE to make it do that

fiery plover
indigo carbon
#

lines?

quasi remnant
pearl geode
#

anyone has a working img2img flow for comfy?

quasi remnant
#

the 1.0 vae is brokennnn

#

use 0.9 vae

delicate grotto
sour obsidian
high skiff
quasi remnant
#

i literally posted a screenshot of it

#

yes

#

that is from 1.0 vae

#

hurts my eyesss

#

lol

delicate grotto
#

lots of these artifacts

quasi remnant
#

meanwhile 1.0 model with 0.9 vae? none of that

#

you won't find any of those artifacts here

indigo carbon
median prism
#

I don't know how to use SDXL with Auto1111

polar epoch
#

Does it matter what sampler i use for upscaler/refiner? Or does that depend on what result i want?

clever verge
#

Can't believe VAE 1.0 got through 😄

delicate grotto
sudden cliff
quasi remnant
pallid path
#

perfectly safe

quasi remnant
#

i can see it on EVERY 1.0 vae pic

#

i've been calling it out when i look at a pic closely

#

it's LESS noticeable in some pics

#

but it's there

trim orbit
lean garden
high skiff
#

I brought the issue up to 2 dukes a while ago, and it went away in the bots, not sure why its back

pallid path
indigo carbon
delicate grotto
high skiff
#

but the solution is just use 0.9 VAE

#

simple enough

quasi remnant
#

and diff samplers/etc

high skiff
delicate grotto
quasi remnant
indigo carbon
quasi remnant
#

Wrong vae.

quasi remnant
#

it's the exact one i'm using

eternal fog
#

vroom vroom

pearl geode
#

can i use XL BASE for upscaling???

high skiff
#

1.0 VAE vs 0.9 VAE

indigo carbon
delicate grotto
untold crescent
#

it's from 1 mo ago

quasi remnant
candid spindle
#

astronaut is about to experience that Kerr black hole

candid spindle
wary wren
rich coral
candid spindle
#

(a terrified expression:1.2) on (the face:1.1) of (a lone astronaut:1.3) in (a white spacesuit:0.9) as he (floats:0.8) helplessly in (the dark vacuum:0.7) of space, (his tether:0.6) severed and (his radio:0.5) silent, while (a massive black hole:1.4) looms behind him, (distorting:1.1) the (stars:0.9) and (light:1) around it with its (immense gravity:1.2), and (stretching:1.2) his (body:1.1) into (a thin strand:1.3) of matter as he approaches the (event horizon:1.4).

high skiff
delicate grotto
high skiff
#

something with the 1.0 VAE adds some weird artifacts

pallid path
#

also does the VAE improve on anything (if you specifically make Comfyui use the file)

high skiff
native pewter
#

and whitout vae?

untold crescent
wary wren
#

are you sure its the same region? it feels like youre showing more of the right image

quasi remnant
#

it's automatic

untold crescent
#

it's for research

#

and we now have official

quasi remnant
#

apply for it, you'll be auto approved.

high skiff
#

1.0 vs 0.9 VAE

slender timber
#

its vaery easy to apply

untold crescent
#

yeah but..

pallid path
#

mfw SDXL 1.0 VAE

untold crescent
#

this is official

#

and it has older VAE

quasi remnant
#

the wrong one.

untold crescent
#

why not use it

#

no

#

the one I linked was one month old

pallid path
#

damn this artifacting lmfao

quasi remnant
#

those are all the 1.0 vae

spark bear
#

it looks like moire, some kind of pattern/noise mismatch

quasi remnant
#

the one you just linked is 1.0 lol

pallid path
#

looks like some chroma subsampling madness

quasi remnant
#

this is 1.0 vae

shy kelp
quasi remnant
#

do NOT use that one

thin nova
#

use the fp16 fix version because 0.9 vae will take more vram

trim orbit
#

i'm using 1.0 vae and can't get these artifaccts if i try

delicate grotto
high skiff
#

here, whole face 1.0 VAE vs Whole face 0.9 VAE

pallid path
#

good for you

thorn lion
untold crescent
#

they had 1.0 VAE up month ago?

delicate grotto
#

shouldn't be a problem with decoding using 0.9 after 1.0 latent

trim orbit
quasi remnant
# untold crescent yeah but..

u still shouldn't be afraid about applying for research access, they set it to auto-accept anyone who fills out the form now.

shy kelp
quasi remnant
#

there's no problem with using the 0.9 one from the 0.9 page

pallid path
#

the only problem is that technically the 0.9 is for research only, therefore its non-commercial 🤓

delicate grotto
pallid path
#

nah idk if it applies to the VAE xdxdxd

#

hopefully not

trim orbit
#

i would put a big fat IANAL disclaimer on this brigade of recommending 0.9

untold crescent
#

can someone with 0.9 access just show the SHA256 on huggingface?

#

is it different from:

quasi remnant
#

1598f3d24932bcfe6634e8b618ea1e30ab1d57f5aad13a6d2de446d2199f2341

#

Yes

#

it is

high skiff
#

more 0.9 vs 1.0 VAE examples

untold crescent
#

ok thanks

quasi remnant
#

i posted it earlier too comparing base/refiner vae

#

being same vae

clever verge
#

Let's see what the fix is, there will be one eventually. Either we doing something wrong or there's a fixed VAE.

wary wren
pallid path
#

how do I know the seed of an image in ComfyUI

high skiff
#

base and refiner VAE are the same, but only on their version

delicate grotto
#

how do you change a vae inside a model?

quasi remnant
delicate grotto
#

would be easier like that to just make a 1.0 with 0.9 vae

pallid path
#

you don't, you just download a VAE and make it load that

wary wren
pallid path
#

like this

high skiff
delicate grotto
pallid path
#

I make it use the 0.9 fp16 VAE

deep dagger
quasi remnant
pallid path
quasi remnant
#

these r the ones i'm using and it's fine

rich coral
#

sdxl is very nice but I sure miss control net

high skiff
#

I can send it here

untold crescent
#

huh

high skiff
#

just a sec

quasi remnant
#

i mean

high skiff
quasi remnant
#

the one i'm using works fine, it's the 0.9 vae lol

untold crescent
hasty cipher
#

holyshi i legit cannot tell it's ai